+ // But we need those 3 bits, otherwise we can get in
+ // trouble with things like OL data that is in the cart
+ // space, and BOOM! So the 2nd phrase of the fixup (it
+ // will *always* have a 2nd phrase) has a few spare
+ // bits, we chuck them in there.
+ uint32_t p2 = GETBE32(dp, 8);
+ p2 &= 0x1FFFFFFF;
+ p2 |= (diffsave & 0x00E00000) << 8;
+ SETBE32(dp, 8, p2);