]> Shamusworld >> Repos - thunder/blobdiff - src/screen.h
Some cleanup of the screen tile rendering. More to come.
[thunder] / src / screen.h
index a4ba754d6f1504bb45150affbb834034d9dd9f4c..832ec8a8a1b87b68897cc5d17616ee0fdf00b599 100755 (executable)
@@ -11,6 +11,9 @@
 #include "SDL.h"
 #include "types.h"
 
+#define VIRTUAL_SCREEN_WIDTH    288
+#define VIRTUAL_SCREEN_HEIGHT   224
+
 void SnapPCX(SDL_Surface *);          // Take a PCX snapshot
 void BlitChar(SDL_Surface *, uint8 *, uint8 *); // Show NAMCO screen
 void Sprite(uint32, uint16, uint16, uint8, uint16); // Show sprite on the screen