]> Shamusworld >> Repos - thunder/blobdiff - src/screen.h
Added MCU to execution loop and it works.
[thunder] / src / screen.h
index 48b4b290723a633096e33a369a9631c4e48de061..6ea06f4818bacc461dbaf2b2f90a0c10272ca9bc 100644 (file)
 #include <SDL2/SDL.h>
 #include <stdint.h>
 
-//#define VIRTUAL_SCREEN_WIDTH    288
-//#define VIRTUAL_SCREEN_HEIGHT   224
-
-void SnapPCX(SDL_Surface *);          // Take a PCX snapshot
-void BlitChar(SDL_Surface *, uint8_t *, uint8_t *); // Show NAMCO screen
+void BlitChar(SDL_Surface *, uint8_t *, uint8_t *);
+void SavePCXSnapshot(void);
 
 #endif // __SCREEN_H__