{ "classname" "worldspawn" "music" "music/1-track02" "soundSet" "rumble2" "spawnscript" "scripts/cinematics/cinematic01" // (2/0) # points: 4 { brushDef { // Surface normal: 0.704809, -0.704809, -0.080550 // RotY/Z : 0.080637 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (-0.056957, 0.056957, -0.996751) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-24.748737, 24.748737, 12.020815) / (1331.658802, 1331.658802, 875.175506) // --> Vector info: d1 = 1.353420, 0.999996, 1.000000. Determinants: 161.331969, -4.498171, -20597.423219, -22594.770413 // --> Vector info: d2 = 3.983100, 3.992680, 0.730683. Determinants: -4.372955, -161.338684, 124742.614211, -22594.770413 ( -18.000000 35.000000 -875.000000 ) ( -35.000000 70.000000 -1330.000000 ) ( -70.000000 35.000000 -1330.000000 ) ( ( -0.007140 0.000199 0.911601 ) ( 0.000194 0.007141 -5.520862 ) ) 21bjerec/20Wsqwl1 0 0 0 ( -72.819236 37.819236 -1329.677802 ) ( -37.819236 72.819236 -1329.677802 ) ( -20.819236 37.819236 -874.677802 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.819236 37.819236 -1329.677802 ) ( -70.000000 35.000000 -1330.000000 ) ( -35.000000 70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.819236 72.819236 -1329.677802 ) ( -35.000000 70.000000 -1330.000000 ) ( -18.000000 35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -20.819236 37.819236 -874.677802 ) ( -18.000000 35.000000 -875.000000 ) ( -35.000000 18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.819236 20.819236 -874.677802 ) ( -35.000000 18.000000 -875.000000 ) ( -70.000000 35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3/1) # points: 4 { brushDef { // Surface normal: 0.997054, 0.000000, -0.076696 // RotY/Z : 0.076772 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.076696, 0.000000, -0.997054) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-35.000000, 35.000000, 18.000000) / (1331.451221, 1331.451221, 875.107052) // --> Vector info: d1 = 1.000000, 0.500000, 0.625000. Determinants: 228.172084, 0.250000, -24290.931644, -31944.091785 // --> Vector info: d2 = 3.992188, 3.992188, 0.732587. Determinants: 0.000000, -228.172078, 176273.180503, -31944.091785 ( -35.000000 18.000000 -875.000000 ) ( -70.000000 35.000000 -1330.000000 ) ( -70.000000 -35.000000 -1330.000000 ) ( ( -0.007143 -0.000008 0.760420 ) ( 0.000000 0.007143 -5.518178 ) ) 21bjerec/20Wsqwl1 0 0 0 ( -73.988218 -35.000000 -1329.693214 ) ( -73.988218 35.000000 -1329.693214 ) ( -38.988218 18.000000 -874.693214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -73.988218 -35.000000 -1329.693214 ) ( -70.000000 -35.000000 -1330.000000 ) ( -70.000000 35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -73.988218 35.000000 -1329.693214 ) ( -70.000000 35.000000 -1330.000000 ) ( -35.000000 18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.988218 18.000000 -874.693214 ) ( -35.000000 18.000000 -875.000000 ) ( -35.000000 -18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.988218 -18.000000 -874.693214 ) ( -35.000000 -18.000000 -875.000000 ) ( -70.000000 -35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4/2) # points: 4 { brushDef { // Surface normal: 0.704809, 0.704809, -0.080550 // RotY/Z : 0.080637 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (-0.056957, -0.056957, -0.996751) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-24.748737, 24.748737, 12.020815) / (1331.658802, 1331.658802, 875.175506) // --> Vector info: d1 = 0.353552, 0.000000, 0.088396. Determinants: 161.390418, -0.124620, -3828.258326, -22594.770413 // --> Vector info: d2 = 3.992186, 3.992185, 0.731386. Determinants: 0.000435, -161.401325, 124728.972576, -22594.770413 ( -35.000000 -18.000000 -875.000000 ) ( -70.000000 -35.000000 -1330.000000 ) ( -35.000000 -70.000000 -1330.000000 ) ( ( -0.007143 0.000006 0.169431 ) ( 0.000000 0.007143 -5.520258 ) ) 21bjerec/20Wsqwl1 0 0 0 ( -37.819236 -72.819236 -1329.677802 ) ( -72.819236 -37.819236 -1329.677802 ) ( -37.819236 -20.819236 -874.677802 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.819236 -72.819236 -1329.677802 ) ( -35.000000 -70.000000 -1330.000000 ) ( -70.000000 -35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.819236 -37.819236 -1329.677802 ) ( -70.000000 -35.000000 -1330.000000 ) ( -35.000000 -18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.819236 -20.819236 -874.677802 ) ( -35.000000 -18.000000 -875.000000 ) ( -18.000000 -35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -20.819236 -37.819236 -874.677802 ) ( -18.000000 -35.000000 -875.000000 ) ( -35.000000 -70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6/3) # points: 4 { brushDef { // Surface normal: -0.704809, 0.704809, -0.080550 // RotY/Z : 0.080637 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.056957, -0.056957, -0.996751) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-24.748737, 24.748737, 12.020815) / (1331.658802, 1331.658802, 875.175506) // --> Vector info: d1 = 1.207107, 0.853554, 0.941951. Determinants: 161.391201, -0.124576, -23114.194076, -22594.770413 // --> Vector info: d2 = 3.992186, 3.992185, 0.731386. Determinants: 0.000435, -161.401313, 124728.962254, -22594.770413 ( 18.000000 -35.000000 -875.000000 ) ( 35.000000 -70.000000 -1330.000000 ) ( 70.000000 -35.000000 -1330.000000 ) ( ( -0.007143 0.000006 1.022989 ) ( 0.000000 0.007143 -5.520258 ) ) 21bjerec/20Wsqwl1 0 0 0 ( 72.819236 -37.819236 -1329.677802 ) ( 37.819236 -72.819236 -1329.677802 ) ( 20.819236 -37.819236 -874.677802 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.819236 -37.819236 -1329.677802 ) ( 70.000000 -35.000000 -1330.000000 ) ( 35.000000 -70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 37.819236 -72.819236 -1329.677802 ) ( 35.000000 -70.000000 -1330.000000 ) ( 18.000000 -35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 20.819236 -37.819236 -874.677802 ) ( 18.000000 -35.000000 -875.000000 ) ( 35.000000 -18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 37.819236 -20.819236 -874.677802 ) ( 35.000000 -18.000000 -875.000000 ) ( 70.000000 -35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7/4) # points: 4 { brushDef { // Surface normal: -0.997054, 0.000000, -0.076696 // RotY/Z : 0.076772 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.076696, 0.000000, -0.997054) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-35.000000, 35.000000, 18.000000) / (1331.451221, 1331.451221, 875.107052) // --> Vector info: d1 = 1.292893, 0.792893, 0.917902. Determinants: 228.172084, 0.250601, -33647.937869, -31944.091785 // --> Vector info: d2 = 3.992184, 3.992182, 0.732582. Determinants: 0.000652, -228.172069, 176273.320441, -31944.091785 ( 35.000000 -18.000000 -875.000000 ) ( 70.000000 -35.000000 -1330.000000 ) ( 70.000000 35.000000 -1330.000000 ) ( ( -0.007143 -0.000008 1.053338 ) ( 0.000000 0.007143 -5.518182 ) ) 21bjerec/20Wsqwl1 0 0 0 ( 73.988218 35.000000 -1329.693214 ) ( 73.988218 -35.000000 -1329.693214 ) ( 38.988218 -18.000000 -874.693214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 73.988218 35.000000 -1329.693214 ) ( 70.000000 35.000000 -1330.000000 ) ( 70.000000 -35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 73.988218 -35.000000 -1329.693214 ) ( 70.000000 -35.000000 -1330.000000 ) ( 35.000000 -18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 38.988218 -18.000000 -874.693214 ) ( 35.000000 -18.000000 -875.000000 ) ( 35.000000 18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 38.988218 18.000000 -874.693214 ) ( 35.000000 18.000000 -875.000000 ) ( 70.000000 35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8/5) # points: 4 { brushDef { // Surface normal: -0.704809, -0.704809, -0.080550 // RotY/Z : 0.080637 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.056957, 0.056957, -0.996751) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-24.748737, 24.748737, 12.020815) / (1331.658802, 1331.658802, 875.175506) // --> Vector info: d1 = 0.572228, 0.218674, 0.307068. Determinants: 161.391228, -0.124760, -8768.990277, -22594.770413 // --> Vector info: d2 = 3.992187, 3.992186, 0.731387. Determinants: 0.000326, -161.401322, 124728.949694, -22594.770413 ( 35.000000 18.000000 -875.000000 ) ( 70.000000 35.000000 -1330.000000 ) ( 35.000000 70.000000 -1330.000000 ) ( ( -0.007143 0.000006 0.388098 ) ( 0.000000 0.007143 -5.520257 ) ) 21bjerec/20Wsqwl1 0 0 0 ( 37.819236 72.819236 -1329.677802 ) ( 72.819236 37.819236 -1329.677802 ) ( 37.819236 20.819236 -874.677802 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 37.819236 72.819236 -1329.677802 ) ( 35.000000 70.000000 -1330.000000 ) ( 70.000000 35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.819236 37.819236 -1329.677802 ) ( 70.000000 35.000000 -1330.000000 ) ( 35.000000 18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 37.819236 20.819236 -874.677802 ) ( 35.000000 18.000000 -875.000000 ) ( 18.000000 35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 20.819236 37.819236 -874.677802 ) ( 18.000000 35.000000 -875.000000 ) ( 35.000000 70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (9/6) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (35.000000, -35.000000, -35.000000) / (1330.000000, 1330.000000, 1409.000000) // --> Vector info: d1 = 0.646447, 1.146447, 1.146445. Determinants: 39.500009, 0.000108, -4957.493958, -5530.000000 // --> Vector info: d2 = 0.992186, 0.992187, 1.554688. Determinants: 0.000104, -39.375029, 46881.997978, -5530.000000 ( -35.000000 70.000000 -1409.000000 ) ( -35.000000 70.000000 -1330.000000 ) ( 35.000000 70.000000 -1330.000000 ) ( ( -0.007143 0.000000 0.896473 ) ( 0.000000 0.007120 -8.477757 ) ) 21bjerec/20Wsqwl1 0 0 0 ( 35.000000 74.000000 -1330.000000 ) ( -35.000000 74.000000 -1330.000000 ) ( -35.000000 74.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 74.000000 -1330.000000 ) ( 35.000000 70.000000 -1330.000000 ) ( -35.000000 70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 74.000000 -1330.000000 ) ( -35.000000 70.000000 -1330.000000 ) ( -35.000000 70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 74.000000 -1409.000000 ) ( -35.000000 70.000000 -1409.000000 ) ( 35.000000 70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 74.000000 -1409.000000 ) ( 35.000000 70.000000 -1409.000000 ) ( 35.000000 70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (10/7) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (24.748737, -24.748737, -24.748737) / (1330.000000, 1330.000000, 1409.000000) // --> Vector info: d1 = 0.292893, 0.646447, 0.646445. Determinants: 27.930710, 0.000071, -1836.644710, -3910.300500 // --> Vector info: d2 = 0.992185, 0.992186, 1.554686. Determinants: 0.000080, -27.842344, 33150.575516, -3910.300500 ( 35.000000 70.000000 -1409.000000 ) ( 35.000000 70.000000 -1330.000000 ) ( 70.000000 35.000000 -1330.000000 ) ( ( -0.007143 0.000000 0.469694 ) ( 0.000000 0.007120 -8.477757 ) ) 21bjerec/20Wsqwl1 0 0 0 ( 72.828427 37.828427 -1330.000000 ) ( 37.828427 72.828427 -1330.000000 ) ( 37.828427 72.828427 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.828427 37.828427 -1330.000000 ) ( 70.000000 35.000000 -1330.000000 ) ( 35.000000 70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 37.828427 72.828427 -1330.000000 ) ( 35.000000 70.000000 -1330.000000 ) ( 35.000000 70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 37.828427 72.828427 -1409.000000 ) ( 35.000000 70.000000 -1409.000000 ) ( 70.000000 35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.828427 37.828427 -1409.000000 ) ( 70.000000 35.000000 -1409.000000 ) ( 70.000000 35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (11/8) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (35.000000, -35.000000, -35.000000) / (1330.000000, 1330.000000, 1409.000000) // --> Vector info: d1 = 0.792893, 1.292893, 1.292890. Determinants: 39.500000, 0.000217, -5767.487996, -5530.000000 // --> Vector info: d2 = 0.992181, 0.992184, 1.554684. Determinants: 0.000217, -39.375029, 46882.019061, -5530.000000 ( 70.000000 35.000000 -1409.000000 ) ( 70.000000 35.000000 -1330.000000 ) ( 70.000000 -35.000000 -1330.000000 ) ( ( -0.007143 0.000000 1.042945 ) ( 0.000000 0.007120 -8.477761 ) ) 21bjerec/20Wsqwl1 0 0 0 ( 74.000000 -35.000000 -1330.000000 ) ( 74.000000 35.000000 -1330.000000 ) ( 74.000000 35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 -35.000000 -1330.000000 ) ( 70.000000 -35.000000 -1330.000000 ) ( 70.000000 35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 35.000000 -1330.000000 ) ( 70.000000 35.000000 -1330.000000 ) ( 70.000000 35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 35.000000 -1409.000000 ) ( 70.000000 35.000000 -1409.000000 ) ( 70.000000 -35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 -35.000000 -1409.000000 ) ( 70.000000 -35.000000 -1409.000000 ) ( 70.000000 -35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (12/9) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (24.748737, -24.748737, -24.748737) / (1330.000000, 1330.000000, 1409.000000) // --> Vector info: d1 = 0.853554, 1.207108, 1.207108. Determinants: 27.930715, 0.000000, -4028.903297, -3910.300500 // --> Vector info: d2 = 0.992186, 0.992186, 1.554687. Determinants: 0.000000, -27.842347, 33150.574829, -3910.300500 ( 70.000000 -35.000000 -1409.000000 ) ( 70.000000 -35.000000 -1330.000000 ) ( 35.000000 -70.000000 -1330.000000 ) ( ( -0.007143 0.000000 1.030331 ) ( 0.000000 0.007120 -8.477756 ) ) 21bjerec/20Wsqwl1 0 0 0 ( 37.828427 -72.828427 -1330.000000 ) ( 72.828427 -37.828427 -1330.000000 ) ( 72.828427 -37.828427 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 37.828427 -72.828427 -1330.000000 ) ( 35.000000 -70.000000 -1330.000000 ) ( 70.000000 -35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.828427 -37.828427 -1330.000000 ) ( 70.000000 -35.000000 -1330.000000 ) ( 70.000000 -35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.828427 -37.828427 -1409.000000 ) ( 70.000000 -35.000000 -1409.000000 ) ( 35.000000 -70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 37.828427 -72.828427 -1409.000000 ) ( 35.000000 -70.000000 -1409.000000 ) ( 35.000000 -70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (13/10) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (35.000000, -35.000000, -35.000000) / (1330.000000, 1330.000000, 1409.000000) // --> Vector info: d1 = 0.353552, 0.853554, 0.853554. Determinants: 39.500202, 0.000000, -3337.647572, -5530.000000 // --> Vector info: d2 = 0.992186, 0.992186, 1.554687. Determinants: 0.000000, -39.375025, 46881.992523, -5530.000000 ( 35.000000 -70.000000 -1409.000000 ) ( 35.000000 -70.000000 -1330.000000 ) ( -35.000000 -70.000000 -1330.000000 ) ( ( -0.007143 0.000000 0.603553 ) ( 0.000000 0.007120 -8.477756 ) ) 21bjerec/20Wsqwl1 0 0 0 ( -35.000000 -74.000000 -1330.000000 ) ( 35.000000 -74.000000 -1330.000000 ) ( 35.000000 -74.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 -74.000000 -1330.000000 ) ( -35.000000 -70.000000 -1330.000000 ) ( 35.000000 -70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 -74.000000 -1330.000000 ) ( 35.000000 -70.000000 -1330.000000 ) ( 35.000000 -70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 -74.000000 -1409.000000 ) ( 35.000000 -70.000000 -1409.000000 ) ( -35.000000 -70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 -74.000000 -1409.000000 ) ( -35.000000 -70.000000 -1409.000000 ) ( -35.000000 -70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (14/11) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (24.748737, -24.748737, -24.748737) / (1330.000000, 1330.000000, 1409.000000) // --> Vector info: d1 = 0.000000, 0.353552, 0.353552. Determinants: 27.930578, 0.000000, -691.246556, -3910.300500 // --> Vector info: d2 = 0.992186, 0.992186, 1.554687. Determinants: 0.000000, -27.842347, 33150.574829, -3910.300500 ( -35.000000 -70.000000 -1409.000000 ) ( -35.000000 -70.000000 -1330.000000 ) ( -70.000000 -35.000000 -1330.000000 ) ( ( -0.007143 0.000000 0.176776 ) ( 0.000000 0.007120 -8.477756 ) ) 21bjerec/20Wsqwl1 0 0 0 ( -72.828427 -37.828427 -1330.000000 ) ( -37.828427 -72.828427 -1330.000000 ) ( -37.828427 -72.828427 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.828427 -37.828427 -1330.000000 ) ( -70.000000 -35.000000 -1330.000000 ) ( -35.000000 -70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.828427 -72.828427 -1330.000000 ) ( -35.000000 -70.000000 -1330.000000 ) ( -35.000000 -70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.828427 -72.828427 -1409.000000 ) ( -35.000000 -70.000000 -1409.000000 ) ( -70.000000 -35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.828427 -37.828427 -1409.000000 ) ( -70.000000 -35.000000 -1409.000000 ) ( -70.000000 -35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (15/12) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (35.000000, -35.000000, -35.000000) / (1330.000000, 1330.000000, 1409.000000) // --> Vector info: d1 = 0.500000, 1.000000, 1.000000. Determinants: 39.500000, 0.000000, -4147.500000, -5530.000000 // --> Vector info: d2 = 0.992186, 0.992186, 1.554687. Determinants: 0.000000, -39.375025, 46881.992523, -5530.000000 ( -70.000000 -35.000000 -1409.000000 ) ( -70.000000 -35.000000 -1330.000000 ) ( -70.000000 35.000000 -1330.000000 ) ( ( -0.007143 0.000000 0.750000 ) ( 0.000000 0.007120 -8.477756 ) ) 21bjerec/20Wsqwl1 0 0 0 ( -74.000000 35.000000 -1330.000000 ) ( -74.000000 -35.000000 -1330.000000 ) ( -74.000000 -35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -74.000000 35.000000 -1330.000000 ) ( -70.000000 35.000000 -1330.000000 ) ( -70.000000 -35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -74.000000 -35.000000 -1330.000000 ) ( -70.000000 -35.000000 -1330.000000 ) ( -70.000000 -35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -74.000000 -35.000000 -1409.000000 ) ( -70.000000 -35.000000 -1409.000000 ) ( -70.000000 35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -74.000000 35.000000 -1409.000000 ) ( -70.000000 35.000000 -1409.000000 ) ( -70.000000 35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (16/13) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (24.748737, -24.748737, -24.748737) / (1330.000000, 1330.000000, 1409.000000) // --> Vector info: d1 = 0.146447, 0.500000, 0.500000. Determinants: 27.930715, 0.000000, -1263.900319, -3910.300500 // --> Vector info: d2 = 0.992186, 0.992186, 1.554687. Determinants: 0.000019, -27.842347, 33150.575295, -3910.300500 ( -70.000000 35.000000 -1409.000000 ) ( -70.000000 35.000000 -1330.000000 ) ( -35.000000 70.000000 -1330.000000 ) ( ( -0.007143 0.000000 0.323223 ) ( 0.000000 0.007120 -8.477756 ) ) 21bjerec/20Wsqwl1 0 0 0 ( -37.828427 72.828427 -1330.000000 ) ( -72.828427 37.828427 -1330.000000 ) ( -72.828427 37.828427 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.828427 72.828427 -1330.000000 ) ( -35.000000 70.000000 -1330.000000 ) ( -70.000000 35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.828427 37.828427 -1330.000000 ) ( -70.000000 35.000000 -1330.000000 ) ( -70.000000 35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.828427 37.828427 -1409.000000 ) ( -70.000000 35.000000 -1409.000000 ) ( -35.000000 70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.828427 72.828427 -1409.000000 ) ( -35.000000 70.000000 -1409.000000 ) ( -35.000000 70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (17/14) # points: 8 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Fbgnd1]: 64.000000/64.000000 // --> Vector A/B: (18.000000, 9.000000, -9.000000) / (-9.000000, -18.000000, -18.000000) // --> Vector info: d1 = 1.000000, 1.353553, 1.707107. Determinants: 3.181981, 3.181981, -190.637823, -162.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.353553. Determinants: 3.181980, -3.181980, -247.913456, -162.000000 ( -18.000000 -9.000000 -1426.000000 ) ( -18.000000 9.000000 -1426.000000 ) ( -9.000000 18.000000 -1426.000000 ) ( ( -0.019642 -0.019642 1.176777 ) ( -0.019642 0.019642 1.530330 ) ) 21bjerec/20Fbgnd1 0 0 0 ( -9.000000 18.000000 -1430.000000 ) ( -18.000000 9.000000 -1430.000000 ) ( -18.000000 -9.000000 -1430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 18.000000 -1430.000000 ) ( -9.000000 18.000000 -1426.000000 ) ( -18.000000 9.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -18.000000 9.000000 -1430.000000 ) ( -18.000000 9.000000 -1426.000000 ) ( -18.000000 -9.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -18.000000 -9.000000 -1430.000000 ) ( -18.000000 -9.000000 -1426.000000 ) ( -9.000000 -18.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 -18.000000 -1430.000000 ) ( -9.000000 -18.000000 -1426.000000 ) ( 9.000000 -18.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -18.000000 -1430.000000 ) ( 9.000000 -18.000000 -1426.000000 ) ( 18.000000 -9.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 -9.000000 -1430.000000 ) ( 18.000000 -9.000000 -1426.000000 ) ( 18.000000 9.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 9.000000 -1430.000000 ) ( 18.000000 9.000000 -1426.000000 ) ( 9.000000 18.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 18.000000 -1430.000000 ) ( 9.000000 18.000000 -1426.000000 ) ( -9.000000 18.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (18/15) # points: 4 { brushDef { // Surface normal: 0.000000, -0.310739, 0.950495 // RotY/Z : -1.254826 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.950495, -0.310739) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (35.000000, -35.000000, -9.000000) / (371.296376, 371.296376, 426.004693) // --> Vector info: d1 = 0.646445, 1.146445, 0.958944. Determinants: 27.354152, 0.125070, -3479.448190, -3829.582223 // --> Vector info: d2 = 0.554686, 0.554688, 0.949971. Determinants: 0.000072, -27.669859, 8149.499188, -3829.582223 ( -9.000000 18.000000 -1426.000000 ) ( -35.000000 70.000000 -1409.000000 ) ( 35.000000 70.000000 -1409.000000 ) ( ( -0.007143 -0.000033 0.908571 ) ( 0.000000 0.007225 -2.128039 ) ) 21bjerec/20Wsqwl1 0 0 0 ( 35.000000 71.242955 -1412.801981 ) ( -35.000000 71.242955 -1412.801981 ) ( -9.000000 19.242955 -1429.801981 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 71.242955 -1412.801981 ) ( 35.000000 70.000000 -1409.000000 ) ( -35.000000 70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 71.242955 -1412.801981 ) ( -35.000000 70.000000 -1409.000000 ) ( -9.000000 18.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 19.242955 -1429.801981 ) ( -9.000000 18.000000 -1426.000000 ) ( 9.000000 18.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 19.242955 -1429.801981 ) ( 9.000000 18.000000 -1426.000000 ) ( 35.000000 70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (19/16) # points: 4 { brushDef { // Surface normal: -0.208280, -0.208280, 0.955636 // RotY/Z : -1.271810 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (-0.675736, -0.675736, -0.294552) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (24.748737, -24.748737, -6.363961) / (344.071095, 344.071095, 401.785911) // --> Vector info: d1 = 0.292891, 0.646445, 0.513860. Determinants: 20.405305, 0.062608, -1363.260216, -2856.737650 // --> Vector info: d2 = 0.554685, 0.554686, 0.971612. Determinants: 0.000079, -20.636790, 5515.931637, -2856.737650 ( 9.000000 18.000000 -1426.000000 ) ( 35.000000 70.000000 -1409.000000 ) ( 70.000000 35.000000 -1409.000000 ) ( ( -0.007143 -0.000022 0.477209 ) ( 0.000000 0.007224 -1.930850 ) ) 21bjerec/20Wsqwl1 0 0 0 ( 70.833118 35.833118 -1412.822542 ) ( 35.833118 70.833118 -1412.822542 ) ( 9.833118 18.833118 -1429.822542 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.833118 35.833118 -1412.822542 ) ( 70.000000 35.000000 -1409.000000 ) ( 35.000000 70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.833118 70.833118 -1412.822542 ) ( 35.000000 70.000000 -1409.000000 ) ( 9.000000 18.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.833118 18.833118 -1429.822542 ) ( 9.000000 18.000000 -1426.000000 ) ( 18.000000 9.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.833118 9.833118 -1429.822542 ) ( 18.000000 9.000000 -1426.000000 ) ( 70.000000 35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (20/17) # points: 4 { brushDef { // Surface normal: -0.310739, 0.000000, 0.950495 // RotY/Z : -1.254826 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.950495, 0.000000, -0.310739) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (35.000000, -35.000000, -9.000000) / (371.296376, 371.296376, 426.004693) // --> Vector info: d1 = 0.792890, 1.292890, 1.105388. Determinants: 27.354159, 0.125150, -4040.301971, -3829.582223 // --> Vector info: d2 = 0.554683, 0.554685, 0.949968. Determinants: 0.000150, -27.669859, 8149.510147, -3829.582223 ( 18.000000 9.000000 -1426.000000 ) ( 70.000000 35.000000 -1409.000000 ) ( 70.000000 -35.000000 -1409.000000 ) ( ( -0.007143 -0.000033 1.055024 ) ( 0.000000 0.007225 -2.128042 ) ) 21bjerec/20Wsqwl1 0 0 0 ( 71.242955 -35.000000 -1412.801981 ) ( 71.242955 35.000000 -1412.801981 ) ( 19.242955 9.000000 -1429.801981 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.242955 -35.000000 -1412.801981 ) ( 70.000000 -35.000000 -1409.000000 ) ( 70.000000 35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.242955 35.000000 -1412.801981 ) ( 70.000000 35.000000 -1409.000000 ) ( 18.000000 9.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 19.242955 9.000000 -1429.801981 ) ( 18.000000 9.000000 -1426.000000 ) ( 18.000000 -9.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 19.242955 -9.000000 -1429.801981 ) ( 18.000000 -9.000000 -1426.000000 ) ( 70.000000 -35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (21/18) # points: 4 { brushDef { // Surface normal: -0.208280, 0.208280, 0.955636 // RotY/Z : -1.271810 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.675736, 0.675736, -0.294552) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (24.748737, -24.748737, -6.363961) / (344.071095, 344.071095, 401.785911) // --> Vector info: d1 = 0.439336, 0.792890, 0.660304. Determinants: 20.405318, 0.062656, -1781.632007, -2856.737650 // --> Vector info: d2 = 0.554680, 0.554683, 0.971607. Determinants: 0.000172, -20.636767, 5515.936110, -2856.737650 ( 18.000000 -9.000000 -1426.000000 ) ( 70.000000 -35.000000 -1409.000000 ) ( 35.000000 -70.000000 -1409.000000 ) ( ( -0.007143 -0.000022 0.623660 ) ( 0.000000 0.007224 -1.930851 ) ) 21bjerec/20Wsqwl1 0 0 0 ( 35.833118 -70.833118 -1412.822542 ) ( 70.833118 -35.833118 -1412.822542 ) ( 18.833118 -9.833118 -1429.822542 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.833118 -70.833118 -1412.822542 ) ( 35.000000 -70.000000 -1409.000000 ) ( 70.000000 -35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.833118 -35.833118 -1412.822542 ) ( 70.000000 -35.000000 -1409.000000 ) ( 18.000000 -9.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.833118 -9.833118 -1429.822542 ) ( 18.000000 -9.000000 -1426.000000 ) ( 9.000000 -18.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.833118 -18.833118 -1429.822542 ) ( 9.000000 -18.000000 -1426.000000 ) ( 35.000000 -70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (22/19) # points: 4 { brushDef { // Surface normal: 0.000000, 0.310739, 0.950495 // RotY/Z : -1.254826 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.950495, -0.310739) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (35.000000, -35.000000, -9.000000) / (371.296376, 371.296376, 426.004693) // --> Vector info: d1 = 0.939333, 1.439336, 1.251832. Determinants: 27.354302, 0.125149, -4601.120708, -3829.582223 // --> Vector info: d2 = 0.554676, 0.554680, 0.949962. Determinants: 0.000209, -27.669858, 8149.532373, -3829.582223 ( 9.000000 -18.000000 -1426.000000 ) ( 35.000000 -70.000000 -1409.000000 ) ( -35.000000 -70.000000 -1409.000000 ) ( ( -0.007143 -0.000033 1.201468 ) ( 0.000000 0.007225 -2.128047 ) ) 21bjerec/20Wsqwl1 0 0 0 ( -35.000000 -71.242955 -1412.801981 ) ( 35.000000 -71.242955 -1412.801981 ) ( 9.000000 -19.242955 -1429.801981 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 -71.242955 -1412.801981 ) ( -35.000000 -70.000000 -1409.000000 ) ( 35.000000 -70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 -71.242955 -1412.801981 ) ( 35.000000 -70.000000 -1409.000000 ) ( 9.000000 -18.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -19.242955 -1429.801981 ) ( 9.000000 -18.000000 -1426.000000 ) ( -9.000000 -18.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 -19.242955 -1429.801981 ) ( -9.000000 -18.000000 -1426.000000 ) ( -35.000000 -70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (23/20) # points: 4 { brushDef { // Surface normal: 0.208280, 0.208280, 0.955636 // RotY/Z : -1.271810 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.675736, 0.675736, -0.294552) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (24.748737, -24.748737, -6.363961) / (344.071095, 344.071095, 401.785911) // --> Vector info: d1 = 0.585781, 0.939333, 0.806746. Determinants: 20.405208, 0.062750, -2200.015317, -2856.737650 // --> Vector info: d2 = 0.554673, 0.554676, 0.971602. Determinants: 0.000200, -20.636834, 5515.978653, -2856.737650 ( -9.000000 -18.000000 -1426.000000 ) ( -35.000000 -70.000000 -1409.000000 ) ( -70.000000 -35.000000 -1409.000000 ) ( ( -0.007143 -0.000022 0.770115 ) ( 0.000000 0.007224 -1.930866 ) ) 21bjerec/20Wsqwl1 0 0 0 ( -70.833118 -35.833118 -1412.822542 ) ( -35.833118 -70.833118 -1412.822542 ) ( -9.833118 -18.833118 -1429.822542 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.833118 -35.833118 -1412.822542 ) ( -70.000000 -35.000000 -1409.000000 ) ( -35.000000 -70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.833118 -70.833118 -1412.822542 ) ( -35.000000 -70.000000 -1409.000000 ) ( -9.000000 -18.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.833118 -18.833118 -1429.822542 ) ( -9.000000 -18.000000 -1426.000000 ) ( -18.000000 -9.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -18.833118 -9.833118 -1429.822542 ) ( -18.000000 -9.000000 -1426.000000 ) ( -70.000000 -35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (24/21) # points: 4 { brushDef { // Surface normal: 0.310739, 0.000000, 0.950495 // RotY/Z : -1.254826 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.950495, 0.000000, -0.310739) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (35.000000, -35.000000, -9.000000) / (371.296376, 371.296376, 426.004693) // --> Vector info: d1 = 0.500000, 1.000000, 0.812500. Determinants: 27.354159, 0.125000, -2918.598714, -3829.582223 // --> Vector info: d2 = 0.554687, 0.554687, 0.949971. Determinants: 0.000000, -27.669859, 8149.499005, -3829.582223 ( -18.000000 -9.000000 -1426.000000 ) ( -70.000000 -35.000000 -1409.000000 ) ( -70.000000 35.000000 -1409.000000 ) ( ( -0.007143 -0.000033 0.762119 ) ( 0.000000 0.007225 -2.128039 ) ) 21bjerec/20Wsqwl1 0 0 0 ( -71.242955 35.000000 -1412.801981 ) ( -71.242955 -35.000000 -1412.801981 ) ( -19.242955 -9.000000 -1429.801981 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.242955 35.000000 -1412.801981 ) ( -70.000000 35.000000 -1409.000000 ) ( -70.000000 -35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.242955 -35.000000 -1412.801981 ) ( -70.000000 -35.000000 -1409.000000 ) ( -18.000000 -9.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -19.242955 -9.000000 -1429.801981 ) ( -18.000000 -9.000000 -1426.000000 ) ( -18.000000 9.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -19.242955 9.000000 -1429.801981 ) ( -18.000000 9.000000 -1426.000000 ) ( -70.000000 35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (25/22) # points: 4 { brushDef { // Surface normal: 0.208280, -0.208280, 0.955636 // RotY/Z : -1.271810 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.675736, -0.675736, -0.294552) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (24.748737, -24.748737, -6.363961) / (344.071095, 344.071095, 401.785911) // --> Vector info: d1 = 0.146446, 0.500000, 0.367416. Determinants: 20.405312, 0.062550, -944.884623, -2856.737650 // --> Vector info: d2 = 0.554686, 0.554687, 0.971613. Determinants: 0.000034, -20.636784, 5515.926759, -2856.737650 ( -18.000000 9.000000 -1426.000000 ) ( -70.000000 35.000000 -1409.000000 ) ( -35.000000 70.000000 -1409.000000 ) ( ( -0.007143 -0.000022 0.330757 ) ( 0.000000 0.007224 -1.930848 ) ) 21bjerec/20Wsqwl1 0 0 0 ( -35.833118 70.833118 -1412.822542 ) ( -70.833118 35.833118 -1412.822542 ) ( -18.833118 9.833118 -1429.822542 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.833118 70.833118 -1412.822542 ) ( -35.000000 70.000000 -1409.000000 ) ( -70.000000 35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.833118 35.833118 -1412.822542 ) ( -70.000000 35.000000 -1409.000000 ) ( -18.000000 9.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -18.833118 9.833118 -1429.822542 ) ( -18.000000 9.000000 -1426.000000 ) ( -9.000000 18.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.833118 18.833118 -1429.822542 ) ( -9.000000 18.000000 -1426.000000 ) ( -35.000000 70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (26/23) # points: 4 { brushDef { // Surface normal: 0.000000, 0.996927, -0.078330 // RotY/Z : 0.078410 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.078330, -0.996927) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (23.000000, 18.000000, -18.000000) / (1015.484577, 875.053099, 875.053099) // --> Vector info: d1 = 1.144233, 1.125000, 1.000000. Determinants: -17.553935, -0.067370, -5312.551335, -5055.533206 // --> Vector info: d2 = 0.498523, 1.000000, 1.000000. Determinants: -0.000050, 18.053178, -20853.021174, -5055.533206 ( 18.000000 -35.000000 -875.000000 ) ( -18.000000 -35.000000 -875.000000 ) ( -23.000000 -46.000000 -1015.000000 ) ( ( 0.003472 0.000013 1.050839 ) ( 0.000000 -0.003571 4.124792 ) ) 21bjerec/20Wsqwl1 0 0 0 ( -23.000000 -49.987710 -1014.686680 ) ( -18.000000 -38.987710 -874.686680 ) ( 18.000000 -38.987710 -874.686680 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -23.000000 -49.987710 -1014.686680 ) ( -23.000000 -46.000000 -1015.000000 ) ( -18.000000 -35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -18.000000 -38.987710 -874.686680 ) ( -18.000000 -35.000000 -875.000000 ) ( 18.000000 -35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 -38.987710 -874.686680 ) ( 18.000000 -35.000000 -875.000000 ) ( 23.000000 -46.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23.000000 -49.987710 -1014.686680 ) ( 23.000000 -46.000000 -1015.000000 ) ( -23.000000 -46.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (27/24) # points: 4 { brushDef { // Surface normal: 0.000000, -0.996927, -0.078330 // RotY/Z : 0.078410 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.078330, -0.996927) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (23.000000, 18.000000, -18.000000) / (1015.484577, 875.053099, 875.053099) // --> Vector info: d1 = 1.144233, 1.125000, 1.000000. Determinants: -17.553935, -0.067370, -5312.551335, -5055.533206 // --> Vector info: d2 = 0.498523, 1.000000, 1.000000. Determinants: -0.000050, 18.053178, -20853.021174, -5055.533206 ( -18.000000 35.000000 -875.000000 ) ( 18.000000 35.000000 -875.000000 ) ( 23.000000 46.000000 -1015.000000 ) ( ( 0.003472 0.000013 1.050839 ) ( 0.000000 -0.003571 4.124792 ) ) 21bjerec/20Wsqwl1 0 0 0 ( 23.000000 49.987710 -1014.686680 ) ( 18.000000 38.987710 -874.686680 ) ( -18.000000 38.987710 -874.686680 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23.000000 49.987710 -1014.686680 ) ( 23.000000 46.000000 -1015.000000 ) ( 18.000000 35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 38.987710 -874.686680 ) ( 18.000000 35.000000 -875.000000 ) ( -18.000000 35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -18.000000 38.987710 -874.686680 ) ( -18.000000 35.000000 -875.000000 ) ( -23.000000 46.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -23.000000 49.987710 -1014.686680 ) ( -23.000000 46.000000 -1015.000000 ) ( 23.000000 46.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (30/25) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (105.000000, 105.000000, 46.000000) / (40.000000, -40.000000, -23.000000) // --> Vector info: d1 = 0.734379, 1.302234, 1.181769. Determinants: 0.016332, 33.503449, -4808.121130, -4720.000000 // --> Vector info: d2 = 0.992188, 0.992188, 1.415265. Determinants: 33.846197, 0.000000, -8236.976815, -4720.000000 ( 23.000000 46.000000 -1015.000000 ) ( 40.000000 105.000000 -1015.000000 ) ( -40.000000 105.000000 -1015.000000 ) ( ( -0.000003 -0.007098 1.018670 ) ( -0.007171 0.000000 1.745122 ) ) 21bjerec/21wval01 0 0 0 ( -40.000000 105.000000 -1011.000000 ) ( 40.000000 105.000000 -1011.000000 ) ( 23.000000 46.000000 -1011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 105.000000 -1011.000000 ) ( -40.000000 105.000000 -1015.000000 ) ( 40.000000 105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 105.000000 -1011.000000 ) ( 40.000000 105.000000 -1015.000000 ) ( 23.000000 46.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23.000000 46.000000 -1011.000000 ) ( 23.000000 46.000000 -1015.000000 ) ( -23.000000 46.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -23.000000 46.000000 -1011.000000 ) ( -23.000000 46.000000 -1015.000000 ) ( -40.000000 105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (31/26) # points: 3 { brushDef { // Surface normal: 0.989949, 0.141421, 0.000000 // RotY/Z : 0.000000 / 0.141897. Vector texS/T: (-0.141421, 0.989949, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (109.601551, 109.601551, 74.246212) / (1330.000000, 1015.000000, 1330.000000) // --> Vector info: d1 = 0.957798, 0.961769, 1.210079. Determinants: 79.468424, 0.140383, -19563.507676, -11136.931804 // --> Vector info: d2 = 3.241835, 0.991934, 3.242281. Determinants: 0.140288, -79.546040, 69676.758146, -11136.931804 ( -35.000000 70.000000 -1330.000000 ) ( -40.000000 105.000000 -1015.000000 ) ( -40.000000 105.000000 -1330.000000 ) ( ( -0.007136 -0.000013 1.756634 ) ( -0.000013 0.007143 -6.256369 ) ) 21bjerec/21wval01 0 0 0 ( -43.959798 104.434315 -1330.000000 ) ( -43.959798 104.434315 -1015.000000 ) ( -38.959798 69.434315 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -43.959798 104.434315 -1330.000000 ) ( -40.000000 105.000000 -1330.000000 ) ( -40.000000 105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -43.959798 104.434315 -1015.000000 ) ( -40.000000 105.000000 -1015.000000 ) ( -35.000000 70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.959798 69.434315 -1330.000000 ) ( -35.000000 70.000000 -1330.000000 ) ( -40.000000 105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (32/27) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (105.000000, 105.000000, 70.000000) / (40.000000, -40.000000, -35.000000) // --> Vector info: d1 = 0.000000, 0.567855, 0.533927. Determinants: 0.125075, 19.874925, -808.129868, -2800.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 20.000003, 0.000000, -2100.000175, -2800.000000 ( -35.000000 70.000000 -1330.000000 ) ( -40.000000 105.000000 -1330.000000 ) ( 40.000000 105.000000 -1330.000000 ) ( ( -0.000045 -0.007098 0.288618 ) ( -0.007143 0.000000 0.750000 ) ) 21bjerec/20Wcata2 0 0 0 ( 40.000000 105.000000 -1334.000000 ) ( -40.000000 105.000000 -1334.000000 ) ( -35.000000 70.000000 -1334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 105.000000 -1334.000000 ) ( 40.000000 105.000000 -1330.000000 ) ( -40.000000 105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 105.000000 -1334.000000 ) ( -40.000000 105.000000 -1330.000000 ) ( -35.000000 70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 70.000000 -1334.000000 ) ( -35.000000 70.000000 -1330.000000 ) ( 35.000000 70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 70.000000 -1334.000000 ) ( 35.000000 70.000000 -1330.000000 ) ( 40.000000 105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (33/28) # points: 3 { brushDef { // Surface normal: -0.960791, 0.276838, -0.015509 // RotY/Z : 0.015510 / 2.861056. Vector texS/T: (-0.276871, -0.960907, 0.000000) / (0.014903, -0.004294, -0.999880) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-111.970090, -76.953989, -50.569764) / (1015.023161, 1330.061052, 1015.023161) // --> Vector info: d1 = 1.036609, 0.786578, 0.596734. Determinants: 138.577334, -0.050735, -4483.557875, -19343.429117 // --> Vector info: d2 = 0.992187, 3.242343, 0.992127. Determinants: 0.018907, -138.162423, 121047.872473, -19343.429117 ( 23.000000 46.000000 -1015.000000 ) ( 35.000000 70.000000 -1330.000000 ) ( 40.000000 105.000000 -1015.000000 ) ( ( -0.007164 0.000003 0.231787 ) ( -0.000001 0.007143 -6.257829 ) ) 21bjerec/21wval01 0 0 0 ( 43.843166 103.892647 -1014.937963 ) ( 38.843166 68.892647 -1329.937963 ) ( 26.843166 44.892647 -1014.937963 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 43.843166 103.892647 -1014.937963 ) ( 40.000000 105.000000 -1015.000000 ) ( 35.000000 70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 38.843166 68.892647 -1329.937963 ) ( 35.000000 70.000000 -1330.000000 ) ( 23.000000 46.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 26.843166 44.892647 -1014.937963 ) ( 23.000000 46.000000 -1015.000000 ) ( 40.000000 105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (34/29) # points: 3 { brushDef { // Surface normal: 0.960791, 0.276838, -0.015509 // RotY/Z : 0.015510 / 0.280537. Vector texS/T: (-0.276871, 0.960907, 0.000000) / (-0.014903, -0.004294, -0.999880) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (111.970090, 50.569764, 76.953989) / (1015.023161, 1015.023161, 1330.061052) // --> Vector info: d1 = 0.961769, 1.401644, 1.210934. Determinants: 138.577332, 0.103896, -34225.885337, -19343.429117 // --> Vector info: d2 = 0.991934, 0.992043, 3.242186. Determinants: 0.034344, -138.162433, 121046.826629, -19343.429117 ( -35.000000 70.000000 -1330.000000 ) ( -23.000000 46.000000 -1015.000000 ) ( -40.000000 105.000000 -1015.000000 ) ( ( -0.007164 -0.000005 1.769380 ) ( -0.000002 0.007143 -6.257775 ) ) 21bjerec/21wval01 0 0 0 ( -43.843166 103.892647 -1014.937963 ) ( -26.843166 44.892647 -1014.937963 ) ( -38.843166 68.892647 -1329.937963 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -43.843166 103.892647 -1014.937963 ) ( -40.000000 105.000000 -1015.000000 ) ( -23.000000 46.