# # Makefile for Thunder SDL # # by James Hammons # (C) 2009 Underground Software # This software is licensed under the GPL v3 or later # ifeq "$(OSTYPE)" "msys" # Win32 SYSTYPE = __GCCWIN32__ EXESUFFIX = .exe GLLIB = -lopengl32 ICON = obj/icon.o SDLLIBTYPE = --libs MSG = Win32 on MinGW else #ifeq "$(OSTYPE)" "darwin" ifeq "darwin" "$(findstring darwin,$(OSTYPE))" # Should catch both 'darwin' and 'darwin7.0' SYSTYPE = __GCCUNIX__ -D_OSX_ EXESUFFIX = GLLIB = ICON = SDLLIBTYPE = --static-libs MSG = Mac OS X else # *nix SYSTYPE = __GCCUNIX__ EXESUFFIX = GLLIB = -lGL ICON = SDLLIBTYPE = --libs MSG = generic Unix/Linux endif endif CC = gcc LD = gcc TARGET = thunder CFLAGS = -MMD -Wall -Wno-switch -Wno-uninitialized -Wno-unused -O2 -D$(SYSTYPE) -fomit-frame-pointer `sdl2-config --cflags` CPPFLAGS = -MMD -Wall -Wno-switch -Wno-non-virtual-dtor -Wno-uninitialized -Wno-unused -O2 -D$(SYSTYPE) \ -fomit-frame-pointer `sdl2-config --cflags` \ -g # -DLOG_UNMAPPED_MEMORY_ACCESSES LDFLAGS = # Ugh, let's get rid of the ref to -lcurses [DONE] LIBS = `sdl2-config $(SDLLIBTYPE)` -lstdc++ -lz -lm $(GLLIB) INCS = -I. -Isrc OBJS = \ obj/dis63701.o \ obj/dis6809.o \ obj/fileio.o \ obj/gui.o \ obj/icon-64x64.o \ obj/log.o \ obj/psg.o \ obj/resource.o \ obj/screen.o \ obj/sound.o \ obj/v63701.o \ obj/v6809.o \ obj/video.o \ obj/ym2151.o \ obj/thunder.o \ $(ICON) all: checkenv message obj $(TARGET)$(EXESUFFIX) @echo @echo -e "\033[01;33m***\033[00;32m Looks like it compiled OK... Give it a whirl!\033[00m" # Check the compilation environment, barf if not appropriate checkenv: @echo @echo -en "\033[01;33m***\033[00;32m Checking compilation environment... \033[00m" ifeq "" "$(shell which sdl2-config)" @echo @echo @echo -e "\033[01;33mIt seems that you don't have the SDL development libraries installed. @echo -e "have installed them, make sure that the sdl-config file is somewhere in your" @echo -e "path and is executable.\033[00m" @echo #Is there a better way to break out of the makefile? @break else @echo -e "\033[01;37mOK\033[00m" endif message: @echo @echo -e "\033[01;33m***\033[00;32m Building Thunder/SDL for $(MSG)...\033[00m" @echo clean: @echo -en "\033[01;33m***\033[00;32m Cleaning out the garbage...\033[00m" @rm -rf obj @rm -f ./$(TARGET)$(EXESUFFIX) @echo -e "\033[01;37mdone!\033[00m" obj: @mkdir obj # This is only done for Win32 at the moment... ifneq "" "$(ICON)" $(ICON): res/$(TARGET).rc res/$(TARGET).ico @echo -e "\033[01;33m***\033[00;32m Processing icon...\033[00m" @windres -i res/$(TARGET).rc -o $(ICON) --include-dir=./res endif obj/%.o: src/%.c @echo -e "\033[01;33m***\033[00;32m Compiling $<...\033[00m" @$(CC) $(CFLAGS) $(INCS) -c $< -o $@ obj/%.o: src/%.cpp @echo -e "\033[01;33m***\033[00;32m Compiling $<...\033[00m" @$(CC) $(CPPFLAGS) $(INCS) -c $< -o $@ obj/%.o: src/%.asm @echo -e "\033[01;33m***\033[00;32m Assembling $<...\033[00m" @nasm -f elf64 -I ./res/ $< -o $@ $(TARGET)$(EXESUFFIX): $(OBJS) @echo -e "\033[01;33m***\033[00;32m Linking it all together...\033[00m" @$(LD) $(LDFLAGS) -o $@ $(OBJS) $(LIBS) # strip --strip-all $(TARGET)$(EXESUFFIX) # upx -9 $(TARGET)$(EXESUFFIX) # Pull in dependencies autogenerated by gcc's -MMD switch # The "-" in front in there just in case they haven't been created yet -include obj/*.d