// JLH 07/23/2009 Added changelog ;-)
//
-#define THUNDER_VERSION "0.5.0"
+#define THUNDER_VERSION "0.9.9"
#include <iostream>
#include <iomanip>
SDL_Surface * screen;
-BYTE * gram, * grom; // Allocate RAM & ROM pointers
-BYTE * gram1, * gram2, * grom1, * grom2; // Actual memory
-BYTE * grom3, * grom4, * data_rom, * spr_rom, * voice_rom;
-BYTE * chr_rom; // Character ROM pointer
+uint8 * gram, * grom; // Allocate RAM & ROM pointers
+uint8 * gram1, * gram2, * grom1, * grom2; // Actual memory
+uint8 * grom3, * grom4, * data_rom, * spr_rom, * voice_rom;
+uint8 * chr_rom; // Character ROM pointer
V6809REGS cpu1, cpu2;
bool trace1 = false; // ditto...
bool looking_at_rom = true; // true = R1, false = R2
-DWORD banksw1, banksw2; // Bank switch addresses
-WORD game_over_switch; // Game over delay
-WORD dpc; // Debug pc reg...
+uint32 banksw1, banksw2; // Bank switch addresses
+uint16 game_over_switch; // Game over delay
+uint16 dpc; // Debug pc reg...
bool show_scr = true; // Whether or not to show background
bool enable_cpu = true; // Whether or not to enable CPUs
bool irqGoA = true; // IRQ switch for CPU #1
bool irqGoB = true; // IRQ switch for CPU #2
-WORD refresh_ = 0; // Crappy global screen stuff...
+uint16 refresh_ = 0; // Crappy global screen stuff...
bool refresh2 = true;
-DWORD psg_lens[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
-BYTE * psg_adrs[16];
-DWORD voc_lens[32] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+uint32 psg_lens[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
+uint8 * psg_adrs[16];
+uint32 voc_lens[32] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
-BYTE * voc_adrs[32];
-DWORD fm_lens[14] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
-BYTE * fm_adrs[14];
+uint8 * voc_adrs[32];
+uint32 fm_lens[14] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
+uint8 * fm_adrs[14];
fstream tr; // Tracelog hook
-WORD pcx; // Where we at?
+uint16 pcx; // Where we at?
static char op_mat1[256] = {
1, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1,
//
// Read a byte from memory (without touching PC. Not a Fetch!)
//
-BYTE RdMem(WORD addr)
+uint8 RdMem(uint16 addr)
{
- BYTE b;
+ uint8 b;
if (addr < 0x8000)
{
//
// Write a byte to memory
//
-void WrMem(WORD addr, BYTE b)
+void WrMem(uint16 addr, uint8 b)
{
extern bool charbase; // Needed for screen. Extern it in it??
- //extern WORD sr, ur, xr, yr; // Needed for tracelog
- //extern WORD pcr;
+ //extern uint16 sr, ur, xr, yr; // Needed for tracelog
+ //extern uint16 pcr;
/* if ((addr>0x40FF) && (addr<0x4390))
{
tr << hex << addr << ":" << (int)b;
//for(int i=0; i<32; i++)
//{
// if (gram1[0x4400+i]<0x10) tr << "0";
- // tr << hex << (WORD)gram1[0x4400+i] << " ";
+ // tr << hex << (uint16)gram1[0x4400+i] << " ";
//}
tr << endl;
}//*/
if (addr == 0x6400)
SpawnSound(GAMESOUND, gram1[0x6600], 1); // Do voice chan 2
if (addr == 0x6800)
- banksw1 = (DWORD)b << 13; // Set char data bankswitch base address
+ banksw1 = (uint32)b << 13; // Set char data bankswitch base address
if (addr > 0x4284 && addr < 0x42A5 && b)
SpawnSound(PSGSOUND, addr - 0x4285); // Do PSG sound on chans 2, 3
if (addr == 0x4380)
//
// Read a byte from memory (without touching PC. Not a Fetch!) (2nd processor)
//
-BYTE RdMemB(WORD addr)
+uint8 RdMemB(uint16 addr)
{
-// extern WORD cpu2.s, cpu2.u, cpu2.x, cpu2.y; // Needed for tracelog
- BYTE b;
+// extern uint16 cpu2.s, cpu2.u, cpu2.x, cpu2.y; // Needed for tracelog
