// // Jedi Knight: Dark Forces II // A mod for Jedi Academy // // Shaders for 01narshadda // // Glow shaders // (we'll probably pull in all of the glows from common_jk1.shader and stick them in here) // 00dwjam2 // 00wengn1 // 01cbar02 // 01flnpad // 01funcft // 01w01 // 01w07 // 01wcarg1 // 01wexst1 // 01wlip2 // 01wlip3 // 01wtech3 // d4x3_1 // e2x2top1 textures/jk1/00dwjam2 { qer_editorimage textures/jk1/00dwjam2 { map $lightmap } { map textures/jk1/00dwjam2 blendFunc GL_DST_COLOR GL_ZERO } { map textures/jk1/00dwjam2_glow blendFunc GL_ONE GL_ONE glow } } textures/jk1/00wengn1 { qer_editorimage textures/jk1/00wengn1 { map $lightmap } { map textures/jk1/00wengn1 blendFunc GL_DST_COLOR GL_ZERO } { map textures/jk1/00wengn1_glow blendFunc GL_ONE GL_ONE glow } } textures/jk1/01cbar02 { qer_editorimage textures/jk1/01cbar02 { map $lightmap } { map textures/jk1/01cbar02 blendFunc GL_DST_COLOR GL_ZERO } { map textures/jk1/01cbar02_glow blendFunc GL_ONE GL_ONE glow } } textures/jk1/01flnpad { qer_editorimage textures/jk1/01flnpad { map $lightmap } { map textures/jk1/01flnpad blendFunc GL_DST_COLOR GL_ZERO } { map textures/jk1/01flnpad_glow blendFunc GL_ONE GL_ONE glow } } textures/jk1/01funcft { qer_editorimage textures/jk1/01funcft { map $lightmap } { map textures/jk1/01funcft blendFunc GL_DST_COLOR GL_ZERO } { map textures/jk1/01funcft_glow blendFunc GL_ONE GL_ONE glow } } textures/jk1/01w01 { qer_editorimage textures/jk1/01w01 { map $lightmap } { map textures/jk1/01w01 blendFunc GL_DST_COLOR GL_ZERO } { map textures/jk1/01w01_glow blendFunc GL_ONE GL_ONE glow } } textures/jk1/01w07 { qer_editorimage textures/jk1/01w07 { map $lightmap } { map textures/jk1/01w07 blendFunc GL_DST_COLOR GL_ZERO } { map textures/jk1/01w07_glow blendFunc GL_ONE GL_ONE glow } } textures/jk1/01wcarg1 { qer_editorimage textures/jk1/01wcarg1 { map $lightmap } { map textures/jk1/01wcarg1 blendFunc GL_DST_COLOR GL_ZERO } { map textures/jk1/01wcarg1_glow blendFunc GL_ONE GL_ONE glow } } textures/jk1/01wexst1 { qer_editorimage textures/jk1/01wexst1 { map $lightmap } { map textures/jk1/01wexst1 blendFunc GL_DST_COLOR GL_ZERO } { map textures/jk1/01wexst1_glow blendFunc GL_ONE GL_ONE glow } } textures/jk1/01wlip2 { qer_editorimage textures/jk1/01wlip2 { map $lightmap } { map textures/jk1/01wlip2 blendFunc GL_DST_COLOR GL_ZERO } { map textures/jk1/01wlip2_glow blendFunc GL_ONE GL_ONE glow } } textures/jk1/01wlip3 { qer_editorimage textures/jk1/01wlip3 { map $lightmap } { map textures/jk1/01wlip3 blendFunc GL_DST_COLOR GL_ZERO } { map textures/jk1/01wlip3_glow blendFunc GL_ONE GL_ONE glow } } textures/jk1/01wtech3 { qer_editorimage textures/jk1/01wtech3 { map $lightmap } { map textures/jk1/01wtech3 blendFunc GL_DST_COLOR GL_ZERO } { map textures/jk1/01wtech3_glow blendFunc GL_ONE GL_ONE glow } } textures/jk1/d4x3_1 { qer_editorimage textures/jk1/d4x3_1 { map $lightmap } { map textures/jk1/d4x3_1 blendFunc GL_DST_COLOR GL_ZERO } { map textures/jk1/d4x3_1_glow blendFunc GL_ONE GL_ONE glow } } textures/jk1/e2x2top1 { qer_editorimage textures/jk1/e2x2top1 { map $lightmap } { map textures/jk1/e2x2top1 blendFunc GL_DST_COLOR GL_ZERO } { map textures/jk1/e2x2top1_glow blendFunc GL_ONE GL_ONE glow } }