models/weapons2/saber_boc/hole { q3map_nolightmap { map models/weapons2/saber_boc/hole rgbGen lightingDiffuse } { map models/weapons2/saber_boc/hole_sp blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpecular } } models/weapons2/saber_boc/red { { map models/weapons2/saber_boc/red blendFunc GL_ONE GL_ZERO glow rgbGen lightingDiffuse } } models/weapons2/saber_boc/shaft { q3map_nolightmap { map models/weapons2/saber_boc/shaft blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/weapons2/saber_boc/shaft_sp blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpecular } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR depthWrite tcGen environment } } models/weapons2/saber_boc/shaft_sp { q3map_nolightmap { map models/weapons2/saber_boc/shaft_sp blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR depthWrite tcGen environment } } models/weapons2/saber_boc/wrap { qer_editorimage models/weapons2/saber_boc/shaft_sp q3map_nolightmap { map models/weapons2/saber_boc/wrap blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map textures/desert/bloch2 blendFunc GL_ZERO GL_SRC_COLOR depthWrite rgbGen lightingDiffuse } }