+ uint8 b;
if (addr < 0x8000)
{
//
// Write a byte to memory (2nd processor)
//
-void WrMemB(WORD addr, BYTE b)
+void WrMemB(uint16 addr, uint8 b)
{
extern bool charbase;
- //extern WORD sr, ur, xr, yr; // Needed for tracelog
- //extern WORD pcr;
+ //extern uint16 sr, ur, xr, yr; // Needed for tracelog
+ //extern uint16 pcr;
/* if ((addr>0x00FF) && (addr<0x0390))
{
tr << hex << addr << ":" << (int)b;
//for(int i=0; i<32; i++)
//{
// if (gram1[0x4400+i]<0x10) tr << "0";
- // tr << hex << (WORD)gram1[0x4400+i] << " ";
+ // tr << hex << (uint16)gram1[0x4400+i] << " ";
//}
tr << endl;
}//*/
if (addr > 0x0284 && addr < 0x02A5 && b)
SpawnSound(PSGSOUND, addr - 0x0285); // Do PSG sound on chans 2, 3
if (addr == 0xD803)
- banksw2 = (DWORD)(b & 0x03) << 13; // Set sprite data bank switch
+ banksw2 = (uint32)(b & 0x03) << 13; // Set sprite data bank switch
if (addr == 0x0380)
{
SpawnSound(FMSOUND, b); // Do FM sound on chan 4
//
// Display bytes in mem in hex
//
-void DisplayBytes(WORD src, unsigned long dst)
+void DisplayBytes(uint16 src, unsigned long dst)
{
- BYTE cnt;
+ uint8 cnt;
unsigned long i;
printf("%04X: ", src);
if (src > dst) dst += 0x10000; // That should fix the FFFF bug...
for(i=src; i<dst; i++)
{
- printf("%02X ", (BYTE)(looking_at_rom ? RdMem(i) : RdMemB(i)));
+ printf("%02X ", (uint8)(looking_at_rom ? RdMem(i) : RdMemB(i)));
cnt++; // Bump counter...
}
for(i=cnt; i<5; i++) // Pad the leftover spaces...
}
// temp crap...
-BYTE Fetch(void) { return 0; }
-WORD FetchW(void) { return 0; }
-BYTE FetchB(void) { return 0; }
-WORD FetchWB(void) { return 0; }
+uint8 Fetch(void) { return 0; }
+uint16 FetchW(void) { return 0; }
+uint8 FetchB(void) { return 0; }
+uint16 FetchWB(void) { return 0; }
//
// Decode a 6809 instruction at 'addr'
//
void Decode_6809()
{
- BYTE (* DFetch)(); // Decode Fetch() pointer...
- WORD (* DFetchW)(); // Decode FetchW() pointer...
+ uint8 (* DFetch)(); // Decode Fetch() pointer...
+ uint16 (* DFetchW)(); // Decode FetchW() pointer...
DFetch = (looking_at_rom ? Fetch : FetchB);
DFetchW = (looking_at_rom ? FetchW : FetchWB);
-/* extern*/ WORD pcr, pcrB; // Pull in 'pcr' from '6809.cpp'
- WORD pc_save = pcr, pcB_save = pcrB;
+/* extern*/ uint16 pcr, pcrB; // Pull in 'pcr' from '6809.cpp'
+ uint16 pc_save = pcr, pcB_save = pcrB;
pcr = dpc; pcrB = dpc;
- BYTE opcode = DFetch(); // Get the opcode ('fetch' cycle)
- BYTE opcode2, operand;
- WORD loperand;
- BYTE admode = op_mat1[opcode]; // addressing mode
+ uint8 opcode = DFetch(); // Get the opcode ('fetch' cycle)
+ uint8 opcode2, operand;
+ uint16 loperand;
+ uint8 admode = op_mat1[opcode]; // addressing mode
char outbuf[80], mnem[6], tmp[30];
strcpy(mnem, mnemonics[opcode]); // Copy page 1 opcode
break; }
case 3: // Relative
{ operand = DFetch(); // Get offset
- WORD tmpc = (looking_at_rom ? pcr : pcrB);
- sprintf(outbuf, "%s $%04X", mnem, tmpc+(SWORD)(SBYTE)operand);
+ uint16 tmpc = (looking_at_rom ? pcr : pcrB);
+ sprintf(outbuf, "%s $%04X", mnem, tmpc+(int16)(int8)operand);
break; }
case 4: // Long Relative
{ loperand = DFetchW(); // Get long offset
- WORD tmpc = (looking_at_rom ? pcr : pcrB);
- sprintf(outbuf, "%s $%04X", mnem, tmpc+(SWORD)loperand);
+ uint16 tmpc = (looking_at_rom ? pcr : pcrB);
+ sprintf(outbuf, "%s $%04X", mnem, tmpc+(int16)loperand);
break; }
case 5: // Inherent
{ sprintf(outbuf, "%s ", mnem);
break; }
case 7: // Indexed (the tough one!)