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.843166 44.892647 -1014.937963 ) ( -23.000000 46.000000 -1015.000000 ) ( -35.000000 70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.843166 68.892647 -1329.937963 ) ( -35.000000 70.000000 -1330.000000 ) ( -40.000000 105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (35/30) # points: 3 { brushDef { // Surface normal: -0.989949, 0.141421, 0.000000 // RotY/Z : 0.000000 / 2.999696. Vector texS/T: (-0.141421, -0.989949, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-109.601551, -109.601551, -74.246212) / (1015.000000, 1330.000000, 1330.000000) // --> Vector info: d1 = 1.036609, 1.038859, 0.786578. Determinants: 79.468498, -0.079552, -2754.027147, -11136.931804 // --> Vector info: d2 = 0.992187, 3.242092, 3.242343. Determinants: -0.079156, -79.546150, 69680.744499, -11136.931804 ( 35.000000 70.000000 -1330.000000 ) ( 40.000000 105.000000 -1330.000000 ) ( 40.000000 105.000000 -1015.000000 ) ( ( -0.007136 0.000007 0.247288 ) ( 0.000007 0.007143 -6.256727 ) ) 21bjerec/21wval01 0 0 0 ( 43.959798 104.434315 -1015.000000 ) ( 43.959798 104.434315 -1330.000000 ) ( 38.959798 69.434315 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 43.959798 104.434315 -1015.000000 ) ( 40.000000 105.000000 -1015.000000 ) ( 40.000000 105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 43.959798 104.434315 -1330.000000 ) ( 40.000000 105.000000 -1330.000000 ) ( 35.000000 70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 38.959798 69.434315 -1330.000000 ) ( 35.000000 70.000000 -1330.000000 ) ( 40.000000 105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (38/31) # points: 3 { brushDef { // Surface normal: 0.960791, -0.276838, -0.015509 // RotY/Z : 0.015510 / -0.280537. Vector texS/T: (0.276871, 0.960907, 0.000000) / (-0.014903, 0.004294, -0.999880) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-111.970090, -76.953989, -50.569764) / (1015.023161, 1330.061052, 1015.023161) // --> Vector info: d1 = 1.044421, 0.794391, 0.604546. Determinants: 138.577334, -0.050735, -4634.678415, -19343.429117 // --> Vector info: d2 = 0.913150, 3.163306, 0.913090. Determinants: 0.018947, -138.162424, 122576.731626, -19343.429117 ( -23.000000 -46.000000 -1015.000000 ) ( -35.000000 -70.000000 -1330.000000 ) ( -40.000000 -105.000000 -1015.000000 ) ( ( -0.007164 0.000003 0.239600 ) ( -0.000001 0.007143 -6.336867 ) ) 21bjerec/21wval01 0 0 0 ( -43.843166 -103.892647 -1014.937963 ) ( -38.843166 -68.892647 -1329.937963 ) ( -26.843166 -44.892647 -1014.937963 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -43.843166 -103.892647 -1014.937963 ) ( -40.000000 -105.000000 -1015.000000 ) ( -35.000000 -70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.843166 -68.892647 -1329.937963 ) ( -35.000000 -70.000000 -1330.000000 ) ( -23.000000 -46.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.843166 -44.892647 -1014.937963 ) ( -23.000000 -46.000000 -1015.000000 ) ( -40.000000 -105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (39/32) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-105.000000, -105.000000, -46.000000) / (-40.000000, 40.000000, 23.000000) // --> Vector info: d1 = 0.710941, 1.278796, 1.158331. Determinants: -0.016332, -33.503449, -4697.496130, -4720.000000 // --> Vector info: d2 = 0.913150, 0.913150, 1.336228. Determinants: -33.846198, 0.000000, -7863.919069, -4720.000000 ( -23.000000 -46.000000 -1015.000000 ) ( -40.000000 -105.000000 -1015.000000 ) ( 40.000000 -105.000000 -1015.000000 ) ( ( 0.000003 0.007098 0.995232 ) ( 0.007171 0.000000 1.666085 ) ) 21bjerec/21wval01 0 0 0 ( 40.000000 -105.000000 -1011.000000 ) ( -40.000000 -105.000000 -1011.000000 ) ( -23.000000 -46.000000 -1011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 -105.000000 -1011.000000 ) ( 40.000000 -105.000000 -1015.000000 ) ( -40.000000 -105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 -105.000000 -1011.000000 ) ( -40.000000 -105.000000 -1015.000000 ) ( -23.000000 -46.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -23.000000 -46.000000 -1011.000000 ) ( -23.000000 -46.000000 -1015.000000 ) ( 23.000000 -46.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23.000000 -46.000000 -1011.000000 ) ( 23.000000 -46.000000 -1015.000000 ) ( 40.000000 -105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (40/33) # points: 3 { brushDef { // Surface normal: -0.989949, -0.141421, 0.000000 // RotY/Z : 0.000000 / -2.999696. Vector texS/T: (0.141421, -0.989949, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (109.601551, 109.601551, 74.246212) / (1330.000000, 1015.000000, 1330.000000) // --> Vector info: d1 = 0.942173, 0.946144, 1.194454. Determinants: 79.468424, 0.140383, -19389.493117, -11136.931804 // --> Vector info: d2 = 3.162798, 0.912896, 3.163243. Determinants: 0.140291, -79.546040, 70556.995038, -11136.931804 ( 35.000000 -70.000000 -1330.000000 ) ( 40.000000 -105.000000 -1015.000000 ) ( 40.000000 -105.000000 -1330.000000 ) ( ( -0.007136 -0.000013 1.741009 ) ( -0.000013 0.007143 -6.335407 ) ) 21bjerec/21wval01 0 0 0 ( 43.959798 -104.434315 -1330.000000 ) ( 43.959798 -104.434315 -1015.000000 ) ( 38.959798 -69.434315 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 43.959798 -104.434315 -1330.000000 ) ( 40.000000 -105.000000 -1330.000000 ) ( 40.000000 -105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 43.959798 -104.434315 -1015.000000 ) ( 40.000000 -105.000000 -1015.000000 ) ( 35.000000 -70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 38.959798 -69.434315 -1330.000000 ) ( 35.000000 -70.000000 -1330.000000 ) ( 40.000000 -105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (41/34) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-105.000000, -105.000000, -70.000000) / (-40.000000, 40.000000, 35.000000) // --> Vector info: d1 = 0.777131, 0.700768, 0.953060. Determinants: -19.801516, 2.672727, -4148.218328, -2800.000000 // --> Vector info: d2 = 1.554883, 0.992186, 0.992186. Determinants: 2.813485, 19.694397, -3270.481915, -2800.000000 ( 35.000000 -70.000000 -1330.000000 ) ( 40.000000 -105.000000 -1330.000000 ) ( -40.000000 -105.000000 -1330.000000 ) ( ( 0.007072 -0.000955 1.481507 ) ( -0.001005 -0.007034 1.168029 ) ) 21bjerec/20Wsqwl1 0 0 0 ( -40.000000 -105.000000 -1334.000000 ) ( 40.000000 -105.000000 -1334.000000 ) ( 35.000000 -70.000000 -1334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 -105.000000 -1334.000000 ) ( -40.000000 -105.000000 -1330.000000 ) ( 40.000000 -105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 -105.000000 -1334.000000 ) ( 40.000000 -105.000000 -1330.000000 ) ( 35.000000 -70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 -70.000000 -1334.000000 ) ( 35.000000 -70.000000 -1330.000000 ) ( -35.000000 -70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 -70.000000 -1334.000000 ) ( -35.000000 -70.000000 -1330.000000 ) ( -40.000000 -105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (42/35) # points: 3 { brushDef { // Surface normal: 0.989949, -0.141421, 0.000000 // RotY/Z : 0.000000 / -0.141897. Vector texS/T: (0.141421, 0.989949, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-109.601551, -109.601551, -74.246212) / (1015.000000, 1330.000000, 1330.000000) // --> Vector info: d1 = 1.044421, 1.046671, 0.794391. Determinants: 79.468424, -0.079544, -2841.050929, -11136.931804 // --> Vector info: d2 = 0.913150, 3.163055, 3.163306. Determinants: -0.079082, -79.546156, 70560.992808, -11136.931804 ( -35.000000 -70.000000 -1330.000000 ) ( -40.000000 -105.000000 -1330.000000 ) ( -40.000000 -105.000000 -1015.000000 ) ( ( -0.007136 0.000007 0.255102 ) ( 0.000007 0.007143 -6.335766 ) ) 21bjerec/21wval01 0 0 0 ( -43.959798 -104.434315 -1015.000000 ) ( -43.959798 -104.434315 -1330.000000 ) ( -38.959798 -69.434315 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -43.959798 -104.434315 -1015.000000 ) ( -40.000000 -105.000000 -1015.000000 ) ( -40.000000 -105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -43.959798 -104.434315 -1330.000000 ) ( -40.000000 -105.000000 -1330.000000 ) ( -35.000000 -70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.959798 -69.434315 -1330.000000 ) ( -35.000000 -70.000000 -1330.000000 ) ( -40.000000 -105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (43/36) # points: 3 { brushDef { // Surface normal: -0.960791, -0.276838, -0.015509 // RotY/Z : 0.015510 / -2.861056. Vector texS/T: (0.276871, -0.960907, 0.000000) / (0.014903, 0.004294, -0.999880) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (111.970090, 50.569764, 76.953989) / (1015.023161, 1015.023161, 1330.061052) // --> Vector info: d1 = 0.946144, 1.386019, 1.195309. Determinants: 138.577332, 0.103896, -33923.644257, -19343.429117 // --> Vector info: d2 = 0.912896, 0.913005, 3.163149. Determinants: 0.034347, -138.162433, 122575.686166, -19343.429117 ( 35.000000 -70.000000 -1330.000000 ) ( 23.000000 -46.000000 -1015.000000 ) ( 40.000000 -105.000000 -1015.000000 ) ( ( -0.007164 -0.000005 1.753755 ) ( -0.000002 0.007143 -6.336813 ) ) 21bjerec/21wval01 0 0 0 ( 43.843166 -103.892647 -1014.937963 ) ( 26.843166 -44.892647 -1014.937963 ) ( 38.843166 -68.892647 -1329.937963 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 43.843166 -103.892647 -1014.937963 ) ( 40.000000 -105.000000 -1015.000000 ) ( 23.000000 -46.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 26.843166 -44.892647 -1014.937963 ) ( 23.000000 -46.000000 -1015.000000 ) ( 35.000000 -70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 38.843166 -68.892647 -1329.937963 ) ( 35.000000 -70.000000 -1330.000000 ) ( 40.000000 -105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (44/37) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1400.000000, -700.000000, -700.000000) / (114.000000, 114.000000, -114.000000) // --> Vector info: d1 = 5.801794, 0.801802, 0.803461. Determinants: 1139.998261, 1.161579, 669898.814977, -159600.000000 // --> Vector info: d2 = 2.296160, 2.291054, 0.666056. Determinants: 1.164161, -1137.498666, -235162.421747, -159600.000000 ( -114.000000 -700.000000 -1330.000000 ) ( 114.000000 -700.000000 -1330.000000 ) ( 114.000000 -1400.000000 -1330.000000 ) ( ( -0.007143 -0.000007 -4.197361 ) ( -0.000007 0.007127 1.473449 ) ) 21bjerec/00wtempl 0 0 0 ( 114.000000 -1400.000000 -1334.000000 ) ( 114.000000 -700.000000 -1334.000000 ) ( -114.000000 -700.000000 -1334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1400.000000 -1334.000000 ) ( 114.000000 -1400.000000 -1330.000000 ) ( 114.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -700.000000 -1334.000000 ) ( 114.000000 -700.000000 -1330.000000 ) ( -114.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 -700.000000 -1334.000000 ) ( -114.000000 -700.000000 -1330.000000 ) ( -114.000000 -1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 -1400.000000 -1334.000000 ) ( -114.000000 -1400.000000 -1330.000000 ) ( -35.000000 -1505.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 -1505.000000 -1334.000000 ) ( -35.000000 -1505.000000 -1330.000000 ) ( 35.000000 -1505.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 -1505.000000 -1334.000000 ) ( 35.000000 -1505.000000 -1330.000000 ) ( 114.000000 -1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (45/38) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fstn1]: 128.000000/128.000000 // --> Vector A/B: (1400.000000, 700.000000, 1400.000000) / (910.000000, 1330.000000, 1330.000000) // --> Vector info: d1 = 1.000000, 6.830949, 2.543488. Determinants: 1800.733938, -1080.441616, -1831825.502555, -294000.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.572479. Determinants: -1080.440993, -1800.735048, 3151286.176281, -294000.000000 ( 114.000000 -1400.000000 -1330.000000 ) ( 114.000000 -700.000000 -1330.000000 ) ( 114.000000 -1400.000000 -910.000000 ) ( ( -0.006125 0.003675 6.230699 ) ( 0.003675 0.006125 -10.718660 ) ) 21bjerec/20Fstn1 0 0 0 ( 118.000000 -1400.000000 -910.000000 ) ( 118.000000 -700.000000 -1330.000000 ) ( 118.000000 -1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 118.000000 -1400.000000 -910.000000 ) ( 114.000000 -1400.000000 -910.000000 ) ( 114.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 118.000000 -700.000000 -1330.000000 ) ( 114.000000 -700.000000 -1330.000000 ) ( 114.000000 -1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 118.000000 -1400.000000 -1330.000000 ) ( 114.000000 -1400.000000 -1330.000000 ) ( 114.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (47/39) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fstn1]: 128.000000/128.000000 // --> Vector A/B: (-700.000000, -1400.000000, -1400.000000) / (1330.000000, 910.000000, 1330.000000) // --> Vector info: d1 = 0.031250, 0.031250, 2.603729. Determinants: 1080.440990, -1800.735048, 3142098.671688, -294000.000000 // --> Vector info: d2 = 6.830949, 0.999999, 2.543487. Determinants: -1800.733938, -1080.441616, -1831825.362445, -294000.000000 ( -114.000000 -1400.000000 -1330.000000 ) ( -114.000000 -1400.000000 -910.000000 ) ( -114.000000 -700.000000 -1330.000000 ) ( ( -0.003675 0.006125 -10.687410 ) ( 0.006125 0.003675 6.230699 ) ) 21bjerec/20Fstn1 0 0 0 ( -118.000000 -700.000000 -1330.000000 ) ( -118.000000 -1400.000000 -910.000000 ) ( -118.000000 -1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -118.000000 -700.000000 -1330.000000 ) ( -114.000000 -700.000000 -1330.000000 ) ( -114.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -118.000000 -1400.000000 -910.000000 ) ( -114.000000 -1400.000000 -910.000000 ) ( -114.000000 -1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -118.000000 -1400.000000 -1330.000000 ) ( -114.000000 -1400.000000 -1330.000000 ) ( -114.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (48/40) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-35.000000, 35.000000, 35.000000) / (1330.000000, 1330.000000, 1295.000000) // --> Vector info: d1 = 0.482901, 0.483240, 0.733240. Determinants: -0.011883, 17.500000, -24458.522409, -2450.000000 // --> Vector info: d2 = 0.762146, 0.262146, 0.262316. Determinants: 17.500000, 0.011883, -1270.561425, -2450.000000 ( -35.000000 -1505.000000 -1295.000000 ) ( -35.000000 -1505.000000 -1330.000000 ) ( 35.000000 -1505.000000 -1330.000000 ) ( ( 0.000005 -0.007143 9.983070 ) ( -0.007143 -0.000005 0.518597 ) ) 21bjerec/00wtempl 0 0 0 ( 35.000000 -1509.000000 -1330.000000 ) ( -35.000000 -1509.000000 -1330.000000 ) ( -35.000000 -1509.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 -1509.000000 -1330.000000 ) ( 35.000000 -1505.000000 -1330.000000 ) ( -35.000000 -1505.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 -1509.000000 -1330.000000 ) ( -35.000000 -1505.000000 -1330.000000 ) ( -35.000000 -1505.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 -1509.000000 -1295.000000 ) ( -35.000000 -1505.000000 -1295.000000 ) ( 35.000000 -1505.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 -1509.000000 -1295.000000 ) ( 35.000000 -1505.000000 -1295.000000 ) ( 35.000000 -1505.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (49/41) # points: 4 { brushDef { // Surface normal: 0.799086, 0.601217, 0.000000 // RotY/Z : 0.000000 / 0.645023. Vector texS/T: (-0.601217, 0.799086, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-1181.581584, -1181.581584, -1050.181432) / (1050.000000, 1330.000000, 1330.000000) // --> Vector info: d1 = 1.000000, 2.000000, 2.000000. Determinants: 0.000000, -131.400152, 101178.117199, -36792.042618 // --> Vector info: d2 = 0.542969, 0.542969, 1.011719. Determinants: -131.250033, 0.000000, -175059.555534, -36792.042618 ( -114.000000 -1400.000000 -1330.000000 ) ( -35.000000 -1505.000000 -1330.000000 ) ( -35.000000 -1505.000000 -1050.000000 ) ( ( 0.000000 0.003571 -2.750000 ) ( 0.003567 0.000000 4.758082 ) ) 21bjerec/20Wsqwl1 0 0 0 ( -38.196343 -1507.404868 -1050.000000 ) ( -38.196343 -1507.404868 -1330.000000 ) ( -117.196343 -1402.404868 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.196343 -1507.404868 -1050.000000 ) ( -35.000000 -1505.000000 -1050.000000 ) ( -35.000000 -1505.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.196343 -1507.404868 -1330.000000 ) ( -35.000000 -1505.000000 -1330.000000 ) ( -114.000000 -1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -117.196343 -1402.404868 -1330.000000 ) ( -114.000000 -1400.000000 -1330.000000 ) ( -114.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -117.196343 -1402.404868 -910.000000 ) ( -114.000000 -1400.000000 -910.000000 ) ( -35.000000 -1505.000000 -1050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (50/42) # points: 4 { brushDef { // Surface normal: 0.000000, 0.800000, -0.600000 // RotY/Z : 0.643501 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.600000, -0.800000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (114.000000, -114.000000, -35.000000) / (1568.000000, 1568.000000, 1743.000000) // --> Vector info: d1 = 1.628906, 0.816406, 1.097656. Determinants: -142.187500, 0.062500, -48881.984375, -39900.000000 // --> Vector info: d2 = 1.000000, 1.000000, 0.375000. Determinants: 0.000000, 142.500069, -263340.112362, -39900.000000 ( 35.000000 -1505.000000 -1050.000000 ) ( 114.000000 -1400.000000 -910.000000 ) ( -114.000000 -1400.000000 -910.000000 ) ( ( 0.003564 -0.000002 1.225112 ) ( 0.000000 -0.003571 6.600003 ) ) 21bjerec/20Wsqwl1 0 0 0 ( -114.000000 -1403.200000 -907.600000 ) ( 114.000000 -1403.200000 -907.600000 ) ( 35.000000 -1508.200000 -1047.600000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 -1403.200000 -907.600000 ) ( -114.000000 -1400.000000 -910.000000 ) ( 114.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1403.200000 -907.600000 ) ( 114.000000 -1400.000000 -910.000000 ) ( 35.000000 -1505.000000 -1050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 -1508.200000 -1047.600000 ) ( 35.000000 -1505.000000 -1050.000000 ) ( -35.000000 -1505.000000 -1050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 -1508.200000 -1047.600000 ) ( -35.000000 -1505.000000 -1050.000000 ) ( -114.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (51/43) # points: 4 { brushDef { // Surface normal: -0.799086, 0.601217, 0.000000 // RotY/Z : 0.000000 / 2.496569. Vector texS/T: (-0.601217, -0.799086, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (1050.181432, 1050.181432, 1181.581584) / (910.000000, 1330.000000, 1330.000000) // --> Vector info: d1 = 1.500000, 0.000000, 0.000000. Determinants: 0.000000, 197.100237, -262143.317809, -55188.063927 // --> Vector info: d2 = 1.011719, 1.011719, 0.542969. Determinants: 196.875049, 0.000000, -262589.333300, -55188.063927 ( 35.000000 -1505.000000 -1330.000000 ) ( 114.000000 -1400.000000 -1330.000000 ) ( 114.000000 -1400.000000 -910.000000 ) ( ( 0.000000 -0.003571 4.750000 ) ( -0.003567 0.000000 4.758082 ) ) 21bjerec/20Wsqwl1 0 0 0 ( 117.196343 -1402.404868 -910.000000 ) ( 117.196343 -1402.404868 -1330.000000 ) ( 38.196343 -1507.404868 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 117.196343 -1402.404868 -910.000000 ) ( 114.000000 -1400.000000 -910.000000 ) ( 114.000000 -1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 117.196343 -1402.404868 -1330.000000 ) ( 114.000000 -1400.000000 -1330.000000 ) ( 35.000000 -1505.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 38.196343 -1507.404868 -1330.000000 ) ( 35.000000 -1505.000000 -1330.000000 ) ( 35.000000 -1505.000000 -1050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 38.196343 -1507.404868 -1050.000000 ) ( 35.000000 -1505.000000 -1050.000000 ) ( 114.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (53/44) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (35.000000, 35.000000, -35.000000) / (1225.000000, 1050.000000, 1050.000000) // --> Vector info: d1 = 0.233238, 1.483238, 1.482899. Determinants: -0.059414, 87.500000, -110042.588694, -12250.000000 // --> Vector info: d2 = 0.262657, 0.263504, 0.763504. Determinants: 87.500000, 0.059281, -6352.669121, -12250.000000 ( 35.000000 -1505.000000 -1050.000000 ) ( -35.000000 -1505.000000 -1050.000000 ) ( -35.000000 -1505.000000 -1225.000000 ) ( ( 0.000005 -0.007143 8.983068 ) ( -0.007143 -0.000005 0.518585 ) ) 21bjerec/00wtempl 0 0 0 ( -35.000000 -1509.000000 -1225.000000 ) ( -35.000000 -1509.000000 -1050.000000 ) ( 35.000000 -1509.000000 -1050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 -1509.000000 -1225.000000 ) ( -35.000000 -1505.000000 -1225.000000 ) ( -35.000000 -1505.000000 -1050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 -1509.000000 -1050.000000 ) ( -35.000000 -1505.000000 -1050.000000 ) ( 35.000000 -1505.000000 -1050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 -1509.000000 -1050.000000 ) ( 35.000000 -1505.000000 -1050.000000 ) ( 35.000000 -1505.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 -1509.000000 -1225.000000 ) ( 35.000000 -1505.000000 -1225.000000 ) ( -35.000000 -1505.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (54/45) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-12.020815, 12.020815, 12.020815) / (875.000000, 875.000000, 280.000000) // --> Vector info: d1 = 0.000000, 0.176777, 0.176777. Determinants: -105.182148, 0.000000, -1264.375056, -14304.770183 // --> Vector info: d2 = 0.000000, 0.000000, 4.250000. Determinants: -0.000088, 102.176916, -89404.801771, -14304.770183 ( 35.000000 18.000000 -280.000000 ) ( 35.000000 18.000000 -875.000000 ) ( 18.000000 35.000000 -875.000000 ) ( ( 0.007353 0.000000 0.088388 ) ( 0.000000 -0.007143 6.249999 ) ) 21bjerec/20Wscwal 0 0 0 ( 20.828427 37.828427 -875.000000 ) ( 37.828427 20.828427 -875.000000 ) ( 37.828427 20.828427 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 20.828427 37.828427 -875.000000 ) ( 18.000000 35.000000 -875.000000 ) ( 35.000000 18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 37.828427 20.828427 -875.000000 ) ( 35.000000 18.000000 -875.000000 ) ( 35.000000 18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 37.828427 20.828427 -280.000000 ) ( 35.000000 18.000000 -280.000000 ) ( 18.000000 35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 20.828427 37.828427 -280.000000 ) ( 18.000000 35.000000 -280.000000 ) ( 18.000000 35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (55/46) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-18.000000, 18.000000, 18.000000) / (875.000000, 875.000000, 280.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -148.750005, 0.000000, -2677.499916, -21420.000000 // --> Vector info: d2 = 0.000000, 0.000000, 4.250000. Determinants: -0.000019, 153.000000, -133874.999665, -21420.000000 ( 35.000000 -18.000000 -280.000000 ) ( 35.000000 -18.000000 -875.000000 ) ( 35.000000 18.000000 -875.000000 ) ( ( 0.006944 0.000000 0.125000 ) ( 0.000000 -0.007143 6.250000 ) ) 21bjerec/20Wscwal 0 0 0 ( 39.000000 18.000000 -875.000000 ) ( 39.000000 -18.000000 -875.000000 ) ( 39.000000 -18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 39.000000 18.000000 -875.000000 ) ( 35.000000 18.000000 -875.000000 ) ( 35.000000 -18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 39.000000 -18.000000 -875.000000 ) ( 35.000000 -18.000000 -875.000000 ) ( 35.000000 -18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 39.000000 -18.000000 -280.000000 ) ( 35.000000 -18.000000 -280.000000 ) ( 35.000000 18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 39.000000 18.000000 -280.000000 ) ( 35.000000 18.000000 -280.000000 ) ( 35.000000 18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (56/47) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-12.020815, 12.020815, 12.020815) / (875.000000, 875.000000, 280.000000) // --> Vector info: d1 = 0.000000, 0.176777, 0.176777. Determinants: -105.182148, 0.000000, -1264.375056, -14304.770183 // --> Vector info: d2 = 0.000000, 0.000000, 4.250000. Determinants: -0.000088, 102.176916, -89404.801771, -14304.770183 ( 18.000000 -35.000000 -280.000000 ) ( 18.000000 -35.000000 -875.000000 ) ( 35.000000 -18.000000 -875.000000 ) ( ( 0.007353 0.000000 0.088388 ) ( 0.000000 -0.007143 6.249999 ) ) 21bjerec/20Wscwal 0 0 0 ( 37.828427 -20.828427 -875.000000 ) ( 20.828427 -37.828427 -875.000000 ) ( 20.828427 -37.828427 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 37.828427 -20.828427 -875.000000 ) ( 35.000000 -18.000000 -875.000000 ) ( 18.000000 -35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 20.828427 -37.828427 -875.000000 ) ( 18.000000 -35.000000 -875.000000 ) ( 18.000000 -35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 20.828427 -37.828427 -280.000000 ) ( 18.000000 -35.000000 -280.000000 ) ( 35.000000 -18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 37.828427 -20.828427 -280.000000 ) ( 35.000000 -18.000000 -280.000000 ) ( 35.000000 -18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (57/48) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-18.000000, 18.000000, 18.000000) / (875.000000, 875.000000, 280.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -148.750005, 0.000000, -2677.499916, -21420.000000 // --> Vector info: d2 = 0.000000, 0.000000, 4.250000. Determinants: -0.000019, 153.000000, -133874.999665, -21420.000000 ( -18.000000 -35.000000 -280.000000 ) ( -18.000000 -35.000000 -875.000000 ) ( 18.000000 -35.000000 -875.000000 ) ( ( 0.006944 0.000000 0.125000 ) ( 0.000000 -0.007143 6.250000 ) ) 21bjerec/20Wscwal 0 0 0 ( 18.000000 -39.000000 -875.000000 ) ( -18.000000 -39.000000 -875.000000 ) ( -18.000000 -39.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 -39.000000 -875.000000 ) ( 18.000000 -35.000000 -875.000000 ) ( -18.000000 -35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -18.000000 -39.000000 -875.000000 ) ( -18.000000 -35.000000 -875.000000 ) ( -18.000000 -35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -18.000000 -39.000000 -280.000000 ) ( -18.000000 -35.000000 -280.000000 ) ( 18.000000 -35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 -39.000000 -280.000000 ) ( 18.000000 -35.000000 -280.000000 ) ( 18.000000 -35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (58/49) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-12.020815, 12.020815, 12.020815) / (875.000000, 875.000000, 280.000000) // --> Vector info: d1 = 0.000000, 0.176777, 0.176777. Determinants: -105.182148, 0.000000, -1264.375056, -14304.770183 // --> Vector info: d2 = 0.000000, 0.000000, 4.250000. Determinants: -0.000088, 102.176916, -89404.801771, -14304.770183 ( -35.000000 -18.000000 -280.000000 ) ( -35.000000 -18.000000 -875.000000 ) ( -18.000000 -35.000000 -875.000000 ) ( ( 0.007353 0.000000 0.088388 ) ( 0.000000 -0.007143 6.249999 ) ) 21bjerec/20Wscwal 0 0 0 ( -20.828427 -37.828427 -875.000000 ) ( -37.828427 -20.828427 -875.000000 ) ( -37.828427 -20.828427 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -20.828427 -37.828427 -875.000000 ) ( -18.000000 -35.000000 -875.000000 ) ( -35.000000 -18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.828427 -20.828427 -875.000000 ) ( -35.000000 -18.000000 -875.000000 ) ( -35.000000 -18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.828427 -20.828427 -280.000000 ) ( -35.000000 -18.000000 -280.000000 ) ( -18.000000 -35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -20.828427 -37.828427 -280.000000 ) ( -18.000000 -35.000000 -280.000000 ) ( -18.000000 -35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (59/50) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-18.000000, 18.000000, 18.000000) / (875.000000, 875.000000, 280.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -148.750005, 0.000000, -2677.499916, -21420.000000 // --> Vector info: d2 = 0.000000, 0.000000, 4.250000. Determinants: -0.000019, 153.000000, -133874.999665, -21420.000000 ( -35.000000 18.000000 -280.000000 ) ( -35.000000 18.000000 -875.000000 ) ( -35.000000 -18.000000 -875.000000 ) ( ( 0.006944 0.000000 0.125000 ) ( 0.000000 -0.007143 6.250000 ) ) 21bjerec/20Wscwal 0 0 0 ( -39.000000 -18.000000 -875.000000 ) ( -39.000000 18.000000 -875.000000 ) ( -39.000000 18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 -18.000000 -875.000000 ) ( -35.000000 -18.000000 -875.000000 ) ( -35.000000 18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 18.000000 -875.000000 ) ( -35.000000 18.000000 -875.000000 ) ( -35.000000 18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 18.000000 -280.000000 ) ( -35.000000 18.000000 -280.000000 ) ( -35.000000 -18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 -18.000000 -280.000000 ) ( -35.000000 -18.000000 -280.000000 ) ( -35.000000 -18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (60/51) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-12.020815, 12.020815, 12.020815) / (875.000000, 875.000000, 280.000000) // --> Vector info: d1 = 0.000000, 0.176777, 0.176777. Determinants: -105.182148, 0.000000, -1264.375056, -14304.770183 // --> Vector info: d2 = 0.000000, 0.000000, 4.250000. Determinants: -0.000088, 102.176916, -89404.801771, -14304.770183 ( -18.000000 35.000000 -280.000000 ) ( -18.000000 35.000000 -875.000000 ) ( -35.000000 18.000000 -875.000000 ) ( ( 0.007353 0.000000 0.088388 ) ( 0.000000 -0.007143 6.249999 ) ) 21bjerec/20Wscwal 0 0 0 ( -37.828427 20.828427 -875.000000 ) ( -20.828427 37.828427 -875.000000 ) ( -20.828427 37.828427 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.828427 20.828427 -875.000000 ) ( -35.000000 18.000000 -875.000000 ) ( -18.000000 35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -20.828427 37.828427 -875.000000 ) ( -18.000000 35.000000 -875.000000 ) ( -18.000000 35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -20.828427 37.828427 -280.000000 ) ( -18.000000 35.000000 -280.000000 ) ( -35.000000 18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.828427 20.828427 -280.000000 ) ( -35.000000 18.000000 -280.000000 ) ( -35.000000 18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (61/52) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-18.000000, 18.000000, 18.000000) / (875.000000, 875.000000, 280.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -148.750005, 0.000000, -2677.499916, -21420.000000 // --> Vector info: d2 = 0.000000, 0.000000, 4.250000. Determinants: -0.000019, 153.000000, -133874.999665, -21420.000000 ( 18.000000 35.000000 -280.000000 ) ( 18.000000 35.000000 -875.000000 ) ( -18.000000 35.000000 -875.000000 ) ( ( 0.006944 0.000000 0.125000 ) ( 0.000000 -0.007143 6.250000 ) ) 21bjerec/20Wscwal 0 0 0 ( -18.000000 39.000000 -875.000000 ) ( 18.000000 39.000000 -875.000000 ) ( 18.000000 39.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -18.000000 39.000000 -875.000000 ) ( -18.000000 35.000000 -875.000000 ) ( 18.000000 35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 39.000000 -875.000000 ) ( 18.000000 35.000000 -875.000000 ) ( 18.000000 35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 39.000000 -280.000000 ) ( 18.000000 35.000000 -280.000000 ) ( -18.000000 35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -18.000000 39.000000 -280.000000 ) ( -18.000000 35.000000 -280.000000 ) ( -18.000000 35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (64/53) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (-580.000000, -580.000000, -114.000000) / (140.000000, 910.000000, 910.000000) // --> Vector info: d1 = 3.337448, 3.337440, 0.007805. Determinants: 2563.819028, 0.003331, 289471.607585, -358820.000000 // --> Vector info: d2 = 0.500000, 6.000000, 5.999995. Determinants: 0.003303, -2563.000000, 179412.086495, -358820.000000 ( 114.000000 -1400.000000 -910.000000 ) ( 580.000000 -1400.000000 -910.000000 ) ( 580.000000 -1400.000000 -140.000000 ) ( ( -0.007145 0.000000 -0.806732 ) ( 0.000000 0.007143 -0.500006 ) ) 21bjerec/20Wcata2 0 0 0 ( 580.000000 -1404.000000 -140.000000 ) ( 580.000000 -1404.000000 -910.000000 ) ( 114.000000 -1404.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.000000 -1404.000000 -140.000000 ) ( 580.000000 -1400.000000 -140.000000 ) ( 580.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.000000 -1404.000000 -910.000000 ) ( 580.000000 -1400.000000 -910.000000 ) ( 114.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1404.000000 -910.000000 ) ( 114.000000 -1400.000000 -910.000000 ) ( 245.000000 -1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 -1404.000000 -140.000000 ) ( 245.000000 -1400.000000 -140.000000 ) ( 580.000000 -1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (65/54) # points: 3 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (507.000000, 580.000000, 790.000000) / (791.959595, 1088.944443, 791.959595) // --> Vector info: d1 = 3.000000, 2.476312, 0.976312. Determinants: 601.004555, 0.474396, -557225.148118, -84046.712012 // --> Vector info: d2 = 1.000000, 3.121320, 1.000000. Determinants: 0.000000, -600.333595, 391393.248853, -84046.712012 ( 1190.000000 -790.000000 70.000000 ) ( 1400.000000 -580.000000 -140.000000 ) ( 1190.000000 -507.000000 70.000000 ) ( ( -0.007151 -0.000006 6.629946 ) ( 0.000000 0.007143 -4.656854 ) ) 21bjerec/20Wcata2 0 0 0 ( 1192.828427 -507.000000 72.828427 ) ( 1402.828427 -580.000000 -137.171573 ) ( 1192.828427 -790.000000 72.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1192.828427 -507.000000 72.828427 ) ( 1190.000000 -507.000000 70.000000 ) ( 1400.000000 -580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1402.828427 -580.000000 -137.171573 ) ( 1400.000000 -580.000000 -140.000000 ) ( 1190.000000 -790.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1192.828427 -790.000000 72.828427 ) ( 1190.000000 -790.000000 70.000000 ) ( 1190.000000 -507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (66/55) # points: 3 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (-790.000000, -580.000000, -507.000000) / (791.959595, 1088.944443, 791.959595) // --> Vector info: d1 = 0.000000, 2.598079, 1.168385. Determinants: -346.992581, -489.895543, 113853.337145, -84046.712012 // --> Vector info: d2 = 0.000000, 0.000001, 1.652338. Determinants: -490.719262, 346.990725, -662470.848428, -84046.712012 ( -1190.000000 -507.000000 70.000000 ) ( -1400.000000 -580.000000 -140.000000 ) ( -1190.000000 -790.000000 70.000000 ) ( ( 0.004129 0.005829 -1.354644 ) ( 0.005839 -0.004129 7.882174 ) ) 21bjerec/20Wcata2 0 0 0 ( -1192.828427 -790.000000 72.828427 ) ( -1402.828427 -580.000000 -137.171573 ) ( -1192.828427 -507.000000 72.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1192.828427 -790.000000 72.828427 ) ( -1190.000000 -790.000000 70.000000 ) ( -1400.000000 -580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1402.828427 -580.000000 -137.171573 ) ( -1400.000000 -580.000000 -140.000000 ) ( -1190.000000 -507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1192.828427 -507.000000 72.828427 ) ( -1190.000000 -507.000000 70.000000 ) ( -1190.000000 -790.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (67/56) # points: 4 { brushDef { // Surface normal: 0.330350, -0.943858, 0.000000 // RotY/Z : 0.000000 / -1.234122. Vector texS/T: (0.943858, 0.330350, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval02]: 128.000000/128.000000 // --> Vector A/B: (-178.389229, -178.389229, -72.441129) / (315.000000, 1330.000000, 1330.000000) // --> Vector info: d1 = 1.169580, 1.169579, 0.411120. Determinants: 769.835734, 0.000075, 11556.906299, -107537.322010 // --> Vector info: d2 = 0.750001, 8.000001, 8.000001. Determinants: 0.000000, -768.123729, 161305.880518, -107537.322010 ( -40.000000 -105.000000 -1330.000000 ) ( -140.000000 -140.000000 -1330.000000 ) ( -140.000000 -140.000000 -315.000000 ) ( ( -0.007159 0.000000 -0.107469 ) ( 0.000000 0.007143 -1.499999 ) ) 21bjerec/21wval02 0 0 0 ( -141.321402 -136.224567 -315.000000 ) ( -141.321402 -136.224567 -1330.000000 ) ( -41.321402 -101.224567 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.321402 -136.224567 -315.000000 ) ( -140.000000 -140.000000 -315.000000 ) ( -140.000000 -140.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.321402 -136.224567 -1330.000000 ) ( -140.000000 -140.000000 -1330.000000 ) ( -40.000000 -105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -41.321402 -101.224567 -1330.000000 ) ( -40.000000 -105.000000 -1330.000000 ) ( -40.000000 -105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -41.321402 -101.224567 -362.000000 ) ( -40.000000 -105.000000 -362.000000 ) ( -140.000000 -140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (68/57) # points: 4 { brushDef { // Surface normal: 0.000000, 0.514496, 0.857493 // RotY/Z : -1.030377 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.857493, -0.514496) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-114.000000, -149.000000, -149.000000) / (-732.298959, -732.298959, 84.034307) // --> Vector info: d1 = 0.960938, 1.210938, 1.210938. Determinants: 204.083316, 0.000000, -4190.085588, -28571.664285 // --> Vector info: d2 = 1.000000, 1.000000, 6.830949. Determinants: 0.000000, -204.083242, -178021.596496, -28571.664285 ( 149.000000 -700.000000 -1330.000000 ) ( 149.000000 -1400.000000 -910.000000 ) ( 114.000000 -1400.000000 -910.000000 ) ( ( -0.007143 0.000000 0.146652 ) ( 0.000000 0.007143 6.230704 ) ) 21bjerec/21wval01 0 0 0 ( 114.000000 -1402.057983 -913.429972 ) ( 149.000000 -1402.057983 -913.429972 ) ( 149.000000 -702.057983 -1333.429972 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1402.057983 -913.429972 ) ( 114.000000 -1400.000000 -910.000000 ) ( 149.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -1402.057983 -913.429972 ) ( 149.000000 -1400.000000 -910.000000 ) ( 149.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -702.057983 -1333.429972 ) ( 149.000000 -700.000000 -1330.000000 ) ( 114.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -702.057983 -1333.429972 ) ( 114.000000 -700.000000 -1330.000000 ) ( 114.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (70/58) # points: 5 { brushDef { // Surface normal: 0.000000, 0.514805, 0.857307 // RotY/Z : -1.030016 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.857307, -0.514805) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (741.000000, 580.000000, 149.000000) / (-255.849545, -731.758150, -731.758150) // --> Vector info: d1 = 0.896453, 2.045365, 5.125000. Determinants: 1465.624863, -0.640411, -1270069.349827, -205116.608613 // --> Vector info: d2 = 4.401376, 0.999992, 1.000000. Determinants: 0.003830, -1465.997877, -1277872.999499, -205116.608613 ( -149.000000 -1400.000000 -910.000000 ) ( -580.000000 -1400.000000 -910.000000 ) ( -741.000000 -992.000000 -1155.000000 ) ( ( -0.007145 0.000003 6.191938 ) ( 0.000000 0.007147 6.229983 ) ) 21bjerec/20Wcata2 0 0 0 ( -741.000000 -994.059219 -1158.429230 ) ( -580.000000 -1402.059219 -913.429230 ) ( -149.000000 -1402.059219 -913.429230 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -741.000000 -994.059219 -1158.429230 ) ( -741.000000 -992.000000 -1155.000000 ) ( -580.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -580.000000 -1402.059219 -913.429230 ) ( -580.000000 -1400.000000 -910.000000 ) ( -149.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -1402.059219 -913.429230 ) ( -149.000000 -1400.000000 -910.000000 ) ( -149.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -702.059219 -1333.429230 ) ( -149.000000 -700.000000 -1330.000000 ) ( -290.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -290.000000 -702.059219 -1333.429230 ) ( -290.000000 -700.000000 -1330.000000 ) ( -741.000000 -992.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (71/59) # points: 3 { brushDef { // Surface normal: -0.330056, -0.943961, 0.000000 // RotY/Z : 0.000000 / -1.907160. Vector texS/T: (0.943961, -0.330056, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (178.362463, 178.362463, 329.851737) / (630.000000, 985.000000, 1087.000000) // --> Vector info: d1 = 0.953125, 1.749926, 0.953125. Determinants: 364.138236, -120.706864, -40161.081028, -53778.692109 // --> Vector info: d2 = 0.561458, 2.968730, 4.000000. Determinants: -120.559104, -364.675902, 221054.541135, -53778.692109 ( 283.000000 -190.000000 -1087.000000 ) ( 140.000000 -140.000000 -985.000000 ) ( 140.000000 -140.000000 -630.000000 ) ( ( -0.006771 0.002245 0.746784 ) ( 0.002242 0.006781 -4.110448 ) ) 21bjerec/21wval01 0 0 0 ( 141.320225 -136.224155 -630.000000 ) ( 141.320225 -136.224155 -985.000000 ) ( 284.320225 -186.224155 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 141.320225 -136.224155 -630.000000 ) ( 140.000000 -140.000000 -630.000000 ) ( 140.000000 -140.000000 -985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 141.320225 -136.224155 -985.000000 ) ( 140.000000 -140.000000 -985.000000 ) ( 283.000000 -190.000000 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.320225 -186.224155 -1087.000000 ) ( 283.000000 -190.000000 -1087.000000 ) ( 140.000000 -140.000000 -630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (72/60) # points: 3 { brushDef { // Surface normal: -0.328711, -0.944431, 0.000000 // RotY/Z : 0.000000 / -1.905735. Vector texS/T: (0.944431, -0.328711, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (178.239810, 178.239810, 585.892848) / (1145.000000, 1260.000000, 1260.000000) // --> Vector info: d1 = 0.960938, 1.754713, 0.960938. Determinants: 91.284121, -323.584797, 309185.280038, -46880.099456 // --> Vector info: d2 = 0.972637, 1.197462, 4.000000. Determinants: -322.291916, -91.650263, 116787.462383, -46880.099456 ( 525.000000 -274.000000 -1260.000000 ) ( 140.000000 -140.000000 -1260.000000 ) ( 140.000000 -140.000000 -1145.000000 ) ( ( -0.001947 0.006902 -6.595235 ) ( 0.006875 0.001955 -2.491195 ) ) 21bjerec/21wval01 0 0 0 ( 141.314844 -136.222278 -1145.000000 ) ( 141.314844 -136.222278 -1260.000000 ) ( 526.314844 -270.222278 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 141.314844 -136.222278 -1145.000000 ) ( 140.000000 -140.000000 -1145.000000 ) ( 140.000000 -140.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 141.314844 -136.222278 -1260.000000 ) ( 140.000000 -140.000000 -1260.000000 ) ( 525.000000 -274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 526.314844 -270.222278 -1260.000000 ) ( 525.000000 -274.000000 -1260.000000 ) ( 140.000000 -140.000000 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (73/61) # points: 4 { brushDef { // Surface normal: -0.330191, -0.943914, 0.000000 // RotY/Z : 0.000000 / -1.907302. Vector texS/T: (0.943914, -0.330191, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (178.374679, 178.374679, 735.628660) / (1260.000000, 1330.000000, 1330.000000) // --> Vector info: d1 = 1.039062, 0.539062, 0.539073. Determinants: -0.000730, 278.627056, -391601.471078, -39007.778711 // --> Vector info: d2 = 6.000000, 5.999999, 2.018727. Determinants: 278.689039, 0.000797, -283758.743921, -39007.778711 ( 666.000000 -324.000000 -1330.000000 ) ( 140.000000 -140.000000 -1330.000000 ) ( 140.000000 -140.000000 -1260.000000 ) ( ( 0.000000 -0.007143 10.039061 ) ( -0.007144 0.000000 7.274414 ) ) 21bjerec/21wval01 0 0 0 ( 141.320762 -136.224343 -1260.000000 ) ( 141.320762 -136.224343 -1330.000000 ) ( 667.320762 -320.224343 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 141.320762 -136.224343 -1260.000000 ) ( 140.000000 -140.000000 -1260.000000 ) ( 140.000000 -140.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 141.320762 -136.224343 -1330.000000 ) ( 140.000000 -140.000000 -1330.000000 ) ( 666.000000 -324.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 667.320762 -320.224343 -1330.000000 ) ( 666.000000 -324.000000 -1330.000000 ) ( 886.000000 -401.