}
// Set icon (mainly for Win32 target--though seems to work under KDE as well...!)
- SDL_Surface * iconSurf = SDL_CreateRGBSurfaceFrom(icon, 32, 32, 32, 128,
+ SDL_Surface * iconSurf = SDL_CreateRGBSurfaceFrom(icon, 32, 32, 32, 128,
MASK_R, MASK_G, MASK_B, MASK_A);
SDL_WM_SetIcon(iconSurf, NULL);
SDL_FreeSurface(iconSurf);
if (settings.useOpenGL)
sdlemu_close_opengl();
- SDL_JoystickClose(joystick);
+// SDL_JoystickClose(joystick);
SDL_FreeSurface(surface);
- SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_TIMER);
+// SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_TIMER);
SDL_Quit();
}