- // that?--nobody does; it's the code gremlins, or rum, that does it)
- // N.B.: Since 'eval' is of type uint32_t, if it goes negative, it will have
- // its high bit set.
+ // that?--nobody does; it's the code gremlins, or rum, what does it)
+ // N.B.: Since 'eval' is of type uint32_t, if it goes negative, it will
+ // have its high bit set.