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.320762 -397.224343 -1260.000000 ) ( 886.000000 -401.000000 -1260.000000 ) ( 140.000000 -140.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (74/62) # points: 3 { brushDef { // Surface normal: 0.328711, -0.944431, 0.000000 // RotY/Z : 0.000000 / -1.235858. Vector texS/T: (0.944431, 0.328711, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-178.239810, -178.239810, -585.892848) / (1145.000000, 985.000000, 1260.000000) // --> Vector info: d1 = 1.905510, 0.960938, 0.960939. Determinants: -259.757030, -385.057684, 270306.113237, -65224.486200 // --> Vector info: d2 = 3.363012, 4.000000, 0.486780. Determinants: -386.943560, 259.669966, -585641.608152, -65224.486200 ( -525.000000 -274.000000 -1260.000000 ) ( -140.000000 -140.000000 -985.000000 ) ( -140.000000 -140.000000 -1145.000000 ) ( ( 0.003983 0.005904 -4.144243 ) ( 0.005932 -0.003981 8.978861 ) ) 21bjerec/21wval01 0 0 0 ( -141.314844 -136.222278 -1145.000000 ) ( -141.314844 -136.222278 -985.000000 ) ( -526.314844 -270.222278 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.314844 -136.222278 -1145.000000 ) ( -140.000000 -140.000000 -1145.000000 ) ( -140.000000 -140.000000 -985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.314844 -136.222278 -985.000000 ) ( -140.000000 -140.000000 -985.000000 ) ( -525.000000 -274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -526.314844 -270.222278 -1260.000000 ) ( -525.000000 -274.000000 -1260.000000 ) ( -140.000000 -140.000000 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (75/63) # points: 4 { brushDef { // Surface normal: 0.330190, -0.943914, -0.000564 // RotY/Z : 0.000564 / -1.234291. Vector texS/T: (0.943914, 0.330191, 0.000000) / (-0.000186, 0.000532, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-968.714478, -735.628660, -178.374679) / (1259.951319, 1329.951330, 1329.951330) // --> Vector info: d1 = 1.039043, 0.539047, 0.539057. Determinants: -0.000726, 278.627019, -391587.938049, -39007.784915 // --> Vector info: d2 = 6.534943, 4.869503, 0.888230. Determinants: 278.689150, 0.095122, 14936.710648, -39007.784915 ( -140.000000 -140.000000 -1330.000000 ) ( -666.000000 -324.000000 -1330.000000 ) ( -886.000000 -401.000000 -1260.000000 ) ( ( 0.000000 -0.007143 10.038713 ) ( -0.007144 -0.000002 -0.382916 ) ) 21bjerec/21wval01 0 0 0 ( -887.320762 -397.224343 -1259.997744 ) ( -667.320762 -320.224343 -1329.997744 ) ( -141.320762 -136.224343 -1329.997744 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -887.320762 -397.224343 -1259.997744 ) ( -886.000000 -401.000000 -1260.000000 ) ( -666.000000 -324.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -667.320762 -320.224343 -1329.997744 ) ( -666.000000 -324.000000 -1330.000000 ) ( -140.000000 -140.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.320762 -136.224343 -1329.997744 ) ( -140.000000 -140.000000 -1330.000000 ) ( -140.000000 -140.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.320762 -136.224343 -1259.997744 ) ( -140.000000 -140.000000 -1260.000000 ) ( -886.000000 -401.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (76/64) # points: 4 { brushDef { // Surface normal: 0.575779, 0.575779, 0.580480 // RotY/Z : -0.619317 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.410461, 0.410461, -0.814275) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (495.681854, 579.827561, -579.827561) / (229.158547, -71.722659, -71.722659) // --> Vector info: d1 = 1.481726, 0.878676, 9.162949. Determinants: 2492.581807, -2.243102, -1752014.905940, -348918.431155 // --> Vector info: d2 = 3.150578, 0.999999, 0.999999. Determinants: 0.000000, -2493.930476, -527789.422693, -348918.431155 ( -580.000000 -1400.000000 -910.000000 ) ( -1400.000000 -580.000000 -910.000000 ) ( -1217.000000 -516.000000 -1155.000000 ) ( ( -0.007144 0.000006 5.021274 ) ( 0.000000 0.007148 1.512644 ) ) 21bjerec/20Wcata2 0 0 0 ( -1219.303117 -518.303117 -1157.321918 ) ( -1402.303117 -582.303117 -912.321918 ) ( -582.303117 -1402.303117 -912.321918 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1219.303117 -518.303117 -1157.321918 ) ( -1217.000000 -516.000000 -1155.000000 ) ( -1400.000000 -580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1402.303117 -582.303117 -912.321918 ) ( -1400.000000 -580.000000 -910.000000 ) ( -580.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -582.303117 -1402.303117 -912.321918 ) ( -580.000000 -1400.000000 -910.000000 ) ( -741.000000 -992.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -743.303117 -994.303117 -1157.321918 ) ( -741.000000 -992.000000 -1155.000000 ) ( -1217.000000 -516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (77/65) # points: 4 { brushDef { // Surface normal: -0.575779, 0.575779, 0.580480 // RotY/Z : -0.619317 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.410461, 0.410461, -0.814275) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (-495.681854, 177.483802, 579.827561) / (229.158547, 229.158547, -71.722659) // --> Vector info: d1 = 7.806433, 3.000000, 0.125211. Determinants: 1446.165274, -1.371172, -863985.378140, -202542.894183 // --> Vector info: d2 = 2.773438, 2.773438, 0.622857. Determinants: 0.000000, -1447.696706, -229987.984092, -202542.894183 ( 580.000000 -1400.000000 -910.000000 ) ( 741.000000 -992.000000 -1155.000000 ) ( 1217.000000 -516.000000 -1155.000000 ) ( ( -0.007140 0.000007 4.265691 ) ( 0.000000 0.007148 1.135503 ) ) 21bjerec/20Wcata2 0 0 0 ( 1219.303117 -518.303117 -1157.321918 ) ( 743.303117 -994.303117 -1157.321918 ) ( 582.303117 -1402.303117 -912.321918 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1219.303117 -518.303117 -1157.321918 ) ( 1217.000000 -516.000000 -1155.000000 ) ( 741.000000 -992.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 743.303117 -994.303117 -1157.321918 ) ( 741.000000 -992.000000 -1155.000000 ) ( 580.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.303117 -1402.303117 -912.321918 ) ( 580.000000 -1400.000000 -910.000000 ) ( 1400.000000 -580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1402.303117 -582.303117 -912.321918 ) ( 1400.000000 -580.000000 -910.000000 ) ( 1217.000000 -516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (78/66) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Fstn1]: 128.000000/128.000000 // --> Vector A/B: (-324.000000, -131.000000, -700.000000) / (666.000000, 114.000000, 114.000000) // --> Vector info: d1 = 0.260407, 3.532015, 4.870916. Determinants: 739.073378, 2119.952512, -1254219.452083, -314088.000000 // --> Vector info: d2 = 3.137150, 0.536885, 4.374744. Determinants: 2118.497922, -738.844031, 193122.191178, -314088.000000 ( 114.000000 -700.000000 -1330.000000 ) ( 114.000000 -131.000000 -1330.000000 ) ( 666.000000 -324.000000 -1330.000000 ) ( ( -0.002353 -0.006750 3.993210 ) ( -0.006745 0.002352 -0.614867 ) ) 21bjerec/20Fstn1 0 0 0 ( 666.000000 -324.000000 -1334.000000 ) ( 114.000000 -131.000000 -1334.000000 ) ( 114.000000 -700.000000 -1334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 666.000000 -324.000000 -1334.000000 ) ( 666.000000 -324.000000 -1330.000000 ) ( 114.000000 -131.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -131.000000 -1334.000000 ) ( 114.000000 -131.000000 -1330.000000 ) ( 114.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -700.000000 -1334.000000 ) ( 114.000000 -700.000000 -1330.000000 ) ( 290.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 290.000000 -700.000000 -1334.000000 ) ( 290.000000 -700.000000 -1330.000000 ) ( 666.000000 -324.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (79/67) # points: 3 { brushDef { // Surface normal: 0.328711, -0.944431, 0.000000 // RotY/Z : 0.000000 / -1.235858. Vector texS/T: (0.944431, 0.328711, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-585.892848, -178.239810, -178.239810) / (1260.000000, 1260.000000, 1145.000000) // --> Vector info: d1 = 0.960938, 1.754713, 0.960938. Determinants: -91.284127, -323.584775, 309185.250827, -46880.099456 // --> Vector info: d2 = 0.972637, 3.775176, 4.000000. Determinants: -322.291888, 91.650362, -349905.306993, -46880.099456 ( -140.000000 -140.000000 -1145.000000 ) ( -140.000000 -140.000000 -1260.000000 ) ( -525.000000 -274.000000 -1260.000000 ) ( ( 0.001947 0.006902 -6.595235 ) ( 0.006875 -0.001955 7.463835 ) ) 21bjerec/21wval01 0 0 0 ( -526.314844 -270.222278 -1260.000000 ) ( -141.314844 -136.222278 -1260.000000 ) ( -141.314844 -136.222278 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -526.314844 -270.222278 -1260.000000 ) ( -525.000000 -274.000000 -1260.000000 ) ( -140.000000 -140.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.314844 -136.222278 -1260.000000 ) ( -140.000000 -140.000000 -1260.000000 ) ( -140.000000 -140.000000 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.314844 -136.222278 -1145.000000 ) ( -140.000000 -140.000000 -1145.000000 ) ( -525.000000 -274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (80/68) # points: 4 { brushDef { // Surface normal: -0.223461, 0.223461, 0.948752 // RotY/Z : -1.249263 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.670869, 0.670869, -0.316022) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (289.913780, 177.483802, -495.681854) / (-243.851380, -797.610805, -797.610805) // --> Vector info: d1 = 0.196277, 1.000000, 5.806433. Determinants: 2661.607355, 0.651512, -844644.409504, -372771.825953 // --> Vector info: d2 = 4.726286, 0.773437, 0.773437. Determinants: 0.000100, -2660.921994, -2410695.768877, -372771.825953 ( 1217.000000 -516.000000 -1155.000000 ) ( 741.000000 -992.000000 -1155.000000 ) ( 290.000000 -700.000000 -1330.000000 ) ( ( -0.007140 -0.000002 2.265848 ) ( 0.000000 0.007138 6.466947 ) ) 21bjerec/20Wcata2 0 0 0 ( 290.893844 -700.893844 -1333.795008 ) ( 741.893844 -992.893844 -1158.795008 ) ( 1217.893844 -516.893844 -1158.795008 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 290.893844 -700.893844 -1333.795008 ) ( 290.000000 -700.000000 -1330.000000 ) ( 741.000000 -992.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 741.893844 -992.893844 -1158.795008 ) ( 741.000000 -992.000000 -1155.000000 ) ( 1217.000000 -516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1217.893844 -516.893844 -1158.795008 ) ( 1217.000000 -516.000000 -1155.000000 ) ( 666.000000 -324.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 666.893844 -324.893844 -1333.795008 ) ( 666.000000 -324.000000 -1330.000000 ) ( 290.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (81/69) # points: 3 { brushDef { // Surface normal: -0.328711, -0.944431, 0.000000 // RotY/Z : 0.000000 / -1.905735. Vector texS/T: (0.944431, -0.328711, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (178.239810, 178.239810, 585.892848) / (985.000000, 1145.000000, 1260.000000) // --> Vector info: d1 = 0.960937, 1.905509, 0.960937. Determinants: 259.757363, -385.057611, 270306.001080, -65224.486200 // --> Vector info: d2 = 0.696770, 1.333758, 4.209990. Determinants: -386.943388, -259.670304, 279297.510763, -65224.486200 ( 525.000000 -274.000000 -1260.000000 ) ( 140.000000 -140.000000 -1145.000000 ) ( 140.000000 -140.000000 -985.000000 ) ( ( -0.003983 0.005904 -4.144241 ) ( 0.005932 0.003981 -4.282096 ) ) 21bjerec/21wval01 0 0 0 ( 141.314844 -136.222278 -985.000000 ) ( 141.314844 -136.222278 -1145.000000 ) ( 526.314844 -270.222278 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 141.314844 -136.222278 -985.000000 ) ( 140.000000 -140.000000 -985.000000 ) ( 140.000000 -140.000000 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 141.314844 -136.222278 -1145.000000 ) ( 140.000000 -140.000000 -1145.000000 ) ( 525.000000 -274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 526.314844 -270.222278 -1260.000000 ) ( 525.000000 -274.000000 -1260.000000 ) ( 140.000000 -140.000000 -985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (83/70) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (40.000000, 40.000000, -40.000000) / (1015.000000, 875.000000, 875.000000) // --> Vector info: d1 = 0.710941, 0.710941, 1.278796. Determinants: 79.499709, 0.000000, -11142.531750, -11200.000000 // --> Vector info: d2 = 1.913150, 0.913150, 0.913150. Determinants: 0.000000, -80.000000, 59772.719213, -11200.000000 ( -40.000000 -105.000000 -875.000000 ) ( 40.000000 -105.000000 -875.000000 ) ( 40.000000 -105.000000 -1015.000000 ) ( ( -0.007098 0.000000 0.994869 ) ( 0.000000 0.007143 -5.336850 ) ) 21bjerec/21wval01 0 0 0 ( 40.000000 -101.000000 -1015.000000 ) ( 40.000000 -101.000000 -875.000000 ) ( -40.000000 -101.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 -101.000000 -1015.000000 ) ( 40.000000 -105.000000 -1015.000000 ) ( 40.000000 -105.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 -101.000000 -875.000000 ) ( 40.000000 -105.000000 -875.000000 ) ( -40.000000 -105.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 -101.000000 -875.000000 ) ( -40.000000 -105.000000 -875.000000 ) ( -40.000000 -105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 -101.000000 -1015.000000 ) ( -40.000000 -105.000000 -1015.000000 ) ( 40.000000 -105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (85/71) # points: 3 { brushDef { // Surface normal: 0.330056, -0.943961, 0.000000 // RotY/Z : 0.000000 / -1.234433. Vector texS/T: (0.943961, 0.330056, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-178.362463, -178.362463, -329.851737) / (985.000000, 630.000000, 1087.000000) // --> Vector info: d1 = 1.757740, 0.960938, 0.960938. Determinants: -364.138773, -120.707035, -40581.224410, -53778.692109 // --> Vector info: d2 = 1.592728, 4.000000, 0.561457. Determinants: -120.559384, 364.675865, -466363.832196, -53778.692109 ( -283.000000 -190.000000 -1087.000000 ) ( -140.000000 -140.000000 -630.000000 ) ( -140.000000 -140.000000 -985.000000 ) ( ( 0.006771 0.002245 0.754597 ) ( 0.002242 -0.006781 8.671907 ) ) 21bjerec/21wval01 0 0 0 ( -141.320225 -136.224155 -985.000000 ) ( -141.320225 -136.224155 -630.000000 ) ( -284.320225 -186.224155 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.320225 -136.224155 -985.000000 ) ( -140.000000 -140.000000 -985.000000 ) ( -140.000000 -140.000000 -630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.320225 -136.224155 -630.000000 ) ( -140.000000 -140.000000 -630.000000 ) ( -283.000000 -190.000000 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.320225 -186.224155 -1087.000000 ) ( -283.000000 -190.000000 -1087.000000 ) ( -140.000000 -140.000000 -985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (86/72) # points: 4 { brushDef { // Surface normal: 0.223461, 0.223461, 0.948752 // RotY/Z : -1.249263 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.670869, 0.670869, -0.316022) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (-289.913780, 241.830519, 495.681854) / (-243.851380, -243.851380, -797.610805) // --> Vector info: d1 = 6.091882, 2.290883, 0.481725. Determinants: 2104.839109, 2.879340, -1182882.003903, -294458.417139 // --> Vector info: d2 = 4.103427, 4.103428, 0.150579. Determinants: -0.000532, -2101.905374, -1720841.279657, -294458.417139 ( -1217.000000 -516.000000 -1155.000000 ) ( -666.000000 -324.000000 -1330.000000 ) ( -290.000000 -700.000000 -1330.000000 ) ( ( -0.007148 -0.000010 4.017144 ) ( 0.000000 0.007138 5.844089 ) ) 21bjerec/20Wcata2 0 0 0 ( -290.893844 -700.893844 -1333.795008 ) ( -666.893844 -324.893844 -1333.795008 ) ( -1217.893844 -516.893844 -1158.795008 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -290.893844 -700.893844 -1333.795008 ) ( -290.000000 -700.000000 -1330.000000 ) ( -666.000000 -324.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -666.893844 -324.893844 -1333.795008 ) ( -666.000000 -324.000000 -1330.000000 ) ( -1217.000000 -516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1217.893844 -516.893844 -1158.795008 ) ( -1217.000000 -516.000000 -1155.000000 ) ( -741.000000 -992.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -741.893844 -992.893844 -1158.795008 ) ( -741.000000 -992.000000 -1155.000000 ) ( -290.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (88/73) # points: 6 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (282.842712, -282.842712, -579.827561) / (-70.000000, -70.000000, 140.000000) // --> Vector info: d1 = 3.000000, 7.041626, 9.162949. Determinants: 848.741555, 0.300793, -596421.125870, -118793.939239 // --> Vector info: d2 = 0.000000, 0.000000, 1.500000. Determinants: 0.000000, -848.528053, -59396.967454, -118793.939239 ( -580.000000 -1400.000000 -140.000000 ) ( -790.000000 -1190.000000 70.000000 ) ( -1190.000000 -790.000000 70.000000 ) ( ( -0.007145 -0.000003 5.020636 ) ( 0.000000 0.007143 0.500000 ) ) 21bjerec/20Wcata2 0 0 0 ( -1192.828427 -792.828427 70.000000 ) ( -792.828427 -1192.828427 70.000000 ) ( -582.828427 -1402.828427 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1192.828427 -792.828427 70.000000 ) ( -1190.000000 -790.000000 70.000000 ) ( -790.000000 -1190.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -792.828427 -1192.828427 70.000000 ) ( -790.000000 -1190.000000 70.000000 ) ( -580.000000 -1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -582.828427 -1402.828427 -140.000000 ) ( -580.000000 -1400.000000 -140.000000 ) ( -580.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -582.828427 -1402.828427 -910.000000 ) ( -580.000000 -1400.000000 -910.000000 ) ( -1400.000000 -580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1402.828427 -582.828427 -910.000000 ) ( -1400.000000 -580.000000 -910.000000 ) ( -1400.000000 -580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1402.828427 -582.828427 -140.000000 ) ( -1400.000000 -580.000000 -140.000000 ) ( -1190.000000 -790.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (90/74) # points: 6 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (-579.827561, -579.827561, 579.827561) / (140.000000, 910.000000, 910.000000) // --> Vector info: d1 = 8.629524, 8.629511, 0.345239. Determinants: 6378.889590, 0.015483, -4006945.595302, -892934.443282 // --> Vector info: d2 = 2.499988, 7.999988, 7.999967. Determinants: 0.015785, -6378.103166, -1339381.441354, -892934.443282 ( 580.000000 -1400.000000 -910.000000 ) ( 1400.000000 -580.000000 -910.000000 ) ( 1400.000000 -580.000000 -140.000000 ) ( ( -0.007144 0.000000 4.487391 ) ( 0.000000 0.007143 1.499977 ) ) 21bjerec/20Wcata2 0 0 0 ( 1402.828427 -582.828427 -140.000000 ) ( 1402.828427 -582.828427 -910.000000 ) ( 582.828427 -1402.828427 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1402.828427 -582.828427 -140.000000 ) ( 1400.000000 -580.000000 -140.000000 ) ( 1400.000000 -580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1402.828427 -582.828427 -910.000000 ) ( 1400.000000 -580.000000 -910.000000 ) ( 580.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.828427 -1402.828427 -910.000000 ) ( 580.000000 -1400.000000 -910.000000 ) ( 580.000000 -1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.828427 -1402.828427 -140.000000 ) ( 580.000000 -1400.000000 -140.000000 ) ( 790.000000 -1190.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 792.828427 -1192.828427 70.000000 ) ( 790.000000 -1190.000000 70.000000 ) ( 1190.000000 -790.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1192.828427 -792.828427 70.000000 ) ( 1190.000000 -790.000000 70.000000 ) ( 1400.000000 -580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (91/75) # points: 8 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Fyelf2]: 128.000000/128.000000 // --> Vector A/B: (-790.000000, -1190.000000, -1190.000000) / (-1190.000000, -790.000000, 790.000000) // --> Vector info: d1 = 0.203846, 1.632836, 7.273892. Determinants: 1.382540, -2256.422425, -2812881.062028, -632000.000000 // --> Vector info: d2 = 1.647804, 0.219476, 0.220786. Determinants: -2257.281483, -0.523947, -2825287.858323, -632000.000000 ( -790.000000 -1190.000000 70.000000 ) ( 790.000000 -1190.000000 70.000000 ) ( 1190.000000 -790.000000 70.000000 ) ( ( -0.000002 0.003570 4.450761 ) ( 0.003572 0.000001 4.470392 ) ) 21bjerec/20Fyelf2 0 0 0 ( 1190.000000 -790.000000 74.000000 ) ( 790.000000 -1190.000000 74.000000 ) ( -790.000000 -1190.000000 74.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 -790.000000 74.000000 ) ( 1190.000000 -790.000000 70.000000 ) ( 790.000000 -1190.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 790.000000 -1190.000000 74.000000 ) ( 790.000000 -1190.000000 70.000000 ) ( -790.000000 -1190.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -790.000000 -1190.000000 74.000000 ) ( -790.000000 -1190.000000 70.000000 ) ( -1190.000000 -790.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 -790.000000 74.000000 ) ( -1190.000000 -790.000000 70.000000 ) ( -1190.000000 -507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 -507.000000 74.000000 ) ( -1190.000000 -507.000000 70.000000 ) ( -967.000000 -429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -967.000000 -429.000000 74.000000 ) ( -967.000000 -429.000000 70.000000 ) ( 967.000000 -429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 967.000000 -429.000000 74.000000 ) ( 967.000000 -429.000000 70.000000 ) ( 1190.000000 -507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 -507.000000 74.000000 ) ( 1190.000000 -507.000000 70.000000 ) ( 1190.000000 -790.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (92/76) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (790.000000, -790.000000, -580.000000) / (791.959595, 791.959595, 1088.944443) // --> Vector info: d1 = 0.000000, 11.284273, 9.784272. Determinants: 3351.258147, 0.304145, -2647734.806408, -469236.059995 // --> Vector info: d2 = 1.000000, 1.000000, 3.121320. Determinants: 0.000000, -3351.685797, 2185163.721510, -469236.059995 ( 580.000000 -1400.000000 -140.000000 ) ( 790.000000 -1190.000000 70.000000 ) ( -790.000000 -1190.000000 70.000000 ) ( ( -0.007142 -0.000001 5.642650 ) ( 0.000000 0.007143 -4.656854 ) ) 21bjerec/20Wcata2 0 0 0 ( -790.000000 -1192.828427 72.828427 ) ( 790.000000 -1192.828427 72.828427 ) ( 580.000000 -1402.828427 -137.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -790.000000 -1192.828427 72.828427 ) ( -790.000000 -1190.000000 70.000000 ) ( 790.000000 -1190.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 790.000000 -1192.828427 72.828427 ) ( 790.000000 -1190.000000 70.000000 ) ( 580.000000 -1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.000000 -1402.828427 -137.171573 ) ( 580.000000 -1400.000000 -140.000000 ) ( -580.000000 -1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -580.000000 -1402.828427 -137.171573 ) ( -580.000000 -1400.000000 -140.000000 ) ( -790.000000 -1190.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (93/77) # points: 4 { brushDef { // Surface normal: 0.000000, 0.514496, 0.857493 // RotY/Z : -1.030377 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.857493, -0.514496) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (149.000000, 114.000000, 114.000000) / (-732.298959, -732.298959, 84.034307) // --> Vector info: d1 = 0.781250, 1.031250, 1.031250. Determinants: 204.083316, 0.000000, -52730.026854, -28571.664285 // --> Vector info: d2 = 1.000000, 1.000000, 6.830949. Determinants: 0.000000, -204.083242, -178021.596496, -28571.664285 ( -114.000000 -700.000000 -1330.000000 ) ( -114.000000 -1400.000000 -910.000000 ) ( -149.000000 -1400.000000 -910.000000 ) ( ( -0.007143 0.000000 1.845536 ) ( 0.000000 0.007143 6.230704 ) ) 21bjerec/21wval01 0 0 0 ( -149.000000 -1402.057983 -913.429972 ) ( -114.000000 -1402.057983 -913.429972 ) ( -114.000000 -702.057983 -1333.429972 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -1402.057983 -913.429972 ) ( -149.000000 -1400.000000 -910.000000 ) ( -114.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 -1402.057983 -913.429972 ) ( -114.000000 -1400.000000 -910.000000 ) ( -114.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 -702.057983 -1333.429972 ) ( -114.000000 -700.000000 -1330.000000 ) ( -149.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -702.057983 -1333.429972 ) ( -149.000000 -700.000000 -1330.000000 ) ( -149.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (94/78) # points: 5 { brushDef { // Surface normal: 0.000000, 0.514805, 0.857307 // RotY/Z : -1.030016 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.857307, -0.514805) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (-149.000000, -580.000000, -741.000000) / (-731.758150, -731.758150, -255.849545) // --> Vector info: d1 = 0.250000, 3.329635, 4.478526. Determinants: 1465.624751, 0.649108, 167573.925828, -205116.608613 // --> Vector info: d2 = 0.000000, 0.000013, 3.401403. Determinants: 0.006072, -1465.997221, -1072754.509440, -205116.608613 ( 741.000000 -992.000000 -1155.000000 ) ( 580.000000 -1400.000000 -910.000000 ) ( 149.000000 -1400.000000 -910.000000 ) ( ( -0.007145 -0.000003 -0.816969 ) ( 0.000000 0.007147 5.229974 ) ) 21bjerec/20Wcata2 0 0 0 ( 149.000000 -1402.059219 -913.429230 ) ( 580.000000 -1402.059219 -913.429230 ) ( 741.000000 -994.059219 -1158.429230 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -1402.059219 -913.429230 ) ( 149.000000 -1400.000000 -910.000000 ) ( 580.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.000000 -1402.059219 -913.429230 ) ( 580.000000 -1400.000000 -910.000000 ) ( 741.000000 -992.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 741.000000 -994.059219 -1158.429230 ) ( 741.000000 -992.000000 -1155.000000 ) ( 290.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 290.000000 -702.059219 -1333.429230 ) ( 290.000000 -700.000000 -1330.000000 ) ( 149.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -702.059219 -1333.429230 ) ( 149.000000 -700.000000 -1330.000000 ) ( 149.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (95/79) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (114.000000, 580.000000, 580.000000) / (910.000000, 910.000000, 140.000000) // --> Vector info: d1 = 3.375000, 0.045365, 0.045379. Determinants: 2563.819058, 0.006666, -1503298.938690, -358820.000000 // --> Vector info: d2 = 6.000000, 5.999991, 0.499991. Determinants: 0.006611, -2563.000000, 179409.246326, -358820.000000 ( -580.000000 -1400.000000 -140.000000 ) ( -580.000000 -1400.000000 -910.000000 ) ( -114.000000 -1400.000000 -910.000000 ) ( ( -0.007145 0.000000 4.189563 ) ( 0.000000 0.007143 -0.499998 ) ) 21bjerec/20Wcata2 0 0 0 ( -114.000000 -1404.000000 -910.000000 ) ( -580.000000 -1404.000000 -910.000000 ) ( -580.000000 -1404.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 -1404.000000 -910.000000 ) ( -114.000000 -1400.000000 -910.000000 ) ( -580.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -580.000000 -1404.000000 -910.000000 ) ( -580.000000 -1400.000000 -910.000000 ) ( -580.000000 -1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -580.000000 -1404.000000 -140.000000 ) ( -580.000000 -1400.000000 -140.000000 ) ( -245.000000 -1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -1404.000000 -140.000000 ) ( -245.000000 -1400.000000 -140.000000 ) ( -114.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (96/80) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (-114.000000, 114.000000, 245.000000) / (910.000000, 910.000000, 140.000000) // --> Vector info: d1 = 3.000000, 1.375000, 0.437500. Determinants: 1251.250000, -0.875000, -383241.250000, -175560.000000 // --> Vector info: d2 = 6.000000, 6.000000, 0.500000. Determinants: 0.000000, -1254.000000, 87780.000000, -175560.000000 ( -245.000000 -1400.000000 -140.000000 ) ( -114.000000 -1400.000000 -910.000000 ) ( 114.000000 -1400.000000 -910.000000 ) ( ( -0.007127 0.000005 2.182965 ) ( 0.000000 0.007143 -0.500000 ) ) 21bjerec/20Wcata2 0 0 0 ( 114.000000 -1404.000000 -910.000000 ) ( -114.000000 -1404.000000 -910.000000 ) ( -245.000000 -1404.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1404.000000 -910.000000 ) ( 114.000000 -1400.000000 -910.000000 ) ( -114.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 -1404.000000 -910.000000 ) ( -114.000000 -1400.000000 -910.000000 ) ( -245.000000 -1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -1404.000000 -140.000000 ) ( -245.000000 -1400.000000 -140.000000 ) ( 245.000000 -1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 -1404.000000 -140.000000 ) ( 245.000000 -1400.000000 -140.000000 ) ( 114.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (97/81) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Fstn1]: 128.000000/128.000000 // --> Vector A/B: (-131.000000, -324.000000, -700.000000) / (-114.000000, -666.000000, -290.000000) // --> Vector info: d1 = 0.260407, 3.532030, 4.368978. Determinants: 1692.125633, 1068.599082, 270543.419765, -280120.000000 // --> Vector info: d2 = 3.137150, 0.536903, 4.243886. Determinants: 1068.561437, -1693.140828, -931815.045212, -280120.000000 ( -290.000000 -700.000000 -1330.000000 ) ( -666.000000 -324.000000 -1330.000000 ) ( -114.000000 -131.000000 -1330.000000 ) ( ( -0.006041 -0.003815 -0.965813 ) ( -0.003815 0.006044 3.326485 ) ) 21bjerec/20Fstn1 0 0 0 ( -114.000000 -131.000000 -1334.000000 ) ( -666.000000 -324.000000 -1334.000000 ) ( -290.000000 -700.000000 -1334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 -131.000000 -1334.000000 ) ( -114.000000 -131.000000 -1330.000000 ) ( -666.000000 -324.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -666.000000 -324.000000 -1334.000000 ) ( -666.000000 -324.000000 -1330.000000 ) ( -290.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -290.000000 -700.000000 -1334.000000 ) ( -290.000000 -700.000000 -1330.000000 ) ( -114.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 -700.000000 -1334.000000 ) ( -114.000000 -700.000000 -1330.000000 ) ( -114.000000 -131.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (98/82) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-131.000000, -105.000000, -105.000000) / (114.000000, 40.000000, -40.000000) // --> Vector info: d1 = 0.737415, 0.553439, 0.554021. Determinants: 14.761143, 0.015125, 398.161556, -2080.000000 // --> Vector info: d2 = 2.286873, 1.758175, 1.190388. Determinants: 0.279587, -14.762466, -3037.148518, -2080.000000 ( -40.000000 -105.000000 -1330.000000 ) ( 40.000000 -105.000000 -1330.000000 ) ( 114.000000 -131.000000 -1330.000000 ) ( ( -0.007097 -0.000007 -0.191424 ) ( -0.000134 0.007097 1.460168 ) ) 21bjerec/00wtempl 0 0 0 ( 114.000000 -131.000000 -1334.000000 ) ( 40.000000 -105.000000 -1334.000000 ) ( -40.000000 -105.000000 -1334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -131.000000 -1334.000000 ) ( 114.000000 -131.000000 -1330.000000 ) ( 40.000000 -105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 -105.000000 -1334.000000 ) ( 40.000000 -105.000000 -1330.000000 ) ( -40.000000 -105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 -105.000000 -1334.000000 ) ( -40.000000 -105.000000 -1330.000000 ) ( -114.000000 -131.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 -131.000000 -1334.000000 ) ( -114.000000 -131.000000 -1330.000000 ) ( -114.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 -700.000000 -1334.000000 ) ( -114.000000 -700.000000 -1330.000000 ) ( 114.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -700.000000 -1334.000000 ) ( 114.000000 -700.000000 -1330.000000 ) ( 114.000000 -131.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (99/83) # points: 4 { brushDef { // Surface normal: -0.330350, -0.943858, 0.000000 // RotY/Z : 0.000000 / -1.907471. Vector texS/T: (0.943858, -0.330350, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval02]: 128.000000/128.000000 // --> Vector A/B: (178.389229, 178.389229, 72.441129) / (1330.000000, 315.000000, 362.000000) // --> Vector info: d1 = 0.809214, 0.809214, 1.567673. Determinants: 769.835734, 0.000000, -224351.135073, -107537.322010 // --> Vector info: d2 = 8.000000, 0.750000, 1.083333. Determinants: -2.417473, -768.123729, 161737.234133, -107537.322010 ( 40.000000 -105.000000 -362.000000 ) ( 140.000000 -140.000000 -315.000000 ) ( 140.000000 -140.000000 -1330.000000 ) ( ( -0.007159 0.000000 2.086263 ) ( 0.000022 0.007143 -1.504010 ) ) 21bjerec/21wval02 0 0 0 ( 141.321402 -136.224567 -1330.000000 ) ( 141.321402 -136.224567 -315.000000 ) ( 41.321402 -101.224567 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 141.321402 -136.224567 -1330.000000 ) ( 140.000000 -140.000000 -1330.000000 ) ( 140.000000 -140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 141.321402 -136.224567 -315.000000 ) ( 140.000000 -140.000000 -315.000000 ) ( 40.000000 -105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 41.321402 -101.224567 -362.000000 ) ( 40.000000 -105.000000 -362.000000 ) ( 40.000000 -105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 41.321402 -101.224567 -1330.000000 ) ( 40.000000 -105.000000 -1330.000000 ) ( 140.000000 -140.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (100/84) # points: 4 { brushDef { // Surface normal: 0.000000, -0.800000, -0.600000 // RotY/Z : 0.643501 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.600000, -0.800000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-140.000000, -40.000000, 40.000000) / (-313.400000, 226.600000, 226.600000) // --> Vector info: d1 = 2.994869, 2.278796, 1.710941. Determinants: 306.641768, 0.500273, -86291.697290, -43200.000000 // --> Vector info: d2 = 0.413150, 4.267316, 4.267316. Determinants: 0.000000, -308.333282, -114479.723648, -43200.000000 ( 40.000000 -105.000000 -362.000000 ) ( -40.000000 -105.000000 -362.000000 ) ( -140.000000 -429.000000 70.000000 ) ( ( -0.007098 -0.000012 1.997493 ) ( 0.000000 0.007137 2.649994 ) ) 21bjerec/21wval01 0 0 0 ( -140.000000 -425.800000 72.400000 ) ( -40.000000 -101.800000 -359.600000 ) ( 40.000000 -101.800000 -359.600000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -425.800000 72.400000 ) ( -140.000000 -429.000000 70.000000 ) ( -40.000000 -105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 -101.800000 -359.600000 ) ( -40.000000 -105.000000 -362.000000 ) ( 40.000000 -105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 -101.800000 -359.600000 ) ( 40.000000 -105.000000 -362.000000 ) ( 140.000000 -429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 -425.800000 72.400000 ) ( 140.000000 -429.000000 70.000000 ) ( -140.000000 -429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (101/85) # points: 3 { brushDef { // Surface normal: 0.000000, -0.800000, -0.600000 // RotY/Z : 0.643501 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.600000, -0.800000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (40.000000, 967.000000, 140.000000) / (226.600000, -313.400000, -313.400000) // --> Vector info: d1 = 0.968750, 0.968750, 3.939872. Determinants: 1604.405990, 2754.229888, -1120909.135160, -446580.000000 // --> Vector info: d2 = 7.828475, 0.165073, 5.271173. Determinants: 2757.294046, -1604.278351, -3242802.440131, -446580.000000 ( 140.000000 -429.000000 70.000000 ) ( 967.000000 -429.000000 70.000000 ) ( 40.000000 -105.000000 -362.000000 ) ( ( -0.003593 -0.006167 2.509985 ) ( -0.006174 0.003592 7.261414 ) ) 21bjerec/21wval01 0 0 0 ( 40.000000 -101.800000 -359.600000 ) ( 967.000000 -425.800000 72.400000 ) ( 140.000000 -425.800000 72.400000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 -101.800000 -359.600000 ) ( 40.000000 -105.000000 -362.000000 ) ( 967.000000 -429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 967.000000 -425.800000 72.400000 ) ( 967.000000 -429.000000 70.000000 ) ( 140.000000 -429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 -425.800000 72.400000 ) ( 140.000000 -429.000000 70.000000 ) ( 40.000000 -105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (102/86) # points: 3 { brushDef { // Surface normal: 0.000000, -0.800000, -0.600000 // RotY/Z : 0.643501 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.600000, -0.800000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-140.000000, -967.000000, -40.000000) / (-313.400000, -313.400000, 226.600000) // --> Vector info: d1 = 3.900809, 0.929688, 0.929687. Determinants: -1604.405344, 2754.229866, -1103464.199653, -446580.000000 // --> Vector info: d2 = 2.893899, 8.000000, 0.336598. Determinants: 2757.294304, 1604.277903, -403555.713456, -446580.000000 ( -40.000000 -105.000000 -362.000000 ) ( -967.000000 -429.000000 70.000000 ) ( -140.000000 -429.000000 70.000000 ) ( ( 0.003593 -0.006167 2.470922 ) ( -0.006174 -0.003592 0.903658 ) ) 21bjerec/21wval01 0 0 0 ( -140.000000 -425.800000 72.400000 ) ( -967.000000 -425.800000 72.400000 ) ( -40.000000 -101.800000 -359.600000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -425.800000 72.400000 ) ( -140.000000 -429.000000 70.000000 ) ( -967.000000 -429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -967.000000 -425.800000 72.400000 ) ( -967.000000 -429.000000 70.000000 ) ( -40.000000 -105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 -101.800000 -359.600000 ) ( -40.000000 -105.000000 -362.000000 ) ( -140.000000 -429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (103/87) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (105.000000, 44.000000, 44.000000) / (362.000000, 560.000000, 875.000000) // --> Vector info: d1 = 0.945318, 1.382816, 1.382813. Determinants: 137.812466, 0.000174, -32634.661611, -19215.000000 // --> Vector info: d2 = 0.246481, 1.663150, 3.913149. Determinants: 0.750597, -137.249986, 44869.546289, -19215.000000 ( 40.000000 -44.000000 -875.000000 ) ( 40.000000 -44.000000 -560.000000 ) ( 40.000000 -105.000000 -362.000000 ) ( ( -0.007172 0.000000 1.698395 ) ( -0.000039 0.007143 -2.335131 ) ) 21bjerec/21wval01 0 0 0 ( 44.000000 -105.000000 -362.000000 ) ( 44.000000 -44.000000 -560.000000 ) ( 44.000000 -44.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -105.000000 -362.000000 ) ( 40.000000 -105.000000 -362.000000 ) ( 40.000000 -44.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -44.000000 -560.000000 ) ( 40.000000 -44.000000 -560.000000 ) ( 40.000000 -44.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -44.000000 -875.000000 ) ( 40.000000 -44.000000 -875.000000 ) ( 40.000000 -105.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -105.000000 -875.000000 ) ( 40.000000 -105.000000 -875.000000 ) ( 40.000000 -105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (104/88) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (40.000000, 40.000000, -40.000000) / (875.000000, 560.000000, 560.000000) // --> Vector info: d1 = 0.710941, 0.710941, 1.278796. Determinants: 178.874345, 0.000000, -25070.696437, -25200.000000 // --> Vector info: d2 = 2.913150, 0.663150, 0.663150. Determinants: 0.000000, -180.000000, 84088.624134, -25200.000000 ( -40.000000 -44.000000 -560.000000 ) ( 40.000000 -44.000000 -560.000000 ) ( 40.000000 -44.000000 -875.000000 ) ( ( -0.007098 0.000000 0.994869 ) ( 0.000000 0.007143 -3.336850 ) ) 21bjerec/21wval01 0 0 0 ( 40.000000 -40.000000 -875.000000 ) ( 40.000000 -40.000000 -560.000000 ) ( -40.000000 -40.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 -40.000000 -875.000000 ) ( 40.000000 -44.000000 -875.000000 ) ( 40.000000 -44.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 -40.000000 -560.000000 ) ( 40.000000 -44.000000 -560.000000 ) ( -40.000000 -44.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 -40.000000 -560.000000 ) ( -40.000000 -44.000000 -560.000000 ) ( -40.000000 -44.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 -40.000000 -875.000000 ) ( -40.000000 -44.000000 -875.000000 ) ( 40.000000 -44.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (105/89) # points: 4 { brushDef { // Surface normal: 0.000000, -0.955675, -0.294425 // RotY/Z : 0.298854 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.294425, -0.955675) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-40.000000, 40.000000, 40.000000) / (522.223070, 522.223070, 315.039576) // --> Vector info: d1 = 1.278792, 0.710938, 0.710941. Determinants: 117.650183, 0.000305, -16489.727783, -16574.679484 // --> Vector info: d2 = 1.750000, 1.749999, 0.267314. Determinants: 0.000296, -118.614769, 32937.691403, -16574.679484 ( 40.000000 -105.000000 -362.000000 ) ( 40.000000 -44.000000 -560.000000 ) ( -40.000000 -44.000000 -560.000000 ) ( ( -0.007098 0.000000 0.994875 ) ( 0.000000 0.007156 -1.987229 ) ) 21bjerec/21wval01 0 0 0 ( -40.000000 -40.177302 -558.822300 ) ( 40.000000 -40.177302 -558.822300 ) ( 40.000000 -101.177302 -360.822300 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 -40.177302 -558.822300 ) ( -40.000000 -44.000000 -560.000000 ) ( 40.000000 -44.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 -40.177302 -558.822300 ) ( 40.000000 -44.000000 -560.000000 ) ( 40.000000 -105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 -101.177302 -360.822300 ) ( 40.000000 -105.000000 -362.000000 ) ( -40.000000 -105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 -101.177302 -360.822300 ) ( -40.000000 -105.000000 -362.000000 ) ( -40.000000 -44.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (107/90) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-105.000000, -44.000000, -44.000000) / (875.000000, 875.000000, 560.000000) // --> Vector info: d1 = 1.044421, 0.606921, 0.606921. Determinants: 137.812520, 0.000000, -5598.243354, -19215.000000 // --> Vector info: d2 = 3.913150, 3.913150, 1.663150. Determinants: 0.000000, -137.250000, 44902.575902, -19215.000000 ( -40.000000 -44.000000 -560.000000 ) ( -40.000000 -44.000000 -875.000000 ) ( -40.000000 -105.000000 -875.000000 ) ( ( -0.007172 0.000000 0.291348 ) ( 0.000000 0.007143 -2.336850 ) ) 21bjerec/21wval01 0 0 0 ( -44.000000 -105.000000 -875.000000 ) ( -44.000000 -44.000000 -875.000000 ) ( -44.000000 -44.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 -105.000000 -875.000000 ) ( -40.000000 -105.000000 -875.000000 ) ( -40.000000 -44.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 -44.000000 -875.000000 ) ( -40.000000 -44.000000 -875.000000 ) ( -40.000000 -44.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 -44.000000 -560.000000 ) ( -40.000000 -44.000000 -560.000000 ) ( -40.000000 -105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 -105.000000 -362.000000 ) ( -40.000000 -105.000000 -362.000000 ) ( -40.000000 -105.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (108/91) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (-105.000000, -105.000000, -44.000000) / (-40.000000, 40.000000, 40.000000) // --> Vector info: d1 = 0.000000, 0.567855, 0.567855. Determinants: 0.000000, -34.639155, -1385.566181, -4880.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.437500. Determinants: -35.000003, 0.000000, -3675.000110, -4880.000000 ( 40.000000 -44.000000 -875.000000 ) ( 40.000000 -105.000000 -875.000000 ) ( -40.000000 -105.000000 -875.000000 ) ( ( 0.000000 0.007098 0.283927 ) ( 0.007172 0.000000 0.753074 ) ) 21bjerec/20Wcata2 0 0 0 ( -40.000000 -105.000000 -879.000000 ) ( 40.000000 -105.000000 -879.000000 ) ( 40.000000 -44.000000 -879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 -105.000000 -879.000000 ) ( -40.000000 -105.000000 -875.000000 ) ( 40.000000 -105.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 -105.000000 -879.000000 ) ( 40.000000 -105.000000 -875.000000 ) ( 40.000000 -44.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 -44.000000 -879.000000 ) ( 40.000000 -44.000000 -875.000000 ) ( -40.000000 -44.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 -44.000000 -879.000000 ) ( -40.000000 -44.000000 -875.000000 ) ( -40.000000 -105.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (109/92) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1400.000000, 700.000000, 700.000000) / (-114.000000, -114.000000, 114.000000) // --> Vector info: d1 = 1.483587, 6.483582, 6.482471. Determinants: 1139.998696, 0.777055, -1832690.117934, -159600.000000 // --> Vector info: d2 = 0.664972, 0.668388, 2.293386. Determinants: 0.778862, -1137.498666, -236894.834859, -159600.000000 ( 114.000000 700.000000 -1330.000000 ) ( -114.000000 700.000000 -1330.000000 ) ( -114.000000 1400.000000 -1330.000000 ) ( ( -0.007143 -0.000005 11.483021 ) ( -0.000005 0.007127 1.484303 ) ) 21bjerec/00wtempl 0 0 0 ( -114.000000 1400.000000 -1334.000000 ) ( -114.000000 700.000000 -1334.000000 ) ( 114.000000 700.000000 -1334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 1400.000000 -1334.000000 ) ( -114.000000 1400.000000 -1330.000000 ) ( -114.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 700.000000 -1334.000000 ) ( -114.000000 700.000000 -1330.000000 ) ( 114.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 700.000000 -1334.000000 ) ( 114.000000 700.000000 -1330.000000 ) ( 114.000000 1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 1400.000000 -1334.000000 ) ( 114.000000 1400.000000 -1330.000000 ) ( 35.000000 1505.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 1505.000000 -1334.000000 ) ( 35.000000 1505.000000 -1330.000000 ) ( -35.000000 1505.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 1505.000000 -1334.000000 ) ( -35.000000 1505.000000 -1330.000000 ) ( -114.000000 1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (110/93) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fyelf3]: 128.000000/128.000000 // --> Vector A/B: (1400.000000, 700.000000, 1400.000000) / (910.000000, 1330.000000, 1330.000000) // --> Vector info: d1 = 1.000000, 6.830949, 2.543488. Determinants: 1800.733938, -1080.441616, -1831825.502555, -294000.000000 // --> Vector info: d2 = 0.507813, 0.507813, 3.080292. Determinants: -1080.440983, -1800.735054, 3001989.294773, -294000.000000 ( -114.000000 1400.000000 -1330.000000 ) ( -114.000000 700.000000 -1330.000000 ) ( -114.000000 1400.000000 -910.000000 ) ( ( -0.006125 0.003675 6.230699 ) ( 0.003675 0.006125 -10.210848 ) ) 21bjerec/20Fyelf3 0 0 0 ( -118.000000 1400.000000 -910.000000 ) ( -118.000000 700.000000 -1330.000000 ) ( -118.000000 1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -118.000000 1400.000000 -910.000000 ) ( -114.000000 1400.000000 -910.000000 ) ( -114.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -118.000000 700.000000 -1330.000000 ) ( -114.000000 700.000000 -1330.000000 ) ( -114.000000 1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -118.000000 1400.000000 -1330.000000 ) ( -114.000000 1400.000000 -1330.000000 ) ( -114.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (112/94) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fyelf3]: 128.000000/128.000000 // --> Vector A/B: (-700.000000, -1400.000000, -1400.000000) / (1330.000000, 910.000000, 1330.000000) // --> Vector info: d1 = 0.000000, 5.830950, 4.287462. Determinants: 1800.734010, 1080.441616, -176473.632070, -294000.000000 // --> Vector info: d2 = 0.507813, 0.507813, 3.080292. Determinants: 1080.440983, -1800.735054, 3001989.294773, -294000.000000 ( 114.000000 1400.000000 -1330.000000 ) ( 114.000000 1400.000000 -910.000000 ) ( 114.000000 700.000000 -1330.000000 ) ( ( -0.006125 -0.003675 0.600250 ) ( -0.003675 0.006125 -10.210848 ) ) 21bjerec/20Fyelf3 0 0 0 ( 118.000000 700.000000 -1330.000000 ) ( 118.000000 1400.000000 -910.000000 ) ( 118.000000 1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 118.000000 700.000000 -1330.000000 ) ( 114.000000 700.000000 -1330.000000 ) ( 114.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 118.000000 1400.000000 -910.000000 ) ( 114.000000 1400.000000 -910.000000 ) ( 114.000000 1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 118.000000 1400.000000 -1330.000000 ) ( 114.000000 1400.000000 -1330.000000 ) ( 114.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (113/95) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-35.000000, 35.000000, 35.000000) / (1330.000000, 1330.000000, 1295.000000) // --> Vector info: d1 = 0.733242, 0.732897, 0.482899. Determinants: 0.012083, -17.499867, 21478.802454, -2450.000000 // --> Vector info: d2 = 0.258226, 0.758226, 0.758055. Determinants: -17.500000, -0.012016, -1229.172752, -2450.000000 ( 35.000000 1505.000000 -1295.000000 ) ( 35.000000 1505.000000 -1330.000000 ) ( -35.000000 1505.000000 -1330.000000 ) ( ( -0.000005 0.007143 -8.766858 ) ( 0.007143 0.000005 0.501703 ) ) 21bjerec/00wtempl 0 0 0 ( -35.000000 1509.000000 -1330.000000 ) ( 35.000000 1509.000000 -1330.000000 ) ( 35.000000 1509.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 1509.000000 -1330.000000 ) ( -35.000000 1505.000000 -1330.000000 ) ( 35.000000 1505.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 1509.000000 -1330.000000 ) ( 35.000000 1505.000000 -1330.000000 ) ( 35.000000 1505.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 1509.000000 -1295.000000 ) ( 35.000000 1505.000000 -1295.000000 ) ( -35.000000 1505.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 1509.000000 -1295.000000 ) ( -35.000000 1505.000000 -1295.000000 ) ( -35.000000 1505.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (114/96) # points: 4 { brushDef { // Surface normal: -0.799086, -0.601217, 0.000000 // RotY/Z : 0.000000 / -2.496569. Vector texS/T: (0.601217, -0.799086, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-1181.581584, -1181.581584, -1050.181432) / (1050.000000, 1330.000000, 1330.000000) // --> Vector info: d1 = 1.000000, 2.000000, 2.000000. Determinants: 0.000000, -131.400152, 101178.117199, -36792.042618 // --> Vector info: d2 = 0.539063, 0.539063, 1.007814. Determinants: -131.250300, 0.000000, -174916.151952, -36792.042618 ( 114.000000 1400.000000 -1330.000000 ) ( 35.000000 1505.000000 -1330.000000 ) ( 35.000000 1505.000000 -1050.000000 ) ( ( 0.000000 0.003571 -2.750000 ) ( 0.003567 0.000000 4.754184 ) ) 21bjerec/20Wsqwl1 0 0 0 ( 38.196343 1507.404868 -1050.000000 ) ( 38.196343 1507.404868 -1330.000000 ) ( 117.196343 1402.404868 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 38.196343 1507.404868 -1050.000000 ) ( 35.000000 1505.000000 -1050.000000 ) ( 35.000000 1505.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 38.196343 1507.404868 -1330.000000 ) ( 35.000000 1505.000000 -1330.000000 ) ( 114.000000 1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 117.196343 1402.404868 -1330.000000 ) ( 114.000000 1400.000000 -1330.000000 ) ( 114.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 117.196343 1402.404868 -910.000000 ) ( 114.000000 1400.000000 -910.000000 ) ( 35.000000 1505.000000 -1050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (115/97) # points: 4 { brushDef { // Surface normal: 0.000000, -0.800000, -0.600000 // RotY/Z : 0.643501 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.600000, -0.800000) // Texture width/height [20Fstn1]: 128.000000/128.000000 // --> Vector A/B: (114.000000, -114.000000, -35.000000) / (1568.000000, 1568.000000, 1743.000000) // --> Vector info: d1 = 2.195312, 0.570312, 1.132812. Determinants: -284.375000, 0.125000, -55370.218750, -39900.000000 // --> Vector info: d2 = 2.007815, 2.007815, 0.757813. Determinants: 0.000000, 285.000435, -526992.485965, -39900.000000 ( -35.000000 1505.000000 -1050.000000 ) ( -114.000000 1400.000000 -910.000000 ) ( 114.000000 1400.000000 -910.000000 ) ( ( 0.007127 -0.000003 1.387725 ) ( 0.000000 -0.007143 13.207832 ) ) 21bjerec/20Fstn1 0 0 0 ( 114.000000 1403.200000 -907.600000 ) ( -114.000000 1403.200000 -907.600000 ) ( -35.000000 1508.200000 -1047.600000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 1403.200000 -907.600000 ) ( 114.000000 1400.000000 -910.000000 ) ( -114.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 1403.200000 -907.600000 ) ( -114.000000 1400.000000 -910.000000 ) ( -35.000000 1505.000000 -1050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 1508.200000 -1047.600000 ) ( -35.000000 1505.000000 -1050.000000 ) ( 35.000000 1505.000000 -1050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 1508.200000 -1047.600000 ) ( 35.000000 1505.000000 -1050.000000 ) ( 114.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (116/98) # points: 4 { brushDef { // Surface normal: 0.799086, -0.601217, 0.000000 // RotY/Z : 0.000000 / -0.645023. Vector texS/T: (0.601217, 0.799086, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (1050.181432, 1050.181432, 1181.581584) / (910.000000, 1330.000000, 1330.000000) // --> Vector info: d1 = 1.500000, 0.000000, 0.000000. Determinants: 0.000000, 197.100237, -262143.317809, -55188.063927 // --> Vector info: d2 = 1.015626, 1.015626, 0.546875. Determinants: 196.875450, 0.000000, -262805.384677, -55188.063927 ( -35.000000 1505.000000 -1330.000000 ) ( -114.000000 1400.000000 -1330.000000 ) ( -114.000000 1400.000000 -910.000000 ) ( ( 0.000000 -0.003571 4.750000 ) ( -0.003567 0.000000 4.761997 ) ) 21bjerec/20Wsqwl1 0 0 0 ( -117.196343 1402.404868 -910.000000 ) ( -117.196343 1402.404868 -1330.000000 ) ( -38.196343 1507.404868 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -117.196343 1402.404868 -910.000000 ) ( -114.000000 1400.000000 -910.000000 ) ( -114.000000 1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -117.196343 1402.404868 -1330.000000 ) ( -114.000000 1400.000000 -1330.000000 ) ( -35.000000 1505.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.196343 1507.404868 -1330.000000 ) ( -35.000000 1505.000000 -1330.000000 ) ( -35.000000 1505.000000 -1050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.196343 1507.404868 -1050.000000 ) ( -35.000000 1505.000000 -1050.000000 ) ( -114.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (118/99) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (35.000000, 35.000000, -35.000000) / (1225.000000, 1050.000000, 1050.000000) // --> Vector info: d1 = 1.982901, 0.732902, 0.733243. Determinants: 0.059749, -87.499933, 82894.794500, -12250.000000 // --> Vector info: d2 = 0.757711, 0.756859, 0.256859. Determinants: -87.500000, -0.059681, -6146.355578, -12250.000000 ( -35.000000 1505.000000 -1050.000000 ) ( 35.000000 1505.000000 -1050.000000 ) ( 35.000000 1505.000000 -1225.000000 ) ( ( -0.000005 0.007143 -6.766922 ) ( 0.007143 0.000005 0.501743 ) ) 21bjerec/00wtempl 0 0 0 ( 35.000000 1509.000000 -1225.000000 ) ( 35.000000 1509.000000 -1050.000000 ) ( -35.000000 1509.000000 -1050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 1509.000000 -1225.000000 ) ( 35.000000 1505.000000 -1225.000000 ) ( 35.000000 1505.000000 -1050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 1509.000000 -1050.000000 ) ( 35.000000 1505.000000 -1050.000000 ) ( -35.000000 1505.000000 -1050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 1509.000000 -1050.000000 ) ( -35.000000 1505.000000 -1050.000000 ) ( -35.000000 1505.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 1509.000000 -1225.000000 ) ( -35.000000 1505.000000 -1225.000000 ) ( 35.000000 1505.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (119/100) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (-1505.000000, -1505.000000, -1540.000000) / (1295.000000, 1225.000000, 1225.000000) // --> Vector info: d1 = 1.000000, 1.500000, 1.500000. Determinants: 0.000000, 17.500017, -25112.520433, -2450.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 17.499984, 0.000004, 26337.469452, -2450.000000 ( -35.000000 -1540.000000 -1225.000000 ) ( -35.000000 -1505.000000 -1225.000000 ) ( -35.000000 -1505.000000 -1295.000000 ) ( ( 0.000000 -0.007143 10.250008 ) ( -0.007143 0.000000 -10.749988 ) ) 21bjerec/20Wcata2 0 0 0 ( -39.000000 -1505.000000 -1295.000000 ) ( -39.000000 -1505.000000 -1225.000000 ) ( -39.000000 -1540.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 -1505.000000 -1295.000000 ) ( -35.000000 -1505.000000 -1295.000000 ) ( -35.000000 -1505.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 -1505.000000 -1225.000000 ) ( -35.000000 -1505.000000 -1225.000000 ) ( -35.000000 -1540.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 -1540.000000 -1225.000000 ) ( -35.000000 -1540.000000 -1225.000000 ) ( -35.000000 -1540.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 -1540.000000 -1295.000000 ) ( -35.000000 -1540.000000 -1295.000000 ) ( -35.000000 -1505.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (120/101) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1505.000000, -1505.000000, -1540.000000) / (35.000000, -35.000000, -35.000000) // --> Vector info: d1 = 1.233240, 1.232901, 0.982903. Determinants: -17.499867, -0.011883, -29358.321586, -2450.000000 // --> Vector info: d2 = 0.262657, 0.762655, 0.762487. Determinants: -0.011749, 17.499933, -1273.690056, -2450.000000 ( 35.000000 -1540.000000 -1225.000000 ) ( 35.000000 -1505.000000 -1225.000000 ) ( -35.000000 -1505.000000 -1225.000000 ) ( ( 0.007143 0.000005 11.982988 ) ( 0.000005 -0.007143 0.519873 ) ) 21bjerec/00wtempl 0 0 0 ( -35.000000 -1505.000000 -1221.000000 ) ( 35.000000 -1505.000000 -1221.000000 ) ( 35.000000 -1540.000000 -1221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 -1505.000000 -1221.000000 ) ( -35.000000 -1505.000000 -1225.000000 ) ( 35.000000 -1505.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 -1505.000000 -1221.000000 ) ( 35.000000 -1505.000000 -1225.000000 ) ( 35.000000 -1540.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 -1540.000000 -1221.000000 ) ( 35.000000 -1540.000000 -1225.000000 ) ( -35.000000 -1540.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 -1540.000000 -1221.000000 ) ( -35.000000 -1540.000000 -1225.000000 ) ( -35.000000 -1505.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (121/102) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (1505.000000, 1505.000000, 1540.000000) / (1225.000000, 1295.000000, 1295.000000) // --> Vector info: d1 = 0.000000, 0.500000, 0.500000. Determinants: 0.000000, -17.500004, 21437.505379, -2450.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: -17.499984, -0.000018, 26337.497158, -2450.000000 ( 35.000000 -1540.000000 -1295.000000 ) ( 35.000000 -1505.000000 -1295.000000 ) ( 35.000000 -1505.000000 -1225.000000 ) ( ( 0.000000 0.007143 -8.750002 ) ( 0.007143 0.000000 -10.749999 ) ) 21bjerec/20Wcata2 0 0 0 ( 39.000000 -1505.000000 -1225.000000 ) ( 39.000000 -1505.000000 -1295.000000 ) ( 39.000000 -1540.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 39.000000 -1505.000000 -1225.000000 ) ( 35.000000 -1505.000000 -1225.000000 ) ( 35.000000 -1505.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 39.000000 -1505.000000 -1295.000000 ) ( 35.000000 -1505.000000 -1295.000000 ) ( 35.000000 -1540.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 39.000000 -1540.000000 -1295.000000 ) ( 35.000000 -1540.000000 -1295.000000 ) ( 35.000000 -1540.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 39.000000 -1540.000000 -1225.000000 ) ( 35.000000 -1540.000000 -1225.000000 ) ( 35.000000 -1505.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (122/103) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (-1505.000000, -1505.000000, -1540.000000) / (35.000000, -35.000000, -35.000000) // --> Vector info: d1 = 0.000000, 0.500000, 0.500000. Determinants: 0.000000, 17.500004, -612.500134, -2450.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 17.499984, 0.000018, 26337.474763, -2450.000000 ( -35.000000 -1540.000000 -1295.000000 ) ( -35.000000 -1505.000000 -1295.000000 ) ( 35.000000 -1505.000000 -1295.000000 ) ( ( 0.000000 -0.007143 0.250000 ) ( -0.007143 0.000000 -10.749990 ) ) 21bjerec/20Wcata2 0 0 0 ( 35.000000 -1505.000000 -1299.000000 ) ( -35.000000 -1505.000000 -1299.000000 ) ( -35.000000 -1540.000000 -1299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 -1505.000000 -1299.000000 ) ( 35.000000 -1505.000000 -1295.000000 ) ( -35.000000 -1505.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 -1505.000000 -1299.000000 ) ( -35.000000 -1505.000000 -1295.000000 ) ( -35.000000 -1540.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 -1540.000000 -1299.000000 ) ( -35.000000 -1540.000000 -1295.000000 ) ( 35.000000 -1540.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 -1540.000000 -1299.000000 ) ( 35.000000 -1540.000000 -1295.000000 ) ( 35.000000 -1505.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (124/104) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (35.000000, -35.000000, -35.000000) / (1225.000000, 1225.000000, 1295.000000) // --> Vector info: d1 = 0.000000, 0.500000, 0.500000. Determinants: 35.000009, 0.000008, -1225.010317, -4900.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.500000. Determinants: 0.000036, -34.999964, 42874.955364, -4900.000000 ( 35.000000 -1540.000000 -1295.000000 ) ( 35.000000 -1540.000000 -1225.000000 ) ( -35.000000 -1540.000000 -1225.000000 ) ( ( -0.007143 0.000000 0.250002 ) ( 0.000000 0.007143 -8.749991 ) ) 21bjerec/20Wcata2 0 0 0 ( -35.000000 -1544.000000 -1225.000000 ) ( 35.000000 -1544.000000 -1225.000000 ) ( 35.000000 -1544.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 -1544.000000 -1225.000000 ) ( -35.000000 -1540.000000 -1225.000000 ) ( 35.000000 -1540.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 -1544.000000 -1225.000000 ) ( 35.000000 -1540.000000 -1225.000000 ) ( 35.000000 -1540.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 -1544.000000 -1295.000000 ) ( 35.000000 -1540.000000 -1295.000000 ) ( -35.000000 -1540.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 -1544.000000 -1295.000000 ) ( -35.000000 -1540.000000 -1295.000000 ) ( -35.000000 -1540.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (125/105) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (-1505.000000, -1505.000000, -1540.000000) / (1295.000000, 1225.000000, 1225.000000) // --> Vector info: d1 = 1.000000, 1.500000, 1.500000. Determinants: 0.000000, 17.500017, -25112.520433, -2450.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 17.499984, 0.000004, 26337.469452, -2450.000000 ( 35.000000 1540.000000 -1225.000000 ) ( 35.000000 1505.000000 -1225.000000 ) ( 35.000000 1505.000000 -1295.000000 ) ( ( 0.000000 -0.007143 10.250008 ) ( -0.007143 0.000000 -10.749988 ) ) 21bjerec/20Wcata2 0 0 0 ( 39.000000 1505.000000 -1295.000000 ) ( 39.000000 1505.000000 -1225.000000 ) ( 39.000000 1540.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 39.000000 1505.000000 -1295.000000 ) ( 35.000000 1505.000000 -1295.000000 ) ( 35.000000 1505.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 39.000000 1505.000000 -1225.000000 ) ( 35.000000 1505.000000 -1225.000000 ) ( 35.000000 1540.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 39.000000 1540.000000 -1225.000000 ) ( 35.000000 1540.000000 -1225.000000 ) ( 35.000000 1540.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 39.000000 1540.000000 -1295.000000 ) ( 35.000000 1540.000000 -1295.000000 ) ( 35.000000 1505.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (126/106) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1505.000000, 1505.000000, 1540.000000) / (-35.000000, 35.000000, 35.000000) // --> Vector info: d1 = 0.982901, 0.983242, 1.233240. Determinants: -17.499867, -0.011949, 23928.774432, -2450.000000 // --> Vector info: d2 = 0.757711, 0.257711, 0.257883. Determinants: -0.012016, 17.500000, -1225.808979, -2450.000000 ( -35.000000 1540.000000 -1225.000000 ) ( -35.000000 1505.000000 -1225.000000 ) ( 35.000000 1505.000000 -1225.000000 ) ( ( 0.007143 0.000005 -9.766847 ) ( 0.000005 -0.007143 0.500330 ) ) 21bjerec/00wtempl 0 0 0 ( 35.000000 1505.000000 -1221.000000 ) ( -35.000000 1505.000000 -1221.000000 ) ( -35.000000 1540.000000 -1221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 1505.000000 -1221.000000 ) ( 35.000000 1505.000000 -1225.000000 ) ( -35.000000 1505.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 1505.000000 -1221.000000 ) ( -35.000000 1505.000000 -1225.000000 ) ( -35.000000 1540.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 1540.000000 -1221.000000 ) ( -35.000000 1540.000000 -1225.000000 ) ( 35.000000 1540.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 1540.000000 -1221.000000 ) ( 35.000000 1540.000000 -1225.000000 ) ( 35.000000 1505.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (127/107) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1505.000000, 1505.000000, 1540.000000) / (1225.000000, 1295.000000, 1295.000000) // --> Vector info: d1 = 0.483585, 0.483244, 0.233244. Determinants: 17.500000, 0.011949, -27536.922258, -2450.000000 // --> Vector info: d2 = 0.758055, 1.258055, 1.257883. Determinants: 0.012016, -17.500000, 19562.181092, -2450.000000 ( -35.000000 1540.000000 -1295.000000 ) ( -35.000000 1505.000000 -1295.000000 ) ( -35.000000 1505.000000 -1225.000000 ) ( ( -0.007143 -0.000005 11.239560 ) ( -0.000005 0.007143 -7.984564 ) ) 21bjerec/00wtempl 0 0 0 ( -39.000000 1505.000000 -1225.000000 ) ( -39.000000 1505.000000 -1295.000000 ) ( -39.000000 1540.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 1505.000000 -1225.000000 ) ( -35.000000 1505.000000 -1225.000000 ) ( -35.000000 1505.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 1505.000000 -1295.000000 ) ( -35.000000 1505.000000 -1295.000000 ) ( -35.000000 1540.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 1540.000000 -1295.000000 ) ( -35.000000 1540.000000 -1295.000000 ) ( -35.000000 1540.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 1540.000000 -1225.000000 ) ( -35.000000 1540.000000 -1225.000000 ) ( -35.000000 1505.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (128/108) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1505.000000, 1505.000000, 1540.000000) / (-35.000000, 35.000000, 35.000000) // --> Vector info: d1 = 0.483242, 0.482899, 0.232897. Determinants: 17.500133, 0.012016, -27521.223233, -2450.000000 // --> Vector info: d2 = 0.258055, 0.758055, 0.757883. Determinants: 0.012016, -17.500000, -1262.818908, -2450.000000 ( 35.000000 1540.000000 -1295.000000 ) ( 35.000000 1505.000000 -1295.000000 ) ( -35.000000 1505.000000 -1295.000000 ) ( ( -0.007143 -0.000005 11.233152 ) ( -0.000005 0.007143 0.515436 ) ) 21bjerec/00wtempl 0 0 0 ( -35.000000 1505.000000 -1299.000000 ) ( 35.000000 1505.000000 -1299.000000 ) ( 35.000000 1540.000000 -1299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 1505.000000 -1299.000000 ) ( -35.000000 1505.000000 -1295.000000 ) ( 35.000000 1505.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 1505.000000 -1299.000000 ) ( 35.000000 1505.000000 -1295.000000 ) ( 35.000000 1540.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 1540.000000 -1299.000000 ) ( 35.000000 1540.000000 -1295.000000 ) ( -35.000000 1540.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 1540.000000 -1299.000000 ) ( -35.000000 1540.000000 -1295.000000 ) ( -35.000000 1505.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (130/109) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (35.000000, -35.000000, -35.000000) / (1225.000000, 1225.000000, 1295.000000) // --> Vector info: d1 = 0.000000, 0.500000, 0.500000. Determinants: 35.000009, 0.000008, -1225.010317, -4900.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.500000. Determinants: 0.000036, -34.999964, 42874.955364, -4900.000000 ( -35.000000 1540.000000 -1295.000000 ) ( -35.000000 1540.000000 -1225.000000 ) ( 35.000000 1540.000000 -1225.000000 ) ( ( -0.007143 0.000000 0.250002 ) ( 0.000000 0.007143 -8.749991 ) ) 21bjerec/20Wcata2 0 0 0 ( 35.000000 1544.000000 -1225.000000 ) ( -35.000000 1544.000000 -1225.000000 ) ( -35.000000 1544.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 1544.000000 -1225.000000 ) ( 35.000000 1540.000000 -1225.000000 ) ( -35.000000 1540.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 1544.000000 -1225.000000 ) ( -35.000000 1540.000000 -1225.000000 ) ( -35.000000 1540.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 1544.000000 -1295.000000 ) ( -35.000000 1540.000000 -1295.000000 ) ( 35.000000 1540.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 1544.000000 -1295.000000 ) ( 35.000000 1540.000000 -1295.000000 ) ( 35.000000 1540.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (131/110) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval02]: 128.000000/128.000000 // --> Vector A/B: (35.000000, 35.000000, -35.000000) / (1155.000000, 910.000000, 910.000000) // --> Vector info: d1 = 0.744659, 0.744663, 1.244663. Determinants: 122.500000, 0.000267, -17058.717957, -17150.000000 // --> Vector info: d2 = 1.750037, 0.000037, 0.000039. Determinants: 0.000412, -122.500009, 111474.357803, -17150.000000 ( -1400.000000 -35.000000 -910.000000 ) ( -1400.000000 35.000000 -910.000000 ) ( -1400.000000 35.000000 -1155.000000 ) ( ( -0.007143 0.000000 0.994677 ) ( 0.000000 0.007143 -6.499963 ) ) 21bjerec/21wval02 0 0 0 ( -1404.000000 35.000000 -1155.000000 ) ( -1404.000000 35.000000 -910.000000 ) ( -1404.000000 -35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1404.000000 35.000000 -1155.000000 ) ( -1400.000000 35.000000 -1155.000000 ) ( -1400.000000 35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1404.000000 35.000000 -910.000000 ) ( -1400.000000 35.000000 -910.000000 ) ( -1400.000000 -35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1404.000000 -35.000000 -910.000000 ) ( -1400.000000 -35.000000 -910.000000 ) ( -1400.000000 -35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1404.000000 -35.000000 -1155.000000 ) ( -1400.000000 -35.000000 -1155.000000 ) ( -1400.000000 35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (132/111) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fyelf3]: 128.000000/128.000000 // --> Vector A/B: (-1225.000000, -1400.000000, -1400.000000) / (1155.000000, 910.000000, 1155.000000) // --> Vector info: d1 = 0.749998, 2.000000, 2.000000. Determinants: 306.250555, 0.000000, 343000.777109, -42875.000000 // --> Vector info: d2 = 1.999998, 0.250000, 1.999999. Determinants: 0.000262, -306.249917, 267969.061657, -42875.000000 ( -1400.000000 35.000000 -1155.000000 ) ( -1400.000000 35.000000 -910.000000 ) ( -1225.000000 35.000000 -1155.000000 ) ( ( -0.007143 0.000000 -8.000018 ) ( 0.000000 0.007143 -6.250007 ) ) 21bjerec/20Fyelf3 0 0 0 ( -1225.000000 39.000000 -1155.000000 ) ( -1400.000000 39.000000 -910.000000 ) ( -1400.000000 39.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1225.000000 39.000000 -1155.000000 ) ( -1225.000000 35.000000 -1155.000000 ) ( -1400.000000 35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1400.000000 39.000000 -910.000000 ) ( -1400.000000 35.000000 -910.000000 ) ( -1400.000000 35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1400.000000 39.000000 -1155.000000 ) ( -1400.000000 35.000000 -1155.000000 ) ( -1225.000000 35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (134/112) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fyelf3]: 128.000000/128.000000 // --> Vector A/B: (1400.000000, 1225.000000, 1400.000000) / (910.000000, 1155.000000, 1155.000000) // --> Vector info: d1 = 0.500000, 1.750000, 0.500000. Determinants: 306.250000, 0.000021, -450187.523687, -42875.000000 // --> Vector info: d2 = 0.250000, 2.000000, 2.000000. Determinants: 0.000000, -306.249937, 267968.682386, -42875.000000 ( -1400.000000 -35.000000 -1155.000000 ) ( -1225.000000 -35.000000 -1155.000000 ) ( -1400.000000 -35.000000 -910.000000 ) ( ( -0.007143 0.000000 10.500001 ) ( 0.000000 0.007143 -6.249998 ) ) 21bjerec/20Fyelf3 0 0 0 ( -1400.000000 -39.000000 -910.000000 ) ( -1225.000000 -39.000000 -1155.000000 ) ( -1400.000000 -39.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1400.000000 -39.000000 -910.000000 ) ( -1400.000000 -35.000000 -910.000000 ) ( -1225.000000 -35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1225.000000 -39.000000 -1155.000000 ) ( -1225.000000 -35.000000 -1155.000000 ) ( -1400.000000 -35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1400.000000 -39.000000 -1155.000000 ) ( -1400.000000 -35.000000 -1155.000000 ) ( -1400.000000 -35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (135/113) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-35.000000, 35.000000, 35.000000) / (-1225.000000, -1225.000000, -1400.000000) // --> Vector info: d1 = 0.241364, 0.741364, 0.741364. Determinants: -87.500000, 0.000000, -6019.209000, -12250.000000 // --> Vector info: d2 = 0.871708, 0.871708, 2.121708. Determinants: 0.000000, 87.500000, 96509.078053, -12250.000000 ( -1400.000000 35.000000 -1155.000000 ) ( -1225.000000 35.000000 -1155.000000 ) ( -1225.000000 -35.000000 -1155.000000 ) ( ( 0.007143 0.000000 0.491364 ) ( 0.000000 -0.007143 -7.878292 ) ) 21bjerec/21wval01 0 0 0 ( -1225.000000 -35.000000 -1159.000000 ) ( -1225.000000 35.000000 -1159.000000 ) ( -1400.000000 35.000000 -1159.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1225.000000 -35.000000 -1159.000000 ) ( -1225.000000 -35.000000 -1155.000000 ) ( -1225.000000 35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1225.000000 35.000000 -1159.000000 ) ( -1225.000000 35.000000 -1155.000000 ) ( -1400.000000 35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1400.000000 35.000000 -1159.000000 ) ( -1400.000000 35.000000 -1155.000000 ) ( -1400.000000 -35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1400.000000 -35.000000 -1159.000000 ) ( -1400.000000 -35.000000 -1155.000000 ) ( -1225.000000 -35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (136/114) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval02]: 128.000000/128.000000 // --> Vector A/B: (35.000000, 35.000000, -35.000000) / (1155.000000, 910.000000, 910.000000) // --> Vector info: d1 = 0.740405, 0.740407, 1.240408. Determinants: 122.500234, 0.000133, -16985.609517, -17150.000000 // --> Vector info: d2 = 2.749997, 0.999997, 0.999997. Determinants: 0.000145, -122.500004, 94325.057173, -17150.000000 ( 1400.000000 35.000000 -910.000000 ) ( 1400.000000 -35.000000 -910.000000 ) ( 1400.000000 -35.000000 -1155.000000 ) ( ( -0.007143 0.000000 0.990415 ) ( 0.000000 0.007143 -5.500003 ) ) 21bjerec/21wval02 0 0 0 ( 1404.000000 -35.000000 -1155.000000 ) ( 1404.000000 -35.000000 -910.000000 ) ( 1404.000000 35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 -35.000000 -1155.000000 ) ( 1400.000000 -35.000000 -1155.000000 ) ( 1400.000000 -35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 -35.000000 -910.000000 ) ( 1400.000000 -35.000000 -910.000000 ) ( 1400.000000 35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 35.000000 -910.000000 ) ( 1400.000000 35.000000 -910.000000 ) ( 1400.000000 35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 35.000000 -1155.000000 ) ( 1400.000000 35.000000 -1155.000000 ) ( 1400.000000 -35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (137/115) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fyelf3]: 128.000000/128.000000 // --> Vector A/B: (-1225.000000, -1400.000000, -1400.000000) / (1155.000000, 910.000000, 1155.000000) // --> Vector info: d1 = 0.749998, 2.000000, 2.000000. Determinants: 306.250555, 0.000000, 343000.777109, -42875.000000 // --> Vector info: d2 = 1.999998, 0.250000, 1.999999. Determinants: 0.000262, -306.249917, 267969.061657, -42875.000000 ( 1400.000000 -35.000000 -1155.000000 ) ( 1400.000000 -35.000000 -910.000000 ) ( 1225.000000 -35.000000 -1155.000000 ) ( ( -0.007143 0.000000 -8.000018 ) ( 0.000000 0.007143 -6.250007 ) ) 21bjerec/20Fyelf3 0 0 0 ( 1225.000000 -39.000000 -1155.000000 ) ( 1400.000000 -39.000000 -910.000000 ) ( 1400.000000 -39.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.000000 -39.000000 -1155.000000 ) ( 1225.000000 -35.000000 -1155.000000 ) ( 1400.000000 -35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 -39.000000 -910.000000 ) ( 1400.000000 -35.000000 -910.000000 ) ( 1400.000000 -35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 -39.000000 -1155.000000 ) ( 1400.000000 -35.000000 -1155.000000 ) ( 1225.000000 -35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (139/116) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fyelf3]: 128.000000/128.000000 // --> Vector A/B: (1400.000000, 1225.000000, 1400.000000) / (910.000000, 1155.000000, 1155.000000) // --> Vector info: d1 = 1.250000, 0.000000, 1.250000. Determinants: -306.250002, 0.000000, 375156.252680, -42875.000000 // --> Vector info: d2 = 1.750000, 0.000000, 0.000000. Determinants: -0.000036, 306.250022, -353718.729376, -42875.000000 ( 1400.000000 35.000000 -1155.000000 ) ( 1225.000000 35.000000 -1155.000000 ) ( 1400.000000 35.000000 -910.000000 ) ( ( 0.007143 0.000000 -8.750000 ) ( 0.000000 -0.007143 8.250000 ) ) 21bjerec/20Fyelf3 0 0 0 ( 1400.000000 39.000000 -910.000000 ) ( 1225.000000 39.000000 -1155.000000 ) ( 1400.000000 39.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 39.000000 -910.000000 ) ( 1400.000000 35.000000 -910.000000 ) ( 1225.000000 35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.000000 39.000000 -1155.000000 ) ( 1225.000000 35.000000 -1155.000000 ) ( 1400.000000 35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 39.000000 -1155.000000 ) ( 1400.000000 35.000000 -1155.000000 ) ( 1400.000000 35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (140/117) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (35.000000, 35.000000, -35.000000) / (1400.000000, 1225.000000, 1225.000000) // --> Vector info: d1 = 0.249165, 0.249165, 0.749165. Determinants: 87.500000, 0.000000, -6114.776322, -12250.000000 // --> Vector info: d2 = 1.371705, 0.121705, 0.121705. Determinants: 0.000000, -87.500000, 105696.618918, -12250.000000 ( 1225.000000 -35.000000 -1155.000000 ) ( 1225.000000 35.000000 -1155.000000 ) ( 1400.000000 35.000000 -1155.000000 ) ( ( -0.007143 0.000000 0.499165 ) ( 0.000000 0.007143 -8.628295 ) ) 21bjerec/21wval01 0 0 0 ( 1400.000000 35.000000 -1159.000000 ) ( 1225.000000 35.000000 -1159.000000 ) ( 1225.000000 -35.000000 -1159.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 35.000000 -1159.000000 ) ( 1400.000000 35.000000 -1155.000000 ) ( 1225.000000 35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.000000 35.000000 -1159.000000 ) ( 1225.000000 35.000000 -1155.000000 ) ( 1225.000000 -35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.000000 -35.000000 -1159.000000 ) ( 1225.000000 -35.000000 -1155.000000 ) ( 1400.000000 -35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 -35.000000 -1159.000000 ) ( 1400.000000 -35.000000 -1155.000000 ) ( 1400.000000 35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (141/118) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (-580.000000, -580.000000, -114.000000) / (140.000000, 910.000000, 910.000000) // --> Vector info: d1 = 4.239459, 4.239444, 0.909809. Determinants: 2563.818878, 0.006888, -34188.536594, -358820.000000 // --> Vector info: d2 = 0.500007, 6.000007, 5.999998. Determinants: 0.006605, -2562.999774, 179411.231584, -358820.000000 ( -114.000000 1400.000000 -910.000000 ) ( -580.000000 1400.000000 -910.000000 ) ( -580.000000 1400.000000 -140.000000 ) ( ( -0.007145 0.000000 0.095280 ) ( 0.000000 0.007143 -0.500003 ) ) 21bjerec/20Wcata2 0 0 0 ( -580.000000 1404.000000 -140.000000 ) ( -580.000000 1404.000000 -910.000000 ) ( -114.000000 1404.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -580.000000 1404.000000 -140.000000 ) ( -580.000000 1400.000000 -140.000000 ) ( -580.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -580.000000 1404.000000 -910.000000 ) ( -580.000000 1400.000000 -910.000000 ) ( -114.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 1404.000000 -910.000000 ) ( -114.000000 1400.000000 -910.000000 ) ( -245.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1404.000000 -140.000000 ) ( -245.000000 1400.000000 -140.000000 ) ( -580.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (142/119) # points: 3 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (507.000000, 580.000000, 790.000000) / (791.959595, 1088.944443, 791.959595) // --> Vector info: d1 = 3.000000, 2.476312, 0.976312. Determinants: 601.004555, 0.474396, -557225.148118, -84046.712012 // --> Vector info: d2 = 1.000000, 3.121320, 1.000000. Determinants: 0.000000, -600.333595, 391393.248853, -84046.712012 ( -1190.000000 790.000000 70.000000 ) ( -1400.000000 580.000000 -140.000000 ) ( -1190.000000 507.000000 70.000000 ) ( ( -0.007151 -0.000006 6.629946 ) ( 0.000000 0.007143 -4.656854 ) ) 21bjerec/20Wcata2 0 0 0 ( -1192.828427 507.000000 72.828427 ) ( -1402.828427 580.000000 -137.171573 ) ( -1192.828427 790.000000 72.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1192.828427 507.000000 72.828427 ) ( -1190.000000 507.000000 70.000000 ) ( -1400.000000 580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1402.828427 580.000000 -137.171573 ) ( -1400.000000 580.000000 -140.000000 ) ( -1190.000000 790.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1192.828427 790.000000 72.828427 ) ( -1190.000000 790.000000 70.000000 ) ( -1190.000000 507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (143/120) # points: 3 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (-790.000000, -580.000000, -507.000000) / (791.959595, 1088.944443, 791.959595) // --> Vector info: d1 = 0.000000, 2.598078, 1.168382. Determinants: -346.991800, -489.895755, 113854.122411, -84046.712012 // --> Vector info: d2 = 1.000000, 1.000000, 2.652336. Determinants: -490.718826, 346.990576, -746517.090422, -84046.712012 ( 1190.000000 507.000000 70.000000 ) ( 1400.000000 580.000000 -140.000000 ) ( 1190.000000 790.000000 70.000000 ) ( ( 0.004129 0.005829 -1.354653 ) ( 0.005839 -0.004129 8.882169 ) ) 21bjerec/20Wcata2 0 0 0 ( 1192.828427 790.000000 72.828427 ) ( 1402.828427 580.000000 -137.171573 ) ( 1192.828427 507.000000 72.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1192.828427 790.000000 72.828427 ) ( 1190.000000 790.000000 70.000000 ) ( 1400.000000 580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1402.828427 580.000000 -137.171573 ) ( 1400.000000 580.000000 -140.000000 ) ( 1190.000000 507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1192.828427 507.000000 72.828427 ) ( 1190.000000 507.000000 70.000000 ) ( 1190.000000 790.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (144/121) # points: 4 { brushDef { // Surface normal: -0.330350, 0.943858, 0.000000 // RotY/Z : 0.000000 / 1.907471. Vector texS/T: (-0.943858, -0.330350, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval02]: 128.000000/128.000000 // --> Vector A/B: (-178.389229, -178.389229, -72.441129) / (315.000000, 1330.000000, 1330.000000) // --> Vector info: d1 = 1.169580, 1.169579, 0.411120. Determinants: 769.835734, 0.000075, 11556.906299, -107537.322010 // --> Vector info: d2 = 0.750001, 8.000001, 8.000001. Determinants: 0.000000, -768.123729, 161305.880518, -107537.322010 ( 40.000000 105.000000 -1330.000000 ) ( 140.000000 140.000000 -1330.000000 ) ( 140.000000 140.000000 -315.000000 ) ( ( -0.007159 0.000000 -0.107469 ) ( 0.000000 0.007143 -1.499999 ) ) 21bjerec/21wval02 0 0 0 ( 141.321402 136.224567 -315.000000 ) ( 141.321402 136.224567 -1330.000000 ) ( 41.321402 101.224567 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 141.321402 136.224567 -315.000000 ) ( 140.000000 140.000000 -315.000000 ) ( 140.000000 140.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 141.321402 136.224567 -1330.000000 ) ( 140.000000 140.000000 -1330.000000 ) ( 40.000000 105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 41.321402 101.224567 -1330.000000 ) ( 40.000000 105.000000 -1330.000000 ) ( 40.000000 105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 41.321402 101.224567 -362.000000 ) ( 40.000000 105.000000 -362.000000 ) ( 140.000000 140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (145/122) # points: 4 { brushDef { // Surface normal: 0.000000, -0.514496, 0.857493 // RotY/Z : -1.030377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.857493, -0.514496) // Texture width/height [20Fstfl3]: 64.000000/64.000000 // --> Vector A/B: (-114.000000, -149.000000, -149.000000) / (-732.298959, -732.298959, 84.034307) // --> Vector info: d1 = 0.999999, 1.000000, 12.661899. Determinants: 0.000727, -408.166451, -327471.423181, -28571.664285 // --> Vector info: d2 = 1.500000, 1.000000, 1.000000. Determinants: -408.166684, 0.000000, -89388.498364, -28571.664285 ( -149.000000 700.000000 -1330.000000 ) ( -149.000000 1400.000000 -910.000000 ) ( -114.000000 1400.000000 -910.000000 ) ( ( 0.000000 0.014286 11.461405 ) ( 0.014286 0.000000 3.128572 ) ) 21bjerec/20Fstfl3 0 0 0 ( -114.000000 1402.057983 -913.429972 ) ( -149.000000 1402.057983 -913.429972 ) ( -149.000000 702.057983 -1333.429972 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 1402.057983 -913.429972 ) ( -114.000000 1400.000000 -910.000000 ) ( -149.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 1402.057983 -913.429972 ) ( -149.000000 1400.000000 -910.000000 ) ( -149.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 702.057983 -1333.429972 ) ( -149.000000 700.000000 -1330.000000 ) ( -114.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 702.057983 -1333.429972 ) ( -114.000000 700.000000 -1330.000000 ) ( -114.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (147/123) # points: 5 { brushDef { // Surface normal: 0.000000, -0.514805, 0.857307 // RotY/Z : -1.030016 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.857307, -0.514805) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (741.000000, 580.000000, 149.000000) / (-255.849545, -731.758150, -731.758150) // --> Vector info: d1 = 0.896453, 2.045365, 5.125000. Determinants: 1465.624863, -0.640411, -1270069.349827, -205116.608613 // --> Vector info: d2 = 4.401376, 0.999992, 1.000000. Determinants: 0.003830, -1465.997877, -1277872.999499, -205116.608613 ( 149.000000 1400.000000 -910.000000 ) ( 580.000000 1400.000000 -910.000000 ) ( 741.000000 992.000000 -1155.000000 ) ( ( -0.007145 0.000003 6.191938 ) ( 0.000000 0.007147 6.229983 ) ) 21bjerec/20Wcata2 0 0 0 ( 741.000000 994.059219 -1158.429230 ) ( 580.000000 1402.059219 -913.429230 ) ( 149.000000 1402.059219 -913.429230 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 741.000000 994.059219 -1158.429230 ) ( 741.000000 992.000000 -1155.000000 ) ( 580.