models/players/protocol/c3po_leg { q3map_nolightmap q3map_onlyvertexlighting { map models/players/protocol/c3po_leg blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } { map models/players/protocol/c3po_leg_s blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/players/protocol/c3po_hand { q3map_nolightmap q3map_onlyvertexlighting { map models/players/protocol/c3po_hand blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } { map models/players/protocol/c3po_hand_s blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/players/protocol/c3po_face { q3map_nolightmap q3map_onlyvertexlighting { map models/players/protocol/c3po_face blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } { map models/players/protocol/c3po_face_glow blendFunc GL_ONE GL_ONE detail } { map models/players/protocol/c3po_face_s blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/players/protocol/c3po_arm_torso { q3map_nolightmap q3map_onlyvertexlighting { map models/players/protocol/c3po_arm_torso blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } { map models/players/protocol/c3po_arm_torso_s blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/players/protocol/head_off { cull disable { map models/players/protocol/head_off.TGA rgbGen lightingDiffuse depthWrite alphaFunc GE128 } } models/players/protocol/head_off { cull disable { map models/players/protocol/head_off.TGA rgbGen lightingDiffuse depthWrite alphaFunc GE128 } } models/players/protocol/c3po_leg_2 { q3map_nolightmap q3map_onlyvertexlighting { map models/players/protocol/c3po_leg_2 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } { map models/players/protocol/c3po_leg_s blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/players/protocol/c3po_hand_2 { q3map_nolightmap q3map_onlyvertexlighting { map models/players/protocol/c3po_hand_2 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } { map models/players/protocol/c3po_hand_s blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/players/protocol/c3po_face_2 { q3map_nolightmap q3map_onlyvertexlighting { map models/players/protocol/c3po_face_2 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } { map models/players/protocol/c3po_face_glow blendFunc GL_ONE GL_ONE detail } { map models/players/protocol/c3po_face_s blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/players/protocol/c3po_arm_torso_2 { q3map_nolightmap q3map_onlyvertexlighting { map models/players/protocol/c3po_arm_torso_2 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } { map models/players/protocol/c3po_arm_torso_s blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/players/droids/mouse { q3map_nolightmap q3map_onlyvertexlighting { map models/players/droids/mouse blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } { map models/players/mouse/mouse_sp blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/players/mouse/lens { q3map_nolightmap { map models/players/mouse/lens blendFunc GL_ONE GL_ZERO glow detail rgbGen identity } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } { map models/weapons2/blaster_r/scope_spec blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } }