]> Shamusworld >> Repos - thunder/blobdiff - src/v6809.h
Code cleanup, final fix for sprite lag problem.
[thunder] / src / v6809.h
old mode 100755 (executable)
new mode 100644 (file)
index ae8a337..2e40414
@@ -2,10 +2,8 @@
 // Virtual 6809 Header file
 //
 // by James L. Hammons
-//
 // (C) 1997, 2004 Underground Software
 //
-
 #ifndef __V6809_H__
 #define __V6809_H__
 
 #define FLAG_V         0x02            // oVerflow
 #define FLAG_C         0x01            // Carry
 
-#define V6809_ASSERT_LINE_RESET                0x0001          // v6809 RESET line
-#define V6809_ASSERT_LINE_IRQ          0x0002          // v6809 IRQ line
-#define V6809_ASSERT_LINE_FIRQ         0x0004          // v6809 FIRQ line
-#define V6809_ASSERT_LINE_NMI          0x0008          // v6809 NMI line
+#define V6809_LINE_RESET                       0x0001          // v6809 RESET line
+#define V6809_LINE_IRQ                         0x0002          // v6809 IRQ line
+#define V6809_LINE_FIRQ                                0x0004          // v6809 FIRQ line
+#define V6809_LINE_NMI                         0x0008          // v6809 NMI line
 #define V6809_STATE_SYNC                       0x0010          // v6809 SYNC line
 #define V6809_STATE_ILLEGAL_INST       0x0020          // Illegal instruction executed flag
-
 //#define V6809_START_DEBUG_LOG        EQU     0020h           // Debug log go (temporary!)
 
 // Useful structs
@@ -60,4 +57,3 @@ void SetLineOfCurrentV6809(uint32_t line);            // Set a line of the currently execu
 void ClearLineOfCurrentV6809(uint32_t line);   // Clear a line of the currently executing CPU
 
 #endif // __V6809_H__
-