# # StarGem2 configuration file # # Apple ROM paths BIOSROM = ./ROMs #diskROM = ./ROMs/disk.rom #ROMs = ./ROMs # Auto state loading/saving upon starting/quitting Apple2 (1 - use, 0 - don't use) autoSaveState = 1 #This is the default--we don't advertise it just yet... ;-) #autoStateFilename = ./apple2auto.state # TEMPORARY disk image load paths # OpenGL options: 1 - use OpenGL rendering, 0 - use old style rendering useOpenGL = 1 # OpenGL filtering type: 1 - blurry, 0 - sharp glFilterType = 0 # Display options: 1 - fullscreen, 0 - windowed fullscreen = 1 # Backend renderer (OpenGL dependent): 0 - regular, 1 - "TV" style #renderType = 0 # NTSC/PAL options: 1 - NTSC, 0 - PAL hardwareTypeNTSC = 1 # Framskip options: 0 - no skip, 1-N - draw every Nth frame # Note: Skipping frames may cause strange visual side effects--don't bother # reporting these unless they occur with a frameskip value of 0! frameSkip = 0 # Joystick options: 1 - use joystick, 0 - don't use useJoystick = 0 # Joyport option: If joystick is enabled above, set the port (0 - 3) here joyport = 0 # Stargate key assignments # Note: It would be nicer to be able to have a single left side to store all this in... # E.g. p1keys = 34, 32, 22, etc. instead of what we have here... #k_fire = 273 # SDLK_UP #k_thrust = 274 # SDLK_DOWN #k_smartbomb = 276 # SDLK_LEFT #k_hyperspace = 275 # SDLK_RIGHT #k_reverse = 122 # SDLK_z #k_up = 120 # SDLK_x #k_down = 99 # SDLK_c #k_inviso = 39 # SDLK_QUOTE #k_1p_start = 13 # SDLK_RETURN #k_2p_start = 256 # SDLK_KP0 #k_left_coin = 257 # SDLK_KP1 #k_center_coin = 259 # SDLK_KP3 #k_right_coin = 258 # SDLK_KP2 #k_auto_up = 260 # SDLK_KP4 #k_advance = 261 # SDLK_KP5 #k_high_score_reset = 262 # SDLK_KP6 #k_slam_switch = 263 # SDLK_KP7