]> Shamusworld >> Repos - thunder/blobdiff - src/screen.h
Initial conversion to SDL 2.
[thunder] / src / screen.h
index 50c3aafaae44c63f09883a8c6b265526fd99a1f6..48b4b290723a633096e33a369a9631c4e48de061 100644 (file)
@@ -8,11 +8,11 @@
 #ifndef __SCREEN_H__
 #define __SCREEN_H__
 
-#include "SDL.h"
+#include <SDL2/SDL.h>
 #include <stdint.h>
 
-#define VIRTUAL_SCREEN_WIDTH    288
-#define VIRTUAL_SCREEN_HEIGHT   224
+//#define VIRTUAL_SCREEN_WIDTH    288
+//#define VIRTUAL_SCREEN_HEIGHT   224
 
 void SnapPCX(SDL_Surface *);          // Take a PCX snapshot
 void BlitChar(SDL_Surface *, uint8_t *, uint8_t *); // Show NAMCO screen