WriteLog("\nWriteMem: CPU #1 writing $%02X to $4182!\n\n", b);
}
#endif
+#if 1
+if (((addr >= 0x4180) && (addr <= 0x4191)) || (addr == 0x4380))
+ printf("WriteMem: CPU #1 writing $%02X to $%04X...\n", b, addr);
+#endif
if (addr == 0x6000)
SpawnSound(GAMESOUND, gram1[0x6200], 0); // Do voice chan 1
WriteLog("\nWriteMem: CPU #2 writing $%02X to $0182 ($4182)!\n\n", b);
}
#endif
+#if 1
+if (((addr >= 0x0180) && (addr <= 0x0191)) || (addr == 0x0380))
+ printf("WriteMem: CPU #2 writing $%02X to $%04X...\n", b, addr);
+#endif
if (addr == 0x6000)
SpawnSound(GAMESOUND, gram1[0x6200], 0); // Do voice chan 1
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_ESCAPE)
running = false;
+ else if (event.key.keysym.sym == SDLK_F10)
+ gram1[0x41A5]++; // Coin? (F10)
+ else if (event.key.keysym.sym == SDLK_c)
+ gram1[0x418C]++; // ? (C) Start
}
}