-int perm_verb_flag; // Permanently verbose, interactive mode
-int list_flag; // "-l" Listing flag on command line
-int verb_flag; // Be verbose about what's going on
-int as68_flag; // as68 kludge mode
-int glob_flag; // Assume undefined symbols are global
-int lsym_flag; // Include local symbols in object file
-int sbra_flag; // Warn about possible short branches
-int obj_format; // Object format flag
-int debug; // [1..9] Enable debugging levels
-int err_flag; // '-e' specified
-int err_fd; // File to write error messages to
-int rgpu, rdsp; // Assembling Jaguar GPU or DSP code
-int list_fd; // File to write listing to
-int regbank; // RISC register bank
-int segpadsize; // Segment padding size
-int in_main; // In main memory flag for GPUMAIN
-int endian; // Processor endianess
-char *objfname; // Object filename pointer
-char *firstfname; // First source filename
-char *cmdlnexec; // Executable name, pointer to ARGV[0]
-char *searchpath; // Search path for include files
-char defname[] = "noname.o"; // Default output filename
-
-// Under Windows and UNIX malloc() is an expensive call, so for small amounts of memory we allocate
-// from a previously allocated buffer.
+int perm_verb_flag; // Permanently verbose, interactive mode
+int list_flag; // "-l" Listing flag on command line
+int verb_flag; // Be verbose about what's going on
+int as68_flag; // as68 kludge mode
+int glob_flag; // Assume undefined symbols are global
+int lsym_flag; // Include local symbols in object file
+int sbra_flag; // Warn about possible short branches
+int obj_format; // Object format flag
+int debug; // [1..9] Enable debugging levels
+int err_flag; // '-e' specified
+int err_fd; // File to write error messages to
+int rgpu, rdsp; // Assembling Jaguar GPU or DSP code
+int list_fd; // File to write listing to
+int regbank; // RISC register bank
+int segpadsize; // Segment padding size
+int in_main; // In main memory flag for GPUMAIN
+int endian; // Host processor endianess
+char * objfname; // Object filename pointer
+char * firstfname; // First source filename
+char * cmdlnexec; // Executable name, pointer to ARGV[0]
+char * searchpath; // Search path for include files
+char defname[] = "noname.o"; // Default output filename
+
+// Under Windows and UNIX malloc() is an expensive call, so for small amounts
+// of memory we allocate from a previously allocated buffer.