models/weapons2/concussion/plate { q3map_nolightmap { map models/weapons2/concussion/plate rgbGen lightingDiffuse } { map models/weapons2/concussion/plate_sp blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/weapons2/concussion/tube { q3map_nolightmap { map models/weapons2/concussion/tube blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/weapons2/concussion/tube_sp blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } } models/weapons2/concussion/thing1 { q3map_nolightmap { map models/weapons2/concussion/thing1 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/weapons2/concussion/thing1_sp blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } } models/weapons2/concussion/red { { map models/weapons2/concussion/red_gl blendFunc GL_ONE GL_ZERO glow detail rgbGen identity } } models/weapons2/concussion/green { { map models/weapons2/concussion/green blendFunc GL_ONE GL_ZERO glow detail rgbGen identity } }