uint32_t src = 0;
for(int i=0; i<VIRTUAL_SCREEN_HEIGHT; i++)
+ {
for (int j=0; j<VIRTUAL_SCREEN_WIDTH; j++)
-// scrBuffer[(i * VIRTUAL_SCREEN_WIDTH) + j] = palette[my_scr[src++]];
- scrBuffer[src] = palette[my_scr[src++]];
+ {
+ scrBuffer[src] = palette[my_scr[src]];
+ src++;
+ }
+ }
RenderScreenBuffer();
}