# # Unified Makefile for Apple 2 SDL # # by James Hammons # (C) 2014 Underground Software # This software is licensed under the GPL v3 # FIND = find FINDSDL2 := $(shell which $(CROSS)sdl2-config 2> /dev/null) # Figure out which system we're compiling for, and set the appropriate variables ifeq "$(CROSS)" "" OSTYPE := $(shell uname -a) # Win32 ifeq "$(findstring Msys,$(OSTYPE))" "Msys" SYSTYPE = __GCCWIN32__ EXESUFFIX = .exe ICON = obj/icon.o SDLLIBTYPE = --libs MSG = Win32 on MinGW # Should catch both 'darwin' and 'darwin7.0' else ifeq "$(findstring Darwin,$(OSTYPE))" "Darwin" SYSTYPE = __GCCUNIX__ -D_OSX_ EXESUFFIX = ICON = SDLLIBTYPE = --static-libs MSG = Mac OS X # *nix else ifeq "$(findstring Linux,$(OSTYPE))" "Linux" SYSTYPE = __GCCUNIX__ EXESUFFIX = ICON = SDLLIBTYPE = --libs MSG = generic Unix/Linux # Throw error, unknown OS else $(error OS TYPE UNDETECTED) endif # Cross compile using MXE under Linux host else SYSTYPE = __GCCWIN32__ EXESUFFIX = .exe ICON = obj/icon.o SDLLIBTYPE = --libs MSG = Win32 under MXE (cross compile) endif CC = $(CROSS)gcc LD = $(CROSS)gcc TARGET = legend SDL_CFLAGS = `$(CROSS)sdl2-config --cflags` SDL_LIBS = `$(CROSS)sdl2-config $(SDLLIBTYPE)` -lSDL2_image DEFINES = -D$(SYSTYPE) GCC_DEPS = -MMD # Note that we use optimization level 2 instead of 3--3 doesn't seem to gain much over 2 #CFLAGS = -MMD -Wall -Wno-switch -O2 -D$(SYSTYPE) -ffast-math -fomit-frame-pointer `sdl2-config --cflags` #CPPFLAGS = -MMD -Wall -Wno-switch -Wno-non-virtual-dtor -O2 -D$(SYSTYPE) \ # No optimization and w/gcov flags, so that we get an accurate picture from gcov #CFLAGS = -MMD -Wall -Wno-switch -D$(SYSTYPE) \ # -ffast-math -fomit-frame-pointer `sdl2-config --cflags` -fprofile-arcs -ftest-coverage #CPPFLAGS = -MMD -Wall -Wno-switch -Wno-non-virtual-dtor -D$(SYSTYPE) \ # -ffast-math -fomit-frame-pointer `sdl2-config --cflags` -fprofile-arcs -ftest-coverage # No optimization for profiling with gprof... #CFLAGS = -MMD -Wall -Wno-switch -D$(SYSTYPE) \ # -ffast-math `sdl2-config --cflags` -pg -g #CPPFLAGS = -MMD -Wall -Wno-switch -Wno-non-virtual-dtor -D$(SYSTYPE) \ # -ffast-math `sdl2-config --cflags` -pg -g # -fomit-frame-pointer `sdl2-config --cflags` -g # -fomit-frame-pointer `sdl2-config --cflags` -DLOG_UNMAPPED_MEMORY_ACCESSES CFLAGS = $(GCC_DEPS) -Wall -Wno-switch $(DEFINES) -ffast-math $(SDL_CFLAGS) -pg -g CPPFLAGS = $(GCC_DEPS) -Wall -Wno-switch -Wno-non-virtual-dtor $(DEFINES) \ -ffast-math $(SDL_CFLAGS) -pg -g LDFLAGS = #LIBS = -L/usr/local/lib -L/usr/lib `sdl2-config $(SDLLIBTYPE)` -lstdc++ -lz $(GLLIB) # Link in the gcov library (for profiling purposes) #LIBS = -L/usr/local/lib -L/usr/lib `sdl2-config $(SDLLIBTYPE)` -lstdc++ -lz $(GLLIB) -lgcov # Link in the gprof lib #LIBS = -L/usr/local/lib -L/usr/lib `sdl2-config $(SDLLIBTYPE)` -lstdc++ -lz $(GLLIB) -pg #LIBS = -L/usr/local/lib -L/usr/lib $(SDL_LIBS) -lstdc++ -lz $(GLLIB) -pg LIBS = $(SDL_LIBS) -lstdc++ -lz $(GLLIB) -pg #INCS = -I. -I./src -I/usr/local/include -I/usr/include INCS = -I. -I./src OBJS = \ obj/data.o \ obj/log.o \ obj/sound.o \ obj/sprite.o \ obj/tile.o \ obj/video.o \ obj/legend.o \ $(ICON) all: checkenv message obj $(TARGET)$(EXESUFFIX) @echo @echo -e "\033[01;33m***\033[00;32m Looks like it compiled OK... Give it a whirl!\033[00m" # Check the compilation environment, barf if not appropriate checkenv: @echo @echo -en "\033[01;33m***\033[00;32m Checking compilation environment... \033[00m" ifeq "$(FINDSDL2)" "" @echo @echo @echo -e "\033[01;33mIt seems that you don't have the SDL 2 development libraries installed. If you" @echo -e "have installed them, make sure that the sdl2-config file is somewhere in your" @echo -e "path and is executable.\033[00m" @echo #Is there a better way to break out of the makefile? @false; # @break # YES! But ignores all the echo's above... :-/ #$(error SDL2 MISSING) else @echo -e "\033[01;37mOK\033[00m" endif message: @echo @echo -e "\033[01;33m***\033[00;32m Building Legend of Ayeron SDL2 for $(MSG)...\033[00m" @echo clean: @echo -en "\033[01;33m***\033[00;32m Cleaning out the garbage...\033[00m" @rm -rf obj @rm -f ./$(TARGET)$(EXESUFFIX) @echo -e "\033[01;37mdone!\033[00m" obj: @mkdir obj # This is only done for Win32 at the moment... ifneq "" "$(ICON)" $(ICON): res/$(TARGET).rc res/$(TARGET).ico @echo -e "\033[01;33m***\033[00;32m Processing icon...\033[00m" @$(CROSS)windres -i res/$(TARGET).rc -o $(ICON) --include-dir=./res endif obj/%.o: src/%.c @echo -e "\033[01;33m***\033[00;32m Compiling $<...\033[00m" @$(CC) $(CFLAGS) $(INCS) -c $< -o $@ obj/%.o: src/%.cpp @echo -e "\033[01;33m***\033[00;32m Compiling $<...\033[00m" @$(CC) $(CPPFLAGS) $(INCS) -c $< -o $@ #GUI compilation... obj/%.o: src/gui/%.cpp @echo -e "\033[01;33m***\033[00;32m Compiling $<...\033[00m" @$(CC) $(CPPFLAGS) $(INCS) -c $< -o $@ $(TARGET)$(EXESUFFIX): $(OBJS) @echo -e "\033[01;33m***\033[00;32m Linking it all together...\033[00m" @$(LD) $(LDFLAGS) -o $@ $(OBJS) $(LIBS) # strip --strip-all vj$(EXESUFFIX) # upx -9 vj$(EXESUFFIX) statistics: @echo -n "Lines in source files: " @-$(FIND) ./src -name "*.cpp" | xargs cat | wc -l @echo -n "Lines in header files: " @-$(FIND) ./src -name "*.h" | xargs cat | wc -l # Pull in dependencies autogenerated by gcc's -MMD switch # The "-" in front in there just in case they haven't been created yet -include obj/*.d