{ operand = DFetch(); // Get IDX byte
- BYTE reg = ((operand & 0x60) >> 5), idxind = ((operand & 0x10) >> 4),
+ uint8 reg = ((operand & 0x60) >> 5), idxind = ((operand & 0x10) >> 4),
lo_nyb = (operand & 0x0F), boff;
- WORD woff;
+ uint16 woff;
strcpy(tmp, "??");
if (!(operand & 0x80)) // Hi bit set? Then decode 4 bit offset
//
// Convert hex to dec
//
-WORD htod(char *str)
+uint16 htod(char *str)
{
- WORD value = 0;
+ uint16 value = 0;
int len = strlen(str);
for(int i=0; i<len; i++)
//
// Load 32K file into ROM image space
//
-bool Load32KImg(char * filename, WORD address)
+bool Load32KImg(char * filename, uint16 address)
{
ifstream ff;
char ch;
// Generic Load file into image space
// (No error checking performed! Responsibility of caller!)
//
-bool LoadImg(const char * filename, BYTE * mem, DWORD address, DWORD length)
+bool LoadImg(const char * filename, uint8 * mem, uint32 address, uint32 length)
{
ifstream ff;
char path[80];
ff.open(path, ios::binary | ios::in); // Open 'da file...
if (ff)
{
- for(DWORD i=0; i<length; i++) // Read it in...
+ for(uint32 i=0; i<length; i++) // Read it in...
{
ff.get(ch);
mem[address+i] = ch;
bool ReadColorPROMs(void)
{
fstream ff1, ff2;
-// BYTE ch;
+// uint8 ch;
char ch;
- extern BYTE palette[768]; // Screen physical palette
- extern BYTE ccolor[256][8]; // Character color PROM values
- extern BYTE scolor[128][16]; // Sprite color PROM values
+ extern uint8 palette[768]; // Screen physical palette
+ extern uint8 ccolor[256][8]; // Character color PROM values
+ extern uint8 scolor[128][16]; // Sprite color PROM values
ff1.open("./ROMs/"PROM3, ios::binary|ios::in);
if (ff1)
for(int j=0; j<8; j++)
{
ff1.get(ch);
- ccolor[i][j] = (BYTE)ch;
+ ccolor[i][j] = (uint8)ch;
}
}
ff1.close();
for(int j=0; j<16; j++)
{
ff1.get(ch);
- scolor[i][j] = (BYTE)ch;
+ scolor[i][j] = (uint8)ch;
}
}
ff1.close();
for(int i=0; i<768; i+=3)
{
ff1.get(ch);
- palette[i] = (BYTE)(ch&0x0F);
- palette[i+1] = (BYTE)(ch>>4);
+ palette[i] = (uint8)(ch&0x0F);
+ palette[i+1] = (uint8)(ch>>4);
ff2.get(ch);
- palette[i+2] = (BYTE)ch;
+ palette[i+2] = (uint8)ch;
}
// Do palette stretching here... I.e. add 0 to hinyb 0, 1 to hinyb 1, etc.
//
bool UnpackFonts(void)
{
-// BYTE b1, b2, b3;
+// uint8 b1, b2, b3;
char b1, b2, b3;
fstream f1, f2;
//0x4000 $800 chars
//
// Get length of sample from WAV format
//
-DWORD GetWAVLength(fstream &file)
+uint32 GetWAVLength(fstream &file)
{
char ch;
- DWORD len;
+ uint32 len;
file.ignore(16); // Skip header BS
for(int i=0; i<2; i++)
{
- file.get(ch); len = (int)(BYTE)ch;
- file.get(ch); len |= (int)(BYTE)ch << 8;
- file.get(ch); len |= (int)(BYTE)ch << 16;
- file.get(ch); len |= (int)(BYTE)ch << 24;
+ file.get(ch); len = (int)(uint8)ch;
+ file.get(ch); len |= (int)(uint8)ch << 8;
+ file.get(ch); len |= (int)(uint8)ch << 16;
+ file.get(ch); len |= (int)(uint8)ch << 24;
file.ignore(len + 4); // Skip intermediate data
}
- file.get(ch); len = (int)(BYTE)ch; // & finally get length of data
- file.get(ch); len |= (int)(BYTE)ch << 8;
- file.get(ch); len |= (int)(BYTE)ch << 16;
- file.get(ch); len |= (int)(BYTE)ch << 24;
+ file.get(ch); len = (int)(uint8)ch; // & finally get length of data
+ file.get(ch); len |= (int)(uint8)ch << 8;
+ file.get(ch); len |= (int)(uint8)ch << 16;
+ file.get(ch); len |= (int)(uint8)ch << 24;
return len;
}
{
char file[40];
char ch;
- DWORD len;
+ uint32 len;
for(int i=0; i<16; i++)
{
{
len = GetWAVLength(fp); // Get WAV data length...
- psg_adrs[i] = new BYTE[len]; // Attempt to allocate space...
+ psg_adrs[i] = new uint8[len]; // Attempt to allocate space...
if (psg_adrs[i] != NULL)
{
{
char file[200];
char ch;
- DWORD len;
+ uint32 len;
for(int i=0; i<14; i++)
{
{
len = GetWAVLength(fp); // Get WAV length...
- fm_adrs[i] = new BYTE[len]; // Attempt to allocate space...
+ fm_adrs[i] = new uint8[len]; // Attempt to allocate space...
if (fm_adrs[i] != NULL)
{
{
InitLog("thunder.log");
-/* extern WORD cpu1.pc, cpu1.s, cpu1.u, cpu1.x, cpu1.y; // Pull in vars from '6809.cpp'
- extern BYTE cpu1.a, cpu1.b, cpu1.cc, cpu1.dp;
+/* extern uint16 cpu1.pc, cpu1.s, cpu1.u, cpu1.x, cpu1.y; // Pull in vars from '6809.cpp'
+ extern uint8 cpu1.a, cpu1.b, cpu1.cc, cpu1.dp;
extern long iclock;
extern bool illegal;
- extern WORD cpu2.pc, cpu2.s, cpu2.u, cpu2.x, cpu2.y; // Pull in vars from '6809B.cpp'
- extern BYTE cpu2.a, cpu2.b, cpu2.cc, cpu2.dp;
+ extern uint16 cpu2.pc, cpu2.s, cpu2.u, cpu2.x, cpu2.y; // Pull in vars from '6809B.cpp'
+ extern uint8 cpu2.a, cpu2.b, cpu2.cc, cpu2.dp;
extern long iclockB;
extern bool illegalB;
extern void (* exec_op0[256])(); // Array of page zero opcode functions...
char lbuff[80];
fstream ff; // Declare fstream without file hooks...
bool brk = false, brk2 = false; // Breakpoint set flag
- WORD brkpnt, brkpnt2; // Where the breakpoint is...
+ uint16 brkpnt, brkpnt2; // Where the breakpoint is...
bool running; // CPU running state flag...
bool self_test = false; // Self-test switch
bool scr_type = false; // false=chars, true=pixels
- WORD debounce = 0; // Key de-bounce counter
- WORD fire_debounce = 0; // Fire button debounce counter
+ uint16 debounce = 0; // Key de-bounce counter
+ uint16 fire_debounce = 0; // Fire button debounce counter
// bool refresh2 = true; // Default to 60 Hz...
- BYTE x; // General placeholder...
+ uint8 x; // General placeholder...
bool active = true; // Program running flag
// SDL_Surface * screen = NULL; // SDL screen pointer
SDL_Event event; // SDL "event"
// int keyPressed; // SDL key pressed...
- BYTE keys[256]; // Keyboard "switch-like" buffer
- extern BYTE palette[768]; // Screen physical palette
- DWORD ticks, oldTicks;
+ uint8 keys[256]; // Keyboard "switch-like" buffer
+ extern uint8 palette[768]; // Screen physical palette
+ uint32 ticks, oldTicks;
// tr.open("exe.log", ios::binary | ios::out); // Tracelog
cout << "Allocating memory..." << endl;
//Does this anyway... set_new_handler(0); // Make 'new' return NULL on failure...