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.000000 1402.059219 -913.429230 ) ( 580.000000 1400.000000 -910.000000 ) ( 149.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 1402.059219 -913.429230 ) ( 149.000000 1400.000000 -910.000000 ) ( 149.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 702.059219 -1333.429230 ) ( 149.000000 700.000000 -1330.000000 ) ( 290.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 290.000000 702.059219 -1333.429230 ) ( 290.000000 700.000000 -1330.000000 ) ( 741.000000 992.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (148/124) # points: 3 { brushDef { // Surface normal: 0.330056, 0.943961, 0.000000 // RotY/Z : 0.000000 / 1.234433. Vector texS/T: (-0.943961, 0.330056, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (178.362463, 178.362463, 329.851737) / (630.000000, 985.000000, 1087.000000) // --> Vector info: d1 = 0.960938, 1.757739, 0.960938. Determinants: 364.138159, -120.706845, -40581.232061, -53778.692109 // --> Vector info: d2 = 0.561457, 2.968730, 4.000000. Determinants: -120.558838, -364.676046, 221054.635842, -53778.692109 ( -283.000000 190.000000 -1087.000000 ) ( -140.000000 140.000000 -985.000000 ) ( -140.000000 140.000000 -630.000000 ) ( ( -0.006771 0.002245 0.754597 ) ( 0.002242 0.006781 -4.110450 ) ) 21bjerec/21wval01 0 0 0 ( -141.320225 136.224155 -630.000000 ) ( -141.320225 136.224155 -985.000000 ) ( -284.320225 186.224155 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.320225 136.224155 -630.000000 ) ( -140.000000 140.000000 -630.000000 ) ( -140.000000 140.000000 -985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.320225 136.224155 -985.000000 ) ( -140.000000 140.000000 -985.000000 ) ( -283.000000 190.000000 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.320225 186.224155 -1087.000000 ) ( -283.000000 190.000000 -1087.000000 ) ( -140.000000 140.000000 -630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (149/125) # points: 3 { brushDef { // Surface normal: 0.328711, 0.944431, 0.000000 // RotY/Z : 0.000000 / 1.235858. Vector texS/T: (-0.944431, 0.328711, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (178.239810, 178.239810, 585.892848) / (1145.000000, 1260.000000, 1260.000000) // --> Vector info: d1 = 0.968750, 1.762525, 0.968750. Determinants: 91.284121, -323.584797, 308819.029261, -46880.099456 // --> Vector info: d2 = 0.972637, 1.197462, 4.000000. Determinants: -322.291916, -91.650263, 116787.462383, -46880.099456 ( -525.000000 274.000000 -1260.000000 ) ( -140.000000 140.000000 -1260.000000 ) ( -140.000000 140.000000 -1145.000000 ) ( ( -0.001947 0.006902 -6.587423 ) ( 0.006875 0.001955 -2.491195 ) ) 21bjerec/21wval01 0 0 0 ( -141.314844 136.222278 -1145.000000 ) ( -141.314844 136.222278 -1260.000000 ) ( -526.314844 270.222278 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.314844 136.222278 -1145.000000 ) ( -140.000000 140.000000 -1145.000000 ) ( -140.000000 140.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.314844 136.222278 -1260.000000 ) ( -140.000000 140.000000 -1260.000000 ) ( -525.000000 274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -526.314844 270.222278 -1260.000000 ) ( -525.000000 274.000000 -1260.000000 ) ( -140.000000 140.000000 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (150/126) # points: 4 { brushDef { // Surface normal: 0.330191, 0.943914, 0.000000 // RotY/Z : 0.000000 / 1.234291. Vector texS/T: (-0.943914, 0.330191, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (178.374679, 178.374679, 735.628660) / (1260.000000, 1330.000000, 1330.000000) // --> Vector info: d1 = 0.968103, 1.468103, 1.468092. Determinants: 0.000734, -278.626991, 313306.341686, -39007.778711 // --> Vector info: d2 = 0.500000, 0.500001, 4.481274. Determinants: -278.689064, -0.000731, 30208.104404, -39007.778711 ( -666.000000 324.000000 -1330.000000 ) ( -140.000000 140.000000 -1330.000000 ) ( -140.000000 140.000000 -1260.000000 ) ( ( 0.000000 0.007143 -8.031894 ) ( 0.007144 0.000000 -0.774412 ) ) 21bjerec/21wval01 0 0 0 ( -141.320762 136.224343 -1260.000000 ) ( -141.320762 136.224343 -1330.000000 ) ( -667.320762 320.224343 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.320762 136.224343 -1260.000000 ) ( -140.000000 140.000000 -1260.000000 ) ( -140.000000 140.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.320762 136.224343 -1330.000000 ) ( -140.000000 140.000000 -1330.000000 ) ( -666.000000 324.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -667.320762 320.224343 -1330.000000 ) ( -666.000000 324.000000 -1330.000000 ) ( -886.000000 401.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -887.320762 397.224343 -1260.000000 ) ( -886.000000 401.000000 -1260.000000 ) ( -140.000000 140.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (151/127) # points: 3 { brushDef { // Surface normal: -0.328711, 0.944431, 0.000000 // RotY/Z : 0.000000 / 1.905735. Vector texS/T: (-0.944431, -0.328711, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-178.239810, -178.239810, -585.892848) / (1145.000000, 985.000000, 1260.000000) // --> Vector info: d1 = 1.905510, 0.960938, 0.960939. Determinants: -259.757030, -385.057684, 270306.113237, -65224.486200 // --> Vector info: d2 = 3.363012, 4.000000, 0.486780. Determinants: -386.943560, 259.669966, -585641.608152, -65224.486200 ( 525.000000 274.000000 -1260.000000 ) ( 140.000000 140.000000 -985.000000 ) ( 140.000000 140.000000 -1145.000000 ) ( ( 0.003983 0.005904 -4.144243 ) ( 0.005932 -0.003981 8.978861 ) ) 21bjerec/21wval01 0 0 0 ( 141.314844 136.222278 -1145.000000 ) ( 141.314844 136.222278 -985.000000 ) ( 526.314844 270.222278 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 141.314844 136.222278 -1145.000000 ) ( 140.000000 140.000000 -1145.000000 ) ( 140.000000 140.000000 -985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 141.314844 136.222278 -985.000000 ) ( 140.000000 140.000000 -985.000000 ) ( 525.000000 274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 526.314844 270.222278 -1260.000000 ) ( 525.000000 274.000000 -1260.000000 ) ( 140.000000 140.000000 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (152/128) # points: 4 { brushDef { // Surface normal: -0.330190, 0.943914, -0.000564 // RotY/Z : 0.000564 / 1.907302. Vector texS/T: (-0.943914, -0.330191, 0.000000) / (0.000186, -0.000532, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-968.714478, -735.628660, -178.374679) / (1259.951319, 1329.951330, 1329.951330) // --> Vector info: d1 = 0.960937, 1.460937, 1.460937. Determinants: 0.000000, -278.627021, 313572.469694, -39007.784915 // --> Vector info: d2 = 0.334561, 2.000000, 5.981273. Determinants: -278.689141, -0.094489, -282901.618795, -39007.784915 ( 140.000000 140.000000 -1330.000000 ) ( 666.000000 324.000000 -1330.000000 ) ( 886.000000 401.000000 -1260.000000 ) ( ( 0.000000 0.007143 -8.038715 ) ( 0.007144 0.000002 7.252440 ) ) 21bjerec/21wval01 0 0 0 ( 887.320762 397.224343 -1259.997744 ) ( 667.320762 320.224343 -1329.997744 ) ( 141.320762 136.224343 -1329.997744 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.320762 397.224343 -1259.997744 ) ( 886.000000 401.000000 -1260.000000 ) ( 666.000000 324.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 667.320762 320.224343 -1329.997744 ) ( 666.000000 324.000000 -1330.000000 ) ( 140.000000 140.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 141.320762 136.224343 -1329.997744 ) ( 140.000000 140.000000 -1330.000000 ) ( 140.000000 140.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 141.320762 136.224343 -1259.997744 ) ( 140.000000 140.000000 -1260.000000 ) ( 886.000000 401.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (153/129) # points: 4 { brushDef { // Surface normal: -0.575779, -0.575779, 0.580480 // RotY/Z : -0.619317 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (-0.410461, -0.410461, -0.814275) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (495.681854, 579.827561, -579.827561) / (229.158547, -71.722659, -71.722659) // --> Vector info: d1 = 1.481726, 0.878676, 9.162949. Determinants: 2492.581807, -2.243102, -1752014.905940, -348918.431155 // --> Vector info: d2 = 3.150578, 0.999999, 0.999999. Determinants: 0.000000, -2493.930476, -527789.422693, -348918.431155 ( 580.000000 1400.000000 -910.000000 ) ( 1400.000000 580.000000 -910.000000 ) ( 1217.000000 516.000000 -1155.000000 ) ( ( -0.007144 0.000006 5.021274 ) ( 0.000000 0.007148 1.512644 ) ) 21bjerec/20Wcata2 0 0 0 ( 1219.303117 518.303117 -1157.321918 ) ( 1402.303117 582.303117 -912.321918 ) ( 582.303117 1402.303117 -912.321918 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1219.303117 518.303117 -1157.321918 ) ( 1217.000000 516.000000 -1155.000000 ) ( 1400.000000 580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1402.303117 582.303117 -912.321918 ) ( 1400.000000 580.000000 -910.000000 ) ( 580.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.303117 1402.303117 -912.321918 ) ( 580.000000 1400.000000 -910.000000 ) ( 741.000000 992.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 743.303117 994.303117 -1157.321918 ) ( 741.000000 992.000000 -1155.000000 ) ( 1217.000000 516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (154/130) # points: 4 { brushDef { // Surface normal: 0.575779, -0.575779, 0.580480 // RotY/Z : -0.619317 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.410461, -0.410461, -0.814275) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (-495.681854, 177.483802, 579.827561) / (229.158547, 229.158547, -71.722659) // --> Vector info: d1 = 8.018662, 3.212229, 0.337440. Determinants: 1446.165274, -1.370530, -906970.955172, -202542.894183 // --> Vector info: d2 = 3.150582, 3.150580, 0.999999. Determinants: 0.000503, -1447.696559, -306375.722756, -202542.894183 ( -580.000000 1400.000000 -910.000000 ) ( -741.000000 992.000000 -1155.000000 ) ( -1217.000000 516.000000 -1155.000000 ) ( ( -0.007140 0.000007 4.477920 ) ( 0.000000 0.007148 1.512646 ) ) 21bjerec/20Wcata2 0 0 0 ( -1219.303117 518.303117 -1157.321918 ) ( -743.303117 994.303117 -1157.321918 ) ( -582.303117 1402.303117 -912.321918 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1219.303117 518.303117 -1157.321918 ) ( -1217.000000 516.000000 -1155.000000 ) ( -741.000000 992.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -743.303117 994.303117 -1157.321918 ) ( -741.000000 992.000000 -1155.000000 ) ( -580.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -582.303117 1402.303117 -912.321918 ) ( -580.000000 1400.000000 -910.000000 ) ( -1400.000000 580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1402.303117 582.303117 -912.321918 ) ( -1400.000000 580.000000 -910.000000 ) ( -1217.000000 516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (155/131) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Fstn1]: 128.000000/128.000000 // --> Vector A/B: (324.000000, 131.000000, 700.000000) / (-666.000000, -114.000000, -114.000000) // --> Vector info: d1 = 0.260407, 3.532015, 4.870916. Determinants: -739.073378, -2119.952512, -1254219.452083, -314088.000000 // --> Vector info: d2 = 3.137150, 0.536885, 4.374744. Determinants: -2118.497922, 738.844031, 193122.191178, -314088.000000 ( -114.000000 700.000000 -1330.000000 ) ( -114.000000 131.000000 -1330.000000 ) ( -666.000000 324.000000 -1330.000000 ) ( ( 0.002353 0.006750 3.993210 ) ( 0.006745 -0.002352 -0.614867 ) ) 21bjerec/20Fstn1 0 0 0 ( -666.000000 324.000000 -1334.000000 ) ( -114.000000 131.000000 -1334.000000 ) ( -114.000000 700.000000 -1334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -666.000000 324.000000 -1334.000000 ) ( -666.000000 324.000000 -1330.000000 ) ( -114.000000 131.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 131.000000 -1334.000000 ) ( -114.000000 131.000000 -1330.000000 ) ( -114.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 700.000000 -1334.000000 ) ( -114.000000 700.000000 -1330.000000 ) ( -290.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -290.000000 700.000000 -1334.000000 ) ( -290.000000 700.000000 -1330.000000 ) ( -666.000000 324.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (156/132) # points: 3 { brushDef { // Surface normal: -0.328711, 0.944431, 0.000000 // RotY/Z : 0.000000 / 1.905735. Vector texS/T: (-0.944431, -0.328711, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-585.892848, -178.239810, -178.239810) / (1260.000000, 1260.000000, 1145.000000) // --> Vector info: d1 = 0.960938, 1.754713, 0.960938. Determinants: -91.284127, -323.584775, 309185.250827, -46880.099456 // --> Vector info: d2 = 0.972637, 3.775176, 4.000000. Determinants: -322.291888, 91.650362, -349905.306993, -46880.099456 ( 140.000000 140.000000 -1145.000000 ) ( 140.000000 140.000000 -1260.000000 ) ( 525.000000 274.000000 -1260.000000 ) ( ( 0.001947 0.006902 -6.595235 ) ( 0.006875 -0.001955 7.463835 ) ) 21bjerec/21wval01 0 0 0 ( 526.314844 270.222278 -1260.000000 ) ( 141.314844 136.222278 -1260.000000 ) ( 141.314844 136.222278 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 526.314844 270.222278 -1260.000000 ) ( 525.000000 274.000000 -1260.000000 ) ( 140.000000 140.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 141.314844 136.222278 -1260.000000 ) ( 140.000000 140.000000 -1260.000000 ) ( 140.000000 140.000000 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 141.314844 136.222278 -1145.000000 ) ( 140.000000 140.000000 -1145.000000 ) ( 525.000000 274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (157/133) # points: 4 { brushDef { // Surface normal: 0.223461, -0.223461, 0.948752 // RotY/Z : -1.249263 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.670869, -0.670869, -0.316022) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (289.913780, 177.483802, -495.681854) / (-243.851380, -797.610805, -797.610805) // --> Vector info: d1 = 0.408505, 1.212229, 6.018662. Determinants: 2661.607156, 0.652194, -923756.871560, -372771.825953 // --> Vector info: d2 = 4.103428, 0.150580, 0.150581. Determinants: 0.000532, -2660.921761, -2178512.083697, -372771.825953 ( -1217.000000 516.000000 -1155.000000 ) ( -741.000000 992.000000 -1155.000000 ) ( -290.000000 700.000000 -1330.000000 ) ( ( -0.007140 -0.000002 2.478076 ) ( 0.000000 0.007138 5.844090 ) ) 21bjerec/20Wcata2 0 0 0 ( -290.893844 700.893844 -1333.795008 ) ( -741.893844 992.893844 -1158.795008 ) ( -1217.893844 516.893844 -1158.795008 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -290.893844 700.893844 -1333.795008 ) ( -290.000000 700.000000 -1330.000000 ) ( -741.000000 992.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -741.893844 992.893844 -1158.795008 ) ( -741.000000 992.000000 -1155.000000 ) ( -1217.000000 516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1217.893844 516.893844 -1158.795008 ) ( -1217.000000 516.000000 -1155.000000 ) ( -666.000000 324.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -666.893844 324.893844 -1333.795008 ) ( -666.000000 324.000000 -1330.000000 ) ( -290.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (158/134) # points: 3 { brushDef { // Surface normal: 0.328711, 0.944431, 0.000000 // RotY/Z : 0.000000 / 1.235858. Vector texS/T: (-0.944431, 0.328711, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (178.239810, 178.239810, 585.892848) / (985.000000, 1145.000000, 1260.000000) // --> Vector info: d1 = 0.960937, 1.905509, 0.960937. Determinants: 259.757363, -385.057611, 270306.001080, -65224.486200 // --> Vector info: d2 = 0.696770, 1.333758, 4.209990. Determinants: -386.943388, -259.670304, 279297.510763, -65224.486200 ( -525.000000 274.000000 -1260.000000 ) ( -140.000000 140.000000 -1145.000000 ) ( -140.000000 140.000000 -985.000000 ) ( ( -0.003983 0.005904 -4.144241 ) ( 0.005932 0.003981 -4.282096 ) ) 21bjerec/21wval01 0 0 0 ( -141.314844 136.222278 -985.000000 ) ( -141.314844 136.222278 -1145.000000 ) ( -526.314844 270.222278 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.314844 136.222278 -985.000000 ) ( -140.000000 140.000000 -985.000000 ) ( -140.000000 140.000000 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.314844 136.222278 -1145.000000 ) ( -140.000000 140.000000 -1145.000000 ) ( -525.000000 274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -526.314844 270.222278 -1260.000000 ) ( -525.000000 274.000000 -1260.000000 ) ( -140.000000 140.000000 -985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (160/135) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (40.000000, 40.000000, -40.000000) / (1015.000000, 875.000000, 875.000000) // --> Vector info: d1 = 0.734379, 0.734379, 1.302234. Determinants: 79.499709, 0.000000, -11405.031750, -11200.000000 // --> Vector info: d2 = 1.992188, 0.992188, 0.992188. Determinants: 0.000000, -80.000000, 58887.497288, -11200.000000 ( 40.000000 105.000000 -875.000000 ) ( -40.000000 105.000000 -875.000000 ) ( -40.000000 105.000000 -1015.000000 ) ( ( -0.007098 0.000000 1.018306 ) ( 0.000000 0.007143 -5.257812 ) ) 21bjerec/21wval01 0 0 0 ( -40.000000 101.000000 -1015.000000 ) ( -40.000000 101.000000 -875.000000 ) ( 40.000000 101.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 101.000000 -1015.000000 ) ( -40.000000 105.000000 -1015.000000 ) ( -40.000000 105.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 101.000000 -875.000000 ) ( -40.000000 105.000000 -875.000000 ) ( 40.000000 105.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 101.000000 -875.000000 ) ( 40.000000 105.000000 -875.000000 ) ( 40.000000 105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 101.000000 -1015.000000 ) ( 40.000000 105.000000 -1015.000000 ) ( -40.000000 105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (162/136) # points: 3 { brushDef { // Surface normal: -0.330056, 0.943961, 0.000000 // RotY/Z : 0.000000 / 1.907160. Vector texS/T: (-0.943961, -0.330056, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-178.362463, -178.362463, -329.851737) / (985.000000, 630.000000, 1087.000000) // --> Vector info: d1 = 1.765553, 0.968750, 0.968750. Determinants: -364.138773, -120.707035, -41001.370442, -53778.692109 // --> Vector info: d2 = 1.592728, 4.000000, 0.561457. Determinants: -120.559384, 364.675865, -466363.832196, -53778.692109 ( 283.000000 190.000000 -1087.000000 ) ( 140.000000 140.000000 -630.000000 ) ( 140.000000 140.000000 -985.000000 ) ( ( 0.006771 0.002245 0.762409 ) ( 0.002242 -0.006781 8.671907 ) ) 21bjerec/21wval01 0 0 0 ( 141.320225 136.224155 -985.000000 ) ( 141.320225 136.224155 -630.000000 ) ( 284.320225 186.224155 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 141.320225 136.224155 -985.000000 ) ( 140.000000 140.000000 -985.000000 ) ( 140.000000 140.000000 -630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 141.320225 136.224155 -630.000000 ) ( 140.000000 140.000000 -630.000000 ) ( 283.000000 190.000000 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.320225 186.224155 -1087.000000 ) ( 283.000000 190.000000 -1087.000000 ) ( 140.000000 140.000000 -985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (163/137) # points: 4 { brushDef { // Surface normal: -0.223461, -0.223461, 0.948752 // RotY/Z : -1.249263 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (-0.670869, -0.670869, -0.316022) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (-289.913780, 241.830519, 495.681854) / (-243.851380, -243.851380, -797.610805) // --> Vector info: d1 = 6.091882, 2.290883, 0.481725. Determinants: 2104.839109, 2.879340, -1182882.003903, -294458.417139 // --> Vector info: d2 = 4.103427, 4.103428, 0.150579. Determinants: -0.000532, -2101.905374, -1720841.279657, -294458.417139 ( 1217.000000 516.000000 -1155.000000 ) ( 666.000000 324.000000 -1330.000000 ) ( 290.000000 700.000000 -1330.000000 ) ( ( -0.007148 -0.000010 4.017144 ) ( 0.000000 0.007138 5.844089 ) ) 21bjerec/20Wcata2 0 0 0 ( 290.893844 700.893844 -1333.795008 ) ( 666.893844 324.893844 -1333.795008 ) ( 1217.893844 516.893844 -1158.795008 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 290.893844 700.893844 -1333.795008 ) ( 290.000000 700.000000 -1330.000000 ) ( 666.000000 324.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 666.893844 324.893844 -1333.795008 ) ( 666.000000 324.000000 -1330.000000 ) ( 1217.000000 516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1217.893844 516.893844 -1158.795008 ) ( 1217.000000 516.000000 -1155.000000 ) ( 741.000000 992.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 741.893844 992.893844 -1158.795008 ) ( 741.000000 992.000000 -1155.000000 ) ( 290.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (164/138) # points: 3 { brushDef { // Surface normal: 0.000000, 0.800000, -0.600000 // RotY/Z : 0.643501 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.600000, -0.800000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (967.000000, 140.000000, 40.000000) / (-313.400000, -313.400000, 226.600000) // --> Vector info: d1 = 0.960939, 3.932060, 0.960938. Determinants: 1604.405505, 2754.230735, -1117420.425855, -446580.000000 // --> Vector info: d2 = 0.336597, 5.442698, 8.000000. Determinants: 2757.294300, -1604.279093, -3319402.129587, -446580.000000 ( -40.000000 105.000000 -362.000000 ) ( -140.000000 429.000000 70.000000 ) ( -967.000000 429.000000 70.000000 ) ( ( -0.003593 -0.006167 2.502173 ) ( -0.006174 0.003592 7.432940 ) ) 21bjerec/21wval01 0 0 0 ( -967.000000 425.800000 72.400000 ) ( -140.000000 425.800000 72.400000 ) ( -40.000000 101.800000 -359.600000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -967.000000 425.800000 72.400000 ) ( -967.000000 429.000000 70.000000 ) ( -140.000000 429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 425.800000 72.400000 ) ( -140.000000 429.000000 70.000000 ) ( -40.000000 105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 101.800000 -359.600000 ) ( -40.000000 105.000000 -362.000000 ) ( -967.000000 429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (166/139) # points: 6 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (282.842712, -282.842712, -579.827561) / (-70.000000, -70.000000, 140.000000) // --> Vector info: d1 = 3.000730, 7.041628, 9.162375. Determinants: 848.588747, 0.410534, -596456.891043, -118793.939239 // --> Vector info: d2 = 0.999481, 1.000000, 2.500002. Determinants: 0.108985, -848.375088, -178149.369735, -118793.939239 ( 580.000000 1400.000000 -140.000000 ) ( 790.000000 1190.000000 70.000000 ) ( 1190.000000 790.000000 70.000000 ) ( ( -0.007143 -0.000003 5.020937 ) ( -0.000001 0.007142 1.499650 ) ) 21bjerec/20Wcata2 0 0 0 ( 1192.828427 792.828427 70.000000 ) ( 792.828427 1192.828427 70.000000 ) ( 582.828427 1402.828427 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1192.828427 792.828427 70.000000 ) ( 1190.000000 790.000000 70.000000 ) ( 790.000000 1190.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 792.828427 1192.828427 70.000000 ) ( 790.000000 1190.000000 70.000000 ) ( 580.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.828427 1402.828427 -140.000000 ) ( 580.000000 1400.000000 -140.000000 ) ( 580.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.828427 1402.828427 -910.000000 ) ( 580.000000 1400.000000 -910.000000 ) ( 1400.000000 580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1402.828427 582.828427 -910.000000 ) ( 1400.000000 580.000000 -910.000000 ) ( 1400.000000 580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1402.828427 582.828427 -140.000000 ) ( 1400.000000 580.000000 -140.000000 ) ( 1190.000000 790.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (168/140) # points: 6 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (-579.827561, -579.827561, 579.827561) / (140.000000, 910.000000, 910.000000) // --> Vector info: d1 = 8.621711, 8.621711, 0.337440. Determinants: 6378.888117, 0.000000, -3999967.373827, -892934.443282 // --> Vector info: d2 = 2.500000, 7.999999, 7.999999. Determinants: 0.000000, -6378.102614, -1339401.316755, -892934.443282 ( -580.000000 1400.000000 -910.000000 ) ( -1400.000000 580.000000 -910.000000 ) ( -1400.000000 580.000000 -140.000000 ) ( ( -0.007144 0.000000 4.479576 ) ( 0.000000 0.007143 1.500000 ) ) 21bjerec/20Wcata2 0 0 0 ( -1402.828427 582.828427 -140.000000 ) ( -1402.828427 582.828427 -910.000000 ) ( -582.828427 1402.828427 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1402.828427 582.828427 -140.000000 ) ( -1400.000000 580.000000 -140.000000 ) ( -1400.000000 580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1402.828427 582.828427 -910.000000 ) ( -1400.000000 580.000000 -910.000000 ) ( -580.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -582.828427 1402.828427 -910.000000 ) ( -580.000000 1400.000000 -910.000000 ) ( -580.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -582.828427 1402.828427 -140.000000 ) ( -580.000000 1400.000000 -140.000000 ) ( -790.000000 1190.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -792.828427 1192.828427 70.000000 ) ( -790.000000 1190.000000 70.000000 ) ( -1190.000000 790.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1192.828427 792.828427 70.000000 ) ( -1190.000000 790.000000 70.000000 ) ( -1400.000000 580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (169/141) # points: 8 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Fyelf2]: 128.000000/128.000000 // --> Vector A/B: (790.000000, 1190.000000, 1190.000000) / (1190.000000, 790.000000, -790.000000) // --> Vector info: d1 = 0.203846, 1.632836, 7.273892. Determinants: -1.382540, 2256.422425, -2812881.062028, -632000.000000 // --> Vector info: d2 = 1.647804, 0.219476, 0.220786. Determinants: 2257.281483, 0.523947, -2825287.858323, -632000.000000 ( 790.000000 1190.000000 70.000000 ) ( -790.000000 1190.000000 70.000000 ) ( -1190.000000 790.000000 70.000000 ) ( ( 0.000002 -0.003570 4.450761 ) ( -0.003572 -0.000001 4.470392 ) ) 21bjerec/20Fyelf2 0 0 0 ( -1190.000000 790.000000 74.000000 ) ( -790.000000 1190.000000 74.000000 ) ( 790.000000 1190.000000 74.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 790.000000 74.000000 ) ( -1190.000000 790.000000 70.000000 ) ( -790.000000 1190.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -790.000000 1190.000000 74.000000 ) ( -790.000000 1190.000000 70.000000 ) ( 790.000000 1190.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 790.000000 1190.000000 74.000000 ) ( 790.000000 1190.000000 70.000000 ) ( 1190.000000 790.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 790.000000 74.000000 ) ( 1190.000000 790.000000 70.000000 ) ( 1190.000000 507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 507.000000 74.000000 ) ( 1190.000000 507.000000 70.000000 ) ( 967.000000 429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 967.000000 429.000000 74.000000 ) ( 967.000000 429.000000 70.000000 ) ( -967.000000 429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -967.000000 429.000000 74.000000 ) ( -967.000000 429.000000 70.000000 ) ( -1190.000000 507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 507.000000 74.000000 ) ( -1190.000000 507.000000 70.000000 ) ( -1190.000000 790.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (170/142) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (790.000000, -790.000000, -580.000000) / (791.959595, 791.959595, 1088.944443) // --> Vector info: d1 = 1.000000, 12.284272, 10.784273. Determinants: 3351.257899, 0.301308, -3116968.369031, -469236.059995 // --> Vector info: d2 = 1.000000, 1.000000, 3.121318. Determinants: 0.000000, -3351.683366, 2185161.854342, -469236.059995 ( -580.000000 1400.000000 -140.000000 ) ( -790.000000 1190.000000 70.000000 ) ( 790.000000 1190.000000 70.000000 ) ( ( -0.007142 -0.000001 6.642645 ) ( 0.000000 0.007143 -4.656850 ) ) 21bjerec/20Wcata2 0 0 0 ( 790.000000 1192.828427 72.828427 ) ( -790.000000 1192.828427 72.828427 ) ( -580.000000 1402.828427 -137.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 790.000000 1192.828427 72.828427 ) ( 790.000000 1190.000000 70.000000 ) ( -790.000000 1190.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -790.000000 1192.828427 72.828427 ) ( -790.000000 1190.000000 70.000000 ) ( -580.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -580.000000 1402.828427 -137.171573 ) ( -580.000000 1400.000000 -140.000000 ) ( 580.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.000000 1402.828427 -137.171573 ) ( 580.000000 1400.000000 -140.000000 ) ( 790.000000 1190.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (171/143) # points: 4 { brushDef { // Surface normal: 0.000000, -0.514496, 0.857493 // RotY/Z : -1.030377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.857493, -0.514496) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (149.000000, 114.000000, 114.000000) / (-732.298959, -732.298959, 84.034307) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: 204.083342, 0.000000, -30408.417933, -28571.664285 // --> Vector info: d2 = 1.000000, 1.000000, 6.830949. Determinants: -0.000293, -204.083242, -178021.563052, -28571.664285 ( 114.000000 700.000000 -1330.000000 ) ( 114.000000 1400.000000 -910.000000 ) ( 149.000000 1400.000000 -910.000000 ) ( ( -0.007143 0.000000 1.064286 ) ( 0.000000 0.007143 6.230703 ) ) 21bjerec/20Wcata2 0 0 0 ( 149.000000 1402.057983 -913.429972 ) ( 114.000000 1402.057983 -913.429972 ) ( 114.000000 702.057983 -1333.429972 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 1402.057983 -913.429972 ) ( 149.000000 1400.000000 -910.000000 ) ( 114.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 1402.057983 -913.429972 ) ( 114.000000 1400.000000 -910.000000 ) ( 114.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 702.057983 -1333.429972 ) ( 114.000000 700.000000 -1330.000000 ) ( 149.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 702.057983 -1333.429972 ) ( 149.000000 700.000000 -1330.000000 ) ( 149.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (172/144) # points: 5 { brushDef { // Surface normal: 0.000000, -0.514805, 0.857307 // RotY/Z : -1.030016 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.857307, -0.514805) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (-149.000000, -580.000000, -741.000000) / (-731.758150, -731.758150, -255.849545) // --> Vector info: d1 = 0.000000, 3.079635, 4.228535. Determinants: 1465.624863, 0.645344, 218850.340395, -205116.608613 // --> Vector info: d2 = 1.000000, 1.000000, 4.401387. Determinants: -0.000171, -1465.998151, -1277872.704685, -205116.608613 ( -741.000000 992.000000 -1155.000000 ) ( -580.000000 1400.000000 -910.000000 ) ( -149.000000 1400.000000 -910.000000 ) ( ( -0.007145 -0.000003 -1.066956 ) ( 0.000000 0.007147 6.229982 ) ) 21bjerec/20Wcata2 0 0 0 ( -149.000000 1402.059219 -913.429230 ) ( -580.000000 1402.059219 -913.429230 ) ( -741.000000 994.059219 -1158.429230 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 1402.059219 -913.429230 ) ( -149.000000 1400.000000 -910.000000 ) ( -580.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -580.000000 1402.059219 -913.429230 ) ( -580.000000 1400.000000 -910.000000 ) ( -741.000000 992.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -741.000000 994.059219 -1158.429230 ) ( -741.000000 992.000000 -1155.000000 ) ( -290.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -290.000000 702.059219 -1333.429230 ) ( -290.000000 700.000000 -1330.000000 ) ( -149.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 702.059219 -1333.429230 ) ( -149.000000 700.000000 -1330.000000 ) ( -149.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (173/145) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (114.000000, 580.000000, 580.000000) / (910.000000, 910.000000, 140.000000) // --> Vector info: d1 = 4.284809, 0.955173, 0.955188. Determinants: 2563.819058, 0.006888, -1829756.674407, -358820.000000 // --> Vector info: d2 = 5.999998, 5.999990, 0.499990. Determinants: 0.006611, -2563.000000, 179409.930327, -358820.000000 ( 580.000000 1400.000000 -140.000000 ) ( 580.000000 1400.000000 -910.000000 ) ( 114.000000 1400.000000 -910.000000 ) ( ( -0.007145 0.000000 5.099372 ) ( 0.000000 0.007143 -0.500000 ) ) 21bjerec/20Wcata2 0 0 0 ( 114.000000 1404.000000 -910.000000 ) ( 580.000000 1404.000000 -910.000000 ) ( 580.000000 1404.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 1404.000000 -910.000000 ) ( 114.000000 1400.000000 -910.000000 ) ( 580.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.000000 1404.000000 -910.000000 ) ( 580.000000 1400.000000 -910.000000 ) ( 580.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.000000 1404.000000 -140.000000 ) ( 580.000000 1400.000000 -140.000000 ) ( 245.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1404.000000 -140.000000 ) ( 245.000000 1400.000000 -140.000000 ) ( 114.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (174/146) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (-114.000000, 114.000000, 245.000000) / (910.000000, 910.000000, 140.000000) // --> Vector info: d1 = 2.909809, 1.284809, 0.347309. Determinants: 1251.250000, -0.875000, -367407.296095, -175560.000000 // --> Vector info: d2 = 5.999998, 5.999998, 0.499998. Determinants: 0.000000, -1254.000000, 87780.334661, -175560.000000 ( 245.000000 1400.000000 -140.000000 ) ( 114.000000 1400.000000 -910.000000 ) ( -114.000000 1400.000000 -910.000000 ) ( ( -0.007127 0.000005 2.092773 ) ( 0.000000 0.007143 -0.500002 ) ) 21bjerec/20Wcata2 0 0 0 ( -114.000000 1404.000000 -910.000000 ) ( 114.000000 1404.000000 -910.000000 ) ( 245.000000 1404.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 1404.000000 -910.000000 ) ( -114.000000 1400.000000 -910.000000 ) ( 114.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 1404.000000 -910.000000 ) ( 114.000000 1400.000000 -910.000000 ) ( 245.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1404.000000 -140.000000 ) ( 245.000000 1400.000000 -140.000000 ) ( -245.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1404.000000 -140.000000 ) ( -245.000000 1400.000000 -140.000000 ) ( -114.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (175/147) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Fstn1]: 128.000000/128.000000 // --> Vector A/B: (131.000000, 324.000000, 700.000000) / (114.000000, 666.000000, 290.000000) // --> Vector info: d1 = 0.260407, 3.532030, 4.368978. Determinants: -1692.125633, -1068.599082, 270543.419765, -280120.000000 // --> Vector info: d2 = 3.137150, 0.536903, 4.243886. Determinants: -1068.561437, 1693.140828, -931815.045212, -280120.000000 ( 290.000000 700.000000 -1330.000000 ) ( 666.000000 324.000000 -1330.000000 ) ( 114.000000 131.000000 -1330.000000 ) ( ( 0.006041 0.003815 -0.965813 ) ( 0.003815 -0.006044 3.326485 ) ) 21bjerec/20Fstn1 0 0 0 ( 114.000000 131.000000 -1334.000000 ) ( 666.000000 324.000000 -1334.000000 ) ( 290.000000 700.000000 -1334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 131.000000 -1334.000000 ) ( 114.000000 131.000000 -1330.000000 ) ( 666.000000 324.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 666.000000 324.000000 -1334.000000 ) ( 666.000000 324.000000 -1330.000000 ) ( 290.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 290.000000 700.000000 -1334.000000 ) ( 290.000000 700.000000 -1330.000000 ) ( 114.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 700.000000 -1334.000000 ) ( 114.000000 700.000000 -1330.000000 ) ( 114.000000 131.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (176/148) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (131.000000, 105.000000, 105.000000) / (-114.000000, -40.000000, 40.000000) // --> Vector info: d1 = 0.917103, 0.733127, 0.733708. Determinants: -14.761143, -0.015125, 24.411556, -2080.000000 // --> Vector info: d2 = 2.286873, 1.758175, 1.190388. Determinants: -0.279587, 14.762466, -3037.148518, -2080.000000 ( 40.000000 105.000000 -1330.000000 ) ( -40.000000 105.000000 -1330.000000 ) ( -114.000000 131.000000 -1330.000000 ) ( ( 0.007097 0.000007 -0.011736 ) ( 0.000134 -0.007097 1.460168 ) ) 21bjerec/00wtempl 0 0 0 ( -114.000000 131.000000 -1334.000000 ) ( -40.000000 105.000000 -1334.000000 ) ( 40.000000 105.000000 -1334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 131.000000 -1334.000000 ) ( -114.000000 131.000000 -1330.000000 ) ( -40.000000 105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 105.000000 -1334.000000 ) ( -40.000000 105.000000 -1330.000000 ) ( 40.000000 105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 105.000000 -1334.000000 ) ( 40.000000 105.000000 -1330.000000 ) ( 114.000000 131.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 131.000000 -1334.000000 ) ( 114.000000 131.000000 -1330.000000 ) ( 114.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 700.000000 -1334.000000 ) ( 114.000000 700.000000 -1330.000000 ) ( -114.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 700.000000 -1334.000000 ) ( -114.000000 700.000000 -1330.000000 ) ( -114.000000 131.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (177/149) # points: 4 { brushDef { // Surface normal: 0.330350, 0.943858, 0.000000 // RotY/Z : 0.000000 / 1.234122. Vector texS/T: (-0.943858, 0.330350, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval02]: 128.000000/128.000000 // --> Vector A/B: (178.389229, 178.389229, 72.441129) / (1330.000000, 315.000000, 362.000000) // --> Vector info: d1 = 0.809214, 0.809214, 1.567673. Determinants: 769.835734, 0.000000, -224351.135073, -107537.322010 // --> Vector info: d2 = 8.000000, 0.750000, 1.083333. Determinants: -2.417473, -768.123729, 161737.234133, -107537.322010 ( -40.000000 105.000000 -362.000000 ) ( -140.000000 140.000000 -315.000000 ) ( -140.000000 140.000000 -1330.000000 ) ( ( -0.007159 0.000000 2.086263 ) ( 0.000022 0.007143 -1.504010 ) ) 21bjerec/21wval02 0 0 0 ( -141.321402 136.224567 -1330.000000 ) ( -141.321402 136.224567 -315.000000 ) ( -41.321402 101.224567 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.321402 136.224567 -1330.000000 ) ( -140.000000 140.000000 -1330.000000 ) ( -140.000000 140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.321402 136.224567 -315.000000 ) ( -140.000000 140.000000 -315.000000 ) ( -40.000000 105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -41.321402 101.224567 -362.000000 ) ( -40.000000 105.000000 -362.000000 ) ( -40.000000 105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -41.321402 101.224567 -1330.000000 ) ( -40.000000 105.000000 -1330.000000 ) ( -140.000000 140.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (178/150) # points: 4 { brushDef { // Surface normal: 0.000000, 0.800000, -0.600000 // RotY/Z : 0.643501 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.600000, -0.800000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (140.000000, -140.000000, -40.000000) / (-313.400000, -313.400000, 226.600000) // --> Vector info: d1 = 0.018306, 2.018306, 1.302234. Determinants: 1079.999937, 0.500261, -153811.133116, -151200.000000 // --> Vector info: d2 = 0.405335, 0.405337, 4.259502. Determinants: 0.000772, -1079.166498, -399497.605614, -151200.000000 ( 40.000000 105.000000 -362.000000 ) ( 140.000000 429.000000 70.000000 ) ( -140.000000 429.000000 70.000000 ) ( ( -0.007143 -0.000003 1.017269 ) ( 0.000000 0.007137 2.642180 ) ) 21bjerec/21wval01 0 0 0 ( -140.000000 425.800000 72.400000 ) ( 140.000000 425.800000 72.400000 ) ( 40.000000 101.800000 -359.600000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 425.800000 72.400000 ) ( -140.000000 429.000000 70.000000 ) ( 140.000000 429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 425.800000 72.400000 ) ( 140.000000 429.000000 70.000000 ) ( 40.000000 105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 101.800000 -359.600000 ) ( 40.000000 105.000000 -362.000000 ) ( -40.000000 105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 101.800000 -359.600000 ) ( -40.000000 105.000000 -362.000000 ) ( -140.000000 429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (179/151) # points: 3 { brushDef { // Surface normal: 0.000000, 0.800000, -0.600000 // RotY/Z : 0.643501 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.600000, -0.800000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-140.000000, -967.000000, -40.000000) / (-313.400000, -313.400000, 226.600000) // --> Vector info: d1 = 3.916434, 0.945313, 0.945312. Determinants: -1604.405344, 2754.229866, -1110442.012153, -446580.000000 // --> Vector info: d2 = 2.893899, 8.000000, 0.336598. Determinants: 2757.294304, 1604.277903, -403555.713456, -446580.000000 ( 40.000000 105.000000 -362.000000 ) ( 967.000000 429.000000 70.000000 ) ( 140.000000 429.000000 70.000000 ) ( ( 0.003593 -0.006167 2.486547 ) ( -0.006174 -0.003592 0.903658 ) ) 21bjerec/21wval01 0 0 0 ( 140.000000 425.800000 72.400000 ) ( 967.000000 425.800000 72.400000 ) ( 40.000000 101.800000 -359.600000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 425.800000 72.400000 ) ( 140.000000 429.000000 70.000000 ) ( 967.000000 429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 967.000000 425.800000 72.400000 ) ( 967.000000 429.000000 70.000000 ) ( 40.000000 105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 101.800000 -359.600000 ) ( 40.000000 105.000000 -362.000000 ) ( 140.000000 429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (180/152) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (105.000000, 44.000000, 44.000000) / (362.000000, 560.000000, 875.000000) // --> Vector info: d1 = 0.960943, 1.398441, 1.398438. Determinants: 137.812466, 0.000174, -32934.895986, -19215.000000 // --> Vector info: d2 = 0.325519, 1.742187, 3.992187. Determinants: 0.750597, -137.249986, 43350.837574, -19215.000000 ( -40.000000 44.000000 -875.000000 ) ( -40.000000 44.000000 -560.000000 ) ( -40.000000 105.000000 -362.000000 ) ( ( -0.007172 0.000000 1.714020 ) ( -0.000039 0.007143 -2.256094 ) ) 21bjerec/21wval01 0 0 0 ( -44.000000 105.000000 -362.000000 ) ( -44.000000 44.000000 -560.000000 ) ( -44.000000 44.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 105.000000 -362.000000 ) ( -40.000000 105.000000 -362.000000 ) ( -40.000000 44.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 44.000000 -560.000000 ) ( -40.000000 44.000000 -560.000000 ) ( -40.000000 44.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 44.000000 -875.000000 ) ( -40.000000 44.000000 -875.000000 ) ( -40.000000 105.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 105.000000 -875.000000 ) ( -40.000000 105.000000 -875.000000 ) ( -40.000000 105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (181/153) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (40.000000, 40.000000, -40.000000) / (875.000000, 560.000000, 560.000000) // --> Vector info: d1 = 0.734379, 0.734379, 1.302234. Determinants: 178.874345, 0.000000, -25661.321437, -25200.000000 // --> Vector info: d2 = 2.992188, 0.742188, 0.742188. Determinants: 0.000000, -180.000000, 82096.875000, -25200.000000 ( 40.000000 44.000000 -560.000000 ) ( -40.000000 44.000000 -560.000000 ) ( -40.000000 44.000000 -875.000000 ) ( ( -0.007098 0.000000 1.018306 ) ( 0.000000 0.007143 -3.257812 ) ) 21bjerec/21wval01 0 0 0 ( -40.000000 40.000000 -875.000000 ) ( -40.000000 40.000000 -560.000000 ) ( 40.000000 40.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 40.000000 -875.000000 ) ( -40.000000 44.000000 -875.000000 ) ( -40.000000 44.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 40.000000 -560.000000 ) ( -40.000000 44.000000 -560.000000 ) ( 40.000000 44.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 40.000000 -560.000000 ) ( 40.000000 44.000000 -560.000000 ) ( 40.000000 44.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 40.000000 -875.000000 ) ( 40.000000 44.000000 -875.000000 ) ( -40.000000 44.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (182/154) # points: 4 { brushDef { // Surface normal: 0.000000, 0.955675, -0.294425 // RotY/Z : 0.298854 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.294425, -0.955675) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-40.000000, 40.000000, 40.000000) / (522.223070, 522.223070, 315.039576) // --> Vector info: d1 = 1.302234, 0.734379, 0.734379. Determinants: 117.650196, 0.000000, -16878.102300, -16574.679484 // --> Vector info: d2 = 1.742188, 1.742188, 0.259503. Determinants: 0.000000, -118.614769, 33067.165551, -16574.679484 ( -40.000000 105.000000 -362.000000 ) ( -40.000000 44.000000 -560.000000 ) ( 40.000000 44.000000 -560.000000 ) ( ( -0.007098 0.000000 1.018306 ) ( 0.000000 0.007156 -1.995041 ) ) 21bjerec/21wval01 0 0 0 ( 40.000000 40.177302 -558.822300 ) ( -40.000000 40.177302 -558.822300 ) ( -40.000000 101.177302 -360.822300 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 40.177302 -558.822300 ) ( 40.000000 44.000000 -560.000000 ) ( -40.000000 44.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 40.177302 -558.822300 ) ( -40.000000 44.000000 -560.000000 ) ( -40.000000 105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 101.177302 -360.822300 ) ( -40.000000 105.000000 -362.000000 ) ( 40.000000 105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 101.177302 -360.822300 ) ( 40.000000 105.000000 -362.000000 ) ( 40.000000 44.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (184/155) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-105.000000, -44.000000, -44.000000) / (875.000000, 875.000000, 560.000000) // --> Vector info: d1 = 1.036609, 0.599109, 0.599109. Determinants: 137.812520, 0.000000, -5448.126167, -19215.000000 // --> Vector info: d2 = 3.992188, 3.992188, 1.742188. Determinants: 0.000000, -137.250000, 43383.867188, -19215.000000 ( 40.000000 44.000000 -560.000000 ) ( 40.000000 44.000000 -875.000000 ) ( 40.000000 105.000000 -875.000000 ) ( ( -0.007172 0.000000 0.283535 ) ( 0.000000 0.007143 -2.257812 ) ) 21bjerec/21wval01 0 0 0 ( 44.000000 105.000000 -875.000000 ) ( 44.000000 44.000000 -875.000000 ) ( 44.000000 44.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 105.000000 -875.000000 ) ( 40.000000 105.000000 -875.000000 ) ( 40.000000 44.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 44.000000 -875.000000 ) ( 40.000000 44.000000 -875.000000 ) ( 40.000000 44.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 44.000000 -560.000000 ) ( 40.000000 44.000000 -560.000000 ) ( 40.000000 105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 105.000000 -362.000000 ) ( 40.000000 105.000000 -362.000000 ) ( 40.000000 105.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (185/156) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (105.000000, 105.000000, 44.000000) / (40.000000, -40.000000, -40.000000) // --> Vector info: d1 = 0.000000, 0.567855, 0.567855. Determinants: 0.000000, 34.639155, -1385.566181, -4880.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.437500. Determinants: 35.000003, 0.000000, -3675.000110, -4880.000000 ( -40.000000 44.000000 -875.000000 ) ( -40.000000 105.000000 -875.000000 ) ( 40.000000 105.000000 -875.000000 ) ( ( 0.000000 -0.007098 0.283927 ) ( -0.007172 0.000000 0.753074 ) ) 21bjerec/20Wcata2 0 0 0 ( 40.000000 105.000000 -879.000000 ) ( -40.000000 105.000000 -879.000000 ) ( -40.000000 44.000000 -879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 105.000000 -879.000000 ) ( 40.000000 105.000000 -875.000000 ) ( -40.000000 105.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 105.000000 -879.000000 ) ( -40.000000 105.000000 -875.000000 ) ( -40.000000 44.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 44.000000 -879.000000 ) ( -40.000000 44.000000 -875.000000 ) ( 40.000000 44.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 44.000000 -879.000000 ) ( 40.000000 44.000000 -875.000000 ) ( 40.000000 105.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (186/157) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (35.000000, 580.000000, 580.000000) / (910.000000, 910.000000, 140.000000) // --> Vector info: d1 = 4.658730, 0.766594, 0.766594. Determinants: 2996.944431, 0.000000, -2059928.912718, -419650.000000 // --> Vector info: d2 = 6.000039, 6.000039, 0.500039. Determinants: 0.000000, -2997.500000, 209808.591029, -419650.000000 ( -1400.000000 580.000000 -140.000000 ) ( -1400.000000 580.000000 -910.000000 ) ( -1400.000000 35.000000 -910.000000 ) ( ( -0.007142 0.000000 4.908683 ) ( 0.000000 0.007143 -0.499961 ) ) 21bjerec/20Wcata2 0 0 0 ( -1404.000000 35.000000 -910.000000 ) ( -1404.000000 580.000000 -910.000000 ) ( -1404.000000 580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1404.000000 35.000000 -910.000000 ) ( -1400.000000 35.000000 -910.000000 ) ( -1400.000000 580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1404.000000 580.000000 -910.000000 ) ( -1400.000000 580.000000 -910.000000 ) ( -1400.000000 580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1404.000000 580.000000 -140.000000 ) ( -1400.000000 580.000000 -140.000000 ) ( -1400.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1404.000000 70.000000 -140.000000 ) ( -1400.000000 70.000000 -140.000000 ) ( -1400.000000 35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (187/158) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval02]: 128.000000/128.000000 // --> Vector A/B: (-35.000000, 35.000000, 70.000000) / (910.000000, 910.000000, 140.000000) // --> Vector info: d1 = 1.244667, 0.744667, 0.494679. Determinants: 385.000000, 0.000801, -53613.283314, -53900.000000 // --> Vector info: d2 = 6.000039, 6.000037, 0.500037. Determinants: 0.001101, -384.999983, 26947.941464, -53900.000000 ( -1400.000000 70.000000 -140.000000 ) ( -1400.000000 35.000000 -910.000000 ) ( -1400.000000 -35.000000 -910.000000 ) ( ( -0.007143 0.000000 0.994681 ) ( 0.000000 0.007143 -0.499962 ) ) 21bjerec/21wval02 0 0 0 ( -1404.000000 -35.000000 -910.000000 ) ( -1404.000000 35.000000 -910.000000 ) ( -1404.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1404.000000 -35.000000 -910.000000 ) ( -1400.000000 -35.000000 -910.000000 ) ( -1400.000000 35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1404.000000 35.000000 -910.000000 ) ( -1400.000000 35.000000 -910.000000 ) ( -1400.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1404.000000 70.000000 -140.000000 ) ( -1400.000000 70.000000 -140.000000 ) ( -1400.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1404.000000 -70.000000 -140.000000 ) ( -1400.000000 -70.000000 -140.000000 ) ( -1400.000000 -35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (188/159) # points: 4 { brushDef { // Surface normal: 0.813733, 0.000000, 0.581238 // RotY/Z : -0.620249 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.581238, 0.000000, -0.813733) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (-35.000000, -580.000000, -507.000000) / (-73.236012, -73.236012, 227.845372) // --> Vector info: d1 = 0.000000, 3.892135, 3.374372. Determinants: 1171.849439, -1.945218, 40872.271609, -164089.354469 // --> Vector info: d2 = 0.000000, 0.000000, 2.150580. Determinants: 0.000016, -1172.066053, -85837.438290, -164089.354469 ( -1225.000000 -507.000000 -1155.000000 ) ( -1400.000000 -580.000000 -910.000000 ) ( -1400.000000 -35.000000 -910.000000 ) ( ( -0.007142 0.000012 -0.249085 ) ( 0.000000 0.007143 0.523114 ) ) 21bjerec/20Wcata2 0 0 0 ( -1403.254934 -35.000000 -912.324953 ) ( -1403.254934 -580.000000 -912.324953 ) ( -1228.254934 -507.000000 -1157.324953 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1403.254934 -35.000000 -912.324953 ) ( -1400.000000 -35.000000 -910.000000 ) ( -1400.000000 -580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1403.254934 -580.000000 -912.324953 ) ( -1400.000000 -580.000000 -910.000000 ) ( -1225.000000 -507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1228.254934 -507.000000 -1157.324953 ) ( -1225.000000 -507.000000 -1155.000000 ) ( -1225.000000 -35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1228.254934 -35.000000 -1157.324953 ) ( -1225.000000 -35.000000 -1155.000000 ) ( -1400.000000 -35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (190/160) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (507.000000, -507.000000, -580.000000) / (791.959595, 791.959595, 1088.944443) // --> Vector info: d1 = 1.000000, 8.236893, 8.760584. Determinants: 2149.247622, -2.729646, -1388649.267177, -301142.635972 // --> Vector info: d2 = 0.000000, 0.000000, 2.121319. Determinants: -0.000016, -2151.016971, 1703518.426629, -301142.635972 ( -1400.000000 -580.000000 -140.000000 ) ( -1190.000000 -507.000000 70.000000 ) ( -1190.000000 507.000000 70.000000 ) ( ( -0.007137 0.000009 4.611268 ) ( 0.000000 0.007143 -5.656849 ) ) 21bjerec/20Wcata2 0 0 0 ( -1192.828427 507.000000 72.828427 ) ( -1192.828427 -507.000000 72.828427 ) ( -1402.828427 -580.000000 -137.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1192.828427 507.000000 72.828427 ) ( -1190.000000 507.000000 70.000000 ) ( -1190.000000 -507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1192.828427 -507.000000 72.828427 ) ( -1190.000000 -507.000000 70.000000 ) ( -1400.000000 -580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1402.828427 -580.000000 -137.171573 ) ( -1400.000000 -580.000000 -140.000000 ) ( -1400.000000 580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1402.828427 580.000000 -137.171573 ) ( -1400.000000 580.000000 -140.000000 ) ( -1190.000000 507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (192/161) # points: 4 { brushDef { // Surface normal: -0.954368, 0.000000, 0.298632 // RotY/Z : -0.303259 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.298632, 0.000000, -0.954368) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (190.000000, 140.000000, -140.000000) / (1121.911259, 643.060551, 643.060551) // --> Vector info: d1 = 0.135211, 0.491362, 2.491364. Determinants: 957.702556, -0.278078, -199780.417337, -134078.198079 // --> Vector info: d2 = 3.624138, 0.204090, 0.204090. Determinants: 0.000000, -957.613506, 588439.497786, -134078.198079 ( -140.000000 140.000000 -630.000000 ) ( -140.000000 -140.000000 -630.000000 ) ( -283.000000 -190.000000 -1087.000000 ) ( ( -0.007143 0.000002 1.490029 ) ( 0.000000 0.007142 -4.388778 ) ) 21bjerec/21wval01 0 0 0 ( -279.182526 -190.000000 -1088.194527 ) ( -136.182526 -140.000000 -631.194527 ) ( -136.182526 140.000000 -631.194527 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -279.182526 -190.000000 -1088.194527 ) ( -283.000000 -190.000000 -1087.000000 ) ( -140.000000 -140.000000 -630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -136.182526 -140.000000 -631.194527 ) ( -140.000000 -140.000000 -630.000000 ) ( -140.000000 140.000000 -630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -136.182526 140.000000 -631.194527 ) ( -140.000000 140.000000 -630.000000 ) ( -283.000000 190.000000 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -279.182526 190.000000 -1088.194527 ) ( -283.000000 190.000000 -1087.000000 ) ( -283.000000 -190.000000 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (193/162) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-377.000000, -401.000000, -274.000000) / (-910.000000, -886.000000, -525.000000) // --> Vector info: d1 = 0.798972, 0.630121, 1.531266. Determinants: -82.582397, -0.183506, -40658.110114, -11712.000000 // --> Vector info: d2 = 3.499997, 3.331148, 0.750002. Determinants: 0.992744, 83.391399, 35268.468577, -11712.000000 ( -525.000000 -274.000000 -1260.000000 ) ( -886.000000 -401.000000 -1260.000000 ) ( -910.000000 -377.000000 -1260.000000 ) ( ( 0.007051 0.000016 3.471492 ) ( -0.000085 -0.007120 -3.011311 ) ) 21bjerec/21wval01 0 0 0 ( -910.000000 -377.000000 -1264.000000 ) ( -886.000000 -401.000000 -1264.000000 ) ( -525.000000 -274.000000 -1264.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -910.000000 -377.000000 -1264.000000 ) ( -910.000000 -377.000000 -1260.000000 ) ( -886.000000 -401.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -886.000000 -401.000000 -1264.000000 ) ( -886.000000 -401.000000 -1260.000000 ) ( -525.000000 -274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -525.000000 -274.000000 -1264.000000 ) ( -525.000000 -274.000000 -1260.000000 ) ( -525.000000 274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -525.000000 274.000000 -1264.000000 ) ( -525.000000 274.000000 -1260.000000 ) ( -886.000000 401.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -886.000000 401.000000 -1264.000000 ) ( -886.000000 401.000000 -1260.000000 ) ( -910.000000 377.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -910.000000 377.000000 -1264.000000 ) ( -910.000000 377.000000 -1260.000000 ) ( -910.000000 -377.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (194/163) # points: 3 { brushDef { // Surface normal: -0.330920, 0.943656, -0.002479 // RotY/Z : 0.002479 / 1.908076. Vector texS/T: (-0.943658, -0.330921, 0.000000) / (0.000820, -0.002339, -0.999997) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (1054.482837, 586.093043, 178.441121) / (-69.789513, -69.789513, 315.211670) // --> Vector info: d1 = 0.945312, 2.290962, 0.945312. Determinants: 518.076664, 1178.845077, -634500.667828, -180330.625059 // --> Vector info: d2 = 0.165073, 3.226936, 7.000000. Determinants: 1178.820762, -519.090411, -1309041.118171, -180330.625059 ( -140.000000 -140.000000 -315.000000 ) ( -525.000000 -274.000000 70.000000 ) ( -967.000000 -429.000000 70.000000 ) ( ( -0.002873 -0.006537 3.518541 ) ( -0.006537 0.002879 7.259117 ) ) 21bjerec/21wval01 0 0 0 ( -965.676320 -432.774622 70.009915 ) ( -523.676320 -277.774622 70.009915 ) ( -138.676320 -143.774622 -314.990085 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -965.676320 -432.774622 70.009915 ) ( -967.000000 -429.000000 70.000000 ) ( -525.000000 -274.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -523.676320 -277.774622 70.009915 ) ( -525.000000 -274.000000 70.000000 ) ( -140.000000 -140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.676320 -143.774622 -314.990085 ) ( -140.000000 -140.000000 -315.000000 ) ( -967.000000 -429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (195/164) # points: 4 { brushDef { // Surface normal: 0.230551, 0.204934, 0.951235 // RotY/Z : -1.257216 / 0.726642. Vector texS/T: (-0.664364, 0.747409, 0.000000) / (0.710962, 0.631966, -0.308466) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (434.909178, 422.867583, 288.915224) / (-835.056639, -835.056639, -494.663094) // --> Vector info: d1 = 0.866988, 0.804533, 1.624095. Determinants: -21.259297, -18.234838, -9534.937607, -4098.881067 // --> Vector info: d2 = 2.871351, 2.813297, 0.337444. Determinants: -19.761279, 22.036727, 15226.948791, -4098.881067 ( -886.000000 -401.000000 -1260.000000 ) ( -1217.000000 -516.000000 -1155.000000 ) ( -1225.000000 -507.000000 -1155.000000 ) ( ( 0.005187 0.004449 2.326229 ) ( 0.004821 -0.005376 -3.714904 ) ) 21bjerec/21wval01 0 0 0 ( -1225.922203 -507.819736 -1158.804941 ) ( -1217.922203 -516.819736 -1158.804941 ) ( -886.922203 -401.819736 -1263.804941 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1225.922203 -507.819736 -1158.804941 ) ( -1225.000000 -507.000000 -1155.000000 ) ( -1217.000000 -516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1217.922203 -516.819736 -1158.804941 ) ( -1217.000000 -516.000000 -1155.000000 ) ( -886.000000 -401.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -886.922203 -401.819736 -1263.804941 ) ( -886.000000 -401.000000 -1260.000000 ) ( -910.000000 -377.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -910.922203 -377.819736 -1263.804941 ) ( -910.000000 -377.000000 -1260.000000 ) ( -1225.000000 -507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (196/165) # points: 4 { brushDef { // Surface normal: 0.223823, -0.223823, 0.948582 // RotY/Z : -1.248724 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.670748, -0.670748, -0.316533) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-507.702669, -376.887914, -342.946789) / (-796.140691, -464.421684, -464.421684) // --> Vector info: d1 = 1.115731, 0.184657, 0.359604. Determinants: -58.033175, 54.487326, 1354.054400, -11258.916467 // --> Vector info: d2 = 2.871708, 0.499999, 0.337510. Determinants: 53.900669, 59.242538, 42198.583808, -11258.916467 ( -886.000000 401.000000 -1260.000000 ) ( -910.000000 377.000000 -1260.000000 ) ( -1225.000000 507.000000 -1155.000000 ) ( ( 0.005154 -0.004839 -0.120265 ) ( -0.004787 -0.005262 -3.748015 ) ) 21bjerec/21wval01 0 0 0 ( -1225.895290 507.895290 -1158.794326 ) ( -910.895290 377.895290 -1263.794326 ) ( -886.895290 401.895290 -1263.794326 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1225.895290 507.895290 -1158.794326 ) ( -1225.000000 507.000000 -1155.000000 ) ( -910.000000 377.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -910.895290 377.895290 -1263.794326 ) ( -910.000000 377.000000 -1260.000000 ) ( -886.000000 401.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -886.895290 401.895290 -1263.794326 ) ( -886.000000 401.000000 -1260.000000 ) ( -1217.000000 516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1217.895290 516.895290 -1158.794326 ) ( -1217.000000 516.000000 -1155.000000 ) ( -1225.000000 507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (197/166) # points: 4 { brushDef { // Surface normal: 0.813733, 0.000000, 0.581238 // RotY/Z : -0.620249 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.581238, 0.000000, -0.813733) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (580.000000, 35.000000, 35.000000) / (-73.236012, -73.236012, 227.845372) // --> Vector info: d1 = 0.000000, 3.892138, 3.892138. Determinants: 1171.850156, 0.000000, -679673.090466, -164089.354469 // --> Vector info: d2 = 1.000000, 1.000000, 3.150581. Determinants: -0.000108, -1172.066841, -249926.774184, -164089.354469 ( -1225.000000 35.000000 -1155.000000 ) ( -1400.000000 35.000000 -910.000000 ) ( -1400.000000 580.000000 -910.000000 ) ( ( -0.007142 0.000000 4.142091 ) ( 0.000000 0.007143 1.523114 ) ) 21bjerec/20Wcata2 0 0 0 ( -1403.254934 580.000000 -912.324953 ) ( -1403.254934 35.000000 -912.324953 ) ( -1228.254934 35.000000 -1157.324953 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1403.254934 580.000000 -912.324953 ) ( -1400.000000 580.000000 -910.000000 ) ( -1400.000000 35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1403.254934 35.000000 -912.324953 ) ( -1400.000000 35.000000 -910.000000 ) ( -1225.000000 35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1228.254934 35.000000 -1157.324953 ) ( -1225.000000 35.000000 -1155.000000 ) ( -1225.000000 507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1228.254934 507.000000 -1157.324953 ) ( -1225.000000 507.000000 -1155.000000 ) ( -1400.000000 580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (198/167) # points: 3 { brushDef { // Surface normal: 0.603150, -0.536134, 0.590568 // RotY/Z : -0.631762 / -0.726642. Vector texS/T: (0.664364, 0.747409, 0.000000) / (0.441396, -0.392352, -0.806988) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (-422.867583, -496.611970, -434.909178) / (192.439028, -111.159005, 192.439028) // --> Vector info: d1 = 0.440997, 0.000000, 0.516943. Determinants: 23.057201, -10.910927, 10237.634134, -3655.804426 // --> Vector info: d2 = 2.189366, 0.000000, 2.150582. Determinants: -11.774900, -23.503323, -8460.162246, -3655.804426 ( -1225.000000 507.000000 -1155.000000 ) ( -1400.000000 580.000000 -910.000000 ) ( -1217.000000 516.000000 -1155.000000 ) ( ( -0.006307 0.002985 -2.800378 ) ( 0.003221 0.006429 2.314173 ) ) 21bjerec/20Wcata2 0 0 0 ( -1219.412602 518.144535 -1157.362271 ) ( -1402.412602 582.144535 -912.362271 ) ( -1227.412602 509.144535 -1157.362271 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1219.412602 518.144535 -1157.362271 ) ( -1217.000000 516.000000 -1155.000000 ) ( -1400.000000 580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1402.412602 582.144535 -912.362271 ) ( -1400.000000 580.000000 -910.000000 ) ( -1225.000000 507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1227.412602 509.144535 -1157.362271 ) ( -1225.000000 507.000000 -1155.000000 ) ( -1217.000000 516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (199/168) # points: 3 { brushDef { // Surface normal: 0.603150, 0.536134, 0.590568 // RotY/Z : -0.631762 / 0.726642. Vector texS/T: (-0.664364, 0.747409, 0.000000) / (0.441396, 0.392352, -0.806988) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (434.909178, 496.611970, 422.867583) / (192.439028, -111.159005, 192.439028) // --> Vector info: d1 = 0.374373, 0.892134, 0.450301. Determinants: 23.051800, 10.919680, -13495.445493, -3655.804426 // --> Vector info: d2 = 2.150580, 0.000198, 2.189392. Determinants: 11.783223, -23.499230, -8464.564317, -3655.804426 ( -1217.000000 -516.000000 -1155.000000 ) ( -1400.000000 -580.000000 -910.000000 ) ( -1225.000000 -507.000000 -1155.000000 ) ( ( -0.006306 -0.002987 3.691512 ) ( -0.003223 0.006428 2.315377 ) ) 21bjerec/20Wcata2 0 0 0 ( -1227.412602 -509.144535 -1157.362271 ) ( -1402.412602 -582.144535 -912.362271 ) ( -1219.412602 -518.144535 -1157.362271 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1227.412602 -509.144535 -1157.362271 ) ( -1225.000000 -507.000000 -1155.000000 ) ( -1400.000000 -580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1402.412602 -582.144535 -912.362271 ) ( -1400.000000 -580.000000 -910.000000 ) ( -1217.000000 -516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1219.412602 -518.144535 -1157.362271 ) ( -1217.000000 -516.000000 -1155.000000 ) ( -1225.000000 -507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (200/169) # points: 4 { brushDef { // Surface normal: 0.316228, 0.000000, 0.948683 // RotY/Z : -1.249046 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.948683, 0.000000, -0.316228) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (377.000000, 507.000000, -507.000000) / (-464.854816, -796.893970, -796.893970) // --> Vector info: d1 = 7.183751, 8.115731, 0.866992. Determinants: -2406.865406, 2.691691, -1510041.152463, -336687.702478 // --> Vector info: d2 = 0.499997, 2.871708, 2.871710. Determinants: 0.000711, 2404.915010, 949593.089400, -336687.702478 ( -1225.000000 -507.000000 -1155.000000 ) ( -1225.000000 507.000000 -1155.000000 ) ( -910.000000 377.000000 -1260.000000 ) ( ( 0.007149 -0.000008 4.484991 ) ( 0.000000 -0.007143 -2.820397 ) ) 21bjerec/21wval01 0 0 0 ( -911.264911 377.000000 -1263.794733 ) ( -1226.264911 507.000000 -1158.794733 ) ( -1226.264911 -507.000000 -1158.794733 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -911.264911 377.000000 -1263.794733 ) ( -910.000000 377.000000 -1260.000000 ) ( -1225.000000 507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1226.264911 507.000000 -1158.794733 ) ( -1225.000000 507.000000 -1155.000000 ) ( -1225.000000 -507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1226.264911 -507.000000 -1158.794733 ) ( -1225.000000 -507.000000 -1155.000000 ) ( -910.000000 -377.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -911.264911 -377.000000 -1263.794733 ) ( -910.000000 -377.000000 -1260.000000 ) ( -910.000000 377.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (201/170) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (140.000000, 140.000000, -140.000000) / (630.000000, 315.000000, 315.000000) // --> Vector info: d1 = 0.491362, 0.491367, 2.491370. Determinants: 630.000901, 0.001603, -131539.230900, -88200.000000 // --> Vector info: d2 = 3.204084, 0.954084, 0.954090. Determinants: 0.001801, -630.000000, 114299.503861, -88200.000000 ( -140.000000 140.000000 -315.000000 ) ( -140.000000 -140.000000 -315.000000 ) ( -140.000000 -140.000000 -630.000000 ) ( ( -0.007143 0.000000 1.491375 ) ( 0.000000 0.007143 -1.295913 ) ) 21bjerec/21wval01 0 0 0 ( -136.000000 -140.000000 -630.000000 ) ( -136.000000 -140.000000 -315.000000 ) ( -136.000000 140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -136.000000 -140.000000 -630.000000 ) ( -140.000000 -140.000000 -630.000000 ) ( -140.000000 -140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -136.000000 -140.000000 -315.000000 ) ( -140.000000 -140.000000 -315.000000 ) ( -140.000000 140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -136.000000 140.000000 -315.000000 ) ( -140.000000 140.000000 -315.000000 ) ( -140.000000 140.000000 -630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -136.000000 140.000000 -630.000000 ) ( -140.000000 140.000000 -630.000000 ) ( -140.000000 -140.000000 -630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (202/171) # points: 3 { brushDef { // Surface normal: -0.330920, -0.943656, -0.002479 // RotY/Z : 0.002479 / -1.908076. Vector texS/T: (0.943658, -0.330921, 0.000000) / (0.000820, 0.002339, -0.999997) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-178.441121, -586.093043, -1054.482837) / (315.211670, -69.789513, -69.789513) // --> Vector info: d1 = 0.953125, 2.298774, 0.953125. Determinants: -518.076550, 1178.844788, -635909.454041, -180330.625059 // --> Vector info: d2 = 0.165072, 3.938136, 7.000000. Determinants: 1178.821132, 519.090242, 16959.331999, -180330.625059 ( -967.000000 429.000000 70.000000 ) ( -525.000000 274.000000 70.000000 ) ( -140.000000 140.000000 -315.000000 ) ( ( 0.002873 -0.006537 3.526353 ) ( -0.006537 -0.002879 -0.094046 ) ) 21bjerec/21wval01 0 0 0 ( -138.676320 143.774622 -314.990085 ) ( -523.676320 277.774622 70.009915 ) ( -965.676320 432.774622 70.009915 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.676320 143.774622 -314.990085 ) ( -140.000000 140.000000 -315.000000 ) ( -525.000000 274.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -523.676320 277.774622 70.009915 ) ( -525.000000 274.000000 70.000000 ) ( -967.000000 429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -965.676320 432.774622 70.009915 ) ( -967.000000 429.000000 70.000000 ) ( -140.000000 140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (203/172) # points: 4 { brushDef { // Surface normal: -0.581556, 0.000000, 0.813506 // RotY/Z : -0.950156 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.813506, 0.000000, -0.581556) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (190.000000, -190.000000, -274.000000) / (862.373798, 862.373798, 1159.851528) // --> Vector info: d1 = 1.135211, 3.847511, 4.451462. Determinants: 806.848794, -1.668005, -280188.876848, -113041.537498 // --> Vector info: d2 = 0.624138, 0.624138, 2.750003. Determinants: 0.000000, -807.828424, 626096.507011, -113041.537498 ( -525.000000 274.000000 -1260.000000 ) ( -283.000000 190.000000 -1087.000000 ) ( -283.000000 -190.000000 -1087.000000 ) ( ( -0.007138 0.000015 2.478636 ) ( 0.000000 0.007146 -5.538641 ) ) 21bjerec/21wval01 0 0 0 ( -280.673775 -190.000000 -1090.254025 ) ( -280.673775 190.000000 -1090.254025 ) ( -522.673775 274.000000 -1263.254025 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.673775 -190.000000 -1090.254025 ) ( -283.000000 -190.000000 -1087.000000 ) ( -283.000000 190.000000 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.673775 190.000000 -1090.254025 ) ( -283.000000 190.000000 -1087.000000 ) ( -525.000000 274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -522.673775 274.000000 -1263.254025 ) ( -525.000000 274.000000 -1260.000000 ) ( -525.000000 -274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -522.673775 -274.000000 -1263.254025 ) ( -525.000000 -274.000000 -1260.000000 ) ( -283.000000 -190.000000 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (205/173) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Fyelf2]: 128.000000/128.000000 // --> Vector A/B: (507.000000, 274.000000, -274.000000) / (1190.000000, 525.000000, 525.000000) // --> Vector info: d1 = 0.203804, 2.578485, 2.578401. Determinants: -0.055808, 1301.344806, -1622842.152889, -364420.000000 // --> Vector info: d2 = 0.659526, 1.488704, 3.448567. Determinants: 1303.309337, -2.259032, -898434.178344, -364420.000000 ( -525.000000 -274.000000 70.000000 ) ( -525.000000 274.000000 70.000000 ) ( -1190.000000 507.000000 70.000000 ) ( ( 0.000000 -0.003571 4.453219 ) ( -0.003576 0.000006 2.465381 ) ) 21bjerec/20Fyelf2 0 0 0 ( -1190.000000 507.000000 74.000000 ) ( -525.000000 274.000000 74.000000 ) ( -525.000000 -274.000000 74.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 507.000000 74.000000 ) ( -1190.000000 507.000000 70.000000 ) ( -525.000000 274.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -525.000000 274.000000 74.000000 ) ( -525.000000 274.000000 70.000000 ) ( -525.000000 -274.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -525.000000 -274.000000 74.000000 ) ( -525.000000 -274.000000 70.000000 ) ( -1190.000000 -507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 -507.000000 74.000000 ) ( -1190.000000 -507.000000 70.000000 ) ( -1190.000000 507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (206/174) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (-580.000000, -580.000000, -35.000000) / (140.000000, 910.000000, 910.000000) // --> Vector info: d1 = 4.050877, 4.050854, 0.158718. Determinants: 2996.944425, 0.012475, 38275.647679, -419650.000000 // --> Vector info: d2 = 0.500049, 6.000049, 6.000033. Determinants: 0.012121, -2997.499740, 209811.382071, -419650.000000 ( -1400.000000 -35.000000 -910.000000 ) ( -1400.000000 -580.000000 -910.000000 ) ( -1400.000000 -580.000000 -140.000000 ) ( ( -0.007142 0.000000 -0.091209 ) ( 0.000000 0.007143 -0.499968 ) ) 21bjerec/20Wcata2 0 0 0 ( -1404.000000 -580.000000 -140.000000 ) ( -1404.000000 -580.000000 -910.000000 ) ( -1404.000000 -35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1404.000000 -580.000000 -140.000000 ) ( -1400.000000 -580.000000 -140.000000 ) ( -1400.000000 -580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1404.000000 -580.000000 -910.000000 ) ( -1400.000000 -580.000000 -910.000000 ) ( -1400.000000 -35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1404.000000 -35.000000 -910.000000 ) ( -1400.000000 -35.000000 -910.000000 ) ( -1400.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1404.000000 -70.000000 -140.000000 ) ( -1400.000000 -70.000000 -140.000000 ) ( -1400.000000 -580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (207/175) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (140.000000, 274.000000, 70.000000) / (123.743687, -420.728535, -420.728535) // --> Vector info: d1 = 1.546033, 0.585938, 2.046035. Determinants: 794.982559, -0.206317, -282993.470004, -111072.333189 // --> Vector info: d2 = 3.889087, 0.000000, 0.000000. Determinants: 0.000000, -793.373809, -333795.015650, -111072.333189 ( -525.000000 -70.000000 70.000000 ) ( -525.000000 -274.000000 70.000000 ) ( -140.000000 -140.000000 -315.000000 ) ( ( -0.007157 0.000002 2.547830 ) ( 0.000000 0.007143 3.005204 ) ) 21bjerec/21wval01 0 0 0 ( -137.171573 -140.000000 -312.171573 ) ( -522.171573 -274.000000 72.828427 ) ( -522.171573 -70.000000 72.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -137.171573 -140.000000 -312.171573 ) ( -140.000000 -140.000000 -315.000000 ) ( -525.000000 -274.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -522.171573 -274.000000 72.828427 ) ( -525.000000 -274.000000 70.000000 ) ( -525.000000 -70.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -522.171573 -70.000000 72.828427 ) ( -525.000000 -70.000000 70.000000 ) ( -140.000000 -70.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -137.171573 -70.000000 -312.171573 ) ( -140.000000 -70.000000 -315.000000 ) ( -140.000000 -140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (208/176) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-70.000000, -274.000000, -140.000000) / (-420.728535, -420.728535, 123.743687) // --> Vector info: d1 = 0.937500, 2.397598, 1.437500. Determinants: 794.982559, 0.206829, -48394.514429, -111072.333189 // --> Vector info: d2 = 0.000000, 0.000000, 3.889087. Determinants: 0.000000, -793.373809, -333795.015650, -111072.333189 ( -140.000000 140.000000 -315.000000 ) ( -525.000000 274.000000 70.000000 ) ( -525.000000 70.000000 70.000000 ) ( ( -0.007157 -0.000002 0.435703 ) ( 0.000000 0.007143 3.005204 ) ) 21bjerec/21wval01 0 0 0 ( -522.171573 70.000000 72.828427 ) ( -522.171573 274.000000 72.828427 ) ( -137.171573 140.000000 -312.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -522.171573 70.000000 72.828427 ) ( -525.000000 70.000000 70.000000 ) ( -525.000000 274.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -522.171573 274.000000 72.828427 ) ( -525.000000 274.000000 70.000000 ) ( -140.000000 140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -137.171573 140.000000 -312.171573 ) ( -140.000000 140.000000 -315.000000 ) ( -140.000000 70.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -137.171573 70.000000 -312.171573 ) ( -140.000000 70.000000 -315.000000 ) ( -525.000000 70.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (212/177) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (70.000000, -70.000000, -70.000000) / (271.000000, 271.000000, 315.000000) // --> Vector info: d1 = 0.991371, 1.991371, 1.991370. Determinants: 44.000000, 0.000067, -9186.861468, -6160.000000 // --> Vector info: d2 = 0.641586, 0.641588, 0.954088. Determinants: 0.000084, -43.750000, 7904.072492, -6160.000000 ( -140.000000 70.000000 -315.000000 ) ( -140.000000 70.000000 -271.000000 ) ( -140.000000 -70.000000 -271.000000 ) ( ( -0.007143 0.000000 1.491374 ) ( 0.000000 0.007102 -1.283129 ) ) 21bjerec/21wval01 0 0 0 ( -136.000000 -70.000000 -271.000000 ) ( -136.000000 70.000000 -271.000000 ) ( -136.000000 70.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -136.000000 -70.000000 -271.000000 ) ( -140.000000 -70.000000 -271.000000 ) ( -140.000000 70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -136.000000 70.000000 -271.000000 ) ( -140.000000 70.000000 -271.000000 ) ( -140.000000 70.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -136.000000 70.000000 -315.000000 ) ( -140.000000 70.000000 -315.000000 ) ( -140.000000 -70.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -136.000000 -70.000000 -315.000000 ) ( -140.000000 -70.000000 -315.000000 ) ( -140.000000 -70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (213/178) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (140.000000, 140.000000, 525.000000) / (0.000000, 315.000000, -70.000000) // --> Vector info: d1 = 0.960938, 0.960938, 3.710938. Determinants: -866.250000, 0.000000, 4737.304688, -121275.000000 // --> Vector info: d2 = 3.000000, 0.750000, 3.500000. Determinants: 0.000000, 866.250000, -363825.000000, -121275.000000 ( -525.000000 -70.000000 70.000000 ) ( -140.000000 -70.000000 -315.000000 ) ( -140.000000 -70.000000 0.000000 ) ( ( 0.007143 0.000000 -0.039062 ) ( 0.000000 -0.007143 3.000000 ) ) 21bjerec/21wval01 0 0 0 ( -140.000000 -74.000000 0.000000 ) ( -140.000000 -74.000000 -315.000000 ) ( -525.000000 -74.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -74.000000 0.000000 ) ( -140.000000 -70.000000 0.000000 ) ( -140.000000 -70.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -74.000000 -315.000000 ) ( -140.000000 -70.000000 -315.000000 ) ( -525.000000 -70.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -525.000000 -74.000000 70.000000 ) ( -525.000000 -70.000000 70.000000 ) ( -140.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (214/179) # points: 4 { brushDef { // Surface normal: -0.178885, 0.000000, -0.983870 // RotY/Z : 1.390943 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.983870, 0.000000, -0.178885) // Texture width/height [20Fyelf1]: 256.000000/256.000000 // --> Vector A/B: (-70.000000, 70.000000, 70.000000) / (-137.741787, -137.741787, -529.053683) // --> Vector info: d1 = 0.000000, 0.500000, 0.500000. Determinants: -195.655856, 0.000033, -13695.905133, -54783.665449 // --> Vector info: d2 = 0.000000, 0.000000, 1.397542. Determinants: -0.000078, 195.655921, 26949.991678, -54783.665449 ( -525.000000 -70.000000 70.000000 ) ( -140.000000 -70.000000 0.000000 ) ( -140.000000 70.000000 0.000000 ) ( ( 0.003571 0.000000 0.250000 ) ( 0.000000 -0.003571 -0.491935 ) ) 21bjerec/20Fyelf1 0 0 0 ( -139.284458 70.000000 3.935480 ) ( -139.284458 -70.000000 3.935480 ) ( -524.284458 -70.000000 73.935480 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -139.284458 70.000000 3.935480 ) ( -140.000000 70.000000 0.000000 ) ( -140.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -139.284458 -70.000000 3.935480 ) ( -140.000000 -70.000000 0.000000 ) ( -525.000000 -70.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -524.284458 -70.000000 73.935480 ) ( -525.000000 -70.000000 70.000000 ) ( -525.000000 70.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -524.284458 70.000000 73.935480 ) ( -525.000000 70.000000 70.000000 ) ( -140.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (215/180) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-140.000000, -525.000000, -140.000000) / (0.000000, -70.000000, 315.000000) // --> Vector info: d1 = 0.960938, 3.710938, 0.960938. Determinants: 866.250000, 0.000000, 4737.304688, -121275.000000 // --> Vector info: d2 = 1.062500, 0.562500, 3.312500. Determinants: 0.000000, -866.250000, -128854.687500, -121275.000000 ( -140.000000 70.000000 -315.000000 ) ( -525.000000 70.000000 70.000000 ) ( -140.000000 70.000000 0.000000 ) ( ( -0.007143 0.000000 -0.039062 ) ( 0.000000 0.007143 1.062500 ) ) 21bjerec/21wval01 0 0 0 ( -140.000000 74.000000 0.000000 ) ( -525.000000 74.000000 70.000000 ) ( -140.000000 74.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 74.000000 0.000000 ) ( -140.000000 70.000000 0.000000 ) ( -525.000000 70.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -525.000000 74.000000 70.000000 ) ( -525.000000 70.000000 70.000000 ) ( -140.000000 70.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 74.000000 -315.000000 ) ( -140.000000 70.000000 -315.000000 ) ( -140.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (216/181) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (35.000000, 580.000000, 580.000000) / (910.000000, 910.000000, 140.000000) // --> Vector info: d1 = 4.521653, 0.629519, 0.629524. Determinants: 2996.943691, 0.003121, -2002407.622863, -419650.000000 // --> Vector info: d2 = 5.999992, 5.999988, 0.499988. Determinants: 0.003303, -2997.500000, 209828.287509, -419650.000000 ( 1400.000000 -580.000000 -140.000000 ) ( 1400.000000 -580.000000 -910.000000 ) ( 1400.000000 -35.000000 -910.000000 ) ( ( -0.007142 0.000000 4.771614 ) ( 0.000000 0.007143 -0.500008 ) ) 21bjerec/20Wcata2 0 0 0 ( 1404.000000 -35.000000 -910.000000 ) ( 1404.000000 -580.000000 -910.000000 ) ( 1404.000000 -580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 -35.000000 -910.000000 ) ( 1400.000000 -35.000000 -910.000000 ) ( 1400.000000 -580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 -580.000000 -910.000000 ) ( 1400.000000 -580.000000 -910.000000 ) ( 1400.000000 -580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 -580.000000 -140.000000 ) ( 1400.000000 -580.000000 -140.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 -70.000000 -140.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( 1400.000000 -35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (217/182) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval02]: 128.000000/128.000000 // --> Vector A/B: (-35.000000, 35.000000, 70.000000) / (910.000000, 910.000000, 140.000000) // --> Vector info: d1 = 1.240410, 0.740410, 0.490424. Determinants: 385.000000, 0.001001, -53384.002208, -53900.000000 // --> Vector info: d2 = 5.999999, 5.999997, 0.499997. Determinants: 0.001101, -384.999983, 26950.100412, -53900.000000 ( 1400.000000 -70.000000 -140.000000 ) ( 1400.000000 -35.000000 -910.000000 ) ( 1400.000000 35.000000 -910.000000 ) ( ( -0.007143 0.000000 0.990427 ) ( 0.000000 0.007143 -0.500002 ) ) 21bjerec/21wval02 0 0 0 ( 1404.000000 35.000000 -910.000000 ) ( 1404.000000 -35.000000 -910.000000 ) ( 1404.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 35.000000 -910.000000 ) ( 1400.000000 35.000000 -910.000000 ) ( 1400.000000 -35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 -35.000000 -910.000000 ) ( 1400.000000 -35.000000 -910.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 -70.000000 -140.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( 1400.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 70.000000 -140.000000 ) ( 1400.000000 70.000000 -140.000000 ) ( 1400.000000 35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (219/183) # points: 4 { brushDef { // Surface normal: -0.813733, 0.000000, 0.581238 // RotY/Z : -0.620249 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.581238, 0.000000, -0.813733) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (-35.000000, -580.000000, -507.000000) / (-73.236012, -73.236012, 227.845372) // --> Vector info: d1 = 0.000000, 3.892138, 3.374372. Determinants: 1171.850156, -1.944089, 40872.378116, -164089.354469 // --> Vector info: d2 = 1.000000, 1.000000, 3.150581. Determinants: -0.000108, -1172.066815, -249926.838806, -164089.354469 ( 1225.000000 507.000000 -1155.000000 ) ( 1400.000000 580.000000 -910.000000 ) ( 1400.000000 35.000000 -910.000000 ) ( ( -0.007142 0.000012 -0.249086 ) ( 0.000000 0.007143 1.523114 ) ) 21bjerec/20Wcata2 0 0 0 ( 1403.254934 35.000000 -912.324953 ) ( 1403.254934 580.000000 -912.324953 ) ( 1228.254934 507.000000 -1157.324953 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1403.254934 35.000000 -912.324953 ) ( 1400.000000 35.000000 -910.000000 ) ( 1400.000000 580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1403.254934 580.000000 -912.324953 ) ( 1400.000000 580.000000 -910.000000 ) ( 1225.000000 507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1228.254934 507.000000 -1157.324953 ) ( 1225.000000 507.000000 -1155.000000 ) ( 1225.000000 35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1228.254934 35.000000 -1157.324953 ) ( 1225.000000 35.000000 -1155.000000 ) ( 1400.000000 35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (220/184) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (507.000000, -507.000000, -580.000000) / (791.959595, 791.959595, 1088.944443) // --> Vector info: d1 = 1.000000, 8.236893, 8.760584. Determinants: 2149.247622, -2.729646, -1388649.267177, -301142.635972 // --> Vector info: d2 = 0.000000, 0.000000, 2.121319. Determinants: -0.000016, -2151.016971, 1703518.426629, -301142.635972 ( 1400.000000 580.000000 -140.000000 ) ( 1190.000000 507.000000 70.000000 ) ( 1190.000000 -507.000000 70.000000 ) ( ( -0.007137 0.000009 4.611268 ) ( 0.000000 0.007143 -5.656849 ) ) 21bjerec/20Wcata2 0 0 0 ( 1192.828427 -507.000000 72.828427 ) ( 1192.828427 507.000000 72.828427 ) ( 1402.828427 580.000000 -137.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1192.828427 -507.000000 72.828427 ) ( 1190.000000 -507.000000 70.000000 ) ( 1190.000000 507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1192.828427 507.000000 72.828427 ) ( 1190.000000 507.000000 70.000000 ) ( 1400.000000 580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1402.828427 580.000000 -137.171573 ) ( 1400.000000 580.000000 -140.000000 ) ( 1400.000000 -580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1402.828427 -580.000000 -137.171573 ) ( 1400.000000 -580.000000 -140.000000 ) ( 1190.000000 -507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (222/185) # points: 4 { brushDef { // Surface normal: 0.954368, 0.000000, 0.298632 // RotY/Z : -0.303259 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.298632, 0.000000, -0.954368) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (190.000000, 140.000000, -140.000000) / (1121.911259, 643.060551, 643.060551) // --> Vector info: d1 = 0.143013, 0.499163, 2.499166. Determinants: 957.702597, -0.278132, -200826.391711, -134078.198079 // --> Vector info: d2 = 3.874134, 0.454086, 0.454086. Determinants: 0.000000, -957.613506, 554920.459439, -134078.198079 ( 140.000000 -140.000000 -630.000000 ) ( 140.000000 140.000000 -630.000000 ) ( 283.000000 190.000000 -1087.000000 ) ( ( -0.007143 0.000002 1.497830 ) ( 0.000000 0.007142 -4.138782 ) ) 21bjerec/21wval01 0 0 0 ( 279.182526 190.000000 -1088.194527 ) ( 136.182526 140.000000 -631.194527 ) ( 136.182526 -140.000000 -631.194527 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 279.182526 190.000000 -1088.194527 ) ( 283.000000 190.000000 -1087.000000 ) ( 140.000000 140.000000 -630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.182526 140.000000 -631.194527 ) ( 140.000000 140.000000 -630.000000 ) ( 140.000000 -140.000000 -630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.182526 -140.000000 -631.194527 ) ( 140.000000 -140.000000 -630.000000 ) ( 283.000000 -190.000000 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 279.182526 -190.000000 -1088.194527 ) ( 283.000000 -190.000000 -1087.000000 ) ( 283.000000 190.000000 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (223/186) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (377.000000, 401.000000, 274.000000) / (910.000000, 886.000000, 525.000000) // --> Vector info: d1 = 0.806773, 0.637923, 1.539068. Determinants: 82.582355, 0.183521, -40749.477870, -11712.000000 // --> Vector info: d2 = 3.749994, 3.581144, 0.999999. Determinants: -0.992651, -83.391424, 32340.498181, -11712.000000 ( 525.000000 274.000000 -1260.000000 ) ( 886.000000 401.000000 -1260.000000 ) ( 910.000000 377.000000 -1260.000000 ) ( ( -0.007051 -0.000016 3.479293 ) ( 0.000085 0.007120 -2.761313 ) ) 21bjerec/21wval01 0 0 0 ( 910.000000 377.000000 -1264.000000 ) ( 886.000000 401.000000 -1264.000000 ) ( 525.000000 274.000000 -1264.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 377.000000 -1264.000000 ) ( 910.000000 377.000000 -1260.000000 ) ( 886.000000 401.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 886.000000 401.000000 -1264.000000 ) ( 886.000000 401.000000 -1260.000000 ) ( 525.000000 274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 274.000000 -1264.000000 ) ( 525.000000 274.000000 -1260.000000 ) ( 525.000000 -274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -274.000000 -1264.000000 ) ( 525.000000 -274.000000 -1260.000000 ) ( 886.000000 -401.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 886.000000 -401.000000 -1264.000000 ) ( 886.000000 -401.000000 -1260.000000 ) ( 910.000000 -377.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -377.000000 -1264.000000 ) ( 910.000000 -377.000000 -1260.000000 ) ( 910.000000 377.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (224/187) # points: 3 { brushDef { // Surface normal: 0.330920, -0.943656, -0.002479 // RotY/Z : 0.002479 / -1.233517. Vector texS/T: (0.943658, 0.330921, 0.000000) / (-0.000820, 0.002339, -0.999997) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (1054.482837, 586.093043, 178.441121) / (-69.789513, -69.789513, 315.211670) // --> Vector info: d1 = 0.937500, 2.283149, 0.937500. Determinants: 518.076664, 1178.845077, -633091.834820, -180330.625059 // --> Vector info: d2 = 0.165073, 3.226936, 7.000000. Determinants: 1178.820762, -519.090411, -1309041.118171, -180330.625059 ( 140.000000 140.000000 -315.000000 ) ( 525.000000 274.000000 70.000000 ) ( 967.000000 429.000000 70.000000 ) ( ( -0.002873 -0.006537 3.510728 ) ( -0.006537 0.002879 7.259117 ) ) 21bjerec/21wval01 0 0 0 ( 965.676320 432.774622 70.009915 ) ( 523.676320 277.774622 70.009915 ) ( 138.676320 143.774622 -314.990085 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 965.676320 432.774622 70.009915 ) ( 967.000000 429.000000 70.000000 ) ( 525.000000 274.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 523.676320 277.774622 70.009915 ) ( 525.000000 274.000000 70.000000 ) ( 140.000000 140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 138.676320 143.774622 -314.990085 ) ( 140.000000 140.000000 -315.000000 ) ( 967.000000 429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (225/188) # points: 4 { brushDef { // Surface normal: -0.230551, -0.204934, 0.951235 // RotY/Z : -1.257216 / -2.414950. Vector texS/T: (0.664364, -0.747409, 0.000000) / (-0.710962, -0.631966, -0.308466) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (434.909178, 422.867583, 288.915224) / (-835.056639, -835.056639, -494.663094) // --> Vector info: d1 = 0.874789, 0.812334, 1.631896. Determinants: -21.259258, -18.234815, -9566.912945, -4098.881067 // --> Vector info: d2 = 3.121346, 3.063294, 0.587440. Determinants: -19.760385, 22.037085, 14202.161132, -4098.881067 ( 886.000000 401.000000 -1260.000000 ) ( 1217.000000 516.000000 -1155.000000 ) ( 1225.000000 507.000000 -1155.000000 ) ( ( 0.005187 0.004449 2.334030 ) ( 0.004821 -0.005376 -3.464887 ) ) 21bjerec/21wval01 0 0 0 ( 1225.922203 507.819736 -1158.804941 ) ( 1217.922203 516.819736 -1158.804941 ) ( 886.922203 401.819736 -1263.804941 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.922203 507.819736 -1158.804941 ) ( 1225.000000 507.000000 -1155.000000 ) ( 1217.000000 516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1217.922203 516.819736 -1158.804941 ) ( 1217.000000 516.000000 -1155.000000 ) ( 886.000000 401.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 886.922203 401.819736 -1263.804941 ) ( 886.000000 401.000000 -1260.000000 ) ( 910.000000 377.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.922203 377.819736 -1263.804941 ) ( 910.000000 377.000000 -1260.000000 ) ( 1225.000000 507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (226/189) # points: 4 { brushDef { // Surface normal: -0.223823, 0.223823, 0.948582 // RotY/Z : -1.248724 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.670748, 0.670748, -0.316533) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-507.702669, -376.887914, -342.946789) / (-796.140691, -464.421684, -464.421684) // --> Vector info: d1 = 1.123533, 0.192459, 0.367403. Determinants: -58.032382, 54.487013, 1266.371040, -11258.916467 // --> Vector info: d2 = 3.121705, 0.749995, 0.587506. Determinants: 53.900669, 59.242542, 39383.900994, -11258.916467 ( 886.000000 -401.000000 -1260.000000 ) ( 910.000000 -377.000000 -1260.000000 ) ( 1225.000000 -507.000000 -1155.000000 ) ( ( 0.005154 -0.004839 -0.112477 ) ( -0.004787 -0.005262 -3.498019 ) ) 21bjerec/21wval01 0 0 0 ( 1225.895290 -507.895290 -1158.794326 ) ( 910.895290 -377.895290 -1263.794326 ) ( 886.895290 -401.895290 -1263.794326 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.895290 -507.895290 -1158.794326 ) ( 1225.000000 -507.000000 -1155.000000 ) ( 910.000000 -377.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.895290 -377.895290 -1263.794326 ) ( 910.000000 -377.000000 -1260.000000 ) ( 886.000000 -401.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 886.895290 -401.895290 -1263.794326 ) ( 886.000000 -401.000000 -1260.000000 ) ( 1217.000000 -516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1217.895290 -516.895290 -1158.794326 ) ( 1217.000000 -516.000000 -1155.000000 ) ( 1225.000000 -507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (227/190) # points: 4 { brushDef { // Surface normal: -0.813733, 0.000000, 0.581238 // RotY/Z : -0.620249 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.581238, 0.000000, -0.813733) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (580.000000, 35.000000, 35.000000) / (-73.236012, -73.236012, 227.845372) // --> Vector info: d1 = 0.000000, 3.892138, 3.892138. Determinants: 1171.850156, 0.000000, -679673.090466, -164089.354469 // --> Vector info: d2 = 1.000000, 1.000000, 3.150581. Determinants: -0.000108, -1172.066841, -249926.774184, -164089.354469 ( 1225.000000 -35.000000 -1155.000000 ) ( 1400.000000 -35.000000 -910.000000 ) ( 1400.000000 -580.000000 -910.000000 ) ( ( -0.007142 0.000000 4.142091 ) ( 0.000000 0.007143 1.523114 ) ) 21bjerec/20Wcata2 0 0 0 ( 1403.254934 -580.000000 -912.324953 ) ( 1403.254934 -35.000000 -912.324953 ) ( 1228.254934 -35.000000 -1157.324953 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1403.254934 -580.000000 -912.324953 ) ( 1400.000000 -580.000000 -910.000000 ) ( 1400.000000 -35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1403.254934 -35.000000 -912.324953 ) ( 1400.000000 -35.000000 -910.000000 ) ( 1225.000000 -35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1228.254934 -35.000000 -1157.324953 ) ( 1225.000000 -35.000000 -1155.000000 ) ( 1225.000000 -507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1228.254934 -507.000000 -1157.324953 ) ( 1225.000000 -507.000000 -1155.000000 ) ( 1400.000000 -580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (228/191) # points: 3 { brushDef { // Surface normal: -0.603150, 0.536134, 0.590568 // RotY/Z : -0.631762 / 2.414950. Vector texS/T: (-0.664364, -0.747409, 0.000000) / (-0.441396, 0.392352, -0.806988) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (-422.867583, -496.611970, -434.909178) / (192.439028, -111.159005, 192.439028) // --> Vector info: d1 = 0.806433, 1.409489, 0.891717. Determinants: 25.892126, 0.972522, 7813.629182, -3655.804426 // --> Vector info: d2 = 2.773437, 0.622857, 2.773437. Determinants: 0.000074, -25.896432, -5155.627105, -3655.804426 ( 1225.000000 -507.000000 -1155.000000 ) ( 1400.000000 -580.000000 -910.000000 ) ( 1217.000000 -516.000000 -1155.000000 ) ( ( -0.007082 -0.000266 -2.137321 ) ( 0.000000 0.007084 1.410258 ) ) 21bjerec/20Wcata2 0 0 0 ( 1219.412602 -518.144535 -1157.362271 ) ( 1402.412602 -582.144535 -912.362271 ) ( 1227.412602 -509.144535 -1157.362271 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1219.412602 -518.144535 -1157.362271 ) ( 1217.000000 -516.000000 -1155.000000 ) ( 1400.000000 -580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1402.412602 -582.144535 -912.362271 ) ( 1400.000000 -580.000000 -910.000000 ) ( 1225.000000 -507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1227.412602 -509.144535 -1157.362271 ) ( 1225.000000 -507.000000 -1155.000000 ) ( 1217.000000 -516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (229/192) # points: 3 { brushDef { // Surface normal: -0.603150, -0.536134, 0.590568 // RotY/Z : -0.631762 / -2.414950. Vector texS/T: (0.664364, -0.747409, 0.000000) / (-0.441396, -0.392352, -0.806988) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (434.909178, 496.611970, 422.867583) / (192.439028, -111.159005, 192.439028) // --> Vector info: d1 = 1.395626, 0.878676, 1.480897. Determinants: 25.888001, -0.963464, -16175.658042, -3655.804426 // --> Vector info: d2 = 3.150549, 0.999999, 3.150578. Determinants: 0.008975, -25.894226, -6538.634463, -3655.804426 ( 1217.000000 516.000000 -1155.000000 ) ( 1400.000000 580.000000 -910.000000 ) ( 1225.000000 507.000000 -1155.000000 ) ( ( -0.007081 0.000264 4.424651 ) ( -0.000002 0.007083 1.788562 ) ) 21bjerec/20Wcata2 0 0 0 ( 1227.412602 509.144535 -1157.362271 ) ( 1402.412602 582.144535 -912.362271 ) ( 1219.412602 518.144535 -1157.362271 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1227.412602 509.144535 -1157.362271 ) ( 1225.000000 507.000000 -1155.000000 ) ( 1400.000000 580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1402.412602 582.144535 -912.362271 ) ( 1400.000000 580.000000 -910.000000 ) ( 1217.000000 516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1219.412602 518.144535 -1157.362271 ) ( 1217.000000 516.000000 -1155.000000 ) ( 1225.000000 507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (230/193) # points: 4 { brushDef { // Surface normal: -0.316228, 0.000000, 0.948683 // RotY/Z : -1.249046 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.948683, 0.000000, -0.316228) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (377.000000, 507.000000, -507.000000) / (-464.854816, -796.893970, -796.893970) // --> Vector info: d1 = 7.191553, 8.123533, 0.874793. Determinants: -2406.865564, 2.692113, -1512667.576606, -336687.702478 // --> Vector info: d2 = 0.749994, 3.121705, 3.121705. Determinants: 0.000000, 2404.914724, 865422.500779, -336687.702478 ( 1225.000000 507.000000 -1155.000000 ) ( 1225.000000 -507.000000 -1155.000000 ) ( 910.000000 -377.000000 -1260.000000 ) ( ( 0.007149 -0.000008 4.492791 ) ( 0.000000 -0.007143 -2.570401 ) ) 21bjerec/21wval01 0 0 0 ( 911.264911 -377.000000 -1263.794733 ) ( 1226.264911 -507.000000 -1158.794733 ) ( 1226.264911 507.000000 -1158.794733 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 911.264911 -377.000000 -1263.794733 ) ( 910.000000 -377.000000 -1260.000000 ) ( 1225.000000 -507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1226.264911 -507.000000 -1158.794733 ) ( 1225.000000 -507.000000 -1155.000000 ) ( 1225.000000 507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1226.264911 507.000000 -1158.794733 ) ( 1225.000000 507.000000 -1155.000000 ) ( 910.000000 377.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 911.264911 377.000000 -1263.794733 ) ( 910.000000 377.000000 -1260.000000 ) ( 910.000000 -377.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (231/194) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (140.000000, 140.000000, -140.000000) / (630.000000, 315.000000, 315.000000) // --> Vector info: d1 = 0.499163, 0.499169, 2.499171. Determinants: 630.000760, 0.001645, -132227.316654, -88200.000000 // --> Vector info: d2 = 2.454081, 0.204081, 0.204086. Determinants: 0.001654, -630.000000, 180449.861484, -88200.000000 ( 140.000000 -140.000000 -315.000000 ) ( 140.000000 140.000000 -315.000000 ) ( 140.000000 140.000000 -630.000000 ) ( ( -0.007143 0.000000 1.499176 ) ( 0.000000 0.007143 -2.045917 ) ) 21bjerec/21wval01 0 0 0 ( 136.000000 140.000000 -630.000000 ) ( 136.000000 140.000000 -315.000000 ) ( 136.000000 -140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 140.000000 -630.000000 ) ( 140.000000 140.000000 -630.000000 ) ( 140.000000 140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 140.000000 -315.000000 ) ( 140.000000 140.000000 -315.000000 ) ( 140.000000 -140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 -140.000000 -315.000000 ) ( 140.000000 -140.000000 -315.000000 ) ( 140.000000 -140.000000 -630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 -140.000000 -630.000000 ) ( 140.000000 -140.000000 -630.000000 ) ( 140.000000 140.000000 -630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (232/195) # points: 3 { brushDef { // Surface normal: 0.330920, 0.943656, -0.002479 // RotY/Z : 0.002479 / 1.233517. Vector texS/T: (-0.943658, 0.330921, 0.000000) / (-0.000820, -0.002339, -0.999997) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-178.441121, -586.093043, -1054.482837) / (315.211670, -69.789513, -69.789513) // --> Vector info: d1 = 0.937500, 2.283149, 0.937500. Determinants: -518.076619, 1178.845084, -633091.807880, -180330.625059 // --> Vector info: d2 = 0.165073, 3.938138, 7.000000. Determinants: 1178.820672, 519.090616, 16958.872819, -180330.625059 ( 967.000000 -429.000000 70.000000 ) ( 525.000000 -274.000000 70.000000 ) ( 140.000000 -140.000000 -315.000000 ) ( ( 0.002873 -0.006537 3.510728 ) ( -0.006537 -0.002879 -0.094043 ) ) 21bjerec/21wval01 0 0 0 ( 138.676320 -143.774622 -314.990085 ) ( 523.676320 -277.774622 70.009915 ) ( 965.676320 -432.774622 70.009915 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 138.676320 -143.774622 -314.990085 ) ( 140.000000 -140.000000 -315.000000 ) ( 525.000000 -274.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 523.676320 -277.774622 70.009915 ) ( 525.000000 -274.000000 70.000000 ) ( 967.000000 -429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 965.676320 -432.774622 70.009915 ) ( 967.000000 -429.000000 70.000000 ) ( 140.000000 -140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (233/196) # points: 4 { brushDef { // Surface normal: 0.581556, 0.000000, 0.813506 // RotY/Z : -0.950156 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.813506, 0.000000, -0.581556) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (190.000000, -190.000000, -274.000000) / (862.373798, 862.373798, 1159.851528) // --> Vector info: d1 = 1.143013, 3.855313, 4.459263. Determinants: 806.848832, -1.667724, -281071.036278, -113041.537498 // --> Vector info: d2 = 0.874135, 0.874135, 2.999999. Determinants: 0.000000, -807.828329, 597836.444304, -113041.537498 ( 525.000000 -274.000000 -1260.000000 ) ( 283.000000 -190.000000 -1087.000000 ) ( 283.000000 190.000000 -1087.000000 ) ( ( -0.007138 0.000015 2.486440 ) ( 0.000000 0.007146 -5.288644 ) ) 21bjerec/21wval01 0 0 0 ( 280.673775 190.000000 -1090.254025 ) ( 280.673775 -190.000000 -1090.254025 ) ( 522.673775 -274.000000 -1263.254025 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.673775 190.000000 -1090.254025 ) ( 283.000000 190.000000 -1087.000000 ) ( 283.000000 -190.000000 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.673775 -190.000000 -1090.254025 ) ( 283.000000 -190.000000 -1087.000000 ) ( 525.000000 -274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 522.673775 -274.000000 -1263.254025 ) ( 525.000000 -274.000000 -1260.000000 ) ( 525.000000 274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 522.673775 274.000000 -1263.254025 ) ( 525.000000 274.000000 -1260.000000 ) ( 283.000000 190.000000 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (235/197) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Fyelf2]: 128.000000/128.000000 // --> Vector A/B: (-507.000000, -274.000000, 274.000000) / (-1190.000000, -525.000000, -525.000000) // --> Vector info: d1 = 0.203804, 2.578485, 2.578401. Determinants: 0.055808, -1301.344806, -1622842.152889, -364420.000000 // --> Vector info: d2 = 0.659526, 1.488704, 3.448567. Determinants: -1303.309337, 2.259032, -898434.178344, -364420.000000 ( 525.000000 274.000000 70.000000 ) ( 525.000000 -274.000000 70.000000 ) ( 1190.000000 -507.000000 70.000000 ) ( ( 0.000000 0.003571 4.453219 ) ( 0.003576 -0.000006 2.465381 ) ) 21bjerec/20Fyelf2 0 0 0 ( 1190.000000 -507.000000 74.000000 ) ( 525.000000 -274.000000 74.000000 ) ( 525.000000 274.000000 74.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 -507.000000 74.000000 ) ( 1190.000000 -507.000000 70.000000 ) ( 525.000000 -274.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -274.000000 74.000000 ) ( 525.000000 -274.000000 70.000000 ) ( 525.000000 274.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 274.000000 74.000000 ) ( 525.000000 274.000000 70.000000 ) ( 1190.000000 507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 507.000000 74.000000 ) ( 1190.000000 507.000000 70.000000 ) ( 1190.000000 -507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (236/198) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (-580.000000, -580.000000, -35.000000) / (140.000000, 910.000000, 910.000000) // --> Vector info: d1 = 3.913809, 3.913788, 0.021652. Determinants: 2996.944431, 0.011432, 95796.298169, -419650.000000 // --> Vector info: d2 = 0.500009, 6.000009, 5.999994. Determinants: 0.011382, -2997.499740, 209827.761866, -419650.000000 ( 1400.000000 35.000000 -910.000000 ) ( 1400.000000 580.000000 -910.000000 ) ( 1400.000000 580.000000 -140.000000 ) ( ( -0.007142 0.000000 -0.228277 ) ( 0.000000 0.007143 -0.500007 ) ) 21bjerec/20Wcata2 0 0 0 ( 1404.000000 580.000000 -140.000000 ) ( 1404.000000 580.000000 -910.000000 ) ( 1404.000000 35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 580.000000 -140.000000 ) ( 1400.000000 580.000000 -140.000000 ) ( 1400.000000 580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 580.000000 -910.000000 ) ( 1400.000000 580.000000 -910.000000 ) ( 1400.000000 35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 35.000000 -910.000000 ) ( 1400.000000 35.000000 -910.000000 ) ( 1400.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 70.000000 -140.000000 ) ( 1400.000000 70.000000 -140.000000 ) ( 1400.000000 580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (237/199) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (140.000000, 274.000000, 70.000000) / (123.743687, -420.728535, -420.728535) // --> Vector info: d1 = 1.546033, 0.585938, 2.046035. Determinants: 794.982559, -0.206317, -282993.470004, -111072.333189 // --> Vector info: d2 = 3.889087, 0.000000, 0.000000. Determinants: 0.000000, -793.373809, -333795.015650, -111072.333189 ( 525.000000 70.000000 70.000000 ) ( 525.000000 274.000000 70.000000 ) ( 140.000000 140.000000 -315.000000 ) ( ( -0.007157 0.000002 2.547830 ) ( 0.000000 0.007143 3.005204 ) ) 21bjerec/21wval01 0 0 0 ( 137.171573 140.000000 -312.171573 ) ( 522.171573 274.000000 72.828427 ) ( 522.171573 70.000000 72.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 137.171573 140.000000 -312.171573 ) ( 140.000000 140.000000 -315.000000 ) ( 525.000000 274.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 522.171573 274.000000 72.828427 ) ( 525.000000 274.000000 70.000000 ) ( 525.000000 70.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 522.171573 70.000000 72.828427 ) ( 525.000000 70.000000 70.000000 ) ( 140.000000 70.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 137.171573 70.000000 -312.171573 ) ( 140.000000 70.000000 -315.000000 ) ( 140.000000 140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (239/200) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-70.000000, -274.000000, -140.000000) / (-420.728535, -420.728535, 123.743687) // --> Vector info: d1 = 0.945312, 2.405410, 1.445312. Determinants: 794.982559, 0.206829, -49262.267032, -111072.333189 // --> Vector info: d2 = 0.000000, 0.000000, 3.889087. Determinants: 0.000000, -793.373809, -333795.015650, -111072.333189 ( 140.000000 -140.000000 -315.000000 ) ( 525.000000 -274.000000 70.000000 ) ( 525.000000 -70.000000 70.000000 ) ( ( -0.007157 -0.000002 0.443515 ) ( 0.000000 0.007143 3.005204 ) ) 21bjerec/21wval01 0 0 0 ( 522.171573 -70.000000 72.828427 ) ( 522.171573 -274.000000 72.828427 ) ( 137.171573 -140.000000 -312.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 522.171573 -70.000000 72.828427 ) ( 525.000000 -70.000000 70.000000 ) ( 525.000000 -274.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 522.171573 -274.000000 72.828427 ) ( 525.000000 -274.000000 70.000000 ) ( 140.000000 -140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 137.171573 -140.000000 -312.171573 ) ( 140.000000 -140.000000 -315.000000 ) ( 140.000000 -70.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 137.171573 -70.000000 -312.171573 ) ( 140.000000 -70.000000 -315.000000 ) ( 525.000000 -70.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (242/201) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (70.000000, -70.000000, -70.000000) / (271.000000, 271.000000, 315.000000) // --> Vector info: d1 = 0.999172, 1.999172, 1.999171. Determinants: 44.000000, 0.000084, -9234.922921, -6160.000000 // --> Vector info: d2 = 0.891582, 0.891584, 1.204084. Determinants: 0.000084, -43.750000, 6364.095977, -6160.000000 ( 140.000000 -70.000000 -315.000000 ) ( 140.000000 -70.000000 -271.000000 ) ( 140.000000 70.000000 -271.000000 ) ( ( -0.007143 0.000000 1.499176 ) ( 0.000000 0.007102 -1.033132 ) ) 21bjerec/21wval01 0 0 0 ( 136.000000 70.000000 -271.000000 ) ( 136.000000 -70.000000 -271.000000 ) ( 136.000000 -70.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 70.000000 -271.000000 ) ( 140.000000 70.000000 -271.000000 ) ( 140.000000 -70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 -70.000000 -271.000000 ) ( 140.000000 -70.000000 -271.000000 ) ( 140.000000 -70.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 -70.000000 -315.000000 ) ( 140.000000 -70.000000 -315.000000 ) ( 140.000000 70.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 70.000000 -315.000000 ) ( 140.000000 70.000000 -315.000000 ) ( 140.000000 70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (243/202) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (140.000000, 140.000000, 525.000000) / (0.000000, 315.000000, -70.000000) // --> Vector info: d1 = 0.953125, 0.953125, 3.703125. Determinants: -866.250000, 0.000000, 5684.765625, -121275.000000 // --> Vector info: d2 = 3.000000, 0.750000, 3.500000. Determinants: 0.000000, 866.250000, -363825.000000, -121275.000000 ( 525.000000 70.000000 70.000000 ) ( 140.000000 70.000000 -315.000000 ) ( 140.000000 70.000000 0.000000 ) ( ( 0.007143 0.000000 -0.046875 ) ( 0.000000 -0.007143 3.000000 ) ) 21bjerec/21wval01 0 0 0 ( 140.000000 74.000000 0.000000 ) ( 140.000000 74.000000 -315.000000 ) ( 525.000000 74.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 74.000000 0.000000 ) ( 140.000000 70.000000 0.000000 ) ( 140.000000 70.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 74.000000 -315.000000 ) ( 140.000000 70.000000 -315.000000 ) ( 525.000000 70.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 74.000000 70.000000 ) ( 525.000000 70.000000 70.000000 ) ( 140.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (244/203) # points: 4 { brushDef { // Surface normal: 0.178885, 0.000000, -0.983870 // RotY/Z : 1.390943 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.983870, 0.000000, -0.178885) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (-70.000000, 70.000000, 70.000000) / (-137.741787, -137.741787, -529.053683) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -391.311713, 0.000067, -27391.810266, -54783.665449 // --> Vector info: d2 = 0.000000, 0.000000, 2.795085. Determinants: -0.000156, 391.311842, 53899.983356, -54783.665449 ( 525.000000 70.000000 70.000000 ) ( 140.000000 70.000000 0.000000 ) ( 140.000000 -70.000000 0.000000 ) ( ( 0.007143 0.000000 0.500000 ) ( 0.000000 -0.007143 -0.983870 ) ) 21bjerec/20Wcata2 0 0 0 ( 139.284458 -70.000000 3.935480 ) ( 139.284458 70.000000 3.935480 ) ( 524.284458 70.000000 73.935480 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 139.284458 -70.000000 3.935480 ) ( 140.000000 -70.000000 0.000000 ) ( 140.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 139.284458 70.000000 3.935480 ) ( 140.000000 70.000000 0.000000 ) ( 525.000000 70.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 524.284458 70.000000 73.935480 ) ( 525.000000 70.000000 70.000000 ) ( 525.000000 -70.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 524.284458 -70.000000 73.935480 ) ( 525.000000 -70.000000 70.000000 ) ( 140.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (245/204) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wval01]: 128.000000/128.000000 // --> Vector A/B: (-140.000000, -525.000000, -140.000000) / (0.000000, -70.000000, 315.000000) // --> Vector info: d1 = 0.960938, 3.710938, 0.960938. Determinants: 866.250000, 0.000000, 4737.304688, -121275.000000 // --> Vector info: d2 = 1.062500, 0.562500, 3.312500. Determinants: 0.000000, -866.250000, -128854.687500, -121275.000000 ( 140.000000 -70.000000 -315.000000 ) ( 525.000000 -70.000000 70.000000 ) ( 140.000000 -70.000000 0.000000 ) ( ( -0.007143 0.000000 -0.039062 ) ( 0.000000 0.007143 1.062500 ) ) 21bjerec/21wval01 0 0 0 ( 140.000000 -74.000000 0.000000 ) ( 525.000000 -74.000000 70.000000 ) ( 140.000000 -74.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 -74.000000 0.000000 ) ( 140.000000 -70.000000 0.000000 ) ( 525.000000 -70.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -74.000000 70.000000 ) ( 525.000000 -70.000000 70.000000 ) ( 140.000000 -70.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 -74.000000 -315.000000 ) ( 140.000000 -70.000000 -315.000000 ) ( 140.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (246/205) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (70.000000, 70.000000, -70.000000) / (0.000000, -105.000000, -105.000000) // --> Vector info: d1 = 0.187503, 0.937503, 0.937500. Determinants: -0.000276, 105.000000, -2756.269294, -14700.000000 // --> Vector info: d2 = 0.707105, 0.707107, 1.707107. Determinants: 105.000006, 0.000276, -17744.442754, -14700.000000 ( -70.000000 140.000000 105.000000 ) ( 70.000000 140.000000 105.000000 ) ( 70.000000 140.000000 0.000000 ) ( ( 0.000000 -0.007143 0.187501 ) ( -0.007143 0.000000 1.207105 ) ) 21bjerec/20Fstfl4 0 0 0 ( 70.000000 144.000000 0.000000 ) ( 70.000000 144.000000 105.000000 ) ( -70.000000 144.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 144.000000 0.000000 ) ( 70.000000 140.000000 0.000000 ) ( 70.000000 140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 144.000000 105.000000 ) ( 70.000000 140.000000 105.000000 ) ( -70.000000 140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 144.000000 105.000000 ) ( -70.000000 140.000000 105.000000 ) ( -70.000000 140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 144.000000 0.000000 ) ( -70.000000 140.000000 0.000000 ) ( 70.000000 140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (247/206) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (49.497475, 49.497475, -49.497475) / (0.000000, -105.000000, -105.000000) // --> Vector info: d1 = 1.000000, 1.750000, 1.749998. Determinants: -0.000188, 74.246212, -10394.461603, -10394.469683 // --> Vector info: d2 = 0.707102, 0.707104, 1.414211. Determinants: 74.246229, 0.000189, -11024.950505, -10394.469683 ( -140.000000 70.000000 105.000000 ) ( -70.000000 140.000000 105.000000 ) ( -70.000000 140.000000 0.000000 ) ( ( 0.000000 -0.007143 0.999999 ) ( -0.007143 0.000000 1.060655 ) ) 21bjerec/20Fstfl4 0 0 0 ( -72.828427 142.828427 0.000000 ) ( -72.828427 142.828427 105.000000 ) ( -142.828427 72.828427 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.828427 142.828427 0.000000 ) ( -70.000000 140.000000 0.000000 ) ( -70.000000 140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.828427 142.828427 105.000000 ) ( -70.000000 140.000000 105.000000 ) ( -140.000000 70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.828427 72.828427 105.000000 ) ( -140.000000 70.000000 105.000000 ) ( -140.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.828427 72.828427 0.000000 ) ( -140.000000 70.000000 0.000000 ) ( -70.000000 140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (248/207) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (70.000000, 70.000000, -70.000000) / (0.000000, -105.000000, -105.000000) // --> Vector info: d1 = 0.000000, 0.750000, 0.750000. Determinants: 0.000000, 105.000001, 0.000115, -14700.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: 105.000001, 0.000003, -7349.999598, -14700.000000 ( -140.000000 -70.000000 105.000000 ) ( -140.000000 70.000000 105.000000 ) ( -140.000000 70.000000 0.000000 ) ( ( 0.000000 -0.007143 0.000000 ) ( -0.007143 0.000000 0.500000 ) ) 21bjerec/20Wcata2 0 0 0 ( -144.000000 70.000000 0.000000 ) ( -144.000000 70.000000 105.000000 ) ( -144.000000 -70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 70.000000 0.000000 ) ( -140.000000 70.000000 0.000000 ) ( -140.000000 70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 70.000000 105.000000 ) ( -140.000000 70.000000 105.000000 ) ( -140.000000 -70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 -70.000000 105.000000 ) ( -140.000000 -70.000000 105.000000 ) ( -140.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 -70.000000 0.000000 ) ( -140.000000 -70.000000 0.000000 ) ( -140.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (249/208) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (49.497475, 49.497475, -49.497475) / (0.000000, -105.000000, -105.000000) // --> Vector info: d1 = 0.000000, 0.750000, 0.750000. Determinants: 0.000000, 74.246213, 0.000081, -10394.469683 // --> Vector info: d2 = 0.000000, 0.000000, 0.707107. Determinants: 74.246218, 0.000002, -3674.999960, -10394.469683 ( -70.000000 -140.000000 105.000000 ) ( -140.000000 -70.000000 105.000000 ) ( -140.000000 -70.000000 0.000000 ) ( ( 0.000000 -0.007143 0.000000 ) ( -0.007143 0.000000 0.353553 ) ) 21bjerec/20Fstfl4 0 0 0 ( -142.828427 -72.828427 0.000000 ) ( -142.828427 -72.828427 105.000000 ) ( -72.828427 -142.828427 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.828427 -72.828427 0.000000 ) ( -140.000000 -70.000000 0.000000 ) ( -140.000000 -70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.828427 -72.828427 105.000000 ) ( -140.000000 -70.000000 105.000000 ) ( -70.000000 -140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.828427 -142.828427 105.000000 ) ( -70.000000 -140.000000 105.000000 ) ( -70.000000 -140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.828427 -142.828427 0.000000 ) ( -70.000000 -140.000000 0.000000 ) ( -140.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (250/209) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (70.000000, 70.000000, -70.000000) / (0.000000, -105.000000, -105.000000) // --> Vector info: d1 = 0.000000, 0.750000, 0.750000. Determinants: 0.000000, 105.000001, 0.000115, -14700.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: 105.000001, 0.000003, -7349.999598, -14700.000000 ( 70.000000 -140.000000 105.000000 ) ( -70.000000 -140.000000 105.000000 ) ( -70.000000 -140.000000 0.000000 ) ( ( 0.000000 -0.007143 0.000000 ) ( -0.007143 0.000000 0.500000 ) ) 21bjerec/20Fstfl4 0 0 0 ( -70.000000 -144.000000 0.000000 ) ( -70.000000 -144.000000 105.000000 ) ( 70.000000 -144.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 -144.000000 0.000000 ) ( -70.000000 -140.000000 0.000000 ) ( -70.000000 -140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 -144.000000 105.000000 ) ( -70.000000 -140.000000 105.000000 ) ( 70.000000 -140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -144.000000 105.000000 ) ( 70.000000 -140.000000 105.000000 ) ( 70.000000 -140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -144.000000 0.000000 ) ( 70.000000 -140.000000 0.000000 ) ( -70.000000 -140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (251/210) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (49.497475, 49.497475, -49.497475) / (0.000000, -105.000000, -105.000000) // --> Vector info: d1 = 0.000000, 0.750000, 0.750000. Determinants: 0.000000, 74.246213, 0.000081, -10394.469683 // --> Vector info: d2 = 0.000000, 0.000000, 0.707107. Determinants: 74.246218, 0.000002, -3674.999960, -10394.469683 ( 140.000000 -70.000000 105.000000 ) ( 70.000000 -140.000000 105.000000 ) ( 70.000000 -140.000000 0.000000 ) ( ( 0.000000 -0.007143 0.000000 ) ( -0.007143 0.000000 0.353553 ) ) 21bjerec/20Fstfl4 0 0 0 ( 72.828427 -142.828427 0.000000 ) ( 72.828427 -142.828427 105.000000 ) ( 142.828427 -72.828427 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.828427 -142.828427 0.000000 ) ( 70.000000 -140.000000 0.000000 ) ( 70.000000 -140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.828427 -142.828427 105.000000 ) ( 70.000000 -140.000000 105.000000 ) ( 140.000000 -70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.828427 -72.828427 105.000000 ) ( 140.000000 -70.000000 105.000000 ) ( 140.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.828427 -72.828427 0.000000 ) ( 140.000000 -70.000000 0.000000 ) ( 70.000000 -140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (252/211) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (70.000000, 70.000000, -70.000000) / (0.000000, -105.000000, -105.000000) // --> Vector info: d1 = 0.000000, 0.750000, 0.750000. Determinants: 0.000000, 105.000001, 0.000115, -14700.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: 105.000001, 0.000003, -7349.999598, -14700.000000 ( 140.000000 70.000000 105.000000 ) ( 140.000000 -70.000000 105.000000 ) ( 140.000000 -70.000000 0.000000 ) ( ( 0.000000 -0.007143 0.000000 ) ( -0.007143 0.000000 0.500000 ) ) 21bjerec/20Wcata2 0 0 0 ( 144.000000 -70.000000 0.000000 ) ( 144.000000 -70.000000 105.000000 ) ( 144.000000 70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 -70.000000 0.000000 ) ( 140.000000 -70.000000 0.000000 ) ( 140.000000 -70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 -70.000000 105.000000 ) ( 140.000000 -70.000000 105.000000 ) ( 140.000000 70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 70.000000 105.000000 ) ( 140.000000 70.000000 105.000000 ) ( 140.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 70.000000 0.000000 ) ( 140.000000 70.000000 0.000000 ) ( 140.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (253/212) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (49.497475, 49.497475, -49.497475) / (0.000000, -105.000000, -105.000000) // --> Vector info: d1 = 0.187503, 0.937500, 0.937503. Determinants: 0.000276, 74.245952, -1949.003994, -10394.469683 // --> Vector info: d2 = 0.000000, 0.000000, 0.707107. Determinants: 74.246209, 0.000000, -3675.001300, -10394.469683 ( 70.000000 140.000000 105.000000 ) ( 140.000000 70.000000 105.000000 ) ( 140.000000 70.000000 0.000000 ) ( ( 0.000000 -0.007143 0.187504 ) ( -0.007143 0.000000 0.353554 ) ) 21bjerec/20Fstfl4 0 0 0 ( 142.828427 72.828427 0.000000 ) ( 142.828427 72.828427 105.000000 ) ( 72.828427 142.828427 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.828427 72.828427 0.000000 ) ( 140.000000 70.000000 0.000000 ) ( 140.000000 70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.828427 72.828427 105.000000 ) ( 140.000000 70.000000 105.000000 ) ( 70.000000 140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.828427 142.828427 105.000000 ) ( 70.000000 140.000000 105.000000 ) ( 70.000000 140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.828427 142.828427 0.000000 ) ( 70.000000 140.000000 0.000000 ) ( 140.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (254/213) # points: 4 { brushDef { // Surface normal: -0.166602, 0.166602, -0.971847 // RotY/Z : 1.332949 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.687200, -0.687200, -0.235611) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (-36.769553, 36.769553, 12.020815) / (75.591984, 75.591984, -0.805006) // --> Vector info: d1 = 0.301934, 0.301934, 0.846797. Determinants: 0.000000, 40.068683, -4725.189408, -5618.166249 // --> Vector info: d2 = 0.618718, 0.088388, 0.265165. Determinants: 40.515622, -0.124999, -1976.872838, -5618.166249 ( 18.000000 -35.000000 158.000000 ) ( 53.000000 -105.000000 140.000000 ) ( 105.000000 -53.000000 140.000000 ) ( ( 0.000000 -0.007132 0.841055 ) ( -0.007212 0.000022 0.351872 ) ) 21bjerec/20Fstfl4 0 0 0 ( 105.666410 -53.666410 143.887389 ) ( 53.666410 -105.666410 143.887389 ) ( 18.666410 -35.666410 161.887389 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.666410 -53.666410 143.887389 ) ( 105.000000 -53.000000 140.000000 ) ( 53.000000 -105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.666410 -105.666410 143.887389 ) ( 53.000000 -105.000000 140.000000 ) ( 18.000000 -35.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.666410 -35.666410 161.887389 ) ( 18.000000 -35.000000 158.000000 ) ( 35.000000 -18.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.666410 -18.666410 161.887389 ) ( 35.000000 -18.000000 158.000000 ) ( 105.000000 -53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (255/214) # points: 4 { brushDef { // Surface normal: 0.000000, 0.249041, -0.968493 // RotY/Z : 1.319106 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.968493, -0.249041) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (-53.000000, 53.000000, 18.000000) / (66.826012, 66.826012, -5.451232) // --> Vector info: d1 = 0.291054, 0.291054, 0.806442. Determinants: 0.000000, 54.631155, -5880.656197, -7661.387864 // --> Vector info: d2 = 0.875000, 0.125000, 0.375000. Determinants: 54.207934, 0.250001, -3847.400449, -7661.387864 ( -18.000000 -35.000000 158.000000 ) ( -53.000000 -105.000000 140.000000 ) ( 53.000000 -105.000000 140.000000 ) ( ( 0.000000 -0.007131 0.767571 ) ( -0.007075 -0.000033 0.502181 ) ) 21bjerec/20Fstfl4 0 0 0 ( 53.000000 -105.996164 143.873972 ) ( -53.000000 -105.996164 143.873972 ) ( -18.000000 -35.996164 161.873972 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 -105.996164 143.873972 ) ( 53.000000 -105.000000 140.000000 ) ( -53.000000 -105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 -105.996164 143.873972 ) ( -53.000000 -105.000000 140.000000 ) ( -18.000000 -35.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -18.000000 -35.996164 161.873972 ) ( -18.000000 -35.000000 158.000000 ) ( 18.000000 -35.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 -35.996164 161.873972 ) ( 18.000000 -35.000000 158.000000 ) ( 53.000000 -105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (256/215) # points: 4 { brushDef { // Surface normal: 0.166602, 0.166602, -0.971847 // RotY/Z : 1.332949 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (-0.687200, -0.687200, -0.235611) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (-36.769553, 36.769553, 12.020815) / (75.591984, 75.591984, -0.805006) // --> Vector info: d1 = 0.301934, 0.301934, 0.846797. Determinants: 0.000000, 40.068683, -4725.189408, -5618.166249 // --> Vector info: d2 = 0.618718, 0.088388, 0.265165. Determinants: 40.515622, -0.124999, -1976.872838, -5618.166249 ( -35.000000 -18.000000 158.000000 ) ( -105.000000 -53.000000 140.000000 ) ( -53.000000 -105.000000 140.000000 ) ( ( 0.000000 -0.007132 0.841055 ) ( -0.007212 0.000022 0.351872 ) ) 21bjerec/20Fstfl4 0 0 0 ( -53.666410 -105.666410 143.887389 ) ( -105.666410 -53.666410 143.887389 ) ( -35.666410 -18.666410 161.887389 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.666410 -105.666410 143.887389 ) ( -53.000000 -105.000000 140.000000 ) ( -105.000000 -53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.666410 -53.666410 143.887389 ) ( -105.000000 -53.000000 140.000000 ) ( -35.000000 -18.