models/weapons2/saber_maw/switch { q3map_nolightmap { map models/weapons2/saber_maw/switch blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR depthWrite tcGen environment } { map models/weapons2/saber_jerec/switch_sp blendFunc GL_SRC_ALPHA GL_ONE depthWrite alphaGen lightingSpecular } } models/weapons2/saber_maw/hole { q3map_nolightmap { map models/weapons2/saber_maw/hole rgbGen lightingDiffuse } { map models/weapons2/saber_maw/hole_sp blendFunc GL_SRC_ALPHA GL_ONE depthWrite alphaGen lightingSpecular } { map models/weapons2/common/hole_sp blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpecular } } models/weapons2/saber_maw/shaft2 { q3map_nolightmap { map models/weapons2/common/shaft2 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR depthWrite tcGen environment } { map models/weapons2/common/specular blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/weapons2/saber_maw/shaft { q3map_nolightmap { map models/weapons2/common/shaft_light blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR depthWrite tcGen environment } { map models/weapons2/common/specular blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/weapons2/saber_maw/mirror { q3map_nolightmap { map models/weapons2/saber_maw/mirror blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR depthWrite tcGen environment } }