#include <SDL2/SDL.h>
#include <stdint.h>
-//#define VIRTUAL_SCREEN_WIDTH 288
-//#define VIRTUAL_SCREEN_HEIGHT 224
-
-void SnapPCX(SDL_Surface *); // Take a PCX snapshot
-void BlitChar(SDL_Surface *, uint8_t *, uint8_t *); // Show NAMCO screen
+void BlitChar(SDL_Surface *, uint8_t *, uint8_t *);
+void SavePCXSnapshot(void);
#endif // __SCREEN_H__