- gram1 = new BYTE[0x10000];
+ gram1 = new uint8[0x10000];
if (gram1 == NULL) { cout << "Could not allocate RAM space #1!" << endl
<< "Aborting!" << endl; return -1; }
- grom1 = new BYTE[0x10000];
+ grom1 = new uint8[0x10000];
if (grom1 == NULL) { cout << "Could not allocate ROM space #1!" << endl
<< "Aborting!" << endl; return -1; }
- gram2 = new BYTE[0x10000];
+ gram2 = new uint8[0x10000];
if (gram2 == NULL) { cout << "Could not allocate RAM space #2!" << endl
<< "Aborting!" << endl; return -1; }
- grom2 = new BYTE[0x10000];
+ grom2 = new uint8[0x10000];
if (grom2 == NULL) { cout << "Could not allocate ROM space #2!" << endl
<< "Aborting!" << endl; return -1; }
- chr_rom = new BYTE[0x60000];
+ chr_rom = new uint8[0x60000];
if (chr_rom == NULL) { cout << "Could not allocate character RAM!" << endl
<< "Aborting!" << endl; return -1; }
- grom3 = new BYTE[0x8000];
+ grom3 = new uint8[0x8000];
if (grom3 == NULL) { cout << "Could not allocate ROM space #4!" << endl
<< "Aborting!" << endl; return -1; }
- grom4 = new BYTE[0x8000];
+ grom4 = new uint8[0x8000];
if (grom4 == NULL) { cout << "Could not allocate ROM space #5!" << endl
<< "Aborting!" << endl; return -1; }
- data_rom = new BYTE[0x40000];
+ data_rom = new uint8[0x40000];
if (data_rom == NULL) { cout << "Could not allocate ROM level data!" << endl
<< "Aborting!" << endl; return -1; }
- spr_rom = new BYTE[0x80000];
+ spr_rom = new uint8[0x80000];
if (spr_rom == NULL) { cout << "Could not allocate ROM sprite data!" << endl
<< "Aborting!" << endl; return -1; }
- voice_rom = new BYTE[0x20000];
+ voice_rom = new uint8[0x20000];
if (voice_rom == NULL) { cout << "Could not allocate ROM voice data!" << endl
<< "Aborting!" << endl; return -1; }
LoadFMs();
// Quick 'n' Dirty voice dump (sound 0x0E)
-/* DWORD adc = (voice_rom[26]<<8) | voice_rom[27];
+/* uint32 adc = (voice_rom[26]<<8) | voice_rom[27];
bool doneWitIt = false;
int crh = 0;
while (!doneWitIt)
dpc = htod(lbuff);
}
printf("%04X: ", dpc);
- WORD pc_save = cpu1.pc, pcB_save = cpu2.pc;
+ uint16 pc_save = cpu1.pc, pcB_save = cpu2.pc;
cpu1.pc = dpc; cpu2.pc = dpc;
for(int i=0; i<16; i++)
printf("%02X ", (looking_at_rom ? Fetch() : FetchB()));
cpu1.pc = dpc; cpu2.pc = dpc;
for(int i=0; i<16; i++)
{
- BYTE a = (looking_at_rom ? Fetch() : FetchB());
+ uint8 a = (looking_at_rom ? Fetch() : FetchB());
if (a<10) cout << (char)(a+48);
if ((a>9) && (a<37)) cout << (char)(a+55);
if (a>36) cout << ".";
dpc = htod(lbuff);
}
printf("%04X: ", dpc);
- for(int i=0; i<16; i++) printf("%02X ", (BYTE)gram[dpc++]);
+ for(int i=0; i<16; i++) printf("%02X ", (uint8)gram[dpc++]);
cout << endl;
}
else if (lbuff[0] == 'l')
else if ((lbuff[0] == 'r') || (lbuff[0] == 'c')) // Run/continue...
{
WriteLog("Executing 'run' command...\n");
- DWORD my_clock = 0;
+ uint32 my_clock = 0;
running = true; // Set running status...
trace1 = false;
SetRefreshRate(refresh2); // Tell GUI our refresh rate
- //for(WORD i=0; i<0x8000; i++) gram2[i] = grom3[i]; //Temp
+ //for(uint16 i=0; i<0x8000; i++) gram2[i] = grom3[i]; //Temp
if (lbuff[0] == 'r') // If run, then reset CPUs
{
}
if (keys[28]) // Return
{
- BYTE retval = UserSelectedSomething();
+ uint8 retval = UserSelectedSomething();
if (retval == EXIT)
running = false;
if (retval == REFRESH)
printf("%04X: ", dpc); // Show data found...
for(int i=0; i<16; i++)
- printf("%02X ", gram1[(WORD)(dpc+i)]);
+ printf("%02X ", gram1[(uint16)(dpc+i)]);
cout << " ";
for(int i=0; i<16; i++)
{
- BYTE a = gram1[dpc++];
+ uint8 a = gram1[dpc++];
if (a<10)
cout << (char)(a+48);
if ((a>9) && (a<37))