]> Shamusworld >> Repos - thunder/blobdiff - src/gui.cpp
Changed main emu code to use preallocated arrays
[thunder] / src / gui.cpp
index cd21ca586bd5c05e9dfcc7ac11468edf49e6e33b..df8275cf05e8826f1fe7c5cc89292c3dad96f346 100755 (executable)
@@ -26,11 +26,11 @@ using namespace std;                                        // Yes!
 extern SDL_Surface * screen;
 
 extern uint8 my_scr[0x14000];                                                  // Screen buffer...
-extern uint8 * gram1;                                                                  // Game RAM (do here??)
+extern uint8 gram1[];                                                                  // Game RAM (do here??)
 extern uint8 hScrollOffset;                                                            // Horizontal scroll offset
 extern uint8 vScrollOffset;                                                            // Vertical scroll offset
 extern uint32 voffsets[8];
-extern uint8 * voice_rom;                                                              // PCM data pointer
+extern uint8 voice_rom[];                                                              // PCM data pointer
 extern fstream tr;                                                                             // Tracelog
 
 // Global shit