models/weapons2/detpack/lights { q3map_nolightmap q3map_onlyvertexlighting { map models/weapons2/detpack/lights blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/weapons2/detpack/lightsglow blendFunc GL_ONE GL_ONE rgbGen wave square 0 1 0 2 } } models/weapons2/detpack/nolights { q3map_nolightmap q3map_onlyvertexlighting { map models/weapons2/detpack/lights blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } } models/items/medpac { q3map_nolightmap q3map_onlyvertexlighting { map models/items/medpac blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/items/medpacglow blendFunc GL_ONE GL_ONE rgbGen wave square 1 1 0 0.75 } } models/items/power_converter_panelon { q3map_nolightmap q3map_onlyvertexlighting { map models/items/power_converter_panelon blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/items/power_converter_panel1 blendFunc GL_ONE GL_ONE rgbGen wave square 0 1 0.5 1 } { map models/items/power_converter_panel2 blendFunc GL_ONE GL_ONE rgbGen wave square 0 1 1 0.5 } } models/items/shieldpackon { q3map_nolightmap q3map_onlyvertexlighting { map models/items/shieldpackon blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/items/shieldpackglow blendFunc GL_ONE GL_ONE rgbGen wave sin 1 0.5 0 2 } } models/items/battery { q3map_nolightmap q3map_onlyvertexlighting { map models/items/battery blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/items/battery_glow blendFunc GL_ONE GL_ONE rgbGen wave sin 0.4 0.4 0 0.5 } } models/items/bacta { q3map_nolightmap q3map_onlyvertexlighting { map models/items/bacta blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } } models/items/power_converter_panel { q3map_nolightmap { map models/items/power_converter_panel blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/items/power_converter_panel1 blendFunc GL_ONE GL_ONE rgbGen wave square 1 1 0.5 1 } { map models/items/power_converter_panel2 blendFunc GL_ONE GL_ONE rgbGen wave square 1 1 -1 0.5 } } models/items/a_shield { q3map_nolightmap q3map_onlyvertexlighting { map models/items/a_shield blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/items/a_shield_glow blendFunc GL_ONE GL_ONE } { animMap 2 models/items/a_shield_glow2 gfx/colors/black blendFunc GL_ONE GL_ONE rgbGen wave inversesawtooth 0 2 0.5 1.5 } } models/items/a_pwr_converter { q3map_nolightmap q3map_onlyvertexlighting { map models/items/a_pwr_converter blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/items/a_pwr_converter_glow blendFunc GL_ONE GL_ONE } { animMap 2 models/items/a_pwr_converter_glow2 gfx/colors/black blendFunc GL_ONE GL_ONE rgbGen wave sawtooth 0.25 2 0 2 } } models/items/psgun { q3map_nolightmap q3map_onlyvertexlighting { map models/map_objects/imp_mine/psgunlight blendFunc GL_ONE GL_ZERO tcMod scroll 0 1 } { map models/map_objects/imp_mine/psgunlight blendFunc GL_ONE GL_ONE rgbGen wave sin 0 1 0 2 tcMod scroll 0 1 } { map models/items/psgun alphaFunc GE128 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/items/forcegem { q3map_nolightmap { map models/items/forcegem blendFunc GL_ONE GL_ZERO } { map models/items/forcegem blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpecular } { map models/items/forcegem blendFunc GL_ONE GL_ONE rgbGen wave sin 0.4 0.28 0.5 0.45 tcMod rotate 16 } } models/items/antenna { q3map_nolightmap { map models/items/antenna blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/items/antenna_glow2 blendFunc GL_ONE GL_ONE rgbGen wave sin 1.4 1 0.7 2 } }