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.666410 -18.666410 161.887389 ) ( -35.000000 -18.000000 158.000000 ) ( -18.000000 -35.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -18.666410 -35.666410 161.887389 ) ( -18.000000 -35.000000 158.000000 ) ( -53.000000 -105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (257/216) # points: 4 { brushDef { // Surface normal: 0.249041, 0.000000, -0.968493 // RotY/Z : 1.319106 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.968493, 0.000000, -0.249041) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (-53.000000, 53.000000, 18.000000) / (66.826012, 66.826012, -5.451232) // --> Vector info: d1 = 0.353553, 0.353553, 0.868942. Determinants: 0.000000, 54.631154, -6359.492041, -7661.387864 // --> Vector info: d2 = 0.875000, 0.125000, 0.375000. Determinants: 54.207933, 0.250000, -3847.400435, -7661.387864 ( -35.000000 18.000000 158.000000 ) ( -105.000000 53.000000 140.000000 ) ( -105.000000 -53.000000 140.000000 ) ( ( 0.000000 -0.007131 0.830070 ) ( -0.007075 -0.000033 0.502181 ) ) 21bjerec/20Fstfl4 0 0 0 ( -105.996164 -53.000000 143.873972 ) ( -105.996164 53.000000 143.873972 ) ( -35.996164 18.000000 161.873972 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.996164 -53.000000 143.873972 ) ( -105.000000 -53.000000 140.000000 ) ( -105.000000 53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.996164 53.000000 143.873972 ) ( -105.000000 53.000000 140.000000 ) ( -35.000000 18.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.996164 18.000000 161.873972 ) ( -35.000000 18.000000 158.000000 ) ( -35.000000 -18.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.996164 -18.000000 161.873972 ) ( -35.000000 -18.000000 158.000000 ) ( -105.000000 -53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (258/217) # points: 4 { brushDef { // Surface normal: 0.166602, -0.166602, -0.971847 // RotY/Z : 1.332949 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (-0.687200, 0.687200, -0.235611) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (-36.769553, 36.769553, 12.020815) / (75.591984, 75.591984, -0.805006) // --> Vector info: d1 = 0.301933, 0.301933, 0.846795. Determinants: 0.000000, 40.068684, -4725.178698, -5618.166249 // --> Vector info: d2 = 1.325826, 0.795496, 0.972272. Determinants: 40.515629, -0.124997, -5949.518789, -5618.166249 ( -18.000000 35.000000 158.000000 ) ( -53.000000 105.000000 140.000000 ) ( -105.000000 53.000000 140.000000 ) ( ( 0.000000 -0.007132 0.841054 ) ( -0.007212 0.000022 1.058979 ) ) 21bjerec/20Fstfl4 0 0 0 ( -105.666410 53.666410 143.887389 ) ( -53.666410 105.666410 143.887389 ) ( -18.666410 35.666410 161.887389 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.666410 53.666410 143.887389 ) ( -105.000000 53.000000 140.000000 ) ( -53.000000 105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.666410 105.666410 143.887389 ) ( -53.000000 105.000000 140.000000 ) ( -18.000000 35.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -18.666410 35.666410 161.887389 ) ( -18.000000 35.000000 158.000000 ) ( -35.000000 18.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.666410 18.666410 161.887389 ) ( -35.000000 18.000000 158.000000 ) ( -105.000000 53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (259/218) # points: 4 { brushDef { // Surface normal: 0.000000, -0.249041, -0.968493 // RotY/Z : 1.319106 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.968493, -0.249041) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (-53.000000, 53.000000, 18.000000) / (66.826012, 66.826012, -5.451232) // --> Vector info: d1 = 0.291054, 0.291054, 0.806442. Determinants: 0.000000, 54.631155, -5880.658053, -7661.387864 // --> Vector info: d2 = 1.582107, 0.832107, 1.082107. Determinants: 54.207933, 0.250000, -9264.824655, -7661.387864 ( 18.000000 35.000000 158.000000 ) ( 53.000000 105.000000 140.000000 ) ( -53.000000 105.000000 140.000000 ) ( ( 0.000000 -0.007131 0.767571 ) ( -0.007075 -0.000033 1.209288 ) ) 21bjerec/20Fstfl4 0 0 0 ( -53.000000 105.996164 143.873972 ) ( 53.000000 105.996164 143.873972 ) ( 18.000000 35.996164 161.873972 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 105.996164 143.873972 ) ( -53.000000 105.000000 140.000000 ) ( 53.000000 105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 105.996164 143.873972 ) ( 53.000000 105.000000 140.000000 ) ( 18.000000 35.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 35.996164 161.873972 ) ( 18.000000 35.000000 158.000000 ) ( -18.000000 35.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -18.000000 35.996164 161.873972 ) ( -18.000000 35.000000 158.000000 ) ( -53.000000 105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (260/219) # points: 4 { brushDef { // Surface normal: -0.166602, -0.166602, -0.971847 // RotY/Z : 1.332949 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.687200, 0.687200, -0.235611) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (-36.769553, 36.769553, 12.020815) / (75.591984, 75.591984, -0.805006) // --> Vector info: d1 = 0.301934, 0.301934, 0.846797. Determinants: 0.000000, 40.068683, -4725.189408, -5618.166249 // --> Vector info: d2 = 0.618718, 0.088388, 0.265165. Determinants: 40.515622, -0.124999, -1976.872838, -5618.166249 ( 35.000000 18.000000 158.000000 ) ( 105.000000 53.000000 140.000000 ) ( 53.000000 105.000000 140.000000 ) ( ( 0.000000 -0.007132 0.841055 ) ( -0.007212 0.000022 0.351872 ) ) 21bjerec/20Fstfl4 0 0 0 ( 53.666410 105.666410 143.887389 ) ( 105.666410 53.666410 143.887389 ) ( 35.666410 18.666410 161.887389 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.666410 105.666410 143.887389 ) ( 53.000000 105.000000 140.000000 ) ( 105.000000 53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.666410 53.666410 143.887389 ) ( 105.000000 53.000000 140.000000 ) ( 35.000000 18.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.666410 18.666410 161.887389 ) ( 35.000000 18.000000 158.000000 ) ( 18.000000 35.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.666410 35.666410 161.887389 ) ( 18.000000 35.000000 158.000000 ) ( 53.000000 105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (261/220) # points: 4 { brushDef { // Surface normal: -0.249041, 0.000000, -0.968493 // RotY/Z : 1.319106 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.968493, 0.000000, -0.249041) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (-53.000000, 53.000000, 18.000000) / (66.826012, 66.826012, -5.451232) // --> Vector info: d1 = 0.353553, 0.353553, 0.868942. Determinants: 0.000000, 54.631154, -6359.492041, -7661.387864 // --> Vector info: d2 = 0.875000, 0.125000, 0.375000. Determinants: 54.207933, 0.250000, -3847.400435, -7661.387864 ( 35.000000 -18.000000 158.000000 ) ( 105.000000 -53.000000 140.000000 ) ( 105.000000 53.000000 140.000000 ) ( ( 0.000000 -0.007131 0.830070 ) ( -0.007075 -0.000033 0.502181 ) ) 21bjerec/20Fstfl4 0 0 0 ( 105.996164 53.000000 143.873972 ) ( 105.996164 -53.000000 143.873972 ) ( 35.996164 -18.000000 161.873972 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.996164 53.000000 143.873972 ) ( 105.000000 53.000000 140.000000 ) ( 105.000000 -53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.996164 -53.000000 143.873972 ) ( 105.000000 -53.000000 140.000000 ) ( 35.000000 -18.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.996164 -18.000000 161.873972 ) ( 35.000000 -18.000000 158.000000 ) ( 35.000000 18.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.996164 18.000000 161.873972 ) ( 35.000000 18.000000 158.000000 ) ( 105.000000 53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (262/221) # points: 8 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Wcata2]: 128.000000/128.000000 // --> Vector A/B: (-18.000000, -35.000000, -35.000000) / (-35.000000, -18.000000, 18.000000) // --> Vector info: d1 = 1.000000, 1.176777, 1.353553. Determinants: 3.358771, -3.005205, -656.723997, -612.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.176777. Determinants: -3.005218, -3.005204, -159.276275, -612.000000 ( -18.000000 -35.000000 158.000000 ) ( 18.000000 -35.000000 158.000000 ) ( 35.000000 -18.000000 158.000000 ) ( ( -0.005488 0.004910 1.073078 ) ( 0.004910 0.004910 0.260255 ) ) 21bjerec/20Wcata2 0 0 0 ( 35.000000 -18.000000 162.000000 ) ( 18.000000 -35.000000 162.000000 ) ( -18.000000 -35.000000 162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 -18.000000 162.000000 ) ( 35.000000 -18.000000 158.000000 ) ( 18.000000 -35.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 -35.000000 162.000000 ) ( 18.000000 -35.000000 158.000000 ) ( -18.000000 -35.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -18.000000 -35.000000 162.000000 ) ( -18.000000 -35.000000 158.000000 ) ( -35.000000 -18.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 -18.000000 162.000000 ) ( -35.000000 -18.000000 158.000000 ) ( -35.000000 18.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 18.000000 162.000000 ) ( -35.000000 18.000000 158.000000 ) ( -18.000000 35.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -18.000000 35.000000 162.000000 ) ( -18.000000 35.000000 158.000000 ) ( 18.000000 35.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 35.000000 162.000000 ) ( 18.000000 35.000000 158.000000 ) ( 35.000000 18.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 18.000000 162.000000 ) ( 35.000000 18.000000 158.000000 ) ( 35.000000 -18.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (263/222) # points: 4 { brushDef { // Surface normal: -0.487524, 0.487524, -0.724321 // RotY/Z : 0.810049 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.512172, -0.512172, -0.689463) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (-49.497475, 49.497475, 36.769553) / (35.162603, 35.162603, -15.601558) // --> Vector info: d1 = 0.937503, 0.937500, 1.301934. Determinants: 0.000133, 36.077140, -5979.881014, -5025.395507 // --> Vector info: d2 = 0.707107, 0.000000, 0.088388. Determinants: 35.895681, -0.250012, -1767.955163, -5025.395507 ( 53.000000 -105.000000 140.000000 ) ( 70.000000 -140.000000 105.000000 ) ( 140.000000 -70.000000 105.000000 ) ( ( 0.000000 -0.007179 1.189932 ) ( -0.007143 0.000050 0.351804 ) ) 21bjerec/20Fstfl4 0 0 0 ( 141.950095 -71.950095 107.897284 ) ( 71.950095 -141.950095 107.897284 ) ( 54.950095 -106.950095 142.897284 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 141.950095 -71.950095 107.897284 ) ( 140.000000 -70.000000 105.000000 ) ( 70.000000 -140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.950095 -141.950095 107.897284 ) ( 70.000000 -140.000000 105.000000 ) ( 53.000000 -105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 54.950095 -106.950095 142.897284 ) ( 53.000000 -105.000000 140.000000 ) ( 105.000000 -53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 106.950095 -54.950095 142.897284 ) ( 105.000000 -53.000000 140.000000 ) ( 140.000000 -70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (264/223) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (-70.000000, 70.000000, 53.000000) / (24.748737, 24.748737, -24.748737) // --> Vector info: d1 = 0.937500, 0.937500, 1.291053. Determinants: 0.000000, 49.497462, -7721.543227, -6929.646456 // --> Vector info: d2 = 1.000000, 0.000000, 0.125000. Determinants: 49.497468, 0.499981, -3477.197602, -6929.646456 ( -53.000000 -105.000000 140.000000 ) ( -70.000000 -140.000000 105.000000 ) ( 70.000000 -140.000000 105.000000 ) ( ( 0.000000 -0.007143 1.114277 ) ( -0.007143 -0.000072 0.501786 ) ) 21bjerec/20Fstfl4 0 0 0 ( 70.000000 -142.828427 107.828427 ) ( -70.000000 -142.828427 107.828427 ) ( -53.000000 -107.828427 142.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -142.828427 107.828427 ) ( 70.000000 -140.000000 105.000000 ) ( -70.000000 -140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 -142.828427 107.828427 ) ( -70.000000 -140.000000 105.000000 ) ( -53.000000 -105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 -107.828427 142.828427 ) ( -53.000000 -105.000000 140.000000 ) ( 53.000000 -105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 -107.828427 142.828427 ) ( 53.000000 -105.000000 140.000000 ) ( 70.000000 -140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (265/224) # points: 4 { brushDef { // Surface normal: 0.487524, 0.487524, -0.724321 // RotY/Z : 0.810049 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (-0.512172, -0.512172, -0.689463) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (-49.497475, 49.497475, 36.769553) / (35.162603, 35.162603, -15.601558) // --> Vector info: d1 = 0.937503, 0.937500, 1.301934. Determinants: 0.000133, 36.077140, -5979.881014, -5025.395507 // --> Vector info: d2 = 0.707107, 0.000000, 0.088388. Determinants: 35.895681, -0.250012, -1767.955163, -5025.395507 ( -105.000000 -53.000000 140.000000 ) ( -140.000000 -70.000000 105.000000 ) ( -70.000000 -140.000000 105.000000 ) ( ( 0.000000 -0.007179 1.189932 ) ( -0.007143 0.000050 0.351804 ) ) 21bjerec/20Fstfl4 0 0 0 ( -71.950095 -141.950095 107.897284 ) ( -141.950095 -71.950095 107.897284 ) ( -106.950095 -54.950095 142.897284 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.950095 -141.950095 107.897284 ) ( -70.000000 -140.000000 105.000000 ) ( -140.000000 -70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.950095 -71.950095 107.897284 ) ( -140.000000 -70.000000 105.000000 ) ( -105.000000 -53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -106.950095 -54.950095 142.897284 ) ( -105.000000 -53.000000 140.000000 ) ( -53.000000 -105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -54.950095 -106.950095 142.897284 ) ( -53.000000 -105.000000 140.000000 ) ( -70.000000 -140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (266/225) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (-70.000000, 70.000000, 53.000000) / (24.748737, 24.748737, -24.748737) // --> Vector info: d1 = 0.000000, 0.000000, 0.353553. Determinants: 0.000000, 49.497479, -1225.000078, -6929.646456 // --> Vector info: d2 = 1.000000, 0.000000, 0.125000. Determinants: 49.497470, 0.500006, -3477.197227, -6929.646456 ( -105.000000 53.000000 140.000000 ) ( -140.000000 70.000000 105.000000 ) ( -140.000000 -70.000000 105.000000 ) ( ( 0.000000 -0.007143 0.176777 ) ( -0.007143 -0.000072 0.501786 ) ) 21bjerec/20Fstfl4 0 0 0 ( -142.828427 -70.000000 107.828427 ) ( -142.828427 70.000000 107.828427 ) ( -107.828427 53.000000 142.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.828427 -70.000000 107.828427 ) ( -140.000000 -70.000000 105.000000 ) ( -140.000000 70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.828427 70.000000 107.828427 ) ( -140.000000 70.000000 105.000000 ) ( -105.000000 53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -107.828427 53.000000 142.828427 ) ( -105.000000 53.000000 140.000000 ) ( -105.000000 -53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -107.828427 -53.000000 142.828427 ) ( -105.000000 -53.000000 140.000000 ) ( -140.000000 -70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (267/226) # points: 4 { brushDef { // Surface normal: 0.487524, -0.487524, -0.724321 // RotY/Z : 0.810049 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (-0.512172, 0.512172, -0.689463) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (-49.497475, 49.497475, 36.769553) / (35.162603, 35.162603, -15.601558) // --> Vector info: d1 = 0.937498, 0.937503, 1.301934. Determinants: -0.000224, 36.076875, -5979.867186, -5025.395507 // --> Vector info: d2 = 1.414214, 0.707107, 0.795496. Determinants: 35.895681, -0.249961, -5321.448102, -5025.395507 ( -53.000000 105.000000 140.000000 ) ( -70.000000 140.000000 105.000000 ) ( -140.000000 70.000000 105.000000 ) ( ( 0.000000 -0.007179 1.189930 ) ( -0.007143 0.000050 1.058911 ) ) 21bjerec/20Fstfl4 0 0 0 ( -141.950095 71.950095 107.897284 ) ( -71.950095 141.950095 107.897284 ) ( -54.950095 106.950095 142.897284 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.950095 71.950095 107.897284 ) ( -140.000000 70.000000 105.000000 ) ( -70.000000 140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.950095 141.950095 107.897284 ) ( -70.000000 140.000000 105.000000 ) ( -53.000000 105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -54.950095 106.950095 142.897284 ) ( -53.000000 105.000000 140.000000 ) ( -105.000000 53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -106.950095 54.950095 142.897284 ) ( -105.000000 53.000000 140.000000 ) ( -140.000000 70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (268/227) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (-70.000000, 70.000000, 53.000000) / (24.748737, 24.748737, -24.748737) // --> Vector info: d1 = 0.937500, 0.937503, 1.291054. Determinants: -0.000130, 49.497305, -7721.548446, -6929.646456 // --> Vector info: d2 = 1.707107, 0.707107, 0.832107. Determinants: 49.497477, 0.500048, -8377.199739, -6929.646456 ( 53.000000 105.000000 140.000000 ) ( 70.000000 140.000000 105.000000 ) ( -70.000000 140.000000 105.000000 ) ( ( 0.000000 -0.007143 1.114277 ) ( -0.007143 -0.000072 1.208893 ) ) 21bjerec/20Fstfl4 0 0 0 ( -70.000000 142.828427 107.828427 ) ( 70.000000 142.828427 107.828427 ) ( 53.000000 107.828427 142.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 142.828427 107.828427 ) ( -70.000000 140.000000 105.000000 ) ( 70.000000 140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 142.828427 107.828427 ) ( 70.000000 140.000000 105.000000 ) ( 53.000000 105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 107.828427 142.828427 ) ( 53.000000 105.000000 140.000000 ) ( -53.000000 105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 107.828427 142.828427 ) ( -53.000000 105.000000 140.000000 ) ( -70.000000 140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (269/228) # points: 4 { brushDef { // Surface normal: -0.487524, -0.487524, -0.724321 // RotY/Z : 0.810049 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.512172, 0.512172, -0.689463) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (-49.497475, 49.497475, 36.769553) / (35.162603, 35.162603, -15.601558) // --> Vector info: d1 = 0.937503, 0.937500, 1.301934. Determinants: 0.000133, 36.077140, -5979.881014, -5025.395507 // --> Vector info: d2 = 0.707107, 0.000000, 0.088388. Determinants: 35.895681, -0.250012, -1767.955163, -5025.395507 ( 105.000000 53.000000 140.000000 ) ( 140.000000 70.000000 105.000000 ) ( 70.000000 140.000000 105.000000 ) ( ( 0.000000 -0.007179 1.189932 ) ( -0.007143 0.000050 0.351804 ) ) 21bjerec/20Fstfl4 0 0 0 ( 71.950095 141.950095 107.897284 ) ( 141.950095 71.950095 107.897284 ) ( 106.950095 54.950095 142.897284 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.950095 141.950095 107.897284 ) ( 70.000000 140.000000 105.000000 ) ( 140.000000 70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 141.950095 71.950095 107.897284 ) ( 140.000000 70.000000 105.000000 ) ( 105.000000 53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 106.950095 54.950095 142.897284 ) ( 105.000000 53.000000 140.000000 ) ( 53.000000 105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 54.950095 106.950095 142.897284 ) ( 53.000000 105.000000 140.000000 ) ( 70.000000 140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (270/229) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (-70.000000, 70.000000, 53.000000) / (24.748737, 24.748737, -24.748737) // --> Vector info: d1 = 0.000000, 0.000000, 0.353553. Determinants: 0.000000, 49.497479, -1225.000078, -6929.646456 // --> Vector info: d2 = 1.000000, 0.000000, 0.125000. Determinants: 49.497470, 0.500006, -3477.197227, -6929.646456 ( 105.000000 -53.000000 140.000000 ) ( 140.000000 -70.000000 105.000000 ) ( 140.000000 70.000000 105.000000 ) ( ( 0.000000 -0.007143 0.176777 ) ( -0.007143 -0.000072 0.501786 ) ) 21bjerec/20Fstfl4 0 0 0 ( 142.828427 70.000000 107.828427 ) ( 142.828427 -70.000000 107.828427 ) ( 107.828427 -53.000000 142.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.828427 70.000000 107.828427 ) ( 140.000000 70.000000 105.000000 ) ( 140.000000 -70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.828427 -70.000000 107.828427 ) ( 140.000000 -70.000000 105.000000 ) ( 105.000000 -53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.828427 -53.000000 142.828427 ) ( 105.000000 -53.000000 140.000000 ) ( 105.000000 53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.828427 53.000000 142.828427 ) ( 105.000000 53.000000 140.000000 ) ( 140.000000 70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (271/230) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (70.000000, 70.000000, -70.000000) / (271.000000, 0.000000, 0.000000) // --> Vector info: d1 = 0.000000, 1.937503, 1.937500. Determinants: -0.000711, 271.250367, -73508.799796, -37940.000000 // --> Vector info: d2 = 0.707107, 0.707107, 1.707107. Determinants: 271.000000, 0.000016, -45797.637505, -37940.000000 ( -70.000000 140.000000 0.000000 ) ( 70.000000 140.000000 0.000000 ) ( 70.000000 140.000000 -271.000000 ) ( ( 0.000000 -0.007149 1.937501 ) ( -0.007143 0.000000 1.207107 ) ) 21bjerec/20Fstfl4 0 0 0 ( 70.000000 144.000000 -271.000000 ) ( 70.000000 144.000000 0.000000 ) ( -70.000000 144.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 144.000000 -271.000000 ) ( 70.000000 140.000000 -271.000000 ) ( 70.000000 140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 144.000000 0.000000 ) ( 70.000000 140.000000 0.000000 ) ( -70.000000 140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 144.000000 0.000000 ) ( -70.000000 140.000000 0.000000 ) ( -70.000000 140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 144.000000 -271.000000 ) ( -70.000000 140.000000 -271.000000 ) ( 70.000000 140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (272/231) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (49.497475, 49.497475, -49.497475) / (271.000000, 0.000000, 0.000000) // --> Vector info: d1 = 1.000000, 2.937500, 2.937498. Determinants: -0.000517, 191.802703, -78806.141310, -26827.631278 // --> Vector info: d2 = 0.707102, 0.707107, 1.414214. Determinants: 191.625919, 0.000496, -28455.003461, -26827.631278 ( -140.000000 70.000000 0.000000 ) ( -70.000000 140.000000 0.000000 ) ( -70.000000 140.000000 -271.000000 ) ( ( 0.000000 -0.007149 2.937499 ) ( -0.007143 0.000000 1.060660 ) ) 21bjerec/20Fstfl4 0 0 0 ( -72.828427 142.828427 -271.000000 ) ( -72.828427 142.828427 0.000000 ) ( -142.828427 72.828427 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.828427 142.828427 -271.000000 ) ( -70.000000 140.000000 -271.000000 ) ( -70.000000 140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.828427 142.828427 0.000000 ) ( -70.000000 140.000000 0.000000 ) ( -140.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.828427 72.828427 0.000000 ) ( -140.000000 70.000000 0.000000 ) ( -140.000000 70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.828427 72.828427 -271.000000 ) ( -140.000000 70.000000 -271.000000 ) ( -70.000000 140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (274/232) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (49.497475, 49.497475, -49.497475) / (271.000000, 0.000000, 0.000000) // --> Vector info: d1 = 0.000000, 1.937500, 1.937503. Determinants: 0.000711, 191.802715, -51978.570813, -26827.631278 // --> Vector info: d2 = 0.000000, 0.000000, 0.707107. Determinants: 191.625978, 0.000005, -9485.002411, -26827.631278 ( -70.000000 -140.000000 0.000000 ) ( -140.000000 -70.000000 0.000000 ) ( -140.000000 -70.000000 -271.000000 ) ( ( 0.000000 -0.007149 1.937501 ) ( -0.007143 0.000000 0.353553 ) ) 21bjerec/20Fstfl4 0 0 0 ( -142.828427 -72.828427 -271.000000 ) ( -142.828427 -72.828427 0.000000 ) ( -72.828427 -142.828427 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.828427 -72.828427 -271.000000 ) ( -140.000000 -70.000000 -271.000000 ) ( -140.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.828427 -72.828427 0.000000 ) ( -140.000000 -70.000000 0.000000 ) ( -70.000000 -140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.828427 -142.828427 0.000000 ) ( -70.000000 -140.000000 0.000000 ) ( -70.000000 -140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.828427 -142.828427 -271.000000 ) ( -70.000000 -140.000000 -271.000000 ) ( -140.000000 -70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (275/233) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (70.000000, 70.000000, -70.000000) / (271.000000, 0.000000, 0.000000) // --> Vector info: d1 = 0.000000, 1.937500, 1.937500. Determinants: 0.000000, 271.250001, -73508.750000, -37940.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: 270.999996, 0.000007, -18970.000296, -37940.000000 ( 70.000000 -140.000000 0.000000 ) ( -70.000000 -140.000000 0.000000 ) ( -70.000000 -140.000000 -271.000000 ) ( ( 0.000000 -0.007149 1.937500 ) ( -0.007143 0.000000 0.500000 ) ) 21bjerec/20Fstfl4 0 0 0 ( -70.000000 -144.000000 -271.000000 ) ( -70.000000 -144.000000 0.000000 ) ( 70.000000 -144.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 -144.000000 -271.000000 ) ( -70.000000 -140.000000 -271.000000 ) ( -70.000000 -140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 -144.000000 0.000000 ) ( -70.000000 -140.000000 0.000000 ) ( 70.000000 -140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -144.000000 0.000000 ) ( 70.000000 -140.000000 0.000000 ) ( 70.000000 -140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -144.000000 -271.000000 ) ( 70.000000 -140.000000 -271.000000 ) ( -70.000000 -140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (276/234) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (49.497475, 49.497475, -49.497475) / (271.000000, 0.000000, 0.000000) // --> Vector info: d1 = 0.000000, 1.937500, 1.937503. Determinants: 0.000711, 191.802715, -51978.570813, -26827.631278 // --> Vector info: d2 = 0.000000, 0.000000, 0.707107. Determinants: 191.625978, 0.000005, -9485.002411, -26827.631278 ( 140.000000 -70.000000 0.000000 ) ( 70.000000 -140.000000 0.000000 ) ( 70.000000 -140.000000 -271.000000 ) ( ( 0.000000 -0.007149 1.937501 ) ( -0.007143 0.000000 0.353553 ) ) 21bjerec/20Fstfl4 0 0 0 ( 72.828427 -142.828427 -271.000000 ) ( 72.828427 -142.828427 0.000000 ) ( 142.828427 -72.828427 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.828427 -142.828427 -271.000000 ) ( 70.000000 -140.000000 -271.000000 ) ( 70.000000 -140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.828427 -142.828427 0.000000 ) ( 70.000000 -140.000000 0.000000 ) ( 140.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.828427 -72.828427 0.000000 ) ( 140.000000 -70.000000 0.000000 ) ( 140.000000 -70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.828427 -72.828427 -271.000000 ) ( 140.000000 -70.000000 -271.000000 ) ( 70.000000 -140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (278/235) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (49.497475, 49.497475, -49.497475) / (271.000000, 0.000000, 0.000000) // --> Vector info: d1 = 0.000000, 1.937500, 1.937503. Determinants: 0.000711, 191.802715, -51978.570813, -26827.631278 // --> Vector info: d2 = 0.000000, 0.000000, 0.707107. Determinants: 191.625978, 0.000005, -9485.002411, -26827.631278 ( 70.000000 140.000000 0.000000 ) ( 140.000000 70.000000 0.000000 ) ( 140.000000 70.000000 -271.000000 ) ( ( 0.000000 -0.007149 1.937501 ) ( -0.007143 0.000000 0.353553 ) ) 21bjerec/20Fstfl4 0 0 0 ( 142.828427 72.828427 -271.000000 ) ( 142.828427 72.828427 0.000000 ) ( 72.828427 142.828427 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.828427 72.828427 -271.000000 ) ( 140.000000 70.000000 -271.000000 ) ( 140.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.828427 72.828427 0.000000 ) ( 140.000000 70.000000 0.000000 ) ( 70.000000 140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.828427 142.828427 0.000000 ) ( 70.000000 140.000000 0.000000 ) ( 70.000000 140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.828427 142.828427 -271.000000 ) ( 70.000000 140.000000 -271.000000 ) ( 140.000000 70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (280/236) # points: 4 { brushDef { // Surface normal: -0.057137, -0.057137, 0.996730 // RotY/Z : -1.489904 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (-0.704795, -0.704795, -0.080804) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (-12.020815, 12.020815, 49.497475) / (-14.728859, -14.728859, -126.108839) // --> Vector info: d1 = 1.000000, 1.176777, 1.441942. Determinants: -19.689433, -0.250015, -2918.120531, -2677.756337 // --> Vector info: d2 = 0.000000, 0.000000, 0.797947. Determinants: 0.000043, 19.183951, 282.557240, -2677.756337 ( 140.000000 70.000000 -271.000000 ) ( 35.000000 18.000000 -280.000000 ) ( 18.000000 35.000000 -280.000000 ) ( ( 0.007353 0.000093 1.089763 ) ( 0.000000 -0.007164 -0.105520 ) ) 21bjerec/20Fstfl4 0 0 0 ( 18.228550 35.228550 -283.986920 ) ( 35.228550 18.228550 -283.986920 ) ( 140.228550 70.228550 -274.986920 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.228550 35.228550 -283.986920 ) ( 18.000000 35.000000 -280.000000 ) ( 35.000000 18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.228550 18.228550 -283.986920 ) ( 35.000000 18.000000 -280.000000 ) ( 140.000000 70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.228550 70.228550 -274.986920 ) ( 140.000000 70.000000 -271.000000 ) ( 70.000000 140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.228550 140.228550 -274.986920 ) ( 70.000000 140.000000 -271.000000 ) ( 18.000000 35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (281/237) # points: 4 { brushDef { // Surface normal: 0.000000, -0.085401, 0.996347 // RotY/Z : -1.485291 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.996347, -0.085401) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (-18.000000, 18.000000, 70.000000) / (-10.959813, -10.959813, -116.344822) // --> Vector info: d1 = 1.000000, 1.250000, 1.625000. Determinants: -26.346302, 0.499975, -4262.612302, -3793.860303 // --> Vector info: d2 = 0.000000, 0.000000, 0.752600. Determinants: 0.000026, 27.093596, 296.939835, -3793.860303 ( 70.000000 140.000000 -271.000000 ) ( 18.000000 35.000000 -280.000000 ) ( -18.000000 35.000000 -280.000000 ) ( ( 0.006944 -0.000132 1.123555 ) ( 0.000000 -0.007141 -0.078269 ) ) 21bjerec/20Fstfl4 0 0 0 ( -18.000000 35.341605 -283.985387 ) ( 18.000000 35.341605 -283.985387 ) ( 70.000000 140.341605 -274.985387 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -18.000000 35.341605 -283.985387 ) ( -18.000000 35.000000 -280.000000 ) ( 18.000000 35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 35.341605 -283.985387 ) ( 18.000000 35.000000 -280.000000 ) ( 70.000000 140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 140.341605 -274.985387 ) ( 70.000000 140.000000 -271.000000 ) ( -70.000000 140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 140.341605 -274.985387 ) ( -70.000000 140.000000 -271.000000 ) ( -18.000000 35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (282/238) # points: 4 { brushDef { // Surface normal: 0.057137, -0.057137, 0.996730 // RotY/Z : -1.489904 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.704795, -0.704795, -0.080804) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (-12.020815, 12.020815, 49.497475) / (-14.728859, -14.728859, -126.108839) // --> Vector info: d1 = 1.000000, 1.176777, 1.441942. Determinants: -19.689433, -0.250015, -2918.120531, -2677.756337 // --> Vector info: d2 = 0.000000, 0.000000, 0.797947. Determinants: 0.000043, 19.183951, 282.557240, -2677.756337 ( -70.000000 140.000000 -271.000000 ) ( -18.000000 35.000000 -280.000000 ) ( -35.000000 18.000000 -280.000000 ) ( ( 0.007353 0.000093 1.089763 ) ( 0.000000 -0.007164 -0.105520 ) ) 21bjerec/20Fstfl4 0 0 0 ( -35.228550 18.228550 -283.986920 ) ( -18.228550 35.228550 -283.986920 ) ( -70.228550 140.228550 -274.986920 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.228550 18.228550 -283.986920 ) ( -35.000000 18.000000 -280.000000 ) ( -18.000000 35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -18.228550 35.228550 -283.986920 ) ( -18.000000 35.000000 -280.000000 ) ( -70.000000 140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.228550 140.228550 -274.986920 ) ( -70.000000 140.000000 -271.000000 ) ( -140.000000 70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.228550 70.228550 -274.986920 ) ( -140.000000 70.000000 -271.000000 ) ( -35.000000 18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (283/239) # points: 4 { brushDef { // Surface normal: 0.085401, 0.000000, 0.996347 // RotY/Z : -1.485291 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.996347, 0.000000, -0.085401) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (-18.000000, 18.000000, 70.000000) / (-10.959813, -10.959813, -116.344822) // --> Vector info: d1 = 1.000000, 1.250000, 1.625000. Determinants: -26.346302, 0.499975, -4262.612302, -3793.860303 // --> Vector info: d2 = 0.000000, 0.000000, 0.752600. Determinants: 0.000026, 27.093596, 296.939835, -3793.860303 ( -140.000000 70.000000 -271.000000 ) ( -35.000000 18.000000 -280.000000 ) ( -35.000000 -18.000000 -280.000000 ) ( ( 0.006944 -0.000132 1.123555 ) ( 0.000000 -0.007141 -0.078269 ) ) 21bjerec/20Fstfl4 0 0 0 ( -35.341605 -18.000000 -283.985387 ) ( -35.341605 18.000000 -283.985387 ) ( -140.341605 70.000000 -274.985387 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.341605 -18.000000 -283.985387 ) ( -35.000000 -18.000000 -280.000000 ) ( -35.000000 18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.341605 18.000000 -283.985387 ) ( -35.000000 18.000000 -280.000000 ) ( -140.000000 70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.341605 70.000000 -274.985387 ) ( -140.000000 70.000000 -271.000000 ) ( -140.000000 -70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.341605 -70.000000 -274.985387 ) ( -140.000000 -70.000000 -271.000000 ) ( -35.000000 -18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (284/240) # points: 4 { brushDef { // Surface normal: 0.057137, 0.057137, 0.996730 // RotY/Z : -1.489904 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.704795, 0.704795, -0.080804) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (-12.020815, 12.020815, 49.497475) / (-14.728859, -14.728859, -126.108839) // --> Vector info: d1 = 1.000000, 1.176777, 1.441942. Determinants: -19.689433, -0.250015, -2918.120531, -2677.756337 // --> Vector info: d2 = 0.000000, 0.000000, 0.797947. Determinants: 0.000043, 19.183951, 282.557240, -2677.756337 ( -140.000000 -70.000000 -271.000000 ) ( -35.000000 -18.000000 -280.000000 ) ( -18.000000 -35.000000 -280.000000 ) ( ( 0.007353 0.000093 1.089763 ) ( 0.000000 -0.007164 -0.105520 ) ) 21bjerec/20Fstfl4 0 0 0 ( -18.228550 -35.228550 -283.986920 ) ( -35.228550 -18.228550 -283.986920 ) ( -140.228550 -70.228550 -274.986920 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -18.228550 -35.228550 -283.986920 ) ( -18.000000 -35.000000 -280.000000 ) ( -35.000000 -18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.228550 -18.228550 -283.986920 ) ( -35.000000 -18.000000 -280.000000 ) ( -140.000000 -70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.228550 -70.228550 -274.986920 ) ( -140.000000 -70.000000 -271.000000 ) ( -70.000000 -140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.228550 -140.228550 -274.986920 ) ( -70.000000 -140.000000 -271.000000 ) ( -18.000000 -35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (285/241) # points: 4 { brushDef { // Surface normal: 0.000000, 0.085401, 0.996347 // RotY/Z : -1.485291 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.996347, -0.085401) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (-18.000000, 18.000000, 70.000000) / (-10.959813, -10.959813, -116.344822) // --> Vector info: d1 = 1.000000, 1.250000, 1.625000. Determinants: -26.346302, 0.499975, -4262.612302, -3793.860303 // --> Vector info: d2 = 0.000000, 0.000000, 0.752600. Determinants: 0.000026, 27.093596, 296.939835, -3793.860303 ( -70.000000 -140.000000 -271.000000 ) ( -18.000000 -35.000000 -280.000000 ) ( 18.000000 -35.000000 -280.000000 ) ( ( 0.006944 -0.000132 1.123555 ) ( 0.000000 -0.007141 -0.078269 ) ) 21bjerec/20Fstfl4 0 0 0 ( 18.000000 -35.341605 -283.985387 ) ( -18.000000 -35.341605 -283.985387 ) ( -70.000000 -140.341605 -274.985387 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 -35.341605 -283.985387 ) ( 18.000000 -35.000000 -280.000000 ) ( -18.000000 -35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -18.000000 -35.341605 -283.985387 ) ( -18.000000 -35.000000 -280.000000 ) ( -70.000000 -140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 -140.341605 -274.985387 ) ( -70.000000 -140.000000 -271.000000 ) ( 70.000000 -140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -140.341605 -274.985387 ) ( 70.000000 -140.000000 -271.000000 ) ( 18.000000 -35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (286/242) # points: 4 { brushDef { // Surface normal: -0.057137, 0.057137, 0.996730 // RotY/Z : -1.489904 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.704795, 0.704795, -0.080804) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (-12.020815, 12.020815, 49.497475) / (-14.728859, -14.728859, -126.108839) // --> Vector info: d1 = 1.000000, 1.176777, 1.441942. Determinants: -19.689433, -0.250015, -2918.120531, -2677.756337 // --> Vector info: d2 = 0.000000, 0.000000, 0.797947. Determinants: 0.000043, 19.183951, 282.557240, -2677.756337 ( 70.000000 -140.000000 -271.000000 ) ( 18.000000 -35.000000 -280.000000 ) ( 35.000000 -18.000000 -280.000000 ) ( ( 0.007353 0.000093 1.089763 ) ( 0.000000 -0.007164 -0.105520 ) ) 21bjerec/20Fstfl4 0 0 0 ( 35.228550 -18.228550 -283.986920 ) ( 18.228550 -35.228550 -283.986920 ) ( 70.228550 -140.228550 -274.986920 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.228550 -18.228550 -283.986920 ) ( 35.000000 -18.000000 -280.000000 ) ( 18.000000 -35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.228550 -35.228550 -283.986920 ) ( 18.000000 -35.000000 -280.000000 ) ( 70.000000 -140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.228550 -140.228550 -274.986920 ) ( 70.000000 -140.000000 -271.000000 ) ( 140.000000 -70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.228550 -70.228550 -274.986920 ) ( 140.000000 -70.000000 -271.000000 ) ( 35.000000 -18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (287/243) # points: 4 { brushDef { // Surface normal: -0.085401, 0.000000, 0.996347 // RotY/Z : -1.485291 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.996347, 0.000000, -0.085401) // Texture width/height [20Fstfl4]: 128.000000/128.000000 // --> Vector A/B: (-18.000000, 18.000000, 70.000000) / (-10.959813, -10.959813, -116.344822) // --> Vector info: d1 = 1.000000, 1.250000, 1.625000. Determinants: -26.346302, 0.499975, -4262.612302, -3793.860303 // --> Vector info: d2 = 0.000000, 0.000000, 0.752600. Determinants: 0.000026, 27.093596, 296.939835, -3793.860303 ( 140.000000 -70.000000 -271.000000 ) ( 35.000000 -18.000000 -280.000000 ) ( 35.000000 18.000000 -280.000000 ) ( ( 0.006944 -0.000132 1.123555 ) ( 0.000000 -0.007141 -0.078269 ) ) 21bjerec/20Fstfl4 0 0 0 ( 35.341605 18.000000 -283.985387 ) ( 35.341605 -18.000000 -283.985387 ) ( 140.341605 -70.000000 -274.985387 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.341605 18.000000 -283.985387 ) ( 35.000000 18.000000 -280.000000 ) ( 35.000000 -18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.341605 -18.000000 -283.985387 ) ( 35.000000 -18.000000 -280.000000 ) ( 140.000000 -70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.341605 -70.000000 -274.985387 ) ( 140.000000 -70.000000 -271.000000 ) ( 140.000000 70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.341605 70.000000 -274.985387 ) ( 140.000000 70.000000 -271.000000 ) ( 35.000000 18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } } { "light" "521" "origin" "0 0 -1150" "classname" "light" } { "light" "287" "origin" "0 75 -1172" "classname" "light" } { "light" "287" "origin" "0 -75 -1172" "classname" "light" } { "light" "881" "origin" "0 -1102 -1120" "classname" "light" } { "light" "179" "origin" "0 0 -577" "classname" "light" } { "light" "371" "origin" "0 -752 -630" "classname" "light" } { "light" "408" "origin" "0 -74 -618" "classname" "light" } { "light" "881" "origin" "0 1102 -1120" "classname" "light" } { "light" "359" "origin" "0 -1522 -1260" "classname" "light" } { "light" "359" "origin" "0 1522 -1260" "classname" "light" } { "light" "419" "origin" "-1312 0 -1032" "classname" "light" } { "light" "521" "origin" "1312 0 -1032" "classname" "light" } { "light" "371" "origin" "0 752 -630" "classname" "light" } { "light" "408" "origin" "0 74 -618" "classname" "light" } { "light" "468" "origin" "-770 0 -594" "classname" "light" } { "light" "132" "origin" "-332 0 -122" "classname" "light" } { "light" "468" "origin" "770 0 -594" "classname" "light" } { "light" "132" "origin" "332 0 -122" "classname" "light" } { "light" "6" "origin" "0 0 -61" "classname" "light" } // Model { "model" "models/21bjerec/je.md3" "origin" "0 -280 -1287" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/21bjerec/statpole.md3" "origin" "0 -1400 -1330" "angles" "0 0 0" "spawnflags" "2" "modelscale" "2.000000" "classname" "misc_model" } // Player start (-0.017500 -595.000000 -1287.960100) { "classname" "info_player_start" "origin" "0 -595 -1287" "angle" "90" } // Model { "model" "models/21bjerec/statpole.md3" "origin" "0 1400 -1330" "angles" "0 180 0" "spawnflags" "2" "modelscale" "2.000000" "classname" "misc_model" } // Model { "model" "models/21bjerec/21hands.md3" "origin" "0 -1508 -1260" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/21bjerec/21hands.md3" "origin" "0 1508 -1260" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/21bjerec/rs.md3" "origin" "0 -297 -1286" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/21bjerec/bact.md3" "origin" "-1364 0 -1144" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/21bjerec/bact.md3" "origin" "1365 0 -1144" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/21bjerec/packrev.md3" "origin" "4 70 -862" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/21bjerec/packrev.md3" "origin" "-5 -69 -862" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" }