]> Shamusworld >> Repos - thunder/blobdiff - src/screen.h
Small refactoring to sprite draw code in anticipation of major refactoring
[thunder] / src / screen.h
index 832ec8a8a1b87b68897cc5d17616ee0fdf00b599..f616de012d6d1f7a364dda8bc42fabbd043d54e2 100755 (executable)
@@ -16,6 +16,7 @@
 
 void SnapPCX(SDL_Surface *);          // Take a PCX snapshot
 void BlitChar(SDL_Surface *, uint8 *, uint8 *); // Show NAMCO screen
-void Sprite(uint32, uint16, uint16, uint8, uint16); // Show sprite on the screen
+//void Sprite(uint32, uint16, uint16, uint8, uint16); // Show sprite on the screen
+void Sprite(uint32 sprnum, uint16 x, uint16 y, uint8 flip, bool horiz_bl, bool vert_bl);
 
 #endif // __SCREEN_H__