models/weapons2/blaster_r/steel { q3map_nolightmap { map models/weapons2/blaster_r/steel rgbGen lightingDiffuse } { map models/weapons2/blaster_r/steel_sp blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/weapons2/blaster_r/barrel { q3map_nolightmap { map models/weapons2/blaster_r/barrel rgbGen lightingDiffuse } { map models/weapons2/blaster_r/barrel_sp blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } }