{ "classname" "worldspawn" "music" "music/1-track02" "soundSet" "rumble2" "spawnscript" "scripts/cinematics/cinematic01" // (0/0) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (140.000000, 140.000000, 122.000000) / (79.000000, 9.000000, 9.000000) // --> Vector info: d1 = 0.984375, 0.984375, 1.234375. Determinants: 17.500000, 0.000000, -3690.312500, -1260.000000 // --> Vector info: d2 = 2.000000, 1.000000, 1.000000. Determinants: 0.000000, -18.000000, -1097.999390, -1260.000000 ( 9.000000 122.000000 -4025.000000 ) ( 9.000000 140.000000 -4025.000000 ) ( 79.000000 140.000000 -4025.000000 ) ( ( -0.013889 0.000000 2.928819 ) ( 0.000000 0.014286 0.871428 ) ) 19b/00fgrte1 0 0 0 ( 79.000000 140.000000 -4029.000000 ) ( 9.000000 140.000000 -4029.000000 ) ( 9.000000 122.000000 -4029.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 140.000000 -4029.000000 ) ( 79.000000 140.000000 -4025.000000 ) ( 9.000000 140.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 140.000000 -4029.000000 ) ( 9.000000 140.000000 -4025.000000 ) ( 9.000000 122.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 122.000000 -4029.000000 ) ( 9.000000 122.000000 -4025.000000 ) ( 79.000000 122.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 122.000000 -4029.000000 ) ( 79.000000 122.000000 -4025.000000 ) ( 79.000000 140.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1/1) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (140.000000, 140.000000, 122.000000) / (4025.000000, 3920.000000, 3920.000000) // --> Vector info: d1 = 0.125004, 0.125002, 0.000002. Determinants: -13.125003, -0.000038, 1601.395143, -1890.000000 // --> Vector info: d2 = 0.999966, 1.749969, 1.749969. Determinants: -0.000050, 13.500051, -56227.636177, -1890.000000 ( 9.000000 122.000000 -3920.000000 ) ( 9.000000 140.000000 -3920.000000 ) ( 9.000000 140.000000 -4025.000000 ) ( ( 0.006944 0.000000 -0.847299 ) ( 0.000000 -0.007143 29.750072 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 140.000000 -4025.000000 ) ( 5.000000 140.000000 -3920.000000 ) ( 5.000000 122.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 140.000000 -4025.000000 ) ( 9.000000 140.000000 -4025.000000 ) ( 9.000000 140.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 140.000000 -3920.000000 ) ( 9.000000 140.000000 -3920.000000 ) ( 9.000000 122.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 122.000000 -3920.000000 ) ( 9.000000 122.000000 -3920.000000 ) ( 9.000000 122.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 122.000000 -4025.000000 ) ( 9.000000 122.000000 -4025.000000 ) ( 9.000000 140.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2/2) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (140.000000, 140.000000, 122.000000) / (-9.000000, -79.000000, -79.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: 0.000000, 18.000000, 162.000000, -1260.000000 // --> Vector info: d2 = 0.859375, 0.859375, 0.984375. Determinants: 8.750000, 0.000000, -2307.812500, -1260.000000 ( 79.000000 122.000000 -3920.000000 ) ( 79.000000 140.000000 -3920.000000 ) ( 9.000000 140.000000 -3920.000000 ) ( ( 0.000000 -0.014286 -0.128571 ) ( -0.006944 0.000000 1.831597 ) ) 19b/19whall2 0 0 0 ( 9.000000 140.000000 -3916.000000 ) ( 79.000000 140.000000 -3916.000000 ) ( 79.000000 122.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 140.000000 -3916.000000 ) ( 9.000000 140.000000 -3920.000000 ) ( 79.000000 140.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 140.000000 -3916.000000 ) ( 79.000000 140.000000 -3920.000000 ) ( 79.000000 122.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 122.000000 -3916.000000 ) ( 79.000000 122.000000 -3920.000000 ) ( 9.000000 122.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 122.000000 -3916.000000 ) ( 9.000000 122.000000 -3920.000000 ) ( 9.000000 140.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3/3) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-140.000000, -140.000000, -122.000000) / (3920.000000, 4025.000000, 4025.000000) // --> Vector info: d1 = 0.749999, 2.250005, 2.250005. Determinants: 0.000000, -27.000103, 104422.905316, -1890.000000 // --> Vector info: d2 = 0.859375, 0.859375, 0.984375. Determinants: -13.125000, 0.000000, -3461.718750, -1890.000000 ( 79.000000 122.000000 -4025.000000 ) ( 79.000000 140.000000 -4025.000000 ) ( 79.000000 140.000000 -3920.000000 ) ( ( 0.000000 0.014286 -55.250214 ) ( 0.006944 0.000000 1.831597 ) ) 19b/19whall2 0 0 0 ( 83.000000 140.000000 -3920.000000 ) ( 83.000000 140.000000 -4025.000000 ) ( 83.000000 122.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 83.000000 140.000000 -3920.000000 ) ( 79.000000 140.000000 -3920.000000 ) ( 79.000000 140.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 83.000000 140.000000 -4025.000000 ) ( 79.000000 140.000000 -4025.000000 ) ( 79.000000 122.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 83.000000 122.000000 -4025.000000 ) ( 79.000000 122.000000 -4025.000000 ) ( 79.000000 122.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 83.000000 122.000000 -3920.000000 ) ( 79.000000 122.000000 -3920.000000 ) ( 79.000000 140.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6/4) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-350.000000, -350.000000, -368.000000) / (79.000000, 9.000000, 9.000000) // --> Vector info: d1 = 0.984375, 0.984375, 1.234375. Determinants: 17.500000, 0.000000, 4884.687500, -1260.000000 // --> Vector info: d2 = 2.000000, 1.000000, 1.000000. Determinants: 0.000000, -18.000000, -1097.999390, -1260.000000 ( 9.000000 -368.000000 -4025.000000 ) ( 9.000000 -350.000000 -4025.000000 ) ( 79.000000 -350.000000 -4025.000000 ) ( ( -0.013889 0.000000 -3.876736 ) ( 0.000000 0.014286 0.871428 ) ) 19b/00fgrte1 0 0 0 ( 79.000000 -350.000000 -4029.000000 ) ( 9.000000 -350.000000 -4029.000000 ) ( 9.000000 -368.000000 -4029.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -350.000000 -4029.000000 ) ( 79.000000 -350.000000 -4025.000000 ) ( 9.000000 -350.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -350.000000 -4029.000000 ) ( 9.000000 -350.000000 -4025.000000 ) ( 9.000000 -368.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -368.000000 -4029.000000 ) ( 9.000000 -368.000000 -4025.000000 ) ( 79.000000 -368.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -368.000000 -4029.000000 ) ( 79.000000 -368.000000 -4025.000000 ) ( 79.000000 -350.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7/5) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-350.000000, -350.000000, -368.000000) / (4025.000000, 3920.000000, 3920.000000) // --> Vector info: d1 = 0.867184, 0.867183, 0.742183. Determinants: -13.125000, -0.000017, -6232.658558, -1890.000000 // --> Vector info: d2 = 0.999960, 1.749963, 1.749963. Determinants: 0.000000, 13.500051, -56227.631458, -1890.000000 ( 9.000000 -368.000000 -3920.000000 ) ( 9.000000 -350.000000 -3920.000000 ) ( 9.000000 -350.000000 -4025.000000 ) ( ( 0.006944 0.000000 3.297703 ) ( 0.000000 -0.007143 29.750070 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 -350.000000 -4025.000000 ) ( 5.000000 -350.000000 -3920.000000 ) ( 5.000000 -368.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -350.000000 -4025.000000 ) ( 9.000000 -350.000000 -4025.000000 ) ( 9.000000 -350.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -350.000000 -3920.000000 ) ( 9.000000 -350.000000 -3920.000000 ) ( 9.000000 -368.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -368.000000 -3920.000000 ) ( 9.000000 -368.000000 -3920.000000 ) ( 9.000000 -368.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -368.000000 -4025.000000 ) ( 9.000000 -368.000000 -4025.000000 ) ( 9.000000 -350.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8/6) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-350.000000, -350.000000, -368.000000) / (-9.000000, -79.000000, -79.000000) // --> Vector info: d1 = 1.000000, 1.999999, 1.999999. Determinants: -0.000025, 17.999983, -1098.008959, -1260.000000 // --> Vector info: d2 = 0.757815, 0.757813, 0.882813. Determinants: 8.749991, -0.000039, 2107.649838, -1260.000000 ( 79.000000 -368.000000 -3920.000000 ) ( 79.000000 -350.000000 -3920.000000 ) ( 9.000000 -350.000000 -3920.000000 ) ( ( 0.000000 -0.014286 0.871436 ) ( -0.006944 0.000000 -1.672738 ) ) 19b/19whall2 0 0 0 ( 9.000000 -350.000000 -3916.000000 ) ( 79.000000 -350.000000 -3916.000000 ) ( 79.000000 -368.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -350.000000 -3916.000000 ) ( 9.000000 -350.000000 -3920.000000 ) ( 79.000000 -350.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -350.000000 -3916.000000 ) ( 79.000000 -350.000000 -3920.000000 ) ( 79.000000 -368.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -368.000000 -3916.000000 ) ( 79.000000 -368.000000 -3920.000000 ) ( 9.000000 -368.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -368.000000 -3916.000000 ) ( 9.000000 -368.000000 -3920.000000 ) ( 9.000000 -350.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (9/7) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (350.000000, 350.000000, 368.000000) / (3920.000000, 4025.000000, 4025.000000) // --> Vector info: d1 = 1.000000, 2.500005, 2.500005. Determinants: 0.000000, -27.000086, 103950.336263, -1890.000000 // --> Vector info: d2 = 0.757815, 0.757812, 0.882812. Determinants: -13.124988, 0.000043, 3161.307434, -1890.000000 ( 79.000000 -368.000000 -4025.000000 ) ( 79.000000 -350.000000 -4025.000000 ) ( 79.000000 -350.000000 -3920.000000 ) ( ( 0.000000 0.014286 -55.000178 ) ( 0.006944 0.000000 -1.672649 ) ) 19b/19whall2 0 0 0 ( 83.000000 -350.000000 -3920.000000 ) ( 83.000000 -350.000000 -4025.000000 ) ( 83.000000 -368.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 83.000000 -350.000000 -3920.000000 ) ( 79.000000 -350.000000 -3920.000000 ) ( 79.000000 -350.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 83.000000 -350.000000 -4025.000000 ) ( 79.000000 -350.000000 -4025.000000 ) ( 79.000000 -368.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 83.000000 -368.000000 -4025.000000 ) ( 79.000000 -368.000000 -4025.000000 ) ( 79.000000 -368.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 83.000000 -368.000000 -3920.000000 ) ( 79.000000 -368.000000 -3920.000000 ) ( 79.000000 -350.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (13/8) # points: 4 { brushDef { // Surface normal: -0.196116, 0.980581, 0.000000 // RotY/Z : 0.000000 / 1.768192. Vector texS/T: (-0.980581, -0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (141.595850, -72.562970, -72.562970) / (3622.000000, 3622.000000, 3850.000000) // --> Vector info: d1 = 1.892045, 0.361226, 0.361231. Determinants: -349.026720, -0.001226, -42959.973222, -48828.210862 // --> Vector info: d2 = 1.874981, 1.874975, 0.249952. Determinants: -0.001306, 348.012984, -1352054.807485, -48828.210862 ( 219.000000 -725.000000 -3850.000000 ) ( 219.000000 -725.000000 -3622.000000 ) ( 9.000000 -767.000000 -3622.000000 ) ( ( 0.007148 0.000000 0.879819 ) ( 0.000000 -0.007127 27.690034 ) ) 19b/00wpanl5 0 0 0 ( 9.784465 -770.922323 -3622.000000 ) ( 219.784465 -728.922323 -3622.000000 ) ( 219.784465 -728.922323 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.784465 -770.922323 -3622.000000 ) ( 9.000000 -767.000000 -3622.000000 ) ( 219.000000 -725.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.784465 -728.922323 -3622.000000 ) ( 219.000000 -725.000000 -3622.000000 ) ( 219.000000 -725.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.784465 -728.922323 -3850.000000 ) ( 219.000000 -725.000000 -3850.000000 ) ( 9.000000 -767.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.784465 -770.922323 -3850.000000 ) ( 9.000000 -767.000000 -3850.000000 ) ( 9.000000 -767.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (14/9) # points: 4 { brushDef { // Surface normal: -0.555694, 0.831387, 0.000000 // RotY/Z : 0.000000 / 2.159994. Vector texS/T: (-0.831387, -0.555694, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (220.804319, -11.337878, -11.337878) / (3622.000000, 3622.000000, 3850.000000) // --> Vector info: d1 = 2.361223, 0.702954, 0.702963. Determinants: -378.085316, -0.001993, -41485.726726, -52928.421099 // --> Vector info: d2 = 1.874975, 1.874967, 0.249944. Determinants: -0.001820, 377.236385, -1465589.262722, -52928.421099 ( 412.000000 -596.000000 -3850.000000 ) ( 412.000000 -596.000000 -3622.000000 ) ( 219.000000 -725.000000 -3622.000000 ) ( ( 0.007143 0.000000 0.783808 ) ( 0.000000 -0.007127 27.690024 ) ) 19b/00wpanl5 0 0 0 ( 221.222776 -728.325548 -3622.000000 ) ( 414.222776 -599.325548 -3622.000000 ) ( 414.222776 -599.325548 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.222776 -728.325548 -3622.000000 ) ( 219.000000 -725.000000 -3622.000000 ) ( 412.000000 -596.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 414.222776 -599.325548 -3622.000000 ) ( 412.000000 -596.000000 -3622.000000 ) ( 412.000000 -596.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 414.222776 -599.325548 -3850.000000 ) ( 412.000000 -596.000000 -3850.000000 ) ( 219.000000 -725.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.222776 -728.325548 -3850.000000 ) ( 219.000000 -725.000000 -3850.000000 ) ( 219.000000 -725.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (15/10) # points: 4 { brushDef { // Surface normal: -0.830430, 0.557124, 0.000000 // RotY/Z : 0.000000 / 2.550675. Vector texS/T: (-0.557124, -0.830430, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (265.401084, 75.138108, 75.138108) / (3622.000000, 3622.000000, 3850.000000) // --> Vector info: d1 = 1.702952, 0.343665, 0.343677. Determinants: -309.917495, -0.002178, 8386.322616, -43379.958506 // --> Vector info: d2 = 1.874969, 1.874960, 0.249937. Determinants: -0.002093, 309.181691, -1201191.607386, -43379.958506 ( 518.000000 -438.000000 -3850.000000 ) ( 518.000000 -438.000000 -3622.000000 ) ( 412.000000 -596.000000 -3622.000000 ) ( ( 0.007144 0.000000 -0.193323 ) ( 0.000000 -0.007127 27.690013 ) ) 19b/00wpanl5 0 0 0 ( 415.321718 -598.228495 -3622.000000 ) ( 521.321718 -440.228495 -3622.000000 ) ( 521.321718 -440.228495 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.321718 -598.228495 -3622.000000 ) ( 412.000000 -596.000000 -3622.000000 ) ( 518.000000 -438.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.321718 -440.228495 -3622.000000 ) ( 518.000000 -438.000000 -3622.000000 ) ( 518.000000 -438.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.321718 -440.228495 -3850.000000 ) ( 518.000000 -438.000000 -3850.000000 ) ( 412.000000 -596.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.321718 -598.228495 -3850.000000 ) ( 412.000000 -596.000000 -3850.000000 ) ( 412.000000 -596.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (16/11) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-438.000000, -767.000000, -767.000000) / (3622.000000, 3622.000000, 3850.000000) // --> Vector info: d1 = 3.242184, 0.892047, 0.892051. Determinants: -535.831234, -0.001254, -477892.237816, -75012.000000 // --> Vector info: d2 = 1.874986, 1.874980, 0.249957. Determinants: -0.001386, 534.632531, -2077086.088259, -75012.000000 ( 9.000000 -767.000000 -3850.000000 ) ( 9.000000 -767.000000 -3622.000000 ) ( 9.000000 -438.000000 -3622.000000 ) ( ( 0.007143 0.000000 6.370877 ) ( 0.000000 -0.007127 27.690051 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 -438.000000 -3622.000000 ) ( 5.000000 -767.000000 -3622.000000 ) ( 5.000000 -767.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -438.000000 -3622.000000 ) ( 9.000000 -438.000000 -3622.000000 ) ( 9.000000 -767.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -767.000000 -3622.000000 ) ( 9.000000 -767.000000 -3622.000000 ) ( 9.000000 -767.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -767.000000 -3850.000000 ) ( 9.000000 -767.000000 -3850.000000 ) ( 9.000000 -438.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -438.000000 -3850.000000 ) ( 9.000000 -438.000000 -3850.000000 ) ( 9.000000 -438.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (17/12) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -596.000000, -630.000000) / (-518.000000, -412.000000, -361.000000) // --> Vector info: d1 = 0.729229, 2.239587, 2.972240. Determinants: -0.632875, -64.406874, -36887.947347, -4454.000000 // --> Vector info: d2 = 2.765625, 0.505794, 0.016378. Determinants: -63.373221, 0.493548, -39819.905307, -4454.000000 ( 361.000000 -630.000000 -3622.000000 ) ( 412.000000 -596.000000 -3622.000000 ) ( 518.000000 -438.000000 -3622.000000 ) ( ( 0.000142 0.014460 8.281982 ) ( 0.014228 -0.000111 8.940257 ) ) 19b/00fgrte1 0 0 0 ( 518.000000 -438.000000 -3618.000000 ) ( 412.000000 -596.000000 -3618.000000 ) ( 361.000000 -630.000000 -3618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 518.000000 -438.000000 -3618.000000 ) ( 518.000000 -438.000000 -3622.000000 ) ( 412.000000 -596.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.000000 -596.000000 -3618.000000 ) ( 412.000000 -596.000000 -3622.000000 ) ( 361.000000 -630.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 361.000000 -630.000000 -3618.000000 ) ( 361.000000 -630.000000 -3622.000000 ) ( 219.000000 -630.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -630.000000 -3618.000000 ) ( 219.000000 -630.000000 -3622.000000 ) ( 219.000000 -438.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -438.000000 -3618.000000 ) ( 219.000000 -438.000000 -3622.000000 ) ( 518.000000 -438.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (18/13) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -767.000000, -725.000000) / (9.000000, 9.000000, 219.000000) // --> Vector info: d1 = 7.406250, 7.406237, 4.403429. Determinants: -0.002602, 987.924543, -520590.239608, -69090.000000 // --> Vector info: d2 = 0.984383, 5.684658, 5.087355. Determinants: 987.057602, -0.899019, 364328.280092, -69090.000000 ( 219.000000 -725.000000 -3850.000000 ) ( 9.000000 -767.000000 -3850.000000 ) ( 9.000000 -438.000000 -3850.000000 ) ( ( 0.000000 -0.014299 7.534958 ) ( -0.014287 0.000013 -5.273242 ) ) 19b/00fgrte1 0 0 0 ( 9.000000 -438.000000 -3854.000000 ) ( 9.000000 -767.000000 -3854.000000 ) ( 219.000000 -725.000000 -3854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -438.000000 -3854.000000 ) ( 9.000000 -438.000000 -3850.000000 ) ( 9.000000 -767.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -767.000000 -3854.000000 ) ( 9.000000 -767.000000 -3850.000000 ) ( 219.000000 -725.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -725.000000 -3854.000000 ) ( 219.000000 -725.000000 -3850.000000 ) ( 412.000000 -596.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.000000 -596.000000 -3854.000000 ) ( 412.000000 -596.000000 -3850.000000 ) ( 518.000000 -438.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 518.000000 -438.000000 -3854.000000 ) ( 518.000000 -438.000000 -3850.000000 ) ( 9.000000 -438.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (20/14) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-700.000000, -725.000000, -767.000000) / (-256.000000, -219.000000, -9.000000) // --> Vector info: d1 = 0.453337, 0.981742, 3.984408. Determinants: -0.133503, -52.873622, -15304.633067, -3696.000000 // --> Vector info: d2 = 1.923379, 1.570805, 0.975565. Determinants: -52.016763, 0.072856, -43501.891681, -3696.000000 ( 9.000000 -767.000000 -3622.000000 ) ( 219.000000 -725.000000 -3622.000000 ) ( 256.000000 -700.000000 -3622.000000 ) ( ( 0.000036 0.014306 4.140864 ) ( 0.014074 -0.000020 11.769992 ) ) 19b/00fgrte1 0 0 0 ( 256.000000 -700.000000 -3618.000000 ) ( 219.000000 -725.000000 -3618.000000 ) ( 9.000000 -767.000000 -3618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 256.000000 -700.000000 -3618.000000 ) ( 256.000000 -700.000000 -3622.000000 ) ( 219.000000 -725.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -725.000000 -3618.000000 ) ( 219.000000 -725.000000 -3622.000000 ) ( 9.000000 -767.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -767.000000 -3618.000000 ) ( 9.000000 -767.000000 -3622.000000 ) ( 9.000000 -700.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -700.000000 -3618.000000 ) ( 9.000000 -700.000000 -3622.000000 ) ( 256.000000 -700.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (21/15) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19cpipe2]: 64.000000/64.000000 // --> Vector A/B: (-630.000000, -700.000000, -700.000000) / (-361.000000, -256.000000, -219.000000) // --> Vector info: d1 = 1.971440, 0.972983, 0.973468. Determinants: -36.993781, -0.033937, -28424.362016, -2590.000000 // --> Vector info: d2 = 3.000537, 1.503286, 0.972300. Determinants: 0.355208, 37.169009, 5870.401529, -2590.000000 ( 219.000000 -700.000000 -3622.000000 ) ( 256.000000 -700.000000 -3622.000000 ) ( 361.000000 -630.000000 -3622.000000 ) ( ( 0.014283 0.000013 10.974657 ) ( -0.000137 -0.014351 -2.266564 ) ) 19b/19cpipe2 0 0 0 ( 361.000000 -630.000000 -3618.000000 ) ( 256.000000 -700.000000 -3618.000000 ) ( 219.000000 -700.000000 -3618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 361.000000 -630.000000 -3618.000000 ) ( 361.000000 -630.000000 -3622.000000 ) ( 256.000000 -700.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 256.000000 -700.000000 -3618.000000 ) ( 256.000000 -700.000000 -3622.000000 ) ( 219.000000 -700.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -700.000000 -3618.000000 ) ( 219.000000 -700.000000 -3622.000000 ) ( 219.000000 -630.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -630.000000 -3618.000000 ) ( 219.000000 -630.000000 -3622.000000 ) ( 361.000000 -630.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (22/16) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-630.000000, -630.000000, -438.000000) / (-149.000000, -9.000000, -9.000000) // --> Vector info: d1 = 0.014750, 2.014748, 2.012967. Determinants: 0.249403, -383.999724, -57455.302110, -26880.000000 // --> Vector info: d2 = 0.018122, 0.019417, 2.769415. Determinants: -384.999668, -0.248748, -243073.965777, -26880.000000 ( 9.000000 -438.000000 -3622.000000 ) ( 9.000000 -630.000000 -3622.000000 ) ( 149.000000 -630.000000 -3622.000000 ) ( ( -0.000009 0.014286 2.137474 ) ( 0.014323 0.000009 9.042930 ) ) 19b/00fgrte1 0 0 0 ( 149.000000 -630.000000 -3618.000000 ) ( 9.000000 -630.000000 -3618.000000 ) ( 9.000000 -438.000000 -3618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -630.000000 -3618.000000 ) ( 149.000000 -630.000000 -3622.000000 ) ( 9.000000 -630.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -630.000000 -3618.000000 ) ( 9.000000 -630.000000 -3622.000000 ) ( 9.000000 -438.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -438.000000 -3618.000000 ) ( 9.000000 -438.000000 -3622.000000 ) ( 149.000000 -438.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -438.000000 -3618.000000 ) ( 149.000000 -438.000000 -3622.000000 ) ( 149.000000 -630.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (23/17) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19cpipe2]: 64.000000/64.000000 // --> Vector A/B: (-700.000000, -700.000000, -630.000000) / (-149.000000, -9.000000, -9.000000) // --> Vector info: d1 = 1.999771, 1.998476, 0.998477. Determinants: 139.999932, 0.090624, 78415.698445, -9800.000000 // --> Vector info: d2 = 0.003145, 2.003144, 2.002496. Determinants: 0.090654, -139.999899, -20827.350088, -9800.000000 ( 9.000000 -630.000000 -3622.000000 ) ( 9.000000 -700.000000 -3622.000000 ) ( 149.000000 -700.000000 -3622.000000 ) ( ( -0.014286 -0.000009 -8.001602 ) ( -0.000009 0.014286 2.125240 ) ) 19b/19cpipe2 0 0 0 ( 149.000000 -700.000000 -3618.000000 ) ( 9.000000 -700.000000 -3618.000000 ) ( 9.000000 -630.000000 -3618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -700.000000 -3618.000000 ) ( 149.000000 -700.000000 -3622.000000 ) ( 9.000000 -700.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -700.000000 -3618.000000 ) ( 9.000000 -700.000000 -3622.000000 ) ( 9.000000 -630.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -630.000000 -3618.000000 ) ( 9.000000 -630.000000 -3622.000000 ) ( 149.000000 -630.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -630.000000 -3618.000000 ) ( 149.000000 -630.000000 -3622.000000 ) ( 149.000000 -700.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (24/18) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19cpipe2]: 64.000000/64.000000 // --> Vector A/B: (-630.000000, -630.000000, -438.000000) / (-219.000000, -149.000000, -149.000000) // --> Vector info: d1 = 0.999125, 1.999124, 1.997344. Determinants: 0.124619, -191.999814, -55397.692912, -13440.000000 // --> Vector info: d2 = 0.001850, 0.002497, 2.752495. Determinants: -192.499833, -0.124329, -121326.982004, -13440.000000 ( 149.000000 -438.000000 -3622.000000 ) ( 149.000000 -630.000000 -3622.000000 ) ( 219.000000 -630.000000 -3622.000000 ) ( ( -0.000009 0.014286 4.121852 ) ( 0.014323 0.000009 9.027305 ) ) 19b/19cpipe2 0 0 0 ( 219.000000 -630.000000 -3618.000000 ) ( 149.000000 -630.000000 -3618.000000 ) ( 149.000000 -438.000000 -3618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -630.000000 -3618.000000 ) ( 219.000000 -630.000000 -3622.000000 ) ( 149.000000 -630.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -630.000000 -3618.000000 ) ( 149.000000 -630.000000 -3622.000000 ) ( 149.000000 -438.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -438.000000 -3618.000000 ) ( 149.000000 -438.000000 -3622.000000 ) ( 219.000000 -438.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -438.000000 -3618.000000 ) ( 219.000000 -438.000000 -3622.000000 ) ( 219.000000 -630.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (25/19) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19cpipe3]: 64.000000/64.000000 // --> Vector A/B: (-700.000000, -700.000000, -630.000000) / (-219.000000, -149.000000, -149.000000) // --> Vector info: d1 = 0.999773, 1.999772, 1.999124. Determinants: 0.045328, -69.999950, -20197.144664, -4900.000000 // --> Vector info: d2 = 0.001850, 0.002498, 1.002497. Determinants: -69.999967, -0.045328, -49018.969537, -4900.000000 ( 149.000000 -630.000000 -3622.000000 ) ( 149.000000 -700.000000 -3622.000000 ) ( 219.000000 -700.000000 -3622.000000 ) ( ( -0.000009 0.014286 4.121866 ) ( 0.014286 0.000009 10.003871 ) ) 19b/19cpipe3 0 0 0 ( 219.000000 -700.000000 -3618.000000 ) ( 149.000000 -700.000000 -3618.000000 ) ( 149.000000 -630.000000 -3618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -700.000000 -3618.000000 ) ( 219.000000 -700.000000 -3622.000000 ) ( 149.000000 -700.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -700.000000 -3618.000000 ) ( 149.000000 -700.000000 -3622.000000 ) ( 149.000000 -630.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -630.000000 -3618.000000 ) ( 149.000000 -630.000000 -3622.000000 ) ( 219.000000 -630.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -630.000000 -3618.000000 ) ( 219.000000 -630.000000 -3622.000000 ) ( 219.000000 -700.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (29/20) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (79.000000, 429.000000, 429.000000) / (4025.000000, 3850.000000, 3622.000000) // --> Vector info: d1 = 6.000000, 1.000000, 1.000000. Determinants: 1140.000029, 0.000000, -568860.002252, -79800.000000 // --> Vector info: d2 = 6.500005, 4.000000, 0.749954. Determinants: 1.243075, -1137.516023, 4059703.411126, -79800.000000 ( 429.000000 -368.000000 -3622.000000 ) ( 429.000000 -368.000000 -3850.000000 ) ( 79.000000 -368.000000 -4025.000000 ) ( ( -0.014286 0.000000 7.128571 ) ( -0.000016 0.014255 -50.873476 ) ) 19b/00WPANL6 0 0 0 ( 79.000000 -364.000000 -4025.000000 ) ( 429.000000 -364.000000 -3850.000000 ) ( 429.000000 -364.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -364.000000 -4025.000000 ) ( 79.000000 -368.000000 -4025.000000 ) ( 429.000000 -368.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -364.000000 -3850.000000 ) ( 429.000000 -368.000000 -3850.000000 ) ( 429.000000 -368.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -364.000000 -3622.000000 ) ( 429.000000 -368.000000 -3622.000000 ) ( 79.000000 -368.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -364.000000 -3622.000000 ) ( 79.000000 -368.000000 -3622.000000 ) ( 79.000000 -368.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (30/21) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (9.000000, 9.000000, 79.000000) / (3622.000000, 3920.000000, 3920.000000) // --> Vector info: d1 = 2.000000, 1.999994, 0.999994. Determinants: 298.000000, 0.000400, -44403.449932, -20860.000000 // --> Vector info: d2 = 0.749954, 4.999999, 4.999998. Determinants: 0.000428, -297.503154, 1061912.381177, -20860.000000 ( 79.000000 -368.000000 -3920.000000 ) ( 9.000000 -368.000000 -3920.000000 ) ( 9.000000 -368.000000 -3622.000000 ) ( ( -0.014286 0.000000 2.128641 ) ( 0.000000 0.014262 -50.906634 ) ) 19b/00WPANL6 0 0 0 ( 9.000000 -364.000000 -3622.000000 ) ( 9.000000 -364.000000 -3920.000000 ) ( 79.000000 -364.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -364.000000 -3622.000000 ) ( 9.000000 -368.000000 -3622.000000 ) ( 9.000000 -368.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -364.000000 -3920.000000 ) ( 9.000000 -368.000000 -3920.000000 ) ( 79.000000 -368.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -364.000000 -3920.000000 ) ( 79.000000 -368.000000 -3920.000000 ) ( 79.000000 -368.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -364.000000 -3622.000000 ) ( 79.000000 -368.000000 -3622.000000 ) ( 9.000000 -368.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (31/22) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-368.000000, -438.000000, -438.000000) / (9.000000, 9.000000, 79.000000) // --> Vector info: d1 = 0.234375, 1.234375, 1.234375. Determinants: 70.000000, 0.000000, 24611.562500, -4900.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.000000. Determinants: 0.000000, -70.000000, -4269.997627, -4900.000000 ( 79.000000 -438.000000 -4025.000000 ) ( 9.000000 -438.000000 -4025.000000 ) ( 9.000000 -368.000000 -4025.000000 ) ( ( -0.014286 0.000000 -5.022768 ) ( 0.000000 0.014286 0.871428 ) ) 19b/00fgrte1 0 0 0 ( 9.000000 -368.000000 -4029.000000 ) ( 9.000000 -438.000000 -4029.000000 ) ( 79.000000 -438.000000 -4029.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -368.000000 -4029.000000 ) ( 9.000000 -368.000000 -4025.000000 ) ( 9.000000 -438.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -438.000000 -4029.000000 ) ( 9.000000 -438.000000 -4025.000000 ) ( 79.000000 -438.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -438.000000 -4029.000000 ) ( 79.000000 -438.000000 -4025.000000 ) ( 79.000000 -368.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -368.000000 -4029.000000 ) ( 79.000000 -368.000000 -4025.000000 ) ( 9.000000 -368.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (32/23) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-368.000000, -438.000000, -438.000000) / (3622.000000, 3622.000000, 4025.000000) // --> Vector info: d1 = 0.742184, 0.242184, 0.242184. Determinants: -201.500098, 0.000000, -95089.051186, -28210.000000 // --> Vector info: d2 = 3.874987, 3.874987, 0.999961. Determinants: 0.000000, 201.251769, -838247.281180, -28210.000000 ( 9.000000 -438.000000 -4025.000000 ) ( 9.000000 -438.000000 -3622.000000 ) ( 9.000000 -368.000000 -3622.000000 ) ( ( 0.007143 0.000000 3.370757 ) ( 0.000000 -0.007134 29.714544 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 -368.000000 -3622.000000 ) ( 5.000000 -438.000000 -3622.000000 ) ( 5.000000 -438.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -368.000000 -3622.000000 ) ( 9.000000 -368.000000 -3622.000000 ) ( 9.000000 -438.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -438.000000 -3622.000000 ) ( 9.000000 -438.000000 -3622.000000 ) ( 9.000000 -438.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -438.000000 -4025.000000 ) ( 9.000000 -438.000000 -4025.000000 ) ( 9.000000 -368.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -368.000000 -4025.000000 ) ( 9.000000 -368.000000 -4025.000000 ) ( 9.000000 -368.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (34/24) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-9.000000, -9.000000, -429.000000) / (3868.000000, 3850.000000, 3850.000000) // --> Vector info: d1 = 0.000000, 0.000000, 6.000000. Determinants: 108.000000, 0.000000, 972.000000, -7560.000000 // --> Vector info: d2 = 0.992188, 0.867188, 0.867188. Determinants: 0.000000, -52.500200, 195569.833102, -7560.000000 ( 429.000000 -438.000000 -3850.000000 ) ( 9.000000 -438.000000 -3850.000000 ) ( 9.000000 -438.000000 -3868.000000 ) ( ( -0.014286 0.000000 -0.128571 ) ( 0.000000 0.006944 -25.869026 ) ) 19b/19whall3 0 0 0 ( 9.000000 -442.000000 -3868.000000 ) ( 9.000000 -442.000000 -3850.000000 ) ( 429.000000 -442.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -442.000000 -3868.000000 ) ( 9.000000 -438.000000 -3868.000000 ) ( 9.000000 -438.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -442.000000 -3850.000000 ) ( 9.000000 -438.000000 -3850.000000 ) ( 429.000000 -438.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -442.000000 -3850.000000 ) ( 429.000000 -438.000000 -3850.000000 ) ( 394.000000 -438.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -442.000000 -3868.000000 ) ( 394.000000 -438.000000 -3868.000000 ) ( 9.000000 -438.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (35/25) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -438.000000, -368.000000) / (-429.000000, -219.000000, -219.000000) // --> Vector info: d1 = 0.999774, 3.999774, 3.999657. Determinants: 0.024682, -210.000004, -104775.874895, -14700.000000 // --> Vector info: d2 = 0.765775, 0.766128, 1.766128. Determinants: -210.000062, -0.024705, -103247.519199, -14700.000000 ( 219.000000 -368.000000 -3622.000000 ) ( 219.000000 -438.000000 -3622.000000 ) ( 429.000000 -438.000000 -3622.000000 ) ( ( -0.000002 0.014286 7.127611 ) ( 0.014286 0.000002 7.023641 ) ) 19b/00fgrte1 0 0 0 ( 429.000000 -438.000000 -3618.000000 ) ( 219.000000 -438.000000 -3618.000000 ) ( 219.000000 -368.000000 -3618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -438.000000 -3618.000000 ) ( 429.000000 -438.000000 -3622.000000 ) ( 219.000000 -438.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -438.000000 -3618.000000 ) ( 219.000000 -438.000000 -3622.000000 ) ( 219.000000 -368.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -368.000000 -3618.000000 ) ( 219.000000 -368.000000 -3622.000000 ) ( 429.000000 -368.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -368.000000 -3618.000000 ) ( 429.000000 -368.000000 -3622.000000 ) ( 429.000000 -438.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (36/26) # points: 4 { brushDef { // Surface normal: -0.447214, 0.000000, 0.894427 // RotY/Z : -1.107149 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.894427, 0.000000, -0.447214) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (368.000000, 368.000000, 438.000000) / (1338.063078, 1729.374974, 1729.374974) // --> Vector info: d1 = 0.406249, 5.996421, 5.996421. Determinants: 0.000000, -391.312039, 512472.289906, -27391.832724 // --> Vector info: d2 = 0.984375, 0.984375, 1.984375. Determinants: -391.311945, 0.000000, 117038.953993, -27391.832724 ( 79.000000 -438.000000 -4025.000000 ) ( 79.000000 -368.000000 -4025.000000 ) ( 429.000000 -368.000000 -3850.000000 ) ( ( 0.000000 0.014286 -18.708945 ) ( 0.014286 0.000000 -4.272768 ) ) 19b/00fgrte1 0 0 0 ( 430.788854 -368.000000 -3853.577709 ) ( 80.788854 -368.000000 -4028.577709 ) ( 80.788854 -438.000000 -4028.577709 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 430.788854 -368.000000 -3853.577709 ) ( 429.000000 -368.000000 -3850.000000 ) ( 79.000000 -368.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.788854 -368.000000 -4028.577709 ) ( 79.000000 -368.000000 -4025.000000 ) ( 79.000000 -438.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.788854 -438.000000 -4028.577709 ) ( 79.000000 -438.000000 -4025.000000 ) ( 429.000000 -438.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 430.788854 -438.000000 -3853.577709 ) ( 429.000000 -438.000000 -3850.000000 ) ( 429.000000 -368.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (37/27) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -438.000000, -368.000000) / (-149.000000, -9.000000, -9.000000) // --> Vector info: d1 = 0.012969, 2.012968, 2.012320. Determinants: 0.090724, -139.999900, -20947.344247, -9800.000000 // --> Vector info: d2 = 0.768119, 0.769415, 1.769414. Determinants: -139.999917, -0.090665, -68861.042138, -9800.000000 ( 9.000000 -368.000000 -3622.000000 ) ( 9.000000 -438.000000 -3622.000000 ) ( 149.000000 -438.000000 -3622.000000 ) ( ( -0.000009 0.014286 2.137484 ) ( 0.014286 0.000009 7.026637 ) ) 19b/00fgrte1 0 0 0 ( 149.000000 -438.000000 -3618.000000 ) ( 9.000000 -438.000000 -3618.000000 ) ( 9.000000 -368.000000 -3618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -438.000000 -3618.000000 ) ( 149.000000 -438.000000 -3622.000000 ) ( 9.000000 -438.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -438.000000 -3618.000000 ) ( 9.000000 -438.000000 -3622.000000 ) ( 9.000000 -368.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -368.000000 -3618.000000 ) ( 9.000000 -368.000000 -3622.000000 ) ( 149.000000 -368.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -368.000000 -3618.000000 ) ( 149.000000 -368.000000 -3622.000000 ) ( 149.000000 -438.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (38/28) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19cpipe2]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -438.000000, -368.000000) / (-219.000000, -149.000000, -149.000000) // --> Vector info: d1 = 0.997345, 1.997345, 1.996697. Determinants: 0.045312, -69.999951, -20197.134115, -4900.000000 // --> Vector info: d2 = 0.751847, 0.752495, 1.752494. Determinants: -69.999966, -0.045303, -34353.958748, -4900.000000 ( 149.000000 -368.000000 -3622.000000 ) ( 149.000000 -438.000000 -3622.000000 ) ( 219.000000 -438.000000 -3622.000000 ) ( ( -0.000009 0.014286 4.121864 ) ( 0.014286 0.000009 7.011012 ) ) 19b/19cpipe2 0 0 0 ( 219.000000 -438.000000 -3618.000000 ) ( 149.000000 -438.000000 -3618.000000 ) ( 149.000000 -368.000000 -3618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -438.000000 -3618.000000 ) ( 219.000000 -438.000000 -3622.000000 ) ( 149.000000 -438.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -438.000000 -3618.000000 ) ( 149.000000 -438.000000 -3622.000000 ) ( 149.000000 -368.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -368.000000 -3618.000000 ) ( 149.000000 -368.000000 -3622.000000 ) ( 219.000000 -368.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -368.000000 -3618.000000 ) ( 219.000000 -368.000000 -3622.000000 ) ( 219.000000 -438.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (39/29) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (114.000000, 429.000000, 429.000000) / (4025.000000, 4025.000000, 3868.000000) // --> Vector info: d1 = 4.500010, 0.000000, 0.000006. Determinants: 706.501570, 0.001856, -303096.642879, -49455.000000 // --> Vector info: d2 = 2.500004, 2.499993, 0.249989. Determinants: 0.001835, -708.751221, 2729085.741331, -49455.000000 ( 429.000000 -368.000000 -3868.000000 ) ( 429.000000 -368.000000 -4025.000000 ) ( 114.000000 -368.000000 -4025.000000 ) ( ( -0.014286 0.000000 6.128736 ) ( 0.000000 0.014331 -55.183212 ) ) 19b/00WPANL6 0 0 0 ( 114.000000 -364.000000 -4025.000000 ) ( 429.000000 -364.000000 -4025.000000 ) ( 429.000000 -364.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -364.000000 -4025.000000 ) ( 114.000000 -368.000000 -4025.000000 ) ( 429.000000 -368.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -364.000000 -4025.000000 ) ( 429.000000 -368.000000 -4025.000000 ) ( 429.000000 -368.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -364.000000 -3868.000000 ) ( 429.000000 -368.000000 -3868.000000 ) ( 114.000000 -368.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (41/30) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-368.000000, -368.000000, -438.000000) / (429.000000, 114.000000, 114.000000) // --> Vector info: d1 = 0.234891, 0.236091, 1.236092. Determinants: 315.000148, 0.084014, 110704.667066, -22050.000000 // --> Vector info: d2 = 4.999763, 0.499753, 0.500020. Determinants: 0.084002, -315.000701, 24921.438878, -22050.000000 ( 114.000000 -438.000000 -4025.000000 ) ( 114.000000 -368.000000 -4025.000000 ) ( 429.000000 -368.000000 -4025.000000 ) ( ( -0.014286 -0.000004 -5.020620 ) ( -0.000004 0.014286 -1.130224 ) ) 19b/00fgrte1 0 0 0 ( 429.000000 -368.000000 -4029.000000 ) ( 114.000000 -368.000000 -4029.000000 ) ( 114.000000 -438.000000 -4029.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -368.000000 -4029.000000 ) ( 429.000000 -368.000000 -4025.000000 ) ( 114.000000 -368.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -368.000000 -4029.000000 ) ( 114.000000 -368.000000 -4025.000000 ) ( 114.000000 -438.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -438.000000 -4029.000000 ) ( 114.000000 -438.000000 -4025.000000 ) ( 429.000000 -438.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -438.000000 -4029.000000 ) ( 429.000000 -438.000000 -4025.000000 ) ( 429.000000 -368.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (42/31) # points: 4 { brushDef { // Surface normal: 0.446077, 0.000000, -0.894995 // RotY/Z : 1.108419 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.894995, 0.000000, -0.446077) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -368.000000, -368.000000) / (1693.429453, 1693.429453, 1341.472069) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -351.957422, 0.000000, -154157.354038, -24637.016865 // --> Vector info: d2 = 0.000000, 0.000001, 5.031165. Determinants: -0.000451, 352.181469, -596394.670125, -24637.016865 ( 429.000000 -368.000000 -3868.000000 ) ( 114.000000 -368.000000 -4025.000000 ) ( 114.000000 -438.000000 -4025.000000 ) ( ( 0.014286 0.000000 6.257144 ) ( 0.000000 -0.014295 24.207260 ) ) 19b/00fgrte1 0 0 0 ( 112.215693 -438.000000 -4021.420021 ) ( 112.215693 -368.000000 -4021.420021 ) ( 427.215693 -368.000000 -3864.420021 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 112.215693 -438.000000 -4021.420021 ) ( 114.000000 -438.000000 -4025.000000 ) ( 114.000000 -368.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 112.215693 -368.000000 -4021.420021 ) ( 114.000000 -368.000000 -4025.000000 ) ( 429.000000 -368.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 427.215693 -368.000000 -3864.420021 ) ( 429.000000 -368.000000 -3868.000000 ) ( 429.000000 -438.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 427.215693 -438.000000 -3864.420021 ) ( 429.000000 -438.000000 -3868.000000 ) ( 114.000000 -438.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (43/32) # points: 4 { brushDef { // Surface normal: -0.980581, 0.196116, 0.000000 // RotY/Z : 0.000000 / 2.944197. Vector texS/T: (-0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (253.382047, 253.382047, 289.075183) / (3868.000000, 4025.000000, 4025.000000) // --> Vector info: d1 = 0.274877, 0.274894, 0.787555. Determinants: -80.487772, -0.000613, 18856.167561, -5603.822445 // --> Vector info: d2 = 2.499996, 0.249992, 0.249996. Determinants: -0.000599, 80.309693, -324647.277229, -5603.822445 ( 541.000000 -403.000000 -4025.000000 ) ( 548.000000 -368.000000 -4025.000000 ) ( 548.000000 -368.000000 -3868.000000 ) ( ( 0.014363 0.000000 -3.364876 ) ( 0.000000 -0.014331 57.933184 ) ) 19b/19fgrte3 0 0 0 ( 551.922323 -368.784465 -3868.000000 ) ( 551.922323 -368.784465 -4025.000000 ) ( 544.922323 -403.784465 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.922323 -368.784465 -3868.000000 ) ( 548.000000 -368.000000 -3868.000000 ) ( 548.000000 -368.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.922323 -368.784465 -4025.000000 ) ( 548.000000 -368.000000 -4025.000000 ) ( 541.000000 -403.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.922323 -403.784465 -4025.000000 ) ( 541.000000 -403.000000 -4025.000000 ) ( 541.000000 -403.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.922323 -403.784465 -3868.000000 ) ( 541.000000 -403.000000 -3868.000000 ) ( 548.000000 -368.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (44/33) # points: 4 { brushDef { // Surface normal: -0.835705, 0.549178, 0.000000 // RotY/Z : 0.000000 / 2.560212. Vector texS/T: (-0.549178, -0.835705, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (39.684072, 39.684072, 81.564855) / (3868.000000, 4025.000000, 4025.000000) // --> Vector info: d1 = 0.893770, 0.893777, 1.192760. Determinants: -46.940197, -0.000299, -4012.855927, -6575.282960 // --> Vector info: d2 = 1.250001, 0.124999, 0.125001. Determinants: -0.000301, 47.115961, -190463.637722, -6575.282960 ( 518.000000 -438.000000 -4025.000000 ) ( 541.000000 -403.000000 -4025.000000 ) ( 541.000000 -403.000000 -3868.000000 ) ( ( 0.007139 0.000000 0.610294 ) ( 0.000000 -0.007166 28.966607 ) ) 19b/19wlite1 0 0 0 ( 544.342822 -405.196712 -3868.000000 ) ( 544.342822 -405.196712 -4025.000000 ) ( 521.342822 -440.196712 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.342822 -405.196712 -3868.000000 ) ( 541.000000 -403.000000 -3868.000000 ) ( 541.000000 -403.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.342822 -405.196712 -4025.000000 ) ( 541.000000 -403.000000 -4025.000000 ) ( 518.000000 -438.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.342822 -440.196712 -4025.000000 ) ( 518.000000 -438.000000 -4025.000000 ) ( 518.000000 -438.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.342822 -440.196712 -3868.000000 ) ( 518.000000 -438.000000 -3868.000000 ) ( 541.000000 -403.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (45/34) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (429.000000, 548.000000, 548.000000) / (4025.000000, 4025.000000, 3868.000000) // --> Vector info: d1 = 2.000000, 0.297005, 0.297005. Determinants: 267.370168, 0.000000, -152067.799904, -18683.000000 // --> Vector info: d2 = 2.499993, 2.499993, 0.249990. Determinants: 0.000000, -267.750454, 1030988.200743, -18683.000000 ( 548.000000 -368.000000 -3868.000000 ) ( 548.000000 -368.000000 -4025.000000 ) ( 429.000000 -368.000000 -4025.000000 ) ( ( -0.014311 0.000000 8.139367 ) ( 0.000000 0.014331 -55.183225 ) ) 19b/00WPANL6 0 0 0 ( 429.000000 -364.000000 -4025.000000 ) ( 548.000000 -364.000000 -4025.000000 ) ( 548.000000 -364.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -364.000000 -4025.000000 ) ( 429.000000 -368.000000 -4025.000000 ) ( 548.000000 -368.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 548.000000 -364.000000 -4025.000000 ) ( 548.000000 -368.000000 -4025.000000 ) ( 548.000000 -368.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 548.000000 -364.000000 -3868.000000 ) ( 548.000000 -368.000000 -3868.000000 ) ( 429.000000 -368.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -364.000000 -3868.000000 ) ( 429.000000 -368.000000 -3868.000000 ) ( 429.000000 -368.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (47/35) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -403.000000, -368.000000) / (518.000000, 541.000000, 548.000000) // --> Vector info: d1 = 1.234551, 0.737272, 0.234498. Determinants: 8.082864, -0.192344, 2948.580036, -560.000000 // --> Vector info: d2 = 2.270799, 2.602685, 2.702413. Determinants: 0.029440, -8.125487, 2950.249401, -560.000000 ( 548.000000 -368.000000 -4025.000000 ) ( 541.000000 -403.000000 -4025.000000 ) ( 518.000000 -438.000000 -4025.000000 ) ( ( -0.014434 0.000343 -5.265321 ) ( -0.000053 0.014510 -5.268303 ) ) 19b/00fgrte1 0 0 0 ( 518.000000 -438.000000 -4029.000000 ) ( 541.000000 -403.000000 -4029.000000 ) ( 548.000000 -368.000000 -4029.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 518.000000 -438.000000 -4029.000000 ) ( 518.000000 -438.000000 -4025.000000 ) ( 541.000000 -403.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 541.000000 -403.000000 -4029.000000 ) ( 541.000000 -403.000000 -4025.000000 ) ( 548.000000 -368.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 548.000000 -368.000000 -4029.000000 ) ( 548.000000 -368.000000 -4025.000000 ) ( 429.000000 -368.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -368.000000 -4029.000000 ) ( 429.000000 -368.000000 -4025.000000 ) ( 429.000000 -438.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -438.000000 -4029.000000 ) ( 429.000000 -438.000000 -4025.000000 ) ( 518.000000 -438.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (48/36) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-368.000000, -403.000000, -438.000000) / (-548.000000, -541.000000, -518.000000) // --> Vector info: d1 = 1.000000, 0.497190, 0.000000. Determinants: -8.084312, -0.196725, -3642.832188, -560.000000 // --> Vector info: d2 = 1.734160, 1.634145, 1.301935. Determinants: 0.025133, 8.126838, 3491.626525, -560.000000 ( 518.000000 -438.000000 -3868.000000 ) ( 541.000000 -403.000000 -3868.000000 ) ( 548.000000 -368.000000 -3868.000000 ) ( ( 0.014436 0.000351 6.505057 ) ( -0.000045 -0.014512 -6.235047 ) ) 19b/00fgrte1 0 0 0 ( 548.000000 -368.000000 -3864.000000 ) ( 541.000000 -403.000000 -3864.000000 ) ( 518.000000 -438.000000 -3864.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 548.000000 -368.000000 -3864.000000 ) ( 548.000000 -368.000000 -3868.000000 ) ( 541.000000 -403.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 541.000000 -403.000000 -3864.000000 ) ( 541.000000 -403.000000 -3868.000000 ) ( 518.000000 -438.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 518.000000 -438.000000 -3864.000000 ) ( 518.000000 -438.000000 -3868.000000 ) ( 429.000000 -438.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -438.000000 -3864.000000 ) ( 429.000000 -438.000000 -3868.000000 ) ( 429.000000 -368.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -368.000000 -3864.000000 ) ( 429.000000 -368.000000 -3868.000000 ) ( 548.000000 -368.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (49/37) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (548.000000, 548.000000, 429.000000) / (3850.000000, 3622.000000, 3622.000000) // --> Vector info: d1 = 0.297005, 0.297005, 2.000000. Determinants: 388.282821, 0.000000, -220837.330129, -27132.000000 // --> Vector info: d2 = 4.000000, 0.749954, 0.749954. Determinants: -0.000053, -386.755448, 1380480.503963, -27132.000000 ( 429.000000 -368.000000 -3622.000000 ) ( 548.000000 -368.000000 -3622.000000 ) ( 548.000000 -368.000000 -3850.000000 ) ( ( -0.014311 0.000000 8.139368 ) ( 0.000000 0.014255 -50.880160 ) ) 19b/00WPANL6 0 0 0 ( 548.000000 -364.000000 -3850.000000 ) ( 548.000000 -364.000000 -3622.000000 ) ( 429.000000 -364.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 548.000000 -364.000000 -3850.000000 ) ( 548.000000 -368.000000 -3850.000000 ) ( 548.000000 -368.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 548.000000 -364.000000 -3622.000000 ) ( 548.000000 -368.000000 -3622.000000 ) ( 429.000000 -368.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -364.000000 -3622.000000 ) ( 429.000000 -368.000000 -3622.000000 ) ( 429.000000 -368.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -364.000000 -3850.000000 ) ( 429.000000 -368.000000 -3850.000000 ) ( 548.000000 -368.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (51/38) # points: 4 { brushDef { // Surface normal: -0.835705, 0.549178, 0.000000 // RotY/Z : 0.000000 / 2.560212. Vector texS/T: (-0.549178, -0.835705, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (81.564855, 39.684072, 39.684072) / (3622.000000, 3622.000000, 3850.000000) // --> Vector info: d1 = 0.343665, 0.044682, 0.044695. Determinants: -68.168039, -0.000519, 2280.400984, -9548.818566 // --> Vector info: d2 = 1.874960, 1.874958, 0.249935. Determinants: -0.000408, 68.057231, -264406.909893, -9548.818566 ( 541.000000 -403.000000 -3850.000000 ) ( 541.000000 -403.000000 -3622.000000 ) ( 518.000000 -438.000000 -3622.000000 ) ( ( 0.007139 0.000000 -0.238815 ) ( 0.000000 -0.007127 27.690013 ) ) 19b/00wpanl5 0 0 0 ( 521.342822 -440.196712 -3622.000000 ) ( 544.342822 -405.196712 -3622.000000 ) ( 544.342822 -405.196712 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.342822 -440.196712 -3622.000000 ) ( 518.000000 -438.000000 -3622.000000 ) ( 541.000000 -403.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.342822 -405.196712 -3622.000000 ) ( 541.000000 -403.000000 -3622.000000 ) ( 541.000000 -403.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.342822 -405.196712 -3850.000000 ) ( 541.000000 -403.000000 -3850.000000 ) ( 518.000000 -438.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.342822 -440.196712 -3850.000000 ) ( 518.000000 -438.000000 -3850.000000 ) ( 518.000000 -438.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (52/39) # points: 4 { brushDef { // Surface normal: -0.980581, 0.196116, 0.000000 // RotY/Z : 0.000000 / 2.944197. Vector texS/T: (-0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (289.075183, 253.382047, 253.382047) / (3622.000000, 3622.000000, 3850.000000) // --> Vector info: d1 = 1.044681, 0.788350, 0.788364. Determinants: -58.443352, -0.000511, 8394.725691, -8138.035144 // --> Vector info: d2 = 1.874958, 1.874955, 0.249932. Determinants: -0.000543, 58.002164, -225342.151515, -8138.035144 ( 548.000000 -368.000000 -3850.000000 ) ( 548.000000 -368.000000 -3622.000000 ) ( 541.000000 -403.000000 -3622.000000 ) ( ( 0.007182 0.000000 -1.031542 ) ( 0.000000 -0.007127 27.689995 ) ) 19b/00wpanl5 0 0 0 ( 544.922323 -403.784465 -3622.000000 ) ( 551.922323 -368.784465 -3622.000000 ) ( 551.922323 -368.784465 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.922323 -403.784465 -3622.000000 ) ( 541.000000 -403.000000 -3622.000000 ) ( 548.000000 -368.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.922323 -368.784465 -3622.000000 ) ( 548.000000 -368.000000 -3622.000000 ) ( 548.000000 -368.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.922323 -368.784465 -3850.000000 ) ( 548.000000 -368.000000 -3850.000000 ) ( 541.000000 -403.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.922323 -403.784465 -3850.000000 ) ( 541.000000 -403.000000 -3850.000000 ) ( 541.000000 -403.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (53/40) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-368.000000, -403.000000, -438.000000) / (-548.000000, -541.000000, -518.000000) // --> Vector info: d1 = 0.297005, 0.397019, 0.729211. Determinants: -0.025021, -8.126230, -4628.704511, -560.000000 // --> Vector info: d2 = 1.000000, 0.497228, 0.000079. Determinants: -8.083716, -0.196819, -3642.664362, -560.000000 ( 518.000000 -438.000000 -3622.000000 ) ( 541.000000 -403.000000 -3622.000000 ) ( 548.000000 -368.000000 -3622.000000 ) ( ( 0.000045 0.014511 8.265544 ) ( 0.014435 0.000351 6.504758 ) ) 19b/00fgrte1 0 0 0 ( 548.000000 -368.000000 -3618.000000 ) ( 541.000000 -403.000000 -3618.000000 ) ( 518.000000 -438.000000 -3618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 548.000000 -368.000000 -3618.000000 ) ( 548.000000 -368.000000 -3622.000000 ) ( 541.000000 -403.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 541.000000 -403.000000 -3618.000000 ) ( 541.000000 -403.000000 -3622.000000 ) ( 518.000000 -438.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 518.000000 -438.000000 -3618.000000 ) ( 518.000000 -438.000000 -3622.000000 ) ( 429.000000 -438.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -438.000000 -3618.000000 ) ( 429.000000 -438.000000 -3622.000000 ) ( 429.000000 -368.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -368.000000 -3618.000000 ) ( 429.000000 -368.000000 -3622.000000 ) ( 548.000000 -368.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (55/41) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-368.000000, -438.000000, -438.000000) / (429.000000, 429.000000, 518.000000) // --> Vector info: d1 = 2.406251, 2.406249, 1.135479. Determinants: -0.000128, 88.953888, -53152.206997, -6230.000000 // --> Vector info: d2 = 0.984375, 1.984375, 1.984373. Determinants: 89.000015, 0.000108, 26619.303997, -6230.000000 ( 518.000000 -438.000000 -3850.000000 ) ( 429.000000 -438.000000 -3850.000000 ) ( 429.000000 -368.000000 -3850.000000 ) ( ( 0.000000 -0.014278 8.531654 ) ( -0.014286 0.000000 -4.272761 ) ) 19b/00fgrte1 0 0 0 ( 429.000000 -368.000000 -3854.000000 ) ( 429.000000 -438.000000 -3854.000000 ) ( 518.000000 -438.000000 -3854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -368.000000 -3854.000000 ) ( 429.000000 -368.000000 -3850.000000 ) ( 429.000000 -438.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -438.000000 -3854.000000 ) ( 429.000000 -438.000000 -3850.000000 ) ( 518.000000 -438.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 518.000000 -438.000000 -3854.000000 ) ( 518.000000 -438.000000 -3850.000000 ) ( 541.000000 -403.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 541.000000 -403.000000 -3854.000000 ) ( 541.000000 -403.000000 -3850.000000 ) ( 548.000000 -368.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 548.000000 -368.000000 -3854.000000 ) ( 548.000000 -368.000000 -3850.000000 ) ( 429.000000 -368.000000 -3850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (59/42) # points: 4 { brushDef { // Surface normal: -0.839570, 0.543251, 0.000000 // RotY/Z : 0.000000 / 2.567288. Vector texS/T: (-0.543251, -0.839570, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (128.750553, 148.999010, 148.999010) / (4305.000000, 4305.000000, 4043.000000) // --> Vector info: d1 = 0.493432, 0.643768, 0.643768. Determinants: -39.388102, 0.000000, 2453.535647, -5305.095664 // --> Vector info: d2 = 0.984382, 0.984382, 2.859380. Determinants: 0.000000, 37.965808, -168665.044797, -5305.095664 ( 483.000000 -490.000000 -4043.000000 ) ( 483.000000 -490.000000 -4305.000000 ) ( 494.000000 -473.000000 -4305.000000 ) ( ( 0.007425 0.000000 -0.462487 ) ( 0.000000 -0.007156 31.793026 ) ) 19b/19wlite1 0 0 0 ( 497.358281 -475.173005 -4305.000000 ) ( 486.358281 -492.173005 -4305.000000 ) ( 486.358281 -492.173005 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 497.358281 -475.173005 -4305.000000 ) ( 494.000000 -473.000000 -4305.000000 ) ( 483.000000 -490.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.358281 -492.173005 -4305.000000 ) ( 483.000000 -490.000000 -4305.000000 ) ( 483.000000 -490.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.358281 -492.173005 -4043.000000 ) ( 483.000000 -490.000000 -4043.000000 ) ( 494.000000 -473.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 497.358281 -475.173005 -4043.000000 ) ( 494.000000 -473.000000 -4043.000000 ) ( 494.000000 -473.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (61/43) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-473.000000, -490.000000, -490.000000) / (4043.000000, 4043.000000, 4305.000000) // --> Vector info: d1 = 4.249994, 4.249994, 0.499999. Determinants: 0.000000, 63.749919, -276670.396983, -4454.000000 // --> Vector info: d2 = 0.750000, 0.875000, 0.875000. Determinants: 32.749967, 0.000000, 12150.234231, -4454.000000 ( 280.000000 -490.000000 -4305.000000 ) ( 280.000000 -490.000000 -4043.000000 ) ( 280.000000 -473.000000 -4043.000000 ) ( ( 0.000000 -0.014313 62.117287 ) ( -0.007353 0.000000 -2.727938 ) ) 19b/19whall3 0 0 0 ( 276.000000 -473.000000 -4043.000000 ) ( 276.000000 -490.000000 -4043.000000 ) ( 276.000000 -490.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 276.000000 -473.000000 -4043.000000 ) ( 280.000000 -473.000000 -4043.000000 ) ( 280.000000 -490.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 276.000000 -490.000000 -4043.000000 ) ( 280.000000 -490.000000 -4043.000000 ) ( 280.000000 -490.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 276.000000 -490.000000 -4305.000000 ) ( 280.000000 -490.000000 -4305.000000 ) ( 280.000000 -473.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 276.000000 -473.000000 -4305.000000 ) ( 280.000000 -473.000000 -4305.000000 ) ( 280.000000 -473.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (63/44) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (411.000000, 429.000000, 429.000000) / (4305.000000, 4305.000000, 4043.000000) // --> Vector info: d1 = 0.109374, 0.109374, 3.859369. Determinants: 0.000000, 67.499914, -291102.938717, -4716.000000 // --> Vector info: d2 = 0.984375, 0.859375, 0.859375. Determinants: 32.750047, 0.000000, -18102.582402, -4716.000000 ( 429.000000 -473.000000 -4043.000000 ) ( 429.000000 -473.000000 -4305.000000 ) ( 411.000000 -473.000000 -4305.000000 ) ( ( 0.000000 -0.014313 61.726662 ) ( -0.006944 0.000000 3.838546 ) ) 19b/19whall3 0 0 0 ( 411.000000 -469.000000 -4305.000000 ) ( 429.000000 -469.000000 -4305.000000 ) ( 429.000000 -469.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -469.000000 -4305.000000 ) ( 411.000000 -473.000000 -4305.000000 ) ( 429.000000 -473.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -469.000000 -4305.000000 ) ( 429.000000 -473.000000 -4305.000000 ) ( 429.000000 -473.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -469.000000 -4043.000000 ) ( 429.000000 -473.000000 -4043.000000 ) ( 411.000000 -473.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -469.000000 -4043.000000 ) ( 411.000000 -473.000000 -4043.000000 ) ( 411.000000 -473.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (66/45) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-490.000000, -490.000000, -473.000000) / (429.000000, 483.000000, 494.000000) // --> Vector info: d1 = 0.000000, 0.769635, 0.936680. Determinants: -0.554446, -13.083792, 5341.268322, -918.000000 // --> Vector info: d2 = 0.750000, 0.750000, 1.000000. Determinants: -13.499986, 0.000000, -7303.493500, -918.000000 ( 494.000000 -473.000000 -4305.000000 ) ( 483.000000 -490.000000 -4305.000000 ) ( 429.000000 -490.000000 -4305.000000 ) ( ( 0.000604 0.014252 -5.818375 ) ( 0.014706 0.000000 7.955875 ) ) 19b/00fgrte1 0 0 0 ( 429.000000 -490.000000 -4309.000000 ) ( 483.000000 -490.000000 -4309.000000 ) ( 494.000000 -473.000000 -4309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -490.000000 -4309.000000 ) ( 429.000000 -490.000000 -4305.000000 ) ( 483.000000 -490.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 483.000000 -490.000000 -4309.000000 ) ( 483.000000 -490.000000 -4305.000000 ) ( 494.000000 -473.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 494.000000 -473.000000 -4309.000000 ) ( 494.000000 -473.000000 -4305.000000 ) ( 429.000000 -473.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -473.000000 -4309.000000 ) ( 429.000000 -473.000000 -4305.000000 ) ( 429.000000 -490.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (67/46) # points: 4 { brushDef { // Surface normal: -0.196116, 0.980581, 0.000000 // RotY/Z : 0.000000 / 1.768192. Vector texS/T: (-0.980581, -0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (-36.869833, 141.595850, 141.595850) / (4322.000000, 4322.000000, 4305.000000) // --> Vector info: d1 = 0.262302, 1.536791, 1.536790. Determinants: -21.666304, -0.000171, -1593.895413, -3033.916611 // --> Vector info: d2 = 0.117193, 0.117201, 0.242199. Determinants: -0.000138, 22.307872, -96770.179633, -3033.916611 ( 9.000000 -767.000000 -4305.000000 ) ( 9.000000 -767.000000 -4322.000000 ) ( 184.000000 -732.000000 -4322.000000 ) ( ( 0.007141 0.000000 0.525359 ) ( 0.000000 -0.007353 31.896124 ) ) 19b/19wlite1 0 0 0 ( 184.784465 -735.922323 -4322.000000 ) ( 9.784465 -770.922323 -4322.000000 ) ( 9.784465 -770.922323 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.784465 -735.922323 -4322.000000 ) ( 184.000000 -732.000000 -4322.000000 ) ( 9.000000 -767.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.784465 -770.922323 -4322.000000 ) ( 9.000000 -767.000000 -4322.000000 ) ( 9.000000 -767.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.784465 -770.922323 -4305.000000 ) ( 9.000000 -767.000000 -4305.000000 ) ( 184.000000 -732.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.784465 -735.922323 -4305.000000 ) ( 184.000000 -732.000000 -4305.000000 ) ( 184.000000 -732.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (69/47) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (9.000000, 184.000000, 184.000000) / (4322.000000, 4322.000000, 4305.000000) // --> Vector info: d1 = 0.750000, 3.250000, 3.250000. Determinants: -42.500000, 0.000000, -1848.750000, -2975.000000 // --> Vector info: d2 = 0.867187, 0.867187, 0.992185. Determinants: 0.000000, 21.874666, -97122.189603, -2975.000000 ( 184.000000 -490.000000 -4305.000000 ) ( 184.000000 -490.000000 -4322.000000 ) ( 9.000000 -490.000000 -4322.000000 ) ( ( 0.014286 0.000000 0.621429 ) ( 0.000000 -0.007353 32.646114 ) ) 19b/19whall3 0 0 0 ( 9.000000 -486.000000 -4322.000000 ) ( 184.000000 -486.000000 -4322.000000 ) ( 184.000000 -486.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -486.000000 -4322.000000 ) ( 9.000000 -490.000000 -4322.000000 ) ( 184.000000 -490.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -486.000000 -4322.000000 ) ( 184.000000 -490.000000 -4322.000000 ) ( 184.000000 -490.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -486.000000 -4305.000000 ) ( 184.000000 -490.000000 -4305.000000 ) ( 9.000000 -490.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -486.000000 -4305.000000 ) ( 9.000000 -490.000000 -4305.000000 ) ( 9.000000 -490.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (70/48) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-767.000000, -732.000000, -490.000000) / (9.000000, 184.000000, 184.000000) // --> Vector info: d1 = 1.000000, 6.097955, 7.445242. Determinants: -235.775340, -1186.550057, -212510.721911, -42350.000000 // --> Vector info: d2 = 0.999999, 0.999999, 7.773294. Determinants: -1185.326696, 237.065339, -953629.103079, -42350.000000 ( 184.000000 -490.000000 -4322.000000 ) ( 184.000000 -732.000000 -4322.000000 ) ( 9.000000 -767.000000 -4322.000000 ) ( ( 0.005567 0.028018 5.017963 ) ( 0.027989 -0.005598 22.517806 ) ) 19b/dflt 0 0 0 ( 9.000000 -767.000000 -4326.000000 ) ( 184.000000 -732.000000 -4326.000000 ) ( 184.000000 -490.000000 -4326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -767.000000 -4326.000000 ) ( 9.000000 -767.000000 -4322.000000 ) ( 184.000000 -732.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -732.000000 -4326.000000 ) ( 184.000000 -732.000000 -4322.000000 ) ( 184.000000 -490.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -490.000000 -4326.000000 ) ( 184.000000 -490.000000 -4322.000000 ) ( 9.000000 -490.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -490.000000 -4326.000000 ) ( 9.000000 -490.000000 -4322.000000 ) ( 9.000000 -767.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (71/49) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-767.000000, -767.000000, -490.000000) / (4305.000000, 4322.000000, 4322.000000) // --> Vector info: d1 = 0.000031, 0.000031, 1.975168. Determinants: -33.577333, 0.000000, -25753.960341, -4709.000000 // --> Vector info: d2 = 0.649864, 0.524866, 0.524866. Determinants: 0.000000, 34.624472, -152118.562321, -4709.000000 ( 9.000000 -490.000000 -4322.000000 ) ( 9.000000 -767.000000 -4322.000000 ) ( 9.000000 -767.000000 -4305.000000 ) ( ( 0.007130 0.000000 5.469093 ) ( 0.000000 -0.007353 32.303793 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 -767.000000 -4305.000000 ) ( 5.000000 -767.000000 -4322.000000 ) ( 5.000000 -490.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -767.000000 -4305.000000 ) ( 9.000000 -767.000000 -4305.000000 ) ( 9.000000 -767.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -767.000000 -4322.000000 ) ( 9.000000 -767.000000 -4322.000000 ) ( 9.000000 -490.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -490.000000 -4322.000000 ) ( 9.000000 -490.000000 -4322.000000 ) ( 9.000000 -490.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -490.000000 -4305.000000 ) ( 9.000000 -490.000000 -4305.000000 ) ( 9.000000 -767.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (72/50) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (490.000000, 732.000000, 732.000000) / (4322.000000, 4322.000000, 4305.000000) // --> Vector info: d1 = 0.781250, 4.234245, 4.234245. Determinants: -58.700922, 0.000000, 25549.389878, -4114.000000 // --> Vector info: d2 = 0.867187, 0.867187, 0.992185. Determinants: 0.000000, 30.249539, -134306.113622, -4114.000000 ( 184.000000 -732.000000 -4305.000000 ) ( 184.000000 -732.000000 -4322.000000 ) ( 184.000000 -490.000000 -4322.000000 ) ( ( 0.014269 0.000000 -6.210352 ) ( 0.000000 -0.007353 32.646114 ) ) 19b/19whall3 0 0 0 ( 188.000000 -490.000000 -4322.000000 ) ( 188.000000 -732.000000 -4322.000000 ) ( 188.000000 -732.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.000000 -490.000000 -4322.000000 ) ( 184.000000 -490.000000 -4322.000000 ) ( 184.000000 -732.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.000000 -732.000000 -4322.000000 ) ( 184.000000 -732.000000 -4322.000000 ) ( 184.000000 -732.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.000000 -732.000000 -4305.000000 ) ( 184.000000 -732.000000 -4305.000000 ) ( 184.000000 -490.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.000000 -490.000000 -4305.000000 ) ( 184.000000 -490.000000 -4305.000000 ) ( 184.000000 -490.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (75/51) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (411.000000, 79.000000, 79.000000) / (3622.000000, 3622.000000, 4025.000000) // --> Vector info: d1 = 0.234375, 4.984375, 4.984375. Determinants: 1914.249906, 0.000000, -818115.180038, -133796.000000 // --> Vector info: d2 = 0.000000, 0.000000, 5.750051. Determinants: 0.000000, -1909.016782, 6914458.782819, -133796.000000 ( 79.000000 122.000000 -4025.000000 ) ( 79.000000 122.000000 -3622.000000 ) ( 411.000000 122.000000 -3622.000000 ) ( ( -0.014307 0.000000 6.114646 ) ( 0.000000 0.014268 -51.679114 ) ) 19b/00WPANL6 0 0 0 ( 411.000000 126.000000 -3622.000000 ) ( 79.000000 126.000000 -3622.000000 ) ( 79.000000 126.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 126.000000 -3622.000000 ) ( 411.000000 122.000000 -3622.000000 ) ( 79.000000 122.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 126.000000 -3622.000000 ) ( 79.000000 122.000000 -3622.000000 ) ( 79.000000 122.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 126.000000 -4025.000000 ) ( 79.000000 122.000000 -4025.000000 ) ( 411.000000 122.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 126.000000 -4025.000000 ) ( 411.000000 122.000000 -4025.000000 ) ( 411.000000 122.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (76/52) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-350.000000, -350.000000, 122.000000) / (-411.000000, -9.000000, -9.000000) // --> Vector info: d1 = 0.000000, 5.750000, 5.750000. Determinants: 0.000000, -2713.999941, -1115453.999469, -189744.000000 // --> Vector info: d2 = 0.000000, 0.000000, 6.750000. Determinants: -2713.500000, 0.000000, -949725.000000, -189744.000000 ( 9.000000 122.000000 -3622.000000 ) ( 9.000000 -350.000000 -3622.000000 ) ( 411.000000 -350.000000 -3622.000000 ) ( ( 0.000000 0.014303 5.878731 ) ( 0.014301 0.000000 5.005297 ) ) 19b/00fgrte1 0 0 0 ( 411.000000 -350.000000 -3618.000000 ) ( 9.000000 -350.000000 -3618.000000 ) ( 9.000000 122.000000 -3618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -350.000000 -3618.000000 ) ( 411.000000 -350.000000 -3622.000000 ) ( 9.000000 -350.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -350.000000 -3618.000000 ) ( 9.000000 -350.000000 -3622.000000 ) ( 9.000000 122.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 122.000000 -3618.000000 ) ( 9.000000 122.000000 -3622.000000 ) ( 411.000000 122.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 122.000000 -3618.000000 ) ( 411.000000 122.000000 -3622.000000 ) ( 411.000000 -350.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (77/53) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-280.000000, -280.000000, -350.000000) / (411.000000, 79.000000, 79.000000) // --> Vector info: d1 = 0.984375, 0.984375, 1.984375. Determinants: 332.000000, 0.000000, 70083.125000, -23240.000000 // --> Vector info: d2 = 5.749999, 1.000000, 1.000000. Determinants: 0.000000, -332.499967, 3027.508665, -23240.000000 ( 79.000000 -350.000000 -4025.000000 ) ( 79.000000 -280.000000 -4025.000000 ) ( 411.000000 -280.000000 -4025.000000 ) ( ( -0.014286 0.000000 -3.015625 ) ( 0.000000 0.014307 -0.130271 ) ) 19b/00fgrte1 0 0 0 ( 411.000000 -280.000000 -4029.000000 ) ( 79.000000 -280.000000 -4029.000000 ) ( 79.000000 -350.000000 -4029.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -280.000000 -4029.000000 ) ( 411.000000 -280.000000 -4025.000000 ) ( 79.000000 -280.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -280.000000 -4029.000000 ) ( 79.000000 -280.000000 -4025.000000 ) ( 79.000000 -350.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -350.000000 -4029.000000 ) ( 79.000000 -350.000000 -4025.000000 ) ( 411.000000 -350.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -350.000000 -4029.000000 ) ( 411.000000 -350.000000 -4025.000000 ) ( 411.000000 -280.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (78/54) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-9.000000, -9.000000, -79.000000) / (3920.000000, 3622.000000, 3622.000000) // --> Vector info: d1 = 0.515630, 4.765675, 4.765675. Determinants: 0.000000, 297.503138, -1176968.337748, -20860.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: 298.000000, 0.000000, 2682.000000, -20860.000000 ( 79.000000 -350.000000 -3622.000000 ) ( 9.000000 -350.000000 -3622.000000 ) ( 9.000000 -350.000000 -3920.000000 ) ( ( 0.000000 -0.014262 56.422260 ) ( -0.014286 0.000000 -0.128571 ) ) 19b/00WPANL6 0 0 0 ( 9.000000 -354.000000 -3920.000000 ) ( 9.000000 -354.000000 -3622.000000 ) ( 79.000000 -354.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -354.000000 -3920.000000 ) ( 9.000000 -350.000000 -3920.000000 ) ( 9.000000 -350.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -354.000000 -3622.000000 ) ( 9.000000 -350.000000 -3622.000000 ) ( 79.000000 -350.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -354.000000 -3622.000000 ) ( 79.000000 -350.000000 -3622.000000 ) ( 79.000000 -350.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -354.000000 -3920.000000 ) ( 79.000000 -350.000000 -3920.000000 ) ( 9.000000 -350.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (80/55) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-79.000000, -79.000000, -411.000000) / (4025.000000, 3622.000000, 3622.000000) // --> Vector info: d1 = 0.015624, 5.765675, 5.765675. Determinants: 0.000000, 1909.016782, -7685882.980765, -133796.000000 // --> Vector info: d2 = 0.000000, 0.000000, 4.750000. Determinants: 1914.250013, -0.000010, 151225.792754, -133796.000000 ( 411.000000 -350.000000 -3622.000000 ) ( 79.000000 -350.000000 -3622.000000 ) ( 79.000000 -350.000000 -4025.000000 ) ( ( 0.000000 -0.014268 57.444789 ) ( -0.014307 0.000000 -1.130271 ) ) 19b/00WPANL6 0 0 0 ( 79.000000 -354.000000 -4025.000000 ) ( 79.000000 -354.000000 -3622.000000 ) ( 411.000000 -354.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -354.000000 -4025.000000 ) ( 79.000000 -350.000000 -4025.000000 ) ( 79.000000 -350.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -354.000000 -3622.000000 ) ( 79.000000 -350.000000 -3622.000000 ) ( 411.000000 -350.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -354.000000 -3622.000000 ) ( 411.000000 -350.000000 -3622.000000 ) ( 411.000000 -350.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -354.000000 -4025.000000 ) ( 411.000000 -350.000000 -4025.000000 ) ( 79.000000 -350.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (82/56) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (79.000000, 9.000000, 9.000000) / (3622.000000, 3622.000000, 3920.000000) // --> Vector info: d1 = 1.984375, 0.984375, 0.984375. Determinants: -298.000000, 0.000000, -17852.062500, -20860.000000 // --> Vector info: d2 = 0.000000, 0.000000, 4.250045. Determinants: 0.000000, -297.503138, 1077556.365723, -20860.000000 ( 9.000000 122.000000 -3920.000000 ) ( 9.000000 122.000000 -3622.000000 ) ( 79.000000 122.000000 -3622.000000 ) ( ( 0.014286 0.000000 0.855804 ) ( 0.000000 0.014262 -51.656585 ) ) 19b/00WPANL6 0 0 0 ( 79.000000 126.000000 -3622.000000 ) ( 9.000000 126.000000 -3622.000000 ) ( 9.000000 126.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 126.000000 -3622.000000 ) ( 79.000000 122.000000 -3622.000000 ) ( 9.000000 122.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 126.000000 -3622.000000 ) ( 9.000000 122.000000 -3622.000000 ) ( 9.000000 122.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 126.000000 -3920.000000 ) ( 9.000000 122.000000 -3920.000000 ) ( 79.000000 122.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 126.000000 -3920.000000 ) ( 79.000000 122.000000 -3920.000000 ) ( 79.000000 122.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (83/57) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (122.000000, -350.000000, -350.000000) / (3622.000000, 3622.000000, 4025.000000) // --> Vector info: d1 = 4.242180, 0.867180, 0.867184. Determinants: -1360.124902, -0.001800, -640988.729735, -190216.000000 // --> Vector info: d2 = 3.874990, 3.874990, 0.999960. Determinants: 0.000000, 1357.014403, -5652191.354542, -190216.000000 ( 9.000000 -350.000000 -4025.000000 ) ( 9.000000 -350.000000 -3622.000000 ) ( 9.000000 122.000000 -3622.000000 ) ( ( 0.007150 0.000000 3.369794 ) ( 0.000000 -0.007134 29.714595 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 122.000000 -3622.000000 ) ( 5.000000 -350.000000 -3622.000000 ) ( 5.000000 -350.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 122.000000 -3622.000000 ) ( 9.000000 122.000000 -3622.000000 ) ( 9.000000 -350.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -350.000000 -3622.000000 ) ( 9.000000 -350.000000 -3622.000000 ) ( 9.000000 -350.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -350.000000 -4025.000000 ) ( 9.000000 -350.000000 -4025.000000 ) ( 9.000000 122.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 122.000000 -4025.000000 ) ( 9.000000 122.000000 -4025.000000 ) ( 9.000000 122.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (84/58) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (122.000000, -350.000000, -350.000000) / (9.000000, 9.000000, 79.000000) // --> Vector info: d1 = 0.234375, 6.984375, 6.984375. Determinants: 472.500000, 0.000000, -65388.750000, -33040.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.000000. Determinants: 0.000000, -472.000000, -28791.983996, -33040.000000 ( 79.000000 -350.000000 -4025.000000 ) ( 9.000000 -350.000000 -4025.000000 ) ( 9.000000 122.000000 -4025.000000 ) ( ( -0.014301 0.000000 1.979078 ) ( 0.000000 0.014286 0.871428 ) ) 19b/00fgrte1 0 0 0 ( 9.000000 122.000000 -4029.000000 ) ( 9.000000 -350.000000 -4029.000000 ) ( 79.000000 -350.000000 -4029.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 122.000000 -4029.000000 ) ( 9.000000 122.000000 -4025.000000 ) ( 9.000000 -350.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -350.000000 -4029.000000 ) ( 9.000000 -350.000000 -4025.000000 ) ( 79.000000 -350.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -350.000000 -4029.000000 ) ( 79.000000 -350.000000 -4025.000000 ) ( 79.000000 122.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 122.000000 -4029.000000 ) ( 79.000000 122.000000 -4025.000000 ) ( 9.000000 122.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (85/59) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (350.000000, 280.000000, 280.000000) / (3622.000000, 3622.000000, 3920.000000) // --> Vector info: d1 = 1.999947, 0.999947, 0.999958. Determinants: -298.000000, -0.000801, 62584.013918, -20860.000000 // --> Vector info: d2 = 2.272399, 2.272398, 0.147375. Determinants: -0.000426, 148.751568, -586180.273763, -20860.000000 ( 411.000000 -280.000000 -3920.000000 ) ( 411.000000 -280.000000 -3622.000000 ) ( 411.000000 -350.000000 -3622.000000 ) ( ( 0.014286 0.000000 -3.000192 ) ( 0.000000 -0.007131 28.100684 ) ) 19b/19fplate 0 0 0 ( 415.000000 -350.000000 -3622.000000 ) ( 415.000000 -280.000000 -3622.000000 ) ( 415.000000 -280.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -350.000000 -3622.000000 ) ( 411.000000 -350.000000 -3622.000000 ) ( 411.000000 -280.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -280.000000 -3622.000000 ) ( 411.000000 -280.000000 -3622.000000 ) ( 411.000000 -280.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -280.000000 -3920.000000 ) ( 411.000000 -280.000000 -3920.000000 ) ( 411.000000 -350.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -350.000000 -3920.000000 ) ( 411.000000 -350.000000 -3920.000000 ) ( 411.000000 -350.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (86/60) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (280.000000, -122.000000, -122.000000) / (3622.000000, 3622.000000, 4025.000000) // --> Vector info: d1 = 5.999947, 0.249947, 0.249947. Determinants: -2317.250000, 0.000000, -323197.347867, -162006.000000 // --> Vector info: d2 = 3.272400, 3.272400, 0.397375. Determinants: 0.000000, 1155.760160, -4716311.718449, -162006.000000 ( 411.000000 122.000000 -4025.000000 ) ( 411.000000 122.000000 -3622.000000 ) ( 411.000000 -280.000000 -3622.000000 ) ( ( 0.014303 0.000000 1.994971 ) ( 0.000000 -0.007134 29.111957 ) ) 19b/19fplate 0 0 0 ( 415.000000 -280.000000 -3622.000000 ) ( 415.000000 122.000000 -3622.000000 ) ( 415.000000 122.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -280.000000 -3622.000000 ) ( 411.000000 -280.000000 -3622.000000 ) ( 411.000000 122.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 122.000000 -3622.000000 ) ( 411.000000 122.000000 -3622.000000 ) ( 411.000000 122.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 122.000000 -4025.000000 ) ( 411.000000 122.000000 -4025.000000 ) ( 411.000000 -280.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -280.000000 -4025.000000 ) ( 411.000000 -280.000000 -4025.000000 ) ( 411.000000 -280.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (88/61) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-429.000000, -565.000000, -565.000000) / (4025.000000, 4025.000000, 4043.000000) // --> Vector info: d1 = 0.000000, 1.951635, 1.951635. Determinants: 35.129430, 0.000000, 15070.525470, -2448.000000 // --> Vector info: d2 = 0.859375, 0.859375, 0.984376. Determinants: 0.000009, -17.000065, 66321.514550, -2448.000000 ( 565.000000 -280.000000 -4043.000000 ) ( 565.000000 -280.000000 -4025.000000 ) ( 429.000000 -280.000000 -4025.000000 ) ( ( -0.014350 0.000000 -6.156260 ) ( 0.000000 0.006944 -27.092122 ) ) 19b/19whall3 0 0 0 ( 429.000000 -284.000000 -4025.000000 ) ( 565.000000 -284.000000 -4025.000000 ) ( 565.000000 -284.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -284.000000 -4025.000000 ) ( 429.000000 -280.000000 -4025.000000 ) ( 565.000000 -280.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.000000 -284.000000 -4025.000000 ) ( 565.000000 -280.000000 -4025.000000 ) ( 565.000000 -280.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.000000 -284.000000 -4043.000000 ) ( 565.000000 -280.000000 -4043.000000 ) ( 429.000000 -280.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -284.000000 -4043.000000 ) ( 429.000000 -280.000000 -4043.000000 ) ( 429.000000 -280.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (89/62) # points: 4 { brushDef { // Surface normal: -0.832790, -0.553589, 0.000000 // RotY/Z : 0.000000 / -2.554925. Vector texS/T: (0.553589, -0.832790, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (64.269255, 272.004664, 272.004664) / (4043.000000, 4043.000000, 4025.000000) // --> Vector info: d1 = 0.905813, 3.880602, 3.880602. Determinants: -53.546196, 0.000000, 54.323519, -3739.237355 // --> Vector info: d2 = 0.249988, 0.249991, 0.499992. Determinants: -0.000069, 51.934050, -210904.123378, -3739.237355 ( 544.000000 35.000000 -4025.000000 ) ( 544.000000 35.000000 -4043.000000 ) ( 429.000000 208.000000 -4043.000000 ) ( ( 0.014320 0.000000 -0.014528 ) ( 0.000000 -0.013889 56.402978 ) ) 19b/19fgrte3 0 0 0 ( 432.331161 210.214355 -4043.000000 ) ( 547.331161 37.214355 -4043.000000 ) ( 547.331161 37.214355 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 432.331161 210.214355 -4043.000000 ) ( 429.000000 208.000000 -4043.000000 ) ( 544.000000 35.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.331161 37.214355 -4043.000000 ) ( 544.000000 35.000000 -4043.000000 ) ( 544.000000 35.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.331161 37.214355 -4025.000000 ) ( 544.000000 35.000000 -4025.000000 ) ( 429.000000 208.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 432.331161 210.214355 -4025.000000 ) ( 429.000000 208.000000 -4025.000000 ) ( 429.000000 208.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (90/63) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (208.000000, 122.000000, 122.000000) / (-429.000000, -486.000000, -429.000000) // --> Vector info: d1 = 1.976254, 0.750000, 0.750000. Determinants: -69.896532, 0.000000, 4850.879318, -4902.000000 // --> Vector info: d2 = 0.000007, 0.819367, 0.000007. Determinants: 0.000000, 70.464961, 30229.435098, -4902.000000 ( 429.000000 122.000000 -4025.000000 ) ( 486.000000 122.000000 -4025.000000 ) ( 429.000000 208.000000 -4025.000000 ) ( ( 0.014259 0.000000 -0.989571 ) ( 0.000000 -0.014375 -6.166755 ) ) 19b/00WPANL6 0 0 0 ( 429.000000 208.000000 -4021.000000 ) ( 486.000000 122.000000 -4021.000000 ) ( 429.000000 122.000000 -4021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 208.000000 -4021.000000 ) ( 429.000000 208.000000 -4025.000000 ) ( 486.000000 122.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.000000 122.000000 -4021.000000 ) ( 486.000000 122.000000 -4025.000000 ) ( 429.000000 122.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 122.000000 -4021.000000 ) ( 429.000000 122.000000 -4025.000000 ) ( 429.000000 208.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (92/64) # points: 4 { brushDef { // Surface normal: -0.980581, -0.196116, 0.000000 // RotY/Z : 0.000000 / -2.944197. Vector texS/T: (0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (72.366854, 72.366854, 286.525673) / (4025.000000, 4043.000000, 4043.000000) // --> Vector info: d1 = 0.987159, 0.987161, 2.517981. Determinants: -27.554758, -0.000306, -1810.075942, -3854.858752 // --> Vector info: d2 = 1.124974, 0.999973, 0.999993. Determinants: -0.000350, 26.769929, -112085.554658, -3854.858752 ( 586.000000 -175.000000 -4043.000000 ) ( 544.000000 35.000000 -4043.000000 ) ( 544.000000 35.000000 -4025.000000 ) ( ( 0.007148 0.000000 0.469557 ) ( 0.000000 -0.006944 29.076436 ) ) 19b/19wlite1 0 0 0 ( 547.922323 35.784465 -4025.000000 ) ( 547.922323 35.784465 -4043.000000 ) ( 589.922323 -174.215535 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.922323 35.784465 -4025.000000 ) ( 544.000000 35.000000 -4025.000000 ) ( 544.000000 35.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.922323 35.784465 -4043.000000 ) ( 544.000000 35.000000 -4043.000000 ) ( 586.000000 -175.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.922323 -174.215535 -4043.000000 ) ( 586.000000 -175.000000 -4043.000000 ) ( 586.000000 -175.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.922323 -174.215535 -4025.000000 ) ( 586.000000 -175.000000 -4025.000000 ) ( 544.000000 35.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (93/65) # points: 4 { brushDef { // Surface normal: -0.980581, 0.196116, 0.000000 // RotY/Z : 0.000000 / 2.944197. Vector texS/T: (-0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (56.677563, 56.677563, 163.756973) / (4025.000000, 4043.000000, 4043.000000) // --> Vector info: d1 = 0.471009, 0.471009, 2.000396. Determinants: -27.528958, 0.000000, 652.437163, -1927.429376 // --> Vector info: d2 = 1.249988, 0.999987, 0.999987. Determinants: 0.000000, 26.769955, -110158.329726, -1927.429376 ( 565.000000 -280.000000 -4043.000000 ) ( 586.000000 -175.000000 -4043.000000 ) ( 586.000000 -175.000000 -4025.000000 ) ( ( 0.014283 0.000000 -0.338501 ) ( 0.000000 -0.013889 57.152979 ) ) 19b/19fgrte3 0 0 0 ( 589.922323 -175.784465 -4025.000000 ) ( 589.922323 -175.784465 -4043.000000 ) ( 568.922323 -280.784465 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.922323 -175.784465 -4025.000000 ) ( 586.000000 -175.000000 -4025.000000 ) ( 586.000000 -175.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.922323 -175.784465 -4043.000000 ) ( 586.000000 -175.000000 -4043.000000 ) ( 565.000000 -280.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 568.922323 -280.784465 -4043.000000 ) ( 565.000000 -280.000000 -4043.000000 ) ( 565.000000 -280.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 568.922323 -280.784465 -4025.000000 ) ( 565.000000 -280.000000 -4025.000000 ) ( 586.000000 -175.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (95/66) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-280.000000, 208.000000, 208.000000) / (4043.000000, 4043.000000, 4025.000000) // --> Vector info: d1 = 1.000000, 7.976255, 7.976255. Determinants: -125.572590, 0.000000, -43944.324651, -8784.000000 // --> Vector info: d2 = 0.750002, 0.750002, 1.000003. Determinants: 0.000000, 122.000465, -499835.897245, -8784.000000 ( 429.000000 208.000000 -4025.000000 ) ( 429.000000 208.000000 -4043.000000 ) ( 429.000000 -280.000000 -4043.000000 ) ( ( 0.014296 0.000000 5.002769 ) ( 0.000000 -0.013889 56.902994 ) ) 19b/00WPANL6 0 0 0 ( 425.000000 -280.000000 -4043.000000 ) ( 425.000000 208.000000 -4043.000000 ) ( 425.000000 208.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 425.000000 -280.000000 -4043.000000 ) ( 429.000000 -280.000000 -4043.000000 ) ( 429.000000 208.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 425.000000 208.000000 -4043.000000 ) ( 429.000000 208.000000 -4043.000000 ) ( 429.000000 208.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 425.000000 208.000000 -4025.000000 ) ( 429.000000 208.000000 -4025.000000 ) ( 429.000000 -280.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 425.000000 -280.000000 -4025.000000 ) ( 429.000000 -280.000000 -4025.000000 ) ( 429.000000 -280.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (96/67) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-429.000000, -551.000000, -551.000000) / (3622.000000, 3622.000000, 4025.000000) // --> Vector info: d1 = 5.765672, 5.765665, 0.015615. Determinants: -0.002884, 701.506163, -2824331.598808, -49166.000000 // --> Vector info: d2 = 1.000011, 2.752736, 2.752712. Determinants: 706.348036, 0.002909, 253846.209137, -49166.000000 ( 551.000000 -350.000000 -4025.000000 ) ( 551.000000 -350.000000 -3622.000000 ) ( 429.000000 -350.000000 -3622.000000 ) ( ( 0.000000 -0.014268 57.444811 ) ( -0.014367 0.000000 -5.163044 ) ) 19b/00WPANL6 0 0 0 ( 429.000000 -354.000000 -3622.000000 ) ( 551.000000 -354.000000 -3622.000000 ) ( 551.000000 -354.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -354.000000 -3622.000000 ) ( 429.000000 -350.000000 -3622.000000 ) ( 551.000000 -350.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.000000 -354.000000 -3622.000000 ) ( 551.000000 -350.000000 -3622.000000 ) ( 551.000000 -350.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.000000 -354.000000 -4025.000000 ) ( 551.000000 -350.000000 -4025.000000 ) ( 429.000000 -350.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -354.000000 -4025.000000 ) ( 429.000000 -350.000000 -4025.000000 ) ( 429.000000 -350.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (98/68) # points: 4 { brushDef { // Surface normal: -0.980581, 0.196116, 0.000000 // RotY/Z : 0.000000 / 2.944197. Vector texS/T: (-0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (235.143246, 56.677563, 56.677563) / (3622.000000, 3622.000000, 4025.000000) // --> Vector info: d1 = 3.019986, 0.471009, 0.471009. Determinants: -1027.237693, 0.000000, 24345.557172, -71921.670239 // --> Vector info: d2 = 6.000038, 6.000038, 0.249988. Determinants: 0.000000, 1026.186695, -4148380.974604, -71921.670239 ( 586.000000 -175.000000 -4025.000000 ) ( 586.000000 -175.000000 -3622.000000 ) ( 551.000000 -350.000000 -3622.000000 ) ( ( 0.014283 0.000000 -0.338501 ) ( 0.000000 -0.014268 57.679152 ) ) 19b/19fgrte3 0 0 0 ( 554.922323 -350.784465 -3622.000000 ) ( 589.922323 -175.784465 -3622.000000 ) ( 589.922323 -175.784465 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 554.922323 -350.784465 -3622.000000 ) ( 551.000000 -350.000000 -3622.000000 ) ( 586.000000 -175.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.922323 -175.784465 -3622.000000 ) ( 586.000000 -175.000000 -3622.000000 ) ( 586.000000 -175.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.922323 -175.784465 -4025.000000 ) ( 586.000000 -175.000000 -4025.000000 ) ( 551.000000 -350.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 554.922323 -350.784465 -4025.000000 ) ( 551.000000 -350.000000 -4025.000000 ) ( 551.000000 -350.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (99/69) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-350.000000, -280.000000, -280.000000) / (551.000000, 565.000000, 429.000000) // --> Vector info: d1 = 1.984371, 0.984370, 0.985101. Determinants: 135.989889, 0.051203, 28677.039328, -9520.000000 // --> Vector info: d2 = 2.752725, 2.951246, 0.999754. Determinants: 0.322070, -136.604395, 49175.802965, -9520.000000 ( 429.000000 -280.000000 -4025.000000 ) ( 565.000000 -280.000000 -4025.000000 ) ( 551.000000 -350.000000 -4025.000000 ) ( ( -0.014285 -0.000005 -3.012294 ) ( -0.000034 0.014349 -5.165526 ) ) 19b/00fgrte1 0 0 0 ( 551.000000 -350.000000 -4029.000000 ) ( 565.000000 -280.000000 -4029.000000 ) ( 429.000000 -280.000000 -4029.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.000000 -350.000000 -4029.000000 ) ( 551.000000 -350.000000 -4025.000000 ) ( 565.000000 -280.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.000000 -280.000000 -4029.000000 ) ( 565.000000 -280.000000 -4025.000000 ) ( 429.000000 -280.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -280.000000 -4029.000000 ) ( 429.000000 -280.000000 -4025.000000 ) ( 429.000000 -350.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -350.000000 -4029.000000 ) ( 429.000000 -350.000000 -4025.000000 ) ( 551.000000 -350.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (100/70) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (122.000000, 35.000000, -175.000000) / (-486.000000, -544.000000, -586.000000) // --> Vector info: d1 = 2.292739, 1.459394, 0.862095. Determinants: 0.357091, -123.037342, -79387.609510, -8526.000000 // --> Vector info: d2 = 6.750000, 5.502810, 2.500000. Determinants: -121.781000, -0.665430, -43016.616980, -8526.000000 ( 586.000000 -175.000000 -3622.000000 ) ( 544.000000 35.000000 -3622.000000 ) ( 486.000000 122.000000 -3622.000000 ) ( ( -0.000042 0.014431 9.311237 ) ( 0.014283 0.000078 5.045346 ) ) 19b/00fgrte1 0 0 0 ( 486.000000 122.000000 -3618.000000 ) ( 544.000000 35.000000 -3618.000000 ) ( 586.000000 -175.000000 -3618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.000000 122.000000 -3618.000000 ) ( 486.000000 122.000000 -3622.000000 ) ( 544.000000 35.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.000000 35.000000 -3618.000000 ) ( 544.000000 35.000000 -3622.000000 ) ( 586.000000 -175.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -175.000000 -3618.000000 ) ( 586.000000 -175.000000 -3622.000000 ) ( 551.000000 -350.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.000000 -350.000000 -3618.000000 ) ( 551.000000 -350.000000 -3622.000000 ) ( 429.000000 -350.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -350.000000 -3618.000000 ) ( 429.000000 -350.000000 -3622.000000 ) ( 429.000000 122.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 122.000000 -3618.000000 ) ( 429.000000 122.000000 -3622.000000 ) ( 486.000000 122.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (101/71) # points: 4 { brushDef { // Surface normal: -0.832050, -0.554700, 0.000000 // RotY/Z : 0.000000 / -2.553590. Vector texS/T: (0.554700, -0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (272.635146, 168.074159, 168.074159) / (3622.000000, 3622.000000, 4025.000000) // --> Vector info: d1 = 1.880594, 0.380613, 0.380621. Determinants: -604.492312, -0.000797, 85564.110879, -42138.077756 // --> Vector info: d2 = 6.250044, 6.250042, 0.499990. Determinants: -0.000768, 601.231060, -2441023.524932, -42138.077756 ( 486.000000 122.000000 -4025.000000 ) ( 486.000000 122.000000 -3622.000000 ) ( 544.000000 35.000000 -3622.000000 ) ( ( 0.014346 0.000000 -2.030565 ) ( 0.000000 -0.014268 57.929162 ) ) 19b/19fgrte3 0 0 0 ( 547.328201 37.218801 -3622.000000 ) ( 489.328201 124.218801 -3622.000000 ) ( 489.328201 124.218801 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.328201 37.218801 -3622.000000 ) ( 544.000000 35.000000 -3622.000000 ) ( 486.000000 122.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.328201 124.218801 -3622.000000 ) ( 486.000000 122.000000 -3622.000000 ) ( 486.000000 122.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.328201 124.218801 -4025.000000 ) ( 486.000000 122.000000 -4025.000000 ) ( 544.000000 35.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.328201 37.218801 -4025.000000 ) ( 544.000000 35.000000 -4025.000000 ) ( 544.000000 35.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (102/72) # points: 4 { brushDef { // Surface normal: -0.980581, -0.196116, 0.000000 // RotY/Z : 0.000000 / -2.944197. Vector texS/T: (0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (286.525673, 72.366854, 72.366854) / (3622.000000, 3622.000000, 4025.000000) // --> Vector info: d1 = 2.517942, 0.987123, 0.987159. Determinants: -616.920224, -0.007862, -40521.550342, -86306.004287 // --> Vector info: d2 = 3.000019, 2.999999, 0.124974. Determinants: -0.007877, 615.712019, -2489026.292617, -86306.004287 ( 544.000000 35.000000 -4025.000000 ) ( 544.000000 35.000000 -3622.000000 ) ( 586.000000 -175.000000 -3622.000000 ) ( ( 0.007148 0.000000 0.469510 ) ( 0.000000 -0.007134 28.839550 ) ) 19b/19wlite1 0 0 0 ( 589.922323 -174.215535 -3622.000000 ) ( 547.922323 35.784465 -3622.000000 ) ( 547.922323 35.784465 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.922323 -174.215535 -3622.000000 ) ( 586.000000 -175.000000 -3622.000000 ) ( 544.000000 35.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.922323 35.784465 -3622.000000 ) ( 544.000000 35.000000 -3622.000000 ) ( 544.000000 35.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.922323 35.784465 -4025.000000 ) ( 544.000000 35.000000 -4025.000000 ) ( 586.000000 -175.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.922323 -174.215535 -4025.000000 ) ( 586.000000 -175.000000 -4025.000000 ) ( 586.000000 -175.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (103/73) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (486.000000, 429.000000, 429.000000) / (3622.000000, 3622.000000, 4025.000000) // --> Vector info: d1 = 0.000000, 0.819360, 0.819360. Determinants: 330.202086, 0.000000, -160478.216812, -22971.000000 // --> Vector info: d2 = 0.000000, 0.000000, 5.750051. Determinants: 0.000000, -327.752881, 1187120.935605, -22971.000000 ( 429.000000 122.000000 -4025.000000 ) ( 429.000000 122.000000 -3622.000000 ) ( 486.000000 122.000000 -3622.000000 ) ( ( -0.014375 0.000000 6.986122 ) ( 0.000000 0.014268 -51.679114 ) ) 19b/00WPANL6 0 0 0 ( 486.000000 126.000000 -3622.000000 ) ( 429.000000 126.000000 -3622.000000 ) ( 429.000000 126.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.000000 126.000000 -3622.000000 ) ( 486.000000 122.000000 -3622.000000 ) ( 429.000000 122.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 126.000000 -3622.000000 ) ( 429.000000 122.000000 -3622.000000 ) ( 429.000000 122.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 126.000000 -4025.000000 ) ( 429.000000 122.000000 -4025.000000 ) ( 486.000000 122.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.000000 126.000000 -4025.000000 ) ( 486.000000 122.000000 -4025.000000 ) ( 486.000000 122.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (105/74) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-280.000000, 122.000000, 122.000000) / (4025.000000, 4025.000000, 3622.000000) // --> Vector info: d1 = 1.000000, 6.750000, 6.750000. Determinants: -2317.250025, 0.000000, -810835.996927, -162006.000000 // --> Vector info: d2 = 1.000003, 1.000003, 6.750050. Determinants: 0.000000, 2311.518787, -9465869.581791, -162006.000000 ( 429.000000 122.000000 -3622.000000 ) ( 429.000000 122.000000 -4025.000000 ) ( 429.000000 -280.000000 -4025.000000 ) ( ( 0.014303 0.000000 5.004975 ) ( 0.000000 -0.014268 58.429130 ) ) 19b/00WPANL6 0 0 0 ( 425.000000 -280.000000 -4025.000000 ) ( 425.000000 122.000000 -4025.000000 ) ( 425.000000 122.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 425.000000 -280.000000 -4025.000000 ) ( 429.000000 -280.000000 -4025.000000 ) ( 429.000000 122.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 425.000000 122.000000 -4025.000000 ) ( 429.000000 122.000000 -4025.000000 ) ( 429.000000 122.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 425.000000 122.000000 -3622.000000 ) ( 429.000000 122.000000 -3622.000000 ) ( 429.000000 -280.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 425.000000 -280.000000 -3622.000000 ) ( 429.000000 -280.000000 -3622.000000 ) ( 429.000000 -280.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (106/75) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-280.000000, -280.000000, -350.000000) / (3920.000000, 3622.000000, 3622.000000) // --> Vector info: d1 = 2.000000, 1.999995, 0.999995. Determinants: -298.000000, -0.000384, -125158.495088, -20860.000000 // --> Vector info: d2 = 0.500003, 4.750048, 4.750047. Determinants: -0.000424, 297.503137, -1176642.484942, -20860.000000 ( 429.000000 -350.000000 -3622.000000 ) ( 429.000000 -280.000000 -3622.000000 ) ( 429.000000 -280.000000 -3920.000000 ) ( ( 0.014286 0.000000 5.999928 ) ( 0.000000 -0.014262 56.406639 ) ) 19b/00WPANL6 0 0 0 ( 425.000000 -280.000000 -3920.000000 ) ( 425.000000 -280.000000 -3622.000000 ) ( 425.000000 -350.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 425.000000 -280.000000 -3920.000000 ) ( 429.000000 -280.000000 -3920.000000 ) ( 429.000000 -280.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 425.000000 -280.000000 -3622.000000 ) ( 429.000000 -280.000000 -3622.000000 ) ( 429.000000 -350.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 425.000000 -350.000000 -3622.000000 ) ( 429.000000 -350.000000 -3622.000000 ) ( 429.000000 -350.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 425.000000 -350.000000 -3920.000000 ) ( 429.000000 -350.000000 -3920.000000 ) ( 429.000000 -280.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (109/76) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-429.000000, -429.000000, -411.000000) / (3920.000000, 4025.000000, 4025.000000) // --> Vector info: d1 = 1.515630, 0.015624, 0.015624. Determinants: 0.000013, 27.000103, -108704.938141, -1890.000000 // --> Vector info: d2 = 1.000000, 1.000000, 0.749996. Determinants: 26.250451, 0.000000, 9371.443553, -1890.000000 ( 411.000000 -350.000000 -4025.000000 ) ( 429.000000 -350.000000 -4025.000000 ) ( 429.000000 -350.000000 -3920.000000 ) ( ( 0.000000 -0.014286 57.515840 ) ( -0.013889 0.000000 -4.958436 ) ) 19b/00WPANL6 0 0 0 ( 429.000000 -354.000000 -3920.000000 ) ( 429.000000 -354.000000 -4025.000000 ) ( 411.000000 -354.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -354.000000 -3920.000000 ) ( 429.000000 -350.000000 -3920.000000 ) ( 429.000000 -350.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -354.000000 -4025.000000 ) ( 429.000000 -350.000000 -4025.000000 ) ( 411.000000 -350.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -354.000000 -4025.000000 ) ( 411.000000 -350.000000 -4025.000000 ) ( 411.000000 -350.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -354.000000 -3920.000000 ) ( 411.000000 -350.000000 -3920.000000 ) ( 429.000000 -350.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (110/77) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-280.000000, -350.000000, -350.000000) / (-429.000000, -429.000000, -411.000000) // --> Vector info: d1 = 0.500005, 1.500005, 1.500005. Determinants: 18.000000, 0.000000, 4409.993995, -1260.000000 // --> Vector info: d2 = 0.734375, 0.734375, 0.859375. Determinants: 0.000000, -8.750013, -4679.067817, -1260.000000 ( 411.000000 -350.000000 -3920.000000 ) ( 429.000000 -350.000000 -3920.000000 ) ( 429.000000 -280.000000 -3920.000000 ) ( ( -0.014286 0.000000 -3.499995 ) ( 0.000000 0.006944 3.713546 ) ) 19b/19whall2 0 0 0 ( 429.000000 -280.000000 -3916.000000 ) ( 429.000000 -350.000000 -3916.000000 ) ( 411.000000 -350.000000 -3916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -280.000000 -3916.000000 ) ( 429.000000 -280.000000 -3920.000000 ) ( 429.000000 -350.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -350.000000 -3916.000000 ) ( 429.000000 -350.000000 -3920.000000 ) ( 411.000000 -350.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -350.000000 -3916.000000 ) ( 411.000000 -350.000000 -3920.000000 ) ( 411.000000 -280.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -280.000000 -3916.000000 ) ( 411.000000 -280.000000 -3920.000000 ) ( 429.000000 -280.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (111/78) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (429.000000, 429.000000, 411.000000) / (4025.000000, 3920.000000, 3920.000000) // --> Vector info: d1 = 0.999999, 2.500005, 2.500005. Determinants: 0.000000, 27.000103, -110565.412522, -1890.000000 // --> Vector info: d2 = 0.734375, 0.734375, 0.859375. Determinants: 13.125019, 0.000000, -7018.601726, -1890.000000 ( 411.000000 -280.000000 -3920.000000 ) ( 429.000000 -280.000000 -3920.000000 ) ( 429.000000 -280.000000 -4025.000000 ) ( ( 0.000000 -0.014286 58.500218 ) ( -0.006944 0.000000 3.713546 ) ) 19b/19whall2 0 0 0 ( 429.000000 -276.000000 -4025.000000 ) ( 429.000000 -276.000000 -3920.000000 ) ( 411.000000 -276.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -276.000000 -4025.000000 ) ( 429.000000 -280.000000 -4025.000000 ) ( 429.000000 -280.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -276.000000 -3920.000000 ) ( 429.000000 -280.000000 -3920.000000 ) ( 411.000000 -280.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -276.000000 -3920.000000 ) ( 411.000000 -280.000000 -3920.000000 ) ( 411.000000 -280.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -276.000000 -4025.000000 ) ( 411.000000 -280.000000 -4025.000000 ) ( 429.000000 -280.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (112/79) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-350.000000, -280.000000, -280.000000) / (429.000000, 429.000000, 411.000000) // --> Vector info: d1 = 1.984375, 0.984375, 0.984376. Determinants: 18.000000, 0.000067, 3799.658878, -1260.000000 // --> Vector info: d2 = 1.000000, 1.000000, 0.749996. Determinants: 0.000000, -17.500233, 6247.600554, -1260.000000 ( 411.000000 -280.000000 -4025.000000 ) ( 429.000000 -280.000000 -4025.000000 ) ( 429.000000 -350.000000 -4025.000000 ) ( ( -0.014286 0.000000 -3.015602 ) ( 0.000000 0.013889 -4.958413 ) ) 19b/00fgrte1 0 0 0 ( 429.000000 -350.000000 -4029.000000 ) ( 429.000000 -280.000000 -4029.000000 ) ( 411.000000 -280.000000 -4029.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -350.000000 -4029.000000 ) ( 429.000000 -350.000000 -4025.000000 ) ( 429.000000 -280.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -280.000000 -4029.000000 ) ( 429.000000 -280.000000 -4025.000000 ) ( 411.000000 -280.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -280.000000 -4029.000000 ) ( 411.000000 -280.000000 -4025.000000 ) ( 411.000000 -350.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -350.000000 -4029.000000 ) ( 411.000000 -350.000000 -4025.000000 ) ( 429.000000 -350.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (113/80) # points: 3 { brushDef { // Surface normal: -0.836461, -0.548026, 0.000000 // RotY/Z : 0.000000 / -2.561590. Vector texS/T: (0.548026, -0.836461, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (95.789221, 61.119349, 61.119349) / (4043.000000, 4043.000000, 4078.000000) // --> Vector info: d1 = 0.529236, 0.706013, 0.882790. Determinants: 6.187187, -6.128848, 23544.069257, -1213.445508 // --> Vector info: d2 = 0.669055, 0.492279, 0.669056. Determinants: -6.187174, -6.128848, 24559.736173, -1213.445508 ( 429.000000 208.000000 -4078.000000 ) ( 429.000000 208.000000 -4043.000000 ) ( 448.000000 179.000000 -4043.000000 ) ( ( -0.005099 0.005051 -19.402659 ) ( 0.005099 0.005051 -20.239670 ) ) 19b/00wpanl5 0 0 0 ( 451.345845 181.192105 -4043.000000 ) ( 432.345845 210.192105 -4043.000000 ) ( 432.345845 210.192105 -4078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 451.345845 181.192105 -4043.000000 ) ( 448.000000 179.000000 -4043.000000 ) ( 429.000000 208.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 432.345845 210.192105 -4043.000000 ) ( 429.000000 208.000000 -4043.000000 ) ( 429.000000 208.000000 -4078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 432.345845 210.192105 -4078.000000 ) ( 429.000000 208.000000 -4078.000000 ) ( 448.000000 179.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (114/81) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (208.000000, -473.000000, -473.000000) / (4043.000000, 4043.000000, 4218.000000) // --> Vector info: d1 = 9.976255, 0.250000, 0.250000. Determinants: -1702.094784, 0.000000, -834884.524914, -119175.000000 // --> Vector info: d2 = 2.750006, 2.750006, 0.250010. Determinants: 0.000000, 1702.496755, -7210926.310418, -119175.000000 ( 429.000000 -473.000000 -4218.000000 ) ( 429.000000 -473.000000 -4043.000000 ) ( 429.000000 208.000000 -4043.000000 ) ( ( 0.014282 0.000000 7.005534 ) ( 0.000000 -0.014286 60.507038 ) ) 19b/00WPANL6 0 0 0 ( 425.000000 208.000000 -4043.000000 ) ( 425.000000 -473.000000 -4043.000000 ) ( 425.000000 -473.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 425.000000 208.000000 -4043.000000 ) ( 429.000000 208.000000 -4043.000000 ) ( 429.000000 -473.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 425.000000 -473.000000 -4043.000000 ) ( 429.000000 -473.000000 -4043.000000 ) ( 429.000000 -473.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 425.000000 -473.000000 -4218.000000 ) ( 429.000000 -473.000000 -4218.000000 ) ( 429.000000 208.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 425.000000 208.000000 -4218.000000 ) ( 429.000000 208.000000 -4218.000000 ) ( 429.000000 208.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (115/82) # points: 4 { brushDef { // Surface normal: -0.980581, -0.196116, 0.000000 // RotY/Z : 0.000000 / -2.944197. Vector texS/T: (0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (72.366854, 72.366854, 286.525673) / (4043.000000, 4218.000000, 4218.000000) // --> Vector info: d1 = 0.987161, 0.987175, 2.517995. Determinants: -267.893482, -0.003063, -17597.609921, -37477.793425 // --> Vector info: d2 = 2.242162, 0.992164, 0.992182. Determinants: -0.003098, 267.698014, -1166334.131035, -37477.793425 ( 586.000000 -175.000000 -4218.000000 ) ( 544.000000 35.000000 -4218.000000 ) ( 544.000000 35.000000 -4043.000000 ) ( ( 0.007148 0.000000 0.469548 ) ( 0.000000 -0.007143 31.120672 ) ) 19b/19wlite1 0 0 0 ( 547.922323 35.784465 -4043.000000 ) ( 547.922323 35.784465 -4218.000000 ) ( 589.922323 -174.215535 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.922323 35.784465 -4043.000000 ) ( 544.000000 35.000000 -4043.000000 ) ( 544.000000 35.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.922323 35.784465 -4218.000000 ) ( 544.000000 35.000000 -4218.000000 ) ( 586.000000 -175.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.922323 -174.215535 -4218.000000 ) ( 586.000000 -175.000000 -4218.000000 ) ( 586.000000 -175.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.922323 -174.215535 -4043.000000 ) ( 586.000000 -175.000000 -4043.000000 ) ( 544.000000 35.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (116/83) # points: 4 { brushDef { // Surface normal: -0.981074, 0.193633, 0.000000 // RotY/Z : 0.000000 / 2.946729. Vector texS/T: (-0.193633, -0.981074, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (58.218998, 58.218998, 290.617363) / (4043.000000, 4218.000000, 4218.000000) // --> Vector info: d1 = 0.471009, 0.471009, 3.787546. Determinants: -580.393959, 0.000000, 14634.143443, -40669.713854 // --> Vector info: d2 = 2.999987, 0.499991, 0.499991. Determinants: 0.000000, 580.994805, -2470970.594208, -40669.713854 ( 541.000000 -403.000000 -4218.000000 ) ( 586.000000 -175.000000 -4218.000000 ) ( 586.000000 -175.000000 -4043.000000 ) ( ( 0.014271 0.000000 -0.359829 ) ( 0.000000 -0.014286 60.757019 ) ) 19b/19fgrte3 0 0 0 ( 589.924296 -175.774532 -4043.000000 ) ( 589.924296 -175.774532 -4218.000000 ) ( 544.924296 -403.774532 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.924296 -175.774532 -4043.000000 ) ( 586.000000 -175.000000 -4043.000000 ) ( 586.000000 -175.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.924296 -175.774532 -4218.000000 ) ( 586.000000 -175.000000 -4218.000000 ) ( 541.000000 -403.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.924296 -403.774532 -4218.000000 ) ( 541.000000 -403.000000 -4218.000000 ) ( 541.000000 -403.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.924296 -403.774532 -4043.000000 ) ( 541.000000 -403.000000 -4043.000000 ) ( 586.000000 -175.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (117/84) # points: 4 { brushDef { // Surface normal: -0.830221, 0.557434, 0.000000 // RotY/Z : 0.000000 / 2.550301. Vector texS/T: (-0.557434, -0.830221, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (33.007220, 33.007220, 117.322106) / (4043.000000, 4218.000000, 4218.000000) // --> Vector info: d1 = 0.893772, 0.893781, 1.493436. Determinants: -104.939568, -0.000804, -9720.679434, -14755.105049 // --> Vector info: d2 = 2.000003, 0.750005, 0.750010. Determinants: -0.000782, 105.393411, -455615.787939, -14755.105049 ( 494.000000 -473.000000 -4218.000000 ) ( 541.000000 -403.000000 -4218.000000 ) ( 541.000000 -403.000000 -4043.000000 ) ( ( 0.007112 0.000000 0.658801 ) ( 0.000000 -0.007143 30.878519 ) ) 19b/19wlite1 0 0 0 ( 544.320885 -405.229737 -4043.000000 ) ( 544.320885 -405.229737 -4218.000000 ) ( 497.320885 -475.229737 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.320885 -405.229737 -4043.000000 ) ( 541.000000 -403.000000 -4043.000000 ) ( 541.000000 -403.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.320885 -405.229737 -4218.000000 ) ( 541.000000 -403.000000 -4218.000000 ) ( 494.000000 -473.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 497.320885 -475.229737 -4218.000000 ) ( 494.000000 -473.000000 -4218.000000 ) ( 494.000000 -473.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 497.320885 -475.229737 -4043.000000 ) ( 494.000000 -473.000000 -4043.000000 ) ( 541.000000 -403.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (118/85) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-403.000000, -473.000000, -473.000000) / (-541.000000, -494.000000, -429.000000) // --> Vector info: d1 = 2.502755, 3.499860, 3.499845. Determinants: 64.812519, 0.001069, 14732.487285, -4550.000000 // --> Vector info: d2 = 0.397019, 1.063286, 1.999897. Determinants: -0.713323, -65.562749, -37563.352381, -4550.000000 ( 429.000000 -473.000000 -4043.000000 ) ( 494.000000 -473.000000 -4043.000000 ) ( 541.000000 -403.000000 -4043.000000 ) ( ( -0.014245 0.000000 -3.237909 ) ( 0.000157 0.014409 8.255682 ) ) 19b/00fgrte1 0 0 0 ( 541.000000 -403.000000 -4039.000000 ) ( 494.000000 -473.000000 -4039.000000 ) ( 429.000000 -473.000000 -4039.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 541.000000 -403.000000 -4039.000000 ) ( 541.000000 -403.000000 -4043.000000 ) ( 494.000000 -473.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 494.000000 -473.000000 -4039.000000 ) ( 494.000000 -473.000000 -4043.000000 ) ( 429.000000 -473.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -473.000000 -4039.000000 ) ( 429.000000 -473.000000 -4043.000000 ) ( 429.000000 -280.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -280.000000 -4039.000000 ) ( 429.000000 -280.000000 -4043.000000 ) ( 565.000000 -280.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.000000 -280.000000 -4039.000000 ) ( 565.000000 -280.000000 -4043.000000 ) ( 541.000000 -403.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (122/86) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (208.000000, -122.000000, -122.000000) / (429.000000, 429.000000, 576.000000) // --> Vector info: d1 = 0.000000, 4.726255, 4.726255. Determinants: 694.759457, 0.000000, -144509.973211, -48510.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.100820. Determinants: 0.000018, -693.270579, 297413.074730, -48510.000000 ( 576.000000 -122.000000 -4218.000000 ) ( 429.000000 -122.000000 -4218.000000 ) ( 429.000000 208.000000 -4218.000000 ) ( ( -0.014322 0.000000 2.978973 ) ( 0.000000 0.014291 -6.130964 ) ) 19b/00fgrte1 0 0 0 ( 429.000000 208.000000 -4222.000000 ) ( 429.000000 -122.000000 -4222.000000 ) ( 576.000000 -122.000000 -4222.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 208.000000 -4222.000000 ) ( 429.000000 208.000000 -4218.000000 ) ( 429.000000 -122.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -122.000000 -4222.000000 ) ( 429.000000 -122.000000 -4218.000000 ) ( 576.000000 -122.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 576.000000 -122.000000 -4222.000000 ) ( 576.000000 -122.000000 -4218.000000 ) ( 544.000000 35.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.000000 35.000000 -4222.000000 ) ( 544.000000 35.000000 -4218.000000 ) ( 429.000000 208.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (123/87) # points: 5 { brushDef { // Surface normal: -0.832050, -0.554700, 0.000000 // RotY/Z : 0.000000 / -2.553590. Vector texS/T: (0.554700, -0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (272.635146, 272.635146, 99.568685) / (4218.000000, 4043.000000, 4043.000000) // --> Vector info: d1 = 1.873881, 2.757763, 1.882793. Determinants: -153.119701, 152.970318, -660236.536526, -30286.630714 // --> Vector info: d2 = 0.910204, 1.794086, 2.669056. Determinants: 153.119660, 152.970337, -714541.705768, -30286.630714 ( 448.000000 179.000000 -4043.000000 ) ( 544.000000 35.000000 -4043.000000 ) ( 544.000000 35.000000 -4218.000000 ) ( ( 0.005056 -0.005051 21.799603 ) ( -0.005056 -0.005051 23.592644 ) ) 19b/00wpanl5 0 0 0 ( 547.328201 37.218801 -4218.000000 ) ( 547.328201 37.218801 -4043.000000 ) ( 451.328201 181.218801 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.328201 37.218801 -4218.000000 ) ( 544.000000 35.000000 -4218.000000 ) ( 544.000000 35.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.328201 37.218801 -4043.000000 ) ( 544.000000 35.000000 -4043.000000 ) ( 448.000000 179.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 451.328201 181.218801 -4043.000000 ) ( 448.000000 179.000000 -4043.000000 ) ( 429.000000 208.000000 -4078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 432.328201 210.218801 -4078.000000 ) ( 429.000000 208.000000 -4078.000000 ) ( 429.000000 208.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 432.328201 210.218801 -4218.000000 ) ( 429.000000 208.000000 -4218.000000 ) ( 544.000000 35.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (125/88) # points: 4 { brushDef { // Surface normal: -0.830221, 0.557434, 0.000000 // RotY/Z : 0.000000 / 2.550301. Vector texS/T: (-0.557434, -0.830221, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (33.007220, 33.007220, 117.322106) / (4235.000000, 4305.000000, 4305.000000) // --> Vector info: d1 = 0.893782, 0.893785, 1.493440. Determinants: -41.975860, -0.000201, -3888.782448, -5902.042020 // --> Vector info: d2 = 1.492191, 0.992192, 0.992195. Determinants: -0.000192, 42.157403, -187343.571152, -5902.042020 ( 494.000000 -473.000000 -4305.000000 ) ( 541.000000 -403.000000 -4305.000000 ) ( 541.000000 -403.000000 -4235.000000 ) ( ( 0.007112 0.000000 0.658888 ) ( 0.000000 -0.007143 31.742162 ) ) 19b/19wlite1 0 0 0 ( 544.320885 -405.229737 -4235.000000 ) ( 544.320885 -405.229737 -4305.000000 ) ( 497.320885 -475.229737 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.320885 -405.229737 -4235.000000 ) ( 541.000000 -403.000000 -4235.000000 ) ( 541.000000 -403.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.320885 -405.229737 -4305.000000 ) ( 541.000000 -403.000000 -4305.000000 ) ( 494.000000 -473.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 497.320885 -475.229737 -4305.000000 ) ( 494.000000 -473.000000 -4305.000000 ) ( 494.000000 -473.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 497.320885 -475.229737 -4235.000000 ) ( 494.000000 -473.000000 -4235.000000 ) ( 541.000000 -403.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (126/89) # points: 4 { brushDef { // Surface normal: -0.981074, 0.193633, 0.000000 // RotY/Z : 0.000000 / 2.946729. Vector texS/T: (-0.193633, -0.981074, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (58.218998, 58.218998, 290.617363) / (4235.000000, 4305.000000, 4305.000000) // --> Vector info: d1 = 0.471009, 0.471009, 3.787558. Determinants: -232.158385, 0.000000, 5853.704053, -16267.885542 // --> Vector info: d2 = 1.249988, 0.249988, 0.249998. Determinants: -0.000707, 232.398365, -1004541.689499, -16267.885542 ( 541.000000 -403.000000 -4305.000000 ) ( 586.000000 -175.000000 -4305.000000 ) ( 586.000000 -175.000000 -4235.000000 ) ( ( 0.014271 0.000000 -0.359832 ) ( 0.000000 -0.014286 61.749985 ) ) 19b/19fgrte3 0 0 0 ( 589.924296 -175.774532 -4235.000000 ) ( 589.924296 -175.774532 -4305.000000 ) ( 544.924296 -403.774532 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.924296 -175.774532 -4235.000000 ) ( 586.000000 -175.000000 -4235.000000 ) ( 586.000000 -175.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.924296 -175.774532 -4305.000000 ) ( 586.000000 -175.000000 -4305.000000 ) ( 541.000000 -403.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.924296 -403.774532 -4305.000000 ) ( 541.000000 -403.000000 -4305.000000 ) ( 541.000000 -403.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.924296 -403.774532 -4235.000000 ) ( 541.000000 -403.000000 -4235.000000 ) ( 586.000000 -175.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (127/90) # points: 4 { brushDef { // Surface normal: -0.980581, -0.196116, 0.000000 // RotY/Z : 0.000000 / -2.944197. Vector texS/T: (0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (72.366854, 72.366854, 286.525673) / (4235.000000, 4305.000000, 4305.000000) // --> Vector info: d1 = 0.987176, 0.987180, 2.517999. Determinants: -107.157359, -0.000816, -7040.771728, -14991.117370 // --> Vector info: d2 = 0.624986, 0.124986, 0.124997. Determinants: -0.000762, 107.079308, -462850.044307, -14991.117370 ( 586.000000 -175.000000 -4305.000000 ) ( 544.000000 35.000000 -4305.000000 ) ( 544.000000 35.000000 -4235.000000 ) ( ( 0.007148 0.000000 0.469663 ) ( 0.000000 -0.007143 30.874953 ) ) 19b/19wlite1 0 0 0 ( 547.922323 35.784465 -4235.000000 ) ( 547.922323 35.784465 -4305.000000 ) ( 589.922323 -174.215535 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.922323 35.784465 -4235.000000 ) ( 544.000000 35.000000 -4235.000000 ) ( 544.000000 35.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.922323 35.784465 -4305.000000 ) ( 544.000000 35.000000 -4305.000000 ) ( 586.000000 -175.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.922323 -174.215535 -4305.000000 ) ( 586.000000 -175.000000 -4305.000000 ) ( 586.000000 -175.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.922323 -174.215535 -4235.000000 ) ( 586.000000 -175.000000 -4235.000000 ) ( 544.000000 35.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (128/91) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-473.000000, -473.000000, 208.000000) / (4235.000000, 4305.000000, 4305.000000) // --> Vector info: d1 = 0.250000, 0.250000, 9.976254. Determinants: -680.837847, 0.000000, -333953.778408, -47670.000000 // --> Vector info: d2 = 1.000006, 0.000007, 0.000007. Determinants: 0.000000, 680.999351, -2931702.523767, -47670.000000 ( 429.000000 208.000000 -4305.000000 ) ( 429.000000 -473.000000 -4305.000000 ) ( 429.000000 -473.000000 -4235.000000 ) ( ( 0.014282 0.000000 7.005533 ) ( 0.000000 -0.014286 61.499948 ) ) 19b/00WPANL6 0 0 0 ( 425.000000 -473.000000 -4235.000000 ) ( 425.000000 -473.000000 -4305.000000 ) ( 425.000000 208.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 425.000000 -473.000000 -4235.000000 ) ( 429.000000 -473.000000 -4235.000000 ) ( 429.000000 -473.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 425.000000 -473.000000 -4305.000000 ) ( 429.000000 -473.000000 -4305.000000 ) ( 429.000000 208.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 425.000000 208.000000 -4305.000000 ) ( 429.000000 208.000000 -4305.000000 ) ( 429.000000 208.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 425.000000 208.000000 -4235.000000 ) ( 429.000000 208.000000 -4235.000000 ) ( 429.000000 -473.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (129/92) # points: 4 { brushDef { // Surface normal: -0.832790, -0.553589, 0.000000 // RotY/Z : 0.000000 / -2.554925. Vector texS/T: (0.553589, -0.832790, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (64.269255, 272.004664, 272.004664) / (4305.000000, 4305.000000, 4235.000000) // --> Vector info: d1 = 0.905813, 3.880602, 3.880596. Determinants: -208.235207, -0.001191, 216.386388, -14541.478604 // --> Vector info: d2 = 0.499989, 0.499992, 1.499995. Determinants: -0.000267, 207.736003, -901574.047140, -14541.478604 ( 544.000000 35.000000 -4235.000000 ) ( 544.000000 35.000000 -4305.000000 ) ( 429.000000 208.000000 -4305.000000 ) ( ( 0.014320 0.000000 -0.014881 ) ( 0.000000 -0.014286 62.000163 ) ) 19b/19fgrte3 0 0 0 ( 432.331161 210.214355 -4305.000000 ) ( 547.331161 37.214355 -4305.000000 ) ( 547.331161 37.214355 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 432.331161 210.214355 -4305.000000 ) ( 429.000000 208.000000 -4305.000000 ) ( 544.000000 35.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.331161 37.214355 -4305.000000 ) ( 544.000000 35.000000 -4305.000000 ) ( 544.000000 35.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.331161 37.214355 -4235.000000 ) ( 544.000000 35.000000 -4235.000000 ) ( 429.000000 208.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 432.331161 210.214355 -4235.000000 ) ( 429.000000 208.000000 -4235.000000 ) ( 429.000000 208.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (130/93) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-473.000000, -473.000000, -403.000000) / (429.000000, 494.000000, 541.000000) // --> Vector info: d1 = 0.000000, 0.936680, 1.602980. Determinants: 0.714454, -65.567597, 28466.435609, -4550.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.997190. Determinants: -64.817360, 0.000025, -35208.623035, -4550.000000 ( 541.000000 -403.000000 -4305.000000 ) ( 494.000000 -473.000000 -4305.000000 ) ( 429.000000 -473.000000 -4305.000000 ) ( ( -0.000157 0.014410 -6.256359 ) ( 0.014246 0.000000 7.738159 ) ) 19b/00fgrte1 0 0 0 ( 429.000000 -473.000000 -4309.000000 ) ( 494.000000 -473.000000 -4309.000000 ) ( 541.000000 -403.000000 -4309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -473.000000 -4309.000000 ) ( 429.000000 -473.000000 -4305.000000 ) ( 494.000000 -473.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 494.000000 -473.000000 -4309.000000 ) ( 494.000000 -473.000000 -4305.000000 ) ( 541.000000 -403.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 541.000000 -403.000000 -4309.000000 ) ( 541.000000 -403.000000 -4305.000000 ) ( 429.000000 -402.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -402.000000 -4309.000000 ) ( 429.000000 -402.000000 -4305.000000 ) ( 429.000000 -473.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (132/94) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (35.000000, -122.000000, -122.000000) / (-544.000000, -576.000000, -429.000000) // --> Vector info: d1 = 0.448115, 0.000000, 2.100821. Determinants: 1.353316, -329.828806, -189816.290682, -23079.000000 // --> Vector info: d2 = 2.252810, 0.000000, 0.000000. Determinants: -331.163069, -0.000005, -40401.897244, -23079.000000 ( 429.000000 -122.000000 -4235.000000 ) ( 576.000000 -122.000000 -4235.000000 ) ( 544.000000 35.000000 -4235.000000 ) ( ( -0.000059 0.014291 8.224632 ) ( 0.014349 0.000000 1.750591 ) ) 19b/00fgrte1 0 0 0 ( 544.000000 35.000000 -4231.000000 ) ( 576.000000 -122.000000 -4231.000000 ) ( 429.000000 -122.000000 -4231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.000000 35.000000 -4231.000000 ) ( 544.000000 35.000000 -4235.000000 ) ( 576.000000 -122.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 576.000000 -122.000000 -4231.000000 ) ( 576.000000 -122.000000 -4235.000000 ) ( 429.000000 -122.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -122.000000 -4231.000000 ) ( 429.000000 -122.000000 -4235.000000 ) ( 429.000000 208.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 208.000000 -4231.000000 ) ( 429.000000 208.000000 -4235.000000 ) ( 544.000000 35.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (135/95) # points: 4 { brushDef { // Surface normal: -0.982662, -0.185408, 0.000000 // RotY/Z : 0.000000 / -2.955106. Vector texS/T: (0.185408, -0.982662, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (226.679649, 280.614795, 280.614795) / (4235.000000, 4235.000000, 4218.000000) // --> Vector info: d1 = 0.135649, 0.517996, 0.517995. Determinants: -6.499893, -0.000051, 1349.234702, -916.897486 // --> Vector info: d2 = 0.624991, 0.624995, 0.749995. Determinants: -0.000059, 6.741919, -29125.066323, -916.897486 ( 586.000000 -175.000000 -4218.000000 ) ( 586.000000 -175.000000 -4235.000000 ) ( 576.000000 -122.000000 -4235.000000 ) ( ( 0.007089 0.000000 -1.471522 ) ( 0.000000 -0.007353 31.764801 ) ) 19b/19wlite1 0 0 0 ( 579.930647 -121.258369 -4235.000000 ) ( 589.930647 -174.258369 -4235.000000 ) ( 589.930647 -174.258369 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 579.930647 -121.258369 -4235.000000 ) ( 576.000000 -122.000000 -4235.000000 ) ( 586.000000 -175.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.930647 -174.258369 -4235.000000 ) ( 586.000000 -175.000000 -4235.000000 ) ( 586.000000 -175.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.930647 -174.258369 -4218.000000 ) ( 586.000000 -175.000000 -4218.000000 ) ( 576.000000 -122.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 579.930647 -121.258369 -4218.000000 ) ( 576.000000 -122.000000 -4218.000000 ) ( 576.000000 -122.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (137/96) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-473.000000, -473.000000, -122.000000) / (4218.000000, 4235.000000, 4235.000000) // --> Vector info: d1 = 0.250000, 0.250000, 5.250000. Determinants: -85.000000, 0.000000, -41696.747110, -5967.000000 // --> Vector info: d2 = 0.250010, 0.000007, 0.000010. Determinants: -0.000049, 87.751338, -371626.980027, -5967.000000 ( 429.000000 -122.000000 -4235.000000 ) ( 429.000000 -473.000000 -4235.000000 ) ( 429.000000 -473.000000 -4218.000000 ) ( ( 0.014245 0.000000 6.987891 ) ( 0.000000 -0.014706 62.280372 ) ) 19b/00WPANL6 0 0 0 ( 425.000000 -473.000000 -4218.000000 ) ( 425.000000 -473.000000 -4235.000000 ) ( 425.000000 -122.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 425.000000 -473.000000 -4218.000000 ) ( 429.000000 -473.000000 -4218.000000 ) ( 429.000000 -473.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 425.000000 -473.000000 -4235.000000 ) ( 429.000000 -473.000000 -4235.000000 ) ( 429.000000 -122.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 425.000000 -122.000000 -4235.000000 ) ( 429.000000 -122.000000 -4235.000000 ) ( 429.000000 -122.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 425.000000 -122.000000 -4218.000000 ) ( 429.000000 -122.000000 -4218.000000 ) ( 429.000000 -473.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (138/97) # points: 4 { brushDef { // Surface normal: -0.981074, 0.193633, 0.000000 // RotY/Z : 0.000000 / 2.946729. Vector texS/T: (-0.193633, -0.981074, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (58.218998, 58.218998, 290.617363) / (4218.000000, 4235.000000, 4235.000000) // --> Vector info: d1 = 0.471009, 0.471009, 3.787558. Determinants: -56.381322, 0.000000, 1421.613841, -3950.772203 // --> Vector info: d2 = 0.499991, 0.249988, 0.249998. Determinants: -0.000172, 58.100477, -247043.155217, -3950.772203 ( 541.000000 -403.000000 -4235.000000 ) ( 586.000000 -175.000000 -4235.000000 ) ( 586.000000 -175.000000 -4218.000000 ) ( ( 0.014271 0.000000 -0.359832 ) ( 0.000000 -0.014706 62.530347 ) ) 19b/19fgrte3 0 0 0 ( 589.924296 -175.774532 -4218.000000 ) ( 589.924296 -175.774532 -4235.000000 ) ( 544.924296 -403.774532 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.924296 -175.774532 -4218.000000 ) ( 586.000000 -175.000000 -4218.000000 ) ( 586.000000 -175.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.924296 -175.774532 -4235.000000 ) ( 586.000000 -175.000000 -4235.000000 ) ( 541.000000 -403.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.924296 -403.774532 -4235.000000 ) ( 541.000000 -403.000000 -4235.000000 ) ( 541.000000 -403.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.924296 -403.774532 -4218.000000 ) ( 541.000000 -403.000000 -4218.000000 ) ( 586.000000 -175.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (139/98) # points: 4 { brushDef { // Surface normal: -0.830221, 0.557434, 0.000000 // RotY/Z : 0.000000 / 2.550301. Vector texS/T: (-0.557434, -0.830221, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (33.007220, 33.007220, 117.322106) / (4218.000000, 4235.000000, 4235.000000) // --> Vector info: d1 = 0.893781, 0.893782, 1.493437. Determinants: -10.194129, -0.000080, -944.285159, -1433.353062 // --> Vector info: d2 = 0.750005, 0.625004, 0.625008. Determinants: -0.000065, 10.539426, -45530.318798, -1433.353062 ( 494.000000 -473.000000 -4235.000000 ) ( 541.000000 -403.000000 -4235.000000 ) ( 541.000000 -403.000000 -4218.000000 ) ( ( 0.007112 0.000000 0.658795 ) ( 0.000000 -0.007353 31.764901 ) ) 19b/19wlite1 0 0 0 ( 544.320885 -405.229737 -4218.000000 ) ( 544.320885 -405.229737 -4235.000000 ) ( 497.320885 -475.229737 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.320885 -405.229737 -4218.000000 ) ( 541.000000 -403.000000 -4218.000000 ) ( 541.000000 -403.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.320885 -405.229737 -4235.000000 ) ( 541.000000 -403.000000 -4235.000000 ) ( 494.000000 -473.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 497.320885 -475.229737 -4235.000000 ) ( 494.000000 -473.000000 -4235.000000 ) ( 494.000000 -473.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 497.320885 -475.229737 -4218.000000 ) ( 494.000000 -473.000000 -4218.000000 ) ( 541.000000 -403.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (141/99) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (429.000000, 576.000000, 576.000000) / (4235.000000, 4235.000000, 4218.000000) // --> Vector info: d1 = 0.890625, 2.991445, 2.991445. Determinants: -35.713939, 0.000000, 13095.607617, -2499.000000 // --> Vector info: d2 = 0.874999, 0.874999, 1.000000. Determinants: 0.000000, 18.375070, -80005.044300, -2499.000000 ( 576.000000 -122.000000 -4218.000000 ) ( 576.000000 -122.000000 -4235.000000 ) ( 429.000000 -122.000000 -4235.000000 ) ( ( 0.014291 0.000000 -5.240339 ) ( 0.000000 -0.007353 32.014824 ) ) 19b/19whall3 0 0 0 ( 429.000000 -118.000000 -4235.000000 ) ( 576.000000 -118.000000 -4235.000000 ) ( 576.000000 -118.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -118.000000 -4235.000000 ) ( 429.000000 -122.000000 -4235.000000 ) ( 576.000000 -122.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 576.000000 -118.000000 -4235.000000 ) ( 576.000000 -122.000000 -4235.000000 ) ( 576.000000 -122.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 576.000000 -118.000000 -4218.000000 ) ( 576.000000 -122.000000 -4218.000000 ) ( 429.000000 -122.000000 -4218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -118.000000 -4218.000000 ) ( 429.000000 -122.000000 -4218.000000 ) ( 429.000000 -122.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (144/100) # points: 4 { brushDef { // Surface normal: -0.981074, 0.193633, 0.000000 // RotY/Z : 0.000000 / 2.946729. Vector texS/T: (-0.193633, -0.981074, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (58.218998, 58.218998, 290.617363) / (4305.000000, 4322.000000, 4322.000000) // --> Vector info: d1 = 0.471009, 0.471009, 3.787560. Determinants: -56.381355, 0.000000, 1421.615728, -3950.772203 // --> Vector info: d2 = 1.249988, 0.999987, 1.000009. Determinants: -0.000385, 58.099813, -255058.087676, -3950.772203 ( 541.000000 -403.000000 -4322.000000 ) ( 586.000000 -175.000000 -4322.000000 ) ( 586.000000 -175.000000 -4305.000000 ) ( ( 0.014271 0.000000 -0.359832 ) ( 0.000000 -0.014706 64.559047 ) ) 19b/19fgrte3 0 0 0 ( 589.924296 -175.774532 -4305.000000 ) ( 589.924296 -175.774532 -4322.000000 ) ( 544.924296 -403.774532 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.924296 -175.774532 -4305.000000 ) ( 586.000000 -175.000000 -4305.000000 ) ( 586.000000 -175.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.924296 -175.774532 -4322.000000 ) ( 586.000000 -175.000000 -4322.000000 ) ( 541.000000 -403.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.924296 -403.774532 -4322.000000 ) ( 541.000000 -403.000000 -4322.000000 ) ( 541.000000 -403.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.924296 -403.774532 -4305.000000 ) ( 541.000000 -403.000000 -4305.000000 ) ( 586.000000 -175.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (145/101) # points: 4 { brushDef { // Surface normal: -0.980581, -0.196116, 0.000000 // RotY/Z : 0.000000 / -2.944197. Vector texS/T: (0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (72.366854, 72.366854, 286.525673) / (4305.000000, 4322.000000, 4322.000000) // --> Vector info: d1 = 0.987179, 0.987180, 2.518000. Determinants: -26.023938, -0.000102, -1710.313646, -3640.699933 // --> Vector info: d2 = 1.124989, 0.999991, 0.999999. Determinants: -0.000136, 26.769432, -119338.143693, -3640.699933 ( 586.000000 -175.000000 -4322.000000 ) ( 544.000000 35.000000 -4322.000000 ) ( 544.000000 35.000000 -4305.000000 ) ( ( 0.007148 0.000000 0.469776 ) ( 0.000000 -0.007353 32.778901 ) ) 19b/19wlite1 0 0 0 ( 547.922323 35.784465 -4305.000000 ) ( 547.922323 35.784465 -4322.000000 ) ( 589.922323 -174.215535 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.922323 35.784465 -4305.000000 ) ( 544.000000 35.000000 -4305.000000 ) ( 544.000000 35.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.922323 35.784465 -4322.000000 ) ( 544.000000 35.000000 -4322.000000 ) ( 586.000000 -175.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.922323 -174.215535 -4322.000000 ) ( 586.000000 -175.000000 -4322.000000 ) ( 586.000000 -175.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.922323 -174.215535 -4305.000000 ) ( 586.000000 -175.000000 -4305.000000 ) ( 544.000000 35.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (146/102) # points: 4 { brushDef { // Surface normal: -0.832790, -0.553589, 0.000000 // RotY/Z : 0.000000 / -2.554925. Vector texS/T: (0.553589, -0.832790, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (64.269255, 272.004664, 272.004664) / (4322.000000, 4322.000000, 4305.000000) // --> Vector info: d1 = 0.905813, 3.880602, 3.880602. Determinants: -50.571407, 0.000000, 51.305546, -3531.501947 // --> Vector info: d2 = 0.249988, 0.249991, 0.499992. Determinants: -0.000065, 51.934050, -225341.792338, -3531.501947 ( 544.000000 35.000000 -4305.000000 ) ( 544.000000 35.000000 -4322.000000 ) ( 429.000000 208.000000 -4322.000000 ) ( ( 0.014320 0.000000 -0.014528 ) ( 0.000000 -0.014706 63.809052 ) ) 19b/19fgrte3 0 0 0 ( 432.331161 210.214355 -4322.000000 ) ( 547.331161 37.214355 -4322.000000 ) ( 547.331161 37.214355 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 432.331161 210.214355 -4322.000000 ) ( 429.000000 208.000000 -4322.000000 ) ( 544.000000 35.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.331161 37.214355 -4322.000000 ) ( 544.000000 35.000000 -4322.000000 ) ( 544.000000 35.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.331161 37.214355 -4305.000000 ) ( 544.000000 35.000000 -4305.000000 ) ( 429.000000 208.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 432.331161 210.214355 -4305.000000 ) ( 429.000000 208.000000 -4305.000000 ) ( 429.000000 208.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (148/103) # points: 4 { brushDef { // Surface normal: 0.008928, 0.999960, 0.000000 // RotY/Z : 0.000000 / 1.561868. Vector texS/T: (-0.999960, 0.008928, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-432.572044, -544.576508, -544.576508) / (4305.000000, 4305.000000, 4322.000000) // --> Vector info: d1 = 0.156250, 1.759232, 1.759232. Determinants: 27.250700, 0.000000, 11490.379045, -1904.075891 // --> Vector info: d2 = 0.875000, 0.875000, 0.999999. Determinants: 0.000000, -14.000345, 58605.415829, -1904.075891 ( 541.000000 -403.000000 -4322.000000 ) ( 541.000000 -403.000000 -4305.000000 ) ( 429.000000 -402.000000 -4305.000000 ) ( ( -0.014312 0.000000 -6.034622 ) ( 0.000000 0.007353 -30.778929 ) ) 19b/19whall3 0 0 0 ( 428.964287 -405.999841 -4305.000000 ) ( 540.964287 -406.999841 -4305.000000 ) ( 540.964287 -406.999841 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 428.964287 -405.999841 -4305.000000 ) ( 429.000000 -402.000000 -4305.000000 ) ( 541.000000 -403.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 540.964287 -406.999841 -4305.000000 ) ( 541.000000 -403.000000 -4305.000000 ) ( 541.000000 -403.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 540.964287 -406.999841 -4322.000000 ) ( 541.000000 -403.000000 -4322.000000 ) ( 429.000000 -402.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 428.964287 -405.999841 -4322.000000 ) ( 429.000000 -402.000000 -4322.000000 ) ( 429.000000 -402.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (149/104) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-473.000000, -473.000000, -490.000000) / (429.000000, 280.000000, 280.000000) // --> Vector info: d1 = 1.000000, 3.125000, 3.125000. Determinants: 0.000000, 36.125002, -18030.625595, -2533.000000 // --> Vector info: d2 = 0.750000, 0.750000, 0.875000. Determinants: 18.624981, 0.000000, 6909.866032, -2533.000000 ( 280.000000 -490.000000 -4322.000000 ) ( 280.000000 -473.000000 -4322.000000 ) ( 429.000000 -473.000000 -4322.000000 ) ( ( 0.000000 -0.014262 7.118289 ) ( -0.007353 0.000000 -2.727938 ) ) 19b/19whall3 0 0 0 ( 429.000000 -473.000000 -4326.000000 ) ( 280.000000 -473.000000 -4326.000000 ) ( 280.000000 -490.000000 -4326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -473.000000 -4326.000000 ) ( 429.000000 -473.000000 -4322.000000 ) ( 280.000000 -473.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -473.000000 -4326.000000 ) ( 280.000000 -473.000000 -4322.000000 ) ( 280.000000 -490.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -490.000000 -4326.000000 ) ( 280.000000 -490.000000 -4322.000000 ) ( 429.000000 -490.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -490.000000 -4326.000000 ) ( 429.000000 -490.000000 -4322.000000 ) ( 429.000000 -473.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (152/105) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-490.000000, -473.000000, -473.000000) / (4322.000000, 4322.000000, 4305.000000) // --> Vector info: d1 = 0.250003, 0.250003, 0.499999. Determinants: 0.000000, 4.249935, -18440.470707, -289.000000 // --> Vector info: d2 = 0.875000, 0.750000, 0.750000. Determinants: 2.124998, 0.000000, 788.373977, -289.000000 ( 280.000000 -473.000000 -4305.000000 ) ( 280.000000 -473.000000 -4322.000000 ) ( 280.000000 -490.000000 -4322.000000 ) ( ( 0.000000 -0.014706 63.807857 ) ( -0.007353 0.000000 -2.727938 ) ) 19b/19whall3 0 0 0 ( 276.000000 -490.000000 -4322.000000 ) ( 276.000000 -473.000000 -4322.000000 ) ( 276.000000 -473.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 276.000000 -490.000000 -4322.000000 ) ( 280.000000 -490.000000 -4322.000000 ) ( 280.000000 -473.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 276.000000 -473.000000 -4322.000000 ) ( 280.000000 -473.000000 -4322.000000 ) ( 280.000000 -473.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 276.000000 -473.000000 -4305.000000 ) ( 280.000000 -473.000000 -4305.000000 ) ( 280.000000 -490.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 276.000000 -490.000000 -4305.000000 ) ( 280.000000 -490.000000 -4305.000000 ) ( 280.000000 -490.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (154/106) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (490.000000, 490.000000, 473.000000) / (4322.000000, 4305.000000, 4305.000000) // --> Vector info: d1 = 0.750000, 0.750000, 1.000000. Determinants: 4.249996, 0.000000, -2299.247954, -289.000000 // --> Vector info: d2 = 0.874999, 0.750000, 0.750000. Determinants: -0.000007, -2.124968, 8931.238803, -289.000000 ( 429.000000 -473.000000 -4305.000000 ) ( 429.000000 -490.000000 -4305.000000 ) ( 429.000000 -490.000000 -4322.000000 ) ( ( -0.014706 0.000000 7.955875 ) ( 0.000000 0.007353 -30.903940 ) ) 19b/19whall3 0 0 0 ( 433.000000 -490.000000 -4322.000000 ) ( 433.000000 -490.000000 -4305.000000 ) ( 433.000000 -473.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 433.000000 -490.000000 -4322.000000 ) ( 429.000000 -490.000000 -4322.000000 ) ( 429.000000 -490.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 433.000000 -490.000000 -4305.000000 ) ( 429.000000 -490.000000 -4305.000000 ) ( 429.000000 -473.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 433.000000 -473.000000 -4305.000000 ) ( 429.000000 -473.000000 -4305.000000 ) ( 429.000000 -473.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 433.000000 -473.000000 -4322.000000 ) ( 429.000000 -473.000000 -4322.000000 ) ( 429.000000 -490.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (155/107) # points: 4 { brushDef { // Surface normal: -0.826927, 0.562310, 0.000000 // RotY/Z : 0.000000 / 2.544416. Vector texS/T: (-0.562310, -0.826927, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (230.944033, 261.176466, 261.176466) / (4322.000000, 4322.000000, 4305.000000) // --> Vector info: d1 = 0.336421, 0.552046, 0.552046. Determinants: -3.665622, 0.000000, 673.649418, -513.951360 // --> Vector info: d2 = 0.000009, 0.000010, 0.125008. Determinants: -0.000005, 3.778996, -16332.826509, -513.951360 ( 412.000000 -596.000000 -4305.000000 ) ( 412.000000 -596.000000 -4322.000000 ) ( 429.000000 -571.000000 -4322.000000 ) ( ( 0.007132 0.000000 -1.310726 ) ( 0.000000 -0.007353 31.778934 ) ) 19b/19wlite1 0 0 0 ( 432.307706 -573.249240 -4322.000000 ) ( 415.307706 -598.249240 -4322.000000 ) ( 415.307706 -598.249240 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 432.307706 -573.249240 -4322.000000 ) ( 429.000000 -571.000000 -4322.000000 ) ( 412.000000 -596.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.307706 -598.249240 -4322.000000 ) ( 412.000000 -596.000000 -4322.000000 ) ( 412.000000 -596.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.307706 -598.249240 -4305.000000 ) ( 412.000000 -596.000000 -4305.000000 ) ( 429.000000 -571.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 432.307706 -573.249240 -4305.000000 ) ( 429.000000 -571.000000 -4305.000000 ) ( 429.000000 -571.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (158/108) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-490.000000, -490.000000, -701.000000) / (4322.000000, 4305.000000, 4305.000000) // --> Vector info: d1 = 0.250003, 0.250003, 3.270773. Determinants: 51.353091, 0.000000, 24266.254494, -3587.000000 // --> Vector info: d2 = 0.994191, 0.869193, 0.869193. Determinants: 0.000000, -26.374598, 110424.849586, -3587.000000 ( 254.000000 -701.000000 -4305.000000 ) ( 254.000000 -490.000000 -4305.000000 ) ( 254.000000 -490.000000 -4322.000000 ) ( ( -0.014316 0.000000 -6.765056 ) ( 0.000000 0.007353 -30.784736 ) ) 19b/19whall1 0 0 0 ( 250.000000 -490.000000 -4322.000000 ) ( 250.000000 -490.000000 -4305.000000 ) ( 250.000000 -701.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 250.000000 -490.000000 -4322.000000 ) ( 254.000000 -490.000000 -4322.000000 ) ( 254.000000 -490.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 250.000000 -490.000000 -4305.000000 ) ( 254.000000 -490.000000 -4305.000000 ) ( 254.000000 -701.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 250.000000 -701.000000 -4305.000000 ) ( 254.000000 -701.000000 -4305.000000 ) ( 254.000000 -701.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 250.000000 -701.000000 -4322.000000 ) ( 254.000000 -701.000000 -4322.000000 ) ( 254.000000 -490.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (159/109) # points: 4 { brushDef { // Surface normal: -0.553483, 0.832860, 0.000000 // RotY/Z : 0.000000 / 2.157337. Vector texS/T: (-0.832860, -0.553483, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (-13.262511, -13.262511, 176.445159) / (4305.000000, 4322.000000, 4322.000000) // --> Vector info: d1 = 0.023464, 0.023464, 2.742037. Determinants: -46.215734, 0.000000, -688.609439, -3225.030387 // --> Vector info: d2 = 0.249999, 0.000003, 0.000005. Determinants: -0.000035, 47.426194, -204976.020618, -3225.030387 ( 254.000000 -701.000000 -4322.000000 ) ( 412.000000 -596.000000 -4322.000000 ) ( 412.000000 -596.000000 -4305.000000 ) ( ( 0.014330 0.000000 0.213520 ) ( 0.000000 -0.014706 63.557857 ) ) 19b/19fgrte3 0 0 0 ( 414.213933 -599.331441 -4305.000000 ) ( 414.213933 -599.331441 -4322.000000 ) ( 256.213933 -704.331441 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 414.213933 -599.331441 -4305.000000 ) ( 412.000000 -596.000000 -4305.000000 ) ( 412.000000 -596.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 414.213933 -599.331441 -4322.000000 ) ( 412.000000 -596.000000 -4322.000000 ) ( 254.000000 -701.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 256.213933 -704.331441 -4322.000000 ) ( 254.000000 -701.000000 -4322.000000 ) ( 254.000000 -701.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 256.213933 -704.331441 -4305.000000 ) ( 254.000000 -701.000000 -4305.000000 ) ( 412.000000 -596.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (160/110) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (254.000000, 280.000000, 280.000000) / (4322.000000, 4322.000000, 4305.000000) // --> Vector info: d1 = 0.520767, 0.895767, 0.895767. Determinants: -6.375000, 0.000000, 1389.071103, -442.000000 // --> Vector info: d2 = 0.019641, 0.019641, 0.269637. Determinants: 0.000000, 6.499901, -28101.252869, -442.000000 ( 280.000000 -490.000000 -4305.000000 ) ( 280.000000 -490.000000 -4322.000000 ) ( 254.000000 -490.000000 -4322.000000 ) ( ( 0.014423 0.000000 -3.142695 ) ( 0.000000 -0.014706 63.577495 ) ) 19b/00WPANL6 0 0 0 ( 254.000000 -486.000000 -4322.000000 ) ( 280.000000 -486.000000 -4322.000000 ) ( 280.000000 -486.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -486.000000 -4322.000000 ) ( 254.000000 -490.000000 -4322.000000 ) ( 280.000000 -490.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -486.000000 -4322.000000 ) ( 280.000000 -490.000000 -4322.000000 ) ( 280.000000 -490.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -486.000000 -4305.000000 ) ( 280.000000 -490.000000 -4305.000000 ) ( 254.000000 -490.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -486.000000 -4305.000000 ) ( 254.000000 -490.000000 -4305.000000 ) ( 254.000000 -490.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (161/111) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-701.000000, -596.000000, -571.000000) / (254.000000, 412.000000, 429.000000) // --> Vector info: d1 = 0.000000, 5.437146, 6.233992. Determinants: -33.470251, -52.259773, -10188.663418, -2165.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.330059. Determinants: -52.149667, 34.656448, -47524.654504, -2165.000000 ( 429.000000 -571.000000 -4322.000000 ) ( 412.000000 -596.000000 -4322.000000 ) ( 254.000000 -701.000000 -4322.000000 ) ( ( 0.015460 0.024138 4.706080 ) ( 0.024088 -0.016008 21.951342 ) ) 19b/dflt 0 0 0 ( 254.000000 -701.000000 -4326.000000 ) ( 412.000000 -596.000000 -4326.000000 ) ( 429.000000 -571.000000 -4326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -701.000000 -4326.000000 ) ( 254.000000 -701.000000 -4322.000000 ) ( 412.000000 -596.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.000000 -596.000000 -4326.000000 ) ( 412.000000 -596.000000 -4322.000000 ) ( 429.000000 -571.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -571.000000 -4326.000000 ) ( 429.000000 -571.000000 -4322.000000 ) ( 429.000000 -490.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -490.000000 -4326.000000 ) ( 429.000000 -490.000000 -4322.000000 ) ( 254.000000 -490.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -490.000000 -4326.000000 ) ( 254.000000 -490.000000 -4322.000000 ) ( 254.000000 -701.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (162/112) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (571.000000, 490.000000, 490.000000) / (4305.000000, 4305.000000, 4322.000000) // --> Vector info: d1 = 0.598160, 1.750000, 1.750000. Determinants: 19.581282, 0.000000, -12004.578153, -1377.000000 // --> Vector info: d2 = 0.750000, 0.750000, 0.874999. Determinants: 0.000000, -10.124846, 42554.709625, -1377.000000 ( 429.000000 -490.000000 -4322.000000 ) ( 429.000000 -490.000000 -4305.000000 ) ( 429.000000 -571.000000 -4305.000000 ) ( ( -0.014220 0.000000 8.717922 ) ( 0.000000 0.007353 -30.903929 ) ) 19b/19whall3 0 0 0 ( 433.000000 -571.000000 -4305.000000 ) ( 433.000000 -490.000000 -4305.000000 ) ( 433.000000 -490.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 433.000000 -571.000000 -4305.000000 ) ( 429.000000 -571.000000 -4305.000000 ) ( 429.000000 -490.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 433.000000 -490.000000 -4305.000000 ) ( 429.000000 -490.000000 -4305.000000 ) ( 429.000000 -490.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 433.000000 -490.000000 -4322.000000 ) ( 429.000000 -490.000000 -4322.000000 ) ( 429.000000 -571.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 433.000000 -571.000000 -4322.000000 ) ( 429.000000 -571.000000 -4322.000000 ) ( 429.000000 -571.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (165/113) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (275.000000, 280.000000, 280.000000) / (4305.000000, 4305.000000, 4043.000000) // --> Vector info: d1 = 0.820767, 0.895767, 0.895767. Determinants: -19.649951, 0.000000, 4328.531823, -1310.000000 // --> Vector info: d2 = 0.269637, 0.269637, 4.019632. Determinants: 0.000000, 18.749976, -81071.872033, -1310.000000 ( 280.000000 -490.000000 -4043.000000 ) ( 280.000000 -490.000000 -4305.000000 ) ( 275.000000 -490.000000 -4305.000000 ) ( ( 0.015000 0.000000 -3.304223 ) ( 0.000000 -0.014313 61.886925 ) ) 19b/00WPANL6 0 0 0 ( 275.000000 -486.000000 -4305.000000 ) ( 280.000000 -486.000000 -4305.000000 ) ( 280.000000 -486.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 275.000000 -486.000000 -4305.000000 ) ( 275.000000 -490.000000 -4305.000000 ) ( 280.000000 -490.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -486.000000 -4305.000000 ) ( 280.000000 -490.000000 -4305.000000 ) ( 280.000000 -490.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -486.000000 -4043.000000 ) ( 280.000000 -490.000000 -4043.000000 ) ( 275.000000 -490.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 275.000000 -486.000000 -4043.000000 ) ( 275.000000 -490.000000 -4043.000000 ) ( 275.000000 -490.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (166/114) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-571.000000, -490.000000, -490.000000) / (429.000000, 483.000000, 429.000000) // --> Vector info: d1 = 1.000000, 1.769192, 0.999693. Determinants: 0.016573, -62.329391, 22374.772500, -4374.000000 // --> Vector info: d2 = 0.598159, 1.750001, 1.749796. Determinants: -62.188357, -0.016608, -38118.776334, -4374.000000 ( 429.000000 -490.000000 -4305.000000 ) ( 483.000000 -490.000000 -4305.000000 ) ( 429.000000 -571.000000 -4305.000000 ) ( ( -0.000004 0.014250 -5.115403 ) ( 0.014218 0.000004 8.714855 ) ) 19b/00fgrte1 0 0 0 ( 429.000000 -571.000000 -4309.000000 ) ( 483.000000 -490.000000 -4309.000000 ) ( 429.000000 -490.000000 -4309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -571.000000 -4309.000000 ) ( 429.000000 -571.000000 -4305.000000 ) ( 483.000000 -490.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 483.000000 -490.000000 -4309.000000 ) ( 483.000000 -490.000000 -4305.000000 ) ( 429.000000 -490.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -490.000000 -4309.000000 ) ( 429.000000 -490.000000 -4305.000000 ) ( 429.000000 -571.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (168/115) # points: 4 { brushDef { // Surface normal: -0.553296, 0.832985, 0.000000 // RotY/Z : 0.000000 / 2.157113. Vector texS/T: (-0.832985, -0.553296, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (-13.425035, -13.425035, 151.043807) / (4043.000000, 4305.000000, 4305.000000) // --> Vector info: d1 = 0.023447, 0.023464, 2.381229. Determinants: -617.734483, -0.002824, -9292.041002, -43090.836613 // --> Vector info: d2 = 3.999990, 0.249999, 0.250001. Determinants: -0.000463, 616.756649, -2665910.043453, -43090.836613 ( 275.000000 -687.000000 -4305.000000 ) ( 412.000000 -596.000000 -4305.000000 ) ( 412.000000 -596.000000 -4043.000000 ) ( ( 0.014336 0.000000 0.215638 ) ( 0.000000 -0.014313 61.867215 ) ) 19b/19fgrte3 0 0 0 ( 414.213185 -599.331938 -4043.000000 ) ( 414.213185 -599.331938 -4305.000000 ) ( 277.213185 -690.331938 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 414.213185 -599.331938 -4043.000000 ) ( 412.000000 -596.000000 -4043.000000 ) ( 412.000000 -596.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 414.213185 -599.331938 -4305.000000 ) ( 412.000000 -596.000000 -4305.000000 ) ( 275.000000 -687.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 277.213185 -690.331938 -4305.000000 ) ( 275.000000 -687.000000 -4305.000000 ) ( 275.000000 -687.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 277.213185 -690.331938 -4043.000000 ) ( 275.000000 -687.000000 -4043.000000 ) ( 412.000000 -596.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (170/116) # points: 4 { brushDef { // Surface normal: -0.830842, 0.556508, 0.000000 // RotY/Z : 0.000000 / 2.551416. Vector texS/T: (-0.556508, -0.830842, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (138.319594, 265.900940, 265.900940) / (4305.000000, 4305.000000, 4043.000000) // --> Vector info: d1 = 0.643773, 1.552051, 1.552044. Determinants: -237.968709, -0.000852, 11400.443557, -33426.312809 // --> Vector info: d2 = 0.992196, 0.992199, 2.867197. Determinants: -0.000796, 239.214728, -1062984.749986, -33426.312809 ( 412.000000 -596.000000 -4043.000000 ) ( 412.000000 -596.000000 -4305.000000 ) ( 483.000000 -490.000000 -4305.000000 ) ( ( 0.007119 0.000000 -0.341062 ) ( 0.000000 -0.007156 31.800838 ) ) 19b/19wlite1 0 0 0 ( 486.323370 -492.226031 -4305.000000 ) ( 415.323370 -598.226031 -4305.000000 ) ( 415.323370 -598.226031 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.323370 -492.226031 -4305.000000 ) ( 483.000000 -490.000000 -4305.000000 ) ( 412.000000 -596.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.323370 -598.226031 -4305.000000 ) ( 412.000000 -596.000000 -4305.000000 ) ( 412.000000 -596.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.323370 -598.226031 -4043.000000 ) ( 412.000000 -596.000000 -4043.000000 ) ( 483.000000 -490.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.323370 -492.226031 -4043.000000 ) ( 483.000000 -490.000000 -4043.000000 ) ( 483.000000 -490.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (172/117) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-490.000000, -490.000000, -687.000000) / (4078.000000, 4060.000000, 4060.000000) // --> Vector info: d1 = 1.000000, 1.000000, 3.820315. Determinants: 50.765679, 0.000000, 21329.183015, -3546.000000 // --> Vector info: d2 = 0.999999, 0.875000, 0.875001. Determinants: 0.000018, -24.624825, 96874.046840, -3546.000000 ( 275.000000 -687.000000 -4060.000000 ) ( 275.000000 -490.000000 -4060.000000 ) ( 275.000000 -490.000000 -4078.000000 ) ( ( -0.014316 0.000000 -6.014998 ) ( 0.000000 0.006944 -27.319246 ) ) 19b/19whall3 0 0 0 ( 271.000000 -490.000000 -4078.000000 ) ( 271.000000 -490.000000 -4060.000000 ) ( 271.000000 -687.000000 -4060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.000000 -490.000000 -4078.000000 ) ( 275.000000 -490.000000 -4078.000000 ) ( 275.000000 -490.000000 -4060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.000000 -490.000000 -4060.000000 ) ( 275.000000 -490.000000 -4060.000000 ) ( 275.000000 -687.000000 -4060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.000000 -687.000000 -4060.000000 ) ( 275.000000 -687.000000 -4060.000000 ) ( 275.000000 -687.000000 -4078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.000000 -687.000000 -4078.000000 ) ( 275.000000 -687.000000 -4078.000000 ) ( 275.000000 -490.000000 -4078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (174/118) # points: 4 { brushDef { // Surface normal: -0.202092, 0.979367, 0.000000 // RotY/Z : 0.000000 / 1.774289. Vector texS/T: (-0.979367, -0.202092, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (17.535326, 146.189903, 146.189903) / (4305.000000, 4305.000000, 4043.000000) // --> Vector info: d1 = 0.619159, 1.536790, 1.536778. Determinants: -240.419361, -0.001471, -16648.125937, -33707.498988 // --> Vector info: d2 = 0.125004, 0.125010, 2.000007. Determinants: -0.001529, 241.227028, -1042695.897780, -33707.498988 ( 9.000000 -767.000000 -4043.000000 ) ( 9.000000 -767.000000 -4305.000000 ) ( 135.000000 -741.000000 -4305.000000 ) ( ( 0.007133 0.000000 0.493900 ) ( 0.000000 -0.007156 30.933648 ) ) 19b/19wlite1 0 0 0 ( 135.808366 -744.917467 -4305.000000 ) ( 9.808366 -770.917467 -4305.000000 ) ( 9.808366 -770.917467 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.808366 -744.917467 -4305.000000 ) ( 135.000000 -741.000000 -4305.000000 ) ( 9.000000 -767.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.808366 -770.917467 -4305.000000 ) ( 9.000000 -767.000000 -4305.000000 ) ( 9.000000 -767.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.808366 -770.917467 -4043.000000 ) ( 9.000000 -767.000000 -4043.000000 ) ( 135.000000 -741.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.808366 -744.917467 -4043.000000 ) ( 135.000000 -741.000000 -4043.000000 ) ( 135.000000 -741.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (176/119) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-490.000000, -753.000000, -767.000000) / (-79.000000, -79.000000, -9.000000) // --> Vector info: d1 = 1.000000, 4.751366, 4.950274. Determinants: 262.595580, 0.206098, 110278.111415, -18410.000000 // --> Vector info: d2 = 0.000001, 0.000000, 1.000000. Determinants: -0.000087, -263.000009, -20777.067196, -18410.000000 ( 9.000000 -767.000000 -4043.000000 ) ( 79.000000 -753.000000 -4043.000000 ) ( 79.000000 -490.000000 -4043.000000 ) ( ( -0.014264 -0.000011 -5.990120 ) ( 0.000000 0.014286 1.128575 ) ) 19b/00fgrte1 0 0 0 ( 79.000000 -490.000000 -4039.000000 ) ( 79.000000 -753.000000 -4039.000000 ) ( 9.000000 -767.000000 -4039.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -490.000000 -4039.000000 ) ( 79.000000 -490.000000 -4043.000000 ) ( 79.000000 -753.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -753.000000 -4039.000000 ) ( 79.000000 -753.000000 -4043.000000 ) ( 9.000000 -767.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -767.000000 -4039.000000 ) ( 9.000000 -767.000000 -4043.000000 ) ( 9.000000 -490.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -490.000000 -4039.000000 ) ( 9.000000 -490.000000 -4043.000000 ) ( 79.000000 -490.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (178/120) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-767.000000, -767.000000, -490.000000) / (4043.000000, 4305.000000, 4305.000000) // --> Vector info: d1 = 0.649853, 0.649853, 2.624990. Determinants: -517.485955, 0.000000, -444074.141275, -72574.000000 // --> Vector info: d2 = 2.734332, 0.859334, 0.859334. Determinants: 0.000000, 519.374340, -2298271.873267, -72574.000000 ( 9.000000 -490.000000 -4305.000000 ) ( 9.000000 -767.000000 -4305.000000 ) ( 9.000000 -767.000000 -4043.000000 ) ( ( 0.007130 0.000000 6.118915 ) ( 0.000000 -0.007156 31.667979 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 -767.000000 -4043.000000 ) ( 5.000000 -767.000000 -4305.000000 ) ( 5.000000 -490.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -767.000000 -4043.000000 ) ( 9.000000 -767.000000 -4043.000000 ) ( 9.000000 -767.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -767.000000 -4305.000000 ) ( 9.000000 -767.000000 -4305.000000 ) ( 9.000000 -490.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -490.000000 -4305.000000 ) ( 9.000000 -490.000000 -4305.000000 ) ( 9.000000 -490.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -490.000000 -4043.000000 ) ( 9.000000 -490.000000 -4043.000000 ) ( 9.000000 -767.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (179/121) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (9.000000, 135.000000, 135.000000) / (4305.000000, 4305.000000, 4043.000000) // --> Vector info: d1 = 0.020767, 1.820767, 1.820767. Determinants: -471.599988, 0.000000, 3558.848454, -33012.000000 // --> Vector info: d2 = 0.269637, 0.269637, 4.019632. Determinants: 0.000000, 472.499400, -2043011.175237, -33012.000000 ( 135.000000 -490.000000 -4043.000000 ) ( 135.000000 -490.000000 -4305.000000 ) ( 9.000000 -490.000000 -4305.000000 ) ( ( 0.014286 0.000000 -0.107805 ) ( 0.000000 -0.014313 61.886925 ) ) 19b/00WPANL6 0 0 0 ( 9.000000 -486.000000 -4305.000000 ) ( 135.000000 -486.000000 -4305.000000 ) ( 135.000000 -486.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -486.000000 -4305.000000 ) ( 9.000000 -490.000000 -4305.000000 ) ( 135.000000 -490.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 -486.000000 -4305.000000 ) ( 135.000000 -490.000000 -4305.000000 ) ( 135.000000 -490.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 -486.000000 -4043.000000 ) ( 135.000000 -490.000000 -4043.000000 ) ( 9.000000 -490.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -486.000000 -4043.000000 ) ( 9.000000 -490.000000 -4043.000000 ) ( 9.000000 -490.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (181/122) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (741.000000, 741.000000, 490.000000) / (4253.000000, 4235.000000, 4235.000000) // --> Vector info: d1 = 0.000000, 0.000000, 3.592236. Determinants: 64.660240, 0.000000, -47913.237933, -4518.000000 // --> Vector info: d2 = 0.984375, 0.859375, 0.859376. Determinants: 0.000017, -31.375000, 128990.456037, -4518.000000 ( 135.000000 -490.000000 -4235.000000 ) ( 135.000000 -741.000000 -4235.000000 ) ( 135.000000 -741.000000 -4253.000000 ) ( ( -0.014312 0.000000 10.604966 ) ( 0.000000 0.006944 -28.550344 ) ) 19b/19whall3 0 0 0 ( 139.000000 -741.000000 -4253.000000 ) ( 139.000000 -741.000000 -4235.000000 ) ( 139.000000 -490.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 139.000000 -741.000000 -4253.000000 ) ( 135.000000 -741.000000 -4253.000000 ) ( 135.000000 -741.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 139.000000 -741.000000 -4235.000000 ) ( 135.000000 -741.000000 -4235.000000 ) ( 135.000000 -490.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 139.000000 -490.000000 -4235.000000 ) ( 135.000000 -490.000000 -4235.000000 ) ( 135.000000 -490.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 139.000000 -490.000000 -4253.000000 ) ( 135.000000 -490.000000 -4253.000000 ) ( 135.000000 -741.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (184/123) # points: 4 { brushDef { // Surface normal: -0.561501, 0.827476, 0.000000 // RotY/Z : 0.000000 / 2.166995. Vector texS/T: (-0.827476, -0.561501, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (225.871334, 225.871334, 158.195636) / (4130.000000, 4043.000000, 4043.000000) // --> Vector info: d1 = 1.168165, 1.168163, 0.209391. Determinants: -83.413221, -0.000129, 11963.281961, -5887.785662 // --> Vector info: d2 = 0.753501, 1.999987, 1.999986. Determinants: -0.000105, 84.356790, -352829.973050, -5887.785662 ( 275.000000 -687.000000 -4043.000000 ) ( 219.000000 -725.000000 -4043.000000 ) ( 219.000000 -725.000000 -4130.000000 ) ( ( 0.014167 0.000000 -2.031881 ) ( 0.000000 -0.014327 59.925750 ) ) 19b/19fgrte3 0 0 0 ( 221.246006 -728.309903 -4130.000000 ) ( 221.246006 -728.309903 -4043.000000 ) ( 277.246006 -690.309903 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.246006 -728.309903 -4130.000000 ) ( 219.000000 -725.000000 -4130.000000 ) ( 219.000000 -725.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.246006 -728.309903 -4043.000000 ) ( 219.000000 -725.000000 -4043.000000 ) ( 275.000000 -687.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 277.246006 -690.309903 -4043.000000 ) ( 275.000000 -687.000000 -4043.000000 ) ( 275.000000 -687.000000 -4060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 277.246006 -690.309903 -4060.000000 ) ( 275.000000 -687.000000 -4060.000000 ) ( 219.000000 -725.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (186/124) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (275.000000, 275.000000, 135.000000) / (4060.000000, 4043.000000, 4043.000000) // --> Vector info: d1 = 2.999998, 3.249994, 3.249994. Determinants: 0.000000, 34.999466, -149237.828438, -2380.000000 // --> Vector info: d2 = 0.969635, 0.969635, 2.969635. Determinants: 34.000000, 0.000000, -11657.731337, -2380.000000 ( 135.000000 -490.000000 -4043.000000 ) ( 275.000000 -490.000000 -4043.000000 ) ( 275.000000 -490.000000 -4060.000000 ) ( ( 0.000000 -0.014706 62.704970 ) ( -0.014286 0.000000 4.898206 ) ) 19b/00WPANL6 0 0 0 ( 275.000000 -486.000000 -4060.000000 ) ( 275.000000 -486.000000 -4043.000000 ) ( 135.000000 -486.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 275.000000 -486.000000 -4060.000000 ) ( 275.000000 -490.000000 -4060.000000 ) ( 275.000000 -490.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 275.000000 -486.000000 -4043.000000 ) ( 275.000000 -490.000000 -4043.000000 ) ( 135.000000 -490.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 -486.000000 -4043.000000 ) ( 135.000000 -490.000000 -4043.000000 ) ( 135.000000 -490.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 -486.000000 -4235.000000 ) ( 135.000000 -490.000000 -4235.000000 ) ( 275.000000 -490.000000 -4060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (188/125) # points: 4 { brushDef { // Surface normal: -0.187112, 0.982339, 0.000000 // RotY/Z : 0.000000 / 1.759018. Vector texS/T: (-0.982339, -0.187112, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (-79.475868, -79.475868, 6.034365) / (4043.000000, 4130.000000, 4235.000000) // --> Vector info: d1 = 0.005957, 0.005961, 0.619155. Determinants: -53.347334, -0.000408, -4282.489233, -7439.390298 // --> Vector info: d2 = 1.999997, 1.376754, 0.625003. Determinants: -0.038198, 53.293642, -230347.986539, -7439.390298 ( 135.000000 -741.000000 -4235.000000 ) ( 219.000000 -725.000000 -4130.000000 ) ( 219.000000 -725.000000 -4043.000000 ) ( ( 0.007171 0.000000 0.575651 ) ( 0.000005 -0.007164 30.963288 ) ) 19b/19wlite1 0 0 0 ( 219.748448 -728.929354 -4043.000000 ) ( 219.748448 -728.929354 -4130.000000 ) ( 135.748448 -744.929354 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.748448 -728.929354 -4043.000000 ) ( 219.000000 -725.000000 -4043.000000 ) ( 219.000000 -725.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.748448 -728.929354 -4130.000000 ) ( 219.000000 -725.000000 -4130.000000 ) ( 135.000000 -741.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.748448 -744.929354 -4235.000000 ) ( 135.000000 -741.000000 -4235.000000 ) ( 135.000000 -741.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.748448 -744.929354 -4043.000000 ) ( 135.000000 -741.000000 -4043.000000 ) ( 219.000000 -725.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (189/126) # points: 5 { brushDef { // Surface normal: -0.780869, 0.000000, 0.624695 // RotY/Z : -0.674741 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.624695, 0.000000, -0.780869) // Texture width/height [19cpanl1]: 64.000000/64.000000 // --> Vector A/B: (725.000000, 687.000000, 490.000000) / (3088.179968, 2998.536228, 2998.536228) // --> Vector info: d1 = 0.670460, 1.203125, 4.023440. Determinants: 252.823604, -2.237042, -188228.934484, -17659.816647 // --> Vector info: d2 = 1.276131, 0.000003, 0.000003. Determinants: 0.000000, -251.397278, 753823.798376, -17659.816647 ( 275.000000 -490.000000 -4060.000000 ) ( 275.000000 -687.000000 -4060.000000 ) ( 219.000000 -725.000000 -4130.000000 ) ( ( -0.014316 0.000127 10.658601 ) ( 0.000000 0.014236 -42.685822 ) ) 19b/19cpanl1 0 0 0 ( 222.123475 -725.000000 -4132.498780 ) ( 278.123475 -687.000000 -4062.498780 ) ( 278.123475 -490.000000 -4062.498780 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 222.123475 -725.000000 -4132.498780 ) ( 219.000000 -725.000000 -4130.000000 ) ( 275.000000 -687.000000 -4060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 278.123475 -687.000000 -4062.498780 ) ( 275.000000 -687.000000 -4060.000000 ) ( 275.000000 -490.000000 -4060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 278.123475 -490.000000 -4062.498780 ) ( 275.000000 -490.000000 -4060.000000 ) ( 135.000000 -490.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 138.123475 -490.000000 -4237.498780 ) ( 135.000000 -490.000000 -4235.000000 ) ( 135.000000 -741.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 138.123475 -741.000000 -4237.498780 ) ( 135.000000 -741.000000 -4235.000000 ) ( 219.000000 -725.000000 -4130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (190/127) # points: 4 { brushDef { // Surface normal: -0.187112, 0.982339, 0.000000 // RotY/Z : 0.000000 / 1.759018. Vector texS/T: (-0.982339, -0.187112, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (-79.475868, -79.475868, 6.034365) / (4147.000000, 4305.000000, 4305.000000) // --> Vector info: d1 = 0.005963, 0.005971, 0.619159. Determinants: -96.883671, -0.000652, -7777.778138, -13510.616862 // --> Vector info: d2 = 1.251759, 0.125002, 0.125004. Determinants: -0.000316, 96.349226, -416472.295437, -13510.616862 ( 135.000000 -741.000000 -4305.000000 ) ( 219.000000 -725.000000 -4305.000000 ) ( 219.000000 -725.000000 -4147.000000 ) ( ( 0.007171 0.000000 0.575679 ) ( 0.000000 -0.007131 30.825557 ) ) 19b/19wlite1 0 0 0 ( 219.748448 -728.929354 -4147.000000 ) ( 219.748448 -728.929354 -4305.000000 ) ( 135.748448 -744.929354 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.748448 -728.929354 -4147.000000 ) ( 219.000000 -725.000000 -4147.000000 ) ( 219.000000 -725.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.748448 -728.929354 -4305.000000 ) ( 219.000000 -725.000000 -4305.000000 ) ( 135.000000 -741.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.748448 -744.929354 -4305.000000 ) ( 135.000000 -741.000000 -4305.000000 ) ( 135.000000 -741.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.748448 -744.929354 -4253.000000 ) ( 135.000000 -741.000000 -4253.000000 ) ( 219.000000 -725.000000 -4147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (192/128) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (135.000000, 275.000000, 275.000000) / (4305.000000, 4305.000000, 4078.000000) // --> Vector info: d1 = 0.820767, 2.820767, 2.820767. Determinants: -454.000000, 0.000000, 35206.027223, -31780.000000 // --> Vector info: d2 = 0.269637, 0.269637, 3.519640. Determinants: 0.000000, 455.000400, -1967345.790681, -31780.000000 ( 275.000000 -490.000000 -4078.000000 ) ( 275.000000 -490.000000 -4305.000000 ) ( 135.000000 -490.000000 -4305.000000 ) ( ( 0.014286 0.000000 -1.107805 ) ( 0.000000 -0.014317 61.905154 ) ) 19b/00WPANL6 0 0 0 ( 135.000000 -486.000000 -4305.000000 ) ( 275.000000 -486.000000 -4305.000000 ) ( 275.000000 -486.000000 -4078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 -486.000000 -4305.000000 ) ( 135.000000 -490.000000 -4305.000000 ) ( 275.000000 -490.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 275.000000 -486.000000 -4305.000000 ) ( 275.000000 -490.000000 -4305.000000 ) ( 275.000000 -490.000000 -4078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 275.000000 -486.000000 -4078.000000 ) ( 275.000000 -490.000000 -4078.000000 ) ( 135.000000 -490.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 -486.000000 -4253.000000 ) ( 135.000000 -490.000000 -4253.000000 ) ( 135.000000 -490.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (194/129) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (-732.000000, -725.000000, -701.000000) / (184.000000, 219.000000, 254.000000) // --> Vector info: d1 = 0.047004, 0.147021, 0.479232. Determinants: -8.126811, -0.074922, -5963.007547, -595.000000 // --> Vector info: d2 = 1.999990, 1.497180, 0.999991. Determinants: -0.196726, 8.587113, -2914.026034, -595.000000 ( 254.000000 -701.000000 -4305.000000 ) ( 219.000000 -725.000000 -4305.000000 ) ( 184.000000 -732.000000 -4305.000000 ) ( ( 0.013659 0.000126 10.021861 ) ( 0.000331 -0.014432 4.897523 ) ) 19b/19fgrte3 0 0 0 ( 184.000000 -732.000000 -4309.000000 ) ( 219.000000 -725.000000 -4309.000000 ) ( 254.000000 -701.000000 -4309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -732.000000 -4309.000000 ) ( 184.000000 -732.000000 -4305.000000 ) ( 219.000000 -725.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -725.000000 -4309.000000 ) ( 219.000000 -725.000000 -4305.000000 ) ( 254.000000 -701.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -701.000000 -4309.000000 ) ( 254.000000 -701.000000 -4305.000000 ) ( 254.000000 -490.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -490.000000 -4309.000000 ) ( 254.000000 -490.000000 -4305.000000 ) ( 184.000000 -490.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -490.000000 -4309.000000 ) ( 184.000000 -490.000000 -4305.000000 ) ( 184.000000 -732.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (196/130) # points: 4 { brushDef { // Surface normal: -0.561501, 0.827476, 0.000000 // RotY/Z : 0.000000 / 2.166995. Vector texS/T: (-0.827476, -0.561501, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (158.195636, 225.871334, 225.871334) / (4305.000000, 4305.000000, 4270.000000) // --> Vector info: d1 = 0.209387, 1.168159, 1.168159. Determinants: -33.557043, 0.000000, 4812.613784, -2368.649404 // --> Vector info: d2 = 0.249991, 0.249991, 0.749993. Determinants: 0.000000, 33.837978, -146264.634914, -2368.649404 ( 219.000000 -725.000000 -4270.000000 ) ( 219.000000 -725.000000 -4305.000000 ) ( 275.000000 -687.000000 -4305.000000 ) ( ( 0.014167 0.000000 -2.031797 ) ( 0.000000 -0.014286 61.750226 ) ) 19b/19fgrte3 0 0 0 ( 277.246006 -690.309903 -4305.000000 ) ( 221.246006 -728.309903 -4305.000000 ) ( 221.246006 -728.309903 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 277.246006 -690.309903 -4305.000000 ) ( 275.000000 -687.000000 -4305.000000 ) ( 219.000000 -725.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.246006 -728.309903 -4305.000000 ) ( 219.000000 -725.000000 -4305.000000 ) ( 219.000000 -725.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.246006 -728.309903 -4270.000000 ) ( 219.000000 -725.000000 -4270.000000 ) ( 275.000000 -687.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 277.246006 -690.309903 -4270.000000 ) ( 275.000000 -687.000000 -4270.000000 ) ( 275.000000 -687.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (198/131) # points: 5 { brushDef { // Surface normal: 0.780869, 0.000000, -0.624695 // RotY/Z : 0.674741 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.624695, 0.000000, -0.780869) // Texture width/height [19cpanl1]: 64.000000/64.000000 // --> Vector A/B: (-741.000000, -490.000000, -490.000000) / (3236.701215, 3236.701215, 3012.591867) // --> Vector info: d1 = 0.390625, 3.982861, 3.982861. Determinants: -805.053518, 0.000000, -618517.891551, -56251.446426 // --> Vector info: d2 = 0.999999, 0.999999, 4.201561. Determinants: 0.000000, 803.592086, -2657238.862860, -56251.446426 ( 275.000000 -490.000000 -4078.000000 ) ( 135.000000 -490.000000 -4253.000000 ) ( 135.000000 -741.000000 -4253.000000 ) ( ( 0.014312 0.000000 10.995591 ) ( 0.000000 -0.014286 47.238587 ) ) 19b/19cpanl1 0 0 0 ( 131.876525 -741.000000 -4250.501220 ) ( 131.876525 -490.000000 -4250.501220 ) ( 271.876525 -490.000000 -4075.501220 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 131.876525 -741.000000 -4250.501220 ) ( 135.000000 -741.000000 -4253.000000 ) ( 135.000000 -490.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 131.876525 -490.000000 -4250.501220 ) ( 135.000000 -490.000000 -4253.000000 ) ( 275.000000 -490.000000 -4078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.876525 -490.000000 -4075.501220 ) ( 275.000000 -490.000000 -4078.000000 ) ( 275.000000 -687.000000 -4078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.876525 -687.000000 -4075.501220 ) ( 275.000000 -687.000000 -4078.000000 ) ( 219.000000 -725.000000 -4147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 215.876525 -725.000000 -4144.501220 ) ( 219.000000 -725.000000 -4147.000000 ) ( 135.000000 -741.000000 -4253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (199/132) # points: 4 { brushDef { // Surface normal: -0.561501, 0.827476, 0.000000 // RotY/Z : 0.000000 / 2.166995. Vector texS/T: (-0.827476, -0.561501, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (225.871334, 225.871334, 158.195636) / (4235.000000, 4147.000000, 4078.000000) // --> Vector info: d1 = 1.168159, 1.168163, 0.209393. Determinants: -84.372089, 0.000258, 12099.214926, -5955.461359 // --> Vector info: d2 = 0.249991, 1.503505, 2.499994. Determinants: 1.198634, 84.832413, -361024.817579, -5955.461359 ( 275.000000 -687.000000 -4078.000000 ) ( 219.000000 -725.000000 -4147.000000 ) ( 219.000000 -725.000000 -4235.000000 ) ( ( 0.014167 0.000000 -2.031617 ) ( -0.000201 -0.014244 60.620798 ) ) 19b/19fgrte3 0 0 0 ( 221.246006 -728.309903 -4235.000000 ) ( 221.246006 -728.309903 -4147.000000 ) ( 277.246006 -690.309903 -4078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.246006 -728.309903 -4235.000000 ) ( 219.000000 -725.000000 -4235.000000 ) ( 219.000000 -725.000000 -4147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.246006 -728.309903 -4147.000000 ) ( 219.000000 -725.000000 -4147.000000 ) ( 275.000000 -687.000000 -4078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 277.246006 -690.309903 -4078.000000 ) ( 275.000000 -687.000000 -4078.000000 ) ( 275.000000 -687.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 277.246006 -690.309903 -4235.000000 ) ( 275.000000 -687.000000 -4235.000000 ) ( 219.000000 -725.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (201/133) # points: 4 { brushDef { // Surface normal: -0.567733, 0.823213, 0.000000 // RotY/Z : 0.000000 / 2.174546. Vector texS/T: (-0.823213, -0.567733, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (198.876854, 163.649025, 163.649025) / (4235.000000, 4235.000000, 4270.000000) // --> Vector info: d1 = 0.709389, 0.209389, 0.209387. Determinants: -17.500000, 0.000067, 2605.402661, -1232.974047 // --> Vector info: d2 = 1.249990, 1.249989, 0.749993. Determinants: -0.000046, 17.613760, -76135.468400, -1232.974047 ( 275.000000 -687.000000 -4270.000000 ) ( 275.000000 -687.000000 -4235.000000 ) ( 246.000000 -707.000000 -4235.000000 ) ( ( 0.014193 0.000000 -2.113104 ) ( 0.000000 -0.014286 61.749449 ) ) 19b/19fgrte3 0 0 0 ( 248.270932 -710.292851 -4235.000000 ) ( 277.270932 -690.292851 -4235.000000 ) ( 277.270932 -690.292851 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.270932 -710.292851 -4235.000000 ) ( 246.000000 -707.000000 -4235.000000 ) ( 275.000000 -687.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 277.270932 -690.292851 -4235.000000 ) ( 275.000000 -687.000000 -4235.000000 ) ( 275.000000 -687.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 277.270932 -690.292851 -4270.000000 ) ( 275.000000 -687.000000 -4270.000000 ) ( 246.000000 -707.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.270932 -710.292851 -4270.000000 ) ( 246.000000 -707.000000 -4270.000000 ) ( 246.000000 -707.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (202/134) # points: 5 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-411.000000, -79.000000, -79.000000) / (4025.000000, 4025.000000, 3622.000000) // --> Vector info: d1 = 1.000000, 5.750000, 5.750000. Determinants: -1914.250025, 0.000000, -920552.751990, -133796.000000 // --> Vector info: d2 = 1.000003, 0.999999, 6.750050. Determinants: 0.001536, 1909.016782, -7817588.296886, -133796.000000 ( 79.000000 140.000000 -3622.000000 ) ( 79.000000 140.000000 -4025.000000 ) ( 411.000000 140.000000 -4025.000000 ) ( ( 0.014307 0.000000 6.880271 ) ( 0.000000 -0.014268 58.429163 ) ) 19b/00WPANL6 0 0 0 ( 411.000000 136.000000 -4025.000000 ) ( 79.000000 136.000000 -4025.000000 ) ( 79.000000 136.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 136.000000 -4025.000000 ) ( 411.000000 140.000000 -4025.000000 ) ( 79.000000 140.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 136.000000 -4025.000000 ) ( 79.000000 140.000000 -4025.000000 ) ( 79.000000 140.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 136.000000 -3622.000000 ) ( 79.000000 140.000000 -3622.000000 ) ( 474.000000 140.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 474.000000 136.000000 -3622.000000 ) ( 474.000000 140.000000 -3622.000000 ) ( 474.000000 140.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 474.000000 136.000000 -3941.000000 ) ( 474.000000 140.000000 -3941.000000 ) ( 411.000000 140.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (204/135) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-9.000000, -9.000000, -79.000000) / (3920.000000, 3622.000000, 3622.000000) // --> Vector info: d1 = 1.750000, 1.749994, 0.749994. Determinants: -298.000000, -0.000400, -39185.430775, -20860.000000 // --> Vector info: d2 = 0.500005, 4.750050, 4.750048. Determinants: -0.000428, 297.503146, -1176642.431835, -20860.000000 ( 79.000000 140.000000 -3622.000000 ) ( 9.000000 140.000000 -3622.000000 ) ( 9.000000 140.000000 -3920.000000 ) ( ( 0.014286 0.000000 1.878496 ) ( 0.000000 -0.014262 56.406636 ) ) 19b/00WPANL6 0 0 0 ( 9.000000 136.000000 -3920.000000 ) ( 9.000000 136.000000 -3622.000000 ) ( 79.000000 136.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 136.000000 -3920.000000 ) ( 9.000000 140.000000 -3920.000000 ) ( 9.000000 140.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 136.000000 -3622.000000 ) ( 9.000000 140.000000 -3622.000000 ) ( 79.000000 140.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 136.000000 -3622.000000 ) ( 79.000000 140.000000 -3622.000000 ) ( 79.000000 140.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 136.000000 -3920.000000 ) ( 79.000000 140.000000 -3920.000000 ) ( 9.000000 140.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (206/136) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (386.000000, 400.000000, 140.000000) / (79.000000, 9.000000, 9.000000) // --> Vector info: d1 = 0.473119, 0.274592, 3.984483. Determinants: 259.692426, 0.321315, -108877.430859, -18200.000000 // --> Vector info: d2 = 1.000000, 0.000000, 0.001364. Determinants: 0.095459, -259.980766, 2301.639794, -18200.000000 ( 9.000000 140.000000 -4025.000000 ) ( 9.000000 400.000000 -4025.000000 ) ( 79.000000 386.000000 -4025.000000 ) ( ( -0.014269 -0.000018 5.982276 ) ( -0.000005 0.014285 -0.126464 ) ) 19b/00fgrte1 0 0 0 ( 79.000000 386.000000 -4029.000000 ) ( 9.000000 400.000000 -4029.000000 ) ( 9.000000 140.000000 -4029.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 386.000000 -4029.000000 ) ( 79.000000 386.000000 -4025.000000 ) ( 9.000000 400.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 400.000000 -4029.000000 ) ( 9.000000 400.000000 -4025.000000 ) ( 9.000000 140.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 140.000000 -4029.000000 ) ( 9.000000 140.000000 -4025.000000 ) ( 79.000000 140.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 140.000000 -4029.000000 ) ( 79.000000 140.000000 -4025.000000 ) ( 79.000000 386.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (207/137) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (400.000000, 357.000000, 228.000000) / (-9.000000, -222.000000, -415.000000) // --> Vector info: d1 = 6.652315, 3.599775, 0.842180. Determinants: 1.772534, -275.201090, -130763.923050, -19178.000000 // --> Vector info: d2 = 3.710165, 3.102980, 1.260410. Determinants: -275.280739, 0.903662, 38966.883756, -19178.000000 ( 415.000000 228.000000 -3622.000000 ) ( 222.000000 357.000000 -3622.000000 ) ( 9.000000 400.000000 -3622.000000 ) ( ( -0.000092 0.014350 6.818434 ) ( 0.014354 -0.000047 -2.031853 ) ) 19b/00fgrte1 0 0 0 ( 9.000000 400.000000 -3618.000000 ) ( 222.000000 357.000000 -3618.000000 ) ( 415.000000 228.000000 -3618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 400.000000 -3618.000000 ) ( 9.000000 400.000000 -3622.000000 ) ( 222.000000 357.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 222.000000 357.000000 -3618.000000 ) ( 222.000000 357.000000 -3622.000000 ) ( 415.000000 228.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 228.000000 -3618.000000 ) ( 415.000000 228.000000 -3622.000000 ) ( 474.000000 140.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 474.000000 140.000000 -3618.000000 ) ( 474.000000 140.000000 -3622.000000 ) ( 9.000000 140.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 140.000000 -3618.000000 ) ( 9.000000 140.000000 -3622.000000 ) ( 9.000000 400.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (208/138) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (400.000000, 140.000000, 140.000000) / (3622.000000, 3622.000000, 4025.000000) // --> Vector info: d1 = 1.980078, 0.124996, 0.125004. Determinants: -747.598238, -0.002086, 91574.229916, -104780.000000 // --> Vector info: d2 = 3.874997, 3.874997, 0.999966. Determinants: -0.000192, 747.507934, -3113495.860747, -104780.000000 ( 9.000000 140.000000 -4025.000000 ) ( 9.000000 140.000000 -3622.000000 ) ( 9.000000 400.000000 -3622.000000 ) ( ( 0.007135 0.000000 -0.873967 ) ( 0.000000 -0.007134 29.714601 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 400.000000 -3622.000000 ) ( 5.000000 140.000000 -3622.000000 ) ( 5.000000 140.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 400.000000 -3622.000000 ) ( 9.000000 400.000000 -3622.000000 ) ( 9.000000 140.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 140.000000 -3622.000000 ) ( 9.000000 140.000000 -3622.000000 ) ( 9.000000 140.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 140.000000 -4025.000000 ) ( 9.000000 140.000000 -4025.000000 ) ( 9.000000 400.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 400.000000 -4025.000000 ) ( 9.000000 400.000000 -4025.000000 ) ( 9.000000 400.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (209/139) # points: 4 { brushDef { // Surface normal: -0.197886, -0.980225, 0.000000 // RotY/Z : 0.000000 / -1.769997. Vector texS/T: (0.980225, -0.197886, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (146.964732, -70.332300, -70.332300) / (3622.000000, 3622.000000, 3920.000000) // --> Vector info: d1 = 0.249910, 3.362252, 3.362241. Determinants: 927.477879, 0.002383, -152497.994927, -64754.515456 // --> Vector info: d2 = 0.750036, 0.750045, 5.000089. Determinants: 0.002431, -923.522075, 3296428.353207, -64754.515456 ( 9.000000 400.000000 -3920.000000 ) ( 9.000000 400.000000 -3622.000000 ) ( 222.000000 357.000000 -3622.000000 ) ( ( -0.014323 0.000000 2.355017 ) ( 0.000000 0.014262 -50.906540 ) ) 19b/19fgrte3 0 0 0 ( 222.791543 360.920900 -3622.000000 ) ( 9.791543 403.920900 -3622.000000 ) ( 9.791543 403.920900 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 222.791543 360.920900 -3622.000000 ) ( 222.000000 357.000000 -3622.000000 ) ( 9.000000 400.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.791543 403.920900 -3622.000000 ) ( 9.000000 400.000000 -3622.000000 ) ( 9.000000 400.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.791543 403.920900 -3920.000000 ) ( 9.000000 400.000000 -3920.000000 ) ( 222.000000 357.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 222.791543 360.920900 -3920.000000 ) ( 222.000000 357.000000 -3920.000000 ) ( 222.000000 357.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (210/140) # points: 4 { brushDef { // Surface normal: -0.555694, -0.831387, 0.000000 // RotY/Z : 0.000000 / -2.159994. Vector texS/T: (0.831387, -0.555694, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (218.327389, -13.814808, -13.814808) / (3622.000000, 3622.000000, 3640.000000) // --> Vector info: d1 = 0.185837, 3.502370, 3.502369. Determinants: 59.697595, 0.000109, -13810.544413, -4178.559560 // --> Vector info: d2 = 0.750030, 0.750039, 1.000001. Determinants: 0.000156, -58.026917, 207039.413232, -4178.559560 ( 222.000000 357.000000 -3640.000000 ) ( 222.000000 357.000000 -3622.000000 ) ( 415.000000 228.000000 -3622.000000 ) ( ( -0.014287 0.000000 3.305097 ) ( 0.000000 0.013887 -49.548034 ) ) 19b/19fgrte3 0 0 0 ( 417.222776 231.325548 -3622.000000 ) ( 224.222776 360.325548 -3622.000000 ) ( 224.222776 360.325548 -3640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.222776 231.325548 -3622.000000 ) ( 415.000000 228.000000 -3622.000000 ) ( 222.000000 357.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 224.222776 360.325548 -3622.000000 ) ( 222.000000 357.000000 -3622.000000 ) ( 222.000000 357.000000 -3640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 224.222776 360.325548 -3640.000000 ) ( 222.000000 357.000000 -3640.000000 ) ( 415.000000 228.000000 -3640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.222776 231.325548 -3640.000000 ) ( 415.000000 228.000000 -3640.000000 ) ( 415.000000 228.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (211/141) # points: 5 { brushDef { // Surface normal: -0.554700, -0.832050, 0.000000 // RotY/Z : 0.000000 / -2.158799. Vector texS/T: (0.832050, -0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (-13.312805, -13.312805, 213.836926) / (3815.000000, 4025.000000, 4025.000000) // --> Vector info: d1 = 0.929640, 0.929640, 2.551745. Determinants: -340.642076, 0.000000, -48880.062311, -47701.443374 // --> Vector info: d2 = 1.992188, 0.492141, 0.492141. Determinants: 0.000000, 340.735101, -1394934.630325, -47701.443374 ( 411.000000 231.000000 -4025.000000 ) ( 222.000000 357.000000 -4025.000000 ) ( 222.000000 357.000000 -3815.000000 ) ( ( 0.007141 0.000000 1.024708 ) ( 0.000000 -0.007143 29.243028 ) ) 19b/19wlite1 0 0 0 ( 224.218801 360.328201 -3815.000000 ) ( 224.218801 360.328201 -4025.000000 ) ( 413.218801 234.328201 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 224.218801 360.328201 -3815.000000 ) ( 222.000000 357.000000 -3815.000000 ) ( 222.000000 357.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 224.218801 360.328201 -4025.000000 ) ( 222.000000 357.000000 -4025.000000 ) ( 411.000000 231.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.218801 234.328201 -4025.000000 ) ( 411.000000 231.000000 -4025.000000 ) ( 415.000000 228.000000 -4019.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.218801 231.328201 -4019.000000 ) ( 415.000000 228.000000 -4019.000000 ) ( 415.000000 228.000000 -3815.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.218801 231.328201 -3815.000000 ) ( 415.000000 228.000000 -3815.000000 ) ( 222.000000 357.000000 -3815.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (212/142) # points: 4 { brushDef { // Surface normal: -0.555694, -0.831387, 0.000000 // RotY/Z : 0.000000 / -2.159994. Vector texS/T: (0.831387, -0.555694, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-13.814808, -13.814808, 218.327389) / (3640.000000, 3815.000000, 3815.000000) // --> Vector info: d1 = 0.000000, 4.999992, 4.999992. Determinants: 0.000000, -1160.709161, 4224981.335471, -40624.884615 // --> Vector info: d2 = 0.000000, 0.000000, 6.633067. Determinants: -1160.786659, -0.000007, -16036.018965, -40624.884615 ( 415.000000 228.000000 -3815.000000 ) ( 222.000000 357.000000 -3815.000000 ) ( 222.000000 357.000000 -3640.000000 ) ( ( 0.000000 0.028571 -103.999836 ) ( 0.028573 0.000000 0.394734 ) ) 19b/dflt 0 0 0 ( 224.222776 360.325548 -3640.000000 ) ( 224.222776 360.325548 -3815.000000 ) ( 417.222776 231.325548 -3815.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 224.222776 360.325548 -3640.000000 ) ( 222.000000 357.000000 -3640.000000 ) ( 222.000000 357.000000 -3815.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 224.222776 360.325548 -3815.000000 ) ( 222.000000 357.000000 -3815.000000 ) ( 415.000000 228.000000 -3815.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.222776 231.325548 -3815.000000 ) ( 415.000000 228.000000 -3815.000000 ) ( 415.000000 228.000000 -3640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.222776 231.325548 -3640.000000 ) ( 415.000000 228.000000 -3640.000000 ) ( 222.000000 357.000000 -3640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (213/143) # points: 4 { brushDef { // Surface normal: -0.830595, -0.556876, 0.000000 // RotY/Z : 0.000000 / -2.550972. Vector texS/T: (0.556876, -0.830595, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (147.676078, 41.727978, 41.727978) / (3622.000000, 3622.000000, 4019.000000) // --> Vector info: d1 = 2.515830, 0.999947, 0.999947. Determinants: -601.805539, 0.000000, -16947.021322, -42061.395899 // --> Vector info: d2 = 6.316532, 6.316532, 0.646662. Determinants: 0.000000, 600.711996, -2441461.009764, -42061.395899 ( 415.000000 228.000000 -4019.000000 ) ( 415.000000 228.000000 -3622.000000 ) ( 474.000000 140.000000 -3622.000000 ) ( ( 0.014308 0.000000 0.402912 ) ( 0.000000 -0.014282 58.045173 ) ) 19b/19fgrte3 0 0 0 ( 477.322381 142.227506 -3622.000000 ) ( 418.322381 230.227506 -3622.000000 ) ( 418.322381 230.227506 -4019.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 477.322381 142.227506 -3622.000000 ) ( 474.000000 140.000000 -3622.000000 ) ( 415.000000 228.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.322381 230.227506 -3622.000000 ) ( 415.000000 228.000000 -3622.000000 ) ( 415.000000 228.000000 -4019.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.322381 230.227506 -4019.000000 ) ( 415.000000 228.000000 -4019.000000 ) ( 474.000000 140.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 477.322381 142.227506 -3941.000000 ) ( 474.000000 140.000000 -3941.000000 ) ( 474.000000 140.000000 -3622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (214/144) # points: 4 { brushDef { // Surface normal: -0.852891, -0.121842, 0.507673 // RotY/Z : -0.532482 / -2.999696. Vector texS/T: (0.141421, -0.989949, 0.000000) / (-0.502571, -0.071796, -0.861550) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (-71.559206, -167.018622, -170.554156) / (3147.097792, 3237.632316, 3244.596510) // --> Vector info: d1 = 2.515830, 1.000374, 0.940967. Determinants: -5.175519, 0.313036, -2222.744006, -344.710023 // --> Vector info: d2 = 1.769570, 0.646667, 0.556522. Determinants: 0.341061, 4.635067, -15172.592218, -344.710023 ( 411.000000 231.000000 -4025.000000 ) ( 415.000000 228.000000 -4019.000000 ) ( 474.000000 140.000000 -3941.000000 ) ( ( 0.015014 -0.000908 6.448156 ) ( -0.000989 -0.013446 44.015524 ) ) 19b/19fgrte3 0 0 0 ( 477.411563 140.487366 -3943.030692 ) ( 418.411563 228.487366 -4021.030692 ) ( 414.411563 231.487366 -4027.030692 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 477.411563 140.487366 -3943.030692 ) ( 474.000000 140.000000 -3941.000000 ) ( 415.000000 228.000000 -4019.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.411563 228.487366 -4021.030692 ) ( 415.000000 228.000000 -4019.000000 ) ( 411.000000 231.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 414.411563 231.487366 -4027.030692 ) ( 411.000000 231.000000 -4025.000000 ) ( 411.000000 140.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 414.411563 140.487366 -4027.030692 ) ( 411.000000 140.000000 -4025.000000 ) ( 474.000000 140.000000 -3941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (215/145) # points: 4 { brushDef { // Surface normal: -0.196116, -0.980581, 0.000000 // RotY/Z : 0.000000 / -1.768192. Vector texS/T: (0.980581, -0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-69.621228, -69.621228, 1.765045) / (3920.000000, 4025.000000, 4025.000000) // --> Vector info: d1 = 1.000000, 4.000000, 4.000010. Determinants: -0.001001, -214.158842, 832007.034148, -7495.558685 // --> Vector info: d2 = 0.999999, 1.000007, 3.039181. Determinants: -214.113303, -0.000580, -22400.105325, -7495.558685 ( 79.000000 386.000000 -4025.000000 ) ( 9.000000 400.000000 -4025.000000 ) ( 9.000000 400.000000 -3920.000000 ) ( ( 0.000000 0.028571 -111.000003 ) ( 0.028565 0.000000 2.988450 ) ) 19b/dflt 0 0 0 ( 9.784465 403.922323 -3920.000000 ) ( 9.784465 403.922323 -4025.000000 ) ( 79.784465 389.922323 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.784465 403.922323 -3920.000000 ) ( 9.000000 400.000000 -3920.000000 ) ( 9.000000 400.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.784465 403.922323 -4025.000000 ) ( 9.000000 400.000000 -4025.000000 ) ( 79.000000 386.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.784465 389.922323 -4025.000000 ) ( 79.000000 386.000000 -4025.000000 ) ( 79.000000 386.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.784465 389.922323 -3920.000000 ) ( 79.000000 386.000000 -3920.000000 ) ( 9.000000 400.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (216/146) # points: 4 { brushDef { // Surface normal: -0.198751, -0.980050, 0.000000 // RotY/Z : 0.000000 / -1.770880. Vector texS/T: (0.980050, -0.198751, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (0.705910, 146.616842, 146.616842) / (4025.000000, 4025.000000, 3920.000000) // --> Vector info: d1 = 2.342069, 0.249319, 0.249900. Determinants: 219.738809, 0.084884, -36378.789416, -15320.647832 // --> Vector info: d2 = 2.500089, 2.499278, 0.999273. Determinants: 0.085216, -218.867093, 842637.003260, -15320.647832 ( 222.000000 357.000000 -3920.000000 ) ( 222.000000 357.000000 -4025.000000 ) ( 79.000000 386.000000 -4025.000000 ) ( ( -0.014343 -0.000006 2.374494 ) ( -0.000006 0.014286 -55.000090 ) ) 19b/19fgrte3 0 0 0 ( 79.795006 389.920200 -4025.000000 ) ( 222.795006 360.920200 -4025.000000 ) ( 222.795006 360.920200 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.795006 389.920200 -4025.000000 ) ( 79.000000 386.000000 -4025.000000 ) ( 222.000000 357.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 222.795006 360.920200 -4025.000000 ) ( 222.000000 357.000000 -4025.000000 ) ( 222.000000 357.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 222.795006 360.920200 -3920.000000 ) ( 222.000000 357.000000 -3920.000000 ) ( 79.000000 386.000000 -3920.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.795006 389.920200 -3920.000000 ) ( 79.000000 386.000000 -3920.000000 ) ( 79.000000 386.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (217/147) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-490.000000, -753.000000, -753.000000) / (4025.000000, 4025.000000, 4043.000000) // --> Vector info: d1 = 1.000000, 4.751366, 4.751366. Determinants: 67.524584, 0.000000, 28353.046782, -4734.000000 // --> Vector info: d2 = 0.750000, 0.750000, 0.875001. Determinants: 0.000007, -32.875125, 128771.882833, -4734.000000 ( 79.000000 -753.000000 -4043.000000 ) ( 79.000000 -753.000000 -4025.000000 ) ( 79.000000 -490.000000 -4025.000000 ) ( ( -0.014264 0.000000 -5.989237 ) ( 0.000000 0.006944 -27.201496 ) ) 19b/19whall3 0 0 0 ( 75.000000 -490.000000 -4025.000000 ) ( 75.000000 -753.000000 -4025.000000 ) ( 75.000000 -753.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 -490.000000 -4025.000000 ) ( 79.000000 -490.000000 -4025.000000 ) ( 79.000000 -753.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 -753.000000 -4025.000000 ) ( 79.000000 -753.000000 -4025.000000 ) ( 79.000000 -753.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 -753.000000 -4043.000000 ) ( 79.000000 -753.000000 -4043.000000 ) ( 79.000000 -490.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 -490.000000 -4043.000000 ) ( 79.000000 -490.000000 -4043.000000 ) ( 79.000000 -490.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (218/148) # points: 4 { brushDef { // Surface normal: -0.830842, 0.556508, 0.000000 // RotY/Z : 0.000000 / 2.551416. Vector texS/T: (-0.556508, -0.830842, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (138.319594, 265.900940, 265.900940) / (4043.000000, 4043.000000, 4025.000000) // --> Vector info: d1 = 0.643768, 1.552046, 1.552046. Determinants: -16.348995, 0.000000, 782.995454, -2296.464239 // --> Vector info: d2 = 0.000005, 0.000005, 0.125005. Determinants: 0.000000, 15.947729, -64476.679798, -2296.464239 ( 412.000000 -596.000000 -4025.000000 ) ( 412.000000 -596.000000 -4043.000000 ) ( 483.000000 -490.000000 -4043.000000 ) ( ( 0.007119 0.000000 -0.340957 ) ( 0.000000 -0.006944 28.076501 ) ) 19b/19wlite1 0 0 0 ( 486.323370 -492.226031 -4043.000000 ) ( 415.323370 -598.226031 -4043.000000 ) ( 415.323370 -598.226031 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.323370 -492.226031 -4043.000000 ) ( 483.000000 -490.000000 -4043.000000 ) ( 412.000000 -596.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.323370 -598.226031 -4043.000000 ) ( 412.000000 -596.000000 -4043.000000 ) ( 412.000000 -596.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.323370 -598.226031 -4025.000000 ) ( 412.000000 -596.000000 -4025.000000 ) ( 483.000000 -490.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.323370 -492.226031 -4025.000000 ) ( 483.000000 -490.000000 -4025.000000 ) ( 483.000000 -490.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (220/149) # points: 4 { brushDef { // Surface normal: -0.555694, 0.831387, 0.000000 // RotY/Z : 0.000000 / 2.159994. Vector texS/T: (-0.831387, -0.555694, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (-11.337878, -11.337878, 220.804319) / (4025.000000, 4043.000000, 4043.000000) // --> Vector info: d1 = 0.851627, 0.851627, 4.168163. Determinants: -59.697647, 0.000000, -4235.420241, -4178.559560 // --> Vector info: d2 = 1.249988, 0.999987, 0.999987. Determinants: 0.000000, 58.035771, -238817.124787, -4178.559560 ( 219.000000 -725.000000 -4043.000000 ) ( 412.000000 -596.000000 -4043.000000 ) ( 412.000000 -596.000000 -4025.000000 ) ( ( 0.014287 0.000000 1.013608 ) ( 0.000000 -0.013889 57.152979 ) ) 19b/19fgrte3 0 0 0 ( 414.222776 -599.325548 -4025.000000 ) ( 414.222776 -599.325548 -4043.000000 ) ( 221.222776 -728.325548 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 414.222776 -599.325548 -4025.000000 ) ( 412.000000 -596.000000 -4025.000000 ) ( 412.000000 -596.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 414.222776 -599.325548 -4043.000000 ) ( 412.000000 -596.000000 -4043.000000 ) ( 219.000000 -725.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.222776 -728.325548 -4043.000000 ) ( 219.000000 -725.000000 -4043.000000 ) ( 219.000000 -725.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.222776 -728.325548 -4025.000000 ) ( 219.000000 -725.000000 -4025.000000 ) ( 412.000000 -596.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (221/150) # points: 4 { brushDef { // Surface normal: -0.196116, 0.980581, 0.000000 // RotY/Z : 0.000000 / 1.768192. Vector texS/T: (-0.980581, -0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (-72.562970, -72.562970, 70.209576) / (4025.000000, 4043.000000, 4043.000000) // --> Vector info: d1 = 0.005959, 0.005960, 1.026983. Determinants: -18.378428, -0.000136, -1348.358485, -2569.905835 // --> Vector info: d2 = 1.124995, 0.999994, 1.000004. Determinants: -0.000165, 17.846620, -74723.786498, -2569.905835 ( 79.000000 -753.000000 -4043.000000 ) ( 219.000000 -725.000000 -4043.000000 ) ( 219.000000 -725.000000 -4025.000000 ) ( ( 0.007151 0.000000 0.524672 ) ( 0.000000 -0.006944 29.076469 ) ) 19b/19wlite1 0 0 0 ( 219.784465 -728.922323 -4025.000000 ) ( 219.784465 -728.922323 -4043.000000 ) ( 79.784465 -756.922323 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.784465 -728.922323 -4025.000000 ) ( 219.000000 -725.000000 -4025.000000 ) ( 219.000000 -725.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.784465 -728.922323 -4043.000000 ) ( 219.000000 -725.000000 -4043.000000 ) ( 79.000000 -753.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.784465 -756.922323 -4043.000000 ) ( 79.000000 -753.000000 -4043.000000 ) ( 79.000000 -753.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.784465 -756.922323 -4025.000000 ) ( 79.000000 -753.000000 -4025.000000 ) ( 219.000000 -725.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (226/151) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (280.000000, 280.000000, 79.000000) / (4043.000000, 4025.000000, 4025.000000) // --> Vector info: d1 = 0.249994, 0.499995, 0.499995. Determinants: 0.000000, 50.250192, -204066.003860, -3618.000000 // --> Vector info: d2 = 0.894635, 0.894635, 3.769635. Determinants: 51.750000, 0.000000, -17726.790165, -3618.000000 ( 79.000000 -490.000000 -4025.000000 ) ( 280.000000 -490.000000 -4025.000000 ) ( 280.000000 -490.000000 -4043.000000 ) ( ( 0.000000 -0.013889 56.402986 ) ( -0.014303 0.000000 4.899610 ) ) 19b/00WPANL6 0 0 0 ( 280.000000 -486.000000 -4043.000000 ) ( 280.000000 -486.000000 -4025.000000 ) ( 79.000000 -486.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -486.000000 -4043.000000 ) ( 280.000000 -490.000000 -4043.000000 ) ( 280.000000 -490.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -486.000000 -4025.000000 ) ( 280.000000 -490.000000 -4025.000000 ) ( 79.000000 -490.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -486.000000 -4025.000000 ) ( 79.000000 -490.000000 -4025.000000 ) ( 79.000000 -490.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -486.000000 -4043.000000 ) ( 79.000000 -490.000000 -4043.000000 ) ( 280.000000 -490.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (229/152) # points: 4 { brushDef { // Surface normal: -0.839570, 0.543251, 0.000000 // RotY/Z : 0.000000 / 2.567288. Vector texS/T: (-0.543251, -0.839570, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (128.750553, 148.999010, 148.999010) / (4043.000000, 4043.000000, 4025.000000) // --> Vector info: d1 = 0.493432, 0.643768, 0.643768. Determinants: -2.706053, 0.000000, 168.563518, -364.472221 // --> Vector info: d2 = 0.000002, 0.000005, 0.125005. Determinants: -0.000047, 2.531067, -10233.097552, -364.472221 ( 483.000000 -490.000000 -4025.000000 ) ( 483.000000 -490.000000 -4043.000000 ) ( 494.000000 -473.000000 -4043.000000 ) ( ( 0.007425 0.000000 -0.462487 ) ( 0.000000 -0.006944 28.076481 ) ) 19b/19wlite1 0 0 0 ( 497.358281 -475.173005 -4043.000000 ) ( 486.358281 -492.173005 -4043.000000 ) ( 486.358281 -492.173005 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 497.358281 -475.173005 -4043.000000 ) ( 494.000000 -473.000000 -4043.000000 ) ( 483.000000 -490.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.358281 -492.173005 -4043.000000 ) ( 483.000000 -490.000000 -4043.000000 ) ( 483.000000 -490.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.358281 -492.173005 -4025.000000 ) ( 483.000000 -490.000000 -4025.000000 ) ( 494.000000 -473.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 497.358281 -475.173005 -4025.000000 ) ( 494.000000 -473.000000 -4025.000000 ) ( 494.000000 -473.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (231/153) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (494.000000, 494.000000, 280.000000) / (4043.000000, 4025.000000, 4025.000000) // --> Vector info: d1 = 1.000000, 1.000000, 4.061680. Determinants: 55.110239, 0.000000, -31076.457801, -3852.000000 // --> Vector info: d2 = 0.875000, 0.750000, 0.750000. Determinants: 0.000007, -26.749973, 104779.638409, -3852.000000 ( 280.000000 -473.000000 -4025.000000 ) ( 494.000000 -473.000000 -4025.000000 ) ( 494.000000 -473.000000 -4043.000000 ) ( ( -0.014307 0.000000 8.067616 ) ( 0.000000 0.006944 -27.201360 ) ) 19b/19whall3 0 0 0 ( 494.000000 -469.000000 -4043.000000 ) ( 494.000000 -469.000000 -4025.000000 ) ( 280.000000 -469.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 494.000000 -469.000000 -4043.000000 ) ( 494.000000 -473.000000 -4043.000000 ) ( 494.000000 -473.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 494.000000 -469.000000 -4025.000000 ) ( 494.000000 -473.000000 -4025.000000 ) ( 280.000000 -473.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -469.000000 -4025.000000 ) ( 280.000000 -473.000000 -4025.000000 ) ( 280.000000 -473.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -469.000000 -4043.000000 ) ( 280.000000 -473.000000 -4043.000000 ) ( 494.000000 -473.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (232/154) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-490.000000, -473.000000, -473.000000) / (4043.000000, 4043.000000, 4025.000000) // --> Vector info: d1 = 0.999994, 0.999994, 1.249995. Determinants: 0.000000, 4.250016, -17488.813759, -306.000000 // --> Vector info: d2 = 0.867186, 0.742186, 0.742186. Determinants: 2.249998, 0.000000, 837.140120, -306.000000 ( 280.000000 -473.000000 -4025.000000 ) ( 280.000000 -473.000000 -4043.000000 ) ( 280.000000 -490.000000 -4043.000000 ) ( ( 0.000000 -0.013889 57.152986 ) ( -0.007353 0.000000 -2.735752 ) ) 19b/19whall3 0 0 0 ( 276.000000 -490.000000 -4043.000000 ) ( 276.000000 -473.000000 -4043.000000 ) ( 276.000000 -473.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 276.000000 -490.000000 -4043.000000 ) ( 280.000000 -490.000000 -4043.000000 ) ( 280.000000 -473.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 276.000000 -473.000000 -4043.000000 ) ( 280.000000 -473.000000 -4043.000000 ) ( 280.000000 -473.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 276.000000 -473.000000 -4025.000000 ) ( 280.000000 -473.000000 -4025.000000 ) ( 280.000000 -490.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 276.000000 -490.000000 -4025.000000 ) ( 280.000000 -490.000000 -4025.000000 ) ( 280.000000 -490.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (233/155) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-490.000000, -596.000000, -725.000000) / (-483.000000, -412.000000, -219.000000) // --> Vector info: d1 = 3.950274, 2.439864, 0.597295. Determinants: -160.686749, 0.469447, -123143.915589, -11299.000000 // --> Vector info: d2 = 6.769635, 5.760410, 3.002810. Determinants: 1.009090, 162.115508, 2306.136707, -11299.000000 ( 219.000000 -725.000000 -3868.000000 ) ( 412.000000 -596.000000 -3868.000000 ) ( 483.000000 -490.000000 -3868.000000 ) ( ( 0.014221 -0.000042 10.898656 ) ( -0.000089 -0.014348 -0.204101 ) ) 19b/00fgrte1 0 0 0 ( 483.000000 -490.000000 -3864.000000 ) ( 412.000000 -596.000000 -3864.000000 ) ( 219.000000 -725.000000 -3864.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 483.000000 -490.000000 -3864.000000 ) ( 483.000000 -490.000000 -3868.000000 ) ( 412.000000 -596.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.000000 -596.000000 -3864.000000 ) ( 412.000000 -596.000000 -3868.000000 ) ( 219.000000 -725.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -725.000000 -3864.000000 ) ( 219.000000 -725.000000 -3868.000000 ) ( 9.000000 -767.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -767.000000 -3864.000000 ) ( 9.000000 -767.000000 -3868.000000 ) ( 9.000000 -490.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -490.000000 -3864.000000 ) ( 9.000000 -490.000000 -3868.000000 ) ( 483.000000 -490.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (234/156) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-490.000000, -767.000000, -753.000000) / (9.000000, 9.000000, 79.000000) // --> Vector info: d1 = 0.000000, 3.950274, 3.751366. Determinants: 276.519204, -0.206100, 135496.262465, -19390.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: 0.000000, -277.000000, 2493.000000, -19390.000000 ( 79.000000 -753.000000 -4025.000000 ) ( 9.000000 -767.000000 -4025.000000 ) ( 9.000000 -490.000000 -4025.000000 ) ( ( -0.014261 0.000011 -6.987945 ) ( 0.000000 0.014286 -0.128571 ) ) 19b/00fgrte1 0 0 0 ( 9.000000 -490.000000 -4029.000000 ) ( 9.000000 -767.000000 -4029.000000 ) ( 79.000000 -753.000000 -4029.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -490.000000 -4029.000000 ) ( 9.000000 -490.000000 -4025.000000 ) ( 9.000000 -767.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -767.000000 -4029.000000 ) ( 9.000000 -767.000000 -4025.000000 ) ( 79.000000 -753.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -753.000000 -4029.000000 ) ( 79.000000 -753.000000 -4025.000000 ) ( 79.000000 -490.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -490.000000 -4029.000000 ) ( 79.000000 -490.000000 -4025.000000 ) ( 9.000000 -490.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (235/157) # points: 4 { brushDef { // Surface normal: -0.830842, 0.556508, 0.000000 // RotY/Z : 0.000000 / 2.551416. Vector texS/T: (-0.556508, -0.830842, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (138.319594, 265.900940, 265.900940) / (4025.000000, 4025.000000, 3868.000000) // --> Vector info: d1 = 0.643768, 1.552046, 1.552041. Determinants: -142.599569, -0.000608, 6831.907571, -20030.271416 // --> Vector info: d2 = 0.125005, 0.125005, 1.250012. Determinants: 0.000000, 143.529897, -580211.724472, -20030.271416 ( 412.000000 -596.000000 -3868.000000 ) ( 412.000000 -596.000000 -4025.000000 ) ( 483.000000 -490.000000 -4025.000000 ) ( ( 0.007119 0.000000 -0.341079 ) ( 0.000000 -0.007166 28.966743 ) ) 19b/19wlite1 0 0 0 ( 486.323370 -492.226031 -4025.000000 ) ( 415.323370 -598.226031 -4025.000000 ) ( 415.323370 -598.226031 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.323370 -492.226031 -4025.000000 ) ( 483.000000 -490.000000 -4025.000000 ) ( 412.000000 -596.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.323370 -598.226031 -4025.000000 ) ( 412.000000 -596.000000 -4025.000000 ) ( 412.000000 -596.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.323370 -598.226031 -3868.000000 ) ( 412.000000 -596.000000 -3868.000000 ) ( 483.000000 -490.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.323370 -492.226031 -3868.000000 ) ( 483.000000 -490.000000 -3868.000000 ) ( 483.000000 -490.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (237/158) # points: 4 { brushDef { // Surface normal: -0.196116, 0.980581, 0.000000 // RotY/Z : 0.000000 / 1.768192. Vector texS/T: (-0.980581, -0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (-72.562970, -72.562970, 141.595850) / (3868.000000, 4025.000000, 4025.000000) // --> Vector info: d1 = 0.005955, 0.005959, 1.536777. Determinants: -240.338574, -0.000816, -17636.738526, -33622.934673 // --> Vector info: d2 = 1.250004, 0.125002, 0.125007. Determinants: -0.000785, 240.929080, -973942.528046, -33622.934673 ( 9.000000 -767.000000 -4025.000000 ) ( 219.000000 -725.000000 -4025.000000 ) ( 219.000000 -725.000000 -3868.000000 ) ( ( 0.007148 0.000000 0.524545 ) ( 0.000000 -0.007166 28.966613 ) ) 19b/19wlite1 0 0 0 ( 219.784465 -728.922323 -3868.000000 ) ( 219.784465 -728.922323 -4025.000000 ) ( 9.784465 -770.922323 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.784465 -728.922323 -3868.000000 ) ( 219.000000 -725.000000 -3868.000000 ) ( 219.000000 -725.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.784465 -728.922323 -4025.000000 ) ( 219.000000 -725.000000 -4025.000000 ) ( 9.000000 -767.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.784465 -770.922323 -4025.000000 ) ( 9.000000 -767.000000 -4025.000000 ) ( 9.000000 -767.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.784465 -770.922323 -3868.000000 ) ( 9.000000 -767.000000 -3868.000000 ) ( 219.000000 -725.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (238/159) # points: 4 { brushDef { // Surface normal: -0.555694, 0.831387, 0.000000 // RotY/Z : 0.000000 / 2.159994. Vector texS/T: (-0.831387, -0.555694, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (-11.337878, -11.337878, 220.804319) / (3868.000000, 4025.000000, 4025.000000) // --> Vector info: d1 = 0.851627, 0.851627, 4.168165. Determinants: -520.696444, 0.000000, -36942.279938, -36446.325055 // --> Vector info: d2 = 2.499991, 0.249988, 0.249988. Determinants: 0.000000, 522.320830, -2111452.470803, -36446.325055 ( 219.000000 -725.000000 -4025.000000 ) ( 412.000000 -596.000000 -4025.000000 ) ( 412.000000 -596.000000 -3868.000000 ) ( ( 0.014287 0.000000 1.013608 ) ( 0.000000 -0.014331 57.933206 ) ) 19b/19fgrte3 0 0 0 ( 414.222776 -599.325548 -3868.000000 ) ( 414.222776 -599.325548 -4025.000000 ) ( 221.222776 -728.325548 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 414.222776 -599.325548 -3868.000000 ) ( 412.000000 -596.000000 -3868.000000 ) ( 412.000000 -596.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 414.222776 -599.325548 -4025.000000 ) ( 412.000000 -596.000000 -4025.000000 ) ( 219.000000 -725.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.222776 -728.325548 -4025.000000 ) ( 219.000000 -725.000000 -4025.000000 ) ( 219.000000 -725.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.222776 -728.325548 -3868.000000 ) ( 219.000000 -725.000000 -3868.000000 ) ( 412.000000 -596.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (239/160) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-767.000000, -767.000000, -490.000000) / (3868.000000, 4025.000000, 4025.000000) // --> Vector info: d1 = 0.892047, 0.892047, 2.867184. Determinants: -310.096546, 0.000000, -276638.279551, -43489.000000 // --> Vector info: d2 = 2.124963, 0.999961, 0.999961. Determinants: 0.000000, 311.625528, -1297780.070563, -43489.000000 ( 9.000000 -490.000000 -4025.000000 ) ( 9.000000 -767.000000 -4025.000000 ) ( 9.000000 -767.000000 -3868.000000 ) ( ( 0.007130 0.000000 6.361109 ) ( 0.000000 -0.007166 29.841571 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 -767.000000 -3868.000000 ) ( 5.000000 -767.000000 -4025.000000 ) ( 5.000000 -490.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -767.000000 -3868.000000 ) ( 9.000000 -767.000000 -3868.000000 ) ( 9.000000 -767.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -767.000000 -4025.000000 ) ( 9.000000 -767.000000 -4025.000000 ) ( 9.000000 -490.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -490.000000 -4025.000000 ) ( 9.000000 -490.000000 -4025.000000 ) ( 9.000000 -490.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -490.000000 -3868.000000 ) ( 9.000000 -490.000000 -3868.000000 ) ( 9.000000 -767.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (242/161) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (79.000000, 280.000000, 280.000000) / (4025.000000, 4025.000000, 3903.000000) // --> Vector info: d1 = 0.499995, 0.499995, 2.250002. Determinants: 0.000000, 351.751341, -1428060.030851, -24522.000000 // --> Vector info: d2 = 3.769635, 0.894635, 0.894635. Determinants: 350.750000, 0.000000, -120148.244451, -24522.000000 ( 280.000000 -490.000000 -3903.000000 ) ( 280.000000 -490.000000 -4025.000000 ) ( 79.000000 -490.000000 -4025.000000 ) ( ( 0.000000 -0.014344 58.235871 ) ( -0.014303 0.000000 4.899610 ) ) 19b/00WPANL6 0 0 0 ( 79.000000 -486.000000 -4025.000000 ) ( 280.000000 -486.000000 -4025.000000 ) ( 280.000000 -486.000000 -3903.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -486.000000 -4025.000000 ) ( 79.000000 -490.000000 -4025.000000 ) ( 280.000000 -490.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -486.000000 -4025.000000 ) ( 280.000000 -490.000000 -4025.000000 ) ( 280.000000 -490.000000 -3903.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -486.000000 -3903.000000 ) ( 280.000000 -490.000000 -3903.000000 ) ( 79.000000 -490.000000 -3903.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -486.000000 -3903.000000 ) ( 79.000000 -490.000000 -3903.000000 ) ( 79.000000 -490.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (244/162) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-473.000000, -438.000000, -438.000000) / (4025.000000, 4025.000000, 3868.000000) // --> Vector info: d1 = 0.749996, 0.999996, 0.999996. Determinants: -39.250000, 0.000000, -22686.479050, -5495.000000 // --> Vector info: d2 = 0.999961, 0.999961, 2.124963. Determinants: 0.000000, 39.375067, -163979.431299, -5495.000000 ( 9.000000 -438.000000 -3868.000000 ) ( 9.000000 -438.000000 -4025.000000 ) ( 9.000000 -473.000000 -4025.000000 ) ( ( 0.007143 0.000000 4.128568 ) ( 0.000000 -0.007166 29.841571 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 -473.000000 -4025.000000 ) ( 5.000000 -438.000000 -4025.000000 ) ( 5.000000 -438.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -473.000000 -4025.000000 ) ( 9.000000 -473.000000 -4025.000000 ) ( 9.000000 -438.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -438.000000 -4025.000000 ) ( 9.000000 -438.000000 -4025.000000 ) ( 9.000000 -438.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -438.000000 -3868.000000 ) ( 9.000000 -438.000000 -3868.000000 ) ( 9.000000 -473.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -473.000000 -3868.000000 ) ( 9.000000 -473.000000 -3868.000000 ) ( 9.000000 -473.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (245/163) # points: 4 { brushDef { // Surface normal: -0.824729, 0.565528, 0.000000 // RotY/Z : 0.000000 / 2.540519. Vector texS/T: (-0.565528, -0.824729, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (68.287549, 68.287549, 110.725739) / (3868.000000, 4025.000000, 4025.000000) // --> Vector info: d1 = 0.192754, 0.192760, 0.493432. Determinants: -47.205587, -0.000243, 1940.214728, -6662.795885 // --> Vector info: d2 = 1.250002, 0.125000, 0.125003. Determinants: -0.000374, 47.743045, -192998.581835, -6662.795885 ( 494.000000 -473.000000 -4025.000000 ) ( 518.000000 -438.000000 -4025.000000 ) ( 518.000000 -438.000000 -3868.000000 ) ( ( 0.007085 0.000000 -0.291201 ) ( 0.000000 -0.007166 28.966606 ) ) 19b/19wlite1 0 0 0 ( 521.298915 -440.262113 -3868.000000 ) ( 521.298915 -440.262113 -4025.000000 ) ( 497.298915 -475.262113 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.298915 -440.262113 -3868.000000 ) ( 518.000000 -438.000000 -3868.000000 ) ( 518.000000 -438.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.298915 -440.262113 -4025.000000 ) ( 518.000000 -438.000000 -4025.000000 ) ( 494.000000 -473.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 497.298915 -475.262113 -4025.000000 ) ( 494.000000 -473.000000 -4025.000000 ) ( 494.000000 -473.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 497.298915 -475.262113 -3868.000000 ) ( 494.000000 -473.000000 -3868.000000 ) ( 518.000000 -438.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (247/164) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -473.000000, -473.000000) / (9.000000, 9.000000, 79.000000) // --> Vector info: d1 = 0.234375, 0.734375, 0.734375. Determinants: 35.000000, 0.000000, 14755.781250, -2450.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.000000. Determinants: 0.000000, -35.000000, -2134.998813, -2450.000000 ( 79.000000 -473.000000 -4025.000000 ) ( 9.000000 -473.000000 -4025.000000 ) ( 9.000000 -438.000000 -4025.000000 ) ( ( -0.014286 0.000000 -6.022768 ) ( 0.000000 0.014286 0.871428 ) ) 19b/00fgrte1 0 0 0 ( 9.000000 -438.000000 -4029.000000 ) ( 9.000000 -473.000000 -4029.000000 ) ( 79.000000 -473.000000 -4029.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -438.000000 -4029.000000 ) ( 9.000000 -438.000000 -4025.000000 ) ( 9.000000 -473.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -473.000000 -4029.000000 ) ( 9.000000 -473.000000 -4025.000000 ) ( 79.000000 -473.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -473.000000 -4029.000000 ) ( 79.000000 -473.000000 -4025.000000 ) ( 79.000000 -438.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -438.000000 -4029.000000 ) ( 79.000000 -438.000000 -4025.000000 ) ( 9.000000 -438.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (248/165) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -438.000000, -473.000000) / (-9.000000, -518.000000, -494.000000) // --> Vector info: d1 = 0.700274, 0.700265, 0.200265. Determinants: -254.500229, -0.000334, -123946.492856, -17815.000000 // --> Vector info: d2 = 1.000000, 8.270770, 7.936679. Determinants: 4.446306, 254.476953, -13577.225384, -17815.000000 ( 494.000000 -473.000000 -3868.000000 ) ( 518.000000 -438.000000 -3868.000000 ) ( 9.000000 -438.000000 -3868.000000 ) ( ( 0.014286 0.000000 6.957423 ) ( -0.000250 -0.014284 0.762123 ) ) 19b/00fgrte1 0 0 0 ( 9.000000 -438.000000 -3864.000000 ) ( 518.000000 -438.000000 -3864.000000 ) ( 494.000000 -473.000000 -3864.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -438.000000 -3864.000000 ) ( 9.000000 -438.000000 -3868.000000 ) ( 518.000000 -438.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 518.000000 -438.000000 -3864.000000 ) ( 518.000000 -438.000000 -3868.000000 ) ( 494.000000 -473.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 494.000000 -473.000000 -3864.000000 ) ( 494.000000 -473.000000 -3868.000000 ) ( 9.000000 -473.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -473.000000 -3864.000000 ) ( 9.000000 -473.000000 -3868.000000 ) ( 9.000000 -438.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (250/166) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (79.000000, 114.000000, 429.000000) / (4025.000000, 4025.000000, 3868.000000) // --> Vector info: d1 = 0.552797, 1.000000, 6.031165. Determinants: -70.210913, 35.221755, -139258.519454, -5495.000000 // --> Vector info: d2 = 0.986801, 0.875000, 0.875000. Determinants: 17.552837, 35.217488, -148559.535388, -5495.000000 ( 429.000000 -438.000000 -3868.000000 ) ( 114.000000 -438.000000 -4025.000000 ) ( 79.000000 -438.000000 -4025.000000 ) ( ( 0.012777 -0.006410 25.342770 ) ( -0.003194 -0.006409 27.035402 ) ) 19b/19whall3 0 0 0 ( 79.000000 -434.000000 -4025.000000 ) ( 114.000000 -434.000000 -4025.000000 ) ( 429.000000 -434.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -434.000000 -4025.000000 ) ( 79.000000 -438.000000 -4025.000000 ) ( 114.000000 -438.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -434.000000 -4025.000000 ) ( 114.000000 -438.000000 -4025.000000 ) ( 429.000000 -438.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -434.000000 -3868.000000 ) ( 429.000000 -438.000000 -3868.000000 ) ( 394.000000 -438.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -434.000000 -3868.000000 ) ( 394.000000 -438.000000 -3868.000000 ) ( 79.000000 -438.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (252/167) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-473.000000, -438.000000, -438.000000) / (494.000000, 518.000000, 79.000000) // --> Vector info: d1 = 0.734375, 0.234374, 0.236055. Determinants: 219.460067, 0.058846, 92491.869438, -15365.000000 // --> Vector info: d2 = 5.936680, 6.270576, 0.000917. Determinants: 3.891212, -219.438096, 19025.877052, -15365.000000 ( 79.000000 -438.000000 -4025.000000 ) ( 518.000000 -438.000000 -4025.000000 ) ( 494.000000 -473.000000 -4025.000000 ) ( ( -0.014283 -0.000004 -6.019647 ) ( -0.000253 0.014282 -1.238261 ) ) 19b/00fgrte1 0 0 0 ( 494.000000 -473.000000 -4029.000000 ) ( 518.000000 -438.000000 -4029.000000 ) ( 79.000000 -438.000000 -4029.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 494.000000 -473.000000 -4029.000000 ) ( 494.000000 -473.000000 -4025.000000 ) ( 518.000000 -438.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 518.000000 -438.000000 -4029.000000 ) ( 518.000000 -438.000000 -4025.000000 ) ( 79.000000 -438.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -438.000000 -4029.000000 ) ( 79.000000 -438.000000 -4025.000000 ) ( 79.000000 -473.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -473.000000 -4029.000000 ) ( 79.000000 -473.000000 -4025.000000 ) ( 494.000000 -473.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (256/168) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-280.000000, -280.000000, -79.000000) / (3903.000000, 4025.000000, 4025.000000) // --> Vector info: d1 = 1.000000, 2.750005, 2.750005. Determinants: 0.000000, -351.750970, 1348362.039211, -24522.000000 // --> Vector info: d2 = 1.000003, 1.000000, 3.875000. Determinants: -350.750008, 0.000587, -122734.364472, -24522.000000 ( 79.000000 -473.000000 -4025.000000 ) ( 280.000000 -473.000000 -4025.000000 ) ( 280.000000 -473.000000 -3903.000000 ) ( ( 0.000000 0.014344 -54.985810 ) ( 0.014303 0.000000 5.005072 ) ) 19b/00WPANL6 0 0 0 ( 280.000000 -477.000000 -3903.000000 ) ( 280.000000 -477.000000 -4025.000000 ) ( 79.000000 -477.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -477.000000 -3903.000000 ) ( 280.000000 -473.000000 -3903.000000 ) ( 280.000000 -473.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -477.000000 -4025.000000 ) ( 280.000000 -473.000000 -4025.000000 ) ( 79.000000 -473.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -477.000000 -4025.000000 ) ( 79.000000 -473.000000 -4025.000000 ) ( 79.000000 -473.000000 -3903.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -477.000000 -3903.000000 ) ( 79.000000 -473.000000 -3903.000000 ) ( 280.000000 -473.000000 -3903.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (257/169) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-490.000000, -490.000000, -473.000000) / (-79.000000, -9.000000, -9.000000) // --> Vector info: d1 = 0.950274, 0.950274, 1.200274. Determinants: -17.500000, 0.000000, -9705.826618, -1190.000000 // --> Vector info: d2 = 1.000000, 0.000000, 0.000000. Determinants: 0.000000, 17.000000, 153.000000, -1190.000000 ( 9.000000 -473.000000 -3868.000000 ) ( 9.000000 -490.000000 -3868.000000 ) ( 79.000000 -490.000000 -3868.000000 ) ( ( 0.014706 0.000000 8.156157 ) ( 0.000000 -0.014286 -0.128571 ) ) 19b/00fgrte1 0 0 0 ( 79.000000 -490.000000 -3864.000000 ) ( 9.000000 -490.000000 -3864.000000 ) ( 9.000000 -473.000000 -3864.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -490.000000 -3864.000000 ) ( 79.000000 -490.000000 -3868.000000 ) ( 9.000000 -490.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -490.000000 -3864.000000 ) ( 9.000000 -490.000000 -3868.000000 ) ( 9.000000 -473.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -473.000000 -3864.000000 ) ( 9.000000 -473.000000 -3868.000000 ) ( 79.000000 -473.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -473.000000 -3864.000000 ) ( 79.000000 -473.000000 -3868.000000 ) ( 79.000000 -490.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (259/170) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-490.000000, -473.000000, -473.000000) / (4025.000000, 4025.000000, 3868.000000) // --> Vector info: d1 = 0.867184, 0.992184, 0.992184. Determinants: -19.625038, 0.000000, -11930.782519, -2669.000000 // --> Vector info: d2 = 0.999960, 0.999961, 2.124963. Determinants: -0.000224, 19.125032, -79647.258515, -2669.000000 ( 9.000000 -473.000000 -3868.000000 ) ( 9.000000 -473.000000 -4025.000000 ) ( 9.000000 -490.000000 -4025.000000 ) ( ( 0.007353 0.000000 4.470132 ) ( 0.000000 -0.007166 29.841611 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 -490.000000 -4025.000000 ) ( 5.000000 -473.000000 -4025.000000 ) ( 5.000000 -473.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -490.000000 -4025.000000 ) ( 9.000000 -490.000000 -4025.000000 ) ( 9.000000 -473.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -473.000000 -4025.000000 ) ( 9.000000 -473.000000 -4025.000000 ) ( 9.000000 -473.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -473.000000 -3868.000000 ) ( 9.000000 -473.000000 -3868.000000 ) ( 9.000000 -490.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -490.000000 -3868.000000 ) ( 9.000000 -490.000000 -3868.000000 ) ( 9.000000 -490.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (261/171) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-473.000000, -490.000000, -490.000000) / (9.000000, 9.000000, 79.000000) // --> Vector info: d1 = 0.734375, 0.984375, 0.984375. Determinants: 17.500000, 0.000000, 7403.593750, -1190.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.000000. Determinants: 0.000000, -17.000000, -1036.999424, -1190.000000 ( 79.000000 -490.000000 -4025.000000 ) ( 9.000000 -490.000000 -4025.000000 ) ( 9.000000 -473.000000 -4025.000000 ) ( ( -0.014706 0.000000 -6.221507 ) ( 0.000000 0.014286 0.871428 ) ) 19b/00fgrte1 0 0 0 ( 9.000000 -473.000000 -4029.000000 ) ( 9.000000 -490.000000 -4029.000000 ) ( 79.000000 -490.000000 -4029.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -473.000000 -4029.000000 ) ( 9.000000 -473.000000 -4025.000000 ) ( 9.000000 -490.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -490.000000 -4029.000000 ) ( 9.000000 -490.000000 -4025.000000 ) ( 79.000000 -490.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -490.000000 -4029.000000 ) ( 79.000000 -490.000000 -4025.000000 ) ( 79.000000 -473.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -473.000000 -4029.000000 ) ( 79.000000 -473.000000 -4025.000000 ) ( 9.000000 -473.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (262/172) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (473.000000, 490.000000, 490.000000) / (4025.000000, 4025.000000, 3903.000000) // --> Vector info: d1 = 1.000000, 1.000000, 2.750006. Determinants: 0.000000, 29.750099, -121818.149599, -2074.000000 // --> Vector info: d2 = 0.875000, 0.750000, 0.750000. Determinants: 15.249985, 0.000000, -9027.992657, -2074.000000 ( 79.000000 -490.000000 -3903.000000 ) ( 79.000000 -490.000000 -4025.000000 ) ( 79.000000 -473.000000 -4025.000000 ) ( ( 0.000000 -0.014344 58.735848 ) ( -0.007353 0.000000 4.352938 ) ) 19b/19whall3 0 0 0 ( 83.000000 -473.000000 -4025.000000 ) ( 83.000000 -490.000000 -4025.000000 ) ( 83.000000 -490.000000 -3903.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 83.000000 -473.000000 -4025.000000 ) ( 79.000000 -473.000000 -4025.000000 ) ( 79.000000 -490.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 83.000000 -490.000000 -4025.000000 ) ( 79.000000 -490.000000 -4025.000000 ) ( 79.000000 -490.000000 -3903.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 83.000000 -490.000000 -3903.000000 ) ( 79.000000 -490.000000 -3903.000000 ) ( 79.000000 -473.000000 -3903.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 83.000000 -473.000000 -3903.000000 ) ( 79.000000 -473.000000 -3903.000000 ) ( 79.000000 -473.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (266/173) # points: 4 { brushDef { // Surface normal: -0.839570, 0.543251, 0.000000 // RotY/Z : 0.000000 / 2.567288. Vector texS/T: (-0.543251, -0.839570, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (128.750553, 148.999010, 148.999010) / (4025.000000, 4025.000000, 3868.000000) // --> Vector info: d1 = 0.493432, 0.643768, 0.643763. Determinants: -23.602794, -0.000116, 1470.715175, -3179.007707 // --> Vector info: d2 = 0.125003, 0.125005, 1.250008. Determinants: -0.000411, 22.779572, -92085.108217, -3179.007707 ( 483.000000 -490.000000 -3868.000000 ) ( 483.000000 -490.000000 -4025.000000 ) ( 494.000000 -473.000000 -4025.000000 ) ( ( 0.007425 0.000000 -0.462633 ) ( 0.000000 -0.007166 28.966620 ) ) 19b/19wlite1 0 0 0 ( 497.358281 -475.173005 -4025.000000 ) ( 486.358281 -492.173005 -4025.000000 ) ( 486.358281 -492.173005 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 497.358281 -475.173005 -4025.000000 ) ( 494.000000 -473.000000 -4025.000000 ) ( 483.000000 -490.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.358281 -492.173005 -4025.000000 ) ( 483.000000 -490.000000 -4025.000000 ) ( 483.000000 -490.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.358281 -492.173005 -3868.000000 ) ( 483.000000 -490.000000 -3868.000000 ) ( 494.000000 -473.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 497.358281 -475.173005 -3868.000000 ) ( 494.000000 -473.000000 -3868.000000 ) ( 494.000000 -473.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (267/174) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-473.000000, -490.000000, -490.000000) / (-494.000000, -483.000000, -280.000000) // --> Vector info: d1 = 1.200270, 0.950334, 0.950671. Determinants: -50.740733, -0.005727, -28145.327986, -3451.000000 // --> Vector info: d2 = 3.936679, 3.769635, 0.875514. Determinants: -2.074642, 49.200048, 9738.039092, -3451.000000 ( 280.000000 -490.000000 -3868.000000 ) ( 483.000000 -490.000000 -3868.000000 ) ( 494.000000 -473.000000 -3868.000000 ) ( ( 0.014703 0.000002 8.155702 ) ( 0.000601 -0.014257 -2.821802 ) ) 19b/00fgrte1 0 0 0 ( 494.000000 -473.000000 -3864.000000 ) ( 483.000000 -490.000000 -3864.000000 ) ( 280.000000 -490.000000 -3864.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 494.000000 -473.000000 -3864.000000 ) ( 494.000000 -473.000000 -3868.000000 ) ( 483.000000 -490.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 483.000000 -490.000000 -3864.000000 ) ( 483.000000 -490.000000 -3868.000000 ) ( 280.000000 -490.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -490.000000 -3864.000000 ) ( 280.000000 -490.000000 -3868.000000 ) ( 280.000000 -473.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -473.000000 -3864.000000 ) ( 280.000000 -473.000000 -3868.000000 ) ( 494.000000 -473.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (269/175) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-490.000000, -473.000000, -473.000000) / (4025.000000, 4025.000000, 3903.000000) // --> Vector info: d1 = 0.249994, 0.249994, 2.000001. Determinants: -0.000044, 29.750113, -120262.714914, -2074.000000 // --> Vector info: d2 = 0.867186, 0.742186, 0.742187. Determinants: 15.249986, 0.000019, 5673.871572, -2074.000000 ( 280.000000 -473.000000 -3903.000000 ) ( 280.000000 -473.000000 -4025.000000 ) ( 280.000000 -490.000000 -4025.000000 ) ( ( 0.000000 -0.014344 57.985880 ) ( -0.007353 0.000000 -2.735714 ) ) 19b/19whall3 0 0 0 ( 276.000000 -490.000000 -4025.000000 ) ( 276.000000 -473.000000 -4025.000000 ) ( 276.000000 -473.000000 -3903.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 276.000000 -490.000000 -4025.000000 ) ( 280.000000 -490.000000 -4025.000000 ) ( 280.000000 -473.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 276.000000 -473.000000 -4025.000000 ) ( 280.000000 -473.000000 -4025.000000 ) ( 280.000000 -473.000000 -3903.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 276.000000 -473.000000 -3903.000000 ) ( 280.000000 -473.000000 -3903.000000 ) ( 280.000000 -490.000000 -3903.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 276.000000 -490.000000 -3903.000000 ) ( 280.000000 -490.000000 -3903.000000 ) ( 280.000000 -490.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (275/176) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-490.000000, -490.000000, -473.000000) / (-280.000000, -79.000000, -79.000000) // --> Vector info: d1 = 0.950270, 0.950270, 1.200270. Determinants: -50.250000, 0.000000, -27869.571576, -3417.000000 // --> Vector info: d2 = 3.499999, 0.624999, 0.624999. Determinants: 0.000000, 48.875000, 1725.503257, -3417.000000 ( 79.000000 -473.000000 -3868.000000 ) ( 79.000000 -490.000000 -3868.000000 ) ( 280.000000 -490.000000 -3868.000000 ) ( ( 0.014706 0.000000 8.156152 ) ( 0.000000 -0.014303 -0.504976 ) ) 19b/00fgrte1 0 0 0 ( 280.000000 -490.000000 -3864.000000 ) ( 79.000000 -490.000000 -3864.000000 ) ( 79.000000 -473.000000 -3864.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -490.000000 -3864.000000 ) ( 280.000000 -490.000000 -3868.000000 ) ( 79.000000 -490.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -490.000000 -3864.000000 ) ( 79.000000 -490.000000 -3868.000000 ) ( 79.000000 -473.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -473.000000 -3864.000000 ) ( 79.000000 -473.000000 -3868.000000 ) ( 280.000000 -473.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -473.000000 -3864.000000 ) ( 280.000000 -473.000000 -3868.000000 ) ( 280.000000 -490.000000 -3868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (276/177) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-473.000000, -473.000000, -490.000000) / (280.000000, 79.000000, 79.000000) // --> Vector info: d1 = 0.999994, 3.875000, 3.875000. Determinants: 0.000000, 48.875097, -17102.007680, -3417.000000 // --> Vector info: d2 = 0.742186, 0.742188, 0.867187. Determinants: 25.124975, 0.000028, 9348.055969, -3417.000000 ( 79.000000 -490.000000 -3903.000000 ) ( 79.000000 -473.000000 -3903.000000 ) ( 280.000000 -473.000000 -3903.000000 ) ( ( 0.000000 -0.014304 5.004977 ) ( -0.007353 0.000000 -2.735749 ) ) 19b/19whall3 0 0 0 ( 280.000000 -473.000000 -3907.000000 ) ( 79.000000 -473.000000 -3907.000000 ) ( 79.000000 -490.000000 -3907.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -473.000000 -3907.000000 ) ( 280.000000 -473.000000 -3903.000000 ) ( 79.000000 -473.000000 -3903.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -473.000000 -3907.000000 ) ( 79.000000 -473.000000 -3903.000000 ) ( 79.000000 -490.000000 -3903.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -490.000000 -3907.000000 ) ( 79.000000 -490.000000 -3903.000000 ) ( 280.000000 -490.000000 -3903.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -490.000000 -3907.000000 ) ( 280.000000 -490.000000 -3903.000000 ) ( 280.000000 -473.000000 -3903.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (277/178) # points: 5 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-79.000000, -79.000000, -9.000000) / (4550.000000, 4620.000000, 4620.000000) // --> Vector info: d1 = 2.000000, 1.999999, 1.000000. Determinants: 69.999908, 0.000092, -4270.425289, -4900.000000 // --> Vector info: d2 = 0.624997, 1.124997, 1.125002. Determinants: -0.000400, -34.999984, 156187.408925, -4900.000000 ( 9.000000 -473.000000 -4620.000000 ) ( 79.000000 -473.000000 -4620.000000 ) ( 79.000000 -473.000000 -4550.000000 ) ( ( -0.014286 0.000000 0.871515 ) ( 0.000000 0.007143 -31.874981 ) ) 19b/19fplate 0 0 0 ( 79.000000 -477.000000 -4550.000000 ) ( 79.000000 -477.000000 -4620.000000 ) ( 9.000000 -477.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -477.000000 -4550.000000 ) ( 79.000000 -473.000000 -4550.000000 ) ( 79.000000 -473.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -477.000000 -4620.000000 ) ( 79.000000 -473.000000 -4620.000000 ) ( 9.000000 -473.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -477.000000 -4620.000000 ) ( 9.000000 -473.000000 -4620.000000 ) ( 9.000000 -473.000000 -4515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -477.000000 -4515.000000 ) ( 9.000000 -473.000000 -4515.000000 ) ( 61.000000 -473.000000 -4515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.000000 -477.000000 -4515.000000 ) ( 61.000000 -473.000000 -4515.000000 ) ( 79.000000 -473.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (278/179) # points: 4 { brushDef { // Surface normal: -0.196116, -0.980581, 0.000000 // RotY/Z : 0.000000 / -1.768192. Vector texS/T: (0.980581, -0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (-69.621228, -69.621228, 1.765045) / (4410.000000, 4620.000000, 4620.000000) // --> Vector info: d1 = 0.387639, 0.387643, 1.407233. Determinants: -214.113979, -0.000272, -20716.820350, -14991.117370 // --> Vector info: d2 = 3.999997, 1.000000, 1.000001. Determinants: -0.000302, 214.158615, -1004403.934508, -14991.117370 ( 79.000000 386.000000 -4620.000000 ) ( 9.000000 400.000000 -4620.000000 ) ( 9.000000 400.000000 -4410.000000 ) ( ( 0.014283 0.000000 1.381940 ) ( 0.000000 -0.014286 66.999938 ) ) 19b/19fgrte3 0 0 0 ( 9.784465 403.922323 -4410.000000 ) ( 9.784465 403.922323 -4620.000000 ) ( 79.784465 389.922323 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.784465 403.922323 -4410.000000 ) ( 9.000000 400.000000 -4410.000000 ) ( 9.000000 400.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.784465 403.922323 -4620.000000 ) ( 9.000000 400.000000 -4620.000000 ) ( 79.000000 386.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.784465 389.922323 -4620.000000 ) ( 79.000000 386.000000 -4620.000000 ) ( 79.000000 386.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.784465 389.922323 -4550.000000 ) ( 79.000000 386.000000 -4550.000000 ) ( 9.000000 400.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (279/180) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-61.000000, -9.000000, -9.000000) / (4515.000000, 4515.000000, 4410.000000) // --> Vector info: d1 = 0.499997, 0.874997, 0.874997. Determinants: -39.375000, 0.000000, -5131.859388, -5460.000000 // --> Vector info: d2 = 0.213740, 0.213740, 0.963738. Determinants: 0.000000, 38.999901, -177251.574770, -5460.000000 ( 9.000000 -473.000000 -4410.000000 ) ( 9.000000 -473.000000 -4515.000000 ) ( 61.000000 -473.000000 -4515.000000 ) ( ( 0.007212 0.000000 0.939901 ) ( 0.000000 -0.007143 32.463658 ) ) 19b/00wpanl5 0 0 0 ( 61.000000 -477.000000 -4515.000000 ) ( 9.000000 -477.000000 -4515.000000 ) ( 9.000000 -477.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.000000 -477.000000 -4515.000000 ) ( 61.000000 -473.000000 -4515.000000 ) ( 9.000000 -473.000000 -4515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -477.000000 -4515.000000 ) ( 9.000000 -473.000000 -4515.000000 ) ( 9.000000 -473.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -477.000000 -4410.000000 ) ( 9.000000 -473.000000 -4410.000000 ) ( 61.000000 -473.000000 -4515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (281/181) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (400.000000, 400.000000, -473.000000) / (4620.000000, 4410.000000, 4410.000000) // --> Vector info: d1 = 6.980080, 6.980078, 0.749996. Determinants: -1308.317327, -0.001664, -756323.470258, -183330.000000 // --> Vector info: d2 = 0.609349, 2.109347, 2.109339. Determinants: -0.001703, 1309.498752, -6161595.463145, -183330.000000 ( 9.000000 -473.000000 -4410.000000 ) ( 9.000000 400.000000 -4410.000000 ) ( 9.000000 400.000000 -4620.000000 ) ( ( 0.007136 0.000000 4.125476 ) ( 0.000000 -0.007143 33.609314 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 400.000000 -4620.000000 ) ( 5.000000 400.000000 -4410.000000 ) ( 5.000000 -473.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 400.000000 -4620.000000 ) ( 9.000000 400.000000 -4620.000000 ) ( 9.000000 400.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 400.000000 -4410.000000 ) ( 9.000000 400.000000 -4410.000000 ) ( 9.000000 -473.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -473.000000 -4410.000000 ) ( 9.000000 -473.000000 -4410.000000 ) ( 9.000000 -473.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -473.000000 -4620.000000 ) ( 9.000000 -473.000000 -4620.000000 ) ( 9.000000 400.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (282/182) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (386.000000, 400.000000, -473.000000) / (79.000000, 9.000000, 9.000000) // --> Vector info: d1 = 0.198910, 0.000000, 12.460165. Determinants: 872.211543, 0.794192, -348891.772746, -61110.000000 // --> Vector info: d2 = 1.000000, 0.000000, 0.000000. Determinants: 0.000000, -873.000000, 7857.000000, -61110.000000 ( 9.000000 -473.000000 -4620.000000 ) ( 9.000000 400.000000 -4620.000000 ) ( 79.000000 386.000000 -4620.000000 ) ( ( -0.014273 -0.000013 5.709242 ) ( 0.000000 0.014286 -0.128571 ) ) 19b/00fgrte1 0 0 0 ( 79.000000 386.000000 -4624.000000 ) ( 9.000000 400.000000 -4624.000000 ) ( 9.000000 -473.000000 -4624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 386.000000 -4624.000000 ) ( 79.000000 386.000000 -4620.000000 ) ( 9.000000 400.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 400.000000 -4624.000000 ) ( 9.000000 400.000000 -4620.000000 ) ( 9.000000 -473.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -473.000000 -4624.000000 ) ( 9.000000 -473.000000 -4620.000000 ) ( 79.000000 -473.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -473.000000 -4624.000000 ) ( 79.000000 -473.000000 -4620.000000 ) ( 79.000000 386.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (283/183) # points: 4 { brushDef { // Surface normal: -0.894427, 0.000000, -0.447214 // RotY/Z : 0.463648 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.447214, 0.000000, -0.894427) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (473.000000, -303.000000, -303.000000) / (3948.448835, 3948.448835, 4104.973593) // --> Vector info: d1 = 1.000000, 12.075000, 12.075000. Determinants: 1733.511690, 0.000000, -941414.226618, -121463.212538 // --> Vector info: d2 = 0.843745, 0.843745, 3.079811. Determinants: 0.000000, -1735.187434, 6748814.875677, -121463.212538 ( 79.000000 303.000000 -4550.000000 ) ( 9.000000 303.000000 -4410.000000 ) ( 9.000000 -473.000000 -4410.000000 ) ( ( -0.014272 0.000000 7.750612 ) ( 0.000000 0.014286 -55.562625 ) ) 19b/19fgrte3 0 0 0 ( 12.577709 -473.000000 -4408.211146 ) ( 12.577709 303.000000 -4408.211146 ) ( 82.577709 303.000000 -4548.211146 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.577709 -473.000000 -4408.211146 ) ( 9.000000 -473.000000 -4410.000000 ) ( 9.000000 303.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.577709 303.000000 -4408.211146 ) ( 9.000000 303.000000 -4410.000000 ) ( 79.000000 303.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 82.577709 303.000000 -4548.211146 ) ( 79.000000 303.000000 -4550.000000 ) ( 79.000000 -473.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 82.577709 -473.000000 -4548.211146 ) ( 79.000000 -473.000000 -4550.000000 ) ( 9.000000 -473.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (285/184) # points: 4 { brushDef { // Surface normal: -0.894427, 0.000000, -0.447214 // RotY/Z : 0.463648 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.447214, 0.000000, -0.894427) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (-387.000000, -386.000000, -303.000000) / (4089.321117, 4104.973593, 4104.973593) // --> Vector info: d1 = 0.980111, 1.000000, 2.186255. Determinants: -18.567833, -0.464560, -6559.331611, -1299.155495 // --> Vector info: d2 = 1.067356, 0.843745, 0.843745. Determinants: -0.000012, 18.559768, -77283.518527, -1299.155495 ( 79.000000 303.000000 -4550.000000 ) ( 79.000000 386.000000 -4550.000000 ) ( 72.000000 387.000000 -4536.000000 ) ( ( 0.014292 0.000358 5.048920 ) ( 0.000000 -0.014286 59.487505 ) ) 19b/19fgrte3 0 0 0 ( 75.577709 387.000000 -4534.211146 ) ( 82.577709 386.000000 -4548.211146 ) ( 82.577709 303.000000 -4548.211146 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.577709 387.000000 -4534.211146 ) ( 72.000000 387.000000 -4536.000000 ) ( 79.000000 386.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 82.577709 386.000000 -4548.211146 ) ( 79.000000 386.000000 -4550.000000 ) ( 79.000000 303.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 82.577709 303.000000 -4548.211146 ) ( 79.000000 303.000000 -4550.000000 ) ( 72.000000 303.000000 -4536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.577709 303.000000 -4534.211146 ) ( 72.000000 303.000000 -4536.000000 ) ( 72.000000 387.000000 -4536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (286/185) # points: 4 { brushDef { // Surface normal: -0.894427, 0.000000, -0.447214 // RotY/Z : 0.463648 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.447214, 0.000000, -0.894427) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (-373.000000, -400.000000, -387.000000) / (3948.448835, 3948.448835, 4089.321117) // --> Vector info: d1 = 0.034129, 0.000001, 2.020403. Determinants: -4.807687, -54.107193, 211716.405019, -3803.551630 // --> Vector info: d2 = 1.227399, 0.843750, 0.843750. Determinants: -54.045601, 4.987445, -44520.158962, -3803.551630 ( 72.000000 387.000000 -4536.000000 ) ( 9.000000 400.000000 -4410.000000 ) ( 9.000000 373.000000 -4410.000000 ) ( ( 0.001264 0.014225 -55.662819 ) ( 0.014209 -0.001311 11.704891 ) ) 19b/19fgrte3 0 0 0 ( 12.577709 373.000000 -4408.211146 ) ( 12.577709 400.000000 -4408.211146 ) ( 75.577709 387.000000 -4534.211146 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.577709 373.000000 -4408.211146 ) ( 9.000000 373.000000 -4410.000000 ) ( 9.000000 400.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.577709 400.000000 -4408.211146 ) ( 9.000000 400.000000 -4410.000000 ) ( 72.000000 387.000000 -4536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.577709 387.000000 -4534.211146 ) ( 72.000000 387.000000 -4536.000000 ) ( 72.000000 373.000000 -4536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.577709 373.000000 -4534.211146 ) ( 72.000000 373.000000 -4536.000000 ) ( 9.000000 373.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (288/186) # points: 4 { brushDef { // Surface normal: -0.554700, 0.832050, 0.000000 // RotY/Z : 0.000000 / 2.158799. Vector texS/T: (-0.832050, -0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00t_2]: 32.000000/32.000000 // --> Vector A/B: (219.938628, 219.938628, 187.488666) / (4270.000000, 4235.000000, 4235.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.917545. Determinants: 32.114071, 0.000007, -7063.154972, -1135.748652 // --> Vector info: d2 = 1.000000, 0.000000, 0.000004. Determinants: 0.000133, -32.449961, 137425.557516, -1135.748652 ( 248.000000 -710.000000 -4235.000000 ) ( 221.000000 -728.000000 -4235.000000 ) ( 221.000000 -728.000000 -4270.000000 ) ( ( -0.028276 0.000000 6.218942 ) ( 0.000000 0.028571 -120.999974 ) ) 19b/00t_2 0 0 0 ( 223.218801 -731.328201 -4270.000000 ) ( 223.218801 -731.328201 -4235.000000 ) ( 250.218801 -713.328201 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 223.218801 -731.328201 -4270.000000 ) ( 221.000000 -728.000000 -4270.000000 ) ( 221.000000 -728.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 223.218801 -731.328201 -4235.000000 ) ( 221.000000 -728.000000 -4235.000000 ) ( 248.000000 -710.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 250.218801 -713.328201 -4235.000000 ) ( 248.000000 -710.000000 -4235.000000 ) ( 248.000000 -710.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 250.218801 -713.328201 -4270.000000 ) ( 248.000000 -710.000000 -4270.000000 ) ( 221.000000 -728.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (289/187) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-707.000000, -725.000000, -728.000000) / (246.000000, 219.000000, 221.000000) // --> Vector info: d1 = 0.775604, 1.234376, 1.234376. Determinants: 0.917544, 1.376316, 219.384133, -117.000000 // --> Vector info: d2 = 0.921875, 0.921875, 0.946876. Determinants: 0.675035, -0.450024, 480.095847, -117.000000 ( 221.000000 -728.000000 -4270.000000 ) ( 219.000000 -725.000000 -4270.000000 ) ( 246.000000 -707.000000 -4270.000000 ) ( ( -0.007842 -0.011763 -1.875078 ) ( -0.005770 0.003846 -4.103383 ) ) 19b/19whall2 0 0 0 ( 246.000000 -707.000000 -4274.000000 ) ( 219.000000 -725.000000 -4274.000000 ) ( 221.000000 -728.000000 -4274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 246.000000 -707.000000 -4274.000000 ) ( 246.000000 -707.000000 -4270.000000 ) ( 219.000000 -725.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -725.000000 -4274.000000 ) ( 219.000000 -725.000000 -4270.000000 ) ( 221.000000 -728.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.000000 -728.000000 -4274.000000 ) ( 221.000000 -728.000000 -4270.000000 ) ( 248.000000 -710.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.000000 -710.000000 -4274.000000 ) ( 248.000000 -710.000000 -4270.000000 ) ( 246.000000 -707.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (290/188) # points: 4 { brushDef { // Surface normal: -0.832050, -0.554700, 0.000000 // RotY/Z : 0.000000 / -2.553590. Vector texS/T: (0.554700, -0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (724.715806, 724.715806, 728.321358) / (4235.000000, 4270.000000, 4270.000000) // --> Vector info: d1 = 0.728729, 0.228732, 0.228732. Determinants: 0.000000, 1.802765, -7726.671692, -126.194295 // --> Vector info: d2 = 0.953124, 0.953124, 0.928123. Determinants: 0.875045, 0.000000, -754.437845, -126.194295 ( 248.000000 -710.000000 -4270.000000 ) ( 246.000000 -707.000000 -4270.000000 ) ( 246.000000 -707.000000 -4235.000000 ) ( ( 0.000000 -0.014286 61.228376 ) ( -0.006934 0.000000 5.978383 ) ) 19b/19whall2 0 0 0 ( 249.328201 -704.781199 -4235.000000 ) ( 249.328201 -704.781199 -4270.000000 ) ( 251.328201 -707.781199 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 249.328201 -704.781199 -4235.000000 ) ( 246.000000 -707.000000 -4235.000000 ) ( 246.000000 -707.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 249.328201 -704.781199 -4270.000000 ) ( 246.000000 -707.000000 -4270.000000 ) ( 248.000000 -710.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 251.328201 -707.781199 -4270.000000 ) ( 248.000000 -710.000000 -4270.000000 ) ( 248.000000 -710.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 251.328201 -707.781199 -4235.000000 ) ( 248.000000 -710.000000 -4235.000000 ) ( 246.000000 -707.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (291/189) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-725.000000, -707.000000, -710.000000) / (-219.000000, -246.000000, -248.000000) // --> Vector info: d1 = 1.234376, 0.775604, 0.775604. Determinants: 0.917540, -1.376318, 219.381193, -117.000000 // --> Vector info: d2 = 0.921875, 0.921875, 0.896873. Determinants: -0.675051, -0.450034, -695.828746, -117.000000 ( 248.000000 -710.000000 -4235.000000 ) ( 246.000000 -707.000000 -4235.000000 ) ( 219.000000 -725.000000 -4235.000000 ) ( ( -0.007842 0.011763 -1.875053 ) ( 0.005770 0.003846 5.947254 ) ) 19b/19whall2 0 0 0 ( 219.000000 -725.000000 -4231.000000 ) ( 246.000000 -707.000000 -4231.000000 ) ( 248.000000 -710.000000 -4231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -725.000000 -4231.000000 ) ( 219.000000 -725.000000 -4235.000000 ) ( 246.000000 -707.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 246.000000 -707.000000 -4231.000000 ) ( 246.000000 -707.000000 -4235.000000 ) ( 248.000000 -710.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.000000 -710.000000 -4231.000000 ) ( 248.000000 -710.000000 -4235.000000 ) ( 221.000000 -728.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.000000 -728.000000 -4231.000000 ) ( 221.000000 -728.000000 -4235.000000 ) ( 219.000000 -725.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (292/190) # points: 4 { brushDef { // Surface normal: 0.832050, 0.554700, 0.000000 // RotY/Z : 0.000000 / 0.588003. Vector texS/T: (-0.554700, 0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-724.715806, -724.715806, -728.321358) / (4270.000000, 4235.000000, 4235.000000) // --> Vector info: d1 = 0.234376, 0.734373, 0.734373. Determinants: 0.000000, 1.802765, -7727.384859, -126.194295 // --> Vector info: d2 = 0.921875, 0.921875, 0.946876. Determinants: 0.875041, 0.000000, 517.820461, -126.194295 ( 221.000000 -728.000000 -4235.000000 ) ( 219.000000 -725.000000 -4235.000000 ) ( 219.000000 -725.000000 -4270.000000 ) ( ( 0.000000 -0.014286 61.234027 ) ( -0.006934 0.000000 -4.103359 ) ) 19b/19whall2 0 0 0 ( 215.671799 -727.218801 -4270.000000 ) ( 215.671799 -727.218801 -4235.000000 ) ( 217.671799 -730.218801 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 215.671799 -727.218801 -4270.000000 ) ( 219.000000 -725.000000 -4270.000000 ) ( 219.000000 -725.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 215.671799 -727.218801 -4235.000000 ) ( 219.000000 -725.000000 -4235.000000 ) ( 221.000000 -728.000000 -4235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 217.671799 -730.218801 -4235.000000 ) ( 221.000000 -728.000000 -4235.000000 ) ( 221.000000 -728.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 217.671799 -730.218801 -4270.000000 ) ( 221.000000 -728.000000 -4270.000000 ) ( 219.000000 -725.000000 -4270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (294/191) # points: 4 { brushDef { // Surface normal: -0.198751, -0.980050, 0.000000 // RotY/Z : 0.000000 / -1.770880. Vector texS/T: (0.980050, -0.198751, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (146.616842, 146.616842, 0.705910) / (4970.000000, 4322.000000, 4322.000000) // --> Vector info: d1 = 2.499996, 2.499984, 0.407233. Determinants: -1356.102354, -0.001810, -37538.907807, -94550.283765 // --> Vector info: d2 = 0.000000, 9.250003, 9.250003. Determinants: 0.000000, 1349.676533, -6707892.372923, -94550.283765 ( 79.000000 386.000000 -4322.000000 ) ( 222.000000 357.000000 -4322.000000 ) ( 222.000000 357.000000 -4970.000000 ) ( ( 0.014343 0.000000 0.397026 ) ( 0.000000 -0.014275 70.945238 ) ) 19b/19fgrte3 0 0 0 ( 222.795006 360.920200 -4970.000000 ) ( 222.795006 360.920200 -4322.000000 ) ( 79.795006 389.920200 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 222.795006 360.920200 -4970.000000 ) ( 222.000000 357.000000 -4970.000000 ) ( 222.000000 357.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 222.795006 360.920200 -4322.000000 ) ( 222.000000 357.000000 -4322.000000 ) ( 79.000000 386.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.795006 389.920200 -4322.000000 ) ( 79.000000 386.000000 -4322.000000 ) ( 79.000000 386.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.795006 389.920200 -4970.000000 ) ( 79.000000 386.000000 -4970.000000 ) ( 222.000000 357.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (296/192) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (386.000000, 386.000000, -473.000000) / (4550.000000, 4515.000000, 4515.000000) // --> Vector info: d1 = 0.000000, 0.000000, 12.261255. Determinants: 429.143934, 0.000000, -165649.558639, -30065.000000 // --> Vector info: d2 = 0.976562, 0.726564, 0.726562. Determinants: -0.000083, -214.748772, 947746.592767, -30065.000000 ( 79.000000 -473.000000 -4515.000000 ) ( 79.000000 386.000000 -4515.000000 ) ( 79.000000 386.000000 -4550.000000 ) ( ( -0.014274 0.000000 5.509714 ) ( 0.000000 0.007143 -31.523253 ) ) 19b/19whall3 0 0 0 ( 75.000000 386.000000 -4550.000000 ) ( 75.000000 386.000000 -4515.000000 ) ( 75.000000 -473.000000 -4515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 386.000000 -4550.000000 ) ( 79.000000 386.000000 -4550.000000 ) ( 79.000000 386.000000 -4515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 386.000000 -4515.000000 ) ( 79.000000 386.000000 -4515.000000 ) ( 79.000000 -473.000000 -4515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 -473.000000 -4515.000000 ) ( 79.000000 -473.000000 -4515.000000 ) ( 79.000000 -473.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 -473.000000 -4550.000000 ) ( 79.000000 -473.000000 -4550.000000 ) ( 79.000000 386.000000 -4550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (297/193) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (386.000000, 386.000000, -473.000000) / (4638.000000, 4620.000000, 4620.000000) // --> Vector info: d1 = 0.000000, 0.000000, 12.261255. Determinants: 220.702595, 0.000000, -85191.201586, -15462.000000 // --> Vector info: d2 = 0.875000, 0.750000, 0.750000. Determinants: 0.000000, -107.375409, 484477.898645, -15462.000000 ( 79.000000 -473.000000 -4620.000000 ) ( 79.000000 386.000000 -4620.000000 ) ( 79.000000 386.000000 -4638.000000 ) ( ( -0.014274 0.000000 5.509714 ) ( 0.000000 0.006944 -31.333456 ) ) 19b/19whall1 0 0 0 ( 75.000000 386.000000 -4638.000000 ) ( 75.000000 386.000000 -4620.000000 ) ( 75.000000 -473.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 386.000000 -4638.000000 ) ( 79.000000 386.000000 -4638.000000 ) ( 79.000000 386.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 386.000000 -4620.000000 ) ( 79.000000 386.000000 -4620.000000 ) ( 79.000000 -473.000000 -4620.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 -473.000000 -4620.000000 ) ( 79.000000 -473.000000 -4620.000000 ) ( 79.000000 -473.000000 -4638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 -473.000000 -4638.000000 ) ( 79.000000 -473.000000 -4638.000000 ) ( 79.000000 386.000000 -4638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (298/194) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (386.000000, 386.000000, 294.000000) / (4515.000000, 4322.000000, 4322.000000) // --> Vector info: d1 = 0.000000, 0.000000, 1.311255. Determinants: 253.072302, 0.000000, -97685.908747, -17756.000000 // --> Vector info: d2 = 2.000001, 0.624999, 0.624999. Determinants: 0.000000, -126.500263, 535636.662342, -17756.000000 ( 79.000000 294.000000 -4322.000000 ) ( 79.000000 386.000000 -4322.000000 ) ( 79.000000 386.000000 -4515.000000 ) ( ( -0.014253 0.000000 5.501572 ) ( 0.000000 0.007124 -30.166516 ) ) 19b/19fplate 0 0 0 ( 75.000000 386.000000 -4515.000000 ) ( 75.000000 386.000000 -4322.000000 ) ( 75.000000 294.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 386.000000 -4515.000000 ) ( 79.000000 386.000000 -4515.000000 ) ( 79.000000 386.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 386.000000 -4322.000000 ) ( 79.000000 386.000000 -4322.000000 ) ( 79.000000 294.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 294.000000 -4322.000000 ) ( 79.000000 294.000000 -4322.000000 ) ( 79.000000 294.000000 -4515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 294.000000 -4515.000000 ) ( 79.000000 294.000000 -4515.000000 ) ( 79.000000 386.000000 -4515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (299/195) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-403.000000, -473.000000, -473.000000) / (-541.000000, -494.000000, -429.000000) // --> Vector info: d1 = 0.333700, 1.000000, 1.936680. Determinants: -0.714443, -65.567585, -37278.317905, -4550.000000 // --> Vector info: d2 = 1.997190, 1.000003, 1.000000. Determinants: -64.817009, 0.000209, -35208.354897, -4550.000000 ( 429.000000 -473.000000 -4322.000000 ) ( 494.000000 -473.000000 -4322.000000 ) ( 541.000000 -403.000000 -4322.000000 ) ( ( 0.000157 0.014410 8.193037 ) ( 0.014245 0.000000 7.738100 ) ) 19b/00fgrte1 0 0 0 ( 541.000000 -403.000000 -4318.000000 ) ( 494.000000 -473.000000 -4318.000000 ) ( 429.000000 -473.000000 -4318.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 541.000000 -403.000000 -4318.000000 ) ( 541.000000 -403.000000 -4322.000000 ) ( 494.000000 -473.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 494.000000 -473.000000 -4318.000000 ) ( 494.000000 -473.000000 -4322.000000 ) ( 429.000000 -473.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -473.000000 -4318.000000 ) ( 429.000000 -473.000000 -4322.000000 ) ( 429.000000 -402.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -402.000000 -4318.000000 ) ( 429.000000 -402.000000 -4322.000000 ) ( 541.000000 -403.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (301/196) # points: 4 { brushDef { // Surface normal: -0.555694, -0.831387, 0.000000 // RotY/Z : 0.000000 / -2.159994. Vector texS/T: (0.831387, -0.555694, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (-13.814808, -13.814808, 218.327389) / (4322.000000, 4970.000000, 4970.000000) // --> Vector info: d1 = 0.914059, 0.914071, 2.572338. Determinants: -1074.556798, -0.002824, -152332.796840, -150428.144175 // --> Vector info: d2 = 5.624988, 0.999987, 0.999991. Determinants: -0.003088, 1073.657886, -5486505.872260, -150428.144175 ( 415.000000 228.000000 -4970.000000 ) ( 222.000000 357.000000 -4970.000000 ) ( 222.000000 357.000000 -4322.000000 ) ( ( 0.007143 0.000000 1.012662 ) ( 0.000000 -0.007137 36.472602 ) ) 19b/19wlite1 0 0 0 ( 224.222776 360.325548 -4322.000000 ) ( 224.222776 360.325548 -4970.000000 ) ( 417.222776 231.325548 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 224.222776 360.325548 -4322.000000 ) ( 222.000000 357.000000 -4322.000000 ) ( 222.000000 357.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 224.222776 360.325548 -4970.000000 ) ( 222.000000 357.000000 -4970.000000 ) ( 415.000000 228.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.222776 231.325548 -4970.000000 ) ( 415.000000 228.000000 -4970.000000 ) ( 415.000000 228.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.222776 231.325548 -4322.000000 ) ( 415.000000 228.000000 -4322.000000 ) ( 222.000000 357.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (302/197) # points: 4 { brushDef { // Surface normal: -0.830221, 0.557434, 0.000000 // RotY/Z : 0.000000 / 2.550301. Vector texS/T: (-0.557434, -0.830221, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (33.007220, 33.007220, 117.322106) / (4322.000000, 4970.000000, 4970.000000) // --> Vector info: d1 = 0.893785, 0.893800, 1.493455. Determinants: -388.576227, -0.001327, -36001.297636, -54636.046123 // --> Vector info: d2 = 5.617194, 0.992193, 0.992195. Determinants: -0.001240, 389.956428, -1992292.895043, -54636.046123 ( 494.000000 -473.000000 -4970.000000 ) ( 541.000000 -403.000000 -4970.000000 ) ( 541.000000 -403.000000 -4322.000000 ) ( ( 0.007112 0.000000 0.658929 ) ( 0.000000 -0.007137 36.464807 ) ) 19b/19wlite1 0 0 0 ( 544.320885 -405.229737 -4322.000000 ) ( 544.320885 -405.229737 -4970.000000 ) ( 497.320885 -475.229737 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.320885 -405.229737 -4322.000000 ) ( 541.000000 -403.000000 -4322.000000 ) ( 541.000000 -403.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.320885 -405.229737 -4970.000000 ) ( 541.000000 -403.000000 -4970.000000 ) ( 494.000000 -473.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 497.320885 -475.229737 -4970.000000 ) ( 494.000000 -473.000000 -4970.000000 ) ( 494.000000 -473.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 497.320885 -475.229737 -4322.000000 ) ( 494.000000 -473.000000 -4322.000000 ) ( 541.000000 -403.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (303/198) # points: 4 { brushDef { // Surface normal: -0.981074, 0.193633, 0.000000 // RotY/Z : 0.000000 / 2.946729. Vector texS/T: (-0.193633, -0.981074, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (58.218998, 58.218998, 290.617363) / (4322.000000, 4865.000000, 4865.000000) // --> Vector info: d1 = 0.709164, 0.709185, 4.025721. Determinants: -1800.879023, -0.004873, 15375.430793, -126192.312131 // --> Vector info: d2 = 8.249990, 0.499989, 0.499998. Determinants: -0.005057, 1801.087469, -8825385.000628, -126192.312131 ( 541.000000 -403.000000 -4865.000000 ) ( 586.000000 -175.000000 -4865.000000 ) ( 586.000000 -175.000000 -4322.000000 ) ( ( 0.014271 0.000000 -0.121841 ) ( 0.000000 -0.014273 69.935996 ) ) 19b/19fgrte3 0 0 0 ( 589.924296 -175.774532 -4322.000000 ) ( 589.924296 -175.774532 -4865.000000 ) ( 544.924296 -403.774532 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.924296 -175.774532 -4322.000000 ) ( 586.000000 -175.000000 -4322.000000 ) ( 586.000000 -175.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.924296 -175.774532 -4865.000000 ) ( 586.000000 -175.000000 -4865.000000 ) ( 541.000000 -403.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.924296 -403.774532 -4865.000000 ) ( 541.000000 -403.000000 -4865.000000 ) ( 541.000000 -403.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.924296 -403.774532 -4322.000000 ) ( 541.000000 -403.000000 -4322.000000 ) ( 586.000000 -175.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (304/199) # points: 4 { brushDef { // Surface normal: -0.980581, -0.196116, 0.000000 // RotY/Z : 0.000000 / -2.944197. Vector texS/T: (0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (72.366854, 72.366854, 286.525673) / (4322.000000, 4865.000000, 4865.000000) // --> Vector info: d1 = 0.987180, 0.987184, 2.518003. Determinants: -831.234942, -0.000919, -54639.568143, -116288.239027 // --> Vector info: d2 = 4.867184, 0.992183, 0.992185. Determinants: -0.001035, 829.865528, -4152674.956706, -116288.239027 ( 586.000000 -175.000000 -4865.000000 ) ( 544.000000 35.000000 -4865.000000 ) ( 544.000000 35.000000 -4322.000000 ) ( ( 0.007148 0.000000 0.469863 ) ( 0.000000 -0.007136 35.710189 ) ) 19b/19wlite1 0 0 0 ( 547.922323 35.784465 -4322.000000 ) ( 547.922323 35.784465 -4865.000000 ) ( 589.922323 -174.215535 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.922323 35.784465 -4322.000000 ) ( 544.000000 35.000000 -4322.000000 ) ( 544.000000 35.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.922323 35.784465 -4865.000000 ) ( 544.000000 35.000000 -4865.000000 ) ( 586.000000 -175.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.922323 -174.215535 -4865.000000 ) ( 586.000000 -175.000000 -4865.000000 ) ( 586.000000 -175.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.922323 -174.215535 -4322.000000 ) ( 586.000000 -175.000000 -4322.000000 ) ( 544.000000 35.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (305/200) # points: 4 { brushDef { // Surface normal: -0.831387, -0.555694, 0.000000 // RotY/Z : 0.000000 / -2.552395. Vector texS/T: (0.555694, -0.831387, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (41.056732, 41.056732, 273.198930) / (4322.000000, 4970.000000, 4970.000000) // --> Vector info: d1 = 0.564060, 0.564060, 3.880598. Determinants: -2149.116523, 0.000000, 3385.169192, -150428.144175 // --> Vector info: d2 = 9.250003, 0.000001, 0.000001. Determinants: 0.000000, 2147.315772, -10672159.531125, -150428.144175 ( 544.000000 35.000000 -4970.000000 ) ( 415.000000 228.000000 -4970.000000 ) ( 415.000000 228.000000 -4322.000000 ) ( ( 0.014287 0.000000 -0.022504 ) ( 0.000000 -0.014275 70.945232 ) ) 19b/19fgrte3 0 0 0 ( 418.325548 230.222776 -4322.000000 ) ( 418.325548 230.222776 -4970.000000 ) ( 547.325548 37.222776 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.325548 230.222776 -4322.000000 ) ( 415.000000 228.000000 -4322.000000 ) ( 415.000000 228.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.325548 230.222776 -4970.000000 ) ( 415.000000 228.000000 -4970.000000 ) ( 544.000000 35.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.325548 37.222776 -4970.000000 ) ( 544.000000 35.000000 -4970.000000 ) ( 544.000000 35.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.325548 37.222776 -4322.000000 ) ( 544.000000 35.000000 -4322.000000 ) ( 415.000000 228.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (306/201) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (386.000000, 357.000000, 294.000000) / (-79.000000, -222.000000, -317.000000) // --> Vector info: d1 = 4.311252, 2.258713, 0.907316. Determinants: 1.741313, -90.119413, -34754.151319, -6254.000000 // --> Vector info: d2 = 1.561250, 1.152969, 0.249985. Determinants: -90.340023, 0.464851, 25143.917005, -6254.000000 ( 317.000000 294.000000 -4322.000000 ) ( 222.000000 357.000000 -4322.000000 ) ( 79.000000 386.000000 -4322.000000 ) ( ( -0.000278 0.014410 5.557108 ) ( 0.014445 -0.000074 -4.020454 ) ) 19b/00fgrte1 0 0 0 ( 79.000000 386.000000 -4318.000000 ) ( 222.000000 357.000000 -4318.000000 ) ( 317.000000 294.000000 -4318.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 386.000000 -4318.000000 ) ( 79.000000 386.000000 -4322.000000 ) ( 222.000000 357.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 222.000000 357.000000 -4318.000000 ) ( 222.000000 357.000000 -4322.000000 ) ( 317.000000 294.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.000000 294.000000 -4318.000000 ) ( 317.000000 294.000000 -4322.000000 ) ( 79.000000 294.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 294.000000 -4318.000000 ) ( 79.000000 294.000000 -4322.000000 ) ( 79.000000 386.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (307/202) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-79.000000, -494.000000, -494.000000) / (4322.000000, 4322.000000, 4970.000000) // --> Vector info: d1 = 0.000000, 5.936680, 5.936680. Determinants: 3846.968458, 0.000000, 303910.474547, -268920.000000 // --> Vector info: d2 = 1.000000, 0.999995, 5.624996. Determinants: -0.003397, -1919.375396, 8026620.191196, -268920.000000 ( 494.000000 -473.000000 -4970.000000 ) ( 494.000000 -473.000000 -4322.000000 ) ( 79.000000 -473.000000 -4322.000000 ) ( ( -0.014305 0.000000 -1.130115 ) ( 0.000000 0.007137 -29.847613 ) ) 19b/19fplate 0 0 0 ( 79.000000 -477.000000 -4322.000000 ) ( 494.000000 -477.000000 -4322.000000 ) ( 494.000000 -477.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -477.000000 -4322.000000 ) ( 79.000000 -473.000000 -4322.000000 ) ( 494.000000 -473.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 494.000000 -477.000000 -4322.000000 ) ( 494.000000 -473.000000 -4322.000000 ) ( 494.000000 -473.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 494.000000 -477.000000 -4970.000000 ) ( 494.000000 -473.000000 -4970.000000 ) ( 79.000000 -473.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -477.000000 -4970.000000 ) ( 79.000000 -473.000000 -4970.000000 ) ( 79.000000 -473.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (308/203) # points: 8 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-473.000000, -473.000000, -403.000000) / (79.000000, 494.000000, 541.000000) // --> Vector info: d1 = 0.000000, 5.936680, 6.602980. Determinants: 2.509329, -415.567589, 34016.752367, -29050.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.997190. Determinants: -413.833821, 0.000025, -224793.406365, -29050.000000 ( 541.000000 -403.000000 -4970.000000 ) ( 494.000000 -473.000000 -4970.000000 ) ( 79.000000 -473.000000 -4970.000000 ) ( ( -0.000086 0.014305 -1.170973 ) ( 0.014246 0.000000 7.738155 ) ) 19b/00fgrte1 0 0 0 ( 79.000000 -473.000000 -4974.000000 ) ( 494.000000 -473.000000 -4974.000000 ) ( 541.000000 -403.000000 -4974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -473.000000 -4974.000000 ) ( 79.000000 -473.000000 -4970.000000 ) ( 494.000000 -473.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 494.000000 -473.000000 -4974.000000 ) ( 494.000000 -473.000000 -4970.000000 ) ( 541.000000 -403.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 541.000000 -403.000000 -4974.000000 ) ( 541.000000 -403.000000 -4970.000000 ) ( 586.000000 -175.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -175.000000 -4974.000000 ) ( 586.000000 -175.000000 -4970.000000 ) ( 544.000000 35.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.000000 35.000000 -4974.000000 ) ( 544.000000 35.000000 -4970.000000 ) ( 415.000000 228.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 228.000000 -4974.000000 ) ( 415.000000 228.000000 -4970.000000 ) ( 222.000000 357.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 222.000000 357.000000 -4974.000000 ) ( 222.000000 357.000000 -4970.000000 ) ( 79.000000 386.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 386.000000 -4974.000000 ) ( 79.000000 386.000000 -4970.000000 ) ( 79.000000 -473.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (309/204) # points: 4 { brushDef { // Surface normal: -0.973417, -0.229039, 0.000000 // RotY/Z : 0.000000 / -2.910502. Vector texS/T: (0.229039, -0.973417, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (90.527797, 90.527797, 107.992046) / (4865.000000, 4935.000000, 4935.000000) // --> Vector info: d1 = 0.647545, 0.647545, 0.905308. Determinants: -18.043403, 0.000000, 841.807622, -1222.497444 // --> Vector info: d2 = 1.499995, 0.499996, 0.499996. Determinants: -0.000013, 17.464232, -86797.226243, -1222.497444 ( 548.000000 18.000000 -4935.000000 ) ( 544.000000 35.000000 -4935.000000 ) ( 544.000000 35.000000 -4865.000000 ) ( ( 0.014759 0.000000 -0.688597 ) ( 0.000000 -0.014286 70.999925 ) ) 19b/19fgrte3 0 0 0 ( 547.893669 35.916157 -4865.000000 ) ( 547.893669 35.916157 -4935.000000 ) ( 551.893669 18.916157 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.893669 35.916157 -4865.000000 ) ( 544.000000 35.000000 -4865.000000 ) ( 544.000000 35.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.893669 35.916157 -4935.000000 ) ( 544.000000 35.000000 -4935.000000 ) ( 548.000000 18.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.893669 18.916157 -4935.000000 ) ( 548.000000 18.000000 -4935.000000 ) ( 548.000000 18.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.893669 18.916157 -4865.000000 ) ( 548.000000 18.000000 -4865.000000 ) ( 544.000000 35.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (311/205) # points: 4 { brushDef { // Surface normal: -0.980581, -0.196116, 0.000000 // RotY/Z : 0.000000 / -2.944197. Vector texS/T: (0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (72.366854, 72.366854, 286.525673) / (4935.000000, 4970.000000, 4970.000000) // --> Vector info: d1 = 0.647545, 0.647547, 3.709187. Determinants: -107.157392, -0.000408, 2902.947523, -7495.558685 // --> Vector info: d2 = 1.499995, 0.999995, 0.999999. Determinants: -0.000142, 107.079487, -539680.557405, -7495.558685 ( 586.000000 -175.000000 -4970.000000 ) ( 544.000000 35.000000 -4970.000000 ) ( 544.000000 35.000000 -4935.000000 ) ( ( 0.014296 0.000000 -0.387289 ) ( 0.000000 -0.014286 72.000044 ) ) 19b/19fgrte3 0 0 0 ( 547.922323 35.784465 -4935.000000 ) ( 547.922323 35.784465 -4970.000000 ) ( 589.922323 -174.215535 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.922323 35.784465 -4935.000000 ) ( 544.000000 35.000000 -4935.000000 ) ( 544.000000 35.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.922323 35.784465 -4970.000000 ) ( 544.000000 35.000000 -4970.000000 ) ( 586.000000 -175.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.922323 -174.215535 -4970.000000 ) ( 586.000000 -175.000000 -4970.000000 ) ( 586.000000 -175.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.922323 -174.215535 -4935.000000 ) ( 586.000000 -175.000000 -4935.000000 ) ( 544.000000 35.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (312/206) # points: 4 { brushDef { // Surface normal: -0.981074, 0.193633, 0.000000 // RotY/Z : 0.000000 / 2.946729. Vector texS/T: (-0.193633, -0.981074, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (58.218998, 58.218998, 290.617363) / (4935.000000, 4970.000000, 4970.000000) // --> Vector info: d1 = 0.709185, 0.709185, 4.025721. Determinants: -116.078758, 0.000000, 989.521750, -8133.942771 // --> Vector info: d2 = 0.499989, 0.000001, 0.000001. Determinants: 0.000000, 116.196383, -577496.030105, -8133.942771 ( 541.000000 -403.000000 -4970.000000 ) ( 586.000000 -175.000000 -4970.000000 ) ( 586.000000 -175.000000 -4935.000000 ) ( ( 0.014271 0.000000 -0.121653 ) ( 0.000000 -0.014285 70.998290 ) ) 19b/19fgrte3 0 0 0 ( 589.924296 -175.774532 -4935.000000 ) ( 589.924296 -175.774532 -4970.000000 ) ( 544.924296 -403.774532 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.924296 -175.774532 -4935.000000 ) ( 586.000000 -175.000000 -4935.000000 ) ( 586.000000 -175.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.924296 -175.774532 -4970.000000 ) ( 586.000000 -175.000000 -4970.000000 ) ( 541.000000 -403.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.924296 -403.774532 -4970.000000 ) ( 541.000000 -403.000000 -4970.000000 ) ( 541.000000 -403.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.924296 -403.774532 -4935.000000 ) ( 541.000000 -403.000000 -4935.000000 ) ( 586.000000 -175.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (313/207) # points: 4 { brushDef { // Surface normal: -0.980581, 0.196116, 0.000000 // RotY/Z : 0.000000 / 2.944197. Vector texS/T: (-0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (253.382047, 289.075183, 289.075183) / (4935.000000, 4935.000000, 4865.000000) // --> Vector info: d1 = 0.513060, 1.025721, 1.025721. Determinants: -35.886269, 0.000000, 7811.046790, -2498.519562 // --> Vector info: d2 = 0.500000, 0.500001, 1.500000. Determinants: -0.000048, 35.693100, -177394.697708, -2498.519562 ( 541.000000 -403.000000 -4865.000000 ) ( 541.000000 -403.000000 -4935.000000 ) ( 548.000000 -368.000000 -4935.000000 ) ( ( 0.014363 0.000000 -3.126270 ) ( 0.000000 -0.014286 70.999923 ) ) 19b/19fgrte3 0 0 0 ( 551.922323 -368.784465 -4935.000000 ) ( 544.922323 -403.784465 -4935.000000 ) ( 544.922323 -403.784465 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.922323 -368.784465 -4935.000000 ) ( 548.000000 -368.000000 -4935.000000 ) ( 541.000000 -403.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.922323 -403.784465 -4935.000000 ) ( 541.000000 -403.000000 -4935.000000 ) ( 541.000000 -403.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.922323 -403.784465 -4865.000000 ) ( 541.000000 -403.000000 -4865.000000 ) ( 548.000000 -368.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.922323 -368.784465 -4865.000000 ) ( 548.000000 -368.000000 -4865.000000 ) ( 548.000000 -368.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (317/208) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (400.000000, 400.000000, -473.000000) / (4970.000000, 4638.000000, 4638.000000) // --> Vector info: d1 = 6.980092, 6.980085, 0.750003. Determinants: -2068.387237, -0.005825, -1195698.115713, -289836.000000 // --> Vector info: d2 = 0.249971, 2.624971, 2.624955. Determinants: -0.005540, 2073.375000, -10377122.241873, -289836.000000 ( 9.000000 -473.000000 -4638.000000 ) ( 9.000000 400.000000 -4638.000000 ) ( 9.000000 400.000000 -4970.000000 ) ( ( 0.007136 0.000000 4.125430 ) ( 0.000000 -0.007154 35.803428 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 400.000000 -4970.000000 ) ( 5.000000 400.000000 -4638.000000 ) ( 5.000000 -473.000000 -4638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 400.000000 -4970.000000 ) ( 9.000000 400.000000 -4970.000000 ) ( 9.000000 400.000000 -4638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 400.000000 -4638.000000 ) ( 9.000000 400.000000 -4638.000000 ) ( 9.000000 -473.000000 -4638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -473.000000 -4638.000000 ) ( 9.000000 -473.000000 -4638.000000 ) ( 9.000000 -473.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -473.000000 -4970.000000 ) ( 9.000000 -473.000000 -4970.000000 ) ( 9.000000 400.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (318/209) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (400.000000, 386.000000, -473.000000) / (-9.000000, -79.000000, -79.000000) // --> Vector info: d1 = 0.801090, 1.000000, 13.261255. Determinants: 858.287852, -0.793988, -391491.850075, -60130.000000 // --> Vector info: d2 = 1.000000, 0.000001, 0.000000. Determinants: -0.000087, -858.998882, -67860.954937, -60130.000000 ( 79.000000 -473.000000 -4638.000000 ) ( 79.000000 386.000000 -4638.000000 ) ( 9.000000 400.000000 -4638.000000 ) ( ( -0.014274 0.000013 6.510758 ) ( 0.000000 0.014286 1.128571 ) ) 19b/00fgrte1 0 0 0 ( 9.000000 400.000000 -4634.000000 ) ( 79.000000 386.000000 -4634.000000 ) ( 79.000000 -473.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 400.000000 -4634.000000 ) ( 9.000000 400.000000 -4638.000000 ) ( 79.000000 386.000000 -4638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 386.000000 -4634.000000 ) ( 79.000000 386.000000 -4638.000000 ) ( 79.000000 -473.000000 -4638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -473.000000 -4634.000000 ) ( 79.000000 -473.000000 -4638.000000 ) ( 9.000000 -473.000000 -4638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -473.000000 -4634.000000 ) ( 9.000000 -473.000000 -4638.000000 ) ( 9.000000 400.000000 -4638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (320/210) # points: 4 { brushDef { // Surface normal: -0.196116, -0.980581, 0.000000 // RotY/Z : 0.000000 / -1.768192. Vector texS/T: (0.980581, -0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (-69.621228, -69.621228, 1.765045) / (4638.000000, 4865.000000, 4865.000000) // --> Vector info: d1 = 0.387649, 0.387653, 1.407244. Determinants: -231.447019, -0.000340, -22393.770519, -16204.684014 // --> Vector info: d2 = 3.749999, 0.500001, 0.500002. Determinants: -0.000298, 232.005243, -1136807.878910, -16204.684014 ( 79.000000 386.000000 -4865.000000 ) ( 9.000000 400.000000 -4865.000000 ) ( 9.000000 400.000000 -4638.000000 ) ( ( 0.014283 0.000000 1.381932 ) ( 0.000000 -0.014317 70.153042 ) ) 19b/19fgrte3 0 0 0 ( 9.784465 403.922323 -4638.000000 ) ( 9.784465 403.922323 -4865.000000 ) ( 79.784465 389.922323 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.784465 403.922323 -4638.000000 ) ( 9.000000 400.000000 -4638.000000 ) ( 9.000000 400.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.784465 403.922323 -4865.000000 ) ( 9.000000 400.000000 -4865.000000 ) ( 79.000000 386.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.784465 389.922323 -4865.000000 ) ( 79.000000 386.000000 -4865.000000 ) ( 79.000000 386.000000 -4638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.784465 389.922323 -4638.000000 ) ( 79.000000 386.000000 -4638.000000 ) ( 9.000000 400.000000 -4638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (321/211) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-79.000000, -79.000000, -9.000000) / (4638.000000, 4970.000000, 4970.000000) // --> Vector info: d1 = 2.000000, 1.999994, 0.999994. Determinants: 331.999979, 0.000434, -20254.015546, -23240.000000 // --> Vector info: d2 = 0.250002, 2.624997, 2.624996. Determinants: 0.000316, -166.249649, 765255.860308, -23240.000000 ( 9.000000 -473.000000 -4970.000000 ) ( 79.000000 -473.000000 -4970.000000 ) ( 79.000000 -473.000000 -4638.000000 ) ( ( -0.014286 0.000000 0.871515 ) ( 0.000000 0.007154 -32.928393 ) ) 19b/19fplate 0 0 0 ( 79.000000 -477.000000 -4638.000000 ) ( 79.000000 -477.000000 -4970.000000 ) ( 9.000000 -477.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -477.000000 -4638.000000 ) ( 79.000000 -473.000000 -4638.000000 ) ( 79.000000 -473.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -477.000000 -4970.000000 ) ( 79.000000 -473.000000 -4970.000000 ) ( 9.000000 -473.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -477.000000 -4970.000000 ) ( 9.000000 -473.000000 -4970.000000 ) ( 9.000000 -473.000000 -4638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -477.000000 -4638.000000 ) ( 9.000000 -473.000000 -4638.000000 ) ( 79.000000 -473.000000 -4638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (322/212) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-473.000000, -473.000000, 386.000000) / (9.000000, 79.000000, 79.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -0.000004, -858.999946, 7730.997447, -60130.000000 // --> Vector info: d2 = 1.000000, 1.000003, 13.261255. Determinants: -858.287668, -0.002255, -466100.060970, -60130.000000 ( 79.000000 386.000000 -4970.000000 ) ( 79.000000 -473.000000 -4970.000000 ) ( 9.000000 -473.000000 -4970.000000 ) ( ( 0.000000 0.014286 -0.128571 ) ( 0.014274 0.000000 7.751539 ) ) 19b/00fgrte1 0 0 0 ( 9.000000 -473.000000 -4974.000000 ) ( 79.000000 -473.000000 -4974.000000 ) ( 79.000000 386.000000 -4974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -473.000000 -4974.000000 ) ( 9.000000 -473.000000 -4970.000000 ) ( 79.000000 -473.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -473.000000 -4974.000000 ) ( 79.000000 -473.000000 -4970.000000 ) ( 79.000000 386.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 386.000000 -4974.000000 ) ( 79.000000 386.000000 -4970.000000 ) ( 9.000000 400.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 400.000000 -4974.000000 ) ( 9.000000 400.000000 -4970.000000 ) ( 9.000000 -473.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (326/213) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (122.000000, -473.000000, -473.000000) / (-79.000000, -79.000000, -9.000000) // --> Vector info: d1 = 0.000000, 8.500000, 8.500000. Determinants: 594.999991, 0.000000, -72590.004139, -41650.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: 0.000000, -595.000000, -47005.000000, -41650.000000 ( 9.000000 -473.000000 -4043.000000 ) ( 79.000000 -473.000000 -4043.000000 ) ( 79.000000 122.000000 -4043.000000 ) ( ( -0.014286 0.000000 1.742857 ) ( 0.000000 0.014286 1.128571 ) ) 19b/00fgrte1 0 0 0 ( 79.000000 122.000000 -4039.000000 ) ( 79.000000 -473.000000 -4039.000000 ) ( 9.000000 -473.000000 -4039.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 122.000000 -4039.000000 ) ( 79.000000 122.000000 -4043.000000 ) ( 79.000000 -473.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -473.000000 -4039.000000 ) ( 79.000000 -473.000000 -4043.000000 ) ( 9.000000 -473.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -473.000000 -4039.000000 ) ( 9.000000 -473.000000 -4043.000000 ) ( 9.000000 122.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 122.000000 -4039.000000 ) ( 9.000000 122.000000 -4043.000000 ) ( 79.000000 122.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (327/214) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-473.000000, -473.000000, -280.000000) / (-411.000000, -79.000000, -79.000000) // --> Vector info: d1 = 3.500000, 3.499994, 0.749994. Determinants: 913.000161, 0.001104, 207583.529693, -64076.000000 // --> Vector info: d2 = 0.250000, 5.000000, 4.999996. Determinants: 0.001266, -916.750000, -392802.651300, -64076.000000 ( 79.000000 -280.000000 -4043.000000 ) ( 79.000000 -473.000000 -4043.000000 ) ( 411.000000 -473.000000 -4043.000000 ) ( ( -0.014249 0.000000 -3.239646 ) ( 0.000000 0.014307 6.130262 ) ) 19b/00fgrte1 0 0 0 ( 411.000000 -473.000000 -4039.000000 ) ( 79.000000 -473.000000 -4039.000000 ) ( 79.000000 -280.000000 -4039.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -473.000000 -4039.000000 ) ( 411.000000 -473.000000 -4043.000000 ) ( 79.000000 -473.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -473.000000 -4039.000000 ) ( 79.000000 -473.000000 -4043.000000 ) ( 79.000000 -280.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -280.000000 -4039.000000 ) ( 79.000000 -280.000000 -4043.000000 ) ( 411.000000 -280.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -280.000000 -4039.000000 ) ( 411.000000 -280.000000 -4043.000000 ) ( 411.000000 -473.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (328/215) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-9.000000, -280.000000, -280.000000) / (4043.000000, 4043.000000, 4305.000000) // --> Vector info: d1 = 0.000000, 3.875000, 3.875000. Determinants: 1015.249967, 0.000000, 9137.240830, -71002.000000 // --> Vector info: d2 = 1.000000, 0.999999, 2.874997. Determinants: -0.000250, -508.124354, 1983344.762017, -71002.000000 ( 280.000000 -473.000000 -4305.000000 ) ( 280.000000 -473.000000 -4043.000000 ) ( 9.000000 -473.000000 -4043.000000 ) ( ( -0.014299 0.000000 -0.128690 ) ( 0.000000 0.007156 -27.933646 ) ) 19b/19fplate 0 0 0 ( 9.000000 -477.000000 -4043.000000 ) ( 280.000000 -477.000000 -4043.000000 ) ( 280.000000 -477.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -477.000000 -4043.000000 ) ( 9.000000 -473.000000 -4043.000000 ) ( 280.000000 -473.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -477.000000 -4043.000000 ) ( 280.000000 -473.000000 -4043.000000 ) ( 280.000000 -473.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -477.000000 -4305.000000 ) ( 280.000000 -473.000000 -4305.000000 ) ( 9.000000 -473.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -477.000000 -4305.000000 ) ( 9.000000 -473.000000 -4305.000000 ) ( 9.000000 -473.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (330/216) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-473.000000, 122.000000, 122.000000) / (4305.000000, 4305.000000, 4043.000000) // --> Vector info: d1 = 0.750007, 5.000007, 5.000004. Determinants: -1113.500000, -0.001701, -643596.715861, -155890.000000 // --> Vector info: d2 = 0.999962, 0.999969, 2.874966. Determinants: -0.001750, 1115.623582, -4958644.402312, -155890.000000 ( 9.000000 122.000000 -4043.000000 ) ( 9.000000 122.000000 -4305.000000 ) ( 9.000000 -473.000000 -4305.000000 ) ( ( 0.007143 0.000000 4.128531 ) ( 0.000000 -0.007156 31.808611 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 -473.000000 -4305.000000 ) ( 5.000000 122.000000 -4305.000000 ) ( 5.000000 122.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -473.000000 -4305.000000 ) ( 9.000000 -473.000000 -4305.000000 ) ( 9.000000 122.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 122.000000 -4305.000000 ) ( 9.000000 122.000000 -4305.000000 ) ( 9.000000 122.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 122.000000 -4043.000000 ) ( 9.000000 122.000000 -4043.000000 ) ( 9.000000 -473.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -473.000000 -4043.000000 ) ( 9.000000 -473.000000 -4043.000000 ) ( 9.000000 -473.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (331/217) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (473.000000, -122.000000, -122.000000) / (4043.000000, 4043.000000, 4305.000000) // --> Vector info: d1 = 8.749947, 0.249947, 0.249956. Determinants: -2227.000000, -0.005671, -310635.246268, -155890.000000 // --> Vector info: d2 = 2.272372, 2.272360, 0.397363. Determinants: -0.002935, 1115.623531, -4864704.545860, -155890.000000 ( 411.000000 122.000000 -4305.000000 ) ( 411.000000 122.000000 -4043.000000 ) ( 411.000000 -473.000000 -4043.000000 ) ( ( 0.014286 0.000000 1.992657 ) ( 0.000000 -0.007156 31.206008 ) ) 19b/19fplate 0 0 0 ( 415.000000 -473.000000 -4043.000000 ) ( 415.000000 122.000000 -4043.000000 ) ( 415.000000 122.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -473.000000 -4043.000000 ) ( 411.000000 -473.000000 -4043.000000 ) ( 411.000000 122.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 122.000000 -4043.000000 ) ( 411.000000 122.000000 -4043.000000 ) ( 411.000000 122.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 122.000000 -4305.000000 ) ( 411.000000 122.000000 -4305.000000 ) ( 411.000000 -473.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -473.000000 -4305.000000 ) ( 411.000000 -473.000000 -4305.000000 ) ( 411.000000 -473.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (332/218) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (9.000000, 411.000000, 411.000000) / (4305.000000, 4305.000000, 4043.000000) // --> Vector info: d1 = 5.984375, 0.234375, 0.234385. Determinants: 1506.499898, 0.003945, -643873.793190, -105324.000000 // --> Vector info: d2 = 3.750047, 3.750031, 0.000036. Determinants: 0.004000, -1507.498084, 6094809.294314, -105324.000000 ( 411.000000 122.000000 -4043.000000 ) ( 411.000000 122.000000 -4305.000000 ) ( 9.000000 122.000000 -4305.000000 ) ( ( -0.014303 0.000000 6.113268 ) ( 0.000000 0.014313 -57.867241 ) ) 19b/00WPANL6 0 0 0 ( 9.000000 126.000000 -4305.000000 ) ( 411.000000 126.000000 -4305.000000 ) ( 411.000000 126.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 126.000000 -4305.000000 ) ( 9.000000 122.000000 -4305.000000 ) ( 411.000000 122.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 126.000000 -4305.000000 ) ( 411.000000 122.000000 -4305.000000 ) ( 411.000000 122.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 126.000000 -4043.000000 ) ( 411.000000 122.000000 -4043.000000 ) ( 9.000000 122.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 126.000000 -4043.000000 ) ( 9.000000 122.000000 -4043.000000 ) ( 9.000000 122.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (333/219) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (231.000000, 357.000000, 386.000000) / (411.000000, 222.000000, 79.000000) // --> Vector info: d1 = 2.000000, 8.488421, 12.355319. Determinants: -197.000273, 299.065028, -102482.666371, -12537.000000 // --> Vector info: d2 = 1.000004, 1.000000, 2.601729. Determinants: 302.727344, 201.817960, -165414.249006, -12537.000000 ( 79.000000 386.000000 -4043.000000 ) ( 222.000000 357.000000 -4043.000000 ) ( 411.000000 231.000000 -4043.000000 ) ( ( 0.015714 -0.023855 8.174417 ) ( -0.024147 -0.016098 13.194085 ) ) 19b/dflt 0 0 0 ( 411.000000 231.000000 -4047.000000 ) ( 222.000000 357.000000 -4047.000000 ) ( 79.000000 386.000000 -4047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 231.000000 -4047.000000 ) ( 411.000000 231.000000 -4043.000000 ) ( 222.000000 357.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 222.000000 357.000000 -4047.000000 ) ( 222.000000 357.000000 -4043.000000 ) ( 79.000000 386.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 386.000000 -4047.000000 ) ( 79.000000 386.000000 -4043.000000 ) ( 79.000000 140.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 140.000000 -4047.000000 ) ( 79.000000 140.000000 -4043.000000 ) ( 411.000000 140.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 140.000000 -4047.000000 ) ( 411.000000 140.000000 -4043.000000 ) ( 411.000000 231.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (334/220) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (-231.000000, -140.000000, -140.000000) / (4043.000000, 4043.000000, 4025.000000) // --> Vector info: d1 = 0.933129, 2.233719, 2.233719. Determinants: -23.410621, 0.000000, -6936.318435, -1638.000000 // --> Vector info: d2 = 0.316484, 0.316484, 0.566485. Determinants: 0.000000, 22.750087, -92497.002201, -1638.000000 ( 411.000000 140.000000 -4025.000000 ) ( 411.000000 140.000000 -4043.000000 ) ( 411.000000 231.000000 -4043.000000 ) ( ( 0.014292 0.000000 4.234627 ) ( 0.000000 -0.013889 56.469476 ) ) 19b/19fgrte3 0 0 0 ( 415.000000 231.000000 -4043.000000 ) ( 415.000000 140.000000 -4043.000000 ) ( 415.000000 140.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 231.000000 -4043.000000 ) ( 411.000000 231.000000 -4043.000000 ) ( 411.000000 140.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 140.000000 -4043.000000 ) ( 411.000000 140.000000 -4043.000000 ) ( 411.000000 140.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 140.000000 -4025.000000 ) ( 411.000000 140.000000 -4025.000000 ) ( 411.000000 231.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 231.000000 -4025.000000 ) ( 411.000000 231.000000 -4025.000000 ) ( 411.000000 231.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (335/221) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (386.000000, 386.000000, 140.000000) / (4043.000000, 4025.000000, 4025.000000) // --> Vector info: d1 = 0.000000, 0.000000, 3.511255. Determinants: 63.202595, 0.000000, -24396.201586, -4428.000000 // --> Vector info: d2 = 0.992188, 0.867188, 0.867188. Determinants: 0.000009, -30.750117, 119929.312307, -4428.000000 ( 79.000000 140.000000 -4025.000000 ) ( 79.000000 386.000000 -4025.000000 ) ( 79.000000 386.000000 -4043.000000 ) ( ( -0.014273 0.000000 5.509531 ) ( 0.000000 0.006944 -27.084307 ) ) 19b/19whall3 0 0 0 ( 75.000000 386.000000 -4043.000000 ) ( 75.000000 386.000000 -4025.000000 ) ( 75.000000 140.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 386.000000 -4043.000000 ) ( 79.000000 386.000000 -4043.000000 ) ( 79.000000 386.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 386.000000 -4025.000000 ) ( 79.000000 386.000000 -4025.000000 ) ( 79.000000 140.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 140.000000 -4025.000000 ) ( 79.000000 140.000000 -4025.000000 ) ( 79.000000 140.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 140.000000 -4043.000000 ) ( 79.000000 140.000000 -4043.000000 ) ( 79.000000 386.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (336/222) # points: 4 { brushDef { // Surface normal: -0.554700, -0.832050, 0.000000 // RotY/Z : 0.000000 / -2.158799. Vector texS/T: (0.832050, -0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (-13.312805, -13.312805, 213.836926) / (4025.000000, 4043.000000, 4043.000000) // --> Vector info: d1 = 0.929640, 0.929640, 2.551745. Determinants: -29.197892, 0.000000, -4189.719627, -4088.695146 // --> Vector info: d2 = 0.492141, 0.367143, 0.367143. Determinants: 0.000000, 28.393392, -116295.616493, -4088.695146 ( 411.000000 231.000000 -4043.000000 ) ( 222.000000 357.000000 -4043.000000 ) ( 222.000000 357.000000 -4025.000000 ) ( ( 0.007141 0.000000 1.024708 ) ( 0.000000 -0.006944 28.443210 ) ) 19b/19wlite1 0 0 0 ( 224.218801 360.328201 -4025.000000 ) ( 224.218801 360.328201 -4043.000000 ) ( 413.218801 234.328201 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 224.218801 360.328201 -4025.000000 ) ( 222.000000 357.000000 -4025.000000 ) ( 222.000000 357.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 224.218801 360.328201 -4043.000000 ) ( 222.000000 357.000000 -4043.000000 ) ( 411.000000 231.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.218801 234.328201 -4043.000000 ) ( 411.000000 231.000000 -4043.000000 ) ( 411.000000 231.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.218801 234.328201 -4025.000000 ) ( 411.000000 231.000000 -4025.000000 ) ( 222.000000 357.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (337/223) # points: 4 { brushDef { // Surface normal: -0.198751, -0.980050, 0.000000 // RotY/Z : 0.000000 / -1.770880. Vector texS/T: (0.980050, -0.198751, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (0.705910, 146.616842, 146.616842) / (4043.000000, 4043.000000, 4025.000000) // --> Vector info: d1 = 2.341973, 0.249222, 0.249318. Determinants: 37.669527, 0.014055, -6234.368131, -2626.396771 // --> Vector info: d2 = 0.750082, 0.749276, 0.499275. Determinants: 0.014514, -36.477872, 145510.012016, -2626.396771 ( 222.000000 357.000000 -4025.000000 ) ( 222.000000 357.000000 -4043.000000 ) ( 79.000000 386.000000 -4043.000000 ) ( ( -0.014343 -0.000005 2.373734 ) ( -0.000006 0.013889 -55.402905 ) ) 19b/19fgrte3 0 0 0 ( 79.795006 389.920200 -4043.000000 ) ( 222.795006 360.920200 -4043.000000 ) ( 222.795006 360.920200 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.795006 389.920200 -4043.000000 ) ( 79.000000 386.000000 -4043.000000 ) ( 222.000000 357.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 222.795006 360.920200 -4043.000000 ) ( 222.000000 357.000000 -4043.000000 ) ( 222.000000 357.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 222.795006 360.920200 -4025.000000 ) ( 222.000000 357.000000 -4025.000000 ) ( 79.000000 386.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.795006 389.920200 -4025.000000 ) ( 79.000000 386.000000 -4025.000000 ) ( 79.000000 386.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (339/224) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-79.000000, -79.000000, -411.000000) / (4043.000000, 4025.000000, 4025.000000) // --> Vector info: d1 = 5.749996, 5.750000, 0.999995. Determinants: -85.500087, 0.001427, -41122.248780, -5976.000000 // --> Vector info: d2 = 0.749998, 0.999999, 0.999984. Determinants: -0.000267, 83.000239, -340051.975878, -5976.000000 ( 411.000000 140.000000 -4025.000000 ) ( 79.000000 140.000000 -4025.000000 ) ( 79.000000 140.000000 -4043.000000 ) ( ( 0.014307 0.000000 6.881233 ) ( 0.000000 -0.013889 56.902941 ) ) 19b/00WPANL6 0 0 0 ( 79.000000 136.000000 -4043.000000 ) ( 79.000000 136.000000 -4025.000000 ) ( 411.000000 136.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 136.000000 -4043.000000 ) ( 79.000000 140.000000 -4043.000000 ) ( 79.000000 140.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 136.000000 -4025.000000 ) ( 79.000000 140.000000 -4025.000000 ) ( 411.000000 140.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 136.000000 -4025.000000 ) ( 411.000000 140.000000 -4025.000000 ) ( 411.000000 140.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 136.000000 -4043.000000 ) ( 411.000000 140.000000 -4043.000000 ) ( 79.000000 140.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (340/225) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (122.000000, -280.000000, -280.000000) / (4025.000000, 4025.000000, 4043.000000) // --> Vector info: d1 = 0.000000, 5.750000, 5.750000. Determinants: 103.500000, 0.000000, -12627.000000, -7236.000000 // --> Vector info: d2 = 0.750000, 0.750000, 0.875001. Determinants: 0.000017, -50.250192, 196830.022457, -7236.000000 ( 79.000000 -280.000000 -4043.000000 ) ( 79.000000 -280.000000 -4025.000000 ) ( 79.000000 122.000000 -4025.000000 ) ( ( -0.014303 0.000000 1.745025 ) ( 0.000000 0.006944 -27.201496 ) ) 19b/19whall2 0 0 0 ( 75.000000 122.000000 -4025.000000 ) ( 75.000000 -280.000000 -4025.000000 ) ( 75.000000 -280.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 122.000000 -4025.000000 ) ( 79.000000 122.000000 -4025.000000 ) ( 79.000000 -280.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 -280.000000 -4025.000000 ) ( 79.000000 -280.000000 -4025.000000 ) ( 79.000000 -280.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 -280.000000 -4043.000000 ) ( 79.000000 -280.000000 -4043.000000 ) ( 79.000000 122.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 122.000000 -4043.000000 ) ( 79.000000 122.000000 -4043.000000 ) ( 79.000000 122.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (341/226) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-122.000000, 280.000000, 280.000000) / (4043.000000, 4043.000000, 4025.000000) // --> Vector info: d1 = 0.249947, 5.999947, 5.999947. Determinants: -103.500009, -0.000195, -14434.827368, -7236.000000 // --> Vector info: d2 = 0.272360, 0.272368, 0.397375. Determinants: -0.000137, 50.252685, -205142.422481, -7236.000000 ( 411.000000 -280.000000 -4025.000000 ) ( 411.000000 -280.000000 -4043.000000 ) ( 411.000000 122.000000 -4043.000000 ) ( ( 0.014303 0.000000 1.994863 ) ( 0.000000 -0.006945 28.350252 ) ) 19b/19fplate 0 0 0 ( 415.000000 122.000000 -4043.000000 ) ( 415.000000 -280.000000 -4043.000000 ) ( 415.000000 -280.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 122.000000 -4043.000000 ) ( 411.000000 122.000000 -4043.000000 ) ( 411.000000 -280.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -280.000000 -4043.000000 ) ( 411.000000 -280.000000 -4043.000000 ) ( 411.000000 -280.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -280.000000 -4025.000000 ) ( 411.000000 -280.000000 -4025.000000 ) ( 411.000000 122.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 122.000000 -4025.000000 ) ( 411.000000 122.000000 -4025.000000 ) ( 411.000000 122.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (343/227) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-79.000000, -79.000000, -411.000000) / (4043.000000, 4025.000000, 4025.000000) // --> Vector info: d1 = 0.000000, 0.000000, 4.750000. Determinants: 85.499999, -0.000010, 6754.541528, -5976.000000 // --> Vector info: d2 = 0.882815, 0.757815, 0.757813. Determinants: -0.000034, -41.500158, 162509.432380, -5976.000000 ( 411.000000 -280.000000 -4025.000000 ) ( 79.000000 -280.000000 -4025.000000 ) ( 79.000000 -280.000000 -4043.000000 ) ( ( -0.014307 0.000000 -1.130278 ) ( 0.000000 0.006944 -27.193680 ) ) 19b/19whall2 0 0 0 ( 79.000000 -284.000000 -4043.000000 ) ( 79.000000 -284.000000 -4025.000000 ) ( 411.000000 -284.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -284.000000 -4043.000000 ) ( 79.000000 -280.000000 -4043.000000 ) ( 79.000000 -280.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -284.000000 -4025.000000 ) ( 79.000000 -280.000000 -4025.000000 ) ( 411.000000 -280.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -284.000000 -4025.000000 ) ( 411.000000 -280.000000 -4025.000000 ) ( 411.000000 -280.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -284.000000 -4043.000000 ) ( 411.000000 -280.000000 -4043.000000 ) ( 79.000000 -280.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (345/228) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (79.000000, 79.000000, 411.000000) / (4025.000000, 4043.000000, 4043.000000) // --> Vector info: d1 = 4.984386, 4.984385, 0.234385. Determinants: 85.499996, 0.000316, -36542.463899, -5976.000000 // --> Vector info: d2 = 0.750047, 1.000048, 1.000033. Determinants: 0.000266, -83.000316, 329593.973357, -5976.000000 ( 411.000000 122.000000 -4043.000000 ) ( 79.000000 122.000000 -4043.000000 ) ( 79.000000 122.000000 -4025.000000 ) ( ( -0.014307 0.000000 6.114870 ) ( 0.000000 0.013889 -55.152941 ) ) 19b/00WPANL6 0 0 0 ( 79.000000 126.000000 -4025.000000 ) ( 79.000000 126.000000 -4043.000000 ) ( 411.000000 126.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 126.000000 -4025.000000 ) ( 79.000000 122.000000 -4025.000000 ) ( 79.000000 122.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 126.000000 -4043.000000 ) ( 79.000000 122.000000 -4043.000000 ) ( 411.000000 122.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 126.000000 -4043.000000 ) ( 411.000000 122.000000 -4043.000000 ) ( 411.000000 122.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 126.000000 -4025.000000 ) ( 411.000000 122.000000 -4025.000000 ) ( 79.000000 122.000000 -4025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (346/229) # points: 4 { brushDef { // Surface normal: 0.000000, 0.386138, -0.922441 // RotY/Z : 1.174355 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.922441, -0.386138) // Texture width/height [01wblkhd]: 128.000000/128.000000 // --> Vector A/B: (-999.000000, -901.000000, -901.000000) / (1635.166091, 1635.166091, 1588.550642) // --> Vector info: d1 = 0.743716, 1.440648, 1.440647. Determinants: -32.487801, -0.000093, -35852.689825, -4568.313912 // --> Vector info: d2 = 0.660592, 0.660594, 0.995444. Determinants: -0.000089, 32.815249, -56676.263583, -4568.313912 ( 901.000000 -473.000000 -2984.000000 ) ( 901.000000 -516.000000 -3002.000000 ) ( 999.000000 -516.000000 -3002.000000 ) ( ( 0.007112 0.000000 7.848123 ) ( 0.000000 -0.007183 12.406386 ) ) 19b/01wblkhd 0 0 0 ( 999.000000 -517.544552 -2998.310236 ) ( 901.000000 -517.544552 -2998.310236 ) ( 901.000000 -474.544552 -2980.310236 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 999.000000 -517.544552 -2998.310236 ) ( 999.000000 -516.000000 -3002.000000 ) ( 901.000000 -516.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -517.544552 -2998.310236 ) ( 901.000000 -516.000000 -3002.000000 ) ( 901.000000 -473.000000 -2984.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -474.544552 -2980.310236 ) ( 901.000000 -473.000000 -2984.000000 ) ( 1006.000000 -473.000000 -2984.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -474.544552 -2980.310236 ) ( 1006.000000 -473.000000 -2984.000000 ) ( 999.000000 -516.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (347/230) # points: 4 { brushDef { // Surface normal: 0.000000, -0.378633, -0.925547 // RotY/Z : 1.182478 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.925547, -0.378633) // Texture width/height [01wblkhd]: 128.000000/128.000000 // --> Vector A/B: (1006.000000, 901.000000, 901.000000) / (692.056701, 692.056701, 739.596159) // --> Vector info: d1 = 0.690640, 1.440647, 1.440645. Determinants: 35.654925, 0.000201, -39316.423551, -4991.643016 // --> Vector info: d2 = 0.995442, 0.995444, 1.330297. Determinants: 0.000091, -35.159633, 19363.478685, -4991.643016 ( 901.000000 -429.000000 -3002.000000 ) ( 901.000000 -473.000000 -2984.000000 ) ( 1006.000000 -473.000000 -2984.000000 ) ( ( -0.007143 0.000000 7.876449 ) ( 0.000000 0.007044 -3.879179 ) ) 19b/01wblkhd 0 0 0 ( 1006.000000 -471.485469 -2980.297812 ) ( 901.000000 -471.485469 -2980.297812 ) ( 901.000000 -427.485469 -2998.297812 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -471.485469 -2980.297812 ) ( 1006.000000 -473.000000 -2984.000000 ) ( 901.000000 -473.000000 -2984.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -471.485469 -2980.297812 ) ( 901.000000 -473.000000 -2984.000000 ) ( 901.000000 -429.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -427.485469 -2998.297812 ) ( 901.000000 -429.000000 -3002.000000 ) ( 999.000000 -429.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 999.000000 -427.485469 -2998.297812 ) ( 999.000000 -429.000000 -3002.000000 ) ( 1006.000000 -473.000000 -2984.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (348/231) # points: 4 { brushDef { // Surface normal: 0.000000, -0.922441, -0.386138 // RotY/Z : 0.396441 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.386138, -0.922441) // Texture width/height [01wblkhd]: 128.000000/128.000000 // --> Vector A/B: (999.000000, 901.000000, 901.000000) / (2603.514607, 2603.514607, 2650.130055) // --> Vector info: d1 = 0.743719, 1.440646, 1.440646. Determinants: 32.487579, 0.000000, -35852.632051, -4568.313912 // --> Vector info: d2 = 0.330299, 0.330298, 0.665136. Determinants: -0.000050, -32.814197, 83923.381843, -4568.313912 ( 901.000000 -411.000000 -3045.000000 ) ( 901.000000 -429.000000 -3002.000000 ) ( 999.000000 -429.000000 -3002.000000 ) ( ( -0.007112 0.000000 7.848110 ) ( 0.000000 0.007183 -18.370756 ) ) 19b/01wblkhd 0 0 0 ( 999.000000 -425.310236 -3000.455448 ) ( 901.000000 -425.310236 -3000.455448 ) ( 901.000000 -407.310236 -3043.455448 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 999.000000 -425.310236 -3000.455448 ) ( 999.000000 -429.000000 -3002.000000 ) ( 901.000000 -429.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -425.310236 -3000.455448 ) ( 901.000000 -429.000000 -3002.000000 ) ( 901.000000 -411.000000 -3045.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -407.310236 -3043.455448 ) ( 901.000000 -411.000000 -3045.000000 ) ( 981.000000 -411.000000 -3045.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 981.000000 -407.310236 -3043.455448 ) ( 981.000000 -411.000000 -3045.000000 ) ( 999.000000 -429.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (349/232) # points: 4 { brushDef { // Surface normal: 0.000000, -0.922441, 0.386138 // RotY/Z : -0.396441 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.386138, -0.922441) // Texture width/height [01wblkhd]: 128.000000/128.000000 // --> Vector A/B: (981.000000, 901.000000, 901.000000) / (2967.535564, 2967.535564, 3014.151012) // --> Vector info: d1 = 0.871859, 1.440646, 1.440645. Determinants: 26.514282, 0.000048, -29262.020125, -3729.235847 // --> Vector info: d2 = 0.665136, 0.665136, 0.999999. Determinants: 0.000000, -26.789041, 77016.980065, -3729.235847 ( 901.000000 -429.000000 -3088.000000 ) ( 901.000000 -411.000000 -3045.000000 ) ( 981.000000 -411.000000 -3045.000000 ) ( ( -0.007110 0.000000 7.846653 ) ( 0.000000 0.007184 -20.652215 ) ) 19b/01wblkhd 0 0 0 ( 981.000000 -407.310236 -3046.544552 ) ( 901.000000 -407.310236 -3046.544552 ) ( 901.000000 -425.310236 -3089.544552 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 981.000000 -407.310236 -3046.544552 ) ( 981.000000 -411.000000 -3045.000000 ) ( 901.000000 -411.000000 -3045.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -407.310236 -3046.544552 ) ( 901.000000 -411.000000 -3045.000000 ) ( 901.000000 -429.000000 -3088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -425.310236 -3089.544552 ) ( 901.000000 -429.000000 -3088.000000 ) ( 963.000000 -429.000000 -3088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 963.000000 -425.310236 -3089.544552 ) ( 963.000000 -429.000000 -3088.000000 ) ( 981.000000 -411.000000 -3045.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (350/233) # points: 4 { brushDef { // Surface normal: 0.000000, -0.386138, 0.922441 // RotY/Z : -1.174355 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.922441, -0.386138) // Texture width/height [01wblkhd]: 128.000000/128.000000 // --> Vector A/B: (963.000000, 901.000000, 901.000000) / (1588.121600, 1588.121600, 1634.737048) // --> Vector info: d1 = 0.000000, 0.440645, 0.440645. Determinants: 20.540844, 0.000000, -19780.832689, -2890.157781 // --> Vector info: d2 = 1.000000, 1.000000, 1.334846. Determinants: -0.000022, -20.760461, 30079.999708, -2890.157781 ( 901.000000 -472.000000 -3106.000000 ) ( 901.000000 -429.000000 -3088.000000 ) ( 963.000000 -429.000000 -3088.000000 ) ( ( -0.007107 0.000000 6.844205 ) ( 0.000000 0.007183 -10.407736 ) ) 19b/01wblkhd 0 0 0 ( 963.000000 -427.455448 -3091.689764 ) ( 901.000000 -427.455448 -3091.689764 ) ( 901.000000 -470.455448 -3109.689764 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 963.000000 -427.455448 -3091.689764 ) ( 963.000000 -429.000000 -3088.000000 ) ( 901.000000 -429.000000 -3088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -427.455448 -3091.689764 ) ( 901.000000 -429.000000 -3088.000000 ) ( 901.000000 -472.000000 -3106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -470.455448 -3109.689764 ) ( 901.000000 -472.000000 -3106.000000 ) ( 956.000000 -472.000000 -3106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 956.000000 -470.455448 -3109.689764 ) ( 956.000000 -472.000000 -3106.000000 ) ( 963.000000 -429.000000 -3088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (351/234) # points: 4 { brushDef { // Surface normal: 0.000000, 0.360399, 0.932798 // RotY/Z : -1.202100 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.932798, -0.360399) // Texture width/height [01wblkhd]: 128.000000/128.000000 // --> Vector A/B: (-956.000000, -901.000000, -901.000000) / (679.119442, 679.119442, 631.949536) // --> Vector info: d1 = 0.053083, 0.440650, 0.440650. Determinants: -18.281512, 0.000000, -17614.840093, -2594.344811 // --> Vector info: d2 = 0.652594, 0.652594, 0.989177. Determinants: 0.000000, 18.512059, -14264.952928, -2594.344811 ( 901.000000 -516.000000 -3089.000000 ) ( 901.000000 -472.000000 -3106.000000 ) ( 956.000000 -472.000000 -3106.000000 ) ( ( 0.007047 0.000000 6.789707 ) ( 0.000000 -0.007136 5.498480 ) ) 19b/01wblkhd 0 0 0 ( 956.000000 -473.441597 -3109.731193 ) ( 901.000000 -473.441597 -3109.731193 ) ( 901.000000 -517.441597 -3092.731193 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 956.000000 -473.441597 -3109.731193 ) ( 956.000000 -472.000000 -3106.000000 ) ( 901.000000 -472.000000 -3106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -473.441597 -3109.731193 ) ( 901.000000 -472.000000 -3106.000000 ) ( 901.000000 -516.000000 -3089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -517.441597 -3092.731193 ) ( 901.000000 -516.000000 -3089.000000 ) ( 963.000000 -516.000000 -3089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 963.000000 -517.441597 -3092.731193 ) ( 963.000000 -516.000000 -3089.000000 ) ( 956.000000 -472.000000 -3106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (352/235) # points: 4 { brushDef { // Surface normal: 0.000000, 0.925547, 0.378633 // RotY/Z : -0.388319 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.378633, -0.925547) // Texture width/height [01wblkhd]: 128.000000/128.000000 // --> Vector A/B: (-963.000000, -901.000000, -901.000000) / (2663.639999, 2663.639999, 2616.100542) // --> Vector info: d1 = 1.001303, 1.440650, 1.440649. Determinants: -20.886319, -0.000052, -23064.673951, -2947.446352 // --> Vector info: d2 = 0.989176, 0.989177, 1.325750. Determinants: -0.000045, 20.867519, -58499.145221, -2947.446352 ( 901.000000 -534.000000 -3045.000000 ) ( 901.000000 -516.000000 -3089.000000 ) ( 963.000000 -516.000000 -3089.000000 ) ( ( 0.007086 0.000000 7.825307 ) ( 0.000000 -0.007080 19.847399 ) ) 19b/01wblkhd 0 0 0 ( 963.000000 -519.702188 -3090.514531 ) ( 901.000000 -519.702188 -3090.514531 ) ( 901.000000 -537.702188 -3046.514531 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 963.000000 -519.702188 -3090.514531 ) ( 963.000000 -516.000000 -3089.000000 ) ( 901.000000 -516.000000 -3089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -519.702188 -3090.514531 ) ( 901.000000 -516.000000 -3089.000000 ) ( 901.000000 -534.000000 -3045.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -537.702188 -3046.514531 ) ( 901.000000 -534.000000 -3045.000000 ) ( 981.000000 -534.000000 -3045.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 981.000000 -537.702188 -3046.514531 ) ( 981.000000 -534.000000 -3045.000000 ) ( 963.000000 -516.000000 -3089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (353/236) # points: 4 { brushDef { // Surface normal: 0.000000, 0.922441, -0.386138 // RotY/Z : 0.396441 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.386138, -0.922441) // Texture width/height [01wblkhd]: 128.000000/128.000000 // --> Vector A/B: (-981.000000, -901.000000, -901.000000) / (3015.030548, 3015.030548, 2968.415100) // --> Vector info: d1 = 0.871861, 1.440649, 1.440648. Determinants: -26.514282, -0.000048, -29261.744433, -3729.235847 // --> Vector info: d2 = 0.325746, 0.325746, 0.660594. Determinants: 0.000000, 26.787816, -81980.867640, -3729.235847 ( 901.000000 -516.000000 -3002.000000 ) ( 901.000000 -534.000000 -3045.000000 ) ( 981.000000 -534.000000 -3045.000000 ) ( ( 0.007110 0.000000 7.846579 ) ( 0.000000 -0.007183 21.983289 ) ) 19b/01wblkhd 0 0 0 ( 981.000000 -537.689764 -3043.455448 ) ( 901.000000 -537.689764 -3043.455448 ) ( 901.000000 -519.689764 -3000.455448 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 981.000000 -537.689764 -3043.455448 ) ( 981.000000 -534.000000 -3045.000000 ) ( 901.000000 -534.000000 -3045.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -537.689764 -3043.455448 ) ( 901.000000 -534.000000 -3045.000000 ) ( 901.000000 -516.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -519.689764 -3000.455448 ) ( 901.000000 -516.000000 -3002.000000 ) ( 999.000000 -516.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 999.000000 -519.689764 -3000.455448 ) ( 999.000000 -516.000000 -3002.000000 ) ( 981.000000 -534.000000 -3045.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (354/237) # points: 8 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01wblkhd]: 128.000000/128.000000 // --> Vector A/B: (-534.000000, -516.000000, -472.000000) / (3045.000000, 3089.000000, 3106.000000) // --> Vector info: d1 = 1.000001, 1.336573, 1.568708. Determinants: -4.492194, -10.630766, 28341.850632, -1630.000000 // --> Vector info: d2 = 0.999998, 1.000000, 1.243724. Determinants: -10.723853, 4.386980, -20714.889849, -1630.000000 ( 901.000000 -472.000000 -3106.000000 ) ( 901.000000 -516.000000 -3089.000000 ) ( 901.000000 -534.000000 -3045.000000 ) ( ( 0.002756 0.006522 -17.387638 ) ( 0.006579 -0.002691 12.708521 ) ) 19b/01wblkhd 0 0 0 ( 897.000000 -534.000000 -3045.000000 ) ( 897.000000 -516.000000 -3089.000000 ) ( 897.000000 -472.000000 -3106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -534.000000 -3045.000000 ) ( 901.000000 -534.000000 -3045.000000 ) ( 901.000000 -516.000000 -3089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -516.000000 -3089.000000 ) ( 901.000000 -516.000000 -3089.000000 ) ( 901.000000 -472.000000 -3106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -472.000000 -3106.000000 ) ( 901.000000 -472.000000 -3106.000000 ) ( 901.000000 -429.000000 -3088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -429.000000 -3088.000000 ) ( 901.000000 -429.000000 -3088.000000 ) ( 901.000000 -411.000000 -3045.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -411.000000 -3045.000000 ) ( 901.000000 -411.000000 -3045.000000 ) ( 901.000000 -429.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -429.000000 -3002.000000 ) ( 901.000000 -429.000000 -3002.000000 ) ( 901.000000 -473.000000 -2984.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -473.000000 -2984.000000 ) ( 901.000000 -473.000000 -2984.000000 ) ( 901.000000 -516.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -516.000000 -3002.000000 ) ( 901.000000 -516.000000 -3002.000000 ) ( 901.000000 -534.000000 -3045.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (356/238) # points: 4 { brushDef { // Surface normal: -0.653997, 0.380231, -0.653997 // RotY/Z : 0.712856 / 2.614965. Vector texS/T: (-0.502620, -0.864507, 0.000000) / (0.565385, -0.328712, -0.756497) // Texture width/height [01wblkhd]: 128.000000/128.000000 // --> Vector A/B: (-103.278452, -56.032129, -96.724281) / (3129.696420, 3005.439489, 2981.645609) // --> Vector info: d1 = 1.053077, 2.007577, 2.060656. Determinants: -16.115815, 41.348461, -137581.040664, -6180.455323 // --> Vector info: d2 = 0.347402, 0.347408, 0.682257. Determinants: 41.607153, 15.820621, -47363.721824, -6180.455323 ( 1006.000000 -473.000000 -2984.000000 ) ( 999.000000 -516.000000 -3002.000000 ) ( 1093.000000 -516.000000 -3096.000000 ) ( ( 0.002608 -0.006690 22.260664 ) ( -0.006732 -0.002560 7.663468 ) ) 19b/01wblkhd 0 0 0 ( 1095.615988 -517.520924 -3093.384012 ) ( 1001.615988 -517.520924 -2999.384012 ) ( 1008.615988 -474.520924 -2981.384012 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1095.615988 -517.520924 -3093.384012 ) ( 1093.000000 -516.000000 -3096.000000 ) ( 999.000000 -516.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.615988 -517.520924 -2999.384012 ) ( 999.000000 -516.000000 -3002.000000 ) ( 1006.000000 -473.000000 -2984.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1008.615988 -474.520924 -2981.384012 ) ( 1006.000000 -473.000000 -2984.000000 ) ( 1111.000000 -473.000000 -3089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1113.615988 -474.520924 -3086.384012 ) ( 1111.000000 -473.000000 -3089.000000 ) ( 1093.000000 -516.000000 -3096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (357/239) # points: 4 { brushDef { // Surface normal: -0.656132, -0.372802, -0.656132 // RotY/Z : 0.715682 / -2.624898. Vector texS/T: (0.494009, -0.869457, 0.000000) / (0.570478, 0.324135, -0.754646) // Texture width/height [01wblkhd]: 128.000000/128.000000 // --> Vector A/B: (960.097404, 908.226416, 866.512261) / (2811.587213, 2672.449150, 2696.301389) // --> Vector info: d1 = 1.000001, 2.060657, 2.007574. Determinants: 17.913222, 46.997796, -156378.112455, -7041.265866 // --> Vector info: d2 = 0.999998, 1.000000, 1.334857. Determinants: 46.591334, -17.369272, -2938.250726, -7041.265866 ( 999.000000 -429.000000 -3002.000000 ) ( 1006.000000 -473.000000 -2984.000000 ) ( 1111.000000 -473.000000 -3089.000000 ) ( ( -0.002544 -0.006675 22.208807 ) ( -0.006617 0.002467 0.417290 ) ) 19b/01wblkhd 0 0 0 ( 1113.624528 -471.508791 -3086.375472 ) ( 1008.624528 -471.508791 -2981.375472 ) ( 1001.624528 -427.508791 -2999.375472 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1113.624528 -471.508791 -3086.375472 ) ( 1111.000000 -473.000000 -3089.000000 ) ( 1006.000000 -473.000000 -2984.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1008.624528 -471.508791 -2981.375472 ) ( 1006.000000 -473.000000 -2984.000000 ) ( 999.000000 -429.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.624528 -427.508791 -2999.375472 ) ( 999.000000 -429.000000 -3002.000000 ) ( 1093.000000 -429.000000 -3096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1095.624528 -427.508791 -3093.375472 ) ( 1093.000000 -429.000000 -3096.000000 ) ( 1111.000000 -473.000000 -3089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (358/240) # points: 4 { brushDef { // Surface normal: -0.272321, -0.922866, -0.272321 // RotY/Z : 0.275805 / -1.857735. Vector texS/T: (0.959115, -0.283017, 0.000000) / (0.077072, 0.261187, -0.962206) // Texture width/height [01wblkhd]: 128.000000/128.000000 // --> Vector A/B: (1169.726921, 1079.570134, 1057.211754) / (2951.180985, 2853.488848, 2898.177804) // --> Vector info: d1 = 0.053083, 1.007576, 0.879440. Determinants: 30.137429, 32.893234, -132656.265028, -6213.250679 // --> Vector info: d2 = 0.334857, 0.334857, 0.669696. Determinants: 32.711167, -30.188034, 48746.669779, -6213.250679 ( 981.000000 -411.000000 -3045.000000 ) ( 999.000000 -429.000000 -3002.000000 ) ( 1093.000000 -429.000000 -3096.000000 ) ( ( -0.004851 -0.005294 21.350541 ) ( -0.005265 0.004859 -7.845598 ) ) 19b/01wblkhd 0 0 0 ( 1094.089285 -425.308535 -3094.910715 ) ( 1000.089285 -425.308535 -3000.910715 ) ( 982.089285 -407.308535 -3043.910715 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1094.089285 -425.308535 -3094.910715 ) ( 1093.000000 -429.000000 -3096.000000 ) ( 999.000000 -429.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1000.089285 -425.308535 -3000.910715 ) ( 999.000000 -429.000000 -3002.000000 ) ( 981.000000 -411.000000 -3045.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 982.089285 -407.308535 -3043.910715 ) ( 981.000000 -411.000000 -3045.000000 ) ( 1050.000000 -411.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1051.089285 -407.308535 -3112.910715 ) ( 1050.000000 -411.000000 -3114.000000 ) ( 1093.000000 -429.000000 -3096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (359/241) # points: 4 { brushDef { // Surface normal: 0.272321, -0.922866, 0.272321 // RotY/Z : -0.275805 / -1.283858. Vector texS/T: (0.959115, 0.283017, 0.000000) / (0.077072, -0.261187, -0.962206) // Texture width/height [01wblkhd]: 128.000000/128.000000 // --> Vector A/B: (890.750313, 824.571395, 802.213015) / (3184.583951, 3112.873764, 3157.562721) // --> Vector info: d1 = 0.181218, 0.879440, 0.751288. Determinants: 22.012979, 24.092072, -97157.793600, -4560.790392 // --> Vector info: d2 = 0.669692, 0.669696, 1.004554. Determinants: 24.012923, -22.160449, 46127.968465, -4560.790392 ( 963.000000 -429.000000 -3088.000000 ) ( 981.000000 -411.000000 -3045.000000 ) ( 1050.000000 -411.000000 -3114.000000 ) ( ( -0.004827 -0.005282 21.302841 ) ( -0.005265 0.004859 -10.114029 ) ) 19b/01wblkhd 0 0 0 ( 1048.910715 -407.308535 -3115.089285 ) ( 979.910715 -407.308535 -3046.089285 ) ( 961.910715 -425.308535 -3089.089285 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1048.910715 -407.308535 -3115.089285 ) ( 1050.000000 -411.000000 -3114.000000 ) ( 981.000000 -411.000000 -3045.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 979.910715 -407.308535 -3046.089285 ) ( 981.000000 -411.000000 -3045.000000 ) ( 963.000000 -429.000000 -3088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 961.910715 -425.308535 -3089.089285 ) ( 963.000000 -429.000000 -3088.000000 ) ( 1007.000000 -429.000000 -3132.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1005.910715 -425.308535 -3133.089285 ) ( 1007.000000 -429.000000 -3132.000000 ) ( 1050.000000 -411.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (360/242) # points: 4 { brushDef { // Surface normal: 0.653997, -0.380231, 0.653997 // RotY/Z : -0.712856 / -0.526627. Vector texS/T: (0.502620, 0.864507, 0.000000) / (0.565385, -0.328712, -0.756497) // Texture width/height [01wblkhd]: 128.000000/128.000000 // --> Vector A/B: (135.265217, 113.149917, 72.457765) / (3079.709212, 3021.546393, 3045.340274) // --> Vector info: d1 = 0.309366, 0.751290, 0.698212. Determinants: 7.427937, 19.156694, -60896.777134, -2892.979087 // --> Vector info: d2 = 0.004554, 0.004554, 0.339400. Determinants: 19.475597, -7.405206, 20158.335926, -2892.979087 ( 956.000000 -472.000000 -3106.000000 ) ( 963.000000 -429.000000 -3088.000000 ) ( 1007.000000 -429.000000 -3132.000000 ) ( ( -0.002568 -0.006622 21.049850 ) ( -0.006732 0.002560 -6.968020 ) ) 19b/01wblkhd 0 0 0 ( 1004.384012 -427.479076 -3134.615988 ) ( 960.384012 -427.479076 -3090.615988 ) ( 953.384012 -470.479076 -3108.615988 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1004.384012 -427.479076 -3134.615988 ) ( 1007.000000 -429.000000 -3132.000000 ) ( 963.000000 -429.000000 -3088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 960.384012 -427.479076 -3090.615988 ) ( 963.000000 -429.000000 -3088.000000 ) ( 956.000000 -472.000000 -3106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 953.384012 -470.479076 -3108.615988 ) ( 956.000000 -472.000000 -3106.000000 ) ( 989.000000 -472.000000 -3139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 986.384012 -470.479076 -3141.615988 ) ( 989.000000 -472.000000 -3139.000000 ) ( 1007.000000 -429.000000 -3132.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (361/243) # points: 4 { brushDef { // Surface normal: 0.659736, 0.359856, 0.659736 // RotY/Z : -0.720468 / 0.499347. Vector texS/T: (-0.478852, 0.877896, 0.000000) / (0.579179, 0.315916, -0.751497) // Texture width/height [01wblkhd]: 128.000000/128.000000 // --> Vector A/B: (-887.951468, -872.149347, -914.128717) / (2782.646141, 2738.733808, 2716.112303) // --> Vector info: d1 = 0.362446, 0.698212, 0.749998. Determinants: -5.321511, 14.913558, -47022.098165, -2200.879824 // --> Vector info: d2 = 0.339401, 0.339400, 0.675983. Determinants: 14.780164, 5.318691, -2422.945506, -2200.879824 ( 963.000000 -516.000000 -3089.000000 ) ( 956.000000 -472.000000 -3106.000000 ) ( 989.000000 -472.000000 -3139.000000 ) ( ( 0.002418 -0.006776 21.365137 ) ( -0.006716 -0.002417 1.100899 ) ) 19b/01wblkhd 0 0 0 ( 986.361055 -473.439424 -3141.638945 ) ( 953.361055 -473.439424 -3108.638945 ) ( 960.361055 -517.439424 -3091.638945 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 986.361055 -473.439424 -3141.638945 ) ( 989.000000 -472.000000 -3139.000000 ) ( 956.000000 -472.000000 -3106.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 953.361055 -473.439424 -3108.638945 ) ( 956.000000 -472.000000 -3106.000000 ) ( 963.000000 -516.000000 -3089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 960.361055 -517.439424 -3091.638945 ) ( 963.000000 -516.000000 -3089.000000 ) ( 1006.000000 -516.000000 -3132.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1003.361055 -517.439424 -3134.638945 ) ( 1006.000000 -516.000000 -3132.000000 ) ( 989.000000 -472.000000 -3139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (362/244) # points: 4 { brushDef { // Surface normal: 0.268567, 0.925064, 0.268567 // RotY/Z : -0.271905 / 1.288241. Vector texS/T: (-0.960346, 0.278810, 0.000000) / (0.074879, 0.257917, -0.963261) // Texture width/height [01wblkhd]: 128.000000/128.000000 // --> Vector A/B: (-1109.974365, -1068.679477, -1090.984293) / (2959.176647, 2914.536617, 2868.858447) // --> Vector info: d1 = 0.310660, 0.749998, 0.879440. Determinants: -14.289802, 15.144668, -61572.372452, -2881.962526 // --> Vector info: d2 = 0.675985, 0.675983, 1.012558. Determinants: 15.024802, 13.898758, -26399.899335, -2881.962526 ( 981.000000 -534.000000 -3045.000000 ) ( 963.000000 -516.000000 -3089.000000 ) ( 1006.000000 -516.000000 -3132.000000 ) ( ( 0.004958 -0.005255 21.364737 ) ( -0.005213 -0.004823 9.160390 ) ) 19b/01wblkhd 0 0 0 ( 1004.925732 -519.700256 -3133.074268 ) ( 961.925732 -519.700256 -3090.074268 ) ( 979.925732 -537.700256 -3046.074268 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1004.925732 -519.700256 -3133.074268 ) ( 1006.000000 -516.000000 -3132.000000 ) ( 963.000000 -516.000000 -3089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 961.925732 -519.700256 -3090.074268 ) ( 963.000000 -516.000000 -3089.000000 ) ( 981.000000 -534.000000 -3045.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 979.925732 -537.700256 -3046.074268 ) ( 981.000000 -534.000000 -3045.000000 ) ( 1050.000000 -534.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1048.925732 -537.700256 -3115.074268 ) ( 1050.000000 -534.000000 -3114.000000 ) ( 1006.000000 -516.000000 -3132.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (363/245) # points: 4 { brushDef { // Surface normal: -0.272321, 0.922866, -0.272321 // RotY/Z : 0.275805 / 1.857735. Vector texS/T: (-0.959115, -0.283017, 0.000000) / (0.077072, -0.261187, -0.962206) // Texture width/height [01wblkhd]: 128.000000/128.000000 // --> Vector A/B: (-855.939164, -789.760246, -812.118626) / (3216.709988, 3144.999802, 3100.310846) // --> Vector info: d1 = 0.181219, 0.879440, 1.007576. Determinants: -22.014180, 24.090964, -97162.943605, -4560.790392 // --> Vector info: d2 = 0.012558, 0.012558, 0.347407. Determinants: 24.012127, 22.159984, -50786.596073, -4560.790392 ( 999.000000 -516.000000 -3002.000000 ) ( 981.000000 -534.000000 -3045.000000 ) ( 1050.000000 -534.000000 -3114.000000 ) ( ( 0.004827 -0.005282 21.303970 ) ( -0.005265 -0.004859 11.135481 ) ) 19b/01wblkhd 0 0 0 ( 1051.089285 -537.691465 -3112.910715 ) ( 982.089285 -537.691465 -3043.910715 ) ( 1000.089285 -519.691465 -3000.910715 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1051.089285 -537.691465 -3112.910715 ) ( 1050.000000 -534.000000 -3114.000000 ) ( 981.000000 -534.000000 -3045.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 982.089285 -537.691465 -3043.910715 ) ( 981.000000 -534.000000 -3045.000000 ) ( 999.000000 -516.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1000.089285 -519.691465 -3000.910715 ) ( 999.000000 -516.000000 -3002.000000 ) ( 1093.000000 -516.000000 -3096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1094.089285 -519.691465 -3094.910715 ) ( 1093.000000 -516.000000 -3096.000000 ) ( 1050.000000 -534.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (366/246) # points: 4 { brushDef { // Surface normal: -0.922441, 0.386138, 0.000000 // RotY/Z : 0.000000 / 2.745151. Vector texS/T: (-0.386138, -0.922441, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01wblkhd]: 128.000000/128.000000 // --> Vector A/B: (53.930620, 53.930620, 7.315172) / (4918.000000, 3096.000000, 3089.000000) // --> Vector info: d1 = 0.000000, 13.012567, 13.065645. Determinants: 5.621331, 606.586621, -2983496.165875, -84933.346408 // --> Vector info: d2 = 0.671419, 0.671419, 1.006267. Determinants: 610.093782, 0.000000, -89928.580296, -84933.346408 ( 1111.000000 -473.000000 -3089.000000 ) ( 1093.000000 -516.000000 -3096.000000 ) ( 1093.000000 -516.000000 -4918.000000 ) ( ( -0.000066 -0.007142 35.127500 ) ( -0.007183 0.000000 1.058814 ) ) 19b/01wblkhd 0 0 0 ( 1096.689764 -517.544552 -4918.000000 ) ( 1096.689764 -517.544552 -3096.000000 ) ( 1114.689764 -474.544552 -3089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1096.689764 -517.544552 -4918.000000 ) ( 1093.000000 -516.000000 -4918.000000 ) ( 1093.000000 -516.000000 -3096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1096.689764 -517.544552 -3096.000000 ) ( 1093.000000 -516.000000 -3096.000000 ) ( 1111.000000 -473.000000 -3089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1114.689764 -474.544552 -3089.000000 ) ( 1111.000000 -473.000000 -3089.000000 ) ( 1111.000000 -473.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1114.689764 -474.544552 -4918.000000 ) ( 1111.000000 -473.000000 -4918.000000 ) ( 1093.000000 -516.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (367/247) # points: 4 { brushDef { // Surface normal: -0.925547, -0.378633, 0.000000 // RotY/Z : 0.000000 / -2.753274. Vector texS/T: (0.378633, -0.925547, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01wblkhd]: 128.000000/128.000000 // --> Vector A/B: (858.444802, 858.444802, 810.905345) / (4918.000000, 3089.000000, 3096.000000) // --> Vector info: d1 = 0.000000, 13.065645, 13.012564. Determinants: -5.626576, 621.133683, -3049905.348078, -86949.667394 // --> Vector info: d2 = 0.006267, 0.006267, 0.341124. Determinants: 612.453439, 0.000000, -526302.400724, -86949.667394 ( 1093.000000 -429.000000 -3096.000000 ) ( 1111.000000 -473.000000 -3089.000000 ) ( 1111.000000 -473.000000 -4918.000000 ) ( ( 0.000065 -0.007144 35.076676 ) ( -0.007044 0.000000 6.052955 ) ) 19b/01wblkhd 0 0 0 ( 1114.702188 -471.485469 -4918.000000 ) ( 1114.702188 -471.485469 -3089.000000 ) ( 1096.702188 -427.485469 -3096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1114.702188 -471.485469 -4918.000000 ) ( 1111.000000 -473.000000 -4918.000000 ) ( 1111.000000 -473.000000 -3089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1114.702188 -471.485469 -3089.000000 ) ( 1111.000000 -473.000000 -3089.000000 ) ( 1093.000000 -429.000000 -3096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1096.702188 -427.485469 -3096.000000 ) ( 1093.000000 -429.000000 -3096.000000 ) ( 1093.000000 -429.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1096.702188 -427.485469 -4918.000000 ) ( 1093.000000 -429.000000 -4918.000000 ) ( 1111.000000 -473.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (368/248) # points: 4 { brushDef { // Surface normal: -0.386138, -0.922441, 0.000000 // RotY/Z : 0.000000 / -1.967238. Vector texS/T: (0.922441, -0.386138, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01wblkhd]: 128.000000/128.000000 // --> Vector A/B: (1173.881240, 1173.881240, 1127.265792) / (4918.000000, 3096.000000, 3114.000000) // --> Vector info: d1 = 0.000000, 13.012564, 12.884428. Determinants: 0.762938, 606.586488, -2984087.945587, -84933.346408 // --> Vector info: d2 = 0.341124, 0.341124, 0.675960. Determinants: 610.070110, 0.000000, -745122.675567, -84933.346408 ( 1050.000000 -411.000000 -3114.000000 ) ( 1093.000000 -429.000000 -3096.000000 ) ( 1093.000000 -429.000000 -4918.000000 ) ( ( -0.000009 -0.007142 35.134468 ) ( -0.007183 0.000000 8.773029 ) ) 19b/01wblkhd 0 0 0 ( 1094.544552 -425.310236 -4918.000000 ) ( 1094.544552 -425.310236 -3096.000000 ) ( 1051.544552 -407.310236 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1094.544552 -425.310236 -4918.000000 ) ( 1093.000000 -429.000000 -4918.000000 ) ( 1093.000000 -429.000000 -3096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1094.544552 -425.310236 -3096.000000 ) ( 1093.000000 -429.000000 -3096.000000 ) ( 1050.000000 -411.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1051.544552 -407.310236 -3114.000000 ) ( 1050.000000 -411.000000 -3114.000000 ) ( 1050.000000 -411.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1051.544552 -407.310236 -4918.000000 ) ( 1050.000000 -411.000000 -4918.000000 ) ( 1093.000000 -429.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (369/249) # points: 4 { brushDef { // Surface normal: 0.386138, -0.922441, 0.000000 // RotY/Z : 0.000000 / -1.174355. Vector texS/T: (0.922441, 0.386138, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01wblkhd]: 128.000000/128.000000 // --> Vector A/B: (809.860283, 809.860283, 763.244835) / (4918.000000, 3114.000000, 3132.000000) // --> Vector info: d1 = 0.000000, 12.884428, 12.756281. Determinants: 0.742291, 600.613386, -2954417.782360, -84094.268342 // --> Vector info: d2 = 0.675960, 0.675960, 1.010822. Determinants: 604.091894, 0.000000, -546074.359037, -84094.268342 ( 1007.000000 -429.000000 -3132.000000 ) ( 1050.000000 -411.000000 -3114.000000 ) ( 1050.000000 -411.000000 -4918.000000 ) ( ( -0.000009 -0.007142 35.132213 ) ( -0.007184 0.000000 6.493598 ) ) 19b/01wblkhd 0 0 0 ( 1048.455448 -407.310236 -4918.000000 ) ( 1048.455448 -407.310236 -3114.000000 ) ( 1005.455448 -425.310236 -3132.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1048.455448 -407.310236 -4918.000000 ) ( 1050.000000 -411.000000 -4918.000000 ) ( 1050.000000 -411.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1048.455448 -407.310236 -3114.000000 ) ( 1050.000000 -411.000000 -3114.000000 ) ( 1007.000000 -429.000000 -3132.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1005.455448 -425.310236 -3132.000000 ) ( 1007.000000 -429.000000 -3132.000000 ) ( 1007.000000 -429.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1005.455448 -425.310236 -4918.000000 ) ( 1007.000000 -429.000000 -4918.000000 ) ( 1050.000000 -411.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (370/250) # points: 4 { brushDef { // Surface normal: 0.922441, -0.386138, 0.000000 // RotY/Z : 0.000000 / -0.396441. Vector texS/T: (0.386138, 0.922441, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01wblkhd]: 128.000000/128.000000 // --> Vector A/B: (-6.886129, -6.886129, -53.501577) / (4918.000000, 3132.000000, 3139.000000) // --> Vector info: d1 = 0.000000, 12.756281, 12.703204. Determinants: -5.501095, 594.639750, -2924476.171537, -83255.190277 // --> Vector info: d2 = 0.010822, 0.010822, 0.345670. Determinants: 598.038402, 0.000000, 3217.197019, -83255.190277 ( 989.000000 -472.000000 -3139.000000 ) ( 1007.000000 -429.000000 -3132.000000 ) ( 1007.000000 -429.000000 -4918.000000 ) ( ( 0.000066 -0.007142 35.126653 ) ( -0.007183 0.000000 -0.038643 ) ) 19b/01wblkhd 0 0 0 ( 1003.310236 -427.455448 -4918.000000 ) ( 1003.310236 -427.455448 -3132.000000 ) ( 985.310236 -470.455448 -3139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1003.310236 -427.455448 -4918.000000 ) ( 1007.000000 -429.000000 -4918.000000 ) ( 1007.000000 -429.000000 -3132.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1003.310236 -427.455448 -3132.000000 ) ( 1007.000000 -429.000000 -3132.000000 ) ( 989.000000 -472.000000 -3139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 985.310236 -470.455448 -3139.000000 ) ( 989.000000 -472.000000 -3139.000000 ) ( 989.000000 -472.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 985.310236 -470.455448 -4918.000000 ) ( 989.000000 -472.000000 -4918.000000 ) ( 1007.000000 -429.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (371/251) # points: 4 { brushDef { // Surface normal: 0.932798, 0.360399, 0.000000 // RotY/Z : 0.000000 / 0.368696. Vector texS/T: (-0.360399, 0.932798, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01wblkhd]: 128.000000/128.000000 // --> Vector A/B: (-796.715607, -796.715607, -843.885512) / (4918.000000, 3139.000000, 3132.000000) // --> Vector info: d1 = 0.499975, 13.203179, 13.254961. Determinants: 3.197137, 599.208942, -2986317.915960, -83915.262170 // --> Vector info: d2 = 0.663383, 0.663415, 1.000000. Determinants: 598.784258, 0.001487, 421385.454888, -83915.262170 ( 1006.000000 -516.000000 -3132.000000 ) ( 989.000000 -472.000000 -3139.000000 ) ( 989.000000 -472.000000 -4918.000000 ) ( ( -0.000038 -0.007141 35.587304 ) ( -0.007136 0.000000 -5.021559 ) ) 19b/01wblkhd 0 0 0 ( 985.268807 -473.441597 -4918.000000 ) ( 985.268807 -473.441597 -3139.000000 ) ( 1002.268807 -517.441597 -3132.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 985.268807 -473.441597 -4918.000000 ) ( 989.000000 -472.000000 -4918.000000 ) ( 989.000000 -472.000000 -3139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 985.268807 -473.441597 -3139.000000 ) ( 989.000000 -472.000000 -3139.000000 ) ( 1006.000000 -516.000000 -3132.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1002.268807 -517.441597 -3132.000000 ) ( 1006.000000 -516.000000 -3132.000000 ) ( 1006.000000 -516.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1002.268807 -517.441597 -4918.000000 ) ( 1006.000000 -516.000000 -4918.000000 ) ( 989.000000 -472.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (372/252) # points: 4 { brushDef { // Surface normal: 0.378633, 0.925547, 0.000000 // RotY/Z : 0.000000 / 1.182478. Vector texS/T: (-0.925547, 0.378633, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01wblkhd]: 128.000000/128.000000 // --> Vector A/B: (-1126.474786, -1126.474786, -1174.014244) / (4918.000000, 3132.000000, 3114.000000) // --> Vector info: d1 = 0.000000, 12.754986, 12.884428. Determinants: 1.594045, 606.365100, -2980307.917178, -84905.470731 // --> Vector info: d2 = 0.000000, 0.000000, 0.336573. Determinants: 601.118945, 0.000002, 677145.325716, -84905.470731 ( 1050.000000 -534.000000 -3114.000000 ) ( 1006.000000 -516.000000 -3132.000000 ) ( 1006.000000 -516.000000 -4918.000000 ) ( ( -0.000019 -0.007142 35.101483 ) ( -0.007080 0.000000 -7.975285 ) ) 19b/01wblkhd 0 0 0 ( 1004.485469 -519.702188 -4918.000000 ) ( 1004.485469 -519.702188 -3132.000000 ) ( 1048.485469 -537.702188 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1004.485469 -519.702188 -4918.000000 ) ( 1006.000000 -516.000000 -4918.000000 ) ( 1006.000000 -516.000000 -3132.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1004.485469 -519.702188 -3132.000000 ) ( 1006.000000 -516.000000 -3132.000000 ) ( 1050.000000 -534.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1048.485469 -537.702188 -3114.000000 ) ( 1050.000000 -534.000000 -3114.000000 ) ( 1050.000000 -534.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1048.485469 -537.702188 -4918.000000 ) ( 1050.000000 -534.000000 -4918.000000 ) ( 1006.000000 -516.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (373/253) # points: 4 { brushDef { // Surface normal: -0.386138, 0.922441, 0.000000 // RotY/Z : 0.000000 / 1.967238. Vector texS/T: (-0.922441, -0.386138, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01wblkhd]: 128.000000/128.000000 // --> Vector A/B: (-762.365299, -762.365299, -808.980747) / (4918.000000, 3114.000000, 3096.000000) // --> Vector info: d1 = 0.000000, 12.884428, 13.012567. Determinants: -0.757766, 600.613386, -2954394.324819, -84094.268342 // --> Vector info: d2 = 0.336573, 0.336573, 0.671419. Determinants: 604.062170, 0.000000, 432212.193471, -84094.268342 ( 1093.000000 -516.000000 -3096.000000 ) ( 1050.000000 -534.000000 -3114.000000 ) ( 1050.000000 -534.000000 -4918.000000 ) ( ( 0.000009 -0.007142 35.131934 ) ( -0.007183 0.000000 -5.139615 ) ) 19b/01wblkhd 0 0 0 ( 1051.544552 -537.689764 -4918.000000 ) ( 1051.544552 -537.689764 -3114.000000 ) ( 1094.544552 -519.689764 -3096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1051.544552 -537.689764 -4918.000000 ) ( 1050.000000 -534.000000 -4918.000000 ) ( 1050.000000 -534.000000 -3114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1051.544552 -537.689764 -3114.000000 ) ( 1050.000000 -534.000000 -3114.000000 ) ( 1093.000000 -516.000000 -3096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1094.544552 -519.689764 -3096.000000 ) ( 1093.000000 -516.000000 -3096.000000 ) ( 1093.000000 -516.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1094.544552 -519.689764 -4918.000000 ) ( 1093.000000 -516.000000 -4918.000000 ) ( 1050.000000 -534.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (377/254) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-429.000000, -429.000000, -473.000000) / (-1102.000000, -1138.000000, -1120.000000) // --> Vector info: d1 = 1.081202, 1.081200, 0.462471. Determinants: -22.274285, -0.000089, -11268.390757, -1584.000000 // --> Vector info: d2 = 0.518301, 0.774591, 0.646446. Determinants: -0.000032, 11.276753, 11605.978638, -1584.000000 ( 1120.000000 -473.000000 -5023.000000 ) ( 1138.000000 -429.000000 -5023.000000 ) ( 1102.000000 -429.000000 -5023.000000 ) ( ( 0.014062 0.000000 7.113883 ) ( 0.000000 -0.007119 -7.327007 ) ) 19b/19whall2 0 0 0 ( 1102.000000 -429.000000 -5019.000000 ) ( 1138.000000 -429.000000 -5019.000000 ) ( 1120.000000 -473.000000 -5019.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.000000 -429.000000 -5019.000000 ) ( 1102.000000 -429.000000 -5023.000000 ) ( 1138.000000 -429.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1138.000000 -429.000000 -5019.000000 ) ( 1138.000000 -429.000000 -5023.000000 ) ( 1120.000000 -473.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -473.000000 -5019.000000 ) ( 1120.000000 -473.000000 -5023.000000 ) ( 1102.000000 -429.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (378/255) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-429.000000, -429.000000, -473.000000) / (1138.000000, 1102.000000, 1120.000000) // --> Vector info: d1 = 0.169601, 0.682175, 0.425888. Determinants: 0.000000, 22.553223, -25934.216451, -1584.000000 // --> Vector info: d2 = 0.376396, 0.376396, 0.995125. Determinants: 22.274231, 0.000000, 8959.433590, -1584.000000 ( 1120.000000 -473.000000 -5110.000000 ) ( 1102.000000 -429.000000 -5110.000000 ) ( 1138.000000 -429.000000 -5110.000000 ) ( ( 0.000000 -0.014238 16.372611 ) ( -0.014062 0.000000 -5.656208 ) ) 19b/00fgrte1 0 0 0 ( 1138.000000 -429.000000 -5114.000000 ) ( 1102.000000 -429.000000 -5114.000000 ) ( 1120.000000 -473.000000 -5114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1138.000000 -429.000000 -5114.000000 ) ( 1138.000000 -429.000000 -5110.000000 ) ( 1102.000000 -429.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.000000 -429.000000 -5114.000000 ) ( 1102.000000 -429.000000 -5110.000000 ) ( 1120.000000 -473.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -473.000000 -5114.000000 ) ( 1120.000000 -473.000000 -5110.000000 ) ( 1138.000000 -429.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (379/256) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (1138.000000, 1102.000000, 1102.000000) / (5023.000000, 5023.000000, 5110.000000) // --> Vector info: d1 = 1.408556, 0.895976, 0.895976. Determinants: -44.594431, 0.000000, 46336.865651, -3132.000000 // --> Vector info: d2 = 1.624999, 1.624999, 0.999999. Determinants: 0.000000, 22.500000, -118106.997015, -3132.000000 ( 1102.000000 -429.000000 -5110.000000 ) ( 1102.000000 -429.000000 -5023.000000 ) ( 1138.000000 -429.000000 -5023.000000 ) ( ( 0.014238 0.000000 -14.794657 ) ( 0.000000 -0.007184 37.709769 ) ) 19b/19whall2 0 0 0 ( 1138.000000 -425.000000 -5023.000000 ) ( 1102.000000 -425.000000 -5023.000000 ) ( 1102.000000 -425.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1138.000000 -425.000000 -5023.000000 ) ( 1138.000000 -429.000000 -5023.000000 ) ( 1102.000000 -429.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.000000 -425.000000 -5023.000000 ) ( 1102.000000 -429.000000 -5023.000000 ) ( 1102.000000 -429.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.000000 -425.000000 -5110.000000 ) ( 1102.000000 -429.000000 -5110.000000 ) ( 1138.000000 -429.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1138.000000 -425.000000 -5110.000000 ) ( 1138.000000 -429.000000 -5110.000000 ) ( 1138.000000 -429.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (381/257) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-1152.000000, -1102.000000, -1102.000000) / (5110.000000, 5110.000000, 5023.000000) // --> Vector info: d1 = 0.140624, 0.854014, 0.854014. Determinants: -62.064940, 0.000000, -72110.524926, -4350.000000 // --> Vector info: d2 = 0.999999, 0.999999, 1.624999. Determinants: 0.000000, 31.250000, -164037.495854, -4350.000000 ( 1102.000000 -516.000000 -5023.000000 ) ( 1102.000000 -516.000000 -5110.000000 ) ( 1152.000000 -516.000000 -5110.000000 ) ( ( 0.014268 0.000000 16.577132 ) ( 0.000000 -0.007184 37.709769 ) ) 19b/19whall1 0 0 0 ( 1152.000000 -520.000000 -5110.000000 ) ( 1102.000000 -520.000000 -5110.000000 ) ( 1102.000000 -520.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1152.000000 -520.000000 -5110.000000 ) ( 1152.000000 -516.000000 -5110.000000 ) ( 1102.000000 -516.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.000000 -520.000000 -5110.000000 ) ( 1102.000000 -516.000000 -5110.000000 ) ( 1102.000000 -516.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.000000 -520.000000 -5023.000000 ) ( 1102.000000 -516.000000 -5023.000000 ) ( 1152.000000 -516.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1152.000000 -520.000000 -5023.000000 ) ( 1152.000000 -516.000000 -5023.000000 ) ( 1152.000000 -516.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (382/258) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-516.000000, -516.000000, -429.000000) / (-1152.000000, -1102.000000, -1138.000000) // --> Vector info: d1 = 0.843750, 0.843752, 2.081201. Determinants: -61.872519, -0.000160, -35596.715655, -4350.000000 // --> Vector info: d2 = 0.874997, 0.518302, 0.774592. Determinants: 0.026569, 31.032470, 31956.876286, -4350.000000 ( 1138.000000 -429.000000 -5023.000000 ) ( 1102.000000 -516.000000 -5023.000000 ) ( 1152.000000 -516.000000 -5023.000000 ) ( ( 0.014224 0.000000 8.183153 ) ( -0.000006 -0.007134 -7.346408 ) ) 19b/19whall2 0 0 0 ( 1152.000000 -516.000000 -5019.000000 ) ( 1102.000000 -516.000000 -5019.000000 ) ( 1138.000000 -429.000000 -5019.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1152.000000 -516.000000 -5019.000000 ) ( 1152.000000 -516.000000 -5023.000000 ) ( 1102.000000 -516.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.000000 -516.000000 -5019.000000 ) ( 1102.000000 -516.000000 -5023.000000 ) ( 1138.000000 -429.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1138.000000 -429.000000 -5019.000000 ) ( 1138.000000 -429.000000 -5023.000000 ) ( 1152.000000 -429.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1152.000000 -429.000000 -5019.000000 ) ( 1152.000000 -429.000000 -5023.000000 ) ( 1152.000000 -516.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (383/259) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (1152.000000, 1138.000000, 1138.000000) / (5023.000000, 5023.000000, 5110.000000) // --> Vector info: d1 = 0.609373, 0.408557, 0.408559. Determinants: -17.470921, -0.000023, 19384.399787, -1218.000000 // --> Vector info: d2 = 1.624998, 1.624998, 0.999998. Determinants: 0.000000, 8.750001, -45930.501809, -1218.000000 ( 1138.000000 -429.000000 -5110.000000 ) ( 1138.000000 -429.000000 -5023.000000 ) ( 1152.000000 -429.000000 -5023.000000 ) ( ( 0.014344 0.000000 -15.914942 ) ( 0.000000 -0.007184 37.709772 ) ) 19b/19whall2 0 0 0 ( 1152.000000 -425.000000 -5023.000000 ) ( 1138.000000 -425.000000 -5023.000000 ) ( 1138.000000 -425.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1152.000000 -425.000000 -5023.000000 ) ( 1152.000000 -429.000000 -5023.000000 ) ( 1138.000000 -429.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1138.000000 -425.000000 -5023.000000 ) ( 1138.000000 -429.000000 -5023.000000 ) ( 1138.000000 -429.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1138.000000 -425.000000 -5110.000000 ) ( 1138.000000 -429.000000 -5110.000000 ) ( 1152.000000 -429.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1152.000000 -425.000000 -5110.000000 ) ( 1152.000000 -429.000000 -5110.000000 ) ( 1152.000000 -429.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (384/260) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-429.000000, -429.000000, -516.000000) / (1152.000000, 1138.000000, 1102.000000) // --> Vector info: d1 = 0.968781, 1.169601, 1.682175. Determinants: -0.053528, 17.471420, -21330.014120, -1218.000000 // --> Vector info: d2 = 0.376396, 0.376396, 1.613846. Determinants: 17.324295, 0.000000, 6973.672098, -1218.000000 ( 1102.000000 -516.000000 -5110.000000 ) ( 1138.000000 -429.000000 -5110.000000 ) ( 1152.000000 -429.000000 -5110.000000 ) ( ( 0.000044 -0.014344 17.512327 ) ( -0.014224 0.000000 -5.725511 ) ) 19b/00fgrte1 0 0 0 ( 1152.000000 -429.000000 -5114.000000 ) ( 1138.000000 -429.000000 -5114.000000 ) ( 1102.000000 -516.000000 -5114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1152.000000 -429.000000 -5114.000000 ) ( 1152.000000 -429.000000 -5110.000000 ) ( 1138.000000 -429.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1138.000000 -429.000000 -5114.000000 ) ( 1138.000000 -429.000000 -5110.000000 ) ( 1102.000000 -516.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.000000 -516.000000 -5114.000000 ) ( 1102.000000 -516.000000 -5110.000000 ) ( 1152.000000 -516.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1152.000000 -516.000000 -5114.000000 ) ( 1152.000000 -516.000000 -5110.000000 ) ( 1152.000000 -429.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (388/261) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-354.000000, -398.000000, -398.000000) / (5022.000000, 5022.000000, 5057.000000) // --> Vector info: d1 = 0.796872, 0.171872, 0.171874. Determinants: -21.874999, -0.000094, -8970.459436, -1540.000000 // --> Vector info: d2 = 1.059021, 1.059019, 0.559021. Determinants: -0.000092, 21.999877, -112114.307205, -1540.000000 ( 1134.000000 -398.000000 -5057.000000 ) ( 1134.000000 -398.000000 -5022.000000 ) ( 1134.000000 -354.000000 -5022.000000 ) ( ( 0.014205 0.000000 5.824974 ) ( 0.000000 -0.014286 72.801498 ) ) 19b/19cpipe1 0 0 0 ( 1130.000000 -354.000000 -5022.000000 ) ( 1130.000000 -398.000000 -5022.000000 ) ( 1130.000000 -398.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1130.000000 -354.000000 -5022.000000 ) ( 1134.000000 -354.000000 -5022.000000 ) ( 1134.000000 -398.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1130.000000 -398.000000 -5022.000000 ) ( 1134.000000 -398.000000 -5022.000000 ) ( 1134.000000 -398.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1130.000000 -398.000000 -5057.000000 ) ( 1134.000000 -398.000000 -5057.000000 ) ( 1134.000000 -354.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1130.000000 -354.000000 -5057.000000 ) ( 1134.000000 -354.000000 -5057.000000 ) ( 1134.000000 -354.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (389/262) # points: 4 { brushDef { // Surface normal: 0.216930, 0.976187, 0.000000 // RotY/Z : 0.000000 / 1.352127. Vector texS/T: (-0.976187, 0.216930, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-1193.334448, -1211.773537, -1211.773537) / (5022.000000, 5005.000000, 5092.000000) // --> Vector info: d1 = 1.171873, 0.914178, 0.914185. Determinants: -22.419363, -0.000130, -28633.066550, -1604.200736 // --> Vector info: d2 = 1.059016, 1.308987, 0.059015. Determinants: 0.497957, 23.048334, -116853.376326, -1604.200736 ( 1152.000000 -402.000000 -5092.000000 ) ( 1152.000000 -402.000000 -5005.000000 ) ( 1134.000000 -398.000000 -5022.000000 ) ( ( 0.013975 0.000000 17.848805 ) ( -0.000310 -0.014367 72.842116 ) ) 19b/19cpipe1 0 0 0 ( 1133.132278 -401.904748 -5022.000000 ) ( 1151.132278 -405.904748 -5005.000000 ) ( 1151.132278 -405.904748 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1133.132278 -401.904748 -5022.000000 ) ( 1134.000000 -398.000000 -5022.000000 ) ( 1152.000000 -402.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1151.132278 -405.904748 -5005.000000 ) ( 1152.000000 -402.000000 -5005.000000 ) ( 1152.000000 -402.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1151.132278 -405.904748 -5092.000000 ) ( 1152.000000 -402.000000 -5092.000000 ) ( 1134.000000 -398.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1133.132278 -401.904748 -5057.000000 ) ( 1134.000000 -398.000000 -5057.000000 ) ( 1134.000000 -398.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (391/263) # points: 4 { brushDef { // Surface normal: 0.889288, 0.000000, 0.457348 // RotY/Z : -0.475011 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.457348, 0.000000, -0.889288) // Texture width/height [19cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-402.000000, -350.000000, -354.000000) / (5055.118400, 5055.118400, 5015.761063) // --> Vector info: d1 = 0.109375, 0.859375, 0.796875. Determinants: -29.517998, -0.250013, -10826.236596, -2046.581540 // --> Vector info: d2 = 0.999994, 0.999994, 1.559015. Determinants: 0.000000, 29.069077, -148994.193988, -2046.581540 ( 1134.000000 -354.000000 -5057.000000 ) ( 1152.000000 -350.000000 -5092.000000 ) ( 1152.000000 -402.000000 -5092.000000 ) ( ( 0.014423 0.000122 5.289912 ) ( 0.000000 -0.014204 72.801494 ) ) 19b/19cpipe1 0 0 0 ( 1148.442849 -402.000000 -5093.829392 ) ( 1148.442849 -350.000000 -5093.829392 ) ( 1130.442849 -354.000000 -5058.829392 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.442849 -402.000000 -5093.829392 ) ( 1152.000000 -402.000000 -5092.000000 ) ( 1152.000000 -350.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.442849 -350.000000 -5093.829392 ) ( 1152.000000 -350.000000 -5092.000000 ) ( 1134.000000 -354.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1130.442849 -354.000000 -5058.829392 ) ( 1134.000000 -354.000000 -5057.000000 ) ( 1134.000000 -398.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1130.442849 -398.000000 -5058.829392 ) ( 1134.000000 -398.000000 -5057.000000 ) ( 1152.000000 -402.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (392/264) # points: 4 { brushDef { // Surface normal: 0.686624, 0.000000, -0.727013 // RotY/Z : 0.813962 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.727013, 0.000000, -0.686624) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-398.000000, -354.000000, -350.000000) / (2623.790468, 2623.790468, 2599.031631) // --> Vector info: d1 = 0.125000, 0.750000, 0.812498. Determinants: -15.474271, 0.249930, -6950.695712, -1089.388819 // --> Vector info: d2 = 0.000000, 0.000007, 0.353538. Determinants: -0.000157, 15.555339, -40814.012182, -1089.388819 ( 1152.000000 -350.000000 -5005.000000 ) ( 1134.000000 -354.000000 -5022.000000 ) ( 1134.000000 -398.000000 -5022.000000 ) ( ( 0.014205 -0.000229 6.380363 ) ( 0.000000 -0.014279 37.465055 ) ) 19b/19fgrte2 0 0 0 ( 1131.253506 -398.000000 -5019.091947 ) ( 1131.253506 -354.000000 -5019.091947 ) ( 1149.253506 -350.000000 -5002.091947 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1131.253506 -398.000000 -5019.091947 ) ( 1134.000000 -398.000000 -5022.000000 ) ( 1134.000000 -354.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1131.253506 -354.000000 -5019.091947 ) ( 1134.000000 -354.000000 -5022.000000 ) ( 1152.000000 -350.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1149.253506 -350.000000 -5002.091947 ) ( 1152.000000 -350.000000 -5005.000000 ) ( 1152.000000 -402.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1149.253506 -402.000000 -5002.091947 ) ( 1152.000000 -402.000000 -5005.000000 ) ( 1134.000000 -398.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (393/265) # points: 4 { brushDef { // Surface normal: 0.216930, -0.976187, 0.000000 // RotY/Z : 0.000000 / -1.352127. Vector texS/T: (0.976187, 0.216930, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19cpipe1]: 64.000000/64.000000 // --> Vector A/B: (1030.202744, 1048.641833, 1048.641833) / (5057.000000, 5092.000000, 5005.000000) // --> Vector info: d1 = 0.796874, 1.054573, 1.054569. Determinants: -22.419694, -0.000077, 21818.873640, -1604.200736 // --> Vector info: d2 = 0.559024, 0.059025, 1.308996. Determinants: -0.249069, 23.048334, -117195.621190, -1604.200736 ( 1152.000000 -350.000000 -5005.000000 ) ( 1152.000000 -350.000000 -5092.000000 ) ( 1134.000000 -354.000000 -5057.000000 ) ( ( 0.013976 0.000000 -13.601087 ) ( 0.000155 -0.014367 73.055459 ) ) 19b/19cpipe1 0 0 0 ( 1133.132278 -350.095252 -5057.000000 ) ( 1151.132278 -346.095252 -5092.000000 ) ( 1151.132278 -346.095252 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1133.132278 -350.095252 -5057.000000 ) ( 1134.000000 -354.000000 -5057.000000 ) ( 1152.000000 -350.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1151.132278 -346.095252 -5092.000000 ) ( 1152.000000 -350.000000 -5092.000000 ) ( 1152.000000 -350.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1151.132278 -346.095252 -5005.000000 ) ( 1152.000000 -350.000000 -5005.000000 ) ( 1134.000000 -354.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1133.132278 -350.095252 -5022.000000 ) ( 1134.000000 -354.000000 -5022.000000 ) ( 1134.000000 -354.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (394/266) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19cpipe1]: 64.000000/64.000000 // --> Vector A/B: (398.000000, 354.000000, 354.000000) / (5022.000000, 5022.000000, 5057.000000) // --> Vector info: d1 = 0.812498, 0.187498, 0.187499. Determinants: -21.875000, -0.000016, 7455.085534, -1540.000000 // --> Vector info: d2 = 1.059017, 1.059016, 0.559019. Determinants: -0.000016, 21.999877, -112114.261173, -1540.000000 ( 1239.000000 -354.000000 -5057.000000 ) ( 1239.000000 -354.000000 -5022.000000 ) ( 1239.000000 -398.000000 -5022.000000 ) ( ( 0.014205 0.000000 -4.840965 ) ( 0.000000 -0.014286 72.801468 ) ) 19b/19cpipe1 0 0 0 ( 1243.000000 -398.000000 -5022.000000 ) ( 1243.000000 -354.000000 -5022.000000 ) ( 1243.000000 -354.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1243.000000 -398.000000 -5022.000000 ) ( 1239.000000 -398.000000 -5022.000000 ) ( 1239.000000 -354.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1243.000000 -354.000000 -5022.000000 ) ( 1239.000000 -354.000000 -5022.000000 ) ( 1239.000000 -354.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1243.000000 -354.000000 -5057.000000 ) ( 1239.000000 -354.000000 -5057.000000 ) ( 1239.000000 -398.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1243.000000 -398.000000 -5057.000000 ) ( 1239.000000 -398.000000 -5057.000000 ) ( 1239.000000 -398.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (395/267) # points: 4 { brushDef { // Surface normal: -0.229039, -0.973417, 0.000000 // RotY/Z : 0.000000 / -1.801887. Vector texS/T: (0.973417, -0.229039, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19cpipe1]: 64.000000/64.000000 // --> Vector A/B: (1287.143796, 1269.679547, 1269.679547) / (5022.000000, 5005.000000, 5092.000000) // --> Vector info: d1 = 1.187498, 0.929803, 0.929809. Determinants: -22.419378, -0.000106, 27053.224202, -1519.389680 // --> Vector info: d2 = 1.059018, 1.308989, 0.059018. Determinants: 0.497967, 21.829811, -111879.328068, -1519.389680 ( 1222.000000 -350.000000 -5092.000000 ) ( 1222.000000 -350.000000 -5005.000000 ) ( 1239.000000 -354.000000 -5022.000000 ) ( ( 0.014756 0.000000 -17.805323 ) ( -0.000328 -0.014367 73.634387 ) ) 19b/19cpipe1 0 0 0 ( 1239.916157 -350.106331 -5022.000000 ) ( 1222.916157 -346.106331 -5005.000000 ) ( 1222.916157 -346.106331 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1239.916157 -350.106331 -5022.000000 ) ( 1239.000000 -354.000000 -5022.000000 ) ( 1222.000000 -350.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1222.916157 -346.106331 -5005.000000 ) ( 1222.000000 -350.000000 -5005.000000 ) ( 1222.000000 -350.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1222.916157 -346.106331 -5092.000000 ) ( 1222.000000 -350.000000 -5092.000000 ) ( 1239.000000 -354.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1239.916157 -350.106331 -5057.000000 ) ( 1239.000000 -354.000000 -5057.000000 ) ( 1239.000000 -354.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (397/268) # points: 4 { brushDef { // Surface normal: -0.899508, 0.000000, 0.436904 // RotY/Z : -0.452154 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.436904, 0.000000, -0.899508) // Texture width/height [19cpipe1]: 64.000000/64.000000 // --> Vector A/B: (350.000000, 402.000000, 398.000000) / (4046.398901, 4046.398901, 4007.488748) // --> Vector info: d1 = 0.125000, 0.875000, 0.812500. Determinants: -29.182610, -0.249982, 10972.523576, -2023.327952 // --> Vector info: d2 = 0.999999, 0.999999, 1.559019. Determinants: 0.000000, 29.069077, -119648.404625, -2023.327952 ( 1239.000000 -398.000000 -5057.000000 ) ( 1222.000000 -402.000000 -5092.000000 ) ( 1222.000000 -350.000000 -5092.000000 ) ( ( 0.014423 0.000124 -5.423008 ) ( 0.000000 -0.014367 59.134459 ) ) 19b/19cpipe1 0 0 0 ( 1225.598033 -350.000000 -5093.747616 ) ( 1225.598033 -402.000000 -5093.747616 ) ( 1242.598033 -398.000000 -5058.747616 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.598033 -350.000000 -5093.747616 ) ( 1222.000000 -350.000000 -5092.000000 ) ( 1222.000000 -402.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.598033 -402.000000 -5093.747616 ) ( 1222.000000 -402.000000 -5092.000000 ) ( 1239.000000 -398.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1242.598033 -398.000000 -5058.747616 ) ( 1239.000000 -398.000000 -5057.000000 ) ( 1239.000000 -354.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1242.598033 -354.000000 -5058.747616 ) ( 1239.000000 -354.000000 -5057.000000 ) ( 1222.000000 -350.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (398/269) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (354.000000, 398.000000, 402.000000) / (4427.195557, 4427.195557, 4403.153926) // --> Vector info: d1 = 0.171875, 0.796875, 0.859373. Determinants: -15.026020, 0.249900, 4031.039296, -1057.831745 // --> Vector info: d2 = 0.999997, 0.999997, 1.353534. Determinants: 0.000000, 15.555644, -69925.708623, -1057.831745 ( 1222.000000 -402.000000 -5005.000000 ) ( 1239.000000 -398.000000 -5022.000000 ) ( 1239.000000 -354.000000 -5022.000000 ) ( ( 0.014205 -0.000236 -3.810662 ) ( 0.000000 -0.014705 66.102865 ) ) 19b/19fgrte2 0 0 0 ( 1241.828427 -354.000000 -5019.171573 ) ( 1241.828427 -398.000000 -5019.171573 ) ( 1224.828427 -402.000000 -5002.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1241.828427 -354.000000 -5019.171573 ) ( 1239.000000 -354.000000 -5022.000000 ) ( 1239.000000 -398.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1241.828427 -398.000000 -5019.171573 ) ( 1239.000000 -398.000000 -5022.000000 ) ( 1222.000000 -402.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1224.828427 -402.000000 -5002.171573 ) ( 1222.000000 -402.000000 -5005.000000 ) ( 1222.000000 -350.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1224.828427 -350.000000 -5002.171573 ) ( 1222.000000 -350.000000 -5005.000000 ) ( 1239.000000 -354.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (399/270) # points: 4 { brushDef { // Surface normal: -0.229039, 0.973417, 0.000000 // RotY/Z : 0.000000 / 1.801887. Vector texS/T: (-0.973417, -0.229039, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-1114.906217, -1097.441968, -1097.441968) / (5057.000000, 5092.000000, 5005.000000) // --> Vector info: d1 = 0.812499, 1.070197, 1.070197. Determinants: -22.419757, 0.000000, -26230.428779, -1519.389680 // --> Vector info: d2 = 0.559020, 0.059021, 1.308992. Determinants: -0.249129, 21.829812, -111520.482670, -1519.389680 ( 1222.000000 -402.000000 -5005.000000 ) ( 1222.000000 -402.000000 -5092.000000 ) ( 1239.000000 -398.000000 -5057.000000 ) ( ( 0.014756 0.000000 17.263793 ) ( 0.000164 -0.014367 73.398210 ) ) 19b/19cpipe1 0 0 0 ( 1239.916157 -401.893669 -5057.000000 ) ( 1222.916157 -405.893669 -5092.000000 ) ( 1222.916157 -405.893669 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1239.916157 -401.893669 -5057.000000 ) ( 1239.000000 -398.000000 -5057.000000 ) ( 1222.000000 -402.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1222.916157 -405.893669 -5092.000000 ) ( 1222.000000 -402.000000 -5092.000000 ) ( 1222.000000 -402.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1222.916157 -405.893669 -5005.000000 ) ( 1222.000000 -402.000000 -5005.000000 ) ( 1239.000000 -398.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1239.916157 -401.893669 -5022.000000 ) ( 1239.000000 -398.000000 -5022.000000 ) ( 1239.000000 -398.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (400/271) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19cpipe1]: 64.000000/64.000000 // --> Vector A/B: (275.000000, 231.000000, 231.000000) / (5022.000000, 5022.000000, 5057.000000) // --> Vector info: d1 = 0.812498, 0.187498, 0.187499. Determinants: -21.875000, -0.000016, 4764.460534, -1540.000000 // --> Vector info: d2 = 1.059017, 1.059016, 0.559019. Determinants: -0.000016, 21.999877, -112114.263191, -1540.000000 ( 1239.000000 -231.000000 -5057.000000 ) ( 1239.000000 -231.000000 -5022.000000 ) ( 1239.000000 -275.000000 -5022.000000 ) ( ( 0.014205 0.000000 -3.093806 ) ( 0.000000 -0.014286 72.801470 ) ) 19b/19cpipe1 0 0 0 ( 1243.000000 -275.000000 -5022.000000 ) ( 1243.000000 -231.000000 -5022.000000 ) ( 1243.000000 -231.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1243.000000 -275.000000 -5022.000000 ) ( 1239.000000 -275.000000 -5022.000000 ) ( 1239.000000 -231.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1243.000000 -231.000000 -5022.000000 ) ( 1239.000000 -231.000000 -5022.000000 ) ( 1239.000000 -231.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1243.000000 -231.000000 -5057.000000 ) ( 1239.000000 -231.000000 -5057.000000 ) ( 1239.000000 -275.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1243.000000 -275.000000 -5057.000000 ) ( 1239.000000 -275.000000 -5057.000000 ) ( 1239.000000 -275.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (401/272) # points: 4 { brushDef { // Surface normal: -0.229039, -0.973417, 0.000000 // RotY/Z : 0.000000 / -1.801887. Vector texS/T: (0.973417, -0.229039, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19cpipe1]: 64.000000/64.000000 // --> Vector A/B: (1258.971958, 1241.507708, 1241.507708) / (5022.000000, 5005.000000, 5092.000000) // --> Vector info: d1 = 1.187498, 0.929803, 0.929809. Determinants: -22.419378, -0.000106, 26421.629116, -1519.389680 // --> Vector info: d2 = 1.059018, 1.308989, 0.059018. Determinants: 0.497967, 21.829811, -111865.299433, -1519.389680 ( 1222.000000 -227.000000 -5092.000000 ) ( 1222.000000 -227.000000 -5005.000000 ) ( 1239.000000 -231.000000 -5022.000000 ) ( ( 0.014756 0.000000 -17.389633 ) ( -0.000328 -0.014367 73.625154 ) ) 19b/19cpipe1 0 0 0 ( 1239.916157 -227.106331 -5022.000000 ) ( 1222.916157 -223.106331 -5005.000000 ) ( 1222.916157 -223.106331 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1239.916157 -227.106331 -5022.000000 ) ( 1239.000000 -231.000000 -5022.000000 ) ( 1222.000000 -227.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1222.916157 -223.106331 -5005.000000 ) ( 1222.000000 -227.000000 -5005.000000 ) ( 1222.000000 -227.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1222.916157 -223.106331 -5092.000000 ) ( 1222.000000 -227.000000 -5092.000000 ) ( 1239.000000 -231.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1239.916157 -227.106331 -5057.000000 ) ( 1239.000000 -231.000000 -5057.000000 ) ( 1239.000000 -231.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (403/273) # points: 4 { brushDef { // Surface normal: -0.899508, 0.000000, 0.436904 // RotY/Z : -0.452154 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.436904, 0.000000, -0.899508) // Texture width/height [19cpipe1]: 64.000000/64.000000 // --> Vector A/B: (227.000000, 280.000000, 275.000000) / (4046.398901, 4046.398901, 4007.488748) // --> Vector info: d1 = 0.125000, 0.875000, 0.812499. Determinants: -29.182632, 0.437426, 4596.678177, -2062.238105 // --> Vector info: d2 = 0.000000, 0.000000, 0.559020. Determinants: 0.000017, 29.628031, -119886.838108, -2062.238105 ( 1239.000000 -275.000000 -5057.000000 ) ( 1222.000000 -280.000000 -5092.000000 ) ( 1222.000000 -227.000000 -5092.000000 ) ( ( 0.014151 -0.000212 -2.228975 ) ( 0.000000 -0.014367 58.134334 ) ) 19b/19cpipe1 0 0 0 ( 1225.598033 -227.000000 -5093.747616 ) ( 1225.598033 -280.000000 -5093.747616 ) ( 1242.598033 -275.000000 -5058.747616 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.598033 -227.000000 -5093.747616 ) ( 1222.000000 -227.000000 -5092.000000 ) ( 1222.000000 -280.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.598033 -280.000000 -5093.747616 ) ( 1222.000000 -280.000000 -5092.000000 ) ( 1239.000000 -275.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1242.598033 -275.000000 -5058.747616 ) ( 1239.000000 -275.000000 -5057.000000 ) ( 1239.000000 -231.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1242.598033 -231.000000 -5058.747616 ) ( 1239.000000 -231.000000 -5057.000000 ) ( 1222.000000 -227.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (404/274) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (231.000000, 275.000000, 280.000000) / (4427.195557, 4427.195557, 4403.153926) // --> Vector info: d1 = 1.046875, 1.671875, 1.734373. Determinants: -15.026019, -0.375074, 4024.116814, -1057.831745 // --> Vector info: d2 = 0.999999, 0.999999, 1.353526. Determinants: 0.000000, 15.555196, -69923.726595, -1057.831745 ( 1222.000000 -280.000000 -5005.000000 ) ( 1239.000000 -275.000000 -5022.000000 ) ( 1239.000000 -231.000000 -5022.000000 ) ( ( 0.014205 0.000355 -3.804118 ) ( 0.000000 -0.014705 66.100991 ) ) 19b/19fgrte2 0 0 0 ( 1241.828427 -231.000000 -5019.171573 ) ( 1241.828427 -275.000000 -5019.171573 ) ( 1224.828427 -280.000000 -5002.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1241.828427 -231.000000 -5019.171573 ) ( 1239.000000 -231.000000 -5022.000000 ) ( 1239.000000 -275.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1241.828427 -275.000000 -5019.171573 ) ( 1239.000000 -275.000000 -5022.000000 ) ( 1222.000000 -280.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1224.828427 -280.000000 -5002.171573 ) ( 1222.000000 -280.000000 -5005.000000 ) ( 1222.000000 -227.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1224.828427 -227.000000 -5002.171573 ) ( 1222.000000 -227.000000 -5005.000000 ) ( 1239.000000 -231.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (405/275) # points: 4 { brushDef { // Surface normal: -0.282166, 0.959366, 0.000000 // RotY/Z : 0.000000 / 1.856848. Vector texS/T: (-0.959366, -0.282166, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-1111.058117, -1093.338072, -1093.338072) / (5057.000000, 5092.000000, 5005.000000) // --> Vector info: d1 = 0.812499, 1.070197, 1.070197. Determinants: -22.419757, 0.000000, -26162.236871, -1541.643928 // --> Vector info: d2 = 0.559020, 0.059021, 1.308992. Determinants: -0.249129, 22.149549, -113148.877696, -1541.643928 ( 1222.000000 -280.000000 -5005.000000 ) ( 1222.000000 -280.000000 -5092.000000 ) ( 1239.000000 -275.000000 -5057.000000 ) ( ( 0.014543 0.000000 16.970350 ) ( 0.000162 -0.014367 73.394949 ) ) 19b/19cpipe1 0 0 0 ( 1240.128665 -278.837462 -5057.000000 ) ( 1223.128665 -283.837462 -5092.000000 ) ( 1223.128665 -283.837462 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1240.128665 -278.837462 -5057.000000 ) ( 1239.000000 -275.000000 -5057.000000 ) ( 1222.000000 -280.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1223.128665 -283.837462 -5092.000000 ) ( 1222.000000 -280.000000 -5092.000000 ) ( 1222.000000 -280.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1223.128665 -283.837462 -5005.000000 ) ( 1222.000000 -280.000000 -5005.000000 ) ( 1239.000000 -275.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1240.128665 -278.837462 -5022.000000 ) ( 1239.000000 -275.000000 -5022.000000 ) ( 1239.000000 -275.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (406/276) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-231.000000, -275.000000, -275.000000) / (5022.000000, 5022.000000, 5057.000000) // --> Vector info: d1 = 0.796872, 0.171872, 0.171874. Determinants: -21.874999, -0.000094, -6279.834503, -1540.000000 // --> Vector info: d2 = 1.059021, 1.059019, 0.559021. Determinants: -0.000092, 21.999877, -112114.295904, -1540.000000 ( 1134.000000 -275.000000 -5057.000000 ) ( 1134.000000 -275.000000 -5022.000000 ) ( 1134.000000 -231.000000 -5022.000000 ) ( ( 0.014205 0.000000 4.077815 ) ( 0.000000 -0.014286 72.801491 ) ) 19b/19cpipe1 0 0 0 ( 1130.000000 -231.000000 -5022.000000 ) ( 1130.000000 -275.000000 -5022.000000 ) ( 1130.000000 -275.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1130.000000 -231.000000 -5022.000000 ) ( 1134.000000 -231.000000 -5022.000000 ) ( 1134.000000 -275.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1130.000000 -275.000000 -5022.000000 ) ( 1134.000000 -275.000000 -5022.000000 ) ( 1134.000000 -275.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1130.000000 -275.000000 -5057.000000 ) ( 1134.000000 -275.000000 -5057.000000 ) ( 1134.000000 -231.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1130.000000 -231.000000 -5057.000000 ) ( 1134.000000 -231.000000 -5057.000000 ) ( 1134.000000 -231.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (407/277) # points: 4 { brushDef { // Surface normal: 0.267644, 0.963518, 0.000000 // RotY/Z : 0.000000 / 1.299849. Vector texS/T: (-0.963518, 0.267644, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-1166.231372, -1184.912914, -1184.912914) / (5022.000000, 5005.000000, 5092.000000) // --> Vector info: d1 = 1.171873, 0.914178, 0.914185. Determinants: -22.419363, -0.000131, -28050.143050, -1625.294127 // --> Vector info: d2 = 1.059016, 1.308987, 0.059015. Determinants: 0.497957, 23.351393, -118411.173190, -1625.294127 ( 1152.000000 -280.000000 -5092.000000 ) ( 1152.000000 -280.000000 -5005.000000 ) ( 1134.000000 -275.000000 -5022.000000 ) ( ( 0.013794 0.000000 17.258503 ) ( -0.000306 -0.014367 72.855227 ) ) 19b/19cpipe1 0 0 0 ( 1132.929425 -278.854072 -5022.000000 ) ( 1150.929425 -283.854072 -5005.000000 ) ( 1150.929425 -283.854072 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1132.929425 -278.854072 -5022.000000 ) ( 1134.000000 -275.000000 -5022.000000 ) ( 1152.000000 -280.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1150.929425 -283.854072 -5005.000000 ) ( 1152.000000 -280.000000 -5005.000000 ) ( 1152.000000 -280.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1150.929425 -283.854072 -5092.000000 ) ( 1152.000000 -280.000000 -5092.000000 ) ( 1134.000000 -275.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1132.929425 -278.854072 -5057.000000 ) ( 1134.000000 -275.000000 -5057.000000 ) ( 1134.000000 -275.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (409/278) # points: 4 { brushDef { // Surface normal: 0.889288, 0.000000, 0.457348 // RotY/Z : -0.475011 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.457348, 0.000000, -0.889288) // Texture width/height [19cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-280.000000, -227.000000, -231.000000) / (5055.118400, 5055.118400, 5015.761063) // --> Vector info: d1 = 0.109375, 0.859375, 0.796875. Determinants: -29.517998, -0.312513, -6913.399461, -2085.938877 // --> Vector info: d2 = 0.999994, 0.999994, 1.559015. Determinants: 0.000000, 29.628097, -151859.466950, -2085.938877 ( 1134.000000 -231.000000 -5057.000000 ) ( 1152.000000 -227.000000 -5092.000000 ) ( 1152.000000 -280.000000 -5092.000000 ) ( ( 0.014151 0.000150 3.314287 ) ( 0.000000 -0.014204 72.801494 ) ) 19b/19cpipe1 0 0 0 ( 1148.442849 -280.000000 -5093.829392 ) ( 1148.442849 -227.000000 -5093.829392 ) ( 1130.442849 -231.000000 -5058.829392 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.442849 -280.000000 -5093.829392 ) ( 1152.000000 -280.000000 -5092.000000 ) ( 1152.000000 -227.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.442849 -227.000000 -5093.829392 ) ( 1152.000000 -227.000000 -5092.000000 ) ( 1134.000000 -231.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1130.442849 -231.000000 -5058.829392 ) ( 1134.000000 -231.000000 -5057.000000 ) ( 1134.000000 -275.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1130.442849 -275.000000 -5058.829392 ) ( 1134.000000 -275.000000 -5057.000000 ) ( 1152.000000 -280.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (410/279) # points: 4 { brushDef { // Surface normal: 0.686624, 0.000000, -0.727013 // RotY/Z : 0.813962 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.727013, 0.000000, -0.686624) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-275.000000, -231.000000, -227.000000) / (2623.790468, 2623.790468, 2599.031631) // --> Vector info: d1 = 1.000000, 1.625000, 1.687498. Determinants: -15.474275, 0.249916, -6000.541144, -1089.388819 // --> Vector info: d2 = 1.000003, 0.999999, 1.353530. Determinants: 0.000084, 15.555359, -41903.371512, -1089.388819 ( 1152.000000 -227.000000 -5005.000000 ) ( 1134.000000 -231.000000 -5022.000000 ) ( 1134.000000 -275.000000 -5022.000000 ) ( ( 0.014205 -0.000229 5.508172 ) ( 0.000000 -0.014279 38.465028 ) ) 19b/19fgrte2 0 0 0 ( 1131.253506 -275.000000 -5019.091947 ) ( 1131.253506 -231.000000 -5019.091947 ) ( 1149.253506 -227.000000 -5002.091947 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1131.253506 -275.000000 -5019.091947 ) ( 1134.000000 -275.000000 -5022.000000 ) ( 1134.000000 -231.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1131.253506 -231.000000 -5019.091947 ) ( 1134.000000 -231.000000 -5022.000000 ) ( 1152.000000 -227.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1149.253506 -227.000000 -5002.091947 ) ( 1152.000000 -227.000000 -5005.000000 ) ( 1152.000000 -280.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1149.253506 -280.000000 -5002.091947 ) ( 1152.000000 -280.000000 -5005.000000 ) ( 1134.000000 -275.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (411/280) # points: 4 { brushDef { // Surface normal: 0.216930, -0.976187, 0.000000 // RotY/Z : 0.000000 / -1.352127. Vector texS/T: (0.976187, 0.216930, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19cpipe1]: 64.000000/64.000000 // --> Vector A/B: (1056.885190, 1075.324279, 1075.324279) / (5057.000000, 5092.000000, 5005.000000) // --> Vector info: d1 = 0.796874, 1.054573, 1.054575. Determinants: -22.419903, 0.000033, 22416.751030, -1604.200736 // --> Vector info: d2 = 0.559024, 0.059025, 1.308973. Determinants: -0.248256, 23.047906, -117187.668357, -1604.200736 ( 1152.000000 -227.000000 -5005.000000 ) ( 1152.000000 -227.000000 -5092.000000 ) ( 1134.000000 -231.000000 -5057.000000 ) ( ( 0.013976 0.000000 -13.973782 ) ( 0.000155 -0.014367 73.050502 ) ) 19b/19cpipe1 0 0 0 ( 1133.132278 -227.095252 -5057.000000 ) ( 1151.132278 -223.095252 -5092.000000 ) ( 1151.132278 -223.095252 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1133.132278 -227.095252 -5057.000000 ) ( 1134.000000 -231.000000 -5057.000000 ) ( 1152.000000 -227.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1151.132278 -223.095252 -5092.000000 ) ( 1152.000000 -227.000000 -5092.000000 ) ( 1152.000000 -227.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1151.132278 -223.095252 -5005.000000 ) ( 1152.000000 -227.000000 -5005.000000 ) ( 1134.000000 -231.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1133.132278 -227.095252 -5022.000000 ) ( 1134.000000 -231.000000 -5022.000000 ) ( 1134.000000 -231.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (412/281) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19clite1]: 64.000000/64.000000 // --> Vector A/B: (-1156.000000, -1218.000000, -1218.000000) / (5022.000000, 5022.000000, 5057.000000) // --> Vector info: d1 = 0.937516, 0.062516, 0.062516. Determinants: -30.624993, 0.000000, -37436.900552, -2170.000000 // --> Vector info: d2 = 1.059035, 1.059035, 0.559038. Determinants: 0.000000, 30.999823, -157979.216288, -2170.000000 ( 1218.000000 -533.000000 -5057.000000 ) ( 1218.000000 -533.000000 -5022.000000 ) ( 1156.000000 -533.000000 -5022.000000 ) ( ( 0.014113 0.000000 17.252028 ) ( 0.000000 -0.014286 72.801482 ) ) 19b/19clite1 0 0 0 ( 1156.000000 -537.000000 -5022.000000 ) ( 1218.000000 -537.000000 -5022.000000 ) ( 1218.000000 -537.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1156.000000 -537.000000 -5022.000000 ) ( 1156.000000 -533.000000 -5022.000000 ) ( 1218.000000 -533.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1218.000000 -537.000000 -5022.000000 ) ( 1218.000000 -533.000000 -5022.000000 ) ( 1218.000000 -533.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1218.000000 -537.000000 -5057.000000 ) ( 1218.000000 -533.000000 -5057.000000 ) ( 1156.000000 -533.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1156.000000 -537.000000 -5057.000000 ) ( 1156.000000 -533.000000 -5057.000000 ) ( 1156.000000 -533.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (413/282) # points: 4 { brushDef { // Surface normal: -0.973417, 0.229039, 0.000000 // RotY/Z : 0.000000 / 2.910502. Vector texS/T: (-0.229039, -0.973417, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19cpipe1]: 64.000000/64.000000 // --> Vector A/B: (239.861442, 222.397193, 222.397193) / (5022.000000, 5005.000000, 5093.000000) // --> Vector info: d1 = 1.062513, 0.804819, 0.804820. Determinants: -22.677064, -0.000029, 3806.573063, -1536.853929 // --> Vector info: d2 = 1.059032, 1.309004, 0.059004. Determinants: 0.747535, 21.830311, -111438.706315, -1536.853929 ( 1222.000000 -516.000000 -5093.000000 ) ( 1222.000000 -516.000000 -5005.000000 ) ( 1218.000000 -533.000000 -5022.000000 ) ( ( 0.014756 0.000000 -2.476861 ) ( -0.000486 -0.014205 72.510929 ) ) 19b/19cpipe1 0 0 0 ( 1221.893669 -533.916157 -5022.000000 ) ( 1225.893669 -516.916157 -5005.000000 ) ( 1225.893669 -516.916157 -5093.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1221.893669 -533.916157 -5022.000000 ) ( 1218.000000 -533.000000 -5022.000000 ) ( 1222.000000 -516.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.893669 -516.916157 -5005.000000 ) ( 1222.000000 -516.000000 -5005.000000 ) ( 1222.000000 -516.000000 -5093.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.893669 -516.916157 -5093.000000 ) ( 1222.000000 -516.000000 -5093.000000 ) ( 1218.000000 -533.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1221.893669 -533.916157 -5057.000000 ) ( 1218.000000 -533.000000 -5057.000000 ) ( 1218.000000 -533.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (415/283) # points: 4 { brushDef { // Surface normal: 0.006233, 0.899770, 0.436319 // RotY/Z : -0.451504 / 1.563869. Vector texS/T: (-0.999976, 0.006927, 0.000000) / (0.003023, 0.436309, -0.899792) // Texture width/height [19clite1]: 64.000000/64.000000 // --> Vector A/B: (-1225.545166, -1155.546845, -1159.664513) / (4361.199191, 4360.087823, 4321.189946) // --> Vector info: d1 = 0.000000, 1.000000, 0.937515. Determinants: -38.967318, -0.256205, -46638.849758, -2727.362279 // --> Vector info: d2 = 1.000000, 1.000003, 1.559018. Determinants: 0.621170, 39.130158, -172620.504635, -2727.362279 ( 1156.000000 -533.000000 -5057.000000 ) ( 1152.000000 -516.000000 -5092.000000 ) ( 1222.000000 -516.000000 -5093.000000 ) ( ( 0.014288 0.000094 17.100350 ) ( -0.000228 -0.014347 63.292107 ) ) 19b/19clite1 0 0 0 ( 1221.975067 -519.599082 -5094.745276 ) ( 1151.975067 -519.599082 -5093.745276 ) ( 1155.975067 -536.599082 -5058.745276 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1221.975067 -519.599082 -5094.745276 ) ( 1222.000000 -516.000000 -5093.000000 ) ( 1152.000000 -516.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1151.975067 -519.599082 -5093.745276 ) ( 1152.000000 -516.000000 -5092.000000 ) ( 1156.000000 -533.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1155.975067 -536.599082 -5058.745276 ) ( 1156.000000 -533.000000 -5057.000000 ) ( 1218.000000 -533.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1217.975067 -536.599082 -5058.745276 ) ( 1218.000000 -533.000000 -5057.000000 ) ( 1222.000000 -516.000000 -5093.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (416/284) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-1218.000000, -1156.000000, -1152.000000) / (3927.978169, 3927.978169, 3903.936539) // --> Vector info: d1 = 1.000000, 1.875000, 1.937499. Determinants: -21.036427, 0.374934, -28585.682272, -1490.581095 // --> Vector info: d2 = 0.000001, 0.000002, 0.353539. Determinants: -0.000020, 21.919308, -86098.589753, -1490.581095 ( 1152.000000 -516.000000 -5005.000000 ) ( 1156.000000 -533.000000 -5022.000000 ) ( 1218.000000 -533.000000 -5022.000000 ) ( ( 0.014113 -0.000252 19.177542 ) ( 0.000000 -0.014705 57.761762 ) ) 19b/19fgrte2 0 0 0 ( 1218.000000 -535.828427 -5019.171573 ) ( 1156.000000 -535.828427 -5019.171573 ) ( 1152.000000 -518.828427 -5002.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1218.000000 -535.828427 -5019.171573 ) ( 1218.000000 -533.000000 -5022.000000 ) ( 1156.000000 -533.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1156.000000 -535.828427 -5019.171573 ) ( 1156.000000 -533.000000 -5022.000000 ) ( 1152.000000 -516.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1152.000000 -518.828427 -5002.171573 ) ( 1152.000000 -516.000000 -5005.000000 ) ( 1222.000000 -516.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1222.000000 -518.828427 -5002.171573 ) ( 1222.000000 -516.000000 -5005.000000 ) ( 1218.000000 -533.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (417/285) # points: 4 { brushDef { // Surface normal: 0.973417, 0.229039, 0.000000 // RotY/Z : 0.000000 / 0.231091. Vector texS/T: (-0.229039, 0.973417, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-783.600821, -766.136571, -766.136571) / (5057.000000, 5092.000000, 5005.000000) // --> Vector info: d1 = 0.937516, 1.195211, 1.195211. Determinants: -22.419529, 0.000000, -18992.412705, -1519.389680 // --> Vector info: d2 = 0.559038, 0.059029, 1.309000. Determinants: -0.248169, 21.829812, -111437.221140, -1519.389680 ( 1152.000000 -516.000000 -5005.000000 ) ( 1152.000000 -516.000000 -5092.000000 ) ( 1156.000000 -533.000000 -5057.000000 ) ( ( 0.014756 0.000000 12.500027 ) ( 0.000163 -0.014367 73.343411 ) ) 19b/19cpipe1 0 0 0 ( 1152.106331 -533.916157 -5057.000000 ) ( 1148.106331 -516.916157 -5092.000000 ) ( 1148.106331 -516.916157 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1152.106331 -533.916157 -5057.000000 ) ( 1156.000000 -533.000000 -5057.000000 ) ( 1152.000000 -516.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.106331 -516.916157 -5092.000000 ) ( 1152.000000 -516.000000 -5092.000000 ) ( 1152.000000 -516.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.106331 -516.916157 -5005.000000 ) ( 1152.000000 -516.000000 -5005.000000 ) ( 1156.000000 -533.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1152.106331 -533.916157 -5022.000000 ) ( 1156.000000 -533.000000 -5022.000000 ) ( 1156.000000 -533.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (418/286) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-557.000000, -779.000000, -779.000000) / (4865.000000, 4865.000000, 4900.000000) // --> Vector info: d1 = 3.999998, 0.827993, 0.827993. Determinants: -111.020165, 0.000000, -92918.216876, -7770.000000 // --> Vector info: d2 = 0.750001, 0.750001, 0.500000. Determinants: 0.000000, 55.500212, -275836.036809, -7770.000000 ( 779.000000 -368.000000 -4900.000000 ) ( 779.000000 -368.000000 -4865.000000 ) ( 557.000000 -368.000000 -4865.000000 ) ( ( 0.014288 0.000000 11.958586 ) ( 0.000000 -0.007143 35.500133 ) ) 19b/19fplate 0 0 0 ( 557.000000 -372.000000 -4865.000000 ) ( 779.000000 -372.000000 -4865.000000 ) ( 779.000000 -372.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 557.000000 -372.000000 -4865.000000 ) ( 557.000000 -368.000000 -4865.000000 ) ( 779.000000 -368.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -372.000000 -4865.000000 ) ( 779.000000 -368.000000 -4865.000000 ) ( 779.000000 -368.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -372.000000 -4900.000000 ) ( 779.000000 -368.000000 -4900.000000 ) ( 557.000000 -368.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 557.000000 -372.000000 -4900.000000 ) ( 557.000000 -368.000000 -4900.000000 ) ( 557.000000 -368.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (419/287) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-368.000000, -368.000000, -175.000000) / (557.000000, 779.000000, 779.000000) // --> Vector info: d1 = 1.000000, 4.172005, 4.172005. Determinants: 0.000000, -612.196862, 298147.642353, -42846.000000 // --> Vector info: d2 = 0.000001, 0.000000, 2.750000. Determinants: -610.499948, 0.000202, -224664.148289, -42846.000000 ( 779.000000 -175.000000 -4970.000000 ) ( 779.000000 -368.000000 -4970.000000 ) ( 557.000000 -368.000000 -4970.000000 ) ( ( 0.000000 0.014288 -6.958588 ) ( 0.014249 0.000000 5.243527 ) ) 19b/19fgrte2 0 0 0 ( 557.000000 -368.000000 -4974.000000 ) ( 779.000000 -368.000000 -4974.000000 ) ( 779.000000 -175.000000 -4974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 557.000000 -368.000000 -4974.000000 ) ( 557.000000 -368.000000 -4970.000000 ) ( 779.000000 -368.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -368.000000 -4974.000000 ) ( 779.000000 -368.000000 -4970.000000 ) ( 779.000000 -175.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -175.000000 -4974.000000 ) ( 779.000000 -175.000000 -4970.000000 ) ( 595.000000 -175.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -175.000000 -4974.000000 ) ( 595.000000 -175.000000 -4970.000000 ) ( 557.000000 -368.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (421/288) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (368.000000, 350.000000, 350.000000) / (4865.000000, 4865.000000, 4970.000000) // --> Vector info: d1 = 0.827993, 0.577993, 0.577995. Determinants: -26.249974, -0.000034, 8095.251120, -1890.000000 // --> Vector info: d2 = 1.750001, 1.750000, 1.000000. Determinants: -0.000012, 13.500010, -68985.043800, -1890.000000 ( 779.000000 -350.000000 -4970.000000 ) ( 779.000000 -350.000000 -4865.000000 ) ( 779.000000 -368.000000 -4865.000000 ) ( ( 0.013889 0.000000 -4.283202 ) ( 0.000000 -0.007143 36.500023 ) ) 19b/19fplate 0 0 0 ( 783.000000 -368.000000 -4865.000000 ) ( 783.000000 -350.000000 -4865.000000 ) ( 783.000000 -350.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 783.000000 -368.000000 -4865.000000 ) ( 779.000000 -368.000000 -4865.000000 ) ( 779.000000 -350.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 783.000000 -350.000000 -4865.000000 ) ( 779.000000 -350.000000 -4865.000000 ) ( 779.000000 -350.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 783.000000 -350.000000 -4970.000000 ) ( 779.000000 -350.000000 -4970.000000 ) ( 779.000000 -368.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 783.000000 -368.000000 -4970.000000 ) ( 779.000000 -368.000000 -4970.000000 ) ( 779.000000 -368.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (422/289) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-175.000000, -368.000000, -368.000000) / (-779.000000, -779.000000, -557.000000) // --> Vector info: d1 = 0.000000, 2.750000, 2.750000. Determinants: 610.499920, 0.000000, 106837.480683, -42846.000000 // --> Vector info: d2 = 0.000000, 0.000000, 3.172005. Determinants: 0.000108, -612.196905, -476901.369934, -42846.000000 ( 557.000000 -368.000000 -4865.000000 ) ( 779.000000 -368.000000 -4865.000000 ) ( 779.000000 -175.000000 -4865.000000 ) ( ( -0.014249 0.000000 -2.493523 ) ( 0.000000 0.014288 11.130593 ) ) 19b/00fgrte1 0 0 0 ( 779.000000 -175.000000 -4861.000000 ) ( 779.000000 -368.000000 -4861.000000 ) ( 557.000000 -368.000000 -4861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -175.000000 -4861.000000 ) ( 779.000000 -175.000000 -4865.000000 ) ( 779.000000 -368.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -368.000000 -4861.000000 ) ( 779.000000 -368.000000 -4865.000000 ) ( 557.000000 -368.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 557.000000 -368.000000 -4861.000000 ) ( 557.000000 -368.000000 -4865.000000 ) ( 595.000000 -175.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -175.000000 -4861.000000 ) ( 595.000000 -175.000000 -4865.000000 ) ( 779.000000 -175.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (423/290) # points: 4 { brushDef { // Surface normal: 0.981163, -0.193182, 0.000000 // RotY/Z : 0.000000 / -0.194405. Vector texS/T: (0.193182, 0.981163, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-253.465382, -56.760018, -56.760018) / (4970.000000, 4970.000000, 4935.000000) // --> Vector info: d1 = 1.000000, 3.803876, 3.803876. Determinants: -98.135641, 0.000000, -31758.676991, -6884.687720 // --> Vector info: d2 = 0.000001, 0.000000, 0.250001. Determinants: 0.000006, 49.176528, -244407.348810, -6884.687720 ( 595.000000 -175.000000 -4935.000000 ) ( 595.000000 -175.000000 -4970.000000 ) ( 557.000000 -368.000000 -4970.000000 ) ( ( 0.014254 0.000000 4.612944 ) ( 0.000000 -0.007143 35.500136 ) ) 19b/19fplate 0 0 0 ( 553.075348 -367.227271 -4970.000000 ) ( 591.075348 -174.227271 -4970.000000 ) ( 591.075348 -174.227271 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 553.075348 -367.227271 -4970.000000 ) ( 557.000000 -368.000000 -4970.000000 ) ( 595.000000 -175.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 591.075348 -174.227271 -4970.000000 ) ( 595.000000 -175.000000 -4970.000000 ) ( 595.000000 -175.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 591.075348 -174.227271 -4935.000000 ) ( 595.000000 -175.000000 -4935.000000 ) ( 557.000000 -368.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 553.075348 -367.227271 -4935.000000 ) ( 557.000000 -368.000000 -4935.000000 ) ( 557.000000 -368.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (425/291) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-779.000000, -779.000000, -767.000000) / (4900.000000, 4935.000000, 4935.000000) // --> Vector info: d1 = 0.827993, 0.827994, 1.000000. Determinants: -6.020219, -0.000006, -5037.479149, -420.000000 // --> Vector info: d2 = 0.500000, 0.250001, 0.250001. Determinants: 0.000014, 2.999983, -14909.904645, -420.000000 ( 767.000000 -368.000000 -4935.000000 ) ( 779.000000 -368.000000 -4935.000000 ) ( 779.000000 -368.000000 -4900.000000 ) ( ( 0.014334 0.000000 11.993998 ) ( 0.000000 -0.007143 35.499773 ) ) 19b/19fplate 0 0 0 ( 779.000000 -372.000000 -4900.000000 ) ( 779.000000 -372.000000 -4935.000000 ) ( 767.000000 -372.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -372.000000 -4900.000000 ) ( 779.000000 -368.000000 -4900.000000 ) ( 779.000000 -368.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -372.000000 -4935.000000 ) ( 779.000000 -368.000000 -4935.000000 ) ( 767.000000 -368.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 767.000000 -372.000000 -4935.000000 ) ( 767.000000 -368.000000 -4935.000000 ) ( 767.000000 -368.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 767.000000 -372.000000 -4900.000000 ) ( 767.000000 -368.000000 -4900.000000 ) ( 779.000000 -368.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (426/292) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-779.000000, -779.000000, -557.000000) / (4935.000000, 4970.000000, 4970.000000) // --> Vector info: d1 = 0.827994, 0.827995, 4.000000. Determinants: -111.020190, -0.000156, -92917.469914, -7770.000000 // --> Vector info: d2 = 1.250001, 1.000000, 0.999999. Determinants: 0.000035, 55.500212, -283606.025053, -7770.000000 ( 557.000000 -368.000000 -4970.000000 ) ( 779.000000 -368.000000 -4970.000000 ) ( 779.000000 -368.000000 -4935.000000 ) ( ( 0.014288 0.000000 11.958490 ) ( 0.000000 -0.007143 36.500132 ) ) 19b/19fplate 0 0 0 ( 779.000000 -372.000000 -4935.000000 ) ( 779.000000 -372.000000 -4970.000000 ) ( 557.000000 -372.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -372.000000 -4935.000000 ) ( 779.000000 -368.000000 -4935.000000 ) ( 779.000000 -368.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -372.000000 -4970.000000 ) ( 779.000000 -368.000000 -4970.000000 ) ( 557.000000 -368.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 557.000000 -372.000000 -4970.000000 ) ( 557.000000 -368.000000 -4970.000000 ) ( 557.000000 -368.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 557.000000 -372.000000 -4935.000000 ) ( 557.000000 -368.000000 -4935.000000 ) ( 779.000000 -368.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (428/293) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-644.000000, -557.000000, -557.000000) / (4935.000000, 4935.000000, 4900.000000) // --> Vector info: d1 = 0.750000, 2.000000, 1.999999. Determinants: -43.750000, -0.000103, -30458.240153, -3045.000000 // --> Vector info: d2 = 0.250002, 0.250002, 0.499999. Determinants: 0.000000, 21.749740, -108096.223764, -3045.000000 ( 557.000000 -368.000000 -4900.000000 ) ( 557.000000 -368.000000 -4935.000000 ) ( 644.000000 -368.000000 -4935.000000 ) ( ( 0.014368 0.000000 10.002706 ) ( 0.000000 -0.007143 35.499581 ) ) 19b/19fplate 0 0 0 ( 644.000000 -372.000000 -4935.000000 ) ( 557.000000 -372.000000 -4935.000000 ) ( 557.000000 -372.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 644.000000 -372.000000 -4935.000000 ) ( 644.000000 -368.000000 -4935.000000 ) ( 557.000000 -368.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 557.000000 -372.000000 -4935.000000 ) ( 557.000000 -368.000000 -4935.000000 ) ( 557.000000 -368.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 557.000000 -372.000000 -4900.000000 ) ( 557.000000 -368.000000 -4900.000000 ) ( 644.000000 -368.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 644.000000 -372.000000 -4900.000000 ) ( 644.000000 -368.000000 -4900.000000 ) ( 644.000000 -368.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (431/294) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (175.000000, 175.000000, 280.000000) / (4865.000000, 4970.000000, 4970.000000) // --> Vector info: d1 = 0.453125, 0.453126, 1.953127. Determinants: -157.500011, -0.000176, 22567.655504, -11025.000000 // --> Vector info: d2 = 1.742186, 0.992186, 0.992186. Determinants: -0.000088, 78.750050, -402326.579505, -11025.000000 ( 779.000000 -280.000000 -4970.000000 ) ( 779.000000 -175.000000 -4970.000000 ) ( 779.000000 -175.000000 -4865.000000 ) ( ( 0.014286 0.000000 -2.046953 ) ( 0.000000 -0.007143 36.492207 ) ) 19b/19fplate 0 0 0 ( 783.000000 -175.000000 -4865.000000 ) ( 783.000000 -175.000000 -4970.000000 ) ( 783.000000 -280.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 783.000000 -175.000000 -4865.000000 ) ( 779.000000 -175.000000 -4865.000000 ) ( 779.000000 -175.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 783.000000 -175.000000 -4970.000000 ) ( 779.000000 -175.000000 -4970.000000 ) ( 779.000000 -280.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 783.000000 -280.000000 -4970.000000 ) ( 779.000000 -280.000000 -4970.000000 ) ( 779.000000 -280.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 783.000000 -280.000000 -4865.000000 ) ( 779.000000 -280.000000 -4865.000000 ) ( 779.000000 -175.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (432/295) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-368.000000, -368.000000, -175.000000) / (548.000000, 557.000000, 595.000000) // --> Vector info: d1 = 0.975614, 1.000000, 3.803876. Determinants: -24.308204, -4.706552, -8060.869096, -1737.000000 // --> Vector info: d2 = 0.405049, 0.343750, 0.343750. Determinants: -2.329363, 11.830712, -8044.006237, -1737.000000 ( 595.000000 -175.000000 -4935.000000 ) ( 557.000000 -368.000000 -4935.000000 ) ( 548.000000 -368.000000 -4935.000000 ) ( ( 0.013994 0.002710 4.640685 ) ( 0.001341 -0.006811 4.630977 ) ) 19b/19whall3 0 0 0 ( 548.000000 -368.000000 -4939.000000 ) ( 557.000000 -368.000000 -4939.000000 ) ( 595.000000 -175.000000 -4939.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 548.000000 -368.000000 -4939.000000 ) ( 548.000000 -368.000000 -4935.000000 ) ( 557.000000 -368.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 557.000000 -368.000000 -4939.000000 ) ( 557.000000 -368.000000 -4935.000000 ) ( 595.000000 -175.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -175.000000 -4939.000000 ) ( 595.000000 -175.000000 -4935.000000 ) ( 586.000000 -175.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -175.000000 -4939.000000 ) ( 586.000000 -175.000000 -4935.000000 ) ( 548.000000 -368.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (433/296) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-175.000000, -175.000000, -368.000000) / (-586.000000, -595.000000, -557.000000) // --> Vector info: d1 = 0.024386, 0.000000, 2.803876. Determinants: 24.308201, -4.706558, 1453.533034, -1737.000000 // --> Vector info: d2 = 0.397237, 0.335938, 0.335938. Determinants: -2.329363, -11.830712, -8030.435924, -1737.000000 ( 557.000000 -368.000000 -4865.000000 ) ( 595.000000 -175.000000 -4865.000000 ) ( 586.000000 -175.000000 -4865.000000 ) ( ( -0.013994 0.002710 -0.836807 ) ( 0.001341 0.006811 4.623164 ) ) 19b/19whall3 0 0 0 ( 586.000000 -175.000000 -4861.000000 ) ( 595.000000 -175.000000 -4861.000000 ) ( 557.000000 -368.000000 -4861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -175.000000 -4861.000000 ) ( 586.000000 -175.000000 -4865.000000 ) ( 595.000000 -175.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -175.000000 -4861.000000 ) ( 595.000000 -175.000000 -4865.000000 ) ( 557.000000 -368.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 557.000000 -368.000000 -4861.000000 ) ( 557.000000 -368.000000 -4865.000000 ) ( 548.000000 -368.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 548.000000 -368.000000 -4861.000000 ) ( 548.000000 -368.000000 -4865.000000 ) ( 586.000000 -175.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (435/297) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-557.000000, -548.000000, -548.000000) / (4935.000000, 4935.000000, 4865.000000) // --> Vector info: d1 = 1.999997, 1.999997, 0.999998. Determinants: 0.000000, -8.999991, 43154.959468, -630.000000 // --> Vector info: d2 = 0.343750, 0.406250, 0.406250. Determinants: -4.375000, 0.000000, -2653.437500, -630.000000 ( 548.000000 -368.000000 -4865.000000 ) ( 548.000000 -368.000000 -4935.000000 ) ( 557.000000 -368.000000 -4935.000000 ) ( ( 0.000000 0.014286 -68.499936 ) ( 0.006944 0.000000 4.211806 ) ) 19b/19whall3 0 0 0 ( 557.000000 -372.000000 -4935.000000 ) ( 548.000000 -372.000000 -4935.000000 ) ( 548.000000 -372.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 557.000000 -372.000000 -4935.000000 ) ( 557.000000 -368.000000 -4935.000000 ) ( 548.000000 -368.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 548.000000 -372.000000 -4935.000000 ) ( 548.000000 -368.000000 -4935.000000 ) ( 548.000000 -368.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 548.000000 -372.000000 -4865.000000 ) ( 548.000000 -368.000000 -4865.000000 ) ( 557.000000 -368.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 557.000000 -372.000000 -4865.000000 ) ( 557.000000 -368.000000 -4865.000000 ) ( 557.000000 -368.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (438/298) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-175.000000, -175.000000, 18.000000) / (586.000000, 595.000000, 557.000000) // --> Vector info: d1 = 0.024387, 0.000000, 2.803877. Determinants: -24.308204, 4.706598, -7054.361276, -1737.000000 // --> Vector info: d2 = 0.405049, 0.343750, 0.343750. Determinants: 2.329361, 11.830701, -7228.722372, -1737.000000 ( 557.000000 18.000000 -4935.000000 ) ( 595.000000 -175.000000 -4935.000000 ) ( 586.000000 -175.000000 -4935.000000 ) ( ( 0.013994 -0.002710 4.061233 ) ( -0.001341 -0.006811 4.161613 ) ) 19b/19whall3 0 0 0 ( 586.000000 -175.000000 -4939.000000 ) ( 595.000000 -175.000000 -4939.000000 ) ( 557.000000 18.000000 -4939.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -175.000000 -4939.000000 ) ( 586.000000 -175.000000 -4935.000000 ) ( 595.000000 -175.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -175.000000 -4939.000000 ) ( 595.000000 -175.000000 -4935.000000 ) ( 557.000000 18.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 557.000000 18.000000 -4939.000000 ) ( 557.000000 18.000000 -4935.000000 ) ( 548.000000 18.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 548.000000 18.000000 -4939.000000 ) ( 548.000000 18.000000 -4935.000000 ) ( 586.000000 -175.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (439/299) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (18.000000, 18.000000, -175.000000) / (-548.000000, -557.000000, -595.000000) // --> Vector info: d1 = 0.975614, 1.000000, 3.803876. Determinants: 24.308204, 4.706552, 447.002173, -1737.000000 // --> Vector info: d2 = 0.405049, 0.343750, 0.343750. Determinants: 2.329363, -11.830712, -7228.729225, -1737.000000 ( 595.000000 -175.000000 -4865.000000 ) ( 557.000000 18.000000 -4865.000000 ) ( 548.000000 18.000000 -4865.000000 ) ( ( -0.013994 -0.002710 -0.257341 ) ( -0.001341 0.006811 4.161617 ) ) 19b/19whall3 0 0 0 ( 548.000000 18.000000 -4861.000000 ) ( 557.000000 18.000000 -4861.000000 ) ( 595.000000 -175.000000 -4861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 548.000000 18.000000 -4861.000000 ) ( 548.000000 18.000000 -4865.000000 ) ( 557.000000 18.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 557.000000 18.000000 -4861.000000 ) ( 557.000000 18.000000 -4865.000000 ) ( 595.000000 -175.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -175.000000 -4861.000000 ) ( 595.000000 -175.000000 -4865.000000 ) ( 586.000000 -175.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -175.000000 -4861.000000 ) ( 586.000000 -175.000000 -4865.000000 ) ( 548.000000 18.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (443/300) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (548.000000, 557.000000, 557.000000) / (4935.000000, 4935.000000, 4865.000000) // --> Vector info: d1 = 0.297013, 0.297014, 1.297013. Determinants: -0.000033, 8.999991, -44602.057905, -630.000000 // --> Vector info: d2 = 0.406249, 0.343749, 0.343750. Determinants: 4.374996, 0.000012, -2653.493845, -630.000000 ( 557.000000 18.000000 -4865.000000 ) ( 557.000000 18.000000 -4935.000000 ) ( 548.000000 18.000000 -4935.000000 ) ( ( 0.000000 -0.014286 70.796917 ) ( -0.006944 0.000000 4.211895 ) ) 19b/19whall3 0 0 0 ( 548.000000 22.000000 -4935.000000 ) ( 557.000000 22.000000 -4935.000000 ) ( 557.000000 22.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 548.000000 22.000000 -4935.000000 ) ( 548.000000 18.000000 -4935.000000 ) ( 557.000000 18.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 557.000000 22.000000 -4935.000000 ) ( 557.000000 18.000000 -4935.000000 ) ( 557.000000 18.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 557.000000 22.000000 -4865.000000 ) ( 557.000000 18.000000 -4865.000000 ) ( 548.000000 18.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 548.000000 22.000000 -4865.000000 ) ( 548.000000 18.000000 -4865.000000 ) ( 548.000000 18.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (444/301) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-376.000000, -376.000000, -368.000000) / (-767.000000, -644.000000, -644.000000) // --> Vector info: d1 = 0.671882, 2.421882, 2.421882. Determinants: 0.000060, -14.000002, -11399.110848, -984.000000 // --> Vector info: d2 = 0.789059, 0.789062, 0.851562. Determinants: -7.687529, -0.000020, -3666.960675, -984.000000 ( 644.000000 -368.000000 -4900.000000 ) ( 644.000000 -376.000000 -4900.000000 ) ( 767.000000 -376.000000 -4900.000000 ) ( ( 0.000000 0.014228 11.584462 ) ( 0.007813 0.000000 3.726586 ) ) 19b/19whall3 0 0 0 ( 767.000000 -376.000000 -4896.000000 ) ( 644.000000 -376.000000 -4896.000000 ) ( 644.000000 -368.000000 -4896.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 767.000000 -376.000000 -4896.000000 ) ( 767.000000 -376.000000 -4900.000000 ) ( 644.000000 -376.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 644.000000 -376.000000 -4896.000000 ) ( 644.000000 -376.000000 -4900.000000 ) ( 644.000000 -368.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 644.000000 -368.000000 -4896.000000 ) ( 644.000000 -368.000000 -4900.000000 ) ( 767.000000 -368.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 767.000000 -368.000000 -4896.000000 ) ( 767.000000 -368.000000 -4900.000000 ) ( 767.000000 -376.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (445/302) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-376.000000, -376.000000, -368.000000) / (4900.000000, 4935.000000, 4935.000000) // --> Vector info: d1 = 0.421882, 0.921879, 0.921879. Determinants: 0.000006, -3.999977, 19481.763206, -280.000000 // --> Vector info: d2 = 0.789062, 0.789062, 0.851562. Determinants: -2.187508, -0.000002, -1043.428899, -280.000000 ( 644.000000 -368.000000 -4935.000000 ) ( 644.000000 -376.000000 -4935.000000 ) ( 644.000000 -376.000000 -4900.000000 ) ( ( 0.000000 0.014286 -69.577726 ) ( 0.007813 0.000000 3.726532 ) ) 19b/19whall3 0 0 0 ( 640.000000 -376.000000 -4900.000000 ) ( 640.000000 -376.000000 -4935.000000 ) ( 640.000000 -368.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 640.000000 -376.000000 -4900.000000 ) ( 644.000000 -376.000000 -4900.000000 ) ( 644.000000 -376.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 640.000000 -376.000000 -4935.000000 ) ( 644.000000 -376.000000 -4935.000000 ) ( 644.000000 -368.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 640.000000 -368.000000 -4935.000000 ) ( 644.000000 -368.000000 -4935.000000 ) ( 644.000000 -368.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 640.000000 -368.000000 -4900.000000 ) ( 644.000000 -368.000000 -4900.000000 ) ( 644.000000 -376.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (446/303) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-376.000000, -376.000000, -368.000000) / (644.000000, 767.000000, 767.000000) // --> Vector info: d1 = 0.921879, 2.671875, 2.671875. Determinants: 0.000000, -13.999970, 8108.851897, -984.000000 // --> Vector info: d2 = 0.789062, 0.789062, 0.851563. Determinants: -7.687529, -0.000001, -3666.947457, -984.000000 ( 767.000000 -368.000000 -4935.000000 ) ( 767.000000 -376.000000 -4935.000000 ) ( 644.000000 -376.000000 -4935.000000 ) ( ( 0.000000 0.014228 -8.240703 ) ( 0.007813 0.000000 3.726573 ) ) 19b/19whall3 0 0 0 ( 644.000000 -376.000000 -4939.000000 ) ( 767.000000 -376.000000 -4939.000000 ) ( 767.000000 -368.000000 -4939.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 644.000000 -376.000000 -4939.000000 ) ( 644.000000 -376.000000 -4935.000000 ) ( 767.000000 -376.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 767.000000 -376.000000 -4939.000000 ) ( 767.000000 -376.000000 -4935.000000 ) ( 767.000000 -368.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 767.000000 -368.000000 -4939.000000 ) ( 767.000000 -368.000000 -4935.000000 ) ( 644.000000 -368.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 644.000000 -368.000000 -4939.000000 ) ( 644.000000 -368.000000 -4935.000000 ) ( 644.000000 -376.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (447/304) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (376.000000, 376.000000, 368.000000) / (4935.000000, 4900.000000, 4900.000000) // --> Vector info: d1 = 0.171884, 0.671882, 0.671881. Determinants: -0.000025, 3.999987, -19788.052554, -280.000000 // --> Vector info: d2 = 0.789059, 0.789059, 0.726559. Determinants: -2.187510, 0.000007, 601.534507, -280.000000 ( 767.000000 -368.000000 -4900.000000 ) ( 767.000000 -376.000000 -4900.000000 ) ( 767.000000 -376.000000 -4935.000000 ) ( ( 0.000000 -0.014286 70.671616 ) ( 0.007813 0.000000 -2.148338 ) ) 19b/19whall3 0 0 0 ( 771.000000 -376.000000 -4935.000000 ) ( 771.000000 -376.000000 -4900.000000 ) ( 771.000000 -368.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 771.000000 -376.000000 -4935.000000 ) ( 767.000000 -376.000000 -4935.000000 ) ( 767.000000 -376.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 771.000000 -376.000000 -4900.000000 ) ( 767.000000 -376.000000 -4900.000000 ) ( 767.000000 -368.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 771.000000 -368.000000 -4900.000000 ) ( 767.000000 -368.000000 -4900.000000 ) ( 767.000000 -368.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 771.000000 -368.000000 -4935.000000 ) ( 767.000000 -368.000000 -4935.000000 ) ( 767.000000 -376.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (450/305) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-1222.000000, -1222.000000, -1152.000000) / (5093.000000, 5110.000000, 5110.000000) // --> Vector info: d1 = 2.000000, 2.000007, 1.000007. Determinants: 17.000004, -0.000451, 18396.299650, -1190.000000 // --> Vector info: d2 = 0.867187, 0.992187, 0.992201. Determinants: -0.000243, -8.749962, 43531.307882, -1190.000000 ( 1152.000000 -516.000000 -5110.000000 ) ( 1222.000000 -516.000000 -5110.000000 ) ( 1222.000000 -516.000000 -5093.000000 ) ( ( -0.014286 0.000000 -15.459075 ) ( 0.000000 0.007353 -36.580931 ) ) 19b/19whall2 0 0 0 ( 1222.000000 -520.000000 -5093.000000 ) ( 1222.000000 -520.000000 -5110.000000 ) ( 1152.000000 -520.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1222.000000 -520.000000 -5093.000000 ) ( 1222.000000 -516.000000 -5093.000000 ) ( 1222.000000 -516.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1222.000000 -520.000000 -5110.000000 ) ( 1222.000000 -516.000000 -5110.000000 ) ( 1152.000000 -516.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1152.000000 -520.000000 -5110.000000 ) ( 1152.000000 -516.000000 -5110.000000 ) ( 1152.000000 -516.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1152.000000 -520.000000 -5092.000000 ) ( 1152.000000 -516.000000 -5092.000000 ) ( 1222.000000 -516.000000 -5093.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (452/306) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (227.000000, 227.000000, 280.000000) / (5092.000000, 5110.000000, 5110.000000) // --> Vector info: d1 = 0.140625, 0.140625, 0.890625. Determinants: -13.500003, 0.000000, 2930.344635, -954.000000 // --> Vector info: d2 = 0.984394, 0.859374, 0.859374. Determinants: 0.000000, 6.626036, -34678.886721, -954.000000 ( 1222.000000 -280.000000 -5110.000000 ) ( 1222.000000 -227.000000 -5110.000000 ) ( 1222.000000 -227.000000 -5092.000000 ) ( ( 0.014151 0.000000 -3.071640 ) ( 0.000000 -0.006946 36.351034 ) ) 19b/19whall2 0 0 0 ( 1226.000000 -227.000000 -5092.000000 ) ( 1226.000000 -227.000000 -5110.000000 ) ( 1226.000000 -280.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1226.000000 -227.000000 -5092.000000 ) ( 1222.000000 -227.000000 -5092.000000 ) ( 1222.000000 -227.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1226.000000 -227.000000 -5110.000000 ) ( 1222.000000 -227.000000 -5110.000000 ) ( 1222.000000 -280.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1226.000000 -280.000000 -5110.000000 ) ( 1222.000000 -280.000000 -5110.000000 ) ( 1222.000000 -280.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1226.000000 -280.000000 -5092.000000 ) ( 1222.000000 -280.000000 -5092.000000 ) ( 1222.000000 -227.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (454/307) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-280.000000, -227.000000, -227.000000) / (5110.000000, 5110.000000, 5092.000000) // --> Vector info: d1 = 0.125000, 0.875000, 0.875000. Determinants: -13.500002, 0.000000, -3899.250630, -954.000000 // --> Vector info: d2 = 0.867187, 0.867187, 0.992206. Determinants: 0.000000, 6.626036, -34686.339846, -954.000000 ( 1152.000000 -227.000000 -5092.000000 ) ( 1152.000000 -227.000000 -5110.000000 ) ( 1152.000000 -280.000000 -5110.000000 ) ( ( 0.014151 0.000000 4.087265 ) ( 0.000000 -0.006946 36.358847 ) ) 19b/19whall2 0 0 0 ( 1148.000000 -280.000000 -5110.000000 ) ( 1148.000000 -227.000000 -5110.000000 ) ( 1148.000000 -227.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.000000 -280.000000 -5110.000000 ) ( 1152.000000 -280.000000 -5110.000000 ) ( 1152.000000 -227.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.000000 -227.000000 -5110.000000 ) ( 1152.000000 -227.000000 -5110.000000 ) ( 1152.000000 -227.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.000000 -227.000000 -5092.000000 ) ( 1152.000000 -227.000000 -5092.000000 ) ( 1152.000000 -280.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.000000 -280.000000 -5092.000000 ) ( 1152.000000 -280.000000 -5092.000000 ) ( 1152.000000 -280.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (455/308) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (227.000000, 210.000000, 210.000000) / (5005.000000, 5005.000000, 5110.000000) // --> Vector info: d1 = 0.837470, 0.593750, 0.593749. Determinants: -25.590580, 0.000028, 4314.035223, -1785.000000 // --> Vector info: d2 = 0.750001, 0.750001, 0.000000. Determinants: -0.000031, 12.750017, -65152.580449, -1785.000000 ( 1222.000000 -210.000000 -5110.000000 ) ( 1222.000000 -210.000000 -5005.000000 ) ( 1222.000000 -227.000000 -5005.000000 ) ( ( 0.014336 0.000000 -2.416826 ) ( 0.000000 -0.007143 36.500045 ) ) 19b/19whall2 0 0 0 ( 1226.000000 -227.000000 -5005.000000 ) ( 1226.000000 -210.000000 -5005.000000 ) ( 1226.000000 -210.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1226.000000 -227.000000 -5005.000000 ) ( 1222.000000 -227.000000 -5005.000000 ) ( 1222.000000 -210.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1226.000000 -210.000000 -5005.000000 ) ( 1222.000000 -210.000000 -5005.000000 ) ( 1222.000000 -210.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1226.000000 -210.000000 -5110.000000 ) ( 1222.000000 -210.000000 -5110.000000 ) ( 1222.000000 -227.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1226.000000 -227.000000 -5110.000000 ) ( 1222.000000 -227.000000 -5110.000000 ) ( 1222.000000 -227.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (456/309) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-227.000000, -210.000000, -210.000000) / (5110.000000, 5110.000000, 5005.000000) // --> Vector info: d1 = 0.000000, 0.243720, 0.243720. Determinants: -25.590580, 0.000000, -5809.061954, -1785.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.749997. Determinants: 0.000100, 12.749968, -66937.311686, -1785.000000 ( 1152.000000 -210.000000 -5005.000000 ) ( 1152.000000 -210.000000 -5110.000000 ) ( 1152.000000 -227.000000 -5110.000000 ) ( ( 0.014336 0.000000 3.254376 ) ( 0.000000 -0.007143 37.499895 ) ) 19b/19whall2 0 0 0 ( 1148.000000 -227.000000 -5110.000000 ) ( 1148.000000 -210.000000 -5110.000000 ) ( 1148.000000 -210.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.000000 -227.000000 -5110.000000 ) ( 1152.000000 -227.000000 -5110.000000 ) ( 1152.000000 -210.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.000000 -210.000000 -5110.000000 ) ( 1152.000000 -210.000000 -5110.000000 ) ( 1152.000000 -210.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.000000 -210.000000 -5005.000000 ) ( 1152.000000 -210.000000 -5005.000000 ) ( 1152.000000 -227.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.000000 -227.000000 -5005.000000 ) ( 1152.000000 -227.000000 -5005.000000 ) ( 1152.000000 -227.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (458/310) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (350.000000, 350.000000, 402.000000) / (5092.000000, 5110.000000, 5110.000000) // --> Vector info: d1 = 0.140625, 0.140625, 0.890625. Determinants: -13.499998, 0.000000, 4593.374212, -936.000000 // --> Vector info: d2 = 0.992199, 0.867187, 0.867187. Determinants: 0.000000, 6.500645, -34029.981121, -936.000000 ( 1222.000000 -402.000000 -5110.000000 ) ( 1222.000000 -350.000000 -5110.000000 ) ( 1222.000000 -350.000000 -5092.000000 ) ( ( 0.014423 0.000000 -4.907451 ) ( 0.000000 -0.006945 36.356817 ) ) 19b/19whall2 0 0 0 ( 1226.000000 -350.000000 -5092.000000 ) ( 1226.000000 -350.000000 -5110.000000 ) ( 1226.000000 -402.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1226.000000 -350.000000 -5092.000000 ) ( 1222.000000 -350.000000 -5092.000000 ) ( 1222.000000 -350.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1226.000000 -350.000000 -5110.000000 ) ( 1222.000000 -350.000000 -5110.000000 ) ( 1222.000000 -402.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1226.000000 -402.000000 -5110.000000 ) ( 1222.000000 -402.000000 -5110.000000 ) ( 1222.000000 -402.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1226.000000 -402.000000 -5092.000000 ) ( 1222.000000 -402.000000 -5092.000000 ) ( 1222.000000 -350.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (459/311) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-350.000000, -280.000000, -280.000000) / (5110.000000, 5110.000000, 5005.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -104.999974, 0.000004, -36750.014088, -7350.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.749997. Determinants: 0.000100, 52.499867, -275624.283107, -7350.000000 ( 1152.000000 -280.000000 -5005.000000 ) ( 1152.000000 -280.000000 -5110.000000 ) ( 1152.000000 -350.000000 -5110.000000 ) ( ( 0.014286 0.000000 5.000002 ) ( 0.000000 -0.007143 37.499902 ) ) 19b/19whall2 0 0 0 ( 1148.000000 -350.000000 -5110.000000 ) ( 1148.000000 -280.000000 -5110.000000 ) ( 1148.000000 -280.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.000000 -350.000000 -5110.000000 ) ( 1152.000000 -350.000000 -5110.000000 ) ( 1152.000000 -280.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.000000 -280.000000 -5110.000000 ) ( 1152.000000 -280.000000 -5110.000000 ) ( 1152.000000 -280.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.000000 -280.000000 -5005.000000 ) ( 1152.000000 -280.000000 -5005.000000 ) ( 1152.000000 -350.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.000000 -350.000000 -5005.000000 ) ( 1152.000000 -350.000000 -5005.000000 ) ( 1152.000000 -350.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (460/312) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (350.000000, 280.000000, 280.000000) / (5005.000000, 5005.000000, 5110.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: 104.999974, -0.000004, -36749.969834, -7350.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.749997. Determinants: -0.000100, -52.499867, 255411.867173, -7350.000000 ( 1222.000000 -280.000000 -5110.000000 ) ( 1222.000000 -280.000000 -5005.000000 ) ( 1222.000000 -350.000000 -5005.000000 ) ( ( -0.014286 0.000000 4.999996 ) ( 0.000000 0.007143 -34.749914 ) ) 19b/19whall2 0 0 0 ( 1226.000000 -350.000000 -5005.000000 ) ( 1226.000000 -280.000000 -5005.000000 ) ( 1226.000000 -280.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1226.000000 -350.000000 -5005.000000 ) ( 1222.000000 -350.000000 -5005.000000 ) ( 1222.000000 -280.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1226.000000 -280.000000 -5005.000000 ) ( 1222.000000 -280.000000 -5005.000000 ) ( 1222.000000 -280.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1226.000000 -280.000000 -5110.000000 ) ( 1222.000000 -280.000000 -5110.000000 ) ( 1222.000000 -350.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1226.000000 -350.000000 -5110.000000 ) ( 1222.000000 -350.000000 -5110.000000 ) ( 1222.000000 -350.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (461/313) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-402.000000, -350.000000, -350.000000) / (5110.000000, 5110.000000, 5092.000000) // --> Vector info: d1 = 0.109375, 0.859375, 0.859375. Determinants: -13.499998, 0.000000, -5529.374212, -936.000000 // --> Vector info: d2 = 0.867187, 0.867187, 0.992199. Determinants: 0.000000, 6.500645, -34029.981121, -936.000000 ( 1152.000000 -350.000000 -5092.000000 ) ( 1152.000000 -350.000000 -5110.000000 ) ( 1152.000000 -402.000000 -5110.000000 ) ( ( 0.014423 0.000000 5.907451 ) ( 0.000000 -0.006945 36.356817 ) ) 19b/19whall2 0 0 0 ( 1148.000000 -402.000000 -5110.000000 ) ( 1148.000000 -350.000000 -5110.000000 ) ( 1148.000000 -350.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.000000 -402.000000 -5110.000000 ) ( 1152.000000 -402.000000 -5110.000000 ) ( 1152.000000 -350.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.000000 -350.000000 -5110.000000 ) ( 1152.000000 -350.000000 -5110.000000 ) ( 1152.000000 -350.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.000000 -350.000000 -5092.000000 ) ( 1152.000000 -350.000000 -5092.000000 ) ( 1152.000000 -402.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.000000 -402.000000 -5092.000000 ) ( 1152.000000 -402.000000 -5092.000000 ) ( 1152.000000 -402.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (464/314) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-516.000000, -516.000000, -429.000000) / (5005.000000, 5023.000000, 5023.000000) // --> Vector info: d1 = 0.843750, 0.843750, 2.081200. Determinants: -22.274108, 0.000015, -12814.826663, -1566.000000 // --> Vector info: d2 = 0.999997, 0.874997, 0.874999. Determinants: -0.000029, 10.874969, -55995.228986, -1566.000000 ( 1152.000000 -429.000000 -5023.000000 ) ( 1152.000000 -516.000000 -5023.000000 ) ( 1152.000000 -516.000000 -5005.000000 ) ( ( 0.014224 0.000000 8.183159 ) ( 0.000000 -0.006944 35.756851 ) ) 19b/19whall2 0 0 0 ( 1148.000000 -516.000000 -5005.000000 ) ( 1148.000000 -516.000000 -5023.000000 ) ( 1148.000000 -429.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.000000 -516.000000 -5005.000000 ) ( 1152.000000 -516.000000 -5005.000000 ) ( 1152.000000 -516.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.000000 -516.000000 -5023.000000 ) ( 1152.000000 -516.000000 -5023.000000 ) ( 1152.000000 -429.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.000000 -429.000000 -5023.000000 ) ( 1152.000000 -429.000000 -5023.000000 ) ( 1152.000000 -429.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.000000 -429.000000 -5005.000000 ) ( 1152.000000 -429.000000 -5005.000000 ) ( 1152.000000 -516.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (465/315) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19cpipe2]: 64.000000/64.000000 // --> Vector A/B: (-516.000000, -516.000000, -210.000000) / (-1222.000000, -1152.000000, -1152.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000001. Determinants: -0.000071, -305.999981, -373932.013314, -21420.000000 // --> Vector info: d2 = 1.000000, 1.000003, 5.368720. Determinants: -305.810203, -0.000803, -179219.051404, -21420.000000 ( 1152.000000 -210.000000 -5005.000000 ) ( 1152.000000 -516.000000 -5005.000000 ) ( 1222.000000 -516.000000 -5005.000000 ) ( ( 0.000000 0.014286 17.457143 ) ( 0.014277 0.000000 8.366902 ) ) 19b/19cpipe2 0 0 0 ( 1222.000000 -516.000000 -5001.000000 ) ( 1152.000000 -516.000000 -5001.000000 ) ( 1152.000000 -210.000000 -5001.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1222.000000 -516.000000 -5001.000000 ) ( 1222.000000 -516.000000 -5005.000000 ) ( 1152.000000 -516.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1152.000000 -516.000000 -5001.000000 ) ( 1152.000000 -516.000000 -5005.000000 ) ( 1152.000000 -210.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1152.000000 -210.000000 -5001.000000 ) ( 1152.000000 -210.000000 -5005.000000 ) ( 1222.000000 -210.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1222.000000 -210.000000 -5001.000000 ) ( 1222.000000 -210.000000 -5005.000000 ) ( 1222.000000 -516.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (466/316) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (516.000000, 516.000000, 402.000000) / (5110.000000, 5005.000000, 5005.000000) // --> Vector info: d1 = 0.375000, 0.375000, 2.000002. Determinants: 170.625189, 0.000000, -92531.345858, -11970.000000 // --> Vector info: d2 = 1.749997, 0.999999, 0.999998. Determinants: -0.000081, -85.499783, 415956.465665, -11970.000000 ( 1222.000000 -402.000000 -5005.000000 ) ( 1222.000000 -516.000000 -5005.000000 ) ( 1222.000000 -516.000000 -5110.000000 ) ( ( -0.014254 0.000000 7.730271 ) ( 0.000000 0.007143 -34.749914 ) ) 19b/19whall2 0 0 0 ( 1226.000000 -516.000000 -5110.000000 ) ( 1226.000000 -516.000000 -5005.000000 ) ( 1226.000000 -402.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1226.000000 -516.000000 -5110.000000 ) ( 1222.000000 -516.000000 -5110.000000 ) ( 1222.000000 -516.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1226.000000 -516.000000 -5005.000000 ) ( 1222.000000 -516.000000 -5005.000000 ) ( 1222.000000 -402.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1226.000000 -402.000000 -5005.000000 ) ( 1222.000000 -402.000000 -5005.000000 ) ( 1222.000000 -402.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1226.000000 -402.000000 -5110.000000 ) ( 1222.000000 -402.000000 -5110.000000 ) ( 1222.000000 -516.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (467/317) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-516.000000, -516.000000, -210.000000) / (1152.000000, 1222.000000, 1222.000000) // --> Vector info: d1 = 1.968781, 0.968781, 0.968781. Determinants: 0.000000, 306.000000, -394683.278645, -21420.000000 // --> Vector info: d2 = 4.613846, 4.613846, 0.245125. Determinants: 305.810471, 0.000000, 58969.625446, -21420.000000 ( 1222.000000 -210.000000 -5110.000000 ) ( 1222.000000 -516.000000 -5110.000000 ) ( 1152.000000 -516.000000 -5110.000000 ) ( ( 0.000000 -0.014286 18.425923 ) ( -0.014277 0.000000 -2.753017 ) ) 19b/00fgrte1 0 0 0 ( 1152.000000 -516.000000 -5114.000000 ) ( 1222.000000 -516.000000 -5114.000000 ) ( 1222.000000 -210.000000 -5114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1152.000000 -516.000000 -5114.000000 ) ( 1152.000000 -516.000000 -5110.000000 ) ( 1222.000000 -516.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1222.000000 -516.000000 -5114.000000 ) ( 1222.000000 -516.000000 -5110.000000 ) ( 1222.000000 -210.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1222.000000 -210.000000 -5114.000000 ) ( 1222.000000 -210.000000 -5110.000000 ) ( 1152.000000 -210.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1152.000000 -210.000000 -5114.000000 ) ( 1152.000000 -210.000000 -5110.000000 ) ( 1152.000000 -516.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (468/318) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-429.000000, -402.000000, -402.000000) / (5110.000000, 5110.000000, 5005.000000) // --> Vector info: d1 = 0.609374, 0.996924, 0.996924. Determinants: -40.692681, 0.000000, -19184.736099, -2835.000000 // --> Vector info: d2 = 0.999998, 0.999999, 1.749997. Determinants: -0.000069, 20.249949, -106312.261993, -2835.000000 ( 1152.000000 -402.000000 -5005.000000 ) ( 1152.000000 -402.000000 -5110.000000 ) ( 1152.000000 -429.000000 -5110.000000 ) ( ( 0.014354 0.000000 6.767103 ) ( 0.000000 -0.007143 37.499916 ) ) 19b/19whall2 0 0 0 ( 1148.000000 -429.000000 -5110.000000 ) ( 1148.000000 -402.000000 -5110.000000 ) ( 1148.000000 -402.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.000000 -429.000000 -5110.000000 ) ( 1152.000000 -429.000000 -5110.000000 ) ( 1152.000000 -402.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.000000 -402.000000 -5110.000000 ) ( 1152.000000 -402.000000 -5110.000000 ) ( 1152.000000 -402.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.000000 -402.000000 -5005.000000 ) ( 1152.000000 -402.000000 -5005.000000 ) ( 1152.000000 -429.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.000000 -429.000000 -5005.000000 ) ( 1152.000000 -429.000000 -5005.000000 ) ( 1152.000000 -429.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (471/319) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-105.000000, -105.000000, -210.000000) / (4970.000000, 4865.000000, 4883.000000) // --> Vector info: d1 = 1.917896, 1.917892, 0.417893. Determinants: -157.500018, -0.000400, -37680.318641, -11025.000000 // --> Vector info: d2 = 0.999995, 1.749995, 1.624993. Determinants: 0.374746, 78.750057, -402373.374455, -11025.000000 ( 796.000000 -210.000000 -4883.000000 ) ( 796.000000 -105.000000 -4865.000000 ) ( 796.000000 -105.000000 -4970.000000 ) ( ( 0.014286 0.000000 3.417716 ) ( -0.000034 -0.007143 36.496451 ) ) 19b/19fplate 0 0 0 ( 792.000000 -105.000000 -4970.000000 ) ( 792.000000 -105.000000 -4865.000000 ) ( 792.000000 -210.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 792.000000 -105.000000 -4970.000000 ) ( 796.000000 -105.000000 -4970.000000 ) ( 796.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 792.000000 -105.000000 -4865.000000 ) ( 796.000000 -105.000000 -4865.000000 ) ( 796.000000 -210.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 792.000000 -210.000000 -4883.000000 ) ( 796.000000 -210.000000 -4883.000000 ) ( 796.000000 -210.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 792.000000 -210.000000 -4970.000000 ) ( 796.000000 -210.000000 -4970.000000 ) ( 796.000000 -105.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (472/320) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (954.000000, 954.000000, 796.000000) / (4970.000000, 4865.000000, 4865.000000) // --> Vector info: d1 = 3.167895, 3.167893, 0.917894. Determinants: -236.249900, -0.000301, 172828.518193, -16590.000000 // --> Vector info: d2 = 0.999998, 1.749998, 1.749997. Determinants: -0.000163, 118.500075, -605535.184924, -16590.000000 ( 796.000000 -105.000000 -4865.000000 ) ( 954.000000 -105.000000 -4865.000000 ) ( 954.000000 -105.000000 -4970.000000 ) ( ( 0.014241 0.000000 -10.417632 ) ( 0.000000 -0.007143 36.500011 ) ) 19b/19fplate 0 0 0 ( 954.000000 -101.000000 -4970.000000 ) ( 954.000000 -101.000000 -4865.000000 ) ( 796.000000 -101.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -101.000000 -4970.000000 ) ( 954.000000 -105.000000 -4970.000000 ) ( 954.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -101.000000 -4865.000000 ) ( 954.000000 -105.000000 -4865.000000 ) ( 796.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -101.000000 -4865.000000 ) ( 796.000000 -105.000000 -4865.000000 ) ( 796.000000 -105.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -101.000000 -4970.000000 ) ( 796.000000 -105.000000 -4970.000000 ) ( 954.000000 -105.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (473/321) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-796.000000, -796.000000, -954.000000) / (4883.000000, 4865.000000, 4865.000000) // --> Vector info: d1 = 0.999994, 0.999994, 3.249999. Determinants: 40.500086, 0.000000, 29394.084546, -2844.000000 // --> Vector info: d2 = 0.867186, 0.742186, 0.742221. Determinants: 0.000630, -19.749981, 93973.384505, -2844.000000 ( 954.000000 -210.000000 -4865.000000 ) ( 796.000000 -210.000000 -4865.000000 ) ( 796.000000 -210.000000 -4883.000000 ) ( ( -0.014241 0.000000 -10.335473 ) ( 0.000000 0.006944 -33.042681 ) ) 19b/19whall3 0 0 0 ( 796.000000 -214.000000 -4883.000000 ) ( 796.000000 -214.000000 -4865.000000 ) ( 954.000000 -214.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -214.000000 -4883.000000 ) ( 796.000000 -210.000000 -4883.000000 ) ( 796.000000 -210.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -214.000000 -4865.000000 ) ( 796.000000 -210.000000 -4865.000000 ) ( 954.000000 -210.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -214.000000 -4865.000000 ) ( 954.000000 -210.000000 -4865.000000 ) ( 954.000000 -210.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -214.000000 -4883.000000 ) ( 954.000000 -210.000000 -4883.000000 ) ( 796.000000 -210.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (475/322) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-210.000000, -210.000000, -105.000000) / (-954.000000, -933.000000, -933.000000) // --> Vector info: d1 = 0.015624, 0.308534, 0.308534. Determinants: 0.000000, -30.755498, -29375.195638, -2205.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.500000. Determinants: -31.500003, 0.000013, -8819.988030, -2205.000000 ( 933.000000 -105.000000 -4865.000000 ) ( 933.000000 -210.000000 -4865.000000 ) ( 954.000000 -210.000000 -4865.000000 ) ( ( 0.000000 0.013948 13.322084 ) ( 0.014286 0.000000 3.999995 ) ) 19b/00fgrte1 0 0 0 ( 954.000000 -210.000000 -4861.000000 ) ( 933.000000 -210.000000 -4861.000000 ) ( 933.000000 -105.000000 -4861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -210.000000 -4861.000000 ) ( 954.000000 -210.000000 -4865.000000 ) ( 933.000000 -210.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 933.000000 -210.000000 -4861.000000 ) ( 933.000000 -210.000000 -4865.000000 ) ( 933.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 933.000000 -105.000000 -4861.000000 ) ( 933.000000 -105.000000 -4865.000000 ) ( 954.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -105.000000 -4861.000000 ) ( 954.000000 -105.000000 -4865.000000 ) ( 954.000000 -210.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (476/323) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-210.000000, -210.000000, -105.000000) / (796.000000, 954.000000, 954.000000) // --> Vector info: d1 = 0.000001, 2.250000, 2.250000. Determinants: 0.000000, -236.249900, 188054.896490, -16590.000000 // --> Vector info: d2 = 0.171875, 0.171875, 1.671875. Determinants: -237.000020, 0.000000, -52621.408324, -16590.000000 ( 954.000000 -105.000000 -4970.000000 ) ( 954.000000 -210.000000 -4970.000000 ) ( 796.000000 -210.000000 -4970.000000 ) ( ( 0.000000 0.014241 -11.335437 ) ( 0.014286 0.000000 3.171875 ) ) 19b/19fgrte2 0 0 0 ( 796.000000 -210.000000 -4974.000000 ) ( 954.000000 -210.000000 -4974.000000 ) ( 954.000000 -105.000000 -4974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -210.000000 -4974.000000 ) ( 796.000000 -210.000000 -4970.000000 ) ( 954.000000 -210.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -210.000000 -4974.000000 ) ( 954.000000 -210.000000 -4970.000000 ) ( 954.000000 -105.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -105.000000 -4974.000000 ) ( 954.000000 -105.000000 -4970.000000 ) ( 796.000000 -105.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -105.000000 -4974.000000 ) ( 796.000000 -105.000000 -4970.000000 ) ( 796.000000 -210.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (478/324) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-210.000000, -210.000000, -105.000000) / (-830.000000, -796.000000, -796.000000) // --> Vector info: d1 = 0.000000, 0.482090, 0.482090. Determinants: 0.000000, -50.619447, -42014.140777, -3570.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.500000. Determinants: -51.000004, 0.000038, -14279.970410, -3570.000000 ( 796.000000 -105.000000 -4865.000000 ) ( 796.000000 -210.000000 -4865.000000 ) ( 830.000000 -210.000000 -4865.000000 ) ( ( 0.000000 0.014179 11.768667 ) ( 0.014286 0.000000 3.999992 ) ) 19b/00fgrte1 0 0 0 ( 830.000000 -210.000000 -4861.000000 ) ( 796.000000 -210.000000 -4861.000000 ) ( 796.000000 -105.000000 -4861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 830.000000 -210.000000 -4861.000000 ) ( 830.000000 -210.000000 -4865.000000 ) ( 796.000000 -210.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -210.000000 -4861.000000 ) ( 796.000000 -210.000000 -4865.000000 ) ( 796.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -105.000000 -4861.000000 ) ( 796.000000 -105.000000 -4865.000000 ) ( 830.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 830.000000 -105.000000 -4861.000000 ) ( 830.000000 -105.000000 -4865.000000 ) ( 830.000000 -210.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (480/325) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-105.000000, -210.000000, -210.000000) / (4865.000000, 4865.000000, 4883.000000) // --> Vector info: d1 = 1.917892, 0.417892, 0.417892. Determinants: -27.000000, 0.000000, -6459.816736, -1890.000000 // --> Vector info: d2 = 0.749997, 0.749997, 0.624997. Determinants: 0.000000, 13.125050, -65270.863036, -1890.000000 ( 796.000000 -210.000000 -4883.000000 ) ( 796.000000 -210.000000 -4865.000000 ) ( 796.000000 -105.000000 -4865.000000 ) ( ( 0.014286 0.000000 3.417892 ) ( 0.000000 -0.006944 34.534848 ) ) 19b/19fplate 0 0 0 ( 792.000000 -105.000000 -4865.000000 ) ( 792.000000 -210.000000 -4865.000000 ) ( 792.000000 -210.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 792.000000 -105.000000 -4865.000000 ) ( 796.000000 -105.000000 -4865.000000 ) ( 796.000000 -210.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 792.000000 -210.000000 -4865.000000 ) ( 796.000000 -210.000000 -4865.000000 ) ( 796.000000 -210.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 792.000000 -210.000000 -4883.000000 ) ( 796.000000 -210.000000 -4883.000000 ) ( 796.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (481/326) # points: 5 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (1152.000000, 1222.000000, 1222.000000) / (5110.000000, 5110.000000, 4865.000000) // --> Vector info: d1 = 3.000001, 4.000000, 4.000001. Determinants: -244.999766, 0.000067, 230789.373711, -17150.000000 // --> Vector info: d2 = 0.999999, 0.999999, 2.750001. Determinants: -0.000015, 122.500129, -643125.625523, -17150.000000 ( 1222.000000 -105.000000 -4865.000000 ) ( 1222.000000 -105.000000 -5110.000000 ) ( 1152.000000 -105.000000 -5110.000000 ) ( ( 0.014286 0.000000 -13.457106 ) ( 0.000000 -0.007143 37.500036 ) ) 19b/19fplate 0 0 0 ( 1152.000000 -101.000000 -5110.000000 ) ( 1222.000000 -101.000000 -5110.000000 ) ( 1222.000000 -101.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1152.000000 -101.000000 -5110.000000 ) ( 1152.000000 -105.000000 -5110.000000 ) ( 1222.000000 -105.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1222.000000 -101.000000 -5110.000000 ) ( 1222.000000 -105.000000 -5110.000000 ) ( 1222.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1222.000000 -101.000000 -4865.000000 ) ( 1222.000000 -105.000000 -4865.000000 ) ( 954.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -101.000000 -4865.000000 ) ( 954.000000 -105.000000 -4865.000000 ) ( 954.000000 -105.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -101.000000 -4970.000000 ) ( 954.000000 -105.000000 -4970.000000 ) ( 1152.000000 -105.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (484/327) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-105.000000, -105.000000, -210.000000) / (1222.000000, 1152.000000, 1152.000000) // --> Vector info: d1 = 0.968788, 1.968788, 1.968788. Determinants: 0.000000, 105.000000, -135430.592834, -7350.000000 // --> Vector info: d2 = 0.745125, 0.745125, 2.245125. Determinants: 105.000000, 0.000000, 5548.332628, -7350.000000 ( 1152.000000 -210.000000 -5110.000000 ) ( 1152.000000 -105.000000 -5110.000000 ) ( 1222.000000 -105.000000 -5110.000000 ) ( ( 0.000000 -0.014286 18.425931 ) ( -0.014286 0.000000 -0.754875 ) ) 19b/00fgrte1 0 0 0 ( 1222.000000 -105.000000 -5114.000000 ) ( 1152.000000 -105.000000 -5114.000000 ) ( 1152.000000 -210.000000 -5114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1222.000000 -105.000000 -5114.000000 ) ( 1222.000000 -105.000000 -5110.000000 ) ( 1152.000000 -105.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1152.000000 -105.000000 -5114.000000 ) ( 1152.000000 -105.000000 -5110.000000 ) ( 1152.000000 -210.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1152.000000 -210.000000 -5114.000000 ) ( 1152.000000 -210.000000 -5110.000000 ) ( 1222.000000 -210.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1222.000000 -210.000000 -5114.000000 ) ( 1222.000000 -210.000000 -5110.000000 ) ( 1222.000000 -105.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (486/328) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (105.000000, 210.000000, 210.000000) / (5110.000000, 5110.000000, 4865.000000) // --> Vector info: d1 = 0.000000, 1.500001, 1.500001. Determinants: -367.500322, 0.000000, 38587.530548, -25725.000000 // --> Vector info: d2 = 1.000000, 0.999999, 2.750001. Determinants: 0.000234, 183.750200, -964688.547318, -25725.000000 ( 1222.000000 -210.000000 -4865.000000 ) ( 1222.000000 -210.000000 -5110.000000 ) ( 1222.000000 -105.000000 -5110.000000 ) ( ( 0.014286 0.000000 -1.500001 ) ( 0.000000 -0.007143 37.500041 ) ) 19b/19fplate 0 0 0 ( 1226.000000 -105.000000 -5110.000000 ) ( 1226.000000 -210.000000 -5110.000000 ) ( 1226.000000 -210.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1226.000000 -105.000000 -5110.000000 ) ( 1222.000000 -105.000000 -5110.000000 ) ( 1222.000000 -210.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1226.000000 -210.000000 -5110.000000 ) ( 1222.000000 -210.000000 -5110.000000 ) ( 1222.000000 -210.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1226.000000 -210.000000 -4865.000000 ) ( 1222.000000 -210.000000 -4865.000000 ) ( 1222.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1226.000000 -105.000000 -4865.000000 ) ( 1222.000000 -105.000000 -4865.000000 ) ( 1222.000000 -105.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (487/329) # points: 4 { brushDef { // Surface normal: 0.577331, 0.000000, 0.816510 // RotY/Z : -0.955341 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.816510, 0.000000, -0.577331) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-105.000000, -105.000000, -210.000000) / (3890.779588, 3648.284228, 3648.284228) // --> Vector info: d1 = 0.968788, 4.435898, 4.435898. Determinants: 0.000000, 364.046517, -1441092.054409, -25462.012882 // --> Vector info: d2 = 0.745125, 0.745125, 2.245125. Determinants: 363.743041, 0.000000, 19220.641748, -25462.012882 ( 954.000000 -210.000000 -4970.000000 ) ( 954.000000 -105.000000 -4970.000000 ) ( 1152.000000 -105.000000 -5110.000000 ) ( ( 0.000000 -0.014298 56.597727 ) ( -0.014286 0.000000 -0.754875 ) ) 19b/00fgrte1 0 0 0 ( 1149.690677 -105.000000 -5113.266042 ) ( 951.690677 -105.000000 -4973.266042 ) ( 951.690677 -210.000000 -4973.266042 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1149.690677 -105.000000 -5113.266042 ) ( 1152.000000 -105.000000 -5110.000000 ) ( 954.000000 -105.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 951.690677 -105.000000 -4973.266042 ) ( 954.000000 -105.000000 -4970.000000 ) ( 954.000000 -210.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 951.690677 -210.000000 -4973.266042 ) ( 954.000000 -210.000000 -4970.000000 ) ( 1152.000000 -210.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1149.690677 -210.000000 -5113.266042 ) ( 1152.000000 -210.000000 -5110.000000 ) ( 1152.000000 -105.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (488/330) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-1152.000000, -954.000000, -954.000000) / (5110.000000, 4970.000000, 4865.000000) // --> Vector info: d1 = 0.500002, 3.331339, 3.331148. Determinants: -297.317293, -0.037954, -352710.611220, -20790.000000 // --> Vector info: d2 = 0.999997, 1.999999, 2.749864. Determinants: -0.019109, 148.473258, -779510.293006, -20790.000000 ( 954.000000 -210.000000 -4865.000000 ) ( 954.000000 -210.000000 -4970.000000 ) ( 1152.000000 -210.000000 -5110.000000 ) ( ( 0.014301 0.000002 16.965397 ) ( 0.000001 -0.007142 37.494483 ) ) 19b/19fplate 0 0 0 ( 1152.000000 -214.000000 -5110.000000 ) ( 954.000000 -214.000000 -4970.000000 ) ( 954.000000 -214.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1152.000000 -214.000000 -5110.000000 ) ( 1152.000000 -210.000000 -5110.000000 ) ( 954.000000 -210.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -214.000000 -4970.000000 ) ( 954.000000 -210.000000 -4970.000000 ) ( 954.000000 -210.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -214.000000 -4865.000000 ) ( 954.000000 -210.000000 -4865.000000 ) ( 1152.000000 -210.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1152.000000 -214.000000 -4865.000000 ) ( 1152.000000 -210.000000 -4865.000000 ) ( 1152.000000 -210.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (489/331) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-1152.000000, -1152.000000, -1222.000000) / (5005.000000, 4865.000000, 4865.000000) // --> Vector info: d1 = 1.500002, 1.500001, 0.500003. Determinants: -139.999834, -0.000033, -175979.662935, -9800.000000 // --> Vector info: d2 = 0.750000, 1.749997, 1.750001. Determinants: 0.000534, 69.999795, -357698.362054, -9800.000000 ( 1222.000000 -210.000000 -4865.000000 ) ( 1152.000000 -210.000000 -4865.000000 ) ( 1152.000000 -210.000000 -5005.000000 ) ( ( 0.014286 0.000000 17.957108 ) ( 0.000000 -0.007143 36.499833 ) ) 19b/19fplate 0 0 0 ( 1152.000000 -214.000000 -5005.000000 ) ( 1152.000000 -214.000000 -4865.000000 ) ( 1222.000000 -214.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1152.000000 -214.000000 -5005.000000 ) ( 1152.000000 -210.000000 -5005.000000 ) ( 1152.000000 -210.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1152.000000 -214.000000 -4865.000000 ) ( 1152.000000 -210.000000 -4865.000000 ) ( 1222.000000 -210.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1222.000000 -214.000000 -4865.000000 ) ( 1222.000000 -210.000000 -4865.000000 ) ( 1222.000000 -210.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1222.000000 -214.000000 -5005.000000 ) ( 1222.000000 -210.000000 -5005.000000 ) ( 1152.000000 -210.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (491/332) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-210.000000, -210.000000, -105.000000) / (-980.000000, -954.000000, -954.000000) // --> Vector info: d1 = 0.633520, 1.015625, 1.015623. Determinants: 0.000053, -40.121036, -41048.112984, -2730.000000 // --> Vector info: d2 = 0.999999, 1.000000, 2.500000. Determinants: -39.000002, -0.000056, -10920.053386, -2730.000000 ( 954.000000 -105.000000 -4865.000000 ) ( 954.000000 -210.000000 -4865.000000 ) ( 980.000000 -210.000000 -4865.000000 ) ( ( 0.000000 0.014696 15.035939 ) ( 0.014286 0.000000 4.000020 ) ) 19b/00fgrte1 0 0 0 ( 980.000000 -210.000000 -4861.000000 ) ( 954.000000 -210.000000 -4861.000000 ) ( 954.000000 -105.000000 -4861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 -210.000000 -4861.000000 ) ( 980.000000 -210.000000 -4865.000000 ) ( 954.000000 -210.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -210.000000 -4861.000000 ) ( 954.000000 -210.000000 -4865.000000 ) ( 954.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -105.000000 -4861.000000 ) ( 954.000000 -105.000000 -4865.000000 ) ( 980.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 -105.000000 -4861.000000 ) ( 980.000000 -105.000000 -4865.000000 ) ( 980.000000 -210.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (492/333) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-210.000000, -210.000000, -105.000000) / (-1127.000000, -1078.000000, -1078.000000) // --> Vector info: d1 = 1.000000, 1.700005, 1.700005. Determinants: 0.000000, -73.500487, -87980.048827, -5145.000000 // --> Vector info: d2 = 1.000003, 1.000000, 2.500000. Determinants: -73.500006, 0.000313, -20579.662842, -5145.000000 ( 1078.000000 -105.000000 -4865.000000 ) ( 1078.000000 -210.000000 -4865.000000 ) ( 1127.000000 -210.000000 -4865.000000 ) ( ( 0.000000 0.014286 17.100107 ) ( 0.014286 0.000000 3.999934 ) ) 19b/00fgrte1 0 0 0 ( 1127.000000 -210.000000 -4861.000000 ) ( 1078.000000 -210.000000 -4861.000000 ) ( 1078.000000 -105.000000 -4861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1127.000000 -210.000000 -4861.000000 ) ( 1127.000000 -210.000000 -4865.000000 ) ( 1078.000000 -210.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1078.000000 -210.000000 -4861.000000 ) ( 1078.000000 -210.000000 -4865.000000 ) ( 1078.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1078.000000 -105.000000 -4861.000000 ) ( 1078.000000 -105.000000 -4865.000000 ) ( 1127.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1127.000000 -105.000000 -4861.000000 ) ( 1127.000000 -105.000000 -4865.000000 ) ( 1127.000000 -210.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (493/334) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-210.000000, -105.000000, -122.000000) / (2747.109845, 2747.109845, 2721.654001) // --> Vector info: d1 = 0.750000, 2.250000, 2.000000. Determinants: -38.183769, -0.749998, -7962.912411, -2672.863633 // --> Vector info: d2 = 0.843749, 0.843749, 1.020526. Determinants: 0.000000, 18.561617, -53246.026439, -2672.863633 ( 998.000000 -122.000000 -4847.000000 ) ( 980.000000 -105.000000 -4865.000000 ) ( 980.000000 -210.000000 -4865.000000 ) ( ( 0.014286 0.000281 2.979169 ) ( 0.000000 -0.006944 19.920966 ) ) 19b/19whall2 0 0 0 ( 977.171573 -210.000000 -4862.171573 ) ( 977.171573 -105.000000 -4862.171573 ) ( 995.171573 -122.000000 -4844.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 977.171573 -210.000000 -4862.171573 ) ( 980.000000 -210.000000 -4865.000000 ) ( 980.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 977.171573 -105.000000 -4862.171573 ) ( 980.000000 -105.000000 -4865.000000 ) ( 998.000000 -122.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 995.171573 -122.000000 -4844.171573 ) ( 998.000000 -122.000000 -4847.000000 ) ( 998.000000 -193.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 995.171573 -193.000000 -4844.171573 ) ( 998.000000 -193.000000 -4847.000000 ) ( 980.000000 -210.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (494/335) # points: 4 { brushDef { // Surface normal: 0.000000, -0.727013, -0.686624 // RotY/Z : 0.756835 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.686624, -0.727013) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (980.000000, 1078.000000, 1070.000000) / (3464.823516, 3464.823516, 3440.064679) // --> Vector info: d1 = 0.718750, 2.118750, 1.993750. Determinants: -34.662368, -1.049932, 35863.000529, -2426.366007 // --> Vector info: d2 = 0.843749, 0.843749, 1.020526. Determinants: 0.000000, 17.324153, -62072.376188, -2426.366007 ( 1070.000000 -122.000000 -4847.000000 ) ( 1078.000000 -105.000000 -4865.000000 ) ( 980.000000 -105.000000 -4865.000000 ) ( ( 0.014286 0.000433 -14.780540 ) ( 0.000000 -0.007140 25.582446 ) ) 19b/19whall2 0 0 0 ( 980.000000 -102.091947 -4862.253506 ) ( 1078.000000 -102.091947 -4862.253506 ) ( 1070.000000 -119.091947 -4844.253506 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 -102.091947 -4862.253506 ) ( 980.000000 -105.000000 -4865.000000 ) ( 1078.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1078.000000 -102.091947 -4862.253506 ) ( 1078.000000 -105.000000 -4865.000000 ) ( 1070.000000 -122.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1070.000000 -119.091947 -4844.253506 ) ( 1070.000000 -122.000000 -4847.000000 ) ( 998.000000 -122.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 998.000000 -119.091947 -4844.253506 ) ( 998.000000 -122.000000 -4847.000000 ) ( 980.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (496/336) # points: 4 { brushDef { // Surface normal: -0.913812, 0.000000, -0.406138 // RotY/Z : 0.418224 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.406138, 0.000000, -0.913812) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (105.000000, 210.000000, 193.000000) / (4883.510450, 4883.510450, 4863.812735) // --> Vector info: d1 = 0.734375, 2.234375, 1.984375. Determinants: -29.546572, -0.750001, 5246.149436, -2068.260138 // --> Vector info: d2 = 0.867188, 0.867188, 1.006943. Determinants: 0.000000, 14.674226, -73455.305780, -2068.260138 ( 1070.000000 -193.000000 -4847.000000 ) ( 1078.000000 -210.000000 -4865.000000 ) ( 1078.000000 -105.000000 -4865.000000 ) ( ( 0.014286 0.000363 -2.536504 ) ( 0.000000 -0.007095 35.515506 ) ) 19b/19whall2 0 0 0 ( 1081.655246 -105.000000 -4863.375446 ) ( 1081.655246 -210.000000 -4863.375446 ) ( 1073.655246 -193.000000 -4845.375446 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1081.655246 -105.000000 -4863.375446 ) ( 1078.000000 -105.000000 -4865.000000 ) ( 1078.000000 -210.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1081.655246 -210.000000 -4863.375446 ) ( 1078.000000 -210.000000 -4865.000000 ) ( 1070.000000 -193.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1073.655246 -193.000000 -4845.375446 ) ( 1070.000000 -193.000000 -4847.000000 ) ( 1070.000000 -122.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1073.655246 -122.000000 -4845.375446 ) ( 1070.000000 -122.000000 -4847.000000 ) ( 1078.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (497/337) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19clite1]: 64.000000/64.000000 // --> Vector A/B: (-122.000000, -193.000000, -193.000000) / (-1070.000000, -1070.000000, -998.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: 72.000008, 0.000017, 8784.018127, -5112.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.025000. Determinants: 0.000092, -72.774899, -77869.130726, -5112.000000 ( 998.000000 -193.000000 -4847.000000 ) ( 1070.000000 -193.000000 -4847.000000 ) ( 1070.000000 -122.000000 -4847.000000 ) ( ( -0.014085 0.000000 -1.718313 ) ( 0.000000 0.014236 15.232616 ) ) 19b/19clite1 0 0 0 ( 1070.000000 -122.000000 -4843.000000 ) ( 1070.000000 -193.000000 -4843.000000 ) ( 998.000000 -193.000000 -4843.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1070.000000 -122.000000 -4843.000000 ) ( 1070.000000 -122.000000 -4847.000000 ) ( 1070.000000 -193.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1070.000000 -193.000000 -4843.000000 ) ( 1070.000000 -193.000000 -4847.000000 ) ( 998.000000 -193.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 998.000000 -193.000000 -4843.000000 ) ( 998.000000 -193.000000 -4847.000000 ) ( 998.000000 -122.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 998.000000 -122.000000 -4843.000000 ) ( 998.000000 -122.000000 -4847.000000 ) ( 1070.000000 -122.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (498/338) # points: 4 { brushDef { // Surface normal: 0.000000, 0.727013, -0.686624 // RotY/Z : 0.756835 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.686624, -0.727013) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-998.000000, -1070.000000, -1078.000000) / (3656.351092, 3656.351092, 3681.109929) // --> Vector info: d1 = 1.000000, 2.024999, 2.149999. Determinants: 25.377798, -0.799952, 26469.313824, -1782.636250 // --> Vector info: d2 = 0.851562, 0.851562, 1.028339. Determinants: 0.000000, -12.727944, 45019.806824, -1782.636250 ( 1078.000000 -210.000000 -4865.000000 ) ( 1070.000000 -193.000000 -4847.000000 ) ( 998.000000 -193.000000 -4847.000000 ) ( ( -0.014236 0.000449 -14.848410 ) ( 0.000000 0.007140 -25.254623 ) ) 19b/19whall2 0 0 0 ( 998.000000 -195.908053 -4844.253506 ) ( 1070.000000 -195.908053 -4844.253506 ) ( 1078.000000 -212.908053 -4862.253506 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 998.000000 -195.908053 -4844.253506 ) ( 998.000000 -193.000000 -4847.000000 ) ( 1070.000000 -193.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1070.000000 -195.908053 -4844.253506 ) ( 1070.000000 -193.000000 -4847.000000 ) ( 1078.000000 -210.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1078.000000 -212.908053 -4862.253506 ) ( 1078.000000 -210.000000 -4865.000000 ) ( 980.000000 -210.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 -212.908053 -4862.253506 ) ( 980.000000 -210.000000 -4865.000000 ) ( 998.000000 -193.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (500/339) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (-210.000000, -228.000000, -228.000000) / (796.000000, 796.000000, 954.000000) // --> Vector info: d1 = 0.000001, 0.000001, 2.250000. Determinants: 0.000000, -40.499983, 32237.982255, -2844.000000 // --> Vector info: d2 = 1.171875, 0.921875, 0.921875. Determinants: -39.499961, 0.000000, -11627.803850, -2844.000000 ( 954.000000 -228.000000 -4970.000000 ) ( 796.000000 -228.000000 -4970.000000 ) ( 796.000000 -210.000000 -4970.000000 ) ( ( 0.000000 0.014241 -11.335437 ) ( 0.013889 0.000000 4.088539 ) ) 19b/19fgrte3 0 0 0 ( 796.000000 -210.000000 -4974.000000 ) ( 796.000000 -228.000000 -4974.000000 ) ( 954.000000 -228.000000 -4974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -210.000000 -4974.000000 ) ( 796.000000 -210.000000 -4970.000000 ) ( 796.000000 -228.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -228.000000 -4974.000000 ) ( 796.000000 -228.000000 -4970.000000 ) ( 954.000000 -228.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -228.000000 -4974.000000 ) ( 954.000000 -228.000000 -4970.000000 ) ( 954.000000 -210.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -210.000000 -4974.000000 ) ( 954.000000 -210.000000 -4970.000000 ) ( 796.000000 -210.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (502/340) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (210.000000, 228.000000, 228.000000) / (4970.000000, 4970.000000, 4883.000000) // --> Vector info: d1 = 0.331339, 0.581339, 0.581181. Determinants: -21.749958, -0.002849, 4062.774952, -1566.000000 // --> Vector info: d2 = 0.999889, 0.999905, 1.624905. Determinants: -0.001380, 11.249999, -57478.031321, -1566.000000 ( 954.000000 -228.000000 -4883.000000 ) ( 954.000000 -228.000000 -4970.000000 ) ( 954.000000 -210.000000 -4970.000000 ) ( ( 0.013889 0.000002 -2.594365 ) ( 0.000001 -0.007184 36.703724 ) ) 19b/19fplate 0 0 0 ( 958.000000 -210.000000 -4970.000000 ) ( 958.000000 -228.000000 -4970.000000 ) ( 958.000000 -228.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 958.000000 -210.000000 -4970.000000 ) ( 954.000000 -210.000000 -4970.000000 ) ( 954.000000 -228.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 958.000000 -228.000000 -4970.000000 ) ( 954.000000 -228.000000 -4970.000000 ) ( 954.000000 -228.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 958.000000 -228.000000 -4883.000000 ) ( 954.000000 -228.000000 -4883.000000 ) ( 954.000000 -210.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 958.000000 -210.000000 -4883.000000 ) ( 954.000000 -210.000000 -4883.000000 ) ( 954.000000 -210.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (503/341) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-228.000000, -210.000000, -210.000000) / (4970.000000, 4970.000000, 4883.000000) // --> Vector info: d1 = 0.167896, 0.417896, 0.417893. Determinants: -21.750000, -0.000060, -5221.627818, -1566.000000 // --> Vector info: d2 = 0.999992, 0.999993, 1.624993. Determinants: -0.000062, 11.250000, -57478.501599, -1566.000000 ( 796.000000 -210.000000 -4883.000000 ) ( 796.000000 -210.000000 -4970.000000 ) ( 796.000000 -228.000000 -4970.000000 ) ( ( 0.013889 0.000000 3.334373 ) ( 0.000000 -0.007184 36.704024 ) ) 19b/19fplate 0 0 0 ( 792.000000 -228.000000 -4970.000000 ) ( 792.000000 -210.000000 -4970.000000 ) ( 792.000000 -210.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 792.000000 -228.000000 -4970.000000 ) ( 796.000000 -228.000000 -4970.000000 ) ( 796.000000 -210.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 792.000000 -210.000000 -4970.000000 ) ( 796.000000 -210.000000 -4970.000000 ) ( 796.000000 -210.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 792.000000 -210.000000 -4883.000000 ) ( 796.000000 -210.000000 -4883.000000 ) ( 796.000000 -228.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 792.000000 -228.000000 -4883.000000 ) ( 796.000000 -228.000000 -4883.000000 ) ( 796.000000 -228.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (504/342) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-210.000000, -228.000000, -228.000000) / (-954.000000, -954.000000, -796.000000) // --> Vector info: d1 = 0.749999, 0.749999, 3.000000. Determinants: 0.000000, -40.500008, -40770.005339, -2844.000000 // --> Vector info: d2 = 0.984375, 0.859375, 0.859375. Determinants: -19.750000, -0.000001, -6947.063573, -2844.000000 ( 796.000000 -228.000000 -4883.000000 ) ( 954.000000 -228.000000 -4883.000000 ) ( 954.000000 -210.000000 -4883.000000 ) ( ( 0.000000 0.014241 14.335445 ) ( 0.006944 0.000000 2.442709 ) ) 19b/19whall3 0 0 0 ( 954.000000 -210.000000 -4879.000000 ) ( 954.000000 -228.000000 -4879.000000 ) ( 796.000000 -228.000000 -4879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -210.000000 -4879.000000 ) ( 954.000000 -210.000000 -4883.000000 ) ( 954.000000 -228.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -228.000000 -4879.000000 ) ( 954.000000 -228.000000 -4883.000000 ) ( 796.000000 -228.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -228.000000 -4879.000000 ) ( 796.000000 -228.000000 -4883.000000 ) ( 796.000000 -210.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -210.000000 -4879.000000 ) ( 796.000000 -210.000000 -4883.000000 ) ( 954.000000 -210.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (505/343) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19clite1]: 64.000000/64.000000 // --> Vector A/B: (-193.000000, -193.000000, -122.000000) / (-916.000000, -847.000000, -847.000000) // --> Vector info: d1 = 1.000000, 1.975020, 1.975020. Determinants: 0.000000, -69.226402, -68310.384155, -4899.000000 // --> Vector info: d2 = 1.000003, 1.000000, 2.000000. Determinants: -69.000004, 0.000207, -18215.824813, -4899.000000 ( 847.000000 -122.000000 -4847.000000 ) ( 847.000000 -193.000000 -4847.000000 ) ( 916.000000 -193.000000 -4847.000000 ) ( ( 0.000000 0.014131 13.943740 ) ( 0.014085 0.000000 3.718274 ) ) 19b/19clite1 0 0 0 ( 916.000000 -193.000000 -4843.000000 ) ( 847.000000 -193.000000 -4843.000000 ) ( 847.000000 -122.000000 -4843.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 916.000000 -193.000000 -4843.000000 ) ( 916.000000 -193.000000 -4847.000000 ) ( 847.000000 -193.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 847.000000 -193.000000 -4843.000000 ) ( 847.000000 -193.000000 -4847.000000 ) ( 847.000000 -122.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 847.000000 -122.000000 -4843.000000 ) ( 847.000000 -122.000000 -4847.000000 ) ( 916.000000 -122.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 916.000000 -122.000000 -4843.000000 ) ( 916.000000 -122.000000 -4847.000000 ) ( 916.000000 -193.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (506/344) # points: 4 { brushDef { // Surface normal: 0.727013, 0.000000, -0.686624 // RotY/Z : 0.756835 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.686624, 0.000000, -0.727013) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-210.000000, -105.000000, -122.000000) / (2967.021455, 2967.021455, 2942.262618) // --> Vector info: d1 = 0.671875, 2.171875, 1.921875. Determinants: -37.138258, -0.749998, -7320.432698, -2599.677865 // --> Vector info: d2 = 0.843749, 0.843749, 1.020526. Determinants: 0.000000, 18.561586, -57266.099389, -2599.677865 ( 847.000000 -122.000000 -4847.000000 ) ( 830.000000 -105.000000 -4865.000000 ) ( 830.000000 -210.000000 -4865.000000 ) ( ( 0.014286 0.000288 2.815900 ) ( 0.000000 -0.007140 22.028152 ) ) 19b/19whall2 0 0 0 ( 827.091947 -210.000000 -4862.253506 ) ( 827.091947 -105.000000 -4862.253506 ) ( 844.091947 -122.000000 -4844.253506 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 827.091947 -210.000000 -4862.253506 ) ( 830.000000 -210.000000 -4865.000000 ) ( 830.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 827.091947 -105.000000 -4862.253506 ) ( 830.000000 -105.000000 -4865.000000 ) ( 847.000000 -122.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 844.091947 -122.000000 -4844.253506 ) ( 847.000000 -122.000000 -4847.000000 ) ( 847.000000 -193.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 844.091947 -193.000000 -4844.253506 ) ( 847.000000 -193.000000 -4847.000000 ) ( 830.000000 -210.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (507/345) # points: 4 { brushDef { // Surface normal: 0.000000, -0.727013, -0.686624 // RotY/Z : 0.756835 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.686624, -0.727013) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (830.000000, 933.000000, 916.000000) / (3464.823516, 3464.823516, 3440.064679) // --> Vector info: d1 = 0.765625, 2.240625, 1.990645. Determinants: -36.519294, -0.673004, 30690.388872, -2550.160191 // --> Vector info: d2 = 0.835936, 0.835936, 1.012713. Determinants: 0.000000, 18.208032, -65219.387052, -2550.160191 ( 916.000000 -122.000000 -4847.000000 ) ( 933.000000 -105.000000 -4865.000000 ) ( 830.000000 -105.000000 -4865.000000 ) ( ( 0.014320 0.000264 -12.034691 ) ( 0.000000 -0.007140 25.574624 ) ) 19b/19whall2 0 0 0 ( 830.000000 -102.091947 -4862.253506 ) ( 933.000000 -102.091947 -4862.253506 ) ( 916.000000 -119.091947 -4844.253506 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 830.000000 -102.091947 -4862.253506 ) ( 830.000000 -105.000000 -4865.000000 ) ( 933.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 933.000000 -102.091947 -4862.253506 ) ( 933.000000 -105.000000 -4865.000000 ) ( 916.000000 -122.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 916.000000 -119.091947 -4844.253506 ) ( 916.000000 -122.000000 -4847.000000 ) ( 847.000000 -122.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 847.000000 -119.091947 -4844.253506 ) ( 847.000000 -122.000000 -4847.000000 ) ( 830.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (509/346) # points: 4 { brushDef { // Surface normal: 0.000000, 0.727013, -0.686624 // RotY/Z : 0.756835 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.686624, -0.727013) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-847.000000, -916.000000, -933.000000) / (3656.351092, 3656.351092, 3681.109929) // --> Vector info: d1 = 1.015625, 1.990645, 2.240625. Determinants: 24.140359, -0.673329, 21173.758089, -1708.359740 // --> Vector info: d2 = 0.851563, 0.851563, 1.028340. Determinants: 0.000000, -12.197617, 43143.996186, -1708.359740 ( 933.000000 -210.000000 -4865.000000 ) ( 916.000000 -193.000000 -4847.000000 ) ( 847.000000 -193.000000 -4847.000000 ) ( ( -0.014131 0.000394 -12.394203 ) ( 0.000000 0.007140 -25.254632 ) ) 19b/19whall2 0 0 0 ( 847.000000 -195.908053 -4844.253506 ) ( 916.000000 -195.908053 -4844.253506 ) ( 933.000000 -212.908053 -4862.253506 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 847.000000 -195.908053 -4844.253506 ) ( 847.000000 -193.000000 -4847.000000 ) ( 916.000000 -193.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 916.000000 -195.908053 -4844.253506 ) ( 916.000000 -193.000000 -4847.000000 ) ( 933.000000 -210.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 933.000000 -212.908053 -4862.253506 ) ( 933.000000 -210.000000 -4865.000000 ) ( 830.000000 -210.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 830.000000 -212.908053 -4862.253506 ) ( 830.000000 -210.000000 -4865.000000 ) ( 847.000000 -193.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (510/347) # points: 4 { brushDef { // Surface normal: -0.727013, 0.000000, -0.686624 // RotY/Z : 0.756835 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.686624, 0.000000, -0.727013) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (105.000000, 210.000000, 193.000000) / (4177.538743, 4177.538743, 4152.779907) // --> Vector info: d1 = 0.765625, 2.265625, 2.015625. Determinants: -37.138255, -0.750000, 5042.292489, -2599.677865 // --> Vector info: d2 = 0.835936, 0.835938, 1.012708. Determinants: -0.000050, 18.560907, -79712.065355, -2599.677865 ( 916.000000 -193.000000 -4847.000000 ) ( 933.000000 -210.000000 -4865.000000 ) ( 933.000000 -105.000000 -4865.000000 ) ( ( 0.014286 0.000288 -1.939584 ) ( 0.000000 -0.007140 30.662286 ) ) 19b/19whall2 0 0 0 ( 935.908053 -105.000000 -4862.253506 ) ( 935.908053 -210.000000 -4862.253506 ) ( 918.908053 -193.000000 -4844.253506 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 935.908053 -105.000000 -4862.253506 ) ( 933.000000 -105.000000 -4865.000000 ) ( 933.000000 -210.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 935.908053 -210.000000 -4862.253506 ) ( 933.000000 -210.000000 -4865.000000 ) ( 916.000000 -193.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 918.908053 -193.000000 -4844.253506 ) ( 916.000000 -193.000000 -4847.000000 ) ( 916.000000 -122.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 918.908053 -122.000000 -4844.253506 ) ( 916.000000 -122.000000 -4847.000000 ) ( 933.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (511/348) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-280.000000, -280.000000, -350.000000) / (-793.000000, -796.000000, -796.000000) // --> Vector info: d1 = 1.250000, 1.250000, 0.250000. Determinants: -3.000001, -0.000016, -1102.513220, -210.000000 // --> Vector info: d2 = 0.950000, 1.000000, 1.000006. Determinants: 0.000017, 3.499997, 2576.002192, -210.000000 ( 796.000000 -350.000000 -4865.000000 ) ( 796.000000 -280.000000 -4865.000000 ) ( 793.000000 -280.000000 -4865.000000 ) ( ( 0.014286 0.000000 5.250063 ) ( 0.000000 -0.016667 -12.266677 ) ) 19b/00fgrte1 0 0 0 ( 793.000000 -280.000000 -4861.000000 ) ( 796.000000 -280.000000 -4861.000000 ) ( 796.000000 -350.000000 -4861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 793.000000 -280.000000 -4861.000000 ) ( 793.000000 -280.000000 -4865.000000 ) ( 796.000000 -280.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -280.000000 -4861.000000 ) ( 796.000000 -280.000000 -4865.000000 ) ( 796.000000 -350.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -350.000000 -4861.000000 ) ( 796.000000 -350.000000 -4865.000000 ) ( 793.000000 -350.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 793.000000 -350.000000 -4861.000000 ) ( 793.000000 -350.000000 -4865.000000 ) ( 793.000000 -280.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (512/349) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (793.000000, 796.000000, 796.000000) / (4970.000000, 4970.000000, 4865.000000) // --> Vector info: d1 = 0.367895, 0.417896, 0.417889. Determinants: -5.250120, -0.000021, 4047.564476, -315.000000 // --> Vector info: d2 = 0.999993, 0.999993, 1.749994. Determinants: 0.000057, 2.250003, -11497.558839, -315.000000 ( 796.000000 -280.000000 -4865.000000 ) ( 796.000000 -280.000000 -4970.000000 ) ( 793.000000 -280.000000 -4970.000000 ) ( ( 0.016667 0.000000 -12.849411 ) ( 0.000000 -0.007143 36.500187 ) ) 19b/19fplate 0 0 0 ( 793.000000 -276.000000 -4970.000000 ) ( 796.000000 -276.000000 -4970.000000 ) ( 796.000000 -276.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 793.000000 -276.000000 -4970.000000 ) ( 793.000000 -280.000000 -4970.000000 ) ( 796.000000 -280.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -276.000000 -4970.000000 ) ( 796.000000 -280.000000 -4970.000000 ) ( 796.000000 -280.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -276.000000 -4865.000000 ) ( 796.000000 -280.000000 -4865.000000 ) ( 793.000000 -280.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 793.000000 -276.000000 -4865.000000 ) ( 793.000000 -280.000000 -4865.000000 ) ( 793.000000 -280.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (513/350) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-350.000000, -350.000000, -280.000000) / (793.000000, 796.000000, 796.000000) // --> Vector info: d1 = 0.950001, 1.000000, 1.000000. Determinants: 0.000000, -3.499997, 2575.997286, -210.000000 // --> Vector info: d2 = 0.296875, 0.296875, 1.296875. Determinants: -3.000000, 0.000000, -1112.343750, -210.000000 ( 796.000000 -280.000000 -4970.000000 ) ( 796.000000 -350.000000 -4970.000000 ) ( 793.000000 -350.000000 -4970.000000 ) ( ( 0.000000 0.016667 -12.266654 ) ( 0.014286 0.000000 5.296875 ) ) 19b/19fgrte2 0 0 0 ( 793.000000 -350.000000 -4974.000000 ) ( 796.000000 -350.000000 -4974.000000 ) ( 796.000000 -280.000000 -4974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 793.000000 -350.000000 -4974.000000 ) ( 793.000000 -350.000000 -4970.000000 ) ( 796.000000 -350.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -350.000000 -4974.000000 ) ( 796.000000 -350.000000 -4970.000000 ) ( 796.000000 -280.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -280.000000 -4974.000000 ) ( 796.000000 -280.000000 -4970.000000 ) ( 793.000000 -280.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 793.000000 -280.000000 -4974.000000 ) ( 793.000000 -280.000000 -4970.000000 ) ( 793.000000 -350.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (514/351) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-793.000000, -796.000000, -796.000000) / (4865.000000, 4865.000000, 4970.000000) // --> Vector info: d1 = 0.175000, 0.125000, 0.125000. Determinants: -5.249993, 0.000000, -4218.369929, -315.000000 // --> Vector info: d2 = 1.734376, 1.734376, 0.984375. Determinants: 0.000000, 2.250001, -11492.585381, -315.000000 ( 796.000000 -350.000000 -4970.000000 ) ( 796.000000 -350.000000 -4865.000000 ) ( 793.000000 -350.000000 -4865.000000 ) ( ( 0.016667 0.000000 13.391651 ) ( 0.000000 -0.007143 36.484398 ) ) 19b/19fplate 0 0 0 ( 793.000000 -354.000000 -4865.000000 ) ( 796.000000 -354.000000 -4865.000000 ) ( 796.000000 -354.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 793.000000 -354.000000 -4865.000000 ) ( 793.000000 -350.000000 -4865.000000 ) ( 796.000000 -350.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -354.000000 -4865.000000 ) ( 796.000000 -350.000000 -4865.000000 ) ( 796.000000 -350.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -354.000000 -4970.000000 ) ( 796.000000 -350.000000 -4970.000000 ) ( 793.000000 -350.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 793.000000 -354.000000 -4970.000000 ) ( 793.000000 -350.000000 -4970.000000 ) ( 793.000000 -350.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (518/352) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-779.000000, -779.000000, -782.000000) / (4970.000000, 4865.000000, 4865.000000) // --> Vector info: d1 = 0.577994, 0.577990, 0.527990. Determinants: -5.249995, -0.000012, -4271.754045, -315.000000 // --> Vector info: d2 = 0.000001, 0.750002, 0.750002. Determinants: -0.000007, 2.250002, -11182.512936, -315.000000 ( 782.000000 -350.000000 -4865.000000 ) ( 779.000000 -350.000000 -4865.000000 ) ( 779.000000 -350.000000 -4970.000000 ) ( ( 0.016667 0.000000 13.561124 ) ( 0.000000 -0.007143 35.500041 ) ) 19b/19fplate 0 0 0 ( 779.000000 -354.000000 -4970.000000 ) ( 779.000000 -354.000000 -4865.000000 ) ( 782.000000 -354.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -354.000000 -4970.000000 ) ( 779.000000 -350.000000 -4970.000000 ) ( 779.000000 -350.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -354.000000 -4865.000000 ) ( 779.000000 -350.000000 -4865.000000 ) ( 782.000000 -350.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 782.000000 -354.000000 -4865.000000 ) ( 782.000000 -350.000000 -4865.000000 ) ( 782.000000 -350.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 782.000000 -354.000000 -4970.000000 ) ( 782.000000 -350.000000 -4970.000000 ) ( 779.000000 -350.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (519/353) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-280.000000, -350.000000, -350.000000) / (779.000000, 779.000000, 782.000000) // --> Vector info: d1 = 0.172004, 0.172004, 0.222004. Determinants: 0.000000, -3.499997, 2690.376558, -210.000000 // --> Vector info: d2 = 1.250000, 0.250000, 0.250000. Determinants: -3.000000, 0.000000, -1102.500000, -210.000000 ( 782.000000 -350.000000 -4970.000000 ) ( 779.000000 -350.000000 -4970.000000 ) ( 779.000000 -280.000000 -4970.000000 ) ( ( 0.000000 0.016667 -12.811317 ) ( 0.014286 0.000000 5.250000 ) ) 19b/19fgrte2 0 0 0 ( 779.000000 -280.000000 -4974.000000 ) ( 779.000000 -350.000000 -4974.000000 ) ( 782.000000 -350.000000 -4974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -280.000000 -4974.000000 ) ( 779.000000 -280.000000 -4970.000000 ) ( 779.000000 -350.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -350.000000 -4974.000000 ) ( 779.000000 -350.000000 -4970.000000 ) ( 782.000000 -350.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 782.000000 -350.000000 -4974.000000 ) ( 782.000000 -350.000000 -4970.000000 ) ( 782.000000 -280.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 782.000000 -280.000000 -4974.000000 ) ( 782.000000 -280.000000 -4970.000000 ) ( 779.000000 -280.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (520/354) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (779.000000, 779.000000, 782.000000) / (4865.000000, 4970.000000, 4970.000000) // --> Vector info: d1 = 0.953125, 0.953125, 1.003124. Determinants: -5.249995, 0.000000, 3789.511943, -315.000000 // --> Vector info: d2 = 1.742188, 0.992188, 0.992188. Determinants: 0.000000, 2.250001, -11495.046318, -315.000000 ( 782.000000 -280.000000 -4970.000000 ) ( 779.000000 -280.000000 -4970.000000 ) ( 779.000000 -280.000000 -4865.000000 ) ( ( 0.016667 0.000000 -12.030197 ) ( 0.000000 -0.007143 36.492211 ) ) 19b/19fplate 0 0 0 ( 779.000000 -276.000000 -4865.000000 ) ( 779.000000 -276.000000 -4970.000000 ) ( 782.000000 -276.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -276.000000 -4865.000000 ) ( 779.000000 -280.000000 -4865.000000 ) ( 779.000000 -280.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -276.000000 -4970.000000 ) ( 779.000000 -280.000000 -4970.000000 ) ( 782.000000 -280.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 782.000000 -276.000000 -4970.000000 ) ( 782.000000 -280.000000 -4970.000000 ) ( 782.000000 -280.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 782.000000 -276.000000 -4865.000000 ) ( 782.000000 -280.000000 -4865.000000 ) ( 779.000000 -280.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (521/355) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-350.000000, -280.000000, -280.000000) / (-779.000000, -779.000000, -782.000000) // --> Vector info: d1 = 1.500000, 0.500000, 0.500000. Determinants: 3.000000, 0.000008, 735.005833, -210.000000 // --> Vector info: d2 = 1.000001, 0.999999, 0.949999. Determinants: 0.000008, -3.499997, -2936.494937, -210.000000 ( 782.000000 -280.000000 -4865.000000 ) ( 779.000000 -280.000000 -4865.000000 ) ( 779.000000 -350.000000 -4865.000000 ) ( ( -0.014286 0.000000 -3.500028 ) ( 0.000000 0.016667 13.983309 ) ) 19b/00fgrte1 0 0 0 ( 779.000000 -350.000000 -4861.000000 ) ( 779.000000 -280.000000 -4861.000000 ) ( 782.000000 -280.000000 -4861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -350.000000 -4861.000000 ) ( 779.000000 -350.000000 -4865.000000 ) ( 779.000000 -280.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -280.000000 -4861.000000 ) ( 779.000000 -280.000000 -4865.000000 ) ( 782.000000 -280.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 782.000000 -280.000000 -4861.000000 ) ( 782.000000 -280.000000 -4865.000000 ) ( 782.000000 -350.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 782.000000 -350.000000 -4861.000000 ) ( 782.000000 -350.000000 -4865.000000 ) ( 779.000000 -350.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (523/356) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-613.000000, -376.000000, -376.000000) / (796.000000, 796.000000, 604.000000) // --> Vector info: d1 = 3.000000, 2.999996, 0.249996. Determinants: 0.000825, -651.750115, 382281.575062, -45504.000000 // --> Vector info: d2 = 0.421875, 3.796874, 3.796871. Determinants: -647.999955, -0.000848, -416420.275354, -45504.000000 ( 604.000000 -376.000000 -4970.000000 ) ( 796.000000 -376.000000 -4970.000000 ) ( 796.000000 -613.000000 -4970.000000 ) ( ( 0.000000 0.014323 -8.401054 ) ( 0.014241 0.000000 9.151289 ) ) 19b/19fgrte2 0 0 0 ( 796.000000 -613.000000 -4974.000000 ) ( 796.000000 -376.000000 -4974.000000 ) ( 604.000000 -376.000000 -4974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -613.000000 -4974.000000 ) ( 796.000000 -613.000000 -4970.000000 ) ( 796.000000 -376.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -376.000000 -4974.000000 ) ( 796.000000 -376.000000 -4970.000000 ) ( 604.000000 -376.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -376.000000 -4974.000000 ) ( 604.000000 -376.000000 -4970.000000 ) ( 604.000000 -613.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -613.000000 -4974.000000 ) ( 604.000000 -613.000000 -4970.000000 ) ( 796.000000 -613.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (524/357) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-376.000000, -613.000000, -613.000000) / (4865.000000, 4865.000000, 4970.000000) // --> Vector info: d1 = 4.000000, 0.625000, 0.625000. Determinants: -354.374975, 0.000000, -232784.984914, -24885.000000 // --> Vector info: d2 = 1.734376, 1.734376, 0.984375. Determinants: 0.000000, 177.750113, -907914.245072, -24885.000000 ( 604.000000 -613.000000 -4970.000000 ) ( 604.000000 -613.000000 -4865.000000 ) ( 604.000000 -376.000000 -4865.000000 ) ( ( 0.014241 0.000000 9.354430 ) ( 0.000000 -0.007143 36.484398 ) ) 19b/19fplate 0 0 0 ( 600.000000 -376.000000 -4865.000000 ) ( 600.000000 -613.000000 -4865.000000 ) ( 600.000000 -613.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 600.000000 -376.000000 -4865.000000 ) ( 604.000000 -376.000000 -4865.000000 ) ( 604.000000 -613.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 600.000000 -613.000000 -4865.000000 ) ( 604.000000 -613.000000 -4865.000000 ) ( 604.000000 -613.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 600.000000 -613.000000 -4970.000000 ) ( 604.000000 -613.000000 -4970.000000 ) ( 604.000000 -376.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 600.000000 -376.000000 -4970.000000 ) ( 604.000000 -376.000000 -4970.000000 ) ( 604.000000 -376.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (526/358) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (796.000000, 796.000000, 767.000000) / (4935.000000, 4900.000000, 4900.000000) // --> Vector info: d1 = 0.750001, 0.750000, 0.327995. Determinants: -14.770198, -0.000020, 10995.927006, -1015.000000 // --> Vector info: d2 = 0.234376, 0.484375, 0.484375. Determinants: -0.000010, 7.249959, -36016.429013, -1015.000000 ( 767.000000 -376.000000 -4900.000000 ) ( 796.000000 -376.000000 -4900.000000 ) ( 796.000000 -376.000000 -4935.000000 ) ( ( 0.014552 0.000000 -10.833426 ) ( 0.000000 -0.007143 35.484167 ) ) 19b/19fplate 0 0 0 ( 796.000000 -372.000000 -4935.000000 ) ( 796.000000 -372.000000 -4900.000000 ) ( 767.000000 -372.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -372.000000 -4935.000000 ) ( 796.000000 -376.000000 -4935.000000 ) ( 796.000000 -376.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -372.000000 -4900.000000 ) ( 796.000000 -376.000000 -4900.000000 ) ( 767.000000 -376.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 767.000000 -372.000000 -4900.000000 ) ( 767.000000 -376.000000 -4900.000000 ) ( 767.000000 -376.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 767.000000 -372.000000 -4935.000000 ) ( 767.000000 -376.000000 -4935.000000 ) ( 796.000000 -376.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (527/359) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (796.000000, 796.000000, 604.000000) / (4900.000000, 4865.000000, 4865.000000) // --> Vector info: d1 = 2.750000, 2.750000, 0.000000. Determinants: -96.250013, 0.000000, 58135.006757, -6720.000000 // --> Vector info: d2 = 0.484375, 0.734376, 0.734376. Determinants: 0.000000, 48.000183, -238455.896700, -6720.000000 ( 604.000000 -376.000000 -4865.000000 ) ( 796.000000 -376.000000 -4865.000000 ) ( 796.000000 -376.000000 -4900.000000 ) ( ( 0.014323 0.000000 -8.651043 ) ( 0.000000 -0.007143 35.484508 ) ) 19b/19fplate 0 0 0 ( 796.000000 -372.000000 -4900.000000 ) ( 796.000000 -372.000000 -4865.000000 ) ( 604.000000 -372.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -372.000000 -4900.000000 ) ( 796.000000 -376.000000 -4900.000000 ) ( 796.000000 -376.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -372.000000 -4865.000000 ) ( 796.000000 -376.000000 -4865.000000 ) ( 604.000000 -376.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -372.000000 -4865.000000 ) ( 604.000000 -376.000000 -4865.000000 ) ( 604.000000 -376.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -372.000000 -4900.000000 ) ( 604.000000 -376.000000 -4900.000000 ) ( 796.000000 -376.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (528/360) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (644.000000, 604.000000, 604.000000) / (4900.000000, 4900.000000, 4935.000000) // --> Vector info: d1 = 0.577995, 0.000000, 0.000000. Determinants: -20.229810, 0.000000, 12218.805207, -1400.000000 // --> Vector info: d2 = 0.484375, 0.484375, 0.234376. Determinants: 0.000000, 9.999943, -49677.844781, -1400.000000 ( 604.000000 -376.000000 -4935.000000 ) ( 604.000000 -376.000000 -4900.000000 ) ( 644.000000 -376.000000 -4900.000000 ) ( ( 0.014450 0.000000 -8.727718 ) ( 0.000000 -0.007143 35.484175 ) ) 19b/19fplate 0 0 0 ( 644.000000 -372.000000 -4900.000000 ) ( 604.000000 -372.000000 -4900.000000 ) ( 604.000000 -372.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 644.000000 -372.000000 -4900.000000 ) ( 644.000000 -376.000000 -4900.000000 ) ( 604.000000 -376.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -372.000000 -4900.000000 ) ( 604.000000 -376.000000 -4900.000000 ) ( 604.000000 -376.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -372.000000 -4935.000000 ) ( 604.000000 -376.000000 -4935.000000 ) ( 644.000000 -376.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 644.000000 -372.000000 -4935.000000 ) ( 644.000000 -376.000000 -4935.000000 ) ( 644.000000 -376.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (530/361) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-376.000000, -376.000000, -613.000000) / (-604.000000, -796.000000, -796.000000) // --> Vector info: d1 = 3.875000, 3.874996, 0.499997. Determinants: -647.999910, -0.000904, -419976.511912, -45504.000000 // --> Vector info: d2 = 0.250000, 3.000000, 2.999996. Determinants: -0.000825, 651.750056, 382280.734015, -45504.000000 ( 796.000000 -613.000000 -4865.000000 ) ( 796.000000 -376.000000 -4865.000000 ) ( 604.000000 -376.000000 -4865.000000 ) ( ( 0.014241 0.000000 9.229442 ) ( 0.000000 -0.014323 -8.401036 ) ) 19b/00fgrte1 0 0 0 ( 604.000000 -376.000000 -4861.000000 ) ( 796.000000 -376.000000 -4861.000000 ) ( 796.000000 -613.000000 -4861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -376.000000 -4861.000000 ) ( 604.000000 -376.000000 -4865.000000 ) ( 796.000000 -376.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -376.000000 -4861.000000 ) ( 796.000000 -376.000000 -4865.000000 ) ( 796.000000 -613.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -613.000000 -4861.000000 ) ( 796.000000 -613.000000 -4865.000000 ) ( 604.000000 -613.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -613.000000 -4861.000000 ) ( 604.000000 -613.000000 -4865.000000 ) ( 604.000000 -376.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (531/362) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (604.000000, 796.000000, 796.000000) / (4970.000000, 4970.000000, 4935.000000) // --> Vector info: d1 = 0.000000, 2.750000, 2.750000. Determinants: -96.250017, 0.000000, 58135.010240, -6720.000000 // --> Vector info: d2 = 0.984375, 0.984375, 1.234376. Determinants: -0.000017, 48.000183, -245175.899435, -6720.000000 ( 796.000000 -376.000000 -4935.000000 ) ( 796.000000 -376.000000 -4970.000000 ) ( 604.000000 -376.000000 -4970.000000 ) ( ( 0.014323 0.000000 -8.651043 ) ( 0.000000 -0.007143 36.484509 ) ) 19b/19fplate 0 0 0 ( 604.000000 -372.000000 -4970.000000 ) ( 796.000000 -372.000000 -4970.000000 ) ( 796.000000 -372.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -372.000000 -4970.000000 ) ( 604.000000 -376.000000 -4970.000000 ) ( 796.000000 -376.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -372.000000 -4970.000000 ) ( 796.000000 -376.000000 -4970.000000 ) ( 796.000000 -376.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -372.000000 -4935.000000 ) ( 796.000000 -376.000000 -4935.000000 ) ( 604.000000 -376.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -372.000000 -4935.000000 ) ( 604.000000 -376.000000 -4935.000000 ) ( 604.000000 -376.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (532/363) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-604.000000, -604.000000, -796.000000) / (4883.000000, 4865.000000, 4865.000000) // --> Vector info: d1 = 0.015625, 0.015625, 2.765625. Determinants: 49.500009, 0.000000, 29844.005266, -3456.000000 // --> Vector info: d2 = 1.000000, 0.874999, 0.874999. Determinants: 0.000000, -24.000092, 113736.448442, -3456.000000 ( 796.000000 -613.000000 -4865.000000 ) ( 604.000000 -613.000000 -4865.000000 ) ( 604.000000 -613.000000 -4883.000000 ) ( ( -0.014323 0.000000 -8.635418 ) ( 0.000000 0.006944 -32.909852 ) ) 19b/19whall3 0 0 0 ( 604.000000 -617.000000 -4883.000000 ) ( 604.000000 -617.000000 -4865.000000 ) ( 796.000000 -617.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -617.000000 -4883.000000 ) ( 604.000000 -613.000000 -4883.000000 ) ( 604.000000 -613.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -617.000000 -4865.000000 ) ( 604.000000 -613.000000 -4865.000000 ) ( 796.000000 -613.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -617.000000 -4865.000000 ) ( 796.000000 -613.000000 -4865.000000 ) ( 796.000000 -613.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -617.000000 -4883.000000 ) ( 796.000000 -613.000000 -4883.000000 ) ( 604.000000 -613.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (535/364) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-884.590583, -884.590583, -860.548953) / (4883.000000, 4970.000000, 4970.000000) // --> Vector info: d1 = 0.999999, 2.250000, 2.249999. Determinants: 0.000125, -30.052073, 144652.762052, -2091.621859 // --> Vector info: d2 = 0.835937, 0.835938, 1.012714. Determinants: -15.379537, -0.000006, -15353.029946, -2091.621859 ( 604.000000 -613.000000 -4970.000000 ) ( 621.000000 -630.000000 -4970.000000 ) ( 621.000000 -630.000000 -4883.000000 ) ( ( 0.000000 0.014368 -69.158181 ) ( 0.007353 0.000000 7.340251 ) ) 19b/19whall3 0 0 0 ( 618.171573 -632.828427 -4883.000000 ) ( 618.171573 -632.828427 -4970.000000 ) ( 601.171573 -615.828427 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 618.171573 -632.828427 -4883.000000 ) ( 621.000000 -630.000000 -4883.000000 ) ( 621.000000 -630.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 618.171573 -632.828427 -4970.000000 ) ( 621.000000 -630.000000 -4970.000000 ) ( 604.000000 -613.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 601.171573 -615.828427 -4970.000000 ) ( 604.000000 -613.000000 -4970.000000 ) ( 604.000000 -613.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 601.171573 -615.828427 -4883.000000 ) ( 604.000000 -613.000000 -4883.000000 ) ( 621.000000 -630.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (537/365) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (-630.000000, -630.000000, -613.000000) / (621.000000, 779.000000, 796.000000) // --> Vector info: d1 = 0.500527, 2.750527, 3.000480. Determinants: -1.242620, -38.249996, 21625.981056, -2686.000000 // --> Vector info: d2 = 0.858946, 0.859375, 1.109422. Determinants: -39.500088, -0.007296, -27187.653610, -2686.000000 ( 796.000000 -613.000000 -4970.000000 ) ( 779.000000 -630.000000 -4970.000000 ) ( 621.000000 -630.000000 -4970.000000 ) ( ( 0.000463 0.014241 -8.051370 ) ( 0.014706 0.000003 10.121986 ) ) 19b/19fgrte3 0 0 0 ( 621.000000 -630.000000 -4974.000000 ) ( 779.000000 -630.000000 -4974.000000 ) ( 796.000000 -613.000000 -4974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -630.000000 -4974.000000 ) ( 621.000000 -630.000000 -4970.000000 ) ( 779.000000 -630.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -630.000000 -4974.000000 ) ( 779.000000 -630.000000 -4970.000000 ) ( 796.000000 -613.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -613.000000 -4974.000000 ) ( 796.000000 -613.000000 -4970.000000 ) ( 604.000000 -613.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -613.000000 -4974.000000 ) ( 604.000000 -613.000000 -4970.000000 ) ( 621.000000 -630.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (538/366) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-105.358910, -105.358910, -129.400541) / (4970.000000, 4883.000000, 4883.000000) // --> Vector info: d1 = 0.812493, 2.062493, 2.062493. Determinants: 0.000000, 30.052038, -151058.058661, -2091.621859 // --> Vector info: d2 = 0.831036, 0.831036, 1.007813. Determinants: 15.379594, 0.000000, -117.836082, -2091.621859 ( 796.000000 -613.000000 -4883.000000 ) ( 779.000000 -630.000000 -4883.000000 ) ( 779.000000 -630.000000 -4970.000000 ) ( ( 0.000000 -0.014368 72.220539 ) ( -0.007353 0.000000 0.056337 ) ) 19b/19whall3 0 0 0 ( 781.828427 -632.828427 -4970.000000 ) ( 781.828427 -632.828427 -4883.000000 ) ( 798.828427 -615.828427 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 781.828427 -632.828427 -4970.000000 ) ( 779.000000 -630.000000 -4970.000000 ) ( 779.000000 -630.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 781.828427 -632.828427 -4883.000000 ) ( 779.000000 -630.000000 -4883.000000 ) ( 796.000000 -613.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 798.828427 -615.828427 -4883.000000 ) ( 796.000000 -613.000000 -4883.000000 ) ( 796.000000 -613.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 798.828427 -615.828427 -4970.000000 ) ( 796.000000 -613.000000 -4970.000000 ) ( 779.000000 -630.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (539/367) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19cpanl1]: 64.000000/64.000000 // --> Vector A/B: (-779.000000, -621.000000, -621.000000) / (4970.000000, 4970.000000, 4883.000000) // --> Vector info: d1 = 0.859376, 0.859376, 2.109376. Determinants: 0.000000, 197.500000, -993387.981852, -13746.000000 // --> Vector info: d2 = 3.062500, 0.812500, 0.812500. Determinants: 195.749958, 0.000000, 110392.098831, -13746.000000 ( 621.000000 -630.000000 -4883.000000 ) ( 621.000000 -630.000000 -4970.000000 ) ( 779.000000 -630.000000 -4970.000000 ) ( ( 0.000000 -0.014368 72.267422 ) ( -0.014241 0.000000 -8.030853 ) ) 19b/19cpanl1 0 0 0 ( 779.000000 -634.000000 -4970.000000 ) ( 621.000000 -634.000000 -4970.000000 ) ( 621.000000 -634.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -634.000000 -4970.000000 ) ( 779.000000 -630.000000 -4970.000000 ) ( 621.000000 -630.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -634.000000 -4970.000000 ) ( 621.000000 -630.000000 -4970.000000 ) ( 621.000000 -630.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -634.000000 -4883.000000 ) ( 621.000000 -630.000000 -4883.000000 ) ( 779.000000 -630.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -634.000000 -4883.000000 ) ( 779.000000 -630.000000 -4883.000000 ) ( 779.000000 -630.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (540/368) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-613.000000, -630.000000, -630.000000) / (-796.000000, -779.000000, -621.000000) // --> Vector info: d1 = 2.765625, 2.515625, 0.265625. Determinants: -1.250161, 38.249992, 22252.174519, -2686.000000 // --> Vector info: d2 = 1.000000, 1.124999, 1.124999. Determinants: 19.749981, 0.000000, 9420.739930, -2686.000000 ( 621.000000 -630.000000 -4883.000000 ) ( 779.000000 -630.000000 -4883.000000 ) ( 796.000000 -613.000000 -4883.000000 ) ( ( 0.000465 -0.014241 -8.284503 ) ( -0.007353 0.000000 -3.507349 ) ) 19b/19whall3 0 0 0 ( 796.000000 -613.000000 -4879.000000 ) ( 779.000000 -630.000000 -4879.000000 ) ( 621.000000 -630.000000 -4879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -613.000000 -4879.000000 ) ( 796.000000 -613.000000 -4883.000000 ) ( 779.000000 -630.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -630.000000 -4879.000000 ) ( 779.000000 -630.000000 -4883.000000 ) ( 621.000000 -630.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -630.000000 -4879.000000 ) ( 621.000000 -630.000000 -4883.000000 ) ( 604.000000 -613.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -613.000000 -4879.000000 ) ( 604.000000 -613.000000 -4883.000000 ) ( 796.000000 -613.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (541/369) # points: 4 { brushDef { // Surface normal: -0.686624, 0.727013, 0.000000 // RotY/Z : 0.000000 / 2.327631. Vector texS/T: (-0.727013, -0.686624, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-272.670322, -272.670322, -247.911485) / (4883.000000, 4970.000000, 4970.000000) // --> Vector info: d1 = 0.999999, 2.250000, 2.249999. Determinants: 0.000083, -30.948570, 148967.871248, -2154.018802 // --> Vector info: d2 = 0.843750, 0.843749, 1.020527. Determinants: -15.379657, 0.000028, -6011.166280, -2154.018802 ( 936.000000 -630.000000 -4970.000000 ) ( 954.000000 -613.000000 -4970.000000 ) ( 954.000000 -613.000000 -4883.000000 ) ( ( 0.000000 0.014368 -69.158111 ) ( 0.007140 0.000000 2.790675 ) ) 19b/19whall3 0 0 0 ( 956.746494 -615.908053 -4883.000000 ) ( 956.746494 -615.908053 -4970.000000 ) ( 938.746494 -632.908053 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 956.746494 -615.908053 -4883.000000 ) ( 954.000000 -613.000000 -4883.000000 ) ( 954.000000 -613.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 956.746494 -615.908053 -4970.000000 ) ( 954.000000 -613.000000 -4970.000000 ) ( 936.000000 -630.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 938.746494 -632.908053 -4970.000000 ) ( 936.000000 -630.000000 -4970.000000 ) ( 936.000000 -630.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 938.746494 -632.908053 -4883.000000 ) ( 936.000000 -630.000000 -4883.000000 ) ( 954.000000 -613.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (543/370) # points: 4 { brushDef { // Surface normal: 0.686624, 0.727013, 0.000000 // RotY/Z : 0.000000 / 0.813962. Vector texS/T: (-0.727013, 0.686624, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-1024.361532, -999.602695, -999.602695) / (4970.000000, 4970.000000, 4883.000000) // --> Vector info: d1 = 0.812493, 0.812494, 2.062494. Determinants: -0.000083, 30.948546, -155564.482958, -2154.018802 // --> Vector info: d2 = 1.020525, 0.843749, 0.843751. Determinants: 15.379558, 0.000041, 13555.791342, -2154.018802 ( 796.000000 -613.000000 -4883.000000 ) ( 796.000000 -613.000000 -4970.000000 ) ( 814.000000 -630.000000 -4970.000000 ) ( ( 0.000000 -0.014368 72.220578 ) ( -0.007140 0.000000 -6.293256 ) ) 19b/19whall3 0 0 0 ( 811.253506 -632.908053 -4970.000000 ) ( 793.253506 -615.908053 -4970.000000 ) ( 793.253506 -615.908053 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 811.253506 -632.908053 -4970.000000 ) ( 814.000000 -630.000000 -4970.000000 ) ( 796.000000 -613.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 793.253506 -615.908053 -4970.000000 ) ( 796.000000 -613.000000 -4970.000000 ) ( 796.000000 -613.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 793.253506 -615.908053 -4883.000000 ) ( 796.000000 -613.000000 -4883.000000 ) ( 814.000000 -630.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 811.253506 -632.908053 -4883.000000 ) ( 814.000000 -630.000000 -4883.000000 ) ( 814.000000 -630.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (544/371) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19cpanl1]: 64.000000/64.000000 // --> Vector A/B: (-936.000000, -910.000000, -910.000000) / (4970.000000, 4970.000000, 4883.000000) // --> Vector info: d1 = 0.859376, 0.859376, 2.109376. Determinants: 0.000000, 32.500000, -163468.908406, -2262.000000 // --> Vector info: d2 = 1.359375, 0.984375, 0.984375. Determinants: 32.625022, 0.000000, 27462.114638, -2262.000000 ( 910.000000 -630.000000 -4883.000000 ) ( 910.000000 -630.000000 -4970.000000 ) ( 936.000000 -630.000000 -4970.000000 ) ( ( 0.000000 -0.014368 72.267422 ) ( -0.014423 0.000000 -12.140634 ) ) 19b/19cpanl1 0 0 0 ( 936.000000 -634.000000 -4970.000000 ) ( 910.000000 -634.000000 -4970.000000 ) ( 910.000000 -634.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -634.000000 -4970.000000 ) ( 936.000000 -630.000000 -4970.000000 ) ( 910.000000 -630.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -634.000000 -4970.000000 ) ( 910.000000 -630.000000 -4970.000000 ) ( 910.000000 -630.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -634.000000 -4883.000000 ) ( 910.000000 -630.000000 -4883.000000 ) ( 936.000000 -630.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -634.000000 -4883.000000 ) ( 936.000000 -630.000000 -4883.000000 ) ( 936.000000 -630.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (545/372) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (-613.000000, -630.000000, -630.000000) / (796.000000, 814.000000, 936.000000) // --> Vector info: d1 = 0.000002, 0.250002, 1.999666. Determinants: -0.994005, -29.744300, 23067.133910, -2074.000000 // --> Vector info: d2 = 1.109375, 0.859470, 0.859805. Determinants: -30.494389, -0.005690, -20989.374869, -2074.000000 ( 936.000000 -630.000000 -4970.000000 ) ( 814.000000 -630.000000 -4970.000000 ) ( 796.000000 -613.000000 -4970.000000 ) ( ( 0.000479 0.014342 -11.122051 ) ( 0.014703 0.000003 10.120239 ) ) 19b/19fgrte3 0 0 0 ( 796.000000 -613.000000 -4974.000000 ) ( 814.000000 -630.000000 -4974.000000 ) ( 936.000000 -630.000000 -4974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -613.000000 -4974.000000 ) ( 796.000000 -613.000000 -4970.000000 ) ( 814.000000 -630.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 -630.000000 -4974.000000 ) ( 814.000000 -630.000000 -4970.000000 ) ( 936.000000 -630.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -630.000000 -4974.000000 ) ( 936.000000 -630.000000 -4970.000000 ) ( 954.000000 -613.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -613.000000 -4974.000000 ) ( 954.000000 -613.000000 -4970.000000 ) ( 796.000000 -613.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (546/373) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-613.000000, -630.000000, -630.000000) / (-954.000000, -936.000000, -814.000000) // --> Vector info: d1 = 0.140626, 0.390626, 2.140626. Determinants: -1.000022, -29.749992, -29286.165153, -2074.000000 // --> Vector info: d2 = 1.125000, 1.000000, 1.000000. Determinants: -15.249986, 0.000000, -11681.490248, -2074.000000 ( 814.000000 -630.000000 -4883.000000 ) ( 936.000000 -630.000000 -4883.000000 ) ( 954.000000 -613.000000 -4883.000000 ) ( ( 0.000482 0.014344 14.120620 ) ( 0.007353 0.000000 5.632348 ) ) 19b/19whall3 0 0 0 ( 954.000000 -613.000000 -4879.000000 ) ( 936.000000 -630.000000 -4879.000000 ) ( 814.000000 -630.000000 -4879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -613.000000 -4879.000000 ) ( 954.000000 -613.000000 -4883.000000 ) ( 936.000000 -630.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -630.000000 -4879.000000 ) ( 936.000000 -630.000000 -4883.000000 ) ( 814.000000 -630.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 -630.000000 -4879.000000 ) ( 814.000000 -630.000000 -4883.000000 ) ( 796.000000 -613.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -613.000000 -4879.000000 ) ( 796.000000 -613.000000 -4883.000000 ) ( 954.000000 -613.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (547/374) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19cpanl1]: 64.000000/64.000000 // --> Vector A/B: (-910.000000, -840.000000, -840.000000) / (4970.000000, 4970.000000, 4961.000000) // --> Vector info: d1 = 0.859376, 0.859376, 0.984374. Determinants: 0.000000, 8.749867, -44028.243666, -630.000000 // --> Vector info: d2 = 1.984374, 0.984375, 0.984375. Determinants: 8.999991, 0.000000, 6939.836850, -630.000000 ( 840.000000 -630.000000 -4961.000000 ) ( 840.000000 -630.000000 -4970.000000 ) ( 910.000000 -630.000000 -4970.000000 ) ( ( 0.000000 -0.013889 69.886101 ) ( -0.014286 0.000000 -11.015614 ) ) 19b/19cpanl1 0 0 0 ( 910.000000 -634.000000 -4970.000000 ) ( 840.000000 -634.000000 -4970.000000 ) ( 840.000000 -634.000000 -4961.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -634.000000 -4970.000000 ) ( 910.000000 -630.000000 -4970.000000 ) ( 840.000000 -630.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -634.000000 -4970.000000 ) ( 840.000000 -630.000000 -4970.000000 ) ( 840.000000 -630.000000 -4961.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -634.000000 -4961.000000 ) ( 840.000000 -630.000000 -4961.000000 ) ( 910.000000 -630.000000 -4961.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -634.000000 -4961.000000 ) ( 910.000000 -630.000000 -4961.000000 ) ( 910.000000 -630.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (548/375) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19cpanl1]: 64.000000/64.000000 // --> Vector A/B: (-840.000000, -814.000000, -814.000000) / (4970.000000, 4970.000000, 4883.000000) // --> Vector info: d1 = 0.859376, 0.859376, 2.109376. Determinants: 0.000000, 32.500000, -163468.908406, -2262.000000 // --> Vector info: d2 = 0.984375, 0.609375, 0.609375. Determinants: 32.624937, 0.000000, 25178.292319, -2262.000000 ( 814.000000 -630.000000 -4883.000000 ) ( 814.000000 -630.000000 -4970.000000 ) ( 840.000000 -630.000000 -4970.000000 ) ( ( 0.000000 -0.014368 72.267422 ) ( -0.014423 0.000000 -11.130987 ) ) 19b/19cpanl1 0 0 0 ( 840.000000 -634.000000 -4970.000000 ) ( 814.000000 -634.000000 -4970.000000 ) ( 814.000000 -634.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -634.000000 -4970.000000 ) ( 840.000000 -630.000000 -4970.000000 ) ( 814.000000 -630.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 -634.000000 -4970.000000 ) ( 814.000000 -630.000000 -4970.000000 ) ( 814.000000 -630.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 -634.000000 -4883.000000 ) ( 814.000000 -630.000000 -4883.000000 ) ( 840.000000 -630.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -634.000000 -4883.000000 ) ( 840.000000 -630.000000 -4883.000000 ) ( 840.000000 -630.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (549/376) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19cpanl1]: 64.000000/64.000000 // --> Vector A/B: (-840.000000, -840.000000, -910.000000) / (4891.000000, 4883.000000, 4883.000000) // --> Vector info: d1 = 0.984374, 1.109376, 1.109376. Determinants: 0.000000, 8.750133, -43348.152109, -560.000000 // --> Vector info: d2 = 0.984375, 0.984375, 1.984375. Determinants: 7.999992, 0.000068, 6168.412090, -560.000000 ( 910.000000 -630.000000 -4883.000000 ) ( 840.000000 -630.000000 -4883.000000 ) ( 840.000000 -630.000000 -4891.000000 ) ( ( 0.000000 -0.015625 77.407414 ) ( -0.014286 0.000000 -11.015022 ) ) 19b/19cpanl1 0 0 0 ( 840.000000 -634.000000 -4891.000000 ) ( 840.000000 -634.000000 -4883.000000 ) ( 910.000000 -634.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -634.000000 -4891.000000 ) ( 840.000000 -630.000000 -4891.000000 ) ( 840.000000 -630.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -634.000000 -4883.000000 ) ( 840.000000 -630.000000 -4883.000000 ) ( 910.000000 -630.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -634.000000 -4883.000000 ) ( 910.000000 -630.000000 -4883.000000 ) ( 910.000000 -630.000000 -4891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -634.000000 -4891.000000 ) ( 910.000000 -630.000000 -4891.000000 ) ( 840.000000 -630.000000 -4891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (550/377) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19cpipe4]: 64.000000/64.000000 // --> Vector A/B: (-840.000000, -840.000000, -910.000000) / (4961.000000, 4891.000000, 4891.000000) // --> Vector info: d1 = 0.984374, 1.984378, 1.984378. Determinants: 0.000000, 70.000267, -352094.756797, -4900.000000 // --> Vector info: d2 = 0.984375, 0.984375, 1.984375. Determinants: 70.000000, 0.000000, 53976.564873, -4900.000000 ( 910.000000 -630.000000 -4891.000000 ) ( 840.000000 -630.000000 -4891.000000 ) ( 840.000000 -630.000000 -4961.000000 ) ( ( 0.000000 -0.014286 71.856073 ) ( -0.014286 0.000000 -11.015625 ) ) 19b/19cpipe4 0 0 0 ( 840.000000 -634.000000 -4961.000000 ) ( 840.000000 -634.000000 -4891.000000 ) ( 910.000000 -634.000000 -4891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -634.000000 -4961.000000 ) ( 840.000000 -630.000000 -4961.000000 ) ( 840.000000 -630.000000 -4891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -634.000000 -4891.000000 ) ( 840.000000 -630.000000 -4891.000000 ) ( 910.000000 -630.000000 -4891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -634.000000 -4891.000000 ) ( 910.000000 -630.000000 -4891.000000 ) ( 910.000000 -630.000000 -4961.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -634.000000 -4961.000000 ) ( 910.000000 -630.000000 -4961.000000 ) ( 840.000000 -630.000000 -4961.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (551/378) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (709.000000, 557.000000, 557.000000) / (4865.000000, 4865.000000, 4970.000000) // --> Vector info: d1 = 2.703125, 0.531115, 0.531115. Determinants: -228.061094, 0.000000, 118553.433126, -15960.000000 // --> Vector info: d2 = 1.742188, 1.742188, 0.992188. Determinants: 0.000000, 114.000072, -582415.680120, -15960.000000 ( 557.000000 18.000000 -4970.000000 ) ( 557.000000 18.000000 -4865.000000 ) ( 709.000000 18.000000 -4865.000000 ) ( ( 0.014290 0.000000 -7.428160 ) ( 0.000000 -0.007143 36.492211 ) ) 19b/19fplate 0 0 0 ( 709.000000 22.000000 -4865.000000 ) ( 557.000000 22.000000 -4865.000000 ) ( 557.000000 22.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 22.000000 -4865.000000 ) ( 709.000000 18.000000 -4865.000000 ) ( 557.000000 18.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 557.000000 22.000000 -4865.000000 ) ( 557.000000 18.000000 -4865.000000 ) ( 557.000000 18.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 557.000000 22.000000 -4970.000000 ) ( 557.000000 18.000000 -4970.000000 ) ( 709.000000 18.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 22.000000 -4970.000000 ) ( 709.000000 18.000000 -4970.000000 ) ( 709.000000 18.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (552/379) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-175.000000, -175.000000, 18.000000) / (-709.000000, -595.000000, -557.000000) // --> Vector info: d1 = 3.000000, 2.999998, 0.249997. Determinants: 313.500001, 0.000413, -11143.212136, -22002.000000 // --> Vector info: d2 = 0.999999, 2.624995, 3.172006. Determinants: -0.609467, -313.624138, -244468.147812, -22002.000000 ( 557.000000 18.000000 -4865.000000 ) ( 595.000000 -175.000000 -4865.000000 ) ( 709.000000 -175.000000 -4865.000000 ) ( ( -0.014249 0.000000 0.506464 ) ( 0.000028 0.014254 11.111178 ) ) 19b/00fgrte1 0 0 0 ( 709.000000 -175.000000 -4861.000000 ) ( 595.000000 -175.000000 -4861.000000 ) ( 557.000000 18.000000 -4861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 -175.000000 -4861.000000 ) ( 709.000000 -175.000000 -4865.000000 ) ( 595.000000 -175.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -175.000000 -4861.000000 ) ( 595.000000 -175.000000 -4865.000000 ) ( 557.000000 18.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 557.000000 18.000000 -4861.000000 ) ( 557.000000 18.000000 -4865.000000 ) ( 709.000000 18.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 18.000000 -4861.000000 ) ( 709.000000 18.000000 -4865.000000 ) ( 709.000000 -175.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (555/380) # points: 4 { brushDef { // Surface normal: 0.981163, 0.193182, 0.000000 // RotY/Z : 0.000000 / 0.194405. Vector texS/T: (-0.193182, 0.981163, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-89.941625, -89.941625, -286.646988) / (4970.000000, 4935.000000, 4935.000000) // --> Vector info: d1 = 3.607752, 3.607752, 0.803875. Determinants: -98.135691, 0.000000, -33664.731619, -6884.687720 // --> Vector info: d2 = 0.000000, 0.250001, 0.250001. Determinants: 0.000000, 49.176528, -244407.349135, -6884.687720 ( 595.000000 -175.000000 -4935.000000 ) ( 557.000000 18.000000 -4935.000000 ) ( 557.000000 18.000000 -4970.000000 ) ( ( 0.014254 0.000000 4.889798 ) ( 0.000000 -0.007143 35.500136 ) ) 19b/19fplate 0 0 0 ( 553.075348 17.227271 -4970.000000 ) ( 553.075348 17.227271 -4935.000000 ) ( 591.075348 -175.772729 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 553.075348 17.227271 -4970.000000 ) ( 557.000000 18.000000 -4970.000000 ) ( 557.000000 18.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 553.075348 17.227271 -4935.000000 ) ( 557.000000 18.000000 -4935.000000 ) ( 595.000000 -175.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 591.075348 -175.772729 -4935.000000 ) ( 595.000000 -175.000000 -4935.000000 ) ( 595.000000 -175.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 591.075348 -175.772729 -4970.000000 ) ( 595.000000 -175.000000 -4970.000000 ) ( 557.000000 18.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (556/381) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-175.000000, -175.000000, 18.000000) / (595.000000, 709.000000, 709.000000) // --> Vector info: d1 = 1.547011, 3.172006, 3.172006. Determinants: 0.000000, -313.624125, 152569.026195, -22002.000000 // --> Vector info: d2 = 0.750000, 0.750000, 3.500000. Determinants: -313.500000, 0.000000, -71364.000000, -22002.000000 ( 709.000000 18.000000 -4970.000000 ) ( 709.000000 -175.000000 -4970.000000 ) ( 595.000000 -175.000000 -4970.000000 ) ( ( 0.000000 0.014254 -6.934325 ) ( 0.014249 0.000000 3.243523 ) ) 19b/19fgrte2 0 0 0 ( 595.000000 -175.000000 -4974.000000 ) ( 709.000000 -175.000000 -4974.000000 ) ( 709.000000 18.000000 -4974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -175.000000 -4974.000000 ) ( 595.000000 -175.000000 -4970.000000 ) ( 709.000000 -175.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 -175.000000 -4974.000000 ) ( 709.000000 -175.000000 -4970.000000 ) ( 709.000000 18.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 18.000000 -4974.000000 ) ( 709.000000 18.000000 -4970.000000 ) ( 557.000000 18.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 557.000000 18.000000 -4974.000000 ) ( 557.000000 18.000000 -4970.000000 ) ( 595.000000 -175.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (560/382) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-105.000000, -175.000000, -175.000000) / (-779.000000, -779.000000, -709.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: 69.999996, 0.000004, 7350.002949, -4900.000000 // --> Vector info: d2 = 1.000000, 1.000003, 1.999998. Determinants: 0.000184, -69.999666, -59429.721985, -4900.000000 ( 709.000000 -175.000000 -4865.000000 ) ( 779.000000 -175.000000 -4865.000000 ) ( 779.000000 -105.000000 -4865.000000 ) ( ( -0.014286 0.000000 -1.500001 ) ( 0.000000 0.014286 12.128515 ) ) 19b/00fgrte1 0 0 0 ( 779.000000 -105.000000 -4861.000000 ) ( 779.000000 -175.000000 -4861.000000 ) ( 709.000000 -175.000000 -4861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -105.000000 -4861.000000 ) ( 779.000000 -105.000000 -4865.000000 ) ( 779.000000 -175.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -175.000000 -4861.000000 ) ( 779.000000 -175.000000 -4865.000000 ) ( 709.000000 -175.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 -175.000000 -4861.000000 ) ( 709.000000 -175.000000 -4865.000000 ) ( 709.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 -105.000000 -4861.000000 ) ( 709.000000 -105.000000 -4865.000000 ) ( 779.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (562/383) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (175.000000, 105.000000, 105.000000) / (4865.000000, 4865.000000, 4970.000000) // --> Vector info: d1 = 1.453125, 0.453125, 0.453126. Determinants: -105.000000, -0.000117, 7695.102330, -7350.000000 // --> Vector info: d2 = 1.742188, 1.742186, 0.992186. Determinants: -0.000200, 52.500033, -268217.708894, -7350.000000 ( 779.000000 -105.000000 -4970.000000 ) ( 779.000000 -105.000000 -4865.000000 ) ( 779.000000 -175.000000 -4865.000000 ) ( ( 0.014286 0.000000 -1.046953 ) ( 0.000000 -0.007143 36.492205 ) ) 19b/19fplate 0 0 0 ( 783.000000 -175.000000 -4865.000000 ) ( 783.000000 -105.000000 -4865.000000 ) ( 783.000000 -105.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 783.000000 -175.000000 -4865.000000 ) ( 779.000000 -175.000000 -4865.000000 ) ( 779.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 783.000000 -105.000000 -4865.000000 ) ( 779.000000 -105.000000 -4865.000000 ) ( 779.000000 -105.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 783.000000 -105.000000 -4970.000000 ) ( 779.000000 -105.000000 -4970.000000 ) ( 779.000000 -175.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 783.000000 -175.000000 -4970.000000 ) ( 779.000000 -175.000000 -4970.000000 ) ( 779.000000 -175.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (563/384) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-175.000000, -175.000000, -105.000000) / (709.000000, 779.000000, 779.000000) // --> Vector info: d1 = 0.172006, 1.172005, 1.172005. Determinants: 0.000000, -69.999933, 48787.122684, -4900.000000 // --> Vector info: d2 = 0.750000, 0.750000, 1.750000. Determinants: -70.000000, 0.000000, -15925.000000, -4900.000000 ( 779.000000 -105.000000 -4970.000000 ) ( 779.000000 -175.000000 -4970.000000 ) ( 709.000000 -175.000000 -4970.000000 ) ( ( 0.000000 0.014286 -9.956556 ) ( 0.014286 0.000000 3.250000 ) ) 19b/19fgrte2 0 0 0 ( 709.000000 -175.000000 -4974.000000 ) ( 779.000000 -175.000000 -4974.000000 ) ( 779.000000 -105.000000 -4974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 -175.000000 -4974.000000 ) ( 709.000000 -175.000000 -4970.000000 ) ( 779.000000 -175.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -175.000000 -4974.000000 ) ( 779.000000 -175.000000 -4970.000000 ) ( 779.000000 -105.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -105.000000 -4974.000000 ) ( 779.000000 -105.000000 -4970.000000 ) ( 709.000000 -105.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 -105.000000 -4974.000000 ) ( 709.000000 -105.000000 -4970.000000 ) ( 709.000000 -175.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (565/385) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (105.000000, -18.000000, -18.000000) / (4865.000000, 4865.000000, 4970.000000) // --> Vector info: d1 = 2.453125, 0.703125, 0.703125. Determinants: -183.750000, 0.000000, -12388.359375, -12915.000000 // --> Vector info: d2 = 1.742188, 1.742188, 0.992188. Determinants: 0.000000, 92.250059, -471296.899045, -12915.000000 ( 779.000000 18.000000 -4970.000000 ) ( 779.000000 18.000000 -4865.000000 ) ( 779.000000 -105.000000 -4865.000000 ) ( ( 0.014228 0.000000 0.959223 ) ( 0.000000 -0.007143 36.492211 ) ) 19b/19fplate 0 0 0 ( 783.000000 -105.000000 -4865.000000 ) ( 783.000000 18.000000 -4865.000000 ) ( 783.000000 18.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 783.000000 -105.000000 -4865.000000 ) ( 779.000000 -105.000000 -4865.000000 ) ( 779.000000 18.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 783.000000 18.000000 -4865.000000 ) ( 779.000000 18.000000 -4865.000000 ) ( 779.000000 18.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 783.000000 18.000000 -4970.000000 ) ( 779.000000 18.000000 -4970.000000 ) ( 779.000000 -105.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 783.000000 -105.000000 -4970.000000 ) ( 779.000000 -105.000000 -4970.000000 ) ( 779.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (567/386) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (18.000000, -105.000000, -105.000000) / (-779.000000, -779.000000, -709.000000) // --> Vector info: d1 = 0.250000, 1.999999, 2.000002. Determinants: 122.499951, -0.000352, -4357.768920, -8610.000000 // --> Vector info: d2 = 1.000006, 0.999997, 1.999997. Determinants: -0.000584, -122.999898, -104426.959377, -8610.000000 ( 709.000000 -105.000000 -4865.000000 ) ( 779.000000 -105.000000 -4865.000000 ) ( 779.000000 18.000000 -4865.000000 ) ( ( -0.014228 0.000000 0.506129 ) ( 0.000000 0.014286 12.128567 ) ) 19b/00fgrte1 0 0 0 ( 779.000000 18.000000 -4861.000000 ) ( 779.000000 -105.000000 -4861.000000 ) ( 709.000000 -105.000000 -4861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 18.000000 -4861.000000 ) ( 779.000000 18.000000 -4865.000000 ) ( 779.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -105.000000 -4861.000000 ) ( 779.000000 -105.000000 -4865.000000 ) ( 709.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 -105.000000 -4861.000000 ) ( 709.000000 -105.000000 -4865.000000 ) ( 709.000000 18.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 18.000000 -4861.000000 ) ( 709.000000 18.000000 -4865.000000 ) ( 779.000000 18.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (568/387) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (779.000000, 709.000000, 709.000000) / (4865.000000, 4865.000000, 4900.000000) // --> Vector info: d1 = 1.703124, 0.703125, 0.703125. Determinants: -34.999967, -0.000034, 23092.485052, -2450.000000 // --> Vector info: d2 = 0.742188, 0.742187, 0.492186. Determinants: -0.000023, 17.500067, -86956.167524, -2450.000000 ( 709.000000 18.000000 -4900.000000 ) ( 709.000000 18.000000 -4865.000000 ) ( 779.000000 18.000000 -4865.000000 ) ( ( 0.014286 0.000000 -9.425504 ) ( 0.000000 -0.007143 35.492313 ) ) 19b/19fplate 0 0 0 ( 779.000000 22.000000 -4865.000000 ) ( 709.000000 22.000000 -4865.000000 ) ( 709.000000 22.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 22.000000 -4865.000000 ) ( 779.000000 18.000000 -4865.000000 ) ( 709.000000 18.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 22.000000 -4865.000000 ) ( 709.000000 18.000000 -4865.000000 ) ( 709.000000 18.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 22.000000 -4900.000000 ) ( 709.000000 18.000000 -4900.000000 ) ( 779.000000 18.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 22.000000 -4900.000000 ) ( 779.000000 18.000000 -4900.000000 ) ( 779.000000 18.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (570/388) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (18.000000, -105.000000, 18.000000) / (4970.000000, 4970.000000, 5005.000000) // --> Vector info: d1 = 0.000000, 1.750000, 0.000000. Determinants: 61.250000, 0.000000, -1102.500000, -4305.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.499999. Determinants: -0.000042, -61.499854, 301349.273809, -4305.000000 ( 709.000000 18.000000 -5005.000000 ) ( 709.000000 -105.000000 -4970.000000 ) ( 709.000000 18.000000 -4970.000000 ) ( ( -0.014228 0.000000 0.256098 ) ( 0.000000 0.014286 -69.999831 ) ) 19b/19fgrte3 0 0 0 ( 705.000000 18.000000 -4970.000000 ) ( 705.000000 -105.000000 -4970.000000 ) ( 705.000000 18.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 705.000000 18.000000 -4970.000000 ) ( 709.000000 18.000000 -4970.000000 ) ( 709.000000 -105.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 705.000000 -105.000000 -4970.000000 ) ( 709.000000 -105.000000 -4970.000000 ) ( 709.000000 18.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 705.000000 18.000000 -5005.000000 ) ( 709.000000 18.000000 -5005.000000 ) ( 709.000000 18.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (571/389) # points: 4 { brushDef { // Surface normal: 0.000000, 0.273688, 0.961818 // RotY/Z : -1.293571 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.961818, -0.273688) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-709.000000, -779.000000, -779.000000) / (1259.239334, 1259.239334, 1387.122093) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: 127.882773, 0.000050, 90668.821436, -8951.793116 // --> Vector info: d2 = 0.000000, 0.000001, 1.820029. Determinants: 0.000164, -127.401934, 160429.642346, -8951.793116 ( 779.000000 18.000000 -5005.000000 ) ( 779.000000 -105.000000 -4970.000000 ) ( 709.000000 -105.000000 -4970.000000 ) ( ( -0.014286 0.000000 -10.128565 ) ( 0.000000 0.014232 -17.921509 ) ) 19b/00fgrte1 0 0 0 ( 709.000000 -106.094753 -4973.847274 ) ( 779.000000 -106.094753 -4973.847274 ) ( 779.000000 16.905247 -5008.847274 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 -106.094753 -4973.847274 ) ( 709.000000 -105.000000 -4970.000000 ) ( 779.000000 -105.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -106.094753 -4973.847274 ) ( 779.000000 -105.000000 -4970.000000 ) ( 779.000000 18.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 16.905247 -5008.847274 ) ( 779.000000 18.000000 -5005.000000 ) ( 709.000000 18.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 16.905247 -5008.847274 ) ( 709.000000 18.000000 -5005.000000 ) ( 709.000000 -105.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (573/390) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (-18.000000, -18.000000, 105.000000) / (4970.000000, 5005.000000, 4970.000000) // --> Vector info: d1 = 1.750000, 1.750000, 0.000000. Determinants: 61.250000, -0.000015, -6431.173586, -4305.000000 // --> Vector info: d2 = 0.999999, 1.500001, 1.000000. Determinants: -0.000042, -61.500234, 301351.168665, -4305.000000 ( 779.000000 -105.000000 -4970.000000 ) ( 779.000000 18.000000 -5005.000000 ) ( 779.000000 18.000000 -4970.000000 ) ( ( -0.014228 0.000000 1.493885 ) ( 0.000000 0.014286 -70.000271 ) ) 19b/19fgrte3 0 0 0 ( 783.000000 18.000000 -4970.000000 ) ( 783.000000 18.000000 -5005.000000 ) ( 783.000000 -105.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 783.000000 18.000000 -4970.000000 ) ( 779.000000 18.000000 -4970.000000 ) ( 779.000000 18.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 783.000000 18.000000 -5005.000000 ) ( 779.000000 18.000000 -5005.000000 ) ( 779.000000 -105.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 783.000000 -105.000000 -4970.000000 ) ( 779.000000 -105.000000 -4970.000000 ) ( 779.000000 18.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (576/391) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (18.000000, 18.000000, 26.000000) / (-779.000000, -709.000000, -709.000000) // --> Vector info: d1 = 0.281250, 1.281250, 1.281250. Determinants: 0.000000, -7.999992, -6389.494234, -560.000000 // --> Vector info: d2 = 0.765625, 0.765625, 0.828125. Determinants: -4.375000, 0.000000, -350.000136, -560.000000 ( 709.000000 26.000000 -4900.000000 ) ( 709.000000 18.000000 -4900.000000 ) ( 779.000000 18.000000 -4900.000000 ) ( ( 0.000000 0.014286 11.409811 ) ( 0.007812 0.000000 0.625000 ) ) 19b/00wnew1 0 0 0 ( 779.000000 18.000000 -4896.000000 ) ( 709.000000 18.000000 -4896.000000 ) ( 709.000000 26.000000 -4896.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 18.000000 -4896.000000 ) ( 779.000000 18.000000 -4900.000000 ) ( 709.000000 18.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 18.000000 -4896.000000 ) ( 709.000000 18.000000 -4900.000000 ) ( 709.000000 26.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 26.000000 -4896.000000 ) ( 709.000000 26.000000 -4900.000000 ) ( 779.000000 26.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 26.000000 -4896.000000 ) ( 779.000000 26.000000 -4900.000000 ) ( 779.000000 18.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (577/392) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-18.000000, -26.000000, -26.000000) / (4900.000000, 4900.000000, 5005.000000) // --> Vector info: d1 = 2.281250, 2.281250, 0.781249. Determinants: 0.000000, 12.000008, -60716.287362, -840.000000 // --> Vector info: d2 = 0.765625, 0.828125, 0.828125. Determinants: 6.562500, 0.000000, -525.000203, -840.000000 ( 779.000000 26.000000 -5005.000000 ) ( 779.000000 26.000000 -4900.000000 ) ( 779.000000 18.000000 -4900.000000 ) ( ( 0.000000 -0.014286 72.281294 ) ( -0.007812 0.000000 0.625000 ) ) 19b/00wnew1 0 0 0 ( 783.000000 18.000000 -4900.000000 ) ( 783.000000 26.000000 -4900.000000 ) ( 783.000000 26.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 783.000000 18.000000 -4900.000000 ) ( 779.000000 18.000000 -4900.000000 ) ( 779.000000 26.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 783.000000 26.000000 -4900.000000 ) ( 779.000000 26.000000 -4900.000000 ) ( 779.000000 26.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 783.000000 26.000000 -5005.000000 ) ( 779.000000 26.000000 -5005.000000 ) ( 779.000000 18.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 783.000000 18.000000 -5005.000000 ) ( 779.000000 18.000000 -5005.000000 ) ( 779.000000 18.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (578/393) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (18.000000, 18.000000, 26.000000) / (709.000000, 779.000000, 779.000000) // --> Vector info: d1 = 0.781249, 1.781250, 1.781250. Determinants: 0.000000, -8.000012, 5234.508687, -560.000000 // --> Vector info: d2 = 0.765625, 0.765625, 0.828125. Determinants: -4.375000, 0.000000, -350.000136, -560.000000 ( 779.000000 26.000000 -5005.000000 ) ( 779.000000 18.000000 -5005.000000 ) ( 709.000000 18.000000 -5005.000000 ) ( ( 0.000000 0.014286 -9.347337 ) ( 0.007812 0.000000 0.625000 ) ) 19b/00wnew1 0 0 0 ( 709.000000 18.000000 -5009.000000 ) ( 779.000000 18.000000 -5009.000000 ) ( 779.000000 26.000000 -5009.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 18.000000 -5009.000000 ) ( 709.000000 18.000000 -5005.000000 ) ( 779.000000 18.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 18.000000 -5009.000000 ) ( 779.000000 18.000000 -5005.000000 ) ( 779.000000 26.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 26.000000 -5009.000000 ) ( 779.000000 26.000000 -5005.000000 ) ( 709.000000 26.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 26.000000 -5009.000000 ) ( 709.000000 26.000000 -5005.000000 ) ( 709.000000 18.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (579/394) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (18.000000, 26.000000, 26.000000) / (5005.000000, 5005.000000, 4900.000000) // --> Vector info: d1 = 1.781250, 1.781250, 0.281250. Determinants: 0.000000, -12.000000, 58563.749593, -840.000000 // --> Vector info: d2 = 0.765625, 0.828125, 0.828125. Determinants: -6.562500, 0.000000, -525.000203, -840.000000 ( 709.000000 26.000000 -4900.000000 ) ( 709.000000 26.000000 -5005.000000 ) ( 709.000000 18.000000 -5005.000000 ) ( ( 0.000000 0.014286 -69.718750 ) ( 0.007812 0.000000 0.625000 ) ) 19b/00wnew1 0 0 0 ( 705.000000 18.000000 -5005.000000 ) ( 705.000000 26.000000 -5005.000000 ) ( 705.000000 26.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 705.000000 18.000000 -5005.000000 ) ( 709.000000 18.000000 -5005.000000 ) ( 709.000000 26.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 705.000000 26.000000 -5005.000000 ) ( 709.000000 26.000000 -5005.000000 ) ( 709.000000 26.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 705.000000 26.000000 -4900.000000 ) ( 709.000000 26.000000 -4900.000000 ) ( 709.000000 18.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 705.000000 18.000000 -4900.000000 ) ( 709.000000 18.000000 -4900.000000 ) ( 709.000000 18.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (580/395) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (26.000000, 228.000000, 228.000000) / (5005.000000, 5005.000000, 4900.000000) // --> Vector info: d1 = 0.000000, 2.875000, 2.875000. Determinants: -301.874987, 0.000000, 7848.747008, -21210.000000 // --> Vector info: d2 = 1.000000, 0.999995, 1.750000. Determinants: 0.000550, 151.501059, -779472.814215, -21210.000000 ( 709.000000 228.000000 -4900.000000 ) ( 709.000000 228.000000 -5005.000000 ) ( 709.000000 26.000000 -5005.000000 ) ( ( 0.014233 0.000000 -0.370049 ) ( 0.000000 -0.007143 36.750251 ) ) 19b/19whall1 0 0 0 ( 705.000000 26.000000 -5005.000000 ) ( 705.000000 228.000000 -5005.000000 ) ( 705.000000 228.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 705.000000 26.000000 -5005.000000 ) ( 709.000000 26.000000 -5005.000000 ) ( 709.000000 228.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 705.000000 228.000000 -5005.000000 ) ( 709.000000 228.000000 -5005.000000 ) ( 709.000000 228.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 705.000000 228.000000 -4900.000000 ) ( 709.000000 228.000000 -4900.000000 ) ( 709.000000 26.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 705.000000 26.000000 -4900.000000 ) ( 709.000000 26.000000 -4900.000000 ) ( 709.000000 26.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (581/396) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19cpipe2]: 64.000000/64.000000 // --> Vector A/B: (26.000000, 228.000000, 228.000000) / (-709.000000, -709.000000, -779.000000) // --> Vector info: d1 = 0.000000, 0.000000, 1.000000. Determinants: 0.000025, 202.000022, 143218.008161, -14140.000000 // --> Vector info: d2 = 2.875000, 0.000000, 0.000001. Determinants: 201.250000, 0.000259, -45884.816502, -14140.000000 ( 779.000000 228.000000 -4900.000000 ) ( 709.000000 228.000000 -4900.000000 ) ( 709.000000 26.000000 -4900.000000 ) ( ( 0.000000 -0.014286 -10.128572 ) ( -0.014233 0.000000 3.245037 ) ) 19b/19cpipe2 0 0 0 ( 709.000000 26.000000 -4896.000000 ) ( 709.000000 228.000000 -4896.000000 ) ( 779.000000 228.000000 -4896.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 26.000000 -4896.000000 ) ( 709.000000 26.000000 -4900.000000 ) ( 709.000000 228.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 228.000000 -4896.000000 ) ( 709.000000 228.000000 -4900.000000 ) ( 779.000000 228.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 228.000000 -4896.000000 ) ( 779.000000 228.000000 -4900.000000 ) ( 779.000000 26.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 26.000000 -4896.000000 ) ( 779.000000 26.000000 -4900.000000 ) ( 709.000000 26.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (582/397) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (26.000000, 228.000000, 228.000000) / (779.000000, 779.000000, 709.000000) // --> Vector info: d1 = 1.000000, 1.000000, 0.000001. Determinants: 0.000000, -201.999807, 143217.843169, -14140.000000 // --> Vector info: d2 = 0.940219, 3.815219, 3.815219. Determinants: -201.249975, 0.000000, -8062.201291, -14140.000000 ( 709.000000 228.000000 -5005.000000 ) ( 779.000000 228.000000 -5005.000000 ) ( 779.000000 26.000000 -5005.000000 ) ( ( 0.000000 0.014286 -10.128560 ) ( 0.014233 0.000000 0.570170 ) ) 19b/00fgrte1 0 0 0 ( 779.000000 26.000000 -5009.000000 ) ( 779.000000 228.000000 -5009.000000 ) ( 709.000000 228.000000 -5009.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 26.000000 -5009.000000 ) ( 779.000000 26.000000 -5005.000000 ) ( 779.000000 228.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 228.000000 -5009.000000 ) ( 779.000000 228.000000 -5005.000000 ) ( 709.000000 228.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 228.000000 -5009.000000 ) ( 709.000000 228.000000 -5005.000000 ) ( 709.000000 26.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 26.000000 -5009.000000 ) ( 709.000000 26.000000 -5005.000000 ) ( 779.000000 26.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (583/398) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-26.000000, -228.000000, -228.000000) / (4900.000000, 4900.000000, 5005.000000) // --> Vector info: d1 = 0.000000, 2.875000, 2.875000. Determinants: 301.874987, 0.000000, 7848.747008, -21210.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.750000. Determinants: 0.000000, -151.500096, 742350.471702, -21210.000000 ( 779.000000 228.000000 -5005.000000 ) ( 779.000000 228.000000 -4900.000000 ) ( 779.000000 26.000000 -4900.000000 ) ( ( -0.014233 0.000000 -0.370049 ) ( 0.000000 0.007143 -35.000022 ) ) 19b/19whall3 0 0 0 ( 783.000000 26.000000 -4900.000000 ) ( 783.000000 228.000000 -4900.000000 ) ( 783.000000 228.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 783.000000 26.000000 -4900.000000 ) ( 779.000000 26.000000 -4900.000000 ) ( 779.000000 228.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 783.000000 228.000000 -4900.000000 ) ( 779.000000 228.000000 -4900.000000 ) ( 779.000000 228.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 783.000000 228.000000 -5005.000000 ) ( 779.000000 228.000000 -5005.000000 ) ( 779.000000 26.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 783.000000 26.000000 -5005.000000 ) ( 779.000000 26.000000 -5005.000000 ) ( 779.000000 26.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (584/399) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (438.000000, 613.000000, 613.000000) / (4970.000000, 4970.000000, 4865.000000) // --> Vector info: d1 = 0.581339, 3.081339, 3.081149. Determinants: -262.500000, -0.033212, 104457.960414, -18375.000000 // --> Vector info: d2 = 0.000094, 0.000252, 0.750253. Determinants: -0.016597, 131.250083, -652307.379695, -18375.000000 ( 954.000000 -613.000000 -4865.000000 ) ( 954.000000 -613.000000 -4970.000000 ) ( 954.000000 -438.000000 -4970.000000 ) ( ( 0.014286 0.000002 -5.684787 ) ( 0.000001 -0.007143 35.499721 ) ) 19b/19fplate 0 0 0 ( 958.000000 -438.000000 -4970.000000 ) ( 958.000000 -613.000000 -4970.000000 ) ( 958.000000 -613.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 958.000000 -438.000000 -4970.000000 ) ( 954.000000 -438.000000 -4970.000000 ) ( 954.000000 -613.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 958.000000 -613.000000 -4970.000000 ) ( 954.000000 -613.000000 -4970.000000 ) ( 954.000000 -613.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 958.000000 -613.000000 -4865.000000 ) ( 954.000000 -613.000000 -4865.000000 ) ( 954.000000 -438.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 958.000000 -438.000000 -4865.000000 ) ( 954.000000 -438.000000 -4865.000000 ) ( 954.000000 -438.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (585/400) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -613.000000, -613.000000) / (796.000000, 796.000000, 954.000000) // --> Vector info: d1 = 0.000001, 0.000001, 2.250000. Determinants: 0.000000, -393.749833, 313424.827483, -27650.000000 // --> Vector info: d2 = 2.921875, 0.421875, 0.421875. Determinants: -395.000000, 0.000000, -253799.843750, -27650.000000 ( 954.000000 -613.000000 -4970.000000 ) ( 796.000000 -613.000000 -4970.000000 ) ( 796.000000 -438.000000 -4970.000000 ) ( ( 0.000000 0.014241 -11.335437 ) ( 0.014286 0.000000 9.179018 ) ) 19b/19fgrte2 0 0 0 ( 796.000000 -438.000000 -4974.000000 ) ( 796.000000 -613.000000 -4974.000000 ) ( 954.000000 -613.000000 -4974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -438.000000 -4974.000000 ) ( 796.000000 -438.000000 -4970.000000 ) ( 796.000000 -613.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -613.000000 -4974.000000 ) ( 796.000000 -613.000000 -4970.000000 ) ( 954.000000 -613.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -613.000000 -4974.000000 ) ( 954.000000 -613.000000 -4970.000000 ) ( 954.000000 -438.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -438.000000 -4974.000000 ) ( 954.000000 -438.000000 -4970.000000 ) ( 796.000000 -438.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (587/401) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-796.000000, -954.000000, -954.000000) / (4865.000000, 4865.000000, 4883.000000) // --> Vector info: d1 = 0.765625, 3.015625, 3.015625. Determinants: 40.499983, 0.000000, 30060.547242, -2844.000000 // --> Vector info: d2 = 0.874999, 0.874999, 1.000000. Determinants: 0.000000, -19.750075, 93595.619030, -2844.000000 ( 954.000000 -613.000000 -4883.000000 ) ( 954.000000 -613.000000 -4865.000000 ) ( 796.000000 -613.000000 -4865.000000 ) ( ( -0.014241 0.000000 -10.569813 ) ( 0.000000 0.006944 -32.909852 ) ) 19b/19whall3 0 0 0 ( 796.000000 -617.000000 -4865.000000 ) ( 954.000000 -617.000000 -4865.000000 ) ( 954.000000 -617.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -617.000000 -4865.000000 ) ( 796.000000 -613.000000 -4865.000000 ) ( 954.000000 -613.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -617.000000 -4865.000000 ) ( 954.000000 -613.000000 -4865.000000 ) ( 954.000000 -613.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -617.000000 -4883.000000 ) ( 954.000000 -613.000000 -4883.000000 ) ( 796.000000 -613.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -617.000000 -4883.000000 ) ( 796.000000 -613.000000 -4883.000000 ) ( 796.000000 -613.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (588/402) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-613.000000, -613.000000, -438.000000) / (-954.000000, -796.000000, -796.000000) // --> Vector info: d1 = 0.500000, 0.499999, 3.000000. Determinants: -395.000151, 0.000167, -255959.933190, -27650.000000 // --> Vector info: d2 = 2.250000, 0.000000, 0.000000. Determinants: -0.000057, 393.749893, 313424.876851, -27650.000000 ( 796.000000 -438.000000 -4865.000000 ) ( 796.000000 -613.000000 -4865.000000 ) ( 954.000000 -613.000000 -4865.000000 ) ( ( 0.014286 0.000000 9.257140 ) ( 0.000000 -0.014241 -11.335439 ) ) 19b/00fgrte1 0 0 0 ( 954.000000 -613.000000 -4861.000000 ) ( 796.000000 -613.000000 -4861.000000 ) ( 796.000000 -438.000000 -4861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -613.000000 -4861.000000 ) ( 954.000000 -613.000000 -4865.000000 ) ( 796.000000 -613.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -613.000000 -4861.000000 ) ( 796.000000 -613.000000 -4865.000000 ) ( 796.000000 -438.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -438.000000 -4861.000000 ) ( 796.000000 -438.000000 -4865.000000 ) ( 954.000000 -438.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -438.000000 -4861.000000 ) ( 954.000000 -438.000000 -4865.000000 ) ( 954.000000 -613.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (591/403) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -228.000000, -228.000000) / (-796.000000, -796.000000, -954.000000) // --> Vector info: d1 = 0.000000, 3.000000, 3.000000. Determinants: -473.999980, 0.000000, -207611.995497, -33180.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.250000. Determinants: -0.000077, 472.499797, 376109.804543, -33180.000000 ( 954.000000 -228.000000 -4865.000000 ) ( 796.000000 -228.000000 -4865.000000 ) ( 796.000000 -438.000000 -4865.000000 ) ( ( 0.014286 0.000000 6.257143 ) ( 0.000000 -0.014241 -11.335437 ) ) 19b/00fgrte1 0 0 0 ( 796.000000 -438.000000 -4861.000000 ) ( 796.000000 -228.000000 -4861.000000 ) ( 954.000000 -228.000000 -4861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -438.000000 -4861.000000 ) ( 796.000000 -438.000000 -4865.000000 ) ( 796.000000 -228.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -228.000000 -4861.000000 ) ( 796.000000 -228.000000 -4865.000000 ) ( 954.000000 -228.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -228.000000 -4861.000000 ) ( 954.000000 -228.000000 -4865.000000 ) ( 954.000000 -438.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -438.000000 -4861.000000 ) ( 954.000000 -438.000000 -4865.000000 ) ( 796.000000 -438.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (593/404) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (228.000000, 438.000000, 438.000000) / (4970.000000, 4970.000000, 4865.000000) // --> Vector info: d1 = 0.581339, 3.581339, 3.581149. Determinants: -315.000000, -0.039854, 59199.552497, -22050.000000 // --> Vector info: d2 = 0.999905, 1.000095, 1.750095. Determinants: -0.019920, 157.500100, -804818.864561, -22050.000000 ( 954.000000 -438.000000 -4865.000000 ) ( 954.000000 -438.000000 -4970.000000 ) ( 954.000000 -228.000000 -4970.000000 ) ( ( 0.014286 0.000002 -2.684787 ) ( 0.000001 -0.007143 36.499722 ) ) 19b/19fplate 0 0 0 ( 958.000000 -228.000000 -4970.000000 ) ( 958.000000 -438.000000 -4970.000000 ) ( 958.000000 -438.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 958.000000 -228.000000 -4970.000000 ) ( 954.000000 -228.000000 -4970.000000 ) ( 954.000000 -438.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 958.000000 -438.000000 -4970.000000 ) ( 954.000000 -438.000000 -4970.000000 ) ( 954.000000 -438.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 958.000000 -438.000000 -4865.000000 ) ( 954.000000 -438.000000 -4865.000000 ) ( 954.000000 -228.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 958.000000 -228.000000 -4865.000000 ) ( 954.000000 -228.000000 -4865.000000 ) ( 954.000000 -228.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (594/405) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-228.000000, -376.000000, -228.000000) / (796.000000, 796.000000, 954.000000) // --> Vector info: d1 = 0.000001, 0.000001, 2.250000. Determinants: 0.000000, -332.999859, 265067.854100, -23384.000000 // --> Vector info: d2 = 3.046875, 0.921875, 3.046875. Determinants: -335.749980, 0.000000, -147799.120497, -23384.000000 ( 954.000000 -228.000000 -4970.000000 ) ( 796.000000 -376.000000 -4970.000000 ) ( 796.000000 -228.000000 -4970.000000 ) ( ( 0.000000 0.014241 -11.335437 ) ( 0.014358 0.000000 6.320523 ) ) 19b/19fgrte2 0 0 0 ( 796.000000 -228.000000 -4974.000000 ) ( 796.000000 -376.000000 -4974.000000 ) ( 954.000000 -228.000000 -4974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -228.000000 -4974.000000 ) ( 796.000000 -228.000000 -4970.000000 ) ( 796.000000 -376.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -376.000000 -4974.000000 ) ( 796.000000 -376.000000 -4970.000000 ) ( 954.000000 -228.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -228.000000 -4974.000000 ) ( 954.000000 -228.000000 -4970.000000 ) ( 796.000000 -228.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (595/406) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-376.000000, -350.000000, -350.000000) / (4970.000000, 4970.000000, 4865.000000) // --> Vector info: d1 = 0.749999, 1.125001, 1.125001. Determinants: -39.375200, 0.000000, -16852.572657, -2730.000000 // --> Vector info: d2 = 0.984375, 0.984375, 1.734376. Determinants: -0.000050, 19.500012, -99602.424146, -2730.000000 ( 796.000000 -350.000000 -4865.000000 ) ( 796.000000 -350.000000 -4970.000000 ) ( 796.000000 -376.000000 -4970.000000 ) ( ( 0.014423 0.000000 6.173104 ) ( 0.000000 -0.007143 36.484404 ) ) 19b/19fplate 0 0 0 ( 792.000000 -376.000000 -4970.000000 ) ( 792.000000 -350.000000 -4970.000000 ) ( 792.000000 -350.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 792.000000 -376.000000 -4970.000000 ) ( 796.000000 -376.000000 -4970.000000 ) ( 796.000000 -350.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 792.000000 -350.000000 -4970.000000 ) ( 796.000000 -350.000000 -4970.000000 ) ( 796.000000 -350.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 792.000000 -350.000000 -4865.000000 ) ( 796.000000 -350.000000 -4865.000000 ) ( 796.000000 -376.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 792.000000 -376.000000 -4865.000000 ) ( 796.000000 -376.000000 -4865.000000 ) ( 796.000000 -376.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (597/407) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (954.000000, 954.000000, 796.000000) / (4883.000000, 4865.000000, 4865.000000) // --> Vector info: d1 = 0.765626, 0.765625, 3.015625. Determinants: 40.499983, -0.000151, -40813.689604, -2844.000000 // --> Vector info: d2 = 1.000000, 0.874999, 0.874999. Determinants: 0.000000, -19.750094, 93595.709109, -2844.000000 ( 796.000000 -228.000000 -4865.000000 ) ( 954.000000 -228.000000 -4865.000000 ) ( 954.000000 -228.000000 -4883.000000 ) ( ( -0.014241 0.000000 14.350805 ) ( 0.000000 0.006944 -32.909884 ) ) 19b/19whall3 0 0 0 ( 954.000000 -224.000000 -4883.000000 ) ( 954.000000 -224.000000 -4865.000000 ) ( 796.000000 -224.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -224.000000 -4883.000000 ) ( 954.000000 -228.000000 -4883.000000 ) ( 954.000000 -228.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -224.000000 -4865.000000 ) ( 954.000000 -228.000000 -4865.000000 ) ( 796.000000 -228.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -224.000000 -4865.000000 ) ( 796.000000 -228.000000 -4865.000000 ) ( 796.000000 -228.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -224.000000 -4883.000000 ) ( 796.000000 -228.000000 -4883.000000 ) ( 954.000000 -228.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (599/408) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-280.000000, -228.000000, -228.000000) / (4970.000000, 4970.000000, 4883.000000) // --> Vector info: d1 = 0.417896, 1.167896, 1.167893. Determinants: -65.250000, -0.000173, -20159.702585, -4524.000000 // --> Vector info: d2 = 0.999993, 0.999992, 1.624992. Determinants: 0.000041, 32.500000, -166048.955486, -4524.000000 ( 796.000000 -228.000000 -4883.000000 ) ( 796.000000 -228.000000 -4970.000000 ) ( 796.000000 -280.000000 -4970.000000 ) ( ( 0.014423 0.000000 4.456168 ) ( 0.000000 -0.007184 36.704013 ) ) 19b/19fplate 0 0 0 ( 792.000000 -280.000000 -4970.000000 ) ( 792.000000 -228.000000 -4970.000000 ) ( 792.000000 -228.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 792.000000 -280.000000 -4970.000000 ) ( 796.000000 -280.000000 -4970.000000 ) ( 796.000000 -228.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 792.000000 -228.000000 -4970.000000 ) ( 796.000000 -228.000000 -4970.000000 ) ( 796.000000 -228.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 792.000000 -228.000000 -4883.000000 ) ( 796.000000 -228.000000 -4883.000000 ) ( 796.000000 -280.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 792.000000 -280.000000 -4865.000000 ) ( 796.000000 -280.000000 -4865.000000 ) ( 796.000000 -280.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (601/409) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-376.000000, -438.000000, -438.000000) / (796.000000, 796.000000, 954.000000) // --> Vector info: d1 = 0.000001, 0.000001, 2.250000. Determinants: 0.000000, -139.499941, 111041.938880, -9796.000000 // --> Vector info: d2 = 0.921875, 0.046875, 0.046875. Determinants: -138.250020, 0.000000, -61012.696150, -9796.000000 ( 954.000000 -438.000000 -4970.000000 ) ( 796.000000 -438.000000 -4970.000000 ) ( 796.000000 -376.000000 -4970.000000 ) ( ( 0.000000 0.014241 -11.335437 ) ( 0.014113 0.000000 6.228327 ) ) 19b/19fgrte2 0 0 0 ( 796.000000 -376.000000 -4974.000000 ) ( 796.000000 -438.000000 -4974.000000 ) ( 954.000000 -438.000000 -4974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -376.000000 -4974.000000 ) ( 796.000000 -376.000000 -4970.000000 ) ( 796.000000 -438.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -438.000000 -4974.000000 ) ( 796.000000 -438.000000 -4970.000000 ) ( 954.000000 -438.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -438.000000 -4974.000000 ) ( 954.000000 -438.000000 -4970.000000 ) ( 954.000000 -228.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -228.000000 -4974.000000 ) ( 954.000000 -228.000000 -4970.000000 ) ( 796.000000 -376.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (602/410) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-228.000000, -228.000000, -280.000000) / (4883.000000, 4865.000000, 4865.000000) // --> Vector info: d1 = 1.167893, 1.167892, 0.417892. Determinants: -13.500000, -0.000025, -4171.024799, -936.000000 // --> Vector info: d2 = 0.624992, 0.749992, 0.749997. Determinants: 0.000092, 6.500025, -32324.592054, -936.000000 ( 796.000000 -280.000000 -4865.000000 ) ( 796.000000 -228.000000 -4865.000000 ) ( 796.000000 -228.000000 -4883.000000 ) ( ( 0.014423 0.000000 4.456223 ) ( 0.000000 -0.006944 34.534821 ) ) 19b/19fplate 0 0 0 ( 792.000000 -228.000000 -4883.000000 ) ( 792.000000 -228.000000 -4865.000000 ) ( 792.000000 -280.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 792.000000 -228.000000 -4883.000000 ) ( 796.000000 -228.000000 -4883.000000 ) ( 796.000000 -228.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 792.000000 -228.000000 -4865.000000 ) ( 796.000000 -228.000000 -4865.000000 ) ( 796.000000 -280.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 792.000000 -280.000000 -4865.000000 ) ( 796.000000 -280.000000 -4865.000000 ) ( 796.000000 -228.000000 -4883.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (603/411) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19cpanl1]: 64.000000/64.000000 // --> Vector A/B: (228.000000, 228.000000, 394.000000) / (-796.000000, -779.000000, -779.000000) // --> Vector info: d1 = 0.249995, 0.000000, 0.000000. Determinants: 0.000000, 41.499167, 32327.850043, -2822.000000 // --> Vector info: d2 = 3.000001, 3.000001, 0.625001. Determinants: 40.375004, 0.000000, -17671.503598, -2822.000000 ( 779.000000 394.000000 -4900.000000 ) ( 779.000000 228.000000 -4900.000000 ) ( 796.000000 228.000000 -4900.000000 ) ( ( 0.000000 -0.014706 -11.455652 ) ( -0.014307 0.000000 6.262049 ) ) 19b/19cpanl1 0 0 0 ( 796.000000 228.000000 -4896.000000 ) ( 779.000000 228.000000 -4896.000000 ) ( 779.000000 394.000000 -4896.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 228.000000 -4896.000000 ) ( 796.000000 228.000000 -4900.000000 ) ( 779.000000 228.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 228.000000 -4896.000000 ) ( 779.000000 228.000000 -4900.000000 ) ( 779.000000 394.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 394.000000 -4896.000000 ) ( 779.000000 394.000000 -4900.000000 ) ( 796.000000 394.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 394.000000 -4896.000000 ) ( 796.000000 394.000000 -4900.000000 ) ( 796.000000 228.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (604/412) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (394.000000, 228.000000, 245.000000) / (2963.484520, 2963.484520, 2988.940364) // --> Vector info: d1 = 1.000000, 3.375000, 3.125000. Determinants: 60.457630, 1.125000, -31379.896347, -4225.670124 // --> Vector info: d2 = 0.710937, 0.710937, 0.887716. Determinants: 0.000000, -29.345289, 83960.126928, -4225.670124 ( 691.000000 245.000000 -4918.000000 ) ( 709.000000 228.000000 -4900.000000 ) ( 709.000000 394.000000 -4900.000000 ) ( ( -0.014307 -0.000266 7.426017 ) ( 0.000000 0.006945 -19.869068 ) ) 19b/19whall1 0 0 0 ( 706.171573 394.000000 -4897.171573 ) ( 706.171573 228.000000 -4897.171573 ) ( 688.171573 245.000000 -4915.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 706.171573 394.000000 -4897.171573 ) ( 709.000000 394.000000 -4900.000000 ) ( 709.000000 228.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 706.171573 228.000000 -4897.171573 ) ( 709.000000 228.000000 -4900.000000 ) ( 691.000000 245.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 688.171573 245.000000 -4915.171573 ) ( 691.000000 245.000000 -4918.000000 ) ( 691.000000 402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 688.171573 402.000000 -4915.171573 ) ( 691.000000 402.000000 -4918.000000 ) ( 709.000000 394.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (605/413) # points: 6 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-399.000000, -385.000000, -385.000000) / (5023.000000, 5023.000000, 4918.000000) // --> Vector info: d1 = 2.249999, 2.249999, 0.749998. Determinants: 0.000000, -21.000013, 102175.568427, -1470.000000 // --> Vector info: d2 = 0.428889, 0.528889, 0.528889. Determinants: -10.499990, 0.000000, -4819.962512, -1470.000000 ( 814.000000 385.000000 -4918.000000 ) ( 814.000000 385.000000 -5023.000000 ) ( 814.000000 399.000000 -5023.000000 ) ( ( 0.000000 0.014286 -69.507189 ) ( 0.007143 0.000000 3.278886 ) ) 19b/19fplate 0 0 0 ( 818.000000 399.000000 -5023.000000 ) ( 818.000000 385.000000 -5023.000000 ) ( 818.000000 385.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.000000 399.000000 -5023.000000 ) ( 814.000000 399.000000 -5023.000000 ) ( 814.000000 385.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.000000 385.000000 -5023.000000 ) ( 814.000000 385.000000 -5023.000000 ) ( 814.000000 385.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.000000 385.000000 -4918.000000 ) ( 814.000000 385.000000 -4918.000000 ) ( 814.000000 402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.000000 402.000000 -4918.000000 ) ( 814.000000 402.000000 -4918.000000 ) ( 814.000000 420.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.000000 420.000000 -4953.000000 ) ( 814.000000 420.000000 -4953.000000 ) ( 814.000000 420.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.000000 420.000000 -4970.000000 ) ( 814.000000 420.000000 -4970.000000 ) ( 814.000000 399.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (606/414) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (399.000000, 249.000000, 228.000000) / (691.000000, 691.000000, 709.000000) // --> Vector info: d1 = 0.149997, 0.149997, 0.399997. Determinants: 0.000000, -37.500073, 25507.558980, -2700.000000 // --> Vector info: d2 = 2.650000, 0.500000, 0.200000. Determinants: -38.699997, -0.149988, 8389.940218, -2700.000000 ( 709.000000 228.000000 -5023.000000 ) ( 691.000000 249.000000 -5023.000000 ) ( 691.000000 399.000000 -5023.000000 ) ( ( 0.000000 0.013889 -9.447244 ) ( 0.014333 0.000056 -3.107385 ) ) 19b/19fgrte2 0 0 0 ( 691.000000 399.000000 -5027.000000 ) ( 691.000000 249.000000 -5027.000000 ) ( 709.000000 228.000000 -5027.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 399.000000 -5027.000000 ) ( 691.000000 399.000000 -5023.000000 ) ( 691.000000 249.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 249.000000 -5027.000000 ) ( 691.000000 249.000000 -5023.000000 ) ( 709.000000 228.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 228.000000 -5027.000000 ) ( 709.000000 228.000000 -5023.000000 ) ( 779.000000 228.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 228.000000 -5027.000000 ) ( 779.000000 228.000000 -5023.000000 ) ( 814.000000 385.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 385.000000 -5027.000000 ) ( 814.000000 385.000000 -5023.000000 ) ( 814.000000 399.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 399.000000 -5027.000000 ) ( 814.000000 399.000000 -5023.000000 ) ( 691.000000 399.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (607/415) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (814.000000, 814.000000, 691.000000) / (4970.000000, 4953.000000, 4953.000000) // --> Vector info: d1 = 1.750000, 1.750000, 0.000000. Determinants: -29.750002, 0.000000, 20557.251023, -2091.000000 // --> Vector info: d2 = 0.403888, 0.528889, 0.528889. Determinants: 0.000000, 15.375059, -77258.571609, -2091.000000 ( 691.000000 420.000000 -4953.000000 ) ( 814.000000 420.000000 -4953.000000 ) ( 814.000000 420.000000 -4970.000000 ) ( ( 0.014228 0.000000 -9.831301 ) ( 0.000000 -0.007353 36.948145 ) ) 19b/19fplate 0 0 0 ( 814.000000 424.000000 -4970.000000 ) ( 814.000000 424.000000 -4953.000000 ) ( 691.000000 424.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 424.000000 -4970.000000 ) ( 814.000000 420.000000 -4970.000000 ) ( 814.000000 420.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 424.000000 -4953.000000 ) ( 814.000000 420.000000 -4953.000000 ) ( 691.000000 420.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 424.000000 -4953.000000 ) ( 691.000000 420.000000 -4953.000000 ) ( 691.000000 420.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 424.000000 -4970.000000 ) ( 691.000000 420.000000 -4970.000000 ) ( 814.000000 420.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (608/416) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (228.000000, 228.000000, 249.000000) / (4970.000000, 5023.000000, 5023.000000) // --> Vector info: d1 = 0.499999, 0.778544, 0.500001. Determinants: 14.762772, -5.849440, 25149.307778, -1113.000000 // --> Vector info: d2 = 0.000000, 0.348180, 0.403889. Determinants: -2.952563, -7.311782, 37012.739846, -1113.000000 ( 691.000000 249.000000 -5023.000000 ) ( 691.000000 228.000000 -5023.000000 ) ( 691.000000 228.000000 -4970.000000 ) ( ( -0.013264 0.005256 -22.595964 ) ( 0.002653 0.006569 -33.254932 ) ) 19b/19fplate 0 0 0 ( 687.000000 228.000000 -4970.000000 ) ( 687.000000 228.000000 -5023.000000 ) ( 687.000000 249.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 687.000000 228.000000 -4970.000000 ) ( 691.000000 228.000000 -4970.000000 ) ( 691.000000 228.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 687.000000 228.000000 -5023.000000 ) ( 691.000000 228.000000 -5023.000000 ) ( 691.000000 249.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 687.000000 249.000000 -5023.000000 ) ( 691.000000 249.000000 -5023.000000 ) ( 691.000000 228.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (610/417) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-814.000000, -796.000000, -796.000000) / (5023.000000, 5023.000000, 4900.000000) // --> Vector info: d1 = 0.750000, 1.000000, 0.999998. Determinants: -30.749969, -0.000041, -26690.771198, -2214.000000 // --> Vector info: d2 = 0.903885, 0.903885, 1.778889. Determinants: -0.000073, 15.750060, -81113.812381, -2214.000000 ( 796.000000 228.000000 -4900.000000 ) ( 796.000000 228.000000 -5023.000000 ) ( 814.000000 228.000000 -5023.000000 ) ( ( 0.013889 0.000000 12.055452 ) ( 0.000000 -0.007114 36.636772 ) ) 19b/19fplate 0 0 0 ( 814.000000 224.000000 -5023.000000 ) ( 796.000000 224.000000 -5023.000000 ) ( 796.000000 224.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 224.000000 -5023.000000 ) ( 814.000000 228.000000 -5023.000000 ) ( 796.000000 228.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 224.000000 -5023.000000 ) ( 796.000000 228.000000 -5023.000000 ) ( 796.000000 228.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 224.000000 -4900.000000 ) ( 796.000000 228.000000 -4900.000000 ) ( 814.000000 228.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 224.000000 -4918.000000 ) ( 814.000000 228.000000 -4918.000000 ) ( 814.000000 228.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (611/418) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-779.000000, -709.000000, -709.000000) / (5023.000000, 5023.000000, 5005.000000) // --> Vector info: d1 = 0.875000, 1.875000, 1.875000. Determinants: -17.999989, 0.000000, -15124.491613, -1260.000000 // --> Vector info: d2 = 0.867187, 0.867184, 0.992187. Determinants: 0.000043, 8.750200, -45044.877022, -1260.000000 ( 709.000000 228.000000 -5005.000000 ) ( 709.000000 228.000000 -5023.000000 ) ( 779.000000 228.000000 -5023.000000 ) ( ( 0.014286 0.000000 12.003565 ) ( 0.000000 -0.006945 35.749902 ) ) 19b/19whall1 0 0 0 ( 779.000000 224.000000 -5023.000000 ) ( 709.000000 224.000000 -5023.000000 ) ( 709.000000 224.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 224.000000 -5023.000000 ) ( 779.000000 228.000000 -5023.000000 ) ( 709.000000 228.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 224.000000 -5023.000000 ) ( 709.000000 228.000000 -5023.000000 ) ( 709.000000 228.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 224.000000 -5005.000000 ) ( 709.000000 228.000000 -5005.000000 ) ( 779.000000 228.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 224.000000 -5005.000000 ) ( 779.000000 228.000000 -5005.000000 ) ( 779.000000 228.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (612/419) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-709.000000, -691.000000, -691.000000) / (5023.000000, 5023.000000, 4918.000000) // --> Vector info: d1 = 0.875001, 0.875001, 2.375002. Determinants: 0.000000, 27.000017, -137274.837977, -1890.000000 // --> Vector info: d2 = 0.859372, 0.734372, 0.734372. Determinants: 13.125019, 0.000000, 7681.425489, -1890.000000 ( 691.000000 228.000000 -4918.000000 ) ( 691.000000 228.000000 -5023.000000 ) ( 709.000000 228.000000 -5023.000000 ) ( ( 0.000000 -0.014286 72.632189 ) ( -0.006944 0.000000 -4.064246 ) ) 19b/19whall1 0 0 0 ( 709.000000 224.000000 -5023.000000 ) ( 691.000000 224.000000 -5023.000000 ) ( 691.000000 224.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 224.000000 -5023.000000 ) ( 709.000000 228.000000 -5023.000000 ) ( 691.000000 228.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 224.000000 -5023.000000 ) ( 691.000000 228.000000 -5023.000000 ) ( 691.000000 228.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 224.000000 -4918.000000 ) ( 691.000000 228.000000 -4918.000000 ) ( 709.000000 228.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 224.000000 -4900.000000 ) ( 709.000000 228.000000 -4900.000000 ) ( 709.000000 228.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (613/420) # points: 4 { brushDef { // Surface normal: 0.000000, -0.889288, -0.457348 // RotY/Z : 0.475011 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.457348, -0.889288) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (691.000000, 814.000000, 814.000000) / (4596.728650, 4596.728650, 4557.371313) // --> Vector info: d1 = 0.000000, 1.750000, 1.750000. Determinants: -68.875345, 0.000000, 47592.862510, -4840.952489 // --> Vector info: d2 = 0.528889, 0.528889, 0.808398. Determinants: 0.000000, 34.379659, -160594.288090, -4840.952489 ( 814.000000 402.000000 -4918.000000 ) ( 814.000000 420.000000 -4953.000000 ) ( 691.000000 420.000000 -4953.000000 ) ( ( 0.014228 0.000000 -9.831301 ) ( 0.000000 -0.007102 33.174110 ) ) 19b/19fplate 0 0 0 ( 691.000000 423.557151 -4951.170608 ) ( 814.000000 423.557151 -4951.170608 ) ( 814.000000 405.557151 -4916.170608 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 423.557151 -4951.170608 ) ( 691.000000 420.000000 -4953.000000 ) ( 814.000000 420.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 423.557151 -4951.170608 ) ( 814.000000 420.000000 -4953.000000 ) ( 814.000000 402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 405.557151 -4916.170608 ) ( 814.000000 402.000000 -4918.000000 ) ( 691.000000 402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 405.557151 -4916.170608 ) ( 691.000000 402.000000 -4918.000000 ) ( 691.000000 420.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (614/421) # points: 4 { brushDef { // Surface normal: 0.000000, -0.929682, 0.368364 // RotY/Z : -0.377249 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.368364, -0.929682) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (691.000000, 814.000000, 814.000000) / (4522.812794, 4522.812794, 4465.804023) // --> Vector info: d1 = 0.000000, 1.750001, 1.750000. Determinants: -99.765376, -0.000044, 68938.074152, -7012.078864 // --> Vector info: d2 = 0.000000, 0.000001, 0.403888. Determinants: -0.000082, 49.678076, -224684.581463, -7012.078864 ( 814.000000 420.000000 -4970.000000 ) ( 814.000000 399.000000 -5023.000000 ) ( 691.000000 399.000000 -5023.000000 ) ( ( 0.014228 0.000000 -9.831332 ) ( 0.000000 -0.007085 32.042506 ) ) 19b/19fplate 0 0 0 ( 691.000000 402.718726 -5024.473457 ) ( 814.000000 402.718726 -5024.473457 ) ( 814.000000 423.718726 -4971.473457 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 402.718726 -5024.473457 ) ( 691.000000 399.000000 -5023.000000 ) ( 814.000000 399.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 402.718726 -5024.473457 ) ( 814.000000 399.000000 -5023.000000 ) ( 814.000000 420.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 423.718726 -4971.473457 ) ( 814.000000 420.000000 -4970.000000 ) ( 691.000000 420.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 423.718726 -4971.473457 ) ( 691.000000 420.000000 -4970.000000 ) ( 691.000000 399.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (616/422) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (228.000000, 228.000000, 245.000000) / (4918.000000, 4953.000000, 4918.000000) // --> Vector info: d1 = 0.723607, 0.500000, 0.500000. Determinants: 7.826247, 3.801320, -20909.822489, -595.000000 // --> Vector info: d2 = 0.651402, 0.875009, 0.595500. Determinants: 1.956554, -3.801333, 17861.278606, -595.000000 ( 691.000000 245.000000 -4918.000000 ) ( 691.000000 228.000000 -4953.000000 ) ( 691.000000 228.000000 -4918.000000 ) ( ( -0.013153 -0.006389 35.142559 ) ( -0.003288 0.006389 -30.018956 ) ) 19b/19fplate 0 0 0 ( 687.000000 228.000000 -4918.000000 ) ( 687.000000 228.000000 -4953.000000 ) ( 687.000000 245.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 687.000000 228.000000 -4918.000000 ) ( 691.000000 228.000000 -4918.000000 ) ( 691.000000 228.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 687.000000 228.000000 -4953.000000 ) ( 691.000000 228.000000 -4953.000000 ) ( 691.000000 245.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 687.000000 245.000000 -4918.000000 ) ( 691.000000 245.000000 -4918.000000 ) ( 691.000000 228.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (617/423) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-394.000000, -385.000000, -245.000000) / (4027.680226, 4053.136070, 4053.136070) // --> Vector info: d1 = 3.124999, 2.999967, 1.000209. Determinants: 50.905540, -0.493320, 10906.789270, -3563.818177 // --> Vector info: d2 = 0.706029, 0.882780, 0.882647. Determinants: 0.003408, -24.746347, 97155.554612, -3563.818177 ( 814.000000 245.000000 -4918.000000 ) ( 814.000000 385.000000 -4918.000000 ) ( 796.000000 394.000000 -4900.000000 ) ( ( -0.014284 0.000138 -3.060422 ) ( -0.000001 0.006944 -27.261647 ) ) 19b/19whall1 0 0 0 ( 798.828427 394.000000 -4897.171573 ) ( 816.828427 385.000000 -4915.171573 ) ( 816.828427 245.000000 -4915.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 798.828427 394.000000 -4897.171573 ) ( 796.000000 394.000000 -4900.000000 ) ( 814.000000 385.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 816.828427 385.000000 -4915.171573 ) ( 814.000000 385.000000 -4918.000000 ) ( 814.000000 245.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 816.828427 245.000000 -4915.171573 ) ( 814.000000 245.000000 -4918.000000 ) ( 796.000000 228.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 798.828427 228.000000 -4897.171573 ) ( 796.000000 228.000000 -4900.000000 ) ( 796.000000 394.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (618/424) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19cpipe2]: 64.000000/64.000000 // --> Vector A/B: (228.000000, 228.000000, 394.000000) / (-779.000000, -709.000000, -709.000000) // --> Vector info: d1 = 1.000000, 0.000000, 0.000000. Determinants: 0.000000, 165.999979, 117693.979660, -11620.000000 // --> Vector info: d2 = 3.000000, 3.000001, 0.625001. Determinants: 166.250016, -0.000119, -72765.099408, -11620.000000 ( 709.000000 394.000000 -4900.000000 ) ( 709.000000 228.000000 -4900.000000 ) ( 779.000000 228.000000 -4900.000000 ) ( ( 0.000000 -0.014286 -10.128570 ) ( -0.014307 0.000000 6.262057 ) ) 19b/19cpipe2 0 0 0 ( 779.000000 228.000000 -4896.000000 ) ( 709.000000 228.000000 -4896.000000 ) ( 709.000000 394.000000 -4896.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 228.000000 -4896.000000 ) ( 779.000000 228.000000 -4900.000000 ) ( 709.000000 228.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 228.000000 -4896.000000 ) ( 709.000000 228.000000 -4900.000000 ) ( 709.000000 394.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 394.000000 -4896.000000 ) ( 709.000000 394.000000 -4900.000000 ) ( 779.000000 394.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 394.000000 -4896.000000 ) ( 779.000000 394.000000 -4900.000000 ) ( 779.000000 228.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (619/425) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-245.000000, -228.000000, -228.000000) / (5023.000000, 5023.000000, 4918.000000) // --> Vector info: d1 = 0.750000, 1.000000, 1.000000. Determinants: -26.249974, -0.000004, -7769.974420, -1785.000000 // --> Vector info: d2 = 0.903885, 0.903885, 1.653886. Determinants: -0.000062, 12.750010, -65656.750740, -1785.000000 ( 814.000000 228.000000 -4918.000000 ) ( 814.000000 228.000000 -5023.000000 ) ( 814.000000 245.000000 -5023.000000 ) ( ( 0.014706 0.000000 4.352927 ) ( 0.000000 -0.007143 36.782493 ) ) 19b/19fplate 0 0 0 ( 818.000000 245.000000 -5023.000000 ) ( 818.000000 228.000000 -5023.000000 ) ( 818.000000 228.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.000000 245.000000 -5023.000000 ) ( 814.000000 245.000000 -5023.000000 ) ( 814.000000 228.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.000000 228.000000 -5023.000000 ) ( 814.000000 228.000000 -5023.000000 ) ( 814.000000 228.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.000000 228.000000 -4918.000000 ) ( 814.000000 228.000000 -4918.000000 ) ( 814.000000 245.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.000000 245.000000 -4918.000000 ) ( 814.000000 245.000000 -4918.000000 ) ( 814.000000 245.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (620/426) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-385.000000, -245.000000, -245.000000) / (5023.000000, 5023.000000, 5005.000000) // --> Vector info: d1 = 0.750000, 0.749998, 0.999994. Determinants: 0.000034, 34.999466, -177692.305763, -2520.000000 // --> Vector info: d2 = 1.528888, 0.528889, 0.528889. Determinants: 17.999984, 0.000000, 3077.196698, -2520.000000 ( 814.000000 245.000000 -5005.000000 ) ( 814.000000 245.000000 -5023.000000 ) ( 814.000000 385.000000 -5023.000000 ) ( ( 0.000000 -0.013889 70.512820 ) ( -0.007143 0.000000 -1.221110 ) ) 19b/19fplate 0 0 0 ( 818.000000 385.000000 -5023.000000 ) ( 818.000000 245.000000 -5023.000000 ) ( 818.000000 245.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.000000 385.000000 -5023.000000 ) ( 814.000000 385.000000 -5023.000000 ) ( 814.000000 245.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.000000 245.000000 -5023.000000 ) ( 814.000000 245.000000 -5023.000000 ) ( 814.000000 245.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.000000 245.000000 -5005.000000 ) ( 814.000000 245.000000 -5005.000000 ) ( 814.000000 385.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.000000 385.000000 -5005.000000 ) ( 814.000000 385.000000 -5005.000000 ) ( 814.000000 385.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (622/427) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-245.000000, -245.000000, -385.000000) / (4935.000000, 4918.000000, 4918.000000) // --> Vector info: d1 = 0.749998, 0.749998, 2.750000. Determinants: 34.000041, 0.000000, 6545.014494, -2380.000000 // --> Vector info: d2 = 0.528889, 0.403889, 0.403892. Determinants: 0.000048, -17.499982, 85103.670322, -2380.000000 ( 814.000000 385.000000 -4918.000000 ) ( 814.000000 245.000000 -4918.000000 ) ( 814.000000 245.000000 -4935.000000 ) ( ( -0.014286 0.000000 -2.750006 ) ( 0.000000 0.007353 -35.757845 ) ) 19b/19fplate 0 0 0 ( 818.000000 245.000000 -4935.000000 ) ( 818.000000 245.000000 -4918.000000 ) ( 818.000000 385.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.000000 245.000000 -4935.000000 ) ( 814.000000 245.000000 -4935.000000 ) ( 814.000000 245.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.000000 245.000000 -4918.000000 ) ( 814.000000 245.000000 -4918.000000 ) ( 814.000000 385.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.000000 385.000000 -4918.000000 ) ( 814.000000 385.000000 -4918.000000 ) ( 814.000000 385.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.000000 385.000000 -4935.000000 ) ( 814.000000 385.000000 -4935.000000 ) ( 814.000000 245.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (623/428) # points: 4 { brushDef { // Surface normal: 0.000000, -0.913812, -0.406138 // RotY/Z : 0.418224 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.406138, -0.913812) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (814.000000, 796.000000, 709.000000) / (4657.392859, 4637.695144, 4637.695144) // --> Vector info: d1 = 0.296875, 0.546880, 1.796875. Determinants: 24.622027, -0.749395, -17060.857516, -1713.701258 // --> Vector info: d2 = 0.871771, 0.732014, 0.732014. Determinants: 0.000000, -12.158836, 55134.520438, -1713.701258 ( 709.000000 394.000000 -4900.000000 ) ( 796.000000 394.000000 -4900.000000 ) ( 814.000000 402.000000 -4918.000000 ) ( ( -0.014368 0.000437 9.955561 ) ( 0.000000 0.007095 -32.172772 ) ) 19b/19whall1 0 0 0 ( 814.000000 405.655246 -4916.375446 ) ( 796.000000 397.655246 -4898.375446 ) ( 709.000000 397.655246 -4898.375446 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 405.655246 -4916.375446 ) ( 814.000000 402.000000 -4918.000000 ) ( 796.000000 394.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 397.655246 -4898.375446 ) ( 796.000000 394.000000 -4900.000000 ) ( 709.000000 394.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 397.655246 -4898.375446 ) ( 709.000000 394.000000 -4900.000000 ) ( 691.000000 402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 405.655246 -4916.375446 ) ( 691.000000 402.000000 -4918.000000 ) ( 814.000000 402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (624/429) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-796.000000, -779.000000, -779.000000) / (5023.000000, 5023.000000, 4900.000000) // --> Vector info: d1 = 2.406249, 2.406249, 0.656242. Determinants: 0.000000, -29.750113, 144403.352961, -2091.000000 // --> Vector info: d2 = 0.749996, 0.874997, 0.874997. Determinants: -15.375059, 0.000000, -13806.789177, -2091.000000 ( 779.000000 228.000000 -4900.000000 ) ( 779.000000 228.000000 -5023.000000 ) ( 796.000000 228.000000 -5023.000000 ) ( ( 0.000000 0.014228 -69.059471 ) ( 0.007353 0.000000 6.602960 ) ) 19b/19whall3 0 0 0 ( 796.000000 224.000000 -5023.000000 ) ( 779.000000 224.000000 -5023.000000 ) ( 779.000000 224.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 224.000000 -5023.000000 ) ( 796.000000 228.000000 -5023.000000 ) ( 779.000000 228.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 224.000000 -5023.000000 ) ( 779.000000 228.000000 -5023.000000 ) ( 779.000000 228.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 224.000000 -4900.000000 ) ( 779.000000 228.000000 -4900.000000 ) ( 796.000000 228.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 224.000000 -4900.000000 ) ( 796.000000 228.000000 -4900.000000 ) ( 796.000000 228.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (625/430) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (249.000000, 228.000000, 228.000000) / (691.000000, 691.000000, 709.000000) // --> Vector info: d1 = 0.149997, 0.149997, 0.399997. Determinants: 0.000000, -5.250010, 3571.058257, -378.000000 // --> Vector info: d2 = 0.500000, 0.200000, 0.200000. Determinants: -5.400001, 0.000000, 1155.600192, -378.000000 ( 709.000000 228.000000 -5023.000000 ) ( 691.000000 228.000000 -5023.000000 ) ( 691.000000 249.000000 -5023.000000 ) ( ( 0.000000 0.013889 -9.447244 ) ( 0.014286 0.000000 -3.057143 ) ) 19b/19fgrte2 0 0 0 ( 691.000000 249.000000 -5027.000000 ) ( 691.000000 228.000000 -5027.000000 ) ( 709.000000 228.000000 -5027.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 249.000000 -5027.000000 ) ( 691.000000 249.000000 -5023.000000 ) ( 691.000000 228.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 228.000000 -5027.000000 ) ( 691.000000 228.000000 -5023.000000 ) ( 709.000000 228.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.000000 228.000000 -5027.000000 ) ( 709.000000 228.000000 -5023.000000 ) ( 691.000000 249.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (626/431) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (228.000000, 228.000000, 245.000000) / (779.000000, 796.000000, 814.000000) // --> Vector info: d1 = 0.399997, 0.649997, 0.899997. Determinants: 0.249995, -4.249992, 3138.145464, -289.000000 // --> Vector info: d2 = 0.200000, 0.200000, 0.450000. Determinants: -4.250002, 0.000000, 911.200374, -289.000000 ( 814.000000 245.000000 -5023.000000 ) ( 796.000000 228.000000 -5023.000000 ) ( 779.000000 228.000000 -5023.000000 ) ( ( -0.000865 0.014706 -10.858635 ) ( 0.014706 0.000000 -3.152942 ) ) 19b/19fgrte2 0 0 0 ( 779.000000 228.000000 -5027.000000 ) ( 796.000000 228.000000 -5027.000000 ) ( 814.000000 245.000000 -5027.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 228.000000 -5027.000000 ) ( 779.000000 228.000000 -5023.000000 ) ( 796.000000 228.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 228.000000 -5027.000000 ) ( 796.000000 228.000000 -5023.000000 ) ( 814.000000 245.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 245.000000 -5027.000000 ) ( 814.000000 245.000000 -5023.000000 ) ( 814.000000 385.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 385.000000 -5027.000000 ) ( 814.000000 385.000000 -5023.000000 ) ( 779.000000 228.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (627/432) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (228.000000, 228.000000, 245.000000) / (796.000000, 814.000000, 814.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -0.000013, -4.249992, 3382.996395, -306.000000 // --> Vector info: d2 = 1.000000, 1.000006, 1.250000. Determinants: -4.499897, -0.000093, 720.050673, -306.000000 ( 814.000000 245.000000 -5023.000000 ) ( 814.000000 228.000000 -5023.000000 ) ( 796.000000 228.000000 -5023.000000 ) ( ( 0.000000 0.013889 -11.055544 ) ( 0.014706 0.000000 -2.353107 ) ) 19b/19fgrte2 0 0 0 ( 796.000000 228.000000 -5027.000000 ) ( 814.000000 228.000000 -5027.000000 ) ( 814.000000 245.000000 -5027.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 228.000000 -5027.000000 ) ( 796.000000 228.000000 -5023.000000 ) ( 814.000000 228.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 228.000000 -5027.000000 ) ( 814.000000 228.000000 -5023.000000 ) ( 814.000000 245.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 245.000000 -5027.000000 ) ( 814.000000 245.000000 -5023.000000 ) ( 796.000000 228.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (628/433) # points: 3 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (228.000000, 228.000000, 245.000000) / (2963.484520, 2988.940364, 2988.940364) // --> Vector info: d1 = 1.000000, 1.353557, 1.353557. Determinants: 0.000000, -6.010469, 17379.181702, -432.749350 // --> Vector info: d2 = 0.710937, 0.710938, 0.835938. Determinants: -3.181982, -0.000014, 417.876655, -432.749350 ( 691.000000 245.000000 -4918.000000 ) ( 691.000000 228.000000 -4918.000000 ) ( 709.000000 228.000000 -4900.000000 ) ( ( 0.000000 0.013889 -40.159926 ) ( 0.007353 0.000000 -0.965632 ) ) 19b/19whall1 0 0 0 ( 706.171573 228.000000 -4897.171573 ) ( 688.171573 228.000000 -4915.171573 ) ( 688.171573 245.000000 -4915.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 706.171573 228.000000 -4897.171573 ) ( 709.000000 228.000000 -4900.000000 ) ( 691.000000 228.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 688.171573 228.000000 -4915.171573 ) ( 691.000000 228.000000 -4918.000000 ) ( 691.000000 245.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 688.171573 245.000000 -4915.171573 ) ( 691.000000 245.000000 -4918.000000 ) ( 709.000000 228.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (629/434) # points: 3 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-394.000000, -402.000000, -385.000000) / (4027.680226, 4053.136070, 4053.136070) // --> Vector info: d1 = 0.875000, 0.999999, 0.750000. Determinants: 6.363924, -0.124989, 2632.147026, -432.749350 // --> Vector info: d2 = 0.706032, 0.882812, 0.882813. Determinants: -0.000026, -3.005265, 11798.700484, -432.749350 ( 814.000000 385.000000 -4918.000000 ) ( 814.000000 402.000000 -4918.000000 ) ( 796.000000 394.000000 -4900.000000 ) ( ( -0.014706 0.000289 -6.082382 ) ( 0.000000 0.006945 -27.264513 ) ) 19b/19whall1 0 0 0 ( 798.828427 394.000000 -4897.171573 ) ( 816.828427 402.000000 -4915.171573 ) ( 816.828427 385.000000 -4915.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 798.828427 394.000000 -4897.171573 ) ( 796.000000 394.000000 -4900.000000 ) ( 814.000000 402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 816.828427 402.000000 -4915.171573 ) ( 814.000000 402.000000 -4918.000000 ) ( 814.000000 385.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 816.828427 385.000000 -4915.171573 ) ( 814.000000 385.000000 -4918.000000 ) ( 796.000000 394.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (630/435) # points: 3 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-245.000000, -228.000000, -228.000000) / (4053.136070, 4053.136070, 4027.680226) // --> Vector info: d1 = 1.000209, 0.750207, 0.750253. Determinants: 6.364003, 0.000786, 1123.154378, -432.749350 // --> Vector info: d2 = 0.882647, 0.882632, 0.705851. Determinants: 0.000367, -3.005272, 11798.900881, -432.749350 ( 796.000000 228.000000 -4900.000000 ) ( 814.000000 228.000000 -4918.000000 ) ( 814.000000 245.000000 -4918.000000 ) ( ( -0.014706 -0.000002 -2.595392 ) ( -0.000001 0.006945 -27.264977 ) ) 19b/19whall1 0 0 0 ( 816.828427 245.000000 -4915.171573 ) ( 816.828427 228.000000 -4915.171573 ) ( 798.828427 228.000000 -4897.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 816.828427 245.000000 -4915.171573 ) ( 814.000000 245.000000 -4918.000000 ) ( 814.000000 228.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 816.828427 228.000000 -4915.171573 ) ( 814.000000 228.000000 -4918.000000 ) ( 796.000000 228.000000 -4900.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 798.828427 228.000000 -4897.171573 ) ( 796.000000 228.000000 -4900.000000 ) ( 814.000000 245.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (631/436) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19cpanl1]: 64.000000/64.000000 // --> Vector A/B: (402.000000, 402.000000, 245.000000) / (-586.000000, -691.000000, -691.000000) // --> Vector info: d1 = 1.000000, 2.499996, 2.500000. Determinants: 0.000400, 235.499365, 121517.462890, -16485.000000 // --> Vector info: d2 = 0.000001, 0.000000, 2.250000. Determinants: 236.249998, -0.000199, -94972.636902, -16485.000000 ( 691.000000 245.000000 -4918.000000 ) ( 691.000000 402.000000 -4918.000000 ) ( 586.000000 402.000000 -4918.000000 ) ( ( 0.000000 -0.014286 -7.371396 ) ( -0.014331 0.000000 5.761155 ) ) 19b/19cpanl1 0 0 0 ( 586.000000 402.000000 -4914.000000 ) ( 691.000000 402.000000 -4914.000000 ) ( 691.000000 245.000000 -4914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 402.000000 -4914.000000 ) ( 586.000000 402.000000 -4918.000000 ) ( 691.000000 402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 402.000000 -4914.000000 ) ( 691.000000 402.000000 -4918.000000 ) ( 691.000000 245.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 245.000000 -4914.000000 ) ( 691.000000 245.000000 -4918.000000 ) ( 586.000000 245.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 245.000000 -4914.000000 ) ( 586.000000 245.000000 -4918.000000 ) ( 586.000000 402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (632/437) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (249.000000, 249.000000, 263.000000) / (586.000000, 691.000000, 586.000000) // --> Vector info: d1 = 0.649999, 2.150000, 0.649999. Determinants: 0.000025, -21.000007, 11350.498765, -1470.000000 // --> Vector info: d2 = 0.499998, 0.500000, 0.699998. Determinants: -21.000005, -0.000028, 4494.020692, -1470.000000 ( 586.000000 263.000000 -5023.000000 ) ( 691.000000 249.000000 -5023.000000 ) ( 586.000000 249.000000 -5023.000000 ) ( ( 0.000000 0.014286 -7.721428 ) ( 0.014286 0.000000 -3.057157 ) ) 19b/19fgrte2 0 0 0 ( 586.000000 249.000000 -5027.000000 ) ( 691.000000 249.000000 -5027.000000 ) ( 586.000000 263.000000 -5027.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 249.000000 -5027.000000 ) ( 586.000000 249.000000 -5023.000000 ) ( 691.000000 249.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 249.000000 -5027.000000 ) ( 691.000000 249.000000 -5023.000000 ) ( 586.000000 263.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 263.000000 -5027.000000 ) ( 586.000000 263.000000 -5023.000000 ) ( 586.000000 249.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (633/438) # points: 4 { brushDef { // Surface normal: 0.000000, 0.929682, 0.368364 // RotY/Z : -0.377249 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.368364, -0.929682) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-586.000000, -691.000000, -691.000000) / (4704.504133, 4704.504133, 4761.512904) // --> Vector info: d1 = 1.000000, 2.499996, 2.500000. Determinants: 85.512926, -0.000400, 44126.535626, -5985.920982 // --> Vector info: d2 = 0.000001, 0.000000, 0.403889. Determinants: -0.000036, -42.408332, 199510.147615, -5985.920982 ( 691.000000 249.000000 -5023.000000 ) ( 691.000000 228.000000 -4970.000000 ) ( 586.000000 228.000000 -4970.000000 ) ( ( -0.014286 0.000000 -7.371720 ) ( 0.000000 0.007085 -33.329900 ) ) 19b/19fplate 0 0 0 ( 586.000000 224.281274 -4971.473457 ) ( 691.000000 224.281274 -4971.473457 ) ( 691.000000 245.281274 -5024.473457 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 224.281274 -4971.473457 ) ( 586.000000 228.000000 -4970.000000 ) ( 691.000000 228.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 224.281274 -4971.473457 ) ( 691.000000 228.000000 -4970.000000 ) ( 691.000000 249.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 245.281274 -5024.473457 ) ( 691.000000 249.000000 -5023.000000 ) ( 586.000000 249.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 245.281274 -5024.473457 ) ( 586.000000 249.000000 -5023.000000 ) ( 586.000000 228.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (634/439) # points: 4 { brushDef { // Surface normal: 0.000000, -0.889288, -0.457348 // RotY/Z : 0.475011 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.457348, -0.889288) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (586.000000, 691.000000, 691.000000) / (4596.728650, 4596.728650, 4557.371313) // --> Vector info: d1 = 0.500000, 2.000000, 2.000000. Determinants: -59.036015, 0.000000, 32528.845659, -4132.520417 // --> Vector info: d2 = 0.519947, 0.519947, 0.799456. Determinants: 0.000000, 29.348489, -137055.733410, -4132.520417 ( 691.000000 402.000000 -4918.000000 ) ( 691.000000 420.000000 -4953.000000 ) ( 586.000000 420.000000 -4953.000000 ) ( ( 0.014286 0.000000 -7.871430 ) ( 0.000000 -0.007102 33.165168 ) ) 19b/19fplate 0 0 0 ( 586.000000 423.557151 -4951.170608 ) ( 691.000000 423.557151 -4951.170608 ) ( 691.000000 405.557151 -4916.170608 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 423.557151 -4951.170608 ) ( 586.000000 420.000000 -4953.000000 ) ( 691.000000 420.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 423.557151 -4951.170608 ) ( 691.000000 420.000000 -4953.000000 ) ( 691.000000 402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 405.557151 -4916.170608 ) ( 691.000000 402.000000 -4918.000000 ) ( 586.000000 402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 405.557151 -4916.170608 ) ( 586.000000 402.000000 -4918.000000 ) ( 586.000000 420.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (635/440) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-586.000000, -691.000000, -691.000000) / (4953.000000, 4953.000000, 4970.000000) // --> Vector info: d1 = 1.000000, 2.500001, 2.500000. Determinants: 25.500018, 0.000075, 13157.637167, -1785.000000 // --> Vector info: d2 = 0.875000, 0.875005, 1.000006. Determinants: 0.000091, -13.125043, 63446.518919, -1785.000000 ( 691.000000 228.000000 -4970.000000 ) ( 691.000000 228.000000 -4953.000000 ) ( 586.000000 228.000000 -4953.000000 ) ( ( -0.014286 0.000000 -7.371225 ) ( 0.000000 0.007353 -35.544268 ) ) 19b/19fplate 0 0 0 ( 586.000000 224.000000 -4953.000000 ) ( 691.000000 224.000000 -4953.000000 ) ( 691.000000 224.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 224.000000 -4953.000000 ) ( 586.000000 228.000000 -4953.000000 ) ( 691.000000 228.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 224.000000 -4953.000000 ) ( 691.000000 228.000000 -4953.000000 ) ( 691.000000 228.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 224.000000 -4970.000000 ) ( 691.000000 228.000000 -4970.000000 ) ( 586.000000 228.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 224.000000 -4970.000000 ) ( 586.000000 228.000000 -4970.000000 ) ( 586.000000 228.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (636/441) # points: 4 { brushDef { // Surface normal: 0.000000, -0.929682, 0.368364 // RotY/Z : -0.377249 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.368364, -0.929682) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (586.000000, 691.000000, 691.000000) / (4522.812794, 4522.812794, 4465.804023) // --> Vector info: d1 = 0.499999, 2.000000, 2.000000. Determinants: -85.513211, 0.000000, 47117.786989, -5985.920982 // --> Vector info: d2 = 0.000000, 0.000000, 0.403887. Determinants: -0.000015, 42.408085, -191803.820729, -5985.920982 ( 691.000000 420.000000 -4970.000000 ) ( 691.000000 399.000000 -5023.000000 ) ( 586.000000 399.000000 -5023.000000 ) ( ( 0.014286 0.000000 -7.871435 ) ( 0.000000 -0.007085 32.042491 ) ) 19b/19fplate 0 0 0 ( 586.000000 402.718726 -5024.473457 ) ( 691.000000 402.718726 -5024.473457 ) ( 691.000000 423.718726 -4971.473457 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 402.718726 -5024.473457 ) ( 586.000000 399.000000 -5023.000000 ) ( 691.000000 399.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 402.718726 -5024.473457 ) ( 691.000000 399.000000 -5023.000000 ) ( 691.000000 420.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 423.718726 -4971.473457 ) ( 691.000000 420.000000 -4970.000000 ) ( 586.000000 420.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 423.718726 -4971.473457 ) ( 586.000000 420.000000 -4970.000000 ) ( 586.000000 399.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (637/442) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (691.000000, 691.000000, 586.000000) / (4970.000000, 4953.000000, 4953.000000) // --> Vector info: d1 = 2.000000, 1.999998, 0.500000. Determinants: -25.499972, -0.000200, 14051.475137, -1785.000000 // --> Vector info: d2 = 0.403887, 0.528889, 0.528889. Determinants: 0.000001, 13.125188, -65953.122386, -1785.000000 ( 586.000000 420.000000 -4953.000000 ) ( 691.000000 420.000000 -4953.000000 ) ( 691.000000 420.000000 -4970.000000 ) ( ( 0.014286 0.000000 -7.871975 ) ( 0.000000 -0.007353 36.948528 ) ) 19b/19fplate 0 0 0 ( 691.000000 424.000000 -4970.000000 ) ( 691.000000 424.000000 -4953.000000 ) ( 586.000000 424.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 424.000000 -4970.000000 ) ( 691.000000 420.000000 -4970.000000 ) ( 691.000000 420.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 424.000000 -4953.000000 ) ( 691.000000 420.000000 -4953.000000 ) ( 586.000000 420.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 424.000000 -4953.000000 ) ( 586.000000 420.000000 -4953.000000 ) ( 586.000000 420.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 424.000000 -4970.000000 ) ( 586.000000 420.000000 -4970.000000 ) ( 691.000000 420.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (639/443) # points: 4 { brushDef { // Surface normal: 0.000000, 0.899508, -0.436904 // RotY/Z : 0.452154 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.436904, -0.899508) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-691.000000, -691.000000, -586.000000) / (4316.739653, 4355.649806, 4355.649806) // --> Vector info: d1 = 1.500001, 1.500001, 0.000000. Determinants: 58.365271, 0.000000, 34202.048996, -4085.566056 // --> Vector info: d2 = 0.595498, 0.875007, 0.875000. Determinants: 0.000290, -29.348484, 124257.016341, -4085.566056 ( 586.000000 228.000000 -4953.000000 ) ( 691.000000 228.000000 -4953.000000 ) ( 691.000000 245.000000 -4918.000000 ) ( ( -0.014286 0.000000 -8.371435 ) ( 0.000000 0.007183 -30.413660 ) ) 19b/19fplate 0 0 0 ( 691.000000 241.401967 -4916.252384 ) ( 691.000000 224.401967 -4951.252384 ) ( 586.000000 224.401967 -4951.252384 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 241.401967 -4916.252384 ) ( 691.000000 245.000000 -4918.000000 ) ( 691.000000 228.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 224.401967 -4951.252384 ) ( 691.000000 228.000000 -4953.000000 ) ( 586.000000 228.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 224.401967 -4951.252384 ) ( 586.000000 228.000000 -4953.000000 ) ( 586.000000 245.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 241.401967 -4916.252384 ) ( 586.000000 245.000000 -4918.000000 ) ( 691.000000 245.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (640/444) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (245.000000, 228.000000, 228.000000) / (4918.000000, 4953.000000, 4970.000000) // --> Vector info: d1 = 0.207809, 0.461762, 0.463762. Determinants: 4.247205, -0.033998, -933.422010, -289.000000 // --> Vector info: d2 = 0.745746, 1.243655, 1.493609. Determinants: -0.283956, -4.249220, 20751.711742, -289.000000 ( 586.000000 228.000000 -4970.000000 ) ( 586.000000 228.000000 -4953.000000 ) ( 586.000000 245.000000 -4918.000000 ) ( ( -0.014696 0.000118 3.229834 ) ( 0.000983 0.014703 -71.805231 ) ) 19b/00fgrte1 0 0 0 ( 582.000000 245.000000 -4918.000000 ) ( 582.000000 228.000000 -4953.000000 ) ( 582.000000 228.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 245.000000 -4918.000000 ) ( 586.000000 245.000000 -4918.000000 ) ( 586.000000 228.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 228.000000 -4953.000000 ) ( 586.000000 228.000000 -4953.000000 ) ( 586.000000 228.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 228.000000 -4970.000000 ) ( 586.000000 228.000000 -4970.000000 ) ( 586.000000 245.000000 -5014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 245.000000 -5014.000000 ) ( 586.000000 245.000000 -5014.000000 ) ( 586.000000 245.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (641/445) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (401.000000, 420.000000, 420.000000) / (5019.000000, 4970.000000, 4953.000000) // --> Vector info: d1 = 0.998655, 0.714574, 0.712578. Determinants: 4.731614, -0.037911, -2029.666169, -323.000000 // --> Vector info: d2 = 2.211414, 1.517323, 1.267363. Determinants: -0.448466, -4.749230, 23301.932945, -323.000000 ( 586.000000 420.000000 -4953.000000 ) ( 586.000000 420.000000 -4970.000000 ) ( 586.000000 401.000000 -5019.000000 ) ( ( -0.014649 0.000117 6.283796 ) ( 0.001388 0.014703 -72.142207 ) ) 19b/00fgrte1 0 0 0 ( 582.000000 401.000000 -5019.000000 ) ( 582.000000 420.000000 -4970.000000 ) ( 582.000000 420.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 401.000000 -5019.000000 ) ( 586.000000 401.000000 -5019.000000 ) ( 586.000000 420.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 420.000000 -4970.000000 ) ( 586.000000 420.000000 -4970.000000 ) ( 586.000000 420.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 420.000000 -4953.000000 ) ( 586.000000 420.000000 -4953.000000 ) ( 586.000000 402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 402.000000 -4918.000000 ) ( 586.000000 402.000000 -4918.000000 ) ( 586.000000 401.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 401.000000 -4918.000000 ) ( 586.000000 401.000000 -4918.000000 ) ( 586.000000 401.000000 -5019.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (642/446) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (401.000000, 401.000000, 394.000000) / (4949.000000, 4918.000000, 4935.000000) // --> Vector info: d1 = 0.990318, 0.986638, 1.085142. Determinants: 2.991056, -0.025755, -1286.851628, -217.000000 // --> Vector info: d2 = 1.207888, 0.765042, 1.014232. Determinants: 0.196523, -3.099920, 15000.584901, -217.000000 ( 586.000000 394.000000 -4935.000000 ) ( 586.000000 401.000000 -4918.000000 ) ( 586.000000 401.000000 -4949.000000 ) ( ( -0.013784 0.000119 5.930192 ) ( -0.000906 0.014285 -69.127119 ) ) 19b/00fgrte1 0 0 0 ( 582.000000 401.000000 -4949.000000 ) ( 582.000000 401.000000 -4918.000000 ) ( 582.000000 394.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 401.000000 -4949.000000 ) ( 586.000000 401.000000 -4949.000000 ) ( 586.000000 401.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 401.000000 -4918.000000 ) ( 586.000000 401.000000 -4918.000000 ) ( 586.000000 394.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 394.000000 -4935.000000 ) ( 586.000000 394.000000 -4935.000000 ) ( 586.000000 401.000000 -4949.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (643/447) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (245.000000, 254.000000, 263.000000) / (4918.000000, 4935.000000, 4918.000000) // --> Vector info: d1 = 1.207809, 1.084986, 0.957856. Determinants: 4.249206, -0.038761, -1220.018357, -306.000000 // --> Vector info: d2 = 0.745731, 0.996761, 0.747884. Determinants: -0.036608, -4.499168, 21907.685204, -306.000000 ( 586.000000 263.000000 -4918.000000 ) ( 586.000000 254.000000 -4935.000000 ) ( 586.000000 245.000000 -4918.000000 ) ( ( -0.013886 0.000127 3.986988 ) ( 0.000120 0.014703 -71.593742 ) ) 19b/00fgrte1 0 0 0 ( 582.000000 245.000000 -4918.000000 ) ( 582.000000 254.000000 -4935.000000 ) ( 582.000000 263.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 245.000000 -4918.000000 ) ( 586.000000 245.000000 -4918.000000 ) ( 586.000000 254.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 254.000000 -4935.000000 ) ( 586.000000 254.000000 -4935.000000 ) ( 586.000000 263.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 263.000000 -4918.000000 ) ( 586.000000 263.000000 -4918.000000 ) ( 586.000000 245.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (644/448) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (385.000000, 399.000000, 401.000000) / (5023.000000, 5023.000000, 5019.000000) // --> Vector info: d1 = 1.220476, 1.020482, 0.998646. Determinants: 0.799973, 0.094276, -849.882429, -56.000000 // --> Vector info: d2 = 1.263210, 1.264729, 1.211325. Determinants: -0.006076, -0.750687, 3702.301223, -56.000000 ( 586.000000 401.000000 -5019.000000 ) ( 586.000000 399.000000 -5023.000000 ) ( 586.000000 385.000000 -5023.000000 ) ( ( -0.014285 -0.001683 15.176472 ) ( 0.000109 0.013405 -66.112522 ) ) 19b/00fgrte1 0 0 0 ( 582.000000 385.000000 -5023.000000 ) ( 582.000000 399.000000 -5023.000000 ) ( 582.000000 401.000000 -5019.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 385.000000 -5023.000000 ) ( 586.000000 385.000000 -5023.000000 ) ( 586.000000 399.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 399.000000 -5023.000000 ) ( 586.000000 399.000000 -5023.000000 ) ( 586.000000 401.000000 -5019.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 401.000000 -5019.000000 ) ( 586.000000 401.000000 -5019.000000 ) ( 586.000000 401.000000 -4976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 401.000000 -4976.000000 ) ( 586.000000 401.000000 -4976.000000 ) ( 586.000000 385.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (645/449) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (245.000000, 245.000000, 249.000000) / (4970.000000, 5014.000000, 5023.000000) // --> Vector info: d1 = 1.213810, 1.218570, 1.169523. Determinants: 2.200885, -0.019039, -658.222859, -176.000000 // --> Vector info: d2 = 0.495612, 1.120592, 1.245962. Determinants: 0.108531, -2.499921, 12310.788966, -176.000000 ( 586.000000 249.000000 -5023.000000 ) ( 586.000000 245.000000 -5014.000000 ) ( 586.000000 245.000000 -4970.000000 ) ( ( -0.012505 0.000108 3.739903 ) ( -0.000617 0.014204 -69.947665 ) ) 19b/00fgrte1 0 0 0 ( 582.000000 245.000000 -4970.000000 ) ( 582.000000 245.000000 -5014.000000 ) ( 582.000000 249.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 245.000000 -4970.000000 ) ( 586.000000 245.000000 -4970.000000 ) ( 586.000000 245.000000 -5014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 245.000000 -5014.000000 ) ( 586.000000 245.000000 -5014.000000 ) ( 586.000000 249.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 249.000000 -5023.000000 ) ( 586.000000 249.000000 -5023.000000 ) ( 586.000000 263.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 263.000000 -5023.000000 ) ( 586.000000 263.000000 -5023.000000 ) ( 586.000000 245.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (646/450) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (394.000000, 385.000000, 263.000000) / (4935.000000, 4918.000000, 4918.000000) // --> Vector info: d1 = 0.085068, 0.207891, 1.957819. Determinants: 29.748784, -0.765036, -8121.999709, -2074.000000 // --> Vector info: d2 = 1.014191, 0.763114, 0.747906. Determinants: -0.258534, -30.494523, 148488.900921, -2074.000000 ( 586.000000 263.000000 -4918.000000 ) ( 586.000000 385.000000 -4918.000000 ) ( 586.000000 394.000000 -4935.000000 ) ( ( -0.014344 0.000369 3.916104 ) ( 0.000125 0.014703 -71.595420 ) ) 19b/00fgrte1 0 0 0 ( 582.000000 394.000000 -4935.000000 ) ( 582.000000 385.000000 -4918.000000 ) ( 582.000000 263.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 394.000000 -4935.000000 ) ( 586.000000 394.000000 -4935.000000 ) ( 586.000000 385.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 385.000000 -4918.000000 ) ( 586.000000 385.000000 -4918.000000 ) ( 586.000000 263.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 263.000000 -4918.000000 ) ( 586.000000 263.000000 -4918.000000 ) ( 586.000000 254.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 254.000000 -4935.000000 ) ( 586.000000 254.000000 -4935.000000 ) ( 586.000000 394.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (648/451) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (249.000000, 399.000000, 385.000000) / (691.000000, 691.000000, 586.000000) // --> Vector info: d1 = 2.150000, 2.149997, 0.649997. Determinants: 0.000300, -225.000049, 121612.461596, -15750.000000 // --> Vector info: d2 = 0.500000, 2.650000, 2.449998. Determinants: -225.750021, 0.099710, 48267.853818, -15750.000000 ( 586.000000 385.000000 -5023.000000 ) ( 691.000000 399.000000 -5023.000000 ) ( 691.000000 249.000000 -5023.000000 ) ( ( 0.000000 0.014286 -7.721426 ) ( 0.014333 -0.000006 -3.064626 ) ) 19b/19fgrte2 0 0 0 ( 691.000000 249.000000 -5027.000000 ) ( 691.000000 399.000000 -5027.000000 ) ( 586.000000 385.000000 -5027.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 249.000000 -5027.000000 ) ( 691.000000 249.000000 -5023.000000 ) ( 691.000000 399.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 399.000000 -5027.000000 ) ( 691.000000 399.000000 -5023.000000 ) ( 586.000000 385.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 385.000000 -5027.000000 ) ( 586.000000 385.000000 -5023.000000 ) ( 586.000000 263.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 263.000000 -5027.000000 ) ( 586.000000 263.000000 -5023.000000 ) ( 691.000000 249.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (649/452) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (399.000000, 399.000000, 385.000000) / (691.000000, 586.000000, 586.000000) // --> Vector info: d1 = 2.149997, 0.649997, 0.649997. Determinants: 0.000000, -21.000003, 11350.507045, -1470.000000 // --> Vector info: d2 = 0.650000, 0.650000, 0.450000. Determinants: -20.999980, 0.000000, 7423.491823, -1470.000000 ( 586.000000 385.000000 -5023.000000 ) ( 586.000000 399.000000 -5023.000000 ) ( 691.000000 399.000000 -5023.000000 ) ( ( 0.000000 0.014286 -7.721433 ) ( 0.014286 0.000000 -5.049994 ) ) 19b/19fgrte2 0 0 0 ( 691.000000 399.000000 -5027.000000 ) ( 586.000000 399.000000 -5027.000000 ) ( 586.000000 385.000000 -5027.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.000000 399.000000 -5027.000000 ) ( 691.000000 399.000000 -5023.000000 ) ( 586.000000 399.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 399.000000 -5027.000000 ) ( 586.000000 399.000000 -5023.000000 ) ( 586.000000 385.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 385.000000 -5027.000000 ) ( 586.000000 385.000000 -5023.000000 ) ( 691.000000 399.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (650/453) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (245.000000, 245.000000, 254.000000) / (4918.000000, 4953.000000, 4935.000000) // --> Vector info: d1 = 0.207809, 0.211962, 0.084889. Determinants: 4.372791, -0.037371, -953.004732, -315.000000 // --> Vector info: d2 = 0.745746, 1.245719, 0.996770. Determinants: -0.286306, -4.499750, 21965.005234, -315.000000 ( 586.000000 254.000000 -4935.000000 ) ( 586.000000 245.000000 -4953.000000 ) ( 586.000000 245.000000 -4918.000000 ) ( ( -0.013882 0.000119 3.025412 ) ( 0.000909 0.014285 -69.730175 ) ) 19b/00fgrte1 0 0 0 ( 582.000000 245.000000 -4918.000000 ) ( 582.000000 245.000000 -4953.000000 ) ( 582.000000 254.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 245.000000 -4918.000000 ) ( 586.000000 245.000000 -4918.000000 ) ( 586.000000 245.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 245.000000 -4953.000000 ) ( 586.000000 245.000000 -4953.000000 ) ( 586.000000 254.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 254.000000 -4935.000000 ) ( 586.000000 254.000000 -4935.000000 ) ( 586.000000 245.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (651/454) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (401.000000, 385.000000, 394.000000) / (4918.000000, 4918.000000, 4935.000000) // --> Vector info: d1 = 0.986469, 1.207891, 1.084973. Determinants: 3.764169, -0.026102, -1649.383308, -272.000000 // --> Vector info: d2 = 0.765036, 0.763196, 1.014226. Determinants: -0.031270, -3.999922, 19476.065772, -272.000000 ( 586.000000 394.000000 -4935.000000 ) ( 586.000000 385.000000 -4918.000000 ) ( 586.000000 401.000000 -4918.000000 ) ( ( -0.013839 0.000096 6.063909 ) ( 0.000115 0.014706 -71.603183 ) ) 19b/00fgrte1 0 0 0 ( 582.000000 401.000000 -4918.000000 ) ( 582.000000 385.000000 -4918.000000 ) ( 582.000000 394.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 401.000000 -4918.000000 ) ( 586.000000 401.000000 -4918.000000 ) ( 586.000000 385.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 385.000000 -4918.000000 ) ( 586.000000 385.000000 -4918.000000 ) ( 586.000000 394.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 394.000000 -4935.000000 ) ( 586.000000 394.000000 -4935.000000 ) ( 586.000000 401.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (653/455) # points: 4 { brushDef { // Surface normal: 0.000000, 0.894427, -0.447214 // RotY/Z : 0.463648 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.447214, -0.894427) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-586.000000, -586.000000, -569.000000) / (4300.405934, 4320.530546, 4320.530546) // --> Vector info: d1 = 0.758048, 1.037554, 1.037553. Determinants: 0.000019, -4.751587, 20174.422396, -342.118401 // --> Vector info: d2 = 0.882811, 0.882812, 1.007812. Determinants: -2.515574, -0.000010, -1776.108976, -342.118401 ( 569.000000 245.000000 -4953.000000 ) ( 586.000000 245.000000 -4953.000000 ) ( 586.000000 254.000000 -4935.000000 ) ( ( 0.000000 0.013889 -58.969124 ) ( 0.007353 0.000000 5.191504 ) ) 19b/19whall3 0 0 0 ( 586.000000 250.422291 -4933.211146 ) ( 586.000000 241.422291 -4951.211146 ) ( 569.000000 241.422291 -4951.211146 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 250.422291 -4933.211146 ) ( 586.000000 254.000000 -4935.000000 ) ( 586.000000 245.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 241.422291 -4951.211146 ) ( 586.000000 245.000000 -4953.000000 ) ( 569.000000 245.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 241.422291 -4951.211146 ) ( 569.000000 245.000000 -4953.000000 ) ( 569.000000 254.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 250.422291 -4933.211146 ) ( 569.000000 254.000000 -4935.000000 ) ( 586.000000 254.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (654/456) # points: 4 { brushDef { // Surface normal: 0.000000, 0.946882, 0.321582 // RotY/Z : -0.327400 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.321582, -0.946882) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-586.000000, -569.000000, -569.000000) / (4840.762398, 4840.762398, 4784.789190) // --> Vector info: d1 = 1.078123, 1.078123, 0.287560. Determinants: 0.000020, -13.439572, 64031.903231, -951.544534 // --> Vector info: d2 = 0.882813, 1.007812, 1.007812. Determinants: -6.996644, -0.000008, -4940.029936, -951.544534 ( 569.000000 245.000000 -4970.000000 ) ( 569.000000 263.000000 -5023.000000 ) ( 586.000000 263.000000 -5023.000000 ) ( ( 0.000000 0.014124 -67.292597 ) ( 0.007353 0.000000 5.191591 ) ) 19b/19whall3 0 0 0 ( 586.000000 259.212474 -5024.286330 ) ( 569.000000 259.212474 -5024.286330 ) ( 569.000000 241.212474 -4971.286330 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 259.212474 -5024.286330 ) ( 586.000000 263.000000 -5023.000000 ) ( 569.000000 263.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 259.212474 -5024.286330 ) ( 569.000000 263.000000 -5023.000000 ) ( 569.000000 245.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 241.212474 -4971.286330 ) ( 569.000000 245.000000 -4970.000000 ) ( 586.000000 245.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 241.212474 -4971.286330 ) ( 586.000000 245.000000 -4970.000000 ) ( 586.000000 263.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (655/457) # points: 4 { brushDef { // Surface normal: 0.000000, -0.948683, 0.316228 // RotY/Z : -0.321751 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.316228, -0.948683) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (569.000000, 569.000000, 586.000000) / (4592.892074, 4643.488516, 4643.488516) // --> Vector info: d1 = 1.633390, 0.921877, 0.921877. Determinants: 0.000000, 12.095730, -56959.324823, -860.139524 // --> Vector info: d2 = 1.007812, 1.007812, 0.882813. Determinants: 6.324549, 0.000000, -4465.527967, -860.139524 ( 586.000000 385.000000 -5023.000000 ) ( 569.000000 385.000000 -5023.000000 ) ( 569.000000 401.000000 -4975.000000 ) ( ( 0.000000 -0.014063 66.221030 ) ( -0.007353 0.000000 5.191632 ) ) 19b/19whall3 0 0 0 ( 569.000000 404.794733 -4976.264911 ) ( 569.000000 388.794733 -5024.264911 ) ( 586.000000 388.794733 -5024.264911 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 404.794733 -4976.264911 ) ( 569.000000 401.000000 -4975.000000 ) ( 569.000000 385.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 388.794733 -5024.264911 ) ( 569.000000 385.000000 -5023.000000 ) ( 586.000000 385.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 388.794733 -5024.264911 ) ( 586.000000 385.000000 -5023.000000 ) ( 586.000000 401.000000 -4976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 404.794733 -4977.264911 ) ( 586.000000 401.000000 -4976.000000 ) ( 569.000000 401.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (656/458) # points: 4 { brushDef { // Surface normal: 0.000000, -0.894427, -0.447214 // RotY/Z : 0.463648 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.447214, -0.894427) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (569.000000, 586.000000, 586.000000) / (4605.852820, 4605.852820, 4590.200344) // --> Vector info: d1 = 0.914622, 0.921280, 1.136900. Determinants: -0.104223, 3.665545, -17067.030597, -266.092089 // --> Vector info: d2 = 1.007450, 0.882432, 0.881860. Determinants: 1.956842, -0.009724, -1336.728506, -266.092089 ( 586.000000 394.000000 -4935.000000 ) ( 586.000000 401.000000 -4949.000000 ) ( 569.000000 401.000000 -4949.000000 ) ( ( 0.000392 -0.013775 64.139564 ) ( -0.007354 0.000037 5.023556 ) ) 19b/19whall3 0 0 0 ( 569.000000 404.577709 -4947.211146 ) ( 586.000000 404.577709 -4947.211146 ) ( 586.000000 397.577709 -4933.211146 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 404.577709 -4947.211146 ) ( 569.000000 401.000000 -4949.000000 ) ( 586.000000 401.000000 -4949.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 404.577709 -4947.211146 ) ( 586.000000 401.000000 -4949.000000 ) ( 586.000000 394.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 397.577709 -4933.211146 ) ( 586.000000 394.000000 -4935.000000 ) ( 569.000000 394.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 397.577709 -4933.211146 ) ( 569.000000 394.000000 -4935.000000 ) ( 569.000000 401.000000 -4949.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (658/459) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (586.000000, 586.000000, 569.000000) / (4976.000000, 4949.000000, 4949.000000) // --> Vector info: d1 = 0.622191, 1.015035, 1.008376. Determinants: -0.179794, 6.678351, -33411.703286, -459.000000 // --> Vector info: d2 = 0.882813, 0.882433, 1.007450. Determinants: 3.375464, -0.006462, -2351.079162, -459.000000 ( 569.000000 401.000000 -4949.000000 ) ( 586.000000 401.000000 -4949.000000 ) ( 586.000000 401.000000 -4976.000000 ) ( ( 0.000392 -0.014550 72.792382 ) ( -0.007354 0.000014 5.122177 ) ) 19b/19whall3 0 0 0 ( 586.000000 405.000000 -4976.000000 ) ( 586.000000 405.000000 -4949.000000 ) ( 569.000000 405.000000 -4949.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 405.000000 -4976.000000 ) ( 586.000000 401.000000 -4976.000000 ) ( 586.000000 401.000000 -4949.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 405.000000 -4949.000000 ) ( 586.000000 401.000000 -4949.000000 ) ( 569.000000 401.000000 -4949.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 405.000000 -4949.000000 ) ( 569.000000 401.000000 -4949.000000 ) ( 569.000000 401.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 405.000000 -4975.000000 ) ( 569.000000 401.000000 -4975.000000 ) ( 586.000000 401.000000 -4976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (659/460) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-569.000000, -569.000000, -586.000000) / (4970.000000, 4953.000000, 4953.000000) // --> Vector info: d1 = 0.287560, 0.037547, 0.037548. Determinants: 0.000012, -4.250220, 21040.493753, -289.000000 // --> Vector info: d2 = 1.007812, 1.007812, 0.882812. Determinants: -2.124997, -0.000008, -1500.340672, -289.000000 ( 586.000000 245.000000 -4953.000000 ) ( 569.000000 245.000000 -4953.000000 ) ( 569.000000 245.000000 -4970.000000 ) ( ( 0.000000 0.014707 -72.804477 ) ( 0.007353 0.000000 5.191490 ) ) 19b/19whall3 0 0 0 ( 569.000000 241.000000 -4970.000000 ) ( 569.000000 241.000000 -4953.000000 ) ( 586.000000 241.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 241.000000 -4970.000000 ) ( 569.000000 245.000000 -4970.000000 ) ( 569.000000 245.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 241.000000 -4953.000000 ) ( 569.000000 245.000000 -4953.000000 ) ( 586.000000 245.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 241.000000 -4953.000000 ) ( 586.000000 245.000000 -4953.000000 ) ( 586.000000 245.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 241.000000 -4970.000000 ) ( 586.000000 245.000000 -4970.000000 ) ( 569.000000 245.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (660/461) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (263.000000, 385.000000, 385.000000) / (586.000000, 586.000000, 569.000000) // --> Vector info: d1 = 0.125000, 1.875000, 1.875000. Determinants: -29.750002, 0.000000, 7565.000559, -2074.000000 // --> Vector info: d2 = 0.882813, 0.882813, 1.007812. Determinants: 0.000000, 15.249986, -10767.444990, -2074.000000 ( 569.000000 385.000000 -5023.000000 ) ( 586.000000 385.000000 -5023.000000 ) ( 586.000000 263.000000 -5023.000000 ) ( ( 0.014344 0.000000 -3.647541 ) ( 0.000000 -0.007353 5.191632 ) ) 19b/19whall3 0 0 0 ( 586.000000 263.000000 -5027.000000 ) ( 586.000000 385.000000 -5027.000000 ) ( 569.000000 385.000000 -5027.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 263.000000 -5027.000000 ) ( 586.000000 263.000000 -5023.000000 ) ( 586.000000 385.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 385.000000 -5027.000000 ) ( 586.000000 385.000000 -5023.000000 ) ( 569.000000 385.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 385.000000 -5027.000000 ) ( 569.000000 385.000000 -5023.000000 ) ( 569.000000 263.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 263.000000 -5027.000000 ) ( 569.000000 263.000000 -5023.000000 ) ( 586.000000 263.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (661/462) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (394.000000, 254.000000, 254.000000) / (-586.000000, -586.000000, -569.000000) // --> Vector info: d1 = 0.054923, 2.054923, 2.054922. Determinants: 33.999996, 0.000168, -13526.617172, -2380.000000 // --> Vector info: d2 = 0.882805, 0.882811, 1.007811. Determinants: 0.000095, -17.499992, -12356.109900, -2380.000000 ( 569.000000 254.000000 -4935.000000 ) ( 586.000000 254.000000 -4935.000000 ) ( 586.000000 394.000000 -4935.000000 ) ( ( -0.014286 0.000000 5.683453 ) ( 0.000000 0.007353 5.191643 ) ) 19b/19whall3 0 0 0 ( 586.000000 394.000000 -4931.000000 ) ( 586.000000 254.000000 -4931.000000 ) ( 569.000000 254.000000 -4931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 394.000000 -4931.000000 ) ( 586.000000 394.000000 -4935.000000 ) ( 586.000000 254.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 254.000000 -4931.000000 ) ( 586.000000 254.000000 -4935.000000 ) ( 569.000000 254.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 254.000000 -4931.000000 ) ( 569.000000 254.000000 -4935.000000 ) ( 569.000000 394.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 394.000000 -4931.000000 ) ( 569.000000 394.000000 -4935.000000 ) ( 586.000000 394.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (662/463) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19cpanl1]: 64.000000/64.000000 // --> Vector A/B: (402.000000, 402.000000, 245.000000) / (-359.000000, -569.000000, -569.000000) // --> Vector info: d1 = 1.000000, 4.000000, 4.000000. Determinants: 0.000000, 470.999963, 136118.979063, -32970.000000 // --> Vector info: d2 = 0.000001, 0.000000, 2.250000. Determinants: 472.499974, -0.000182, -189945.096860, -32970.000000 ( 569.000000 245.000000 -4918.000000 ) ( 569.000000 402.000000 -4918.000000 ) ( 359.000000 402.000000 -4918.000000 ) ( ( 0.000000 -0.014286 -4.128571 ) ( -0.014331 0.000000 5.761149 ) ) 19b/19cpanl1 0 0 0 ( 359.000000 402.000000 -4914.000000 ) ( 569.000000 402.000000 -4914.000000 ) ( 569.000000 245.000000 -4914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 359.000000 402.000000 -4914.000000 ) ( 359.000000 402.000000 -4918.000000 ) ( 569.000000 402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 402.000000 -4914.000000 ) ( 569.000000 402.000000 -4918.000000 ) ( 569.000000 245.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 245.000000 -4914.000000 ) ( 569.000000 245.000000 -4918.000000 ) ( 412.000000 245.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.000000 245.000000 -4914.000000 ) ( 412.000000 245.000000 -4918.000000 ) ( 359.000000 281.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 359.000000 281.000000 -4914.000000 ) ( 359.000000 281.000000 -4918.000000 ) ( 359.000000 402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (663/464) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (281.000000, 249.000000, 263.000000) / (359.000000, 407.000000, 569.000000) // --> Vector info: d1 = 0.399996, 1.088807, 3.399534. Determinants: 0.672377, -83.586626, 27476.283667, -5856.000000 // --> Vector info: d2 = 0.960250, 0.500264, 0.700843. Determinants: -84.145449, 0.021294, 18014.003171, -5856.000000 ( 569.000000 263.000000 -5023.000000 ) ( 407.000000 249.000000 -5023.000000 ) ( 359.000000 281.000000 -5023.000000 ) ( ( -0.000115 0.014274 -4.691988 ) ( 0.014369 -0.000004 -3.076162 ) ) 19b/19fgrte2 0 0 0 ( 359.000000 281.000000 -5027.000000 ) ( 407.000000 249.000000 -5027.000000 ) ( 569.000000 263.000000 -5027.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 359.000000 281.000000 -5027.000000 ) ( 359.000000 281.000000 -5023.000000 ) ( 407.000000 249.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.000000 249.000000 -5027.000000 ) ( 407.000000 249.000000 -5023.000000 ) ( 569.000000 263.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 263.000000 -5027.000000 ) ( 569.000000 263.000000 -5023.000000 ) ( 569.000000 385.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 385.000000 -5027.000000 ) ( 569.000000 385.000000 -5023.000000 ) ( 359.000000 399.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 359.000000 399.000000 -5027.000000 ) ( 359.000000 399.000000 -5023.000000 ) ( 359.000000 281.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (664/465) # points: 4 { brushDef { // Surface normal: 0.000000, -0.889288, -0.457348 // RotY/Z : 0.475011 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.457348, -0.889288) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (359.000000, 569.000000, 569.000000) / (4596.728650, 4596.728650, 4557.371313) // --> Vector info: d1 = 0.250000, 3.250000, 3.250000. Determinants: -118.072012, 0.000000, 40321.592072, -8265.040835 // --> Vector info: d2 = 0.528889, 0.528889, 0.808398. Determinants: 0.000000, 58.696979, -274185.369909, -8265.040835 ( 569.000000 402.000000 -4918.000000 ) ( 569.000000 420.000000 -4953.000000 ) ( 359.000000 420.000000 -4953.000000 ) ( ( 0.014286 0.000000 -4.878571 ) ( 0.000000 -0.007102 33.174110 ) ) 19b/19fplate 0 0 0 ( 359.000000 423.557151 -4951.170608 ) ( 569.000000 423.557151 -4951.170608 ) ( 569.000000 405.557151 -4916.170608 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 359.000000 423.557151 -4951.170608 ) ( 359.000000 420.000000 -4953.000000 ) ( 569.000000 420.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 423.557151 -4951.170608 ) ( 569.000000 420.000000 -4953.000000 ) ( 569.000000 402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 405.557151 -4916.170608 ) ( 569.000000 402.000000 -4918.000000 ) ( 359.000000 402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 359.000000 405.557151 -4916.170608 ) ( 359.000000 402.000000 -4918.000000 ) ( 359.000000 420.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (665/466) # points: 4 { brushDef { // Surface normal: 0.000000, -0.929682, 0.368364 // RotY/Z : -0.377249 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.368364, -0.929682) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (359.000000, 569.000000, 569.000000) / (4522.812794, 4522.812794, 4465.804023) // --> Vector info: d1 = 0.250000, 3.250000, 3.250000. Determinants: -171.026341, 0.000000, 58405.501863, -11971.841964 // --> Vector info: d2 = 0.000003, 0.000000, 0.403887. Determinants: 0.000171, 84.816170, -383607.759953, -11971.841964 ( 569.000000 420.000000 -4970.000000 ) ( 569.000000 399.000000 -5023.000000 ) ( 359.000000 399.000000 -5023.000000 ) ( ( 0.014286 0.000000 -4.878573 ) ( 0.000000 -0.007085 32.042501 ) ) 19b/19fplate 0 0 0 ( 359.000000 402.718726 -5024.473457 ) ( 569.000000 402.718726 -5024.473457 ) ( 569.000000 423.718726 -4971.473457 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 359.000000 402.718726 -5024.473457 ) ( 359.000000 399.000000 -5023.000000 ) ( 569.000000 399.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 402.718726 -5024.473457 ) ( 569.000000 399.000000 -5023.000000 ) ( 569.000000 420.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 423.718726 -4971.473457 ) ( 569.000000 420.000000 -4970.000000 ) ( 359.000000 420.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 359.000000 423.718726 -4971.473457 ) ( 359.000000 420.000000 -4970.000000 ) ( 359.000000 399.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (666/467) # points: 4 { brushDef { // Surface normal: 0.000000, 0.929682, 0.368364 // RotY/Z : -0.377249 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.368364, -0.929682) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-438.000000, -569.000000, -569.000000) / (4704.504133, 4704.504133, 4761.512904) // --> Vector info: d1 = 0.887790, 2.750000, 2.750000. Determinants: 106.162292, -0.000094, 39869.379205, -7468.149034 // --> Vector info: d2 = 0.000003, 0.000000, 0.403892. Determinants: -0.000137, -52.909763, 248914.118676, -7468.149034 ( 569.000000 249.000000 -5023.000000 ) ( 569.000000 228.000000 -4970.000000 ) ( 438.000000 228.000000 -4970.000000 ) ( ( -0.014215 0.000000 -5.338589 ) ( 0.000000 0.007085 -33.330095 ) ) 19b/19fplate 0 0 0 ( 438.000000 224.281274 -4971.473457 ) ( 569.000000 224.281274 -4971.473457 ) ( 569.000000 245.281274 -5024.473457 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 224.281274 -4971.473457 ) ( 438.000000 228.000000 -4970.000000 ) ( 569.000000 228.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 224.281274 -4971.473457 ) ( 569.000000 228.000000 -4970.000000 ) ( 569.000000 249.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 245.281274 -5024.473457 ) ( 569.000000 249.000000 -5023.000000 ) ( 407.000000 249.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.000000 245.281274 -5024.473457 ) ( 407.000000 249.000000 -5023.000000 ) ( 438.000000 228.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (667/468) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-438.000000, -569.000000, -569.000000) / (4953.000000, 4953.000000, 4970.000000) // --> Vector info: d1 = 0.887791, 2.750006, 2.750000. Determinants: 31.657656, 0.000749, 11885.232691, -2227.000000 // --> Vector info: d2 = 0.875001, 0.875000, 1.000003. Determinants: -0.000011, -16.375462, 79159.029949, -2227.000000 ( 569.000000 228.000000 -4970.000000 ) ( 569.000000 228.000000 -4953.000000 ) ( 438.000000 228.000000 -4953.000000 ) ( ( -0.014215 0.000000 -5.336880 ) ( 0.000000 0.007353 -35.545141 ) ) 19b/19fplate 0 0 0 ( 438.000000 224.000000 -4953.000000 ) ( 569.000000 224.000000 -4953.000000 ) ( 569.000000 224.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 224.000000 -4953.000000 ) ( 438.000000 228.000000 -4953.000000 ) ( 569.000000 228.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 224.000000 -4953.000000 ) ( 569.000000 228.000000 -4953.000000 ) ( 569.000000 228.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 224.000000 -4970.000000 ) ( 569.000000 228.000000 -4970.000000 ) ( 438.000000 228.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 224.000000 -4970.000000 ) ( 438.000000 228.000000 -4970.000000 ) ( 438.000000 228.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (668/469) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-254.000000, -263.000000, -385.000000) / (4935.000000, 4918.000000, 4918.000000) // --> Vector info: d1 = 0.062499, 0.187499, 1.937230. Determinants: 29.745423, -0.497624, 9881.490314, -2074.000000 // --> Vector info: d2 = 0.249997, 0.000044, 0.000177. Determinants: 0.002258, -30.495458, 149977.163992, -2074.000000 ( 569.000000 385.000000 -4918.000000 ) ( 569.000000 263.000000 -4918.000000 ) ( 569.000000 254.000000 -4935.000000 ) ( ( -0.014342 0.000240 -4.764460 ) ( -0.000001 0.014704 -72.313001 ) ) 19b/00fgrte1 0 0 0 ( 573.000000 254.000000 -4935.000000 ) ( 573.000000 263.000000 -4918.000000 ) ( 573.000000 385.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 254.000000 -4935.000000 ) ( 569.000000 254.000000 -4935.000000 ) ( 569.000000 263.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 263.000000 -4918.000000 ) ( 569.000000 263.000000 -4918.000000 ) ( 569.000000 385.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 385.000000 -4918.000000 ) ( 569.000000 385.000000 -4918.000000 ) ( 569.000000 394.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 394.000000 -4935.000000 ) ( 569.000000 394.000000 -4935.000000 ) ( 569.000000 254.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (670/470) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-263.000000, -249.000000, -245.000000) / (5023.000000, 5023.000000, 5014.000000) // --> Vector info: d1 = 1.187426, 0.987426, 0.937467. Determinants: 1.800001, 0.100572, -181.387614, -126.000000 // --> Vector info: d2 = 1.500064, 1.499999, 1.374989. Determinants: 0.000588, -1.749874, 8600.763056, -126.000000 ( 569.000000 245.000000 -5014.000000 ) ( 569.000000 249.000000 -5023.000000 ) ( 569.000000 263.000000 -5023.000000 ) ( ( -0.014286 -0.000798 1.439584 ) ( -0.000005 0.013888 -68.260024 ) ) 19b/00fgrte1 0 0 0 ( 573.000000 263.000000 -5023.000000 ) ( 573.000000 249.000000 -5023.000000 ) ( 573.000000 245.000000 -5014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 263.000000 -5023.000000 ) ( 569.000000 263.000000 -5023.000000 ) ( 569.000000 249.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 249.000000 -5023.000000 ) ( 569.000000 249.000000 -5023.000000 ) ( 569.000000 245.000000 -5014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 245.000000 -5014.000000 ) ( 569.000000 245.000000 -5014.000000 ) ( 569.000000 245.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 245.000000 -4970.000000 ) ( 569.000000 245.000000 -4970.000000 ) ( 569.000000 263.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (671/471) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-245.000000, -245.000000, -254.000000) / (4953.000000, 4918.000000, 4935.000000) // --> Vector info: d1 = 0.937500, 0.937500, 1.062500. Determinants: 4.375007, 0.000000, 776.564127, -315.000000 // --> Vector info: d2 = 1.499995, 0.999998, 1.249999. Determinants: 0.250082, -4.499974, 21877.144121, -315.000000 ( 569.000000 254.000000 -4935.000000 ) ( 569.000000 245.000000 -4918.000000 ) ( 569.000000 245.000000 -4953.000000 ) ( ( -0.013889 0.000000 -2.465283 ) ( -0.000794 0.014286 -69.451251 ) ) 19b/00fgrte1 0 0 0 ( 573.000000 245.000000 -4953.000000 ) ( 573.000000 245.000000 -4918.000000 ) ( 573.000000 254.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 245.000000 -4953.000000 ) ( 569.000000 245.000000 -4953.000000 ) ( 569.000000 245.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 245.000000 -4918.000000 ) ( 569.000000 245.000000 -4918.000000 ) ( 569.000000 254.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 254.000000 -4935.000000 ) ( 569.000000 254.000000 -4935.000000 ) ( 569.000000 245.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (672/472) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-385.000000, -401.000000, -394.000000) / (4918.000000, 4918.000000, 4935.000000) // --> Vector info: d1 = 0.937500, 1.162500, 1.062500. Determinants: 3.824999, 0.024997, 1094.690950, -272.000000 // --> Vector info: d2 = 0.999998, 0.999998, 1.249999. Determinants: 0.000000, -4.000015, 19400.075518, -272.000000 ( 569.000000 394.000000 -4935.000000 ) ( 569.000000 401.000000 -4918.000000 ) ( 569.000000 385.000000 -4918.000000 ) ( ( -0.014062 -0.000092 -4.024599 ) ( 0.000000 0.014706 -71.323807 ) ) 19b/00fgrte1 0 0 0 ( 573.000000 385.000000 -4918.000000 ) ( 573.000000 401.000000 -4918.000000 ) ( 573.000000 394.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 385.000000 -4918.000000 ) ( 569.000000 385.000000 -4918.000000 ) ( 569.000000 401.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 401.000000 -4918.000000 ) ( 569.000000 401.000000 -4918.000000 ) ( 569.000000 394.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 394.000000 -4935.000000 ) ( 569.000000 394.000000 -4935.000000 ) ( 569.000000 385.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (673/473) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-399.000000, -385.000000, -401.000000) / (5023.000000, 5023.000000, 4975.000000) // --> Vector info: d1 = 1.137500, 0.937500, 1.162502. Determinants: 9.600005, -0.049979, 3317.045481, -672.000000 // --> Vector info: d2 = 1.499999, 1.499995, 0.824998. Determinants: 0.000166, -9.450022, 46459.527522, -672.000000 ( 569.000000 401.000000 -4975.000000 ) ( 569.000000 385.000000 -5023.000000 ) ( 569.000000 399.000000 -5023.000000 ) ( ( -0.014286 0.000074 -4.936080 ) ( 0.000000 0.014063 -69.136202 ) ) 19b/00fgrte1 0 0 0 ( 573.000000 399.000000 -5023.000000 ) ( 573.000000 385.000000 -5023.000000 ) ( 573.000000 401.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 399.000000 -5023.000000 ) ( 569.000000 399.000000 -5023.000000 ) ( 569.000000 385.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 385.000000 -5023.000000 ) ( 569.000000 385.000000 -5023.000000 ) ( 569.000000 401.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 401.000000 -4975.000000 ) ( 569.000000 401.000000 -4975.000000 ) ( 569.000000 401.000000 -5018.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 401.000000 -5018.000000 ) ( 569.000000 401.000000 -5018.000000 ) ( 569.000000 399.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (674/474) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-401.000000, -402.000000, -420.000000) / (4918.000000, 4918.000000, 4953.000000) // --> Vector info: d1 = 0.162500, 0.187500, 0.437500. Determinants: 0.875003, 0.200001, -638.418327, -35.000000 // --> Vector info: d2 = 0.999998, 0.999998, 1.500000. Determinants: 0.000000, -0.500002, 2424.009442, -35.000000 ( 569.000000 420.000000 -4953.000000 ) ( 569.000000 402.000000 -4918.000000 ) ( 569.000000 401.000000 -4918.000000 ) ( ( -0.025000 -0.005714 18.240524 ) ( 0.000000 0.014286 -69.257413 ) ) 19b/00fgrte1 0 0 0 ( 573.000000 401.000000 -4918.000000 ) ( 573.000000 402.000000 -4918.000000 ) ( 573.000000 420.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 401.000000 -4918.000000 ) ( 569.000000 401.000000 -4918.000000 ) ( 569.000000 402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 402.000000 -4918.000000 ) ( 569.000000 402.000000 -4918.000000 ) ( 569.000000 420.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 420.000000 -4953.000000 ) ( 569.000000 420.000000 -4953.000000 ) ( 569.000000 420.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 420.000000 -4970.000000 ) ( 569.000000 420.000000 -4970.000000 ) ( 569.000000 401.000000 -5018.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 401.000000 -5018.000000 ) ( 569.000000 401.000000 -5018.000000 ) ( 569.000000 401.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (675/475) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-245.000000, -228.000000, -228.000000) / (5014.000000, 4970.000000, 4953.000000) // --> Vector info: d1 = 0.937500, 0.687739, 0.687821. Determinants: 4.249562, 0.001398, 763.194290, -289.000000 // --> Vector info: d2 = 1.375007, 0.750003, 0.500035. Determinants: -0.373512, -4.249454, 20817.874193, -289.000000 ( 569.000000 228.000000 -4953.000000 ) ( 569.000000 228.000000 -4970.000000 ) ( 569.000000 245.000000 -5014.000000 ) ( ( -0.014704 -0.000005 -2.640811 ) ( 0.001292 0.014704 -72.034167 ) ) 19b/00fgrte1 0 0 0 ( 573.000000 245.000000 -5014.000000 ) ( 573.000000 228.000000 -4970.000000 ) ( 573.000000 228.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 245.000000 -5014.000000 ) ( 569.000000 245.000000 -5014.000000 ) ( 569.000000 228.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 228.000000 -4970.000000 ) ( 569.000000 228.000000 -4970.000000 ) ( 569.000000 228.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 228.000000 -4953.000000 ) ( 569.000000 228.000000 -4953.000000 ) ( 569.000000 245.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 245.000000 -4918.000000 ) ( 569.000000 245.000000 -4918.000000 ) ( 569.000000 245.000000 -5014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (676/476) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (569.000000, 359.000000, 359.000000) / (4953.000000, 4953.000000, 4970.000000) // --> Vector info: d1 = 3.250000, 0.250000, 0.250000. Determinants: -51.000000, 0.000000, 17416.500000, -3570.000000 // --> Vector info: d2 = 0.528889, 0.528889, 0.403887. Determinants: 0.000000, 26.250389, -131906.308536, -3570.000000 ( 359.000000 420.000000 -4970.000000 ) ( 359.000000 420.000000 -4953.000000 ) ( 569.000000 420.000000 -4953.000000 ) ( ( 0.014286 0.000000 -4.878571 ) ( 0.000000 -0.007353 36.948546 ) ) 19b/19fplate 0 0 0 ( 569.000000 424.000000 -4953.000000 ) ( 359.000000 424.000000 -4953.000000 ) ( 359.000000 424.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 424.000000 -4953.000000 ) ( 569.000000 420.000000 -4953.000000 ) ( 359.000000 420.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 359.000000 424.000000 -4953.000000 ) ( 359.000000 420.000000 -4953.000000 ) ( 359.000000 420.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 359.000000 424.000000 -4970.000000 ) ( 359.000000 420.000000 -4970.000000 ) ( 569.000000 420.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 424.000000 -4970.000000 ) ( 569.000000 420.000000 -4970.000000 ) ( 569.000000 420.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (677/477) # points: 4 { brushDef { // Surface normal: 0.000000, 0.899508, -0.436904 // RotY/Z : 0.452154 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.436904, -0.899508) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-569.000000, -438.000000, -412.000000) / (4355.649806, 4355.649806, 4316.739653) // --> Vector info: d1 = 2.750006, 0.887791, 0.513636. Determinants: 72.459072, -0.596690, 29810.771069, -5097.230032 // --> Vector info: d2 = 0.875000, 0.875001, 0.595496. Determinants: -0.000026, -36.615095, 155022.442269, -5097.230032 ( 412.000000 245.000000 -4918.000000 ) ( 438.000000 228.000000 -4953.000000 ) ( 569.000000 228.000000 -4953.000000 ) ( ( -0.014215 0.000117 -5.848426 ) ( 0.000000 0.007183 -30.413076 ) ) 19b/19fplate 0 0 0 ( 569.000000 224.401967 -4951.252384 ) ( 438.000000 224.401967 -4951.252384 ) ( 412.000000 241.401967 -4916.252384 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 224.401967 -4951.252384 ) ( 569.000000 228.000000 -4953.000000 ) ( 438.000000 228.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 224.401967 -4951.252384 ) ( 438.000000 228.000000 -4953.000000 ) ( 412.000000 245.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.000000 241.401967 -4916.252384 ) ( 412.000000 245.000000 -4918.000000 ) ( 569.000000 245.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 241.401967 -4916.252384 ) ( 569.000000 245.000000 -4918.000000 ) ( 569.000000 228.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (678/478) # points: 6 { brushDef { // Surface normal: 0.554700, 0.832050, 0.000000 // RotY/Z : 0.000000 / 0.982794. Vector texS/T: (-0.832050, 0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-200.524121, -142.835301, -142.835301) / (5023.000000, 5023.000000, 4918.000000) // --> Vector info: d1 = 1.347803, 0.519377, 0.519383. Determinants: 86.984743, 0.000358, 9276.660074, -6057.326143 // --> Vector info: d2 = 1.374998, 1.374996, 0.624996. Determinants: 0.000188, -43.266643, 208999.574010, -6057.326143 ( 359.000000 281.000000 -4918.000000 ) ( 359.000000 281.000000 -5023.000000 ) ( 407.000000 249.000000 -5023.000000 ) ( ( -0.014360 0.000000 -1.531478 ) ( 0.000000 0.007143 -34.503603 ) ) 19b/19fplate 0 0 0 ( 404.781199 245.671799 -5023.000000 ) ( 356.781199 277.671799 -5023.000000 ) ( 356.781199 277.671799 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 404.781199 245.671799 -5023.000000 ) ( 407.000000 249.000000 -5023.000000 ) ( 359.000000 281.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 356.781199 277.671799 -5023.000000 ) ( 359.000000 281.000000 -5023.000000 ) ( 359.000000 281.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 356.781199 277.671799 -4918.000000 ) ( 359.000000 281.000000 -4918.000000 ) ( 412.000000 245.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 409.781199 241.671799 -4918.000000 ) ( 412.000000 245.000000 -4918.000000 ) ( 438.000000 228.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 435.781199 224.671799 -4953.000000 ) ( 438.000000 228.000000 -4953.000000 ) ( 438.000000 228.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 435.781199 224.671799 -4970.000000 ) ( 438.000000 228.000000 -4970.000000 ) ( 407.000000 249.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (680/479) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (399.000000, 420.000000, 420.000000) / (5023.000000, 4970.000000, 4953.000000) // --> Vector info: d1 = 0.950000, 1.250000, 1.250000. Determinants: -5.099987, 0.000000, 1695.744706, -357.000000 // --> Vector info: d2 = 0.028889, 0.403888, 0.528889. Determinants: 0.250038, 2.625010, -13295.503841, -357.000000 ( 359.000000 420.000000 -4953.000000 ) ( 359.000000 420.000000 -4970.000000 ) ( 359.000000 399.000000 -5023.000000 ) ( ( 0.014286 0.000000 -4.749985 ) ( -0.000700 -0.007353 37.242308 ) ) 19b/19fplate 0 0 0 ( 355.000000 399.000000 -5023.000000 ) ( 355.000000 420.000000 -4970.000000 ) ( 355.000000 420.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.000000 399.000000 -5023.000000 ) ( 359.000000 399.000000 -5023.000000 ) ( 359.000000 420.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.000000 420.000000 -4970.000000 ) ( 359.000000 420.000000 -4970.000000 ) ( 359.000000 420.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.000000 420.000000 -4953.000000 ) ( 359.000000 420.000000 -4953.000000 ) ( 359.000000 402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.000000 402.000000 -4918.000000 ) ( 359.000000 402.000000 -4918.000000 ) ( 359.000000 399.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.000000 399.000000 -4918.000000 ) ( 359.000000 399.000000 -4918.000000 ) ( 359.000000 399.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (681/480) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (249.000000, 249.000000, 263.000000) / (407.000000, 569.000000, 569.000000) // --> Vector info: d1 = 0.088807, 2.399997, 2.399944. Determinants: 0.008573, -32.356657, 12965.610281, -2268.000000 // --> Vector info: d2 = 0.500264, 0.500876, 0.700876. Determinants: -32.400008, -0.008570, 6936.490726, -2268.000000 ( 569.000000 263.000000 -5023.000000 ) ( 569.000000 249.000000 -5023.000000 ) ( 407.000000 249.000000 -5023.000000 ) ( ( -0.000004 0.014267 -5.716759 ) ( 0.014286 0.000004 -3.058417 ) ) 19b/19fgrte2 0 0 0 ( 407.000000 249.000000 -5027.000000 ) ( 569.000000 249.000000 -5027.000000 ) ( 569.000000 263.000000 -5027.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.000000 249.000000 -5027.000000 ) ( 407.000000 249.000000 -5023.000000 ) ( 569.000000 249.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 249.000000 -5027.000000 ) ( 569.000000 249.000000 -5023.000000 ) ( 569.000000 263.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 263.000000 -5027.000000 ) ( 569.000000 263.000000 -5023.000000 ) ( 407.000000 249.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (682/481) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (385.000000, 399.000000, 399.000000) / (569.000000, 569.000000, 359.000000) // --> Vector info: d1 = 3.399481, 3.399427, 0.399427. Determinants: 0.011166, -42.000000, 13899.228154, -2940.000000 // --> Vector info: d2 = 0.450877, 0.650876, 0.650079. Determinants: -41.999954, -0.011168, 14850.760281, -2940.000000 ( 359.000000 399.000000 -5023.000000 ) ( 569.000000 399.000000 -5023.000000 ) ( 569.000000 385.000000 -5023.000000 ) ( ( -0.000004 0.014286 -4.727629 ) ( 0.014286 0.000004 -5.051279 ) ) 19b/19fgrte2 0 0 0 ( 569.000000 385.000000 -5027.000000 ) ( 569.000000 399.000000 -5027.000000 ) ( 359.000000 399.000000 -5027.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 385.000000 -5027.000000 ) ( 569.000000 385.000000 -5023.000000 ) ( 569.000000 399.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 399.000000 -5027.000000 ) ( 569.000000 399.000000 -5023.000000 ) ( 359.000000 399.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 359.000000 399.000000 -5027.000000 ) ( 359.000000 399.000000 -5023.000000 ) ( 569.000000 385.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (683/482) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-245.000000, -263.000000, -254.000000) / (4918.000000, 4918.000000, 4935.000000) // --> Vector info: d1 = 0.937500, 1.187500, 1.062500. Determinants: 4.250001, -0.000003, 754.389111, -306.000000 // --> Vector info: d2 = 0.999998, 0.999998, 1.249999. Determinants: 0.000000, -4.500017, 21825.084958, -306.000000 ( 569.000000 254.000000 -4935.000000 ) ( 569.000000 263.000000 -4918.000000 ) ( 569.000000 245.000000 -4918.000000 ) ( ( -0.013889 0.000000 -2.465324 ) ( 0.000000 0.014706 -71.323807 ) ) 19b/00fgrte1 0 0 0 ( 573.000000 245.000000 -4918.000000 ) ( 573.000000 263.000000 -4918.000000 ) ( 573.000000 254.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 245.000000 -4918.000000 ) ( 569.000000 245.000000 -4918.000000 ) ( 569.000000 263.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 263.000000 -4918.000000 ) ( 569.000000 263.000000 -4918.000000 ) ( 569.000000 254.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 254.000000 -4935.000000 ) ( 569.000000 254.000000 -4935.000000 ) ( 569.000000 245.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (684/483) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-401.000000, -401.000000, -394.000000) / (4918.000000, 4949.000000, 4935.000000) // --> Vector info: d1 = 0.162196, 0.162161, 0.062176. Determinants: 3.100004, 0.000244, 1206.706672, -217.000000 // --> Vector info: d2 = 0.000191, 0.450196, 0.250184. Determinants: -0.099695, -3.150039, 15451.871443, -217.000000 ( 569.000000 394.000000 -4935.000000 ) ( 569.000000 401.000000 -4949.000000 ) ( 569.000000 401.000000 -4918.000000 ) ( ( -0.014286 -0.000001 -5.560860 ) ( 0.000459 0.014516 -71.206781 ) ) 19b/00fgrte1 0 0 0 ( 573.000000 401.000000 -4918.000000 ) ( 573.000000 401.000000 -4949.000000 ) ( 573.000000 394.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 401.000000 -4918.000000 ) ( 569.000000 401.000000 -4918.000000 ) ( 569.000000 401.000000 -4949.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 401.000000 -4949.000000 ) ( 569.000000 401.000000 -4949.000000 ) ( 569.000000 394.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 394.000000 -4935.000000 ) ( 569.000000 394.000000 -4935.000000 ) ( 569.000000 401.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (686/484) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19cpanl1]: 64.000000/64.000000 // --> Vector A/B: (399.000000, 281.000000, 327.000000) / (-359.000000, -359.000000, -289.000000) // --> Vector info: d1 = 2.000000, 1.999995, 0.999997. Determinants: -0.000308, 117.999991, 25842.123713, -8260.000000 // --> Vector info: d2 = 0.050000, 1.739750, 1.071568. Determinants: 118.282500, 1.117048, -47206.698463, -8260.000000 ( 289.000000 327.000000 -4918.000000 ) ( 359.000000 281.000000 -4918.000000 ) ( 359.000000 399.000000 -4918.000000 ) ( ( 0.000000 -0.014286 -3.128586 ) ( -0.014320 -0.000135 5.715097 ) ) 19b/19cpanl1 0 0 0 ( 359.000000 399.000000 -4914.000000 ) ( 359.000000 281.000000 -4914.000000 ) ( 289.000000 327.000000 -4914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 359.000000 399.000000 -4914.000000 ) ( 359.000000 399.000000 -4918.000000 ) ( 359.000000 281.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 359.000000 281.000000 -4914.000000 ) ( 359.000000 281.000000 -4918.000000 ) ( 289.000000 327.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 327.000000 -4914.000000 ) ( 289.000000 327.000000 -4918.000000 ) ( 289.000000 399.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 399.000000 -4914.000000 ) ( 289.000000 399.000000 -4918.000000 ) ( 359.000000 399.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (687/485) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (399.000000, 327.000000, 327.000000) / (4918.000000, 4918.000000, 5023.000000) // --> Vector info: d1 = 0.295122, 1.316692, 1.316682. Determinants: 107.264873, 0.000721, -45033.354190, -7560.000000 // --> Vector info: d2 = 0.624991, 0.624995, 1.374995. Determinants: 0.000363, -54.000034, 260847.090762, -7560.000000 ( 289.000000 327.000000 -5023.000000 ) ( 289.000000 327.000000 -4918.000000 ) ( 289.000000 399.000000 -4918.000000 ) ( ( -0.014188 0.000000 5.956793 ) ( 0.000000 0.007143 -34.503583 ) ) 19b/19fplate 0 0 0 ( 285.000000 399.000000 -4918.000000 ) ( 285.000000 327.000000 -4918.000000 ) ( 285.000000 327.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 285.000000 399.000000 -4918.000000 ) ( 289.000000 399.000000 -4918.000000 ) ( 289.000000 327.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 285.000000 327.000000 -4918.000000 ) ( 289.000000 327.000000 -4918.000000 ) ( 289.000000 327.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 285.000000 327.000000 -5023.000000 ) ( 289.000000 327.000000 -5023.000000 ) ( 289.000000 399.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 285.000000 399.000000 -5023.000000 ) ( 289.000000 399.000000 -5023.000000 ) ( 289.000000 399.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (688/486) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (327.000000, 281.000000, 399.000000) / (289.000000, 359.000000, 359.000000) // --> Vector info: d1 = 2.021961, 2.689221, 0.999771. Determinants: 118.261481, -1.022040, -55077.528545, -8260.000000 // --> Vector info: d2 = 0.249999, 1.250356, 1.249003. Determinants: 0.094729, -117.979951, 32000.241571, -8260.000000 ( 359.000000 399.000000 -5023.000000 ) ( 359.000000 281.000000 -5023.000000 ) ( 289.000000 327.000000 -5023.000000 ) ( ( -0.014317 0.000124 6.667982 ) ( -0.000011 0.014283 -3.874121 ) ) 19b/19fgrte3 0 0 0 ( 289.000000 327.000000 -5027.000000 ) ( 359.000000 281.000000 -5027.000000 ) ( 359.000000 399.000000 -5027.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 327.000000 -5027.000000 ) ( 289.000000 327.000000 -5023.000000 ) ( 359.000000 281.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 359.000000 281.000000 -5027.000000 ) ( 359.000000 281.000000 -5023.000000 ) ( 359.000000 399.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 359.000000 399.000000 -5027.000000 ) ( 359.000000 399.000000 -5023.000000 ) ( 289.000000 399.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 399.000000 -5027.000000 ) ( 289.000000 399.000000 -5023.000000 ) ( 289.000000 327.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (689/487) # points: 4 { brushDef { // Surface normal: 0.549178, 0.835705, 0.000000 // RotY/Z : 0.000000 / 0.989416. Vector texS/T: (-0.835705, 0.549178, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-145.699281, -61.937715, -61.937715) / (5023.000000, 5023.000000, 4918.000000) // --> Vector info: d1 = 1.519375, 0.316684, 0.316692. Determinants: 126.282488, 0.000679, 5033.010077, -8794.964468 // --> Vector info: d2 = 1.374997, 1.374994, 0.624994. Determinants: 0.000338, -62.821215, 303457.957581, -8794.964468 ( 289.000000 327.000000 -4918.000000 ) ( 289.000000 327.000000 -5023.000000 ) ( 359.000000 281.000000 -5023.000000 ) ( ( -0.014358 0.000000 -0.572260 ) ( 0.000000 0.007143 -34.503602 ) ) 19b/19fplate 0 0 0 ( 356.803288 277.657178 -5023.000000 ) ( 286.803288 323.657178 -5023.000000 ) ( 286.803288 323.657178 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 356.803288 277.657178 -5023.000000 ) ( 359.000000 281.000000 -5023.000000 ) ( 289.000000 327.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 286.803288 323.657178 -5023.000000 ) ( 289.000000 327.000000 -5023.000000 ) ( 289.000000 327.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 286.803288 323.657178 -4918.000000 ) ( 289.000000 327.000000 -4918.000000 ) ( 359.000000 281.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 356.803288 277.657178 -4918.000000 ) ( 359.000000 281.000000 -4918.000000 ) ( 359.000000 281.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (690/488) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (359.000000, 350.000000, 350.000000) / (4918.000000, 4918.000000, 5023.000000) // --> Vector info: d1 = 1.949997, 1.949996, 0.449996. Determinants: -0.000051, 13.500009, -68235.771049, -945.000000 // --> Vector info: d2 = 0.028889, 0.091389, 0.091387. Determinants: 6.562494, 0.000018, -2383.322972, -945.000000 ( 350.000000 399.000000 -5023.000000 ) ( 350.000000 399.000000 -4918.000000 ) ( 359.000000 399.000000 -4918.000000 ) ( ( 0.000000 -0.014286 72.207165 ) ( -0.006944 0.000000 2.522035 ) ) 19b/19whall3 0 0 0 ( 359.000000 403.000000 -4918.000000 ) ( 350.000000 403.000000 -4918.000000 ) ( 350.000000 403.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 359.000000 403.000000 -4918.000000 ) ( 359.000000 399.000000 -4918.000000 ) ( 350.000000 399.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 403.000000 -4918.000000 ) ( 350.000000 399.000000 -4918.000000 ) ( 350.000000 399.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 403.000000 -5023.000000 ) ( 350.000000 399.000000 -5023.000000 ) ( 359.000000 399.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 359.000000 403.000000 -5023.000000 ) ( 359.000000 399.000000 -5023.000000 ) ( 359.000000 399.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (692/489) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (402.000000, 402.000000, 399.000000) / (350.000000, 289.000000, 289.000000) // --> Vector info: d1 = 0.949880, 0.950579, 1.000579. Determinants: 3.049997, 0.002099, -1400.661393, -183.000000 // --> Vector info: d2 = 1.123985, 0.248986, 0.249026. Determinants: 0.002444, -2.624999, 712.077786, -183.000000 ( 289.000000 399.000000 -5023.000000 ) ( 289.000000 402.000000 -5023.000000 ) ( 350.000000 402.000000 -5023.000000 ) ( ( -0.016667 -0.000011 7.653887 ) ( -0.000013 0.014344 -3.891135 ) ) 19b/19fgrte3 0 0 0 ( 350.000000 402.000000 -5027.000000 ) ( 289.000000 402.000000 -5027.000000 ) ( 289.000000 399.000000 -5027.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 402.000000 -5027.000000 ) ( 350.000000 402.000000 -5023.000000 ) ( 289.000000 402.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 402.000000 -5027.000000 ) ( 289.000000 402.000000 -5023.000000 ) ( 289.000000 399.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 399.000000 -5027.000000 ) ( 289.000000 399.000000 -5023.000000 ) ( 350.000000 399.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 399.000000 -5027.000000 ) ( 350.000000 399.000000 -5023.000000 ) ( 350.000000 402.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (693/490) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (402.000000, 402.000000, 399.000000) / (5023.000000, 4918.000000, 4918.000000) // --> Vector info: d1 = 0.245112, 0.245121, 0.295122. Determinants: 5.250120, 0.000026, -2187.887822, -315.000000 // --> Vector info: d2 = 1.374995, 0.624994, 0.624991. Determinants: -0.000338, -2.250001, 10868.769659, -315.000000 ( 289.000000 399.000000 -4918.000000 ) ( 289.000000 402.000000 -4918.000000 ) ( 289.000000 402.000000 -5023.000000 ) ( ( -0.016667 0.000000 6.945676 ) ( 0.000001 0.007143 -34.504031 ) ) 19b/19fplate 0 0 0 ( 285.000000 402.000000 -5023.000000 ) ( 285.000000 402.000000 -4918.000000 ) ( 285.000000 399.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 285.000000 402.000000 -5023.000000 ) ( 289.000000 402.000000 -5023.000000 ) ( 289.000000 402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 285.000000 402.000000 -4918.000000 ) ( 289.000000 402.000000 -4918.000000 ) ( 289.000000 399.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 285.000000 399.000000 -4918.000000 ) ( 289.000000 399.000000 -4918.000000 ) ( 289.000000 399.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 285.000000 399.000000 -5023.000000 ) ( 289.000000 399.000000 -5023.000000 ) ( 289.000000 402.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (694/491) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19cpanl1]: 64.000000/64.000000 // --> Vector A/B: (402.000000, 402.000000, 399.000000) / (-289.000000, -350.000000, -350.000000) // --> Vector info: d1 = 1.000000, 1.875000, 1.875000. Determinants: -0.000008, 2.624999, 575.627928, -183.000000 // --> Vector info: d2 = 1.000003, 1.000000, 1.050000. Determinants: 3.050000, -0.000009, -1409.103151, -183.000000 ( 350.000000 399.000000 -4918.000000 ) ( 350.000000 402.000000 -4918.000000 ) ( 289.000000 402.000000 -4918.000000 ) ( ( 0.000000 -0.014344 -3.145508 ) ( -0.016667 0.000000 7.700017 ) ) 19b/19cpanl1 0 0 0 ( 289.000000 402.000000 -4914.000000 ) ( 350.000000 402.000000 -4914.000000 ) ( 350.000000 399.000000 -4914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 402.000000 -4914.000000 ) ( 289.000000 402.000000 -4918.000000 ) ( 350.000000 402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 402.000000 -4914.000000 ) ( 350.000000 402.000000 -4918.000000 ) ( 350.000000 399.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 399.000000 -4914.000000 ) ( 350.000000 399.000000 -4918.000000 ) ( 289.000000 399.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 399.000000 -4914.000000 ) ( 289.000000 399.000000 -4918.000000 ) ( 289.000000 402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (695/492) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-402.000000, -402.000000, -399.000000) / (4918.000000, 5023.000000, 5023.000000) // --> Vector info: d1 = 0.875000, 0.875000, 0.925000. Determinants: -5.250002, 0.000000, -2386.124737, -315.000000 // --> Vector info: d2 = 0.750001, 0.000000, 0.000000. Determinants: -0.000050, 2.250003, -11301.784478, -315.000000 ( 350.000000 399.000000 -5023.000000 ) ( 350.000000 402.000000 -5023.000000 ) ( 350.000000 402.000000 -4918.000000 ) ( ( 0.016667 0.000000 7.574999 ) ( 0.000000 -0.007143 35.878681 ) ) 19b/19fplate 0 0 0 ( 354.000000 402.000000 -4918.000000 ) ( 354.000000 402.000000 -5023.000000 ) ( 354.000000 399.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 354.000000 402.000000 -4918.000000 ) ( 350.000000 402.000000 -4918.000000 ) ( 350.000000 402.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 354.000000 402.000000 -5023.000000 ) ( 350.000000 402.000000 -5023.000000 ) ( 350.000000 399.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 354.000000 399.000000 -5023.000000 ) ( 350.000000 399.000000 -5023.000000 ) ( 350.000000 399.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 354.000000 399.000000 -4918.000000 ) ( 350.000000 399.000000 -4918.000000 ) ( 350.000000 402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (698/493) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (289.000000, 350.000000, 350.000000) / (5023.000000, 5023.000000, 4918.000000) // --> Vector info: d1 = 1.000000, 1.875000, 1.875000. Determinants: -91.875000, -0.000014, 20146.945312, -6405.000000 // --> Vector info: d2 = 0.000001, 0.000001, 0.750001. Determinants: -0.000043, 45.749994, -229802.213050, -6405.000000 ( 350.000000 473.000000 -4918.000000 ) ( 350.000000 473.000000 -5023.000000 ) ( 289.000000 473.000000 -5023.000000 ) ( ( 0.014344 0.000000 -3.145503 ) ( 0.000000 -0.007143 35.878566 ) ) 19b/19fplate 0 0 0 ( 289.000000 477.000000 -5023.000000 ) ( 350.000000 477.000000 -5023.000000 ) ( 350.000000 477.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 477.000000 -5023.000000 ) ( 289.000000 473.000000 -5023.000000 ) ( 350.000000 473.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 477.000000 -5023.000000 ) ( 350.000000 473.000000 -5023.000000 ) ( 350.000000 473.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 477.000000 -4918.000000 ) ( 350.000000 473.000000 -4918.000000 ) ( 289.000000 473.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 477.000000 -4918.000000 ) ( 289.000000 473.000000 -4918.000000 ) ( 289.000000 473.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (699/494) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (402.000000, 402.000000, 473.000000) / (289.000000, 350.000000, 350.000000) // --> Vector info: d1 = 0.078125, 0.953125, 0.953125. Determinants: 0.000000, -62.125004, 17615.767178, -4331.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.000000. Determinants: -61.000008, 0.000000, 20191.003607, -4331.000000 ( 350.000000 473.000000 -5023.000000 ) ( 350.000000 402.000000 -5023.000000 ) ( 289.000000 402.000000 -5023.000000 ) ( ( 0.000000 0.014344 -4.067367 ) ( 0.014085 0.000000 -4.661973 ) ) 19b/00fgrte1 0 0 0 ( 289.000000 402.000000 -5027.000000 ) ( 350.000000 402.000000 -5027.000000 ) ( 350.000000 473.000000 -5027.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 402.000000 -5027.000000 ) ( 289.000000 402.000000 -5023.000000 ) ( 350.000000 402.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 402.000000 -5027.000000 ) ( 350.000000 402.000000 -5023.000000 ) ( 350.000000 473.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 473.000000 -5027.000000 ) ( 350.000000 473.000000 -5023.000000 ) ( 289.000000 473.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 473.000000 -5027.000000 ) ( 289.000000 473.000000 -5023.000000 ) ( 289.000000 402.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (700/495) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-473.000000, -402.000000, -402.000000) / (5023.000000, 5023.000000, 4918.000000) // --> Vector info: d1 = 0.875000, 1.875000, 1.875000. Determinants: -105.000018, -0.000017, -56188.050416, -7455.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.750001. Determinants: -0.000110, 53.249993, -267474.768559, -7455.000000 ( 350.000000 402.000000 -4918.000000 ) ( 350.000000 402.000000 -5023.000000 ) ( 350.000000 473.000000 -5023.000000 ) ( ( 0.014085 0.000000 7.536962 ) ( 0.000000 -0.007143 35.878574 ) ) 19b/19fplate 0 0 0 ( 354.000000 473.000000 -5023.000000 ) ( 354.000000 402.000000 -5023.000000 ) ( 354.000000 402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 354.000000 473.000000 -5023.000000 ) ( 350.000000 473.000000 -5023.000000 ) ( 350.000000 402.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 354.000000 402.000000 -5023.000000 ) ( 350.000000 402.000000 -5023.000000 ) ( 350.000000 402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 354.000000 402.000000 -4918.000000 ) ( 350.000000 402.000000 -4918.000000 ) ( 350.000000 473.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 354.000000 473.000000 -4918.000000 ) ( 350.000000 473.000000 -4918.000000 ) ( 350.000000 473.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (702/496) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19cpanl1]: 64.000000/64.000000 // --> Vector A/B: (473.000000, 402.000000, 402.000000) / (-350.000000, -350.000000, -289.000000) // --> Vector info: d1 = 1.875000, 1.874998, 1.000000. Determinants: -0.000116, 62.124857, 13623.130928, -4331.000000 // --> Vector info: d2 = 1.000000, 1.999999, 1.999998. Determinants: 60.999967, 0.000084, -33183.953967, -4331.000000 ( 289.000000 402.000000 -4918.000000 ) ( 350.000000 402.000000 -4918.000000 ) ( 350.000000 473.000000 -4918.000000 ) ( ( 0.000000 -0.014344 -3.145493 ) ( -0.014084 0.000000 7.661961 ) ) 19b/19cpanl1 0 0 0 ( 350.000000 473.000000 -4914.000000 ) ( 350.000000 402.000000 -4914.000000 ) ( 289.000000 402.000000 -4914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 473.000000 -4914.000000 ) ( 350.000000 473.000000 -4918.000000 ) ( 350.000000 402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 402.000000 -4914.000000 ) ( 350.000000 402.000000 -4918.000000 ) ( 289.000000 402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 402.000000 -4914.000000 ) ( 289.000000 402.000000 -4918.000000 ) ( 289.000000 473.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 473.000000 -4914.000000 ) ( 289.000000 473.000000 -4918.000000 ) ( 350.000000 473.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (704/497) # points: 4 { brushDef { // Surface normal: -0.312153, 0.000000, 0.950032 // RotY/Z : -1.253338 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.950032, 0.000000, -0.312153) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-402.000000, -402.000000, -473.000000) / (1367.068543, 1293.386795, 1293.386795) // --> Vector info: d1 = 0.024035, 1.078126, 1.078124. Determinants: -0.000097, 74.840460, -102437.812753, -5231.404114 // --> Vector info: d2 = 0.999999, 1.000000, 2.000000. Determinants: 73.681775, 0.000102, 24388.536599, -5231.404114 ( 289.000000 473.000000 -5023.000000 ) ( 289.000000 402.000000 -5023.000000 ) ( 219.000000 402.000000 -5046.000000 ) ( ( 0.000000 -0.014306 19.581323 ) ( -0.014085 0.000000 -4.661949 ) ) 19b/00fgrte1 0 0 0 ( 220.248613 402.000000 -5049.800127 ) ( 290.248613 402.000000 -5026.800127 ) ( 290.248613 473.000000 -5026.800127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 220.248613 402.000000 -5049.800127 ) ( 219.000000 402.000000 -5046.000000 ) ( 289.000000 402.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 290.248613 402.000000 -5026.800127 ) ( 289.000000 402.000000 -5023.000000 ) ( 289.000000 473.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 290.248613 473.000000 -5026.800127 ) ( 289.000000 473.000000 -5023.000000 ) ( 219.000000 473.000000 -5046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 220.248613 473.000000 -5049.800127 ) ( 219.000000 473.000000 -5046.000000 ) ( 219.000000 402.000000 -5046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (705/498) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (219.000000, 289.000000, 289.000000) / (5046.000000, 5023.000000, 4918.000000) // --> Vector info: d1 = 0.000000, 1.054091, 1.528427. Determinants: -99.769833, 33.203481, -145695.170873, -7350.000000 // --> Vector info: d2 = 0.031249, 0.031249, 0.742763. Determinants: 16.364822, 49.805985, -255134.572691, -7350.000000 ( 289.000000 473.000000 -4918.000000 ) ( 289.000000 473.000000 -5023.000000 ) ( 219.000000 473.000000 -5046.000000 ) ( ( 0.013574 -0.004517 19.822472 ) ( -0.002227 -0.006776 34.712187 ) ) 19b/19whall2 0 0 0 ( 219.000000 477.000000 -5046.000000 ) ( 289.000000 477.000000 -5023.000000 ) ( 289.000000 477.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 477.000000 -5046.000000 ) ( 219.000000 473.000000 -5046.000000 ) ( 289.000000 473.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 477.000000 -5023.000000 ) ( 289.000000 473.000000 -5023.000000 ) ( 289.000000 473.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 477.000000 -4918.000000 ) ( 289.000000 473.000000 -4918.000000 ) ( 219.000000 473.000000 -4941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 477.000000 -4941.000000 ) ( 219.000000 473.000000 -4941.000000 ) ( 219.000000 473.000000 -5046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (707/499) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-289.000000, -219.000000, -219.000000) / (5023.000000, 5046.000000, 4941.000000) // --> Vector info: d1 = 0.999999, 2.054091, 1.579755. Determinants: -99.769844, -33.203497, 130597.684923, -7350.000000 // --> Vector info: d2 = 0.031249, 0.031249, 0.742763. Determinants: -16.364821, 49.805982, -255134.555897, -7350.000000 ( 219.000000 402.000000 -4941.000000 ) ( 219.000000 402.000000 -5046.000000 ) ( 289.000000 402.000000 -5023.000000 ) ( ( 0.013574 0.004517 -17.768393 ) ( 0.002227 -0.006776 34.712184 ) ) 19b/19whall3 0 0 0 ( 289.000000 398.000000 -5023.000000 ) ( 219.000000 398.000000 -5046.000000 ) ( 219.000000 398.000000 -4941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 398.000000 -5023.000000 ) ( 289.000000 402.000000 -5023.000000 ) ( 219.000000 402.000000 -5046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 398.000000 -5046.000000 ) ( 219.000000 402.000000 -5046.000000 ) ( 219.000000 402.000000 -4941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 398.000000 -4941.000000 ) ( 219.000000 402.000000 -4941.000000 ) ( 289.000000 402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 398.000000 -4918.000000 ) ( 289.000000 402.000000 -4918.000000 ) ( 289.000000 402.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (708/500) # points: 4 { brushDef { // Surface normal: 0.312153, 0.000000, -0.950032 // RotY/Z : 1.253338 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.950032, 0.000000, -0.312153) // Texture width/height [19cpipe4]: 64.000000/64.000000 // --> Vector A/B: (402.000000, 402.000000, 473.000000) / (1260.610700, 1334.292448, 1334.292448) // --> Vector info: d1 = 1.000000, 2.054090, 2.054090. Determinants: 0.000000, -74.840362, 89113.157654, -5231.404114 // --> Vector info: d2 = 1.000003, 1.000000, 2.000000. Determinants: -73.681757, 0.000212, 24388.380247, -5231.404114 ( 219.000000 473.000000 -4941.000000 ) ( 219.000000 402.000000 -4941.000000 ) ( 289.000000 402.000000 -4918.000000 ) ( ( 0.000000 0.014306 -17.034271 ) ( 0.014085 0.000000 -4.661919 ) ) 19b/19cpipe4 0 0 0 ( 287.751387 402.000000 -4914.199873 ) ( 217.751387 402.000000 -4937.199873 ) ( 217.751387 473.000000 -4937.199873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 287.751387 402.000000 -4914.199873 ) ( 289.000000 402.000000 -4918.000000 ) ( 219.000000 402.000000 -4941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 217.751387 402.000000 -4937.199873 ) ( 219.000000 402.000000 -4941.000000 ) ( 219.000000 473.000000 -4941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 217.751387 473.000000 -4937.199873 ) ( 219.000000 473.000000 -4941.000000 ) ( 289.000000 473.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 287.751387 473.000000 -4914.199873 ) ( 289.000000 473.000000 -4918.000000 ) ( 289.000000 402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (709/501) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (473.000000, 473.000000, 402.000000) / (4953.000000, 4941.000000, 4941.000000) // --> Vector info: d1 = 1.000000, 1.000000, 2.000000. Determinants: 12.000001, 0.000000, -6528.000603, -852.000000 // --> Vector info: d2 = 0.848961, 0.765624, 0.765624. Determinants: 0.000000, -5.916915, 28583.164323, -852.000000 ( 219.000000 402.000000 -4941.000000 ) ( 219.000000 473.000000 -4941.000000 ) ( 219.000000 473.000000 -4953.000000 ) ( ( -0.014085 0.000000 7.661973 ) ( 0.000000 0.006945 -33.548315 ) ) 19b/19whall2 0 0 0 ( 215.000000 473.000000 -4953.000000 ) ( 215.000000 473.000000 -4941.000000 ) ( 215.000000 402.000000 -4941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 215.000000 473.000000 -4953.000000 ) ( 219.000000 473.000000 -4953.000000 ) ( 219.000000 473.000000 -4941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 215.000000 473.000000 -4941.000000 ) ( 219.000000 473.000000 -4941.000000 ) ( 219.000000 402.000000 -4941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 215.000000 402.000000 -4941.000000 ) ( 219.000000 402.000000 -4941.000000 ) ( 219.000000 402.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 215.000000 402.000000 -4953.000000 ) ( 219.000000 402.000000 -4953.000000 ) ( 219.000000 473.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (712/502) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-219.000000, -149.000000, -149.000000) / (5046.000000, 5069.000000, 4970.000000) // --> Vector info: d1 = 1.054091, 2.108181, 1.660200. Determinants: -94.051364, -31.358661, 130333.704716, -6930.000000 // --> Vector info: d2 = 0.031249, 0.031249, 0.703230. Determinants: -15.455575, 47.038713, -240958.667406, -6930.000000 ( 149.000000 402.000000 -4970.000000 ) ( 149.000000 402.000000 -5069.000000 ) ( 219.000000 402.000000 -5046.000000 ) ( ( 0.013572 0.004525 -18.807172 ) ( 0.002230 -0.006788 34.770370 ) ) 19b/19whall3 0 0 0 ( 219.000000 398.000000 -5046.000000 ) ( 149.000000 398.000000 -5069.000000 ) ( 149.000000 398.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 398.000000 -5046.000000 ) ( 219.000000 402.000000 -5046.000000 ) ( 149.000000 402.000000 -5069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 398.000000 -5069.000000 ) ( 149.000000 402.000000 -5069.000000 ) ( 149.000000 402.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 398.000000 -4970.000000 ) ( 149.000000 402.000000 -4970.000000 ) ( 219.000000 402.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 398.000000 -4953.000000 ) ( 219.000000 402.000000 -4953.000000 ) ( 219.000000 402.000000 -5046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (714/503) # points: 4 { brushDef { // Surface normal: -0.312153, 0.000000, 0.950032 // RotY/Z : -1.253338 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.950032, 0.000000, -0.312153) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-402.000000, -402.000000, -473.000000) / (1440.750291, 1367.068543, 1367.068543) // --> Vector info: d1 = 0.969944, 2.024035, 2.024032. Determinants: -0.000212, 74.840460, -112900.668569, -5231.404114 // --> Vector info: d2 = 0.999996, 0.999999, 1.999999. Determinants: 73.681770, 0.000195, 24388.408253, -5231.404114 ( 219.000000 473.000000 -5046.000000 ) ( 219.000000 402.000000 -5046.000000 ) ( 149.000000 402.000000 -5069.000000 ) ( ( 0.000000 -0.014306 21.581332 ) ( -0.014085 0.000000 -4.661924 ) ) 19b/00fgrte1 0 0 0 ( 150.248613 402.000000 -5072.800127 ) ( 220.248613 402.000000 -5049.800127 ) ( 220.248613 473.000000 -5049.800127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 150.248613 402.000000 -5072.800127 ) ( 149.000000 402.000000 -5069.000000 ) ( 219.000000 402.000000 -5046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 220.248613 402.000000 -5049.800127 ) ( 219.000000 402.000000 -5046.000000 ) ( 219.000000 473.000000 -5046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 220.248613 473.000000 -5049.800127 ) ( 219.000000 473.000000 -5046.000000 ) ( 149.000000 473.000000 -5069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 150.248613 473.000000 -5072.800127 ) ( 149.000000 473.000000 -5069.000000 ) ( 149.000000 402.000000 -5069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (715/504) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (149.000000, 219.000000, 219.000000) / (5069.000000, 5046.000000, 4953.000000) // --> Vector info: d1 = 0.945909, 2.000000, 2.421629. Determinants: -88.332990, 29.514043, -142602.936747, -6510.000000 // --> Vector info: d2 = 0.031249, 0.031249, 0.663702. Determinants: 14.546432, 44.271757, -226784.382891, -6510.000000 ( 219.000000 473.000000 -4953.000000 ) ( 219.000000 473.000000 -5046.000000 ) ( 149.000000 473.000000 -5069.000000 ) ( ( 0.013569 -0.004534 21.905213 ) ( -0.002234 -0.006801 34.836311 ) ) 19b/19whall2 0 0 0 ( 149.000000 477.000000 -5069.000000 ) ( 219.000000 477.000000 -5046.000000 ) ( 219.000000 477.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 477.000000 -5069.000000 ) ( 149.000000 473.000000 -5069.000000 ) ( 219.000000 473.000000 -5046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 477.000000 -5046.000000 ) ( 219.000000 473.000000 -5046.000000 ) ( 219.000000 473.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 477.000000 -4953.000000 ) ( 219.000000 473.000000 -4953.000000 ) ( 149.000000 473.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 477.000000 -4970.000000 ) ( 149.000000 473.000000 -4970.000000 ) ( 149.000000 473.000000 -5069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (716/505) # points: 4 { brushDef { // Surface normal: 0.235997, 0.000000, -0.971754 // RotY/Z : 1.332552 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.971754, 0.000000, -0.235997) // Texture width/height [19clite1]: 64.000000/64.000000 // --> Vector A/B: (402.000000, 473.000000, 473.000000) / (1028.115419, 1028.115419, 956.080705) // --> Vector info: d1 = 1.000000, 1.999999, 2.000000. Determinants: -72.034633, 0.000084, 23843.371345, -5114.464684 // --> Vector info: d2 = 1.000003, 0.999997, 2.030775. Determinants: 0.000395, 73.185216, -80357.486927, -5114.464684 ( 219.000000 473.000000 -4953.000000 ) ( 149.000000 473.000000 -4970.000000 ) ( 149.000000 402.000000 -4970.000000 ) ( ( 0.014084 0.000000 -4.661949 ) ( 0.000000 -0.014309 15.711808 ) ) 19b/19clite1 0 0 0 ( 148.056011 402.000000 -4966.112985 ) ( 148.056011 473.000000 -4966.112985 ) ( 218.056011 473.000000 -4949.112985 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 148.056011 402.000000 -4966.112985 ) ( 149.000000 402.000000 -4970.000000 ) ( 149.000000 473.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 148.056011 473.000000 -4966.112985 ) ( 149.000000 473.000000 -4970.000000 ) ( 219.000000 473.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 218.056011 473.000000 -4949.112985 ) ( 219.000000 473.000000 -4953.000000 ) ( 219.000000 402.000000 -4953.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 218.056011 402.000000 -4949.112985 ) ( 219.000000 402.000000 -4953.000000 ) ( 149.000000 402.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (717/506) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (-473.000000, -473.000000, -490.000000) / (5058.000000, 4988.000000, 4988.000000) // --> Vector info: d1 = 1.000000, 1.999999, 2.000000. Determinants: 0.000083, 16.999981, -87175.863873, -1190.000000 // --> Vector info: d2 = 1.000003, 0.999997, 1.249994. Determinants: 17.499750, -0.000093, 7087.849705, -1190.000000 ( 149.000000 490.000000 -4988.000000 ) ( 149.000000 473.000000 -4988.000000 ) ( 149.000000 473.000000 -5058.000000 ) ( ( 0.000000 -0.014286 73.257028 ) ( -0.014706 0.000000 -5.956176 ) ) 19b/19fgrte3 0 0 0 ( 153.000000 473.000000 -5058.000000 ) ( 153.000000 473.000000 -4988.000000 ) ( 153.000000 490.000000 -4988.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 473.000000 -5058.000000 ) ( 149.000000 473.000000 -5058.000000 ) ( 149.000000 473.000000 -4988.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 473.000000 -4988.000000 ) ( 149.000000 473.000000 -4988.000000 ) ( 149.000000 490.000000 -4988.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 490.000000 -4988.000000 ) ( 149.000000 490.000000 -4988.000000 ) ( 149.000000 490.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 490.000000 -5023.000000 ) ( 149.000000 490.000000 -5023.000000 ) ( 149.000000 473.000000 -5058.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (718/507) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19clite1]: 64.000000/64.000000 // --> Vector A/B: (149.000000, 79.000000, 79.000000) / (4988.000000, 4987.000000, 5023.000000) // --> Vector info: d1 = 1.000000, 1.999999, 1.999995. Determinants: 35.999956, 0.000250, -7885.242613, -2520.000000 // --> Vector info: d2 = 1.000003, 0.999997, 1.500006. Determinants: 0.499812, -35.000634, 171988.685125, -2520.000000 ( 79.000000 490.000000 -5023.000000 ) ( 79.000000 490.000000 -4987.000000 ) ( 149.000000 490.000000 -4988.000000 ) ( ( -0.014286 0.000000 3.129065 ) ( -0.000198 0.013889 -68.249478 ) ) 19b/19clite1 0 0 0 ( 149.000000 494.000000 -4988.000000 ) ( 79.000000 494.000000 -4987.000000 ) ( 79.000000 494.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 494.000000 -4988.000000 ) ( 149.000000 490.000000 -4988.000000 ) ( 79.000000 490.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 494.000000 -4987.000000 ) ( 79.000000 490.000000 -4987.000000 ) ( 79.000000 490.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 494.000000 -5023.000000 ) ( 79.000000 490.000000 -5023.000000 ) ( 149.000000 490.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 494.000000 -5023.000000 ) ( 149.000000 490.000000 -5023.000000 ) ( 149.000000 490.000000 -4988.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (720/508) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (473.000000, 473.000000, 490.000000) / (4987.000000, 5058.000000, 5023.000000) // --> Vector info: d1 = 1.000000, 2.000000, 1.500000. Determinants: 0.499999, -16.999996, 83335.480165, -1207.000000 // --> Vector info: d2 = 0.000001, 0.000001, 0.249997. Determinants: -17.749729, 0.000011, 8395.567055, -1207.000000 ( 79.000000 490.000000 -5023.000000 ) ( 79.000000 473.000000 -5058.000000 ) ( 79.000000 473.000000 -4987.000000 ) ( ( -0.000414 0.014085 -69.043480 ) ( 0.014706 0.000000 -6.955731 ) ) 19b/19fgrte3 0 0 0 ( 75.000000 473.000000 -4987.000000 ) ( 75.000000 473.000000 -5058.000000 ) ( 75.000000 490.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 473.000000 -4987.000000 ) ( 79.000000 473.000000 -4987.000000 ) ( 79.000000 473.000000 -5058.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 473.000000 -5058.000000 ) ( 79.000000 473.000000 -5058.000000 ) ( 79.000000 490.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 490.000000 -5023.000000 ) ( 79.000000 490.000000 -5023.000000 ) ( 79.000000 490.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 490.000000 -4987.000000 ) ( 79.000000 490.000000 -4987.000000 ) ( 79.000000 473.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (721/509) # points: 4 { brushDef { // Surface normal: -0.014284, 0.000000, -0.999898 // RotY/Z : 1.556512 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.999898, 0.000000, -0.014284) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (-473.000000, -473.000000, -490.000000) / (220.234671, 150.227529, 150.227529) // --> Vector info: d1 = 1.000000, 1.999999, 2.000000. Determinants: 0.000083, 16.999981, -4934.067222, -1190.121422 // --> Vector info: d2 = 1.000003, 0.999997, 1.249994. Determinants: 17.501535, -0.000093, 7088.121824, -1190.121422 ( 79.000000 490.000000 -4987.000000 ) ( 79.000000 473.000000 -4987.000000 ) ( 149.000000 473.000000 -4988.000000 ) ( ( 0.000000 -0.014284 4.145852 ) ( -0.014706 0.000000 -5.955797 ) ) 19b/19fgrte3 0 0 0 ( 149.057137 473.000000 -4984.000408 ) ( 79.057137 473.000000 -4983.000408 ) ( 79.057137 490.000000 -4983.000408 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.057137 473.000000 -4984.000408 ) ( 149.000000 473.000000 -4988.000000 ) ( 79.000000 473.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.057137 473.000000 -4983.000408 ) ( 79.000000 473.000000 -4987.000000 ) ( 79.000000 490.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.057137 490.000000 -4983.000408 ) ( 79.000000 490.000000 -4987.000000 ) ( 149.000000 490.000000 -4988.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.057137 490.000000 -4984.000408 ) ( 149.000000 490.000000 -4988.000000 ) ( 149.000000 473.000000 -4988.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (722/510) # points: 4 { brushDef { // Surface normal: 0.000000, -0.899508, 0.436904 // RotY/Z : -0.452154 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.436904, -0.899508) // Texture width/height [19clite1]: 64.000000/64.000000 // --> Vector A/B: (79.000000, 79.000000, 149.000000) / (4304.146539, 4343.056692, 4343.056692) // --> Vector info: d1 = 2.000000, 1.999990, 0.999990. Determinants: 38.910155, 0.000701, -8524.341291, -2723.710704 // --> Vector info: d2 = 0.500003, 1.059028, 1.059018. Determinants: 0.000371, -39.131719, 167066.760747, -2723.710704 ( 149.000000 473.000000 -5058.000000 ) ( 79.000000 473.000000 -5058.000000 ) ( 79.000000 490.000000 -5023.000000 ) ( ( -0.014286 0.000000 3.129679 ) ( 0.000000 0.014367 -61.337924 ) ) 19b/19clite1 0 0 0 ( 79.000000 493.598033 -5024.747616 ) ( 79.000000 476.598033 -5059.747616 ) ( 149.000000 476.598033 -5059.747616 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 493.598033 -5024.747616 ) ( 79.000000 490.000000 -5023.000000 ) ( 79.000000 473.000000 -5058.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 476.598033 -5059.747616 ) ( 79.000000 473.000000 -5058.000000 ) ( 149.000000 473.000000 -5058.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 476.598033 -5059.747616 ) ( 149.000000 473.000000 -5058.000000 ) ( 149.000000 490.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 493.598033 -5024.747616 ) ( 149.000000 490.000000 -5023.000000 ) ( 79.000000 490.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (723/511) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (402.000000, 402.000000, 385.000000) / (5057.000000, 4987.000000, 4987.000000) // --> Vector info: d1 = 1.000000, 1.999999, 2.000000. Determinants: 0.000083, 16.999981, -87158.936627, -1190.000000 // --> Vector info: d2 = 1.000003, 0.999997, 1.249994. Determinants: 17.499750, -0.000093, -8224.431228, -1190.000000 ( 79.000000 385.000000 -4987.000000 ) ( 79.000000 402.000000 -4987.000000 ) ( 79.000000 402.000000 -5057.000000 ) ( ( 0.000000 -0.014286 73.242804 ) ( -0.014706 0.000000 6.911287 ) ) 19b/19fgrte3 0 0 0 ( 75.000000 402.000000 -5057.000000 ) ( 75.000000 402.000000 -4987.000000 ) ( 75.000000 385.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 402.000000 -5057.000000 ) ( 79.000000 402.000000 -5057.000000 ) ( 79.000000 402.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 402.000000 -4987.000000 ) ( 79.000000 402.000000 -4987.000000 ) ( 79.000000 385.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 385.000000 -4987.000000 ) ( 79.000000 385.000000 -4987.000000 ) ( 79.000000 385.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.000000 385.000000 -5022.000000 ) ( 79.000000 385.000000 -5022.000000 ) ( 79.000000 402.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (724/512) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19clite1]: 64.000000/64.000000 // --> Vector A/B: (-79.000000, -149.000000, -149.000000) / (4987.000000, 4987.000000, 5022.000000) // --> Vector info: d1 = 1.000000, 2.000000, 1.999995. Determinants: 34.999992, 0.000334, 313.335146, -2450.000000 // --> Vector info: d2 = 0.000001, 0.000001, 0.500020. Determinants: -0.000022, -35.001373, 174551.840570, -2450.000000 ( 149.000000 385.000000 -5022.000000 ) ( 149.000000 385.000000 -4987.000000 ) ( 79.000000 385.000000 -4987.000000 ) ( ( -0.014286 0.000000 -0.127892 ) ( 0.000000 0.014286 -71.245649 ) ) 19b/19clite1 0 0 0 ( 79.000000 381.000000 -4987.000000 ) ( 149.000000 381.000000 -4987.000000 ) ( 149.000000 381.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 381.000000 -4987.000000 ) ( 79.000000 385.000000 -4987.000000 ) ( 149.000000 385.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 381.000000 -4987.000000 ) ( 149.000000 385.000000 -4987.000000 ) ( 149.000000 385.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 381.000000 -5022.000000 ) ( 149.000000 385.000000 -5022.000000 ) ( 79.000000 385.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 381.000000 -5022.000000 ) ( 79.000000 385.000000 -5022.000000 ) ( 79.000000 385.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (726/513) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (-402.000000, -402.000000, -385.000000) / (4987.000000, 5057.000000, 5022.000000) // --> Vector info: d1 = 1.000000, 2.000000, 1.500000. Determinants: -0.000001, -16.999996, 83588.979631, -1190.000000 // --> Vector info: d2 = 0.000001, 0.000001, 0.249997. Determinants: -17.499732, 0.000011, -7034.946788, -1190.000000 ( 149.000000 385.000000 -5022.000000 ) ( 149.000000 402.000000 -5057.000000 ) ( 149.000000 402.000000 -4987.000000 ) ( ( 0.000000 0.014286 -70.242840 ) ( 0.014706 0.000000 5.911720 ) ) 19b/19fgrte3 0 0 0 ( 153.000000 402.000000 -4987.000000 ) ( 153.000000 402.000000 -5057.000000 ) ( 153.000000 385.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 402.000000 -4987.000000 ) ( 149.000000 402.000000 -4987.000000 ) ( 149.000000 402.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 402.000000 -5057.000000 ) ( 149.000000 402.000000 -5057.000000 ) ( 149.000000 385.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 385.000000 -5022.000000 ) ( 149.000000 385.000000 -5022.000000 ) ( 149.000000 385.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 385.000000 -4987.000000 ) ( 149.000000 385.000000 -4987.000000 ) ( 149.000000 402.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (727/514) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (402.000000, 402.000000, 385.000000) / (-79.000000, -149.000000, -149.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -0.000033, 17.000002, 1343.013189, -1190.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.250000. Determinants: 17.499902, 0.000022, -7034.958707, -1190.000000 ( 149.000000 385.000000 -4987.000000 ) ( 149.000000 402.000000 -4987.000000 ) ( 79.000000 402.000000 -4987.000000 ) ( ( 0.000000 -0.014286 -1.128583 ) ( -0.014706 0.000000 5.911730 ) ) 19b/19fgrte3 0 0 0 ( 79.000000 402.000000 -4983.000000 ) ( 149.000000 402.000000 -4983.000000 ) ( 149.000000 385.000000 -4983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 402.000000 -4983.000000 ) ( 79.000000 402.000000 -4987.000000 ) ( 149.000000 402.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 402.000000 -4983.000000 ) ( 149.000000 402.000000 -4987.000000 ) ( 149.000000 385.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 385.000000 -4983.000000 ) ( 149.000000 385.000000 -4987.000000 ) ( 79.000000 385.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 385.000000 -4983.000000 ) ( 79.000000 385.000000 -4987.000000 ) ( 79.000000 402.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (728/515) # points: 4 { brushDef { // Surface normal: 0.000000, 0.899508, 0.436904 // RotY/Z : -0.452154 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.436904, -0.899508) // Texture width/height [19clite1]: 64.000000/64.000000 // --> Vector A/B: (-149.000000, -149.000000, -79.000000) / (4685.537998, 4724.448151, 4724.448151) // --> Vector info: d1 = 1.999995, 1.999990, 0.999990. Determinants: 38.910155, 0.000368, 348.482784, -2723.710704 // --> Vector info: d2 = 0.500020, 1.059028, 1.059018. Determinants: 0.000371, -39.130535, 181985.752602, -2723.710704 ( 79.000000 402.000000 -5057.000000 ) ( 149.000000 402.000000 -5057.000000 ) ( 149.000000 385.000000 -5022.000000 ) ( ( -0.014286 0.000000 -0.127944 ) ( 0.000000 0.014367 -66.815375 ) ) 19b/19clite1 0 0 0 ( 149.000000 381.401967 -5023.747616 ) ( 149.000000 398.401967 -5058.747616 ) ( 79.000000 398.401967 -5058.747616 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 381.401967 -5023.747616 ) ( 149.000000 385.000000 -5022.000000 ) ( 149.000000 402.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 398.401967 -5058.747616 ) ( 149.000000 402.000000 -5057.000000 ) ( 79.000000 402.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 398.401967 -5058.747616 ) ( 79.000000 402.000000 -5057.000000 ) ( 79.000000 385.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 381.401967 -5023.747616 ) ( 79.000000 385.000000 -5022.000000 ) ( 149.000000 385.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (729/516) # points: 4 { brushDef { // Surface normal: -0.832050, -0.554700, 0.000000 // RotY/Z : 0.000000 / -2.553590. Vector texS/T: (0.554700, -0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (168.074159, 272.635146, 272.635146) / (5355.000000, 5355.000000, 4987.000000) // --> Vector info: d1 = 0.142449, 1.642431, 1.642409. Determinants: -551.993336, -0.002294, 87306.869080, -38478.443212 // --> Vector info: d2 = 0.249916, 0.249923, 5.499971. Determinants: -0.002455, 548.950268, -2949244.651960, -38478.443212 ( 544.000000 35.000000 -4987.000000 ) ( 544.000000 35.000000 -5355.000000 ) ( 486.000000 122.000000 -5355.000000 ) ( ( 0.014346 0.000000 -2.268981 ) ( 0.000000 -0.014266 76.646673 ) ) 19b/19fgrte3 0 0 0 ( 489.328201 124.218801 -5355.000000 ) ( 547.328201 37.218801 -5355.000000 ) ( 547.328201 37.218801 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.328201 124.218801 -5355.000000 ) ( 486.000000 122.000000 -5355.000000 ) ( 544.000000 35.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.328201 37.218801 -5355.000000 ) ( 544.000000 35.000000 -5355.000000 ) ( 544.000000 35.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.328201 37.218801 -4987.000000 ) ( 544.000000 35.000000 -4987.000000 ) ( 486.000000 122.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.328201 124.218801 -4987.000000 ) ( 486.000000 122.000000 -4987.000000 ) ( 486.000000 122.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (730/517) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-651.000000, -490.000000, -490.000000) / (-9.000000, -9.000000, -236.000000) // --> Vector info: d1 = 4.000000, 3.999997, 0.749997. Determinants: 0.000649, -523.250038, -150896.827790, -36547.000000 // --> Vector info: d2 = 0.446750, 2.750000, 2.749995. Determinants: -522.837711, -0.000689, -356694.716883, -36547.000000 ( 236.000000 -490.000000 -4987.000000 ) ( 9.000000 -490.000000 -4987.000000 ) ( 9.000000 -651.000000 -4987.000000 ) ( ( 0.000000 0.014317 4.128843 ) ( 0.014306 0.000000 9.759890 ) ) 19b/00fgrte1 0 0 0 ( 9.000000 -651.000000 -4983.000000 ) ( 9.000000 -490.000000 -4983.000000 ) ( 236.000000 -490.000000 -4983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -651.000000 -4983.000000 ) ( 9.000000 -651.000000 -4987.000000 ) ( 9.000000 -490.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -490.000000 -4983.000000 ) ( 9.000000 -490.000000 -4987.000000 ) ( 236.000000 -490.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 236.000000 -490.000000 -4983.000000 ) ( 236.000000 -490.000000 -4987.000000 ) ( 236.000000 -651.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 236.000000 -651.000000 -4983.000000 ) ( 236.000000 -651.000000 -4987.000000 ) ( 9.000000 -651.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (731/518) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-713.000000, -725.000000, -767.000000) / (-236.000000, -219.000000, -9.000000) // --> Vector info: d1 = 1.000000, 1.594583, 7.251769. Determinants: 28.690291, -42.913740, 8522.535362, -1806.000000 // --> Vector info: d2 = 0.999999, 0.999998, 3.343236. Determinants: -39.835090, -28.118864, -36844.468270, -1806.000000 ( 9.000000 -767.000000 -4987.000000 ) ( 219.000000 -725.000000 -4987.000000 ) ( 236.000000 -713.000000 -4987.000000 ) ( ( -0.015886 0.023762 -4.719012 ) ( 0.022057 0.015570 20.401145 ) ) 19b/dflt 0 0 0 ( 236.000000 -713.000000 -4983.000000 ) ( 219.000000 -725.000000 -4983.000000 ) ( 9.000000 -767.000000 -4983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 236.000000 -713.000000 -4983.000000 ) ( 236.000000 -713.000000 -4987.000000 ) ( 219.000000 -725.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -725.000000 -4983.000000 ) ( 219.000000 -725.000000 -4987.000000 ) ( 9.000000 -767.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -767.000000 -4983.000000 ) ( 9.000000 -767.000000 -4987.000000 ) ( 9.000000 -651.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -651.000000 -4983.000000 ) ( 9.000000 -651.000000 -4987.000000 ) ( 236.000000 -651.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 236.000000 -651.000000 -4983.000000 ) ( 236.000000 -651.000000 -4987.000000 ) ( 236.000000 -713.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (732/519) # points: 7 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-473.000000, 122.000000, 122.000000) / (-9.000000, -9.000000, -486.000000) // --> Vector info: d1 = 9.000000, 9.000000, 2.180640. Determinants: 0.000000, -4057.519349, -2590852.674139, -283815.000000 // --> Vector info: d2 = 1.000000, 9.500000, 9.500000. Determinants: -4054.500060, 0.000000, -2201593.492726, -283815.000000 ( 486.000000 122.000000 -4987.000000 ) ( 9.000000 122.000000 -4987.000000 ) ( 9.000000 -473.000000 -4987.000000 ) ( ( 0.000000 0.014296 9.128667 ) ( 0.014286 0.000000 7.757143 ) ) 19b/00fgrte1 0 0 0 ( 9.000000 -473.000000 -4983.000000 ) ( 9.000000 122.000000 -4983.000000 ) ( 486.000000 122.000000 -4983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -473.000000 -4983.000000 ) ( 9.000000 -473.000000 -4987.000000 ) ( 9.000000 122.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 122.000000 -4983.000000 ) ( 9.000000 122.000000 -4987.000000 ) ( 486.000000 122.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.000000 122.000000 -4983.000000 ) ( 486.000000 122.000000 -4987.000000 ) ( 544.000000 35.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.000000 35.000000 -4983.000000 ) ( 544.000000 35.000000 -4987.000000 ) ( 586.000000 -175.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -175.000000 -4983.000000 ) ( 586.000000 -175.000000 -4987.000000 ) ( 541.000000 -403.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 541.000000 -403.000000 -4983.000000 ) ( 541.000000 -403.000000 -4987.000000 ) ( 494.000000 -473.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 494.000000 -473.000000 -4983.000000 ) ( 494.000000 -473.000000 -4987.000000 ) ( 9.000000 -473.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (733/520) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-473.000000, -490.000000, -490.000000) / (-494.000000, -483.000000, -9.000000) // --> Vector info: d1 = 0.063317, 0.230391, 6.998823. Determinants: 4.740424, -115.063338, -55109.279458, -8058.000000 // --> Vector info: d2 = 0.999927, 0.750011, 0.751615. Determinants: -118.477727, -0.027271, -64110.848395, -8058.000000 ( 9.000000 -490.000000 -4987.000000 ) ( 483.000000 -490.000000 -4987.000000 ) ( 494.000000 -473.000000 -4987.000000 ) ( ( -0.000588 0.014279 6.839077 ) ( 0.014703 0.000003 7.956174 ) ) 19b/00fgrte1 0 0 0 ( 494.000000 -473.000000 -4983.000000 ) ( 483.000000 -490.000000 -4983.000000 ) ( 9.000000 -490.000000 -4983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 494.000000 -473.000000 -4983.000000 ) ( 494.000000 -473.000000 -4987.000000 ) ( 483.000000 -490.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 483.000000 -490.000000 -4983.000000 ) ( 483.000000 -490.000000 -4987.000000 ) ( 9.000000 -490.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -490.000000 -4983.000000 ) ( 9.000000 -490.000000 -4987.000000 ) ( 9.000000 -473.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -473.000000 -4983.000000 ) ( 9.000000 -473.000000 -4987.000000 ) ( 494.000000 -473.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (734/521) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-490.000000, -596.000000, -713.000000) / (-483.000000, -412.000000, -236.000000) // --> Vector info: d1 = 0.230362, 1.239588, 3.749751. Determinants: -0.597830, -147.997863, -74159.920032, -10349.000000 // --> Vector info: d2 = 3.749992, 2.239970, 0.563162. Determinants: -146.710440, 1.069124, -110180.392510, -10349.000000 ( 236.000000 -713.000000 -4987.000000 ) ( 412.000000 -596.000000 -4987.000000 ) ( 483.000000 -490.000000 -4987.000000 ) ( ( 0.000058 0.014301 7.165902 ) ( 0.014176 -0.000103 10.646477 ) ) 19b/00fgrte1 0 0 0 ( 483.000000 -490.000000 -4983.000000 ) ( 412.000000 -596.000000 -4983.000000 ) ( 236.000000 -713.000000 -4983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 483.000000 -490.000000 -4983.000000 ) ( 483.000000 -490.000000 -4987.000000 ) ( 412.000000 -596.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.000000 -596.000000 -4983.000000 ) ( 412.000000 -596.000000 -4987.000000 ) ( 236.000000 -713.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 236.000000 -713.000000 -4983.000000 ) ( 236.000000 -713.000000 -4987.000000 ) ( 236.000000 -490.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 236.000000 -490.000000 -4983.000000 ) ( 236.000000 -490.000000 -4987.000000 ) ( 483.000000 -490.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (735/522) # points: 8 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-767.000000, -725.000000, -596.000000) / (9.000000, 219.000000, 412.000000) // --> Vector info: d1 = 1.000000, 4.061638, 7.125718. Determinants: -52.560785, -266.259886, -56901.787249, -18984.000000 // --> Vector info: d2 = 0.000001, 0.000000, 1.269186. Determinants: -266.529172, 53.305919, -204907.652544, -18984.000000 ( 412.000000 -596.000000 -5355.000000 ) ( 219.000000 -725.000000 -5355.000000 ) ( 9.000000 -767.000000 -5355.000000 ) ( ( 0.002769 0.014025 2.997355 ) ( 0.014040 -0.002808 10.793703 ) ) 19b/00fgrte1 0 0 0 ( 9.000000 -767.000000 -5359.000000 ) ( 219.000000 -725.000000 -5359.000000 ) ( 412.000000 -596.000000 -5359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -767.000000 -5359.000000 ) ( 9.000000 -767.000000 -5355.000000 ) ( 219.000000 -725.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -725.000000 -5359.000000 ) ( 219.000000 -725.000000 -5355.000000 ) ( 412.000000 -596.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.000000 -596.000000 -5359.000000 ) ( 412.000000 -596.000000 -5355.000000 ) ( 541.000000 -403.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 541.000000 -403.000000 -5359.000000 ) ( 541.000000 -403.000000 -5355.000000 ) ( 586.000000 -175.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -175.000000 -5359.000000 ) ( 586.000000 -175.000000 -5355.000000 ) ( 544.000000 35.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.000000 35.000000 -5359.000000 ) ( 544.000000 35.000000 -5355.000000 ) ( 486.000000 122.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.000000 122.000000 -5359.000000 ) ( 486.000000 122.000000 -5355.000000 ) ( 9.000000 122.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 122.000000 -5359.000000 ) ( 9.000000 122.000000 -5355.000000 ) ( 9.000000 -767.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (736/523) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-767.000000, -767.000000, 122.000000) / (4987.000000, 5355.000000, 5355.000000) // --> Vector info: d1 = 0.000033, 0.000033, 6.350170. Determinants: -2336.850502, 0.000000, -1792375.098015, -327152.000000 // --> Vector info: d2 = 2.876427, 0.251403, 0.251403. Determinants: 0.000000, 2333.646197, -12578922.331131, -327152.000000 ( 9.000000 122.000000 -5355.000000 ) ( 9.000000 -767.000000 -5355.000000 ) ( 9.000000 -767.000000 -4987.000000 ) ( ( 0.007143 0.000000 5.478723 ) ( 0.000000 -0.007133 38.449780 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 -767.000000 -4987.000000 ) ( 5.000000 -767.000000 -5355.000000 ) ( 5.000000 122.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -767.000000 -4987.000000 ) ( 9.000000 -767.000000 -4987.000000 ) ( 9.000000 -767.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -767.000000 -5355.000000 ) ( 9.000000 -767.000000 -5355.000000 ) ( 9.000000 122.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 122.000000 -5355.000000 ) ( 9.000000 122.000000 -5355.000000 ) ( 9.000000 122.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 122.000000 -4987.000000 ) ( 9.000000 122.000000 -4987.000000 ) ( 9.000000 -767.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (737/524) # points: 4 { brushDef { // Surface normal: -0.980581, -0.196116, 0.000000 // RotY/Z : 0.000000 / -2.944197. Vector texS/T: (0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (72.366854, 72.366854, 286.525673) / (4987.000000, 5355.000000, 5355.000000) // --> Vector info: d1 = 0.979373, 0.979401, 2.510221. Determinants: -563.341723, -0.005821, -36388.561955, -78810.445602 // --> Vector info: d2 = 3.617134, 0.992110, 0.992126. Determinants: -0.005966, 562.172110, -3088619.829505, -78810.445602 ( 586.000000 -175.000000 -5355.000000 ) ( 544.000000 35.000000 -5355.000000 ) ( 544.000000 35.000000 -4987.000000 ) ( ( 0.007148 0.000000 0.461723 ) ( 0.000000 -0.007133 39.190488 ) ) 19b/19wlite1 0 0 0 ( 547.922323 35.784465 -4987.000000 ) ( 547.922323 35.784465 -5355.000000 ) ( 589.922323 -174.215535 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.922323 35.784465 -4987.000000 ) ( 544.000000 35.000000 -4987.000000 ) ( 544.000000 35.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.922323 35.784465 -5355.000000 ) ( 544.000000 35.000000 -5355.000000 ) ( 586.000000 -175.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.922323 -174.215535 -5355.000000 ) ( 586.000000 -175.000000 -5355.000000 ) ( 586.000000 -175.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.922323 -174.215535 -4987.000000 ) ( 586.000000 -175.000000 -4987.000000 ) ( 544.000000 35.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (738/525) # points: 4 { brushDef { // Surface normal: -0.981074, 0.193633, 0.000000 // RotY/Z : 0.000000 / 2.946729. Vector texS/T: (-0.193633, -0.981074, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (58.218998, 58.218998, 290.617363) / (4987.000000, 5355.000000, 5355.000000) // --> Vector info: d1 = 0.471002, 0.471015, 3.787552. Determinants: -1220.485582, -0.003101, 30789.630194, -85522.598277 // --> Vector info: d2 = 5.499976, 0.249928, 0.249936. Determinants: -0.003162, 1220.102720, -6555024.330040, -85522.598277 ( 541.000000 -403.000000 -5355.000000 ) ( 586.000000 -175.000000 -5355.000000 ) ( 586.000000 -175.000000 -4987.000000 ) ( ( 0.014271 0.000000 -0.360017 ) ( 0.000000 -0.014266 76.646693 ) ) 19b/19fgrte3 0 0 0 ( 589.924296 -175.774532 -4987.000000 ) ( 589.924296 -175.774532 -5355.000000 ) ( 544.924296 -403.774532 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.924296 -175.774532 -4987.000000 ) ( 586.000000 -175.000000 -4987.000000 ) ( 586.000000 -175.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.924296 -175.774532 -5355.000000 ) ( 586.000000 -175.000000 -5355.000000 ) ( 541.000000 -403.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.924296 -403.774532 -5355.000000 ) ( 541.000000 -403.000000 -5355.000000 ) ( 541.000000 -403.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.924296 -403.774532 -4987.000000 ) ( 541.000000 -403.000000 -4987.000000 ) ( 586.000000 -175.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (739/526) # points: 4 { brushDef { // Surface normal: -0.831387, 0.555694, 0.000000 // RotY/Z : 0.000000 / 2.552395. Vector texS/T: (-0.555694, -0.831387, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (34.418559, 34.418559, 266.560757) / (4987.000000, 5355.000000, 5355.000000) // --> Vector info: d1 = 0.834473, 0.834520, 4.151058. Determinants: -1220.485932, -0.011070, -29225.029525, -85428.328791 // --> Vector info: d2 = 5.499952, 0.249904, 0.249933. Determinants: -0.010885, 1218.757830, -6547796.658050, -85428.328791 ( 412.000000 -596.000000 -5355.000000 ) ( 541.000000 -403.000000 -5355.000000 ) ( 541.000000 -403.000000 -4987.000000 ) ( ( 0.014287 0.000000 0.342100 ) ( 0.000000 -0.014266 76.646667 ) ) 19b/19fgrte3 0 0 0 ( 544.325548 -405.222776 -4987.000000 ) ( 544.325548 -405.222776 -5355.000000 ) ( 415.325548 -598.222776 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.325548 -405.222776 -4987.000000 ) ( 541.000000 -403.000000 -4987.000000 ) ( 541.000000 -403.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.325548 -405.222776 -5355.000000 ) ( 541.000000 -403.000000 -5355.000000 ) ( 412.000000 -596.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.325548 -598.222776 -5355.000000 ) ( 412.000000 -596.000000 -5355.000000 ) ( 412.000000 -596.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.325548 -598.222776 -4987.000000 ) ( 412.000000 -596.000000 -4987.000000 ) ( 541.000000 -403.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (740/527) # points: 4 { brushDef { // Surface normal: -0.555694, 0.831387, 0.000000 // RotY/Z : 0.000000 / 2.159994. Vector texS/T: (-0.831387, -0.555694, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (-11.337878, -11.337878, 220.804319) / (4987.000000, 5355.000000, 5355.000000) // --> Vector info: d1 = 0.851627, 0.851633, 4.168171. Determinants: -1220.485927, -0.001331, -86584.183053, -85428.328791 // --> Vector info: d2 = 5.499990, 0.249941, 0.249945. Determinants: -0.001403, 1218.757830, -6547800.226795, -85428.328791 ( 219.000000 -725.000000 -5355.000000 ) ( 412.000000 -596.000000 -5355.000000 ) ( 412.000000 -596.000000 -4987.000000 ) ( ( 0.014287 0.000000 1.013530 ) ( 0.000000 -0.014266 76.646709 ) ) 19b/19fgrte3 0 0 0 ( 414.222776 -599.325548 -4987.000000 ) ( 414.222776 -599.325548 -5355.000000 ) ( 221.222776 -728.325548 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 414.222776 -599.325548 -4987.000000 ) ( 412.000000 -596.000000 -4987.000000 ) ( 412.000000 -596.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 414.222776 -599.325548 -5355.000000 ) ( 412.000000 -596.000000 -5355.000000 ) ( 219.000000 -725.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.222776 -728.325548 -5355.000000 ) ( 219.000000 -725.000000 -5355.000000 ) ( 219.000000 -725.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.222776 -728.325548 -4987.000000 ) ( 219.000000 -725.000000 -4987.000000 ) ( 412.000000 -596.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (741/528) # points: 4 { brushDef { // Surface normal: -0.196116, 0.980581, 0.000000 // RotY/Z : 0.000000 / 1.768192. Vector texS/T: (-0.980581, -0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (-72.562970, -72.562970, 141.595850) / (4987.000000, 5355.000000, 5355.000000) // --> Vector info: d1 = 0.005986, 0.006007, 1.536826. Determinants: -563.341369, -0.004494, -41327.087288, -78810.445602 // --> Vector info: d2 = 3.625004, 0.999979, 0.999992. Determinants: -0.004563, 562.172110, -3089240.808338, -78810.445602 ( 9.000000 -767.000000 -5355.000000 ) ( 219.000000 -725.000000 -5355.000000 ) ( 219.000000 -725.000000 -4987.000000 ) ( ( 0.007148 0.000000 0.524386 ) ( 0.000000 -0.007133 39.198367 ) ) 19b/19wlite1 0 0 0 ( 219.784465 -728.922323 -4987.000000 ) ( 219.784465 -728.922323 -5355.000000 ) ( 9.784465 -770.922323 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.784465 -728.922323 -4987.000000 ) ( 219.000000 -725.000000 -4987.000000 ) ( 219.000000 -725.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.784465 -728.922323 -5355.000000 ) ( 219.000000 -725.000000 -5355.000000 ) ( 9.000000 -767.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.784465 -770.922323 -5355.000000 ) ( 9.000000 -767.000000 -5355.000000 ) ( 9.000000 -767.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.784465 -770.922323 -4987.000000 ) ( 9.000000 -767.000000 -4987.000000 ) ( 219.000000 -725.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (742/529) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (9.000000, 9.000000, 486.000000) / (4987.000000, 5250.000000, 5250.000000) // --> Vector info: d1 = 0.350170, 0.350170, 3.759851. Determinants: -896.745937, 0.000000, -35858.479902, -125451.000000 // --> Vector info: d2 = 1.876427, 0.001404, 0.001404. Determinants: 0.000000, 894.385915, -4695702.163965, -125451.000000 ( 486.000000 122.000000 -5250.000000 ) ( 9.000000 122.000000 -5250.000000 ) ( 9.000000 122.000000 -4987.000000 ) ( ( 0.007148 0.000000 0.285837 ) ( 0.000000 -0.007129 37.430568 ) ) 19b/00wpanl5 0 0 0 ( 9.000000 126.000000 -4987.000000 ) ( 9.000000 126.000000 -5250.000000 ) ( 486.000000 126.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 126.000000 -4987.000000 ) ( 9.000000 122.000000 -4987.000000 ) ( 9.000000 122.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 126.000000 -5250.000000 ) ( 9.000000 122.000000 -5250.000000 ) ( 486.000000 122.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.000000 126.000000 -5250.000000 ) ( 486.000000 122.000000 -5250.000000 ) ( 486.000000 122.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.000000 126.000000 -4987.000000 ) ( 486.000000 122.000000 -4987.000000 ) ( 9.000000 122.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (743/530) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (9.000000, 9.000000, 276.000000) / (5250.000000, 5355.000000, 5355.000000) // --> Vector info: d1 = 0.350170, 0.350170, 2.259851. Determinants: -200.516439, 0.000000, -8012.371726, -28035.000000 // --> Vector info: d2 = 1.001406, 0.251405, 0.251405. Determinants: 0.000000, 200.250254, -1079388.245368, -28035.000000 ( 276.000000 122.000000 -5355.000000 ) ( 9.000000 122.000000 -5355.000000 ) ( 9.000000 122.000000 -5250.000000 ) ( ( 0.007152 0.000000 0.285799 ) ( 0.000000 -0.007143 38.501453 ) ) 19b/00wpanl5 0 0 0 ( 9.000000 126.000000 -5250.000000 ) ( 9.000000 126.000000 -5355.000000 ) ( 276.000000 126.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 126.000000 -5250.000000 ) ( 9.000000 122.000000 -5250.000000 ) ( 9.000000 122.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 126.000000 -5355.000000 ) ( 9.000000 122.000000 -5355.000000 ) ( 276.000000 122.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 276.000000 126.000000 -5355.000000 ) ( 276.000000 122.000000 -5355.000000 ) ( 276.000000 122.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 276.000000 126.000000 -5250.000000 ) ( 276.000000 122.000000 -5250.000000 ) ( 9.000000 122.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (744/531) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (381.000000, 486.000000, 486.000000) / (5355.000000, 5355.000000, 5250.000000) // --> Vector info: d1 = 0.009850, 0.759850, 0.759850. Determinants: -78.750100, 0.000000, 29895.196875, -11025.000000 // --> Vector info: d2 = 0.251405, 0.251405, 1.001406. Determinants: 0.000000, 78.750100, -424478.523459, -11025.000000 ( 486.000000 122.000000 -5250.000000 ) ( 486.000000 122.000000 -5355.000000 ) ( 381.000000 122.000000 -5355.000000 ) ( ( 0.007143 0.000000 -2.711582 ) ( 0.000000 -0.007143 38.501453 ) ) 19b/00wpanl5 0 0 0 ( 381.000000 126.000000 -5355.000000 ) ( 486.000000 126.000000 -5355.000000 ) ( 486.000000 126.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 381.000000 126.000000 -5355.000000 ) ( 381.000000 122.000000 -5355.000000 ) ( 486.000000 122.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.000000 126.000000 -5355.000000 ) ( 486.000000 122.000000 -5355.000000 ) ( 486.000000 122.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.000000 126.000000 -5250.000000 ) ( 486.000000 122.000000 -5250.000000 ) ( 381.000000 122.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 381.000000 126.000000 -5250.000000 ) ( 381.000000 122.000000 -5250.000000 ) ( 381.000000 122.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (745/532) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (276.000000, 381.000000, 381.000000) / (5355.000000, 5355.000000, 5250.000000) // --> Vector info: d1 = 0.625019, 1.375019, 1.375016. Determinants: -78.750000, -0.000300, 14845.772505, -11025.000000 // --> Vector info: d2 = 0.816550, 0.816552, 1.566552. Determinants: -0.000213, 78.750050, -430708.919054, -11025.000000 ( 381.000000 122.000000 -5250.000000 ) ( 381.000000 122.000000 -5355.000000 ) ( 276.000000 122.000000 -5355.000000 ) ( ( 0.007143 0.000000 -1.346555 ) ( 0.000000 -0.007143 39.066569 ) ) 19b/00wpanl5 0 0 0 ( 276.000000 126.000000 -5355.000000 ) ( 381.000000 126.000000 -5355.000000 ) ( 381.000000 126.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 276.000000 126.000000 -5355.000000 ) ( 276.000000 122.000000 -5355.000000 ) ( 381.000000 122.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 381.000000 126.000000 -5355.000000 ) ( 381.000000 122.000000 -5355.000000 ) ( 381.000000 122.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 381.000000 126.000000 -5250.000000 ) ( 381.000000 122.000000 -5250.000000 ) ( 276.000000 122.000000 -5250.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 276.000000 126.000000 -5250.000000 ) ( 276.000000 122.000000 -5250.000000 ) ( 276.000000 122.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (746/533) # points: 4 { brushDef { // Surface normal: -0.318027, 0.000000, 0.948082 // RotY/Z : -1.247148 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.948082, 0.000000, -0.318027) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-402.000000, -402.000000, -473.000000) / (1637.468828, 1470.816496, 1470.816496) // --> Vector info: d1 = 0.598236, 2.969941, 2.969940. Determinants: -0.000201, 168.391043, -282813.682253, -11832.315623 // --> Vector info: d2 = 0.999990, 0.999993, 1.999993. Determinants: 166.652361, 0.000191, 55161.739702, -11832.315623 ( 149.000000 473.000000 -5069.000000 ) ( 149.000000 402.000000 -5069.000000 ) ( -9.000000 402.000000 -5122.000000 ) ( ( 0.000000 -0.014231 23.901803 ) ( -0.014085 0.000000 -4.661956 ) ) 19b/00fgrte1 0 0 0 ( -7.727891 402.000000 -5125.792326 ) ( 150.272109 402.000000 -5072.792326 ) ( 150.272109 473.000000 -5072.792326 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -7.727891 402.000000 -5125.792326 ) ( -9.000000 402.000000 -5122.000000 ) ( 149.000000 402.000000 -5069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 150.272109 402.000000 -5072.792326 ) ( 149.000000 402.000000 -5069.000000 ) ( 149.000000 473.000000 -5069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 150.272109 473.000000 -5072.792326 ) ( 149.000000 473.000000 -5069.000000 ) ( -9.000000 473.000000 -5122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -7.727891 473.000000 -5125.792326 ) ( -9.000000 473.000000 -5122.000000 ) ( -9.000000 402.000000 -5122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (747/534) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-9.000000, 79.000000, 79.000000) / (5122.000000, 5092.000000, 4987.000000) // --> Vector info: d1 = 0.574204, 1.891818, 2.366153. Determinants: -124.119366, 41.741517, -220222.771848, -9240.000000 // --> Vector info: d2 = 0.031249, 0.031249, 0.742763. Determinants: 21.345418, 62.613238, -320801.630072, -9240.000000 ( 79.000000 473.000000 -4987.000000 ) ( 79.000000 473.000000 -5092.000000 ) ( -9.000000 473.000000 -5122.000000 ) ( ( 0.013433 -0.004517 23.833633 ) ( -0.002310 -0.006776 34.718791 ) ) 19b/19whall2 0 0 0 ( -9.000000 477.000000 -5122.000000 ) ( 79.000000 477.000000 -5092.000000 ) ( 79.000000 477.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 477.000000 -5122.000000 ) ( -9.000000 473.000000 -5122.000000 ) ( 79.000000 473.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 477.000000 -5092.000000 ) ( 79.000000 473.000000 -5092.000000 ) ( 79.000000 473.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 477.000000 -4987.000000 ) ( 79.000000 473.000000 -4987.000000 ) ( -9.000000 473.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 477.000000 -5017.000000 ) ( -9.000000 473.000000 -5017.000000 ) ( -9.000000 473.000000 -5122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (749/535) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-79.000000, -149.000000, -149.000000) / (4987.000000, 4964.000000, 4987.000000) // --> Vector info: d1 = 1.687935, 0.633845, 0.739246. Determinants: -21.819841, -7.378056, 32353.021574, -1610.000000 // --> Vector info: d2 = 0.742762, 0.742762, 0.584657. Determinants: -3.636435, 11.067355, -56676.027592, -1610.000000 ( 149.000000 402.000000 -4987.000000 ) ( 149.000000 402.000000 -4964.000000 ) ( 79.000000 402.000000 -4987.000000 ) ( ( 0.013553 0.004583 -20.095044 ) ( 0.002259 -0.006874 35.202502 ) ) 19b/19whall3 0 0 0 ( 79.000000 398.000000 -4987.000000 ) ( 149.000000 398.000000 -4964.000000 ) ( 149.000000 398.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 398.000000 -4987.000000 ) ( 79.000000 402.000000 -4987.000000 ) ( 149.000000 402.000000 -4964.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 398.000000 -4964.000000 ) ( 149.000000 402.000000 -4964.000000 ) ( 149.000000 402.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 398.000000 -4987.000000 ) ( 149.000000 402.000000 -4987.000000 ) ( 79.000000 402.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (750/536) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-79.000000, 9.000000, 9.000000) / (5092.000000, 5122.000000, 5017.000000) // --> Vector info: d1 = 1.162272, 2.479886, 2.005551. Determinants: -124.119373, -41.741498, 192002.879254, -9240.000000 // --> Vector info: d2 = 0.031249, 0.031249, 0.742763. Determinants: -21.345418, 62.613235, -320801.616052, -9240.000000 ( -9.000000 402.000000 -5017.000000 ) ( -9.000000 402.000000 -5122.000000 ) ( 79.000000 402.000000 -5092.000000 ) ( ( 0.013433 0.004517 -20.779532 ) ( 0.002310 -0.006776 34.718790 ) ) 19b/19whall3 0 0 0 ( 79.000000 398.000000 -5092.000000 ) ( -9.000000 398.000000 -5122.000000 ) ( -9.000000 398.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 398.000000 -5092.000000 ) ( 79.000000 402.000000 -5092.000000 ) ( -9.000000 402.000000 -5122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 398.000000 -5122.000000 ) ( -9.000000 402.000000 -5122.000000 ) ( -9.000000 402.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 398.000000 -5017.000000 ) ( -9.000000 402.000000 -5017.000000 ) ( 79.000000 402.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 398.000000 -4987.000000 ) ( 79.000000 402.000000 -4987.000000 ) ( 79.000000 402.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (751/537) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (149.000000, 149.000000, 79.000000) / (4988.000000, 4964.000000, 4987.000000) // --> Vector info: d1 = 1.314835, 1.420123, 0.366153. Determinants: -22.873666, 7.370145, -35563.028750, -1680.000000 // --> Vector info: d2 = 0.584646, 0.742764, 0.742581. Determinants: 3.632326, 11.068232, -56731.761433, -1680.000000 ( 79.000000 473.000000 -4987.000000 ) ( 149.000000 473.000000 -4964.000000 ) ( 149.000000 473.000000 -4988.000000 ) ( ( 0.013615 -0.004387 21.168469 ) ( -0.002162 -0.006588 33.768906 ) ) 19b/19whall2 0 0 0 ( 149.000000 477.000000 -4988.000000 ) ( 149.000000 477.000000 -4964.000000 ) ( 79.000000 477.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 477.000000 -4988.000000 ) ( 149.000000 473.000000 -4988.000000 ) ( 149.000000 473.000000 -4964.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 477.000000 -4964.000000 ) ( 149.000000 473.000000 -4964.000000 ) ( 79.000000 473.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 477.000000 -4987.000000 ) ( 79.000000 473.000000 -4987.000000 ) ( 149.000000 473.000000 -4988.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (753/538) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19cpanl1]: 64.000000/64.000000 // --> Vector A/B: (79.000000, 149.000000, 149.000000) / (5092.000000, 5069.000000, 5058.000000) // --> Vector info: d1 = 1.999985, 0.999989, 0.999990. Determinants: 11.000003, 0.000113, -2409.562667, -770.000000 // --> Vector info: d2 = 0.559009, 0.225672, 0.059012. Determinants: -0.166450, -11.666155, 58986.774409, -770.000000 ( 149.000000 473.000000 -5058.000000 ) ( 149.000000 473.000000 -5069.000000 ) ( 79.000000 473.000000 -5092.000000 ) ( ( -0.014286 0.000000 3.129302 ) ( 0.000216 0.015151 -76.606201 ) ) 19b/19cpanl1 0 0 0 ( 79.000000 477.000000 -5092.000000 ) ( 149.000000 477.000000 -5069.000000 ) ( 149.000000 477.000000 -5058.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 477.000000 -5092.000000 ) ( 79.000000 473.000000 -5092.000000 ) ( 149.000000 473.000000 -5069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 477.000000 -5069.000000 ) ( 149.000000 473.000000 -5069.000000 ) ( 149.000000 473.000000 -5058.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 477.000000 -5058.000000 ) ( 149.000000 473.000000 -5058.000000 ) ( 79.000000 473.000000 -5058.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 477.000000 -5058.000000 ) ( 79.000000 473.000000 -5058.000000 ) ( 79.000000 473.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (754/539) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (-402.000000, -402.000000, -473.000000) / (4970.000000, 4964.000000, 4964.000000) // --> Vector info: d1 = 1.000000, 1.000000, 1.999999. Determinants: 5.999993, 0.000004, 1985.975285, -426.000000 // --> Vector info: d2 = 1.083340, 1.000003, 0.999997. Determinants: -0.000033, -5.916915, 28945.550605, -426.000000 ( 149.000000 473.000000 -4964.000000 ) ( 149.000000 402.000000 -4964.000000 ) ( 149.000000 402.000000 -4970.000000 ) ( ( -0.014084 0.000000 -4.661914 ) ( 0.000000 0.013889 -67.947302 ) ) 19b/19fgrte3 0 0 0 ( 153.000000 402.000000 -4970.000000 ) ( 153.000000 402.000000 -4964.000000 ) ( 153.000000 473.000000 -4964.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 402.000000 -4970.000000 ) ( 149.000000 402.000000 -4970.000000 ) ( 149.000000 402.000000 -4964.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 402.000000 -4964.000000 ) ( 149.000000 402.000000 -4964.000000 ) ( 149.000000 473.000000 -4964.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 473.000000 -4964.000000 ) ( 149.000000 473.000000 -4964.000000 ) ( 149.000000 473.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 473.000000 -4970.000000 ) ( 149.000000 473.000000 -4970.000000 ) ( 149.000000 402.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (756/540) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19cpanl1]: 64.000000/64.000000 // --> Vector A/B: (-149.000000, -79.000000, -79.000000) / (5069.000000, 5092.000000, 5057.000000) // --> Vector info: d1 = 1.999988, 0.999985, 0.999990. Determinants: 34.999996, 0.000359, 313.209597, -2450.000000 // --> Vector info: d2 = 0.225704, 0.559023, 0.059012. Determinants: -0.165902, -35.000768, 176841.196723, -2450.000000 ( 79.000000 402.000000 -5057.000000 ) ( 79.000000 402.000000 -5092.000000 ) ( 149.000000 402.000000 -5069.000000 ) ( ( -0.014286 0.000000 -0.127841 ) ( 0.000068 0.014286 -72.180080 ) ) 19b/19cpanl1 0 0 0 ( 149.000000 398.000000 -5069.000000 ) ( 79.000000 398.000000 -5092.000000 ) ( 79.000000 398.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 398.000000 -5069.000000 ) ( 149.000000 402.000000 -5069.000000 ) ( 79.000000 402.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 398.000000 -5092.000000 ) ( 79.000000 402.000000 -5092.000000 ) ( 79.000000 402.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 398.000000 -5057.000000 ) ( 79.000000 402.000000 -5057.000000 ) ( 149.000000 402.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 398.000000 -5057.000000 ) ( 149.000000 402.000000 -5057.000000 ) ( 149.000000 402.000000 -5069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (757/541) # points: 4 { brushDef { // Surface normal: 0.316228, 0.000000, -0.948683 // RotY/Z : 1.249046 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.948683, 0.000000, -0.316228) // Texture width/height [19cpipe2]: 64.000000/64.000000 // --> Vector A/B: (402.000000, 402.000000, 473.000000) / (1428.400819, 1577.027869, 1577.027869) // --> Vector info: d1 = 2.000000, 2.000000, 1.000000. Determinants: 148.627069, 0.000000, -80853.122684, -10552.520552 // --> Vector info: d2 = 3.059206, 0.937500, 0.937500. Determinants: 0.000000, 150.641144, -247458.272421, -10552.520552 ( 8.000000 473.000000 -5011.000000 ) ( 8.000000 402.000000 -5011.000000 ) ( 149.000000 402.000000 -4964.000000 ) ( ( -0.014085 0.000000 7.661973 ) ( 0.000000 -0.014275 23.450158 ) ) 19b/19cpipe2 0 0 0 ( 147.735089 402.000000 -4960.205267 ) ( 6.735089 402.000000 -5007.205267 ) ( 6.735089 473.000000 -5007.205267 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 147.735089 402.000000 -4960.205267 ) ( 149.000000 402.000000 -4964.000000 ) ( 8.000000 402.000000 -5011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6.735089 402.000000 -5007.205267 ) ( 8.000000 402.000000 -5011.000000 ) ( 8.000000 473.000000 -5011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6.735089 473.000000 -5007.205267 ) ( 8.000000 473.000000 -5011.000000 ) ( 149.000000 473.000000 -4964.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 147.735089 473.000000 -4960.205267 ) ( 149.000000 473.000000 -4964.000000 ) ( 149.000000 402.000000 -4964.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (759/542) # points: 4 { brushDef { // Surface normal: 0.332820, 0.000000, -0.942990 // RotY/Z : 1.231504 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.942990, 0.000000, -0.332820) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (402.000000, 402.000000, 473.000000) / (1660.217687, 1678.245444, 1678.245444) // --> Vector info: d1 = 1.999995, 2.000000, 1.000000. Determinants: 18.027759, -0.000338, -9806.532525, -1279.970703 // --> Vector info: d2 = 0.750003, 0.874999, 0.875000. Determinants: -0.000013, -8.874717, 13773.984399, -1279.970703 ( -9.000000 473.000000 -5017.000000 ) ( -9.000000 402.000000 -5017.000000 ) ( 8.000000 402.000000 -5011.000000 ) ( ( -0.014085 0.000000 7.661529 ) ( 0.000000 0.006934 -10.761172 ) ) 19b/19whall2 0 0 0 ( 6.668720 402.000000 -5007.228039 ) ( -10.331280 402.000000 -5013.228039 ) ( -10.331280 473.000000 -5013.228039 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6.668720 402.000000 -5007.228039 ) ( 8.000000 402.000000 -5011.000000 ) ( -9.000000 402.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10.331280 402.000000 -5013.228039 ) ( -9.000000 402.000000 -5017.000000 ) ( -9.000000 473.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10.331280 473.000000 -5013.228039 ) ( -9.000000 473.000000 -5017.000000 ) ( 8.000000 473.000000 -5011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6.668720 473.000000 -5007.228039 ) ( 8.000000 473.000000 -5011.000000 ) ( 8.000000 402.000000 -5011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (760/543) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (350.000000, 376.000000, 376.000000) / (5122.000000, 5122.000000, 5017.000000) // --> Vector info: d1 = 0.250000, 0.625001, 0.624997. Determinants: -39.375062, -0.000102, 13099.293464, -2730.000000 // --> Vector info: d2 = 0.999998, 0.999998, 1.750001. Determinants: -0.000025, 19.500074, -102609.365703, -2730.000000 ( -79.000000 376.000000 -5017.000000 ) ( -79.000000 376.000000 -5122.000000 ) ( -79.000000 350.000000 -5122.000000 ) ( ( 0.014423 0.000000 -4.798276 ) ( 0.000000 -0.007143 37.585848 ) ) 19b/19fplate 0 0 0 ( -83.000000 350.000000 -5122.000000 ) ( -83.000000 376.000000 -5122.000000 ) ( -83.000000 376.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 350.000000 -5122.000000 ) ( -79.000000 350.000000 -5122.000000 ) ( -79.000000 376.000000 -5122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 376.000000 -5122.000000 ) ( -79.000000 376.000000 -5122.000000 ) ( -79.000000 376.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 376.000000 -5017.000000 ) ( -79.000000 376.000000 -5017.000000 ) ( -79.000000 350.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 350.000000 -5017.000000 ) ( -79.000000 350.000000 -5017.000000 ) ( -79.000000 350.000000 -5122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (762/544) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-402.000000, -385.000000, -385.000000) / (5122.000000, 5122.000000, 5017.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.249997. Determinants: -26.250011, -0.000061, -10552.193278, -1785.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.750000. Determinants: 0.000238, 12.750045, -67090.632937, -1785.000000 ( -9.000000 385.000000 -5017.000000 ) ( -9.000000 385.000000 -5122.000000 ) ( -9.000000 402.000000 -5122.000000 ) ( ( 0.014706 0.000000 5.911593 ) ( 0.000000 -0.007143 37.585789 ) ) 19b/19fplate 0 0 0 ( -5.000000 402.000000 -5122.000000 ) ( -5.000000 385.000000 -5122.000000 ) ( -5.000000 385.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 402.000000 -5122.000000 ) ( -9.000000 402.000000 -5122.000000 ) ( -9.000000 385.000000 -5122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 385.000000 -5122.000000 ) ( -9.000000 385.000000 -5122.000000 ) ( -9.000000 385.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 385.000000 -5017.000000 ) ( -9.000000 385.000000 -5017.000000 ) ( -9.000000 402.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 402.000000 -5017.000000 ) ( -9.000000 402.000000 -5017.000000 ) ( -9.000000 402.000000 -5122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (763/545) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-79.000000, -9.000000, -9.000000) / (5122.000000, 5122.000000, 5017.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -104.999974, 0.000004, -8295.021254, -7350.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.749997. Determinants: 0.000100, 52.499867, -276254.308627, -7350.000000 ( -9.000000 473.000000 -5017.000000 ) ( -9.000000 473.000000 -5122.000000 ) ( -79.000000 473.000000 -5122.000000 ) ( ( 0.014286 0.000000 1.128574 ) ( 0.000000 -0.007143 37.585620 ) ) 19b/19fplate 0 0 0 ( -79.000000 477.000000 -5122.000000 ) ( -9.000000 477.000000 -5122.000000 ) ( -9.000000 477.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 477.000000 -5122.000000 ) ( -79.000000 473.000000 -5122.000000 ) ( -9.000000 473.000000 -5122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 477.000000 -5122.000000 ) ( -9.000000 473.000000 -5122.000000 ) ( -9.000000 473.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 477.000000 -5017.000000 ) ( -9.000000 473.000000 -5017.000000 ) ( -79.000000 473.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 477.000000 -5017.000000 ) ( -79.000000 473.000000 -5017.000000 ) ( -79.000000 473.000000 -5122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (764/546) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19cpanl1]: 64.000000/64.000000 // --> Vector A/B: (473.000000, 350.000000, 350.000000) / (9.000000, 9.000000, 79.000000) // --> Vector info: d1 = 1.000000, 2.750000, 2.750005. Determinants: 122.499967, -0.000615, -66552.480963, -8610.000000 // --> Vector info: d2 = 0.000001, 0.000000, 1.000000. Determinants: -0.000056, -122.999933, 1107.014748, -8610.000000 ( -79.000000 350.000000 -5017.000000 ) ( -9.000000 350.000000 -5017.000000 ) ( -9.000000 473.000000 -5017.000000 ) ( ( -0.014228 0.000000 7.729673 ) ( 0.000000 0.014286 -0.128573 ) ) 19b/19cpanl1 0 0 0 ( -9.000000 473.000000 -5013.000000 ) ( -9.000000 350.000000 -5013.000000 ) ( -79.000000 350.000000 -5013.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 473.000000 -5013.000000 ) ( -9.000000 473.000000 -5017.000000 ) ( -9.000000 350.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 350.000000 -5013.000000 ) ( -9.000000 350.000000 -5017.000000 ) ( -79.000000 350.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 350.000000 -5013.000000 ) ( -79.000000 350.000000 -5017.000000 ) ( -79.000000 473.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 473.000000 -5013.000000 ) ( -79.000000 473.000000 -5017.000000 ) ( -9.000000 473.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (765/547) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (473.000000, 359.000000, 359.000000) / (-79.000000, -79.000000, -9.000000) // --> Vector info: d1 = 0.008927, 0.008927, 1.008927. Determinants: 0.000000, -114.000000, -9077.240203, -7980.000000 // --> Vector info: d2 = 1.999989, 0.374989, 0.374989. Determinants: -113.750018, 0.000000, 37843.844811, -7980.000000 ( -9.000000 359.000000 -5122.000000 ) ( -79.000000 359.000000 -5122.000000 ) ( -79.000000 473.000000 -5122.000000 ) ( ( 0.000000 0.014286 1.137499 ) ( 0.014254 0.000000 -4.742336 ) ) 19b/00fgrte1 0 0 0 ( -79.000000 473.000000 -5126.000000 ) ( -79.000000 359.000000 -5126.000000 ) ( -9.000000 359.000000 -5126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 473.000000 -5126.000000 ) ( -79.000000 473.000000 -5122.000000 ) ( -79.000000 359.000000 -5122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 359.000000 -5126.000000 ) ( -79.000000 359.000000 -5122.000000 ) ( -9.000000 359.000000 -5122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 359.000000 -5126.000000 ) ( -9.000000 359.000000 -5122.000000 ) ( -9.000000 473.000000 -5122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 473.000000 -5126.000000 ) ( -9.000000 473.000000 -5122.000000 ) ( -79.000000 473.000000 -5122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (767/548) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (359.000000, 350.000000, 350.000000) / (-79.000000, -79.000000, -9.000000) // --> Vector info: d1 = 0.000000, 0.249999, 0.250000. Determinants: 17.499928, -0.000007, -6282.474798, -630.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.999999. Determinants: 0.000031, -8.999984, -711.009706, -630.000000 ( -9.000000 350.000000 -5122.000000 ) ( -79.000000 350.000000 -5122.000000 ) ( -79.000000 359.000000 -5122.000000 ) ( ( -0.027778 0.000000 9.972182 ) ( 0.000000 0.014286 1.128587 ) ) 19b/00WWARNY 0 0 0 ( -79.000000 359.000000 -5126.000000 ) ( -79.000000 350.000000 -5126.000000 ) ( -9.000000 350.000000 -5126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 359.000000 -5126.000000 ) ( -79.000000 359.000000 -5122.000000 ) ( -79.000000 350.000000 -5122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 350.000000 -5126.000000 ) ( -79.000000 350.000000 -5122.000000 ) ( -9.000000 350.000000 -5122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 350.000000 -5126.000000 ) ( -9.000000 350.000000 -5122.000000 ) ( -9.000000 359.000000 -5122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 359.000000 -5126.000000 ) ( -9.000000 359.000000 -5122.000000 ) ( -79.000000 359.000000 -5122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (768/549) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (446.000000, 473.000000, 473.000000) / (5122.000000, 5122.000000, 5017.000000) // --> Vector info: d1 = 0.625001, 1.000000, 1.000000. Determinants: -39.374900, 0.000002, 15789.319374, -2835.000000 // --> Vector info: d2 = 0.999998, 0.999999, 1.749997. Determinants: -0.000112, 20.249949, -106555.180518, -2835.000000 ( -79.000000 473.000000 -5017.000000 ) ( -79.000000 473.000000 -5122.000000 ) ( -79.000000 446.000000 -5122.000000 ) ( ( 0.013889 0.000000 -5.569425 ) ( 0.000000 -0.007143 37.585602 ) ) 19b/19fplate 0 0 0 ( -83.000000 446.000000 -5122.000000 ) ( -83.000000 473.000000 -5122.000000 ) ( -83.000000 473.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 446.000000 -5122.000000 ) ( -79.000000 446.000000 -5122.000000 ) ( -79.000000 473.000000 -5122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 473.000000 -5122.000000 ) ( -79.000000 473.000000 -5122.000000 ) ( -79.000000 473.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 473.000000 -5017.000000 ) ( -79.000000 473.000000 -5017.000000 ) ( -79.000000 446.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 446.000000 -5017.000000 ) ( -79.000000 446.000000 -5017.000000 ) ( -79.000000 446.000000 -5122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (769/550) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (376.000000, 446.000000, 446.000000) / (5122.000000, 5122.000000, 5104.000000) // --> Vector info: d1 = 0.625001, 1.625000, 1.625000. Determinants: -17.999994, -0.000050, 5980.754331, -1260.000000 // --> Vector info: d2 = 0.999998, 0.999999, 1.125000. Determinants: -0.000023, 8.750033, -46077.659487, -1260.000000 ( -79.000000 446.000000 -5104.000000 ) ( -79.000000 446.000000 -5122.000000 ) ( -79.000000 376.000000 -5122.000000 ) ( ( 0.014286 0.000000 -4.746630 ) ( 0.000000 -0.006944 36.569571 ) ) 19b/19fplate 0 0 0 ( -83.000000 376.000000 -5122.000000 ) ( -83.000000 446.000000 -5122.000000 ) ( -83.000000 446.000000 -5104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 376.000000 -5122.000000 ) ( -79.000000 376.000000 -5122.000000 ) ( -79.000000 446.000000 -5122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 446.000000 -5122.000000 ) ( -79.000000 446.000000 -5122.000000 ) ( -79.000000 446.000000 -5104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 446.000000 -5104.000000 ) ( -79.000000 446.000000 -5104.000000 ) ( -79.000000 376.000000 -5104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 376.000000 -5104.000000 ) ( -79.000000 376.000000 -5104.000000 ) ( -79.000000 376.000000 -5122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (771/551) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (446.000000, 446.000000, 376.000000) / (5034.000000, 5017.000000, 5017.000000) // --> Vector info: d1 = 1.624997, 1.624997, 0.624997. Determinants: -16.999994, -0.000042, 5648.459625, -1190.000000 // --> Vector info: d2 = 0.624999, 0.750000, 0.750001. Determinants: 0.000018, 8.750033, -44791.425250, -1190.000000 ( -79.000000 376.000000 -5017.000000 ) ( -79.000000 446.000000 -5017.000000 ) ( -79.000000 446.000000 -5034.000000 ) ( ( 0.014286 0.000000 -4.746605 ) ( 0.000000 -0.007353 37.639853 ) ) 19b/19fplate 0 0 0 ( -83.000000 446.000000 -5034.000000 ) ( -83.000000 446.000000 -5017.000000 ) ( -83.000000 376.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 446.000000 -5034.000000 ) ( -79.000000 446.000000 -5034.000000 ) ( -79.000000 446.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 446.000000 -5017.000000 ) ( -79.000000 446.000000 -5017.000000 ) ( -79.000000 376.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 376.000000 -5017.000000 ) ( -79.000000 376.000000 -5017.000000 ) ( -79.000000 376.000000 -5034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 376.000000 -5034.000000 ) ( -79.000000 376.000000 -5034.000000 ) ( -79.000000 446.000000 -5034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (772/552) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-385.000000, -368.000000, -368.000000) / (5122.000000, 5122.000000, 5078.000000) // --> Vector info: d1 = 0.250000, 0.499999, 0.500001. Determinants: -10.999979, 0.000035, -4422.172648, -748.000000 // --> Vector info: d2 = 0.000003, 0.000000, 0.312503. Determinants: 0.000144, 5.312546, -27210.808095, -748.000000 ( -9.000000 368.000000 -5078.000000 ) ( -9.000000 368.000000 -5122.000000 ) ( -9.000000 385.000000 -5122.000000 ) ( ( 0.014706 0.000000 5.911996 ) ( 0.000000 -0.007102 36.378086 ) ) 19b/19fplate 0 0 0 ( -5.000000 385.000000 -5122.000000 ) ( -5.000000 368.000000 -5122.000000 ) ( -5.000000 368.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 385.000000 -5122.000000 ) ( -9.000000 385.000000 -5122.000000 ) ( -9.000000 368.000000 -5122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 368.000000 -5122.000000 ) ( -9.000000 368.000000 -5122.000000 ) ( -9.000000 368.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 368.000000 -5078.000000 ) ( -9.000000 368.000000 -5078.000000 ) ( -9.000000 385.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 385.000000 -5078.000000 ) ( -9.000000 385.000000 -5078.000000 ) ( -9.000000 385.000000 -5122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (773/553) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-368.000000, -350.000000, -350.000000) / (5122.000000, 5122.000000, 5017.000000) // --> Vector info: d1 = 0.500002, 0.750002, 0.750000. Determinants: -26.250007, -0.000035, -10604.824064, -1890.000000 // --> Vector info: d2 = 0.999997, 0.999999, 1.750002. Determinants: -0.000244, 13.500050, -71037.341736, -1890.000000 ( -9.000000 350.000000 -5017.000000 ) ( -9.000000 350.000000 -5122.000000 ) ( -9.000000 368.000000 -5122.000000 ) ( ( 0.013889 0.000000 5.611018 ) ( 0.000000 -0.007143 37.585895 ) ) 19b/19fplate 0 0 0 ( -5.000000 368.000000 -5122.000000 ) ( -5.000000 350.000000 -5122.000000 ) ( -5.000000 350.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 368.000000 -5122.000000 ) ( -9.000000 368.000000 -5122.000000 ) ( -9.000000 350.000000 -5122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 350.000000 -5122.000000 ) ( -9.000000 350.000000 -5122.000000 ) ( -9.000000 350.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 350.000000 -5017.000000 ) ( -9.000000 350.000000 -5017.000000 ) ( -9.000000 368.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 368.000000 -5017.000000 ) ( -9.000000 368.000000 -5017.000000 ) ( -9.000000 368.000000 -5122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (774/554) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-368.000000, -368.000000, -385.000000) / (5060.000000, 5017.000000, 5017.000000) // --> Vector info: d1 = 0.500000, 0.499999, 0.250003. Determinants: -10.749836, -0.000024, -4321.316371, -731.000000 // --> Vector info: d2 = 0.437499, 0.750000, 0.750000. Determinants: 0.000000, 5.312511, -27201.115851, -731.000000 ( -9.000000 385.000000 -5017.000000 ) ( -9.000000 368.000000 -5017.000000 ) ( -9.000000 368.000000 -5060.000000 ) ( ( 0.014706 0.000000 5.911514 ) ( 0.000000 -0.007267 37.210829 ) ) 19b/19fplate 0 0 0 ( -5.000000 368.000000 -5060.000000 ) ( -5.000000 368.000000 -5017.000000 ) ( -5.000000 385.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 368.000000 -5060.000000 ) ( -9.000000 368.000000 -5060.000000 ) ( -9.000000 368.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 368.000000 -5017.000000 ) ( -9.000000 368.000000 -5017.000000 ) ( -9.000000 385.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 385.000000 -5017.000000 ) ( -9.000000 385.000000 -5017.000000 ) ( -9.000000 385.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 385.000000 -5060.000000 ) ( -9.000000 385.000000 -5060.000000 ) ( -9.000000 368.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (776/555) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19cpanl1]: 64.000000/64.000000 // --> Vector A/B: (280.000000, 280.000000, 350.000000) / (9.000000, 79.000000, 79.000000) // --> Vector info: d1 = 1.750000, 1.750000, 0.750002. Determinants: 69.999862, 0.000016, -28174.961560, -4900.000000 // --> Vector info: d2 = 0.999999, 2.000000, 1.999998. Determinants: 0.000125, -70.000067, -4270.029642, -4900.000000 ( -79.000000 350.000000 -5017.000000 ) ( -79.000000 280.000000 -5017.000000 ) ( -9.000000 280.000000 -5017.000000 ) ( ( -0.014286 0.000000 5.749992 ) ( 0.000000 0.014286 0.871435 ) ) 19b/19cpanl1 0 0 0 ( -9.000000 280.000000 -5013.000000 ) ( -79.000000 280.000000 -5013.000000 ) ( -79.000000 350.000000 -5013.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 280.000000 -5013.000000 ) ( -9.000000 280.000000 -5017.000000 ) ( -79.000000 280.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 280.000000 -5013.000000 ) ( -79.000000 280.000000 -5017.000000 ) ( -79.000000 350.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 350.000000 -5013.000000 ) ( -79.000000 350.000000 -5017.000000 ) ( -9.000000 350.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 350.000000 -5013.000000 ) ( -9.000000 350.000000 -5017.000000 ) ( -9.000000 280.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (778/556) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (79.000000, 9.000000, 9.000000) / (5017.000000, 5017.000000, 5294.000000) // --> Vector info: d1 = 0.632811, 1.132811, 1.132808. Determinants: 138.500000, 0.000184, -23212.619287, -19390.000000 // --> Vector info: d2 = 0.833323, 0.833323, 2.812521. Determinants: 0.000000, -138.543926, 678916.751131, -19390.000000 ( -9.000000 280.000000 -5294.000000 ) ( -9.000000 280.000000 -5017.000000 ) ( -79.000000 280.000000 -5017.000000 ) ( ( -0.007143 0.000000 1.197144 ) ( 0.000000 0.007145 -35.013757 ) ) 19b/00ROCK3 0 0 0 ( -79.000000 276.000000 -5017.000000 ) ( -9.000000 276.000000 -5017.000000 ) ( -9.000000 276.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 276.000000 -5017.000000 ) ( -79.000000 280.000000 -5017.000000 ) ( -9.000000 280.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 276.000000 -5017.000000 ) ( -9.000000 280.000000 -5017.000000 ) ( -9.000000 280.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 276.000000 -5294.000000 ) ( -9.000000 280.000000 -5294.000000 ) ( -79.000000 280.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 276.000000 -5294.000000 ) ( -79.000000 280.000000 -5294.000000 ) ( -79.000000 280.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (779/557) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19welev1]: 32.000000/128.000000 // --> Vector A/B: (350.000000, 280.000000, 280.000000) / (5017.000000, 5017.000000, 6265.000000) // --> Vector info: d1 = 0.999998, 3.000004, 2.999993. Determinants: 2496.007137, 0.000768, -960966.183535, -87360.000000 // --> Vector info: d2 = 0.750000, 0.750000, 9.666675. Determinants: 0.000000, -624.167219, 3065926.931401, -87360.000000 ( -79.000000 280.000000 -6265.000000 ) ( -79.000000 280.000000 -5017.000000 ) ( -79.000000 350.000000 -5017.000000 ) ( ( -0.028572 0.000000 11.000071 ) ( 0.000000 0.007145 -35.095317 ) ) 19b/19welev1 0 0 0 ( -83.000000 350.000000 -5017.000000 ) ( -83.000000 280.000000 -5017.000000 ) ( -83.000000 280.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 350.000000 -5017.000000 ) ( -79.000000 350.000000 -5017.000000 ) ( -79.000000 280.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 280.000000 -5017.000000 ) ( -79.000000 280.000000 -5017.000000 ) ( -79.000000 280.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 280.000000 -6265.000000 ) ( -79.000000 280.000000 -6265.000000 ) ( -79.000000 350.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 350.000000 -6265.000000 ) ( -79.000000 350.000000 -6265.000000 ) ( -79.000000 350.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (781/558) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-280.000000, -280.000000, -306.000000) / (5092.000000, 5057.000000, 5057.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.375000. Determinants: 13.124996, 0.000003, 3674.984280, -910.000000 // --> Vector info: d2 = 0.250000, 0.000000, 0.000001. Determinants: 0.000033, -6.500000, 32870.509341, -910.000000 ( -9.000000 306.000000 -5057.000000 ) ( -9.000000 280.000000 -5057.000000 ) ( -9.000000 280.000000 -5092.000000 ) ( ( -0.014423 0.000000 -4.038444 ) ( 0.000000 0.007143 -36.121439 ) ) 19b/19whall2 0 0 0 ( -5.000000 280.000000 -5092.000000 ) ( -5.000000 280.000000 -5057.000000 ) ( -5.000000 306.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 280.000000 -5092.000000 ) ( -9.000000 280.000000 -5092.000000 ) ( -9.000000 280.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 280.000000 -5057.000000 ) ( -9.000000 280.000000 -5057.000000 ) ( -9.000000 306.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 306.000000 -5057.000000 ) ( -9.000000 306.000000 -5057.000000 ) ( -9.000000 306.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 306.000000 -5092.000000 ) ( -9.000000 306.000000 -5092.000000 ) ( -9.000000 280.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (783/559) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-79.000000, -79.000000, -9.000000) / (5122.000000, 6265.000000, 6265.000000) // --> Vector info: d1 = 0.624987, 0.624987, 1.124987. Determinants: -571.500000, 0.000000, -95153.739249, -80010.000000 // --> Vector info: d2 = 8.999998, 0.833325, 0.833325. Determinants: 0.000000, 571.667090, -3648168.681260, -80010.000000 ( -9.000000 350.000000 -6265.000000 ) ( -79.000000 350.000000 -6265.000000 ) ( -79.000000 350.000000 -5122.000000 ) ( ( 0.007143 0.000000 1.189273 ) ( 0.000000 -0.007145 45.596409 ) ) 19b/00ROCK3 0 0 0 ( -79.000000 354.000000 -5122.000000 ) ( -79.000000 354.000000 -6265.000000 ) ( -9.000000 354.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 354.000000 -5122.000000 ) ( -79.000000 350.000000 -5122.000000 ) ( -79.000000 350.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 354.000000 -6265.000000 ) ( -79.000000 350.000000 -6265.000000 ) ( -9.000000 350.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 354.000000 -6265.000000 ) ( -9.000000 350.000000 -6265.000000 ) ( -9.000000 350.000000 -5122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 354.000000 -5122.000000 ) ( -9.000000 350.000000 -5122.000000 ) ( -79.000000 350.000000 -5122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (784/560) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-280.000000, -280.000000, -350.000000) / (5253.000000, 5218.000000, 5218.000000) // --> Vector info: d1 = 0.000000, 0.000000, 1.000000. Determinants: 34.999998, 0.000000, 9799.999234, -2450.000000 // --> Vector info: d2 = 0.289063, 0.039062, 0.039062. Determinants: 0.000000, -17.500067, 91219.645013, -2450.000000 ( -9.000000 350.000000 -5218.000000 ) ( -9.000000 280.000000 -5218.000000 ) ( -9.000000 280.000000 -5253.000000 ) ( ( -0.014286 0.000000 -4.000000 ) ( 0.000000 0.007143 -37.232508 ) ) 19b/19whall2 0 0 0 ( -5.000000 280.000000 -5253.000000 ) ( -5.000000 280.000000 -5218.000000 ) ( -5.000000 350.000000 -5218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 280.000000 -5253.000000 ) ( -9.000000 280.000000 -5253.000000 ) ( -9.000000 280.000000 -5218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 280.000000 -5218.000000 ) ( -9.000000 280.000000 -5218.000000 ) ( -9.000000 350.000000 -5218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 350.000000 -5218.000000 ) ( -9.000000 350.000000 -5218.000000 ) ( -9.000000 350.000000 -5253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 350.000000 -5253.000000 ) ( -9.000000 350.000000 -5253.000000 ) ( -9.000000 280.000000 -5253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (786/561) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-280.000000, -350.000000, -350.000000) / (5355.000000, 5355.000000, 5390.000000) // --> Vector info: d1 = 0.000000, 0.999999, 1.000000. Determinants: 34.999974, -0.000042, 9800.214834, -2450.000000 // --> Vector info: d2 = 0.031249, 0.031249, 0.281250. Determinants: 0.000001, -17.500101, 93636.483008, -2450.000000 ( -9.000000 350.000000 -5390.000000 ) ( -9.000000 350.000000 -5355.000000 ) ( -9.000000 280.000000 -5355.000000 ) ( ( -0.014286 0.000000 -4.000088 ) ( 0.000000 0.007143 -38.218973 ) ) 19b/19whall2 0 0 0 ( -5.000000 280.000000 -5355.000000 ) ( -5.000000 350.000000 -5355.000000 ) ( -5.000000 350.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 280.000000 -5355.000000 ) ( -9.000000 280.000000 -5355.000000 ) ( -9.000000 350.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 350.000000 -5355.000000 ) ( -9.000000 350.000000 -5355.000000 ) ( -9.000000 350.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 350.000000 -5390.000000 ) ( -9.000000 350.000000 -5390.000000 ) ( -9.000000 280.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 280.000000 -5390.000000 ) ( -9.000000 280.000000 -5390.000000 ) ( -9.000000 280.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (788/562) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-350.000000, -350.000000, -280.000000) / (5460.000000, 5495.000000, 5495.000000) // --> Vector info: d1 = 0.999999, 1.000000, 0.000000. Determinants: 34.999998, -0.000042, 9800.227620, -2450.000000 // --> Vector info: d2 = 0.031249, 0.281250, 0.281250. Determinants: 0.000000, -17.500101, 95473.993439, -2450.000000 ( -9.000000 280.000000 -5495.000000 ) ( -9.000000 350.000000 -5495.000000 ) ( -9.000000 350.000000 -5460.000000 ) ( ( -0.014286 0.000000 -4.000093 ) ( 0.000000 0.007143 -38.968977 ) ) 19b/19whall2 0 0 0 ( -5.000000 350.000000 -5460.000000 ) ( -5.000000 350.000000 -5495.000000 ) ( -5.000000 280.000000 -5495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 350.000000 -5460.000000 ) ( -9.000000 350.000000 -5460.000000 ) ( -9.000000 350.000000 -5495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 350.000000 -5495.000000 ) ( -9.000000 350.000000 -5495.000000 ) ( -9.000000 280.000000 -5495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 280.000000 -5495.000000 ) ( -9.000000 280.000000 -5495.000000 ) ( -9.000000 280.000000 -5460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 280.000000 -5460.000000 ) ( -9.000000 280.000000 -5460.000000 ) ( -9.000000 350.000000 -5460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (790/563) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-350.000000, -350.000000, -280.000000) / (5705.000000, 5740.000000, 5740.000000) // --> Vector info: d1 = 0.999999, 1.000000, 0.000000. Determinants: 34.999998, -0.000042, 9800.237803, -2450.000000 // --> Vector info: d2 = 0.031249, 0.281250, 0.281250. Determinants: 0.000000, -17.500101, 99761.518227, -2450.000000 ( -9.000000 280.000000 -5740.000000 ) ( -9.000000 350.000000 -5740.000000 ) ( -9.000000 350.000000 -5705.000000 ) ( ( -0.014286 0.000000 -4.000097 ) ( 0.000000 0.007143 -40.718987 ) ) 19b/19whall2 0 0 0 ( -5.000000 350.000000 -5705.000000 ) ( -5.000000 350.000000 -5740.000000 ) ( -5.000000 280.000000 -5740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 350.000000 -5705.000000 ) ( -9.000000 350.000000 -5705.000000 ) ( -9.000000 350.000000 -5740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 350.000000 -5740.000000 ) ( -9.000000 350.000000 -5740.000000 ) ( -9.000000 280.000000 -5740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 280.000000 -5740.000000 ) ( -9.000000 280.000000 -5740.000000 ) ( -9.000000 280.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 280.000000 -5705.000000 ) ( -9.000000 280.000000 -5705.000000 ) ( -9.000000 350.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (792/564) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-350.000000, -350.000000, -280.000000) / (5915.000000, 5950.000000, 5950.000000) // --> Vector info: d1 = 0.999999, 1.000000, 0.000000. Determinants: 34.999998, -0.000042, 9800.246531, -2450.000000 // --> Vector info: d2 = 0.031249, 0.281250, 0.281250. Determinants: 0.000000, -17.500101, 103436.539473, -2450.000000 ( -9.000000 280.000000 -5950.000000 ) ( -9.000000 350.000000 -5950.000000 ) ( -9.000000 350.000000 -5915.000000 ) ( ( -0.014286 0.000000 -4.000101 ) ( 0.000000 0.007143 -42.218996 ) ) 19b/19whall2 0 0 0 ( -5.000000 350.000000 -5915.000000 ) ( -5.000000 350.000000 -5950.000000 ) ( -5.000000 280.000000 -5950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 350.000000 -5915.000000 ) ( -9.000000 350.000000 -5915.000000 ) ( -9.000000 350.000000 -5950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 350.000000 -5950.000000 ) ( -9.000000 350.000000 -5950.000000 ) ( -9.000000 280.000000 -5950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 280.000000 -5950.000000 ) ( -9.000000 280.000000 -5950.000000 ) ( -9.000000 280.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 280.000000 -5915.000000 ) ( -9.000000 280.000000 -5915.000000 ) ( -9.000000 350.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (794/565) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-350.000000, -350.000000, -280.000000) / (6090.000000, 6125.000000, 6125.000000) // --> Vector info: d1 = 0.999999, 1.000000, 0.000000. Determinants: 34.999998, -0.000042, 9800.253805, -2450.000000 // --> Vector info: d2 = 0.031249, 0.281250, 0.281250. Determinants: 0.000000, -17.500101, 106499.057178, -2450.000000 ( -9.000000 280.000000 -6125.000000 ) ( -9.000000 350.000000 -6125.000000 ) ( -9.000000 350.000000 -6090.000000 ) ( ( -0.014286 0.000000 -4.000104 ) ( 0.000000 0.007143 -43.469003 ) ) 19b/19whall2 0 0 0 ( -5.000000 350.000000 -6090.000000 ) ( -5.000000 350.000000 -6125.000000 ) ( -5.000000 280.000000 -6125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 350.000000 -6090.000000 ) ( -9.000000 350.000000 -6090.000000 ) ( -9.000000 350.000000 -6125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 350.000000 -6125.000000 ) ( -9.000000 350.000000 -6125.000000 ) ( -9.000000 280.000000 -6125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 280.000000 -6125.000000 ) ( -9.000000 280.000000 -6125.000000 ) ( -9.000000 280.000000 -6090.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 280.000000 -6090.000000 ) ( -9.000000 280.000000 -6090.000000 ) ( -9.000000 350.000000 -6090.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (796/566) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19cpipe4]: 64.000000/64.000000 // --> Vector A/B: (350.000000, 280.000000, 280.000000) / (-79.000000, -79.000000, -9.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: 70.000008, 0.000021, -24500.001650, -4900.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.000003. Determinants: 0.000090, -70.000110, -5530.040118, -4900.000000 ( -9.000000 280.000000 -6300.000000 ) ( -79.000000 280.000000 -6300.000000 ) ( -79.000000 350.000000 -6300.000000 ) ( ( -0.014286 0.000000 5.000000 ) ( 0.000000 0.014286 1.128580 ) ) 19b/19cpipe4 0 0 0 ( -79.000000 350.000000 -6304.000000 ) ( -79.000000 280.000000 -6304.000000 ) ( -9.000000 280.000000 -6304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 350.000000 -6304.000000 ) ( -79.000000 350.000000 -6300.000000 ) ( -79.000000 280.000000 -6300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 280.000000 -6304.000000 ) ( -79.000000 280.000000 -6300.000000 ) ( -9.000000 280.000000 -6300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 280.000000 -6304.000000 ) ( -9.000000 280.000000 -6300.000000 ) ( -9.000000 350.000000 -6300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 350.000000 -6304.000000 ) ( -9.000000 350.000000 -6300.000000 ) ( -79.000000 350.000000 -6300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (797/567) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-9.000000, -79.000000, -79.000000) / (6265.000000, 6265.000000, 6300.000000) // --> Vector info: d1 = 1.249975, 0.249975, 0.249976. Determinants: -35.000000, -0.000083, -3376.917321, -2450.000000 // --> Vector info: d2 = 0.833325, 0.833323, 0.583323. Determinants: -0.000067, 17.500067, -111679.565781, -2450.000000 ( -79.000000 350.000000 -6300.000000 ) ( -79.000000 350.000000 -6265.000000 ) ( -9.000000 350.000000 -6265.000000 ) ( ( 0.014286 0.000000 1.378334 ) ( 0.000000 -0.007143 45.583496 ) ) 19b/19fplate 0 0 0 ( -9.000000 354.000000 -6265.000000 ) ( -79.000000 354.000000 -6265.000000 ) ( -79.000000 354.000000 -6300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 354.000000 -6265.000000 ) ( -9.000000 350.000000 -6265.000000 ) ( -79.000000 350.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 354.000000 -6265.000000 ) ( -79.000000 350.000000 -6265.000000 ) ( -79.000000 350.000000 -6300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 354.000000 -6300.000000 ) ( -79.000000 350.000000 -6300.000000 ) ( -9.000000 350.000000 -6300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 354.000000 -6300.000000 ) ( -9.000000 350.000000 -6300.000000 ) ( -9.000000 350.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (798/568) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-280.000000, -350.000000, -350.000000) / (6265.000000, 6265.000000, 6300.000000) // --> Vector info: d1 = 1.249996, 0.249996, 0.249996. Determinants: -35.000000, 0.000000, -12862.490085, -2450.000000 // --> Vector info: d2 = 0.833329, 0.833329, 0.583328. Determinants: 0.000000, 17.500067, -111679.574541, -2450.000000 ( -9.000000 350.000000 -6300.000000 ) ( -9.000000 350.000000 -6265.000000 ) ( -9.000000 280.000000 -6265.000000 ) ( ( 0.014286 0.000000 5.249996 ) ( 0.000000 -0.007143 45.583500 ) ) 19b/19fplate 0 0 0 ( -5.000000 280.000000 -6265.000000 ) ( -5.000000 350.000000 -6265.000000 ) ( -5.000000 350.000000 -6300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 280.000000 -6265.000000 ) ( -9.000000 280.000000 -6265.000000 ) ( -9.000000 350.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 350.000000 -6265.000000 ) ( -9.000000 350.000000 -6265.000000 ) ( -9.000000 350.000000 -6300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 350.000000 -6300.000000 ) ( -9.000000 350.000000 -6300.000000 ) ( -9.000000 280.000000 -6300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 280.000000 -6300.000000 ) ( -9.000000 280.000000 -6300.000000 ) ( -9.000000 280.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (799/569) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (79.000000, 9.000000, 9.000000) / (6265.000000, 6265.000000, 6300.000000) // --> Vector info: d1 = 1.249996, 0.249996, 0.249996. Determinants: -35.000000, 0.000000, -297.490085, -2450.000000 // --> Vector info: d2 = 0.833329, 0.833329, 0.583328. Determinants: 0.000000, 17.500067, -111679.574541, -2450.000000 ( -9.000000 280.000000 -6300.000000 ) ( -9.000000 280.000000 -6265.000000 ) ( -79.000000 280.000000 -6265.000000 ) ( ( 0.014286 0.000000 0.121425 ) ( 0.000000 -0.007143 45.583500 ) ) 19b/19fplate 0 0 0 ( -79.000000 276.000000 -6265.000000 ) ( -9.000000 276.000000 -6265.000000 ) ( -9.000000 276.000000 -6300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 276.000000 -6265.000000 ) ( -79.000000 280.000000 -6265.000000 ) ( -9.000000 280.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 276.000000 -6265.000000 ) ( -9.000000 280.000000 -6265.000000 ) ( -9.000000 280.000000 -6300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 276.000000 -6300.000000 ) ( -9.000000 280.000000 -6300.000000 ) ( -79.000000 280.000000 -6300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 276.000000 -6300.000000 ) ( -79.000000 280.000000 -6300.000000 ) ( -79.000000 280.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (800/570) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19welev1]: 32.000000/128.000000 // --> Vector A/B: (350.000000, 280.000000, 280.000000) / (6265.000000, 6265.000000, 6300.000000) // --> Vector info: d1 = 0.999993, 2.999993, 2.999993. Determinants: 70.000000, 0.000000, -26949.982467, -2450.000000 // --> Vector info: d2 = 0.666675, 0.666675, 0.916676. Determinants: 0.000000, -17.500067, 108004.565181, -2450.000000 ( -79.000000 280.000000 -6300.000000 ) ( -79.000000 280.000000 -6265.000000 ) ( -79.000000 350.000000 -6265.000000 ) ( ( -0.028571 0.000000 10.999993 ) ( 0.000000 0.007143 -44.083496 ) ) 19b/19welev1 0 0 0 ( -83.000000 350.000000 -6265.000000 ) ( -83.000000 280.000000 -6265.000000 ) ( -83.000000 280.000000 -6300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 350.000000 -6265.000000 ) ( -79.000000 350.000000 -6265.000000 ) ( -79.000000 280.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 280.000000 -6265.000000 ) ( -79.000000 280.000000 -6265.000000 ) ( -79.000000 280.000000 -6300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 280.000000 -6300.000000 ) ( -79.000000 280.000000 -6300.000000 ) ( -79.000000 350.000000 -6300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 350.000000 -6300.000000 ) ( -79.000000 350.000000 -6300.000000 ) ( -79.000000 350.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (801/571) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-324.000000, -350.000000, -350.000000) / (5057.000000, 5057.000000, 5092.000000) // --> Vector info: d1 = 0.625002, 1.000000, 1.000000. Determinants: 13.124941, 0.000003, 3683.714925, -910.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.250001. Determinants: 0.000021, -6.500010, 32870.556188, -910.000000 ( -9.000000 350.000000 -5092.000000 ) ( -9.000000 350.000000 -5057.000000 ) ( -9.000000 324.000000 -5057.000000 ) ( ( -0.014423 0.000000 -4.048038 ) ( 0.000000 0.007143 -36.121490 ) ) 19b/19whall2 0 0 0 ( -5.000000 324.000000 -5057.000000 ) ( -5.000000 350.000000 -5057.000000 ) ( -5.000000 350.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 324.000000 -5057.000000 ) ( -9.000000 324.000000 -5057.000000 ) ( -9.000000 350.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 350.000000 -5057.000000 ) ( -9.000000 350.000000 -5057.000000 ) ( -9.000000 350.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 350.000000 -5092.000000 ) ( -9.000000 350.000000 -5092.000000 ) ( -9.000000 324.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 324.000000 -5092.000000 ) ( -9.000000 324.000000 -5092.000000 ) ( -9.000000 324.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (802/572) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-306.000000, -324.000000, -324.000000) / (5057.000000, 5057.000000, 5060.000000) // --> Vector info: d1 = 0.375000, 0.625002, 0.625000. Determinants: 0.750006, 0.000033, 209.083921, -54.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.020829. Determinants: -0.000003, -0.374925, 1895.995301, -54.000000 ( -9.000000 324.000000 -5060.000000 ) ( -9.000000 324.000000 -5057.000000 ) ( -9.000000 306.000000 -5057.000000 ) ( ( -0.013889 -0.000001 -3.871924 ) ( 0.000000 0.006943 -35.111024 ) ) 19b/19whall2 0 0 0 ( -5.000000 306.000000 -5057.000000 ) ( -5.000000 324.000000 -5057.000000 ) ( -5.000000 324.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 306.000000 -5057.000000 ) ( -9.000000 306.000000 -5057.000000 ) ( -9.000000 324.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 324.000000 -5057.000000 ) ( -9.000000 324.000000 -5057.000000 ) ( -9.000000 324.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 324.000000 -5060.000000 ) ( -9.000000 324.000000 -5060.000000 ) ( -9.000000 306.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 306.000000 -5060.000000 ) ( -9.000000 306.000000 -5060.000000 ) ( -9.000000 306.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (804/573) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-324.000000, -324.000000, -306.000000) / (5078.000000, 5092.000000, 5092.000000) // --> Vector info: d1 = 0.625000, 0.625000, 0.375000. Determinants: 3.500001, 0.000000, 976.500268, -252.000000 // --> Vector info: d2 = 0.145830, 0.250002, 0.250002. Determinants: 0.000000, -1.875100, 9485.009117, -252.000000 ( -9.000000 306.000000 -5092.000000 ) ( -9.000000 324.000000 -5092.000000 ) ( -9.000000 324.000000 -5078.000000 ) ( ( -0.013889 0.000000 -3.875001 ) ( 0.000000 0.007441 -37.638925 ) ) 19b/19whall2 0 0 0 ( -5.000000 324.000000 -5078.000000 ) ( -5.000000 324.000000 -5092.000000 ) ( -5.000000 306.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 324.000000 -5078.000000 ) ( -9.000000 324.000000 -5078.000000 ) ( -9.000000 324.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 324.000000 -5092.000000 ) ( -9.000000 324.000000 -5092.000000 ) ( -9.000000 306.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 306.000000 -5092.000000 ) ( -9.000000 306.000000 -5092.000000 ) ( -9.000000 306.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 306.000000 -5078.000000 ) ( -9.000000 306.000000 -5078.000000 ) ( -9.000000 324.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (805/574) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (9.000000, 9.000000, 21.000000) / (5294.000000, 5311.000000, 5311.000000) // --> Vector info: d1 = 0.132808, 0.132808, 0.045308. Determinants: 1.487501, 0.000003, -40.495706, -204.000000 // --> Vector info: d2 = 0.812521, 0.937522, 0.937521. Determinants: 0.000008, -1.500006, 7775.275824, -204.000000 ( -21.000000 280.000000 -5311.000000 ) ( -9.000000 280.000000 -5311.000000 ) ( -9.000000 280.000000 -5294.000000 ) ( ( -0.007292 0.000000 0.198508 ) ( 0.000000 0.007353 -38.114097 ) ) 19b/00ROCK3 0 0 0 ( -9.000000 276.000000 -5294.000000 ) ( -9.000000 276.000000 -5311.000000 ) ( -21.000000 276.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 276.000000 -5294.000000 ) ( -9.000000 280.000000 -5294.000000 ) ( -9.000000 280.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 276.000000 -5311.000000 ) ( -9.000000 280.000000 -5311.000000 ) ( -21.000000 280.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -21.000000 276.000000 -5311.000000 ) ( -21.000000 280.000000 -5311.000000 ) ( -21.000000 280.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -21.000000 276.000000 -5294.000000 ) ( -21.000000 280.000000 -5294.000000 ) ( -9.000000 280.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (806/575) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (9.000000, 9.000000, 79.000000) / (5311.000000, 6204.000000, 6204.000000) // --> Vector info: d1 = 1.132808, 1.132775, 0.632775. Determinants: 446.500000, 0.002253, -74842.267104, -62510.000000 // --> Vector info: d2 = 0.234396, 6.609380, 6.609378. Determinants: 0.002128, -446.248865, 2355375.578431, -62510.000000 ( -79.000000 280.000000 -6204.000000 ) ( -9.000000 280.000000 -6204.000000 ) ( -9.000000 280.000000 -5311.000000 ) ( ( -0.007143 0.000000 1.197285 ) ( 0.000000 0.007139 -37.679980 ) ) 19b/00ROCK3 0 0 0 ( -9.000000 276.000000 -5311.000000 ) ( -9.000000 276.000000 -6204.000000 ) ( -79.000000 276.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 276.000000 -5311.000000 ) ( -9.000000 280.000000 -5311.000000 ) ( -9.000000 280.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 276.000000 -6204.000000 ) ( -9.000000 280.000000 -6204.000000 ) ( -79.000000 280.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 276.000000 -6204.000000 ) ( -79.000000 280.000000 -6204.000000 ) ( -79.000000 280.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 276.000000 -5311.000000 ) ( -79.000000 280.000000 -5311.000000 ) ( -9.000000 280.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (808/576) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (39.000000, 49.000000, 49.000000) / (5311.000000, 5311.000000, 5294.000000) // --> Vector info: d1 = 0.920308, 0.845308, 0.845308. Determinants: 1.275001, 0.000005, -206.202639, -170.000000 // --> Vector info: d2 = 0.937521, 0.937521, 0.812520. Determinants: 0.000008, -1.250005, 6479.396842, -170.000000 ( -49.000000 280.000000 -5294.000000 ) ( -49.000000 280.000000 -5311.000000 ) ( -39.000000 280.000000 -5311.000000 ) ( ( -0.007500 0.000000 1.212957 ) ( 0.000000 0.007353 -38.114099 ) ) 19b/00ROCK3 0 0 0 ( -39.000000 276.000000 -5311.000000 ) ( -49.000000 276.000000 -5311.000000 ) ( -49.000000 276.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 276.000000 -5311.000000 ) ( -39.000000 280.000000 -5311.000000 ) ( -49.000000 280.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.000000 276.000000 -5311.000000 ) ( -49.000000 280.000000 -5311.000000 ) ( -49.000000 280.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.000000 276.000000 -5294.000000 ) ( -49.000000 280.000000 -5294.000000 ) ( -39.000000 280.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 276.000000 -5294.000000 ) ( -39.000000 280.000000 -5294.000000 ) ( -39.000000 280.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (810/577) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (67.000000, 79.000000, 79.000000) / (5311.000000, 5311.000000, 5294.000000) // --> Vector info: d1 = 0.720308, 0.632808, 0.632808. Determinants: 1.487500, 0.000004, -246.628125, -204.000000 // --> Vector info: d2 = 0.937521, 0.937521, 0.812520. Determinants: 0.000000, -1.500006, 7775.276687, -204.000000 ( -79.000000 280.000000 -5294.000000 ) ( -79.000000 280.000000 -5311.000000 ) ( -67.000000 280.000000 -5311.000000 ) ( ( -0.007292 0.000000 1.208961 ) ( 0.000000 0.007353 -38.114101 ) ) 19b/00ROCK3 0 0 0 ( -67.000000 276.000000 -5311.000000 ) ( -79.000000 276.000000 -5311.000000 ) ( -79.000000 276.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 276.000000 -5311.000000 ) ( -67.000000 280.000000 -5311.000000 ) ( -79.000000 280.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 276.000000 -5311.000000 ) ( -79.000000 280.000000 -5311.000000 ) ( -79.000000 280.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 276.000000 -5294.000000 ) ( -79.000000 280.000000 -5294.000000 ) ( -67.000000 280.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 276.000000 -5294.000000 ) ( -67.000000 280.000000 -5294.000000 ) ( -67.000000 280.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (811/578) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (9.000000, 9.000000, 39.000000) / (6204.000000, 6221.000000, 6221.000000) // --> Vector info: d1 = 1.132775, 1.132775, 0.920275. Determinants: 3.612500, 0.000025, -610.383550, -510.000000 // --> Vector info: d2 = 0.609377, 0.734375, 0.734373. Determinants: 0.000022, -3.749943, 22953.862969, -510.000000 ( -39.000000 280.000000 -6221.000000 ) ( -9.000000 280.000000 -6221.000000 ) ( -9.000000 280.000000 -6204.000000 ) ( ( -0.007083 0.000000 1.196830 ) ( 0.000000 0.007353 -45.007574 ) ) 19b/00ROCK3 0 0 0 ( -9.000000 276.000000 -6204.000000 ) ( -9.000000 276.000000 -6221.000000 ) ( -39.000000 276.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 276.000000 -6204.000000 ) ( -9.000000 280.000000 -6204.000000 ) ( -9.000000 280.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 276.000000 -6221.000000 ) ( -9.000000 280.000000 -6221.000000 ) ( -39.000000 280.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 276.000000 -6221.000000 ) ( -39.000000 280.000000 -6221.000000 ) ( -39.000000 280.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 276.000000 -6204.000000 ) ( -39.000000 280.000000 -6204.000000 ) ( -9.000000 280.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (812/579) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (9.000000, 9.000000, 79.000000) / (6221.000000, 6265.000000, 6265.000000) // --> Vector info: d1 = 0.632811, 0.632810, 0.132810. Determinants: 22.000000, 0.000025, -2147.213126, -3080.000000 // --> Vector info: d2 = 0.833323, 1.145820, 1.145819. Determinants: 0.000042, -21.874800, 133516.496078, -3080.000000 ( -79.000000 280.000000 -6265.000000 ) ( -9.000000 280.000000 -6265.000000 ) ( -9.000000 280.000000 -6221.000000 ) ( ( -0.007143 0.000000 0.697147 ) ( 0.000000 0.007102 -43.349512 ) ) 19b/00ROCK3 0 0 0 ( -9.000000 276.000000 -6221.000000 ) ( -9.000000 276.000000 -6265.000000 ) ( -79.000000 276.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 276.000000 -6221.000000 ) ( -9.000000 280.000000 -6221.000000 ) ( -9.000000 280.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 276.000000 -6265.000000 ) ( -9.000000 280.000000 -6265.000000 ) ( -79.000000 280.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 276.000000 -6265.000000 ) ( -79.000000 280.000000 -6265.000000 ) ( -79.000000 280.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 276.000000 -6221.000000 ) ( -79.000000 280.000000 -6221.000000 ) ( -9.000000 280.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (813/580) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (56.000000, 79.000000, 79.000000) / (6221.000000, 6221.000000, 6204.000000) // --> Vector info: d1 = 0.795275, 0.632775, 0.632775. Determinants: 2.762500, 0.000008, -465.703910, -391.000000 // --> Vector info: d2 = 0.734374, 0.734374, 0.609375. Determinants: 0.000007, -2.874956, 17597.961640, -391.000000 ( -79.000000 280.000000 -6204.000000 ) ( -79.000000 280.000000 -6221.000000 ) ( -56.000000 280.000000 -6221.000000 ) ( ( -0.007065 0.000000 1.191059 ) ( 0.000000 0.007353 -45.007575 ) ) 19b/00ROCK3 0 0 0 ( -56.000000 276.000000 -6221.000000 ) ( -79.000000 276.000000 -6221.000000 ) ( -79.000000 276.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -56.000000 276.000000 -6221.000000 ) ( -56.000000 280.000000 -6221.000000 ) ( -79.000000 280.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 276.000000 -6221.000000 ) ( -79.000000 280.000000 -6221.000000 ) ( -79.000000 280.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 276.000000 -6204.000000 ) ( -79.000000 280.000000 -6204.000000 ) ( -56.000000 280.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -56.000000 276.000000 -6204.000000 ) ( -56.000000 280.000000 -6204.000000 ) ( -56.000000 280.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (816/581) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (9.000000, -9.000000, -9.000000) / (5017.000000, 5017.000000, 5057.000000) // --> Vector info: d1 = 1.000000, 0.750000, 0.750000. Determinants: -9.999990, 0.000002, -630.011288, -720.000000 // --> Vector info: d2 = 0.750000, 0.750000, 0.458327. Determinants: 0.000017, 5.250117, -26879.838359, -720.000000 ( -9.000000 350.000000 -5057.000000 ) ( -9.000000 350.000000 -5017.000000 ) ( 9.000000 350.000000 -5017.000000 ) ( ( 0.013889 0.000000 0.875016 ) ( 0.000000 -0.007292 37.333109 ) ) 19b/19fplate 0 0 0 ( 9.000000 354.000000 -5017.000000 ) ( -9.000000 354.000000 -5017.000000 ) ( -9.000000 354.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 354.000000 -5017.000000 ) ( 9.000000 350.000000 -5017.000000 ) ( -9.000000 350.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 354.000000 -5017.000000 ) ( -9.000000 350.000000 -5017.000000 ) ( -9.000000 350.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 354.000000 -5057.000000 ) ( -9.000000 350.000000 -5057.000000 ) ( 9.000000 350.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 354.000000 -5057.000000 ) ( 9.000000 350.000000 -5057.000000 ) ( 9.000000 350.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (817/582) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19cpanl1]: 64.000000/64.000000 // --> Vector A/B: (280.000000, 280.000000, 350.000000) / (-9.000000, 9.000000, 9.000000) // --> Vector info: d1 = 1.750001, 1.750000, 0.749999. Determinants: 18.000021, 0.000050, -7245.006438, -1260.000000 // --> Vector info: d2 = 0.749991, 0.999999, 0.999996. Determinants: 0.000059, -17.500534, -1102.510533, -1260.000000 ( -9.000000 350.000000 -5017.000000 ) ( -9.000000 280.000000 -5017.000000 ) ( 9.000000 280.000000 -5017.000000 ) ( ( -0.014286 0.000000 5.750005 ) ( 0.000000 0.013889 0.875008 ) ) 19b/19cpanl1 0 0 0 ( 9.000000 280.000000 -5013.000000 ) ( -9.000000 280.000000 -5013.000000 ) ( -9.000000 350.000000 -5013.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 280.000000 -5013.000000 ) ( 9.000000 280.000000 -5017.000000 ) ( -9.000000 280.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 280.000000 -5013.000000 ) ( -9.000000 280.000000 -5017.000000 ) ( -9.000000 350.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 350.000000 -5013.000000 ) ( -9.000000 350.000000 -5017.000000 ) ( 9.000000 350.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 350.000000 -5013.000000 ) ( 9.000000 350.000000 -5017.000000 ) ( 9.000000 280.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (819/583) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (9.000000, -9.000000, -9.000000) / (5017.000000, 5017.000000, 5057.000000) // --> Vector info: d1 = 1.249973, 0.999973, 0.999973. Determinants: -10.000000, 0.000000, -809.980425, -720.000000 // --> Vector info: d2 = 0.750001, 0.750001, 0.458327. Determinants: 0.000000, 5.250134, -26879.925267, -720.000000 ( 9.000000 280.000000 -5057.000000 ) ( 9.000000 280.000000 -5017.000000 ) ( -9.000000 280.000000 -5017.000000 ) ( ( 0.013889 0.000000 1.124973 ) ( 0.000000 -0.007292 37.333230 ) ) 19b/19fplate 0 0 0 ( -9.000000 276.000000 -5017.000000 ) ( 9.000000 276.000000 -5017.000000 ) ( 9.000000 276.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 276.000000 -5017.000000 ) ( -9.000000 280.000000 -5017.000000 ) ( 9.000000 280.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 276.000000 -5017.000000 ) ( 9.000000 280.000000 -5017.000000 ) ( 9.000000 280.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 276.000000 -5057.000000 ) ( 9.000000 280.000000 -5057.000000 ) ( -9.000000 280.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 276.000000 -5057.000000 ) ( -9.000000 280.000000 -5057.000000 ) ( -9.000000 280.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (820/584) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (280.000000, 280.000000, 350.000000) / (-9.000000, 9.000000, 9.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.999994. Determinants: -17.999897, 0.000000, 5039.971177, -1260.000000 // --> Vector info: d2 = 0.992188, 0.867188, 0.867186. Determinants: 0.000031, 8.750033, -1171.415252, -1260.000000 ( 9.000000 350.000000 -5057.000000 ) ( 9.000000 280.000000 -5057.000000 ) ( -9.000000 280.000000 -5057.000000 ) ( ( 0.014286 0.000000 -3.999977 ) ( 0.000000 -0.006944 0.929695 ) ) 19b/19whall2 0 0 0 ( -9.000000 280.000000 -5061.000000 ) ( 9.000000 280.000000 -5061.000000 ) ( 9.000000 350.000000 -5061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 280.000000 -5061.000000 ) ( -9.000000 280.000000 -5057.000000 ) ( 9.000000 280.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 280.000000 -5061.000000 ) ( 9.000000 280.000000 -5057.000000 ) ( 9.000000 350.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 350.000000 -5061.000000 ) ( 9.000000 350.000000 -5057.000000 ) ( -9.000000 350.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 350.000000 -5061.000000 ) ( -9.000000 350.000000 -5057.000000 ) ( -9.000000 280.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (822/585) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (350.000000, 350.000000, 280.000000) / (9.000000, -9.000000, -9.000000) // --> Vector info: d1 = 0.984375, 0.984375, 1.984375. Determinants: 18.000000, 0.000000, -7540.312500, -1260.000000 // --> Vector info: d2 = 1.007812, 0.882812, 0.882812. Determinants: 0.000000, -8.750000, -1191.093750, -1260.000000 ( 9.000000 280.000000 -5092.000000 ) ( 9.000000 350.000000 -5092.000000 ) ( -9.000000 350.000000 -5092.000000 ) ( ( -0.014286 0.000000 5.984375 ) ( 0.000000 0.006944 0.945312 ) ) 19b/19whall1 0 0 0 ( -9.000000 350.000000 -5088.000000 ) ( 9.000000 350.000000 -5088.000000 ) ( 9.000000 280.000000 -5088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 350.000000 -5088.000000 ) ( -9.000000 350.000000 -5092.000000 ) ( 9.000000 350.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 350.000000 -5088.000000 ) ( 9.000000 350.000000 -5092.000000 ) ( 9.000000 280.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 280.000000 -5088.000000 ) ( 9.000000 280.000000 -5092.000000 ) ( -9.000000 280.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 280.000000 -5088.000000 ) ( -9.000000 280.000000 -5092.000000 ) ( -9.000000 350.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (823/586) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-9.000000, -9.000000, 9.000000) / (5092.000000, 5218.000000, 5218.000000) // --> Vector info: d1 = 0.192707, 1.984375, 1.984378. Determinants: -0.000345, -32.250023, 163780.053477, -2268.000000 // --> Vector info: d2 = 0.867186, 0.867188, 0.992187. Determinants: -15.749969, -0.000022, -2108.418707, -2268.000000 ( 9.000000 350.000000 -5218.000000 ) ( -9.000000 350.000000 -5218.000000 ) ( -9.000000 350.000000 -5092.000000 ) ( ( 0.000000 0.014220 -72.213427 ) ( 0.006944 0.000000 0.929638 ) ) 19b/19whall1 0 0 0 ( -9.000000 354.000000 -5092.000000 ) ( -9.000000 354.000000 -5218.000000 ) ( 9.000000 354.000000 -5218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 354.000000 -5092.000000 ) ( -9.000000 350.000000 -5092.000000 ) ( -9.000000 350.000000 -5218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 354.000000 -5218.000000 ) ( -9.000000 350.000000 -5218.000000 ) ( 9.000000 350.000000 -5218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 354.000000 -5218.000000 ) ( 9.000000 350.000000 -5218.000000 ) ( 9.000000 350.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 354.000000 -5092.000000 ) ( 9.000000 350.000000 -5092.000000 ) ( -9.000000 350.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (825/587) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-9.000000, -9.000000, 9.000000) / (5092.000000, 5218.000000, 5218.000000) // --> Vector info: d1 = 2.776043, 0.984374, 0.984375. Determinants: -0.000120, 32.250040, -170513.270302, -2268.000000 // --> Vector info: d2 = 0.992188, 0.992187, 0.867188. Determinants: 15.749909, 0.000013, -2108.597943, -2268.000000 ( -9.000000 280.000000 -5218.000000 ) ( 9.000000 280.000000 -5218.000000 ) ( 9.000000 280.000000 -5092.000000 ) ( ( 0.000000 -0.014220 75.182218 ) ( -0.006944 0.000000 0.929717 ) ) 19b/19whall1 0 0 0 ( 9.000000 276.000000 -5092.000000 ) ( 9.000000 276.000000 -5218.000000 ) ( -9.000000 276.000000 -5218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 276.000000 -5092.000000 ) ( 9.000000 280.000000 -5092.000000 ) ( 9.000000 280.000000 -5218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 276.000000 -5218.000000 ) ( 9.000000 280.000000 -5218.000000 ) ( -9.000000 280.000000 -5218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 276.000000 -5218.000000 ) ( -9.000000 280.000000 -5218.000000 ) ( -9.000000 280.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 276.000000 -5092.000000 ) ( -9.000000 280.000000 -5092.000000 ) ( 9.000000 280.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (826/588) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (280.000000, 280.000000, 350.000000) / (-9.000000, 9.000000, 9.000000) // --> Vector info: d1 = 1.984375, 1.984378, 0.984374. Determinants: 18.000069, -0.000191, -7540.333595, -1260.000000 // --> Vector info: d2 = 0.867188, 0.992187, 0.992187. Determinants: 0.000009, -8.749983, -1171.408499, -1260.000000 ( 9.000000 350.000000 -5218.000000 ) ( 9.000000 280.000000 -5218.000000 ) ( -9.000000 280.000000 -5218.000000 ) ( ( -0.014286 0.000000 5.984392 ) ( 0.000000 0.006944 0.929689 ) ) 19b/19whall1 0 0 0 ( -9.000000 280.000000 -5222.000000 ) ( 9.000000 280.000000 -5222.000000 ) ( 9.000000 350.000000 -5222.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 280.000000 -5222.000000 ) ( -9.000000 280.000000 -5218.000000 ) ( 9.000000 280.000000 -5218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 280.000000 -5222.000000 ) ( 9.000000 280.000000 -5218.000000 ) ( 9.000000 350.000000 -5218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 350.000000 -5222.000000 ) ( 9.000000 350.000000 -5218.000000 ) ( -9.000000 350.000000 -5218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 350.000000 -5222.000000 ) ( -9.000000 350.000000 -5218.000000 ) ( -9.000000 280.000000 -5218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (827/589) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-9.000000, -9.000000, 9.000000) / (5253.000000, 5355.000000, 5355.000000) // --> Vector info: d1 = 0.765625, 2.224005, 2.224005. Determinants: 0.000000, -26.250827, 136489.904693, -1836.000000 // --> Vector info: d2 = 0.874999, 0.875000, 1.000000. Determinants: -12.750000, -0.000017, -1721.158128, -1836.000000 ( -9.000000 280.000000 -5355.000000 ) ( 9.000000 280.000000 -5355.000000 ) ( 9.000000 280.000000 -5253.000000 ) ( ( 0.000000 0.014298 -74.340907 ) ( 0.006944 0.000000 0.937450 ) ) 19b/19whall1 0 0 0 ( 9.000000 276.000000 -5253.000000 ) ( 9.000000 276.000000 -5355.000000 ) ( -9.000000 276.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 276.000000 -5253.000000 ) ( 9.000000 280.000000 -5253.000000 ) ( 9.000000 280.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 276.000000 -5355.000000 ) ( 9.000000 280.000000 -5355.000000 ) ( -9.000000 280.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 276.000000 -5355.000000 ) ( -9.000000 280.000000 -5355.000000 ) ( -9.000000 280.000000 -5253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 276.000000 -5253.000000 ) ( -9.000000 280.000000 -5253.000000 ) ( 9.000000 280.000000 -5253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (829/590) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-9.000000, -9.000000, 9.000000) / (5253.000000, 5355.000000, 5355.000000) // --> Vector info: d1 = 2.171873, 0.713495, 0.713495. Determinants: -0.000024, 26.250799, -141883.005604, -1836.000000 // --> Vector info: d2 = 1.000000, 0.999999, 0.874999. Determinants: 12.750000, 0.000017, -1721.340122, -1836.000000 ( 9.000000 350.000000 -5355.000000 ) ( -9.000000 350.000000 -5355.000000 ) ( -9.000000 350.000000 -5253.000000 ) ( ( 0.000000 -0.014298 77.278325 ) ( -0.006944 0.000000 0.937549 ) ) 19b/19whall1 0 0 0 ( -9.000000 354.000000 -5253.000000 ) ( -9.000000 354.000000 -5355.000000 ) ( 9.000000 354.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 354.000000 -5253.000000 ) ( -9.000000 350.000000 -5253.000000 ) ( -9.000000 350.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 354.000000 -5355.000000 ) ( -9.000000 350.000000 -5355.000000 ) ( 9.000000 350.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 354.000000 -5355.000000 ) ( 9.000000 350.000000 -5355.000000 ) ( 9.000000 350.000000 -5253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 354.000000 -5253.000000 ) ( 9.000000 350.000000 -5253.000000 ) ( -9.000000 350.000000 -5253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (830/591) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (280.000000, 280.000000, 350.000000) / (-9.000000, 9.000000, 9.000000) // --> Vector info: d1 = 0.000000, 0.000000, 1.000000. Determinants: -17.999998, 0.000009, 5039.999291, -1260.000000 // --> Vector info: d2 = 1.000000, 0.875000, 0.875000. Determinants: 0.000001, 8.750000, -1181.250315, -1260.000000 ( 9.000000 350.000000 -5355.000000 ) ( 9.000000 280.000000 -5355.000000 ) ( -9.000000 280.000000 -5355.000000 ) ( ( 0.014286 0.000000 -3.999999 ) ( 0.000000 -0.006944 0.937500 ) ) 19b/19whall1 0 0 0 ( -9.000000 280.000000 -5359.000000 ) ( 9.000000 280.000000 -5359.000000 ) ( 9.000000 350.000000 -5359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 280.000000 -5359.000000 ) ( -9.000000 280.000000 -5355.000000 ) ( 9.000000 280.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 280.000000 -5359.000000 ) ( 9.000000 280.000000 -5355.000000 ) ( 9.000000 350.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 350.000000 -5359.000000 ) ( 9.000000 350.000000 -5355.000000 ) ( -9.000000 350.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 350.000000 -5359.000000 ) ( -9.000000 350.000000 -5355.000000 ) ( -9.000000 280.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (832/592) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (350.000000, 350.000000, 280.000000) / (9.000000, -9.000000, -9.000000) // --> Vector info: d1 = 0.000000, 0.000000, 1.000000. Determinants: 17.999998, -0.000009, -6299.999291, -1260.000000 // --> Vector info: d2 = 1.000000, 0.875000, 0.875000. Determinants: -0.000001, -8.750000, -1181.249606, -1260.000000 ( 9.000000 280.000000 -5253.000000 ) ( 9.000000 350.000000 -5253.000000 ) ( -9.000000 350.000000 -5253.000000 ) ( ( -0.014286 0.000000 4.999999 ) ( 0.000000 0.006944 0.937500 ) ) 19b/19whall1 0 0 0 ( -9.000000 350.000000 -5249.000000 ) ( 9.000000 350.000000 -5249.000000 ) ( 9.000000 280.000000 -5249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 350.000000 -5249.000000 ) ( -9.000000 350.000000 -5253.000000 ) ( 9.000000 350.000000 -5253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 350.000000 -5249.000000 ) ( 9.000000 350.000000 -5253.000000 ) ( 9.000000 280.000000 -5253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 280.000000 -5249.000000 ) ( 9.000000 280.000000 -5253.000000 ) ( -9.000000 280.000000 -5253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 280.000000 -5249.000000 ) ( -9.000000 280.000000 -5253.000000 ) ( -9.000000 350.000000 -5253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (833/593) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-788.000000, -741.000000, -963.000000) / (-9.000000, -243.000000, -9.000000) // --> Vector info: d1 = 0.421035, 2.109370, 0.000023. Determinants: -98.516737, 275.671107, -92391.514535, -40950.000000 // --> Vector info: d2 = 0.572462, 0.822842, 1.749241. Determinants: 275.366238, 99.125112, 194438.399819, -40950.000000 ( 9.000000 -963.000000 -5390.000000 ) ( 243.000000 -741.000000 -5390.000000 ) ( 9.000000 -788.000000 -5390.000000 ) ( ( 0.002406 -0.006732 2.256203 ) ( -0.006724 -0.002421 -4.748190 ) ) 19b/00ROCK3 0 0 0 ( 9.000000 -788.000000 -5386.000000 ) ( 243.000000 -741.000000 -5386.000000 ) ( 9.000000 -963.000000 -5386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -788.000000 -5386.000000 ) ( 9.000000 -788.000000 -5390.000000 ) ( 243.000000 -741.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 243.000000 -741.000000 -5386.000000 ) ( 243.000000 -741.000000 -5390.000000 ) ( 9.000000 -963.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -963.000000 -5386.000000 ) ( 9.000000 -963.000000 -5390.000000 ) ( 9.000000 -788.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (834/594) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-963.000000, -903.000000, -741.000000) / (9.000000, 310.000000, 243.000000) // --> Vector info: d1 = 0.000000, 2.194767, 1.950903. Determinants: -73.646432, -370.184019, -67589.860727, -52782.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.225982. Determinants: -369.020546, 73.558870, -356028.816106, -52782.000000 ( 243.000000 -741.000000 -6265.000000 ) ( 310.000000 -903.000000 -6265.000000 ) ( 9.000000 -963.000000 -6265.000000 ) ( ( 0.001395 0.007013 1.280548 ) ( 0.006991 -0.001394 6.745270 ) ) 19b/00ROCK3 0 0 0 ( 9.000000 -963.000000 -6269.000000 ) ( 310.000000 -903.000000 -6269.000000 ) ( 243.000000 -741.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -963.000000 -6269.000000 ) ( 9.000000 -963.000000 -6265.000000 ) ( 310.000000 -903.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 310.000000 -903.000000 -6269.000000 ) ( 310.000000 -903.000000 -6265.000000 ) ( 243.000000 -741.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 243.000000 -741.000000 -6269.000000 ) ( 243.000000 -741.000000 -6265.000000 ) ( 9.000000 -788.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -788.000000 -6269.000000 ) ( 9.000000 -788.000000 -6265.000000 ) ( 9.000000 -963.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (835/595) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-788.000000, -963.000000, -963.000000) / (5390.000000, 5390.000000, 6265.000000) // --> Vector info: d1 = 2.125000, 0.875000, 0.875016. Determinants: -1093.750000, -0.002837, -1187250.334033, -153125.000000 // --> Vector info: d2 = 6.475154, 6.475151, 0.225153. Determinants: -0.002919, 1093.749562, -6886820.386291, -153125.000000 ( 9.000000 -963.000000 -6265.000000 ) ( 9.000000 -963.000000 -5390.000000 ) ( 9.000000 -788.000000 -5390.000000 ) ( ( 0.007143 0.000000 7.753472 ) ( 0.000000 -0.007143 44.975154 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 -788.000000 -5390.000000 ) ( 5.000000 -963.000000 -5390.000000 ) ( 5.000000 -963.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -788.000000 -5390.000000 ) ( 9.000000 -788.000000 -5390.000000 ) ( 9.000000 -963.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -963.000000 -5390.000000 ) ( 9.000000 -963.000000 -5390.000000 ) ( 9.000000 -963.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -963.000000 -6265.000000 ) ( 9.000000 -963.000000 -6265.000000 ) ( 9.000000 -788.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -788.000000 -6265.000000 ) ( 9.000000 -788.000000 -6265.000000 ) ( 9.000000 -788.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (836/596) # points: 4 { brushDef { // Surface normal: 0.196922, -0.980419, 0.000000 // RotY/Z : 0.000000 / -1.372579. Vector texS/T: (0.980419, 0.196922, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (92.322808, -146.350609, -146.350609) / (5390.000000, 5390.000000, 5845.000000) // --> Vector info: d1 = 0.879881, 4.293962, 4.293962. Determinants: 1553.406684, 0.000000, -238966.820637, -108596.404752 // --> Vector info: d2 = 0.217364, 0.217364, 6.717403. Determinants: 0.000000, -1551.386541, 8338368.475167, -108596.404752 ( 9.000000 -788.000000 -5845.000000 ) ( 9.000000 -788.000000 -5390.000000 ) ( 243.000000 -741.000000 -5390.000000 ) ( ( -0.014304 0.000000 2.200504 ) ( 0.000000 0.014286 -76.783099 ) ) 19b/19fgrte3 0 0 0 ( 242.212313 -737.078323 -5390.000000 ) ( 8.212313 -784.078323 -5390.000000 ) ( 8.212313 -784.078323 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 242.212313 -737.078323 -5390.000000 ) ( 243.000000 -741.000000 -5390.000000 ) ( 9.000000 -788.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8.212313 -784.078323 -5390.000000 ) ( 9.000000 -788.000000 -5390.000000 ) ( 9.000000 -788.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8.212313 -784.078323 -5845.000000 ) ( 9.000000 -788.000000 -5845.000000 ) ( 243.000000 -741.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 242.212313 -737.078323 -5845.000000 ) ( 243.000000 -741.000000 -5845.000000 ) ( 243.000000 -741.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (838/597) # points: 4 { brushDef { // Surface normal: -0.195490, 0.980706, 0.000000 // RotY/Z : 0.000000 / 1.767553. Vector texS/T: (-0.980706, -0.195490, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (179.430062, -127.491753, -127.491753) / (5390.000000, 5443.000000, 6265.000000) // --> Vector info: d1 = 1.000017, 3.194782, 3.194759. Determinants: 1804.098217, 0.007026, -576041.233931, -252289.731230 // --> Vector info: d2 = 0.749989, 1.124999, 6.999995. Determinants: -3.116173, -1803.164488, 9530401.314508, -252289.731230 ( 310.000000 -903.000000 -6265.000000 ) ( 310.000000 -903.000000 -5443.000000 ) ( 9.000000 -963.000000 -5390.000000 ) ( ( -0.007151 0.000000 2.283253 ) ( 0.000012 0.007147 -37.775621 ) ) 19b/00ROCK3 0 0 0 ( 9.781958 -966.922823 -5390.000000 ) ( 310.781958 -906.922823 -5443.000000 ) ( 310.781958 -906.922823 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.781958 -966.922823 -5390.000000 ) ( 9.000000 -963.000000 -5390.000000 ) ( 310.000000 -903.000000 -5443.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 310.781958 -906.922823 -5443.000000 ) ( 310.000000 -903.000000 -5443.000000 ) ( 310.000000 -903.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 310.781958 -906.922823 -6265.000000 ) ( 310.000000 -903.000000 -6265.000000 ) ( 9.000000 -963.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.781958 -966.922823 -6265.000000 ) ( 9.000000 -963.000000 -6265.000000 ) ( 9.000000 -963.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (839/598) # points: 4 { brushDef { // Surface normal: 0.196922, -0.980419, 0.000000 // RotY/Z : 0.000000 / -1.372579. Vector texS/T: (0.980419, 0.196922, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (-146.350609, 92.322808, 92.322808) / (6265.000000, 6265.000000, 6213.000000) // --> Vector info: d1 = 0.085917, 3.499998, 3.499998. Determinants: -177.532193, 0.000000, -27048.267762, -12411.017686 // --> Vector info: d2 = 0.996085, 0.996085, 0.621086. Determinants: 0.000000, -89.502304, 548369.503366, -12411.017686 ( 243.000000 -741.000000 -6213.000000 ) ( 243.000000 -741.000000 -6265.000000 ) ( 9.000000 -788.000000 -6265.000000 ) ( ( 0.014304 0.000000 2.179375 ) ( 0.000000 0.007212 -44.184088 ) ) 19b/19wpanl1 0 0 0 ( 8.212313 -784.078323 -6265.000000 ) ( 242.212313 -737.078323 -6265.000000 ) ( 242.212313 -737.078323 -6213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8.212313 -784.078323 -6265.000000 ) ( 9.000000 -788.000000 -6265.000000 ) ( 243.000000 -741.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 242.212313 -737.078323 -6265.000000 ) ( 243.000000 -741.000000 -6265.000000 ) ( 243.000000 -741.000000 -6213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 242.212313 -737.078323 -6213.000000 ) ( 243.000000 -741.000000 -6213.000000 ) ( 9.000000 -788.000000 -6213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8.212313 -784.078323 -6213.000000 ) ( 9.000000 -788.000000 -6213.000000 ) ( 9.000000 -788.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (840/599) # points: 3 { brushDef { // Surface normal: -0.212071, 0.223534, -0.951346 // RotY/Z : 1.257574 / 2.329885. Vector texS/T: (-0.725464, -0.688260, 0.000000) / (0.654773, -0.690167, -0.308126) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (333.713301, 396.605423, 656.265623) / (2331.323088, 2503.330591, 2331.323088) // --> Vector info: d1 = 2.109370, 2.194782, 0.000160. Determinants: 362.799833, -160.202652, 135382.184306, -55481.419268 // --> Vector info: d2 = 0.822842, 2.125001, 1.749997. Determinants: -159.477537, -361.703790, 850815.722954, -55481.419268 ( 9.000000 -963.000000 -5390.000000 ) ( 310.000000 -903.000000 -5443.000000 ) ( 243.000000 -741.000000 -5390.000000 ) ( ( -0.006539 0.002888 -2.440136 ) ( 0.002874 0.006519 -15.335147 ) ) 19b/00ROCK3 0 0 0 ( 243.848284 -741.894137 -5386.194618 ) ( 310.848284 -903.894137 -5439.194618 ) ( 9.848284 -963.894137 -5386.194618 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 243.848284 -741.894137 -5386.194618 ) ( 243.000000 -741.000000 -5390.000000 ) ( 310.000000 -903.000000 -5443.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 310.848284 -903.894137 -5439.194618 ) ( 310.000000 -903.000000 -5443.000000 ) ( 9.000000 -963.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.848284 -963.894137 -5386.194618 ) ( 9.000000 -963.000000 -5390.000000 ) ( 243.000000 -741.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (843/600) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (280.000000, -767.000000, -767.000000) / (5390.000000, 5390.000000, 5845.000000) // --> Vector info: d1 = 7.750000, 0.274862, 0.274862. Determinants: -3401.187658, 0.000000, -2739651.205627, -476385.000000 // --> Vector info: d2 = 3.475136, 3.475136, 0.225138. Determinants: 0.000000, 3402.748004, -19996314.312718, -476385.000000 ( 9.000000 -767.000000 -5845.000000 ) ( 9.000000 -767.000000 -5390.000000 ) ( 9.000000 280.000000 -5390.000000 ) ( ( 0.007140 0.000000 5.750918 ) ( 0.000000 -0.007143 41.975113 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 280.000000 -5390.000000 ) ( 5.000000 -767.000000 -5390.000000 ) ( 5.000000 -767.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 280.000000 -5390.000000 ) ( 9.000000 280.000000 -5390.000000 ) ( 9.000000 -767.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -767.000000 -5390.000000 ) ( 9.000000 -767.000000 -5390.000000 ) ( 9.000000 -767.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -767.000000 -5845.000000 ) ( 9.000000 -767.000000 -5845.000000 ) ( 9.000000 280.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 280.000000 -5845.000000 ) ( 9.000000 280.000000 -5845.000000 ) ( 9.000000 280.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (844/601) # points: 4 { brushDef { // Surface normal: -0.196116, 0.980581, 0.000000 // RotY/Z : 0.000000 / 1.768192. Vector texS/T: (-0.980581, -0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (141.595850, -72.562970, -72.562970) / (5390.000000, 5390.000000, 5845.000000) // --> Vector info: d1 = 3.098438, 0.036799, 0.036799. Determinants: -1393.045425, 0.000000, -104669.338421, -97442.262905 // --> Vector info: d2 = 6.784019, 6.784019, 0.284023. Determinants: 0.000000, 1392.031511, -8164100.051461, -97442.262905 ( 219.000000 -725.000000 -5845.000000 ) ( 219.000000 -725.000000 -5390.000000 ) ( 9.000000 -767.000000 -5390.000000 ) ( ( 0.014296 0.000000 1.074168 ) ( 0.000000 -0.014286 83.783974 ) ) 19b/19fgrte3 0 0 0 ( 9.784465 -770.922323 -5390.000000 ) ( 219.784465 -728.922323 -5390.000000 ) ( 219.784465 -728.922323 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.784465 -770.922323 -5390.000000 ) ( 9.000000 -767.000000 -5390.000000 ) ( 219.000000 -725.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.784465 -728.922323 -5390.000000 ) ( 219.000000 -725.000000 -5390.000000 ) ( 219.000000 -725.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.784465 -728.922323 -5845.000000 ) ( 219.000000 -725.000000 -5845.000000 ) ( 9.000000 -767.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.784465 -770.922323 -5845.000000 ) ( 9.000000 -767.000000 -5845.000000 ) ( 9.000000 -767.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (846/602) # points: 4 { brushDef { // Surface normal: -0.831387, 0.555694, 0.000000 // RotY/Z : 0.000000 / 2.552395. Vector texS/T: (-0.555694, -0.831387, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (266.560757, 34.418559, 34.418559) / (5390.000000, 5390.000000, 5845.000000) // --> Vector info: d1 = 3.972718, 0.656181, 0.656188. Determinants: -1509.024619, -0.001661, -17361.498844, -105624.700000 // --> Vector info: d2 = 6.784016, 6.784012, 0.284016. Determinants: -0.001735, 1508.923401, -8849656.285674, -105624.700000 ( 541.000000 -403.000000 -5845.000000 ) ( 541.000000 -403.000000 -5390.000000 ) ( 412.000000 -596.000000 -5390.000000 ) ( ( 0.014287 0.000000 0.164370 ) ( 0.000000 -0.014286 83.783966 ) ) 19b/19fgrte3 0 0 0 ( 415.325548 -598.222776 -5390.000000 ) ( 544.325548 -405.222776 -5390.000000 ) ( 544.325548 -405.222776 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.325548 -598.222776 -5390.000000 ) ( 412.000000 -596.000000 -5390.000000 ) ( 541.000000 -403.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.325548 -405.222776 -5390.000000 ) ( 541.000000 -403.000000 -5390.000000 ) ( 541.000000 -403.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.325548 -405.222776 -5845.000000 ) ( 541.000000 -403.000000 -5845.000000 ) ( 412.000000 -596.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.325548 -598.222776 -5845.000000 ) ( 412.000000 -596.000000 -5845.000000 ) ( 412.000000 -596.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (847/603) # points: 4 { brushDef { // Surface normal: -0.981074, 0.193633, 0.000000 // RotY/Z : 0.000000 / 2.946729. Vector texS/T: (-0.193633, -0.981074, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (290.617363, 58.218998, 58.218998) / (5390.000000, 5390.000000, 5513.000000) // --> Vector info: d1 = 2.578086, 0.919817, 0.919818. Determinants: -203.967020, -0.000276, -14416.730884, -28584.998881 // --> Vector info: d2 = 1.868572, 1.868568, 0.993568. Determinants: -0.000469, 203.348569, -1149461.787323, -28584.998881 ( 586.000000 -175.000000 -5513.000000 ) ( 586.000000 -175.000000 -5390.000000 ) ( 541.000000 -403.000000 -5390.000000 ) ( ( 0.007135 0.000000 0.504346 ) ( 0.000000 -0.007114 40.212063 ) ) 19b/19wlite1 0 0 0 ( 544.924296 -403.774532 -5390.000000 ) ( 589.924296 -175.774532 -5390.000000 ) ( 589.924296 -175.774532 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.924296 -403.774532 -5390.000000 ) ( 541.000000 -403.000000 -5390.000000 ) ( 586.000000 -175.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.924296 -175.774532 -5390.000000 ) ( 586.000000 -175.000000 -5390.000000 ) ( 586.000000 -175.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.924296 -175.774532 -5513.000000 ) ( 586.000000 -175.000000 -5513.000000 ) ( 541.000000 -403.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.924296 -403.774532 -5513.000000 ) ( 541.000000 -403.000000 -5513.000000 ) ( 541.000000 -403.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (848/604) # points: 4 { brushDef { // Surface normal: -0.980581, -0.196116, 0.000000 // RotY/Z : 0.000000 / -2.944197. Vector texS/T: (0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (286.525673, 72.366854, 72.366854) / (5390.000000, 5390.000000, 5513.000000) // --> Vector info: d1 = 3.592037, 0.530397, 0.530404. Determinants: -376.581693, -0.001429, 13288.251655, -26341.534807 // --> Vector info: d2 = 1.783966, 1.783955, 0.033953. Determinants: -0.001407, 374.778342, -2067047.267060, -26341.534807 ( 544.000000 35.000000 -5513.000000 ) ( 544.000000 35.000000 -5390.000000 ) ( 586.000000 -175.000000 -5390.000000 ) ( ( 0.014296 0.000000 -0.504460 ) ( 0.000000 -0.014228 78.471026 ) ) 19b/19fgrte3 0 0 0 ( 589.922323 -174.215535 -5390.000000 ) ( 547.922323 35.784465 -5390.000000 ) ( 547.922323 35.784465 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.922323 -174.215535 -5390.000000 ) ( 586.000000 -175.000000 -5390.000000 ) ( 544.000000 35.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.922323 35.784465 -5390.000000 ) ( 544.000000 35.000000 -5390.000000 ) ( 544.000000 35.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.922323 35.784465 -5513.000000 ) ( 544.000000 35.000000 -5513.000000 ) ( 586.000000 -175.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.922323 -174.215535 -5513.000000 ) ( 586.000000 -175.000000 -5513.000000 ) ( 586.000000 -175.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (849/605) # points: 4 { brushDef { // Surface normal: -0.831387, -0.555694, 0.000000 // RotY/Z : 0.000000 / -2.552395. Vector texS/T: (0.555694, -0.831387, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (273.198930, 41.056732, 41.056732) / (5390.000000, 5390.000000, 5845.000000) // --> Vector info: d1 = 2.572315, 0.914046, 0.914050. Determinants: -754.512473, -0.000997, -65562.596301, -105624.700000 // --> Vector info: d2 = 4.239970, 4.239967, 0.989970. Determinants: -0.001305, 754.461590, -4514393.193628, -105624.700000 ( 415.000000 228.000000 -5845.000000 ) ( 415.000000 228.000000 -5390.000000 ) ( 544.000000 35.000000 -5390.000000 ) ( ( 0.007143 0.000000 0.620713 ) ( 0.000000 -0.007143 42.739939 ) ) 19b/19wlite1 0 0 0 ( 547.325548 37.222776 -5390.000000 ) ( 418.325548 230.222776 -5390.000000 ) ( 418.325548 230.222776 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.325548 37.222776 -5390.000000 ) ( 544.000000 35.000000 -5390.000000 ) ( 415.000000 228.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.325548 230.222776 -5390.000000 ) ( 415.000000 228.000000 -5390.000000 ) ( 415.000000 228.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.325548 230.222776 -5845.000000 ) ( 415.000000 228.000000 -5845.000000 ) ( 544.000000 35.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.325548 37.222776 -5845.000000 ) ( 544.000000 35.000000 -5845.000000 ) ( 544.000000 35.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (850/606) # points: 4 { brushDef { // Surface normal: -0.555694, -0.831387, 0.000000 // RotY/Z : 0.000000 / -2.159994. Vector texS/T: (0.831387, -0.555694, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (218.327389, -13.814808, -13.814808) / (5390.000000, 5390.000000, 5513.000000) // --> Vector info: d1 = 3.466288, 0.149754, 0.149767. Determinants: -407.933686, -0.003098, -9894.816763, -28553.490330 // --> Vector info: d2 = 1.783928, 1.783905, 0.033901. Determinants: -0.002816, 406.249731, -2240622.805092, -28553.490330 ( 222.000000 357.000000 -5513.000000 ) ( 222.000000 357.000000 -5390.000000 ) ( 415.000000 228.000000 -5390.000000 ) ( ( 0.014287 0.000000 0.346536 ) ( 0.000000 -0.014228 78.471065 ) ) 19b/19fgrte3 0 0 0 ( 417.222776 231.325548 -5390.000000 ) ( 224.222776 360.325548 -5390.000000 ) ( 224.222776 360.325548 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.222776 231.325548 -5390.000000 ) ( 415.000000 228.000000 -5390.000000 ) ( 222.000000 357.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 224.222776 360.325548 -5390.000000 ) ( 222.000000 357.000000 -5390.000000 ) ( 222.000000 357.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 224.222776 360.325548 -5513.000000 ) ( 222.000000 357.000000 -5513.000000 ) ( 415.000000 228.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.222776 231.325548 -5513.000000 ) ( 415.000000 228.000000 -5513.000000 ) ( 415.000000 228.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (851/607) # points: 4 { brushDef { // Surface normal: -0.197886, -0.980225, 0.000000 // RotY/Z : 0.000000 / -1.769997. Vector texS/T: (0.980225, -0.197886, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (146.964732, -70.332300, -70.332300) / (5390.000000, 5390.000000, 5845.000000) // --> Vector info: d1 = 2.524914, 0.968743, 0.968746. Determinants: -708.057780, -0.000778, -145574.891045, -98870.149439 // --> Vector info: d2 = 3.330216, 3.330214, 0.080217. Determinants: -0.000867, 706.214835, -4135756.828840, -98870.149439 ( 9.000000 400.000000 -5845.000000 ) ( 9.000000 400.000000 -5390.000000 ) ( 222.000000 357.000000 -5390.000000 ) ( ( 0.007161 0.000000 1.472385 ) ( 0.000000 -0.007143 41.830187 ) ) 19b/19wlite1 0 0 0 ( 222.791543 360.920900 -5390.000000 ) ( 9.791543 403.920900 -5390.000000 ) ( 9.791543 403.920900 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 222.791543 360.920900 -5390.000000 ) ( 222.000000 357.000000 -5390.000000 ) ( 9.000000 400.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.791543 403.920900 -5390.000000 ) ( 9.000000 400.000000 -5390.000000 ) ( 9.000000 400.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.791543 403.920900 -5845.000000 ) ( 9.000000 400.000000 -5845.000000 ) ( 222.000000 357.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 222.791543 360.920900 -5845.000000 ) ( 222.000000 357.000000 -5845.000000 ) ( 222.000000 357.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (852/608) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (400.000000, 350.000000, 350.000000) / (5390.000000, 5390.000000, 5845.000000) // --> Vector info: d1 = 0.667588, 0.312505, 0.312513. Determinants: -161.562541, -0.000417, 49439.649082, -22750.000000 // --> Vector info: d2 = 3.475132, 3.475131, 0.225133. Determinants: -0.000437, 162.499904, -954933.562092, -22750.000000 ( 9.000000 350.000000 -5845.000000 ) ( 9.000000 350.000000 -5390.000000 ) ( 9.000000 400.000000 -5390.000000 ) ( ( 0.007102 0.000000 -2.173171 ) ( 0.000000 -0.007143 41.975102 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 400.000000 -5390.000000 ) ( 5.000000 350.000000 -5390.000000 ) ( 5.000000 350.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 400.000000 -5390.000000 ) ( 9.000000 400.000000 -5390.000000 ) ( 9.000000 350.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 350.000000 -5390.000000 ) ( 9.000000 350.000000 -5390.000000 ) ( 9.000000 350.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 350.000000 -5845.000000 ) ( 9.000000 350.000000 -5845.000000 ) ( 9.000000 400.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 400.000000 -5845.000000 ) ( 9.000000 400.000000 -5845.000000 ) ( 9.000000 400.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (853/609) # points: 9 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (400.000000, 357.000000, 228.000000) / (-9.000000, -222.000000, -415.000000) // --> Vector info: d1 = 16.660439, 16.053255, 14.210685. Determinants: -275.281067, 0.903857, -209393.328724, -19178.000000 // --> Vector info: d2 = 0.000000, 3.052540, 5.810135. Determinants: -1.772534, 275.201090, 3185.823283, -19178.000000 ( 415.000000 228.000000 -5390.000000 ) ( 222.000000 357.000000 -5390.000000 ) ( 9.000000 400.000000 -5390.000000 ) ( ( 0.014354 -0.000047 10.918413 ) ( 0.000092 -0.014350 -0.166119 ) ) 19b/00fgrte1 0 0 0 ( 9.000000 400.000000 -5386.000000 ) ( 222.000000 357.000000 -5386.000000 ) ( 415.000000 228.000000 -5386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 400.000000 -5386.000000 ) ( 9.000000 400.000000 -5390.000000 ) ( 222.000000 357.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 222.000000 357.000000 -5386.000000 ) ( 222.000000 357.000000 -5390.000000 ) ( 415.000000 228.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 228.000000 -5386.000000 ) ( 415.000000 228.000000 -5390.000000 ) ( 544.000000 35.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.000000 35.000000 -5386.000000 ) ( 544.000000 35.000000 -5390.000000 ) ( 586.000000 -175.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -175.000000 -5386.000000 ) ( 586.000000 -175.000000 -5390.000000 ) ( 541.000000 -403.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 541.000000 -403.000000 -5386.000000 ) ( 541.000000 -403.000000 -5390.000000 ) ( 412.000000 -596.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.000000 -596.000000 -5386.000000 ) ( 412.000000 -596.000000 -5390.000000 ) ( 219.000000 -725.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -725.000000 -5386.000000 ) ( 219.000000 -725.000000 -5390.000000 ) ( 9.000000 -767.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -767.000000 -5386.000000 ) ( 9.000000 -767.000000 -5390.000000 ) ( 9.000000 400.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (854/610) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-333.000000, -18.000000, -18.000000) / (394.000000, 394.000000, 298.000000) // --> Vector info: d1 = 0.625000, 0.625002, 2.000000. Determinants: -0.000183, 433.124400, -189551.074354, -30240.000000 // --> Vector info: d2 = 4.500000, 0.000000, 0.000001. Determinants: 431.999994, 0.000187, 7775.924312, -30240.000000 ( 298.000000 -18.000000 -5845.000000 ) ( 394.000000 -18.000000 -5845.000000 ) ( 394.000000 -333.000000 -5845.000000 ) ( ( 0.000000 -0.014323 6.268223 ) ( -0.014286 0.000000 -0.257140 ) ) 19b/00fgrte1 0 0 0 ( 394.000000 -333.000000 -5849.000000 ) ( 394.000000 -18.000000 -5849.000000 ) ( 298.000000 -18.000000 -5849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -333.000000 -5849.000000 ) ( 394.000000 -333.000000 -5845.000000 ) ( 394.000000 -18.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -18.000000 -5849.000000 ) ( 394.000000 -18.000000 -5845.000000 ) ( 298.000000 -18.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -18.000000 -5849.000000 ) ( 298.000000 -18.000000 -5845.000000 ) ( 298.000000 -333.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -333.000000 -5849.000000 ) ( 298.000000 -333.000000 -5845.000000 ) ( 394.000000 -333.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (861/611) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (280.000000, 280.000000, 350.000000) / (5460.000000, 5495.000000, 5495.000000) // --> Vector info: d1 = 0.999999, 1.000000, 0.000000. Determinants: 34.999998, -0.000042, -12249.771002, -2450.000000 // --> Vector info: d2 = 0.031249, 0.281250, 0.281250. Determinants: 0.000000, -17.500101, 95473.993439, -2450.000000 ( 9.000000 350.000000 -5495.000000 ) ( 9.000000 280.000000 -5495.000000 ) ( 9.000000 280.000000 -5460.000000 ) ( ( -0.014286 0.000000 4.999907 ) ( 0.000000 0.007143 -38.968977 ) ) 19b/19whall2 0 0 0 ( 5.000000 280.000000 -5460.000000 ) ( 5.000000 280.000000 -5495.000000 ) ( 5.000000 350.000000 -5495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 280.000000 -5460.000000 ) ( 9.000000 280.000000 -5460.000000 ) ( 9.000000 280.000000 -5495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 280.000000 -5495.000000 ) ( 9.000000 280.000000 -5495.000000 ) ( 9.000000 350.000000 -5495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 350.000000 -5495.000000 ) ( 9.000000 350.000000 -5495.000000 ) ( 9.000000 350.000000 -5460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 350.000000 -5460.000000 ) ( 9.000000 350.000000 -5460.000000 ) ( 9.000000 280.000000 -5460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (863/612) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (280.000000, 280.000000, 350.000000) / (5705.000000, 5740.000000, 5740.000000) // --> Vector info: d1 = 1.000000, 1.000000, 0.000000. Determinants: 34.999998, 0.000000, -12249.999388, -2450.000000 // --> Vector info: d2 = 0.039062, 0.289063, 0.289063. Determinants: 0.000000, -17.500067, 99742.177505, -2450.000000 ( 9.000000 350.000000 -5740.000000 ) ( 9.000000 280.000000 -5740.000000 ) ( 9.000000 280.000000 -5705.000000 ) ( ( -0.014286 0.000000 5.000000 ) ( 0.000000 0.007143 -40.711093 ) ) 19b/19whall2 0 0 0 ( 5.000000 280.000000 -5705.000000 ) ( 5.000000 280.000000 -5740.000000 ) ( 5.000000 350.000000 -5740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 280.000000 -5705.000000 ) ( 9.000000 280.000000 -5705.000000 ) ( 9.000000 280.000000 -5740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 280.000000 -5740.000000 ) ( 9.000000 280.000000 -5740.000000 ) ( 9.000000 350.000000 -5740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 350.000000 -5740.000000 ) ( 9.000000 350.000000 -5740.000000 ) ( 9.000000 350.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 350.000000 -5705.000000 ) ( 9.000000 350.000000 -5705.000000 ) ( 9.000000 280.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (867/613) # points: 4 { brushDef { // Surface normal: -0.555694, -0.831387, 0.000000 // RotY/Z : 0.000000 / -2.159994. Vector texS/T: (0.831387, -0.555694, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (-13.814808, -13.814808, 218.327389) / (5775.000000, 5845.000000, 5845.000000) // --> Vector info: d1 = 0.149799, 0.149809, 3.466342. Determinants: -232.157315, -0.002216, -5628.642527, -16249.953846 // --> Vector info: d2 = 1.283901, 0.283907, 0.283936. Determinants: -0.002003, 232.140870, -1361476.888839, -16249.953846 ( 415.000000 228.000000 -5845.000000 ) ( 222.000000 357.000000 -5845.000000 ) ( 222.000000 357.000000 -5775.000000 ) ( ( 0.014287 0.000000 0.346379 ) ( 0.000000 -0.014286 83.783431 ) ) 19b/19fgrte3 0 0 0 ( 224.222776 360.325548 -5775.000000 ) ( 224.222776 360.325548 -5845.000000 ) ( 417.222776 231.325548 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 224.222776 360.325548 -5775.000000 ) ( 222.000000 357.000000 -5775.000000 ) ( 222.000000 357.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 224.222776 360.325548 -5845.000000 ) ( 222.000000 357.000000 -5845.000000 ) ( 415.000000 228.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.222776 231.325548 -5845.000000 ) ( 415.000000 228.000000 -5845.000000 ) ( 415.000000 228.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.222776 231.325548 -5775.000000 ) ( 415.000000 228.000000 -5775.000000 ) ( 222.000000 357.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (868/614) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-18.000000, -18.000000, -150.000000) / (298.000000, 228.000000, 228.000000) // --> Vector info: d1 = 1.000000, 2.000000, 2.000000. Determinants: -0.000009, 131.999969, -48575.993104, -9240.000000 // --> Vector info: d2 = 0.000001, 0.000001, 1.892300. Determinants: 132.460955, -0.000082, 2384.309939, -9240.000000 ( 228.000000 -150.000000 -5845.000000 ) ( 228.000000 -18.000000 -5845.000000 ) ( 298.000000 -18.000000 -5845.000000 ) ( ( 0.000000 -0.014286 5.257142 ) ( -0.014336 0.000000 -0.258042 ) ) 19b/00fgrte1 0 0 0 ( 298.000000 -18.000000 -5849.000000 ) ( 228.000000 -18.000000 -5849.000000 ) ( 228.000000 -150.000000 -5849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -18.000000 -5849.000000 ) ( 298.000000 -18.000000 -5845.000000 ) ( 228.000000 -18.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.000000 -18.000000 -5849.000000 ) ( 228.000000 -18.000000 -5845.000000 ) ( 228.000000 -150.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.000000 -150.000000 -5849.000000 ) ( 228.000000 -150.000000 -5845.000000 ) ( 298.000000 -150.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -150.000000 -5849.000000 ) ( 298.000000 -150.000000 -5845.000000 ) ( 298.000000 -18.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (869/615) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-18.000000, -18.000000, -333.000000) / (228.000000, 149.000000, 149.000000) // --> Vector info: d1 = 0.000000, 1.125000, 1.125000. Determinants: 0.000000, 354.374961, -80797.494133, -24885.000000 // --> Vector info: d2 = 0.000000, 0.000000, 4.500000. Determinants: 355.500000, 0.000000, 6399.000000, -24885.000000 ( 149.000000 -333.000000 -5845.000000 ) ( 149.000000 -18.000000 -5845.000000 ) ( 228.000000 -18.000000 -5845.000000 ) ( ( 0.000000 -0.014241 3.246835 ) ( -0.014286 0.000000 -0.257143 ) ) 19b/00fgrte1 0 0 0 ( 228.000000 -18.000000 -5849.000000 ) ( 149.000000 -18.000000 -5849.000000 ) ( 149.000000 -333.000000 -5849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.000000 -18.000000 -5849.000000 ) ( 228.000000 -18.000000 -5845.000000 ) ( 149.000000 -18.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -18.000000 -5849.000000 ) ( 149.000000 -18.000000 -5845.000000 ) ( 149.000000 -333.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -333.000000 -5849.000000 ) ( 149.000000 -333.000000 -5845.000000 ) ( 228.000000 -333.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.000000 -333.000000 -5849.000000 ) ( 228.000000 -333.000000 -5845.000000 ) ( 228.000000 -18.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (870/616) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (-150.000000, -220.000000, -220.000000) / (228.000000, 228.000000, 298.000000) // --> Vector info: d1 = 1.000000, 1.999999, 2.000002. Determinants: 69.999921, -0.000200, 5600.034129, -4900.000000 // --> Vector info: d2 = 1.000003, 0.999997, 1.999997. Determinants: -0.000384, -69.999942, 11059.915186, -4900.000000 ( 298.000000 -220.000000 -5845.000000 ) ( 228.000000 -220.000000 -5845.000000 ) ( 228.000000 -150.000000 -5845.000000 ) ( ( -0.014286 0.000000 -1.142864 ) ( 0.000000 0.014286 -2.257126 ) ) 19b/08Tgrate 0 0 0 ( 228.000000 -150.000000 -5849.000000 ) ( 228.000000 -220.000000 -5849.000000 ) ( 298.000000 -220.000000 -5849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.000000 -150.000000 -5849.000000 ) ( 228.000000 -150.000000 -5845.000000 ) ( 228.000000 -220.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.000000 -220.000000 -5849.000000 ) ( 228.000000 -220.000000 -5845.000000 ) ( 298.000000 -220.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -220.000000 -5849.000000 ) ( 298.000000 -220.000000 -5845.000000 ) ( 298.000000 -150.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -150.000000 -5849.000000 ) ( 298.000000 -150.000000 -5845.000000 ) ( 228.000000 -150.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (871/617) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-220.000000, -333.000000, -333.000000) / (228.000000, 228.000000, 298.000000) // --> Vector info: d1 = 0.000000, 1.607700, 1.607700. Determinants: 112.539008, 0.000000, 24758.581684, -7910.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.000000. Determinants: -0.000025, -113.000014, 17853.995832, -7910.000000 ( 298.000000 -333.000000 -5845.000000 ) ( 228.000000 -333.000000 -5845.000000 ) ( 228.000000 -220.000000 -5845.000000 ) ( ( -0.014227 0.000000 -3.130036 ) ( 0.000000 0.014286 -2.257142 ) ) 19b/00fgrte1 0 0 0 ( 228.000000 -220.000000 -5849.000000 ) ( 228.000000 -333.000000 -5849.000000 ) ( 298.000000 -333.000000 -5849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.000000 -220.000000 -5849.000000 ) ( 228.000000 -220.000000 -5845.000000 ) ( 228.000000 -333.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.000000 -333.000000 -5849.000000 ) ( 228.000000 -333.000000 -5845.000000 ) ( 298.000000 -333.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -333.000000 -5849.000000 ) ( 298.000000 -333.000000 -5845.000000 ) ( 298.000000 -220.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -220.000000 -5849.000000 ) ( 298.000000 -220.000000 -5845.000000 ) ( 228.000000 -220.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (872/618) # points: 4 { brushDef { // Surface normal: -0.980581, -0.196116, 0.000000 // RotY/Z : 0.000000 / -2.944197. Vector texS/T: (0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (72.366854, 72.366854, 250.832537) / (5513.000000, 5775.000000, 5775.000000) // --> Vector info: d1 = 0.530406, 0.530423, 3.082267. Determinants: -668.583034, -0.003065, 23599.417305, -46758.008940 // --> Vector info: d2 = 4.033953, 0.283953, 0.283964. Determinants: -0.002997, 669.246311, -3878174.293849, -46758.008940 ( 579.000000 -140.000000 -5775.000000 ) ( 544.000000 35.000000 -5775.000000 ) ( 544.000000 35.000000 -5513.000000 ) ( ( 0.014299 0.000000 -0.504714 ) ( 0.000000 -0.014313 82.941391 ) ) 19b/19fgrte3 0 0 0 ( 547.922323 35.784465 -5513.000000 ) ( 547.922323 35.784465 -5775.000000 ) ( 582.922323 -139.215535 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.922323 35.784465 -5513.000000 ) ( 544.000000 35.000000 -5513.000000 ) ( 544.000000 35.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.922323 35.784465 -5775.000000 ) ( 544.000000 35.000000 -5775.000000 ) ( 579.000000 -140.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.922323 -139.215535 -5775.000000 ) ( 579.000000 -140.000000 -5775.000000 ) ( 579.000000 -140.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.922323 -139.215535 -5513.000000 ) ( 579.000000 -140.000000 -5513.000000 ) ( 544.000000 35.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (873/619) # points: 4 { brushDef { // Surface normal: -0.980581, -0.196116, 0.000000 // RotY/Z : 0.000000 / -2.944197. Vector texS/T: (0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (72.366854, 72.366854, 286.525673) / (5775.000000, 5845.000000, 5845.000000) // --> Vector info: d1 = 0.530427, 0.530423, 3.592072. Determinants: -214.315385, 0.000816, 7552.921805, -14991.117370 // --> Vector info: d2 = 1.283955, 0.283953, 0.283978. Determinants: -0.001736, 214.159228, -1256017.329477, -14991.117370 ( 586.000000 -175.000000 -5845.000000 ) ( 544.000000 35.000000 -5845.000000 ) ( 544.000000 35.000000 -5775.000000 ) ( ( 0.014296 0.000000 -0.503826 ) ( 0.000000 -0.014286 83.784104 ) ) 19b/19fgrte3 0 0 0 ( 547.922323 35.784465 -5775.000000 ) ( 547.922323 35.784465 -5845.000000 ) ( 589.922323 -174.215535 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.922323 35.784465 -5775.000000 ) ( 544.000000 35.000000 -5775.000000 ) ( 544.000000 35.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.922323 35.784465 -5845.000000 ) ( 544.000000 35.000000 -5845.000000 ) ( 586.000000 -175.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.922323 -174.215535 -5845.000000 ) ( 586.000000 -175.000000 -5845.000000 ) ( 586.000000 -175.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.922323 -174.215535 -5775.000000 ) ( 586.000000 -175.000000 -5775.000000 ) ( 544.000000 35.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (875/620) # points: 4 { brushDef { // Surface normal: -0.981074, 0.193633, 0.000000 // RotY/Z : 0.000000 / 2.946729. Vector texS/T: (-0.193633, -0.981074, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (58.218998, 58.218998, 290.617363) / (5775.000000, 5845.000000, 5845.000000) // --> Vector info: d1 = 0.919818, 0.919818, 2.578087. Determinants: -116.078792, -0.000165, -8204.543737, -16267.885542 // --> Vector info: d2 = 1.118561, 0.618564, 0.618566. Determinants: -0.000134, 116.198518, -689243.052117, -16267.885542 ( 541.000000 -403.000000 -5845.000000 ) ( 586.000000 -175.000000 -5845.000000 ) ( 586.000000 -175.000000 -5775.000000 ) ( ( 0.007135 0.000000 0.504340 ) ( 0.000000 -0.007143 42.368324 ) ) 19b/19wlite1 0 0 0 ( 589.924296 -175.774532 -5775.000000 ) ( 589.924296 -175.774532 -5845.000000 ) ( 544.924296 -403.774532 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.924296 -175.774532 -5775.000000 ) ( 586.000000 -175.000000 -5775.000000 ) ( 586.000000 -175.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.924296 -175.774532 -5845.000000 ) ( 586.000000 -175.000000 -5845.000000 ) ( 541.000000 -403.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.924296 -403.774532 -5845.000000 ) ( 541.000000 -403.000000 -5845.000000 ) ( 541.000000 -403.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.924296 -403.774532 -5775.000000 ) ( 541.000000 -403.000000 -5775.000000 ) ( 586.000000 -175.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (877/621) # points: 4 { brushDef { // Surface normal: -0.980581, 0.196116, 0.000000 // RotY/Z : 0.000000 / 2.944197. Vector texS/T: (-0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (110.609500, 289.075183, 289.075183) / (5775.000000, 5775.000000, 5513.000000) // --> Vector info: d1 = 0.302165, 1.578087, 1.578087. Determinants: -334.291486, 0.000000, 22847.178985, -46758.008940 // --> Vector info: d2 = 0.118567, 0.118567, 1.993567. Determinants: 0.000000, 334.623156, -1937992.702236, -46758.008940 ( 541.000000 -403.000000 -5513.000000 ) ( 541.000000 -403.000000 -5775.000000 ) ( 576.000000 -228.000000 -5775.000000 ) ( ( 0.007149 0.000000 -0.488626 ) ( 0.000000 -0.007156 41.447289 ) ) 19b/19wlite1 0 0 0 ( 579.922323 -228.784465 -5775.000000 ) ( 544.922323 -403.784465 -5775.000000 ) ( 544.922323 -403.784465 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 579.922323 -228.784465 -5775.000000 ) ( 576.000000 -228.000000 -5775.000000 ) ( 541.000000 -403.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.922323 -403.784465 -5775.000000 ) ( 541.000000 -403.000000 -5775.000000 ) ( 541.000000 -403.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.922323 -403.784465 -5513.000000 ) ( 541.000000 -403.000000 -5513.000000 ) ( 576.000000 -228.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 579.922323 -228.784465 -5513.000000 ) ( 576.000000 -228.000000 -5513.000000 ) ( 576.000000 -228.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (880/622) # points: 4 { brushDef { // Surface normal: -0.196116, 0.980581, 0.000000 // RotY/Z : 0.000000 / 1.768192. Vector texS/T: (-0.980581, -0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (-72.562970, -72.562970, -1.176697) / (6248.000000, 6265.000000, 6265.000000) // --> Vector info: d1 = 0.445067, 0.445067, 1.467524. Determinants: -17.381755, 0.000000, -1801.390720, -1213.566644 // --> Vector info: d2 = 1.118594, 0.993596, 0.993596. Determinants: 0.000000, 8.923148, -57109.317709, -1213.566644 ( 149.000000 -739.000000 -6265.000000 ) ( 219.000000 -725.000000 -6265.000000 ) ( 219.000000 -725.000000 -6248.000000 ) ( ( 0.014323 0.000000 1.484377 ) ( 0.000000 -0.007353 47.059070 ) ) 19b/19wpanl1 0 0 0 ( 219.784465 -728.922323 -6248.000000 ) ( 219.784465 -728.922323 -6265.000000 ) ( 149.784465 -742.922323 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.784465 -728.922323 -6248.000000 ) ( 219.000000 -725.000000 -6248.000000 ) ( 219.000000 -725.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.784465 -728.922323 -6265.000000 ) ( 219.000000 -725.000000 -6265.000000 ) ( 149.000000 -739.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.784465 -742.922323 -6265.000000 ) ( 149.000000 -739.000000 -6265.000000 ) ( 149.000000 -739.000000 -6248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.784465 -742.922323 -6248.000000 ) ( 149.000000 -739.000000 -6248.000000 ) ( 219.000000 -725.000000 -6248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (881/623) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-739.000000, -725.000000, -608.000000) / (149.000000, 219.000000, 394.000000) // --> Vector info: d1 = 0.000000, 0.199469, 1.867949. Determinants: -81.886503, 0.020832, -60517.229833, -5740.000000 // --> Vector info: d2 = 4.000003, 2.997267, 0.500283. Determinants: -0.689969, 82.362354, -35741.894342, -5740.000000 ( 394.000000 -608.000000 -6265.000000 ) ( 219.000000 -725.000000 -6265.000000 ) ( 149.000000 -739.000000 -6265.000000 ) ( ( 0.014266 -0.000004 10.543071 ) ( 0.000120 -0.014349 6.226811 ) ) 19b/00fgrte1 0 0 0 ( 149.000000 -739.000000 -6269.000000 ) ( 219.000000 -725.000000 -6269.000000 ) ( 394.000000 -608.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -739.000000 -6269.000000 ) ( 149.000000 -739.000000 -6265.000000 ) ( 219.000000 -725.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -725.000000 -6269.000000 ) ( 219.000000 -725.000000 -6265.000000 ) ( 394.000000 -608.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -608.000000 -6269.000000 ) ( 394.000000 -608.000000 -6265.000000 ) ( 394.000000 -333.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -333.000000 -6269.000000 ) ( 394.000000 -333.000000 -6265.000000 ) ( 149.000000 -333.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -333.000000 -6269.000000 ) ( 149.000000 -333.000000 -6265.000000 ) ( 149.000000 -739.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (884/624) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (394.000000, 149.000000, 149.000000) / (5845.000000, 5845.000000, 6195.000000) // --> Vector info: d1 = 3.999992, 0.499992, 0.500005. Determinants: -1224.999830, -0.003154, 139669.065905, -85750.000000 // --> Vector info: d2 = 2.999979, 2.999974, 0.499974. Determinants: -0.001586, 612.500021, -3837310.178697, -85750.000000 ( 149.000000 -333.000000 -6195.000000 ) ( 149.000000 -333.000000 -5845.000000 ) ( 394.000000 -333.000000 -5845.000000 ) ( ( 0.014286 0.000000 -1.628794 ) ( 0.000000 -0.007143 44.749973 ) ) 19b/19fplate 0 0 0 ( 394.000000 -329.000000 -5845.000000 ) ( 149.000000 -329.000000 -5845.000000 ) ( 149.000000 -329.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -329.000000 -5845.000000 ) ( 394.000000 -333.000000 -5845.000000 ) ( 149.000000 -333.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -329.000000 -5845.000000 ) ( 149.000000 -333.000000 -5845.000000 ) ( 149.000000 -333.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -329.000000 -6195.000000 ) ( 149.000000 -333.000000 -6195.000000 ) ( 394.000000 -333.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -329.000000 -6195.000000 ) ( 394.000000 -333.000000 -6195.000000 ) ( 394.000000 -333.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (885/625) # points: 4 { brushDef { // Surface normal: -0.555796, 0.831319, 0.000000 // RotY/Z : 0.000000 / 2.160116. Vector texS/T: (-0.831319, -0.555796, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (10.384359, 220.893266, 220.893266) / (6265.000000, 6265.000000, 6248.000000) // --> Vector info: d1 = 0.441722, 3.445068, 3.445067. Determinants: -51.056873, -0.000099, -1049.959371, -3578.651422 // --> Vector info: d2 = 0.993592, 0.993593, 1.118591. Determinants: -0.000016, 26.313212, -168407.994102, -3578.651422 ( 219.000000 -725.000000 -6248.000000 ) ( 219.000000 -725.000000 -6265.000000 ) ( 394.000000 -608.000000 -6265.000000 ) ( ( 0.014267 0.000000 0.293395 ) ( 0.000000 -0.007353 47.059066 ) ) 19b/19wpanl1 0 0 0 ( 396.223184 -611.325275 -6265.000000 ) ( 221.223184 -728.325275 -6265.000000 ) ( 221.223184 -728.325275 -6248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 396.223184 -611.325275 -6265.000000 ) ( 394.000000 -608.000000 -6265.000000 ) ( 219.000000 -725.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.223184 -728.325275 -6265.000000 ) ( 219.000000 -725.000000 -6265.000000 ) ( 219.000000 -725.000000 -6248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.223184 -728.325275 -6248.000000 ) ( 219.000000 -725.000000 -6248.000000 ) ( 394.000000 -608.000000 -6248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 396.223184 -611.325275 -6248.000000 ) ( 394.000000 -608.000000 -6248.000000 ) ( 394.000000 -608.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (886/626) # points: 4 { brushDef { // Surface normal: -0.196116, 0.980581, 0.000000 // RotY/Z : 0.000000 / 1.768192. Vector texS/T: (-0.980581, -0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (-72.562970, -72.562970, -1.176697) / (6213.000000, 6248.000000, 6248.000000) // --> Vector info: d1 = 0.445067, 0.445067, 1.467523. Determinants: -35.785966, 0.000000, -3708.744389, -2498.519562 // --> Vector info: d2 = 0.368591, 0.118590, 0.118590. Determinants: 0.000000, 17.846637, -111802.087635, -2498.519562 ( 149.000000 -739.000000 -6248.000000 ) ( 219.000000 -725.000000 -6248.000000 ) ( 219.000000 -725.000000 -6213.000000 ) ( ( 0.014323 0.000000 1.484377 ) ( 0.000000 -0.007143 44.747333 ) ) 19b/19wpanl1 0 0 0 ( 219.784465 -728.922323 -6213.000000 ) ( 219.784465 -728.922323 -6248.000000 ) ( 149.784465 -742.922323 -6248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.784465 -728.922323 -6213.000000 ) ( 219.000000 -725.000000 -6213.000000 ) ( 219.000000 -725.000000 -6248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.784465 -728.922323 -6248.000000 ) ( 219.000000 -725.000000 -6248.000000 ) ( 149.000000 -739.000000 -6248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.784465 -742.922323 -6248.000000 ) ( 149.000000 -739.000000 -6248.000000 ) ( 149.000000 -739.000000 -6213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.784465 -742.922323 -6213.000000 ) ( 149.000000 -739.000000 -6213.000000 ) ( 219.000000 -725.000000 -6213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (887/627) # points: 4 { brushDef { // Surface normal: -0.555796, 0.831319, 0.000000 // RotY/Z : 0.000000 / 2.160116. Vector texS/T: (-0.831319, -0.555796, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (220.893266, 220.893266, 10.384359) / (6248.000000, 6213.000000, 6213.000000) // --> Vector info: d1 = 3.445067, 3.445067, 0.441722. Determinants: -105.117092, 0.000000, -2162.950379, -7367.811751 // --> Vector info: d2 = 0.118590, 0.368591, 0.368591. Determinants: 0.000000, 52.627429, -329689.928275, -7367.811751 ( 394.000000 -608.000000 -6213.000000 ) ( 219.000000 -725.000000 -6213.000000 ) ( 219.000000 -725.000000 -6248.000000 ) ( ( 0.014267 0.000000 0.293568 ) ( 0.000000 -0.007143 44.747333 ) ) 19b/19wpanl1 0 0 0 ( 221.223184 -728.325275 -6248.000000 ) ( 221.223184 -728.325275 -6213.000000 ) ( 396.223184 -611.325275 -6213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.223184 -728.325275 -6248.000000 ) ( 219.000000 -725.000000 -6248.000000 ) ( 219.000000 -725.000000 -6213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.223184 -728.325275 -6213.000000 ) ( 219.000000 -725.000000 -6213.000000 ) ( 394.000000 -608.000000 -6213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 396.223184 -611.325275 -6213.000000 ) ( 394.000000 -608.000000 -6213.000000 ) ( 394.000000 -608.000000 -6248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 396.223184 -611.325275 -6248.000000 ) ( 394.000000 -608.000000 -6248.000000 ) ( 219.000000 -725.000000 -6248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (889/628) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (149.000000, 149.000000, 394.000000) / (6230.000000, 6265.000000, 6265.000000) // --> Vector info: d1 = 0.499992, 0.499999, 4.000000. Determinants: -122.500033, -0.001635, 13975.253971, -8575.000000 // --> Vector info: d2 = 0.249978, 0.000000, 0.000000. Determinants: 0.000000, 61.244610, -383697.482186, -8575.000000 ( 394.000000 -333.000000 -6265.000000 ) ( 149.000000 -333.000000 -6265.000000 ) ( 149.000000 -333.000000 -6230.000000 ) ( ( 0.014286 0.000000 -1.629767 ) ( 0.000000 -0.007142 44.746062 ) ) 19b/19fplate 0 0 0 ( 149.000000 -329.000000 -6230.000000 ) ( 149.000000 -329.000000 -6265.000000 ) ( 394.000000 -329.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -329.000000 -6230.000000 ) ( 149.000000 -333.000000 -6230.000000 ) ( 149.000000 -333.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -329.000000 -6265.000000 ) ( 149.000000 -333.000000 -6265.000000 ) ( 394.000000 -333.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -329.000000 -6265.000000 ) ( 394.000000 -333.000000 -6265.000000 ) ( 394.000000 -333.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -329.000000 -6230.000000 ) ( 394.000000 -333.000000 -6230.000000 ) ( 149.000000 -333.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (890/629) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (149.000000, 149.000000, 166.000000) / (6195.000000, 6230.000000, 6230.000000) // --> Vector info: d1 = 0.500005, 0.499992, 0.749992. Determinants: -8.750000, 0.000219, 1004.890946, -595.000000 // --> Vector info: d2 = 0.499974, 0.249978, 0.249978. Determinants: 0.000000, 4.249934, -26625.824064, -595.000000 ( 166.000000 -333.000000 -6230.000000 ) ( 149.000000 -333.000000 -6230.000000 ) ( 149.000000 -333.000000 -6195.000000 ) ( ( 0.014706 0.000000 -1.688892 ) ( 0.000000 -0.007143 44.749284 ) ) 19b/19fplate 0 0 0 ( 149.000000 -329.000000 -6195.000000 ) ( 149.000000 -329.000000 -6230.000000 ) ( 166.000000 -329.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -329.000000 -6195.000000 ) ( 149.000000 -333.000000 -6195.000000 ) ( 149.000000 -333.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -329.000000 -6230.000000 ) ( 149.000000 -333.000000 -6230.000000 ) ( 166.000000 -333.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 166.000000 -329.000000 -6230.000000 ) ( 166.000000 -333.000000 -6230.000000 ) ( 166.000000 -333.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 166.000000 -329.000000 -6195.000000 ) ( 166.000000 -333.000000 -6195.000000 ) ( 149.000000 -333.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (891/630) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00acp2]: 32.000000/32.000000 // --> Vector A/B: (166.000000, 376.000000, 376.000000) / (6230.000000, 6230.000000, 6195.000000) // --> Vector info: d1 = 6.999985, 0.999984, 0.999984. Determinants: 210.000018, 0.000000, -86309.890818, -7350.000000 // --> Vector info: d2 = 0.968662, 0.968662, 1.968666. Determinants: 0.000000, 210.000801, -1315424.655431, -7350.000000 ( 376.000000 -333.000000 -6195.000000 ) ( 376.000000 -333.000000 -6230.000000 ) ( 166.000000 -333.000000 -6230.000000 ) ( ( -0.028571 0.000000 11.742842 ) ( 0.000000 -0.028572 178.969341 ) ) 19b/00acp2 0 0 0 ( 166.000000 -329.000000 -6230.000000 ) ( 376.000000 -329.000000 -6230.000000 ) ( 376.000000 -329.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 166.000000 -329.000000 -6230.000000 ) ( 166.000000 -333.000000 -6230.000000 ) ( 376.000000 -333.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 376.000000 -329.000000 -6230.000000 ) ( 376.000000 -333.000000 -6230.000000 ) ( 376.000000 -333.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 376.000000 -329.000000 -6195.000000 ) ( 376.000000 -333.000000 -6195.000000 ) ( 166.000000 -333.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 166.000000 -329.000000 -6195.000000 ) ( 166.000000 -333.000000 -6195.000000 ) ( 166.000000 -333.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (892/631) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (376.000000, 394.000000, 394.000000) / (6230.000000, 6230.000000, 6195.000000) // --> Vector info: d1 = 0.749992, 0.999992, 1.000000. Determinants: -8.750000, 0.000136, 2816.656745, -630.000000 // --> Vector info: d2 = 0.249978, 0.249978, 0.499978. Determinants: 0.000000, 4.500000, -28192.486179, -630.000000 ( 394.000000 -333.000000 -6195.000000 ) ( 394.000000 -333.000000 -6230.000000 ) ( 376.000000 -333.000000 -6230.000000 ) ( ( 0.013889 0.000000 -4.470884 ) ( 0.000000 -0.007143 44.749978 ) ) 19b/19fplate 0 0 0 ( 376.000000 -329.000000 -6230.000000 ) ( 394.000000 -329.000000 -6230.000000 ) ( 394.000000 -329.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 376.000000 -329.000000 -6230.000000 ) ( 376.000000 -333.000000 -6230.000000 ) ( 394.000000 -333.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -329.000000 -6230.000000 ) ( 394.000000 -333.000000 -6230.000000 ) ( 394.000000 -333.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -329.000000 -6195.000000 ) ( 394.000000 -333.000000 -6195.000000 ) ( 376.000000 -333.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 376.000000 -329.000000 -6195.000000 ) ( 376.000000 -333.000000 -6195.000000 ) ( 376.000000 -333.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (893/632) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (35.000000, 228.000000, 357.000000) / (544.000000, 415.000000, 222.000000) // --> Vector info: d1 = 1.055260, 3.812150, 5.654065. Determinants: -294.472776, -0.149229, -11359.064126, -20608.000000 // --> Vector info: d2 = 0.347295, 2.189866, 4.947189. Determinants: 0.078601, 294.471850, -167352.488904, -20608.000000 ( 222.000000 357.000000 -6265.000000 ) ( 415.000000 228.000000 -6265.000000 ) ( 544.000000 35.000000 -6265.000000 ) ( ( 0.014289 0.000007 0.551197 ) ( -0.000004 -0.014289 8.120754 ) ) 19b/00fgrte1 0 0 0 ( 544.000000 35.000000 -6269.000000 ) ( 415.000000 228.000000 -6269.000000 ) ( 222.000000 357.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.000000 35.000000 -6269.000000 ) ( 544.000000 35.000000 -6265.000000 ) ( 415.000000 228.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 228.000000 -6269.000000 ) ( 415.000000 228.000000 -6265.000000 ) ( 222.000000 357.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 222.000000 357.000000 -6269.000000 ) ( 222.000000 357.000000 -6265.000000 ) ( 9.000000 400.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 400.000000 -6269.000000 ) ( 9.000000 400.000000 -6265.000000 ) ( 9.000000 -18.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -18.000000 -6269.000000 ) ( 9.000000 -18.000000 -6265.000000 ) ( 394.000000 -18.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -18.000000 -6269.000000 ) ( 394.000000 -18.000000 -6265.000000 ) ( 544.000000 35.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (894/633) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-149.000000, -394.000000, -394.000000) / (5845.000000, 5845.000000, 6195.000000) // --> Vector info: d1 = 4.015596, 0.515596, 0.515617. Determinants: -1225.000000, -0.005023, -526833.033984, -85750.000000 // --> Vector info: d2 = 2.999971, 2.999964, 0.499964. Determinants: -0.002505, 612.500057, -3837310.714710, -85750.000000 ( 394.000000 -18.000000 -6195.000000 ) ( 394.000000 -18.000000 -5845.000000 ) ( 149.000000 -18.000000 -5845.000000 ) ( ( 0.014286 0.000000 6.143825 ) ( 0.000000 -0.007143 44.749979 ) ) 19b/19fplate 0 0 0 ( 149.000000 -22.000000 -5845.000000 ) ( 394.000000 -22.000000 -5845.000000 ) ( 394.000000 -22.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -22.000000 -5845.000000 ) ( 149.000000 -18.000000 -5845.000000 ) ( 394.000000 -18.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -22.000000 -5845.000000 ) ( 394.000000 -18.000000 -5845.000000 ) ( 394.000000 -18.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -22.000000 -6195.000000 ) ( 394.000000 -18.000000 -6195.000000 ) ( 149.000000 -18.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -22.000000 -6195.000000 ) ( 149.000000 -18.000000 -6195.000000 ) ( 149.000000 -18.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (896/634) # points: 4 { brushDef { // Surface normal: -0.197886, -0.980225, 0.000000 // RotY/Z : 0.000000 / -1.769997. Vector texS/T: (0.980225, -0.197886, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (146.964732, 146.964732, -70.332300) / (6265.000000, 5845.000000, 5845.000000) // --> Vector info: d1 = 2.517108, 2.517102, 0.960931. Determinants: -653.591895, -0.001450, -133659.240129, -91264.753328 // --> Vector info: d2 = 0.986495, 3.986474, 3.986470. Determinants: -0.001404, 651.886330, -4174099.918454, -91264.753328 ( 9.000000 400.000000 -5845.000000 ) ( 222.000000 357.000000 -5845.000000 ) ( 222.000000 357.000000 -6265.000000 ) ( ( 0.007161 0.000000 1.464522 ) ( 0.000000 -0.007143 45.736166 ) ) 19b/19wlite1 0 0 0 ( 222.791543 360.920900 -6265.000000 ) ( 222.791543 360.920900 -5845.000000 ) ( 9.791543 403.920900 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 222.791543 360.920900 -6265.000000 ) ( 222.000000 357.000000 -6265.000000 ) ( 222.000000 357.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 222.791543 360.920900 -5845.000000 ) ( 222.000000 357.000000 -5845.000000 ) ( 9.000000 400.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.791543 403.920900 -5845.000000 ) ( 9.000000 400.000000 -5845.000000 ) ( 9.000000 400.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.791543 403.920900 -6265.000000 ) ( 9.000000 400.000000 -6265.000000 ) ( 222.000000 357.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (897/635) # points: 4 { brushDef { // Surface normal: -0.555694, -0.831387, 0.000000 // RotY/Z : 0.000000 / -2.159994. Vector texS/T: (0.831387, -0.555694, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (-13.814808, -13.814808, 218.327389) / (5845.000000, 6265.000000, 6265.000000) // --> Vector info: d1 = 0.149809, 0.149858, 3.466391. Determinants: -1392.943499, -0.011509, -33782.301870, -97499.723077 // --> Vector info: d2 = 6.283907, 0.283951, 0.283978. Determinants: -0.011215, 1392.843002, -8753846.685351, -97499.723077 ( 415.000000 228.000000 -6265.000000 ) ( 222.000000 357.000000 -6265.000000 ) ( 222.000000 357.000000 -5845.000000 ) ( ( 0.014287 0.000000 0.346486 ) ( 0.000000 -0.014286 89.783298 ) ) 19b/19fgrte3 0 0 0 ( 224.222776 360.325548 -5845.000000 ) ( 224.222776 360.325548 -6265.000000 ) ( 417.222776 231.325548 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 224.222776 360.325548 -5845.000000 ) ( 222.000000 357.000000 -5845.000000 ) ( 222.000000 357.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 224.222776 360.325548 -6265.000000 ) ( 222.000000 357.000000 -6265.000000 ) ( 415.000000 228.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.222776 231.325548 -6265.000000 ) ( 415.000000 228.000000 -6265.000000 ) ( 415.000000 228.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.222776 231.325548 -5845.000000 ) ( 415.000000 228.000000 -5845.000000 ) ( 222.000000 357.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (898/636) # points: 4 { brushDef { // Surface normal: -0.831387, -0.555694, 0.000000 // RotY/Z : 0.000000 / -2.552395. Vector texS/T: (0.555694, -0.831387, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (41.056732, 41.056732, 273.198930) / (5845.000000, 6265.000000, 6265.000000) // --> Vector info: d1 = 0.914047, 0.914047, 2.572316. Determinants: -696.472950, 0.000000, -60524.403258, -97499.723077 // --> Vector info: d2 = 3.989969, 0.989991, 0.989991. Determinants: 0.000000, 696.421501, -4459604.569043, -97499.723077 ( 544.000000 35.000000 -6265.000000 ) ( 415.000000 228.000000 -6265.000000 ) ( 415.000000 228.000000 -5845.000000 ) ( ( 0.007143 0.000000 0.620765 ) ( 0.000000 -0.007143 45.739664 ) ) 19b/19wlite1 0 0 0 ( 418.325548 230.222776 -5845.000000 ) ( 418.325548 230.222776 -6265.000000 ) ( 547.325548 37.222776 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.325548 230.222776 -5845.000000 ) ( 415.000000 228.000000 -5845.000000 ) ( 415.000000 228.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.325548 230.222776 -6265.000000 ) ( 415.000000 228.000000 -6265.000000 ) ( 544.000000 35.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.325548 37.222776 -6265.000000 ) ( 544.000000 35.000000 -6265.000000 ) ( 544.000000 35.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.325548 37.222776 -5845.000000 ) ( 544.000000 35.000000 -5845.000000 ) ( 415.000000 228.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (900/637) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-18.000000, 280.000000, 280.000000) / (6265.000000, 6265.000000, 5845.000000) // --> Vector info: d1 = 0.625000, 2.750000, 2.750000. Determinants: -892.500000, 0.000000, -94289.940353, -125160.000000 // --> Vector info: d2 = 0.225160, 0.225160, 3.225138. Determinants: 0.000000, 893.993463, -5629050.024944, -125160.000000 ( 9.000000 280.000000 -5845.000000 ) ( 9.000000 280.000000 -6265.000000 ) ( 9.000000 -18.000000 -6265.000000 ) ( ( 0.007131 0.000000 0.753355 ) ( 0.000000 -0.007143 44.974832 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 -18.000000 -6265.000000 ) ( 5.000000 280.000000 -6265.000000 ) ( 5.000000 280.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -18.000000 -6265.000000 ) ( 9.000000 -18.000000 -6265.000000 ) ( 9.000000 280.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 280.000000 -6265.000000 ) ( 9.000000 280.000000 -6265.000000 ) ( 9.000000 280.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 280.000000 -5845.000000 ) ( 9.000000 280.000000 -5845.000000 ) ( 9.000000 -18.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -18.000000 -5845.000000 ) ( 9.000000 -18.000000 -5845.000000 ) ( 9.000000 -18.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (902/638) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (350.000000, 350.000000, 400.000000) / (5845.000000, 6125.000000, 6125.000000) // --> Vector info: d1 = 0.312505, 0.312505, 0.667587. Determinants: -99.423104, 0.000000, 30423.019812, -14000.000000 // --> Vector info: d2 = 2.225134, 0.225155, 0.225136. Determinants: 0.005340, 99.998951, -615647.613068, -14000.000000 ( 9.000000 400.000000 -6125.000000 ) ( 9.000000 350.000000 -6125.000000 ) ( 9.000000 350.000000 -5845.000000 ) ( ( 0.007102 0.000000 -2.173073 ) ( 0.000000 -0.007143 43.974830 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 350.000000 -5845.000000 ) ( 5.000000 350.000000 -6125.000000 ) ( 5.000000 400.000000 -6125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 350.000000 -5845.000000 ) ( 9.000000 350.000000 -5845.000000 ) ( 9.000000 350.000000 -6125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 350.000000 -6125.000000 ) ( 9.000000 350.000000 -6125.000000 ) ( 9.000000 400.000000 -6125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 400.000000 -6125.000000 ) ( 9.000000 400.000000 -6125.000000 ) ( 9.000000 400.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 400.000000 -5845.000000 ) ( 9.000000 400.000000 -5845.000000 ) ( 9.000000 350.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (906/639) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (280.000000, 280.000000, 350.000000) / (5915.000000, 5950.000000, 5950.000000) // --> Vector info: d1 = 0.999999, 1.000000, 0.000000. Determinants: 34.999998, -0.000042, -12249.752091, -2450.000000 // --> Vector info: d2 = 0.031249, 0.281250, 0.281250. Determinants: 0.000000, -17.500101, 103436.539473, -2450.000000 ( 9.000000 350.000000 -5950.000000 ) ( 9.000000 280.000000 -5950.000000 ) ( 9.000000 280.000000 -5915.000000 ) ( ( -0.014286 0.000000 4.999899 ) ( 0.000000 0.007143 -42.218996 ) ) 19b/19whall2 0 0 0 ( 5.000000 280.000000 -5915.000000 ) ( 5.000000 280.000000 -5950.000000 ) ( 5.000000 350.000000 -5950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 280.000000 -5915.000000 ) ( 9.000000 280.000000 -5915.000000 ) ( 9.000000 280.000000 -5950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 280.000000 -5950.000000 ) ( 9.000000 280.000000 -5950.000000 ) ( 9.000000 350.000000 -5950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 350.000000 -5950.000000 ) ( 9.000000 350.000000 -5950.000000 ) ( 9.000000 350.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 350.000000 -5915.000000 ) ( 9.000000 350.000000 -5915.000000 ) ( 9.000000 280.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (908/640) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (280.000000, 280.000000, 350.000000) / (6090.000000, 6125.000000, 6125.000000) // --> Vector info: d1 = 0.999999, 1.000000, 0.000000. Determinants: 34.999998, -0.000042, -12249.744817, -2450.000000 // --> Vector info: d2 = 0.031249, 0.281250, 0.281250. Determinants: 0.000000, -17.500101, 106499.057178, -2450.000000 ( 9.000000 350.000000 -6125.000000 ) ( 9.000000 280.000000 -6125.000000 ) ( 9.000000 280.000000 -6090.000000 ) ( ( -0.014286 0.000000 4.999896 ) ( 0.000000 0.007143 -43.469003 ) ) 19b/19whall2 0 0 0 ( 5.000000 280.000000 -6090.000000 ) ( 5.000000 280.000000 -6125.000000 ) ( 5.000000 350.000000 -6125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 280.000000 -6090.000000 ) ( 9.000000 280.000000 -6090.000000 ) ( 9.000000 280.000000 -6125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 280.000000 -6125.000000 ) ( 9.000000 280.000000 -6125.000000 ) ( 9.000000 350.000000 -6125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 350.000000 -6125.000000 ) ( 9.000000 350.000000 -6125.000000 ) ( 9.000000 350.000000 -6090.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 350.000000 -6090.000000 ) ( 9.000000 350.000000 -6090.000000 ) ( 9.000000 280.000000 -6090.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (909/641) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (350.000000, 350.000000, 368.000000) / (6125.000000, 6265.000000, 6265.000000) // --> Vector info: d1 = 0.312511, 0.312505, 0.437505. Determinants: -17.500000, 0.000107, 5336.815776, -2520.000000 // --> Vector info: d2 = 1.225151, 0.225155, 0.225150. Determinants: 0.000667, 17.999931, -113337.193865, -2520.000000 ( 9.000000 368.000000 -6265.000000 ) ( 9.000000 350.000000 -6265.000000 ) ( 9.000000 350.000000 -6125.000000 ) ( ( 0.006944 0.000000 -2.117784 ) ( 0.000000 -0.007143 44.975077 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 350.000000 -6125.000000 ) ( 5.000000 350.000000 -6265.000000 ) ( 5.000000 368.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 350.000000 -6125.000000 ) ( 9.000000 350.000000 -6125.000000 ) ( 9.000000 350.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 350.000000 -6265.000000 ) ( 9.000000 350.000000 -6265.000000 ) ( 9.000000 368.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 368.000000 -6265.000000 ) ( 9.000000 368.000000 -6265.000000 ) ( 9.000000 368.000000 -6125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 368.000000 -6125.000000 ) ( 9.000000 368.000000 -6125.000000 ) ( 9.000000 350.000000 -6125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (910/642) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (368.000000, 385.000000, 385.000000) / (6265.000000, 6265.000000, 6221.000000) // --> Vector info: d1 = 0.437521, 0.562521, 0.562521. Determinants: -5.500010, -0.000012, 1696.813817, -748.000000 // --> Vector info: d2 = 0.225153, 0.225153, 0.537630. Determinants: -0.000010, 5.312095, -33448.683828, -748.000000 ( 9.000000 385.000000 -6221.000000 ) ( 9.000000 385.000000 -6265.000000 ) ( 9.000000 368.000000 -6265.000000 ) ( ( 0.007353 0.000000 -2.268468 ) ( 0.000000 -0.007102 44.717492 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 368.000000 -6265.000000 ) ( 5.000000 385.000000 -6265.000000 ) ( 5.000000 385.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 368.000000 -6265.000000 ) ( 9.000000 368.000000 -6265.000000 ) ( 9.000000 385.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 385.000000 -6265.000000 ) ( 9.000000 385.000000 -6265.000000 ) ( 9.000000 385.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 385.000000 -6221.000000 ) ( 9.000000 385.000000 -6221.000000 ) ( 9.000000 368.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 368.000000 -6221.000000 ) ( 9.000000 368.000000 -6221.000000 ) ( 9.000000 368.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (911/643) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (385.000000, 400.000000, 400.000000) / (6265.000000, 6265.000000, 6125.000000) // --> Vector info: d1 = 0.562512, 0.667594, 0.667592. Determinants: -14.711518, -0.000032, 4482.861402, -2100.000000 // --> Vector info: d2 = 0.225158, 0.225158, 1.225138. Determinants: -0.000034, 14.999700, -94445.937487, -2100.000000 ( 9.000000 400.000000 -6125.000000 ) ( 9.000000 400.000000 -6265.000000 ) ( 9.000000 385.000000 -6265.000000 ) ( ( 0.007005 0.000000 -2.134696 ) ( 0.000000 -0.007143 44.974256 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 385.000000 -6265.000000 ) ( 5.000000 400.000000 -6265.000000 ) ( 5.000000 400.000000 -6125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 385.000000 -6265.000000 ) ( 9.000000 385.000000 -6265.000000 ) ( 9.000000 400.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 400.000000 -6265.000000 ) ( 9.000000 400.000000 -6265.000000 ) ( 9.000000 400.000000 -6125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 400.000000 -6125.000000 ) ( 9.000000 400.000000 -6125.000000 ) ( 9.000000 385.000000 -6125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 385.000000 -6125.000000 ) ( 9.000000 385.000000 -6125.000000 ) ( 9.000000 385.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (912/644) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (385.000000, 385.000000, 368.000000) / (6204.000000, 6125.000000, 6125.000000) // --> Vector info: d1 = 0.562511, 0.562510, 0.437509. Determinants: -9.875019, -0.000020, 3046.555704, -1343.000000 // --> Vector info: d2 = 0.662637, 1.225143, 1.225152. Determinants: 0.000735, 9.562597, -60216.557953, -1343.000000 ( 9.000000 368.000000 -6125.000000 ) ( 9.000000 385.000000 -6125.000000 ) ( 9.000000 385.000000 -6204.000000 ) ( ( 0.007353 0.000000 -2.268470 ) ( -0.000001 -0.007120 44.837348 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 385.000000 -6204.000000 ) ( 5.000000 385.000000 -6125.000000 ) ( 5.000000 368.000000 -6125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 385.000000 -6204.000000 ) ( 9.000000 385.000000 -6204.000000 ) ( 9.000000 385.000000 -6125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 385.000000 -6125.000000 ) ( 9.000000 385.000000 -6125.000000 ) ( 9.000000 368.000000 -6125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 368.000000 -6125.000000 ) ( 9.000000 368.000000 -6125.000000 ) ( 9.000000 368.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 368.000000 -6204.000000 ) ( 9.000000 368.000000 -6204.000000 ) ( 9.000000 385.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (914/645) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-394.000000, -394.000000, -149.000000) / (6230.000000, 6265.000000, 6265.000000) // --> Vector info: d1 = 0.515619, 0.515620, 4.015620. Determinants: -122.500000, -0.000352, -52684.237055, -8575.000000 // --> Vector info: d2 = 1.249963, 0.999986, 0.999991. Determinants: -0.000163, 61.244394, -392271.070156, -8575.000000 ( 149.000000 -18.000000 -6265.000000 ) ( 394.000000 -18.000000 -6265.000000 ) ( 394.000000 -18.000000 -6230.000000 ) ( ( 0.014286 0.000000 6.143934 ) ( 0.000000 -0.007142 45.745897 ) ) 19b/19fplate 0 0 0 ( 394.000000 -22.000000 -6230.000000 ) ( 394.000000 -22.000000 -6265.000000 ) ( 149.000000 -22.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -22.000000 -6230.000000 ) ( 394.000000 -18.000000 -6230.000000 ) ( 394.000000 -18.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -22.000000 -6265.000000 ) ( 394.000000 -18.000000 -6265.000000 ) ( 149.000000 -18.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -22.000000 -6265.000000 ) ( 149.000000 -18.000000 -6265.000000 ) ( 149.000000 -18.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -22.000000 -6230.000000 ) ( 149.000000 -18.000000 -6230.000000 ) ( 394.000000 -18.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (915/646) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-394.000000, -394.000000, -376.000000) / (6195.000000, 6230.000000, 6230.000000) // --> Vector info: d1 = 0.515617, 0.515618, 0.765618. Determinants: -8.749992, -0.000017, -3772.229126, -630.000000 // --> Vector info: d2 = 0.499964, 0.249967, 0.249967. Determinants: 0.000000, 4.499931, -28192.051888, -630.000000 ( 376.000000 -18.000000 -6230.000000 ) ( 394.000000 -18.000000 -6230.000000 ) ( 394.000000 -18.000000 -6195.000000 ) ( ( 0.013889 0.000000 5.987665 ) ( 0.000000 -0.007143 44.749289 ) ) 19b/19fplate 0 0 0 ( 394.000000 -22.000000 -6195.000000 ) ( 394.000000 -22.000000 -6230.000000 ) ( 376.000000 -22.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -22.000000 -6195.000000 ) ( 394.000000 -18.000000 -6195.000000 ) ( 394.000000 -18.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -22.000000 -6230.000000 ) ( 394.000000 -18.000000 -6230.000000 ) ( 376.000000 -18.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 376.000000 -22.000000 -6230.000000 ) ( 376.000000 -18.000000 -6230.000000 ) ( 376.000000 -18.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 376.000000 -22.000000 -6195.000000 ) ( 376.000000 -18.000000 -6195.000000 ) ( 394.000000 -18.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (916/647) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00acp2]: 32.000000/32.000000 // --> Vector A/B: (-376.000000, -166.000000, -166.000000) / (6230.000000, 6230.000000, 6195.000000) // --> Vector info: d1 = 6.999985, 0.999984, 0.999983. Determinants: 210.000034, -0.000197, 27511.351367, -7350.000000 // --> Vector info: d2 = 0.968738, 0.968730, 1.968733. Determinants: 0.000277, 210.000801, -1315425.104702, -7350.000000 ( 166.000000 -18.000000 -6195.000000 ) ( 166.000000 -18.000000 -6230.000000 ) ( 376.000000 -18.000000 -6230.000000 ) ( ( -0.028571 0.000000 -3.743041 ) ( 0.000000 -0.028572 178.969402 ) ) 19b/00acp2 0 0 0 ( 376.000000 -22.000000 -6230.000000 ) ( 166.000000 -22.000000 -6230.000000 ) ( 166.000000 -22.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 376.000000 -22.000000 -6230.000000 ) ( 376.000000 -18.000000 -6230.000000 ) ( 166.000000 -18.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 166.000000 -22.000000 -6230.000000 ) ( 166.000000 -18.000000 -6230.000000 ) ( 166.000000 -18.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 166.000000 -22.000000 -6195.000000 ) ( 166.000000 -18.000000 -6195.000000 ) ( 376.000000 -18.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 376.000000 -22.000000 -6195.000000 ) ( 376.000000 -18.000000 -6195.000000 ) ( 376.000000 -18.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (917/648) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-166.000000, -149.000000, -149.000000) / (6230.000000, 6230.000000, 6195.000000) // --> Vector info: d1 = 0.765618, 1.015619, 1.015617. Determinants: -8.750054, -0.000032, -1907.849574, -595.000000 // --> Vector info: d2 = 0.249967, 0.249970, 0.499971. Determinants: -0.000100, 4.250016, -26626.348123, -595.000000 ( 149.000000 -18.000000 -6195.000000 ) ( 149.000000 -18.000000 -6230.000000 ) ( 166.000000 -18.000000 -6230.000000 ) ( ( 0.014706 0.000000 3.206470 ) ( 0.000000 -0.007143 44.750165 ) ) 19b/19fplate 0 0 0 ( 166.000000 -22.000000 -6230.000000 ) ( 149.000000 -22.000000 -6230.000000 ) ( 149.000000 -22.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 166.000000 -22.000000 -6230.000000 ) ( 166.000000 -18.000000 -6230.000000 ) ( 149.000000 -18.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -22.000000 -6230.000000 ) ( 149.000000 -18.000000 -6230.000000 ) ( 149.000000 -18.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -22.000000 -6195.000000 ) ( 149.000000 -18.000000 -6195.000000 ) ( 166.000000 -18.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 166.000000 -22.000000 -6195.000000 ) ( 166.000000 -18.000000 -6195.000000 ) ( 166.000000 -18.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (920/649) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (18.000000, 333.000000, 333.000000) / (6265.000000, 6265.000000, 6230.000000) // --> Vector info: d1 = 0.515620, 5.015620, 5.015618. Determinants: -157.500000, -0.000600, -2845.951147, -11025.000000 // --> Vector info: d2 = 0.999986, 0.999995, 1.249973. Determinants: -0.000334, 78.742789, -504348.414789, -11025.000000 ( 149.000000 -333.000000 -6230.000000 ) ( 149.000000 -333.000000 -6265.000000 ) ( 149.000000 -18.000000 -6265.000000 ) ( ( 0.014286 0.000000 0.258136 ) ( 0.000000 -0.007142 45.745888 ) ) 19b/19fplate 0 0 0 ( 153.000000 -18.000000 -6265.000000 ) ( 153.000000 -333.000000 -6265.000000 ) ( 153.000000 -333.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 -18.000000 -6265.000000 ) ( 149.000000 -18.000000 -6265.000000 ) ( 149.000000 -333.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 -333.000000 -6265.000000 ) ( 149.000000 -333.000000 -6265.000000 ) ( 149.000000 -333.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 -333.000000 -6230.000000 ) ( 149.000000 -333.000000 -6230.000000 ) ( 149.000000 -18.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 -18.000000 -6230.000000 ) ( 149.000000 -18.000000 -6230.000000 ) ( 149.000000 -18.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (921/650) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-767.000000, -767.000000, -18.000000) / (5845.000000, 6265.000000, 6265.000000) // --> Vector info: d1 = 0.274862, 0.274862, 5.625000. Determinants: -2247.057638, 0.000000, -1809959.387575, -314580.000000 // --> Vector info: d2 = 3.225138, 0.225160, 0.225160. Determinants: 0.000000, 2246.983569, -14148182.780816, -314580.000000 ( 9.000000 -18.000000 -6265.000000 ) ( 9.000000 -767.000000 -6265.000000 ) ( 9.000000 -767.000000 -5845.000000 ) ( ( 0.007143 0.000000 5.753574 ) ( 0.000000 -0.007143 44.974832 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 -767.000000 -5845.000000 ) ( 5.000000 -767.000000 -6265.000000 ) ( 5.000000 -18.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -767.000000 -5845.000000 ) ( 9.000000 -767.000000 -5845.000000 ) ( 9.000000 -767.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -767.000000 -6265.000000 ) ( 9.000000 -767.000000 -6265.000000 ) ( 9.000000 -18.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -18.000000 -6265.000000 ) ( 9.000000 -18.000000 -6265.000000 ) ( 9.000000 -18.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -18.000000 -5845.000000 ) ( 9.000000 -18.000000 -5845.000000 ) ( 9.000000 -767.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (922/651) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-767.000000, -739.000000, -18.000000) / (9.000000, 149.000000, 149.000000) // --> Vector info: d1 = 11.397824, 11.000000, 0.697550. Determinants: 1442.343026, -1.637298, -44204.546129, -100940.000000 // --> Vector info: d2 = 3.000000, 1.000000, 1.000000. Determinants: 0.000000, 1442.000045, -315798.000406, -100940.000000 ( 149.000000 -18.000000 -6265.000000 ) ( 149.000000 -739.000000 -6265.000000 ) ( 9.000000 -767.000000 -6265.000000 ) ( ( -0.014289 0.000016 0.437929 ) ( 0.000000 -0.014286 3.128571 ) ) 19b/00fgrte1 0 0 0 ( 9.000000 -767.000000 -6269.000000 ) ( 149.000000 -739.000000 -6269.000000 ) ( 149.000000 -18.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -767.000000 -6269.000000 ) ( 9.000000 -767.000000 -6265.000000 ) ( 149.000000 -739.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -739.000000 -6269.000000 ) ( 149.000000 -739.000000 -6265.000000 ) ( 149.000000 -18.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -18.000000 -6269.000000 ) ( 149.000000 -18.000000 -6265.000000 ) ( 9.000000 -18.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -18.000000 -6269.000000 ) ( 9.000000 -18.000000 -6265.000000 ) ( 9.000000 -767.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (923/652) # points: 4 { brushDef { // Surface normal: -0.196116, 0.980581, 0.000000 // RotY/Z : 0.000000 / 1.768192. Vector texS/T: (-0.980581, -0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (-1.176697, 141.595850, 141.595850) / (6265.000000, 6265.000000, 6248.000000) // --> Vector info: d1 = 0.467523, 2.506705, 2.506705. Determinants: -34.666097, 0.000000, -1175.532350, -2427.133288 // --> Vector info: d2 = 0.993596, 0.993597, 1.118595. Determinants: -0.000016, 17.846296, -114218.635436, -2427.133288 ( 9.000000 -767.000000 -6248.000000 ) ( 9.000000 -767.000000 -6265.000000 ) ( 149.000000 -739.000000 -6265.000000 ) ( ( 0.014283 0.000000 0.484330 ) ( 0.000000 -0.007353 47.059070 ) ) 19b/19wpanl1 0 0 0 ( 149.784465 -742.922323 -6265.000000 ) ( 9.784465 -770.922323 -6265.000000 ) ( 9.784465 -770.922323 -6248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.784465 -742.922323 -6265.000000 ) ( 149.000000 -739.000000 -6265.000000 ) ( 9.000000 -767.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.784465 -770.922323 -6265.000000 ) ( 9.000000 -767.000000 -6265.000000 ) ( 9.000000 -767.000000 -6248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.784465 -770.922323 -6248.000000 ) ( 9.000000 -767.000000 -6248.000000 ) ( 149.000000 -739.000000 -6248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.784465 -742.922323 -6248.000000 ) ( 149.000000 -739.000000 -6248.000000 ) ( 149.000000 -739.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (925/653) # points: 4 { brushDef { // Surface normal: -0.196116, 0.980581, 0.000000 // RotY/Z : 0.000000 / 1.768192. Vector texS/T: (-0.980581, -0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (141.595850, 141.595850, -1.176697) / (6248.000000, 6213.000000, 6213.000000) // --> Vector info: d1 = 2.506706, 2.506705, 0.467523. Determinants: -71.371393, -0.000136, -2419.365873, -4997.039123 // --> Vector info: d2 = 0.118593, 0.368594, 0.368591. Determinants: -0.000100, 35.693273, -223604.168458, -4997.039123 ( 149.000000 -739.000000 -6213.000000 ) ( 9.000000 -767.000000 -6213.000000 ) ( 9.000000 -767.000000 -6248.000000 ) ( ( 0.014283 0.000000 0.484160 ) ( 0.000000 -0.007143 44.747332 ) ) 19b/19wpanl1 0 0 0 ( 9.784465 -770.922323 -6248.000000 ) ( 9.784465 -770.922323 -6213.000000 ) ( 149.784465 -742.922323 -6213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.784465 -770.922323 -6248.000000 ) ( 9.000000 -767.000000 -6248.000000 ) ( 9.000000 -767.000000 -6213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.784465 -770.922323 -6213.000000 ) ( 9.000000 -767.000000 -6213.000000 ) ( 149.000000 -739.000000 -6213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.784465 -742.922323 -6213.000000 ) ( 149.000000 -739.000000 -6213.000000 ) ( 149.000000 -739.000000 -6248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.784465 -742.922323 -6248.000000 ) ( 149.000000 -739.000000 -6248.000000 ) ( 9.000000 -767.000000 -6248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (927/654) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (333.000000, 333.000000, 315.000000) / (6230.000000, 6195.000000, 6195.000000) // --> Vector info: d1 = 1.015619, 1.015617, 0.765616. Determinants: -8.750046, -0.000034, 2274.138996, -630.000000 // --> Vector info: d2 = 0.249970, 0.499971, 0.499973. Determinants: 0.000067, 4.500017, -28192.610415, -630.000000 ( 149.000000 -315.000000 -6195.000000 ) ( 149.000000 -333.000000 -6195.000000 ) ( 149.000000 -333.000000 -6230.000000 ) ( ( 0.013889 0.000000 -3.609744 ) ( 0.000000 -0.007143 44.750175 ) ) 19b/19fplate 0 0 0 ( 153.000000 -333.000000 -6230.000000 ) ( 153.000000 -333.000000 -6195.000000 ) ( 153.000000 -315.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 -333.000000 -6230.000000 ) ( 149.000000 -333.000000 -6230.000000 ) ( 149.000000 -333.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 -333.000000 -6195.000000 ) ( 149.000000 -333.000000 -6195.000000 ) ( 149.000000 -315.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 -315.000000 -6195.000000 ) ( 149.000000 -315.000000 -6195.000000 ) ( 149.000000 -315.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 -315.000000 -6230.000000 ) ( 149.000000 -315.000000 -6230.000000 ) ( 149.000000 -333.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (928/655) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (333.000000, 333.000000, 18.000000) / (6195.000000, 5845.000000, 5845.000000) // --> Vector info: d1 = 5.015617, 5.015604, 0.515596. Determinants: -1575.002505, -0.004203, -28469.888803, -110250.000000 // --> Vector info: d2 = 0.499974, 2.999974, 2.999964. Determinants: -0.003505, 787.500000, -4933683.441200, -110250.000000 ( 149.000000 -18.000000 -5845.000000 ) ( 149.000000 -333.000000 -5845.000000 ) ( 149.000000 -333.000000 -6195.000000 ) ( ( 0.014286 0.000000 0.258230 ) ( 0.000000 -0.007143 44.749963 ) ) 19b/19fplate 0 0 0 ( 153.000000 -333.000000 -6195.000000 ) ( 153.000000 -333.000000 -5845.000000 ) ( 153.000000 -18.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 -333.000000 -6195.000000 ) ( 149.000000 -333.000000 -6195.000000 ) ( 149.000000 -333.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 -333.000000 -5845.000000 ) ( 149.000000 -333.000000 -5845.000000 ) ( 149.000000 -18.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 -18.000000 -5845.000000 ) ( 149.000000 -18.000000 -5845.000000 ) ( 149.000000 -18.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 -18.000000 -6195.000000 ) ( 149.000000 -18.000000 -6195.000000 ) ( 149.000000 -333.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (929/656) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (35.000000, 18.000000, 18.000000) / (6195.000000, 6195.000000, 6230.000000) // --> Vector info: d1 = 0.765617, 0.515617, 0.515618. Determinants: -8.749992, -0.000016, -149.191819, -595.000000 // --> Vector info: d2 = 0.499964, 0.499964, 0.249967. Determinants: -0.000025, 4.249935, -26625.826335, -595.000000 ( 149.000000 -18.000000 -6230.000000 ) ( 149.000000 -18.000000 -6195.000000 ) ( 149.000000 -35.000000 -6195.000000 ) ( ( 0.014706 0.000000 0.250743 ) ( 0.000000 -0.007143 44.749288 ) ) 19b/19fplate 0 0 0 ( 153.000000 -35.000000 -6195.000000 ) ( 153.000000 -18.000000 -6195.000000 ) ( 153.000000 -18.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 -35.000000 -6195.000000 ) ( 149.000000 -35.000000 -6195.000000 ) ( 149.000000 -18.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 -18.000000 -6195.000000 ) ( 149.000000 -18.000000 -6195.000000 ) ( 149.000000 -18.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 -18.000000 -6230.000000 ) ( 149.000000 -18.000000 -6230.000000 ) ( 149.000000 -35.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 -35.000000 -6230.000000 ) ( 149.000000 -35.000000 -6230.000000 ) ( 149.000000 -35.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (930/657) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00acp2]: 32.000000/32.000000 // --> Vector A/B: (315.000000, 35.000000, 35.000000) / (6195.000000, 6195.000000, 6230.000000) // --> Vector info: d1 = 8.999985, 0.999985, 1.000010. Determinants: -280.000000, -0.007210, 44.815400, -9800.000000 // --> Vector info: d2 = 0.999901, 0.999912, 1.999897. Determinants: 0.000400, -279.995634, 1724773.797020, -9800.000000 ( 149.000000 -35.000000 -6230.000000 ) ( 149.000000 -35.000000 -6195.000000 ) ( 149.000000 -315.000000 -6195.000000 ) ( ( 0.028571 0.000001 -0.004573 ) ( 0.000000 0.028571 -175.997326 ) ) 19b/00acp2 0 0 0 ( 153.000000 -315.000000 -6195.000000 ) ( 153.000000 -35.000000 -6195.000000 ) ( 153.000000 -35.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 -315.000000 -6195.000000 ) ( 149.000000 -315.000000 -6195.000000 ) ( 149.000000 -35.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 -35.000000 -6195.000000 ) ( 149.000000 -35.000000 -6195.000000 ) ( 149.000000 -35.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 -35.000000 -6230.000000 ) ( 149.000000 -35.000000 -6230.000000 ) ( 149.000000 -315.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 -315.000000 -6230.000000 ) ( 149.000000 -315.000000 -6230.000000 ) ( 149.000000 -315.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (931/658) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (9.000000, 9.000000, -9.000000) / (5460.000000, 5390.000000, 5390.000000) // --> Vector info: d1 = 0.999994, 1.999954, 1.999954. Determinants: 0.000000, 17.999279, -99536.055452, -1260.000000 // --> Vector info: d2 = 0.867186, 0.867188, 0.992188. Determinants: 8.750000, 0.000031, -1171.573761, -1260.000000 ( 9.000000 280.000000 -5390.000000 ) ( -9.000000 280.000000 -5390.000000 ) ( -9.000000 280.000000 -5460.000000 ) ( ( 0.000000 -0.014285 78.996869 ) ( -0.006944 0.000000 0.929820 ) ) 19b/19whall2 0 0 0 ( -9.000000 276.000000 -5460.000000 ) ( -9.000000 276.000000 -5390.000000 ) ( 9.000000 276.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 276.000000 -5460.000000 ) ( -9.000000 280.000000 -5460.000000 ) ( -9.000000 280.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 276.000000 -5390.000000 ) ( -9.000000 280.000000 -5390.000000 ) ( 9.000000 280.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 276.000000 -5390.000000 ) ( 9.000000 280.000000 -5390.000000 ) ( 9.000000 280.000000 -5460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 276.000000 -5460.000000 ) ( 9.000000 280.000000 -5460.000000 ) ( -9.000000 280.000000 -5460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (934/659) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (350.000000, 350.000000, 280.000000) / (9.000000, -9.000000, -9.000000) // --> Vector info: d1 = 1.000046, 1.000045, 0.000045. Determinants: -17.999998, -0.000050, 5039.942138, -1260.000000 // --> Vector info: d2 = 0.867187, 0.992187, 0.992185. Determinants: -0.000025, 8.750000, -1171.396810, -1260.000000 ( 9.000000 280.000000 -5390.000000 ) ( 9.000000 350.000000 -5390.000000 ) ( -9.000000 350.000000 -5390.000000 ) ( ( 0.014286 0.000000 -3.999954 ) ( 0.000000 -0.006944 0.929680 ) ) 19b/19whall2 0 0 0 ( -9.000000 350.000000 -5386.000000 ) ( 9.000000 350.000000 -5386.000000 ) ( 9.000000 280.000000 -5386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 350.000000 -5386.000000 ) ( -9.000000 350.000000 -5390.000000 ) ( 9.000000 350.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 350.000000 -5386.000000 ) ( 9.000000 350.000000 -5390.000000 ) ( 9.000000 280.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 280.000000 -5386.000000 ) ( 9.000000 280.000000 -5390.000000 ) ( -9.000000 280.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 280.000000 -5386.000000 ) ( -9.000000 280.000000 -5390.000000 ) ( -9.000000 350.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (935/660) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-9.000000, -9.000000, 9.000000) / (5390.000000, 5460.000000, 5460.000000) // --> Vector info: d1 = 0.000046, 0.999994, 1.000000. Determinants: -0.000400, -17.999075, 97014.954468, -1260.000000 // --> Vector info: d2 = 0.867185, 0.867186, 0.992188. Determinants: -8.750121, -0.000005, -1171.375985, -1260.000000 ( 9.000000 350.000000 -5460.000000 ) ( -9.000000 350.000000 -5460.000000 ) ( -9.000000 350.000000 -5390.000000 ) ( ( 0.000000 0.014285 -76.995996 ) ( 0.006945 0.000000 0.929663 ) ) 19b/19whall2 0 0 0 ( -9.000000 354.000000 -5390.000000 ) ( -9.000000 354.000000 -5460.000000 ) ( 9.000000 354.000000 -5460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 354.000000 -5390.000000 ) ( -9.000000 350.000000 -5390.000000 ) ( -9.000000 350.000000 -5460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 354.000000 -5460.000000 ) ( -9.000000 350.000000 -5460.000000 ) ( 9.000000 350.000000 -5460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 354.000000 -5460.000000 ) ( 9.000000 350.000000 -5460.000000 ) ( 9.000000 350.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 354.000000 -5390.000000 ) ( 9.000000 350.000000 -5390.000000 ) ( -9.000000 350.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (936/661) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (350.000000, 350.000000, 280.000000) / (9.000000, -9.000000, -9.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.999994. Determinants: 17.999897, 0.000000, -6299.963972, -1260.000000 // --> Vector info: d2 = 0.992188, 0.867188, 0.867186. Determinants: -0.000031, -8.750033, -1171.395673, -1260.000000 ( -9.000000 280.000000 -5460.000000 ) ( -9.000000 350.000000 -5460.000000 ) ( 9.000000 350.000000 -5460.000000 ) ( ( -0.014286 0.000000 4.999971 ) ( 0.000000 0.006944 0.929679 ) ) 19b/19whall2 0 0 0 ( 9.000000 350.000000 -5464.000000 ) ( -9.000000 350.000000 -5464.000000 ) ( -9.000000 280.000000 -5464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 350.000000 -5464.000000 ) ( 9.000000 350.000000 -5460.000000 ) ( -9.000000 350.000000 -5460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 350.000000 -5464.000000 ) ( -9.000000 350.000000 -5460.000000 ) ( -9.000000 280.000000 -5460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 280.000000 -5464.000000 ) ( -9.000000 280.000000 -5460.000000 ) ( 9.000000 280.000000 -5460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 280.000000 -5464.000000 ) ( 9.000000 280.000000 -5460.000000 ) ( 9.000000 350.000000 -5460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (937/662) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (9.000000, 9.000000, -9.000000) / (5705.000000, 5495.000000, 5495.000000) // --> Vector info: d1 = 3.000006, 0.000000, 0.000000. Determinants: 0.000013, -54.000103, 296730.565523, -3780.000000 // --> Vector info: d2 = 1.007812, 1.007812, 0.882815. Determinants: -26.249400, 0.000000, -3573.286654, -3780.000000 ( 9.000000 280.000000 -5495.000000 ) ( -9.000000 280.000000 -5495.000000 ) ( -9.000000 280.000000 -5705.000000 ) ( ( 0.000000 0.014286 -78.500150 ) ( 0.006944 0.000000 0.945314 ) ) 19b/19whall2 0 0 0 ( -9.000000 276.000000 -5705.000000 ) ( -9.000000 276.000000 -5495.000000 ) ( 9.000000 276.000000 -5495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 276.000000 -5705.000000 ) ( -9.000000 280.000000 -5705.000000 ) ( -9.000000 280.000000 -5495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 276.000000 -5495.000000 ) ( -9.000000 280.000000 -5495.000000 ) ( 9.000000 280.000000 -5495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 276.000000 -5495.000000 ) ( 9.000000 280.000000 -5495.000000 ) ( 9.000000 280.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 276.000000 -5705.000000 ) ( 9.000000 280.000000 -5705.000000 ) ( -9.000000 280.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (939/663) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (350.000000, 350.000000, 280.000000) / (9.000000, -9.000000, -9.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.999999. Determinants: 17.999975, 0.000004, -6299.991377, -1260.000000 // --> Vector info: d2 = 1.007812, 0.882815, 0.882812. Determinants: -0.000061, -8.749800, -1191.074141, -1260.000000 ( 9.000000 280.000000 -5495.000000 ) ( 9.000000 350.000000 -5495.000000 ) ( -9.000000 350.000000 -5495.000000 ) ( ( -0.014286 0.000000 4.999993 ) ( 0.000000 0.006944 0.945297 ) ) 19b/19whall2 0 0 0 ( -9.000000 350.000000 -5491.000000 ) ( 9.000000 350.000000 -5491.000000 ) ( 9.000000 280.000000 -5491.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 350.000000 -5491.000000 ) ( -9.000000 350.000000 -5495.000000 ) ( 9.000000 350.000000 -5495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 350.000000 -5491.000000 ) ( 9.000000 350.000000 -5495.000000 ) ( 9.000000 280.000000 -5495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 280.000000 -5491.000000 ) ( 9.000000 280.000000 -5495.000000 ) ( -9.000000 280.000000 -5495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 280.000000 -5491.000000 ) ( -9.000000 280.000000 -5495.000000 ) ( -9.000000 350.000000 -5495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (941/664) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-9.000000, -9.000000, 9.000000) / (5495.000000, 5705.000000, 5705.000000) // --> Vector info: d1 = 3.999996, 1.000000, 0.999999. Determinants: 0.000263, 53.999928, -311849.588246, -3780.000000 // --> Vector info: d2 = 1.007812, 1.007812, 0.882812. Determinants: 26.250113, 0.000000, -3573.280231, -3780.000000 ( 9.000000 350.000000 -5705.000000 ) ( -9.000000 350.000000 -5705.000000 ) ( -9.000000 350.000000 -5495.000000 ) ( ( 0.000000 -0.014286 82.499891 ) ( -0.006944 0.000000 0.945312 ) ) 19b/19whall2 0 0 0 ( -9.000000 354.000000 -5495.000000 ) ( -9.000000 354.000000 -5705.000000 ) ( 9.000000 354.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 354.000000 -5495.000000 ) ( -9.000000 350.000000 -5495.000000 ) ( -9.000000 350.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 354.000000 -5705.000000 ) ( -9.000000 350.000000 -5705.000000 ) ( 9.000000 350.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 354.000000 -5705.000000 ) ( 9.000000 350.000000 -5705.000000 ) ( 9.000000 350.000000 -5495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 354.000000 -5495.000000 ) ( 9.000000 350.000000 -5495.000000 ) ( -9.000000 350.000000 -5495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (942/665) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (280.000000, 350.000000, 350.000000) / (9.000000, 9.000000, -9.000000) // --> Vector info: d1 = 0.000000, 0.999994, 1.000000. Determinants: -17.999897, 0.000400, 5039.967575, -1260.000000 // --> Vector info: d2 = 0.867188, 0.867186, 0.992188. Determinants: 0.000031, 8.750121, -1171.416040, -1260.000000 ( -9.000000 350.000000 -5705.000000 ) ( 9.000000 350.000000 -5705.000000 ) ( 9.000000 280.000000 -5705.000000 ) ( ( 0.014286 0.000000 -3.999974 ) ( 0.000000 -0.006945 0.929695 ) ) 19b/19whall2 0 0 0 ( 9.000000 280.000000 -5709.000000 ) ( 9.000000 350.000000 -5709.000000 ) ( -9.000000 350.000000 -5709.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 280.000000 -5709.000000 ) ( 9.000000 280.000000 -5705.000000 ) ( 9.000000 350.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 350.000000 -5709.000000 ) ( 9.000000 350.000000 -5705.000000 ) ( -9.000000 350.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 350.000000 -5709.000000 ) ( -9.000000 350.000000 -5705.000000 ) ( -9.000000 280.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 280.000000 -5709.000000 ) ( -9.000000 280.000000 -5705.000000 ) ( 9.000000 280.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (943/666) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (9.000000, 9.000000, -9.000000) / (5915.000000, 5740.000000, 5740.000000) // --> Vector info: d1 = 3.000001, 0.500002, 0.499999. Determinants: -0.000459, -44.999987, 256724.924607, -3150.000000 // --> Vector info: d2 = 0.999999, 0.999997, 0.875000. Determinants: -21.874448, -0.000041, -2952.885748, -3150.000000 ( 9.000000 280.000000 -5740.000000 ) ( -9.000000 280.000000 -5740.000000 ) ( -9.000000 280.000000 -5915.000000 ) ( ( 0.000000 0.014286 -81.499976 ) ( 0.006944 0.000000 0.937424 ) ) 19b/19whall2 0 0 0 ( -9.000000 276.000000 -5915.000000 ) ( -9.000000 276.000000 -5740.000000 ) ( 9.000000 276.000000 -5740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 276.000000 -5915.000000 ) ( -9.000000 280.000000 -5915.000000 ) ( -9.000000 280.000000 -5740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 276.000000 -5740.000000 ) ( -9.000000 280.000000 -5740.000000 ) ( 9.000000 280.000000 -5740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 276.000000 -5740.000000 ) ( 9.000000 280.000000 -5740.000000 ) ( 9.000000 280.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 276.000000 -5915.000000 ) ( 9.000000 280.000000 -5915.000000 ) ( -9.000000 280.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (945/667) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (350.000000, 350.000000, 280.000000) / (9.000000, -9.000000, -9.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.999994. Determinants: 17.999897, 0.000000, -6299.963972, -1260.000000 // --> Vector info: d2 = 0.992188, 0.867188, 0.867186. Determinants: -0.000031, -8.750033, -1171.395673, -1260.000000 ( 9.000000 280.000000 -5740.000000 ) ( 9.000000 350.000000 -5740.000000 ) ( -9.000000 350.000000 -5740.000000 ) ( ( -0.014286 0.000000 4.999971 ) ( 0.000000 0.006944 0.929679 ) ) 19b/19whall2 0 0 0 ( -9.000000 350.000000 -5736.000000 ) ( 9.000000 350.000000 -5736.000000 ) ( 9.000000 280.000000 -5736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 350.000000 -5736.000000 ) ( -9.000000 350.000000 -5740.000000 ) ( 9.000000 350.000000 -5740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 350.000000 -5736.000000 ) ( 9.000000 350.000000 -5740.000000 ) ( 9.000000 280.000000 -5740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 280.000000 -5736.000000 ) ( 9.000000 280.000000 -5740.000000 ) ( -9.000000 280.000000 -5740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 280.000000 -5736.000000 ) ( -9.000000 280.000000 -5740.000000 ) ( -9.000000 350.000000 -5740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (948/668) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-9.000000, -9.000000, 9.000000) / (5740.000000, 5915.000000, 5915.000000) // --> Vector info: d1 = 2.500000, 0.000000, 0.000000. Determinants: 0.000022, 45.000002, -266175.011842, -3150.000000 // --> Vector info: d2 = 1.000006, 1.000000, 0.875000. Determinants: 21.875000, 0.000103, -2953.733875, -3150.000000 ( 9.000000 350.000000 -5915.000000 ) ( -9.000000 350.000000 -5915.000000 ) ( -9.000000 350.000000 -5740.000000 ) ( ( 0.000000 -0.014286 84.500004 ) ( -0.006944 0.000000 0.937693 ) ) 19b/19whall2 0 0 0 ( -9.000000 354.000000 -5740.000000 ) ( -9.000000 354.000000 -5915.000000 ) ( 9.000000 354.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 354.000000 -5740.000000 ) ( -9.000000 350.000000 -5740.000000 ) ( -9.000000 350.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 354.000000 -5915.000000 ) ( -9.000000 350.000000 -5915.000000 ) ( 9.000000 350.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 354.000000 -5915.000000 ) ( 9.000000 350.000000 -5915.000000 ) ( 9.000000 350.000000 -5740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 354.000000 -5740.000000 ) ( 9.000000 350.000000 -5740.000000 ) ( -9.000000 350.000000 -5740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (949/669) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (280.000000, 350.000000, 350.000000) / (9.000000, 9.000000, -9.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -17.999998, 0.000000, 5039.999370, -1260.000000 // --> Vector info: d2 = 0.875000, 0.875000, 0.999999. Determinants: 0.000001, 8.749938, -1181.249754, -1260.000000 ( -9.000000 350.000000 -5915.000000 ) ( 9.000000 350.000000 -5915.000000 ) ( 9.000000 280.000000 -5915.000000 ) ( ( 0.014286 0.000000 -3.999999 ) ( 0.000000 -0.006944 0.937500 ) ) 19b/19whall2 0 0 0 ( 9.000000 280.000000 -5919.000000 ) ( 9.000000 350.000000 -5919.000000 ) ( -9.000000 350.000000 -5919.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 280.000000 -5919.000000 ) ( 9.000000 280.000000 -5915.000000 ) ( 9.000000 350.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 350.000000 -5919.000000 ) ( 9.000000 350.000000 -5915.000000 ) ( -9.000000 350.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 350.000000 -5919.000000 ) ( -9.000000 350.000000 -5915.000000 ) ( -9.000000 280.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 280.000000 -5919.000000 ) ( -9.000000 280.000000 -5915.000000 ) ( 9.000000 280.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (950/670) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (9.000000, 9.000000, -9.000000) / (6090.000000, 5950.000000, 5950.000000) // --> Vector info: d1 = 2.999998, 1.000000, 0.999994. Determinants: -0.000801, -35.999961, 211679.777945, -2520.000000 // --> Vector info: d2 = 0.992188, 0.992188, 0.867186. Determinants: -17.500242, 0.000000, -2342.810325, -2520.000000 ( 9.000000 280.000000 -5950.000000 ) ( -9.000000 280.000000 -5950.000000 ) ( -9.000000 280.000000 -6090.000000 ) ( ( 0.000000 0.014286 -83.999912 ) ( 0.006945 0.000000 0.929687 ) ) 19b/19whall2 0 0 0 ( -9.000000 276.000000 -6090.000000 ) ( -9.000000 276.000000 -5950.000000 ) ( 9.000000 276.000000 -5950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 276.000000 -6090.000000 ) ( -9.000000 280.000000 -6090.000000 ) ( -9.000000 280.000000 -5950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 276.000000 -5950.000000 ) ( -9.000000 280.000000 -5950.000000 ) ( 9.000000 280.000000 -5950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 276.000000 -5950.000000 ) ( 9.000000 280.000000 -5950.000000 ) ( 9.000000 280.000000 -6090.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 276.000000 -6090.000000 ) ( 9.000000 280.000000 -6090.000000 ) ( -9.000000 280.000000 -6090.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (952/671) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (350.000000, 350.000000, 280.000000) / (9.000000, -9.000000, -9.000000) // --> Vector info: d1 = 1.000000, 0.999994, 2.000000. Determinants: 18.000112, -0.000400, -7560.035477, -1260.000000 // --> Vector info: d2 = 0.992188, 0.867186, 0.867187. Determinants: 0.000026, -8.750121, -1171.414169, -1260.000000 ( 9.000000 280.000000 -5950.000000 ) ( 9.000000 350.000000 -5950.000000 ) ( -9.000000 350.000000 -5950.000000 ) ( ( -0.014286 0.000000 6.000028 ) ( 0.000000 0.006945 0.929694 ) ) 19b/19whall2 0 0 0 ( -9.000000 350.000000 -5946.000000 ) ( 9.000000 350.000000 -5946.000000 ) ( 9.000000 280.000000 -5946.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 350.000000 -5946.000000 ) ( -9.000000 350.000000 -5950.000000 ) ( 9.000000 350.000000 -5950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 350.000000 -5946.000000 ) ( 9.000000 350.000000 -5950.000000 ) ( 9.000000 280.000000 -5950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 280.000000 -5946.000000 ) ( 9.000000 280.000000 -5950.000000 ) ( -9.000000 280.000000 -5950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 280.000000 -5946.000000 ) ( -9.000000 280.000000 -5950.000000 ) ( -9.000000 350.000000 -5950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (954/672) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-9.000000, -9.000000, 9.000000) / (5950.000000, 6090.000000, 6090.000000) // --> Vector info: d1 = 2.000007, 0.000000, 0.000000. Determinants: 0.000000, 36.000125, -219240.758776, -2520.000000 // --> Vector info: d2 = 0.992187, 0.992188, 0.867188. Determinants: 17.500067, -0.000024, -2342.669224, -2520.000000 ( 9.000000 350.000000 -6090.000000 ) ( -9.000000 350.000000 -6090.000000 ) ( -9.000000 350.000000 -5950.000000 ) ( ( 0.000000 -0.014286 87.000301 ) ( -0.006944 0.000000 0.929631 ) ) 19b/19whall2 0 0 0 ( -9.000000 354.000000 -5950.000000 ) ( -9.000000 354.000000 -6090.000000 ) ( 9.000000 354.000000 -6090.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 354.000000 -5950.000000 ) ( -9.000000 350.000000 -5950.000000 ) ( -9.000000 350.000000 -6090.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 354.000000 -6090.000000 ) ( -9.000000 350.000000 -6090.000000 ) ( 9.000000 350.000000 -6090.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 354.000000 -6090.000000 ) ( 9.000000 350.000000 -6090.000000 ) ( 9.000000 350.000000 -5950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 354.000000 -5950.000000 ) ( 9.000000 350.000000 -5950.000000 ) ( -9.000000 350.000000 -5950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (955/673) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (280.000000, 350.000000, 350.000000) / (9.000000, 9.000000, -9.000000) // --> Vector info: d1 = 0.000000, 0.999994, 1.000000. Determinants: -17.999897, 0.000400, 5039.967575, -1260.000000 // --> Vector info: d2 = 0.867188, 0.867186, 0.992188. Determinants: 0.000031, 8.750121, -1171.416040, -1260.000000 ( -9.000000 350.000000 -6090.000000 ) ( 9.000000 350.000000 -6090.000000 ) ( 9.000000 280.000000 -6090.000000 ) ( ( 0.014286 0.000000 -3.999974 ) ( 0.000000 -0.006945 0.929695 ) ) 19b/19whall2 0 0 0 ( 9.000000 280.000000 -6094.000000 ) ( 9.000000 350.000000 -6094.000000 ) ( -9.000000 350.000000 -6094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 280.000000 -6094.000000 ) ( 9.000000 280.000000 -6090.000000 ) ( 9.000000 350.000000 -6090.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 350.000000 -6094.000000 ) ( 9.000000 350.000000 -6090.000000 ) ( -9.000000 350.000000 -6090.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 350.000000 -6094.000000 ) ( -9.000000 350.000000 -6090.000000 ) ( -9.000000 280.000000 -6090.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 280.000000 -6094.000000 ) ( -9.000000 280.000000 -6090.000000 ) ( 9.000000 280.000000 -6090.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (956/674) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-9.000000, -9.000000, 9.000000) / (6125.000000, 6265.000000, 6265.000000) // --> Vector info: d1 = 2.000000, 0.000000, 0.000000. Determinants: -0.000009, 35.999998, -225539.985983, -2520.000000 // --> Vector info: d2 = 1.007812, 1.007812, 0.882815. Determinants: 17.499600, 0.000000, -2382.191103, -2520.000000 ( 9.000000 350.000000 -6265.000000 ) ( -9.000000 350.000000 -6265.000000 ) ( -9.000000 350.000000 -6125.000000 ) ( ( 0.000000 -0.014286 89.499994 ) ( -0.006944 0.000000 0.945314 ) ) 19b/19whall2 0 0 0 ( -9.000000 354.000000 -6125.000000 ) ( -9.000000 354.000000 -6265.000000 ) ( 9.000000 354.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 354.000000 -6125.000000 ) ( -9.000000 350.000000 -6125.000000 ) ( -9.000000 350.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 354.000000 -6265.000000 ) ( -9.000000 350.000000 -6265.000000 ) ( 9.000000 350.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 354.000000 -6265.000000 ) ( 9.000000 350.000000 -6265.000000 ) ( 9.000000 350.000000 -6125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 354.000000 -6125.000000 ) ( 9.000000 350.000000 -6125.000000 ) ( -9.000000 350.000000 -6125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (959/675) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (9.000000, 9.000000, -9.000000) / (6265.000000, 6125.000000, 6125.000000) // --> Vector info: d1 = 2.000000, 0.000000, 0.000000. Determinants: 0.000009, -35.999998, 220499.986140, -2520.000000 // --> Vector info: d2 = 1.007812, 1.007812, 0.882815. Determinants: -17.499600, 0.000000, -2382.191103, -2520.000000 ( 9.000000 280.000000 -6125.000000 ) ( -9.000000 280.000000 -6125.000000 ) ( -9.000000 280.000000 -6265.000000 ) ( ( 0.000000 0.014286 -87.499995 ) ( 0.006944 0.000000 0.945314 ) ) 19b/19whall2 0 0 0 ( -9.000000 276.000000 -6265.000000 ) ( -9.000000 276.000000 -6125.000000 ) ( 9.000000 276.000000 -6125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 276.000000 -6265.000000 ) ( -9.000000 280.000000 -6265.000000 ) ( -9.000000 280.000000 -6125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 276.000000 -6125.000000 ) ( -9.000000 280.000000 -6125.000000 ) ( 9.000000 280.000000 -6125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 276.000000 -6125.000000 ) ( 9.000000 280.000000 -6125.000000 ) ( 9.000000 280.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 276.000000 -6265.000000 ) ( 9.000000 280.000000 -6265.000000 ) ( -9.000000 280.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (960/676) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (350.000000, 280.000000, 280.000000) / (-9.000000, -9.000000, 9.000000) // --> Vector info: d1 = 2.000000, 1.000000, 0.999999. Determinants: -17.999999, 0.000088, 3780.000551, -1260.000000 // --> Vector info: d2 = 1.007812, 1.007812, 0.882812. Determinants: 0.000000, 8.750038, -1191.093410, -1260.000000 ( 9.000000 280.000000 -6265.000000 ) ( -9.000000 280.000000 -6265.000000 ) ( -9.000000 350.000000 -6265.000000 ) ( ( 0.014286 0.000000 -3.000000 ) ( 0.000000 -0.006944 0.945312 ) ) 19b/19whall2 0 0 0 ( -9.000000 350.000000 -6269.000000 ) ( -9.000000 280.000000 -6269.000000 ) ( 9.000000 280.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 350.000000 -6269.000000 ) ( -9.000000 350.000000 -6265.000000 ) ( -9.000000 280.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 280.000000 -6269.000000 ) ( -9.000000 280.000000 -6265.000000 ) ( 9.000000 280.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 280.000000 -6269.000000 ) ( 9.000000 280.000000 -6265.000000 ) ( 9.000000 350.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 350.000000 -6269.000000 ) ( 9.000000 350.000000 -6265.000000 ) ( -9.000000 350.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (961/677) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (350.000000, 350.000000, 280.000000) / (9.000000, -9.000000, -9.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.999999. Determinants: 17.999975, 0.000004, -6299.991377, -1260.000000 // --> Vector info: d2 = 1.007812, 0.882815, 0.882812. Determinants: -0.000061, -8.749800, -1191.074141, -1260.000000 ( 9.000000 280.000000 -6125.000000 ) ( 9.000000 350.000000 -6125.000000 ) ( -9.000000 350.000000 -6125.000000 ) ( ( -0.014286 0.000000 4.999993 ) ( 0.000000 0.006944 0.945297 ) ) 19b/19whall2 0 0 0 ( -9.000000 350.000000 -6121.000000 ) ( 9.000000 350.000000 -6121.000000 ) ( 9.000000 280.000000 -6121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 350.000000 -6121.000000 ) ( -9.000000 350.000000 -6125.000000 ) ( 9.000000 350.000000 -6125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 350.000000 -6121.000000 ) ( 9.000000 350.000000 -6125.000000 ) ( 9.000000 280.000000 -6125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 280.000000 -6121.000000 ) ( 9.000000 280.000000 -6125.000000 ) ( -9.000000 280.000000 -6125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 280.000000 -6121.000000 ) ( -9.000000 280.000000 -6125.000000 ) ( -9.000000 350.000000 -6125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (964/678) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-741.000000, -903.000000, -608.000000) / (243.000000, 310.000000, 442.000000) // --> Vector info: d1 = 0.950903, 1.194765, 2.527878. Determinants: -57.128748, -287.903520, -11500.566424, -41149.000000 // --> Vector info: d2 = 1.225982, 0.000094, 1.879211. Determinants: -287.718023, 57.220107, -277551.486987, -41149.000000 ( 442.000000 -608.000000 -6265.000000 ) ( 310.000000 -903.000000 -6265.000000 ) ( 243.000000 -741.000000 -6265.000000 ) ( ( 0.001388 0.006997 0.279486 ) ( 0.006992 -0.001391 6.745036 ) ) 19b/00ROCK3 0 0 0 ( 243.000000 -741.000000 -6269.000000 ) ( 310.000000 -903.000000 -6269.000000 ) ( 442.000000 -608.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 243.000000 -741.000000 -6269.000000 ) ( 243.000000 -741.000000 -6265.000000 ) ( 310.000000 -903.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 310.000000 -903.000000 -6269.000000 ) ( 310.000000 -903.000000 -6265.000000 ) ( 442.000000 -608.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 442.000000 -608.000000 -6269.000000 ) ( 442.000000 -608.000000 -6265.000000 ) ( 243.000000 -741.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (965/679) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-608.000000, -738.000000, -741.000000) / (-442.000000, -569.000000, -243.000000) // --> Vector info: d1 = 2.139093, 0.967683, 1.706288. Determinants: -288.076850, -99.532883, -310614.032055, -42761.000000 // --> Vector info: d2 = 2.514666, 3.068796, 0.863607. Determinants: -99.412410, 288.336929, -40527.438634, -42761.000000 ( 243.000000 -741.000000 -5390.000000 ) ( 569.000000 -738.000000 -5390.000000 ) ( 442.000000 -608.000000 -5390.000000 ) ( ( 0.006737 0.002328 7.263956 ) ( 0.002325 -0.006743 0.947766 ) ) 19b/00ROCK3 0 0 0 ( 442.000000 -608.000000 -5386.000000 ) ( 569.000000 -738.000000 -5386.000000 ) ( 243.000000 -741.000000 -5386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 442.000000 -608.000000 -5386.000000 ) ( 442.000000 -608.000000 -5390.000000 ) ( 569.000000 -738.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 -738.000000 -5386.000000 ) ( 569.000000 -738.000000 -5390.000000 ) ( 243.000000 -741.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 243.000000 -741.000000 -5386.000000 ) ( 243.000000 -741.000000 -5390.000000 ) ( 442.000000 -608.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (966/680) # points: 3 { brushDef { // Surface normal: -0.309865, 0.138652, 0.940616 // RotY/Z : -1.224442 / 2.720855. Vector texS/T: (-0.408434, -0.912788, 0.000000) / (-0.858583, 0.384180, -0.339471) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (697.632960, 441.238575, 374.447255) / (1513.712745, 1334.021567, 1513.712745) // --> Vector info: d1 = 0.195383, 2.299054, 1.527877. Determinants: 239.437420, 338.232205, -690372.451830, -58073.620121 // --> Vector info: d2 = 0.999956, 1.749752, 2.879210. Determinants: 337.685308, -239.506982, 68893.287062, -58073.620121 ( 442.000000 -608.000000 -6265.000000 ) ( 569.000000 -738.000000 -6204.000000 ) ( 310.000000 -903.000000 -6265.000000 ) ( ( -0.004123 -0.005824 11.887884 ) ( -0.005815 0.004124 -1.186309 ) ) 19b/00ROCK3 0 0 0 ( 311.239461 -903.554606 -6268.762466 ) ( 570.239461 -738.554606 -6207.762466 ) ( 443.239461 -608.554606 -6268.762466 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.239461 -903.554606 -6268.762466 ) ( 310.000000 -903.000000 -6265.000000 ) ( 569.000000 -738.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 570.239461 -738.554606 -6207.762466 ) ( 569.000000 -738.000000 -6204.000000 ) ( 442.000000 -608.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 443.239461 -608.554606 -6268.762466 ) ( 442.000000 -608.000000 -6265.000000 ) ( 310.000000 -903.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (967/681) # points: 4 { brushDef { // Surface normal: -0.537297, 0.843393, 0.000000 // RotY/Z : 0.000000 / 2.138025. Vector texS/T: (-0.843393, -0.537297, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (223.727146, -83.365674, -83.365674) / (5443.000000, 5390.000000, 6204.000000) // --> Vector info: d1 = 0.194775, 2.385212, 2.385197. Determinants: 1783.015170, 0.004686, -447622.903489, -249973.555353 // --> Vector info: d2 = 1.125002, 0.750009, 6.562497. Determinants: 2.817280, -1784.973208, 9433758.023003, -249973.555353 ( 569.000000 -738.000000 -6204.000000 ) ( 569.000000 -738.000000 -5390.000000 ) ( 310.000000 -903.000000 -5443.000000 ) ( ( -0.007133 0.000000 1.790681 ) ( -0.000011 0.007141 -37.739024 ) ) 19b/00ROCK3 0 0 0 ( 312.149187 -906.373573 -5443.000000 ) ( 571.149187 -741.373573 -5390.000000 ) ( 571.149187 -741.373573 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.149187 -906.373573 -5443.000000 ) ( 310.000000 -903.000000 -5443.000000 ) ( 569.000000 -738.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 571.149187 -741.373573 -5390.000000 ) ( 569.000000 -738.000000 -5390.000000 ) ( 569.000000 -738.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 571.149187 -741.373573 -6204.000000 ) ( 569.000000 -738.000000 -6204.000000 ) ( 310.000000 -903.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.149187 -906.373573 -6265.000000 ) ( 310.000000 -903.000000 -6265.000000 ) ( 310.000000 -903.000000 -5443.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (969/682) # points: 3 { brushDef { // Surface normal: -0.002852, 0.309876, -0.950773 // RotY/Z : 1.255720 / 1.579999. Vector texS/T: (-0.999958, -0.009202, 0.000000) / (0.008749, -0.950732, -0.309889) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-562.184785, -301.677411, -236.170982) / (2376.920635, 2547.949602, 2376.920635) // --> Vector info: d1 = 0.967683, 0.402529, 1.706205. Determinants: -126.308665, 376.638470, -1020204.456153, -55757.804243 // --> Vector info: d2 = 3.068796, 0.919821, 0.863581. Determinants: 377.155722, 126.120745, -258857.127219, -55757.804243 ( 243.000000 -741.000000 -5390.000000 ) ( 310.000000 -903.000000 -5443.000000 ) ( 569.000000 -738.000000 -5390.000000 ) ( ( 0.002265 -0.006755 18.297070 ) ( -0.006764 -0.002262 4.642527 ) ) 19b/00ROCK3 0 0 0 ( 569.011406 -739.239504 -5386.196909 ) ( 310.011406 -904.239504 -5439.196909 ) ( 243.011406 -742.239504 -5386.196909 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.011406 -739.239504 -5386.196909 ) ( 569.000000 -738.000000 -5390.000000 ) ( 310.000000 -903.000000 -5443.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 310.011406 -904.239504 -5439.196909 ) ( 310.000000 -903.000000 -5443.000000 ) ( 243.000000 -741.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 243.011406 -742.239504 -5386.196909 ) ( 243.000000 -741.000000 -5390.000000 ) ( 569.000000 -738.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (970/683) # points: 4 { brushDef { // Surface normal: 0.555664, -0.831407, 0.000000 // RotY/Z : 0.000000 / -0.981635. Vector texS/T: (0.831407, 0.555664, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (-209.715099, 29.638196, 29.638196) / (6265.000000, 6265.000000, 6213.000000) // --> Vector info: d1 = 0.499998, 3.914079, 3.914079. Determinants: -177.532193, 0.000000, -43454.343255, -12446.371359 // --> Vector info: d2 = 0.996087, 0.996087, 1.371086. Determinants: 0.000000, 89.757256, -574726.876996, -12446.371359 ( 442.000000 -608.000000 -6213.000000 ) ( 442.000000 -608.000000 -6265.000000 ) ( 243.000000 -741.000000 -6265.000000 ) ( ( 0.014264 0.000000 3.491326 ) ( 0.000000 -0.007212 46.176260 ) ) 19b/19wpanl1 0 0 0 ( 240.777344 -737.674372 -6265.000000 ) ( 439.777344 -604.674372 -6265.000000 ) ( 439.777344 -604.674372 -6213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 240.777344 -737.674372 -6265.000000 ) ( 243.000000 -741.000000 -6265.000000 ) ( 442.000000 -608.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.777344 -604.674372 -6265.000000 ) ( 442.000000 -608.000000 -6265.000000 ) ( 442.000000 -608.000000 -6213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.777344 -604.674372 -6213.000000 ) ( 442.000000 -608.000000 -6213.000000 ) ( 243.000000 -741.000000 -6213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 240.777344 -737.674372 -6213.000000 ) ( 243.000000 -741.000000 -6213.000000 ) ( 243.000000 -741.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (971/684) # points: 3 { brushDef { // Surface normal: -0.137894, 0.307128, 0.941625 // RotY/Z : -1.227425 / 1.992801. Vector texS/T: (-0.912270, -0.409590, 0.000000) / (-0.385681, 0.859016, -0.336663) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-154.192169, -216.803647, -476.465345) / (1416.442694, 1235.252731, 1416.442694) // --> Vector info: d1 = 0.527878, 1.299192, 2.751370. Determinants: 402.874461, 109.357883, -123603.279745, -58392.664916 // --> Vector info: d2 = 1.879210, 0.749842, 2.481907. Determinants: 109.202673, -401.700676, 476092.104770, -58392.664916 ( 736.000000 -476.000000 -6265.000000 ) ( 569.000000 -738.000000 -6204.000000 ) ( 442.000000 -608.000000 -6265.000000 ) ( ( -0.006899 -0.001873 2.116760 ) ( -0.001870 0.006879 -8.153286 ) ) 19b/00ROCK3 0 0 0 ( 442.551576 -609.228510 -6268.766500 ) ( 569.551576 -739.228510 -6207.766500 ) ( 736.551576 -477.228510 -6268.766500 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 442.551576 -609.228510 -6268.766500 ) ( 442.000000 -608.000000 -6265.000000 ) ( 569.000000 -738.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.551576 -739.228510 -6207.766500 ) ( 569.000000 -738.000000 -6204.000000 ) ( 736.000000 -476.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 736.551576 -477.228510 -6268.766500 ) ( 736.000000 -476.000000 -6265.000000 ) ( 442.000000 -608.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (972/685) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-476.000000, -738.000000, -608.000000) / (-736.000000, -569.000000, -442.000000) // --> Vector info: d1 = 2.341788, 0.967824, 2.139109. Determinants: -370.097867, -128.261162, -399327.686753, -54984.000000 // --> Vector info: d2 = 2.809260, 1.068668, 0.514486. Determinants: -128.506781, 371.472658, 57770.276807, -54984.000000 ( 442.000000 -608.000000 -5390.000000 ) ( 569.000000 -738.000000 -5390.000000 ) ( 736.000000 -476.000000 -5390.000000 ) ( ( 0.006731 0.002333 7.262616 ) ( 0.002337 -0.006756 -1.050674 ) ) 19b/00ROCK3 0 0 0 ( 736.000000 -476.000000 -5386.000000 ) ( 569.000000 -738.000000 -5386.000000 ) ( 442.000000 -608.000000 -5386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 736.000000 -476.000000 -5386.000000 ) ( 736.000000 -476.000000 -5390.000000 ) ( 569.000000 -738.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 -738.000000 -5386.000000 ) ( 569.000000 -738.000000 -5390.000000 ) ( 442.000000 -608.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 442.000000 -608.000000 -5386.000000 ) ( 442.000000 -608.000000 -5390.000000 ) ( 575.000000 -409.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 575.000000 -409.000000 -5386.000000 ) ( 575.000000 -409.000000 -5390.000000 ) ( 736.000000 -476.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (975/686) # points: 4 { brushDef { // Surface normal: 0.831407, -0.555664, 0.000000 // RotY/Z : 0.000000 / -0.589161. Vector texS/T: (0.555664, 0.831407, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-20.538677, -259.891972, -259.891972) / (5390.000000, 5390.000000, 6265.000000) // --> Vector info: d1 = 2.707040, 1.000000, 0.999998. Determinants: -1493.660068, 0.000512, -597627.105432, -209434.133441 // --> Vector info: d2 = 7.000000, 7.000000, 0.750003. Determinants: 0.000000, 1495.957326, -9529248.918990, -209434.133441 ( 442.000000 -608.000000 -6265.000000 ) ( 442.000000 -608.000000 -5390.000000 ) ( 575.000000 -409.000000 -5390.000000 ) ( ( 0.007132 0.000000 2.853532 ) ( 0.000000 -0.007143 45.499980 ) ) 19b/00wpanl5 0 0 0 ( 571.674372 -406.777344 -5390.000000 ) ( 438.674372 -605.777344 -5390.000000 ) ( 438.674372 -605.777344 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 571.674372 -406.777344 -5390.000000 ) ( 575.000000 -409.000000 -5390.000000 ) ( 442.000000 -608.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.674372 -605.777344 -5390.000000 ) ( 442.000000 -608.000000 -5390.000000 ) ( 442.000000 -608.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.674372 -605.777344 -6265.000000 ) ( 442.000000 -608.000000 -6265.000000 ) ( 575.000000 -409.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 571.674372 -406.777344 -6230.000000 ) ( 575.000000 -409.000000 -6230.000000 ) ( 575.000000 -409.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (977/687) # points: 3 { brushDef { // Surface normal: 0.108770, -0.242260, 0.964095 // RotY/Z : -1.302014 / -1.148791. Vector texS/T: (0.912270, 0.409590, 0.000000) / (0.394884, -0.879515, -0.265557) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (357.032507, 154.192169, 476.465345) / (2241.201510, 2372.999831, 2372.999831) // --> Vector info: d1 = 1.676276, 0.527878, 2.751535. Determinants: -293.074275, -80.949365, 214860.945513, -42475.063272 // --> Vector info: d2 = 2.166491, 0.879211, 1.482016. Determinants: -79.448642, 292.582818, -719393.159441, -42475.063272 ( 736.000000 -476.000000 -6265.000000 ) ( 442.000000 -608.000000 -6265.000000 ) ( 575.000000 -409.000000 -6230.000000 ) ( ( 0.006900 0.001906 -5.058520 ) ( 0.001870 -0.006888 16.936835 ) ) 19b/00ROCK3 0 0 0 ( 574.564921 -408.030961 -6233.856380 ) ( 441.564921 -607.030961 -6268.856380 ) ( 735.564921 -475.030961 -6268.856380 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 574.564921 -408.030961 -6233.856380 ) ( 575.000000 -409.000000 -6230.000000 ) ( 442.000000 -608.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.564921 -607.030961 -6268.856380 ) ( 442.000000 -608.000000 -6265.000000 ) ( 736.000000 -476.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.564921 -475.030961 -6268.856380 ) ( 736.000000 -476.000000 -6265.000000 ) ( 575.000000 -409.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (978/688) # points: 3 { brushDef { // Surface normal: 0.081422, -0.081422, -0.993348 // RotY/Z : 1.455392 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (-0.702403, 0.702403, -0.115148) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (494.974747, 610.233152, 670.337229) / (491.405986, 795.362397, 491.405986) // --> Vector info: d1 = 1.303022, 2.997572, 0.829854. Determinants: 143.822561, -351.697049, 32183.082774, -53302.550633 // --> Vector info: d2 = 0.008002, 1.588910, 1.164888. Determinants: -351.643021, -143.891170, 244336.893894, -53302.550633 ( 566.000000 382.000000 -5390.000000 ) ( 310.000000 553.000000 -5425.000000 ) ( 442.000000 258.000000 -5390.000000 ) ( ( -0.002698 0.006598 -0.603781 ) ( 0.006597 0.002700 -4.583963 ) ) 19b/00ROCK3 0 0 0 ( 441.674312 258.325688 -5386.026607 ) ( 309.674312 553.325688 -5421.026607 ) ( 565.674312 382.325688 -5386.026607 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.674312 258.325688 -5386.026607 ) ( 442.000000 258.000000 -5390.000000 ) ( 310.000000 553.000000 -5425.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 309.674312 553.325688 -5421.026607 ) ( 310.000000 553.000000 -5425.000000 ) ( 566.000000 382.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.674312 382.325688 -5386.026607 ) ( 566.000000 382.000000 -5390.000000 ) ( 442.000000 258.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (979/689) # points: 3 { brushDef { // Surface normal: 0.266770, -0.266770, 0.926103 // RotY/Z : -1.183950 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.654854, -0.654854, -0.377270) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (670.337229, 610.233152, 494.974747) / (2451.264447, 2125.237607, 2451.264447) // --> Vector info: d1 = 1.774984, 0.151822, 0.726353. Determinants: -341.881756, -221.614699, 670931.369244, -57172.875667 // --> Vector info: d2 = 0.824618, 2.541012, 0.144670. Determinants: -221.681249, 341.858657, -736530.579899, -57172.875667 ( 442.000000 258.000000 -6178.000000 ) ( 310.000000 553.000000 -6055.000000 ) ( 566.000000 382.000000 -6178.000000 ) ( ( 0.005980 0.003876 -11.735134 ) ( 0.003877 -0.005979 12.882518 ) ) 19b/00ROCK3 0 0 0 ( 564.932921 383.067079 -6181.704414 ) ( 308.932921 554.067079 -6058.704414 ) ( 440.932921 259.067079 -6181.704414 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 564.932921 383.067079 -6181.704414 ) ( 566.000000 382.000000 -6178.000000 ) ( 310.000000 553.000000 -6055.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 308.932921 554.067079 -6058.704414 ) ( 310.000000 553.000000 -6055.000000 ) ( 442.000000 258.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.932921 259.067079 -6181.704414 ) ( 442.000000 258.000000 -6178.000000 ) ( 566.000000 382.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (981/690) # points: 4 { brushDef { // Surface normal: 0.555664, 0.831407, 0.000000 // RotY/Z : 0.000000 / 0.981635. Vector texS/T: (-0.831407, 0.555664, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (15.232713, -224.120583, -224.120583) / (5425.000000, 5390.000000, 5513.000000) // --> Vector info: d1 = 2.535195, 0.828155, 0.828156. Determinants: -209.965967, -0.000342, -71437.097794, -29440.455329 // --> Vector info: d2 = 0.749989, 0.999987, 0.124982. Determinants: 0.124646, 209.435502, -1158269.506354, -29440.455329 ( 442.000000 258.000000 -5513.000000 ) ( 442.000000 258.000000 -5390.000000 ) ( 243.000000 391.000000 -5425.000000 ) ( ( 0.007132 0.000000 2.426494 ) ( -0.000004 -0.007114 39.342785 ) ) 19b/00wpanl5 0 0 0 ( 240.777344 387.674372 -5425.000000 ) ( 439.777344 254.674372 -5390.000000 ) ( 439.777344 254.674372 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 240.777344 387.674372 -5425.000000 ) ( 243.000000 391.000000 -5425.000000 ) ( 442.000000 258.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.777344 254.674372 -5390.000000 ) ( 442.000000 258.000000 -5390.000000 ) ( 442.000000 258.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.777344 254.674372 -5513.000000 ) ( 442.000000 258.000000 -5513.000000 ) ( 243.000000 391.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 240.777344 387.674372 -5513.000000 ) ( 243.000000 391.000000 -5513.000000 ) ( 243.000000 391.000000 -5425.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (983/691) # points: 3 { brushDef { // Surface normal: -0.555450, -0.831550, 0.000000 // RotY/Z : 0.000000 / -2.159700. Vector texS/T: (0.831550, -0.555450, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-49.383039, -49.383039, 258.475694) / (5860.000000, 6055.000000, 6178.000000) // --> Vector info: d1 = 2.381657, 2.812281, 0.994732. Determinants: 407.388759, -132.571362, 654009.584305, -60032.453098 // --> Vector info: d2 = 0.646677, 1.974576, 3.483694. Determinants: -130.946375, -408.805317, 2350311.029802, -60032.453098 ( 566.000000 382.000000 -6178.000000 ) ( 310.000000 553.000000 -6055.000000 ) ( 310.000000 553.000000 -5860.000000 ) ( ( -0.006786 0.002208 -10.894267 ) ( 0.002181 0.006810 -39.150674 ) ) 19b/00ROCK3 0 0 0 ( 312.221798 556.326201 -5860.000000 ) ( 312.221798 556.326201 -6055.000000 ) ( 568.221798 385.326201 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.221798 556.326201 -5860.000000 ) ( 310.000000 553.000000 -5860.000000 ) ( 310.000000 553.000000 -6055.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.221798 556.326201 -6055.000000 ) ( 310.000000 553.000000 -6055.000000 ) ( 566.000000 382.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 568.221798 385.326201 -6178.000000 ) ( 566.000000 382.000000 -6178.000000 ) ( 310.000000 553.000000 -5860.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (984/692) # points: 3 { brushDef { // Surface normal: 0.428918, -0.177392, 0.885755 // RotY/Z : -1.088117 / -0.392158. Vector texS/T: (0.382184, 0.924086, 0.000000) / (0.818514, -0.338521, -0.464154) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (629.496721, 454.188422, 407.339527) / (2876.987436, 2876.987436, 3141.985891) // --> Vector info: d1 = 1.151721, 0.407310, 1.726355. Determinants: -197.267636, -266.114358, 836282.173291, -46456.428597 // --> Vector info: d2 = 2.541211, 1.537177, 0.144673. Determinants: -266.067469, 197.079579, -517562.466631, -46456.428597 ( 442.000000 258.000000 -6178.000000 ) ( 243.000000 391.000000 -6055.000000 ) ( 310.000000 553.000000 -6055.000000 ) ( ( 0.004246 0.005728 -18.001431 ) ( 0.005727 -0.004242 11.140815 ) ) 19b/00ROCK3 0 0 0 ( 308.284328 553.709568 -6058.543019 ) ( 241.284328 391.709568 -6058.543019 ) ( 440.284328 258.709568 -6181.543019 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 308.284328 553.709568 -6058.543019 ) ( 310.000000 553.000000 -6055.000000 ) ( 243.000000 391.000000 -6055.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 241.284328 391.709568 -6058.543019 ) ( 243.000000 391.000000 -6055.000000 ) ( 442.000000 258.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.284328 258.709568 -6181.543019 ) ( 442.000000 258.000000 -6178.000000 ) ( 310.000000 553.000000 -6055.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (985/693) # points: 3 { brushDef { // Surface normal: -0.555450, -0.831550, 0.000000 // RotY/Z : 0.000000 / -2.159700. Vector texS/T: (0.831550, -0.555450, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (258.475694, -49.383039, -49.383039) / (5390.000000, 5425.000000, 5547.000000) // --> Vector info: d1 = 0.830066, 2.997574, 2.927925. Determinants: 266.873697, 21.441974, -215728.845813, -37558.765528 // --> Vector info: d2 = 0.164959, 0.588914, 1.460521. Determinants: 21.216221, -268.331921, 1434629.523309, -37558.765528 ( 310.000000 553.000000 -5547.000000 ) ( 310.000000 553.000000 -5425.000000 ) ( 566.000000 382.000000 -5390.000000 ) ( ( -0.007105 -0.000571 5.743768 ) ( -0.000565 0.007144 -38.196930 ) ) 19b/00ROCK3 0 0 0 ( 568.221798 385.326201 -5390.000000 ) ( 312.221798 556.326201 -5425.000000 ) ( 312.221798 556.326201 -5547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 568.221798 385.326201 -5390.000000 ) ( 566.000000 382.000000 -5390.000000 ) ( 310.000000 553.000000 -5425.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.221798 556.326201 -5425.000000 ) ( 310.000000 553.000000 -5425.000000 ) ( 310.000000 553.000000 -5547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.221798 556.326201 -5547.000000 ) ( 310.000000 553.000000 -5547.000000 ) ( 566.000000 382.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (986/694) # points: 3 { brushDef { // Surface normal: -0.558177, -0.829722, 0.000000 // RotY/Z : 0.000000 / -2.162983. Vector texS/T: (0.829722, -0.558177, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-51.457857, -51.457857, 14.829397) / (5732.000000, 5860.000000, 5928.000000) // --> Vector info: d1 = 0.101492, 0.381699, 0.081631. Determinants: 57.462746, -18.574131, 108562.694608, -8484.768471 // --> Vector info: d2 = 0.782520, 1.646582, 2.260391. Determinants: -19.811383, -57.276294, 320648.764705, -8484.768471 ( 365.000000 516.000000 -5928.000000 ) ( 310.000000 553.000000 -5860.000000 ) ( 310.000000 553.000000 -5732.000000 ) ( ( -0.006772 0.002189 -12.795010 ) ( 0.002335 0.006750 -37.791104 ) ) 19b/00ROCK3 0 0 0 ( 312.232707 556.318888 -5732.000000 ) ( 312.232707 556.318888 -5860.000000 ) ( 367.232707 519.318888 -5928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.232707 556.318888 -5732.000000 ) ( 310.000000 553.000000 -5732.000000 ) ( 310.000000 553.000000 -5860.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.232707 556.318888 -5860.000000 ) ( 310.000000 553.000000 -5860.000000 ) ( 365.000000 516.000000 -5928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 367.232707 519.318888 -5928.000000 ) ( 365.000000 516.000000 -5928.000000 ) ( 310.000000 553.000000 -5732.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (988/695) # points: 3 { brushDef { // Surface normal: 0.136285, -0.056365, -0.989065 // RotY/Z : 1.422775 / -0.392158. Vector texS/T: (0.382184, 0.924086, 0.000000) / (-0.913981, 0.378005, -0.147481) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (407.339527, 454.188422, 629.496721) / (488.467944, 725.786677, 725.786677) // --> Vector info: d1 = 0.603050, 2.242987, 2.091612. Determinants: 35.924081, -294.586213, 104173.355737, -41603.943635 // --> Vector info: d2 = 0.168545, 0.704102, 1.944845. Determinants: -294.451596, -35.760105, 130397.291700, -41603.943635 ( 310.000000 553.000000 -5425.000000 ) ( 243.000000 391.000000 -5425.000000 ) ( 442.000000 258.000000 -5390.000000 ) ( ( -0.000863 0.007081 -2.503930 ) ( 0.007077 0.000860 -3.134253 ) ) 19b/00ROCK3 0 0 0 ( 441.454859 258.225459 -5386.043740 ) ( 242.454859 391.225459 -5421.043740 ) ( 309.454859 553.225459 -5421.043740 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.454859 258.225459 -5386.043740 ) ( 442.000000 258.000000 -5390.000000 ) ( 243.000000 391.000000 -5425.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 242.454859 391.225459 -5421.043740 ) ( 243.000000 391.000000 -5425.000000 ) ( 310.000000 553.000000 -5425.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 309.454859 553.225459 -5421.043740 ) ( 310.000000 553.000000 -5425.000000 ) ( 442.000000 258.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (990/696) # points: 4 { brushDef { // Surface normal: 0.555664, 0.831407, 0.000000 // RotY/Z : 0.000000 / 0.981635. Vector texS/T: (-0.831407, 0.555664, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-224.120583, -224.120583, 15.232713) / (5775.000000, 6178.000000, 6055.000000) // --> Vector info: d1 = 0.828156, 0.828156, 2.535196. Determinants: -687.937054, 0.000000, -234064.311186, -96459.378030 // --> Vector info: d2 = 3.249984, 0.374999, 1.249986. Determinants: 1.003504, 688.137072, -4287258.100698, -96459.378030 ( 243.000000 391.000000 -6055.000000 ) ( 442.000000 258.000000 -6178.000000 ) ( 442.000000 258.000000 -5775.000000 ) ( ( 0.007132 0.000000 2.426558 ) ( -0.000010 -0.007134 44.446255 ) ) 19b/00wpanl5 0 0 0 ( 439.777344 254.674372 -5775.000000 ) ( 439.777344 254.674372 -6178.000000 ) ( 240.777344 387.674372 -6055.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.777344 254.674372 -5775.000000 ) ( 442.000000 258.000000 -5775.000000 ) ( 442.000000 258.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.777344 254.674372 -6178.000000 ) ( 442.000000 258.000000 -6178.000000 ) ( 243.000000 391.000000 -6055.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 240.777344 387.674372 -6055.000000 ) ( 243.000000 391.000000 -6055.000000 ) ( 243.000000 391.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 240.777344 387.674372 -5775.000000 ) ( 243.000000 391.000000 -5775.000000 ) ( 442.000000 258.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (991/697) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-140.000000, -18.000000, -18.000000) / (6265.000000, 6265.000000, 5845.000000) // --> Vector info: d1 = 0.750000, 2.499996, 2.499992. Determinants: -734.998602, -0.000465, -141326.865479, -51240.000000 // --> Vector info: d2 = 0.000003, 0.000000, 2.999979. Determinants: 0.001424, 365.997439, -2292973.929809, -51240.000000 ( 394.000000 -18.000000 -5845.000000 ) ( 394.000000 -18.000000 -6265.000000 ) ( 394.000000 -140.000000 -6265.000000 ) ( ( 0.014344 0.000000 2.758136 ) ( 0.000000 -0.007143 44.749686 ) ) 19b/19fplate 0 0 0 ( 390.000000 -140.000000 -6265.000000 ) ( 390.000000 -18.000000 -6265.000000 ) ( 390.000000 -18.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 390.000000 -140.000000 -6265.000000 ) ( 394.000000 -140.000000 -6265.000000 ) ( 394.000000 -18.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 390.000000 -18.000000 -6265.000000 ) ( 394.000000 -18.000000 -6265.000000 ) ( 394.000000 -18.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 390.000000 -18.000000 -5845.000000 ) ( 394.000000 -18.000000 -5845.000000 ) ( 394.000000 -140.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 390.000000 -140.000000 -5845.000000 ) ( 394.000000 -140.000000 -5845.000000 ) ( 394.000000 -140.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (992/698) # points: 4 { brushDef { // Surface normal: -0.980581, -0.196116, 0.000000 // RotY/Z : 0.000000 / -2.944197. Vector texS/T: (0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (72.366854, 250.832537, 250.832537) / (6265.000000, 6265.000000, 5845.000000) // --> Vector info: d1 = 0.530476, 3.082319, 3.082278. Determinants: -1071.774336, -0.007320, 37844.685171, -74955.586850 // --> Vector info: d2 = 0.284006, 0.284023, 6.283979. Determinants: -0.007206, 1070.786270, -6729763.308759, -74955.586850 ( 579.000000 -140.000000 -5845.000000 ) ( 579.000000 -140.000000 -6265.000000 ) ( 544.000000 35.000000 -6265.000000 ) ( ( 0.014299 0.000000 -0.504895 ) ( 0.000000 -0.014286 89.783345 ) ) 19b/19fgrte3 0 0 0 ( 547.922323 35.784465 -6265.000000 ) ( 582.922323 -139.215535 -6265.000000 ) ( 582.922323 -139.215535 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.922323 35.784465 -6265.000000 ) ( 544.000000 35.000000 -6265.000000 ) ( 579.000000 -140.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.922323 -139.215535 -6265.000000 ) ( 579.000000 -140.000000 -6265.000000 ) ( 579.000000 -140.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.922323 -139.215535 -5845.000000 ) ( 579.000000 -140.000000 -5845.000000 ) ( 544.000000 35.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.922323 35.784465 -5845.000000 ) ( 544.000000 35.000000 -5845.000000 ) ( 544.000000 35.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (995/699) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-18.000000, -140.000000, -140.000000) / (394.000000, 394.000000, 579.000000) // --> Vector info: d1 = 2.301957, 0.551957, 0.551972. Determinants: -323.750000, -0.001862, -57781.938523, -22570.000000 // --> Vector info: d2 = 3.500383, 3.500373, 0.849823. Determinants: -0.001810, 323.367087, -206410.312198, -22570.000000 ( 579.000000 -140.000000 -6265.000000 ) ( 394.000000 -140.000000 -6265.000000 ) ( 394.000000 -18.000000 -6265.000000 ) ( ( 0.014344 0.000000 2.560121 ) ( 0.000000 -0.014327 9.145339 ) ) 19b/00fgrte1 0 0 0 ( 394.000000 -18.000000 -6269.000000 ) ( 394.000000 -140.000000 -6269.000000 ) ( 579.000000 -140.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -18.000000 -6269.000000 ) ( 394.000000 -18.000000 -6265.000000 ) ( 394.000000 -140.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -140.000000 -6269.000000 ) ( 394.000000 -140.000000 -6265.000000 ) ( 579.000000 -140.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 579.000000 -140.000000 -6269.000000 ) ( 579.000000 -140.000000 -6265.000000 ) ( 544.000000 35.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.000000 35.000000 -6269.000000 ) ( 544.000000 35.000000 -6265.000000 ) ( 394.000000 -18.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (997/700) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-579.000000, -579.000000, -394.000000) / (5863.000000, 5967.000000, 5967.000000) // --> Vector info: d1 = 3.000000, 3.000000, 0.349450. Determinants: 275.657189, -0.000090, 101886.046913, -19240.000000 // --> Vector info: d2 = 0.984375, 1.734373, 1.734373. Determinants: 0.000000, -138.749659, 794549.876370, -19240.000000 ( 394.000000 -140.000000 -5967.000000 ) ( 579.000000 -140.000000 -5967.000000 ) ( 579.000000 -140.000000 -5863.000000 ) ( ( -0.014327 0.000000 -5.295533 ) ( 0.000000 0.007212 -41.296771 ) ) 19b/19whall3 0 0 0 ( 579.000000 -144.000000 -5863.000000 ) ( 579.000000 -144.000000 -5967.000000 ) ( 394.000000 -144.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 579.000000 -144.000000 -5863.000000 ) ( 579.000000 -140.000000 -5863.000000 ) ( 579.000000 -140.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 579.000000 -144.000000 -5967.000000 ) ( 579.000000 -140.000000 -5967.000000 ) ( 394.000000 -140.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -144.000000 -5967.000000 ) ( 394.000000 -140.000000 -5967.000000 ) ( 394.000000 -140.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -144.000000 -5863.000000 ) ( 394.000000 -140.000000 -5863.000000 ) ( 579.000000 -140.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (999/701) # points: 4 { brushDef { // Surface normal: -0.980581, 0.196116, 0.000000 // RotY/Z : 0.000000 / 2.944197. Vector texS/T: (-0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (110.609500, 289.075183, 289.075183) / (6265.000000, 6265.000000, 5845.000000) // --> Vector info: d1 = 0.302169, 1.578091, 1.578087. Determinants: -535.887066, -0.000680, 36629.184530, -74955.586850 // --> Vector info: d2 = 0.993589, 0.993591, 3.993569. Determinants: -0.000804, 535.393134, -3428712.971013, -74955.586850 ( 541.000000 -403.000000 -5845.000000 ) ( 541.000000 -403.000000 -6265.000000 ) ( 576.000000 -228.000000 -6265.000000 ) ( ( 0.007149 0.000000 -0.488679 ) ( 0.000000 -0.007143 45.743261 ) ) 19b/19wlite1 0 0 0 ( 579.922323 -228.784465 -6265.000000 ) ( 544.922323 -403.784465 -6265.000000 ) ( 544.922323 -403.784465 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 579.922323 -228.784465 -6265.000000 ) ( 576.000000 -228.000000 -6265.000000 ) ( 541.000000 -403.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.922323 -403.784465 -6265.000000 ) ( 541.000000 -403.000000 -6265.000000 ) ( 541.000000 -403.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.922323 -403.784465 -5845.000000 ) ( 541.000000 -403.000000 -5845.000000 ) ( 576.000000 -228.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 579.922323 -228.784465 -5845.000000 ) ( 576.000000 -228.000000 -5845.000000 ) ( 576.000000 -228.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1000/702) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-228.000000, -608.000000, -596.000000) / (394.000000, 394.000000, 412.000000) // --> Vector info: d1 = 6.301957, 0.867547, 1.041550. Determinants: -97.819377, -0.907996, -65050.454211, -6840.000000 // --> Vector info: d2 = 3.500355, 3.500296, 3.239888. Determinants: -0.001060, 98.955717, -62931.222385, -6840.000000 ( 412.000000 -596.000000 -6265.000000 ) ( 394.000000 -608.000000 -6265.000000 ) ( 394.000000 -228.000000 -6265.000000 ) ( ( 0.014301 0.000133 9.510300 ) ( 0.000000 -0.014467 9.200471 ) ) 19b/00fgrte1 0 0 0 ( 394.000000 -228.000000 -6269.000000 ) ( 394.000000 -608.000000 -6269.000000 ) ( 412.000000 -596.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -228.000000 -6269.000000 ) ( 394.000000 -228.000000 -6265.000000 ) ( 394.000000 -608.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -608.000000 -6269.000000 ) ( 394.000000 -608.000000 -6265.000000 ) ( 412.000000 -596.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.000000 -596.000000 -6269.000000 ) ( 412.000000 -596.000000 -6265.000000 ) ( 541.000000 -403.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 541.000000 -403.000000 -6269.000000 ) ( 541.000000 -403.000000 -6265.000000 ) ( 576.000000 -228.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 576.000000 -228.000000 -6269.000000 ) ( 576.000000 -228.000000 -6265.000000 ) ( 394.000000 -228.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1002/703) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-333.000000, -228.000000, -228.000000) / (6265.000000, 6265.000000, 5845.000000) // --> Vector info: d1 = 1.000000, 2.499996, 2.499992. Determinants: -629.998300, -0.000400, -253886.936382, -44100.000000 // --> Vector info: d2 = 0.000001, 0.000000, 2.999979. Determinants: 0.000266, 314.997796, -1973461.130561, -44100.000000 ( 394.000000 -228.000000 -5845.000000 ) ( 394.000000 -228.000000 -6265.000000 ) ( 394.000000 -333.000000 -6265.000000 ) ( ( 0.014286 0.000000 5.757073 ) ( 0.000000 -0.007143 44.749686 ) ) 19b/19fplate 0 0 0 ( 390.000000 -333.000000 -6265.000000 ) ( 390.000000 -228.000000 -6265.000000 ) ( 390.000000 -228.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 390.000000 -333.000000 -6265.000000 ) ( 394.000000 -333.000000 -6265.000000 ) ( 394.000000 -228.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 390.000000 -228.000000 -6265.000000 ) ( 394.000000 -228.000000 -6265.000000 ) ( 394.000000 -228.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 390.000000 -228.000000 -5845.000000 ) ( 394.000000 -228.000000 -5845.000000 ) ( 394.000000 -333.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 390.000000 -333.000000 -5845.000000 ) ( 394.000000 -333.000000 -5845.000000 ) ( 394.000000 -333.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1005/704) # points: 4 { brushDef { // Surface normal: -0.831387, 0.555694, 0.000000 // RotY/Z : 0.000000 / 2.552395. Vector texS/T: (-0.555694, -0.831387, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (34.418559, 266.560757, 266.560757) / (6265.000000, 6265.000000, 5845.000000) // --> Vector info: d1 = 0.656195, 3.972732, 3.972708. Determinants: -1392.945802, -0.005756, -15999.548764, -97499.723077 // --> Vector info: d2 = 0.284039, 0.284052, 6.284008. Determinants: -0.005604, 1392.843005, -8753854.914321, -97499.723077 ( 412.000000 -596.000000 -5845.000000 ) ( 412.000000 -596.000000 -6265.000000 ) ( 541.000000 -403.000000 -6265.000000 ) ( ( 0.014287 0.000000 0.164098 ) ( 0.000000 -0.014286 89.783382 ) ) 19b/19fgrte3 0 0 0 ( 544.325548 -405.222776 -6265.000000 ) ( 415.325548 -598.222776 -6265.000000 ) ( 415.325548 -598.222776 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.325548 -405.222776 -6265.000000 ) ( 541.000000 -403.000000 -6265.000000 ) ( 412.000000 -596.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.325548 -598.222776 -6265.000000 ) ( 412.000000 -596.000000 -6265.000000 ) ( 412.000000 -596.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.325548 -598.222776 -5845.000000 ) ( 412.000000 -596.000000 -5845.000000 ) ( 541.000000 -403.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.325548 -405.222776 -5845.000000 ) ( 541.000000 -403.000000 -5845.000000 ) ( 541.000000 -403.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1008/705) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (576.000000, 576.000000, 394.000000) / (5967.000000, 5863.000000, 5863.000000) // --> Vector info: d1 = 0.000000, 0.000000, 2.600820. Determinants: 270.485274, 0.000023, -155799.653285, -18928.000000 // --> Vector info: d2 = 0.750000, 0.000000, 0.000001. Determinants: 0.000099, -136.499913, 800298.934380, -18928.000000 ( 394.000000 -228.000000 -5863.000000 ) ( 576.000000 -228.000000 -5863.000000 ) ( 576.000000 -228.000000 -5967.000000 ) ( ( -0.014290 0.000000 8.231174 ) ( 0.000000 0.007212 -42.281220 ) ) 19b/19whall3 0 0 0 ( 576.000000 -224.000000 -5967.000000 ) ( 576.000000 -224.000000 -5863.000000 ) ( 394.000000 -224.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 576.000000 -224.000000 -5967.000000 ) ( 576.000000 -228.000000 -5967.000000 ) ( 576.000000 -228.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 576.000000 -224.000000 -5863.000000 ) ( 576.000000 -228.000000 -5863.000000 ) ( 394.000000 -228.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -224.000000 -5863.000000 ) ( 394.000000 -228.000000 -5863.000000 ) ( 394.000000 -228.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -224.000000 -5967.000000 ) ( 394.000000 -228.000000 -5967.000000 ) ( 576.000000 -228.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1009/706) # points: 4 { brushDef { // Surface normal: -0.554700, 0.832050, 0.000000 // RotY/Z : 0.000000 / 2.158799. Vector texS/T: (-0.832050, -0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (-12.203404, 9.429903, 9.429903) / (6265.000000, 6265.000000, 6248.000000) // --> Vector info: d1 = 0.128530, 0.441722, 0.441722. Determinants: -5.324262, -0.000005, -112.211536, -367.766230 // --> Vector info: d2 = 0.993592, 0.993592, 1.118590. Determinants: 0.000000, 2.704122, -17306.734319, -367.766230 ( 394.000000 -608.000000 -6248.000000 ) ( 394.000000 -608.000000 -6265.000000 ) ( 412.000000 -596.000000 -6265.000000 ) ( ( 0.014477 0.000000 0.305116 ) ( 0.000000 -0.007353 47.059063 ) ) 19b/19wpanl1 0 0 0 ( 414.218801 -599.328201 -6265.000000 ) ( 396.218801 -611.328201 -6265.000000 ) ( 396.218801 -611.328201 -6248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 414.218801 -599.328201 -6265.000000 ) ( 412.000000 -596.000000 -6265.000000 ) ( 394.000000 -608.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 396.218801 -611.328201 -6265.000000 ) ( 394.000000 -608.000000 -6265.000000 ) ( 394.000000 -608.000000 -6248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 396.218801 -611.328201 -6248.000000 ) ( 394.000000 -608.000000 -6248.000000 ) ( 412.000000 -596.000000 -6248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 414.218801 -599.328201 -6248.000000 ) ( 412.000000 -596.000000 -6248.000000 ) ( 412.000000 -596.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1010/707) # points: 4 { brushDef { // Surface normal: -0.554700, 0.832050, 0.000000 // RotY/Z : 0.000000 / 2.158799. Vector texS/T: (-0.832050, -0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (9.429903, 9.429903, -12.203404) / (6248.000000, 6213.000000, 6213.000000) // --> Vector info: d1 = 0.441722, 0.441722, 0.128529. Determinants: -10.961741, 0.000000, -231.088557, -757.165768 // --> Vector info: d2 = 0.118590, 0.368591, 0.368591. Determinants: 0.000000, 5.408348, -33881.148993, -757.165768 ( 412.000000 -596.000000 -6213.000000 ) ( 394.000000 -608.000000 -6213.000000 ) ( 394.000000 -608.000000 -6248.000000 ) ( ( 0.014477 0.000000 0.305202 ) ( 0.000000 -0.007143 44.747333 ) ) 19b/19wpanl1 0 0 0 ( 396.218801 -611.328201 -6248.000000 ) ( 396.218801 -611.328201 -6213.000000 ) ( 414.218801 -599.328201 -6213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 396.218801 -611.328201 -6248.000000 ) ( 394.000000 -608.000000 -6248.000000 ) ( 394.000000 -608.000000 -6213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 396.218801 -611.328201 -6213.000000 ) ( 394.000000 -608.000000 -6213.000000 ) ( 412.000000 -596.000000 -6213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 414.218801 -599.328201 -6213.000000 ) ( 412.000000 -596.000000 -6213.000000 ) ( 412.000000 -596.000000 -6248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 414.218801 -599.328201 -6248.000000 ) ( 412.000000 -596.000000 -6248.000000 ) ( 394.000000 -608.000000 -6248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1011/708) # points: 4 { brushDef { // Surface normal: -0.980581, -0.196116, 0.000000 // RotY/Z : 0.000000 / -2.944197. Vector texS/T: (0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (286.525673, 286.525673, 250.832537) / (5863.000000, 5845.000000, 5845.000000) // --> Vector info: d1 = 0.592074, 0.592072, 0.082277. Determinants: -9.176313, -0.000068, 2249.254430, -642.476459 // --> Vector info: d2 = 0.034018, 0.283976, 0.283972. Determinants: -0.000069, 8.921786, -52330.268032, -642.476459 ( 579.000000 -140.000000 -5845.000000 ) ( 586.000000 -175.000000 -5845.000000 ) ( 586.000000 -175.000000 -5863.000000 ) ( ( 0.014283 0.000000 -3.500913 ) ( 0.000000 -0.013887 81.450872 ) ) 19b/19fgrte3 0 0 0 ( 589.922323 -174.215535 -5863.000000 ) ( 589.922323 -174.215535 -5845.000000 ) ( 582.922323 -139.215535 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.922323 -174.215535 -5863.000000 ) ( 586.000000 -175.000000 -5863.000000 ) ( 586.000000 -175.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.922323 -174.215535 -5845.000000 ) ( 586.000000 -175.000000 -5845.000000 ) ( 579.000000 -140.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.922323 -139.215535 -5845.000000 ) ( 579.000000 -140.000000 -5845.000000 ) ( 579.000000 -140.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.922323 -139.215535 -5863.000000 ) ( 579.000000 -140.000000 -5863.000000 ) ( 586.000000 -175.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1012/709) # points: 4 { brushDef { // Surface normal: -0.982662, 0.185408, 0.000000 // RotY/Z : 0.000000 / 2.955106. Vector texS/T: (-0.185408, -0.982662, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (117.251930, 117.251930, 63.316784) / (5863.000000, 5845.000000, 5845.000000) // --> Vector info: d1 = 1.302165, 1.302165, 0.919818. Determinants: -6.882244, -0.000006, -457.191233, -970.832632 // --> Vector info: d2 = 0.868590, 0.993568, 0.993568. Determinants: 0.000000, 6.740710, -40364.041514, -970.832632 ( 586.000000 -175.000000 -5845.000000 ) ( 576.000000 -228.000000 -5845.000000 ) ( 576.000000 -228.000000 -5863.000000 ) ( ( 0.007089 0.000000 0.470927 ) ( 0.000000 -0.006943 41.576725 ) ) 19b/19wlite1 0 0 0 ( 579.930647 -228.741631 -5863.000000 ) ( 579.930647 -228.741631 -5845.000000 ) ( 589.930647 -175.741631 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 579.930647 -228.741631 -5863.000000 ) ( 576.000000 -228.000000 -5863.000000 ) ( 576.000000 -228.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 579.930647 -228.741631 -5845.000000 ) ( 576.000000 -228.000000 -5845.000000 ) ( 586.000000 -175.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.930647 -175.741631 -5845.000000 ) ( 586.000000 -175.000000 -5845.000000 ) ( 586.000000 -175.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.930647 -175.741631 -5863.000000 ) ( 586.000000 -175.000000 -5863.000000 ) ( 576.000000 -228.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1014/710) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-140.000000, -140.000000, -228.000000) / (5863.000000, 5845.000000, 5845.000000) // --> Vector info: d1 = 1.750000, 1.749992, 0.499992. Determinants: -22.500000, -0.000682, -5918.001632, -1584.000000 // --> Vector info: d2 = 0.874999, 0.999978, 0.999977. Determinants: -0.000017, 10.998175, -65868.298330, -1584.000000 ( 394.000000 -228.000000 -5845.000000 ) ( 394.000000 -140.000000 -5845.000000 ) ( 394.000000 -140.000000 -5863.000000 ) ( ( 0.014205 0.000000 3.736112 ) ( 0.000000 -0.006943 41.583522 ) ) 19b/19fplate 0 0 0 ( 390.000000 -140.000000 -5863.000000 ) ( 390.000000 -140.000000 -5845.000000 ) ( 390.000000 -228.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 390.000000 -140.000000 -5863.000000 ) ( 394.000000 -140.000000 -5863.000000 ) ( 394.000000 -140.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 390.000000 -140.000000 -5845.000000 ) ( 394.000000 -140.000000 -5845.000000 ) ( 394.000000 -228.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 390.000000 -228.000000 -5845.000000 ) ( 394.000000 -228.000000 -5845.000000 ) ( 394.000000 -228.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 390.000000 -228.000000 -5863.000000 ) ( 394.000000 -228.000000 -5863.000000 ) ( 394.000000 -140.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1017/711) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-140.000000, -140.000000, -228.000000) / (579.000000, 394.000000, 394.000000) // --> Vector info: d1 = 3.000000, 0.349450, 0.349453. Determinants: 0.000616, -233.248389, 86210.911315, -16280.000000 // --> Vector info: d2 = 2.109375, 2.109368, 0.859368. Determinants: -231.249954, -0.000609, -66715.265842, -16280.000000 ( 394.000000 -228.000000 -5863.000000 ) ( 394.000000 -140.000000 -5863.000000 ) ( 579.000000 -140.000000 -5863.000000 ) ( ( 0.000000 0.014327 -5.295511 ) ( 0.014205 0.000000 4.097989 ) ) 19b/00fgrte1 0 0 0 ( 579.000000 -140.000000 -5867.000000 ) ( 394.000000 -140.000000 -5867.000000 ) ( 394.000000 -228.000000 -5867.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 579.000000 -140.000000 -5867.000000 ) ( 579.000000 -140.000000 -5863.000000 ) ( 394.000000 -140.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -140.000000 -5867.000000 ) ( 394.000000 -140.000000 -5863.000000 ) ( 394.000000 -228.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -228.000000 -5867.000000 ) ( 394.000000 -228.000000 -5863.000000 ) ( 576.000000 -228.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 576.000000 -228.000000 -5867.000000 ) ( 576.000000 -228.000000 -5863.000000 ) ( 586.000000 -175.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -175.000000 -5867.000000 ) ( 586.000000 -175.000000 -5863.000000 ) ( 579.000000 -140.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1019/712) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-228.000000, -140.000000, -140.000000) / (6265.000000, 6265.000000, 5967.000000) // --> Vector info: d1 = 0.499999, 1.750001, 1.749992. Determinants: -372.500461, -0.000723, -98037.548945, -26224.000000 // --> Vector info: d2 = 0.000000, 0.000001, 2.125002. Determinants: -0.000407, 187.000042, -1171555.357270, -26224.000000 ( 394.000000 -140.000000 -5967.000000 ) ( 394.000000 -140.000000 -6265.000000 ) ( 394.000000 -228.000000 -6265.000000 ) ( ( 0.014205 0.000000 3.738467 ) ( 0.000000 -0.007131 44.674930 ) ) 19b/19fplate 0 0 0 ( 390.000000 -228.000000 -6265.000000 ) ( 390.000000 -140.000000 -6265.000000 ) ( 390.000000 -140.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 390.000000 -228.000000 -6265.000000 ) ( 394.000000 -228.000000 -6265.000000 ) ( 394.000000 -140.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 390.000000 -140.000000 -6265.000000 ) ( 394.000000 -140.000000 -6265.000000 ) ( 394.000000 -140.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 390.000000 -140.000000 -5967.000000 ) ( 394.000000 -140.000000 -5967.000000 ) ( 394.000000 -228.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 390.000000 -228.000000 -5967.000000 ) ( 394.000000 -228.000000 -5967.000000 ) ( 394.000000 -228.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1021/713) # points: 4 { brushDef { // Surface normal: -0.982662, 0.185408, 0.000000 // RotY/Z : 0.000000 / 2.955106. Vector texS/T: (-0.185408, -0.982662, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (63.316784, 117.251930, 117.251930) / (6265.000000, 6265.000000, 5967.000000) // --> Vector info: d1 = 0.919822, 1.302169, 1.302163. Determinants: -113.939331, -0.000303, -7567.834813, -16072.673580 // --> Vector info: d2 = 0.993593, 0.993594, 3.118595. Determinants: -0.000284, 114.612237, -734015.347352, -16072.673580 ( 576.000000 -228.000000 -5967.000000 ) ( 576.000000 -228.000000 -6265.000000 ) ( 586.000000 -175.000000 -6265.000000 ) ( ( 0.007089 0.000000 0.470851 ) ( 0.000000 -0.007131 45.668528 ) ) 19b/19wlite1 0 0 0 ( 589.930647 -175.741631 -6265.000000 ) ( 579.930647 -228.741631 -6265.000000 ) ( 579.930647 -228.741631 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.930647 -175.741631 -6265.000000 ) ( 586.000000 -175.000000 -6265.000000 ) ( 576.000000 -228.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 579.930647 -228.741631 -6265.000000 ) ( 576.000000 -228.000000 -6265.000000 ) ( 576.000000 -228.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 579.930647 -228.741631 -5967.000000 ) ( 576.000000 -228.000000 -5967.000000 ) ( 586.000000 -175.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.930647 -175.741631 -5967.000000 ) ( 586.000000 -175.000000 -5967.000000 ) ( 586.000000 -175.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1022/714) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-140.000000, -228.000000, -228.000000) / (394.000000, 394.000000, 576.000000) // --> Vector info: d1 = 1.551957, 0.301957, 0.301978. Determinants: -227.500085, -0.001888, -56705.413435, -16016.000000 // --> Vector info: d2 = 3.500369, 3.500359, 0.899539. Determinants: -0.001868, 228.872186, -146237.814057, -16016.000000 ( 576.000000 -228.000000 -6265.000000 ) ( 394.000000 -228.000000 -6265.000000 ) ( 394.000000 -140.000000 -6265.000000 ) ( ( 0.014205 0.000000 3.540548 ) ( 0.000000 -0.014290 9.130733 ) ) 19b/00fgrte1 0 0 0 ( 394.000000 -140.000000 -6269.000000 ) ( 394.000000 -228.000000 -6269.000000 ) ( 576.000000 -228.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -140.000000 -6269.000000 ) ( 394.000000 -140.000000 -6265.000000 ) ( 394.000000 -228.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -228.000000 -6269.000000 ) ( 394.000000 -228.000000 -6265.000000 ) ( 576.000000 -228.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 576.000000 -228.000000 -6269.000000 ) ( 576.000000 -228.000000 -6265.000000 ) ( 586.000000 -175.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -175.000000 -6269.000000 ) ( 586.000000 -175.000000 -6265.000000 ) ( 579.000000 -140.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 579.000000 -140.000000 -6269.000000 ) ( 579.000000 -140.000000 -6265.000000 ) ( 394.000000 -140.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1023/715) # points: 4 { brushDef { // Surface normal: -0.980581, -0.196116, 0.000000 // RotY/Z : 0.000000 / -2.944197. Vector texS/T: (0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (250.832537, 286.525673, 286.525673) / (6265.000000, 6265.000000, 5967.000000) // --> Vector info: d1 = 0.082320, 0.592115, 0.592092. Determinants: -151.918966, -0.000851, 37235.947974, -10636.554705 // --> Vector info: d2 = 0.284027, 0.284029, 4.534031. Determinants: -0.000568, 151.695899, -953395.735263, -10636.554705 ( 586.000000 -175.000000 -5967.000000 ) ( 586.000000 -175.000000 -6265.000000 ) ( 579.000000 -140.000000 -6265.000000 ) ( ( 0.014283 0.000000 -3.500753 ) ( 0.000000 -0.014262 89.633886 ) ) 19b/19fgrte3 0 0 0 ( 582.922323 -139.215535 -6265.000000 ) ( 589.922323 -174.215535 -6265.000000 ) ( 589.922323 -174.215535 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.922323 -139.215535 -6265.000000 ) ( 579.000000 -140.000000 -6265.000000 ) ( 586.000000 -175.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.922323 -174.215535 -6265.000000 ) ( 586.000000 -175.000000 -6265.000000 ) ( 586.000000 -175.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.922323 -174.215535 -5967.000000 ) ( 586.000000 -175.000000 -5967.000000 ) ( 579.000000 -140.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.922323 -139.215535 -5967.000000 ) ( 579.000000 -140.000000 -5967.000000 ) ( 579.000000 -140.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1024/716) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-140.000000, -140.000000, -175.000000) / (-394.000000, -579.000000, -586.000000) // --> Vector info: d1 = 0.000000, 2.650550, 2.750005. Determinants: -0.154608, 92.769246, 36529.437907, -6475.000000 // --> Vector info: d2 = 0.906250, 0.906250, 1.406250. Determinants: 92.500000, 0.000000, 7082.031250, -6475.000000 ( 586.000000 -175.000000 -5967.000000 ) ( 579.000000 -140.000000 -5967.000000 ) ( 394.000000 -140.000000 -5967.000000 ) ( ( 0.000024 -0.014327 -5.641612 ) ( -0.014286 0.000000 -1.093750 ) ) 19b/00fgrte1 0 0 0 ( 394.000000 -140.000000 -5963.000000 ) ( 579.000000 -140.000000 -5963.000000 ) ( 586.000000 -175.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -140.000000 -5963.000000 ) ( 394.000000 -140.000000 -5967.000000 ) ( 579.000000 -140.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 579.000000 -140.000000 -5963.000000 ) ( 579.000000 -140.000000 -5967.000000 ) ( 586.000000 -175.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -175.000000 -5963.000000 ) ( 586.000000 -175.000000 -5967.000000 ) ( 576.000000 -228.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 576.000000 -228.000000 -5963.000000 ) ( 576.000000 -228.000000 -5967.000000 ) ( 394.000000 -228.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -228.000000 -5963.000000 ) ( 394.000000 -228.000000 -5967.000000 ) ( 394.000000 -140.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1025/717) # points: 3 { brushDef { // Surface normal: -0.980722, -0.195407, 0.000000 // RotY/Z : 0.000000 / -2.944920. Vector texS/T: (0.195407, -0.980722, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (291.477281, 20.248596, 291.477281) / (5390.000000, 5390.000000, 5446.000000) // --> Vector info: d1 = 0.507437, 2.411011, 0.430567. Determinants: 106.600144, 20.849338, -151156.813031, -15188.806405 // --> Vector info: d2 = 0.839874, 1.213315, 1.231709. Determinants: 20.912682, -106.277079, 553981.201533, -15188.806405 ( 789.000000 -140.000000 -5446.000000 ) ( 736.000000 126.000000 -5390.000000 ) ( 789.000000 -140.000000 -5390.000000 ) ( ( -0.007018 -0.001373 9.951856 ) ( -0.001377 0.006997 -36.472991 ) ) 19b/00ROCK3 0 0 0 ( 792.922889 -139.218372 -5390.000000 ) ( 739.922889 126.781628 -5390.000000 ) ( 792.922889 -139.218372 -5446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 792.922889 -139.218372 -5390.000000 ) ( 789.000000 -140.000000 -5390.000000 ) ( 736.000000 126.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 739.922889 126.781628 -5390.000000 ) ( 736.000000 126.000000 -5390.000000 ) ( 789.000000 -140.000000 -5446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 792.922889 -139.218372 -5446.000000 ) ( 789.000000 -140.000000 -5446.000000 ) ( 789.000000 -140.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1026/718) # points: 3 { brushDef { // Surface normal: 0.000000, -0.278058, 0.960564 // RotY/Z : -1.289024 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.960564, -0.278058) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (789.000000, 736.000000, 635.000000) / (1873.732266, 1596.811700, 1873.732266) // --> Vector info: d1 = 1.581764, 1.587105, 0.497189. Determinants: -300.341171, 58.304933, 60265.800576, -42645.767199 // --> Vector info: d2 = 0.768549, 2.785385, 0.978708. Determinants: 58.197300, 299.454278, -639790.173284, -42645.767199 ( 635.000000 -140.000000 -6255.000000 ) ( 736.000000 126.000000 -6178.000000 ) ( 789.000000 -140.000000 -6255.000000 ) ( ( 0.007043 -0.001367 -1.413172 ) ( -0.001365 -0.007022 15.002431 ) ) 19b/00ROCK3 0 0 0 ( 789.000000 -138.887768 -6258.842257 ) ( 736.000000 127.112232 -6181.842257 ) ( 635.000000 -138.887768 -6258.842257 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 789.000000 -138.887768 -6258.842257 ) ( 789.000000 -140.000000 -6255.000000 ) ( 736.000000 126.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 736.000000 127.112232 -6181.842257 ) ( 736.000000 126.000000 -6178.000000 ) ( 635.000000 -140.000000 -6255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 635.000000 -138.887768 -6258.842257 ) ( 635.000000 -140.000000 -6255.000000 ) ( 789.000000 -140.000000 -6255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1027/719) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-140.000000, 59.000000, 126.000000) / (-614.000000, -575.000000, -736.000000) // --> Vector info: d1 = 0.896714, 2.335408, 2.411010. Determinants: -234.578196, -81.347784, -113861.427561, -34652.000000 // --> Vector info: d2 = 0.769047, 0.965670, 2.213317. Determinants: -80.314581, 235.107951, 106463.231572, -34652.000000 ( 736.000000 126.000000 -5390.000000 ) ( 575.000000 59.000000 -5390.000000 ) ( 614.000000 -140.000000 -5390.000000 ) ( ( 0.006770 0.002348 3.285854 ) ( 0.002318 -0.006785 -3.072355 ) ) 19b/00ROCK3 0 0 0 ( 614.000000 -140.000000 -5386.000000 ) ( 575.000000 59.000000 -5386.000000 ) ( 736.000000 126.000000 -5386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 614.000000 -140.000000 -5386.000000 ) ( 614.000000 -140.000000 -5390.000000 ) ( 575.000000 59.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 575.000000 59.000000 -5386.000000 ) ( 575.000000 59.000000 -5390.000000 ) ( 736.000000 126.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 736.000000 126.000000 -5386.000000 ) ( 736.000000 126.000000 -5390.000000 ) ( 789.000000 -140.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 789.000000 -140.000000 -5386.000000 ) ( 789.000000 -140.000000 -5390.000000 ) ( 614.000000 -140.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1029/720) # points: 4 { brushDef { // Surface normal: 0.134084, -0.322202, 0.937127 // RotY/Z : -1.214306 / -1.176446. Vector texS/T: (0.923246, 0.384208, 0.000000) / (0.360052, -0.865199, -0.348988) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (727.919647, 553.535015, 513.084202) / (2312.029532, 2312.029532, 2524.071348) // --> Vector info: d1 = 1.586488, 0.357429, 0.354560. Determinants: -260.611951, -49.216196, 244830.561527, -36976.834153 // --> Vector info: d2 = 2.785518, 2.558842, 1.012697. Determinants: -48.064789, 260.454609, -670191.070351, -36976.834153 ( 614.000000 -140.000000 -6252.000000 ) ( 575.000000 59.000000 -6178.000000 ) ( 736.000000 126.000000 -6178.000000 ) ( ( 0.007048 0.001331 -6.621188 ) ( 0.001300 -0.007044 18.124620 ) ) 19b/00ROCK3 0 0 0 ( 735.463664 127.288807 -6181.748509 ) ( 574.463664 60.288807 -6181.748509 ) ( 613.463664 -138.711193 -6255.748509 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.463664 127.288807 -6181.748509 ) ( 736.000000 126.000000 -6178.000000 ) ( 575.000000 59.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 574.463664 60.288807 -6181.748509 ) ( 575.000000 59.000000 -6178.000000 ) ( 614.000000 -140.000000 -6252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.463664 -138.711193 -6255.748509 ) ( 614.000000 -140.000000 -6252.000000 ) ( 635.000000 -140.000000 -6255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.463664 -138.711193 -6258.748509 ) ( 635.000000 -140.000000 -6255.000000 ) ( 736.000000 126.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1031/721) # points: 4 { brushDef { // Surface normal: 0.981332, 0.192321, 0.000000 // RotY/Z : 0.000000 / 0.193527. Vector texS/T: (-0.192321, 0.981332, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-52.686187, -255.471788, -255.471788) / (5390.000000, 5390.000000, 6252.000000) // --> Vector info: d1 = 2.121121, 0.668978, 0.668978. Determinants: -1251.747024, 0.000000, -436724.235805, -174801.188120 // --> Vector info: d2 = 7.000004, 7.000004, 0.843335. Determinants: 0.000000, 1248.483756, -7952936.426008, -174801.188120 ( 614.000000 -140.000000 -6252.000000 ) ( 614.000000 -140.000000 -5390.000000 ) ( 575.000000 59.000000 -5390.000000 ) ( ( 0.007161 0.000000 2.498405 ) ( 0.000000 -0.007142 45.497039 ) ) 19b/00wpanl5 0 0 0 ( 571.074672 58.230715 -5390.000000 ) ( 610.074672 -140.769285 -5390.000000 ) ( 610.074672 -140.769285 -6252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 571.074672 58.230715 -5390.000000 ) ( 575.000000 59.000000 -5390.000000 ) ( 614.000000 -140.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 610.074672 -140.769285 -5390.000000 ) ( 614.000000 -140.000000 -5390.000000 ) ( 614.000000 -140.000000 -6252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 610.074672 -140.769285 -6252.000000 ) ( 614.000000 -140.000000 -6252.000000 ) ( 575.000000 59.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 571.074672 58.230715 -6178.000000 ) ( 575.000000 59.000000 -6178.000000 ) ( 575.000000 59.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1034/722) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-789.000000, -789.000000, -614.000000) / (5863.000000, 5967.000000, 5967.000000) // --> Vector info: d1 = 3.500000, 3.500000, 1.000000. Determinants: 260.000037, 0.000000, 141440.025223, -18200.000000 // --> Vector info: d2 = 0.000000, 0.749998, 0.750000. Determinants: -0.000205, -131.249666, 769516.632592, -18200.000000 ( 614.000000 -140.000000 -5967.000000 ) ( 789.000000 -140.000000 -5967.000000 ) ( 789.000000 -140.000000 -5863.000000 ) ( ( -0.014286 0.000000 -7.771430 ) ( 0.000000 0.007212 -42.281134 ) ) 19b/19whall3 0 0 0 ( 789.000000 -144.000000 -5863.000000 ) ( 789.000000 -144.000000 -5967.000000 ) ( 614.000000 -144.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 789.000000 -144.000000 -5863.000000 ) ( 789.000000 -140.000000 -5863.000000 ) ( 789.000000 -140.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 789.000000 -144.000000 -5967.000000 ) ( 789.000000 -140.000000 -5967.000000 ) ( 614.000000 -140.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 614.000000 -144.000000 -5967.000000 ) ( 614.000000 -140.000000 -5967.000000 ) ( 614.000000 -140.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 614.000000 -144.000000 -5863.000000 ) ( 614.000000 -140.000000 -5863.000000 ) ( 789.000000 -140.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1035/723) # points: 4 { brushDef { // Surface normal: -0.724320, 0.000831, -0.689464 // RotY/Z : 0.760748 / 3.140446. Vector texS/T: (-0.001147, -0.999999, 0.000000) / (0.689463, -0.000791, -0.724320) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (139.094839, -126.844189, 8.977919) / (4488.745540, 4411.431678, 4636.470241) // --> Vector info: d1 = 0.430921, 2.411010, 1.042878. Determinants: 339.820884, 94.899710, -494512.020149, -49345.604961 // --> Vector info: d2 = 0.232468, 0.213312, 1.494024. Determinants: 94.706074, -337.989598, 1492504.915528, -49345.604961 ( 891.000000 -10.000000 -5553.000000 ) ( 736.000000 126.000000 -5390.000000 ) ( 789.000000 -140.000000 -5446.000000 ) ( ( -0.006887 -0.001923 10.021399 ) ( -0.001919 0.006849 -30.245954 ) ) 19b/00ROCK3 0 0 0 ( 791.897279 -140.003323 -5443.242145 ) ( 738.897279 125.996677 -5387.242145 ) ( 893.897279 -10.003323 -5550.242145 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 791.897279 -140.003323 -5443.242145 ) ( 789.000000 -140.000000 -5446.000000 ) ( 736.000000 126.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 738.897279 125.996677 -5387.242145 ) ( 736.000000 126.000000 -5390.000000 ) ( 891.000000 -10.000000 -5553.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 893.897279 -10.003323 -5550.242145 ) ( 891.000000 -10.000000 -5553.000000 ) ( 816.000000 -140.000000 -5474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.897279 -140.003323 -5471.242145 ) ( 816.000000 -140.000000 -5474.000000 ) ( 789.000000 -140.000000 -5446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1037/724) # points: 4 { brushDef { // Surface normal: -0.866186, 0.499722, 0.000000 // RotY/Z : 0.000000 / 2.618314. Vector texS/T: (-0.499722, -0.866186, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-436.590850, -436.590850, -286.507540) / (5553.000000, 5975.000000, 6203.000000) // --> Vector info: d1 = 4.042771, 2.643907, 0.939749. Determinants: 400.213442, 209.946251, -1247151.561826, -63335.156904 // --> Vector info: d2 = 1.493847, 4.165212, 5.115059. Determinants: 208.235699, -400.927305, 2222650.085581, -63335.156904 ( 816.000000 -140.000000 -6203.000000 ) ( 891.000000 -10.000000 -5975.000000 ) ( 891.000000 -10.000000 -5553.000000 ) ( ( -0.006319 -0.003315 19.691300 ) ( -0.003288 0.006330 -35.093465 ) ) 19b/00ROCK3 0 0 0 ( 894.464742 -11.998890 -5553.000000 ) ( 894.464742 -11.998890 -5975.000000 ) ( 819.464742 -141.998890 -6203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 894.464742 -11.998890 -5553.000000 ) ( 891.000000 -10.000000 -5553.000000 ) ( 891.000000 -10.000000 -5975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 894.464742 -11.998890 -5975.000000 ) ( 891.000000 -10.000000 -5975.000000 ) ( 816.000000 -140.000000 -6203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 819.464742 -141.998890 -6203.000000 ) ( 816.000000 -140.000000 -6203.000000 ) ( 816.000000 -140.000000 -5474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 819.464742 -141.998890 -5474.000000 ) ( 816.000000 -140.000000 -5474.000000 ) ( 891.000000 -10.000000 -5553.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1038/725) # points: 4 { brushDef { // Surface normal: 0.000000, -0.278058, 0.960564 // RotY/Z : -1.289024 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.960564, -0.278058) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (736.000000, 789.000000, 799.000000) / (1596.811700, 1873.732266, 1873.732266) // --> Vector info: d1 = 0.584121, 0.574390, 0.644939. Determinants: -19.536471, 3.836406, 6635.273739, -2769.205662 // --> Vector info: d2 = 2.788604, 0.772008, 0.757062. Determinants: 4.138850, 19.373821, -41704.756973, -2769.205662 ( 799.000000 -140.000000 -6255.000000 ) ( 789.000000 -140.000000 -6255.000000 ) ( 736.000000 126.000000 -6178.000000 ) ( ( 0.007055 -0.001385 -2.396093 ) ( -0.001495 -0.006996 15.060188 ) ) 19b/00ROCK3 0 0 0 ( 736.000000 127.112232 -6181.842257 ) ( 789.000000 -138.887768 -6258.842257 ) ( 799.000000 -138.887768 -6258.842257 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 736.000000 127.112232 -6181.842257 ) ( 736.000000 126.000000 -6178.000000 ) ( 789.000000 -140.000000 -6255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 789.000000 -138.887768 -6258.842257 ) ( 789.000000 -140.000000 -6255.000000 ) ( 799.000000 -140.000000 -6255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 799.000000 -138.887768 -6258.842257 ) ( 799.000000 -140.000000 -6255.000000 ) ( 817.000000 55.000000 -6202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 817.000000 56.112232 -6205.842257 ) ( 817.000000 55.000000 -6202.000000 ) ( 736.000000 126.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1039/726) # points: 5 { brushDef { // Surface normal: -0.659534, -0.751675, 0.000000 // RotY/Z : 0.000000 / -2.290995. Vector texS/T: (0.751675, -0.659534, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (676.337544, 470.131337, 470.131337) / (5553.000000, 5390.000000, 6178.000000) // --> Vector info: d1 = 2.042478, 3.884261, 1.275737. Determinants: 1026.135952, 537.893907, -4012822.327390, -162490.491488 // --> Vector info: d2 = 0.493595, 0.145874, 5.129300. Determinants: 538.294041, -1027.613395, 5262064.160391, -162490.491488 ( 736.000000 126.000000 -6178.000000 ) ( 736.000000 126.000000 -5390.000000 ) ( 891.000000 -10.000000 -5553.000000 ) ( ( -0.006315 -0.003310 24.695736 ) ( -0.003313 0.006324 -32.383828 ) ) 19b/00ROCK3 0 0 0 ( 893.638136 -6.993301 -5553.000000 ) ( 738.638136 129.006699 -5390.000000 ) ( 738.638136 129.006699 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 893.638136 -6.993301 -5553.000000 ) ( 891.000000 -10.000000 -5553.000000 ) ( 736.000000 126.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 738.638136 129.006699 -5390.000000 ) ( 736.000000 126.000000 -5390.000000 ) ( 736.000000 126.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 738.638136 129.006699 -6178.000000 ) ( 736.000000 126.000000 -6178.000000 ) ( 817.000000 55.000000 -6202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 819.638136 58.006699 -6202.000000 ) ( 817.000000 55.000000 -6202.000000 ) ( 891.000000 -10.000000 -5975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 893.638136 -6.993301 -5975.000000 ) ( 891.000000 -10.000000 -5975.000000 ) ( 891.000000 -10.000000 -5553.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1040/727) # points: 4 { brushDef { // Surface normal: -0.950476, 0.003267, 0.310782 // RotY/Z : -0.316016 / 3.138155. Vector texS/T: (-0.003437, -0.999994, 0.000000) / (-0.310780, 0.001068, -0.950481) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (6.937205, -57.808042, 137.252679) / (5402.208928, 5641.035335, 5696.796567) // --> Vector info: d1 = 2.755140, 1.049257, 0.652711. Determinants: -0.416394, 358.425266, -2074582.101331, -50195.926090 // --> Vector info: d2 = 1.690214, 2.149201, 0.753506. Determinants: 358.922565, 0.834250, -91838.577433, -50195.926090 ( 799.000000 -140.000000 -6255.000000 ) ( 817.000000 55.000000 -6202.000000 ) ( 891.000000 -10.000000 -5975.000000 ) ( ( 0.000008 -0.007141 41.329691 ) ( -0.007150 -0.000017 1.829602 ) ) 19b/00ROCK3 0 0 0 ( 894.801902 -10.013069 -5976.243129 ) ( 820.801902 54.986931 -6203.243129 ) ( 802.801902 -140.013069 -6256.243129 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 894.801902 -10.013069 -5976.243129 ) ( 891.000000 -10.000000 -5975.000000 ) ( 817.000000 55.000000 -6202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 820.801902 54.986931 -6203.243129 ) ( 817.000000 55.000000 -6202.000000 ) ( 799.000000 -140.000000 -6255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 802.801902 -140.013069 -6256.243129 ) ( 799.000000 -140.000000 -6255.000000 ) ( 816.000000 -140.000000 -6203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 819.801902 -140.013069 -6204.243129 ) ( 816.000000 -140.000000 -6203.000000 ) ( 891.000000 -10.000000 -5975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1043/728) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-789.000000, -789.000000, -816.000000) / (5967.000000, 5863.000000, 5863.000000) // --> Vector info: d1 = 0.499999, 0.499999, 0.885170. Determinants: 40.057802, 0.000000, 30201.608356, -2808.000000 // --> Vector info: d2 = 0.750000, 0.000000, 0.000000. Determinants: -0.000007, -20.250000, 118725.744696, -2808.000000 ( 816.000000 -140.000000 -5863.000000 ) ( 789.000000 -140.000000 -5863.000000 ) ( 789.000000 -140.000000 -5967.000000 ) ( ( -0.014266 0.000000 -10.755559 ) ( 0.000000 0.007212 -42.281248 ) ) 19b/19whall3 0 0 0 ( 789.000000 -144.000000 -5967.000000 ) ( 789.000000 -144.000000 -5863.000000 ) ( 816.000000 -144.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 789.000000 -144.000000 -5967.000000 ) ( 789.000000 -140.000000 -5967.000000 ) ( 789.000000 -140.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 789.000000 -144.000000 -5863.000000 ) ( 789.000000 -140.000000 -5863.000000 ) ( 816.000000 -140.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 816.000000 -144.000000 -5863.000000 ) ( 816.000000 -140.000000 -5863.000000 ) ( 816.000000 -140.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 816.000000 -144.000000 -5967.000000 ) ( 816.000000 -140.000000 -5967.000000 ) ( 789.000000 -140.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1044/729) # points: 4 { brushDef { // Surface normal: -0.980275, 0.197636, 0.000000 // RotY/Z : 0.000000 / 2.942647. Vector texS/T: (-0.197636, -0.980275, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (68.160765, 321.150883, 321.150883) / (6265.000000, 6265.000000, 5773.000000) // --> Vector info: d1 = 2.440313, 0.696959, 1.654721. Determinants: 857.730091, 242.304142, -1880247.566777, -124471.138245 // --> Vector info: d2 = 4.735764, 4.241396, 0.863920. Determinants: 243.228856, -854.467927, 4747197.016015, -124471.138245 ( 736.000000 -476.000000 -5773.000000 ) ( 736.000000 -476.000000 -6265.000000 ) ( 786.000000 -228.000000 -6265.000000 ) ( ( -0.006891 -0.001947 15.105892 ) ( -0.001954 0.006865 -38.138938 ) ) 19b/00ROCK3 0 0 0 ( 789.921102 -228.790545 -6265.000000 ) ( 739.921102 -476.790545 -6265.000000 ) ( 739.921102 -476.790545 -5773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 789.921102 -228.790545 -6265.000000 ) ( 786.000000 -228.000000 -6265.000000 ) ( 736.000000 -476.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 739.921102 -476.790545 -6265.000000 ) ( 736.000000 -476.000000 -6265.000000 ) ( 736.000000 -476.000000 -5773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 739.921102 -476.790545 -5773.000000 ) ( 736.000000 -476.000000 -5773.000000 ) ( 786.000000 -228.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 789.921102 -228.790545 -5863.000000 ) ( 786.000000 -228.000000 -5863.000000 ) ( 786.000000 -228.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1045/730) # points: 4 { brushDef { // Surface normal: 0.980789, -0.195074, 0.000000 // RotY/Z : 0.000000 / -0.196333. Vector texS/T: (0.195074, 0.980789, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-104.429595, -288.974982, -288.974982) / (5390.000000, 5390.000000, 6230.000000) // --> Vector info: d1 = 2.031734, 0.707040, 0.707040. Determinants: -1112.742593, 0.000000, -431158.778786, -155018.125392 // --> Vector info: d2 = 7.000000, 7.000000, 1.000006. Determinants: 0.000000, 1107.271269, -7053319.016890, -155018.125392 ( 575.000000 -409.000000 -6230.000000 ) ( 575.000000 -409.000000 -5390.000000 ) ( 611.000000 -228.000000 -5390.000000 ) ( ( 0.007178 0.000000 2.781344 ) ( 0.000000 -0.007143 45.499963 ) ) 19b/00wpanl5 0 0 0 ( 607.076846 -227.219704 -5390.000000 ) ( 571.076846 -408.219704 -5390.000000 ) ( 571.076846 -408.219704 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 607.076846 -227.219704 -5390.000000 ) ( 611.000000 -228.000000 -5390.000000 ) ( 575.000000 -409.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 571.076846 -408.219704 -5390.000000 ) ( 575.000000 -409.000000 -5390.000000 ) ( 575.000000 -409.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 571.076846 -408.219704 -6230.000000 ) ( 575.000000 -409.000000 -6230.000000 ) ( 611.000000 -228.000000 -6257.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 607.076846 -227.219704 -6257.000000 ) ( 611.000000 -228.000000 -6257.000000 ) ( 611.000000 -228.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1046/731) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-228.000000, -476.000000, -409.000000) / (-786.000000, -736.000000, -575.000000) // --> Vector info: d1 = 1.906469, 0.341786, 1.170629. Determinants: -293.356113, -100.719335, -228558.770983, -43278.000000 // --> Vector info: d2 = 2.723338, 1.809262, 0.873848. Determinants: -100.395496, 293.225832, 89724.703032, -43278.000000 ( 575.000000 -409.000000 -5390.000000 ) ( 736.000000 -476.000000 -5390.000000 ) ( 786.000000 -228.000000 -5390.000000 ) ( ( 0.006778 0.002327 5.281177 ) ( 0.002320 -0.006775 -2.073217 ) ) 19b/00ROCK3 0 0 0 ( 786.000000 -228.000000 -5386.000000 ) ( 736.000000 -476.000000 -5386.000000 ) ( 575.000000 -409.000000 -5386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 786.000000 -228.000000 -5386.000000 ) ( 786.000000 -228.000000 -5390.000000 ) ( 736.000000 -476.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 736.000000 -476.000000 -5386.000000 ) ( 736.000000 -476.000000 -5390.000000 ) ( 575.000000 -409.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 575.000000 -409.000000 -5386.000000 ) ( 575.000000 -409.000000 -5390.000000 ) ( 611.000000 -228.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 611.000000 -228.000000 -5386.000000 ) ( 611.000000 -228.000000 -5390.000000 ) ( 786.000000 -228.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1047/732) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-476.000000, -228.000000, -228.000000) / (736.000000, 786.000000, 641.000000) // --> Vector info: d1 = 0.751693, 1.438106, 0.424920. Determinants: -48.870535, -251.270242, 134641.634524, -35960.000000 // --> Vector info: d2 = 0.482160, 2.159441, 2.356503. Determinants: -253.058945, 48.871262, -173763.766461, -35960.000000 ( 641.000000 -228.000000 -6265.000000 ) ( 786.000000 -228.000000 -6265.000000 ) ( 736.000000 -476.000000 -6265.000000 ) ( ( 0.001359 0.006987 -3.744206 ) ( 0.007037 -0.001359 4.832140 ) ) 19b/00ROCK3 0 0 0 ( 736.000000 -476.000000 -6269.000000 ) ( 786.000000 -228.000000 -6269.000000 ) ( 641.000000 -228.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 736.000000 -476.000000 -6269.000000 ) ( 736.000000 -476.000000 -6265.000000 ) ( 786.000000 -228.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 786.000000 -228.000000 -6269.000000 ) ( 786.000000 -228.000000 -6265.000000 ) ( 641.000000 -228.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 641.000000 -228.000000 -6269.000000 ) ( 641.000000 -228.000000 -6265.000000 ) ( 736.000000 -476.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1049/733) # points: 4 { brushDef { // Surface normal: 0.249237, 0.095474, 0.963725 // RotY/Z : -1.300624 / 0.365822. Vector texS/T: (-0.357717, 0.933830, 0.000000) / (0.899955, 0.344741, -0.266897) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-587.623818, -707.782886, -442.209921) / (2039.245667, 2170.382231, 2170.382231) // --> Vector info: d1 = 0.676277, 1.751639, 1.424921. Determinants: 42.844719, -246.328959, 503949.591438, -34826.326163 // --> Vector info: d2 = 1.166490, 0.482360, 2.356503. Determinants: -245.768720, -43.508899, -96318.767906, -34826.326163 ( 641.000000 -228.000000 -6265.000000 ) ( 736.000000 -476.000000 -6265.000000 ) ( 575.000000 -409.000000 -6230.000000 ) ( ( -0.001230 0.007073 -14.470363 ) ( 0.007057 0.001249 2.765688 ) ) 19b/00ROCK3 0 0 0 ( 574.003053 -409.381895 -6233.854900 ) ( 735.003053 -476.381895 -6268.854900 ) ( 640.003053 -228.381895 -6268.854900 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 574.003053 -409.381895 -6233.854900 ) ( 575.000000 -409.000000 -6230.000000 ) ( 736.000000 -476.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.003053 -476.381895 -6268.854900 ) ( 736.000000 -476.000000 -6265.000000 ) ( 641.000000 -228.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 640.003053 -228.381895 -6268.854900 ) ( 641.000000 -228.000000 -6265.000000 ) ( 611.000000 -228.000000 -6257.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 610.003053 -228.381895 -6260.854900 ) ( 611.000000 -228.000000 -6257.000000 ) ( 575.000000 -409.000000 -6230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1051/734) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (786.000000, 786.000000, 611.000000) / (5967.000000, 5863.000000, 5863.000000) // --> Vector info: d1 = 0.000000, 0.000000, 2.499996. Determinants: 259.999591, 0.000022, -204359.808661, -18200.000000 // --> Vector info: d2 = 0.750000, 0.000000, 0.000000. Determinants: 0.000001, -131.249917, 769518.260396, -18200.000000 ( 611.000000 -228.000000 -5863.000000 ) ( 786.000000 -228.000000 -5863.000000 ) ( 786.000000 -228.000000 -5967.000000 ) ( ( -0.014286 0.000000 11.228561 ) ( 0.000000 0.007212 -42.281223 ) ) 19b/19whall3 0 0 0 ( 786.000000 -224.000000 -5967.000000 ) ( 786.000000 -224.000000 -5863.000000 ) ( 611.000000 -224.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 786.000000 -224.000000 -5967.000000 ) ( 786.000000 -228.000000 -5967.000000 ) ( 786.000000 -228.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 786.000000 -224.000000 -5863.000000 ) ( 786.000000 -228.000000 -5863.000000 ) ( 611.000000 -228.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 611.000000 -224.000000 -5863.000000 ) ( 611.000000 -228.000000 -5863.000000 ) ( 611.000000 -228.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 611.000000 -224.000000 -5967.000000 ) ( 611.000000 -228.000000 -5967.000000 ) ( 786.000000 -228.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1053/735) # points: 3 { brushDef { // Surface normal: -0.980275, 0.197636, 0.000000 // RotY/Z : 0.000000 / 2.942647. Vector texS/T: (-0.197636, -0.980275, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (321.150883, 68.160765, 68.160765) / (5390.000000, 5390.000000, 5417.000000) // --> Vector info: d1 = 0.341787, 1.906381, 1.809083. Determinants: 42.244020, 24.615350, -148578.096274, -6830.733196 // --> Vector info: d2 = 0.809263, 1.723493, 1.890005. Determinants: 24.684194, -42.126013, 213603.998978, -6830.733196 ( 786.000000 -228.000000 -5417.000000 ) ( 786.000000 -228.000000 -5390.000000 ) ( 736.000000 -476.000000 -5390.000000 ) ( ( -0.006184 -0.003604 21.751413 ) ( -0.003614 0.006167 -31.271021 ) ) 19b/00ROCK3 0 0 0 ( 739.921102 -476.790545 -5390.000000 ) ( 789.921102 -228.790545 -5390.000000 ) ( 789.921102 -228.790545 -5417.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 739.921102 -476.790545 -5390.000000 ) ( 736.000000 -476.000000 -5390.000000 ) ( 786.000000 -228.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 789.921102 -228.790545 -5390.000000 ) ( 786.000000 -228.000000 -5390.000000 ) ( 786.000000 -228.000000 -5417.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 789.921102 -228.790545 -5417.000000 ) ( 786.000000 -228.000000 -5417.000000 ) ( 736.000000 -476.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1054/736) # points: 3 { brushDef { // Surface normal: -0.980275, 0.197636, 0.000000 // RotY/Z : 0.000000 / 2.942647. Vector texS/T: (-0.197636, -0.980275, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (321.150883, 68.160765, 68.160765) / (5773.000000, 5634.000000, 5863.000000) // --> Vector info: d1 = 0.654722, 2.669685, 2.224785. Determinants: 399.585500, 112.555434, -816040.889099, -57934.737110 // --> Vector info: d2 = 0.863919, 0.400536, 1.970210. Determinants: 112.069945, -397.111835, 2206484.341146, -57934.737110 ( 786.000000 -228.000000 -5863.000000 ) ( 786.000000 -228.000000 -5634.000000 ) ( 736.000000 -476.000000 -5773.000000 ) ( ( -0.006897 -0.001943 14.085520 ) ( -0.001934 0.006854 -38.085688 ) ) 19b/00ROCK3 0 0 0 ( 739.921102 -476.790545 -5773.000000 ) ( 789.921102 -228.790545 -5634.000000 ) ( 789.921102 -228.790545 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 739.921102 -476.790545 -5773.000000 ) ( 736.000000 -476.000000 -5773.000000 ) ( 786.000000 -228.000000 -5634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 789.921102 -228.790545 -5634.000000 ) ( 786.000000 -228.000000 -5634.000000 ) ( 786.000000 -228.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 789.921102 -228.790545 -5863.000000 ) ( 786.000000 -228.000000 -5863.000000 ) ( 736.000000 -476.000000 -5773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1055/737) # points: 3 { brushDef { // Surface normal: -0.979333, 0.202254, 0.000000 // RotY/Z : 0.000000 / 2.937934. Vector texS/T: (-0.202254, -0.979333, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (317.303951, 317.303951, 223.362480) / (5773.000000, 5616.000000, 5722.000000) // --> Vector info: d1 = 0.549792, 0.856477, 1.298671. Determinants: 101.933038, 28.810482, -206775.443302, -14748.810969 // --> Vector info: d2 = 1.834286, 0.752011, 1.662019. Determinants: 28.150146, -101.670498, 550958.089598, -14748.810969 ( 755.000000 -384.000000 -5722.000000 ) ( 736.000000 -476.000000 -5616.000000 ) ( 736.000000 -476.000000 -5773.000000 ) ( ( -0.006911 -0.001953 14.019804 ) ( -0.001909 0.006893 -37.356102 ) ) 19b/00ROCK3 0 0 0 ( 739.917333 -476.809014 -5773.000000 ) ( 739.917333 -476.809014 -5616.000000 ) ( 758.917333 -384.809014 -5722.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 739.917333 -476.809014 -5773.000000 ) ( 736.000000 -476.000000 -5773.000000 ) ( 736.000000 -476.000000 -5616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 739.917333 -476.809014 -5616.000000 ) ( 736.000000 -476.000000 -5616.000000 ) ( 755.000000 -384.000000 -5722.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 758.917333 -384.809014 -5722.000000 ) ( 755.000000 -384.000000 -5722.000000 ) ( 736.000000 -476.000000 -5773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1059/738) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-175.000000, -140.000000, -140.000000) / (-621.000000, -614.000000, -789.000000) // --> Vector info: d1 = 0.644177, 0.896714, 0.489097. Determinants: -41.340612, -14.266615, -20039.761858, -6125.000000 // --> Vector info: d2 = 0.734532, 0.769047, 1.950653. Determinants: -14.311348, 41.356204, 18678.708828, -6125.000000 ( 789.000000 -140.000000 -5390.000000 ) ( 614.000000 -140.000000 -5390.000000 ) ( 621.000000 -175.000000 -5390.000000 ) ( ( 0.006749 0.002329 3.271798 ) ( 0.002337 -0.006752 -3.049585 ) ) 19b/00ROCK3 0 0 0 ( 621.000000 -175.000000 -5386.000000 ) ( 614.000000 -140.000000 -5386.000000 ) ( 789.000000 -140.000000 -5386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -175.000000 -5386.000000 ) ( 621.000000 -175.000000 -5390.000000 ) ( 614.000000 -140.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 614.000000 -140.000000 -5386.000000 ) ( 614.000000 -140.000000 -5390.000000 ) ( 789.000000 -140.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 789.000000 -140.000000 -5386.000000 ) ( 789.000000 -140.000000 -5390.000000 ) ( 796.000000 -175.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -175.000000 -5386.000000 ) ( 796.000000 -175.000000 -5390.000000 ) ( 621.000000 -175.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1061/739) # points: 4 { brushDef { // Surface normal: -0.980581, -0.196116, 0.000000 // RotY/Z : 0.000000 / -2.944197. Vector texS/T: (0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (327.710062, 292.016925, 292.016925) / (5390.000000, 5390.000000, 5446.000000) // --> Vector info: d1 = 0.257325, 0.507437, 0.430565. Determinants: 14.006248, 2.743798, -19893.405622, -1998.815649 // --> Vector info: d2 = 0.790806, 0.839874, 1.231684. Determinants: 2.747806, -13.984926, 72897.591782, -1998.815649 ( 789.000000 -140.000000 -5446.000000 ) ( 789.000000 -140.000000 -5390.000000 ) ( 796.000000 -175.000000 -5390.000000 ) ( ( -0.007007 -0.001373 9.952596 ) ( -0.001375 0.006997 -36.470393 ) ) 19b/00ROCK3 0 0 0 ( 799.922323 -174.215535 -5390.000000 ) ( 792.922323 -139.215535 -5390.000000 ) ( 792.922323 -139.215535 -5446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 799.922323 -174.215535 -5390.000000 ) ( 796.000000 -175.000000 -5390.000000 ) ( 789.000000 -140.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 792.922323 -139.215535 -5390.000000 ) ( 789.000000 -140.000000 -5390.000000 ) ( 789.000000 -140.000000 -5446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 792.922323 -139.215535 -5446.000000 ) ( 789.000000 -140.000000 -5446.000000 ) ( 796.000000 -175.000000 -5453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 799.922323 -174.215535 -5453.000000 ) ( 796.000000 -175.000000 -5453.000000 ) ( 796.000000 -175.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1062/740) # points: 4 { brushDef { // Surface normal: 0.980581, 0.196116, 0.000000 // RotY/Z : 0.000000 / 0.197396. Vector texS/T: (-0.196116, 0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-257.696602, -293.389738, -293.389738) / (5390.000000, 5390.000000, 5513.000000) // --> Vector info: d1 = 0.668978, 0.414080, 0.414080. Determinants: -31.352404, 0.000000, -11016.392412, -4390.255801 // --> Vector info: d2 = 1.000004, 1.000004, 0.124984. Determinants: 0.000000, 31.232209, -172731.880235, -4390.255801 ( 621.000000 -175.000000 -5513.000000 ) ( 621.000000 -175.000000 -5390.000000 ) ( 614.000000 -140.000000 -5390.000000 ) ( ( 0.007141 0.000000 2.509283 ) ( 0.000000 -0.007114 39.344377 ) ) 19b/00wpanl5 0 0 0 ( 610.077677 -140.784465 -5390.000000 ) ( 617.077677 -175.784465 -5390.000000 ) ( 617.077677 -175.784465 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 610.077677 -140.784465 -5390.000000 ) ( 614.000000 -140.000000 -5390.000000 ) ( 621.000000 -175.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.077677 -175.784465 -5390.000000 ) ( 621.000000 -175.000000 -5390.000000 ) ( 621.000000 -175.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.077677 -175.784465 -5513.000000 ) ( 621.000000 -175.000000 -5513.000000 ) ( 614.000000 -140.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 610.077677 -140.784465 -5513.000000 ) ( 614.000000 -140.000000 -5513.000000 ) ( 614.000000 -140.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1063/741) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-140.000000, -140.000000, -175.000000) / (789.000000, 614.000000, 621.000000) // --> Vector info: d1 = 1.083830, 3.583830, 3.484375. Determinants: 0.095317, 87.500025, -75662.631997, -6125.000000 // --> Vector info: d2 = 0.875000, 0.875000, 1.375000. Determinants: 87.500000, 0.000000, 6890.625000, -6125.000000 ( 621.000000 -175.000000 -5863.000000 ) ( 614.000000 -140.000000 -5863.000000 ) ( 789.000000 -140.000000 -5863.000000 ) ( ( -0.000016 -0.014286 12.353083 ) ( -0.014286 0.000000 -1.125000 ) ) 19b/00fgrte1 0 0 0 ( 789.000000 -140.000000 -5867.000000 ) ( 614.000000 -140.000000 -5867.000000 ) ( 621.000000 -175.000000 -5867.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 789.000000 -140.000000 -5867.000000 ) ( 789.000000 -140.000000 -5863.000000 ) ( 614.000000 -140.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 614.000000 -140.000000 -5867.000000 ) ( 614.000000 -140.000000 -5863.000000 ) ( 621.000000 -175.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -175.000000 -5867.000000 ) ( 621.000000 -175.000000 -5863.000000 ) ( 796.000000 -175.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -175.000000 -5867.000000 ) ( 796.000000 -175.000000 -5863.000000 ) ( 789.000000 -140.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1064/742) # points: 4 { brushDef { // Surface normal: 0.980581, 0.196116, 0.000000 // RotY/Z : 0.000000 / 0.197396. Vector texS/T: (-0.196116, 0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-293.389738, -293.389738, -257.696602) / (5775.000000, 5863.000000, 5863.000000) // --> Vector info: d1 = 0.414080, 0.414080, 0.668978. Determinants: -22.430988, 0.000000, -7881.646604, -3140.996020 // --> Vector info: d2 = 1.249980, 0.625004, 0.625004. Determinants: 0.000000, 22.307360, -132751.183779, -3140.996020 ( 614.000000 -140.000000 -5863.000000 ) ( 621.000000 -175.000000 -5863.000000 ) ( 621.000000 -175.000000 -5775.000000 ) ( ( 0.007141 0.000000 2.509283 ) ( 0.000000 -0.007102 42.264041 ) ) 19b/00wpanl5 0 0 0 ( 617.077677 -175.784465 -5775.000000 ) ( 617.077677 -175.784465 -5863.000000 ) ( 610.077677 -140.784465 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.077677 -175.784465 -5775.000000 ) ( 621.000000 -175.000000 -5775.000000 ) ( 621.000000 -175.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.077677 -175.784465 -5863.000000 ) ( 621.000000 -175.000000 -5863.000000 ) ( 614.000000 -140.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 610.077677 -140.784465 -5863.000000 ) ( 614.000000 -140.000000 -5863.000000 ) ( 614.000000 -140.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 610.077677 -140.784465 -5775.000000 ) ( 614.000000 -140.000000 -5775.000000 ) ( 621.000000 -175.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1066/743) # points: 4 { brushDef { // Surface normal: -0.868243, 0.496139, 0.000000 // RotY/Z : 0.000000 / 2.622447. Vector texS/T: (-0.496139, -0.868243, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-242.984045, -242.984045, -283.295334) / (5863.000000, 5453.000000, 5474.000000) // --> Vector info: d1 = 0.814322, 2.170394, 2.355500. Determinants: 104.371093, 54.665027, -308599.347868, -16527.628384 // --> Vector info: d2 = 2.824316, 0.235185, 0.502263. Determinants: 55.129999, -104.371212, 578644.876788, -16527.628384 ( 816.000000 -140.000000 -5474.000000 ) ( 796.000000 -175.000000 -5453.000000 ) ( 796.000000 -175.000000 -5863.000000 ) ( ( -0.006315 -0.003307 18.671726 ) ( -0.003336 0.006315 -35.010763 ) ) 19b/00ROCK3 0 0 0 ( 799.472973 -176.984556 -5863.000000 ) ( 799.472973 -176.984556 -5453.000000 ) ( 819.472973 -141.984556 -5474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 799.472973 -176.984556 -5863.000000 ) ( 796.000000 -175.000000 -5863.000000 ) ( 796.000000 -175.000000 -5453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 799.472973 -176.984556 -5453.000000 ) ( 796.000000 -175.000000 -5453.000000 ) ( 816.000000 -140.000000 -5474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 819.472973 -141.984556 -5474.000000 ) ( 816.000000 -140.000000 -5474.000000 ) ( 816.000000 -140.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 819.472973 -141.984556 -5863.000000 ) ( 816.000000 -140.000000 -5863.000000 ) ( 796.000000 -175.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1068/744) # points: 3 { brushDef { // Surface normal: -0.719835, -0.005142, -0.694126 // RotY/Z : 0.767206 / -3.134450. Vector texS/T: (0.007143, -0.999974, 0.000000) / (0.694109, 0.004958, -0.719853) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (180.681105, 145.631999, 145.824851) / (4477.002069, 4467.277864, 4506.174686) // --> Vector info: d1 = 0.170737, 0.430967, 0.355701. Determinants: 9.390222, 2.587816, -13514.738724, -1361.423520 // --> Vector info: d2 = 0.234986, 0.232569, 0.502223. Determinants: 2.528138, -9.450675, 41533.988656, -1361.423520 ( 816.000000 -140.000000 -5474.000000 ) ( 789.000000 -140.000000 -5446.000000 ) ( 796.000000 -175.000000 -5453.000000 ) ( ( -0.006897 -0.001901 9.926917 ) ( -0.001857 0.006942 -30.507765 ) ) 19b/00ROCK3 0 0 0 ( 798.879339 -174.979433 -5450.223494 ) ( 791.879339 -139.979433 -5443.223494 ) ( 818.879339 -139.979433 -5471.223494 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 798.879339 -174.979433 -5450.223494 ) ( 796.000000 -175.000000 -5453.000000 ) ( 789.000000 -140.000000 -5446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 791.879339 -139.979433 -5443.223494 ) ( 789.000000 -140.000000 -5446.000000 ) ( 816.000000 -140.000000 -5474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.879339 -139.979433 -5471.223494 ) ( 816.000000 -140.000000 -5474.000000 ) ( 796.000000 -175.000000 -5453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1070/745) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-140.000000, -140.000000, -175.000000) / (816.000000, 789.000000, 796.000000) // --> Vector info: d1 = 0.698660, 1.083830, 0.984375. Determinants: 0.010902, 13.480949, -11659.161917, -945.000000 // --> Vector info: d2 = 0.875000, 0.875000, 1.375000. Determinants: 13.500000, 0.000000, 1063.125000, -945.000000 ( 796.000000 -175.000000 -5863.000000 ) ( 789.000000 -140.000000 -5863.000000 ) ( 816.000000 -140.000000 -5863.000000 ) ( ( -0.000012 -0.014266 12.337737 ) ( -0.014286 0.000000 -1.125000 ) ) 19b/00fgrte1 0 0 0 ( 816.000000 -140.000000 -5867.000000 ) ( 789.000000 -140.000000 -5867.000000 ) ( 796.000000 -175.000000 -5867.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 816.000000 -140.000000 -5867.000000 ) ( 816.000000 -140.000000 -5863.000000 ) ( 789.000000 -140.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 789.000000 -140.000000 -5867.000000 ) ( 789.000000 -140.000000 -5863.000000 ) ( 796.000000 -175.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -175.000000 -5867.000000 ) ( 796.000000 -175.000000 -5863.000000 ) ( 816.000000 -140.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1072/746) # points: 4 { brushDef { // Surface normal: -0.982662, 0.185408, 0.000000 // RotY/Z : 0.000000 / 2.955106. Vector texS/T: (-0.185408, -0.982662, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (78.316280, 78.316280, 24.381133) / (5863.000000, 5390.000000, 5390.000000) // --> Vector info: d1 = 0.204311, 1.906469, 2.236553. Determinants: 156.129662, 91.806139, -555699.143033, -25511.324172 // --> Vector info: d2 = 3.637004, 0.723339, 0.916173. Determinants: 91.210438, -157.148990, 821436.466173, -25511.324172 ( 796.000000 -175.000000 -5390.000000 ) ( 786.000000 -228.000000 -5390.000000 ) ( 786.000000 -228.000000 -5863.000000 ) ( ( -0.006120 -0.003599 21.782450 ) ( -0.003575 0.006160 -32.198896 ) ) 19b/00ROCK3 0 0 0 ( 789.930647 -228.741631 -5863.000000 ) ( 789.930647 -228.741631 -5390.000000 ) ( 799.930647 -175.741631 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 789.930647 -228.741631 -5863.000000 ) ( 786.000000 -228.000000 -5863.000000 ) ( 786.000000 -228.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 789.930647 -228.741631 -5390.000000 ) ( 786.000000 -228.000000 -5390.000000 ) ( 796.000000 -175.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 799.930647 -175.741631 -5390.000000 ) ( 796.000000 -175.000000 -5390.000000 ) ( 796.000000 -175.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 799.930647 -175.741631 -5863.000000 ) ( 796.000000 -175.000000 -5863.000000 ) ( 786.000000 -228.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1074/747) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-175.000000, -228.000000, -228.000000) / (-796.000000, -786.000000, -611.000000) // --> Vector info: d1 = 1.236572, 0.906469, 1.314137. Determinants: -61.844693, -21.606410, -39490.731479, -9275.000000 // --> Vector info: d2 = 1.916140, 1.723338, 0.541905. Determinants: -21.925926, 62.615959, 28233.071711, -9275.000000 ( 611.000000 -228.000000 -5390.000000 ) ( 786.000000 -228.000000 -5390.000000 ) ( 796.000000 -175.000000 -5390.000000 ) ( ( 0.006668 0.002330 4.257761 ) ( 0.002364 -0.006751 -3.043997 ) ) 19b/00ROCK3 0 0 0 ( 796.000000 -175.000000 -5386.000000 ) ( 786.000000 -228.000000 -5386.000000 ) ( 611.000000 -228.000000 -5386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -175.000000 -5386.000000 ) ( 796.000000 -175.000000 -5390.000000 ) ( 786.000000 -228.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 786.000000 -228.000000 -5386.000000 ) ( 786.000000 -228.000000 -5390.000000 ) ( 611.000000 -228.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 611.000000 -228.000000 -5386.000000 ) ( 611.000000 -228.000000 -5390.000000 ) ( 621.000000 -175.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -175.000000 -5386.000000 ) ( 621.000000 -175.000000 -5390.000000 ) ( 796.000000 -175.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1075/748) # points: 4 { brushDef { // Surface normal: 0.982662, -0.185408, 0.000000 // RotY/Z : 0.000000 / -0.186487. Vector texS/T: (0.185408, 0.982662, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-56.827509, -110.762655, -110.762655) / (5390.000000, 5390.000000, 5513.000000) // --> Vector info: d1 = 0.414080, 0.031734, 0.031734. Determinants: -47.028665, 0.000000, -5419.540635, -6634.022988 // --> Vector info: d2 = 1.000004, 1.000004, 0.124984. Determinants: 0.000000, 47.194333, -261011.502760, -6634.022988 ( 611.000000 -228.000000 -5513.000000 ) ( 611.000000 -228.000000 -5390.000000 ) ( 621.000000 -175.000000 -5390.000000 ) ( ( 0.007089 0.000000 0.816931 ) ( 0.000000 -0.007114 39.344377 ) ) 19b/00wpanl5 0 0 0 ( 617.069353 -174.258369 -5390.000000 ) ( 607.069353 -227.258369 -5390.000000 ) ( 607.069353 -227.258369 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.069353 -174.258369 -5390.000000 ) ( 621.000000 -175.000000 -5390.000000 ) ( 611.000000 -228.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 607.069353 -227.258369 -5390.000000 ) ( 611.000000 -228.000000 -5390.000000 ) ( 611.000000 -228.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 607.069353 -227.258369 -5513.000000 ) ( 611.000000 -228.000000 -5513.000000 ) ( 621.000000 -175.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.069353 -174.258369 -5513.000000 ) ( 621.000000 -175.000000 -5513.000000 ) ( 621.000000 -175.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1076/749) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-228.000000, -175.000000, -175.000000) / (786.000000, 796.000000, 621.000000) // --> Vector info: d1 = 1.133560, 0.984375, 3.484375. Determinants: 1.107488, 132.500026, -114406.283714, -9275.000000 // --> Vector info: d2 = 1.125000, 0.375000, 0.375000. Determinants: 131.249978, 0.000000, 19490.621172, -9275.000000 ( 621.000000 -175.000000 -5863.000000 ) ( 796.000000 -175.000000 -5863.000000 ) ( 786.000000 -228.000000 -5863.000000 ) ( ( -0.000119 -0.014286 12.334909 ) ( -0.014151 0.000000 -2.101415 ) ) 19b/00fgrte1 0 0 0 ( 786.000000 -228.000000 -5867.000000 ) ( 796.000000 -175.000000 -5867.000000 ) ( 621.000000 -175.000000 -5867.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 786.000000 -228.000000 -5867.000000 ) ( 786.000000 -228.000000 -5863.000000 ) ( 796.000000 -175.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -175.000000 -5867.000000 ) ( 796.000000 -175.000000 -5863.000000 ) ( 621.000000 -175.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -175.000000 -5867.000000 ) ( 621.000000 -175.000000 -5863.000000 ) ( 611.000000 -228.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 611.000000 -228.000000 -5867.000000 ) ( 611.000000 -228.000000 -5863.000000 ) ( 786.000000 -228.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1077/750) # points: 4 { brushDef { // Surface normal: 0.982662, -0.185408, 0.000000 // RotY/Z : 0.000000 / -0.186487. Vector texS/T: (0.185408, 0.982662, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-110.762655, -110.762655, -56.827509) / (5775.000000, 5863.000000, 5863.000000) // --> Vector info: d1 = 0.031734, 0.031734, 0.414080. Determinants: -33.646504, 0.000000, -3877.393754, -4746.292869 // --> Vector info: d2 = 1.249980, 0.625004, 0.625004. Determinants: 0.000000, 33.708181, -200597.515202, -4746.292869 ( 621.000000 -175.000000 -5863.000000 ) ( 611.000000 -228.000000 -5863.000000 ) ( 611.000000 -228.000000 -5775.000000 ) ( ( 0.007089 0.000000 0.816931 ) ( 0.000000 -0.007102 42.264041 ) ) 19b/00wpanl5 0 0 0 ( 607.069353 -227.258369 -5775.000000 ) ( 607.069353 -227.258369 -5863.000000 ) ( 617.069353 -174.258369 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 607.069353 -227.258369 -5775.000000 ) ( 611.000000 -228.000000 -5775.000000 ) ( 611.000000 -228.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 607.069353 -227.258369 -5863.000000 ) ( 611.000000 -228.000000 -5863.000000 ) ( 621.000000 -175.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.069353 -174.258369 -5863.000000 ) ( 621.000000 -175.000000 -5863.000000 ) ( 621.000000 -175.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.069353 -174.258369 -5775.000000 ) ( 621.000000 -175.000000 -5775.000000 ) ( 611.000000 -228.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1079/751) # points: 4 { brushDef { // Surface normal: 0.980581, 0.196116, 0.000000 // RotY/Z : 0.000000 / 0.197396. Vector texS/T: (-0.196116, 0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-293.389738, -293.389738, -257.696602) / (5967.000000, 6265.000000, 6252.000000) // --> Vector info: d1 = 0.414080, 0.414080, 0.668978. Determinants: -75.959553, 0.000000, -26690.141946, -10636.554705 // --> Vector info: d2 = 2.875010, 0.750009, 0.843335. Determinants: -0.186303, 75.847949, -483219.569080, -10636.554705 ( 614.000000 -140.000000 -6252.000000 ) ( 621.000000 -175.000000 -6265.000000 ) ( 621.000000 -175.000000 -5967.000000 ) ( ( 0.007141 0.000000 2.509285 ) ( 0.000018 -0.007131 45.430084 ) ) 19b/00wpanl5 0 0 0 ( 617.077677 -175.784465 -5967.000000 ) ( 617.077677 -175.784465 -6265.000000 ) ( 610.077677 -140.784465 -6252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.077677 -175.784465 -5967.000000 ) ( 621.000000 -175.000000 -5967.000000 ) ( 621.000000 -175.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.077677 -175.784465 -6265.000000 ) ( 621.000000 -175.000000 -6265.000000 ) ( 614.000000 -140.000000 -6252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 610.077677 -140.784465 -6252.000000 ) ( 614.000000 -140.000000 -6252.000000 ) ( 614.000000 -140.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 610.077677 -140.784465 -5967.000000 ) ( 614.000000 -140.000000 -5967.000000 ) ( 621.000000 -175.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1083/752) # points: 3 { brushDef { // Surface normal: 0.133918, -0.321403, 0.937425 // RotY/Z : -1.215160 / -1.176005. Vector texS/T: (0.923077, 0.384615, 0.000000) / (0.360548, -0.865316, -0.348187) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (512.923077, 505.923077, 532.307692) / (2519.382956, 2556.719265, 2527.999027) // --> Vector info: d1 = 0.354478, 0.353974, 0.497107. Determinants: -5.329571, -0.988631, 4946.465663, -784.062498 // --> Vector info: d2 = 1.012711, 0.741312, 0.978725. Determinants: -1.069496, 5.498865, -14099.206422, -784.062498 ( 635.000000 -140.000000 -6255.000000 ) ( 621.000000 -175.000000 -6265.000000 ) ( 614.000000 -140.000000 -6252.000000 ) ( ( 0.006797 0.001261 -6.308765 ) ( 0.001364 -0.007013 17.982248 ) ) 19b/00ROCK3 0 0 0 ( 613.464328 -138.714388 -6255.749701 ) ( 620.464328 -173.714388 -6268.749701 ) ( 634.464328 -138.714388 -6258.749701 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.464328 -138.714388 -6255.749701 ) ( 614.000000 -140.000000 -6252.000000 ) ( 621.000000 -175.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 620.464328 -173.714388 -6268.749701 ) ( 621.000000 -175.000000 -6265.000000 ) ( 635.000000 -140.000000 -6255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.464328 -138.714388 -6258.749701 ) ( 635.000000 -140.000000 -6255.000000 ) ( 614.000000 -140.000000 -6252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1084/753) # points: 4 { brushDef { // Surface normal: 0.000000, -0.274721, 0.961524 // RotY/Z : -1.292497 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.961524, -0.274721) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (796.000000, 789.000000, 635.000000) / (1889.394557, 1852.994008, 1852.994008) // --> Vector info: d1 = 1.581248, 1.581754, 0.497022. Determinants: -39.484826, 7.671034, 8072.334387, -5605.684615 // --> Vector info: d2 = 0.503995, 0.769007, 0.978361. Determinants: 7.620598, 39.346263, -83231.851383, -5605.684615 ( 635.000000 -140.000000 -6255.000000 ) ( 789.000000 -140.000000 -6255.000000 ) ( 796.000000 -175.000000 -6265.000000 ) ( ( 0.007044 -0.001368 -1.440026 ) ( -0.001359 -0.007019 14.847758 ) ) 19b/00ROCK3 0 0 0 ( 796.000000 -173.901115 -6268.846096 ) ( 789.000000 -138.901115 -6258.846096 ) ( 635.000000 -138.901115 -6258.846096 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -173.901115 -6268.846096 ) ( 796.000000 -175.000000 -6265.000000 ) ( 789.000000 -140.000000 -6255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 789.000000 -138.901115 -6258.846096 ) ( 789.000000 -140.000000 -6255.000000 ) ( 635.000000 -140.000000 -6255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 635.000000 -138.901115 -6258.846096 ) ( 635.000000 -140.000000 -6255.000000 ) ( 621.000000 -175.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -173.901115 -6268.846096 ) ( 621.000000 -175.000000 -6265.000000 ) ( 796.000000 -175.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1085/754) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-175.000000, -175.000000, -140.000000) / (-796.000000, -621.000000, -614.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.500000. Determinants: -87.499973, 0.000000, -15312.495980, -6125.000000 // --> Vector info: d2 = 2.250000, 1.000000, 0.950272. Determinants: -0.047667, 43.750000, 21035.408276, -6125.000000 ( 614.000000 -140.000000 -5967.000000 ) ( 621.000000 -175.000000 -5967.000000 ) ( 796.000000 -175.000000 -5967.000000 ) ( ( 0.014286 0.000000 2.499999 ) ( 0.000008 -0.007143 -3.434352 ) ) 19b/19fplate 0 0 0 ( 796.000000 -175.000000 -5963.000000 ) ( 621.000000 -175.000000 -5963.000000 ) ( 614.000000 -140.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -175.000000 -5963.000000 ) ( 796.000000 -175.000000 -5967.000000 ) ( 621.000000 -175.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -175.000000 -5963.000000 ) ( 621.000000 -175.000000 -5967.000000 ) ( 614.000000 -140.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 614.000000 -140.000000 -5963.000000 ) ( 614.000000 -140.000000 -5967.000000 ) ( 789.000000 -140.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 789.000000 -140.000000 -5963.000000 ) ( 789.000000 -140.000000 -5967.000000 ) ( 796.000000 -175.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1088/755) # points: 4 { brushDef { // Surface normal: -0.868243, 0.496139, 0.000000 // RotY/Z : 0.000000 / 2.622447. Vector texS/T: (-0.496139, -0.868243, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-283.295334, -242.984045, -242.984045) / (6203.000000, 6265.000000, 5967.000000) // --> Vector info: d1 = 1.042744, 0.581655, 2.699518. Determinants: 6.097015, 85.373813, -540372.742201, -12012.764045 // --> Vector info: d2 = 0.755072, 0.503218, 0.333443. Determinants: 85.578526, -6.843849, 57625.891548, -12012.764045 ( 796.000000 -175.000000 -5967.000000 ) ( 796.000000 -175.000000 -6265.000000 ) ( 816.000000 -140.000000 -6203.000000 ) ( ( -0.000508 -0.007107 44.983215 ) ( -0.007124 0.000570 -4.797055 ) ) 19b/00ROCK3 0 0 0 ( 819.472973 -141.984556 -6203.000000 ) ( 799.472973 -176.984556 -6265.000000 ) ( 799.472973 -176.984556 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 819.472973 -141.984556 -6203.000000 ) ( 816.000000 -140.000000 -6203.000000 ) ( 796.000000 -175.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 799.472973 -176.984556 -6265.000000 ) ( 796.000000 -175.000000 -6265.000000 ) ( 796.000000 -175.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 799.472973 -176.984556 -5967.000000 ) ( 796.000000 -175.000000 -5967.000000 ) ( 816.000000 -140.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 819.472973 -141.984556 -5967.000000 ) ( 816.000000 -140.000000 -5967.000000 ) ( 816.000000 -140.000000 -6203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1089/756) # points: 3 { brushDef { // Surface normal: 0.000000, -0.274721, 0.961524 // RotY/Z : -1.292497 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.961524, -0.274721) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (789.000000, 796.000000, 799.000000) / (1852.994008, 1889.394557, 1852.994008) // --> Vector info: d1 = 1.000001, 1.265030, 1.014608. Determinants: -0.531692, -2.548045, 4777.011357, -364.005494 // --> Vector info: d2 = 0.999998, 1.000000, 1.070633. Determinants: -2.571158, 0.494430, 748.463115, -364.005494 ( 799.000000 -140.000000 -6255.000000 ) ( 796.000000 -175.000000 -6265.000000 ) ( 789.000000 -140.000000 -6255.000000 ) ( ( 0.001461 0.007000 -13.123459 ) ( 0.007064 -0.001358 -2.056186 ) ) 19b/00ROCK3 0 0 0 ( 789.000000 -138.901115 -6258.846096 ) ( 796.000000 -173.901115 -6268.846096 ) ( 799.000000 -138.901115 -6258.846096 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 789.000000 -138.901115 -6258.846096 ) ( 789.000000 -140.000000 -6255.000000 ) ( 796.000000 -175.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -173.901115 -6268.846096 ) ( 796.000000 -175.000000 -6265.000000 ) ( 799.000000 -140.000000 -6255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 799.000000 -138.901115 -6258.846096 ) ( 799.000000 -140.000000 -6255.000000 ) ( 789.000000 -140.000000 -6255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1090/757) # points: 3 { brushDef { // Surface normal: -0.950470, -0.007311, 0.310731 // RotY/Z : -0.315962 / -3.133900. Vector texS/T: (0.007692, -0.999970, 0.000000) / (-0.310721, -0.002390, -0.950498) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (146.141830, 181.117718, 146.272596) / (5697.433500, 5707.954301, 5642.725339) // --> Vector info: d1 = 0.652713, 0.581655, 1.042722. Determinants: -0.215712, 13.650201, -78989.429646, -1914.842291 // --> Vector info: d2 = 0.753480, 0.503218, 0.755114. Determinants: 13.674170, 0.089880, -3953.250418, -1914.842291 ( 816.000000 -140.000000 -6203.000000 ) ( 796.000000 -175.000000 -6265.000000 ) ( 799.000000 -140.000000 -6255.000000 ) ( ( 0.000113 -0.007129 41.251141 ) ( -0.007141 -0.000047 2.064531 ) ) 19b/00ROCK3 0 0 0 ( 802.801880 -139.970755 -6256.242922 ) ( 799.801880 -174.970755 -6266.242922 ) ( 819.801880 -139.970755 -6204.242922 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 802.801880 -139.970755 -6256.242922 ) ( 799.000000 -140.000000 -6255.000000 ) ( 796.000000 -175.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 799.801880 -174.970755 -6266.242922 ) ( 796.000000 -175.000000 -6265.000000 ) ( 816.000000 -140.000000 -6203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 819.801880 -139.970755 -6204.242922 ) ( 816.000000 -140.000000 -6203.000000 ) ( 799.000000 -140.000000 -6255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1091/758) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-175.000000, -140.000000, -140.000000) / (-796.000000, -789.000000, -816.000000) // --> Vector info: d1 = 0.000000, 0.500000, 0.499858. Determinants: -13.499004, -0.004978, -2366.287937, -945.000000 // --> Vector info: d2 = 0.250000, 0.200369, 0.392940. Determinants: -0.007959, 6.739978, 5127.379858, -945.000000 ( 816.000000 -140.000000 -5967.000000 ) ( 789.000000 -140.000000 -5967.000000 ) ( 796.000000 -175.000000 -5967.000000 ) ( ( 0.014285 0.000005 2.504008 ) ( 0.000008 -0.007132 -5.425799 ) ) 19b/19fplate 0 0 0 ( 796.000000 -175.000000 -5963.000000 ) ( 789.000000 -140.000000 -5963.000000 ) ( 816.000000 -140.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -175.000000 -5963.000000 ) ( 796.000000 -175.000000 -5967.000000 ) ( 789.000000 -140.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 789.000000 -140.000000 -5963.000000 ) ( 789.000000 -140.000000 -5967.000000 ) ( 816.000000 -140.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 816.000000 -140.000000 -5963.000000 ) ( 816.000000 -140.000000 -5967.000000 ) ( 796.000000 -175.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1092/759) # points: 4 { brushDef { // Surface normal: 0.982662, -0.185408, 0.000000 // RotY/Z : 0.000000 / -0.186487. Vector texS/T: (0.185408, 0.982662, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-110.762655, -110.762655, -56.827509) / (5967.000000, 6257.000000, 6265.000000) // --> Vector info: d1 = 0.031734, 0.031734, 0.414080. Determinants: -110.880524, 0.000000, -12777.774871, -15641.192410 // --> Vector info: d2 = 2.875010, 0.806004, 0.750009. Determinants: -0.313502, 111.592139, -710873.598106, -15641.192410 ( 621.000000 -175.000000 -6265.000000 ) ( 611.000000 -228.000000 -6257.000000 ) ( 611.000000 -228.000000 -5967.000000 ) ( ( 0.007089 0.000000 0.816931 ) ( 0.000020 -0.007135 45.448811 ) ) 19b/00wpanl5 0 0 0 ( 607.069353 -227.258369 -5967.000000 ) ( 607.069353 -227.258369 -6257.000000 ) ( 617.069353 -174.258369 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 607.069353 -227.258369 -5967.000000 ) ( 611.000000 -228.000000 -5967.000000 ) ( 611.000000 -228.000000 -6257.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 607.069353 -227.258369 -6257.000000 ) ( 611.000000 -228.000000 -6257.000000 ) ( 621.000000 -175.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.069353 -174.258369 -6265.000000 ) ( 621.000000 -175.000000 -6265.000000 ) ( 621.000000 -175.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.069353 -174.258369 -5967.000000 ) ( 621.000000 -175.000000 -5967.000000 ) ( 611.000000 -228.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1093/760) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-228.000000, -175.000000, -175.000000) / (786.000000, 796.000000, 621.000000) // --> Vector info: d1 = 1.438106, 1.582785, 0.355862. Determinants: -13.049529, -65.026893, 34797.411871, -9275.000000 // --> Vector info: d2 = 0.159441, 0.513303, 0.751513. Determinants: -64.307831, 12.625116, -26064.345892, -9275.000000 ( 621.000000 -175.000000 -6265.000000 ) ( 796.000000 -175.000000 -6265.000000 ) ( 786.000000 -228.000000 -6265.000000 ) ( ( 0.001407 0.007011 -3.751743 ) ( 0.006933 -0.001361 2.810172 ) ) 19b/00ROCK3 0 0 0 ( 786.000000 -228.000000 -6269.000000 ) ( 796.000000 -175.000000 -6269.000000 ) ( 621.000000 -175.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 786.000000 -228.000000 -6269.000000 ) ( 786.000000 -228.000000 -6265.000000 ) ( 796.000000 -175.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -175.000000 -6269.000000 ) ( 796.000000 -175.000000 -6265.000000 ) ( 621.000000 -175.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -175.000000 -6269.000000 ) ( 621.000000 -175.000000 -6265.000000 ) ( 641.000000 -228.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 641.000000 -228.000000 -6269.000000 ) ( 641.000000 -228.000000 -6265.000000 ) ( 786.000000 -228.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1094/761) # points: 3 { brushDef { // Surface normal: 0.256453, 0.096775, 0.961700 // RotY/Z : -1.293137 / 0.360837. Vector texS/T: (-0.353057, 0.935602, 0.000000) / (0.899768, 0.339535, -0.274105) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-439.626891, -382.978855, -429.035173) / (2216.606074, 2216.606074, 2187.420195) // --> Vector info: d1 = 0.424924, 0.355854, 0.203717. Determinants: 2.015865, -11.799355, 26338.213055, -1653.322715 // --> Vector info: d2 = 0.356153, 0.751541, 0.396351. Determinants: -11.539750, -1.910656, -1426.847627, -1653.322715 ( 611.000000 -228.000000 -6257.000000 ) ( 621.000000 -175.000000 -6265.000000 ) ( 641.000000 -228.000000 -6265.000000 ) ( ( -0.001219 0.007137 -15.930473 ) ( 0.006980 0.001156 0.863018 ) ) 19b/00ROCK3 0 0 0 ( 639.974187 -228.387099 -6268.846799 ) ( 619.974187 -175.387099 -6268.846799 ) ( 609.974187 -228.387099 -6260.846799 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 639.974187 -228.387099 -6268.846799 ) ( 641.000000 -228.000000 -6265.000000 ) ( 621.000000 -175.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 619.974187 -175.387099 -6268.846799 ) ( 621.000000 -175.000000 -6265.000000 ) ( 611.000000 -228.000000 -6257.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 609.974187 -228.387099 -6260.846799 ) ( 611.000000 -228.000000 -6257.000000 ) ( 641.000000 -228.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1095/762) # points: 4 { brushDef { // Surface normal: -0.982662, 0.185408, 0.000000 // RotY/Z : 0.000000 / 2.955106. Vector texS/T: (-0.185408, -0.982662, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (24.381133, 78.316280, 78.316280) / (6265.000000, 6265.000000, 5967.000000) // --> Vector info: d1 = 0.808088, 0.440286, 1.020015. Determinants: 109.605182, 31.267773, -211553.036157, -16072.673580 // --> Vector info: d2 = 2.840060, 2.735750, 0.691580. Determinants: 31.084177, -110.252641, 644327.579964, -16072.673580 ( 786.000000 -228.000000 -5967.000000 ) ( 786.000000 -228.000000 -6265.000000 ) ( 796.000000 -175.000000 -6265.000000 ) ( ( -0.006819 -0.001945 13.162280 ) ( -0.001934 0.006860 -40.088388 ) ) 19b/00ROCK3 0 0 0 ( 799.930647 -175.741631 -6265.000000 ) ( 789.930647 -228.741631 -6265.000000 ) ( 789.930647 -228.741631 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 799.930647 -175.741631 -6265.000000 ) ( 796.000000 -175.000000 -6265.000000 ) ( 786.000000 -228.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 789.930647 -228.741631 -6265.000000 ) ( 786.000000 -228.000000 -6265.000000 ) ( 786.000000 -228.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 789.930647 -228.741631 -5967.000000 ) ( 786.000000 -228.000000 -5967.000000 ) ( 796.000000 -175.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 799.930647 -175.741631 -5967.000000 ) ( 796.000000 -175.000000 -5967.000000 ) ( 796.000000 -175.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1098/763) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-228.000000, -228.000000, -175.000000) / (-786.000000, -611.000000, -621.000000) // --> Vector info: d1 = 0.250000, 0.250000, 1.000000. Determinants: -131.249956, 0.000000, -32243.741184, -9275.000000 // --> Vector info: d2 = 2.175407, 0.925407, 0.999999. Determinants: -0.553537, 66.250000, 31769.389846, -9275.000000 ( 621.000000 -175.000000 -5967.000000 ) ( 611.000000 -228.000000 -5967.000000 ) ( 786.000000 -228.000000 -5967.000000 ) ( ( 0.014151 0.000000 3.476414 ) ( 0.000060 -0.007143 -3.425271 ) ) 19b/19fplate 0 0 0 ( 786.000000 -228.000000 -5963.000000 ) ( 611.000000 -228.000000 -5963.000000 ) ( 621.000000 -175.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 786.000000 -228.000000 -5963.000000 ) ( 786.000000 -228.000000 -5967.000000 ) ( 611.000000 -228.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 611.000000 -228.000000 -5963.000000 ) ( 611.000000 -228.000000 -5967.000000 ) ( 621.000000 -175.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -175.000000 -5963.000000 ) ( 621.000000 -175.000000 -5967.000000 ) ( 796.000000 -175.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 796.000000 -175.000000 -5963.000000 ) ( 796.000000 -175.000000 -5967.000000 ) ( 786.000000 -228.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1099/764) # points: 3 { brushDef { // Surface normal: 0.000000, -0.881375, 0.472417 // RotY/Z : -0.492031 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.472417, -0.881375) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (365.000000, 566.000000, 534.000000) / (4981.024544, 5264.672213, 4981.024544) // --> Vector info: d1 = 0.713378, 2.488316, 1.897556. Determinants: -335.889429, -61.944611, 396950.459806, -47936.456023 // --> Vector info: d2 = 0.700842, 2.425661, 0.480835. Determinants: 62.404253, -335.715694, 1615834.694689, -47936.456023 ( 534.000000 516.000000 -5928.000000 ) ( 566.000000 382.000000 -6178.000000 ) ( 365.000000 516.000000 -5928.000000 ) ( ( 0.007007 0.001292 -8.280764 ) ( -0.001302 0.007003 -33.707846 ) ) 19b/00ROCK3 0 0 0 ( 365.000000 519.525501 -5929.889668 ) ( 566.000000 385.525501 -6179.889668 ) ( 534.000000 519.525501 -5929.889668 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 365.000000 519.525501 -5929.889668 ) ( 365.000000 516.000000 -5928.000000 ) ( 566.000000 382.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 566.000000 385.525501 -6179.889668 ) ( 566.000000 382.000000 -6178.000000 ) ( 534.000000 516.000000 -5928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 534.000000 519.525501 -5929.889668 ) ( 534.000000 516.000000 -5928.000000 ) ( 365.000000 516.000000 -5928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1100/765) # points: 4 { brushDef { // Surface normal: -0.377037, -0.926198, 0.000000 // RotY/Z : 0.000000 / -1.957391. Vector texS/T: (0.926198, -0.377037, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (300.039101, 178.035003, 178.035003) / (5513.000000, 5556.000000, 5682.000000) // --> Vector info: d1 = 0.247812, 1.163651, 1.361038. Determinants: 106.907948, -24.082108, 96878.597441, -15372.516385 // --> Vector info: d2 = 0.589324, 0.696652, 1.575074. Determinants: -24.248701, -107.171029, 589050.052632, -15372.516385 ( 421.000000 562.000000 -5682.000000 ) ( 421.000000 562.000000 -5556.000000 ) ( 534.000000 516.000000 -5513.000000 ) ( ( -0.006954 0.001567 -6.302065 ) ( 0.001577 0.006972 -38.318388 ) ) 19b/00ROCK3 0 0 0 ( 535.508146 519.704794 -5513.000000 ) ( 422.508146 565.704794 -5556.000000 ) ( 422.508146 565.704794 -5682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 535.508146 519.704794 -5513.000000 ) ( 534.000000 516.000000 -5513.000000 ) ( 421.000000 562.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 422.508146 565.704794 -5556.000000 ) ( 421.000000 562.000000 -5556.000000 ) ( 421.000000 562.000000 -5682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 422.508146 565.704794 -5682.000000 ) ( 421.000000 562.000000 -5682.000000 ) ( 534.000000 516.000000 -5928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 535.508146 519.704794 -5928.000000 ) ( 534.000000 516.000000 -5928.000000 ) ( 534.000000 516.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1101/766) # points: 4 { brushDef { // Surface normal: 0.080816, -0.996729, 0.000000 // RotY/Z : 0.000000 / -1.489892. Vector texS/T: (0.996729, 0.080816, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (353.677180, 353.677180, 465.041448) / (5547.000000, 5732.000000, 5682.000000) // --> Vector info: d1 = 0.928020, 1.218060, 0.361355. Determinants: 143.988418, -32.299988, 109123.174382, -20602.389425 // --> Vector info: d2 = 0.460784, 1.749314, 1.574980. Determinants: -32.174856, -143.496198, 797859.678520, -20602.389425 ( 421.000000 562.000000 -5682.000000 ) ( 310.000000 553.000000 -5732.000000 ) ( 310.000000 553.000000 -5547.000000 ) ( ( -0.006989 0.001568 -5.296627 ) ( 0.001562 0.006965 -38.726560 ) ) 19b/00ROCK3 0 0 0 ( 309.676737 556.986916 -5547.000000 ) ( 309.676737 556.986916 -5732.000000 ) ( 420.676737 565.986916 -5682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 309.676737 556.986916 -5547.000000 ) ( 310.000000 553.000000 -5547.000000 ) ( 310.000000 553.000000 -5732.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 309.676737 556.986916 -5732.000000 ) ( 310.000000 553.000000 -5732.000000 ) ( 421.000000 562.000000 -5682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.676737 565.986916 -5682.000000 ) ( 421.000000 562.000000 -5682.000000 ) ( 421.000000 562.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.676737 565.986916 -5556.000000 ) ( 421.000000 562.000000 -5556.000000 ) ( 310.000000 553.000000 -5547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1103/767) # points: 4 { brushDef { // Surface normal: -0.972650, -0.232275, 0.000000 // RotY/Z : 0.000000 / -2.907177. Vector texS/T: (0.232275, -0.972650, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-240.084918, -240.084918, -377.852839) / (6178.000000, 5390.000000, 5513.000000) // --> Vector info: d1 = 0.219632, 2.829433, 3.290146. Determinants: 684.046959, 359.546897, -2080894.885473, -108561.121586 // --> Vector info: d2 = 5.147223, 0.165309, 1.401369. Determinants: 361.239940, -686.347972, 3768197.732121, -108561.121586 ( 534.000000 516.000000 -5513.000000 ) ( 566.000000 382.000000 -5390.000000 ) ( 566.000000 382.000000 -6178.000000 ) ( ( -0.006301 -0.003312 19.167957 ) ( -0.003328 0.006322 -34.710380 ) ) 19b/00ROCK3 0 0 0 ( 569.890601 382.929099 -6178.000000 ) ( 569.890601 382.929099 -5390.000000 ) ( 537.890601 516.929099 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.890601 382.929099 -6178.000000 ) ( 566.000000 382.000000 -6178.000000 ) ( 566.000000 382.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.890601 382.929099 -5390.000000 ) ( 566.000000 382.000000 -5390.000000 ) ( 534.000000 516.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 537.890601 516.929099 -5513.000000 ) ( 534.000000 516.000000 -5513.000000 ) ( 534.000000 516.000000 -5928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 537.890601 516.929099 -5928.000000 ) ( 534.000000 516.000000 -5928.000000 ) ( 566.000000 382.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1104/768) # points: 4 { brushDef { // Surface normal: 0.000128, -0.676206, -0.736713 // RotY/Z : 0.828196 / -1.570607. Vector texS/T: (1.000000, 0.000189, 0.000000) / (-0.000139, 0.736713, -0.676206) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (534.097481, 566.072163, 310.104476) / (4107.992191, 3926.094913, 4158.272739) // --> Vector info: d1 = 1.290146, 0.829833, 2.927925. Determinants: 274.762802, -50.739387, 11195.718792, -39136.013402 // --> Vector info: d2 = 1.401373, 0.165119, 1.460521. Determinants: -51.400653, -275.021003, 1102392.941748, -39136.013402 ( 310.000000 553.000000 -5547.000000 ) ( 566.000000 382.000000 -5390.000000 ) ( 534.000000 516.000000 -5513.000000 ) ( ( -0.007021 0.001296 -0.286072 ) ( 0.001313 0.007027 -28.168248 ) ) 19b/00ROCK3 0 0 0 ( 533.999489 518.704823 -5510.053149 ) ( 565.999489 384.704823 -5387.053149 ) ( 309.999489 555.704823 -5544.053149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 533.999489 518.704823 -5510.053149 ) ( 534.000000 516.000000 -5513.000000 ) ( 566.000000 382.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.999489 384.704823 -5387.053149 ) ( 566.000000 382.000000 -5390.000000 ) ( 310.000000 553.000000 -5547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 309.999489 555.704823 -5544.053149 ) ( 310.000000 553.000000 -5547.000000 ) ( 421.000000 562.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.999489 564.704823 -5553.053149 ) ( 421.000000 562.000000 -5556.000000 ) ( 534.000000 516.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1105/769) # points: 4 { brushDef { // Surface normal: -0.003449, -0.982815, 0.184563 // RotY/Z : -0.185628 / -1.574306. Vector texS/T: (0.999994, -0.003509, 0.000000) / (-0.000648, -0.184562, -0.982821) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (419.025168, 308.057435, 363.186942) / (5480.389912, 5531.263897, 5730.689917) // --> Vector info: d1 = 1.361073, 2.209028, 2.081629. Determinants: 175.585749, -32.610152, 71203.820353, -24934.510944 // --> Vector info: d2 = 0.575095, 0.788014, 2.260395. Determinants: -32.444198, -175.124913, 959008.030248, -24934.510944 ( 365.000000 516.000000 -5928.000000 ) ( 310.000000 553.000000 -5732.000000 ) ( 421.000000 562.000000 -5682.000000 ) ( ( -0.007042 0.001308 -2.855633 ) ( 0.001301 0.007023 -38.461072 ) ) 19b/00ROCK3 0 0 0 ( 421.013796 565.931258 -5682.738254 ) ( 310.013796 556.931258 -5732.738254 ) ( 365.013796 519.931258 -5928.738254 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 421.013796 565.931258 -5682.738254 ) ( 421.000000 562.000000 -5682.000000 ) ( 310.000000 553.000000 -5732.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 310.013796 556.931258 -5732.738254 ) ( 310.000000 553.000000 -5732.000000 ) ( 365.000000 516.000000 -5928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 365.013796 519.931258 -5928.738254 ) ( 365.000000 516.000000 -5928.000000 ) ( 534.000000 516.000000 -5928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 534.013796 519.931258 -5928.738254 ) ( 534.000000 516.000000 -5928.000000 ) ( 421.000000 562.000000 -5682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1106/770) # points: 4 { brushDef { // Surface normal: 0.315710, 0.186086, -0.930430 // RotY/Z : 1.195583 / 0.532604. Vector texS/T: (-0.507779, 0.861488, 0.000000) / (-0.801554, -0.472452, -0.366471) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (213.451458, 372.761566, 489.062393) / (1608.596664, 1799.607892, 1725.932133) // --> Vector info: d1 = 0.243195, 2.013992, 2.230766. Determinants: -171.871133, -171.410955, 304160.277647, -33952.057154 // --> Vector info: d2 = 0.704040, 0.538907, 1.500166. Determinants: -171.444977, 172.343305, -264539.276415, -33952.057154 ( 9.000000 573.000000 -5468.000000 ) ( 9.000000 438.000000 -5495.000000 ) ( 243.000000 391.000000 -5425.000000 ) ( ( 0.005062 0.005049 -8.958523 ) ( 0.005050 -0.005076 7.791554 ) ) 19b/00ROCK3 0 0 0 ( 241.737160 390.255656 -5421.278281 ) ( 7.737160 437.255656 -5491.278281 ) ( 7.737160 572.255656 -5464.278281 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 241.737160 390.255656 -5421.278281 ) ( 243.000000 391.000000 -5425.000000 ) ( 9.000000 438.000000 -5495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7.737160 437.255656 -5491.278281 ) ( 9.000000 438.000000 -5495.000000 ) ( 9.000000 573.000000 -5468.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7.737160 572.255656 -5464.278281 ) ( 9.000000 573.000000 -5468.000000 ) ( 54.000000 570.000000 -5453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 52.737160 569.255656 -5449.278281 ) ( 54.000000 570.000000 -5453.000000 ) ( 243.000000 391.000000 -5425.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1107/771) # points: 4 { brushDef { // Surface normal: 0.196922, 0.980419, 0.000000 // RotY/Z : 0.000000 / 1.372579. Vector texS/T: (-0.980419, 0.196922, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-161.245439, 77.427978, 77.427978) / (6055.000000, 6055.000000, 5495.000000) // --> Vector info: d1 = 0.535196, 2.242237, 2.242237. Determinants: -955.942842, 0.000000, -225674.216829, -133657.113541 // --> Vector info: d2 = 0.249986, 0.249986, 4.249987. Determinants: 0.000000, 954.693896, -5814083.904517, -133657.113541 ( 9.000000 438.000000 -5495.000000 ) ( 9.000000 438.000000 -6055.000000 ) ( 243.000000 391.000000 -6055.000000 ) ( ( 0.007152 0.000000 1.688456 ) ( 0.000000 -0.007143 43.499996 ) ) 19b/00wpanl5 0 0 0 ( 242.212313 387.078323 -6055.000000 ) ( 8.212313 434.078323 -6055.000000 ) ( 8.212313 434.078323 -5495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 242.212313 387.078323 -6055.000000 ) ( 243.000000 391.000000 -6055.000000 ) ( 9.000000 438.000000 -6055.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8.212313 434.078323 -6055.000000 ) ( 9.000000 438.000000 -6055.000000 ) ( 9.000000 438.000000 -5495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8.212313 434.078323 -5495.000000 ) ( 9.000000 438.000000 -5495.000000 ) ( 243.000000 391.000000 -5425.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 242.212313 387.078323 -5425.000000 ) ( 243.000000 391.000000 -5425.000000 ) ( 243.000000 391.000000 -6055.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1108/772) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (438.000000, 573.000000, 573.000000) / (6055.000000, 6055.000000, 5468.000000) // --> Vector info: d1 = 3.324257, 2.457264, 0.606197. Determinants: 508.924863, -249.893989, 1026768.275887, -79245.000000 // --> Vector info: d2 = 4.067671, 4.494282, 0.732389. Determinants: -250.420345, -507.855527, 2862406.712357, -79245.000000 ( 9.000000 573.000000 -5468.000000 ) ( 9.000000 573.000000 -6055.000000 ) ( 9.000000 438.000000 -6055.000000 ) ( ( -0.006422 0.003153 -12.956884 ) ( 0.003160 0.006409 -36.120976 ) ) 19b/00ROCK3 0 0 0 ( 5.000000 438.000000 -6055.000000 ) ( 5.000000 573.000000 -6055.000000 ) ( 5.000000 573.000000 -5468.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 438.000000 -6055.000000 ) ( 9.000000 438.000000 -6055.000000 ) ( 9.000000 573.000000 -6055.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 573.000000 -6055.000000 ) ( 9.000000 573.000000 -6055.000000 ) ( 9.000000 573.000000 -5468.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 573.000000 -5468.000000 ) ( 9.000000 573.000000 -5468.000000 ) ( 9.000000 438.000000 -5495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 438.000000 -5495.000000 ) ( 9.000000 438.000000 -5495.000000 ) ( 9.000000 438.000000 -6055.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1110/773) # points: 3 { brushDef { // Surface normal: 0.105752, -0.043737, -0.993430 // RotY/Z : 1.456106 / -0.392158. Vector texS/T: (0.382184, 0.924086, 0.000000) / (-0.918015, 0.379673, -0.114440) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (454.188422, 547.367125, 629.496721) / (546.208993, 790.879648, 546.208993) // --> Vector info: d1 = 0.242987, 1.898825, 0.091625. Determinants: 37.033710, -304.385813, 139015.607904, -42892.796516 // --> Vector info: d2 = 0.704102, 1.574317, 1.944810. Determinants: -303.564925, -36.948390, 127856.331762, -42892.796516 ( 310.000000 553.000000 -5425.000000 ) ( 54.000000 570.000000 -5453.000000 ) ( 243.000000 391.000000 -5425.000000 ) ( ( -0.000863 0.007096 -3.241001 ) ( 0.007077 0.000861 -2.980835 ) ) 19b/00ROCK3 0 0 0 ( 242.576992 391.174948 -5421.026279 ) ( 53.576992 570.174948 -5449.026279 ) ( 309.576992 553.174948 -5421.026279 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 242.576992 391.174948 -5421.026279 ) ( 243.000000 391.000000 -5425.000000 ) ( 54.000000 570.000000 -5453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.576992 570.174948 -5449.026279 ) ( 54.000000 570.000000 -5453.000000 ) ( 310.000000 553.000000 -5425.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 309.576992 553.174948 -5421.026279 ) ( 310.000000 553.000000 -5425.000000 ) ( 243.000000 391.000000 -5425.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1111/774) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (553.000000, 573.000000, 438.000000) / (310.000000, 9.000000, 9.000000) // --> Vector info: d1 = 3.151398, 1.098560, 0.864156. Determinants: -70.555595, -281.821285, -1675.222774, -40635.000000 // --> Vector info: d2 = 1.541297, 2.203656, 1.266282. Determinants: -282.149609, 70.671014, 71490.117488, -40635.000000 ( 9.000000 438.000000 -6055.000000 ) ( 9.000000 573.000000 -6055.000000 ) ( 310.000000 553.000000 -6055.000000 ) ( ( 0.001736 0.006935 0.041226 ) ( 0.006944 -0.001739 -1.759324 ) ) 19b/00ROCK3 0 0 0 ( 310.000000 553.000000 -6059.000000 ) ( 9.000000 573.000000 -6059.000000 ) ( 9.000000 438.000000 -6059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 310.000000 553.000000 -6059.000000 ) ( 310.000000 553.000000 -6055.000000 ) ( 9.000000 573.000000 -6055.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 573.000000 -6059.000000 ) ( 9.000000 573.000000 -6055.000000 ) ( 9.000000 438.000000 -6055.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 438.000000 -6059.000000 ) ( 9.000000 438.000000 -6055.000000 ) ( 243.000000 391.000000 -6055.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 243.000000 391.000000 -6059.000000 ) ( 243.000000 391.000000 -6055.000000 ) ( 310.000000 553.000000 -6055.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1113/775) # points: 4 { brushDef { // Surface normal: -0.066299, -0.997800, 0.000000 // RotY/Z : 0.000000 / -1.637144. Vector texS/T: (0.997800, -0.066299, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-29.009123, -29.009123, 272.654597) / (5971.000000, 6055.000000, 6055.000000) // --> Vector info: d1 = 2.664722, 2.362902, 0.500170. Determinants: 156.469482, 91.048373, -606634.197485, -25339.752485 // --> Vector info: d2 = 1.512080, 2.028883, 0.941018. Determinants: 91.380640, -155.900652, 895217.932887, -25339.752485 ( 310.000000 553.000000 -6055.000000 ) ( 9.000000 573.000000 -6055.000000 ) ( 9.000000 573.000000 -5971.000000 ) ( ( -0.006175 -0.003593 23.940021 ) ( -0.003606 0.006152 -35.328598 ) ) 19b/00ROCK3 0 0 0 ( 9.265196 576.991199 -5971.000000 ) ( 9.265196 576.991199 -6055.000000 ) ( 310.265196 556.991199 -6055.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.265196 576.991199 -5971.000000 ) ( 9.000000 573.000000 -5971.000000 ) ( 9.000000 573.000000 -6055.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.265196 576.991199 -6055.000000 ) ( 9.000000 573.000000 -6055.000000 ) ( 310.000000 553.000000 -6055.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 310.265196 556.991199 -6055.000000 ) ( 310.000000 553.000000 -6055.000000 ) ( 310.000000 553.000000 -6001.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 310.265196 556.991199 -6001.000000 ) ( 310.000000 553.000000 -6001.000000 ) ( 9.000000 573.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1114/776) # points: 5 { brushDef { // Surface normal: -0.066299, -0.997800, 0.000000 // RotY/Z : 0.000000 / -1.637144. Vector texS/T: (0.997800, -0.066299, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-29.009123, -29.009123, 272.654597) / (5468.000000, 5568.000000, 5547.000000) // --> Vector info: d1 = 2.238970, 2.459332, 0.360357. Determinants: 205.269828, -66.475133, 301899.131532, -30166.372006 // --> Vector info: d2 = 0.574790, 1.257605, 1.777667. Determinants: -66.345375, -205.980393, 1107036.837823, -30166.372006 ( 310.000000 553.000000 -5547.000000 ) ( 9.000000 573.000000 -5568.000000 ) ( 9.000000 573.000000 -5468.000000 ) ( ( -0.006805 0.002204 -10.007804 ) ( 0.002199 0.006828 -36.697712 ) ) 19b/00ROCK3 0 0 0 ( 9.265196 576.991199 -5468.000000 ) ( 9.265196 576.991199 -5568.000000 ) ( 310.265196 556.991199 -5547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.265196 576.991199 -5468.000000 ) ( 9.000000 573.000000 -5468.000000 ) ( 9.000000 573.000000 -5568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.265196 576.991199 -5568.000000 ) ( 9.000000 573.000000 -5568.000000 ) ( 310.000000 553.000000 -5547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 310.265196 556.991199 -5547.000000 ) ( 310.000000 553.000000 -5547.000000 ) ( 310.000000 553.000000 -5425.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 310.265196 556.991199 -5425.000000 ) ( 310.000000 553.000000 -5425.000000 ) ( 54.000000 570.000000 -5453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 54.265196 573.991199 -5453.000000 ) ( 54.000000 570.000000 -5453.000000 ) ( 9.000000 573.000000 -5468.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1115/777) # points: 3 { brushDef { // Surface normal: -0.846836, -0.531854, 0.000000 // RotY/Z : 0.000000 / -2.580804. Vector texS/T: (0.531854, -0.846836, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (794.538624, 794.538624, 988.200701) / (5390.000000, 6265.000000, 5660.000000) // --> Vector info: d1 = 2.296384, 0.592593, 0.443072. Determinants: 1161.624117, 329.959638, -3090569.837942, -169454.317221 // --> Vector info: d2 = 0.199338, 6.212533, 1.677129. Determinants: 330.495974, -1164.527747, 5980433.982699, -169454.317221 ( 839.000000 -640.000000 -5660.000000 ) ( 736.000000 -476.000000 -6265.000000 ) ( 736.000000 -476.000000 -5390.000000 ) ( ( -0.006855 -0.001947 18.238366 ) ( -0.001950 0.006872 -35.292308 ) ) 19b/00ROCK3 0 0 0 ( 739.387344 -473.872583 -5390.000000 ) ( 739.387344 -473.872583 -6265.000000 ) ( 842.387344 -637.872583 -5660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 739.387344 -473.872583 -5390.000000 ) ( 736.000000 -476.000000 -5390.000000 ) ( 736.000000 -476.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 739.387344 -473.872583 -6265.000000 ) ( 736.000000 -476.000000 -6265.000000 ) ( 839.000000 -640.000000 -5660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 842.387344 -637.872583 -5660.000000 ) ( 839.000000 -640.000000 -5660.000000 ) ( 736.000000 -476.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1117/778) # points: 3 { brushDef { // Surface normal: 0.097016, 0.166618, 0.981237 // RotY/Z : -1.376777 / 1.043520. Vector texS/T: (-0.864181, 0.503181, 0.000000) / (0.493740, 0.847966, -0.192804) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-875.551416, -863.066673, -880.142566) / (1167.679990, 851.297103, 872.043521) // --> Vector info: d1 = 1.751369, 0.299596, 0.490472. Determinants: 30.270949, -22.407287, 43660.132779, -5143.506489 // --> Vector info: d2 = 2.481908, 0.749537, 0.794036. Determinants: -21.861836, -29.026227, 1986.470911, -5143.506489 ( 594.000000 -729.000000 -6208.000000 ) ( 569.000000 -738.000000 -6204.000000 ) ( 736.000000 -476.000000 -6265.000000 ) ( ( -0.005885 0.004356 -8.488399 ) ( 0.004250 0.005643 -0.386209 ) ) 19b/00ROCK3 0 0 0 ( 735.611938 -476.666471 -6268.924949 ) ( 568.611938 -738.666471 -6207.924949 ) ( 593.611938 -729.666471 -6211.924949 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.611938 -476.666471 -6268.924949 ) ( 736.000000 -476.000000 -6265.000000 ) ( 569.000000 -738.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 568.611938 -738.666471 -6207.924949 ) ( 569.000000 -738.000000 -6204.000000 ) ( 594.000000 -729.000000 -6208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 593.611938 -729.666471 -6211.924949 ) ( 594.000000 -729.000000 -6208.000000 ) ( 736.000000 -476.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1118/779) # points: 3 { brushDef { // Surface normal: -0.809581, 0.517017, 0.277979 // RotY/Z : -0.281690 / 2.573257. Vector texS/T: (-0.538230, -0.842798, 0.000000) / (-0.234281, 0.149617, -0.960587) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (5.034350, 294.690900, 87.815489) / (5774.429488, 5715.090772, 5144.606272) // --> Vector info: d1 = 2.592595, 0.578804, 2.441498. Determinants: 1259.366186, 122.937696, -1176473.303330, -177520.293091 // --> Vector info: d2 = 5.212533, 4.592741, 0.677612. Determinants: 121.262408, -1262.262474, 6362904.874873, -177520.293091 ( 839.000000 -640.000000 -5660.000000 ) ( 594.000000 -729.000000 -6208.000000 ) ( 736.000000 -476.000000 -6265.000000 ) ( ( -0.007094 -0.000693 6.627261 ) ( -0.000683 0.007111 -35.843254 ) ) 19b/00ROCK3 0 0 0 ( 739.238323 -478.068068 -6266.111918 ) ( 597.238323 -731.068068 -6209.111918 ) ( 842.238323 -642.068068 -5661.111918 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 739.238323 -478.068068 -6266.111918 ) ( 736.000000 -476.000000 -6265.000000 ) ( 594.000000 -729.000000 -6208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 597.238323 -731.068068 -6209.111918 ) ( 594.000000 -729.000000 -6208.000000 ) ( 839.000000 -640.000000 -5660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 842.238323 -642.068068 -5661.111918 ) ( 839.000000 -640.000000 -5660.000000 ) ( 736.000000 -476.000000 -6265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1119/780) # points: 3 { brushDef { // Surface normal: -0.707620, 0.451040, -0.543909 // RotY/Z : 0.575088 / 2.574123. Vector texS/T: (-0.537500, -0.843264, 0.000000) / (0.458659, -0.292351, -0.839144) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (88.726143, 316.491017, 5.793415) / (5321.475661, 4999.719290, 4999.719290) // --> Vector info: d1 = 2.441368, 0.385940, 2.559383. Determinants: 699.319233, -143.582370, 457961.269620, -99968.933054 // --> Vector info: d2 = 2.677088, 0.750014, 0.310087. Determinants: -141.549348, -698.937197, 3464310.801180, -99968.933054 ( 736.000000 -476.000000 -5390.000000 ) ( 569.000000 -738.000000 -5390.000000 ) ( 839.000000 -640.000000 -5660.000000 ) ( ( -0.006995 0.001436 -4.581036 ) ( 0.001416 0.006992 -34.653874 ) ) 19b/00ROCK3 0 0 0 ( 841.830479 -641.804160 -5657.824364 ) ( 571.830479 -739.804160 -5387.824364 ) ( 738.830479 -477.804160 -5387.824364 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 841.830479 -641.804160 -5657.824364 ) ( 839.000000 -640.000000 -5660.000000 ) ( 569.000000 -738.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 571.830479 -739.804160 -5387.824364 ) ( 569.000000 -738.000000 -5390.000000 ) ( 736.000000 -476.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 738.830479 -477.804160 -5387.824364 ) ( 736.000000 -476.000000 -5390.000000 ) ( 839.000000 -640.000000 -5660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1120/781) # points: 4 { brushDef { // Surface normal: -0.341262, 0.939968, -0.000088 // RotY/Z : 0.000088 / 1.919055. Vector texS/T: (-0.939968, -0.341262, 0.000000) / (0.000030, -0.000083, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-282.991017, -570.226111, -309.561580) / (5390.077937, 5660.077938, 6208.077940) // --> Vector info: d1 = 0.385203, 2.441368, 0.578867. Determinants: 1629.653464, -0.993664, 378790.065750, -227784.255944 // --> Vector info: d2 = 0.750010, 2.677088, 6.592829. Determinants: -1.211575, -1627.059185, 8598792.478936, -227784.255944 ( 594.000000 -729.000000 -6208.000000 ) ( 839.000000 -640.000000 -5660.000000 ) ( 569.000000 -738.000000 -5390.000000 ) ( ( -0.007154 0.000004 -1.662933 ) ( 0.000005 0.007143 -37.749723 ) ) 19b/00ROCK3 0 0 0 ( 570.365046 -741.759874 -5389.999649 ) ( 840.365046 -643.759874 -5659.999649 ) ( 595.365046 -732.759874 -6207.999649 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 570.365046 -741.759874 -5389.999649 ) ( 569.000000 -738.000000 -5390.000000 ) ( 839.000000 -640.000000 -5660.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.365046 -643.759874 -5659.999649 ) ( 839.000000 -640.000000 -5660.000000 ) ( 594.000000 -729.000000 -6208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.365046 -732.759874 -6207.999649 ) ( 594.000000 -729.000000 -6208.000000 ) ( 569.000000 -738.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 570.365046 -741.759874 -6203.999649 ) ( 569.000000 -738.000000 -6204.000000 ) ( 569.000000 -738.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1121/782) # points: 5 { brushDef { // Surface normal: -0.732530, 0.680735, 0.000000 // RotY/Z : 0.000000 / 2.392827. Vector texS/T: (-0.680735, -0.732530, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-152.336622, -152.336622, -287.484689) / (5616.000000, 5390.000000, 5440.000000) // --> Vector info: d1 = 0.856474, 1.296428, 2.129520. Determinants: 210.276614, 59.458842, -328047.720959, -30543.463130 // --> Vector info: d2 = 1.752005, 0.199593, 0.806590. Determinants: 59.560806, -209.805550, 1133828.954988, -30543.463130 ( 828.000000 -377.000000 -5440.000000 ) ( 736.000000 -476.000000 -5390.000000 ) ( 736.000000 -476.000000 -5616.000000 ) ( ( -0.006885 -0.001947 10.740358 ) ( -0.001950 0.006869 -37.121820 ) ) 19b/00ROCK3 0 0 0 ( 738.930120 -478.722939 -5616.000000 ) ( 738.930120 -478.722939 -5390.000000 ) ( 830.930120 -379.722939 -5440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 738.930120 -478.722939 -5616.000000 ) ( 736.000000 -476.000000 -5616.000000 ) ( 736.000000 -476.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 738.930120 -478.722939 -5390.000000 ) ( 736.000000 -476.000000 -5390.000000 ) ( 828.000000 -377.000000 -5440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 830.930120 -379.722939 -5440.000000 ) ( 828.000000 -377.000000 -5440.000000 ) ( 828.000000 -377.000000 -5686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 830.930120 -379.722939 -5686.000000 ) ( 828.000000 -377.000000 -5686.000000 ) ( 808.000000 -398.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 810.930120 -400.722939 -5705.000000 ) ( 808.000000 -398.000000 -5705.000000 ) ( 736.000000 -476.000000 -5616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1122/783) # points: 4 { brushDef { // Surface normal: -0.966562, -0.256435, 0.000000 // RotY/Z : 0.000000 / -2.882261. Vector texS/T: (0.256435, -0.966562, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (496.891544, 496.891544, 547.586711) / (5437.000000, 5650.000000, 5669.000000) // --> Vector info: d1 = 1.538126, 1.122394, 0.734478. Determinants: 74.727110, 21.075623, -168328.222848, -10798.070661 // --> Vector info: d2 = 0.900035, 2.366968, 2.391811. Determinants: 22.580169, -74.366403, 383391.595256, -10798.070661 ( 835.000000 -345.000000 -5669.000000 ) ( 822.000000 -296.000000 -5650.000000 ) ( 822.000000 -296.000000 -5437.000000 ) ( ( -0.006920 -0.001952 15.588731 ) ( -0.002091 0.006887 -35.505565 ) ) 19b/00ROCK3 0 0 0 ( 825.866246 -294.974261 -5437.000000 ) ( 825.866246 -294.974261 -5650.000000 ) ( 838.866246 -343.974261 -5669.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 825.866246 -294.974261 -5437.000000 ) ( 822.000000 -296.000000 -5437.000000 ) ( 822.000000 -296.000000 -5650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 825.866246 -294.974261 -5650.000000 ) ( 822.000000 -296.000000 -5650.000000 ) ( 835.000000 -345.000000 -5669.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 838.866246 -343.974261 -5669.000000 ) ( 835.000000 -345.000000 -5669.000000 ) ( 835.000000 -345.000000 -5444.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 838.866246 -343.974261 -5444.000000 ) ( 835.000000 -345.000000 -5444.000000 ) ( 822.000000 -296.000000 -5437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1123/784) # points: 4 { brushDef { // Surface normal: -0.883788, -0.467888, 0.000000 // RotY/Z : 0.000000 / -2.654693. Vector texS/T: (0.467888, -0.883788, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (569.263393, 569.263393, 646.204929) / (5417.000000, 5634.000000, 5650.000000) // --> Vector info: d1 = 1.092437, 0.669641, 0.106159. Determinants: 115.510930, 32.530520, -260213.636078, -16696.313366 // --> Vector info: d2 = 0.909006, 2.400522, 2.362328. Determinants: 32.152288, -114.759523, 588172.163476, -16696.313366 ( 822.000000 -296.000000 -5650.000000 ) ( 786.000000 -228.000000 -5634.000000 ) ( 786.000000 -228.000000 -5417.000000 ) ( ( -0.006918 -0.001948 15.585095 ) ( -0.001926 0.006873 -35.227667 ) ) 19b/00ROCK3 0 0 0 ( 789.535152 -226.128449 -5417.000000 ) ( 789.535152 -226.128449 -5634.000000 ) ( 825.535152 -294.128449 -5650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 789.535152 -226.128449 -5417.000000 ) ( 786.000000 -228.000000 -5417.000000 ) ( 786.000000 -228.000000 -5634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 789.535152 -226.128449 -5634.000000 ) ( 786.000000 -228.000000 -5634.000000 ) ( 822.000000 -296.000000 -5650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 825.535152 -294.128449 -5650.000000 ) ( 822.000000 -296.000000 -5650.000000 ) ( 822.000000 -296.000000 -5437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 825.535152 -294.128449 -5437.000000 ) ( 822.000000 -296.000000 -5437.000000 ) ( 786.000000 -228.000000 -5417.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1124/785) # points: 6 { brushDef { // Surface normal: -0.373868, -0.398221, 0.837641 // RotY/Z : -0.992950 / -2.324663. Vector texS/T: (0.729048, -0.684463, 0.000000) / (-0.573334, -0.610681, -0.546221) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (729.089144, 813.264836, 861.486852) / (2766.003491, 2927.110452, 2895.987516) // --> Vector info: d1 = 1.669686, 0.403483, 0.344245. Determinants: 48.951677, 56.072422, -208132.517151, -10388.697175 // --> Vector info: d2 = 0.400534, 0.691234, 0.283779. Determinants: 56.596381, -48.315965, 88217.295725, -10388.697175 ( 808.000000 -398.000000 -5705.000000 ) ( 755.000000 -384.000000 -5722.000000 ) ( 786.000000 -228.000000 -5634.000000 ) ( ( -0.004712 -0.005397 20.034516 ) ( -0.005448 0.004651 -8.491661 ) ) 19b/00ROCK3 0 0 0 ( 787.495471 -226.407115 -5637.350565 ) ( 756.495471 -382.407115 -5725.350565 ) ( 809.495471 -396.407115 -5708.350565 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 787.495471 -226.407115 -5637.350565 ) ( 786.000000 -228.000000 -5634.000000 ) ( 755.000000 -384.000000 -5722.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 756.495471 -382.407115 -5725.350565 ) ( 755.000000 -384.000000 -5722.000000 ) ( 808.000000 -398.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 809.495471 -396.407115 -5708.350565 ) ( 808.000000 -398.000000 -5705.000000 ) ( 828.000000 -377.000000 -5686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 829.495471 -375.407115 -5689.350565 ) ( 828.000000 -377.000000 -5686.000000 ) ( 835.000000 -345.000000 -5669.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.495471 -343.407115 -5672.350565 ) ( 835.000000 -345.000000 -5669.000000 ) ( 822.000000 -296.000000 -5650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 823.495471 -294.407115 -5653.350565 ) ( 822.000000 -296.000000 -5650.000000 ) ( 786.000000 -228.000000 -5634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1126/786) # points: 4 { brushDef { // Surface normal: -0.976900, 0.213697, 0.000000 // RotY/Z : 0.000000 / 2.926235. Vector texS/T: (-0.213697, -0.976900, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (191.350291, 191.350291, 158.593612) / (5686.000000, 5440.000000, 5444.000000) // --> Vector info: d1 = 0.474701, 0.954723, 1.166945. Determinants: 54.126490, 15.723941, -103588.653318, -8058.142962 // --> Vector info: d2 = 2.450135, 0.756932, 0.845171. Determinants: 14.934029, -55.463714, 292765.502634, -8058.142962 ( 835.000000 -345.000000 -5444.000000 ) ( 828.000000 -377.000000 -5440.000000 ) ( 828.000000 -377.000000 -5686.000000 ) ( ( -0.006717 -0.001951 12.855152 ) ( -0.001853 0.006883 -36.331634 ) ) 19b/00ROCK3 0 0 0 ( 831.907600 -377.854788 -5686.000000 ) ( 831.907600 -377.854788 -5440.000000 ) ( 838.907600 -345.854788 -5444.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 831.907600 -377.854788 -5686.000000 ) ( 828.000000 -377.000000 -5686.000000 ) ( 828.000000 -377.000000 -5440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 831.907600 -377.854788 -5440.000000 ) ( 828.000000 -377.000000 -5440.000000 ) ( 835.000000 -345.000000 -5444.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 838.907600 -345.854788 -5444.000000 ) ( 835.000000 -345.000000 -5444.000000 ) ( 835.000000 -345.000000 -5669.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 838.907600 -345.854788 -5669.000000 ) ( 835.000000 -345.000000 -5669.000000 ) ( 828.000000 -377.000000 -5686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1127/787) # points: 5 { brushDef { // Surface normal: -0.482768, 0.001989, -0.875746 // RotY/Z : 1.066979 / 3.137473. Vector texS/T: (-0.004120, -0.999992, 0.000000) / (0.875738, -0.003608, -0.482772) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (472.963614, 224.759717, 292.610818) / (3248.404555, 3304.331521, 3345.758904) // --> Vector info: d1 = 0.296577, 2.117084, 1.690681. Determinants: 99.266363, -17.688339, 6334.552218, -14077.144029 // --> Vector info: d2 = 0.199529, 0.280846, 0.659967. Determinants: -17.834336, -99.616862, 329222.065949, -14077.144029 ( 822.000000 -296.000000 -5437.000000 ) ( 786.000000 -228.000000 -5417.000000 ) ( 736.000000 -476.000000 -5390.000000 ) ( ( -0.007052 0.001257 -0.449988 ) ( 0.001267 0.007076 -23.386993 ) ) 19b/00ROCK3 0 0 0 ( 737.931074 -476.007956 -5386.497017 ) ( 787.931074 -228.007956 -5413.497017 ) ( 823.931074 -296.007956 -5433.497017 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 737.931074 -476.007956 -5386.497017 ) ( 736.000000 -476.000000 -5390.000000 ) ( 786.000000 -228.000000 -5417.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 787.931074 -228.007956 -5413.497017 ) ( 786.000000 -228.000000 -5417.000000 ) ( 822.000000 -296.000000 -5437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 823.931074 -296.007956 -5433.497017 ) ( 822.000000 -296.000000 -5437.000000 ) ( 835.000000 -345.000000 -5444.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.931074 -345.007956 -5440.497017 ) ( 835.000000 -345.000000 -5444.000000 ) ( 828.000000 -377.000000 -5440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 829.931074 -377.007956 -5436.497017 ) ( 828.000000 -377.000000 -5440.000000 ) ( 736.000000 -476.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1128/788) # points: 3 { brushDef { // Surface normal: -0.010181, 0.756082, 0.654397 // RotY/Z : -0.713385 / 1.584261. Vector texS/T: (-0.999909, -0.013465, 0.000000) / (-0.008811, 0.654338, -0.756151) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-802.567873, -749.761181, -729.524167) / (4046.294371, 4068.776659, 3928.592982) // --> Vector info: d1 = 1.411325, 1.038597, 0.856477. Determinants: 56.344767, -2.074258, 42523.917877, -7857.610642 // --> Vector info: d2 = 1.572310, 1.747155, 0.752011. Determinants: -2.137278, -56.088567, 212880.944212, -7857.610642 ( 736.000000 -476.000000 -5616.000000 ) ( 755.000000 -384.000000 -5722.000000 ) ( 808.000000 -398.000000 -5705.000000 ) ( ( -0.007171 0.000264 -5.411813 ) ( 0.000272 0.007138 -27.092325 ) ) 19b/00ROCK3 0 0 0 ( 808.040725 -401.024329 -5707.617590 ) ( 755.040725 -387.024329 -5724.617590 ) ( 736.040725 -479.024329 -5618.617590 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 808.040725 -401.024329 -5707.617590 ) ( 808.000000 -398.000000 -5705.000000 ) ( 755.000000 -384.000000 -5722.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 755.040725 -387.024329 -5724.617590 ) ( 755.000000 -384.000000 -5722.000000 ) ( 736.000000 -476.000000 -5616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 736.040725 -479.024329 -5618.617590 ) ( 736.000000 -476.000000 -5616.000000 ) ( 808.000000 -398.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1129/789) # points: 4 { brushDef { // Surface normal: 0.830366, 0.557219, 0.000000 // RotY/Z : 0.000000 / 0.591033. Vector texS/T: (-0.557219, 0.830366, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-123.582434, -32.056481, -32.056481) / (6178.000000, 6178.000000, 5390.000000) // --> Vector info: d1 = 0.172646, 0.828156, 0.828161. Determinants: -516.542212, 0.000393, -76289.629547, -72122.450652 // --> Vector info: d2 = 0.374999, 0.374999, 5.999990. Determinants: 0.000000, 514.832610, -3207681.716832, -72122.450652 ( 442.000000 258.000000 -5390.000000 ) ( 442.000000 258.000000 -6178.000000 ) ( 493.000000 182.000000 -6178.000000 ) ( ( 0.007162 0.000000 1.057779 ) ( 0.000000 -0.007138 44.475495 ) ) 19b/00wpanl5 0 0 0 ( 489.678538 179.771124 -6178.000000 ) ( 438.678538 255.771124 -6178.000000 ) ( 438.678538 255.771124 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.678538 179.771124 -6178.000000 ) ( 493.000000 182.000000 -6178.000000 ) ( 442.000000 258.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.678538 255.771124 -6178.000000 ) ( 442.000000 258.000000 -6178.000000 ) ( 442.000000 258.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.678538 255.771124 -5390.000000 ) ( 442.000000 258.000000 -5390.000000 ) ( 493.000000 182.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.678538 179.771124 -5390.000000 ) ( 493.000000 182.000000 -5390.000000 ) ( 493.000000 182.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1130/790) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (182.000000, 258.000000, 382.000000) / (-493.000000, -442.000000, -566.000000) // --> Vector info: d1 = 0.760306, 1.307194, 0.835117. Determinants: -43.738140, -103.691845, -55133.042538, -15748.000000 // --> Vector info: d2 = 0.648005, 1.009199, 2.166390. Determinants: -103.804811, 43.158512, 29964.838993, -15748.000000 ( 566.000000 382.000000 -5390.000000 ) ( 442.000000 258.000000 -5390.000000 ) ( 493.000000 182.000000 -5390.000000 ) ( ( 0.002777 0.006584 3.500955 ) ( 0.006592 -0.002741 -1.902771 ) ) 19b/00ROCK3 0 0 0 ( 493.000000 182.000000 -5386.000000 ) ( 442.000000 258.000000 -5386.000000 ) ( 566.000000 382.000000 -5386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 493.000000 182.000000 -5386.000000 ) ( 493.000000 182.000000 -5390.000000 ) ( 442.000000 258.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 442.000000 258.000000 -5386.000000 ) ( 442.000000 258.000000 -5390.000000 ) ( 566.000000 382.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 566.000000 382.000000 -5386.000000 ) ( 566.000000 382.000000 -5390.000000 ) ( 635.000000 278.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 635.000000 278.000000 -5386.000000 ) ( 635.000000 278.000000 -5390.000000 ) ( 493.000000 182.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1131/791) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (278.000000, 382.000000, 258.000000) / (635.000000, 566.000000, 442.000000) // --> Vector info: d1 = 2.105728, 1.774983, 0.726429. Determinants: -31.337940, -150.062057, 58829.273562, -21452.000000 // --> Vector info: d2 = 0.994188, 1.824619, 1.144554. Determinants: -149.897938, 32.246666, -132.333750, -21452.000000 ( 442.000000 258.000000 -6178.000000 ) ( 566.000000 382.000000 -6178.000000 ) ( 635.000000 278.000000 -6178.000000 ) ( ( 0.001461 0.006995 -2.742368 ) ( 0.006988 -0.001503 0.006169 ) ) 19b/00ROCK3 0 0 0 ( 635.000000 278.000000 -6182.000000 ) ( 566.000000 382.000000 -6182.000000 ) ( 442.000000 258.000000 -6182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 635.000000 278.000000 -6182.000000 ) ( 635.000000 278.000000 -6178.000000 ) ( 566.000000 382.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 566.000000 382.000000 -6182.000000 ) ( 566.000000 382.000000 -6178.000000 ) ( 442.000000 258.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 442.000000 258.000000 -6182.000000 ) ( 442.000000 258.000000 -6178.000000 ) ( 493.000000 182.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 493.000000 182.000000 -6182.000000 ) ( 493.000000 182.000000 -6178.000000 ) ( 635.000000 278.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1133/792) # points: 4 { brushDef { // Surface normal: -0.833281, -0.552850, 0.000000 // RotY/Z : 0.000000 / -2.555812. Vector texS/T: (0.552850, -0.833281, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-5.400301, 119.407551, 119.407551) / (6178.000000, 6178.000000, 5390.000000) // --> Vector info: d1 = 1.219631, 0.427779, 3.037177. Determinants: 623.979376, 325.673347, -2128589.263991, -98348.587626 // --> Vector info: d2 = 6.147227, 5.732494, 0.750362. Determinants: 326.809930, -621.809130, 3238730.552745, -98348.587626 ( 635.000000 278.000000 -5390.000000 ) ( 635.000000 278.000000 -6178.000000 ) ( 566.000000 382.000000 -6178.000000 ) ( ( -0.006345 -0.003311 21.643313 ) ( -0.003323 0.006323 -32.931134 ) ) 19b/00ROCK3 0 0 0 ( 569.333124 384.211399 -6178.000000 ) ( 638.333124 280.211399 -6178.000000 ) ( 638.333124 280.211399 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.333124 384.211399 -6178.000000 ) ( 566.000000 382.000000 -6178.000000 ) ( 635.000000 278.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 638.333124 280.211399 -6178.000000 ) ( 635.000000 278.000000 -6178.000000 ) ( 635.000000 278.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 638.333124 280.211399 -5390.000000 ) ( 635.000000 278.000000 -5390.000000 ) ( 566.000000 382.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.333124 384.211399 -5390.000000 ) ( 566.000000 382.000000 -5390.000000 ) ( 566.000000 382.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1135/793) # points: 4 { brushDef { // Surface normal: -0.560074, 0.828443, 0.000000 // RotY/Z : 0.000000 / 2.165271. Vector texS/T: (-0.828443, -0.560074, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-510.355676, -510.355676, -681.761627) / (5985.000000, 5950.000000, 5950.000000) // --> Vector info: d1 = 1.000000, 1.000000, 3.451986. Determinants: 85.819488, 0.000019, 37799.141394, -5999.208281 // --> Vector info: d2 = 0.250001, 0.000001, 0.000002. Determinants: 0.000044, -42.851552, 254966.753160, -5999.208281 ( 635.000000 278.000000 -5950.000000 ) ( 493.000000 182.000000 -5950.000000 ) ( 493.000000 182.000000 -5985.000000 ) ( ( -0.014305 0.000000 -6.300688 ) ( 0.000000 0.007143 -42.500067 ) ) 19b/19fplate 0 0 0 ( 495.240296 178.686229 -5985.000000 ) ( 495.240296 178.686229 -5950.000000 ) ( 637.240296 274.686229 -5950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 495.240296 178.686229 -5985.000000 ) ( 493.000000 182.000000 -5985.000000 ) ( 493.000000 182.000000 -5950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 495.240296 178.686229 -5950.000000 ) ( 493.000000 182.000000 -5950.000000 ) ( 635.000000 278.000000 -5950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 637.240296 274.686229 -5950.000000 ) ( 635.000000 278.000000 -5950.000000 ) ( 635.000000 278.000000 -5985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 637.240296 274.686229 -5985.000000 ) ( 635.000000 278.000000 -5985.000000 ) ( 493.000000 182.000000 -5985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1137/794) # points: 4 { brushDef { // Surface normal: -0.834773, -0.550595, 0.000000 // RotY/Z : 0.000000 / -2.558516. Vector texS/T: (0.550595, -0.834773, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (187.450869, 300.056375, 300.056375) / (6178.000000, 6178.000000, 5390.000000) // --> Vector info: d1 = 0.985017, 0.275734, 2.884326. Determinants: 558.914906, 293.741827, -2006909.724593, -88733.138793 // --> Vector info: d2 = 5.500638, 5.129298, 0.146732. Determinants: 292.616511, -561.064299, 2923315.102764, -88733.138793 ( 736.000000 126.000000 -5390.000000 ) ( 736.000000 126.000000 -6178.000000 ) ( 674.000000 220.000000 -6178.000000 ) ( ( -0.006299 -0.003310 22.617364 ) ( -0.003298 0.006323 -32.945021 ) ) 19b/00ROCK3 0 0 0 ( 677.339091 222.202379 -6178.000000 ) ( 739.339091 128.202379 -6178.000000 ) ( 739.339091 128.202379 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 677.339091 222.202379 -6178.000000 ) ( 674.000000 220.000000 -6178.000000 ) ( 736.000000 126.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 739.339091 128.202379 -6178.000000 ) ( 736.000000 126.000000 -6178.000000 ) ( 736.000000 126.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 739.339091 128.202379 -5390.000000 ) ( 736.000000 126.000000 -5390.000000 ) ( 674.000000 220.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 677.339091 222.202379 -5390.000000 ) ( 674.000000 220.000000 -5390.000000 ) ( 674.000000 220.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1138/795) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (126.000000, 220.000000, 124.000000) / (736.000000, 674.000000, 532.000000) // --> Vector info: d1 = 1.586610, 1.290555, 0.153517. Determinants: -28.456485, -135.302859, 72546.842338, -19300.000000 // --> Vector info: d2 = 0.785554, 1.529490, 1.071238. Determinants: -134.050639, 28.342179, -19130.654314, -19300.000000 ( 532.000000 124.000000 -6178.000000 ) ( 674.000000 220.000000 -6178.000000 ) ( 736.000000 126.000000 -6178.000000 ) ( ( 0.001474 0.007011 -3.758904 ) ( 0.006946 -0.001469 0.991226 ) ) 19b/00ROCK3 0 0 0 ( 736.000000 126.000000 -6182.000000 ) ( 674.000000 220.000000 -6182.000000 ) ( 532.000000 124.000000 -6182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 736.000000 126.000000 -6182.000000 ) ( 736.000000 126.000000 -6178.000000 ) ( 674.000000 220.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 220.000000 -6182.000000 ) ( 674.000000 220.000000 -6178.000000 ) ( 532.000000 124.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 532.000000 124.000000 -6182.000000 ) ( 532.000000 124.000000 -6178.000000 ) ( 575.000000 59.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 575.000000 59.000000 -6182.000000 ) ( 575.000000 59.000000 -6178.000000 ) ( 736.000000 126.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1139/796) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (59.000000, 124.000000, 220.000000) / (-575.000000, -532.000000, -674.000000) // --> Vector info: d1 = 0.882962, 1.343123, 0.672182. Determinants: -36.492414, -87.786664, -60118.888865, -13358.000000 // --> Vector info: d2 = 0.068707, 0.372546, 1.398393. Determinants: -87.256596, 37.511504, 25799.472455, -13358.000000 ( 674.000000 220.000000 -5390.000000 ) ( 532.000000 124.000000 -5390.000000 ) ( 575.000000 59.000000 -5390.000000 ) ( ( 0.002732 0.006572 4.500591 ) ( 0.006532 -0.002808 -1.931387 ) ) 19b/00ROCK3 0 0 0 ( 575.000000 59.000000 -5386.000000 ) ( 532.000000 124.000000 -5386.000000 ) ( 674.000000 220.000000 -5386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 575.000000 59.000000 -5386.000000 ) ( 575.000000 59.000000 -5390.000000 ) ( 532.000000 124.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 532.000000 124.000000 -5386.000000 ) ( 532.000000 124.000000 -5390.000000 ) ( 674.000000 220.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 220.000000 -5386.000000 ) ( 674.000000 220.000000 -5390.000000 ) ( 736.000000 126.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 736.000000 126.000000 -5386.000000 ) ( 736.000000 126.000000 -5390.000000 ) ( 575.000000 59.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1141/797) # points: 4 { brushDef { // Surface normal: 0.834019, 0.551736, 0.000000 // RotY/Z : 0.000000 / 0.584444. Vector texS/T: (-0.551736, 0.834019, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-268.040887, -190.105016, -190.105016) / (6178.000000, 6178.000000, 5390.000000) // --> Vector info: d1 = 0.121120, 0.672640, 0.672640. Determinants: -434.598031, 0.000000, -123928.439231, -61413.466406 // --> Vector info: d2 = 0.374999, 0.374999, 5.999999. Determinants: 0.000000, 438.389275, -2731398.931014, -61413.466406 ( 532.000000 124.000000 -5390.000000 ) ( 532.000000 124.000000 -6178.000000 ) ( 575.000000 59.000000 -6178.000000 ) ( ( 0.007077 0.000000 2.017936 ) ( 0.000000 -0.007138 44.475570 ) ) 19b/00wpanl5 0 0 0 ( 571.663924 56.793057 -6178.000000 ) ( 528.663924 121.793057 -6178.000000 ) ( 528.663924 121.793057 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 571.663924 56.793057 -6178.000000 ) ( 575.000000 59.000000 -6178.000000 ) ( 532.000000 124.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 528.663924 121.793057 -6178.000000 ) ( 532.000000 124.000000 -6178.000000 ) ( 532.000000 124.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 528.663924 121.793057 -5390.000000 ) ( 532.000000 124.000000 -5390.000000 ) ( 575.000000 59.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 571.663924 56.793057 -5390.000000 ) ( 575.000000 59.000000 -5390.000000 ) ( 575.000000 59.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1144/798) # points: 4 { brushDef { // Surface normal: 0.560074, -0.828443, 0.000000 // RotY/Z : 0.000000 / -0.976321. Vector texS/T: (0.828443, 0.560074, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (510.180653, 510.180653, 681.586604) / (5950.000000, 5985.000000, 5985.000000) // --> Vector info: d1 = 0.000000, 0.499999, 0.500006. Determinants: -0.000234, -85.702791, 509931.722736, -5999.208281 // --> Vector info: d2 = 0.000000, 0.000000, 1.225992. Determinants: -42.909725, -0.000011, 21891.775234, -5999.208281 ( 674.000000 220.000000 -5985.000000 ) ( 532.000000 124.000000 -5985.000000 ) ( 532.000000 124.000000 -5950.000000 ) ( ( 0.000000 0.014286 -84.999836 ) ( 0.007153 0.000000 -3.649111 ) ) 19b/19fplate 0 0 0 ( 529.759704 127.313771 -5950.000000 ) ( 529.759704 127.313771 -5985.000000 ) ( 671.759704 223.313771 -5985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 529.759704 127.313771 -5950.000000 ) ( 532.000000 124.000000 -5950.000000 ) ( 532.000000 124.000000 -5985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 529.759704 127.313771 -5985.000000 ) ( 532.000000 124.000000 -5985.000000 ) ( 674.000000 220.000000 -5985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 671.759704 223.313771 -5985.000000 ) ( 674.000000 220.000000 -5985.000000 ) ( 674.000000 220.000000 -5950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 671.759704 223.313771 -5950.000000 ) ( 674.000000 220.000000 -5950.000000 ) ( 532.000000 124.000000 -5950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1147/799) # points: 4 { brushDef { // Surface normal: -0.829843, -0.557998, 0.000000 // RotY/Z : 0.000000 / -2.549622. Vector texS/T: (0.557998, -0.829843, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (123.632235, 193.525010, 193.525010) / (6178.000000, 6178.000000, 5985.000000) // --> Vector info: d1 = 1.427897, 0.985020, 1.622774. Determinants: 85.475409, 44.574427, -305209.673510, -13489.305579 // --> Vector info: d2 = 1.732553, 1.500642, 0.282736. Determinants: 44.758972, -85.122795, 496984.031315, -13489.305579 ( 674.000000 220.000000 -5985.000000 ) ( 674.000000 220.000000 -6178.000000 ) ( 635.000000 278.000000 -6178.000000 ) ( ( -0.006337 -0.003304 22.626048 ) ( -0.003318 0.006310 -36.842818 ) ) 19b/00ROCK3 0 0 0 ( 638.319370 280.231990 -6178.000000 ) ( 677.319370 222.231990 -6178.000000 ) ( 677.319370 222.231990 -5985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 638.319370 280.231990 -6178.000000 ) ( 635.000000 278.000000 -6178.000000 ) ( 674.000000 220.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 677.319370 222.231990 -6178.000000 ) ( 674.000000 220.000000 -6178.000000 ) ( 674.000000 220.000000 -5985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 677.319370 222.231990 -5985.000000 ) ( 674.000000 220.000000 -5985.000000 ) ( 635.000000 278.000000 -5985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 638.319370 280.231990 -5985.000000 ) ( 635.000000 278.000000 -5985.000000 ) ( 635.000000 278.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1148/800) # points: 4 { brushDef { // Surface normal: 0.829843, 0.557998, 0.000000 // RotY/Z : 0.000000 / 0.591971. Vector texS/T: (-0.557998, 0.829843, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-193.954239, -124.061464, -124.061464) / (6178.000000, 6178.000000, 5985.000000) // --> Vector info: d1 = 0.672640, 1.172646, 1.172644. Determinants: -96.501105, -0.000133, -27789.426151, -13489.305579 // --> Vector info: d2 = 0.374999, 0.374998, 1.749996. Determinants: 0.000184, 96.102432, -598779.268544, -13489.305579 ( 493.000000 182.000000 -5985.000000 ) ( 493.000000 182.000000 -6178.000000 ) ( 532.000000 124.000000 -6178.000000 ) ( ( 0.007154 0.000000 2.060108 ) ( 0.000000 -0.007124 44.389184 ) ) 19b/00wpanl5 0 0 0 ( 528.680630 121.768010 -6178.000000 ) ( 489.680630 179.768010 -6178.000000 ) ( 489.680630 179.768010 -5985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 528.680630 121.768010 -6178.000000 ) ( 532.000000 124.000000 -6178.000000 ) ( 493.000000 182.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.680630 179.768010 -6178.000000 ) ( 493.000000 182.000000 -6178.000000 ) ( 493.000000 182.000000 -5985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.680630 179.768010 -5985.000000 ) ( 493.000000 182.000000 -5985.000000 ) ( 532.000000 124.000000 -5985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 528.680630 121.768010 -5985.000000 ) ( 532.000000 124.000000 -5985.000000 ) ( 532.000000 124.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1149/801) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (220.000000, 278.000000, 182.000000) / (674.000000, 635.000000, 493.000000) // --> Vector info: d1 = 2.290555, 2.105678, 0.968734. Determinants: -18.088286, -83.690926, 32946.263552, -11980.000000 // --> Vector info: d2 = 0.529491, 0.993987, 0.535706. Determinants: -83.831412, 18.011329, -40.026681, -11980.000000 ( 493.000000 182.000000 -6178.000000 ) ( 635.000000 278.000000 -6178.000000 ) ( 674.000000 220.000000 -6178.000000 ) ( ( 0.001510 0.006986 -2.750105 ) ( 0.006998 -0.001503 0.003341 ) ) 19b/00ROCK3 0 0 0 ( 674.000000 220.000000 -6182.000000 ) ( 635.000000 278.000000 -6182.000000 ) ( 493.000000 182.000000 -6182.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 220.000000 -6182.000000 ) ( 674.000000 220.000000 -6178.000000 ) ( 635.000000 278.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 635.000000 278.000000 -6182.000000 ) ( 635.000000 278.000000 -6178.000000 ) ( 493.000000 182.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 493.000000 182.000000 -6182.000000 ) ( 493.000000 182.000000 -6178.000000 ) ( 532.000000 124.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 532.000000 124.000000 -6182.000000 ) ( 532.000000 124.000000 -6178.000000 ) ( 674.000000 220.000000 -6178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1150/802) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19cpipe1]: 64.000000/64.000000 // --> Vector A/B: (124.000000, 182.000000, 278.000000) / (-532.000000, -493.000000, -635.000000) // --> Vector info: d1 = 1.000000, 1.999999, 2.010711. Determinants: -142.417605, -95.378601, -45061.632246, -11980.000000 // --> Vector info: d2 = 1.000003, 0.999997, 3.451962. Determinants: -95.625842, 142.214475, 75535.670669, -11980.000000 ( 635.000000 278.000000 -5985.000000 ) ( 493.000000 182.000000 -5985.000000 ) ( 532.000000 124.000000 -5985.000000 ) ( ( 0.011888 0.007961 3.761405 ) ( 0.007982 -0.011871 -6.305148 ) ) 19b/19cpipe1 0 0 0 ( 532.000000 124.000000 -5981.000000 ) ( 493.000000 182.000000 -5981.000000 ) ( 635.000000 278.000000 -5981.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 532.000000 124.000000 -5981.000000 ) ( 532.000000 124.000000 -5985.000000 ) ( 493.000000 182.000000 -5985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 493.000000 182.000000 -5981.000000 ) ( 493.000000 182.000000 -5985.000000 ) ( 635.000000 278.000000 -5985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 635.000000 278.000000 -5981.000000 ) ( 635.000000 278.000000 -5985.000000 ) ( 674.000000 220.000000 -5985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 220.000000 -5981.000000 ) ( 674.000000 220.000000 -5985.000000 ) ( 532.000000 124.000000 -5985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1151/803) # points: 4 { brushDef { // Surface normal: 0.829843, 0.557998, 0.000000 // RotY/Z : 0.000000 / 0.591971. Vector texS/T: (-0.557998, 0.829843, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-124.061464, -124.061464, -193.954239) / (5950.000000, 5390.000000, 5390.000000) // --> Vector info: d1 = 1.172646, 1.172646, 0.672640. Determinants: -280.003207, 0.000000, -80634.920148, -39139.954011 // --> Vector info: d2 = 0.999998, 4.999994, 4.999999. Determinants: 0.002669, 279.570834, -1702586.008314, -39139.954011 ( 532.000000 124.000000 -5390.000000 ) ( 493.000000 182.000000 -5390.000000 ) ( 493.000000 182.000000 -5950.000000 ) ( ( 0.007154 0.000000 2.060169 ) ( 0.000000 -0.007143 43.499949 ) ) 19b/00wpanl5 0 0 0 ( 489.680630 179.768010 -5950.000000 ) ( 489.680630 179.768010 -5390.000000 ) ( 528.680630 121.768010 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.680630 179.768010 -5950.000000 ) ( 493.000000 182.000000 -5950.000000 ) ( 493.000000 182.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.680630 179.768010 -5390.000000 ) ( 493.000000 182.000000 -5390.000000 ) ( 532.000000 124.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 528.680630 121.768010 -5390.000000 ) ( 532.000000 124.000000 -5390.000000 ) ( 532.000000 124.000000 -5950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 528.680630 121.768010 -5950.000000 ) ( 532.000000 124.000000 -5950.000000 ) ( 493.000000 182.000000 -5950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1152/804) # points: 4 { brushDef { // Surface normal: -0.829843, -0.557998, 0.000000 // RotY/Z : 0.000000 / -2.549622. Vector texS/T: (0.557998, -0.829843, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (193.525010, 193.525010, 123.632235) / (5950.000000, 5390.000000, 5390.000000) // --> Vector info: d1 = 0.738611, 2.593898, 3.036773. Determinants: 248.009948, 129.671129, -848448.554550, -39139.954011 // --> Vector info: d2 = 4.061229, 0.518225, 0.750141. Determinants: 129.872934, -247.630334, 1289310.519738, -39139.954011 ( 635.000000 278.000000 -5390.000000 ) ( 674.000000 220.000000 -5390.000000 ) ( 674.000000 220.000000 -5950.000000 ) ( ( -0.006336 -0.003313 21.677301 ) ( -0.003318 0.006327 -32.941033 ) ) 19b/00ROCK3 0 0 0 ( 677.319370 222.231990 -5950.000000 ) ( 677.319370 222.231990 -5390.000000 ) ( 638.319370 280.231990 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 677.319370 222.231990 -5950.000000 ) ( 674.000000 220.000000 -5950.000000 ) ( 674.000000 220.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 677.319370 222.231990 -5390.000000 ) ( 674.000000 220.000000 -5390.000000 ) ( 635.000000 278.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 638.319370 280.231990 -5390.000000 ) ( 635.000000 278.000000 -5390.000000 ) ( 635.000000 278.000000 -5950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 638.319370 280.231990 -5950.000000 ) ( 635.000000 278.000000 -5950.000000 ) ( 674.000000 220.000000 -5950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1154/805) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (124.000000, 182.000000, 278.000000) / (-532.000000, -493.000000, -635.000000) // --> Vector info: d1 = 1.343163, 1.760375, 1.089550. Determinants: -33.081997, -78.960249, -53995.771974, -11980.000000 // --> Vector info: d2 = 0.372492, 0.647902, 1.673828. Determinants: -79.119422, 33.064278, 22938.551935, -11980.000000 ( 635.000000 278.000000 -5390.000000 ) ( 493.000000 182.000000 -5390.000000 ) ( 532.000000 124.000000 -5390.000000 ) ( ( 0.002761 0.006591 4.507160 ) ( 0.006604 -0.002760 -1.914737 ) ) 19b/00ROCK3 0 0 0 ( 532.000000 124.000000 -5386.000000 ) ( 493.000000 182.000000 -5386.000000 ) ( 635.000000 278.000000 -5386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 532.000000 124.000000 -5386.000000 ) ( 532.000000 124.000000 -5390.000000 ) ( 493.000000 182.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 493.000000 182.000000 -5386.000000 ) ( 493.000000 182.000000 -5390.000000 ) ( 635.000000 278.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 635.000000 278.000000 -5386.000000 ) ( 635.000000 278.000000 -5390.000000 ) ( 674.000000 220.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 220.000000 -5386.000000 ) ( 674.000000 220.000000 -5390.000000 ) ( 532.000000 124.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1156/806) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19cpipe1]: 64.000000/64.000000 // --> Vector A/B: (124.000000, 220.000000, 278.000000) / (532.000000, 674.000000, 635.000000) // --> Vector info: d1 = 0.989290, 1.000000, 2.000004. Determinants: -142.418290, 95.379267, -44933.601104, -11980.000000 // --> Vector info: d2 = 3.248835, 0.796874, 0.796874. Determinants: 95.626481, 142.213741, -126436.440916, -11980.000000 ( 635.000000 278.000000 -5950.000000 ) ( 674.000000 220.000000 -5950.000000 ) ( 532.000000 124.000000 -5950.000000 ) ( ( 0.011888 -0.007962 3.750718 ) ( -0.007982 -0.011871 10.553960 ) ) 19b/19cpipe1 0 0 0 ( 532.000000 124.000000 -5954.000000 ) ( 674.000000 220.000000 -5954.000000 ) ( 635.000000 278.000000 -5954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 532.000000 124.000000 -5954.000000 ) ( 532.000000 124.000000 -5950.000000 ) ( 674.000000 220.000000 -5950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 220.000000 -5954.000000 ) ( 674.000000 220.000000 -5950.000000 ) ( 635.000000 278.000000 -5950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 635.000000 278.000000 -5954.000000 ) ( 635.000000 278.000000 -5950.000000 ) ( 493.000000 182.000000 -5950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 493.000000 182.000000 -5954.000000 ) ( 493.000000 182.000000 -5950.000000 ) ( 532.000000 124.000000 -5950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1157/807) # points: 4 { brushDef { // Surface normal: 0.281602, -0.959531, 0.000000 // RotY/Z : 0.000000 / -1.285333. Vector texS/T: (0.959531, 0.281602, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (385.731628, 385.731628, 289.851495) / (5823.000000, 5738.000000, 5709.000000) // --> Vector info: d1 = 1.095890, 0.827135, 1.353642. Determinants: 52.546940, -25.768262, 120848.273156, -8149.811348 // --> Vector info: d2 = 1.809294, 1.263957, 0.776290. Determinants: -25.636873, -52.287038, 299610.964708, -8149.811348 ( 94.000000 709.000000 -5709.000000 ) ( 186.000000 736.000000 -5738.000000 ) ( 186.000000 736.000000 -5823.000000 ) ( ( -0.006448 0.003162 -14.828352 ) ( 0.003146 0.006416 -36.762933 ) ) 19b/00ROCK3 0 0 0 ( 184.873594 739.838126 -5823.000000 ) ( 184.873594 739.838126 -5738.000000 ) ( 92.873594 712.838126 -5709.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.873594 739.838126 -5823.000000 ) ( 186.000000 736.000000 -5823.000000 ) ( 186.000000 736.000000 -5738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.873594 739.838126 -5738.000000 ) ( 186.000000 736.000000 -5738.000000 ) ( 94.000000 709.000000 -5709.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 92.873594 712.838126 -5709.000000 ) ( 94.000000 709.000000 -5709.000000 ) ( 94.000000 709.000000 -5884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 92.873594 712.838126 -5884.000000 ) ( 94.000000 709.000000 -5884.000000 ) ( 186.000000 736.000000 -5823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1158/808) # points: 4 { brushDef { // Surface normal: -0.064382, -0.997925, 0.000000 // RotY/Z : 0.000000 / -1.635223. Vector texS/T: (0.997925, -0.064382, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (200.357649, 200.357649, 138.228751) / (5832.000000, 5733.000000, 5738.000000) // --> Vector info: d1 = 0.612438, 0.395674, 0.827135. Determinants: 41.630850, -13.467337, 66433.487173, -6150.760929 // --> Vector info: d2 = 1.041197, 0.371199, 0.263961. Determinants: -13.966511, -41.626256, 239158.466885, -6150.760929 ( 186.000000 736.000000 -5738.000000 ) ( 248.000000 732.000000 -5733.000000 ) ( 248.000000 732.000000 -5832.000000 ) ( ( -0.006768 0.002190 -10.800857 ) ( 0.002271 0.006768 -38.882745 ) ) 19b/00ROCK3 0 0 0 ( 248.257529 735.991701 -5832.000000 ) ( 248.257529 735.991701 -5733.000000 ) ( 186.257529 739.991701 -5738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.257529 735.991701 -5832.000000 ) ( 248.000000 732.000000 -5832.000000 ) ( 248.000000 732.000000 -5733.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.257529 735.991701 -5733.000000 ) ( 248.000000 732.000000 -5733.000000 ) ( 186.000000 736.000000 -5738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 186.257529 739.991701 -5738.000000 ) ( 186.000000 736.000000 -5738.000000 ) ( 186.000000 736.000000 -5823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 186.257529 739.991701 -5823.000000 ) ( 186.000000 736.000000 -5823.000000 ) ( 248.000000 732.000000 -5832.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1159/809) # points: 5 { brushDef { // Surface normal: 0.750491, -0.660880, 0.000000 // RotY/Z : 0.000000 / -0.721991. Vector texS/T: (0.660880, 0.750491, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (470.233184, 470.233184, 559.508040) / (5613.000000, 5971.000000, 5939.000000) // --> Vector info: d1 = 0.843481, 1.973265, 1.295280. Determinants: 206.565282, -100.861272, 442042.476493, -31960.398621 // --> Vector info: d2 = 0.771252, 3.065508, 3.144211. Determinants: -101.591837, -204.819373, 1172773.460140, -31960.398621 ( 71.000000 683.000000 -5939.000000 ) ( 12.000000 616.000000 -5971.000000 ) ( 12.000000 616.000000 -5613.000000 ) ( ( -0.006463 0.003156 -13.830944 ) ( 0.003179 0.006409 -36.694582 ) ) 19b/00ROCK3 0 0 0 ( 8.998035 618.643521 -5613.000000 ) ( 8.998035 618.643521 -5971.000000 ) ( 67.998035 685.643521 -5939.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8.998035 618.643521 -5613.000000 ) ( 12.000000 616.000000 -5613.000000 ) ( 12.000000 616.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8.998035 618.643521 -5971.000000 ) ( 12.000000 616.000000 -5971.000000 ) ( 71.000000 683.000000 -5939.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 67.998035 685.643521 -5939.000000 ) ( 71.000000 683.000000 -5939.000000 ) ( 94.000000 709.000000 -5884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 90.998035 711.643521 -5884.000000 ) ( 94.000000 709.000000 -5884.000000 ) ( 94.000000 709.000000 -5709.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 90.998035 711.643521 -5709.000000 ) ( 94.000000 709.000000 -5709.000000 ) ( 12.000000 616.000000 -5613.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1161/810) # points: 4 { brushDef { // Surface normal: 0.997575, -0.069598, 0.000000 // RotY/Z : 0.000000 / -0.069655. Vector texS/T: (0.069598, 0.997575, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (572.236917, 572.236917, 615.341441) / (5568.000000, 5971.000000, 5971.000000) // --> Vector info: d1 = 0.980515, 2.250597, 1.973265. Determinants: 111.764919, -54.746301, 223838.751402, -17371.123222 // --> Vector info: d2 = 0.347883, 2.929047, 3.065508. Determinants: -54.993792, -111.259861, 644921.268327, -17371.123222 ( 12.000000 616.000000 -5971.000000 ) ( 9.000000 573.000000 -5971.000000 ) ( 9.000000 573.000000 -5568.000000 ) ( ( -0.006434 0.003152 -12.885681 ) ( 0.003166 0.006405 -37.126055 ) ) 19b/00ROCK3 0 0 0 ( 5.009700 573.278393 -5568.000000 ) ( 5.009700 573.278393 -5971.000000 ) ( 8.009700 616.278393 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.009700 573.278393 -5568.000000 ) ( 9.000000 573.000000 -5568.000000 ) ( 9.000000 573.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.009700 573.278393 -5971.000000 ) ( 9.000000 573.000000 -5971.000000 ) ( 12.000000 616.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8.009700 616.278393 -5971.000000 ) ( 12.000000 616.000000 -5971.000000 ) ( 12.000000 616.000000 -5613.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8.009700 616.278393 -5613.000000 ) ( 12.000000 616.000000 -5613.000000 ) ( 9.000000 573.000000 -5568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1162/811) # points: 3 { brushDef { // Surface normal: 0.098721, -0.006888, 0.995091 // RotY/Z : -1.471673 / -0.069655. Vector texS/T: (0.069598, 0.997575, 0.000000) / (0.992678, -0.069257, -0.098961) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (572.236917, 573.234492, 615.341441) / (560.145389, 863.295525, 560.145389) // --> Vector info: d1 = 2.652212, 0.693449, 2.784678. Determinants: -40.156894, 84.563696, -59045.540793, -13067.142343 // --> Vector info: d2 = 1.539119, 0.610069, 1.259837. Determinants: 84.664331, 39.767668, -90835.621780, -13067.142343 ( 12.000000 616.000000 -5971.000000 ) ( 310.000000 553.000000 -6001.000000 ) ( 9.000000 573.000000 -5971.000000 ) ( ( 0.003073 -0.006471 4.518627 ) ( -0.006479 -0.003043 6.951453 ) ) 19b/00ROCK3 0 0 0 ( 8.605116 573.027550 -5974.980365 ) ( 309.605116 553.027550 -6004.980365 ) ( 11.605116 616.027550 -5974.980365 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8.605116 573.027550 -5974.980365 ) ( 9.000000 573.000000 -5971.000000 ) ( 310.000000 553.000000 -6001.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 309.605116 553.027550 -6004.980365 ) ( 310.000000 553.000000 -6001.000000 ) ( 12.000000 616.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 11.605116 616.027550 -5974.980365 ) ( 12.000000 616.000000 -5971.000000 ) ( 9.000000 573.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1163/812) # points: 6 { brushDef { // Surface normal: 0.012119, -0.723341, -0.690385 // RotY/Z : 0.762021 / -1.554043. Vector texS/T: (0.999860, 0.016752, 0.000000) / (-0.011566, 0.690288, -0.723443) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (18.597919, 22.317855, 105.864330) / (4423.558915, 4485.761504, 4618.460361) // --> Vector info: d1 = 2.459333, 2.587717, 2.353594. Determinants: 31.599432, -11.596924, 39145.313411, -4703.175736 // --> Vector info: d2 = 0.257605, 0.683139, 1.776133. Determinants: -11.519231, -31.485995, 138282.828512, -4703.175736 ( 94.000000 709.000000 -5709.000000 ) ( 12.000000 616.000000 -5613.000000 ) ( 9.000000 573.000000 -5568.000000 ) ( ( -0.006719 0.002466 -8.323166 ) ( 0.002449 0.006695 -29.402012 ) ) 19b/00ROCK3 0 0 0 ( 8.951522 575.893364 -5565.238462 ) ( 11.951522 618.893364 -5610.238462 ) ( 93.951522 711.893364 -5706.238462 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8.951522 575.893364 -5565.238462 ) ( 9.000000 573.000000 -5568.000000 ) ( 12.000000 616.000000 -5613.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 11.951522 618.893364 -5610.238462 ) ( 12.000000 616.000000 -5613.000000 ) ( 94.000000 709.000000 -5709.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 93.951522 711.893364 -5706.238462 ) ( 94.000000 709.000000 -5709.000000 ) ( 186.000000 736.000000 -5738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 185.951522 738.893364 -5735.238462 ) ( 186.000000 736.000000 -5738.000000 ) ( 248.000000 732.000000 -5733.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 247.951522 734.893364 -5730.238462 ) ( 248.000000 732.000000 -5733.000000 ) ( 310.000000 553.000000 -5547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 309.951522 555.893364 -5544.238462 ) ( 310.000000 553.000000 -5547.000000 ) ( 9.000000 573.000000 -5568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1164/813) # points: 4 { brushDef { // Surface normal: -0.000151, -0.430515, 0.902583 // RotY/Z : -1.125733 / -1.571147. Vector texS/T: (1.000000, -0.000350, 0.000000) / (-0.000316, -0.902583, -0.430515) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (11.784187, 309.806240, 264.760698) / (2014.610424, 2084.294394, 1940.280856) // --> Vector info: d1 = 2.784529, 0.693449, 1.498299. Determinants: 245.058670, 145.669119, -407123.614455, -39780.258131 // --> Vector info: d2 = 2.259715, 1.610075, 0.883117. Determinants: 144.214191, -245.912703, 403826.818080, -39780.258131 ( 265.000000 683.000000 -5939.000000 ) ( 310.000000 553.000000 -6001.000000 ) ( 12.000000 616.000000 -5971.000000 ) ( ( -0.006160 -0.003662 10.234313 ) ( -0.003625 0.006182 -10.151438 ) ) 19b/00ROCK3 0 0 0 ( 12.000603 617.722060 -5974.610334 ) ( 310.000603 554.722060 -6004.610334 ) ( 265.000603 684.722060 -5942.610334 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000603 617.722060 -5974.610334 ) ( 12.000000 616.000000 -5971.000000 ) ( 310.000000 553.000000 -6001.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 310.000603 554.722060 -6004.610334 ) ( 310.000000 553.000000 -6001.000000 ) ( 265.000000 683.000000 -5939.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.000603 684.722060 -5942.610334 ) ( 265.000000 683.000000 -5939.000000 ) ( 71.000000 683.000000 -5939.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.000603 684.722060 -5942.610334 ) ( 71.000000 683.000000 -5939.000000 ) ( 12.000000 616.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1165/814) # points: 4 { brushDef { // Surface normal: -0.944923, -0.327292, 0.000000 // RotY/Z : 0.000000 / -2.808156. Vector texS/T: (0.327292, -0.944923, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-421.082103, -610.515469, -610.515469) / (5547.000000, 5733.000000, 5832.000000) // --> Vector info: d1 = 0.694502, 2.395443, 2.612436. Determinants: 128.032407, -41.105778, 268901.284517, -18753.903194 // --> Vector info: d2 = 0.526029, 1.371271, 2.041194. Determinants: -40.926843, -126.905872, 676848.217069, -18753.903194 ( 248.000000 732.000000 -5832.000000 ) ( 248.000000 732.000000 -5733.000000 ) ( 310.000000 553.000000 -5547.000000 ) ( ( -0.006827 0.002192 -14.338417 ) ( 0.002182 0.006767 -36.091058 ) ) 19b/00ROCK3 0 0 0 ( 313.779693 554.309167 -5547.000000 ) ( 251.779693 733.309167 -5733.000000 ) ( 251.779693 733.309167 -5832.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 313.779693 554.309167 -5547.000000 ) ( 310.000000 553.000000 -5547.000000 ) ( 248.000000 732.000000 -5733.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 251.779693 733.309167 -5733.000000 ) ( 248.000000 732.000000 -5733.000000 ) ( 248.000000 732.000000 -5832.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 251.779693 733.309167 -5832.000000 ) ( 248.000000 732.000000 -5832.000000 ) ( 310.000000 553.000000 -5860.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 313.779693 554.309167 -5860.000000 ) ( 310.000000 553.000000 -5860.000000 ) ( 310.000000 553.000000 -5547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1166/815) # points: 5 { brushDef { // Surface normal: 0.000000, -0.904072, 0.427380 // RotY/Z : -0.441592 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.427380, -0.904072) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (94.000000, 71.000000, 265.000000) / (5016.549068, 5077.384912, 5077.384912) // --> Vector info: d1 = 1.771942, 1.688293, 0.498337. Determinants: 72.392019, 43.596847, -246423.307349, -11802.153871 // --> Vector info: d2 = 1.128814, 1.584020, 0.882984. Determinants: 42.648141, -72.186018, 344793.333540, -11802.153871 ( 265.000000 683.000000 -5939.000000 ) ( 71.000000 683.000000 -5939.000000 ) ( 94.000000 709.000000 -5884.000000 ) ( ( -0.006134 -0.003694 20.879520 ) ( -0.003614 0.006116 -29.214441 ) ) 19b/00ROCK3 0 0 0 ( 94.000000 712.616289 -5885.709518 ) ( 71.000000 686.616289 -5940.709518 ) ( 265.000000 686.616289 -5940.709518 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 94.000000 712.616289 -5885.709518 ) ( 94.000000 709.000000 -5884.000000 ) ( 71.000000 683.000000 -5939.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.000000 686.616289 -5940.709518 ) ( 71.000000 683.000000 -5939.000000 ) ( 265.000000 683.000000 -5939.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.000000 686.616289 -5940.709518 ) ( 265.000000 683.000000 -5939.000000 ) ( 248.000000 732.000000 -5832.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.000000 735.616289 -5833.709518 ) ( 248.000000 732.000000 -5832.000000 ) ( 186.000000 736.000000 -5823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 186.000000 739.616289 -5824.709518 ) ( 186.000000 736.000000 -5823.000000 ) ( 94.000000 709.000000 -5884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1168/816) # points: 4 { brushDef { // Surface normal: -0.938876, -0.344255, 0.000000 // RotY/Z : 0.000000 / -2.790148. Vector texS/T: (0.344255, -0.938876, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-444.432752, -412.479661, -412.479661) / (5987.000000, 6001.000000, 5860.000000) // --> Vector info: d1 = 0.882168, 0.693449, 0.381702. Determinants: 30.973802, -9.961267, 69429.373587, -4505.385777 // --> Vector info: d2 = 1.439550, 1.610075, 0.646484. Determinants: -10.553758, -30.789718, 173161.875995, -4505.385777 ( 310.000000 553.000000 -5860.000000 ) ( 310.000000 553.000000 -6001.000000 ) ( 299.000000 583.000000 -5987.000000 ) ( ( -0.006875 0.002211 -15.410306 ) ( 0.002342 0.006834 -38.434417 ) ) 19b/00ROCK3 0 0 0 ( 302.755505 584.377019 -5987.000000 ) ( 313.755505 554.377019 -6001.000000 ) ( 313.755505 554.377019 -5860.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.755505 584.377019 -5987.000000 ) ( 299.000000 583.000000 -5987.000000 ) ( 310.000000 553.000000 -6001.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 313.755505 554.377019 -6001.000000 ) ( 310.000000 553.000000 -6001.000000 ) ( 310.000000 553.000000 -5860.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 313.755505 554.377019 -5860.000000 ) ( 310.000000 553.000000 -5860.000000 ) ( 290.000000 610.000000 -5851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.755505 611.377019 -5851.000000 ) ( 290.000000 610.000000 -5851.000000 ) ( 299.000000 583.000000 -5987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1169/817) # points: 3 { brushDef { // Surface normal: 0.227770, -0.973715, 0.000000 // RotY/Z : 0.000000 / -1.341010. Vector texS/T: (0.973715, 0.227770, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (408.208683, 583.824742, 583.824742) / (5832.000000, 5871.000000, 5835.000000) // --> Vector info: d1 = 0.672779, 1.934219, 1.930174. Determinants: -45.254076, -0.710452, 18363.033735, -6322.178106 // --> Vector info: d2 = 0.523743, 0.263178, 0.523743. Determinants: -0.781695, 45.759375, -269860.777739, -6322.178106 ( 419.000000 772.000000 -5835.000000 ) ( 419.000000 772.000000 -5871.000000 ) ( 248.000000 732.000000 -5832.000000 ) ( ( 0.007158 0.000112 -2.904542 ) ( 0.000124 -0.007238 42.684779 ) ) 19b/00ROCK3 0 0 0 ( 247.088922 735.894860 -5832.000000 ) ( 418.088922 775.894860 -5871.000000 ) ( 418.088922 775.894860 -5835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 247.088922 735.894860 -5832.000000 ) ( 248.000000 732.000000 -5832.000000 ) ( 419.000000 772.000000 -5871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.088922 775.894860 -5871.000000 ) ( 419.000000 772.000000 -5871.000000 ) ( 419.000000 772.000000 -5835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.088922 775.894860 -5835.000000 ) ( 419.000000 772.000000 -5835.000000 ) ( 248.000000 732.000000 -5832.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1171/818) # points: 4 { brushDef { // Surface normal: -0.049418, 0.137063, -0.989329 // RotY/Z : 1.424576 / 1.916839. Vector texS/T: (-0.940722, -0.339178, 0.000000) / (0.335559, -0.930684, -0.145700) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-479.708068, -481.577463, -656.008080) / (382.084303, 251.679144, 272.269432) // --> Vector info: d1 = 0.774214, 0.672829, 1.930174. Determinants: 161.876752, -20.035144, 67668.125401, -22785.143603 // --> Vector info: d2 = 1.453363, 0.523902, 0.523743. Determinants: -19.158632, -162.126169, 19640.219492, -22785.143603 ( 419.000000 772.000000 -5835.000000 ) ( 248.000000 732.000000 -5832.000000 ) ( 290.000000 610.000000 -5851.000000 ) ( ( -0.007104 0.000879 -2.969835 ) ( 0.000841 0.007115 -0.861975 ) ) 19b/00ROCK3 0 0 0 ( 290.197673 609.451748 -5847.042685 ) ( 248.197673 731.451748 -5828.042685 ) ( 419.197673 771.451748 -5831.042685 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 290.197673 609.451748 -5847.042685 ) ( 290.000000 610.000000 -5851.000000 ) ( 248.000000 732.000000 -5832.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.197673 731.451748 -5828.042685 ) ( 248.000000 732.000000 -5832.000000 ) ( 419.000000 772.000000 -5835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 419.197673 771.451748 -5831.042685 ) ( 419.000000 772.000000 -5835.000000 ) ( 399.000000 648.000000 -5851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 399.197673 647.451748 -5847.042685 ) ( 399.000000 648.000000 -5851.000000 ) ( 290.000000 610.000000 -5851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1172/819) # points: 4 { brushDef { // Surface normal: -0.322214, 0.924246, -0.204813 // RotY/Z : 0.206273 / 1.906245. Vector texS/T: (-0.944263, -0.329193, 0.000000) / (0.067423, -0.193397, -0.978801) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-474.253835, -474.643668, -590.077632) / (5767.491295, 5628.545809, 5628.545809) // --> Vector info: d1 = 0.882168, 0.774250, 1.594843. Determinants: 114.017677, -12.777272, 113617.009131, -16039.028181 // --> Vector info: d2 = 1.439550, 0.453683, 0.363857. Determinants: -12.480949, -113.767462, 627144.731536, -16039.028181 ( 399.000000 648.000000 -5851.000000 ) ( 290.000000 610.000000 -5851.000000 ) ( 299.000000 583.000000 -5987.000000 ) ( ( -0.007109 0.000797 -7.083784 ) ( 0.000778 0.007093 -39.101168 ) ) 19b/00ROCK3 0 0 0 ( 300.288856 579.303018 -5986.180748 ) ( 291.288856 606.303018 -5850.180748 ) ( 400.288856 644.303018 -5850.180748 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 300.288856 579.303018 -5986.180748 ) ( 299.000000 583.000000 -5987.000000 ) ( 290.000000 610.000000 -5851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 291.288856 606.303018 -5850.180748 ) ( 290.000000 610.000000 -5851.000000 ) ( 399.000000 648.000000 -5851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 400.288856 644.303018 -5850.180748 ) ( 399.000000 648.000000 -5851.000000 ) ( 394.000000 616.000000 -5987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 395.288856 612.303018 -5986.180748 ) ( 394.000000 616.000000 -5987.000000 ) ( 299.000000 583.000000 -5987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1173/820) # points: 4 { brushDef { // Surface normal: 0.135762, -0.390831, 0.910396 // RotY/Z : -1.144239 / -1.236468. Vector texS/T: (0.944631, 0.328135, 0.000000) / (0.298733, -0.859988, -0.413739) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (474.443337, 473.747293, 574.315678) / (1948.988810, 2065.003963, 2065.003963) // --> Vector info: d1 = 1.498299, 0.882067, 0.401066. Determinants: 55.803392, 62.308247, -165394.957480, -11667.456449 // --> Vector info: d2 = 0.883117, 1.439472, 0.906703. Determinants: 61.809224, -55.580839, 68697.724253, -11667.456449 ( 394.000000 616.000000 -5987.000000 ) ( 299.000000 583.000000 -5987.000000 ) ( 265.000000 683.000000 -5939.000000 ) ( ( -0.004783 -0.005340 14.175751 ) ( -0.005298 0.004764 -5.887978 ) ) 19b/00ROCK3 0 0 0 ( 264.456951 684.563323 -5942.641582 ) ( 298.456951 584.563323 -5990.641582 ) ( 393.456951 617.563323 -5990.641582 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 264.456951 684.563323 -5942.641582 ) ( 265.000000 683.000000 -5939.000000 ) ( 299.000000 583.000000 -5987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.456951 584.563323 -5990.641582 ) ( 299.000000 583.000000 -5987.000000 ) ( 394.000000 616.000000 -5987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.456951 617.563323 -5990.641582 ) ( 394.000000 616.000000 -5987.000000 ) ( 413.000000 735.000000 -5939.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.456951 736.563323 -5942.641582 ) ( 413.000000 735.000000 -5939.000000 ) ( 265.000000 683.000000 -5939.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1174/821) # points: 4 { brushDef { // Surface normal: 0.298291, -0.848982, 0.436178 // RotY/Z : -0.451347 / -1.232918. Vector texS/T: (0.943460, 0.331486, 0.000000) / (0.144587, -0.411517, -0.899860) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (476.625863, 476.421872, 633.291244) / (4982.612236, 5101.519588, 5101.519588) // --> Vector info: d1 = 2.128664, 1.498302, 0.744957. Determinants: 89.578318, 99.038097, -575869.582405, -18652.921701 // --> Vector info: d2 = 1.314244, 1.883117, 1.048344. Determinants: 99.260612, -89.068453, 371968.898100, -18652.921701 ( 413.000000 735.000000 -5939.000000 ) ( 265.000000 683.000000 -5939.000000 ) ( 248.000000 732.000000 -5832.000000 ) ( ( -0.004802 -0.005310 30.872889 ) ( -0.005321 0.004775 -19.941589 ) ) 19b/00ROCK3 0 0 0 ( 246.806836 735.395929 -5833.744713 ) ( 263.806836 686.395929 -5940.744713 ) ( 411.806836 738.395929 -5940.744713 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 246.806836 735.395929 -5833.744713 ) ( 248.000000 732.000000 -5832.000000 ) ( 265.000000 683.000000 -5939.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.806836 686.395929 -5940.744713 ) ( 265.000000 683.000000 -5939.000000 ) ( 413.000000 735.000000 -5939.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.806836 738.395929 -5940.744713 ) ( 413.000000 735.000000 -5939.000000 ) ( 419.000000 772.000000 -5871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.806836 775.395929 -5872.744713 ) ( 419.000000 772.000000 -5871.000000 ) ( 248.000000 732.000000 -5832.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1176/822) # points: 4 { brushDef { // Surface normal: 0.155424, 0.960299, -0.231667 // RotY/Z : 0.233791 / 1.410338. Vector texS/T: (-0.987154, 0.159771, 0.000000) / (-0.037014, -0.228691, -0.972795) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-290.520042, -290.343153, -465.594401) / (5668.667966, 5528.864644, 5528.864644) // --> Vector info: d1 = 1.127966, 0.508236, 1.487495. Determinants: 136.903730, -108.435236, 626820.663212, -24500.706602 // --> Vector info: d2 = 1.803270, 1.021725, 0.245216. Determinants: -108.558537, -137.104079, 701477.686360, -24500.706602 ( 572.000000 620.000000 -5851.000000 ) ( 399.000000 648.000000 -5851.000000 ) ( 394.000000 616.000000 -5987.000000 ) ( ( -0.005588 0.004426 -25.583779 ) ( 0.004431 0.005596 -28.630917 ) ) 19b/00ROCK3 0 0 0 ( 393.378304 612.158805 -5986.073333 ) ( 398.378304 644.158805 -5850.073333 ) ( 571.378304 616.158805 -5850.073333 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.378304 612.158805 -5986.073333 ) ( 394.000000 616.000000 -5987.000000 ) ( 399.000000 648.000000 -5851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 398.378304 644.158805 -5850.073333 ) ( 399.000000 648.000000 -5851.000000 ) ( 572.000000 620.000000 -5851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 571.378304 616.158805 -5850.073333 ) ( 572.000000 620.000000 -5851.000000 ) ( 569.000000 597.000000 -5949.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 568.378304 593.158805 -5948.073333 ) ( 569.000000 597.000000 -5949.000000 ) ( 394.000000 616.000000 -5987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1177/823) # points: 4 { brushDef { // Surface normal: -0.159771, -0.987154, 0.000000 // RotY/Z : 0.000000 / -1.731255. Vector texS/T: (0.987154, -0.159771, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (290.274680, 290.274680, 465.525928) / (5835.000000, 5871.000000, 5871.000000) // --> Vector info: d1 = 0.982458, 0.934217, 2.162527. Determinants: -44.219147, 8.454237, -42693.144237, -6309.044936 // --> Vector info: d2 = 0.519249, 0.263175, 0.031782. Determinants: 8.330164, 44.877280, -267552.930274, -6309.044936 ( 592.000000 744.000000 -5871.000000 ) ( 419.000000 772.000000 -5871.000000 ) ( 419.000000 772.000000 -5835.000000 ) ( ( 0.007009 -0.001340 6.766974 ) ( -0.001320 -0.007113 42.407834 ) ) 19b/00ROCK3 0 0 0 ( 419.639082 775.948617 -5835.000000 ) ( 419.639082 775.948617 -5871.000000 ) ( 592.639082 747.948617 -5871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 419.639082 775.948617 -5835.000000 ) ( 419.000000 772.000000 -5835.000000 ) ( 419.000000 772.000000 -5871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 419.639082 775.948617 -5871.000000 ) ( 419.000000 772.000000 -5871.000000 ) ( 592.000000 744.000000 -5871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 592.639082 747.948617 -5871.000000 ) ( 592.000000 744.000000 -5871.000000 ) ( 592.000000 744.000000 -5835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 592.639082 747.948617 -5835.000000 ) ( 592.000000 744.000000 -5835.000000 ) ( 419.000000 772.000000 -5835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1178/824) # points: 4 { brushDef { // Surface normal: -0.139921, -0.864512, 0.482742 // RotY/Z : -0.503784 / -1.731255. Vector texS/T: (0.987154, -0.159771, 0.000000) / (-0.077128, -0.476541, -0.875762) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (290.274680, 290.263268, 465.514516) / (4741.394323, 4819.040958, 4819.040958) // --> Vector info: d1 = 0.934219, 0.831688, 2.059908. Determinants: -95.367148, 17.954744, -70160.402906, -13607.669639 // --> Vector info: d2 = 1.263179, 0.720002, 0.488155. Determinants: 18.002144, 95.195052, -473771.769266, -13607.669639 ( 586.000000 707.000000 -5939.000000 ) ( 413.000000 735.000000 -5939.000000 ) ( 419.000000 772.000000 -5871.000000 ) ( ( 0.007008 -0.001319 5.155945 ) ( -0.001323 -0.006996 34.816525 ) ) 19b/00ROCK3 0 0 0 ( 419.559684 775.458050 -5872.930970 ) ( 413.559684 738.458050 -5940.930970 ) ( 586.559684 710.458050 -5940.930970 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 419.559684 775.458050 -5872.930970 ) ( 419.000000 772.000000 -5871.000000 ) ( 413.000000 735.000000 -5939.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.559684 738.458050 -5940.930970 ) ( 413.000000 735.000000 -5939.000000 ) ( 586.000000 707.000000 -5939.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.559684 710.458050 -5940.930970 ) ( 586.000000 707.000000 -5939.000000 ) ( 592.000000 744.000000 -5871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 592.559684 747.458050 -5872.930970 ) ( 592.000000 744.000000 -5871.000000 ) ( 419.000000 772.000000 -5871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1179/825) # points: 4 { brushDef { // Surface normal: -0.056985, -0.365630, 0.929014 // RotY/Z : -1.191740 / -1.725408. Vector texS/T: (0.988071, -0.153996, 0.000000) / (-0.143064, -0.917932, -0.370044) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (294.886477, 294.438640, 469.865861) / (1463.925428, 1593.639727, 1526.080196) // --> Vector info: d1 = 0.831600, 0.660435, 1.978079. Determinants: -159.353425, 29.436991, -15000.640153, -22725.163366 // --> Vector info: d2 = 1.719542, 0.810940, 1.053770. Determinants: 29.886258, 159.284818, -281071.027713, -22725.163366 ( 577.000000 651.000000 -5962.000000 ) ( 394.000000 616.000000 -5987.000000 ) ( 413.000000 735.000000 -5939.000000 ) ( ( 0.007012 -0.001295 0.660089 ) ( -0.001315 -0.007009 12.368273 ) ) 19b/00ROCK3 0 0 0 ( 413.227941 736.462520 -5942.716057 ) ( 394.227941 617.462520 -5990.716057 ) ( 577.227941 652.462520 -5965.716057 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.227941 736.462520 -5942.716057 ) ( 413.000000 735.000000 -5939.000000 ) ( 394.000000 616.000000 -5987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.227941 617.462520 -5990.716057 ) ( 394.000000 616.000000 -5987.000000 ) ( 577.000000 651.000000 -5962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 577.227941 652.462520 -5965.716057 ) ( 577.000000 651.000000 -5962.000000 ) ( 586.000000 707.000000 -5939.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.227941 708.462520 -5942.716057 ) ( 586.000000 707.000000 -5939.000000 ) ( 413.000000 735.000000 -5939.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1183/826) # points: 3 { brushDef { // Surface normal: -0.178627, 0.255224, 0.950238 // RotY/Z : -1.254000 / 2.181444. Vector texS/T: (-0.819277, -0.573398, 0.000000) / (-0.544865, 0.778508, -0.311524) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-676.008419, -808.487271, -846.004997) / (2129.978526, 2007.997569, 2049.727896) // --> Vector info: d1 = 0.660437, 1.931351, 1.978079. Determinants: 58.735603, 41.491317, -55343.454575, -10104.833992 // --> Vector info: d2 = 0.810925, 0.660079, 1.053770. Determinants: 41.727916, -57.815092, 143159.065693, -10104.833992 ( 577.000000 651.000000 -5962.000000 ) ( 569.000000 597.000000 -5949.000000 ) ( 394.000000 616.000000 -5987.000000 ) ( ( -0.005813 -0.004106 5.476929 ) ( -0.004130 0.005722 -14.167384 ) ) 19b/00ROCK3 0 0 0 ( 394.714510 614.979102 -5990.800953 ) ( 569.714510 595.979102 -5952.800953 ) ( 577.714510 649.979102 -5965.800953 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.714510 614.979102 -5990.800953 ) ( 394.000000 616.000000 -5987.000000 ) ( 569.000000 597.000000 -5949.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.714510 595.979102 -5952.800953 ) ( 569.000000 597.000000 -5949.000000 ) ( 577.000000 651.000000 -5962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 577.714510 649.979102 -5965.800953 ) ( 577.000000 651.000000 -5962.000000 ) ( 394.000000 616.000000 -5987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1184/827) # points: 3 { brushDef { // Surface normal: -0.158582, -0.979808, -0.121768 // RotY/Z : 0.122071 / -1.731255. Vector texS/T: (0.987154, -0.159771, 0.000000) / (0.019455, 0.120204, -0.992559) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (290.274680, 465.525928, 428.362142) / (5892.528330, 5892.528330, 5876.408374) // --> Vector info: d1 = 0.976637, 2.204947, 1.966524. Determinants: -19.800296, 3.864816, -19785.051103, -2825.042301 // --> Vector info: d2 = 0.487900, 0.256507, 0.416522. Determinants: 3.730052, 19.443411, -117031.928572, -2825.042301 ( 555.000000 748.000000 -5819.000000 ) ( 592.000000 744.000000 -5835.000000 ) ( 419.000000 772.000000 -5835.000000 ) ( ( 0.007009 -0.001368 7.003453 ) ( -0.001320 -0.006883 41.426611 ) ) 19b/00ROCK3 0 0 0 ( 419.634327 775.919233 -5834.512928 ) ( 592.634327 747.919233 -5834.512928 ) ( 555.634327 751.919233 -5818.512928 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 419.634327 775.919233 -5834.512928 ) ( 419.000000 772.000000 -5835.000000 ) ( 592.000000 744.000000 -5835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 592.634327 747.919233 -5834.512928 ) ( 592.000000 744.000000 -5835.000000 ) ( 555.000000 748.000000 -5819.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 555.634327 751.919233 -5818.512928 ) ( 555.000000 748.000000 -5819.000000 ) ( 419.000000 772.000000 -5835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1185/828) # points: 5 { brushDef { // Surface normal: -0.374330, 0.177807, -0.910089 // RotY/Z : 1.143499 / 2.698144. Vector texS/T: (-0.429057, -0.903278, 0.000000) / (0.822063, -0.390480, -0.414413) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-913.778105, -926.040097, -805.452551) / (2575.633610, 2614.242463, 2652.851316) // --> Vector info: d1 = 0.972364, 1.249363, 1.487225. Determinants: 1.511030, -36.319230, 89938.354916, -5129.168354 // --> Vector info: d2 = 0.447536, 0.372027, 1.244611. Determinants: -36.604774, -1.594216, -31638.013255, -5129.168354 ( 572.000000 620.000000 -5851.000000 ) ( 592.000000 744.000000 -5835.000000 ) ( 555.000000 748.000000 -5819.000000 ) ( ( -0.000295 0.007081 -17.534686 ) ( 0.007137 0.000311 6.168254 ) ) 19b/00ROCK3 0 0 0 ( 556.497319 747.288774 -5815.359644 ) ( 593.497319 743.288774 -5831.359644 ) ( 573.497319 619.288774 -5847.359644 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 556.497319 747.288774 -5815.359644 ) ( 555.000000 748.000000 -5819.000000 ) ( 592.000000 744.000000 -5835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 593.497319 743.288774 -5831.359644 ) ( 592.000000 744.000000 -5835.000000 ) ( 572.000000 620.000000 -5851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.497319 619.288774 -5847.359644 ) ( 572.000000 620.000000 -5851.000000 ) ( 450.000000 633.000000 -5799.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 451.497319 632.288774 -5795.359644 ) ( 450.000000 633.000000 -5799.000000 ) ( 462.000000 703.000000 -5790.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 463.497319 702.288774 -5786.359644 ) ( 462.000000 703.000000 -5790.000000 ) ( 555.000000 748.000000 -5819.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1186/829) # points: 4 { brushDef { // Surface normal: 0.710297, -0.023790, -0.703500 // RotY/Z : 0.780310 / -0.033480. Vector texS/T: (0.033474, 0.999440, 0.000000) / (-0.703106, 0.023549, -0.710695) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (647.708582, 660.992999, 785.592989) / (3819.831119, 3892.998901, 3870.485737) // --> Vector info: d1 = 1.340561, 0.819057, 0.982458. Determinants: -0.214971, 67.150007, -268984.874910, -9415.779097 // --> Vector info: d2 = 1.504589, 1.408794, 0.519249. Determinants: 67.242667, 0.119069, -58175.356274, -9415.779097 ( 419.000000 772.000000 -5835.000000 ) ( 399.000000 648.000000 -5851.000000 ) ( 450.000000 633.000000 -5799.000000 ) ( ( 0.000023 -0.007132 28.567458 ) ( -0.007141 -0.000013 6.178496 ) ) 19b/00ROCK3 0 0 0 ( 447.158812 633.095159 -5796.186000 ) ( 396.158812 648.095159 -5848.186000 ) ( 416.158812 772.095159 -5832.186000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 447.158812 633.095159 -5796.186000 ) ( 450.000000 633.000000 -5799.000000 ) ( 399.000000 648.000000 -5851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 396.158812 648.095159 -5848.186000 ) ( 399.000000 648.000000 -5851.000000 ) ( 419.000000 772.000000 -5835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 416.158812 772.095159 -5832.186000 ) ( 419.000000 772.000000 -5835.000000 ) ( 462.000000 703.000000 -5790.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.158812 703.095159 -5787.186000 ) ( 462.000000 703.000000 -5790.000000 ) ( 450.000000 633.000000 -5799.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1187/830) # points: 3 { brushDef { // Surface normal: 0.158476, 0.979158, 0.127021 // RotY/Z : -0.127365 / 1.410338. Vector texS/T: (-0.987154, 0.159771, 0.000000) / (0.020294, 0.125389, -0.991900) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-465.594401, -290.343153, -343.084575) / (5892.956748, 5892.956748, 5840.532112) // --> Vector info: d1 = 1.487398, 0.508236, 0.568939. Determinants: 51.332223, -41.004082, 251869.830804, -9187.482844 // --> Vector info: d2 = 0.244917, 1.021725, 0.494934. Determinants: -40.723879, -51.350778, 281396.934745, -9187.482844 ( 450.000000 633.000000 -5799.000000 ) ( 399.000000 648.000000 -5851.000000 ) ( 572.000000 620.000000 -5851.000000 ) ( ( -0.005587 0.004463 -27.414455 ) ( 0.004433 0.005589 -30.628295 ) ) 19b/00ROCK3 0 0 0 ( 571.366094 616.083367 -5851.508083 ) ( 398.366094 644.083367 -5851.508083 ) ( 449.366094 629.083367 -5799.508083 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 571.366094 616.083367 -5851.508083 ) ( 572.000000 620.000000 -5851.000000 ) ( 399.000000 648.000000 -5851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 398.366094 644.083367 -5851.508083 ) ( 399.000000 648.000000 -5851.000000 ) ( 450.000000 633.000000 -5799.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 449.366094 629.083367 -5799.508083 ) ( 450.000000 633.000000 -5799.000000 ) ( 572.000000 620.000000 -5851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1189/831) # points: 3 { brushDef { // Surface normal: 0.002409, -0.545213, -0.838294 // RotY/Z : 0.994147 / -1.566378. Vector texS/T: (0.999990, 0.004418, 0.000000) / (-0.003704, 0.838286, -0.545218) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (422.406775, 558.299411, 465.101499) / (3826.951291, 3797.605223, 3744.415477) // --> Vector info: d1 = 0.982458, 1.972349, 1.433662. Determinants: -68.460392, 19.052217, -53782.087858, -9963.087072 // --> Vector info: d2 = 0.519249, 0.447345, 0.998671. Determinants: 20.003791, 68.219815, -274696.971318, -9963.087072 ( 462.000000 703.000000 -5790.000000 ) ( 555.000000 748.000000 -5819.000000 ) ( 419.000000 772.000000 -5835.000000 ) ( ( 0.006871 -0.001912 5.398135 ) ( -0.002008 -0.006847 27.571472 ) ) 19b/00ROCK3 0 0 0 ( 418.990364 774.180850 -5831.646822 ) ( 554.990364 750.180850 -5815.646822 ) ( 461.990364 705.180850 -5786.646822 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.990364 774.180850 -5831.646822 ) ( 419.000000 772.000000 -5835.000000 ) ( 555.000000 748.000000 -5819.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 554.990364 750.180850 -5815.646822 ) ( 555.000000 748.000000 -5819.000000 ) ( 462.000000 703.000000 -5790.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 461.990364 705.180850 -5786.646822 ) ( 462.000000 703.000000 -5790.000000 ) ( 419.000000 772.000000 -5835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1190/832) # points: 5 { brushDef { // Surface normal: -0.590827, -0.806732, 0.010343 // RotY/Z : -0.010343 / -2.202920. Vector texS/T: (0.806775, -0.590859, 0.000000) / (-0.006111, -0.008344, -0.999947) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (317.847282, 218.444613, 169.038709) / (5491.772873, 5459.771161, 5482.772392) // --> Vector info: d1 = 3.321110, 3.001808, 2.643034. Determinants: -18.825718, 19.887726, -116079.420280, -3867.457175 // --> Vector info: d2 = 2.627815, 3.305084, 3.445959. Determinants: 20.086234, 19.457821, -123405.249814, -3867.457175 ( 761.000000 753.000000 -5494.000000 ) ( 801.000000 724.000000 -5471.000000 ) ( 881.000000 665.000000 -5503.000000 ) ( ( 0.004868 -0.005142 30.014404 ) ( -0.005194 -0.005031 31.908627 ) ) 19b/00ROCK3 0 0 0 ( 883.363310 668.226926 -5503.041371 ) ( 803.363310 727.226926 -5471.041371 ) ( 763.363310 756.226926 -5494.041371 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 883.363310 668.226926 -5503.041371 ) ( 881.000000 665.000000 -5503.000000 ) ( 801.000000 724.000000 -5471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 803.363310 727.226926 -5471.041371 ) ( 801.000000 724.000000 -5471.000000 ) ( 761.000000 753.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 763.363310 756.226926 -5494.041371 ) ( 761.000000 753.000000 -5494.000000 ) ( 761.000000 753.000000 -5959.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 763.363310 756.226926 -5959.041371 ) ( 761.000000 753.000000 -5959.000000 ) ( 881.000000 665.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 883.363310 668.226926 -5967.041371 ) ( 881.000000 665.000000 -5967.000000 ) ( 881.000000 665.000000 -5503.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1191/833) # points: 5 { brushDef { // Surface normal: 0.010229, 0.492032, -0.870517 // RotY/Z : 1.056252 / 1.550009. Vector texS/T: (-0.999784, 0.020786, 0.000000) / (-0.018094, -0.870329, -0.492138) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-635.149653, -559.773010, -558.816876) / (2454.910557, 2379.728368, 2326.897640) // --> Vector info: d1 = 0.725142, 1.420719, 1.775366. Determinants: -10.084758, 26.067011, -73233.044732, -3910.318657 // --> Vector info: d2 = 0.499813, 0.199628, 0.333778. Determinants: 25.944717, 10.398821, -11003.823747, -3910.318657 ( 569.000000 484.000000 -5605.000000 ) ( 569.000000 438.000000 -5631.000000 ) ( 643.000000 371.000000 -5668.000000 ) ( ( 0.002579 -0.006666 18.728153 ) ( -0.006635 -0.002659 2.814048 ) ) 19b/00ROCK3 0 0 0 ( 642.959083 369.031874 -5664.517931 ) ( 568.959083 436.031874 -5627.517931 ) ( 568.959083 482.031874 -5601.517931 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 642.959083 369.031874 -5664.517931 ) ( 643.000000 371.000000 -5668.000000 ) ( 569.000000 438.000000 -5631.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 568.959083 436.031874 -5627.517931 ) ( 569.000000 438.000000 -5631.000000 ) ( 569.000000 484.000000 -5605.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 568.959083 482.031874 -5601.517931 ) ( 569.000000 484.000000 -5605.000000 ) ( 801.000000 724.000000 -5471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 800.959083 722.031874 -5467.517931 ) ( 801.000000 724.000000 -5471.000000 ) ( 881.000000 665.000000 -5503.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.959083 663.031874 -5499.517931 ) ( 881.000000 665.000000 -5503.000000 ) ( 643.000000 371.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1192/834) # points: 6 { brushDef { // Surface normal: -0.000999, -0.091886, 0.995769 // RotY/Z : -1.478775 / -1.581665. Vector texS/T: (0.999941, -0.010869, 0.000000) / (-0.010823, -0.995710, -0.091892) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (873.720127, 752.770750, 583.878553) / (-123.363697, -210.422575, -199.540215) // --> Vector info: d1 = 2.920105, 2.229006, 1.039047. Determinants: -111.117248, 27.203490, 53661.859940, -16019.779774 // --> Vector info: d2 = 2.351366, 3.157326, 3.375867. Determinants: 27.796652, 109.687987, -48423.348417, -16019.779774 ( 592.000000 744.000000 -5960.000000 ) ( 761.000000 753.000000 -5959.000000 ) ( 881.000000 665.000000 -5967.000000 ) ( ( 0.006936 -0.001698 -3.349725 ) ( -0.001735 -0.006847 3.022722 ) ) 19b/00ROCK3 0 0 0 ( 881.003995 665.367546 -5970.983076 ) ( 761.003995 753.367546 -5962.983076 ) ( 592.003995 744.367546 -5963.983076 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.003995 665.367546 -5970.983076 ) ( 881.000000 665.000000 -5967.000000 ) ( 761.000000 753.000000 -5959.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.003995 753.367546 -5962.983076 ) ( 761.000000 753.000000 -5959.000000 ) ( 592.000000 744.000000 -5960.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 592.003995 744.367546 -5963.983076 ) ( 592.000000 744.000000 -5960.000000 ) ( 569.000000 597.000000 -5973.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.003995 597.367546 -5976.983076 ) ( 569.000000 597.000000 -5973.000000 ) ( 569.000000 438.000000 -5986.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.003995 438.367546 -5989.983076 ) ( 569.000000 438.000000 -5986.000000 ) ( 643.000000 371.000000 -5992.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 643.003995 371.367546 -5995.983076 ) ( 643.000000 371.000000 -5992.000000 ) ( 881.000000 665.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1193/835) # points: 5 { brushDef { // Surface normal: 0.492057, 0.000000, -0.870563 // RotY/Z : 1.056345 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.870563, 0.000000, -0.492057) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (484.000000, 597.000000, 744.000000) / (2262.630668, 2262.630668, 2236.210979) // --> Vector info: d1 = 0.775368, 1.565817, 2.545946. Determinants: -20.883421, -5.441420, 20104.698480, -2985.424928 // --> Vector info: d2 = 0.333777, 0.511467, 0.931542. Determinants: -4.694519, 21.347996, -47026.949618, -2985.424928 ( 592.000000 744.000000 -5592.000000 ) ( 569.000000 597.000000 -5605.000000 ) ( 569.000000 484.000000 -5605.000000 ) ( ( 0.006995 0.001823 -6.734284 ) ( 0.001572 -0.007151 15.752180 ) ) 19b/00ROCK3 0 0 0 ( 567.031771 484.000000 -5601.517749 ) ( 567.031771 597.000000 -5601.517749 ) ( 590.031771 744.000000 -5588.517749 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 567.031771 484.000000 -5601.517749 ) ( 569.000000 484.000000 -5605.000000 ) ( 569.000000 597.000000 -5605.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 567.031771 597.000000 -5601.517749 ) ( 569.000000 597.000000 -5605.000000 ) ( 592.000000 744.000000 -5592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 590.031771 744.000000 -5588.517749 ) ( 592.000000 744.000000 -5592.000000 ) ( 761.000000 753.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 759.031771 753.000000 -5490.517749 ) ( 761.000000 753.000000 -5494.000000 ) ( 801.000000 724.000000 -5471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 799.031771 724.000000 -5467.517749 ) ( 801.000000 724.000000 -5471.000000 ) ( 569.000000 484.000000 -5605.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1194/836) # points: 4 { brushDef { // Surface normal: 0.987980, -0.154582, 0.000000 // RotY/Z : 0.000000 / -0.155204. Vector texS/T: (0.154582, 0.987980, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (826.569589, 826.569589, 677.781148) / (5835.000000, 5592.000000, 5605.000000) // --> Vector info: d1 = 2.082041, 1.545998, 0.565817. Determinants: -245.152480, -79.757028, 592740.424732, -36155.591020 // --> Vector info: d2 = 1.279190, 2.931494, 2.511467. Determinants: -80.586666, 245.843796, -1414137.924440, -36155.591020 ( 569.000000 597.000000 -5605.000000 ) ( 592.000000 744.000000 -5592.000000 ) ( 592.000000 744.000000 -5835.000000 ) ( ( 0.006780 0.002206 -16.394157 ) ( 0.002229 -0.006800 39.112566 ) ) 19b/00ROCK3 0 0 0 ( 588.048080 744.618328 -5835.000000 ) ( 588.048080 744.618328 -5592.000000 ) ( 565.048080 597.618328 -5605.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 588.048080 744.618328 -5835.000000 ) ( 592.000000 744.000000 -5835.000000 ) ( 592.000000 744.000000 -5592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 588.048080 744.618328 -5592.000000 ) ( 592.000000 744.000000 -5592.000000 ) ( 569.000000 597.000000 -5605.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.048080 597.618328 -5605.000000 ) ( 569.000000 597.000000 -5605.000000 ) ( 569.000000 597.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.048080 597.618328 -5854.000000 ) ( 569.000000 597.000000 -5854.000000 ) ( 592.000000 744.000000 -5835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1195/837) # points: 3 { brushDef { // Surface normal: 0.991600, -0.129339, 0.000000 // RotY/Z : 0.000000 / -0.129703. Vector texS/T: (0.129339, 0.991600, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (688.774268, 665.579441, 665.579441) / (5851.000000, 5854.000000, 5949.000000) // --> Vector info: d1 = 0.263891, 0.113686, 0.324299. Determinants: -14.901373, -4.885138, 38265.137326, -2203.508566 // --> Vector info: d2 = 0.893454, 0.822617, 0.173581. Determinants: -4.782420, 15.054279, -86757.311680, -2203.508566 ( 569.000000 597.000000 -5949.000000 ) ( 569.000000 597.000000 -5854.000000 ) ( 572.000000 620.000000 -5851.000000 ) ( ( 0.006763 0.002217 -17.365550 ) ( 0.002170 -0.006832 39.372351 ) ) 19b/00ROCK3 0 0 0 ( 568.033598 620.517357 -5851.000000 ) ( 565.033598 597.517357 -5854.000000 ) ( 565.033598 597.517357 -5949.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 568.033598 620.517357 -5851.000000 ) ( 572.000000 620.000000 -5851.000000 ) ( 569.000000 597.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.033598 597.517357 -5854.000000 ) ( 569.000000 597.000000 -5854.000000 ) ( 569.000000 597.000000 -5949.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.033598 597.517357 -5949.000000 ) ( 569.000000 597.000000 -5949.000000 ) ( 572.000000 620.000000 -5851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1196/838) # points: 3 { brushDef { // Surface normal: 0.987105, -0.160071, 0.000000 // RotY/Z : 0.000000 / -0.160763. Vector texS/T: (0.160071, 0.987105, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (829.168601, 829.168601, 791.685272) / (5924.000000, 5871.000000, 5939.000000) // --> Vector info: d1 = 0.279802, 0.162443, 0.060110. Determinants: -13.404075, -4.399012, 36618.125237, -1986.616470 // --> Vector info: d2 = 0.669529, 1.031327, 0.488113. Determinants: -4.188093, 13.561378, -78195.063577, -1986.616470 ( 586.000000 707.000000 -5939.000000 ) ( 592.000000 744.000000 -5871.000000 ) ( 592.000000 744.000000 -5924.000000 ) ( ( 0.006747 0.002214 -18.432408 ) ( 0.002108 -0.006826 39.360926 ) ) 19b/00ROCK3 0 0 0 ( 588.051578 744.640285 -5924.000000 ) ( 588.051578 744.640285 -5871.000000 ) ( 582.051578 707.640285 -5939.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 588.051578 744.640285 -5924.000000 ) ( 592.000000 744.000000 -5924.000000 ) ( 592.000000 744.000000 -5871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 588.051578 744.640285 -5871.000000 ) ( 592.000000 744.000000 -5871.000000 ) ( 586.000000 707.000000 -5939.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.051578 707.640285 -5939.000000 ) ( 586.000000 707.000000 -5939.000000 ) ( 592.000000 744.000000 -5924.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1198/839) # points: 4 { brushDef { // Surface normal: 0.053179, -0.998585, 0.000000 // RotY/Z : 0.000000 / -1.517592. Vector texS/T: (0.998585, 0.053179, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (799.967028, 799.967028, 630.727552) / (5959.000000, 5494.000000, 5592.000000) // --> Vector info: d1 = 1.229006, 1.844912, 0.526464. Determinants: -552.719144, 104.235569, -275700.941242, -78696.356015 // --> Vector info: d2 = 0.157327, 3.426682, 2.963180. Determinants: 104.867990, 553.303995, -3393410.505501, -78696.356015 ( 592.000000 744.000000 -5592.000000 ) ( 761.000000 753.000000 -5494.000000 ) ( 761.000000 753.000000 -5959.000000 ) ( ( 0.007023 -0.001325 3.503351 ) ( -0.001333 -0.007031 43.120300 ) ) 19b/00ROCK3 0 0 0 ( 760.787284 756.994340 -5959.000000 ) ( 760.787284 756.994340 -5494.000000 ) ( 591.787284 747.994340 -5592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 760.787284 756.994340 -5959.000000 ) ( 761.000000 753.000000 -5959.000000 ) ( 761.000000 753.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 760.787284 756.994340 -5494.000000 ) ( 761.000000 753.000000 -5494.000000 ) ( 592.000000 744.000000 -5592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 591.787284 747.994340 -5592.000000 ) ( 592.000000 744.000000 -5592.000000 ) ( 592.000000 744.000000 -5960.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 591.787284 747.994340 -5960.000000 ) ( 592.000000 744.000000 -5960.000000 ) ( 761.000000 753.000000 -5959.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1199/840) # points: 3 { brushDef { // Surface normal: 0.988837, -0.149003, 0.000000 // RotY/Z : 0.000000 / -0.149560. Vector texS/T: (0.149003, 0.988837, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (748.942263, 675.118148, 675.118148) / (5966.000000, 5949.000000, 5973.000000) // --> Vector info: d1 = 0.859270, 0.324276, 0.375553. Determinants: -11.968147, -3.785491, 30025.255681, -1771.778767 // --> Vector info: d2 = 0.218464, 0.173571, 0.015552. Determinants: -3.763740, 11.665609, -67165.267357, -1771.778767 ( 569.000000 597.000000 -5973.000000 ) ( 569.000000 597.000000 -5949.000000 ) ( 580.000000 670.000000 -5966.000000 ) ( ( 0.006755 0.002137 -16.946391 ) ( 0.002124 -0.006584 37.908383 ) ) 19b/00ROCK3 0 0 0 ( 576.044653 670.596011 -5966.000000 ) ( 565.044653 597.596011 -5949.000000 ) ( 565.044653 597.596011 -5973.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 576.044653 670.596011 -5966.000000 ) ( 580.000000 670.000000 -5966.000000 ) ( 569.000000 597.000000 -5949.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.044653 597.596011 -5949.000000 ) ( 569.000000 597.000000 -5949.000000 ) ( 569.000000 597.000000 -5973.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.044653 597.596011 -5973.000000 ) ( 569.000000 597.000000 -5973.000000 ) ( 580.000000 670.000000 -5966.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1200/841) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (597.000000, 597.000000, 484.000000) / (5973.000000, 5605.000000, 5605.000000) // --> Vector info: d1 = 2.375545, 1.565723, 0.794937. Determinants: -283.649354, -91.509895, 617142.582298, -41584.000000 // --> Vector info: d2 = 1.015551, 3.511441, 3.261826. Determinants: -91.858217, 282.035586, -1671989.856139, -41584.000000 ( 569.000000 484.000000 -5605.000000 ) ( 569.000000 597.000000 -5605.000000 ) ( 569.000000 597.000000 -5973.000000 ) ( ( 0.006821 0.002201 -14.840866 ) ( 0.002209 -0.006782 40.207528 ) ) 19b/00ROCK3 0 0 0 ( 565.000000 597.000000 -5973.000000 ) ( 565.000000 597.000000 -5605.000000 ) ( 565.000000 484.000000 -5605.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.000000 597.000000 -5973.000000 ) ( 569.000000 597.000000 -5973.000000 ) ( 569.000000 597.000000 -5605.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.000000 597.000000 -5605.000000 ) ( 569.000000 597.000000 -5605.000000 ) ( 569.000000 484.000000 -5605.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.000000 484.000000 -5605.000000 ) ( 569.000000 484.000000 -5605.000000 ) ( 569.000000 438.000000 -5631.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.000000 438.000000 -5631.000000 ) ( 569.000000 438.000000 -5631.000000 ) ( 569.000000 438.000000 -5986.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.000000 438.000000 -5986.000000 ) ( 569.000000 438.000000 -5986.000000 ) ( 569.000000 597.000000 -5973.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1201/842) # points: 4 { brushDef { // Surface normal: 0.671176, 0.741298, 0.000000 // RotY/Z : 0.000000 / 0.835003. Vector texS/T: (-0.741298, 0.671176, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-127.823888, -127.823888, -227.648734) / (5986.000000, 5631.000000, 5668.000000) // --> Vector info: d1 = 2.320021, 1.537333, 0.944534. Determinants: -239.402832, -78.131724, 354878.620402, -35437.820545 // --> Vector info: d2 = 0.571513, 2.983461, 2.511669. Determinants: -78.244175, 240.772312, -1471517.714691, -35437.820545 ( 643.000000 371.000000 -5668.000000 ) ( 569.000000 438.000000 -5631.000000 ) ( 569.000000 438.000000 -5986.000000 ) ( ( 0.006756 0.002205 -10.014121 ) ( 0.002208 -0.006794 41.523934 ) ) 19b/00ROCK3 0 0 0 ( 566.315298 435.034806 -5986.000000 ) ( 566.315298 435.034806 -5631.000000 ) ( 640.315298 368.034806 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 566.315298 435.034806 -5986.000000 ) ( 569.000000 438.000000 -5986.000000 ) ( 569.000000 438.000000 -5631.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 566.315298 435.034806 -5631.000000 ) ( 569.000000 438.000000 -5631.000000 ) ( 643.000000 371.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 640.315298 368.034806 -5668.000000 ) ( 643.000000 371.000000 -5668.000000 ) ( 643.000000 371.000000 -5992.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 640.315298 368.034806 -5992.000000 ) ( 643.000000 371.000000 -5992.000000 ) ( 569.000000 438.000000 -5986.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1202/843) # points: 4 { brushDef { // Surface normal: 0.987241, -0.159232, 0.000000 // RotY/Z : 0.000000 / -0.159913. Vector texS/T: (0.159232, 0.987241, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (828.772998, 828.772998, 734.571087) / (5960.000000, 5924.000000, 5962.000000) // --> Vector info: d1 = 1.327770, 1.112656, 0.978350. Determinants: -13.009369, -20.264206, 127053.654298, -3391.268789 // --> Vector info: d2 = 0.632554, 0.768144, 0.053719. Determinants: -20.566876, 12.772822, -61225.906347, -3391.268789 ( 577.000000 651.000000 -5962.000000 ) ( 592.000000 744.000000 -5924.000000 ) ( 592.000000 744.000000 -5960.000000 ) ( ( 0.003836 0.005975 -37.464932 ) ( 0.006065 -0.003766 18.053982 ) ) 19b/00ROCK3 0 0 0 ( 588.051036 744.636930 -5960.000000 ) ( 588.051036 744.636930 -5924.000000 ) ( 573.051036 651.636930 -5962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 588.051036 744.636930 -5960.000000 ) ( 592.000000 744.000000 -5960.000000 ) ( 592.000000 744.000000 -5924.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 588.051036 744.636930 -5924.000000 ) ( 592.000000 744.000000 -5924.000000 ) ( 577.000000 651.000000 -5962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.051036 651.636930 -5962.000000 ) ( 577.000000 651.000000 -5962.000000 ) ( 580.000000 670.000000 -5966.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 576.051036 670.636930 -5966.000000 ) ( 580.000000 670.000000 -5966.000000 ) ( 592.000000 744.000000 -5960.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1205/844) # points: 4 { brushDef { // Surface normal: -0.002761, -0.080074, 0.996785 // RotY/Z : -1.490589 / -1.605265. Vector texS/T: (0.999406, -0.034462, 0.000000) / (-0.034351, -0.996193, -0.080122) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (852.700091, 865.278822, 857.559272) / (-152.240537, -164.721544, -214.645572) // --> Vector info: d1 = 0.767872, 0.878143, 0.918024. Determinants: -5.007443, 1.352895, 3919.621149, -724.328655 // --> Vector info: d2 = 0.925835, 0.994585, 1.351776. Determinants: 1.025853, 5.023722, -780.539924, -724.328655 ( 881.000000 665.000000 -5967.000000 ) ( 887.000000 615.000000 -5971.000000 ) ( 874.000000 603.000000 -5972.000000 ) ( ( 0.006913 -0.001868 -5.411385 ) ( -0.001416 -0.006936 1.077605 ) ) 19b/00ROCK3 0 0 0 ( 874.011045 603.320297 -5975.987140 ) ( 887.011045 615.320297 -5974.987140 ) ( 881.011045 665.320297 -5970.987140 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 874.011045 603.320297 -5975.987140 ) ( 874.000000 603.000000 -5972.000000 ) ( 887.000000 615.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.011045 615.320297 -5974.987140 ) ( 887.000000 615.000000 -5971.000000 ) ( 881.000000 665.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.011045 665.320297 -5970.987140 ) ( 881.000000 665.000000 -5967.000000 ) ( 788.000000 550.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 788.011045 550.320297 -5979.987140 ) ( 788.000000 550.000000 -5976.000000 ) ( 874.000000 603.000000 -5972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1206/845) # points: 4 { brushDef { // Surface normal: 0.004900, 0.489045, -0.872245 // RotY/Z : 1.059774 / 1.560777. Vector texS/T: (-0.999950, 0.010020, 0.000000) / (-0.008739, -0.872201, -0.489070) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-782.449699, -874.292784, -880.793460) / (2236.542488, 2103.637079, 2160.888640) // --> Vector info: d1 = 0.728258, 1.371662, 0.975527. Determinants: -15.812644, 40.564851, -107556.106803, -6122.134922 // --> Vector info: d2 = 0.990640, 1.947861, 1.842939. Determinants: 40.857707, 15.858926, -9564.891450, -6122.134922 ( 887.000000 615.000000 -5531.000000 ) ( 881.000000 665.000000 -5503.000000 ) ( 788.000000 550.000000 -5568.000000 ) ( ( 0.002583 -0.006626 17.568399 ) ( -0.006674 -0.002590 1.562346 ) ) 19b/00ROCK3 0 0 0 ( 787.980399 548.043820 -5564.511021 ) ( 880.980399 663.043820 -5499.511021 ) ( 886.980399 613.043820 -5527.511021 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 787.980399 548.043820 -5564.511021 ) ( 788.000000 550.000000 -5568.000000 ) ( 881.000000 665.000000 -5503.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.980399 663.043820 -5499.511021 ) ( 881.000000 665.000000 -5503.000000 ) ( 887.000000 615.000000 -5531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 886.980399 613.043820 -5527.511021 ) ( 887.000000 615.000000 -5531.000000 ) ( 874.000000 603.000000 -5539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 873.980399 601.043820 -5535.511021 ) ( 874.000000 603.000000 -5539.000000 ) ( 788.000000 550.000000 -5568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1210/846) # points: 4 { brushDef { // Surface normal: -0.678280, 0.734803, 0.000000 // RotY/Z : 0.000000 / 2.316216. Vector texS/T: (-0.734803, -0.678280, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-1068.912919, -1051.221113, -1051.221113) / (5971.000000, 5972.000000, 5539.000000) // --> Vector info: d1 = 7.224157, 7.239692, 1.046879. Determinants: -0.533788, -109.562045, 598283.367886, -7660.552004 // --> Vector info: d2 = 0.756149, 1.015625, 1.015609. Determinants: -112.353227, -0.000287, -125886.619871, -7660.552004 ( 874.000000 603.000000 -5539.000000 ) ( 874.000000 603.000000 -5972.000000 ) ( 887.000000 615.000000 -5971.000000 ) ( ( 0.000070 0.014302 -78.099250 ) ( 0.014666 0.000000 16.433100 ) ) 19b/00flite1 0 0 0 ( 889.713120 612.060786 -5971.000000 ) ( 876.713120 600.060786 -5972.000000 ) ( 876.713120 600.060786 -5539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 889.713120 612.060786 -5971.000000 ) ( 887.000000 615.000000 -5971.000000 ) ( 874.000000 603.000000 -5972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 876.713120 600.060786 -5972.000000 ) ( 874.000000 603.000000 -5972.000000 ) ( 874.000000 603.000000 -5539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 876.713120 600.060786 -5539.000000 ) ( 874.000000 603.000000 -5539.000000 ) ( 887.000000 615.000000 -5531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 889.713120 612.060786 -5531.000000 ) ( 887.000000 615.000000 -5531.000000 ) ( 887.000000 615.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1212/847) # points: 3 { brushDef { // Surface normal: 0.025269, -0.115941, 0.992935 // RotY/Z : -1.451853 / -1.356203. Vector texS/T: (0.977063, 0.212950, 0.000000) / (0.211445, -0.970160, -0.118663) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (982.361860, 887.048095, 974.620513) / (308.453390, 342.162235, 325.307812) // --> Vector info: d1 = 0.767872, 0.081287, 0.706690. Determinants: -9.509609, 0.516401, 8149.415426, -1345.506596 // --> Vector info: d2 = 0.925835, 0.701102, 0.811336. Determinants: 0.071901, 9.173647, -4145.993284, -1345.506596 ( 870.000000 585.000000 -5974.000000 ) ( 788.000000 550.000000 -5976.000000 ) ( 874.000000 603.000000 -5972.000000 ) ( ( 0.007068 -0.000384 -6.056764 ) ( -0.000053 -0.006818 3.081362 ) ) 19b/00ROCK3 0 0 0 ( 873.898923 603.463766 -5975.971738 ) ( 787.898923 550.463766 -5979.971738 ) ( 869.898923 585.463766 -5977.971738 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 873.898923 603.463766 -5975.971738 ) ( 874.000000 603.000000 -5972.000000 ) ( 788.000000 550.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 787.898923 550.463766 -5979.971738 ) ( 788.000000 550.000000 -5976.000000 ) ( 870.000000 585.000000 -5974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 869.898923 585.463766 -5977.971738 ) ( 870.000000 585.000000 -5974.000000 ) ( 874.000000 603.000000 -5972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1214/848) # points: 3 { brushDef { // Surface normal: 0.030203, 0.441632, -0.896688 // RotY/Z : 1.112229 / 1.502514. Vector texS/T: (-0.997670, 0.068230, 0.000000) / (-0.061181, -0.894598, -0.442664) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-748.637348, -830.820764, -828.058220) / (1924.512052, 1858.999563, 1879.331025) // --> Vector info: d1 = 0.728712, 0.909746, 0.787758. Determinants: -4.311069, 9.525300, -22644.710847, -1489.927851 // --> Vector info: d2 = 0.990566, 1.720025, 1.637779. Determinants: 9.442831, 4.744081, -3536.657237, -1489.927851 ( 870.000000 585.000000 -5548.000000 ) ( 874.000000 603.000000 -5539.000000 ) ( 788.000000 550.000000 -5568.000000 ) ( ( 0.002893 -0.006393 15.198528 ) ( -0.006338 -0.003184 2.373710 ) ) 19b/00ROCK3 0 0 0 ( 787.879189 548.233472 -5564.413249 ) ( 873.879189 601.233472 -5535.413249 ) ( 869.879189 583.233472 -5544.413249 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 787.879189 548.233472 -5564.413249 ) ( 788.000000 550.000000 -5568.000000 ) ( 874.000000 603.000000 -5539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 873.879189 601.233472 -5535.413249 ) ( 874.000000 603.000000 -5539.000000 ) ( 870.000000 585.000000 -5548.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 869.879189 583.233472 -5544.413249 ) ( 870.000000 585.000000 -5548.000000 ) ( 788.000000 550.000000 -5568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1215/849) # points: 4 { brushDef { // Surface normal: -0.976187, 0.216930, 0.000000 // RotY/Z : 0.000000 / 2.922924. Vector texS/T: (-0.216930, -0.976187, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-778.238017, -778.238017, -759.798929) / (5539.000000, 5972.000000, 5974.000000) // --> Vector info: d1 = 0.046878, 6.239691, 6.260853. Determinants: 3.222466, -114.189828, 634631.024916, -7984.125500 // --> Vector info: d2 = 0.015625, 0.015625, 0.274445. Determinants: -112.068816, 0.000000, -87340.967102, -7984.125500 ( 870.000000 585.000000 -5974.000000 ) ( 874.000000 603.000000 -5972.000000 ) ( 874.000000 603.000000 -5539.000000 ) ( ( -0.000404 0.014302 -79.486604 ) ( 0.014036 0.000000 10.939328 ) ) 19b/00flite1 0 0 0 ( 877.904748 602.132278 -5539.000000 ) ( 877.904748 602.132278 -5972.000000 ) ( 873.904748 584.132278 -5974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 877.904748 602.132278 -5539.000000 ) ( 874.000000 603.000000 -5539.000000 ) ( 874.000000 603.000000 -5972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 877.904748 602.132278 -5972.000000 ) ( 874.000000 603.000000 -5972.000000 ) ( 870.000000 585.000000 -5974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 873.904748 584.132278 -5974.000000 ) ( 870.000000 585.000000 -5974.000000 ) ( 870.000000 585.000000 -5548.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 873.904748 584.132278 -5548.000000 ) ( 870.000000 585.000000 -5548.000000 ) ( 874.000000 603.000000 -5539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1217/850) # points: 3 { brushDef { // Surface normal: 0.000651, -0.058569, 0.998283 // RotY/Z : -1.512190 / -1.559686. Vector texS/T: (0.999938, 0.011110, 0.000000) / (0.011091, -0.998222, -0.058573) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (876.445900, 794.062096, 880.256776) / (-224.394830, -190.249422, -207.322126) // --> Vector info: d1 = 0.706690, 0.081165, 0.710690. Determinants: -10.815967, 2.054285, 8854.654113, -1536.638214 // --> Vector info: d2 = 0.811336, 0.701269, 0.681557. Determinants: 2.552209, 11.111129, -990.322662, -1536.638214 ( 874.000000 568.000000 -5975.000000 ) ( 788.000000 550.000000 -5976.000000 ) ( 870.000000 585.000000 -5974.000000 ) ( ( 0.007039 -0.001337 -5.762354 ) ( -0.001661 -0.007231 0.644474 ) ) 19b/00ROCK3 0 0 0 ( 869.997397 585.234278 -5977.993133 ) ( 787.997397 550.234278 -5979.993133 ) ( 873.997397 568.234278 -5978.993133 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 869.997397 585.234278 -5977.993133 ) ( 870.000000 585.000000 -5974.000000 ) ( 788.000000 550.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 787.997397 550.234278 -5979.993133 ) ( 788.000000 550.000000 -5976.000000 ) ( 874.000000 568.000000 -5975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 873.997397 568.234278 -5978.993133 ) ( 874.000000 568.000000 -5975.000000 ) ( 870.000000 585.000000 -5974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1219/851) # points: 3 { brushDef { // Surface normal: -0.005623, 0.506029, -0.862498 // RotY/Z : 1.040186 / 1.581907. Vector texS/T: (-0.999938, -0.011110, 0.000000) / (0.009583, -0.862445, -0.506060) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-794.062096, -876.445900, -880.256776) / (2350.949417, 2311.428424, 2331.188920) // --> Vector info: d1 = 0.727974, 0.787682, 0.641857. Determinants: -4.583274, 12.241110, -33712.374636, -1778.554469 // --> Vector info: d2 = 0.990622, 1.637763, 1.618276. Determinants: 12.017674, 4.071598, -1791.217515, -1778.554469 ( 874.000000 568.000000 -5558.000000 ) ( 870.000000 585.000000 -5548.000000 ) ( 788.000000 550.000000 -5568.000000 ) ( ( 0.002577 -0.006883 18.954930 ) ( -0.006757 -0.002289 1.007120 ) ) 19b/00ROCK3 0 0 0 ( 788.022490 547.975884 -5564.550007 ) ( 870.022490 582.975884 -5544.550007 ) ( 874.022490 565.975884 -5554.550007 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 788.022490 547.975884 -5564.550007 ) ( 788.000000 550.000000 -5568.000000 ) ( 870.000000 585.000000 -5548.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 870.022490 582.975884 -5544.550007 ) ( 870.000000 585.000000 -5548.000000 ) ( 874.000000 568.000000 -5558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 874.022490 565.975884 -5554.550007 ) ( 874.000000 568.000000 -5558.000000 ) ( 788.000000 550.000000 -5568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1220/852) # points: 4 { brushDef { // Surface normal: -0.973417, -0.229039, 0.000000 // RotY/Z : 0.000000 / -2.910502. Vector texS/T: (0.229039, -0.973417, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-370.184823, -370.184823, -352.720574) / (5548.000000, 5974.000000, 5975.000000) // --> Vector info: d1 = 0.186877, 6.260853, 6.282015. Determinants: -2.941050, -106.077423, 586038.486133, -7439.770158 // --> Vector info: d2 = 0.274445, 0.274445, 0.533264. Determinants: -110.257140, 0.000000, -42857.325022, -7439.770158 ( 874.000000 568.000000 -5975.000000 ) ( 870.000000 585.000000 -5974.000000 ) ( 870.000000 585.000000 -5548.000000 ) ( ( 0.000395 0.014258 -78.771047 ) ( 0.014820 0.000000 5.760571 ) ) 19b/00flite1 0 0 0 ( 873.893669 585.916157 -5548.000000 ) ( 873.893669 585.916157 -5974.000000 ) ( 877.893669 568.916157 -5975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 873.893669 585.916157 -5548.000000 ) ( 870.000000 585.000000 -5548.000000 ) ( 870.000000 585.000000 -5974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 873.893669 585.916157 -5974.000000 ) ( 870.000000 585.000000 -5974.000000 ) ( 874.000000 568.000000 -5975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 877.893669 568.916157 -5975.000000 ) ( 874.000000 568.000000 -5975.000000 ) ( 874.000000 568.000000 -5558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 877.893669 568.916157 -5558.000000 ) ( 874.000000 568.000000 -5558.000000 ) ( 870.000000 585.000000 -5548.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1222/853) # points: 3 { brushDef { // Surface normal: 0.007095, 0.496636, -0.867930 // RotY/Z : 1.051020 / 1.556512. Vector texS/T: (-0.999898, 0.014284, 0.000000) / (-0.012398, -0.867842, -0.496686) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-913.978170, -959.330686, -897.051326) / (2270.977117, 2379.697628, 2277.017146) // --> Vector info: d1 = 0.971554, 0.919317, 1.102268. Determinants: -14.526848, -5.044027, -3876.435430, -2114.225627 // --> Vector info: d2 = 1.641395, 0.802437, 1.644716. Determinants: -5.428401, 14.050306, -40339.643039, -2114.225627 ( 905.000000 550.000000 -5568.000000 ) ( 966.000000 460.000000 -5619.000000 ) ( 922.000000 555.000000 -5565.000000 ) ( ( 0.006871 0.002386 1.833501 ) ( 0.002568 -0.006646 19.080103 ) ) 19b/00ROCK3 0 0 0 ( 921.971621 553.013457 -5561.528280 ) ( 965.971621 458.013457 -5615.528280 ) ( 904.971621 548.013457 -5564.528280 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 921.971621 553.013457 -5561.528280 ) ( 922.000000 555.000000 -5565.000000 ) ( 966.000000 460.000000 -5619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 965.971621 458.013457 -5615.528280 ) ( 966.000000 460.000000 -5619.000000 ) ( 905.000000 550.000000 -5568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.971621 548.013457 -5564.528280 ) ( 905.000000 550.000000 -5568.000000 ) ( 922.000000 555.000000 -5565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1224/854) # points: 3 { brushDef { // Surface normal: -0.029816, -0.097581, 0.994781 // RotY/Z : -1.468584 / -1.867342. Vector texS/T: (0.956352, -0.292219, 0.000000) / (-0.290693, -0.951360, -0.102034) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (789.415091, 719.574861, 704.777977) / (-107.862161, -186.267150, -176.466526) // --> Vector info: d1 = 1.173964, 1.022011, 0.892656. Determinants: -11.631268, 6.785719, 7748.295528, -1844.627334 // --> Vector info: d2 = 0.777824, 1.513930, 1.509760. Determinants: 6.887301, 11.183361, -5665.473554, -1844.627334 ( 905.000000 550.000000 -5977.000000 ) ( 922.000000 555.000000 -5976.000000 ) ( 966.000000 460.000000 -5984.000000 ) ( ( 0.006305 -0.003679 -4.200467 ) ( -0.003734 -0.006063 3.071338 ) ) 19b/00ROCK3 0 0 0 ( 966.119265 460.390323 -5987.979124 ) ( 922.119265 555.390323 -5979.979124 ) ( 905.119265 550.390323 -5980.979124 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 966.119265 460.390323 -5987.979124 ) ( 966.000000 460.000000 -5984.000000 ) ( 922.000000 555.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 922.119265 555.390323 -5979.979124 ) ( 922.000000 555.000000 -5976.000000 ) ( 905.000000 550.000000 -5977.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 905.119265 550.390323 -5980.979124 ) ( 905.000000 550.000000 -5977.000000 ) ( 966.000000 460.000000 -5984.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1225/855) # points: 4 { brushDef { // Surface normal: 0.282166, -0.959366, 0.000000 // RotY/Z : 0.000000 / -1.284745. Vector texS/T: (0.959366, 0.282166, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (1023.417257, 1041.137302, 1041.137302) / (5977.000000, 5976.000000, 5565.000000) // --> Vector info: d1 = 6.303177, 6.297512, 0.429363. Determinants: -3.539904, -103.983862, 579228.690237, -7282.938555 // --> Vector info: d2 = 0.050902, 0.309716, 0.309716. Determinants: -106.372400, 0.000000, 108492.634371, -7282.938555 ( 922.000000 555.000000 -5565.000000 ) ( 922.000000 555.000000 -5976.000000 ) ( 905.000000 550.000000 -5977.000000 ) ( ( 0.000486 0.014278 -79.532278 ) ( 0.014606 0.000000 -14.896821 ) ) 19b/00flite1 0 0 0 ( 903.871335 553.837462 -5977.000000 ) ( 920.871335 558.837462 -5976.000000 ) ( 920.871335 558.837462 -5565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 903.871335 553.837462 -5977.000000 ) ( 905.000000 550.000000 -5977.000000 ) ( 922.000000 555.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 920.871335 558.837462 -5976.000000 ) ( 922.000000 555.000000 -5976.000000 ) ( 922.000000 555.000000 -5565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 920.871335 558.837462 -5565.000000 ) ( 922.000000 555.000000 -5565.000000 ) ( 905.000000 550.000000 -5568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 903.871335 553.837462 -5568.000000 ) ( 905.000000 550.000000 -5568.000000 ) ( 905.000000 550.000000 -5977.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1227/856) # points: 3 { brushDef { // Surface normal: 0.003688, -0.073029, 0.997323 // RotY/Z : -1.497609 / -1.520334. Vector texS/T: (0.998727, 0.050441, 0.000000) / (0.050306, -0.996053, -0.073122) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (901.537798, 814.739337, 913.865519) / (-84.887751, -71.211959, -71.211959) // --> Vector info: d1 = 0.710741, 0.081306, 0.778933. Determinants: -9.540589, 1.840575, 7793.942937, -1355.629005 // --> Vector info: d2 = 0.681567, 0.700948, 0.571338. Determinants: 1.772527, 9.328802, -1730.050738, -1355.629005 ( 887.000000 555.000000 -5976.000000 ) ( 788.000000 550.000000 -5976.000000 ) ( 874.000000 568.000000 -5975.000000 ) ( ( 0.007038 -0.001358 -5.749319 ) ( -0.001308 -0.006882 1.276198 ) ) 19b/00ROCK3 0 0 0 ( 873.985247 568.292115 -5978.989292 ) ( 787.985247 550.292115 -5979.989292 ) ( 886.985247 555.292115 -5979.989292 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 873.985247 568.292115 -5978.989292 ) ( 874.000000 568.000000 -5975.000000 ) ( 788.000000 550.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 787.985247 550.292115 -5979.989292 ) ( 788.000000 550.000000 -5976.000000 ) ( 887.000000 555.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 886.985247 555.292115 -5979.989292 ) ( 887.000000 555.000000 -5976.000000 ) ( 874.000000 568.000000 -5975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1229/857) # points: 3 { brushDef { // Surface normal: 0.002602, 0.476114, -0.879380 // RotY/Z : 1.074558 / 1.565332. Vector texS/T: (-0.999985, 0.005464, 0.000000) / (-0.004805, -0.879367, -0.476121) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-784.982816, -870.883172, -883.954016) / (2163.603562, 2142.600498, 2157.302643) // --> Vector info: d1 = 0.728474, 0.641956, 0.511431. Determinants: -4.013428, 10.081340, -26082.484425, -1537.447235 // --> Vector info: d2 = 0.990648, 1.618200, 1.666476. Determinants: 10.240292, 4.055753, -2259.656937, -1537.447235 ( 887.000000 555.000000 -5565.000000 ) ( 874.000000 568.000000 -5558.000000 ) ( 788.000000 550.000000 -5568.000000 ) ( ( 0.002610 -0.006557 16.964800 ) ( -0.006661 -0.002638 1.469746 ) ) 19b/00ROCK3 0 0 0 ( 787.989593 548.095544 -5564.482481 ) ( 873.989593 566.095544 -5554.482481 ) ( 886.989593 553.095544 -5561.482481 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 787.989593 548.095544 -5564.482481 ) ( 788.000000 550.000000 -5568.000000 ) ( 874.000000 568.000000 -5558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 873.989593 566.095544 -5554.482481 ) ( 874.000000 568.000000 -5558.000000 ) ( 887.000000 555.000000 -5565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 886.989593 553.095544 -5561.482481 ) ( 887.000000 555.000000 -5565.000000 ) ( 788.000000 550.000000 -5568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1230/858) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (216.374675, 216.374675, 234.759451) / (5558.000000, 5975.000000, 5976.000000) // --> Vector info: d1 = 0.326877, 6.282015, 6.297512. Determinants: -0.507196, -109.483884, 606115.186241, -7666.451722 // --> Vector info: d2 = 0.533264, 0.533264, 0.792080. Determinants: -107.926103, 0.000000, 19264.230989, -7666.451722 ( 887.000000 555.000000 -5976.000000 ) ( 874.000000 568.000000 -5975.000000 ) ( 874.000000 568.000000 -5558.000000 ) ( ( 0.000066 0.014281 -79.060719 ) ( 0.014078 0.000000 -2.512796 ) ) 19b/00flite1 0 0 0 ( 876.828427 570.828427 -5558.000000 ) ( 876.828427 570.828427 -5975.000000 ) ( 889.828427 557.828427 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 876.828427 570.828427 -5558.000000 ) ( 874.000000 568.000000 -5558.000000 ) ( 874.000000 568.000000 -5975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 876.828427 570.828427 -5975.000000 ) ( 874.000000 568.000000 -5975.000000 ) ( 887.000000 555.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 889.828427 557.828427 -5976.000000 ) ( 887.000000 555.000000 -5976.000000 ) ( 887.000000 555.000000 -5565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 889.828427 557.828427 -5565.000000 ) ( 887.000000 555.000000 -5565.000000 ) ( 874.000000 568.000000 -5558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1232/859) # points: 4 { brushDef { // Surface normal: 0.041738, -0.049326, 0.997910 // RotY/Z : -1.506136 / -0.868539. Vector texS/T: (0.763386, 0.645942, 0.000000) / (0.644592, -0.761791, -0.064615) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (1034.564583, 1046.132821, 1035.621579) / (658.909779, 550.576147, 535.099914) // --> Vector info: d1 = 1.173912, 0.892656, 0.778662. Determinants: -7.996670, -4.275064, 9543.025921, -1317.753771 // --> Vector info: d2 = 0.777854, 1.509760, 1.571030. Determinants: -4.689509, 8.402021, -1709.595054, -1317.753771 ( 887.000000 555.000000 -5976.000000 ) ( 905.000000 550.000000 -5977.000000 ) ( 966.000000 460.000000 -5984.000000 ) ( ( 0.006068 0.003244 -7.241889 ) ( 0.003559 -0.006376 1.297355 ) ) 19b/00ROCK3 0 0 0 ( 965.833049 460.197305 -5987.991641 ) ( 904.833049 550.197305 -5980.991641 ) ( 886.833049 555.197305 -5979.991641 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 965.833049 460.197305 -5987.991641 ) ( 966.000000 460.000000 -5984.000000 ) ( 905.000000 550.000000 -5977.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.833049 550.197305 -5980.991641 ) ( 905.000000 550.000000 -5977.000000 ) ( 887.000000 555.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 886.833049 555.197305 -5979.991641 ) ( 887.000000 555.000000 -5976.000000 ) ( 788.000000 550.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 787.833049 550.197305 -5979.991641 ) ( 788.000000 550.000000 -5976.000000 ) ( 966.000000 460.000000 -5984.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1233/860) # points: 4 { brushDef { // Surface normal: 0.000000, 0.514496, -0.857493 // RotY/Z : 1.030377 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.857493, -0.514496) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-788.000000, -887.000000, -905.000000) / (2393.091257, 2387.260305, 2393.091257) // --> Vector info: d1 = 1.727964, 1.511360, 1.431149. Determinants: -1.730719, 4.042076, -12215.718407, -682.221372 // --> Vector info: d2 = 0.990660, 1.666638, 1.769891. Determinants: 4.543663, 1.945472, -1751.135915, -682.221372 ( 905.000000 550.000000 -5568.000000 ) ( 887.000000 555.000000 -5565.000000 ) ( 788.000000 550.000000 -5568.000000 ) ( ( 0.002537 -0.005925 17.905798 ) ( -0.006660 -0.002852 2.566815 ) ) 19b/00ROCK3 0 0 0 ( 788.000000 547.942017 -5564.570028 ) ( 887.000000 552.942017 -5561.570028 ) ( 905.000000 547.942017 -5564.570028 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 788.000000 547.942017 -5564.570028 ) ( 788.000000 550.000000 -5568.000000 ) ( 887.000000 555.000000 -5565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 552.942017 -5561.570028 ) ( 887.000000 555.000000 -5565.000000 ) ( 905.000000 550.000000 -5568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 905.000000 547.942017 -5564.570028 ) ( 905.000000 550.000000 -5568.000000 ) ( 966.000000 460.000000 -5619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 966.000000 457.942017 -5615.570028 ) ( 966.000000 460.000000 -5619.000000 ) ( 788.000000 550.000000 -5568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1236/861) # points: 4 { brushDef { // Surface normal: -0.267644, -0.963518, 0.000000 // RotY/Z : 0.000000 / -1.841743. Vector texS/T: (0.963518, -0.267644, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (724.779583, 724.779583, 706.098041) / (5977.000000, 5568.000000, 5565.000000) // --> Vector info: d1 = 6.303177, 0.466876, 0.429363. Determinants: 2.166175, -109.031098, 601947.868402, -7640.750552 // --> Vector info: d2 = 1.050902, 1.050902, 0.792080. Determinants: -105.858179, 0.000000, 68694.168476, -7640.750552 ( 887.000000 555.000000 -5565.000000 ) ( 905.000000 550.000000 -5568.000000 ) ( 905.000000 550.000000 -5977.000000 ) ( ( -0.000284 0.014270 -78.781249 ) ( 0.013854 0.000000 -8.990500 ) ) 19b/00flite1 0 0 0 ( 906.070575 553.854072 -5977.000000 ) ( 906.070575 553.854072 -5568.000000 ) ( 888.070575 558.854072 -5565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 906.070575 553.854072 -5977.000000 ) ( 905.000000 550.000000 -5977.000000 ) ( 905.000000 550.000000 -5568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 906.070575 553.854072 -5568.000000 ) ( 905.000000 550.000000 -5568.000000 ) ( 887.000000 555.000000 -5565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 888.070575 558.854072 -5565.000000 ) ( 887.000000 555.000000 -5565.000000 ) ( 887.000000 555.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 888.070575 558.854072 -5976.000000 ) ( 887.000000 555.000000 -5976.000000 ) ( 905.000000 550.000000 -5977.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1238/862) # points: 3 { brushDef { // Surface normal: -0.037583, 0.484821, -0.873805 // RotY/Z : 1.062974 / 1.648161. Vector texS/T: (-0.997009, -0.077288, 0.000000) / (0.067534, -0.871192, -0.486276) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-929.760987, -950.211261, -931.878664) / (2156.129914, 2209.597533, 2213.710427) // --> Vector info: d1 = 1.371683, 0.966879, 0.975525. Determinants: -2.127199, 7.244299, -19057.332880, -1064.310105 // --> Vector info: d2 = 0.947878, 0.973101, 0.842939. Determinants: 7.063164, 2.199444, 815.930866, -1064.310105 ( 887.000000 615.000000 -5531.000000 ) ( 905.000000 620.000000 -5529.000000 ) ( 881.000000 665.000000 -5503.000000 ) ( ( 0.001999 -0.006807 17.905808 ) ( -0.006636 -0.002067 -0.766629 ) ) 19b/00ROCK3 0 0 0 ( 881.150332 663.060716 -5499.504778 ) ( 905.150332 618.060716 -5525.504778 ) ( 887.150332 613.060716 -5527.504778 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.150332 663.060716 -5499.504778 ) ( 881.000000 665.000000 -5503.000000 ) ( 905.000000 620.000000 -5529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 905.150332 618.060716 -5525.504778 ) ( 905.000000 620.000000 -5529.000000 ) ( 887.000000 615.000000 -5531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.150332 613.060716 -5527.504778 ) ( 887.000000 615.000000 -5531.000000 ) ( 881.000000 665.000000 -5503.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1240/863) # points: 3 { brushDef { // Surface normal: 0.021436, -0.077171, 0.996787 // RotY/Z : -1.490618 / -1.299849. Vector texS/T: (0.963518, 0.267644, 0.000000) / (0.266784, -0.960423, -0.080093) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (1026.842448, 1019.241362, 1037.922904) / (74.268201, 124.210403, 124.210403) // --> Vector info: d1 = 0.920006, 0.879622, 1.008705. Determinants: -6.446721, -0.226735, 5778.242829, -932.997320 // --> Vector info: d2 = 1.351330, 0.994166, 0.998077. Determinants: -0.195325, 6.642640, -1553.555887, -932.997320 ( 905.000000 620.000000 -5971.000000 ) ( 887.000000 615.000000 -5971.000000 ) ( 881.000000 665.000000 -5967.000000 ) ( ( 0.006910 0.000243 -6.193204 ) ( 0.000209 -0.007120 1.665124 ) ) 19b/00ROCK3 0 0 0 ( 880.914255 665.308683 -5970.987150 ) ( 886.914255 615.308683 -5974.987150 ) ( 904.914255 620.308683 -5974.987150 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.914255 665.308683 -5970.987150 ) ( 881.000000 665.000000 -5967.000000 ) ( 887.000000 615.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 886.914255 615.308683 -5974.987150 ) ( 887.000000 615.000000 -5971.000000 ) ( 905.000000 620.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.914255 620.308683 -5974.987150 ) ( 905.000000 620.000000 -5971.000000 ) ( 881.000000 665.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1241/864) # points: 4 { brushDef { // Surface normal: -0.267644, 0.963518, 0.000000 // RotY/Z : 0.000000 / 1.841743. Vector texS/T: (-0.963518, -0.267644, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-1037.922904, -1019.241362, -1019.241362) / (5971.000000, 5971.000000, 5531.000000) // --> Vector info: d1 = 7.218527, 7.224157, 0.944137. Determinants: -2.477207, -117.320460, 638613.903450, -8219.878345 // --> Vector info: d2 = 0.497900, 0.756149, 0.756150. Determinants: -113.629264, 0.000013, -122031.177617, -8219.878345 ( 887.000000 615.000000 -5531.000000 ) ( 887.000000 615.000000 -5971.000000 ) ( 905.000000 620.000000 -5971.000000 ) ( ( 0.000301 0.014273 -77.691406 ) ( 0.013824 0.000000 14.845862 ) ) 19b/00flite1 0 0 0 ( 906.070575 616.145928 -5971.000000 ) ( 888.070575 611.145928 -5971.000000 ) ( 888.070575 611.145928 -5531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 906.070575 616.145928 -5971.000000 ) ( 905.000000 620.000000 -5971.000000 ) ( 887.000000 615.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 888.070575 611.145928 -5971.000000 ) ( 887.000000 615.000000 -5971.000000 ) ( 887.000000 615.000000 -5531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 888.070575 611.145928 -5531.000000 ) ( 887.000000 615.000000 -5531.000000 ) ( 905.000000 620.000000 -5529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 906.070575 616.145928 -5529.000000 ) ( 905.000000 620.000000 -5529.000000 ) ( 905.000000 620.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1243/865) # points: 3 { brushDef { // Surface normal: -0.005564, -0.089029, 0.996013 // RotY/Z : -1.481475 / -1.633215. Vector texS/T: (0.998053, -0.062378, 0.000000) / (-0.062130, -0.994074, -0.089203) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (913.904270, 881.841831, 895.565054) / (-136.008667, -136.008667, -124.798263) // --> Vector info: d1 = 0.337063, 0.122648, 0.190681. Determinants: -2.403674, 0.761148, 2179.099384, -359.432887 // --> Vector info: d2 = 0.865294, 0.936742, 0.826401. Determinants: 0.800965, 2.557318, -695.202702, -359.432887 ( 935.000000 603.000000 -5972.000000 ) ( 922.000000 615.000000 -5971.000000 ) ( 954.000000 613.000000 -5971.000000 ) ( ( 0.006687 -0.002118 -6.062604 ) ( -0.002228 -0.007115 1.934166 ) ) 19b/00ROCK3 0 0 0 ( 954.022257 613.356117 -5974.984054 ) ( 922.022257 615.356117 -5974.984054 ) ( 935.022257 603.356117 -5975.984054 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.022257 613.356117 -5974.984054 ) ( 954.000000 613.000000 -5971.000000 ) ( 922.000000 615.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 922.022257 615.356117 -5974.984054 ) ( 922.000000 615.000000 -5971.000000 ) ( 935.000000 603.000000 -5972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 935.022257 603.356117 -5975.984054 ) ( 935.000000 603.000000 -5972.000000 ) ( 954.000000 613.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1245/866) # points: 3 { brushDef { // Surface normal: -0.018797, 0.540425, -0.841183 // RotY/Z : 0.999466 / 1.605565. Vector texS/T: (-0.999396, -0.034762, 0.000000) / (0.029241, -0.840674, -0.540751) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-974.732287, -955.396154, -942.821150) / (2504.539608, 2515.635281, 2500.841050) // --> Vector info: d1 = 0.784752, 0.756052, 0.886599. Determinants: -1.023910, 2.885167, -8558.036005, -425.591353 // --> Vector info: d2 = 0.278417, 0.124580, 0.076355. Determinants: 2.810987, 1.002009, 111.895728, -425.591353 ( 922.000000 615.000000 -5531.000000 ) ( 935.000000 603.000000 -5539.000000 ) ( 954.000000 613.000000 -5533.000000 ) ( ( 0.002406 -0.006779 20.108576 ) ( -0.006605 -0.002354 -0.262918 ) ) 19b/00ROCK3 0 0 0 ( 954.075189 610.838302 -5529.635270 ) ( 935.075189 600.838302 -5535.635270 ) ( 922.075189 612.838302 -5527.635270 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.075189 610.838302 -5529.635270 ) ( 954.000000 613.000000 -5533.000000 ) ( 935.000000 603.000000 -5539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 935.075189 600.838302 -5535.635270 ) ( 935.000000 603.000000 -5539.000000 ) ( 922.000000 615.000000 -5531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 922.075189 612.838302 -5527.635270 ) ( 922.000000 615.000000 -5531.000000 ) ( 954.000000 613.000000 -5533.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1246/867) # points: 4 { brushDef { // Surface normal: 0.678280, 0.734803, 0.000000 // RotY/Z : 0.000000 / 0.825377. Vector texS/T: (-0.734803, 0.678280, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-260.346513, -278.038319, -278.038319) / (5531.000000, 5539.000000, 5972.000000) // --> Vector info: d1 = 0.999998, 1.556743, 6.116693. Determinants: 204.590793, -80.673757, 491810.514516, -7660.552004 // --> Vector info: d2 = 0.000000, 0.000006, 11.515662. Determinants: -92.122953, -203.732763, 1102862.021431, -7660.552004 ( 935.000000 603.000000 -5972.000000 ) ( 935.000000 603.000000 -5539.000000 ) ( 922.000000 615.000000 -5531.000000 ) ( ( -0.026707 0.010531 -64.200402 ) ( 0.012026 0.026595 -143.966391 ) ) 19b/dflt 0 0 0 ( 919.286880 612.060786 -5531.000000 ) ( 932.286880 600.060786 -5539.000000 ) ( 932.286880 600.060786 -5972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.286880 612.060786 -5531.000000 ) ( 922.000000 615.000000 -5531.000000 ) ( 935.000000 603.000000 -5539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 932.286880 600.060786 -5539.000000 ) ( 935.000000 603.000000 -5539.000000 ) ( 935.000000 603.000000 -5972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 932.286880 600.060786 -5972.000000 ) ( 935.000000 603.000000 -5972.000000 ) ( 922.000000 615.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.286880 612.060786 -5971.000000 ) ( 922.000000 615.000000 -5971.000000 ) ( 922.000000 615.000000 -5531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1249/868) # points: 4 { brushDef { // Surface normal: -0.580182, -0.814487, 0.000000 // RotY/Z : 0.000000 / -2.189749. Vector texS/T: (0.814487, -0.580182, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (421.368538, 421.368538, 331.741533) / (5971.000000, 5533.000000, 5503.000000) // --> Vector info: d1 = 1.337053, 3.608238, 3.321068. Determinants: -193.916186, 203.559502, -1186231.811064, -39256.628128 // --> Vector info: d2 = 0.865287, 3.018493, 3.627605. Determinants: 202.195212, 192.985372, -1271482.607849, -39256.628128 ( 881.000000 665.000000 -5503.000000 ) ( 954.000000 613.000000 -5533.000000 ) ( 954.000000 613.000000 -5971.000000 ) ( ( 0.004940 -0.005185 30.217364 ) ( -0.005151 -0.004916 32.388992 ) ) 19b/00ROCK3 0 0 0 ( 956.320729 616.257947 -5971.000000 ) ( 956.320729 616.257947 -5533.000000 ) ( 883.320729 668.257947 -5503.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 956.320729 616.257947 -5971.000000 ) ( 954.000000 613.000000 -5971.000000 ) ( 954.000000 613.000000 -5533.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 956.320729 616.257947 -5533.000000 ) ( 954.000000 613.000000 -5533.000000 ) ( 881.000000 665.000000 -5503.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 883.320729 668.257947 -5503.000000 ) ( 881.000000 665.000000 -5503.000000 ) ( 881.000000 665.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 883.320729 668.257947 -5967.000000 ) ( 881.000000 665.000000 -5967.000000 ) ( 954.000000 613.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1250/869) # points: 4 { brushDef { // Surface normal: -0.025536, 0.472422, -0.881003 // RotY/Z : 1.077977 / 1.624798. Vector texS/T: (-0.998542, -0.053975, 0.000000) / (0.047552, -0.879718, -0.473111) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-915.609289, -985.696162, -953.850760) / (2060.412754, 2123.822771, 2119.595437) // --> Vector info: d1 = 1.371727, 0.784803, 0.886593. Determinants: -3.973350, 11.556712, -29813.169419, -1723.036854 // --> Vector info: d2 = 0.948032, 1.278423, 1.076306. Determinants: 11.419555, 3.644320, 1313.552493, -1723.036854 ( 922.000000 615.000000 -5531.000000 ) ( 954.000000 613.000000 -5533.000000 ) ( 881.000000 665.000000 -5503.000000 ) ( ( 0.002306 -0.006707 17.302688 ) ( -0.006628 -0.002115 -0.762347 ) ) 19b/00ROCK3 0 0 0 ( 881.102145 663.110313 -5499.475989 ) ( 954.102145 611.110313 -5529.475989 ) ( 922.102145 613.110313 -5527.475989 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.102145 663.110313 -5499.475989 ) ( 881.000000 665.000000 -5503.000000 ) ( 954.000000 613.000000 -5533.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.102145 611.110313 -5529.475989 ) ( 954.000000 613.000000 -5533.000000 ) ( 922.000000 615.000000 -5531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 922.102145 613.110313 -5527.475989 ) ( 922.000000 615.000000 -5531.000000 ) ( 905.000000 620.000000 -5529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 905.102145 618.110313 -5525.475989 ) ( 905.000000 620.000000 -5529.000000 ) ( 881.000000 665.000000 -5503.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1251/870) # points: 4 { brushDef { // Surface normal: -0.013681, -0.095769, 0.995310 // RotY/Z : -1.473904 / -1.712693. Vector texS/T: (0.989949, -0.141421, 0.000000) / (-0.140758, -0.985306, -0.096741) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (857.720526, 778.100302, 808.223051) / (-160.635873, -201.983424, -160.635873) // --> Vector info: d1 = 1.337053, 0.920025, 1.008705. Determinants: -13.576392, 5.501300, 9792.043951, -2046.599375 // --> Vector info: d2 = 0.865287, 1.351297, 0.998077. Determinants: 5.490545, 13.483506, -4314.314502, -2046.599375 ( 905.000000 620.000000 -5971.000000 ) ( 881.000000 665.000000 -5967.000000 ) ( 954.000000 613.000000 -5971.000000 ) ( ( 0.006634 -0.002688 -4.784544 ) ( -0.002683 -0.006588 2.108041 ) ) 19b/00ROCK3 0 0 0 ( 954.054725 613.383074 -5974.981238 ) ( 881.054725 665.383074 -5970.981238 ) ( 905.054725 620.383074 -5974.981238 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.054725 613.383074 -5974.981238 ) ( 954.000000 613.000000 -5971.000000 ) ( 881.000000 665.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.054725 665.383074 -5970.981238 ) ( 881.000000 665.000000 -5967.000000 ) ( 905.000000 620.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 905.054725 620.383074 -5974.981238 ) ( 905.000000 620.000000 -5971.000000 ) ( 922.000000 615.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 922.054725 615.383074 -5974.981238 ) ( 922.000000 615.000000 -5971.000000 ) ( 954.000000 613.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1252/871) # points: 4 { brushDef { // Surface normal: 0.282166, 0.959366, 0.000000 // RotY/Z : 0.000000 / 1.284745. Vector texS/T: (-0.959366, 0.282166, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-711.002703, -693.282658, -693.282658) / (5971.000000, 5971.000000, 5529.000000) // --> Vector info: d1 = 7.224188, 7.218527, 0.906882. Determinants: 2.502376, -111.842627, 613009.798631, -7832.259955 // --> Vector info: d2 = 0.239082, 0.497900, 0.497884. Determinants: -114.397701, -0.000296, -83207.862627, -7832.259955 ( 905.000000 620.000000 -5529.000000 ) ( 905.000000 620.000000 -5971.000000 ) ( 922.000000 615.000000 -5971.000000 ) ( ( -0.000319 0.014280 -78.267295 ) ( 0.014606 0.000000 10.623736 ) ) 19b/00flite1 0 0 0 ( 920.871335 611.162538 -5971.000000 ) ( 903.871335 616.162538 -5971.000000 ) ( 903.871335 616.162538 -5529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 920.871335 611.162538 -5971.000000 ) ( 922.000000 615.000000 -5971.000000 ) ( 905.000000 620.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 903.871335 616.162538 -5971.000000 ) ( 905.000000 620.000000 -5971.000000 ) ( 905.000000 620.000000 -5529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 903.871335 616.162538 -5529.000000 ) ( 905.000000 620.000000 -5529.000000 ) ( 922.000000 615.000000 -5531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 920.871335 611.162538 -5531.000000 ) ( 922.000000 615.000000 -5531.000000 ) ( 922.000000 615.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1254/872) # points: 3 { brushDef { // Surface normal: 0.040826, 0.455890, -0.889099 // RotY/Z : 1.095373 / 1.481482. Vector texS/T: (-0.996014, 0.089195, 0.000000) / (-0.079303, -0.885555, -0.457715) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-895.520787, -884.074058, -877.488471) / (1914.033552, 1946.805070, 1927.142159) // --> Vector info: d1 = 0.684620, 0.526672, 0.533792. Determinants: 2.872371, 1.121679, 123.490262, -440.895679 // --> Vector info: d2 = 0.997386, 1.186064, 1.039118. Determinants: 1.105677, -2.924597, 6148.190628, -440.895679 ( 935.000000 603.000000 -5539.000000 ) ( 940.000000 585.000000 -5548.000000 ) ( 954.000000 613.000000 -5533.000000 ) ( ( -0.006515 -0.002544 -0.280090 ) ( -0.002508 0.006633 -13.944774 ) ) 19b/00ROCK3 0 0 0 ( 953.836696 611.176439 -5529.443603 ) ( 939.836696 583.176439 -5544.443603 ) ( 934.836696 601.176439 -5535.443603 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 953.836696 611.176439 -5529.443603 ) ( 954.000000 613.000000 -5533.000000 ) ( 940.000000 585.000000 -5548.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 939.836696 583.176439 -5544.443603 ) ( 940.000000 585.000000 -5548.000000 ) ( 935.000000 603.000000 -5539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 934.836696 601.176439 -5535.443603 ) ( 935.000000 603.000000 -5539.000000 ) ( 954.000000 613.000000 -5533.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1256/873) # points: 3 { brushDef { // Surface normal: 0.005072, -0.109038, 0.994025 // RotY/Z : -1.461422 / -1.524318. Vector texS/T: (0.998920, 0.046461, 0.000000) / (0.046184, -0.992951, -0.109156) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (981.450600, 962.006504, 966.164800) / (87.152492, 96.313668, 114.636020) // --> Vector info: d1 = 0.336958, 0.190613, 0.194544. Determinants: -2.717400, 0.532111, 2487.737521, -394.356438 // --> Vector info: d2 = 0.865353, 0.826387, 0.696627. Determinants: 0.474787, 2.685087, -1041.249806, -394.356438 ( 940.000000 585.000000 -5974.000000 ) ( 935.000000 603.000000 -5972.000000 ) ( 954.000000 613.000000 -5971.000000 ) ( ( 0.006891 -0.001349 -6.308348 ) ( -0.001204 -0.006809 2.640377 ) ) 19b/00ROCK3 0 0 0 ( 953.979714 613.436154 -5974.976098 ) ( 934.979714 603.436154 -5975.976098 ) ( 939.979714 585.436154 -5977.976098 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 953.979714 613.436154 -5974.976098 ) ( 954.000000 613.000000 -5971.000000 ) ( 935.000000 603.000000 -5972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 934.979714 603.436154 -5975.976098 ) ( 935.000000 603.000000 -5972.000000 ) ( 940.000000 585.000000 -5974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 939.979714 585.436154 -5977.976098 ) ( 940.000000 585.000000 -5974.000000 ) ( 954.000000 613.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1257/874) # points: 4 { brushDef { // Surface normal: 0.963518, 0.267644, 0.000000 // RotY/Z : 0.000000 / 0.270947. Vector texS/T: (-0.267644, 0.963518, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (312.072745, 330.754287, 330.754287) / (5974.000000, 5972.000000, 5539.000000) // --> Vector info: d1 = 0.000000, 0.519375, 1.529139. Determinants: -222.869549, 18.863955, -43141.758975, -8089.107553 // --> Vector info: d2 = 0.000000, 0.000004, 12.344390. Determinants: 24.687176, 230.612166, -1385381.273262, -8089.107553 ( 935.000000 603.000000 -5539.000000 ) ( 935.000000 603.000000 -5972.000000 ) ( 940.000000 585.000000 -5974.000000 ) ( ( 0.027552 -0.002332 5.333315 ) ( -0.003052 -0.028509 171.265033 ) ) 19b/dflt 0 0 0 ( 936.145928 583.929425 -5974.000000 ) ( 931.145928 601.929425 -5972.000000 ) ( 931.145928 601.929425 -5539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.145928 583.929425 -5974.000000 ) ( 940.000000 585.000000 -5974.000000 ) ( 935.000000 603.000000 -5972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.145928 601.929425 -5972.000000 ) ( 935.000000 603.000000 -5972.000000 ) ( 935.000000 603.000000 -5539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.145928 601.929425 -5539.000000 ) ( 935.000000 603.000000 -5539.000000 ) ( 940.000000 585.000000 -5548.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.145928 583.929425 -5548.000000 ) ( 940.000000 585.000000 -5548.000000 ) ( 940.000000 585.000000 -5974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1258/875) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (1044.396716, 1062.781492, 1062.781492) / (5976.000000, 5975.000000, 5558.000000) // --> Vector info: d1 = 6.297512, 6.282015, 0.326877. Determinants: 0.507196, -109.483884, 605466.403989, -7666.451722 // --> Vector info: d2 = 0.309716, 0.568538, 0.568538. Determinants: -107.929152, 0.000000, 110346.432743, -7666.451722 ( 935.000000 568.000000 -5558.000000 ) ( 935.000000 568.000000 -5975.000000 ) ( 922.000000 555.000000 -5976.000000 ) ( ( -0.000066 0.014281 -78.976093 ) ( 0.014078 0.000000 -14.393417 ) ) 19b/00flite1 0 0 0 ( 919.171573 557.828427 -5976.000000 ) ( 932.171573 570.828427 -5975.000000 ) ( 932.171573 570.828427 -5558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.171573 557.828427 -5976.000000 ) ( 922.000000 555.000000 -5976.000000 ) ( 935.000000 568.000000 -5975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 932.171573 570.828427 -5975.000000 ) ( 935.000000 568.000000 -5975.000000 ) ( 935.000000 568.000000 -5558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 932.171573 570.828427 -5558.000000 ) ( 935.000000 568.000000 -5558.000000 ) ( 922.000000 555.000000 -5565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.171573 557.828427 -5565.000000 ) ( 922.000000 555.000000 -5565.000000 ) ( 922.000000 555.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1259/876) # points: 4 { brushDef { // Surface normal: -0.008310, -0.085411, 0.996311 // RotY/Z : -1.484876 / -1.667788. Vector texS/T: (0.995300, -0.096840, 0.000000) / (-0.096483, -0.991628, -0.085815) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (916.913365, 900.843306, 875.600347) / (-35.836745, -129.060955, -140.713981) // --> Vector info: d1 = 0.173983, 0.273766, 0.132065. Determinants: -14.372713, 4.795956, 12973.559403, -2165.990074 // --> Vector info: d2 = 0.777787, 1.448936, 1.582431. Determinants: 4.624032, 14.796523, -5394.257095, -2165.990074 ( 935.000000 568.000000 -5975.000000 ) ( 959.000000 554.000000 -5976.000000 ) ( 966.000000 460.000000 -5984.000000 ) ( ( 0.006636 -0.002214 -5.989667 ) ( -0.002135 -0.006831 2.490435 ) ) 19b/00ROCK3 0 0 0 ( 966.033241 460.341645 -5987.985244 ) ( 959.033241 554.341645 -5979.985244 ) ( 935.033241 568.341645 -5978.985244 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 966.033241 460.341645 -5987.985244 ) ( 966.000000 460.000000 -5984.000000 ) ( 959.000000 554.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 959.033241 554.341645 -5979.985244 ) ( 959.000000 554.000000 -5976.000000 ) ( 935.000000 568.000000 -5975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 935.033241 568.341645 -5978.985244 ) ( 935.000000 568.000000 -5975.000000 ) ( 922.000000 555.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 922.033241 555.341645 -5979.985244 ) ( 922.000000 555.000000 -5976.000000 ) ( 966.000000 460.000000 -5984.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1260/877) # points: 4 { brushDef { // Surface normal: -0.997239, -0.074262, 0.000000 // RotY/Z : 0.000000 / -3.067262. Vector texS/T: (0.074262, -0.997239, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-386.992281, -481.252559, -481.252559) / (5619.000000, 5566.000000, 5976.000000) // --> Vector info: d1 = 2.918718, 2.727118, 0.600967. Determinants: -191.242284, 200.411502, -1312920.392830, -38646.713961 // --> Vector info: d2 = 1.802599, 2.552711, 0.535555. Determinants: 200.636751, 190.137719, -1060403.505016, -38646.713961 ( 959.000000 554.000000 -5976.000000 ) ( 959.000000 554.000000 -5566.000000 ) ( 966.000000 460.000000 -5619.000000 ) ( ( 0.004948 -0.005186 33.972368 ) ( -0.005192 -0.004920 27.438387 ) ) 19b/00ROCK3 0 0 0 ( 969.988955 460.297050 -5619.000000 ) ( 962.988955 554.297050 -5566.000000 ) ( 962.988955 554.297050 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 969.988955 460.297050 -5619.000000 ) ( 966.000000 460.000000 -5619.000000 ) ( 959.000000 554.000000 -5566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 962.988955 554.297050 -5566.000000 ) ( 959.000000 554.000000 -5566.000000 ) ( 959.000000 554.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 962.988955 554.297050 -5976.000000 ) ( 959.000000 554.000000 -5976.000000 ) ( 966.000000 460.000000 -5984.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 969.988955 460.297050 -5984.000000 ) ( 966.000000 460.000000 -5984.000000 ) ( 966.000000 460.000000 -5619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1261/878) # points: 4 { brushDef { // Surface normal: -0.004037, 0.490909, -0.871202 // RotY/Z : 1.057645 / 1.579020. Vector texS/T: (-0.999966, -0.008223, 0.000000) / (0.007164, -0.871172, -0.490925) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-939.639280, -963.523341, -969.750104) / (2240.436097, 2256.731852, 2364.691231) // --> Vector info: d1 = 0.851513, 0.727163, 0.919004. Determinants: -16.550901, -5.356241, -5660.792190, -2477.038554 // --> Vector info: d2 = 1.711795, 1.552646, 0.802576. Determinants: -4.958677, 16.923731, -46816.087335, -2477.038554 ( 966.000000 460.000000 -5619.000000 ) ( 959.000000 554.000000 -5566.000000 ) ( 935.000000 568.000000 -5558.000000 ) ( ( 0.006682 0.002162 2.285306 ) ( 0.002002 -0.006832 18.900024 ) ) 19b/00ROCK3 0 0 0 ( 935.016148 566.036365 -5554.515194 ) ( 959.016148 552.036365 -5562.515194 ) ( 966.016148 458.036365 -5615.515194 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 935.016148 566.036365 -5554.515194 ) ( 935.000000 568.000000 -5558.000000 ) ( 959.000000 554.000000 -5566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 959.016148 552.036365 -5562.515194 ) ( 959.000000 554.000000 -5566.000000 ) ( 966.000000 460.000000 -5619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 966.016148 458.036365 -5615.515194 ) ( 966.000000 460.000000 -5619.000000 ) ( 922.000000 555.000000 -5565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 922.016148 553.036365 -5561.515194 ) ( 922.000000 555.000000 -5565.000000 ) ( 935.000000 568.000000 -5558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1264/879) # points: 4 { brushDef { // Surface normal: -0.038127, -0.087589, 0.995427 // RotY/Z : -1.475123 / -1.981354. Vector texS/T: (0.916898, -0.399121, 0.000000) / (-0.397295, -0.912705, -0.095528) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (658.192874, 630.060272, 628.399068) / (-315.770617, -368.111391, -336.706926) // --> Vector info: d1 = 0.274893, 0.337004, 0.194544. Determinants: -5.505900, 4.110946, 4655.293931, -970.438045 // --> Vector info: d2 = 0.448652, 0.865325, 0.696627. Determinants: 4.255610, 5.438095, -1519.210924, -970.438045 ( 940.000000 585.000000 -5974.000000 ) ( 954.000000 613.000000 -5971.000000 ) ( 959.000000 554.000000 -5976.000000 ) ( ( 0.005674 -0.004236 -4.797106 ) ( -0.004385 -0.005604 1.565490 ) ) 19b/00ROCK3 0 0 0 ( 959.152508 554.350357 -5979.981707 ) ( 954.152508 613.350357 -5974.981707 ) ( 940.152508 585.350357 -5977.981707 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 959.152508 554.350357 -5979.981707 ) ( 959.000000 554.000000 -5976.000000 ) ( 954.000000 613.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.152508 613.350357 -5974.981707 ) ( 954.000000 613.000000 -5971.000000 ) ( 940.000000 585.000000 -5974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 940.152508 585.350357 -5977.981707 ) ( 940.000000 585.000000 -5974.000000 ) ( 935.000000 568.000000 -5975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 935.152508 568.350357 -5978.981707 ) ( 935.000000 568.000000 -5975.000000 ) ( 959.000000 554.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1265/880) # points: 4 { brushDef { // Surface normal: -0.996428, -0.084443, 0.000000 // RotY/Z : 0.000000 / -3.057049. Vector texS/T: (0.084443, -0.996428, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-471.040370, -530.251856, -530.251856) / (5566.000000, 5533.000000, 5971.000000) // --> Vector info: d1 = 2.727118, 2.608236, 0.337442. Determinants: -127.006176, 134.457081, -878939.933095, -25934.630593 // --> Vector info: d2 = 2.552711, 3.018492, 0.864883. Determinants: 132.942671, 127.518361, -713349.464292, -25934.630593 ( 954.000000 613.000000 -5971.000000 ) ( 954.000000 613.000000 -5533.000000 ) ( 959.000000 554.000000 -5566.000000 ) ( ( 0.004897 -0.005184 33.890590 ) ( -0.005126 -0.004917 27.505673 ) ) 19b/00ROCK3 0 0 0 ( 962.985713 554.337772 -5566.000000 ) ( 957.985713 613.337772 -5533.000000 ) ( 957.985713 613.337772 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 962.985713 554.337772 -5566.000000 ) ( 959.000000 554.000000 -5566.000000 ) ( 954.000000 613.000000 -5533.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 957.985713 613.337772 -5533.000000 ) ( 954.000000 613.000000 -5533.000000 ) ( 954.000000 613.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 957.985713 613.337772 -5971.000000 ) ( 954.000000 613.000000 -5971.000000 ) ( 959.000000 554.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 962.985713 554.337772 -5976.000000 ) ( 959.000000 554.000000 -5976.000000 ) ( 959.000000 554.000000 -5566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1266/881) # points: 4 { brushDef { // Surface normal: 0.959366, -0.282166, 0.000000 // RotY/Z : 0.000000 / -0.286051. Vector texS/T: (0.282166, 0.959366, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (826.465163, 808.745118, 808.745118) / (5548.000000, 5558.000000, 5975.000000) // --> Vector info: d1 = 0.186882, 0.326877, 6.282015. Determinants: -1.173623, -105.525318, 585043.502509, -7389.258826 // --> Vector info: d2 = 0.827352, 0.568538, 0.568538. Determinants: -107.925080, 0.000000, 83082.803698, -7389.258826 ( 935.000000 568.000000 -5975.000000 ) ( 935.000000 568.000000 -5558.000000 ) ( 940.000000 585.000000 -5548.000000 ) ( ( 0.000159 0.014281 -79.174856 ) ( 0.014606 0.000000 -11.243726 ) ) 19b/00flite1 0 0 0 ( 936.162538 586.128665 -5548.000000 ) ( 931.162538 569.128665 -5558.000000 ) ( 931.162538 569.128665 -5975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.162538 586.128665 -5548.000000 ) ( 940.000000 585.000000 -5548.000000 ) ( 935.000000 568.000000 -5558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.162538 569.128665 -5558.000000 ) ( 935.000000 568.000000 -5558.000000 ) ( 935.000000 568.000000 -5975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.162538 569.128665 -5975.000000 ) ( 935.000000 568.000000 -5975.000000 ) ( 940.000000 585.000000 -5974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.162538 586.128665 -5974.000000 ) ( 940.000000 585.000000 -5974.000000 ) ( 940.000000 585.000000 -5548.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1267/882) # points: 4 { brushDef { // Surface normal: -0.006486, 0.487724, -0.872974 // RotY/Z : 1.061266 / 1.584093. Vector texS/T: (-0.999912, -0.013297, 0.000000) / (0.011608, -0.872897, -0.487767) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-962.066537, -966.281590, -942.469865) / (2174.802857, 2242.458111, 2226.056837) // --> Vector info: d1 = 0.607712, 0.727163, 0.851395. Determinants: -10.364060, -3.367988, -3583.208651, -1541.856024 // --> Vector info: d2 = 1.018284, 0.552644, 0.711880. Determinants: -3.136030, 10.416512, -27240.978472, -1541.856024 ( 935.000000 568.000000 -5558.000000 ) ( 959.000000 554.000000 -5566.000000 ) ( 954.000000 613.000000 -5533.000000 ) ( ( 0.006722 0.002184 2.323958 ) ( 0.002034 -0.006756 17.667654 ) ) 19b/00ROCK3 0 0 0 ( 954.025943 611.049104 -5529.508105 ) ( 959.025943 552.049104 -5562.508105 ) ( 935.025943 566.049104 -5554.508105 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.025943 611.049104 -5529.508105 ) ( 954.000000 613.000000 -5533.000000 ) ( 959.000000 554.000000 -5566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 959.025943 552.049104 -5562.508105 ) ( 959.000000 554.000000 -5566.000000 ) ( 935.000000 568.000000 -5558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 935.025943 566.049104 -5554.508105 ) ( 935.000000 568.000000 -5558.000000 ) ( 940.000000 585.000000 -5548.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 940.025943 583.049104 -5544.508105 ) ( 940.000000 585.000000 -5548.000000 ) ( 954.000000 613.000000 -5533.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1270/883) # points: 4 { brushDef { // Surface normal: 0.000000, 0.947989, -0.318303 // RotY/Z : 0.323939 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.318303, -0.947989) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-904.000000, -837.000000, -786.000000) / (5508.626058, 5508.626058, 5364.109623) // --> Vector info: d1 = 1.164438, 1.631239, 1.792686. Determinants: -67.460371, -12.989851, -702.735064, -9682.601148 // --> Vector info: d2 = 0.420069, 0.511865, 1.597646. Determinants: -13.266019, 68.065678, -391008.213620, -9682.601148 ( 786.000000 243.000000 -5740.000000 ) ( 837.000000 197.000000 -5877.000000 ) ( 904.000000 197.000000 -5877.000000 ) ( ( 0.006967 0.001342 0.072577 ) ( 0.001370 -0.007030 40.382559 ) ) 19b/00ROCK3 0 0 0 ( 904.000000 193.208044 -5875.726788 ) ( 837.000000 193.208044 -5875.726788 ) ( 786.000000 239.208044 -5738.726788 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.000000 193.208044 -5875.726788 ) ( 904.000000 197.000000 -5877.000000 ) ( 837.000000 197.000000 -5877.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 837.000000 193.208044 -5875.726788 ) ( 837.000000 197.000000 -5877.000000 ) ( 786.000000 243.000000 -5740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 786.000000 239.208044 -5738.726788 ) ( 786.000000 243.000000 -5740.000000 ) ( 919.000000 243.000000 -5740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 239.208044 -5738.726788 ) ( 919.000000 243.000000 -5740.000000 ) ( 904.000000 197.000000 -5877.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1271/884) # points: 6 { brushDef { // Surface normal: 0.001413, -0.085767, 0.996314 // RotY/Z : -1.484912 / -1.554327. Vector texS/T: (0.999864, 0.016468, 0.000000) / (0.016408, -0.996179, -0.085779) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (977.488599, 973.444441, 796.950732) / (129.198322, 70.909002, -22.353909) // --> Vector info: d1 = 3.113354, 3.173853, 2.081165. Determinants: -69.334348, 15.096728, 34968.082890, -9910.528341 // --> Vector info: d2 = 1.371368, 1.777488, 2.701268. Determinants: 15.970543, 67.941767, -37979.967173, -9910.528341 ( 788.000000 550.000000 -5976.000000 ) ( 966.000000 460.000000 -5984.000000 ) ( 971.000000 402.000000 -5989.000000 ) ( ( 0.006996 -0.001523 -3.528377 ) ( -0.001611 -0.006856 3.832285 ) ) 19b/00ROCK3 0 0 0 ( 970.994349 402.343069 -5992.985257 ) ( 965.994349 460.343069 -5987.985257 ) ( 787.994349 550.343069 -5979.985257 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 970.994349 402.343069 -5992.985257 ) ( 971.000000 402.000000 -5989.000000 ) ( 966.000000 460.000000 -5984.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 965.994349 460.343069 -5987.985257 ) ( 966.000000 460.000000 -5984.000000 ) ( 788.000000 550.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 787.994349 550.343069 -5979.985257 ) ( 788.000000 550.000000 -5976.000000 ) ( 643.000000 371.000000 -5992.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 642.994349 371.343069 -5995.985257 ) ( 643.000000 371.000000 -5992.000000 ) ( 723.000000 299.000000 -5998.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 722.994349 299.343069 -6001.985257 ) ( 723.000000 299.000000 -5998.000000 ) ( 937.000000 299.000000 -5998.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.994349 299.343069 -6001.985257 ) ( 937.000000 299.000000 -5998.000000 ) ( 971.000000 402.000000 -5989.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1273/885) # points: 5 { brushDef { // Surface normal: 0.669371, 0.742928, 0.000000 // RotY/Z : 0.000000 / 0.837434. Vector texS/T: (-0.742928, 0.669371, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-229.366234, -365.314754, -365.314754) / (5668.000000, 5719.000000, 5975.000000) // --> Vector info: d1 = 0.944450, 0.132298, 0.697374. Determinants: -236.730050, -76.821358, 348256.041225, -34802.821035 // --> Vector info: d2 = 2.511646, 1.865224, 0.124092. Determinants: -76.686448, 236.704271, -1446641.458258, -34802.821035 ( 744.000000 280.000000 -5975.000000 ) ( 744.000000 280.000000 -5719.000000 ) ( 643.000000 371.000000 -5668.000000 ) ( ( 0.006802 0.002207 -10.006546 ) ( 0.002203 -0.006801 41.566787 ) ) 19b/00ROCK3 0 0 0 ( 640.322516 368.028287 -5668.000000 ) ( 741.322516 277.028287 -5719.000000 ) ( 741.322516 277.028287 -5975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 640.322516 368.028287 -5668.000000 ) ( 643.000000 371.000000 -5668.000000 ) ( 744.000000 280.000000 -5719.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 741.322516 277.028287 -5719.000000 ) ( 744.000000 280.000000 -5719.000000 ) ( 744.000000 280.000000 -5975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 741.322516 277.028287 -5975.000000 ) ( 744.000000 280.000000 -5975.000000 ) ( 723.000000 299.000000 -5998.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 720.322516 296.028287 -5998.000000 ) ( 723.000000 299.000000 -5998.000000 ) ( 643.000000 371.000000 -5992.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 640.322516 368.028287 -5992.000000 ) ( 643.000000 371.000000 -5992.000000 ) ( 643.000000 371.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1274/886) # points: 5 { brushDef { // Surface normal: 0.000000, 0.764583, 0.644525 // RotY/Z : -0.700402 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.644525, -0.764583) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-837.000000, -904.000000, -937.000000) / (4620.427905, 4620.427905, 4778.684026) // --> Vector info: d1 = 0.631237, 0.236870, 0.668560. Determinants: -62.411026, -41.937363, 134837.425175, -10603.160142 // --> Vector info: d2 = 1.511862, 1.245831, 0.178552. Determinants: -42.101076, 62.728652, -341102.329377, -10603.160142 ( 937.000000 299.000000 -5998.000000 ) ( 904.000000 197.000000 -5877.000000 ) ( 837.000000 197.000000 -5877.000000 ) ( ( 0.005886 0.003955 -12.716721 ) ( 0.003971 -0.005916 32.169874 ) ) 19b/00ROCK3 0 0 0 ( 837.000000 193.941666 -5879.578099 ) ( 904.000000 193.941666 -5879.578099 ) ( 937.000000 295.941666 -6000.578099 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 837.000000 193.941666 -5879.578099 ) ( 837.000000 197.000000 -5877.000000 ) ( 904.000000 197.000000 -5877.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.000000 193.941666 -5879.578099 ) ( 904.000000 197.000000 -5877.000000 ) ( 937.000000 299.000000 -5998.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 937.000000 295.941666 -6000.578099 ) ( 937.000000 299.000000 -5998.000000 ) ( 723.000000 299.000000 -5998.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 723.000000 295.941666 -6000.578099 ) ( 723.000000 299.000000 -5998.000000 ) ( 744.000000 280.000000 -5975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 744.000000 276.941666 -5977.578099 ) ( 744.000000 280.000000 -5975.000000 ) ( 837.000000 197.000000 -5877.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1275/887) # points: 4 { brushDef { // Surface normal: -0.996305, -0.085888, 0.000000 // RotY/Z : 0.000000 / -3.055598. Vector texS/T: (0.085888, -0.996305, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-317.116937, -317.116937, -375.332055) / (5989.000000, 5651.000000, 5619.000000) // --> Vector info: d1 = 0.346421, 2.649491, 2.742903. Determinants: -42.125174, 134.073497, -823141.207650, -19676.709989 // --> Vector info: d2 = 0.334408, 1.067828, 1.526961. Determinants: 131.717329, 42.696123, -220517.340133, -19676.709989 ( 966.000000 460.000000 -5619.000000 ) ( 971.000000 402.000000 -5651.000000 ) ( 971.000000 402.000000 -5989.000000 ) ( ( 0.002141 -0.006814 41.833274 ) ( -0.006694 -0.002170 11.207023 ) ) 19b/00ROCK3 0 0 0 ( 974.985219 402.343553 -5989.000000 ) ( 974.985219 402.343553 -5651.000000 ) ( 969.985219 460.343553 -5619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 974.985219 402.343553 -5989.000000 ) ( 971.000000 402.000000 -5989.000000 ) ( 971.000000 402.000000 -5651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 974.985219 402.343553 -5651.000000 ) ( 971.000000 402.000000 -5651.000000 ) ( 966.000000 460.000000 -5619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 969.985219 460.343553 -5619.000000 ) ( 966.000000 460.000000 -5619.000000 ) ( 966.000000 460.000000 -5984.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 969.985219 460.343553 -5984.000000 ) ( 966.000000 460.000000 -5984.000000 ) ( 971.000000 402.000000 -5989.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1276/888) # points: 7 { brushDef { // Surface normal: -0.000809, 0.488211, -0.872725 // RotY/Z : 1.060756 / 1.572454. Vector texS/T: (-0.999999, -0.001658, 0.000000) / (0.001447, -0.872724, -0.488212) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-744.463110, -643.614091, -788.910605) / (2548.798610, 2444.335815, 2239.506806) // --> Vector info: d1 = 2.132298, 2.944296, 2.102400. Determinants: -254.267636, 33.076141, -350007.932878, -35834.884428 // --> Vector info: d2 = 0.865223, 1.511718, 3.098959. Determinants: 33.386673, 254.005175, -653558.053727, -35834.884428 ( 788.000000 550.000000 -5568.000000 ) ( 643.000000 371.000000 -5668.000000 ) ( 744.000000 280.000000 -5719.000000 ) ( ( 0.007096 -0.000923 9.767240 ) ( -0.000932 -0.007088 18.238040 ) ) 19b/00ROCK3 0 0 0 ( 744.003237 278.047154 -5715.509100 ) ( 643.003237 369.047154 -5664.509100 ) ( 788.003237 548.047154 -5564.509100 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 744.003237 278.047154 -5715.509100 ) ( 744.000000 280.000000 -5719.000000 ) ( 643.000000 371.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 643.003237 369.047154 -5664.509100 ) ( 643.000000 371.000000 -5668.000000 ) ( 788.000000 550.000000 -5568.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 788.003237 548.047154 -5564.509100 ) ( 788.000000 550.000000 -5568.000000 ) ( 966.000000 460.000000 -5619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 966.003237 458.047154 -5615.509100 ) ( 966.000000 460.000000 -5619.000000 ) ( 971.000000 402.000000 -5651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.003237 400.047154 -5647.509100 ) ( 971.000000 402.000000 -5651.000000 ) ( 919.000000 243.000000 -5740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.003237 241.047154 -5736.509100 ) ( 919.000000 243.000000 -5740.000000 ) ( 786.000000 243.000000 -5740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 786.003237 241.047154 -5736.509100 ) ( 786.000000 243.000000 -5740.000000 ) ( 744.000000 280.000000 -5719.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1277/889) # points: 4 { brushDef { // Surface normal: 0.661031, 0.750359, 0.000000 // RotY/Z : 0.000000 / 0.848605. Vector texS/T: (-0.750359, 0.661031, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-373.178540, -373.178540, -429.151748) / (5975.000000, 5719.000000, 5740.000000) // --> Vector info: d1 = 1.697483, 1.126802, 0.793087. Determinants: -97.415445, -31.942825, 130181.550233, -14329.141216 // --> Vector info: d2 = 0.124370, 1.863654, 1.597511. Determinants: -31.607775, 97.353333, -595263.619917, -14329.141216 ( 786.000000 243.000000 -5740.000000 ) ( 744.000000 280.000000 -5719.000000 ) ( 744.000000 280.000000 -5975.000000 ) ( ( 0.006798 0.002229 -9.085091 ) ( 0.002206 -0.006794 41.542170 ) ) 19b/00ROCK3 0 0 0 ( 741.355878 276.998564 -5975.000000 ) ( 741.355878 276.998564 -5719.000000 ) ( 783.355878 239.998564 -5740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 741.355878 276.998564 -5975.000000 ) ( 744.000000 280.000000 -5975.000000 ) ( 744.000000 280.000000 -5719.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 741.355878 276.998564 -5719.000000 ) ( 744.000000 280.000000 -5719.000000 ) ( 786.000000 243.000000 -5740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 783.355878 239.998564 -5740.000000 ) ( 786.000000 243.000000 -5740.000000 ) ( 837.000000 197.000000 -5877.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 834.355878 193.998564 -5877.000000 ) ( 837.000000 197.000000 -5877.000000 ) ( 744.000000 280.000000 -5975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1279/890) # points: 3 { brushDef { // Surface normal: -0.948683, 0.316228, 0.000000 // RotY/Z : 0.000000 / 2.819842. Vector texS/T: (-0.316228, -0.948683, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-628.344571, -688.427847, -688.427847) / (5683.000000, 5651.000000, 5693.000000) // --> Vector info: d1 = 0.722472, 0.649471, 0.408840. Determinants: -10.766233, 14.457905, -90752.333926, -2523.497573 // --> Vector info: d2 = 0.587034, 1.067889, 0.888878. Determinants: 14.467591, 10.755552, -53514.548868, -2523.497573 ( 971.000000 402.000000 -5693.000000 ) ( 971.000000 402.000000 -5651.000000 ) ( 952.000000 345.000000 -5683.000000 ) ( ( 0.004266 -0.005729 35.962917 ) ( -0.005733 -0.004262 21.206499 ) ) 19b/00ROCK3 0 0 0 ( 955.794733 343.735089 -5683.000000 ) ( 974.794733 400.735089 -5651.000000 ) ( 974.794733 400.735089 -5693.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 955.794733 343.735089 -5683.000000 ) ( 952.000000 345.000000 -5683.000000 ) ( 971.000000 402.000000 -5651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 974.794733 400.735089 -5651.000000 ) ( 971.000000 402.000000 -5651.000000 ) ( 971.000000 402.000000 -5693.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 974.794733 400.735089 -5693.000000 ) ( 971.000000 402.000000 -5693.000000 ) ( 952.000000 345.000000 -5683.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1281/891) # points: 4 { brushDef { // Surface normal: -0.606043, -0.795432, 0.000000 // RotY/Z : 0.000000 / -2.221873. Vector texS/T: (0.795432, -0.606043, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (528.734828, 528.734828, 713.540131) / (5693.000000, 5989.000000, 5994.000000) // --> Vector info: d1 = 2.231647, 0.214440, 0.582743. Determinants: -119.103525, 372.790402, -2181397.931195, -54702.369674 // --> Vector info: d2 = 2.391139, 1.748674, 0.476697. Determinants: 373.292816, 118.730938, -1004109.124150, -54702.369674 ( 1118.000000 290.000000 -5994.000000 ) ( 971.000000 402.000000 -5989.000000 ) ( 971.000000 402.000000 -5693.000000 ) ( ( 0.002177 -0.006815 39.877576 ) ( -0.006824 -0.002170 18.355862 ) ) 19b/00ROCK3 0 0 0 ( 973.424173 405.181727 -5693.000000 ) ( 973.424173 405.181727 -5989.000000 ) ( 1120.424173 293.181727 -5994.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 973.424173 405.181727 -5693.000000 ) ( 971.000000 402.000000 -5693.000000 ) ( 971.000000 402.000000 -5989.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 973.424173 405.181727 -5989.000000 ) ( 971.000000 402.000000 -5989.000000 ) ( 1118.000000 290.000000 -5994.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.424173 293.181727 -5994.000000 ) ( 1118.000000 290.000000 -5994.000000 ) ( 1118.000000 290.000000 -5771.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.424173 293.181727 -5771.000000 ) ( 1118.000000 290.000000 -5771.000000 ) ( 971.000000 402.000000 -5693.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1282/892) # points: 3 { brushDef { // Surface normal: 0.117818, 0.993035, 0.000000 // RotY/Z : 0.000000 / 1.452704. Vector texS/T: (-0.993035, 0.117818, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-1052.735168, -874.493759, -1052.735168) / (5917.000000, 5877.000000, 5778.000000) // --> Vector info: d1 = 1.060923, 2.217962, 0.802212. Determinants: -171.176945, -46.112990, 66361.621850, -24775.555897 // --> Vector info: d2 = 0.833466, 1.436593, 1.788740. Determinants: -45.623632, 170.269360, -1076162.992190, -24775.555897 ( 1081.000000 176.000000 -5778.000000 ) ( 904.000000 197.000000 -5877.000000 ) ( 1081.000000 176.000000 -5917.000000 ) ( ( 0.006909 0.001861 -2.678512 ) ( 0.001841 -0.006872 43.436482 ) ) 19b/00ROCK3 0 0 0 ( 1080.528729 172.027859 -5917.000000 ) ( 903.528729 193.027859 -5877.000000 ) ( 1080.528729 172.027859 -5778.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1080.528729 172.027859 -5917.000000 ) ( 1081.000000 176.000000 -5917.000000 ) ( 904.000000 197.000000 -5877.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 903.528729 193.027859 -5877.000000 ) ( 904.000000 197.000000 -5877.000000 ) ( 1081.000000 176.000000 -5778.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1080.528729 172.027859 -5778.000000 ) ( 1081.000000 176.000000 -5778.000000 ) ( 1081.000000 176.000000 -5917.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1283/893) # points: 4 { brushDef { // Surface normal: -0.026007, -0.078494, 0.996575 // RotY/Z : -1.488011 / -1.890739. Vector texS/T: (0.949254, -0.314512, 0.000000) / (-0.313435, -0.946003, -0.082691) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (795.291517, 795.411603, 970.285844) / (-189.403187, -80.563922, -80.563922) // --> Vector info: d1 = 1.113354, 0.706924, 1.774475. Determinants: -116.191429, 71.202211, 84701.317865, -19033.183785 // --> Vector info: d2 = 1.371368, 0.703698, 0.053850. Determinants: 70.728977, 116.680207, -60252.050181, -19033.183785 ( 1103.000000 244.000000 -5998.000000 ) ( 937.000000 299.000000 -5998.000000 ) ( 971.000000 402.000000 -5989.000000 ) ( ( 0.006105 -0.003741 -4.450192 ) ( -0.003716 -0.006130 3.165632 ) ) 19b/00ROCK3 0 0 0 ( 971.104029 402.313978 -5992.986301 ) ( 937.104029 299.313978 -6001.986301 ) ( 1103.104029 244.313978 -6001.986301 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.104029 402.313978 -5992.986301 ) ( 971.000000 402.000000 -5989.000000 ) ( 937.000000 299.000000 -5998.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 937.104029 299.313978 -6001.986301 ) ( 937.000000 299.000000 -5998.000000 ) ( 1103.000000 244.000000 -5998.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1103.104029 244.313978 -6001.986301 ) ( 1103.000000 244.000000 -5998.000000 ) ( 1118.000000 290.000000 -5994.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1118.104029 290.313978 -5997.986301 ) ( 1118.000000 290.000000 -5994.000000 ) ( 971.000000 402.000000 -5989.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1284/894) # points: 3 { brushDef { // Surface normal: 0.148460, 0.445380, -0.882947 // RotY/Z : 1.082103 / 1.249046. Vector texS/T: (-0.948683, 0.316228, 0.000000) / (-0.279212, -0.837637, -0.469472) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-794.996604, -794.047920, -943.623654) / (2234.628520, 2113.215588, 2234.628520) // --> Vector info: d1 = 1.866025, 1.734880, 0.814738. Determinants: -127.639800, -20.488962, -89360.868412, -18045.245884 // --> Vector info: d2 = 0.725212, 1.589042, 0.565610. Determinants: -19.377737, 128.237142, -315054.229318, -18045.245884 ( 1060.000000 196.000000 -5740.000000 ) ( 952.000000 345.000000 -5683.000000 ) ( 919.000000 243.000000 -5740.000000 ) ( ( 0.007073 0.001135 4.952045 ) ( 0.001074 -0.007106 17.459126 ) ) 19b/00ROCK3 0 0 0 ( 918.406159 241.218478 -5736.468211 ) ( 951.406159 343.218478 -5679.468211 ) ( 1059.406159 194.218478 -5736.468211 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 918.406159 241.218478 -5736.468211 ) ( 919.000000 243.000000 -5740.000000 ) ( 952.000000 345.000000 -5683.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 951.406159 343.218478 -5679.468211 ) ( 952.000000 345.000000 -5683.000000 ) ( 1060.000000 196.000000 -5740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1059.406159 194.218478 -5736.468211 ) ( 1060.000000 196.000000 -5740.000000 ) ( 919.000000 243.000000 -5740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1285/895) # points: 4 { brushDef { // Surface normal: 0.234208, 0.710902, 0.663148 // RotY/Z : -0.725016 / 1.252543. Vector texS/T: (-0.949783, 0.312908, 0.000000) / (0.207504, 0.629847, -0.748489) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-796.387480, -796.961263, -971.643993) / (4872.190065, 4710.530946, 4763.971977) // --> Vector info: d1 = 1.701929, 1.270187, 0.252024. Determinants: -187.668166, -74.833617, 167033.968496, -28269.719825 // --> Vector info: d2 = 1.192132, 2.259379, 1.443477. Determinants: -74.863325, 186.897798, -1003923.054432, -28269.719825 ( 1081.000000 176.000000 -5917.000000 ) ( 904.000000 197.000000 -5877.000000 ) ( 937.000000 299.000000 -5998.000000 ) ( ( 0.006638 0.002647 -5.908582 ) ( 0.002648 -0.006611 35.512310 ) ) 19b/00ROCK3 0 0 0 ( 936.063167 296.156392 -6000.652591 ) ( 903.063167 194.156392 -5879.652591 ) ( 1080.063167 173.156392 -5919.652591 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.063167 296.156392 -6000.652591 ) ( 937.000000 299.000000 -5998.000000 ) ( 904.000000 197.000000 -5877.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 903.063167 194.156392 -5879.652591 ) ( 904.000000 197.000000 -5877.000000 ) ( 1081.000000 176.000000 -5917.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1080.063167 173.156392 -5919.652591 ) ( 1081.000000 176.000000 -5917.000000 ) ( 1103.000000 244.000000 -5998.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.063167 241.156392 -6000.652591 ) ( 1103.000000 244.000000 -5998.000000 ) ( 937.000000 299.000000 -5998.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1287/896) # points: 5 { brushDef { // Surface normal: 0.298179, 0.894538, -0.333003 // RotY/Z : 0.339487 / 1.249046. Vector texS/T: (-0.948683, 0.316228, 0.000000) / (-0.105305, -0.315915, -0.942926) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-795.312832, -794.996604, -943.623654) / (5384.143680, 5238.851216, 5238.851216) // --> Vector info: d1 = 2.217962, 1.912958, 0.896458. Determinants: -147.689859, -45.653308, 80448.786604, -21594.390267 // --> Vector info: d2 = 0.436584, 1.430569, 1.118655. Determinants: -45.318697, 147.634467, -840355.481900, -21594.390267 ( 1060.000000 196.000000 -5740.000000 ) ( 919.000000 243.000000 -5740.000000 ) ( 904.000000 197.000000 -5877.000000 ) ( ( 0.006839 0.002114 -3.725448 ) ( 0.002099 -0.006837 38.915453 ) ) 19b/00ROCK3 0 0 0 ( 902.807283 193.421848 -5875.667987 ) ( 917.807283 239.421848 -5738.667987 ) ( 1058.807283 192.421848 -5738.667987 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 902.807283 193.421848 -5875.667987 ) ( 904.000000 197.000000 -5877.000000 ) ( 919.000000 243.000000 -5740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 917.807283 239.421848 -5738.667987 ) ( 919.000000 243.000000 -5740.000000 ) ( 1060.000000 196.000000 -5740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1058.807283 192.421848 -5738.667987 ) ( 1060.000000 196.000000 -5740.000000 ) ( 1084.000000 184.000000 -5753.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1082.807283 180.421848 -5751.667987 ) ( 1084.000000 184.000000 -5753.000000 ) ( 1081.000000 176.000000 -5778.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1079.807283 172.421848 -5776.667987 ) ( 1081.000000 176.000000 -5778.000000 ) ( 904.000000 197.000000 -5877.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1289/897) # points: 5 { brushDef { // Surface normal: -0.468115, 0.001009, -0.883667 // RotY/Z : 1.083638 / 3.139437. Vector texS/T: (-0.002156, -0.999998, 0.000000) / (0.883665, -0.001905, -0.468117) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-347.051655, -404.092485, -292.409669) / (3500.897810, 3522.260012, 3688.885186) // --> Vector info: d1 = 0.643546, 0.231647, 0.099645. Determinants: -65.812806, 53.531548, -217900.831888, -11890.229140 // --> Vector info: d2 = 2.250347, 2.391140, 0.959491. Determinants: 54.042832, 65.938244, -238844.538029, -11890.229140 ( 1118.000000 290.000000 -5771.000000 ) ( 971.000000 402.000000 -5693.000000 ) ( 952.000000 345.000000 -5683.000000 ) ( ( 0.005535 -0.004502 18.326041 ) ( -0.004545 -0.005546 20.087463 ) ) 19b/00ROCK3 0 0 0 ( 953.872462 344.995963 -5679.465333 ) ( 972.872462 401.995963 -5689.465333 ) ( 1119.872462 289.995963 -5767.465333 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 953.872462 344.995963 -5679.465333 ) ( 952.000000 345.000000 -5683.000000 ) ( 971.000000 402.000000 -5693.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 972.872462 401.995963 -5689.465333 ) ( 971.000000 402.000000 -5693.000000 ) ( 1118.000000 290.000000 -5771.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1119.872462 289.995963 -5767.465333 ) ( 1118.000000 290.000000 -5771.000000 ) ( 1084.000000 184.000000 -5753.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.872462 183.995963 -5749.465333 ) ( 1084.000000 184.000000 -5753.000000 ) ( 1060.000000 196.000000 -5740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1061.872462 195.995963 -5736.465333 ) ( 1060.000000 196.000000 -5740.000000 ) ( 952.000000 345.000000 -5683.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1290/898) # points: 6 { brushDef { // Surface normal: -0.760402, 0.000254, 0.649452 // RotY/Z : -0.706864 / 3.141259. Vector texS/T: (-0.000334, -1.000000, 0.000000) / (-0.649452, 0.000217, -0.760402) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-25.413020, -270.407331, -323.395641) / (3720.267160, 3746.569022, 3800.487840) // --> Vector info: d1 = 0.349927, 2.108944, 2.536822. Determinants: 83.590118, -11.620430, 41220.605358, -11816.112305 // --> Vector info: d2 = 0.947323, 0.877315, 1.201472. Determinants: -12.300683, -83.126228, 297745.509621, -11816.112305 ( 1185.000000 323.000000 -6010.000000 ) ( 1220.000000 270.000000 -5969.000000 ) ( 1237.000000 25.000000 -5949.000000 ) ( ( -0.007074 0.000983 -3.488508 ) ( 0.001041 0.007035 -25.198263 ) ) 19b/00ROCK3 0 0 0 ( 1240.041610 24.998984 -5951.597809 ) ( 1223.041610 269.998984 -5971.597809 ) ( 1188.041610 322.998984 -6012.597809 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1240.041610 24.998984 -5951.597809 ) ( 1237.000000 25.000000 -5949.000000 ) ( 1220.000000 270.000000 -5969.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1223.041610 269.998984 -5971.597809 ) ( 1220.000000 270.000000 -5969.000000 ) ( 1185.000000 323.000000 -6010.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1188.041610 322.998984 -6012.597809 ) ( 1185.000000 323.000000 -6010.000000 ) ( 1183.000000 322.000000 -6011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1186.041610 321.998984 -6013.597809 ) ( 1183.000000 322.000000 -6011.000000 ) ( 1183.000000 176.000000 -6011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1186.041610 175.998984 -6013.597809 ) ( 1183.000000 176.000000 -6011.000000 ) ( 1217.000000 20.000000 -5973.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1220.041610 19.998984 -5975.597809 ) ( 1217.000000 20.000000 -5973.000000 ) ( 1237.000000 25.000000 -5949.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1291/899) # points: 4 { brushDef { // Surface normal: 0.000000, 0.253359, -0.967372 // RotY/Z : 1.314645 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.967372, -0.253359) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-1092.000000, -1087.000000, -1177.000000) / (1467.549728, 1380.716555, 1380.716555) // --> Vector info: d1 = 0.292485, 0.848885, 1.101815. Determinants: 21.962770, 51.340595, -53647.298878, -7814.985605 // --> Vector info: d2 = 0.454127, 0.176363, 0.766046. Determinants: 51.204020, -22.050322, 84725.739701, -7814.985605 ( 1177.000000 75.000000 -5736.000000 ) ( 1087.000000 75.000000 -5736.000000 ) ( 1092.000000 -9.000000 -5758.000000 ) ( ( -0.002810 -0.006570 6.864670 ) ( -0.006552 0.002822 -10.841445 ) ) 19b/00ROCK3 0 0 0 ( 1092.000000 -10.013438 -5754.130511 ) ( 1087.000000 73.986562 -5732.130511 ) ( 1177.000000 73.986562 -5732.130511 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1092.000000 -10.013438 -5754.130511 ) ( 1092.000000 -9.000000 -5758.000000 ) ( 1087.000000 75.000000 -5736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1087.000000 73.986562 -5732.130511 ) ( 1087.000000 75.000000 -5736.000000 ) ( 1177.000000 75.000000 -5736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1177.000000 73.986562 -5732.130511 ) ( 1177.000000 75.000000 -5736.000000 ) ( 1195.000000 15.000000 -5752.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1195.000000 13.986562 -5748.130511 ) ( 1195.000000 15.000000 -5752.000000 ) ( 1092.000000 -9.000000 -5758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1292/900) # points: 6 { brushDef { // Surface normal: -0.664364, 0.000000, -0.747409 // RotY/Z : 0.844154 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.747409, 0.000000, -0.664364) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-15.000000, -75.000000, -319.000000) / (4714.574937, 4690.491748, 4690.491748) // --> Vector info: d1 = 0.748737, 1.101866, 2.760698. Determinants: 39.949978, -13.366616, 59217.360693, -5876.298154 // --> Vector info: d2 = 1.061756, 0.766140, 0.238261. Determinants: -12.712998, -40.457541, 184310.221613, -5876.298154 ( 1177.000000 319.000000 -5736.000000 ) ( 1177.000000 75.000000 -5736.000000 ) ( 1195.000000 15.000000 -5752.000000 ) ( ( -0.006798 0.002275 -10.077324 ) ( 0.002163 0.006885 -31.365022 ) ) 19b/00ROCK3 0 0 0 ( 1197.657455 15.000000 -5749.010363 ) ( 1179.657455 75.000000 -5733.010363 ) ( 1179.657455 319.000000 -5733.010363 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1197.657455 15.000000 -5749.010363 ) ( 1195.000000 15.000000 -5752.000000 ) ( 1177.000000 75.000000 -5736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1179.657455 75.000000 -5733.010363 ) ( 1177.000000 75.000000 -5736.000000 ) ( 1177.000000 319.000000 -5736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1179.657455 319.000000 -5733.010363 ) ( 1177.000000 319.000000 -5736.000000 ) ( 1185.000000 323.000000 -5743.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1187.657455 323.000000 -5740.010363 ) ( 1185.000000 323.000000 -5743.000000 ) ( 1220.000000 270.000000 -5773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1222.657455 270.000000 -5770.010363 ) ( 1220.000000 270.000000 -5773.000000 ) ( 1237.000000 25.000000 -5788.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1239.657455 25.000000 -5785.010363 ) ( 1237.000000 25.000000 -5788.000000 ) ( 1195.000000 15.000000 -5752.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1293/901) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (75.000000, 75.000000, 176.000000) / (-1177.000000, -1087.000000, -1081.000000) // --> Vector info: d1 = 1.102004, 0.848886, 1.492515. Determinants: -59.445236, 25.564874, 24531.032314, -9090.000000 // --> Vector info: d2 = 1.765955, 1.176363, 0.853169. Determinants: 25.549938, 59.548790, 52120.146140, -9090.000000 ( 1081.000000 176.000000 -5736.000000 ) ( 1087.000000 75.000000 -5736.000000 ) ( 1177.000000 75.000000 -5736.000000 ) ( ( 0.006540 -0.002812 -2.698683 ) ( -0.002811 -0.006551 -5.733789 ) ) 19b/00ROCK3 0 0 0 ( 1177.000000 75.000000 -5732.000000 ) ( 1087.000000 75.000000 -5732.000000 ) ( 1081.000000 176.000000 -5732.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1177.000000 75.000000 -5732.000000 ) ( 1177.000000 75.000000 -5736.000000 ) ( 1087.000000 75.000000 -5736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1087.000000 75.000000 -5732.000000 ) ( 1087.000000 75.000000 -5736.000000 ) ( 1081.000000 176.000000 -5736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1081.000000 176.000000 -5732.000000 ) ( 1081.000000 176.000000 -5736.000000 ) ( 1118.000000 290.000000 -5736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1118.000000 290.000000 -5732.000000 ) ( 1118.000000 290.000000 -5736.000000 ) ( 1177.000000 319.000000 -5736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1177.000000 319.000000 -5732.000000 ) ( 1177.000000 319.000000 -5736.000000 ) ( 1177.000000 75.000000 -5736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1294/902) # points: 5 { brushDef { // Surface normal: 0.998240, 0.059301, 0.000000 // RotY/Z : 0.000000 / 0.059336. Vector texS/T: (-0.059301, 0.998240, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (111.585455, 111.585455, 10.407395) / (6011.000000, 5736.000000, 5736.000000) // --> Vector info: d1 = 1.609512, 2.492415, 1.848887. Determinants: -176.970196, 89.330424, -562000.894735, -27823.966737 // --> Vector info: d2 = 0.096053, 1.852974, 2.176366. Determinants: 88.932710, 177.761890, -1081122.889367, -27823.966737 ( 1087.000000 75.000000 -5736.000000 ) ( 1081.000000 176.000000 -5736.000000 ) ( 1081.000000 176.000000 -6011.000000 ) ( ( 0.006360 -0.003211 20.198446 ) ( -0.003196 -0.006389 38.855814 ) ) 19b/00ROCK3 0 0 0 ( 1077.007040 175.762794 -6011.000000 ) ( 1077.007040 175.762794 -5736.000000 ) ( 1083.007040 74.762794 -5736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1077.007040 175.762794 -6011.000000 ) ( 1081.000000 176.000000 -6011.000000 ) ( 1081.000000 176.000000 -5736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1077.007040 175.762794 -5736.000000 ) ( 1081.000000 176.000000 -5736.000000 ) ( 1087.000000 75.000000 -5736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1083.007040 74.762794 -5736.000000 ) ( 1087.000000 75.000000 -5736.000000 ) ( 1092.000000 -9.000000 -5758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1088.007040 -9.237206 -5758.000000 ) ( 1092.000000 -9.000000 -5758.000000 ) ( 1092.000000 -9.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1088.007040 -9.237206 -5965.000000 ) ( 1092.000000 -9.000000 -5965.000000 ) ( 1081.000000 176.000000 -6011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1296/903) # points: 4 { brushDef { // Surface normal: 0.951445, -0.307820, 0.000000 // RotY/Z : 0.000000 / -0.312901. Vector texS/T: (0.307820, 0.951445, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (584.326853, 620.061989, 620.061989) / (6011.000000, 6011.000000, 5994.000000) // --> Vector info: d1 = 0.148469, 0.377385, 0.433607. Determinants: -3.891575, 2.009099, -9892.939651, -607.497325 // --> Vector info: d2 = 0.824877, 0.709575, 0.821195. Determinants: 1.960127, 3.988737, -25622.763564, -607.497325 ( 1118.000000 290.000000 -5994.000000 ) ( 1118.000000 290.000000 -6011.000000 ) ( 1107.000000 256.000000 -6011.000000 ) ( ( 0.006406 -0.003307 16.284746 ) ( -0.003227 -0.006566 42.177574 ) ) 19b/00ROCK3 0 0 0 ( 1103.194222 257.231281 -6011.000000 ) ( 1114.194222 291.231281 -6011.000000 ) ( 1114.194222 291.231281 -5994.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1103.194222 257.231281 -6011.000000 ) ( 1107.000000 256.000000 -6011.000000 ) ( 1118.000000 290.000000 -6011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1114.194222 291.231281 -6011.000000 ) ( 1118.000000 290.000000 -6011.000000 ) ( 1118.000000 290.000000 -5994.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1114.194222 291.231281 -5994.000000 ) ( 1118.000000 290.000000 -5994.000000 ) ( 1103.000000 244.000000 -5998.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1099.194222 245.231281 -5998.000000 ) ( 1103.000000 244.000000 -5998.000000 ) ( 1107.000000 256.000000 -6011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1297/904) # points: 3 { brushDef { // Surface normal: 0.936329, -0.351123, 0.000000 // RotY/Z : 0.000000 / -0.358771. Vector texS/T: (0.351123, 0.936329, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (552.902379, 544.358376, 544.358376) / (5753.000000, 5751.000000, 5778.000000) // --> Vector info: d1 = 0.000000, 0.064667, 0.033068. Determinants: 1.682816, 0.269982, -2483.641570, -230.688101 // --> Vector info: d2 = 0.000000, 0.000001, 0.189817. Determinants: 0.379661, -1.621784, 9120.205893, -230.688101 ( 1081.000000 176.000000 -5778.000000 ) ( 1081.000000 176.000000 -5751.000000 ) ( 1084.000000 184.000000 -5753.000000 ) ( ( -0.007295 -0.001170 10.766232 ) ( -0.001646 0.007030 -39.534791 ) ) 19b/00ROCK3 0 0 0 ( 1080.254683 185.404494 -5753.000000 ) ( 1077.254683 177.404494 -5751.000000 ) ( 1077.254683 177.404494 -5778.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1080.254683 185.404494 -5753.000000 ) ( 1084.000000 184.000000 -5753.000000 ) ( 1081.000000 176.000000 -5751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1077.254683 177.404494 -5751.000000 ) ( 1081.000000 176.000000 -5751.000000 ) ( 1081.000000 176.000000 -5778.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1077.254683 177.404494 -5778.000000 ) ( 1081.000000 176.000000 -5778.000000 ) ( 1084.000000 184.000000 -5753.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1298/905) # points: 4 { brushDef { // Surface normal: 0.951157, -0.308709, 0.000000 // RotY/Z : 0.000000 / -0.313835. Vector texS/T: (0.308709, 0.951157, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (620.971779, 620.971779, 501.117701) / (5771.000000, 5736.000000, 5736.000000) // --> Vector info: d1 = 1.326930, 1.348829, 0.492382. Determinants: -29.975653, 2.624711, -2099.500130, -4194.892728 // --> Vector info: d2 = 0.528509, 0.777535, 0.852850. Determinants: 2.636023, 29.846882, -176100.287331, -4194.892728 ( 1081.000000 176.000000 -5736.000000 ) ( 1118.000000 290.000000 -5736.000000 ) ( 1118.000000 290.000000 -5771.000000 ) ( ( 0.007146 -0.000626 0.500490 ) ( -0.000628 -0.007115 41.979688 ) ) 19b/00ROCK3 0 0 0 ( 1114.195374 291.234835 -5771.000000 ) ( 1114.195374 291.234835 -5736.000000 ) ( 1077.195374 177.234835 -5736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1114.195374 291.234835 -5771.000000 ) ( 1118.000000 290.000000 -5771.000000 ) ( 1118.000000 290.000000 -5736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1114.195374 291.234835 -5736.000000 ) ( 1118.000000 290.000000 -5736.000000 ) ( 1081.000000 176.000000 -5736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1077.195374 177.234835 -5736.000000 ) ( 1081.000000 176.000000 -5736.000000 ) ( 1081.000000 176.000000 -5751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1077.195374 177.234835 -5751.000000 ) ( 1081.000000 176.000000 -5751.000000 ) ( 1118.000000 290.000000 -5771.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1299/906) # points: 3 { brushDef { // Surface normal: 0.951034, -0.309086, 0.000000 // RotY/Z : 0.000000 / -0.314232. Vector texS/T: (0.309086, 0.951034, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (501.504040, 585.623004, 501.504040) / (6011.000000, 6011.000000, 5917.000000) // --> Vector info: d1 = 0.609509, 1.148519, 0.913867. Determinants: -50.666855, 25.602240, -133304.935035, -7907.182558 // --> Vector info: d2 = 1.096049, 0.824973, 1.701235. Determinants: 25.481085, 50.907658, -327451.453865, -7907.182558 ( 1081.000000 176.000000 -5917.000000 ) ( 1107.000000 256.000000 -6011.000000 ) ( 1081.000000 176.000000 -6011.000000 ) ( ( 0.006408 -0.003238 16.858715 ) ( -0.003223 -0.006438 41.411900 ) ) 19b/00ROCK3 0 0 0 ( 1077.195864 177.236344 -6011.000000 ) ( 1103.195864 257.236344 -6011.000000 ) ( 1077.195864 177.236344 -5917.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1077.195864 177.236344 -6011.000000 ) ( 1081.000000 176.000000 -6011.000000 ) ( 1107.000000 256.000000 -6011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1103.195864 257.236344 -6011.000000 ) ( 1107.000000 256.000000 -6011.000000 ) ( 1081.000000 176.000000 -5917.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1077.195864 177.236344 -5917.000000 ) ( 1081.000000 176.000000 -5917.000000 ) ( 1081.000000 176.000000 -6011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1300/907) # points: 6 { brushDef { // Surface normal: 0.441642, -0.897085, 0.013801 // RotY/Z : -0.013802 / -1.113321. Vector texS/T: (0.897171, 0.441684, 0.000000) / (0.006096, -0.012382, -0.999905) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (1131.125183, 1203.575166, 1205.811191) / (6013.651804, 6013.651804, 6012.651708) // --> Vector info: d1 = 0.374532, 0.531446, 0.545489. Determinants: -0.156930, 0.666540, -3857.967646, -72.456884 // --> Vector info: d2 = 0.718524, 0.225906, 0.219050. Determinants: 0.492665, 0.604739, -4246.019660, -72.456884 ( 1185.000000 323.000000 -6010.000000 ) ( 1183.000000 322.000000 -6011.000000 ) ( 1118.000000 290.000000 -6011.000000 ) ( ( 0.002166 -0.009199 53.245012 ) ( -0.006799 -0.008346 58.600639 ) ) 19b/00ROCK3 0 0 0 ( 1116.233432 293.588341 -6011.055205 ) ( 1181.233432 325.588341 -6011.055205 ) ( 1183.233432 326.588341 -6010.055205 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1116.233432 293.588341 -6011.055205 ) ( 1118.000000 290.000000 -6011.000000 ) ( 1183.000000 322.000000 -6011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1181.233432 325.588341 -6011.055205 ) ( 1183.000000 322.000000 -6011.000000 ) ( 1185.000000 323.000000 -6010.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1183.233432 326.588341 -6010.055205 ) ( 1185.000000 323.000000 -6010.000000 ) ( 1185.000000 323.000000 -5743.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1183.233432 326.588341 -5743.055205 ) ( 1185.000000 323.000000 -5743.000000 ) ( 1177.000000 319.000000 -5736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1175.233432 322.588341 -5736.055205 ) ( 1177.000000 319.000000 -5736.000000 ) ( 1118.000000 290.000000 -5736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1116.233432 293.588341 -5736.055205 ) ( 1118.000000 290.000000 -5736.000000 ) ( 1118.000000 290.000000 -6011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1301/908) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (290.000000, 176.000000, 176.000000) / (1118.000000, 1081.000000, 1183.000000) // --> Vector info: d1 = 1.377387, 0.609509, 0.500940. Determinants: -82.340571, 12.376883, -5974.845964, -11628.000000 // --> Vector info: d2 = 0.709575, 1.096049, 0.372112. Determinants: 12.634624, 82.528767, -104182.144210, -11628.000000 ( 1183.000000 176.000000 -6011.000000 ) ( 1081.000000 176.000000 -6011.000000 ) ( 1118.000000 290.000000 -6011.000000 ) ( ( 0.007081 -0.001064 0.513833 ) ( -0.001087 -0.007097 8.959593 ) ) 19b/00ROCK3 0 0 0 ( 1118.000000 290.000000 -6015.000000 ) ( 1081.000000 176.000000 -6015.000000 ) ( 1183.000000 176.000000 -6015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1118.000000 290.000000 -6015.000000 ) ( 1118.000000 290.000000 -6011.000000 ) ( 1081.000000 176.000000 -6011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1081.000000 176.000000 -6015.000000 ) ( 1081.000000 176.000000 -6011.000000 ) ( 1183.000000 176.000000 -6011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1183.000000 176.000000 -6015.000000 ) ( 1183.000000 176.000000 -6011.000000 ) ( 1183.000000 322.000000 -6011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1183.000000 322.000000 -6015.000000 ) ( 1183.000000 322.000000 -6011.000000 ) ( 1118.000000 290.000000 -6011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1302/909) # points: 4 { brushDef { // Surface normal: -0.834465, -0.551062, 0.000000 // RotY/Z : 0.000000 / -2.557957. Vector texS/T: (0.551062, -0.834465, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (446.989628, 446.989628, 383.475850) / (5969.000000, 5773.000000, 5743.000000) // --> Vector info: d1 = 0.960162, 2.294410, 2.361775. Determinants: -26.823760, 84.743105, -505794.422321, -12448.700494 // --> Vector info: d2 = 0.878133, 1.303181, 1.797598. Determinants: 84.154362, 26.996435, -209689.454458, -12448.700494 ( 1185.000000 323.000000 -5743.000000 ) ( 1220.000000 270.000000 -5773.000000 ) ( 1220.000000 270.000000 -5969.000000 ) ( ( 0.002155 -0.006807 40.630299 ) ( -0.006760 -0.002169 16.844285 ) ) 19b/00ROCK3 0 0 0 ( 1223.337858 272.204246 -5969.000000 ) ( 1223.337858 272.204246 -5773.000000 ) ( 1188.337858 325.204246 -5743.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1223.337858 272.204246 -5969.000000 ) ( 1220.000000 270.000000 -5969.000000 ) ( 1220.000000 270.000000 -5773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1223.337858 272.204246 -5773.000000 ) ( 1220.000000 270.000000 -5773.000000 ) ( 1185.000000 323.000000 -5743.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1188.337858 325.204246 -5743.000000 ) ( 1185.000000 323.000000 -5743.000000 ) ( 1185.000000 323.000000 -6010.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1188.337858 325.204246 -6010.000000 ) ( 1185.000000 323.000000 -6010.000000 ) ( 1220.000000 270.000000 -5969.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1303/910) # points: 4 { brushDef { // Surface normal: -0.997601, -0.069221, 0.000000 // RotY/Z : 0.000000 / -3.072316. Vector texS/T: (0.069221, -0.997601, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (60.686735, 60.686735, -184.902352) / (5949.000000, 5788.000000, 5773.000000) // --> Vector info: d1 = 1.631655, 2.724873, 2.294410. Determinants: -85.702784, 268.482373, -1656515.986778, -39539.843121 // --> Vector info: d2 = 0.250876, 0.599180, 2.303181. Determinants: 269.119673, 85.539610, -535126.728957, -39539.843121 ( 1220.000000 270.000000 -5773.000000 ) ( 1237.000000 25.000000 -5788.000000 ) ( 1237.000000 25.000000 -5949.000000 ) ( ( 0.002168 -0.006790 41.894855 ) ( -0.006806 -0.002163 13.533861 ) ) 19b/00ROCK3 0 0 0 ( 1240.990405 25.276885 -5949.000000 ) ( 1240.990405 25.276885 -5788.000000 ) ( 1223.990405 270.276885 -5773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1240.990405 25.276885 -5949.000000 ) ( 1237.000000 25.000000 -5949.000000 ) ( 1237.000000 25.000000 -5788.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1240.990405 25.276885 -5788.000000 ) ( 1237.000000 25.000000 -5788.000000 ) ( 1220.000000 270.000000 -5773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1223.990405 270.276885 -5773.000000 ) ( 1220.000000 270.000000 -5773.000000 ) ( 1220.000000 270.000000 -5969.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1223.990405 270.276885 -5969.000000 ) ( 1220.000000 270.000000 -5969.000000 ) ( 1237.000000 25.000000 -5949.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1304/911) # points: 4 { brushDef { // Surface normal: 0.000000, 0.241301, 0.970450 // RotY/Z : -1.327090 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.970450, -0.241301) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-1183.000000, -1081.000000, -1092.000000) / (1621.260473, 1621.260473, 1430.627318) // --> Vector info: d1 = 1.500543, 1.526869, 0.165401. Determinants: -5.018643, -138.580083, 189559.931880, -19444.581867 // --> Vector info: d2 = 0.372195, 1.103818, 1.073731. Determinants: -139.471521, 4.979060, -180304.337910, -19444.581867 ( 1092.000000 -9.000000 -5965.000000 ) ( 1081.000000 176.000000 -6011.000000 ) ( 1183.000000 176.000000 -6011.000000 ) ( ( 0.000258 0.007127 -9.748728 ) ( 0.007173 -0.000256 9.272729 ) ) 19b/00ROCK3 0 0 0 ( 1183.000000 175.034795 -6014.881801 ) ( 1081.000000 175.034795 -6014.881801 ) ( 1092.000000 -9.965205 -5968.881801 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1183.000000 175.034795 -6014.881801 ) ( 1183.000000 176.000000 -6011.000000 ) ( 1081.000000 176.000000 -6011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1081.000000 175.034795 -6014.881801 ) ( 1081.000000 176.000000 -6011.000000 ) ( 1092.000000 -9.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1092.000000 -9.965205 -5968.881801 ) ( 1092.000000 -9.000000 -5965.000000 ) ( 1217.000000 20.000000 -5973.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1217.000000 19.034795 -5976.881801 ) ( 1217.000000 20.000000 -5973.000000 ) ( 1183.000000 176.000000 -6011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1307/912) # points: 4 { brushDef { // Surface normal: 0.224860, -0.974391, 0.000000 // RotY/Z : 0.000000 / -1.343997. Vector texS/T: (0.974391, 0.224860, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (905.809046, 959.175702, 959.175702) / (6068.000000, 6068.000000, 5668.000000) // --> Vector info: d1 = 0.793398, 1.137671, 2.417447. Determinants: -137.709425, 68.297346, -306626.249137, -21346.662503 // --> Vector info: d2 = 0.557945, 0.385201, 2.935762. Determinants: 69.097472, 136.114941, -900444.832871, -21346.662503 ( 992.000000 -33.000000 -5668.000000 ) ( 992.000000 -33.000000 -6068.000000 ) ( 940.000000 -45.000000 -6068.000000 ) ( ( 0.006451 -0.003199 14.364131 ) ( -0.003237 -0.006376 42.181996 ) ) 19b/00ROCK3 0 0 0 ( 939.100562 -41.102435 -6068.000000 ) ( 991.100562 -29.102435 -6068.000000 ) ( 991.100562 -29.102435 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 939.100562 -41.102435 -6068.000000 ) ( 940.000000 -45.000000 -6068.000000 ) ( 992.000000 -33.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 991.100562 -29.102435 -6068.000000 ) ( 992.000000 -33.000000 -6068.000000 ) ( 992.000000 -33.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 991.100562 -29.102435 -5668.000000 ) ( 992.000000 -33.000000 -5668.000000 ) ( 940.000000 -45.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 939.100562 -41.102435 -5668.000000 ) ( 940.000000 -45.000000 -5668.000000 ) ( 940.000000 -45.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1308/913) # points: 4 { brushDef { // Surface normal: 0.700341, -0.713809, 0.000000 // RotY/Z : 0.000000 / -0.794922. Vector texS/T: (0.713809, 0.700341, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (565.215325, 639.464904, 639.464904) / (6068.000000, 6068.000000, 5668.000000) // --> Vector info: d1 = 0.319390, 0.793398, 2.072390. Determinants: -189.603044, 94.964595, -478564.454983, -29699.831649 // --> Vector info: d2 = 0.795600, 0.557945, 3.108899. Determinants: 95.062206, 189.407268, -1226683.108167, -29699.831649 ( 940.000000 -45.000000 -5668.000000 ) ( 940.000000 -45.000000 -6068.000000 ) ( 887.000000 -97.000000 -6068.000000 ) ( ( 0.006384 -0.003197 16.113373 ) ( -0.003201 -0.006377 41.302696 ) ) 19b/00ROCK3 0 0 0 ( 884.198637 -94.144765 -6068.000000 ) ( 937.198637 -42.144765 -6068.000000 ) ( 937.198637 -42.144765 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 884.198637 -94.144765 -6068.000000 ) ( 887.000000 -97.000000 -6068.000000 ) ( 940.000000 -45.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 937.198637 -42.144765 -6068.000000 ) ( 940.000000 -45.000000 -6068.000000 ) ( 940.000000 -45.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 937.198637 -42.144765 -5668.000000 ) ( 940.000000 -45.000000 -5668.000000 ) ( 887.000000 -97.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 884.198637 -94.144765 -5668.000000 ) ( 887.000000 -97.000000 -5668.000000 ) ( 887.000000 -97.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1309/914) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-45.000000, -33.000000, -97.000000) / (-940.000000, -992.000000, -992.000000) // --> Vector info: d1 = 1.073512, 1.417895, 1.524991. Determinants: 5.568977, 23.325676, 18604.091343, -3328.000000 // --> Vector info: d2 = 1.107691, 0.935164, 1.385776. Determinants: 23.431834, -5.634379, -7928.277724, -3328.000000 ( 992.000000 -97.000000 -5668.000000 ) ( 992.000000 -33.000000 -5668.000000 ) ( 940.000000 -45.000000 -5668.000000 ) ( ( -0.001673 -0.007009 -5.590172 ) ( -0.007041 0.001693 2.382295 ) ) 19b/00ROCK3 0 0 0 ( 940.000000 -45.000000 -5664.000000 ) ( 992.000000 -33.000000 -5664.000000 ) ( 992.000000 -97.000000 -5664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 940.000000 -45.000000 -5664.000000 ) ( 940.000000 -45.000000 -5668.000000 ) ( 992.000000 -33.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -33.000000 -5664.000000 ) ( 992.000000 -33.000000 -5668.000000 ) ( 992.000000 -97.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -97.000000 -5664.000000 ) ( 992.000000 -97.000000 -5668.000000 ) ( 887.000000 -97.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 -97.000000 -5664.000000 ) ( 887.000000 -97.000000 -5668.000000 ) ( 940.000000 -45.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1310/915) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-97.000000, -97.000000, -33.000000) / (887.000000, 992.000000, 992.000000) // --> Vector info: d1 = 0.319317, 0.555887, 0.995399. Determinants: -46.148687, -15.140503, 6807.393732, -6720.000000 // --> Vector info: d2 = 0.795449, 0.083858, 0.229975. Determinants: -15.342264, 45.541825, -47229.217708, -6720.000000 ( 992.000000 -33.000000 -6068.000000 ) ( 992.000000 -97.000000 -6068.000000 ) ( 887.000000 -97.000000 -6068.000000 ) ( ( 0.006867 0.002253 -1.013005 ) ( 0.002283 -0.006777 7.028157 ) ) 19b/00ROCK3 0 0 0 ( 887.000000 -97.000000 -6072.000000 ) ( 992.000000 -97.000000 -6072.000000 ) ( 992.000000 -33.000000 -6072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 -97.000000 -6072.000000 ) ( 887.000000 -97.000000 -6068.000000 ) ( 992.000000 -97.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -97.000000 -6072.000000 ) ( 992.000000 -97.000000 -6068.000000 ) ( 992.000000 -33.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -33.000000 -6072.000000 ) ( 992.000000 -33.000000 -6068.000000 ) ( 940.000000 -45.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 940.000000 -45.000000 -6072.000000 ) ( 940.000000 -45.000000 -6068.000000 ) ( 887.000000 -97.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1311/916) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (-992.000000, -887.000000, -887.000000) / (6068.000000, 6068.000000, 5668.000000) // --> Vector info: d1 = 2.244367, 0.744367, 0.744382. Determinants: 599.999900, 0.001570, 500926.974660, -42000.000000 // --> Vector info: d2 = 6.020627, 6.020623, 0.312491. Determinants: 0.001525, -599.353857, 3384014.380713, -42000.000000 ( 887.000000 -97.000000 -5668.000000 ) ( 887.000000 -97.000000 -6068.000000 ) ( 992.000000 -97.000000 -6068.000000 ) ( ( -0.014286 0.000000 -11.926833 ) ( 0.000000 0.014270 -80.571771 ) ) 19b/19fgrte3 0 0 0 ( 992.000000 -101.000000 -6068.000000 ) ( 887.000000 -101.000000 -6068.000000 ) ( 887.000000 -101.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -101.000000 -6068.000000 ) ( 992.000000 -97.000000 -6068.000000 ) ( 887.000000 -97.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 -101.000000 -6068.000000 ) ( 887.000000 -97.000000 -6068.000000 ) ( 887.000000 -97.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 -101.000000 -5668.000000 ) ( 887.000000 -97.000000 -5668.000000 ) ( 992.000000 -97.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -101.000000 -5668.000000 ) ( 992.000000 -97.000000 -5668.000000 ) ( 992.000000 -97.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1312/917) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-220.000000, -220.000000, -150.000000) / (-1364.000000, -992.000000, -992.000000) // --> Vector info: d1 = 0.000000, 5.312505, 5.312505. Determinants: 0.000000, -371.875334, -507237.955022, -26040.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.000000. Determinants: -371.999977, 0.000021, -107879.972642, -26040.000000 ( 992.000000 -150.000000 -5980.000000 ) ( 992.000000 -220.000000 -5980.000000 ) ( 1364.000000 -220.000000 -5980.000000 ) ( ( 0.000000 0.014281 19.479184 ) ( 0.014286 0.000000 4.142856 ) ) 19b/00fgrte1 0 0 0 ( 1364.000000 -220.000000 -5976.000000 ) ( 992.000000 -220.000000 -5976.000000 ) ( 992.000000 -150.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1364.000000 -220.000000 -5976.000000 ) ( 1364.000000 -220.000000 -5980.000000 ) ( 992.000000 -220.000000 -5980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -220.000000 -5976.000000 ) ( 992.000000 -220.000000 -5980.000000 ) ( 992.000000 -150.000000 -5980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -150.000000 -5976.000000 ) ( 992.000000 -150.000000 -5980.000000 ) ( 1364.000000 -150.000000 -5980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1364.000000 -150.000000 -5976.000000 ) ( 1364.000000 -150.000000 -5980.000000 ) ( 1364.000000 -220.000000 -5980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1314/918) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (-150.000000, -150.000000, -220.000000) / (6068.000000, 5980.000000, 5980.000000) // --> Vector info: d1 = 0.994374, 0.994374, 1.994374. Determinants: 87.999979, 0.000000, 7074.654318, -6160.000000 // --> Vector info: d2 = 2.020628, 0.770628, 0.770628. Determinants: 0.000000, -87.500000, 518502.931712, -6160.000000 ( 992.000000 -220.000000 -5980.000000 ) ( 992.000000 -150.000000 -5980.000000 ) ( 992.000000 -150.000000 -6068.000000 ) ( ( -0.014286 0.000000 -1.148483 ) ( 0.000000 0.014205 -84.172554 ) ) 19b/19fgrte3 0 0 0 ( 988.000000 -150.000000 -6068.000000 ) ( 988.000000 -150.000000 -5980.000000 ) ( 988.000000 -220.000000 -5980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 988.000000 -150.000000 -6068.000000 ) ( 992.000000 -150.000000 -6068.000000 ) ( 992.000000 -150.000000 -5980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 988.000000 -150.000000 -5980.000000 ) ( 992.000000 -150.000000 -5980.000000 ) ( 992.000000 -220.000000 -5980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 988.000000 -220.000000 -5980.000000 ) ( 992.000000 -220.000000 -5980.000000 ) ( 992.000000 -220.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 988.000000 -220.000000 -6068.000000 ) ( 992.000000 -220.000000 -6068.000000 ) ( 992.000000 -150.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1316/919) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-220.000000, -220.000000, -150.000000) / (992.000000, 1298.000000, 1298.000000) // --> Vector info: d1 = 0.725724, 1.416426, 1.890786. Determinants: -145.154303, -48.349104, 483.351553, -21420.000000 // --> Vector info: d2 = 2.807716, 0.732384, 0.890259. Determinants: -48.309549, 145.273201, -214880.390761, -21420.000000 ( 1298.000000 -150.000000 -6068.000000 ) ( 1298.000000 -220.000000 -6068.000000 ) ( 992.000000 -220.000000 -6068.000000 ) ( ( 0.006777 0.002257 -0.022565 ) ( 0.002255 -0.006782 10.031764 ) ) 19b/00ROCK3 0 0 0 ( 992.000000 -220.000000 -6072.000000 ) ( 1298.000000 -220.000000 -6072.000000 ) ( 1298.000000 -150.000000 -6072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -220.000000 -6072.000000 ) ( 992.000000 -220.000000 -6068.000000 ) ( 1298.000000 -220.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1298.000000 -220.000000 -6072.000000 ) ( 1298.000000 -220.000000 -6068.000000 ) ( 1298.000000 -150.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1298.000000 -150.000000 -6072.000000 ) ( 1298.000000 -150.000000 -6068.000000 ) ( 992.000000 -150.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -150.000000 -6072.000000 ) ( 992.000000 -150.000000 -6068.000000 ) ( 992.000000 -220.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1317/920) # points: 4 { brushDef { // Surface normal: -0.800000, 0.000000, 0.600000 // RotY/Z : -0.643501 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.600000, 0.000000, -0.800000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (220.000000, 220.000000, 150.000000) / (4075.600000, 3965.600000, 3965.600000) // --> Vector info: d1 = 1.290682, 1.794519, 1.412515. Determinants: -42.020521, 35.268631, -144434.568132, -7700.000000 // --> Vector info: d2 = 0.485209, 1.082091, 1.404547. Determinants: 35.470187, 41.781748, -181825.237319, -7700.000000 ( 1364.000000 -150.000000 -5980.000000 ) ( 1364.000000 -220.000000 -5980.000000 ) ( 1298.000000 -220.000000 -6068.000000 ) ( ( 0.005457 -0.004580 18.757736 ) ( -0.004607 -0.005426 23.613667 ) ) 19b/00ROCK3 0 0 0 ( 1301.200000 -220.000000 -6070.400000 ) ( 1367.200000 -220.000000 -5982.400000 ) ( 1367.200000 -150.000000 -5982.400000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1301.200000 -220.000000 -6070.400000 ) ( 1298.000000 -220.000000 -6068.000000 ) ( 1364.000000 -220.000000 -5980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1367.200000 -220.000000 -5982.400000 ) ( 1364.000000 -220.000000 -5980.000000 ) ( 1364.000000 -150.000000 -5980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1367.200000 -150.000000 -5982.400000 ) ( 1364.000000 -150.000000 -5980.000000 ) ( 1298.000000 -150.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1301.200000 -150.000000 -6070.400000 ) ( 1298.000000 -150.000000 -6068.000000 ) ( 1298.000000 -220.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1318/921) # points: 3 { brushDef { // Surface normal: -0.799119, 0.000000, 0.601172 // RotY/Z : -0.644967 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.601172, 0.000000, -0.799119) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (50.000000, 150.000000, 150.000000) / (4068.734629, 4068.734629, 3932.334482) // --> Vector info: d1 = 0.362250, 0.908677, 1.537937. Determinants: -74.532692, 62.926006, -257243.685888, -13640.014663 // --> Vector info: d2 = 1.269122, 0.807665, 1.552794. Determinants: 62.942804, 74.512898, -323631.191455, -13640.014663 ( 1380.000000 -150.000000 -5959.000000 ) ( 1298.000000 -150.000000 -6068.000000 ) ( 1298.000000 -50.000000 -6068.000000 ) ( ( 0.005464 -0.004613 18.859487 ) ( -0.004615 -0.005463 23.726601 ) ) 19b/00ROCK3 0 0 0 ( 1301.196478 -50.000000 -6070.404689 ) ( 1301.196478 -150.000000 -6070.404689 ) ( 1383.196478 -150.000000 -5961.404689 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1301.196478 -50.000000 -6070.404689 ) ( 1298.000000 -50.000000 -6068.000000 ) ( 1298.000000 -150.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1301.196478 -150.000000 -6070.404689 ) ( 1298.000000 -150.000000 -6068.000000 ) ( 1380.000000 -150.000000 -5959.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1383.196478 -150.000000 -5961.404689 ) ( 1380.000000 -150.000000 -5959.000000 ) ( 1298.000000 -50.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1319/922) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-992.000000, -1377.000000, -1364.000000) / (5963.000000, 5963.000000, 5980.000000) // --> Vector info: d1 = 0.859375, 6.359410, 6.171882. Determinants: 93.500596, 0.697879, 82966.533508, -6545.000000 // --> Vector info: d2 = 0.875004, 0.875004, 1.000020. Determinants: 0.000000, -48.131220, 281279.563896, -6545.000000 ( 1364.000000 -150.000000 -5980.000000 ) ( 1377.000000 -150.000000 -5963.000000 ) ( 992.000000 -150.000000 -5963.000000 ) ( ( -0.014286 -0.000107 -12.676323 ) ( 0.000000 0.007354 -42.976251 ) ) 19b/19whall3 0 0 0 ( 992.000000 -154.000000 -5963.000000 ) ( 1377.000000 -154.000000 -5963.000000 ) ( 1364.000000 -154.000000 -5980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -154.000000 -5963.000000 ) ( 992.000000 -150.000000 -5963.000000 ) ( 1377.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1377.000000 -154.000000 -5963.000000 ) ( 1377.000000 -150.000000 -5963.000000 ) ( 1364.000000 -150.000000 -5980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1364.000000 -154.000000 -5980.000000 ) ( 1364.000000 -150.000000 -5980.000000 ) ( 992.000000 -150.000000 -5980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -154.000000 -5980.000000 ) ( 992.000000 -150.000000 -5980.000000 ) ( 992.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1321/923) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-150.000000, 25.000000, -33.000000) / (992.000000, 1237.000000, 992.000000) // --> Vector info: d1 = 0.200092, 1.938342, 0.995310. Determinants: -194.828291, -64.212159, 28738.572061, -28665.000000 // --> Vector info: d2 = 1.965573, 0.699950, 2.230167. Determinants: -64.825492, 194.381796, -258893.717737, -28665.000000 ( 992.000000 -33.000000 -6068.000000 ) ( 1237.000000 25.000000 -6068.000000 ) ( 992.000000 -150.000000 -6068.000000 ) ( ( 0.006797 0.002240 -1.002567 ) ( 0.002261 -0.006781 9.031701 ) ) 19b/00ROCK3 0 0 0 ( 992.000000 -150.000000 -6072.000000 ) ( 1237.000000 25.000000 -6072.000000 ) ( 992.000000 -33.000000 -6072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -150.000000 -6072.000000 ) ( 992.000000 -150.000000 -6068.000000 ) ( 1237.000000 25.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1237.000000 25.000000 -6072.000000 ) ( 1237.000000 25.000000 -6068.000000 ) ( 992.000000 -33.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -33.000000 -6072.000000 ) ( 992.000000 -33.000000 -6068.000000 ) ( 992.000000 -150.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1322/924) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-33.000000, 25.000000, -100.000000) / (-992.000000, -1237.000000, -1340.000000) // --> Vector info: d1 = 0.417841, 2.024713, 2.942984. Determinants: 59.468635, 254.118672, 238755.626083, -36599.000000 // --> Vector info: d2 = 0.935059, 0.129440, 0.829577. Determinants: 254.512439, -60.094438, -85436.994168, -36599.000000 ( 1340.000000 -100.000000 -5668.000000 ) ( 1237.000000 25.000000 -5668.000000 ) ( 992.000000 -33.000000 -5668.000000 ) ( ( -0.001625 -0.006943 -6.523556 ) ( -0.006954 0.001642 2.334408 ) ) 19b/00ROCK3 0 0 0 ( 992.000000 -33.000000 -5664.000000 ) ( 1237.000000 25.000000 -5664.000000 ) ( 1340.000000 -100.000000 -5664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -33.000000 -5664.000000 ) ( 992.000000 -33.000000 -5668.000000 ) ( 1237.000000 25.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1237.000000 25.000000 -5664.000000 ) ( 1237.000000 25.000000 -5668.000000 ) ( 1340.000000 -100.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1340.000000 -100.000000 -5664.000000 ) ( 1340.000000 -100.000000 -5668.000000 ) ( 1340.000000 -150.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1340.000000 -150.000000 -5664.000000 ) ( 1340.000000 -150.000000 -5668.000000 ) ( 992.000000 -150.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -150.000000 -5664.000000 ) ( 992.000000 -150.000000 -5668.000000 ) ( 992.000000 -33.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1323/925) # points: 4 { brushDef { // Surface normal: 0.233373, -0.972387, 0.000000 // RotY/Z : 0.000000 / -1.335251. Vector texS/T: (0.972387, 0.233373, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (956.906896, 1059.746577, 1059.746577) / (6068.000000, 6068.000000, 5668.000000) // --> Vector info: d1 = 0.137671, 0.791417, 2.071977. Determinants: -261.498644, 131.692335, -554542.427418, -41135.872423 // --> Vector info: d2 = 0.385195, 0.056918, 2.607085. Determinants: 131.310747, 262.258431, -1732881.635687, -41135.872423 ( 1092.000000 -9.000000 -5668.000000 ) ( 1092.000000 -9.000000 -6068.000000 ) ( 992.000000 -33.000000 -6068.000000 ) ( ( 0.006357 -0.003201 13.480750 ) ( -0.003192 -0.006375 42.125802 ) ) 19b/00ROCK3 0 0 0 ( 991.066508 -29.110451 -6068.000000 ) ( 1091.066508 -5.110451 -6068.000000 ) ( 1091.066508 -5.110451 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 991.066508 -29.110451 -6068.000000 ) ( 992.000000 -33.000000 -6068.000000 ) ( 1092.000000 -9.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1091.066508 -5.110451 -6068.000000 ) ( 1092.000000 -9.000000 -6068.000000 ) ( 1092.000000 -9.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1091.066508 -5.110451 -5668.000000 ) ( 1092.000000 -9.000000 -5668.000000 ) ( 992.000000 -33.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 991.066508 -29.110451 -5668.000000 ) ( 992.000000 -33.000000 -5668.000000 ) ( 992.000000 -33.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1324/926) # points: 3 { brushDef { // Surface normal: 0.231621, -0.972806, 0.000000 // RotY/Z : 0.000000 / -1.337053. Vector texS/T: (0.972806, 0.231621, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (1209.151801, 1209.151801, 1165.977734) / (5788.000000, 5749.000000, 5752.000000) // --> Vector info: d1 = 0.886585, 1.024715, 0.749233. Determinants: -10.329414, 5.963642, -23520.551174, -1683.788585 // --> Vector info: d2 = 0.891199, 1.129440, 1.267448. Determinants: 6.097031, 10.285849, -68407.320039, -1683.788585 ( 1195.000000 15.000000 -5752.000000 ) ( 1237.000000 25.000000 -5749.000000 ) ( 1237.000000 25.000000 -5788.000000 ) ( ( 0.006135 -0.003542 13.968827 ) ( -0.003621 -0.006109 40.627024 ) ) 19b/00ROCK3 0 0 0 ( 1236.073518 28.891225 -5788.000000 ) ( 1236.073518 28.891225 -5749.000000 ) ( 1194.073518 18.891225 -5752.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1236.073518 28.891225 -5788.000000 ) ( 1237.000000 25.000000 -5788.000000 ) ( 1237.000000 25.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1236.073518 28.891225 -5749.000000 ) ( 1237.000000 25.000000 -5749.000000 ) ( 1195.000000 15.000000 -5752.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1194.073518 18.891225 -5752.000000 ) ( 1195.000000 15.000000 -5752.000000 ) ( 1237.000000 25.000000 -5788.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1326/927) # points: 3 { brushDef { // Surface normal: 0.242536, -0.970143, 0.000000 // RotY/Z : 0.000000 / -1.325818. Vector texS/T: (0.970143, 0.242536, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (1206.129663, 1206.129663, 1185.514135) / (5974.000000, 5949.000000, 5973.000000) // --> Vector info: d1 = 1.045352, 1.126060, 0.914289. Determinants: -3.357270, 1.663829, -6429.171524, -515.388203 // --> Vector info: d2 = 0.178685, 0.339655, 0.254067. Determinants: 1.723574, 3.318473, -21995.501370, -515.388203 ( 1217.000000 20.000000 -5973.000000 ) ( 1237.000000 25.000000 -5949.000000 ) ( 1237.000000 25.000000 -5974.000000 ) ( ( 0.006514 -0.003228 12.474425 ) ( -0.003344 -0.006439 42.677541 ) ) 19b/00ROCK3 0 0 0 ( 1236.029857 28.880570 -5974.000000 ) ( 1236.029857 28.880570 -5949.000000 ) ( 1216.029857 23.880570 -5973.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1236.029857 28.880570 -5974.000000 ) ( 1237.000000 25.000000 -5974.000000 ) ( 1237.000000 25.000000 -5949.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1236.029857 28.880570 -5949.000000 ) ( 1237.000000 25.000000 -5949.000000 ) ( 1217.000000 20.000000 -5973.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1216.029857 23.880570 -5973.000000 ) ( 1217.000000 20.000000 -5973.000000 ) ( 1237.000000 25.000000 -5974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1327/928) # points: 4 { brushDef { // Surface normal: 0.228291, -0.973593, 0.000000 // RotY/Z : 0.000000 / -1.340475. Vector texS/T: (0.973593, 0.228291, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (1210.041806, 1210.041806, 1061.108936) / (5749.000000, 5668.000000, 5668.000000) // --> Vector info: d1 = 1.764621, 2.024582, 1.071795. Determinants: -77.175702, 38.716757, -150484.421112, -12063.562534 // --> Vector info: d2 = 0.611024, 1.129142, 1.607194. Determinants: 38.722223, 77.164778, -497846.941488, -12063.562534 ( 1092.000000 -9.000000 -5668.000000 ) ( 1237.000000 25.000000 -5668.000000 ) ( 1237.000000 25.000000 -5749.000000 ) ( ( 0.006397 -0.003209 12.474294 ) ( -0.003210 -0.006397 41.268650 ) ) 19b/00ROCK3 0 0 0 ( 1236.086837 28.894372 -5749.000000 ) ( 1236.086837 28.894372 -5668.000000 ) ( 1091.086837 -5.105628 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1236.086837 28.894372 -5749.000000 ) ( 1237.000000 25.000000 -5749.000000 ) ( 1237.000000 25.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1236.086837 28.894372 -5668.000000 ) ( 1237.000000 25.000000 -5668.000000 ) ( 1092.000000 -9.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1091.086837 -5.105628 -5668.000000 ) ( 1092.000000 -9.000000 -5668.000000 ) ( 1092.000000 -9.000000 -5758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1091.086837 -5.105628 -5758.000000 ) ( 1092.000000 -9.000000 -5758.000000 ) ( 1237.000000 25.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1328/929) # points: 4 { brushDef { // Surface normal: 0.228291, -0.973593, 0.000000 // RotY/Z : 0.000000 / -1.340475. Vector texS/T: (0.973593, 0.228291, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (1061.108936, 1210.041806, 1210.041806) / (6068.000000, 6068.000000, 5974.000000) // --> Vector info: d1 = 0.791576, 1.744339, 2.045351. Determinants: -89.559685, 44.830587, -188081.244163, -13999.689854 // --> Vector info: d2 = 1.056844, 0.578780, 1.178685. Determinants: 44.937965, 89.345523, -604628.189455, -13999.689854 ( 1237.000000 25.000000 -5974.000000 ) ( 1237.000000 25.000000 -6068.000000 ) ( 1092.000000 -9.000000 -6068.000000 ) ( ( 0.006397 -0.003202 13.434672 ) ( -0.003210 -0.006382 43.188685 ) ) 19b/00ROCK3 0 0 0 ( 1091.086837 -5.105628 -6068.000000 ) ( 1236.086837 28.894372 -6068.000000 ) ( 1236.086837 28.894372 -5974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1091.086837 -5.105628 -6068.000000 ) ( 1092.000000 -9.000000 -6068.000000 ) ( 1237.000000 25.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1236.086837 28.894372 -6068.000000 ) ( 1237.000000 25.000000 -6068.000000 ) ( 1237.000000 25.000000 -5974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1236.086837 28.894372 -5974.000000 ) ( 1237.000000 25.000000 -5974.000000 ) ( 1092.000000 -9.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1091.086837 -5.105628 -5965.000000 ) ( 1092.000000 -9.000000 -5965.000000 ) ( 1092.000000 -9.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1329/930) # points: 6 { brushDef { // Surface normal: -0.775789, -0.630975, 0.004745 // RotY/Z : -0.004745 / -2.458774. Vector texS/T: (0.630982, -0.775797, 0.000000) / (-0.003681, -0.002994, -0.999989) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (761.129754, 857.804466, 987.124737) / (6063.303360, 6063.303360, 5954.302133) // --> Vector info: d1 = 0.744707, 1.362324, 2.537939. Determinants: -67.320973, 33.781920, -161437.504206, -10537.662264 // --> Vector info: d2 = 0.578596, 0.269170, 0.552800. Determinants: 33.727782, 67.434913, -440646.597519, -10537.662264 ( 1380.000000 -150.000000 -5959.000000 ) ( 1298.000000 -50.000000 -6068.000000 ) ( 1237.000000 25.000000 -6068.000000 ) ( ( 0.006389 -0.003206 15.320049 ) ( -0.003201 -0.006399 41.816352 ) ) 19b/00ROCK3 0 0 0 ( 1240.103155 27.523899 -6068.018980 ) ( 1301.103155 -47.476101 -6068.018980 ) ( 1383.103155 -147.476101 -5959.018980 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1240.103155 27.523899 -6068.018980 ) ( 1237.000000 25.000000 -6068.000000 ) ( 1298.000000 -50.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1301.103155 -47.476101 -6068.018980 ) ( 1298.000000 -50.000000 -6068.000000 ) ( 1380.000000 -150.000000 -5959.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1383.103155 -147.476101 -5959.018980 ) ( 1380.000000 -150.000000 -5959.000000 ) ( 1380.000000 -150.000000 -5714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1383.103155 -147.476101 -5714.018980 ) ( 1380.000000 -150.000000 -5714.000000 ) ( 1340.000000 -100.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1343.103155 -97.476101 -5668.018980 ) ( 1340.000000 -100.000000 -5668.000000 ) ( 1237.000000 25.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1240.103155 27.523899 -5668.018980 ) ( 1237.000000 25.000000 -5668.000000 ) ( 1237.000000 25.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1331/931) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (-150.000000, -97.000000, -97.000000) / (6068.000000, 6068.000000, 5668.000000) // --> Vector info: d1 = 0.994374, 0.244374, 0.244381. Determinants: 300.000094, 0.000404, 23916.837338, -21200.000000 // --> Vector info: d2 = 6.020637, 6.020636, 0.312504. Determinants: 0.000381, -302.530991, 1708120.605703, -21200.000000 ( 992.000000 -97.000000 -5668.000000 ) ( 992.000000 -97.000000 -6068.000000 ) ( 992.000000 -150.000000 -6068.000000 ) ( ( -0.014151 0.000000 -1.128153 ) ( 0.000000 0.014270 -80.571727 ) ) 19b/19fgrte3 0 0 0 ( 988.000000 -150.000000 -6068.000000 ) ( 988.000000 -97.000000 -6068.000000 ) ( 988.000000 -97.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 988.000000 -150.000000 -6068.000000 ) ( 992.000000 -150.000000 -6068.000000 ) ( 992.000000 -97.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 988.000000 -97.000000 -6068.000000 ) ( 992.000000 -97.000000 -6068.000000 ) ( 992.000000 -97.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 988.000000 -97.000000 -5668.000000 ) ( 992.000000 -97.000000 -5668.000000 ) ( 992.000000 -150.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 988.000000 -150.000000 -5668.000000 ) ( 992.000000 -150.000000 -5668.000000 ) ( 992.000000 -150.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1333/932) # points: 3 { brushDef { // Surface normal: -0.754606, 0.000000, -0.656179 // RotY/Z : 0.715744 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.656179, 0.000000, -0.754606) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (150.000000, 100.000000, 150.000000) / (5156.383578, 5156.383578, 5217.342580) // --> Vector info: d1 = 0.404881, 0.055339, 0.321733. Determinants: -21.307711, 4.157400, -19475.048048, -3047.950131 // --> Vector info: d2 = 0.544711, 0.612695, 0.117205. Determinants: 4.144211, 21.375292, -112501.087481, -3047.950131 ( 1380.000000 -150.000000 -5714.000000 ) ( 1340.000000 -100.000000 -5668.000000 ) ( 1340.000000 -150.000000 -5668.000000 ) ( ( 0.006991 -0.001364 6.389556 ) ( -0.001360 -0.007013 36.910410 ) ) 19b/00ROCK3 0 0 0 ( 1343.018422 -150.000000 -5665.375285 ) ( 1343.018422 -100.000000 -5665.375285 ) ( 1383.018422 -150.000000 -5711.375285 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1343.018422 -150.000000 -5665.375285 ) ( 1340.000000 -150.000000 -5668.000000 ) ( 1340.000000 -100.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1343.018422 -100.000000 -5665.375285 ) ( 1340.000000 -100.000000 -5668.000000 ) ( 1380.000000 -150.000000 -5714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1383.018422 -150.000000 -5711.375285 ) ( 1380.000000 -150.000000 -5714.000000 ) ( 1340.000000 -150.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1334/933) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-150.000000, -150.000000, -50.000000) / (992.000000, 1298.000000, 1298.000000) // --> Vector info: d1 = 0.200091, 0.890714, 1.569317. Determinants: -207.652571, -69.062234, 31239.054539, -30600.000000 // --> Vector info: d2 = 2.965573, 0.890215, 1.116036. Determinants: -69.101085, 207.535744, -306987.149323, -30600.000000 ( 1298.000000 -50.000000 -6068.000000 ) ( 1298.000000 -150.000000 -6068.000000 ) ( 992.000000 -150.000000 -6068.000000 ) ( ( 0.006786 0.002257 -1.020884 ) ( 0.002258 -0.006782 10.032260 ) ) 19b/00ROCK3 0 0 0 ( 992.000000 -150.000000 -6072.000000 ) ( 1298.000000 -150.000000 -6072.000000 ) ( 1298.000000 -50.000000 -6072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -150.000000 -6072.000000 ) ( 992.000000 -150.000000 -6068.000000 ) ( 1298.000000 -150.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1298.000000 -150.000000 -6072.000000 ) ( 1298.000000 -150.000000 -6068.000000 ) ( 1298.000000 -50.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1298.000000 -50.000000 -6072.000000 ) ( 1298.000000 -50.000000 -6068.000000 ) ( 1237.000000 25.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1237.000000 25.000000 -6072.000000 ) ( 1237.000000 25.000000 -6068.000000 ) ( 992.000000 -150.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1335/934) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-220.000000, -220.000000, -150.000000) / (-1340.000000, -992.000000, -992.000000) // --> Vector info: d1 = 3.141172, 0.727257, 0.611683. Determinants: 40.219711, 168.974094, 158754.663010, -24360.000000 // --> Vector info: d2 = 0.662334, 1.235889, 0.749474. Determinants: 169.272390, -40.148833, -32693.971650, -24360.000000 ( 992.000000 -150.000000 -5668.000000 ) ( 992.000000 -220.000000 -5668.000000 ) ( 1340.000000 -220.000000 -5668.000000 ) ( ( -0.001651 -0.006937 -6.517022 ) ( -0.006949 0.001648 1.342117 ) ) 19b/00ROCK3 0 0 0 ( 1340.000000 -220.000000 -5664.000000 ) ( 992.000000 -220.000000 -5664.000000 ) ( 992.000000 -150.000000 -5664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1340.000000 -220.000000 -5664.000000 ) ( 1340.000000 -220.000000 -5668.000000 ) ( 992.000000 -220.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -220.000000 -5664.000000 ) ( 992.000000 -220.000000 -5668.000000 ) ( 992.000000 -150.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -150.000000 -5664.000000 ) ( 992.000000 -150.000000 -5668.000000 ) ( 1340.000000 -150.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1340.000000 -150.000000 -5664.000000 ) ( 1340.000000 -150.000000 -5668.000000 ) ( 1340.000000 -220.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1337/935) # points: 5 { brushDef { // Surface normal: -0.800000, 0.000000, 0.600000 // RotY/Z : -0.643501 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.600000, 0.000000, -0.800000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (150.000000, 150.000000, 220.000000) / (3939.200000, 3944.200000, 3944.200000) // --> Vector info: d1 = 0.552942, 0.534997, 0.975163. Determinants: -2.200828, 1.256170, -4811.711440, -350.000000 // --> Vector info: d2 = 0.511345, 0.478024, 0.240971. Determinants: 1.185263, 2.332480, -9544.864745, -350.000000 ( 1377.000000 -220.000000 -5963.000000 ) ( 1377.000000 -150.000000 -5963.000000 ) ( 1380.000000 -150.000000 -5959.000000 ) ( ( 0.006288 -0.003589 13.747747 ) ( -0.003386 -0.006664 27.271042 ) ) 19b/00ROCK3 0 0 0 ( 1383.200000 -150.000000 -5961.400000 ) ( 1380.200000 -150.000000 -5965.400000 ) ( 1380.200000 -220.000000 -5965.400000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1383.200000 -150.000000 -5961.400000 ) ( 1380.000000 -150.000000 -5959.000000 ) ( 1377.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1380.200000 -150.000000 -5965.400000 ) ( 1377.000000 -150.000000 -5963.000000 ) ( 1377.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1380.200000 -220.000000 -5965.400000 ) ( 1377.000000 -220.000000 -5963.000000 ) ( 1400.000000 -220.000000 -5933.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1403.200000 -220.000000 -5935.400000 ) ( 1400.000000 -220.000000 -5933.000000 ) ( 1395.000000 -167.000000 -5939.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1398.200000 -167.000000 -5941.400000 ) ( 1395.000000 -167.000000 -5939.000000 ) ( 1380.000000 -150.000000 -5959.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1339/936) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (-150.000000, -150.000000, -220.000000) / (5863.000000, 5668.000000, 5668.000000) // --> Vector info: d1 = 0.994378, 0.994381, 1.994381. Determinants: 194.999954, 0.000250, 15675.270278, -13650.000000 // --> Vector info: d2 = 3.088136, 0.312505, 0.312506. Determinants: 0.000244, -194.294171, 1096993.702512, -13650.000000 ( 992.000000 -220.000000 -5668.000000 ) ( 992.000000 -150.000000 -5668.000000 ) ( 992.000000 -150.000000 -5863.000000 ) ( ( -0.014286 0.000000 -1.148371 ) ( 0.000000 0.014234 -80.365839 ) ) 19b/19fgrte3 0 0 0 ( 988.000000 -150.000000 -5863.000000 ) ( 988.000000 -150.000000 -5668.000000 ) ( 988.000000 -220.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 988.000000 -150.000000 -5863.000000 ) ( 992.000000 -150.000000 -5863.000000 ) ( 992.000000 -150.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 988.000000 -150.000000 -5668.000000 ) ( 992.000000 -150.000000 -5668.000000 ) ( 992.000000 -220.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 988.000000 -220.000000 -5668.000000 ) ( 992.000000 -220.000000 -5668.000000 ) ( 992.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 988.000000 -220.000000 -5863.000000 ) ( 992.000000 -220.000000 -5863.000000 ) ( 992.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1341/937) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-150.000000, -150.000000, -220.000000) / (1377.000000, 992.000000, 992.000000) // --> Vector info: d1 = 0.000000, 5.500036, 5.500036. Determinants: 0.000000, 385.002504, -530148.447449, -26950.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.000000. Determinants: 384.999958, -0.000025, 30800.022007, -26950.000000 ( 992.000000 -220.000000 -5963.000000 ) ( 992.000000 -150.000000 -5963.000000 ) ( 1377.000000 -150.000000 -5963.000000 ) ( ( 0.000000 -0.014286 19.671556 ) ( -0.014286 0.000000 -1.142858 ) ) 19b/00fgrte1 0 0 0 ( 1377.000000 -150.000000 -5967.000000 ) ( 992.000000 -150.000000 -5967.000000 ) ( 992.000000 -220.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1377.000000 -150.000000 -5967.000000 ) ( 1377.000000 -150.000000 -5963.000000 ) ( 992.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -150.000000 -5967.000000 ) ( 992.000000 -150.000000 -5963.000000 ) ( 992.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -220.000000 -5967.000000 ) ( 992.000000 -220.000000 -5963.000000 ) ( 1377.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1377.000000 -220.000000 -5967.000000 ) ( 1377.000000 -220.000000 -5963.000000 ) ( 1377.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1342/938) # points: 4 { brushDef { // Surface normal: -0.995580, -0.093923, 0.000000 // RotY/Z : 0.000000 / -3.047531. Vector texS/T: (0.093923, -0.995580, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (350.519123, 350.519123, 297.283796) / (5933.000000, 5735.000000, 5729.000000) // --> Vector info: d1 = 1.100861, 1.734909, 1.415200. Determinants: -67.106637, 33.753777, -188342.724091, -10540.594670 // --> Vector info: d2 = 0.474370, 1.740973, 1.943371. Determinants: 32.475099, 67.428068, -416434.009293, -10540.594670 ( 1395.000000 -167.000000 -5729.000000 ) ( 1400.000000 -220.000000 -5735.000000 ) ( 1400.000000 -220.000000 -5933.000000 ) ( ( 0.006366 -0.003202 17.868321 ) ( -0.003081 -0.006397 39.507639 ) ) 19b/00ROCK3 0 0 0 ( 1403.982318 -219.624310 -5933.000000 ) ( 1403.982318 -219.624310 -5735.000000 ) ( 1398.982318 -166.624310 -5729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1403.982318 -219.624310 -5933.000000 ) ( 1400.000000 -220.000000 -5933.000000 ) ( 1400.000000 -220.000000 -5735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1403.982318 -219.624310 -5735.000000 ) ( 1400.000000 -220.000000 -5735.000000 ) ( 1395.000000 -167.000000 -5729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1398.982318 -166.624310 -5729.000000 ) ( 1395.000000 -167.000000 -5729.000000 ) ( 1395.000000 -167.000000 -5939.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1398.982318 -166.624310 -5939.000000 ) ( 1395.000000 -167.000000 -5939.000000 ) ( 1400.000000 -220.000000 -5933.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1343/939) # points: 4 { brushDef { // Surface normal: -0.749838, -0.661622, 0.000000 // RotY/Z : 0.000000 / -2.418613. Vector texS/T: (0.661622, -0.749838, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (1048.185106, 1048.185106, 1025.513537) / (5939.000000, 5729.000000, 5714.000000) // --> Vector info: d1 = 0.743399, 1.415200, 1.321712. Determinants: -29.709650, 15.230795, -62853.822448, -4761.029300 // --> Vector info: d2 = 0.602374, 1.943371, 2.117300. Determinants: 16.410127, 30.402510, -200629.275457, -4761.029300 ( 1380.000000 -150.000000 -5714.000000 ) ( 1395.000000 -167.000000 -5729.000000 ) ( 1395.000000 -167.000000 -5939.000000 ) ( ( 0.006240 -0.003199 13.201730 ) ( -0.003447 -0.006386 42.139895 ) ) 19b/00ROCK3 0 0 0 ( 1397.999351 -164.353513 -5939.000000 ) ( 1397.999351 -164.353513 -5729.000000 ) ( 1382.999351 -147.353513 -5714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1397.999351 -164.353513 -5939.000000 ) ( 1395.000000 -167.000000 -5939.000000 ) ( 1395.000000 -167.000000 -5729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1397.999351 -164.353513 -5729.000000 ) ( 1395.000000 -167.000000 -5729.000000 ) ( 1380.000000 -150.000000 -5714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1382.999351 -147.353513 -5714.000000 ) ( 1380.000000 -150.000000 -5714.000000 ) ( 1380.000000 -150.000000 -5959.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1382.999351 -147.353513 -5959.000000 ) ( 1380.000000 -150.000000 -5959.000000 ) ( 1395.000000 -167.000000 -5939.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1344/940) # points: 5 { brushDef { // Surface normal: -0.751776, -0.086522, -0.653718 // RotY/Z : 0.712487 / -3.027007. Vector texS/T: (0.114335, -0.993442, 0.000000) / (0.649431, 0.074743, -0.756738) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (302.224958, 306.798350, 325.401891) / (5148.218535, 5209.005739, 5228.827653) // --> Vector info: d1 = 0.545860, 0.364920, 0.415093. Determinants: -6.636512, 3.595600, -17073.023502, -1040.203826 // --> Vector info: d2 = 1.530283, 1.134139, 0.943173. Determinants: 3.755924, 6.496322, -36171.423758, -1040.203826 ( 1395.000000 -167.000000 -5729.000000 ) ( 1380.000000 -150.000000 -5714.000000 ) ( 1340.000000 -150.000000 -5668.000000 ) ( ( 0.006380 -0.003457 16.413152 ) ( -0.003611 -0.006245 34.773400 ) ) 19b/00ROCK3 0 0 0 ( 1343.007103 -149.653914 -5665.385128 ) ( 1383.007103 -149.653914 -5711.385128 ) ( 1398.007103 -166.653914 -5726.385128 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1343.007103 -149.653914 -5665.385128 ) ( 1340.000000 -150.000000 -5668.000000 ) ( 1380.000000 -150.000000 -5714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1383.007103 -149.653914 -5711.385128 ) ( 1380.000000 -150.000000 -5714.000000 ) ( 1395.000000 -167.000000 -5729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1398.007103 -166.653914 -5726.385128 ) ( 1395.000000 -167.000000 -5729.000000 ) ( 1400.000000 -220.000000 -5735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1403.007103 -219.653914 -5732.385128 ) ( 1400.000000 -220.000000 -5735.000000 ) ( 1340.000000 -220.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1343.007103 -219.653914 -5665.385128 ) ( 1340.000000 -220.000000 -5668.000000 ) ( 1340.000000 -150.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1345/941) # points: 4 { brushDef { // Surface normal: 0.294086, 0.955779, 0.000000 // RotY/Z : 0.000000 / 1.272297. Vector texS/T: (-0.955779, 0.294086, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-1014.596178, -1014.596178, -1069.002061) / (6019.000000, 5715.000000, 5722.000000) // --> Vector info: d1 = 1.004238, 2.492846, 2.173765. Determinants: -86.580177, 80.988999, -591926.188390, -16539.388139 // --> Vector info: d2 = 0.826766, 2.402158, 2.635637. Determinants: 82.005153, 85.710604, -446364.217900, -16539.388139 ( 992.000000 -411.000000 -5722.000000 ) ( 940.000000 -395.000000 -5715.000000 ) ( 940.000000 -395.000000 -6019.000000 ) ( ( 0.005235 -0.004897 35.788881 ) ( -0.004958 -0.005182 26.987952 ) ) 19b/00ROCK3 0 0 0 ( 938.823657 -398.823116 -6019.000000 ) ( 938.823657 -398.823116 -5715.000000 ) ( 990.823657 -414.823116 -5722.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 938.823657 -398.823116 -6019.000000 ) ( 940.000000 -395.000000 -6019.000000 ) ( 940.000000 -395.000000 -5715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 938.823657 -398.823116 -5715.000000 ) ( 940.000000 -395.000000 -5715.000000 ) ( 992.000000 -411.000000 -5722.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 990.823657 -414.823116 -5722.000000 ) ( 992.000000 -411.000000 -5722.000000 ) ( 992.000000 -411.000000 -5999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 990.823657 -414.823116 -5999.000000 ) ( 992.000000 -411.000000 -5999.000000 ) ( 940.000000 -395.000000 -6019.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1346/942) # points: 4 { brushDef { // Surface normal: 0.000000, 0.392910, -0.919577 // RotY/Z : 1.167002 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.919577, -0.392910) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-940.000000, -920.000000, -992.000000) / (2608.714209, 2489.093977, 2489.093977) // --> Vector info: d1 = 0.667042, 0.335362, 0.834898. Determinants: 59.754559, -13.890202, 86659.850140, -8612.656733 // --> Vector info: d2 = 1.605862, 0.807417, 0.688918. Determinants: -14.174968, -59.858017, 128997.250540, -8612.656733 ( 992.000000 -285.000000 -5668.000000 ) ( 920.000000 -285.000000 -5668.000000 ) ( 940.000000 -395.000000 -5715.000000 ) ( ( -0.006938 0.001613 -10.061919 ) ( 0.001646 0.006950 -14.977638 ) ) 19b/00ROCK3 0 0 0 ( 940.000000 -396.571640 -5711.321692 ) ( 920.000000 -286.571640 -5664.321692 ) ( 992.000000 -286.571640 -5664.321692 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 940.000000 -396.571640 -5711.321692 ) ( 940.000000 -395.000000 -5715.000000 ) ( 920.000000 -285.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 920.000000 -286.571640 -5664.321692 ) ( 920.000000 -285.000000 -5668.000000 ) ( 992.000000 -285.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -286.571640 -5664.321692 ) ( 992.000000 -285.000000 -5668.000000 ) ( 992.000000 -411.000000 -5722.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -412.571640 -5718.321692 ) ( 992.000000 -411.000000 -5722.000000 ) ( 940.000000 -395.000000 -5715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1347/943) # points: 6 { brushDef { // Surface normal: 0.986309, 0.151740, 0.064570 // RotY/Z : -0.064615 / 0.152649. Vector texS/T: (-0.152057, 0.988372, 0.000000) / (0.063819, 0.009818, -0.997913) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-408.425597, -421.578543, -533.340574) / (5712.087386, 5712.087386, 5759.185672) // --> Vector info: d1 = 3.369644, 3.302877, 2.493158. Determinants: -3.144599, 3.188206, -21583.077048, -619.481235 // --> Vector info: d2 = 3.035889, 3.099003, 3.401859. Determinants: 2.972558, 3.070289, -18204.364039, -619.481235 ( 940.000000 -395.000000 -5715.000000 ) ( 920.000000 -285.000000 -5668.000000 ) ( 918.000000 -272.000000 -5668.000000 ) ( ( 0.005076 -0.005147 34.840566 ) ( -0.004798 -0.004956 29.386466 ) ) 19b/00ROCK3 0 0 0 ( 914.054763 -272.606959 -5668.258281 ) ( 916.054763 -285.606959 -5668.258281 ) ( 936.054763 -395.606959 -5715.258281 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.054763 -272.606959 -5668.258281 ) ( 918.000000 -272.000000 -5668.000000 ) ( 920.000000 -285.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 916.054763 -285.606959 -5668.258281 ) ( 920.000000 -285.000000 -5668.000000 ) ( 940.000000 -395.000000 -5715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.054763 -395.606959 -5715.258281 ) ( 940.000000 -395.000000 -5715.000000 ) ( 940.000000 -395.000000 -6019.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.054763 -395.606959 -6019.258281 ) ( 940.000000 -395.000000 -6019.000000 ) ( 933.000000 -354.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 929.054763 -354.606959 -6068.258281 ) ( 933.000000 -354.000000 -6068.000000 ) ( 918.000000 -272.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.054763 -272.606959 -6068.258281 ) ( 918.000000 -272.000000 -6068.000000 ) ( 918.000000 -272.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1348/944) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-272.000000, -354.000000, -354.000000) / (918.000000, 933.000000, 992.000000) // --> Vector info: d1 = 1.201608, 0.680853, 0.815708. Determinants: -32.747363, -11.058132, -4569.295251, -4838.000000 // --> Vector info: d2 = 1.191668, 0.909566, 0.505051. Determinants: -10.576296, 33.170213, -39092.298800, -4838.000000 ( 992.000000 -354.000000 -6068.000000 ) ( 933.000000 -354.000000 -6068.000000 ) ( 918.000000 -272.000000 -6068.000000 ) ( ( 0.006769 0.002286 0.944460 ) ( 0.002186 -0.006856 8.080260 ) ) 19b/00ROCK3 0 0 0 ( 918.000000 -272.000000 -6072.000000 ) ( 933.000000 -354.000000 -6072.000000 ) ( 992.000000 -354.000000 -6072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 918.000000 -272.000000 -6072.000000 ) ( 918.000000 -272.000000 -6068.000000 ) ( 933.000000 -354.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 933.000000 -354.000000 -6072.000000 ) ( 933.000000 -354.000000 -6068.000000 ) ( 992.000000 -354.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -354.000000 -6072.000000 ) ( 992.000000 -354.000000 -6068.000000 ) ( 992.000000 -272.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -272.000000 -6072.000000 ) ( 992.000000 -272.000000 -6068.000000 ) ( 918.000000 -272.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1349/945) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (918.000000, 992.000000, 992.000000) / (6068.000000, 6068.000000, 5668.000000) // --> Vector info: d1 = 1.803200, 0.744367, 0.744382. Determinants: 423.533150, 0.001107, -442184.859194, -29600.000000 // --> Vector info: d2 = 6.020628, 6.020623, 0.312491. Determinants: 0.001906, -422.401766, 2384921.576379, -29600.000000 ( 992.000000 -272.000000 -5668.000000 ) ( 992.000000 -272.000000 -6068.000000 ) ( 918.000000 -272.000000 -6068.000000 ) ( ( -0.014309 0.000000 14.938678 ) ( 0.000000 0.014270 -80.571675 ) ) 19b/19fgrte3 0 0 0 ( 918.000000 -268.000000 -6068.000000 ) ( 992.000000 -268.000000 -6068.000000 ) ( 992.000000 -268.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 918.000000 -268.000000 -6068.000000 ) ( 918.000000 -272.000000 -6068.000000 ) ( 992.000000 -272.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -268.000000 -6068.000000 ) ( 992.000000 -272.000000 -6068.000000 ) ( 992.000000 -272.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -268.000000 -5668.000000 ) ( 992.000000 -272.000000 -5668.000000 ) ( 918.000000 -272.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 918.000000 -268.000000 -5668.000000 ) ( 918.000000 -272.000000 -5668.000000 ) ( 918.000000 -272.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1351/946) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-285.000000, -272.000000, -272.000000) / (-920.000000, -918.000000, -992.000000) // --> Vector info: d1 = 0.337021, 0.300629, 0.815745. Determinants: 1.662790, 6.696517, 6310.476718, -962.000000 // --> Vector info: d2 = 0.814549, 0.730178, 0.608179. Determinants: 6.487476, -1.585984, -393.771238, -962.000000 ( 992.000000 -272.000000 -5668.000000 ) ( 918.000000 -272.000000 -5668.000000 ) ( 920.000000 -285.000000 -5668.000000 ) ( ( -0.001728 -0.006961 -6.559747 ) ( -0.006744 0.001649 0.409326 ) ) 19b/00ROCK3 0 0 0 ( 920.000000 -285.000000 -5664.000000 ) ( 918.000000 -272.000000 -5664.000000 ) ( 992.000000 -272.000000 -5664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 920.000000 -285.000000 -5664.000000 ) ( 920.000000 -285.000000 -5668.000000 ) ( 918.000000 -272.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 918.000000 -272.000000 -5664.000000 ) ( 918.000000 -272.000000 -5668.000000 ) ( 992.000000 -272.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -272.000000 -5664.000000 ) ( 992.000000 -272.000000 -5668.000000 ) ( 992.000000 -285.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -285.000000 -5664.000000 ) ( 992.000000 -285.000000 -5668.000000 ) ( 920.000000 -285.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1352/947) # points: 4 { brushDef { // Surface normal: -0.007735, 0.770939, 0.636862 // RotY/Z : -0.690422 / 1.580829. Vector texS/T: (-0.999950, -0.010033, 0.000000) / (-0.006390, 0.636830, -0.770977) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-935.989677, -987.826533, -988.398411) / (4382.959309, 4357.018214, 4446.514990) // --> Vector info: d1 = 0.614645, 0.206787, 0.589497. Determinants: -26.574064, -20.071702, 60239.804641, -4654.066609 // --> Vector info: d2 = 1.237801, 1.155973, 0.648376. Determinants: -20.490913, 26.265486, -140060.644092, -4654.066609 ( 992.000000 -354.000000 -6068.000000 ) ( 992.000000 -411.000000 -5999.000000 ) ( 940.000000 -395.000000 -6019.000000 ) ( ( 0.005710 0.004313 -12.943477 ) ( 0.004403 -0.005644 30.094250 ) ) 19b/00ROCK3 0 0 0 ( 940.030941 -398.083755 -6021.547450 ) ( 992.030941 -414.083755 -6001.547450 ) ( 992.030941 -357.083755 -6070.547450 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 940.030941 -398.083755 -6021.547450 ) ( 940.000000 -395.000000 -6019.000000 ) ( 992.000000 -411.000000 -5999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.030941 -414.083755 -6001.547450 ) ( 992.000000 -411.000000 -5999.000000 ) ( 992.000000 -354.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.030941 -357.083755 -6070.547450 ) ( 992.000000 -354.000000 -6068.000000 ) ( 933.000000 -354.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 933.030941 -357.083755 -6070.547450 ) ( 933.000000 -354.000000 -6068.000000 ) ( 940.000000 -395.000000 -6019.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1353/948) # points: 7 { brushDef { // Surface normal: -0.391987, 0.919971, 0.000000 // RotY/Z : 0.000000 / 1.973587. Vector texS/T: (-0.919971, -0.391987, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-891.331478, -891.331478, -1016.335478) / (5935.000000, 5823.000000, 5724.000000) // --> Vector info: d1 = 2.090660, 2.729994, 2.755619. Determinants: -60.424014, 79.919273, -557448.889146, -14000.447993 // --> Vector info: d2 = 0.531952, 1.012719, 2.150800. Determinants: 79.869045, 60.097860, -292938.564399, -14000.447993 ( 1282.000000 -416.000000 -5724.000000 ) ( 1167.000000 -465.000000 -5823.000000 ) ( 1167.000000 -465.000000 -5935.000000 ) ( ( 0.004316 -0.005708 39.816504 ) ( -0.005705 -0.004293 20.923514 ) ) 19b/00ROCK3 0 0 0 ( 1168.567950 -468.679882 -5935.000000 ) ( 1168.567950 -468.679882 -5823.000000 ) ( 1283.567950 -419.679882 -5724.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1168.567950 -468.679882 -5935.000000 ) ( 1167.000000 -465.000000 -5935.000000 ) ( 1167.000000 -465.000000 -5823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1168.567950 -468.679882 -5823.000000 ) ( 1167.000000 -465.000000 -5823.000000 ) ( 1282.000000 -416.000000 -5724.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1283.567950 -419.679882 -5724.000000 ) ( 1282.000000 -416.000000 -5724.000000 ) ( 1375.000000 -376.000000 -5707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1376.567950 -379.679882 -5707.000000 ) ( 1375.000000 -376.000000 -5707.000000 ) ( 1412.000000 -360.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1413.567950 -363.679882 -5749.000000 ) ( 1412.000000 -360.000000 -5749.000000 ) ( 1412.000000 -360.000000 -5916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1413.567950 -363.679882 -5916.000000 ) ( 1412.000000 -360.000000 -5916.000000 ) ( 1334.000000 -394.000000 -6021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1335.567950 -397.679882 -6021.000000 ) ( 1334.000000 -394.000000 -6021.000000 ) ( 1167.000000 -465.000000 -5935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1354/949) # points: 5 { brushDef { // Surface normal: 0.316228, 0.948683, 0.000000 // RotY/Z : 0.000000 / 1.249046. Vector texS/T: (-0.948683, 0.316228, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-1071.063443, -1071.063443, -1086.874832) / (5999.000000, 5722.000000, 5724.000000) // --> Vector info: d1 = 0.813837, 2.174131, 2.084711. Determinants: -22.048838, 21.508142, -156207.454339, -4379.754559 // --> Vector info: d2 = 0.197051, 1.635494, 1.700979. Determinants: 21.016231, 22.743784, -114793.277009, -4379.754559 ( 1007.000000 -416.000000 -5724.000000 ) ( 992.000000 -411.000000 -5722.000000 ) ( 992.000000 -411.000000 -5999.000000 ) ( ( 0.005034 -0.004911 35.665801 ) ( -0.004798 -0.005193 26.209979 ) ) 19b/00ROCK3 0 0 0 ( 990.735089 -414.794733 -5999.000000 ) ( 990.735089 -414.794733 -5722.000000 ) ( 1005.735089 -419.794733 -5724.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 990.735089 -414.794733 -5999.000000 ) ( 992.000000 -411.000000 -5999.000000 ) ( 992.000000 -411.000000 -5722.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 990.735089 -414.794733 -5722.000000 ) ( 992.000000 -411.000000 -5722.000000 ) ( 1007.000000 -416.000000 -5724.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1005.735089 -419.794733 -5724.000000 ) ( 1007.000000 -416.000000 -5724.000000 ) ( 1167.000000 -465.000000 -5823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1165.735089 -468.794733 -5823.000000 ) ( 1167.000000 -465.000000 -5823.000000 ) ( 1167.000000 -465.000000 -5935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1165.735089 -468.794733 -5935.000000 ) ( 1167.000000 -465.000000 -5935.000000 ) ( 992.000000 -411.000000 -5999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1355/950) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-354.000000, -220.000000, -354.000000) / (1298.000000, 992.000000, 992.000000) // --> Vector info: d1 = 1.507230, 1.724744, 0.815602. Determinants: -278.197311, -92.678085, -39988.144659, -41004.000000 // --> Vector info: d2 = 0.429791, 2.807998, 2.504998. Determinants: -92.717993, 278.077833, -411390.336312, -41004.000000 ( 992.000000 -354.000000 -6068.000000 ) ( 992.000000 -220.000000 -6068.000000 ) ( 1298.000000 -354.000000 -6068.000000 ) ( ( 0.006785 0.002260 0.975225 ) ( 0.002261 -0.006782 10.032932 ) ) 19b/00ROCK3 0 0 0 ( 1298.000000 -354.000000 -6072.000000 ) ( 992.000000 -220.000000 -6072.000000 ) ( 992.000000 -354.000000 -6072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1298.000000 -354.000000 -6072.000000 ) ( 1298.000000 -354.000000 -6068.000000 ) ( 992.000000 -220.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -220.000000 -6072.000000 ) ( 992.000000 -220.000000 -6068.000000 ) ( 992.000000 -354.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -354.000000 -6072.000000 ) ( 992.000000 -354.000000 -6068.000000 ) ( 1298.000000 -354.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1357/951) # points: 3 { brushDef { // Surface normal: 0.000000, 0.896230, -0.443589 // RotY/Z : 0.459599 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.443589, -0.896230) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-1282.000000, -1167.000000, -1007.000000) / (5314.555906, 5425.018569, 5314.555906) // --> Vector info: d1 = 0.755617, 0.730423, 2.084715. Determinants: -146.815677, 159.774636, -1060302.493156, -30377.232428 // --> Vector info: d2 = 2.150796, 1.012614, 0.700977. Determinants: 160.150904, 146.270937, -637386.854330, -30377.232428 ( 1007.000000 -416.000000 -5724.000000 ) ( 1167.000000 -465.000000 -5823.000000 ) ( 1282.000000 -416.000000 -5724.000000 ) ( ( 0.004833 -0.005260 34.904513 ) ( -0.005272 -0.004815 20.982387 ) ) 19b/00ROCK3 0 0 0 ( 1282.000000 -419.584922 -5722.225645 ) ( 1167.000000 -468.584922 -5821.225645 ) ( 1007.000000 -419.584922 -5722.225645 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1282.000000 -419.584922 -5722.225645 ) ( 1282.000000 -416.000000 -5724.000000 ) ( 1167.000000 -465.000000 -5823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1167.000000 -468.584922 -5821.225645 ) ( 1167.000000 -465.000000 -5823.000000 ) ( 1007.000000 -416.000000 -5724.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1007.000000 -419.584922 -5722.225645 ) ( 1007.000000 -416.000000 -5724.000000 ) ( 1282.000000 -416.000000 -5724.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1358/952) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-285.000000, -220.000000, -220.000000) / (-992.000000, -992.000000, -1340.000000) // --> Vector info: d1 = 1.973410, 2.353268, 0.919811. Determinants: -132.190589, -93.174667, -174742.114497, -22620.000000 // --> Vector info: d2 = 0.201191, 0.470105, 2.494950. Determinants: -93.582232, 131.614887, 99340.092400, -22620.000000 ( 1340.000000 -220.000000 -5668.000000 ) ( 992.000000 -220.000000 -5668.000000 ) ( 992.000000 -285.000000 -5668.000000 ) ( ( 0.005844 0.004119 7.725116 ) ( 0.004137 -0.005819 -4.391693 ) ) 19b/00ROCK3 0 0 0 ( 992.000000 -285.000000 -5664.000000 ) ( 992.000000 -220.000000 -5664.000000 ) ( 1340.000000 -220.000000 -5664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -285.000000 -5664.000000 ) ( 992.000000 -285.000000 -5668.000000 ) ( 992.000000 -220.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -220.000000 -5664.000000 ) ( 992.000000 -220.000000 -5668.000000 ) ( 1340.000000 -220.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1340.000000 -220.000000 -5664.000000 ) ( 1340.000000 -220.000000 -5668.000000 ) ( 1340.000000 -285.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1340.000000 -285.000000 -5664.000000 ) ( 1340.000000 -285.000000 -5668.000000 ) ( 992.000000 -285.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1359/953) # points: 5 { brushDef { // Surface normal: -0.750683, 0.001722, -0.660660 // RotY/Z : 0.721698 / 3.139299. Vector texS/T: (-0.002294, -0.999997, 0.000000) / (0.660658, -0.001515, -0.750685) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (216.788421, 356.760530, 372.845350) / (5230.434242, 5249.083873, 5193.134981) // --> Vector info: d1 = 0.734911, 1.587763, 1.858894. Determinants: -52.772620, 24.232881, -121283.751117, -8131.260419 // --> Vector info: d2 = 0.740971, 0.201751, 0.518509. Determinants: 24.261330, 53.010466, -288552.356477, -8131.260419 ( 1375.000000 -376.000000 -5707.000000 ) ( 1412.000000 -360.000000 -5749.000000 ) ( 1400.000000 -220.000000 -5735.000000 ) ( ( 0.006490 -0.002980 14.915738 ) ( -0.002984 -0.006519 35.486793 ) ) 19b/00ROCK3 0 0 0 ( 1403.002733 -220.006887 -5732.357359 ) ( 1415.002733 -360.006887 -5746.357359 ) ( 1378.002733 -376.006887 -5704.357359 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1403.002733 -220.006887 -5732.357359 ) ( 1400.000000 -220.000000 -5735.000000 ) ( 1412.000000 -360.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1415.002733 -360.006887 -5746.357359 ) ( 1412.000000 -360.000000 -5749.000000 ) ( 1375.000000 -376.000000 -5707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1378.002733 -376.006887 -5704.357359 ) ( 1375.000000 -376.000000 -5707.000000 ) ( 1340.000000 -285.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1343.002733 -285.006887 -5665.357359 ) ( 1340.000000 -285.000000 -5668.000000 ) ( 1340.000000 -220.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1343.002733 -220.006887 -5665.357359 ) ( 1340.000000 -220.000000 -5668.000000 ) ( 1400.000000 -220.000000 -5735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1360/954) # points: 4 { brushDef { // Surface normal: -0.996347, -0.085401, 0.000000 // RotY/Z : 0.000000 / -3.056087. Vector texS/T: (0.085401, -0.996347, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (479.271205, 479.271205, 338.757861) / (5916.000000, 5749.000000, 5735.000000) // --> Vector info: d1 = 1.053366, 1.587633, 0.734911. Determinants: -149.884345, 75.071702, -397006.934041, -23465.728542 // --> Vector info: d2 = 0.133425, 1.201509, 1.740973. Determinants: 75.137185, 150.080122, -927016.000708, -23465.728542 ( 1400.000000 -220.000000 -5735.000000 ) ( 1412.000000 -360.000000 -5749.000000 ) ( 1412.000000 -360.000000 -5916.000000 ) ( ( 0.006387 -0.003199 16.918585 ) ( -0.003202 -0.006396 39.505102 ) ) 19b/00ROCK3 0 0 0 ( 1415.985387 -359.658395 -5916.000000 ) ( 1415.985387 -359.658395 -5749.000000 ) ( 1403.985387 -219.658395 -5735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1415.985387 -359.658395 -5916.000000 ) ( 1412.000000 -360.000000 -5916.000000 ) ( 1412.000000 -360.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1415.985387 -359.658395 -5749.000000 ) ( 1412.000000 -360.000000 -5749.000000 ) ( 1400.000000 -220.000000 -5735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1403.985387 -219.658395 -5735.000000 ) ( 1400.000000 -220.000000 -5735.000000 ) ( 1400.000000 -220.000000 -5933.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1403.985387 -219.658395 -5933.000000 ) ( 1400.000000 -220.000000 -5933.000000 ) ( 1412.000000 -360.000000 -5916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1361/955) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (-220.000000, -272.000000, -272.000000) / (5668.000000, 5668.000000, 6068.000000) // --> Vector info: d1 = 0.994381, 1.744381, 1.744374. Determinants: 299.999906, 0.000372, 45314.741470, -20800.000000 // --> Vector info: d2 = 0.312505, 0.312504, 6.020636. Determinants: -0.000288, -296.822844, 1675891.706871, -20800.000000 ( 992.000000 -272.000000 -6068.000000 ) ( 992.000000 -272.000000 -5668.000000 ) ( 992.000000 -220.000000 -5668.000000 ) ( ( -0.014423 0.000000 -2.178593 ) ( 0.000000 0.014270 -80.571717 ) ) 19b/19fgrte3 0 0 0 ( 988.000000 -220.000000 -5668.000000 ) ( 988.000000 -272.000000 -5668.000000 ) ( 988.000000 -272.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 988.000000 -220.000000 -5668.000000 ) ( 992.000000 -220.000000 -5668.000000 ) ( 992.000000 -272.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 988.000000 -272.000000 -5668.000000 ) ( 992.000000 -272.000000 -5668.000000 ) ( 992.000000 -272.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 988.000000 -272.000000 -6068.000000 ) ( 992.000000 -272.000000 -6068.000000 ) ( 992.000000 -220.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 988.000000 -220.000000 -6068.000000 ) ( 992.000000 -220.000000 -6068.000000 ) ( 992.000000 -220.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1362/956) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (992.000000, 1364.000000, 1377.000000) / (5980.000000, 5980.000000, 5963.000000) // --> Vector info: d1 = 0.875000, 6.187505, 6.375031. Determinants: -90.312579, 0.697019, 79888.405811, -6324.000000 // --> Vector info: d2 = 0.867187, 0.867188, 0.992206. Determinants: -0.000032, 46.506360, -283592.089870, -6324.000000 ( 1377.000000 -220.000000 -5963.000000 ) ( 1364.000000 -220.000000 -5980.000000 ) ( 992.000000 -220.000000 -5980.000000 ) ( ( 0.014281 -0.000110 -12.632575 ) ( 0.000000 -0.007354 44.843784 ) ) 19b/19whall3 0 0 0 ( 992.000000 -216.000000 -5980.000000 ) ( 1364.000000 -216.000000 -5980.000000 ) ( 1377.000000 -216.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -216.000000 -5980.000000 ) ( 992.000000 -220.000000 -5980.000000 ) ( 1364.000000 -220.000000 -5980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1364.000000 -216.000000 -5980.000000 ) ( 1364.000000 -220.000000 -5980.000000 ) ( 1377.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1377.000000 -216.000000 -5963.000000 ) ( 1377.000000 -220.000000 -5963.000000 ) ( 992.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -216.000000 -5963.000000 ) ( 992.000000 -220.000000 -5963.000000 ) ( 992.000000 -220.000000 -5980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1364/957) # points: 5 { brushDef { // Surface normal: -0.793878, 0.000000, 0.608077 // RotY/Z : -0.653636 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.608077, 0.000000, -0.793878) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (220.000000, 354.000000, 394.000000) / (4027.968803, 4027.968803, 3968.765762) // --> Vector info: d1 = 0.530927, 1.374736, 1.822424. Determinants: -49.956066, 26.237840, -98906.819253, -7933.207422 // --> Vector info: d2 = 1.415119, 0.961056, 1.199345. Determinants: 26.881920, 50.093269, -218914.581302, -7933.207422 ( 1334.000000 -394.000000 -6021.000000 ) ( 1298.000000 -354.000000 -6068.000000 ) ( 1298.000000 -220.000000 -6068.000000 ) ( ( 0.006297 -0.003307 12.467444 ) ( -0.003389 -0.006314 27.594713 ) ) 19b/00ROCK3 0 0 0 ( 1301.175513 -220.000000 -6070.432308 ) ( 1301.175513 -354.000000 -6070.432308 ) ( 1337.175513 -394.000000 -6023.432308 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1301.175513 -220.000000 -6070.432308 ) ( 1298.000000 -220.000000 -6068.000000 ) ( 1298.000000 -354.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1301.175513 -354.000000 -6070.432308 ) ( 1298.000000 -354.000000 -6068.000000 ) ( 1334.000000 -394.000000 -6021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1337.175513 -394.000000 -6023.432308 ) ( 1334.000000 -394.000000 -6021.000000 ) ( 1412.000000 -360.000000 -5916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1415.175513 -360.000000 -5918.432308 ) ( 1412.000000 -360.000000 -5916.000000 ) ( 1400.000000 -220.000000 -5933.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1403.175513 -220.000000 -5935.432308 ) ( 1400.000000 -220.000000 -5933.000000 ) ( 1298.000000 -220.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1366/958) # points: 6 { brushDef { // Surface normal: 0.000000, 0.391141, -0.920331 // RotY/Z : 1.168926 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.920331, -0.391141) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-1375.000000, -1282.000000, -1007.000000) / (2578.284060, 2621.746687, 2621.746687) // --> Vector info: d1 = 0.818636, 0.948671, 2.084715. Determinants: -49.375438, 69.892313, -257877.982582, -11952.222597 // --> Vector info: d2 = 3.022359, 2.306136, 0.700977. Determinants: 69.764440, 47.681514, -63134.294327, -11952.222597 ( 1007.000000 -416.000000 -5724.000000 ) ( 1282.000000 -416.000000 -5724.000000 ) ( 1375.000000 -376.000000 -5707.000000 ) ( ( 0.004131 -0.005848 21.575735 ) ( -0.005837 -0.003989 5.282222 ) ) 19b/00ROCK3 0 0 0 ( 1375.000000 -377.564563 -5703.318676 ) ( 1282.000000 -417.564563 -5720.318676 ) ( 1007.000000 -417.564563 -5720.318676 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1375.000000 -377.564563 -5703.318676 ) ( 1375.000000 -376.000000 -5707.000000 ) ( 1282.000000 -416.000000 -5724.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1282.000000 -417.564563 -5720.318676 ) ( 1282.000000 -416.000000 -5724.000000 ) ( 1007.000000 -416.000000 -5724.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1007.000000 -417.564563 -5720.318676 ) ( 1007.000000 -416.000000 -5724.000000 ) ( 992.000000 -411.000000 -5722.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -412.564563 -5718.318676 ) ( 992.000000 -411.000000 -5722.000000 ) ( 992.000000 -285.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -286.564563 -5664.318676 ) ( 992.000000 -285.000000 -5668.000000 ) ( 1340.000000 -285.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1340.000000 -286.564563 -5664.318676 ) ( 1340.000000 -285.000000 -5668.000000 ) ( 1375.000000 -376.000000 -5707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1367/959) # points: 5 { brushDef { // Surface normal: 0.000000, 0.761539, 0.648119 // RotY/Z : -0.705111 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.648119, -0.761539) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-1334.000000, -1298.000000, -992.000000) / (4329.869925, 4391.587022, 4391.587022) // --> Vector info: d1 = 0.822634, 0.556968, 1.599237. Determinants: -64.325860, 118.815508, -615802.185569, -18885.431528 // --> Vector info: d2 = 3.198801, 2.766819, 0.843975. Determinants: 118.672344, 62.964342, -174729.247817, -18885.431528 ( 992.000000 -354.000000 -6068.000000 ) ( 1298.000000 -354.000000 -6068.000000 ) ( 1334.000000 -394.000000 -6021.000000 ) ( ( 0.003406 -0.006291 32.607261 ) ( -0.006284 -0.003334 9.252065 ) ) 19b/00ROCK3 0 0 0 ( 1334.000000 -397.046158 -6023.592475 ) ( 1298.000000 -357.046158 -6070.592475 ) ( 992.000000 -357.046158 -6070.592475 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1334.000000 -397.046158 -6023.592475 ) ( 1334.000000 -394.000000 -6021.000000 ) ( 1298.000000 -354.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1298.000000 -357.046158 -6070.592475 ) ( 1298.000000 -354.000000 -6068.000000 ) ( 992.000000 -354.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -357.046158 -6070.592475 ) ( 992.000000 -354.000000 -6068.000000 ) ( 992.000000 -411.000000 -5999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -414.046158 -6001.592475 ) ( 992.000000 -411.000000 -5999.000000 ) ( 1167.000000 -465.000000 -5935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1167.000000 -468.046158 -5937.592475 ) ( 1167.000000 -465.000000 -5935.000000 ) ( 1334.000000 -394.000000 -6021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1368/960) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-354.000000, -220.000000, -220.000000) / (1298.000000, 1298.000000, 992.000000) // --> Vector info: d1 = 0.507230, 1.416414, 0.725633. Determinants: -278.210443, -92.564734, 864.076552, -41004.000000 // --> Vector info: d2 = 0.429791, 0.732420, 2.807725. Determinants: -92.604472, 278.090900, -411367.110888, -41004.000000 ( 992.000000 -220.000000 -6068.000000 ) ( 1298.000000 -220.000000 -6068.000000 ) ( 1298.000000 -354.000000 -6068.000000 ) ( ( 0.006785 0.002257 -0.021073 ) ( 0.002258 -0.006782 10.032365 ) ) 19b/00ROCK3 0 0 0 ( 1298.000000 -354.000000 -6072.000000 ) ( 1298.000000 -220.000000 -6072.000000 ) ( 992.000000 -220.000000 -6072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1298.000000 -354.000000 -6072.000000 ) ( 1298.000000 -354.000000 -6068.000000 ) ( 1298.000000 -220.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1298.000000 -220.000000 -6072.000000 ) ( 1298.000000 -220.000000 -6068.000000 ) ( 992.000000 -220.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -220.000000 -6072.000000 ) ( 992.000000 -220.000000 -6068.000000 ) ( 1298.000000 -354.000000 -6068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1369/961) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-254.000000, -254.000000, -228.000000) / (901.000000, 915.000000, 904.000000) // --> Vector info: d1 = 0.539702, 0.464154, 0.869647. Determinants: -4.845870, 1.964250, -3197.091506, -364.000000 // --> Vector info: d2 = 0.308078, 0.216256, 0.216256. Determinants: 1.010035, 2.387355, -2006.598299, -364.000000 ( 904.000000 -228.000000 -5933.000000 ) ( 915.000000 -254.000000 -5933.000000 ) ( 901.000000 -254.000000 -5933.000000 ) ( ( 0.013313 -0.005396 8.783218 ) ( -0.002775 -0.006559 5.512633 ) ) 19b/19whall1 0 0 0 ( 901.000000 -254.000000 -5937.000000 ) ( 915.000000 -254.000000 -5937.000000 ) ( 904.000000 -228.000000 -5937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -254.000000 -5937.000000 ) ( 901.000000 -254.000000 -5933.000000 ) ( 915.000000 -254.000000 -5933.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 915.000000 -254.000000 -5937.000000 ) ( 915.000000 -254.000000 -5933.000000 ) ( 904.000000 -228.000000 -5933.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.000000 -228.000000 -5937.000000 ) ( 904.000000 -228.000000 -5933.000000 ) ( 901.000000 -228.000000 -5933.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -228.000000 -5937.000000 ) ( 901.000000 -228.000000 -5933.000000 ) ( 901.000000 -254.000000 -5933.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1370/962) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (901.000000, 904.000000, 904.000000) / (5933.000000, 5933.000000, 5897.000000) // --> Vector info: d1 = 0.000000, 0.044306, 0.044306. Determinants: -1.594996, 0.000000, 1437.091157, -108.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.500023. Determinants: -0.000069, 1.500063, -8899.811670, -108.000000 ( 904.000000 -228.000000 -5897.000000 ) ( 904.000000 -228.000000 -5933.000000 ) ( 901.000000 -228.000000 -5933.000000 ) ( ( 0.014768 0.000000 -13.306400 ) ( 0.000001 -0.013889 82.405664 ) ) 19b/19fgrte3 0 0 0 ( 901.000000 -224.000000 -5933.000000 ) ( 904.000000 -224.000000 -5933.000000 ) ( 904.000000 -224.000000 -5897.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -224.000000 -5933.000000 ) ( 901.000000 -228.000000 -5933.000000 ) ( 904.000000 -228.000000 -5933.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.000000 -224.000000 -5933.000000 ) ( 904.000000 -228.000000 -5933.000000 ) ( 904.000000 -228.000000 -5897.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.000000 -224.000000 -5897.000000 ) ( 904.000000 -228.000000 -5897.000000 ) ( 901.000000 -228.000000 -5897.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -224.000000 -5897.000000 ) ( 901.000000 -228.000000 -5897.000000 ) ( 901.000000 -228.000000 -5933.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1372/963) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-254.000000, -254.000000, -228.000000) / (-915.000000, -901.000000, -901.000000) // --> Vector info: d1 = 0.464155, 0.539703, 0.886503. Determinants: -4.855205, -1.964262, -3199.473797, -364.000000 // --> Vector info: d2 = 0.466266, 0.374444, 0.445779. Determinants: -0.998689, 2.387352, 1761.039151, -364.000000 ( 901.000000 -228.000000 -5897.000000 ) ( 901.000000 -254.000000 -5897.000000 ) ( 915.000000 -254.000000 -5897.000000 ) ( ( 0.013338 0.005396 8.789763 ) ( 0.002744 -0.006559 -4.838020 ) ) 19b/19whall1 0 0 0 ( 915.000000 -254.000000 -5893.000000 ) ( 901.000000 -254.000000 -5893.000000 ) ( 901.000000 -228.000000 -5893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 915.000000 -254.000000 -5893.000000 ) ( 915.000000 -254.000000 -5897.000000 ) ( 901.000000 -254.000000 -5897.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -254.000000 -5893.000000 ) ( 901.000000 -254.000000 -5897.000000 ) ( 901.000000 -228.000000 -5897.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -228.000000 -5893.000000 ) ( 901.000000 -228.000000 -5897.000000 ) ( 904.000000 -228.000000 -5897.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.000000 -228.000000 -5893.000000 ) ( 904.000000 -228.000000 -5897.000000 ) ( 915.000000 -254.000000 -5897.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1373/964) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-915.000000, -901.000000, -901.000000) / (5933.000000, 5933.000000, 5897.000000) // --> Vector info: d1 = 0.464154, 0.662729, 0.662729. Determinants: -7.148701, 0.000000, -6774.995145, -504.000000 // --> Vector info: d2 = 0.216256, 0.216256, 0.466267. Determinants: 0.000013, 3.500147, -20875.352940, -504.000000 ( 901.000000 -254.000000 -5897.000000 ) ( 901.000000 -254.000000 -5933.000000 ) ( 915.000000 -254.000000 -5933.000000 ) ( ( 0.014184 0.000000 13.442451 ) ( 0.000000 -0.006945 41.419351 ) ) 19b/19whall1 0 0 0 ( 915.000000 -258.000000 -5933.000000 ) ( 901.000000 -258.000000 -5933.000000 ) ( 901.000000 -258.000000 -5897.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 915.000000 -258.000000 -5933.000000 ) ( 915.000000 -254.000000 -5933.000000 ) ( 901.000000 -254.000000 -5933.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -258.000000 -5933.000000 ) ( 901.000000 -254.000000 -5933.000000 ) ( 901.000000 -254.000000 -5897.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -258.000000 -5897.000000 ) ( 901.000000 -254.000000 -5897.000000 ) ( 915.000000 -254.000000 -5897.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 915.000000 -258.000000 -5897.000000 ) ( 915.000000 -254.000000 -5897.000000 ) ( 915.000000 -254.000000 -5933.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1374/965) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00t_6]: 32.000000/32.000000 // --> Vector A/B: (-228.000000, -228.000000, -254.000000) / (5933.000000, 5897.000000, 5897.000000) // --> Vector info: d1 = 0.093750, 0.093754, 0.843750. Determinants: 26.999872, 0.000106, 6067.594320, -936.000000 // --> Vector info: d2 = 1.000042, 0.000000, 0.000000. Determinants: -0.000012, -26.001082, 153328.378885, -936.000000 ( 901.000000 -254.000000 -5897.000000 ) ( 901.000000 -228.000000 -5897.000000 ) ( 901.000000 -228.000000 -5933.000000 ) ( ( -0.028846 0.000000 -6.482473 ) ( 0.000000 0.027779 -163.812371 ) ) 19b/00t_6 0 0 0 ( 897.000000 -228.000000 -5933.000000 ) ( 897.000000 -228.000000 -5897.000000 ) ( 897.000000 -254.000000 -5897.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -228.000000 -5933.000000 ) ( 901.000000 -228.000000 -5933.000000 ) ( 901.000000 -228.000000 -5897.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -228.000000 -5897.000000 ) ( 901.000000 -228.000000 -5897.000000 ) ( 901.000000 -254.000000 -5897.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -254.000000 -5897.000000 ) ( 901.000000 -254.000000 -5897.000000 ) ( 901.000000 -254.000000 -5933.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -254.000000 -5933.000000 ) ( 901.000000 -254.000000 -5933.000000 ) ( 901.000000 -228.000000 -5933.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1376/966) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (220.000000, 220.000000, 150.000000) / (5968.000000, 5963.000000, 5963.000000) // --> Vector info: d1 = 0.499967, 0.533708, 0.533708. Determinants: 0.000000, 2.361869, -14270.625215, -350.000000 // --> Vector info: d2 = 0.403849, 0.403849, 0.903849. Determinants: 2.500000, 0.000000, -691.347109, -350.000000 ( 389.000000 -150.000000 -5963.000000 ) ( 389.000000 -220.000000 -5963.000000 ) ( 389.000000 -220.000000 -5968.000000 ) ( ( 0.000000 -0.006748 40.773215 ) ( -0.007143 0.000000 1.975277 ) ) 19b/00wpanl5 0 0 0 ( 393.000000 -220.000000 -5968.000000 ) ( 393.000000 -220.000000 -5963.000000 ) ( 393.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -220.000000 -5968.000000 ) ( 389.000000 -220.000000 -5968.000000 ) ( 389.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -220.000000 -5963.000000 ) ( 389.000000 -220.000000 -5963.000000 ) ( 389.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -150.000000 -5963.000000 ) ( 389.000000 -150.000000 -5963.000000 ) ( 389.000000 -150.000000 -5968.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -150.000000 -5968.000000 ) ( 389.000000 -150.000000 -5968.000000 ) ( 389.000000 -220.000000 -5968.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1378/967) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-150.000000, -220.000000, -220.000000) / (-389.000000, -389.000000, -298.000000) // --> Vector info: d1 = 1.675012, 1.675005, 0.375005. Determinants: -0.000564, 90.999997, 24729.089900, -6370.000000 // --> Vector info: d2 = 0.999989, 1.999989, 1.999981. Determinants: 90.999994, 0.000568, 7280.290931, -6370.000000 ( 298.000000 -220.000000 -5854.000000 ) ( 389.000000 -220.000000 -5854.000000 ) ( 389.000000 -150.000000 -5854.000000 ) ( ( 0.000000 -0.014286 -3.882118 ) ( -0.014286 0.000000 -1.142903 ) ) 19b/19fgrte2 0 0 0 ( 389.000000 -150.000000 -5850.000000 ) ( 389.000000 -220.000000 -5850.000000 ) ( 298.000000 -220.000000 -5850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -150.000000 -5850.000000 ) ( 389.000000 -150.000000 -5854.000000 ) ( 389.000000 -220.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -220.000000 -5850.000000 ) ( 389.000000 -220.000000 -5854.000000 ) ( 298.000000 -220.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -220.000000 -5850.000000 ) ( 298.000000 -220.000000 -5854.000000 ) ( 298.000000 -150.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -150.000000 -5850.000000 ) ( 298.000000 -150.000000 -5854.000000 ) ( 389.000000 -150.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1381/968) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (220.000000, 150.000000, 150.000000) / (5854.000000, 5854.000000, 5863.000000) // --> Vector info: d1 = 0.300114, 1.300114, 1.300114. Determinants: 8.999998, 0.000000, -2169.071602, -630.000000 // --> Vector info: d2 = 0.008723, 0.008724, 0.071228. Determinants: 0.000015, -4.375267, 25607.313624, -630.000000 ( 389.000000 -150.000000 -5863.000000 ) ( 389.000000 -150.000000 -5854.000000 ) ( 389.000000 -220.000000 -5854.000000 ) ( ( -0.014286 0.000000 3.442971 ) ( 0.000000 0.006945 -40.646530 ) ) 19b/19whall2 0 0 0 ( 393.000000 -220.000000 -5854.000000 ) ( 393.000000 -150.000000 -5854.000000 ) ( 393.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -220.000000 -5854.000000 ) ( 389.000000 -220.000000 -5854.000000 ) ( 389.000000 -150.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -150.000000 -5854.000000 ) ( 389.000000 -150.000000 -5854.000000 ) ( 389.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -150.000000 -5863.000000 ) ( 389.000000 -150.000000 -5863.000000 ) ( 389.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -220.000000 -5863.000000 ) ( 389.000000 -220.000000 -5863.000000 ) ( 389.000000 -220.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1382/969) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-220.000000, -220.000000, -150.000000) / (298.000000, 389.000000, 389.000000) // --> Vector info: d1 = 0.999999, 1.000002, 2.000002. Determinants: -90.999989, -0.000234, -26389.919386, -6370.000000 // --> Vector info: d2 = 1.874997, 0.574997, 0.575000. Determinants: -0.000218, 90.999980, -39061.773779, -6370.000000 ( 389.000000 -150.000000 -5968.000000 ) ( 389.000000 -220.000000 -5968.000000 ) ( 298.000000 -220.000000 -5968.000000 ) ( ( 0.014286 0.000000 4.142844 ) ( 0.000000 -0.014286 6.132147 ) ) 19b/19fgrte2 0 0 0 ( 298.000000 -220.000000 -5972.000000 ) ( 389.000000 -220.000000 -5972.000000 ) ( 389.000000 -150.000000 -5972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -220.000000 -5972.000000 ) ( 298.000000 -220.000000 -5968.000000 ) ( 389.000000 -220.000000 -5968.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -220.000000 -5972.000000 ) ( 389.000000 -220.000000 -5968.000000 ) ( 389.000000 -150.000000 -5968.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -150.000000 -5972.000000 ) ( 389.000000 -150.000000 -5968.000000 ) ( 298.000000 -150.000000 -5968.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -150.000000 -5972.000000 ) ( 298.000000 -150.000000 -5968.000000 ) ( 298.000000 -220.000000 -5968.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1385/970) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fpanel3]: 64.000000/64.000000 // --> Vector A/B: (-220.000000, -150.000000, -150.000000) / (389.000000, 389.000000, 298.000000) // --> Vector info: d1 = 0.359699, 1.359699, 1.359137. Determinants: -90.999991, -0.039294, -22295.994467, -6370.000000 // --> Vector info: d2 = 0.999188, 0.999620, 2.299620. Determinants: -0.039291, 90.999997, -41772.469933, -6370.000000 ( 298.000000 -150.000000 -6527.000000 ) ( 389.000000 -150.000000 -6527.000000 ) ( 389.000000 -220.000000 -6527.000000 ) ( ( 0.014286 0.000006 3.500156 ) ( 0.000006 -0.014286 6.557688 ) ) 19b/19fpanel3 0 0 0 ( 389.000000 -220.000000 -6531.000000 ) ( 389.000000 -150.000000 -6531.000000 ) ( 298.000000 -150.000000 -6531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -220.000000 -6531.000000 ) ( 389.000000 -220.000000 -6527.000000 ) ( 389.000000 -150.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -150.000000 -6531.000000 ) ( 389.000000 -150.000000 -6527.000000 ) ( 298.000000 -150.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -150.000000 -6531.000000 ) ( 298.000000 -150.000000 -6527.000000 ) ( 298.000000 -220.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -220.000000 -6531.000000 ) ( 298.000000 -220.000000 -6527.000000 ) ( 389.000000 -220.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1388/971) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19cpanl1]: 64.000000/64.000000 // --> Vector A/B: (-150.000000, -220.000000, -220.000000) / (-389.000000, -389.000000, -298.000000) // --> Vector info: d1 = 0.015625, 1.015625, 1.015625. Determinants: 90.999990, 0.000000, 13550.468053, -6370.000000 // --> Vector info: d2 = 0.687500, 0.687500, 1.987500. Determinants: 0.000000, -90.999997, -39778.374520, -6370.000000 ( 298.000000 -220.000000 -5985.000000 ) ( 389.000000 -220.000000 -5985.000000 ) ( 389.000000 -150.000000 -5985.000000 ) ( ( -0.014286 0.000000 -2.127232 ) ( 0.000000 0.014286 6.244643 ) ) 19b/19cpanl1 0 0 0 ( 389.000000 -150.000000 -5981.000000 ) ( 389.000000 -220.000000 -5981.000000 ) ( 298.000000 -220.000000 -5981.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -150.000000 -5981.000000 ) ( 389.000000 -150.000000 -5985.000000 ) ( 389.000000 -220.000000 -5985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -220.000000 -5981.000000 ) ( 389.000000 -220.000000 -5985.000000 ) ( 298.000000 -220.000000 -5985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -220.000000 -5981.000000 ) ( 298.000000 -220.000000 -5985.000000 ) ( 298.000000 -150.000000 -5985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -150.000000 -5981.000000 ) ( 298.000000 -150.000000 -5985.000000 ) ( 389.000000 -150.000000 -5985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1389/972) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (220.000000, 220.000000, 150.000000) / (6353.000000, 5985.000000, 5985.000000) // --> Vector info: d1 = 0.940694, 0.940694, 1.940693. Determinants: 367.999914, 0.000000, -105192.248403, -25760.000000 // --> Vector info: d2 = 3.571268, 0.946237, 0.946237. Determinants: 0.000000, -183.752203, 1075381.878775, -25760.000000 ( 389.000000 -150.000000 -5985.000000 ) ( 389.000000 -220.000000 -5985.000000 ) ( 389.000000 -220.000000 -6353.000000 ) ( ( -0.014286 0.000000 4.083550 ) ( 0.000000 0.007133 -41.746191 ) ) 19b/19fplate 0 0 0 ( 393.000000 -220.000000 -6353.000000 ) ( 393.000000 -220.000000 -5985.000000 ) ( 393.000000 -150.000000 -5985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -220.000000 -6353.000000 ) ( 389.000000 -220.000000 -6353.000000 ) ( 389.000000 -220.000000 -5985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -220.000000 -5985.000000 ) ( 389.000000 -220.000000 -5985.000000 ) ( 389.000000 -150.000000 -5985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -150.000000 -5985.000000 ) ( 389.000000 -150.000000 -5985.000000 ) ( 389.000000 -150.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -150.000000 -6353.000000 ) ( 389.000000 -150.000000 -6353.000000 ) ( 389.000000 -220.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1390/973) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fpanel3]: 64.000000/64.000000 // --> Vector A/B: (-96.000000, -26.000000, -26.000000) / (298.000000, 389.000000, 158.000000) // --> Vector info: d1 = 0.126437, 1.126996, 1.125576. Determinants: -231.000007, -0.099386, -24190.865188, -16170.000000 // --> Vector info: d2 = 1.299948, 0.000378, 3.300378. Determinants: -0.099409, 230.999986, -89867.695910, -16170.000000 ( 158.000000 -26.000000 -6527.000000 ) ( 389.000000 -26.000000 -6527.000000 ) ( 298.000000 -96.000000 -6527.000000 ) ( ( 0.014286 0.000006 1.496034 ) ( 0.000006 -0.014286 5.557681 ) ) 19b/19fpanel3 0 0 0 ( 298.000000 -96.000000 -6531.000000 ) ( 389.000000 -26.000000 -6531.000000 ) ( 158.000000 -26.000000 -6531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -96.000000 -6531.000000 ) ( 298.000000 -96.000000 -6527.000000 ) ( 389.000000 -26.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -26.000000 -6531.000000 ) ( 389.000000 -26.000000 -6527.000000 ) ( 158.000000 -26.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -26.000000 -6531.000000 ) ( 158.000000 -26.000000 -6527.000000 ) ( 158.000000 -96.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -96.000000 -6531.000000 ) ( 158.000000 -96.000000 -6527.000000 ) ( 298.000000 -96.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1391/974) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-96.000000, -26.000000, -26.000000) / (-158.000000, -158.000000, -389.000000) // --> Vector info: d1 = 0.375012, 0.375017, 3.675017. Determinants: -0.001104, 231.000013, 30433.945688, -16170.000000 // --> Vector info: d2 = 1.232664, 0.232664, 0.232680. Determinants: 231.000000, 0.001118, 2244.001756, -16170.000000 ( 389.000000 -26.000000 -5854.000000 ) ( 158.000000 -26.000000 -5854.000000 ) ( 158.000000 -96.000000 -5854.000000 ) ( ( 0.000000 -0.014286 -1.882124 ) ( -0.014286 0.000000 -0.138776 ) ) 19b/19fgrte2 0 0 0 ( 158.000000 -96.000000 -5850.000000 ) ( 158.000000 -26.000000 -5850.000000 ) ( 389.000000 -26.000000 -5850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -96.000000 -5850.000000 ) ( 158.000000 -96.000000 -5854.000000 ) ( 158.000000 -26.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -26.000000 -5850.000000 ) ( 158.000000 -26.000000 -5854.000000 ) ( 389.000000 -26.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -26.000000 -5850.000000 ) ( 389.000000 -26.000000 -5854.000000 ) ( 298.000000 -96.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -96.000000 -5850.000000 ) ( 298.000000 -96.000000 -5854.000000 ) ( 158.000000 -96.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1392/975) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-26.000000, -96.000000, -96.000000) / (5854.000000, 5854.000000, 6527.000000) // --> Vector info: d1 = 0.007991, 1.007991, 1.007991. Determinants: 673.000000, 0.000000, 17121.551351, -47110.000000 // --> Vector info: d2 = 0.008732, 0.008732, 4.821206. Determinants: 0.000000, -336.873198, 1971644.341006, -47110.000000 ( 158.000000 -96.000000 -6527.000000 ) ( 158.000000 -96.000000 -5854.000000 ) ( 158.000000 -26.000000 -5854.000000 ) ( ( -0.014286 0.000000 -0.363438 ) ( 0.000000 0.007151 -41.851928 ) ) 19b/19fplate 0 0 0 ( 154.000000 -26.000000 -5854.000000 ) ( 154.000000 -96.000000 -5854.000000 ) ( 154.000000 -96.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -26.000000 -5854.000000 ) ( 158.000000 -26.000000 -5854.000000 ) ( 158.000000 -96.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -96.000000 -5854.000000 ) ( 158.000000 -96.000000 -5854.000000 ) ( 158.000000 -96.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -96.000000 -6527.000000 ) ( 158.000000 -96.000000 -6527.000000 ) ( 158.000000 -26.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -26.000000 -6527.000000 ) ( 158.000000 -26.000000 -6527.000000 ) ( 158.000000 -26.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1393/976) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (158.000000, 158.000000, 389.000000) / (5854.000000, 6527.000000, 6527.000000) // --> Vector info: d1 = 4.162600, 4.162553, 0.862553. Determinants: 2220.899968, 0.010796, -998095.683783, -155463.000000 // --> Vector info: d2 = 0.008730, 4.821204, 4.821225. Determinants: -0.014117, -1111.681498, 6506428.498817, -155463.000000 ( 389.000000 -26.000000 -6527.000000 ) ( 158.000000 -26.000000 -6527.000000 ) ( 158.000000 -26.000000 -5854.000000 ) ( ( -0.014286 0.000000 6.420149 ) ( 0.000000 0.007151 -41.851942 ) ) 19b/19whall2 0 0 0 ( 158.000000 -22.000000 -5854.000000 ) ( 158.000000 -22.000000 -6527.000000 ) ( 389.000000 -22.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -22.000000 -5854.000000 ) ( 158.000000 -26.000000 -5854.000000 ) ( 158.000000 -26.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -22.000000 -6527.000000 ) ( 158.000000 -26.000000 -6527.000000 ) ( 389.000000 -26.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -22.000000 -6527.000000 ) ( 389.000000 -26.000000 -6527.000000 ) ( 389.000000 -26.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -22.000000 -5854.000000 ) ( 389.000000 -26.000000 -5854.000000 ) ( 158.000000 -26.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1395/977) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-263.000000, -298.000000, -298.000000) / (5854.000000, 5854.000000, 6527.000000) // --> Vector info: d1 = 0.625002, 1.125000, 1.125000. Determinants: 336.498717, -0.000004, 73777.268305, -23555.000000 // --> Vector info: d2 = 0.000000, 0.000000, 9.624949. Determinants: -0.000042, -336.873198, 1972055.685630, -23555.000000 ( 298.000000 -96.000000 -6527.000000 ) ( 298.000000 -96.000000 -5854.000000 ) ( 263.000000 -96.000000 -5854.000000 ) ( ( -0.014286 0.000000 -3.132128 ) ( 0.000000 0.014302 -83.721320 ) ) 19b/19fgrte1 0 0 0 ( 263.000000 -100.000000 -5854.000000 ) ( 298.000000 -100.000000 -5854.000000 ) ( 298.000000 -100.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -100.000000 -5854.000000 ) ( 263.000000 -96.000000 -5854.000000 ) ( 298.000000 -96.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -100.000000 -5854.000000 ) ( 298.000000 -96.000000 -5854.000000 ) ( 298.000000 -96.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -100.000000 -6527.000000 ) ( 298.000000 -96.000000 -6527.000000 ) ( 263.000000 -96.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -100.000000 -6527.000000 ) ( 263.000000 -96.000000 -6527.000000 ) ( 263.000000 -96.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1398/978) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-158.000000, -158.000000, -263.000000) / (5871.000000, 5854.000000, 5959.000000) // --> Vector info: d1 = 0.979460, 0.802679, 0.803098. Determinants: -18.554926, -18.562061, 104297.843852, -1785.000000 // --> Vector info: d2 = 2.298105, 2.474817, 0.353899. Determinants: -17.500847, 18.554763, -115802.266094, -1785.000000 ( 263.000000 -96.000000 -5959.000000 ) ( 158.000000 -96.000000 -5854.000000 ) ( 158.000000 -96.000000 -5871.000000 ) ( ( 0.010395 0.010399 -58.430165 ) ( 0.009804 -0.010395 64.875219 ) ) 19b/19fgrte1 0 0 0 ( 158.000000 -100.000000 -5871.000000 ) ( 158.000000 -100.000000 -5854.000000 ) ( 263.000000 -100.000000 -5959.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -100.000000 -5871.000000 ) ( 158.000000 -96.000000 -5871.000000 ) ( 158.000000 -96.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -100.000000 -5854.000000 ) ( 158.000000 -96.000000 -5854.000000 ) ( 263.000000 -96.000000 -5959.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -100.000000 -5959.000000 ) ( 263.000000 -96.000000 -5959.000000 ) ( 263.000000 -96.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -100.000000 -5976.000000 ) ( 263.000000 -96.000000 -5976.000000 ) ( 158.000000 -96.000000 -5871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1400/979) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-158.000000, -158.000000, -263.000000) / (6099.000000, 6081.000000, 5976.000000) // --> Vector info: d1 = 0.380822, 0.557603, 0.557595. Determinants: -18.562071, 18.561936, -116861.809890, -1890.000000 // --> Vector info: d2 = 0.878671, 1.055453, 3.176770. Determinants: 19.621705, 18.562016, -111770.198182, -1890.000000 ( 263.000000 -96.000000 -5976.000000 ) ( 158.000000 -96.000000 -6081.000000 ) ( 158.000000 -96.000000 -6099.000000 ) ( ( 0.009821 -0.009821 61.831645 ) ( -0.010382 -0.009821 59.137671 ) ) 19b/19fgrte1 0 0 0 ( 158.000000 -100.000000 -6099.000000 ) ( 158.000000 -100.000000 -6081.000000 ) ( 263.000000 -100.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -100.000000 -6099.000000 ) ( 158.000000 -96.000000 -6099.000000 ) ( 158.000000 -96.000000 -6081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -100.000000 -6081.000000 ) ( 158.000000 -96.000000 -6081.000000 ) ( 263.000000 -96.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -100.000000 -5976.000000 ) ( 263.000000 -96.000000 -5976.000000 ) ( 263.000000 -96.000000 -5994.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -100.000000 -5994.000000 ) ( 263.000000 -96.000000 -5994.000000 ) ( 158.000000 -96.000000 -6099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1402/980) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-158.000000, -158.000000, -263.000000) / (6116.000000, 6099.000000, 6204.000000) // --> Vector info: d1 = 0.625003, 0.801778, 0.801775. Determinants: 18.561276, 18.561316, -111703.957592, -1785.000000 // --> Vector info: d2 = 1.128691, 0.951918, 3.073236. Determinants: 17.501177, -18.561222, 114270.908114, -1785.000000 ( 263.000000 -96.000000 -6204.000000 ) ( 158.000000 -96.000000 -6099.000000 ) ( 158.000000 -96.000000 -6116.000000 ) ( ( -0.010398 -0.010398 62.579248 ) ( -0.009805 0.010398 -64.017315 ) ) 19b/19fgrte1 0 0 0 ( 158.000000 -100.000000 -6116.000000 ) ( 158.000000 -100.000000 -6099.000000 ) ( 263.000000 -100.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -100.000000 -6116.000000 ) ( 158.000000 -96.000000 -6116.000000 ) ( 158.000000 -96.000000 -6099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -100.000000 -6099.000000 ) ( 158.000000 -96.000000 -6099.000000 ) ( 263.000000 -96.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -100.000000 -6204.000000 ) ( 263.000000 -96.000000 -6204.000000 ) ( 263.000000 -96.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -100.000000 -6221.000000 ) ( 263.000000 -96.000000 -6221.000000 ) ( 158.000000 -96.000000 -6116.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1404/981) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-158.000000, -158.000000, -263.000000) / (6344.000000, 6326.000000, 6221.000000) // --> Vector info: d1 = 0.973648, 0.796874, 0.796874. Determinants: 18.561236, -18.561236, 118844.958776, -1890.000000 // --> Vector info: d2 = 2.438722, 2.261948, 0.140623. Determinants: -19.622517, -18.561324, 110043.497750, -1890.000000 ( 263.000000 -96.000000 -6221.000000 ) ( 158.000000 -96.000000 -6326.000000 ) ( 158.000000 -96.000000 -6344.000000 ) ( ( -0.009821 0.009821 -62.880931 ) ( 0.010382 0.009821 -58.224073 ) ) 19b/19fgrte1 0 0 0 ( 158.000000 -100.000000 -6344.000000 ) ( 158.000000 -100.000000 -6326.000000 ) ( 263.000000 -100.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -100.000000 -6344.000000 ) ( 158.000000 -96.000000 -6344.000000 ) ( 158.000000 -96.000000 -6326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -100.000000 -6326.000000 ) ( 158.000000 -96.000000 -6326.000000 ) ( 263.000000 -96.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -100.000000 -6221.000000 ) ( 263.000000 -96.000000 -6221.000000 ) ( 263.000000 -96.000000 -6239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -100.000000 -6239.000000 ) ( 263.000000 -96.000000 -6239.000000 ) ( 158.000000 -96.000000 -6344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1406/982) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-158.000000, -158.000000, -263.000000) / (6361.000000, 6344.000000, 6449.000000) // --> Vector info: d1 = 0.625005, 0.801786, 0.801777. Determinants: 18.561863, 18.562016, -116255.846282, -1785.000000 // --> Vector info: d2 = 0.628693, 0.451913, 2.573237. Determinants: 17.500593, -18.561925, 119715.278885, -1785.000000 ( 263.000000 -96.000000 -6449.000000 ) ( 158.000000 -96.000000 -6344.000000 ) ( 158.000000 -96.000000 -6361.000000 ) ( ( -0.010399 -0.010399 65.129326 ) ( -0.009804 0.010399 -67.067383 ) ) 19b/19fgrte1 0 0 0 ( 158.000000 -100.000000 -6361.000000 ) ( 158.000000 -100.000000 -6344.000000 ) ( 263.000000 -100.000000 -6449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -100.000000 -6361.000000 ) ( 158.000000 -96.000000 -6361.000000 ) ( 158.000000 -96.000000 -6344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -100.000000 -6344.000000 ) ( 158.000000 -96.000000 -6344.000000 ) ( 263.000000 -96.000000 -6449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -100.000000 -6449.000000 ) ( 263.000000 -96.000000 -6449.000000 ) ( 263.000000 -96.000000 -6466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -100.000000 -6466.000000 ) ( 263.000000 -96.000000 -6466.000000 ) ( 158.000000 -96.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1407/983) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-26.000000, -150.000000, -150.000000) / (-389.000000, -389.000000, -298.000000) // --> Vector info: d1 = 1.675019, 1.675005, 0.375005. Determinants: -0.001214, 161.199994, 43805.854240, -11284.000000 // --> Vector info: d2 = 0.232684, 1.999989, 1.999981. Determinants: 160.824714, 0.001006, 1556.224645, -11284.000000 ( 298.000000 -150.000000 -5854.000000 ) ( 389.000000 -150.000000 -5854.000000 ) ( 389.000000 -26.000000 -5854.000000 ) ( ( 0.000000 -0.014286 -3.882121 ) ( -0.014252 0.000000 -0.137914 ) ) 19b/19fgrte2 0 0 0 ( 389.000000 -26.000000 -5850.000000 ) ( 389.000000 -150.000000 -5850.000000 ) ( 298.000000 -150.000000 -5850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -26.000000 -5850.000000 ) ( 389.000000 -26.000000 -5854.000000 ) ( 389.000000 -150.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -150.000000 -5850.000000 ) ( 389.000000 -150.000000 -5854.000000 ) ( 298.000000 -150.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -150.000000 -5850.000000 ) ( 298.000000 -150.000000 -5854.000000 ) ( 298.000000 -96.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -96.000000 -5850.000000 ) ( 298.000000 -96.000000 -5854.000000 ) ( 389.000000 -26.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1408/984) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-96.000000, -105.000000, -105.000000) / (5854.000000, 5854.000000, 6527.000000) // --> Vector info: d1 = 0.875000, 1.000000, 0.999987. Determinants: 84.125116, 0.000116, 2775.454101, -6057.000000 // --> Vector info: d2 = 0.000000, 0.000001, 9.624950. Determinants: 0.000862, -86.624542, 507100.152379, -6057.000000 ( 298.000000 -105.000000 -6527.000000 ) ( 298.000000 -105.000000 -5854.000000 ) ( 298.000000 -96.000000 -5854.000000 ) ( ( -0.013889 0.000000 -0.458223 ) ( 0.000000 0.014302 -83.721339 ) ) 19b/19fgrte1 0 0 0 ( 294.000000 -96.000000 -5854.000000 ) ( 294.000000 -105.000000 -5854.000000 ) ( 294.000000 -105.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 294.000000 -96.000000 -5854.000000 ) ( 298.000000 -96.000000 -5854.000000 ) ( 298.000000 -105.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 294.000000 -105.000000 -5854.000000 ) ( 298.000000 -105.000000 -5854.000000 ) ( 298.000000 -105.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 294.000000 -105.000000 -6527.000000 ) ( 298.000000 -105.000000 -6527.000000 ) ( 298.000000 -96.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 294.000000 -96.000000 -6527.000000 ) ( 298.000000 -96.000000 -6527.000000 ) ( 298.000000 -96.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1410/985) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-389.000000, -389.000000, -298.000000) / (5968.000000, 5985.000000, 5985.000000) // --> Vector info: d1 = 0.773404, 0.648406, 0.648406. Determinants: 0.000000, 11.374827, -69081.420920, -1547.000000 // --> Vector info: d2 = 1.553849, 1.553849, 0.903849. Determinants: 11.050002, 0.000000, 1894.646616, -1547.000000 ( 298.000000 -150.000000 -5985.000000 ) ( 389.000000 -150.000000 -5985.000000 ) ( 389.000000 -150.000000 -5968.000000 ) ( ( 0.000000 -0.007353 44.655088 ) ( -0.007143 0.000000 -1.224723 ) ) 19b/00wpanl5 0 0 0 ( 389.000000 -154.000000 -5968.000000 ) ( 389.000000 -154.000000 -5985.000000 ) ( 298.000000 -154.000000 -5985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -154.000000 -5968.000000 ) ( 389.000000 -150.000000 -5968.000000 ) ( 389.000000 -150.000000 -5985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -154.000000 -5985.000000 ) ( 389.000000 -150.000000 -5985.000000 ) ( 298.000000 -150.000000 -5985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -154.000000 -5985.000000 ) ( 298.000000 -150.000000 -5985.000000 ) ( 298.000000 -150.000000 -5968.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -154.000000 -5968.000000 ) ( 298.000000 -150.000000 -5968.000000 ) ( 389.000000 -150.000000 -5968.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1413/986) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (26.000000, 150.000000, 150.000000) / (5963.000000, 5963.000000, 5863.000000) // --> Vector info: d1 = 2.300104, 0.532804, 0.532813. Determinants: 176.729989, 0.001124, -33122.971981, -12400.000000 // --> Vector info: d2 = 0.787489, 0.787483, 0.071221. Determinants: 0.000572, -88.816472, 519847.745050, -12400.000000 ( 389.000000 -150.000000 -5863.000000 ) ( 389.000000 -150.000000 -5963.000000 ) ( 389.000000 -26.000000 -5963.000000 ) ( ( -0.014252 0.000000 2.671207 ) ( 0.000000 0.007163 -41.923205 ) ) 19b/19whall2 0 0 0 ( 393.000000 -26.000000 -5963.000000 ) ( 393.000000 -150.000000 -5963.000000 ) ( 393.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -26.000000 -5963.000000 ) ( 389.000000 -26.000000 -5963.000000 ) ( 389.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -150.000000 -5963.000000 ) ( 389.000000 -150.000000 -5963.000000 ) ( 389.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -150.000000 -5863.000000 ) ( 389.000000 -150.000000 -5863.000000 ) ( 389.000000 -26.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -26.000000 -5863.000000 ) ( 389.000000 -26.000000 -5863.000000 ) ( 389.000000 -26.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1415/987) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fpanel3]: 64.000000/64.000000 // --> Vector A/B: (-150.000000, -26.000000, -96.000000) / (389.000000, 389.000000, 298.000000) // --> Vector info: d1 = 0.359697, 2.126997, 1.126443. Determinants: -160.824290, -0.357684, -28043.321038, -11284.000000 // --> Vector info: d2 = 0.999624, 1.000377, 2.299951. Determinants: -0.068517, 161.199839, -73996.777650, -11284.000000 ( 298.000000 -96.000000 -6527.000000 ) ( 389.000000 -26.000000 -6527.000000 ) ( 389.000000 -150.000000 -6527.000000 ) ( ( 0.014252 0.000032 2.485229 ) ( 0.000006 -0.014286 6.557673 ) ) 19b/19fpanel3 0 0 0 ( 389.000000 -150.000000 -6531.000000 ) ( 389.000000 -26.000000 -6531.000000 ) ( 298.000000 -96.000000 -6531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -150.000000 -6531.000000 ) ( 389.000000 -150.000000 -6527.000000 ) ( 389.000000 -26.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -26.000000 -6531.000000 ) ( 389.000000 -26.000000 -6527.000000 ) ( 298.000000 -96.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -96.000000 -6531.000000 ) ( 298.000000 -96.000000 -6527.000000 ) ( 298.000000 -150.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -150.000000 -6531.000000 ) ( 298.000000 -150.000000 -6527.000000 ) ( 389.000000 -150.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1416/988) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (150.000000, 26.000000, 26.000000) / (5854.000000, 5854.000000, 5863.000000) // --> Vector info: d1 = 0.300114, 2.067415, 2.067414. Determinants: 15.905703, 0.000060, -2721.134772, -1116.000000 // --> Vector info: d2 = 0.008723, 0.008727, 0.071231. Determinants: 0.000041, -7.750473, 45361.526737, -1116.000000 ( 389.000000 -26.000000 -5863.000000 ) ( 389.000000 -26.000000 -5854.000000 ) ( 389.000000 -150.000000 -5854.000000 ) ( ( -0.014252 0.000000 2.438293 ) ( 0.000000 0.006945 -40.646529 ) ) 19b/19whall2 0 0 0 ( 393.000000 -150.000000 -5854.000000 ) ( 393.000000 -26.000000 -5854.000000 ) ( 393.000000 -26.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -150.000000 -5854.000000 ) ( 389.000000 -150.000000 -5854.000000 ) ( 389.000000 -26.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -26.000000 -5854.000000 ) ( 389.000000 -26.000000 -5854.000000 ) ( 389.000000 -26.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -26.000000 -5863.000000 ) ( 389.000000 -26.000000 -5863.000000 ) ( 389.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -150.000000 -5863.000000 ) ( 389.000000 -150.000000 -5863.000000 ) ( 389.000000 -150.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1418/989) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (150.000000, 150.000000, 26.000000) / (6353.000000, 5963.000000, 5963.000000) // --> Vector info: d1 = 0.784415, 0.784436, 2.551736. Determinants: 689.247049, 0.002573, -141337.712981, -48360.000000 // --> Vector info: d2 = 3.571260, 0.787490, 0.787493. Determinants: 0.001301, -345.187549, 2020270.158454, -48360.000000 ( 389.000000 -26.000000 -5963.000000 ) ( 389.000000 -150.000000 -5963.000000 ) ( 389.000000 -150.000000 -6353.000000 ) ( ( -0.014252 0.000000 2.922616 ) ( 0.000000 0.007138 -41.775644 ) ) 19b/19fplate 0 0 0 ( 393.000000 -150.000000 -6353.000000 ) ( 393.000000 -150.000000 -5963.000000 ) ( 393.000000 -26.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -150.000000 -6353.000000 ) ( 389.000000 -150.000000 -6353.000000 ) ( 389.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -150.000000 -5963.000000 ) ( 389.000000 -150.000000 -5963.000000 ) ( 389.000000 -26.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -26.000000 -5963.000000 ) ( 389.000000 -26.000000 -5963.000000 ) ( 389.000000 -26.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -26.000000 -6353.000000 ) ( 389.000000 -26.000000 -6353.000000 ) ( 389.000000 -150.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1419/990) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-324.000000, -324.000000, -254.000000) / (-389.000000, -158.000000, -158.000000) // --> Vector info: d1 = 3.674996, 0.374996, 0.375000. Determinants: -0.000769, 231.000013, 30434.064632, -16170.000000 // --> Vector info: d2 = 1.482684, 1.482673, 0.482673. Determinants: 230.999975, 0.000784, 50869.290531, -16170.000000 ( 158.000000 -254.000000 -5854.000000 ) ( 158.000000 -324.000000 -5854.000000 ) ( 389.000000 -324.000000 -5854.000000 ) ( ( 0.000000 -0.014286 -1.882131 ) ( -0.014286 0.000000 -3.145905 ) ) 19b/19fgrte2 0 0 0 ( 389.000000 -324.000000 -5850.000000 ) ( 158.000000 -324.000000 -5850.000000 ) ( 158.000000 -254.000000 -5850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -324.000000 -5850.000000 ) ( 389.000000 -324.000000 -5854.000000 ) ( 158.000000 -324.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -324.000000 -5850.000000 ) ( 158.000000 -324.000000 -5854.000000 ) ( 158.000000 -254.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -254.000000 -5850.000000 ) ( 158.000000 -254.000000 -5854.000000 ) ( 298.000000 -254.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -254.000000 -5850.000000 ) ( 298.000000 -254.000000 -5854.000000 ) ( 389.000000 -324.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1420/991) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-389.000000, -158.000000, -158.000000) / (6527.000000, 6527.000000, 5854.000000) // --> Vector info: d1 = 4.145510, 0.845509, 0.845535. Determinants: 2220.900210, 0.005840, 219418.686929, -155463.000000 // --> Vector info: d2 = 4.821187, 4.821182, 0.008708. Determinants: 0.002887, -1111.681552, 6506430.488214, -155463.000000 ( 158.000000 -324.000000 -5854.000000 ) ( 158.000000 -324.000000 -6527.000000 ) ( 389.000000 -324.000000 -6527.000000 ) ( ( -0.014286 0.000000 -1.411388 ) ( 0.000000 0.007151 -41.851955 ) ) 19b/19whall2 0 0 0 ( 389.000000 -328.000000 -6527.000000 ) ( 158.000000 -328.000000 -6527.000000 ) ( 158.000000 -328.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -328.000000 -6527.000000 ) ( 389.000000 -324.000000 -6527.000000 ) ( 158.000000 -324.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -328.000000 -6527.000000 ) ( 158.000000 -324.000000 -6527.000000 ) ( 158.000000 -324.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -328.000000 -5854.000000 ) ( 158.000000 -324.000000 -5854.000000 ) ( 389.000000 -324.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -328.000000 -5854.000000 ) ( 389.000000 -324.000000 -5854.000000 ) ( 389.000000 -324.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1421/992) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fpanel3]: 64.000000/64.000000 // --> Vector A/B: (-324.000000, -254.000000, -254.000000) / (389.000000, 298.000000, 158.000000) // --> Vector info: d1 = 0.876998, 1.876437, 1.875575. Determinants: -139.999970, -0.060365, -53931.085629, -9800.000000 // --> Vector info: d2 = 0.998549, 2.298980, 4.298980. Determinants: -0.060368, 140.000000, -64265.335286, -9800.000000 ( 158.000000 -254.000000 -6527.000000 ) ( 298.000000 -254.000000 -6527.000000 ) ( 389.000000 -324.000000 -6527.000000 ) ( ( 0.014286 0.000006 5.503172 ) ( 0.000006 -0.014286 6.557687 ) ) 19b/19fpanel3 0 0 0 ( 389.000000 -324.000000 -6531.000000 ) ( 298.000000 -254.000000 -6531.000000 ) ( 158.000000 -254.000000 -6531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -324.000000 -6531.000000 ) ( 389.000000 -324.000000 -6527.000000 ) ( 298.000000 -254.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -254.000000 -6531.000000 ) ( 298.000000 -254.000000 -6527.000000 ) ( 158.000000 -254.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -254.000000 -6531.000000 ) ( 158.000000 -254.000000 -6527.000000 ) ( 158.000000 -324.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -324.000000 -6531.000000 ) ( 158.000000 -324.000000 -6527.000000 ) ( 389.000000 -324.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1423/993) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-254.000000, -324.000000, -324.000000) / (5854.000000, 5854.000000, 6527.000000) // --> Vector info: d1 = 0.001749, 1.001749, 1.001675. Determinants: 673.000000, 0.005165, 170829.380099, -47110.000000 // --> Vector info: d2 = 0.008700, 0.008704, 4.821178. Determinants: 0.002571, -336.873198, 1971646.499370, -47110.000000 ( 158.000000 -324.000000 -6527.000000 ) ( 158.000000 -324.000000 -5854.000000 ) ( 158.000000 -254.000000 -5854.000000 ) ( ( -0.014286 0.000000 -3.626181 ) ( 0.000000 0.007151 -41.851974 ) ) 19b/19fplate 0 0 0 ( 154.000000 -254.000000 -5854.000000 ) ( 154.000000 -324.000000 -5854.000000 ) ( 154.000000 -324.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -254.000000 -5854.000000 ) ( 158.000000 -254.000000 -5854.000000 ) ( 158.000000 -324.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -324.000000 -5854.000000 ) ( 158.000000 -324.000000 -5854.000000 ) ( 158.000000 -324.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -324.000000 -6527.000000 ) ( 158.000000 -324.000000 -6527.000000 ) ( 158.000000 -254.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -254.000000 -6527.000000 ) ( 158.000000 -254.000000 -6527.000000 ) ( 158.000000 -254.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1425/994) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (263.000000, 298.000000, 298.000000) / (6527.000000, 6527.000000, 5854.000000) // --> Vector info: d1 = 0.625002, 1.125011, 1.125000. Determinants: -336.506415, -0.000396, 73781.851404, -23555.000000 // --> Vector info: d2 = 1.000000, 1.000000, 10.624947. Determinants: 0.000000, 336.873133, -2222325.937415, -23555.000000 ( 298.000000 -254.000000 -5854.000000 ) ( 298.000000 -254.000000 -6527.000000 ) ( 263.000000 -254.000000 -6527.000000 ) ( ( 0.014286 0.000000 -3.132322 ) ( 0.000000 -0.014302 94.346251 ) ) 19b/19fgrte1 0 0 0 ( 263.000000 -250.000000 -6527.000000 ) ( 298.000000 -250.000000 -6527.000000 ) ( 298.000000 -250.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -250.000000 -6527.000000 ) ( 263.000000 -254.000000 -6527.000000 ) ( 298.000000 -254.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -250.000000 -6527.000000 ) ( 298.000000 -254.000000 -6527.000000 ) ( 298.000000 -254.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -250.000000 -5854.000000 ) ( 298.000000 -254.000000 -5854.000000 ) ( 263.000000 -254.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -250.000000 -5854.000000 ) ( 263.000000 -254.000000 -5854.000000 ) ( 263.000000 -254.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1426/995) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (158.000000, 158.000000, 263.000000) / (5854.000000, 5871.000000, 5976.000000) // --> Vector info: d1 = 0.374995, 0.198215, 0.198218. Determinants: -18.561965, 18.561916, -106398.034328, -1785.000000 // --> Vector info: d2 = 2.996377, 2.819596, 0.698272. Determinants: 17.500486, 18.562023, -116775.692624, -1785.000000 ( 263.000000 -254.000000 -5976.000000 ) ( 158.000000 -254.000000 -5871.000000 ) ( 158.000000 -254.000000 -5854.000000 ) ( ( 0.010399 -0.010399 59.606742 ) ( -0.009804 -0.010399 65.420556 ) ) 19b/19fgrte1 0 0 0 ( 158.000000 -250.000000 -5854.000000 ) ( 158.000000 -250.000000 -5871.000000 ) ( 263.000000 -250.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -250.000000 -5854.000000 ) ( 158.000000 -254.000000 -5854.000000 ) ( 158.000000 -254.000000 -5871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -250.000000 -5871.000000 ) ( 158.000000 -254.000000 -5871.000000 ) ( 263.000000 -254.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -250.000000 -5976.000000 ) ( 263.000000 -254.000000 -5976.000000 ) ( 263.000000 -254.000000 -5959.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -250.000000 -5959.000000 ) ( 263.000000 -254.000000 -5959.000000 ) ( 158.000000 -254.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1428/996) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (158.000000, 158.000000, 263.000000) / (6081.000000, 6099.000000, 5994.000000) // --> Vector info: d1 = 0.198215, 0.374996, 0.374987. Determinants: -18.561860, -18.562023, 115433.810434, -1890.000000 // --> Vector info: d2 = 0.576956, 0.400175, 2.521500. Determinants: -19.621868, 18.561974, -110865.554158, -1890.000000 ( 263.000000 -254.000000 -5994.000000 ) ( 158.000000 -254.000000 -6099.000000 ) ( 158.000000 -254.000000 -6081.000000 ) ( ( 0.009821 0.009821 -61.076090 ) ( 0.010382 -0.009821 58.659023 ) ) 19b/19fgrte1 0 0 0 ( 158.000000 -250.000000 -6081.000000 ) ( 158.000000 -250.000000 -6099.000000 ) ( 263.000000 -250.000000 -5994.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -250.000000 -6081.000000 ) ( 158.000000 -254.000000 -6081.000000 ) ( 158.000000 -254.000000 -6099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -250.000000 -6099.000000 ) ( 158.000000 -254.000000 -6099.000000 ) ( 263.000000 -254.000000 -5994.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -250.000000 -5994.000000 ) ( 263.000000 -254.000000 -5994.000000 ) ( 263.000000 -254.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -250.000000 -5976.000000 ) ( 263.000000 -254.000000 -5976.000000 ) ( 158.000000 -254.000000 -6081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1430/997) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (158.000000, 158.000000, 263.000000) / (6099.000000, 6116.000000, 6221.000000) // --> Vector info: d1 = 0.374997, 0.198224, 0.198233. Determinants: -18.561364, 18.561216, -110941.530470, -1785.000000 // --> Vector info: d2 = 2.400172, 2.223398, 0.102080. Determinants: 17.501130, 18.561273, -120254.691773, -1785.000000 ( 263.000000 -254.000000 -6221.000000 ) ( 158.000000 -254.000000 -6116.000000 ) ( 158.000000 -254.000000 -6099.000000 ) ( ( 0.010399 -0.010398 62.152118 ) ( -0.009805 -0.010398 67.369575 ) ) 19b/19fgrte1 0 0 0 ( 158.000000 -250.000000 -6099.000000 ) ( 158.000000 -250.000000 -6116.000000 ) ( 263.000000 -250.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -250.000000 -6099.000000 ) ( 158.000000 -254.000000 -6099.000000 ) ( 158.000000 -254.000000 -6116.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -250.000000 -6116.000000 ) ( 158.000000 -254.000000 -6116.000000 ) ( 263.000000 -254.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -250.000000 -6221.000000 ) ( 263.000000 -254.000000 -6221.000000 ) ( 263.000000 -254.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -250.000000 -6204.000000 ) ( 263.000000 -254.000000 -6204.000000 ) ( 158.000000 -254.000000 -6099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1432/998) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (158.000000, 158.000000, 263.000000) / (6326.000000, 6344.000000, 6239.000000) // --> Vector info: d1 = 0.198236, 0.375011, 0.375010. Determinants: -18.561285, -18.561303, 119976.818065, -1890.000000 // --> Vector info: d2 = 0.980753, 0.803980, 2.925297. Determinants: -19.622533, 18.561172, -116171.234182, -1890.000000 ( 263.000000 -254.000000 -6239.000000 ) ( 158.000000 -254.000000 -6344.000000 ) ( 158.000000 -254.000000 -6326.000000 ) ( ( 0.009821 0.009821 -63.479798 ) ( 0.010382 -0.009821 61.466261 ) ) 19b/19fgrte1 0 0 0 ( 158.000000 -250.000000 -6326.000000 ) ( 158.000000 -250.000000 -6344.000000 ) ( 263.000000 -250.000000 -6239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -250.000000 -6326.000000 ) ( 158.000000 -254.000000 -6326.000000 ) ( 158.000000 -254.000000 -6344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -250.000000 -6344.000000 ) ( 158.000000 -254.000000 -6344.000000 ) ( 263.000000 -254.000000 -6239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -250.000000 -6239.000000 ) ( 263.000000 -254.000000 -6239.000000 ) ( 263.000000 -254.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -250.000000 -6221.000000 ) ( 263.000000 -254.000000 -6221.000000 ) ( 158.000000 -254.000000 -6326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1434/999) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (158.000000, 158.000000, 263.000000) / (6344.000000, 6361.000000, 6466.000000) // --> Vector info: d1 = 0.448220, 0.625000, 0.624991. Determinants: 18.562074, -18.561925, 114023.970114, -1785.000000 // --> Vector info: d2 = 0.826963, 1.003744, 3.125062. Determinants: -17.500375, -18.562025, 119046.415433, -1785.000000 ( 263.000000 -254.000000 -6466.000000 ) ( 158.000000 -254.000000 -6361.000000 ) ( 158.000000 -254.000000 -6344.000000 ) ( ( -0.010399 0.010399 -63.878975 ) ( 0.009804 0.010399 -66.692670 ) ) 19b/19fgrte1 0 0 0 ( 158.000000 -250.000000 -6344.000000 ) ( 158.000000 -250.000000 -6361.000000 ) ( 263.000000 -250.000000 -6466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -250.000000 -6344.000000 ) ( 158.000000 -254.000000 -6344.000000 ) ( 158.000000 -254.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -250.000000 -6361.000000 ) ( 158.000000 -254.000000 -6361.000000 ) ( 263.000000 -254.000000 -6466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -250.000000 -6466.000000 ) ( 263.000000 -254.000000 -6466.000000 ) ( 263.000000 -254.000000 -6449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -250.000000 -6449.000000 ) ( 263.000000 -254.000000 -6449.000000 ) ( 158.000000 -254.000000 -6344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1436/1000) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fpanel3]: 64.000000/64.000000 // --> Vector A/B: (-324.000000, -220.000000, -220.000000) / (389.000000, 389.000000, 298.000000) // --> Vector info: d1 = 0.876998, 2.359701, 2.359138. Determinants: -134.925972, -0.058568, -51993.138004, -9464.000000 // --> Vector info: d2 = 0.998549, 0.999188, 2.299187. Determinants: -0.058152, 135.199982, -62061.897840, -9464.000000 ( 298.000000 -220.000000 -6527.000000 ) ( 389.000000 -220.000000 -6527.000000 ) ( 389.000000 -324.000000 -6527.000000 ) ( ( 0.014257 0.000006 5.493780 ) ( 0.000006 -0.014286 6.557682 ) ) 19b/19fpanel3 0 0 0 ( 389.000000 -324.000000 -6531.000000 ) ( 389.000000 -220.000000 -6531.000000 ) ( 298.000000 -220.000000 -6531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -324.000000 -6531.000000 ) ( 389.000000 -324.000000 -6527.000000 ) ( 389.000000 -220.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -220.000000 -6531.000000 ) ( 389.000000 -220.000000 -6527.000000 ) ( 298.000000 -220.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -220.000000 -6531.000000 ) ( 298.000000 -220.000000 -6527.000000 ) ( 298.000000 -254.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -254.000000 -6531.000000 ) ( 298.000000 -254.000000 -6527.000000 ) ( 389.000000 -324.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1437/1001) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-245.000000, -254.000000, -254.000000) / (5854.000000, 5854.000000, 6527.000000) // --> Vector info: d1 = 0.000000, 0.125000, 0.125000. Determinants: 84.125126, 0.000000, 20610.654875, -6057.000000 // --> Vector info: d2 = 0.375053, 0.375053, 10.000002. Determinants: 0.000000, -86.624537, 504828.338189, -6057.000000 ( 298.000000 -254.000000 -6527.000000 ) ( 298.000000 -254.000000 -5854.000000 ) ( 298.000000 -245.000000 -5854.000000 ) ( ( -0.013889 0.000000 -3.402783 ) ( 0.000000 0.014302 -83.346267 ) ) 19b/19fgrte1 0 0 0 ( 294.000000 -245.000000 -5854.000000 ) ( 294.000000 -254.000000 -5854.000000 ) ( 294.000000 -254.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 294.000000 -245.000000 -5854.000000 ) ( 298.000000 -245.000000 -5854.000000 ) ( 298.000000 -254.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 294.000000 -254.000000 -5854.000000 ) ( 298.000000 -254.000000 -5854.000000 ) ( 298.000000 -254.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 294.000000 -254.000000 -6527.000000 ) ( 298.000000 -254.000000 -6527.000000 ) ( 298.000000 -245.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 294.000000 -245.000000 -6527.000000 ) ( 298.000000 -245.000000 -6527.000000 ) ( 298.000000 -245.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1439/1002) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (389.000000, 389.000000, 298.000000) / (5985.000000, 5968.000000, 5968.000000) // --> Vector info: d1 = 0.648406, 0.773404, 0.773404. Determinants: 0.000000, 11.374827, -69081.420920, -1547.000000 // --> Vector info: d2 = 0.753849, 0.753849, 1.403849. Determinants: 11.050002, 0.000000, -5464.654334, -1547.000000 ( 298.000000 -220.000000 -5968.000000 ) ( 389.000000 -220.000000 -5968.000000 ) ( 389.000000 -220.000000 -5985.000000 ) ( ( 0.000000 -0.007353 44.655088 ) ( -0.007143 0.000000 3.532420 ) ) 19b/00wpanl5 0 0 0 ( 389.000000 -216.000000 -5985.000000 ) ( 389.000000 -216.000000 -5968.000000 ) ( 298.000000 -216.000000 -5968.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -216.000000 -5985.000000 ) ( 389.000000 -220.000000 -5985.000000 ) ( 389.000000 -220.000000 -5968.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -216.000000 -5968.000000 ) ( 389.000000 -220.000000 -5968.000000 ) ( 298.000000 -220.000000 -5968.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -216.000000 -5968.000000 ) ( 298.000000 -220.000000 -5968.000000 ) ( 298.000000 -220.000000 -5985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -216.000000 -5985.000000 ) ( 298.000000 -220.000000 -5985.000000 ) ( 389.000000 -220.000000 -5985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1441/1003) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (324.000000, 220.000000, 220.000000) / (5854.000000, 5854.000000, 5863.000000) // --> Vector info: d1 = 0.817411, 2.300111, 2.300113. Determinants: 13.344302, -0.000223, -5087.347172, -936.000000 // --> Vector info: d2 = 0.008719, 0.008719, 0.071227. Determinants: 0.000004, -6.500769, 38047.337186, -936.000000 ( 389.000000 -220.000000 -5863.000000 ) ( 389.000000 -220.000000 -5854.000000 ) ( 389.000000 -324.000000 -5854.000000 ) ( ( -0.014257 0.000000 5.435200 ) ( 0.000000 0.006945 -40.648865 ) ) 19b/19whall2 0 0 0 ( 393.000000 -324.000000 -5854.000000 ) ( 393.000000 -220.000000 -5854.000000 ) ( 393.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -324.000000 -5854.000000 ) ( 389.000000 -324.000000 -5854.000000 ) ( 389.000000 -220.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -220.000000 -5854.000000 ) ( 389.000000 -220.000000 -5854.000000 ) ( 389.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -220.000000 -5863.000000 ) ( 389.000000 -220.000000 -5863.000000 ) ( 389.000000 -324.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -324.000000 -5863.000000 ) ( 389.000000 -324.000000 -5863.000000 ) ( 389.000000 -324.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1442/1004) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (220.000000, 324.000000, 324.000000) / (5963.000000, 5963.000000, 5863.000000) // --> Vector info: d1 = 2.300108, 0.817408, 0.817411. Determinants: 148.270011, 0.000322, -56542.441276, -10400.000000 // --> Vector info: d2 = 0.787480, 0.787479, 0.071223. Determinants: 0.000095, -74.490664, 435998.014126, -10400.000000 ( 389.000000 -324.000000 -5863.000000 ) ( 389.000000 -324.000000 -5963.000000 ) ( 389.000000 -220.000000 -5963.000000 ) ( ( -0.014257 0.000000 5.436773 ) ( 0.000000 0.007163 -41.922886 ) ) 19b/19whall2 0 0 0 ( 393.000000 -220.000000 -5963.000000 ) ( 393.000000 -324.000000 -5963.000000 ) ( 393.000000 -324.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -220.000000 -5963.000000 ) ( 389.000000 -220.000000 -5963.000000 ) ( 389.000000 -324.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -324.000000 -5963.000000 ) ( 389.000000 -324.000000 -5963.000000 ) ( 389.000000 -324.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -324.000000 -5863.000000 ) ( 389.000000 -324.000000 -5863.000000 ) ( 389.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -220.000000 -5863.000000 ) ( 389.000000 -220.000000 -5863.000000 ) ( 389.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1445/1005) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-220.000000, -324.000000, -254.000000) / (-389.000000, -389.000000, -298.000000) // --> Vector info: d1 = 1.675012, 1.674996, 0.374996. Determinants: -0.001389, 135.201088, 36740.607484, -9464.000000 // --> Vector info: d2 = 0.999989, 2.482685, 1.482673. Determinants: 134.925313, 0.212487, 20302.331793, -9464.000000 ( 298.000000 -254.000000 -5854.000000 ) ( 389.000000 -324.000000 -5854.000000 ) ( 389.000000 -220.000000 -5854.000000 ) ( ( 0.000000 -0.014286 -3.882144 ) ( -0.014257 -0.000022 -2.145217 ) ) 19b/19fgrte2 0 0 0 ( 389.000000 -220.000000 -5850.000000 ) ( 389.000000 -324.000000 -5850.000000 ) ( 298.000000 -254.000000 -5850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -220.000000 -5850.000000 ) ( 389.000000 -220.000000 -5854.000000 ) ( 389.000000 -324.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -324.000000 -5850.000000 ) ( 389.000000 -324.000000 -5854.000000 ) ( 298.000000 -254.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -254.000000 -5850.000000 ) ( 298.000000 -254.000000 -5854.000000 ) ( 298.000000 -220.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -220.000000 -5850.000000 ) ( 298.000000 -220.000000 -5854.000000 ) ( 389.000000 -220.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1447/1006) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (324.000000, 324.000000, 220.000000) / (6353.000000, 5963.000000, 5963.000000) // --> Vector info: d1 = 0.301715, 0.301742, 1.784442. Determinants: 578.253091, 0.002815, -199609.428592, -40560.000000 // --> Vector info: d2 = 3.571253, 0.787482, 0.787486. Determinants: 0.001395, -289.512138, 1694420.139544, -40560.000000 ( 389.000000 -220.000000 -5963.000000 ) ( 389.000000 -324.000000 -5963.000000 ) ( 389.000000 -324.000000 -6353.000000 ) ( ( -0.014257 0.000000 4.921337 ) ( 0.000000 0.007138 -41.775644 ) ) 19b/19fplate 0 0 0 ( 393.000000 -324.000000 -6353.000000 ) ( 393.000000 -324.000000 -5963.000000 ) ( 393.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -324.000000 -6353.000000 ) ( 389.000000 -324.000000 -6353.000000 ) ( 389.000000 -324.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -324.000000 -5963.000000 ) ( 389.000000 -324.000000 -5963.000000 ) ( 389.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -220.000000 -5963.000000 ) ( 389.000000 -220.000000 -5963.000000 ) ( 389.000000 -220.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -220.000000 -6353.000000 ) ( 389.000000 -220.000000 -6353.000000 ) ( 389.000000 -324.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1448/1007) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-175.000000, -140.000000, -140.000000) / (158.000000, 158.000000, 149.000000) // --> Vector info: d1 = 0.742406, 1.242406, 1.242405. Determinants: -4.500000, -0.000033, -1021.352585, -315.000000 // --> Vector info: d2 = 0.907161, 0.907163, 0.969663. Determinants: -0.000019, 2.187500, -631.383936, -315.000000 ( 149.000000 -140.000000 -5941.000000 ) ( 158.000000 -140.000000 -5941.000000 ) ( 158.000000 -175.000000 -5941.000000 ) ( ( 0.014286 0.000000 3.242389 ) ( 0.000000 -0.006944 2.004393 ) ) 19b/19whall1 0 0 0 ( 158.000000 -175.000000 -5945.000000 ) ( 158.000000 -140.000000 -5945.000000 ) ( 149.000000 -140.000000 -5945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -175.000000 -5945.000000 ) ( 158.000000 -175.000000 -5941.000000 ) ( 158.000000 -140.000000 -5941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -140.000000 -5945.000000 ) ( 158.000000 -140.000000 -5941.000000 ) ( 149.000000 -140.000000 -5941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -140.000000 -5945.000000 ) ( 149.000000 -140.000000 -5941.000000 ) ( 149.000000 -175.000000 -5941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -175.000000 -5945.000000 ) ( 149.000000 -175.000000 -5941.000000 ) ( 158.000000 -175.000000 -5941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1449/1008) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (158.000000, 158.000000, 149.000000) / (5941.000000, 5906.000000, 5906.000000) // --> Vector info: d1 = 0.242406, 0.742406, 0.742405. Determinants: -0.000033, 4.500000, -26810.852585, -315.000000 // --> Vector info: d2 = 0.907163, 0.907161, 0.969660. Determinants: 2.187492, -0.000019, -631.265443, -315.000000 ( 149.000000 -140.000000 -5906.000000 ) ( 158.000000 -140.000000 -5906.000000 ) ( 158.000000 -140.000000 -5941.000000 ) ( ( 0.000000 -0.014286 85.113818 ) ( -0.006944 0.000000 2.004017 ) ) 19b/19whall1 0 0 0 ( 158.000000 -136.000000 -5941.000000 ) ( 158.000000 -136.000000 -5906.000000 ) ( 149.000000 -136.000000 -5906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -136.000000 -5941.000000 ) ( 158.000000 -140.000000 -5941.000000 ) ( 158.000000 -140.000000 -5906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -136.000000 -5906.000000 ) ( 158.000000 -140.000000 -5906.000000 ) ( 149.000000 -140.000000 -5906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -136.000000 -5906.000000 ) ( 149.000000 -140.000000 -5906.000000 ) ( 149.000000 -140.000000 -5941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -136.000000 -5941.000000 ) ( 149.000000 -140.000000 -5941.000000 ) ( 158.000000 -140.000000 -5941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1450/1009) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-140.000000, -175.000000, -175.000000) / (-158.000000, -158.000000, -149.000000) // --> Vector info: d1 = 0.789283, 1.289283, 1.289282. Determinants: 4.500000, 0.000033, 381.381190, -315.000000 // --> Vector info: d2 = 0.907165, 0.907167, 0.969667. Determinants: 0.000021, -2.187492, -631.377618, -315.000000 ( 149.000000 -175.000000 -5906.000000 ) ( 158.000000 -175.000000 -5906.000000 ) ( 158.000000 -140.000000 -5906.000000 ) ( ( -0.014286 0.000000 -1.210734 ) ( 0.000000 0.006944 2.004373 ) ) 19b/19whall1 0 0 0 ( 158.000000 -140.000000 -5902.000000 ) ( 158.000000 -175.000000 -5902.000000 ) ( 149.000000 -175.000000 -5902.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -140.000000 -5902.000000 ) ( 158.000000 -140.000000 -5906.000000 ) ( 158.000000 -175.000000 -5906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -175.000000 -5902.000000 ) ( 158.000000 -175.000000 -5906.000000 ) ( 149.000000 -175.000000 -5906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -175.000000 -5902.000000 ) ( 149.000000 -175.000000 -5906.000000 ) ( 149.000000 -140.000000 -5906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -140.000000 -5902.000000 ) ( 149.000000 -140.000000 -5906.000000 ) ( 158.000000 -140.000000 -5906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1451/1010) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-158.000000, -158.000000, -149.000000) / (5906.000000, 5941.000000, 5941.000000) // --> Vector info: d1 = 0.289283, 0.789283, 0.789282. Determinants: 0.000033, -4.500000, 26485.881190, -315.000000 // --> Vector info: d2 = 0.907167, 0.907165, 0.969665. Determinants: -2.187500, 0.000021, -631.509323, -315.000000 ( 149.000000 -175.000000 -5941.000000 ) ( 158.000000 -175.000000 -5941.000000 ) ( 158.000000 -175.000000 -5906.000000 ) ( ( 0.000000 0.014286 -84.082163 ) ( 0.006944 0.000000 2.004792 ) ) 19b/19whall1 0 0 0 ( 158.000000 -179.000000 -5906.000000 ) ( 158.000000 -179.000000 -5941.000000 ) ( 149.000000 -179.000000 -5941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -179.000000 -5906.000000 ) ( 158.000000 -175.000000 -5906.000000 ) ( 158.000000 -175.000000 -5941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -179.000000 -5941.000000 ) ( 158.000000 -175.000000 -5941.000000 ) ( 149.000000 -175.000000 -5941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -179.000000 -5941.000000 ) ( 149.000000 -175.000000 -5941.000000 ) ( 149.000000 -175.000000 -5906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -179.000000 -5906.000000 ) ( 149.000000 -175.000000 -5906.000000 ) ( 158.000000 -175.000000 -5906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1453/1011) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00t_6]: 32.000000/32.000000 // --> Vector A/B: (-140.000000, -140.000000, -175.000000) / (5941.000000, 5906.000000, 5906.000000) // --> Vector info: d1 = 0.000000, 0.000000, 1.000000. Determinants: 34.999988, 0.000001, 4899.991818, -1225.000000 // --> Vector info: d2 = 2.000000, 1.000000, 0.999999. Determinants: -0.000050, -35.000016, 205485.089852, -1225.000000 ( 149.000000 -175.000000 -5906.000000 ) ( 149.000000 -140.000000 -5906.000000 ) ( 149.000000 -140.000000 -5941.000000 ) ( ( -0.028571 0.000000 -3.999993 ) ( 0.000000 0.028571 -167.742930 ) ) 19b/00t_6 0 0 0 ( 145.000000 -140.000000 -5941.000000 ) ( 145.000000 -140.000000 -5906.000000 ) ( 145.000000 -175.000000 -5906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 145.000000 -140.000000 -5941.000000 ) ( 149.000000 -140.000000 -5941.000000 ) ( 149.000000 -140.000000 -5906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 145.000000 -140.000000 -5906.000000 ) ( 149.000000 -140.000000 -5906.000000 ) ( 149.000000 -175.000000 -5906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 145.000000 -175.000000 -5906.000000 ) ( 149.000000 -175.000000 -5906.000000 ) ( 149.000000 -175.000000 -5941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 145.000000 -175.000000 -5941.000000 ) ( 149.000000 -175.000000 -5941.000000 ) ( 149.000000 -140.000000 -5941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1455/1012) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (96.000000, 96.000000, 105.000000) / (5854.000000, 5959.000000, 5959.000000) // --> Vector info: d1 = 0.625002, 0.624998, 0.499998. Determinants: 13.125003, 0.000033, -1850.821396, -945.000000 // --> Vector info: d2 = 1.000000, 2.500004, 2.500004. Determinants: 0.000000, -13.500035, 78084.204217, -945.000000 ( 263.000000 -105.000000 -5959.000000 ) ( 263.000000 -96.000000 -5959.000000 ) ( 263.000000 -96.000000 -5854.000000 ) ( ( -0.013889 0.000000 1.958541 ) ( 0.000000 0.014286 -82.628788 ) ) 19b/19fgrte1 0 0 0 ( 267.000000 -96.000000 -5854.000000 ) ( 267.000000 -96.000000 -5959.000000 ) ( 267.000000 -105.000000 -5959.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -96.000000 -5854.000000 ) ( 263.000000 -96.000000 -5854.000000 ) ( 263.000000 -96.000000 -5959.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -96.000000 -5959.000000 ) ( 263.000000 -96.000000 -5959.000000 ) ( 263.000000 -105.000000 -5959.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -105.000000 -5959.000000 ) ( 263.000000 -105.000000 -5959.000000 ) ( 263.000000 -105.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -105.000000 -5854.000000 ) ( 263.000000 -105.000000 -5854.000000 ) ( 263.000000 -96.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1456/1013) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-105.000000, -96.000000, -96.000000) / (-158.000000, -158.000000, -263.000000) // --> Vector info: d1 = 0.375012, 0.375017, 1.875012. Determinants: -0.000551, 13.499953, 1778.548387, -945.000000 // --> Vector info: d2 = 0.357664, 0.232664, 0.232668. Determinants: 13.125000, 0.000035, 1040.138148, -945.000000 ( 263.000000 -96.000000 -5854.000000 ) ( 158.000000 -96.000000 -5854.000000 ) ( 158.000000 -105.000000 -5854.000000 ) ( ( 0.000001 -0.014286 -1.882062 ) ( -0.013889 0.000000 -1.100675 ) ) 19b/19fgrte2 0 0 0 ( 158.000000 -105.000000 -5850.000000 ) ( 158.000000 -96.000000 -5850.000000 ) ( 263.000000 -96.000000 -5850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -105.000000 -5850.000000 ) ( 158.000000 -105.000000 -5854.000000 ) ( 158.000000 -96.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -96.000000 -5850.000000 ) ( 158.000000 -96.000000 -5854.000000 ) ( 263.000000 -96.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -96.000000 -5850.000000 ) ( 263.000000 -96.000000 -5854.000000 ) ( 263.000000 -105.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -105.000000 -5850.000000 ) ( 263.000000 -105.000000 -5854.000000 ) ( 158.000000 -105.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1458/1014) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-105.000000, -96.000000, -96.000000) / (4399.618393, 4399.618393, 4251.125968) // --> Vector info: d1 = 0.678098, 0.803098, 0.802676. Determinants: -18.561553, -0.003799, -2838.483167, -1336.431816 // --> Vector info: d2 = 0.353874, 0.353899, 2.475223. Determinants: -0.003682, 19.091921, -84470.480561, -1336.431816 ( 158.000000 -96.000000 -5854.000000 ) ( 263.000000 -96.000000 -5959.000000 ) ( 263.000000 -105.000000 -5959.000000 ) ( ( 0.013889 0.000003 2.123927 ) ( 0.000003 -0.014286 63.205978 ) ) 19b/19fgrte1 0 0 0 ( 260.171573 -105.000000 -5961.828427 ) ( 260.171573 -96.000000 -5961.828427 ) ( 155.171573 -96.000000 -5856.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 260.171573 -105.000000 -5961.828427 ) ( 263.000000 -105.000000 -5959.000000 ) ( 263.000000 -96.000000 -5959.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 260.171573 -96.000000 -5961.828427 ) ( 263.000000 -96.000000 -5959.000000 ) ( 158.000000 -96.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.171573 -96.000000 -5856.828427 ) ( 158.000000 -96.000000 -5854.000000 ) ( 158.000000 -105.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.171573 -105.000000 -5856.828427 ) ( 158.000000 -105.000000 -5854.000000 ) ( 263.000000 -105.000000 -5959.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1460/1015) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (245.000000, 245.000000, 254.000000) / (5854.000000, 5959.000000, 5959.000000) // --> Vector info: d1 = 0.500000, 0.499998, 0.374998. Determinants: 13.125020, 0.000018, -3688.233328, -945.000000 // --> Vector info: d2 = 0.375049, 1.875054, 1.875054. Determinants: 0.000000, -13.500051, 78674.880333, -945.000000 ( 263.000000 -254.000000 -5959.000000 ) ( 263.000000 -245.000000 -5959.000000 ) ( 263.000000 -245.000000 -5854.000000 ) ( ( -0.013889 0.000000 3.902892 ) ( 0.000000 0.014286 -83.253842 ) ) 19b/19fgrte1 0 0 0 ( 267.000000 -245.000000 -5854.000000 ) ( 267.000000 -245.000000 -5959.000000 ) ( 267.000000 -254.000000 -5959.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -245.000000 -5854.000000 ) ( 263.000000 -245.000000 -5854.000000 ) ( 263.000000 -245.000000 -5959.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -245.000000 -5959.000000 ) ( 263.000000 -245.000000 -5959.000000 ) ( 263.000000 -254.000000 -5959.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -254.000000 -5959.000000 ) ( 263.000000 -254.000000 -5959.000000 ) ( 263.000000 -254.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -254.000000 -5854.000000 ) ( 263.000000 -254.000000 -5854.000000 ) ( 263.000000 -245.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1461/1016) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-254.000000, -245.000000, -245.000000) / (-158.000000, -158.000000, -263.000000) // --> Vector info: d1 = 0.375000, 0.375012, 1.875012. Determinants: -0.001303, 13.500000, 1778.294583, -945.000000 // --> Vector info: d2 = 0.482673, 0.357664, 0.357668. Determinants: 13.125988, 0.000035, 2877.880191, -945.000000 ( 263.000000 -245.000000 -5854.000000 ) ( 158.000000 -245.000000 -5854.000000 ) ( 158.000000 -254.000000 -5854.000000 ) ( ( 0.000001 -0.014286 -1.881793 ) ( -0.013890 0.000000 -3.045376 ) ) 19b/19fgrte2 0 0 0 ( 158.000000 -254.000000 -5850.000000 ) ( 158.000000 -245.000000 -5850.000000 ) ( 263.000000 -245.000000 -5850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -254.000000 -5850.000000 ) ( 158.000000 -254.000000 -5854.000000 ) ( 158.000000 -245.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -245.000000 -5850.000000 ) ( 158.000000 -245.000000 -5854.000000 ) ( 263.000000 -245.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -245.000000 -5850.000000 ) ( 263.000000 -245.000000 -5854.000000 ) ( 263.000000 -254.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -254.000000 -5850.000000 ) ( 263.000000 -254.000000 -5854.000000 ) ( 158.000000 -254.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1463/1017) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-254.000000, -245.000000, -245.000000) / (4399.618393, 4399.618393, 4251.125968) // --> Vector info: d1 = 0.374998, 0.499998, 0.499998. Determinants: -18.561518, 0.000000, -5215.784757, -1336.431816 // --> Vector info: d2 = 0.875052, 0.875054, 2.996378. Determinants: -0.000283, 19.091917, -85166.667095, -1336.431816 ( 158.000000 -245.000000 -5854.000000 ) ( 263.000000 -245.000000 -5959.000000 ) ( 263.000000 -254.000000 -5959.000000 ) ( ( 0.013889 0.000000 3.902769 ) ( 0.000000 -0.014286 63.726908 ) ) 19b/19fgrte1 0 0 0 ( 260.171573 -254.000000 -5961.828427 ) ( 260.171573 -245.000000 -5961.828427 ) ( 155.171573 -245.000000 -5856.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 260.171573 -254.000000 -5961.828427 ) ( 263.000000 -254.000000 -5959.000000 ) ( 263.000000 -245.000000 -5959.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 260.171573 -245.000000 -5961.828427 ) ( 263.000000 -245.000000 -5959.000000 ) ( 158.000000 -245.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.171573 -245.000000 -5856.828427 ) ( 158.000000 -245.000000 -5854.000000 ) ( 158.000000 -254.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.171573 -254.000000 -5856.828427 ) ( 158.000000 -254.000000 -5854.000000 ) ( 263.000000 -254.000000 -5959.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1465/1018) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (105.000000, 96.000000, 96.000000) / (4263.146784, 4263.146784, 4411.639208) // --> Vector info: d1 = 1.104466, 0.979460, 0.979470. Determinants: -18.562446, -0.000090, 473.397222, -1336.431816 // --> Vector info: d2 = 2.298100, 2.298105, 0.176776. Determinants: 0.000638, 19.091959, -84463.147118, -1336.431816 ( 263.000000 -96.000000 -5976.000000 ) ( 158.000000 -96.000000 -5871.000000 ) ( 158.000000 -105.000000 -5871.000000 ) ( ( 0.013890 0.000000 -0.354225 ) ( 0.000000 -0.014286 63.200491 ) ) 19b/19fgrte1 0 0 0 ( 160.828427 -105.000000 -5868.171573 ) ( 160.828427 -96.000000 -5868.171573 ) ( 265.828427 -96.000000 -5973.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.828427 -105.000000 -5868.171573 ) ( 158.000000 -105.000000 -5871.000000 ) ( 158.000000 -96.000000 -5871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.828427 -96.000000 -5868.171573 ) ( 158.000000 -96.000000 -5871.000000 ) ( 263.000000 -96.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.828427 -96.000000 -5973.171573 ) ( 263.000000 -96.000000 -5976.000000 ) ( 263.000000 -105.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.828427 -105.000000 -5973.171573 ) ( 263.000000 -105.000000 -5976.000000 ) ( 158.000000 -105.000000 -5871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1467/1019) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-105.000000, -105.000000, -96.000000) / (5871.000000, 6081.000000, 6081.000000) // --> Vector info: d1 = 0.133026, 0.133022, 0.008022. Determinants: 26.250000, 0.000034, 2504.629175, -1890.000000 // --> Vector info: d2 = 0.267471, 3.267473, 3.267473. Determinants: 0.000000, -27.000017, 158011.579944, -1890.000000 ( 158.000000 -96.000000 -6081.000000 ) ( 158.000000 -105.000000 -6081.000000 ) ( 158.000000 -105.000000 -5871.000000 ) ( ( -0.013889 0.000000 -1.325201 ) ( 0.000000 0.014286 -83.604011 ) ) 19b/19fgrte2 0 0 0 ( 154.000000 -105.000000 -5871.000000 ) ( 154.000000 -105.000000 -6081.000000 ) ( 154.000000 -96.000000 -6081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -105.000000 -5871.000000 ) ( 158.000000 -105.000000 -5871.000000 ) ( 158.000000 -105.000000 -6081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -105.000000 -6081.000000 ) ( 158.000000 -105.000000 -6081.000000 ) ( 158.000000 -96.000000 -6081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -96.000000 -6081.000000 ) ( 158.000000 -96.000000 -6081.000000 ) ( 158.000000 -96.000000 -5871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -96.000000 -5871.000000 ) ( 158.000000 -96.000000 -5871.000000 ) ( 158.000000 -105.000000 -5871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1468/1020) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (105.000000, 96.000000, 96.000000) / (4039.701041, 4039.701041, 4188.193465) // --> Vector info: d1 = 1.104470, 0.979470, 0.979475. Determinants: -18.561553, -0.000042, 473.084709, -1336.431816 // --> Vector info: d2 = 2.176774, 2.176774, 0.055456. Determinants: -0.000035, 19.091859, -80034.510085, -1336.431816 ( 158.000000 -96.000000 -6081.000000 ) ( 263.000000 -96.000000 -5976.000000 ) ( 263.000000 -105.000000 -5976.000000 ) ( ( 0.013889 0.000000 -0.353991 ) ( 0.000000 -0.014286 59.886714 ) ) 19b/19fgrte1 0 0 0 ( 265.828427 -105.000000 -5978.828427 ) ( 265.828427 -96.000000 -5978.828427 ) ( 160.828427 -96.000000 -6083.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.828427 -105.000000 -5978.828427 ) ( 263.000000 -105.000000 -5976.000000 ) ( 263.000000 -96.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.828427 -96.000000 -5978.828427 ) ( 263.000000 -96.000000 -5976.000000 ) ( 158.000000 -96.000000 -6081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.828427 -96.000000 -6083.828427 ) ( 158.000000 -96.000000 -6081.000000 ) ( 158.000000 -105.000000 -6081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.828427 -105.000000 -6083.828427 ) ( 158.000000 -105.000000 -6081.000000 ) ( 263.000000 -105.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1470/1021) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (254.000000, 245.000000, 245.000000) / (4263.146784, 4263.146784, 4411.639208) // --> Vector info: d1 = 0.198215, 0.073212, 0.073217. Determinants: -18.562012, -0.000050, 4450.062689, -1336.431816 // --> Vector info: d2 = 2.819596, 2.819599, 0.698275. Determinants: 0.000425, 19.091917, -85159.948090, -1336.431816 ( 263.000000 -245.000000 -5976.000000 ) ( 158.000000 -245.000000 -5871.000000 ) ( 158.000000 -254.000000 -5871.000000 ) ( ( 0.013889 0.000000 -3.329809 ) ( 0.000000 -0.014286 63.721880 ) ) 19b/19fgrte1 0 0 0 ( 160.828427 -254.000000 -5868.171573 ) ( 160.828427 -245.000000 -5868.171573 ) ( 265.828427 -245.000000 -5973.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.828427 -254.000000 -5868.171573 ) ( 158.000000 -254.000000 -5871.000000 ) ( 158.000000 -245.000000 -5871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.828427 -245.000000 -5868.171573 ) ( 158.000000 -245.000000 -5871.000000 ) ( 263.000000 -245.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.828427 -245.000000 -5973.171573 ) ( 263.000000 -245.000000 -5976.000000 ) ( 263.000000 -254.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.828427 -254.000000 -5973.171573 ) ( 263.000000 -254.000000 -5976.000000 ) ( 158.000000 -254.000000 -5871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1472/1022) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-254.000000, -254.000000, -245.000000) / (5871.000000, 6081.000000, 6081.000000) // --> Vector info: d1 = 1.001774, 1.001750, 0.876750. Determinants: 26.250000, 0.000219, 4772.861901, -1890.000000 // --> Vector info: d2 = 0.267422, 3.267424, 3.267423. Determinants: 0.000200, -27.000017, 158011.723600, -1890.000000 ( 158.000000 -245.000000 -6081.000000 ) ( 158.000000 -254.000000 -6081.000000 ) ( 158.000000 -254.000000 -5871.000000 ) ( ( -0.013889 0.000000 -2.525324 ) ( 0.000000 0.014286 -83.604087 ) ) 19b/19fgrte2 0 0 0 ( 154.000000 -254.000000 -5871.000000 ) ( 154.000000 -254.000000 -6081.000000 ) ( 154.000000 -245.000000 -6081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -254.000000 -5871.000000 ) ( 158.000000 -254.000000 -5871.000000 ) ( 158.000000 -254.000000 -6081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -254.000000 -6081.000000 ) ( 158.000000 -254.000000 -6081.000000 ) ( 158.000000 -245.000000 -6081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -245.000000 -6081.000000 ) ( 158.000000 -245.000000 -6081.000000 ) ( 158.000000 -245.000000 -5871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -245.000000 -5871.000000 ) ( 158.000000 -245.000000 -5871.000000 ) ( 158.000000 -254.000000 -5871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1473/1023) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (254.000000, 245.000000, 245.000000) / (4039.701041, 4039.701041, 4188.193465) // --> Vector info: d1 = 0.198212, 0.073217, 0.073223. Determinants: -18.560811, -0.000050, 4449.750369, -1336.431816 // --> Vector info: d2 = 2.698274, 2.698276, 0.576958. Determinants: 0.000283, 19.091861, -80731.540344, -1336.431816 ( 158.000000 -245.000000 -6081.000000 ) ( 263.000000 -245.000000 -5976.000000 ) ( 263.000000 -254.000000 -5976.000000 ) ( ( 0.013888 0.000000 -3.329575 ) ( 0.000000 -0.014286 60.408275 ) ) 19b/19fgrte1 0 0 0 ( 265.828427 -254.000000 -5978.828427 ) ( 265.828427 -245.000000 -5978.828427 ) ( 160.828427 -245.000000 -6083.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.828427 -254.000000 -5978.828427 ) ( 263.000000 -254.000000 -5976.000000 ) ( 263.000000 -245.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.828427 -245.000000 -5978.828427 ) ( 263.000000 -245.000000 -5976.000000 ) ( 158.000000 -245.000000 -6081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.828427 -245.000000 -6083.828427 ) ( 158.000000 -245.000000 -6081.000000 ) ( 158.000000 -254.000000 -6081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.828427 -254.000000 -6083.828427 ) ( 158.000000 -254.000000 -6081.000000 ) ( 263.000000 -254.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1475/1024) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-105.000000, -96.000000, -96.000000) / (4200.921387, 4200.921387, 4052.428963) // --> Vector info: d1 = 0.500006, 0.625006, 0.625000. Determinants: -18.561562, -0.000050, -2616.975280, -1336.431816 // --> Vector info: d2 = 0.878685, 0.878686, 3.000000. Determinants: -0.000044, 19.091829, -81377.580857, -1336.431816 ( 263.000000 -96.000000 -5994.000000 ) ( 158.000000 -96.000000 -6099.000000 ) ( 158.000000 -105.000000 -6099.000000 ) ( ( 0.013889 0.000000 1.958181 ) ( 0.000000 -0.014286 60.891682 ) ) 19b/19fgrte1 0 0 0 ( 155.171573 -105.000000 -6096.171573 ) ( 155.171573 -96.000000 -6096.171573 ) ( 260.171573 -96.000000 -5991.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.171573 -105.000000 -6096.171573 ) ( 158.000000 -105.000000 -6099.000000 ) ( 158.000000 -96.000000 -6099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.171573 -96.000000 -6096.171573 ) ( 158.000000 -96.000000 -6099.000000 ) ( 263.000000 -96.000000 -5994.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 260.171573 -96.000000 -5991.171573 ) ( 263.000000 -96.000000 -5994.000000 ) ( 263.000000 -105.000000 -5994.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 260.171573 -105.000000 -5991.171573 ) ( 263.000000 -105.000000 -5994.000000 ) ( 158.000000 -105.000000 -6099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1477/1025) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (96.000000, 96.000000, 105.000000) / (5994.000000, 6204.000000, 6204.000000) // --> Vector info: d1 = 0.625002, 0.625000, 0.499997. Determinants: 26.250702, 0.000017, -3701.423847, -1890.000000 // --> Vector info: d2 = 0.000000, 3.000000, 2.999996. Determinants: 0.000902, -26.999999, 161837.909885, -1890.000000 ( 263.000000 -105.000000 -6204.000000 ) ( 263.000000 -96.000000 -6204.000000 ) ( 263.000000 -96.000000 -5994.000000 ) ( ( -0.013889 0.000000 1.958425 ) ( 0.000000 0.014286 -85.628524 ) ) 19b/19fgrte1 0 0 0 ( 267.000000 -96.000000 -5994.000000 ) ( 267.000000 -96.000000 -6204.000000 ) ( 267.000000 -105.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -96.000000 -5994.000000 ) ( 263.000000 -96.000000 -5994.000000 ) ( 263.000000 -96.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -96.000000 -6204.000000 ) ( 263.000000 -96.000000 -6204.000000 ) ( 263.000000 -105.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -105.000000 -6204.000000 ) ( 263.000000 -105.000000 -6204.000000 ) ( 263.000000 -105.000000 -5994.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -105.000000 -5994.000000 ) ( 263.000000 -105.000000 -5994.000000 ) ( 263.000000 -96.000000 -5994.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1478/1026) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-105.000000, -96.000000, -96.000000) / (4572.859554, 4572.859554, 4424.367130) // --> Vector info: d1 = 0.499999, 0.625002, 0.625000. Determinants: -18.561978, -0.000017, -2617.143829, -1336.431816 // --> Vector info: d2 = 0.000000, 0.000000, 2.121328. Determinants: 0.000009, 19.091955, -87304.826517, -1336.431816 ( 158.000000 -96.000000 -6099.000000 ) ( 263.000000 -96.000000 -6204.000000 ) ( 263.000000 -105.000000 -6204.000000 ) ( ( 0.013889 0.000000 1.958307 ) ( 0.000000 -0.014286 65.326809 ) ) 19b/19fgrte1 0 0 0 ( 260.171573 -105.000000 -6206.828427 ) ( 260.171573 -96.000000 -6206.828427 ) ( 155.171573 -96.000000 -6101.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 260.171573 -105.000000 -6206.828427 ) ( 263.000000 -105.000000 -6204.000000 ) ( 263.000000 -96.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 260.171573 -96.000000 -6206.828427 ) ( 263.000000 -96.000000 -6204.000000 ) ( 158.000000 -96.000000 -6099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.171573 -96.000000 -6101.828427 ) ( 158.000000 -96.000000 -6099.000000 ) ( 158.000000 -105.000000 -6099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.171573 -105.000000 -6101.828427 ) ( 158.000000 -105.000000 -6099.000000 ) ( 263.000000 -105.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1480/1027) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-254.000000, -245.000000, -245.000000) / (4200.921387, 4200.921387, 4052.428963) // --> Vector info: d1 = 0.374996, 0.499994, 0.499987. Determinants: -18.561279, -0.000064, -5215.452992, -1336.431816 // --> Vector info: d2 = 0.400175, 0.400177, 2.521502. Determinants: -0.000283, 19.091921, -80738.537546, -1336.431816 ( 263.000000 -245.000000 -5994.000000 ) ( 158.000000 -245.000000 -6099.000000 ) ( 158.000000 -254.000000 -6099.000000 ) ( ( 0.013889 0.000000 3.902521 ) ( 0.000000 -0.014286 60.413510 ) ) 19b/19fgrte1 0 0 0 ( 155.171573 -254.000000 -6096.171573 ) ( 155.171573 -245.000000 -6096.171573 ) ( 260.171573 -245.000000 -5991.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.171573 -254.000000 -6096.171573 ) ( 158.000000 -254.000000 -6099.000000 ) ( 158.000000 -245.000000 -6099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.171573 -245.000000 -6096.171573 ) ( 158.000000 -245.000000 -6099.000000 ) ( 263.000000 -245.000000 -5994.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 260.171573 -245.000000 -5991.171573 ) ( 263.000000 -245.000000 -5994.000000 ) ( 263.000000 -254.000000 -5994.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 260.171573 -254.000000 -5991.171573 ) ( 263.000000 -254.000000 -5994.000000 ) ( 158.000000 -254.000000 -6099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1482/1028) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (245.000000, 245.000000, 254.000000) / (5994.000000, 6204.000000, 6204.000000) // --> Vector info: d1 = 0.750000, 0.750000, 0.625000. Determinants: 26.250039, 0.000000, -7848.759765, -1890.000000 // --> Vector info: d2 = 0.375061, 3.375063, 3.375063. Determinants: 0.000000, -27.000017, 161129.237485, -1890.000000 ( 263.000000 -254.000000 -6204.000000 ) ( 263.000000 -245.000000 -6204.000000 ) ( 263.000000 -245.000000 -5994.000000 ) ( ( -0.013889 0.000000 4.152783 ) ( 0.000000 0.014286 -85.253565 ) ) 19b/19fgrte1 0 0 0 ( 267.000000 -245.000000 -5994.000000 ) ( 267.000000 -245.000000 -6204.000000 ) ( 267.000000 -254.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -245.000000 -5994.000000 ) ( 263.000000 -245.000000 -5994.000000 ) ( 263.000000 -245.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -245.000000 -6204.000000 ) ( 263.000000 -245.000000 -6204.000000 ) ( 263.000000 -254.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -254.000000 -6204.000000 ) ( 263.000000 -254.000000 -6204.000000 ) ( 263.000000 -254.000000 -5994.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -254.000000 -5994.000000 ) ( 263.000000 -254.000000 -5994.000000 ) ( 263.000000 -245.000000 -5994.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1483/1029) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-254.000000, -245.000000, -245.000000) / (4572.859554, 4572.859554, 4424.367130) // --> Vector info: d1 = 0.375006, 0.499999, 0.499994. Determinants: -18.560544, -0.000050, -5215.320041, -1336.431816 // --> Vector info: d2 = 0.278854, 0.278855, 2.400173. Determinants: -0.000142, 19.091861, -87677.103570, -1336.431816 ( 158.000000 -245.000000 -6099.000000 ) ( 263.000000 -245.000000 -6204.000000 ) ( 263.000000 -254.000000 -6204.000000 ) ( ( 0.013888 0.000000 3.902421 ) ( 0.000000 -0.014286 65.605370 ) ) 19b/19fgrte1 0 0 0 ( 260.171573 -254.000000 -6206.828427 ) ( 260.171573 -245.000000 -6206.828427 ) ( 155.171573 -245.000000 -6101.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 260.171573 -254.000000 -6206.828427 ) ( 263.000000 -254.000000 -6204.000000 ) ( 263.000000 -245.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 260.171573 -245.000000 -6206.828427 ) ( 263.000000 -245.000000 -6204.000000 ) ( 158.000000 -245.000000 -6099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.171573 -245.000000 -6101.828427 ) ( 158.000000 -245.000000 -6099.000000 ) ( 158.000000 -254.000000 -6099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.171573 -254.000000 -6101.828427 ) ( 158.000000 -254.000000 -6099.000000 ) ( 263.000000 -254.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1485/1030) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (105.000000, 96.000000, 96.000000) / (4436.387945, 4436.387945, 4584.880369) // --> Vector info: d1 = 0.500006, 0.625006, 0.625000. Determinants: 18.561562, 0.000050, -2617.410852, -1336.431816 // --> Vector info: d2 = 0.128691, 0.128692, 2.249997. Determinants: 0.000070, -19.091745, 84526.392730, -1336.431816 ( 263.000000 -96.000000 -6221.000000 ) ( 158.000000 -96.000000 -6116.000000 ) ( 158.000000 -105.000000 -6116.000000 ) ( ( -0.013889 0.000000 1.958507 ) ( 0.000000 0.014286 -63.247815 ) ) 19b/19fgrte1 0 0 0 ( 160.828427 -105.000000 -6113.171573 ) ( 160.828427 -96.000000 -6113.171573 ) ( 265.828427 -96.000000 -6218.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.828427 -105.000000 -6113.171573 ) ( 158.000000 -105.000000 -6116.000000 ) ( 158.000000 -96.000000 -6116.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.828427 -96.000000 -6113.171573 ) ( 158.000000 -96.000000 -6116.000000 ) ( 263.000000 -96.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.828427 -96.000000 -6218.171573 ) ( 263.000000 -96.000000 -6221.000000 ) ( 263.000000 -105.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.828427 -105.000000 -6218.171573 ) ( 263.000000 -105.000000 -6221.000000 ) ( 158.000000 -105.000000 -6116.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1487/1031) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-105.000000, -105.000000, -96.000000) / (6116.000000, 6326.000000, 6326.000000) // --> Vector info: d1 = 0.133025, 0.133016, 0.008016. Determinants: 26.250000, 0.000086, 2504.306927, -1890.000000 // --> Vector info: d2 = 0.767464, 3.767478, 3.767478. Determinants: 0.000049, -27.000133, 163682.312418, -1890.000000 ( 158.000000 -96.000000 -6326.000000 ) ( 158.000000 -105.000000 -6326.000000 ) ( 158.000000 -105.000000 -6116.000000 ) ( ( -0.013889 0.000000 -1.325030 ) ( 0.000000 0.014286 -86.604398 ) ) 19b/19fgrte2 0 0 0 ( 154.000000 -105.000000 -6116.000000 ) ( 154.000000 -105.000000 -6326.000000 ) ( 154.000000 -96.000000 -6326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -105.000000 -6116.000000 ) ( 158.000000 -105.000000 -6116.000000 ) ( 158.000000 -105.000000 -6326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -105.000000 -6326.000000 ) ( 158.000000 -105.000000 -6326.000000 ) ( 158.000000 -96.000000 -6326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -96.000000 -6326.000000 ) ( 158.000000 -96.000000 -6326.000000 ) ( 158.000000 -96.000000 -6116.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -96.000000 -6116.000000 ) ( 158.000000 -96.000000 -6116.000000 ) ( 158.000000 -105.000000 -6116.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1488/1032) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (105.000000, 96.000000, 96.000000) / (4212.942202, 4212.942202, 4361.434626) // --> Vector info: d1 = 0.671877, 0.796874, 0.796874. Determinants: 18.561198, 0.000000, -2846.843236, -1336.431816 // --> Vector info: d2 = 0.140629, 0.140623, 2.261948. Determinants: -0.000849, -19.091921, 80245.307128, -1336.431816 ( 158.000000 -96.000000 -6326.000000 ) ( 263.000000 -96.000000 -6221.000000 ) ( 263.000000 -105.000000 -6221.000000 ) ( ( -0.013889 0.000000 2.130182 ) ( 0.000001 0.014286 -60.044445 ) ) 19b/19fgrte1 0 0 0 ( 265.828427 -105.000000 -6223.828427 ) ( 265.828427 -96.000000 -6223.828427 ) ( 160.828427 -96.000000 -6328.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.828427 -105.000000 -6223.828427 ) ( 263.000000 -105.000000 -6221.000000 ) ( 263.000000 -96.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.828427 -96.000000 -6223.828427 ) ( 263.000000 -96.000000 -6221.000000 ) ( 158.000000 -96.000000 -6326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.828427 -96.000000 -6328.828427 ) ( 158.000000 -96.000000 -6326.000000 ) ( 158.000000 -105.000000 -6326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.828427 -105.000000 -6328.828427 ) ( 158.000000 -105.000000 -6326.000000 ) ( 263.000000 -105.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1490/1033) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (254.000000, 245.000000, 245.000000) / (4436.387945, 4436.387945, 4584.880369) // --> Vector info: d1 = 0.198224, 0.073221, 0.073233. Determinants: -18.561987, -0.000103, 4450.291037, -1336.431816 // --> Vector info: d2 = 2.223398, 2.223397, 0.102079. Determinants: -0.000142, 19.091861, -87670.284963, -1336.431816 ( 263.000000 -245.000000 -6221.000000 ) ( 158.000000 -245.000000 -6116.000000 ) ( 158.000000 -254.000000 -6116.000000 ) ( ( 0.013889 0.000000 -3.329980 ) ( 0.000000 -0.014286 65.600268 ) ) 19b/19fgrte1 0 0 0 ( 160.828427 -254.000000 -6113.171573 ) ( 160.828427 -245.000000 -6113.171573 ) ( 265.828427 -245.000000 -6218.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.828427 -254.000000 -6113.171573 ) ( 158.000000 -254.000000 -6116.000000 ) ( 158.000000 -245.000000 -6116.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.828427 -245.000000 -6113.171573 ) ( 158.000000 -245.000000 -6116.000000 ) ( 263.000000 -245.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.828427 -245.000000 -6218.171573 ) ( 263.000000 -245.000000 -6221.000000 ) ( 263.000000 -254.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.828427 -254.000000 -6218.171573 ) ( 263.000000 -254.000000 -6221.000000 ) ( 158.000000 -254.000000 -6116.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1492/1034) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-254.000000, -254.000000, -245.000000) / (6116.000000, 6326.000000, 6326.000000) // --> Vector info: d1 = 1.001731, 1.001698, 0.876698. Determinants: 26.250049, 0.000298, 4772.416424, -1890.000000 // --> Vector info: d2 = 0.767422, 3.767424, 3.767422. Determinants: 0.000299, -27.000017, 163681.753722, -1890.000000 ( 158.000000 -245.000000 -6326.000000 ) ( 158.000000 -254.000000 -6326.000000 ) ( 158.000000 -254.000000 -6116.000000 ) ( ( -0.013889 0.000000 -2.525088 ) ( 0.000000 0.014286 -86.604102 ) ) 19b/19fgrte2 0 0 0 ( 154.000000 -254.000000 -6116.000000 ) ( 154.000000 -254.000000 -6326.000000 ) ( 154.000000 -245.000000 -6326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -254.000000 -6116.000000 ) ( 158.000000 -254.000000 -6116.000000 ) ( 158.000000 -254.000000 -6326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -254.000000 -6326.000000 ) ( 158.000000 -254.000000 -6326.000000 ) ( 158.000000 -245.000000 -6326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -245.000000 -6326.000000 ) ( 158.000000 -245.000000 -6326.000000 ) ( 158.000000 -245.000000 -6116.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -245.000000 -6116.000000 ) ( 158.000000 -245.000000 -6116.000000 ) ( 158.000000 -254.000000 -6116.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1493/1035) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (254.000000, 245.000000, 245.000000) / (4212.942202, 4212.942202, 4361.434626) // --> Vector info: d1 = 0.198228, 0.073233, 0.073244. Determinants: -18.560934, -0.000100, 4449.978386, -1336.431816 // --> Vector info: d2 = 3.102077, 3.102082, 0.980758. Determinants: 0.000708, 19.091921, -84579.053575, -1336.431816 ( 158.000000 -245.000000 -6326.000000 ) ( 263.000000 -245.000000 -6221.000000 ) ( 263.000000 -254.000000 -6221.000000 ) ( ( 0.013888 0.000000 -3.329746 ) ( -0.000001 -0.014286 63.287219 ) ) 19b/19fgrte1 0 0 0 ( 265.828427 -254.000000 -6223.828427 ) ( 265.828427 -245.000000 -6223.828427 ) ( 160.828427 -245.000000 -6328.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.828427 -254.000000 -6223.828427 ) ( 263.000000 -254.000000 -6221.000000 ) ( 263.000000 -245.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.828427 -245.000000 -6223.828427 ) ( 263.000000 -245.000000 -6221.000000 ) ( 158.000000 -245.000000 -6326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.828427 -245.000000 -6328.828427 ) ( 158.000000 -245.000000 -6326.000000 ) ( 158.000000 -254.000000 -6326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.828427 -254.000000 -6328.828427 ) ( 158.000000 -254.000000 -6326.000000 ) ( 263.000000 -254.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1495/1036) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-105.000000, -96.000000, -96.000000) / (4374.162548, 4374.162548, 4225.670124) // --> Vector info: d1 = 0.437500, 0.562500, 0.562500. Determinants: -18.561562, 0.000000, -2533.652876, -1336.431816 // --> Vector info: d2 = 0.621346, 0.621346, 2.742664. Determinants: 0.000000, 19.091861, -84341.290009, -1336.431816 ( 263.000000 -96.000000 -6239.000000 ) ( 158.000000 -96.000000 -6344.000000 ) ( 158.000000 -105.000000 -6344.000000 ) ( ( 0.013889 0.000000 1.895834 ) ( 0.000000 -0.014286 63.109310 ) ) 19b/19fgrte1 0 0 0 ( 155.171573 -105.000000 -6341.171573 ) ( 155.171573 -96.000000 -6341.171573 ) ( 260.171573 -96.000000 -6236.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.171573 -105.000000 -6341.171573 ) ( 158.000000 -105.000000 -6344.000000 ) ( 158.000000 -96.000000 -6344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.171573 -96.000000 -6341.171573 ) ( 158.000000 -96.000000 -6344.000000 ) ( 263.000000 -96.000000 -6239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 260.171573 -96.000000 -6236.171573 ) ( 263.000000 -96.000000 -6239.000000 ) ( 263.000000 -105.000000 -6239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 260.171573 -105.000000 -6236.171573 ) ( 263.000000 -105.000000 -6239.000000 ) ( 158.000000 -105.000000 -6344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1497/1037) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (96.000000, 96.000000, 105.000000) / (6239.000000, 6449.000000, 6449.000000) // --> Vector info: d1 = 0.562500, 0.562500, 0.437500. Determinants: 26.250013, 0.000000, -3583.126260, -1890.000000 // --> Vector info: d2 = 0.742664, 3.742666, 3.742666. Determinants: 0.000000, -27.000017, 167049.471428, -1890.000000 ( 263.000000 -105.000000 -6449.000000 ) ( 263.000000 -96.000000 -6449.000000 ) ( 263.000000 -96.000000 -6239.000000 ) ( ( -0.013889 0.000000 1.895834 ) ( 0.000000 0.014286 -88.385964 ) ) 19b/19fgrte1 0 0 0 ( 267.000000 -96.000000 -6239.000000 ) ( 267.000000 -96.000000 -6449.000000 ) ( 267.000000 -105.000000 -6449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -96.000000 -6239.000000 ) ( 263.000000 -96.000000 -6239.000000 ) ( 263.000000 -96.000000 -6449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -96.000000 -6449.000000 ) ( 263.000000 -96.000000 -6449.000000 ) ( 263.000000 -105.000000 -6449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -105.000000 -6449.000000 ) ( 263.000000 -105.000000 -6449.000000 ) ( 263.000000 -105.000000 -6239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -105.000000 -6239.000000 ) ( 263.000000 -105.000000 -6239.000000 ) ( 263.000000 -96.000000 -6239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1498/1038) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-105.000000, -96.000000, -96.000000) / (4746.100715, 4746.100715, 4597.608291) // --> Vector info: d1 = 0.437500, 0.562500, 0.562500. Determinants: -18.561562, 0.000000, -2533.652876, -1336.431816 // --> Vector info: d2 = 0.742664, 0.742664, 2.863998. Determinants: 0.000000, 19.092007, -91605.106261, -1336.431816 ( 158.000000 -96.000000 -6344.000000 ) ( 263.000000 -96.000000 -6449.000000 ) ( 263.000000 -105.000000 -6449.000000 ) ( ( 0.013889 0.000000 1.895834 ) ( 0.000000 -0.014286 68.544542 ) ) 19b/19fgrte1 0 0 0 ( 260.171573 -105.000000 -6451.828427 ) ( 260.171573 -96.000000 -6451.828427 ) ( 155.171573 -96.000000 -6346.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 260.171573 -105.000000 -6451.828427 ) ( 263.000000 -105.000000 -6449.000000 ) ( 263.000000 -96.000000 -6449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 260.171573 -96.000000 -6451.828427 ) ( 263.000000 -96.000000 -6449.000000 ) ( 158.000000 -96.000000 -6344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.171573 -96.000000 -6346.828427 ) ( 158.000000 -96.000000 -6344.000000 ) ( 158.000000 -105.000000 -6344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.171573 -105.000000 -6346.828427 ) ( 158.000000 -105.000000 -6344.000000 ) ( 263.000000 -105.000000 -6449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1500/1039) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-254.000000, -245.000000, -245.000000) / (4374.162548, 4374.162548, 4225.670124) // --> Vector info: d1 = 2.125001, 2.213339, 0.713057. Determinants: -13.117508, -13.502545, 52890.559729, -1336.431816 // --> Vector info: d2 = 0.624939, 0.713344, 2.212482. Determinants: -13.127491, 13.492245, -63186.844912, -1336.431816 ( 263.000000 -245.000000 -6239.000000 ) ( 158.000000 -245.000000 -6344.000000 ) ( 158.000000 -254.000000 -6344.000000 ) ( ( 0.009815 0.010103 -39.575951 ) ( 0.009823 -0.010096 47.280261 ) ) 19b/00fstud1 0 0 0 ( 155.171573 -254.000000 -6341.171573 ) ( 155.171573 -245.000000 -6341.171573 ) ( 260.171573 -245.000000 -6236.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.171573 -254.000000 -6341.171573 ) ( 158.000000 -254.000000 -6344.000000 ) ( 158.000000 -245.000000 -6344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.171573 -245.000000 -6341.171573 ) ( 158.000000 -245.000000 -6344.000000 ) ( 263.000000 -245.000000 -6239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 260.171573 -245.000000 -6236.171573 ) ( 263.000000 -245.000000 -6239.000000 ) ( 263.000000 -254.000000 -6239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 260.171573 -254.000000 -6236.171573 ) ( 263.000000 -254.000000 -6239.000000 ) ( 158.000000 -254.000000 -6344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1502/1040) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (245.000000, 245.000000, 254.000000) / (6239.000000, 6449.000000, 6449.000000) // --> Vector info: d1 = 0.750000, 0.750000, 0.625000. Determinants: 26.250039, 0.000000, -7848.759765, -1890.000000 // --> Vector info: d2 = 0.875065, 3.875067, 3.875067. Determinants: 0.000000, -27.000017, 166799.234483, -1890.000000 ( 263.000000 -254.000000 -6449.000000 ) ( 263.000000 -245.000000 -6449.000000 ) ( 263.000000 -245.000000 -6239.000000 ) ( ( -0.013889 0.000000 4.152783 ) ( 0.000000 0.014286 -88.253563 ) ) 19b/19fgrte1 0 0 0 ( 267.000000 -245.000000 -6239.000000 ) ( 267.000000 -245.000000 -6449.000000 ) ( 267.000000 -254.000000 -6449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -245.000000 -6239.000000 ) ( 263.000000 -245.000000 -6239.000000 ) ( 263.000000 -245.000000 -6449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -245.000000 -6449.000000 ) ( 263.000000 -245.000000 -6449.000000 ) ( 263.000000 -254.000000 -6449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -254.000000 -6449.000000 ) ( 263.000000 -254.000000 -6449.000000 ) ( 263.000000 -254.000000 -6239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -254.000000 -6239.000000 ) ( 263.000000 -254.000000 -6239.000000 ) ( 263.000000 -245.000000 -6239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1503/1041) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-254.000000, -245.000000, -245.000000) / (4746.100715, 4746.100715, 4597.608291) // --> Vector info: d1 = 0.625000, 0.750000, 0.750000. Determinants: -18.561581, 0.000000, -5549.911254, -1336.431816 // --> Vector info: d2 = 0.875065, 0.875065, 2.996399. Determinants: 0.000000, 19.092011, -91782.071859, -1336.431816 ( 158.000000 -245.000000 -6344.000000 ) ( 263.000000 -245.000000 -6449.000000 ) ( 263.000000 -254.000000 -6449.000000 ) ( ( 0.013889 0.000000 4.152783 ) ( 0.000000 -0.014286 68.676958 ) ) 19b/19fgrte1 0 0 0 ( 260.171573 -254.000000 -6451.828427 ) ( 260.171573 -245.000000 -6451.828427 ) ( 155.171573 -245.000000 -6346.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 260.171573 -254.000000 -6451.828427 ) ( 263.000000 -254.000000 -6449.000000 ) ( 263.000000 -245.000000 -6449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 260.171573 -245.000000 -6451.828427 ) ( 263.000000 -245.000000 -6449.000000 ) ( 158.000000 -245.000000 -6344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.171573 -245.000000 -6346.828427 ) ( 158.000000 -245.000000 -6344.000000 ) ( 158.000000 -254.000000 -6344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.171573 -254.000000 -6346.828427 ) ( 158.000000 -254.000000 -6344.000000 ) ( 263.000000 -254.000000 -6449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1504/1042) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-105.000000, -105.000000, -96.000000) / (6361.000000, 6527.000000, 6527.000000) // --> Vector info: d1 = 0.133026, 0.133015, 0.008015. Determinants: 20.750000, 0.000103, 1979.353289, -1494.000000 // --> Vector info: d2 = 0.267471, 2.642415, 2.642415. Determinants: 0.000039, -21.374496, 135563.569211, -1494.000000 ( 158.000000 -96.000000 -6527.000000 ) ( 158.000000 -105.000000 -6527.000000 ) ( 158.000000 -105.000000 -6361.000000 ) ( ( -0.013889 0.000000 -1.324868 ) ( 0.000000 0.014307 -90.738667 ) ) 19b/19fgrte2 0 0 0 ( 154.000000 -105.000000 -6361.000000 ) ( 154.000000 -105.000000 -6527.000000 ) ( 154.000000 -96.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -105.000000 -6361.000000 ) ( 158.000000 -105.000000 -6361.000000 ) ( 158.000000 -105.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -105.000000 -6527.000000 ) ( 158.000000 -105.000000 -6527.000000 ) ( 158.000000 -96.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -96.000000 -6527.000000 ) ( 158.000000 -96.000000 -6527.000000 ) ( 158.000000 -96.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -96.000000 -6361.000000 ) ( 158.000000 -96.000000 -6361.000000 ) ( 158.000000 -105.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1505/1043) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (96.000000, 96.000000, 105.000000) / (6466.000000, 6527.000000, 6527.000000) // --> Vector info: d1 = 0.625000, 0.624999, 0.499999. Determinants: 7.625000, 0.000011, -1075.194200, -549.000000 // --> Vector info: d2 = 0.750008, 1.624947, 1.624947. Determinants: 0.000000, -7.874451, 50504.444161, -549.000000 ( 263.000000 -105.000000 -6527.000000 ) ( 263.000000 -96.000000 -6527.000000 ) ( 263.000000 -96.000000 -6466.000000 ) ( ( -0.013889 0.000000 1.958459 ) ( 0.000000 0.014343 -91.993523 ) ) 19b/19fgrte1 0 0 0 ( 267.000000 -96.000000 -6466.000000 ) ( 267.000000 -96.000000 -6527.000000 ) ( 267.000000 -105.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -96.000000 -6466.000000 ) ( 263.000000 -96.000000 -6466.000000 ) ( 263.000000 -96.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -96.000000 -6527.000000 ) ( 263.000000 -96.000000 -6527.000000 ) ( 263.000000 -105.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -105.000000 -6527.000000 ) ( 263.000000 -105.000000 -6527.000000 ) ( 263.000000 -105.000000 -6466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -105.000000 -6466.000000 ) ( 263.000000 -105.000000 -6466.000000 ) ( 263.000000 -96.000000 -6466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1507/1044) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fpanel3]: 64.000000/64.000000 // --> Vector A/B: (-96.000000, -96.000000, -105.000000) / (263.000000, 158.000000, 158.000000) // --> Vector info: d1 = 0.126222, 0.125576, 0.000576. Determinants: -13.125000, -0.005815, -1377.750124, -945.000000 // --> Vector info: d2 = 0.799948, 2.299948, 2.299894. Determinants: -0.005659, 13.500000, -4306.994284, -945.000000 ( 158.000000 -105.000000 -6527.000000 ) ( 158.000000 -96.000000 -6527.000000 ) ( 263.000000 -96.000000 -6527.000000 ) ( ( 0.013889 0.000006 1.457937 ) ( 0.000006 -0.014286 4.557666 ) ) 19b/19fpanel3 0 0 0 ( 263.000000 -96.000000 -6531.000000 ) ( 158.000000 -96.000000 -6531.000000 ) ( 158.000000 -105.000000 -6531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -96.000000 -6531.000000 ) ( 263.000000 -96.000000 -6527.000000 ) ( 158.000000 -96.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -96.000000 -6531.000000 ) ( 158.000000 -96.000000 -6527.000000 ) ( 158.000000 -105.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -105.000000 -6531.000000 ) ( 158.000000 -105.000000 -6527.000000 ) ( 263.000000 -105.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -105.000000 -6531.000000 ) ( 263.000000 -105.000000 -6527.000000 ) ( 263.000000 -96.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1509/1045) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (105.000000, 96.000000, 96.000000) / (4609.629107, 4609.629107, 4758.121531) // --> Vector info: d1 = 0.500006, 0.625005, 0.625003. Determinants: 18.561439, 0.000022, -2617.273775, -1336.431816 // --> Vector info: d2 = 0.628688, 0.628693, 2.750011. Determinants: 0.000710, -19.091865, 87166.142754, -1336.431816 ( 263.000000 -96.000000 -6466.000000 ) ( 158.000000 -96.000000 -6361.000000 ) ( 158.000000 -105.000000 -6361.000000 ) ( ( -0.013889 0.000000 1.958404 ) ( -0.000001 0.014286 -65.223038 ) ) 19b/19fgrte1 0 0 0 ( 160.828427 -105.000000 -6358.171573 ) ( 160.828427 -96.000000 -6358.171573 ) ( 265.828427 -96.000000 -6463.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.828427 -105.000000 -6358.171573 ) ( 158.000000 -105.000000 -6361.000000 ) ( 158.000000 -96.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.828427 -96.000000 -6358.171573 ) ( 158.000000 -96.000000 -6361.000000 ) ( 263.000000 -96.000000 -6466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.828427 -96.000000 -6463.171573 ) ( 263.000000 -96.000000 -6466.000000 ) ( 263.000000 -105.000000 -6466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.828427 -105.000000 -6463.171573 ) ( 263.000000 -105.000000 -6466.000000 ) ( 158.000000 -105.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1510/1046) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-254.000000, -254.000000, -245.000000) / (6361.000000, 6527.000000, 6527.000000) // --> Vector info: d1 = 1.001697, 1.001671, 0.876670. Determinants: 20.750039, 0.000236, 3772.472929, -1494.000000 // --> Vector info: d2 = 0.267418, 2.642353, 2.642352. Determinants: 0.000239, -21.374416, 135563.201019, -1494.000000 ( 158.000000 -245.000000 -6527.000000 ) ( 158.000000 -254.000000 -6527.000000 ) ( 158.000000 -254.000000 -6361.000000 ) ( ( -0.013889 0.000000 -2.525082 ) ( 0.000000 0.014307 -90.738421 ) ) 19b/19fgrte2 0 0 0 ( 154.000000 -254.000000 -6361.000000 ) ( 154.000000 -254.000000 -6527.000000 ) ( 154.000000 -245.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -254.000000 -6361.000000 ) ( 158.000000 -254.000000 -6361.000000 ) ( 158.000000 -254.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -254.000000 -6527.000000 ) ( 158.000000 -254.000000 -6527.000000 ) ( 158.000000 -245.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -245.000000 -6527.000000 ) ( 158.000000 -245.000000 -6527.000000 ) ( 158.000000 -245.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -245.000000 -6361.000000 ) ( 158.000000 -245.000000 -6361.000000 ) ( 158.000000 -254.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1511/1047) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (245.000000, 245.000000, 254.000000) / (6466.000000, 6527.000000, 6527.000000) // --> Vector info: d1 = 0.750000, 0.749999, 0.625002. Determinants: 7.624811, 0.000011, -2279.901541, -549.000000 // --> Vector info: d2 = 0.125063, 0.999996, 1.000000. Determinants: -0.000254, -7.874395, 50847.243796, -549.000000 ( 263.000000 -254.000000 -6527.000000 ) ( 263.000000 -245.000000 -6527.000000 ) ( 263.000000 -245.000000 -6466.000000 ) ( ( -0.013889 0.000000 4.152826 ) ( 0.000000 0.014343 -92.617930 ) ) 19b/19fgrte1 0 0 0 ( 267.000000 -245.000000 -6466.000000 ) ( 267.000000 -245.000000 -6527.000000 ) ( 267.000000 -254.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -245.000000 -6466.000000 ) ( 263.000000 -245.000000 -6466.000000 ) ( 263.000000 -245.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -245.000000 -6527.000000 ) ( 263.000000 -245.000000 -6527.000000 ) ( 263.000000 -254.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -254.000000 -6527.000000 ) ( 263.000000 -254.000000 -6527.000000 ) ( 263.000000 -254.000000 -6466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -254.000000 -6466.000000 ) ( 263.000000 -254.000000 -6466.000000 ) ( 263.000000 -245.000000 -6466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1514/1048) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fpanel3]: 64.000000/64.000000 // --> Vector A/B: (-245.000000, -245.000000, -254.000000) / (263.000000, 158.000000, 158.000000) // --> Vector info: d1 = 1.001222, 1.000573, 0.875573. Determinants: -13.125013, -0.005834, -4160.248155, -945.000000 // --> Vector info: d2 = 0.799033, 2.299033, 2.298979. Determinants: -0.005683, 13.500000, -4306.978713, -945.000000 ( 158.000000 -254.000000 -6527.000000 ) ( 158.000000 -245.000000 -6527.000000 ) ( 263.000000 -245.000000 -6527.000000 ) ( ( 0.013889 0.000006 4.402379 ) ( 0.000006 -0.014286 4.557649 ) ) 19b/19fpanel3 0 0 0 ( 263.000000 -245.000000 -6531.000000 ) ( 158.000000 -245.000000 -6531.000000 ) ( 158.000000 -254.000000 -6531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -245.000000 -6531.000000 ) ( 263.000000 -245.000000 -6527.000000 ) ( 158.000000 -245.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -245.000000 -6531.000000 ) ( 158.000000 -245.000000 -6527.000000 ) ( 158.000000 -254.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -254.000000 -6531.000000 ) ( 158.000000 -254.000000 -6527.000000 ) ( 263.000000 -254.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -254.000000 -6531.000000 ) ( 263.000000 -254.000000 -6527.000000 ) ( 263.000000 -245.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1515/1049) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (254.000000, 245.000000, 245.000000) / (4609.629107, 4609.629107, 4758.121531) // --> Vector info: d1 = 0.625005, 0.750006, 0.750000. Determinants: 18.561581, 0.000050, -5550.151297, -1336.431816 // --> Vector info: d2 = 0.003744, 0.003744, 2.125062. Determinants: 0.000035, -19.091861, 88001.384645, -1336.431816 ( 263.000000 -245.000000 -6466.000000 ) ( 158.000000 -245.000000 -6361.000000 ) ( 158.000000 -254.000000 -6361.000000 ) ( ( -0.013889 0.000000 4.152963 ) ( 0.000000 0.014286 -65.848017 ) ) 19b/19fgrte1 0 0 0 ( 160.828427 -254.000000 -6358.171573 ) ( 160.828427 -245.000000 -6358.171573 ) ( 265.828427 -245.000000 -6463.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.828427 -254.000000 -6358.171573 ) ( 158.000000 -254.000000 -6361.000000 ) ( 158.000000 -245.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.828427 -245.000000 -6358.171573 ) ( 158.000000 -245.000000 -6361.000000 ) ( 263.000000 -245.000000 -6466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.828427 -245.000000 -6463.171573 ) ( 263.000000 -245.000000 -6466.000000 ) ( 263.000000 -254.000000 -6466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.828427 -254.000000 -6463.171573 ) ( 263.000000 -254.000000 -6466.000000 ) ( 158.000000 -254.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1516/1050) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-140.000000, -175.000000, -175.000000) / (-158.000000, -158.000000, -149.000000) // --> Vector info: d1 = 1.249999, 0.749999, 0.749999. Determinants: -4.500000, 0.000000, -1023.749700, -315.000000 // --> Vector info: d2 = 0.960937, 0.960937, 0.898437. Determinants: 0.000000, 2.187500, 42.929724, -315.000000 ( 149.000000 -175.000000 -6457.000000 ) ( 158.000000 -175.000000 -6457.000000 ) ( 158.000000 -140.000000 -6457.000000 ) ( ( 0.014286 0.000000 3.249999 ) ( 0.000000 -0.006944 -0.136285 ) ) 19b/19whall1 0 0 0 ( 158.000000 -140.000000 -6453.000000 ) ( 158.000000 -175.000000 -6453.000000 ) ( 149.000000 -175.000000 -6453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -140.000000 -6453.000000 ) ( 158.000000 -140.000000 -6457.000000 ) ( 158.000000 -175.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -175.000000 -6453.000000 ) ( 158.000000 -175.000000 -6457.000000 ) ( 149.000000 -175.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -175.000000 -6453.000000 ) ( 149.000000 -175.000000 -6457.000000 ) ( 149.000000 -140.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -140.000000 -6453.000000 ) ( 149.000000 -140.000000 -6457.000000 ) ( 158.000000 -140.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1517/1051) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-158.000000, -158.000000, -149.000000) / (6457.000000, 6492.000000, 6492.000000) // --> Vector info: d1 = 0.749999, 0.249997, 0.249997. Determinants: -0.000004, 4.500018, -29292.864801, -315.000000 // --> Vector info: d2 = 0.960937, 0.960937, 0.898437. Determinants: 2.187498, 0.000003, 42.908494, -315.000000 ( 149.000000 -175.000000 -6492.000000 ) ( 158.000000 -175.000000 -6492.000000 ) ( 158.000000 -175.000000 -6457.000000 ) ( ( 0.000000 -0.014286 92.993222 ) ( -0.006944 0.000000 -0.136217 ) ) 19b/19whall1 0 0 0 ( 158.000000 -179.000000 -6457.000000 ) ( 158.000000 -179.000000 -6492.000000 ) ( 149.000000 -179.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -179.000000 -6457.000000 ) ( 158.000000 -175.000000 -6457.000000 ) ( 158.000000 -175.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -179.000000 -6492.000000 ) ( 158.000000 -175.000000 -6492.000000 ) ( 149.000000 -175.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -179.000000 -6492.000000 ) ( 149.000000 -175.000000 -6492.000000 ) ( 149.000000 -175.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -179.000000 -6457.000000 ) ( 149.000000 -175.000000 -6457.000000 ) ( 158.000000 -175.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1518/1052) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-175.000000, -140.000000, -140.000000) / (158.000000, 158.000000, 149.000000) // --> Vector info: d1 = 1.249999, 0.749999, 0.749999. Determinants: 4.500000, 0.000000, 393.750300, -315.000000 // --> Vector info: d2 = 0.960937, 0.960937, 0.898437. Determinants: 0.000000, -2.187500, 42.929724, -315.000000 ( 149.000000 -140.000000 -6492.000000 ) ( 158.000000 -140.000000 -6492.000000 ) ( 158.000000 -175.000000 -6492.000000 ) ( ( -0.014286 0.000000 -1.250001 ) ( 0.000000 0.006944 -0.136285 ) ) 19b/19whall1 0 0 0 ( 158.000000 -175.000000 -6496.000000 ) ( 158.000000 -140.000000 -6496.000000 ) ( 149.000000 -140.000000 -6496.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -175.000000 -6496.000000 ) ( 158.000000 -175.000000 -6492.000000 ) ( 158.000000 -140.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -140.000000 -6496.000000 ) ( 158.000000 -140.000000 -6492.000000 ) ( 149.000000 -140.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -140.000000 -6496.000000 ) ( 149.000000 -140.000000 -6492.000000 ) ( 149.000000 -175.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -175.000000 -6496.000000 ) ( 149.000000 -175.000000 -6492.000000 ) ( 158.000000 -175.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1519/1053) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (158.000000, 158.000000, 149.000000) / (6492.000000, 6457.000000, 6457.000000) // --> Vector info: d1 = 0.749999, 0.249997, 0.249997. Determinants: 0.000004, -4.500018, 28977.864639, -315.000000 // --> Vector info: d2 = 0.960937, 0.960937, 0.898437. Determinants: -2.187498, -0.000003, 42.950376, -315.000000 ( 149.000000 -140.000000 -6457.000000 ) ( 158.000000 -140.000000 -6457.000000 ) ( 158.000000 -140.000000 -6492.000000 ) ( ( 0.000000 0.014286 -91.993221 ) ( 0.006944 0.000000 -0.136350 ) ) 19b/19whall1 0 0 0 ( 158.000000 -136.000000 -6492.000000 ) ( 158.000000 -136.000000 -6457.000000 ) ( 149.000000 -136.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -136.000000 -6492.000000 ) ( 158.000000 -140.000000 -6492.000000 ) ( 158.000000 -140.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -136.000000 -6457.000000 ) ( 158.000000 -140.000000 -6457.000000 ) ( 149.000000 -140.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -136.000000 -6457.000000 ) ( 149.000000 -140.000000 -6457.000000 ) ( 149.000000 -140.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 149.000000 -136.000000 -6492.000000 ) ( 149.000000 -140.000000 -6492.000000 ) ( 158.000000 -140.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1521/1054) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00t_6]: 32.000000/32.000000 // --> Vector A/B: (-175.000000, -175.000000, -140.000000) / (6457.000000, 6492.000000, 6492.000000) // --> Vector info: d1 = 1.000000, 1.000000, 0.000000. Determinants: 35.000009, -0.000020, 4900.129036, -1225.000000 // --> Vector info: d2 = 0.999999, 1.999997, 2.000000. Determinants: -0.000117, -34.999950, 224769.656413, -1225.000000 ( 149.000000 -140.000000 -6492.000000 ) ( 149.000000 -175.000000 -6492.000000 ) ( 149.000000 -175.000000 -6457.000000 ) ( ( -0.028571 0.000000 -4.000105 ) ( 0.000000 0.028571 -183.485434 ) ) 19b/00t_6 0 0 0 ( 145.000000 -175.000000 -6457.000000 ) ( 145.000000 -175.000000 -6492.000000 ) ( 145.000000 -140.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 145.000000 -175.000000 -6457.000000 ) ( 149.000000 -175.000000 -6457.000000 ) ( 149.000000 -175.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 145.000000 -175.000000 -6492.000000 ) ( 149.000000 -175.000000 -6492.000000 ) ( 149.000000 -140.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 145.000000 -140.000000 -6492.000000 ) ( 149.000000 -140.000000 -6492.000000 ) ( 149.000000 -140.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 145.000000 -140.000000 -6457.000000 ) ( 149.000000 -140.000000 -6457.000000 ) ( 149.000000 -175.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1522/1055) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-220.000000, -220.000000, -150.000000) / (887.000000, 897.000000, 897.000000) // --> Vector info: d1 = 0.949831, 0.809831, 0.809831. Determinants: 0.000000, 9.800057, -9357.532487, -700.000000 // --> Vector info: d2 = 1.000000, 1.000000, 0.000000. Determinants: 9.999999, 0.000000, 1499.999725, -700.000000 ( 897.000000 -150.000000 -5963.000000 ) ( 897.000000 -220.000000 -5963.000000 ) ( 887.000000 -220.000000 -5963.000000 ) ( ( 0.000000 -0.014000 13.367904 ) ( -0.014286 0.000000 -2.142857 ) ) 19b/00fgrte1 0 0 0 ( 887.000000 -220.000000 -5967.000000 ) ( 897.000000 -220.000000 -5967.000000 ) ( 897.000000 -150.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 -220.000000 -5967.000000 ) ( 887.000000 -220.000000 -5963.000000 ) ( 897.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -220.000000 -5967.000000 ) ( 897.000000 -220.000000 -5963.000000 ) ( 897.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -150.000000 -5967.000000 ) ( 897.000000 -150.000000 -5963.000000 ) ( 887.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 -150.000000 -5967.000000 ) ( 887.000000 -150.000000 -5963.000000 ) ( 887.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1525/1056) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-220.000000, -220.000000, -150.000000) / (-897.000000, -887.000000, -887.000000) // --> Vector info: d1 = 0.000000, 0.280002, 0.280002. Determinants: 0.000000, -19.600112, -17581.300093, -700.000000 // --> Vector info: d2 = 1.000000, 1.000000, 3.000000. Determinants: -19.999999, 0.000009, -5099.991876, -700.000000 ( 887.000000 -150.000000 -5723.000000 ) ( 887.000000 -220.000000 -5723.000000 ) ( 897.000000 -220.000000 -5723.000000 ) ( ( 0.000000 0.028000 25.116143 ) ( 0.028571 0.000000 7.285703 ) ) 19b/dflt 0 0 0 ( 897.000000 -220.000000 -5719.000000 ) ( 887.000000 -220.000000 -5719.000000 ) ( 887.000000 -150.000000 -5719.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -220.000000 -5719.000000 ) ( 897.000000 -220.000000 -5723.000000 ) ( 887.000000 -220.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 -220.000000 -5719.000000 ) ( 887.000000 -220.000000 -5723.000000 ) ( 887.000000 -150.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 -150.000000 -5719.000000 ) ( 887.000000 -150.000000 -5723.000000 ) ( 897.000000 -150.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -150.000000 -5719.000000 ) ( 897.000000 -150.000000 -5723.000000 ) ( 897.000000 -220.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1526/1057) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (150.000000, 220.000000, 220.000000) / (5863.000000, 5863.000000, 5723.000000) // --> Vector info: d1 = 0.013553, 1.013553, 1.013547. Determinants: -140.000000, -0.000368, 20869.338468, -9800.000000 // --> Vector info: d2 = 0.716258, 0.716259, 1.716258. Determinants: -0.000183, 69.999929, -417428.887309, -9800.000000 ( 897.000000 -220.000000 -5723.000000 ) ( 897.000000 -220.000000 -5863.000000 ) ( 897.000000 -150.000000 -5863.000000 ) ( ( 0.014286 0.000000 -2.129524 ) ( 0.000000 -0.007143 42.594784 ) ) 19b/19whall1 0 0 0 ( 901.000000 -150.000000 -5863.000000 ) ( 901.000000 -220.000000 -5863.000000 ) ( 901.000000 -220.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -150.000000 -5863.000000 ) ( 897.000000 -150.000000 -5863.000000 ) ( 897.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -220.000000 -5863.000000 ) ( 897.000000 -220.000000 -5863.000000 ) ( 897.000000 -220.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -220.000000 -5723.000000 ) ( 897.000000 -220.000000 -5723.000000 ) ( 897.000000 -150.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -150.000000 -5723.000000 ) ( 897.000000 -150.000000 -5723.000000 ) ( 897.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1527/1058) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19cpanl1]: 64.000000/64.000000 // --> Vector A/B: (-220.000000, -150.000000, -150.000000) / (5863.000000, 5863.000000, 5723.000000) // --> Vector info: d1 = 1.850008, 0.850007, 0.850010. Determinants: 140.000033, 0.000184, 12668.856086, -9800.000000 // --> Vector info: d2 = 2.000004, 2.000003, 0.000005. Determinants: 0.000166, -139.999871, 801219.240222, -9800.000000 ( 887.000000 -150.000000 -5723.000000 ) ( 887.000000 -150.000000 -5863.000000 ) ( 887.000000 -220.000000 -5863.000000 ) ( ( -0.014286 0.000000 -1.292740 ) ( 0.000000 0.014286 -81.757065 ) ) 19b/19cpanl1 0 0 0 ( 883.000000 -220.000000 -5863.000000 ) ( 883.000000 -150.000000 -5863.000000 ) ( 883.000000 -150.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 883.000000 -220.000000 -5863.000000 ) ( 887.000000 -220.000000 -5863.000000 ) ( 887.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 883.000000 -150.000000 -5863.000000 ) ( 887.000000 -150.000000 -5863.000000 ) ( 887.000000 -150.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 883.000000 -150.000000 -5723.000000 ) ( 887.000000 -150.000000 -5723.000000 ) ( 887.000000 -220.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 883.000000 -220.000000 -5723.000000 ) ( 887.000000 -220.000000 -5723.000000 ) ( 887.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1528/1059) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-220.000000, -220.000000, -228.000000) / (897.000000, 887.000000, 887.000000) // --> Vector info: d1 = 0.799831, 0.939831, 0.939831. Determinants: 0.000000, 1.120003, -1068.628939, -80.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.107700. Determinants: 1.076999, 0.000003, 156.937131, -80.000000 ( 887.000000 -228.000000 -5963.000000 ) ( 887.000000 -220.000000 -5963.000000 ) ( 897.000000 -220.000000 -5963.000000 ) ( ( 0.000000 -0.014000 13.357862 ) ( -0.013462 0.000000 -1.961714 ) ) 19b/00fgrte1 0 0 0 ( 897.000000 -220.000000 -5967.000000 ) ( 887.000000 -220.000000 -5967.000000 ) ( 887.000000 -228.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -220.000000 -5967.000000 ) ( 897.000000 -220.000000 -5963.000000 ) ( 887.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 -220.000000 -5967.000000 ) ( 887.000000 -220.000000 -5963.000000 ) ( 887.000000 -228.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 -228.000000 -5967.000000 ) ( 887.000000 -228.000000 -5963.000000 ) ( 897.000000 -228.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -228.000000 -5967.000000 ) ( 897.000000 -228.000000 -5963.000000 ) ( 897.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1529/1060) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-220.000000, -220.000000, -228.000000) / (5963.000000, 5863.000000, 5863.000000) // --> Vector info: d1 = 0.475109, 0.475111, 0.582810. Determinants: 10.769941, 0.000015, 1989.208727, -800.000000 // --> Vector info: d2 = 0.787484, 0.071222, 0.071222. Determinants: 0.000023, -5.730095, 33538.573752, -800.000000 ( 887.000000 -228.000000 -5863.000000 ) ( 887.000000 -220.000000 -5863.000000 ) ( 887.000000 -220.000000 -5963.000000 ) ( ( -0.013462 0.000000 -2.486511 ) ( 0.000000 0.007163 -41.923217 ) ) 19b/19whall2 0 0 0 ( 883.000000 -220.000000 -5963.000000 ) ( 883.000000 -220.000000 -5863.000000 ) ( 883.000000 -228.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 883.000000 -220.000000 -5963.000000 ) ( 887.000000 -220.000000 -5963.000000 ) ( 887.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 883.000000 -220.000000 -5863.000000 ) ( 887.000000 -220.000000 -5863.000000 ) ( 887.000000 -228.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 883.000000 -228.000000 -5863.000000 ) ( 887.000000 -228.000000 -5863.000000 ) ( 887.000000 -228.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 883.000000 -228.000000 -5963.000000 ) ( 887.000000 -228.000000 -5963.000000 ) ( 887.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1530/1061) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19cpanl1]: 64.000000/64.000000 // --> Vector A/B: (-220.000000, -220.000000, -228.000000) / (5863.000000, 5723.000000, 5723.000000) // --> Vector info: d1 = 0.850007, 0.850010, 0.957707. Determinants: 15.077580, 0.000021, 2364.936304, -1120.000000 // --> Vector info: d2 = 2.000003, 0.000005, 0.000010. Determinants: 0.000676, -15.999985, 91568.059024, -1120.000000 ( 887.000000 -228.000000 -5723.000000 ) ( 887.000000 -220.000000 -5723.000000 ) ( 887.000000 -220.000000 -5863.000000 ) ( ( -0.013462 0.000000 -2.111550 ) ( -0.000001 0.014286 -81.757196 ) ) 19b/19cpanl1 0 0 0 ( 883.000000 -220.000000 -5863.000000 ) ( 883.000000 -220.000000 -5723.000000 ) ( 883.000000 -228.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 883.000000 -220.000000 -5863.000000 ) ( 887.000000 -220.000000 -5863.000000 ) ( 887.000000 -220.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 883.000000 -220.000000 -5723.000000 ) ( 887.000000 -220.000000 -5723.000000 ) ( 887.000000 -228.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 883.000000 -228.000000 -5723.000000 ) ( 887.000000 -228.000000 -5723.000000 ) ( 887.000000 -228.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 883.000000 -228.000000 -5863.000000 ) ( 887.000000 -228.000000 -5863.000000 ) ( 887.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1531/1062) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-220.000000, -220.000000, -228.000000) / (-887.000000, -897.000000, -897.000000) // --> Vector info: d1 = 0.999998, 1.280000, 1.280000. Determinants: 0.000000, 2.240017, 1906.895231, -80.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.215400. Determinants: 2.153998, -0.000001, 473.878749, -80.000000 ( 897.000000 -228.000000 -5723.000000 ) ( 897.000000 -220.000000 -5723.000000 ) ( 887.000000 -220.000000 -5723.000000 ) ( ( 0.000000 -0.028000 -23.836190 ) ( -0.026925 0.000000 -5.923484 ) ) 19b/dflt 0 0 0 ( 887.000000 -220.000000 -5719.000000 ) ( 897.000000 -220.000000 -5719.000000 ) ( 897.000000 -228.000000 -5719.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 -220.000000 -5719.000000 ) ( 887.000000 -220.000000 -5723.000000 ) ( 897.000000 -220.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -220.000000 -5719.000000 ) ( 897.000000 -220.000000 -5723.000000 ) ( 897.000000 -228.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -228.000000 -5719.000000 ) ( 897.000000 -228.000000 -5723.000000 ) ( 887.000000 -228.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 -228.000000 -5719.000000 ) ( 887.000000 -228.000000 -5723.000000 ) ( 887.000000 -220.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1532/1063) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (220.000000, 220.000000, 228.000000) / (5723.000000, 5863.000000, 5863.000000) // --> Vector info: d1 = 0.013547, 0.013553, 0.121253. Determinants: -15.077980, -0.000042, 3302.222922, -1120.000000 // --> Vector info: d2 = 1.716257, 0.716258, 0.716259. Determinants: -0.000141, 7.999992, -47706.130274, -1120.000000 ( 897.000000 -228.000000 -5863.000000 ) ( 897.000000 -220.000000 -5863.000000 ) ( 897.000000 -220.000000 -5723.000000 ) ( ( 0.013462 0.000000 -2.948413 ) ( 0.000000 -0.007143 42.594759 ) ) 19b/19whall1 0 0 0 ( 901.000000 -220.000000 -5723.000000 ) ( 901.000000 -220.000000 -5863.000000 ) ( 901.000000 -228.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -220.000000 -5723.000000 ) ( 897.000000 -220.000000 -5723.000000 ) ( 897.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -220.000000 -5863.000000 ) ( 897.000000 -220.000000 -5863.000000 ) ( 897.000000 -228.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -228.000000 -5863.000000 ) ( 897.000000 -228.000000 -5863.000000 ) ( 897.000000 -228.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -228.000000 -5723.000000 ) ( 897.000000 -228.000000 -5723.000000 ) ( 897.000000 -220.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1533/1064) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (220.000000, 220.000000, 228.000000) / (5863.000000, 5963.000000, 5963.000000) // --> Vector info: d1 = 0.013547, 0.013552, 0.121253. Determinants: -10.770011, -0.000040, 2358.798989, -800.000000 // --> Vector info: d2 = 1.716257, 0.999997, 0.999997. Determinants: 0.000000, 5.730079, -34968.456926, -800.000000 ( 897.000000 -228.000000 -5963.000000 ) ( 897.000000 -220.000000 -5963.000000 ) ( 897.000000 -220.000000 -5863.000000 ) ( ( 0.013463 0.000000 -2.948499 ) ( 0.000000 -0.007163 43.710571 ) ) 19b/19whall1 0 0 0 ( 901.000000 -220.000000 -5863.000000 ) ( 901.000000 -220.000000 -5963.000000 ) ( 901.000000 -228.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -220.000000 -5863.000000 ) ( 897.000000 -220.000000 -5863.000000 ) ( 897.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -220.000000 -5963.000000 ) ( 897.000000 -220.000000 -5963.000000 ) ( 897.000000 -228.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -228.000000 -5963.000000 ) ( 897.000000 -228.000000 -5963.000000 ) ( 897.000000 -228.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -228.000000 -5863.000000 ) ( 897.000000 -228.000000 -5863.000000 ) ( 897.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1534/1065) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-887.000000, -887.000000, -897.000000) / (5963.000000, 5723.000000, 5723.000000) // --> Vector info: d1 = 0.292300, 0.292315, 0.432316. Determinants: 33.600139, 0.000154, 29100.885666, -2400.000000 // --> Vector info: d2 = 1.875001, 0.158740, 0.158740. Determinants: 0.000058, -17.162608, 97840.681150, -2400.000000 ( 897.000000 -228.000000 -5723.000000 ) ( 887.000000 -228.000000 -5723.000000 ) ( 887.000000 -228.000000 -5963.000000 ) ( ( -0.014000 0.000000 -12.125369 ) ( 0.000000 0.007151 -40.766950 ) ) 19b/19whall2 0 0 0 ( 887.000000 -232.000000 -5963.000000 ) ( 887.000000 -232.000000 -5723.000000 ) ( 897.000000 -232.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 -232.000000 -5963.000000 ) ( 887.000000 -228.000000 -5963.000000 ) ( 887.000000 -228.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 -232.000000 -5723.000000 ) ( 887.000000 -228.000000 -5723.000000 ) ( 897.000000 -228.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -232.000000 -5723.000000 ) ( 897.000000 -228.000000 -5723.000000 ) ( 897.000000 -228.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -232.000000 -5963.000000 ) ( 897.000000 -228.000000 -5963.000000 ) ( 887.000000 -228.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1535/1066) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-150.000000, -150.000000, -140.000000) / (887.000000, 897.000000, 897.000000) // --> Vector info: d1 = 0.949831, 0.809831, 0.809834. Determinants: -0.000038, 1.400008, -1336.796074, -100.000000 // --> Vector info: d2 = 1.000000, 1.000000, 0.857700. Determinants: 1.422997, 0.000000, 113.449484, -100.000000 ( 897.000000 -140.000000 -5963.000000 ) ( 897.000000 -150.000000 -5963.000000 ) ( 887.000000 -150.000000 -5963.000000 ) ( ( 0.000000 -0.014000 13.367961 ) ( -0.014230 0.000000 -1.134495 ) ) 19b/00fgrte1 0 0 0 ( 887.000000 -150.000000 -5967.000000 ) ( 897.000000 -150.000000 -5967.000000 ) ( 897.000000 -140.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 -150.000000 -5967.000000 ) ( 887.000000 -150.000000 -5963.000000 ) ( 897.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -150.000000 -5967.000000 ) ( 897.000000 -150.000000 -5963.000000 ) ( 897.000000 -140.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -140.000000 -5967.000000 ) ( 897.000000 -140.000000 -5963.000000 ) ( 887.000000 -140.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 -140.000000 -5967.000000 ) ( 887.000000 -140.000000 -5963.000000 ) ( 887.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1536/1067) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (150.000000, 150.000000, 140.000000) / (5963.000000, 5863.000000, 5863.000000) // --> Vector info: d1 = 0.901447, 0.901440, 0.759140. Determinants: -14.229994, -0.000064, 1233.436118, -1000.000000 // --> Vector info: d2 = 0.999998, 1.716260, 1.716260. Determinants: -0.000023, 7.162618, -43710.686046, -1000.000000 ( 897.000000 -140.000000 -5863.000000 ) ( 897.000000 -150.000000 -5863.000000 ) ( 897.000000 -150.000000 -5963.000000 ) ( ( 0.014230 0.000000 -1.233436 ) ( 0.000000 -0.007163 43.710686 ) ) 19b/19whall1 0 0 0 ( 901.000000 -150.000000 -5963.000000 ) ( 901.000000 -150.000000 -5863.000000 ) ( 901.000000 -140.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -150.000000 -5963.000000 ) ( 897.000000 -150.000000 -5963.000000 ) ( 897.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -150.000000 -5863.000000 ) ( 897.000000 -150.000000 -5863.000000 ) ( 897.000000 -140.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -140.000000 -5863.000000 ) ( 897.000000 -140.000000 -5863.000000 ) ( 897.000000 -140.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -140.000000 -5963.000000 ) ( 897.000000 -140.000000 -5963.000000 ) ( 897.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1537/1068) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19cpanl1]: 64.000000/64.000000 // --> Vector A/B: (150.000000, 150.000000, 140.000000) / (5863.000000, 5723.000000, 5723.000000) // --> Vector info: d1 = 0.850007, 0.850010, 0.992307. Determinants: 19.921617, 0.000026, -4178.406698, -1400.000000 // --> Vector info: d2 = 2.000003, 0.000005, 0.000010. Determinants: 0.000676, -19.999982, 114459.786507, -1400.000000 ( 897.000000 -140.000000 -5723.000000 ) ( 897.000000 -150.000000 -5723.000000 ) ( 897.000000 -150.000000 -5863.000000 ) ( ( -0.014230 0.000000 2.984576 ) ( 0.000000 0.014286 -81.756990 ) ) 19b/19cpanl1 0 0 0 ( 901.000000 -150.000000 -5863.000000 ) ( 901.000000 -150.000000 -5723.000000 ) ( 901.000000 -140.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -150.000000 -5863.000000 ) ( 897.000000 -150.000000 -5863.000000 ) ( 897.000000 -150.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -150.000000 -5723.000000 ) ( 897.000000 -150.000000 -5723.000000 ) ( 897.000000 -140.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -140.000000 -5723.000000 ) ( 897.000000 -140.000000 -5723.000000 ) ( 897.000000 -140.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -140.000000 -5863.000000 ) ( 897.000000 -140.000000 -5863.000000 ) ( 897.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1538/1069) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-150.000000, -150.000000, -140.000000) / (-897.000000, -887.000000, -887.000000) // --> Vector info: d1 = 0.000000, 0.280002, 0.280002. Determinants: 0.000000, -2.800014, -2511.612359, -100.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.284600. Determinants: -2.845999, -0.000002, -426.902149, -100.000000 ( 887.000000 -140.000000 -5723.000000 ) ( 887.000000 -150.000000 -5723.000000 ) ( 897.000000 -150.000000 -5723.000000 ) ( ( 0.000000 0.028000 25.116124 ) ( 0.028460 0.000000 4.269021 ) ) 19b/dflt 0 0 0 ( 897.000000 -150.000000 -5719.000000 ) ( 887.000000 -150.000000 -5719.000000 ) ( 887.000000 -140.000000 -5719.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -150.000000 -5719.000000 ) ( 897.000000 -150.000000 -5723.000000 ) ( 887.000000 -150.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 -150.000000 -5719.000000 ) ( 887.000000 -150.000000 -5723.000000 ) ( 887.000000 -140.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 -140.000000 -5719.000000 ) ( 887.000000 -140.000000 -5723.000000 ) ( 897.000000 -140.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -140.000000 -5719.000000 ) ( 897.000000 -140.000000 -5723.000000 ) ( 897.000000 -150.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1539/1070) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19cpanl1]: 64.000000/64.000000 // --> Vector A/B: (-150.000000, -150.000000, -140.000000) / (5723.000000, 5863.000000, 5863.000000) // --> Vector info: d1 = 0.850010, 0.850007, 0.707707. Determinants: 19.921985, 0.000026, 1798.133584, -1400.000000 // --> Vector info: d2 = 0.000005, 2.000003, 2.000003. Determinants: 0.000033, -19.999982, 114459.892820, -1400.000000 ( 887.000000 -140.000000 -5863.000000 ) ( 887.000000 -150.000000 -5863.000000 ) ( 887.000000 -150.000000 -5723.000000 ) ( ( -0.014230 0.000000 -1.284381 ) ( 0.000000 0.014286 -81.757066 ) ) 19b/19cpanl1 0 0 0 ( 883.000000 -150.000000 -5723.000000 ) ( 883.000000 -150.000000 -5863.000000 ) ( 883.000000 -140.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 883.000000 -150.000000 -5723.000000 ) ( 887.000000 -150.000000 -5723.000000 ) ( 887.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 883.000000 -150.000000 -5863.000000 ) ( 887.000000 -150.000000 -5863.000000 ) ( 887.000000 -140.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 883.000000 -140.000000 -5863.000000 ) ( 887.000000 -140.000000 -5863.000000 ) ( 887.000000 -140.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 883.000000 -140.000000 -5723.000000 ) ( 887.000000 -140.000000 -5723.000000 ) ( 887.000000 -150.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1540/1071) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-150.000000, -150.000000, -140.000000) / (5863.000000, 5963.000000, 5963.000000) // --> Vector info: d1 = 1.125116, 1.125104, 0.982804. Determinants: 14.229989, 0.000124, 1008.655553, -1000.000000 // --> Vector info: d2 = 0.071207, 0.787469, 0.787468. Determinants: 0.000072, -7.162619, 41923.237250, -1000.000000 ( 887.000000 -140.000000 -5963.000000 ) ( 887.000000 -150.000000 -5963.000000 ) ( 887.000000 -150.000000 -5863.000000 ) ( ( -0.014230 0.000000 -1.008656 ) ( 0.000000 0.007163 -41.923237 ) ) 19b/19whall2 0 0 0 ( 883.000000 -150.000000 -5863.000000 ) ( 883.000000 -150.000000 -5963.000000 ) ( 883.000000 -140.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 883.000000 -150.000000 -5863.000000 ) ( 887.000000 -150.000000 -5863.000000 ) ( 887.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 883.000000 -150.000000 -5963.000000 ) ( 887.000000 -150.000000 -5963.000000 ) ( 887.000000 -140.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 883.000000 -140.000000 -5963.000000 ) ( 887.000000 -140.000000 -5963.000000 ) ( 887.000000 -140.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 883.000000 -140.000000 -5863.000000 ) ( 887.000000 -140.000000 -5863.000000 ) ( 887.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1541/1072) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (897.000000, 897.000000, 887.000000) / (5963.000000, 5723.000000, 5723.000000) // --> Vector info: d1 = 0.981543, 0.981534, 0.841534. Determinants: -33.600143, -0.000088, 27784.149962, -2400.000000 // --> Vector info: d2 = 0.999995, 2.716256, 2.716256. Determinants: 0.000000, 17.162609, -104740.622129, -2400.000000 ( 887.000000 -140.000000 -5723.000000 ) ( 897.000000 -140.000000 -5723.000000 ) ( 897.000000 -140.000000 -5963.000000 ) ( ( 0.014000 0.000000 -11.576729 ) ( 0.000000 -0.007151 43.641926 ) ) 19b/19whall1 0 0 0 ( 897.000000 -136.000000 -5963.000000 ) ( 897.000000 -136.000000 -5723.000000 ) ( 887.000000 -136.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -136.000000 -5963.000000 ) ( 897.000000 -140.000000 -5963.000000 ) ( 897.000000 -140.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -136.000000 -5723.000000 ) ( 897.000000 -140.000000 -5723.000000 ) ( 887.000000 -140.000000 -5723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 -136.000000 -5723.000000 ) ( 887.000000 -140.000000 -5723.000000 ) ( 887.000000 -140.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 -136.000000 -5963.000000 ) ( 887.000000 -140.000000 -5963.000000 ) ( 897.000000 -140.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1542/1073) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-220.000000, -220.000000, -229.000000) / (5928.000000, 5902.000000, 5902.000000) // --> Vector info: d1 = 0.937495, 0.187506, 0.187507. Determinants: 0.000019, -6.749897, 39794.019293, -234.000000 // --> Vector info: d2 = 0.984375, 0.984374, 0.859373. Determinants: -3.250005, -0.000009, -945.290481, -234.000000 ( 858.000000 -229.000000 -5902.000000 ) ( 858.000000 -220.000000 -5902.000000 ) ( 858.000000 -220.000000 -5928.000000 ) ( ( 0.000000 0.028846 -170.059912 ) ( 0.013889 0.000000 4.039703 ) ) 19b/19whall2 0 0 0 ( 854.000000 -220.000000 -5928.000000 ) ( 854.000000 -220.000000 -5902.000000 ) ( 854.000000 -229.000000 -5902.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 854.000000 -220.000000 -5928.000000 ) ( 858.000000 -220.000000 -5928.000000 ) ( 858.000000 -220.000000 -5902.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 854.000000 -220.000000 -5902.000000 ) ( 858.000000 -220.000000 -5902.000000 ) ( 858.000000 -229.000000 -5902.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 854.000000 -229.000000 -5902.000000 ) ( 858.000000 -229.000000 -5902.000000 ) ( 858.000000 -229.000000 -5928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 854.000000 -229.000000 -5928.000000 ) ( 858.000000 -229.000000 -5928.000000 ) ( 858.000000 -220.000000 -5928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1543/1074) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-220.000000, -220.000000, -229.000000) / (-858.000000, -875.000000, -875.000000) // --> Vector info: d1 = 1.218750, 0.718750, 0.718750. Determinants: 0.000000, -4.499996, -4047.464936, -153.000000 // --> Vector info: d2 = 0.992187, 0.992187, 0.867187. Determinants: -2.125003, 0.000000, -619.305350, -153.000000 ( 875.000000 -229.000000 -5902.000000 ) ( 875.000000 -220.000000 -5902.000000 ) ( 858.000000 -220.000000 -5902.000000 ) ( ( 0.000000 0.029412 26.454019 ) ( 0.013889 0.000000 4.047747 ) ) 19b/19whall2 0 0 0 ( 858.000000 -220.000000 -5898.000000 ) ( 875.000000 -220.000000 -5898.000000 ) ( 875.000000 -229.000000 -5898.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 858.000000 -220.000000 -5898.000000 ) ( 858.000000 -220.000000 -5902.000000 ) ( 875.000000 -220.000000 -5902.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 -220.000000 -5898.000000 ) ( 875.000000 -220.000000 -5902.000000 ) ( 875.000000 -229.000000 -5902.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 -229.000000 -5898.000000 ) ( 875.000000 -229.000000 -5902.000000 ) ( 858.000000 -229.000000 -5902.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 858.000000 -229.000000 -5898.000000 ) ( 858.000000 -229.000000 -5902.000000 ) ( 858.000000 -220.000000 -5902.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1544/1075) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (220.000000, 220.000000, 229.000000) / (5902.000000, 5928.000000, 5928.000000) // --> Vector info: d1 = 0.812496, 0.062508, 0.062508. Determinants: 0.000000, 6.749897, -40028.016571, -234.000000 // --> Vector info: d2 = 0.992187, 0.992187, 0.867187. Determinants: 3.250005, 0.000000, -947.172888, -234.000000 ( 875.000000 -229.000000 -5928.000000 ) ( 875.000000 -220.000000 -5928.000000 ) ( 875.000000 -220.000000 -5902.000000 ) ( ( 0.000000 -0.028846 171.059900 ) ( -0.013889 0.000000 4.047747 ) ) 19b/19whall2 0 0 0 ( 879.000000 -220.000000 -5902.000000 ) ( 879.000000 -220.000000 -5928.000000 ) ( 879.000000 -229.000000 -5928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 879.000000 -220.000000 -5902.000000 ) ( 875.000000 -220.000000 -5902.000000 ) ( 875.000000 -220.000000 -5928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 879.000000 -220.000000 -5928.000000 ) ( 875.000000 -220.000000 -5928.000000 ) ( 875.000000 -229.000000 -5928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 879.000000 -229.000000 -5928.000000 ) ( 875.000000 -229.000000 -5928.000000 ) ( 875.000000 -229.000000 -5902.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 879.000000 -229.000000 -5902.000000 ) ( 875.000000 -229.000000 -5902.000000 ) ( 875.000000 -220.000000 -5902.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1545/1076) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-220.000000, -220.000000, -229.000000) / (875.000000, 858.000000, 858.000000) // --> Vector info: d1 = 1.218750, 0.718750, 0.718750. Determinants: 0.000000, -4.499996, 3751.027510, -153.000000 // --> Vector info: d2 = 0.992187, 0.992187, 0.867187. Determinants: -2.125003, 0.000000, -619.305350, -153.000000 ( 858.000000 -229.000000 -5928.000000 ) ( 858.000000 -220.000000 -5928.000000 ) ( 875.000000 -220.000000 -5928.000000 ) ( ( 0.000000 0.029412 -24.516520 ) ( 0.013889 0.000000 4.047747 ) ) 19b/19whall2 0 0 0 ( 875.000000 -220.000000 -5932.000000 ) ( 858.000000 -220.000000 -5932.000000 ) ( 858.000000 -229.000000 -5932.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 -220.000000 -5932.000000 ) ( 875.000000 -220.000000 -5928.000000 ) ( 858.000000 -220.000000 -5928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 858.000000 -220.000000 -5932.000000 ) ( 858.000000 -220.000000 -5928.000000 ) ( 858.000000 -229.000000 -5928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 858.000000 -229.000000 -5932.000000 ) ( 858.000000 -229.000000 -5928.000000 ) ( 875.000000 -229.000000 -5928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 -229.000000 -5932.000000 ) ( 875.000000 -229.000000 -5928.000000 ) ( 875.000000 -220.000000 -5928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1547/1077) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00t_3]: 16.000000/32.000000 // --> Vector A/B: (-858.000000, -875.000000, -875.000000) / (5902.000000, 5902.000000, 5928.000000) // --> Vector info: d1 = 0.937501, 1.937500, 1.937500. Determinants: 25.999976, 0.000000, 21893.603672, -442.000000 // --> Vector info: d2 = 0.968754, 0.968754, 1.718742. Determinants: 0.000000, -12.749806, 74821.163245, -442.000000 ( 875.000000 -229.000000 -5928.000000 ) ( 875.000000 -229.000000 -5902.000000 ) ( 858.000000 -229.000000 -5902.000000 ) ( ( -0.058823 0.000000 -49.533040 ) ( 0.000000 0.028846 -169.278650 ) ) 19b/00t_3 0 0 0 ( 858.000000 -233.000000 -5902.000000 ) ( 875.000000 -233.000000 -5902.000000 ) ( 875.000000 -233.000000 -5928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 858.000000 -233.000000 -5902.000000 ) ( 858.000000 -229.000000 -5902.000000 ) ( 875.000000 -229.000000 -5902.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 -233.000000 -5902.000000 ) ( 875.000000 -229.000000 -5902.000000 ) ( 875.000000 -229.000000 -5928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 -233.000000 -5928.000000 ) ( 875.000000 -229.000000 -5928.000000 ) ( 858.000000 -229.000000 -5928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 858.000000 -233.000000 -5928.000000 ) ( 858.000000 -229.000000 -5928.000000 ) ( 858.000000 -229.000000 -5902.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1548/1078) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fpanel3]: 64.000000/64.000000 // --> Vector A/B: (-150.000000, -26.000000, -26.000000) / (402.000000, 402.000000, 389.000000) // --> Vector info: d1 = 0.359781, 2.127081, 2.126997. Determinants: -22.974899, -0.010466, -4021.994326, -1612.000000 // --> Vector info: d2 = 0.799630, 0.800378, 1.000377. Determinants: -0.009722, 24.799969, -11260.049106, -1612.000000 ( 389.000000 -26.000000 -6527.000000 ) ( 402.000000 -26.000000 -6527.000000 ) ( 402.000000 -150.000000 -6527.000000 ) ( ( 0.014252 0.000006 2.495034 ) ( 0.000006 -0.015385 6.985142 ) ) 19b/19fpanel3 0 0 0 ( 402.000000 -150.000000 -6531.000000 ) ( 402.000000 -26.000000 -6531.000000 ) ( 389.000000 -26.000000 -6531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -150.000000 -6531.000000 ) ( 402.000000 -150.000000 -6527.000000 ) ( 402.000000 -26.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -26.000000 -6531.000000 ) ( 402.000000 -26.000000 -6527.000000 ) ( 389.000000 -26.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -26.000000 -6531.000000 ) ( 389.000000 -26.000000 -6527.000000 ) ( 389.000000 -150.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -150.000000 -6531.000000 ) ( 389.000000 -150.000000 -6527.000000 ) ( 402.000000 -150.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1549/1079) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (402.000000, 402.000000, 389.000000) / (6527.000000, 6353.000000, 6353.000000) // --> Vector info: d1 = 0.507991, 0.507991, 0.707991. Determinants: 34.799965, 0.000000, -15138.661080, -2262.000000 // --> Vector info: d2 = 1.821235, 0.571268, 0.571268. Determinants: 0.000000, -16.249566, 101941.285199, -2262.000000 ( 389.000000 -26.000000 -6353.000000 ) ( 402.000000 -26.000000 -6353.000000 ) ( 402.000000 -26.000000 -6527.000000 ) ( ( -0.015385 0.000000 6.692600 ) ( 0.000000 0.007184 -45.066881 ) ) 19b/19fplate 0 0 0 ( 402.000000 -22.000000 -6527.000000 ) ( 402.000000 -22.000000 -6353.000000 ) ( 389.000000 -22.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -22.000000 -6527.000000 ) ( 402.000000 -26.000000 -6527.000000 ) ( 402.000000 -26.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -22.000000 -6353.000000 ) ( 402.000000 -26.000000 -6353.000000 ) ( 389.000000 -26.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -22.000000 -6353.000000 ) ( 389.000000 -26.000000 -6353.000000 ) ( 389.000000 -26.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -22.000000 -6527.000000 ) ( 389.000000 -26.000000 -6527.000000 ) ( 402.000000 -26.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1550/1080) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-26.000000, -150.000000, -150.000000) / (-402.000000, -402.000000, -389.000000) // --> Vector info: d1 = 2.707994, 0.940694, 0.940694. Determinants: -22.974895, 0.000000, -4962.632801, -1612.000000 // --> Vector info: d2 = 0.342536, 0.342535, 0.142536. Determinants: -0.000009, 24.799977, 9417.422026, -1612.000000 ( 389.000000 -150.000000 -6353.000000 ) ( 402.000000 -150.000000 -6353.000000 ) ( 402.000000 -26.000000 -6353.000000 ) ( ( 0.014252 0.000000 3.078556 ) ( 0.000000 -0.015385 -5.842073 ) ) 19b/19fgrte2 0 0 0 ( 402.000000 -26.000000 -6349.000000 ) ( 402.000000 -150.000000 -6349.000000 ) ( 389.000000 -150.000000 -6349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -26.000000 -6349.000000 ) ( 402.000000 -26.000000 -6353.000000 ) ( 402.000000 -150.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -150.000000 -6349.000000 ) ( 402.000000 -150.000000 -6353.000000 ) ( 389.000000 -150.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -150.000000 -6349.000000 ) ( 389.000000 -150.000000 -6353.000000 ) ( 389.000000 -26.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -26.000000 -6349.000000 ) ( 389.000000 -26.000000 -6353.000000 ) ( 402.000000 -26.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1552/1081) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (35.000000, 26.000000, 26.000000) / (6353.000000, 6353.000000, 6361.000000) // --> Vector info: d1 = 0.000000, 0.249870, 0.249870. Determinants: 1.998958, 0.000000, -69.963539, -72.000000 // --> Vector info: d2 = 0.000000, 0.000008, 0.249870. Determinants: 0.000061, -2.248764, 14286.396748, -72.000000 ( 402.000000 -26.000000 -6361.000000 ) ( 402.000000 -26.000000 -6353.000000 ) ( 402.000000 -35.000000 -6353.000000 ) ( ( -0.027763 0.000000 0.971716 ) ( -0.000001 0.031233 -198.422177 ) ) 19b/dflt 0 0 0 ( 406.000000 -35.000000 -6353.000000 ) ( 406.000000 -26.000000 -6353.000000 ) ( 406.000000 -26.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 406.000000 -35.000000 -6353.000000 ) ( 402.000000 -35.000000 -6353.000000 ) ( 402.000000 -26.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 406.000000 -26.000000 -6353.000000 ) ( 402.000000 -26.000000 -6353.000000 ) ( 402.000000 -26.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 406.000000 -26.000000 -6361.000000 ) ( 402.000000 -26.000000 -6361.000000 ) ( 402.000000 -35.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1556/1082) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fpanel3]: 64.000000/64.000000 // --> Vector A/B: (-220.000000, -150.000000, -150.000000) / (402.000000, 402.000000, 389.000000) // --> Vector info: d1 = 0.359781, 1.359781, 1.359699. Determinants: -12.999997, -0.005741, -3185.092165, -910.000000 // --> Vector info: d2 = 0.799207, 0.799629, 0.999620. Determinants: -0.005489, 13.999353, -6356.225424, -910.000000 ( 389.000000 -150.000000 -6527.000000 ) ( 402.000000 -150.000000 -6527.000000 ) ( 402.000000 -220.000000 -6527.000000 ) ( ( 0.014286 0.000006 3.500101 ) ( 0.000006 -0.015384 6.984863 ) ) 19b/19fpanel3 0 0 0 ( 402.000000 -220.000000 -6531.000000 ) ( 402.000000 -150.000000 -6531.000000 ) ( 389.000000 -150.000000 -6531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -220.000000 -6531.000000 ) ( 402.000000 -220.000000 -6527.000000 ) ( 402.000000 -150.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -150.000000 -6531.000000 ) ( 402.000000 -150.000000 -6527.000000 ) ( 389.000000 -150.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -150.000000 -6531.000000 ) ( 389.000000 -150.000000 -6527.000000 ) ( 389.000000 -220.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -220.000000 -6531.000000 ) ( 389.000000 -220.000000 -6527.000000 ) ( 402.000000 -220.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1557/1083) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-150.000000, -220.000000, -220.000000) / (-402.000000, -402.000000, -389.000000) // --> Vector info: d1 = 1.940693, 0.940694, 0.940694. Determinants: -12.999994, 0.000000, -3716.030027, -910.000000 // --> Vector info: d2 = 0.342536, 0.342535, 0.142536. Determinants: -0.000005, 13.999987, 5316.286391, -910.000000 ( 389.000000 -220.000000 -6353.000000 ) ( 402.000000 -220.000000 -6353.000000 ) ( 402.000000 -150.000000 -6353.000000 ) ( ( 0.014286 0.000000 4.083549 ) ( 0.000000 -0.015385 -5.842073 ) ) 19b/19fgrte2 0 0 0 ( 402.000000 -150.000000 -6349.000000 ) ( 402.000000 -220.000000 -6349.000000 ) ( 389.000000 -220.000000 -6349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -150.000000 -6349.000000 ) ( 402.000000 -150.000000 -6353.000000 ) ( 402.000000 -220.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -220.000000 -6349.000000 ) ( 402.000000 -220.000000 -6353.000000 ) ( 389.000000 -220.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -220.000000 -6349.000000 ) ( 389.000000 -220.000000 -6353.000000 ) ( 389.000000 -150.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -150.000000 -6349.000000 ) ( 389.000000 -150.000000 -6353.000000 ) ( 402.000000 -150.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1562/1084) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fpanel3]: 64.000000/64.000000 // --> Vector A/B: (-324.000000, -220.000000, -220.000000) / (402.000000, 402.000000, 389.000000) // --> Vector info: d1 = 0.877085, 2.359785, 2.359701. Determinants: -19.275098, -0.008801, -7427.413338, -1352.000000 // --> Vector info: d2 = 0.798579, 0.799200, 0.999188. Determinants: -0.008068, 20.798741, -9443.386673, -1352.000000 ( 389.000000 -220.000000 -6527.000000 ) ( 402.000000 -220.000000 -6527.000000 ) ( 402.000000 -324.000000 -6527.000000 ) ( ( 0.014257 0.000007 5.493649 ) ( 0.000006 -0.015384 6.984753 ) ) 19b/19fpanel3 0 0 0 ( 402.000000 -324.000000 -6531.000000 ) ( 402.000000 -220.000000 -6531.000000 ) ( 389.000000 -220.000000 -6531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -324.000000 -6531.000000 ) ( 402.000000 -324.000000 -6527.000000 ) ( 402.000000 -220.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -220.000000 -6531.000000 ) ( 402.000000 -220.000000 -6527.000000 ) ( 389.000000 -220.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -220.000000 -6531.000000 ) ( 389.000000 -220.000000 -6527.000000 ) ( 389.000000 -324.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -324.000000 -6531.000000 ) ( 389.000000 -324.000000 -6527.000000 ) ( 402.000000 -324.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1563/1085) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-220.000000, -324.000000, -324.000000) / (-402.000000, -402.000000, -389.000000) // --> Vector info: d1 = 1.940693, 0.457993, 0.457993. Determinants: -19.275098, 0.000000, -6864.339085, -1352.000000 // --> Vector info: d2 = 0.342536, 0.342535, 0.142535. Determinants: -0.000012, 20.799980, 7898.480953, -1352.000000 ( 389.000000 -324.000000 -6353.000000 ) ( 402.000000 -324.000000 -6353.000000 ) ( 402.000000 -220.000000 -6353.000000 ) ( ( 0.014257 0.000000 5.077174 ) ( 0.000000 -0.015385 -5.842072 ) ) 19b/19fgrte2 0 0 0 ( 402.000000 -220.000000 -6349.000000 ) ( 402.000000 -324.000000 -6349.000000 ) ( 389.000000 -324.000000 -6349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -220.000000 -6349.000000 ) ( 402.000000 -220.000000 -6353.000000 ) ( 402.000000 -324.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -324.000000 -6349.000000 ) ( 402.000000 -324.000000 -6353.000000 ) ( 389.000000 -324.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -324.000000 -6349.000000 ) ( 389.000000 -324.000000 -6353.000000 ) ( 389.000000 -220.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -220.000000 -6349.000000 ) ( 389.000000 -220.000000 -6353.000000 ) ( 402.000000 -220.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1564/1086) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-402.000000, -402.000000, -389.000000) / (6353.000000, 6527.000000, 6527.000000) // --> Vector info: d1 = 0.501703, 0.501683, 0.301684. Determinants: 34.799967, 0.000260, 12853.080780, -2262.000000 // --> Vector info: d2 = 0.571249, 1.821216, 1.821186. Determinants: 0.005123, -16.249566, 101943.386784, -2262.000000 ( 389.000000 -324.000000 -6527.000000 ) ( 402.000000 -324.000000 -6527.000000 ) ( 402.000000 -324.000000 -6353.000000 ) ( ( -0.015385 0.000000 -5.682175 ) ( -0.000002 0.007184 -45.067810 ) ) 19b/19fplate 0 0 0 ( 402.000000 -328.000000 -6353.000000 ) ( 402.000000 -328.000000 -6527.000000 ) ( 389.000000 -328.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -328.000000 -6353.000000 ) ( 402.000000 -324.000000 -6353.000000 ) ( 402.000000 -324.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -328.000000 -6527.000000 ) ( 402.000000 -324.000000 -6527.000000 ) ( 389.000000 -324.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -328.000000 -6527.000000 ) ( 389.000000 -324.000000 -6527.000000 ) ( 389.000000 -324.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -328.000000 -6353.000000 ) ( 389.000000 -324.000000 -6353.000000 ) ( 402.000000 -324.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1565/1087) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (324.000000, 315.000000, 324.000000) / (6353.000000, 6353.000000, 6361.000000) // --> Vector info: d1 = 0.999998, 1.250004, 1.000000. Determinants: 2.000046, -0.000016, -719.912839, -72.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.249966. Determinants: -0.000001, -2.249689, 14292.272339, -72.000000 ( 402.000000 -324.000000 -6361.000000 ) ( 402.000000 -315.000000 -6353.000000 ) ( 402.000000 -324.000000 -6353.000000 ) ( ( -0.027778 0.000000 9.998789 ) ( 0.000000 0.031246 -198.503782 ) ) 19b/dflt 0 0 0 ( 406.000000 -324.000000 -6353.000000 ) ( 406.000000 -315.000000 -6353.000000 ) ( 406.000000 -324.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 406.000000 -324.000000 -6353.000000 ) ( 402.000000 -324.000000 -6353.000000 ) ( 402.000000 -315.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 406.000000 -315.000000 -6353.000000 ) ( 402.000000 -315.000000 -6353.000000 ) ( 402.000000 -324.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 406.000000 -324.000000 -6361.000000 ) ( 402.000000 -324.000000 -6361.000000 ) ( 402.000000 -324.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1568/1088) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-217.000000, -217.000000, -147.000000) / (-26.000000, 44.000000, 44.000000) // --> Vector info: d1 = 0.000000, 2.000000, 2.000000. Determinants: 0.000035, -140.000015, -3639.992956, -4900.000000 // --> Vector info: d2 = 1.000000, 1.000004, 3.000000. Determinants: -139.999733, -0.000284, -35279.949482, -4900.000000 ( 44.000000 -147.000000 -6352.000000 ) ( 44.000000 -217.000000 -6352.000000 ) ( -26.000000 -217.000000 -6352.000000 ) ( ( 0.000000 0.028571 0.742856 ) ( 0.028571 0.000000 7.199990 ) ) 19b/dflt 0 0 0 ( -26.000000 -217.000000 -6356.000000 ) ( 44.000000 -217.000000 -6356.000000 ) ( 44.000000 -147.000000 -6356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.000000 -217.000000 -6356.000000 ) ( -26.000000 -217.000000 -6352.000000 ) ( 44.000000 -217.000000 -6352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -217.000000 -6356.000000 ) ( 44.000000 -217.000000 -6352.000000 ) ( 44.000000 -147.000000 -6352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -147.000000 -6356.000000 ) ( 44.000000 -147.000000 -6352.000000 ) ( -26.000000 -147.000000 -6352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.000000 -147.000000 -6356.000000 ) ( -26.000000 -147.000000 -6352.000000 ) ( -26.000000 -217.000000 -6352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1569/1089) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-147.000000, -147.000000, -217.000000) / (26.000000, -44.000000, -44.000000) // --> Vector info: d1 = 0.000000, 2.000000, 2.000000. Determinants: -0.000042, 140.000015, -3640.007733, -4900.000000 // --> Vector info: d2 = 0.000000, 0.000003, 2.000006. Determinants: 140.000221, 0.000179, 20580.027814, -4900.000000 ( 44.000000 -217.000000 -6073.000000 ) ( 44.000000 -147.000000 -6073.000000 ) ( -26.000000 -147.000000 -6073.000000 ) ( ( 0.000000 -0.028571 0.742859 ) ( -0.028571 0.000000 -4.200006 ) ) 19b/dflt 0 0 0 ( -26.000000 -147.000000 -6069.000000 ) ( 44.000000 -147.000000 -6069.000000 ) ( 44.000000 -217.000000 -6069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.000000 -147.000000 -6069.000000 ) ( -26.000000 -147.000000 -6073.000000 ) ( 44.000000 -147.000000 -6073.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -147.000000 -6069.000000 ) ( 44.000000 -147.000000 -6073.000000 ) ( 44.000000 -217.000000 -6073.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -217.000000 -6069.000000 ) ( 44.000000 -217.000000 -6073.000000 ) ( -26.000000 -217.000000 -6073.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.000000 -217.000000 -6069.000000 ) ( -26.000000 -217.000000 -6073.000000 ) ( -26.000000 -147.000000 -6073.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1570/1090) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-217.000000, -147.000000, -147.000000) / (6352.000000, 6352.000000, 6073.000000) // --> Vector info: d1 = 0.999998, 3.000004, 3.000000. Determinants: -558.001596, -0.000267, -140614.613811, -19530.000000 // --> Vector info: d2 = 0.000000, 0.000000, 7.999996. Determinants: 0.000070, 559.999733, -3557118.294557, -19530.000000 ( -26.000000 -147.000000 -6073.000000 ) ( -26.000000 -147.000000 -6352.000000 ) ( -26.000000 -217.000000 -6352.000000 ) ( ( 0.028572 0.000000 7.199929 ) ( 0.000000 -0.028674 182.136113 ) ) 19b/dflt 0 0 0 ( -30.000000 -217.000000 -6352.000000 ) ( -30.000000 -147.000000 -6352.000000 ) ( -30.000000 -147.000000 -6073.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -30.000000 -217.000000 -6352.000000 ) ( -26.000000 -217.000000 -6352.000000 ) ( -26.000000 -147.000000 -6352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -30.000000 -147.000000 -6352.000000 ) ( -26.000000 -147.000000 -6352.000000 ) ( -26.000000 -147.000000 -6073.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -30.000000 -147.000000 -6073.000000 ) ( -26.000000 -147.000000 -6073.000000 ) ( -26.000000 -217.000000 -6073.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -30.000000 -217.000000 -6073.000000 ) ( -26.000000 -217.000000 -6073.000000 ) ( -26.000000 -217.000000 -6352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1571/1091) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-44.000000, 26.000000, 26.000000) / (6352.000000, 6352.000000, 6073.000000) // --> Vector info: d1 = 0.000000, 2.000000, 2.000000. Determinants: -558.000061, -0.000050, -24551.687983, -19530.000000 // --> Vector info: d2 = 0.000000, 0.000003, 8.000000. Determinants: -0.000715, 559.999821, -3557118.892067, -19530.000000 ( -26.000000 -217.000000 -6073.000000 ) ( -26.000000 -217.000000 -6352.000000 ) ( 44.000000 -217.000000 -6352.000000 ) ( ( 0.028571 0.000000 1.257127 ) ( 0.000000 -0.028674 182.136144 ) ) 19b/dflt 0 0 0 ( 44.000000 -221.000000 -6352.000000 ) ( -26.000000 -221.000000 -6352.000000 ) ( -26.000000 -221.000000 -6073.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -221.000000 -6352.000000 ) ( 44.000000 -217.000000 -6352.000000 ) ( -26.000000 -217.000000 -6352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.000000 -221.000000 -6352.000000 ) ( -26.000000 -217.000000 -6352.000000 ) ( -26.000000 -217.000000 -6073.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.000000 -221.000000 -6073.000000 ) ( -26.000000 -217.000000 -6073.000000 ) ( 44.000000 -217.000000 -6073.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -221.000000 -6073.000000 ) ( 44.000000 -217.000000 -6073.000000 ) ( 44.000000 -217.000000 -6352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1572/1092) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (147.000000, 217.000000, 217.000000) / (6352.000000, 6352.000000, 6073.000000) // --> Vector info: d1 = 0.000000, 2.000000, 2.000000. Determinants: -558.000061, -0.000050, 82026.323674, -19530.000000 // --> Vector info: d2 = 0.000000, 0.000003, 8.000000. Determinants: -0.000715, 559.999821, -3557118.755514, -19530.000000 ( 44.000000 -217.000000 -6073.000000 ) ( 44.000000 -217.000000 -6352.000000 ) ( 44.000000 -147.000000 -6352.000000 ) ( ( 0.028571 0.000000 -4.200017 ) ( 0.000000 -0.028674 182.136137 ) ) 19b/dflt 0 0 0 ( 48.000000 -147.000000 -6352.000000 ) ( 48.000000 -217.000000 -6352.000000 ) ( 48.000000 -217.000000 -6073.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -147.000000 -6352.000000 ) ( 44.000000 -147.000000 -6352.000000 ) ( 44.000000 -217.000000 -6352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -217.000000 -6352.000000 ) ( 44.000000 -217.000000 -6352.000000 ) ( 44.000000 -217.000000 -6073.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -217.000000 -6073.000000 ) ( 44.000000 -217.000000 -6073.000000 ) ( 44.000000 -147.000000 -6073.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -147.000000 -6073.000000 ) ( 44.000000 -147.000000 -6073.000000 ) ( 44.000000 -147.000000 -6352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1573/1093) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-26.000000, 44.000000, 44.000000) / (6352.000000, 6352.000000, 6073.000000) // --> Vector info: d1 = 0.000000, 2.000000, 2.000000. Determinants: -558.000061, -0.000050, -14507.686884, -19530.000000 // --> Vector info: d2 = 0.000000, 0.000003, 8.000000. Determinants: -0.000715, 559.999821, -3557118.879198, -19530.000000 ( 44.000000 -147.000000 -6073.000000 ) ( 44.000000 -147.000000 -6352.000000 ) ( -26.000000 -147.000000 -6352.000000 ) ( ( 0.028571 0.000000 0.742841 ) ( 0.000000 -0.028674 182.136143 ) ) 19b/dflt 0 0 0 ( -26.000000 -143.000000 -6352.000000 ) ( 44.000000 -143.000000 -6352.000000 ) ( 44.000000 -143.000000 -6073.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.000000 -143.000000 -6352.000000 ) ( -26.000000 -147.000000 -6352.000000 ) ( 44.000000 -147.000000 -6352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -143.000000 -6352.000000 ) ( 44.000000 -147.000000 -6352.000000 ) ( 44.000000 -147.000000 -6073.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -143.000000 -6073.000000 ) ( 44.000000 -147.000000 -6073.000000 ) ( -26.000000 -147.000000 -6073.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.000000 -143.000000 -6073.000000 ) ( -26.000000 -147.000000 -6073.000000 ) ( -26.000000 -147.000000 -6352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1577/1094) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (16.000000, 229.000000, 77.000000) / (189.000000, 394.000000, 98.000000) // --> Vector info: d1 = 0.931432, 1.033065, 1.691919. Determinants: -165.148439, 155.784145, -56502.332178, -31888.000000 // --> Vector info: d2 = 2.733752, 0.623798, 2.908685. Determinants: 156.144644, 165.967806, -121040.121391, -31888.000000 ( -98.000000 77.000000 -6597.000000 ) ( -394.000000 229.000000 -6597.000000 ) ( -189.000000 16.000000 -6597.000000 ) ( ( 0.005179 -0.004885 1.771900 ) ( -0.004897 -0.005205 3.795789 ) ) 19b/00ROCK4 0 0 0 ( -189.000000 16.000000 -6593.000000 ) ( -394.000000 229.000000 -6593.000000 ) ( -98.000000 77.000000 -6593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -189.000000 16.000000 -6593.000000 ) ( -189.000000 16.000000 -6597.000000 ) ( -394.000000 229.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -394.000000 229.000000 -6593.000000 ) ( -394.000000 229.000000 -6597.000000 ) ( -98.000000 77.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -98.000000 77.000000 -6593.000000 ) ( -98.000000 77.000000 -6597.000000 ) ( -189.000000 16.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1578/1095) # points: 4 { brushDef { // Surface normal: -0.556805, 0.830643, 0.000000 // RotY/Z : 0.000000 / 2.161331. Vector texS/T: (-0.830643, -0.556805, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wdrill]: 128.000000/128.000000 // --> Vector A/B: (38.529071, 148.082711, 148.082711) / (7457.000000, 7457.000000, 6597.000000) // --> Vector info: d1 = 0.332260, 0.309223, 6.448593. Determinants: 19.812398, 672.590379, -5047574.092158, -94216.130254 // --> Vector info: d2 = 0.961370, 0.181358, 0.000031. Determinants: 670.810434, -19.865123, 31711.911752, -94216.130254 ( -189.000000 16.000000 -6597.000000 ) ( -189.000000 16.000000 -7457.000000 ) ( -98.000000 77.000000 -7457.000000 ) ( ( -0.000210 -0.007139 53.574415 ) ( -0.007120 0.000211 -0.336587 ) ) 19b/19wdrill 0 0 0 ( -95.772781 73.677427 -7457.000000 ) ( -186.772781 12.677427 -7457.000000 ) ( -186.772781 12.677427 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -95.772781 73.677427 -7457.000000 ) ( -98.000000 77.000000 -7457.000000 ) ( -189.000000 16.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -186.772781 12.677427 -7457.000000 ) ( -189.000000 16.000000 -7457.000000 ) ( -189.000000 16.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -186.772781 12.677427 -6597.000000 ) ( -189.000000 16.000000 -6597.000000 ) ( -98.000000 77.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -95.772781 73.677427 -6597.000000 ) ( -98.000000 77.000000 -6597.000000 ) ( -98.000000 77.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1579/1096) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-75.000000, -9.000000, -9.000000) / (250.000000, 281.000000, 206.000000) // --> Vector info: d1 = 0.161976, 0.351542, 0.721873. Determinants: -25.697714, 24.441888, -8839.581158, -4950.000000 // --> Vector info: d2 = 0.863149, 0.375938, 0.769021. Determinants: 24.355209, 25.943453, -8931.808484, -4950.000000 ( -206.000000 -9.000000 -6597.000000 ) ( -281.000000 -9.000000 -6597.000000 ) ( -250.000000 -75.000000 -6597.000000 ) ( ( 0.005191 -0.004938 1.785774 ) ( -0.004920 -0.005241 1.804406 ) ) 19b/00ROCK4 0 0 0 ( -250.000000 -75.000000 -6593.000000 ) ( -281.000000 -9.000000 -6593.000000 ) ( -206.000000 -9.000000 -6593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -250.000000 -75.000000 -6593.000000 ) ( -250.000000 -75.000000 -6597.000000 ) ( -281.000000 -9.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -281.000000 -9.000000 -6593.000000 ) ( -281.000000 -9.000000 -6597.000000 ) ( -206.000000 -9.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -206.000000 -9.000000 -6593.000000 ) ( -206.000000 -9.000000 -6597.000000 ) ( -250.000000 -75.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1583/1097) # points: 4 { brushDef { // Surface normal: -0.830643, 0.556805, 0.000000 // RotY/Z : 0.000000 / 2.551058. Vector texS/T: (-0.556805, -0.830643, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wdrill]: 128.000000/128.000000 // --> Vector A/B: (201.499467, 91.945827, 91.945827) / (6597.000000, 6597.000000, 7457.000000) // --> Vector info: d1 = 6.425859, 6.448596, 0.309158. Determinants: 19.553430, 672.597743, -5046486.930636, -94216.130254 // --> Vector info: d2 = 0.220009, 1.000031, 1.178993. Determinants: 670.818631, -19.606016, -26557.088989, -94216.130254 ( -189.000000 16.000000 -7457.000000 ) ( -189.000000 16.000000 -6597.000000 ) ( -250.000000 -75.000000 -6597.000000 ) ( ( -0.000208 -0.007139 53.562876 ) ( -0.007120 0.000208 0.281874 ) ) 19b/19wdrill 0 0 0 ( -246.677427 -77.227219 -6597.000000 ) ( -185.677427 13.772781 -6597.000000 ) ( -185.677427 13.772781 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -246.677427 -77.227219 -6597.000000 ) ( -250.000000 -75.000000 -6597.000000 ) ( -189.000000 16.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -185.677427 13.772781 -6597.000000 ) ( -189.000000 16.000000 -6597.000000 ) ( -189.000000 16.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -185.677427 13.772781 -7457.000000 ) ( -189.000000 16.000000 -7457.000000 ) ( -250.000000 -75.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -246.677427 -77.227219 -7457.000000 ) ( -250.000000 -75.000000 -7457.000000 ) ( -250.000000 -75.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1584/1098) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-9.000000, 229.000000, 16.000000) / (281.000000, 394.000000, 189.000000) // --> Vector info: d1 = 0.351517, 1.033054, 0.931432. Determinants: -128.231676, 120.981263, -43839.682521, -24721.000000 // --> Vector info: d2 = 2.375929, 0.624033, 2.733752. Determinants: 120.740381, 128.959361, -93886.254647, -24721.000000 ( -189.000000 16.000000 -6597.000000 ) ( -394.000000 229.000000 -6597.000000 ) ( -281.000000 -9.000000 -6597.000000 ) ( ( 0.005187 -0.004894 1.773378 ) ( -0.004884 -0.005217 3.797834 ) ) 19b/00ROCK4 0 0 0 ( -281.000000 -9.000000 -6593.000000 ) ( -394.000000 229.000000 -6593.000000 ) ( -189.000000 16.000000 -6593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -281.000000 -9.000000 -6593.000000 ) ( -281.000000 -9.000000 -6597.000000 ) ( -394.000000 229.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -394.000000 229.000000 -6593.000000 ) ( -394.000000 229.000000 -6597.000000 ) ( -189.000000 16.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -189.000000 16.000000 -6593.000000 ) ( -189.000000 16.000000 -6597.000000 ) ( -206.000000 -9.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -206.000000 -9.000000 -6593.000000 ) ( -206.000000 -9.000000 -6597.000000 ) ( -281.000000 -9.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1586/1099) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-182.000000, -182.000000, -9.000000) / (271.000000, 565.000000, 493.000000) // --> Vector info: d1 = 1.501310, 0.063635, 1.315411. Determinants: -264.509543, 248.717887, -191902.925041, -50862.000000 // --> Vector info: d2 = 2.277008, 0.752336, 0.276388. Determinants: 249.705160, 263.768179, -141848.020982, -50862.000000 ( -493.000000 -9.000000 -6597.000000 ) ( -565.000000 -182.000000 -6597.000000 ) ( -271.000000 -182.000000 -6597.000000 ) ( ( 0.005201 -0.004890 3.773012 ) ( -0.004909 -0.005186 2.788880 ) ) 19b/00ROCK4 0 0 0 ( -271.000000 -182.000000 -6593.000000 ) ( -565.000000 -182.000000 -6593.000000 ) ( -493.000000 -9.000000 -6593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.000000 -182.000000 -6593.000000 ) ( -271.000000 -182.000000 -6597.000000 ) ( -565.000000 -182.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -565.000000 -182.000000 -6593.000000 ) ( -565.000000 -182.000000 -6597.000000 ) ( -493.000000 -9.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -493.000000 -9.000000 -6593.000000 ) ( -493.000000 -9.000000 -6597.000000 ) ( -281.000000 -9.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -281.000000 -9.000000 -6593.000000 ) ( -281.000000 -9.000000 -6597.000000 ) ( -250.000000 -75.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -250.000000 -75.000000 -6593.000000 ) ( -250.000000 -75.000000 -6597.000000 ) ( -271.000000 -182.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1589/1100) # points: 4 { brushDef { // Surface normal: -0.981280, 0.192588, 0.000000 // RotY/Z : 0.000000 / 2.947794. Vector texS/T: (-0.192588, -0.981280, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wdrill]: 128.000000/128.000000 // --> Vector A/B: (230.784165, 230.784165, 121.742889) / (7457.000000, 6597.000000, 6597.000000) // --> Vector info: d1 = 0.263913, 6.403419, 6.425856. Determinants: 19.295081, 669.459635, -5021362.061513, -93775.497866 // --> Vector info: d2 = 0.616571, 0.439980, 1.220009. Determinants: 670.825195, -19.255803, -69044.598959, -93775.497866 ( -250.000000 -75.000000 -6597.000000 ) ( -271.000000 -182.000000 -6597.000000 ) ( -271.000000 -182.000000 -7457.000000 ) ( ( -0.000206 -0.007139 53.546632 ) ( -0.007154 0.000205 0.736275 ) ) 19b/19wdrill 0 0 0 ( -267.074881 -182.770350 -7457.000000 ) ( -267.074881 -182.770350 -6597.000000 ) ( -246.074881 -75.770350 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.074881 -182.770350 -7457.000000 ) ( -271.000000 -182.000000 -7457.000000 ) ( -271.000000 -182.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.074881 -182.770350 -6597.000000 ) ( -271.000000 -182.000000 -6597.000000 ) ( -250.000000 -75.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -246.074881 -75.770350 -6597.000000 ) ( -250.000000 -75.000000 -6597.000000 ) ( -250.000000 -75.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -246.074881 -75.770350 -7457.000000 ) ( -250.000000 -75.000000 -7457.000000 ) ( -271.000000 -182.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1590/1101) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-9.000000, 229.000000, -9.000000) / (493.000000, 394.000000, 281.000000) // --> Vector info: d1 = 0.315411, 2.032969, 1.351518. Determinants: -261.547729, 246.593431, -139838.853322, -50456.000000 // --> Vector info: d2 = 1.276388, 0.623995, 2.375929. Determinants: 247.161918, 261.690687, -191190.493194, -50456.000000 ( -281.000000 -9.000000 -6597.000000 ) ( -394.000000 229.000000 -6597.000000 ) ( -493.000000 -9.000000 -6597.000000 ) ( ( 0.005184 -0.004887 2.771501 ) ( -0.004899 -0.005187 3.789252 ) ) 19b/00ROCK4 0 0 0 ( -493.000000 -9.000000 -6593.000000 ) ( -394.000000 229.000000 -6593.000000 ) ( -281.000000 -9.000000 -6593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -493.000000 -9.000000 -6593.000000 ) ( -493.000000 -9.000000 -6597.000000 ) ( -394.000000 229.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -394.000000 229.000000 -6593.000000 ) ( -394.000000 229.000000 -6597.000000 ) ( -281.000000 -9.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -281.000000 -9.000000 -6593.000000 ) ( -281.000000 -9.000000 -6597.000000 ) ( -493.000000 -9.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1591/1102) # points: 4 { brushDef { // Surface normal: 0.923276, -0.384137, 0.000000 // RotY/Z : 0.000000 / -0.394273. Vector texS/T: (0.384137, 0.923276, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-385.073562, 60.080344, 60.080344) / (7457.000000, 7457.000000, 6597.000000) // --> Vector info: d1 = 6.153364, 6.576087, 0.488898. Determinants: -363.542035, -2709.736008, 17710804.245364, -382832.359134 // --> Vector info: d2 = 0.355232, 3.503804, 4.321062. Determinants: -2707.772296, 363.805539, -3891583.639022, -382832.359134 ( -394.000000 229.000000 -6597.000000 ) ( -394.000000 229.000000 -7457.000000 ) ( -565.000000 -182.000000 -7457.000000 ) ( ( 0.000950 0.007078 -46.262558 ) ( 0.007073 -0.000950 10.165242 ) ) 19b/00ROCK4 0 0 0 ( -568.693105 -180.463453 -7457.000000 ) ( -397.693105 230.536547 -7457.000000 ) ( -397.693105 230.536547 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -568.693105 -180.463453 -7457.000000 ) ( -565.000000 -182.000000 -7457.000000 ) ( -394.000000 229.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -397.693105 230.536547 -7457.000000 ) ( -394.000000 229.000000 -7457.000000 ) ( -394.000000 229.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -397.693105 230.536547 -6597.000000 ) ( -394.000000 229.000000 -6597.000000 ) ( -565.000000 -182.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -568.693105 -180.463453 -6597.000000 ) ( -565.000000 -182.000000 -6597.000000 ) ( -565.000000 -182.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1595/1103) # points: 4 { brushDef { // Surface normal: 0.390609, -0.920557, 0.000000 // RotY/Z : 0.000000 / -1.169504. Vector texS/T: (0.920557, 0.390609, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-273.250068, -273.250068, 164.528415) / (6597.000000, 7457.000000, 7457.000000) // --> Vector info: d1 = 0.787911, 6.612697, 7.603950. Determinants: -852.477902, -2549.966190, 16292547.229947, -376489.495205 // --> Vector info: d2 = 2.607484, 0.661018, 3.627337. Determinants: -2551.034407, 852.120710, -7300200.932803, -376489.495205 ( 9.000000 400.000000 -7457.000000 ) ( -394.000000 229.000000 -7457.000000 ) ( -394.000000 229.000000 -6597.000000 ) ( ( 0.002264 0.006773 -43.274905 ) ( 0.006776 -0.002263 19.390185 ) ) 19b/00ROCK4 0 0 0 ( -395.562434 232.682228 -6597.000000 ) ( -395.562434 232.682228 -7457.000000 ) ( 7.437566 403.682228 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -395.562434 232.682228 -6597.000000 ) ( -394.000000 229.000000 -6597.000000 ) ( -394.000000 229.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -395.562434 232.682228 -7457.000000 ) ( -394.000000 229.000000 -7457.000000 ) ( 9.000000 400.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7.437566 403.682228 -7457.000000 ) ( 9.000000 400.000000 -7457.000000 ) ( 9.000000 400.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7.437566 403.682228 -6597.000000 ) ( 9.000000 400.000000 -6597.000000 ) ( -394.000000 229.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1596/1104) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (400.000000, 98.000000, 77.000000) / (-9.000000, -9.000000, 98.000000) // --> Vector info: d1 = 2.896062, 1.327540, 0.692089. Determinants: -167.831800, 158.967418, -25019.917224, -32314.000000 // --> Vector info: d2 = 1.883473, 3.360749, 2.908054. Determinants: 158.068515, 167.736650, -122580.335662, -32314.000000 ( -98.000000 77.000000 -6597.000000 ) ( 9.000000 98.000000 -6597.000000 ) ( 9.000000 400.000000 -6597.000000 ) ( ( 0.005194 -0.004919 0.774275 ) ( -0.004892 -0.005191 3.793413 ) ) 19b/00ROCK4 0 0 0 ( 9.000000 400.000000 -6593.000000 ) ( 9.000000 98.000000 -6593.000000 ) ( -98.000000 77.000000 -6593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 400.000000 -6593.000000 ) ( 9.000000 400.000000 -6597.000000 ) ( 9.000000 98.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 98.000000 -6593.000000 ) ( 9.000000 98.000000 -6597.000000 ) ( -98.000000 77.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -98.000000 77.000000 -6593.000000 ) ( -98.000000 77.000000 -6597.000000 ) ( -394.000000 229.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -394.000000 229.000000 -6593.000000 ) ( -394.000000 229.000000 -6597.000000 ) ( 9.000000 400.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1597/1105) # points: 4 { brushDef { // Surface normal: -0.192588, 0.981280, 0.000000 // RotY/Z : 0.000000 / 1.764595. Vector texS/T: (-0.981280, -0.192588, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wdrill]: 128.000000/128.000000 // --> Vector A/B: (81.336172, 81.336172, -27.705105) / (7457.000000, 6597.000000, 6597.000000) // --> Vector info: d1 = 0.332336, 6.471631, 6.494971. Determinants: 20.072595, 669.436522, -5024785.789783, -93775.497866 // --> Vector info: d2 = 0.963737, 0.780043, 1.560045. Determinants: 670.802231, -20.030319, 4430.644018, -93775.497866 ( 9.000000 98.000000 -6597.000000 ) ( -98.000000 77.000000 -6597.000000 ) ( -98.000000 77.000000 -7457.000000 ) ( ( -0.000214 -0.007139 53.583142 ) ( -0.007153 0.000214 -0.047247 ) ) 19b/19wdrill 0 0 0 ( -97.229650 73.074881 -7457.000000 ) ( -97.229650 73.074881 -6597.000000 ) ( 9.770350 94.074881 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -97.229650 73.074881 -7457.000000 ) ( -98.000000 77.000000 -7457.000000 ) ( -98.000000 77.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -97.229650 73.074881 -6597.000000 ) ( -98.000000 77.000000 -6597.000000 ) ( 9.000000 98.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.770350 94.074881 -6597.000000 ) ( 9.000000 98.000000 -6597.000000 ) ( 9.000000 98.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.770350 94.074881 -7457.000000 ) ( 9.000000 98.000000 -7457.000000 ) ( -98.000000 77.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1600/1106) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-9.000000, -9.000000, -75.000000) / (-223.000000, -300.000000, -267.000000) // --> Vector info: d1 = 0.820524, 1.195571, 0.694161. Determinants: -26.231994, 24.753115, 1113.955130, -5082.000000 // --> Vector info: d2 = 0.991591, 1.388340, 1.545071. Determinants: 25.160962, 26.185404, 1026.526006, -5082.000000 ( 267.000000 -75.000000 -6597.000000 ) ( 300.000000 -9.000000 -6597.000000 ) ( 223.000000 -9.000000 -6597.000000 ) ( ( 0.005162 -0.004871 -0.219196 ) ( -0.004951 -0.005153 -0.201993 ) ) 19b/00ROCK4 0 0 0 ( 223.000000 -9.000000 -6593.000000 ) ( 300.000000 -9.000000 -6593.000000 ) ( 267.000000 -75.000000 -6593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 223.000000 -9.000000 -6593.000000 ) ( 223.000000 -9.000000 -6597.000000 ) ( 300.000000 -9.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 300.000000 -9.000000 -6593.000000 ) ( 300.000000 -9.000000 -6597.000000 ) ( 267.000000 -75.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -75.000000 -6593.000000 ) ( 267.000000 -75.000000 -6597.000000 ) ( 223.000000 -9.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1601/1107) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (228.000000, -9.000000, -9.000000) / (-415.000000, -300.000000, -223.000000) // --> Vector info: d1 = 2.993387, 1.195682, 0.820524. Determinants: -95.280093, 88.912518, 3996.232951, -18249.000000 // --> Vector info: d2 = 0.825970, 1.388296, 0.991591. Determinants: 88.920172, 94.019007, 3670.967736, -18249.000000 ( 223.000000 -9.000000 -6597.000000 ) ( 300.000000 -9.000000 -6597.000000 ) ( 415.000000 228.000000 -6597.000000 ) ( ( 0.005221 -0.004872 -0.218984 ) ( -0.004873 -0.005152 -0.201160 ) ) 19b/00ROCK4 0 0 0 ( 415.000000 228.000000 -6593.000000 ) ( 300.000000 -9.000000 -6593.000000 ) ( 223.000000 -9.000000 -6593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 228.000000 -6593.000000 ) ( 415.000000 228.000000 -6597.000000 ) ( 300.000000 -9.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 300.000000 -9.000000 -6593.000000 ) ( 300.000000 -9.000000 -6597.000000 ) ( 223.000000 -9.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 223.000000 -9.000000 -6593.000000 ) ( 223.000000 -9.000000 -6597.000000 ) ( 207.000000 16.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 16.000000 -6593.000000 ) ( 207.000000 16.000000 -6597.000000 ) ( 415.000000 228.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1603/1108) # points: 4 { brushDef { // Surface normal: 0.834862, 0.550459, 0.000000 // RotY/Z : 0.000000 / 0.582914. Vector texS/T: (-0.550459, 0.834862, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wdrill]: 128.000000/128.000000 // --> Vector A/B: (-209.587156, -100.587156, -100.587156) / (7457.000000, 7457.000000, 6597.000000) // --> Vector info: d1 = 0.427715, 0.403473, 6.542553. Determinants: 20.848060, 669.159725, -5025648.572625, -93740.000000 // --> Vector info: d2 = 1.090805, 0.310829, 0.120026. Determinants: 670.779266, -20.797585, 193422.243446, -93740.000000 ( 207.000000 16.000000 -6597.000000 ) ( 207.000000 16.000000 -7457.000000 ) ( 267.000000 -75.000000 -7457.000000 ) ( ( -0.000222 -0.007138 53.612637 ) ( -0.007156 0.000222 -2.063391 ) ) 19b/19wdrill 0 0 0 ( 263.660550 -77.201835 -7457.000000 ) ( 203.660550 13.798165 -7457.000000 ) ( 203.660550 13.798165 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.660550 -77.201835 -7457.000000 ) ( 267.000000 -75.000000 -7457.000000 ) ( 207.000000 16.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 203.660550 13.798165 -7457.000000 ) ( 207.000000 16.000000 -7457.000000 ) ( 207.000000 16.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 203.660550 13.798165 -6597.000000 ) ( 207.000000 16.000000 -6597.000000 ) ( 267.000000 -75.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.660550 -77.201835 -6597.000000 ) ( 267.000000 -75.000000 -6597.000000 ) ( 267.000000 -75.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1607/1109) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (98.000000, 49.000000, 77.000000) / (-158.000000, -158.000000, -116.000000) // --> Vector info: d1 = 0.935832, 0.752934, 0.604062. Determinants: -7.681688, 12.415860, 788.569971, -2058.000000 // --> Vector info: d2 = 0.653716, 0.950712, 0.625906. Determinants: 12.473837, 7.599613, -1367.044861, -2058.000000 ( 116.000000 77.000000 -6597.000000 ) ( 158.000000 49.000000 -6597.000000 ) ( 158.000000 98.000000 -6597.000000 ) ( ( 0.003733 -0.006033 -0.383173 ) ( -0.006061 -0.003693 0.664259 ) ) 19b/00ROCK4 0 0 0 ( 158.000000 98.000000 -6593.000000 ) ( 158.000000 49.000000 -6593.000000 ) ( 116.000000 77.000000 -6593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 98.000000 -6593.000000 ) ( 158.000000 98.000000 -6597.000000 ) ( 158.000000 49.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 49.000000 -6593.000000 ) ( 158.000000 49.000000 -6597.000000 ) ( 116.000000 77.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 116.000000 77.000000 -6593.000000 ) ( 116.000000 77.000000 -6597.000000 ) ( 158.000000 98.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1608/1110) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (228.000000, 16.000000, 49.000000) / (-415.000000, -207.000000, -158.000000) // --> Vector info: d1 = 2.993387, 0.929227, 0.752951. Determinants: -64.478615, 105.487654, 6836.584154, -17252.000000 // --> Vector info: d2 = 0.825970, 1.335237, 0.950756. Determinants: 104.926015, 64.704055, -11320.577774, -17252.000000 ( 158.000000 49.000000 -6597.000000 ) ( 207.000000 16.000000 -6597.000000 ) ( 415.000000 228.000000 -6597.000000 ) ( ( 0.003737 -0.006115 -0.396278 ) ( -0.006082 -0.003751 0.656189 ) ) 19b/00ROCK4 0 0 0 ( 415.000000 228.000000 -6593.000000 ) ( 207.000000 16.000000 -6593.000000 ) ( 158.000000 49.000000 -6593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 228.000000 -6593.000000 ) ( 415.000000 228.000000 -6597.000000 ) ( 207.000000 16.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 16.000000 -6593.000000 ) ( 207.000000 16.000000 -6597.000000 ) ( 158.000000 49.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 49.000000 -6593.000000 ) ( 158.000000 49.000000 -6597.000000 ) ( 158.000000 98.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 98.000000 -6593.000000 ) ( 158.000000 98.000000 -6597.000000 ) ( 415.000000 228.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1609/1111) # points: 4 { brushDef { // Surface normal: 0.556805, 0.830643, 0.000000 // RotY/Z : 0.000000 / 0.980262. Vector texS/T: (-0.830643, 0.556805, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wdrill]: 128.000000/128.000000 // --> Vector A/B: (-53.480651, -53.480651, -163.034291) / (7457.000000, 6597.000000, 6597.000000) // --> Vector info: d1 = 0.379459, 6.518613, 6.542554. Determinants: 20.589294, 672.566635, -5049979.442906, -94216.130254 // --> Vector info: d2 = 0.528477, 0.340040, 1.120026. Determinants: 670.787470, -20.643906, 140024.727583, -94216.130254 ( 207.000000 16.000000 -6597.000000 ) ( 116.000000 77.000000 -6597.000000 ) ( 116.000000 77.000000 -7457.000000 ) ( ( -0.000219 -0.007139 53.599945 ) ( -0.007120 0.000219 -1.486208 ) ) 19b/19wdrill 0 0 0 ( 113.772781 73.677427 -7457.000000 ) ( 113.772781 73.677427 -6597.000000 ) ( 204.772781 12.677427 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 113.772781 73.677427 -7457.000000 ) ( 116.000000 77.000000 -7457.000000 ) ( 116.000000 77.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 113.772781 73.677427 -6597.000000 ) ( 116.000000 77.000000 -6597.000000 ) ( 207.000000 16.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 204.772781 12.677427 -6597.000000 ) ( 207.000000 16.000000 -6597.000000 ) ( 207.000000 16.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 204.772781 12.677427 -7457.000000 ) ( 207.000000 16.000000 -7457.000000 ) ( 116.000000 77.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1611/1112) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (400.000000, 337.000000, 98.000000) / (-9.000000, -158.000000, -158.000000) // --> Vector info: d1 = 1.887258, 2.291400, 1.049452. Determinants: -185.050271, 174.832873, 8386.474496, -35611.000000 // --> Vector info: d2 = 0.873659, 1.953442, 3.127149. Determinants: 174.882344, 184.124472, -99407.692794, -35611.000000 ( 158.000000 98.000000 -6597.000000 ) ( 158.000000 337.000000 -6597.000000 ) ( 9.000000 400.000000 -6597.000000 ) ( ( 0.005196 -0.004910 -0.235502 ) ( -0.004911 -0.005170 2.791488 ) ) 19b/00ROCK4 0 0 0 ( 9.000000 400.000000 -6593.000000 ) ( 158.000000 337.000000 -6593.000000 ) ( 158.000000 98.000000 -6593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 400.000000 -6593.000000 ) ( 9.000000 400.000000 -6597.000000 ) ( 158.000000 337.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 337.000000 -6593.000000 ) ( 158.000000 337.000000 -6597.000000 ) ( 158.000000 98.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 98.000000 -6593.000000 ) ( 158.000000 98.000000 -6597.000000 ) ( 116.000000 77.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 116.000000 77.000000 -6593.000000 ) ( 116.000000 77.000000 -6597.000000 ) ( 9.000000 98.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 98.000000 -6593.000000 ) ( 9.000000 98.000000 -6597.000000 ) ( 9.000000 400.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1612/1113) # points: 4 { brushDef { // Surface normal: -0.390084, -0.920779, 0.000000 // RotY/Z : 0.000000 / -1.971519. Vector texS/T: (0.920779, -0.390084, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-147.746529, -147.746529, 293.184305) / (6597.000000, 7457.000000, 7457.000000) // --> Vector info: d1 = 0.350768, 5.604686, 7.236714. Determinants: -1403.544167, -2316.614519, 14942325.764440, -379200.516877 // --> Vector info: d2 = 3.804039, 0.624557, 3.321393. Determinants: -2319.278550, 1401.931432, -11033700.563766, -379200.516877 ( 415.000000 228.000000 -7457.000000 ) ( 9.000000 400.000000 -7457.000000 ) ( 9.000000 400.000000 -6597.000000 ) ( ( 0.003701 0.006109 -39.404814 ) ( 0.006116 -0.003697 29.097272 ) ) 19b/00ROCK4 0 0 0 ( 10.560335 403.683117 -6597.000000 ) ( 10.560335 403.683117 -7457.000000 ) ( 416.560335 231.683117 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 10.560335 403.683117 -6597.000000 ) ( 9.000000 400.000000 -6597.000000 ) ( 9.000000 400.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 10.560335 403.683117 -7457.000000 ) ( 9.000000 400.000000 -7457.000000 ) ( 415.000000 228.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 416.560335 231.683117 -7457.000000 ) ( 415.000000 228.000000 -7457.000000 ) ( 415.000000 228.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 416.560335 231.683117 -6597.000000 ) ( 415.000000 228.000000 -6597.000000 ) ( 9.000000 400.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1613/1114) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (337.000000, 228.000000, 98.000000) / (-158.000000, -415.000000, -158.000000) // --> Vector info: d1 = 1.291889, 1.992744, 0.049937. Determinants: -319.181648, 302.877168, 76067.127576, -61423.000000 // --> Vector info: d2 = 0.953621, 2.826174, 2.127323. Determinants: 301.641474, 319.606592, -109729.592731, -61423.000000 ( 158.000000 98.000000 -6597.000000 ) ( 415.000000 228.000000 -6597.000000 ) ( 158.000000 337.000000 -6597.000000 ) ( ( 0.005196 -0.004931 -1.238414 ) ( -0.004911 -0.005203 1.786458 ) ) 19b/00ROCK4 0 0 0 ( 158.000000 337.000000 -6593.000000 ) ( 415.000000 228.000000 -6593.000000 ) ( 158.000000 98.000000 -6593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 337.000000 -6593.000000 ) ( 158.000000 337.000000 -6597.000000 ) ( 415.000000 228.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 228.000000 -6593.000000 ) ( 415.000000 228.000000 -6597.000000 ) ( 158.000000 98.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 98.000000 -6593.000000 ) ( 158.000000 98.000000 -6597.000000 ) ( 158.000000 337.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1616/1115) # points: 4 { brushDef { // Surface normal: 0.192588, 0.981280, 0.000000 // RotY/Z : 0.000000 / 1.376998. Vector texS/T: (-0.981280, 0.192588, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wdrill]: 128.000000/128.000000 // --> Vector A/B: (-98.999208, -98.999208, 10.042069) / (6597.000000, 7457.000000, 7457.000000) // --> Vector info: d1 = 6.518609, 0.379387, 0.355747. Determinants: 20.330118, 669.428620, -5025493.751487, -93775.497866 // --> Vector info: d2 = 1.340040, 1.526104, 0.746111. Determinants: 670.794034, -20.288631, 74589.241961, -93775.497866 ( 9.000000 98.000000 -7457.000000 ) ( 116.000000 77.000000 -7457.000000 ) ( 116.000000 77.000000 -6597.000000 ) ( ( -0.000217 -0.007139 53.590691 ) ( -0.007153 0.000216 -0.795402 ) ) 19b/19wdrill 0 0 0 ( 115.229650 73.074881 -6597.000000 ) ( 115.229650 73.074881 -7457.000000 ) ( 8.229650 94.074881 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 115.229650 73.074881 -6597.000000 ) ( 116.000000 77.000000 -6597.000000 ) ( 116.000000 77.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 115.229650 73.074881 -7457.000000 ) ( 116.000000 77.000000 -7457.000000 ) ( 9.000000 98.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8.229650 94.074881 -7457.000000 ) ( 9.000000 98.000000 -7457.000000 ) ( 9.000000 98.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8.229650 94.074881 -6597.000000 ) ( 9.000000 98.000000 -6597.000000 ) ( 116.000000 77.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1619/1116) # points: 4 { brushDef { // Surface normal: -0.920557, -0.390609, 0.000000 // RotY/Z : 0.000000 / -2.740300. Vector texS/T: (0.390609, -0.920557, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-47.784441, -47.784441, 389.994042) / (6597.000000, 7457.000000, 7457.000000) // --> Vector info: d1 = 2.599545, 7.611526, 5.804420. Determinants: 1554.111180, -2194.137445, 13570285.492996, -376489.495205 // --> Vector info: d2 = 0.269618, 3.818135, 6.370520. Determinants: -2195.050979, -1553.464488, 10041807.584779, -376489.495205 ( 586.000000 -175.000000 -7457.000000 ) ( 415.000000 228.000000 -7457.000000 ) ( 415.000000 228.000000 -6597.000000 ) ( ( -0.004128 0.005828 -36.044261 ) ( 0.005830 0.004126 -26.672212 ) ) 19b/00ROCK4 0 0 0 ( 418.682228 229.562434 -6597.000000 ) ( 418.682228 229.562434 -7457.000000 ) ( 589.682228 -173.437566 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.682228 229.562434 -6597.000000 ) ( 415.000000 228.000000 -6597.000000 ) ( 415.000000 228.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.682228 229.562434 -7457.000000 ) ( 415.000000 228.000000 -7457.000000 ) ( 586.000000 -175.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.682228 -173.437566 -7457.000000 ) ( 586.000000 -175.000000 -7457.000000 ) ( 586.000000 -175.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.682228 -173.437566 -6597.000000 ) ( 586.000000 -175.000000 -6597.000000 ) ( 415.000000 228.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1620/1117) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-9.000000, -175.000000, -182.000000) / (-516.000000, -586.000000, -289.000000) // --> Vector info: d1 = 2.258174, 1.741959, 0.244666. Determinants: -258.126354, 244.937212, 11625.467047, -49792.000000 // --> Vector info: d2 = 1.509930, 2.691482, 1.183271. Determinants: 245.346212, 258.633755, 60480.715886, -49792.000000 ( 289.000000 -182.000000 -6597.000000 ) ( 586.000000 -175.000000 -6597.000000 ) ( 516.000000 -9.000000 -6597.000000 ) ( ( 0.005184 -0.004919 -0.233481 ) ( -0.004927 -0.005194 -1.214667 ) ) 19b/00ROCK4 0 0 0 ( 516.000000 -9.000000 -6593.000000 ) ( 586.000000 -175.000000 -6593.000000 ) ( 289.000000 -182.000000 -6593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.000000 -9.000000 -6593.000000 ) ( 516.000000 -9.000000 -6597.000000 ) ( 586.000000 -175.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -175.000000 -6593.000000 ) ( 586.000000 -175.000000 -6597.000000 ) ( 289.000000 -182.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 -182.000000 -6593.000000 ) ( 289.000000 -182.000000 -6597.000000 ) ( 267.000000 -75.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -75.000000 -6593.000000 ) ( 267.000000 -75.000000 -6597.000000 ) ( 300.000000 -9.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 300.000000 -9.000000 -6593.000000 ) ( 300.000000 -9.000000 -6597.000000 ) ( 516.000000 -9.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1622/1118) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (228.000000, -9.000000, -9.000000) / (-415.000000, -516.000000, -300.000000) // --> Vector info: d1 = 1.994008, 1.258038, 0.196746. Determinants: -266.159882, 251.526132, 62990.561373, -51192.000000 // --> Vector info: d2 = 0.825706, 2.509953, 1.389252. Determinants: 250.606571, 265.606098, 10818.714987, -51192.000000 ( 300.000000 -9.000000 -6597.000000 ) ( 516.000000 -9.000000 -6597.000000 ) ( 415.000000 228.000000 -6597.000000 ) ( ( 0.005199 -0.004913 -1.230477 ) ( -0.004895 -0.005188 -0.211336 ) ) 19b/00ROCK4 0 0 0 ( 415.000000 228.000000 -6593.000000 ) ( 516.000000 -9.000000 -6593.000000 ) ( 300.000000 -9.000000 -6593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 228.000000 -6593.000000 ) ( 415.000000 228.000000 -6597.000000 ) ( 516.000000 -9.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.000000 -9.000000 -6593.000000 ) ( 516.000000 -9.000000 -6597.000000 ) ( 300.000000 -9.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 300.000000 -9.000000 -6593.000000 ) ( 300.000000 -9.000000 -6597.000000 ) ( 415.000000 228.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1623/1119) # points: 4 { brushDef { // Surface normal: 0.979510, 0.201395, 0.000000 // RotY/Z : 0.000000 / 0.202782. Vector texS/T: (-0.201395, 0.979510, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wdrill]: 128.000000/128.000000 // --> Vector A/B: (-236.473899, -127.235627, -127.235627) / (7457.000000, 7457.000000, 6597.000000) // --> Vector info: d1 = 0.452343, 0.427800, 6.566795. Determinants: 21.106819, 670.613197, -5038266.742436, -93944.913646 // --> Vector info: d2 = 1.873138, 1.093172, 0.900000. Determinants: 670.771069, -21.101825, 140004.330260, -93944.913646 ( 267.000000 -75.000000 -6597.000000 ) ( 267.000000 -75.000000 -7457.000000 ) ( 289.000000 -182.000000 -7457.000000 ) ( ( -0.000225 -0.007138 53.630011 ) ( -0.007140 0.000225 -1.490281 ) ) 19b/19wdrill 0 0 0 ( 285.081959 -182.805578 -7457.000000 ) ( 263.081959 -75.805578 -7457.000000 ) ( 263.081959 -75.805578 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 285.081959 -182.805578 -7457.000000 ) ( 289.000000 -182.000000 -7457.000000 ) ( 267.000000 -75.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.081959 -75.805578 -7457.000000 ) ( 267.000000 -75.000000 -7457.000000 ) ( 267.000000 -75.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.081959 -75.805578 -6597.000000 ) ( 267.000000 -75.000000 -6597.000000 ) ( 289.000000 -182.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 285.081959 -182.805578 -6597.000000 ) ( 289.000000 -182.000000 -6597.000000 ) ( 289.000000 -182.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1625/1120) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-341.000000, -289.000000, -341.000000) / (274.000000, 250.000000, 215.000000) // --> Vector info: d1 = 0.661049, 1.049084, 0.949022. Determinants: -15.982714, 14.974608, -11581.247076, -3068.000000 // --> Vector info: d2 = 1.043768, 0.912866, 1.349044. Determinants: 15.049857, 15.874348, -2419.849998, -3068.000000 ( -215.000000 -341.000000 -6597.000000 ) ( -250.000000 -289.000000 -6597.000000 ) ( -274.000000 -341.000000 -6597.000000 ) ( ( 0.005209 -0.004881 3.774852 ) ( -0.004905 -0.005174 0.788739 ) ) 19b/00ROCK4 0 0 0 ( -274.000000 -341.000000 -6593.000000 ) ( -250.000000 -289.000000 -6593.000000 ) ( -215.000000 -341.000000 -6593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -274.000000 -341.000000 -6593.000000 ) ( -274.000000 -341.000000 -6597.000000 ) ( -250.000000 -289.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -250.000000 -289.000000 -6593.000000 ) ( -250.000000 -289.000000 -6597.000000 ) ( -215.000000 -341.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -215.000000 -341.000000 -6593.000000 ) ( -215.000000 -341.000000 -6597.000000 ) ( -274.000000 -341.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1628/1121) # points: 4 { brushDef { // Surface normal: -0.830643, -0.556805, 0.000000 // RotY/Z : 0.000000 / -2.551058. Vector texS/T: (0.556805, -0.830643, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wdrill]: 128.000000/128.000000 // --> Vector A/B: (100.854705, 210.408345, 210.408345) / (7457.000000, 7457.000000, 6597.000000) // --> Vector info: d1 = 0.241642, 0.219807, 6.359449. Determinants: 18.777563, 672.620154, -5040388.823369, -94216.130254 // --> Vector info: d2 = 1.831795, 1.051744, 0.879890. Determinants: 670.843242, -18.827233, -99847.633158, -94216.130254 ( -189.000000 -380.000000 -6597.000000 ) ( -189.000000 -380.000000 -7457.000000 ) ( -250.000000 -289.000000 -7457.000000 ) ( ( -0.000199 -0.007139 53.498152 ) ( -0.007120 0.000200 1.059772 ) ) 19b/19wdrill 0 0 0 ( -246.677427 -286.772781 -7457.000000 ) ( -185.677427 -377.772781 -7457.000000 ) ( -185.677427 -377.772781 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -246.677427 -286.772781 -7457.000000 ) ( -250.000000 -289.000000 -7457.000000 ) ( -189.000000 -380.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -185.677427 -377.772781 -7457.000000 ) ( -189.000000 -380.000000 -7457.000000 ) ( -189.000000 -380.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -185.677427 -377.772781 -6597.000000 ) ( -189.000000 -380.000000 -6597.000000 ) ( -250.000000 -289.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -246.677427 -286.772781 -6597.000000 ) ( -250.000000 -289.000000 -6597.000000 ) ( -250.000000 -289.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1629/1122) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-380.000000, -581.000000, -341.000000) / (189.000000, 384.000000, 274.000000) // --> Vector info: d1 = 2.875232, 0.879253, 2.661348. Determinants: -127.950791, 120.833949, -142448.394899, -24690.000000 // --> Vector info: d2 = 0.673084, 0.645607, 0.043500. Determinants: 120.433373, 127.618060, 5026.418179, -24690.000000 ( -274.000000 -341.000000 -6597.000000 ) ( -384.000000 -581.000000 -6597.000000 ) ( -189.000000 -380.000000 -6597.000000 ) ( ( 0.005182 -0.004894 5.769477 ) ( -0.004878 -0.005169 -0.203581 ) ) 19b/00ROCK4 0 0 0 ( -189.000000 -380.000000 -6593.000000 ) ( -384.000000 -581.000000 -6593.000000 ) ( -274.000000 -341.000000 -6593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -189.000000 -380.000000 -6593.000000 ) ( -189.000000 -380.000000 -6597.000000 ) ( -384.000000 -581.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -384.000000 -581.000000 -6593.000000 ) ( -384.000000 -581.000000 -6597.000000 ) ( -274.000000 -341.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -274.000000 -341.000000 -6593.000000 ) ( -274.000000 -341.000000 -6597.000000 ) ( -215.000000 -341.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -215.000000 -341.000000 -6593.000000 ) ( -215.000000 -341.000000 -6597.000000 ) ( -189.000000 -380.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1631/1123) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-441.000000, -595.000000, -380.000000) / (98.000000, 398.000000, 189.000000) // --> Vector info: d1 = 3.005435, 0.735103, 2.875232. Determinants: -167.539197, 158.541609, -186539.505418, -32314.000000 // --> Vector info: d2 = 1.442410, 0.643617, 0.673084. Determinants: 158.107429, 167.202453, 6729.514858, -32314.000000 ( -189.000000 -380.000000 -6597.000000 ) ( -398.000000 -595.000000 -6597.000000 ) ( -98.000000 -441.000000 -6597.000000 ) ( ( 0.005185 -0.004906 5.772715 ) ( -0.004893 -0.005174 -0.208254 ) ) 19b/00ROCK4 0 0 0 ( -98.000000 -441.000000 -6593.000000 ) ( -398.000000 -595.000000 -6593.000000 ) ( -189.000000 -380.000000 -6593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -98.000000 -441.000000 -6593.000000 ) ( -98.000000 -441.000000 -6597.000000 ) ( -398.000000 -595.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -398.000000 -595.000000 -6593.000000 ) ( -398.000000 -595.000000 -6597.000000 ) ( -189.000000 -380.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -189.000000 -380.000000 -6593.000000 ) ( -189.000000 -380.000000 -6597.000000 ) ( -98.000000 -441.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1635/1124) # points: 4 { brushDef { // Surface normal: -0.556805, -0.830643, 0.000000 // RotY/Z : 0.000000 / -2.161331. Vector texS/T: (0.830643, -0.556805, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wdrill]: 128.000000/128.000000 // --> Vector A/B: (164.147901, 164.147901, 54.594261) / (7457.000000, 6597.000000, 6597.000000) // --> Vector info: d1 = 0.198203, 6.337914, 6.359449. Determinants: 18.520846, 672.627651, -5037498.455286, -94216.130254 // --> Vector info: d2 = 0.269321, 0.099836, 0.879890. Determinants: 670.846521, -18.567709, 2966.932924, -94216.130254 ( -189.000000 -380.000000 -6597.000000 ) ( -98.000000 -441.000000 -6597.000000 ) ( -98.000000 -441.000000 -7457.000000 ) ( ( -0.000197 -0.007139 53.467474 ) ( -0.007120 0.000197 -0.031491 ) ) 19b/19wdrill 0 0 0 ( -95.772781 -437.677427 -7457.000000 ) ( -95.772781 -437.677427 -6597.000000 ) ( -186.772781 -376.677427 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -95.772781 -437.677427 -7457.000000 ) ( -98.000000 -441.000000 -7457.000000 ) ( -98.000000 -441.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -95.772781 -437.677427 -6597.000000 ) ( -98.000000 -441.000000 -6597.000000 ) ( -189.000000 -380.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -186.772781 -376.677427 -6597.000000 ) ( -189.000000 -380.000000 -6597.000000 ) ( -189.000000 -380.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -186.772781 -376.677427 -7457.000000 ) ( -189.000000 -380.000000 -7457.000000 ) ( -98.000000 -441.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1637/1125) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-595.000000, -341.000000, -341.000000) / (398.000000, 505.000000, 274.000000) // --> Vector info: d1 = 0.734858, 1.525789, 2.661123. Determinants: -304.185684, 288.374961, -338880.790698, -58674.000000 // --> Vector info: d2 = 2.643619, 0.841125, 2.043698. Determinants: 287.700613, 305.453496, -105500.303797, -58674.000000 ( -274.000000 -341.000000 -6597.000000 ) ( -505.000000 -341.000000 -6597.000000 ) ( -398.000000 -595.000000 -6597.000000 ) ( ( 0.005184 -0.004915 5.775655 ) ( -0.004903 -0.005206 1.798076 ) ) 19b/00ROCK4 0 0 0 ( -398.000000 -595.000000 -6593.000000 ) ( -505.000000 -341.000000 -6593.000000 ) ( -274.000000 -341.000000 -6593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -398.000000 -595.000000 -6593.000000 ) ( -398.000000 -595.000000 -6597.000000 ) ( -505.000000 -341.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -505.000000 -341.000000 -6593.000000 ) ( -505.000000 -341.000000 -6597.000000 ) ( -274.000000 -341.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -274.000000 -341.000000 -6593.000000 ) ( -274.000000 -341.000000 -6597.000000 ) ( -384.000000 -581.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -384.000000 -581.000000 -6593.000000 ) ( -384.000000 -581.000000 -6597.000000 ) ( -398.000000 -595.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1640/1126) # points: 4 { brushDef { // Surface normal: 0.920557, 0.390609, 0.000000 // RotY/Z : 0.000000 / 0.401293. Vector texS/T: (-0.390609, 0.920557, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-392.269165, -392.269165, 45.509318) / (6597.000000, 6967.000000, 7113.000000) // --> Vector info: d1 = 0.999991, 3.642108, 4.684737. Determinants: -0.023881, -1156.661801, 7468511.930987, -161978.038635 // --> Vector info: d2 = 0.152729, 0.152736, 3.280652. Determinants: -1157.327948, -0.003027, -478702.849043, -161978.038635 ( -569.000000 -192.000000 -7113.000000 ) ( -398.000000 -595.000000 -6967.000000 ) ( -398.000000 -595.000000 -6597.000000 ) ( ( 0.000000 0.007141 -46.108176 ) ( 0.007145 0.000000 2.955356 ) ) 19b/00ROCK4 0 0 0 ( -401.682228 -596.562434 -6597.000000 ) ( -401.682228 -596.562434 -6967.000000 ) ( -572.682228 -193.562434 -7113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -401.682228 -596.562434 -6597.000000 ) ( -398.000000 -595.000000 -6597.000000 ) ( -398.000000 -595.000000 -6967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -401.682228 -596.562434 -6967.000000 ) ( -398.000000 -595.000000 -6967.000000 ) ( -569.000000 -192.000000 -7113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -572.682228 -193.562434 -7113.000000 ) ( -569.000000 -192.000000 -7113.000000 ) ( -569.000000 -192.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -572.682228 -193.562434 -6597.000000 ) ( -569.000000 -192.000000 -6597.000000 ) ( -398.000000 -595.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1641/1127) # points: 4 { brushDef { // Surface normal: 0.928477, -0.371391, 0.000000 // RotY/Z : 0.000000 / -0.380506. Vector texS/T: (0.371391, 0.928477, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-389.588819, -389.588819, -378.818490) / (6597.000000, 7457.000000, 7457.000000) // --> Vector info: d1 = 0.999999, 7.142115, 7.142115. Determinants: 0.000000, -66.152609, 427146.290058, -9262.483468 // --> Vector info: d2 = 0.280657, 0.280657, 0.356488. Determinants: -65.214196, 0.000000, -28006.305292, -9262.483468 ( -565.000000 -182.000000 -7457.000000 ) ( -569.000000 -192.000000 -7457.000000 ) ( -569.000000 -192.000000 -6597.000000 ) ( ( 0.000000 0.007142 -46.115741 ) ( 0.007041 0.000000 3.023628 ) ) 19b/00ROCK4 0 0 0 ( -572.713907 -190.514437 -6597.000000 ) ( -572.713907 -190.514437 -7457.000000 ) ( -568.713907 -180.514437 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -572.713907 -190.514437 -6597.000000 ) ( -569.000000 -192.000000 -6597.000000 ) ( -569.000000 -192.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -572.713907 -190.514437 -7457.000000 ) ( -569.000000 -192.000000 -7457.000000 ) ( -565.000000 -182.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -568.713907 -180.514437 -7457.000000 ) ( -565.000000 -182.000000 -7457.000000 ) ( -565.000000 -182.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -568.713907 -180.514437 -6597.000000 ) ( -565.000000 -182.000000 -6597.000000 ) ( -569.000000 -192.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1643/1128) # points: 4 { brushDef { // Surface normal: -0.981280, -0.192588, 0.000000 // RotY/Z : 0.000000 / -2.947794. Vector texS/T: (0.192588, -0.981280, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wdrill]: 128.000000/128.000000 // --> Vector A/B: (126.401675, 126.401675, 235.442952) / (6597.000000, 7457.000000, 7457.000000) // --> Vector info: d1 = 6.403422, 0.263849, 0.241713. Determinants: 19.036732, 669.466941, -5019363.802127, -93775.497866 // --> Vector info: d2 = 1.439978, 1.614204, 0.834166. Determinants: 670.833399, -18.997908, -94499.886481, -93775.497866 ( -250.000000 -289.000000 -7457.000000 ) ( -271.000000 -182.000000 -7457.000000 ) ( -271.000000 -182.000000 -6597.000000 ) ( ( -0.000203 -0.007139 53.525323 ) ( -0.007154 0.000203 1.007725 ) ) 19b/19wdrill 0 0 0 ( -267.074881 -181.229650 -6597.000000 ) ( -267.074881 -181.229650 -7457.000000 ) ( -246.074881 -288.229650 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.074881 -181.229650 -6597.000000 ) ( -271.000000 -182.000000 -6597.000000 ) ( -271.000000 -182.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.074881 -181.229650 -7457.000000 ) ( -271.000000 -182.000000 -7457.000000 ) ( -250.000000 -289.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -246.074881 -288.229650 -7457.000000 ) ( -250.000000 -289.000000 -7457.000000 ) ( -250.000000 -289.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -246.074881 -288.229650 -6597.000000 ) ( -250.000000 -289.000000 -6597.000000 ) ( -271.000000 -182.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1644/1129) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-341.000000, -192.000000, -182.000000) / (505.000000, 569.000000, 565.000000) // --> Vector info: d1 = 0.525789, 0.991592, 1.062447. Determinants: -6.397949, 5.899406, -5810.775055, -1236.000000 // --> Vector info: d2 = 1.841125, 0.779757, 0.752774. Determinants: 5.972400, 6.593175, -3568.595675, -1236.000000 ( -565.000000 -182.000000 -6597.000000 ) ( -569.000000 -192.000000 -6597.000000 ) ( -505.000000 -341.000000 -6597.000000 ) ( ( 0.005176 -0.004773 4.701274 ) ( -0.004832 -0.005334 2.887213 ) ) 19b/00ROCK4 0 0 0 ( -505.000000 -341.000000 -6593.000000 ) ( -569.000000 -192.000000 -6593.000000 ) ( -565.000000 -182.000000 -6593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -505.000000 -341.000000 -6593.000000 ) ( -505.000000 -341.000000 -6597.000000 ) ( -569.000000 -192.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -569.000000 -192.000000 -6593.000000 ) ( -569.000000 -192.000000 -6597.000000 ) ( -565.000000 -182.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -565.000000 -182.000000 -6593.000000 ) ( -565.000000 -182.000000 -6597.000000 ) ( -271.000000 -182.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.000000 -182.000000 -6593.000000 ) ( -271.000000 -182.000000 -6597.000000 ) ( -250.000000 -289.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -250.000000 -289.000000 -6593.000000 ) ( -250.000000 -289.000000 -6597.000000 ) ( -274.000000 -341.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -274.000000 -341.000000 -6593.000000 ) ( -274.000000 -341.000000 -6597.000000 ) ( -505.000000 -341.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1646/1130) # points: 4 { brushDef { // Surface normal: 0.920557, 0.390609, 0.000000 // RotY/Z : 0.000000 / 0.401293. Vector texS/T: (-0.390609, 0.920557, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-392.269165, -392.269165, 45.509318) / (7072.000000, 7457.000000, 7457.000000) // --> Vector info: d1 = 0.392114, 3.142115, 3.142115. Determinants: 0.000000, -1203.891245, 8447830.194230, -168544.715877 // --> Vector info: d2 = 0.152745, 0.152745, 3.280658. Determinants: -1204.246502, 0.000000, -498133.174824, -168544.715877 ( -569.000000 -192.000000 -7457.000000 ) ( -398.000000 -595.000000 -7457.000000 ) ( -398.000000 -595.000000 -7072.000000 ) ( ( 0.000000 0.007143 -50.122190 ) ( 0.007145 0.000000 2.955496 ) ) 19b/00ROCK4 0 0 0 ( -401.682228 -596.562434 -7072.000000 ) ( -401.682228 -596.562434 -7457.000000 ) ( -572.682228 -193.562434 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -401.682228 -596.562434 -7072.000000 ) ( -398.000000 -595.000000 -7072.000000 ) ( -398.000000 -595.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -401.682228 -596.562434 -7457.000000 ) ( -398.000000 -595.000000 -7457.000000 ) ( -569.000000 -192.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -572.682228 -193.562434 -7457.000000 ) ( -569.000000 -192.000000 -7457.000000 ) ( -569.000000 -192.000000 -7218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -572.682228 -193.562434 -7218.000000 ) ( -569.000000 -192.000000 -7218.000000 ) ( -398.000000 -595.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1647/1131) # points: 4 { brushDef { // Surface normal: 0.928477, 0.371391, 0.000000 // RotY/Z : 0.000000 / 0.380506. Vector texS/T: (-0.371391, 0.928477, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-129.058260, -129.058260, -166.754414) / (7072.000000, 7059.000000, 7047.000000) // --> Vector info: d1 = 0.192119, 0.364825, 0.743078. Determinants: 2.844821, 6.510343, -45768.146479, -490.049997 // --> Vector info: d2 = 0.500030, 0.426944, 0.856416. Determinants: 6.460150, -2.755037, 20072.317301, -490.049997 ( -491.000000 -376.000000 -7047.000000 ) ( -505.000000 -341.000000 -7059.000000 ) ( -505.000000 -341.000000 -7072.000000 ) ( ( -0.005805 -0.013285 93.394851 ) ( -0.013183 0.005622 -40.959734 ) ) 19b/00fstud1 0 0 0 ( -508.713907 -342.485563 -7072.000000 ) ( -508.713907 -342.485563 -7059.000000 ) ( -494.713907 -377.485563 -7047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -508.713907 -342.485563 -7072.000000 ) ( -505.000000 -341.000000 -7072.000000 ) ( -505.000000 -341.000000 -7059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -508.713907 -342.485563 -7059.000000 ) ( -505.000000 -341.000000 -7059.000000 ) ( -491.000000 -376.000000 -7047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -494.713907 -377.485563 -7047.000000 ) ( -491.000000 -376.000000 -7047.000000 ) ( -491.000000 -376.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -494.713907 -377.485563 -7072.000000 ) ( -491.000000 -376.000000 -7072.000000 ) ( -505.000000 -341.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1650/1132) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-462.000000, -767.000000, -595.000000) / (-9.000000, -9.000000, 398.000000) // --> Vector info: d1 = 3.420135, 1.838948, 0.735234. Determinants: -643.543112, 608.596933, -716397.976501, -124135.000000 // --> Vector info: d2 = 2.103285, 3.596358, 0.643765. Determinants: 607.680899, 643.732182, 25450.901683, -124135.000000 ( -398.000000 -595.000000 -6597.000000 ) ( 9.000000 -767.000000 -6597.000000 ) ( 9.000000 -462.000000 -6597.000000 ) ( ( 0.005184 -0.004903 5.771120 ) ( -0.004895 -0.005186 -0.205026 ) ) 19b/00ROCK4 0 0 0 ( 9.000000 -462.000000 -6593.000000 ) ( 9.000000 -767.000000 -6593.000000 ) ( -398.000000 -595.000000 -6593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -462.000000 -6593.000000 ) ( 9.000000 -462.000000 -6597.000000 ) ( 9.000000 -767.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -767.000000 -6593.000000 ) ( 9.000000 -767.000000 -6597.000000 ) ( -398.000000 -595.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -398.000000 -595.000000 -6593.000000 ) ( -398.000000 -595.000000 -6597.000000 ) ( -98.000000 -441.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -98.000000 -441.000000 -6593.000000 ) ( -98.000000 -441.000000 -6597.000000 ) ( 9.000000 -462.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1652/1133) # points: 4 { brushDef { // Surface normal: 0.389271, 0.921123, 0.000000 // RotY/Z : 0.000000 / 1.170957. Vector texS/T: (-0.921123, 0.389271, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-306.860818, -306.860818, 134.990968) / (6597.000000, 7457.000000, 7457.000000) // --> Vector info: d1 = 0.000009, 6.142124, 6.142116. Determinants: 0.006974, -2713.904743, 17903628.469146, -379992.535190 // --> Vector info: d2 = 0.999984, 1.000000, 4.152745. Determinants: -2711.360707, -0.007111, -1211949.963160, -379992.535190 ( -398.000000 -595.000000 -7457.000000 ) ( 9.000000 -767.000000 -7457.000000 ) ( 9.000000 -767.000000 -6597.000000 ) ( ( 0.000000 0.007142 -47.115737 ) ( 0.007135 0.000000 3.189405 ) ) 19b/00ROCK4 0 0 0 ( 7.442917 -770.684493 -6597.000000 ) ( 7.442917 -770.684493 -7457.000000 ) ( -399.557083 -598.684493 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7.442917 -770.684493 -6597.000000 ) ( 9.000000 -767.000000 -6597.000000 ) ( 9.000000 -767.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7.442917 -770.684493 -7457.000000 ) ( 9.000000 -767.000000 -7457.000000 ) ( -398.000000 -595.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -399.557083 -598.684493 -7457.000000 ) ( -398.000000 -595.000000 -7457.000000 ) ( -398.000000 -595.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -399.557083 -598.684493 -6597.000000 ) ( -398.000000 -595.000000 -6597.000000 ) ( 9.000000 -767.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1655/1134) # points: 4 { brushDef { // Surface normal: -0.192588, -0.981280, 0.000000 // RotY/Z : 0.000000 / -1.764595. Vector texS/T: (0.981280, -0.192588, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wdrill]: 128.000000/128.000000 // --> Vector A/B: (97.806999, -11.234278, -11.234278) / (6597.000000, 6597.000000, 7457.000000) // --> Vector info: d1 = 6.316681, 6.337914, 0.198136. Determinants: 18.260044, 669.489220, -5010756.241383, -93775.497866 // --> Vector info: d2 = 0.319771, 1.099836, 1.266953. Determinants: 670.856364, -18.222560, 24613.112806, -93775.497866 ( -98.000000 -441.000000 -7457.000000 ) ( -98.000000 -441.000000 -6597.000000 ) ( 9.000000 -462.000000 -6597.000000 ) ( ( -0.000195 -0.007139 53.433534 ) ( -0.007154 0.000194 -0.262468 ) ) 19b/19wdrill 0 0 0 ( 9.770350 -458.074881 -6597.000000 ) ( -97.229650 -437.074881 -6597.000000 ) ( -97.229650 -437.074881 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.770350 -458.074881 -6597.000000 ) ( 9.000000 -462.000000 -6597.000000 ) ( -98.000000 -441.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -97.229650 -437.074881 -6597.000000 ) ( -98.000000 -441.000000 -6597.000000 ) ( -98.000000 -441.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -97.229650 -437.074881 -7457.000000 ) ( -98.000000 -441.000000 -7457.000000 ) ( 9.000000 -462.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.770350 -458.074881 -7457.000000 ) ( 9.000000 -462.000000 -7457.000000 ) ( 9.000000 -462.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1658/1135) # points: 4 { brushDef { // Surface normal: -0.924177, 0.381964, 0.000000 // RotY/Z : 0.000000 / 2.749672. Vector texS/T: (-0.381964, -0.924177, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-62.099879, -62.099879, 393.440459) / (6597.000000, 6633.000000, 6703.000000) // --> Vector info: d1 = 0.002109, 0.252139, 0.751424. Determinants: -0.472194, -113.898555, 751324.854628, -16399.452186 // --> Vector info: d2 = 0.619002, 0.619090, 3.872079. Determinants: -117.101473, -0.039967, -17159.619561, -16399.452186 ( 412.000000 -596.000000 -6703.000000 ) ( 586.000000 -175.000000 -6633.000000 ) ( 586.000000 -175.000000 -6597.000000 ) ( ( 0.000029 0.006945 -45.814021 ) ( 0.007141 0.000002 1.046353 ) ) 19b/00ROCK4 0 0 0 ( 589.696709 -176.527856 -6597.000000 ) ( 589.696709 -176.527856 -6633.000000 ) ( 415.696709 -597.527856 -6703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.696709 -176.527856 -6597.000000 ) ( 586.000000 -175.000000 -6597.000000 ) ( 586.000000 -175.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.696709 -176.527856 -6633.000000 ) ( 586.000000 -175.000000 -6633.000000 ) ( 412.000000 -596.000000 -6703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.696709 -597.527856 -6703.000000 ) ( 412.000000 -596.000000 -6703.000000 ) ( 412.000000 -596.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.696709 -597.527856 -6597.000000 ) ( 412.000000 -596.000000 -6597.000000 ) ( 586.000000 -175.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1659/1136) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-341.000000, -596.000000, -341.000000) / (-517.000000, -412.000000, -292.000000) // --> Vector info: d1 = 2.541537, 0.703815, 1.435406. Determinants: -297.343724, 282.063242, -101388.174539, -57375.000000 // --> Vector info: d2 = 2.150468, 2.852420, 0.980989. Determinants: 280.734529, 298.217241, 126525.693499, -57375.000000 ( 292.000000 -341.000000 -6597.000000 ) ( 412.000000 -596.000000 -6597.000000 ) ( 517.000000 -341.000000 -6597.000000 ) ( ( 0.005182 -0.004916 1.767114 ) ( -0.004893 -0.005198 -2.205241 ) ) 19b/00ROCK4 0 0 0 ( 517.000000 -341.000000 -6593.000000 ) ( 412.000000 -596.000000 -6593.000000 ) ( 292.000000 -341.000000 -6593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 517.000000 -341.000000 -6593.000000 ) ( 517.000000 -341.000000 -6597.000000 ) ( 412.000000 -596.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.000000 -596.000000 -6593.000000 ) ( 412.000000 -596.000000 -6597.000000 ) ( 292.000000 -341.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 292.000000 -341.000000 -6593.000000 ) ( 292.000000 -341.000000 -6597.000000 ) ( 517.000000 -341.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1660/1137) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-175.000000, -341.000000, -341.000000) / (-586.000000, -517.000000, -292.000000) // --> Vector info: d1 = 2.741959, 1.541536, 0.435012. Determinants: -193.744951, 183.683022, -28679.287849, -37350.000000 // --> Vector info: d2 = 1.691481, 2.150467, 0.981361. Determinants: 183.940197, 194.071518, 82738.642444, -37350.000000 ( 292.000000 -341.000000 -6597.000000 ) ( 517.000000 -341.000000 -6597.000000 ) ( 586.000000 -175.000000 -6597.000000 ) ( ( 0.005187 -0.004918 0.767852 ) ( -0.004925 -0.005196 -2.215225 ) ) 19b/00ROCK4 0 0 0 ( 586.000000 -175.000000 -6593.000000 ) ( 517.000000 -341.000000 -6593.000000 ) ( 292.000000 -341.000000 -6593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -175.000000 -6593.000000 ) ( 586.000000 -175.000000 -6597.000000 ) ( 517.000000 -341.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 517.000000 -341.000000 -6593.000000 ) ( 517.000000 -341.000000 -6597.000000 ) ( 292.000000 -341.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 292.000000 -341.000000 -6593.000000 ) ( 292.000000 -341.000000 -6597.000000 ) ( 267.000000 -289.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -289.000000 -6593.000000 ) ( 267.000000 -289.000000 -6597.000000 ) ( 289.000000 -182.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 -182.000000 -6593.000000 ) ( 289.000000 -182.000000 -6597.000000 ) ( 586.000000 -175.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1662/1138) # points: 4 { brushDef { // Surface normal: 0.979510, -0.201395, 0.000000 // RotY/Z : 0.000000 / -0.202782. Vector texS/T: (0.201395, 0.979510, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wdrill]: 128.000000/128.000000 // --> Vector A/B: (-229.306081, -120.067810, -120.067810) / (7457.000000, 7457.000000, 6597.000000) // --> Vector info: d1 = 0.477266, 0.452422, 6.591348. Determinants: 21.365988, 670.605618, -5040643.481845, -93944.913646 // --> Vector info: d2 = 1.655464, 0.875507, 0.679964. Determinants: 670.762865, -21.360811, 157575.132597, -93944.913646 ( 289.000000 -182.000000 -6597.000000 ) ( 289.000000 -182.000000 -7457.000000 ) ( 267.000000 -289.000000 -7457.000000 ) ( ( -0.000227 -0.007138 53.655310 ) ( -0.007140 0.000227 -1.677314 ) ) 19b/19wdrill 0 0 0 ( 263.081959 -288.194422 -7457.000000 ) ( 285.081959 -181.194422 -7457.000000 ) ( 285.081959 -181.194422 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.081959 -288.194422 -7457.000000 ) ( 267.000000 -289.000000 -7457.000000 ) ( 289.000000 -182.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 285.081959 -181.194422 -7457.000000 ) ( 289.000000 -182.000000 -7457.000000 ) ( 289.000000 -182.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 285.081959 -181.194422 -6597.000000 ) ( 289.000000 -182.000000 -6597.000000 ) ( 267.000000 -289.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.081959 -288.194422 -6597.000000 ) ( 267.000000 -289.000000 -6597.000000 ) ( 267.000000 -289.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1663/1139) # points: 4 { brushDef { // Surface normal: -0.924177, 0.381964, 0.000000 // RotY/Z : 0.000000 / 2.749672. Vector texS/T: (-0.381964, -0.924177, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-62.099879, -62.099879, 393.440459) / (6738.000000, 7457.000000, 7457.000000) // --> Vector info: d1 = 0.000031, 5.142118, 5.142118. Determinants: 0.000000, -2342.428480, 15783273.100936, -327533.503381 // --> Vector info: d2 = 0.619264, 0.619264, 3.872078. Determinants: -2338.773137, 0.000000, -348067.277695, -327533.503381 ( 412.000000 -596.000000 -7457.000000 ) ( 586.000000 -175.000000 -7457.000000 ) ( 586.000000 -175.000000 -6738.000000 ) ( ( 0.000000 0.007152 -48.188271 ) ( 0.007141 0.000000 1.062692 ) ) 19b/00ROCK4 0 0 0 ( 589.696709 -176.527856 -6738.000000 ) ( 589.696709 -176.527856 -7457.000000 ) ( 415.696709 -597.527856 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.696709 -176.527856 -6738.000000 ) ( 586.000000 -175.000000 -6738.000000 ) ( 586.000000 -175.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.696709 -176.527856 -7457.000000 ) ( 586.000000 -175.000000 -7457.000000 ) ( 412.000000 -596.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.696709 -597.527856 -7457.000000 ) ( 412.000000 -596.000000 -7457.000000 ) ( 412.000000 -596.000000 -6808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.696709 -597.527856 -6808.000000 ) ( 412.000000 -596.000000 -6808.000000 ) ( 586.000000 -175.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1666/1140) # points: 4 { brushDef { // Surface normal: -0.919145, 0.393919, 0.000000 // RotY/Z : 0.000000 / 2.736701. Vector texS/T: (-0.393919, -0.919145, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (197.222262, 197.222262, 227.685355) / (6771.000000, 6779.000000, 6783.000000) // --> Vector info: d1 = 1.000003, 1.220001, 1.353382. Determinants: -0.187056, -6.701816, 45171.179425, -243.704739 // --> Vector info: d2 = 0.999997, 1.000000, 1.216736. Determinants: -1.733875, -0.000096, 98.905747, -243.704739 ( 472.000000 -450.000000 -6783.000000 ) ( 484.000000 -422.000000 -6779.000000 ) ( 484.000000 -422.000000 -6771.000000 ) ( ( 0.000768 0.027500 -185.352076 ) ( 0.007115 0.000000 -0.405843 ) ) 19b/00wlite1 0 0 0 ( 487.676580 -423.575677 -6771.000000 ) ( 487.676580 -423.575677 -6779.000000 ) ( 475.676580 -451.575677 -6783.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 487.676580 -423.575677 -6771.000000 ) ( 484.000000 -422.000000 -6771.000000 ) ( 484.000000 -422.000000 -6779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 487.676580 -423.575677 -6779.000000 ) ( 484.000000 -422.000000 -6779.000000 ) ( 472.000000 -450.000000 -6783.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 475.676580 -451.575677 -6783.000000 ) ( 472.000000 -450.000000 -6783.000000 ) ( 472.000000 -450.000000 -6768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 475.676580 -451.575677 -6768.000000 ) ( 472.000000 -450.000000 -6768.000000 ) ( 484.000000 -422.000000 -6771.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1667/1141) # points: 4 { brushDef { // Surface normal: -0.919145, 0.393919, 0.000000 // RotY/Z : 0.000000 / 2.736701. Vector texS/T: (-0.393919, -0.919145, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (227.685355, 197.222262, 197.222262) / (6678.000000, 6674.000000, 6771.000000) // --> Vector info: d1 = 0.353368, 0.219990, 3.000003. Determinants: -1.817662, -84.687796, 564914.780498, -2954.919965 // --> Vector info: d2 = 1.216734, 0.999998, 0.999999. Determinants: -21.023391, -0.000027, 1191.548836, -2954.919965 ( 484.000000 -422.000000 -6771.000000 ) ( 484.000000 -422.000000 -6674.000000 ) ( 472.000000 -450.000000 -6678.000000 ) ( ( 0.000615 0.028660 -191.177693 ) ( 0.007115 0.000000 -0.403242 ) ) 19b/00wlite1 0 0 0 ( 475.676580 -451.575677 -6678.000000 ) ( 487.676580 -423.575677 -6674.000000 ) ( 487.676580 -423.575677 -6771.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 475.676580 -451.575677 -6678.000000 ) ( 472.000000 -450.000000 -6678.000000 ) ( 484.000000 -422.000000 -6674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 487.676580 -423.575677 -6674.000000 ) ( 484.000000 -422.000000 -6674.000000 ) ( 484.000000 -422.000000 -6771.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 487.676580 -423.575677 -6771.000000 ) ( 484.000000 -422.000000 -6771.000000 ) ( 472.000000 -450.000000 -6768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 475.676580 -451.575677 -6768.000000 ) ( 472.000000 -450.000000 -6768.000000 ) ( 472.000000 -450.000000 -6678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1671/1142) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-596.000000, -380.000000, -341.000000) / (-412.000000, -207.000000, -233.000000) // --> Vector info: d1 = 0.703815, 0.815986, 1.144067. Determinants: -70.173125, 66.490909, -24008.550341, -13611.000000 // --> Vector info: d2 = 2.852420, 0.728495, 0.672678. Determinants: 66.664468, 70.776687, 30067.731687, -13611.000000 ( 233.000000 -341.000000 -6597.000000 ) ( 207.000000 -380.000000 -6597.000000 ) ( 412.000000 -596.000000 -6597.000000 ) ( ( 0.005156 -0.004885 1.763908 ) ( -0.004898 -0.005200 -2.209076 ) ) 19b/00ROCK4 0 0 0 ( 412.000000 -596.000000 -6593.000000 ) ( 207.000000 -380.000000 -6593.000000 ) ( 233.000000 -341.000000 -6593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.000000 -596.000000 -6593.000000 ) ( 412.000000 -596.000000 -6597.000000 ) ( 207.000000 -380.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 -380.000000 -6593.000000 ) ( 207.000000 -380.000000 -6597.000000 ) ( 233.000000 -341.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 233.000000 -341.000000 -6593.000000 ) ( 233.000000 -341.000000 -6597.000000 ) ( 292.000000 -341.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 292.000000 -341.000000 -6593.000000 ) ( 292.000000 -341.000000 -6597.000000 ) ( 412.000000 -596.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1672/1143) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-341.000000, -341.000000, -289.000000) / (-292.000000, -233.000000, -267.000000) // --> Vector info: d1 = 0.435486, 0.144179, 0.585329. Determinants: -16.123410, 15.147962, -2410.947566, -3068.000000 // --> Vector info: d2 = 0.980787, 0.672673, 0.597710. Determinants: 14.898728, 16.021930, 6749.814663, -3068.000000 ( 267.000000 -289.000000 -6597.000000 ) ( 233.000000 -341.000000 -6597.000000 ) ( 292.000000 -341.000000 -6597.000000 ) ( ( 0.005255 -0.004937 0.785837 ) ( -0.004856 -0.005222 -2.200070 ) ) 19b/00ROCK4 0 0 0 ( 292.000000 -341.000000 -6593.000000 ) ( 233.000000 -341.000000 -6593.000000 ) ( 267.000000 -289.000000 -6593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 292.000000 -341.000000 -6593.000000 ) ( 292.000000 -341.000000 -6597.000000 ) ( 233.000000 -341.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 233.000000 -341.000000 -6593.000000 ) ( 233.000000 -341.000000 -6597.000000 ) ( 267.000000 -289.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -289.000000 -6593.000000 ) ( 267.000000 -289.000000 -6597.000000 ) ( 292.000000 -341.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1673/1144) # points: 4 { brushDef { // Surface normal: 0.834862, -0.550459, 0.000000 // RotY/Z : 0.000000 / -0.582914. Vector texS/T: (0.550459, 0.834862, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wdrill]: 128.000000/128.000000 // --> Vector A/B: (-203.302752, -94.302752, -94.302752) / (7457.000000, 7457.000000, 6597.000000) // --> Vector info: d1 = 0.502482, 0.477337, 6.616189. Determinants: 21.624545, 669.134829, -5032444.768484, -93740.000000 // --> Vector info: d2 = 1.437778, 0.657831, 0.459921. Determinants: 670.754662, -21.572224, 162452.989314, -93740.000000 ( 267.000000 -289.000000 -6597.000000 ) ( 267.000000 -289.000000 -7457.000000 ) ( 207.000000 -380.000000 -7457.000000 ) ( ( -0.000231 -0.007138 53.685137 ) ( -0.007155 0.000230 -1.733017 ) ) 19b/19wdrill 0 0 0 ( 203.660550 -377.798165 -7457.000000 ) ( 263.660550 -286.798165 -7457.000000 ) ( 263.660550 -286.798165 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 203.660550 -377.798165 -7457.000000 ) ( 207.000000 -380.000000 -7457.000000 ) ( 267.000000 -289.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.660550 -286.798165 -7457.000000 ) ( 267.000000 -289.000000 -7457.000000 ) ( 267.000000 -289.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.660550 -286.798165 -6597.000000 ) ( 267.000000 -289.000000 -6597.000000 ) ( 207.000000 -380.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 203.660550 -377.798165 -6597.000000 ) ( 207.000000 -380.000000 -6597.000000 ) ( 207.000000 -380.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1675/1145) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-413.000000, -462.000000, -441.000000) / (-158.000000, -158.000000, -116.000000) // --> Vector info: d1 = 0.404565, 0.147133, 0.056281. Determinants: -10.812123, 9.857805, -3740.467776, -2058.000000 // --> Vector info: d2 = 0.634670, 0.877756, 0.554955. Determinants: 10.209606, 10.712428, 4602.979544, -2058.000000 ( 116.000000 -441.000000 -6597.000000 ) ( 158.000000 -462.000000 -6597.000000 ) ( 158.000000 -413.000000 -6597.000000 ) ( ( 0.005254 -0.004790 1.817526 ) ( -0.004961 -0.005205 -2.236628 ) ) 19b/00ROCK4 0 0 0 ( 158.000000 -413.000000 -6593.000000 ) ( 158.000000 -462.000000 -6593.000000 ) ( 116.000000 -441.000000 -6593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -413.000000 -6593.000000 ) ( 158.000000 -413.000000 -6597.000000 ) ( 158.000000 -462.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -462.000000 -6593.000000 ) ( 158.000000 -462.000000 -6597.000000 ) ( 116.000000 -441.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 116.000000 -441.000000 -6593.000000 ) ( 116.000000 -441.000000 -6597.000000 ) ( 158.000000 -413.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1676/1146) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-596.000000, -462.000000, -413.000000) / (-412.000000, -158.000000, -158.000000) // --> Vector info: d1 = 0.703815, 0.147043, 0.404384. Determinants: -65.364590, 61.765491, -22269.591558, -12446.000000 // --> Vector info: d2 = 2.852420, 0.877761, 0.634533. Determinants: 61.779902, 64.165742, 27755.890002, -12446.000000 ( 158.000000 -413.000000 -6597.000000 ) ( 158.000000 -462.000000 -6597.000000 ) ( 412.000000 -596.000000 -6597.000000 ) ( ( 0.005252 -0.004963 1.789297 ) ( -0.004964 -0.005156 -2.230105 ) ) 19b/00ROCK4 0 0 0 ( 412.000000 -596.000000 -6593.000000 ) ( 158.000000 -462.000000 -6593.000000 ) ( 158.000000 -413.000000 -6593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.000000 -596.000000 -6593.000000 ) ( 412.000000 -596.000000 -6597.000000 ) ( 158.000000 -462.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -462.000000 -6593.000000 ) ( 158.000000 -462.000000 -6597.000000 ) ( 158.000000 -413.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -413.000000 -6593.000000 ) ( 158.000000 -413.000000 -6597.000000 ) ( 207.000000 -380.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 -380.000000 -6593.000000 ) ( 207.000000 -380.000000 -6597.000000 ) ( 412.000000 -596.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1679/1147) # points: 4 { brushDef { // Surface normal: 0.556805, -0.830643, 0.000000 // RotY/Z : 0.000000 / -0.980262. Vector texS/T: (0.830643, 0.556805, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wdrill]: 128.000000/128.000000 // --> Vector A/B: (-149.196321, -39.642681, -39.642681) / (7457.000000, 7457.000000, 6597.000000) // --> Vector info: d1 = 0.528011, 0.502566, 6.641336. Determinants: 21.883298, 672.524687, -5061498.863698, -94216.130254 // --> Vector info: d2 = 1.220083, 0.440146, 0.239866. Determinants: 670.745639, -21.941424, 148738.455821, -94216.130254 ( 207.000000 -380.000000 -6597.000000 ) ( 207.000000 -380.000000 -7457.000000 ) ( 116.000000 -441.000000 -7457.000000 ) ( ( -0.000232 -0.007138 53.722211 ) ( -0.007119 0.000233 -1.578694 ) ) 19b/19wdrill 0 0 0 ( 113.772781 -437.677427 -7457.000000 ) ( 204.772781 -376.677427 -7457.000000 ) ( 204.772781 -376.677427 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 113.772781 -437.677427 -7457.000000 ) ( 116.000000 -441.000000 -7457.000000 ) ( 207.000000 -380.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 204.772781 -376.677427 -7457.000000 ) ( 207.000000 -380.000000 -7457.000000 ) ( 207.000000 -380.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 204.772781 -376.677427 -6597.000000 ) ( 207.000000 -380.000000 -6597.000000 ) ( 116.000000 -441.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 113.772781 -437.677427 -6597.000000 ) ( 116.000000 -441.000000 -6597.000000 ) ( 116.000000 -441.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1683/1148) # points: 4 { brushDef { // Surface normal: -0.390609, 0.920557, 0.000000 // RotY/Z : 0.000000 / 1.972089. Vector texS/T: (-0.920557, -0.390609, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-146.466769, -146.466769, 291.311714) / (6597.000000, 6703.000000, 6837.000000) // --> Vector info: d1 = 1.001051, 1.751426, 2.712215. Determinants: -1.293414, -328.498043, 2120458.852029, -46404.519176 // --> Vector info: d2 = 0.871813, 0.872079, 4.000004. Determinants: -331.524477, -0.116271, -88246.343736, -46404.519176 ( 9.000000 -767.000000 -6837.000000 ) ( 412.000000 -596.000000 -6703.000000 ) ( 412.000000 -596.000000 -6597.000000 ) ( ( 0.000028 0.007079 -45.695094 ) ( 0.007144 0.000003 1.901676 ) ) 19b/00ROCK4 0 0 0 ( 413.562434 -599.682228 -6597.000000 ) ( 413.562434 -599.682228 -6703.000000 ) ( 10.562434 -770.682228 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.562434 -599.682228 -6597.000000 ) ( 412.000000 -596.000000 -6597.000000 ) ( 412.000000 -596.000000 -6703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.562434 -599.682228 -6703.000000 ) ( 412.000000 -596.000000 -6703.000000 ) ( 9.000000 -767.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 10.562434 -770.682228 -6837.000000 ) ( 9.000000 -767.000000 -6837.000000 ) ( 9.000000 -767.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 10.562434 -770.682228 -6597.000000 ) ( 9.000000 -767.000000 -6597.000000 ) ( 412.000000 -596.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1684/1149) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-596.000000, -704.000000, -462.000000) / (-412.000000, -158.000000, -158.000000) // --> Vector info: d1 = 2.703815, 0.895996, 2.147183. Determinants: -317.801415, 302.363852, -231033.806213, -61468.000000 // --> Vector info: d2 = 2.852420, 2.060241, 0.877809. Determinants: 300.337772, 319.410019, 135265.696312, -61468.000000 ( 158.000000 -462.000000 -6597.000000 ) ( 158.000000 -704.000000 -6597.000000 ) ( 412.000000 -596.000000 -6597.000000 ) ( ( 0.005170 -0.004919 3.758603 ) ( -0.004886 -0.005196 -2.200587 ) ) 19b/00ROCK4 0 0 0 ( 412.000000 -596.000000 -6593.000000 ) ( 158.000000 -704.000000 -6593.000000 ) ( 158.000000 -462.000000 -6593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.000000 -596.000000 -6593.000000 ) ( 412.000000 -596.000000 -6597.000000 ) ( 158.000000 -704.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -704.000000 -6593.000000 ) ( 158.000000 -704.000000 -6597.000000 ) ( 158.000000 -462.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -462.000000 -6593.000000 ) ( 158.000000 -462.000000 -6597.000000 ) ( 412.000000 -596.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1685/1150) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-462.000000, -704.000000, -767.000000) / (-158.000000, -158.000000, -9.000000) // --> Vector info: d1 = 3.147183, 1.895818, 0.839253. Determinants: -186.453430, 176.852527, -171679.908261, -36058.000000 // --> Vector info: d2 = 0.877809, 2.059925, 1.596683. Determinants: 176.135360, 186.578033, 79201.843880, -36058.000000 ( 9.000000 -767.000000 -6597.000000 ) ( 158.000000 -704.000000 -6597.000000 ) ( 158.000000 -462.000000 -6597.000000 ) ( ( 0.005171 -0.004905 4.761215 ) ( -0.004885 -0.005174 -2.196512 ) ) 19b/00ROCK4 0 0 0 ( 158.000000 -462.000000 -6593.000000 ) ( 158.000000 -704.000000 -6593.000000 ) ( 9.000000 -767.000000 -6593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -462.000000 -6593.000000 ) ( 158.000000 -462.000000 -6597.000000 ) ( 158.000000 -704.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -704.000000 -6593.000000 ) ( 158.000000 -704.000000 -6597.000000 ) ( 9.000000 -767.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -767.000000 -6593.000000 ) ( 9.000000 -767.000000 -6597.000000 ) ( 9.000000 -462.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -462.000000 -6593.000000 ) ( 9.000000 -462.000000 -6597.000000 ) ( 116.000000 -441.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 116.000000 -441.000000 -6593.000000 ) ( 116.000000 -441.000000 -6597.000000 ) ( 158.000000 -462.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1686/1151) # points: 4 { brushDef { // Surface normal: 0.192588, -0.981280, 0.000000 // RotY/Z : 0.000000 / -1.376998. Vector texS/T: (0.981280, 0.192588, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wdrill]: 128.000000/128.000000 // --> Vector A/B: (28.897314, -80.143963, -80.143963) / (6597.000000, 6597.000000, 7457.000000) // --> Vector info: d1 = 6.295744, 6.316375, 0.176468. Determinants: 17.742519, 669.503311, -5007612.577000, -93775.497866 // --> Vector info: d2 = 0.539698, 1.319778, 1.482164. Determinants: 670.869485, -17.706770, 46814.819398, -93775.497866 ( 9.000000 -462.000000 -7457.000000 ) ( 9.000000 -462.000000 -6597.000000 ) ( 116.000000 -441.000000 -6597.000000 ) ( ( -0.000189 -0.007139 53.400011 ) ( -0.007154 0.000189 -0.499222 ) ) 19b/19wdrill 0 0 0 ( 115.229650 -437.074881 -6597.000000 ) ( 8.229650 -458.074881 -6597.000000 ) ( 8.229650 -458.074881 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 115.229650 -437.074881 -6597.000000 ) ( 116.000000 -441.000000 -6597.000000 ) ( 9.000000 -462.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8.229650 -458.074881 -6597.000000 ) ( 9.000000 -462.000000 -6597.000000 ) ( 9.000000 -462.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8.229650 -458.074881 -7457.000000 ) ( 9.000000 -462.000000 -7457.000000 ) ( 116.000000 -441.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 115.229650 -437.074881 -7457.000000 ) ( 116.000000 -441.000000 -7457.000000 ) ( 116.000000 -441.000000 -6597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1687/1152) # points: 4 { brushDef { // Surface normal: -0.390609, 0.920557, 0.000000 // RotY/Z : 0.000000 / 1.972089. Vector texS/T: (-0.920557, -0.390609, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-146.466769, -146.466769, 291.311714) / (6808.000000, 7457.000000, 7457.000000) // --> Vector info: d1 = 0.500464, 5.142121, 5.142113. Determinants: 0.005258, -2032.017556, 13691785.249805, -284118.235335 // --> Vector info: d2 = 0.872066, 0.872078, 4.000000. Determinants: -2030.021104, -0.005325, -545064.305081, -284118.235335 ( 9.000000 -767.000000 -7457.000000 ) ( 412.000000 -596.000000 -7457.000000 ) ( 412.000000 -596.000000 -6808.000000 ) ( ( 0.000000 0.007152 -48.190449 ) ( 0.007145 0.000000 1.918442 ) ) 19b/00ROCK4 0 0 0 ( 413.562434 -599.682228 -6808.000000 ) ( 413.562434 -599.682228 -7457.000000 ) ( 10.562434 -770.682228 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.562434 -599.682228 -6808.000000 ) ( 412.000000 -596.000000 -6808.000000 ) ( 412.000000 -596.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.562434 -599.682228 -7457.000000 ) ( 412.000000 -596.000000 -7457.000000 ) ( 9.000000 -767.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 10.562434 -770.682228 -7457.000000 ) ( 9.000000 -767.000000 -7457.000000 ) ( 9.000000 -767.000000 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 10.562434 -770.682228 -6942.000000 ) ( 9.000000 -767.000000 -6942.000000 ) ( 412.000000 -596.000000 -6808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1689/1153) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-757.000000, -663.000000, -596.000000) / (480.000000, 574.000000, 412.000000) // --> Vector info: d1 = 1.167912, 0.291084, 0.291084. Determinants: 142.046051, 58.747441, 54189.625493, -21526.000000 // --> Vector info: d2 = 0.890883, 1.250000, 0.000000. Determinants: 59.323009, -141.560809, 93679.566695, -21526.000000 ( 412.000000 -596.000000 -6808.000000 ) ( 574.000000 -663.000000 -6808.000000 ) ( 480.000000 -757.000000 -6808.000000 ) ( ( -0.006599 -0.002729 -2.517403 ) ( -0.002756 0.006576 -4.351926 ) ) 19b/00ROCK4 0 0 0 ( 480.000000 -757.000000 -6812.000000 ) ( 574.000000 -663.000000 -6812.000000 ) ( 412.000000 -596.000000 -6812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 480.000000 -757.000000 -6812.000000 ) ( 480.000000 -757.000000 -6808.000000 ) ( 574.000000 -663.000000 -6808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 574.000000 -663.000000 -6812.000000 ) ( 574.000000 -663.000000 -6808.000000 ) ( 412.000000 -596.000000 -6808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.000000 -596.000000 -6812.000000 ) ( 412.000000 -596.000000 -6808.000000 ) ( 480.000000 -757.000000 -6808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1690/1154) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-596.000000, -663.000000, -757.000000) / (-412.000000, -574.000000, -480.000000) // --> Vector info: d1 = 1.091583, 0.071998, 0.872080. Determinants: 33.772176, -149.446485, -64941.160981, -21526.000000 // --> Vector info: d2 = 1.942488, 1.219482, 0.711997. Determinants: -150.175176, -33.961022, -145310.346650, -21526.000000 ( 480.000000 -757.000000 -6703.000000 ) ( 574.000000 -663.000000 -6703.000000 ) ( 412.000000 -596.000000 -6703.000000 ) ( ( -0.001569 0.006943 3.016871 ) ( 0.006976 0.001578 6.750457 ) ) 19b/00ROCK4 0 0 0 ( 412.000000 -596.000000 -6699.000000 ) ( 574.000000 -663.000000 -6699.000000 ) ( 480.000000 -757.000000 -6699.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.000000 -596.000000 -6699.000000 ) ( 412.000000 -596.000000 -6703.000000 ) ( 574.000000 -663.000000 -6703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 574.000000 -663.000000 -6699.000000 ) ( 574.000000 -663.000000 -6703.000000 ) ( 480.000000 -757.000000 -6703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 480.000000 -757.000000 -6699.000000 ) ( 480.000000 -757.000000 -6703.000000 ) ( 412.000000 -596.000000 -6703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1692/1155) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (62.932504, 195.868578, 195.868578) / (6808.000000, 6808.000000, 6703.000000) // --> Vector info: d1 = 0.670464, 1.470599, 1.872079. Determinants: -84.014264, 53.371170, -367422.221749, -13958.287861 // --> Vector info: d2 = 0.585864, 0.078653, 0.711996. Determinants: 53.257153, 84.194146, -584723.004347, -13958.287861 ( 480.000000 -757.000000 -6703.000000 ) ( 480.000000 -757.000000 -6808.000000 ) ( 574.000000 -663.000000 -6808.000000 ) ( ( 0.006019 -0.003824 26.322872 ) ( -0.003815 -0.006032 41.890740 ) ) 19b/00ROCK4 0 0 0 ( 576.828427 -665.828427 -6808.000000 ) ( 482.828427 -759.828427 -6808.000000 ) ( 482.828427 -759.828427 -6703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 576.828427 -665.828427 -6808.000000 ) ( 574.000000 -663.000000 -6808.000000 ) ( 480.000000 -757.000000 -6808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 482.828427 -759.828427 -6808.000000 ) ( 480.000000 -757.000000 -6808.000000 ) ( 480.000000 -757.000000 -6703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 482.828427 -759.828427 -6703.000000 ) ( 480.000000 -757.000000 -6703.000000 ) ( 574.000000 -663.000000 -6703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 576.828427 -665.828427 -6703.000000 ) ( 574.000000 -663.000000 -6703.000000 ) ( 574.000000 -663.000000 -6808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1694/1156) # points: 4 { brushDef { // Surface normal: 0.067233, 0.512415, -0.856102 // RotY/Z : 1.027679 / 1.440334. Vector texS/T: (-0.991502, 0.130092, 0.000000) / (-0.111372, -0.848827, -0.516807) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-574.400689, -197.071184, -223.686814) / (4053.259604, 4312.544089, 4136.462834) // --> Vector info: d1 = 0.872078, 4.000000, 3.443167. Determinants: -406.390335, -126.857663, 228832.938804, -59539.632800 // --> Vector info: d2 = 1.711998, 0.751197, 1.896792. Determinants: -127.856114, 406.694718, -1823811.630170, -59539.632800 ( 123.000000 -782.000000 -6746.000000 ) ( 77.000000 -928.000000 -6837.000000 ) ( 480.000000 -757.000000 -6703.000000 ) ( ( 0.006826 0.002131 -3.843372 ) ( 0.002147 -0.006831 30.631892 ) ) 19b/00ROCK4 0 0 0 ( 479.731070 -759.049660 -6699.575592 ) ( 76.731070 -930.049660 -6833.575592 ) ( 122.731070 -784.049660 -6742.575592 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 479.731070 -759.049660 -6699.575592 ) ( 480.000000 -757.000000 -6703.000000 ) ( 77.000000 -928.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.731070 -930.049660 -6833.575592 ) ( 77.000000 -928.000000 -6837.000000 ) ( 123.000000 -782.000000 -6746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.731070 -784.049660 -6742.575592 ) ( 123.000000 -782.000000 -6746.000000 ) ( 325.000000 -696.000000 -6678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 324.731070 -698.049660 -6674.575592 ) ( 325.000000 -696.000000 -6678.000000 ) ( 480.000000 -757.000000 -6703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1695/1157) # points: 3 { brushDef { // Surface normal: 0.893781, -0.002059, -0.448499 // RotY/Z : 0.465085 / -0.002303. Vector texS/T: (0.002303, 0.999997, 0.000000) / (-0.448498, 0.001033, -0.893783) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-927.820196, -731.788472, -781.714639) / (6075.304587, 6045.095928, 5973.490217) // --> Vector info: d1 = 1.000059, 1.004998, 0.443169. Determinants: -17.325775, -109.889888, 635993.217453, -15545.193598 // --> Vector info: d2 = 0.751286, 2.166933, 1.896791. Determinants: -109.529020, 17.721500, -220965.634829, -15545.193598 ( 123.000000 -782.000000 -6746.000000 ) ( 91.000000 -732.000000 -6810.000000 ) ( 77.000000 -928.000000 -6837.000000 ) ( ( 0.001115 0.007069 -40.912531 ) ( 0.007046 -0.001140 14.214402 ) ) 19b/00ROCK4 0 0 0 ( 73.424876 -927.991766 -6835.206005 ) ( 87.424876 -731.991766 -6808.206005 ) ( 119.424876 -781.991766 -6744.206005 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 73.424876 -927.991766 -6835.206005 ) ( 77.000000 -928.000000 -6837.000000 ) ( 91.000000 -732.000000 -6810.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 87.424876 -731.991766 -6808.206005 ) ( 91.000000 -732.000000 -6810.000000 ) ( 123.000000 -782.000000 -6746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 119.424876 -781.991766 -6744.206005 ) ( 123.000000 -782.000000 -6746.000000 ) ( 77.000000 -928.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1696/1158) # points: 4 { brushDef { // Surface normal: 0.467393, -0.574595, -0.671852 // RotY/Z : 0.736706 / -0.887920. Vector texS/T: (0.775761, 0.631027, 0.000000) / (-0.423957, 0.521196, -0.740685) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-391.317699, -56.478816, -187.072717) / (4623.971565, 4479.510768, 4445.758245) // --> Vector info: d1 = 2.810949, 0.318350, 0.870571. Determinants: 163.905765, -140.613228, 629531.900551, -30167.356198 // --> Vector info: d2 = 1.400857, 2.165550, 1.379845. Determinants: -139.313980, -163.220499, 657950.768185, -30167.356198 ( 325.000000 -696.000000 -6678.000000 ) ( 412.000000 -596.000000 -6703.000000 ) ( 91.000000 -732.000000 -6810.000000 ) ( ( -0.005433 0.004661 -20.867984 ) ( 0.004618 0.005411 -21.810024 ) ) 19b/00ROCK4 0 0 0 ( 89.130429 -729.701622 -6807.312592 ) ( 410.130429 -593.701622 -6700.312592 ) ( 323.130429 -693.701622 -6675.312592 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 89.130429 -729.701622 -6807.312592 ) ( 91.000000 -732.000000 -6810.000000 ) ( 412.000000 -596.000000 -6703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 410.130429 -593.701622 -6700.312592 ) ( 412.000000 -596.000000 -6703.000000 ) ( 325.000000 -696.000000 -6678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 323.130429 -693.701622 -6675.312592 ) ( 325.000000 -696.000000 -6678.000000 ) ( 123.000000 -782.000000 -6746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.130429 -779.701622 -6743.312592 ) ( 123.000000 -782.000000 -6746.000000 ) ( 91.000000 -732.000000 -6810.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1697/1159) # points: 3 { brushDef { // Surface normal: -0.189315, -0.079959, -0.978655 // RotY/Z : 1.363813 / -2.741960. Vector texS/T: (0.389080, -0.921204, 0.000000) / (0.901541, 0.380775, -0.205509) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (709.338517, 884.109796, 767.608961) / (1522.018214, 1522.018214, 1400.368901) // --> Vector info: d1 = 1.092019, 0.872080, 1.870422. Determinants: 26.755427, 148.858439, -268761.106039, -21260.806052 // --> Vector info: d2 = 1.942270, 0.711997, 1.379917. Determinants: 149.661866, -26.594622, -106977.653670, -21260.806052 ( 325.000000 -696.000000 -6678.000000 ) ( 480.000000 -757.000000 -6703.000000 ) ( 412.000000 -596.000000 -6703.000000 ) ( ( -0.001258 -0.007002 12.641153 ) ( -0.007039 0.001251 5.031684 ) ) 19b/00ROCK4 0 0 0 ( 412.757262 -595.680163 -6699.085379 ) ( 480.757262 -756.680163 -6699.085379 ) ( 325.757262 -695.680163 -6674.085379 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.757262 -595.680163 -6699.085379 ) ( 412.000000 -596.000000 -6703.000000 ) ( 480.000000 -757.000000 -6703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 480.757262 -756.680163 -6699.085379 ) ( 480.000000 -757.000000 -6703.000000 ) ( 325.000000 -696.000000 -6678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 325.757262 -695.680163 -6674.085379 ) ( 325.000000 -696.000000 -6678.000000 ) ( 412.000000 -596.000000 -6703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1699/1160) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-792.000000, -932.000000, -928.000000) / (-45.000000, -80.000000, 77.000000) // --> Vector info: d1 = 0.924026, 1.939966, 1.461524. Determinants: 142.757058, 62.918149, 95714.167856, -21840.000000 // --> Vector info: d2 = 0.434685, 0.608558, 1.621351. Determinants: 62.745781, -142.486554, 33789.238519, -21840.000000 ( 77.000000 -928.000000 -6942.000000 ) ( -80.000000 -932.000000 -6942.000000 ) ( -45.000000 -792.000000 -6942.000000 ) ( ( -0.006536 -0.002881 -4.382517 ) ( -0.002873 0.006524 -1.547126 ) ) 19b/00ROCK4 0 0 0 ( -45.000000 -792.000000 -6946.000000 ) ( -80.000000 -932.000000 -6946.000000 ) ( 77.000000 -928.000000 -6946.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -45.000000 -792.000000 -6946.000000 ) ( -45.000000 -792.000000 -6942.000000 ) ( -80.000000 -932.000000 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -80.000000 -932.000000 -6946.000000 ) ( -80.000000 -932.000000 -6942.000000 ) ( 77.000000 -928.000000 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.000000 -928.000000 -6946.000000 ) ( 77.000000 -928.000000 -6942.000000 ) ( 17.000000 -787.000000 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 -787.000000 -6946.000000 ) ( 17.000000 -787.000000 -6942.000000 ) ( -45.000000 -792.000000 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1700/1161) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-787.000000, -928.000000, -932.000000) / (-17.000000, -77.000000, 80.000000) // --> Vector info: d1 = 0.516824, 0.000966, 1.113197. Determinants: -14.255761, -158.887963, -25485.343740, -22377.000000 // --> Vector info: d2 = 1.714232, 0.751073, 0.619323. Determinants: -159.120989, 14.724214, -163337.280913, -22377.000000 ( -80.000000 -932.000000 -6837.000000 ) ( 77.000000 -928.000000 -6837.000000 ) ( 17.000000 -787.000000 -6837.000000 ) ( ( 0.000637 0.007101 1.138908 ) ( 0.007111 -0.000658 7.299338 ) ) 19b/00ROCK4 0 0 0 ( 17.000000 -787.000000 -6833.000000 ) ( 77.000000 -928.000000 -6833.000000 ) ( -80.000000 -932.000000 -6833.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 -787.000000 -6833.000000 ) ( 17.000000 -787.000000 -6837.000000 ) ( 77.000000 -928.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.000000 -928.000000 -6833.000000 ) ( 77.000000 -928.000000 -6837.000000 ) ( -80.000000 -932.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -80.000000 -932.000000 -6833.000000 ) ( -80.000000 -932.000000 -6837.000000 ) ( -45.000000 -792.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -45.000000 -792.000000 -6833.000000 ) ( -45.000000 -792.000000 -6837.000000 ) ( 17.000000 -787.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1701/1162) # points: 4 { brushDef { // Surface normal: 0.080384, -0.996764, 0.000000 // RotY/Z : 0.000000 / -1.490325. Vector texS/T: (0.996764, 0.080384, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-108.518656, -46.317370, -46.317370) / (6942.000000, 6942.000000, 6837.000000) // --> Vector info: d1 = 1.083886, 0.645443, 0.516824. Determinants: 46.036496, -8.000268, 53454.674531, -6531.135047 // --> Vector info: d2 = 1.376745, 1.453071, 0.714233. Determinants: -8.014169, -45.956657, 309169.714479, -6531.135047 ( 17.000000 -787.000000 -6837.000000 ) ( 17.000000 -787.000000 -6942.000000 ) ( -45.000000 -792.000000 -6942.000000 ) ( ( -0.007049 0.001225 -8.184592 ) ( 0.001227 0.007037 -47.337823 ) ) 19b/00ROCK4 0 0 0 ( -45.321537 -788.012944 -6942.000000 ) ( 16.678463 -783.012944 -6942.000000 ) ( 16.678463 -783.012944 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -45.321537 -788.012944 -6942.000000 ) ( -45.000000 -792.000000 -6942.000000 ) ( 17.000000 -787.000000 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.678463 -783.012944 -6942.000000 ) ( 17.000000 -787.000000 -6942.000000 ) ( 17.000000 -787.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.678463 -783.012944 -6837.000000 ) ( 17.000000 -787.000000 -6837.000000 ) ( -45.000000 -792.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -45.321537 -788.012944 -6837.000000 ) ( -45.000000 -792.000000 -6837.000000 ) ( -45.000000 -792.000000 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1703/1163) # points: 4 { brushDef { // Surface normal: -0.025469, 0.999676, 0.000000 // RotY/Z : 0.000000 / 1.596269. Vector texS/T: (-0.999676, -0.025469, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-53.339379, 103.711568, 103.711568) / (6942.000000, 6942.000000, 6837.000000) // --> Vector info: d1 = 0.912851, 2.025259, 2.113197. Determinants: -116.802882, 13.810646, -117156.928334, -16490.349451 // --> Vector info: d2 = 1.005879, 0.874537, 1.619328. Determinants: 13.790897, 116.970090, -827858.059774, -16490.349451 ( -80.000000 -932.000000 -6837.000000 ) ( -80.000000 -932.000000 -6942.000000 ) ( 77.000000 -928.000000 -6942.000000 ) ( ( 0.007083 -0.000837 7.104575 ) ( -0.000836 -0.007093 50.202578 ) ) 19b/00ROCK4 0 0 0 ( 77.101878 -931.998702 -6942.000000 ) ( -79.898122 -935.998702 -6942.000000 ) ( -79.898122 -935.998702 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.101878 -931.998702 -6942.000000 ) ( 77.000000 -928.000000 -6942.000000 ) ( -80.000000 -932.000000 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.898122 -935.998702 -6942.000000 ) ( -80.000000 -932.000000 -6942.000000 ) ( -80.000000 -932.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.898122 -935.998702 -6837.000000 ) ( -80.000000 -932.000000 -6837.000000 ) ( 77.000000 -928.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.101878 -931.998702 -6837.000000 ) ( 77.000000 -928.000000 -6837.000000 ) ( 77.000000 -928.000000 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1705/1164) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-932.000000, -792.000000, -749.000000) / (-80.000000, -45.000000, -215.000000) // --> Vector info: d1 = 1.939966, 0.924027, 1.134888. Determinants: 165.329382, 73.205848, 110852.619495, -25305.000000 // --> Vector info: d2 = 1.608557, 1.434676, 0.202671. Determinants: 72.679975, -165.003899, 13832.884500, -25305.000000 ( -215.000000 -749.000000 -6942.000000 ) ( -45.000000 -792.000000 -6942.000000 ) ( -80.000000 -932.000000 -6942.000000 ) ( ( -0.006533 -0.002893 -4.380661 ) ( -0.002872 0.006521 -0.546646 ) ) 19b/00ROCK4 0 0 0 ( -80.000000 -932.000000 -6946.000000 ) ( -45.000000 -792.000000 -6946.000000 ) ( -215.000000 -749.000000 -6946.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -80.000000 -932.000000 -6946.000000 ) ( -80.000000 -932.000000 -6942.000000 ) ( -45.000000 -792.000000 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -45.000000 -792.000000 -6946.000000 ) ( -45.000000 -792.000000 -6942.000000 ) ( -215.000000 -749.000000 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -215.000000 -749.000000 -6946.000000 ) ( -215.000000 -749.000000 -6942.000000 ) ( -237.000000 -838.000000 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -237.000000 -838.000000 -6946.000000 ) ( -237.000000 -838.000000 -6942.000000 ) ( -80.000000 -932.000000 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1707/1165) # points: 4 { brushDef { // Surface normal: -0.245218, -0.969468, 0.000000 // RotY/Z : 0.000000 / -1.818541. Vector texS/T: (0.969468, -0.245218, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (150.586875, 150.586875, -24.767053) / (6942.000000, 6837.000000, 6837.000000) // --> Vector info: d1 = 1.083886, 0.955540, 2.187018. Determinants: 129.305231, -22.506063, 116808.732463, -18412.162421 // --> Vector info: d2 = 1.376745, 0.637864, 0.423954. Determinants: -22.460461, -129.565851, 877479.529268, -18412.162421 ( -215.000000 -749.000000 -6837.000000 ) ( -45.000000 -792.000000 -6837.000000 ) ( -45.000000 -792.000000 -6942.000000 ) ( ( -0.007023 0.001222 -6.344107 ) ( 0.001220 0.007037 -47.657603 ) ) 19b/00ROCK4 0 0 0 ( -44.019127 -788.122128 -6942.000000 ) ( -44.019127 -788.122128 -6837.000000 ) ( -214.019127 -745.122128 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.019127 -788.122128 -6942.000000 ) ( -45.000000 -792.000000 -6942.000000 ) ( -45.000000 -792.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.019127 -788.122128 -6837.000000 ) ( -45.000000 -792.000000 -6837.000000 ) ( -215.000000 -749.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.019127 -745.122128 -6837.000000 ) ( -215.000000 -749.000000 -6837.000000 ) ( -215.000000 -749.000000 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.019127 -745.122128 -6942.000000 ) ( -215.000000 -749.000000 -6942.000000 ) ( -45.000000 -792.000000 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1708/1166) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-792.000000, -932.000000, -838.000000) / (45.000000, 80.000000, 237.000000) // --> Vector info: d1 = 0.208874, 0.118039, 1.396602. Determinants: -59.010772, -170.460409, -44344.046340, -25270.000000 // --> Vector info: d2 = 1.576851, 0.550165, 0.818937. Determinants: -170.596820, 58.880451, -177609.338870, -25270.000000 ( -237.000000 -838.000000 -6837.000000 ) ( -80.000000 -932.000000 -6837.000000 ) ( -45.000000 -792.000000 -6837.000000 ) ( ( 0.002335 0.006746 1.754810 ) ( 0.006751 -0.002330 7.028466 ) ) 19b/00ROCK4 0 0 0 ( -45.000000 -792.000000 -6833.000000 ) ( -80.000000 -932.000000 -6833.000000 ) ( -237.000000 -838.000000 -6833.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -45.000000 -792.000000 -6833.000000 ) ( -45.000000 -792.000000 -6837.000000 ) ( -80.000000 -932.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -80.000000 -932.000000 -6833.000000 ) ( -80.000000 -932.000000 -6837.000000 ) ( -237.000000 -838.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -237.000000 -838.000000 -6833.000000 ) ( -237.000000 -838.000000 -6837.000000 ) ( -215.000000 -749.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -215.000000 -749.000000 -6833.000000 ) ( -215.000000 -749.000000 -6837.000000 ) ( -45.000000 -792.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1710/1167) # points: 3 { brushDef { // Surface normal: 0.513692, 0.857975, 0.000000 // RotY/Z : 0.000000 / 1.031314. Vector texS/T: (-0.857975, 0.513692, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-410.122854, -410.122854, -227.133784) / (6901.000000, 6942.000000, 6942.000000) // --> Vector info: d1 = 0.358167, 0.506434, 1.637012. Determinants: -46.353690, -27.131333, 165535.458657, -7502.551899 // --> Vector info: d2 = 0.352955, 0.096923, 0.751637. Determinants: -26.843264, 46.851111, -336976.615846, -7502.551899 ( -237.000000 -838.000000 -6942.000000 ) ( -80.000000 -932.000000 -6942.000000 ) ( -80.000000 -932.000000 -6901.000000 ) ( ( 0.006178 0.003616 -22.063887 ) ( 0.003578 -0.006245 44.914933 ) ) 19b/00ROCK4 0 0 0 ( -82.054768 -935.431899 -6901.000000 ) ( -82.054768 -935.431899 -6942.000000 ) ( -239.054768 -841.431899 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -82.054768 -935.431899 -6901.000000 ) ( -80.000000 -932.000000 -6901.000000 ) ( -80.000000 -932.000000 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -82.054768 -935.431899 -6942.000000 ) ( -80.000000 -932.000000 -6942.000000 ) ( -237.000000 -838.000000 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.054768 -841.431899 -6942.000000 ) ( -237.000000 -838.000000 -6942.000000 ) ( -80.000000 -932.000000 -6901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1711/1168) # points: 3 { brushDef { // Surface normal: 0.524097, 0.851658, 0.000000 // RotY/Z : 0.000000 / 1.019141. Vector texS/T: (-0.851658, 0.524097, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-420.326135, -420.326135, -359.268785) / (6837.000000, 6865.000000, 6837.000000) // --> Vector info: d1 = 0.113198, 0.090105, 0.549070. Determinants: -12.204398, 1.410018, -14963.647534, -1709.605803 // --> Vector info: d2 = 0.619329, 0.423105, 0.568032. Determinants: 1.436313, 11.980909, -82368.562343, -1709.605803 ( -132.000000 -900.000000 -6837.000000 ) ( -80.000000 -932.000000 -6865.000000 ) ( -80.000000 -932.000000 -6837.000000 ) ( ( 0.007139 -0.000825 8.752689 ) ( -0.000840 -0.007008 48.179857 ) ) 19b/00ROCK4 0 0 0 ( -82.096390 -935.406633 -6837.000000 ) ( -82.096390 -935.406633 -6865.000000 ) ( -134.096390 -903.406633 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -82.096390 -935.406633 -6837.000000 ) ( -80.000000 -932.000000 -6837.000000 ) ( -80.000000 -932.000000 -6865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -82.096390 -935.406633 -6865.000000 ) ( -80.000000 -932.000000 -6865.000000 ) ( -132.000000 -900.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.096390 -903.406633 -6837.000000 ) ( -132.000000 -900.000000 -6837.000000 ) ( -80.000000 -932.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1713/1169) # points: 4 { brushDef { // Surface normal: -0.642000, -0.766705, 0.000000 // RotY/Z : 0.000000 / -2.267900. Vector texS/T: (0.766705, -0.642000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (99.505351, 316.016321, 316.016321) / (7060.000000, 6942.000000, 6837.000000) // --> Vector info: d1 = 1.676707, 0.158477, 0.187019. Determinants: 162.782053, 6.179614, -97943.427177, -22733.651818 // --> Vector info: d2 = 2.073942, 1.173282, 0.423954. Determinants: 6.148478, -162.237864, 1097639.238151, -22733.651818 ( -215.000000 -749.000000 -6837.000000 ) ( -215.000000 -749.000000 -6942.000000 ) ( -381.000000 -610.000000 -7060.000000 ) ( ( -0.007160 -0.000272 4.308302 ) ( -0.000270 0.007136 -48.282575 ) ) 19b/00ROCK4 0 0 0 ( -378.432001 -606.933181 -7060.000000 ) ( -212.432001 -745.933181 -6942.000000 ) ( -212.432001 -745.933181 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -378.432001 -606.933181 -7060.000000 ) ( -381.000000 -610.000000 -7060.000000 ) ( -215.000000 -749.000000 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.432001 -745.933181 -6942.000000 ) ( -215.000000 -749.000000 -6942.000000 ) ( -215.000000 -749.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.432001 -745.933181 -6837.000000 ) ( -215.000000 -749.000000 -6837.000000 ) ( -381.000000 -610.000000 -6955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -378.432001 -606.933181 -6955.000000 ) ( -381.000000 -610.000000 -6955.000000 ) ( -381.000000 -610.000000 -7060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1714/1170) # points: 4 { brushDef { // Surface normal: 0.200085, -0.484158, -0.851797 // RotY/Z : 1.019405 / -1.178908. Vector texS/T: (0.924190, 0.381934, 0.000000) / (-0.325330, 0.787222, -0.523873) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-585.095921, -484.769247, -700.383823) / (3287.280336, 3062.034784, 3310.186663) // --> Vector info: d1 = 1.705461, 0.187019, 2.470679. Determinants: 137.580194, -98.286103, 363223.381927, -23669.971272 // --> Vector info: d2 = 1.324534, 0.423954, 0.978650. Determinants: -98.537728, -138.527349, 366372.527480, -23669.971272 ( -495.000000 -636.000000 -6967.000000 ) ( -215.000000 -749.000000 -6837.000000 ) ( -381.000000 -610.000000 -6955.000000 ) ( ( -0.005812 0.004152 -15.345324 ) ( 0.004163 0.005852 -15.478368 ) ) 19b/00ROCK4 0 0 0 ( -381.800339 -608.063369 -6951.592814 ) ( -215.800339 -747.063369 -6833.592814 ) ( -495.800339 -634.063369 -6963.592814 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -381.800339 -608.063369 -6951.592814 ) ( -381.000000 -610.000000 -6955.000000 ) ( -215.000000 -749.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -215.800339 -747.063369 -6833.592814 ) ( -215.000000 -749.000000 -6837.000000 ) ( -495.000000 -636.000000 -6967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.800339 -634.063369 -6963.592814 ) ( -495.000000 -636.000000 -6967.000000 ) ( -412.000000 -601.000000 -6967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -412.800339 -599.063369 -6963.592814 ) ( -412.000000 -601.000000 -6967.000000 ) ( -381.000000 -610.000000 -6955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1715/1171) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-601.000000, -636.000000, -667.000000) / (-412.000000, -495.000000, -455.000000) // --> Vector info: d1 = 0.783027, 1.267611, 1.340096. Determinants: 25.399647, 12.485109, 17298.087307, -3973.000000 // --> Vector info: d2 = 1.230643, 0.816589, 1.173101. Determinants: 13.028345, -25.313594, -7488.511137, -3973.000000 ( -455.000000 -667.000000 -7072.000000 ) ( -495.000000 -636.000000 -7072.000000 ) ( -412.000000 -601.000000 -7072.000000 ) ( ( -0.006393 -0.003142 -4.353911 ) ( -0.003279 0.006371 1.884851 ) ) 19b/00ROCK4 0 0 0 ( -412.000000 -601.000000 -7076.000000 ) ( -495.000000 -636.000000 -7076.000000 ) ( -455.000000 -667.000000 -7076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -412.000000 -601.000000 -7076.000000 ) ( -412.000000 -601.000000 -7072.000000 ) ( -495.000000 -636.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.000000 -636.000000 -7076.000000 ) ( -495.000000 -636.000000 -7072.000000 ) ( -455.000000 -667.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -455.000000 -667.000000 -7076.000000 ) ( -455.000000 -667.000000 -7072.000000 ) ( -404.000000 -603.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -404.000000 -603.000000 -7076.000000 ) ( -404.000000 -603.000000 -7072.000000 ) ( -412.000000 -601.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1716/1172) # points: 3 { brushDef { // Surface normal: 0.323074, -0.249648, -0.912852 // RotY/Z : 1.150217 / -0.657889. Vector texS/T: (0.611448, 0.791285, 0.000000) / (-0.722326, 0.558161, -0.408290) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-724.133679, -807.542311, -805.923774) / (2528.714761, 2528.714761, 2847.116049) // --> Vector info: d1 = 0.730621, 0.662841, 2.921822. Determinants: -21.581473, -188.308810, 441147.981353, -26557.416083 // --> Vector info: d2 = 1.136645, 0.546377, 0.286984. Determinants: -187.942002, 22.591046, -223407.797583, -26557.416083 ( -495.000000 -636.000000 -6967.000000 ) ( -266.000000 -815.000000 -6837.000000 ) ( -215.000000 -749.000000 -6837.000000 ) ( ( 0.000813 0.007091 -16.611103 ) ( 0.007077 -0.000851 8.412257 ) ) 19b/00ROCK4 0 0 0 ( -216.292294 -748.001409 -6833.348591 ) ( -267.292294 -814.001409 -6833.348591 ) ( -496.292294 -635.001409 -6963.348591 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -216.292294 -748.001409 -6833.348591 ) ( -215.000000 -749.000000 -6837.000000 ) ( -266.000000 -815.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.292294 -814.001409 -6833.348591 ) ( -266.000000 -815.000000 -6837.000000 ) ( -495.000000 -636.000000 -6967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -496.292294 -635.001409 -6963.348591 ) ( -495.000000 -636.000000 -6967.000000 ) ( -215.000000 -749.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1717/1173) # points: 4 { brushDef { // Surface normal: -0.503526, 0.124467, 0.854968 // RotY/Z : -1.025489 / 2.899259. Vector texS/T: (-0.239968, -0.970781, 0.000000) / (-0.829986, 0.205165, -0.518681) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (870.386733, 778.707946, 683.604157) / (3625.463392, 3625.463392, 3852.963435) // --> Vector info: d1 = 1.775868, 1.134889, 0.737990. Determinants: -145.822924, -24.572453, 178969.706365, -20856.927962 // --> Vector info: d2 = 2.312379, 2.202666, 0.482395. Determinants: -24.959568, 147.278307, -560456.748207, -20856.927962 ( -381.000000 -610.000000 -7060.000000 ) ( -215.000000 -749.000000 -6942.000000 ) ( -237.000000 -838.000000 -6942.000000 ) ( ( 0.006992 0.001178 -8.580828 ) ( 0.001197 -0.007061 26.871491 ) ) 19b/00ROCK4 0 0 0 ( -234.985897 -838.497868 -6945.419871 ) ( -212.985897 -749.497868 -6945.419871 ) ( -378.985897 -610.497868 -7063.419871 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -234.985897 -838.497868 -6945.419871 ) ( -237.000000 -838.000000 -6942.000000 ) ( -215.000000 -749.000000 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.985897 -749.497868 -6945.419871 ) ( -215.000000 -749.000000 -6942.000000 ) ( -381.000000 -610.000000 -7060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -378.985897 -610.497868 -7063.419871 ) ( -381.000000 -610.000000 -7060.000000 ) ( -390.000000 -607.000000 -7066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -387.985897 -607.497868 -7069.419871 ) ( -390.000000 -607.000000 -7066.000000 ) ( -237.000000 -838.000000 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1718/1174) # points: 4 { brushDef { // Surface normal: -0.330234, 0.267226, 0.905282 // RotY/Z : -1.132043 / 2.461267. Vector texS/T: (-0.629046, -0.777368, 0.000000) / (-0.703737, 0.569464, -0.424811) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (804.720422, 800.518267, 717.190344) / (2944.630294, 2638.611762, 2930.506362) // --> Vector info: d1 = 1.340096, 1.775868, 0.751213. Determinants: -186.363916, 40.617813, -5449.621605, -26726.474983 // --> Vector info: d2 = 0.173101, 2.312379, 0.403925. Determinants: 40.421554, 186.281184, -585683.644924, -26726.474983 ( -390.000000 -607.000000 -7066.000000 ) ( -237.000000 -838.000000 -6942.000000 ) ( -455.000000 -667.000000 -7072.000000 ) ( ( 0.006973 -0.001520 0.203903 ) ( -0.001512 -0.006970 21.913988 ) ) 19b/00ROCK4 0 0 0 ( -453.679063 -668.068903 -7075.621128 ) ( -235.679063 -839.068903 -6945.621128 ) ( -388.679063 -608.068903 -7069.621128 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -453.679063 -668.068903 -7075.621128 ) ( -455.000000 -667.000000 -7072.000000 ) ( -237.000000 -838.000000 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -235.679063 -839.068903 -6945.621128 ) ( -237.000000 -838.000000 -6942.000000 ) ( -390.000000 -607.000000 -7066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -388.679063 -608.068903 -7069.621128 ) ( -390.000000 -607.000000 -7066.000000 ) ( -404.000000 -603.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -402.679063 -604.068903 -7075.621128 ) ( -404.000000 -603.000000 -7072.000000 ) ( -455.000000 -667.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1719/1175) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-749.000000, -838.000000, -815.000000) / (215.000000, 237.000000, 266.000000) // --> Vector info: d1 = 0.595283, 0.400167, 0.662840. Determinants: -11.437171, -18.890192, -6342.688973, -3087.000000 // --> Vector info: d2 = 0.956084, 1.576438, 1.546378. Determinants: 18.651570, -11.592797, 13511.045342, -3087.000000 ( -266.000000 -815.000000 -6837.000000 ) ( -237.000000 -838.000000 -6837.000000 ) ( -215.000000 -749.000000 -6837.000000 ) ( ( 0.003705 0.006119 2.054645 ) ( -0.006042 0.003755 -4.376756 ) ) 19b/00ROCK4 0 0 0 ( -215.000000 -749.000000 -6833.000000 ) ( -237.000000 -838.000000 -6833.000000 ) ( -266.000000 -815.000000 -6833.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -215.000000 -749.000000 -6833.000000 ) ( -215.000000 -749.000000 -6837.000000 ) ( -237.000000 -838.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -237.000000 -838.000000 -6833.000000 ) ( -237.000000 -838.000000 -6837.000000 ) ( -266.000000 -815.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -266.000000 -815.000000 -6833.000000 ) ( -266.000000 -815.000000 -6837.000000 ) ( -215.000000 -749.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1722/1176) # points: 6 { brushDef { // Surface normal: 0.612572, 0.790415, 0.000000 // RotY/Z : 0.000000 / 0.911486. Vector texS/T: (-0.790415, 0.612572, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-48.946452, 1.659872, 1.659872) / (7072.000000, 7072.000000, 6967.000000) // --> Vector info: d1 = 0.276772, 0.080138, 0.711012. Determinants: 20.646601, 31.926198, -226242.168028, -5313.663990 // --> Vector info: d2 = 1.433829, 1.127785, 0.722447. Determinants: 32.134681, -20.512656, 139019.495816, -5313.663990 ( -495.000000 -636.000000 -6967.000000 ) ( -495.000000 -636.000000 -7072.000000 ) ( -455.000000 -667.000000 -7072.000000 ) ( ( -0.003886 -0.006008 42.577432 ) ( -0.006048 0.003860 -26.162643 ) ) 19b/00ROCK4 0 0 0 ( -457.450287 -670.161660 -7072.000000 ) ( -497.450287 -639.161660 -7072.000000 ) ( -497.450287 -639.161660 -6967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -457.450287 -670.161660 -7072.000000 ) ( -455.000000 -667.000000 -7072.000000 ) ( -495.000000 -636.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -497.450287 -639.161660 -7072.000000 ) ( -495.000000 -636.000000 -7072.000000 ) ( -495.000000 -636.000000 -6967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -497.450287 -639.161660 -6967.000000 ) ( -495.000000 -636.000000 -6967.000000 ) ( -266.000000 -815.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -268.450287 -818.161660 -6837.000000 ) ( -266.000000 -815.000000 -6837.000000 ) ( -237.000000 -838.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.450287 -841.161660 -6837.000000 ) ( -237.000000 -838.000000 -6837.000000 ) ( -237.000000 -838.000000 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.450287 -841.161660 -6942.000000 ) ( -237.000000 -838.000000 -6942.000000 ) ( -455.000000 -667.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1723/1177) # points: 6 { brushDef { // Surface normal: -0.278810, -0.960346, 0.000000 // RotY/Z : 0.000000 / -1.853351. Vector texS/T: (0.960346, -0.278810, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-195.817694, -228.097718, -228.097718) / (6955.000000, 6967.000000, 7072.000000) // --> Vector info: d1 = 0.705254, 0.936151, 0.907605. Determinants: 24.586706, 0.921461, -3984.638759, -3389.402602 // --> Vector info: d2 = 0.324497, 0.420653, 1.170097. Determinants: 1.103068, -24.192063, 167371.950563, -3389.402602 ( -412.000000 -601.000000 -7072.000000 ) ( -412.000000 -601.000000 -6967.000000 ) ( -381.000000 -610.000000 -6955.000000 ) ( ( -0.007254 -0.000272 1.175617 ) ( -0.000325 0.007138 -49.380959 ) ) 19b/00ROCK4 0 0 0 ( -379.884759 -606.158615 -6955.000000 ) ( -410.884759 -597.158615 -6967.000000 ) ( -410.884759 -597.158615 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -379.884759 -606.158615 -6955.000000 ) ( -381.000000 -610.000000 -6955.000000 ) ( -412.000000 -601.000000 -6967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -410.884759 -597.158615 -6967.000000 ) ( -412.000000 -601.000000 -6967.000000 ) ( -412.000000 -601.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -410.884759 -597.158615 -7072.000000 ) ( -412.000000 -601.000000 -7072.000000 ) ( -404.000000 -603.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -402.884759 -599.158615 -7072.000000 ) ( -404.000000 -603.000000 -7072.000000 ) ( -390.000000 -607.000000 -7066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -388.884759 -603.158615 -7066.000000 ) ( -390.000000 -607.000000 -7066.000000 ) ( -381.000000 -610.000000 -7060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -379.884759 -606.158615 -7060.000000 ) ( -381.000000 -610.000000 -7060.000000 ) ( -381.000000 -610.000000 -6955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1725/1178) # points: 4 { brushDef { // Surface normal: -0.390609, 0.920557, 0.000000 // RotY/Z : 0.000000 / 1.972089. Vector texS/T: (-0.920557, -0.390609, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (291.601815, 291.601815, -146.176668) / (6942.000000, 6837.000000, 6703.000000) // --> Vector info: d1 = 4.000000, 4.000000, 0.872078. Determinants: -328.431791, 0.000000, -88095.656490, -45966.740694 // --> Vector info: d2 = 0.999999, 1.749997, 2.711997. Determinants: 0.510244, 328.333028, -2325403.362422, -45966.740694 ( 480.000000 -757.000000 -6703.000000 ) ( 77.000000 -928.000000 -6837.000000 ) ( 77.000000 -928.000000 -6942.000000 ) ( ( 0.007145 0.000000 1.916509 ) ( -0.000011 -0.007143 50.588824 ) ) 19b/00ROCK4 0 0 0 ( 78.562434 -931.682228 -6942.000000 ) ( 78.562434 -931.682228 -6837.000000 ) ( 481.562434 -760.682228 -6703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 78.562434 -931.682228 -6942.000000 ) ( 77.000000 -928.000000 -6942.000000 ) ( 77.000000 -928.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 78.562434 -931.682228 -6837.000000 ) ( 77.000000 -928.000000 -6837.000000 ) ( 480.000000 -757.000000 -6703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.562434 -760.682228 -6703.000000 ) ( 480.000000 -757.000000 -6703.000000 ) ( 480.000000 -757.000000 -6808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.562434 -760.682228 -6808.000000 ) ( 480.000000 -757.000000 -6808.000000 ) ( 77.000000 -928.000000 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1726/1179) # points: 4 { brushDef { // Surface normal: -0.269624, -0.113879, 0.956208 // RotY/Z : -1.273761 / -2.741960. Vector texS/T: (0.389080, -0.921204, 0.000000) / (-0.880863, -0.372041, -0.292687) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (709.338517, 710.065181, 884.836460) / (1851.434562, 2309.261464, 2309.261464) // --> Vector info: d1 = 0.291426, 2.623760, 3.500247. Determinants: -401.279442, -406.988134, 1014836.416795, -80014.993226 // --> Vector info: d2 = 3.000002, 0.705350, 1.596229. Determinants: -407.868716, 401.686757, -694424.925006, -80014.993226 ( 77.000000 -928.000000 -6942.000000 ) ( 9.000000 -767.000000 -6942.000000 ) ( 412.000000 -596.000000 -6808.000000 ) ( ( 0.005015 0.005086 -12.683078 ) ( 0.005097 -0.005020 8.678685 ) ) 19b/00ROCK4 0 0 0 ( 413.078498 -595.544485 -6811.824833 ) ( 10.078498 -766.544485 -6945.824833 ) ( 78.078498 -927.544485 -6945.824833 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.078498 -595.544485 -6811.824833 ) ( 412.000000 -596.000000 -6808.000000 ) ( 9.000000 -767.000000 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 10.078498 -766.544485 -6945.824833 ) ( 9.000000 -767.000000 -6942.000000 ) ( 77.000000 -928.000000 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 78.078498 -927.544485 -6945.824833 ) ( 77.000000 -928.000000 -6942.000000 ) ( 480.000000 -757.000000 -6808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.078498 -756.544485 -6811.824833 ) ( 480.000000 -757.000000 -6808.000000 ) ( 412.000000 -596.000000 -6808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1728/1180) # points: 3 { brushDef { // Surface normal: 0.267001, 0.112771, -0.957075 // RotY/Z : 1.276738 / 0.399633. Vector texS/T: (-0.389080, 0.921204, 0.000000) / (-0.881662, -0.372379, -0.289839) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-710.065181, -709.727597, -884.836460) / (2259.308734, 2166.153562, 2259.308734) // --> Vector info: d1 = 0.591094, 0.004998, 0.000600. Determinants: -55.007589, -102.632141, 183195.202656, -16280.848534 // --> Vector info: d2 = 1.852802, 2.166933, 0.751072. Determinants: -102.631869, 54.529113, -226238.611326, -16280.848534 ( 77.000000 -928.000000 -6837.000000 ) ( 91.000000 -732.000000 -6810.000000 ) ( 9.000000 -767.000000 -6837.000000 ) ( ( 0.003379 0.006304 -11.252190 ) ( 0.006304 -0.003349 13.895996 ) ) 19b/00ROCK4 0 0 0 ( 7.931997 -767.451082 -6833.171698 ) ( 89.931997 -732.451082 -6806.171698 ) ( 75.931997 -928.451082 -6833.171698 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7.931997 -767.451082 -6833.171698 ) ( 9.000000 -767.000000 -6837.000000 ) ( 91.000000 -732.000000 -6810.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 89.931997 -732.451082 -6806.171698 ) ( 91.000000 -732.000000 -6810.000000 ) ( 77.000000 -928.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.931997 -928.451082 -6833.171698 ) ( 77.000000 -928.000000 -6837.000000 ) ( 9.000000 -767.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1729/1181) # points: 4 { brushDef { // Surface normal: 0.928477, 0.371391, 0.000000 // RotY/Z : 0.000000 / 0.380506. Vector texS/T: (-0.371391, 0.928477, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-715.484138, -715.484138, -737.024797) / (6942.000000, 6837.000000, 6837.000000) // --> Vector info: d1 = 0.490277, 0.361933, 0.516824. Determinants: 16.263534, -2.764597, 29719.241097, -2261.769219 // --> Vector info: d2 = 1.480026, 0.741140, 0.714233. Determinants: -2.825207, -15.916089, 105120.621149, -2261.769219 ( 17.000000 -787.000000 -6837.000000 ) ( 9.000000 -767.000000 -6837.000000 ) ( 9.000000 -767.000000 -6942.000000 ) ( ( -0.007191 0.001222 -13.139820 ) ( 0.001249 0.007037 -46.477165 ) ) 19b/00ROCK4 0 0 0 ( 5.286093 -768.485563 -6942.000000 ) ( 5.286093 -768.485563 -6837.000000 ) ( 13.286093 -788.485563 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.286093 -768.485563 -6942.000000 ) ( 9.000000 -767.000000 -6942.000000 ) ( 9.000000 -767.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.286093 -768.485563 -6837.000000 ) ( 9.000000 -767.000000 -6837.000000 ) ( 17.000000 -787.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.286093 -788.485563 -6837.000000 ) ( 17.000000 -787.000000 -6837.000000 ) ( 17.000000 -787.000000 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.286093 -788.485563 -6942.000000 ) ( 17.000000 -787.000000 -6942.000000 ) ( 9.000000 -767.000000 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1732/1182) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-9.000000, -9.000000, -4.000000) / (763.000000, 781.000000, 781.000000) // --> Vector info: d1 = 0.976012, 0.726013, 0.726015. Determinants: -0.000043, 1.249999, -1041.590542, -90.000000 // --> Vector info: d2 = 0.953129, 0.953125, 0.915625. Determinants: 0.674999, 0.000020, -79.721574, -90.000000 ( 781.000000 -4.000000 -6492.000000 ) ( 781.000000 -9.000000 -6492.000000 ) ( 763.000000 -9.000000 -6492.000000 ) ( ( 0.000000 -0.013889 11.573228 ) ( -0.007500 0.000000 0.885795 ) ) 19b/00wnew1 0 0 0 ( 763.000000 -9.000000 -6496.000000 ) ( 781.000000 -9.000000 -6496.000000 ) ( 781.000000 -4.000000 -6496.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 763.000000 -9.000000 -6496.000000 ) ( 763.000000 -9.000000 -6492.000000 ) ( 781.000000 -9.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 781.000000 -9.000000 -6496.000000 ) ( 781.000000 -9.000000 -6492.000000 ) ( 781.000000 -4.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 781.000000 -4.000000 -6496.000000 ) ( 781.000000 -4.000000 -6492.000000 ) ( 763.000000 -4.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 763.000000 -4.000000 -6496.000000 ) ( 763.000000 -4.000000 -6492.000000 ) ( 763.000000 -9.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1733/1183) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (9.000000, 9.000000, 4.000000) / (6492.000000, 6457.000000, 6457.000000) // --> Vector info: d1 = 0.726013, 0.226011, 0.226013. Determinants: 0.000086, -2.500008, 16102.998249, -175.000000 // --> Vector info: d2 = 0.953125, 0.953117, 0.915617. Determinants: -1.312501, -0.000041, -154.721085, -175.000000 ( 781.000000 -4.000000 -6457.000000 ) ( 781.000000 -9.000000 -6457.000000 ) ( 781.000000 -9.000000 -6492.000000 ) ( ( 0.000000 0.014286 -92.017133 ) ( 0.007500 0.000000 0.884120 ) ) 19b/00wnew1 0 0 0 ( 785.000000 -9.000000 -6492.000000 ) ( 785.000000 -9.000000 -6457.000000 ) ( 785.000000 -4.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 785.000000 -9.000000 -6492.000000 ) ( 781.000000 -9.000000 -6492.000000 ) ( 781.000000 -9.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 785.000000 -9.000000 -6457.000000 ) ( 781.000000 -9.000000 -6457.000000 ) ( 781.000000 -4.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 785.000000 -4.000000 -6457.000000 ) ( 781.000000 -4.000000 -6457.000000 ) ( 781.000000 -4.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 785.000000 -4.000000 -6492.000000 ) ( 781.000000 -4.000000 -6492.000000 ) ( 781.000000 -9.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1734/1184) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-9.000000, -9.000000, -4.000000) / (-781.000000, -763.000000, -763.000000) // --> Vector info: d1 = 1.007264, 0.757265, 0.757267. Determinants: -0.000045, 1.249999, 885.594836, -90.000000 // --> Vector info: d2 = 0.953117, 0.953112, 0.915612. Determinants: 0.674999, 0.000021, -79.688994, -90.000000 ( 763.000000 -4.000000 -6457.000000 ) ( 763.000000 -9.000000 -6457.000000 ) ( 781.000000 -9.000000 -6457.000000 ) ( ( 0.000001 -0.013889 -9.839943 ) ( -0.007500 0.000000 0.885433 ) ) 19b/00wnew1 0 0 0 ( 781.000000 -9.000000 -6453.000000 ) ( 763.000000 -9.000000 -6453.000000 ) ( 763.000000 -4.000000 -6453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 781.000000 -9.000000 -6453.000000 ) ( 781.000000 -9.000000 -6457.000000 ) ( 763.000000 -9.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 763.000000 -9.000000 -6453.000000 ) ( 763.000000 -9.000000 -6457.000000 ) ( 763.000000 -4.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 763.000000 -4.000000 -6453.000000 ) ( 763.000000 -4.000000 -6457.000000 ) ( 781.000000 -4.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 781.000000 -4.000000 -6453.000000 ) ( 781.000000 -4.000000 -6457.000000 ) ( 781.000000 -9.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1735/1185) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-9.000000, -9.000000, -4.000000) / (6457.000000, 6492.000000, 6492.000000) // --> Vector info: d1 = 0.757265, 0.257263, 0.257265. Determinants: -0.000092, 2.500009, -16275.082144, -175.000000 // --> Vector info: d2 = 0.953112, 0.953104, 0.915604. Determinants: 1.312501, 0.000044, -155.263137, -175.000000 ( 763.000000 -4.000000 -6492.000000 ) ( 763.000000 -9.000000 -6492.000000 ) ( 763.000000 -9.000000 -6457.000000 ) ( ( 0.000001 -0.014286 93.000469 ) ( -0.007500 0.000000 0.887218 ) ) 19b/00wnew1 0 0 0 ( 759.000000 -9.000000 -6457.000000 ) ( 759.000000 -9.000000 -6492.000000 ) ( 759.000000 -4.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 759.000000 -9.000000 -6457.000000 ) ( 763.000000 -9.000000 -6457.000000 ) ( 763.000000 -9.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 759.000000 -9.000000 -6492.000000 ) ( 763.000000 -9.000000 -6492.000000 ) ( 763.000000 -4.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 759.000000 -4.000000 -6492.000000 ) ( 763.000000 -4.000000 -6492.000000 ) ( 763.000000 -4.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 759.000000 -4.000000 -6457.000000 ) ( 763.000000 -4.000000 -6457.000000 ) ( 763.000000 -9.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1737/1186) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00t_2]: 32.000000/32.000000 // --> Vector A/B: (781.000000, 781.000000, 763.000000) / (6492.000000, 6457.000000, 6457.000000) // --> Vector info: d1 = 1.968758, 0.968754, 0.968750. Determinants: -0.000133, -18.000069, 115616.232424, -630.000000 // --> Vector info: d2 = 1.468751, 1.468751, 0.968754. Determinants: -17.499900, 0.000000, 12742.109156, -630.000000 ( 763.000000 -4.000000 -6457.000000 ) ( 781.000000 -4.000000 -6457.000000 ) ( 781.000000 -4.000000 -6492.000000 ) ( ( 0.000000 0.028572 -183.517829 ) ( 0.027778 0.000000 -20.225570 ) ) 19b/00t_2 0 0 0 ( 781.000000 0.000000 -6492.000000 ) ( 781.000000 0.000000 -6457.000000 ) ( 763.000000 0.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 781.000000 0.000000 -6492.000000 ) ( 781.000000 -4.000000 -6492.000000 ) ( 781.000000 -4.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 781.000000 0.000000 -6457.000000 ) ( 781.000000 -4.000000 -6457.000000 ) ( 763.000000 -4.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 763.000000 0.000000 -6457.000000 ) ( 763.000000 -4.000000 -6457.000000 ) ( 763.000000 -4.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 763.000000 0.000000 -6492.000000 ) ( 763.000000 -4.000000 -6492.000000 ) ( 781.000000 -4.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1738/1187) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-9.000000, -9.000000, -4.000000) / (763.000000, 781.000000, 781.000000) // --> Vector info: d1 = 0.969754, 0.719754, 0.719755. Determinants: -0.000013, 1.249999, -1041.027102, -90.000000 // --> Vector info: d2 = 0.948399, 0.948398, 0.910898. Determinants: 0.675000, 0.000005, -79.285052, -90.000000 ( 781.000000 -4.000000 -6702.000000 ) ( 781.000000 -9.000000 -6702.000000 ) ( 763.000000 -9.000000 -6702.000000 ) ( ( 0.000000 -0.013889 11.566968 ) ( -0.007500 0.000000 0.880945 ) ) 19b/00wnew1 0 0 0 ( 763.000000 -9.000000 -6706.000000 ) ( 781.000000 -9.000000 -6706.000000 ) ( 781.000000 -4.000000 -6706.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 763.000000 -9.000000 -6706.000000 ) ( 763.000000 -9.000000 -6702.000000 ) ( 781.000000 -9.000000 -6702.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 781.000000 -9.000000 -6706.000000 ) ( 781.000000 -9.000000 -6702.000000 ) ( 781.000000 -4.000000 -6702.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 781.000000 -4.000000 -6706.000000 ) ( 781.000000 -4.000000 -6702.000000 ) ( 763.000000 -4.000000 -6702.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 763.000000 -4.000000 -6706.000000 ) ( 763.000000 -4.000000 -6702.000000 ) ( 763.000000 -9.000000 -6702.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1739/1188) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (9.000000, 9.000000, 4.000000) / (6702.000000, 6667.000000, 6667.000000) // --> Vector info: d1 = 0.735379, 0.235377, 0.235378. Determinants: 0.000025, -2.500010, 16626.372335, -175.000000 // --> Vector info: d2 = 0.948398, 0.948396, 0.910896. Determinants: -1.312499, -0.000011, -154.085209, -175.000000 ( 781.000000 -4.000000 -6667.000000 ) ( 781.000000 -9.000000 -6667.000000 ) ( 781.000000 -9.000000 -6702.000000 ) ( ( 0.000000 0.014286 -95.007842 ) ( 0.007500 0.000000 0.880487 ) ) 19b/00wnew1 0 0 0 ( 785.000000 -9.000000 -6702.000000 ) ( 785.000000 -9.000000 -6667.000000 ) ( 785.000000 -4.000000 -6667.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 785.000000 -9.000000 -6702.000000 ) ( 781.000000 -9.000000 -6702.000000 ) ( 781.000000 -9.000000 -6667.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 785.000000 -9.000000 -6667.000000 ) ( 781.000000 -9.000000 -6667.000000 ) ( 781.000000 -4.000000 -6667.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 785.000000 -4.000000 -6667.000000 ) ( 781.000000 -4.000000 -6667.000000 ) ( 781.000000 -4.000000 -6702.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 785.000000 -4.000000 -6702.000000 ) ( 781.000000 -4.000000 -6702.000000 ) ( 781.000000 -9.000000 -6702.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1740/1189) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-9.000000, -9.000000, -4.000000) / (-781.000000, -763.000000, -763.000000) // --> Vector info: d1 = 1.001008, 0.751008, 0.751009. Determinants: -0.000017, 1.250000, 886.159123, -90.000000 // --> Vector info: d2 = 0.948396, 0.948395, 0.910895. Determinants: 0.675000, 0.000007, -79.274823, -90.000000 ( 763.000000 -4.000000 -6667.000000 ) ( 763.000000 -9.000000 -6667.000000 ) ( 781.000000 -9.000000 -6667.000000 ) ( ( 0.000000 -0.013889 -9.846212 ) ( -0.007500 0.000000 0.880831 ) ) 19b/00wnew1 0 0 0 ( 781.000000 -9.000000 -6663.000000 ) ( 763.000000 -9.000000 -6663.000000 ) ( 763.000000 -4.000000 -6663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 781.000000 -9.000000 -6663.000000 ) ( 781.000000 -9.000000 -6667.000000 ) ( 763.000000 -9.000000 -6667.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 763.000000 -9.000000 -6663.000000 ) ( 763.000000 -9.000000 -6667.000000 ) ( 763.000000 -4.000000 -6667.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 763.000000 -4.000000 -6663.000000 ) ( 763.000000 -4.000000 -6667.000000 ) ( 781.000000 -4.000000 -6667.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 781.000000 -4.000000 -6663.000000 ) ( 781.000000 -4.000000 -6667.000000 ) ( 781.000000 -9.000000 -6667.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1741/1190) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-9.000000, -9.000000, -4.000000) / (6667.000000, 6702.000000, 6702.000000) // --> Vector info: d1 = 0.751008, 0.251007, 0.251008. Determinants: -0.000033, 2.500005, -16798.958478, -175.000000 // --> Vector info: d2 = 0.948395, 0.948391, 0.910891. Determinants: 1.312501, 0.000020, -154.291720, -175.000000 ( 763.000000 -4.000000 -6702.000000 ) ( 763.000000 -9.000000 -6702.000000 ) ( 763.000000 -9.000000 -6667.000000 ) ( ( 0.000000 -0.014286 95.994048 ) ( -0.007500 0.000000 0.881667 ) ) 19b/00wnew1 0 0 0 ( 759.000000 -9.000000 -6667.000000 ) ( 759.000000 -9.000000 -6702.000000 ) ( 759.000000 -4.000000 -6702.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 759.000000 -9.000000 -6667.000000 ) ( 763.000000 -9.000000 -6667.000000 ) ( 763.000000 -9.000000 -6702.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 759.000000 -9.000000 -6702.000000 ) ( 763.000000 -9.000000 -6702.000000 ) ( 763.000000 -4.000000 -6702.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 759.000000 -4.000000 -6702.000000 ) ( 763.000000 -4.000000 -6702.000000 ) ( 763.000000 -4.000000 -6667.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 759.000000 -4.000000 -6667.000000 ) ( 763.000000 -4.000000 -6667.000000 ) ( 763.000000 -9.000000 -6667.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1743/1191) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00t_2]: 32.000000/32.000000 // --> Vector A/B: (781.000000, 781.000000, 763.000000) / (6702.000000, 6667.000000, 6667.000000) // --> Vector info: d1 = 0.968754, 1.968758, 1.968758. Determinants: 0.000000, 18.000069, -121246.774827, -630.000000 // --> Vector info: d2 = 0.981250, 0.981250, 1.481249. Determinants: 17.499984, 0.000000, -14285.674569, -630.000000 ( 763.000000 -4.000000 -6667.000000 ) ( 781.000000 -4.000000 -6667.000000 ) ( 781.000000 -4.000000 -6702.000000 ) ( ( 0.000000 -0.028572 192.455198 ) ( -0.027778 0.000000 22.675674 ) ) 19b/00t_2 0 0 0 ( 781.000000 0.000000 -6702.000000 ) ( 781.000000 0.000000 -6667.000000 ) ( 763.000000 0.000000 -6667.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 781.000000 0.000000 -6702.000000 ) ( 781.000000 -4.000000 -6702.000000 ) ( 781.000000 -4.000000 -6667.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 781.000000 0.000000 -6667.000000 ) ( 781.000000 -4.000000 -6667.000000 ) ( 763.000000 -4.000000 -6667.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 763.000000 0.000000 -6667.000000 ) ( 763.000000 -4.000000 -6667.000000 ) ( 763.000000 -4.000000 -6702.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 763.000000 0.000000 -6702.000000 ) ( 763.000000 -4.000000 -6702.000000 ) ( 781.000000 -4.000000 -6702.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1744/1192) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-196.000000, -155.000000, -233.000000) / (-578.000000, -675.000000, -665.000000) // --> Vector info: d1 = 0.637302, 0.679604, 1.149602. Determinants: 46.012899, 22.569444, 17503.131017, -7156.000000 // --> Vector info: d2 = 0.774073, 0.025395, 0.323840. Determinants: 21.462368, -46.160591, -28013.461516, -7156.000000 ( -665.000000 -233.000000 -7218.000000 ) ( -675.000000 -155.000000 -7218.000000 ) ( -578.000000 -196.000000 -7218.000000 ) ( ( -0.006430 -0.003154 -2.445938 ) ( -0.002999 0.006451 3.914682 ) ) 19b/00ROCK4 0 0 0 ( -578.000000 -196.000000 -7222.000000 ) ( -675.000000 -155.000000 -7222.000000 ) ( -665.000000 -233.000000 -7222.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -578.000000 -196.000000 -7222.000000 ) ( -578.000000 -196.000000 -7218.000000 ) ( -675.000000 -155.000000 -7218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -675.000000 -155.000000 -7222.000000 ) ( -675.000000 -155.000000 -7218.000000 ) ( -665.000000 -233.000000 -7218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -665.000000 -233.000000 -7222.000000 ) ( -665.000000 -233.000000 -7218.000000 ) ( -578.000000 -196.000000 -7218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1745/1193) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-233.000000, -155.000000, -196.000000) / (665.000000, 675.000000, 578.000000) // --> Vector info: d1 = 1.328831, 0.813327, 1.399129. Determinants: 44.145810, 24.556922, -15553.492402, -7156.000000 // --> Vector info: d2 = 1.254486, 1.044211, 0.576101. Determinants: 25.077746, -45.133849, 26880.022183, -7156.000000 ( -578.000000 -196.000000 -7113.000000 ) ( -675.000000 -155.000000 -7113.000000 ) ( -665.000000 -233.000000 -7113.000000 ) ( ( -0.006169 -0.003432 2.173490 ) ( -0.003504 0.006307 -3.756292 ) ) 19b/00ROCK4 0 0 0 ( -665.000000 -233.000000 -7109.000000 ) ( -675.000000 -155.000000 -7109.000000 ) ( -578.000000 -196.000000 -7109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -665.000000 -233.000000 -7109.000000 ) ( -665.000000 -233.000000 -7113.000000 ) ( -675.000000 -155.000000 -7113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -675.000000 -155.000000 -7109.000000 ) ( -675.000000 -155.000000 -7113.000000 ) ( -578.000000 -196.000000 -7113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -578.000000 -196.000000 -7109.000000 ) ( -578.000000 -196.000000 -7113.000000 ) ( -665.000000 -233.000000 -7113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1748/1194) # points: 4 { brushDef { // Surface normal: 0.991882, 0.127164, 0.000000 // RotY/Z : 0.000000 / 0.127510. Vector texS/T: (-0.127164, 0.991882, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-146.544158, -67.905745, -67.905745) / (7218.000000, 7218.000000, 7113.000000) // --> Vector info: d1 = 0.377829, 0.137136, 0.813327. Determinants: 25.272775, 53.174613, -383230.525943, -8257.033366 // --> Vector info: d2 = 0.870440, 0.368396, 0.044212. Determinants: 52.714691, -25.493273, 184548.217650, -8257.033366 ( -675.000000 -155.000000 -7113.000000 ) ( -675.000000 -155.000000 -7218.000000 ) ( -665.000000 -233.000000 -7218.000000 ) ( ( -0.003061 -0.006440 46.412617 ) ( -0.006384 0.003087 -22.350427 ) ) 19b/00ROCK4 0 0 0 ( -668.967527 -233.508657 -7218.000000 ) ( -678.967527 -155.508657 -7218.000000 ) ( -678.967527 -155.508657 -7113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -668.967527 -233.508657 -7218.000000 ) ( -665.000000 -233.000000 -7218.000000 ) ( -675.000000 -155.000000 -7218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -678.967527 -155.508657 -7218.000000 ) ( -675.000000 -155.000000 -7218.000000 ) ( -675.000000 -155.000000 -7113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -678.967527 -155.508657 -7113.000000 ) ( -675.000000 -155.000000 -7113.000000 ) ( -665.000000 -233.000000 -7113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -668.967527 -233.508657 -7113.000000 ) ( -665.000000 -233.000000 -7113.000000 ) ( -665.000000 -233.000000 -7218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1749/1195) # points: 5 { brushDef { // Surface normal: 0.828222, -0.347547, 0.439613 // RotY/Z : -0.455168 / -0.397314. Vector texS/T: (0.386943, 0.922104, 0.000000) / (0.405369, -0.170105, -0.898187) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (78.036242, 117.234151, 58.706098) / (6834.235001, 6735.146536, 6605.997525) // --> Vector info: d1 = 2.047739, 1.383692, 0.412615. Determinants: -10.461435, -76.929560, 504328.876770, -10861.826090 // --> Vector info: d2 = 3.311603, 3.681768, 3.391171. Determinants: -76.601356, 10.274292, -100209.292500, -10861.826090 ( -394.000000 229.000000 -7576.000000 ) ( -319.000000 261.000000 -7692.000000 ) ( -294.000000 208.000000 -7781.000000 ) ( ( 0.000963 0.007083 -46.431316 ) ( 0.007052 -0.000946 9.225824 ) ) 19b/00ROCK4 0 0 0 ( -297.312887 209.390190 -7782.758452 ) ( -322.312887 262.390190 -7693.758452 ) ( -397.312887 230.390190 -7577.758452 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.312887 209.390190 -7782.758452 ) ( -294.000000 208.000000 -7781.000000 ) ( -319.000000 261.000000 -7692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -322.312887 262.390190 -7693.758452 ) ( -319.000000 261.000000 -7692.000000 ) ( -394.000000 229.000000 -7576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -397.312887 230.390190 -7577.758452 ) ( -394.000000 229.000000 -7576.000000 ) ( -527.000000 -90.000000 -7580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -530.312887 -88.609810 -7581.758452 ) ( -527.000000 -90.000000 -7580.000000 ) ( -458.000000 -180.000000 -7781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -461.312887 -178.609810 -7782.758452 ) ( -458.000000 -180.000000 -7781.000000 ) ( -294.000000 208.000000 -7781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1750/1196) # points: 6 { brushDef { // Surface normal: 0.001391, -0.862295, 0.506404 // RotY/Z : -0.531010 / -1.569184. Vector texS/T: (0.999999, 0.001613, 0.000000) / (0.000817, -0.506404, -0.862296) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-101.812802, 332.239851, 413.368756) / (6784.356729, 6720.573544, 6562.855122) // --> Vector info: d1 = 0.924636, 3.221737, 4.465330. Determinants: -282.974811, 353.423644, -2485076.676565, -63283.439492 // --> Vector info: d2 = 2.908749, 0.775946, 1.026727. Determinants: 352.378026, 281.884200, -2060602.022971, -63283.439492 ( 413.000000 229.000000 -7745.000000 ) ( 332.000000 149.000000 -7881.000000 ) ( -102.000000 116.000000 -7936.000000 ) ( ( 0.004472 -0.005585 39.268989 ) ( -0.005568 -0.004454 32.561473 ) ) 19b/00ROCK4 0 0 0 ( -102.005562 119.449180 -7938.025617 ) ( 331.994438 152.449180 -7883.025617 ) ( 412.994438 232.449180 -7747.025617 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -102.005562 119.449180 -7938.025617 ) ( -102.000000 116.000000 -7936.000000 ) ( 332.000000 149.000000 -7881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 331.994438 152.449180 -7883.025617 ) ( 332.000000 149.000000 -7881.000000 ) ( 413.000000 229.000000 -7745.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.994438 232.449180 -7747.025617 ) ( 413.000000 229.000000 -7745.000000 ) ( 364.000000 250.000000 -7710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 363.994438 253.449180 -7712.025617 ) ( 364.000000 250.000000 -7710.000000 ) ( -314.000000 250.000000 -7710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.005562 253.449180 -7712.025617 ) ( -314.000000 250.000000 -7710.000000 ) ( -294.000000 208.000000 -7781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -294.005562 211.449180 -7783.025617 ) ( -294.000000 208.000000 -7781.000000 ) ( -102.000000 116.000000 -7936.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1751/1197) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-397.000000, -464.000000, -464.000000) / (-292.000000, -132.000000, 150.000000) // --> Vector info: d1 = 3.290990, 2.058588, 0.298623. Determinants: -65.942929, 117.917651, -53927.351197, -18894.000000 // --> Vector info: d2 = 3.755198, 3.618530, 2.649856. Determinants: 116.447194, 64.901154, -5770.047073, -18894.000000 ( 150.000000 -464.000000 -7954.000000 ) ( -132.000000 -464.000000 -7954.000000 ) ( -292.000000 -397.000000 -7954.000000 ) ( ( 0.003490 -0.006241 2.854205 ) ( -0.006163 -0.003435 0.305390 ) ) 19b/00ROCK4 0 0 0 ( -292.000000 -397.000000 -7958.000000 ) ( -132.000000 -464.000000 -7958.000000 ) ( 150.000000 -464.000000 -7958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -292.000000 -397.000000 -7958.000000 ) ( -292.000000 -397.000000 -7954.000000 ) ( -132.000000 -464.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -132.000000 -464.000000 -7958.000000 ) ( -132.000000 -464.000000 -7954.000000 ) ( 150.000000 -464.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 150.000000 -464.000000 -7958.000000 ) ( 150.000000 -464.000000 -7954.000000 ) ( 170.000000 -455.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 170.000000 -455.000000 -7958.000000 ) ( 170.000000 -455.000000 -7954.000000 ) ( 170.000000 -67.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 170.000000 -67.000000 -7958.000000 ) ( 170.000000 -67.000000 -7954.000000 ) ( -105.000000 47.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 47.000000 -7958.000000 ) ( -105.000000 47.000000 -7954.000000 ) ( -292.000000 -397.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1752/1198) # points: 4 { brushDef { // Surface normal: -0.103096, -0.249095, 0.962976 // RotY/Z : -1.297833 / -1.963212. Vector texS/T: (0.923988, -0.382422, 0.000000) / (-0.368263, -0.889778, -0.269587) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (310.087012, 249.783203, -138.607670) / (2140.557385, 1869.772506, 2073.788510) // --> Vector info: d1 = 0.633688, 1.276227, 3.874706. Determinants: 834.717137, 92.858094, -532044.450985, -117473.317570 // --> Vector info: d2 = 1.993224, 0.118123, 1.871178. Determinants: 92.150211, -833.988261, 1522474.493813, -117473.317570 ( -102.000000 116.000000 -7936.000000 ) ( 332.000000 149.000000 -7881.000000 ) ( 288.000000 -115.000000 -7954.000000 ) ( ( -0.007106 -0.000790 4.529066 ) ( -0.000784 0.007099 -12.960173 ) ) 19b/00ROCK4 0 0 0 ( 288.412383 -114.003621 -7957.851904 ) ( 332.412383 149.996379 -7884.851904 ) ( -101.587617 116.996379 -7939.851904 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 288.412383 -114.003621 -7957.851904 ) ( 288.000000 -115.000000 -7954.000000 ) ( 332.000000 149.000000 -7881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.412383 149.996379 -7884.851904 ) ( 332.000000 149.000000 -7881.000000 ) ( -102.000000 116.000000 -7936.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -101.587617 116.996379 -7939.851904 ) ( -102.000000 116.000000 -7936.000000 ) ( -105.000000 47.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -104.587617 47.996379 -7957.851904 ) ( -105.000000 47.000000 -7954.000000 ) ( 288.000000 -115.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1753/1199) # points: 3 { brushDef { // Surface normal: 0.000000, 0.621082, 0.783746 // RotY/Z : -0.900674 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.783746, -0.621082) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-8.000000, -150.000000, 132.000000) / (4373.553381, 4576.425262, 4576.425262) // --> Vector info: d1 = 0.048091, 1.327630, 1.636923. Determinants: -62.746810, -404.749605, 1766940.752200, -57209.870372 // --> Vector info: d2 = 1.807185, 0.585616, 2.570290. Determinants: -402.634420, 62.658687, -380650.988744, -57209.870372 ( -132.000000 -464.000000 -7954.000000 ) ( 150.000000 -464.000000 -7954.000000 ) ( 8.000000 -623.000000 -7828.000000 ) ( ( 0.001097 0.007075 -30.885243 ) ( 0.007038 -0.001095 6.653589 ) ) 19b/00ROCK4 0 0 0 ( 8.000000 -625.484327 -7831.134984 ) ( 150.000000 -466.484327 -7957.134984 ) ( -132.000000 -466.484327 -7957.134984 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8.000000 -625.484327 -7831.134984 ) ( 8.000000 -623.000000 -7828.000000 ) ( 150.000000 -464.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 150.000000 -466.484327 -7957.134984 ) ( 150.000000 -464.000000 -7954.000000 ) ( -132.000000 -464.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -132.000000 -466.484327 -7957.134984 ) ( -132.000000 -464.000000 -7954.000000 ) ( 8.000000 -623.000000 -7828.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1754/1200) # points: 4 { brushDef { // Surface normal: 0.000273, 0.982316, 0.187228 // RotY/Z : -0.188339 / 1.570518. Vector texS/T: (-1.000000, 0.000278, 0.000000) / (0.000052, 0.187228, -0.982317) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (76.796943, -9.213345, -92.203328) / (7379.023217, 7181.530862, 7373.933208) // --> Vector info: d1 = 1.571386, 0.142110, 1.490292. Determinants: -8.740376, -234.573131, 1679832.768098, -32938.468483 // --> Vector info: d2 = 1.560522, 0.999999, 0.354203. Determinants: -235.385673, 9.027292, -99936.899299, -32938.468483 ( 92.000000 -731.000000 -7646.000000 ) ( 9.000000 -767.000000 -7457.000000 ) ( -77.000000 -730.000000 -7651.000000 ) ( ( 0.000265 0.007122 -50.999116 ) ( 0.007146 -0.000274 3.034048 ) ) 19b/00ROCK4 0 0 0 ( -77.001093 -733.929266 -7651.748912 ) ( 8.998907 -770.929266 -7457.748912 ) ( 91.998907 -734.929266 -7646.748912 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -77.001093 -733.929266 -7651.748912 ) ( -77.000000 -730.000000 -7651.000000 ) ( 9.000000 -767.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8.998907 -770.929266 -7457.748912 ) ( 9.000000 -767.000000 -7457.000000 ) ( 92.000000 -731.000000 -7646.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 91.998907 -734.929266 -7646.748912 ) ( 92.000000 -731.000000 -7646.000000 ) ( 6.000000 -720.000000 -7707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.998907 -723.929266 -7707.748912 ) ( 6.000000 -720.000000 -7707.000000 ) ( -77.000000 -730.000000 -7651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1755/1201) # points: 7 { brushDef { // Surface normal: -0.316319, 0.749792, 0.581166 // RotY/Z : -0.620161 / 1.970017. Vector texS/T: (-0.921364, -0.388701, 0.000000) / (-0.225899, 0.535465, -0.813785) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (274.336179, 199.374567, -147.936533) / (5884.951064, 5809.992698, 5809.992698) // --> Vector info: d1 = 0.952934, 0.490444, 0.805367. Determinants: 23.606064, -184.234861, 1052928.586364, -26033.872647 // --> Vector info: d2 = 3.952920, 3.354114, 0.893035. Determinants: -184.478435, -23.485596, 85910.875995, -26033.872647 ( 412.000000 -596.000000 -7646.000000 ) ( 92.000000 -731.000000 -7646.000000 ) ( 6.000000 -720.000000 -7707.000000 ) ( ( -0.000907 0.007077 -40.444562 ) ( 0.007086 0.000902 -3.299965 ) ) 19b/00ROCK4 0 0 0 ( 7.265275 -722.999170 -7709.324664 ) ( 93.265275 -733.999170 -7648.324664 ) ( 413.265275 -598.999170 -7648.324664 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7.265275 -722.999170 -7709.324664 ) ( 6.000000 -720.000000 -7707.000000 ) ( 92.000000 -731.000000 -7646.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 93.265275 -733.999170 -7648.324664 ) ( 92.000000 -731.000000 -7646.000000 ) ( 412.000000 -596.000000 -7646.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.265275 -598.999170 -7648.324664 ) ( 412.000000 -596.000000 -7646.000000 ) ( 436.000000 -537.000000 -7707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.265275 -539.999170 -7709.324664 ) ( 436.000000 -537.000000 -7707.000000 ) ( 288.000000 -405.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.265275 -407.999170 -7956.324664 ) ( 288.000000 -405.000000 -7954.000000 ) ( 150.000000 -464.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 151.265275 -466.999170 -7956.324664 ) ( 150.000000 -464.000000 -7954.000000 ) ( 8.000000 -623.000000 -7828.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.265275 -625.999170 -7830.324664 ) ( 8.000000 -623.000000 -7828.000000 ) ( 6.000000 -720.000000 -7707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1756/1202) # points: 7 { brushDef { // Surface normal: -0.857089, -0.000632, 0.515168 // RotY/Z : -0.541204 / -3.140856. Vector texS/T: (0.000737, -1.000000, 0.000000) / (-0.515168, -0.000380, -0.857089) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (537.321138, 175.431770, -227.694129) / (6381.177583, 6089.492676, 6420.846731) // --> Vector info: d1 = 1.379679, 0.804652, 4.267181. Determinants: 819.430138, -1484.860581, 8707189.254935, -237499.250037 // --> Vector info: d2 = 5.642485, 2.371773, 0.989856. Determinants: -1486.847963, -818.407239, 4681230.894510, -237499.250037 ( 415.000000 228.000000 -7741.000000 ) ( 586.000000 -175.000000 -7457.000000 ) ( 436.000000 -537.000000 -7707.000000 ) ( ( -0.003450 0.006252 -36.661965 ) ( 0.006260 0.003446 -19.710508 ) ) 19b/00ROCK4 0 0 0 ( 439.428356 -536.997474 -7709.060672 ) ( 589.428356 -174.997474 -7459.060672 ) ( 418.428356 228.002526 -7743.060672 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.428356 -536.997474 -7709.060672 ) ( 436.000000 -537.000000 -7707.000000 ) ( 586.000000 -175.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.428356 -174.997474 -7459.060672 ) ( 586.000000 -175.000000 -7457.000000 ) ( 415.000000 228.000000 -7741.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.428356 228.002526 -7743.060672 ) ( 415.000000 228.000000 -7741.000000 ) ( 413.000000 229.000000 -7745.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 416.428356 229.002526 -7747.060672 ) ( 413.000000 229.000000 -7745.000000 ) ( 332.000000 149.000000 -7881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 335.428356 149.002526 -7883.060672 ) ( 332.000000 149.000000 -7881.000000 ) ( 288.000000 -115.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 291.428356 -114.997474 -7956.060672 ) ( 288.000000 -115.000000 -7954.000000 ) ( 288.000000 -405.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 291.428356 -404.997474 -7956.060672 ) ( 288.000000 -405.000000 -7954.000000 ) ( 436.000000 -537.000000 -7707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1769/1203) # points: 16 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-75.000000, -182.000000, -289.000000) / (-267.000000, -289.000000, -267.000000) // --> Vector info: d1 = 3.999998, 5.560723, 7.002645. Determinants: 66.058243, 12.711924, -10483.539005, -4708.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.597259. Determinants: 13.139694, -63.906730, -20785.619794, -4708.000000 ( 267.000000 -289.000000 -7457.000000 ) ( 289.000000 -182.000000 -7457.000000 ) ( 267.000000 -75.000000 -7457.000000 ) ( ( -0.014031 -0.002700 2.226750 ) ( -0.002791 0.013574 4.414957 ) ) 19b/19cpipe1 0 0 0 ( 267.000000 -75.000000 -7453.000000 ) ( 289.000000 -182.000000 -7453.000000 ) ( 267.000000 -289.000000 -7453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -75.000000 -7453.000000 ) ( 267.000000 -75.000000 -7457.000000 ) ( 289.000000 -182.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.000000 -182.000000 -7453.000000 ) ( 289.000000 -182.000000 -7457.000000 ) ( 267.000000 -289.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 -289.000000 -7453.000000 ) ( 267.000000 -289.000000 -7457.000000 ) ( 207.000000 -380.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 -380.000000 -7453.000000 ) ( 207.000000 -380.000000 -7457.000000 ) ( 116.000000 -441.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 116.000000 -441.000000 -7453.000000 ) ( 116.000000 -441.000000 -7457.000000 ) ( 9.000000 -462.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -462.000000 -7453.000000 ) ( 9.000000 -462.000000 -7457.000000 ) ( -98.000000 -441.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -98.000000 -441.000000 -7453.000000 ) ( -98.000000 -441.000000 -7457.000000 ) ( -189.000000 -380.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -189.000000 -380.000000 -7453.000000 ) ( -189.000000 -380.000000 -7457.000000 ) ( -250.000000 -289.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -250.000000 -289.000000 -7453.000000 ) ( -250.000000 -289.000000 -7457.000000 ) ( -271.000000 -182.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.000000 -182.000000 -7453.000000 ) ( -271.000000 -182.000000 -7457.000000 ) ( -250.000000 -75.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -250.000000 -75.000000 -7453.000000 ) ( -250.000000 -75.000000 -7457.000000 ) ( -189.000000 16.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -189.000000 16.000000 -7453.000000 ) ( -189.000000 16.000000 -7457.000000 ) ( -98.000000 77.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -98.000000 77.000000 -7453.000000 ) ( -98.000000 77.000000 -7457.000000 ) ( 9.000000 98.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 98.000000 -7453.000000 ) ( 9.000000 98.000000 -7457.000000 ) ( 116.000000 77.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 116.000000 77.000000 -7453.000000 ) ( 116.000000 77.000000 -7457.000000 ) ( 207.000000 16.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 16.000000 -7453.000000 ) ( 207.000000 16.000000 -7457.000000 ) ( 267.000000 -75.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1774/1204) # points: 4 { brushDef { // Surface normal: 0.392439, -0.919778, 0.000000 // RotY/Z : 0.000000 / -1.167515. Vector texS/T: (0.919778, 0.392439, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-272.524139, -272.524139, -190.982739) / (7457.000000, 7576.000000, 7692.000000) // --> Vector info: d1 = 0.612089, 1.412614, 2.383624. Determinants: -22.689181, -65.275984, 474640.304004, -9703.426663 // --> Vector info: d2 = 0.658990, 0.391172, 0.681783. Determinants: -65.649457, 21.838214, -187133.084110, -9703.426663 ( -319.000000 261.000000 -7692.000000 ) ( -394.000000 229.000000 -7576.000000 ) ( -394.000000 229.000000 -7457.000000 ) ( ( 0.002338 0.006727 -48.914710 ) ( 0.006766 -0.002251 19.285258 ) ) 19b/00ROCK4 0 0 0 ( -395.569755 232.679113 -7457.000000 ) ( -395.569755 232.679113 -7576.000000 ) ( -320.569755 264.679113 -7692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -395.569755 232.679113 -7457.000000 ) ( -394.000000 229.000000 -7457.000000 ) ( -394.000000 229.000000 -7576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -395.569755 232.679113 -7576.000000 ) ( -394.000000 229.000000 -7576.000000 ) ( -319.000000 261.000000 -7692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -320.569755 264.679113 -7692.000000 ) ( -319.000000 261.000000 -7692.000000 ) ( 9.000000 400.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7.430245 403.679113 -7457.000000 ) ( 9.000000 400.000000 -7457.000000 ) ( -394.000000 229.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1775/1205) # points: 4 { brushDef { // Surface normal: -0.405229, -0.913850, -0.025848 // RotY/Z : 0.025851 / -1.988174. Vector texS/T: (0.914155, -0.405364, 0.000000) / (0.010478, 0.023629, -0.999666) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-153.918375, 284.717632, 286.951307) / (7464.054425, 7752.150682, 7748.149345) // --> Vector info: d1 = 0.604687, 3.985925, 3.972826. Determinants: -9.755781, -13.298151, 96306.101092, -2398.643783 // --> Vector info: d2 = 0.624557, 2.242925, 2.270166. Determinants: -14.323871, 8.334287, -65910.368913, -2398.643783 ( 415.000000 228.000000 -7741.000000 ) ( 413.000000 229.000000 -7745.000000 ) ( 9.000000 400.000000 -7457.000000 ) ( ( 0.004067 0.005544 -40.150231 ) ( 0.005972 -0.003475 27.478181 ) ) 19b/00ROCK4 0 0 0 ( 10.620916 403.655399 -7456.896608 ) ( 414.620916 232.655399 -7744.896608 ) ( 416.620916 231.655399 -7740.896608 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 10.620916 403.655399 -7456.896608 ) ( 9.000000 400.000000 -7457.000000 ) ( 413.000000 229.000000 -7745.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 414.620916 232.655399 -7744.896608 ) ( 413.000000 229.000000 -7745.000000 ) ( 415.000000 228.000000 -7741.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 416.620916 231.655399 -7740.896608 ) ( 415.000000 228.000000 -7741.000000 ) ( 415.000000 228.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 416.620916 231.655399 -7456.896608 ) ( 415.000000 228.000000 -7457.000000 ) ( 9.000000 400.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1776/1206) # points: 3 { brushDef { // Surface normal: -0.920557, -0.390609, 0.000000 // RotY/Z : 0.000000 / -2.740300. Vector texS/T: (0.390609, -0.920557, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-47.784441, -47.784441, 389.994042) / (7457.000000, 7741.000000, 7457.000000) // --> Vector info: d1 = 2.611293, 4.267179, 0.804419. Determinants: 513.152158, -724.911131, 5105523.331603, -124329.089114 // --> Vector info: d2 = 0.817781, 1.989847, 3.370520. Determinants: -724.977647, -513.105159, 3689908.496487, -124329.089114 ( 586.000000 -175.000000 -7457.000000 ) ( 415.000000 228.000000 -7741.000000 ) ( 415.000000 228.000000 -7457.000000 ) ( ( -0.004127 0.005831 -41.064592 ) ( 0.005831 0.004127 -29.678561 ) ) 19b/00ROCK4 0 0 0 ( 418.682228 229.562434 -7457.000000 ) ( 418.682228 229.562434 -7741.000000 ) ( 589.682228 -173.437566 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.682228 229.562434 -7457.000000 ) ( 415.000000 228.000000 -7457.000000 ) ( 415.000000 228.000000 -7741.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.682228 229.562434 -7741.000000 ) ( 415.000000 228.000000 -7741.000000 ) ( 586.000000 -175.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.682228 -173.437566 -7457.000000 ) ( 586.000000 -175.000000 -7457.000000 ) ( 415.000000 228.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1777/1207) # points: 4 { brushDef { // Surface normal: -0.924813, 0.380401, 0.004068 // RotY/Z : -0.004068 / 2.751360. Vector texS/T: (-0.380404, -0.924821, 0.000000) / (-0.003762, 0.001547, -0.999992) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-61.073006, 330.772584, 394.466684) / (7454.463081, 7704.465149, 7643.464644) // --> Vector info: d1 = 1.803481, 2.379676, 1.805256. Determinants: 108.457892, -261.783955, 1886256.451618, -39826.435542 // --> Vector info: d2 = 0.372225, 3.642478, 3.892859. Determinants: -262.083009, -110.184839, 790538.227494, -39826.435542 ( 412.000000 -596.000000 -7646.000000 ) ( 436.000000 -537.000000 -7707.000000 ) ( 586.000000 -175.000000 -7457.000000 ) ( ( -0.002723 0.006573 -47.361920 ) ( 0.006581 0.002767 -19.849585 ) ) 19b/00ROCK4 0 0 0 ( 589.699251 -176.521602 -7457.016271 ) ( 439.699251 -538.521602 -7707.016271 ) ( 415.699251 -597.521602 -7646.016271 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 589.699251 -176.521602 -7457.016271 ) ( 586.000000 -175.000000 -7457.000000 ) ( 436.000000 -537.000000 -7707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.699251 -538.521602 -7707.016271 ) ( 436.000000 -537.000000 -7707.000000 ) ( 412.000000 -596.000000 -7646.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.699251 -597.521602 -7646.016271 ) ( 412.000000 -596.000000 -7646.000000 ) ( 412.000000 -596.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.699251 -597.521602 -7457.016271 ) ( 412.000000 -596.000000 -7457.000000 ) ( 586.000000 -175.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1778/1208) # points: 4 { brushDef { // Surface normal: -0.388701, 0.921364, 0.000000 // RotY/Z : 0.000000 / 1.970017. Vector texS/T: (-0.921364, -0.388701, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-147.936533, -147.936533, 199.374567) / (7457.000000, 7646.000000, 7646.000000) // --> Vector info: d1 = 0.142118, 1.490284, 1.490292. Determinants: -0.001441, -468.233179, 3482285.753575, -65641.797850 // --> Vector info: d2 = 0.872078, 0.872082, 3.353688. Determinants: -469.023581, -0.001240, -126621.239997, -65641.797850 ( 92.000000 -731.000000 -7646.000000 ) ( 412.000000 -596.000000 -7646.000000 ) ( 412.000000 -596.000000 -7457.000000 ) ( ( 0.000000 0.007133 -53.049823 ) ( 0.007145 0.000000 1.928973 ) ) 19b/00ROCK4 0 0 0 ( 413.554802 -599.685457 -7457.000000 ) ( 413.554802 -599.685457 -7646.000000 ) ( 93.554802 -734.685457 -7646.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.554802 -599.685457 -7457.000000 ) ( 412.000000 -596.000000 -7457.000000 ) ( 412.000000 -596.000000 -7646.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.554802 -599.685457 -7646.000000 ) ( 412.000000 -596.000000 -7646.000000 ) ( 92.000000 -731.000000 -7646.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 93.554802 -734.685457 -7646.000000 ) ( 92.000000 -731.000000 -7646.000000 ) ( 9.000000 -767.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 10.554802 -770.685457 -7457.000000 ) ( 9.000000 -767.000000 -7457.000000 ) ( 412.000000 -596.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1779/1209) # points: 4 { brushDef { // Surface normal: 0.387637, 0.921803, 0.003969 // RotY/Z : -0.003969 / 1.172726. Vector texS/T: (-0.921811, 0.387640, 0.000000) / (0.001538, 0.003658, -0.999992) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-305.616415, -211.998003, 136.234678) / (7454.149151, 7648.150678, 7651.150702) // --> Vector info: d1 = 0.142120, 1.525719, 1.546813. Determinants: 0.058590, -479.839383, 3567250.826753, -67276.814624 // --> Vector info: d2 = 0.999996, 1.665860, 4.152745. Determinants: -480.461850, 0.942630, -221140.110311, -67276.814624 ( -398.000000 -595.000000 -7654.000000 ) ( -77.000000 -730.000000 -7651.000000 ) ( 9.000000 -767.000000 -7457.000000 ) ( ( -0.000001 0.007132 -53.023480 ) ( 0.007142 -0.000014 3.287018 ) ) 19b/00ROCK4 0 0 0 ( 7.449451 -770.687214 -7457.015875 ) ( -78.550549 -733.687214 -7651.015875 ) ( -399.550549 -598.687214 -7654.015875 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7.449451 -770.687214 -7457.015875 ) ( 9.000000 -767.000000 -7457.000000 ) ( -77.000000 -730.000000 -7651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -78.550549 -733.687214 -7651.015875 ) ( -77.000000 -730.000000 -7651.000000 ) ( -398.000000 -595.000000 -7654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -399.550549 -598.687214 -7654.015875 ) ( -398.000000 -595.000000 -7654.000000 ) ( -398.000000 -595.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -399.550549 -598.687214 -7457.015875 ) ( -398.000000 -595.000000 -7457.000000 ) ( 9.000000 -767.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1780/1210) # points: 4 { brushDef { // Surface normal: 0.921635, 0.388057, 0.000000 // RotY/Z : 0.000000 / 0.398522. Vector texS/T: (-0.388057, 0.921635, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-393.926362, -393.926362, -249.617665) / (7457.000000, 7654.000000, 7790.000000) // --> Vector info: d1 = 0.142111, 1.546811, 2.518763. Determinants: -0.435205, -202.710466, 1507400.463874, -28428.813289 // --> Vector info: d2 = 0.152745, 0.152745, 1.183897. Determinants: -203.136992, 0.000000, -84363.368815, -28428.813289 ( -454.000000 -462.000000 -7790.000000 ) ( -398.000000 -595.000000 -7654.000000 ) ( -398.000000 -595.000000 -7457.000000 ) ( ( 0.000015 0.007130 -53.023686 ) ( 0.007145 0.000000 2.967530 ) ) 19b/00ROCK4 0 0 0 ( -401.686542 -596.552228 -7457.000000 ) ( -401.686542 -596.552228 -7654.000000 ) ( -457.686542 -463.552228 -7790.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -401.686542 -596.552228 -7457.000000 ) ( -398.000000 -595.000000 -7457.000000 ) ( -398.000000 -595.000000 -7654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -401.686542 -596.552228 -7654.000000 ) ( -398.000000 -595.000000 -7654.000000 ) ( -454.000000 -462.000000 -7790.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -457.686542 -463.552228 -7790.000000 ) ( -454.000000 -462.000000 -7790.000000 ) ( -569.000000 -192.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -572.686542 -193.552228 -7457.000000 ) ( -569.000000 -192.000000 -7457.000000 ) ( -398.000000 -595.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1781/1211) # points: 4 { brushDef { // Surface normal: 0.923002, -0.384776, -0.003911 // RotY/Z : 0.003911 / -0.394968. Vector texS/T: (0.384779, 0.923009, 0.000000) / (-0.003610, 0.001505, -0.999992) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-396.156947, -285.849339, 59.766054) / (7458.708195, 7581.709135, 7577.709105) // --> Vector info: d1 = 0.142109, 1.115139, 1.412613. Determinants: -40.481775, -303.480161, 2241428.907561, -42952.252304 // --> Vector info: d2 = 0.280656, 0.944201, 3.391170. Determinants: -303.633577, 40.587786, -435073.821966, -42952.252304 ( -394.000000 229.000000 -7576.000000 ) ( -527.000000 -90.000000 -7580.000000 ) ( -569.000000 -192.000000 -7457.000000 ) ( ( 0.000942 0.007066 -52.184200 ) ( 0.007069 -0.000945 10.129243 ) ) 19b/00ROCK4 0 0 0 ( -572.692007 -190.460896 -7456.984355 ) ( -530.692007 -88.460896 -7579.984355 ) ( -397.692007 230.539104 -7575.984355 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -572.692007 -190.460896 -7456.984355 ) ( -569.000000 -192.000000 -7457.000000 ) ( -527.000000 -90.000000 -7580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -530.692007 -88.460896 -7579.984355 ) ( -527.000000 -90.000000 -7580.000000 ) ( -394.000000 229.000000 -7576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -397.692007 230.539104 -7575.984355 ) ( -394.000000 229.000000 -7576.000000 ) ( -394.000000 229.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -397.692007 230.539104 -7456.984355 ) ( -394.000000 229.000000 -7457.000000 ) ( -569.000000 -192.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1782/1212) # points: 5 { brushDef { // Surface normal: 0.945778, 0.002239, 0.324805 // RotY/Z : -0.330806 / 0.002367. Vector texS/T: (-0.002367, 0.999997, 0.000000) / (0.324804, 0.000769, -0.945781) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-88.752386, -190.652690, -460.924129) / (6997.778831, 6867.727580, 7219.817553) // --> Vector info: d1 = 1.115204, 0.142106, 2.519209. Determinants: -33.473053, -505.228353, 3453295.601923, -71027.214200 // --> Vector info: d2 = 2.944077, 2.280658, 0.185319. Determinants: -506.084640, 34.212339, -493436.192729, -71027.214200 ( -454.000000 -462.000000 -7790.000000 ) ( -569.000000 -192.000000 -7457.000000 ) ( -527.000000 -90.000000 -7580.000000 ) ( ( 0.000471 0.007113 -48.619331 ) ( 0.007125 -0.000482 6.947143 ) ) 19b/00ROCK4 0 0 0 ( -530.783113 -90.008954 -7581.299220 ) ( -572.783113 -192.008954 -7458.299220 ) ( -457.783113 -462.008954 -7791.299220 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -530.783113 -90.008954 -7581.299220 ) ( -527.000000 -90.000000 -7580.000000 ) ( -569.000000 -192.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -572.783113 -192.008954 -7458.299220 ) ( -569.000000 -192.000000 -7457.000000 ) ( -454.000000 -462.000000 -7790.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -457.783113 -462.008954 -7791.299220 ) ( -454.000000 -462.000000 -7790.000000 ) ( -428.000000 -412.000000 -7866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.783113 -412.008954 -7867.299220 ) ( -428.000000 -412.000000 -7866.000000 ) ( -458.000000 -180.000000 -7781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -461.783113 -180.008954 -7782.299220 ) ( -458.000000 -180.000000 -7781.000000 ) ( -527.000000 -90.000000 -7580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1783/1213) # points: 8 { brushDef { // Surface normal: 0.308385, 0.736441, 0.602124 // RotY/Z : -0.646159 / 1.174231. Vector texS/T: (-0.922393, 0.386252, 0.000000) / (0.232572, 0.555395, -0.798402) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-57.465098, 115.996713, 235.648410) / (6062.090068, 6062.090068, 5951.869963) // --> Vector info: d1 = 3.577120, 4.012731, 3.584881. Determinants: -48.013065, -126.337165, 694717.317000, -19118.979052 // --> Vector info: d2 = 1.685231, 2.846140, 3.923787. Determinants: -127.955427, 48.026039, -330711.050662, -19118.979052 ( -428.000000 -412.000000 -7866.000000 ) ( -292.000000 -397.000000 -7954.000000 ) ( -132.000000 -464.000000 -7954.000000 ) ( ( 0.002511 0.006608 -36.336528 ) ( 0.006693 -0.002512 17.297527 ) ) 19b/00ROCK4 0 0 0 ( -133.233539 -466.945764 -7956.408497 ) ( -293.233539 -399.945764 -7956.408497 ) ( -429.233539 -414.945764 -7868.408497 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -133.233539 -466.945764 -7956.408497 ) ( -132.000000 -464.000000 -7954.000000 ) ( -292.000000 -397.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -293.233539 -399.945764 -7956.408497 ) ( -292.000000 -397.000000 -7954.000000 ) ( -428.000000 -412.000000 -7866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -429.233539 -414.945764 -7868.408497 ) ( -428.000000 -412.000000 -7866.000000 ) ( -454.000000 -462.000000 -7790.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -455.233539 -464.945764 -7792.408497 ) ( -454.000000 -462.000000 -7790.000000 ) ( -398.000000 -595.000000 -7654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -399.233539 -597.945764 -7656.408497 ) ( -398.000000 -595.000000 -7654.000000 ) ( -77.000000 -730.000000 -7651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -78.233539 -732.945764 -7653.408497 ) ( -77.000000 -730.000000 -7651.000000 ) ( 6.000000 -720.000000 -7707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4.766461 -722.945764 -7709.408497 ) ( 6.000000 -720.000000 -7707.000000 ) ( 8.000000 -623.000000 -7828.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6.766461 -625.945764 -7830.408497 ) ( 8.000000 -623.000000 -7828.000000 ) ( -132.000000 -464.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1784/1214) # points: 6 { brushDef { // Surface normal: 0.542522, -0.229314, 0.808137 // RotY/Z : -0.940981 / -0.399904. Vector texS/T: (0.389330, 0.921098, 0.000000) / (0.744373, -0.314632, -0.588995) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (67.135718, 77.125361, -344.110914) / (4561.842514, 4298.682474, 4298.682474) // --> Vector info: d1 = 4.923944, 5.072538, 2.069898. Determinants: -790.175056, 32.598233, -641490.757943, -110852.555478 // --> Vector info: d2 = 0.909000, 2.782662, 2.902630. Determinants: 31.570706, 790.453137, -3708807.184836, -110852.555478 ( -458.000000 -180.000000 -7781.000000 ) ( -294.000000 208.000000 -7781.000000 ) ( -102.000000 116.000000 -7936.000000 ) ( ( 0.007128 -0.000294 5.786883 ) ( -0.000285 -0.007131 33.457119 ) ) 19b/00ROCK4 0 0 0 ( -104.170090 116.917254 -7939.232546 ) ( -296.170090 208.917254 -7784.232546 ) ( -460.170090 -179.082746 -7784.232546 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -104.170090 116.917254 -7939.232546 ) ( -102.000000 116.000000 -7936.000000 ) ( -294.000000 208.000000 -7781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.170090 208.917254 -7784.232546 ) ( -294.000000 208.000000 -7781.000000 ) ( -458.000000 -180.000000 -7781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -460.170090 -179.082746 -7784.232546 ) ( -458.000000 -180.000000 -7781.000000 ) ( -428.000000 -412.000000 -7866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -430.170090 -411.082746 -7869.232546 ) ( -428.000000 -412.000000 -7866.000000 ) ( -292.000000 -397.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -294.170090 -396.082746 -7957.232546 ) ( -292.000000 -397.000000 -7954.000000 ) ( -105.000000 47.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -107.170090 47.917254 -7957.232546 ) ( -105.000000 47.000000 -7954.000000 ) ( -102.000000 116.000000 -7936.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1785/1215) # points: 4 { brushDef { // Surface normal: 0.000000, -0.859951, 0.510377 // RotY/Z : -0.535623 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.510377, -0.859951) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (364.000000, 191.000000, 13.000000) / (6502.625136, 6359.593671, 6359.593671) // --> Vector info: d1 = 2.570118, 1.124907, 0.590803. Determinants: -76.393727, -164.847411, 1034314.055128, -25459.600782 // --> Vector info: d2 = 3.043650, 2.352056, 1.198954. Determinants: -164.929857, 76.382878, -514144.861491, -25459.600782 ( 13.000000 323.000000 -7587.000000 ) ( 191.000000 323.000000 -7587.000000 ) ( 364.000000 250.000000 -7710.000000 ) ( ( 0.003001 0.006475 -40.625698 ) ( 0.006478 -0.003000 20.194537 ) ) 19b/00ROCK4 0 0 0 ( 364.000000 253.439803 -7712.041509 ) ( 191.000000 326.439803 -7589.041509 ) ( 13.000000 326.439803 -7589.041509 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 364.000000 253.439803 -7712.041509 ) ( 364.000000 250.000000 -7710.000000 ) ( 191.000000 323.000000 -7587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 191.000000 326.439803 -7589.041509 ) ( 191.000000 323.000000 -7587.000000 ) ( 13.000000 323.000000 -7587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 326.439803 -7589.041509 ) ( 13.000000 323.000000 -7587.000000 ) ( 13.000000 250.000000 -7710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 253.439803 -7712.041509 ) ( 13.000000 250.000000 -7710.000000 ) ( 364.000000 250.000000 -7710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1786/1216) # points: 3 { brushDef { // Surface normal: 0.000000, -0.860399, 0.509621 // RotY/Z : -0.534744 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.509621, -0.860399) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (191.000000, 9.000000, -172.000000) / (6363.239813, 6212.147126, 6363.239813) // --> Vector info: d1 = 2.124905, 0.604369, 1.034616. Determinants: -164.734712, -353.521756, 2164464.150745, -54846.645303 // --> Vector info: d2 = 2.352054, 1.624999, 0.000118. Determinants: -355.360236, 164.131422, -1105536.046583, -54846.645303 ( -172.000000 323.000000 -7587.000000 ) ( 9.000000 400.000000 -7457.000000 ) ( 191.000000 323.000000 -7587.000000 ) ( ( 0.003004 0.006446 -39.463930 ) ( 0.006479 -0.002993 20.156858 ) ) 19b/00ROCK4 0 0 0 ( 191.000000 326.441596 -7589.038484 ) ( 9.000000 403.441596 -7459.038484 ) ( -172.000000 326.441596 -7589.038484 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 191.000000 326.441596 -7589.038484 ) ( 191.000000 323.000000 -7587.000000 ) ( 9.000000 400.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 403.441596 -7459.038484 ) ( 9.000000 400.000000 -7457.000000 ) ( -172.000000 323.000000 -7587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -172.000000 326.441596 -7589.038484 ) ( -172.000000 323.000000 -7587.000000 ) ( 191.000000 323.000000 -7587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1787/1217) # points: 5 { brushDef { // Surface normal: 0.000000, -0.861090, 0.508453 // RotY/Z : -0.533387 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.508453, -0.861090) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-57.000000, -172.000000, -319.000000) / (6368.857597, 6368.857597, 6490.796106) // --> Vector info: d1 = 0.380098, 0.034572, 0.383653. Determinants: -42.133010, -90.936744, 571431.497485, -14022.928546 // --> Vector info: d2 = 2.745481, 2.000123, 0.681778. Determinants: -90.887784, 42.042128, -311440.609267, -14022.928546 ( -319.000000 261.000000 -7692.000000 ) ( -172.000000 323.000000 -7587.000000 ) ( -57.000000 323.000000 -7587.000000 ) ( ( 0.003005 0.006485 -40.749797 ) ( 0.006481 -0.002998 22.209384 ) ) 19b/00ROCK4 0 0 0 ( -57.000000 326.444359 -7589.033812 ) ( -172.000000 326.444359 -7589.033812 ) ( -319.000000 264.444359 -7694.033812 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 326.444359 -7589.033812 ) ( -57.000000 323.000000 -7587.000000 ) ( -172.000000 323.000000 -7587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -172.000000 326.444359 -7589.033812 ) ( -172.000000 323.000000 -7587.000000 ) ( -319.000000 261.000000 -7692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 264.444359 -7694.033812 ) ( -319.000000 261.000000 -7692.000000 ) ( -314.000000 250.000000 -7710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 253.444359 -7712.033812 ) ( -314.000000 250.000000 -7710.000000 ) ( -57.000000 250.000000 -7710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 253.444359 -7712.033812 ) ( -57.000000 250.000000 -7710.000000 ) ( -57.000000 323.000000 -7587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1789/1218) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-455.000000, -405.000000, -196.000000) / (170.000000, 288.000000, 288.000000) // --> Vector info: d1 = 1.199920, 0.635660, 1.357145. Determinants: -85.135247, 154.004499, -94509.721759, -24662.000000 // --> Vector info: d2 = 2.524183, 1.807559, 0.496701. Determinants: 154.681330, 84.231334, -6190.717947, -24662.000000 ( 288.000000 -196.000000 -7954.000000 ) ( 288.000000 -405.000000 -7954.000000 ) ( 170.000000 -455.000000 -7954.000000 ) ( ( 0.003452 -0.006245 3.832200 ) ( -0.006272 -0.003415 0.251023 ) ) 19b/00ROCK4 0 0 0 ( 170.000000 -455.000000 -7958.000000 ) ( 288.000000 -405.000000 -7958.000000 ) ( 288.000000 -196.000000 -7958.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 170.000000 -455.000000 -7958.000000 ) ( 170.000000 -455.000000 -7954.000000 ) ( 288.000000 -405.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 288.000000 -405.000000 -7958.000000 ) ( 288.000000 -405.000000 -7954.000000 ) ( 288.000000 -196.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 288.000000 -196.000000 -7958.000000 ) ( 288.000000 -196.000000 -7954.000000 ) ( 170.000000 -196.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 170.000000 -196.000000 -7958.000000 ) ( 170.000000 -196.000000 -7954.000000 ) ( 170.000000 -455.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1792/1219) # points: 4 { brushDef { // Surface normal: -0.088574, -0.209554, -0.973777 // RotY/Z : 1.341282 / -1.970701. Vector texS/T: (0.921098, -0.389330, 0.000000) / (0.379121, 0.896944, -0.227504) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-458.592982, -456.086076, -561.395145) / (1680.439309, 1223.305067, 1223.305067) // --> Vector info: d1 = 1.362876, 3.399020, 2.813328. Determinants: -267.739836, 212.956156, -546252.884150, -48140.381428 // --> Vector info: d2 = 0.029129, 2.575964, 3.044211. Determinants: 214.051927, 269.378669, -355914.076212, -48140.381428 ( -675.000000 -155.000000 -7113.000000 ) ( -578.000000 -196.000000 -7113.000000 ) ( -407.000000 215.000000 -7217.000000 ) ( ( 0.005562 -0.004424 11.347083 ) ( -0.004446 -0.005596 7.393254 ) ) 19b/00ROCK4 0 0 0 ( -406.645703 215.838215 -7213.104892 ) ( -577.645703 -195.161785 -7109.104892 ) ( -674.645703 -154.161785 -7109.104892 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -406.645703 215.838215 -7213.104892 ) ( -407.000000 215.000000 -7217.000000 ) ( -578.000000 -196.000000 -7113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -577.645703 -195.161785 -7109.104892 ) ( -578.000000 -196.000000 -7113.000000 ) ( -675.000000 -155.000000 -7113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -674.645703 -154.161785 -7109.104892 ) ( -675.000000 -155.000000 -7113.000000 ) ( -521.000000 215.000000 -7206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -520.645703 215.838215 -7202.104892 ) ( -521.000000 215.000000 -7206.000000 ) ( -407.000000 215.000000 -7217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1794/1220) # points: 4 { brushDef { // Surface normal: 0.093959, 0.207308, 0.973753 // RotY/Z : -1.341178 / 1.145257. Vector texS/T: (-0.910816, 0.412812, 0.000000) / (0.401977, 0.886910, -0.227606) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (445.540621, 459.456798, 563.289848) / (1236.685499, 1693.614749, 1645.285694) // --> Vector info: d1 = 3.637294, 0.381234, 0.741939. Determinants: -7.454400, 343.106273, -596008.655247, -48116.913679 // --> Vector info: d2 = 1.774187, 1.590203, 0.859404. Determinants: 342.815513, 8.933662, -249154.773473, -48116.913679 ( -521.000000 215.000000 -7311.000000 ) ( -407.000000 215.000000 -7322.000000 ) ( -578.000000 -196.000000 -7218.000000 ) ( ( 0.000155 -0.007131 12.386677 ) ( -0.007125 -0.000186 5.178112 ) ) 19b/00ROCK4 0 0 0 ( -578.375835 -196.829230 -7221.895013 ) ( -407.375835 214.170770 -7325.895013 ) ( -521.375835 214.170770 -7314.895013 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -578.375835 -196.829230 -7221.895013 ) ( -578.000000 -196.000000 -7218.000000 ) ( -407.000000 215.000000 -7322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.375835 214.170770 -7325.895013 ) ( -407.000000 215.000000 -7322.000000 ) ( -521.000000 215.000000 -7311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -521.375835 214.170770 -7314.895013 ) ( -521.000000 215.000000 -7311.000000 ) ( -675.000000 -155.000000 -7218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -675.375835 -155.829230 -7221.895013 ) ( -675.000000 -155.000000 -7218.000000 ) ( -578.000000 -196.000000 -7218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1795/1221) # points: 4 { brushDef { // Surface normal: -0.923276, 0.384137, 0.000000 // RotY/Z : 0.000000 / 2.747320. Vector texS/T: (-0.384137, -0.923276, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (402.993207, 402.993207, -42.160699) / (7218.000000, 7113.000000, 7217.000000) // --> Vector info: d1 = 2.863898, 2.399019, 0.363467. Determinants: -262.080382, -206.942717, 1465467.213790, -46741.160127 // --> Vector info: d2 = 2.987597, 3.575963, 1.028654. Determinants: -206.277419, 261.913225, -1947005.029762, -46741.160127 ( -407.000000 215.000000 -7217.000000 ) ( -578.000000 -196.000000 -7113.000000 ) ( -578.000000 -196.000000 -7218.000000 ) ( ( 0.005607 0.004427 -31.352821 ) ( 0.004413 -0.005603 41.655043 ) ) 19b/00ROCK4 0 0 0 ( -574.306895 -197.536547 -7218.000000 ) ( -574.306895 -197.536547 -7113.000000 ) ( -403.306895 213.463453 -7217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -574.306895 -197.536547 -7218.000000 ) ( -578.000000 -196.000000 -7218.000000 ) ( -578.000000 -196.000000 -7113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -574.306895 -197.536547 -7113.000000 ) ( -578.000000 -196.000000 -7113.000000 ) ( -407.000000 215.000000 -7217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -403.306895 213.463453 -7217.000000 ) ( -407.000000 215.000000 -7217.000000 ) ( -407.000000 215.000000 -7322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -403.306895 213.463453 -7322.000000 ) ( -407.000000 215.000000 -7322.000000 ) ( -578.000000 -196.000000 -7218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1797/1222) # points: 4 { brushDef { // Surface normal: 0.923225, -0.384261, 0.000000 // RotY/Z : 0.000000 / -0.394407. Vector texS/T: (0.384261, 0.923225, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-402.475978, -402.475978, -1.706718) / (7113.000000, 7218.000000, 7311.000000) // --> Vector info: d1 = 2.813328, 2.137033, 0.299391. Determinants: 130.056994, 271.038360, -1993938.062300, -42080.772331 // --> Vector info: d2 = 3.044211, 3.368181, 1.070730. Determinants: 271.361551, -129.837152, 904645.398007, -42080.772331 ( -521.000000 215.000000 -7311.000000 ) ( -675.000000 -155.000000 -7218.000000 ) ( -675.000000 -155.000000 -7113.000000 ) ( ( -0.003091 -0.006441 47.383590 ) ( -0.006449 0.003085 -21.497833 ) ) 19b/00ROCK4 0 0 0 ( -678.692898 -153.462956 -7113.000000 ) ( -678.692898 -153.462956 -7218.000000 ) ( -524.692898 216.537044 -7311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -678.692898 -153.462956 -7113.000000 ) ( -675.000000 -155.000000 -7113.000000 ) ( -675.000000 -155.000000 -7218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -678.692898 -153.462956 -7218.000000 ) ( -675.000000 -155.000000 -7218.000000 ) ( -521.000000 215.000000 -7311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -524.692898 216.537044 -7311.000000 ) ( -521.000000 215.000000 -7311.000000 ) ( -521.000000 215.000000 -7206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -524.692898 216.537044 -7206.000000 ) ( -521.000000 215.000000 -7206.000000 ) ( -675.000000 -155.000000 -7113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1798/1223) # points: 4 { brushDef { // Surface normal: -0.002515, 0.556421, -0.830897 // RotY/Z : 0.980717 / 1.575316. Vector texS/T: (-0.999990, -0.004519, 0.000000) / (0.003755, -0.830888, -0.556427) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (365.846191, 343.244135, 489.908196) / (3480.288346, 3586.322054, 3496.462980) // --> Vector info: d1 = 1.074017, 0.667328, 0.358263. Determinants: 69.315961, 66.632130, -271779.071551, -13520.334352 // --> Vector info: d2 = 1.038485, 1.691562, 0.502961. Determinants: 67.346816, -68.918128, 201175.723141, -13520.334352 ( -493.000000 683.000000 -7307.000000 ) ( -346.000000 609.000000 -7357.000000 ) ( -369.000000 697.000000 -7298.000000 ) ( ( -0.005127 -0.004928 20.101505 ) ( -0.004981 0.005097 -14.879493 ) ) 19b/00ROCK4 0 0 0 ( -368.989941 694.774315 -7294.676414 ) ( -345.989941 606.774315 -7353.676414 ) ( -492.989941 680.774315 -7303.676414 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -368.989941 694.774315 -7294.676414 ) ( -369.000000 697.000000 -7298.000000 ) ( -346.000000 609.000000 -7357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -345.989941 606.774315 -7353.676414 ) ( -346.000000 609.000000 -7357.000000 ) ( -493.000000 683.000000 -7307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -492.989941 680.774315 -7303.676414 ) ( -493.000000 683.000000 -7307.000000 ) ( -477.000000 697.000000 -7298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -476.989941 694.774315 -7294.676414 ) ( -477.000000 697.000000 -7298.000000 ) ( -369.000000 697.000000 -7298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1799/1224) # points: 5 { brushDef { // Surface normal: -0.001281, 0.556233, -0.831025 // RotY/Z : 0.980949 / 1.573100. Vector texS/T: (-0.999997, -0.002304, 0.000000) / (0.001915, -0.831023, -0.556234) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (32.394154, -31.402940, 134.817785) / (3480.109793, 3586.180197, 3701.239619) // --> Vector info: d1 = 1.075459, 0.194927, 0.061303. Determinants: -87.139941, 154.887390, -563058.170733, -24971.556379 // --> Vector info: d2 = 2.670698, 2.701159, 1.260715. Determinants: 156.293494, 86.832822, -373942.228444, -24971.556379 ( -136.000000 513.000000 -7421.000000 ) ( 30.000000 609.000000 -7357.000000 ) ( -34.000000 697.000000 -7298.000000 ) ( ( 0.003490 -0.006203 22.547981 ) ( -0.006259 -0.003477 14.974727 ) ) 19b/00ROCK4 0 0 0 ( -33.994874 694.775069 -7294.675898 ) ( 30.005126 606.775069 -7353.675898 ) ( -135.994874 510.775069 -7417.675898 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -33.994874 694.775069 -7294.675898 ) ( -34.000000 697.000000 -7298.000000 ) ( 30.000000 609.000000 -7357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.005126 606.775069 -7353.675898 ) ( 30.000000 609.000000 -7357.000000 ) ( -136.000000 513.000000 -7421.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -135.994874 510.775069 -7417.675898 ) ( -136.000000 513.000000 -7421.000000 ) ( -318.000000 503.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -317.994874 500.775069 -7423.675898 ) ( -318.000000 503.000000 -7427.000000 ) ( -369.000000 697.000000 -7298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -368.994874 694.775069 -7294.675898 ) ( -369.000000 697.000000 -7298.000000 ) ( -34.000000 697.000000 -7298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1800/1225) # points: 5 { brushDef { // Surface normal: -0.677199, 0.056433, 0.733632 // RotY/Z : -0.823652 / 3.058451. Vector texS/T: (-0.083045, -0.996546, 0.000000) / (-0.731098, 0.060925, -0.679546) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-700.322532, -559.975671, -558.148670) / (5275.492846, 5223.987908, 5221.044769) // --> Vector info: d1 = 1.353526, 0.902977, 0.909238. Determinants: 1.648456, 1.701746, -8254.818558, -318.960813 // --> Vector info: d2 = 1.850389, 0.887747, 0.863838. Determinants: 1.601729, -1.596885, 8955.882324, -318.960813 ( -47.000000 564.000000 -7582.000000 ) ( -49.000000 566.000000 -7584.000000 ) ( -75.000000 709.000000 -7619.000000 ) ( ( -0.005168 -0.005335 25.880353 ) ( -0.005022 0.005007 -28.078315 ) ) 19b/00ROCK4 0 0 0 ( -72.291203 708.774267 -7621.934530 ) ( -46.291203 565.774267 -7586.934530 ) ( -44.291203 563.774267 -7584.934530 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.291203 708.774267 -7621.934530 ) ( -75.000000 709.000000 -7619.000000 ) ( -49.000000 566.000000 -7584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -46.291203 565.774267 -7586.934530 ) ( -49.000000 566.000000 -7584.000000 ) ( -47.000000 564.000000 -7582.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.291203 563.774267 -7584.934530 ) ( -47.000000 564.000000 -7582.000000 ) ( 30.000000 609.000000 -7479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 32.708797 608.774267 -7481.934530 ) ( 30.000000 609.000000 -7479.000000 ) ( -56.000000 726.000000 -7594.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.291203 725.774267 -7596.934530 ) ( -56.000000 726.000000 -7594.000000 ) ( -75.000000 709.000000 -7619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1801/1226) # points: 5 { brushDef { // Surface normal: 0.556616, 0.830770, 0.000000 // RotY/Z : 0.000000 / 0.980490. Vector texS/T: (-0.830770, 0.556616, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (727.106500, 727.106500, 606.736238) / (7531.000000, 7385.000000, 7430.000000) // --> Vector info: d1 = 0.628325, 1.337561, 1.754419. Determinants: 92.776895, 85.370912, -721429.249572, -17574.058268 // --> Vector info: d2 = 1.064625, 0.297894, 1.118278. Determinants: 85.273203, -92.291529, 614335.023979, -17574.058268 ( -396.000000 499.000000 -7430.000000 ) ( -496.000000 566.000000 -7385.000000 ) ( -496.000000 566.000000 -7531.000000 ) ( ( -0.005279 -0.004858 41.050806 ) ( -0.004852 0.005252 -34.956924 ) ) 19b/00ROCK4 0 0 0 ( -498.226464 562.676920 -7531.000000 ) ( -498.226464 562.676920 -7385.000000 ) ( -398.226464 495.676920 -7430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -498.226464 562.676920 -7531.000000 ) ( -496.000000 566.000000 -7531.000000 ) ( -496.000000 566.000000 -7385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -498.226464 562.676920 -7385.000000 ) ( -496.000000 566.000000 -7385.000000 ) ( -396.000000 499.000000 -7430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -398.226464 495.676920 -7430.000000 ) ( -396.000000 499.000000 -7430.000000 ) ( -396.000000 499.000000 -7503.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -398.226464 495.676920 -7503.000000 ) ( -396.000000 499.000000 -7503.000000 ) ( -460.000000 543.000000 -7556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -462.226464 539.676920 -7556.000000 ) ( -460.000000 543.000000 -7556.000000 ) ( -496.000000 566.000000 -7531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1802/1227) # points: 4 { brushDef { // Surface normal: 0.931401, 0.363996, 0.000000 // RotY/Z : 0.000000 / 0.372554. Vector texS/T: (-0.363996, 0.931401, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (801.122319, 801.122319, 707.714610) / (7508.000000, 7327.000000, 7385.000000) // --> Vector info: d1 = 0.246609, 0.500741, 1.070517. Determinants: 117.869125, 23.737891, -276821.041539, -16906.795232 // --> Vector info: d2 = 1.537744, 0.269757, 0.804573. Determinants: 23.258453, -118.439694, 844614.044048, -16906.795232 ( -496.000000 566.000000 -7385.000000 ) ( -530.000000 653.000000 -7327.000000 ) ( -530.000000 653.000000 -7508.000000 ) ( ( -0.006972 -0.001404 16.373360 ) ( -0.001376 0.007005 -49.957075 ) ) 19b/00ROCK4 0 0 0 ( -533.725603 651.544017 -7508.000000 ) ( -533.725603 651.544017 -7327.000000 ) ( -499.725603 564.544017 -7385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -533.725603 651.544017 -7508.000000 ) ( -530.000000 653.000000 -7508.000000 ) ( -530.000000 653.000000 -7327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -533.725603 651.544017 -7327.000000 ) ( -530.000000 653.000000 -7327.000000 ) ( -496.000000 566.000000 -7385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -499.725603 564.544017 -7385.000000 ) ( -496.000000 566.000000 -7385.000000 ) ( -496.000000 566.000000 -7531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -499.725603 564.544017 -7531.000000 ) ( -496.000000 566.000000 -7531.000000 ) ( -530.000000 653.000000 -7508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1803/1228) # points: 6 { brushDef { // Surface normal: 0.628722, -0.777630, 0.000000 // RotY/Z : 0.000000 / -0.890887. Vector texS/T: (0.777630, 0.628722, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (130.542573, 190.982626, 190.982626) / (7578.000000, 7522.000000, 7369.000000) // --> Vector info: d1 = 1.646066, 1.077562, 0.563394. Determinants: 58.187741, -31.076357, 212678.939751, -9247.328101 // --> Vector info: d2 = 2.419508, 2.270240, 1.305140. Determinants: -31.207589, -58.330713, 423730.074756, -9247.328101 ( -381.000000 775.000000 -7369.000000 ) ( -381.000000 775.000000 -7522.000000 ) ( -428.000000 737.000000 -7578.000000 ) ( ( -0.006292 0.003361 -22.998961 ) ( 0.003375 0.006308 -45.821893 ) ) 19b/00ROCK4 0 0 0 ( -430.514889 740.110520 -7578.000000 ) ( -383.514889 778.110520 -7522.000000 ) ( -383.514889 778.110520 -7369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -430.514889 740.110520 -7578.000000 ) ( -428.000000 737.000000 -7578.000000 ) ( -381.000000 775.000000 -7522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -383.514889 778.110520 -7522.000000 ) ( -381.000000 775.000000 -7522.000000 ) ( -381.000000 775.000000 -7369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -383.514889 778.110520 -7369.000000 ) ( -381.000000 775.000000 -7369.000000 ) ( -477.000000 697.000000 -7298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -479.514889 700.110520 -7298.000000 ) ( -477.000000 697.000000 -7298.000000 ) ( -530.000000 653.000000 -7327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -532.514889 656.110520 -7327.000000 ) ( -530.000000 653.000000 -7327.000000 ) ( -530.000000 653.000000 -7508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -532.514889 656.110520 -7508.000000 ) ( -530.000000 653.000000 -7508.000000 ) ( -428.000000 737.000000 -7578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1804/1229) # points: 6 { brushDef { // Surface normal: 0.000311, 0.769594, 0.638533 // RotY/Z : -0.692591 / 1.570393. Vector texS/T: (-1.000000, 0.000404, 0.000000) / (0.000258, 0.638533, -0.769594) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (460.219091, 396.201340, 136.207011) / (6161.658732, 6092.791268, 6114.880832) // --> Vector info: d1 = 0.729811, 1.399024, 2.680468. Determinants: 103.032403, 91.956555, -628121.800915, -19319.274210 // --> Vector info: d2 = 0.556946, 0.502494, 1.850149. Determinants: 91.606782, -100.431058, 565902.928303, -19319.274210 ( -136.000000 513.000000 -7520.000000 ) ( -396.000000 499.000000 -7503.000000 ) ( -460.000000 543.000000 -7556.000000 ) ( ( -0.005333 -0.004760 32.512702 ) ( -0.004742 0.005198 -29.292142 ) ) 19b/00ROCK4 0 0 0 ( -460.001242 539.921623 -7558.554133 ) ( -396.001242 495.921623 -7505.554133 ) ( -136.001242 509.921623 -7522.554133 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -460.001242 539.921623 -7558.554133 ) ( -460.000000 543.000000 -7556.000000 ) ( -396.000000 499.000000 -7503.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -396.001242 495.921623 -7505.554133 ) ( -396.000000 499.000000 -7503.000000 ) ( -136.000000 513.000000 -7520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -136.001242 509.921623 -7522.554133 ) ( -136.000000 513.000000 -7520.000000 ) ( -47.000000 564.000000 -7582.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -47.001242 560.921623 -7584.554133 ) ( -47.000000 564.000000 -7582.000000 ) ( -49.000000 566.000000 -7584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.001242 562.921623 -7586.554133 ) ( -49.000000 566.000000 -7584.000000 ) ( -418.000000 566.000000 -7584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -418.001242 562.921623 -7586.554133 ) ( -418.000000 566.000000 -7584.000000 ) ( -460.000000 543.000000 -7556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1805/1230) # points: 4 { brushDef { // Surface normal: -0.053768, 0.998553, 0.000000 // RotY/Z : 0.000000 / 1.624591. Vector texS/T: (-0.998553, -0.053768, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (368.596800, 368.596800, 108.220149) / (7503.000000, 7430.000000, 7421.000000) // --> Vector info: d1 = 0.399020, 0.754466, 2.160791. Determinants: 99.462706, 92.549804, -738647.189931, -19007.495469 // --> Vector info: d2 = 0.502494, 0.118370, 1.331104. Determinants: 91.986713, -100.016870, 706969.414527, -19007.495469 ( -136.000000 513.000000 -7421.000000 ) ( -396.000000 499.000000 -7430.000000 ) ( -396.000000 499.000000 -7503.000000 ) ( ( -0.005233 -0.004869 38.860837 ) ( -0.004839 0.005262 -37.194243 ) ) 19b/00ROCK4 0 0 0 ( -395.784927 495.005786 -7503.000000 ) ( -395.784927 495.005786 -7430.000000 ) ( -135.784927 509.005786 -7421.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -395.784927 495.005786 -7503.000000 ) ( -396.000000 499.000000 -7503.000000 ) ( -396.000000 499.000000 -7430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -395.784927 495.005786 -7430.000000 ) ( -396.000000 499.000000 -7430.000000 ) ( -136.000000 513.000000 -7421.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -135.784927 509.005786 -7421.000000 ) ( -136.000000 513.000000 -7421.000000 ) ( -136.000000 513.000000 -7520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -135.784927 509.005786 -7520.000000 ) ( -136.000000 513.000000 -7520.000000 ) ( -396.000000 499.000000 -7503.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1806/1231) # points: 6 { brushDef { // Surface normal: -0.001548, -0.826871, 0.562390 // RotY/Z : -0.597273 / -1.572668. Vector texS/T: (0.999998, -0.001872, 0.000000) / (-0.001053, -0.562389, -0.826872) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-382.449826, -429.378623, -368.326325) / (5784.282905, 5852.007996, 5901.592439) // --> Vector info: d1 = 0.719145, 0.792856, 1.352762. Determinants: -34.264755, -30.775925, 160265.197430, -6461.710687 // --> Vector info: d2 = 1.542357, 0.959231, 0.980741. Determinants: -30.370692, 34.591787, -221670.216109, -6461.710687 ( -367.000000 709.000000 -7619.000000 ) ( -428.000000 737.000000 -7578.000000 ) ( -381.000000 775.000000 -7522.000000 ) ( ( 0.005303 0.004763 -24.802286 ) ( 0.004700 -0.005353 34.305191 ) ) 19b/00ROCK4 0 0 0 ( -380.993810 778.307483 -7524.249559 ) ( -427.993810 740.307483 -7580.249559 ) ( -366.993810 712.307483 -7621.249559 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -380.993810 778.307483 -7524.249559 ) ( -381.000000 775.000000 -7522.000000 ) ( -428.000000 737.000000 -7578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -427.993810 740.307483 -7580.249559 ) ( -428.000000 737.000000 -7578.000000 ) ( -367.000000 709.000000 -7619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -366.993810 712.307483 -7621.249559 ) ( -367.000000 709.000000 -7619.000000 ) ( -75.000000 709.000000 -7619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -74.993810 712.307483 -7621.249559 ) ( -75.000000 709.000000 -7619.000000 ) ( -56.000000 726.000000 -7594.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -55.993810 729.307483 -7596.249559 ) ( -56.000000 726.000000 -7594.000000 ) ( -92.000000 775.000000 -7522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -91.993810 778.307483 -7524.249559 ) ( -92.000000 775.000000 -7522.000000 ) ( -381.000000 775.000000 -7522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1808/1232) # points: 3 { brushDef { // Surface normal: 0.057520, 0.661477, -0.747757 // RotY/Z : 0.844677 / 1.484058. Vector texS/T: (-0.996241, 0.086630, 0.000000) / (-0.064778, -0.744945, -0.663973) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (553.130100, 550.314638, 542.994435) / (4377.801061, 4374.788890, 4379.307146) // --> Vector info: d1 = 0.965086, 0.947837, 0.986068. Determinants: 0.037224, -0.233901, 969.826167, -34.770677 // --> Vector info: d2 = 0.356085, 0.333459, 0.285206. Determinants: -0.247578, -0.029775, 254.911366, -34.770677 ( -486.000000 679.000000 -7310.000000 ) ( -493.000000 683.000000 -7307.000000 ) ( -496.000000 681.000000 -7309.000000 ) ( ( -0.001071 0.006727 -27.892070 ) ( 0.007120 0.000856 -7.331217 ) ) 19b/00ROCK4 0 0 0 ( -496.230079 678.354092 -7306.008974 ) ( -493.230079 680.354092 -7304.008974 ) ( -486.230079 676.354092 -7307.008974 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -496.230079 678.354092 -7306.008974 ) ( -496.000000 681.000000 -7309.000000 ) ( -493.000000 683.000000 -7307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -493.230079 680.354092 -7304.008974 ) ( -493.000000 683.000000 -7307.000000 ) ( -486.000000 679.000000 -7310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -486.230079 676.354092 -7307.008974 ) ( -486.000000 679.000000 -7310.000000 ) ( -496.000000 681.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1809/1233) # points: 4 { brushDef { // Surface normal: 0.038433, 0.000000, -0.999261 // RotY/Z : 1.532354 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.999261, 0.000000, -0.038433) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (504.000000, 503.000000, 499.000000) / (603.207851, 603.207851, 681.265522) // --> Vector info: d1 = 1.179489, 1.175696, 0.754524. Determinants: -0.296092, 0.405999, -187.739815, -78.057671 // --> Vector info: d2 = 0.475514, 0.481611, 0.118303. Determinants: 0.475905, 0.387695, -510.834421, -78.057671 ( -396.000000 499.000000 -7430.000000 ) ( -318.000000 503.000000 -7427.000000 ) ( -318.000000 504.000000 -7427.000000 ) ( ( 0.003793 -0.005201 2.405142 ) ( -0.006097 -0.004967 6.544321 ) ) 19b/00ROCK4 0 0 0 ( -318.153732 504.000000 -7423.002955 ) ( -318.153732 503.000000 -7423.002955 ) ( -396.153732 499.000000 -7426.002955 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.153732 504.000000 -7423.002955 ) ( -318.000000 504.000000 -7427.000000 ) ( -318.000000 503.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.153732 503.000000 -7423.002955 ) ( -318.000000 503.000000 -7427.000000 ) ( -396.000000 499.000000 -7430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -396.153732 499.000000 -7426.002955 ) ( -396.000000 499.000000 -7430.000000 ) ( -403.000000 504.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -403.153732 504.000000 -7423.002955 ) ( -403.000000 504.000000 -7427.000000 ) ( -318.000000 504.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1810/1234) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-92.000000, -92.000000, -381.000000) / (7522.000000, 7369.000000, 7369.000000) // --> Vector info: d1 = 1.256994, 0.743105, 2.563390. Determinants: 278.503581, -148.514011, 1087164.207801, -44217.000000 // --> Vector info: d2 = 2.239496, 1.274222, 0.305144. Determinants: -148.268944, -278.964145, 1985703.753590, -44217.000000 ( -381.000000 775.000000 -7369.000000 ) ( -92.000000 775.000000 -7369.000000 ) ( -92.000000 775.000000 -7522.000000 ) ( ( -0.006299 0.003359 -24.587019 ) ( 0.003353 0.006309 -44.908152 ) ) 19b/00ROCK4 0 0 0 ( -92.000000 779.000000 -7522.000000 ) ( -92.000000 779.000000 -7369.000000 ) ( -381.000000 779.000000 -7369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -92.000000 779.000000 -7522.000000 ) ( -92.000000 775.000000 -7522.000000 ) ( -92.000000 775.000000 -7369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -92.000000 779.000000 -7369.000000 ) ( -92.000000 775.000000 -7369.000000 ) ( -381.000000 775.000000 -7369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -381.000000 779.000000 -7369.000000 ) ( -381.000000 775.000000 -7369.000000 ) ( -381.000000 775.000000 -7522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -381.000000 779.000000 -7522.000000 ) ( -381.000000 775.000000 -7522.000000 ) ( -92.000000 775.000000 -7522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1811/1235) # points: 6 { brushDef { // Surface normal: 0.551935, 0.007246, 0.833855 // RotY/Z : -0.986056 / 0.013128. Vector texS/T: (-0.013128, 0.999914, 0.000000) / (0.833784, 0.010947, -0.551983) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (548.992074, 571.438717, 713.756867) / (3793.186544, 3843.912752, 3907.320513) // --> Vector info: d1 = 2.035138, 1.865341, 0.848246. Determinants: 40.826867, 1.334901, -39272.750066, -5795.968771 // --> Vector info: d2 = 1.136676, 1.503419, 1.942236. Determinants: 0.994834, -42.344229, 153485.264168, -5795.968771 ( -367.000000 709.000000 -7619.000000 ) ( -418.000000 566.000000 -7584.000000 ) ( -460.000000 543.000000 -7556.000000 ) ( ( -0.007044 -0.000230 6.775873 ) ( -0.000172 0.007306 -26.481382 ) ) 19b/00ROCK4 0 0 0 ( -462.207741 542.971014 -7559.335422 ) ( -420.207741 565.971014 -7587.335422 ) ( -369.207741 708.971014 -7622.335422 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -462.207741 542.971014 -7559.335422 ) ( -460.000000 543.000000 -7556.000000 ) ( -418.000000 566.000000 -7584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -420.207741 565.971014 -7587.335422 ) ( -418.000000 566.000000 -7584.000000 ) ( -367.000000 709.000000 -7619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -369.207741 708.971014 -7622.335422 ) ( -367.000000 709.000000 -7619.000000 ) ( -428.000000 737.000000 -7578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -430.207741 736.971014 -7581.335422 ) ( -428.000000 737.000000 -7578.000000 ) ( -530.000000 653.000000 -7508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -532.207741 652.971014 -7511.335422 ) ( -530.000000 653.000000 -7508.000000 ) ( -496.000000 566.000000 -7531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -498.207741 565.971014 -7534.335422 ) ( -496.000000 566.000000 -7531.000000 ) ( -460.000000 543.000000 -7556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1812/1236) # points: 4 { brushDef { // Surface normal: 0.000000, 0.237738, 0.971329 // RotY/Z : -1.330760 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.971329, -0.237738) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (75.000000, 367.000000, 418.000000) / (2499.997921, 2499.997921, 2352.776999) // --> Vector info: d1 = 1.911361, 0.352762, 0.778453. Determinants: 229.458382, 203.790326, -608851.338542, -42988.509348 // --> Vector info: d2 = 3.370359, 1.980740, 0.958134. Determinants: 204.581113, -227.730311, 409094.993349, -42988.509348 ( -418.000000 566.000000 -7584.000000 ) ( -367.000000 709.000000 -7619.000000 ) ( -75.000000 709.000000 -7619.000000 ) ( ( -0.005338 -0.004741 14.163118 ) ( -0.004759 0.005297 -9.516380 ) ) 19b/00ROCK4 0 0 0 ( -75.000000 708.049048 -7622.885317 ) ( -367.000000 708.049048 -7622.885317 ) ( -418.000000 565.049048 -7587.885317 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -75.000000 708.049048 -7622.885317 ) ( -75.000000 709.000000 -7619.000000 ) ( -367.000000 709.000000 -7619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -367.000000 708.049048 -7622.885317 ) ( -367.000000 709.000000 -7619.000000 ) ( -418.000000 566.000000 -7584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -418.000000 565.049048 -7587.885317 ) ( -418.000000 566.000000 -7584.000000 ) ( -49.000000 566.000000 -7584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.000000 565.049048 -7587.885317 ) ( -49.000000 566.000000 -7584.000000 ) ( -75.000000 709.000000 -7619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1813/1237) # points: 5 { brushDef { // Surface normal: -0.816024, -0.578017, 0.000000 // RotY/Z : 0.000000 / -2.525296. Vector texS/T: (0.578017, -0.816024, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-479.618389, -479.618389, -509.029271) / (7479.000000, 7416.000000, 7402.000000) // --> Vector info: d1 = 0.807703, 1.007915, 1.240200. Determinants: 11.831025, 5.888398, -39861.531396, -1852.885587 // --> Vector info: d2 = 0.485917, 0.080240, 0.085669. Determinants: 6.021526, -11.931328, 91222.087554, -1852.885587 ( 13.000000 633.000000 -7402.000000 ) ( 30.000000 609.000000 -7416.000000 ) ( 30.000000 609.000000 -7479.000000 ) ( ( -0.006385 -0.003178 21.513218 ) ( -0.003250 0.006439 -49.232445 ) ) 19b/00ROCK4 0 0 0 ( 33.264098 611.312069 -7479.000000 ) ( 33.264098 611.312069 -7416.000000 ) ( 16.264098 635.312069 -7402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.264098 611.312069 -7479.000000 ) ( 30.000000 609.000000 -7479.000000 ) ( 30.000000 609.000000 -7416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.264098 611.312069 -7416.000000 ) ( 30.000000 609.000000 -7416.000000 ) ( 13.000000 633.000000 -7402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.264098 635.312069 -7402.000000 ) ( 13.000000 633.000000 -7402.000000 ) ( 13.000000 633.000000 -7483.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.264098 635.312069 -7483.000000 ) ( 13.000000 633.000000 -7483.000000 ) ( 22.000000 620.000000 -7490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 25.264098 622.312069 -7490.000000 ) ( 22.000000 620.000000 -7490.000000 ) ( 30.000000 609.000000 -7479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1814/1238) # points: 4 { brushDef { // Surface normal: -0.514496, 0.857493, 0.000000 // RotY/Z : 0.000000 / 2.111216. Vector texS/T: (-0.857493, -0.514496, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-249.873439, -238.211535, -238.211535) / (7582.000000, 7575.000000, 7532.000000) // --> Vector info: d1 = 0.909150, 0.856630, 0.994224. Determinants: 3.221529, 1.604611, -11817.086777, -501.461863 // --> Vector info: d2 = 0.863630, 0.780773, 0.502538. Determinants: 1.615236, -3.244744, 24572.174268, -501.461863 ( -57.000000 558.000000 -7532.000000 ) ( -57.000000 558.000000 -7575.000000 ) ( -47.000000 564.000000 -7582.000000 ) ( ( -0.006424 -0.003200 23.565275 ) ( -0.003221 0.006471 -49.001083 ) ) 19b/00ROCK4 0 0 0 ( -44.942017 560.570028 -7582.000000 ) ( -54.942017 554.570028 -7575.000000 ) ( -54.942017 554.570028 -7532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.942017 560.570028 -7582.000000 ) ( -47.000000 564.000000 -7582.000000 ) ( -57.000000 558.000000 -7575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -54.942017 554.570028 -7575.000000 ) ( -57.000000 558.000000 -7575.000000 ) ( -57.000000 558.000000 -7532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -54.942017 554.570028 -7532.000000 ) ( -57.000000 558.000000 -7532.000000 ) ( 7.000000 596.000000 -7510.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.057983 592.570028 -7510.000000 ) ( 7.000000 596.000000 -7510.000000 ) ( -47.000000 564.000000 -7582.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1815/1239) # points: 4 { brushDef { // Surface normal: 0.000000, -0.673145, -0.739511 // RotY/Z : 0.832344 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.739511, -0.673145) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-477.000000, -381.000000, -92.000000) / (5428.048095, 5533.523210, 5533.523210) // --> Vector info: d1 = 2.811371, 2.563394, 0.742816. Determinants: 192.025585, -103.109841, 565584.292336, -30482.308394 // --> Vector info: d2 = 0.317208, 1.305148, 2.273678. Determinants: -102.155782, -192.535761, 986695.822066, -30482.308394 ( -92.000000 775.000000 -7369.000000 ) ( -381.000000 775.000000 -7369.000000 ) ( -477.000000 697.000000 -7298.000000 ) ( ( -0.006300 0.003383 -18.554510 ) ( 0.003351 0.006316 -32.369459 ) ) 19b/00ROCK4 0 0 0 ( -477.000000 699.692578 -7295.041956 ) ( -381.000000 777.692578 -7366.041956 ) ( -92.000000 777.692578 -7366.041956 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -477.000000 699.692578 -7295.041956 ) ( -477.000000 697.000000 -7298.000000 ) ( -381.000000 775.000000 -7369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -381.000000 777.692578 -7366.041956 ) ( -381.000000 775.000000 -7369.000000 ) ( -92.000000 775.000000 -7369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -92.000000 777.692578 -7366.041956 ) ( -92.000000 775.000000 -7369.000000 ) ( -34.000000 697.000000 -7298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -34.000000 699.692578 -7295.041956 ) ( -34.000000 697.000000 -7298.000000 ) ( -477.000000 697.000000 -7298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1816/1240) # points: 4 { brushDef { // Surface normal: -0.500625, 0.865664, 0.000000 // RotY/Z : 0.000000 / 2.095117. Vector texS/T: (-0.865664, -0.500625, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-139.090336, -139.090336, -330.850603) / (7477.000000, 7421.000000, 7357.000000) // --> Vector info: d1 = 0.583669, 0.761857, 2.194930. Determinants: 68.848057, 34.169372, -252176.068030, -10738.574952 // --> Vector info: d2 = 0.865947, 0.504965, 0.701302. Determinants: 34.097729, -69.221994, 513016.481033, -10738.574952 ( 30.000000 609.000000 -7357.000000 ) ( -136.000000 513.000000 -7421.000000 ) ( -136.000000 513.000000 -7477.000000 ) ( ( -0.006411 -0.003182 23.483197 ) ( -0.003175 0.006446 -47.773237 ) ) 19b/00ROCK4 0 0 0 ( -133.997500 509.537343 -7477.000000 ) ( -133.997500 509.537343 -7421.000000 ) ( 32.002500 605.537343 -7357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -133.997500 509.537343 -7477.000000 ) ( -136.000000 513.000000 -7477.000000 ) ( -136.000000 513.000000 -7421.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -133.997500 509.537343 -7421.000000 ) ( -136.000000 513.000000 -7421.000000 ) ( 30.000000 609.000000 -7357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 32.002500 605.537343 -7357.000000 ) ( 30.000000 609.000000 -7357.000000 ) ( 30.000000 609.000000 -7421.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 32.002500 605.537343 -7421.000000 ) ( 30.000000 609.000000 -7421.000000 ) ( -136.000000 513.000000 -7477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1817/1241) # points: 4 { brushDef { // Surface normal: -0.494954, 0.868919, 0.000000 // RotY/Z : 0.000000 / 2.088578. Vector texS/T: (-0.868919, -0.494954, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-226.655922, -135.738377, -135.738377) / (7575.000000, 7520.000000, 7477.000000) // --> Vector info: d1 = 0.856664, 0.448984, 0.583688. Determinants: 24.938980, 12.246983, -90467.419450, -3909.454438 // --> Vector info: d2 = 1.781015, 1.138801, 0.865962. Determinants: 12.609040, -24.805902, 183799.821079, -3909.454438 ( -136.000000 513.000000 -7477.000000 ) ( -136.000000 513.000000 -7520.000000 ) ( -57.000000 558.000000 -7575.000000 ) ( ( -0.006379 -0.003133 23.140676 ) ( -0.003225 0.006345 -47.014187 ) ) 19b/00ROCK4 0 0 0 ( -55.020184 554.524323 -7575.000000 ) ( -134.020184 509.524323 -7520.000000 ) ( -134.020184 509.524323 -7477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -55.020184 554.524323 -7575.000000 ) ( -57.000000 558.000000 -7575.000000 ) ( -136.000000 513.000000 -7520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.020184 509.524323 -7520.000000 ) ( -136.000000 513.000000 -7520.000000 ) ( -136.000000 513.000000 -7477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.020184 509.524323 -7477.000000 ) ( -136.000000 513.000000 -7477.000000 ) ( -57.000000 558.000000 -7451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -55.020184 554.524323 -7451.000000 ) ( -57.000000 558.000000 -7451.000000 ) ( -57.000000 558.000000 -7575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1819/1242) # points: 4 { brushDef { // Surface normal: -0.507020, 0.861934, 0.000000 // RotY/Z : 0.000000 / 2.102520. Vector texS/T: (-0.861934, -0.507020, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-314.910201, -334.633284, -334.633284) / (7427.000000, 7421.000000, 7479.000000) // --> Vector info: d1 = 0.841573, 0.989569, 0.807614. Determinants: 7.492045, 3.588725, -25256.846001, -1143.938810 // --> Vector info: d2 = 0.090861, 0.117336, 0.485880. Determinants: 3.746784, -7.268826, 55061.530570, -1143.938810 ( 30.000000 609.000000 -7479.000000 ) ( 30.000000 609.000000 -7421.000000 ) ( 13.000000 599.000000 -7427.000000 ) ( ( -0.006549 -0.003137 22.078844 ) ( -0.003275 0.006354 -48.133283 ) ) 19b/00ROCK4 0 0 0 ( 15.028081 595.552263 -7427.000000 ) ( 32.028081 605.552263 -7421.000000 ) ( 32.028081 605.552263 -7479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 15.028081 595.552263 -7427.000000 ) ( 13.000000 599.000000 -7427.000000 ) ( 30.000000 609.000000 -7421.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 32.028081 605.552263 -7421.000000 ) ( 30.000000 609.000000 -7421.000000 ) ( 30.000000 609.000000 -7479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 32.028081 605.552263 -7479.000000 ) ( 30.000000 609.000000 -7479.000000 ) ( 13.000000 599.000000 -7502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 15.028081 595.552263 -7502.000000 ) ( 13.000000 599.000000 -7502.000000 ) ( 13.000000 599.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1820/1243) # points: 4 { brushDef { // Surface normal: -0.805882, -0.592076, 0.000000 // RotY/Z : 0.000000 / -2.507960. Vector texS/T: (0.592076, -0.805882, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-679.029437, -679.029437, -618.226476) / (7401.000000, 7522.000000, 7594.000000) // --> Vector info: d1 = 2.021107, 1.265659, 0.603345. Determinants: 25.747757, 45.933452, -337339.595421, -7357.158215 // --> Vector info: d2 = 1.495004, 1.921452, 1.792087. Determinants: 46.357408, -25.929293, 212381.761687, -7357.158215 ( -56.000000 726.000000 -7594.000000 ) ( -92.000000 775.000000 -7522.000000 ) ( -92.000000 775.000000 -7401.000000 ) ( ( -0.003500 -0.006243 45.851888 ) ( -0.006301 0.003524 -28.867364 ) ) 19b/00ROCK4 0 0 0 ( -88.776473 777.368306 -7401.000000 ) ( -88.776473 777.368306 -7522.000000 ) ( -52.776473 728.368306 -7594.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -88.776473 777.368306 -7401.000000 ) ( -92.000000 775.000000 -7401.000000 ) ( -92.000000 775.000000 -7522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -88.776473 777.368306 -7522.000000 ) ( -92.000000 775.000000 -7522.000000 ) ( -56.000000 726.000000 -7594.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -52.776473 728.368306 -7594.000000 ) ( -56.000000 726.000000 -7594.000000 ) ( 22.000000 620.000000 -7490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 25.223527 622.368306 -7490.000000 ) ( 22.000000 620.000000 -7490.000000 ) ( -92.000000 775.000000 -7401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1821/1244) # points: 4 { brushDef { // Surface normal: -0.808736, -0.588172, 0.000000 // RotY/Z : 0.000000 / -2.512796. Vector texS/T: (0.588172, -0.808736, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-474.875124, -474.875124, -583.686888) / (7416.000000, 7357.000000, 7298.000000) // --> Vector info: d1 = 0.007912, 0.194926, 1.075488. Determinants: 40.919358, 20.349282, -131529.489994, -6419.894080 // --> Vector info: d2 = 1.080167, 0.701161, 0.671037. Determinants: 20.583994, -41.240302, 308678.347347, -6419.894080 ( -34.000000 697.000000 -7298.000000 ) ( 30.000000 609.000000 -7357.000000 ) ( 30.000000 609.000000 -7416.000000 ) ( ( -0.006374 -0.003170 20.487798 ) ( -0.003206 0.006424 -48.081533 ) ) 19b/00ROCK4 0 0 0 ( 33.234944 611.352687 -7416.000000 ) ( 33.234944 611.352687 -7357.000000 ) ( -30.765056 699.352687 -7298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.234944 611.352687 -7416.000000 ) ( 30.000000 609.000000 -7416.000000 ) ( 30.000000 609.000000 -7357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.234944 611.352687 -7357.000000 ) ( 30.000000 609.000000 -7357.000000 ) ( -34.000000 697.000000 -7298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -30.765056 699.352687 -7298.000000 ) ( -34.000000 697.000000 -7298.000000 ) ( -68.000000 742.000000 -7339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -64.765056 744.352687 -7339.000000 ) ( -68.000000 742.000000 -7339.000000 ) ( 30.000000 609.000000 -7416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1822/1245) # points: 5 { brushDef { // Surface normal: -0.794560, -0.606375, -0.031364 // RotY/Z : 0.031369 / -2.489724. Vector texS/T: (0.606673, -0.794951, 0.000000) / (0.024933, 0.019028, -0.999508) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-613.304886, -631.107610, -671.901161) / (7355.816518, 7347.812580, 7377.827346) // --> Vector info: d1 = 1.146253, 1.258858, 1.218042. Determinants: 3.053107, 5.320166, -38248.432458, -860.853646 // --> Vector info: d2 = 0.940549, 1.021296, 1.383833. Determinants: 5.325308, -3.160238, 25702.495651, -860.853646 ( -92.000000 775.000000 -7369.000000 ) ( -68.000000 742.000000 -7339.000000 ) ( -57.000000 728.000000 -7347.000000 ) ( ( -0.003547 -0.006180 44.430819 ) ( -0.006186 0.003671 -29.856986 ) ) 19b/00ROCK4 0 0 0 ( -53.821759 730.425499 -7346.874543 ) ( -64.821759 744.425499 -7338.874543 ) ( -88.821759 777.425499 -7368.874543 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.821759 730.425499 -7346.874543 ) ( -57.000000 728.000000 -7347.000000 ) ( -68.000000 742.000000 -7339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -64.821759 744.425499 -7338.874543 ) ( -68.000000 742.000000 -7339.000000 ) ( -92.000000 775.000000 -7369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -88.821759 777.425499 -7368.874543 ) ( -92.000000 775.000000 -7369.000000 ) ( -92.000000 775.000000 -7401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -88.821759 777.425499 -7400.874543 ) ( -92.000000 775.000000 -7401.000000 ) ( -57.000000 728.000000 -7428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.821759 730.425499 -7427.874543 ) ( -57.000000 728.000000 -7428.000000 ) ( -57.000000 728.000000 -7347.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1824/1246) # points: 4 { brushDef { // Surface normal: 0.000000, 0.501530, -0.865140 // RotY/Z : 1.045429 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.865140, -0.501530) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-13.000000, -13.000000, 57.000000) / (3206.647685, 3525.671195, 3525.671195) // --> Vector info: d1 = 0.422653, 4.975586, 4.975585. Determinants: 0.000304, -318.705317, 1012537.135801, -22331.645707 // --> Vector info: d2 = 0.999991, 0.999997, 1.999997. Determinants: -319.023490, -0.000446, -26477.320524, -22331.645707 ( -57.000000 323.000000 -7587.000000 ) ( 13.000000 323.000000 -7587.000000 ) ( 13.000000 599.000000 -7427.000000 ) ( ( 0.000000 0.014271 -45.340910 ) ( 0.014286 0.000000 1.185641 ) ) 19b/00ftempl 0 0 0 ( 13.000000 596.993878 -7423.539440 ) ( 13.000000 320.993878 -7583.539440 ) ( -57.000000 320.993878 -7583.539440 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 596.993878 -7423.539440 ) ( 13.000000 599.000000 -7427.000000 ) ( 13.000000 323.000000 -7587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 320.993878 -7583.539440 ) ( 13.000000 323.000000 -7587.000000 ) ( -57.000000 323.000000 -7587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 320.993878 -7583.539440 ) ( -57.000000 323.000000 -7587.000000 ) ( -57.000000 558.000000 -7451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 555.993878 -7447.539440 ) ( -57.000000 558.000000 -7451.000000 ) ( 13.000000 599.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1825/1247) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (558.000000, 323.000000, 250.000000) / (7451.000000, 7587.000000, 7710.000000) // --> Vector info: d1 = 0.091160, 3.975581, 5.755606. Determinants: 235.700358, -134.743159, 870720.539779, -18977.000000 // --> Vector info: d2 = 0.999993, 0.999998, 2.000003. Determinants: -135.999909, -235.000626, 1807900.749401, -18977.000000 ( -57.000000 250.000000 -7710.000000 ) ( -57.000000 323.000000 -7587.000000 ) ( -57.000000 558.000000 -7451.000000 ) ( ( -0.012420 0.007100 -45.882939 ) ( 0.007167 0.012383 -95.267995 ) ) 19b/00ftempl 0 0 0 ( -61.000000 558.000000 -7451.000000 ) ( -61.000000 323.000000 -7587.000000 ) ( -61.000000 250.000000 -7710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 558.000000 -7451.000000 ) ( -57.000000 558.000000 -7451.000000 ) ( -57.000000 323.000000 -7587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 323.000000 -7587.000000 ) ( -57.000000 323.000000 -7587.000000 ) ( -57.000000 250.000000 -7710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 250.000000 -7710.000000 ) ( -57.000000 250.000000 -7710.000000 ) ( -57.000000 558.000000 -7532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 558.000000 -7532.000000 ) ( -57.000000 558.000000 -7532.000000 ) ( -57.000000 558.000000 -7451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1826/1248) # points: 4 { brushDef { // Surface normal: 0.000000, -0.500371, 0.865811 // RotY/Z : -1.046769 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.865811, -0.500371) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-57.000000, -57.000000, 13.000000) / (3285.673841, 3641.409698, 3641.409698) // --> Vector info: d1 = 1.668501, 6.755605, 6.755601. Determinants: 0.001189, -356.097278, 1128471.389625, -24901.509994 // --> Vector info: d2 = 0.999986, 1.000003, 2.000003. Determinants: -355.735774, -0.001218, -45174.089303, -24901.509994 ( 13.000000 250.000000 -7710.000000 ) ( -57.000000 250.000000 -7710.000000 ) ( -57.000000 558.000000 -7532.000000 ) ( ( 0.000000 0.014300 -45.317388 ) ( 0.014286 0.000000 1.814110 ) ) 19b/00ftempl 0 0 0 ( -57.000000 560.001485 -7535.463244 ) ( -57.000000 252.001485 -7713.463244 ) ( 13.000000 252.001485 -7713.463244 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 560.001485 -7535.463244 ) ( -57.000000 558.000000 -7532.000000 ) ( -57.000000 250.000000 -7710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 252.001485 -7713.463244 ) ( -57.000000 250.000000 -7710.000000 ) ( 13.000000 250.000000 -7710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 252.001485 -7713.463244 ) ( 13.000000 250.000000 -7710.000000 ) ( 13.000000 599.000000 -7508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 601.001485 -7511.463244 ) ( 13.000000 599.000000 -7508.000000 ) ( -57.000000 558.000000 -7532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1827/1249) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-599.000000, -250.000000, -323.000000) / (7508.000000, 7710.000000, 7587.000000) // --> Vector info: d1 = 1.000000, 6.755613, 4.975586. Determinants: -348.374916, -201.069670, 1272773.499612, -28181.000000 // --> Vector info: d2 = 0.000001, 0.000001, 0.999997. Determinants: -201.999221, 348.998650, -2741279.433038, -28181.000000 ( 13.000000 323.000000 -7587.000000 ) ( 13.000000 250.000000 -7710.000000 ) ( 13.000000 599.000000 -7508.000000 ) ( ( 0.012362 0.007135 -45.164242 ) ( 0.007168 -0.012384 97.274030 ) ) 19b/00ftempl 0 0 0 ( 17.000000 599.000000 -7508.000000 ) ( 17.000000 250.000000 -7710.000000 ) ( 17.000000 323.000000 -7587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 599.000000 -7508.000000 ) ( 13.000000 599.000000 -7508.000000 ) ( 13.000000 250.000000 -7710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 250.000000 -7710.000000 ) ( 13.000000 250.000000 -7710.000000 ) ( 13.000000 323.000000 -7587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 323.000000 -7587.000000 ) ( 13.000000 323.000000 -7587.000000 ) ( 13.000000 599.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 599.000000 -7427.000000 ) ( 13.000000 599.000000 -7427.000000 ) ( 13.000000 599.000000 -7508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1830/1250) # points: 3 { brushDef { // Surface normal: 0.447214, -0.894427, 0.000000 // RotY/Z : 0.000000 / -1.107149. Vector texS/T: (0.894427, 0.447214, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (272.800293, 279.508497, 279.508497) / (7510.000000, 7508.000000, 7502.000000) // --> Vector info: d1 = 1.055354, 0.999981, 0.921125. Determinants: 0.174527, -0.528983, 3882.570744, -40.249224 // --> Vector info: d2 = 0.917147, 0.999960, 0.974891. Determinants: -0.547019, -0.168173, 1375.290113, -40.249224 ( 13.000000 599.000000 -7502.000000 ) ( 13.000000 599.000000 -7508.000000 ) ( 7.000000 596.000000 -7510.000000 ) ( ( -0.004336 0.013143 -96.463246 ) ( 0.013591 0.004178 -34.169358 ) ) 19b/00ftempl 0 0 0 ( 5.211146 599.577709 -7510.000000 ) ( 11.211146 602.577709 -7508.000000 ) ( 11.211146 602.577709 -7502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.211146 599.577709 -7510.000000 ) ( 7.000000 596.000000 -7510.000000 ) ( 13.000000 599.000000 -7508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 11.211146 602.577709 -7508.000000 ) ( 13.000000 599.000000 -7508.000000 ) ( 13.000000 599.000000 -7502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 11.211146 602.577709 -7502.000000 ) ( 13.000000 599.000000 -7502.000000 ) ( 7.000000 596.000000 -7510.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1831/1251) # points: 4 { brushDef { // Surface normal: 0.000000, -0.867367, -0.497669 // RotY/Z : 0.520910 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.497669, -0.867367) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-57.000000, -57.000000, 13.000000) / (6734.178715, 6804.506518, 6804.506518) // --> Vector info: d1 = 0.000018, 0.000021, 1.000021. Determinants: -70.327804, -0.000184, -4007.537799, -4922.946272 // --> Vector info: d2 = 1.000006, 0.000017, 0.000020. Determinants: -0.000185, 69.999203, -476310.125514, -4922.946272 ( 13.000000 861.000000 -7351.000000 ) ( -57.000000 861.000000 -7351.000000 ) ( -57.000000 826.000000 -7290.000000 ) ( ( 0.014286 0.000000 0.814053 ) ( 0.000000 -0.014219 96.753062 ) ) 19b/00ftempl 0 0 0 ( -57.000000 829.469467 -7288.009322 ) ( -57.000000 864.469467 -7349.009322 ) ( 13.000000 864.469467 -7349.009322 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 829.469467 -7288.009322 ) ( -57.000000 826.000000 -7290.000000 ) ( -57.000000 861.000000 -7351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 864.469467 -7349.009322 ) ( -57.000000 861.000000 -7351.000000 ) ( 13.000000 861.000000 -7351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 864.469467 -7349.009322 ) ( 13.000000 861.000000 -7351.000000 ) ( 13.000000 826.000000 -7290.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 829.469467 -7288.009322 ) ( 13.000000 826.000000 -7290.000000 ) ( -57.000000 826.000000 -7290.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1832/1252) # points: 4 { brushDef { // Surface normal: 0.000000, 0.501919, -0.864914 // RotY/Z : 1.044980 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.864914, -0.501919) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (57.000000, -13.000000, -13.000000) / (2944.572181, 2944.572181, 3167.715633) // --> Vector info: d1 = 0.000018, 1.000018, 1.000001. Determinants: 223.143452, 0.001218, -12723.051294, -15620.041613 // --> Vector info: d2 = 1.000006, 1.000008, 4.192925. Determinants: 0.000586, -223.504131, 642503.881962, -15620.041613 ( 13.000000 633.000000 -7402.000000 ) ( 13.000000 826.000000 -7290.000000 ) ( -57.000000 826.000000 -7290.000000 ) ( ( -0.014286 0.000000 0.814534 ) ( 0.000000 0.014309 -41.133302 ) ) 19b/00ftempl 0 0 0 ( -57.000000 823.992323 -7286.540342 ) ( 13.000000 823.992323 -7286.540342 ) ( 13.000000 630.992323 -7398.540342 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 823.992323 -7286.540342 ) ( -57.000000 826.000000 -7290.000000 ) ( 13.000000 826.000000 -7290.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 823.992323 -7286.540342 ) ( 13.000000 826.000000 -7290.000000 ) ( 13.000000 633.000000 -7402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 630.992323 -7398.540342 ) ( 13.000000 633.000000 -7402.000000 ) ( -57.000000 728.000000 -7347.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 725.992323 -7343.540342 ) ( -57.000000 728.000000 -7347.000000 ) ( -57.000000 826.000000 -7290.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1833/1253) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (861.000000, 826.000000, 728.000000) / (7351.000000, 7290.000000, 7347.000000) // --> Vector info: d1 = 3.000018, 3.000000, 1.374190. Determinants: -99.175440, 56.901666, -356813.233792, -7973.000000 // --> Vector info: d2 = 0.000011, 0.999999, 1.000002. Determinants: 56.999535, 97.998725, -769465.311081, -7973.000000 ( -57.000000 728.000000 -7347.000000 ) ( -57.000000 826.000000 -7290.000000 ) ( -57.000000 861.000000 -7351.000000 ) ( ( 0.012439 -0.007137 44.752695 ) ( -0.007149 -0.012291 96.508881 ) ) 19b/00ftempl 0 0 0 ( -61.000000 861.000000 -7351.000000 ) ( -61.000000 826.000000 -7290.000000 ) ( -61.000000 728.000000 -7347.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 861.000000 -7351.000000 ) ( -57.000000 861.000000 -7351.000000 ) ( -57.000000 826.000000 -7290.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 826.000000 -7290.000000 ) ( -57.000000 826.000000 -7290.000000 ) ( -57.000000 728.000000 -7347.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 728.000000 -7347.000000 ) ( -57.000000 728.000000 -7347.000000 ) ( -57.000000 728.000000 -7428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 728.000000 -7428.000000 ) ( -57.000000 728.000000 -7428.000000 ) ( -57.000000 861.000000 -7351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1834/1254) # points: 4 { brushDef { // Surface normal: 0.000000, -0.501036, 0.865426 // RotY/Z : -1.046001 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.865426, -0.501036) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (13.000000, -57.000000, -57.000000) / (2937.985593, 2937.985593, 3091.667082) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: 153.681506, 0.000016, -1997.909119, -10757.704216 // --> Vector info: d2 = 0.000000, 0.000001, 2.203179. Determinants: 0.000197, -154.222449, 453103.330896, -10757.704216 ( -57.000000 728.000000 -7428.000000 ) ( -57.000000 861.000000 -7351.000000 ) ( 13.000000 861.000000 -7351.000000 ) ( ( -0.014286 0.000000 0.185719 ) ( 0.000000 0.014336 -42.118962 ) ) 19b/00ftempl 0 0 0 ( 13.000000 863.004145 -7354.461705 ) ( -57.000000 863.004145 -7354.461705 ) ( -57.000000 730.004145 -7431.461705 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 863.004145 -7354.461705 ) ( 13.000000 861.000000 -7351.000000 ) ( -57.000000 861.000000 -7351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 863.004145 -7354.461705 ) ( -57.000000 861.000000 -7351.000000 ) ( -57.000000 728.000000 -7428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 730.004145 -7431.461705 ) ( -57.000000 728.000000 -7428.000000 ) ( 13.000000 633.000000 -7483.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 635.004145 -7486.461705 ) ( 13.000000 633.000000 -7483.000000 ) ( 13.000000 861.000000 -7351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1835/1255) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-826.000000, -861.000000, -633.000000) / (7290.000000, 7351.000000, 7483.000000) // --> Vector info: d1 = 0.000021, 1.000000, 1.000002. Determinants: 131.997151, -227.995332, 1771115.227733, -18528.000000 // --> Vector info: d2 = 0.000017, 0.000001, 3.770278. Determinants: -229.988983, -131.956084, 771988.635813, -18528.000000 ( 13.000000 633.000000 -7483.000000 ) ( 13.000000 861.000000 -7351.000000 ) ( 13.000000 826.000000 -7290.000000 ) ( ( -0.007124 0.012305 -95.591280 ) ( 0.012413 0.007122 -41.666053 ) ) 19b/00ftempl 0 0 0 ( 17.000000 826.000000 -7290.000000 ) ( 17.000000 861.000000 -7351.000000 ) ( 17.000000 633.000000 -7483.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 826.000000 -7290.000000 ) ( 13.000000 826.000000 -7290.000000 ) ( 13.000000 861.000000 -7351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 861.000000 -7351.000000 ) ( 13.000000 861.000000 -7351.000000 ) ( 13.000000 633.000000 -7483.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 633.000000 -7483.000000 ) ( 13.000000 633.000000 -7483.000000 ) ( 13.000000 633.000000 -7402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 633.000000 -7402.000000 ) ( 13.000000 633.000000 -7402.000000 ) ( 13.000000 826.000000 -7290.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1837/1256) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-686.000000, -546.000000, -546.000000) / (-30.000000, -30.000000, -100.000000) // --> Vector info: d1 = 0.000000, 0.000000, 1.000000. Determinants: 0.000000, 140.000015, 4200.000306, -9800.000000 // --> Vector info: d2 = 2.499993, 0.500000, 0.500002. Determinants: 139.999483, 0.000284, 71539.726062, -9800.000000 ( 100.000000 -546.000000 -8078.000000 ) ( 30.000000 -546.000000 -8078.000000 ) ( 30.000000 -686.000000 -8078.000000 ) ( ( 0.000000 -0.014286 -0.428571 ) ( -0.014286 0.000000 -7.299972 ) ) 19b/00ftempl 0 0 0 ( 30.000000 -686.000000 -8074.000000 ) ( 30.000000 -546.000000 -8074.000000 ) ( 100.000000 -546.000000 -8074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.000000 -686.000000 -8074.000000 ) ( 30.000000 -686.000000 -8078.000000 ) ( 30.000000 -546.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.000000 -546.000000 -8074.000000 ) ( 30.000000 -546.000000 -8078.000000 ) ( 100.000000 -546.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 -546.000000 -8074.000000 ) ( 100.000000 -546.000000 -8078.000000 ) ( 100.000000 -686.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 -686.000000 -8074.000000 ) ( 100.000000 -686.000000 -8078.000000 ) ( 30.000000 -686.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1839/1257) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf2]: 128.000000/128.000000 // --> Vector A/B: (100.000000, 30.000000, 30.000000) / (8078.000000, 8078.000000, 8235.000000) // --> Vector info: d1 = 0.814116, 0.972226, 2.039531. Determinants: 24.823179, -74.711390, 592089.152364, -10990.000000 // --> Vector info: d2 = 1.250000, 0.775657, 1.131414. Determinants: -74.471879, -24.903015, 194876.247015, -10990.000000 ( 30.000000 -546.000000 -8235.000000 ) ( 30.000000 -546.000000 -8078.000000 ) ( 100.000000 -546.000000 -8078.000000 ) ( ( -0.002259 0.006798 -53.875264 ) ( 0.006776 0.002266 -17.732143 ) ) 19b/00wglyf2 0 0 0 ( 100.000000 -542.000000 -8078.000000 ) ( 30.000000 -542.000000 -8078.000000 ) ( 30.000000 -542.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 -542.000000 -8078.000000 ) ( 100.000000 -546.000000 -8078.000000 ) ( 30.000000 -546.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.000000 -542.000000 -8078.000000 ) ( 30.000000 -546.000000 -8078.000000 ) ( 30.000000 -546.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.000000 -542.000000 -8235.000000 ) ( 30.000000 -546.000000 -8235.000000 ) ( 48.000000 -546.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -542.000000 -8235.000000 ) ( 48.000000 -546.000000 -8235.000000 ) ( 100.000000 -546.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1840/1258) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf2]: 128.000000/128.000000 // --> Vector A/B: (-546.000000, -686.000000, -686.000000) / (8078.000000, 8078.000000, 8131.000000) // --> Vector info: d1 = 1.000000, 2.000000, 2.000000. Determinants: 52.999987, 0.000000, 21517.992992, -7420.000000 // --> Vector info: d2 = 0.874999, 0.874999, 1.250036. Determinants: -0.000010, -52.505207, 417644.565462, -7420.000000 ( 30.000000 -686.000000 -8131.000000 ) ( 30.000000 -686.000000 -8078.000000 ) ( 30.000000 -546.000000 -8078.000000 ) ( ( -0.007143 0.000000 -2.899999 ) ( 0.000000 0.007076 -56.286330 ) ) 19b/00wglyf2 0 0 0 ( 26.000000 -546.000000 -8078.000000 ) ( 26.000000 -686.000000 -8078.000000 ) ( 26.000000 -686.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 26.000000 -546.000000 -8078.000000 ) ( 30.000000 -546.000000 -8078.000000 ) ( 30.000000 -686.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 26.000000 -686.000000 -8078.000000 ) ( 30.000000 -686.000000 -8078.000000 ) ( 30.000000 -686.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 26.000000 -686.000000 -8131.000000 ) ( 30.000000 -686.000000 -8131.000000 ) ( 30.000000 -546.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 26.000000 -546.000000 -8131.000000 ) ( 30.000000 -546.000000 -8131.000000 ) ( 30.000000 -546.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1841/1259) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-546.000000, -686.000000, -686.000000) / (30.000000, 30.000000, 100.000000) // --> Vector info: d1 = 0.000000, 0.000000, 1.000000. Determinants: 0.000000, -140.000015, 4200.000306, -9800.000000 // --> Vector info: d2 = 2.499993, 0.500000, 0.500002. Determinants: -139.999483, -0.000284, -100939.636571, -9800.000000 ( 100.000000 -686.000000 -8235.000000 ) ( 30.000000 -686.000000 -8235.000000 ) ( 30.000000 -546.000000 -8235.000000 ) ( ( 0.000000 0.014286 -0.428571 ) ( 0.014286 0.000000 10.299963 ) ) 19b/00ftempl 0 0 0 ( 30.000000 -546.000000 -8239.000000 ) ( 30.000000 -686.000000 -8239.000000 ) ( 100.000000 -686.000000 -8239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.000000 -546.000000 -8239.000000 ) ( 30.000000 -546.000000 -8235.000000 ) ( 30.000000 -686.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.000000 -686.000000 -8239.000000 ) ( 30.000000 -686.000000 -8235.000000 ) ( 100.000000 -686.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 -686.000000 -8239.000000 ) ( 100.000000 -686.000000 -8235.000000 ) ( 100.000000 -546.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 -546.000000 -8239.000000 ) ( 100.000000 -546.000000 -8235.000000 ) ( 30.000000 -546.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1844/1260) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf2]: 128.000000/128.000000 // --> Vector A/B: (-100.000000, -48.000000, -30.000000) / (8078.000000, 8235.000000, 8235.000000) // --> Vector info: d1 = 0.999998, 2.185886, 2.225414. Determinants: -6.205804, -19.290572, 152382.668969, -2826.000000 // --> Vector info: d2 = 0.750003, 0.750000, 0.868586. Determinants: -18.617974, 6.166516, -53794.424616, -2826.000000 ( 30.000000 -686.000000 -8235.000000 ) ( 48.000000 -686.000000 -8235.000000 ) ( 100.000000 -686.000000 -8078.000000 ) ( ( 0.002196 0.006826 -53.921680 ) ( 0.006588 -0.002182 19.035536 ) ) 19b/00wglyf2 0 0 0 ( 100.000000 -690.000000 -8078.000000 ) ( 48.000000 -690.000000 -8235.000000 ) ( 30.000000 -690.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 -690.000000 -8078.000000 ) ( 100.000000 -686.000000 -8078.000000 ) ( 48.000000 -686.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -690.000000 -8235.000000 ) ( 48.000000 -686.000000 -8235.000000 ) ( 30.000000 -686.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.000000 -690.000000 -8235.000000 ) ( 30.000000 -686.000000 -8235.000000 ) ( 30.000000 -686.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.000000 -690.000000 -8078.000000 ) ( 30.000000 -686.000000 -8078.000000 ) ( 100.000000 -686.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1845/1261) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf2]: 128.000000/128.000000 // --> Vector A/B: (-686.000000, -686.000000, -546.000000) / (8218.000000, 8235.000000, 8235.000000) // --> Vector info: d1 = 2.000000, 2.000000, 1.000000. Determinants: 16.999998, 0.000067, 6901.450339, -2380.000000 // --> Vector info: d2 = 0.750040, 0.875043, 0.875039. Determinants: 0.000070, -17.500400, 142033.242083, -2380.000000 ( 30.000000 -546.000000 -8235.000000 ) ( 30.000000 -686.000000 -8235.000000 ) ( 30.000000 -686.000000 -8218.000000 ) ( ( -0.007143 0.000000 -2.899769 ) ( 0.000000 0.007353 -59.677833 ) ) 19b/00wglyf2 0 0 0 ( 26.000000 -686.000000 -8218.000000 ) ( 26.000000 -686.000000 -8235.000000 ) ( 26.000000 -546.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 26.000000 -686.000000 -8218.000000 ) ( 30.000000 -686.000000 -8218.000000 ) ( 30.000000 -686.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 26.000000 -686.000000 -8235.000000 ) ( 30.000000 -686.000000 -8235.000000 ) ( 30.000000 -546.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 26.000000 -546.000000 -8235.000000 ) ( 30.000000 -546.000000 -8235.000000 ) ( 30.000000 -546.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 26.000000 -546.000000 -8218.000000 ) ( 30.000000 -546.000000 -8218.000000 ) ( 30.000000 -686.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1846/1262) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf2]: 128.000000/128.000000 // --> Vector A/B: (-686.000000, -686.000000, -651.000000) / (8131.000000, 8218.000000, 8218.000000) // --> Vector info: d1 = 1.000002, 1.000000, 0.749999. Determinants: 21.750077, 0.000088, 11874.832926, -3045.000000 // --> Vector info: d2 = 0.250040, 0.875039, 0.875034. Determinants: 0.000446, -21.874966, 177104.279217, -3045.000000 ( 30.000000 -651.000000 -8218.000000 ) ( 30.000000 -686.000000 -8218.000000 ) ( 30.000000 -686.000000 -8131.000000 ) ( ( -0.007143 0.000000 -3.899781 ) ( 0.000000 0.007184 -58.162325 ) ) 19b/00wglyf2 0 0 0 ( 26.000000 -686.000000 -8131.000000 ) ( 26.000000 -686.000000 -8218.000000 ) ( 26.000000 -651.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 26.000000 -686.000000 -8131.000000 ) ( 30.000000 -686.000000 -8131.000000 ) ( 30.000000 -686.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 26.000000 -686.000000 -8218.000000 ) ( 30.000000 -686.000000 -8218.000000 ) ( 30.000000 -651.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 26.000000 -651.000000 -8218.000000 ) ( 30.000000 -651.000000 -8218.000000 ) ( 30.000000 -651.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 26.000000 -651.000000 -8131.000000 ) ( 30.000000 -651.000000 -8131.000000 ) ( 30.000000 -686.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1847/1263) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf2]: 128.000000/128.000000 // --> Vector A/B: (-581.000000, -546.000000, -546.000000) / (8218.000000, 8218.000000, 8131.000000) // --> Vector info: d1 = 1.250000, 1.000000, 1.000001. Determinants: 21.749980, 0.000046, 8830.110996, -3045.000000 // --> Vector info: d2 = 0.750037, 0.750036, 0.125039. Determinants: 0.000088, -21.874903, 177484.144833, -3045.000000 ( 30.000000 -546.000000 -8131.000000 ) ( 30.000000 -546.000000 -8218.000000 ) ( 30.000000 -581.000000 -8218.000000 ) ( ( -0.007143 0.000000 -2.899872 ) ( 0.000000 0.007184 -58.287075 ) ) 19b/00wglyf2 0 0 0 ( 26.000000 -581.000000 -8218.000000 ) ( 26.000000 -546.000000 -8218.000000 ) ( 26.000000 -546.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 26.000000 -581.000000 -8218.000000 ) ( 30.000000 -581.000000 -8218.000000 ) ( 30.000000 -546.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 26.000000 -546.000000 -8218.000000 ) ( 30.000000 -546.000000 -8218.000000 ) ( 30.000000 -546.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 26.000000 -546.000000 -8131.000000 ) ( 30.000000 -546.000000 -8131.000000 ) ( 30.000000 -581.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 26.000000 -581.000000 -8131.000000 ) ( 30.000000 -581.000000 -8131.000000 ) ( 30.000000 -581.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1849/1264) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf3]: 128.000000/128.000000 // --> Vector A/B: (48.000000, 100.000000, 100.000000) / (8235.000000, 8235.000000, 8078.000000) // --> Vector info: d1 = 0.624998, 1.000000, 1.000000. Determinants: -58.875412, -0.000013, -2276.357055, -8164.000000 // --> Vector info: d2 = 0.867186, 0.867187, 1.992223. Determinants: -0.000224, 58.501850, -488842.432490, -8164.000000 ( 100.000000 -511.000000 -8078.000000 ) ( 100.000000 -511.000000 -8235.000000 ) ( 48.000000 -511.000000 -8235.000000 ) ( ( 0.007212 0.000000 0.278829 ) ( 0.000000 -0.007166 59.877809 ) ) 19b/00wglyf3 0 0 0 ( 48.000000 -507.000000 -8235.000000 ) ( 100.000000 -507.000000 -8235.000000 ) ( 100.000000 -507.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -507.000000 -8235.000000 ) ( 48.000000 -511.000000 -8235.000000 ) ( 100.000000 -511.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 -507.000000 -8235.000000 ) ( 100.000000 -511.000000 -8235.000000 ) ( 100.000000 -511.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 -507.000000 -8078.000000 ) ( 100.000000 -511.000000 -8078.000000 ) ( 48.000000 -511.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1850/1265) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-546.000000, -546.000000, -511.000000) / (48.000000, 100.000000, 100.000000) // --> Vector info: d1 = 0.250000, 1.000000, 1.000000. Determinants: 0.000010, -26.250009, 805.005971, -1820.000000 // --> Vector info: d2 = 0.499998, 0.500002, 1.000003. Determinants: -26.000043, -0.000138, -15106.013428, -1820.000000 ( 100.000000 -511.000000 -8235.000000 ) ( 100.000000 -546.000000 -8235.000000 ) ( 48.000000 -546.000000 -8235.000000 ) ( ( 0.000000 0.014423 -0.442311 ) ( 0.014286 0.000000 8.300007 ) ) 19b/00ftempl 0 0 0 ( 48.000000 -546.000000 -8239.000000 ) ( 100.000000 -546.000000 -8239.000000 ) ( 100.000000 -511.000000 -8239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -546.000000 -8239.000000 ) ( 48.000000 -546.000000 -8235.000000 ) ( 100.000000 -546.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 -546.000000 -8239.000000 ) ( 100.000000 -546.000000 -8235.000000 ) ( 100.000000 -511.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 -511.000000 -8239.000000 ) ( 100.000000 -511.000000 -8235.000000 ) ( 48.000000 -511.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -511.000000 -8239.000000 ) ( 48.000000 -511.000000 -8235.000000 ) ( 48.000000 -546.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1853/1266) # points: 4 { brushDef { // Surface normal: 0.949286, 0.000000, -0.314413 // RotY/Z : 0.319839 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.314413, 0.000000, -0.949286) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (-546.000000, -511.000000, -511.000000) / (7802.280060, 7802.280060, 7636.892636) // --> Vector info: d1 = 0.999996, 0.999996, 2.185884. Determinants: 0.000000, 41.506067, -329630.497479, -5788.559838 // --> Vector info: d2 = 1.968750, 0.968750, 0.968750. Determinants: 165.387460, 0.000000, 78905.323334, -5788.559838 ( 100.000000 -511.000000 -8078.000000 ) ( 48.000000 -511.000000 -8235.000000 ) ( 48.000000 -546.000000 -8235.000000 ) ( ( 0.000000 -0.007170 56.945165 ) ( -0.028571 0.000000 -13.631253 ) ) 19b/00cglyf2 0 0 0 ( 44.202855 -546.000000 -8233.742347 ) ( 44.202855 -511.000000 -8233.742347 ) ( 96.202855 -511.000000 -8076.742347 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.202855 -546.000000 -8233.742347 ) ( 48.000000 -546.000000 -8235.000000 ) ( 48.000000 -511.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.202855 -511.000000 -8233.742347 ) ( 48.000000 -511.000000 -8235.000000 ) ( 100.000000 -511.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 96.202855 -511.000000 -8076.742347 ) ( 100.000000 -511.000000 -8078.000000 ) ( 100.000000 -546.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 96.202855 -546.000000 -8076.742347 ) ( 100.000000 -546.000000 -8078.000000 ) ( 48.000000 -546.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1855/1267) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-100.000000, -100.000000, -48.000000) / (8078.000000, 8235.000000, 8235.000000) // --> Vector info: d1 = 1.000000, 0.999999, 0.624999. Determinants: 58.875000, 0.000078, -2277.126802, -8164.000000 // --> Vector info: d2 = 0.000000, 1.125035, 1.125035. Determinants: 0.000075, -58.501818, 472577.690355, -8164.000000 ( 48.000000 -721.000000 -8235.000000 ) ( 100.000000 -721.000000 -8235.000000 ) ( 100.000000 -721.000000 -8078.000000 ) ( ( -0.007212 0.000000 0.278923 ) ( 0.000000 0.007166 -57.885557 ) ) 19b/00wtempl 0 0 0 ( 100.000000 -725.000000 -8078.000000 ) ( 100.000000 -725.000000 -8235.000000 ) ( 48.000000 -725.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 -725.000000 -8078.000000 ) ( 100.000000 -721.000000 -8078.000000 ) ( 100.000000 -721.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 -725.000000 -8235.000000 ) ( 100.000000 -721.000000 -8235.000000 ) ( 48.000000 -721.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -725.000000 -8235.000000 ) ( 48.000000 -721.000000 -8235.000000 ) ( 100.000000 -721.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1856/1268) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-721.000000, -721.000000, -686.000000) / (48.000000, 100.000000, 100.000000) // --> Vector info: d1 = 0.250000, 0.250000, 0.750000. Determinants: -26.000000, 0.000025, -19201.001634, -1820.000000 // --> Vector info: d2 = 0.750000, 0.000007, 0.000007. Determinants: -0.000006, 26.249775, -2624.994298, -1820.000000 ( 100.000000 -686.000000 -8235.000000 ) ( 100.000000 -721.000000 -8235.000000 ) ( 48.000000 -721.000000 -8235.000000 ) ( ( 0.014286 0.000000 10.550001 ) ( 0.000000 -0.014423 1.442305 ) ) 19b/00ftempl 0 0 0 ( 48.000000 -721.000000 -8239.000000 ) ( 100.000000 -721.000000 -8239.000000 ) ( 100.000000 -686.000000 -8239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -721.000000 -8239.000000 ) ( 48.000000 -721.000000 -8235.000000 ) ( 100.000000 -721.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 -721.000000 -8239.000000 ) ( 100.000000 -721.000000 -8235.000000 ) ( 100.000000 -686.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 -686.000000 -8239.000000 ) ( 100.000000 -686.000000 -8235.000000 ) ( 48.000000 -686.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -686.000000 -8239.000000 ) ( 48.000000 -686.000000 -8235.000000 ) ( 48.000000 -721.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1858/1269) # points: 4 { brushDef { // Surface normal: 0.949286, 0.000000, -0.314413 // RotY/Z : 0.319839 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.314413, 0.000000, -0.949286) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (-686.000000, -721.000000, -721.000000) / (7636.892636, 7636.892636, 7802.280060) // --> Vector info: d1 = 0.789061, 0.789061, 1.974949. Determinants: 0.000000, -41.506065, 312409.835352, -5788.559838 // --> Vector info: d2 = 1.968751, 0.968750, 0.968750. Determinants: -165.387465, 0.000000, -124852.032534, -5788.559838 ( 48.000000 -721.000000 -8235.000000 ) ( 100.000000 -721.000000 -8078.000000 ) ( 100.000000 -686.000000 -8078.000000 ) ( ( 0.000000 0.007170 -53.970218 ) ( 0.028571 0.000000 21.568756 ) ) 19b/00cglyf2 0 0 0 ( 96.202855 -686.000000 -8076.742347 ) ( 96.202855 -721.000000 -8076.742347 ) ( 44.202855 -721.000000 -8233.742347 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 96.202855 -686.000000 -8076.742347 ) ( 100.000000 -686.000000 -8078.000000 ) ( 100.000000 -721.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 96.202855 -721.000000 -8076.742347 ) ( 100.000000 -721.000000 -8078.000000 ) ( 48.000000 -721.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.202855 -721.000000 -8233.742347 ) ( 48.000000 -721.000000 -8235.000000 ) ( 48.000000 -686.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.202855 -686.000000 -8233.742347 ) ( 48.000000 -686.000000 -8235.000000 ) ( 100.000000 -686.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1862/1270) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-721.000000, -721.000000, -511.000000) / (100.000000, 415.000000, 415.000000) // --> Vector info: d1 = 1.000000, 5.500000, 5.500000. Determinants: 0.000000, -944.999951, 28349.979574, -66150.000000 // --> Vector info: d2 = 0.000001, 0.000000, 3.000000. Determinants: -945.000079, 0.000220, -681345.163518, -66150.000000 ( 415.000000 -511.000000 -8235.000000 ) ( 415.000000 -721.000000 -8235.000000 ) ( 100.000000 -721.000000 -8235.000000 ) ( ( 0.000000 0.014286 -0.428571 ) ( 0.014286 0.000000 10.300002 ) ) 19b/00ftempl 0 0 0 ( 100.000000 -721.000000 -8239.000000 ) ( 415.000000 -721.000000 -8239.000000 ) ( 415.000000 -511.000000 -8239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 -721.000000 -8239.000000 ) ( 100.000000 -721.000000 -8235.000000 ) ( 415.000000 -721.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -721.000000 -8239.000000 ) ( 415.000000 -721.000000 -8235.000000 ) ( 415.000000 -511.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -511.000000 -8239.000000 ) ( 415.000000 -511.000000 -8235.000000 ) ( 100.000000 -511.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 -511.000000 -8239.000000 ) ( 100.000000 -511.000000 -8235.000000 ) ( 100.000000 -721.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1863/1271) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-511.000000, -511.000000, -721.000000) / (-100.000000, -415.000000, -415.000000) // --> Vector info: d1 = 1.000000, 5.500000, 5.500000. Determinants: 0.000000, 944.999951, 28349.979574, -66150.000000 // --> Vector info: d2 = 0.000001, 0.000000, 3.000000. Determinants: 945.000079, -0.000220, 482894.933502, -66150.000000 ( 415.000000 -721.000000 -8078.000000 ) ( 415.000000 -511.000000 -8078.000000 ) ( 100.000000 -511.000000 -8078.000000 ) ( ( 0.000000 -0.014286 -0.428571 ) ( -0.014286 0.000000 -7.299999 ) ) 19b/00ftempl 0 0 0 ( 100.000000 -511.000000 -8074.000000 ) ( 415.000000 -511.000000 -8074.000000 ) ( 415.000000 -721.000000 -8074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 -511.000000 -8074.000000 ) ( 100.000000 -511.000000 -8078.000000 ) ( 415.000000 -511.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -511.000000 -8074.000000 ) ( 415.000000 -511.000000 -8078.000000 ) ( 415.000000 -721.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -721.000000 -8074.000000 ) ( 415.000000 -721.000000 -8078.000000 ) ( 100.000000 -721.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 -721.000000 -8074.000000 ) ( 100.000000 -721.000000 -8078.000000 ) ( 100.000000 -511.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1864/1272) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf3]: 128.000000/128.000000 // --> Vector A/B: (100.000000, 240.000000, 240.000000) / (8235.000000, 8235.000000, 8078.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -157.000038, -0.000034, 15700.283020, -21980.000000 // --> Vector info: d2 = 0.867188, 0.867187, 1.992223. Determinants: 0.000047, 157.504982, -1316114.312938, -21980.000000 ( 240.000000 -511.000000 -8078.000000 ) ( 240.000000 -511.000000 -8235.000000 ) ( 100.000000 -511.000000 -8235.000000 ) ( ( 0.007143 0.000000 -0.714299 ) ( 0.000000 -0.007166 59.877812 ) ) 19b/00wglyf3 0 0 0 ( 100.000000 -507.000000 -8235.000000 ) ( 240.000000 -507.000000 -8235.000000 ) ( 240.000000 -507.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 -507.000000 -8235.000000 ) ( 100.000000 -511.000000 -8235.000000 ) ( 240.000000 -511.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 240.000000 -507.000000 -8235.000000 ) ( 240.000000 -511.000000 -8235.000000 ) ( 240.000000 -511.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 240.000000 -507.000000 -8078.000000 ) ( 240.000000 -511.000000 -8078.000000 ) ( 100.000000 -511.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 -507.000000 -8078.000000 ) ( 100.000000 -511.000000 -8078.000000 ) ( 100.000000 -511.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1865/1273) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-100.000000, -415.000000, -415.000000) / (8078.000000, 8078.000000, 8235.000000) // --> Vector info: d1 = 1.000001, 3.250000, 3.250000. Determinants: 353.249869, 0.000000, -14130.054466, -49455.000000 // --> Vector info: d2 = 0.999998, 0.999999, 2.125034. Determinants: 0.000121, -354.386116, 2813276.143020, -49455.000000 ( 415.000000 -721.000000 -8235.000000 ) ( 415.000000 -721.000000 -8078.000000 ) ( 100.000000 -721.000000 -8078.000000 ) ( ( -0.007143 0.000000 0.285715 ) ( 0.000000 0.007166 -56.885576 ) ) 19b/00wtempl 0 0 0 ( 100.000000 -725.000000 -8078.000000 ) ( 415.000000 -725.000000 -8078.000000 ) ( 415.000000 -725.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 -725.000000 -8078.000000 ) ( 100.000000 -721.000000 -8078.000000 ) ( 415.000000 -721.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -725.000000 -8078.000000 ) ( 415.000000 -721.000000 -8078.000000 ) ( 415.000000 -721.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -725.000000 -8235.000000 ) ( 415.000000 -721.000000 -8235.000000 ) ( 100.000000 -721.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 -725.000000 -8235.000000 ) ( 100.000000 -721.000000 -8235.000000 ) ( 100.000000 -721.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1869/1274) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf3]: 128.000000/128.000000 // --> Vector A/B: (240.000000, 328.000000, 328.000000) / (8235.000000, 8235.000000, 8187.000000) // --> Vector info: d1 = 1.000000, 1.625000, 1.625000. Determinants: -29.999988, -0.000010, 2976.081110, -4224.000000 // --> Vector info: d2 = 0.867187, 0.867187, 1.213171. Determinants: 0.000009, 30.446591, -254390.674613, -4224.000000 ( 328.000000 -511.000000 -8187.000000 ) ( 328.000000 -511.000000 -8235.000000 ) ( 240.000000 -511.000000 -8235.000000 ) ( ( 0.007102 0.000000 -0.704565 ) ( 0.000000 -0.007208 60.225065 ) ) 19b/00wglyf3 0 0 0 ( 240.000000 -507.000000 -8235.000000 ) ( 328.000000 -507.000000 -8235.000000 ) ( 328.000000 -507.000000 -8187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 240.000000 -507.000000 -8235.000000 ) ( 240.000000 -511.000000 -8235.000000 ) ( 328.000000 -511.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 328.000000 -507.000000 -8235.000000 ) ( 328.000000 -511.000000 -8235.000000 ) ( 328.000000 -511.000000 -8187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 328.000000 -507.000000 -8187.000000 ) ( 328.000000 -511.000000 -8187.000000 ) ( 240.000000 -511.000000 -8187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 240.000000 -507.000000 -8187.000000 ) ( 240.000000 -511.000000 -8187.000000 ) ( 240.000000 -511.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1870/1275) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (328.000000, 415.000000, 415.000000) / (8235.000000, 8235.000000, 8078.000000) // --> Vector info: d1 = 0.742187, 1.367188, 1.367188. Determinants: -98.125038, 0.000000, 22047.476717, -13659.000000 // --> Vector info: d2 = 0.867188, 0.867188, 1.992223. Determinants: 0.000000, 97.878070, -817870.821735, -13659.000000 ( 415.000000 -511.000000 -8078.000000 ) ( 415.000000 -511.000000 -8235.000000 ) ( 328.000000 -511.000000 -8235.000000 ) ( ( 0.007184 0.000000 -1.614135 ) ( 0.000000 -0.007166 59.877796 ) ) 19b/00wtempl 0 0 0 ( 328.000000 -507.000000 -8235.000000 ) ( 415.000000 -507.000000 -8235.000000 ) ( 415.000000 -507.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 328.000000 -507.000000 -8235.000000 ) ( 328.000000 -511.000000 -8235.000000 ) ( 415.000000 -511.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -507.000000 -8235.000000 ) ( 415.000000 -511.000000 -8235.000000 ) ( 415.000000 -511.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -507.000000 -8078.000000 ) ( 415.000000 -511.000000 -8078.000000 ) ( 328.000000 -511.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 328.000000 -507.000000 -8078.000000 ) ( 328.000000 -511.000000 -8078.000000 ) ( 328.000000 -511.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1871/1276) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf3]: 128.000000/128.000000 // --> Vector A/B: (328.000000, 328.000000, 240.000000) / (8097.000000, 8078.000000, 8078.000000) // --> Vector info: d1 = 1.625000, 1.625000, 1.000000. Determinants: -11.875000, -0.000010, 1178.083905, -1672.000000 // --> Vector info: d2 = 0.855804, 0.992222, 0.992221. Determinants: -0.000015, 12.004814, -98633.874335, -1672.000000 ( 240.000000 -511.000000 -8078.000000 ) ( 328.000000 -511.000000 -8078.000000 ) ( 328.000000 -511.000000 -8097.000000 ) ( ( 0.007102 0.000000 -0.704596 ) ( 0.000000 -0.007180 58.991552 ) ) 19b/00wglyf3 0 0 0 ( 328.000000 -507.000000 -8097.000000 ) ( 328.000000 -507.000000 -8078.000000 ) ( 240.000000 -507.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 328.000000 -507.000000 -8097.000000 ) ( 328.000000 -511.000000 -8097.000000 ) ( 328.000000 -511.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 328.000000 -507.000000 -8078.000000 ) ( 328.000000 -511.000000 -8078.000000 ) ( 240.000000 -511.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 240.000000 -507.000000 -8078.000000 ) ( 240.000000 -511.000000 -8078.000000 ) ( 240.000000 -511.000000 -8097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 240.000000 -507.000000 -8097.000000 ) ( 240.000000 -511.000000 -8097.000000 ) ( 328.000000 -511.000000 -8097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1873/1277) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-686.000000, -546.000000, -546.000000) / (485.000000, 485.000000, 415.000000) // --> Vector info: d1 = 1.500000, 1.499997, 0.499998. Determinants: 0.000200, -139.999853, 53200.066224, -9800.000000 // --> Vector info: d2 = 0.500000, 2.500000, 2.500004. Determinants: -139.999992, 0.000567, -100940.268306, -9800.000000 ( 415.000000 -546.000000 -8235.000000 ) ( 485.000000 -546.000000 -8235.000000 ) ( 485.000000 -686.000000 -8235.000000 ) ( ( 0.000000 0.014286 -5.428578 ) ( 0.014286 0.000000 10.300027 ) ) 19b/00ftempl 0 0 0 ( 485.000000 -686.000000 -8239.000000 ) ( 485.000000 -546.000000 -8239.000000 ) ( 415.000000 -546.000000 -8239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 485.000000 -686.000000 -8239.000000 ) ( 485.000000 -686.000000 -8235.000000 ) ( 485.000000 -546.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 485.000000 -546.000000 -8239.000000 ) ( 485.000000 -546.000000 -8235.000000 ) ( 415.000000 -546.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -546.000000 -8239.000000 ) ( 415.000000 -546.000000 -8235.000000 ) ( 415.000000 -686.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -686.000000 -8239.000000 ) ( 415.000000 -686.000000 -8235.000000 ) ( 485.000000 -686.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1874/1278) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf3]: 128.000000/128.000000 // --> Vector A/B: (686.000000, 656.000000, 656.000000) / (8078.000000, 8078.000000, 8235.000000) // --> Vector info: d1 = 0.953125, 0.741750, 0.741752. Determinants: -33.185875, -0.000086, 18276.986686, -4710.000000 // --> Vector info: d2 = 1.804720, 1.804720, 0.679685. Determinants: -0.000093, 33.751058, -281141.219187, -4710.000000 ( 485.000000 -656.000000 -8235.000000 ) ( 485.000000 -656.000000 -8078.000000 ) ( 485.000000 -686.000000 -8078.000000 ) ( ( 0.007046 0.000000 -3.880464 ) ( 0.000000 -0.007166 59.690280 ) ) 19b/00wglyf3 0 0 0 ( 489.000000 -686.000000 -8078.000000 ) ( 489.000000 -656.000000 -8078.000000 ) ( 489.000000 -656.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.000000 -686.000000 -8078.000000 ) ( 485.000000 -686.000000 -8078.000000 ) ( 485.000000 -656.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.000000 -656.000000 -8078.000000 ) ( 485.000000 -656.000000 -8078.000000 ) ( 485.000000 -656.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.000000 -656.000000 -8235.000000 ) ( 485.000000 -656.000000 -8235.000000 ) ( 485.000000 -686.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.000000 -686.000000 -8235.000000 ) ( 485.000000 -686.000000 -8235.000000 ) ( 485.000000 -686.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1876/1279) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-546.000000, -686.000000, -686.000000) / (-485.000000, -485.000000, -415.000000) // --> Vector info: d1 = 1.500000, 1.499997, 0.499998. Determinants: -0.000200, 139.999853, 53199.819632, -9800.000000 // --> Vector info: d2 = 0.500000, 2.500000, 2.500004. Determinants: 139.999992, -0.000567, 71539.722262, -9800.000000 ( 415.000000 -686.000000 -8078.000000 ) ( 485.000000 -686.000000 -8078.000000 ) ( 485.000000 -546.000000 -8078.000000 ) ( ( 0.000000 -0.014286 -5.428553 ) ( -0.014286 0.000000 -7.299972 ) ) 19b/00ftempl 0 0 0 ( 485.000000 -546.000000 -8074.000000 ) ( 485.000000 -686.000000 -8074.000000 ) ( 415.000000 -686.000000 -8074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 485.000000 -546.000000 -8074.000000 ) ( 485.000000 -546.000000 -8078.000000 ) ( 485.000000 -686.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 485.000000 -686.000000 -8074.000000 ) ( 485.000000 -686.000000 -8078.000000 ) ( 415.000000 -686.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -686.000000 -8074.000000 ) ( 415.000000 -686.000000 -8078.000000 ) ( 415.000000 -546.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -546.000000 -8074.000000 ) ( 415.000000 -546.000000 -8078.000000 ) ( 485.000000 -546.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1879/1280) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (485.000000, 415.000000, 468.000000) / (8078.000000, 8078.000000, 8235.000000) // --> Vector info: d1 = 0.158111, 0.000000, 1.185890. Determinants: -24.823475, -74.632369, 613182.014807, -10990.000000 // --> Vector info: d2 = 1.474342, 1.000000, 0.999999. Determinants: -74.471711, 25.140190, -183166.697208, -10990.000000 ( 468.000000 -546.000000 -8235.000000 ) ( 415.000000 -546.000000 -8078.000000 ) ( 485.000000 -546.000000 -8078.000000 ) ( ( 0.002259 0.006791 -55.794542 ) ( 0.006776 -0.002288 16.666669 ) ) 19b/00wtempl 0 0 0 ( 485.000000 -542.000000 -8078.000000 ) ( 415.000000 -542.000000 -8078.000000 ) ( 468.000000 -542.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 485.000000 -542.000000 -8078.000000 ) ( 485.000000 -546.000000 -8078.000000 ) ( 415.000000 -546.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -542.000000 -8078.000000 ) ( 415.000000 -546.000000 -8078.000000 ) ( 468.000000 -546.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 468.000000 -542.000000 -8235.000000 ) ( 468.000000 -546.000000 -8235.000000 ) ( 485.000000 -546.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 485.000000 -542.000000 -8235.000000 ) ( 485.000000 -546.000000 -8235.000000 ) ( 485.000000 -546.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1880/1281) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-415.000000, -485.000000, -485.000000) / (8078.000000, 8078.000000, 8235.000000) // --> Vector info: d1 = 2.185888, 2.027779, 0.960473. Determinants: -24.823179, 74.711394, -637843.170392, -10990.000000 // --> Vector info: d2 = 0.999999, 1.474342, 1.118585. Determinants: 74.471842, 24.903006, -181250.661961, -10990.000000 ( 485.000000 -686.000000 -8235.000000 ) ( 485.000000 -686.000000 -8078.000000 ) ( 415.000000 -686.000000 -8078.000000 ) ( ( 0.002259 -0.006798 58.038505 ) ( -0.006776 -0.002266 16.492326 ) ) 19b/00wtempl 0 0 0 ( 415.000000 -690.000000 -8078.000000 ) ( 485.000000 -690.000000 -8078.000000 ) ( 485.000000 -690.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -690.000000 -8078.000000 ) ( 415.000000 -686.000000 -8078.000000 ) ( 485.000000 -686.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 485.000000 -690.000000 -8078.000000 ) ( 485.000000 -686.000000 -8078.000000 ) ( 485.000000 -686.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 485.000000 -690.000000 -8235.000000 ) ( 485.000000 -686.000000 -8235.000000 ) ( 468.000000 -686.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 468.000000 -690.000000 -8235.000000 ) ( 468.000000 -686.000000 -8235.000000 ) ( 415.000000 -686.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1881/1282) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf3]: 128.000000/128.000000 // --> Vector A/B: (586.000000, 546.000000, 546.000000) / (8078.000000, 8078.000000, 8235.000000) // --> Vector info: d1 = 1.241749, 0.953125, 0.953127. Determinants: -45.314050, -0.000114, 18756.773312, -6280.000000 // --> Vector info: d2 = 1.804722, 1.804720, 0.679685. Determinants: -0.000301, 45.001414, -374854.900297, -6280.000000 ( 485.000000 -546.000000 -8235.000000 ) ( 485.000000 -546.000000 -8078.000000 ) ( 485.000000 -586.000000 -8078.000000 ) ( ( 0.007216 0.000000 -2.986747 ) ( 0.000000 -0.007166 59.690271 ) ) 19b/00wglyf3 0 0 0 ( 489.000000 -586.000000 -8078.000000 ) ( 489.000000 -546.000000 -8078.000000 ) ( 489.000000 -546.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.000000 -586.000000 -8078.000000 ) ( 485.000000 -586.000000 -8078.000000 ) ( 485.000000 -546.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.000000 -546.000000 -8078.000000 ) ( 485.000000 -546.000000 -8078.000000 ) ( 485.000000 -546.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.000000 -546.000000 -8235.000000 ) ( 485.000000 -546.000000 -8235.000000 ) ( 485.000000 -586.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.000000 -586.000000 -8235.000000 ) ( 485.000000 -586.000000 -8235.000000 ) ( 485.000000 -586.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1882/1283) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf3]: 128.000000/128.000000 // --> Vector A/B: (656.000000, 586.000000, 586.000000) / (8078.000000, 8078.000000, 8085.000000) // --> Vector info: d1 = 0.741749, 0.241749, 0.241749. Determinants: -3.500000, 0.000000, 1932.542848, -490.000000 // --> Vector info: d2 = 0.804723, 0.804723, 0.754674. Determinants: 0.000000, 3.503418, -28694.924518, -490.000000 ( 485.000000 -586.000000 -8085.000000 ) ( 485.000000 -586.000000 -8078.000000 ) ( 485.000000 -656.000000 -8078.000000 ) ( ( 0.007143 0.000000 -3.943965 ) ( 0.000000 -0.007150 58.561070 ) ) 19b/00wglyf3 0 0 0 ( 489.000000 -656.000000 -8078.000000 ) ( 489.000000 -586.000000 -8078.000000 ) ( 489.000000 -586.000000 -8085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.000000 -656.000000 -8078.000000 ) ( 485.000000 -656.000000 -8078.000000 ) ( 485.000000 -586.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.000000 -586.000000 -8078.000000 ) ( 485.000000 -586.000000 -8078.000000 ) ( 485.000000 -586.000000 -8085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.000000 -586.000000 -8085.000000 ) ( 485.000000 -586.000000 -8085.000000 ) ( 485.000000 -656.000000 -8085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.000000 -656.000000 -8085.000000 ) ( 485.000000 -656.000000 -8085.000000 ) ( 485.000000 -656.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1883/1284) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf3]: 128.000000/128.000000 // --> Vector A/B: (586.000000, 586.000000, 656.000000) / (8155.000000, 8235.000000, 8235.000000) // --> Vector info: d1 = 0.241749, 0.241749, 0.741752. Determinants: -40.000248, 0.000000, 22086.349016, -5600.000000 // --> Vector info: d2 = 1.254672, 0.679688, 0.679685. Determinants: 0.000238, 40.248918, -335256.231587, -5600.000000 ( 485.000000 -656.000000 -8235.000000 ) ( 485.000000 -586.000000 -8235.000000 ) ( 485.000000 -586.000000 -8155.000000 ) ( ( 0.007143 0.000000 -3.943991 ) ( 0.000000 -0.007187 59.867184 ) ) 19b/00wglyf3 0 0 0 ( 489.000000 -586.000000 -8155.000000 ) ( 489.000000 -586.000000 -8235.000000 ) ( 489.000000 -656.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.000000 -586.000000 -8155.000000 ) ( 485.000000 -586.000000 -8155.000000 ) ( 485.000000 -586.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.000000 -586.000000 -8235.000000 ) ( 485.000000 -586.000000 -8235.000000 ) ( 485.000000 -656.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.000000 -656.000000 -8235.000000 ) ( 485.000000 -656.000000 -8235.000000 ) ( 485.000000 -656.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.000000 -656.000000 -8155.000000 ) ( 485.000000 -656.000000 -8155.000000 ) ( 485.000000 -586.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1886/1285) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-511.000000, -511.000000, -546.000000) / (468.000000, 415.000000, 415.000000) // --> Vector info: d1 = 1.250000, 0.500000, 0.500000. Determinants: -0.000015, -26.249987, 9966.236931, -1855.000000 // --> Vector info: d2 = 1.000000, 0.999999, 0.499999. Determinants: -26.499962, -0.000050, -15396.456988, -1855.000000 ( 415.000000 -546.000000 -8235.000000 ) ( 415.000000 -511.000000 -8235.000000 ) ( 468.000000 -511.000000 -8235.000000 ) ( ( 0.000000 0.014151 -5.372634 ) ( 0.014286 0.000000 8.299977 ) ) 19b/00ftempl 0 0 0 ( 468.000000 -511.000000 -8239.000000 ) ( 415.000000 -511.000000 -8239.000000 ) ( 415.000000 -546.000000 -8239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 468.000000 -511.000000 -8239.000000 ) ( 468.000000 -511.000000 -8235.000000 ) ( 415.000000 -511.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -511.000000 -8239.000000 ) ( 415.000000 -511.000000 -8235.000000 ) ( 415.000000 -546.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -546.000000 -8239.000000 ) ( 415.000000 -546.000000 -8235.000000 ) ( 468.000000 -546.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 468.000000 -546.000000 -8239.000000 ) ( 468.000000 -546.000000 -8235.000000 ) ( 468.000000 -511.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1887/1286) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (415.000000, 468.000000, 415.000000) / (8235.000000, 8235.000000, 8078.000000) // --> Vector info: d1 = 0.367188, 0.742187, 0.367188. Determinants: -58.874957, -0.000002, 21377.753376, -8321.000000 // --> Vector info: d2 = 0.867188, 0.867188, 1.992223. Determinants: 0.000113, 59.626832, -498242.883384, -8321.000000 ( 415.000000 -511.000000 -8078.000000 ) ( 468.000000 -511.000000 -8235.000000 ) ( 415.000000 -511.000000 -8235.000000 ) ( ( 0.007075 0.000000 -2.569133 ) ( 0.000000 -0.007166 59.877765 ) ) 19b/00wtempl 0 0 0 ( 415.000000 -507.000000 -8235.000000 ) ( 468.000000 -507.000000 -8235.000000 ) ( 415.000000 -507.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -507.000000 -8235.000000 ) ( 415.000000 -511.000000 -8235.000000 ) ( 468.000000 -511.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 468.000000 -507.000000 -8235.000000 ) ( 468.000000 -511.000000 -8235.000000 ) ( 415.000000 -511.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -507.000000 -8078.000000 ) ( 415.000000 -511.000000 -8078.000000 ) ( 415.000000 -511.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1889/1287) # points: 4 { brushDef { // Surface normal: -0.947469, 0.000000, -0.319846 // RotY/Z : 0.325567 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.319846, 0.000000, -0.947469) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (546.000000, 511.000000, 511.000000) / (7786.394221, 7786.394221, 7952.098777) // --> Vector info: d1 = 1.185888, 1.185888, 0.000000. Determinants: 0.000000, 41.506086, -330060.493711, -5799.659473 // --> Vector info: d2 = 2.000000, 0.999999, 1.000000. Determinants: -165.704598, -0.000025, 78875.590043, -5799.659473 ( 468.000000 -511.000000 -8235.000000 ) ( 415.000000 -511.000000 -8078.000000 ) ( 415.000000 -546.000000 -8078.000000 ) ( ( 0.000000 -0.007157 56.910323 ) ( 0.028571 0.000000 -13.600038 ) ) 19b/00cglyf2 0 0 0 ( 418.789878 -546.000000 -8076.720615 ) ( 418.789878 -511.000000 -8076.720615 ) ( 471.789878 -511.000000 -8233.720615 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.789878 -546.000000 -8076.720615 ) ( 415.000000 -546.000000 -8078.000000 ) ( 415.000000 -511.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.789878 -511.000000 -8076.720615 ) ( 415.000000 -511.000000 -8078.000000 ) ( 468.000000 -511.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 471.789878 -511.000000 -8233.720615 ) ( 468.000000 -511.000000 -8235.000000 ) ( 468.000000 -546.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 471.789878 -546.000000 -8233.720615 ) ( 468.000000 -546.000000 -8235.000000 ) ( 415.000000 -546.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1891/1288) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-415.000000, -468.000000, -415.000000) / (8078.000000, 8235.000000, 8235.000000) // --> Vector info: d1 = 0.250001, 0.624568, 0.249611. Determinants: 58.868224, 0.020679, 22183.010353, -8321.000000 // --> Vector info: d2 = 0.999997, 2.125036, 2.124906. Determinants: 0.020400, -59.620192, 473299.403080, -8321.000000 ( 415.000000 -721.000000 -8235.000000 ) ( 468.000000 -721.000000 -8235.000000 ) ( 415.000000 -721.000000 -8078.000000 ) ( ( -0.007075 -0.000002 -2.665907 ) ( -0.000002 0.007165 -56.880111 ) ) 19b/00wtempl 0 0 0 ( 415.000000 -725.000000 -8078.000000 ) ( 468.000000 -725.000000 -8235.000000 ) ( 415.000000 -725.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -725.000000 -8078.000000 ) ( 415.000000 -721.000000 -8078.000000 ) ( 468.000000 -721.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 468.000000 -725.000000 -8235.000000 ) ( 468.000000 -721.000000 -8235.000000 ) ( 415.000000 -721.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -725.000000 -8235.000000 ) ( 415.000000 -721.000000 -8235.000000 ) ( 415.000000 -721.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1892/1289) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-721.000000, -721.000000, -686.000000) / (415.000000, 468.000000, 468.000000) // --> Vector info: d1 = 0.500000, 1.250000, 1.250001. Determinants: -0.000063, -26.249987, 9966.199170, -1855.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.500000. Determinants: -26.500007, -0.000050, -20961.481230, -1855.000000 ( 468.000000 -686.000000 -8235.000000 ) ( 468.000000 -721.000000 -8235.000000 ) ( 415.000000 -721.000000 -8235.000000 ) ( ( 0.000000 0.014151 -5.372614 ) ( 0.014286 0.000000 11.299990 ) ) 19b/00ftempl 0 0 0 ( 415.000000 -721.000000 -8239.000000 ) ( 468.000000 -721.000000 -8239.000000 ) ( 468.000000 -686.000000 -8239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -721.000000 -8239.000000 ) ( 415.000000 -721.000000 -8235.000000 ) ( 468.000000 -721.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 468.000000 -721.000000 -8239.000000 ) ( 468.000000 -721.000000 -8235.000000 ) ( 468.000000 -686.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 468.000000 -686.000000 -8239.000000 ) ( 468.000000 -686.000000 -8235.000000 ) ( 415.000000 -686.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -686.000000 -8239.000000 ) ( 415.000000 -686.000000 -8235.000000 ) ( 415.000000 -721.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1894/1290) # points: 4 { brushDef { // Surface normal: -0.947469, 0.000000, -0.319846 // RotY/Z : 0.325567 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.319846, 0.000000, -0.947469) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (686.000000, 721.000000, 721.000000) / (7952.098777, 7952.098777, 7786.394221) // --> Vector info: d1 = 0.000000, 0.000000, 1.185888. Determinants: -0.000009, 41.506084, -330060.472274, -5799.659473 // --> Vector info: d2 = 1.000000, 0.000000, 0.000000. Determinants: 165.704556, 0.000016, -119473.115603, -5799.659473 ( 415.000000 -721.000000 -8078.000000 ) ( 468.000000 -721.000000 -8235.000000 ) ( 468.000000 -686.000000 -8235.000000 ) ( ( 0.000000 -0.007157 56.910319 ) ( -0.028571 0.000000 20.600022 ) ) 19b/00cglyf2 0 0 0 ( 471.789878 -686.000000 -8233.720615 ) ( 471.789878 -721.000000 -8233.720615 ) ( 418.789878 -721.000000 -8076.720615 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 471.789878 -686.000000 -8233.720615 ) ( 468.000000 -686.000000 -8235.000000 ) ( 468.000000 -721.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 471.789878 -721.000000 -8233.720615 ) ( 468.000000 -721.000000 -8235.000000 ) ( 415.000000 -721.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.789878 -721.000000 -8076.720615 ) ( 415.000000 -721.000000 -8078.000000 ) ( 415.000000 -686.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.789878 -686.000000 -8076.720615 ) ( 415.000000 -686.000000 -8078.000000 ) ( 468.000000 -686.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1895/1291) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-511.000000, -196.000000, -196.000000) / (8187.000000, 8111.000000, 8013.000000) // --> Vector info: d1 = 2.495697, 0.182502, 0.000000. Determinants: 212.822949, -57.488224, 502366.431148, -30870.000000 // --> Vector info: d2 = 0.620737, 0.681107, 0.000000. Determinants: -57.680332, -214.548663, 1707873.092834, -30870.000000 ( 240.000000 -196.000000 -8013.000000 ) ( 240.000000 -196.000000 -8111.000000 ) ( 240.000000 -511.000000 -8187.000000 ) ( ( -0.006894 0.001862 -16.273613 ) ( 0.001868 0.006950 -55.324687 ) ) 19b/00wtempl 0 0 0 ( 236.000000 -511.000000 -8187.000000 ) ( 236.000000 -196.000000 -8111.000000 ) ( 236.000000 -196.000000 -8013.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 236.000000 -511.000000 -8187.000000 ) ( 240.000000 -511.000000 -8187.000000 ) ( 240.000000 -196.000000 -8111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 236.000000 -196.000000 -8111.000000 ) ( 240.000000 -196.000000 -8111.000000 ) ( 240.000000 -196.000000 -8013.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 236.000000 -196.000000 -8013.000000 ) ( 240.000000 -196.000000 -8013.000000 ) ( 240.000000 -511.000000 -8097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 236.000000 -511.000000 -8097.000000 ) ( 240.000000 -511.000000 -8097.000000 ) ( 240.000000 -511.000000 -8187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1896/1292) # points: 4 { brushDef { // Surface normal: 0.000000, 0.257663, -0.966235 // RotY/Z : 1.310194 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.966235, -0.257663) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-240.000000, -240.000000, -328.000000) / (2580.040536, 2254.032867, 2254.032867) // --> Vector info: d1 = 0.937500, 5.596243, 5.596243. Determinants: 0.000000, 409.969333, -1084633.144423, -28688.674839 // --> Vector info: d2 = 0.765625, 0.765625, 2.015625. Determinants: 407.509565, 0.000000, 75837.527230, -28688.674839 ( 328.000000 -196.000000 -8013.000000 ) ( 240.000000 -196.000000 -8013.000000 ) ( 240.000000 -511.000000 -8097.000000 ) ( ( 0.000000 -0.014290 37.807014 ) ( -0.014205 0.000000 -2.643466 ) ) 19b/00ftempl 0 0 0 ( 240.000000 -512.030651 -8093.135060 ) ( 240.000000 -197.030651 -8009.135060 ) ( 328.000000 -197.030651 -8009.135060 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 240.000000 -512.030651 -8093.135060 ) ( 240.000000 -511.000000 -8097.000000 ) ( 240.000000 -196.000000 -8013.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 240.000000 -197.030651 -8009.135060 ) ( 240.000000 -196.000000 -8013.000000 ) ( 328.000000 -196.000000 -8013.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 328.000000 -197.030651 -8009.135060 ) ( 328.000000 -196.000000 -8013.000000 ) ( 328.000000 -511.000000 -8097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 328.000000 -512.030651 -8093.135060 ) ( 328.000000 -511.000000 -8097.000000 ) ( 240.000000 -511.000000 -8097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1897/1293) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (511.000000, 196.000000, 196.000000) / (8097.000000, 8013.000000, 8111.000000) // --> Vector info: d1 = 1.000000, 3.329371, 3.146870. Determinants: 212.948291, 57.487916, -605166.231986, -30870.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.681107. Determinants: 57.212960, -214.548326, 1707961.963227, -30870.000000 ( 328.000000 -196.000000 -8111.000000 ) ( 328.000000 -196.000000 -8013.000000 ) ( 328.000000 -511.000000 -8097.000000 ) ( ( -0.006898 -0.001862 19.603700 ) ( -0.001853 0.006950 -55.327566 ) ) 19b/00wtempl 0 0 0 ( 332.000000 -511.000000 -8097.000000 ) ( 332.000000 -196.000000 -8013.000000 ) ( 332.000000 -196.000000 -8111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 -511.000000 -8097.000000 ) ( 328.000000 -511.000000 -8097.000000 ) ( 328.000000 -196.000000 -8013.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 -196.000000 -8013.000000 ) ( 328.000000 -196.000000 -8013.000000 ) ( 328.000000 -196.000000 -8111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 -196.000000 -8111.000000 ) ( 328.000000 -196.000000 -8111.000000 ) ( 328.000000 -511.000000 -8187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 -511.000000 -8187.000000 ) ( 328.000000 -511.000000 -8187.000000 ) ( 328.000000 -511.000000 -8097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1898/1294) # points: 4 { brushDef { // Surface normal: 0.000000, -0.234540, 0.972106 // RotY/Z : -1.334051 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.972106, -0.234540) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (328.000000, 328.000000, 240.000000) / (2416.925185, 2092.886607, 2092.886607) // --> Vector info: d1 = 0.062501, 4.690466, 4.690466. Determinants: 0.000000, 407.260998, -986101.590774, -28515.394860 // --> Vector info: d2 = 0.734375, 0.734375, 1.984375. Determinants: 405.048243, 0.000000, -153796.814920, -28515.394860 ( 240.000000 -196.000000 -8111.000000 ) ( 328.000000 -196.000000 -8111.000000 ) ( 328.000000 -511.000000 -8187.000000 ) ( ( 0.000000 -0.014282 34.581376 ) ( -0.014205 0.000000 5.393466 ) ) 19b/00ftempl 0 0 0 ( 328.000000 -510.061840 -8190.888426 ) ( 328.000000 -195.061840 -8114.888426 ) ( 240.000000 -195.061840 -8114.888426 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 328.000000 -510.061840 -8190.888426 ) ( 328.000000 -511.000000 -8187.000000 ) ( 328.000000 -196.000000 -8111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 328.000000 -195.061840 -8114.888426 ) ( 328.000000 -196.000000 -8111.000000 ) ( 240.000000 -196.000000 -8111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 240.000000 -195.061840 -8114.888426 ) ( 240.000000 -196.000000 -8111.000000 ) ( 240.000000 -511.000000 -8187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 240.000000 -510.061840 -8190.888426 ) ( 240.000000 -511.000000 -8187.000000 ) ( 328.000000 -511.000000 -8187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1901/1295) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf3]: 128.000000/128.000000 // --> Vector A/B: (406.000000, 581.000000, 581.000000) / (8235.000000, 8235.000000, 8095.000000) // --> Vector info: d1 = 2.242188, 0.992187, 0.992188. Determinants: 175.000016, 0.000021, -125983.769293, -24500.000000 // --> Vector info: d2 = 1.000000, 1.000000, 0.000000. Determinants: 0.000000, -175.000000, 1416625.000000, -24500.000000 ( 13.000000 -581.000000 -8095.000000 ) ( 13.000000 -581.000000 -8235.000000 ) ( 13.000000 -406.000000 -8235.000000 ) ( ( -0.007143 0.000000 5.142195 ) ( 0.000000 0.007143 -57.821429 ) ) 19b/00wglyf3 0 0 0 ( 17.000000 -406.000000 -8235.000000 ) ( 17.000000 -581.000000 -8235.000000 ) ( 17.000000 -581.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 -406.000000 -8235.000000 ) ( 13.000000 -406.000000 -8235.000000 ) ( 13.000000 -581.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 -581.000000 -8235.000000 ) ( 13.000000 -581.000000 -8235.000000 ) ( 13.000000 -581.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 -581.000000 -8095.000000 ) ( 13.000000 -581.000000 -8095.000000 ) ( 13.000000 -406.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 -406.000000 -8095.000000 ) ( 13.000000 -406.000000 -8095.000000 ) ( 13.000000 -406.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1902/1296) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-13.000000, 162.000000, 162.000000) / (8235.000000, 8235.000000, 8095.000000) // --> Vector info: d1 = 2.000000, 0.750001, 0.750001. Determinants: 174.999899, 0.000041, -46725.339072, -24500.000000 // --> Vector info: d2 = 0.999999, 0.999999, 0.000000. Determinants: 0.000009, -174.999833, 1416623.648362, -24500.000000 ( -162.000000 -721.000000 -8095.000000 ) ( -162.000000 -721.000000 -8235.000000 ) ( 13.000000 -721.000000 -8235.000000 ) ( ( -0.007143 0.000000 1.907157 ) ( 0.000000 0.007143 -57.821373 ) ) 19b/00wtempl 0 0 0 ( 13.000000 -725.000000 -8235.000000 ) ( -162.000000 -725.000000 -8235.000000 ) ( -162.000000 -725.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 -725.000000 -8235.000000 ) ( 13.000000 -721.000000 -8235.000000 ) ( -162.000000 -721.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -162.000000 -725.000000 -8235.000000 ) ( -162.000000 -721.000000 -8235.000000 ) ( -162.000000 -721.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -162.000000 -725.000000 -8095.000000 ) ( -162.000000 -721.000000 -8095.000000 ) ( 13.000000 -721.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 -725.000000 -8095.000000 ) ( 13.000000 -721.000000 -8095.000000 ) ( 13.000000 -721.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1903/1297) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-721.000000, -406.000000, -406.000000) / (8235.000000, 8235.000000, 8095.000000) // --> Vector info: d1 = 2.749997, 0.499997, 0.500002. Determinants: 315.000033, 0.001801, 105825.325856, -44100.000000 // --> Vector info: d2 = 1.999998, 1.999986, 0.999987. Determinants: 0.001769, -314.999700, 2505823.876456, -44100.000000 ( -162.000000 -406.000000 -8095.000000 ) ( -162.000000 -406.000000 -8235.000000 ) ( -162.000000 -721.000000 -8235.000000 ) ( ( -0.007143 0.000000 -2.399667 ) ( 0.000000 0.007143 -56.821403 ) ) 19b/00wtempl 0 0 0 ( -166.000000 -721.000000 -8235.000000 ) ( -166.000000 -406.000000 -8235.000000 ) ( -166.000000 -406.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -166.000000 -721.000000 -8235.000000 ) ( -162.000000 -721.000000 -8235.000000 ) ( -162.000000 -406.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -166.000000 -406.000000 -8235.000000 ) ( -162.000000 -406.000000 -8235.000000 ) ( -162.000000 -406.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -166.000000 -406.000000 -8095.000000 ) ( -162.000000 -406.000000 -8095.000000 ) ( -162.000000 -721.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -166.000000 -721.000000 -8095.000000 ) ( -162.000000 -721.000000 -8095.000000 ) ( -162.000000 -721.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1904/1298) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-162.000000, -110.000000, -110.000000) / (8235.000000, 8235.000000, 8095.000000) // --> Vector info: d1 = 1.125000, 0.750000, 0.750001. Determinants: 52.499984, 0.000037, 314.690412, -7280.000000 // --> Vector info: d2 = 1.999999, 1.999999, 0.999999. Determinants: 0.000016, -52.000000, 413660.008743, -7280.000000 ( -110.000000 -406.000000 -8095.000000 ) ( -110.000000 -406.000000 -8235.000000 ) ( -162.000000 -406.000000 -8235.000000 ) ( ( -0.007212 0.000000 -0.043227 ) ( 0.000000 0.007143 -56.821430 ) ) 19b/00wtempl 0 0 0 ( -162.000000 -402.000000 -8235.000000 ) ( -110.000000 -402.000000 -8235.000000 ) ( -110.000000 -402.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -162.000000 -402.000000 -8235.000000 ) ( -162.000000 -406.000000 -8235.000000 ) ( -110.000000 -406.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -110.000000 -402.000000 -8235.000000 ) ( -110.000000 -406.000000 -8235.000000 ) ( -110.000000 -406.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -110.000000 -402.000000 -8095.000000 ) ( -110.000000 -406.000000 -8095.000000 ) ( -162.000000 -406.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -162.000000 -402.000000 -8095.000000 ) ( -162.000000 -406.000000 -8095.000000 ) ( -162.000000 -406.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1905/1299) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-406.000000, -721.000000, -721.000000) / (-162.000000, -162.000000, 13.000000) // --> Vector info: d1 = 0.000000, 4.500001, 4.500001. Determinants: 787.500167, 0.000000, 319725.067720, -55125.000000 // --> Vector info: d2 = 1.000000, 1.000000, 3.500000. Determinants: -0.000052, -787.500020, -182700.037202, -55125.000000 ( 13.000000 -721.000000 -8235.000000 ) ( -162.000000 -721.000000 -8235.000000 ) ( -162.000000 -406.000000 -8235.000000 ) ( ( -0.014286 0.000000 -5.800001 ) ( 0.000000 0.014286 3.314286 ) ) 19b/00ftempl 0 0 0 ( -162.000000 -406.000000 -8239.000000 ) ( -162.000000 -721.000000 -8239.000000 ) ( 13.000000 -721.000000 -8239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -162.000000 -406.000000 -8239.000000 ) ( -162.000000 -406.000000 -8235.000000 ) ( -162.000000 -721.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -162.000000 -721.000000 -8239.000000 ) ( -162.000000 -721.000000 -8235.000000 ) ( 13.000000 -721.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 -721.000000 -8239.000000 ) ( 13.000000 -721.000000 -8235.000000 ) ( 13.000000 -406.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 -406.000000 -8239.000000 ) ( 13.000000 -406.000000 -8235.000000 ) ( -162.000000 -406.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1906/1300) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-721.000000, -721.000000, -406.000000) / (127.000000, 162.000000, 162.000000) // --> Vector info: d1 = 2.750004, 2.750003, 0.500000. Determinants: 78.750094, 0.000374, 26459.978280, -11025.000000 // --> Vector info: d2 = 0.749999, 0.999999, 0.999999. Determinants: 0.000008, -78.749961, 1732.507460, -11025.000000 ( -162.000000 -406.000000 -8095.000000 ) ( -162.000000 -721.000000 -8095.000000 ) ( -127.000000 -721.000000 -8095.000000 ) ( ( -0.007143 0.000000 -2.399998 ) ( 0.000000 0.007143 -0.157144 ) ) 19b/00wtempl 0 0 0 ( -127.000000 -721.000000 -8091.000000 ) ( -162.000000 -721.000000 -8091.000000 ) ( -162.000000 -406.000000 -8091.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -127.000000 -721.000000 -8091.000000 ) ( -127.000000 -721.000000 -8095.000000 ) ( -162.000000 -721.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -162.000000 -721.000000 -8091.000000 ) ( -162.000000 -721.000000 -8095.000000 ) ( -162.000000 -406.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -162.000000 -406.000000 -8091.000000 ) ( -162.000000 -406.000000 -8095.000000 ) ( -127.000000 -406.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -127.000000 -406.000000 -8091.000000 ) ( -127.000000 -406.000000 -8095.000000 ) ( -127.000000 -721.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1908/1301) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wglyf3]: 128.000000/128.000000 // --> Vector A/B: (-721.000000, -721.000000, -406.000000) / (-13.000000, 22.000000, 22.000000) // --> Vector info: d1 = 0.992187, 0.992188, 3.242188. Determinants: -78.750008, -0.000187, -67717.624439, -11025.000000 // --> Vector info: d2 = 1.000000, 0.750000, 0.750005. Determinants: -0.000205, 78.750113, -10001.395995, -11025.000000 ( -22.000000 -406.000000 -8095.000000 ) ( -22.000000 -721.000000 -8095.000000 ) ( 13.000000 -721.000000 -8095.000000 ) ( ( 0.007143 0.000000 6.142188 ) ( 0.000000 -0.007143 0.907156 ) ) 19b/00wglyf3 0 0 0 ( 13.000000 -721.000000 -8091.000000 ) ( -22.000000 -721.000000 -8091.000000 ) ( -22.000000 -406.000000 -8091.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 -721.000000 -8091.000000 ) ( 13.000000 -721.000000 -8095.000000 ) ( -22.000000 -721.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -22.000000 -721.000000 -8091.000000 ) ( -22.000000 -721.000000 -8095.000000 ) ( -22.000000 -406.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -22.000000 -406.000000 -8091.000000 ) ( -22.000000 -406.000000 -8095.000000 ) ( 13.000000 -406.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 -406.000000 -8091.000000 ) ( 13.000000 -406.000000 -8095.000000 ) ( 13.000000 -721.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1909/1302) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (651.000000, 721.000000, 721.000000) / (8235.000000, 8235.000000, 8095.000000) // --> Vector info: d1 = 0.500000, 0.000000, 0.000000. Determinants: 69.999983, 0.000000, -50469.987995, -9800.000000 // --> Vector info: d2 = 0.999999, 1.000000, 0.000000. Determinants: -0.000133, -70.000000, 566650.096208, -9800.000000 ( 13.000000 -721.000000 -8095.000000 ) ( 13.000000 -721.000000 -8235.000000 ) ( 13.000000 -651.000000 -8235.000000 ) ( ( -0.007143 0.000000 5.149999 ) ( 0.000000 0.007143 -57.821438 ) ) 19b/00wtempl 0 0 0 ( 17.000000 -651.000000 -8235.000000 ) ( 17.000000 -721.000000 -8235.000000 ) ( 17.000000 -721.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 -651.000000 -8235.000000 ) ( 13.000000 -651.000000 -8235.000000 ) ( 13.000000 -721.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 -721.000000 -8235.000000 ) ( 13.000000 -721.000000 -8235.000000 ) ( 13.000000 -721.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 -721.000000 -8095.000000 ) ( 13.000000 -721.000000 -8095.000000 ) ( 13.000000 -651.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 -651.000000 -8095.000000 ) ( 13.000000 -651.000000 -8095.000000 ) ( 13.000000 -651.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1910/1303) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf3]: 128.000000/128.000000 // --> Vector A/B: (581.000000, 651.000000, 651.000000) / (8235.000000, 8235.000000, 8218.000000) // --> Vector info: d1 = 0.992187, 0.492188, 0.492188. Determinants: 8.499998, 0.000008, -6119.269381, -1190.000000 // --> Vector info: d2 = 1.000000, 1.000000, 0.874993. Determinants: 0.000004, -8.750500, 70870.368325, -1190.000000 ( 13.000000 -651.000000 -8218.000000 ) ( 13.000000 -651.000000 -8235.000000 ) ( 13.000000 -581.000000 -8235.000000 ) ( ( -0.007143 0.000000 5.142243 ) ( 0.000000 0.007353 -59.554931 ) ) 19b/00wglyf3 0 0 0 ( 17.000000 -581.000000 -8235.000000 ) ( 17.000000 -651.000000 -8235.000000 ) ( 17.000000 -651.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 -581.000000 -8235.000000 ) ( 13.000000 -581.000000 -8235.000000 ) ( 13.000000 -651.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 -651.000000 -8235.000000 ) ( 13.000000 -651.000000 -8235.000000 ) ( 13.000000 -651.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 -651.000000 -8218.000000 ) ( 13.000000 -651.000000 -8218.000000 ) ( 13.000000 -581.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 -581.000000 -8218.000000 ) ( 13.000000 -581.000000 -8218.000000 ) ( 13.000000 -581.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1911/1304) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf3]: 128.000000/128.000000 // --> Vector A/B: (651.000000, 651.000000, 581.000000) / (8131.000000, 8095.000000, 8095.000000) // --> Vector info: d1 = 0.492188, 0.492188, 0.992188. Determinants: 18.000000, 0.000000, -12958.312500, -2520.000000 // --> Vector info: d2 = 0.250002, 0.000000, 0.000000. Determinants: 0.000000, -17.500133, 141663.580177, -2520.000000 ( 13.000000 -581.000000 -8095.000000 ) ( 13.000000 -651.000000 -8095.000000 ) ( 13.000000 -651.000000 -8131.000000 ) ( ( -0.007143 0.000000 5.142188 ) ( 0.000000 0.006944 -56.215706 ) ) 19b/00wglyf3 0 0 0 ( 17.000000 -651.000000 -8131.000000 ) ( 17.000000 -651.000000 -8095.000000 ) ( 17.000000 -581.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 -651.000000 -8131.000000 ) ( 13.000000 -651.000000 -8131.000000 ) ( 13.000000 -651.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 -651.000000 -8095.000000 ) ( 13.000000 -651.000000 -8095.000000 ) ( 13.000000 -581.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 -581.000000 -8095.000000 ) ( 13.000000 -581.000000 -8095.000000 ) ( 13.000000 -581.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 -581.000000 -8131.000000 ) ( 13.000000 -581.000000 -8131.000000 ) ( 13.000000 -651.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1913/1305) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf3]: 128.000000/128.000000 // --> Vector A/B: (-110.000000, -40.000000, -40.000000) / (8235.000000, 8235.000000, 8218.000000) // --> Vector info: d1 = 0.750001, 0.250001, 0.250000. Determinants: 8.499998, -0.000092, 43.255516, -1190.000000 // --> Vector info: d2 = 0.999999, 0.999997, 0.875000. Determinants: 0.000039, -8.749779, 70864.435951, -1190.000000 ( -40.000000 -406.000000 -8218.000000 ) ( -40.000000 -406.000000 -8235.000000 ) ( -110.000000 -406.000000 -8235.000000 ) ( ( -0.007143 0.000000 -0.036349 ) ( 0.000000 0.007353 -59.549946 ) ) 19b/00wglyf3 0 0 0 ( -110.000000 -402.000000 -8235.000000 ) ( -40.000000 -402.000000 -8235.000000 ) ( -40.000000 -402.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -110.000000 -402.000000 -8235.000000 ) ( -110.000000 -406.000000 -8235.000000 ) ( -40.000000 -406.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 -402.000000 -8235.000000 ) ( -40.000000 -406.000000 -8235.000000 ) ( -40.000000 -406.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 -402.000000 -8218.000000 ) ( -40.000000 -406.000000 -8218.000000 ) ( -110.000000 -406.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -110.000000 -402.000000 -8218.000000 ) ( -110.000000 -406.000000 -8218.000000 ) ( -110.000000 -406.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1914/1306) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf3]: 128.000000/128.000000 // --> Vector A/B: (-40.000000, 13.000000, 13.000000) / (8235.000000, 8235.000000, 8095.000000) // --> Vector info: d1 = 1.250000, 0.875000, 0.875000. Determinants: 52.500033, 0.000022, -7175.180277, -7420.000000 // --> Vector info: d2 = 1.000006, 1.000000, 0.000001. Determinants: 0.000801, -52.999924, 429034.365598, -7420.000000 ( 13.000000 -406.000000 -8095.000000 ) ( 13.000000 -406.000000 -8235.000000 ) ( -40.000000 -406.000000 -8235.000000 ) ( ( -0.007075 0.000000 0.967005 ) ( 0.000000 0.007143 -57.821343 ) ) 19b/00wglyf3 0 0 0 ( -40.000000 -402.000000 -8235.000000 ) ( 13.000000 -402.000000 -8235.000000 ) ( 13.000000 -402.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 -402.000000 -8235.000000 ) ( -40.000000 -406.000000 -8235.000000 ) ( 13.000000 -406.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 -402.000000 -8235.000000 ) ( 13.000000 -406.000000 -8235.000000 ) ( 13.000000 -406.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 -402.000000 -8095.000000 ) ( 13.000000 -406.000000 -8095.000000 ) ( -40.000000 -406.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 -402.000000 -8095.000000 ) ( -40.000000 -406.000000 -8095.000000 ) ( -40.000000 -406.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1915/1307) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf3]: 128.000000/128.000000 // --> Vector A/B: (-40.000000, -40.000000, -110.000000) / (8131.000000, 8095.000000, 8095.000000) // --> Vector info: d1 = 0.250000, 0.250000, 0.750001. Determinants: 18.000051, -0.000028, 90.229034, -2520.000000 // --> Vector info: d2 = 0.250000, 0.000000, 0.000000. Determinants: -0.000002, -17.499970, 141662.260697, -2520.000000 ( -110.000000 -406.000000 -8095.000000 ) ( -40.000000 -406.000000 -8095.000000 ) ( -40.000000 -406.000000 -8131.000000 ) ( ( -0.007143 0.000000 -0.035805 ) ( 0.000000 0.006944 -56.215183 ) ) 19b/00wglyf3 0 0 0 ( -40.000000 -402.000000 -8131.000000 ) ( -40.000000 -402.000000 -8095.000000 ) ( -110.000000 -402.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 -402.000000 -8131.000000 ) ( -40.000000 -406.000000 -8131.000000 ) ( -40.000000 -406.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 -402.000000 -8095.000000 ) ( -40.000000 -406.000000 -8095.000000 ) ( -110.000000 -406.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -110.000000 -402.000000 -8095.000000 ) ( -110.000000 -406.000000 -8095.000000 ) ( -110.000000 -406.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -110.000000 -402.000000 -8131.000000 ) ( -110.000000 -406.000000 -8131.000000 ) ( -40.000000 -406.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1917/1308) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00cglyf1]: 64.000000/64.000000 // --> Vector A/B: (-686.000000, -441.000000, -441.000000) / (127.000000, 127.000000, 22.000000) // --> Vector info: d1 = 0.750000, 0.750003, 2.250000. Determinants: -0.000338, 367.499238, -65966.388314, -25725.000000 // --> Vector info: d2 = 4.249856, 0.749996, 0.750000. Determinants: 367.485267, 0.001080, 142767.223051, -25725.000000 ( -22.000000 -441.000000 -8078.000000 ) ( -127.000000 -441.000000 -8078.000000 ) ( -127.000000 -686.000000 -8078.000000 ) ( ( 0.000000 -0.014286 2.564291 ) ( -0.014285 0.000000 -5.549746 ) ) 19b/00cglyf1 0 0 0 ( -127.000000 -686.000000 -8074.000000 ) ( -127.000000 -441.000000 -8074.000000 ) ( -22.000000 -441.000000 -8074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -127.000000 -686.000000 -8074.000000 ) ( -127.000000 -686.000000 -8078.000000 ) ( -127.000000 -441.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -127.000000 -441.000000 -8074.000000 ) ( -127.000000 -441.000000 -8078.000000 ) ( -22.000000 -441.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -22.000000 -441.000000 -8074.000000 ) ( -22.000000 -441.000000 -8078.000000 ) ( -22.000000 -686.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -22.000000 -686.000000 -8074.000000 ) ( -22.000000 -686.000000 -8078.000000 ) ( -127.000000 -686.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1918/1309) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-721.000000, -406.000000, -441.000000) / (8095.000000, 8095.000000, 8078.000000) // --> Vector info: d1 = 0.000003, 2.250000, 1.999928. Determinants: -38.249958, -0.022956, -27392.405247, -5355.000000 // --> Vector info: d2 = 0.999955, 0.999992, 2.000282. Determinants: -0.000636, 315.092641, -2556030.143421, -5355.000000 ( -127.000000 -441.000000 -8078.000000 ) ( -127.000000 -406.000000 -8095.000000 ) ( -127.000000 -721.000000 -8095.000000 ) ( ( 0.007143 0.000004 5.115295 ) ( 0.000000 -0.058841 477.316553 ) ) 19b/00cglyf3 0 0 0 ( -131.000000 -721.000000 -8095.000000 ) ( -131.000000 -406.000000 -8095.000000 ) ( -131.000000 -441.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.000000 -721.000000 -8095.000000 ) ( -127.000000 -721.000000 -8095.000000 ) ( -127.000000 -406.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.000000 -406.000000 -8095.000000 ) ( -127.000000 -406.000000 -8095.000000 ) ( -127.000000 -441.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.000000 -441.000000 -8078.000000 ) ( -127.000000 -441.000000 -8078.000000 ) ( -127.000000 -686.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.000000 -686.000000 -8078.000000 ) ( -127.000000 -686.000000 -8078.000000 ) ( -127.000000 -721.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1919/1310) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (686.000000, 441.000000, 406.000000) / (8078.000000, 8078.000000, 8095.000000) // --> Vector info: d1 = 1.000000, 2.749928, 3.000000. Determinants: 29.748777, -0.020275, -24408.882826, -4165.000000 // --> Vector info: d2 = 0.999958, 0.999992, 2.000282. Determinants: 0.000583, -245.069834, 1975508.891550, -4165.000000 ( -22.000000 -406.000000 -8095.000000 ) ( -22.000000 -441.000000 -8078.000000 ) ( -22.000000 -686.000000 -8078.000000 ) ( ( -0.007143 0.000005 5.860476 ) ( 0.000000 0.058840 -474.311859 ) ) 19b/00cglyf3 0 0 0 ( -18.000000 -686.000000 -8078.000000 ) ( -18.000000 -441.000000 -8078.000000 ) ( -18.000000 -406.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -18.000000 -686.000000 -8078.000000 ) ( -22.000000 -686.000000 -8078.000000 ) ( -22.000000 -441.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -18.000000 -441.000000 -8078.000000 ) ( -22.000000 -441.000000 -8078.000000 ) ( -22.000000 -406.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -18.000000 -406.000000 -8095.000000 ) ( -22.000000 -406.000000 -8095.000000 ) ( -22.000000 -721.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -18.000000 -721.000000 -8095.000000 ) ( -22.000000 -721.000000 -8095.000000 ) ( -22.000000 -686.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1920/1311) # points: 4 { brushDef { // Surface normal: 0.000000, -0.436904, -0.899508 // RotY/Z : 1.118642 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.899508, -0.436904) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (-22.000000, -127.000000, -127.000000) / (3132.627113, 3132.627113, 3171.537266) // --> Vector info: d1 = 0.140625, 0.890625, 0.890625. Determinants: 29.182615, 0.000000, 67.484796, -4085.566056 // --> Vector info: d2 = 0.968758, 0.968758, 2.087116. Determinants: 0.000000, -117.427597, 363898.946351, -4085.566056 ( -127.000000 -406.000000 -8095.000000 ) ( -127.000000 -441.000000 -8078.000000 ) ( -22.000000 -441.000000 -8078.000000 ) ( ( -0.007143 0.000000 -0.016518 ) ( 0.000000 0.028742 -89.069407 ) ) 19b/00cglyf2 0 0 0 ( -22.000000 -439.252384 -8074.401967 ) ( -127.000000 -439.252384 -8074.401967 ) ( -127.000000 -404.252384 -8091.401967 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -22.000000 -439.252384 -8074.401967 ) ( -22.000000 -441.000000 -8078.000000 ) ( -127.000000 -441.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -127.000000 -439.252384 -8074.401967 ) ( -127.000000 -441.000000 -8078.000000 ) ( -127.000000 -406.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -127.000000 -404.252384 -8091.401967 ) ( -127.000000 -406.000000 -8095.000000 ) ( -22.000000 -406.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -22.000000 -404.252384 -8091.401967 ) ( -22.000000 -406.000000 -8095.000000 ) ( -22.000000 -441.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1922/1312) # points: 4 { brushDef { // Surface normal: 0.000000, 0.436904, -0.899508 // RotY/Z : 1.118642 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.899508, -0.436904) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (22.000000, 22.000000, 127.000000) / (4146.372808, 4185.282961, 4185.282961) // --> Vector info: d1 = 0.117188, 0.117188, 0.867188. Determinants: -29.182615, 0.000000, 163.240251, -4085.566056 // --> Vector info: d2 = 1.993096, 0.874997, 0.874997. Determinants: 0.000000, 117.400405, -494928.770098, -4085.566056 ( -127.000000 -721.000000 -8095.000000 ) ( -22.000000 -721.000000 -8095.000000 ) ( -22.000000 -686.000000 -8078.000000 ) ( ( 0.007143 0.000000 -0.039955 ) ( 0.000000 -0.028735 121.140807 ) ) 19b/00cglyf2 0 0 0 ( -22.000000 -687.747616 -8074.401967 ) ( -22.000000 -722.747616 -8091.401967 ) ( -127.000000 -722.747616 -8091.401967 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -22.000000 -687.747616 -8074.401967 ) ( -22.000000 -686.000000 -8078.000000 ) ( -22.000000 -721.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -22.000000 -722.747616 -8091.401967 ) ( -22.000000 -721.000000 -8095.000000 ) ( -127.000000 -721.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -127.000000 -722.747616 -8091.401967 ) ( -127.000000 -721.000000 -8095.000000 ) ( -127.000000 -686.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -127.000000 -687.747616 -8074.401967 ) ( -127.000000 -686.000000 -8078.000000 ) ( -22.000000 -686.000000 -8078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1923/1313) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-651.000000, -581.000000, -581.000000) / (30.000000, 30.000000, 13.000000) // --> Vector info: d1 = 0.421885, 0.421885, 0.171885. Determinants: 0.000000, -17.500001, 22.957013, -1190.000000 // --> Vector info: d2 = 0.500086, 1.500086, 1.500086. Determinants: -17.000004, 0.000000, -11662.104729, -1190.000000 ( 13.000000 -581.000000 -8218.000000 ) ( 30.000000 -581.000000 -8218.000000 ) ( 30.000000 -651.000000 -8218.000000 ) ( ( 0.000000 0.014706 -0.019292 ) ( 0.014286 0.000000 9.800088 ) ) 19b/00ftempl 0 0 0 ( 30.000000 -651.000000 -8222.000000 ) ( 30.000000 -581.000000 -8222.000000 ) ( 13.000000 -581.000000 -8222.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.000000 -651.000000 -8222.000000 ) ( 30.000000 -651.000000 -8218.000000 ) ( 30.000000 -581.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.000000 -581.000000 -8222.000000 ) ( 30.000000 -581.000000 -8218.000000 ) ( 13.000000 -581.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 -581.000000 -8222.000000 ) ( 13.000000 -581.000000 -8218.000000 ) ( 13.000000 -651.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 -651.000000 -8222.000000 ) ( 13.000000 -651.000000 -8218.000000 ) ( 30.000000 -651.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1924/1314) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (30.000000, 30.000000, 13.000000) / (8218.000000, 8131.000000, 8131.000000) // --> Vector info: d1 = 0.421885, 0.421885, 0.171885. Determinants: -21.750001, -0.000006, 28.581963, -1479.000000 // --> Vector info: d2 = 0.250090, 1.500086, 1.500086. Determinants: 0.000000, 21.249929, -175001.800621, -1479.000000 ( 13.000000 -581.000000 -8131.000000 ) ( 30.000000 -581.000000 -8131.000000 ) ( 30.000000 -581.000000 -8218.000000 ) ( ( 0.014706 0.000000 -0.019325 ) ( 0.000000 -0.014368 118.324409 ) ) 19b/00ftempl 0 0 0 ( 30.000000 -577.000000 -8218.000000 ) ( 30.000000 -577.000000 -8131.000000 ) ( 13.000000 -577.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.000000 -577.000000 -8218.000000 ) ( 30.000000 -581.000000 -8218.000000 ) ( 30.000000 -581.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.000000 -577.000000 -8131.000000 ) ( 30.000000 -581.000000 -8131.000000 ) ( 13.000000 -581.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 -577.000000 -8131.000000 ) ( 13.000000 -581.000000 -8131.000000 ) ( 13.000000 -581.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 -577.000000 -8218.000000 ) ( 13.000000 -581.000000 -8218.000000 ) ( 30.000000 -581.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1925/1315) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-581.000000, -651.000000, -651.000000) / (-30.000000, -30.000000, -13.000000) // --> Vector info: d1 = 0.421885, 0.421885, 0.171885. Determinants: 0.000000, 17.500001, 22.957013, -1190.000000 // --> Vector info: d2 = 0.500086, 1.500086, 1.500086. Determinants: 17.000004, 0.000000, 9281.900179, -1190.000000 ( 13.000000 -651.000000 -8131.000000 ) ( 30.000000 -651.000000 -8131.000000 ) ( 30.000000 -581.000000 -8131.000000 ) ( ( 0.000000 -0.014706 -0.019292 ) ( -0.014286 0.000000 -7.799916 ) ) 19b/00ftempl 0 0 0 ( 30.000000 -581.000000 -8127.000000 ) ( 30.000000 -651.000000 -8127.000000 ) ( 13.000000 -651.000000 -8127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.000000 -581.000000 -8127.000000 ) ( 30.000000 -581.000000 -8131.000000 ) ( 30.000000 -651.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.000000 -651.000000 -8127.000000 ) ( 30.000000 -651.000000 -8131.000000 ) ( 13.000000 -651.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 -651.000000 -8127.000000 ) ( 13.000000 -651.000000 -8131.000000 ) ( 13.000000 -581.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 -581.000000 -8127.000000 ) ( 13.000000 -581.000000 -8131.000000 ) ( 30.000000 -581.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1926/1316) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-30.000000, -30.000000, -13.000000) / (8131.000000, 8218.000000, 8218.000000) // --> Vector info: d1 = 0.421885, 0.421871, 0.171871. Determinants: 21.750001, 0.000238, 26.597110, -1479.000000 // --> Vector info: d2 = 0.500086, 1.750073, 1.750072. Determinants: 0.000145, -21.249789, 172042.414705, -1479.000000 ( 13.000000 -651.000000 -8218.000000 ) ( 30.000000 -651.000000 -8218.000000 ) ( 30.000000 -651.000000 -8131.000000 ) ( ( -0.014706 0.000000 -0.017983 ) ( 0.000000 0.014368 -116.323472 ) ) 19b/00ftempl 0 0 0 ( 30.000000 -655.000000 -8131.000000 ) ( 30.000000 -655.000000 -8218.000000 ) ( 13.000000 -655.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.000000 -655.000000 -8131.000000 ) ( 30.000000 -651.000000 -8131.000000 ) ( 30.000000 -651.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.000000 -655.000000 -8218.000000 ) ( 30.000000 -651.000000 -8218.000000 ) ( 13.000000 -651.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 -655.000000 -8218.000000 ) ( 13.000000 -651.000000 -8218.000000 ) ( 13.000000 -651.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 -655.000000 -8131.000000 ) ( 13.000000 -651.000000 -8131.000000 ) ( 30.000000 -651.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1929/1317) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-161.000000, -161.000000, 14.000000) / (-302.000000, 153.000000, 153.000000) // --> Vector info: d1 = 0.250000, 6.750000, 6.749992. Determinants: 0.003469, -1137.500085, -363430.678461, -79625.000000 // --> Vector info: d2 = 0.000007, 0.000000, 2.500000. Determinants: -1137.499986, 0.001162, -183137.678002, -79625.000000 ( 153.000000 14.000000 -8235.000000 ) ( 153.000000 -161.000000 -8235.000000 ) ( -302.000000 -161.000000 -8235.000000 ) ( ( 0.000000 0.014286 4.564279 ) ( 0.014286 0.000000 2.300002 ) ) 19b/00ftempl 0 0 0 ( -302.000000 -161.000000 -8239.000000 ) ( 153.000000 -161.000000 -8239.000000 ) ( 153.000000 14.000000 -8239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -302.000000 -161.000000 -8239.000000 ) ( -302.000000 -161.000000 -8235.000000 ) ( 153.000000 -161.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 -161.000000 -8239.000000 ) ( 153.000000 -161.000000 -8235.000000 ) ( 153.000000 14.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 14.000000 -8239.000000 ) ( 153.000000 14.000000 -8235.000000 ) ( -302.000000 14.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -302.000000 14.000000 -8239.000000 ) ( -302.000000 14.000000 -8235.000000 ) ( -302.000000 -161.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1930/1318) # points: 4 { brushDef { // Surface normal: 0.000000, -0.970143, -0.242536 // RotY/Z : 0.244979 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.242536, -0.970143) // Texture width/height [00wglyf2]: 128.000000/128.000000 // --> Vector A/B: (-302.000000, 153.000000, 118.000000) / (7992.518987, 7992.518987, 7848.210291) // --> Vector info: d1 = 4.000000, 0.750000, 1.000000. Determinants: 469.003265, 0.000000, -121002.842348, -65660.457088 // --> Vector info: d2 = 2.007342, 2.007342, 0.976567. Determinants: 0.000000, -469.002874, 3616711.374318, -65660.457088 ( 118.000000 -21.000000 -8095.000000 ) ( 153.000000 14.000000 -8235.000000 ) ( -302.000000 14.000000 -8235.000000 ) ( ( -0.007143 0.000000 1.842857 ) ( 0.000000 0.007143 -55.082032 ) ) 19b/00wglyf2 0 0 0 ( -302.000000 17.880570 -8234.029857 ) ( 153.000000 17.880570 -8234.029857 ) ( 118.000000 -17.119430 -8094.029857 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -302.000000 17.880570 -8234.029857 ) ( -302.000000 14.000000 -8235.000000 ) ( 153.000000 14.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 17.880570 -8234.029857 ) ( 153.000000 14.000000 -8235.000000 ) ( 118.000000 -21.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 118.000000 -17.119430 -8094.029857 ) ( 118.000000 -21.000000 -8095.000000 ) ( -302.000000 -21.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -302.000000 -17.119430 -8094.029857 ) ( -302.000000 -21.000000 -8095.000000 ) ( -302.000000 14.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1931/1319) # points: 4 { brushDef { // Surface normal: 0.000000, 0.970143, -0.242536 // RotY/Z : 0.244979 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.242536, -0.970143) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-118.000000, -153.000000, 40.000000) / (7883.863027, 8028.171724, 8028.171724) // --> Vector info: d1 = 0.367187, 0.117191, 1.492191. Determinants: -198.424458, 0.124217, -34620.140868, -27851.578501 // --> Vector info: d2 = 2.007342, 0.976566, 0.976571. Determinants: -0.000775, 198.939677, -1624320.905460, -27851.578501 ( -40.000000 -161.000000 -8235.000000 ) ( 153.000000 -161.000000 -8235.000000 ) ( 118.000000 -126.000000 -8095.000000 ) ( ( 0.007124 -0.000004 1.243023 ) ( 0.000000 -0.007143 58.320605 ) ) 19b/00wtempl 0 0 0 ( 118.000000 -129.880570 -8094.029857 ) ( 153.000000 -164.880570 -8234.029857 ) ( -40.000000 -164.880570 -8234.029857 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 118.000000 -129.880570 -8094.029857 ) ( 118.000000 -126.000000 -8095.000000 ) ( 153.000000 -161.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 -164.880570 -8234.029857 ) ( 153.000000 -161.000000 -8235.000000 ) ( -40.000000 -161.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 -164.880570 -8234.029857 ) ( -40.000000 -161.000000 -8235.000000 ) ( -40.000000 -126.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 -129.880570 -8094.029857 ) ( -40.000000 -126.000000 -8095.000000 ) ( 118.000000 -126.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1932/1320) # points: 4 { brushDef { // Surface normal: -0.970143, 0.000000, -0.242536 // RotY/Z : 0.244979 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.242536, 0.000000, -0.970143) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-14.000000, 38.000000, 38.000000) / (8026.231439, 8026.231439, 7881.922742) // --> Vector info: d1 = 0.124995, 0.500000, 0.499996. Determinants: -54.116441, -0.000208, -1693.935160, -7504.052239 // --> Vector info: d2 = 0.984376, 0.984375, 2.015153. Determinants: 0.000138, 53.600452, -437596.442413, -7504.052239 ( 118.000000 -38.000000 -8095.000000 ) ( 153.000000 -38.000000 -8235.000000 ) ( 153.000000 14.000000 -8235.000000 ) ( ( 0.007212 0.000000 0.225736 ) ( 0.000000 -0.007143 58.314685 ) ) 19b/00wtempl 0 0 0 ( 156.880570 14.000000 -8234.029857 ) ( 156.880570 -38.000000 -8234.029857 ) ( 121.880570 -38.000000 -8094.029857 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 156.880570 14.000000 -8234.029857 ) ( 153.000000 14.000000 -8235.000000 ) ( 153.000000 -38.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 156.880570 -38.000000 -8234.029857 ) ( 153.000000 -38.000000 -8235.000000 ) ( 118.000000 -38.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.880570 -38.000000 -8094.029857 ) ( 118.000000 -38.000000 -8095.000000 ) ( 118.000000 -21.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.880570 -21.000000 -8094.029857 ) ( 118.000000 -21.000000 -8095.000000 ) ( 153.000000 14.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1933/1321) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-126.000000, -21.000000, -21.000000) / (302.000000, 302.000000, -118.000000) // --> Vector info: d1 = 0.000000, 1.500000, 1.500000. Determinants: -630.000000, 0.000000, -79380.000000, -44100.000000 // --> Vector info: d2 = 1.000000, 1.000001, 7.000000. Determinants: -0.000400, 629.999875, -234360.023120, -44100.000000 ( 118.000000 -21.000000 -8095.000000 ) ( -302.000000 -21.000000 -8095.000000 ) ( -302.000000 -126.000000 -8095.000000 ) ( ( 0.014286 0.000000 1.800000 ) ( 0.000000 -0.014286 5.314286 ) ) 19b/00ftempl 0 0 0 ( -302.000000 -126.000000 -8091.000000 ) ( -302.000000 -21.000000 -8091.000000 ) ( 118.000000 -21.000000 -8091.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -302.000000 -126.000000 -8091.000000 ) ( -302.000000 -126.000000 -8095.000000 ) ( -302.000000 -21.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -302.000000 -21.000000 -8091.000000 ) ( -302.000000 -21.000000 -8095.000000 ) ( 118.000000 -21.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 118.000000 -21.000000 -8091.000000 ) ( 118.000000 -21.000000 -8095.000000 ) ( 118.000000 -126.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 118.000000 -126.000000 -8091.000000 ) ( 118.000000 -126.000000 -8095.000000 ) ( -302.000000 -126.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1934/1322) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (14.000000, -21.000000, -21.000000) / (8235.000000, 8095.000000, 8235.000000) // --> Vector info: d1 = 1.625000, 0.625001, 1.625000. Determinants: 0.000050, -34.999967, 280262.225155, -4900.000000 // --> Vector info: d2 = 1.250000, 0.999999, 1.000000. Determinants: -35.000000, -0.000046, -5634.621705, -4900.000000 ( -302.000000 -21.000000 -8235.000000 ) ( -302.000000 -21.000000 -8095.000000 ) ( -302.000000 14.000000 -8235.000000 ) ( ( 0.000000 0.007143 -57.196372 ) ( 0.007143 0.000000 1.149923 ) ) 19b/00wtempl 0 0 0 ( -306.000000 14.000000 -8235.000000 ) ( -306.000000 -21.000000 -8095.000000 ) ( -306.000000 -21.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -306.000000 14.000000 -8235.000000 ) ( -302.000000 14.000000 -8235.000000 ) ( -302.000000 -21.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -306.000000 -21.000000 -8095.000000 ) ( -302.000000 -21.000000 -8095.000000 ) ( -302.000000 -21.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -306.000000 -21.000000 -8235.000000 ) ( -302.000000 -21.000000 -8235.000000 ) ( -302.000000 14.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1935/1323) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-126.000000, -161.000000, -126.000000) / (8095.000000, 8235.000000, 8235.000000) // --> Vector info: d1 = 0.625000, 1.625000, 1.625001. Determinants: -0.000167, -35.000042, 280262.817577, -4900.000000 // --> Vector info: d2 = 0.250000, 0.000000, 0.250000. Determinants: -34.999954, -0.000008, -5634.928911, -4900.000000 ( -302.000000 -126.000000 -8235.000000 ) ( -302.000000 -161.000000 -8235.000000 ) ( -302.000000 -126.000000 -8095.000000 ) ( ( 0.000000 0.007143 -57.196493 ) ( 0.007143 0.000000 1.149985 ) ) 19b/00wtempl 0 0 0 ( -306.000000 -126.000000 -8095.000000 ) ( -306.000000 -161.000000 -8235.000000 ) ( -306.000000 -126.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -306.000000 -126.000000 -8095.000000 ) ( -302.000000 -126.000000 -8095.000000 ) ( -302.000000 -161.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -306.000000 -161.000000 -8235.000000 ) ( -302.000000 -161.000000 -8235.000000 ) ( -302.000000 -126.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -306.000000 -126.000000 -8235.000000 ) ( -302.000000 -126.000000 -8235.000000 ) ( -302.000000 -126.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1937/1324) # points: 4 { brushDef { // Surface normal: 0.000000, 0.970143, -0.242536 // RotY/Z : 0.244979 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.242536, -0.970143) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (110.000000, 302.000000, 302.000000) / (8028.171724, 8028.171724, 7883.863027) // --> Vector info: d1 = 0.992188, 2.367188, 2.367188. Determinants: -198.424458, 0.000000, -5664.116353, -27707.269804 // --> Vector info: d2 = 0.976559, 0.976559, 2.007335. Determinants: 0.000000, 197.908929, -1615904.652565, -27707.269804 ( -302.000000 -126.000000 -8095.000000 ) ( -302.000000 -161.000000 -8235.000000 ) ( -110.000000 -161.000000 -8235.000000 ) ( ( 0.007161 0.000000 0.204427 ) ( 0.000000 -0.007143 58.320602 ) ) 19b/00wtempl 0 0 0 ( -110.000000 -164.880570 -8234.029857 ) ( -302.000000 -164.880570 -8234.029857 ) ( -302.000000 -129.880570 -8094.029857 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -110.000000 -164.880570 -8234.029857 ) ( -110.000000 -161.000000 -8235.000000 ) ( -302.000000 -161.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -302.000000 -164.880570 -8234.029857 ) ( -302.000000 -161.000000 -8235.000000 ) ( -302.000000 -126.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -302.000000 -129.880570 -8094.029857 ) ( -302.000000 -126.000000 -8095.000000 ) ( -110.000000 -126.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -110.000000 -129.880570 -8094.029857 ) ( -110.000000 -126.000000 -8095.000000 ) ( -110.000000 -161.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1938/1325) # points: 4 { brushDef { // Surface normal: 0.000000, 0.963518, -0.267644 // RotY/Z : 0.270947 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.267644, -0.963518) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (40.000000, 110.000000, 110.000000) / (7977.660648, 7977.660648, 7958.979106) // --> Vector info: d1 = 0.492188, 0.992188, 0.992188. Determinants: -9.340771, 0.000000, -270.006657, -1307.707918 // --> Vector info: d2 = 0.976566, 0.976559, 1.109253. Determinants: 0.000127, 9.288547, -75377.945329, -1307.707918 ( -110.000000 -156.000000 -8217.000000 ) ( -110.000000 -161.000000 -8235.000000 ) ( -40.000000 -161.000000 -8235.000000 ) ( ( 0.007143 0.000000 0.206473 ) ( 0.000000 -0.007103 57.641270 ) ) 19b/00wtempl 0 0 0 ( -40.000000 -164.854072 -8233.929425 ) ( -110.000000 -164.854072 -8233.929425 ) ( -110.000000 -159.854072 -8215.929425 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 -164.854072 -8233.929425 ) ( -40.000000 -161.000000 -8235.000000 ) ( -110.000000 -161.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -110.000000 -164.854072 -8233.929425 ) ( -110.000000 -161.000000 -8235.000000 ) ( -110.000000 -156.000000 -8217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -110.000000 -159.854072 -8215.929425 ) ( -110.000000 -156.000000 -8217.000000 ) ( -40.000000 -156.000000 -8217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 -159.854072 -8215.929425 ) ( -40.000000 -156.000000 -8217.000000 ) ( -40.000000 -161.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1939/1326) # points: 4 { brushDef { // Surface normal: 0.000000, 0.970143, -0.242536 // RotY/Z : 0.244979 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.242536, -0.970143) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (110.000000, 110.000000, 40.000000) / (7920.970978, 7883.863027, 7883.863027) // --> Vector info: d1 = 0.992188, 0.992188, 0.492188. Determinants: -18.553975, -0.000046, -535.963684, -2597.556544 // --> Vector info: d2 = 0.749649, 1.007344, 1.007343. Determinants: -0.000049, 18.038655, -144830.916272, -2597.556544 ( -40.000000 -126.000000 -8095.000000 ) ( -110.000000 -126.000000 -8095.000000 ) ( -110.000000 -135.000000 -8131.000000 ) ( ( 0.007143 0.000000 0.206334 ) ( 0.000000 -0.006944 55.756598 ) ) 19b/00wtempl 0 0 0 ( -110.000000 -138.880570 -8130.029857 ) ( -110.000000 -129.880570 -8094.029857 ) ( -40.000000 -129.880570 -8094.029857 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -110.000000 -138.880570 -8130.029857 ) ( -110.000000 -135.000000 -8131.000000 ) ( -110.000000 -126.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -110.000000 -129.880570 -8094.029857 ) ( -110.000000 -126.000000 -8095.000000 ) ( -40.000000 -126.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 -129.880570 -8094.029857 ) ( -40.000000 -126.000000 -8095.000000 ) ( -40.000000 -135.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 -138.880570 -8130.029857 ) ( -40.000000 -135.000000 -8131.000000 ) ( -110.000000 -135.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1941/1327) # points: 4 { brushDef { // Surface normal: -0.970143, 0.000000, -0.242536 // RotY/Z : 0.244979 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.242536, 0.000000, -0.970143) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (108.000000, 161.000000, 126.000000) / (8026.231439, 8026.231439, 7881.922742) // --> Vector info: d1 = 0.000000, 0.375000, 0.124992. Determinants: -54.115693, -0.125389, 6850.898627, -7648.360936 // --> Vector info: d2 = 0.984375, 0.984375, 2.015149. Determinants: 0.000000, 54.631015, -446010.028461, -7648.360936 ( 118.000000 -126.000000 -8095.000000 ) ( 153.000000 -161.000000 -8235.000000 ) ( 153.000000 -108.000000 -8235.000000 ) ( ( 0.007075 0.000016 -0.895734 ) ( 0.000000 -0.007143 58.314459 ) ) 19b/00wtempl 0 0 0 ( 156.880570 -108.000000 -8234.029857 ) ( 156.880570 -161.000000 -8234.029857 ) ( 121.880570 -126.000000 -8094.029857 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 156.880570 -108.000000 -8234.029857 ) ( 153.000000 -108.000000 -8235.000000 ) ( 153.000000 -161.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 156.880570 -161.000000 -8234.029857 ) ( 153.000000 -161.000000 -8235.000000 ) ( 118.000000 -126.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.880570 -126.000000 -8094.029857 ) ( 118.000000 -126.000000 -8095.000000 ) ( 118.000000 -108.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.880570 -108.000000 -8094.029857 ) ( 118.000000 -108.000000 -8095.000000 ) ( 153.000000 -108.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1942/1328) # points: 4 { brushDef { // Surface normal: -0.974391, 0.000000, -0.224860 // RotY/Z : 0.226799 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.224860, 0.000000, -0.974391) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (108.000000, 38.000000, 38.000000) / (7914.230151, 7914.230151, 7954.255143) // --> Vector info: d1 = 1.000000, 0.499998, 0.500000. Determinants: -20.012594, -0.000138, -639.298625, -2801.749453 // --> Vector info: d2 = 1.015155, 1.015154, 0.734375. Determinants: -0.000053, 19.654518, -158394.583222, -2801.749453 ( 127.000000 -38.000000 -8134.000000 ) ( 118.000000 -38.000000 -8095.000000 ) ( 118.000000 -108.000000 -8095.000000 ) ( ( 0.007143 0.000000 0.228178 ) ( 0.000000 -0.007015 56.534171 ) ) 19b/00wtempl 0 0 0 ( 121.897565 -108.000000 -8094.100562 ) ( 121.897565 -38.000000 -8094.100562 ) ( 130.897565 -38.000000 -8133.100562 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.897565 -108.000000 -8094.100562 ) ( 118.000000 -108.000000 -8095.000000 ) ( 118.000000 -38.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.897565 -38.000000 -8094.100562 ) ( 118.000000 -38.000000 -8095.000000 ) ( 127.000000 -38.000000 -8134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 130.897565 -38.000000 -8133.100562 ) ( 127.000000 -38.000000 -8134.000000 ) ( 127.000000 -108.000000 -8134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 130.897565 -108.000000 -8133.100562 ) ( 127.000000 -108.000000 -8134.000000 ) ( 118.000000 -108.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1943/1329) # points: 4 { brushDef { // Surface normal: -0.964764, 0.000000, -0.263117 // RotY/Z : 0.266252 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.263117, 0.000000, -0.964764) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (38.000000, 38.000000, 108.000000) / (7950.881768, 7985.087031, 7985.087031) // --> Vector info: d1 = 0.499999, 0.500000, 1.000003. Determinants: -17.102725, -0.000054, -546.848322, -2394.368393 // --> Vector info: d2 = 1.234375, 0.984375, 0.984381. Determinants: -0.000192, 17.500017, -142096.107520, -2394.368393 ( 153.000000 -108.000000 -8235.000000 ) ( 153.000000 -38.000000 -8235.000000 ) ( 144.000000 -38.000000 -8202.000000 ) ( ( 0.007143 0.000000 0.228389 ) ( 0.000000 -0.007309 59.345967 ) ) 19b/00wtempl 0 0 0 ( 147.859055 -38.000000 -8200.947530 ) ( 156.859055 -38.000000 -8233.947530 ) ( 156.859055 -108.000000 -8233.947530 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 147.859055 -38.000000 -8200.947530 ) ( 144.000000 -38.000000 -8202.000000 ) ( 153.000000 -38.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 156.859055 -38.000000 -8233.947530 ) ( 153.000000 -38.000000 -8235.000000 ) ( 153.000000 -108.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 156.859055 -108.000000 -8233.947530 ) ( 153.000000 -108.000000 -8235.000000 ) ( 144.000000 -108.000000 -8202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 147.859055 -108.000000 -8200.947530 ) ( 144.000000 -108.000000 -8202.000000 ) ( 144.000000 -38.000000 -8202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1944/1330) # points: 4 { brushDef { // Surface normal: -0.970143, 0.000000, -0.242536 // RotY/Z : 0.244979 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.242536, 0.000000, -0.970143) // Texture width/height [19Tstn]: 128.000000/128.000000 // --> Vector A/B: (38.000000, 38.000000, 108.000000) / (7921.941121, 7992.033916, 7992.033916) // --> Vector info: d1 = 0.742188, 0.742188, 0.242185. Determinants: 35.046573, 0.000000, -4973.309549, -4906.495694 // --> Vector info: d2 = 0.729819, 0.229817, 0.229817. Determinants: 0.000000, 35.000100, -280849.584932, -4906.495694 ( 144.000000 -108.000000 -8202.000000 ) ( 144.000000 -38.000000 -8202.000000 ) ( 127.000000 -38.000000 -8134.000000 ) ( ( -0.007143 0.000000 1.013617 ) ( 0.000000 -0.007133 57.240361 ) ) 19b/19Tstn 0 0 0 ( 130.880570 -38.000000 -8133.029857 ) ( 147.880570 -38.000000 -8201.029857 ) ( 147.880570 -108.000000 -8201.029857 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 130.880570 -38.000000 -8133.029857 ) ( 127.000000 -38.000000 -8134.000000 ) ( 144.000000 -38.000000 -8202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 147.880570 -38.000000 -8201.029857 ) ( 144.000000 -38.000000 -8202.000000 ) ( 144.000000 -108.000000 -8202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 147.880570 -108.000000 -8201.029857 ) ( 144.000000 -108.000000 -8202.000000 ) ( 127.000000 -108.000000 -8134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 130.880570 -108.000000 -8133.029857 ) ( 127.000000 -108.000000 -8134.000000 ) ( 127.000000 -38.000000 -8134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1945/1331) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-21.000000, -126.000000, -126.000000) / (-337.000000, -337.000000, -302.000000) // --> Vector info: d1 = 0.750002, 0.750000, 1.250000. Determinants: -0.000061, -52.500000, -20448.757649, -3675.000000 // --> Vector info: d2 = 1.999998, 0.500003, 0.500000. Determinants: -52.499821, 0.000399, -8452.355335, -3675.000000 ( -302.000000 -126.000000 -8235.000000 ) ( -337.000000 -126.000000 -8235.000000 ) ( -337.000000 -21.000000 -8235.000000 ) ( ( 0.000000 0.014286 5.564288 ) ( 0.014286 0.000000 2.299961 ) ) 19b/00ftempl 0 0 0 ( -337.000000 -21.000000 -8239.000000 ) ( -337.000000 -126.000000 -8239.000000 ) ( -302.000000 -126.000000 -8239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -337.000000 -21.000000 -8239.000000 ) ( -337.000000 -21.000000 -8235.000000 ) ( -337.000000 -126.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -337.000000 -126.000000 -8239.000000 ) ( -337.000000 -126.000000 -8235.000000 ) ( -302.000000 -126.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -302.000000 -126.000000 -8239.000000 ) ( -302.000000 -126.000000 -8235.000000 ) ( -302.000000 -21.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -302.000000 -21.000000 -8239.000000 ) ( -302.000000 -21.000000 -8235.000000 ) ( -337.000000 -21.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1946/1332) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (302.000000, 337.000000, 302.000000) / (8235.000000, 8235.000000, 8095.000000) // --> Vector info: d1 = 1.625001, 1.625005, 0.625000. Determinants: -0.000467, -35.000042, 280262.979705, -4900.000000 // --> Vector info: d2 = 0.250000, 0.500000, 0.250000. Determinants: -35.000025, -0.000008, 9345.072898, -4900.000000 ( -302.000000 -126.000000 -8095.000000 ) ( -337.000000 -126.000000 -8235.000000 ) ( -302.000000 -126.000000 -8235.000000 ) ( ( 0.000000 0.007143 -57.196526 ) ( 0.007143 0.000000 -1.907158 ) ) 19b/00wtempl 0 0 0 ( -302.000000 -130.000000 -8235.000000 ) ( -337.000000 -130.000000 -8235.000000 ) ( -302.000000 -130.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -302.000000 -130.000000 -8235.000000 ) ( -302.000000 -126.000000 -8235.000000 ) ( -337.000000 -126.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -337.000000 -130.000000 -8235.000000 ) ( -337.000000 -126.000000 -8235.000000 ) ( -302.000000 -126.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -302.000000 -130.000000 -8095.000000 ) ( -302.000000 -126.000000 -8095.000000 ) ( -302.000000 -126.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1947/1333) # points: 4 { brushDef { // Surface normal: 0.973417, 0.000000, -0.229039 // RotY/Z : 0.231091 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.229039, 0.000000, -0.973417) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-126.000000, -21.000000, -21.000000) / (8093.276637, 8093.276637, 8075.812387) // --> Vector info: d1 = 1.125000, 0.375000, 0.375000. Determinants: 13.098187, 0.000000, -412.592887, -1833.746166 // --> Vector info: d2 = 1.030780, 1.030780, 0.901940. Determinants: 0.000000, -13.528197, 107597.249210, -1833.746166 ( -333.000000 -21.000000 -8218.000000 ) ( -337.000000 -21.000000 -8235.000000 ) ( -337.000000 -126.000000 -8235.000000 ) ( ( -0.007143 0.000000 0.225000 ) ( 0.000000 0.007377 -58.676196 ) ) 19b/00wtempl 0 0 0 ( -340.893669 -126.000000 -8234.083843 ) ( -340.893669 -21.000000 -8234.083843 ) ( -336.893669 -21.000000 -8217.083843 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -340.893669 -126.000000 -8234.083843 ) ( -337.000000 -126.000000 -8235.000000 ) ( -337.000000 -21.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -340.893669 -21.000000 -8234.083843 ) ( -337.000000 -21.000000 -8235.000000 ) ( -333.000000 -21.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -336.893669 -21.000000 -8217.083843 ) ( -333.000000 -21.000000 -8218.000000 ) ( -333.000000 -126.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -336.893669 -126.000000 -8217.083843 ) ( -333.000000 -126.000000 -8218.000000 ) ( -337.000000 -126.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1949/1334) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-337.000000, -302.000000, -302.000000) / (8235.000000, 8235.000000, 8095.000000) // --> Vector info: d1 = 1.625000, 1.625000, 0.625001. Determinants: 0.000000, -34.999967, 280262.225286, -4900.000000 // --> Vector info: d2 = 0.507812, 0.757812, 0.757812. Determinants: -35.000000, 0.000000, -14283.280676, -4900.000000 ( -302.000000 -21.000000 -8095.000000 ) ( -302.000000 -21.000000 -8235.000000 ) ( -337.000000 -21.000000 -8235.000000 ) ( ( 0.000000 0.007143 -57.196373 ) ( 0.007143 0.000000 2.914955 ) ) 19b/00wtempl 0 0 0 ( -337.000000 -17.000000 -8235.000000 ) ( -302.000000 -17.000000 -8235.000000 ) ( -302.000000 -17.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -337.000000 -17.000000 -8235.000000 ) ( -337.000000 -21.000000 -8235.000000 ) ( -302.000000 -21.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -302.000000 -17.000000 -8235.000000 ) ( -302.000000 -21.000000 -8235.000000 ) ( -302.000000 -21.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -302.000000 -17.000000 -8095.000000 ) ( -302.000000 -21.000000 -8095.000000 ) ( -337.000000 -21.000000 -8235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1950/1335) # points: 4 { brushDef { // Surface normal: 0.971211, 0.000000, -0.238222 // RotY/Z : 0.240534 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.238222, 0.000000, -0.971211) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-21.000000, -21.000000, -126.000000) / (7988.465739, 7933.894684, 7933.894684) // --> Vector info: d1 = 0.375000, 0.375000, 1.125002. Determinants: 40.928434, -0.000025, -1289.035012, -5729.960733 // --> Vector info: d2 = 0.386552, 0.000003, 0.000000. Determinants: -0.000185, -40.587647, 322018.097074, -5729.960733 ( -302.000000 -126.000000 -8095.000000 ) ( -302.000000 -21.000000 -8095.000000 ) ( -315.000000 -21.000000 -8148.000000 ) ( ( -0.007143 0.000000 0.224964 ) ( 0.000000 0.007083 -56.199006 ) ) 19b/00wtempl 0 0 0 ( -318.884843 -21.000000 -8147.047114 ) ( -305.884843 -21.000000 -8094.047114 ) ( -305.884843 -126.000000 -8094.047114 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.884843 -21.000000 -8147.047114 ) ( -315.000000 -21.000000 -8148.000000 ) ( -302.000000 -21.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -305.884843 -21.000000 -8094.047114 ) ( -302.000000 -21.000000 -8095.000000 ) ( -302.000000 -126.000000 -8095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -305.884843 -126.000000 -8094.047114 ) ( -302.000000 -126.000000 -8095.000000 ) ( -315.000000 -126.000000 -8148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.884843 -126.000000 -8147.047114 ) ( -315.000000 -126.000000 -8148.000000 ) ( -315.000000 -21.000000 -8148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1951/1336) # points: 4 { brushDef { // Surface normal: 0.968493, 0.000000, -0.249041 // RotY/Z : 0.251690 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.249041, 0.000000, -0.968493) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-21.000000, -21.000000, -38.000000) / (8042.005586, 7969.728342, 7969.728342) // --> Vector info: d1 = 0.375000, 0.375000, 0.500000. Determinants: 9.034655, 0.000000, -271.039665, -1228.713148 // --> Vector info: d2 = 0.901940, 0.386552, 0.386552. Determinants: 0.000000, -8.761593, 69352.551460, -1228.713148 ( -315.000000 -38.000000 -8148.000000 ) ( -315.000000 -21.000000 -8148.000000 ) ( -333.000000 -21.000000 -8218.000000 ) ( ( -0.007353 0.000000 0.220588 ) ( 0.000000 0.007131 -56.443240 ) ) 19b/00wtempl 0 0 0 ( -336.873972 -21.000000 -8217.003836 ) ( -318.873972 -21.000000 -8147.003836 ) ( -318.873972 -38.000000 -8147.003836 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -336.873972 -21.000000 -8217.003836 ) ( -333.000000 -21.000000 -8218.000000 ) ( -315.000000 -21.000000 -8148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.873972 -21.000000 -8147.003836 ) ( -315.000000 -21.000000 -8148.000000 ) ( -315.000000 -38.000000 -8148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.873972 -38.000000 -8147.003836 ) ( -315.000000 -38.000000 -8148.000000 ) ( -333.000000 -38.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -336.873972 -38.000000 -8217.003836 ) ( -333.000000 -38.000000 -8218.000000 ) ( -333.000000 -21.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1953/1337) # points: 4 { brushDef { // Surface normal: 0.968493, 0.000000, -0.249041 // RotY/Z : 0.251690 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.249041, 0.000000, -0.968493) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-108.000000, -126.000000, -126.000000) / (7969.728342, 7969.728342, 8042.005586) // --> Vector info: d1 = 0.000000, 0.125000, 0.125000. Determinants: 9.034655, 0.000000, 975.742794, -1300.990392 // --> Vector info: d2 = 0.386551, 0.386551, 0.901937. Determinants: 0.000000, -9.276937, 73431.771756, -1300.990392 ( -333.000000 -126.000000 -8218.000000 ) ( -315.000000 -126.000000 -8148.000000 ) ( -315.000000 -108.000000 -8148.000000 ) ( ( -0.006944 0.000000 -0.750000 ) ( 0.000000 0.007131 -56.442978 ) ) 19b/00wtempl 0 0 0 ( -318.873972 -108.000000 -8147.003836 ) ( -318.873972 -126.000000 -8147.003836 ) ( -336.873972 -126.000000 -8217.003836 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.873972 -108.000000 -8147.003836 ) ( -315.000000 -108.000000 -8148.000000 ) ( -315.000000 -126.000000 -8148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.873972 -126.000000 -8147.003836 ) ( -315.000000 -126.000000 -8148.000000 ) ( -333.000000 -126.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -336.873972 -126.000000 -8217.003836 ) ( -333.000000 -126.000000 -8218.000000 ) ( -333.000000 -108.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -336.873972 -108.000000 -8217.003836 ) ( -333.000000 -108.000000 -8218.000000 ) ( -315.000000 -108.000000 -8148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1954/1338) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (406.000000, 406.000000, 135.000000) / (8218.000000, 8131.000000, 8131.000000) // --> Vector info: d1 = 0.749999, 1.999999, 1.999989. Determinants: -0.000871, 338.750000, -2801529.868230, -23577.000000 // --> Vector info: d2 = 0.999996, 0.999997, 4.874996. Determinants: 337.124855, 0.000436, -160453.175316, -23577.000000 ( -40.000000 -135.000000 -8131.000000 ) ( -40.000000 -406.000000 -8131.000000 ) ( -40.000000 -406.000000 -8218.000000 ) ( ( 0.000000 -0.014368 118.824696 ) ( -0.014299 0.000000 6.805496 ) ) 19b/00ftempl 0 0 0 ( -36.000000 -406.000000 -8218.000000 ) ( -36.000000 -406.000000 -8131.000000 ) ( -36.000000 -135.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.000000 -406.000000 -8218.000000 ) ( -40.000000 -406.000000 -8218.000000 ) ( -40.000000 -406.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.000000 -406.000000 -8131.000000 ) ( -40.000000 -406.000000 -8131.000000 ) ( -40.000000 -135.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.000000 -135.000000 -8131.000000 ) ( -40.000000 -135.000000 -8131.000000 ) ( -40.000000 -156.000000 -8217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.000000 -156.000000 -8217.000000 ) ( -40.000000 -156.000000 -8217.000000 ) ( -40.000000 -406.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1955/1339) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-406.000000, -406.000000, -135.000000) / (40.000000, 110.000000, 110.000000) // --> Vector info: d1 = 1.000000, 1.999999, 1.999989. Determinants: 0.000701, -270.999695, -8129.726365, -18970.000000 // --> Vector info: d2 = 1.000003, 0.999997, 4.874996. Determinants: -271.249883, 0.001486, -129097.566178, -18970.000000 ( -110.000000 -135.000000 -8131.000000 ) ( -110.000000 -406.000000 -8131.000000 ) ( -40.000000 -406.000000 -8131.000000 ) ( ( 0.000000 0.014286 0.428557 ) ( 0.014299 0.000000 6.805354 ) ) 19b/00ftempl 0 0 0 ( -40.000000 -406.000000 -8127.000000 ) ( -110.000000 -406.000000 -8127.000000 ) ( -110.000000 -135.000000 -8127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 -406.000000 -8127.000000 ) ( -40.000000 -406.000000 -8131.000000 ) ( -110.000000 -406.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -110.000000 -406.000000 -8127.000000 ) ( -110.000000 -406.000000 -8131.000000 ) ( -110.000000 -135.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -110.000000 -135.000000 -8127.000000 ) ( -110.000000 -135.000000 -8131.000000 ) ( -40.000000 -135.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 -135.000000 -8127.000000 ) ( -40.000000 -135.000000 -8131.000000 ) ( -40.000000 -406.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1956/1340) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-406.000000, -406.000000, -156.000000) / (8131.000000, 8218.000000, 8217.000000) // --> Vector info: d1 = 0.750008, 1.999999, 1.999992. Determinants: -1.249357, -312.497586, 2524097.948171, -21750.000000 // --> Vector info: d2 = 1.002614, 0.999997, 4.564372. Determinants: -310.097982, 0.654043, -153024.648570, -21750.000000 ( -110.000000 -156.000000 -8217.000000 ) ( -110.000000 -406.000000 -8218.000000 ) ( -110.000000 -406.000000 -8131.000000 ) ( ( 0.000057 0.014368 -116.050480 ) ( 0.014257 -0.000030 7.035616 ) ) 19b/00ftempl 0 0 0 ( -114.000000 -406.000000 -8131.000000 ) ( -114.000000 -406.000000 -8218.000000 ) ( -114.000000 -156.000000 -8217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 -406.000000 -8131.000000 ) ( -110.000000 -406.000000 -8131.000000 ) ( -110.000000 -406.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 -406.000000 -8218.000000 ) ( -110.000000 -406.000000 -8218.000000 ) ( -110.000000 -156.000000 -8217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 -156.000000 -8217.000000 ) ( -110.000000 -156.000000 -8217.000000 ) ( -110.000000 -135.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 -135.000000 -8131.000000 ) ( -110.000000 -135.000000 -8131.000000 ) ( -110.000000 -406.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1957/1341) # points: 4 { brushDef { // Surface normal: 0.000000, -0.004000, 0.999992 // RotY/Z : -1.566796 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.999992, -0.004000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-110.000000, -40.000000, -40.000000) / (438.868489, 438.868489, 188.866489) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -250.001984, 0.000000, -27500.218280, -17500.139999 // --> Vector info: d2 = 1.000000, 1.000003, 4.564372. Determinants: -0.000656, 249.505844, -127000.469155, -17500.139999 ( -40.000000 -156.000000 -8217.000000 ) ( -40.000000 -406.000000 -8218.000000 ) ( -110.000000 -406.000000 -8218.000000 ) ( ( 0.014286 0.000000 1.571428 ) ( 0.000000 -0.014257 7.257112 ) ) 19b/00ftempl 0 0 0 ( -110.000000 -405.984000 -8221.999968 ) ( -40.000000 -405.984000 -8221.999968 ) ( -40.000000 -155.984000 -8220.999968 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -110.000000 -405.984000 -8221.999968 ) ( -110.000000 -406.000000 -8218.000000 ) ( -40.000000 -406.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 -405.984000 -8221.999968 ) ( -40.000000 -406.000000 -8218.000000 ) ( -40.000000 -156.000000 -8217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 -155.984000 -8220.999968 ) ( -40.000000 -156.000000 -8217.000000 ) ( -110.000000 -156.000000 -8217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -110.000000 -155.984000 -8220.999968 ) ( -110.000000 -156.000000 -8217.000000 ) ( -110.000000 -406.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1960/1342) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-402.000000, -228.000000, -228.000000) / (8243.000000, 8243.000000, 8017.000000) // --> Vector info: d1 = 0.500000, 1.750000, 1.749994. Determinants: -282.500000, -0.001161, -133217.449390, -39324.000000 // --> Vector info: d2 = 0.062478, 0.062483, 1.674965. Determinants: -0.001164, 280.571882, -2315211.359999, -39324.000000 ( -726.000000 -228.000000 -8017.000000 ) ( -726.000000 -228.000000 -8243.000000 ) ( -726.000000 -402.000000 -8243.000000 ) ( ( 0.007184 0.000000 3.387688 ) ( 0.000000 -0.007135 58.875276 ) ) 19b/00wtempl 0 0 0 ( -730.000000 -402.000000 -8243.000000 ) ( -730.000000 -228.000000 -8243.000000 ) ( -730.000000 -228.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -730.000000 -402.000000 -8243.000000 ) ( -726.000000 -402.000000 -8243.000000 ) ( -726.000000 -228.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -730.000000 -228.000000 -8243.000000 ) ( -726.000000 -228.000000 -8243.000000 ) ( -726.000000 -228.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -730.000000 -228.000000 -8017.000000 ) ( -726.000000 -228.000000 -8017.000000 ) ( -726.000000 -402.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -730.000000 -402.000000 -8017.000000 ) ( -726.000000 -402.000000 -8017.000000 ) ( -726.000000 -402.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1961/1343) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (-376.000000, -376.000000, -429.000000) / (8243.000000, 8017.000000, 8017.000000) // --> Vector info: d1 = 1.655516, 0.084946, 0.000000. Determinants: -19.197879, -83.240192, 659100.727332, -11978.000000 // --> Vector info: d2 = 0.999999, 2.461010, 1.000000. Determinants: -330.188253, 77.433581, -774413.782143, -11978.000000 ( -429.000000 -228.000000 -8017.000000 ) ( -376.000000 -228.000000 -8017.000000 ) ( -376.000000 -228.000000 -8243.000000 ) ( ( 0.001603 0.006949 -55.025942 ) ( 0.027566 -0.006465 64.653012 ) ) 19b/00cglyf2 0 0 0 ( -376.000000 -224.000000 -8243.000000 ) ( -376.000000 -224.000000 -8017.000000 ) ( -429.000000 -224.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -224.000000 -8243.000000 ) ( -376.000000 -228.000000 -8243.000000 ) ( -376.000000 -228.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -224.000000 -8017.000000 ) ( -376.000000 -228.000000 -8017.000000 ) ( -429.000000 -228.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -429.000000 -224.000000 -8017.000000 ) ( -429.000000 -228.000000 -8017.000000 ) ( -376.000000 -228.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1962/1344) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (228.000000, 402.000000, 402.000000) / (8243.000000, 8243.000000, 8017.000000) // --> Vector info: d1 = 0.750000, 2.000000, 1.999998. Determinants: -282.500028, -0.000374, 34920.083298, -39324.000000 // --> Vector info: d2 = 0.062503, 0.062505, 1.674987. Determinants: -0.000369, 280.571890, -2315211.874118, -39324.000000 ( -376.000000 -402.000000 -8017.000000 ) ( -376.000000 -402.000000 -8243.000000 ) ( -376.000000 -228.000000 -8243.000000 ) ( ( 0.007184 0.000000 -0.888009 ) ( 0.000000 -0.007135 58.875289 ) ) 19b/00wtempl 0 0 0 ( -372.000000 -228.000000 -8243.000000 ) ( -372.000000 -402.000000 -8243.000000 ) ( -372.000000 -402.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -228.000000 -8243.000000 ) ( -376.000000 -228.000000 -8243.000000 ) ( -376.000000 -402.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -402.000000 -8243.000000 ) ( -376.000000 -402.000000 -8243.000000 ) ( -376.000000 -402.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -402.000000 -8017.000000 ) ( -376.000000 -402.000000 -8017.000000 ) ( -376.000000 -228.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -228.000000 -8017.000000 ) ( -376.000000 -228.000000 -8017.000000 ) ( -376.000000 -228.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1963/1345) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-228.000000, -402.000000, -402.000000) / (376.000000, 376.000000, 429.000000) // --> Vector info: d1 = 1.000000, 3.500000, 3.500000. Determinants: 132.500000, 0.000041, 20987.982505, -9222.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.750000. Determinants: -0.000068, -130.500022, 49067.980880, -9222.000000 ( -429.000000 -402.000000 -8017.000000 ) ( -376.000000 -402.000000 -8017.000000 ) ( -376.000000 -228.000000 -8017.000000 ) ( ( -0.014368 0.000000 -2.275860 ) ( 0.000000 0.014151 -5.320753 ) ) 19b/00ftempl 0 0 0 ( -376.000000 -228.000000 -8013.000000 ) ( -376.000000 -402.000000 -8013.000000 ) ( -429.000000 -402.000000 -8013.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -228.000000 -8013.000000 ) ( -376.000000 -228.000000 -8017.000000 ) ( -376.000000 -402.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -402.000000 -8013.000000 ) ( -376.000000 -402.000000 -8017.000000 ) ( -429.000000 -402.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -429.000000 -402.000000 -8013.000000 ) ( -429.000000 -402.000000 -8017.000000 ) ( -429.000000 -228.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -429.000000 -228.000000 -8013.000000 ) ( -429.000000 -228.000000 -8017.000000 ) ( -376.000000 -228.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1964/1346) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-228.000000, -402.000000, -402.000000) / (-726.000000, -726.000000, -376.000000) // --> Vector info: d1 = 0.499999, 3.000000, 2.999989. Determinants: 875.000334, 0.001990, 169051.578935, -60900.000000 // --> Vector info: d2 = 0.000000, 0.000000, 5.000007. Determinants: 0.000126, -870.001161, -631620.821752, -60900.000000 ( -376.000000 -402.000000 -8243.000000 ) ( -726.000000 -402.000000 -8243.000000 ) ( -726.000000 -228.000000 -8243.000000 ) ( ( -0.014368 0.000000 -2.775888 ) ( 0.000000 0.014286 10.371442 ) ) 19b/00ftempl 0 0 0 ( -726.000000 -228.000000 -8247.000000 ) ( -726.000000 -402.000000 -8247.000000 ) ( -376.000000 -402.000000 -8247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -228.000000 -8247.000000 ) ( -726.000000 -228.000000 -8243.000000 ) ( -726.000000 -402.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -402.000000 -8247.000000 ) ( -726.000000 -402.000000 -8243.000000 ) ( -376.000000 -402.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -402.000000 -8247.000000 ) ( -376.000000 -402.000000 -8243.000000 ) ( -376.000000 -228.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -228.000000 -8247.000000 ) ( -376.000000 -228.000000 -8243.000000 ) ( -726.000000 -228.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1965/1347) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (726.000000, 726.000000, 674.000000) / (8243.000000, 8017.000000, 8017.000000) // --> Vector info: d1 = 2.178952, 0.608382, 0.523438. Determinants: -19.197252, -81.669612, 661532.775170, -11752.000000 // --> Vector info: d2 = 0.937499, 2.398511, 0.937499. Determinants: -330.188740, 75.972637, -397542.911454, -11752.000000 ( -674.000000 -402.000000 -8017.000000 ) ( -726.000000 -402.000000 -8017.000000 ) ( -726.000000 -402.000000 -8243.000000 ) ( ( 0.001634 0.006949 -56.291080 ) ( 0.028096 -0.006465 33.827681 ) ) 19b/00cglyf2 0 0 0 ( -726.000000 -406.000000 -8243.000000 ) ( -726.000000 -406.000000 -8017.000000 ) ( -674.000000 -406.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -406.000000 -8243.000000 ) ( -726.000000 -402.000000 -8243.000000 ) ( -726.000000 -402.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -406.000000 -8017.000000 ) ( -726.000000 -402.000000 -8017.000000 ) ( -674.000000 -402.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -674.000000 -406.000000 -8017.000000 ) ( -674.000000 -402.000000 -8017.000000 ) ( -726.000000 -402.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1970/1348) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (-726.000000, -674.000000, -726.000000) / (8243.000000, 8017.000000, 8017.000000) // --> Vector info: d1 = 1.000000, 2.655513, 2.570569. Determinants: -19.197240, 81.669602, -698891.727204, -11752.000000 // --> Vector info: d2 = 1.000007, 0.999999, 2.461011. Determinants: 330.188740, 75.972245, -398274.271796, -11752.000000 ( -726.000000 -228.000000 -8017.000000 ) ( -674.000000 -228.000000 -8017.000000 ) ( -726.000000 -228.000000 -8243.000000 ) ( ( 0.001634 -0.006949 59.470024 ) ( -0.028096 -0.006465 33.889914 ) ) 19b/00cglyf2 0 0 0 ( -726.000000 -224.000000 -8243.000000 ) ( -674.000000 -224.000000 -8017.000000 ) ( -726.000000 -224.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -224.000000 -8243.000000 ) ( -726.000000 -228.000000 -8243.000000 ) ( -674.000000 -228.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -674.000000 -224.000000 -8017.000000 ) ( -674.000000 -228.000000 -8017.000000 ) ( -726.000000 -228.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -224.000000 -8017.000000 ) ( -726.000000 -228.000000 -8017.000000 ) ( -726.000000 -228.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1973/1349) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (376.000000, 429.000000, 376.000000) / (8243.000000, 8017.000000, 8017.000000) // --> Vector info: d1 = 1.000000, 2.655513, 2.570569. Determinants: -19.197240, 83.240171, -690908.571435, -11978.000000 // --> Vector info: d2 = 1.000007, 0.999999, 2.461011. Determinants: 330.188740, 77.433250, -774411.326960, -11978.000000 ( -376.000000 -402.000000 -8017.000000 ) ( -429.000000 -402.000000 -8017.000000 ) ( -376.000000 -402.000000 -8243.000000 ) ( ( 0.001603 -0.006949 57.681464 ) ( -0.027566 -0.006465 64.652807 ) ) 19b/00cglyf2 0 0 0 ( -376.000000 -406.000000 -8243.000000 ) ( -429.000000 -406.000000 -8017.000000 ) ( -376.000000 -406.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -406.000000 -8243.000000 ) ( -376.000000 -402.000000 -8243.000000 ) ( -429.000000 -402.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -429.000000 -406.000000 -8017.000000 ) ( -429.000000 -402.000000 -8017.000000 ) ( -376.000000 -402.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -406.000000 -8017.000000 ) ( -376.000000 -402.000000 -8017.000000 ) ( -376.000000 -402.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1974/1350) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-402.000000, -402.000000, -228.000000) / (674.000000, 726.000000, 726.000000) // --> Vector info: d1 = 1.000000, 1.750001, 1.750000. Determinants: 0.000019, -130.500063, 78909.047538, -9048.000000 // --> Vector info: d2 = 0.000001, 0.000003, 2.500000. Determinants: -129.999851, -0.000275, -52259.766744, -9048.000000 ( -726.000000 -228.000000 -8017.000000 ) ( -726.000000 -402.000000 -8017.000000 ) ( -674.000000 -402.000000 -8017.000000 ) ( ( 0.000000 0.014423 -8.721159 ) ( 0.014368 0.000000 5.775836 ) ) 19b/00ftempl 0 0 0 ( -674.000000 -402.000000 -8013.000000 ) ( -726.000000 -402.000000 -8013.000000 ) ( -726.000000 -228.000000 -8013.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -674.000000 -402.000000 -8013.000000 ) ( -674.000000 -402.000000 -8017.000000 ) ( -726.000000 -402.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -402.000000 -8013.000000 ) ( -726.000000 -402.000000 -8017.000000 ) ( -726.000000 -228.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -228.000000 -8013.000000 ) ( -726.000000 -228.000000 -8017.000000 ) ( -674.000000 -228.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -674.000000 -228.000000 -8013.000000 ) ( -674.000000 -228.000000 -8017.000000 ) ( -674.000000 -402.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1976/1351) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-473.000000, -648.000000, -648.000000) / (-726.000000, -726.000000, -376.000000) // --> Vector info: d1 = 1.000000, 3.500004, 3.499984. Determinants: 875.001252, 0.003505, 352628.122973, -61250.000000 // --> Vector info: d2 = 0.000001, 0.000021, 5.000021. Determinants: 0.006825, -875.000036, -635246.876059, -61250.000000 ( -376.000000 -648.000000 -8243.000000 ) ( -726.000000 -648.000000 -8243.000000 ) ( -726.000000 -473.000000 -8243.000000 ) ( ( -0.014286 0.000000 -5.757194 ) ( 0.000000 0.014286 10.371378 ) ) 19b/00ftempl 0 0 0 ( -726.000000 -473.000000 -8247.000000 ) ( -726.000000 -648.000000 -8247.000000 ) ( -376.000000 -648.000000 -8247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -473.000000 -8247.000000 ) ( -726.000000 -473.000000 -8243.000000 ) ( -726.000000 -648.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -648.000000 -8247.000000 ) ( -726.000000 -648.000000 -8243.000000 ) ( -376.000000 -648.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -648.000000 -8247.000000 ) ( -376.000000 -648.000000 -8243.000000 ) ( -376.000000 -473.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -473.000000 -8247.000000 ) ( -376.000000 -473.000000 -8243.000000 ) ( -726.000000 -473.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1977/1352) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-473.000000, -648.000000, -648.000000) / (376.000000, 376.000000, 429.000000) // --> Vector info: d1 = 0.000000, 2.499996, 2.500000. Determinants: 132.499791, -0.000667, 62672.650994, -9275.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.750000. Determinants: 0.000001, -131.250019, 49350.007589, -9275.000000 ( -429.000000 -648.000000 -8017.000000 ) ( -376.000000 -648.000000 -8017.000000 ) ( -376.000000 -473.000000 -8017.000000 ) ( ( -0.014286 0.000000 -6.757159 ) ( 0.000000 0.014151 -5.320756 ) ) 19b/00ftempl 0 0 0 ( -376.000000 -473.000000 -8013.000000 ) ( -376.000000 -648.000000 -8013.000000 ) ( -429.000000 -648.000000 -8013.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -473.000000 -8013.000000 ) ( -376.000000 -473.000000 -8017.000000 ) ( -376.000000 -648.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -648.000000 -8013.000000 ) ( -376.000000 -648.000000 -8017.000000 ) ( -429.000000 -648.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -429.000000 -648.000000 -8013.000000 ) ( -429.000000 -648.000000 -8017.000000 ) ( -429.000000 -473.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -429.000000 -473.000000 -8013.000000 ) ( -429.000000 -473.000000 -8017.000000 ) ( -376.000000 -473.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1978/1353) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (473.000000, 648.000000, 648.000000) / (8243.000000, 8243.000000, 8017.000000) // --> Vector info: d1 = 0.500000, 1.750000, 1.749999. Determinants: -282.500000, -0.000334, 113850.230965, -39550.000000 // --> Vector info: d2 = 0.062505, 0.062507, 1.674989. Determinants: -0.000369, 282.184368, -2328517.656284, -39550.000000 ( -376.000000 -648.000000 -8017.000000 ) ( -376.000000 -648.000000 -8243.000000 ) ( -376.000000 -473.000000 -8243.000000 ) ( ( 0.007143 0.000000 -2.878640 ) ( 0.000000 -0.007135 58.875288 ) ) 19b/00wtempl 0 0 0 ( -372.000000 -473.000000 -8243.000000 ) ( -372.000000 -648.000000 -8243.000000 ) ( -372.000000 -648.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -473.000000 -8243.000000 ) ( -376.000000 -473.000000 -8243.000000 ) ( -376.000000 -648.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -648.000000 -8243.000000 ) ( -376.000000 -648.000000 -8243.000000 ) ( -376.000000 -648.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -648.000000 -8017.000000 ) ( -376.000000 -648.000000 -8017.000000 ) ( -376.000000 -473.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -473.000000 -8017.000000 ) ( -376.000000 -473.000000 -8017.000000 ) ( -376.000000 -473.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1979/1354) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-648.000000, -473.000000, -473.000000) / (8243.000000, 8243.000000, 8017.000000) // --> Vector info: d1 = 0.750000, 2.000000, 1.999994. Determinants: -282.500000, -0.001168, -212712.894502, -39550.000000 // --> Vector info: d2 = 0.062471, 0.062476, 1.674958. Determinants: -0.001158, 282.184361, -2328517.148501, -39550.000000 ( -726.000000 -473.000000 -8017.000000 ) ( -726.000000 -473.000000 -8243.000000 ) ( -726.000000 -648.000000 -8243.000000 ) ( ( 0.007143 0.000000 5.378329 ) ( 0.000000 -0.007135 58.875276 ) ) 19b/00wtempl 0 0 0 ( -730.000000 -648.000000 -8243.000000 ) ( -730.000000 -473.000000 -8243.000000 ) ( -730.000000 -473.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -730.000000 -648.000000 -8243.000000 ) ( -726.000000 -648.000000 -8243.000000 ) ( -726.000000 -473.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -730.000000 -473.000000 -8243.000000 ) ( -726.000000 -473.000000 -8243.000000 ) ( -726.000000 -473.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -730.000000 -473.000000 -8017.000000 ) ( -726.000000 -473.000000 -8017.000000 ) ( -726.000000 -648.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -730.000000 -648.000000 -8017.000000 ) ( -726.000000 -648.000000 -8017.000000 ) ( -726.000000 -648.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1980/1355) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (376.000000, 726.000000, 726.000000) / (8243.000000, 8243.000000, 8225.000000) // --> Vector info: d1 = 0.250003, 2.750003, 2.750002. Determinants: -45.000000, -0.000334, 15347.731799, -6300.000000 // --> Vector info: d2 = 0.062446, 0.062466, 0.187464. Determinants: -0.000362, 43.749330, -361019.003317, -6300.000000 ( -726.000000 -648.000000 -8225.000000 ) ( -726.000000 -648.000000 -8243.000000 ) ( -376.000000 -648.000000 -8243.000000 ) ( ( 0.007143 0.000000 -2.436148 ) ( 0.000000 -0.006944 57.304604 ) ) 19b/00wtempl 0 0 0 ( -376.000000 -652.000000 -8243.000000 ) ( -726.000000 -652.000000 -8243.000000 ) ( -726.000000 -652.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -652.000000 -8243.000000 ) ( -376.000000 -648.000000 -8243.000000 ) ( -726.000000 -648.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -652.000000 -8243.000000 ) ( -726.000000 -648.000000 -8243.000000 ) ( -726.000000 -648.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -652.000000 -8225.000000 ) ( -726.000000 -648.000000 -8225.000000 ) ( -376.000000 -648.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -652.000000 -8225.000000 ) ( -376.000000 -648.000000 -8225.000000 ) ( -376.000000 -648.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1981/1356) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (-376.000000, -376.000000, -429.000000) / (8243.000000, 8017.000000, 8017.000000) // --> Vector info: d1 = 1.655516, 0.084946, 0.000000. Determinants: -19.197879, -83.240192, 659100.727332, -11978.000000 // --> Vector info: d2 = 0.999999, 2.461010, 1.000000. Determinants: -330.188253, 77.433581, -774413.782143, -11978.000000 ( -429.000000 -473.000000 -8017.000000 ) ( -376.000000 -473.000000 -8017.000000 ) ( -376.000000 -473.000000 -8243.000000 ) ( ( 0.001603 0.006949 -55.025942 ) ( 0.027566 -0.006465 64.653012 ) ) 19b/00cglyf2 0 0 0 ( -376.000000 -469.000000 -8243.000000 ) ( -376.000000 -469.000000 -8017.000000 ) ( -429.000000 -469.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -469.000000 -8243.000000 ) ( -376.000000 -473.000000 -8243.000000 ) ( -376.000000 -473.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -469.000000 -8017.000000 ) ( -376.000000 -473.000000 -8017.000000 ) ( -429.000000 -473.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -429.000000 -469.000000 -8017.000000 ) ( -429.000000 -473.000000 -8017.000000 ) ( -376.000000 -473.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1984/1357) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (-726.000000, -674.000000, -726.000000) / (8243.000000, 8017.000000, 8017.000000) // --> Vector info: d1 = 1.000000, 2.655513, 2.570569. Determinants: -19.197240, 81.669602, -698891.727204, -11752.000000 // --> Vector info: d2 = 1.000007, 0.999999, 2.461011. Determinants: 330.188740, 75.972245, -398274.271796, -11752.000000 ( -726.000000 -473.000000 -8017.000000 ) ( -674.000000 -473.000000 -8017.000000 ) ( -726.000000 -473.000000 -8243.000000 ) ( ( 0.001634 -0.006949 59.470024 ) ( -0.028096 -0.006465 33.889914 ) ) 19b/00cglyf2 0 0 0 ( -726.000000 -469.000000 -8243.000000 ) ( -674.000000 -469.000000 -8017.000000 ) ( -726.000000 -469.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -469.000000 -8243.000000 ) ( -726.000000 -473.000000 -8243.000000 ) ( -674.000000 -473.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -674.000000 -469.000000 -8017.000000 ) ( -674.000000 -473.000000 -8017.000000 ) ( -726.000000 -473.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -469.000000 -8017.000000 ) ( -726.000000 -473.000000 -8017.000000 ) ( -726.000000 -473.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1986/1358) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-648.000000, -648.000000, -473.000000) / (674.000000, 726.000000, 726.000000) // --> Vector info: d1 = 1.000000, 1.750000, 1.750000. Determinants: -0.000012, -131.250011, 79362.500043, -9100.000000 // --> Vector info: d2 = 1.000003, 0.999999, 3.500000. Determinants: -130.000050, 0.000667, -93340.507821, -9100.000000 ( -726.000000 -473.000000 -8017.000000 ) ( -726.000000 -648.000000 -8017.000000 ) ( -674.000000 -648.000000 -8017.000000 ) ( ( 0.000000 0.014423 -8.721154 ) ( 0.014286 0.000000 10.257199 ) ) 19b/00ftempl 0 0 0 ( -674.000000 -648.000000 -8013.000000 ) ( -726.000000 -648.000000 -8013.000000 ) ( -726.000000 -473.000000 -8013.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -674.000000 -648.000000 -8013.000000 ) ( -674.000000 -648.000000 -8017.000000 ) ( -726.000000 -648.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -648.000000 -8013.000000 ) ( -726.000000 -648.000000 -8017.000000 ) ( -726.000000 -473.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -473.000000 -8013.000000 ) ( -726.000000 -473.000000 -8017.000000 ) ( -674.000000 -473.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -674.000000 -473.000000 -8013.000000 ) ( -674.000000 -473.000000 -8017.000000 ) ( -674.000000 -648.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1988/1359) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (726.000000, 726.000000, 516.000000) / (8225.000000, 8155.000000, 8155.000000) // --> Vector info: d1 = 1.750001, 1.749998, 0.249997. Determinants: -105.000033, -0.000801, 50511.588343, -14700.000000 // --> Vector info: d2 = 0.187468, 0.687470, 0.687458. Determinants: -0.000847, 105.000404, -866383.488574, -14700.000000 ( -516.000000 -648.000000 -8155.000000 ) ( -726.000000 -648.000000 -8155.000000 ) ( -726.000000 -648.000000 -8225.000000 ) ( ( 0.007143 0.000000 -3.436162 ) ( 0.000000 -0.007143 58.937652 ) ) 19b/00wtempl 0 0 0 ( -726.000000 -652.000000 -8225.000000 ) ( -726.000000 -652.000000 -8155.000000 ) ( -516.000000 -652.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -652.000000 -8225.000000 ) ( -726.000000 -648.000000 -8225.000000 ) ( -726.000000 -648.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -652.000000 -8155.000000 ) ( -726.000000 -648.000000 -8155.000000 ) ( -516.000000 -648.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -516.000000 -652.000000 -8155.000000 ) ( -516.000000 -648.000000 -8155.000000 ) ( -516.000000 -648.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -516.000000 -652.000000 -8225.000000 ) ( -516.000000 -648.000000 -8225.000000 ) ( -726.000000 -648.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1989/1360) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (726.000000, 726.000000, 376.000000) / (8155.000000, 8017.000000, 8017.000000) // --> Vector info: d1 = 2.749998, 2.749992, 0.249992. Determinants: -345.000000, -0.002004, 117661.437113, -48300.000000 // --> Vector info: d2 = 0.687470, 1.674952, 1.674938. Determinants: -0.001990, 345.618705, -2851723.899954, -48300.000000 ( -376.000000 -648.000000 -8017.000000 ) ( -726.000000 -648.000000 -8017.000000 ) ( -726.000000 -648.000000 -8155.000000 ) ( ( 0.007143 0.000000 -2.436055 ) ( 0.000000 -0.007156 59.041903 ) ) 19b/00wtempl 0 0 0 ( -726.000000 -652.000000 -8155.000000 ) ( -726.000000 -652.000000 -8017.000000 ) ( -376.000000 -652.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -652.000000 -8155.000000 ) ( -726.000000 -648.000000 -8155.000000 ) ( -726.000000 -648.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -652.000000 -8017.000000 ) ( -726.000000 -648.000000 -8017.000000 ) ( -376.000000 -648.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -652.000000 -8017.000000 ) ( -376.000000 -648.000000 -8017.000000 ) ( -376.000000 -648.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -652.000000 -8155.000000 ) ( -376.000000 -648.000000 -8155.000000 ) ( -726.000000 -648.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1990/1361) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (446.000000, 376.000000, 376.000000) / (8155.000000, 8155.000000, 8225.000000) // --> Vector info: d1 = 0.749998, 0.249997, 0.250001. Determinants: -35.000067, -0.000267, 11937.215463, -4900.000000 // --> Vector info: d2 = 0.687458, 0.687458, 0.187456. Determinants: -0.000021, 35.000132, -288794.611687, -4900.000000 ( -376.000000 -648.000000 -8225.000000 ) ( -376.000000 -648.000000 -8155.000000 ) ( -446.000000 -648.000000 -8155.000000 ) ( ( 0.007143 0.000000 -2.436166 ) ( 0.000000 -0.007143 58.937676 ) ) 19b/00wtempl 0 0 0 ( -446.000000 -652.000000 -8155.000000 ) ( -376.000000 -652.000000 -8155.000000 ) ( -376.000000 -652.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -446.000000 -652.000000 -8155.000000 ) ( -446.000000 -648.000000 -8155.000000 ) ( -376.000000 -648.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -652.000000 -8155.000000 ) ( -376.000000 -648.000000 -8155.000000 ) ( -376.000000 -648.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -652.000000 -8225.000000 ) ( -376.000000 -648.000000 -8225.000000 ) ( -446.000000 -648.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -446.000000 -652.000000 -8225.000000 ) ( -446.000000 -648.000000 -8225.000000 ) ( -446.000000 -648.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1995/1362) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-228.000000, -228.000000, -158.000000) / (-674.000000, -429.000000, -429.000000) // --> Vector info: d1 = 1.500000, 1.499991, 0.499992. Determinants: 244.999590, 0.000634, 30135.338197, -17150.000000 // --> Vector info: d2 = 0.750000, 4.250000, 4.250004. Determinants: -0.000934, -244.999988, -177992.707805, -17150.000000 ( -429.000000 -158.000000 -8243.000000 ) ( -429.000000 -228.000000 -8243.000000 ) ( -674.000000 -228.000000 -8243.000000 ) ( ( -0.014286 0.000000 -1.757163 ) ( 0.000000 0.014286 10.378584 ) ) 19b/00ftempl 0 0 0 ( -674.000000 -228.000000 -8247.000000 ) ( -429.000000 -228.000000 -8247.000000 ) ( -429.000000 -158.000000 -8247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -674.000000 -228.000000 -8247.000000 ) ( -674.000000 -228.000000 -8243.000000 ) ( -429.000000 -228.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -429.000000 -228.000000 -8247.000000 ) ( -429.000000 -228.000000 -8243.000000 ) ( -429.000000 -158.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -429.000000 -158.000000 -8247.000000 ) ( -429.000000 -158.000000 -8243.000000 ) ( -674.000000 -158.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -674.000000 -158.000000 -8247.000000 ) ( -674.000000 -158.000000 -8243.000000 ) ( -674.000000 -228.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2001/1363) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-473.000000, -473.000000, -402.000000) / (-674.000000, -429.000000, -429.000000) // --> Vector info: d1 = 2.000000, 1.999987, 0.999987. Determinants: 244.999885, 0.000982, 81095.598984, -17395.000000 // --> Vector info: d2 = 0.750011, 4.250010, 4.250011. Determinants: -0.000234, -248.499962, -180535.518493, -17395.000000 ( -429.000000 -402.000000 -8243.000000 ) ( -429.000000 -473.000000 -8243.000000 ) ( -674.000000 -473.000000 -8243.000000 ) ( ( -0.014085 0.000000 -4.662006 ) ( 0.000000 0.014286 10.378587 ) ) 19b/00ftempl 0 0 0 ( -674.000000 -473.000000 -8247.000000 ) ( -429.000000 -473.000000 -8247.000000 ) ( -429.000000 -402.000000 -8247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -674.000000 -473.000000 -8247.000000 ) ( -674.000000 -473.000000 -8243.000000 ) ( -429.000000 -473.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -429.000000 -473.000000 -8247.000000 ) ( -429.000000 -473.000000 -8243.000000 ) ( -429.000000 -402.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -429.000000 -402.000000 -8247.000000 ) ( -429.000000 -402.000000 -8243.000000 ) ( -674.000000 -402.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -674.000000 -402.000000 -8247.000000 ) ( -674.000000 -402.000000 -8243.000000 ) ( -674.000000 -473.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2007/1364) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-158.000000, -228.000000, -228.000000) / (-726.000000, -726.000000, -674.000000) // --> Vector info: d1 = 0.500000, 1.500000, 1.500001. Determinants: 51.999994, -0.000075, 6395.943728, -3640.000000 // --> Vector info: d2 = 0.999999, 1.000001, 1.750015. Determinants: 0.000137, -52.500960, -41755.670387, -3640.000000 ( -674.000000 -228.000000 -8243.000000 ) ( -726.000000 -228.000000 -8243.000000 ) ( -726.000000 -158.000000 -8243.000000 ) ( ( -0.014286 0.000000 -1.757127 ) ( 0.000000 0.014423 11.471338 ) ) 19b/00ftempl 0 0 0 ( -726.000000 -158.000000 -8247.000000 ) ( -726.000000 -228.000000 -8247.000000 ) ( -674.000000 -228.000000 -8247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -158.000000 -8247.000000 ) ( -726.000000 -158.000000 -8243.000000 ) ( -726.000000 -228.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -228.000000 -8247.000000 ) ( -726.000000 -228.000000 -8243.000000 ) ( -674.000000 -228.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -674.000000 -228.000000 -8247.000000 ) ( -674.000000 -228.000000 -8243.000000 ) ( -674.000000 -158.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -674.000000 -158.000000 -8247.000000 ) ( -674.000000 -158.000000 -8243.000000 ) ( -726.000000 -158.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2008/1365) # points: 4 { brushDef { // Surface normal: 0.974536, 0.000000, -0.224230 // RotY/Z : 0.226152 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.224230, 0.000000, -0.974536) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-158.000000, -228.000000, -228.000000) / (7963.988622, 7963.988622, 8195.893775) // --> Vector info: d1 = 2.405512, 2.405512, 0.749999. Determinants: 0.000000, 115.885930, -961963.771505, -16233.360712 // --> Vector info: d2 = 1.242187, 0.742187, 0.742187. Determinants: -115.952564, 0.000000, -38485.380942, -16233.360712 ( -726.000000 -228.000000 -8243.000000 ) ( -674.000000 -228.000000 -8017.000000 ) ( -674.000000 -158.000000 -8017.000000 ) ( ( 0.000000 -0.007139 59.258449 ) ( 0.007143 0.000000 2.370759 ) ) 19b/00wtempl 0 0 0 ( -677.898145 -158.000000 -8016.103082 ) ( -677.898145 -228.000000 -8016.103082 ) ( -729.898145 -228.000000 -8242.103082 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -677.898145 -158.000000 -8016.103082 ) ( -674.000000 -158.000000 -8017.000000 ) ( -674.000000 -228.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -677.898145 -228.000000 -8016.103082 ) ( -674.000000 -228.000000 -8017.000000 ) ( -726.000000 -228.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -729.898145 -228.000000 -8242.103082 ) ( -726.000000 -228.000000 -8243.000000 ) ( -726.000000 -158.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -729.898145 -158.000000 -8242.103082 ) ( -726.000000 -158.000000 -8243.000000 ) ( -674.000000 -158.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2012/1366) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-402.000000, -473.000000, -473.000000) / (-726.000000, -726.000000, -674.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: 52.000006, 0.000021, 20904.017128, -3692.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.750002. Determinants: 0.000067, -53.250044, -38659.505433, -3692.000000 ( -674.000000 -473.000000 -8243.000000 ) ( -726.000000 -473.000000 -8243.000000 ) ( -726.000000 -402.000000 -8243.000000 ) ( ( -0.014085 0.000000 -5.661976 ) ( 0.000000 0.014423 10.471155 ) ) 19b/00ftempl 0 0 0 ( -726.000000 -402.000000 -8247.000000 ) ( -726.000000 -473.000000 -8247.000000 ) ( -674.000000 -473.000000 -8247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -402.000000 -8247.000000 ) ( -726.000000 -402.000000 -8243.000000 ) ( -726.000000 -473.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -473.000000 -8247.000000 ) ( -726.000000 -473.000000 -8243.000000 ) ( -674.000000 -473.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -674.000000 -473.000000 -8247.000000 ) ( -674.000000 -473.000000 -8243.000000 ) ( -674.000000 -402.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -674.000000 -402.000000 -8247.000000 ) ( -674.000000 -402.000000 -8243.000000 ) ( -726.000000 -402.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2014/1367) # points: 4 { brushDef { // Surface normal: 0.974536, 0.000000, -0.224230 // RotY/Z : 0.226152 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.224230, 0.000000, -0.974536) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-473.000000, -402.000000, -402.000000) / (8195.893775, 8195.893775, 7963.988622) // --> Vector info: d1 = 1.000000, 0.999998, 2.655513. Determinants: 0.000538, 117.541579, -979823.304821, -16465.265865 // --> Vector info: d2 = 1.249997, 0.750003, 0.750000. Determinants: 115.951056, -0.000233, 34265.231683, -16465.265865 ( -674.000000 -402.000000 -8017.000000 ) ( -726.000000 -402.000000 -8243.000000 ) ( -726.000000 -473.000000 -8243.000000 ) ( ( 0.000000 -0.007139 59.508502 ) ( -0.007042 0.000000 -2.081062 ) ) 19b/00wtempl 0 0 0 ( -729.898145 -473.000000 -8242.103082 ) ( -729.898145 -402.000000 -8242.103082 ) ( -677.898145 -402.000000 -8016.103082 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -729.898145 -473.000000 -8242.103082 ) ( -726.000000 -473.000000 -8243.000000 ) ( -726.000000 -402.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -729.898145 -402.000000 -8242.103082 ) ( -726.000000 -402.000000 -8243.000000 ) ( -674.000000 -402.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -677.898145 -402.000000 -8016.103082 ) ( -674.000000 -402.000000 -8017.000000 ) ( -674.000000 -473.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -677.898145 -473.000000 -8016.103082 ) ( -674.000000 -473.000000 -8017.000000 ) ( -726.000000 -473.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2017/1368) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-228.000000, -228.000000, -158.000000) / (-429.000000, -376.000000, -376.000000) // --> Vector info: d1 = 1.500000, 1.500000, 0.500000. Determinants: 52.999993, 0.000009, 6519.001779, -3710.000000 // --> Vector info: d2 = 0.249997, 1.000001, 0.999999. Determinants: 0.000139, -52.500283, -23450.079199, -3710.000000 ( -376.000000 -158.000000 -8243.000000 ) ( -376.000000 -228.000000 -8243.000000 ) ( -429.000000 -228.000000 -8243.000000 ) ( ( -0.014286 0.000000 -1.757143 ) ( 0.000000 0.014151 6.320776 ) ) 19b/00ftempl 0 0 0 ( -429.000000 -228.000000 -8247.000000 ) ( -376.000000 -228.000000 -8247.000000 ) ( -376.000000 -158.000000 -8247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -429.000000 -228.000000 -8247.000000 ) ( -429.000000 -228.000000 -8243.000000 ) ( -376.000000 -228.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -228.000000 -8247.000000 ) ( -376.000000 -228.000000 -8243.000000 ) ( -376.000000 -158.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -158.000000 -8247.000000 ) ( -376.000000 -158.000000 -8243.000000 ) ( -429.000000 -158.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -429.000000 -158.000000 -8247.000000 ) ( -429.000000 -158.000000 -8243.000000 ) ( -429.000000 -228.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2019/1369) # points: 4 { brushDef { // Surface normal: -0.973586, 0.000000, -0.228319 // RotY/Z : 0.230351 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.228319, 0.000000, -0.973586) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (228.000000, 158.000000, 158.000000) / (7707.293291, 7707.293291, 7939.424720) // --> Vector info: d1 = 0.000000, 0.000000, 1.655516. Determinants: -0.000002, -115.886122, 893168.332397, -16249.199980 // --> Vector info: d2 = 1.249996, 0.750000, 0.750000. Determinants: -116.064967, -0.000033, 6151.629651, -16249.199980 ( -376.000000 -158.000000 -8243.000000 ) ( -429.000000 -158.000000 -8017.000000 ) ( -429.000000 -228.000000 -8017.000000 ) ( ( 0.000000 0.007132 -54.966911 ) ( 0.007143 0.000000 -0.378580 ) ) 19b/00wtempl 0 0 0 ( -425.105654 -228.000000 -8016.086724 ) ( -425.105654 -158.000000 -8016.086724 ) ( -372.105654 -158.000000 -8242.086724 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -425.105654 -228.000000 -8016.086724 ) ( -429.000000 -228.000000 -8017.000000 ) ( -429.000000 -158.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -425.105654 -158.000000 -8016.086724 ) ( -429.000000 -158.000000 -8017.000000 ) ( -376.000000 -158.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.105654 -158.000000 -8242.086724 ) ( -376.000000 -158.000000 -8243.000000 ) ( -376.000000 -228.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.105654 -228.000000 -8242.086724 ) ( -376.000000 -228.000000 -8243.000000 ) ( -429.000000 -228.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2023/1370) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-473.000000, -473.000000, -402.000000) / (-429.000000, -376.000000, -376.000000) // --> Vector info: d1 = 1.999991, 1.999999, 1.000000. Determinants: 52.999940, -0.000525, 17542.778966, -3763.000000 // --> Vector info: d2 = 0.250010, 0.999997, 1.000003. Determinants: -0.000291, -53.249103, -23784.790156, -3763.000000 ( -376.000000 -402.000000 -8243.000000 ) ( -376.000000 -473.000000 -8243.000000 ) ( -429.000000 -473.000000 -8243.000000 ) ( ( -0.014084 0.000000 -4.661913 ) ( 0.000000 0.014151 6.320699 ) ) 19b/00ftempl 0 0 0 ( -429.000000 -473.000000 -8247.000000 ) ( -376.000000 -473.000000 -8247.000000 ) ( -376.000000 -402.000000 -8247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -429.000000 -473.000000 -8247.000000 ) ( -429.000000 -473.000000 -8243.000000 ) ( -376.000000 -473.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -473.000000 -8247.000000 ) ( -376.000000 -473.000000 -8243.000000 ) ( -376.000000 -402.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -402.000000 -8247.000000 ) ( -376.000000 -402.000000 -8243.000000 ) ( -429.000000 -402.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -429.000000 -402.000000 -8247.000000 ) ( -429.000000 -402.000000 -8243.000000 ) ( -429.000000 -473.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2024/1371) # points: 4 { brushDef { // Surface normal: -0.973586, 0.000000, -0.228319 // RotY/Z : 0.230351 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.228319, 0.000000, -0.973586) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (473.000000, 402.000000, 402.000000) / (7707.293291, 7707.293291, 7939.424720) // --> Vector info: d1 = 0.992190, 0.992188, 2.647704. Determinants: -0.000568, -117.541613, 889575.332383, -16481.331409 // --> Vector info: d2 = 1.250000, 0.750000, 0.750000. Determinants: -116.065798, -0.000021, 34297.620444, -16481.331409 ( -376.000000 -402.000000 -8243.000000 ) ( -429.000000 -402.000000 -8017.000000 ) ( -429.000000 -473.000000 -8017.000000 ) ( ( 0.000000 0.007132 -53.974725 ) ( 0.007042 0.000000 -2.080998 ) ) 19b/00wtempl 0 0 0 ( -425.105654 -473.000000 -8016.086724 ) ( -425.105654 -402.000000 -8016.086724 ) ( -372.105654 -402.000000 -8242.086724 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -425.105654 -473.000000 -8016.086724 ) ( -429.000000 -473.000000 -8017.000000 ) ( -429.000000 -402.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -425.105654 -402.000000 -8016.086724 ) ( -429.000000 -402.000000 -8017.000000 ) ( -376.000000 -402.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.105654 -402.000000 -8242.086724 ) ( -376.000000 -402.000000 -8243.000000 ) ( -376.000000 -473.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.105654 -473.000000 -8242.086724 ) ( -376.000000 -473.000000 -8243.000000 ) ( -429.000000 -473.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2025/1372) # points: 4 { brushDef { // Surface normal: 0.000000, 0.597266, -0.802043 // RotY/Z : 0.930708 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.802043, -0.597266) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (464.000000, 430.000000, 672.000000) / (5248.211754, 5306.812096, 5306.812096) // --> Vector info: d1 = 2.241920, 2.483848, 0.758073. Determinants: 101.131004, 0.129865, -79399.644525, -14181.282594 // --> Vector info: d2 = 0.796877, 1.213546, 1.213546. Determinants: 0.000000, -100.833815, 517896.475538, -14181.282594 ( -672.000000 -648.000000 -8015.000000 ) ( -430.000000 -648.000000 -8015.000000 ) ( -464.000000 -601.000000 -7980.000000 ) ( ( -0.007131 -0.000009 5.598904 ) ( 0.000000 0.007110 -36.519720 ) ) 19b/00wtempl 0 0 0 ( -464.000000 -603.389065 -7976.791828 ) ( -430.000000 -650.389065 -8011.791828 ) ( -672.000000 -650.389065 -8011.791828 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -464.000000 -603.389065 -7976.791828 ) ( -464.000000 -601.000000 -7980.000000 ) ( -430.000000 -648.000000 -8015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -430.000000 -650.389065 -8011.791828 ) ( -430.000000 -648.000000 -8015.000000 ) ( -672.000000 -648.000000 -8015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -672.000000 -650.389065 -8011.791828 ) ( -672.000000 -648.000000 -8015.000000 ) ( -638.000000 -601.000000 -7980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -638.000000 -603.389065 -7976.791828 ) ( -638.000000 -601.000000 -7980.000000 ) ( -464.000000 -601.000000 -7980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2026/1373) # points: 4 { brushDef { // Surface normal: 0.000000, -0.610508, -0.792010 // RotY/Z : 0.914095 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.792010, -0.610508) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-638.000000, -674.000000, -429.000000) / (4848.092420, 4908.697700, 4908.697700) // --> Vector info: d1 = 1.129035, 0.874996, 2.624996. Determinants: -106.059241, -0.760520, -80742.963821, -14848.293673 // --> Vector info: d2 = 1.197265, 0.768724, 0.768729. Determinants: -0.000275, 104.992368, -526790.225461, -14848.293673 ( -429.000000 18.000000 -8017.000000 ) ( -674.000000 18.000000 -8017.000000 ) ( -638.000000 -30.000000 -7980.000000 ) ( ( 0.007143 0.000051 5.437861 ) ( 0.000000 -0.007071 35.478166 ) ) 19b/00wtempl 0 0 0 ( -638.000000 -27.557969 -7976.831959 ) ( -674.000000 20.442031 -8013.831959 ) ( -429.000000 20.442031 -8013.831959 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -638.000000 -27.557969 -7976.831959 ) ( -638.000000 -30.000000 -7980.000000 ) ( -674.000000 18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -674.000000 20.442031 -8013.831959 ) ( -674.000000 18.000000 -8017.000000 ) ( -429.000000 18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -429.000000 20.442031 -8013.831959 ) ( -429.000000 18.000000 -8017.000000 ) ( -464.000000 -30.000000 -7980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -464.000000 -27.557969 -7976.831959 ) ( -464.000000 -30.000000 -7980.000000 ) ( -638.000000 -30.000000 -7980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2027/1374) # points: 5 { brushDef { // Surface normal: -0.726468, 0.000000, -0.687200 // RotY/Z : 0.757628 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.687200, 0.000000, -0.726468) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (30.000000, -18.000000, 648.000000) / (5478.357235, 5529.288561, 5529.288561) // --> Vector info: d1 = 0.338720, 0.000000, 4.750000. Determinants: -241.923800, -2.412485, 8984.698438, -33920.263324 // --> Vector info: d2 = 1.154374, 0.789064, 0.789064. Determinants: 0.000000, 243.297022, -1372024.686630, -33920.263324 ( -429.000000 -648.000000 -8017.000000 ) ( -429.000000 18.000000 -8017.000000 ) ( -464.000000 -30.000000 -7980.000000 ) ( ( 0.007132 0.000071 -0.264877 ) ( 0.000000 -0.007173 40.448527 ) ) 19b/00wtempl 0 0 0 ( -461.094126 -30.000000 -7977.251201 ) ( -426.094126 18.000000 -8014.251201 ) ( -426.094126 -648.000000 -8014.251201 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -461.094126 -30.000000 -7977.251201 ) ( -464.000000 -30.000000 -7980.000000 ) ( -429.000000 18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -426.094126 18.000000 -8014.251201 ) ( -429.000000 18.000000 -8017.000000 ) ( -429.000000 -648.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -426.094126 -648.000000 -8014.251201 ) ( -429.000000 -648.000000 -8017.000000 ) ( -430.000000 -648.000000 -8015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -427.094126 -648.000000 -8012.251201 ) ( -430.000000 -648.000000 -8015.000000 ) ( -464.000000 -601.000000 -7980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -461.094126 -601.000000 -7977.251201 ) ( -464.000000 -601.000000 -7980.000000 ) ( -464.000000 -30.000000 -7980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2033/1375) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (429.000000, 674.000000, 672.000000) / (8017.000000, 8017.000000, 8015.000000) // --> Vector info: d1 = 0.624992, 2.374992, 2.362879. Determinants: -3.499999, 0.532408, -3073.060290, -490.000000 // --> Vector info: d2 = 0.674936, 0.674946, 0.687463. Determinants: -0.000020, 3.066651, -24916.049479, -490.000000 ( -672.000000 -648.000000 -8015.000000 ) ( -674.000000 -648.000000 -8017.000000 ) ( -429.000000 -648.000000 -8017.000000 ) ( ( 0.007143 -0.001087 6.271552 ) ( 0.000000 -0.006258 50.849081 ) ) 19b/00wtempl 0 0 0 ( -429.000000 -652.000000 -8017.000000 ) ( -674.000000 -652.000000 -8017.000000 ) ( -672.000000 -652.000000 -8015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -429.000000 -652.000000 -8017.000000 ) ( -429.000000 -648.000000 -8017.000000 ) ( -674.000000 -648.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -674.000000 -652.000000 -8017.000000 ) ( -674.000000 -648.000000 -8017.000000 ) ( -672.000000 -648.000000 -8015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -672.000000 -652.000000 -8015.000000 ) ( -672.000000 -648.000000 -8015.000000 ) ( -430.000000 -648.000000 -8015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -430.000000 -652.000000 -8015.000000 ) ( -430.000000 -648.000000 -8015.000000 ) ( -429.000000 -648.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2034/1376) # points: 5 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-648.000000, -648.000000, 18.000000) / (6142.636608, 6145.465035, 6145.465035) // --> Vector info: d1 = 1.000000, 1.000000, 5.750000. Determinants: -13.435029, 0.000000, -10589.631152, -1883.732465 // --> Vector info: d2 = 0.822107, 0.804689, 0.804689. Determinants: 0.000000, 11.600284, -72804.958793, -1883.732465 ( -674.000000 18.000000 -8017.000000 ) ( -674.000000 -648.000000 -8017.000000 ) ( -672.000000 -648.000000 -8015.000000 ) ( ( 0.007132 0.000000 5.621622 ) ( 0.000000 -0.006158 38.649309 ) ) 19b/00wtempl 0 0 0 ( -674.828427 -648.000000 -8012.171573 ) ( -676.828427 -648.000000 -8014.171573 ) ( -676.828427 18.000000 -8014.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -674.828427 -648.000000 -8012.171573 ) ( -672.000000 -648.000000 -8015.000000 ) ( -674.000000 -648.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -676.828427 -648.000000 -8014.171573 ) ( -674.000000 -648.000000 -8017.000000 ) ( -674.000000 18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -676.828427 18.000000 -8014.171573 ) ( -674.000000 18.000000 -8017.000000 ) ( -638.000000 -30.000000 -7980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -640.828427 -30.000000 -7977.171573 ) ( -638.000000 -30.000000 -7980.000000 ) ( -638.000000 -601.000000 -7980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -640.828427 -601.000000 -7977.171573 ) ( -638.000000 -601.000000 -7980.000000 ) ( -672.000000 -648.000000 -8015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2035/1377) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-30.000000, -30.000000, -601.000000) / (638.000000, 464.000000, 464.000000) // --> Vector info: d1 = 0.000000, 2.483840, 2.483840. Determinants: 0.000000, 1418.272702, -904857.996584, -99354.000000 // --> Vector info: d2 = 0.000000, 0.000000, 8.155890. Determinants: 1419.124776, 0.000000, 42573.743272, -99354.000000 ( -464.000000 -601.000000 -7980.000000 ) ( -464.000000 -30.000000 -7980.000000 ) ( -638.000000 -30.000000 -7980.000000 ) ( ( 0.000000 -0.014275 9.107414 ) ( -0.014284 0.000000 -0.428506 ) ) 19b/00ftempl 0 0 0 ( -638.000000 -30.000000 -7976.000000 ) ( -464.000000 -30.000000 -7976.000000 ) ( -464.000000 -601.000000 -7976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -638.000000 -30.000000 -7976.000000 ) ( -638.000000 -30.000000 -7980.000000 ) ( -464.000000 -30.000000 -7980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -464.000000 -30.000000 -7976.000000 ) ( -464.000000 -30.000000 -7980.000000 ) ( -464.000000 -601.000000 -7980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -464.000000 -601.000000 -7976.000000 ) ( -464.000000 -601.000000 -7980.000000 ) ( -638.000000 -601.000000 -7980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -638.000000 -601.000000 -7976.000000 ) ( -638.000000 -601.000000 -7980.000000 ) ( -638.000000 -30.000000 -7980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2038/1378) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-108.000000, -108.000000, -38.000000) / (315.000000, 376.000000, 376.000000) // --> Vector info: d1 = 1.062490, 0.193429, 0.193432. Determinants: -0.000174, 60.834220, -23699.629272, -4270.000000 // --> Vector info: d2 = 1.749999, 1.749997, 0.749997. Determinants: 61.000000, 0.000166, -884.549300, -4270.000000 ( -376.000000 -38.000000 -8148.000000 ) ( -376.000000 -108.000000 -8148.000000 ) ( -315.000000 -108.000000 -8148.000000 ) ( ( 0.000000 -0.014247 5.550264 ) ( -0.014286 0.000000 0.207154 ) ) 19b/00ftempl 0 0 0 ( -315.000000 -108.000000 -8144.000000 ) ( -376.000000 -108.000000 -8144.000000 ) ( -376.000000 -38.000000 -8144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 -108.000000 -8144.000000 ) ( -315.000000 -108.000000 -8148.000000 ) ( -376.000000 -108.000000 -8148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -108.000000 -8144.000000 ) ( -376.000000 -108.000000 -8148.000000 ) ( -376.000000 -38.000000 -8148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -38.000000 -8144.000000 ) ( -376.000000 -38.000000 -8148.000000 ) ( -315.000000 -38.000000 -8148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 -38.000000 -8144.000000 ) ( -315.000000 -38.000000 -8148.000000 ) ( -315.000000 -108.000000 -8148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2039/1379) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-315.000000, -376.000000, -376.000000) / (8148.000000, 8148.000000, 8218.000000) // --> Vector info: d1 = 1.062490, 0.193429, 0.193432. Determinants: -60.834220, -0.000174, -23698.189245, -4270.000000 // --> Vector info: d2 = 1.749999, 1.749997, 0.749997. Determinants: -0.000166, 61.000000, -504500.549300, -4270.000000 ( -376.000000 -38.000000 -8218.000000 ) ( -376.000000 -38.000000 -8148.000000 ) ( -315.000000 -38.000000 -8148.000000 ) ( ( 0.014247 0.000000 5.549927 ) ( 0.000000 -0.014286 118.150012 ) ) 19b/00ftempl 0 0 0 ( -315.000000 -34.000000 -8148.000000 ) ( -376.000000 -34.000000 -8148.000000 ) ( -376.000000 -34.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 -34.000000 -8148.000000 ) ( -315.000000 -38.000000 -8148.000000 ) ( -376.000000 -38.000000 -8148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -34.000000 -8148.000000 ) ( -376.000000 -38.000000 -8148.000000 ) ( -376.000000 -38.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -34.000000 -8218.000000 ) ( -376.000000 -38.000000 -8218.000000 ) ( -333.000000 -38.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 -34.000000 -8218.000000 ) ( -333.000000 -38.000000 -8218.000000 ) ( -315.000000 -38.000000 -8148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2040/1380) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-38.000000, -38.000000, -108.000000) / (-333.000000, -376.000000, -376.000000) // --> Vector info: d1 = 0.812495, 0.193429, 0.193432. Determinants: 0.000123, -43.334570, -16876.016231, -3010.000000 // --> Vector info: d2 = 1.750000, 1.749997, 0.749997. Determinants: -43.000000, -0.000217, -6901.572115, -3010.000000 ( -376.000000 -108.000000 -8218.000000 ) ( -376.000000 -38.000000 -8218.000000 ) ( -333.000000 -38.000000 -8218.000000 ) ( ( 0.000000 0.014397 5.606650 ) ( 0.014286 0.000000 2.292881 ) ) 19b/00ftempl 0 0 0 ( -333.000000 -38.000000 -8222.000000 ) ( -376.000000 -38.000000 -8222.000000 ) ( -376.000000 -108.000000 -8222.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 -38.000000 -8222.000000 ) ( -333.000000 -38.000000 -8218.000000 ) ( -376.000000 -38.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -38.000000 -8222.000000 ) ( -376.000000 -38.000000 -8218.000000 ) ( -376.000000 -108.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -108.000000 -8222.000000 ) ( -376.000000 -108.000000 -8218.000000 ) ( -333.000000 -108.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 -108.000000 -8222.000000 ) ( -333.000000 -108.000000 -8218.000000 ) ( -333.000000 -38.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2041/1381) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (333.000000, 376.000000, 376.000000) / (8218.000000, 8218.000000, 8148.000000) // --> Vector info: d1 = 0.812495, 0.193429, 0.193432. Determinants: 43.334570, 0.000123, -16877.031332, -3010.000000 // --> Vector info: d2 = 1.750000, 1.749997, 0.749997. Determinants: 0.000217, -43.000000, 348106.427885, -3010.000000 ( -376.000000 -108.000000 -8148.000000 ) ( -376.000000 -108.000000 -8218.000000 ) ( -333.000000 -108.000000 -8218.000000 ) ( ( -0.014397 0.000000 5.606987 ) ( 0.000000 0.014286 -115.649976 ) ) 19b/00ftempl 0 0 0 ( -333.000000 -112.000000 -8218.000000 ) ( -376.000000 -112.000000 -8218.000000 ) ( -376.000000 -112.000000 -8148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 -112.000000 -8218.000000 ) ( -333.000000 -108.000000 -8218.000000 ) ( -376.000000 -108.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -112.000000 -8218.000000 ) ( -376.000000 -108.000000 -8218.000000 ) ( -376.000000 -108.000000 -8148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -112.000000 -8148.000000 ) ( -376.000000 -108.000000 -8148.000000 ) ( -315.000000 -108.000000 -8148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 -112.000000 -8148.000000 ) ( -315.000000 -108.000000 -8148.000000 ) ( -333.000000 -108.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2043/1382) # points: 5 { brushDef { // Surface normal: 0.942206, 0.334331, -0.021710 // RotY/Z : 0.021712 / 0.340979. Vector texS/T: (-0.334410, 0.942428, 0.000000) / (-0.020460, -0.007260, -0.999764) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (680.524035, 713.417803, 769.385851) / (7436.178462, 7436.178462, 7401.170212) // --> Vector info: d1 = 1.565689, 1.364291, 0.894980. Determinants: 7.050571, -4.165598, 24375.075794, -1151.553299 // --> Vector info: d2 = 2.203873, 2.333541, 2.338420. Determinants: -4.539458, -7.096789, 53324.324732, -1151.553299 ( -731.000000 557.000000 -7392.000000 ) ( -713.000000 504.000000 -7427.000000 ) ( -702.000000 473.000000 -7427.000000 ) ( ( -0.006123 0.003617 -21.167128 ) ( 0.003942 0.006163 -46.306432 ) ) 19b/00ROCK4 0 0 0 ( -705.768823 471.662676 -7426.913161 ) ( -716.768823 502.662676 -7426.913161 ) ( -734.768823 555.662676 -7391.913161 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -705.768823 471.662676 -7426.913161 ) ( -702.000000 473.000000 -7427.000000 ) ( -713.000000 504.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -716.768823 502.662676 -7426.913161 ) ( -713.000000 504.000000 -7427.000000 ) ( -731.000000 557.000000 -7392.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -734.768823 555.662676 -7391.913161 ) ( -731.000000 557.000000 -7392.000000 ) ( -731.000000 557.000000 -7161.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -734.768823 555.662676 -7160.913161 ) ( -731.000000 557.000000 -7161.000000 ) ( -702.000000 473.000000 -7120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -705.768823 471.662676 -7119.913161 ) ( -702.000000 473.000000 -7120.000000 ) ( -702.000000 473.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2044/1383) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (473.000000, 553.000000, 553.000000) / (645.000000, 645.000000, 430.000000) // --> Vector info: d1 = 1.071112, 0.989271, 2.507930. Determinants: 17.595864, 121.492710, -105108.774604, -17200.000000 // --> Vector info: d2 = 1.740397, 1.170149, 0.952193. Determinants: 122.603399, -17.436466, -76679.714967, -17200.000000 ( -430.000000 553.000000 -7042.000000 ) ( -645.000000 553.000000 -7042.000000 ) ( -645.000000 473.000000 -7042.000000 ) ( ( -0.001023 -0.007064 6.110975 ) ( -0.007128 0.001014 4.458123 ) ) 19b/00ROCK4 0 0 0 ( -645.000000 473.000000 -7038.000000 ) ( -645.000000 553.000000 -7038.000000 ) ( -430.000000 553.000000 -7038.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 473.000000 -7038.000000 ) ( -645.000000 473.000000 -7042.000000 ) ( -645.000000 553.000000 -7042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 553.000000 -7038.000000 ) ( -645.000000 553.000000 -7042.000000 ) ( -430.000000 553.000000 -7042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -430.000000 553.000000 -7038.000000 ) ( -430.000000 553.000000 -7042.000000 ) ( -430.000000 473.000000 -7042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -430.000000 473.000000 -7038.000000 ) ( -430.000000 473.000000 -7042.000000 ) ( -645.000000 473.000000 -7042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2046/1384) # points: 3 { brushDef { // Surface normal: 0.002210, -0.542654, 0.839953 // RotY/Z : -0.997197 / -1.566723. Vector texS/T: (0.999992, 0.004073, 0.000000) / (0.003421, -0.839946, -0.542659) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-493.221978, -540.197148, -527.335747) / (3392.591103, 3385.219986, 3425.761130) // --> Vector info: d1 = 0.443005, 0.491236, 0.740535. Determinants: 3.792957, -12.331185, 42903.765795, -1809.624270 // --> Vector info: d2 = 0.626555, 0.292335, 0.468494. Determinants: -12.251202, -3.976591, 6314.554024, -1809.624270 ( -530.000000 653.000000 -7327.000000 ) ( -543.000000 687.000000 -7305.000000 ) ( -496.000000 681.000000 -7309.000000 ) ( ( -0.002096 0.006814 -23.708660 ) ( 0.006770 0.002197 -3.489428 ) ) 19b/00ROCK4 0 0 0 ( -496.008842 683.170616 -7312.359813 ) ( -543.008842 689.170616 -7308.359813 ) ( -530.008842 655.170616 -7330.359813 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -496.008842 683.170616 -7312.359813 ) ( -496.000000 681.000000 -7309.000000 ) ( -543.000000 687.000000 -7305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -543.008842 689.170616 -7308.359813 ) ( -543.000000 687.000000 -7305.000000 ) ( -530.000000 653.000000 -7327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -530.008842 655.170616 -7330.359813 ) ( -530.000000 653.000000 -7327.000000 ) ( -496.000000 681.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2047/1385) # points: 3 { brushDef { // Surface normal: 0.000000, -0.560848, 0.827919 // RotY/Z : -0.975386 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.827919, -0.560848) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-472.000000, -403.000000, -496.000000) / (3748.148154, 3748.148154, 3673.261573) // --> Vector info: d1 = 0.514065, 0.303924, 0.105267. Determinants: 15.736755, -33.250449, 129399.094893, -5167.174083 // --> Vector info: d2 = 1.204508, 1.650438, 0.821131. Determinants: -33.394209, -15.750687, 37049.939107, -5167.174083 ( -496.000000 566.000000 -7385.000000 ) ( -403.000000 504.000000 -7427.000000 ) ( -472.000000 504.000000 -7427.000000 ) ( ( -0.003046 0.006435 -25.042527 ) ( 0.006463 0.003048 -7.170252 ) ) 19b/00ROCK4 0 0 0 ( -472.000000 506.243393 -7430.311675 ) ( -403.000000 506.243393 -7430.311675 ) ( -496.000000 568.243393 -7388.311675 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -472.000000 506.243393 -7430.311675 ) ( -472.000000 504.000000 -7427.000000 ) ( -403.000000 504.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -403.000000 506.243393 -7430.311675 ) ( -403.000000 504.000000 -7427.000000 ) ( -496.000000 566.000000 -7385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -496.000000 568.243393 -7388.311675 ) ( -496.000000 566.000000 -7385.000000 ) ( -472.000000 504.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2048/1386) # points: 6 { brushDef { // Surface normal: -0.883260, 0.084407, -0.461224 // RotY/Z : 0.479375 / 3.046319. Vector texS/T: (-0.095130, -0.995465, 0.000000) / (0.459133, -0.043876, -0.887284) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-573.323220, -446.246861, -441.174407) / (6257.872821, 6360.433043, 6359.306008) // --> Vector info: d1 = 0.445705, 1.268878, 1.308526. Determinants: -4.994144, 0.862930, -8559.070074, -663.451581 // --> Vector info: d2 = 1.040804, 0.209477, 0.213479. Determinants: 0.526528, 4.725376, -29959.457158, -663.451581 ( -312.000000 473.000000 -7352.000000 ) ( -311.000000 478.000000 -7353.000000 ) ( -346.000000 609.000000 -7262.000000 ) ( ( 0.007528 -0.001301 12.900821 ) ( -0.000794 -0.007122 45.156961 ) ) 19b/00ROCK4 0 0 0 ( -342.466961 608.662372 -7260.155103 ) ( -307.466961 477.662372 -7351.155103 ) ( -308.466961 472.662372 -7350.155103 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -342.466961 608.662372 -7260.155103 ) ( -346.000000 609.000000 -7262.000000 ) ( -311.000000 478.000000 -7353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -307.466961 477.662372 -7351.155103 ) ( -311.000000 478.000000 -7353.000000 ) ( -312.000000 473.000000 -7352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -308.466961 472.662372 -7350.155103 ) ( -312.000000 473.000000 -7352.000000 ) ( -430.000000 473.000000 -7042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -426.466961 472.662372 -7040.155103 ) ( -430.000000 473.000000 -7042.000000 ) ( -430.000000 553.000000 -7042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -426.466961 552.662372 -7040.155103 ) ( -430.000000 553.000000 -7042.000000 ) ( -415.000000 644.000000 -7081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -411.466961 643.662372 -7079.155103 ) ( -415.000000 644.000000 -7081.000000 ) ( -346.000000 609.000000 -7262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2049/1387) # points: 7 { brushDef { // Surface normal: -0.011107, -0.382067, -0.924068 // RotY/Z : 1.178590 / -1.599858. Vector texS/T: (0.999578, -0.029057, 0.000000) / (0.026851, 0.923678, -0.382228) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-691.399788, -679.956947, -636.992539) / (3282.410509, 3303.340426, 3342.584019) // --> Vector info: d1 = 0.689288, 0.755528, 1.025962. Determinants: -3.060651, 0.248556, -3242.302530, -450.183296 // --> Vector info: d2 = 0.504319, 0.350155, 0.035876. Determinants: 0.527892, 3.027313, -9798.934479, -450.183296 ( -617.000000 697.000000 -7104.000000 ) ( -661.000000 662.000000 -7089.000000 ) ( -673.000000 643.000000 -7081.000000 ) ( ( 0.006799 -0.000552 7.202183 ) ( -0.001173 -0.006725 21.766544 ) ) 19b/00ROCK4 0 0 0 ( -672.955574 644.528266 -7077.303728 ) ( -660.955574 663.528266 -7085.303728 ) ( -616.955574 698.528266 -7100.303728 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -672.955574 644.528266 -7077.303728 ) ( -673.000000 643.000000 -7081.000000 ) ( -661.000000 662.000000 -7089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -660.955574 663.528266 -7085.303728 ) ( -661.000000 662.000000 -7089.000000 ) ( -617.000000 697.000000 -7104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -616.955574 698.528266 -7100.303728 ) ( -617.000000 697.000000 -7104.000000 ) ( -486.000000 679.000000 -7096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -485.955574 680.528266 -7092.303728 ) ( -486.000000 679.000000 -7096.000000 ) ( -415.000000 644.000000 -7081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -414.955574 645.528266 -7077.303728 ) ( -415.000000 644.000000 -7081.000000 ) ( -430.000000 553.000000 -7042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -429.955574 554.528266 -7038.303728 ) ( -430.000000 553.000000 -7042.000000 ) ( -645.000000 553.000000 -7042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -644.955574 554.528266 -7038.303728 ) ( -645.000000 553.000000 -7042.000000 ) ( -673.000000 643.000000 -7081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2050/1388) # points: 6 { brushDef { // Surface normal: -0.005210, -0.552286, 0.833639 // RotY/Z : -0.985663 / -1.580230. Vector texS/T: (0.999956, -0.009434, 0.000000) / (-0.007864, -0.833602, -0.552310) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-667.215593, -736.221956, -717.722779) / (3497.369247, 3624.109618, 3687.479804) // --> Vector info: d1 = 0.832608, 1.860999, 2.212614. Determinants: 20.605595, -43.288040, 159549.559689, -6717.538612 // --> Vector info: d2 = 0.389892, 0.322115, 0.633011. Determinants: -43.698086, -20.199984, 38871.647249, -6717.538612 ( -713.000000 504.000000 -7427.000000 ) ( -731.000000 557.000000 -7392.000000 ) ( -661.000000 662.000000 -7322.000000 ) ( ( -0.003067 0.006444 -23.751194 ) ( 0.006505 0.003007 -5.786591 ) ) 19b/00ROCK4 0 0 0 ( -660.979159 664.209142 -7325.334555 ) ( -730.979159 559.209142 -7395.334555 ) ( -712.979159 506.209142 -7430.334555 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -660.979159 664.209142 -7325.334555 ) ( -661.000000 662.000000 -7322.000000 ) ( -731.000000 557.000000 -7392.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -730.979159 559.209142 -7395.334555 ) ( -731.000000 557.000000 -7392.000000 ) ( -713.000000 504.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -712.979159 506.209142 -7430.334555 ) ( -713.000000 504.000000 -7427.000000 ) ( -472.000000 504.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -471.979159 506.209142 -7430.334555 ) ( -472.000000 504.000000 -7427.000000 ) ( -543.000000 687.000000 -7305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -542.979159 689.209142 -7308.334555 ) ( -543.000000 687.000000 -7305.000000 ) ( -617.000000 697.000000 -7298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -616.979159 699.209142 -7301.334555 ) ( -617.000000 697.000000 -7298.000000 ) ( -661.000000 662.000000 -7322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2051/1389) # points: 4 { brushDef { // Surface normal: -0.980581, 0.196116, 0.000000 // RotY/Z : 0.000000 / 2.944197. Vector texS/T: (-0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-407.725445, -402.626425, -402.626425) / (7427.000000, 7427.000000, 7352.000000) // --> Vector info: d1 = 0.000000, 0.038784, 0.038784. Determinants: -2.908828, 0.000000, -1186.003027, -382.426464 // --> Vector info: d2 = 0.000000, 0.000001, 0.532366. Determinants: -0.000071, 2.714539, -20160.908269, -382.426464 ( -312.000000 473.000000 -7352.000000 ) ( -312.000000 473.000000 -7427.000000 ) ( -311.000000 478.000000 -7427.000000 ) ( ( 0.007606 0.000000 3.101258 ) ( 0.000000 -0.007098 52.718392 ) ) 19b/00ROCK4 0 0 0 ( -307.077677 477.215535 -7427.000000 ) ( -308.077677 472.215535 -7427.000000 ) ( -308.077677 472.215535 -7352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -307.077677 477.215535 -7427.000000 ) ( -311.000000 478.000000 -7427.000000 ) ( -312.000000 473.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -308.077677 472.215535 -7427.000000 ) ( -312.000000 473.000000 -7427.000000 ) ( -312.000000 473.000000 -7352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -308.077677 472.215535 -7352.000000 ) ( -312.000000 473.000000 -7352.000000 ) ( -311.000000 478.000000 -7353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -307.077677 477.215535 -7353.000000 ) ( -311.000000 478.000000 -7353.000000 ) ( -311.000000 478.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2052/1390) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (504.000000, 473.000000, 473.000000) / (-713.000000, -702.000000, -312.000000) // --> Vector info: d1 = 1.212616, 1.383371, 0.195585. Determinants: 79.660062, 36.821373, -28555.559438, -12090.000000 // --> Vector info: d2 = 0.633010, 0.800984, 3.320609. Determinants: 37.794171, -78.108366, -82392.617027, -12090.000000 ( -312.000000 473.000000 -7427.000000 ) ( -702.000000 473.000000 -7427.000000 ) ( -713.000000 504.000000 -7427.000000 ) ( ( -0.006589 -0.003046 2.361916 ) ( -0.003126 0.006461 6.814939 ) ) 19b/00ROCK4 0 0 0 ( -713.000000 504.000000 -7431.000000 ) ( -702.000000 473.000000 -7431.000000 ) ( -312.000000 473.000000 -7431.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -713.000000 504.000000 -7431.000000 ) ( -713.000000 504.000000 -7427.000000 ) ( -702.000000 473.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -702.000000 473.000000 -7431.000000 ) ( -702.000000 473.000000 -7427.000000 ) ( -312.000000 473.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -312.000000 473.000000 -7431.000000 ) ( -312.000000 473.000000 -7427.000000 ) ( -311.000000 478.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 478.000000 -7431.000000 ) ( -311.000000 478.000000 -7427.000000 ) ( -318.000000 504.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.000000 504.000000 -7431.000000 ) ( -318.000000 504.000000 -7427.000000 ) ( -713.000000 504.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2053/1391) # points: 5 { brushDef { // Surface normal: 0.845489, -0.533993, 0.000000 // RotY/Z : 0.000000 / -0.563316. Vector texS/T: (0.533993, 0.845489, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (206.744286, 206.744286, 184.272081) / (7322.000000, 7089.000000, 7081.000000) // --> Vector info: d1 = 1.866469, 0.965834, 1.067580. Determinants: 30.911914, -20.239249, 132028.043632, -5236.023778 // --> Vector info: d2 = 2.406247, 1.008235, 0.874776. Determinants: -19.911872, -31.416416, 221548.496522, -5236.023778 ( -673.000000 643.000000 -7081.000000 ) ( -661.000000 662.000000 -7089.000000 ) ( -661.000000 662.000000 -7322.000000 ) ( ( -0.005904 0.003865 -25.215325 ) ( 0.003803 0.006000 -42.312355 ) ) 19b/00ROCK4 0 0 0 ( -664.381956 664.135972 -7322.000000 ) ( -664.381956 664.135972 -7089.000000 ) ( -676.381956 645.135972 -7081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -664.381956 664.135972 -7322.000000 ) ( -661.000000 662.000000 -7322.000000 ) ( -661.000000 662.000000 -7089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -664.381956 664.135972 -7089.000000 ) ( -661.000000 662.000000 -7089.000000 ) ( -673.000000 643.000000 -7081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -676.381956 645.135972 -7081.000000 ) ( -673.000000 643.000000 -7081.000000 ) ( -731.000000 557.000000 -7161.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -734.381956 559.135972 -7161.000000 ) ( -731.000000 557.000000 -7161.000000 ) ( -731.000000 557.000000 -7392.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -734.381956 559.135972 -7392.000000 ) ( -731.000000 557.000000 -7392.000000 ) ( -661.000000 662.000000 -7322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2054/1392) # points: 5 { brushDef { // Surface normal: -0.965616, -0.259973, 0.000000 // RotY/Z : 0.000000 / -2.878598. Vector texS/T: (0.259973, -0.965616, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-569.341907, -542.416083, -542.416083) / (7427.000000, 7427.000000, 7353.000000) // --> Vector info: d1 = 0.975976, 1.166245, 1.268820. Determinants: -14.079888, 2.761941, -30473.845497, -1992.510979 // --> Vector info: d2 = 0.734290, 0.696244, 1.209227. Determinants: 2.815395, 13.812473, -102445.395208, -1992.510979 ( -311.000000 478.000000 -7353.000000 ) ( -311.000000 478.000000 -7427.000000 ) ( -318.000000 504.000000 -7427.000000 ) ( ( 0.007066 -0.001386 15.294192 ) ( -0.001413 -0.006932 51.415222 ) ) 19b/00ROCK4 0 0 0 ( -314.137537 505.039894 -7427.000000 ) ( -307.137537 479.039894 -7427.000000 ) ( -307.137537 479.039894 -7353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.137537 505.039894 -7427.000000 ) ( -318.000000 504.000000 -7427.000000 ) ( -311.000000 478.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -307.137537 479.039894 -7427.000000 ) ( -311.000000 478.000000 -7427.000000 ) ( -311.000000 478.000000 -7353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -307.137537 479.039894 -7353.000000 ) ( -311.000000 478.000000 -7353.000000 ) ( -346.000000 609.000000 -7262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -342.137537 610.039894 -7262.000000 ) ( -346.000000 609.000000 -7262.000000 ) ( -346.000000 609.000000 -7357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -342.137537 610.039894 -7357.000000 ) ( -346.000000 609.000000 -7357.000000 ) ( -318.000000 504.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2055/1393) # points: 5 { brushDef { // Surface normal: -0.452376, -0.891827, 0.000000 // RotY/Z : 0.000000 / -2.040224. Vector texS/T: (0.891827, -0.452376, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-584.069294, -584.069294, -661.438538) / (7357.000000, 7262.000000, 7081.000000) // --> Vector info: d1 = 1.197022, 1.445705, 1.406591. Determinants: -48.727360, 19.240395, -178809.949496, -7350.078231 // --> Vector info: d2 = 0.410850, 1.040804, 2.444729. Determinants: 19.351180, 48.739091, -350290.839244, -7350.078231 ( -415.000000 644.000000 -7081.000000 ) ( -346.000000 609.000000 -7262.000000 ) ( -346.000000 609.000000 -7357.000000 ) ( ( 0.006630 -0.002618 24.327625 ) ( -0.002633 -0.006631 47.658110 ) ) 19b/00ROCK4 0 0 0 ( -344.190495 612.567309 -7357.000000 ) ( -344.190495 612.567309 -7262.000000 ) ( -413.190495 647.567309 -7081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -344.190495 612.567309 -7357.000000 ) ( -346.000000 609.000000 -7357.000000 ) ( -346.000000 609.000000 -7262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -344.190495 612.567309 -7262.000000 ) ( -346.000000 609.000000 -7262.000000 ) ( -415.000000 644.000000 -7081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -413.190495 647.567309 -7081.000000 ) ( -415.000000 644.000000 -7081.000000 ) ( -486.000000 679.000000 -7096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -484.190495 682.567309 -7096.000000 ) ( -486.000000 679.000000 -7096.000000 ) ( -486.000000 679.000000 -7310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -484.190495 682.567309 -7310.000000 ) ( -486.000000 679.000000 -7310.000000 ) ( -346.000000 609.000000 -7357.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2056/1394) # points: 4 { brushDef { // Surface normal: -0.136126, -0.990692, 0.000000 // RotY/Z : 0.000000 / -1.707346. Vector texS/T: (0.990692, -0.136126, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-573.905371, -573.905371, -706.136229) / (7310.000000, 7096.000000, 7104.000000) // --> Vector info: d1 = 0.984162, 1.839583, 1.026225. Determinants: -167.215258, 113.113063, -950671.448547, -28297.403768 // --> Vector info: d2 = 0.287596, 1.550214, 2.035631. Determinants: 113.980257, 166.957008, -1163180.070547, -28297.403768 ( -617.000000 697.000000 -7104.000000 ) ( -486.000000 679.000000 -7096.000000 ) ( -486.000000 679.000000 -7310.000000 ) ( ( 0.005909 -0.003997 33.595713 ) ( -0.004028 -0.005900 41.105540 ) ) 19b/00ROCK4 0 0 0 ( -485.455498 682.962766 -7310.000000 ) ( -485.455498 682.962766 -7096.000000 ) ( -616.455498 700.962766 -7104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -485.455498 682.962766 -7310.000000 ) ( -486.000000 679.000000 -7310.000000 ) ( -486.000000 679.000000 -7096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -485.455498 682.962766 -7096.000000 ) ( -486.000000 679.000000 -7096.000000 ) ( -617.000000 697.000000 -7104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -616.455498 700.962766 -7104.000000 ) ( -617.000000 697.000000 -7104.000000 ) ( -617.000000 697.000000 -7298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -616.455498 700.962766 -7298.000000 ) ( -617.000000 697.000000 -7298.000000 ) ( -486.000000 679.000000 -7310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2057/1395) # points: 4 { brushDef { // Surface normal: 0.622524, -0.782601, 0.000000 // RotY/Z : 0.000000 / -0.898833. Vector texS/T: (0.782601, 0.622524, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-48.965925, -48.965925, -105.188696) / (7298.000000, 7104.000000, 7089.000000) // --> Vector info: d1 = 1.248013, 2.025913, 1.755527. Determinants: -64.123287, 43.735692, -335935.288730, -10907.217610 // --> Vector info: d2 = 0.886984, 2.035830, 2.350157. Determinants: 43.746791, 64.591314, -478919.834585, -10907.217610 ( -661.000000 662.000000 -7089.000000 ) ( -617.000000 697.000000 -7104.000000 ) ( -617.000000 697.000000 -7298.000000 ) ( ( 0.005879 -0.004010 30.799357 ) ( -0.004011 -0.005922 43.908525 ) ) 19b/00ROCK4 0 0 0 ( -619.490094 700.130404 -7298.000000 ) ( -619.490094 700.130404 -7104.000000 ) ( -663.490094 665.130404 -7089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -619.490094 700.130404 -7298.000000 ) ( -617.000000 697.000000 -7298.000000 ) ( -617.000000 697.000000 -7104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -619.490094 700.130404 -7104.000000 ) ( -617.000000 697.000000 -7104.000000 ) ( -661.000000 662.000000 -7089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -663.490094 665.130404 -7089.000000 ) ( -661.000000 662.000000 -7089.000000 ) ( -661.000000 662.000000 -7322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -663.490094 665.130404 -7322.000000 ) ( -661.000000 662.000000 -7322.000000 ) ( -617.000000 697.000000 -7298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2058/1396) # points: 5 { brushDef { // Surface normal: 0.807391, 0.000000, -0.590017 // RotY/Z : 0.631079 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.590017, 0.000000, -0.807391) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (553.000000, 473.000000, 473.000000) / (6066.208983, 6066.208983, 6162.816436) // --> Vector info: d1 = 1.989077, 1.949193, 1.260602. Determinants: -3.853101, 55.087280, -347412.958177, -7728.596250 // --> Vector info: d2 = 1.170273, 1.744931, 1.697139. Determinants: 55.516169, 3.823337, -62938.175517, -7728.596250 ( -702.000000 473.000000 -7120.000000 ) ( -645.000000 473.000000 -7042.000000 ) ( -645.000000 553.000000 -7042.000000 ) ( ( 0.000499 -0.007128 44.951625 ) ( -0.007183 -0.000495 8.143546 ) ) 19b/00ROCK4 0 0 0 ( -648.229564 553.000000 -7039.639934 ) ( -648.229564 473.000000 -7039.639934 ) ( -705.229564 473.000000 -7117.639934 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -648.229564 553.000000 -7039.639934 ) ( -645.000000 553.000000 -7042.000000 ) ( -645.000000 473.000000 -7042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -648.229564 473.000000 -7039.639934 ) ( -645.000000 473.000000 -7042.000000 ) ( -702.000000 473.000000 -7120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -705.229564 473.000000 -7117.639934 ) ( -702.000000 473.000000 -7120.000000 ) ( -731.000000 557.000000 -7161.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -734.229564 557.000000 -7158.639934 ) ( -731.000000 557.000000 -7161.000000 ) ( -673.000000 643.000000 -7081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -676.229564 643.000000 -7078.639934 ) ( -673.000000 643.000000 -7081.000000 ) ( -645.000000 553.000000 -7042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2059/1397) # points: 5 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (656.000000, 645.000000, 430.000000) / (7057.000000, 7042.000000, 7042.000000) // --> Vector info: d1 = 1.131679, 0.686562, 0.686587. Determinants: 0.000379, -95.700352, 671707.474837, -3225.000000 // --> Vector info: d2 = 1.999999, 1.919630, 0.385328. Determinants: -23.014534, -0.401831, 11483.257814, -3225.000000 ( -430.000000 473.000000 -7042.000000 ) ( -645.000000 473.000000 -7042.000000 ) ( -656.000000 473.000000 -7057.000000 ) ( ( 0.000000 0.029675 -208.281388 ) ( 0.007136 0.000125 -3.560700 ) ) 19b/00wlite1 0 0 0 ( -656.000000 469.000000 -7057.000000 ) ( -645.000000 469.000000 -7042.000000 ) ( -430.000000 469.000000 -7042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -656.000000 469.000000 -7057.000000 ) ( -656.000000 473.000000 -7057.000000 ) ( -645.000000 473.000000 -7042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 469.000000 -7042.000000 ) ( -645.000000 473.000000 -7042.000000 ) ( -430.000000 473.000000 -7042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -430.000000 469.000000 -7042.000000 ) ( -430.000000 473.000000 -7042.000000 ) ( -413.000000 473.000000 -7088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -413.000000 469.000000 -7088.000000 ) ( -413.000000 473.000000 -7088.000000 ) ( -656.000000 473.000000 -7088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -656.000000 469.000000 -7088.000000 ) ( -656.000000 473.000000 -7088.000000 ) ( -656.000000 473.000000 -7057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2060/1398) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (702.000000, 656.000000, 656.000000) / (7120.000000, 7057.000000, 7427.000000) // --> Vector info: d1 = 0.704697, 1.999999, 1.999985. Determinants: 479.260835, 0.000635, -348439.579450, -17020.000000 // --> Vector info: d2 = 1.231291, 0.782921, 3.421643. Determinants: 0.342710, -121.381185, 843036.880470, -17020.000000 ( -656.000000 473.000000 -7427.000000 ) ( -656.000000 473.000000 -7057.000000 ) ( -702.000000 473.000000 -7120.000000 ) ( ( -0.028159 0.000000 20.472361 ) ( -0.000020 0.007132 -49.532132 ) ) 19b/00wlite1 0 0 0 ( -702.000000 469.000000 -7120.000000 ) ( -656.000000 469.000000 -7057.000000 ) ( -656.000000 469.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -702.000000 469.000000 -7120.000000 ) ( -702.000000 473.000000 -7120.000000 ) ( -656.000000 473.000000 -7057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -656.000000 469.000000 -7057.000000 ) ( -656.000000 473.000000 -7057.000000 ) ( -656.000000 473.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -656.000000 469.000000 -7427.000000 ) ( -656.000000 473.000000 -7427.000000 ) ( -702.000000 473.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -702.000000 469.000000 -7427.000000 ) ( -702.000000 473.000000 -7427.000000 ) ( -702.000000 473.000000 -7120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2062/1399) # points: 4 { brushDef { // Surface normal: 0.805651, 0.000000, -0.592390 // RotY/Z : 0.634023 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.592390, 0.000000, -0.805651) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (402.000000, 350.000000, 382.000000) / (6055.486272, 6055.486272, 6097.688167) // --> Vector info: d1 = 0.000000, 0.373182, 0.148875. Determinants: 15.749000, -0.277844, -4648.615865, -2194.498576 // --> Vector info: d2 = 1.000000, 0.999995, 1.302451. Determinants: -0.000194, -15.727551, 93043.546121, -2194.498576 ( -670.000000 382.000000 -7076.000000 ) ( -645.000000 350.000000 -7042.000000 ) ( -645.000000 402.000000 -7042.000000 ) ( ( -0.007177 0.000127 2.118304 ) ( 0.000000 0.007167 -42.398545 ) ) 19b/00ROCK4 0 0 0 ( -648.222604 402.000000 -7039.630438 ) ( -648.222604 350.000000 -7039.630438 ) ( -673.222604 382.000000 -7073.630438 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -648.222604 402.000000 -7039.630438 ) ( -645.000000 402.000000 -7042.000000 ) ( -645.000000 350.000000 -7042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -648.222604 350.000000 -7039.630438 ) ( -645.000000 350.000000 -7042.000000 ) ( -670.000000 382.000000 -7076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -673.222604 382.000000 -7073.630438 ) ( -670.000000 382.000000 -7076.000000 ) ( -677.000000 402.000000 -7086.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.222604 402.000000 -7083.630438 ) ( -677.000000 402.000000 -7086.000000 ) ( -645.000000 402.000000 -7042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2063/1400) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (402.000000, 382.000000, 382.000000) / (-677.000000, -670.000000, -320.000000) // --> Vector info: d1 = 1.795305, 1.907776, 0.842835. Determinants: 46.819519, 21.298828, -16969.273468, -7000.000000 // --> Vector info: d2 = 0.188358, 0.298911, 2.560338. Determinants: 22.863488, -45.228539, -41129.350802, -7000.000000 ( -320.000000 382.000000 -7427.000000 ) ( -670.000000 382.000000 -7427.000000 ) ( -677.000000 402.000000 -7427.000000 ) ( ( -0.006689 -0.003043 2.424182 ) ( -0.003266 0.006461 5.875622 ) ) 19b/00ROCK4 0 0 0 ( -677.000000 402.000000 -7431.000000 ) ( -670.000000 382.000000 -7431.000000 ) ( -320.000000 382.000000 -7431.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -677.000000 402.000000 -7431.000000 ) ( -677.000000 402.000000 -7427.000000 ) ( -670.000000 382.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -670.000000 382.000000 -7431.000000 ) ( -670.000000 382.000000 -7427.000000 ) ( -320.000000 382.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -320.000000 382.000000 -7431.000000 ) ( -320.000000 382.000000 -7427.000000 ) ( -318.000000 402.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.000000 402.000000 -7431.000000 ) ( -318.000000 402.000000 -7427.000000 ) ( -677.000000 402.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2064/1401) # points: 5 { brushDef { // Surface normal: -0.994972, 0.099497, 0.011418 // RotY/Z : -0.011418 / 3.041924. Vector texS/T: (-0.099504, -0.995037, 0.000000) / (-0.011361, 0.001136, -0.999935) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-368.362768, -348.263017, -250.848876) / (7430.585405, 7430.585405, 7369.581429) // --> Vector info: d1 = 0.696450, 0.842996, 1.605190. Determinants: -8.939925, 1.044180, -11905.967599, -1226.164752 // --> Vector info: d2 = 0.589828, 0.560411, 0.850246. Determinants: 1.794498, 8.691154, -64642.559032, -1226.164752 ( -329.000000 285.000000 -7366.000000 ) ( -320.000000 382.000000 -7427.000000 ) ( -318.000000 402.000000 -7427.000000 ) ( ( 0.007291 -0.000852 9.709925 ) ( -0.001464 -0.007088 52.719309 ) ) 19b/00ROCK4 0 0 0 ( -314.020111 401.602011 -7427.045671 ) ( -316.020111 381.602011 -7427.045671 ) ( -325.020111 284.602011 -7366.045671 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.020111 401.602011 -7427.045671 ) ( -318.000000 402.000000 -7427.000000 ) ( -320.000000 382.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -316.020111 381.602011 -7427.045671 ) ( -320.000000 382.000000 -7427.000000 ) ( -329.000000 285.000000 -7366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -325.020111 284.602011 -7366.045671 ) ( -329.000000 285.000000 -7366.000000 ) ( -329.000000 285.000000 -7307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -325.020111 284.602011 -7307.045671 ) ( -329.000000 285.000000 -7307.000000 ) ( -318.000000 402.000000 -7335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.020111 401.602011 -7335.045671 ) ( -318.000000 402.000000 -7335.000000 ) ( -318.000000 402.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2065/1402) # points: 5 { brushDef { // Surface normal: -0.934234, 0.002481, -0.356652 // RotY/Z : 0.364682 / 3.138937. Vector texS/T: (-0.002656, -0.999996, 0.000000) / (0.356651, -0.000947, -0.934237) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-401.153964, -284.125160, -217.926190) / (6738.835078, 6708.864107, 6499.067309) // --> Vector info: d1 = 0.012874, 0.015705, 1.357939. Determinants: 39.634203, 156.892760, -1041665.554192, -22568.220865 // --> Vector info: d2 = 2.284171, 1.421260, 0.592130. Determinants: 156.185960, -39.908397, 280041.057727, -22568.220865 ( -404.000000 219.000000 -7111.000000 ) ( -329.000000 285.000000 -7307.000000 ) ( -318.000000 402.000000 -7335.000000 ) ( ( -0.001756 -0.006952 46.156299 ) ( -0.006921 0.001768 -12.408646 ) ) 19b/00ROCK4 0 0 0 ( -314.263064 401.990075 -7333.573392 ) ( -325.263064 284.990075 -7305.573392 ) ( -400.263064 218.990075 -7109.573392 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.263064 401.990075 -7333.573392 ) ( -318.000000 402.000000 -7335.000000 ) ( -329.000000 285.000000 -7307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -325.263064 284.990075 -7305.573392 ) ( -329.000000 285.000000 -7307.000000 ) ( -404.000000 219.000000 -7111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -400.263064 218.990075 -7109.573392 ) ( -404.000000 219.000000 -7111.000000 ) ( -430.000000 331.000000 -7042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -426.263064 330.990075 -7040.573392 ) ( -430.000000 331.000000 -7042.000000 ) ( -430.000000 402.000000 -7042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -426.263064 401.990075 -7040.573392 ) ( -430.000000 402.000000 -7042.000000 ) ( -318.000000 402.000000 -7335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2066/1403) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (331.000000, 331.000000, 350.000000) / (430.000000, 629.000000, 645.000000) // --> Vector info: d1 = 0.291571, 0.177095, 0.308746. Determinants: -28.030102, 2.175043, 7240.263854, -3781.000000 // --> Vector info: d2 = 2.316935, 0.898664, 0.776303. Determinants: 1.657350, 26.947150, -20896.186981, -3781.000000 ( -645.000000 350.000000 -7042.000000 ) ( -629.000000 331.000000 -7042.000000 ) ( -430.000000 331.000000 -7042.000000 ) ( ( 0.007413 -0.000575 -1.914907 ) ( -0.000438 -0.007127 5.526630 ) ) 19b/00ROCK4 0 0 0 ( -430.000000 331.000000 -7038.000000 ) ( -629.000000 331.000000 -7038.000000 ) ( -645.000000 350.000000 -7038.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -430.000000 331.000000 -7038.000000 ) ( -430.000000 331.000000 -7042.000000 ) ( -629.000000 331.000000 -7042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -629.000000 331.000000 -7038.000000 ) ( -629.000000 331.000000 -7042.000000 ) ( -645.000000 350.000000 -7042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 350.000000 -7038.000000 ) ( -645.000000 350.000000 -7042.000000 ) ( -645.000000 402.000000 -7042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 402.000000 -7038.000000 ) ( -645.000000 402.000000 -7042.000000 ) ( -430.000000 402.000000 -7042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -430.000000 402.000000 -7038.000000 ) ( -430.000000 402.000000 -7042.000000 ) ( -430.000000 331.000000 -7042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2067/1404) # points: 5 { brushDef { // Surface normal: 0.000000, 0.447214, -0.894427 // RotY/Z : 1.107149 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.894427, -0.447214) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (404.000000, 407.000000, 539.000000) / (2984.256323, 2988.728459, 2988.728459) // --> Vector info: d1 = 0.369763, 0.341092, 0.265314. Determinants: 0.338887, 3.557274, -10971.008498, -590.321946 // --> Vector info: d2 = 2.581453, 2.558161, 1.623757. Determinants: 4.178779, 0.271405, -4022.057081, -590.321946 ( -539.000000 215.000000 -7113.000000 ) ( -407.000000 215.000000 -7113.000000 ) ( -404.000000 219.000000 -7111.000000 ) ( ( -0.000574 -0.006026 18.584788 ) ( -0.007079 -0.000460 6.813328 ) ) 19b/00ROCK4 0 0 0 ( -404.000000 217.211146 -7107.422291 ) ( -407.000000 213.211146 -7109.422291 ) ( -539.000000 213.211146 -7109.422291 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -404.000000 217.211146 -7107.422291 ) ( -404.000000 219.000000 -7111.000000 ) ( -407.000000 215.000000 -7113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 213.211146 -7109.422291 ) ( -407.000000 215.000000 -7113.000000 ) ( -539.000000 215.000000 -7113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -539.000000 213.211146 -7109.422291 ) ( -539.000000 215.000000 -7113.000000 ) ( -629.000000 331.000000 -7042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -629.000000 329.211146 -7038.422291 ) ( -629.000000 331.000000 -7042.000000 ) ( -430.000000 331.000000 -7042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -430.000000 329.211146 -7038.422291 ) ( -430.000000 331.000000 -7042.000000 ) ( -404.000000 219.000000 -7111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2068/1405) # points: 5 { brushDef { // Surface normal: 0.000000, 0.532275, 0.846571 // RotY/Z : -1.009510 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.846571, -0.532275) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (670.000000, 539.000000, 407.000000) / (4276.599325, 4079.333007, 4079.333007) // --> Vector info: d1 = 1.907776, 2.779019, 2.379726. Determinants: -78.767003, 167.311406, -712426.825574, -26039.153903 // --> Vector info: d2 = 0.298911, 1.745179, 2.593243. Determinants: 167.294357, 79.811073, -461190.592093, -26039.153903 ( -407.000000 215.000000 -7322.000000 ) ( -539.000000 215.000000 -7322.000000 ) ( -670.000000 382.000000 -7427.000000 ) ( ( 0.003025 -0.006425 27.359830 ) ( -0.006425 -0.003065 17.711428 ) ) 19b/00ROCK4 0 0 0 ( -670.000000 379.870899 -7430.386285 ) ( -539.000000 212.870899 -7325.386285 ) ( -407.000000 212.870899 -7325.386285 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -670.000000 379.870899 -7430.386285 ) ( -670.000000 382.000000 -7427.000000 ) ( -539.000000 215.000000 -7322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -539.000000 212.870899 -7325.386285 ) ( -539.000000 215.000000 -7322.000000 ) ( -407.000000 215.000000 -7322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 212.870899 -7325.386285 ) ( -407.000000 215.000000 -7322.000000 ) ( -329.000000 285.000000 -7366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -329.000000 282.870899 -7369.386285 ) ( -329.000000 285.000000 -7366.000000 ) ( -320.000000 382.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -320.000000 379.870899 -7430.386285 ) ( -320.000000 382.000000 -7427.000000 ) ( -670.000000 382.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2069/1406) # points: 4 { brushDef { // Surface normal: 0.943858, 0.330350, 0.000000 // RotY/Z : 0.000000 / 0.336675. Vector texS/T: (-0.330350, 0.943858, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (581.888677, 603.078297, 603.078297) / (7427.000000, 7427.000000, 7086.000000) // --> Vector info: d1 = 0.907774, 0.894965, 3.319517. Determinants: 4.367738, 51.375330, -390665.379150, -7225.660454 // --> Vector info: d2 = 1.297768, 1.140563, 0.943018. Determinants: 53.606780, -4.185904, -9481.693781, -7225.660454 ( -677.000000 402.000000 -7086.000000 ) ( -677.000000 402.000000 -7427.000000 ) ( -670.000000 382.000000 -7427.000000 ) ( ( -0.000604 -0.007110 54.066390 ) ( -0.007419 0.000579 1.312225 ) ) 19b/00ROCK4 0 0 0 ( -673.775433 380.678598 -7427.000000 ) ( -680.775433 400.678598 -7427.000000 ) ( -680.775433 400.678598 -7086.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -673.775433 380.678598 -7427.000000 ) ( -670.000000 382.000000 -7427.000000 ) ( -677.000000 402.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.775433 400.678598 -7427.000000 ) ( -677.000000 402.000000 -7427.000000 ) ( -677.000000 402.000000 -7086.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.775433 400.678598 -7086.000000 ) ( -677.000000 402.000000 -7086.000000 ) ( -670.000000 382.000000 -7076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -673.775433 380.678598 -7076.000000 ) ( -670.000000 382.000000 -7076.000000 ) ( -670.000000 382.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2070/1407) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (539.000000, 539.000000, 407.000000) / (7205.000000, 7113.000000, 7113.000000) // --> Vector info: d1 = 0.609322, 1.264963, 1.341096. Determinants: 7.004193, 86.544717, -634729.548730, -12144.000000 // --> Vector info: d2 = 0.677207, 0.623786, 1.558160. Determinants: 85.962395, -7.051575, -3751.134101, -12144.000000 ( -407.000000 215.000000 -7113.000000 ) ( -539.000000 215.000000 -7113.000000 ) ( -539.000000 215.000000 -7205.000000 ) ( ( -0.000577 -0.007127 52.266926 ) ( -0.007079 0.000581 0.308888 ) ) 19b/00ROCK4 0 0 0 ( -539.000000 211.000000 -7205.000000 ) ( -539.000000 211.000000 -7113.000000 ) ( -407.000000 211.000000 -7113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -539.000000 211.000000 -7205.000000 ) ( -539.000000 215.000000 -7205.000000 ) ( -539.000000 215.000000 -7113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -539.000000 211.000000 -7113.000000 ) ( -539.000000 215.000000 -7113.000000 ) ( -407.000000 215.000000 -7113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 211.000000 -7113.000000 ) ( -407.000000 215.000000 -7113.000000 ) ( -407.000000 215.000000 -7217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 211.000000 -7217.000000 ) ( -407.000000 215.000000 -7217.000000 ) ( -539.000000 215.000000 -7205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2071/1408) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (539.000000, 539.000000, 521.000000) / (7310.000000, 7205.000000, 7206.000000) // --> Vector info: d1 = 0.861948, 1.609446, 1.608533. Determinants: 0.651680, 13.454959, -100336.089209, -1890.000000 // --> Vector info: d2 = 0.738390, 0.677484, 0.803676. Determinants: 13.189263, -1.096315, -490.504657, -1890.000000 ( -521.000000 215.000000 -7206.000000 ) ( -539.000000 215.000000 -7205.000000 ) ( -539.000000 215.000000 -7310.000000 ) ( ( -0.000345 -0.007119 53.087878 ) ( -0.006978 0.000580 0.259526 ) ) 19b/00ROCK4 0 0 0 ( -539.000000 211.000000 -7310.000000 ) ( -539.000000 211.000000 -7205.000000 ) ( -521.000000 211.000000 -7206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -539.000000 211.000000 -7310.000000 ) ( -539.000000 215.000000 -7310.000000 ) ( -539.000000 215.000000 -7205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -539.000000 211.000000 -7205.000000 ) ( -539.000000 215.000000 -7205.000000 ) ( -521.000000 215.000000 -7206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -521.000000 211.000000 -7206.000000 ) ( -521.000000 215.000000 -7206.000000 ) ( -521.000000 215.000000 -7311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -521.000000 211.000000 -7311.000000 ) ( -521.000000 215.000000 -7311.000000 ) ( -539.000000 215.000000 -7310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2073/1409) # points: 5 { brushDef { // Surface normal: -0.800000, 0.600000, 0.000000 // RotY/Z : 0.000000 / 2.498092. Vector texS/T: (-0.600000, -0.800000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (72.200000, 72.200000, 67.200000) / (7322.000000, 7113.000000, 7111.000000) // --> Vector info: d1 = 0.855007, 2.341133, 2.357900. Determinants: 0.532156, 7.430629, -55338.970339, -1045.000000 // --> Vector info: d2 = 0.679246, 0.558725, 0.591641. Determinants: 7.120500, -0.602603, 3188.346548, -1045.000000 ( -404.000000 219.000000 -7111.000000 ) ( -407.000000 215.000000 -7113.000000 ) ( -407.000000 215.000000 -7322.000000 ) ( ( -0.000509 -0.007111 52.955952 ) ( -0.006814 0.000577 -3.051049 ) ) 19b/00ROCK4 0 0 0 ( -403.800000 212.600000 -7322.000000 ) ( -403.800000 212.600000 -7113.000000 ) ( -400.800000 216.600000 -7111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -403.800000 212.600000 -7322.000000 ) ( -407.000000 215.000000 -7322.000000 ) ( -407.000000 215.000000 -7113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -403.800000 212.600000 -7113.000000 ) ( -407.000000 215.000000 -7113.000000 ) ( -404.000000 219.000000 -7111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -400.800000 216.600000 -7111.000000 ) ( -404.000000 219.000000 -7111.000000 ) ( -329.000000 285.000000 -7307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -325.800000 282.600000 -7307.000000 ) ( -329.000000 285.000000 -7307.000000 ) ( -329.000000 285.000000 -7366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -325.800000 282.600000 -7366.000000 ) ( -329.000000 285.000000 -7366.000000 ) ( -407.000000 215.000000 -7322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2074/1410) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (539.000000, 539.000000, 407.000000) / (7322.000000, 7310.000000, 7322.000000) // --> Vector info: d1 = 0.779076, 0.854352, 0.379725. Determinants: -4.792213, 9.936473, -71405.910556, -1584.000000 // --> Vector info: d2 = 0.745206, 0.780655, 1.593242. Determinants: 10.176430, 4.679271, -40927.124702, -1584.000000 ( -407.000000 215.000000 -7322.000000 ) ( -539.000000 215.000000 -7310.000000 ) ( -539.000000 215.000000 -7322.000000 ) ( ( 0.003025 -0.006273 45.079489 ) ( -0.006425 -0.002954 25.837831 ) ) 19b/00ROCK4 0 0 0 ( -539.000000 211.000000 -7322.000000 ) ( -539.000000 211.000000 -7310.000000 ) ( -407.000000 211.000000 -7322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -539.000000 211.000000 -7322.000000 ) ( -539.000000 215.000000 -7322.000000 ) ( -539.000000 215.000000 -7310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -539.000000 211.000000 -7310.000000 ) ( -539.000000 215.000000 -7310.000000 ) ( -407.000000 215.000000 -7322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 211.000000 -7322.000000 ) ( -407.000000 215.000000 -7322.000000 ) ( -539.000000 215.000000 -7322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2075/1411) # points: 6 { brushDef { // Surface normal: 0.788024, 0.615644, 0.000000 // RotY/Z : 0.000000 / 0.663203. Vector texS/T: (-0.615644, 0.788024, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (713.506819, 713.506819, 672.898938) / (7427.000000, 7076.000000, 7042.000000) // --> Vector info: d1 = 0.908198, 3.404228, 3.671877. Determinants: 9.079726, 101.358527, -772213.095699, -14253.366234 // --> Vector info: d2 = 0.298702, 0.094367, 0.359148. Determinants: 99.885528, -8.297620, -13900.092513, -14253.366234 ( -645.000000 350.000000 -7042.000000 ) ( -670.000000 382.000000 -7076.000000 ) ( -670.000000 382.000000 -7427.000000 ) ( ( -0.000637 -0.007111 54.177594 ) ( -0.007008 0.000582 0.975215 ) ) 19b/00ROCK4 0 0 0 ( -673.152097 379.537424 -7427.000000 ) ( -673.152097 379.537424 -7076.000000 ) ( -648.152097 347.537424 -7042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -673.152097 379.537424 -7427.000000 ) ( -670.000000 382.000000 -7427.000000 ) ( -670.000000 382.000000 -7076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -673.152097 379.537424 -7076.000000 ) ( -670.000000 382.000000 -7076.000000 ) ( -645.000000 350.000000 -7042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -648.152097 347.537424 -7042.000000 ) ( -645.000000 350.000000 -7042.000000 ) ( -629.000000 331.000000 -7042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -632.152097 328.537424 -7042.000000 ) ( -629.000000 331.000000 -7042.000000 ) ( -539.000000 215.000000 -7113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -542.152097 212.537424 -7113.000000 ) ( -539.000000 215.000000 -7113.000000 ) ( -539.000000 215.000000 -7322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -542.152097 212.537424 -7322.000000 ) ( -539.000000 215.000000 -7322.000000 ) ( -670.000000 382.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2076/1412) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (-656.000000, -677.000000, -677.000000) / (7057.000000, 7086.000000, 7427.000000) // --> Vector info: d1 = 0.000000, 0.595289, 0.595300. Determinants: 202.993398, -0.000225, 133165.257575, -7161.000000 // --> Vector info: d2 = 0.782920, 0.988980, 3.421641. Determinants: -0.280569, -51.085882, 354722.527520, -7161.000000 ( -677.000000 402.000000 -7427.000000 ) ( -677.000000 402.000000 -7086.000000 ) ( -656.000000 402.000000 -7057.000000 ) ( ( -0.028347 0.000000 -18.595902 ) ( 0.000039 0.007134 -49.535334 ) ) 19b/00wlite1 0 0 0 ( -656.000000 406.000000 -7057.000000 ) ( -677.000000 406.000000 -7086.000000 ) ( -677.000000 406.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -656.000000 406.000000 -7057.000000 ) ( -656.000000 402.000000 -7057.000000 ) ( -677.000000 402.000000 -7086.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -677.000000 406.000000 -7086.000000 ) ( -677.000000 402.000000 -7086.000000 ) ( -677.000000 402.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -677.000000 406.000000 -7427.000000 ) ( -677.000000 402.000000 -7427.000000 ) ( -656.000000 402.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -656.000000 406.000000 -7427.000000 ) ( -656.000000 402.000000 -7427.000000 ) ( -656.000000 402.000000 -7057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2078/1413) # points: 5 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (-645.000000, -656.000000, -656.000000) / (7042.000000, 7057.000000, 7088.000000) // --> Vector info: d1 = 2.313433, 1.868315, 1.000000. Determinants: -0.773939, 9.551465, -68549.487696, -341.000000 // --> Vector info: d2 = 1.919633, 2.000000, 1.999999. Determinants: 2.491413, 0.000013, 952.273801, -341.000000 ( -656.000000 402.000000 -7088.000000 ) ( -656.000000 402.000000 -7057.000000 ) ( -645.000000 402.000000 -7042.000000 ) ( ( 0.002270 -0.028010 201.024891 ) ( -0.007306 0.000000 -2.792592 ) ) 19b/00wlite1 0 0 0 ( -645.000000 406.000000 -7042.000000 ) ( -656.000000 406.000000 -7057.000000 ) ( -656.000000 406.000000 -7088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 406.000000 -7042.000000 ) ( -645.000000 402.000000 -7042.000000 ) ( -656.000000 402.000000 -7057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -656.000000 406.000000 -7057.000000 ) ( -656.000000 402.000000 -7057.000000 ) ( -656.000000 402.000000 -7088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -656.000000 406.000000 -7088.000000 ) ( -656.000000 402.000000 -7088.000000 ) ( -413.000000 402.000000 -7088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -413.000000 406.000000 -7088.000000 ) ( -413.000000 402.000000 -7088.000000 ) ( -430.000000 402.000000 -7042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -430.000000 406.000000 -7042.000000 ) ( -430.000000 402.000000 -7042.000000 ) ( -645.000000 402.000000 -7042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2080/1414) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (473.000000, 473.000000, 402.000000) / (7427.000000, 7088.000000, 7088.000000) // --> Vector info: d1 = 1.000000, 0.999998, 3.000004. Determinants: 678.001939, -0.000118, -344763.037598, -24069.000000 // --> Vector info: d2 = 2.421641, 0.000000, 0.000000. Determinants: -0.000021, -171.936532, 1218686.143956, -24069.000000 ( -656.000000 402.000000 -7088.000000 ) ( -656.000000 473.000000 -7088.000000 ) ( -656.000000 473.000000 -7427.000000 ) ( ( -0.028169 0.000000 14.323945 ) ( 0.000000 0.007143 -50.633019 ) ) 19b/00wlite1 0 0 0 ( -660.000000 473.000000 -7427.000000 ) ( -660.000000 473.000000 -7088.000000 ) ( -660.000000 402.000000 -7088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -660.000000 473.000000 -7427.000000 ) ( -656.000000 473.000000 -7427.000000 ) ( -656.000000 473.000000 -7088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -660.000000 473.000000 -7088.000000 ) ( -656.000000 473.000000 -7088.000000 ) ( -656.000000 402.000000 -7088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -660.000000 402.000000 -7088.000000 ) ( -656.000000 402.000000 -7088.000000 ) ( -656.000000 402.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -660.000000 402.000000 -7427.000000 ) ( -656.000000 402.000000 -7427.000000 ) ( -656.000000 473.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2081/1415) # points: 4 { brushDef { // Surface normal: -0.996448, 0.084207, 0.000000 // RotY/Z : 0.000000 / 3.057286. Vector texS/T: (-0.084207, -0.996448, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-445.047490, -373.794420, -373.794420) / (7427.000000, 7427.000000, 7335.000000) // --> Vector info: d1 = 0.204268, 0.696511, 0.824441. Determinants: -45.286360, 9.115409, -89193.755750, -6555.282450 // --> Vector info: d2 = 0.688624, 0.590007, 1.228558. Determinants: 9.072815, 45.498702, -338395.152896, -6555.282450 ( -318.000000 402.000000 -7335.000000 ) ( -318.000000 402.000000 -7427.000000 ) ( -312.000000 473.000000 -7427.000000 ) ( ( 0.006908 -0.001391 13.606394 ) ( -0.001384 -0.006941 51.621750 ) ) 19b/00ROCK4 0 0 0 ( -308.014207 472.663172 -7427.000000 ) ( -314.014207 401.663172 -7427.000000 ) ( -314.014207 401.663172 -7335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -308.014207 472.663172 -7427.000000 ) ( -312.000000 473.000000 -7427.000000 ) ( -318.000000 402.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.014207 401.663172 -7427.000000 ) ( -318.000000 402.000000 -7427.000000 ) ( -318.000000 402.000000 -7335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.014207 401.663172 -7335.000000 ) ( -318.000000 402.000000 -7335.000000 ) ( -312.000000 473.000000 -7352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -308.014207 472.663172 -7352.000000 ) ( -312.000000 473.000000 -7352.000000 ) ( -312.000000 473.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2082/1416) # points: 4 { brushDef { // Surface normal: -0.933322, -0.007078, -0.358970 // RotY/Z : 0.367164 / -3.134009. Vector texS/T: (0.007584, -0.999971, 0.000000) / (0.358960, 0.002722, -0.933349) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-475.352527, -404.400071, -405.120527) / (6751.274545, 6733.060567, 6468.422170) // --> Vector info: d1 = 0.011183, 0.012873, 1.851045. Determinants: 33.033191, 130.424083, -865036.500308, -18789.866498 // --> Vector info: d2 = 1.800037, 1.284086, 0.822445. Determinants: 128.132170, -33.126271, 250730.039670, -18789.866498 ( -413.000000 402.000000 -7088.000000 ) ( -318.000000 402.000000 -7335.000000 ) ( -312.000000 473.000000 -7352.000000 ) ( ( -0.001758 -0.006941 46.037395 ) ( -0.006819 0.001763 -13.343897 ) ) 19b/00ROCK4 0 0 0 ( -308.266711 473.028313 -7350.564120 ) ( -314.266711 402.028313 -7333.564120 ) ( -409.266711 402.028313 -7086.564120 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -308.266711 473.028313 -7350.564120 ) ( -312.000000 473.000000 -7352.000000 ) ( -318.000000 402.000000 -7335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.266711 402.028313 -7333.564120 ) ( -318.000000 402.000000 -7335.000000 ) ( -413.000000 402.000000 -7088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -409.266711 402.028313 -7086.564120 ) ( -413.000000 402.000000 -7088.000000 ) ( -413.000000 473.000000 -7088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -409.266711 473.028313 -7086.564120 ) ( -413.000000 473.000000 -7088.000000 ) ( -312.000000 473.000000 -7352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2084/1417) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (402.000000, 402.000000, 473.000000) / (-656.000000, -318.000000, -312.000000) // --> Vector info: d1 = 1.697646, 0.667671, 0.196061. Determinants: 153.224514, 73.128237, -54364.245842, -23998.000000 // --> Vector info: d2 = 0.306939, 2.492903, 2.320929. Determinants: 71.243057, -155.203418, -137819.076267, -23998.000000 ( -312.000000 473.000000 -7427.000000 ) ( -318.000000 402.000000 -7427.000000 ) ( -656.000000 402.000000 -7427.000000 ) ( ( -0.006385 -0.003047 2.265366 ) ( -0.002969 0.006467 5.742940 ) ) 19b/00ROCK4 0 0 0 ( -656.000000 402.000000 -7431.000000 ) ( -318.000000 402.000000 -7431.000000 ) ( -312.000000 473.000000 -7431.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -656.000000 402.000000 -7431.000000 ) ( -656.000000 402.000000 -7427.000000 ) ( -318.000000 402.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.000000 402.000000 -7431.000000 ) ( -318.000000 402.000000 -7427.000000 ) ( -312.000000 473.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -312.000000 473.000000 -7431.000000 ) ( -312.000000 473.000000 -7427.000000 ) ( -656.000000 473.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -656.000000 473.000000 -7431.000000 ) ( -656.000000 473.000000 -7427.000000 ) ( -656.000000 402.000000 -7427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2085/1418) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (473.000000, 473.000000, 402.000000) / (656.000000, 413.000000, 413.000000) // --> Vector info: d1 = 1.000000, 1.000002, 3.000018. Determinants: 486.003880, 0.000171, -247132.943192, -17253.000000 // --> Vector info: d2 = 1.999999, 0.259827, 0.259828. Determinants: 0.000059, -123.552189, 46544.224397, -17253.000000 ( -413.000000 402.000000 -7088.000000 ) ( -413.000000 473.000000 -7088.000000 ) ( -656.000000 473.000000 -7088.000000 ) ( ( -0.028169 0.000000 14.324056 ) ( 0.000000 0.007161 -2.697747 ) ) 19b/00wlite1 0 0 0 ( -656.000000 473.000000 -7084.000000 ) ( -413.000000 473.000000 -7084.000000 ) ( -413.000000 402.000000 -7084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -656.000000 473.000000 -7084.000000 ) ( -656.000000 473.000000 -7088.000000 ) ( -413.000000 473.000000 -7088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -413.000000 473.000000 -7084.000000 ) ( -413.000000 473.000000 -7088.000000 ) ( -413.000000 402.000000 -7088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -413.000000 402.000000 -7084.000000 ) ( -413.000000 402.000000 -7088.000000 ) ( -656.000000 402.000000 -7088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -656.000000 402.000000 -7084.000000 ) ( -656.000000 402.000000 -7088.000000 ) ( -656.000000 473.000000 -7088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2089/1419) # points: 4 { brushDef { // Surface normal: -0.371391, -0.928477, 0.000000 // RotY/Z : 0.000000 / -1.951303. Vector texS/T: (0.928477, -0.371391, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (636.192229, 636.192229, 603.881240) / (6213.000000, 5390.000000, 5390.000000) // --> Vector info: d1 = 0.015625, 11.765617, 11.765579. Determinants: -0.031403, 379.653873, -2359185.031075, -26591.943818 // --> Vector info: d2 = 0.679687, 0.679687, 0.910656. Determinants: 190.087403, 0.000000, -139006.334179, -26591.943818 ( 412.000000 -596.000000 -5390.000000 ) ( 442.000000 -608.000000 -5390.000000 ) ( 442.000000 -608.000000 -6213.000000 ) ( ( 0.000001 -0.014277 88.718036 ) ( -0.007148 0.000000 5.227385 ) ) 19b/19whall3 0 0 0 ( 443.485563 -604.286093 -6213.000000 ) ( 443.485563 -604.286093 -5390.000000 ) ( 413.485563 -592.286093 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 443.485563 -604.286093 -6213.000000 ) ( 442.000000 -608.000000 -6213.000000 ) ( 442.000000 -608.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 443.485563 -604.286093 -5390.000000 ) ( 442.000000 -608.000000 -5390.000000 ) ( 412.000000 -596.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.485563 -592.286093 -5390.000000 ) ( 412.000000 -596.000000 -5390.000000 ) ( 412.000000 -596.000000 -6213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.485563 -592.286093 -6213.000000 ) ( 412.000000 -596.000000 -6213.000000 ) ( 442.000000 -608.000000 -6213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2091/1420) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-596.000000, -608.000000, -741.000000) / (-412.000000, -442.000000, -243.000000) // --> Vector info: d1 = 2.438804, 2.261946, 0.366278. Determinants: -92.064635, -0.773994, -70744.097731, -6378.000000 // --> Vector info: d2 = 2.760413, 3.187066, 0.348358. Determinants: -0.257406, 90.809267, 19654.089066, -6378.000000 ( 243.000000 -741.000000 -5390.000000 ) ( 442.000000 -608.000000 -5390.000000 ) ( 412.000000 -596.000000 -5390.000000 ) ( ( 0.014435 0.000121 11.091894 ) ( 0.000040 -0.014238 -3.081544 ) ) 19b/00fgrte1 0 0 0 ( 412.000000 -596.000000 -5386.000000 ) ( 442.000000 -608.000000 -5386.000000 ) ( 243.000000 -741.000000 -5386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.000000 -596.000000 -5386.000000 ) ( 412.000000 -596.000000 -5390.000000 ) ( 442.000000 -608.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 442.000000 -608.000000 -5386.000000 ) ( 442.000000 -608.000000 -5390.000000 ) ( 243.000000 -741.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 243.000000 -741.000000 -5386.000000 ) ( 243.000000 -741.000000 -5390.000000 ) ( 219.000000 -725.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -725.000000 -5386.000000 ) ( 219.000000 -725.000000 -5390.000000 ) ( 412.000000 -596.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2092/1421) # points: 4 { brushDef { // Surface normal: 0.554700, 0.832050, 0.000000 // RotY/Z : 0.000000 / 0.982794. Vector texS/T: (-0.832050, 0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-584.376657, -584.376657, -613.221067) / (5845.000000, 5390.000000, 5390.000000) // --> Vector info: d1 = 0.000004, 6.500000, 6.500043. Determinants: 0.019529, 187.488556, -1095859.249373, -13124.206643 // --> Vector info: d2 = 0.695312, 0.695312, 0.903178. Determinants: 94.578955, 0.000000, 46144.308793, -13124.206643 ( 243.000000 -741.000000 -5390.000000 ) ( 219.000000 -725.000000 -5390.000000 ) ( 219.000000 -725.000000 -5845.000000 ) ( ( -0.000001 -0.014286 83.499085 ) ( -0.007206 0.000000 -3.515969 ) ) 19b/19whall2 0 0 0 ( 216.781199 -728.328201 -5845.000000 ) ( 216.781199 -728.328201 -5390.000000 ) ( 240.781199 -744.328201 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 216.781199 -728.328201 -5845.000000 ) ( 219.000000 -725.000000 -5845.000000 ) ( 219.000000 -725.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 216.781199 -728.328201 -5390.000000 ) ( 219.000000 -725.000000 -5390.000000 ) ( 243.000000 -741.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 240.781199 -744.328201 -5390.000000 ) ( 243.000000 -741.000000 -5390.000000 ) ( 243.000000 -741.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 240.781199 -744.328201 -5845.000000 ) ( 243.000000 -741.000000 -5845.000000 ) ( 219.000000 -725.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2094/1422) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-725.000000, -741.000000, -608.000000) / (219.000000, 243.000000, 442.000000) // --> Vector info: d1 = 0.090344, 0.249442, 3.663523. Determinants: -50.277405, -75.785343, -20430.161629, -6376.000000 // --> Vector info: d2 = 0.895765, 0.703723, 0.703730. Determinants: -38.216588, 25.541526, -39012.020249, -6376.000000 ( 442.000000 -608.000000 -6213.000000 ) ( 243.000000 -741.000000 -6213.000000 ) ( 219.000000 -725.000000 -6213.000000 ) ( ( 0.007885 0.011886 3.204229 ) ( 0.005994 -0.004006 6.118573 ) ) 19b/19whall3 0 0 0 ( 219.000000 -725.000000 -6217.000000 ) ( 243.000000 -741.000000 -6217.000000 ) ( 442.000000 -608.000000 -6217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -725.000000 -6217.000000 ) ( 219.000000 -725.000000 -6213.000000 ) ( 243.000000 -741.000000 -6213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 243.000000 -741.000000 -6217.000000 ) ( 243.000000 -741.000000 -6213.000000 ) ( 442.000000 -608.000000 -6213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 442.000000 -608.000000 -6217.000000 ) ( 442.000000 -608.000000 -6213.000000 ) ( 412.000000 -596.000000 -6213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.000000 -596.000000 -6217.000000 ) ( 412.000000 -596.000000 -6213.000000 ) ( 219.000000 -725.000000 -6213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2095/1423) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-725.000000, -741.000000, -788.000000) / (-219.000000, -243.000000, -9.000000) // --> Vector info: d1 = 0.999998, 1.146980, 1.146981. Determinants: 34.393865, 6.908155, 21576.447318, -4872.000000 // --> Vector info: d2 = 0.298647, 0.151663, 1.858703. Determinants: 6.574595, -34.220918, -4182.808983, -4872.000000 ( 9.000000 -788.000000 -5845.000000 ) ( 243.000000 -741.000000 -5845.000000 ) ( 219.000000 -725.000000 -5845.000000 ) ( ( -0.007059 -0.001418 -4.428663 ) ( -0.001349 0.007024 0.858540 ) ) 19b/00wpanl5 0 0 0 ( 219.000000 -725.000000 -5841.000000 ) ( 243.000000 -741.000000 -5841.000000 ) ( 9.000000 -788.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -725.000000 -5841.000000 ) ( 219.000000 -725.000000 -5845.000000 ) ( 243.000000 -741.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 243.000000 -741.000000 -5841.000000 ) ( 243.000000 -741.000000 -5845.000000 ) ( 9.000000 -788.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -788.000000 -5841.000000 ) ( 9.000000 -788.000000 -5845.000000 ) ( 9.000000 -767.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -767.000000 -5841.000000 ) ( 9.000000 -767.000000 -5845.000000 ) ( 219.000000 -725.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2099/1424) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-767.000000, -788.000000, -788.000000) / (5845.000000, 5845.000000, 6213.000000) // --> Vector info: d1 = 0.274872, 0.125010, 0.125011. Determinants: -55.149322, -0.000040, -44423.505767, -7728.000000 // --> Vector info: d2 = 3.225118, 3.225118, 0.600139. Determinants: 0.000000, 55.124557, -347126.749020, -7728.000000 ( 9.000000 -788.000000 -6213.000000 ) ( 9.000000 -788.000000 -5845.000000 ) ( 9.000000 -767.000000 -5845.000000 ) ( ( 0.007136 0.000000 5.748383 ) ( 0.000000 -0.007133 44.918058 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 -767.000000 -5845.000000 ) ( 5.000000 -788.000000 -5845.000000 ) ( 5.000000 -788.000000 -6213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -767.000000 -5845.000000 ) ( 9.000000 -767.000000 -5845.000000 ) ( 9.000000 -788.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -788.000000 -5845.000000 ) ( 9.000000 -788.000000 -5845.000000 ) ( 9.000000 -788.000000 -6213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -788.000000 -6213.000000 ) ( 9.000000 -788.000000 -6213.000000 ) ( 9.000000 -767.000000 -6213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -767.000000 -6213.000000 ) ( 9.000000 -767.000000 -6213.000000 ) ( 9.000000 -767.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2101/1425) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-767.000000, -788.000000, -741.000000) / (9.000000, 9.000000, 243.000000) // --> Vector info: d1 = 3.561638, 3.620112, 0.206031. Determinants: 13.682762, 68.947452, -7627.739178, -4914.000000 // --> Vector info: d2 = 0.741757, 0.888740, 0.888739. Determinants: 34.394070, -6.908179, 22797.432045, -4914.000000 ( 243.000000 -741.000000 -6213.000000 ) ( 9.000000 -788.000000 -6213.000000 ) ( 9.000000 -767.000000 -6213.000000 ) ( ( -0.002784 -0.014031 1.552246 ) ( -0.006999 0.001406 -4.639282 ) ) 19b/19whall3 0 0 0 ( 9.000000 -767.000000 -6217.000000 ) ( 9.000000 -788.000000 -6217.000000 ) ( 243.000000 -741.000000 -6217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -767.000000 -6217.000000 ) ( 9.000000 -767.000000 -6213.000000 ) ( 9.000000 -788.000000 -6213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -788.000000 -6217.000000 ) ( 9.000000 -788.000000 -6213.000000 ) ( 243.000000 -741.000000 -6213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 243.000000 -741.000000 -6217.000000 ) ( 243.000000 -741.000000 -6213.000000 ) ( 219.000000 -725.000000 -6213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -725.000000 -6217.000000 ) ( 219.000000 -725.000000 -6213.000000 ) ( 9.000000 -767.000000 -6213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2102/1426) # points: 4 { brushDef { // Surface normal: -0.743294, 0.668965, 0.000000 // RotY/Z : 0.000000 / 2.408778. Vector texS/T: (-0.668965, -0.743294, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (-487.452301, -487.452301, -447.091429) / (5513.000000, 5775.000000, 5775.000000) // --> Vector info: d1 = 0.028861, 0.028861, 0.313599. Determinants: -74.601436, 0.000000, -36669.829061, -10574.548501 // --> Vector info: d2 = 2.364966, 0.489966, 0.489966. Determinants: 0.000000, 75.676635, -442213.742016, -10574.548501 ( 415.000000 228.000000 -5775.000000 ) ( 442.000000 258.000000 -5775.000000 ) ( 442.000000 258.000000 -5513.000000 ) ( ( 0.007055 0.000000 3.467744 ) ( 0.000000 -0.007156 41.818688 ) ) 19b/19wlite1 0 0 0 ( 444.973177 255.324141 -5513.000000 ) ( 444.973177 255.324141 -5775.000000 ) ( 417.973177 225.324141 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 444.973177 255.324141 -5513.000000 ) ( 442.000000 258.000000 -5513.000000 ) ( 442.000000 258.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 444.973177 255.324141 -5775.000000 ) ( 442.000000 258.000000 -5775.000000 ) ( 415.000000 228.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.973177 225.324141 -5775.000000 ) ( 415.000000 228.000000 -5775.000000 ) ( 415.000000 228.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.973177 225.324141 -5513.000000 ) ( 415.000000 228.000000 -5513.000000 ) ( 442.000000 258.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2103/1427) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (258.000000, 391.000000, 357.000000) / (442.000000, 243.000000, 222.000000) // --> Vector info: d1 = 0.030322, 0.030332, 0.312494. Determinants: 56.149923, 37.527814, -31363.824343, -9559.000000 // --> Vector info: d2 = 2.582852, 0.875812, 0.886386. Determinants: 37.952149, -56.633000, -9449.354263, -9559.000000 ( 222.000000 357.000000 -5775.000000 ) ( 243.000000 391.000000 -5775.000000 ) ( 442.000000 258.000000 -5775.000000 ) ( ( -0.005874 -0.003926 3.281078 ) ( -0.003970 0.005925 0.988530 ) ) 19b/19wlite1 0 0 0 ( 442.000000 258.000000 -5779.000000 ) ( 243.000000 391.000000 -5779.000000 ) ( 222.000000 357.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 442.000000 258.000000 -5779.000000 ) ( 442.000000 258.000000 -5775.000000 ) ( 243.000000 391.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 243.000000 391.000000 -5779.000000 ) ( 243.000000 391.000000 -5775.000000 ) ( 222.000000 357.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 222.000000 357.000000 -5779.000000 ) ( 222.000000 357.000000 -5775.000000 ) ( 415.000000 228.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 228.000000 -5779.000000 ) ( 415.000000 228.000000 -5775.000000 ) ( 442.000000 258.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2104/1428) # points: 4 { brushDef { // Surface normal: 0.850798, -0.525493, 0.000000 // RotY/Z : 0.000000 / -0.553294. Vector texS/T: (0.525493, 0.850798, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (460.356787, 460.356787, 420.394305) / (5775.000000, 5513.000000, 5513.000000) // --> Vector info: d1 = 0.479150, 0.479150, 0.196790. Determinants: -73.978214, 0.000000, 29039.593750, -10470.170390 // --> Vector info: d2 = 0.580214, 2.455214, 2.455214. Determinants: 0.000000, 74.929655, -438793.699474, -10470.170390 ( 222.000000 357.000000 -5513.000000 ) ( 243.000000 391.000000 -5513.000000 ) ( 243.000000 391.000000 -5775.000000 ) ( ( 0.007066 0.000000 -2.773555 ) ( 0.000000 -0.007156 41.908936 ) ) 19b/19wlite1 0 0 0 ( 239.596808 393.101972 -5775.000000 ) ( 239.596808 393.101972 -5513.000000 ) ( 218.596808 359.101972 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 239.596808 393.101972 -5775.000000 ) ( 243.000000 391.000000 -5775.000000 ) ( 243.000000 391.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 239.596808 393.101972 -5513.000000 ) ( 243.000000 391.000000 -5513.000000 ) ( 222.000000 357.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 218.596808 359.101972 -5513.000000 ) ( 222.000000 357.000000 -5513.000000 ) ( 222.000000 357.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 218.596808 359.101972 -5775.000000 ) ( 222.000000 357.000000 -5775.000000 ) ( 243.000000 391.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2105/1429) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (391.000000, 258.000000, 228.000000) / (-243.000000, -442.000000, -415.000000) // --> Vector info: d1 = 1.243091, 1.243094, 0.960930. Determinants: -56.150587, 37.527899, 19188.963932, -9561.000000 // --> Vector info: d2 = 0.883625, 2.590666, 2.552464. Determinants: 38.488035, 56.292001, -9818.204458, -9561.000000 ( 415.000000 228.000000 -5513.000000 ) ( 442.000000 258.000000 -5513.000000 ) ( 243.000000 391.000000 -5513.000000 ) ( ( 0.005873 -0.003925 -2.007004 ) ( -0.004026 -0.005888 1.026901 ) ) 19b/19wlite1 0 0 0 ( 243.000000 391.000000 -5509.000000 ) ( 442.000000 258.000000 -5509.000000 ) ( 415.000000 228.000000 -5509.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 243.000000 391.000000 -5509.000000 ) ( 243.000000 391.000000 -5513.000000 ) ( 442.000000 258.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 442.000000 258.000000 -5509.000000 ) ( 442.000000 258.000000 -5513.000000 ) ( 415.000000 228.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 228.000000 -5509.000000 ) ( 415.000000 228.000000 -5513.000000 ) ( 222.000000 357.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 222.000000 357.000000 -5509.000000 ) ( 222.000000 357.000000 -5513.000000 ) ( 243.000000 391.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2108/1430) # points: 4 { brushDef { // Surface normal: 0.000000, -0.447214, -0.894427 // RotY/Z : 1.107149 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.894427, -0.447214) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (656.000000, 604.000000, 604.000000) / (2747.233117, 2747.233117, 2825.495496) // --> Vector info: d1 = 1.415000, 1.414858, 0.296974. Determinants: -0.011139, 58.129977, -165447.838242, -4069.643719 // --> Vector info: d2 = 0.375057, 0.750057, 0.749951. Determinants: 29.348392, 0.005511, -20794.031525, -4069.643719 ( 604.000000 -35.000000 -6388.000000 ) ( 604.000000 -105.000000 -6353.000000 ) ( 656.000000 -105.000000 -6353.000000 ) ( ( 0.000003 -0.014284 40.654133 ) ( -0.007212 -0.000001 5.109546 ) ) 19b/19whall1 0 0 0 ( 656.000000 -103.211146 -6349.422291 ) ( 604.000000 -103.211146 -6349.422291 ) ( 604.000000 -33.211146 -6384.422291 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -103.211146 -6349.422291 ) ( 656.000000 -105.000000 -6353.000000 ) ( 604.000000 -105.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -103.211146 -6349.422291 ) ( 604.000000 -105.000000 -6353.000000 ) ( 604.000000 -35.000000 -6388.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -33.211146 -6384.422291 ) ( 604.000000 -35.000000 -6388.000000 ) ( 656.000000 -35.000000 -6388.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -33.211146 -6384.422291 ) ( 656.000000 -35.000000 -6388.000000 ) ( 656.000000 -105.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2109/1431) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fpanel3]: 64.000000/64.000000 // --> Vector A/B: (-315.000000, -35.000000, -35.000000) / (656.000000, 656.000000, 604.000000) // --> Vector info: d1 = 0.003587, 4.003586, 4.003277. Determinants: -207.999969, -0.086520, -65515.458282, -14560.000000 // --> Vector info: d2 = 0.173644, 0.175293, 0.925293. Determinants: -0.085719, 210.000000, -140315.262369, -14560.000000 ( 604.000000 -35.000000 -6527.000000 ) ( 656.000000 -35.000000 -6527.000000 ) ( 656.000000 -315.000000 -6527.000000 ) ( ( 0.014286 0.000006 4.499688 ) ( 0.000006 -0.014423 9.637037 ) ) 19b/19fpanel3 0 0 0 ( 656.000000 -315.000000 -6531.000000 ) ( 656.000000 -35.000000 -6531.000000 ) ( 604.000000 -35.000000 -6531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -315.000000 -6531.000000 ) ( 656.000000 -315.000000 -6527.000000 ) ( 656.000000 -35.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -35.000000 -6531.000000 ) ( 656.000000 -35.000000 -6527.000000 ) ( 604.000000 -35.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -35.000000 -6531.000000 ) ( 604.000000 -35.000000 -6527.000000 ) ( 604.000000 -315.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -315.000000 -6531.000000 ) ( 604.000000 -315.000000 -6527.000000 ) ( 656.000000 -315.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2110/1432) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (656.000000, 656.000000, 604.000000) / (6527.000000, 6388.000000, 6388.000000) // --> Vector info: d1 = 0.297116, 2.297115, 2.296972. Determinants: -0.019884, 103.999906, -680941.898741, -7228.000000 // --> Vector info: d2 = 0.374760, 0.374951, 0.749951. Determinants: 52.125000, 0.009918, -36967.499822, -7228.000000 ( 604.000000 -35.000000 -6388.000000 ) ( 656.000000 -35.000000 -6388.000000 ) ( 656.000000 -35.000000 -6527.000000 ) ( ( 0.000003 -0.014388 94.208896 ) ( -0.007212 -0.000001 5.114485 ) ) 19b/19whall1 0 0 0 ( 656.000000 -31.000000 -6527.000000 ) ( 656.000000 -31.000000 -6388.000000 ) ( 604.000000 -31.000000 -6388.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -31.000000 -6527.000000 ) ( 656.000000 -35.000000 -6527.000000 ) ( 656.000000 -35.000000 -6388.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -31.000000 -6388.000000 ) ( 656.000000 -35.000000 -6388.000000 ) ( 604.000000 -35.000000 -6388.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -31.000000 -6388.000000 ) ( 604.000000 -35.000000 -6388.000000 ) ( 604.000000 -35.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -31.000000 -6527.000000 ) ( 604.000000 -35.000000 -6527.000000 ) ( 656.000000 -35.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2112/1433) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-604.000000, -604.000000, -656.000000) / (6527.000000, 6388.000000, 6388.000000) // --> Vector info: d1 = 0.296877, 2.296875, 2.296875. Determinants: 0.000000, 103.999901, -680953.179289, -7228.000000 // --> Vector info: d2 = 0.023438, 0.023438, 0.398438. Determinants: 52.124991, 0.000000, 31314.088051, -7228.000000 ( 656.000000 -315.000000 -6388.000000 ) ( 604.000000 -315.000000 -6388.000000 ) ( 604.000000 -315.000000 -6527.000000 ) ( ( 0.000000 -0.014388 94.210456 ) ( -0.007212 0.000000 -4.332331 ) ) 19b/19whall1 0 0 0 ( 604.000000 -319.000000 -6527.000000 ) ( 604.000000 -319.000000 -6388.000000 ) ( 656.000000 -319.000000 -6388.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -319.000000 -6527.000000 ) ( 604.000000 -315.000000 -6527.000000 ) ( 604.000000 -315.000000 -6388.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -319.000000 -6388.000000 ) ( 604.000000 -315.000000 -6388.000000 ) ( 656.000000 -315.000000 -6388.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -319.000000 -6388.000000 ) ( 656.000000 -315.000000 -6388.000000 ) ( 656.000000 -315.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -319.000000 -6527.000000 ) ( 656.000000 -315.000000 -6527.000000 ) ( 604.000000 -315.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2114/1434) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-105.000000, -245.000000, -245.000000) / (-656.000000, -656.000000, -604.000000) // --> Vector info: d1 = 1.835513, 0.835378, 0.835379. Determinants: -52.007024, -0.000135, -18823.357760, -7280.000000 // --> Vector info: d2 = 1.367167, 1.367164, 0.992164. Determinants: -0.000136, 52.500000, 24487.013476, -7280.000000 ( 604.000000 -245.000000 -6353.000000 ) ( 656.000000 -245.000000 -6353.000000 ) ( 656.000000 -105.000000 -6353.000000 ) ( ( 0.007144 0.000000 2.585626 ) ( 0.000000 -0.007212 -3.363601 ) ) 19b/00ROCK3 0 0 0 ( 656.000000 -105.000000 -6349.000000 ) ( 656.000000 -245.000000 -6349.000000 ) ( 604.000000 -245.000000 -6349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -105.000000 -6349.000000 ) ( 656.000000 -105.000000 -6353.000000 ) ( 656.000000 -245.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -245.000000 -6349.000000 ) ( 656.000000 -245.000000 -6353.000000 ) ( 604.000000 -245.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -245.000000 -6349.000000 ) ( 604.000000 -245.000000 -6353.000000 ) ( 604.000000 -105.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -105.000000 -6349.000000 ) ( 604.000000 -105.000000 -6353.000000 ) ( 656.000000 -105.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2115/1435) # points: 4 { brushDef { // Surface normal: 0.000000, 0.447214, -0.894427 // RotY/Z : 1.107149 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.894427, -0.447214) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-656.000000, -604.000000, -604.000000) / (3138.545013, 3138.545013, 3060.282634) // --> Vector info: d1 = 0.296877, 0.296877, 1.414762. Determinants: 0.000000, 58.130013, -183651.847226, -4069.643719 // --> Vector info: d2 = 0.398438, 0.023438, 0.023438. Determinants: 29.348387, 0.000000, 17631.043408, -4069.643719 ( 604.000000 -245.000000 -6353.000000 ) ( 604.000000 -315.000000 -6388.000000 ) ( 656.000000 -315.000000 -6388.000000 ) ( ( 0.000000 -0.014284 45.127254 ) ( -0.007212 0.000000 -4.332331 ) ) 19b/19whall1 0 0 0 ( 656.000000 -316.788854 -6384.422291 ) ( 604.000000 -316.788854 -6384.422291 ) ( 604.000000 -246.788854 -6349.422291 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -316.788854 -6384.422291 ) ( 656.000000 -315.000000 -6388.000000 ) ( 604.000000 -315.000000 -6388.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -316.788854 -6384.422291 ) ( 604.000000 -315.000000 -6388.000000 ) ( 604.000000 -245.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -246.788854 -6349.422291 ) ( 604.000000 -245.000000 -6353.000000 ) ( 656.000000 -245.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -246.788854 -6349.422291 ) ( 656.000000 -245.000000 -6353.000000 ) ( 656.000000 -315.000000 -6388.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2116/1436) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-761.000000, -761.000000, -656.000000) / (6379.000000, 6527.000000, 6527.000000) // --> Vector info: d1 = 0.327667, 0.327668, 1.077691. Determinants: -111.003352, -0.000126, -89564.699056, -15540.000000 // --> Vector info: d2 = 1.062491, 0.000002, 0.000003. Determinants: -0.000124, 111.561301, -728160.742446, -15540.000000 ( 656.000000 -341.000000 -6527.000000 ) ( 761.000000 -341.000000 -6527.000000 ) ( 761.000000 -341.000000 -6379.000000 ) ( ( 0.007143 0.000000 5.763494 ) ( 0.000000 -0.007179 46.857191 ) ) 19b/00ROCK3 0 0 0 ( 761.000000 -345.000000 -6379.000000 ) ( 761.000000 -345.000000 -6527.000000 ) ( 656.000000 -345.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -345.000000 -6379.000000 ) ( 761.000000 -341.000000 -6379.000000 ) ( 761.000000 -341.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -345.000000 -6527.000000 ) ( 761.000000 -341.000000 -6527.000000 ) ( 656.000000 -341.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -345.000000 -6527.000000 ) ( 656.000000 -341.000000 -6527.000000 ) ( 656.000000 -341.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -345.000000 -6379.000000 ) ( 656.000000 -341.000000 -6379.000000 ) ( 761.000000 -341.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2117/1437) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-341.000000, -341.000000, -315.000000) / (6379.000000, 6527.000000, 6527.000000) // --> Vector info: d1 = 0.999968, 3.124945, 3.124945. Determinants: 0.000000, -55.249405, 348588.078258, -3848.000000 // --> Vector info: d2 = 0.835937, 0.835937, 1.023437. Determinants: -27.750008, 0.000000, -12679.439118, -3848.000000 ( 656.000000 -315.000000 -6527.000000 ) ( 656.000000 -341.000000 -6527.000000 ) ( 656.000000 -341.000000 -6379.000000 ) ( ( 0.000000 0.014358 -90.589417 ) ( 0.007212 0.000000 3.295073 ) ) 19b/19whall1 0 0 0 ( 652.000000 -341.000000 -6379.000000 ) ( 652.000000 -341.000000 -6527.000000 ) ( 652.000000 -315.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.000000 -341.000000 -6379.000000 ) ( 656.000000 -341.000000 -6379.000000 ) ( 656.000000 -341.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.000000 -341.000000 -6527.000000 ) ( 656.000000 -341.000000 -6527.000000 ) ( 656.000000 -315.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.000000 -315.000000 -6527.000000 ) ( 656.000000 -315.000000 -6527.000000 ) ( 656.000000 -315.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.000000 -315.000000 -6353.000000 ) ( 656.000000 -315.000000 -6353.000000 ) ( 656.000000 -341.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2118/1438) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (656.000000, 761.000000, 761.000000) / (4504.270196, 4504.270196, 4467.500644) // --> Vector info: d1 = 0.734856, 0.734879, 1.000001. Determinants: -0.000846, 27.837753, -128225.343679, -3860.803025 // --> Vector info: d2 = 1.750015, 0.999992, 0.999998. Determinants: 27.577991, 0.000651, -24850.557258, -3860.803025 ( 761.000000 -35.000000 -6353.000000 ) ( 761.000000 -9.000000 -6379.000000 ) ( 656.000000 -9.000000 -6379.000000 ) ( ( 0.000000 -0.007210 33.212092 ) ( -0.007143 0.000000 6.436629 ) ) 19b/00ROCK3 0 0 0 ( 656.000000 -6.171573 -6376.171573 ) ( 761.000000 -6.171573 -6376.171573 ) ( 761.000000 -32.171573 -6350.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -6.171573 -6376.171573 ) ( 656.000000 -9.000000 -6379.000000 ) ( 761.000000 -9.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -6.171573 -6376.171573 ) ( 761.000000 -9.000000 -6379.000000 ) ( 761.000000 -35.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -32.171573 -6350.171573 ) ( 761.000000 -35.000000 -6353.000000 ) ( 656.000000 -35.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -32.171573 -6350.171573 ) ( 656.000000 -35.000000 -6353.000000 ) ( 656.000000 -9.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2119/1439) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fpanel3]: 64.000000/64.000000 // --> Vector A/B: (-341.000000, -341.000000, -9.000000) / (656.000000, 761.000000, 761.000000) // --> Vector info: d1 = 0.628587, 0.629203, 5.379203. Determinants: -498.750000, -0.204377, -191852.230141, -34860.000000 // --> Vector info: d2 = 2.173490, 0.673445, 0.675394. Determinants: -0.204678, 498.014961, -402535.464250, -34860.000000 ( 761.000000 -9.000000 -6527.000000 ) ( 761.000000 -341.000000 -6527.000000 ) ( 656.000000 -341.000000 -6527.000000 ) ( ( 0.014307 0.000006 5.503506 ) ( 0.000006 -0.014286 11.547202 ) ) 19b/19fpanel3 0 0 0 ( 656.000000 -341.000000 -6531.000000 ) ( 761.000000 -341.000000 -6531.000000 ) ( 761.000000 -9.000000 -6531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -341.000000 -6531.000000 ) ( 656.000000 -341.000000 -6527.000000 ) ( 761.000000 -341.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -341.000000 -6531.000000 ) ( 761.000000 -341.000000 -6527.000000 ) ( 761.000000 -9.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -9.000000 -6531.000000 ) ( 761.000000 -9.000000 -6527.000000 ) ( 656.000000 -9.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -9.000000 -6531.000000 ) ( 656.000000 -9.000000 -6527.000000 ) ( 656.000000 -341.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2121/1440) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-35.000000, -9.000000, -9.000000) / (6527.000000, 6527.000000, 6379.000000) // --> Vector info: d1 = 0.895768, 0.895837, 3.020834. Determinants: -0.010311, 55.249904, -364063.399426, -3848.000000 // --> Vector info: d2 = 1.015363, 0.827863, 0.828060. Determinants: 27.750000, 0.005136, -2969.386799, -3848.000000 ( 656.000000 -9.000000 -6379.000000 ) ( 656.000000 -9.000000 -6527.000000 ) ( 656.000000 -35.000000 -6527.000000 ) ( ( 0.000003 -0.014358 94.611071 ) ( -0.007212 -0.000001 0.771670 ) ) 19b/19whall1 0 0 0 ( 652.000000 -35.000000 -6527.000000 ) ( 652.000000 -9.000000 -6527.000000 ) ( 652.000000 -9.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.000000 -35.000000 -6527.000000 ) ( 656.000000 -35.000000 -6527.000000 ) ( 656.000000 -9.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.000000 -9.000000 -6527.000000 ) ( 656.000000 -9.000000 -6527.000000 ) ( 656.000000 -9.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.000000 -9.000000 -6379.000000 ) ( 656.000000 -9.000000 -6379.000000 ) ( 656.000000 -35.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.000000 -35.000000 -6353.000000 ) ( 656.000000 -35.000000 -6353.000000 ) ( 656.000000 -35.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2122/1441) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp04]: 64.000000/128.000000 // --> Vector A/B: (-35.000000, -35.000000, -105.000000) / (6388.000000, 6353.000000, 6353.000000) // --> Vector info: d1 = 1.312501, 0.812566, 0.812569. Determinants: 0.000092, -34.995461, 220335.379469, -2450.000000 // --> Vector info: d2 = 0.773437, 0.773437, 0.273504. Determinants: -17.497638, -0.000046, -2507.045614, -2450.000000 ( 656.000000 -105.000000 -6353.000000 ) ( 656.000000 -35.000000 -6353.000000 ) ( 656.000000 -35.000000 -6388.000000 ) ( ( 0.000000 0.014284 -89.932808 ) ( 0.007142 0.000000 1.023284 ) ) 19b/00wimp04 0 0 0 ( 652.000000 -35.000000 -6388.000000 ) ( 652.000000 -35.000000 -6353.000000 ) ( 652.000000 -105.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.000000 -35.000000 -6388.000000 ) ( 656.000000 -35.000000 -6388.000000 ) ( 656.000000 -35.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.000000 -35.000000 -6353.000000 ) ( 656.000000 -35.000000 -6353.000000 ) ( 656.000000 -105.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.000000 -105.000000 -6353.000000 ) ( 656.000000 -105.000000 -6353.000000 ) ( 656.000000 -35.000000 -6388.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2123/1442) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp04]: 64.000000/128.000000 // --> Vector A/B: (-245.000000, -315.000000, -315.000000) / (6353.000000, 6353.000000, 6388.000000) // --> Vector info: d1 = 0.796806, 0.796804, 0.296869. Determinants: -0.000050, 34.995460, -224278.342495, -2450.000000 // --> Vector info: d2 = 0.296943, 0.796875, 0.796875. Determinants: 17.497635, 0.000021, 3559.279350, -2450.000000 ( 656.000000 -315.000000 -6388.000000 ) ( 656.000000 -315.000000 -6353.000000 ) ( 656.000000 -245.000000 -6353.000000 ) ( ( 0.000000 -0.014284 91.542181 ) ( -0.007142 0.000000 -1.452767 ) ) 19b/00wimp04 0 0 0 ( 652.000000 -245.000000 -6353.000000 ) ( 652.000000 -315.000000 -6353.000000 ) ( 652.000000 -315.000000 -6388.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.000000 -245.000000 -6353.000000 ) ( 656.000000 -245.000000 -6353.000000 ) ( 656.000000 -315.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.000000 -315.000000 -6353.000000 ) ( 656.000000 -315.000000 -6353.000000 ) ( 656.000000 -315.000000 -6388.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.000000 -315.000000 -6388.000000 ) ( 656.000000 -315.000000 -6388.000000 ) ( 656.000000 -245.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2125/1443) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-35.000000, -315.000000, -315.000000) / (-761.000000, -761.000000, -656.000000) // --> Vector info: d1 = 2.335476, 0.335443, 0.335443. Determinants: -210.003404, 0.000000, -76013.104133, -29400.000000 // --> Vector info: d2 = 1.117190, 1.117190, 0.367168. Determinants: 0.000000, 210.006274, 126969.377758, -29400.000000 ( 656.000000 -315.000000 -6353.000000 ) ( 761.000000 -315.000000 -6353.000000 ) ( 761.000000 -35.000000 -6353.000000 ) ( ( 0.007143 0.000000 2.585480 ) ( 0.000000 -0.007143 -4.318686 ) ) 19b/00ROCK3 0 0 0 ( 761.000000 -35.000000 -6349.000000 ) ( 761.000000 -315.000000 -6349.000000 ) ( 656.000000 -315.000000 -6349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -35.000000 -6349.000000 ) ( 761.000000 -35.000000 -6353.000000 ) ( 761.000000 -315.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -315.000000 -6349.000000 ) ( 761.000000 -315.000000 -6353.000000 ) ( 656.000000 -315.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -315.000000 -6349.000000 ) ( 656.000000 -315.000000 -6353.000000 ) ( 656.000000 -35.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -35.000000 -6349.000000 ) ( 656.000000 -35.000000 -6353.000000 ) ( 761.000000 -35.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2126/1444) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (656.000000, 656.000000, 761.000000) / (6379.000000, 6527.000000, 6527.000000) // --> Vector info: d1 = 1.484902, 1.484868, 0.734846. Determinants: 111.003335, 0.003567, -95916.318878, -15540.000000 // --> Vector info: d2 = 1.000015, 2.062513, 2.062490. Determinants: 0.003529, -111.562288, 696113.278342, -15540.000000 ( 761.000000 -9.000000 -6527.000000 ) ( 656.000000 -9.000000 -6527.000000 ) ( 656.000000 -9.000000 -6379.000000 ) ( ( -0.007143 0.000000 6.172221 ) ( 0.000000 0.007179 -44.794934 ) ) 19b/00ROCK3 0 0 0 ( 656.000000 -5.000000 -6379.000000 ) ( 656.000000 -5.000000 -6527.000000 ) ( 761.000000 -5.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -5.000000 -6379.000000 ) ( 656.000000 -9.000000 -6379.000000 ) ( 656.000000 -9.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -5.000000 -6527.000000 ) ( 656.000000 -9.000000 -6527.000000 ) ( 761.000000 -9.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -5.000000 -6527.000000 ) ( 761.000000 -9.000000 -6527.000000 ) ( 761.000000 -9.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -5.000000 -6379.000000 ) ( 761.000000 -9.000000 -6379.000000 ) ( 656.000000 -9.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2128/1445) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-761.000000, -656.000000, -656.000000) / (4751.757570, 4751.757570, 4714.988017) // --> Vector info: d1 = 0.265183, 0.265183, 0.000034. Determinants: 0.000000, -27.840707, 131268.470815, -3860.803025 // --> Vector info: d2 = 0.000000, 0.750023, 0.750023. Determinants: -27.577993, 0.000000, -20986.854007, -3860.803025 ( 656.000000 -315.000000 -6353.000000 ) ( 656.000000 -341.000000 -6379.000000 ) ( 761.000000 -341.000000 -6379.000000 ) ( ( 0.000000 0.007211 -34.000303 ) ( 0.007143 0.000000 5.435878 ) ) 19b/00ROCK3 0 0 0 ( 761.000000 -343.828427 -6376.171573 ) ( 656.000000 -343.828427 -6376.171573 ) ( 656.000000 -317.828427 -6350.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -343.828427 -6376.171573 ) ( 761.000000 -341.000000 -6379.000000 ) ( 656.000000 -341.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -343.828427 -6376.171573 ) ( 656.000000 -341.000000 -6379.000000 ) ( 656.000000 -315.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -317.828427 -6350.171573 ) ( 656.000000 -315.000000 -6353.000000 ) ( 761.000000 -315.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -317.828427 -6350.171573 ) ( 761.000000 -315.000000 -6353.000000 ) ( 761.000000 -341.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2129/1446) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-604.000000, -604.000000, -517.000000) / (6379.000000, 6527.000000, 6527.000000) // --> Vector info: d1 = 0.766280, 0.766280, 2.000000. Determinants: -182.590551, 0.000000, -120151.314738, -12876.000000 // --> Vector info: d2 = 1.062490, 0.000001, 0.000000. Determinants: 0.000092, 92.436504, -603333.019693, -12876.000000 ( 517.000000 -341.000000 -6527.000000 ) ( 604.000000 -341.000000 -6527.000000 ) ( 604.000000 -341.000000 -6379.000000 ) ( ( 0.014181 0.000000 9.331416 ) ( 0.000000 -0.007179 46.857178 ) ) 19b/19fplate 0 0 0 ( 604.000000 -345.000000 -6379.000000 ) ( 604.000000 -345.000000 -6527.000000 ) ( 517.000000 -345.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -345.000000 -6379.000000 ) ( 604.000000 -341.000000 -6379.000000 ) ( 604.000000 -341.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -345.000000 -6527.000000 ) ( 604.000000 -341.000000 -6527.000000 ) ( 517.000000 -341.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 517.000000 -345.000000 -6527.000000 ) ( 517.000000 -341.000000 -6527.000000 ) ( 517.000000 -341.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 517.000000 -345.000000 -6379.000000 ) ( 517.000000 -341.000000 -6379.000000 ) ( 604.000000 -341.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2130/1447) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-517.000000, -517.000000, -402.000000) / (6379.000000, 6527.000000, 6527.000000) // --> Vector info: d1 = 0.000000, 0.000000, 1.641280. Determinants: -242.909465, 0.000013, -125584.277856, -17020.000000 // --> Vector info: d2 = 1.062490, 0.000000, 0.000001. Determinants: -0.000141, 122.186293, -797510.009941, -17020.000000 ( 402.000000 -341.000000 -6527.000000 ) ( 517.000000 -341.000000 -6527.000000 ) ( 517.000000 -341.000000 -6379.000000 ) ( ( 0.014272 0.000000 7.378630 ) ( 0.000000 -0.007179 46.857227 ) ) 19b/19fplate 0 0 0 ( 517.000000 -345.000000 -6379.000000 ) ( 517.000000 -345.000000 -6527.000000 ) ( 402.000000 -345.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 517.000000 -345.000000 -6379.000000 ) ( 517.000000 -341.000000 -6379.000000 ) ( 517.000000 -341.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 517.000000 -345.000000 -6527.000000 ) ( 517.000000 -341.000000 -6527.000000 ) ( 402.000000 -341.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -345.000000 -6527.000000 ) ( 402.000000 -341.000000 -6527.000000 ) ( 402.000000 -341.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -345.000000 -6379.000000 ) ( 402.000000 -341.000000 -6379.000000 ) ( 517.000000 -341.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2131/1448) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (604.000000, 402.000000, 402.000000) / (4467.500644, 4467.500644, 4504.270196) // --> Vector info: d1 = 3.875000, 1.000000, 1.000000. Determinants: -105.712468, 0.000000, 35068.963589, -7427.449630 // --> Vector info: d2 = 0.327639, 0.327616, 0.062497. Determinants: -0.000846, 53.554197, -241686.425923, -7427.449630 ( 402.000000 -9.000000 -6379.000000 ) ( 402.000000 -35.000000 -6353.000000 ) ( 604.000000 -35.000000 -6353.000000 ) ( ( 0.014233 0.000000 -4.721535 ) ( 0.000000 -0.007210 32.539625 ) ) 19b/19fplate 0 0 0 ( 604.000000 -32.171573 -6350.171573 ) ( 402.000000 -32.171573 -6350.171573 ) ( 402.000000 -6.171573 -6376.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -32.171573 -6350.171573 ) ( 604.000000 -35.000000 -6353.000000 ) ( 402.000000 -35.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -32.171573 -6350.171573 ) ( 402.000000 -35.000000 -6353.000000 ) ( 402.000000 -9.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -6.171573 -6376.171573 ) ( 402.000000 -9.000000 -6379.000000 ) ( 604.000000 -9.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -6.171573 -6376.171573 ) ( 604.000000 -9.000000 -6379.000000 ) ( 604.000000 -35.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2135/1449) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-26.000000, -9.000000, -9.000000) / (6527.000000, 6527.000000, 6379.000000) // --> Vector info: d1 = 0.507991, 0.257987, 0.257990. Determinants: 37.000495, 0.000049, -316.409370, -2516.000000 // --> Vector info: d2 = 1.821235, 1.821235, 0.758737. Determinants: -0.000017, -18.062469, 113311.505088, -2516.000000 ( 402.000000 -9.000000 -6379.000000 ) ( 402.000000 -9.000000 -6527.000000 ) ( 402.000000 -26.000000 -6527.000000 ) ( ( -0.014706 0.000000 0.125759 ) ( 0.000000 0.007179 -45.036369 ) ) 19b/19fplate 0 0 0 ( 398.000000 -26.000000 -6527.000000 ) ( 398.000000 -9.000000 -6527.000000 ) ( 398.000000 -9.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 398.000000 -26.000000 -6527.000000 ) ( 402.000000 -26.000000 -6527.000000 ) ( 402.000000 -9.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 398.000000 -9.000000 -6527.000000 ) ( 402.000000 -9.000000 -6527.000000 ) ( 402.000000 -9.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 398.000000 -9.000000 -6379.000000 ) ( 402.000000 -9.000000 -6379.000000 ) ( 402.000000 -26.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 398.000000 -26.000000 -6361.000000 ) ( 402.000000 -26.000000 -6361.000000 ) ( 402.000000 -26.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2136/1450) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-341.000000, -324.000000, -324.000000) / (6527.000000, 6527.000000, 6361.000000) // --> Vector info: d1 = 0.751684, 0.501683, 0.501702. Determinants: 41.500039, 0.000324, 12028.147010, -2822.000000 // --> Vector info: d2 = 1.821216, 1.821216, 0.633739. Determinants: 0.000000, -20.187111, 126621.801402, -2822.000000 ( 402.000000 -324.000000 -6361.000000 ) ( 402.000000 -324.000000 -6527.000000 ) ( 402.000000 -341.000000 -6527.000000 ) ( ( -0.014706 0.000000 -4.262277 ) ( 0.000000 0.007153 -44.869526 ) ) 19b/19fplate 0 0 0 ( 398.000000 -341.000000 -6527.000000 ) ( 398.000000 -324.000000 -6527.000000 ) ( 398.000000 -324.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 398.000000 -341.000000 -6527.000000 ) ( 402.000000 -341.000000 -6527.000000 ) ( 402.000000 -324.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 398.000000 -324.000000 -6527.000000 ) ( 402.000000 -324.000000 -6527.000000 ) ( 402.000000 -324.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 398.000000 -324.000000 -6361.000000 ) ( 402.000000 -324.000000 -6361.000000 ) ( 402.000000 -341.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 398.000000 -341.000000 -6379.000000 ) ( 402.000000 -341.000000 -6379.000000 ) ( 402.000000 -341.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2137/1451) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fpanel3]: 64.000000/64.000000 // --> Vector A/B: (-341.000000, -9.000000, -9.000000) / (604.000000, 604.000000, 402.000000) // --> Vector info: d1 = 0.628277, 5.378277, 5.377090. Determinants: -959.499978, -0.393877, -369086.355597, -67064.000000 // --> Vector info: d2 = 0.923489, 0.925449, 3.800449. Determinants: -0.395929, 954.499917, -638585.834400, -67064.000000 ( 402.000000 -9.000000 -6527.000000 ) ( 604.000000 -9.000000 -6527.000000 ) ( 604.000000 -341.000000 -6527.000000 ) ( ( 0.014307 0.000006 5.503495 ) ( 0.000006 -0.014233 9.522036 ) ) 19b/19fpanel3 0 0 0 ( 604.000000 -341.000000 -6531.000000 ) ( 604.000000 -9.000000 -6531.000000 ) ( 402.000000 -9.000000 -6531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -341.000000 -6531.000000 ) ( 604.000000 -341.000000 -6527.000000 ) ( 604.000000 -9.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -9.000000 -6531.000000 ) ( 604.000000 -9.000000 -6527.000000 ) ( 402.000000 -9.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -9.000000 -6531.000000 ) ( 402.000000 -9.000000 -6527.000000 ) ( 402.000000 -341.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -341.000000 -6531.000000 ) ( 402.000000 -341.000000 -6527.000000 ) ( 604.000000 -341.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2138/1452) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (341.000000, 341.000000, 315.000000) / (6527.000000, 6379.000000, 6353.000000) // --> Vector info: d1 = 0.843752, 2.968729, 3.343685. Determinants: 0.244104, 55.249405, -363942.862204, -3848.000000 // --> Vector info: d2 = 0.835937, 0.835937, 1.023438. Determinants: 27.750009, 0.000000, -12679.440414, -3848.000000 ( 604.000000 -315.000000 -6353.000000 ) ( 604.000000 -341.000000 -6379.000000 ) ( 604.000000 -341.000000 -6527.000000 ) ( ( -0.000063 -0.014358 94.579746 ) ( -0.007212 0.000000 3.295073 ) ) 19b/19whall1 0 0 0 ( 608.000000 -341.000000 -6527.000000 ) ( 608.000000 -341.000000 -6379.000000 ) ( 608.000000 -315.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 608.000000 -341.000000 -6527.000000 ) ( 604.000000 -341.000000 -6527.000000 ) ( 604.000000 -341.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 608.000000 -341.000000 -6379.000000 ) ( 604.000000 -341.000000 -6379.000000 ) ( 604.000000 -315.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 608.000000 -315.000000 -6353.000000 ) ( 604.000000 -315.000000 -6353.000000 ) ( 604.000000 -315.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 608.000000 -315.000000 -6527.000000 ) ( 604.000000 -315.000000 -6527.000000 ) ( 604.000000 -341.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2139/1453) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (35.000000, 9.000000, 9.000000) / (6353.000000, 6379.000000, 6527.000000) // --> Vector info: d1 = 3.218687, 2.843749, 0.719159. Determinants: -0.251496, 55.239330, -363312.170533, -3848.000000 // --> Vector info: d2 = 0.828124, 1.015552, 1.015346. Determinants: 27.744659, 0.005350, -4191.670130, -3848.000000 ( 604.000000 -9.000000 -6527.000000 ) ( 604.000000 -9.000000 -6379.000000 ) ( 604.000000 -35.000000 -6353.000000 ) ( ( 0.000065 -0.014355 94.415845 ) ( -0.007210 -0.000001 1.089311 ) ) 19b/19whall1 0 0 0 ( 608.000000 -35.000000 -6353.000000 ) ( 608.000000 -9.000000 -6379.000000 ) ( 608.000000 -9.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 608.000000 -35.000000 -6353.000000 ) ( 604.000000 -35.000000 -6353.000000 ) ( 604.000000 -9.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 608.000000 -9.000000 -6379.000000 ) ( 604.000000 -9.000000 -6379.000000 ) ( 604.000000 -9.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 608.000000 -9.000000 -6527.000000 ) ( 604.000000 -9.000000 -6527.000000 ) ( 604.000000 -35.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 608.000000 -35.000000 -6527.000000 ) ( 604.000000 -35.000000 -6527.000000 ) ( 604.000000 -35.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2140/1454) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp04]: 64.000000/128.000000 // --> Vector A/B: (315.000000, 245.000000, 315.000000) / (6353.000000, 6353.000000, 6388.000000) // --> Vector info: d1 = 0.796804, 0.796806, 1.296745. Determinants: 0.000050, -34.995878, 220376.624642, -2450.000000 // --> Vector info: d2 = 0.796875, 0.296943, 0.796875. Determinants: -17.497635, 0.000004, 3559.383579, -2450.000000 ( 604.000000 -315.000000 -6388.000000 ) ( 604.000000 -245.000000 -6353.000000 ) ( 604.000000 -315.000000 -6353.000000 ) ( ( 0.000000 0.014284 -89.949643 ) ( 0.007142 0.000000 -1.452810 ) ) 19b/00wimp04 0 0 0 ( 608.000000 -315.000000 -6353.000000 ) ( 608.000000 -245.000000 -6353.000000 ) ( 608.000000 -315.000000 -6388.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 608.000000 -315.000000 -6353.000000 ) ( 604.000000 -315.000000 -6353.000000 ) ( 604.000000 -245.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 608.000000 -245.000000 -6353.000000 ) ( 604.000000 -245.000000 -6353.000000 ) ( 604.000000 -315.000000 -6388.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 608.000000 -315.000000 -6388.000000 ) ( 604.000000 -315.000000 -6388.000000 ) ( 604.000000 -315.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2141/1455) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp04]: 64.000000/128.000000 // --> Vector A/B: (105.000000, 35.000000, 35.000000) / (6353.000000, 6353.000000, 6388.000000) // --> Vector info: d1 = 0.718815, 0.718815, 1.218750. Determinants: 0.000000, -34.995461, 220565.066969, -2450.000000 // --> Vector info: d2 = 0.788995, 0.289062, 0.289062. Determinants: -17.497639, 0.000000, -95.785774, -2450.000000 ( 604.000000 -35.000000 -6388.000000 ) ( 604.000000 -35.000000 -6353.000000 ) ( 604.000000 -105.000000 -6353.000000 ) ( ( 0.000000 0.014284 -90.026558 ) ( 0.007142 0.000000 0.039096 ) ) 19b/00wimp04 0 0 0 ( 608.000000 -105.000000 -6353.000000 ) ( 608.000000 -35.000000 -6353.000000 ) ( 608.000000 -35.000000 -6388.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 608.000000 -105.000000 -6353.000000 ) ( 604.000000 -105.000000 -6353.000000 ) ( 604.000000 -35.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 608.000000 -35.000000 -6353.000000 ) ( 604.000000 -35.000000 -6353.000000 ) ( 604.000000 -35.000000 -6388.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 608.000000 -35.000000 -6388.000000 ) ( 604.000000 -35.000000 -6388.000000 ) ( 604.000000 -105.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2143/1456) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (516.000000, 516.000000, 604.000000) / (6379.000000, 6527.000000, 6527.000000) // --> Vector info: d1 = 0.619090, 0.619090, 1.875000. Determinants: -185.874773, 0.000000, 87848.359538, -13024.000000 // --> Vector info: d2 = 1.062500, 0.000002, 0.000001. Determinants: 0.000081, 93.499828, -610273.440693, -13024.000000 ( 604.000000 -9.000000 -6527.000000 ) ( 516.000000 -9.000000 -6527.000000 ) ( 516.000000 -9.000000 -6379.000000 ) ( ( 0.014272 0.000000 -6.745114 ) ( 0.000000 -0.007179 46.857604 ) ) 19b/19fplate 0 0 0 ( 516.000000 -5.000000 -6379.000000 ) ( 516.000000 -5.000000 -6527.000000 ) ( 604.000000 -5.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.000000 -5.000000 -6379.000000 ) ( 516.000000 -9.000000 -6379.000000 ) ( 516.000000 -9.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.000000 -5.000000 -6527.000000 ) ( 516.000000 -9.000000 -6527.000000 ) ( 604.000000 -9.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -5.000000 -6527.000000 ) ( 604.000000 -9.000000 -6527.000000 ) ( 604.000000 -9.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -5.000000 -6379.000000 ) ( 604.000000 -9.000000 -6379.000000 ) ( 516.000000 -9.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2144/1457) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (402.000000, 402.000000, 516.000000) / (6379.000000, 6527.000000, 6527.000000) // --> Vector info: d1 = 1.000000, 1.000000, 2.619085. Determinants: -239.624520, -0.000041, 79457.320438, -16872.000000 // --> Vector info: d2 = 1.062499, 0.000001, 0.000001. Determinants: -0.000046, 121.124818, -790581.681342, -16872.000000 ( 516.000000 -9.000000 -6527.000000 ) ( 402.000000 -9.000000 -6527.000000 ) ( 402.000000 -9.000000 -6379.000000 ) ( ( 0.014202 0.000000 -4.709419 ) ( 0.000000 -0.007179 46.857615 ) ) 19b/19fplate 0 0 0 ( 402.000000 -5.000000 -6379.000000 ) ( 402.000000 -5.000000 -6527.000000 ) ( 516.000000 -5.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -5.000000 -6379.000000 ) ( 402.000000 -9.000000 -6379.000000 ) ( 402.000000 -9.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -5.000000 -6527.000000 ) ( 402.000000 -9.000000 -6527.000000 ) ( 516.000000 -9.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.000000 -5.000000 -6527.000000 ) ( 516.000000 -9.000000 -6527.000000 ) ( 516.000000 -9.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.000000 -5.000000 -6379.000000 ) ( 516.000000 -9.000000 -6379.000000 ) ( 402.000000 -9.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2145/1458) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19cpanl1]: 64.000000/64.000000 // --> Vector A/B: (-35.000000, -315.000000, -315.000000) / (-604.000000, -604.000000, -402.000000) // --> Vector info: d1 = 0.984440, 4.984440, 4.984440. Determinants: 807.999975, 0.000000, -27399.925516, -56560.000000 // --> Vector info: d2 = 0.093796, 0.093796, 2.968796. Determinants: 0.000000, -805.000000, -491525.089387, -56560.000000 ( 402.000000 -315.000000 -6353.000000 ) ( 604.000000 -315.000000 -6353.000000 ) ( 604.000000 -35.000000 -6353.000000 ) ( ( -0.014286 0.000000 0.484440 ) ( 0.000000 0.014233 8.690330 ) ) 19b/19cpanl1 0 0 0 ( 604.000000 -35.000000 -6349.000000 ) ( 604.000000 -315.000000 -6349.000000 ) ( 402.000000 -315.000000 -6349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -35.000000 -6349.000000 ) ( 604.000000 -35.000000 -6353.000000 ) ( 604.000000 -315.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -315.000000 -6349.000000 ) ( 604.000000 -315.000000 -6353.000000 ) ( 402.000000 -315.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -315.000000 -6349.000000 ) ( 402.000000 -315.000000 -6353.000000 ) ( 402.000000 -35.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -35.000000 -6349.000000 ) ( 402.000000 -35.000000 -6353.000000 ) ( 604.000000 -35.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2146/1459) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-402.000000, -604.000000, -604.000000) / (4714.988017, 4714.988017, 4751.757570) // --> Vector info: d1 = 3.641280, 0.766280, 0.766280. Determinants: -105.712468, 0.000000, -69541.837123, -7427.449630 // --> Vector info: d2 = 0.327639, 0.327639, 0.062490. Determinants: 0.000000, 53.560218, -254969.309555, -7427.449630 ( 604.000000 -341.000000 -6379.000000 ) ( 604.000000 -315.000000 -6353.000000 ) ( 402.000000 -315.000000 -6353.000000 ) ( ( 0.014233 0.000000 9.362815 ) ( 0.000000 -0.007211 34.327976 ) ) 19b/19fplate 0 0 0 ( 402.000000 -317.828427 -6350.171573 ) ( 604.000000 -317.828427 -6350.171573 ) ( 604.000000 -343.828427 -6376.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -317.828427 -6350.171573 ) ( 402.000000 -315.000000 -6353.000000 ) ( 604.000000 -315.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -317.828427 -6350.171573 ) ( 604.000000 -315.000000 -6353.000000 ) ( 604.000000 -341.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.000000 -343.828427 -6376.171573 ) ( 604.000000 -341.000000 -6379.000000 ) ( 402.000000 -341.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -343.828427 -6376.171573 ) ( 402.000000 -341.000000 -6379.000000 ) ( 402.000000 -315.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2147/1460) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-315.000000, -114.000000, -114.000000) / (-761.000000, -761.000000, -866.000000) // --> Vector info: d1 = 1.327632, 1.327632, 0.577632. Determinants: 0.000000, -150.749975, -142740.410670, -21105.000000 // --> Vector info: d2 = 0.742189, 2.179689, 2.179689. Determinants: -150.937500, 0.000000, -63209.209861, -21105.000000 ( 866.000000 -114.000000 -6353.000000 ) ( 761.000000 -114.000000 -6353.000000 ) ( 761.000000 -315.000000 -6353.000000 ) ( ( 0.000000 0.007143 6.763346 ) ( 0.007152 0.000000 2.994987 ) ) 19b/00ROCK3 0 0 0 ( 761.000000 -315.000000 -6349.000000 ) ( 761.000000 -114.000000 -6349.000000 ) ( 866.000000 -114.000000 -6349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -315.000000 -6349.000000 ) ( 761.000000 -315.000000 -6353.000000 ) ( 761.000000 -114.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -114.000000 -6349.000000 ) ( 761.000000 -114.000000 -6353.000000 ) ( 866.000000 -114.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -114.000000 -6349.000000 ) ( 866.000000 -114.000000 -6353.000000 ) ( 866.000000 -315.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -315.000000 -6349.000000 ) ( 866.000000 -315.000000 -6353.000000 ) ( 761.000000 -315.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2149/1461) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (341.000000, 341.000000, 315.000000) / (6527.000000, 6379.000000, 6353.000000) // --> Vector info: d1 = 0.672457, 0.672482, 0.859987. Determinants: 27.750028, 0.000660, -12054.684026, -3848.000000 // --> Vector info: d2 = 1.874964, 0.812475, 0.625001. Determinants: -0.121422, -27.624696, 173132.938245, -3848.000000 ( 866.000000 -315.000000 -6353.000000 ) ( 866.000000 -341.000000 -6379.000000 ) ( 866.000000 -341.000000 -6527.000000 ) ( ( -0.007212 0.000000 3.132714 ) ( 0.000032 0.007179 -44.992967 ) ) 19b/00ROCK3 0 0 0 ( 870.000000 -341.000000 -6527.000000 ) ( 870.000000 -341.000000 -6379.000000 ) ( 870.000000 -315.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 870.000000 -341.000000 -6527.000000 ) ( 866.000000 -341.000000 -6527.000000 ) ( 866.000000 -341.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 870.000000 -341.000000 -6379.000000 ) ( 866.000000 -341.000000 -6379.000000 ) ( 866.000000 -315.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 870.000000 -315.000000 -6353.000000 ) ( 866.000000 -315.000000 -6353.000000 ) ( 866.000000 -114.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 870.000000 -114.000000 -6353.000000 ) ( 866.000000 -114.000000 -6353.000000 ) ( 866.000000 -114.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 870.000000 -114.000000 -6527.000000 ) ( 866.000000 -114.000000 -6527.000000 ) ( 866.000000 -341.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2151/1462) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-761.000000, -761.000000, -866.000000) / (6527.000000, 6379.000000, 6379.000000) // --> Vector info: d1 = 1.327670, 1.327667, 0.577667. Determinants: -111.000000, -0.000300, -105101.026221, -15540.000000 // --> Vector info: d2 = 0.000002, 1.062491, 1.062489. Determinants: -0.000301, 111.561304, -728160.890597, -15540.000000 ( 866.000000 -341.000000 -6379.000000 ) ( 761.000000 -341.000000 -6379.000000 ) ( 761.000000 -341.000000 -6527.000000 ) ( ( 0.007143 0.000000 6.763258 ) ( 0.000000 -0.007179 46.857200 ) ) 19b/00ROCK3 0 0 0 ( 761.000000 -345.000000 -6527.000000 ) ( 761.000000 -345.000000 -6379.000000 ) ( 866.000000 -345.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -345.000000 -6527.000000 ) ( 761.000000 -341.000000 -6527.000000 ) ( 761.000000 -341.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -345.000000 -6379.000000 ) ( 761.000000 -341.000000 -6379.000000 ) ( 866.000000 -341.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -345.000000 -6379.000000 ) ( 866.000000 -341.000000 -6379.000000 ) ( 866.000000 -341.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -345.000000 -6527.000000 ) ( 866.000000 -341.000000 -6527.000000 ) ( 761.000000 -341.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2152/1463) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fpanel3]: 64.000000/64.000000 // --> Vector A/B: (-114.000000, -341.000000, -341.000000) / (761.000000, 761.000000, 866.000000) // --> Vector info: d1 = 3.879203, 0.629203, 0.629809. Determinants: -341.249975, -0.137576, -131258.601497, -23835.000000 // --> Vector info: d2 = 1.674779, 1.673466, 0.173467. Determinants: -0.137888, 340.499890, -299054.503075, -23835.000000 ( 866.000000 -341.000000 -6527.000000 ) ( 761.000000 -341.000000 -6527.000000 ) ( 761.000000 -114.000000 -6527.000000 ) ( ( 0.014317 0.000006 5.506969 ) ( 0.000006 -0.014286 12.546864 ) ) 19b/19fpanel3 0 0 0 ( 761.000000 -114.000000 -6531.000000 ) ( 761.000000 -341.000000 -6531.000000 ) ( 866.000000 -341.000000 -6531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -114.000000 -6531.000000 ) ( 761.000000 -114.000000 -6527.000000 ) ( 761.000000 -341.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -341.000000 -6531.000000 ) ( 761.000000 -341.000000 -6527.000000 ) ( 866.000000 -341.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -341.000000 -6531.000000 ) ( 866.000000 -341.000000 -6527.000000 ) ( 866.000000 -114.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -114.000000 -6531.000000 ) ( 866.000000 -114.000000 -6527.000000 ) ( 761.000000 -114.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2153/1464) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-866.000000, -761.000000, -761.000000) / (4751.757570, 4751.757570, 4714.988017) // --> Vector info: d1 = 0.265180, 0.265177, 0.000027. Determinants: 0.000114, -27.840707, 131268.578558, -3860.803025 // --> Vector info: d2 = 0.249998, 0.999997, 0.999996. Determinants: -27.577160, -0.000119, -24846.446812, -3860.803025 ( 761.000000 -315.000000 -6353.000000 ) ( 761.000000 -341.000000 -6379.000000 ) ( 866.000000 -341.000000 -6379.000000 ) ( ( 0.000000 0.007211 -34.000330 ) ( 0.007143 0.000000 6.435564 ) ) 19b/00ROCK3 0 0 0 ( 866.000000 -343.828427 -6376.171573 ) ( 761.000000 -343.828427 -6376.171573 ) ( 761.000000 -317.828427 -6350.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -343.828427 -6376.171573 ) ( 866.000000 -341.000000 -6379.000000 ) ( 761.000000 -341.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -343.828427 -6376.171573 ) ( 761.000000 -341.000000 -6379.000000 ) ( 761.000000 -315.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -317.828427 -6350.171573 ) ( 761.000000 -315.000000 -6353.000000 ) ( 866.000000 -315.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -317.828427 -6350.171573 ) ( 866.000000 -315.000000 -6353.000000 ) ( 866.000000 -341.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2154/1465) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-35.000000, -114.000000, -114.000000) / (-866.000000, -866.000000, -761.000000) // --> Vector info: d1 = 0.327666, 0.327667, 1.077667. Determinants: 0.000150, -59.249981, -54028.464083, -8295.000000 // --> Vector info: d2 = 1.492189, 0.929657, 0.929658. Determinants: -59.065904, -0.000151, -14445.144236, -8295.000000 ( 761.000000 -114.000000 -6353.000000 ) ( 866.000000 -114.000000 -6353.000000 ) ( 866.000000 -35.000000 -6353.000000 ) ( ( 0.000000 0.007143 6.513377 ) ( 0.007121 0.000000 1.741428 ) ) 19b/00ROCK3 0 0 0 ( 866.000000 -35.000000 -6349.000000 ) ( 866.000000 -114.000000 -6349.000000 ) ( 761.000000 -114.000000 -6349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -35.000000 -6349.000000 ) ( 866.000000 -35.000000 -6353.000000 ) ( 866.000000 -114.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -114.000000 -6349.000000 ) ( 866.000000 -114.000000 -6353.000000 ) ( 761.000000 -114.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -114.000000 -6349.000000 ) ( 761.000000 -114.000000 -6353.000000 ) ( 761.000000 -35.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -35.000000 -6349.000000 ) ( 761.000000 -35.000000 -6353.000000 ) ( 866.000000 -35.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2155/1466) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (761.000000, 761.000000, 866.000000) / (6379.000000, 6457.000000, 6457.000000) // --> Vector info: d1 = 1.734879, 1.734861, 0.984861. Determinants: 58.500000, 0.001952, -58739.617042, -8190.000000 // --> Vector info: d2 = 0.999993, 1.562489, 1.562464. Determinants: 0.001934, -59.062100, 368565.722543, -8190.000000 ( 866.000000 -9.000000 -6457.000000 ) ( 761.000000 -9.000000 -6457.000000 ) ( 761.000000 -9.000000 -6379.000000 ) ( ( -0.007143 0.000000 7.172114 ) ( 0.000000 0.007211 -45.001920 ) ) 19b/00ROCK3 0 0 0 ( 761.000000 -5.000000 -6379.000000 ) ( 761.000000 -5.000000 -6457.000000 ) ( 866.000000 -5.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -5.000000 -6379.000000 ) ( 761.000000 -9.000000 -6379.000000 ) ( 761.000000 -9.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -5.000000 -6457.000000 ) ( 761.000000 -9.000000 -6457.000000 ) ( 866.000000 -9.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -5.000000 -6457.000000 ) ( 866.000000 -9.000000 -6457.000000 ) ( 866.000000 -9.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -5.000000 -6379.000000 ) ( 866.000000 -9.000000 -6379.000000 ) ( 761.000000 -9.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2156/1467) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (781.000000, 866.000000, 866.000000) / (6702.000000, 6702.000000, 6667.000000) // --> Vector info: d1 = 0.422379, 0.422391, 0.672392. Determinants: -0.000417, 21.250081, -143674.296072, -2975.000000 // --> Vector info: d2 = 0.862451, 0.249929, 0.249934. Determinants: 21.438283, 0.000420, -19311.908196, -2975.000000 ( 866.000000 -9.000000 -6667.000000 ) ( 866.000000 -9.000000 -6702.000000 ) ( 781.000000 -9.000000 -6702.000000 ) ( ( 0.000000 -0.007143 48.293881 ) ( -0.007206 0.000000 6.491398 ) ) 19b/00ROCK3 0 0 0 ( 781.000000 -5.000000 -6702.000000 ) ( 866.000000 -5.000000 -6702.000000 ) ( 866.000000 -5.000000 -6667.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 781.000000 -5.000000 -6702.000000 ) ( 781.000000 -9.000000 -6702.000000 ) ( 866.000000 -9.000000 -6702.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -5.000000 -6702.000000 ) ( 866.000000 -9.000000 -6702.000000 ) ( 866.000000 -9.000000 -6667.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -5.000000 -6667.000000 ) ( 866.000000 -9.000000 -6667.000000 ) ( 781.000000 -9.000000 -6667.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 781.000000 -5.000000 -6667.000000 ) ( 781.000000 -9.000000 -6667.000000 ) ( 781.000000 -9.000000 -6702.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2158/1468) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (761.000000, 761.000000, 763.000000) / (6667.000000, 6702.000000, 6702.000000) // --> Vector info: d1 = 0.672379, 0.422378, 0.422378. Determinants: 0.000000, 0.500002, -3380.579257, -70.000000 // --> Vector info: d2 = 0.999934, 0.999929, 0.987452. Determinants: 0.436717, 0.000009, -402.399226, -70.000000 ( 763.000000 -9.000000 -6702.000000 ) ( 761.000000 -9.000000 -6702.000000 ) ( 761.000000 -9.000000 -6667.000000 ) ( ( 0.000000 -0.007143 48.293989 ) ( -0.006239 0.000000 5.748560 ) ) 19b/00ROCK3 0 0 0 ( 761.000000 -5.000000 -6667.000000 ) ( 761.000000 -5.000000 -6702.000000 ) ( 763.000000 -5.000000 -6702.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -5.000000 -6667.000000 ) ( 761.000000 -9.000000 -6667.000000 ) ( 761.000000 -9.000000 -6702.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -5.000000 -6702.000000 ) ( 761.000000 -9.000000 -6702.000000 ) ( 763.000000 -9.000000 -6702.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 763.000000 -5.000000 -6702.000000 ) ( 763.000000 -9.000000 -6702.000000 ) ( 763.000000 -9.000000 -6667.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 763.000000 -5.000000 -6667.000000 ) ( 763.000000 -9.000000 -6667.000000 ) ( 761.000000 -9.000000 -6667.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2159/1469) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (761.000000, 761.000000, 866.000000) / (6702.000000, 6764.000000, 6764.000000) // --> Vector info: d1 = 1.422376, 0.984882, 0.984899. Determinants: -0.001035, 45.936799, -317127.307891, -6510.000000 // --> Vector info: d2 = 0.999929, 0.999919, 0.249919. Determinants: 46.499993, 0.001033, -41902.952434, -6510.000000 ( 866.000000 -9.000000 -6764.000000 ) ( 761.000000 -9.000000 -6764.000000 ) ( 761.000000 -9.000000 -6702.000000 ) ( ( 0.000000 -0.007056 48.713872 ) ( -0.007143 0.000000 6.436705 ) ) 19b/00ROCK3 0 0 0 ( 761.000000 -5.000000 -6702.000000 ) ( 761.000000 -5.000000 -6764.000000 ) ( 866.000000 -5.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -5.000000 -6702.000000 ) ( 761.000000 -9.000000 -6702.000000 ) ( 761.000000 -9.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -5.000000 -6764.000000 ) ( 761.000000 -9.000000 -6764.000000 ) ( 866.000000 -9.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -5.000000 -6764.000000 ) ( 866.000000 -9.000000 -6764.000000 ) ( 866.000000 -9.000000 -6702.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -5.000000 -6702.000000 ) ( 866.000000 -9.000000 -6702.000000 ) ( 761.000000 -9.000000 -6702.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2160/1470) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (781.000000, 866.000000, 866.000000) / (6492.000000, 6492.000000, 6457.000000) // --> Vector info: d1 = 0.922387, 0.922402, 1.172403. Determinants: -0.000538, 21.250071, -140699.141291, -2975.000000 // --> Vector info: d2 = 0.862491, 0.249968, 0.249975. Determinants: 21.438281, 0.000532, -19312.660436, -2975.000000 ( 866.000000 -9.000000 -6457.000000 ) ( 866.000000 -9.000000 -6492.000000 ) ( 781.000000 -9.000000 -6492.000000 ) ( ( 0.000000 -0.007143 47.293829 ) ( -0.007206 0.000000 6.491651 ) ) 19b/00ROCK3 0 0 0 ( 781.000000 -5.000000 -6492.000000 ) ( 866.000000 -5.000000 -6492.000000 ) ( 866.000000 -5.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 781.000000 -5.000000 -6492.000000 ) ( 781.000000 -9.000000 -6492.000000 ) ( 866.000000 -9.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -5.000000 -6492.000000 ) ( 866.000000 -9.000000 -6492.000000 ) ( 866.000000 -9.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -5.000000 -6457.000000 ) ( 866.000000 -9.000000 -6457.000000 ) ( 781.000000 -9.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 781.000000 -5.000000 -6457.000000 ) ( 781.000000 -9.000000 -6457.000000 ) ( 781.000000 -9.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2162/1471) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (761.000000, 761.000000, 763.000000) / (6457.000000, 6492.000000, 6492.000000) // --> Vector info: d1 = 0.734862, 0.734853, 0.722376. Determinants: 0.436717, 0.000017, -383.890031, -70.000000 // --> Vector info: d2 = 0.562488, 0.812489, 0.812488. Determinants: 0.000014, -0.500002, 3189.127135, -70.000000 ( 763.000000 -9.000000 -6492.000000 ) ( 761.000000 -9.000000 -6492.000000 ) ( 761.000000 -9.000000 -6457.000000 ) ( ( -0.006239 0.000000 5.484143 ) ( 0.000000 0.007143 -45.558959 ) ) 19b/00ROCK3 0 0 0 ( 761.000000 -5.000000 -6457.000000 ) ( 761.000000 -5.000000 -6492.000000 ) ( 763.000000 -5.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -5.000000 -6457.000000 ) ( 761.000000 -9.000000 -6457.000000 ) ( 761.000000 -9.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -5.000000 -6492.000000 ) ( 761.000000 -9.000000 -6492.000000 ) ( 763.000000 -9.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 763.000000 -5.000000 -6492.000000 ) ( 763.000000 -9.000000 -6492.000000 ) ( 763.000000 -9.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 763.000000 -5.000000 -6457.000000 ) ( 763.000000 -9.000000 -6457.000000 ) ( 761.000000 -9.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2163/1472) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (761.000000, 761.000000, 866.000000) / (6492.000000, 6667.000000, 6667.000000) // --> Vector info: d1 = 1.734853, 1.734810, 0.984810. Determinants: 131.249979, 0.004518, -131788.489228, -18375.000000 // --> Vector info: d2 = 0.812486, 2.062486, 2.062461. Determinants: 0.004505, -131.249993, 837142.090317, -18375.000000 ( 866.000000 -9.000000 -6667.000000 ) ( 761.000000 -9.000000 -6667.000000 ) ( 761.000000 -9.000000 -6492.000000 ) ( ( -0.007143 0.000000 7.172163 ) ( 0.000000 0.007143 -45.558753 ) ) 19b/00ROCK3 0 0 0 ( 761.000000 -5.000000 -6492.000000 ) ( 761.000000 -5.000000 -6667.000000 ) ( 866.000000 -5.000000 -6667.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -5.000000 -6492.000000 ) ( 761.000000 -9.000000 -6492.000000 ) ( 761.000000 -9.000000 -6667.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -5.000000 -6667.000000 ) ( 761.000000 -9.000000 -6667.000000 ) ( 866.000000 -9.000000 -6667.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -5.000000 -6667.000000 ) ( 866.000000 -9.000000 -6667.000000 ) ( 866.000000 -9.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -5.000000 -6492.000000 ) ( 866.000000 -9.000000 -6492.000000 ) ( 761.000000 -9.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2164/1473) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19welev1]: 32.000000/128.000000 // --> Vector A/B: (114.000000, 35.000000, 9.000000) / (6353.000000, 6353.000000, 6379.000000) // --> Vector info: d1 = 0.939690, 3.189820, 3.939672. Determinants: 58.503384, -0.734919, -3930.568893, -2054.000000 // --> Vector info: d2 = 0.250002, 0.250015, 0.437488. Determinants: 0.000350, -14.810012, 93574.461030, -2054.000000 ( 866.000000 -9.000000 -6379.000000 ) ( 866.000000 -35.000000 -6353.000000 ) ( 866.000000 -114.000000 -6353.000000 ) ( ( -0.028483 0.000358 1.913617 ) ( 0.000000 0.007210 -45.557186 ) ) 19b/19welev1 0 0 0 ( 870.000000 -114.000000 -6353.000000 ) ( 870.000000 -35.000000 -6353.000000 ) ( 870.000000 -9.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 870.000000 -114.000000 -6353.000000 ) ( 866.000000 -114.000000 -6353.000000 ) ( 866.000000 -35.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 870.000000 -35.000000 -6353.000000 ) ( 866.000000 -35.000000 -6353.000000 ) ( 866.000000 -9.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 870.000000 -9.000000 -6379.000000 ) ( 866.000000 -9.000000 -6379.000000 ) ( 866.000000 -9.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 870.000000 -9.000000 -6764.000000 ) ( 866.000000 -9.000000 -6764.000000 ) ( 866.000000 -114.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 870.000000 -114.000000 -6764.000000 ) ( 866.000000 -114.000000 -6764.000000 ) ( 866.000000 -114.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2166/1474) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-114.000000, -114.000000, -9.000000) / (6738.000000, 6764.000000, 6764.000000) // --> Vector info: d1 = 0.812899, 0.625407, 0.625972. Determinants: -0.014691, 19.686686, -134869.781023, -2730.000000 // --> Vector info: d2 = 1.630139, 1.629997, 0.879998. Determinants: 19.499980, 0.014833, -2327.224480, -2730.000000 ( 761.000000 -9.000000 -6764.000000 ) ( 761.000000 -114.000000 -6764.000000 ) ( 761.000000 -114.000000 -6738.000000 ) ( ( 0.000005 -0.007211 49.402850 ) ( -0.007143 -0.000005 0.852463 ) ) 19b/00ROCK3 0 0 0 ( 757.000000 -114.000000 -6738.000000 ) ( 757.000000 -114.000000 -6764.000000 ) ( 757.000000 -9.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 757.000000 -114.000000 -6738.000000 ) ( 761.000000 -114.000000 -6738.000000 ) ( 761.000000 -114.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 757.000000 -114.000000 -6764.000000 ) ( 761.000000 -114.000000 -6764.000000 ) ( 761.000000 -9.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 757.000000 -9.000000 -6764.000000 ) ( 761.000000 -9.000000 -6764.000000 ) ( 761.000000 -9.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 757.000000 -9.000000 -6738.000000 ) ( 761.000000 -9.000000 -6738.000000 ) ( 761.000000 -114.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2169/1475) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-9.000000, -114.000000, -114.000000) / (6527.000000, 6527.000000, 6545.000000) // --> Vector info: d1 = 2.017307, 0.517307, 0.517308. Determinants: -26.999998, -0.000062, -4055.303824, -1890.000000 // --> Vector info: d2 = 0.674943, 0.674940, 0.424943. Determinants: -0.000069, 26.249598, -172606.770199, -1890.000000 ( 761.000000 -114.000000 -6545.000000 ) ( 761.000000 -114.000000 -6527.000000 ) ( 761.000000 -9.000000 -6527.000000 ) ( ( 0.014286 0.000000 2.145663 ) ( 0.000000 -0.013889 91.326333 ) ) 19b/19fgrte1 0 0 0 ( 757.000000 -9.000000 -6527.000000 ) ( 757.000000 -114.000000 -6527.000000 ) ( 757.000000 -114.000000 -6545.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 757.000000 -9.000000 -6527.000000 ) ( 761.000000 -9.000000 -6527.000000 ) ( 761.000000 -114.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 757.000000 -114.000000 -6527.000000 ) ( 761.000000 -114.000000 -6527.000000 ) ( 761.000000 -114.000000 -6545.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 757.000000 -114.000000 -6545.000000 ) ( 761.000000 -114.000000 -6545.000000 ) ( 761.000000 -9.000000 -6545.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 757.000000 -9.000000 -6545.000000 ) ( 761.000000 -9.000000 -6545.000000 ) ( 761.000000 -9.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2170/1476) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-761.000000, -866.000000, -866.000000) / (6527.000000, 6527.000000, 6545.000000) // --> Vector info: d1 = 0.517314, 0.517315, 0.767312. Determinants: 0.000030, -26.249600, 170353.437133, -1890.000000 // --> Vector info: d2 = 1.674943, 0.174943, 0.174944. Determinants: -27.000000, -0.000049, -23712.321876, -1890.000000 ( 866.000000 -114.000000 -6545.000000 ) ( 866.000000 -114.000000 -6527.000000 ) ( 761.000000 -114.000000 -6527.000000 ) ( ( 0.000000 0.013889 -90.134094 ) ( 0.014286 0.000000 12.546202 ) ) 19b/19fgrte1 0 0 0 ( 761.000000 -118.000000 -6527.000000 ) ( 866.000000 -118.000000 -6527.000000 ) ( 866.000000 -118.000000 -6545.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -118.000000 -6527.000000 ) ( 761.000000 -114.000000 -6527.000000 ) ( 866.000000 -114.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -118.000000 -6527.000000 ) ( 866.000000 -114.000000 -6527.000000 ) ( 866.000000 -114.000000 -6545.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -118.000000 -6545.000000 ) ( 866.000000 -114.000000 -6545.000000 ) ( 761.000000 -114.000000 -6545.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -118.000000 -6545.000000 ) ( 761.000000 -114.000000 -6545.000000 ) ( 761.000000 -114.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2171/1477) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK2]: 128.000000/128.000000 // --> Vector A/B: (-114.000000, -9.000000, -9.000000) / (866.000000, 866.000000, 761.000000) // --> Vector info: d1 = 1.734923, 1.734906, 0.984906. Determinants: 0.001802, -78.750000, 49070.175417, -11025.000000 // --> Vector info: d2 = 0.499941, 1.249941, 1.249924. Determinants: -78.750000, -0.001803, -14487.791962, -11025.000000 ( 761.000000 -9.000000 -6764.000000 ) ( 866.000000 -9.000000 -6764.000000 ) ( 866.000000 -114.000000 -6764.000000 ) ( ( 0.000000 0.007143 -4.450810 ) ( 0.007143 0.000000 1.314085 ) ) 19b/00ROCK2 0 0 0 ( 866.000000 -114.000000 -6768.000000 ) ( 866.000000 -9.000000 -6768.000000 ) ( 761.000000 -9.000000 -6768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -114.000000 -6768.000000 ) ( 866.000000 -114.000000 -6764.000000 ) ( 866.000000 -9.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -9.000000 -6768.000000 ) ( 866.000000 -9.000000 -6764.000000 ) ( 761.000000 -9.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -9.000000 -6768.000000 ) ( 761.000000 -9.000000 -6764.000000 ) ( 761.000000 -114.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -114.000000 -6768.000000 ) ( 761.000000 -114.000000 -6764.000000 ) ( 866.000000 -114.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2172/1478) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (761.000000, 761.000000, 866.000000) / (4467.500644, 4504.270196, 4504.270196) // --> Vector info: d1 = 1.000001, 0.734879, 0.734881. Determinants: -0.000061, 27.837753, -128225.940693, -3860.803025 // --> Vector info: d2 = 0.999998, 0.999992, 0.249999. Determinants: 27.576897, 0.000651, -24849.724804, -3860.803025 ( 866.000000 -9.000000 -6379.000000 ) ( 761.000000 -9.000000 -6379.000000 ) ( 761.000000 -35.000000 -6353.000000 ) ( ( 0.000000 -0.007210 33.212246 ) ( -0.007143 0.000000 6.436414 ) ) 19b/00ROCK3 0 0 0 ( 761.000000 -32.171573 -6350.171573 ) ( 761.000000 -6.171573 -6376.171573 ) ( 866.000000 -6.171573 -6376.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -32.171573 -6350.171573 ) ( 761.000000 -35.000000 -6353.000000 ) ( 761.000000 -9.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -6.171573 -6376.171573 ) ( 761.000000 -9.000000 -6379.000000 ) ( 866.000000 -9.000000 -6379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -6.171573 -6376.171573 ) ( 866.000000 -9.000000 -6379.000000 ) ( 866.000000 -35.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -32.171573 -6350.171573 ) ( 866.000000 -35.000000 -6353.000000 ) ( 761.000000 -35.000000 -6353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2174/1479) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-9.000000, -9.000000, -26.000000) / (6641.000000, 6633.000000, 6633.000000) // --> Vector info: d1 = 0.874954, 0.874954, 1.124954. Determinants: 2.000000, 0.000004, -101.021998, -136.000000 // --> Vector info: d2 = 1.124956, 0.999996, 0.999996. Determinants: 0.000002, -2.124319, 13954.609791, -136.000000 ( 761.000000 -26.000000 -6633.000000 ) ( 761.000000 -9.000000 -6633.000000 ) ( 761.000000 -9.000000 -6641.000000 ) ( ( -0.014706 0.000000 0.742809 ) ( 0.000000 0.015620 -102.607425 ) ) 19b/00fstud1 0 0 0 ( 757.000000 -9.000000 -6641.000000 ) ( 757.000000 -9.000000 -6633.000000 ) ( 757.000000 -26.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 757.000000 -9.000000 -6641.000000 ) ( 761.000000 -9.000000 -6641.000000 ) ( 761.000000 -9.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 757.000000 -9.000000 -6633.000000 ) ( 761.000000 -9.000000 -6633.000000 ) ( 761.000000 -26.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 757.000000 -26.000000 -6633.000000 ) ( 761.000000 -26.000000 -6633.000000 ) ( 761.000000 -26.000000 -6641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 757.000000 -26.000000 -6641.000000 ) ( 761.000000 -26.000000 -6641.000000 ) ( 761.000000 -9.000000 -6641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2176/1480) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-866.000000, -866.000000, -761.000000) / (6545.000000, 6764.000000, 6764.000000) // --> Vector info: d1 = 2.547363, 0.984868, 0.984882. Determinants: -0.003184, 164.062024, -1132365.324555, -22995.000000 // --> Vector info: d2 = 1.749958, 1.749920, 0.999919. Determinants: 164.250313, 0.003930, 101974.768990, -22995.000000 ( 761.000000 -114.000000 -6764.000000 ) ( 866.000000 -114.000000 -6764.000000 ) ( 866.000000 -114.000000 -6545.000000 ) ( ( 0.000000 -0.007135 49.243980 ) ( -0.007143 0.000000 -4.434650 ) ) 19b/00ROCK3 0 0 0 ( 866.000000 -118.000000 -6545.000000 ) ( 866.000000 -118.000000 -6764.000000 ) ( 761.000000 -118.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -118.000000 -6545.000000 ) ( 866.000000 -114.000000 -6545.000000 ) ( 866.000000 -114.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -118.000000 -6764.000000 ) ( 866.000000 -114.000000 -6764.000000 ) ( 761.000000 -114.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -118.000000 -6764.000000 ) ( 761.000000 -114.000000 -6764.000000 ) ( 761.000000 -114.000000 -6545.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -118.000000 -6545.000000 ) ( 761.000000 -114.000000 -6545.000000 ) ( 866.000000 -114.000000 -6545.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2177/1481) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-114.000000, -114.000000, -9.000000) / (6545.000000, 6633.000000, 6633.000000) // --> Vector info: d1 = 1.547381, 0.922376, 0.922394. Determinants: -0.001594, 65.625514, -443816.968585, -9240.000000 // --> Vector info: d2 = 0.999958, 0.999943, 0.249943. Determinants: 65.999995, 0.001571, -1725.897680, -9240.000000 ( 761.000000 -9.000000 -6633.000000 ) ( 761.000000 -114.000000 -6633.000000 ) ( 761.000000 -114.000000 -6545.000000 ) ( ( 0.000000 -0.007102 48.032139 ) ( -0.007143 0.000000 0.186785 ) ) 19b/00ROCK3 0 0 0 ( 757.000000 -114.000000 -6545.000000 ) ( 757.000000 -114.000000 -6633.000000 ) ( 757.000000 -9.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 757.000000 -114.000000 -6545.000000 ) ( 761.000000 -114.000000 -6545.000000 ) ( 761.000000 -114.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 757.000000 -114.000000 -6633.000000 ) ( 761.000000 -114.000000 -6633.000000 ) ( 761.000000 -9.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 757.000000 -9.000000 -6633.000000 ) ( 761.000000 -9.000000 -6633.000000 ) ( 761.000000 -9.000000 -6545.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 757.000000 -9.000000 -6545.000000 ) ( 761.000000 -9.000000 -6545.000000 ) ( 761.000000 -114.000000 -6545.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2179/1482) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-26.000000, -35.000000, -35.000000) / (-761.000000, -761.000000, -621.000000) // --> Vector info: d1 = 0.047374, 0.109874, 0.109853. Determinants: 8.750000, 0.000191, 167.954077, -1260.000000 // --> Vector info: d2 = 0.999942, 0.999943, 1.999966. Determinants: 0.000184, -9.000203, -8109.076739, -1260.000000 ( 621.000000 -35.000000 -6633.000000 ) ( 761.000000 -35.000000 -6633.000000 ) ( 761.000000 -26.000000 -6633.000000 ) ( ( -0.006944 0.000000 -0.133297 ) ( 0.000000 0.007143 6.435775 ) ) 19b/00ROCK3 0 0 0 ( 761.000000 -26.000000 -6629.000000 ) ( 761.000000 -35.000000 -6629.000000 ) ( 621.000000 -35.000000 -6629.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -26.000000 -6629.000000 ) ( 761.000000 -26.000000 -6633.000000 ) ( 761.000000 -35.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -35.000000 -6629.000000 ) ( 761.000000 -35.000000 -6633.000000 ) ( 621.000000 -35.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -35.000000 -6629.000000 ) ( 621.000000 -35.000000 -6633.000000 ) ( 621.000000 -26.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -26.000000 -6629.000000 ) ( 621.000000 -26.000000 -6633.000000 ) ( 761.000000 -26.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2180/1483) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-35.000000, -26.000000, -26.000000) / (6738.000000, 6738.000000, 6633.000000) // --> Vector info: d1 = 1.000000, 0.875000, 0.875000. Determinants: 13.124987, 0.000001, -485.629131, -945.000000 // --> Vector info: d2 = 1.500000, 1.500002, 0.000000. Determinants: -0.000187, -13.500017, 89545.608935, -945.000000 ( 621.000000 -26.000000 -6633.000000 ) ( 621.000000 -26.000000 -6738.000000 ) ( 621.000000 -35.000000 -6738.000000 ) ( ( -0.013889 0.000000 0.513893 ) ( 0.000000 0.014286 -94.757258 ) ) 19b/00fstud1 0 0 0 ( 617.000000 -35.000000 -6738.000000 ) ( 617.000000 -26.000000 -6738.000000 ) ( 617.000000 -26.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 -35.000000 -6738.000000 ) ( 621.000000 -35.000000 -6738.000000 ) ( 621.000000 -26.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 -26.000000 -6738.000000 ) ( 621.000000 -26.000000 -6738.000000 ) ( 621.000000 -26.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 -26.000000 -6633.000000 ) ( 621.000000 -26.000000 -6633.000000 ) ( 621.000000 -35.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 -35.000000 -6633.000000 ) ( 621.000000 -35.000000 -6633.000000 ) ( 621.000000 -35.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2181/1484) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-35.000000, -26.000000, -26.000000) / (761.000000, 761.000000, 621.000000) // --> Vector info: d1 = 0.813320, 0.813367, 1.813388. Determinants: -0.006592, 9.000194, -7874.161464, -1260.000000 // --> Vector info: d2 = 0.067639, 0.005139, 0.005891. Determinants: 8.749991, 0.006768, 215.873910, -1260.000000 ( 621.000000 -26.000000 -6738.000000 ) ( 761.000000 -26.000000 -6738.000000 ) ( 761.000000 -35.000000 -6738.000000 ) ( ( 0.000005 -0.007143 6.249334 ) ( -0.006944 -0.000005 -0.171329 ) ) 19b/00ROCK3 0 0 0 ( 761.000000 -35.000000 -6742.000000 ) ( 761.000000 -26.000000 -6742.000000 ) ( 621.000000 -26.000000 -6742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -35.000000 -6742.000000 ) ( 761.000000 -35.000000 -6738.000000 ) ( 761.000000 -26.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -26.000000 -6742.000000 ) ( 761.000000 -26.000000 -6738.000000 ) ( 621.000000 -26.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -26.000000 -6742.000000 ) ( 621.000000 -26.000000 -6738.000000 ) ( 621.000000 -35.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -35.000000 -6742.000000 ) ( 621.000000 -35.000000 -6738.000000 ) ( 761.000000 -35.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2185/1485) # points: 6 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (621.000000, 633.000000, 761.000000) / (6738.000000, 6738.000000, 6641.000000) // --> Vector info: d1 = 2.874998, 2.708333, 0.874954. Determinants: 16.166535, -0.667383, -8889.091241, -1164.000000 // --> Vector info: d2 = 2.499996, 2.499996, 1.124956. Determinants: 0.000047, -16.500411, 108269.747526, -1164.000000 ( 761.000000 -26.000000 -6641.000000 ) ( 633.000000 -26.000000 -6738.000000 ) ( 621.000000 -26.000000 -6738.000000 ) ( ( -0.013889 0.000573 7.636676 ) ( 0.000000 0.014176 -93.015247 ) ) 19b/00fstud1 0 0 0 ( 621.000000 -22.000000 -6738.000000 ) ( 633.000000 -22.000000 -6738.000000 ) ( 761.000000 -22.000000 -6641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -22.000000 -6738.000000 ) ( 621.000000 -26.000000 -6738.000000 ) ( 633.000000 -26.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 633.000000 -22.000000 -6738.000000 ) ( 633.000000 -26.000000 -6738.000000 ) ( 761.000000 -26.000000 -6641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -22.000000 -6641.000000 ) ( 761.000000 -26.000000 -6641.000000 ) ( 761.000000 -26.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -22.000000 -6633.000000 ) ( 761.000000 -26.000000 -6633.000000 ) ( 750.000000 -26.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 750.000000 -22.000000 -6633.000000 ) ( 750.000000 -26.000000 -6633.000000 ) ( 621.000000 -26.000000 -6729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -22.000000 -6729.000000 ) ( 621.000000 -26.000000 -6729.000000 ) ( 621.000000 -26.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2186/1486) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (750.000000, 621.000000, 621.000000) / (6633.000000, 6633.000000, 6729.000000) // --> Vector info: d1 = 0.922376, 0.922355, 0.234856. Determinants: -0.001991, 88.687377, -599684.578932, -12384.000000 // --> Vector info: d2 = 0.083300, 0.999962, 0.999947. Determinants: 87.999599, 0.002008, -67044.599625, -12384.000000 ( 621.000000 -9.000000 -6729.000000 ) ( 621.000000 -9.000000 -6633.000000 ) ( 750.000000 -9.000000 -6633.000000 ) ( ( 0.000000 -0.007161 48.424142 ) ( -0.007106 0.000000 5.413808 ) ) 19b/00ROCK3 0 0 0 ( 750.000000 -5.000000 -6633.000000 ) ( 621.000000 -5.000000 -6633.000000 ) ( 621.000000 -5.000000 -6729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 750.000000 -5.000000 -6633.000000 ) ( 750.000000 -9.000000 -6633.000000 ) ( 621.000000 -9.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -5.000000 -6633.000000 ) ( 621.000000 -9.000000 -6633.000000 ) ( 621.000000 -9.000000 -6729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -5.000000 -6729.000000 ) ( 621.000000 -9.000000 -6729.000000 ) ( 750.000000 -9.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2187/1487) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-9.000000, -9.000000, -26.000000) / (6729.000000, 6633.000000, 6633.000000) // --> Vector info: d1 = 0.624998, 0.625002, 0.875000. Determinants: 23.999823, 0.000061, -804.408177, -1632.000000 // --> Vector info: d2 = 1.375002, 0.000000, 0.000000. Determinants: -0.000006, -23.375031, 155046.582747, -1632.000000 ( 621.000000 -26.000000 -6633.000000 ) ( 621.000000 -9.000000 -6633.000000 ) ( 621.000000 -9.000000 -6729.000000 ) ( ( -0.014706 0.000000 0.492897 ) ( 0.000000 0.014323 -95.004034 ) ) 19b/00fstud1 0 0 0 ( 617.000000 -9.000000 -6729.000000 ) ( 617.000000 -9.000000 -6633.000000 ) ( 617.000000 -26.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 -9.000000 -6729.000000 ) ( 621.000000 -9.000000 -6729.000000 ) ( 621.000000 -9.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 -9.000000 -6633.000000 ) ( 621.000000 -9.000000 -6633.000000 ) ( 621.000000 -26.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 -26.000000 -6633.000000 ) ( 621.000000 -26.000000 -6633.000000 ) ( 621.000000 -26.000000 -6729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 -26.000000 -6729.000000 ) ( 621.000000 -26.000000 -6729.000000 ) ( 621.000000 -9.000000 -6729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2189/1488) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-9.000000, -9.000000, -26.000000) / (-621.000000, -750.000000, -750.000000) // --> Vector info: d1 = 0.922355, 0.922376, 1.047372. Determinants: 16.124538, 0.000353, -1877.384557, -2193.000000 // --> Vector info: d2 = 0.999962, 0.083300, 0.083303. Determinants: 0.000404, -15.583262, -11870.119476, -2193.000000 ( 750.000000 -26.000000 -6633.000000 ) ( 750.000000 -9.000000 -6633.000000 ) ( 621.000000 -9.000000 -6633.000000 ) ( ( -0.007353 0.000000 0.856081 ) ( 0.000000 0.007106 5.412731 ) ) 19b/00ROCK3 0 0 0 ( 621.000000 -9.000000 -6629.000000 ) ( 750.000000 -9.000000 -6629.000000 ) ( 750.000000 -26.000000 -6629.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -9.000000 -6629.000000 ) ( 621.000000 -9.000000 -6633.000000 ) ( 750.000000 -9.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 750.000000 -9.000000 -6629.000000 ) ( 750.000000 -9.000000 -6633.000000 ) ( 750.000000 -26.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 750.000000 -26.000000 -6629.000000 ) ( 750.000000 -26.000000 -6633.000000 ) ( 621.000000 -26.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -26.000000 -6629.000000 ) ( 621.000000 -26.000000 -6633.000000 ) ( 621.000000 -9.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2190/1489) # points: 4 { brushDef { // Surface normal: -0.597011, 0.000000, 0.802233 // RotY/Z : -0.931027 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.802233, 0.000000, -0.597011) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (9.000000, 26.000000, 26.000000) / (3519.098636, 3519.098636, 3358.297517) // --> Vector info: d1 = 0.624998, 0.874998, 0.874995. Determinants: -40.200280, -0.000056, -1346.508505, -2733.619030 // --> Vector info: d2 = 0.375003, 0.375003, 2.666662. Determinants: -0.000058, 38.958203, -138122.872844, -2733.619030 ( 750.000000 -26.000000 -6633.000000 ) ( 621.000000 -26.000000 -6729.000000 ) ( 621.000000 -9.000000 -6729.000000 ) ( ( 0.014706 0.000000 0.492574 ) ( 0.000000 -0.014252 50.527477 ) ) 19b/00fstud1 0 0 0 ( 623.388043 -9.000000 -6732.208933 ) ( 623.388043 -26.000000 -6732.208933 ) ( 752.388043 -26.000000 -6636.208933 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 623.388043 -9.000000 -6732.208933 ) ( 621.000000 -9.000000 -6729.000000 ) ( 621.000000 -26.000000 -6729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 623.388043 -26.000000 -6732.208933 ) ( 621.000000 -26.000000 -6729.000000 ) ( 750.000000 -26.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 752.388043 -26.000000 -6636.208933 ) ( 750.000000 -26.000000 -6633.000000 ) ( 750.000000 -9.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 752.388043 -9.000000 -6636.208933 ) ( 750.000000 -9.000000 -6633.000000 ) ( 621.000000 -9.000000 -6729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2191/1490) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (633.000000, 761.000000, 761.000000) / (6738.000000, 6738.000000, 6641.000000) // --> Vector info: d1 = 0.172357, 0.172376, 0.859894. Determinants: -0.001896, 88.002319, -595098.404886, -12416.000000 // --> Vector info: d2 = 1.916614, 0.999924, 0.999938. Determinants: 88.918923, 0.001877, -80095.001240, -12416.000000 ( 761.000000 -9.000000 -6641.000000 ) ( 761.000000 -9.000000 -6738.000000 ) ( 633.000000 -9.000000 -6738.000000 ) ( ( 0.000000 -0.007088 47.929962 ) ( -0.007162 0.000000 6.450950 ) ) 19b/00ROCK3 0 0 0 ( 633.000000 -5.000000 -6738.000000 ) ( 761.000000 -5.000000 -6738.000000 ) ( 761.000000 -5.000000 -6641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 633.000000 -5.000000 -6738.000000 ) ( 633.000000 -9.000000 -6738.000000 ) ( 761.000000 -9.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -5.000000 -6738.000000 ) ( 761.000000 -9.000000 -6738.000000 ) ( 761.000000 -9.000000 -6641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -5.000000 -6641.000000 ) ( 761.000000 -9.000000 -6641.000000 ) ( 633.000000 -9.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2193/1491) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-26.000000, -9.000000, -9.000000) / (761.000000, 761.000000, 633.000000) // --> Vector info: d1 = 0.813370, 0.813464, 1.730150. Determinants: -0.012055, 15.583663, -13629.373495, -2176.000000 // --> Vector info: d2 = 1.005139, 0.880139, 0.880828. Determinants: 15.999984, 0.011707, -1780.092466, -2176.000000 ( 633.000000 -9.000000 -6738.000000 ) ( 761.000000 -9.000000 -6738.000000 ) ( 761.000000 -26.000000 -6738.000000 ) ( ( 0.000006 -0.007162 6.263499 ) ( -0.007353 -0.000005 0.818057 ) ) 19b/00ROCK3 0 0 0 ( 761.000000 -26.000000 -6742.000000 ) ( 761.000000 -9.000000 -6742.000000 ) ( 633.000000 -9.000000 -6742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -26.000000 -6742.000000 ) ( 761.000000 -26.000000 -6738.000000 ) ( 761.000000 -9.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -9.000000 -6742.000000 ) ( 761.000000 -9.000000 -6738.000000 ) ( 633.000000 -9.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 633.000000 -9.000000 -6742.000000 ) ( 633.000000 -9.000000 -6738.000000 ) ( 633.000000 -26.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 633.000000 -26.000000 -6742.000000 ) ( 633.000000 -26.000000 -6738.000000 ) ( 761.000000 -26.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2195/1492) # points: 4 { brushDef { // Surface normal: 0.603978, 0.000000, -0.797001 // RotY/Z : 0.922314 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.797001, 0.000000, -0.603978) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-9.000000, -9.000000, -26.000000) / (3565.098982, 3404.496989, 3404.496989) // --> Vector info: d1 = 2.557803, 0.724952, 0.874952. Determinants: 24.090352, -31.158470, 104316.441741, -2730.233873 // --> Vector info: d2 = 1.699937, 0.324898, 0.124956. Determinants: -32.111126, -23.375661, 78406.318806, -2730.233873 ( 761.000000 -26.000000 -6641.000000 ) ( 761.000000 -9.000000 -6641.000000 ) ( 633.000000 -9.000000 -6738.000000 ) ( ( -0.008824 0.011412 -38.207878 ) ( 0.011761 0.008562 -28.717803 ) ) 19b/00fstud1 0 0 0 ( 630.584090 -9.000000 -6734.811995 ) ( 758.584090 -9.000000 -6637.811995 ) ( 758.584090 -26.000000 -6637.811995 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.584090 -9.000000 -6734.811995 ) ( 633.000000 -9.000000 -6738.000000 ) ( 761.000000 -9.000000 -6641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 758.584090 -9.000000 -6637.811995 ) ( 761.000000 -9.000000 -6641.000000 ) ( 761.000000 -26.000000 -6641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 758.584090 -26.000000 -6637.811995 ) ( 761.000000 -26.000000 -6641.000000 ) ( 633.000000 -26.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.584090 -26.000000 -6734.811995 ) ( 633.000000 -26.000000 -6738.000000 ) ( 633.000000 -9.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2196/1493) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-158.000000, -179.000000, -179.000000) / (6633.000000, 6633.000000, 6738.000000) // --> Vector info: d1 = 0.992594, 1.111100, 1.575088. Determinants: 12.443075, -9.743754, 64407.658477, -2205.000000 // --> Vector info: d2 = 0.251187, 0.157845, 0.746914. Determinants: -9.800942, -12.370457, 79950.822470, -2205.000000 ( 595.000000 -179.000000 -6738.000000 ) ( 595.000000 -179.000000 -6633.000000 ) ( 595.000000 -158.000000 -6633.000000 ) ( ( -0.005643 0.004419 -29.209822 ) ( 0.004445 0.005610 -36.258876 ) ) 19b/00ROCK4 0 0 0 ( 591.000000 -158.000000 -6633.000000 ) ( 591.000000 -179.000000 -6633.000000 ) ( 591.000000 -179.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 591.000000 -158.000000 -6633.000000 ) ( 595.000000 -158.000000 -6633.000000 ) ( 595.000000 -179.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 591.000000 -179.000000 -6633.000000 ) ( 595.000000 -179.000000 -6633.000000 ) ( 595.000000 -179.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 591.000000 -179.000000 -6738.000000 ) ( 595.000000 -179.000000 -6738.000000 ) ( 595.000000 -158.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 591.000000 -158.000000 -6738.000000 ) ( 595.000000 -158.000000 -6738.000000 ) ( 595.000000 -158.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2197/1494) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-158.000000, -242.000000, -179.000000) / (-757.000000, -748.000000, -595.000000) // --> Vector info: d1 = 1.591411, 1.048053, 0.846670. Determinants: -81.321308, 51.147686, 4514.892676, -13419.000000 // --> Vector info: d2 = 1.749938, 2.019391, 0.854500. Determinants: 51.710257, 80.875272, 45910.383285, -13419.000000 ( 595.000000 -179.000000 -6633.000000 ) ( 748.000000 -242.000000 -6633.000000 ) ( 757.000000 -158.000000 -6633.000000 ) ( ( 0.006060 -0.003812 -0.336455 ) ( -0.003854 -0.006027 -3.421297 ) ) 19b/00ROCK4 0 0 0 ( 757.000000 -158.000000 -6629.000000 ) ( 748.000000 -242.000000 -6629.000000 ) ( 595.000000 -179.000000 -6629.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 757.000000 -158.000000 -6629.000000 ) ( 757.000000 -158.000000 -6633.000000 ) ( 748.000000 -242.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 -242.000000 -6629.000000 ) ( 748.000000 -242.000000 -6633.000000 ) ( 595.000000 -179.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -179.000000 -6629.000000 ) ( 595.000000 -179.000000 -6633.000000 ) ( 595.000000 -158.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -158.000000 -6629.000000 ) ( 595.000000 -158.000000 -6633.000000 ) ( 757.000000 -158.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2198/1495) # points: 4 { brushDef { // Surface normal: -0.994309, 0.106533, 0.000000 // RotY/Z : 0.000000 / 3.034857. Vector texS/T: (-0.106533, -0.994309, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (76.455272, 160.936039, 160.936039) / (6738.000000, 6738.000000, 6633.000000) // --> Vector info: d1 = 0.445711, 0.958226, 1.359186. Determinants: -53.814132, 33.873365, -228078.030006, -8870.480539 // --> Vector info: d2 = 1.220831, 0.896532, 1.530199. Determinants: 34.051429, 53.532674, -374135.926758, -8870.480539 ( 748.000000 -242.000000 -6633.000000 ) ( 748.000000 -242.000000 -6738.000000 ) ( 757.000000 -158.000000 -6738.000000 ) ( ( 0.006067 -0.003819 25.712026 ) ( -0.003839 -0.006035 42.177639 ) ) 19b/00ROCK4 0 0 0 ( 760.977237 -158.426132 -6738.000000 ) ( 751.977237 -242.426132 -6738.000000 ) ( 751.977237 -242.426132 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 760.977237 -158.426132 -6738.000000 ) ( 757.000000 -158.000000 -6738.000000 ) ( 748.000000 -242.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 751.977237 -242.426132 -6738.000000 ) ( 748.000000 -242.000000 -6738.000000 ) ( 748.000000 -242.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 751.977237 -242.426132 -6633.000000 ) ( 748.000000 -242.000000 -6633.000000 ) ( 757.000000 -158.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 760.977237 -158.426132 -6633.000000 ) ( 757.000000 -158.000000 -6633.000000 ) ( 757.000000 -158.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2199/1496) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-242.000000, -158.000000, -158.000000) / (748.000000, 757.000000, 595.000000) // --> Vector info: d1 = 0.907630, 0.845175, 2.000185. Determinants: -0.277500, 97.020789, -84989.728711, -13608.000000 // --> Vector info: d2 = 1.545982, 0.942624, 0.943061. Determinants: 97.739960, 0.036720, 2587.885746, -13608.000000 ( 595.000000 -158.000000 -6738.000000 ) ( 757.000000 -158.000000 -6738.000000 ) ( 748.000000 -242.000000 -6738.000000 ) ( ( 0.000020 -0.007130 6.245571 ) ( -0.007183 -0.000003 -0.190174 ) ) 19b/00ROCK4 0 0 0 ( 748.000000 -242.000000 -6742.000000 ) ( 757.000000 -158.000000 -6742.000000 ) ( 595.000000 -158.000000 -6742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 -242.000000 -6742.000000 ) ( 748.000000 -242.000000 -6738.000000 ) ( 757.000000 -158.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 757.000000 -158.000000 -6742.000000 ) ( 757.000000 -158.000000 -6738.000000 ) ( 595.000000 -158.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -158.000000 -6742.000000 ) ( 595.000000 -158.000000 -6738.000000 ) ( 595.000000 -179.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -179.000000 -6742.000000 ) ( 595.000000 -179.000000 -6738.000000 ) ( 748.000000 -242.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2201/1497) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (757.000000, 757.000000, 595.000000) / (6650.000000, 6633.000000, 6633.000000) // --> Vector info: d1 = 0.749987, 0.499991, 0.500000. Determinants: 0.000159, -40.499382, 267255.308279, -2754.000000 // --> Vector info: d2 = 3.310110, 3.310110, 0.999999. Determinants: -39.271888, -0.000116, 20613.549528, -2754.000000 ( 595.000000 -158.000000 -6633.000000 ) ( 757.000000 -158.000000 -6633.000000 ) ( 757.000000 -158.000000 -6650.000000 ) ( ( 0.000000 0.014706 -97.042596 ) ( 0.014260 0.000000 -7.484949 ) ) 19b/00fstud1 0 0 0 ( 757.000000 -154.000000 -6650.000000 ) ( 757.000000 -154.000000 -6633.000000 ) ( 595.000000 -154.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 757.000000 -154.000000 -6650.000000 ) ( 757.000000 -158.000000 -6650.000000 ) ( 757.000000 -158.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 757.000000 -154.000000 -6633.000000 ) ( 757.000000 -158.000000 -6633.000000 ) ( 595.000000 -158.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -154.000000 -6633.000000 ) ( 595.000000 -158.000000 -6633.000000 ) ( 595.000000 -158.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -154.000000 -6650.000000 ) ( 595.000000 -158.000000 -6650.000000 ) ( 757.000000 -158.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2203/1498) # points: 6 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (757.000000, 757.000000, 613.000000) / (6738.000000, 6726.000000, 6650.000000) // --> Vector info: d1 = 1.999981, 1.840832, 0.749981. Determinants: -0.994863, -22.917481, 151715.130335, -1728.000000 // --> Vector info: d2 = 2.310115, 2.310115, 0.250004. Determinants: -24.721333, 0.000000, 14722.169868, -1728.000000 ( 613.000000 -158.000000 -6650.000000 ) ( 757.000000 -158.000000 -6726.000000 ) ( 757.000000 -158.000000 -6738.000000 ) ( ( 0.000576 0.013262 -87.798108 ) ( 0.014306 0.000000 -8.519774 ) ) 19b/00fstud1 0 0 0 ( 757.000000 -154.000000 -6738.000000 ) ( 757.000000 -154.000000 -6726.000000 ) ( 613.000000 -154.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 757.000000 -154.000000 -6738.000000 ) ( 757.000000 -158.000000 -6738.000000 ) ( 757.000000 -158.000000 -6726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 757.000000 -154.000000 -6726.000000 ) ( 757.000000 -158.000000 -6726.000000 ) ( 613.000000 -158.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -154.000000 -6650.000000 ) ( 613.000000 -158.000000 -6650.000000 ) ( 595.000000 -158.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -154.000000 -6650.000000 ) ( 595.000000 -158.000000 -6650.000000 ) ( 595.000000 -158.000000 -6659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -154.000000 -6659.000000 ) ( 595.000000 -158.000000 -6659.000000 ) ( 745.000000 -158.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 745.000000 -154.000000 -6738.000000 ) ( 745.000000 -158.000000 -6738.000000 ) ( 757.000000 -158.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2205/1499) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (595.000000, 595.000000, 613.000000) / (6659.000000, 6738.000000, 6738.000000) // --> Vector info: d1 = 0.874980, 1.999974, 1.999974. Determinants: 0.000010, -20.249898, 133599.845062, -1422.000000 // --> Vector info: d2 = 0.000004, 0.000006, 0.250006. Determinants: -19.749980, -0.000028, 11751.419356, -1422.000000 ( 613.000000 -158.000000 -6738.000000 ) ( 595.000000 -158.000000 -6738.000000 ) ( 595.000000 -158.000000 -6659.000000 ) ( ( 0.000000 0.014240 -93.952071 ) ( 0.013889 0.000000 -8.264008 ) ) 19b/00fstud1 0 0 0 ( 595.000000 -154.000000 -6659.000000 ) ( 595.000000 -154.000000 -6738.000000 ) ( 613.000000 -154.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -154.000000 -6659.000000 ) ( 595.000000 -158.000000 -6659.000000 ) ( 595.000000 -158.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -154.000000 -6738.000000 ) ( 595.000000 -158.000000 -6738.000000 ) ( 613.000000 -158.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -154.000000 -6738.000000 ) ( 613.000000 -158.000000 -6738.000000 ) ( 613.000000 -158.000000 -6668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -154.000000 -6668.000000 ) ( 613.000000 -158.000000 -6668.000000 ) ( 595.000000 -158.000000 -6659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2206/1500) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-140.000000, -140.000000, -158.000000) / (-613.000000, -759.000000, -757.000000) // --> Vector info: d1 = 1.000000, 0.999997, 0.749997. Determinants: -36.499989, -0.000045, -7738.025433, -2628.000000 // --> Vector info: d2 = 0.250000, 2.336084, 2.310110. Determinants: 0.379855, 37.549521, 22414.036295, -2628.000000 ( 757.000000 -158.000000 -6650.000000 ) ( 759.000000 -140.000000 -6650.000000 ) ( 613.000000 -140.000000 -6650.000000 ) ( ( 0.013889 0.000000 2.944454 ) ( -0.000145 -0.014288 -8.528933 ) ) 19b/00fstud1 0 0 0 ( 613.000000 -140.000000 -6646.000000 ) ( 759.000000 -140.000000 -6646.000000 ) ( 757.000000 -158.000000 -6646.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -140.000000 -6646.000000 ) ( 613.000000 -140.000000 -6650.000000 ) ( 759.000000 -140.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 759.000000 -140.000000 -6646.000000 ) ( 759.000000 -140.000000 -6650.000000 ) ( 757.000000 -158.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 757.000000 -158.000000 -6646.000000 ) ( 757.000000 -158.000000 -6650.000000 ) ( 613.000000 -158.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -158.000000 -6646.000000 ) ( 613.000000 -158.000000 -6650.000000 ) ( 613.000000 -140.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2208/1501) # points: 4 { brushDef { // Surface normal: -0.993884, 0.110432, 0.000000 // RotY/Z : 0.000000 / 3.030935. Vector texS/T: (-0.110432, -0.993884, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (73.436965, 73.436965, 55.326195) / (6726.000000, 6650.000000, 6650.000000) // --> Vector info: d1 = 0.779383, 1.223697, 1.296549. Determinants: 5.536762, 8.046878, -55602.658254, -1376.418541 // --> Vector info: d2 = 0.748163, 0.431982, 0.534358. Determinants: 7.780539, -5.726285, 36913.827042, -1376.418541 ( 759.000000 -140.000000 -6650.000000 ) ( 757.000000 -158.000000 -6650.000000 ) ( 757.000000 -158.000000 -6726.000000 ) ( ( -0.004023 -0.005846 40.396621 ) ( -0.005653 0.004160 -26.818752 ) ) 19b/00ROCK4 0 0 0 ( 760.975535 -158.441726 -6726.000000 ) ( 760.975535 -158.441726 -6650.000000 ) ( 762.975535 -140.441726 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 760.975535 -158.441726 -6726.000000 ) ( 757.000000 -158.000000 -6726.000000 ) ( 757.000000 -158.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 760.975535 -158.441726 -6650.000000 ) ( 757.000000 -158.000000 -6650.000000 ) ( 759.000000 -140.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 762.975535 -140.441726 -6650.000000 ) ( 759.000000 -140.000000 -6650.000000 ) ( 759.000000 -140.000000 -6727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 762.975535 -140.441726 -6727.000000 ) ( 759.000000 -140.000000 -6727.000000 ) ( 757.000000 -158.000000 -6726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2210/1502) # points: 4 { brushDef { // Surface normal: 0.466757, -0.002730, 0.884381 // RotY/Z : -1.085167 / -0.005848. Vector texS/T: (0.005848, 0.999983, 0.000000) / (0.884366, -0.005172, -0.466765) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-154.412564, -153.570473, -135.559086) / (3646.920030, 3809.742911, 3811.885318) // --> Vector info: d1 = 2.220889, 1.130102, 0.895472. Determinants: 35.866301, 19.449002, -71899.867241, -2930.861989 // --> Vector info: d2 = 0.129902, 2.189628, 2.098579. Determinants: 19.237585, -37.175196, 138164.768271, -2930.861989 ( 759.000000 -140.000000 -6727.000000 ) ( 757.000000 -158.000000 -6726.000000 ) ( 613.000000 -158.000000 -6650.000000 ) ( ( -0.012237 -0.006636 24.531987 ) ( -0.006564 0.012684 -47.141342 ) ) 19b/00fstud1 0 0 0 ( 611.132972 -157.989082 -6653.537526 ) ( 755.132972 -157.989082 -6729.537526 ) ( 757.132972 -139.989082 -6730.537526 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 611.132972 -157.989082 -6653.537526 ) ( 613.000000 -158.000000 -6650.000000 ) ( 757.000000 -158.000000 -6726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 755.132972 -157.989082 -6729.537526 ) ( 757.000000 -158.000000 -6726.000000 ) ( 759.000000 -140.000000 -6727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 757.132972 -139.989082 -6730.537526 ) ( 759.000000 -140.000000 -6727.000000 ) ( 613.000000 -140.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 611.132972 -139.989082 -6653.537526 ) ( 613.000000 -140.000000 -6650.000000 ) ( 613.000000 -158.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2211/1503) # points: 5 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-613.000000, -759.000000, -759.000000) / (6650.000000, 6727.000000, 6738.000000) // --> Vector info: d1 = 0.749992, 1.854515, 2.000000. Determinants: 0.947390, -21.240833, 140627.800595, -1606.000000 // --> Vector info: d2 = 2.086082, 0.000000, 0.000001. Determinants: -22.946948, -0.000084, -17416.165904, -1606.000000 ( 759.000000 -140.000000 -6738.000000 ) ( 759.000000 -140.000000 -6727.000000 ) ( 613.000000 -140.000000 -6650.000000 ) ( ( -0.000590 0.013226 -87.564010 ) ( 0.014288 0.000000 10.844437 ) ) 19b/00fstud1 0 0 0 ( 613.000000 -144.000000 -6650.000000 ) ( 759.000000 -144.000000 -6727.000000 ) ( 759.000000 -144.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -144.000000 -6650.000000 ) ( 613.000000 -140.000000 -6650.000000 ) ( 759.000000 -140.000000 -6727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 759.000000 -144.000000 -6727.000000 ) ( 759.000000 -140.000000 -6727.000000 ) ( 759.000000 -140.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 759.000000 -144.000000 -6738.000000 ) ( 759.000000 -140.000000 -6738.000000 ) ( 745.000000 -140.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 745.000000 -144.000000 -6738.000000 ) ( 745.000000 -140.000000 -6738.000000 ) ( 613.000000 -140.000000 -6668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -144.000000 -6668.000000 ) ( 613.000000 -140.000000 -6668.000000 ) ( 613.000000 -140.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2213/1504) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-613.000000, -759.000000, -759.000000) / (6633.000000, 6633.000000, 6650.000000) // --> Vector info: d1 = 0.000000, 2.086085, 2.086085. Determinants: 35.463444, 0.000000, 21739.090986, -2482.000000 // --> Vector info: d2 = 0.000000, 0.000004, 0.250000. Determinants: 0.000065, -36.499443, 242100.847636, -2482.000000 ( 759.000000 -140.000000 -6650.000000 ) ( 759.000000 -140.000000 -6633.000000 ) ( 613.000000 -140.000000 -6633.000000 ) ( ( -0.014288 0.000000 -8.758699 ) ( 0.000000 0.014706 -97.542646 ) ) 19b/00fstud1 0 0 0 ( 613.000000 -144.000000 -6633.000000 ) ( 759.000000 -144.000000 -6633.000000 ) ( 759.000000 -144.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -144.000000 -6633.000000 ) ( 613.000000 -140.000000 -6633.000000 ) ( 759.000000 -140.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 759.000000 -144.000000 -6633.000000 ) ( 759.000000 -140.000000 -6633.000000 ) ( 759.000000 -140.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 759.000000 -144.000000 -6650.000000 ) ( 759.000000 -140.000000 -6650.000000 ) ( 613.000000 -140.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -144.000000 -6650.000000 ) ( 613.000000 -140.000000 -6650.000000 ) ( 613.000000 -140.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2216/1505) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-35.000000, -114.000000, -140.000000) / (-761.000000, -761.000000, -759.000000) // --> Vector info: d1 = 1.335443, 0.772943, 0.585443. Determinants: -1.125000, 0.187500, -107.687535, -158.000000 // --> Vector info: d2 = 1.117190, 1.117189, 1.097708. Determinants: -0.000003, 1.538938, 994.615927, -158.000000 ( 759.000000 -140.000000 -6633.000000 ) ( 761.000000 -114.000000 -6633.000000 ) ( 761.000000 -35.000000 -6633.000000 ) ( ( 0.007120 -0.001187 0.681567 ) ( 0.000000 -0.009740 -6.295038 ) ) 19b/00ROCK3 0 0 0 ( 761.000000 -35.000000 -6629.000000 ) ( 761.000000 -114.000000 -6629.000000 ) ( 759.000000 -140.000000 -6629.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -35.000000 -6629.000000 ) ( 761.000000 -35.000000 -6633.000000 ) ( 761.000000 -114.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -114.000000 -6629.000000 ) ( 761.000000 -114.000000 -6633.000000 ) ( 759.000000 -140.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 759.000000 -140.000000 -6629.000000 ) ( 759.000000 -140.000000 -6633.000000 ) ( 613.000000 -140.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -140.000000 -6629.000000 ) ( 613.000000 -140.000000 -6633.000000 ) ( 613.000000 -35.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -35.000000 -6629.000000 ) ( 613.000000 -35.000000 -6633.000000 ) ( 761.000000 -35.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2217/1506) # points: 4 { brushDef { // Surface normal: -0.997054, 0.076696, 0.000000 // RotY/Z : 0.000000 / 3.064821. Vector texS/T: (-0.076696, -0.997054, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (55.298176, 81.374985, 81.374985) / (6738.000000, 6738.000000, 6633.000000) // --> Vector info: d1 = 0.172376, 0.172380, 0.922378. Determinants: -0.000426, 19.557558, -132250.776059, -2738.065010 // --> Vector info: d2 = 0.999924, 0.811418, 0.811434. Determinants: 19.793143, 0.000417, -3835.188152, -2738.065010 ( 759.000000 -140.000000 -6633.000000 ) ( 759.000000 -140.000000 -6738.000000 ) ( 761.000000 -114.000000 -6738.000000 ) ( ( 0.000000 -0.007143 48.300817 ) ( -0.007229 0.000000 1.400693 ) ) 19b/00ROCK3 0 0 0 ( 764.988218 -114.306786 -6738.000000 ) ( 762.988218 -140.306786 -6738.000000 ) ( 762.988218 -140.306786 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 764.988218 -114.306786 -6738.000000 ) ( 761.000000 -114.000000 -6738.000000 ) ( 759.000000 -140.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 762.988218 -140.306786 -6738.000000 ) ( 759.000000 -140.000000 -6738.000000 ) ( 759.000000 -140.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 762.988218 -140.306786 -6633.000000 ) ( 759.000000 -140.000000 -6633.000000 ) ( 761.000000 -114.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 764.988218 -114.306786 -6633.000000 ) ( 761.000000 -114.000000 -6633.000000 ) ( 761.000000 -114.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2219/1507) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (621.000000, 613.000000, 613.000000) / (6633.000000, 6633.000000, 6738.000000) // --> Vector info: d1 = 0.000000, 0.125000, 0.125000. Determinants: 13.124946, -0.000003, -8150.570756, -840.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.499996. Determinants: 0.000046, -11.999966, 79595.745951, -840.000000 ( 613.000000 -35.000000 -6738.000000 ) ( 613.000000 -35.000000 -6633.000000 ) ( 621.000000 -35.000000 -6633.000000 ) ( ( -0.015625 0.000000 9.703060 ) ( 0.000000 0.014286 -94.756840 ) ) 19b/00fstud1 0 0 0 ( 621.000000 -31.000000 -6633.000000 ) ( 613.000000 -31.000000 -6633.000000 ) ( 613.000000 -31.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -31.000000 -6633.000000 ) ( 621.000000 -35.000000 -6633.000000 ) ( 613.000000 -35.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -31.000000 -6633.000000 ) ( 613.000000 -35.000000 -6633.000000 ) ( 613.000000 -35.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -31.000000 -6738.000000 ) ( 613.000000 -35.000000 -6738.000000 ) ( 621.000000 -35.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -31.000000 -6738.000000 ) ( 621.000000 -35.000000 -6738.000000 ) ( 621.000000 -35.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2220/1508) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-140.000000, -114.000000, -35.000000) / (759.000000, 761.000000, 761.000000) // --> Vector info: d1 = 0.832233, 0.812966, 0.813603. Determinants: -0.001274, 1.538641, -1299.499710, -158.000000 // --> Vector info: d2 = 0.817624, 0.630110, 0.067632. Determinants: 1.124955, 0.189236, -115.321429, -158.000000 ( 761.000000 -35.000000 -6738.000000 ) ( 761.000000 -114.000000 -6738.000000 ) ( 759.000000 -140.000000 -6738.000000 ) ( ( 0.000008 -0.009738 8.224682 ) ( -0.007120 -0.001198 0.729882 ) ) 19b/00ROCK3 0 0 0 ( 759.000000 -140.000000 -6742.000000 ) ( 761.000000 -114.000000 -6742.000000 ) ( 761.000000 -35.000000 -6742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 759.000000 -140.000000 -6742.000000 ) ( 759.000000 -140.000000 -6738.000000 ) ( 761.000000 -114.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -114.000000 -6742.000000 ) ( 761.000000 -114.000000 -6738.000000 ) ( 761.000000 -35.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 761.000000 -35.000000 -6742.000000 ) ( 761.000000 -35.000000 -6738.000000 ) ( 613.000000 -35.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -35.000000 -6742.000000 ) ( 613.000000 -35.000000 -6738.000000 ) ( 613.000000 -140.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -140.000000 -6742.000000 ) ( 613.000000 -140.000000 -6738.000000 ) ( 759.000000 -140.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2222/1509) # points: 6 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-44.000000, -35.000000, -35.000000) / (6738.000000, 6738.000000, 6729.000000) // --> Vector info: d1 = 1.125000, 1.000000, 0.999998. Determinants: 1.125001, -0.000014, -41.527355, -81.000000 // --> Vector info: d2 = 1.499996, 1.500000, 1.375002. Determinants: -0.000035, -1.124984, 7458.640731, -81.000000 ( 613.000000 -35.000000 -6729.000000 ) ( 613.000000 -35.000000 -6738.000000 ) ( 613.000000 -44.000000 -6738.000000 ) ( ( -0.013889 0.000000 0.512683 ) ( 0.000000 0.013889 -92.081984 ) ) 19b/00fstud1 0 0 0 ( 609.000000 -44.000000 -6738.000000 ) ( 609.000000 -35.000000 -6738.000000 ) ( 609.000000 -35.000000 -6729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 609.000000 -44.000000 -6738.000000 ) ( 613.000000 -44.000000 -6738.000000 ) ( 613.000000 -35.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 609.000000 -35.000000 -6738.000000 ) ( 613.000000 -35.000000 -6738.000000 ) ( 613.000000 -35.000000 -6729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 609.000000 -35.000000 -6729.000000 ) ( 613.000000 -35.000000 -6729.000000 ) ( 613.000000 -131.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 609.000000 -131.000000 -6633.000000 ) ( 613.000000 -131.000000 -6633.000000 ) ( 613.000000 -140.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 609.000000 -140.000000 -6633.000000 ) ( 613.000000 -140.000000 -6633.000000 ) ( 613.000000 -140.000000 -6641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 609.000000 -140.000000 -6641.000000 ) ( 613.000000 -140.000000 -6641.000000 ) ( 613.000000 -44.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2224/1510) # points: 4 { brushDef { // Surface normal: -0.468503, 0.000000, -0.883462 // RotY/Z : 1.083201 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.883462, 0.000000, -0.468503) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (140.000000, 140.000000, 158.000000) / (3665.537805, 3814.949986, 3814.949986) // --> Vector info: d1 = 0.987876, 2.874995, 2.758558. Determinants: 17.397172, -33.968143, 119419.095550, -2689.419268 // --> Vector info: d2 = 0.769070, 1.762501, 1.983685. Determinants: -33.047621, -17.881757, 68104.572789, -2689.419268 ( 745.000000 -158.000000 -6738.000000 ) ( 745.000000 -140.000000 -6738.000000 ) ( 613.000000 -140.000000 -6668.000000 ) ( ( -0.006469 0.012630 -44.403302 ) ( 0.012288 0.006649 -25.323152 ) ) 19b/00fstud1 0 0 0 ( 614.874011 -140.000000 -6664.466152 ) ( 746.874011 -140.000000 -6734.466152 ) ( 746.874011 -158.000000 -6734.466152 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 614.874011 -140.000000 -6664.466152 ) ( 613.000000 -140.000000 -6668.000000 ) ( 745.000000 -140.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 746.874011 -140.000000 -6734.466152 ) ( 745.000000 -140.000000 -6738.000000 ) ( 745.000000 -158.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 746.874011 -158.000000 -6734.466152 ) ( 745.000000 -158.000000 -6738.000000 ) ( 613.000000 -158.000000 -6668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 614.874011 -158.000000 -6664.466152 ) ( 613.000000 -158.000000 -6668.000000 ) ( 613.000000 -140.000000 -6668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2226/1511) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-140.000000, -140.000000, -158.000000) / (745.000000, 613.000000, 613.000000) // --> Vector info: d1 = 0.931524, 1.875276, 1.875229. Determinants: -0.006247, 16.987546, -14869.896331, -2376.000000 // --> Vector info: d2 = 0.817662, 0.818020, 0.943020. Determinants: 16.499993, 0.006438, 362.437637, -2376.000000 ( 613.000000 -158.000000 -6738.000000 ) ( 613.000000 -140.000000 -6738.000000 ) ( 745.000000 -140.000000 -6738.000000 ) ( ( 0.000003 -0.007150 6.258374 ) ( -0.006944 -0.000003 -0.152541 ) ) 19b/00ROCK3 0 0 0 ( 745.000000 -140.000000 -6742.000000 ) ( 613.000000 -140.000000 -6742.000000 ) ( 613.000000 -158.000000 -6742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 745.000000 -140.000000 -6742.000000 ) ( 745.000000 -140.000000 -6738.000000 ) ( 613.000000 -140.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -140.000000 -6742.000000 ) ( 613.000000 -140.000000 -6738.000000 ) ( 613.000000 -158.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -158.000000 -6742.000000 ) ( 613.000000 -158.000000 -6738.000000 ) ( 745.000000 -158.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 745.000000 -158.000000 -6742.000000 ) ( 745.000000 -158.000000 -6738.000000 ) ( 745.000000 -140.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2228/1512) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-158.000000, -158.000000, -140.000000) / (6668.000000, 6738.000000, 6738.000000) // --> Vector info: d1 = 0.006567, 0.999991, 0.999990. Determinants: 0.000046, -17.881622, 119226.389140, -1260.000000 // --> Vector info: d2 = 0.836084, 0.836087, 1.086087. Determinants: -17.500000, -0.000045, -3818.165800, -1260.000000 ( 613.000000 -140.000000 -6738.000000 ) ( 613.000000 -158.000000 -6738.000000 ) ( 613.000000 -158.000000 -6668.000000 ) ( ( 0.000000 0.014192 -94.624118 ) ( 0.013889 0.000000 3.030290 ) ) 19b/00fstud1 0 0 0 ( 609.000000 -158.000000 -6668.000000 ) ( 609.000000 -158.000000 -6738.000000 ) ( 609.000000 -140.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 609.000000 -158.000000 -6668.000000 ) ( 613.000000 -158.000000 -6668.000000 ) ( 613.000000 -158.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 609.000000 -158.000000 -6738.000000 ) ( 613.000000 -158.000000 -6738.000000 ) ( 613.000000 -140.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 609.000000 -140.000000 -6738.000000 ) ( 613.000000 -140.000000 -6738.000000 ) ( 613.000000 -140.000000 -6668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 609.000000 -140.000000 -6668.000000 ) ( 613.000000 -140.000000 -6668.000000 ) ( 613.000000 -158.000000 -6668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2230/1513) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-131.000000, -35.000000, -35.000000) / (-595.000000, -595.000000, -613.000000) // --> Vector info: d1 = 0.797346, 0.109849, 0.109851. Determinants: 12.374953, 0.000217, 243.433930, -1728.000000 // --> Vector info: d2 = 0.187481, 0.187468, 0.062468. Determinants: 0.000232, -11.999989, -7463.929575, -1728.000000 ( 613.000000 -35.000000 -6633.000000 ) ( 595.000000 -35.000000 -6633.000000 ) ( 595.000000 -131.000000 -6633.000000 ) ( ( -0.007161 0.000000 -0.140876 ) ( 0.000000 0.006944 4.319404 ) ) 19b/00ROCK3 0 0 0 ( 595.000000 -131.000000 -6629.000000 ) ( 595.000000 -35.000000 -6629.000000 ) ( 613.000000 -35.000000 -6629.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -131.000000 -6629.000000 ) ( 595.000000 -131.000000 -6633.000000 ) ( 595.000000 -35.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -35.000000 -6629.000000 ) ( 595.000000 -35.000000 -6633.000000 ) ( 613.000000 -35.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -35.000000 -6629.000000 ) ( 613.000000 -35.000000 -6633.000000 ) ( 613.000000 -131.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -131.000000 -6629.000000 ) ( 613.000000 -131.000000 -6633.000000 ) ( 595.000000 -131.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2231/1514) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-35.000000, -131.000000, -35.000000) / (6633.000000, 6633.000000, 6729.000000) // --> Vector info: d1 = 0.109849, 0.797346, 0.109836. Determinants: 65.999748, 0.001236, 1289.425704, -9216.000000 // --> Vector info: d2 = 0.187468, 0.187481, 0.874967. Determinants: 0.001236, -65.999966, 436050.111062, -9216.000000 ( 595.000000 -35.000000 -6729.000000 ) ( 595.000000 -131.000000 -6633.000000 ) ( 595.000000 -35.000000 -6633.000000 ) ( ( -0.007161 0.000000 -0.139912 ) ( 0.000000 0.007161 -47.314465 ) ) 19b/00ROCK3 0 0 0 ( 591.000000 -35.000000 -6633.000000 ) ( 591.000000 -131.000000 -6633.000000 ) ( 591.000000 -35.000000 -6729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 591.000000 -35.000000 -6633.000000 ) ( 595.000000 -35.000000 -6633.000000 ) ( 595.000000 -131.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 591.000000 -131.000000 -6633.000000 ) ( 595.000000 -131.000000 -6633.000000 ) ( 595.000000 -35.000000 -6729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 591.000000 -35.000000 -6729.000000 ) ( 595.000000 -35.000000 -6729.000000 ) ( 595.000000 -35.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2232/1515) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (613.000000, 595.000000, 595.000000) / (6633.000000, 6633.000000, 6729.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: 23.999941, -0.000005, -14711.934507, -1728.000000 // --> Vector info: d2 = 0.000000, 0.000007, 1.375002. Determinants: 0.000641, -24.749914, 164165.788386, -1728.000000 ( 595.000000 -35.000000 -6729.000000 ) ( 595.000000 -35.000000 -6633.000000 ) ( 613.000000 -35.000000 -6633.000000 ) ( ( -0.013889 0.000000 8.513851 ) ( 0.000000 0.014323 -95.003350 ) ) 19b/00fstud1 0 0 0 ( 613.000000 -31.000000 -6633.000000 ) ( 595.000000 -31.000000 -6633.000000 ) ( 595.000000 -31.000000 -6729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -31.000000 -6633.000000 ) ( 613.000000 -35.000000 -6633.000000 ) ( 595.000000 -35.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -31.000000 -6633.000000 ) ( 595.000000 -35.000000 -6633.000000 ) ( 595.000000 -35.000000 -6729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -31.000000 -6729.000000 ) ( 595.000000 -35.000000 -6729.000000 ) ( 613.000000 -35.000000 -6729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -31.000000 -6729.000000 ) ( 613.000000 -35.000000 -6729.000000 ) ( 613.000000 -35.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2233/1516) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-595.000000, -613.000000, -613.000000) / (4597.608291, 4597.608291, 4733.372793) // --> Vector info: d1 = 2.198283, 2.375000, 0.999993. Determinants: 23.991836, 24.750113, -104888.260090, -2443.761036 // --> Vector info: d2 = 0.823227, 1.000000, 2.374473. Determinants: 23.999426, -24.740517, 126015.092596, -2443.761036 ( 613.000000 -35.000000 -6729.000000 ) ( 613.000000 -131.000000 -6633.000000 ) ( 595.000000 -131.000000 -6633.000000 ) ( ( -0.009818 -0.010128 42.920833 ) ( -0.009821 0.010124 -51.566045 ) ) 19b/00fstud1 0 0 0 ( 595.000000 -133.828427 -6635.828427 ) ( 613.000000 -133.828427 -6635.828427 ) ( 613.000000 -37.828427 -6731.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -133.828427 -6635.828427 ) ( 595.000000 -131.000000 -6633.000000 ) ( 613.000000 -131.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -133.828427 -6635.828427 ) ( 613.000000 -131.000000 -6633.000000 ) ( 613.000000 -35.000000 -6729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -37.828427 -6731.828427 ) ( 613.000000 -35.000000 -6729.000000 ) ( 595.000000 -35.000000 -6729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -37.828427 -6731.828427 ) ( 595.000000 -35.000000 -6729.000000 ) ( 595.000000 -131.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2234/1517) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-44.000000, -140.000000, -140.000000) / (595.000000, 595.000000, 613.000000) // --> Vector info: d1 = 1.001009, 1.000230, 0.875230. Determinants: -0.014025, 11.999977, -8870.346999, -1728.000000 // --> Vector info: d2 = 0.131474, 0.818974, 0.818832. Determinants: 12.374988, 0.013601, 309.218869, -1728.000000 ( 613.000000 -140.000000 -6738.000000 ) ( 595.000000 -140.000000 -6738.000000 ) ( 595.000000 -44.000000 -6738.000000 ) ( ( 0.000008 -0.006944 5.133303 ) ( -0.007161 -0.000008 -0.178946 ) ) 19b/00ROCK3 0 0 0 ( 595.000000 -44.000000 -6742.000000 ) ( 595.000000 -140.000000 -6742.000000 ) ( 613.000000 -140.000000 -6742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -44.000000 -6742.000000 ) ( 595.000000 -44.000000 -6738.000000 ) ( 595.000000 -140.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -140.000000 -6742.000000 ) ( 595.000000 -140.000000 -6738.000000 ) ( 613.000000 -140.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -140.000000 -6742.000000 ) ( 613.000000 -140.000000 -6738.000000 ) ( 613.000000 -44.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -44.000000 -6742.000000 ) ( 613.000000 -44.000000 -6738.000000 ) ( 595.000000 -44.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2235/1518) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-140.000000, -140.000000, -44.000000) / (6641.000000, 6738.000000, 6738.000000) // --> Vector info: d1 = 0.859848, 0.859834, 0.172334. Determinants: 66.687500, 0.001351, 1320.375966, -9312.000000 // --> Vector info: d2 = 0.249983, 0.937482, 0.937468. Determinants: 0.001364, -65.999908, 435977.734822, -9312.000000 ( 595.000000 -44.000000 -6738.000000 ) ( 595.000000 -140.000000 -6738.000000 ) ( 595.000000 -140.000000 -6641.000000 ) ( ( -0.007161 0.000000 -0.141793 ) ( 0.000000 0.007088 -46.818915 ) ) 19b/00ROCK3 0 0 0 ( 591.000000 -140.000000 -6641.000000 ) ( 591.000000 -140.000000 -6738.000000 ) ( 591.000000 -44.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 591.000000 -140.000000 -6641.000000 ) ( 595.000000 -140.000000 -6641.000000 ) ( 595.000000 -140.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 591.000000 -140.000000 -6738.000000 ) ( 595.000000 -140.000000 -6738.000000 ) ( 595.000000 -44.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 591.000000 -44.000000 -6738.000000 ) ( 595.000000 -44.000000 -6738.000000 ) ( 595.000000 -140.000000 -6641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2236/1519) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-595.000000, -595.000000, -613.000000) / (6659.000000, 6650.000000, 6650.000000) // --> Vector info: d1 = 0.874995, 0.999993, 0.999992. Determinants: -0.000006, 2.249966, -15124.274207, -162.000000 // --> Vector info: d2 = 0.762505, 0.762505, 1.012505. Determinants: 2.249998, 0.000005, 1215.187650, -162.000000 ( 613.000000 -140.000000 -6650.000000 ) ( 595.000000 -140.000000 -6650.000000 ) ( 595.000000 -140.000000 -6659.000000 ) ( ( 0.000000 -0.013889 93.359717 ) ( -0.013889 0.000000 -7.501158 ) ) 19b/00fstud1 0 0 0 ( 595.000000 -144.000000 -6659.000000 ) ( 595.000000 -144.000000 -6650.000000 ) ( 613.000000 -144.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -144.000000 -6659.000000 ) ( 595.000000 -140.000000 -6659.000000 ) ( 595.000000 -140.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -144.000000 -6650.000000 ) ( 595.000000 -140.000000 -6650.000000 ) ( 613.000000 -140.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -144.000000 -6650.000000 ) ( 613.000000 -140.000000 -6650.000000 ) ( 613.000000 -140.000000 -6668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -144.000000 -6668.000000 ) ( 613.000000 -140.000000 -6668.000000 ) ( 595.000000 -140.000000 -6659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2237/1520) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-595.000000, -595.000000, -613.000000) / (6738.000000, 6659.000000, 6668.000000) // --> Vector info: d1 = 1.999992, 0.874990, 1.006569. Determinants: 0.269679, -20.250034, 133761.201287, -1422.000000 // --> Vector info: d2 = 0.336086, 0.336086, 0.086086. Determinants: -19.749981, 0.000000, -12229.153320, -1422.000000 ( 613.000000 -140.000000 -6668.000000 ) ( 595.000000 -140.000000 -6659.000000 ) ( 595.000000 -140.000000 -6738.000000 ) ( ( -0.000190 0.014241 -94.065542 ) ( 0.013889 0.000000 8.599967 ) ) 19b/00fstud1 0 0 0 ( 595.000000 -144.000000 -6738.000000 ) ( 595.000000 -144.000000 -6659.000000 ) ( 613.000000 -144.000000 -6668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -144.000000 -6738.000000 ) ( 595.000000 -140.000000 -6738.000000 ) ( 595.000000 -140.000000 -6659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -144.000000 -6659.000000 ) ( 595.000000 -140.000000 -6659.000000 ) ( 613.000000 -140.000000 -6668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -144.000000 -6668.000000 ) ( 613.000000 -140.000000 -6668.000000 ) ( 613.000000 -140.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -144.000000 -6738.000000 ) ( 613.000000 -140.000000 -6738.000000 ) ( 595.000000 -140.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2238/1521) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-595.000000, -595.000000, -613.000000) / (6650.000000, 6641.000000, 6641.000000) // --> Vector info: d1 = 0.000000, 0.125000, 0.124998. Determinants: -0.000014, 2.249991, -14962.446416, -162.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 2.249996, 0.000008, 1338.695288, -162.000000 ( 613.000000 -140.000000 -6641.000000 ) ( 595.000000 -140.000000 -6641.000000 ) ( 595.000000 -140.000000 -6650.000000 ) ( ( 0.000000 -0.013889 92.360780 ) ( -0.013889 0.000000 -8.263551 ) ) 19b/00fstud1 0 0 0 ( 595.000000 -144.000000 -6650.000000 ) ( 595.000000 -144.000000 -6641.000000 ) ( 613.000000 -144.000000 -6641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -144.000000 -6650.000000 ) ( 595.000000 -140.000000 -6650.000000 ) ( 595.000000 -140.000000 -6641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -144.000000 -6641.000000 ) ( 595.000000 -140.000000 -6641.000000 ) ( 613.000000 -140.000000 -6641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -144.000000 -6641.000000 ) ( 613.000000 -140.000000 -6641.000000 ) ( 613.000000 -140.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -144.000000 -6650.000000 ) ( 613.000000 -140.000000 -6650.000000 ) ( 595.000000 -140.000000 -6650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2240/1522) # points: 4 { brushDef { // Surface normal: 0.000000, -0.710761, -0.703434 // RotY/Z : 0.780217 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.703434, -0.710761) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (613.000000, 613.000000, 595.000000) / (4758.156583, 4621.683142, 4621.683142) // --> Vector info: d1 = 0.125000, 1.500002, 1.676711. Determinants: 24.116062, 24.750045, -132854.800653, -2456.521932 // --> Vector info: d2 = 1.499996, 0.125525, 0.302302. Determinants: 24.125310, -24.740482, 99245.497117, -2456.521932 ( 595.000000 -140.000000 -6641.000000 ) ( 613.000000 -140.000000 -6641.000000 ) ( 613.000000 -44.000000 -6738.000000 ) ( ( -0.009817 -0.010075 54.082481 ) ( -0.009821 0.010071 -40.400819 ) ) 19b/00fstud1 0 0 0 ( 613.000000 -41.156956 -6735.186266 ) ( 613.000000 -137.156956 -6638.186266 ) ( 595.000000 -137.156956 -6638.186266 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -41.156956 -6735.186266 ) ( 613.000000 -44.000000 -6738.000000 ) ( 613.000000 -140.000000 -6641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -137.156956 -6638.186266 ) ( 613.000000 -140.000000 -6641.000000 ) ( 595.000000 -140.000000 -6641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -137.156956 -6638.186266 ) ( 595.000000 -140.000000 -6641.000000 ) ( 595.000000 -44.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 -41.156956 -6735.186266 ) ( 595.000000 -44.000000 -6738.000000 ) ( 613.000000 -44.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2241/1523) # points: 4 { brushDef { // Surface normal: 0.091267, 0.226996, -0.969610 // RotY/Z : 1.323631 / 1.188514. Vector texS/T: (-0.927816, 0.373039, 0.000000) / (-0.361702, -0.899619, -0.244657) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-639.733614, -656.319512, -752.573203) / (1822.645913, 1749.073445, 1785.859679) // --> Vector info: d1 = 0.840409, 1.314470, 0.873170. Determinants: -15.028631, 52.949459, -112586.656925, -7691.754286 // --> Vector info: d2 = 0.146226, 0.403366, 0.994320. Determinants: 52.937114, 14.949197, 5493.822277, -7691.754286 ( 631.000000 -448.000000 -6585.000000 ) ( 555.000000 -379.000000 -6576.000000 ) ( 513.000000 -439.000000 -6594.000000 ) ( ( 0.001954 -0.006884 14.637318 ) ( -0.006882 -0.001944 -0.714248 ) ) 19b/00ROCK4 0 0 0 ( 512.634934 -439.907985 -6590.121561 ) ( 554.634934 -379.907985 -6572.121561 ) ( 630.634934 -448.907985 -6581.121561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 512.634934 -439.907985 -6590.121561 ) ( 513.000000 -439.000000 -6594.000000 ) ( 555.000000 -379.000000 -6576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 554.634934 -379.907985 -6572.121561 ) ( 555.000000 -379.000000 -6576.000000 ) ( 631.000000 -448.000000 -6585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.634934 -448.907985 -6581.121561 ) ( 631.000000 -448.000000 -6585.000000 ) ( 618.000000 -502.000000 -6599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.634934 -502.907985 -6595.121561 ) ( 618.000000 -502.000000 -6599.000000 ) ( 513.000000 -439.000000 -6594.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2242/1524) # points: 5 { brushDef { // Surface normal: 0.703119, -0.290357, -0.649089 // RotY/Z : 0.706386 / -0.391625. Vector texS/T: (0.381691, 0.924290, 0.000000) / (-0.599946, 0.247751, -0.760713) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-205.312154, 61.919954, 6.320348) / (4650.881548, 4650.881548, 4583.839145) // --> Vector info: d1 = 0.854022, 1.938740, 2.105879. Determinants: -72.722165, 104.974741, -518456.379300, -17915.882730 // --> Vector info: d2 = 2.018941, 0.450400, 1.047926. Determinants: 105.158793, 72.467990, -351620.776297, -17915.882730 ( 605.000000 -243.000000 -6582.000000 ) ( 586.000000 -175.000000 -6633.000000 ) ( 484.000000 -422.000000 -6633.000000 ) ( ( 0.004059 -0.005859 28.938366 ) ( -0.005870 -0.004045 19.626204 ) ) 19b/00ROCK4 0 0 0 ( 481.187523 -420.838572 -6630.403645 ) ( 583.187523 -173.838572 -6630.403645 ) ( 602.187523 -241.838572 -6579.403645 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.187523 -420.838572 -6630.403645 ) ( 484.000000 -422.000000 -6633.000000 ) ( 586.000000 -175.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 583.187523 -173.838572 -6630.403645 ) ( 586.000000 -175.000000 -6633.000000 ) ( 605.000000 -243.000000 -6582.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 602.187523 -241.838572 -6579.403645 ) ( 605.000000 -243.000000 -6582.000000 ) ( 555.000000 -379.000000 -6576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 552.187523 -377.838572 -6573.403645 ) ( 555.000000 -379.000000 -6576.000000 ) ( 513.000000 -439.000000 -6594.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 510.187523 -437.838572 -6591.403645 ) ( 513.000000 -439.000000 -6594.000000 ) ( 484.000000 -422.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2243/1525) # points: 3 { brushDef { // Surface normal: 0.924290, -0.381691, 0.000000 // RotY/Z : 0.000000 / -0.391625. Vector texS/T: (0.381691, 0.924290, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-205.312154, 61.919954, -205.312154) / (6674.000000, 6633.000000, 6633.000000) // --> Vector info: d1 = 1.043931, 2.718996, 0.938748. Determinants: -72.990185, -28.108244, 161170.801028, -10956.516463 // --> Vector info: d2 = 0.176520, 1.134099, 0.450401. Determinants: -28.031596, 73.189787, -496157.909700, -10956.516463 ( 484.000000 -422.000000 -6633.000000 ) ( 586.000000 -175.000000 -6633.000000 ) ( 484.000000 -422.000000 -6674.000000 ) ( ( 0.006662 0.002565 -14.710041 ) ( 0.002558 -0.006680 45.284275 ) ) 19b/00ROCK4 0 0 0 ( 480.302839 -420.473237 -6674.000000 ) ( 582.302839 -173.473237 -6633.000000 ) ( 480.302839 -420.473237 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 480.302839 -420.473237 -6674.000000 ) ( 484.000000 -422.000000 -6674.000000 ) ( 586.000000 -175.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.302839 -173.473237 -6633.000000 ) ( 586.000000 -175.000000 -6633.000000 ) ( 484.000000 -422.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 480.302839 -420.473237 -6633.000000 ) ( 484.000000 -422.000000 -6633.000000 ) ( 484.000000 -422.000000 -6674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2245/1526) # points: 4 { brushDef { // Surface normal: -0.116324, 0.001424, -0.993210 // RotY/Z : 1.454200 / 3.129348. Vector texS/T: (-0.012244, -0.999925, 0.000000) / (0.993136, -0.012161, -0.116333) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (263.286385, 440.240466, 372.176181) / (1475.531055, 1398.166638, 1320.802221) // --> Vector info: d1 = 0.645835, 1.468096, 1.899058. Determinants: -30.272602, 132.227098, -199377.089321, -18955.703179 // --> Vector info: d2 = 2.050022, 0.939885, 1.538388. Determinants: 132.187982, 30.346855, -118440.634053, -18955.703179 ( 555.000000 -379.000000 -6576.000000 ) ( 631.000000 -448.000000 -6585.000000 ) ( 710.000000 -272.000000 -6594.000000 ) ( ( 0.001597 -0.006976 10.518053 ) ( -0.006974 -0.001601 6.248285 ) ) 19b/00ROCK4 0 0 0 ( 710.465295 -272.005697 -6590.027159 ) ( 631.465295 -448.005697 -6581.027159 ) ( 555.465295 -379.005697 -6572.027159 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 710.465295 -272.005697 -6590.027159 ) ( 710.000000 -272.000000 -6594.000000 ) ( 631.000000 -448.000000 -6585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 631.465295 -448.005697 -6581.027159 ) ( 631.000000 -448.000000 -6585.000000 ) ( 555.000000 -379.000000 -6576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 555.465295 -379.005697 -6572.027159 ) ( 555.000000 -379.000000 -6576.000000 ) ( 605.000000 -243.000000 -6582.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 605.465295 -243.005697 -6578.027159 ) ( 605.000000 -243.000000 -6582.000000 ) ( 710.000000 -272.000000 -6594.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2246/1527) # points: 3 { brushDef { // Surface normal: -0.924183, 0.381950, 0.000000 // RotY/Z : 0.000000 / 2.749687. Vector texS/T: (-0.381950, -0.924183, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-62.046436, 231.185554, 231.185554) / (6633.000000, 6678.000000, 6633.000000) // --> Vector info: d1 = 0.592205, 2.188521, 2.360698. Determinants: -79.582193, 50.487898, -347638.426666, -13195.439553 // --> Vector info: d2 = 2.382466, 0.991225, 1.263297. Determinants: 50.362626, 79.780237, -557495.180171, -13195.439553 ( 636.000000 -513.000000 -6633.000000 ) ( 636.000000 -513.000000 -6678.000000 ) ( 748.000000 -242.000000 -6633.000000 ) ( ( 0.006031 -0.003826 26.345346 ) ( -0.003817 -0.006046 42.249080 ) ) 19b/00ROCK4 0 0 0 ( 751.696732 -243.527801 -6633.000000 ) ( 639.696732 -514.527801 -6678.000000 ) ( 639.696732 -514.527801 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 751.696732 -243.527801 -6633.000000 ) ( 748.000000 -242.000000 -6633.000000 ) ( 636.000000 -513.000000 -6678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 639.696732 -514.527801 -6678.000000 ) ( 636.000000 -513.000000 -6678.000000 ) ( 636.000000 -513.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 639.696732 -514.527801 -6633.000000 ) ( 636.000000 -513.000000 -6633.000000 ) ( 748.000000 -242.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2247/1528) # points: 4 { brushDef { // Surface normal: -0.259242, -0.626825, -0.734768 // RotY/Z : 0.825325 / -1.962955. Vector texS/T: (0.924086, -0.382184, 0.000000) / (0.280816, 0.678989, -0.678318) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (608.396751, 783.705051, 760.055286) / (4545.021688, 4545.021688, 4487.526570) // --> Vector info: d1 = 1.262899, 0.265553, 0.645837. Determinants: 57.342522, 43.079915, -243415.380401, -10079.371459 // --> Vector info: d2 = 1.025573, 0.272374, 0.050024. Determinants: 43.305271, -56.792720, 221440.229002, -10079.371459 ( 710.000000 -272.000000 -6594.000000 ) ( 748.000000 -242.000000 -6633.000000 ) ( 586.000000 -175.000000 -6633.000000 ) ( ( -0.005689 -0.004274 24.149857 ) ( -0.004296 0.005635 -21.969647 ) ) 19b/00ROCK4 0 0 0 ( 587.036969 -172.492701 -6630.060928 ) ( 749.036969 -239.492701 -6630.060928 ) ( 711.036969 -269.492701 -6591.060928 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 587.036969 -172.492701 -6630.060928 ) ( 586.000000 -175.000000 -6633.000000 ) ( 748.000000 -242.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 749.036969 -239.492701 -6630.060928 ) ( 748.000000 -242.000000 -6633.000000 ) ( 710.000000 -272.000000 -6594.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 711.036969 -269.492701 -6591.060928 ) ( 710.000000 -272.000000 -6594.000000 ) ( 605.000000 -243.000000 -6582.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 606.036969 -240.492701 -6579.060928 ) ( 605.000000 -243.000000 -6582.000000 ) ( 586.000000 -175.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2248/1529) # points: 5 { brushDef { // Surface normal: -0.790143, 0.326554, -0.518688 // RotY/Z : 0.545315 / 2.749687. Vector texS/T: (-0.381950, -0.924183, 0.000000) / (0.479362, -0.198113, -0.854964) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-19.806843, -62.046436, 231.185554) / (6031.864814, 6077.480784, 6077.480784) // --> Vector info: d1 = 1.003763, 0.683132, 2.771972. Determinants: -95.284442, 5.787541, -50223.346426, -13376.061790 // --> Vector info: d2 = 0.440474, 0.138298, 0.002363. Determinants: 6.200799, 94.349502, -574872.422625, -13376.061790 ( 636.000000 -513.000000 -6633.000000 ) ( 748.000000 -242.000000 -6633.000000 ) ( 710.000000 -272.000000 -6594.000000 ) ( ( 0.007124 -0.000433 3.754718 ) ( -0.000464 -0.007054 42.977704 ) ) 19b/00ROCK4 0 0 0 ( 713.160572 -273.306214 -6591.925249 ) ( 751.160572 -243.306214 -6630.925249 ) ( 639.160572 -514.306214 -6630.925249 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 713.160572 -273.306214 -6591.925249 ) ( 710.000000 -272.000000 -6594.000000 ) ( 748.000000 -242.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 751.160572 -243.306214 -6630.925249 ) ( 748.000000 -242.000000 -6633.000000 ) ( 636.000000 -513.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 639.160572 -514.306214 -6630.925249 ) ( 636.000000 -513.000000 -6633.000000 ) ( 618.000000 -502.000000 -6599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.160572 -503.306214 -6596.925249 ) ( 618.000000 -502.000000 -6599.000000 ) ( 631.000000 -448.000000 -6585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.160572 -449.306214 -6582.925249 ) ( 631.000000 -448.000000 -6585.000000 ) ( 710.000000 -272.000000 -6594.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2249/1530) # points: 3 { brushDef { // Surface normal: 0.536875, 0.843661, 0.000000 // RotY/Z : 0.000000 / 1.004067. Vector texS/T: (-0.843661, 0.536875, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-811.985834, -811.985834, -798.947429) / (6670.000000, 6678.000000, 6677.000000) // --> Vector info: d1 = 0.538156, 0.645083, 0.640889. Determinants: -0.073371, -1.394163, 9183.356230, -104.307238 // --> Vector info: d2 = 0.999973, 1.000034, 1.180573. Determinants: -1.444369, -0.000802, -1271.761678, -104.307238 ( 625.000000 -506.000000 -6677.000000 ) ( 636.000000 -513.000000 -6678.000000 ) ( 636.000000 -513.000000 -6670.000000 ) ( ( 0.000703 0.013366 -88.041409 ) ( 0.013847 0.000008 12.192459 ) ) 19b/00fstud1 0 0 0 ( 633.852498 -516.374646 -6670.000000 ) ( 633.852498 -516.374646 -6678.000000 ) ( 622.852498 -509.374646 -6677.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 633.852498 -516.374646 -6670.000000 ) ( 636.000000 -513.000000 -6670.000000 ) ( 636.000000 -513.000000 -6678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 633.852498 -516.374646 -6678.000000 ) ( 636.000000 -513.000000 -6678.000000 ) ( 625.000000 -506.000000 -6677.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 622.852498 -509.374646 -6677.000000 ) ( 625.000000 -506.000000 -6677.000000 ) ( 636.000000 -513.000000 -6670.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2250/1531) # points: 4 { brushDef { // Surface normal: 0.513665, 0.857991, 0.000000 // RotY/Z : 0.000000 / 1.031345. Vector texS/T: (-0.857991, 0.513665, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-809.192369, -809.192369, -632.034248) / (6633.000000, 6659.000000, 6659.000000) // --> Vector info: d1 = 0.000000, 0.375000, 0.374998. Determinants: 0.000050, -66.434273, 440658.575016, -4606.111158 // --> Vector info: d2 = 0.000000, 0.000002, 2.527520. Determinants: -65.715481, -0.000338, -53174.226067, -4606.111158 ( 484.000000 -422.000000 -6659.000000 ) ( 636.000000 -513.000000 -6659.000000 ) ( 636.000000 -513.000000 -6633.000000 ) ( ( 0.000000 0.014423 -95.668246 ) ( 0.014267 0.000000 11.544278 ) ) 19b/00fstud1 0 0 0 ( 633.945338 -516.431962 -6633.000000 ) ( 633.945338 -516.431962 -6659.000000 ) ( 481.945338 -425.431962 -6659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 633.945338 -516.431962 -6633.000000 ) ( 636.000000 -513.000000 -6633.000000 ) ( 636.000000 -513.000000 -6659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 633.945338 -516.431962 -6659.000000 ) ( 636.000000 -513.000000 -6659.000000 ) ( 484.000000 -422.000000 -6659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.945338 -425.431962 -6659.000000 ) ( 484.000000 -422.000000 -6659.000000 ) ( 484.000000 -422.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.945338 -425.431962 -6633.000000 ) ( 484.000000 -422.000000 -6633.000000 ) ( 636.000000 -513.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2252/1532) # points: 4 { brushDef { // Surface normal: 0.507020, 0.861934, 0.000000 // RotY/Z : 0.000000 / 1.039072. Vector texS/T: (-0.861934, 0.507020, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-650.861736, -631.138654, -631.138654) / (6674.000000, 6674.000000, 6659.000000) // --> Vector info: d1 = 0.129595, 0.410122, 0.465245. Determinants: -4.207917, 1.087197, -10033.067612, -295.846244 // --> Vector info: d2 = 0.415859, 0.347029, 0.551559. Determinants: 1.032454, 4.033976, -26373.801553, -295.846244 ( 484.000000 -422.000000 -6659.000000 ) ( 484.000000 -422.000000 -6674.000000 ) ( 501.000000 -432.000000 -6674.000000 ) ( ( 0.014223 -0.003675 33.913115 ) ( -0.003490 -0.013635 89.146988 ) ) 19b/00fstud1 0 0 0 ( 498.971919 -435.447737 -6674.000000 ) ( 481.971919 -425.447737 -6674.000000 ) ( 481.971919 -425.447737 -6659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 498.971919 -435.447737 -6674.000000 ) ( 501.000000 -432.000000 -6674.000000 ) ( 484.000000 -422.000000 -6674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.971919 -425.447737 -6674.000000 ) ( 484.000000 -422.000000 -6674.000000 ) ( 484.000000 -422.000000 -6659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.971919 -425.447737 -6659.000000 ) ( 484.000000 -422.000000 -6659.000000 ) ( 501.000000 -432.000000 -6659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 498.971919 -435.447737 -6659.000000 ) ( 501.000000 -432.000000 -6659.000000 ) ( 501.000000 -432.000000 -6674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2254/1533) # points: 4 { brushDef { // Surface normal: -0.789474, 0.315789, -0.526316 // RotY/Z : 0.554262 / 2.761086. Vector texS/T: (-0.371391, -0.928477, 0.000000) / (0.488672, -0.195469, -0.850289) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (270.558108, 308.254261, 276.500359) / (6050.648032, 6050.648032, 6022.422341) // --> Vector info: d1 = 0.571000, 0.652553, 0.771976. Determinants: -2.301876, 7.091431, -42892.503623, -1064.000000 // --> Vector info: d2 = 0.987162, 0.729376, 1.002367. Determinants: 7.276176, 2.105020, -15755.703379, -1064.000000 ( 608.000000 -541.000000 -6609.000000 ) ( 610.000000 -576.000000 -6633.000000 ) ( 624.000000 -541.000000 -6633.000000 ) ( ( 0.002163 -0.006665 40.312503 ) ( -0.006839 -0.001978 14.807992 ) ) 19b/00ROCK4 0 0 0 ( 627.157895 -542.263158 -6630.894737 ) ( 613.157895 -577.263158 -6630.894737 ) ( 611.157895 -542.263158 -6606.894737 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 627.157895 -542.263158 -6630.894737 ) ( 624.000000 -541.000000 -6633.000000 ) ( 610.000000 -576.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.157895 -577.263158 -6630.894737 ) ( 610.000000 -576.000000 -6633.000000 ) ( 608.000000 -541.000000 -6609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 611.157895 -542.263158 -6606.894737 ) ( 608.000000 -541.000000 -6609.000000 ) ( 610.000000 -533.000000 -6607.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.157895 -534.263158 -6604.894737 ) ( 610.000000 -533.000000 -6607.000000 ) ( 624.000000 -541.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2255/1534) # points: 4 { brushDef { // Surface normal: -0.925639, 0.378363, 0.005791 // RotY/Z : -0.005791 / 2.753558. Vector texS/T: (-0.378370, -0.925655, 0.000000) / (-0.005361, 0.002191, -0.999983) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (264.676391, 396.524732, 302.371476) / (6677.357393, 6698.357745, 6628.356571) // --> Vector info: d1 = 0.592203, 1.311187, 1.010638. Determinants: -44.018064, 28.067760, -180062.751608, -7252.287156 // --> Vector info: d2 = 1.382471, 0.755856, 1.538156. Determinants: 27.435237, 44.147128, -312073.685587, -7252.287156 ( 610.000000 -576.000000 -6633.000000 ) ( 574.000000 -663.000000 -6703.000000 ) ( 624.000000 -541.000000 -6682.000000 ) ( ( 0.006070 -0.003870 24.828409 ) ( -0.003783 -0.006087 43.031071 ) ) 19b/00ROCK4 0 0 0 ( 627.702556 -542.513454 -6682.023165 ) ( 577.702556 -664.513454 -6703.023165 ) ( 613.702556 -577.513454 -6633.023165 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 627.702556 -542.513454 -6682.023165 ) ( 624.000000 -541.000000 -6682.000000 ) ( 574.000000 -663.000000 -6703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 577.702556 -664.513454 -6703.023165 ) ( 574.000000 -663.000000 -6703.000000 ) ( 610.000000 -576.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.702556 -577.513454 -6633.023165 ) ( 610.000000 -576.000000 -6633.000000 ) ( 624.000000 -541.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 627.702556 -542.513454 -6633.023165 ) ( 624.000000 -541.000000 -6633.000000 ) ( 624.000000 -541.000000 -6682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2256/1535) # points: 6 { brushDef { // Surface normal: 0.233955, 0.558891, -0.795554 // RotY/Z : 0.919921 / 1.174355. Vector texS/T: (-0.922441, 0.386138, 0.000000) / (-0.307194, -0.733851, -0.605883) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-629.898482, -769.744827, -785.104542) / (4214.521072, 4214.521072, 4254.132676) // --> Vector info: d1 = 1.704575, 0.768071, 0.771976. Determinants: -37.096402, -14.930567, 30115.666521, -5539.537977 // --> Vector info: d2 = 1.659886, 1.300277, 1.002367. Determinants: -14.244694, 36.138127, -170472.614391, -5539.537977 ( 610.000000 -576.000000 -6633.000000 ) ( 608.000000 -541.000000 -6609.000000 ) ( 479.000000 -487.000000 -6609.000000 ) ( ( 0.006697 0.002695 -5.436494 ) ( 0.002571 -0.006524 30.773796 ) ) 19b/00ROCK4 0 0 0 ( 478.064182 -489.235566 -6605.817785 ) ( 607.064182 -543.235566 -6605.817785 ) ( 609.064182 -578.235566 -6629.817785 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 478.064182 -489.235566 -6605.817785 ) ( 479.000000 -487.000000 -6609.000000 ) ( 608.000000 -541.000000 -6609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 607.064182 -543.235566 -6605.817785 ) ( 608.000000 -541.000000 -6609.000000 ) ( 610.000000 -576.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 609.064182 -578.235566 -6629.817785 ) ( 610.000000 -576.000000 -6633.000000 ) ( 574.000000 -663.000000 -6703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.064182 -665.235566 -6699.817785 ) ( 574.000000 -663.000000 -6703.000000 ) ( 412.000000 -596.000000 -6703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.064182 -598.235566 -6699.817785 ) ( 412.000000 -596.000000 -6703.000000 ) ( 448.000000 -509.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 447.064182 -511.235566 -6629.817785 ) ( 448.000000 -509.000000 -6633.000000 ) ( 479.000000 -487.000000 -6609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2258/1536) # points: 4 { brushDef { // Surface normal: 0.924940, -0.380112, 0.000000 // RotY/Z : 0.000000 / -0.389918. Vector texS/T: (0.380112, 0.924940, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-394.658082, -236.810054, -236.810054) / (6703.000000, 6678.000000, 6633.000000) // --> Vector info: d1 = 1.880209, 0.888824, 1.005960. Determinants: 47.540712, 18.489611, -118528.969800, -7103.161268 // --> Vector info: d2 = 1.147134, 0.580395, 0.275391. Determinants: 17.878177, -48.144298, 321618.719970, -7103.161268 ( 472.000000 -450.000000 -6633.000000 ) ( 472.000000 -450.000000 -6678.000000 ) ( 412.000000 -596.000000 -6703.000000 ) ( ( -0.006693 -0.002603 16.686791 ) ( -0.002517 0.006778 -45.278251 ) ) 19b/00ROCK4 0 0 0 ( 408.300239 -594.479550 -6703.000000 ) ( 468.300239 -448.479550 -6678.000000 ) ( 468.300239 -448.479550 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 408.300239 -594.479550 -6703.000000 ) ( 412.000000 -596.000000 -6703.000000 ) ( 472.000000 -450.000000 -6678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 468.300239 -448.479550 -6678.000000 ) ( 472.000000 -450.000000 -6678.000000 ) ( 472.000000 -450.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 468.300239 -448.479550 -6633.000000 ) ( 472.000000 -450.000000 -6633.000000 ) ( 448.000000 -509.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 444.300239 -507.479550 -6633.000000 ) ( 448.000000 -509.000000 -6633.000000 ) ( 412.000000 -596.000000 -6703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2259/1537) # points: 4 { brushDef { // Surface normal: 0.705409, -0.286946, -0.648120 // RotY/Z : 0.705113 / -0.386337. Vector texS/T: (0.376798, 0.926295, 0.000000) / (-0.600350, 0.244210, -0.761538) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-270.619556, -302.678797, -238.984213) / (4626.508624, 4658.023780, 4658.023780) // --> Vector info: d1 = 0.787176, 0.938748, 1.061666. Determinants: -3.873799, -13.594962, 60268.748277, -2007.344764 // --> Vector info: d2 = 0.725637, 0.450401, 0.889867. Determinants: -13.849832, 3.442081, -21129.458206, -2007.344764 ( 472.000000 -450.000000 -6633.000000 ) ( 448.000000 -509.000000 -6633.000000 ) ( 479.000000 -487.000000 -6609.000000 ) ( ( 0.001930 0.006773 -30.024114 ) ( 0.006900 -0.001715 10.526073 ) ) 19b/00ROCK4 0 0 0 ( 476.178362 -485.852215 -6606.407521 ) ( 445.178362 -507.852215 -6630.407521 ) ( 469.178362 -448.852215 -6630.407521 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 476.178362 -485.852215 -6606.407521 ) ( 479.000000 -487.000000 -6609.000000 ) ( 448.000000 -509.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 445.178362 -507.852215 -6630.407521 ) ( 448.000000 -509.000000 -6633.000000 ) ( 472.000000 -450.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 469.178362 -448.852215 -6630.407521 ) ( 472.000000 -450.000000 -6633.000000 ) ( 495.000000 -463.000000 -6602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 492.178362 -461.852215 -6599.407521 ) ( 495.000000 -463.000000 -6602.000000 ) ( 479.000000 -487.000000 -6609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2260/1538) # points: 4 { brushDef { // Surface normal: 0.092665, 0.221367, -0.970778 // RotY/Z : 1.328452 / 1.174355. Vector texS/T: (-0.922441, 0.386138, 0.000000) / (-0.374854, -0.895485, -0.239979) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-769.744827, -629.898482, -635.390224) / (1842.569756, 1842.569756, 1813.400581) // --> Vector info: d1 = 0.496024, 1.328894, 1.174052. Determinants: -24.294117, -17.080203, 10747.811546, -4079.202496 // --> Vector info: d2 = 0.880349, 1.439499, 1.589269. Determinants: -16.309951, 24.015466, -60395.792061, -4079.202496 ( 495.000000 -463.000000 -6602.000000 ) ( 479.000000 -487.000000 -6609.000000 ) ( 608.000000 -541.000000 -6609.000000 ) ( ( 0.005956 0.004187 -2.634783 ) ( 0.003998 -0.005887 14.805784 ) ) 19b/00ROCK4 0 0 0 ( 607.629339 -541.885467 -6605.116888 ) ( 478.629339 -487.885467 -6605.116888 ) ( 494.629339 -463.885467 -6598.116888 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 607.629339 -541.885467 -6605.116888 ) ( 608.000000 -541.000000 -6609.000000 ) ( 479.000000 -487.000000 -6609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 478.629339 -487.885467 -6605.116888 ) ( 479.000000 -487.000000 -6609.000000 ) ( 495.000000 -463.000000 -6602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 494.629339 -463.885467 -6598.116888 ) ( 495.000000 -463.000000 -6602.000000 ) ( 610.000000 -533.000000 -6607.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 609.629339 -533.885467 -6603.116888 ) ( 610.000000 -533.000000 -6607.000000 ) ( 608.000000 -541.000000 -6609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2262/1539) # points: 3 { brushDef { // Surface normal: -0.526355, -0.850265, 0.000000 // RotY/Z : 0.000000 / -2.125104. Vector texS/T: (0.850265, -0.526355, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (815.323298, 815.323298, 790.625120) / (6682.000000, 6668.000000, 6682.000000) // --> Vector info: d1 = 0.611139, 0.429774, 0.425647. Determinants: -2.596887, -4.479379, 31837.198211, -345.774493 // --> Vector info: d2 = 0.857673, 0.963426, 0.555496. Determinants: -4.230477, 2.611917, -14300.182957, -345.774493 ( 603.000000 -528.000000 -6682.000000 ) ( 624.000000 -541.000000 -6668.000000 ) ( 624.000000 -541.000000 -6682.000000 ) ( ( 0.007510 0.012955 -92.075034 ) ( 0.012235 -0.007554 41.356963 ) ) 19b/00fstud1 0 0 0 ( 626.105418 -537.598939 -6682.000000 ) ( 626.105418 -537.598939 -6668.000000 ) ( 605.105418 -524.598939 -6682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.105418 -537.598939 -6682.000000 ) ( 624.000000 -541.000000 -6682.000000 ) ( 624.000000 -541.000000 -6668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.105418 -537.598939 -6668.000000 ) ( 624.000000 -541.000000 -6668.000000 ) ( 603.000000 -528.000000 -6682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 605.105418 -524.598939 -6682.000000 ) ( 603.000000 -528.000000 -6682.000000 ) ( 624.000000 -541.000000 -6682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2263/1540) # points: 4 { brushDef { // Surface normal: -0.513665, -0.857991, 0.000000 // RotY/Z : 0.000000 / -2.110248. Vector texS/T: (0.857991, -0.513665, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (813.279114, 813.279114, 636.120992) / (6659.000000, 6633.000000, 6633.000000) // --> Vector info: d1 = 1.023472, 0.650947, 0.362320. Determinants: -7.504303, -65.995804, 440854.929545, -4606.111158 // --> Vector info: d2 = 2.963346, 3.006167, 0.495288. Determinants: -65.282873, 7.586243, -11073.093107, -4606.111158 ( 472.000000 -450.000000 -6633.000000 ) ( 624.000000 -541.000000 -6633.000000 ) ( 624.000000 -541.000000 -6659.000000 ) ( ( 0.001629 0.014328 -95.710875 ) ( 0.014173 -0.001647 2.404000 ) ) 19b/00fstud1 0 0 0 ( 626.054662 -537.568038 -6659.000000 ) ( 626.054662 -537.568038 -6633.000000 ) ( 474.054662 -446.568038 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.054662 -537.568038 -6659.000000 ) ( 624.000000 -541.000000 -6659.000000 ) ( 624.000000 -541.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.054662 -537.568038 -6633.000000 ) ( 624.000000 -541.000000 -6633.000000 ) ( 472.000000 -450.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 474.054662 -446.568038 -6633.000000 ) ( 472.000000 -450.000000 -6633.000000 ) ( 472.000000 -450.000000 -6659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 474.054662 -446.568038 -6659.000000 ) ( 472.000000 -450.000000 -6659.000000 ) ( 624.000000 -541.000000 -6659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2264/1541) # points: 4 { brushDef { // Surface normal: -0.485643, -0.874157, 0.000000 // RotY/Z : 0.000000 / -2.077895. Vector texS/T: (0.874157, -0.485643, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (651.732814, 631.141553, 631.141553) / (6659.000000, 6659.000000, 6678.000000) // --> Vector info: d1 = 0.767749, 0.734988, 1.011718. Determinants: -0.622450, -5.698213, 38049.704024, -391.233945 // --> Vector info: d2 = 0.738725, 0.451802, 0.420205. Determinants: -5.451549, 0.650610, -1068.473948, -391.233945 ( 472.000000 -450.000000 -6678.000000 ) ( 472.000000 -450.000000 -6659.000000 ) ( 490.000000 -460.000000 -6659.000000 ) ( ( 0.001591 0.014565 -97.255630 ) ( 0.013934 -0.001663 2.731036 ) ) 19b/00fstud1 0 0 0 ( 491.942572 -456.503371 -6659.000000 ) ( 473.942572 -446.503371 -6659.000000 ) ( 473.942572 -446.503371 -6678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 491.942572 -456.503371 -6659.000000 ) ( 490.000000 -460.000000 -6659.000000 ) ( 472.000000 -450.000000 -6659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 473.942572 -446.503371 -6659.000000 ) ( 472.000000 -450.000000 -6659.000000 ) ( 472.000000 -450.000000 -6678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 473.942572 -446.503371 -6678.000000 ) ( 472.000000 -450.000000 -6678.000000 ) ( 490.000000 -460.000000 -6679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 491.942572 -456.503371 -6679.000000 ) ( 490.000000 -460.000000 -6679.000000 ) ( 490.000000 -460.000000 -6659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2267/1542) # points: 4 { brushDef { // Surface normal: 0.698546, -0.299377, -0.649929 // RotY/Z : 0.707491 / -0.404892. Vector texS/T: (0.393919, 0.919145, 0.000000) / (-0.597379, 0.256020, -0.759995) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-227.685355, -197.222262, -201.424068) / (4643.875258, 4643.875258, 4592.559131) // --> Vector info: d1 = 0.736652, 0.938748, 1.036264. Determinants: -10.370759, 3.819807, -21251.546940, -1563.247901 // --> Vector info: d2 = 0.528662, 0.450401, 0.799044. Determinants: 4.016034, 10.291895, -47706.314906, -1563.247901 ( 513.000000 -439.000000 -6594.000000 ) ( 484.000000 -422.000000 -6633.000000 ) ( 472.000000 -450.000000 -6633.000000 ) ( ( 0.006634 -0.002444 13.594483 ) ( -0.002569 -0.006584 30.517434 ) ) 19b/00ROCK4 0 0 0 ( 469.205817 -448.802493 -6630.400284 ) ( 481.205817 -420.802493 -6630.400284 ) ( 510.205817 -437.802493 -6591.400284 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 469.205817 -448.802493 -6630.400284 ) ( 472.000000 -450.000000 -6633.000000 ) ( 484.000000 -422.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.205817 -420.802493 -6630.400284 ) ( 484.000000 -422.000000 -6633.000000 ) ( 513.000000 -439.000000 -6594.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 510.205817 -437.802493 -6591.400284 ) ( 513.000000 -439.000000 -6594.000000 ) ( 495.000000 -463.000000 -6602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 492.205817 -461.802493 -6599.400284 ) ( 495.000000 -463.000000 -6602.000000 ) ( 472.000000 -450.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2268/1543) # points: 4 { brushDef { // Surface normal: 0.101319, 0.245383, -0.964117 // RotY/Z : 1.302097 / 1.179216. Vector texS/T: (-0.924307, 0.381649, 0.000000) / (-0.367955, -0.891140, -0.265478) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-634.235721, -641.713664, -762.809829) / (1983.143333, 1953.008961, 1971.842944) // --> Vector info: d1 = 0.875472, 1.070192, 0.697879. Determinants: -7.552061, 26.364013, -60391.437523, -3789.996306 // --> Vector info: d2 = 0.071484, 0.177104, 0.970761. Determinants: 25.905602, 6.855153, 2564.582475, -3789.996306 ( 618.000000 -502.000000 -6599.000000 ) ( 513.000000 -439.000000 -6594.000000 ) ( 495.000000 -463.000000 -6602.000000 ) ( ( 0.001993 -0.006956 15.934432 ) ( -0.006835 -0.001809 -0.676671 ) ) 19b/00ROCK4 0 0 0 ( 494.594723 -463.981531 -6598.143532 ) ( 512.594723 -439.981531 -6590.143532 ) ( 617.594723 -502.981531 -6595.143532 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 494.594723 -463.981531 -6598.143532 ) ( 495.000000 -463.000000 -6602.000000 ) ( 513.000000 -439.000000 -6594.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 512.594723 -439.981531 -6590.143532 ) ( 513.000000 -439.000000 -6594.000000 ) ( 618.000000 -502.000000 -6599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.594723 -502.981531 -6595.143532 ) ( 618.000000 -502.000000 -6599.000000 ) ( 610.000000 -533.000000 -6607.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 609.594723 -533.981531 -6603.143532 ) ( 610.000000 -533.000000 -6607.000000 ) ( 495.000000 -463.000000 -6602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2270/1544) # points: 4 { brushDef { // Surface normal: -0.782537, 0.335373, -0.524558 // RotY/Z : 0.552196 / 2.736701. Vector texS/T: (-0.393919, -0.919145, 0.000000) / (0.482145, -0.206633, -0.851375) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (220.988727, 251.451819, 249.613529) / (6059.816433, 6059.816433, 6029.277594) // --> Vector info: d1 = 0.506485, 0.571857, 0.771976. Determinants: -1.996385, 6.216431, -37700.440605, -930.307476 // --> Vector info: d2 = 1.128038, 0.921398, 1.002367. Determinants: 6.310539, 2.086698, -15088.987161, -930.307476 ( 610.000000 -533.000000 -6607.000000 ) ( 624.000000 -541.000000 -6633.000000 ) ( 636.000000 -513.000000 -6633.000000 ) ( ( 0.002146 -0.006682 40.524710 ) ( -0.006783 -0.002243 16.219355 ) ) 19b/00ROCK4 0 0 0 ( 639.130148 -514.341492 -6630.901769 ) ( 627.130148 -542.341492 -6630.901769 ) ( 613.130148 -534.341492 -6604.901769 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 639.130148 -514.341492 -6630.901769 ) ( 636.000000 -513.000000 -6633.000000 ) ( 624.000000 -541.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 627.130148 -542.341492 -6630.901769 ) ( 624.000000 -541.000000 -6633.000000 ) ( 610.000000 -533.000000 -6607.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.130148 -534.341492 -6604.901769 ) ( 610.000000 -533.000000 -6607.000000 ) ( 618.000000 -502.000000 -6599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.130148 -503.341492 -6596.901769 ) ( 618.000000 -502.000000 -6599.000000 ) ( 636.000000 -513.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2271/1545) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-541.000000, -513.000000, -422.000000) / (624.000000, 636.000000, 484.000000) // --> Vector info: d1 = 0.571256, 1.000000, 1.000001. Determinants: -65.169137, -39.015702, -13965.780434, -5348.000000 // --> Vector info: d2 = 0.936198, 1.000003, 3.527521. Determinants: -40.028571, 64.964245, -67199.931962, -5348.000000 ( 484.000000 -422.000000 -6633.000000 ) ( 636.000000 -513.000000 -6633.000000 ) ( 624.000000 -541.000000 -6633.000000 ) ( ( 0.012186 0.007295 2.611402 ) ( 0.007485 -0.012147 12.565432 ) ) 19b/00fstud1 0 0 0 ( 624.000000 -541.000000 -6637.000000 ) ( 636.000000 -513.000000 -6637.000000 ) ( 484.000000 -422.000000 -6637.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 624.000000 -541.000000 -6637.000000 ) ( 624.000000 -541.000000 -6633.000000 ) ( 636.000000 -513.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 636.000000 -513.000000 -6637.000000 ) ( 636.000000 -513.000000 -6633.000000 ) ( 484.000000 -422.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 484.000000 -422.000000 -6637.000000 ) ( 484.000000 -422.000000 -6633.000000 ) ( 472.000000 -450.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 472.000000 -450.000000 -6637.000000 ) ( 472.000000 -450.000000 -6633.000000 ) ( 624.000000 -541.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2272/1546) # points: 4 { brushDef { // Surface normal: -0.924183, 0.381950, 0.000000 // RotY/Z : 0.000000 / 2.749687. Vector texS/T: (-0.381950, -0.924183, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (231.185554, -62.046436, -62.046436) / (6678.000000, 6633.000000, 6738.000000) // --> Vector info: d1 = 1.146647, 2.279387, 1.592201. Determinants: 88.014293, 201.504850, -1401301.544055, -30789.358957 // --> Vector info: d2 = 0.293257, 2.082343, 2.382473. Determinants: 201.359883, -88.007825, 532135.556141, -30789.358957 ( 748.000000 -242.000000 -6738.000000 ) ( 748.000000 -242.000000 -6633.000000 ) ( 636.000000 -513.000000 -6678.000000 ) ( ( -0.002859 -0.006545 45.512527 ) ( -0.006540 0.002858 -17.283100 ) ) 19b/00ROCK4 0 0 0 ( 639.696732 -514.527801 -6678.000000 ) ( 751.696732 -243.527801 -6633.000000 ) ( 751.696732 -243.527801 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 639.696732 -514.527801 -6678.000000 ) ( 636.000000 -513.000000 -6678.000000 ) ( 748.000000 -242.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 751.696732 -243.527801 -6633.000000 ) ( 748.000000 -242.000000 -6633.000000 ) ( 748.000000 -242.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 751.696732 -243.527801 -6738.000000 ) ( 748.000000 -242.000000 -6738.000000 ) ( 636.000000 -513.000000 -6783.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 639.696732 -514.527801 -6783.000000 ) ( 636.000000 -513.000000 -6783.000000 ) ( 636.000000 -513.000000 -6678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2275/1547) # points: 4 { brushDef { // Surface normal: -0.406138, -0.913812, 0.000000 // RotY/Z : 0.000000 / -1.989021. Vector texS/T: (0.913812, -0.406138, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (606.567799, 606.567799, 616.416657) / (6633.000000, 6738.000000, 6738.000000) // --> Vector info: d1 = 0.164361, 0.628212, 0.575087. Determinants: 5.578115, -4.568393, 26748.674075, -1034.130069 // --> Vector info: d2 = 0.115912, 0.705091, 0.746915. Determinants: -4.391556, -5.802731, 41033.423949, -1034.130069 ( 595.000000 -179.000000 -6738.000000 ) ( 586.000000 -175.000000 -6738.000000 ) ( 586.000000 -175.000000 -6633.000000 ) ( ( -0.005394 0.004418 -25.865870 ) ( 0.004247 0.005611 -39.679171 ) ) 19b/00ROCK4 0 0 0 ( 587.624554 -171.344754 -6633.000000 ) ( 587.624554 -171.344754 -6738.000000 ) ( 596.624554 -175.344754 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 587.624554 -171.344754 -6633.000000 ) ( 586.000000 -175.000000 -6633.000000 ) ( 586.000000 -175.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 587.624554 -171.344754 -6738.000000 ) ( 586.000000 -175.000000 -6738.000000 ) ( 595.000000 -179.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 596.624554 -175.344754 -6738.000000 ) ( 595.000000 -179.000000 -6738.000000 ) ( 595.000000 -179.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 596.624554 -175.344754 -6633.000000 ) ( 595.000000 -179.000000 -6633.000000 ) ( 586.000000 -175.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2276/1548) # points: 4 { brushDef { // Surface normal: -0.057901, -0.140162, 0.988434 // RotY/Z : -1.418559 / -1.962547. Vector texS/T: (0.924242, -0.381807, 0.000000) / (-0.377391, -0.913553, -0.151650) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (608.422103, 608.455648, 783.684872) / (960.539773, 1230.898791, 1257.275281) // --> Vector info: d1 = 0.000000, 1.929706, 2.117898. Determinants: 0.019521, -338.134515, 324779.770338, -47373.916083 // --> Vector info: d2 = 0.000000, 0.000000, 1.249997. Determinants: -337.947926, 0.041888, 205574.752562, -47373.916083 ( 636.000000 -513.000000 -6783.000000 ) ( 484.000000 -422.000000 -6779.000000 ) ( 586.000000 -175.000000 -6738.000000 ) ( ( 0.000000 0.007138 -6.855667 ) ( 0.007134 -0.000001 -4.339408 ) ) 19b/00ROCK4 0 0 0 ( 586.231604 -174.439354 -6741.953737 ) ( 484.231604 -421.439354 -6782.953737 ) ( 636.231604 -512.439354 -6786.953737 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.231604 -174.439354 -6741.953737 ) ( 586.000000 -175.000000 -6738.000000 ) ( 484.000000 -422.000000 -6779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 484.231604 -421.439354 -6782.953737 ) ( 484.000000 -422.000000 -6779.000000 ) ( 636.000000 -513.000000 -6783.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 636.231604 -512.439354 -6786.953737 ) ( 636.000000 -513.000000 -6783.000000 ) ( 748.000000 -242.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.231604 -241.439354 -6741.953737 ) ( 748.000000 -242.000000 -6738.000000 ) ( 586.000000 -175.000000 -6738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2278/1549) # points: 4 { brushDef { // Surface normal: 0.507020, 0.861934, 0.000000 // RotY/Z : 0.000000 / 1.039072. Vector texS/T: (-0.861934, 0.507020, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-631.138654, -631.138654, -650.861736) / (6771.000000, 6674.000000, 6674.000000) // --> Vector info: d1 = 1.976856, 0.586847, 0.593390. Determinants: 0.634594, -27.415261, 182247.249560, -1913.139044 // --> Vector info: d2 = 0.527520, 0.527520, 0.238718. Determinants: -28.013832, 0.000000, -18689.831607, -1913.139044 ( 501.000000 -432.000000 -6674.000000 ) ( 484.000000 -422.000000 -6674.000000 ) ( 484.000000 -422.000000 -6771.000000 ) ( ( -0.000332 0.014330 -95.260849 ) ( 0.014643 0.000000 9.769197 ) ) 19b/00fstud1 0 0 0 ( 481.971919 -425.447737 -6771.000000 ) ( 481.971919 -425.447737 -6674.000000 ) ( 498.971919 -435.447737 -6674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.971919 -425.447737 -6771.000000 ) ( 484.000000 -422.000000 -6771.000000 ) ( 484.000000 -422.000000 -6674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.971919 -425.447737 -6674.000000 ) ( 484.000000 -422.000000 -6674.000000 ) ( 501.000000 -432.000000 -6674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 498.971919 -435.447737 -6674.000000 ) ( 501.000000 -432.000000 -6674.000000 ) ( 501.000000 -432.000000 -6759.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 498.971919 -435.447737 -6759.000000 ) ( 501.000000 -432.000000 -6759.000000 ) ( 484.000000 -422.000000 -6771.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2280/1550) # points: 6 { brushDef { // Surface normal: 0.496139, 0.868243, 0.000000 // RotY/Z : 0.000000 / 1.051650. Vector texS/T: (-0.868243, 0.496139, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-645.724828, -629.600313, -629.600313) / (6779.000000, 6779.000000, 6771.000000) // --> Vector info: d1 = 2.092137, 2.086845, 1.976866. Determinants: 0.042334, -1.773353, 11779.016981, -128.996124 // --> Vector info: d2 = 2.296749, 2.527548, 2.527517. Determinants: -1.846395, -0.000511, -1485.069712, -128.996124 ( 484.000000 -422.000000 -6771.000000 ) ( 484.000000 -422.000000 -6779.000000 ) ( 498.000000 -430.000000 -6779.000000 ) ( ( -0.000328 0.013747 -91.312953 ) ( 0.014314 0.000004 11.512514 ) ) 19b/00fstud1 0 0 0 ( 496.015444 -433.472973 -6779.000000 ) ( 482.015444 -425.472973 -6779.000000 ) ( 482.015444 -425.472973 -6771.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 496.015444 -433.472973 -6779.000000 ) ( 498.000000 -430.000000 -6779.000000 ) ( 484.000000 -422.000000 -6779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 482.015444 -425.472973 -6779.000000 ) ( 484.000000 -422.000000 -6779.000000 ) ( 484.000000 -422.000000 -6771.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 482.015444 -425.472973 -6771.000000 ) ( 484.000000 -422.000000 -6771.000000 ) ( 625.000000 -506.000000 -6677.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 623.015444 -509.472973 -6677.000000 ) ( 625.000000 -506.000000 -6677.000000 ) ( 636.000000 -513.000000 -6678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.015444 -516.472973 -6678.000000 ) ( 636.000000 -513.000000 -6678.000000 ) ( 636.000000 -513.000000 -6687.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.015444 -516.472973 -6687.000000 ) ( 636.000000 -513.000000 -6687.000000 ) ( 498.000000 -430.000000 -6779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2284/1551) # points: 4 { brushDef { // Surface normal: -0.925305, 0.379223, 0.000000 // RotY/Z : 0.000000 / 2.752636. Vector texS/T: (-0.379223, -0.925305, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (395.803065, 395.803065, 263.954668) / (6808.000000, 6703.000000, 6682.000000) // --> Vector info: d1 = 0.909930, 1.311065, 0.592203. Determinants: -83.904290, 52.888940, -339455.477428, -13844.081768 // --> Vector info: d2 = 0.122128, 0.755690, 1.382471. Determinants: 52.507204, 83.534115, -591173.521085, -13844.081768 ( 624.000000 -541.000000 -6682.000000 ) ( 574.000000 -663.000000 -6703.000000 ) ( 574.000000 -663.000000 -6808.000000 ) ( ( 0.006061 -0.003820 24.519898 ) ( -0.003793 -0.006034 42.702256 ) ) 19b/00ROCK4 0 0 0 ( 577.701221 -664.516894 -6808.000000 ) ( 577.701221 -664.516894 -6703.000000 ) ( 627.701221 -542.516894 -6682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 577.701221 -664.516894 -6808.000000 ) ( 574.000000 -663.000000 -6808.000000 ) ( 574.000000 -663.000000 -6703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 577.701221 -664.516894 -6703.000000 ) ( 574.000000 -663.000000 -6703.000000 ) ( 624.000000 -541.000000 -6682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 627.701221 -542.516894 -6682.000000 ) ( 624.000000 -541.000000 -6682.000000 ) ( 624.000000 -541.000000 -6787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 627.701221 -542.516894 -6787.000000 ) ( 624.000000 -541.000000 -6787.000000 ) ( 574.000000 -663.000000 -6808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2285/1552) # points: 4 { brushDef { // Surface normal: -0.059785, -0.144556, 0.987689 // RotY/Z : -1.413720 / -1.962955. Vector texS/T: (0.924086, -0.382184, 0.000000) / (-0.377479, -0.912710, -0.156431) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (608.151468, 608.505131, 783.813431) / (1293.619215, 1453.434342, 1453.434342) // --> Vector info: d1 = 1.000000, 2.142091, 2.142092. Determinants: -0.000076, -200.218079, 230989.082547, -28016.918264 // --> Vector info: d2 = 0.000000, 0.000000, 1.250000. Determinants: -199.768844, 0.442085, 120917.817096, -28016.918264 ( 574.000000 -663.000000 -6808.000000 ) ( 412.000000 -596.000000 -6808.000000 ) ( 472.000000 -450.000000 -6783.000000 ) ( ( 0.000000 0.007146 -8.244628 ) ( 0.007130 -0.000016 -4.315886 ) ) 19b/00ROCK4 0 0 0 ( 472.239141 -449.421778 -6786.950756 ) ( 412.239141 -595.421778 -6811.950756 ) ( 574.239141 -662.421778 -6811.950756 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 472.239141 -449.421778 -6786.950756 ) ( 472.000000 -450.000000 -6783.000000 ) ( 412.000000 -596.000000 -6808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.239141 -595.421778 -6811.950756 ) ( 412.000000 -596.000000 -6808.000000 ) ( 574.000000 -663.000000 -6808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 574.239141 -662.421778 -6811.950756 ) ( 574.000000 -663.000000 -6808.000000 ) ( 624.000000 -541.000000 -6787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 624.239141 -540.421778 -6790.950756 ) ( 624.000000 -541.000000 -6787.000000 ) ( 472.000000 -450.000000 -6783.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2289/1553) # points: 6 { brushDef { // Surface normal: -0.526355, -0.850265, 0.000000 // RotY/Z : 0.000000 / -2.125104. Vector texS/T: (0.850265, -0.526355, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (815.323298, 815.323298, 790.625120) / (6685.000000, 6682.000000, 6682.000000) // --> Vector info: d1 = 0.642867, 0.611138, 0.425528. Determinants: -0.556827, -0.783654, 5645.087669, -74.094534 // --> Vector info: d2 = 3.839160, 3.857674, 3.555501. Determinants: -0.906518, 0.457242, -2602.020944, -74.094534 ( 603.000000 -528.000000 -6682.000000 ) ( 624.000000 -541.000000 -6682.000000 ) ( 624.000000 -541.000000 -6685.000000 ) ( ( 0.007515 0.010576 -76.187640 ) ( 0.012235 -0.006171 35.117583 ) ) 19b/00fstud1 0 0 0 ( 626.105418 -537.598939 -6685.000000 ) ( 626.105418 -537.598939 -6682.000000 ) ( 605.105418 -524.598939 -6682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.105418 -537.598939 -6685.000000 ) ( 624.000000 -541.000000 -6685.000000 ) ( 624.000000 -541.000000 -6682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.105418 -537.598939 -6682.000000 ) ( 624.000000 -541.000000 -6682.000000 ) ( 603.000000 -528.000000 -6682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 605.105418 -524.598939 -6682.000000 ) ( 603.000000 -528.000000 -6682.000000 ) ( 472.000000 -450.000000 -6768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 474.105418 -446.598939 -6768.000000 ) ( 472.000000 -450.000000 -6768.000000 ) ( 472.000000 -450.000000 -6783.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 474.105418 -446.598939 -6783.000000 ) ( 472.000000 -450.000000 -6783.000000 ) ( 476.000000 -452.000000 -6783.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 478.105418 -448.598939 -6783.000000 ) ( 476.000000 -452.000000 -6783.000000 ) ( 624.000000 -541.000000 -6685.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2290/1554) # points: 4 { brushDef { // Surface normal: -0.485643, -0.874157, 0.000000 // RotY/Z : 0.000000 / -2.077895. Vector texS/T: (0.874157, -0.485643, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (651.732814, 631.141553, 631.141553) / (6679.000000, 6678.000000, 6768.000000) // --> Vector info: d1 = 0.050971, 0.011602, 1.290157. Determinants: -2.264665, -26.327052, 177219.878640, -1853.213425 // --> Vector info: d2 = 0.706386, 0.420220, 0.273743. Determinants: -25.901456, 3.016146, -4573.092363, -1853.213425 ( 472.000000 -450.000000 -6768.000000 ) ( 472.000000 -450.000000 -6678.000000 ) ( 490.000000 -460.000000 -6679.000000 ) ( ( 0.001222 0.014206 -95.628424 ) ( 0.013977 -0.001628 2.467656 ) ) 19b/00fstud1 0 0 0 ( 491.942572 -456.503371 -6679.000000 ) ( 473.942572 -446.503371 -6678.000000 ) ( 473.942572 -446.503371 -6768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 491.942572 -456.503371 -6679.000000 ) ( 490.000000 -460.000000 -6679.000000 ) ( 472.000000 -450.000000 -6678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 473.942572 -446.503371 -6678.000000 ) ( 472.000000 -450.000000 -6678.000000 ) ( 472.000000 -450.000000 -6768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 473.942572 -446.503371 -6768.000000 ) ( 472.000000 -450.000000 -6768.000000 ) ( 490.000000 -460.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 491.942572 -456.503371 -6757.000000 ) ( 490.000000 -460.000000 -6757.000000 ) ( 490.000000 -460.000000 -6679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2291/1555) # points: 4 { brushDef { // Surface normal: -0.046416, -0.121747, 0.991475 // RotY/Z : -1.440130 / -1.935035. Vector texS/T: (0.934395, -0.356238, 0.000000) / (-0.353201, -0.926430, -0.130295) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (605.791761, 775.787446, 777.025519) / (1134.411614, 1165.111242, 1134.411614) // --> Vector info: d1 = 0.000000, 1.235641, 1.202993. Determinants: -36.931426, -7.079806, 30404.167954, -5256.812723 // --> Vector info: d2 = 0.000000, 0.000000, 0.216841. Determinants: -6.656942, 36.862038, -37784.003743, -5256.812723 ( 636.000000 -513.000000 -6783.000000 ) ( 624.000000 -541.000000 -6787.000000 ) ( 476.000000 -452.000000 -6783.000000 ) ( ( 0.007025 0.001347 -5.783765 ) ( 0.001266 -0.007012 7.187626 ) ) 19b/00ROCK4 0 0 0 ( 476.185664 -451.513013 -6786.965901 ) ( 624.185664 -540.513013 -6790.965901 ) ( 636.185664 -512.513013 -6786.965901 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 476.185664 -451.513013 -6786.965901 ) ( 476.000000 -452.000000 -6783.000000 ) ( 624.000000 -541.000000 -6787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 624.185664 -540.513013 -6790.965901 ) ( 624.000000 -541.000000 -6787.000000 ) ( 636.000000 -513.000000 -6783.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 636.185664 -512.513013 -6786.965901 ) ( 636.000000 -513.000000 -6783.000000 ) ( 498.000000 -430.000000 -6779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 498.185664 -429.513013 -6782.965901 ) ( 498.000000 -430.000000 -6779.000000 ) ( 476.000000 -452.000000 -6783.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2293/1556) # points: 4 { brushDef { // Surface normal: -0.919145, 0.393919, 0.000000 // RotY/Z : 0.000000 / 2.736701. Vector texS/T: (-0.393919, -0.919145, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (220.988727, 220.988727, 251.451819) / (6687.000000, 6783.000000, 6787.000000) // --> Vector info: d1 = 0.393700, 0.757456, 0.592203. Determinants: 17.319330, -11.081153, 69120.933291, -2924.456873 // --> Vector info: d2 = 0.663860, 1.238387, 1.382471. Determinants: -11.534001, -17.501855, 117642.360443, -2924.456873 ( 624.000000 -541.000000 -6787.000000 ) ( 636.000000 -513.000000 -6783.000000 ) ( 636.000000 -513.000000 -6687.000000 ) ( ( -0.005922 0.003789 -23.635477 ) ( 0.003944 0.005985 -40.227080 ) ) 19b/00ROCK4 0 0 0 ( 639.676580 -514.575677 -6687.000000 ) ( 639.676580 -514.575677 -6783.000000 ) ( 627.676580 -542.575677 -6787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 639.676580 -514.575677 -6687.000000 ) ( 636.000000 -513.000000 -6687.000000 ) ( 636.000000 -513.000000 -6783.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 639.676580 -514.575677 -6783.000000 ) ( 636.000000 -513.000000 -6783.000000 ) ( 624.000000 -541.000000 -6787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 627.676580 -542.575677 -6787.000000 ) ( 624.000000 -541.000000 -6787.000000 ) ( 624.000000 -541.000000 -6685.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 627.676580 -542.575677 -6685.000000 ) ( 624.000000 -541.000000 -6685.000000 ) ( 636.000000 -513.000000 -6687.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2295/1557) # points: 4 { brushDef { // Surface normal: 0.430549, -0.246538, -0.868243 // RotY/Z : 1.051651 / -0.520039. Vector texS/T: (0.496914, 0.867800, 0.000000) / (-0.753461, 0.431443, -0.496138) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-125.690512, -129.143706, -159.405067) / (2802.578114, 2617.145982, 2613.114849) // --> Vector info: d1 = 1.044363, 1.070858, 0.642867. Determinants: -79.470230, 2.279735, -22223.617978, -5597.508374 // --> Vector info: d2 = 1.118439, 3.761440, 3.839160. Determinants: 3.757616, 79.712410, -229188.432829, -5597.508374 ( 624.000000 -541.000000 -6685.000000 ) ( 636.000000 -513.000000 -6687.000000 ) ( 498.000000 -430.000000 -6779.000000 ) ( ( 0.014197 -0.000407 3.970270 ) ( -0.000671 -0.014241 40.944724 ) ) 19b/00fstud1 0 0 0 ( 496.277805 -429.013847 -6775.527026 ) ( 634.277805 -512.013847 -6683.527026 ) ( 622.277805 -540.013847 -6681.527026 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 496.277805 -429.013847 -6775.527026 ) ( 498.000000 -430.000000 -6779.000000 ) ( 636.000000 -513.000000 -6687.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.277805 -512.013847 -6683.527026 ) ( 636.000000 -513.000000 -6687.000000 ) ( 624.000000 -541.000000 -6685.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 622.277805 -540.013847 -6681.527026 ) ( 624.000000 -541.000000 -6685.000000 ) ( 476.000000 -452.000000 -6783.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 474.277805 -451.013847 -6779.527026 ) ( 476.000000 -452.000000 -6783.000000 ) ( 498.000000 -430.000000 -6779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2298/1558) # points: 4 { brushDef { // Surface normal: -0.433908, 0.236314, 0.869413 // RotY/Z : -1.054013 / 2.642891. Vector texS/T: (-0.478286, -0.878204, 0.000000) / (-0.763522, 0.415828, -0.494086) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (175.285347, 145.442564, 139.762918) / (2621.520262, 2611.400562, 2777.363635) // --> Vector info: d1 = 0.330964, 0.640891, 1.811868. Determinants: 63.286369, -33.184949, 74243.621479, -5010.276240 // --> Vector info: d2 = 0.502711, 0.180568, 2.239059. Determinants: -32.632535, -63.260733, 169040.575903, -5010.276240 ( 501.000000 -432.000000 -6759.000000 ) ( 625.000000 -506.000000 -6677.000000 ) ( 603.000000 -528.000000 -6682.000000 ) ( ( -0.012631 0.006623 -14.818269 ) ( 0.006513 0.012626 -33.738774 ) ) 19b/00fstud1 0 0 0 ( 604.735633 -528.945257 -6685.477653 ) ( 626.735633 -506.945257 -6680.477653 ) ( 502.735633 -432.945257 -6762.477653 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.735633 -528.945257 -6685.477653 ) ( 603.000000 -528.000000 -6682.000000 ) ( 625.000000 -506.000000 -6677.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.735633 -506.945257 -6680.477653 ) ( 625.000000 -506.000000 -6677.000000 ) ( 501.000000 -432.000000 -6759.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 502.735633 -432.945257 -6762.477653 ) ( 501.000000 -432.000000 -6759.000000 ) ( 490.000000 -460.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 491.735633 -460.945257 -6760.477653 ) ( 490.000000 -460.000000 -6757.000000 ) ( 603.000000 -528.000000 -6682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2300/1559) # points: 4 { brushDef { // Surface normal: 0.930751, -0.365652, 0.000000 // RotY/Z : 0.000000 / -0.374334. Vector texS/T: (0.365652, 0.930751, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-248.976024, -248.976024, -218.892807) / (6679.000000, 6757.000000, 6759.000000) // --> Vector info: d1 = 0.693701, 0.402962, 0.811936. Determinants: -32.481417, 8.746370, -68131.861982, -2346.490997 // --> Vector info: d2 = 1.464440, 0.387198, 0.239179. Determinants: 9.391004, 32.406896, -217543.818374, -2346.490997 ( 501.000000 -432.000000 -6759.000000 ) ( 490.000000 -460.000000 -6757.000000 ) ( 490.000000 -460.000000 -6679.000000 ) ( ( 0.013843 -0.003727 29.035637 ) ( -0.004002 -0.013811 92.710272 ) ) 19b/00fstud1 0 0 0 ( 486.276994 -458.537391 -6679.000000 ) ( 486.276994 -458.537391 -6757.000000 ) ( 497.276994 -430.537391 -6759.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.276994 -458.537391 -6679.000000 ) ( 490.000000 -460.000000 -6679.000000 ) ( 490.000000 -460.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.276994 -458.537391 -6757.000000 ) ( 490.000000 -460.000000 -6757.000000 ) ( 501.000000 -432.000000 -6759.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 497.276994 -430.537391 -6759.000000 ) ( 501.000000 -432.000000 -6759.000000 ) ( 501.000000 -432.000000 -6674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 497.276994 -430.537391 -6674.000000 ) ( 501.000000 -432.000000 -6674.000000 ) ( 490.000000 -460.000000 -6679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2301/1560) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-362.000000, -443.000000, -471.000000) / (-571.000000, -706.000000, -694.000000) // --> Vector info: d1 = 0.000000, 4.477442, 4.605037. Determinants: 70.954561, 115.033222, 91369.519552, -4752.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.857504. Determinants: 115.762950, -69.457762, 2245.805623, -4752.000000 ( 694.000000 -471.000000 -6589.000000 ) ( 706.000000 -443.000000 -6589.000000 ) ( 571.000000 -362.000000 -6589.000000 ) ( ( -0.014932 -0.024207 -19.227592 ) ( -0.024361 0.014617 -0.472602 ) ) 19b/dflt 0 0 0 ( 571.000000 -362.000000 -6585.000000 ) ( 706.000000 -443.000000 -6585.000000 ) ( 694.000000 -471.000000 -6585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 571.000000 -362.000000 -6585.000000 ) ( 571.000000 -362.000000 -6589.000000 ) ( 706.000000 -443.000000 -6589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 706.000000 -443.000000 -6585.000000 ) ( 706.000000 -443.000000 -6589.000000 ) ( 694.000000 -471.000000 -6589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 694.000000 -471.000000 -6585.000000 ) ( 694.000000 -471.000000 -6589.000000 ) ( 560.000000 -390.000000 -6589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 560.000000 -390.000000 -6585.000000 ) ( 560.000000 -390.000000 -6589.000000 ) ( 571.000000 -362.000000 -6589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2302/1561) # points: 4 { brushDef { // Surface normal: 0.517311, 0.855798, 0.000000 // RotY/Z : 0.000000 / 1.027091. Vector texS/T: (-0.855798, 0.517311, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-680.997858, -837.576911, -837.576911) / (6589.000000, 6589.000000, 6612.000000) // --> Vector info: d1 = 0.999998, 5.477448, 5.477448. Determinants: 102.981359, 0.000000, 66528.773237, -3601.318231 // --> Vector info: d2 = 0.000000, 0.000004, 0.671543. Determinants: 0.000082, -105.148990, 692826.749680, -3601.318231 ( 694.000000 -471.000000 -6612.000000 ) ( 694.000000 -471.000000 -6589.000000 ) ( 560.000000 -390.000000 -6589.000000 ) ( ( -0.028595 0.000000 -18.473450 ) ( 0.000000 0.029197 -192.381430 ) ) 19b/dflt 0 0 0 ( 557.930758 -393.423191 -6589.000000 ) ( 691.930758 -474.423191 -6589.000000 ) ( 691.930758 -474.423191 -6612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 557.930758 -393.423191 -6589.000000 ) ( 560.000000 -390.000000 -6589.000000 ) ( 694.000000 -471.000000 -6589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.930758 -474.423191 -6589.000000 ) ( 694.000000 -471.000000 -6589.000000 ) ( 694.000000 -471.000000 -6612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.930758 -474.423191 -6612.000000 ) ( 694.000000 -471.000000 -6612.000000 ) ( 560.000000 -390.000000 -6609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 557.930758 -393.423191 -6609.000000 ) ( 560.000000 -390.000000 -6609.000000 ) ( 560.000000 -390.000000 -6589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2303/1562) # points: 4 { brushDef { // Surface normal: -0.514496, -0.857493, 0.000000 // RotY/Z : 0.000000 / -2.111216. Vector texS/T: (0.857493, -0.514496, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (675.875924, 833.311625, 833.311625) / (6604.000000, 6608.000000, 6589.000000) // --> Vector info: d1 = 1.000000, 5.478588, 5.466407. Determinants: -85.044457, -1.917690, 67152.646980, -2991.278322 // --> Vector info: d2 = 0.999999, 0.999995, 1.538016. Determinants: -2.152020, 84.703644, -560919.643832, -2991.278322 ( 706.000000 -443.000000 -6589.000000 ) ( 706.000000 -443.000000 -6608.000000 ) ( 571.000000 -362.000000 -6604.000000 ) ( ( 0.028431 0.000641 -22.449481 ) ( 0.000719 -0.028317 187.518373 ) ) 19b/dflt 0 0 0 ( 573.057983 -358.570028 -6604.000000 ) ( 708.057983 -439.570028 -6608.000000 ) ( 708.057983 -439.570028 -6589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.057983 -358.570028 -6604.000000 ) ( 571.000000 -362.000000 -6604.000000 ) ( 706.000000 -443.000000 -6608.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 708.057983 -439.570028 -6608.000000 ) ( 706.000000 -443.000000 -6608.000000 ) ( 706.000000 -443.000000 -6589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 708.057983 -439.570028 -6589.000000 ) ( 706.000000 -443.000000 -6589.000000 ) ( 571.000000 -362.000000 -6589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.057983 -358.570028 -6589.000000 ) ( 571.000000 -362.000000 -6589.000000 ) ( 571.000000 -362.000000 -6604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2304/1563) # points: 4 { brushDef { // Surface normal: -0.065825, -0.150292, 0.986448 // RotY/Z : -1.405976 / -1.983608. Vector texS/T: (0.915996, -0.401187, 0.000000) / (-0.395750, -0.903583, -0.164075) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (811.534838, 668.263480, 669.420749) / (1202.957061, 1184.672700, 1215.146635) // --> Vector info: d1 = 0.999998, 5.117347, 4.986770. Determinants: 123.084313, 13.943075, -121005.002549, -4344.882162 // --> Vector info: d2 = 0.000000, 0.000000, 0.867362. Determinants: 15.859149, -124.268074, 136618.903754, -4344.882162 ( 560.000000 -390.000000 -6609.000000 ) ( 571.000000 -362.000000 -6604.000000 ) ( 695.000000 -436.000000 -6607.000000 ) ( ( -0.028329 -0.003209 27.850008 ) ( -0.003650 0.028601 -31.443638 ) ) 19b/dflt 0 0 0 ( 695.263298 -435.398833 -6610.945792 ) ( 571.263298 -361.398833 -6607.945792 ) ( 560.263298 -389.398833 -6612.945792 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 695.263298 -435.398833 -6610.945792 ) ( 695.000000 -436.000000 -6607.000000 ) ( 571.000000 -362.000000 -6604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 571.263298 -361.398833 -6607.945792 ) ( 571.000000 -362.000000 -6604.000000 ) ( 560.000000 -390.000000 -6609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 560.263298 -389.398833 -6612.945792 ) ( 560.000000 -390.000000 -6609.000000 ) ( 673.000000 -458.000000 -6612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 673.263298 -457.398833 -6615.945792 ) ( 673.000000 -458.000000 -6612.000000 ) ( 695.000000 -436.000000 -6607.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2305/1564) # points: 4 { brushDef { // Surface normal: 0.000000, -0.141421, 0.989949 // RotY/Z : -1.428899 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.989949, -0.141421) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (694.000000, 706.000000, 695.000000) / (1401.344219, 1373.059948, 1365.988880) // --> Vector info: d1 = 0.000000, 0.877146, 0.930914. Determinants: -4.681563, 10.293822, -11176.182814, -395.979797 // --> Vector info: d2 = 1.000000, 1.000000, 1.357218. Determinants: 10.103655, 4.286612, -13414.936017, -395.979797 ( 695.000000 -436.000000 -6607.000000 ) ( 706.000000 -443.000000 -6608.000000 ) ( 694.000000 -471.000000 -6612.000000 ) ( ( 0.011823 -0.025996 28.224124 ) ( -0.025516 -0.010825 33.877829 ) ) 19b/dflt 0 0 0 ( 694.000000 -470.434315 -6615.959798 ) ( 706.000000 -442.434315 -6611.959798 ) ( 695.000000 -435.434315 -6610.959798 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 694.000000 -470.434315 -6615.959798 ) ( 694.000000 -471.000000 -6612.000000 ) ( 706.000000 -443.000000 -6608.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 706.000000 -442.434315 -6611.959798 ) ( 706.000000 -443.000000 -6608.000000 ) ( 695.000000 -436.000000 -6607.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 695.000000 -435.434315 -6610.959798 ) ( 695.000000 -436.000000 -6607.000000 ) ( 673.000000 -458.000000 -6612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 673.000000 -457.434315 -6615.959798 ) ( 673.000000 -458.000000 -6612.000000 ) ( 694.000000 -471.000000 -6612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2306/1565) # points: 4 { brushDef { // Surface normal: -0.919145, 0.393919, 0.000000 // RotY/Z : 0.000000 / 2.736701. Vector texS/T: (-0.393919, -0.919145, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (129.074224, 159.537316, 159.537316) / (6608.000000, 6612.000000, 6589.000000) // --> Vector info: d1 = 0.592206, 0.757487, 0.847246. Determinants: -4.160516, 2.734333, -17946.385893, -700.651126 // --> Vector info: d2 = 0.382472, 0.238423, 0.380261. Determinants: 2.745768, 4.320826, -29174.408362, -700.651126 ( 694.000000 -471.000000 -6589.000000 ) ( 694.000000 -471.000000 -6612.000000 ) ( 706.000000 -443.000000 -6608.000000 ) ( ( 0.005938 -0.003903 25.613869 ) ( -0.003919 -0.006167 41.638994 ) ) 19b/00ROCK4 0 0 0 ( 709.676580 -444.575677 -6608.000000 ) ( 697.676580 -472.575677 -6612.000000 ) ( 697.676580 -472.575677 -6589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.676580 -444.575677 -6608.000000 ) ( 706.000000 -443.000000 -6608.000000 ) ( 694.000000 -471.000000 -6612.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 697.676580 -472.575677 -6612.000000 ) ( 694.000000 -471.000000 -6612.000000 ) ( 694.000000 -471.000000 -6589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 697.676580 -472.575677 -6589.000000 ) ( 694.000000 -471.000000 -6589.000000 ) ( 706.000000 -443.000000 -6589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 709.676580 -444.575677 -6589.000000 ) ( 706.000000 -443.000000 -6589.000000 ) ( 706.000000 -443.000000 -6608.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2307/1566) # points: 4 { brushDef { // Surface normal: 0.930751, -0.365652, 0.000000 // RotY/Z : 0.000000 / -0.374334. Vector texS/T: (0.365652, 0.930751, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-158.227754, -158.227754, -128.144536) / (6589.000000, 6609.000000, 6604.000000) // --> Vector info: d1 = 0.000000, 0.570168, 0.436787. Determinants: -0.183219, -17.152467, 112988.611755, -601.664358 // --> Vector info: d2 = 0.000000, 0.000000, 0.866935. Determinants: -17.338698, -0.000009, -2743.401267, -601.664358 ( 571.000000 -362.000000 -6604.000000 ) ( 560.000000 -390.000000 -6609.000000 ) ( 560.000000 -390.000000 -6589.000000 ) ( ( 0.000305 0.028508 -187.793427 ) ( 0.028818 0.000000 4.559687 ) ) 19b/dflt 0 0 0 ( 556.276994 -388.537391 -6589.000000 ) ( 556.276994 -388.537391 -6609.000000 ) ( 567.276994 -360.537391 -6604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 556.276994 -388.537391 -6589.000000 ) ( 560.000000 -390.000000 -6589.000000 ) ( 560.000000 -390.000000 -6609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 556.276994 -388.537391 -6609.000000 ) ( 560.000000 -390.000000 -6609.000000 ) ( 571.000000 -362.000000 -6604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 567.276994 -360.537391 -6604.000000 ) ( 571.000000 -362.000000 -6604.000000 ) ( 571.000000 -362.000000 -6589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 567.276994 -360.537391 -6589.000000 ) ( 571.000000 -362.000000 -6589.000000 ) ( 560.000000 -390.000000 -6589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2308/1567) # points: 4 { brushDef { // Surface normal: -0.919145, 0.393919, 0.000000 // RotY/Z : 0.000000 / 2.736701. Vector texS/T: (-0.393919, -0.919145, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (251.451819, 251.451819, 220.988727) / (6668.000000, 6659.000000, 6659.000000) // --> Vector info: d1 = 0.592206, 0.639610, 0.781982. Determinants: 1.281353, 1.444081, -10113.696070, -274.167832 // --> Vector info: d2 = 0.382472, 0.341155, 0.504514. Determinants: 1.470232, -1.258643, 7918.078252, -274.167832 ( 636.000000 -513.000000 -6659.000000 ) ( 624.000000 -541.000000 -6659.000000 ) ( 624.000000 -541.000000 -6668.000000 ) ( ( -0.004674 -0.005267 36.888704 ) ( -0.005363 0.004591 -28.880406 ) ) 19b/00ROCK4 0 0 0 ( 627.676580 -542.575677 -6668.000000 ) ( 627.676580 -542.575677 -6659.000000 ) ( 639.676580 -514.575677 -6659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 627.676580 -542.575677 -6668.000000 ) ( 624.000000 -541.000000 -6668.000000 ) ( 624.000000 -541.000000 -6659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 627.676580 -542.575677 -6659.000000 ) ( 624.000000 -541.000000 -6659.000000 ) ( 636.000000 -513.000000 -6659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 639.676580 -514.575677 -6659.000000 ) ( 636.000000 -513.000000 -6659.000000 ) ( 636.000000 -513.000000 -6670.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 639.676580 -514.575677 -6670.000000 ) ( 636.000000 -513.000000 -6670.000000 ) ( 624.000000 -541.000000 -6668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2309/1568) # points: 4 { brushDef { // Surface normal: 0.930751, -0.365652, 0.000000 // RotY/Z : 0.000000 / -0.374334. Vector texS/T: (0.365652, 0.930751, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-248.976024, -248.976024, -218.892807) / (6659.000000, 6679.000000, 6674.000000) // --> Vector info: d1 = 0.767824, 0.693734, 1.129598. Determinants: -8.346826, 2.228855, -17382.075818, -601.664358 // --> Vector info: d2 = 0.739364, 0.464099, 0.415854. Determinants: 2.341234, 8.280856, -55004.158380, -601.664358 ( 501.000000 -432.000000 -6674.000000 ) ( 490.000000 -460.000000 -6679.000000 ) ( 490.000000 -460.000000 -6659.000000 ) ( ( 0.013873 -0.003704 28.889988 ) ( -0.003891 -0.013763 91.420005 ) ) 19b/00fstud1 0 0 0 ( 486.276994 -458.537391 -6659.000000 ) ( 486.276994 -458.537391 -6679.000000 ) ( 497.276994 -430.537391 -6674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.276994 -458.537391 -6659.000000 ) ( 490.000000 -460.000000 -6659.000000 ) ( 490.000000 -460.000000 -6679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.276994 -458.537391 -6679.000000 ) ( 490.000000 -460.000000 -6679.000000 ) ( 501.000000 -432.000000 -6674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 497.276994 -430.537391 -6674.000000 ) ( 501.000000 -432.000000 -6674.000000 ) ( 501.000000 -432.000000 -6659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 497.276994 -430.537391 -6659.000000 ) ( 501.000000 -432.000000 -6659.000000 ) ( 490.000000 -460.000000 -6659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2313/1569) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-432.000000, -513.000000, -541.000000) / (-501.000000, -636.000000, -624.000000) // --> Vector info: d1 = 1.186386, 1.442865, 1.024291. Determinants: -53.429820, 41.085954, -8135.327198, -4752.000000 // --> Vector info: d2 = 0.626876, 2.850636, 2.963131. Determinants: 41.871944, 53.153207, 41739.522366, -4752.000000 ( 624.000000 -541.000000 -6659.000000 ) ( 636.000000 -513.000000 -6659.000000 ) ( 501.000000 -432.000000 -6659.000000 ) ( ( 0.011244 -0.008646 1.711980 ) ( -0.008811 -0.011185 -8.783570 ) ) 19b/00fstud1 0 0 0 ( 501.000000 -432.000000 -6655.000000 ) ( 636.000000 -513.000000 -6655.000000 ) ( 624.000000 -541.000000 -6655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 501.000000 -432.000000 -6655.000000 ) ( 501.000000 -432.000000 -6659.000000 ) ( 636.000000 -513.000000 -6659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 636.000000 -513.000000 -6655.000000 ) ( 636.000000 -513.000000 -6659.000000 ) ( 624.000000 -541.000000 -6659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 624.000000 -541.000000 -6655.000000 ) ( 624.000000 -541.000000 -6659.000000 ) ( 490.000000 -460.000000 -6659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 490.000000 -460.000000 -6655.000000 ) ( 490.000000 -460.000000 -6659.000000 ) ( 501.000000 -432.000000 -6659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2314/1570) # points: 4 { brushDef { // Surface normal: -0.433650, 0.236008, 0.869625 // RotY/Z : -1.054443 / 2.643186. Vector texS/T: (-0.478027, -0.878345, 0.000000) / (-0.763831, 0.415704, -0.493713) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (145.675780, 175.515967, 176.895887) / (2608.777652, 2618.905003, 2590.548420) // --> Vector info: d1 = 0.640836, 0.330819, 0.129204. Determinants: 10.832851, -5.588413, 12449.634838, -860.140686 // --> Vector info: d2 = 1.180606, 1.502658, 1.148008. Determinants: -5.540607, -11.027214, 28559.192818, -860.140686 ( 624.000000 -541.000000 -6668.000000 ) ( 603.000000 -528.000000 -6682.000000 ) ( 625.000000 -506.000000 -6677.000000 ) ( ( -0.012594 0.006497 -14.473952 ) ( 0.006442 0.012820 -33.202932 ) ) 19b/00fstud1 0 0 0 ( 626.734600 -506.944032 -6680.478501 ) ( 604.734600 -528.944032 -6685.478501 ) ( 625.734600 -541.944032 -6671.478501 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.734600 -506.944032 -6680.478501 ) ( 625.000000 -506.000000 -6677.000000 ) ( 603.000000 -528.000000 -6682.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 604.734600 -528.944032 -6685.478501 ) ( 603.000000 -528.000000 -6682.000000 ) ( 624.000000 -541.000000 -6668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 625.734600 -541.944032 -6671.478501 ) ( 624.000000 -541.000000 -6668.000000 ) ( 636.000000 -513.000000 -6670.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 637.734600 -513.944032 -6673.478501 ) ( 636.000000 -513.000000 -6670.000000 ) ( 625.000000 -506.000000 -6677.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2315/1571) # points: 5 { brushDef { // Surface normal: 0.819232, 0.573462, 0.000000 // RotY/Z : 0.000000 / 0.610726. Vector texS/T: (-0.573462, 0.819232, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-636.051663, -636.051663, -550.605774) / (6844.000000, 6899.000000, 6942.000000) // --> Vector info: d1 = 0.844563, 0.962634, 1.637012. Determinants: -32.013789, -10.088648, 44715.236099, -4699.523912 // --> Vector info: d2 = 1.238342, 0.865178, 0.751637. Determinants: -9.801251, 31.885299, -230276.707062, -4699.523912 ( -237.000000 -838.000000 -6942.000000 ) ( -188.000000 -908.000000 -6899.000000 ) ( -188.000000 -908.000000 -6844.000000 ) ( ( 0.006812 0.002147 -9.514844 ) ( 0.002086 -0.006785 49.000008 ) ) 19b/00ROCK4 0 0 0 ( -191.276928 -910.293849 -6844.000000 ) ( -191.276928 -910.293849 -6899.000000 ) ( -240.276928 -840.293849 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -191.276928 -910.293849 -6844.000000 ) ( -188.000000 -908.000000 -6844.000000 ) ( -188.000000 -908.000000 -6899.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -191.276928 -910.293849 -6899.000000 ) ( -188.000000 -908.000000 -6899.000000 ) ( -237.000000 -838.000000 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -240.276928 -840.293849 -6942.000000 ) ( -237.000000 -838.000000 -6942.000000 ) ( -237.000000 -838.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -240.276928 -840.293849 -6837.000000 ) ( -237.000000 -838.000000 -6837.000000 ) ( -193.000000 -900.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -196.276928 -902.293849 -6837.000000 ) ( -193.000000 -900.000000 -6837.000000 ) ( -188.000000 -908.000000 -6844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2316/1572) # points: 4 { brushDef { // Surface normal: 0.216930, 0.976187, 0.000000 // RotY/Z : 0.000000 / 1.352127. Vector texS/T: (-0.976187, 0.216930, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-124.084222, -124.084222, -13.449688) / (6865.000000, 6901.000000, 6899.000000) // --> Vector info: d1 = 0.090030, 0.060050, 0.848456. Determinants: -28.322660, 3.316857, -26643.195330, -3982.843206 // --> Vector info: d2 = 0.423116, 0.168371, 0.091520. Determinants: 3.276117, 28.183584, -194758.991714, -3982.843206 ( -188.000000 -908.000000 -6899.000000 ) ( -80.000000 -932.000000 -6901.000000 ) ( -80.000000 -932.000000 -6865.000000 ) ( ( 0.007111 -0.000833 6.689491 ) ( -0.000823 -0.007076 48.899488 ) ) 19b/00ROCK4 0 0 0 ( -80.867722 -935.904748 -6865.000000 ) ( -80.867722 -935.904748 -6901.000000 ) ( -188.867722 -911.904748 -6899.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -80.867722 -935.904748 -6865.000000 ) ( -80.000000 -932.000000 -6865.000000 ) ( -80.000000 -932.000000 -6901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -80.867722 -935.904748 -6901.000000 ) ( -80.000000 -932.000000 -6901.000000 ) ( -188.000000 -908.000000 -6899.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -188.867722 -911.904748 -6899.000000 ) ( -188.000000 -908.000000 -6899.000000 ) ( -188.000000 -908.000000 -6844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -188.867722 -911.904748 -6844.000000 ) ( -188.000000 -908.000000 -6844.000000 ) ( -80.000000 -932.000000 -6865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2317/1573) # points: 3 { brushDef { // Surface normal: 0.145800, 0.589920, 0.794190 // RotY/Z : -0.917673 / 1.328499. Vector texS/T: (-0.970789, 0.239934, 0.000000) / (0.190553, 0.770991, -0.607670) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-145.954958, 29.012720, -35.351307) / (3459.723728, 3527.194549, 3456.432468) // --> Vector info: d1 = 0.358095, 1.637012, 0.962556. Determinants: -44.992725, -35.691768, 114038.238853, -8038.383171 // --> Vector info: d2 = 0.352980, 0.751637, 0.864932. Determinants: -35.853936, 45.482224, -165426.376423, -8038.383171 ( -188.000000 -908.000000 -6899.000000 ) ( -237.000000 -838.000000 -6942.000000 ) ( -80.000000 -932.000000 -6901.000000 ) ( ( 0.005597 0.004440 -14.186713 ) ( 0.004460 -0.005658 20.579558 ) ) 19b/00ROCK4 0 0 0 ( -80.583202 -934.359679 -6904.176758 ) ( -237.583202 -840.359679 -6945.176758 ) ( -188.583202 -910.359679 -6902.176758 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -80.583202 -934.359679 -6904.176758 ) ( -80.000000 -932.000000 -6901.000000 ) ( -237.000000 -838.000000 -6942.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -237.583202 -840.359679 -6945.176758 ) ( -237.000000 -838.000000 -6942.000000 ) ( -188.000000 -908.000000 -6899.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -188.583202 -910.359679 -6902.176758 ) ( -188.000000 -908.000000 -6899.000000 ) ( -80.000000 -932.000000 -6901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2319/1574) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-838.000000, -900.000000, -900.000000) / (237.000000, 132.000000, 193.000000) // --> Vector info: d1 = 1.410792, 0.549030, 0.892531. Determinants: -16.499851, -21.297075, -14115.082849, -3782.000000 // --> Vector info: d2 = 0.466618, 0.567704, 0.302656. Determinants: -21.663782, 16.433000, -23813.618173, -3782.000000 ( -193.000000 -900.000000 -6837.000000 ) ( -132.000000 -900.000000 -6837.000000 ) ( -237.000000 -838.000000 -6837.000000 ) ( ( 0.004363 0.005631 3.732174 ) ( 0.005728 -0.004345 6.296567 ) ) 19b/00ROCK4 0 0 0 ( -237.000000 -838.000000 -6833.000000 ) ( -132.000000 -900.000000 -6833.000000 ) ( -193.000000 -900.000000 -6833.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -237.000000 -838.000000 -6833.000000 ) ( -237.000000 -838.000000 -6837.000000 ) ( -132.000000 -900.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -132.000000 -900.000000 -6833.000000 ) ( -132.000000 -900.000000 -6837.000000 ) ( -193.000000 -900.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 -900.000000 -6833.000000 ) ( -193.000000 -900.000000 -6837.000000 ) ( -237.000000 -838.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2320/1575) # points: 4 { brushDef { // Surface normal: 0.000000, 0.658505, -0.752577 // RotY/Z : 0.851966 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.752577, -0.658505) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (80.000000, 188.000000, 193.000000) / (5222.035612, 5190.145175, 5179.515029) // --> Vector info: d1 = 0.090030, 0.894221, 0.945846. Determinants: -6.902313, 1.554562, -7654.799199, -988.603561 // --> Vector info: d2 = 0.423116, 0.480258, 0.541708. Determinants: 1.352238, 6.350890, -33691.047307, -988.603561 ( -193.000000 -900.000000 -6837.000000 ) ( -188.000000 -908.000000 -6844.000000 ) ( -80.000000 -932.000000 -6865.000000 ) ( ( 0.006982 -0.001572 7.743042 ) ( -0.001368 -0.006424 34.079431 ) ) 19b/00ROCK4 0 0 0 ( -80.000000 -934.634018 -6861.989693 ) ( -188.000000 -910.634018 -6840.989693 ) ( -193.000000 -902.634018 -6833.989693 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -80.000000 -934.634018 -6861.989693 ) ( -80.000000 -932.000000 -6865.000000 ) ( -188.000000 -908.000000 -6844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -188.000000 -910.634018 -6840.989693 ) ( -188.000000 -908.000000 -6844.000000 ) ( -193.000000 -900.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 -902.634018 -6833.989693 ) ( -193.000000 -900.000000 -6837.000000 ) ( -132.000000 -900.000000 -6837.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -132.000000 -902.634018 -6833.989693 ) ( -132.000000 -900.000000 -6837.000000 ) ( -80.000000 -932.000000 -6865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2322/1576) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-150.000000, -150.000000, -105.000000) / (904.000000, 971.000000, 954.000000) // --> Vector info: d1 = 1.799832, 0.844137, 1.094140. Determinants: -0.503374, 43.006282, -44379.678148, -3015.000000 // --> Vector info: d2 = 1.000000, 0.999997, 0.357698. Determinants: 43.034095, 0.000113, 3440.013504, -3015.000000 ( 954.000000 -105.000000 -5963.000000 ) ( 971.000000 -150.000000 -5963.000000 ) ( 904.000000 -150.000000 -5963.000000 ) ( ( 0.000167 -0.014264 14.719628 ) ( -0.014273 0.000000 -1.140966 ) ) 19b/00fgrte1 0 0 0 ( 904.000000 -150.000000 -5967.000000 ) ( 971.000000 -150.000000 -5967.000000 ) ( 954.000000 -105.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.000000 -150.000000 -5967.000000 ) ( 904.000000 -150.000000 -5963.000000 ) ( 971.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -150.000000 -5967.000000 ) ( 971.000000 -150.000000 -5963.000000 ) ( 954.000000 -105.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -105.000000 -5967.000000 ) ( 954.000000 -105.000000 -5963.000000 ) ( 919.000000 -105.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -105.000000 -5967.000000 ) ( 919.000000 -105.000000 -5963.000000 ) ( 904.000000 -142.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.000000 -142.000000 -5967.000000 ) ( 904.000000 -142.000000 -5963.000000 ) ( 904.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2323/1577) # points: 4 { brushDef { // Surface normal: 0.926739, -0.375705, 0.000000 // RotY/Z : 0.000000 / -0.385158. Vector texS/T: (0.375705, 0.926739, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (208.040442, 247.965372, 247.965372) / (5963.000000, 5963.000000, 5880.000000) // --> Vector info: d1 = 0.917285, 1.484375, 1.484372. Determinants: -47.068448, -0.000124, 6753.206836, -3313.769153 // --> Vector info: d2 = 0.999997, 0.999998, 1.591257. Determinants: -0.000064, 23.605974, -144076.168236, -3313.769153 ( 919.000000 -105.000000 -5880.000000 ) ( 919.000000 -105.000000 -5963.000000 ) ( 904.000000 -142.000000 -5963.000000 ) ( ( 0.014204 0.000000 -2.037923 ) ( 0.000000 -0.007124 43.478034 ) ) 19b/19whall1 0 0 0 ( 900.293043 -140.497180 -5963.000000 ) ( 915.293043 -103.497180 -5963.000000 ) ( 915.293043 -103.497180 -5880.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 900.293043 -140.497180 -5963.000000 ) ( 904.000000 -142.000000 -5963.000000 ) ( 919.000000 -105.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 915.293043 -103.497180 -5963.000000 ) ( 919.000000 -105.000000 -5963.000000 ) ( 919.000000 -105.000000 -5880.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 915.293043 -103.497180 -5880.000000 ) ( 919.000000 -105.000000 -5880.000000 ) ( 904.000000 -142.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 900.293043 -140.497180 -5866.000000 ) ( 904.000000 -142.000000 -5866.000000 ) ( 904.000000 -142.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2324/1578) # points: 5 { brushDef { // Surface normal: 0.000000, -0.351123, -0.936329 // RotY/Z : 1.212026 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.936329, -0.351123) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (971.000000, 904.000000, 904.000000) / (1918.187361, 1918.187361, 1926.731365) // --> Vector info: d1 = 1.015622, 0.059927, 0.059927. Determinants: -8.165461, -0.000012, 7347.293205, -572.448251 // --> Vector info: d2 = 0.912440, 0.912440, 0.851365. Determinants: -0.000006, 4.091999, -8371.539360, -572.448251 ( 904.000000 -142.000000 -5866.000000 ) ( 904.000000 -150.000000 -5863.000000 ) ( 971.000000 -150.000000 -5863.000000 ) ( ( 0.014264 0.000000 -12.834860 ) ( 0.000000 -0.007148 14.624098 ) ) 19b/19whall1 0 0 0 ( 971.000000 -148.595506 -5859.254683 ) ( 904.000000 -148.595506 -5859.254683 ) ( 904.000000 -140.595506 -5862.254683 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -148.595506 -5859.254683 ) ( 971.000000 -150.000000 -5863.000000 ) ( 904.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.000000 -148.595506 -5859.254683 ) ( 904.000000 -150.000000 -5863.000000 ) ( 904.000000 -142.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.000000 -140.595506 -5862.254683 ) ( 904.000000 -142.000000 -5866.000000 ) ( 919.000000 -105.000000 -5880.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -103.595506 -5876.254683 ) ( 919.000000 -105.000000 -5880.000000 ) ( 954.000000 -105.000000 -5880.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -103.595506 -5876.254683 ) ( 954.000000 -105.000000 -5880.000000 ) ( 971.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2325/1579) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (919.000000, 919.000000, 954.000000) / (5880.000000, 5963.000000, 5963.000000) // --> Vector info: d1 = 0.265623, 0.265625, 0.765626. Determinants: -41.500125, -0.000054, 37367.296813, -2905.000000 // --> Vector info: d2 = 1.591257, 0.999998, 1.000000. Determinants: -0.000128, 20.694065, -126303.586066, -2905.000000 ( 954.000000 -105.000000 -5963.000000 ) ( 919.000000 -105.000000 -5963.000000 ) ( 919.000000 -105.000000 -5880.000000 ) ( ( 0.014286 0.000000 -12.863097 ) ( 0.000000 -0.007124 43.477999 ) ) 19b/19whall1 0 0 0 ( 919.000000 -101.000000 -5880.000000 ) ( 919.000000 -101.000000 -5963.000000 ) ( 954.000000 -101.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -101.000000 -5880.000000 ) ( 919.000000 -105.000000 -5880.000000 ) ( 919.000000 -105.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -101.000000 -5963.000000 ) ( 919.000000 -105.000000 -5963.000000 ) ( 954.000000 -105.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -101.000000 -5963.000000 ) ( 954.000000 -105.000000 -5963.000000 ) ( 954.000000 -105.000000 -5880.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -101.000000 -5880.000000 ) ( 954.000000 -105.000000 -5880.000000 ) ( 919.000000 -105.000000 -5880.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2326/1580) # points: 4 { brushDef { // Surface normal: -0.935472, -0.353401, 0.000000 // RotY/Z : 0.000000 / -2.780389. Vector texS/T: (0.353401, -0.935472, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (435.368712, 435.368712, 483.472766) / (5880.000000, 5963.000000, 5963.000000) // --> Vector info: d1 = 0.984375, 0.984375, 1.673614. Determinants: -57.206829, 0.000020, 20975.691037, -3992.636472 // --> Vector info: d2 = 1.591256, 1.000000, 0.999997. Determinants: 0.000198, 28.441841, -173591.416796, -3992.636472 ( 971.000000 -150.000000 -5963.000000 ) ( 954.000000 -105.000000 -5963.000000 ) ( 954.000000 -105.000000 -5880.000000 ) ( ( 0.014328 0.000000 -5.253594 ) ( 0.000000 -0.007124 43.477892 ) ) 19b/19whall1 0 0 0 ( 957.741888 -103.586398 -5880.000000 ) ( 957.741888 -103.586398 -5963.000000 ) ( 974.741888 -148.586398 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 957.741888 -103.586398 -5880.000000 ) ( 954.000000 -105.000000 -5880.000000 ) ( 954.000000 -105.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 957.741888 -103.586398 -5963.000000 ) ( 954.000000 -105.000000 -5963.000000 ) ( 971.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 974.741888 -148.586398 -5963.000000 ) ( 971.000000 -150.000000 -5963.000000 ) ( 971.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 974.741888 -148.586398 -5863.000000 ) ( 971.000000 -150.000000 -5863.000000 ) ( 954.000000 -105.000000 -5880.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2327/1581) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-150.000000, -150.000000, -142.000000) / (5863.000000, 5963.000000, 5963.000000) // --> Vector info: d1 = 0.803451, 0.803457, 0.917285. Determinants: -11.382753, -0.000047, -2349.897862, -800.000000 // --> Vector info: d2 = 1.716258, 0.999997, 0.999997. Determinants: -0.000042, 5.730095, -34968.559672, -800.000000 ( 904.000000 -142.000000 -5963.000000 ) ( 904.000000 -150.000000 -5963.000000 ) ( 904.000000 -150.000000 -5863.000000 ) ( ( 0.014228 0.000000 2.937372 ) ( 0.000000 -0.007163 43.710700 ) ) 19b/19whall1 0 0 0 ( 900.000000 -150.000000 -5863.000000 ) ( 900.000000 -150.000000 -5963.000000 ) ( 900.000000 -142.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 900.000000 -150.000000 -5863.000000 ) ( 904.000000 -150.000000 -5863.000000 ) ( 904.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 900.000000 -150.000000 -5963.000000 ) ( 904.000000 -150.000000 -5963.000000 ) ( 904.000000 -142.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 900.000000 -142.000000 -5963.000000 ) ( 904.000000 -142.000000 -5963.000000 ) ( 904.000000 -142.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 900.000000 -142.000000 -5866.000000 ) ( 904.000000 -142.000000 -5866.000000 ) ( 904.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2328/1582) # points: 5 { brushDef { // Surface normal: 0.000000, 0.367659, -0.929961 // RotY/Z : 1.194306 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.929961, -0.367659) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-904.000000, -971.000000, -954.000000) / (2360.175427, 2360.175427, 2406.413939) // --> Vector info: d1 = 1.534683, 0.578989, 0.828990. Determinants: -44.189911, -0.503250, -43514.340163, -3097.980310 // --> Vector info: d2 = 0.919820, 0.919820, 0.591261. Determinants: 0.000000, 22.013404, -54805.077886, -3097.980310 ( 954.000000 -263.000000 -5880.000000 ) ( 971.000000 -220.000000 -5863.000000 ) ( 904.000000 -220.000000 -5863.000000 ) ( ( 0.014264 0.000162 14.046035 ) ( 0.000000 -0.007106 17.690583 ) ) 19b/19whall1 0 0 0 ( 904.000000 -221.470636 -5859.280157 ) ( 971.000000 -221.470636 -5859.280157 ) ( 954.000000 -264.470636 -5876.280157 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.000000 -221.470636 -5859.280157 ) ( 904.000000 -220.000000 -5863.000000 ) ( 971.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -221.470636 -5859.280157 ) ( 971.000000 -220.000000 -5863.000000 ) ( 954.000000 -263.000000 -5880.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -264.470636 -5876.280157 ) ( 954.000000 -263.000000 -5880.000000 ) ( 919.000000 -263.000000 -5880.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -264.470636 -5876.280157 ) ( 919.000000 -263.000000 -5880.000000 ) ( 904.000000 -228.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.000000 -229.470636 -5862.280157 ) ( 904.000000 -228.000000 -5866.000000 ) ( 904.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2330/1583) # points: 4 { brushDef { // Surface normal: 0.920967, 0.389640, 0.000000 // RotY/Z : 0.000000 / 0.400241. Vector texS/T: (-0.389640, 0.920967, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-562.215085, -562.215085, -590.446273) / (5897.000000, 5866.000000, 5876.000000) // --> Vector info: d1 = 0.869647, 0.869647, 0.464154. Determinants: -12.570282, -0.000017, -7828.187450, -875.166841 // --> Vector info: d2 = 0.466266, 0.694109, 0.616971. Determinants: -0.112849, 6.432271, -38402.610444, -875.166841 ( 915.000000 -254.000000 -5876.000000 ) ( 904.000000 -228.000000 -5866.000000 ) ( 904.000000 -228.000000 -5897.000000 ) ( ( 0.014363 0.000000 8.944794 ) ( 0.000129 -0.007350 43.880331 ) ) 19b/19whall1 0 0 0 ( 900.316131 -229.558560 -5897.000000 ) ( 900.316131 -229.558560 -5866.000000 ) ( 911.316131 -255.558560 -5876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 900.316131 -229.558560 -5897.000000 ) ( 904.000000 -228.000000 -5897.000000 ) ( 904.000000 -228.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 900.316131 -229.558560 -5866.000000 ) ( 904.000000 -228.000000 -5866.000000 ) ( 915.000000 -254.000000 -5876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 911.316131 -255.558560 -5876.000000 ) ( 915.000000 -254.000000 -5876.000000 ) ( 915.000000 -254.000000 -5897.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 911.316131 -255.558560 -5897.000000 ) ( 915.000000 -254.000000 -5897.000000 ) ( 904.000000 -228.000000 -5897.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2331/1584) # points: 4 { brushDef { // Surface normal: 0.920967, 0.389640, 0.000000 // RotY/Z : 0.000000 / 0.400241. Vector texS/T: (-0.389640, 0.920967, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-590.446273, -562.215085, -562.215085) / (5963.000000, 5963.000000, 5933.000000) // --> Vector info: d1 = 0.464154, 0.869647, 0.869647. Determinants: -12.164783, 0.000000, -7575.759618, -846.935653 // --> Vector info: d2 = 0.000001, 0.000001, 0.216256. Determinants: 0.000000, 6.105151, -36405.016770, -846.935653 ( 904.000000 -228.000000 -5933.000000 ) ( 904.000000 -228.000000 -5963.000000 ) ( 915.000000 -254.000000 -5963.000000 ) ( ( 0.014363 0.000000 8.944906 ) ( 0.000000 -0.007209 42.984395 ) ) 19b/19whall1 0 0 0 ( 911.316131 -255.558560 -5963.000000 ) ( 900.316131 -229.558560 -5963.000000 ) ( 900.316131 -229.558560 -5933.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 911.316131 -255.558560 -5963.000000 ) ( 915.000000 -254.000000 -5963.000000 ) ( 904.000000 -228.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 900.316131 -229.558560 -5963.000000 ) ( 904.000000 -228.000000 -5963.000000 ) ( 904.000000 -228.000000 -5933.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 900.316131 -229.558560 -5933.000000 ) ( 904.000000 -228.000000 -5933.000000 ) ( 915.000000 -254.000000 -5933.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 911.316131 -255.558560 -5933.000000 ) ( 915.000000 -254.000000 -5933.000000 ) ( 915.000000 -254.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2332/1585) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-220.000000, -220.000000, -228.000000) / (971.000000, 904.000000, 904.000000) // --> Vector info: d1 = 0.799831, 1.755526, 1.755526. Determinants: -0.000031, 7.645561, -7852.556249, -536.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.107700. Determinants: 7.215895, -0.000001, 1051.497460, -536.000000 ( 904.000000 -228.000000 -5963.000000 ) ( 904.000000 -220.000000 -5963.000000 ) ( 971.000000 -220.000000 -5963.000000 ) ( ( 0.000000 -0.014264 14.650292 ) ( -0.013462 0.000000 -1.961749 ) ) 19b/00fgrte1 0 0 0 ( 971.000000 -220.000000 -5967.000000 ) ( 904.000000 -220.000000 -5967.000000 ) ( 904.000000 -228.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -220.000000 -5967.000000 ) ( 971.000000 -220.000000 -5963.000000 ) ( 904.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.000000 -220.000000 -5967.000000 ) ( 904.000000 -220.000000 -5963.000000 ) ( 904.000000 -228.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.000000 -228.000000 -5967.000000 ) ( 904.000000 -228.000000 -5963.000000 ) ( 919.000000 -263.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -263.000000 -5967.000000 ) ( 919.000000 -263.000000 -5963.000000 ) ( 954.000000 -263.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -263.000000 -5967.000000 ) ( 954.000000 -263.000000 -5963.000000 ) ( 971.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2333/1586) # points: 4 { brushDef { // Surface normal: 0.913812, 0.406138, 0.000000 // RotY/Z : 0.000000 / 0.418224. Vector texS/T: (-0.406138, 0.913812, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-613.573688, -603.724830, -603.724830) / (5963.000000, 5963.000000, 5876.000000) // --> Vector info: d1 = 0.328990, 0.464154, 0.464154. Determinants: -11.759290, 0.000000, -7497.085849, -856.850629 // --> Vector info: d2 = 0.000001, 0.000001, 0.616971. Determinants: 0.000000, 6.076450, -36233.874633, -856.850629 ( 915.000000 -254.000000 -5876.000000 ) ( 915.000000 -254.000000 -5963.000000 ) ( 919.000000 -263.000000 -5963.000000 ) ( ( 0.013724 0.000000 8.749583 ) ( 0.000000 -0.007092 42.287271 ) ) 19b/19whall1 0 0 0 ( 915.344754 -264.624554 -5963.000000 ) ( 911.344754 -255.624554 -5963.000000 ) ( 911.344754 -255.624554 -5876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 915.344754 -264.624554 -5963.000000 ) ( 919.000000 -263.000000 -5963.000000 ) ( 915.000000 -254.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 911.344754 -255.624554 -5963.000000 ) ( 915.000000 -254.000000 -5963.000000 ) ( 915.000000 -254.000000 -5876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 911.344754 -255.624554 -5876.000000 ) ( 915.000000 -254.000000 -5876.000000 ) ( 919.000000 -263.000000 -5880.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 915.344754 -264.624554 -5880.000000 ) ( 919.000000 -263.000000 -5880.000000 ) ( 919.000000 -263.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2335/1587) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-954.000000, -954.000000, -919.000000) / (5880.000000, 5963.000000, 5963.000000) // --> Vector info: d1 = 0.828990, 0.828993, 1.328993. Determinants: -41.499960, -0.000130, -41998.414041, -2905.000000 // --> Vector info: d2 = 0.591261, 0.000002, 0.000003. Determinants: -0.000054, 20.694072, -123398.810306, -2905.000000 ( 919.000000 -263.000000 -5963.000000 ) ( 954.000000 -263.000000 -5963.000000 ) ( 954.000000 -263.000000 -5880.000000 ) ( ( 0.014286 0.000000 14.457285 ) ( 0.000000 -0.007124 42.478076 ) ) 19b/19whall1 0 0 0 ( 954.000000 -267.000000 -5880.000000 ) ( 954.000000 -267.000000 -5963.000000 ) ( 919.000000 -267.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -267.000000 -5880.000000 ) ( 954.000000 -263.000000 -5880.000000 ) ( 954.000000 -263.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 -267.000000 -5963.000000 ) ( 954.000000 -263.000000 -5963.000000 ) ( 919.000000 -263.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -267.000000 -5963.000000 ) ( 919.000000 -263.000000 -5963.000000 ) ( 919.000000 -263.000000 -5880.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -267.000000 -5880.000000 ) ( 919.000000 -263.000000 -5880.000000 ) ( 954.000000 -263.000000 -5880.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2336/1588) # points: 4 { brushDef { // Surface normal: -0.929961, 0.367659, 0.000000 // RotY/Z : 0.000000 / 2.765102. Vector texS/T: (-0.367659, -0.929961, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-152.405423, -152.405423, -106.166911) / (5863.000000, 5963.000000, 5963.000000) // --> Vector info: d1 = 0.171875, 0.171875, 0.828993. Determinants: -65.711820, 0.000000, -10809.562207, -4623.851209 // --> Vector info: d2 = 0.716263, 0.000001, 0.000002. Determinants: -0.000123, 33.118883, -197487.922568, -4623.851209 ( 954.000000 -263.000000 -5963.000000 ) ( 971.000000 -220.000000 -5963.000000 ) ( 971.000000 -220.000000 -5863.000000 ) ( ( 0.014211 0.000000 2.337783 ) ( 0.000000 -0.007163 42.710700 ) ) 19b/19whall1 0 0 0 ( 974.719843 -221.470636 -5863.000000 ) ( 974.719843 -221.470636 -5963.000000 ) ( 957.719843 -264.470636 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 974.719843 -221.470636 -5863.000000 ) ( 971.000000 -220.000000 -5863.000000 ) ( 971.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 974.719843 -221.470636 -5963.000000 ) ( 971.000000 -220.000000 -5963.000000 ) ( 954.000000 -263.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 957.719843 -264.470636 -5963.000000 ) ( 954.000000 -263.000000 -5963.000000 ) ( 954.000000 -263.000000 -5880.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 957.719843 -264.470636 -5880.000000 ) ( 954.000000 -263.000000 -5880.000000 ) ( 971.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2337/1589) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-220.000000, -220.000000, -228.000000) / (5963.000000, 5863.000000, 5866.000000) // --> Vector info: d1 = 0.969248, 0.969247, 0.861547. Determinants: -10.769992, -0.000015, -3144.705954, -800.000000 // --> Vector info: d2 = 0.999999, 1.716261, 1.694107. Determinants: -0.066600, 5.730094, -34983.204168, -800.000000 ( 904.000000 -228.000000 -5866.000000 ) ( 904.000000 -220.000000 -5863.000000 ) ( 904.000000 -220.000000 -5963.000000 ) ( ( 0.013462 0.000000 3.930882 ) ( 0.000083 -0.007163 43.729005 ) ) 19b/19whall1 0 0 0 ( 900.000000 -220.000000 -5963.000000 ) ( 900.000000 -220.000000 -5863.000000 ) ( 900.000000 -228.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 900.000000 -220.000000 -5963.000000 ) ( 904.000000 -220.000000 -5963.000000 ) ( 904.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 900.000000 -220.000000 -5863.000000 ) ( 904.000000 -220.000000 -5863.000000 ) ( 904.000000 -228.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 900.000000 -228.000000 -5866.000000 ) ( 904.000000 -228.000000 -5866.000000 ) ( 904.000000 -228.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 900.000000 -228.000000 -5963.000000 ) ( 904.000000 -228.000000 -5963.000000 ) ( 904.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2338/1590) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-648.000000, -648.000000, -700.000000) / (516.000000, 446.000000, 446.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -0.000021, 52.000006, -26832.016856, -3640.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.750002. Determinants: 52.500044, 0.000067, 34019.993972, -3640.000000 ( -446.000000 -700.000000 -8155.000000 ) ( -446.000000 -648.000000 -8155.000000 ) ( -516.000000 -648.000000 -8155.000000 ) ( ( 0.000000 -0.014286 7.371433 ) ( -0.014423 0.000000 -9.346152 ) ) 19b/00ftempl 0 0 0 ( -516.000000 -648.000000 -8151.000000 ) ( -446.000000 -648.000000 -8151.000000 ) ( -446.000000 -700.000000 -8151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -516.000000 -648.000000 -8151.000000 ) ( -516.000000 -648.000000 -8155.000000 ) ( -446.000000 -648.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -446.000000 -648.000000 -8151.000000 ) ( -446.000000 -648.000000 -8155.000000 ) ( -446.000000 -700.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -446.000000 -700.000000 -8151.000000 ) ( -446.000000 -700.000000 -8155.000000 ) ( -516.000000 -700.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -516.000000 -700.000000 -8151.000000 ) ( -516.000000 -700.000000 -8155.000000 ) ( -516.000000 -648.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2339/1591) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (648.000000, 648.000000, 700.000000) / (8155.000000, 8225.000000, 8225.000000) // --> Vector info: d1 = 1.000000, 2.000000, 2.000000. Determinants: -0.000034, -51.999988, 420419.921729, -3640.000000 // --> Vector info: d2 = 0.000001, 0.000001, 0.750011. Determinants: -52.500692, 0.000032, 34020.178938, -3640.000000 ( -446.000000 -700.000000 -8225.000000 ) ( -446.000000 -648.000000 -8225.000000 ) ( -446.000000 -648.000000 -8155.000000 ) ( ( 0.000000 0.014286 -115.499978 ) ( 0.014423 0.000000 -9.346203 ) ) 19b/00ftempl 0 0 0 ( -442.000000 -648.000000 -8155.000000 ) ( -442.000000 -648.000000 -8225.000000 ) ( -442.000000 -700.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -442.000000 -648.000000 -8155.000000 ) ( -446.000000 -648.000000 -8155.000000 ) ( -446.000000 -648.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -442.000000 -648.000000 -8225.000000 ) ( -446.000000 -648.000000 -8225.000000 ) ( -446.000000 -700.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -442.000000 -700.000000 -8225.000000 ) ( -446.000000 -700.000000 -8225.000000 ) ( -446.000000 -700.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -442.000000 -700.000000 -8155.000000 ) ( -446.000000 -700.000000 -8155.000000 ) ( -446.000000 -648.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2340/1592) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-648.000000, -648.000000, -700.000000) / (-446.000000, -516.000000, -516.000000) // --> Vector info: d1 = 1.000000, 2.000000, 2.000000. Determinants: 0.000034, 51.999988, 19552.015683, -3640.000000 // --> Vector info: d2 = 0.000001, 0.000001, 0.750011. Determinants: 52.500692, -0.000032, 34020.429480, -3640.000000 ( -516.000000 -700.000000 -8225.000000 ) ( -516.000000 -648.000000 -8225.000000 ) ( -446.000000 -648.000000 -8225.000000 ) ( ( 0.000000 -0.014286 -5.371433 ) ( -0.014423 0.000000 -9.346272 ) ) 19b/00ftempl 0 0 0 ( -446.000000 -648.000000 -8229.000000 ) ( -516.000000 -648.000000 -8229.000000 ) ( -516.000000 -700.000000 -8229.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -446.000000 -648.000000 -8229.000000 ) ( -446.000000 -648.000000 -8225.000000 ) ( -516.000000 -648.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -516.000000 -648.000000 -8229.000000 ) ( -516.000000 -648.000000 -8225.000000 ) ( -516.000000 -700.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -516.000000 -700.000000 -8229.000000 ) ( -516.000000 -700.000000 -8225.000000 ) ( -446.000000 -700.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -446.000000 -700.000000 -8229.000000 ) ( -446.000000 -700.000000 -8225.000000 ) ( -446.000000 -648.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2341/1593) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-648.000000, -648.000000, -700.000000) / (8225.000000, 8155.000000, 8155.000000) // --> Vector info: d1 = 1.000000, 2.000000, 2.000000. Determinants: 0.000034, 51.999988, -431339.878640, -3640.000000 // --> Vector info: d2 = 0.000001, 0.000001, 0.750011. Determinants: 52.500692, -0.000032, 34020.711288, -3640.000000 ( -516.000000 -700.000000 -8155.000000 ) ( -516.000000 -648.000000 -8155.000000 ) ( -516.000000 -648.000000 -8225.000000 ) ( ( 0.000000 -0.014286 118.499967 ) ( -0.014423 0.000000 -9.346349 ) ) 19b/00ftempl 0 0 0 ( -520.000000 -648.000000 -8225.000000 ) ( -520.000000 -648.000000 -8155.000000 ) ( -520.000000 -700.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -520.000000 -648.000000 -8225.000000 ) ( -516.000000 -648.000000 -8225.000000 ) ( -516.000000 -648.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -520.000000 -648.000000 -8155.000000 ) ( -516.000000 -648.000000 -8155.000000 ) ( -516.000000 -700.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -520.000000 -700.000000 -8155.000000 ) ( -516.000000 -700.000000 -8155.000000 ) ( -516.000000 -700.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -520.000000 -700.000000 -8225.000000 ) ( -516.000000 -700.000000 -8225.000000 ) ( -516.000000 -648.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2344/1594) # points: 4 { brushDef { // Surface normal: 0.968493, -0.249041, 0.000000 // RotY/Z : 0.000000 / -0.251690. Vector texS/T: (0.249041, 0.968493, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-976.904985, -976.904985, -1049.182229) / (8243.000000, 8120.000000, 8138.000000) // --> Vector info: d1 = 0.859611, 0.859607, 0.344220. Determinants: -63.392679, -0.000344, -69567.817074, -8890.101012 // --> Vector info: d2 = 0.117185, 0.992186, 0.867180. Determinants: 0.374321, 63.242658, -521985.340729, -8890.101012 ( -674.000000 -910.000000 -8138.000000 ) ( -656.000000 -840.000000 -8120.000000 ) ( -656.000000 -840.000000 -8243.000000 ) ( ( 0.007131 0.000000 7.825312 ) ( -0.000042 -0.007114 58.715344 ) ) 19b/00wtempl 0 0 0 ( -659.873972 -839.003836 -8243.000000 ) ( -659.873972 -839.003836 -8120.000000 ) ( -677.873972 -909.003836 -8138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -659.873972 -839.003836 -8243.000000 ) ( -656.000000 -840.000000 -8243.000000 ) ( -656.000000 -840.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -659.873972 -839.003836 -8120.000000 ) ( -656.000000 -840.000000 -8120.000000 ) ( -674.000000 -910.000000 -8138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -677.873972 -909.003836 -8138.000000 ) ( -674.000000 -910.000000 -8138.000000 ) ( -674.000000 -910.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -677.873972 -909.003836 -8225.000000 ) ( -674.000000 -910.000000 -8225.000000 ) ( -656.000000 -840.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2345/1595) # points: 3 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-840.000000, -910.000000, -910.000000) / (6205.569112, 6205.569112, 6231.024956) // --> Vector info: d1 = 0.859559, 0.362196, 0.344220. Determinants: -12.660813, 1.258315, -19975.296812, -1781.909089 // --> Vector info: d2 = 0.992188, 1.043028, 0.867180. Determinants: 1.294197, 12.309369, -77067.504553, -1781.909089 ( -674.000000 -910.000000 -8138.000000 ) ( -656.000000 -910.000000 -8120.000000 ) ( -656.000000 -840.000000 -8120.000000 ) ( ( 0.007105 -0.000706 11.210054 ) ( -0.000726 -0.006908 43.249964 ) ) 19b/00wtempl 0 0 0 ( -658.828427 -840.000000 -8117.171573 ) ( -658.828427 -910.000000 -8117.171573 ) ( -676.828427 -910.000000 -8135.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -658.828427 -840.000000 -8117.171573 ) ( -656.000000 -840.000000 -8120.000000 ) ( -656.000000 -910.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -658.828427 -910.000000 -8117.171573 ) ( -656.000000 -910.000000 -8120.000000 ) ( -674.000000 -910.000000 -8138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -676.828427 -910.000000 -8135.171573 ) ( -674.000000 -910.000000 -8138.000000 ) ( -656.000000 -840.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2347/1596) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (656.000000, 674.000000, 674.000000) / (8243.000000, 8225.000000, 8138.000000) // --> Vector info: d1 = 0.352037, 0.476988, 0.476862. Determinants: -10.872985, -0.002257, 6599.995564, -1566.000000 // --> Vector info: d2 = 0.117177, 0.242176, 0.867057. Determinants: 0.372914, 11.247848, -93144.144286, -1566.000000 ( -674.000000 -910.000000 -8138.000000 ) ( -674.000000 -910.000000 -8225.000000 ) ( -656.000000 -910.000000 -8243.000000 ) ( ( 0.006943 0.000001 -4.214557 ) ( -0.000238 -0.007183 59.479019 ) ) 19b/00wtempl 0 0 0 ( -656.000000 -914.000000 -8243.000000 ) ( -674.000000 -914.000000 -8225.000000 ) ( -674.000000 -914.000000 -8138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -656.000000 -914.000000 -8243.000000 ) ( -656.000000 -910.000000 -8243.000000 ) ( -674.000000 -910.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -674.000000 -914.000000 -8225.000000 ) ( -674.000000 -910.000000 -8225.000000 ) ( -674.000000 -910.000000 -8138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -674.000000 -914.000000 -8138.000000 ) ( -674.000000 -910.000000 -8138.000000 ) ( -656.000000 -910.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -656.000000 -914.000000 -8120.000000 ) ( -656.000000 -910.000000 -8120.000000 ) ( -656.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2348/1597) # points: 3 { brushDef { // Surface normal: 0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-910.000000, -840.000000, -910.000000) / (5364.819149, 5364.819149, 5339.363305) // --> Vector info: d1 = 0.362268, 0.859611, 0.344222. Determinants: -12.660306, -1.263172, -5389.717367, -1781.909089 // --> Vector info: d2 = 0.066143, 0.117185, 0.241979. Determinants: -1.299317, 12.308534, -67333.299783, -1781.909089 ( -674.000000 -910.000000 -8225.000000 ) ( -656.000000 -840.000000 -8243.000000 ) ( -656.000000 -910.000000 -8243.000000 ) ( ( 0.007105 0.000709 3.024687 ) ( 0.000729 -0.006907 37.787169 ) ) 19b/00wtempl 0 0 0 ( -658.828427 -910.000000 -8245.828427 ) ( -658.828427 -840.000000 -8245.828427 ) ( -676.828427 -910.000000 -8227.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -658.828427 -910.000000 -8245.828427 ) ( -656.000000 -910.000000 -8243.000000 ) ( -656.000000 -840.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -658.828427 -840.000000 -8245.828427 ) ( -656.000000 -840.000000 -8243.000000 ) ( -674.000000 -910.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -676.828427 -910.000000 -8227.828427 ) ( -674.000000 -910.000000 -8225.000000 ) ( -656.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2349/1598) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-656.000000, -656.000000, -674.000000) / (8243.000000, 8120.000000, 8138.000000) // --> Vector info: d1 = 1.000000, 1.000003, 0.875000. Determinants: -15.375360, 0.000066, -12300.776044, -2214.000000 // --> Vector info: d2 = 0.117186, 0.992187, 0.867187. Determinants: 0.375054, 15.750010, -129840.743651, -2214.000000 ( -674.000000 -700.000000 -8138.000000 ) ( -656.000000 -700.000000 -8120.000000 ) ( -656.000000 -700.000000 -8243.000000 ) ( ( 0.006945 0.000000 5.555906 ) ( -0.000169 -0.007114 58.645322 ) ) 19b/00wtempl 0 0 0 ( -656.000000 -696.000000 -8243.000000 ) ( -656.000000 -696.000000 -8120.000000 ) ( -674.000000 -696.000000 -8138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -656.000000 -696.000000 -8243.000000 ) ( -656.000000 -700.000000 -8243.000000 ) ( -656.000000 -700.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -656.000000 -696.000000 -8120.000000 ) ( -656.000000 -700.000000 -8120.000000 ) ( -674.000000 -700.000000 -8138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -674.000000 -696.000000 -8138.000000 ) ( -674.000000 -700.000000 -8138.000000 ) ( -674.000000 -700.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -674.000000 -696.000000 -8225.000000 ) ( -674.000000 -700.000000 -8225.000000 ) ( -656.000000 -700.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2350/1599) # points: 4 { brushDef { // Surface normal: 0.968493, 0.249041, 0.000000 // RotY/Z : 0.000000 / 0.251690. Vector texS/T: (-0.249041, 0.968493, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-510.091392, -510.091392, -582.368636) / (8225.000000, 8138.000000, 8120.000000) // --> Vector info: d1 = 0.875000, 0.875000, 0.359609. Determinants: -44.838989, 0.000018, -28374.230178, -6288.120228 // --> Vector info: d2 = 0.242184, 0.867187, 0.992186. Determinants: -0.375136, 45.173492, -373266.208573, -6288.120228 ( -656.000000 -770.000000 -8120.000000 ) ( -674.000000 -700.000000 -8138.000000 ) ( -674.000000 -700.000000 -8225.000000 ) ( ( 0.007131 0.000000 4.512355 ) ( 0.000060 -0.007184 59.360539 ) ) 19b/00wtempl 0 0 0 ( -677.873972 -700.996164 -8225.000000 ) ( -677.873972 -700.996164 -8138.000000 ) ( -659.873972 -770.996164 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -677.873972 -700.996164 -8225.000000 ) ( -674.000000 -700.000000 -8225.000000 ) ( -674.000000 -700.000000 -8138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -677.873972 -700.996164 -8138.000000 ) ( -674.000000 -700.000000 -8138.000000 ) ( -656.000000 -770.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -659.873972 -770.996164 -8120.000000 ) ( -656.000000 -770.000000 -8120.000000 ) ( -656.000000 -770.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -659.873972 -770.996164 -8243.000000 ) ( -656.000000 -770.000000 -8243.000000 ) ( -674.000000 -700.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2351/1600) # points: 3 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-700.000000, -700.000000, -770.000000) / (6231.024956, 6205.569112, 6205.569112) // --> Vector info: d1 = 0.874997, 0.856953, 0.359609. Determinants: -12.660309, -1.263088, -2551.051195, -1781.909089 // --> Vector info: d2 = 0.867387, 1.043226, 0.992186. Determinants: -1.299274, 12.308776, -79151.389235, -1781.909089 ( -656.000000 -770.000000 -8120.000000 ) ( -656.000000 -700.000000 -8120.000000 ) ( -674.000000 -700.000000 -8138.000000 ) ( ( 0.007105 0.000709 1.431639 ) ( 0.000729 -0.006908 44.419432 ) ) 19b/00wtempl 0 0 0 ( -676.828427 -700.000000 -8135.171573 ) ( -658.828427 -700.000000 -8117.171573 ) ( -658.828427 -770.000000 -8117.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -676.828427 -700.000000 -8135.171573 ) ( -674.000000 -700.000000 -8138.000000 ) ( -656.000000 -700.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -658.828427 -700.000000 -8117.171573 ) ( -656.000000 -700.000000 -8120.000000 ) ( -656.000000 -770.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -658.828427 -770.000000 -8117.171573 ) ( -656.000000 -770.000000 -8120.000000 ) ( -674.000000 -700.000000 -8138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2353/1601) # points: 3 { brushDef { // Surface normal: 0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-700.000000, -700.000000, -770.000000) / (5364.819149, 5339.363305, 5364.819149) // --> Vector info: d1 = 0.857022, 0.875000, 0.359658. Determinants: -12.660820, 1.258419, -17140.900209, -1781.909089 // --> Vector info: d2 = 0.066338, 0.242184, 0.117183. Determinants: 1.294302, 12.309196, -65248.807670, -1781.909089 ( -656.000000 -770.000000 -8243.000000 ) ( -674.000000 -700.000000 -8225.000000 ) ( -656.000000 -700.000000 -8243.000000 ) ( ( 0.007105 -0.000706 9.619402 ) ( -0.000726 -0.006908 36.617361 ) ) 19b/00wtempl 0 0 0 ( -658.828427 -700.000000 -8245.828427 ) ( -676.828427 -700.000000 -8227.828427 ) ( -658.828427 -770.000000 -8245.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -658.828427 -700.000000 -8245.828427 ) ( -656.000000 -700.000000 -8243.000000 ) ( -674.000000 -700.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -676.828427 -700.000000 -8227.828427 ) ( -674.000000 -700.000000 -8225.000000 ) ( -656.000000 -770.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -658.828427 -770.000000 -8245.828427 ) ( -656.000000 -770.000000 -8243.000000 ) ( -656.000000 -700.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2354/1602) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (656.000000, 656.000000, 394.000000) / (8243.000000, 8120.000000, 8120.000000) // --> Vector info: d1 = 2.352036, 2.352029, 0.477029. Determinants: -230.625000, -0.001875, 75508.727616, -32226.000000 // --> Vector info: d2 = 0.117180, 0.992181, 0.992166. Determinants: -0.001856, 229.250246, -1893484.811946, -32226.000000 ( -394.000000 -910.000000 -8120.000000 ) ( -656.000000 -910.000000 -8120.000000 ) ( -656.000000 -910.000000 -8243.000000 ) ( ( 0.007156 0.000000 -2.343100 ) ( 0.000000 -0.007114 58.756433 ) ) 19b/00wtempl 0 0 0 ( -656.000000 -914.000000 -8243.000000 ) ( -656.000000 -914.000000 -8120.000000 ) ( -394.000000 -914.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -656.000000 -914.000000 -8243.000000 ) ( -656.000000 -910.000000 -8243.000000 ) ( -656.000000 -910.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -656.000000 -914.000000 -8120.000000 ) ( -656.000000 -910.000000 -8120.000000 ) ( -394.000000 -910.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -394.000000 -914.000000 -8120.000000 ) ( -394.000000 -910.000000 -8120.000000 ) ( -394.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -394.000000 -914.000000 -8243.000000 ) ( -394.000000 -910.000000 -8243.000000 ) ( -656.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2356/1603) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-656.000000, -516.000000, -516.000000) / (8243.000000, 8243.000000, 8120.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000003. Determinants: -122.999978, 0.000510, -80692.186855, -17220.000000 // --> Vector info: d2 = 0.117188, 0.117186, 0.992187. Determinants: 0.000285, 122.500074, -1011785.911015, -17220.000000 ( -516.000000 -700.000000 -8120.000000 ) ( -516.000000 -700.000000 -8243.000000 ) ( -656.000000 -700.000000 -8243.000000 ) ( ( 0.007143 0.000000 4.685957 ) ( 0.000000 -0.007114 58.756441 ) ) 19b/00wtempl 0 0 0 ( -656.000000 -696.000000 -8243.000000 ) ( -516.000000 -696.000000 -8243.000000 ) ( -516.000000 -696.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -656.000000 -696.000000 -8243.000000 ) ( -656.000000 -700.000000 -8243.000000 ) ( -516.000000 -700.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -516.000000 -696.000000 -8243.000000 ) ( -516.000000 -700.000000 -8243.000000 ) ( -516.000000 -700.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -516.000000 -696.000000 -8120.000000 ) ( -516.000000 -700.000000 -8120.000000 ) ( -656.000000 -700.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -656.000000 -696.000000 -8120.000000 ) ( -656.000000 -700.000000 -8120.000000 ) ( -656.000000 -700.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2357/1604) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-700.000000, -700.000000, -910.000000) / (656.000000, 621.000000, 621.000000) // --> Vector info: d1 = 0.500000, 0.499999, 3.500000. Determinants: 105.000033, -0.000226, 69825.170955, -7350.000000 // --> Vector info: d2 = 0.750008, 0.250000, 0.250000. Determinants: 0.000004, -105.001627, 63368.514659, -7350.000000 ( -621.000000 -910.000000 -8120.000000 ) ( -621.000000 -700.000000 -8120.000000 ) ( -656.000000 -700.000000 -8120.000000 ) ( ( -0.014286 0.000000 -9.500023 ) ( 0.000000 0.014286 -8.621567 ) ) 19b/00ftempl 0 0 0 ( -656.000000 -700.000000 -8116.000000 ) ( -621.000000 -700.000000 -8116.000000 ) ( -621.000000 -910.000000 -8116.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -656.000000 -700.000000 -8116.000000 ) ( -656.000000 -700.000000 -8120.000000 ) ( -621.000000 -700.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -621.000000 -700.000000 -8116.000000 ) ( -621.000000 -700.000000 -8120.000000 ) ( -621.000000 -910.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -621.000000 -910.000000 -8116.000000 ) ( -621.000000 -910.000000 -8120.000000 ) ( -656.000000 -910.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -656.000000 -910.000000 -8116.000000 ) ( -656.000000 -910.000000 -8120.000000 ) ( -656.000000 -700.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2359/1605) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-446.000000, -446.000000, -516.000000) / (8155.000000, 8120.000000, 8120.000000) // --> Vector info: d1 = 1.500000, 1.499999, 1.000003. Determinants: -17.499841, -0.000075, -11479.318279, -2450.000000 // --> Vector info: d2 = 0.742188, 0.992188, 0.992187. Determinants: -0.000029, 17.499958, -144530.534936, -2450.000000 ( -516.000000 -700.000000 -8120.000000 ) ( -446.000000 -700.000000 -8120.000000 ) ( -446.000000 -700.000000 -8155.000000 ) ( ( 0.007143 0.000000 4.685436 ) ( 0.000000 -0.007143 58.992055 ) ) 19b/00wtempl 0 0 0 ( -446.000000 -696.000000 -8155.000000 ) ( -446.000000 -696.000000 -8120.000000 ) ( -516.000000 -696.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -446.000000 -696.000000 -8155.000000 ) ( -446.000000 -700.000000 -8155.000000 ) ( -446.000000 -700.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -446.000000 -696.000000 -8120.000000 ) ( -446.000000 -700.000000 -8120.000000 ) ( -516.000000 -700.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -516.000000 -696.000000 -8120.000000 ) ( -516.000000 -700.000000 -8120.000000 ) ( -516.000000 -700.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -516.000000 -696.000000 -8155.000000 ) ( -516.000000 -700.000000 -8155.000000 ) ( -446.000000 -700.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2360/1606) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-446.000000, -271.000000, -271.000000) / (8243.000000, 8243.000000, 8120.000000) // --> Vector info: d1 = 0.500001, 1.750001, 1.750000. Determinants: -153.750000, -0.000209, -79333.291203, -21525.000000 // --> Vector info: d2 = 0.117188, 0.117190, 0.992191. Determinants: -0.000201, 153.125172, -1264733.358445, -21525.000000 ( -271.000000 -700.000000 -8120.000000 ) ( -271.000000 -700.000000 -8243.000000 ) ( -446.000000 -700.000000 -8243.000000 ) ( ( 0.007143 0.000000 3.685635 ) ( 0.000000 -0.007114 58.756486 ) ) 19b/00wtempl 0 0 0 ( -446.000000 -696.000000 -8243.000000 ) ( -271.000000 -696.000000 -8243.000000 ) ( -271.000000 -696.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -446.000000 -696.000000 -8243.000000 ) ( -446.000000 -700.000000 -8243.000000 ) ( -271.000000 -700.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.000000 -696.000000 -8243.000000 ) ( -271.000000 -700.000000 -8243.000000 ) ( -271.000000 -700.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.000000 -696.000000 -8120.000000 ) ( -271.000000 -700.000000 -8120.000000 ) ( -446.000000 -700.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -446.000000 -696.000000 -8120.000000 ) ( -446.000000 -700.000000 -8120.000000 ) ( -446.000000 -700.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2361/1607) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-516.000000, -446.000000, -446.000000) / (8243.000000, 8243.000000, 8225.000000) // --> Vector info: d1 = 0.000000, 0.500001, 0.500001. Determinants: -9.000013, -0.000009, -4643.934550, -1260.000000 // --> Vector info: d2 = 0.117188, 0.117188, 0.242186. Determinants: 0.000006, 8.749866, -72272.799752, -1260.000000 ( -446.000000 -700.000000 -8225.000000 ) ( -446.000000 -700.000000 -8243.000000 ) ( -516.000000 -700.000000 -8243.000000 ) ( ( 0.007143 0.000000 3.685662 ) ( 0.000000 -0.006944 57.359365 ) ) 19b/00wtempl 0 0 0 ( -516.000000 -696.000000 -8243.000000 ) ( -446.000000 -696.000000 -8243.000000 ) ( -446.000000 -696.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -516.000000 -696.000000 -8243.000000 ) ( -516.000000 -700.000000 -8243.000000 ) ( -446.000000 -700.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -446.000000 -696.000000 -8243.000000 ) ( -446.000000 -700.000000 -8243.000000 ) ( -446.000000 -700.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -446.000000 -696.000000 -8225.000000 ) ( -446.000000 -700.000000 -8225.000000 ) ( -516.000000 -700.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -516.000000 -696.000000 -8225.000000 ) ( -516.000000 -700.000000 -8225.000000 ) ( -516.000000 -700.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2364/1608) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-770.000000, -840.000000, -840.000000) / (8120.000000, 8120.000000, 8243.000000) // --> Vector info: d1 = 1.359608, 0.859607, 0.859611. Determinants: -61.500161, -0.000334, -59058.639867, -8610.000000 // --> Vector info: d2 = 0.992187, 0.992186, 0.117185. Determinants: -0.000111, 61.250067, -505893.360551, -8610.000000 ( -656.000000 -840.000000 -8243.000000 ) ( -656.000000 -840.000000 -8120.000000 ) ( -656.000000 -770.000000 -8120.000000 ) ( ( 0.007143 0.000000 6.859308 ) ( 0.000000 -0.007114 58.756488 ) ) 19b/00wtempl 0 0 0 ( -660.000000 -770.000000 -8120.000000 ) ( -660.000000 -840.000000 -8120.000000 ) ( -660.000000 -840.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -660.000000 -770.000000 -8120.000000 ) ( -656.000000 -770.000000 -8120.000000 ) ( -656.000000 -840.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -660.000000 -840.000000 -8120.000000 ) ( -656.000000 -840.000000 -8120.000000 ) ( -656.000000 -840.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -660.000000 -840.000000 -8243.000000 ) ( -656.000000 -840.000000 -8243.000000 ) ( -656.000000 -770.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -660.000000 -770.000000 -8243.000000 ) ( -656.000000 -770.000000 -8243.000000 ) ( -656.000000 -770.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2366/1609) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-910.000000, -700.000000, -700.000000) / (-271.000000, -271.000000, -656.000000) // --> Vector info: d1 = 0.000000, 3.000000, 3.000000. Determinants: -1155.000090, -0.000049, -1051050.095452, -80850.000000 // --> Vector info: d2 = 1.000000, 0.999999, 6.500000. Determinants: 0.000481, 1155.000213, 232155.476788, -80850.000000 ( -656.000000 -700.000000 -8243.000000 ) ( -271.000000 -700.000000 -8243.000000 ) ( -271.000000 -910.000000 -8243.000000 ) ( ( 0.014286 0.000000 13.000001 ) ( 0.000000 -0.014286 -2.871434 ) ) 19b/00ftempl 0 0 0 ( -271.000000 -910.000000 -8247.000000 ) ( -271.000000 -700.000000 -8247.000000 ) ( -656.000000 -700.000000 -8247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.000000 -910.000000 -8247.000000 ) ( -271.000000 -910.000000 -8243.000000 ) ( -271.000000 -700.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.000000 -700.000000 -8247.000000 ) ( -271.000000 -700.000000 -8243.000000 ) ( -656.000000 -700.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -656.000000 -700.000000 -8247.000000 ) ( -656.000000 -700.000000 -8243.000000 ) ( -656.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -656.000000 -910.000000 -8247.000000 ) ( -656.000000 -910.000000 -8243.000000 ) ( -271.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2367/1610) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (770.000000, 840.000000, 840.000000) / (8243.000000, 8243.000000, 8120.000000) // --> Vector info: d1 = 0.390388, 0.890388, 0.890388. Determinants: -61.500029, 0.000000, 43993.781383, -8610.000000 // --> Vector info: d2 = 0.117192, 0.117192, 0.992193. Determinants: 0.000000, 61.250067, -505893.325370, -8610.000000 ( -271.000000 -840.000000 -8120.000000 ) ( -271.000000 -840.000000 -8243.000000 ) ( -271.000000 -770.000000 -8243.000000 ) ( ( 0.007143 0.000000 -5.109615 ) ( 0.000000 -0.007114 58.756484 ) ) 19b/00wtempl 0 0 0 ( -267.000000 -770.000000 -8243.000000 ) ( -267.000000 -840.000000 -8243.000000 ) ( -267.000000 -840.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.000000 -770.000000 -8243.000000 ) ( -271.000000 -770.000000 -8243.000000 ) ( -271.000000 -840.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.000000 -840.000000 -8243.000000 ) ( -271.000000 -840.000000 -8243.000000 ) ( -271.000000 -840.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.000000 -840.000000 -8120.000000 ) ( -271.000000 -840.000000 -8120.000000 ) ( -271.000000 -770.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.000000 -770.000000 -8120.000000 ) ( -271.000000 -770.000000 -8120.000000 ) ( -271.000000 -770.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2368/1611) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-700.000000, -700.000000, -735.000000) / (621.000000, 306.000000, 306.000000) // --> Vector info: d1 = 0.500000, 0.500000, 1.000000. Determinants: 157.499941, 0.000004, 104737.455939, -11025.000000 // --> Vector info: d2 = 5.250000, 0.750008, 0.750002. Determinants: -0.001801, -157.499733, 39924.823286, -11025.000000 ( -306.000000 -735.000000 -8120.000000 ) ( -306.000000 -700.000000 -8120.000000 ) ( -621.000000 -700.000000 -8120.000000 ) ( ( -0.014286 0.000000 -9.499996 ) ( 0.000000 0.014286 -3.621299 ) ) 19b/00ftempl 0 0 0 ( -621.000000 -700.000000 -8116.000000 ) ( -306.000000 -700.000000 -8116.000000 ) ( -306.000000 -735.000000 -8116.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -621.000000 -700.000000 -8116.000000 ) ( -621.000000 -700.000000 -8120.000000 ) ( -306.000000 -700.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -306.000000 -700.000000 -8116.000000 ) ( -306.000000 -700.000000 -8120.000000 ) ( -306.000000 -735.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -306.000000 -735.000000 -8116.000000 ) ( -306.000000 -735.000000 -8120.000000 ) ( -621.000000 -735.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -621.000000 -735.000000 -8116.000000 ) ( -621.000000 -735.000000 -8120.000000 ) ( -621.000000 -700.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2369/1612) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-700.000000, -700.000000, -910.000000) / (306.000000, 271.000000, 271.000000) // --> Vector info: d1 = 0.500000, 0.499999, 3.500000. Determinants: 105.000033, -0.000226, 69825.091713, -7350.000000 // --> Vector info: d2 = 0.750008, 0.250000, 0.250000. Determinants: 0.000004, -105.001627, 26617.945034, -7350.000000 ( -271.000000 -910.000000 -8120.000000 ) ( -271.000000 -700.000000 -8120.000000 ) ( -306.000000 -700.000000 -8120.000000 ) ( ( -0.014286 0.000000 -9.500012 ) ( 0.000000 0.014286 -3.621489 ) ) 19b/00ftempl 0 0 0 ( -306.000000 -700.000000 -8116.000000 ) ( -271.000000 -700.000000 -8116.000000 ) ( -271.000000 -910.000000 -8116.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -306.000000 -700.000000 -8116.000000 ) ( -306.000000 -700.000000 -8120.000000 ) ( -271.000000 -700.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.000000 -700.000000 -8116.000000 ) ( -271.000000 -700.000000 -8120.000000 ) ( -271.000000 -910.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.000000 -910.000000 -8116.000000 ) ( -271.000000 -910.000000 -8120.000000 ) ( -306.000000 -910.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -306.000000 -910.000000 -8116.000000 ) ( -306.000000 -910.000000 -8120.000000 ) ( -306.000000 -700.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2371/1613) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-875.000000, -910.000000, -910.000000) / (306.000000, 306.000000, 621.000000) // --> Vector info: d1 = 0.000000, 0.500000, 0.500000. Determinants: 157.500000, 0.000004, 137812.497283, -11025.000000 // --> Vector info: d2 = 0.750000, 0.750008, 5.250000. Determinants: 0.002362, -157.499733, 39928.234146, -11025.000000 ( -621.000000 -910.000000 -8120.000000 ) ( -306.000000 -910.000000 -8120.000000 ) ( -306.000000 -875.000000 -8120.000000 ) ( ( -0.014286 0.000000 -12.500000 ) ( 0.000000 0.014286 -3.621609 ) ) 19b/00ftempl 0 0 0 ( -306.000000 -875.000000 -8116.000000 ) ( -306.000000 -910.000000 -8116.000000 ) ( -621.000000 -910.000000 -8116.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -306.000000 -875.000000 -8116.000000 ) ( -306.000000 -875.000000 -8120.000000 ) ( -306.000000 -910.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -306.000000 -910.000000 -8116.000000 ) ( -306.000000 -910.000000 -8120.000000 ) ( -621.000000 -910.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -621.000000 -910.000000 -8116.000000 ) ( -621.000000 -910.000000 -8120.000000 ) ( -621.000000 -875.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -621.000000 -875.000000 -8116.000000 ) ( -621.000000 -875.000000 -8120.000000 ) ( -306.000000 -875.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2372/1614) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (324.000000, 271.000000, 271.000000) / (8120.000000, 8120.000000, 8243.000000) // --> Vector info: d1 = 0.977029, 0.602029, 0.602031. Determinants: -46.125059, -0.000127, 8576.293682, -6519.000000 // --> Vector info: d2 = 0.992165, 0.992164, 0.117163. Determinants: -0.000125, 46.375050, -383033.289781, -6519.000000 ( -271.000000 -910.000000 -8243.000000 ) ( -271.000000 -910.000000 -8120.000000 ) ( -324.000000 -910.000000 -8120.000000 ) ( ( 0.007075 0.000000 -1.315584 ) ( 0.000000 -0.007114 58.756449 ) ) 19b/00wtempl 0 0 0 ( -324.000000 -914.000000 -8120.000000 ) ( -271.000000 -914.000000 -8120.000000 ) ( -271.000000 -914.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -324.000000 -914.000000 -8120.000000 ) ( -324.000000 -910.000000 -8120.000000 ) ( -271.000000 -910.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.000000 -914.000000 -8120.000000 ) ( -271.000000 -910.000000 -8120.000000 ) ( -271.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.000000 -914.000000 -8243.000000 ) ( -271.000000 -910.000000 -8243.000000 ) ( -324.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -324.000000 -914.000000 -8243.000000 ) ( -324.000000 -910.000000 -8243.000000 ) ( -324.000000 -910.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2373/1615) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (394.000000, 324.000000, 324.000000) / (8120.000000, 8120.000000, 8155.000000) // --> Vector info: d1 = 1.477029, 0.977029, 0.977030. Determinants: -17.500000, -0.000033, 3276.549043, -2450.000000 // --> Vector info: d2 = 0.992166, 0.992165, 0.742164. Determinants: -0.000036, 17.500067, -144531.334413, -2450.000000 ( -324.000000 -910.000000 -8155.000000 ) ( -324.000000 -910.000000 -8120.000000 ) ( -394.000000 -910.000000 -8120.000000 ) ( ( 0.007143 0.000000 -1.337367 ) ( 0.000000 -0.007143 58.992381 ) ) 19b/00wtempl 0 0 0 ( -394.000000 -914.000000 -8120.000000 ) ( -324.000000 -914.000000 -8120.000000 ) ( -324.000000 -914.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -394.000000 -914.000000 -8120.000000 ) ( -394.000000 -910.000000 -8120.000000 ) ( -324.000000 -910.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -324.000000 -914.000000 -8120.000000 ) ( -324.000000 -910.000000 -8120.000000 ) ( -324.000000 -910.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -324.000000 -914.000000 -8155.000000 ) ( -324.000000 -910.000000 -8155.000000 ) ( -394.000000 -910.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -394.000000 -914.000000 -8155.000000 ) ( -394.000000 -910.000000 -8155.000000 ) ( -394.000000 -910.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2374/1616) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (324.000000, 324.000000, 394.000000) / (8225.000000, 8243.000000, 8243.000000) // --> Vector info: d1 = 0.977031, 0.977031, 1.477031. Determinants: -9.000000, 0.000000, 1684.940645, -1260.000000 // --> Vector info: d2 = 0.242162, 0.117164, 0.117162. Determinants: 0.000040, 8.749866, -72272.785273, -1260.000000 ( -394.000000 -910.000000 -8243.000000 ) ( -324.000000 -910.000000 -8243.000000 ) ( -324.000000 -910.000000 -8225.000000 ) ( ( 0.007143 0.000000 -1.337254 ) ( 0.000000 -0.006944 57.359353 ) ) 19b/00wtempl 0 0 0 ( -324.000000 -914.000000 -8225.000000 ) ( -324.000000 -914.000000 -8243.000000 ) ( -394.000000 -914.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -324.000000 -914.000000 -8225.000000 ) ( -324.000000 -910.000000 -8225.000000 ) ( -324.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -324.000000 -914.000000 -8243.000000 ) ( -324.000000 -910.000000 -8243.000000 ) ( -394.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -394.000000 -914.000000 -8243.000000 ) ( -394.000000 -910.000000 -8243.000000 ) ( -394.000000 -910.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -394.000000 -914.000000 -8225.000000 ) ( -394.000000 -910.000000 -8225.000000 ) ( -324.000000 -910.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2376/1617) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-700.000000, -700.000000, -770.000000) / (-254.000000, -271.000000, -271.000000) // --> Vector info: d1 = 2.000000, 1.999999, 1.000000. Determinants: -16.999981, -0.000117, -14280.016915, -1190.000000 // --> Vector info: d2 = 0.750011, 0.999997, 1.000003. Determinants: 0.000093, 17.499078, 3552.318517, -1190.000000 ( -271.000000 -770.000000 -8243.000000 ) ( -271.000000 -700.000000 -8243.000000 ) ( -254.000000 -700.000000 -8243.000000 ) ( ( 0.014286 0.000000 12.000014 ) ( 0.000000 -0.014705 -2.985142 ) ) 19b/00ftempl 0 0 0 ( -254.000000 -700.000000 -8247.000000 ) ( -271.000000 -700.000000 -8247.000000 ) ( -271.000000 -770.000000 -8247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -254.000000 -700.000000 -8247.000000 ) ( -254.000000 -700.000000 -8243.000000 ) ( -271.000000 -700.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.000000 -700.000000 -8247.000000 ) ( -271.000000 -700.000000 -8243.000000 ) ( -271.000000 -770.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.000000 -770.000000 -8247.000000 ) ( -271.000000 -770.000000 -8243.000000 ) ( -254.000000 -700.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2378/1618) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-700.000000, -700.000000, -770.000000) / (271.000000, 254.000000, 271.000000) // --> Vector info: d1 = 0.499999, 0.499999, 1.500000. Determinants: 17.000018, 0.000000, 11305.013964, -1190.000000 // --> Vector info: d2 = 0.250000, 0.000000, 0.249997. Determinants: -0.000046, -17.499983, 4444.962867, -1190.000000 ( -271.000000 -770.000000 -8120.000000 ) ( -254.000000 -700.000000 -8120.000000 ) ( -271.000000 -700.000000 -8120.000000 ) ( ( -0.014286 0.000000 -9.500012 ) ( 0.000000 0.014706 -3.735263 ) ) 19b/00ftempl 0 0 0 ( -271.000000 -700.000000 -8116.000000 ) ( -254.000000 -700.000000 -8116.000000 ) ( -271.000000 -770.000000 -8116.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.000000 -700.000000 -8116.000000 ) ( -271.000000 -700.000000 -8120.000000 ) ( -254.000000 -700.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -254.000000 -700.000000 -8116.000000 ) ( -254.000000 -700.000000 -8120.000000 ) ( -271.000000 -770.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.000000 -770.000000 -8116.000000 ) ( -271.000000 -770.000000 -8120.000000 ) ( -271.000000 -700.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2379/1619) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-271.000000, -254.000000, -254.000000) / (8243.000000, 8243.000000, 8120.000000) // --> Vector info: d1 = 0.750001, 0.875001, 0.875000. Determinants: -15.375000, -0.000020, -5734.709003, -2091.000000 // --> Vector info: d2 = 0.117194, 0.117194, 0.992195. Determinants: -0.000020, 14.875016, -122859.814643, -2091.000000 ( -254.000000 -700.000000 -8120.000000 ) ( -254.000000 -700.000000 -8243.000000 ) ( -271.000000 -700.000000 -8243.000000 ) ( ( 0.007353 0.000000 2.742568 ) ( 0.000000 -0.007114 58.756487 ) ) 19b/00wtempl 0 0 0 ( -271.000000 -696.000000 -8243.000000 ) ( -254.000000 -696.000000 -8243.000000 ) ( -254.000000 -696.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.000000 -696.000000 -8243.000000 ) ( -271.000000 -700.000000 -8243.000000 ) ( -254.000000 -700.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -254.000000 -696.000000 -8243.000000 ) ( -254.000000 -700.000000 -8243.000000 ) ( -254.000000 -700.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -254.000000 -696.000000 -8120.000000 ) ( -254.000000 -700.000000 -8120.000000 ) ( -271.000000 -700.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.000000 -696.000000 -8120.000000 ) ( -271.000000 -700.000000 -8120.000000 ) ( -271.000000 -700.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2380/1620) # points: 4 { brushDef { // Surface normal: -0.971754, 0.235997, 0.000000 // RotY/Z : 0.000000 / 2.903348. Vector texS/T: (-0.235997, -0.971754, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (740.170914, 740.170914, 812.205628) / (8120.000000, 8243.000000, 8243.000000) // --> Vector info: d1 = 0.875000, 0.875001, 1.390388. Determinants: -63.392638, -0.000086, 39169.353765, -8860.269804 // --> Vector info: d2 = 0.992195, 0.117194, 0.117192. Determinants: 0.000178, 63.030443, -520598.438800, -8860.269804 ( -271.000000 -770.000000 -8243.000000 ) ( -254.000000 -700.000000 -8243.000000 ) ( -254.000000 -700.000000 -8120.000000 ) ( ( 0.007155 0.000000 -4.420786 ) ( 0.000000 -0.007114 58.756500 ) ) 19b/00wtempl 0 0 0 ( -250.112985 -700.943989 -8120.000000 ) ( -250.112985 -700.943989 -8243.000000 ) ( -267.112985 -770.943989 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -250.112985 -700.943989 -8120.000000 ) ( -254.000000 -700.000000 -8120.000000 ) ( -254.000000 -700.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -250.112985 -700.943989 -8243.000000 ) ( -254.000000 -700.000000 -8243.000000 ) ( -271.000000 -770.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.112985 -770.943989 -8243.000000 ) ( -271.000000 -770.000000 -8243.000000 ) ( -271.000000 -770.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.112985 -770.943989 -8120.000000 ) ( -271.000000 -770.000000 -8120.000000 ) ( -254.000000 -700.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2382/1621) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-910.000000, -910.000000, -840.000000) / (254.000000, 271.000000, 271.000000) // --> Vector info: d1 = 1.405775, 1.375458, 0.890388. Determinants: 8.246182, 2.122178, 5292.120436, -1190.000000 // --> Vector info: d2 = 0.992195, 1.113463, 0.992193. Determinants: 2.061581, -8.488738, 2851.465967, -1190.000000 ( -271.000000 -840.000000 -8120.000000 ) ( -271.000000 -910.000000 -8120.000000 ) ( -254.000000 -910.000000 -8120.000000 ) ( ( -0.006930 -0.001783 -4.447160 ) ( -0.001732 0.007133 -2.396190 ) ) 19b/00wtempl 0 0 0 ( -254.000000 -910.000000 -8116.000000 ) ( -271.000000 -910.000000 -8116.000000 ) ( -271.000000 -840.000000 -8116.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -254.000000 -910.000000 -8116.000000 ) ( -254.000000 -910.000000 -8120.000000 ) ( -271.000000 -910.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.000000 -910.000000 -8116.000000 ) ( -271.000000 -910.000000 -8120.000000 ) ( -271.000000 -840.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.000000 -840.000000 -8116.000000 ) ( -271.000000 -840.000000 -8120.000000 ) ( -254.000000 -910.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2383/1622) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-910.000000, -910.000000, -840.000000) / (-271.000000, -254.000000, -271.000000) // --> Vector info: d1 = 0.000000, 0.000000, 1.000000. Determinants: -16.999999, -0.000009, -15470.001404, -1190.000000 // --> Vector info: d2 = 1.000000, 0.750000, 1.000003. Determinants: -0.000045, 17.500008, 3552.461187, -1190.000000 ( -271.000000 -840.000000 -8243.000000 ) ( -254.000000 -910.000000 -8243.000000 ) ( -271.000000 -910.000000 -8243.000000 ) ( ( 0.014286 0.000000 13.000001 ) ( 0.000000 -0.014706 -2.985262 ) ) 19b/00ftempl 0 0 0 ( -271.000000 -910.000000 -8247.000000 ) ( -254.000000 -910.000000 -8247.000000 ) ( -271.000000 -840.000000 -8247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.000000 -910.000000 -8247.000000 ) ( -271.000000 -910.000000 -8243.000000 ) ( -254.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -254.000000 -910.000000 -8247.000000 ) ( -254.000000 -910.000000 -8243.000000 ) ( -271.000000 -840.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.000000 -840.000000 -8247.000000 ) ( -271.000000 -840.000000 -8243.000000 ) ( -271.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2384/1623) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (254.000000, 271.000000, 271.000000) / (8243.000000, 8243.000000, 8120.000000) // --> Vector info: d1 = 0.477036, 0.602031, 0.602029. Determinants: -15.374355, -0.000041, 2907.937952, -2091.000000 // --> Vector info: d2 = 0.117165, 0.117163, 0.992164. Determinants: 0.000282, 14.875016, -122859.821618, -2091.000000 ( -271.000000 -910.000000 -8120.000000 ) ( -271.000000 -910.000000 -8243.000000 ) ( -254.000000 -910.000000 -8243.000000 ) ( ( 0.007353 0.000000 -1.390692 ) ( 0.000000 -0.007114 58.756490 ) ) 19b/00wtempl 0 0 0 ( -254.000000 -914.000000 -8243.000000 ) ( -271.000000 -914.000000 -8243.000000 ) ( -271.000000 -914.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -254.000000 -914.000000 -8243.000000 ) ( -254.000000 -910.000000 -8243.000000 ) ( -271.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.000000 -914.000000 -8243.000000 ) ( -271.000000 -910.000000 -8243.000000 ) ( -271.000000 -910.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.000000 -914.000000 -8120.000000 ) ( -271.000000 -910.000000 -8120.000000 ) ( -254.000000 -910.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -254.000000 -914.000000 -8120.000000 ) ( -254.000000 -910.000000 -8120.000000 ) ( -254.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2385/1624) # points: 4 { brushDef { // Surface normal: -0.971754, -0.235997, 0.000000 // RotY/Z : 0.000000 / -2.903348. Vector texS/T: (0.235997, -0.971754, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (752.317835, 824.352549, 824.352549) / (8243.000000, 8243.000000, 8120.000000) // --> Vector info: d1 = 0.890388, 1.405775, 1.405775. Determinants: -63.392579, -0.000034, 39802.570586, -8860.269804 // --> Vector info: d2 = 0.117192, 0.117194, 0.992195. Determinants: -0.000222, 63.030442, -520598.122776, -8860.269804 ( -254.000000 -910.000000 -8120.000000 ) ( -254.000000 -910.000000 -8243.000000 ) ( -271.000000 -840.000000 -8243.000000 ) ( ( 0.007155 0.000000 -4.492253 ) ( 0.000000 -0.007114 58.756464 ) ) 19b/00wtempl 0 0 0 ( -267.112985 -839.056011 -8243.000000 ) ( -250.112985 -909.056011 -8243.000000 ) ( -250.112985 -909.056011 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.112985 -839.056011 -8243.000000 ) ( -271.000000 -840.000000 -8243.000000 ) ( -254.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -250.112985 -909.056011 -8243.000000 ) ( -254.000000 -910.000000 -8243.000000 ) ( -254.000000 -910.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -250.112985 -909.056011 -8120.000000 ) ( -254.000000 -910.000000 -8120.000000 ) ( -271.000000 -840.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.112985 -839.056011 -8120.000000 ) ( -271.000000 -840.000000 -8120.000000 ) ( -271.000000 -840.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2386/1625) # points: 4 { brushDef { // Surface normal: -0.686624, 0.000000, -0.727013 // RotY/Z : 0.813962 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.727013, 0.000000, -0.686624) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (735.000000, 735.000000, 875.000000) / (5328.158226, 5352.917063, 5352.917063) // --> Vector info: d1 = 1.000000, 1.000000, 2.000000. Determinants: -24.758837, -0.000034, 14731.689397, -3466.237153 // --> Vector info: d2 = 0.707103, 0.000001, 0.000000. Determinants: 0.000026, 98.994188, -529907.702635, -3466.237153 ( -306.000000 -875.000000 -8120.000000 ) ( -306.000000 -735.000000 -8120.000000 ) ( -324.000000 -735.000000 -8103.000000 ) ( ( 0.007143 0.000000 -4.250052 ) ( 0.000000 -0.028560 152.876932 ) ) 19b/00cglyf2 0 0 0 ( -321.253506 -735.000000 -8100.091947 ) ( -303.253506 -735.000000 -8117.091947 ) ( -303.253506 -875.000000 -8117.091947 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -321.253506 -735.000000 -8100.091947 ) ( -324.000000 -735.000000 -8103.000000 ) ( -306.000000 -735.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -303.253506 -735.000000 -8117.091947 ) ( -306.000000 -735.000000 -8120.000000 ) ( -306.000000 -875.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -303.253506 -875.000000 -8117.091947 ) ( -306.000000 -875.000000 -8120.000000 ) ( -324.000000 -875.000000 -8103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -321.253506 -875.000000 -8100.091947 ) ( -324.000000 -875.000000 -8103.000000 ) ( -324.000000 -735.000000 -8103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2387/1626) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (-875.000000, -875.000000, -735.000000) / (6156.778744, 6180.820374, 6180.820374) // --> Vector info: d1 = 0.000000, 0.000000, 1.000000. Determinants: -24.041630, -0.000001, -21036.419842, -3365.828278 // --> Vector info: d2 = 1.707091, 1.000000, 1.000007. Determinants: -0.000161, 98.992788, -615222.610716, -3365.828278 ( -621.000000 -735.000000 -8120.000000 ) ( -621.000000 -875.000000 -8120.000000 ) ( -604.000000 -875.000000 -8103.000000 ) ( ( 0.007143 0.000000 6.249998 ) ( 0.000000 -0.029411 182.784908 ) ) 19b/00cglyf2 0 0 0 ( -606.828427 -875.000000 -8100.171573 ) ( -623.828427 -875.000000 -8117.171573 ) ( -623.828427 -735.000000 -8117.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -606.828427 -875.000000 -8100.171573 ) ( -604.000000 -875.000000 -8103.000000 ) ( -621.000000 -875.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -623.828427 -875.000000 -8117.171573 ) ( -621.000000 -875.000000 -8120.000000 ) ( -621.000000 -735.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -623.828427 -735.000000 -8117.171573 ) ( -621.000000 -735.000000 -8120.000000 ) ( -604.000000 -735.000000 -8103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -606.828427 -735.000000 -8100.171573 ) ( -604.000000 -735.000000 -8103.000000 ) ( -604.000000 -875.000000 -8103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2388/1627) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-621.000000, -306.000000, -324.000000) / (8120.000000, 8120.000000, 8103.000000) // --> Vector info: d1 = 0.000003, 2.250000, 2.125000. Determinants: -38.249958, 1.124805, -32886.658743, -5355.000000 // --> Vector info: d2 = 0.999955, 0.999992, 1.999969. Determinants: -0.000636, 314.993468, -2563102.116108, -5355.000000 ( -324.000000 -735.000000 -8103.000000 ) ( -306.000000 -735.000000 -8120.000000 ) ( -621.000000 -735.000000 -8120.000000 ) ( ( 0.007143 -0.000210 6.141299 ) ( 0.000000 -0.058822 478.637183 ) ) 19b/00cglyf3 0 0 0 ( -621.000000 -731.000000 -8120.000000 ) ( -306.000000 -731.000000 -8120.000000 ) ( -324.000000 -731.000000 -8103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -621.000000 -731.000000 -8120.000000 ) ( -621.000000 -735.000000 -8120.000000 ) ( -306.000000 -735.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -306.000000 -731.000000 -8120.000000 ) ( -306.000000 -735.000000 -8120.000000 ) ( -324.000000 -735.000000 -8103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -324.000000 -731.000000 -8103.000000 ) ( -324.000000 -735.000000 -8103.000000 ) ( -604.000000 -735.000000 -8103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -604.000000 -731.000000 -8103.000000 ) ( -604.000000 -735.000000 -8103.000000 ) ( -621.000000 -735.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2390/1628) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (306.000000, 621.000000, 604.000000) / (8120.000000, 8120.000000, 8103.000000) // --> Vector info: d1 = 0.000003, 2.250000, 2.125000. Determinants: -38.249958, -1.125192, 20841.032119, -5355.000000 // --> Vector info: d2 = 0.999955, 0.999992, 1.999969. Determinants: -0.000636, 314.993431, -2563101.222138, -5355.000000 ( -604.000000 -875.000000 -8103.000000 ) ( -621.000000 -875.000000 -8120.000000 ) ( -306.000000 -875.000000 -8120.000000 ) ( ( 0.007143 0.000210 -3.891883 ) ( 0.000000 -0.058822 478.637016 ) ) 19b/00cglyf3 0 0 0 ( -306.000000 -879.000000 -8120.000000 ) ( -621.000000 -879.000000 -8120.000000 ) ( -604.000000 -879.000000 -8103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -306.000000 -879.000000 -8120.000000 ) ( -306.000000 -875.000000 -8120.000000 ) ( -621.000000 -875.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -621.000000 -879.000000 -8120.000000 ) ( -621.000000 -875.000000 -8120.000000 ) ( -604.000000 -875.000000 -8103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -604.000000 -879.000000 -8103.000000 ) ( -604.000000 -875.000000 -8103.000000 ) ( -324.000000 -875.000000 -8103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -324.000000 -879.000000 -8103.000000 ) ( -324.000000 -875.000000 -8103.000000 ) ( -306.000000 -875.000000 -8120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2391/1629) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-735.000000, -875.000000, -875.000000) / (324.000000, 324.000000, 604.000000) // --> Vector info: d1 = 1.000000, 3.000000, 3.000000. Determinants: 559.999934, 0.000000, 372399.942578, -39200.000000 // --> Vector info: d2 = 0.000001, 0.000000, 4.000000. Determinants: -0.000223, -559.999932, 181439.763807, -39200.000000 ( -604.000000 -875.000000 -8103.000000 ) ( -324.000000 -875.000000 -8103.000000 ) ( -324.000000 -735.000000 -8103.000000 ) ( ( -0.014286 0.000000 -9.499999 ) ( 0.000000 0.014286 -4.628565 ) ) 19b/00ftempl 0 0 0 ( -324.000000 -735.000000 -8099.000000 ) ( -324.000000 -875.000000 -8099.000000 ) ( -604.000000 -875.000000 -8099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -324.000000 -735.000000 -8099.000000 ) ( -324.000000 -735.000000 -8103.000000 ) ( -324.000000 -875.000000 -8103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -324.000000 -875.000000 -8099.000000 ) ( -324.000000 -875.000000 -8103.000000 ) ( -604.000000 -875.000000 -8103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -604.000000 -875.000000 -8099.000000 ) ( -604.000000 -875.000000 -8103.000000 ) ( -604.000000 -735.000000 -8103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -604.000000 -735.000000 -8099.000000 ) ( -604.000000 -735.000000 -8103.000000 ) ( -324.000000 -735.000000 -8103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2392/1630) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (910.000000, 910.000000, 980.000000) / (8155.000000, 8225.000000, 8225.000000) // --> Vector info: d1 = 1.000000, 1.999999, 2.000002. Determinants: -0.000200, -69.999921, 565949.540242, -4900.000000 // --> Vector info: d2 = 1.000003, 0.999997, 1.999997. Determinants: -69.999942, 0.000384, 58796.802482, -4900.000000 ( -324.000000 -980.000000 -8225.000000 ) ( -324.000000 -910.000000 -8225.000000 ) ( -324.000000 -910.000000 -8155.000000 ) ( ( 0.000000 0.014286 -115.499906 ) ( 0.014286 0.000000 -11.999347 ) ) 19b/00ftempl 0 0 0 ( -320.000000 -910.000000 -8155.000000 ) ( -320.000000 -910.000000 -8225.000000 ) ( -320.000000 -980.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -320.000000 -910.000000 -8155.000000 ) ( -324.000000 -910.000000 -8155.000000 ) ( -324.000000 -910.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -320.000000 -910.000000 -8225.000000 ) ( -324.000000 -910.000000 -8225.000000 ) ( -324.000000 -980.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -320.000000 -980.000000 -8225.000000 ) ( -324.000000 -980.000000 -8225.000000 ) ( -324.000000 -980.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -320.000000 -980.000000 -8155.000000 ) ( -324.000000 -980.000000 -8155.000000 ) ( -324.000000 -910.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2393/1631) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-910.000000, -910.000000, -1050.000000) / (-324.000000, -394.000000, -394.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: 0.000030, 139.999991, 45360.024038, -9800.000000 // --> Vector info: d2 = 1.000000, 1.000003, 3.000000. Determinants: 139.999816, 0.000368, 117599.949561, -9800.000000 ( -394.000000 -1050.000000 -8225.000000 ) ( -394.000000 -910.000000 -8225.000000 ) ( -324.000000 -910.000000 -8225.000000 ) ( ( 0.000000 -0.014286 -4.628574 ) ( -0.014286 0.000000 -11.999995 ) ) 19b/00ftempl 0 0 0 ( -324.000000 -910.000000 -8229.000000 ) ( -394.000000 -910.000000 -8229.000000 ) ( -394.000000 -1050.000000 -8229.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -324.000000 -910.000000 -8229.000000 ) ( -324.000000 -910.000000 -8225.000000 ) ( -394.000000 -910.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -394.000000 -910.000000 -8229.000000 ) ( -394.000000 -910.000000 -8225.000000 ) ( -394.000000 -1050.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -394.000000 -1050.000000 -8229.000000 ) ( -394.000000 -1050.000000 -8225.000000 ) ( -324.000000 -1050.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -324.000000 -1050.000000 -8229.000000 ) ( -324.000000 -1050.000000 -8225.000000 ) ( -324.000000 -910.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2394/1632) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-910.000000, -910.000000, -1050.000000) / (8225.000000, 8155.000000, 8155.000000) // --> Vector info: d1 = 1.000000, 1.999999, 2.000002. Determinants: 0.000217, 139.999842, -1161298.506878, -9800.000000 // --> Vector info: d2 = 1.000003, 0.999997, 2.999999. Determinants: 140.000117, -0.000768, 117606.393734, -9800.000000 ( -394.000000 -1050.000000 -8155.000000 ) ( -394.000000 -910.000000 -8155.000000 ) ( -394.000000 -910.000000 -8225.000000 ) ( ( 0.000000 -0.014286 118.499848 ) ( -0.014286 0.000000 -12.000652 ) ) 19b/00ftempl 0 0 0 ( -398.000000 -910.000000 -8225.000000 ) ( -398.000000 -910.000000 -8155.000000 ) ( -398.000000 -1050.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -398.000000 -910.000000 -8225.000000 ) ( -394.000000 -910.000000 -8225.000000 ) ( -394.000000 -910.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -398.000000 -910.000000 -8155.000000 ) ( -394.000000 -910.000000 -8155.000000 ) ( -394.000000 -1050.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -398.000000 -1050.000000 -8155.000000 ) ( -394.000000 -1050.000000 -8155.000000 ) ( -394.000000 -1050.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -398.000000 -1050.000000 -8225.000000 ) ( -394.000000 -1050.000000 -8225.000000 ) ( -394.000000 -910.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2395/1633) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-910.000000, -910.000000, -1050.000000) / (394.000000, 324.000000, 324.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: 0.000030, 139.999991, -55159.969679, -9800.000000 // --> Vector info: d2 = 1.000000, 1.000003, 3.000000. Determinants: 139.999816, 0.000368, 117599.685696, -9800.000000 ( -324.000000 -1050.000000 -8155.000000 ) ( -324.000000 -910.000000 -8155.000000 ) ( -394.000000 -910.000000 -8155.000000 ) ( ( 0.000000 -0.014286 5.628568 ) ( -0.014286 0.000000 -11.999968 ) ) 19b/00ftempl 0 0 0 ( -394.000000 -910.000000 -8151.000000 ) ( -324.000000 -910.000000 -8151.000000 ) ( -324.000000 -1050.000000 -8151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -394.000000 -910.000000 -8151.000000 ) ( -394.000000 -910.000000 -8155.000000 ) ( -324.000000 -910.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -324.000000 -910.000000 -8151.000000 ) ( -324.000000 -910.000000 -8155.000000 ) ( -324.000000 -1050.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -324.000000 -1050.000000 -8151.000000 ) ( -324.000000 -1050.000000 -8155.000000 ) ( -394.000000 -1050.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -394.000000 -1050.000000 -8151.000000 ) ( -394.000000 -1050.000000 -8155.000000 ) ( -394.000000 -910.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2397/1634) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf1]: 64.000000/64.000000 // --> Vector A/B: (324.000000, 394.000000, 394.000000) / (8225.000000, 8225.000000, 8155.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -69.999996, -0.000004, 22680.034567, -4900.000000 // --> Vector info: d2 = 1.000000, 1.000003, 1.999998. Determinants: -0.000184, 69.999666, -580647.197805, -4900.000000 ( -394.000000 -1050.000000 -8155.000000 ) ( -394.000000 -1050.000000 -8225.000000 ) ( -324.000000 -1050.000000 -8225.000000 ) ( ( 0.014286 0.000000 -4.628578 ) ( 0.000000 -0.014286 118.499428 ) ) 19b/00cglyf1 0 0 0 ( -324.000000 -1054.000000 -8225.000000 ) ( -394.000000 -1054.000000 -8225.000000 ) ( -394.000000 -1054.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -324.000000 -1054.000000 -8225.000000 ) ( -324.000000 -1050.000000 -8225.000000 ) ( -394.000000 -1050.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -394.000000 -1054.000000 -8225.000000 ) ( -394.000000 -1050.000000 -8225.000000 ) ( -394.000000 -1050.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -394.000000 -1054.000000 -8155.000000 ) ( -394.000000 -1050.000000 -8155.000000 ) ( -324.000000 -1050.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -324.000000 -1054.000000 -8155.000000 ) ( -324.000000 -1050.000000 -8155.000000 ) ( -324.000000 -1050.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2399/1635) # points: 4 { brushDef { // Surface normal: 0.000000, 0.727013, -0.686624 // RotY/Z : 0.756835 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.686624, -0.727013) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (-114.000000, -184.000000, -201.000000) / (6737.028937, 6737.028937, 6761.787773) // --> Vector info: d1 = 0.250000, 0.750017, 0.875005. Determinants: 12.379855, -0.248849, 2654.528742, -1733.118576 // --> Vector info: d2 = 0.000000, 0.000000, 0.707107. Determinants: -0.000003, -49.497451, 333465.755940, -1733.118576 ( 201.000000 -1120.000000 -8243.000000 ) ( 184.000000 -1103.000000 -8225.000000 ) ( 114.000000 -1103.000000 -8225.000000 ) ( ( -0.007143 0.000144 -1.531649 ) ( 0.000000 0.028560 -192.407929 ) ) 19b/00cglyf2 0 0 0 ( 114.000000 -1105.908053 -8222.253506 ) ( 184.000000 -1105.908053 -8222.253506 ) ( 201.000000 -1122.908053 -8240.253506 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1105.908053 -8222.253506 ) ( 114.000000 -1103.000000 -8225.000000 ) ( 184.000000 -1103.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1105.908053 -8222.253506 ) ( 184.000000 -1103.000000 -8225.000000 ) ( 201.000000 -1120.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 201.000000 -1122.908053 -8240.253506 ) ( 201.000000 -1120.000000 -8243.000000 ) ( 96.000000 -1120.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 96.000000 -1122.908053 -8240.253506 ) ( 96.000000 -1120.000000 -8243.000000 ) ( 114.000000 -1103.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2400/1636) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-927.000000, -927.000000, -1103.000000) / (-114.000000, -184.000000, -184.000000) // --> Vector info: d1 = 0.000000, 1.000020, 1.000020. Determinants: 0.000000, 176.003504, 20064.397859, -12320.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.500011. Determinants: 175.000751, 0.000041, 162225.701256, -12320.000000 ( 184.000000 -1103.000000 -8225.000000 ) ( 184.000000 -927.000000 -8225.000000 ) ( 114.000000 -927.000000 -8225.000000 ) ( ( 0.000000 -0.014286 -1.628604 ) ( -0.014205 0.000000 -13.167671 ) ) 19b/00ftempl 0 0 0 ( 114.000000 -927.000000 -8221.000000 ) ( 184.000000 -927.000000 -8221.000000 ) ( 184.000000 -1103.000000 -8221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -927.000000 -8221.000000 ) ( 114.000000 -927.000000 -8225.000000 ) ( 184.000000 -927.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -927.000000 -8221.000000 ) ( 184.000000 -927.000000 -8225.000000 ) ( 184.000000 -1103.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1103.000000 -8221.000000 ) ( 184.000000 -1103.000000 -8225.000000 ) ( 114.000000 -1103.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1103.000000 -8221.000000 ) ( 114.000000 -1103.000000 -8225.000000 ) ( 114.000000 -927.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2401/1637) # points: 4 { brushDef { // Surface normal: -0.727013, 0.000000, -0.686624 // RotY/Z : 0.756835 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.686624, 0.000000, -0.727013) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (910.000000, 1120.000000, 1103.000000) / (6130.780747, 6130.780747, 6106.021910) // --> Vector info: d1 = 2.242191, 0.742190, 0.867188. Determinants: 37.138264, 0.749469, -50048.596333, -5199.355729 // --> Vector info: d2 = 1.707085, 1.707085, 0.999998. Determinants: 0.000000, -148.488277, 901473.324219, -5199.355729 ( 184.000000 -1103.000000 -8225.000000 ) ( 201.000000 -1120.000000 -8243.000000 ) ( 201.000000 -910.000000 -8243.000000 ) ( ( -0.007143 -0.000144 9.625923 ) ( 0.000000 0.028559 -173.381736 ) ) 19b/00cglyf2 0 0 0 ( 203.908053 -910.000000 -8240.253506 ) ( 203.908053 -1120.000000 -8240.253506 ) ( 186.908053 -1103.000000 -8222.253506 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 203.908053 -910.000000 -8240.253506 ) ( 201.000000 -910.000000 -8243.000000 ) ( 201.000000 -1120.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 203.908053 -1120.000000 -8240.253506 ) ( 201.000000 -1120.000000 -8243.000000 ) ( 184.000000 -1103.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 186.908053 -1103.000000 -8222.253506 ) ( 184.000000 -1103.000000 -8225.000000 ) ( 184.000000 -927.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 186.908053 -927.000000 -8222.253506 ) ( 184.000000 -927.000000 -8225.000000 ) ( 201.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2403/1638) # points: 4 { brushDef { // Surface normal: 0.000000, -0.727013, -0.686624 // RotY/Z : 0.756835 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.686624, -0.727013) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (201.000000, 184.000000, 114.000000) / (5367.942001, 5343.183165, 5343.183165) // --> Vector info: d1 = 0.117193, 0.242188, 0.742198. Determinants: 12.379664, 0.249486, -4030.646501, -1733.118576 // --> Vector info: d2 = 0.707095, 0.000001, 0.000001. Determinants: -0.000003, -49.496587, 264469.326874, -1733.118576 ( 114.000000 -927.000000 -8225.000000 ) ( 184.000000 -927.000000 -8225.000000 ) ( 201.000000 -910.000000 -8243.000000 ) ( ( -0.007143 -0.000144 2.325661 ) ( 0.000000 0.028559 -152.597364 ) ) 19b/00cglyf2 0 0 0 ( 201.000000 -907.091947 -8240.253506 ) ( 184.000000 -924.091947 -8222.253506 ) ( 114.000000 -924.091947 -8222.253506 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 201.000000 -907.091947 -8240.253506 ) ( 201.000000 -910.000000 -8243.000000 ) ( 184.000000 -927.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -924.091947 -8222.253506 ) ( 184.000000 -927.000000 -8225.000000 ) ( 114.000000 -927.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -924.091947 -8222.253506 ) ( 114.000000 -927.000000 -8225.000000 ) ( 96.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 96.000000 -907.091947 -8240.253506 ) ( 96.000000 -910.000000 -8243.000000 ) ( 201.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2404/1639) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (-927.000000, -1103.000000, -1120.000000) / (5735.343102, 5735.343102, 5760.798946) // --> Vector info: d1 = 0.867188, 2.117193, 2.242191. Determinants: 31.819945, -0.749446, 29910.220831, -4480.228566 // --> Vector info: d2 = 0.999998, 0.999998, 1.707085. Determinants: 0.000000, -124.447318, 709267.843986, -4480.228566 ( 96.000000 -1120.000000 -8243.000000 ) ( 114.000000 -1103.000000 -8225.000000 ) ( 114.000000 -927.000000 -8225.000000 ) ( ( -0.007102 0.000167 -6.676048 ) ( 0.000000 0.027777 -158.310638 ) ) 19b/00cglyf2 0 0 0 ( 111.171573 -927.000000 -8222.171573 ) ( 111.171573 -1103.000000 -8222.171573 ) ( 93.171573 -1120.000000 -8240.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 111.171573 -927.000000 -8222.171573 ) ( 114.000000 -927.000000 -8225.000000 ) ( 114.000000 -1103.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 111.171573 -1103.000000 -8222.171573 ) ( 114.000000 -1103.000000 -8225.000000 ) ( 96.000000 -1120.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 93.171573 -1120.000000 -8240.171573 ) ( 96.000000 -1120.000000 -8243.000000 ) ( 96.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 93.171573 -910.000000 -8240.171573 ) ( 96.000000 -910.000000 -8243.000000 ) ( 114.000000 -927.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2407/1640) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (-927.000000, -1103.000000, -1120.000000) / (5834.338052, 5834.338052, 5859.793896) // --> Vector info: d1 = 0.859375, 2.109380, 2.234378. Determinants: 31.819945, -0.749445, 30019.406485, -4480.228566 // --> Vector info: d2 = 0.000000, 0.000007, 0.707094. Determinants: 0.000182, -124.447240, 726067.435703, -4480.228566 ( -44.000000 -1120.000000 -8243.000000 ) ( -26.000000 -1103.000000 -8225.000000 ) ( -26.000000 -927.000000 -8225.000000 ) ( ( -0.007102 0.000167 -6.700419 ) ( 0.000000 0.027777 -162.060356 ) ) 19b/00cglyf2 0 0 0 ( -28.828427 -927.000000 -8222.171573 ) ( -28.828427 -1103.000000 -8222.171573 ) ( -46.828427 -1120.000000 -8240.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -28.828427 -927.000000 -8222.171573 ) ( -26.000000 -927.000000 -8225.000000 ) ( -26.000000 -1103.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -28.828427 -1103.000000 -8222.171573 ) ( -26.000000 -1103.000000 -8225.000000 ) ( -44.000000 -1120.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -46.828427 -1120.000000 -8240.171573 ) ( -44.000000 -1120.000000 -8243.000000 ) ( -44.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -46.828427 -910.000000 -8240.171573 ) ( -44.000000 -910.000000 -8243.000000 ) ( -26.000000 -927.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2409/1641) # points: 4 { brushDef { // Surface normal: 0.000000, 0.727013, -0.686624 // RotY/Z : 0.756835 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.686624, -0.727013) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (26.000000, -44.000000, -61.000000) / (6737.028937, 6737.028937, 6761.787773) // --> Vector info: d1 = 0.250000, 0.750017, 0.875005. Determinants: 12.379855, -0.248849, 921.349019, -1733.118576 // --> Vector info: d2 = 0.000000, 0.000000, 0.707107. Determinants: -0.000003, -49.497451, 333465.756374, -1733.118576 ( 61.000000 -1120.000000 -8243.000000 ) ( 44.000000 -1103.000000 -8225.000000 ) ( -26.000000 -1103.000000 -8225.000000 ) ( ( -0.007143 0.000144 -0.531613 ) ( 0.000000 0.028560 -192.407929 ) ) 19b/00cglyf2 0 0 0 ( -26.000000 -1105.908053 -8222.253506 ) ( 44.000000 -1105.908053 -8222.253506 ) ( 61.000000 -1122.908053 -8240.253506 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.000000 -1105.908053 -8222.253506 ) ( -26.000000 -1103.000000 -8225.000000 ) ( 44.000000 -1103.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -1105.908053 -8222.253506 ) ( 44.000000 -1103.000000 -8225.000000 ) ( 61.000000 -1120.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.000000 -1122.908053 -8240.253506 ) ( 61.000000 -1120.000000 -8243.000000 ) ( -44.000000 -1120.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 -1122.908053 -8240.253506 ) ( -44.000000 -1120.000000 -8243.000000 ) ( -26.000000 -1103.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2410/1642) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-927.000000, -927.000000, -1103.000000) / (26.000000, -44.000000, -44.000000) // --> Vector info: d1 = 0.000000, 1.000020, 1.000020. Determinants: 0.000000, 176.003504, -4576.092631, -12320.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.500011. Determinants: 175.000751, 0.000041, 162225.695481, -12320.000000 ( 44.000000 -1103.000000 -8225.000000 ) ( 44.000000 -927.000000 -8225.000000 ) ( -26.000000 -927.000000 -8225.000000 ) ( ( 0.000000 -0.014286 0.371436 ) ( -0.014205 0.000000 -13.167670 ) ) 19b/00ftempl 0 0 0 ( -26.000000 -927.000000 -8221.000000 ) ( 44.000000 -927.000000 -8221.000000 ) ( 44.000000 -1103.000000 -8221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.000000 -927.000000 -8221.000000 ) ( -26.000000 -927.000000 -8225.000000 ) ( 44.000000 -927.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -927.000000 -8221.000000 ) ( 44.000000 -927.000000 -8225.000000 ) ( 44.000000 -1103.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -1103.000000 -8221.000000 ) ( 44.000000 -1103.000000 -8225.000000 ) ( -26.000000 -1103.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.000000 -1103.000000 -8221.000000 ) ( -26.000000 -1103.000000 -8225.000000 ) ( -26.000000 -927.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2411/1643) # points: 4 { brushDef { // Surface normal: 0.000000, -0.727013, -0.686624 // RotY/Z : 0.756835 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.686624, -0.727013) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (-44.000000, 61.000000, 44.000000) / (5367.942001, 5367.942001, 5343.183165) // --> Vector info: d1 = 0.859380, 0.109380, 0.234375. Determinants: 18.569127, 0.374480, -3427.256792, -2599.677865 // --> Vector info: d2 = 0.707095, 0.707095, 0.000001. Determinants: 0.000000, -74.244913, 396704.165011, -2599.677865 ( 44.000000 -927.000000 -8225.000000 ) ( 61.000000 -910.000000 -8243.000000 ) ( -44.000000 -910.000000 -8243.000000 ) ( ( -0.007143 -0.000144 1.318339 ) ( 0.000000 0.028559 -152.597432 ) ) 19b/00cglyf2 0 0 0 ( -44.000000 -907.091947 -8240.253506 ) ( 61.000000 -907.091947 -8240.253506 ) ( 44.000000 -924.091947 -8222.253506 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 -907.091947 -8240.253506 ) ( -44.000000 -910.000000 -8243.000000 ) ( 61.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.000000 -907.091947 -8240.253506 ) ( 61.000000 -910.000000 -8243.000000 ) ( 44.000000 -927.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -924.091947 -8222.253506 ) ( 44.000000 -927.000000 -8225.000000 ) ( -26.000000 -927.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.000000 -924.091947 -8222.253506 ) ( -26.000000 -927.000000 -8225.000000 ) ( -44.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2412/1644) # points: 4 { brushDef { // Surface normal: -0.727013, 0.000000, -0.686624 // RotY/Z : 0.756835 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.686624, 0.000000, -0.727013) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (1120.000000, 1103.000000, 927.000000) / (6034.653452, 6009.894615, 6009.894615) // --> Vector info: d1 = 0.742198, 0.867188, 2.117193. Determinants: 30.948682, 0.748187, -42411.737990, -4357.555278 // --> Vector info: d2 = 0.707095, 0.000010, 0.000010. Determinants: 0.000000, -124.447010, 747913.368557, -4357.555278 ( 44.000000 -927.000000 -8225.000000 ) ( 44.000000 -1103.000000 -8225.000000 ) ( 61.000000 -1120.000000 -8243.000000 ) ( ( -0.007102 -0.000172 9.732920 ) ( 0.000000 0.028559 -171.636002 ) ) 19b/00cglyf2 0 0 0 ( 63.908053 -1120.000000 -8240.253506 ) ( 46.908053 -1103.000000 -8222.253506 ) ( 46.908053 -927.000000 -8222.253506 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 63.908053 -1120.000000 -8240.253506 ) ( 61.000000 -1120.000000 -8243.000000 ) ( 44.000000 -1103.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 46.908053 -1103.000000 -8222.253506 ) ( 44.000000 -1103.000000 -8225.000000 ) ( 44.000000 -927.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 46.908053 -927.000000 -8222.253506 ) ( 44.000000 -927.000000 -8225.000000 ) ( 61.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 63.908053 -910.000000 -8240.253506 ) ( 61.000000 -910.000000 -8243.000000 ) ( 61.000000 -1120.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2413/1645) # points: 4 { brushDef { // Surface normal: 0.492929, 0.000000, 0.870069 // RotY/Z : -1.055343 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.870069, 0.000000, -0.492929) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-980.000000, -1050.000000, -1050.000000) / (3772.439322, 3772.439322, 4074.714031) // --> Vector info: d1 = 5.000006, 5.000000, 0.689766. Determinants: -0.001729, 301.716352, -1244004.591970, -21159.229665 // --> Vector info: d2 = 1.000000, 1.999990, 1.999994. Determinants: 302.271611, -0.000341, 275068.241595, -21159.229665 ( -61.000000 -1050.000000 -8374.000000 ) ( -324.000000 -1050.000000 -8225.000000 ) ( -324.000000 -980.000000 -8225.000000 ) ( ( 0.000000 -0.014259 58.792528 ) ( -0.014286 0.000000 -12.999918 ) ) 19b/00ftempl 0 0 0 ( -325.971716 -980.000000 -8228.480278 ) ( -325.971716 -1050.000000 -8228.480278 ) ( -62.971716 -1050.000000 -8377.480278 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -325.971716 -980.000000 -8228.480278 ) ( -324.000000 -980.000000 -8225.000000 ) ( -324.000000 -1050.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -325.971716 -1050.000000 -8228.480278 ) ( -324.000000 -1050.000000 -8225.000000 ) ( -61.000000 -1050.000000 -8374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -62.971716 -1050.000000 -8377.480278 ) ( -61.000000 -1050.000000 -8374.000000 ) ( -61.000000 -980.000000 -8374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -62.971716 -980.000000 -8377.480278 ) ( -61.000000 -980.000000 -8374.000000 ) ( -324.000000 -980.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2414/1646) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (324.000000, 324.000000, 61.000000) / (8225.000000, 8155.000000, 8286.000000) // --> Vector info: d1 = 5.117599, 5.610613, 1.423627. Determinants: -228.504191, 129.662768, -1086655.909190, -18410.000000 // --> Vector info: d2 = 1.000002, 1.870027, 2.087524. Determinants: 129.198122, 228.816739, -1942287.903575, -18410.000000 ( -61.000000 -1050.000000 -8286.000000 ) ( -324.000000 -1050.000000 -8155.000000 ) ( -324.000000 -1050.000000 -8225.000000 ) ( ( 0.012412 -0.007043 59.025307 ) ( -0.007018 -0.012429 105.501787 ) ) 19b/00ftempl 0 0 0 ( -324.000000 -1054.000000 -8225.000000 ) ( -324.000000 -1054.000000 -8155.000000 ) ( -61.000000 -1054.000000 -8286.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -324.000000 -1054.000000 -8225.000000 ) ( -324.000000 -1050.000000 -8225.000000 ) ( -324.000000 -1050.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -324.000000 -1054.000000 -8155.000000 ) ( -324.000000 -1050.000000 -8155.000000 ) ( -61.000000 -1050.000000 -8286.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 -1054.000000 -8286.000000 ) ( -61.000000 -1050.000000 -8286.000000 ) ( -61.000000 -1050.000000 -8374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 -1054.000000 -8374.000000 ) ( -61.000000 -1050.000000 -8374.000000 ) ( -324.000000 -1050.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2415/1647) # points: 4 { brushDef { // Surface normal: -0.445852, 0.000000, -0.895107 // RotY/Z : 1.108671 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.895107, 0.000000, -0.445852) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1050.000000, 980.000000, 980.000000) / (3345.905982, 3345.905982, 3639.725654) // --> Vector info: d1 = 4.447215, 4.447213, 0.254582. Determinants: -0.000422, 293.484204, -1073437.649677, -20567.377081 // --> Vector info: d2 = 0.894425, 1.894425, 1.894419. Determinants: 293.819746, 0.000384, -326907.987357, -20567.377081 ( -61.000000 -980.000000 -8286.000000 ) ( -324.000000 -980.000000 -8155.000000 ) ( -324.000000 -1050.000000 -8155.000000 ) ( ( 0.000000 -0.014269 52.191276 ) ( -0.014286 0.000000 15.894491 ) ) 19b/00ftempl 0 0 0 ( -322.216593 -1050.000000 -8151.419573 ) ( -322.216593 -980.000000 -8151.419573 ) ( -59.216593 -980.000000 -8282.419573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -322.216593 -1050.000000 -8151.419573 ) ( -324.000000 -1050.000000 -8155.000000 ) ( -324.000000 -980.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -322.216593 -980.000000 -8151.419573 ) ( -324.000000 -980.000000 -8155.000000 ) ( -61.000000 -980.000000 -8286.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -59.216593 -980.000000 -8282.419573 ) ( -61.000000 -980.000000 -8286.000000 ) ( -61.000000 -1050.000000 -8286.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -59.216593 -1050.000000 -8282.419573 ) ( -61.000000 -1050.000000 -8286.000000 ) ( -324.000000 -1050.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2416/1648) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-324.000000, -324.000000, -61.000000) / (8155.000000, 8225.000000, 8374.000000) // --> Vector info: d1 = 5.493021, 5.000000, 0.689766. Determinants: 228.256292, 129.664400, -1084584.648947, -18410.000000 // --> Vector info: d2 = 1.129969, 1.999990, 1.999994. Determinants: 129.632751, -228.815457, 1887188.340061, -18410.000000 ( -61.000000 -980.000000 -8374.000000 ) ( -324.000000 -980.000000 -8225.000000 ) ( -324.000000 -980.000000 -8155.000000 ) ( ( -0.012398 -0.007043 58.912800 ) ( -0.007041 0.012429 -102.508872 ) ) 19b/00ftempl 0 0 0 ( -324.000000 -976.000000 -8155.000000 ) ( -324.000000 -976.000000 -8225.000000 ) ( -61.000000 -976.000000 -8374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -324.000000 -976.000000 -8155.000000 ) ( -324.000000 -980.000000 -8155.000000 ) ( -324.000000 -980.000000 -8225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -324.000000 -976.000000 -8225.000000 ) ( -324.000000 -980.000000 -8225.000000 ) ( -61.000000 -980.000000 -8374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 -976.000000 -8374.000000 ) ( -61.000000 -980.000000 -8374.000000 ) ( -61.000000 -980.000000 -8286.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 -976.000000 -8286.000000 ) ( -61.000000 -980.000000 -8286.000000 ) ( -324.000000 -980.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2419/1649) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1138.000000, 1138.000000, 1173.000000) / (8295.000000, 8365.000000, 8365.000000) // --> Vector info: d1 = 1.000000, 2.000000, 2.000000. Determinants: 0.000000, -34.999992, 287874.931381, -2450.000000 // --> Vector info: d2 = 0.000001, 0.000001, 0.500003. Determinants: -35.000188, 0.000022, 39830.029494, -2450.000000 ( 184.000000 -1173.000000 -8365.000000 ) ( 184.000000 -1138.000000 -8365.000000 ) ( 184.000000 -1138.000000 -8295.000000 ) ( ( 0.000000 0.014286 -117.499972 ) ( 0.014286 0.000000 -16.257155 ) ) 19b/00ftempl 0 0 0 ( 188.000000 -1138.000000 -8295.000000 ) ( 188.000000 -1138.000000 -8365.000000 ) ( 188.000000 -1173.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.000000 -1138.000000 -8295.000000 ) ( 184.000000 -1138.000000 -8295.000000 ) ( 184.000000 -1138.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.000000 -1138.000000 -8365.000000 ) ( 184.000000 -1138.000000 -8365.000000 ) ( 184.000000 -1173.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.000000 -1173.000000 -8365.000000 ) ( 184.000000 -1173.000000 -8365.000000 ) ( 184.000000 -1173.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.000000 -1173.000000 -8295.000000 ) ( 184.000000 -1173.000000 -8295.000000 ) ( 184.000000 -1138.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2420/1650) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1138.000000, -1138.000000, -1242.000000) / (184.000000, 114.000000, 114.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -0.000025, 104.000011, -19136.031631, -7280.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.500000. Determinants: 104.999919, 0.000133, 119489.883375, -7280.000000 ( 114.000000 -1242.000000 -8365.000000 ) ( 114.000000 -1138.000000 -8365.000000 ) ( 184.000000 -1138.000000 -8365.000000 ) ( ( 0.000000 -0.014286 2.628576 ) ( -0.014423 0.000000 -16.413446 ) ) 19b/00ftempl 0 0 0 ( 184.000000 -1138.000000 -8369.000000 ) ( 114.000000 -1138.000000 -8369.000000 ) ( 114.000000 -1242.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1138.000000 -8369.000000 ) ( 184.000000 -1138.000000 -8365.000000 ) ( 114.000000 -1138.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1138.000000 -8369.000000 ) ( 114.000000 -1138.000000 -8365.000000 ) ( 114.000000 -1242.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1242.000000 -8369.000000 ) ( 114.000000 -1242.000000 -8365.000000 ) ( 184.000000 -1173.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1173.000000 -8369.000000 ) ( 184.000000 -1173.000000 -8365.000000 ) ( 184.000000 -1138.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2421/1651) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1138.000000, -1138.000000, -1242.000000) / (8365.000000, 8295.000000, 8295.000000) // --> Vector info: d1 = 1.000000, 1.999999, 2.000000. Determinants: 0.000074, 103.999883, -877238.936201, -7280.000000 // --> Vector info: d2 = 1.000003, 0.999997, 2.499993. Determinants: 104.999717, -0.000570, 112214.427997, -7280.000000 ( 114.000000 -1242.000000 -8295.000000 ) ( 114.000000 -1138.000000 -8295.000000 ) ( 114.000000 -1138.000000 -8365.000000 ) ( ( 0.000000 -0.014286 120.499854 ) ( -0.014423 0.000000 -15.414070 ) ) 19b/00ftempl 0 0 0 ( 110.000000 -1138.000000 -8365.000000 ) ( 110.000000 -1138.000000 -8295.000000 ) ( 110.000000 -1242.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 110.000000 -1138.000000 -8365.000000 ) ( 114.000000 -1138.000000 -8365.000000 ) ( 114.000000 -1138.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 110.000000 -1138.000000 -8295.000000 ) ( 114.000000 -1138.000000 -8295.000000 ) ( 114.000000 -1242.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 110.000000 -1242.000000 -8295.000000 ) ( 114.000000 -1242.000000 -8295.000000 ) ( 114.000000 -1242.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 110.000000 -1242.000000 -8365.000000 ) ( 114.000000 -1242.000000 -8365.000000 ) ( 114.000000 -1138.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2422/1652) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1138.000000, -1138.000000, -1173.000000) / (-114.000000, -184.000000, -184.000000) // --> Vector info: d1 = 1.000000, 1.999999, 1.999995. Determinants: -0.000250, 34.999961, 1539.710631, -2450.000000 // --> Vector info: d2 = 1.000003, 0.999997, 1.500006. Determinants: 35.000634, -0.000192, 37380.693031, -2450.000000 ( 184.000000 -1173.000000 -8295.000000 ) ( 184.000000 -1138.000000 -8295.000000 ) ( 114.000000 -1138.000000 -8295.000000 ) ( ( 0.000000 -0.014286 -0.628453 ) ( -0.014286 0.000000 -15.257426 ) ) 19b/00ftempl 0 0 0 ( 114.000000 -1138.000000 -8291.000000 ) ( 184.000000 -1138.000000 -8291.000000 ) ( 184.000000 -1173.000000 -8291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1138.000000 -8291.000000 ) ( 114.000000 -1138.000000 -8295.000000 ) ( 184.000000 -1138.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1138.000000 -8291.000000 ) ( 184.000000 -1138.000000 -8295.000000 ) ( 184.000000 -1173.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1173.000000 -8291.000000 ) ( 184.000000 -1173.000000 -8295.000000 ) ( 114.000000 -1242.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1242.000000 -8291.000000 ) ( 114.000000 -1242.000000 -8295.000000 ) ( 114.000000 -1138.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2425/1653) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1173.000000, -1173.000000, -1085.000000) / (411.000000, 481.000000, 481.000000) // --> Vector info: d1 = 1.750000, 0.750000, 0.750000. Determinants: 0.000009, 88.000000, -46947.990506, -6160.000000 // --> Vector info: d2 = 1.500001, 1.500001, 0.249996. Determinants: 87.500334, 0.000000, 93397.885434, -6160.000000 ( 481.000000 -1085.000000 -8365.000000 ) ( 481.000000 -1173.000000 -8365.000000 ) ( 411.000000 -1173.000000 -8365.000000 ) ( ( 0.000000 -0.014286 7.621427 ) ( -0.014205 0.000000 -15.161994 ) ) 19b/00ftempl 0 0 0 ( 411.000000 -1173.000000 -8369.000000 ) ( 481.000000 -1173.000000 -8369.000000 ) ( 481.000000 -1085.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -1173.000000 -8369.000000 ) ( 411.000000 -1173.000000 -8365.000000 ) ( 481.000000 -1173.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.000000 -1173.000000 -8369.000000 ) ( 481.000000 -1173.000000 -8365.000000 ) ( 481.000000 -1085.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.000000 -1085.000000 -8369.000000 ) ( 481.000000 -1085.000000 -8365.000000 ) ( 411.000000 -1085.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -1085.000000 -8369.000000 ) ( 411.000000 -1085.000000 -8365.000000 ) ( 411.000000 -1173.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2426/1654) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1173.000000, 1173.000000, 1085.000000) / (8365.000000, 8295.000000, 8295.000000) // --> Vector info: d1 = 1.750000, 0.750000, 0.750000. Determinants: -0.000009, -88.000000, 725340.009494, -6160.000000 // --> Vector info: d2 = 1.500001, 1.500001, 0.249996. Determinants: -87.500334, 0.000000, 93397.885434, -6160.000000 ( 481.000000 -1085.000000 -8295.000000 ) ( 481.000000 -1173.000000 -8295.000000 ) ( 481.000000 -1173.000000 -8365.000000 ) ( ( 0.000000 0.014286 -117.750002 ) ( 0.014205 0.000000 -15.161994 ) ) 19b/00ftempl 0 0 0 ( 485.000000 -1173.000000 -8365.000000 ) ( 485.000000 -1173.000000 -8295.000000 ) ( 485.000000 -1085.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 485.000000 -1173.000000 -8365.000000 ) ( 481.000000 -1173.000000 -8365.000000 ) ( 481.000000 -1173.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 485.000000 -1173.000000 -8295.000000 ) ( 481.000000 -1173.000000 -8295.000000 ) ( 481.000000 -1085.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 485.000000 -1085.000000 -8295.000000 ) ( 481.000000 -1085.000000 -8295.000000 ) ( 481.000000 -1085.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 485.000000 -1085.000000 -8365.000000 ) ( 481.000000 -1085.000000 -8365.000000 ) ( 481.000000 -1173.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2427/1655) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1173.000000, -1173.000000, -1085.000000) / (-481.000000, -411.000000, -411.000000) // --> Vector info: d1 = 1.249994, 0.249994, 0.250000. Determinants: -0.000400, 88.000000, 34627.568645, -6160.000000 // --> Vector info: d2 = 1.500022, 1.500020, 0.250010. Determinants: 87.500668, 0.000168, 93398.229447, -6160.000000 ( 411.000000 -1085.000000 -8295.000000 ) ( 411.000000 -1173.000000 -8295.000000 ) ( 481.000000 -1173.000000 -8295.000000 ) ( ( 0.000000 -0.014286 -5.621359 ) ( -0.014205 0.000000 -15.162050 ) ) 19b/00ftempl 0 0 0 ( 481.000000 -1173.000000 -8291.000000 ) ( 411.000000 -1173.000000 -8291.000000 ) ( 411.000000 -1085.000000 -8291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.000000 -1173.000000 -8291.000000 ) ( 481.000000 -1173.000000 -8295.000000 ) ( 411.000000 -1173.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -1173.000000 -8291.000000 ) ( 411.000000 -1173.000000 -8295.000000 ) ( 411.000000 -1085.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -1085.000000 -8291.000000 ) ( 411.000000 -1085.000000 -8295.000000 ) ( 481.000000 -1085.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.000000 -1085.000000 -8291.000000 ) ( 481.000000 -1085.000000 -8295.000000 ) ( 481.000000 -1173.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2428/1656) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1173.000000, -1173.000000, -1085.000000) / (8295.000000, 8365.000000, 8365.000000) // --> Vector info: d1 = 1.750000, 1.750000, 0.499999. Determinants: 87.500075, -0.000011, 91857.679770, -6160.000000 // --> Vector info: d2 = 0.500005, 1.500001, 1.500000. Determinants: 0.000058, -87.999674, 726877.336182, -6160.000000 ( 411.000000 -1085.000000 -8365.000000 ) ( 411.000000 -1173.000000 -8365.000000 ) ( 411.000000 -1173.000000 -8295.000000 ) ( ( -0.014205 0.000000 -14.911961 ) ( 0.000000 0.014286 -117.999568 ) ) 19b/00ftempl 0 0 0 ( 407.000000 -1173.000000 -8295.000000 ) ( 407.000000 -1173.000000 -8365.000000 ) ( 407.000000 -1085.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.000000 -1173.000000 -8295.000000 ) ( 411.000000 -1173.000000 -8295.000000 ) ( 411.000000 -1173.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.000000 -1173.000000 -8365.000000 ) ( 411.000000 -1173.000000 -8365.000000 ) ( 411.000000 -1085.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.000000 -1085.000000 -8365.000000 ) ( 411.000000 -1085.000000 -8365.000000 ) ( 411.000000 -1085.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.000000 -1085.000000 -8295.000000 ) ( 411.000000 -1085.000000 -8295.000000 ) ( 411.000000 -1173.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2431/1657) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (-534.000000, -551.000000, -306.000000) / (6583.164133, 6608.619977, 6608.619977) // --> Vector info: d1 = 0.726565, 0.601562, 2.351562. Determinants: -44.547730, 0.875626, -34084.230798, -6236.681810 // --> Vector info: d2 = 1.707108, 0.999987, 0.999987. Determinants: 0.000000, 173.244706, -1151145.025997, -6236.681810 ( 306.000000 -1068.000000 -8278.000000 ) ( 551.000000 -1068.000000 -8278.000000 ) ( 534.000000 -1050.000000 -8260.000000 ) ( ( 0.007143 -0.000140 5.465123 ) ( 0.000000 -0.027778 184.576520 ) ) 19b/00cglyf2 0 0 0 ( 534.000000 -1052.828427 -8257.171573 ) ( 551.000000 -1070.828427 -8275.171573 ) ( 306.000000 -1070.828427 -8275.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 534.000000 -1052.828427 -8257.171573 ) ( 534.000000 -1050.000000 -8260.000000 ) ( 551.000000 -1068.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.000000 -1070.828427 -8275.171573 ) ( 551.000000 -1068.000000 -8278.000000 ) ( 306.000000 -1068.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 306.000000 -1070.828427 -8275.171573 ) ( 306.000000 -1068.000000 -8278.000000 ) ( 324.000000 -1050.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 324.000000 -1052.828427 -8257.171573 ) ( 324.000000 -1050.000000 -8260.000000 ) ( 534.000000 -1050.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2432/1658) # points: 4 { brushDef { // Surface normal: -0.727013, 0.000000, -0.686624 // RotY/Z : 0.756835 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.686624, 0.000000, -0.727013) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (700.000000, 1068.000000, 1050.000000) / (6396.544443, 6396.544443, 6371.785607) // --> Vector info: d1 = 0.679687, 3.304688, 3.179685. Determinants: -64.991948, 1.249124, 31311.481447, -9111.251945 // --> Vector info: d2 = 0.000000, 0.000015, 0.707137. Determinants: -0.000361, 260.221204, -1664516.244934, -9111.251945 ( 534.000000 -1050.000000 -8260.000000 ) ( 551.000000 -1068.000000 -8278.000000 ) ( 551.000000 -700.000000 -8278.000000 ) ( ( 0.007133 -0.000137 -3.436573 ) ( 0.000000 -0.028560 182.687983 ) ) 19b/00cglyf2 0 0 0 ( 553.908053 -700.000000 -8275.253506 ) ( 553.908053 -1068.000000 -8275.253506 ) ( 536.908053 -1050.000000 -8257.253506 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 553.908053 -700.000000 -8275.253506 ) ( 551.000000 -700.000000 -8278.000000 ) ( 551.000000 -1068.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 553.908053 -1068.000000 -8275.253506 ) ( 551.000000 -1068.000000 -8278.000000 ) ( 534.000000 -1050.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 536.908053 -1050.000000 -8257.253506 ) ( 534.000000 -1050.000000 -8260.000000 ) ( 534.000000 -718.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 536.908053 -718.000000 -8257.253506 ) ( 534.000000 -718.000000 -8260.000000 ) ( 551.000000 -700.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2434/1659) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (306.000000, 551.000000, 534.000000) / (5358.455188, 5358.455188, 5332.999344) // --> Vector info: d1 = 0.585938, 2.335938, 2.210935. Determinants: -44.547727, -0.875584, 14669.075277, -6236.681810 // --> Vector info: d2 = 0.999993, 0.999993, 1.707115. Determinants: 0.000000, 173.244737, -934560.799175, -6236.681810 ( 534.000000 -718.000000 -8260.000000 ) ( 551.000000 -700.000000 -8278.000000 ) ( 306.000000 -700.000000 -8278.000000 ) ( ( 0.007143 0.000140 -2.352064 ) ( 0.000000 -0.027778 149.849043 ) ) 19b/00cglyf2 0 0 0 ( 306.000000 -697.171573 -8275.171573 ) ( 551.000000 -697.171573 -8275.171573 ) ( 534.000000 -715.171573 -8257.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 306.000000 -697.171573 -8275.171573 ) ( 306.000000 -700.000000 -8278.000000 ) ( 551.000000 -700.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.000000 -697.171573 -8275.171573 ) ( 551.000000 -700.000000 -8278.000000 ) ( 534.000000 -718.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 534.000000 -715.171573 -8257.171573 ) ( 534.000000 -718.000000 -8260.000000 ) ( 324.000000 -718.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 324.000000 -715.171573 -8257.171573 ) ( 324.000000 -718.000000 -8260.000000 ) ( 306.000000 -700.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2435/1660) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (-1068.000000, -700.000000, -718.000000) / (5637.055260, 5637.055260, 5611.599415) // --> Vector info: d1 = 0.679688, 3.304688, 3.179685. Determinants: -66.821591, 1.249123, -84773.978091, -9367.750637 // --> Vector info: d2 = 0.999998, 0.999998, 1.707120. Determinants: 0.000000, 260.220930, -1476247.497718, -9367.750637 ( 324.000000 -718.000000 -8260.000000 ) ( 306.000000 -700.000000 -8278.000000 ) ( 306.000000 -1068.000000 -8278.000000 ) ( ( 0.007133 -0.000133 9.049555 ) ( 0.000000 -0.027778 157.588257 ) ) 19b/00cglyf2 0 0 0 ( 303.171573 -1068.000000 -8275.171573 ) ( 303.171573 -700.000000 -8275.171573 ) ( 321.171573 -718.000000 -8257.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 303.171573 -1068.000000 -8275.171573 ) ( 306.000000 -1068.000000 -8278.000000 ) ( 306.000000 -700.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 303.171573 -700.000000 -8275.171573 ) ( 306.000000 -700.000000 -8278.000000 ) ( 324.000000 -718.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 321.171573 -718.000000 -8257.171573 ) ( 324.000000 -718.000000 -8260.000000 ) ( 324.000000 -1050.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 321.171573 -1050.000000 -8257.171573 ) ( 324.000000 -1050.000000 -8260.000000 ) ( 306.000000 -1068.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2436/1661) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1050.000000, -1050.000000, -718.000000) / (-534.000000, -324.000000, -324.000000) // --> Vector info: d1 = 0.000000, 3.000000, 2.999990. Determinants: 0.002103, -995.999959, -531861.778109, -69720.000000 // --> Vector info: d2 = 0.000000, 0.000000, 4.749990. Determinants: -997.497897, -0.000161, -1047372.877429, -69720.000000 ( 324.000000 -718.000000 -8260.000000 ) ( 324.000000 -1050.000000 -8260.000000 ) ( 534.000000 -1050.000000 -8260.000000 ) ( ( 0.000000 0.014286 7.628540 ) ( 0.014307 0.000000 15.022560 ) ) 19b/00ftempl 0 0 0 ( 534.000000 -1050.000000 -8256.000000 ) ( 324.000000 -1050.000000 -8256.000000 ) ( 324.000000 -718.000000 -8256.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 534.000000 -1050.000000 -8256.000000 ) ( 534.000000 -1050.000000 -8260.000000 ) ( 324.000000 -1050.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 324.000000 -1050.000000 -8256.000000 ) ( 324.000000 -1050.000000 -8260.000000 ) ( 324.000000 -718.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 324.000000 -718.000000 -8256.000000 ) ( 324.000000 -718.000000 -8260.000000 ) ( 534.000000 -718.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 534.000000 -718.000000 -8256.000000 ) ( 534.000000 -718.000000 -8260.000000 ) ( 534.000000 -1050.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2440/1662) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-998.000000, -1085.000000, -1085.000000) / (-569.000000, -569.000000, -551.000000) // --> Vector info: d1 = 0.750000, 1.375003, 1.375000. Determinants: 11.250054, 0.000249, 10053.195202, -1566.000000 // --> Vector info: d2 = 0.874997, 0.875000, 1.000003. Determinants: 0.000050, -10.875307, -7558.244700, -1566.000000 ( 551.000000 -1085.000000 -8278.000000 ) ( 569.000000 -1085.000000 -8278.000000 ) ( 569.000000 -998.000000 -8278.000000 ) ( ( -0.007184 0.000000 -6.419665 ) ( 0.000000 0.006945 4.826465 ) ) 19b/00wtempl 0 0 0 ( 569.000000 -998.000000 -8274.000000 ) ( 569.000000 -1085.000000 -8274.000000 ) ( 551.000000 -1085.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 -998.000000 -8274.000000 ) ( 569.000000 -998.000000 -8278.000000 ) ( 569.000000 -1085.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 -1085.000000 -8274.000000 ) ( 569.000000 -1085.000000 -8278.000000 ) ( 551.000000 -1085.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.000000 -1085.000000 -8274.000000 ) ( 551.000000 -1085.000000 -8278.000000 ) ( 551.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.000000 -998.000000 -8274.000000 ) ( 551.000000 -998.000000 -8278.000000 ) ( 569.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2441/1663) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-998.000000, -1085.000000, -1085.000000) / (254.000000, 254.000000, 341.000000) // --> Vector info: d1 = 0.249999, 0.250000, 1.500000. Determinants: 0.000030, -108.750042, 25730.296818, -7569.000000 // --> Vector info: d2 = 2.249996, 1.000006, 1.000001. Determinants: -108.749129, 0.000394, -125561.947992, -7569.000000 ( 341.000000 -1085.000000 -8383.000000 ) ( 254.000000 -1085.000000 -8383.000000 ) ( 254.000000 -998.000000 -8383.000000 ) ( ( 0.000000 0.014368 -3.399431 ) ( 0.014368 0.000000 16.588975 ) ) 19b/00ftempl 0 0 0 ( 254.000000 -998.000000 -8387.000000 ) ( 254.000000 -1085.000000 -8387.000000 ) ( 341.000000 -1085.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -998.000000 -8387.000000 ) ( 254.000000 -998.000000 -8383.000000 ) ( 254.000000 -1085.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -1085.000000 -8387.000000 ) ( 254.000000 -1085.000000 -8383.000000 ) ( 341.000000 -1085.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -1085.000000 -8387.000000 ) ( 341.000000 -1085.000000 -8383.000000 ) ( 341.000000 -998.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -998.000000 -8387.000000 ) ( 341.000000 -998.000000 -8383.000000 ) ( 254.000000 -998.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2442/1664) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (998.000000, 1085.000000, 1085.000000) / (8383.000000, 8383.000000, 8278.000000) // --> Vector info: d1 = 0.750000, 1.375000, 1.375003. Determinants: -65.625019, 0.000228, 58640.609489, -9135.000000 // --> Vector info: d2 = 0.124999, 0.125003, 0.875000. Determinants: -0.000479, 65.249722, -548129.803427, -9135.000000 ( 569.000000 -1085.000000 -8278.000000 ) ( 569.000000 -1085.000000 -8383.000000 ) ( 569.000000 -998.000000 -8383.000000 ) ( ( 0.007184 0.000000 -6.419333 ) ( 0.000000 -0.007143 60.003263 ) ) 19b/00wtempl 0 0 0 ( 573.000000 -998.000000 -8383.000000 ) ( 573.000000 -1085.000000 -8383.000000 ) ( 573.000000 -1085.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 -998.000000 -8383.000000 ) ( 569.000000 -998.000000 -8383.000000 ) ( 569.000000 -1085.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 -1085.000000 -8383.000000 ) ( 569.000000 -1085.000000 -8383.000000 ) ( 569.000000 -1085.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 -1085.000000 -8278.000000 ) ( 569.000000 -1085.000000 -8278.000000 ) ( 569.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 -998.000000 -8278.000000 ) ( 569.000000 -998.000000 -8278.000000 ) ( 569.000000 -998.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2443/1665) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1033.000000, -998.000000, -998.000000) / (516.000000, 516.000000, 341.000000) // --> Vector info: d1 = 3.500000, 3.500000, 0.999998. Determinants: 0.000041, -87.500071, 23712.579054, -6125.000000 // --> Vector info: d2 = 0.750000, 1.250001, 1.249998. Determinants: -87.500082, -0.000088, -94981.290354, -6125.000000 ( 341.000000 -998.000000 -8383.000000 ) ( 516.000000 -998.000000 -8383.000000 ) ( 516.000000 -1033.000000 -8383.000000 ) ( ( 0.000000 0.014286 -3.871441 ) ( 0.014286 0.000000 15.507149 ) ) 19b/00ftempl 0 0 0 ( 516.000000 -1033.000000 -8387.000000 ) ( 516.000000 -998.000000 -8387.000000 ) ( 341.000000 -998.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.000000 -1033.000000 -8387.000000 ) ( 516.000000 -1033.000000 -8383.000000 ) ( 516.000000 -998.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.000000 -998.000000 -8387.000000 ) ( 516.000000 -998.000000 -8383.000000 ) ( 341.000000 -998.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -998.000000 -8387.000000 ) ( 341.000000 -998.000000 -8383.000000 ) ( 341.000000 -1033.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -1033.000000 -8387.000000 ) ( 341.000000 -1033.000000 -8383.000000 ) ( 516.000000 -1033.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2444/1666) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1085.000000, -1085.000000, -998.000000) / (516.000000, 569.000000, 569.000000) // --> Vector info: d1 = 0.499999, 1.250000, 1.249999. Determinants: 0.000031, -65.250052, 31363.565193, -4611.000000 // --> Vector info: d2 = 0.000000, 0.000007, 1.250002. Determinants: -66.249728, -0.000570, -71880.661961, -4611.000000 ( 569.000000 -998.000000 -8383.000000 ) ( 569.000000 -1085.000000 -8383.000000 ) ( 516.000000 -1085.000000 -8383.000000 ) ( ( 0.000000 0.014151 -6.801901 ) ( 0.014368 0.000000 15.588953 ) ) 19b/00ftempl 0 0 0 ( 516.000000 -1085.000000 -8387.000000 ) ( 569.000000 -1085.000000 -8387.000000 ) ( 569.000000 -998.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.000000 -1085.000000 -8387.000000 ) ( 516.000000 -1085.000000 -8383.000000 ) ( 569.000000 -1085.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 -1085.000000 -8387.000000 ) ( 569.000000 -1085.000000 -8383.000000 ) ( 569.000000 -998.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 -998.000000 -8387.000000 ) ( 569.000000 -998.000000 -8383.000000 ) ( 516.000000 -998.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.000000 -998.000000 -8387.000000 ) ( 516.000000 -998.000000 -8383.000000 ) ( 516.000000 -1085.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2445/1667) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1085.000000, -1085.000000, -1033.000000) / (341.000000, 516.000000, 516.000000) // --> Vector info: d1 = 0.000000, 2.499996, 2.500000. Determinants: -0.000667, -129.999795, 44329.205144, -9100.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.750000. Determinants: -131.250019, -0.000001, -142406.270491, -9100.000000 ( 516.000000 -1033.000000 -8383.000000 ) ( 516.000000 -1085.000000 -8383.000000 ) ( 341.000000 -1085.000000 -8383.000000 ) ( ( 0.000000 0.014286 -4.871341 ) ( 0.014423 0.000000 15.649041 ) ) 19b/00ftempl 0 0 0 ( 341.000000 -1085.000000 -8387.000000 ) ( 516.000000 -1085.000000 -8387.000000 ) ( 516.000000 -1033.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -1085.000000 -8387.000000 ) ( 341.000000 -1085.000000 -8383.000000 ) ( 516.000000 -1085.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.000000 -1085.000000 -8387.000000 ) ( 516.000000 -1085.000000 -8383.000000 ) ( 516.000000 -1033.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.000000 -1033.000000 -8387.000000 ) ( 516.000000 -1033.000000 -8383.000000 ) ( 341.000000 -1033.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -1033.000000 -8387.000000 ) ( 341.000000 -1033.000000 -8383.000000 ) ( 341.000000 -1085.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2446/1668) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1085.000000, -1068.000000, -1068.000000) / (-306.000000, -306.000000, -551.000000) // --> Vector info: d1 = 2.249999, 2.250000, 0.500000. Determinants: -0.000234, -29.750001, -18474.999720, -4165.000000 // --> Vector info: d2 = 0.875001, 1.000000, 0.999999. Determinants: -30.624722, -0.000016, -36872.208546, -4165.000000 ( 551.000000 -1068.000000 -8278.000000 ) ( 306.000000 -1068.000000 -8278.000000 ) ( 306.000000 -1085.000000 -8278.000000 ) ( ( 0.000000 0.007143 4.435774 ) ( 0.007353 0.000000 8.852871 ) ) 19b/00wtempl 0 0 0 ( 306.000000 -1085.000000 -8274.000000 ) ( 306.000000 -1068.000000 -8274.000000 ) ( 551.000000 -1068.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 306.000000 -1085.000000 -8274.000000 ) ( 306.000000 -1085.000000 -8278.000000 ) ( 306.000000 -1068.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 306.000000 -1068.000000 -8274.000000 ) ( 306.000000 -1068.000000 -8278.000000 ) ( 551.000000 -1068.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.000000 -1068.000000 -8274.000000 ) ( 551.000000 -1068.000000 -8278.000000 ) ( 551.000000 -1085.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.000000 -1085.000000 -8274.000000 ) ( 551.000000 -1085.000000 -8278.000000 ) ( 306.000000 -1085.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2448/1669) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1085.000000, -1085.000000, -998.000000) / (-306.000000, -254.000000, -254.000000) // --> Vector info: d1 = 0.374998, 0.375000, 1.000000. Determinants: -32.499997, -0.000151, -36959.035083, -4524.000000 // --> Vector info: d2 = 1.249996, 0.874999, 0.874999. Determinants: -0.000034, 32.624793, 4328.166787, -4524.000000 ( 254.000000 -998.000000 -8278.000000 ) ( 254.000000 -1085.000000 -8278.000000 ) ( 306.000000 -1085.000000 -8278.000000 ) ( ( 0.007184 0.000000 8.169548 ) ( 0.000000 -0.007211 -0.956712 ) ) 19b/00wtempl 0 0 0 ( 306.000000 -1085.000000 -8274.000000 ) ( 254.000000 -1085.000000 -8274.000000 ) ( 254.000000 -998.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 306.000000 -1085.000000 -8274.000000 ) ( 306.000000 -1085.000000 -8278.000000 ) ( 254.000000 -1085.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -1085.000000 -8274.000000 ) ( 254.000000 -1085.000000 -8278.000000 ) ( 254.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -998.000000 -8274.000000 ) ( 254.000000 -998.000000 -8278.000000 ) ( 306.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 306.000000 -998.000000 -8274.000000 ) ( 306.000000 -998.000000 -8278.000000 ) ( 306.000000 -1085.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2449/1670) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1085.000000, -998.000000, -998.000000) / (8383.000000, 8383.000000, 8278.000000) // --> Vector info: d1 = 0.375000, 1.000000, 1.000000. Determinants: -65.624993, 0.000005, -74628.788462, -9135.000000 // --> Vector info: d2 = 0.124998, 0.124995, 0.874999. Determinants: 0.000350, 65.250389, -548135.486693, -9135.000000 ( 254.000000 -998.000000 -8278.000000 ) ( 254.000000 -998.000000 -8383.000000 ) ( 254.000000 -1085.000000 -8383.000000 ) ( ( 0.007184 0.000000 8.169544 ) ( 0.000000 -0.007143 60.003885 ) ) 19b/00wtempl 0 0 0 ( 250.000000 -1085.000000 -8383.000000 ) ( 250.000000 -998.000000 -8383.000000 ) ( 250.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 250.000000 -1085.000000 -8383.000000 ) ( 254.000000 -1085.000000 -8383.000000 ) ( 254.000000 -998.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 250.000000 -998.000000 -8383.000000 ) ( 254.000000 -998.000000 -8383.000000 ) ( 254.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 250.000000 -998.000000 -8278.000000 ) ( 254.000000 -998.000000 -8278.000000 ) ( 254.000000 -1085.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 250.000000 -1085.000000 -8278.000000 ) ( 254.000000 -1085.000000 -8278.000000 ) ( 254.000000 -1085.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2450/1671) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-569.000000, -481.000000, -481.000000) / (8383.000000, 8383.000000, 8278.000000) // --> Vector info: d1 = 0.375000, 1.000000, 1.000000. Determinants: -65.624993, 0.000005, -40805.667372, -9240.000000 // --> Vector info: d2 = 0.124998, 0.124995, 0.874999. Determinants: 0.000350, 66.000393, -554436.079695, -9240.000000 ( 481.000000 -1085.000000 -8278.000000 ) ( 481.000000 -1085.000000 -8383.000000 ) ( 569.000000 -1085.000000 -8383.000000 ) ( ( 0.007102 0.000000 4.416198 ) ( 0.000000 -0.007143 60.003905 ) ) 19b/00wtempl 0 0 0 ( 569.000000 -1089.000000 -8383.000000 ) ( 481.000000 -1089.000000 -8383.000000 ) ( 481.000000 -1089.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 -1089.000000 -8383.000000 ) ( 569.000000 -1085.000000 -8383.000000 ) ( 481.000000 -1085.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.000000 -1089.000000 -8383.000000 ) ( 481.000000 -1085.000000 -8383.000000 ) ( 481.000000 -1085.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.000000 -1089.000000 -8278.000000 ) ( 481.000000 -1085.000000 -8278.000000 ) ( 569.000000 -1085.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 -1089.000000 -8278.000000 ) ( 569.000000 -1085.000000 -8278.000000 ) ( 569.000000 -1085.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2451/1672) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-481.000000, -411.000000, -411.000000) / (8383.000000, 8383.000000, 8365.000000) // --> Vector info: d1 = 1.000000, 1.500000, 1.500000. Determinants: -9.000001, -0.000033, -5588.720811, -1260.000000 // --> Vector info: d2 = 0.124995, 0.125000, 0.250000. Determinants: -0.000094, 8.749998, -73508.770444, -1260.000000 ( 411.000000 -1085.000000 -8365.000000 ) ( 411.000000 -1085.000000 -8383.000000 ) ( 481.000000 -1085.000000 -8383.000000 ) ( ( 0.007143 0.000000 4.435493 ) ( 0.000000 -0.006944 58.340294 ) ) 19b/00wtempl 0 0 0 ( 481.000000 -1089.000000 -8383.000000 ) ( 411.000000 -1089.000000 -8383.000000 ) ( 411.000000 -1089.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.000000 -1089.000000 -8383.000000 ) ( 481.000000 -1085.000000 -8383.000000 ) ( 411.000000 -1085.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -1089.000000 -8383.000000 ) ( 411.000000 -1085.000000 -8383.000000 ) ( 411.000000 -1085.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -1089.000000 -8365.000000 ) ( 411.000000 -1085.000000 -8365.000000 ) ( 481.000000 -1085.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.000000 -1089.000000 -8365.000000 ) ( 481.000000 -1085.000000 -8365.000000 ) ( 481.000000 -1085.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2452/1673) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-411.000000, -254.000000, -254.000000) / (8383.000000, 8383.000000, 8278.000000) // --> Vector info: d1 = 0.250000, 1.375000, 1.375003. Determinants: -118.125075, 0.000411, -52674.092723, -16485.000000 // --> Vector info: d2 = 0.125000, 0.125003, 0.875000. Determinants: -0.000336, 117.749498, -989154.806414, -16485.000000 ( 254.000000 -1085.000000 -8278.000000 ) ( 254.000000 -1085.000000 -8383.000000 ) ( 411.000000 -1085.000000 -8383.000000 ) ( ( 0.007166 0.000000 3.195274 ) ( 0.000000 -0.007143 60.003325 ) ) 19b/00wtempl 0 0 0 ( 411.000000 -1089.000000 -8383.000000 ) ( 254.000000 -1089.000000 -8383.000000 ) ( 254.000000 -1089.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -1089.000000 -8383.000000 ) ( 411.000000 -1085.000000 -8383.000000 ) ( 254.000000 -1085.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -1089.000000 -8383.000000 ) ( 254.000000 -1085.000000 -8383.000000 ) ( 254.000000 -1085.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -1089.000000 -8278.000000 ) ( 254.000000 -1085.000000 -8278.000000 ) ( 411.000000 -1085.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -1089.000000 -8278.000000 ) ( 411.000000 -1085.000000 -8278.000000 ) ( 411.000000 -1085.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2453/1674) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-411.000000, -411.000000, -481.000000) / (8295.000000, 8278.000000, 8278.000000) // --> Vector info: d1 = 1.499999, 1.500000, 1.000000. Determinants: -8.500002, 0.000067, -5279.053256, -1190.000000 // --> Vector info: d2 = 0.750000, 0.875000, 0.874999. Determinants: -0.000013, 8.749987, -73473.651282, -1190.000000 ( 481.000000 -1085.000000 -8278.000000 ) ( 411.000000 -1085.000000 -8278.000000 ) ( 411.000000 -1085.000000 -8295.000000 ) ( ( 0.007143 0.000000 4.436179 ) ( 0.000000 -0.007353 61.742564 ) ) 19b/00wtempl 0 0 0 ( 411.000000 -1089.000000 -8295.000000 ) ( 411.000000 -1089.000000 -8278.000000 ) ( 481.000000 -1089.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -1089.000000 -8295.000000 ) ( 411.000000 -1085.000000 -8295.000000 ) ( 411.000000 -1085.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -1089.000000 -8278.000000 ) ( 411.000000 -1085.000000 -8278.000000 ) ( 481.000000 -1085.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.000000 -1089.000000 -8278.000000 ) ( 481.000000 -1085.000000 -8278.000000 ) ( 481.000000 -1085.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.000000 -1089.000000 -8295.000000 ) ( 481.000000 -1085.000000 -8295.000000 ) ( 411.000000 -1085.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2457/1675) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-753.000000, -683.000000, -683.000000) / (8383.000000, 8383.000000, 8278.000000) // --> Vector info: d1 = 0.750000, 1.250000, 1.250000. Determinants: -52.500019, -0.000025, -45044.803782, -7350.000000 // --> Vector info: d2 = 0.124999, 0.125000, 0.874997. Determinants: -0.000144, 52.499804, -441024.706354, -7350.000000 ( 254.000000 -683.000000 -8278.000000 ) ( 254.000000 -683.000000 -8383.000000 ) ( 254.000000 -753.000000 -8383.000000 ) ( ( 0.007143 0.000000 6.128545 ) ( 0.000000 -0.007143 60.003361 ) ) 19b/00wtempl 0 0 0 ( 250.000000 -753.000000 -8383.000000 ) ( 250.000000 -683.000000 -8383.000000 ) ( 250.000000 -683.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 250.000000 -753.000000 -8383.000000 ) ( 254.000000 -753.000000 -8383.000000 ) ( 254.000000 -683.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 250.000000 -683.000000 -8383.000000 ) ( 254.000000 -683.000000 -8383.000000 ) ( 254.000000 -683.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 250.000000 -683.000000 -8278.000000 ) ( 254.000000 -683.000000 -8278.000000 ) ( 254.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 250.000000 -753.000000 -8278.000000 ) ( 254.000000 -753.000000 -8278.000000 ) ( 254.000000 -753.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2458/1676) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-753.000000, -683.000000, -683.000000) / (-254.000000, -254.000000, -306.000000) // --> Vector info: d1 = 0.750000, 1.250000, 1.250000. Determinants: -26.000000, 0.000000, -22307.999573, -3640.000000 // --> Vector info: d2 = 0.874997, 0.874997, 1.249996. Determinants: 0.000000, 26.249933, 3482.493462, -3640.000000 ( 306.000000 -683.000000 -8278.000000 ) ( 254.000000 -683.000000 -8278.000000 ) ( 254.000000 -753.000000 -8278.000000 ) ( ( 0.007143 0.000000 6.128571 ) ( 0.000000 -0.007212 -0.956729 ) ) 19b/00wtempl 0 0 0 ( 254.000000 -753.000000 -8274.000000 ) ( 254.000000 -683.000000 -8274.000000 ) ( 306.000000 -683.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -753.000000 -8274.000000 ) ( 254.000000 -753.000000 -8278.000000 ) ( 254.000000 -683.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -683.000000 -8274.000000 ) ( 254.000000 -683.000000 -8278.000000 ) ( 306.000000 -683.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 306.000000 -683.000000 -8274.000000 ) ( 306.000000 -683.000000 -8278.000000 ) ( 306.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 306.000000 -753.000000 -8274.000000 ) ( 306.000000 -753.000000 -8278.000000 ) ( 254.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2460/1677) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-753.000000, -735.000000, -735.000000) / (516.000000, 516.000000, 341.000000) // --> Vector info: d1 = 3.500000, 3.500002, 1.000000. Determinants: -0.000334, -45.000035, 12194.767090, -3150.000000 // --> Vector info: d2 = 0.750000, 0.999999, 1.000003. Determinants: -43.749748, 0.000075, -35306.099716, -3150.000000 ( 341.000000 -735.000000 -8383.000000 ) ( 516.000000 -735.000000 -8383.000000 ) ( 516.000000 -753.000000 -8383.000000 ) ( ( 0.000000 0.014286 -3.871355 ) ( 0.013889 0.000000 11.208286 ) ) 19b/00ftempl 0 0 0 ( 516.000000 -753.000000 -8387.000000 ) ( 516.000000 -735.000000 -8387.000000 ) ( 341.000000 -735.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.000000 -753.000000 -8387.000000 ) ( 516.000000 -753.000000 -8383.000000 ) ( 516.000000 -735.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.000000 -735.000000 -8387.000000 ) ( 516.000000 -735.000000 -8383.000000 ) ( 341.000000 -735.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -735.000000 -8387.000000 ) ( 341.000000 -735.000000 -8383.000000 ) ( 341.000000 -753.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -753.000000 -8387.000000 ) ( 341.000000 -753.000000 -8383.000000 ) ( 516.000000 -753.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2461/1678) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (683.000000, 753.000000, 753.000000) / (8383.000000, 8383.000000, 8278.000000) // --> Vector info: d1 = 0.359375, 0.859375, 0.859375. Determinants: -52.500000, 0.000000, 33216.093750, -7350.000000 // --> Vector info: d2 = 0.124998, 0.124998, 0.874996. Determinants: 0.000000, 52.499867, -441025.117382, -7350.000000 ( 569.000000 -753.000000 -8278.000000 ) ( 569.000000 -753.000000 -8383.000000 ) ( 569.000000 -683.000000 -8383.000000 ) ( ( 0.007143 0.000000 -4.519196 ) ( 0.000000 -0.007143 60.003417 ) ) 19b/00wtempl 0 0 0 ( 573.000000 -683.000000 -8383.000000 ) ( 573.000000 -753.000000 -8383.000000 ) ( 573.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 -683.000000 -8383.000000 ) ( 569.000000 -683.000000 -8383.000000 ) ( 569.000000 -753.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 -753.000000 -8383.000000 ) ( 569.000000 -753.000000 -8383.000000 ) ( 569.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 -753.000000 -8278.000000 ) ( 569.000000 -753.000000 -8278.000000 ) ( 569.000000 -683.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 573.000000 -683.000000 -8278.000000 ) ( 569.000000 -683.000000 -8278.000000 ) ( 569.000000 -683.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2462/1679) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (254.000000, 411.000000, 411.000000) / (8383.000000, 8383.000000, 8278.000000) // --> Vector info: d1 = 0.132813, 1.257812, 1.257812. Determinants: -118.124938, 0.000000, 27814.318170, -16485.000000 // --> Vector info: d2 = 0.125000, 0.124998, 0.874996. Determinants: 0.000194, 117.749701, -989156.414268, -16485.000000 ( 411.000000 -683.000000 -8278.000000 ) ( 411.000000 -683.000000 -8383.000000 ) ( 254.000000 -683.000000 -8383.000000 ) ( ( 0.007166 0.000000 -1.687250 ) ( 0.000000 -0.007143 60.003422 ) ) 19b/00wtempl 0 0 0 ( 254.000000 -679.000000 -8383.000000 ) ( 411.000000 -679.000000 -8383.000000 ) ( 411.000000 -679.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -679.000000 -8383.000000 ) ( 254.000000 -683.000000 -8383.000000 ) ( 411.000000 -683.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -679.000000 -8383.000000 ) ( 411.000000 -683.000000 -8383.000000 ) ( 411.000000 -683.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -679.000000 -8278.000000 ) ( 411.000000 -683.000000 -8278.000000 ) ( 254.000000 -683.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -679.000000 -8278.000000 ) ( 254.000000 -683.000000 -8278.000000 ) ( 254.000000 -683.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2463/1680) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-683.000000, -753.000000, -753.000000) / (254.000000, 254.000000, 341.000000) // --> Vector info: d1 = 0.250003, 0.250000, 1.500000. Determinants: -0.000228, -87.499967, 20702.318272, -6090.000000 // --> Vector info: d2 = 1.750000, 0.750000, 0.750000. Determinants: -86.999969, 0.000004, -70078.478996, -6090.000000 ( 341.000000 -753.000000 -8383.000000 ) ( 254.000000 -753.000000 -8383.000000 ) ( 254.000000 -683.000000 -8383.000000 ) ( ( 0.000000 0.014368 -3.399395 ) ( 0.014286 0.000000 11.507139 ) ) 19b/00ftempl 0 0 0 ( 254.000000 -683.000000 -8387.000000 ) ( 254.000000 -753.000000 -8387.000000 ) ( 341.000000 -753.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -683.000000 -8387.000000 ) ( 254.000000 -683.000000 -8383.000000 ) ( 254.000000 -753.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -753.000000 -8387.000000 ) ( 254.000000 -753.000000 -8383.000000 ) ( 341.000000 -753.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -753.000000 -8387.000000 ) ( 341.000000 -753.000000 -8383.000000 ) ( 341.000000 -683.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -683.000000 -8387.000000 ) ( 341.000000 -683.000000 -8383.000000 ) ( 254.000000 -683.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2464/1681) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-683.000000, -683.000000, -753.000000) / (-551.000000, -569.000000, -569.000000) // --> Vector info: d1 = 0.359375, 0.359375, 0.859375. Determinants: 9.000000, 0.000000, 5694.187500, -1260.000000 // --> Vector info: d2 = 0.999996, 0.874996, 0.874996. Determinants: 0.000000, -8.749991, -6081.240217, -1260.000000 ( 569.000000 -753.000000 -8278.000000 ) ( 569.000000 -683.000000 -8278.000000 ) ( 551.000000 -683.000000 -8278.000000 ) ( ( -0.007143 0.000000 -4.519196 ) ( 0.000000 0.006944 4.826381 ) ) 19b/00wtempl 0 0 0 ( 551.000000 -683.000000 -8274.000000 ) ( 569.000000 -683.000000 -8274.000000 ) ( 569.000000 -753.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.000000 -683.000000 -8274.000000 ) ( 551.000000 -683.000000 -8278.000000 ) ( 569.000000 -683.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 -683.000000 -8274.000000 ) ( 569.000000 -683.000000 -8278.000000 ) ( 569.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 -753.000000 -8274.000000 ) ( 569.000000 -753.000000 -8278.000000 ) ( 551.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.000000 -753.000000 -8274.000000 ) ( 551.000000 -753.000000 -8278.000000 ) ( 551.000000 -683.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2465/1682) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-700.000000, -683.000000, -683.000000) / (-306.000000, -306.000000, -551.000000) // --> Vector info: d1 = 0.484375, 0.484375, 2.234375. Determinants: 0.000117, 29.750000, 7086.159855, -4165.000000 // --> Vector info: d2 = 0.999996, 0.874996, 0.874996. Determinants: 30.624941, 0.000000, 17272.474865, -4165.000000 ( 551.000000 -683.000000 -8278.000000 ) ( 306.000000 -683.000000 -8278.000000 ) ( 306.000000 -700.000000 -8278.000000 ) ( ( 0.000000 -0.007143 -1.701359 ) ( -0.007353 0.000000 -4.147053 ) ) 19b/00wtempl 0 0 0 ( 306.000000 -700.000000 -8274.000000 ) ( 306.000000 -683.000000 -8274.000000 ) ( 551.000000 -683.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 306.000000 -700.000000 -8274.000000 ) ( 306.000000 -700.000000 -8278.000000 ) ( 306.000000 -683.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 306.000000 -683.000000 -8274.000000 ) ( 306.000000 -683.000000 -8278.000000 ) ( 551.000000 -683.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.000000 -683.000000 -8274.000000 ) ( 551.000000 -683.000000 -8278.000000 ) ( 551.000000 -700.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.000000 -700.000000 -8274.000000 ) ( 551.000000 -700.000000 -8278.000000 ) ( 306.000000 -700.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2466/1683) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-735.000000, -683.000000, -683.000000) / (516.000000, 516.000000, 341.000000) // --> Vector info: d1 = 3.500002, 3.499998, 1.000000. Determinants: 0.000667, -129.999907, 35230.425241, -9100.000000 // --> Vector info: d2 = 0.999999, 1.749996, 1.750000. Determinants: -131.249521, 0.000204, -105568.491579, -9100.000000 ( 341.000000 -683.000000 -8383.000000 ) ( 516.000000 -683.000000 -8383.000000 ) ( 516.000000 -735.000000 -8383.000000 ) ( ( 0.000000 0.014286 -3.871475 ) ( 0.014423 0.000000 11.600933 ) ) 19b/00ftempl 0 0 0 ( 516.000000 -735.000000 -8387.000000 ) ( 516.000000 -683.000000 -8387.000000 ) ( 341.000000 -683.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.000000 -735.000000 -8387.000000 ) ( 516.000000 -735.000000 -8383.000000 ) ( 516.000000 -683.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.000000 -683.000000 -8387.000000 ) ( 516.000000 -683.000000 -8383.000000 ) ( 341.000000 -683.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -683.000000 -8387.000000 ) ( 341.000000 -683.000000 -8383.000000 ) ( 341.000000 -735.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -735.000000 -8387.000000 ) ( 341.000000 -735.000000 -8383.000000 ) ( 516.000000 -735.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2467/1684) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-753.000000, -683.000000, -683.000000) / (569.000000, 569.000000, 516.000000) // --> Vector info: d1 = 1.249999, 1.249996, 0.499999. Determinants: 0.000138, -52.499783, 25234.986247, -3710.000000 // --> Vector info: d2 = 0.749999, 1.749999, 1.750000. Determinants: -53.000013, 0.000074, -42691.546964, -3710.000000 ( 516.000000 -683.000000 -8383.000000 ) ( 569.000000 -683.000000 -8383.000000 ) ( 569.000000 -753.000000 -8383.000000 ) ( ( 0.000000 0.014151 -6.801883 ) ( 0.014286 0.000000 11.507156 ) ) 19b/00ftempl 0 0 0 ( 569.000000 -753.000000 -8387.000000 ) ( 569.000000 -683.000000 -8387.000000 ) ( 516.000000 -683.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 -753.000000 -8387.000000 ) ( 569.000000 -753.000000 -8383.000000 ) ( 569.000000 -683.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 -683.000000 -8387.000000 ) ( 569.000000 -683.000000 -8383.000000 ) ( 516.000000 -683.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.000000 -683.000000 -8387.000000 ) ( 516.000000 -683.000000 -8383.000000 ) ( 516.000000 -753.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.000000 -753.000000 -8387.000000 ) ( 516.000000 -753.000000 -8383.000000 ) ( 569.000000 -753.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2470/1685) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (481.000000, 569.000000, 569.000000) / (8383.000000, 8383.000000, 8278.000000) // --> Vector info: d1 = 0.734375, 1.359375, 1.359375. Determinants: -65.625000, 0.000000, 24780.004403, -9240.000000 // --> Vector info: d2 = 0.124998, 0.124998, 0.874996. Determinants: 0.000000, 65.999832, -554431.576138, -9240.000000 ( 569.000000 -683.000000 -8278.000000 ) ( 569.000000 -683.000000 -8383.000000 ) ( 481.000000 -683.000000 -8383.000000 ) ( ( 0.007102 0.000000 -2.681819 ) ( 0.000000 -0.007143 60.003417 ) ) 19b/00wtempl 0 0 0 ( 481.000000 -679.000000 -8383.000000 ) ( 569.000000 -679.000000 -8383.000000 ) ( 569.000000 -679.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.000000 -679.000000 -8383.000000 ) ( 481.000000 -683.000000 -8383.000000 ) ( 569.000000 -683.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 -679.000000 -8383.000000 ) ( 569.000000 -683.000000 -8383.000000 ) ( 569.000000 -683.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 -679.000000 -8278.000000 ) ( 569.000000 -683.000000 -8278.000000 ) ( 481.000000 -683.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.000000 -679.000000 -8278.000000 ) ( 481.000000 -683.000000 -8278.000000 ) ( 481.000000 -683.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2471/1686) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (411.000000, 481.000000, 481.000000) / (8383.000000, 8383.000000, 8365.000000) // --> Vector info: d1 = 0.125000, 0.625000, 0.625000. Determinants: -8.999996, 0.000033, 3541.218920, -1260.000000 // --> Vector info: d2 = 0.125005, 0.124998, 0.250000. Determinants: 0.000129, 8.750118, -73509.795147, -1260.000000 ( 481.000000 -683.000000 -8365.000000 ) ( 481.000000 -683.000000 -8383.000000 ) ( 411.000000 -683.000000 -8383.000000 ) ( ( 0.007143 0.000000 -2.810491 ) ( 0.000000 -0.006945 58.341107 ) ) 19b/00wtempl 0 0 0 ( 411.000000 -679.000000 -8383.000000 ) ( 481.000000 -679.000000 -8383.000000 ) ( 481.000000 -679.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -679.000000 -8383.000000 ) ( 411.000000 -683.000000 -8383.000000 ) ( 481.000000 -683.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.000000 -679.000000 -8383.000000 ) ( 481.000000 -683.000000 -8383.000000 ) ( 481.000000 -683.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.000000 -679.000000 -8365.000000 ) ( 481.000000 -683.000000 -8365.000000 ) ( 411.000000 -683.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -679.000000 -8365.000000 ) ( 411.000000 -683.000000 -8365.000000 ) ( 411.000000 -683.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2473/1687) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (481.000000, 481.000000, 411.000000) / (8295.000000, 8278.000000, 8278.000000) // --> Vector info: d1 = 0.625000, 0.624998, 0.125001. Determinants: -8.499941, -0.000175, 3346.172822, -1190.000000 // --> Vector info: d2 = 0.750000, 0.874999, 0.875000. Determinants: 0.000009, 8.749954, -73473.373367, -1190.000000 ( 411.000000 -683.000000 -8278.000000 ) ( 481.000000 -683.000000 -8278.000000 ) ( 481.000000 -683.000000 -8295.000000 ) ( ( 0.007143 0.000000 -2.811910 ) ( 0.000000 -0.007353 61.742331 ) ) 19b/00wtempl 0 0 0 ( 481.000000 -679.000000 -8295.000000 ) ( 481.000000 -679.000000 -8278.000000 ) ( 411.000000 -679.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.000000 -679.000000 -8295.000000 ) ( 481.000000 -683.000000 -8295.000000 ) ( 481.000000 -683.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.000000 -679.000000 -8278.000000 ) ( 481.000000 -683.000000 -8278.000000 ) ( 411.000000 -683.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -679.000000 -8278.000000 ) ( 411.000000 -683.000000 -8278.000000 ) ( 411.000000 -683.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -679.000000 -8295.000000 ) ( 411.000000 -683.000000 -8295.000000 ) ( 481.000000 -683.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2477/1688) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-998.000000, -753.000000, -753.000000) / (-254.000000, -254.000000, -306.000000) // --> Vector info: d1 = 1.000000, 2.749999, 2.750000. Determinants: -90.999963, 0.000176, -103557.917972, -12740.000000 // --> Vector info: d2 = 0.874999, 0.874996, 1.250000. Determinants: 0.000155, 91.875949, 12189.155872, -12740.000000 ( 306.000000 -753.000000 -8278.000000 ) ( 254.000000 -753.000000 -8278.000000 ) ( 254.000000 -998.000000 -8278.000000 ) ( ( 0.007143 0.000000 8.128565 ) ( 0.000000 -0.007212 -0.956763 ) ) 19b/00wtempl 0 0 0 ( 254.000000 -998.000000 -8274.000000 ) ( 254.000000 -753.000000 -8274.000000 ) ( 306.000000 -753.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -998.000000 -8274.000000 ) ( 254.000000 -998.000000 -8278.000000 ) ( 254.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -753.000000 -8274.000000 ) ( 254.000000 -753.000000 -8278.000000 ) ( 306.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 306.000000 -753.000000 -8274.000000 ) ( 306.000000 -753.000000 -8278.000000 ) ( 306.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 306.000000 -998.000000 -8274.000000 ) ( 306.000000 -998.000000 -8278.000000 ) ( 254.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2478/1689) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-998.000000, -753.000000, -753.000000) / (8383.000000, 8383.000000, 8278.000000) // --> Vector info: d1 = 1.992187, 0.242188, 0.242188. Determinants: 183.749949, 0.000000, 132133.432035, -25725.000000 // --> Vector info: d2 = 0.867189, 0.867189, 0.117191. Determinants: 0.000000, -183.749533, 1518063.887401, -25725.000000 ( 254.000000 -753.000000 -8278.000000 ) ( 254.000000 -753.000000 -8383.000000 ) ( 254.000000 -998.000000 -8383.000000 ) ( ( -0.007143 0.000000 -5.136382 ) ( 0.000000 0.007143 -59.011230 ) ) 19b/00wglyf1 0 0 0 ( 250.000000 -998.000000 -8383.000000 ) ( 250.000000 -753.000000 -8383.000000 ) ( 250.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 250.000000 -998.000000 -8383.000000 ) ( 254.000000 -998.000000 -8383.000000 ) ( 254.000000 -753.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 250.000000 -753.000000 -8383.000000 ) ( 254.000000 -753.000000 -8383.000000 ) ( 254.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 250.000000 -753.000000 -8278.000000 ) ( 254.000000 -753.000000 -8278.000000 ) ( 254.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 250.000000 -998.000000 -8278.000000 ) ( 254.000000 -998.000000 -8278.000000 ) ( 254.000000 -998.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2479/1690) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-928.000000, -998.000000, -998.000000) / (254.000000, 254.000000, 341.000000) // --> Vector info: d1 = 0.250000, 0.250000, 1.500000. Determinants: -0.000063, -87.500043, 20702.451378, -6090.000000 // --> Vector info: d2 = 1.250000, 0.250010, 0.249997. Determinants: -86.999088, 0.000934, -88347.890785, -6090.000000 ( 341.000000 -998.000000 -8383.000000 ) ( 254.000000 -998.000000 -8383.000000 ) ( 254.000000 -928.000000 -8383.000000 ) ( ( 0.000000 0.014368 -3.399417 ) ( 0.014286 0.000000 14.507043 ) ) 19b/00ftempl 0 0 0 ( 254.000000 -928.000000 -8387.000000 ) ( 254.000000 -998.000000 -8387.000000 ) ( 341.000000 -998.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -928.000000 -8387.000000 ) ( 254.000000 -928.000000 -8383.000000 ) ( 254.000000 -998.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -998.000000 -8387.000000 ) ( 254.000000 -998.000000 -8383.000000 ) ( 341.000000 -998.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -998.000000 -8387.000000 ) ( 341.000000 -998.000000 -8383.000000 ) ( 341.000000 -928.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -928.000000 -8387.000000 ) ( 341.000000 -928.000000 -8383.000000 ) ( 254.000000 -928.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2481/1691) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-753.000000, -823.000000, -823.000000) / (254.000000, 254.000000, 341.000000) // --> Vector info: d1 = 0.250003, 0.250000, 1.500000. Determinants: -0.000228, -87.499967, 20702.302286, -6090.000000 // --> Vector info: d2 = 1.750000, 0.750000, 0.750000. Determinants: -86.999969, 0.000004, -76168.476807, -6090.000000 ( 341.000000 -823.000000 -8383.000000 ) ( 254.000000 -823.000000 -8383.000000 ) ( 254.000000 -753.000000 -8383.000000 ) ( ( 0.000000 0.014368 -3.399393 ) ( 0.014286 0.000000 12.507139 ) ) 19b/00ftempl 0 0 0 ( 254.000000 -753.000000 -8387.000000 ) ( 254.000000 -823.000000 -8387.000000 ) ( 341.000000 -823.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -753.000000 -8387.000000 ) ( 254.000000 -753.000000 -8383.000000 ) ( 254.000000 -823.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -823.000000 -8387.000000 ) ( 254.000000 -823.000000 -8383.000000 ) ( 341.000000 -823.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -823.000000 -8387.000000 ) ( 341.000000 -823.000000 -8383.000000 ) ( 341.000000 -753.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -753.000000 -8387.000000 ) ( 341.000000 -753.000000 -8383.000000 ) ( 254.000000 -753.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2483/1692) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (683.000000, 683.000000, 630.000000) / (8365.000000, 8295.000000, 8295.000000) // --> Vector info: d1 = 0.875007, 0.875003, 0.125002. Determinants: -52.500033, -0.000202, 32612.937911, -3710.000000 // --> Vector info: d2 = 0.859366, 1.859370, 1.859367. Determinants: -0.000200, 53.000202, -446534.800305, -3710.000000 ( 481.000000 -630.000000 -8295.000000 ) ( 481.000000 -683.000000 -8295.000000 ) ( 481.000000 -683.000000 -8365.000000 ) ( ( 0.014151 0.000000 -8.790549 ) ( 0.000000 -0.014286 120.359784 ) ) 19b/00ftempl 0 0 0 ( 485.000000 -683.000000 -8365.000000 ) ( 485.000000 -683.000000 -8295.000000 ) ( 485.000000 -630.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 485.000000 -683.000000 -8365.000000 ) ( 481.000000 -683.000000 -8365.000000 ) ( 481.000000 -683.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 485.000000 -683.000000 -8295.000000 ) ( 481.000000 -683.000000 -8295.000000 ) ( 481.000000 -630.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 485.000000 -630.000000 -8295.000000 ) ( 481.000000 -630.000000 -8295.000000 ) ( 481.000000 -630.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 485.000000 -630.000000 -8365.000000 ) ( 481.000000 -630.000000 -8365.000000 ) ( 481.000000 -683.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2484/1693) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-683.000000, -683.000000, -560.000000) / (-481.000000, -411.000000, -411.000000) // --> Vector info: d1 = 0.000000, 1.000000, 0.999998. Determinants: 0.000113, -122.999992, -59162.919358, -8610.000000 // --> Vector info: d2 = 1.000000, 1.000003, 2.749998. Determinants: -122.499650, -0.000323, -92277.418271, -8610.000000 ( 411.000000 -560.000000 -8295.000000 ) ( 411.000000 -683.000000 -8295.000000 ) ( 481.000000 -683.000000 -8295.000000 ) ( ( 0.000000 0.014286 6.871419 ) ( 0.014228 0.000000 10.717470 ) ) 19b/00ftempl 0 0 0 ( 481.000000 -683.000000 -8291.000000 ) ( 411.000000 -683.000000 -8291.000000 ) ( 411.000000 -560.000000 -8291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.000000 -683.000000 -8291.000000 ) ( 481.000000 -683.000000 -8295.000000 ) ( 411.000000 -683.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -683.000000 -8291.000000 ) ( 411.000000 -683.000000 -8295.000000 ) ( 411.000000 -560.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -560.000000 -8291.000000 ) ( 411.000000 -560.000000 -8295.000000 ) ( 481.000000 -630.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.000000 -630.000000 -8291.000000 ) ( 481.000000 -630.000000 -8295.000000 ) ( 481.000000 -683.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2485/1694) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-683.000000, -683.000000, -560.000000) / (8295.000000, 8365.000000, 8365.000000) // --> Vector info: d1 = 2.000001, 1.999999, 0.250000. Determinants: 122.499925, 0.000323, 66444.759982, -8610.000000 // --> Vector info: d2 = 0.874988, 1.875000, 1.874989. Determinants: 0.000768, -123.001495, 1012764.281921, -8610.000000 ( 411.000000 -560.000000 -8365.000000 ) ( 411.000000 -683.000000 -8365.000000 ) ( 411.000000 -683.000000 -8295.000000 ) ( ( -0.014228 0.000000 -7.717161 ) ( 0.000000 0.014286 -117.626514 ) ) 19b/00ftempl 0 0 0 ( 407.000000 -683.000000 -8295.000000 ) ( 407.000000 -683.000000 -8365.000000 ) ( 407.000000 -560.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.000000 -683.000000 -8295.000000 ) ( 411.000000 -683.000000 -8295.000000 ) ( 411.000000 -683.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.000000 -683.000000 -8365.000000 ) ( 411.000000 -683.000000 -8365.000000 ) ( 411.000000 -560.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.000000 -560.000000 -8365.000000 ) ( 411.000000 -560.000000 -8365.000000 ) ( 411.000000 -560.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.000000 -560.000000 -8295.000000 ) ( 411.000000 -560.000000 -8295.000000 ) ( 411.000000 -683.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2486/1695) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-683.000000, -683.000000, -630.000000) / (411.000000, 481.000000, 481.000000) // --> Vector info: d1 = 1.000000, 1.999999, 2.000000. Determinants: -0.000083, -52.999940, 18072.918952, -3710.000000 // --> Vector info: d2 = 1.000003, 0.999997, 1.749998. Determinants: -52.500075, 0.000291, -39567.681620, -3710.000000 ( 481.000000 -630.000000 -8365.000000 ) ( 481.000000 -683.000000 -8365.000000 ) ( 411.000000 -683.000000 -8365.000000 ) ( ( 0.000000 0.014286 -4.871407 ) ( 0.014151 0.000000 10.665143 ) ) 19b/00ftempl 0 0 0 ( 411.000000 -683.000000 -8369.000000 ) ( 481.000000 -683.000000 -8369.000000 ) ( 481.000000 -630.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -683.000000 -8369.000000 ) ( 411.000000 -683.000000 -8365.000000 ) ( 481.000000 -683.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.000000 -683.000000 -8369.000000 ) ( 481.000000 -683.000000 -8365.000000 ) ( 481.000000 -630.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.000000 -630.000000 -8369.000000 ) ( 481.000000 -630.000000 -8365.000000 ) ( 411.000000 -560.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -560.000000 -8369.000000 ) ( 411.000000 -560.000000 -8365.000000 ) ( 411.000000 -683.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2489/1696) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-481.000000, -674.000000, -674.000000) / (8295.000000, 8295.000000, 8365.000000) // --> Vector info: d1 = 3.124999, 0.375000, 0.375005. Determinants: -192.499984, -0.001013, -134802.827490, -13510.000000 // --> Vector info: d2 = 1.859366, 1.859351, 0.859347. Determinants: -0.001010, 193.000736, -1626061.619798, -13510.000000 ( 674.000000 -630.000000 -8365.000000 ) ( 674.000000 -630.000000 -8295.000000 ) ( 481.000000 -630.000000 -8295.000000 ) ( ( 0.014249 0.000000 9.978004 ) ( 0.000000 -0.014286 120.359853 ) ) 19b/00ftempl 0 0 0 ( 481.000000 -634.000000 -8295.000000 ) ( 674.000000 -634.000000 -8295.000000 ) ( 674.000000 -634.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.000000 -634.000000 -8295.000000 ) ( 481.000000 -630.000000 -8295.000000 ) ( 674.000000 -630.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -634.000000 -8295.000000 ) ( 674.000000 -630.000000 -8295.000000 ) ( 674.000000 -630.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -634.000000 -8365.000000 ) ( 674.000000 -630.000000 -8365.000000 ) ( 481.000000 -630.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.000000 -634.000000 -8365.000000 ) ( 481.000000 -630.000000 -8365.000000 ) ( 481.000000 -630.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2490/1697) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-560.000000, -560.000000, -630.000000) / (-411.000000, -674.000000, -674.000000) // --> Vector info: d1 = 2.000000, 2.000000, 1.000000. Determinants: -262.999967, -0.000043, -184100.008039, -18410.000000 // --> Vector info: d2 = 0.750011, 4.500000, 4.500000. Determinants: 0.000127, 262.499262, 94079.573737, -18410.000000 ( 674.000000 -630.000000 -8295.000000 ) ( 674.000000 -560.000000 -8295.000000 ) ( 411.000000 -560.000000 -8295.000000 ) ( ( 0.014286 0.000000 10.000000 ) ( 0.000000 -0.014259 -5.110243 ) ) 19b/00ftempl 0 0 0 ( 411.000000 -560.000000 -8291.000000 ) ( 674.000000 -560.000000 -8291.000000 ) ( 674.000000 -630.000000 -8291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -560.000000 -8291.000000 ) ( 411.000000 -560.000000 -8295.000000 ) ( 674.000000 -560.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -560.000000 -8291.000000 ) ( 674.000000 -560.000000 -8295.000000 ) ( 674.000000 -630.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -630.000000 -8291.000000 ) ( 674.000000 -630.000000 -8295.000000 ) ( 481.000000 -630.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.000000 -630.000000 -8291.000000 ) ( 481.000000 -630.000000 -8295.000000 ) ( 411.000000 -560.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2491/1698) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (411.000000, 411.000000, 674.000000) / (8295.000000, 8365.000000, 8365.000000) // --> Vector info: d1 = 4.250001, 4.249999, 0.499999. Determinants: 262.500000, 0.000756, -186136.298521, -18410.000000 // --> Vector info: d2 = 0.874987, 1.874991, 1.874981. Determinants: 0.000734, -263.001003, 2165484.498371, -18410.000000 ( 674.000000 -560.000000 -8365.000000 ) ( 411.000000 -560.000000 -8365.000000 ) ( 411.000000 -560.000000 -8295.000000 ) ( ( -0.014259 0.000000 10.110608 ) ( 0.000000 0.014286 -117.625448 ) ) 19b/00ftempl 0 0 0 ( 411.000000 -556.000000 -8295.000000 ) ( 411.000000 -556.000000 -8365.000000 ) ( 674.000000 -556.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -556.000000 -8295.000000 ) ( 411.000000 -560.000000 -8295.000000 ) ( 411.000000 -560.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -556.000000 -8365.000000 ) ( 411.000000 -560.000000 -8365.000000 ) ( 674.000000 -560.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -556.000000 -8365.000000 ) ( 674.000000 -560.000000 -8365.000000 ) ( 674.000000 -560.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -556.000000 -8295.000000 ) ( 674.000000 -560.000000 -8295.000000 ) ( 411.000000 -560.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2492/1699) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-560.000000, -630.000000, -630.000000) / (411.000000, 481.000000, 674.000000) // --> Vector info: d1 = 0.000000, 1.000000, 3.749474. Determinants: 0.536833, -192.463155, 79402.983173, -13510.000000 // --> Vector info: d2 = 1.750000, 0.750383, 0.750908. Determinants: -192.962844, -0.036766, -131686.581866, -13510.000000 ( 674.000000 -630.000000 -8365.000000 ) ( 481.000000 -630.000000 -8365.000000 ) ( 411.000000 -560.000000 -8365.000000 ) ( ( -0.000040 0.014246 -5.877349 ) ( 0.014283 0.000003 9.747341 ) ) 19b/00ftempl 0 0 0 ( 411.000000 -560.000000 -8369.000000 ) ( 481.000000 -630.000000 -8369.000000 ) ( 674.000000 -630.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -560.000000 -8369.000000 ) ( 411.000000 -560.000000 -8365.000000 ) ( 481.000000 -630.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.000000 -630.000000 -8369.000000 ) ( 481.000000 -630.000000 -8365.000000 ) ( 674.000000 -630.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -630.000000 -8369.000000 ) ( 674.000000 -630.000000 -8365.000000 ) ( 674.000000 -560.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -560.000000 -8369.000000 ) ( 674.000000 -560.000000 -8365.000000 ) ( 411.000000 -560.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2495/1700) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-543.000000, -753.000000, -753.000000) / (674.000000, 674.000000, 919.000000) // --> Vector info: d1 = 1.000000, 3.999998, 4.000000. Determinants: 734.999548, -0.000502, 347655.096301, -51450.000000 // --> Vector info: d2 = 1.000003, 1.000000, 4.500000. Determinants: -0.000701, -735.000000, 443939.472488, -51450.000000 ( 919.000000 -753.000000 -8383.000000 ) ( 674.000000 -753.000000 -8383.000000 ) ( 674.000000 -543.000000 -8383.000000 ) ( ( -0.014286 0.000000 -6.757145 ) ( 0.000000 0.014286 -8.628561 ) ) 19b/00ftempl 0 0 0 ( 674.000000 -543.000000 -8387.000000 ) ( 674.000000 -753.000000 -8387.000000 ) ( 919.000000 -753.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -543.000000 -8387.000000 ) ( 674.000000 -543.000000 -8383.000000 ) ( 674.000000 -753.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -753.000000 -8387.000000 ) ( 674.000000 -753.000000 -8383.000000 ) ( 919.000000 -753.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -753.000000 -8387.000000 ) ( 919.000000 -753.000000 -8383.000000 ) ( 919.000000 -543.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -543.000000 -8387.000000 ) ( 919.000000 -543.000000 -8383.000000 ) ( 674.000000 -543.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2496/1701) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (753.000000, 753.000000, 543.000000) / (8383.000000, 8278.000000, 8278.000000) // --> Vector info: d1 = 1.859376, 1.859376, 0.359375. Determinants: -157.500075, 0.000000, 77598.322230, -22050.000000 // --> Vector info: d2 = 0.117189, 0.867188, 0.867187. Determinants: -0.000025, 157.499600, -1322903.151440, -22050.000000 ( 919.000000 -543.000000 -8278.000000 ) ( 919.000000 -753.000000 -8278.000000 ) ( 919.000000 -753.000000 -8383.000000 ) ( ( 0.007143 0.000000 -3.519198 ) ( 0.000000 -0.007143 59.995608 ) ) 19b/00wtempl 0 0 0 ( 923.000000 -753.000000 -8383.000000 ) ( 923.000000 -753.000000 -8278.000000 ) ( 923.000000 -543.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 923.000000 -753.000000 -8383.000000 ) ( 919.000000 -753.000000 -8383.000000 ) ( 919.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 923.000000 -753.000000 -8278.000000 ) ( 919.000000 -753.000000 -8278.000000 ) ( 919.000000 -543.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 923.000000 -543.000000 -8278.000000 ) ( 919.000000 -543.000000 -8278.000000 ) ( 919.000000 -543.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 923.000000 -543.000000 -8383.000000 ) ( 919.000000 -543.000000 -8383.000000 ) ( 919.000000 -753.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2498/1702) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-753.000000, -753.000000, -543.000000) / (-919.000000, -674.000000, -674.000000) // --> Vector info: d1 = 0.000000, 3.500002, 3.500000. Determinants: 0.000410, -735.000400, -675465.059451, -51450.000000 // --> Vector info: d2 = 1.000000, 0.999999, 4.000000. Determinants: -735.000322, 0.000325, -604904.955664, -51450.000000 ( 674.000000 -543.000000 -8278.000000 ) ( 674.000000 -753.000000 -8278.000000 ) ( 919.000000 -753.000000 -8278.000000 ) ( ( 0.000000 0.014286 13.128573 ) ( 0.014286 0.000000 11.757142 ) ) 19b/00ftempl 0 0 0 ( 919.000000 -753.000000 -8274.000000 ) ( 674.000000 -753.000000 -8274.000000 ) ( 674.000000 -543.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -753.000000 -8274.000000 ) ( 919.000000 -753.000000 -8278.000000 ) ( 674.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -753.000000 -8274.000000 ) ( 674.000000 -753.000000 -8278.000000 ) ( 674.000000 -543.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -543.000000 -8274.000000 ) ( 674.000000 -543.000000 -8278.000000 ) ( 919.000000 -543.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -543.000000 -8274.000000 ) ( 919.000000 -543.000000 -8278.000000 ) ( 919.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2499/1703) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-753.000000, -753.000000, -630.000000) / (8278.000000, 8383.000000, 8383.000000) // --> Vector info: d1 = 0.632812, 0.632812, 1.507813. Determinants: -91.875051, 0.000000, -77354.683607, -12915.000000 // --> Vector info: d2 = 0.874996, 0.124998, 0.125000. Determinants: -0.000207, 92.249766, -774944.290488, -12915.000000 ( 674.000000 -630.000000 -8383.000000 ) ( 674.000000 -753.000000 -8383.000000 ) ( 674.000000 -753.000000 -8278.000000 ) ( ( 0.007114 0.000000 5.989523 ) ( 0.000000 -0.007143 60.003429 ) ) 19b/00wtempl 0 0 0 ( 670.000000 -753.000000 -8278.000000 ) ( 670.000000 -753.000000 -8383.000000 ) ( 670.000000 -630.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -753.000000 -8278.000000 ) ( 674.000000 -753.000000 -8278.000000 ) ( 674.000000 -753.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -753.000000 -8383.000000 ) ( 674.000000 -753.000000 -8383.000000 ) ( 674.000000 -630.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -630.000000 -8383.000000 ) ( 674.000000 -630.000000 -8383.000000 ) ( 674.000000 -630.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -630.000000 -8278.000000 ) ( 674.000000 -630.000000 -8278.000000 ) ( 674.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2500/1704) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (919.000000, 674.000000, 674.000000) / (8278.000000, 8278.000000, 8383.000000) // --> Vector info: d1 = 2.359375, 0.609375, 0.609375. Determinants: -183.750075, -0.000147, 108172.605256, -25725.000000 // --> Vector info: d2 = 0.867188, 0.867187, 0.117189. Determinants: -0.000025, 183.749474, -1543386.517800, -25725.000000 ( 674.000000 -543.000000 -8383.000000 ) ( 674.000000 -543.000000 -8278.000000 ) ( 919.000000 -543.000000 -8278.000000 ) ( ( 0.007143 0.000000 -4.204960 ) ( 0.000000 -0.007143 59.995589 ) ) 19b/00wtempl 0 0 0 ( 919.000000 -539.000000 -8278.000000 ) ( 674.000000 -539.000000 -8278.000000 ) ( 674.000000 -539.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -539.000000 -8278.000000 ) ( 919.000000 -543.000000 -8278.000000 ) ( 674.000000 -543.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -539.000000 -8278.000000 ) ( 674.000000 -543.000000 -8278.000000 ) ( 674.000000 -543.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -539.000000 -8383.000000 ) ( 674.000000 -543.000000 -8383.000000 ) ( 919.000000 -543.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -539.000000 -8383.000000 ) ( 919.000000 -543.000000 -8383.000000 ) ( 919.000000 -543.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2501/1705) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-560.000000, -543.000000, -543.000000) / (8383.000000, 8383.000000, 8278.000000) // --> Vector info: d1 = 0.484376, 0.609375, 0.609375. Determinants: -13.124938, -0.000010, -8214.490435, -1785.000000 // --> Vector info: d2 = 0.117188, 0.117189, 0.867187. Determinants: -0.000148, 12.749963, -107092.207537, -1785.000000 ( 674.000000 -543.000000 -8278.000000 ) ( 674.000000 -543.000000 -8383.000000 ) ( 674.000000 -560.000000 -8383.000000 ) ( ( 0.007353 0.000000 4.601955 ) ( 0.000000 -0.007143 59.995634 ) ) 19b/00wtempl 0 0 0 ( 670.000000 -560.000000 -8383.000000 ) ( 670.000000 -543.000000 -8383.000000 ) ( 670.000000 -543.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -560.000000 -8383.000000 ) ( 674.000000 -560.000000 -8383.000000 ) ( 674.000000 -543.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -543.000000 -8383.000000 ) ( 674.000000 -543.000000 -8383.000000 ) ( 674.000000 -543.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -543.000000 -8278.000000 ) ( 674.000000 -543.000000 -8278.000000 ) ( 674.000000 -560.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -560.000000 -8278.000000 ) ( 674.000000 -560.000000 -8278.000000 ) ( 674.000000 -560.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2502/1706) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-630.000000, -560.000000, -560.000000) / (8383.000000, 8383.000000, 8365.000000) // --> Vector info: d1 = 0.343751, 0.843751, 0.843751. Determinants: -8.999996, -0.000008, -6103.054993, -1260.000000 // --> Vector info: d2 = 0.117187, 0.117188, 0.242186. Determinants: -0.000012, 8.749867, -73497.794879, -1260.000000 ( 674.000000 -560.000000 -8365.000000 ) ( 674.000000 -560.000000 -8383.000000 ) ( 674.000000 -630.000000 -8383.000000 ) ( ( 0.007143 0.000000 4.843694 ) ( 0.000000 -0.006944 58.331583 ) ) 19b/00wtempl 0 0 0 ( 670.000000 -630.000000 -8383.000000 ) ( 670.000000 -560.000000 -8383.000000 ) ( 670.000000 -560.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -630.000000 -8383.000000 ) ( 674.000000 -630.000000 -8383.000000 ) ( 674.000000 -560.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -560.000000 -8383.000000 ) ( 674.000000 -560.000000 -8383.000000 ) ( 674.000000 -560.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -560.000000 -8365.000000 ) ( 674.000000 -560.000000 -8365.000000 ) ( 674.000000 -630.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -630.000000 -8365.000000 ) ( 674.000000 -630.000000 -8365.000000 ) ( 674.000000 -630.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2503/1707) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-560.000000, -560.000000, -630.000000) / (8295.000000, 8278.000000, 8278.000000) // --> Vector info: d1 = 0.507813, 0.507813, 0.007813. Determinants: -8.499998, -0.000009, -5364.223392, -1190.000000 // --> Vector info: d2 = 0.742188, 0.867186, 0.867185. Determinants: -0.000011, 8.749867, -73463.353076, -1190.000000 ( 674.000000 -630.000000 -8278.000000 ) ( 674.000000 -560.000000 -8278.000000 ) ( 674.000000 -560.000000 -8295.000000 ) ( ( 0.007143 0.000000 4.507751 ) ( 0.000000 -0.007353 61.733910 ) ) 19b/00wtempl 0 0 0 ( 670.000000 -560.000000 -8295.000000 ) ( 670.000000 -560.000000 -8278.000000 ) ( 670.000000 -630.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -560.000000 -8295.000000 ) ( 674.000000 -560.000000 -8295.000000 ) ( 674.000000 -560.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -560.000000 -8278.000000 ) ( 674.000000 -560.000000 -8278.000000 ) ( 674.000000 -630.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -630.000000 -8278.000000 ) ( 674.000000 -630.000000 -8278.000000 ) ( 674.000000 -630.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -630.000000 -8295.000000 ) ( 674.000000 -630.000000 -8295.000000 ) ( 674.000000 -560.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2505/1708) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (481.000000, 674.000000, 674.000000) / (8365.000000, 8365.000000, 8295.000000) // --> Vector info: d1 = 1.750006, 1.750003, 0.749999. Determinants: 0.000234, -193.000736, 1590808.458683, -13510.000000 // --> Vector info: d2 = 0.499986, 3.249986, 3.249985. Determinants: -192.499978, -0.000229, 85839.595772, -13510.000000 ( 674.000000 -1173.000000 -8295.000000 ) ( 674.000000 -1173.000000 -8365.000000 ) ( 481.000000 -1173.000000 -8365.000000 ) ( ( 0.000000 0.014286 -117.750441 ) ( 0.014249 0.000000 -6.353782 ) ) 19b/00ftempl 0 0 0 ( 481.000000 -1169.000000 -8365.000000 ) ( 674.000000 -1169.000000 -8365.000000 ) ( 674.000000 -1169.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.000000 -1169.000000 -8365.000000 ) ( 481.000000 -1173.000000 -8365.000000 ) ( 674.000000 -1173.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1169.000000 -8365.000000 ) ( 674.000000 -1173.000000 -8365.000000 ) ( 674.000000 -1173.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1169.000000 -8295.000000 ) ( 674.000000 -1173.000000 -8295.000000 ) ( 481.000000 -1173.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.000000 -1169.000000 -8295.000000 ) ( 481.000000 -1173.000000 -8295.000000 ) ( 481.000000 -1173.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2508/1709) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (184.000000, 411.000000, 411.000000) / (8365.000000, 8365.000000, 8295.000000) // --> Vector info: d1 = 3.999998, 0.750000, 0.750000. Determinants: 227.499858, -0.000028, -105419.706190, -15890.000000 // --> Vector info: d2 = 1.500002, 1.500001, 0.500003. Determinants: 0.000067, -226.999457, 1875015.417983, -15890.000000 ( 411.000000 -1173.000000 -8295.000000 ) ( 411.000000 -1173.000000 -8365.000000 ) ( 184.000000 -1173.000000 -8365.000000 ) ( ( -0.014317 0.000000 6.634343 ) ( 0.000000 0.014286 -117.999712 ) ) 19b/00ftempl 0 0 0 ( 184.000000 -1169.000000 -8365.000000 ) ( 411.000000 -1169.000000 -8365.000000 ) ( 411.000000 -1169.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1169.000000 -8365.000000 ) ( 184.000000 -1173.000000 -8365.000000 ) ( 411.000000 -1173.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -1169.000000 -8365.000000 ) ( 411.000000 -1173.000000 -8365.000000 ) ( 411.000000 -1173.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -1169.000000 -8295.000000 ) ( 411.000000 -1173.000000 -8295.000000 ) ( 184.000000 -1173.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1169.000000 -8295.000000 ) ( 184.000000 -1173.000000 -8295.000000 ) ( 184.000000 -1173.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2509/1710) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1242.000000, -1243.000000, -1173.000000) / (114.000000, 674.000000, 674.000000) // --> Vector info: d1 = 7.999995, 0.000000, 0.000003. Determinants: -0.001601, 559.999630, -377441.740732, -39200.000000 // --> Vector info: d2 = 1.499994, 1.499976, 0.499976. Determinants: 560.000149, 1.001252, 636606.271150, -39200.000000 ( 674.000000 -1173.000000 -8365.000000 ) ( 674.000000 -1243.000000 -8365.000000 ) ( 114.000000 -1242.000000 -8365.000000 ) ( ( 0.000000 -0.014286 9.628616 ) ( -0.014286 -0.000026 -16.239956 ) ) 19b/00ftempl 0 0 0 ( 114.000000 -1242.000000 -8369.000000 ) ( 674.000000 -1243.000000 -8369.000000 ) ( 674.000000 -1173.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1242.000000 -8369.000000 ) ( 114.000000 -1242.000000 -8365.000000 ) ( 674.000000 -1243.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1243.000000 -8369.000000 ) ( 674.000000 -1243.000000 -8365.000000 ) ( 674.000000 -1173.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1173.000000 -8369.000000 ) ( 674.000000 -1173.000000 -8365.000000 ) ( 184.000000 -1173.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1173.000000 -8369.000000 ) ( 184.000000 -1173.000000 -8365.000000 ) ( 114.000000 -1242.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2510/1711) # points: 4 { brushDef { // Surface normal: 0.001786, 0.999998, 0.000000 // RotY/Z : 0.000000 / 1.569011. Vector texS/T: (-0.999998, 0.001786, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-116.217672, -676.218565, -676.218565) / (8295.000000, 8295.000000, 8365.000000) // --> Vector info: d1 = 8.999993, 0.999998, 1.000000. Determinants: -559.999666, -0.001339, -417871.053477, -39200.062500 // --> Vector info: d2 = 1.500000, 1.499982, 0.499979. Determinants: -0.001251, 560.003028, -4704025.364452, -39200.062500 ( 674.000000 -1243.000000 -8365.000000 ) ( 674.000000 -1243.000000 -8295.000000 ) ( 114.000000 -1242.000000 -8295.000000 ) ( ( 0.014286 0.000000 10.659959 ) ( 0.000000 -0.014286 120.000456 ) ) 19b/00ftempl 0 0 0 ( 113.992857 -1245.999994 -8295.000000 ) ( 673.992857 -1246.999994 -8295.000000 ) ( 673.992857 -1246.999994 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 113.992857 -1245.999994 -8295.000000 ) ( 114.000000 -1242.000000 -8295.000000 ) ( 674.000000 -1243.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 673.992857 -1246.999994 -8295.000000 ) ( 674.000000 -1243.000000 -8295.000000 ) ( 674.000000 -1243.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 673.992857 -1246.999994 -8365.000000 ) ( 674.000000 -1243.000000 -8365.000000 ) ( 114.000000 -1242.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 113.992857 -1245.999994 -8365.000000 ) ( 114.000000 -1242.000000 -8365.000000 ) ( 114.000000 -1242.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2511/1712) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1173.000000, -1173.000000, -1243.000000) / (-184.000000, -674.000000, -674.000000) // --> Vector info: d1 = 2.000000, 8.999994, 8.999990. Determinants: -0.002335, 489.999600, 21557.187204, -34300.000000 // --> Vector info: d2 = 0.500003, 0.500035, 1.500035. Determinants: 490.000115, 0.002228, 557620.429967, -34300.000000 ( 674.000000 -1243.000000 -8295.000000 ) ( 674.000000 -1173.000000 -8295.000000 ) ( 184.000000 -1173.000000 -8295.000000 ) ( ( 0.000000 -0.014286 -0.628489 ) ( -0.014286 0.000000 -16.257155 ) ) 19b/00ftempl 0 0 0 ( 184.000000 -1173.000000 -8291.000000 ) ( 674.000000 -1173.000000 -8291.000000 ) ( 674.000000 -1243.000000 -8291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1173.000000 -8291.000000 ) ( 184.000000 -1173.000000 -8295.000000 ) ( 674.000000 -1173.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1173.000000 -8291.000000 ) ( 674.000000 -1173.000000 -8295.000000 ) ( 674.000000 -1243.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1243.000000 -8291.000000 ) ( 674.000000 -1243.000000 -8295.000000 ) ( 114.000000 -1242.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1242.000000 -8291.000000 ) ( 114.000000 -1242.000000 -8295.000000 ) ( 184.000000 -1173.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2513/1713) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (1277.000000, 1312.000000, 1312.000000) / (8400.000000, 8400.000000, 8383.000000) // --> Vector info: d1 = 1.171876, 0.921875, 0.921875. Determinants: 4.250016, 0.000000, -6124.536884, -595.000000 // --> Vector info: d2 = 1.000000, 1.000000, 0.000015. Determinants: 0.000000, -34.999466, 293400.516500, -595.000000 ( 919.000000 -1312.000000 -8383.000000 ) ( 919.000000 -1312.000000 -8400.000000 ) ( 919.000000 -1277.000000 -8400.000000 ) ( ( -0.007143 0.000000 10.293339 ) ( 0.000000 0.058823 -493.110112 ) ) 19b/00cglyf3 0 0 0 ( 923.000000 -1277.000000 -8400.000000 ) ( 923.000000 -1312.000000 -8400.000000 ) ( 923.000000 -1312.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 923.000000 -1277.000000 -8400.000000 ) ( 919.000000 -1277.000000 -8400.000000 ) ( 919.000000 -1312.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 923.000000 -1312.000000 -8400.000000 ) ( 919.000000 -1312.000000 -8400.000000 ) ( 919.000000 -1312.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 923.000000 -1312.000000 -8383.000000 ) ( 919.000000 -1312.000000 -8383.000000 ) ( 919.000000 -1277.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 923.000000 -1277.000000 -8383.000000 ) ( 919.000000 -1277.000000 -8383.000000 ) ( 919.000000 -1277.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2516/1714) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1243.000000, -1243.000000, -1173.000000) / (8365.000000, 8400.000000, 8400.000000) // --> Vector info: d1 = 0.250000, 0.250001, 0.750001. Determinants: -17.500000, -0.000067, -22364.443065, -2450.000000 // --> Vector info: d2 = 1.249983, 0.999987, 0.999989. Determinants: -0.000077, 17.499733, -149447.817385, -2450.000000 ( 674.000000 -1173.000000 -8400.000000 ) ( 674.000000 -1243.000000 -8400.000000 ) ( 674.000000 -1243.000000 -8365.000000 ) ( ( 0.007143 0.000000 9.128344 ) ( 0.000000 -0.007143 60.999109 ) ) 19b/00wtempl 0 0 0 ( 670.000000 -1243.000000 -8365.000000 ) ( 670.000000 -1243.000000 -8400.000000 ) ( 670.000000 -1173.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -1243.000000 -8365.000000 ) ( 674.000000 -1243.000000 -8365.000000 ) ( 674.000000 -1243.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -1243.000000 -8400.000000 ) ( 674.000000 -1243.000000 -8400.000000 ) ( 674.000000 -1173.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -1173.000000 -8400.000000 ) ( 674.000000 -1173.000000 -8400.000000 ) ( 674.000000 -1173.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -1173.000000 -8365.000000 ) ( 674.000000 -1173.000000 -8365.000000 ) ( 674.000000 -1243.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2517/1715) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1243.000000, -1277.000000, -1277.000000) / (8278.000000, 8278.000000, 8400.000000) // --> Vector info: d1 = 0.249998, 0.000000, 0.000009. Determinants: -30.499651, -0.000275, -38945.776302, -4148.000000 // --> Vector info: d2 = 1.874983, 1.874983, 0.999984. Determinants: -0.000058, 29.749959, -254047.667112, -4148.000000 ( 674.000000 -1277.000000 -8400.000000 ) ( 674.000000 -1277.000000 -8278.000000 ) ( 674.000000 -1243.000000 -8278.000000 ) ( ( 0.007353 0.000000 9.389049 ) ( 0.000000 -0.007172 61.245821 ) ) 19b/00wtempl 0 0 0 ( 670.000000 -1243.000000 -8278.000000 ) ( 670.000000 -1277.000000 -8278.000000 ) ( 670.000000 -1277.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -1243.000000 -8278.000000 ) ( 674.000000 -1243.000000 -8278.000000 ) ( 674.000000 -1277.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -1277.000000 -8278.000000 ) ( 674.000000 -1277.000000 -8278.000000 ) ( 674.000000 -1277.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -1277.000000 -8400.000000 ) ( 674.000000 -1277.000000 -8400.000000 ) ( 674.000000 -1243.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -1243.000000 -8400.000000 ) ( 674.000000 -1243.000000 -8400.000000 ) ( 674.000000 -1243.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2518/1716) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1173.000000, -1243.000000, -1243.000000) / (8278.000000, 8278.000000, 8295.000000) // --> Vector info: d1 = 0.750000, 0.249997, 0.249997. Determinants: -8.500055, -0.000033, -10862.787897, -1190.000000 // --> Vector info: d2 = 0.874997, 0.874988, 0.749990. Determinants: -0.000152, 8.749866, -73472.815853, -1190.000000 ( 674.000000 -1243.000000 -8295.000000 ) ( 674.000000 -1243.000000 -8278.000000 ) ( 674.000000 -1173.000000 -8278.000000 ) ( ( 0.007143 0.000000 9.128393 ) ( 0.000000 -0.007353 61.741862 ) ) 19b/00wtempl 0 0 0 ( 670.000000 -1173.000000 -8278.000000 ) ( 670.000000 -1243.000000 -8278.000000 ) ( 670.000000 -1243.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -1173.000000 -8278.000000 ) ( 674.000000 -1173.000000 -8278.000000 ) ( 674.000000 -1243.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -1243.000000 -8278.000000 ) ( 674.000000 -1243.000000 -8278.000000 ) ( 674.000000 -1243.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -1243.000000 -8295.000000 ) ( 674.000000 -1243.000000 -8295.000000 ) ( 674.000000 -1173.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -1173.000000 -8295.000000 ) ( 674.000000 -1173.000000 -8295.000000 ) ( 674.000000 -1173.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2519/1717) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-998.000000, -998.000000, -1208.000000) / (919.000000, 674.000000, 674.000000) // --> Vector info: d1 = 3.921875, 0.421875, 0.421883. Determinants: 0.001922, -735.000026, 473686.473249, -51450.000000 // --> Vector info: d2 = 3.687499, 3.687490, 0.687489. Determinants: -735.000176, -0.001900, -923250.230826, -51450.000000 ( 674.000000 -1208.000000 -8400.000000 ) ( 674.000000 -998.000000 -8400.000000 ) ( 919.000000 -998.000000 -8400.000000 ) ( ( 0.000000 0.014286 -9.206734 ) ( 0.014286 0.000000 17.944611 ) ) 19b/00ftempl 0 0 0 ( 919.000000 -998.000000 -8404.000000 ) ( 674.000000 -998.000000 -8404.000000 ) ( 674.000000 -1208.000000 -8404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -998.000000 -8404.000000 ) ( 919.000000 -998.000000 -8400.000000 ) ( 674.000000 -998.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -998.000000 -8404.000000 ) ( 674.000000 -998.000000 -8400.000000 ) ( 674.000000 -1208.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1208.000000 -8404.000000 ) ( 674.000000 -1208.000000 -8400.000000 ) ( 919.000000 -1208.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1208.000000 -8404.000000 ) ( 919.000000 -1208.000000 -8400.000000 ) ( 919.000000 -998.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2520/1718) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-998.000000, -998.000000, -1173.000000) / (8400.000000, 8278.000000, 8278.000000) // --> Vector info: d1 = 1.500000, 1.499997, 0.249998. Determinants: -152.499884, -0.000667, -184214.289751, -21350.000000 // --> Vector info: d2 = 0.999999, 1.874997, 1.874983. Determinants: -0.001658, 153.124646, -1307598.660318, -21350.000000 ( 674.000000 -1173.000000 -8278.000000 ) ( 674.000000 -998.000000 -8278.000000 ) ( 674.000000 -998.000000 -8400.000000 ) ( ( 0.007143 0.000000 8.628304 ) ( 0.000000 -0.007172 61.245839 ) ) 19b/00wtempl 0 0 0 ( 670.000000 -998.000000 -8400.000000 ) ( 670.000000 -998.000000 -8278.000000 ) ( 670.000000 -1173.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -998.000000 -8400.000000 ) ( 674.000000 -998.000000 -8400.000000 ) ( 674.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -998.000000 -8278.000000 ) ( 674.000000 -998.000000 -8278.000000 ) ( 674.000000 -1173.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -1173.000000 -8278.000000 ) ( 674.000000 -1173.000000 -8278.000000 ) ( 674.000000 -1173.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -1173.000000 -8400.000000 ) ( 674.000000 -1173.000000 -8400.000000 ) ( 674.000000 -998.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2521/1719) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-998.000000, -998.000000, -1208.000000) / (-674.000000, -919.000000, -919.000000) // --> Vector info: d1 = 1.000000, 4.500001, 4.500000. Determinants: -0.000234, 735.000213, 443939.913919, -51450.000000 // --> Vector info: d2 = 1.000003, 1.000000, 4.000000. Determinants: 735.000015, -0.000614, 682079.454605, -51450.000000 ( 919.000000 -1208.000000 -8278.000000 ) ( 919.000000 -998.000000 -8278.000000 ) ( 674.000000 -998.000000 -8278.000000 ) ( ( 0.000000 -0.014286 -8.628570 ) ( -0.014286 0.000000 -13.257132 ) ) 19b/00ftempl 0 0 0 ( 674.000000 -998.000000 -8274.000000 ) ( 919.000000 -998.000000 -8274.000000 ) ( 919.000000 -1208.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -998.000000 -8274.000000 ) ( 674.000000 -998.000000 -8278.000000 ) ( 919.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -998.000000 -8274.000000 ) ( 919.000000 -998.000000 -8278.000000 ) ( 919.000000 -1208.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1208.000000 -8274.000000 ) ( 919.000000 -1208.000000 -8278.000000 ) ( 674.000000 -1208.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1208.000000 -8274.000000 ) ( 674.000000 -1208.000000 -8278.000000 ) ( 674.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2522/1720) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (998.000000, 998.000000, 1277.000000) / (8278.000000, 8400.000000, 8400.000000) // --> Vector info: d1 = 1.000000, 1.000000, 2.999997. Determinants: -243.999651, 0.000000, 209473.651854, -34038.000000 // --> Vector info: d2 = 0.874999, 0.000000, 0.000000. Determinants: 0.000040, 244.124693, -2050647.469498, -34038.000000 ( 919.000000 -1277.000000 -8400.000000 ) ( 919.000000 -998.000000 -8400.000000 ) ( 919.000000 -998.000000 -8278.000000 ) ( ( 0.007168 0.000000 -6.154112 ) ( 0.000000 -0.007172 60.245827 ) ) 19b/00wtempl 0 0 0 ( 923.000000 -998.000000 -8278.000000 ) ( 923.000000 -998.000000 -8400.000000 ) ( 923.000000 -1277.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 923.000000 -998.000000 -8278.000000 ) ( 919.000000 -998.000000 -8278.000000 ) ( 919.000000 -998.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 923.000000 -998.000000 -8400.000000 ) ( 919.000000 -998.000000 -8400.000000 ) ( 919.000000 -1277.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 923.000000 -1277.000000 -8400.000000 ) ( 919.000000 -1277.000000 -8400.000000 ) ( 919.000000 -1277.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 923.000000 -1277.000000 -8278.000000 ) ( 919.000000 -1277.000000 -8278.000000 ) ( 919.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2524/1721) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-919.000000, -674.000000, -674.000000) / (8400.000000, 8400.000000, 8383.000000) // --> Vector info: d1 = 1.875000, 0.125000, 0.125000. Determinants: 29.750004, 0.000000, 19530.878784, -4165.000000 // --> Vector info: d2 = 1.000000, 1.000042, 0.000027. Determinants: -0.000713, -245.003736, 2053865.729310, -4165.000000 ( 674.000000 -1627.000000 -8383.000000 ) ( 674.000000 -1627.000000 -8400.000000 ) ( 919.000000 -1627.000000 -8400.000000 ) ( ( -0.007143 0.000000 -4.689287 ) ( 0.000000 0.058824 -493.125025 ) ) 19b/00cglyf3 0 0 0 ( 919.000000 -1631.000000 -8400.000000 ) ( 674.000000 -1631.000000 -8400.000000 ) ( 674.000000 -1631.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1631.000000 -8400.000000 ) ( 919.000000 -1627.000000 -8400.000000 ) ( 674.000000 -1627.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1631.000000 -8400.000000 ) ( 674.000000 -1627.000000 -8400.000000 ) ( 674.000000 -1627.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1631.000000 -8383.000000 ) ( 674.000000 -1627.000000 -8383.000000 ) ( 919.000000 -1627.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1631.000000 -8383.000000 ) ( 919.000000 -1627.000000 -8383.000000 ) ( 919.000000 -1627.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2525/1722) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-674.000000, -674.000000, -919.000000) / (8383.000000, 8278.000000, 8278.000000) // --> Vector info: d1 = 0.125000, 0.125001, 1.875001. Determinants: 183.750025, 0.000176, 120630.415393, -25725.000000 // --> Vector info: d2 = 0.859375, 0.109377, 0.109379. Determinants: 0.000207, -183.749518, 1518264.933211, -25725.000000 ( 919.000000 -1627.000000 -8278.000000 ) ( 674.000000 -1627.000000 -8278.000000 ) ( 674.000000 -1627.000000 -8383.000000 ) ( ( -0.007143 0.000000 -4.689229 ) ( 0.000000 0.007143 -59.019045 ) ) 19b/00wglyf1 0 0 0 ( 674.000000 -1631.000000 -8383.000000 ) ( 674.000000 -1631.000000 -8278.000000 ) ( 919.000000 -1631.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1631.000000 -8383.000000 ) ( 674.000000 -1627.000000 -8383.000000 ) ( 674.000000 -1627.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1631.000000 -8278.000000 ) ( 674.000000 -1627.000000 -8278.000000 ) ( 919.000000 -1627.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1631.000000 -8278.000000 ) ( 919.000000 -1627.000000 -8278.000000 ) ( 919.000000 -1627.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1631.000000 -8383.000000 ) ( 919.000000 -1627.000000 -8383.000000 ) ( 674.000000 -1627.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2526/1723) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-1627.000000, -1627.000000, -1592.000000) / (8383.000000, 8400.000000, 8400.000000) // --> Vector info: d1 = 1.125002, 1.125000, 0.875000. Determinants: 4.250008, 0.000067, 6244.827460, -595.000000 // --> Vector info: d2 = 0.000000, 1.000000, 0.999990. Determinants: 0.000157, -34.999989, 293405.164157, -595.000000 ( 674.000000 -1592.000000 -8400.000000 ) ( 674.000000 -1627.000000 -8400.000000 ) ( 674.000000 -1627.000000 -8383.000000 ) ( ( -0.007143 0.000000 -10.495508 ) ( 0.000000 0.058824 -493.117923 ) ) 19b/00cglyf3 0 0 0 ( 670.000000 -1627.000000 -8383.000000 ) ( 670.000000 -1627.000000 -8400.000000 ) ( 670.000000 -1592.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -1627.000000 -8383.000000 ) ( 674.000000 -1627.000000 -8383.000000 ) ( 674.000000 -1627.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -1627.000000 -8400.000000 ) ( 674.000000 -1627.000000 -8400.000000 ) ( 674.000000 -1592.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -1592.000000 -8400.000000 ) ( 674.000000 -1592.000000 -8400.000000 ) ( 674.000000 -1592.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -1592.000000 -8383.000000 ) ( 674.000000 -1592.000000 -8383.000000 ) ( 674.000000 -1627.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2528/1724) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1522.000000, -1627.000000, -1627.000000) / (674.000000, 674.000000, 919.000000) // --> Vector info: d1 = 0.421889, 0.421883, 3.921883. Determinants: -0.001554, -367.500016, 236839.549404, -25725.000000 // --> Vector info: d2 = 2.187502, 0.687489, 0.687498. Determinants: -367.503212, -0.000952, -615612.733540, -25725.000000 ( 919.000000 -1627.000000 -8400.000000 ) ( 674.000000 -1627.000000 -8400.000000 ) ( 674.000000 -1522.000000 -8400.000000 ) ( ( 0.000000 0.014286 -9.206591 ) ( 0.014286 0.000000 23.930524 ) ) 19b/00ftempl 0 0 0 ( 674.000000 -1522.000000 -8404.000000 ) ( 674.000000 -1627.000000 -8404.000000 ) ( 919.000000 -1627.000000 -8404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1522.000000 -8404.000000 ) ( 674.000000 -1522.000000 -8400.000000 ) ( 674.000000 -1627.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1627.000000 -8404.000000 ) ( 674.000000 -1627.000000 -8400.000000 ) ( 919.000000 -1627.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1627.000000 -8404.000000 ) ( 919.000000 -1627.000000 -8400.000000 ) ( 919.000000 -1522.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1522.000000 -8404.000000 ) ( 919.000000 -1522.000000 -8400.000000 ) ( 674.000000 -1522.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2529/1725) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1208.000000, -1522.000000, -1522.000000) / (674.000000, 674.000000, 919.000000) // --> Vector info: d1 = 0.421885, 0.421894, 3.921894. Determinants: 0.002102, -1099.000000, 708272.924530, -76930.000000 // --> Vector info: d2 = 4.687496, 0.187501, 0.187508. Determinants: -1102.498714, -0.002095, -1692426.078642, -76930.000000 ( 919.000000 -1522.000000 -8400.000000 ) ( 674.000000 -1522.000000 -8400.000000 ) ( 674.000000 -1208.000000 -8400.000000 ) ( ( 0.000000 0.014286 -9.206719 ) ( 0.014331 0.000000 21.999559 ) ) 19b/00ftempl 0 0 0 ( 674.000000 -1208.000000 -8404.000000 ) ( 674.000000 -1522.000000 -8404.000000 ) ( 919.000000 -1522.000000 -8404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1208.000000 -8404.000000 ) ( 674.000000 -1208.000000 -8400.000000 ) ( 674.000000 -1522.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1522.000000 -8404.000000 ) ( 674.000000 -1522.000000 -8400.000000 ) ( 919.000000 -1522.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1522.000000 -8404.000000 ) ( 919.000000 -1522.000000 -8400.000000 ) ( 919.000000 -1208.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1208.000000 -8404.000000 ) ( 919.000000 -1208.000000 -8400.000000 ) ( 674.000000 -1208.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2530/1726) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1208.000000, -1312.000000, -1312.000000) / (-919.000000, -919.000000, -674.000000) // --> Vector info: d1 = 4.500001, 4.500010, 1.000000. Determinants: 0.002220, 364.001048, 219859.621079, -25480.000000 // --> Vector info: d2 = 1.000000, 2.500004, 2.500005. Determinants: 367.501068, -0.000049, 418461.246992, -25480.000000 ( 674.000000 -1312.000000 -8278.000000 ) ( 919.000000 -1312.000000 -8278.000000 ) ( 919.000000 -1208.000000 -8278.000000 ) ( ( 0.000000 -0.014286 -8.628714 ) ( -0.014423 0.000000 -16.423126 ) ) 19b/00ftempl 0 0 0 ( 919.000000 -1208.000000 -8274.000000 ) ( 919.000000 -1312.000000 -8274.000000 ) ( 674.000000 -1312.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1208.000000 -8274.000000 ) ( 919.000000 -1208.000000 -8278.000000 ) ( 919.000000 -1312.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1312.000000 -8274.000000 ) ( 919.000000 -1312.000000 -8278.000000 ) ( 674.000000 -1312.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1312.000000 -8274.000000 ) ( 674.000000 -1312.000000 -8278.000000 ) ( 674.000000 -1208.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1208.000000 -8274.000000 ) ( 674.000000 -1208.000000 -8278.000000 ) ( 919.000000 -1208.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2531/1727) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1592.000000, -1627.000000, -1627.000000) / (-919.000000, -919.000000, -674.000000) // --> Vector info: d1 = 0.500000, 0.000000, 0.000000. Determinants: -122.499969, -0.000001, -199307.450676, -8575.000000 // --> Vector info: d2 = 3.999998, 4.000003, 0.500000. Determinants: 0.001168, 122.500100, 78279.467102, -8575.000000 ( 674.000000 -1627.000000 -8278.000000 ) ( 919.000000 -1627.000000 -8278.000000 ) ( 919.000000 -1592.000000 -8278.000000 ) ( ( 0.014286 0.000000 23.242851 ) ( 0.000000 -0.014286 -9.128801 ) ) 19b/00ftempl 0 0 0 ( 919.000000 -1592.000000 -8274.000000 ) ( 919.000000 -1627.000000 -8274.000000 ) ( 674.000000 -1627.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1592.000000 -8274.000000 ) ( 919.000000 -1592.000000 -8278.000000 ) ( 919.000000 -1627.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1627.000000 -8274.000000 ) ( 919.000000 -1627.000000 -8278.000000 ) ( 674.000000 -1627.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1627.000000 -8274.000000 ) ( 674.000000 -1627.000000 -8278.000000 ) ( 674.000000 -1592.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1592.000000 -8274.000000 ) ( 674.000000 -1592.000000 -8278.000000 ) ( 919.000000 -1592.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2534/1728) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-1312.000000, -1277.000000, -1277.000000) / (8400.000000, 8400.000000, 8383.000000) // --> Vector info: d1 = 1.125000, 0.875000, 0.875000. Determinants: 4.250002, 0.000000, 4906.627544, -595.000000 // --> Vector info: d2 = 1.999976, 2.000019, 0.999990. Determinants: -0.000721, -35.000987, 292817.354767, -595.000000 ( 674.000000 -1277.000000 -8383.000000 ) ( 674.000000 -1277.000000 -8400.000000 ) ( 674.000000 -1312.000000 -8400.000000 ) ( ( -0.007143 0.000000 -8.246433 ) ( 0.000001 0.058825 -492.130008 ) ) 19b/00cglyf3 0 0 0 ( 670.000000 -1312.000000 -8400.000000 ) ( 670.000000 -1277.000000 -8400.000000 ) ( 670.000000 -1277.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -1312.000000 -8400.000000 ) ( 674.000000 -1312.000000 -8400.000000 ) ( 674.000000 -1277.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -1277.000000 -8400.000000 ) ( 674.000000 -1277.000000 -8400.000000 ) ( 674.000000 -1277.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -1277.000000 -8383.000000 ) ( 674.000000 -1277.000000 -8383.000000 ) ( 674.000000 -1312.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.000000 -1312.000000 -8383.000000 ) ( 674.000000 -1312.000000 -8383.000000 ) ( 674.000000 -1312.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2535/1729) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (1592.000000, 1627.000000, 1627.000000) / (8400.000000, 8400.000000, 8383.000000) // --> Vector info: d1 = 1.125000, 0.875000, 0.875000. Determinants: 4.250008, 0.000010, -7435.475462, -595.000000 // --> Vector info: d2 = 1.000000, 0.999990, 0.000011. Determinants: 0.000157, -34.999265, 293398.575844, -595.000000 ( 919.000000 -1627.000000 -8383.000000 ) ( 919.000000 -1627.000000 -8400.000000 ) ( 919.000000 -1592.000000 -8400.000000 ) ( ( -0.007143 0.000000 12.496597 ) ( 0.000000 0.058822 -493.106850 ) ) 19b/00cglyf3 0 0 0 ( 923.000000 -1592.000000 -8400.000000 ) ( 923.000000 -1627.000000 -8400.000000 ) ( 923.000000 -1627.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 923.000000 -1592.000000 -8400.000000 ) ( 919.000000 -1592.000000 -8400.000000 ) ( 919.000000 -1627.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 923.000000 -1627.000000 -8400.000000 ) ( 919.000000 -1627.000000 -8400.000000 ) ( 919.000000 -1627.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 923.000000 -1627.000000 -8383.000000 ) ( 919.000000 -1627.000000 -8383.000000 ) ( 919.000000 -1592.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 923.000000 -1592.000000 -8383.000000 ) ( 919.000000 -1592.000000 -8383.000000 ) ( 919.000000 -1592.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2537/1730) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-464.000000, -674.000000, -674.000000) / (8278.000000, 8278.000000, 8383.000000) // --> Vector info: d1 = 0.875001, 2.375000, 2.375000. Determinants: 157.499969, 0.000151, 53784.969021, -22050.000000 // --> Vector info: d2 = 0.109375, 0.109377, 0.859375. Determinants: 0.000181, -157.499600, 1301370.051581, -22050.000000 ( 674.000000 -1627.000000 -8383.000000 ) ( 674.000000 -1627.000000 -8278.000000 ) ( 464.000000 -1627.000000 -8278.000000 ) ( ( -0.007143 0.000000 -2.439228 ) ( 0.000000 0.007143 -59.019050 ) ) 19b/00wtempl 0 0 0 ( 464.000000 -1631.000000 -8278.000000 ) ( 674.000000 -1631.000000 -8278.000000 ) ( 674.000000 -1631.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 -1631.000000 -8278.000000 ) ( 464.000000 -1627.000000 -8278.000000 ) ( 674.000000 -1627.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1631.000000 -8278.000000 ) ( 674.000000 -1627.000000 -8278.000000 ) ( 674.000000 -1627.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1631.000000 -8383.000000 ) ( 674.000000 -1627.000000 -8383.000000 ) ( 464.000000 -1627.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 -1631.000000 -8383.000000 ) ( 464.000000 -1627.000000 -8383.000000 ) ( 464.000000 -1627.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2539/1731) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (674.000000, 674.000000, 464.000000) / (8383.000000, 8278.000000, 8278.000000) // --> Vector info: d1 = 2.000001, 1.999999, 0.499999. Determinants: -157.500000, -0.000500, 62059.163250, -22050.000000 // --> Vector info: d2 = 0.124987, 0.874985, 0.874980. Determinants: -0.000501, 157.499603, -1323074.790503, -22050.000000 ( 464.000000 -1277.000000 -8278.000000 ) ( 674.000000 -1277.000000 -8278.000000 ) ( 674.000000 -1277.000000 -8383.000000 ) ( ( 0.007143 0.000000 -2.814475 ) ( 0.000000 -0.007143 60.003392 ) ) 19b/00wtempl 0 0 0 ( 674.000000 -1273.000000 -8383.000000 ) ( 674.000000 -1273.000000 -8278.000000 ) ( 464.000000 -1273.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1273.000000 -8383.000000 ) ( 674.000000 -1277.000000 -8383.000000 ) ( 674.000000 -1277.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1273.000000 -8278.000000 ) ( 674.000000 -1277.000000 -8278.000000 ) ( 464.000000 -1277.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 -1273.000000 -8278.000000 ) ( 464.000000 -1277.000000 -8278.000000 ) ( 464.000000 -1277.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 -1273.000000 -8383.000000 ) ( 464.000000 -1277.000000 -8383.000000 ) ( 674.000000 -1277.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2540/1732) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1592.000000, -1627.000000, -1627.000000) / (-674.000000, -674.000000, -464.000000) // --> Vector info: d1 = 0.500003, 0.000000, 0.000000. Determinants: -105.000525, 0.000004, -170835.852514, -7350.000000 // --> Vector info: d2 = 3.500002, 3.499994, 0.500000. Determinants: -0.001601, 104.999800, 45042.301894, -7350.000000 ( 464.000000 -1627.000000 -8278.000000 ) ( 674.000000 -1627.000000 -8278.000000 ) ( 674.000000 -1592.000000 -8278.000000 ) ( ( 0.014286 0.000000 23.242973 ) ( 0.000000 -0.014286 -6.128204 ) ) 19b/00ftempl 0 0 0 ( 674.000000 -1592.000000 -8274.000000 ) ( 674.000000 -1627.000000 -8274.000000 ) ( 464.000000 -1627.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1592.000000 -8274.000000 ) ( 674.000000 -1592.000000 -8278.000000 ) ( 674.000000 -1627.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1627.000000 -8274.000000 ) ( 674.000000 -1627.000000 -8278.000000 ) ( 464.000000 -1627.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 -1627.000000 -8274.000000 ) ( 464.000000 -1627.000000 -8278.000000 ) ( 464.000000 -1592.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 -1592.000000 -8274.000000 ) ( 464.000000 -1592.000000 -8278.000000 ) ( 674.000000 -1592.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2541/1733) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1277.000000, -1277.000000, -1312.000000) / (674.000000, 534.000000, 534.000000) // --> Vector info: d1 = 0.000000, 2.000000, 2.000000. Determinants: 0.000000, 69.999996, -47179.997664, -4900.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.500003. Determinants: 70.000376, 0.000023, 89390.464990, -4900.000000 ( 534.000000 -1312.000000 -8383.000000 ) ( 534.000000 -1277.000000 -8383.000000 ) ( 674.000000 -1277.000000 -8383.000000 ) ( ( 0.000000 -0.014286 9.628571 ) ( -0.014286 0.000000 -18.242952 ) ) 19b/00ftempl 0 0 0 ( 674.000000 -1277.000000 -8387.000000 ) ( 534.000000 -1277.000000 -8387.000000 ) ( 534.000000 -1312.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1277.000000 -8387.000000 ) ( 674.000000 -1277.000000 -8383.000000 ) ( 534.000000 -1277.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 534.000000 -1277.000000 -8387.000000 ) ( 534.000000 -1277.000000 -8383.000000 ) ( 534.000000 -1312.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 534.000000 -1312.000000 -8387.000000 ) ( 534.000000 -1312.000000 -8383.000000 ) ( 674.000000 -1312.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1312.000000 -8387.000000 ) ( 674.000000 -1312.000000 -8383.000000 ) ( 674.000000 -1277.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2542/1734) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1592.000000, -1627.000000, -1627.000000) / (8278.000000, 8278.000000, 8383.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.750001. Determinants: 0.000006, -26.250031, 217297.767154, -3675.000000 // --> Vector info: d2 = 0.250000, 0.000000, 0.000000. Determinants: -26.250000, 0.000000, -42708.750000, -3675.000000 ( 464.000000 -1627.000000 -8383.000000 ) ( 464.000000 -1627.000000 -8278.000000 ) ( 464.000000 -1592.000000 -8278.000000 ) ( ( 0.000000 0.007143 -59.128644 ) ( 0.007143 0.000000 11.621429 ) ) 19b/00wtempl 0 0 0 ( 460.000000 -1592.000000 -8278.000000 ) ( 460.000000 -1627.000000 -8278.000000 ) ( 460.000000 -1627.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 460.000000 -1592.000000 -8278.000000 ) ( 464.000000 -1592.000000 -8278.000000 ) ( 464.000000 -1627.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 460.000000 -1627.000000 -8278.000000 ) ( 464.000000 -1627.000000 -8278.000000 ) ( 464.000000 -1627.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 460.000000 -1627.000000 -8383.000000 ) ( 464.000000 -1627.000000 -8383.000000 ) ( 464.000000 -1592.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 460.000000 -1592.000000 -8383.000000 ) ( 464.000000 -1592.000000 -8383.000000 ) ( 464.000000 -1592.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2543/1735) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1277.000000, -1312.000000, -1312.000000) / (8278.000000, 8278.000000, 8383.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.750001. Determinants: 0.000006, -26.250031, 217297.765345, -3675.000000 // --> Vector info: d2 = 0.250000, 0.000000, 0.000000. Determinants: -26.250000, 0.000000, -34440.000000, -3675.000000 ( 464.000000 -1312.000000 -8383.000000 ) ( 464.000000 -1312.000000 -8278.000000 ) ( 464.000000 -1277.000000 -8278.000000 ) ( ( 0.000000 0.007143 -59.128644 ) ( 0.007143 0.000000 9.371429 ) ) 19b/00wtempl 0 0 0 ( 460.000000 -1277.000000 -8278.000000 ) ( 460.000000 -1312.000000 -8278.000000 ) ( 460.000000 -1312.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 460.000000 -1277.000000 -8278.000000 ) ( 464.000000 -1277.000000 -8278.000000 ) ( 464.000000 -1312.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 460.000000 -1312.000000 -8278.000000 ) ( 464.000000 -1312.000000 -8278.000000 ) ( 464.000000 -1312.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 460.000000 -1312.000000 -8383.000000 ) ( 464.000000 -1312.000000 -8383.000000 ) ( 464.000000 -1277.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 460.000000 -1277.000000 -8383.000000 ) ( 464.000000 -1277.000000 -8383.000000 ) ( 464.000000 -1277.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2545/1736) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1277.000000, -1312.000000, -1312.000000) / (-674.000000, -674.000000, -464.000000) // --> Vector info: d1 = 3.999998, 3.999998, 1.000000. Determinants: 0.000000, 104.999938, 41369.971991, -7350.000000 // --> Vector info: d2 = 1.000000, 1.500002, 1.500000. Determinants: 105.000400, 0.000062, 126735.553219, -7350.000000 ( 464.000000 -1312.000000 -8278.000000 ) ( 674.000000 -1312.000000 -8278.000000 ) ( 674.000000 -1277.000000 -8278.000000 ) ( ( 0.000000 -0.014286 -5.628568 ) ( -0.014286 0.000000 -17.242932 ) ) 19b/00ftempl 0 0 0 ( 674.000000 -1277.000000 -8274.000000 ) ( 674.000000 -1312.000000 -8274.000000 ) ( 464.000000 -1312.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1277.000000 -8274.000000 ) ( 674.000000 -1277.000000 -8278.000000 ) ( 674.000000 -1312.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1312.000000 -8274.000000 ) ( 674.000000 -1312.000000 -8278.000000 ) ( 464.000000 -1312.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 -1312.000000 -8274.000000 ) ( 464.000000 -1312.000000 -8278.000000 ) ( 464.000000 -1277.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 -1277.000000 -8274.000000 ) ( 464.000000 -1277.000000 -8278.000000 ) ( 674.000000 -1277.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2547/1737) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1277.000000, -1277.000000, -1627.000000) / (534.000000, 464.000000, 464.000000) // --> Vector info: d1 = 0.499999, 1.500002, 1.500000. Determinants: -0.000150, 350.001001, -199150.702416, -24500.000000 // --> Vector info: d2 = 0.000000, 0.000000, 5.000001. Determinants: 350.000101, -0.000044, 446950.148798, -24500.000000 ( 464.000000 -1627.000000 -8383.000000 ) ( 464.000000 -1277.000000 -8383.000000 ) ( 534.000000 -1277.000000 -8383.000000 ) ( ( 0.000000 -0.014286 8.128600 ) ( -0.014286 0.000000 -18.242863 ) ) 19b/00ftempl 0 0 0 ( 534.000000 -1277.000000 -8387.000000 ) ( 464.000000 -1277.000000 -8387.000000 ) ( 464.000000 -1627.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 534.000000 -1277.000000 -8387.000000 ) ( 534.000000 -1277.000000 -8383.000000 ) ( 464.000000 -1277.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 -1277.000000 -8387.000000 ) ( 464.000000 -1277.000000 -8383.000000 ) ( 464.000000 -1627.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 -1627.000000 -8387.000000 ) ( 464.000000 -1627.000000 -8383.000000 ) ( 534.000000 -1627.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 534.000000 -1627.000000 -8387.000000 ) ( 534.000000 -1627.000000 -8383.000000 ) ( 534.000000 -1277.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2548/1738) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1592.000000, -1627.000000, -1627.000000) / (534.000000, 534.000000, 674.000000) // --> Vector info: d1 = 2.500000, 2.500000, 0.500000. Determinants: 0.000033, 69.999996, -49629.944278, -4900.000000 // --> Vector info: d2 = 0.500004, 1.000000, 0.999999. Determinants: 69.999458, 0.000048, 108989.091960, -4900.000000 ( 674.000000 -1627.000000 -8383.000000 ) ( 534.000000 -1627.000000 -8383.000000 ) ( 534.000000 -1592.000000 -8383.000000 ) ( ( 0.000000 -0.014286 10.128560 ) ( -0.014286 0.000000 -22.242672 ) ) 19b/00ftempl 0 0 0 ( 534.000000 -1592.000000 -8387.000000 ) ( 534.000000 -1627.000000 -8387.000000 ) ( 674.000000 -1627.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 534.000000 -1592.000000 -8387.000000 ) ( 534.000000 -1592.000000 -8383.000000 ) ( 534.000000 -1627.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 534.000000 -1627.000000 -8387.000000 ) ( 534.000000 -1627.000000 -8383.000000 ) ( 674.000000 -1627.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1627.000000 -8387.000000 ) ( 674.000000 -1627.000000 -8383.000000 ) ( 674.000000 -1592.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1592.000000 -8387.000000 ) ( 674.000000 -1592.000000 -8383.000000 ) ( 534.000000 -1592.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2550/1739) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-464.000000, -464.000000, -429.000000) / (8278.000000, 8383.000000, 8383.000000) // --> Vector info: d1 = 0.000000, 0.750001, 0.749999. Determinants: 0.000226, -26.250023, 217297.794577, -3675.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.250000. Determinants: -26.250088, 0.000033, -15855.316876, -3675.000000 ( 429.000000 -1592.000000 -8383.000000 ) ( 464.000000 -1592.000000 -8383.000000 ) ( 464.000000 -1592.000000 -8278.000000 ) ( ( 0.000000 0.007143 -59.128652 ) ( 0.007143 0.000000 4.314372 ) ) 19b/00wtempl 0 0 0 ( 464.000000 -1596.000000 -8278.000000 ) ( 464.000000 -1596.000000 -8383.000000 ) ( 429.000000 -1596.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 -1596.000000 -8278.000000 ) ( 464.000000 -1592.000000 -8278.000000 ) ( 464.000000 -1592.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 -1596.000000 -8383.000000 ) ( 464.000000 -1592.000000 -8383.000000 ) ( 429.000000 -1592.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -1596.000000 -8383.000000 ) ( 429.000000 -1592.000000 -8383.000000 ) ( 464.000000 -1592.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2551/1740) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (429.000000, 464.000000, 464.000000) / (8383.000000, 8383.000000, 8278.000000) // --> Vector info: d1 = 0.750001, 0.750001, 0.000000. Determinants: 0.000025, -26.250023, 217297.678487, -3675.000000 // --> Vector info: d2 = 0.750000, 0.999999, 1.000000. Determinants: -26.249893, 0.000033, 8504.674370, -3675.000000 ( 464.000000 -1312.000000 -8278.000000 ) ( 464.000000 -1312.000000 -8383.000000 ) ( 429.000000 -1312.000000 -8383.000000 ) ( ( 0.000000 0.007143 -59.128620 ) ( 0.007143 0.000000 -2.314197 ) ) 19b/00wtempl 0 0 0 ( 429.000000 -1308.000000 -8383.000000 ) ( 464.000000 -1308.000000 -8383.000000 ) ( 464.000000 -1308.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -1308.000000 -8383.000000 ) ( 429.000000 -1312.000000 -8383.000000 ) ( 464.000000 -1312.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 -1308.000000 -8383.000000 ) ( 464.000000 -1312.000000 -8383.000000 ) ( 464.000000 -1312.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 -1308.000000 -8278.000000 ) ( 464.000000 -1312.000000 -8278.000000 ) ( 429.000000 -1312.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2553/1741) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1312.000000, -1592.000000, -1592.000000) / (429.000000, 429.000000, 464.000000) // --> Vector info: d1 = 1.000000, 1.000000, 0.500000. Determinants: -0.000004, 139.999965, -69859.991950, -9800.000000 // --> Vector info: d2 = 0.500002, 4.500000, 4.500002. Determinants: 139.999946, -0.000398, 178780.079857, -9800.000000 ( 464.000000 -1592.000000 -8383.000000 ) ( 429.000000 -1592.000000 -8383.000000 ) ( 429.000000 -1312.000000 -8383.000000 ) ( ( 0.000000 -0.014286 7.128571 ) ( -0.014286 0.000000 -18.242865 ) ) 19b/00ftempl 0 0 0 ( 429.000000 -1312.000000 -8387.000000 ) ( 429.000000 -1592.000000 -8387.000000 ) ( 464.000000 -1592.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -1312.000000 -8387.000000 ) ( 429.000000 -1312.000000 -8383.000000 ) ( 429.000000 -1592.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -1592.000000 -8387.000000 ) ( 429.000000 -1592.000000 -8383.000000 ) ( 464.000000 -1592.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 -1592.000000 -8387.000000 ) ( 464.000000 -1592.000000 -8383.000000 ) ( 464.000000 -1312.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 -1312.000000 -8387.000000 ) ( 464.000000 -1312.000000 -8383.000000 ) ( 429.000000 -1312.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2554/1742) # points: 4 { brushDef { // Surface normal: 0.948683, 0.000000, -0.316228 // RotY/Z : 0.321751 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.316228, 0.000000, -0.948683) // Texture width/height [00wglyf2]: 128.000000/128.000000 // --> Vector A/B: (-1592.000000, -1312.000000, -1312.000000) / (7817.150376, 7817.150376, 7706.470658) // --> Vector info: d1 = 3.000000, 1.000000, 1.000000. Determinants: 221.359489, 0.000000, 259433.343212, -30990.321070 // --> Vector info: d2 = 0.876505, 0.876505, 0.085938. Determinants: 0.000000, -221.358920, 1703232.775630, -30990.321070 ( 464.000000 -1312.000000 -8278.000000 ) ( 429.000000 -1312.000000 -8383.000000 ) ( 429.000000 -1592.000000 -8383.000000 ) ( ( -0.007143 0.000000 -8.371431 ) ( 0.000000 0.007143 -54.960153 ) ) 19b/00wglyf2 0 0 0 ( 425.205267 -1592.000000 -8381.735089 ) ( 425.205267 -1312.000000 -8381.735089 ) ( 460.205267 -1312.000000 -8276.735089 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 425.205267 -1592.000000 -8381.735089 ) ( 429.000000 -1592.000000 -8383.000000 ) ( 429.000000 -1312.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 425.205267 -1312.000000 -8381.735089 ) ( 429.000000 -1312.000000 -8383.000000 ) ( 464.000000 -1312.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 460.205267 -1312.000000 -8276.735089 ) ( 464.000000 -1312.000000 -8278.000000 ) ( 464.000000 -1592.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 460.205267 -1592.000000 -8276.735089 ) ( 464.000000 -1592.000000 -8278.000000 ) ( 429.000000 -1592.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2555/1743) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1129.000000, -919.000000, -919.000000) / (8383.000000, 8383.000000, 8278.000000) // --> Vector info: d1 = 2.125000, 0.625000, 0.625000. Determinants: 157.500000, 0.000000, 130961.250000, -22050.000000 // --> Vector info: d2 = 0.859381, 0.859381, 0.109383. Determinants: 0.000000, -157.499598, 1301369.785579, -22050.000000 ( 919.000000 -1627.000000 -8278.000000 ) ( 919.000000 -1627.000000 -8383.000000 ) ( 1129.000000 -1627.000000 -8383.000000 ) ( ( -0.007143 0.000000 -5.939286 ) ( 0.000000 0.007143 -59.019038 ) ) 19b/00wtempl 0 0 0 ( 1129.000000 -1631.000000 -8383.000000 ) ( 919.000000 -1631.000000 -8383.000000 ) ( 919.000000 -1631.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1129.000000 -1631.000000 -8383.000000 ) ( 1129.000000 -1627.000000 -8383.000000 ) ( 919.000000 -1627.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1631.000000 -8383.000000 ) ( 919.000000 -1627.000000 -8383.000000 ) ( 919.000000 -1627.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1631.000000 -8278.000000 ) ( 919.000000 -1627.000000 -8278.000000 ) ( 1129.000000 -1627.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1129.000000 -1631.000000 -8278.000000 ) ( 1129.000000 -1627.000000 -8278.000000 ) ( 1129.000000 -1627.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2556/1744) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1277.000000, -1277.000000, -1627.000000) / (1129.000000, 1059.000000, 1059.000000) // --> Vector info: d1 = 0.499999, 0.500000, 5.500000. Determinants: 350.000011, 0.000279, 434699.722434, -24500.000000 // --> Vector info: d2 = 1.500000, 0.499999, 0.500000. Determinants: 0.000075, -350.000295, 358400.426719, -24500.000000 ( 1059.000000 -1627.000000 -8383.000000 ) ( 1059.000000 -1277.000000 -8383.000000 ) ( 1129.000000 -1277.000000 -8383.000000 ) ( ( -0.014286 0.000000 -17.742846 ) ( 0.000000 0.014286 -14.628589 ) ) 19b/00ftempl 0 0 0 ( 1129.000000 -1277.000000 -8387.000000 ) ( 1059.000000 -1277.000000 -8387.000000 ) ( 1059.000000 -1627.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1129.000000 -1277.000000 -8387.000000 ) ( 1129.000000 -1277.000000 -8383.000000 ) ( 1059.000000 -1277.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1059.000000 -1277.000000 -8387.000000 ) ( 1059.000000 -1277.000000 -8383.000000 ) ( 1059.000000 -1627.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1059.000000 -1627.000000 -8387.000000 ) ( 1059.000000 -1627.000000 -8383.000000 ) ( 1129.000000 -1627.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1129.000000 -1627.000000 -8387.000000 ) ( 1129.000000 -1627.000000 -8383.000000 ) ( 1129.000000 -1277.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2558/1745) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (919.000000, 919.000000, 1129.000000) / (8278.000000, 8383.000000, 8383.000000) // --> Vector info: d1 = 0.500000, 0.500000, 2.000000. Determinants: -157.500012, 0.000011, 133717.417618, -22050.000000 // --> Vector info: d2 = 0.875000, 0.125000, 0.125000. Determinants: 0.000000, 157.500000, -1323078.748622, -22050.000000 ( 1129.000000 -1277.000000 -8383.000000 ) ( 919.000000 -1277.000000 -8383.000000 ) ( 919.000000 -1277.000000 -8278.000000 ) ( ( 0.007143 0.000000 -6.064282 ) ( 0.000000 -0.007143 60.003571 ) ) 19b/00wtempl 0 0 0 ( 919.000000 -1273.000000 -8278.000000 ) ( 919.000000 -1273.000000 -8383.000000 ) ( 1129.000000 -1273.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1273.000000 -8278.000000 ) ( 919.000000 -1277.000000 -8278.000000 ) ( 919.000000 -1277.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1273.000000 -8383.000000 ) ( 919.000000 -1277.000000 -8383.000000 ) ( 1129.000000 -1277.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1129.000000 -1273.000000 -8383.000000 ) ( 1129.000000 -1277.000000 -8383.000000 ) ( 1129.000000 -1277.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1129.000000 -1273.000000 -8278.000000 ) ( 1129.000000 -1277.000000 -8278.000000 ) ( 919.000000 -1277.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2559/1746) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1312.000000, -1277.000000, -1277.000000) / (-919.000000, -919.000000, -1129.000000) // --> Vector info: d1 = 0.499999, 0.500000, 3.500002. Determinants: -0.000226, 105.000062, 92819.767254, -7350.000000 // --> Vector info: d2 = 1.500000, 0.999999, 0.999999. Determinants: 105.000328, 0.000004, 126735.433602, -7350.000000 ( 1129.000000 -1277.000000 -8278.000000 ) ( 919.000000 -1277.000000 -8278.000000 ) ( 919.000000 -1312.000000 -8278.000000 ) ( ( 0.000000 -0.014286 -12.628540 ) ( -0.014286 0.000000 -17.242916 ) ) 19b/00ftempl 0 0 0 ( 919.000000 -1312.000000 -8274.000000 ) ( 919.000000 -1277.000000 -8274.000000 ) ( 1129.000000 -1277.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1312.000000 -8274.000000 ) ( 919.000000 -1312.000000 -8278.000000 ) ( 919.000000 -1277.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1277.000000 -8274.000000 ) ( 919.000000 -1277.000000 -8278.000000 ) ( 1129.000000 -1277.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1129.000000 -1277.000000 -8274.000000 ) ( 1129.000000 -1277.000000 -8278.000000 ) ( 1129.000000 -1312.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1129.000000 -1312.000000 -8274.000000 ) ( 1129.000000 -1312.000000 -8278.000000 ) ( 919.000000 -1312.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2560/1747) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1592.000000, 1627.000000, 1627.000000) / (8383.000000, 8383.000000, 8278.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.750001. Determinants: 0.000007, 26.250033, -220054.040329, -3675.000000 // --> Vector info: d2 = 1.000000, 0.750000, 0.750000. Determinants: 26.250050, 0.000019, -45465.237826, -3675.000000 ( 1129.000000 -1627.000000 -8278.000000 ) ( 1129.000000 -1627.000000 -8383.000000 ) ( 1129.000000 -1592.000000 -8383.000000 ) ( ( 0.000000 -0.007143 59.878650 ) ( -0.007143 0.000000 12.371493 ) ) 19b/00wtempl 0 0 0 ( 1133.000000 -1592.000000 -8383.000000 ) ( 1133.000000 -1627.000000 -8383.000000 ) ( 1133.000000 -1627.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1133.000000 -1592.000000 -8383.000000 ) ( 1129.000000 -1592.000000 -8383.000000 ) ( 1129.000000 -1627.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1133.000000 -1627.000000 -8383.000000 ) ( 1129.000000 -1627.000000 -8383.000000 ) ( 1129.000000 -1627.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1133.000000 -1627.000000 -8278.000000 ) ( 1129.000000 -1627.000000 -8278.000000 ) ( 1129.000000 -1592.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1133.000000 -1592.000000 -8278.000000 ) ( 1129.000000 -1592.000000 -8278.000000 ) ( 1129.000000 -1592.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2561/1748) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1277.000000, 1312.000000, 1312.000000) / (8383.000000, 8383.000000, 8278.000000) // --> Vector info: d1 = 1.000000, 1.000000, 1.750000. Determinants: 0.000000, 26.250004, -223728.784383, -3675.000000 // --> Vector info: d2 = 0.250002, 0.000000, 0.000000. Determinants: 26.250141, -0.000011, -34440.090047, -3675.000000 ( 1129.000000 -1312.000000 -8278.000000 ) ( 1129.000000 -1312.000000 -8383.000000 ) ( 1129.000000 -1277.000000 -8383.000000 ) ( ( 0.000000 -0.007143 60.878581 ) ( -0.007143 0.000000 9.371453 ) ) 19b/00wtempl 0 0 0 ( 1133.000000 -1277.000000 -8383.000000 ) ( 1133.000000 -1312.000000 -8383.000000 ) ( 1133.000000 -1312.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1133.000000 -1277.000000 -8383.000000 ) ( 1129.000000 -1277.000000 -8383.000000 ) ( 1129.000000 -1312.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1133.000000 -1312.000000 -8383.000000 ) ( 1129.000000 -1312.000000 -8383.000000 ) ( 1129.000000 -1312.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1133.000000 -1312.000000 -8278.000000 ) ( 1129.000000 -1312.000000 -8278.000000 ) ( 1129.000000 -1277.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1133.000000 -1277.000000 -8278.000000 ) ( 1129.000000 -1277.000000 -8278.000000 ) ( 1129.000000 -1277.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2564/1749) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1627.000000, -1592.000000, -1592.000000) / (-919.000000, -919.000000, -1129.000000) // --> Vector info: d1 = 0.000000, 0.499999, 0.499997. Determinants: -104.999774, -0.000084, -170834.709450, -7350.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.999996. Determinants: -0.000026, 104.999845, 96494.815062, -7350.000000 ( 1129.000000 -1592.000000 -8278.000000 ) ( 919.000000 -1592.000000 -8278.000000 ) ( 919.000000 -1627.000000 -8278.000000 ) ( ( 0.014286 0.000000 23.242818 ) ( 0.000000 -0.014286 -13.128546 ) ) 19b/00ftempl 0 0 0 ( 919.000000 -1627.000000 -8274.000000 ) ( 919.000000 -1592.000000 -8274.000000 ) ( 1129.000000 -1592.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1627.000000 -8274.000000 ) ( 919.000000 -1627.000000 -8278.000000 ) ( 919.000000 -1592.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1592.000000 -8274.000000 ) ( 919.000000 -1592.000000 -8278.000000 ) ( 1129.000000 -1592.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1129.000000 -1592.000000 -8274.000000 ) ( 1129.000000 -1592.000000 -8278.000000 ) ( 1129.000000 -1627.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1129.000000 -1627.000000 -8274.000000 ) ( 1129.000000 -1627.000000 -8278.000000 ) ( 919.000000 -1627.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2565/1750) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1277.000000, -1277.000000, -1312.000000) / (1059.000000, 919.000000, 919.000000) // --> Vector info: d1 = 0.499998, 0.500000, 1.000000. Determinants: 70.000039, 0.000058, 86939.997774, -4900.000000 // --> Vector info: d2 = 2.500004, 0.499999, 0.500002. Determinants: 0.000385, -70.000159, 61880.640915, -4900.000000 ( 919.000000 -1312.000000 -8383.000000 ) ( 919.000000 -1277.000000 -8383.000000 ) ( 1059.000000 -1277.000000 -8383.000000 ) ( ( -0.014286 0.000000 -17.742857 ) ( 0.000000 0.014286 -12.628702 ) ) 19b/00ftempl 0 0 0 ( 1059.000000 -1277.000000 -8387.000000 ) ( 919.000000 -1277.000000 -8387.000000 ) ( 919.000000 -1312.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1059.000000 -1277.000000 -8387.000000 ) ( 1059.000000 -1277.000000 -8383.000000 ) ( 919.000000 -1277.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1277.000000 -8387.000000 ) ( 919.000000 -1277.000000 -8383.000000 ) ( 919.000000 -1312.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1312.000000 -8387.000000 ) ( 919.000000 -1312.000000 -8383.000000 ) ( 1059.000000 -1312.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1059.000000 -1312.000000 -8387.000000 ) ( 1059.000000 -1312.000000 -8383.000000 ) ( 1059.000000 -1277.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2566/1751) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1592.000000, -1627.000000, -1627.000000) / (919.000000, 919.000000, 1059.000000) // --> Vector info: d1 = 0.000000, 0.499999, 0.500002. Determinants: 69.999849, -0.000092, 111439.843528, -4900.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.999994. Determinants: 0.000017, -69.999770, 64329.816777, -4900.000000 ( 1059.000000 -1627.000000 -8383.000000 ) ( 919.000000 -1627.000000 -8383.000000 ) ( 919.000000 -1592.000000 -8383.000000 ) ( ( -0.014286 0.000000 -22.742825 ) ( 0.000000 0.014286 -13.128534 ) ) 19b/00ftempl 0 0 0 ( 919.000000 -1592.000000 -8387.000000 ) ( 919.000000 -1627.000000 -8387.000000 ) ( 1059.000000 -1627.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1592.000000 -8387.000000 ) ( 919.000000 -1592.000000 -8383.000000 ) ( 919.000000 -1627.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1627.000000 -8387.000000 ) ( 919.000000 -1627.000000 -8383.000000 ) ( 1059.000000 -1627.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1059.000000 -1627.000000 -8387.000000 ) ( 1059.000000 -1627.000000 -8383.000000 ) ( 1059.000000 -1592.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1059.000000 -1592.000000 -8387.000000 ) ( 1059.000000 -1592.000000 -8383.000000 ) ( 919.000000 -1592.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2568/1752) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1164.000000, -1129.000000, -1129.000000) / (8383.000000, 8383.000000, 8278.000000) // --> Vector info: d1 = 1.000000, 1.000001, 1.750000. Determinants: -0.000094, 26.249958, -223728.508867, -3675.000000 // --> Vector info: d2 = 1.249997, 0.999998, 0.999999. Determinants: 26.249831, 0.000042, 25960.717143, -3675.000000 ( 1129.000000 -1592.000000 -8278.000000 ) ( 1129.000000 -1592.000000 -8383.000000 ) ( 1164.000000 -1592.000000 -8383.000000 ) ( ( 0.000000 -0.007143 60.878506 ) ( -0.007143 0.000000 -7.064141 ) ) 19b/00wtempl 0 0 0 ( 1164.000000 -1596.000000 -8383.000000 ) ( 1129.000000 -1596.000000 -8383.000000 ) ( 1129.000000 -1596.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1164.000000 -1596.000000 -8383.000000 ) ( 1164.000000 -1592.000000 -8383.000000 ) ( 1129.000000 -1592.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1129.000000 -1596.000000 -8383.000000 ) ( 1129.000000 -1592.000000 -8383.000000 ) ( 1129.000000 -1592.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1129.000000 -1596.000000 -8278.000000 ) ( 1129.000000 -1592.000000 -8278.000000 ) ( 1164.000000 -1592.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2569/1753) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1129.000000, 1129.000000, 1164.000000) / (8278.000000, 8383.000000, 8383.000000) // --> Vector info: d1 = 0.750001, 0.000000, 0.000000. Determinants: 0.000007, 26.250023, -220053.950186, -3675.000000 // --> Vector info: d2 = 0.999999, 1.000000, 0.750000. Determinants: 26.250050, -0.000033, -33311.026842, -3675.000000 ( 1164.000000 -1312.000000 -8383.000000 ) ( 1129.000000 -1312.000000 -8383.000000 ) ( 1129.000000 -1312.000000 -8278.000000 ) ( ( 0.000000 -0.007143 59.878626 ) ( -0.007143 0.000000 9.064225 ) ) 19b/00wtempl 0 0 0 ( 1129.000000 -1308.000000 -8278.000000 ) ( 1129.000000 -1308.000000 -8383.000000 ) ( 1164.000000 -1308.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1129.000000 -1308.000000 -8278.000000 ) ( 1129.000000 -1312.000000 -8278.000000 ) ( 1129.000000 -1312.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1129.000000 -1308.000000 -8383.000000 ) ( 1129.000000 -1312.000000 -8383.000000 ) ( 1164.000000 -1312.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1164.000000 -1308.000000 -8383.000000 ) ( 1164.000000 -1312.000000 -8383.000000 ) ( 1129.000000 -1312.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2571/1754) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1312.000000, -1592.000000, -1592.000000) / (1129.000000, 1129.000000, 1164.000000) // --> Vector info: d1 = 1.000000, 5.000000, 5.000006. Determinants: 139.999996, -0.001601, 173881.800846, -9800.000000 // --> Vector info: d2 = 0.500002, 0.500000, 1.000000. Determinants: -0.000054, -139.999799, 153159.681850, -9800.000000 ( 1164.000000 -1592.000000 -8383.000000 ) ( 1129.000000 -1592.000000 -8383.000000 ) ( 1129.000000 -1312.000000 -8383.000000 ) ( ( -0.014286 0.000000 -17.743041 ) ( 0.000000 0.014286 -15.628539 ) ) 19b/00ftempl 0 0 0 ( 1129.000000 -1312.000000 -8387.000000 ) ( 1129.000000 -1592.000000 -8387.000000 ) ( 1164.000000 -1592.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1129.000000 -1312.000000 -8387.000000 ) ( 1129.000000 -1312.000000 -8383.000000 ) ( 1129.000000 -1592.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1129.000000 -1592.000000 -8387.000000 ) ( 1129.000000 -1592.000000 -8383.000000 ) ( 1164.000000 -1592.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1164.000000 -1592.000000 -8387.000000 ) ( 1164.000000 -1592.000000 -8383.000000 ) ( 1164.000000 -1312.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1164.000000 -1312.000000 -8387.000000 ) ( 1164.000000 -1312.000000 -8383.000000 ) ( 1129.000000 -1312.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2572/1755) # points: 4 { brushDef { // Surface normal: -0.948683, 0.000000, -0.316228 // RotY/Z : 0.321751 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.316228, 0.000000, -0.948683) // Texture width/height [00wglyf3]: 128.000000/128.000000 // --> Vector A/B: (1592.000000, 1312.000000, 1312.000000) / (8210.221489, 8210.221489, 8320.901207) // --> Vector info: d1 = 0.000000, 2.000000, 2.000000. Determinants: 221.359489, 0.000000, -352404.306420, -30990.321070 // --> Vector info: d2 = 0.101561, 0.101561, 0.892128. Determinants: 0.000000, -221.358950, 1814258.616704, -30990.321070 ( 1164.000000 -1312.000000 -8383.000000 ) ( 1129.000000 -1312.000000 -8278.000000 ) ( 1129.000000 -1592.000000 -8278.000000 ) ( ( -0.007143 0.000000 11.371431 ) ( 0.000000 0.007143 -58.542750 ) ) 19b/00wglyf3 0 0 0 ( 1132.794733 -1592.000000 -8276.735089 ) ( 1132.794733 -1312.000000 -8276.735089 ) ( 1167.794733 -1312.000000 -8381.735089 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1132.794733 -1592.000000 -8276.735089 ) ( 1129.000000 -1592.000000 -8278.000000 ) ( 1129.000000 -1312.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1132.794733 -1312.000000 -8276.735089 ) ( 1129.000000 -1312.000000 -8278.000000 ) ( 1164.000000 -1312.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1167.794733 -1312.000000 -8381.735089 ) ( 1164.000000 -1312.000000 -8383.000000 ) ( 1164.000000 -1592.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1167.794733 -1592.000000 -8381.735089 ) ( 1164.000000 -1592.000000 -8383.000000 ) ( 1129.000000 -1592.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2573/1756) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1557.000000, -1347.000000, -1347.000000) / (-569.000000, -569.000000, -674.000000) // --> Vector info: d1 = 3.000000, 0.000000, 0.000000. Determinants: 315.000023, -0.000003, 424305.028727, -22050.000000 // --> Vector info: d2 = 2.500000, 2.499993, 1.000000. Determinants: 0.000776, -314.998399, -234357.880632, -22050.000000 ( 674.000000 -1347.000000 -8242.000000 ) ( 569.000000 -1347.000000 -8242.000000 ) ( 569.000000 -1557.000000 -8242.000000 ) ( ( -0.014286 0.000000 -19.242858 ) ( 0.000000 0.014286 10.628475 ) ) 19b/00ftempl 0 0 0 ( 569.000000 -1557.000000 -8238.000000 ) ( 569.000000 -1347.000000 -8238.000000 ) ( 674.000000 -1347.000000 -8238.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 -1557.000000 -8238.000000 ) ( 569.000000 -1557.000000 -8242.000000 ) ( 569.000000 -1347.000000 -8242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 -1347.000000 -8238.000000 ) ( 569.000000 -1347.000000 -8242.000000 ) ( 674.000000 -1347.000000 -8242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1347.000000 -8238.000000 ) ( 674.000000 -1347.000000 -8242.000000 ) ( 674.000000 -1557.000000 -8242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1557.000000 -8238.000000 ) ( 674.000000 -1557.000000 -8242.000000 ) ( 569.000000 -1557.000000 -8242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2574/1757) # points: 4 { brushDef { // Surface normal: 0.324324, 0.000000, -0.945946 // RotY/Z : 1.240499 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.945946, 0.000000, -0.324324) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1592.000000, -1312.000000, -1347.000000) / (2245.837838, 2245.837838, 2134.837838) // --> Vector info: d1 = 0.000000, 2.000000, 1.750001. Determinants: -222.000053, 0.000084, -353424.273970, -31080.000000 // --> Vector info: d2 = 0.953126, 0.953126, 1.743697. Determinants: 0.000000, 221.359922, -526761.629380, -31080.000000 ( 569.000000 -1347.000000 -8242.000000 ) ( 464.000000 -1312.000000 -8278.000000 ) ( 464.000000 -1592.000000 -8278.000000 ) ( ( 0.007143 0.000000 11.371437 ) ( 0.000000 -0.007122 16.948572 ) ) 19b/00wtempl 0 0 0 ( 462.702703 -1592.000000 -8274.216216 ) ( 462.702703 -1312.000000 -8274.216216 ) ( 567.702703 -1347.000000 -8238.216216 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 462.702703 -1592.000000 -8274.216216 ) ( 464.000000 -1592.000000 -8278.000000 ) ( 464.000000 -1312.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 462.702703 -1312.000000 -8274.216216 ) ( 464.000000 -1312.000000 -8278.000000 ) ( 569.000000 -1347.000000 -8242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 567.702703 -1347.000000 -8238.216216 ) ( 569.000000 -1347.000000 -8242.000000 ) ( 569.000000 -1557.000000 -8242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 567.702703 -1557.000000 -8238.216216 ) ( 569.000000 -1557.000000 -8242.000000 ) ( 464.000000 -1592.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2575/1758) # points: 4 { brushDef { // Surface normal: 0.000000, -0.716995, -0.697078 // RotY/Z : 0.771315 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.697078, -0.716995) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (464.000000, 674.000000, 674.000000) / (5020.717086, 5020.717086, 4970.507525) // --> Vector info: d1 = 1.750000, 0.250000, 0.250000. Determinants: 75.314335, 0.000000, -53397.865226, -10544.007777 // --> Vector info: d2 = 1.259806, 1.259806, 0.906249. Determinants: 0.000000, -74.247018, 359489.863826, -10544.007777 ( 674.000000 -1347.000000 -8242.000000 ) ( 674.000000 -1312.000000 -8278.000000 ) ( 464.000000 -1312.000000 -8278.000000 ) ( ( -0.007143 0.000000 5.064285 ) ( 0.000000 0.007042 -34.094234 ) ) 19b/00wtempl 0 0 0 ( 464.000000 -1309.132020 -8275.211686 ) ( 674.000000 -1309.132020 -8275.211686 ) ( 674.000000 -1344.132020 -8239.211686 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 -1309.132020 -8275.211686 ) ( 464.000000 -1312.000000 -8278.000000 ) ( 674.000000 -1312.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1309.132020 -8275.211686 ) ( 674.000000 -1312.000000 -8278.000000 ) ( 674.000000 -1347.000000 -8242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1344.132020 -8239.211686 ) ( 674.000000 -1347.000000 -8242.000000 ) ( 569.000000 -1347.000000 -8242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 -1344.132020 -8239.211686 ) ( 569.000000 -1347.000000 -8242.000000 ) ( 464.000000 -1312.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2578/1759) # points: 4 { brushDef { // Surface normal: 0.000000, 0.716995, -0.697078 // RotY/Z : 0.771315 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.697078, -0.716995) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-674.000000, -674.000000, -464.000000) / (6994.823179, 7045.032740, 7045.032740) // --> Vector info: d1 = 2.000001, 2.000000, 0.500000. Determinants: 75.314329, 0.000200, 29672.432155, -10544.007777 // --> Vector info: d2 = 0.898435, 1.251993, 1.251990. Determinants: 0.000191, -74.247193, 509873.007149, -10544.007777 ( 464.000000 -1592.000000 -8278.000000 ) ( 674.000000 -1592.000000 -8278.000000 ) ( 674.000000 -1557.000000 -8242.000000 ) ( ( -0.007143 0.000000 -2.814151 ) ( 0.000000 0.007042 -48.356661 ) ) 19b/00wtempl 0 0 0 ( 674.000000 -1559.867980 -8239.211686 ) ( 674.000000 -1594.867980 -8275.211686 ) ( 464.000000 -1594.867980 -8275.211686 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1559.867980 -8239.211686 ) ( 674.000000 -1557.000000 -8242.000000 ) ( 674.000000 -1592.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1594.867980 -8275.211686 ) ( 674.000000 -1592.000000 -8278.000000 ) ( 464.000000 -1592.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 -1594.867980 -8275.211686 ) ( 464.000000 -1592.000000 -8278.000000 ) ( 569.000000 -1557.000000 -8242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 -1559.867980 -8239.211686 ) ( 569.000000 -1557.000000 -8242.000000 ) ( 674.000000 -1557.000000 -8242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2580/1760) # points: 4 { brushDef { // Surface normal: -0.324324, 0.000000, -0.945946 // RotY/Z : 1.240499 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.945946, 0.000000, -0.324324) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1557.000000, 1347.000000, 1312.000000) / (3641.729730, 3641.729730, 3752.729730) // --> Vector info: d1 = 0.999996, 2.500000, 2.750000. Determinants: 166.500403, 0.000176, -282551.679803, -23310.000000 // --> Vector info: d2 = 0.242188, 0.242188, 1.032759. Determinants: 0.000020, -166.019922, 598954.261656, -23310.000000 ( 1129.000000 -1312.000000 -8278.000000 ) ( 1024.000000 -1347.000000 -8242.000000 ) ( 1024.000000 -1557.000000 -8242.000000 ) ( ( -0.007143 0.000000 12.121479 ) ( 0.000000 0.007122 -25.695164 ) ) 19b/00wtempl 0 0 0 ( 1025.297297 -1557.000000 -8238.216216 ) ( 1025.297297 -1347.000000 -8238.216216 ) ( 1130.297297 -1312.000000 -8274.216216 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1025.297297 -1557.000000 -8238.216216 ) ( 1024.000000 -1557.000000 -8242.000000 ) ( 1024.000000 -1347.000000 -8242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1025.297297 -1347.000000 -8238.216216 ) ( 1024.000000 -1347.000000 -8242.000000 ) ( 1129.000000 -1312.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1130.297297 -1312.000000 -8274.216216 ) ( 1129.000000 -1312.000000 -8278.000000 ) ( 1129.000000 -1592.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1130.297297 -1592.000000 -8274.216216 ) ( 1129.000000 -1592.000000 -8278.000000 ) ( 1024.000000 -1557.000000 -8242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2581/1761) # points: 4 { brushDef { // Surface normal: 0.000000, -0.716995, -0.697078 // RotY/Z : 0.771315 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.697078, -0.716995) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1024.000000, 919.000000, 919.000000) / (4970.507525, 4970.507525, 5020.717086) // --> Vector info: d1 = 1.000000, 1.750000, 1.750000. Determinants: 37.657171, 0.000000, -43832.946616, -5272.003888 // --> Vector info: d2 = 0.906249, 0.906249, 1.259806. Determinants: 0.000000, -37.123509, 179744.931913, -5272.003888 ( 919.000000 -1312.000000 -8278.000000 ) ( 919.000000 -1347.000000 -8242.000000 ) ( 1024.000000 -1347.000000 -8242.000000 ) ( ( -0.007143 0.000000 8.314286 ) ( 0.000000 0.007042 -34.094234 ) ) 19b/00wtempl 0 0 0 ( 1024.000000 -1344.132020 -8239.211686 ) ( 919.000000 -1344.132020 -8239.211686 ) ( 919.000000 -1309.132020 -8275.211686 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1024.000000 -1344.132020 -8239.211686 ) ( 1024.000000 -1347.000000 -8242.000000 ) ( 919.000000 -1347.000000 -8242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1344.132020 -8239.211686 ) ( 919.000000 -1347.000000 -8242.000000 ) ( 919.000000 -1312.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1309.132020 -8275.211686 ) ( 919.000000 -1312.000000 -8278.000000 ) ( 1129.000000 -1312.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1129.000000 -1309.132020 -8275.211686 ) ( 1129.000000 -1312.000000 -8278.000000 ) ( 1024.000000 -1347.000000 -8242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2583/1762) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1347.000000, -1557.000000, -1557.000000) / (-1024.000000, -1024.000000, -919.000000) // --> Vector info: d1 = 0.000000, 3.000000, 2.999998. Determinants: 314.999987, 0.000351, 424305.339084, -22050.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.500000. Determinants: 0.000051, -314.999974, -322559.904612, -22050.000000 ( 919.000000 -1557.000000 -8242.000000 ) ( 1024.000000 -1557.000000 -8242.000000 ) ( 1024.000000 -1347.000000 -8242.000000 ) ( ( -0.014286 0.000000 -19.242873 ) ( 0.000000 0.014286 14.628567 ) ) 19b/00ftempl 0 0 0 ( 1024.000000 -1347.000000 -8238.000000 ) ( 1024.000000 -1557.000000 -8238.000000 ) ( 919.000000 -1557.000000 -8238.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1024.000000 -1347.000000 -8238.000000 ) ( 1024.000000 -1347.000000 -8242.000000 ) ( 1024.000000 -1557.000000 -8242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1024.000000 -1557.000000 -8238.000000 ) ( 1024.000000 -1557.000000 -8242.000000 ) ( 919.000000 -1557.000000 -8242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1557.000000 -8238.000000 ) ( 919.000000 -1557.000000 -8242.000000 ) ( 919.000000 -1347.000000 -8242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1347.000000 -8238.000000 ) ( 919.000000 -1347.000000 -8242.000000 ) ( 1024.000000 -1347.000000 -8242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2584/1763) # points: 4 { brushDef { // Surface normal: 0.000000, 0.716995, -0.697078 // RotY/Z : 0.771315 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.697078, -0.716995) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-919.000000, -1024.000000, -1129.000000) / (6994.823179, 6994.823179, 7045.032740) // --> Vector info: d1 = 0.500001, 1.250001, 2.000000. Determinants: 37.657171, 0.000112, 31970.146126, -5272.003888 // --> Vector info: d2 = 0.898432, 0.898433, 1.251993. Determinants: 0.000054, -37.123689, 254937.153221, -5272.003888 ( 1129.000000 -1592.000000 -8278.000000 ) ( 1024.000000 -1557.000000 -8242.000000 ) ( 919.000000 -1557.000000 -8242.000000 ) ( ( -0.007143 0.000000 -6.064136 ) ( 0.000000 0.007042 -48.356784 ) ) 19b/00wtempl 0 0 0 ( 919.000000 -1559.867980 -8239.211686 ) ( 1024.000000 -1559.867980 -8239.211686 ) ( 1129.000000 -1594.867980 -8275.211686 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1559.867980 -8239.211686 ) ( 919.000000 -1557.000000 -8242.000000 ) ( 1024.000000 -1557.000000 -8242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1024.000000 -1559.867980 -8239.211686 ) ( 1024.000000 -1557.000000 -8242.000000 ) ( 1129.000000 -1592.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1129.000000 -1594.867980 -8275.211686 ) ( 1129.000000 -1592.000000 -8278.000000 ) ( 919.000000 -1592.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1594.867980 -8275.211686 ) ( 919.000000 -1592.000000 -8278.000000 ) ( 919.000000 -1557.000000 -8242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2586/1764) # points: 4 { brushDef { // Surface normal: 0.000000, -0.716995, -0.697078 // RotY/Z : 0.771315 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.697078, -0.716995) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (674.000000, 919.000000, 919.000000) / (5020.717086, 5020.717086, 4970.507525) // --> Vector info: d1 = 2.250000, 0.500000, 0.500000. Determinants: 87.866731, 0.000000, -86900.197428, -12301.342406 // --> Vector info: d2 = 1.259806, 1.259806, 0.906249. Determinants: 0.000000, -86.621521, 419404.841131, -12301.342406 ( 919.000000 -1347.000000 -8242.000000 ) ( 919.000000 -1312.000000 -8278.000000 ) ( 674.000000 -1312.000000 -8278.000000 ) ( ( -0.007143 0.000000 7.064286 ) ( 0.000000 0.007042 -34.094234 ) ) 19b/00wtempl 0 0 0 ( 674.000000 -1309.132020 -8275.211686 ) ( 919.000000 -1309.132020 -8275.211686 ) ( 919.000000 -1344.132020 -8239.211686 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1309.132020 -8275.211686 ) ( 674.000000 -1312.000000 -8278.000000 ) ( 919.000000 -1312.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1309.132020 -8275.211686 ) ( 919.000000 -1312.000000 -8278.000000 ) ( 919.000000 -1347.000000 -8242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1344.132020 -8239.211686 ) ( 919.000000 -1347.000000 -8242.000000 ) ( 674.000000 -1347.000000 -8242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1344.132020 -8239.211686 ) ( 674.000000 -1347.000000 -8242.000000 ) ( 674.000000 -1312.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2589/1765) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1347.000000, -1557.000000, -1557.000000) / (-919.000000, -919.000000, -674.000000) // --> Vector info: d1 = 0.000000, 3.000000, 3.000000. Determinants: 734.999969, 0.000000, 990044.952317, -51450.000000 // --> Vector info: d2 = 0.000000, 0.000000, 3.500000. Determinants: 0.000119, -734.999898, -675464.746669, -51450.000000 ( 674.000000 -1557.000000 -8242.000000 ) ( 919.000000 -1557.000000 -8242.000000 ) ( 919.000000 -1347.000000 -8242.000000 ) ( ( -0.014286 0.000000 -19.242856 ) ( 0.000000 0.014286 13.128567 ) ) 19b/00ftempl 0 0 0 ( 919.000000 -1347.000000 -8238.000000 ) ( 919.000000 -1557.000000 -8238.000000 ) ( 674.000000 -1557.000000 -8238.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1347.000000 -8238.000000 ) ( 919.000000 -1347.000000 -8242.000000 ) ( 919.000000 -1557.000000 -8242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1557.000000 -8238.000000 ) ( 919.000000 -1557.000000 -8242.000000 ) ( 674.000000 -1557.000000 -8242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1557.000000 -8238.000000 ) ( 674.000000 -1557.000000 -8242.000000 ) ( 674.000000 -1347.000000 -8242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1347.000000 -8238.000000 ) ( 674.000000 -1347.000000 -8242.000000 ) ( 919.000000 -1347.000000 -8242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2590/1766) # points: 4 { brushDef { // Surface normal: 0.000000, 0.716995, -0.697078 // RotY/Z : 0.771315 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.697078, -0.716995) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-674.000000, -919.000000, -919.000000) / (6994.823179, 6994.823179, 7045.032740) // --> Vector info: d1 = 1.000000, 2.750000, 2.750000. Determinants: 87.866737, 0.000000, 46920.840015, -12301.342406 // --> Vector info: d2 = 0.898438, 0.898438, 1.251996. Determinants: 0.000000, -86.621739, 594851.751810, -12301.342406 ( 919.000000 -1592.000000 -8278.000000 ) ( 919.000000 -1557.000000 -8242.000000 ) ( 674.000000 -1557.000000 -8242.000000 ) ( ( -0.007143 0.000000 -3.814286 ) ( 0.000000 0.007042 -48.356653 ) ) 19b/00wtempl 0 0 0 ( 674.000000 -1559.867980 -8239.211686 ) ( 919.000000 -1559.867980 -8239.211686 ) ( 919.000000 -1594.867980 -8275.211686 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1559.867980 -8239.211686 ) ( 674.000000 -1557.000000 -8242.000000 ) ( 919.000000 -1557.000000 -8242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1559.867980 -8239.211686 ) ( 919.000000 -1557.000000 -8242.000000 ) ( 919.000000 -1592.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1594.867980 -8275.211686 ) ( 919.000000 -1592.000000 -8278.000000 ) ( 674.000000 -1592.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1594.867980 -8275.211686 ) ( 674.000000 -1592.000000 -8278.000000 ) ( 674.000000 -1557.000000 -8242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2591/1767) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1085.000000, 1050.000000, 1085.000000) / (8278.000000, 8278.000000, 8295.000000) // --> Vector info: d1 = 0.992189, 0.992188, 1.117181. Determinants: -0.000024, -4.374716, 35623.576692, -595.000000 // --> Vector info: d2 = 0.992187, 0.742197, 0.992187. Determinants: -4.249832, 0.000017, 4020.577930, -595.000000 ( 1321.000000 -1085.000000 -8295.000000 ) ( 1321.000000 -1050.000000 -8278.000000 ) ( 1321.000000 -1085.000000 -8278.000000 ) ( ( 0.000000 0.007352 -59.871557 ) ( 0.007143 0.000000 -6.757274 ) ) 19b/00wtempl 0 0 0 ( 1325.000000 -1085.000000 -8278.000000 ) ( 1325.000000 -1050.000000 -8278.000000 ) ( 1325.000000 -1085.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -1085.000000 -8278.000000 ) ( 1321.000000 -1085.000000 -8278.000000 ) ( 1321.000000 -1050.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -1050.000000 -8278.000000 ) ( 1321.000000 -1050.000000 -8278.000000 ) ( 1321.000000 -1085.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -1085.000000 -8295.000000 ) ( 1321.000000 -1085.000000 -8295.000000 ) ( 1321.000000 -1085.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2592/1768) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-998.000000, -1085.000000, -1085.000000) / (8278.000000, 8278.000000, 8400.000000) // --> Vector info: d1 = 1.499997, 0.875000, 0.875000. Determinants: -76.249637, -0.000021, -92017.927758, -10614.000000 // --> Vector info: d2 = 1.874997, 1.874995, 1.000000. Determinants: -0.000248, 76.124564, -650060.609167, -10614.000000 ( 989.000000 -1085.000000 -8400.000000 ) ( 989.000000 -1085.000000 -8278.000000 ) ( 989.000000 -998.000000 -8278.000000 ) ( ( 0.007184 0.000000 8.669486 ) ( 0.000000 -0.007172 61.245582 ) ) 19b/00wtempl 0 0 0 ( 985.000000 -998.000000 -8278.000000 ) ( 985.000000 -1085.000000 -8278.000000 ) ( 985.000000 -1085.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 985.000000 -998.000000 -8278.000000 ) ( 989.000000 -998.000000 -8278.000000 ) ( 989.000000 -1085.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 985.000000 -1085.000000 -8278.000000 ) ( 989.000000 -1085.000000 -8278.000000 ) ( 989.000000 -1085.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 985.000000 -1085.000000 -8400.000000 ) ( 989.000000 -1085.000000 -8400.000000 ) ( 989.000000 -998.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 985.000000 -998.000000 -8400.000000 ) ( 989.000000 -998.000000 -8400.000000 ) ( 989.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2594/1769) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-998.000000, -1085.000000, -1085.000000) / (-1321.000000, -1321.000000, -989.000000) // --> Vector info: d1 = 5.250005, 5.250005, 0.499999. Determinants: 0.000000, 413.250540, 394262.811266, -28884.000000 // --> Vector info: d2 = 0.500000, 1.750000, 1.750000. Determinants: 415.000000, -0.000031, 399727.972689, -28884.000000 ( 989.000000 -1085.000000 -8278.000000 ) ( 1321.000000 -1085.000000 -8278.000000 ) ( 1321.000000 -998.000000 -8278.000000 ) ( ( 0.000000 -0.014307 -13.649869 ) ( -0.014368 0.000000 -13.839080 ) ) 19b/00ftempl 0 0 0 ( 1321.000000 -998.000000 -8274.000000 ) ( 1321.000000 -1085.000000 -8274.000000 ) ( 989.000000 -1085.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -998.000000 -8274.000000 ) ( 1321.000000 -998.000000 -8278.000000 ) ( 1321.000000 -1085.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -1085.000000 -8274.000000 ) ( 1321.000000 -1085.000000 -8278.000000 ) ( 989.000000 -1085.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.000000 -1085.000000 -8274.000000 ) ( 989.000000 -1085.000000 -8278.000000 ) ( 989.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.000000 -998.000000 -8274.000000 ) ( 989.000000 -998.000000 -8278.000000 ) ( 1321.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2596/1770) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1006.000000, -989.000000, -989.000000) / (8400.000000, 8400.000000, 8278.000000) // --> Vector info: d1 = 0.750001, 0.875000, 0.875000. Determinants: -15.249920, -0.000004, -16896.887965, -2074.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.874999. Determinants: -0.000174, 14.874951, -124949.767150, -2074.000000 ( 989.000000 -1085.000000 -8278.000000 ) ( 989.000000 -1085.000000 -8400.000000 ) ( 1006.000000 -1085.000000 -8400.000000 ) ( ( 0.007353 0.000000 8.147005 ) ( 0.000000 -0.007172 60.245789 ) ) 19b/00wtempl 0 0 0 ( 1006.000000 -1089.000000 -8400.000000 ) ( 989.000000 -1089.000000 -8400.000000 ) ( 989.000000 -1089.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -1089.000000 -8400.000000 ) ( 1006.000000 -1085.000000 -8400.000000 ) ( 989.000000 -1085.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.000000 -1089.000000 -8400.000000 ) ( 989.000000 -1085.000000 -8400.000000 ) ( 989.000000 -1085.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.000000 -1089.000000 -8278.000000 ) ( 989.000000 -1085.000000 -8278.000000 ) ( 1006.000000 -1085.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -1089.000000 -8278.000000 ) ( 1006.000000 -1085.000000 -8278.000000 ) ( 1006.000000 -1085.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2597/1771) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1006.000000, -1006.000000, -1041.000000) / (8295.000000, 8278.000000, 8278.000000) // --> Vector info: d1 = 0.750001, 0.750000, 0.500009. Determinants: -4.249844, -0.000037, -4721.282838, -595.000000 // --> Vector info: d2 = 0.750000, 0.874997, 0.874995. Determinants: -0.000029, 4.374898, -36736.056272, -595.000000 ( 1041.000000 -1085.000000 -8278.000000 ) ( 1006.000000 -1085.000000 -8278.000000 ) ( 1006.000000 -1085.000000 -8295.000000 ) ( ( 0.007143 0.000000 7.934929 ) ( 0.000000 -0.007353 61.741271 ) ) 19b/00wtempl 0 0 0 ( 1006.000000 -1089.000000 -8295.000000 ) ( 1006.000000 -1089.000000 -8278.000000 ) ( 1041.000000 -1089.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -1089.000000 -8295.000000 ) ( 1006.000000 -1085.000000 -8295.000000 ) ( 1006.000000 -1085.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -1089.000000 -8278.000000 ) ( 1006.000000 -1085.000000 -8278.000000 ) ( 1041.000000 -1085.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1041.000000 -1089.000000 -8278.000000 ) ( 1041.000000 -1085.000000 -8278.000000 ) ( 1006.000000 -1085.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2598/1772) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1321.000000, -1006.000000, -1006.000000) / (8400.000000, 8400.000000, 8365.000000) // --> Vector info: d1 = 0.500000, 2.750003, 2.750000. Determinants: -78.750094, -0.000827, -109534.427817, -11025.000000 // --> Vector info: d2 = 0.999999, 0.999999, 1.250000. Determinants: -0.000008, 78.750263, -672527.212219, -11025.000000 ( 1006.000000 -1085.000000 -8365.000000 ) ( 1006.000000 -1085.000000 -8400.000000 ) ( 1321.000000 -1085.000000 -8400.000000 ) ( ( 0.007143 0.000000 9.935095 ) ( 0.000000 -0.007143 61.000201 ) ) 19b/00wtempl 0 0 0 ( 1321.000000 -1089.000000 -8400.000000 ) ( 1006.000000 -1089.000000 -8400.000000 ) ( 1006.000000 -1089.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -1089.000000 -8400.000000 ) ( 1321.000000 -1085.000000 -8400.000000 ) ( 1006.000000 -1085.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -1089.000000 -8400.000000 ) ( 1006.000000 -1085.000000 -8400.000000 ) ( 1006.000000 -1085.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -1089.000000 -8365.000000 ) ( 1006.000000 -1085.000000 -8365.000000 ) ( 1321.000000 -1085.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -1089.000000 -8365.000000 ) ( 1321.000000 -1085.000000 -8365.000000 ) ( 1321.000000 -1085.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2599/1773) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1286.000000, -1321.000000, -1321.000000) / (8278.000000, 8278.000000, 8295.000000) // --> Vector info: d1 = 0.992188, 0.992189, 1.117181. Determinants: 0.000024, -4.374716, 35623.582428, -595.000000 // --> Vector info: d2 = 1.242177, 0.992187, 0.992187. Determinants: -4.249834, 0.000017, -6204.520011, -595.000000 ( 1321.000000 -1085.000000 -8295.000000 ) ( 1321.000000 -1085.000000 -8278.000000 ) ( 1286.000000 -1085.000000 -8278.000000 ) ( ( 0.000000 0.007352 -59.871567 ) ( 0.007143 0.000000 10.427765 ) ) 19b/00wtempl 0 0 0 ( 1286.000000 -1089.000000 -8278.000000 ) ( 1321.000000 -1089.000000 -8278.000000 ) ( 1321.000000 -1089.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1286.000000 -1089.000000 -8278.000000 ) ( 1286.000000 -1085.000000 -8278.000000 ) ( 1321.000000 -1085.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -1089.000000 -8278.000000 ) ( 1321.000000 -1085.000000 -8278.000000 ) ( 1321.000000 -1085.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -1089.000000 -8295.000000 ) ( 1321.000000 -1085.000000 -8295.000000 ) ( 1286.000000 -1085.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2602/1774) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-998.000000, -1085.000000, -1085.000000) / (989.000000, 989.000000, 1321.000000) // --> Vector info: d1 = 0.921880, 0.921880, 5.671885. Determinants: 0.000000, -413.250394, 382077.057962, -28884.000000 // --> Vector info: d2 = 1.687500, 0.437500, 0.437500. Determinants: -415.000000, 0.000000, -462911.736009, -28884.000000 ( 1321.000000 -1085.000000 -8400.000000 ) ( 989.000000 -1085.000000 -8400.000000 ) ( 989.000000 -998.000000 -8400.000000 ) ( ( 0.000000 0.014307 -13.227983 ) ( 0.014368 0.000000 16.026580 ) ) 19b/00ftempl 0 0 0 ( 989.000000 -998.000000 -8404.000000 ) ( 989.000000 -1085.000000 -8404.000000 ) ( 1321.000000 -1085.000000 -8404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.000000 -998.000000 -8404.000000 ) ( 989.000000 -998.000000 -8400.000000 ) ( 989.000000 -1085.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.000000 -1085.000000 -8404.000000 ) ( 989.000000 -1085.000000 -8400.000000 ) ( 1321.000000 -1085.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -1085.000000 -8404.000000 ) ( 1321.000000 -1085.000000 -8400.000000 ) ( 1321.000000 -998.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -998.000000 -8404.000000 ) ( 1321.000000 -998.000000 -8400.000000 ) ( 989.000000 -998.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2603/1775) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1085.000000, 998.000000, 998.000000) / (8383.000000, 8383.000000, 8400.000000) // --> Vector info: d1 = 1.500000, 0.875000, 0.875001. Determinants: -10.625000, -0.000083, 9310.320134, -1479.000000 // --> Vector info: d2 = 1.124988, 1.124984, 0.999986. Determinants: -0.000075, 10.874839, -92827.550925, -1479.000000 ( 1321.000000 -998.000000 -8400.000000 ) ( 1321.000000 -998.000000 -8383.000000 ) ( 1321.000000 -1085.000000 -8383.000000 ) ( ( 0.007184 0.000000 -6.295010 ) ( 0.000000 -0.007353 62.763726 ) ) 19b/00wtempl 0 0 0 ( 1325.000000 -1085.000000 -8383.000000 ) ( 1325.000000 -998.000000 -8383.000000 ) ( 1325.000000 -998.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -1085.000000 -8383.000000 ) ( 1321.000000 -1085.000000 -8383.000000 ) ( 1321.000000 -998.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -998.000000 -8383.000000 ) ( 1321.000000 -998.000000 -8383.000000 ) ( 1321.000000 -998.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -998.000000 -8400.000000 ) ( 1321.000000 -998.000000 -8400.000000 ) ( 1321.000000 -1085.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -1085.000000 -8400.000000 ) ( 1321.000000 -1085.000000 -8400.000000 ) ( 1321.000000 -1085.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2607/1776) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-753.000000, -753.000000, -665.000000) / (8278.000000, 8400.000000, 8400.000000) // --> Vector info: d1 = 0.359373, 0.359375, 0.984370. Determinants: -76.249419, -0.000168, -61272.653101, -10736.000000 // --> Vector info: d2 = 1.867188, 0.992187, 0.992191. Determinants: -0.000473, 77.000006, -657452.526510, -10736.000000 ( 989.000000 -665.000000 -8400.000000 ) ( 989.000000 -753.000000 -8400.000000 ) ( 989.000000 -753.000000 -8278.000000 ) ( ( 0.007102 0.000000 5.707214 ) ( 0.000000 -0.007172 61.238127 ) ) 19b/00wtempl 0 0 0 ( 985.000000 -753.000000 -8278.000000 ) ( 985.000000 -753.000000 -8400.000000 ) ( 985.000000 -665.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 985.000000 -753.000000 -8278.000000 ) ( 989.000000 -753.000000 -8278.000000 ) ( 989.000000 -753.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 985.000000 -753.000000 -8400.000000 ) ( 989.000000 -753.000000 -8400.000000 ) ( 989.000000 -665.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 985.000000 -665.000000 -8400.000000 ) ( 989.000000 -665.000000 -8400.000000 ) ( 989.000000 -665.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 985.000000 -665.000000 -8278.000000 ) ( 989.000000 -665.000000 -8278.000000 ) ( 989.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2608/1777) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-753.000000, -665.000000, -665.000000) / (-989.000000, -989.000000, -1321.000000) // --> Vector info: d1 = 0.500002, 0.500000, 5.250009. Determinants: 0.000514, 418.000787, 398795.115716, -29216.000000 // --> Vector info: d2 = 1.999994, 0.750008, 0.750007. Determinants: 414.995331, -0.000052, 254059.620834, -29216.000000 ( 1321.000000 -665.000000 -8278.000000 ) ( 989.000000 -665.000000 -8278.000000 ) ( 989.000000 -753.000000 -8278.000000 ) ( ( 0.000000 -0.014307 -13.649888 ) ( -0.014204 0.000000 -8.695907 ) ) 19b/00ftempl 0 0 0 ( 989.000000 -753.000000 -8274.000000 ) ( 989.000000 -665.000000 -8274.000000 ) ( 1321.000000 -665.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.000000 -753.000000 -8274.000000 ) ( 989.000000 -753.000000 -8278.000000 ) ( 989.000000 -665.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.000000 -665.000000 -8274.000000 ) ( 989.000000 -665.000000 -8278.000000 ) ( 1321.000000 -665.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -665.000000 -8274.000000 ) ( 1321.000000 -665.000000 -8278.000000 ) ( 1321.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -753.000000 -8274.000000 ) ( 1321.000000 -753.000000 -8278.000000 ) ( 989.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2609/1778) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1321.000000, 1321.000000, 1286.000000) / (8295.000000, 8278.000000, 8278.000000) // --> Vector info: d1 = 0.609376, 0.721174, 0.609376. Determinants: -1.900571, 3.912940, -30309.762787, -595.000000 // --> Vector info: d2 = 0.742196, 0.798094, 1.021693. Determinants: 3.801177, 1.956432, -21691.569135, -595.000000 ( 1286.000000 -665.000000 -8278.000000 ) ( 1321.000000 -665.000000 -8278.000000 ) ( 1321.000000 -665.000000 -8295.000000 ) ( ( 0.003194 -0.006576 50.940778 ) ( -0.006389 -0.003288 36.456419 ) ) 19b/00wtempl 0 0 0 ( 1321.000000 -661.000000 -8295.000000 ) ( 1321.000000 -661.000000 -8278.000000 ) ( 1286.000000 -661.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -661.000000 -8295.000000 ) ( 1321.000000 -665.000000 -8295.000000 ) ( 1321.000000 -665.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -661.000000 -8278.000000 ) ( 1321.000000 -665.000000 -8278.000000 ) ( 1286.000000 -665.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1286.000000 -661.000000 -8278.000000 ) ( 1286.000000 -665.000000 -8278.000000 ) ( 1321.000000 -665.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2610/1779) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (989.000000, 1006.000000, 1006.000000) / (8400.000000, 8400.000000, 8278.000000) // --> Vector info: d1 = 0.984370, 1.109370, 1.109370. Determinants: -15.250000, 0.000000, 13040.666134, -2074.000000 // --> Vector info: d2 = 0.992191, 0.992191, 1.867188. Determinants: 0.000000, 14.874935, -127007.260357, -2074.000000 ( 1006.000000 -665.000000 -8278.000000 ) ( 1006.000000 -665.000000 -8400.000000 ) ( 989.000000 -665.000000 -8400.000000 ) ( ( 0.007353 0.000000 -6.287689 ) ( 0.000000 -0.007172 61.237830 ) ) 19b/00wtempl 0 0 0 ( 989.000000 -661.000000 -8400.000000 ) ( 1006.000000 -661.000000 -8400.000000 ) ( 1006.000000 -661.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.000000 -661.000000 -8400.000000 ) ( 989.000000 -665.000000 -8400.000000 ) ( 1006.000000 -665.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -661.000000 -8400.000000 ) ( 1006.000000 -665.000000 -8400.000000 ) ( 1006.000000 -665.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -661.000000 -8278.000000 ) ( 1006.000000 -665.000000 -8278.000000 ) ( 989.000000 -665.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.000000 -661.000000 -8278.000000 ) ( 989.000000 -665.000000 -8278.000000 ) ( 989.000000 -665.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2611/1780) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1041.000000, 1006.000000, 1006.000000) / (8278.000000, 8278.000000, 8295.000000) // --> Vector info: d1 = 0.359360, 0.109370, 0.109370. Determinants: -4.249822, 0.000000, 4210.245273, -595.000000 // --> Vector info: d2 = 0.867188, 0.867187, 0.742194. Determinants: -0.000011, 4.374766, -36730.279889, -595.000000 ( 1006.000000 -665.000000 -8295.000000 ) ( 1006.000000 -665.000000 -8278.000000 ) ( 1041.000000 -665.000000 -8278.000000 ) ( ( 0.007143 0.000000 -7.076042 ) ( 0.000000 -0.007353 61.731563 ) ) 19b/00wtempl 0 0 0 ( 1041.000000 -661.000000 -8278.000000 ) ( 1006.000000 -661.000000 -8278.000000 ) ( 1006.000000 -661.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1041.000000 -661.000000 -8278.000000 ) ( 1041.000000 -665.000000 -8278.000000 ) ( 1006.000000 -665.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -661.000000 -8278.000000 ) ( 1006.000000 -665.000000 -8278.000000 ) ( 1006.000000 -665.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -661.000000 -8295.000000 ) ( 1006.000000 -665.000000 -8295.000000 ) ( 1041.000000 -665.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2612/1781) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1006.000000, 1321.000000, 1321.000000) / (8400.000000, 8400.000000, 8365.000000) // --> Vector info: d1 = 0.109370, 2.359373, 2.359373. Determinants: -78.750100, 0.000000, 78016.793845, -11025.000000 // --> Vector info: d2 = 0.992191, 0.992191, 1.242192. Determinants: 0.000000, 78.750300, -672441.431189, -11025.000000 ( 1321.000000 -665.000000 -8365.000000 ) ( 1321.000000 -665.000000 -8400.000000 ) ( 1006.000000 -665.000000 -8400.000000 ) ( ( 0.007143 0.000000 -7.076353 ) ( 0.000000 -0.007143 60.992420 ) ) 19b/00wtempl 0 0 0 ( 1006.000000 -661.000000 -8400.000000 ) ( 1321.000000 -661.000000 -8400.000000 ) ( 1321.000000 -661.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -661.000000 -8400.000000 ) ( 1006.000000 -665.000000 -8400.000000 ) ( 1321.000000 -665.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -661.000000 -8400.000000 ) ( 1321.000000 -665.000000 -8400.000000 ) ( 1321.000000 -665.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -661.000000 -8365.000000 ) ( 1321.000000 -665.000000 -8365.000000 ) ( 1006.000000 -665.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -661.000000 -8365.000000 ) ( 1006.000000 -665.000000 -8365.000000 ) ( 1006.000000 -665.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2613/1782) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (700.000000, 665.000000, 665.000000) / (8278.000000, 8278.000000, 8295.000000) // --> Vector info: d1 = 0.873283, 0.873283, 0.998277. Determinants: 0.000000, -4.374766, 35694.713345, -595.000000 // --> Vector info: d2 = 1.249987, 1.000000, 1.000000. Determinants: -4.249783, 0.000000, 2231.106005, -595.000000 ( 1321.000000 -665.000000 -8295.000000 ) ( 1321.000000 -665.000000 -8278.000000 ) ( 1321.000000 -700.000000 -8278.000000 ) ( ( 0.000000 0.007353 -59.991115 ) ( 0.007142 0.000000 -3.749758 ) ) 19b/00wtempl 0 0 0 ( 1325.000000 -700.000000 -8278.000000 ) ( 1325.000000 -665.000000 -8278.000000 ) ( 1325.000000 -665.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -700.000000 -8278.000000 ) ( 1321.000000 -700.000000 -8278.000000 ) ( 1321.000000 -665.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -665.000000 -8278.000000 ) ( 1321.000000 -665.000000 -8278.000000 ) ( 1321.000000 -665.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -665.000000 -8295.000000 ) ( 1321.000000 -665.000000 -8295.000000 ) ( 1321.000000 -700.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2615/1783) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-665.000000, -753.000000, -753.000000) / (989.000000, 989.000000, 1321.000000) // --> Vector info: d1 = 0.921875, 0.921875, 5.671881. Determinants: 0.000000, -418.000483, 386468.970469, -29216.000000 // --> Vector info: d2 = 1.437495, 0.187500, 0.187500. Determinants: -414.998418, 0.000000, -317971.794461, -29216.000000 ( 1321.000000 -753.000000 -8400.000000 ) ( 989.000000 -753.000000 -8400.000000 ) ( 989.000000 -665.000000 -8400.000000 ) ( ( 0.000000 0.014307 -13.227991 ) ( 0.014204 0.000000 10.883481 ) ) 19b/00ftempl 0 0 0 ( 989.000000 -665.000000 -8404.000000 ) ( 989.000000 -753.000000 -8404.000000 ) ( 1321.000000 -753.000000 -8404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.000000 -665.000000 -8404.000000 ) ( 989.000000 -665.000000 -8400.000000 ) ( 989.000000 -753.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.000000 -753.000000 -8404.000000 ) ( 989.000000 -753.000000 -8400.000000 ) ( 1321.000000 -753.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -753.000000 -8404.000000 ) ( 1321.000000 -753.000000 -8400.000000 ) ( 1321.000000 -665.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -665.000000 -8404.000000 ) ( 1321.000000 -665.000000 -8400.000000 ) ( 989.000000 -665.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2616/1784) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (753.000000, 665.000000, 665.000000) / (8383.000000, 8383.000000, 8400.000000) // --> Vector info: d1 = 0.984370, 0.359373, 0.359375. Determinants: -10.624951, -0.000168, 6529.376775, -1496.000000 // --> Vector info: d2 = 1.117186, 1.117186, 0.992187. Determinants: 0.000000, 10.999838, -93882.949506, -1496.000000 ( 1321.000000 -665.000000 -8400.000000 ) ( 1321.000000 -665.000000 -8383.000000 ) ( 1321.000000 -753.000000 -8383.000000 ) ( ( 0.007102 0.000000 -4.364557 ) ( 0.000000 -0.007353 62.755982 ) ) 19b/00wtempl 0 0 0 ( 1325.000000 -753.000000 -8383.000000 ) ( 1325.000000 -665.000000 -8383.000000 ) ( 1325.000000 -665.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -753.000000 -8383.000000 ) ( 1321.000000 -753.000000 -8383.000000 ) ( 1321.000000 -665.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -665.000000 -8383.000000 ) ( 1321.000000 -665.000000 -8383.000000 ) ( 1321.000000 -665.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -665.000000 -8400.000000 ) ( 1321.000000 -665.000000 -8400.000000 ) ( 1321.000000 -753.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -753.000000 -8400.000000 ) ( 1321.000000 -753.000000 -8400.000000 ) ( 1321.000000 -753.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2618/1785) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1321.000000, 1321.000000, 1339.000000) / (8295.000000, 8383.000000, 8383.000000) // --> Vector info: d1 = 0.359373, 0.359375, 0.484376. Determinants: -11.000042, -0.000043, 13962.164197, -1584.000000 // --> Vector info: d2 = 0.742190, 0.117189, 0.117188. Determinants: 0.000124, 11.250017, -94494.686222, -1584.000000 ( 1339.000000 -665.000000 -8383.000000 ) ( 1321.000000 -665.000000 -8383.000000 ) ( 1321.000000 -665.000000 -8295.000000 ) ( ( 0.006944 0.000000 -8.814498 ) ( 0.000000 -0.007102 59.655736 ) ) 19b/00wtempl 0 0 0 ( 1321.000000 -661.000000 -8295.000000 ) ( 1321.000000 -661.000000 -8383.000000 ) ( 1339.000000 -661.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -661.000000 -8295.000000 ) ( 1321.000000 -665.000000 -8295.000000 ) ( 1321.000000 -665.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -661.000000 -8383.000000 ) ( 1321.000000 -665.000000 -8383.000000 ) ( 1339.000000 -665.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1339.000000 -661.000000 -8383.000000 ) ( 1339.000000 -665.000000 -8383.000000 ) ( 1324.000000 -665.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1324.000000 -661.000000 -8295.000000 ) ( 1324.000000 -665.000000 -8295.000000 ) ( 1321.000000 -665.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2619/1786) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf3]: 128.000000/128.000000 // --> Vector A/B: (-1321.000000, -1330.000000, -1321.000000) / (8278.000000, 8330.000000, 8383.000000) // --> Vector info: d1 = 0.851563, 0.914062, 0.851563. Determinants: 6.562462, 0.000000, 7864.285862, -945.000000 // --> Vector info: d2 = 0.125004, 0.500003, 0.875002. Determinants: 0.374999, -6.749983, 56253.603119, -945.000000 ( 1321.000000 -753.000000 -8383.000000 ) ( 1330.000000 -753.000000 -8330.000000 ) ( 1321.000000 -753.000000 -8278.000000 ) ( ( -0.006944 0.000000 -8.321996 ) ( -0.000397 0.007143 -59.527622 ) ) 19b/00wglyf3 0 0 0 ( 1321.000000 -757.000000 -8278.000000 ) ( 1330.000000 -757.000000 -8330.000000 ) ( 1321.000000 -757.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -757.000000 -8278.000000 ) ( 1321.000000 -753.000000 -8278.000000 ) ( 1330.000000 -753.000000 -8330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.000000 -757.000000 -8330.000000 ) ( 1330.000000 -753.000000 -8330.000000 ) ( 1321.000000 -753.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -757.000000 -8383.000000 ) ( 1321.000000 -753.000000 -8383.000000 ) ( 1321.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2620/1787) # points: 5 { brushDef { // Surface normal: -0.984784, 0.000000, -0.173785 // RotY/Z : 0.174672 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.173785, 0.000000, -0.984784) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (753.000000, 700.000000, 665.000000) / (8381.608726, 8381.608726, 8398.871402) // --> Vector info: d1 = 0.873284, 0.873283, 1.000001. Determinants: -0.000013, -6.716052, 55492.346448, -914.921855 // --> Vector info: d2 = 1.624997, 1.249987, 0.999998. Determinants: -6.473683, 0.124040, 2348.282090, -914.921855 ( 1324.000000 -665.000000 -8295.000000 ) ( 1321.000000 -700.000000 -8278.000000 ) ( 1321.000000 -753.000000 -8278.000000 ) ( ( 0.000000 0.007341 -60.652553 ) ( 0.007076 -0.000136 -2.566648 ) ) 19b/00wtempl 0 0 0 ( 1324.939134 -753.000000 -8277.304859 ) ( 1324.939134 -700.000000 -8277.304859 ) ( 1327.939134 -665.000000 -8294.304859 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1324.939134 -753.000000 -8277.304859 ) ( 1321.000000 -753.000000 -8278.000000 ) ( 1321.000000 -700.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1324.939134 -700.000000 -8277.304859 ) ( 1321.000000 -700.000000 -8278.000000 ) ( 1324.000000 -665.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1327.939134 -665.000000 -8294.304859 ) ( 1324.000000 -665.000000 -8295.000000 ) ( 1339.000000 -665.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1342.939134 -665.000000 -8382.304859 ) ( 1339.000000 -665.000000 -8383.000000 ) ( 1339.000000 -753.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1342.939134 -753.000000 -8382.304859 ) ( 1339.000000 -753.000000 -8383.000000 ) ( 1321.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2621/1788) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-665.000000, -753.000000, -753.000000) / (1321.000000, 1321.000000, 1339.000000) // --> Vector info: d1 = 0.718751, 1.968740, 1.968740. Determinants: 22.499811, 0.000000, 13823.872992, -1584.000000 // --> Vector info: d2 = 0.234379, 0.234372, 0.484371. Determinants: -0.000129, -21.999979, 28690.631055, -1584.000000 ( 1339.000000 -753.000000 -8383.000000 ) ( 1321.000000 -753.000000 -8383.000000 ) ( 1321.000000 -665.000000 -8383.000000 ) ( ( -0.014204 0.000000 -8.727193 ) ( 0.000000 0.013889 -18.112772 ) ) 19b/00ftempl 0 0 0 ( 1321.000000 -665.000000 -8387.000000 ) ( 1321.000000 -753.000000 -8387.000000 ) ( 1339.000000 -753.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -665.000000 -8387.000000 ) ( 1321.000000 -665.000000 -8383.000000 ) ( 1321.000000 -753.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -753.000000 -8387.000000 ) ( 1321.000000 -753.000000 -8383.000000 ) ( 1339.000000 -753.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1339.000000 -753.000000 -8387.000000 ) ( 1339.000000 -753.000000 -8383.000000 ) ( 1339.000000 -665.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1339.000000 -665.000000 -8387.000000 ) ( 1339.000000 -665.000000 -8383.000000 ) ( 1321.000000 -665.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2622/1789) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf3]: 128.000000/128.000000 // --> Vector A/B: (-1330.000000, -1339.000000, -1321.000000) / (8330.000000, 8383.000000, 8383.000000) // --> Vector info: d1 = 0.914062, 0.976418, 0.851426. Determinants: 6.624580, 0.002533, 7917.579082, -954.000000 // --> Vector info: d2 = 0.500003, 0.874999, 0.874952. Determinants: 0.002480, -6.749502, 55749.644555, -954.000000 ( 1321.000000 -753.000000 -8383.000000 ) ( 1339.000000 -753.000000 -8383.000000 ) ( 1330.000000 -753.000000 -8330.000000 ) ( ( -0.006944 -0.000003 -8.299349 ) ( -0.000003 0.007075 -58.437783 ) ) 19b/00wglyf3 0 0 0 ( 1330.000000 -757.000000 -8330.000000 ) ( 1339.000000 -757.000000 -8383.000000 ) ( 1321.000000 -757.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.000000 -757.000000 -8330.000000 ) ( 1330.000000 -753.000000 -8330.000000 ) ( 1339.000000 -753.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1339.000000 -757.000000 -8383.000000 ) ( 1339.000000 -753.000000 -8383.000000 ) ( 1321.000000 -753.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -757.000000 -8383.000000 ) ( 1321.000000 -753.000000 -8383.000000 ) ( 1330.000000 -753.000000 -8330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2623/1790) # points: 3 { brushDef { // Surface normal: 0.000000, -0.436904, -0.899508 // RotY/Z : 1.118642 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.899508, -0.436904) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1321.000000, 1321.000000, 1324.000000) / (2987.035293, 3025.945445, 3025.945445) // --> Vector info: d1 = 1.123222, 0.873282, 0.882599. Determinants: -0.362507, 0.749818, -1891.974430, -116.730459 // --> Vector info: d2 = 0.374979, 0.249986, 0.231356. Determinants: 0.724877, 0.374979, -2121.410537, -116.730459 ( 1324.000000 -665.000000 -8295.000000 ) ( 1321.000000 -665.000000 -8295.000000 ) ( 1321.000000 -700.000000 -8278.000000 ) ( ( 0.003106 -0.006423 16.208061 ) ( -0.006210 -0.003212 18.173582 ) ) 19b/00wtempl 0 0 0 ( 1321.000000 -698.252384 -8274.401967 ) ( 1321.000000 -663.252384 -8291.401967 ) ( 1324.000000 -663.252384 -8291.401967 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -698.252384 -8274.401967 ) ( 1321.000000 -700.000000 -8278.000000 ) ( 1321.000000 -665.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -663.252384 -8291.401967 ) ( 1321.000000 -665.000000 -8295.000000 ) ( 1324.000000 -665.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1324.000000 -663.252384 -8291.401967 ) ( 1324.000000 -665.000000 -8295.000000 ) ( 1321.000000 -700.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2624/1791) # points: 5 { brushDef { // Surface normal: -0.985622, 0.000000, -0.168964 // RotY/Z : 0.169778 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.168964, 0.000000, -0.985622) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1050.000000, 998.000000, 998.000000) / (8382.182225, 8382.182225, 8488.713911) // --> Vector info: d1 = 0.992188, 0.992190, 1.752533. Determinants: 0.000241, -39.537858, 325916.910854, -5539.647642 // --> Vector info: d2 = 0.742197, 0.367187, 0.367187. Determinants: -39.950487, 0.000000, 37836.500940, -5539.647642 ( 1339.000000 -998.000000 -8383.000000 ) ( 1321.000000 -998.000000 -8278.000000 ) ( 1321.000000 -1050.000000 -8278.000000 ) ( ( 0.000000 0.007137 -58.833509 ) ( 0.007212 0.000000 -6.830128 ) ) 19b/00wtempl 0 0 0 ( 1324.942489 -1050.000000 -8277.324145 ) ( 1324.942489 -998.000000 -8277.324145 ) ( 1342.942489 -998.000000 -8382.324145 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1324.942489 -1050.000000 -8277.324145 ) ( 1321.000000 -1050.000000 -8278.000000 ) ( 1321.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1324.942489 -998.000000 -8277.324145 ) ( 1321.000000 -998.000000 -8278.000000 ) ( 1339.000000 -998.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1342.942489 -998.000000 -8382.324145 ) ( 1339.000000 -998.000000 -8383.000000 ) ( 1339.000000 -1085.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1342.942489 -1085.000000 -8382.324145 ) ( 1339.000000 -1085.000000 -8383.000000 ) ( 1324.000000 -1085.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1327.942489 -1085.000000 -8294.324145 ) ( 1324.000000 -1085.000000 -8295.000000 ) ( 1321.000000 -1050.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2625/1792) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1324.000000, -1339.000000, -1321.000000) / (8295.000000, 8383.000000, 8383.000000) // --> Vector info: d1 = 0.979166, 0.875239, 1.000232. Determinants: -10.999308, -0.004202, -16079.225291, -1584.000000 // --> Vector info: d2 = 0.749995, 0.124990, 0.125037. Determinants: -0.004127, 11.249384, -94507.092544, -1584.000000 ( 1321.000000 -1085.000000 -8383.000000 ) ( 1339.000000 -1085.000000 -8383.000000 ) ( 1324.000000 -1085.000000 -8295.000000 ) ( ( 0.006944 0.000003 10.151026 ) ( 0.000003 -0.007102 59.663569 ) ) 19b/00wtempl 0 0 0 ( 1324.000000 -1089.000000 -8295.000000 ) ( 1339.000000 -1089.000000 -8383.000000 ) ( 1321.000000 -1089.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1324.000000 -1089.000000 -8295.000000 ) ( 1324.000000 -1085.000000 -8295.000000 ) ( 1339.000000 -1085.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1339.000000 -1089.000000 -8383.000000 ) ( 1339.000000 -1085.000000 -8383.000000 ) ( 1321.000000 -1085.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -1089.000000 -8383.000000 ) ( 1321.000000 -1085.000000 -8383.000000 ) ( 1321.000000 -1085.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -1089.000000 -8295.000000 ) ( 1321.000000 -1085.000000 -8295.000000 ) ( 1324.000000 -1085.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2626/1793) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf3]: 128.000000/128.000000 // --> Vector A/B: (1330.000000, 1321.000000, 1321.000000) / (8330.000000, 8278.000000, 8383.000000) // --> Vector info: d1 = 0.101562, 0.224861, 0.101547. Determinants: 6.534027, 1.109825, -18031.074343, -945.000000 // --> Vector info: d2 = 0.499998, 0.140423, 0.880125. Determinants: 0.709140, -6.657315, 54039.782482, -945.000000 ( 1321.000000 -998.000000 -8383.000000 ) ( 1321.000000 -998.000000 -8278.000000 ) ( 1330.000000 -998.000000 -8330.000000 ) ( ( -0.006914 -0.001174 19.080502 ) ( -0.000750 0.007045 -57.184955 ) ) 19b/00wglyf3 0 0 0 ( 1330.000000 -994.000000 -8330.000000 ) ( 1321.000000 -994.000000 -8278.000000 ) ( 1321.000000 -994.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.000000 -994.000000 -8330.000000 ) ( 1330.000000 -998.000000 -8330.000000 ) ( 1321.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -994.000000 -8278.000000 ) ( 1321.000000 -998.000000 -8278.000000 ) ( 1321.000000 -998.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -994.000000 -8383.000000 ) ( 1321.000000 -998.000000 -8383.000000 ) ( 1330.000000 -998.000000 -8330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2628/1794) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1085.000000, -998.000000, -998.000000) / (1339.000000, 1339.000000, 1321.000000) // --> Vector info: d1 = 1.999997, 0.749992, 0.749999. Determinants: 22.500086, 0.000580, 21279.820324, -1566.000000 // --> Vector info: d2 = 0.499977, 0.499956, 0.249968. Determinants: 0.000370, -21.748963, 28339.299278, -1566.000000 ( 1321.000000 -998.000000 -8383.000000 ) ( 1339.000000 -998.000000 -8383.000000 ) ( 1339.000000 -1085.000000 -8383.000000 ) ( ( -0.014368 0.000000 -13.588646 ) ( 0.000000 0.013888 -18.096615 ) ) 19b/00ftempl 0 0 0 ( 1339.000000 -1085.000000 -8387.000000 ) ( 1339.000000 -998.000000 -8387.000000 ) ( 1321.000000 -998.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1339.000000 -1085.000000 -8387.000000 ) ( 1339.000000 -1085.000000 -8383.000000 ) ( 1339.000000 -998.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1339.000000 -998.000000 -8387.000000 ) ( 1339.000000 -998.000000 -8383.000000 ) ( 1321.000000 -998.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -998.000000 -8387.000000 ) ( 1321.000000 -998.000000 -8383.000000 ) ( 1321.000000 -1085.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -1085.000000 -8387.000000 ) ( 1321.000000 -1085.000000 -8383.000000 ) ( 1339.000000 -1085.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2629/1795) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf3]: 128.000000/128.000000 // --> Vector A/B: (1339.000000, 1330.000000, 1321.000000) / (8383.000000, 8330.000000, 8383.000000) // --> Vector info: d1 = 0.978265, 1.101564, 1.101564. Determinants: 6.534854, 1.109701, -18986.054510, -954.000000 // --> Vector info: d2 = 0.859619, 0.499997, 0.880169. Determinants: 1.089148, -6.658140, 53536.741260, -954.000000 ( 1321.000000 -998.000000 -8383.000000 ) ( 1330.000000 -998.000000 -8330.000000 ) ( 1339.000000 -998.000000 -8383.000000 ) ( ( -0.006850 -0.001163 19.901525 ) ( -0.001142 0.006979 -56.118177 ) ) 19b/00wglyf3 0 0 0 ( 1339.000000 -994.000000 -8383.000000 ) ( 1330.000000 -994.000000 -8330.000000 ) ( 1321.000000 -994.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1339.000000 -994.000000 -8383.000000 ) ( 1339.000000 -998.000000 -8383.000000 ) ( 1330.000000 -998.000000 -8330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.000000 -994.000000 -8330.000000 ) ( 1330.000000 -998.000000 -8330.000000 ) ( 1321.000000 -998.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -994.000000 -8383.000000 ) ( 1321.000000 -998.000000 -8383.000000 ) ( 1339.000000 -998.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2630/1796) # points: 3 { brushDef { // Surface normal: 0.000000, 0.436904, -0.899508 // RotY/Z : 1.118642 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.899508, -0.436904) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1324.000000, -1321.000000, -1321.000000) / (4600.084723, 4600.084723, 4561.174570) // --> Vector info: d1 = 1.135815, 1.117181, 0.992284. Determinants: 0.725041, -0.374691, 2550.980380, -116.730459 // --> Vector info: d2 = 0.982876, 0.992187, 0.742196. Determinants: -0.362281, -0.749973, 2855.546211, -116.730459 ( 1321.000000 -1050.000000 -8278.000000 ) ( 1321.000000 -1085.000000 -8295.000000 ) ( 1324.000000 -1085.000000 -8295.000000 ) ( ( -0.006211 0.003210 -21.853597 ) ( 0.003104 0.006425 -24.462734 ) ) 19b/00wtempl 0 0 0 ( 1324.000000 -1086.747616 -8291.401967 ) ( 1321.000000 -1086.747616 -8291.401967 ) ( 1321.000000 -1051.747616 -8274.401967 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1324.000000 -1086.747616 -8291.401967 ) ( 1324.000000 -1085.000000 -8295.000000 ) ( 1321.000000 -1085.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -1086.747616 -8291.401967 ) ( 1321.000000 -1085.000000 -8295.000000 ) ( 1321.000000 -1050.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -1051.747616 -8274.401967 ) ( 1321.000000 -1050.000000 -8278.000000 ) ( 1324.000000 -1085.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2631/1797) # points: 4 { brushDef { // Surface normal: -0.436904, 0.000000, -0.899508 // RotY/Z : 1.118642 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.899508, 0.000000, -0.436904) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (1085.000000, 1103.000000, 1103.000000) / (4812.368648, 4812.368648, 4773.458495) // --> Vector info: d1 = 0.720505, 0.720505, 1.000000. Determinants: -0.000007, 5.030911, -24715.219775, -700.382753 // --> Vector info: d2 = 2.000018, 0.999995, 0.999958. Determinants: 38.911050, -0.000657, -43616.105679, -700.382753 ( 1286.000000 -1103.000000 -8278.000000 ) ( 1321.000000 -1103.000000 -8295.000000 ) ( 1321.000000 -1085.000000 -8295.000000 ) ( ( 0.000000 -0.007183 35.288162 ) ( -0.055557 0.000001 62.274671 ) ) 19b/00cglyf3 0 0 0 ( 1322.747616 -1085.000000 -8291.401967 ) ( 1322.747616 -1103.000000 -8291.401967 ) ( 1287.747616 -1103.000000 -8274.401967 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1322.747616 -1085.000000 -8291.401967 ) ( 1321.000000 -1085.000000 -8295.000000 ) ( 1321.000000 -1103.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1322.747616 -1103.000000 -8291.401967 ) ( 1321.000000 -1103.000000 -8295.000000 ) ( 1286.000000 -1103.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1287.747616 -1103.000000 -8274.401967 ) ( 1286.000000 -1103.000000 -8278.000000 ) ( 1286.000000 -1085.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1287.747616 -1085.000000 -8274.401967 ) ( 1286.000000 -1085.000000 -8278.000000 ) ( 1321.000000 -1085.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2632/1798) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1103.000000, -1103.000000, -1085.000000) / (8295.000000, 8365.000000, 8365.000000) // --> Vector info: d1 = 0.125001, 0.125000, 0.250000. Determinants: -8.749999, 0.000027, -9808.973394, -1260.000000 // --> Vector info: d2 = 0.750000, 0.249999, 0.250000. Determinants: -0.000042, 9.000018, -75600.197565, -1260.000000 ( 1006.000000 -1085.000000 -8365.000000 ) ( 1006.000000 -1103.000000 -8365.000000 ) ( 1006.000000 -1103.000000 -8295.000000 ) ( ( 0.006944 0.000000 7.784900 ) ( 0.000000 -0.007143 60.000157 ) ) 19b/00wtempl 0 0 0 ( 1002.000000 -1103.000000 -8295.000000 ) ( 1002.000000 -1103.000000 -8365.000000 ) ( 1002.000000 -1085.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1002.000000 -1103.000000 -8295.000000 ) ( 1006.000000 -1103.000000 -8295.000000 ) ( 1006.000000 -1103.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1002.000000 -1103.000000 -8365.000000 ) ( 1006.000000 -1103.000000 -8365.000000 ) ( 1006.000000 -1085.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1002.000000 -1085.000000 -8365.000000 ) ( 1006.000000 -1085.000000 -8365.000000 ) ( 1006.000000 -1085.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1002.000000 -1085.000000 -8295.000000 ) ( 1006.000000 -1085.000000 -8295.000000 ) ( 1006.000000 -1103.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2633/1799) # points: 6 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1041.000000, -1286.000000, -1321.000000) / (8278.000000, 8278.000000, 8295.000000) // --> Vector info: d1 = 2.875000, 1.124983, 0.874994. Determinants: -29.750288, -0.003222, -42917.749073, -4165.000000 // --> Vector info: d2 = 0.875001, 0.874986, 0.749991. Determinants: -0.000260, 30.623222, -257143.678188, -4165.000000 ( 1321.000000 -1103.000000 -8295.000000 ) ( 1286.000000 -1103.000000 -8278.000000 ) ( 1041.000000 -1103.000000 -8278.000000 ) ( ( 0.007143 0.000001 10.304382 ) ( 0.000000 -0.007353 61.739178 ) ) 19b/00wtempl 0 0 0 ( 1041.000000 -1107.000000 -8278.000000 ) ( 1286.000000 -1107.000000 -8278.000000 ) ( 1321.000000 -1107.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1041.000000 -1107.000000 -8278.000000 ) ( 1041.000000 -1103.000000 -8278.000000 ) ( 1286.000000 -1103.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1286.000000 -1107.000000 -8278.000000 ) ( 1286.000000 -1103.000000 -8278.000000 ) ( 1321.000000 -1103.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -1107.000000 -8295.000000 ) ( 1321.000000 -1103.000000 -8295.000000 ) ( 1321.000000 -1103.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -1107.000000 -8365.000000 ) ( 1321.000000 -1103.000000 -8365.000000 ) ( 1006.000000 -1103.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -1107.000000 -8365.000000 ) ( 1006.000000 -1103.000000 -8365.000000 ) ( 1006.000000 -1103.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -1107.000000 -8295.000000 ) ( 1006.000000 -1103.000000 -8295.000000 ) ( 1041.000000 -1103.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2634/1800) # points: 4 { brushDef { // Surface normal: 0.436904, 0.000000, -0.899508 // RotY/Z : 1.118642 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.899508, 0.000000, -0.436904) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1103.000000, -1103.000000, -1085.000000) / (2680.303010, 2719.213163, 2719.213163) // --> Vector info: d1 = 0.944151, 1.194142, 1.250000. Determinants: -2.173462, -4.499831, 9002.313233, -700.382753 // --> Vector info: d2 = 0.763093, 0.638198, 0.750001. Determinants: -4.350283, 2.248120, -11358.463086, -700.382753 ( 1006.000000 -1085.000000 -8295.000000 ) ( 1006.000000 -1103.000000 -8295.000000 ) ( 1041.000000 -1103.000000 -8278.000000 ) ( ( 0.003103 0.006425 -12.853419 ) ( 0.006211 -0.003210 16.217508 ) ) 19b/00wtempl 0 0 0 ( 1039.252384 -1103.000000 -8274.401967 ) ( 1004.252384 -1103.000000 -8291.401967 ) ( 1004.252384 -1085.000000 -8291.401967 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1039.252384 -1103.000000 -8274.401967 ) ( 1041.000000 -1103.000000 -8278.000000 ) ( 1006.000000 -1103.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1004.252384 -1103.000000 -8291.401967 ) ( 1006.000000 -1103.000000 -8295.000000 ) ( 1006.000000 -1085.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1004.252384 -1085.000000 -8291.401967 ) ( 1006.000000 -1085.000000 -8295.000000 ) ( 1041.000000 -1085.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1039.252384 -1085.000000 -8274.401967 ) ( 1041.000000 -1085.000000 -8278.000000 ) ( 1041.000000 -1103.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2635/1801) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-1103.000000, -1103.000000, -1085.000000) / (-1286.000000, -1041.000000, -1041.000000) // --> Vector info: d1 = 1.000000, 2.750022, 2.750022. Determinants: 0.000000, -31.500403, -44919.518841, -4410.000000 // --> Vector info: d2 = 0.000003, 0.000002, 1.000025. Determinants: -245.005604, 0.000012, -270241.177288, -4410.000000 ( 1041.000000 -1085.000000 -8278.000000 ) ( 1041.000000 -1103.000000 -8278.000000 ) ( 1286.000000 -1103.000000 -8278.000000 ) ( ( 0.000000 0.007143 10.185832 ) ( 0.055557 0.000000 61.279179 ) ) 19b/00cglyf3 0 0 0 ( 1286.000000 -1103.000000 -8274.000000 ) ( 1041.000000 -1103.000000 -8274.000000 ) ( 1041.000000 -1085.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1286.000000 -1103.000000 -8274.000000 ) ( 1286.000000 -1103.000000 -8278.000000 ) ( 1041.000000 -1103.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1041.000000 -1103.000000 -8274.000000 ) ( 1041.000000 -1103.000000 -8278.000000 ) ( 1041.000000 -1085.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1041.000000 -1085.000000 -8274.000000 ) ( 1041.000000 -1085.000000 -8278.000000 ) ( 1286.000000 -1085.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1286.000000 -1085.000000 -8274.000000 ) ( 1286.000000 -1085.000000 -8278.000000 ) ( 1286.000000 -1103.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2636/1802) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (1085.000000, 1085.000000, 1103.000000) / (8295.000000, 8365.000000, 8365.000000) // --> Vector info: d1 = 0.750000, 0.250000, 0.250000. Determinants: 0.000028, 9.000001, -75600.041926, -1260.000000 // --> Vector info: d2 = 1.999999, 1.999997, 1.000000. Determinants: 69.999834, 0.000043, -78470.173600, -1260.000000 ( 1321.000000 -1103.000000 -8365.000000 ) ( 1321.000000 -1085.000000 -8365.000000 ) ( 1321.000000 -1085.000000 -8295.000000 ) ( ( 0.000000 -0.007143 60.000033 ) ( -0.055555 0.000000 62.277916 ) ) 19b/00cglyf3 0 0 0 ( 1325.000000 -1085.000000 -8295.000000 ) ( 1325.000000 -1085.000000 -8365.000000 ) ( 1325.000000 -1103.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -1085.000000 -8295.000000 ) ( 1321.000000 -1085.000000 -8295.000000 ) ( 1321.000000 -1085.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -1085.000000 -8365.000000 ) ( 1321.000000 -1085.000000 -8365.000000 ) ( 1321.000000 -1103.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -1103.000000 -8365.000000 ) ( 1321.000000 -1103.000000 -8365.000000 ) ( 1321.000000 -1103.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -1103.000000 -8295.000000 ) ( 1321.000000 -1103.000000 -8295.000000 ) ( 1321.000000 -1085.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2638/1803) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-1103.000000, -1103.000000, -1085.000000) / (1006.000000, 1321.000000, 1321.000000) // --> Vector info: d1 = 0.000000, 2.250001, 2.250000. Determinants: 0.000150, -40.500016, 40743.181352, -5670.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.999992. Determinants: -314.997598, 0.000000, -347442.350732, -5670.000000 ( 1321.000000 -1085.000000 -8365.000000 ) ( 1321.000000 -1103.000000 -8365.000000 ) ( 1006.000000 -1103.000000 -8365.000000 ) ( ( 0.000000 0.007143 -7.185746 ) ( 0.055555 0.000000 61.277311 ) ) 19b/00cglyf3 0 0 0 ( 1006.000000 -1103.000000 -8369.000000 ) ( 1321.000000 -1103.000000 -8369.000000 ) ( 1321.000000 -1085.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -1103.000000 -8369.000000 ) ( 1006.000000 -1103.000000 -8365.000000 ) ( 1321.000000 -1103.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -1103.000000 -8369.000000 ) ( 1321.000000 -1103.000000 -8365.000000 ) ( 1321.000000 -1085.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -1085.000000 -8369.000000 ) ( 1321.000000 -1085.000000 -8365.000000 ) ( 1006.000000 -1085.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -1085.000000 -8369.000000 ) ( 1006.000000 -1085.000000 -8365.000000 ) ( 1006.000000 -1103.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2639/1804) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-648.000000, -648.000000, -665.000000) / (8365.000000, 8295.000000, 8295.000000) // --> Vector info: d1 = 1.000000, 0.500000, 0.500000. Determinants: -0.000013, -8.499999, 69912.482962, -1190.000000 // --> Vector info: d2 = 2.000013, 2.000008, 1.000000. Determinants: -70.000604, -0.000089, -47739.660570, -1190.000000 ( 1006.000000 -665.000000 -8295.000000 ) ( 1006.000000 -648.000000 -8295.000000 ) ( 1006.000000 -648.000000 -8365.000000 ) ( ( 0.000000 0.007143 -58.749986 ) ( 0.058824 0.000000 40.117362 ) ) 19b/00cglyf3 0 0 0 ( 1002.000000 -648.000000 -8365.000000 ) ( 1002.000000 -648.000000 -8295.000000 ) ( 1002.000000 -665.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1002.000000 -648.000000 -8365.000000 ) ( 1006.000000 -648.000000 -8365.000000 ) ( 1006.000000 -648.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1002.000000 -648.000000 -8295.000000 ) ( 1006.000000 -648.000000 -8295.000000 ) ( 1006.000000 -665.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1002.000000 -665.000000 -8295.000000 ) ( 1006.000000 -665.000000 -8295.000000 ) ( 1006.000000 -665.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1002.000000 -665.000000 -8365.000000 ) ( 1006.000000 -665.000000 -8365.000000 ) ( 1006.000000 -648.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2640/1805) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (665.000000, 665.000000, 648.000000) / (8365.000000, 8295.000000, 8295.000000) // --> Vector info: d1 = 0.250000, 0.750001, 0.750000. Determinants: -0.000062, 8.500024, -71400.161283, -1190.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.999989. Determinants: 69.999199, -0.000009, -46549.397077, -1190.000000 ( 1321.000000 -648.000000 -8295.000000 ) ( 1321.000000 -665.000000 -8295.000000 ) ( 1321.000000 -665.000000 -8365.000000 ) ( ( 0.000000 -0.007143 60.000136 ) ( -0.058823 0.000000 39.117140 ) ) 19b/00cglyf3 0 0 0 ( 1325.000000 -665.000000 -8365.000000 ) ( 1325.000000 -665.000000 -8295.000000 ) ( 1325.000000 -648.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -665.000000 -8365.000000 ) ( 1321.000000 -665.000000 -8365.000000 ) ( 1321.000000 -665.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -665.000000 -8295.000000 ) ( 1321.000000 -665.000000 -8295.000000 ) ( 1321.000000 -648.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -648.000000 -8295.000000 ) ( 1321.000000 -648.000000 -8295.000000 ) ( 1321.000000 -648.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -648.000000 -8365.000000 ) ( 1321.000000 -648.000000 -8365.000000 ) ( 1321.000000 -665.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2641/1806) # points: 6 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1321.000000, 1321.000000, 1286.000000) / (8365.000000, 8295.000000, 8278.000000) // --> Vector info: d1 = 2.484376, 2.484376, 2.234385. Determinants: -17.499332, 0.000000, 17029.896838, -2450.000000 // --> Vector info: d2 = 0.242192, 0.742194, 0.867188. Determinants: 0.249501, 17.500067, -147311.019396, -2450.000000 ( 1286.000000 -648.000000 -8278.000000 ) ( 1321.000000 -648.000000 -8295.000000 ) ( 1321.000000 -648.000000 -8365.000000 ) ( ( 0.007143 0.000000 -6.950978 ) ( -0.000102 -0.007143 60.126947 ) ) 19b/00wtempl 0 0 0 ( 1321.000000 -644.000000 -8365.000000 ) ( 1321.000000 -644.000000 -8295.000000 ) ( 1286.000000 -644.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -644.000000 -8365.000000 ) ( 1321.000000 -648.000000 -8365.000000 ) ( 1321.000000 -648.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -644.000000 -8295.000000 ) ( 1321.000000 -648.000000 -8295.000000 ) ( 1286.000000 -648.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1286.000000 -644.000000 -8278.000000 ) ( 1286.000000 -648.000000 -8278.000000 ) ( 1041.000000 -648.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1041.000000 -644.000000 -8278.000000 ) ( 1041.000000 -648.000000 -8278.000000 ) ( 1006.000000 -648.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -644.000000 -8295.000000 ) ( 1006.000000 -648.000000 -8295.000000 ) ( 1006.000000 -648.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -644.000000 -8365.000000 ) ( 1006.000000 -648.000000 -8365.000000 ) ( 1321.000000 -648.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2642/1807) # points: 4 { brushDef { // Surface normal: -0.436904, 0.000000, -0.899508 // RotY/Z : 1.118642 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.899508, 0.000000, -0.436904) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (648.000000, 665.000000, 665.000000) / (4812.368648, 4812.368648, 4773.458495) // --> Vector info: d1 = 0.750009, 0.750009, 1.029506. Determinants: 0.000000, 4.751447, -23361.826816, -661.472600 // --> Vector info: d2 = 1.000022, 0.000002, 0.000002. Determinants: 38.910951, 0.000000, -25875.783414, -661.472600 ( 1286.000000 -665.000000 -8278.000000 ) ( 1321.000000 -665.000000 -8295.000000 ) ( 1321.000000 -648.000000 -8295.000000 ) ( ( 0.000000 -0.007183 35.317906 ) ( -0.058825 0.000000 39.118451 ) ) 19b/00cglyf3 0 0 0 ( 1322.747616 -648.000000 -8291.401967 ) ( 1322.747616 -665.000000 -8291.401967 ) ( 1287.747616 -665.000000 -8274.401967 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1322.747616 -648.000000 -8291.401967 ) ( 1321.000000 -648.000000 -8295.000000 ) ( 1321.000000 -665.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1322.747616 -665.000000 -8291.401967 ) ( 1321.000000 -665.000000 -8295.000000 ) ( 1286.000000 -665.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1287.747616 -665.000000 -8274.401967 ) ( 1286.000000 -665.000000 -8278.000000 ) ( 1286.000000 -648.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1287.747616 -648.000000 -8274.401967 ) ( 1286.000000 -648.000000 -8278.000000 ) ( 1321.000000 -648.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2643/1808) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-648.000000, -648.000000, -665.000000) / (-1041.000000, -1286.000000, -1286.000000) // --> Vector info: d1 = 0.000000, 1.750023, 1.750023. Determinants: 0.000000, 29.750388, 30970.153729, -4165.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000021. Determinants: 245.005023, 0.000009, 158763.263429, -4165.000000 ( 1286.000000 -665.000000 -8278.000000 ) ( 1286.000000 -648.000000 -8278.000000 ) ( 1041.000000 -648.000000 -8278.000000 ) ( ( 0.000000 -0.007143 -7.435811 ) ( -0.058825 0.000000 -38.118431 ) ) 19b/00cglyf3 0 0 0 ( 1041.000000 -648.000000 -8274.000000 ) ( 1286.000000 -648.000000 -8274.000000 ) ( 1286.000000 -665.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1041.000000 -648.000000 -8274.000000 ) ( 1041.000000 -648.000000 -8278.000000 ) ( 1286.000000 -648.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1286.000000 -648.000000 -8274.000000 ) ( 1286.000000 -648.000000 -8278.000000 ) ( 1286.000000 -665.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1286.000000 -665.000000 -8274.000000 ) ( 1286.000000 -665.000000 -8278.000000 ) ( 1041.000000 -665.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1041.000000 -665.000000 -8274.000000 ) ( 1041.000000 -665.000000 -8278.000000 ) ( 1041.000000 -648.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2645/1809) # points: 4 { brushDef { // Surface normal: 0.436904, 0.000000, -0.899508 // RotY/Z : 1.118642 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.899508, 0.000000, -0.436904) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-648.000000, -648.000000, -665.000000) / (2719.213163, 2680.303010, 2680.303010) // --> Vector info: d1 = 0.500000, 0.220502, 0.220502. Determinants: 0.000014, -4.751468, 12589.526307, -661.472600 // --> Vector info: d2 = 2.000008, 2.000009, 0.999988. Determinants: -38.910943, 0.000007, -26537.262043, -661.472600 ( 1041.000000 -665.000000 -8278.000000 ) ( 1041.000000 -648.000000 -8278.000000 ) ( 1006.000000 -648.000000 -8295.000000 ) ( ( 0.000000 0.007183 -19.032574 ) ( 0.058825 0.000000 40.118460 ) ) 19b/00cglyf3 0 0 0 ( 1004.252384 -648.000000 -8291.401967 ) ( 1039.252384 -648.000000 -8274.401967 ) ( 1039.252384 -665.000000 -8274.401967 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1004.252384 -648.000000 -8291.401967 ) ( 1006.000000 -648.000000 -8295.000000 ) ( 1041.000000 -648.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1039.252384 -648.000000 -8274.401967 ) ( 1041.000000 -648.000000 -8278.000000 ) ( 1041.000000 -665.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1039.252384 -665.000000 -8274.401967 ) ( 1041.000000 -665.000000 -8278.000000 ) ( 1006.000000 -665.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1004.252384 -665.000000 -8291.401967 ) ( 1006.000000 -665.000000 -8295.000000 ) ( 1006.000000 -648.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2646/1810) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-665.000000, -665.000000, -648.000000) / (1006.000000, 1321.000000, 1321.000000) // --> Vector info: d1 = 0.000000, 2.250001, 2.250000. Determinants: 0.000150, -38.250015, 38479.614725, -5355.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.999992. Determinants: -314.997598, 0.000000, -209473.402753, -5355.000000 ( 1321.000000 -648.000000 -8365.000000 ) ( 1321.000000 -665.000000 -8365.000000 ) ( 1006.000000 -665.000000 -8365.000000 ) ( ( 0.000000 0.007143 -7.185736 ) ( 0.058823 0.000000 39.117349 ) ) 19b/00cglyf3 0 0 0 ( 1006.000000 -665.000000 -8369.000000 ) ( 1321.000000 -665.000000 -8369.000000 ) ( 1321.000000 -648.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -665.000000 -8369.000000 ) ( 1006.000000 -665.000000 -8365.000000 ) ( 1321.000000 -665.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -665.000000 -8369.000000 ) ( 1321.000000 -665.000000 -8365.000000 ) ( 1321.000000 -648.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -648.000000 -8369.000000 ) ( 1321.000000 -648.000000 -8365.000000 ) ( 1006.000000 -648.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -648.000000 -8369.000000 ) ( 1006.000000 -648.000000 -8365.000000 ) ( 1006.000000 -665.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2647/1811) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1312.000000, -1592.000000, -1592.000000) / (919.000000, 919.000000, 1059.000000) // --> Vector info: d1 = 0.921887, 0.921875, 2.921891. Determinants: -0.001669, -560.004340, 478503.822125, -39200.000000 // --> Vector info: d2 = 4.187503, 0.187500, 0.187504. Determinants: -560.000536, -0.001203, -898869.728553, -39200.000000 ( 1059.000000 -1592.000000 -8400.000000 ) ( 919.000000 -1592.000000 -8400.000000 ) ( 919.000000 -1312.000000 -8400.000000 ) ( ( 0.000000 0.014286 -12.206730 ) ( 0.014286 0.000000 22.930350 ) ) 19b/00ftempl 0 0 0 ( 919.000000 -1312.000000 -8404.000000 ) ( 919.000000 -1592.000000 -8404.000000 ) ( 1059.000000 -1592.000000 -8404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1312.000000 -8404.000000 ) ( 919.000000 -1312.000000 -8400.000000 ) ( 919.000000 -1592.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1592.000000 -8404.000000 ) ( 919.000000 -1592.000000 -8400.000000 ) ( 1059.000000 -1592.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1059.000000 -1592.000000 -8404.000000 ) ( 1059.000000 -1592.000000 -8400.000000 ) ( 1059.000000 -1312.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1059.000000 -1312.000000 -8404.000000 ) ( 1059.000000 -1312.000000 -8400.000000 ) ( 919.000000 -1312.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2648/1812) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-919.000000, -919.000000, -1059.000000) / (8400.000000, 8383.000000, 8383.000000) // --> Vector info: d1 = 0.125000, 0.125000, 1.125002. Determinants: 17.000045, 0.000000, 15325.541587, -2380.000000 // --> Vector info: d2 = 1.000042, 0.000027, 0.000000. Determinants: -0.000454, -140.002135, 1173637.417250, -2380.000000 ( 1059.000000 -1592.000000 -8383.000000 ) ( 919.000000 -1592.000000 -8383.000000 ) ( 919.000000 -1592.000000 -8400.000000 ) ( ( -0.007143 0.000000 -6.439303 ) ( 0.000000 0.058824 -493.124965 ) ) 19b/00cglyf3 0 0 0 ( 919.000000 -1596.000000 -8400.000000 ) ( 919.000000 -1596.000000 -8383.000000 ) ( 1059.000000 -1596.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1596.000000 -8400.000000 ) ( 919.000000 -1592.000000 -8400.000000 ) ( 919.000000 -1592.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1596.000000 -8383.000000 ) ( 919.000000 -1592.000000 -8383.000000 ) ( 1059.000000 -1592.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1059.000000 -1596.000000 -8383.000000 ) ( 1059.000000 -1592.000000 -8383.000000 ) ( 1059.000000 -1592.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1059.000000 -1596.000000 -8400.000000 ) ( 1059.000000 -1592.000000 -8400.000000 ) ( 919.000000 -1592.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2650/1813) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (919.000000, 919.000000, 1059.000000) / (8383.000000, 8400.000000, 8400.000000) // --> Vector info: d1 = 1.171876, 1.171876, 0.171875. Determinants: 17.000016, 0.000000, -18412.079659, -2380.000000 // --> Vector info: d2 = 0.000015, 1.000000, 1.000000. Determinants: 0.000000, -139.997865, 1173602.066000, -2380.000000 ( 1059.000000 -1312.000000 -8400.000000 ) ( 919.000000 -1312.000000 -8400.000000 ) ( 919.000000 -1312.000000 -8383.000000 ) ( ( -0.007143 0.000000 7.736168 ) ( 0.000000 0.058823 -493.110112 ) ) 19b/00cglyf3 0 0 0 ( 919.000000 -1308.000000 -8383.000000 ) ( 919.000000 -1308.000000 -8400.000000 ) ( 1059.000000 -1308.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1308.000000 -8383.000000 ) ( 919.000000 -1312.000000 -8383.000000 ) ( 919.000000 -1312.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1308.000000 -8400.000000 ) ( 919.000000 -1312.000000 -8400.000000 ) ( 1059.000000 -1312.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1059.000000 -1308.000000 -8400.000000 ) ( 1059.000000 -1312.000000 -8400.000000 ) ( 1059.000000 -1312.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1059.000000 -1308.000000 -8383.000000 ) ( 1059.000000 -1312.000000 -8383.000000 ) ( 919.000000 -1312.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2652/1814) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (1592.000000, 1592.000000, 1312.000000) / (8400.000000, 8383.000000, 8383.000000) // --> Vector info: d1 = 0.171875, 0.171873, 2.171875. Determinants: 34.000032, -0.000534, -54941.693091, -4760.000000 // --> Vector info: d2 = 1.000000, 0.000002, 0.000015. Determinants: 0.000232, -279.999545, 2347235.809253, -4760.000000 ( 1059.000000 -1312.000000 -8383.000000 ) ( 1059.000000 -1592.000000 -8383.000000 ) ( 1059.000000 -1592.000000 -8400.000000 ) ( ( -0.007143 0.000000 11.542372 ) ( 0.000000 0.058823 -493.116767 ) ) 19b/00cglyf3 0 0 0 ( 1063.000000 -1592.000000 -8400.000000 ) ( 1063.000000 -1592.000000 -8383.000000 ) ( 1063.000000 -1312.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1063.000000 -1592.000000 -8400.000000 ) ( 1059.000000 -1592.000000 -8400.000000 ) ( 1059.000000 -1592.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1063.000000 -1592.000000 -8383.000000 ) ( 1059.000000 -1592.000000 -8383.000000 ) ( 1059.000000 -1312.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1063.000000 -1312.000000 -8383.000000 ) ( 1059.000000 -1312.000000 -8383.000000 ) ( 1059.000000 -1312.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1063.000000 -1312.000000 -8400.000000 ) ( 1059.000000 -1312.000000 -8400.000000 ) ( 1059.000000 -1592.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2653/1815) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1312.000000, -1312.000000, -1592.000000) / (674.000000, 534.000000, 534.000000) // --> Vector info: d1 = 2.421885, 0.421886, 0.421894. Determinants: 0.001068, -559.999668, 282503.293030, -39200.000000 // --> Vector info: d2 = 4.187500, 4.187496, 0.187501. Determinants: -559.999333, -0.001068, -898868.405155, -39200.000000 ( 534.000000 -1592.000000 -8400.000000 ) ( 534.000000 -1312.000000 -8400.000000 ) ( 674.000000 -1312.000000 -8400.000000 ) ( ( 0.000000 0.014286 -7.206717 ) ( 0.014286 0.000000 22.930316 ) ) 19b/00ftempl 0 0 0 ( 674.000000 -1312.000000 -8404.000000 ) ( 534.000000 -1312.000000 -8404.000000 ) ( 534.000000 -1592.000000 -8404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1312.000000 -8404.000000 ) ( 674.000000 -1312.000000 -8400.000000 ) ( 534.000000 -1312.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 534.000000 -1312.000000 -8404.000000 ) ( 534.000000 -1312.000000 -8400.000000 ) ( 534.000000 -1592.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 534.000000 -1592.000000 -8404.000000 ) ( 534.000000 -1592.000000 -8400.000000 ) ( 674.000000 -1592.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1592.000000 -8404.000000 ) ( 674.000000 -1592.000000 -8400.000000 ) ( 674.000000 -1312.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2654/1816) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (674.000000, 674.000000, 534.000000) / (8400.000000, 8383.000000, 8383.000000) // --> Vector info: d1 = 0.125000, 0.125000, 1.125002. Determinants: 17.000045, 0.000000, -11755.529501, -2380.000000 // --> Vector info: d2 = 1.000042, 0.000027, 0.000000. Determinants: -0.000454, -140.002135, 1173638.139974, -2380.000000 ( 534.000000 -1312.000000 -8383.000000 ) ( 674.000000 -1312.000000 -8383.000000 ) ( 674.000000 -1312.000000 -8400.000000 ) ( ( -0.007143 0.000000 4.939298 ) ( 0.000000 0.058824 -493.125269 ) ) 19b/00cglyf3 0 0 0 ( 674.000000 -1308.000000 -8400.000000 ) ( 674.000000 -1308.000000 -8383.000000 ) ( 534.000000 -1308.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1308.000000 -8400.000000 ) ( 674.000000 -1312.000000 -8400.000000 ) ( 674.000000 -1312.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1308.000000 -8383.000000 ) ( 674.000000 -1312.000000 -8383.000000 ) ( 534.000000 -1312.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 534.000000 -1308.000000 -8383.000000 ) ( 534.000000 -1312.000000 -8383.000000 ) ( 534.000000 -1312.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 534.000000 -1308.000000 -8400.000000 ) ( 534.000000 -1312.000000 -8400.000000 ) ( 674.000000 -1312.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2656/1817) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-674.000000, -674.000000, -534.000000) / (8383.000000, 8400.000000, 8400.000000) // --> Vector info: d1 = 1.875000, 1.875001, 0.875000. Determinants: 17.000024, -0.000200, 6997.194291, -2380.000000 // --> Vector info: d2 = 1.000000, 1.999947, 2.000019. Determinants: -0.001224, -139.992527, 1171176.533056, -2380.000000 ( 534.000000 -1592.000000 -8400.000000 ) ( 674.000000 -1592.000000 -8400.000000 ) ( 674.000000 -1592.000000 -8383.000000 ) ( ( -0.007143 0.000000 -2.939998 ) ( 0.000001 0.058820 -492.090980 ) ) 19b/00cglyf3 0 0 0 ( 674.000000 -1596.000000 -8383.000000 ) ( 674.000000 -1596.000000 -8400.000000 ) ( 534.000000 -1596.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1596.000000 -8383.000000 ) ( 674.000000 -1592.000000 -8383.000000 ) ( 674.000000 -1592.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1596.000000 -8400.000000 ) ( 674.000000 -1592.000000 -8400.000000 ) ( 534.000000 -1592.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 534.000000 -1596.000000 -8400.000000 ) ( 534.000000 -1592.000000 -8400.000000 ) ( 534.000000 -1592.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 534.000000 -1596.000000 -8383.000000 ) ( 534.000000 -1592.000000 -8383.000000 ) ( 674.000000 -1592.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2658/1818) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-1312.000000, -1312.000000, -1592.000000) / (8400.000000, 8383.000000, 8383.000000) // --> Vector info: d1 = 0.875000, 0.875000, 2.875000. Determinants: 33.999995, 0.000083, 40442.295128, -4760.000000 // --> Vector info: d2 = 0.999990, 0.000011, 0.000000. Determinants: -0.000194, -279.994120, 2347190.398416, -4760.000000 ( 534.000000 -1592.000000 -8383.000000 ) ( 534.000000 -1312.000000 -8383.000000 ) ( 534.000000 -1312.000000 -8400.000000 ) ( ( -0.007143 0.000000 -8.496280 ) ( 0.000000 0.058822 -493.107227 ) ) 19b/00cglyf3 0 0 0 ( 530.000000 -1312.000000 -8400.000000 ) ( 530.000000 -1312.000000 -8383.000000 ) ( 530.000000 -1592.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 530.000000 -1312.000000 -8400.000000 ) ( 534.000000 -1312.000000 -8400.000000 ) ( 534.000000 -1312.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 530.000000 -1312.000000 -8383.000000 ) ( 534.000000 -1312.000000 -8383.000000 ) ( 534.000000 -1592.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 530.000000 -1592.000000 -8383.000000 ) ( 534.000000 -1592.000000 -8383.000000 ) ( 534.000000 -1592.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 530.000000 -1592.000000 -8400.000000 ) ( 534.000000 -1592.000000 -8400.000000 ) ( 534.000000 -1312.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2659/1819) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-228.000000, -228.000000, -438.000000) / (184.000000, 149.000000, 149.000000) // --> Vector info: d1 = 1.000000, 1.000000, 2.500001. Determinants: 52.500025, 0.000000, 4620.005736, -7350.000000 // --> Vector info: d2 = 0.250002, 0.000000, 0.000000. Determinants: -0.000011, -52.500282, 7822.537016, -7350.000000 ( -149.000000 -438.000000 -8453.000000 ) ( -149.000000 -228.000000 -8453.000000 ) ( -184.000000 -228.000000 -8453.000000 ) ( ( -0.007143 0.000000 -0.628572 ) ( 0.000000 0.007143 -1.064291 ) ) 19b/00wtempl 0 0 0 ( -184.000000 -228.000000 -8449.000000 ) ( -149.000000 -228.000000 -8449.000000 ) ( -149.000000 -438.000000 -8449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -184.000000 -228.000000 -8449.000000 ) ( -184.000000 -228.000000 -8453.000000 ) ( -149.000000 -228.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -228.000000 -8449.000000 ) ( -149.000000 -228.000000 -8453.000000 ) ( -149.000000 -438.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -438.000000 -8449.000000 ) ( -149.000000 -438.000000 -8453.000000 ) ( -184.000000 -438.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -184.000000 -438.000000 -8449.000000 ) ( -184.000000 -438.000000 -8453.000000 ) ( -184.000000 -228.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2660/1820) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (149.000000, 149.000000, 219.000000) / (8453.000000, 8593.000000, 8593.000000) // --> Vector info: d1 = 1.000001, 1.000000, 1.500000. Determinants: -70.000000, 0.000059, 629.497175, -9800.000000 // --> Vector info: d2 = 0.999998, 0.000000, 0.000000. Determinants: 0.000012, 69.999856, -601508.769093, -9800.000000 ( -219.000000 -438.000000 -8593.000000 ) ( -149.000000 -438.000000 -8593.000000 ) ( -149.000000 -438.000000 -8453.000000 ) ( ( 0.007143 0.000000 -0.064234 ) ( 0.000000 -0.007143 61.378446 ) ) 19b/00wtempl 0 0 0 ( -149.000000 -442.000000 -8453.000000 ) ( -149.000000 -442.000000 -8593.000000 ) ( -219.000000 -442.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -442.000000 -8453.000000 ) ( -149.000000 -438.000000 -8453.000000 ) ( -149.000000 -438.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -442.000000 -8593.000000 ) ( -149.000000 -438.000000 -8593.000000 ) ( -219.000000 -438.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -219.000000 -442.000000 -8593.000000 ) ( -219.000000 -438.000000 -8593.000000 ) ( -184.000000 -438.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -184.000000 -442.000000 -8453.000000 ) ( -184.000000 -438.000000 -8453.000000 ) ( -149.000000 -438.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2661/1821) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-228.000000, -438.000000, -438.000000) / (-219.000000, -219.000000, -149.000000) // --> Vector info: d1 = 2.000000, 2.000002, 1.000000. Determinants: 0.000133, 210.000325, 16590.101565, -14700.000000 // --> Vector info: d2 = 0.000001, 2.999999, 3.000000. Determinants: 209.999887, -0.000249, 47879.910054, -14700.000000 ( -149.000000 -438.000000 -8593.000000 ) ( -219.000000 -438.000000 -8593.000000 ) ( -219.000000 -228.000000 -8593.000000 ) ( ( 0.000000 -0.014286 -1.128578 ) ( -0.014286 0.000000 -3.257137 ) ) 19b/00ftempl 0 0 0 ( -219.000000 -228.000000 -8597.000000 ) ( -219.000000 -438.000000 -8597.000000 ) ( -149.000000 -438.000000 -8597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -219.000000 -228.000000 -8597.000000 ) ( -219.000000 -228.000000 -8593.000000 ) ( -219.000000 -438.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -219.000000 -438.000000 -8597.000000 ) ( -219.000000 -438.000000 -8593.000000 ) ( -149.000000 -438.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -438.000000 -8597.000000 ) ( -149.000000 -438.000000 -8593.000000 ) ( -149.000000 -228.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -228.000000 -8597.000000 ) ( -149.000000 -228.000000 -8593.000000 ) ( -219.000000 -228.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2662/1822) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-149.000000, -184.000000, -219.000000) / (8453.000000, 8453.000000, 8593.000000) // --> Vector info: d1 = 0.750012, 1.000015, 1.250012. Determinants: 35.000334, 0.000167, 1538.579019, -4900.000000 // --> Vector info: d2 = 0.999998, 0.999998, 1.999997. Determinants: 0.000000, -34.999967, 290954.727354, -4900.000000 ( -219.000000 -228.000000 -8593.000000 ) ( -184.000000 -228.000000 -8453.000000 ) ( -149.000000 -228.000000 -8453.000000 ) ( ( -0.007143 0.000000 -0.313996 ) ( 0.000000 0.007143 -59.378516 ) ) 19b/00wtempl 0 0 0 ( -149.000000 -224.000000 -8453.000000 ) ( -184.000000 -224.000000 -8453.000000 ) ( -219.000000 -224.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -224.000000 -8453.000000 ) ( -149.000000 -228.000000 -8453.000000 ) ( -184.000000 -228.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -184.000000 -224.000000 -8453.000000 ) ( -184.000000 -228.000000 -8453.000000 ) ( -219.000000 -228.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -219.000000 -224.000000 -8593.000000 ) ( -219.000000 -228.000000 -8593.000000 ) ( -149.000000 -228.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -224.000000 -8593.000000 ) ( -149.000000 -228.000000 -8593.000000 ) ( -149.000000 -228.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2664/1823) # points: 4 { brushDef { // Surface normal: 0.970143, 0.000000, -0.242536 // RotY/Z : 0.244979 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.242536, 0.000000, -0.970143) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-438.000000, -228.000000, -228.000000) / (8389.549806, 8389.549806, 8245.241109) // --> Vector info: d1 = 2.500000, 1.000000, 1.000003. Determinants: 216.463071, 0.000614, 19043.611573, -30304.826348 // --> Vector info: d2 = 2.015154, 2.015154, 0.984381. Determinants: 0.000000, -216.462389, 1754953.105602, -30304.826348 ( -184.000000 -228.000000 -8453.000000 ) ( -219.000000 -228.000000 -8593.000000 ) ( -219.000000 -438.000000 -8593.000000 ) ( ( -0.007143 0.000000 -0.628402 ) ( 0.000000 0.007143 -57.910020 ) ) 19b/00wtempl 0 0 0 ( -222.880570 -438.000000 -8592.029857 ) ( -222.880570 -228.000000 -8592.029857 ) ( -187.880570 -228.000000 -8452.029857 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -222.880570 -438.000000 -8592.029857 ) ( -219.000000 -438.000000 -8593.000000 ) ( -219.000000 -228.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -222.880570 -228.000000 -8592.029857 ) ( -219.000000 -228.000000 -8593.000000 ) ( -184.000000 -228.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -187.880570 -228.000000 -8452.029857 ) ( -184.000000 -228.000000 -8453.000000 ) ( -184.000000 -438.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -187.880570 -438.000000 -8452.029857 ) ( -184.000000 -438.000000 -8453.000000 ) ( -219.000000 -438.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2668/1824) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp04]: 64.000000/128.000000 // --> Vector A/B: (228.000000, 228.000000, 283.000000) / (8506.000000, 8524.000000, 8593.000000) // --> Vector info: d1 = 2.288923, 2.094913, 0.831194. Determinants: 9.360235, 10.670564, -95163.982462, -990.000000 // --> Vector info: d2 = 0.155668, 0.234485, 0.234484. Determinants: 5.438394, -4.334942, 35478.950317, -990.000000 ( -149.000000 -283.000000 -8593.000000 ) ( -149.000000 -228.000000 -8524.000000 ) ( -149.000000 -228.000000 -8506.000000 ) ( ( -0.009455 -0.010778 96.125235 ) ( -0.005493 0.004379 -35.837324 ) ) 19b/00wimp04 0 0 0 ( -145.000000 -228.000000 -8506.000000 ) ( -145.000000 -228.000000 -8524.000000 ) ( -145.000000 -283.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -145.000000 -228.000000 -8506.000000 ) ( -149.000000 -228.000000 -8506.000000 ) ( -149.000000 -228.000000 -8524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -145.000000 -228.000000 -8524.000000 ) ( -149.000000 -228.000000 -8524.000000 ) ( -149.000000 -283.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -145.000000 -283.000000 -8593.000000 ) ( -149.000000 -283.000000 -8593.000000 ) ( -149.000000 -298.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -145.000000 -298.000000 -8593.000000 ) ( -149.000000 -298.000000 -8593.000000 ) ( -149.000000 -228.000000 -8506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2669/1825) # points: 4 { brushDef { // Surface normal: 0.457348, 0.000000, -0.889288 // RotY/Z : 1.095786 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.889288, 0.000000, -0.457348) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-473.000000, -193.000000, -263.000000) / (3936.216487, 3936.216487, 3857.501812) // --> Vector info: d1 = 2.000000, 0.000002, 0.500000. Determinants: 157.429199, -0.000400, 30385.369145, -22040.108893 // --> Vector info: d2 = 0.562500, 0.562500, 0.003477. Determinants: 0.000038, -156.526546, 603724.815233, -22040.108893 ( -9.000000 -263.000000 -8417.000000 ) ( -79.000000 -193.000000 -8453.000000 ) ( -79.000000 -473.000000 -8453.000000 ) ( ( -0.007143 0.000000 -1.378640 ) ( 0.000000 0.007102 -27.392098 ) ) 19b/00wtempl 0 0 0 ( -80.829392 -473.000000 -8449.442849 ) ( -80.829392 -193.000000 -8449.442849 ) ( -10.829392 -263.000000 -8413.442849 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -80.829392 -473.000000 -8449.442849 ) ( -79.000000 -473.000000 -8453.000000 ) ( -79.000000 -193.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -80.829392 -193.000000 -8449.442849 ) ( -79.000000 -193.000000 -8453.000000 ) ( -9.000000 -263.000000 -8417.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10.829392 -263.000000 -8413.442849 ) ( -9.000000 -263.000000 -8417.000000 ) ( -9.000000 -402.000000 -8417.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10.829392 -402.000000 -8413.442849 ) ( -9.000000 -402.000000 -8417.000000 ) ( -79.000000 -473.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2670/1826) # points: 4 { brushDef { // Surface normal: -0.457348, 0.000000, -0.889288 // RotY/Z : 1.095786 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.889288, 0.000000, -0.457348) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (402.000000, 263.000000, 193.000000) / (4028.245070, 4028.245070, 4106.959745) // --> Vector info: d1 = 1.000000, 2.000000, 2.500000. Determinants: 78.714675, 0.500000, -44598.761503, -10941.339772 // --> Vector info: d2 = 0.000000, 0.000000, 0.559025. Determinants: -0.000021, -77.704418, 313012.441880, -10941.339772 ( 271.000000 -193.000000 -8453.000000 ) ( 201.000000 -263.000000 -8417.000000 ) ( 201.000000 -402.000000 -8417.000000 ) ( ( -0.007194 -0.000046 4.076170 ) ( 0.000000 0.007102 -28.608237 ) ) 19b/00wtempl 0 0 0 ( 202.829392 -402.000000 -8413.442849 ) ( 202.829392 -263.000000 -8413.442849 ) ( 272.829392 -193.000000 -8449.442849 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 202.829392 -402.000000 -8413.442849 ) ( 201.000000 -402.000000 -8417.000000 ) ( 201.000000 -263.000000 -8417.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 202.829392 -263.000000 -8413.442849 ) ( 201.000000 -263.000000 -8417.000000 ) ( 271.000000 -193.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 272.829392 -193.000000 -8449.442849 ) ( 271.000000 -193.000000 -8453.000000 ) ( 271.000000 -473.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 272.829392 -473.000000 -8449.442849 ) ( 271.000000 -473.000000 -8453.000000 ) ( 201.000000 -402.000000 -8417.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2671/1827) # points: 4 { brushDef { // Surface normal: 0.000000, -0.457348, -0.889288 // RotY/Z : 1.095786 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.889288, -0.457348) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (201.000000, -9.000000, -79.000000) / (3615.615530, 3615.615530, 3694.330205) // --> Vector info: d1 = 1.000000, 2.500001, 3.000000. Determinants: 118.072069, 0.000201, -40263.295081, -16530.081669 // --> Vector info: d2 = 0.000000, 0.000000, 0.559026. Determinants: -0.000026, -117.395471, 424456.889644, -16530.081669 ( -79.000000 -193.000000 -8453.000000 ) ( -9.000000 -263.000000 -8417.000000 ) ( 201.000000 -263.000000 -8417.000000 ) ( ( -0.007143 0.000000 2.435759 ) ( 0.000000 0.007102 -25.677846 ) ) 19b/00wtempl 0 0 0 ( 201.000000 -261.170608 -8413.442849 ) ( -9.000000 -261.170608 -8413.442849 ) ( -79.000000 -191.170608 -8449.442849 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 201.000000 -261.170608 -8413.442849 ) ( 201.000000 -263.000000 -8417.000000 ) ( -9.000000 -263.000000 -8417.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 -261.170608 -8413.442849 ) ( -9.000000 -263.000000 -8417.000000 ) ( -79.000000 -193.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 -191.170608 -8449.442849 ) ( -79.000000 -193.000000 -8453.000000 ) ( 271.000000 -193.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.000000 -191.170608 -8449.442849 ) ( 271.000000 -193.000000 -8453.000000 ) ( 201.000000 -263.000000 -8417.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2673/1828) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-263.000000, -402.000000, -402.000000) / (-201.000000, -201.000000, 9.000000) // --> Vector info: d1 = 0.000000, 2.000000, 2.000002. Determinants: 419.999974, -0.000265, 110459.936189, -29190.000000 // --> Vector info: d2 = 0.000000, 0.000001, 2.999999. Determinants: 0.000138, -416.999776, -83816.918791, -29190.000000 ( -9.000000 -402.000000 -8417.000000 ) ( 201.000000 -402.000000 -8417.000000 ) ( 201.000000 -263.000000 -8417.000000 ) ( ( -0.014388 0.000000 -3.784170 ) ( 0.000000 0.014286 2.871426 ) ) 19b/00ftempl 0 0 0 ( 201.000000 -263.000000 -8413.000000 ) ( 201.000000 -402.000000 -8413.000000 ) ( -9.000000 -402.000000 -8413.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 201.000000 -263.000000 -8413.000000 ) ( 201.000000 -263.000000 -8417.000000 ) ( 201.000000 -402.000000 -8417.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 201.000000 -402.000000 -8413.000000 ) ( 201.000000 -402.000000 -8417.000000 ) ( -9.000000 -402.000000 -8417.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 -402.000000 -8413.000000 ) ( -9.000000 -402.000000 -8417.000000 ) ( -9.000000 -263.000000 -8417.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 -263.000000 -8413.000000 ) ( -9.000000 -263.000000 -8417.000000 ) ( 201.000000 -263.000000 -8417.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2674/1829) # points: 4 { brushDef { // Surface normal: 0.000000, 0.452231, -0.891901 // RotY/Z : 1.101531 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.891901, -0.452231) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (9.000000, -201.000000, -271.000000) / (4164.975185, 4164.975185, 4244.580461) // --> Vector info: d1 = 1.000001, 2.500000, 3.000000. Determinants: 119.407848, -0.000059, -17791.548892, -16717.108003 // --> Vector info: d2 = 0.999998, 0.999995, 1.559024. Determinants: -0.000280, -117.396307, 472235.627026, -16717.108003 ( 271.000000 -473.000000 -8453.000000 ) ( 201.000000 -402.000000 -8417.000000 ) ( -9.000000 -402.000000 -8417.000000 ) ( ( -0.007143 0.000000 1.064272 ) ( 0.000000 0.007023 -28.248644 ) ) 19b/00wtempl 0 0 0 ( -9.000000 -403.808925 -8413.432397 ) ( 201.000000 -403.808925 -8413.432397 ) ( 271.000000 -474.808925 -8449.432397 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 -403.808925 -8413.432397 ) ( -9.000000 -402.000000 -8417.000000 ) ( 201.000000 -402.000000 -8417.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 201.000000 -403.808925 -8413.432397 ) ( 201.000000 -402.000000 -8417.000000 ) ( 271.000000 -473.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.000000 -474.808925 -8449.432397 ) ( 271.000000 -473.000000 -8453.000000 ) ( -79.000000 -473.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 -474.808925 -8449.432397 ) ( -79.000000 -473.000000 -8453.000000 ) ( -9.000000 -402.000000 -8417.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2678/1830) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (402.000000, 586.000000, 586.000000) / (8558.000000, 8558.000000, 8488.000000) // --> Vector info: d1 = 1.000000, 3.625005, 3.625005. Determinants: -183.750351, 0.000000, 60987.638121, -12880.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.999994. Determinants: 0.000090, 183.998948, -1574663.047401, -12880.000000 ( 586.000000 -298.000000 -8488.000000 ) ( 586.000000 -298.000000 -8558.000000 ) ( 402.000000 -298.000000 -8558.000000 ) ( ( 0.014266 0.000000 -4.735065 ) ( 0.000000 -0.014286 122.256448 ) ) 19b/00ftempl 0 0 0 ( 402.000000 -294.000000 -8558.000000 ) ( 586.000000 -294.000000 -8558.000000 ) ( 586.000000 -294.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -294.000000 -8558.000000 ) ( 402.000000 -298.000000 -8558.000000 ) ( 586.000000 -298.000000 -8558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -294.000000 -8558.000000 ) ( 586.000000 -298.000000 -8558.000000 ) ( 586.000000 -298.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -294.000000 -8488.000000 ) ( 586.000000 -298.000000 -8488.000000 ) ( 385.000000 -298.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 -294.000000 -8488.000000 ) ( 385.000000 -298.000000 -8488.000000 ) ( 402.000000 -298.000000 -8558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2679/1831) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-298.000000, -298.000000, -368.000000) / (-385.000000, -586.000000, -586.000000) // --> Vector info: d1 = 0.000000, 2.875000, 2.875000. Determinants: 0.000097, 201.249991, 77481.273886, -14070.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: 200.999953, 0.000000, 59897.985961, -14070.000000 ( 586.000000 -368.000000 -8488.000000 ) ( 586.000000 -298.000000 -8488.000000 ) ( 385.000000 -298.000000 -8488.000000 ) ( ( 0.000000 -0.014303 -5.506842 ) ( -0.014286 0.000000 -4.257142 ) ) 19b/00ftempl 0 0 0 ( 385.000000 -298.000000 -8484.000000 ) ( 586.000000 -298.000000 -8484.000000 ) ( 586.000000 -368.000000 -8484.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 -298.000000 -8484.000000 ) ( 385.000000 -298.000000 -8488.000000 ) ( 586.000000 -298.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -298.000000 -8484.000000 ) ( 586.000000 -298.000000 -8488.000000 ) ( 586.000000 -368.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -368.000000 -8484.000000 ) ( 586.000000 -368.000000 -8488.000000 ) ( 385.000000 -368.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 -368.000000 -8484.000000 ) ( 385.000000 -368.000000 -8488.000000 ) ( 385.000000 -298.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2680/1832) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-385.000000, -586.000000, -586.000000) / (8488.000000, 8488.000000, 8558.000000) // --> Vector info: d1 = 0.000000, 2.875000, 2.875000. Determinants: 201.250034, 0.000097, 77480.436668, -14070.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.999990. Determinants: -0.000033, -200.997940, 1692000.496668, -14070.000000 ( 586.000000 -368.000000 -8558.000000 ) ( 586.000000 -368.000000 -8488.000000 ) ( 385.000000 -368.000000 -8488.000000 ) ( ( -0.014303 0.000000 -5.506783 ) ( 0.000000 0.014286 -120.255899 ) ) 19b/00ftempl 0 0 0 ( 385.000000 -372.000000 -8488.000000 ) ( 586.000000 -372.000000 -8488.000000 ) ( 586.000000 -372.000000 -8558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 -372.000000 -8488.000000 ) ( 385.000000 -368.000000 -8488.000000 ) ( 586.000000 -368.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -372.000000 -8488.000000 ) ( 586.000000 -368.000000 -8488.000000 ) ( 586.000000 -368.000000 -8558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -372.000000 -8558.000000 ) ( 586.000000 -368.000000 -8558.000000 ) ( 402.000000 -368.000000 -8558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -372.000000 -8558.000000 ) ( 402.000000 -368.000000 -8558.000000 ) ( 385.000000 -368.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2681/1833) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-368.000000, -368.000000, -298.000000) / (402.000000, 586.000000, 586.000000) // --> Vector info: d1 = 1.000000, 3.625005, 3.625005. Determinants: 0.000000, -183.750351, 60987.638121, -12880.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.999994. Determinants: -183.998948, 0.000090, -67711.665329, -12880.000000 ( 586.000000 -298.000000 -8558.000000 ) ( 586.000000 -368.000000 -8558.000000 ) ( 402.000000 -368.000000 -8558.000000 ) ( ( 0.000000 0.014266 -4.735065 ) ( 0.014286 0.000000 5.257117 ) ) 19b/00ftempl 0 0 0 ( 402.000000 -368.000000 -8562.000000 ) ( 586.000000 -368.000000 -8562.000000 ) ( 586.000000 -298.000000 -8562.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -368.000000 -8562.000000 ) ( 402.000000 -368.000000 -8558.000000 ) ( 586.000000 -368.000000 -8558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -368.000000 -8562.000000 ) ( 586.000000 -368.000000 -8558.000000 ) ( 586.000000 -298.000000 -8558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -298.000000 -8562.000000 ) ( 586.000000 -298.000000 -8558.000000 ) ( 402.000000 -298.000000 -8558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -298.000000 -8562.000000 ) ( 402.000000 -298.000000 -8558.000000 ) ( 402.000000 -368.000000 -8558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2683/1834) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-88.000000, -88.000000, -18.000000) / (656.000000, 936.000000, 936.000000) // --> Vector info: d1 = 0.000000, 4.000000, 3.999998. Determinants: 0.000534, -279.999991, 183680.038780, -19600.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -279.999965, -0.000009, -24639.991180, -19600.000000 ( 936.000000 -18.000000 -8383.000000 ) ( 936.000000 -88.000000 -8383.000000 ) ( 656.000000 -88.000000 -8383.000000 ) ( ( 0.000000 0.014286 -9.371431 ) ( 0.014286 0.000000 1.257142 ) ) 19b/00fgrte1 0 0 0 ( 656.000000 -88.000000 -8387.000000 ) ( 936.000000 -88.000000 -8387.000000 ) ( 936.000000 -18.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -88.000000 -8387.000000 ) ( 656.000000 -88.000000 -8383.000000 ) ( 936.000000 -88.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -88.000000 -8387.000000 ) ( 936.000000 -88.000000 -8383.000000 ) ( 936.000000 -18.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -18.000000 -8387.000000 ) ( 936.000000 -18.000000 -8383.000000 ) ( 656.000000 -18.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -18.000000 -8387.000000 ) ( 656.000000 -18.000000 -8383.000000 ) ( 656.000000 -88.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2684/1835) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-18.000000, -18.000000, -88.000000) / (-656.000000, -936.000000, -936.000000) // --> Vector info: d1 = 5.000000, 1.000000, 1.000000. Determinants: 0.000018, -280.000009, -281680.005425, -19600.000000 // --> Vector info: d2 = 1.999990, 1.999998, 1.000003. Determinants: -279.998666, 0.000600, -44239.376580, -19600.000000 ( 936.000000 -88.000000 -8068.000000 ) ( 936.000000 -18.000000 -8068.000000 ) ( 656.000000 -18.000000 -8068.000000 ) ( ( 0.000000 0.014286 14.371429 ) ( 0.014286 0.000000 2.257111 ) ) 19b/00ftempl 0 0 0 ( 656.000000 -18.000000 -8064.000000 ) ( 936.000000 -18.000000 -8064.000000 ) ( 936.000000 -88.000000 -8064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -18.000000 -8064.000000 ) ( 656.000000 -18.000000 -8068.000000 ) ( 936.000000 -18.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -18.000000 -8064.000000 ) ( 936.000000 -18.000000 -8068.000000 ) ( 936.000000 -88.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -88.000000 -8064.000000 ) ( 936.000000 -88.000000 -8068.000000 ) ( 656.000000 -88.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -88.000000 -8064.000000 ) ( 656.000000 -88.000000 -8068.000000 ) ( 656.000000 -18.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2687/1836) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (936.000000, 936.000000, 656.000000) / (8383.000000, 8068.000000, 8068.000000) // --> Vector info: d1 = 1.000000, 1.000001, 3.000000. Determinants: 629.999813, 0.000267, -677882.051816, -88200.000000 // --> Vector info: d2 = 3.250000, 0.999998, 0.999997. Determinants: -0.000507, -630.000483, 4994644.527165, -88200.000000 ( 656.000000 -18.000000 -8068.000000 ) ( 936.000000 -18.000000 -8068.000000 ) ( 936.000000 -18.000000 -8383.000000 ) ( ( -0.007143 0.000000 7.685738 ) ( 0.000000 0.007143 -56.628623 ) ) 19b/00wtempl 0 0 0 ( 936.000000 -14.000000 -8383.000000 ) ( 936.000000 -14.000000 -8068.000000 ) ( 656.000000 -14.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -14.000000 -8383.000000 ) ( 936.000000 -18.000000 -8383.000000 ) ( 936.000000 -18.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -14.000000 -8068.000000 ) ( 936.000000 -18.000000 -8068.000000 ) ( 656.000000 -18.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -14.000000 -8068.000000 ) ( 656.000000 -18.000000 -8068.000000 ) ( 656.000000 -18.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -14.000000 -8383.000000 ) ( 656.000000 -18.000000 -8383.000000 ) ( 936.000000 -18.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2689/1837) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-18.000000, -18.000000, -88.000000) / (8295.000000, 8278.000000, 8278.000000) // --> Vector info: d1 = 0.000000, 0.000000, 1.000000. Determinants: 16.999998, -0.000009, 306.072394, -1190.000000 // --> Vector info: d2 = 1.000000, 0.875000, 0.875000. Determinants: -0.000001, -8.750000, 71391.249981, -1190.000000 ( 656.000000 -88.000000 -8278.000000 ) ( 656.000000 -18.000000 -8278.000000 ) ( 656.000000 -18.000000 -8295.000000 ) ( ( -0.014286 0.000000 -0.257204 ) ( 0.000000 0.007353 -59.992647 ) ) 19b/19whall3 0 0 0 ( 652.000000 -18.000000 -8295.000000 ) ( 652.000000 -18.000000 -8278.000000 ) ( 652.000000 -88.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.000000 -18.000000 -8295.000000 ) ( 656.000000 -18.000000 -8295.000000 ) ( 656.000000 -18.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.000000 -18.000000 -8278.000000 ) ( 656.000000 -18.000000 -8278.000000 ) ( 656.000000 -88.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.000000 -88.000000 -8278.000000 ) ( 656.000000 -88.000000 -8278.000000 ) ( 656.000000 -88.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.000000 -88.000000 -8295.000000 ) ( 656.000000 -88.000000 -8295.000000 ) ( 656.000000 -18.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2692/1838) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-368.000000, -88.000000, -88.000000) / (656.000000, 656.000000, 586.000000) // --> Vector info: d1 = 0.000000, 4.000000, 3.999998. Determinants: -279.999991, -0.000534, -103039.649090, -19600.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -0.000009, 279.999965, -183679.980260, -19600.000000 ( 586.000000 -88.000000 -8278.000000 ) ( 656.000000 -88.000000 -8278.000000 ) ( 656.000000 -368.000000 -8278.000000 ) ( ( 0.014286 0.000000 5.257125 ) ( 0.000000 -0.014286 9.371428 ) ) 19b/00fgrte1 0 0 0 ( 656.000000 -368.000000 -8282.000000 ) ( 656.000000 -88.000000 -8282.000000 ) ( 586.000000 -88.000000 -8282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -368.000000 -8282.000000 ) ( 656.000000 -368.000000 -8278.000000 ) ( 656.000000 -88.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -88.000000 -8282.000000 ) ( 656.000000 -88.000000 -8278.000000 ) ( 586.000000 -88.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -88.000000 -8282.000000 ) ( 586.000000 -88.000000 -8278.000000 ) ( 586.000000 -368.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -368.000000 -8282.000000 ) ( 586.000000 -368.000000 -8278.000000 ) ( 656.000000 -368.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2693/1839) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-368.000000, -88.000000, -88.000000) / (-586.000000, -586.000000, -656.000000) // --> Vector info: d1 = 1.999999, 1.999994, 0.999994. Determinants: 0.000317, -280.000000, -203279.860000, -19600.000000 // --> Vector info: d2 = 0.999997, 4.999999, 4.999998. Determinants: -280.000117, -0.000402, -122640.227482, -19600.000000 ( 656.000000 -88.000000 -8068.000000 ) ( 586.000000 -88.000000 -8068.000000 ) ( 586.000000 -368.000000 -8068.000000 ) ( ( 0.000000 0.014286 10.371421 ) ( 0.014286 0.000000 6.257154 ) ) 19b/00ftempl 0 0 0 ( 586.000000 -368.000000 -8064.000000 ) ( 586.000000 -88.000000 -8064.000000 ) ( 656.000000 -88.000000 -8064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -368.000000 -8064.000000 ) ( 586.000000 -368.000000 -8068.000000 ) ( 586.000000 -88.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -88.000000 -8064.000000 ) ( 586.000000 -88.000000 -8068.000000 ) ( 656.000000 -88.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -88.000000 -8064.000000 ) ( 656.000000 -88.000000 -8068.000000 ) ( 656.000000 -368.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -368.000000 -8064.000000 ) ( 656.000000 -368.000000 -8068.000000 ) ( 586.000000 -368.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2696/1840) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-88.000000, -88.000000, -298.000000) / (8278.000000, 8068.000000, 8068.000000) // --> Vector info: d1 = 0.000000, 0.000000, 1.500000. Determinants: 314.999987, -0.000038, 27720.300530, -44100.000000 // --> Vector info: d2 = 1.500000, 0.000000, 0.000000. Determinants: 0.000051, -315.000100, 2541420.811906, -44100.000000 ( 586.000000 -298.000000 -8068.000000 ) ( 586.000000 -88.000000 -8068.000000 ) ( 586.000000 -88.000000 -8278.000000 ) ( ( -0.007143 0.000000 -0.628578 ) ( 0.000000 0.007143 -57.628590 ) ) 19b/00wtempl 0 0 0 ( 582.000000 -88.000000 -8278.000000 ) ( 582.000000 -88.000000 -8068.000000 ) ( 582.000000 -298.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -88.000000 -8278.000000 ) ( 586.000000 -88.000000 -8278.000000 ) ( 586.000000 -88.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -88.000000 -8068.000000 ) ( 586.000000 -88.000000 -8068.000000 ) ( 586.000000 -298.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -298.000000 -8068.000000 ) ( 586.000000 -298.000000 -8068.000000 ) ( 586.000000 -298.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -298.000000 -8278.000000 ) ( 586.000000 -298.000000 -8278.000000 ) ( 586.000000 -88.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2697/1841) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-298.000000, -298.000000, -368.000000) / (8278.000000, 8068.000000, 8068.000000) // --> Vector info: d1 = 0.500000, 0.500000, 1.000000. Determinants: 104.999975, -0.000004, 23940.026241, -14700.000000 // --> Vector info: d2 = 1.500000, 0.000001, 0.000000. Determinants: -0.000066, -104.999963, 847139.675410, -14700.000000 ( 586.000000 -368.000000 -8068.000000 ) ( 586.000000 -298.000000 -8068.000000 ) ( 586.000000 -298.000000 -8278.000000 ) ( ( -0.007143 0.000000 -1.628573 ) ( 0.000000 0.007143 -57.628549 ) ) 19b/00wtempl 0 0 0 ( 582.000000 -298.000000 -8278.000000 ) ( 582.000000 -298.000000 -8068.000000 ) ( 582.000000 -368.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -298.000000 -8278.000000 ) ( 586.000000 -298.000000 -8278.000000 ) ( 586.000000 -298.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -298.000000 -8068.000000 ) ( 586.000000 -298.000000 -8068.000000 ) ( 586.000000 -368.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -368.000000 -8068.000000 ) ( 586.000000 -368.000000 -8068.000000 ) ( 586.000000 -368.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -368.000000 -8278.000000 ) ( 586.000000 -368.000000 -8278.000000 ) ( 586.000000 -298.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2700/1842) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-586.000000, -586.000000, -656.000000) / (8190.000000, 8173.000000, 8173.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.999994. Determinants: 16.999903, 0.000000, 9961.943030, -1190.000000 // --> Vector info: d2 = 0.992188, 0.867188, 0.867186. Determinants: -0.000029, -8.750033, 70482.052321, -1190.000000 ( 656.000000 -368.000000 -8173.000000 ) ( 586.000000 -368.000000 -8173.000000 ) ( 586.000000 -368.000000 -8190.000000 ) ( ( -0.014286 0.000000 -8.371381 ) ( 0.000000 0.007353 -59.228615 ) ) 19b/19whall3 0 0 0 ( 586.000000 -372.000000 -8190.000000 ) ( 586.000000 -372.000000 -8173.000000 ) ( 656.000000 -372.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -372.000000 -8190.000000 ) ( 586.000000 -368.000000 -8190.000000 ) ( 586.000000 -368.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -372.000000 -8173.000000 ) ( 586.000000 -368.000000 -8173.000000 ) ( 656.000000 -368.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -372.000000 -8173.000000 ) ( 656.000000 -368.000000 -8173.000000 ) ( 656.000000 -368.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -372.000000 -8190.000000 ) ( 656.000000 -368.000000 -8190.000000 ) ( 586.000000 -368.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2702/1843) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-656.000000, -656.000000, -744.000000) / (8173.000000, 8068.000000, 8068.000000) // --> Vector info: d1 = 0.500000, 0.500000, 1.125002. Determinants: 65.625238, 0.000016, 38430.027398, -9240.000000 // --> Vector info: d2 = 0.750000, 0.000001, 0.000000. Determinants: -0.000067, -65.999949, 532487.539495, -9240.000000 ( 744.000000 -438.000000 -8068.000000 ) ( 656.000000 -438.000000 -8068.000000 ) ( 656.000000 -438.000000 -8173.000000 ) ( ( -0.007102 0.000000 -4.159094 ) ( 0.000000 0.007143 -57.628522 ) ) 19b/00wtempl 0 0 0 ( 656.000000 -442.000000 -8173.000000 ) ( 656.000000 -442.000000 -8068.000000 ) ( 744.000000 -442.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -442.000000 -8173.000000 ) ( 656.000000 -438.000000 -8173.000000 ) ( 656.000000 -438.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -442.000000 -8068.000000 ) ( 656.000000 -438.000000 -8068.000000 ) ( 744.000000 -438.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 744.000000 -442.000000 -8068.000000 ) ( 744.000000 -438.000000 -8068.000000 ) ( 744.000000 -438.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 744.000000 -442.000000 -8173.000000 ) ( 744.000000 -438.000000 -8173.000000 ) ( 656.000000 -438.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2704/1844) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -438.000000, -368.000000) / (-936.000000, -656.000000, -656.000000) // --> Vector info: d1 = 0.000000, 4.000000, 3.999998. Determinants: 0.000534, -279.999991, -262079.760477, -19600.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -279.999965, -0.000009, -122639.992860, -19600.000000 ( 656.000000 -368.000000 -8068.000000 ) ( 656.000000 -438.000000 -8068.000000 ) ( 936.000000 -438.000000 -8068.000000 ) ( ( 0.000000 0.014286 13.371416 ) ( 0.014286 0.000000 6.257142 ) ) 19b/00ftempl 0 0 0 ( 936.000000 -438.000000 -8064.000000 ) ( 656.000000 -438.000000 -8064.000000 ) ( 656.000000 -368.000000 -8064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -438.000000 -8064.000000 ) ( 936.000000 -438.000000 -8068.000000 ) ( 656.000000 -438.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -438.000000 -8064.000000 ) ( 656.000000 -438.000000 -8068.000000 ) ( 656.000000 -368.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -368.000000 -8064.000000 ) ( 656.000000 -368.000000 -8068.000000 ) ( 936.000000 -368.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -368.000000 -8064.000000 ) ( 936.000000 -368.000000 -8068.000000 ) ( 936.000000 -438.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2706/1845) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-368.000000, -368.000000, -438.000000) / (936.000000, 656.000000, 656.000000) // --> Vector info: d1 = 0.000000, 3.999998, 4.000000. Determinants: 0.000534, 279.999867, -262079.678683, -19600.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.999998. Determinants: 279.999501, -0.000016, 83439.827223, -19600.000000 ( 656.000000 -438.000000 -8173.000000 ) ( 656.000000 -368.000000 -8173.000000 ) ( 936.000000 -368.000000 -8173.000000 ) ( ( 0.000000 -0.014286 13.371412 ) ( -0.014286 0.000000 -4.257134 ) ) 19b/00fgrte1 0 0 0 ( 936.000000 -368.000000 -8177.000000 ) ( 656.000000 -368.000000 -8177.000000 ) ( 656.000000 -438.000000 -8177.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -368.000000 -8177.000000 ) ( 936.000000 -368.000000 -8173.000000 ) ( 656.000000 -368.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -368.000000 -8177.000000 ) ( 656.000000 -368.000000 -8173.000000 ) ( 656.000000 -438.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -438.000000 -8177.000000 ) ( 656.000000 -438.000000 -8173.000000 ) ( 936.000000 -438.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -438.000000 -8177.000000 ) ( 936.000000 -438.000000 -8173.000000 ) ( 936.000000 -368.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2707/1846) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-744.000000, -814.000000, -814.000000) / (8068.000000, 8068.000000, 8076.000000) // --> Vector info: d1 = 0.125000, 0.625000, 0.625000. Determinants: 4.000000, -0.000013, 2906.101988, -560.000000 // --> Vector info: d2 = 0.000003, 0.000003, 0.062496. Determinants: 0.000000, -4.374500, 35293.460980, -560.000000 ( 814.000000 -438.000000 -8076.000000 ) ( 814.000000 -438.000000 -8068.000000 ) ( 744.000000 -438.000000 -8068.000000 ) ( ( -0.007143 0.000000 -5.189468 ) ( 0.000000 0.007812 -63.024037 ) ) 19b/00wtempl 0 0 0 ( 744.000000 -442.000000 -8068.000000 ) ( 814.000000 -442.000000 -8068.000000 ) ( 814.000000 -442.000000 -8076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 744.000000 -442.000000 -8068.000000 ) ( 744.000000 -438.000000 -8068.000000 ) ( 814.000000 -438.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 -442.000000 -8068.000000 ) ( 814.000000 -438.000000 -8068.000000 ) ( 814.000000 -438.000000 -8076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 -442.000000 -8076.000000 ) ( 814.000000 -438.000000 -8076.000000 ) ( 744.000000 -438.000000 -8076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 744.000000 -442.000000 -8076.000000 ) ( 744.000000 -438.000000 -8076.000000 ) ( 744.000000 -438.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2708/1847) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-814.000000, -936.000000, -936.000000) / (8068.000000, 8068.000000, 8173.000000) // --> Vector info: d1 = 0.625000, 1.500000, 1.499999. Determinants: 91.875019, 0.000102, 66779.194850, -12810.000000 // --> Vector info: d2 = 0.000003, 0.000000, 0.750000. Determinants: -0.000325, -91.499992, 738221.631325, -12810.000000 ( 936.000000 -438.000000 -8173.000000 ) ( 936.000000 -438.000000 -8068.000000 ) ( 814.000000 -438.000000 -8068.000000 ) ( ( -0.007172 0.000000 -5.213052 ) ( 0.000000 0.007143 -57.628543 ) ) 19b/00wtempl 0 0 0 ( 814.000000 -442.000000 -8068.000000 ) ( 936.000000 -442.000000 -8068.000000 ) ( 936.000000 -442.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 -442.000000 -8068.000000 ) ( 814.000000 -438.000000 -8068.000000 ) ( 936.000000 -438.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -442.000000 -8068.000000 ) ( 936.000000 -438.000000 -8068.000000 ) ( 936.000000 -438.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -442.000000 -8173.000000 ) ( 936.000000 -438.000000 -8173.000000 ) ( 814.000000 -438.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 -442.000000 -8173.000000 ) ( 814.000000 -438.000000 -8173.000000 ) ( 814.000000 -438.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2709/1848) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-814.000000, -814.000000, -744.000000) / (8155.000000, 8173.000000, 8173.000000) // --> Vector info: d1 = 0.625000, 0.625000, 0.125000. Determinants: 9.000004, -0.000033, 6538.776195, -1260.000000 // --> Vector info: d2 = 0.625001, 0.749991, 0.749991. Determinants: 0.000012, -8.749345, 70563.415842, -1260.000000 ( 744.000000 -438.000000 -8173.000000 ) ( 814.000000 -438.000000 -8173.000000 ) ( 814.000000 -438.000000 -8155.000000 ) ( ( -0.007143 0.000000 -5.189505 ) ( 0.000000 0.006944 -56.002711 ) ) 19b/00wtempl 0 0 0 ( 814.000000 -442.000000 -8155.000000 ) ( 814.000000 -442.000000 -8173.000000 ) ( 744.000000 -442.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 -442.000000 -8155.000000 ) ( 814.000000 -438.000000 -8155.000000 ) ( 814.000000 -438.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 -442.000000 -8173.000000 ) ( 814.000000 -438.000000 -8173.000000 ) ( 744.000000 -438.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 744.000000 -442.000000 -8173.000000 ) ( 744.000000 -438.000000 -8173.000000 ) ( 744.000000 -438.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 744.000000 -442.000000 -8155.000000 ) ( 744.000000 -438.000000 -8155.000000 ) ( 814.000000 -438.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2711/1849) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (438.000000, 438.000000, 368.000000) / (8173.000000, 8068.000000, 8068.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.500000. Determinants: 52.500006, 0.000004, -22995.038272, -7350.000000 // --> Vector info: d2 = 0.750000, 0.000000, 0.000001. Determinants: 0.000067, -52.499967, 423569.701394, -7350.000000 ( 1006.000000 -368.000000 -8068.000000 ) ( 1006.000000 -438.000000 -8068.000000 ) ( 1006.000000 -438.000000 -8173.000000 ) ( ( -0.007143 0.000000 3.128577 ) ( 0.000000 0.007143 -57.628531 ) ) 19b/00wtempl 0 0 0 ( 1010.000000 -438.000000 -8173.000000 ) ( 1010.000000 -438.000000 -8068.000000 ) ( 1010.000000 -368.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -438.000000 -8173.000000 ) ( 1006.000000 -438.000000 -8173.000000 ) ( 1006.000000 -438.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -438.000000 -8068.000000 ) ( 1006.000000 -438.000000 -8068.000000 ) ( 1006.000000 -368.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -368.000000 -8068.000000 ) ( 1006.000000 -368.000000 -8068.000000 ) ( 1006.000000 -368.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -368.000000 -8173.000000 ) ( 1006.000000 -368.000000 -8173.000000 ) ( 1006.000000 -438.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2712/1850) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-936.000000, -936.000000, -1006.000000) / (8173.000000, 8068.000000, 8068.000000) // --> Vector info: d1 = 0.500000, 0.500000, 1.000000. Determinants: 52.499988, 0.000013, 45464.886141, -7350.000000 // --> Vector info: d2 = 0.750000, 0.000001, 0.000000. Determinants: -0.000033, -52.499960, 423569.638077, -7350.000000 ( 1006.000000 -438.000000 -8068.000000 ) ( 936.000000 -438.000000 -8068.000000 ) ( 936.000000 -438.000000 -8173.000000 ) ( ( -0.007143 0.000000 -6.185699 ) ( 0.000000 0.007143 -57.628522 ) ) 19b/00wtempl 0 0 0 ( 936.000000 -442.000000 -8173.000000 ) ( 936.000000 -442.000000 -8068.000000 ) ( 1006.000000 -442.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -442.000000 -8173.000000 ) ( 936.000000 -438.000000 -8173.000000 ) ( 936.000000 -438.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -442.000000 -8068.000000 ) ( 936.000000 -438.000000 -8068.000000 ) ( 1006.000000 -438.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -442.000000 -8068.000000 ) ( 1006.000000 -438.000000 -8068.000000 ) ( 1006.000000 -438.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -442.000000 -8173.000000 ) ( 1006.000000 -438.000000 -8173.000000 ) ( 936.000000 -438.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2713/1851) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-368.000000, -438.000000, -438.000000) / (-1006.000000, -1006.000000, -936.000000) // --> Vector info: d1 = 0.000000, 0.000000, 1.000000. Determinants: 0.000009, -70.000008, -70420.004482, -4900.000000 // --> Vector info: d2 = 1.000000, 0.000000, 0.000001. Determinants: -70.000016, -0.000090, -30660.097412, -4900.000000 ( 936.000000 -438.000000 -8068.000000 ) ( 1006.000000 -438.000000 -8068.000000 ) ( 1006.000000 -368.000000 -8068.000000 ) ( ( 0.000000 0.014286 14.371429 ) ( 0.014286 0.000000 6.257163 ) ) 19b/00ftempl 0 0 0 ( 1006.000000 -368.000000 -8064.000000 ) ( 1006.000000 -438.000000 -8064.000000 ) ( 936.000000 -438.000000 -8064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -368.000000 -8064.000000 ) ( 1006.000000 -368.000000 -8068.000000 ) ( 1006.000000 -438.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -438.000000 -8064.000000 ) ( 1006.000000 -438.000000 -8068.000000 ) ( 936.000000 -438.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -438.000000 -8064.000000 ) ( 936.000000 -438.000000 -8068.000000 ) ( 936.000000 -368.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -368.000000 -8064.000000 ) ( 936.000000 -368.000000 -8068.000000 ) ( 1006.000000 -368.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2716/1852) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-368.000000, -368.000000, -438.000000) / (1006.000000, 936.000000, 936.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -0.000004, 69.999996, -70419.997209, -4900.000000 // --> Vector info: d2 = 1.000000, 1.000003, 1.999998. Determinants: 69.999666, 0.000184, 20859.691237, -4900.000000 ( 936.000000 -438.000000 -8173.000000 ) ( 936.000000 -368.000000 -8173.000000 ) ( 1006.000000 -368.000000 -8173.000000 ) ( ( 0.000000 -0.014286 14.371428 ) ( -0.014286 0.000000 -4.257080 ) ) 19b/00fgrte1 0 0 0 ( 1006.000000 -368.000000 -8177.000000 ) ( 936.000000 -368.000000 -8177.000000 ) ( 936.000000 -438.000000 -8177.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -368.000000 -8177.000000 ) ( 1006.000000 -368.000000 -8173.000000 ) ( 936.000000 -368.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -368.000000 -8177.000000 ) ( 936.000000 -368.000000 -8173.000000 ) ( 936.000000 -438.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -438.000000 -8177.000000 ) ( 936.000000 -438.000000 -8173.000000 ) ( 1006.000000 -438.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -438.000000 -8177.000000 ) ( 1006.000000 -438.000000 -8173.000000 ) ( 1006.000000 -368.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2717/1853) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-368.000000, -368.000000, -438.000000) / (8173.000000, 8068.000000, 8068.000000) // --> Vector info: d1 = 1.000000, 1.000000, 1.500000. Determinants: 52.500000, 0.000008, 11969.933817, -7350.000000 // --> Vector info: d2 = 0.749995, 0.000000, 0.000000. Determinants: -0.000009, -52.499643, 423567.117521, -7350.000000 ( 586.000000 -438.000000 -8068.000000 ) ( 586.000000 -368.000000 -8068.000000 ) ( 586.000000 -368.000000 -8173.000000 ) ( ( -0.007143 0.000000 -1.628562 ) ( 0.000000 0.007143 -57.628179 ) ) 19b/00wtempl 0 0 0 ( 582.000000 -368.000000 -8173.000000 ) ( 582.000000 -368.000000 -8068.000000 ) ( 582.000000 -438.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -368.000000 -8173.000000 ) ( 586.000000 -368.000000 -8173.000000 ) ( 586.000000 -368.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -368.000000 -8068.000000 ) ( 586.000000 -368.000000 -8068.000000 ) ( 586.000000 -438.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -438.000000 -8068.000000 ) ( 586.000000 -438.000000 -8068.000000 ) ( 586.000000 -438.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -438.000000 -8173.000000 ) ( 586.000000 -438.000000 -8173.000000 ) ( 586.000000 -368.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2718/1854) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-586.000000, -586.000000, -656.000000) / (8173.000000, 8068.000000, 8068.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.500000. Determinants: 52.500006, 0.000004, 30764.967608, -7350.000000 // --> Vector info: d2 = 0.750000, 0.000000, 0.000001. Determinants: 0.000067, -52.499967, 423569.770274, -7350.000000 ( 656.000000 -438.000000 -8068.000000 ) ( 586.000000 -438.000000 -8068.000000 ) ( 586.000000 -438.000000 -8173.000000 ) ( ( -0.007143 0.000000 -4.185710 ) ( 0.000000 0.007143 -57.628540 ) ) 19b/00wtempl 0 0 0 ( 586.000000 -442.000000 -8173.000000 ) ( 586.000000 -442.000000 -8068.000000 ) ( 656.000000 -442.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -442.000000 -8173.000000 ) ( 586.000000 -438.000000 -8173.000000 ) ( 586.000000 -438.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -442.000000 -8068.000000 ) ( 586.000000 -438.000000 -8068.000000 ) ( 656.000000 -438.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -442.000000 -8068.000000 ) ( 656.000000 -438.000000 -8068.000000 ) ( 656.000000 -438.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -442.000000 -8173.000000 ) ( 656.000000 -438.000000 -8173.000000 ) ( 586.000000 -438.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2721/1855) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -438.000000, -368.000000) / (-656.000000, -586.000000, -586.000000) // --> Vector info: d1 = 0.000018, 1.000018, 1.000000. Determinants: 0.001294, -70.000000, -45919.523230, -4900.000000 // --> Vector info: d2 = 1.000006, 1.000008, 1.999998. Determinants: -69.999282, -0.000184, -35559.834297, -4900.000000 ( 586.000000 -368.000000 -8068.000000 ) ( 586.000000 -438.000000 -8068.000000 ) ( 656.000000 -438.000000 -8068.000000 ) ( ( 0.000000 0.014286 9.371331 ) ( 0.014286 0.000000 7.257109 ) ) 19b/00ftempl 0 0 0 ( 656.000000 -438.000000 -8064.000000 ) ( 586.000000 -438.000000 -8064.000000 ) ( 586.000000 -368.000000 -8064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -438.000000 -8064.000000 ) ( 656.000000 -438.000000 -8068.000000 ) ( 586.000000 -438.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -438.000000 -8064.000000 ) ( 586.000000 -438.000000 -8068.000000 ) ( 586.000000 -368.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -368.000000 -8064.000000 ) ( 586.000000 -368.000000 -8068.000000 ) ( 656.000000 -368.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -368.000000 -8064.000000 ) ( 656.000000 -368.000000 -8068.000000 ) ( 656.000000 -438.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2722/1856) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -438.000000, -368.000000) / (586.000000, 656.000000, 656.000000) // --> Vector info: d1 = 2.000002, 1.000000, 1.000000. Determinants: -0.000004, 70.000126, -50820.083816, -4900.000000 // --> Vector info: d2 = 1.999997, 1.999998, 1.000003. Determinants: 69.999666, -0.000108, 20859.934259, -4900.000000 ( 656.000000 -368.000000 -8173.000000 ) ( 656.000000 -438.000000 -8173.000000 ) ( 586.000000 -438.000000 -8173.000000 ) ( ( 0.000000 -0.014286 10.371446 ) ( -0.014286 0.000000 -4.257129 ) ) 19b/00fgrte1 0 0 0 ( 586.000000 -438.000000 -8177.000000 ) ( 656.000000 -438.000000 -8177.000000 ) ( 656.000000 -368.000000 -8177.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -438.000000 -8177.000000 ) ( 586.000000 -438.000000 -8173.000000 ) ( 656.000000 -438.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -438.000000 -8177.000000 ) ( 656.000000 -438.000000 -8173.000000 ) ( 656.000000 -368.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -368.000000 -8177.000000 ) ( 656.000000 -368.000000 -8173.000000 ) ( 586.000000 -368.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -368.000000 -8177.000000 ) ( 586.000000 -368.000000 -8173.000000 ) ( 586.000000 -438.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2723/1857) # points: 4 { brushDef { // Surface normal: 0.447214, 0.000000, -0.894427 // RotY/Z : 1.107149 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.894427, 0.000000, -0.447214) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-368.000000, -88.000000, -158.000000) / (3021.375051, 3021.375051, 2943.112672) // --> Vector info: d1 = 0.000000, 2.000000, 1.500000. Determinants: -156.524754, -0.000004, -57601.097451, -21913.466179 // --> Vector info: d2 = 0.000000, 0.000000, 0.559018. Determinants: -0.000005, 156.525114, -472921.077259, -21913.466179 ( 726.000000 -158.000000 -8033.000000 ) ( 656.000000 -88.000000 -8068.000000 ) ( 656.000000 -368.000000 -8068.000000 ) ( ( 0.007143 0.000000 2.628571 ) ( 0.000000 -0.007143 21.581300 ) ) 19b/00wtempl 0 0 0 ( 654.211146 -368.000000 -8064.422291 ) ( 654.211146 -88.000000 -8064.422291 ) ( 724.211146 -158.000000 -8029.422291 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 654.211146 -368.000000 -8064.422291 ) ( 656.000000 -368.000000 -8068.000000 ) ( 656.000000 -88.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 654.211146 -88.000000 -8064.422291 ) ( 656.000000 -88.000000 -8068.000000 ) ( 726.000000 -158.000000 -8033.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 724.211146 -158.000000 -8029.422291 ) ( 726.000000 -158.000000 -8033.000000 ) ( 726.000000 -298.000000 -8033.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 724.211146 -298.000000 -8029.422291 ) ( 726.000000 -298.000000 -8033.000000 ) ( 656.000000 -368.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2724/1858) # points: 4 { brushDef { // Surface normal: -0.447214, 0.000000, -0.894427 // RotY/Z : 1.107149 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.894427, 0.000000, -0.447214) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (298.000000, 158.000000, 88.000000) / (4367.040760, 4367.040760, 4445.303139) // --> Vector info: d1 = 1.000001, 2.000000, 2.500000. Determinants: 78.262333, -0.000042, -34278.733248, -10956.733090 // --> Vector info: d2 = 0.437494, 0.437498, 0.996520. Determinants: 0.000345, -78.262749, 336983.006209, -10956.733090 ( 936.000000 -88.000000 -8068.000000 ) ( 866.000000 -158.000000 -8033.000000 ) ( 866.000000 -298.000000 -8033.000000 ) ( ( -0.007143 0.000000 3.128554 ) ( 0.000000 0.007143 -30.755792 ) ) 19b/00wtempl 0 0 0 ( 867.788854 -298.000000 -8029.422291 ) ( 867.788854 -158.000000 -8029.422291 ) ( 937.788854 -88.000000 -8064.422291 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 867.788854 -298.000000 -8029.422291 ) ( 866.000000 -298.000000 -8033.000000 ) ( 866.000000 -158.000000 -8033.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 867.788854 -158.000000 -8029.422291 ) ( 866.000000 -158.000000 -8033.000000 ) ( 936.000000 -88.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 937.788854 -88.000000 -8064.422291 ) ( 936.000000 -88.000000 -8068.000000 ) ( 936.000000 -368.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 937.788854 -368.000000 -8064.422291 ) ( 936.000000 -368.000000 -8068.000000 ) ( 866.000000 -298.000000 -8033.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2725/1859) # points: 4 { brushDef { // Surface normal: 0.000000, -0.447214, -0.894427 // RotY/Z : 1.107149 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.894427, -0.447214) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (866.000000, 726.000000, 656.000000) / (3451.147316, 3451.147316, 3529.409696) // --> Vector info: d1 = 0.968750, 1.968750, 2.468748. Determinants: 78.262351, 0.000292, -78390.541718, -10956.733090 // --> Vector info: d2 = 0.437499, 0.437499, 0.996518. Determinants: 0.000000, -78.262739, 265302.685070, -10956.733090 ( 656.000000 -88.000000 -8068.000000 ) ( 726.000000 -158.000000 -8033.000000 ) ( 866.000000 -158.000000 -8033.000000 ) ( ( -0.007143 0.000000 7.154554 ) ( 0.000000 0.007143 -24.213667 ) ) 19b/00wtempl 0 0 0 ( 866.000000 -156.211146 -8029.422291 ) ( 726.000000 -156.211146 -8029.422291 ) ( 656.000000 -86.211146 -8064.422291 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -156.211146 -8029.422291 ) ( 866.000000 -158.000000 -8033.000000 ) ( 726.000000 -158.000000 -8033.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 726.000000 -156.211146 -8029.422291 ) ( 726.000000 -158.000000 -8033.000000 ) ( 656.000000 -88.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -86.211146 -8064.422291 ) ( 656.000000 -88.000000 -8068.000000 ) ( 936.000000 -88.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -86.211146 -8064.422291 ) ( 936.000000 -88.000000 -8068.000000 ) ( 866.000000 -158.000000 -8033.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2727/1860) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-158.000000, -298.000000, -298.000000) / (-866.000000, -866.000000, -726.000000) // --> Vector info: d1 = 1.000000, 3.000000, 3.000001. Determinants: 279.999967, -0.000133, 24639.874665, -19600.000000 // --> Vector info: d2 = 0.000001, 0.000000, 1.999998. Determinants: -0.000112, -279.999665, -242479.752900, -19600.000000 ( 726.000000 -298.000000 -8033.000000 ) ( 866.000000 -298.000000 -8033.000000 ) ( 866.000000 -158.000000 -8033.000000 ) ( ( -0.014286 0.000000 -1.257136 ) ( 0.000000 0.014286 12.371416 ) ) 19b/00ftempl 0 0 0 ( 866.000000 -158.000000 -8029.000000 ) ( 866.000000 -298.000000 -8029.000000 ) ( 726.000000 -298.000000 -8029.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -158.000000 -8029.000000 ) ( 866.000000 -158.000000 -8033.000000 ) ( 866.000000 -298.000000 -8033.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -298.000000 -8029.000000 ) ( 866.000000 -298.000000 -8033.000000 ) ( 726.000000 -298.000000 -8033.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 726.000000 -298.000000 -8029.000000 ) ( 726.000000 -298.000000 -8033.000000 ) ( 726.000000 -158.000000 -8033.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 726.000000 -158.000000 -8029.000000 ) ( 726.000000 -158.000000 -8033.000000 ) ( 866.000000 -158.000000 -8033.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2728/1861) # points: 4 { brushDef { // Surface normal: 0.000000, 0.447214, -0.894427 // RotY/Z : 1.107149 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.894427, -0.447214) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-726.000000, -866.000000, -936.000000) / (3859.006116, 3859.006116, 3937.268495) // --> Vector info: d1 = 1.000001, 2.000000, 2.500000. Determinants: 78.262333, -0.000042, 45861.874367, -10956.733090 // --> Vector info: d2 = 0.437494, 0.437498, 0.996520. Determinants: 0.000345, -78.262749, 297223.171671, -10956.733090 ( 936.000000 -368.000000 -8068.000000 ) ( 866.000000 -298.000000 -8033.000000 ) ( 726.000000 -298.000000 -8033.000000 ) ( ( -0.007143 0.000000 -4.185725 ) ( 0.000000 0.007143 -27.126988 ) ) 19b/00wtempl 0 0 0 ( 726.000000 -299.788854 -8029.422291 ) ( 866.000000 -299.788854 -8029.422291 ) ( 936.000000 -369.788854 -8064.422291 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 726.000000 -299.788854 -8029.422291 ) ( 726.000000 -298.000000 -8033.000000 ) ( 866.000000 -298.000000 -8033.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.000000 -299.788854 -8029.422291 ) ( 866.000000 -298.000000 -8033.000000 ) ( 936.000000 -368.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -369.788854 -8064.422291 ) ( 936.000000 -368.000000 -8068.000000 ) ( 656.000000 -368.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -369.788854 -8064.422291 ) ( 656.000000 -368.000000 -8068.000000 ) ( 726.000000 -298.000000 -8033.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2731/1862) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (88.000000, 88.000000, 368.000000) / (8190.000000, 8488.000000, 8488.000000) // --> Vector info: d1 = 2.500000, 2.499997, 0.499997. Determinants: 596.000000, 0.000801, -261054.557119, -83440.000000 // --> Vector info: d2 = 0.874996, 3.000003, 3.000000. Determinants: 0.000782, -595.001936, 4800056.104605, -83440.000000 ( 1006.000000 -368.000000 -8488.000000 ) ( 1006.000000 -88.000000 -8488.000000 ) ( 1006.000000 -88.000000 -8190.000000 ) ( ( -0.007143 0.000000 3.128650 ) ( 0.000000 0.007131 -57.527039 ) ) 19b/00wtempl 0 0 0 ( 1010.000000 -88.000000 -8190.000000 ) ( 1010.000000 -88.000000 -8488.000000 ) ( 1010.000000 -368.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -88.000000 -8190.000000 ) ( 1006.000000 -88.000000 -8190.000000 ) ( 1006.000000 -88.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -88.000000 -8488.000000 ) ( 1006.000000 -88.000000 -8488.000000 ) ( 1006.000000 -368.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -368.000000 -8488.000000 ) ( 1006.000000 -368.000000 -8488.000000 ) ( 1006.000000 -368.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -368.000000 -8190.000000 ) ( 1006.000000 -368.000000 -8190.000000 ) ( 1006.000000 -88.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2733/1863) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-88.000000, -368.000000, -368.000000) / (936.000000, 936.000000, 1006.000000) // --> Vector info: d1 = 0.000000, 3.999998, 4.000000. Determinants: 279.999867, -0.000534, 24640.487848, -19600.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.999998. Determinants: -0.000016, -279.999501, 242479.527133, -19600.000000 ( 1006.000000 -368.000000 -8488.000000 ) ( 936.000000 -368.000000 -8488.000000 ) ( 936.000000 -88.000000 -8488.000000 ) ( ( -0.014286 0.000000 -1.257168 ) ( 0.000000 0.014286 -12.371404 ) ) 19b/00fgrte1 0 0 0 ( 936.000000 -88.000000 -8492.000000 ) ( 936.000000 -368.000000 -8492.000000 ) ( 1006.000000 -368.000000 -8492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -88.000000 -8492.000000 ) ( 936.000000 -88.000000 -8488.000000 ) ( 936.000000 -368.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -368.000000 -8492.000000 ) ( 936.000000 -368.000000 -8488.000000 ) ( 1006.000000 -368.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -368.000000 -8492.000000 ) ( 1006.000000 -368.000000 -8488.000000 ) ( 1006.000000 -88.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -88.000000 -8492.000000 ) ( 1006.000000 -88.000000 -8488.000000 ) ( 936.000000 -88.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2735/1864) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (936.000000, 936.000000, 1006.000000) / (8383.000000, 8400.000000, 8400.000000) // --> Vector info: d1 = 1.000000, 1.000000, 0.000000. Determinants: 16.999996, 0.000000, -17101.995873, -1190.000000 // --> Vector info: d2 = 0.875000, 0.999999, 1.000000. Determinants: -0.000016, -8.749938, 72309.492613, -1190.000000 ( 1006.000000 -88.000000 -8400.000000 ) ( 936.000000 -88.000000 -8400.000000 ) ( 936.000000 -88.000000 -8383.000000 ) ( ( -0.014286 0.000000 14.371425 ) ( 0.000000 0.007353 -60.764280 ) ) 19b/19whall3 0 0 0 ( 936.000000 -84.000000 -8383.000000 ) ( 936.000000 -84.000000 -8400.000000 ) ( 1006.000000 -84.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -84.000000 -8383.000000 ) ( 936.000000 -88.000000 -8383.000000 ) ( 936.000000 -88.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -84.000000 -8400.000000 ) ( 936.000000 -88.000000 -8400.000000 ) ( 1006.000000 -88.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -84.000000 -8400.000000 ) ( 1006.000000 -88.000000 -8400.000000 ) ( 1006.000000 -88.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -84.000000 -8383.000000 ) ( 1006.000000 -88.000000 -8383.000000 ) ( 936.000000 -88.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2736/1865) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-368.000000, -88.000000, -88.000000) / (-936.000000, -936.000000, -1006.000000) // --> Vector info: d1 = 0.000000, 3.999998, 4.000000. Determinants: -279.999867, 0.000534, -103039.451305, -19600.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.999998. Determinants: 0.000016, 279.999501, 242479.534614, -19600.000000 ( 1006.000000 -88.000000 -8190.000000 ) ( 936.000000 -88.000000 -8190.000000 ) ( 936.000000 -368.000000 -8190.000000 ) ( ( 0.014286 0.000000 5.257115 ) ( 0.000000 -0.014286 -12.371405 ) ) 19b/00fgrte1 0 0 0 ( 936.000000 -368.000000 -8186.000000 ) ( 936.000000 -88.000000 -8186.000000 ) ( 1006.000000 -88.000000 -8186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -368.000000 -8186.000000 ) ( 936.000000 -368.000000 -8190.000000 ) ( 936.000000 -88.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -88.000000 -8186.000000 ) ( 936.000000 -88.000000 -8190.000000 ) ( 1006.000000 -88.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -88.000000 -8186.000000 ) ( 1006.000000 -88.000000 -8190.000000 ) ( 1006.000000 -368.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -368.000000 -8186.000000 ) ( 1006.000000 -368.000000 -8190.000000 ) ( 936.000000 -368.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2738/1866) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (368.000000, 88.000000, 88.000000) / (8068.000000, 8068.000000, 8173.000000) // --> Vector info: d1 = 0.500000, 2.500001, 2.500001. Determinants: 210.000063, 0.000000, -91980.026690, -29400.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.749998. Determinants: -0.000067, -209.999466, 1694275.699624, -29400.000000 ( 1006.000000 -88.000000 -8173.000000 ) ( 1006.000000 -88.000000 -8068.000000 ) ( 1006.000000 -368.000000 -8068.000000 ) ( ( -0.007143 0.000000 3.128572 ) ( 0.000000 0.007143 -57.628425 ) ) 19b/00wtempl 0 0 0 ( 1010.000000 -368.000000 -8068.000000 ) ( 1010.000000 -88.000000 -8068.000000 ) ( 1010.000000 -88.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -368.000000 -8068.000000 ) ( 1006.000000 -368.000000 -8068.000000 ) ( 1006.000000 -88.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -88.000000 -8068.000000 ) ( 1006.000000 -88.000000 -8068.000000 ) ( 1006.000000 -88.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -88.000000 -8173.000000 ) ( 1006.000000 -88.000000 -8173.000000 ) ( 1006.000000 -368.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -368.000000 -8173.000000 ) ( 1006.000000 -368.000000 -8173.000000 ) ( 1006.000000 -368.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2741/1867) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-88.000000, -368.000000, -368.000000) / (-1006.000000, -1006.000000, -936.000000) // --> Vector info: d1 = 0.000000, 0.000000, 1.000000. Determinants: 0.000009, -280.000031, -281680.030039, -19600.000000 // --> Vector info: d2 = 4.000003, 0.000000, 0.000001. Determinants: -280.000200, -0.000359, -103040.434560, -19600.000000 ( 936.000000 -368.000000 -8068.000000 ) ( 1006.000000 -368.000000 -8068.000000 ) ( 1006.000000 -88.000000 -8068.000000 ) ( ( 0.000000 0.014286 14.371430 ) ( 0.014286 0.000000 5.257165 ) ) 19b/00ftempl 0 0 0 ( 1006.000000 -88.000000 -8064.000000 ) ( 1006.000000 -368.000000 -8064.000000 ) ( 936.000000 -368.000000 -8064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -88.000000 -8064.000000 ) ( 1006.000000 -88.000000 -8068.000000 ) ( 1006.000000 -368.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -368.000000 -8064.000000 ) ( 1006.000000 -368.000000 -8068.000000 ) ( 936.000000 -368.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -368.000000 -8064.000000 ) ( 936.000000 -368.000000 -8068.000000 ) ( 936.000000 -88.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -88.000000 -8064.000000 ) ( 936.000000 -88.000000 -8068.000000 ) ( 1006.000000 -88.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2743/1868) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-88.000000, -88.000000, -368.000000) / (1006.000000, 936.000000, 936.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -0.000025, 280.000031, -281680.035473, -19600.000000 // --> Vector info: d2 = 0.000000, 0.000001, 4.000000. Determinants: 279.999910, 0.000359, 24639.631205, -19600.000000 ( 936.000000 -368.000000 -8173.000000 ) ( 936.000000 -88.000000 -8173.000000 ) ( 1006.000000 -88.000000 -8173.000000 ) ( ( 0.000000 -0.014286 14.371430 ) ( -0.014286 0.000000 -1.257124 ) ) 19b/00fgrte1 0 0 0 ( 1006.000000 -88.000000 -8177.000000 ) ( 936.000000 -88.000000 -8177.000000 ) ( 936.000000 -368.000000 -8177.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -88.000000 -8177.000000 ) ( 1006.000000 -88.000000 -8173.000000 ) ( 936.000000 -88.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -88.000000 -8177.000000 ) ( 936.000000 -88.000000 -8173.000000 ) ( 936.000000 -368.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -368.000000 -8177.000000 ) ( 936.000000 -368.000000 -8173.000000 ) ( 1006.000000 -368.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -368.000000 -8177.000000 ) ( 1006.000000 -368.000000 -8173.000000 ) ( 1006.000000 -88.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2745/1869) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (936.000000, 936.000000, 656.000000) / (8575.000000, 8400.000000, 8400.000000) // --> Vector info: d1 = 1.000000, 1.000000, 2.999996. Determinants: 349.999290, 0.000068, -376599.917334, -49000.000000 // --> Vector info: d2 = 1.624985, 0.375005, 0.375004. Determinants: -0.000256, -349.994251, 2921576.691403, -49000.000000 ( 656.000000 -18.000000 -8400.000000 ) ( 936.000000 -18.000000 -8400.000000 ) ( 936.000000 -18.000000 -8575.000000 ) ( ( -0.007143 0.000000 7.685713 ) ( 0.000000 0.007143 -59.624014 ) ) 19b/00wtempl 0 0 0 ( 936.000000 -14.000000 -8575.000000 ) ( 936.000000 -14.000000 -8400.000000 ) ( 656.000000 -14.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -14.000000 -8575.000000 ) ( 936.000000 -18.000000 -8575.000000 ) ( 936.000000 -18.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -14.000000 -8400.000000 ) ( 936.000000 -18.000000 -8400.000000 ) ( 656.000000 -18.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -14.000000 -8400.000000 ) ( 656.000000 -18.000000 -8400.000000 ) ( 656.000000 -18.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -14.000000 -8575.000000 ) ( 656.000000 -18.000000 -8575.000000 ) ( 936.000000 -18.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2749/1870) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (88.000000, 18.000000, 18.000000) / (8488.000000, 8488.000000, 8505.000000) // --> Vector info: d1 = 0.000000, 0.999994, 1.000000. Determinants: 16.999903, -0.000400, -1492.593592, -1190.000000 // --> Vector info: d2 = 0.867188, 0.867186, 0.992188. Determinants: -0.000029, -8.750121, 73239.075312, -1190.000000 ( 936.000000 -18.000000 -8505.000000 ) ( 936.000000 -18.000000 -8488.000000 ) ( 936.000000 -88.000000 -8488.000000 ) ( ( -0.014286 0.000000 1.254280 ) ( 0.000000 0.007353 -61.545441 ) ) 19b/19whall3 0 0 0 ( 940.000000 -88.000000 -8488.000000 ) ( 940.000000 -18.000000 -8488.000000 ) ( 940.000000 -18.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 940.000000 -88.000000 -8488.000000 ) ( 936.000000 -88.000000 -8488.000000 ) ( 936.000000 -18.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 940.000000 -18.000000 -8488.000000 ) ( 936.000000 -18.000000 -8488.000000 ) ( 936.000000 -18.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 940.000000 -18.000000 -8505.000000 ) ( 936.000000 -18.000000 -8505.000000 ) ( 936.000000 -88.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 940.000000 -88.000000 -8505.000000 ) ( 936.000000 -88.000000 -8505.000000 ) ( 936.000000 -88.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2750/1871) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-88.000000, -88.000000, -18.000000) / (-936.000000, -656.000000, -656.000000) // --> Vector info: d1 = 0.000000, 4.000000, 3.999998. Determinants: 0.000534, -279.999991, -262079.947290, -19600.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -279.999965, -0.000009, -24640.005110, -19600.000000 ( 656.000000 -18.000000 -8400.000000 ) ( 656.000000 -88.000000 -8400.000000 ) ( 936.000000 -88.000000 -8400.000000 ) ( ( 0.000000 0.014286 13.371426 ) ( 0.014286 0.000000 1.257143 ) ) 19b/00fgrte1 0 0 0 ( 936.000000 -88.000000 -8396.000000 ) ( 656.000000 -88.000000 -8396.000000 ) ( 656.000000 -18.000000 -8396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -88.000000 -8396.000000 ) ( 936.000000 -88.000000 -8400.000000 ) ( 656.000000 -88.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -88.000000 -8396.000000 ) ( 656.000000 -88.000000 -8400.000000 ) ( 656.000000 -18.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -18.000000 -8396.000000 ) ( 656.000000 -18.000000 -8400.000000 ) ( 936.000000 -18.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -18.000000 -8396.000000 ) ( 936.000000 -18.000000 -8400.000000 ) ( 936.000000 -88.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2751/1872) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-88.000000, -88.000000, -18.000000) / (656.000000, 936.000000, 936.000000) // --> Vector info: d1 = 1.999806, 1.999011, 0.999011. Determinants: 280.000000, 0.055659, -14592.706065, -19600.000000 // --> Vector info: d2 = 0.999989, 4.999989, 4.999790. Determinants: 0.055545, -279.999963, 164085.077327, -19600.000000 ( 936.000000 -18.000000 -8575.000000 ) ( 936.000000 -88.000000 -8575.000000 ) ( 656.000000 -88.000000 -8575.000000 ) ( ( -0.014286 -0.000003 0.744526 ) ( -0.000003 0.014286 -8.371688 ) ) 19b/00ftempl 0 0 0 ( 656.000000 -88.000000 -8579.000000 ) ( 936.000000 -88.000000 -8579.000000 ) ( 936.000000 -18.000000 -8579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -88.000000 -8579.000000 ) ( 656.000000 -88.000000 -8575.000000 ) ( 936.000000 -88.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -88.000000 -8579.000000 ) ( 936.000000 -88.000000 -8575.000000 ) ( 936.000000 -18.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -18.000000 -8579.000000 ) ( 936.000000 -18.000000 -8575.000000 ) ( 656.000000 -18.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -18.000000 -8579.000000 ) ( 656.000000 -18.000000 -8575.000000 ) ( 656.000000 -88.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2754/1873) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (88.000000, 88.000000, 368.000000) / (8173.000000, 8190.000000, 8190.000000) // --> Vector info: d1 = 4.000000, 4.000000, 0.000000. Determinants: 68.000000, 0.000000, -25024.000000, -4760.000000 // --> Vector info: d2 = 0.867183, 0.992186, 0.992188. Determinants: -0.000041, -35.000801, 281933.757257, -4760.000000 ( 936.000000 -368.000000 -8190.000000 ) ( 936.000000 -88.000000 -8190.000000 ) ( 936.000000 -88.000000 -8173.000000 ) ( ( -0.014286 0.000000 5.257143 ) ( 0.000000 0.007353 -59.229781 ) ) 19b/19whall3 0 0 0 ( 940.000000 -88.000000 -8173.000000 ) ( 940.000000 -88.000000 -8190.000000 ) ( 940.000000 -368.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 940.000000 -88.000000 -8173.000000 ) ( 936.000000 -88.000000 -8173.000000 ) ( 936.000000 -88.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 940.000000 -88.000000 -8190.000000 ) ( 936.000000 -88.000000 -8190.000000 ) ( 936.000000 -368.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 940.000000 -368.000000 -8190.000000 ) ( 936.000000 -368.000000 -8190.000000 ) ( 936.000000 -368.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 940.000000 -368.000000 -8173.000000 ) ( 936.000000 -368.000000 -8173.000000 ) ( 936.000000 -88.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2756/1874) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-656.000000, -656.000000, -936.000000) / (8190.000000, 8173.000000, 8173.000000) // --> Vector info: d1 = 0.000000, 0.000000, 4.000000. Determinants: 68.000000, 0.000000, 44608.000000, -4760.000000 // --> Vector info: d2 = 0.992188, 0.867188, 0.867183. Determinants: -0.000081, -35.000133, 281928.224938, -4760.000000 ( 936.000000 -368.000000 -8173.000000 ) ( 656.000000 -368.000000 -8173.000000 ) ( 656.000000 -368.000000 -8190.000000 ) ( ( -0.014286 0.000000 -9.371429 ) ( 0.000000 0.007353 -59.228619 ) ) 19b/19whall3 0 0 0 ( 656.000000 -372.000000 -8190.000000 ) ( 656.000000 -372.000000 -8173.000000 ) ( 936.000000 -372.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -372.000000 -8190.000000 ) ( 656.000000 -368.000000 -8190.000000 ) ( 656.000000 -368.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -372.000000 -8173.000000 ) ( 656.000000 -368.000000 -8173.000000 ) ( 936.000000 -368.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -372.000000 -8173.000000 ) ( 936.000000 -368.000000 -8173.000000 ) ( 936.000000 -368.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -372.000000 -8190.000000 ) ( 936.000000 -368.000000 -8190.000000 ) ( 656.000000 -368.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2758/1875) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (656.000000, 936.000000, 936.000000) / (8400.000000, 8400.000000, 8383.000000) // --> Vector info: d1 = 5.000000, 1.000000, 1.000000. Determinants: 67.999994, 0.000000, -68407.993687, -4760.000000 // --> Vector info: d2 = 1.000007, 0.999999, 0.875000. Determinants: 0.000132, -34.999751, 289237.786469, -4760.000000 ( 936.000000 -88.000000 -8383.000000 ) ( 936.000000 -88.000000 -8400.000000 ) ( 656.000000 -88.000000 -8400.000000 ) ( ( -0.014286 0.000000 14.371427 ) ( 0.000000 0.007353 -60.764241 ) ) 19b/19whall3 0 0 0 ( 656.000000 -84.000000 -8400.000000 ) ( 936.000000 -84.000000 -8400.000000 ) ( 936.000000 -84.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -84.000000 -8400.000000 ) ( 656.000000 -88.000000 -8400.000000 ) ( 936.000000 -88.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -84.000000 -8400.000000 ) ( 936.000000 -88.000000 -8400.000000 ) ( 936.000000 -88.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -84.000000 -8383.000000 ) ( 936.000000 -88.000000 -8383.000000 ) ( 656.000000 -88.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -84.000000 -8383.000000 ) ( 656.000000 -88.000000 -8383.000000 ) ( 656.000000 -88.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2763/1876) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-88.000000, -88.000000, -368.000000) / (8295.000000, 8278.000000, 8278.000000) // --> Vector info: d1 = 0.000000, 0.000000, 4.000000. Determinants: 67.999992, -0.000035, 5984.289005, -4760.000000 // --> Vector info: d2 = 1.000000, 0.875000, 0.874999. Determinants: -0.000016, -35.000000, 285564.998574, -4760.000000 ( 656.000000 -368.000000 -8278.000000 ) ( 656.000000 -88.000000 -8278.000000 ) ( 656.000000 -88.000000 -8295.000000 ) ( ( -0.014286 0.000000 -1.257204 ) ( 0.000000 0.007353 -59.992647 ) ) 19b/19whall3 0 0 0 ( 652.000000 -88.000000 -8295.000000 ) ( 652.000000 -88.000000 -8278.000000 ) ( 652.000000 -368.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.000000 -88.000000 -8295.000000 ) ( 656.000000 -88.000000 -8295.000000 ) ( 656.000000 -88.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.000000 -88.000000 -8278.000000 ) ( 656.000000 -88.000000 -8278.000000 ) ( 656.000000 -368.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.000000 -368.000000 -8278.000000 ) ( 656.000000 -368.000000 -8278.000000 ) ( 656.000000 -368.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.000000 -368.000000 -8295.000000 ) ( 656.000000 -368.000000 -8295.000000 ) ( 656.000000 -88.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2765/1877) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (368.000000, 88.000000, 88.000000) / (8488.000000, 8488.000000, 8505.000000) // --> Vector info: d1 = 0.000000, 4.000000, 4.000000. Determinants: 68.000000, 0.000000, -25024.000000, -4760.000000 // --> Vector info: d2 = 0.867188, 0.867183, 0.992186. Determinants: -0.000081, -35.000801, 292959.013019, -4760.000000 ( 936.000000 -88.000000 -8505.000000 ) ( 936.000000 -88.000000 -8488.000000 ) ( 936.000000 -368.000000 -8488.000000 ) ( ( -0.014286 0.000000 5.257143 ) ( 0.000000 0.007353 -61.546011 ) ) 19b/19whall3 0 0 0 ( 940.000000 -368.000000 -8488.000000 ) ( 940.000000 -88.000000 -8488.000000 ) ( 940.000000 -88.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 940.000000 -368.000000 -8488.000000 ) ( 936.000000 -368.000000 -8488.000000 ) ( 936.000000 -88.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 940.000000 -88.000000 -8488.000000 ) ( 936.000000 -88.000000 -8488.000000 ) ( 936.000000 -88.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 940.000000 -88.000000 -8505.000000 ) ( 936.000000 -88.000000 -8505.000000 ) ( 936.000000 -368.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 940.000000 -368.000000 -8505.000000 ) ( 936.000000 -368.000000 -8505.000000 ) ( 936.000000 -368.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2767/1878) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-88.000000, -368.000000, -368.000000) / (656.000000, 656.000000, 936.000000) // --> Vector info: d1 = 0.000000, 4.000000, 4.000000. Determinants: 1119.999965, 0.000000, 98559.987120, -78400.000000 // --> Vector info: d2 = 0.000000, 0.000000, 4.000000. Determinants: 0.000035, -1119.999965, 734719.980120, -78400.000000 ( 936.000000 -368.000000 -8575.000000 ) ( 656.000000 -368.000000 -8575.000000 ) ( 656.000000 -88.000000 -8575.000000 ) ( ( -0.014286 0.000000 -1.257143 ) ( 0.000000 0.014286 -9.371428 ) ) 19b/00ftempl 0 0 0 ( 656.000000 -88.000000 -8579.000000 ) ( 656.000000 -368.000000 -8579.000000 ) ( 936.000000 -368.000000 -8579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -88.000000 -8579.000000 ) ( 656.000000 -88.000000 -8575.000000 ) ( 656.000000 -368.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -368.000000 -8579.000000 ) ( 656.000000 -368.000000 -8575.000000 ) ( 936.000000 -368.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -368.000000 -8579.000000 ) ( 936.000000 -368.000000 -8575.000000 ) ( 936.000000 -88.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -88.000000 -8579.000000 ) ( 936.000000 -88.000000 -8575.000000 ) ( 656.000000 -88.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2768/1879) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-656.000000, -656.000000, -936.000000) / (8575.000000, 8190.000000, 8190.000000) // --> Vector info: d1 = 0.500000, 0.500000, 2.500000. Determinants: 770.000024, -0.000018, 451220.165848, -107800.000000 // --> Vector info: d2 = 3.624990, 0.875000, 0.874996. Determinants: -0.001444, -769.997080, 6211950.142278, -107800.000000 ( 936.000000 -438.000000 -8190.000000 ) ( 656.000000 -438.000000 -8190.000000 ) ( 656.000000 -438.000000 -8575.000000 ) ( ( -0.007143 0.000000 -4.185716 ) ( 0.000000 0.007143 -57.624769 ) ) 19b/00wtempl 0 0 0 ( 656.000000 -442.000000 -8575.000000 ) ( 656.000000 -442.000000 -8190.000000 ) ( 936.000000 -442.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -442.000000 -8575.000000 ) ( 656.000000 -438.000000 -8575.000000 ) ( 656.000000 -438.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -442.000000 -8190.000000 ) ( 656.000000 -438.000000 -8190.000000 ) ( 936.000000 -438.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -442.000000 -8190.000000 ) ( 936.000000 -438.000000 -8190.000000 ) ( 936.000000 -438.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -442.000000 -8575.000000 ) ( 936.000000 -438.000000 -8575.000000 ) ( 656.000000 -438.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2771/1880) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -368.000000, -368.000000) / (-656.000000, -656.000000, -936.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -280.000031, -0.000025, -122640.032366, -19600.000000 // --> Vector info: d2 = 0.000000, 0.000001, 4.000000. Determinants: -0.000359, 279.999910, 183679.784032, -19600.000000 ( 936.000000 -368.000000 -8190.000000 ) ( 656.000000 -368.000000 -8190.000000 ) ( 656.000000 -438.000000 -8190.000000 ) ( ( 0.014286 0.000000 6.257145 ) ( 0.000000 -0.014286 -9.371418 ) ) 19b/00fgrte1 0 0 0 ( 656.000000 -438.000000 -8186.000000 ) ( 656.000000 -368.000000 -8186.000000 ) ( 936.000000 -368.000000 -8186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -438.000000 -8186.000000 ) ( 656.000000 -438.000000 -8190.000000 ) ( 656.000000 -368.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -368.000000 -8186.000000 ) ( 656.000000 -368.000000 -8190.000000 ) ( 936.000000 -368.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -368.000000 -8186.000000 ) ( 936.000000 -368.000000 -8190.000000 ) ( 936.000000 -438.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -438.000000 -8186.000000 ) ( 936.000000 -438.000000 -8190.000000 ) ( 656.000000 -438.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2772/1881) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-368.000000, -438.000000, -438.000000) / (8278.000000, 8278.000000, 8295.000000) // --> Vector info: d1 = 1.000000, 2.000000, 2.000002. Determinants: 17.000002, -0.000117, 5066.969715, -1190.000000 // --> Vector info: d2 = 0.875000, 0.874999, 0.999998. Determinants: -0.000012, -8.749933, 71390.693329, -1190.000000 ( 656.000000 -438.000000 -8295.000000 ) ( 656.000000 -438.000000 -8278.000000 ) ( 656.000000 -368.000000 -8278.000000 ) ( ( -0.014286 0.000000 -4.257958 ) ( 0.000000 0.007353 -59.992179 ) ) 19b/19whall3 0 0 0 ( 652.000000 -368.000000 -8278.000000 ) ( 652.000000 -438.000000 -8278.000000 ) ( 652.000000 -438.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.000000 -368.000000 -8278.000000 ) ( 656.000000 -368.000000 -8278.000000 ) ( 656.000000 -438.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.000000 -438.000000 -8278.000000 ) ( 656.000000 -438.000000 -8278.000000 ) ( 656.000000 -438.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.000000 -438.000000 -8295.000000 ) ( 656.000000 -438.000000 -8295.000000 ) ( 656.000000 -368.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.000000 -368.000000 -8295.000000 ) ( 656.000000 -368.000000 -8295.000000 ) ( 656.000000 -368.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2775/1882) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (438.000000, 438.000000, 368.000000) / (8505.000000, 8488.000000, 8488.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.999994. Determinants: 16.999903, 0.000000, -7445.957418, -1190.000000 // --> Vector info: d2 = 0.992188, 0.867188, 0.867186. Determinants: -0.000029, -8.750033, 73238.342885, -1190.000000 ( 936.000000 -368.000000 -8488.000000 ) ( 936.000000 -438.000000 -8488.000000 ) ( 936.000000 -438.000000 -8505.000000 ) ( ( -0.014286 0.000000 6.257107 ) ( 0.000000 0.007353 -61.544826 ) ) 19b/19whall3 0 0 0 ( 940.000000 -438.000000 -8505.000000 ) ( 940.000000 -438.000000 -8488.000000 ) ( 940.000000 -368.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 940.000000 -438.000000 -8505.000000 ) ( 936.000000 -438.000000 -8505.000000 ) ( 936.000000 -438.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 940.000000 -438.000000 -8488.000000 ) ( 936.000000 -438.000000 -8488.000000 ) ( 936.000000 -368.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 940.000000 -368.000000 -8488.000000 ) ( 936.000000 -368.000000 -8488.000000 ) ( 936.000000 -368.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 940.000000 -368.000000 -8505.000000 ) ( 936.000000 -368.000000 -8505.000000 ) ( 936.000000 -438.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2777/1883) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -368.000000, -368.000000) / (936.000000, 936.000000, 656.000000) // --> Vector info: d1 = 0.999994, 0.000000, 0.000000. Determinants: 279.998333, -0.000016, 103039.397353, -19600.000000 // --> Vector info: d2 = 4.999998, 5.000000, 1.000000. Determinants: -0.000669, -279.999984, 164079.738314, -19600.000000 ( 656.000000 -368.000000 -8575.000000 ) ( 936.000000 -368.000000 -8575.000000 ) ( 936.000000 -438.000000 -8575.000000 ) ( ( -0.014286 0.000000 -5.257112 ) ( 0.000000 0.014286 -8.371415 ) ) 19b/00ftempl 0 0 0 ( 936.000000 -438.000000 -8579.000000 ) ( 936.000000 -368.000000 -8579.000000 ) ( 656.000000 -368.000000 -8579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -438.000000 -8579.000000 ) ( 936.000000 -438.000000 -8575.000000 ) ( 936.000000 -368.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -368.000000 -8579.000000 ) ( 936.000000 -368.000000 -8575.000000 ) ( 656.000000 -368.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -368.000000 -8579.000000 ) ( 656.000000 -368.000000 -8575.000000 ) ( 656.000000 -438.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -438.000000 -8579.000000 ) ( 656.000000 -438.000000 -8575.000000 ) ( 936.000000 -438.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2778/1884) # points: 4 { brushDef { // Surface normal: 0.000000, 0.990550, -0.137153 // RotY/Z : 0.137587 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.137153, -0.990550) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-758.000000, -775.000000, -775.000000) / (8805.226354, 8805.226354, 9067.706830) // --> Vector info: d1 = 1.009993, 1.249984, 1.249943. Determinants: 62.993128, 0.000697, 43235.894834, -4462.168083 // --> Vector info: d2 = 0.999897, 0.999900, 4.741714. Determinants: 0.000783, -63.610826, 555646.608500, -4462.168083 ( 775.000000 -2161.000000 -8855.000000 ) ( 775.000000 -2125.000000 -8595.000000 ) ( 758.000000 -2125.000000 -8595.000000 ) ( ( -0.014117 0.000000 -9.689437 ) ( 0.000000 0.014256 -124.523908 ) ) 19b/00ftempl 0 0 0 ( 758.000000 -2128.962199 -8594.451388 ) ( 775.000000 -2128.962199 -8594.451388 ) ( 775.000000 -2164.962199 -8854.451388 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 758.000000 -2128.962199 -8594.451388 ) ( 758.000000 -2125.000000 -8595.000000 ) ( 775.000000 -2125.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 775.000000 -2128.962199 -8594.451388 ) ( 775.000000 -2125.000000 -8595.000000 ) ( 775.000000 -2161.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 775.000000 -2164.962199 -8854.451388 ) ( 775.000000 -2161.000000 -8855.000000 ) ( 744.000000 -2161.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 744.000000 -2164.962199 -8854.451388 ) ( 744.000000 -2161.000000 -8855.000000 ) ( 758.000000 -2125.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2779/1885) # points: 4 { brushDef { // Surface normal: 0.992511, 0.000000, -0.122155 // RotY/Z : 0.122461 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.122155, 0.000000, -0.992511) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1881.000000, -1846.000000, -1846.000000) / (8732.249299, 8732.249299, 8470.287469) // --> Vector info: d1 = 1.164547, 0.676656, 1.492726. Determinants: 127.808872, 28.562470, -19683.457447, -9168.664025 // --> Vector info: d2 = 4.104578, 3.995359, 0.349834. Determinants: 28.610980, -127.593393, 1130361.077484, -9168.664025 ( 494.000000 -1846.000000 -8595.000000 ) ( 462.000000 -1846.000000 -8855.000000 ) ( 462.000000 -1881.000000 -8855.000000 ) ( ( -0.013940 -0.003115 2.146818 ) ( -0.003121 0.013916 -123.285254 ) ) 19b/00ftempl 0 0 0 ( 458.029956 -1881.000000 -8854.511379 ) ( 458.029956 -1846.000000 -8854.511379 ) ( 490.029956 -1846.000000 -8594.511379 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 458.029956 -1881.000000 -8854.511379 ) ( 462.000000 -1881.000000 -8855.000000 ) ( 462.000000 -1846.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 458.029956 -1846.000000 -8854.511379 ) ( 462.000000 -1846.000000 -8855.000000 ) ( 494.000000 -1846.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 490.029956 -1846.000000 -8594.511379 ) ( 494.000000 -1846.000000 -8595.000000 ) ( 494.000000 -1863.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 490.029956 -1863.000000 -8594.511379 ) ( 494.000000 -1863.000000 -8595.000000 ) ( 462.000000 -1881.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2780/1886) # points: 4 { brushDef { // Surface normal: -0.685962, -0.714544, -0.137412 // RotY/Z : 0.137849 / -2.335789. Vector texS/T: (0.721387, -0.692532, 0.000000) / (0.095162, 0.099128, -0.990514) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1646.523277, 1681.178724, 1681.149868) / (8761.718558, 8761.718558, 8499.228560) // --> Vector info: d1 = 1.090558, 1.587620, 1.183914. Determinants: -130.473918, -13.976280, 327364.088706, -9096.708196 // --> Vector info: d2 = 0.227894, 0.281818, 4.002962. Determinants: -14.154658, 128.959455, -1108673.555709, -9096.708196 ( 1141.000000 -1239.000000 -8595.000000 ) ( 1166.000000 -1213.000000 -8855.000000 ) ( 1141.000000 -1189.000000 -8855.000000 ) ( ( 0.014343 0.001536 -35.987094 ) ( 0.001556 -0.014176 121.876346 ) ) 19b/00ftempl 0 0 0 ( 1143.743850 -1186.141823 -8854.450351 ) ( 1168.743850 -1210.141823 -8854.450351 ) ( 1143.743850 -1236.141823 -8594.450351 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1143.743850 -1186.141823 -8854.450351 ) ( 1141.000000 -1189.000000 -8855.000000 ) ( 1166.000000 -1213.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1168.743850 -1210.141823 -8854.450351 ) ( 1166.000000 -1213.000000 -8855.000000 ) ( 1141.000000 -1239.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1143.743850 -1236.141823 -8594.450351 ) ( 1141.000000 -1239.000000 -8595.000000 ) ( 1127.000000 -1225.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1129.743850 -1222.141823 -8594.450351 ) ( 1127.000000 -1225.000000 -8595.000000 ) ( 1141.000000 -1189.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2781/1887) # points: 4 { brushDef { // Surface normal: 0.028275, -0.989630, -0.140832 // RotY/Z : 0.141302 / -1.542233. Vector texS/T: (0.999592, 0.028560, 0.000000) / (-0.004022, 0.140774, -0.990034) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (705.683453, 740.697736, 739.641024) / (8596.108059, 8596.108059, 8333.490688) // --> Vector info: d1 = 0.128429, 0.238210, 3.889766. Determinants: -28.830217, 127.972621, -1080902.427119, -9195.358884 // --> Vector info: d2 = 1.023029, 0.535263, 1.357107. Determinants: 128.095894, 28.260853, -342735.622946, -9195.358884 ( 775.000000 -1227.000000 -8595.000000 ) ( 775.000000 -1190.000000 -8855.000000 ) ( 740.000000 -1191.000000 -8855.000000 ) ( ( 0.003135 -0.013917 117.548694 ) ( -0.013930 -0.003073 37.272675 ) ) 19b/00ftempl 0 0 0 ( 739.886899 -1187.041481 -8854.436672 ) ( 774.886899 -1186.041481 -8854.436672 ) ( 774.886899 -1223.041481 -8594.436672 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 739.886899 -1187.041481 -8854.436672 ) ( 740.000000 -1191.000000 -8855.000000 ) ( 775.000000 -1190.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 774.886899 -1186.041481 -8854.436672 ) ( 775.000000 -1190.000000 -8855.000000 ) ( 775.000000 -1227.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 774.886899 -1223.041481 -8594.436672 ) ( 775.000000 -1227.000000 -8595.000000 ) ( 754.000000 -1227.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 753.886899 -1223.041481 -8594.436672 ) ( 754.000000 -1227.000000 -8595.000000 ) ( 740.000000 -1191.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2782/1888) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1191.000000, -1473.000000, -1673.000000) / (740.000000, 460.000000, 943.000000) // --> Vector info: d1 = 5.941000, 0.270376, 3.100694. Determinants: -1946.422160, -1932.274198, -2030201.639236, -192206.000000 // --> Vector info: d2 = 7.558934, 7.558905, 0.642158. Determinants: -1936.703271, 1950.516562, -5202868.362462, -192206.000000 ( 943.000000 -1673.000000 -8855.000000 ) ( 460.000000 -1473.000000 -8855.000000 ) ( 740.000000 -1191.000000 -8855.000000 ) ( ( 0.010127 0.010053 10.562634 ) ( 0.010076 -0.010148 27.069230 ) ) 19b/00ftempl 0 0 0 ( 740.000000 -1191.000000 -8859.000000 ) ( 460.000000 -1473.000000 -8859.000000 ) ( 943.000000 -1673.000000 -8859.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 740.000000 -1191.000000 -8859.000000 ) ( 740.000000 -1191.000000 -8855.000000 ) ( 460.000000 -1473.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 460.000000 -1473.000000 -8859.000000 ) ( 460.000000 -1473.000000 -8855.000000 ) ( 943.000000 -1673.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 943.000000 -1673.000000 -8859.000000 ) ( 943.000000 -1673.000000 -8855.000000 ) ( 1141.000000 -1189.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1141.000000 -1189.000000 -8859.000000 ) ( 1141.000000 -1189.000000 -8855.000000 ) ( 740.000000 -1191.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2783/1889) # points: 4 { brushDef { // Surface normal: 0.700402, -0.700402, -0.137386 // RotY/Z : 0.137822 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (-0.097147, 0.097147, -0.990518) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-334.461508, -351.432070, -352.139177) / (8321.050047, 8321.050047, 8583.539094) // --> Vector info: d1 = 0.654101, 0.405439, 0.019971. Determinants: -65.271052, 6.365787, -77714.433844, -4454.586850 // --> Vector info: d2 = 3.928322, 3.954075, 0.232149. Determinants: 6.759885, 63.181384, -540973.590857, -4454.586850 ( 716.000000 -1214.000000 -8855.000000 ) ( 742.000000 -1239.000000 -8595.000000 ) ( 754.000000 -1227.000000 -8595.000000 ) ( ( 0.014653 -0.001429 17.445935 ) ( -0.001518 -0.014183 121.441922 ) ) 19b/00ftempl 0 0 0 ( 751.198393 -1224.198393 -8594.450454 ) ( 739.198393 -1236.198393 -8594.450454 ) ( 713.198393 -1211.198393 -8854.450454 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 751.198393 -1224.198393 -8594.450454 ) ( 754.000000 -1227.000000 -8595.000000 ) ( 742.000000 -1239.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 739.198393 -1236.198393 -8594.450454 ) ( 742.000000 -1239.000000 -8595.000000 ) ( 716.000000 -1214.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 713.198393 -1211.198393 -8854.450454 ) ( 716.000000 -1214.000000 -8855.000000 ) ( 740.000000 -1191.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 737.198393 -1188.198393 -8854.450454 ) ( 740.000000 -1191.000000 -8855.000000 ) ( 754.000000 -1227.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2784/1890) # points: 4 { brushDef { // Surface normal: -0.700402, 0.700402, -0.137386 // RotY/Z : 0.137822 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.097147, -0.097147, -0.990518) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (313.955411, 349.310750, 350.017857) / (9091.811730, 9091.811730, 8829.322682) // --> Vector info: d1 = 0.752419, 1.000001, 0.740970. Determinants: -64.987397, -9.333189, 98275.996136, -9280.389270 // --> Vector info: d2 = 0.965401, 0.999998, 2.853457. Determinants: -9.081297, 65.505214, -601669.252221, -9280.389270 ( 1378.000000 -1873.000000 -8595.000000 ) ( 1404.000000 -1898.000000 -8855.000000 ) ( 1429.000000 -1873.000000 -8855.000000 ) ( ( 0.007003 0.001006 -10.589642 ) ( 0.000979 -0.007058 64.832329 ) ) 19b/00wtempl 0 0 0 ( 1431.801607 -1875.801607 -8854.450454 ) ( 1406.801607 -1900.801607 -8854.450454 ) ( 1380.801607 -1875.801607 -8594.450454 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1431.801607 -1875.801607 -8854.450454 ) ( 1429.000000 -1873.000000 -8855.000000 ) ( 1404.000000 -1898.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1406.801607 -1900.801607 -8854.450454 ) ( 1404.000000 -1898.000000 -8855.000000 ) ( 1378.000000 -1873.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1380.801607 -1875.801607 -8594.450454 ) ( 1378.000000 -1873.000000 -8595.000000 ) ( 1392.000000 -1859.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1394.801607 -1861.801607 -8594.450454 ) ( 1392.000000 -1859.000000 -8595.000000 ) ( 1429.000000 -1873.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2785/1891) # points: 4 { brushDef { // Surface normal: -0.990550, 0.000000, -0.137153 // RotY/Z : 0.137587 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.137153, 0.000000, -0.990550) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1472.000000, 1507.000000, 1507.000000) / (8967.036485, 8967.036485, 8704.556009) // --> Vector info: d1 = 1.285256, 0.786017, 0.584141. Determinants: 131.040416, -7.065682, -141340.673181, -9186.816641 // --> Vector info: d2 = 4.360712, 4.387674, 0.650150. Determinants: -7.077072, -130.813341, 1143364.390844, -9186.816641 ( 1391.000000 -1507.000000 -8595.000000 ) ( 1427.000000 -1507.000000 -8855.000000 ) ( 1427.000000 -1472.000000 -8855.000000 ) ( ( -0.014264 0.000769 15.385163 ) ( 0.000770 0.014239 -124.457082 ) ) 19b/00ftempl 0 0 0 ( 1430.962199 -1472.000000 -8854.451388 ) ( 1430.962199 -1507.000000 -8854.451388 ) ( 1394.962199 -1507.000000 -8594.451388 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1430.962199 -1472.000000 -8854.451388 ) ( 1427.000000 -1472.000000 -8855.000000 ) ( 1427.000000 -1507.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1430.962199 -1507.000000 -8854.451388 ) ( 1427.000000 -1507.000000 -8855.000000 ) ( 1391.000000 -1507.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1394.962199 -1507.000000 -8594.451388 ) ( 1391.000000 -1507.000000 -8595.000000 ) ( 1391.000000 -1487.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1394.962199 -1487.000000 -8594.451388 ) ( 1391.000000 -1487.000000 -8595.000000 ) ( 1427.000000 -1472.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2786/1892) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1487.000000, -1773.000000, -1834.000000) / (-1391.000000, -1392.000000, -1331.000000) // --> Vector info: d1 = 0.744201, 4.422225, 5.580667. Determinants: 225.517895, -106.955102, 173541.840758, -17507.000000 // --> Vector info: d2 = 2.441078, 0.667347, 1.072002. Determinants: -107.792950, -223.929065, -514509.401509, -17507.000000 ( 1331.000000 -1834.000000 -8595.000000 ) ( 1392.000000 -1773.000000 -8595.000000 ) ( 1391.000000 -1487.000000 -8595.000000 ) ( ( -0.012882 0.006109 -9.912712 ) ( 0.006157 0.012791 29.388782 ) ) 19b/00ftempl 0 0 0 ( 1391.000000 -1487.000000 -8591.000000 ) ( 1392.000000 -1773.000000 -8591.000000 ) ( 1331.000000 -1834.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1391.000000 -1487.000000 -8591.000000 ) ( 1391.000000 -1487.000000 -8595.000000 ) ( 1392.000000 -1773.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1392.000000 -1773.000000 -8591.000000 ) ( 1392.000000 -1773.000000 -8595.000000 ) ( 1331.000000 -1834.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1331.000000 -1834.000000 -8591.000000 ) ( 1331.000000 -1834.000000 -8595.000000 ) ( 1330.000000 -1426.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.000000 -1426.000000 -8591.000000 ) ( 1330.000000 -1426.000000 -8595.000000 ) ( 1391.000000 -1487.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2787/1893) # points: 4 { brushDef { // Surface normal: 0.700658, 0.700658, -0.134742 // RotY/Z : 0.135153 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (-0.095277, -0.095277, -0.990881) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-2054.145199, -2018.789860, -2018.789860) / (8909.256221, 8909.256221, 8646.863386) // --> Vector info: d1 = 0.799104, 0.302303, 0.722665. Determinants: 130.357121, 14.862040, 127949.448398, -9276.987658 // --> Vector info: d2 = 4.741708, 4.685523, 0.967480. Determinants: 14.742607, -131.452685, 1157440.335358, -9276.987658 ( 744.000000 -2111.000000 -8595.000000 ) ( 719.000000 -2136.000000 -8855.000000 ) ( 744.000000 -2161.000000 -8855.000000 ) ( ( -0.014052 -0.001602 -13.792133 ) ( -0.001589 0.014170 -124.764673 ) ) 19b/00ftempl 0 0 0 ( 741.197366 -2163.802634 -8854.461032 ) ( 716.197366 -2138.802634 -8854.461032 ) ( 741.197366 -2113.802634 -8594.461032 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 741.197366 -2163.802634 -8854.461032 ) ( 744.000000 -2161.000000 -8855.000000 ) ( 719.000000 -2136.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 716.197366 -2138.802634 -8854.461032 ) ( 719.000000 -2136.000000 -8855.000000 ) ( 744.000000 -2111.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 741.197366 -2113.802634 -8594.461032 ) ( 744.000000 -2111.000000 -8595.000000 ) ( 758.000000 -2125.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 755.197366 -2127.802634 -8594.461032 ) ( 758.000000 -2125.000000 -8595.000000 ) ( 744.000000 -2161.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2788/1894) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-2125.000000, -2125.000000, -1863.000000) / (-845.000000, -758.000000, -494.000000) // --> Vector info: d1 = 5.250003, 4.010001, 0.252831. Determinants: -0.486719, 324.880565, 153821.222350, -22794.000000 // --> Vector info: d2 = 4.999988, 4.999984, 1.242746. Determinants: 326.878815, 0.000876, 580648.504779, -22794.000000 ( 494.000000 -1863.000000 -8595.000000 ) ( 758.000000 -2125.000000 -8595.000000 ) ( 845.000000 -2125.000000 -8595.000000 ) ( ( 0.000021 -0.014253 -6.748321 ) ( -0.014341 0.000000 -25.473743 ) ) 19b/00ftempl 0 0 0 ( 845.000000 -2125.000000 -8591.000000 ) ( 758.000000 -2125.000000 -8591.000000 ) ( 494.000000 -1863.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 845.000000 -2125.000000 -8591.000000 ) ( 845.000000 -2125.000000 -8595.000000 ) ( 758.000000 -2125.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 758.000000 -2125.000000 -8591.000000 ) ( 758.000000 -2125.000000 -8595.000000 ) ( 494.000000 -1863.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 494.000000 -1863.000000 -8591.000000 ) ( 494.000000 -1863.000000 -8595.000000 ) ( 494.000000 -1776.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 494.000000 -1776.000000 -8591.000000 ) ( 494.000000 -1776.000000 -8595.000000 ) ( 845.000000 -2125.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2789/1895) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-2062.000000, -2123.000000, -2125.000000) / (-1191.000000, -1130.000000, -845.000000) // --> Vector info: d1 = 6.192575, 5.315781, 1.250001. Determinants: -1.873828, 246.258971, 182528.171463, -17263.000000 // --> Vector info: d2 = 0.123150, 0.999994, 1.000073. Determinants: 249.895733, 1.748903, 515242.002706, -17263.000000 ( 845.000000 -2125.000000 -8595.000000 ) ( 1130.000000 -2123.000000 -8595.000000 ) ( 1191.000000 -2062.000000 -8595.000000 ) ( ( 0.000109 -0.014265 -10.573375 ) ( -0.014476 -0.000101 -29.846609 ) ) 19b/00ftempl 0 0 0 ( 1191.000000 -2062.000000 -8591.000000 ) ( 1130.000000 -2123.000000 -8591.000000 ) ( 845.000000 -2125.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1191.000000 -2062.000000 -8591.000000 ) ( 1191.000000 -2062.000000 -8595.000000 ) ( 1130.000000 -2123.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1130.000000 -2123.000000 -8591.000000 ) ( 1130.000000 -2123.000000 -8595.000000 ) ( 845.000000 -2125.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 845.000000 -2125.000000 -8591.000000 ) ( 845.000000 -2125.000000 -8595.000000 ) ( 784.000000 -2063.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 784.000000 -2063.000000 -8591.000000 ) ( 784.000000 -2063.000000 -8595.000000 ) ( 1191.000000 -2062.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2790/1896) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1773.000000, -1859.000000, -2062.000000) / (-1392.000000, -1392.000000, -1191.000000) // --> Vector info: d1 = 0.422219, 1.527612, 5.382061. Determinants: 222.183980, -107.087799, 237567.500338, -17286.000000 // --> Vector info: d2 = 0.667345, 0.134695, 1.482367. Determinants: -107.062650, -224.027700, -513204.363809, -17286.000000 ( 1191.000000 -2062.000000 -8595.000000 ) ( 1392.000000 -1859.000000 -8595.000000 ) ( 1392.000000 -1773.000000 -8595.000000 ) ( ( -0.012853 0.006195 -13.743347 ) ( 0.006194 0.012960 29.689018 ) ) 19b/00ftempl 0 0 0 ( 1392.000000 -1773.000000 -8591.000000 ) ( 1392.000000 -1859.000000 -8591.000000 ) ( 1191.000000 -2062.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1392.000000 -1773.000000 -8591.000000 ) ( 1392.000000 -1773.000000 -8595.000000 ) ( 1392.000000 -1859.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1392.000000 -1859.000000 -8591.000000 ) ( 1392.000000 -1859.000000 -8595.000000 ) ( 1191.000000 -2062.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1191.000000 -2062.000000 -8591.000000 ) ( 1191.000000 -2062.000000 -8595.000000 ) ( 1105.000000 -2062.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1105.000000 -2062.000000 -8591.000000 ) ( 1105.000000 -2062.000000 -8595.000000 ) ( 1392.000000 -1773.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2792/1897) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1226.000000, -1225.000000, -1426.000000) / (-1041.000000, -1127.000000, -1330.000000) // --> Vector info: d1 = 0.015862, 0.971982, 5.031265. Determinants: 155.005956, 196.239406, 394045.104924, -17489.000000 // --> Vector info: d2 = 1.079906, 0.310917, 0.751244. Determinants: 193.972976, -154.126575, 58478.619762, -17489.000000 ( 1330.000000 -1426.000000 -8595.000000 ) ( 1127.000000 -1225.000000 -8595.000000 ) ( 1041.000000 -1226.000000 -8595.000000 ) ( ( -0.008863 -0.011221 -22.531025 ) ( -0.011091 0.008813 -3.343737 ) ) 19b/00ftempl 0 0 0 ( 1041.000000 -1226.000000 -8591.000000 ) ( 1127.000000 -1225.000000 -8591.000000 ) ( 1330.000000 -1426.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1041.000000 -1226.000000 -8591.000000 ) ( 1041.000000 -1226.000000 -8595.000000 ) ( 1127.000000 -1225.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1127.000000 -1225.000000 -8591.000000 ) ( 1127.000000 -1225.000000 -8595.000000 ) ( 1330.000000 -1426.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.000000 -1426.000000 -8591.000000 ) ( 1330.000000 -1426.000000 -8595.000000 ) ( 1330.000000 -1512.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.000000 -1512.000000 -8591.000000 ) ( 1330.000000 -1512.000000 -8595.000000 ) ( 1041.000000 -1226.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2793/1898) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1288.000000, -1227.000000, -1226.000000) / (-693.000000, -754.000000, -1041.000000) // --> Vector info: d1 = 0.779167, 1.655538, 5.751977. Determinants: -1.635515, 249.006430, 156861.562988, -17446.000000 // --> Vector info: d2 = 1.787376, 0.928310, 0.969141. Determinants: 249.042614, 3.349733, 291905.682705, -17446.000000 ( 1041.000000 -1226.000000 -8595.000000 ) ( 754.000000 -1227.000000 -8595.000000 ) ( 693.000000 -1288.000000 -8595.000000 ) ( ( 0.000094 -0.014273 -8.991262 ) ( -0.014275 -0.000192 -16.731955 ) ) 19b/00ftempl 0 0 0 ( 693.000000 -1288.000000 -8591.000000 ) ( 754.000000 -1227.000000 -8591.000000 ) ( 1041.000000 -1226.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 693.000000 -1288.000000 -8591.000000 ) ( 693.000000 -1288.000000 -8595.000000 ) ( 754.000000 -1227.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 754.000000 -1227.000000 -8591.000000 ) ( 754.000000 -1227.000000 -8595.000000 ) ( 1041.000000 -1226.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1041.000000 -1226.000000 -8591.000000 ) ( 1041.000000 -1226.000000 -8595.000000 ) ( 1102.000000 -1286.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.000000 -1286.000000 -8591.000000 ) ( 1102.000000 -1286.000000 -8595.000000 ) ( 693.000000 -1288.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2794/1899) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1577.000000, -1490.000000, -1288.000000) / (-493.000000, -493.000000, -693.000000) // --> Vector info: d1 = 1.031274, 0.253911, 0.692168. Determinants: 155.472566, 195.155669, 323447.816080, -17400.000000 // --> Vector info: d2 = 5.883733, 4.917704, 0.868051. Determinants: 193.205834, -157.181922, 124817.962421, -17400.000000 ( 693.000000 -1288.000000 -8595.000000 ) ( 493.000000 -1490.000000 -8595.000000 ) ( 493.000000 -1577.000000 -8595.000000 ) ( ( -0.008935 -0.011216 -18.588955 ) ( -0.011104 0.009033 -7.173446 ) ) 19b/00ftempl 0 0 0 ( 493.000000 -1577.000000 -8591.000000 ) ( 493.000000 -1490.000000 -8591.000000 ) ( 693.000000 -1288.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 493.000000 -1577.000000 -8591.000000 ) ( 493.000000 -1577.000000 -8595.000000 ) ( 493.000000 -1490.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 493.000000 -1490.000000 -8591.000000 ) ( 493.000000 -1490.000000 -8595.000000 ) ( 693.000000 -1288.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 693.000000 -1288.000000 -8591.000000 ) ( 693.000000 -1288.000000 -8595.000000 ) ( 780.000000 -1287.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 780.000000 -1287.000000 -8591.000000 ) ( 780.000000 -1287.000000 -8595.000000 ) ( 493.000000 -1577.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2795/1900) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1837.000000, -1776.000000, -1577.000000) / (-555.000000, -494.000000, -493.000000) // --> Vector info: d1 = 1.126005, 0.253126, 0.253668. Determinants: -0.905921, 173.735877, 81159.349066, -12078.000000 // --> Vector info: d2 = 4.875985, 4.002774, 1.157536. Determinants: 172.686291, 0.209375, 258448.777633, -12078.000000 ( 493.000000 -1577.000000 -8595.000000 ) ( 494.000000 -1776.000000 -8595.000000 ) ( 555.000000 -1837.000000 -8595.000000 ) ( ( 0.000075 -0.014384 -6.719602 ) ( -0.014298 -0.000017 -21.398309 ) ) 19b/00ftempl 0 0 0 ( 555.000000 -1837.000000 -8591.000000 ) ( 494.000000 -1776.000000 -8591.000000 ) ( 493.000000 -1577.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 555.000000 -1837.000000 -8591.000000 ) ( 555.000000 -1837.000000 -8595.000000 ) ( 494.000000 -1776.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 494.000000 -1776.000000 -8591.000000 ) ( 494.000000 -1776.000000 -8595.000000 ) ( 493.000000 -1577.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 493.000000 -1577.000000 -8591.000000 ) ( 493.000000 -1577.000000 -8595.000000 ) ( 554.000000 -1516.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 554.000000 -1516.000000 -8591.000000 ) ( 554.000000 -1516.000000 -8595.000000 ) ( 555.000000 -1837.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2796/1901) # points: 4 { brushDef { // Surface normal: 0.700658, 0.700658, -0.134742 // RotY/Z : 0.135153 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (-0.095277, -0.095277, -0.990881) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1686.449673, -1656.751188, -1666.650683) / (8909.446775, 8909.446775, 8647.053940) // --> Vector info: d1 = 0.582546, 0.164586, 0.730374. Determinants: 109.669755, 12.665460, 67570.688939, -7792.669632 // --> Vector info: d2 = 4.151885, 4.104628, 0.403025. Determinants: 12.400009, -110.399823, 972159.071542, -7792.669632 ( 494.000000 -1863.000000 -8595.000000 ) ( 462.000000 -1881.000000 -8855.000000 ) ( 483.000000 -1902.000000 -8855.000000 ) ( ( -0.014073 -0.001625 -8.671058 ) ( -0.001591 0.014167 -124.753020 ) ) 19b/00ftempl 0 0 0 ( 480.197366 -1904.802634 -8854.461032 ) ( 459.197366 -1883.802634 -8854.461032 ) ( 491.197366 -1865.802634 -8594.461032 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 480.197366 -1904.802634 -8854.461032 ) ( 483.000000 -1902.000000 -8855.000000 ) ( 462.000000 -1881.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.197366 -1883.802634 -8854.461032 ) ( 462.000000 -1881.000000 -8855.000000 ) ( 494.000000 -1863.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 491.197366 -1865.802634 -8594.461032 ) ( 494.000000 -1863.000000 -8595.000000 ) ( 508.000000 -1877.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 505.197366 -1879.802634 -8594.461032 ) ( 508.000000 -1877.000000 -8595.000000 ) ( 483.000000 -1902.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2798/1902) # points: 4 { brushDef { // Surface normal: 0.697671, 0.703634, -0.134741 // RotY/Z : 0.135152 / 0.789653. Vector texS/T: (-0.710109, 0.704091, 0.000000) / (-0.094870, -0.095681, -0.990881) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1682.285079, -1682.315169, -2014.658365) / (8700.498501, 8648.019942, 8648.019942) // --> Vector info: d1 = 0.919582, 1.002935, 5.722661. Determinants: 247.684396, 27.559804, 160853.390715, -17440.891835 // --> Vector info: d2 = 1.171040, 0.433874, 0.967490. Determinants: 28.003417, -245.008254, 2158379.691867, -17440.891835 ( 744.000000 -2111.000000 -8595.000000 ) ( 508.000000 -1877.000000 -8595.000000 ) ( 503.000000 -1882.000000 -8647.000000 ) ( ( -0.014201 -0.001580 -9.222773 ) ( -0.001606 0.014048 -123.753975 ) ) 19b/00ftempl 0 0 0 ( 500.209317 -1884.814535 -8646.461037 ) ( 505.209317 -1879.814535 -8594.461037 ) ( 741.209317 -2113.814535 -8594.461037 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 500.209317 -1884.814535 -8646.461037 ) ( 503.000000 -1882.000000 -8647.000000 ) ( 508.000000 -1877.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 505.209317 -1879.814535 -8594.461037 ) ( 508.000000 -1877.000000 -8595.000000 ) ( 744.000000 -2111.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 741.209317 -2113.814535 -8594.461037 ) ( 744.000000 -2111.000000 -8595.000000 ) ( 739.000000 -2116.000000 -8647.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 736.209317 -2118.814535 -8646.461037 ) ( 739.000000 -2116.000000 -8647.000000 ) ( 503.000000 -1882.000000 -8647.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2799/1903) # points: 4 { brushDef { // Surface normal: -0.005941, 0.989186, -0.146546 // RotY/Z : 0.147076 / 1.576802. Vector texS/T: (-0.999982, -0.006006, 0.000000) / (0.000880, -0.146543, -0.989204) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-762.223490, -1095.229496, -1095.181449) / (8814.293954, 8814.293954, 8868.883309) // --> Vector info: d1 = 0.249999, 5.000006, 5.000000. Determinants: 259.299827, -0.226320, 195094.651432, -18178.583113 // --> Vector info: d2 = 0.999987, 1.000000, 1.769775. Determinants: 0.000716, -256.339668, 2241275.387504, -18178.583113 ( 1108.000000 -2131.000000 -8649.000000 ) ( 1108.000000 -2123.000000 -8595.000000 ) ( 775.000000 -2125.000000 -8595.000000 ) ( ( -0.014264 0.000012 -10.732115 ) ( 0.000000 0.014101 -123.292084 ) ) 19b/00ftempl 0 0 0 ( 775.023764 -2128.956744 -8594.413816 ) ( 1108.023764 -2126.956744 -8594.413816 ) ( 1108.023764 -2134.956744 -8648.413816 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 775.023764 -2128.956744 -8594.413816 ) ( 775.000000 -2125.000000 -8595.000000 ) ( 1108.000000 -2123.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1108.023764 -2126.956744 -8594.413816 ) ( 1108.000000 -2123.000000 -8595.000000 ) ( 1108.000000 -2131.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1108.023764 -2134.956744 -8648.413816 ) ( 1108.000000 -2131.000000 -8649.000000 ) ( 775.000000 -2132.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 775.023764 -2135.956744 -8648.413816 ) ( 775.000000 -2132.000000 -8649.000000 ) ( 775.000000 -2125.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2800/1904) # points: 4 { brushDef { // Surface normal: 0.000000, 0.990550, -0.137153 // RotY/Z : 0.137587 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.137153, -0.990550) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1108.000000, -1130.000000, -1146.000000) / (8804.952048, 8804.952048, 9067.432523) // --> Vector info: d1 = 1.000000, 1.315783, 1.539405. Determinants: 82.886942, 0.132857, 84894.361457, -5774.570460 // --> Vector info: d2 = 0.000001, 0.000003, 3.741897. Determinants: 0.000488, -82.321627, 724838.510783, -5774.570460 ( 1146.000000 -2159.000000 -8855.000000 ) ( 1130.000000 -2123.000000 -8595.000000 ) ( 1108.000000 -2123.000000 -8595.000000 ) ( ( -0.014354 -0.000023 -14.701416 ) ( 0.000000 0.014256 -125.522498 ) ) 19b/00ftempl 0 0 0 ( 1108.000000 -2126.962199 -8594.451388 ) ( 1130.000000 -2126.962199 -8594.451388 ) ( 1146.000000 -2162.962199 -8854.451388 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1108.000000 -2126.962199 -8594.451388 ) ( 1108.000000 -2123.000000 -8595.000000 ) ( 1130.000000 -2123.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1130.000000 -2126.962199 -8594.451388 ) ( 1130.000000 -2123.000000 -8595.000000 ) ( 1146.000000 -2159.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1146.000000 -2162.962199 -8854.451388 ) ( 1146.000000 -2159.000000 -8855.000000 ) ( 1108.000000 -2159.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1108.000000 -2162.962199 -8854.451388 ) ( 1108.000000 -2159.000000 -8855.000000 ) ( 1108.000000 -2123.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2803/1905) # points: 4 { brushDef { // Surface normal: 0.992041, 0.000000, -0.125913 // RotY/Z : 0.126248 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.125913, 0.000000, -0.992041) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1514.000000, -1473.000000, -1490.000000) / (8726.605727, 8726.605727, 8464.519863) // --> Vector info: d1 = 0.517905, 0.518015, 4.253931. Determinants: -0.028743, 153.174426, -1342301.503683, -10745.520416 // --> Vector info: d2 = 1.249267, 0.660546, 0.917699. Determinants: 154.295276, 0.535009, 215510.210600, -10745.520416 ( 493.000000 -1490.000000 -8595.000000 ) ( 460.000000 -1473.000000 -8855.000000 ) ( 460.000000 -1514.000000 -8855.000000 ) ( ( 0.000003 -0.014255 124.917310 ) ( -0.014359 -0.000050 -20.055819 ) ) 19b/00ftempl 0 0 0 ( 456.031835 -1514.000000 -8854.496348 ) ( 456.031835 -1473.000000 -8854.496348 ) ( 489.031835 -1490.000000 -8594.496348 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 456.031835 -1514.000000 -8854.496348 ) ( 460.000000 -1514.000000 -8855.000000 ) ( 460.000000 -1473.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 456.031835 -1473.000000 -8854.496348 ) ( 460.000000 -1473.000000 -8855.000000 ) ( 493.000000 -1490.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.031835 -1490.000000 -8594.496348 ) ( 493.000000 -1490.000000 -8595.000000 ) ( 493.000000 -1514.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.031835 -1514.000000 -8594.496348 ) ( 493.000000 -1514.000000 -8595.000000 ) ( 460.000000 -1514.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2804/1906) # points: 4 { brushDef { // Surface normal: 0.991386, 0.002986, -0.130938 // RotY/Z : 0.131315 / 0.003012. Vector texS/T: (-0.003012, 0.999995, 0.000000) / (-0.130937, -0.000394, -0.991391) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1515.456981, -1515.478065, -1847.479571) / (8510.507428, 8457.047166, 8457.047166) // --> Vector info: d1 = 0.494718, 1.253849, 1.252929. Determinants: -0.049199, 252.032800, -2153782.262080, -17748.887317 // --> Vector info: d2 = 0.249806, 0.249955, 4.999951. Determinants: 253.936013, -0.050760, 380827.308312, -17748.887317 ( 494.000000 -1846.000000 -8595.000000 ) ( 493.000000 -1514.000000 -8595.000000 ) ( 486.000000 -1514.000000 -8648.000000 ) ( ( 0.000003 -0.014200 121.347453 ) ( -0.014307 0.000003 -21.456405 ) ) 19b/00ftempl 0 0 0 ( 482.034456 -1514.011944 -8647.476249 ) ( 489.034456 -1514.011944 -8594.476249 ) ( 490.034456 -1846.011944 -8594.476249 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 482.034456 -1514.011944 -8647.476249 ) ( 486.000000 -1514.000000 -8648.000000 ) ( 493.000000 -1514.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.034456 -1514.011944 -8594.476249 ) ( 493.000000 -1514.000000 -8595.000000 ) ( 494.000000 -1846.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 490.034456 -1846.011944 -8594.476249 ) ( 494.000000 -1846.000000 -8595.000000 ) ( 488.000000 -1846.000000 -8648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 484.034456 -1846.011944 -8647.476249 ) ( 488.000000 -1846.000000 -8648.000000 ) ( 486.000000 -1514.000000 -8648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2805/1907) # points: 4 { brushDef { // Surface normal: -0.989945, -0.002982, -0.141421 // RotY/Z : 0.141896 / -3.138581. Vector texS/T: (0.003012, -0.999995, 0.000000) / (0.141420, 0.000426, -0.989950) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1511.291337, 1843.292843, 1843.277783) / (8967.168097, 8967.168097, 8931.812761) // --> Vector info: d1 = 1.000001, 3.375004, 3.375001. Determinants: -83.969020, 0.035055, 114849.276265, -11738.024749 // --> Vector info: d2 = 0.999998, 0.999997, 1.252427. Determinants: 0.000053, 83.807324, -763252.448925, -11738.024749 ( 1423.000000 -1839.000000 -8820.000000 ) ( 1428.000000 -1839.000000 -8855.000000 ) ( 1427.000000 -1507.000000 -8855.000000 ) ( ( 0.007154 -0.000003 -9.784378 ) ( 0.000000 -0.007140 65.023926 ) ) 19b/00wtempl 0 0 0 ( 1430.959780 -1506.988073 -8854.434317 ) ( 1431.959780 -1838.988073 -8854.434317 ) ( 1426.959780 -1838.988073 -8819.434317 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1430.959780 -1506.988073 -8854.434317 ) ( 1427.000000 -1507.000000 -8855.000000 ) ( 1428.000000 -1839.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1431.959780 -1838.988073 -8854.434317 ) ( 1428.000000 -1839.000000 -8855.000000 ) ( 1423.000000 -1839.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1426.959780 -1838.988073 -8819.434317 ) ( 1423.000000 -1839.000000 -8820.000000 ) ( 1422.000000 -1507.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1425.959780 -1506.988073 -8819.434317 ) ( 1422.000000 -1507.000000 -8820.000000 ) ( 1427.000000 -1507.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2806/1908) # points: 4 { brushDef { // Surface normal: -0.989823, -0.029112, -0.139292 // RotY/Z : 0.139746 / -3.112189. Vector texS/T: (0.029399, -0.999568, 0.000000) / (0.139232, 0.004095, -0.990251) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1880.186946, 1914.201649, 1899.119935) / (8959.967897, 8959.967897, 8697.408300) // --> Vector info: d1 = 0.375001, 0.620128, 0.512846. Determinants: -64.360459, 0.047765, 117232.628932, -8930.886630 // --> Vector info: d2 = 0.999999, 0.999992, 2.871560. Determinants: 0.001910, 63.660720, -579332.478682, -8930.886630 ( 1392.000000 -1859.000000 -8595.000000 ) ( 1429.000000 -1873.000000 -8855.000000 ) ( 1428.000000 -1839.000000 -8855.000000 ) ( ( 0.007207 -0.000005 -13.126651 ) ( 0.000000 -0.007128 64.868417 ) ) 19b/00wtempl 0 0 0 ( 1431.959293 -1838.883550 -8854.442832 ) ( 1432.959293 -1872.883550 -8854.442832 ) ( 1395.959293 -1858.883550 -8594.442832 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1431.959293 -1838.883550 -8854.442832 ) ( 1428.000000 -1839.000000 -8855.000000 ) ( 1429.000000 -1873.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.959293 -1872.883550 -8854.442832 ) ( 1429.000000 -1873.000000 -8855.000000 ) ( 1392.000000 -1859.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1395.959293 -1858.883550 -8594.442832 ) ( 1392.000000 -1859.000000 -8595.000000 ) ( 1392.000000 -1839.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1395.959293 -1838.883550 -8594.442832 ) ( 1392.000000 -1839.000000 -8595.000000 ) ( 1428.000000 -1839.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2807/1909) # points: 4 { brushDef { // Surface normal: -0.989199, -0.002980, -0.146548 // RotY/Z : 0.147078 / -3.138581. Vector texS/T: (0.003012, -0.999995, 0.000000) / (0.146547, 0.000441, -0.989204) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1843.208506, 1843.184410, 1511.182904) / (8759.976115, 8705.386744, 8705.386744) // --> Vector info: d1 = 4.944137, 5.279212, 1.000742. Determinants: -233.558988, 111.348624, -634519.688108, -18123.753364 // --> Vector info: d2 = 0.558691, 1.254053, 3.315701. Determinants: 112.544036, 230.811579, -2239471.622988, -18123.753364 ( 1391.000000 -1507.000000 -8595.000000 ) ( 1392.000000 -1839.000000 -8595.000000 ) ( 1400.000000 -1839.000000 -8649.000000 ) ( ( 0.012887 -0.006144 35.010391 ) ( -0.006210 -0.012735 123.565554 ) ) 19b/00ftempl 0 0 0 ( 1403.956796 -1838.988082 -8648.413808 ) ( 1395.956796 -1838.988082 -8594.413808 ) ( 1394.956796 -1506.988082 -8594.413808 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1403.956796 -1838.988082 -8648.413808 ) ( 1400.000000 -1839.000000 -8649.000000 ) ( 1392.000000 -1839.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1395.956796 -1838.988082 -8594.413808 ) ( 1392.000000 -1839.000000 -8595.000000 ) ( 1391.000000 -1507.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1394.956796 -1506.988082 -8594.413808 ) ( 1391.000000 -1507.000000 -8595.000000 ) ( 1398.000000 -1507.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1401.956796 -1506.988082 -8648.413808 ) ( 1398.000000 -1507.000000 -8649.000000 ) ( 1400.000000 -1839.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2808/1910) # points: 4 { brushDef { // Surface normal: 0.000000, -0.990550, -0.137153 // RotY/Z : 0.137587 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.137153, -0.990550) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1107.000000, 1141.000000, 1127.000000) / (8608.244084, 8608.244084, 8345.763608) // --> Vector info: d1 = 0.600329, 1.090558, 0.900170. Determinants: -128.675324, 0.390011, 133728.728188, -8924.336166 // --> Vector info: d2 = 0.231052, 0.227894, 3.972256. Determinants: 0.829065, 127.264084, -1098500.059598, -8924.336166 ( 1127.000000 -1225.000000 -8595.000000 ) ( 1141.000000 -1189.000000 -8855.000000 ) ( 1107.000000 -1189.000000 -8855.000000 ) ( ( 0.014418 -0.000044 -14.984726 ) ( -0.000093 -0.014260 123.090395 ) ) 19b/00ftempl 0 0 0 ( 1107.000000 -1185.037801 -8854.451388 ) ( 1141.000000 -1185.037801 -8854.451388 ) ( 1127.000000 -1221.037801 -8594.451388 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1107.000000 -1185.037801 -8854.451388 ) ( 1107.000000 -1189.000000 -8855.000000 ) ( 1141.000000 -1189.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1141.000000 -1185.037801 -8854.451388 ) ( 1141.000000 -1189.000000 -8855.000000 ) ( 1127.000000 -1225.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1127.000000 -1221.037801 -8594.451388 ) ( 1127.000000 -1225.000000 -8595.000000 ) ( 1107.000000 -1225.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1107.000000 -1221.037801 -8594.451388 ) ( 1107.000000 -1225.000000 -8595.000000 ) ( 1107.000000 -1189.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2809/1911) # points: 3 { brushDef { // Surface normal: 0.002987, -0.991773, -0.127971 // RotY/Z : 0.128323 / -1.567784. Vector texS/T: (0.999995, 0.003012, 0.000000) / (-0.000385, 0.127970, -0.991778) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (771.412163, 1103.413669, 1103.401621) / (8629.610414, 8629.610414, 8598.353417) // --> Vector info: d1 = 4.914917, 0.281260, 0.379553. Determinants: 144.834202, 32.577701, -443863.638947, -10377.370043 // --> Vector info: d2 = 1.944635, 0.901546, 0.464926. Determinants: 32.603827, -144.971303, 1205714.680620, -10377.370043 ( 1107.000000 -1193.000000 -8824.000000 ) ( 1107.000000 -1189.000000 -8855.000000 ) ( 775.000000 -1190.000000 -8855.000000 ) ( ( -0.013957 -0.003139 42.772267 ) ( -0.003142 0.013970 -116.186922 ) ) 19b/00ftempl 0 0 0 ( 774.988051 -1186.032906 -8854.488117 ) ( 1106.988051 -1185.032906 -8854.488117 ) ( 1106.988051 -1189.032906 -8823.488117 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 774.988051 -1186.032906 -8854.488117 ) ( 775.000000 -1190.000000 -8855.000000 ) ( 1107.000000 -1189.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1106.988051 -1185.032906 -8854.488117 ) ( 1107.000000 -1189.000000 -8855.000000 ) ( 1107.000000 -1193.000000 -8824.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1106.988051 -1189.032906 -8823.488117 ) ( 1107.000000 -1193.000000 -8824.000000 ) ( 775.000000 -1190.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2810/1912) # points: 4 { brushDef { // Surface normal: 0.005974, -0.991685, -0.128552 // RotY/Z : 0.128908 / -1.564772. Vector texS/T: (0.999982, 0.006024, 0.000000) / (-0.000774, 0.128549, -0.991703) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1099.642698, 1099.600530, 767.594506) / (8419.807126, 8365.355329, 8365.355329) // --> Vector info: d1 = 5.711164, 5.703472, 0.953732. Determinants: -258.631886, -2.353457, 200970.050971, -18078.324701 // --> Vector info: d2 = 0.206665, 0.978622, 0.931280. Determinants: -2.577873, 256.296500, -2158868.518186, -18078.324701 ( 775.000000 -1227.000000 -8595.000000 ) ( 1107.000000 -1225.000000 -8595.000000 ) ( 1107.000000 -1218.000000 -8649.000000 ) ( ( 0.014306 0.000130 -11.116630 ) ( 0.000143 -0.014177 119.417510 ) ) 19b/00ftempl 0 0 0 ( 1106.976104 -1214.033261 -8648.485793 ) ( 1106.976104 -1221.033261 -8594.485793 ) ( 774.976104 -1223.033261 -8594.485793 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1106.976104 -1214.033261 -8648.485793 ) ( 1107.000000 -1218.000000 -8649.000000 ) ( 1107.000000 -1225.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1106.976104 -1221.033261 -8594.485793 ) ( 1107.000000 -1225.000000 -8595.000000 ) ( 775.000000 -1227.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 774.976104 -1223.033261 -8594.485793 ) ( 775.000000 -1227.000000 -8595.000000 ) ( 775.000000 -1219.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 774.976104 -1215.033261 -8648.485793 ) ( 775.000000 -1219.000000 -8649.000000 ) ( 1107.000000 -1218.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2811/1913) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1473.000000, -1881.000000, -2161.000000) / (460.000000, 462.000000, 744.000000) // --> Vector info: d1 = 4.270373, 0.143389, 0.144506. Determinants: -1163.811891, -1156.011709, -1671470.195381, -114496.000000 // --> Vector info: d2 = 10.558905, 6.430284, 0.760730. Determinants: -1152.931770, 1157.164679, -3439516.595881, -114496.000000 ( 744.000000 -2161.000000 -8855.000000 ) ( 462.000000 -1881.000000 -8855.000000 ) ( 460.000000 -1473.000000 -8855.000000 ) ( ( 0.010165 0.010097 14.598503 ) ( 0.010070 -0.010107 30.040496 ) ) 19b/00ftempl 0 0 0 ( 460.000000 -1473.000000 -8859.000000 ) ( 462.000000 -1881.000000 -8859.000000 ) ( 744.000000 -2161.000000 -8859.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 460.000000 -1473.000000 -8859.000000 ) ( 460.000000 -1473.000000 -8855.000000 ) ( 462.000000 -1881.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 462.000000 -1881.000000 -8859.000000 ) ( 462.000000 -1881.000000 -8855.000000 ) ( 744.000000 -2161.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 744.000000 -2161.000000 -8859.000000 ) ( 744.000000 -2161.000000 -8855.000000 ) ( 943.000000 -1673.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 943.000000 -1673.000000 -8859.000000 ) ( 943.000000 -1673.000000 -8855.000000 ) ( 460.000000 -1473.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2812/1914) # points: 4 { brushDef { // Surface normal: 0.702608, -0.699631, -0.129837 // RotY/Z : 0.130205 / -0.783275. Vector texS/T: (0.705604, 0.708606, 0.000000) / (-0.092003, 0.091613, -0.991535) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-354.405324, -687.453368, -687.438355) / (8340.470755, 8340.470755, 8394.931748) // --> Vector info: d1 = 1.738313, 1.280333, 0.514168. Determinants: -24.942054, 255.176558, -2168661.951874, -18138.127274 // --> Vector info: d2 = 0.977402, 5.705097, 5.630873. Determinants: 257.474991, 24.649343, -132064.855845, -18138.127274 ( 502.000000 -1470.000000 -8649.000000 ) ( 507.000000 -1475.000000 -8595.000000 ) ( 742.000000 -1239.000000 -8595.000000 ) ( ( 0.001375 -0.014069 119.563719 ) ( -0.014195 -0.001359 7.281063 ) ) 19b/00ftempl 0 0 0 ( 739.189567 -1236.201475 -8594.480652 ) ( 504.189567 -1472.201475 -8594.480652 ) ( 499.189567 -1467.201475 -8648.480652 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 739.189567 -1236.201475 -8594.480652 ) ( 742.000000 -1239.000000 -8595.000000 ) ( 507.000000 -1475.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 504.189567 -1472.201475 -8594.480652 ) ( 507.000000 -1475.000000 -8595.000000 ) ( 502.000000 -1470.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 499.189567 -1467.201475 -8648.480652 ) ( 502.000000 -1470.000000 -8649.000000 ) ( 736.000000 -1234.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 733.189567 -1231.201475 -8648.480652 ) ( 736.000000 -1234.000000 -8649.000000 ) ( 742.000000 -1239.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2813/1915) # points: 4 { brushDef { // Surface normal: 0.724251, -0.675967, -0.136122 // RotY/Z : 0.136546 / -0.750929. Vector texS/T: (0.682318, 0.731055, 0.000000) / (-0.099513, 0.092879, -0.990692) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-732.371168, -752.889452, -762.978015) / (8327.549718, 8327.549718, 8589.992514) // --> Vector info: d1 = 4.286267, 4.253914, 0.518099. Determinants: -8.490918, 76.326117, -664909.053102, -5384.875950 // --> Vector info: d2 = 0.618786, 0.917706, 0.660546. Determinants: 78.449564, 8.292165, -14931.305311, -5384.875950 ( 460.000000 -1473.000000 -8855.000000 ) ( 493.000000 -1490.000000 -8595.000000 ) ( 507.000000 -1475.000000 -8595.000000 ) ( ( 0.001577 -0.014174 123.477135 ) ( -0.014568 -0.001540 2.772823 ) ) 19b/00ftempl 0 0 0 ( 504.102997 -1472.296131 -8594.455512 ) ( 490.102997 -1487.296131 -8594.455512 ) ( 457.102997 -1470.296131 -8854.455512 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 504.102997 -1472.296131 -8594.455512 ) ( 507.000000 -1475.000000 -8595.000000 ) ( 493.000000 -1490.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 490.102997 -1487.296131 -8594.455512 ) ( 493.000000 -1490.000000 -8595.000000 ) ( 460.000000 -1473.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.102997 -1470.296131 -8854.455512 ) ( 460.000000 -1473.000000 -8855.000000 ) ( 482.000000 -1450.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 479.102997 -1447.296131 -8854.455512 ) ( 482.000000 -1450.000000 -8855.000000 ) ( 507.000000 -1475.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2816/1916) # points: 4 { brushDef { // Surface normal: -0.686076, -0.714662, -0.136226 // RotY/Z : 0.136651 / -2.335789. Vector texS/T: (0.721387, -0.692532, 0.000000) / (0.094341, 0.098271, -0.990678) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (2014.171111, 2048.826558, 2033.244592) / (8762.420672, 8762.420672, 8499.974101) // --> Vector info: d1 = 1.769912, 1.286666, 0.869136. Determinants: 126.826280, -21.999590, -78777.871870, -9095.203186 // --> Vector info: d2 = 4.278090, 4.360477, 0.634758. Determinants: -21.622432, -127.832707, 1124765.134852, -9095.203186 ( 1391.000000 -1487.000000 -8595.000000 ) ( 1427.000000 -1472.000000 -8855.000000 ) ( 1402.000000 -1448.000000 -8855.000000 ) ( ( -0.013944 0.002419 8.661475 ) ( 0.002377 0.014055 -123.665751 ) ) 19b/00ftempl 0 0 0 ( 1404.744304 -1445.141350 -8854.455097 ) ( 1429.744304 -1469.141350 -8854.455097 ) ( 1393.744304 -1484.141350 -8594.455097 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.744304 -1445.141350 -8854.455097 ) ( 1402.000000 -1448.000000 -8855.000000 ) ( 1427.000000 -1472.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1429.744304 -1469.141350 -8854.455097 ) ( 1427.000000 -1472.000000 -8855.000000 ) ( 1391.000000 -1487.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1393.744304 -1484.141350 -8594.455097 ) ( 1391.000000 -1487.000000 -8595.000000 ) ( 1377.000000 -1473.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1379.744304 -1470.141350 -8594.455097 ) ( 1377.000000 -1473.000000 -8595.000000 ) ( 1402.000000 -1448.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2817/1917) # points: 4 { brushDef { // Surface normal: -0.698132, -0.704099, -0.129836 // RotY/Z : 0.130204 / -2.351939. Vector texS/T: (0.710109, -0.704091, 0.000000) / (0.091417, 0.092198, -0.991535) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (2014.977312, 2014.947223, 1682.604027) / (8566.781417, 8512.320430, 8512.320430) // --> Vector info: d1 = 4.989294, 4.906042, 0.183940. Determinants: -257.170331, -27.525979, 663696.521224, -18099.738451 // --> Vector info: d2 = 0.747740, 1.515205, 1.002962. Determinants: -27.897275, 255.077381, -2142513.690372, -18099.738451 ( 1141.000000 -1239.000000 -8595.000000 ) ( 1377.000000 -1473.000000 -8595.000000 ) ( 1382.000000 -1468.000000 -8649.000000 ) ( ( 0.014209 0.001521 -36.668846 ) ( 0.001541 -0.014093 118.372633 ) ) 19b/00ftempl 0 0 0 ( 1384.792527 -1465.183606 -8648.480655 ) ( 1379.792527 -1470.183606 -8594.480655 ) ( 1143.792527 -1236.183606 -8594.480655 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1384.792527 -1465.183606 -8648.480655 ) ( 1382.000000 -1468.000000 -8649.000000 ) ( 1377.000000 -1473.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1379.792527 -1470.183606 -8594.480655 ) ( 1377.000000 -1473.000000 -8595.000000 ) ( 1141.000000 -1239.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1143.792527 -1236.183606 -8594.480655 ) ( 1141.000000 -1239.000000 -8595.000000 ) ( 1146.000000 -1234.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.792527 -1231.183606 -8648.480655 ) ( 1146.000000 -1234.000000 -8649.000000 ) ( 1382.000000 -1468.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2818/1918) # points: 4 { brushDef { // Surface normal: -0.700140, 0.700140, -0.140028 // RotY/Z : 0.140490 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.099015, -0.099015, -0.990148) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (682.358044, 716.299169, 702.157034) / (9095.000256, 9095.000256, 8832.413128) // --> Vector info: d1 = 1.026513, 0.539402, 0.317214. Determinants: 127.909214, -14.430106, 34813.137730, -8912.502679 // --> Vector info: d2 = 4.686542, 4.741904, 1.000011. Determinants: -14.537410, -126.221138, 1116132.180160, -8912.502679 ( 1130.000000 -2123.000000 -8595.000000 ) ( 1146.000000 -2159.000000 -8855.000000 ) ( 1170.000000 -2135.000000 -8855.000000 ) ( ( -0.014352 0.001619 -3.906101 ) ( 0.001631 0.014162 -125.232185 ) ) 19b/00ftempl 0 0 0 ( 1172.800560 -2137.800560 -8854.439888 ) ( 1148.800560 -2161.800560 -8854.439888 ) ( 1132.800560 -2125.800560 -8594.439888 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1172.800560 -2137.800560 -8854.439888 ) ( 1170.000000 -2135.000000 -8855.000000 ) ( 1146.000000 -2159.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.800560 -2161.800560 -8854.439888 ) ( 1146.000000 -2159.000000 -8855.000000 ) ( 1130.000000 -2123.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1132.800560 -2125.800560 -8594.439888 ) ( 1130.000000 -2123.000000 -8595.000000 ) ( 1144.000000 -2109.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1146.800560 -2111.800560 -8594.439888 ) ( 1144.000000 -2109.000000 -8595.000000 ) ( 1170.000000 -2135.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2820/1919) # points: 4 { brushDef { // Surface normal: -0.704099, 0.698132, -0.129836 // RotY/Z : 0.130204 / 2.360450. Vector texS/T: (-0.704091, -0.710109, 0.000000) / (0.092198, -0.091417, -0.991535) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (692.170030, 692.139941, 359.796744) / (8874.980064, 8820.519077, 8820.519077) // --> Vector info: d1 = 0.690986, 0.604102, 5.323723. Determinants: 257.035192, -29.017265, 67108.921112, -18099.738451 // --> Vector info: d2 = 1.734464, 0.967404, 0.432809. Determinants: -29.114556, -254.911279, 2251091.390132, -18099.738451 ( 1378.000000 -1873.000000 -8595.000000 ) ( 1144.000000 -2109.000000 -8595.000000 ) ( 1149.000000 -2114.000000 -8649.000000 ) ( ( -0.014201 0.001603 -3.707729 ) ( 0.001609 0.014084 -124.371487 ) ) 19b/00ftempl 0 0 0 ( 1151.816394 -2116.792527 -8648.480655 ) ( 1146.816394 -2111.792527 -8594.480655 ) ( 1380.816394 -1875.792527 -8594.480655 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1151.816394 -2116.792527 -8648.480655 ) ( 1149.000000 -2114.000000 -8649.000000 ) ( 1144.000000 -2109.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1146.816394 -2111.792527 -8594.480655 ) ( 1144.000000 -2109.000000 -8595.000000 ) ( 1378.000000 -1873.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1380.816394 -1875.792527 -8594.480655 ) ( 1378.000000 -1873.000000 -8595.000000 ) ( 1383.000000 -1878.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1385.816394 -1880.792527 -8648.480655 ) ( 1383.000000 -1878.000000 -8649.000000 ) ( 1149.000000 -2114.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2821/1920) # points: 3 { brushDef { // Surface normal: -0.990425, -0.006269, -0.137907 // RotY/Z : 0.138348 / -3.135264. Vector texS/T: (0.006329, -0.999980, 0.000000) / (0.137905, 0.000873, -0.990445) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1847.893369, 1847.823750, 1531.817421) / (8837.583390, 8757.821274, 8757.821274) // --> Vector info: d1 = 4.448905, 4.943819, 0.871762. Determinants: -324.795864, 156.679463, -896615.818830, -25205.333483 // --> Vector info: d2 = 0.530945, 1.558853, 3.519478. Determinants: 156.383574, 324.689041, -3171829.285506, -25205.333483 ( 1398.000000 -1523.000000 -8649.000000 ) ( 1400.000000 -1839.000000 -8649.000000 ) ( 1411.000000 -1839.000000 -8728.000000 ) ( ( 0.012886 -0.006216 35.572464 ) ( -0.006204 -0.012882 125.839608 ) ) 19b/00ftempl 0 0 0 ( 1414.961701 -1838.974926 -8727.448371 ) ( 1403.961701 -1838.974926 -8648.448371 ) ( 1401.961701 -1522.974926 -8648.448371 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1414.961701 -1838.974926 -8727.448371 ) ( 1411.000000 -1839.000000 -8728.000000 ) ( 1400.000000 -1839.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1403.961701 -1838.974926 -8648.448371 ) ( 1400.000000 -1839.000000 -8649.000000 ) ( 1398.000000 -1523.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1401.961701 -1522.974926 -8648.448371 ) ( 1398.000000 -1523.000000 -8649.000000 ) ( 1411.000000 -1839.000000 -8728.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2824/1921) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1673.000000, -1873.000000, -1472.000000) / (943.000000, 1429.000000, 1427.000000) // --> Vector info: d1 = 0.100676, 2.941055, 7.000011. Determinants: -1978.333216, -1950.783402, -1489742.713100, -194486.000000 // --> Vector info: d2 = 7.642167, 0.700740, 4.759725. Determinants: -1958.783735, 1971.715177, -6622667.015521, -194486.000000 ( 1427.000000 -1472.000000 -8855.000000 ) ( 1429.000000 -1873.000000 -8855.000000 ) ( 943.000000 -1673.000000 -8855.000000 ) ( ( 0.010172 0.010030 7.659897 ) ( 0.010072 -0.010138 34.052153 ) ) 19b/00ftempl 0 0 0 ( 943.000000 -1673.000000 -8859.000000 ) ( 1429.000000 -1873.000000 -8859.000000 ) ( 1427.000000 -1472.000000 -8859.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 943.000000 -1673.000000 -8859.000000 ) ( 943.000000 -1673.000000 -8855.000000 ) ( 1429.000000 -1873.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1429.000000 -1873.000000 -8859.000000 ) ( 1429.000000 -1873.000000 -8855.000000 ) ( 1427.000000 -1472.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1427.000000 -1472.000000 -8859.000000 ) ( 1427.000000 -1472.000000 -8855.000000 ) ( 1141.000000 -1189.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1141.000000 -1189.000000 -8859.000000 ) ( 1141.000000 -1189.000000 -8855.000000 ) ( 943.000000 -1673.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2825/1922) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-2161.000000, -2159.000000, -1873.000000) / (744.000000, 1146.000000, 1429.000000) // --> Vector info: d1 = 0.144507, 4.204271, 9.943422. Determinants: -1158.225517, -1149.614175, -1664144.909204, -114406.000000 // --> Vector info: d2 = 4.760729, 0.704122, 0.706347. Determinants: -1148.914653, 1160.194125, -3890644.939498, -114406.000000 ( 1429.000000 -1873.000000 -8855.000000 ) ( 1146.000000 -2159.000000 -8855.000000 ) ( 744.000000 -2161.000000 -8855.000000 ) ( ( 0.010124 0.010049 14.545958 ) ( 0.010042 -0.010141 34.007350 ) ) 19b/00ftempl 0 0 0 ( 744.000000 -2161.000000 -8859.000000 ) ( 1146.000000 -2159.000000 -8859.000000 ) ( 1429.000000 -1873.000000 -8859.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 744.000000 -2161.000000 -8859.000000 ) ( 744.000000 -2161.000000 -8855.000000 ) ( 1146.000000 -2159.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1146.000000 -2159.000000 -8859.000000 ) ( 1146.000000 -2159.000000 -8855.000000 ) ( 1429.000000 -1873.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1429.000000 -1873.000000 -8859.000000 ) ( 1429.000000 -1873.000000 -8855.000000 ) ( 943.000000 -1673.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 943.000000 -1673.000000 -8859.000000 ) ( 943.000000 -1673.000000 -8855.000000 ) ( 744.000000 -2161.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2826/1923) # points: 8 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1517.000000, -1387.000000, -1385.000000) / (-653.000000, -782.000000, -1071.000000) // --> Vector info: d1 = 3.000000, 5.620418, 8.535141. Determinants: -381.301367, 373.673206, -446361.570794, -37312.000000 // --> Vector info: d2 = 0.000000, 0.000001, 2.914725. Determinants: 375.999312, 378.914103, 817821.847887, -37312.000000 ( 1071.000000 -1385.000000 -8540.000000 ) ( 782.000000 -1387.000000 -8540.000000 ) ( 653.000000 -1517.000000 -8540.000000 ) ( ( 0.010219 -0.010015 11.962949 ) ( -0.010077 -0.010155 -21.918467 ) ) 19b/00ftempl 0 0 0 ( 653.000000 -1517.000000 -8536.000000 ) ( 782.000000 -1387.000000 -8536.000000 ) ( 1071.000000 -1385.000000 -8536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 653.000000 -1517.000000 -8536.000000 ) ( 653.000000 -1517.000000 -8540.000000 ) ( 782.000000 -1387.000000 -8540.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 782.000000 -1387.000000 -8536.000000 ) ( 782.000000 -1387.000000 -8540.000000 ) ( 1071.000000 -1385.000000 -8540.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1071.000000 -1385.000000 -8536.000000 ) ( 1071.000000 -1385.000000 -8540.000000 ) ( 1238.000000 -1551.000000 -8540.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1238.000000 -1551.000000 -8536.000000 ) ( 1238.000000 -1551.000000 -8540.000000 ) ( 1239.000000 -1826.000000 -8540.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1239.000000 -1826.000000 -8536.000000 ) ( 1239.000000 -1826.000000 -8540.000000 ) ( 1097.000000 -1970.000000 -8540.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1097.000000 -1970.000000 -8536.000000 ) ( 1097.000000 -1970.000000 -8540.000000 ) ( 821.000000 -1971.000000 -8540.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 821.000000 -1971.000000 -8536.000000 ) ( 821.000000 -1971.000000 -8540.000000 ) ( 654.000000 -1805.000000 -8540.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 654.000000 -1805.000000 -8536.000000 ) ( 654.000000 -1805.000000 -8540.000000 ) ( 653.000000 -1517.000000 -8540.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2827/1924) # points: 4 { brushDef { // Surface normal: 0.363682, 0.365873, -0.856664 // RotY/Z : 1.028767 / 0.788401. Vector texS/T: (-0.709227, 0.704980, 0.000000) / (-0.603931, -0.607569, -0.515875) // Texture width/height [00wglyf3]: 128.000000/128.000000 // --> Vector A/B: (-1736.323662, -1971.791282, -2010.408056) / (5107.265432, 5107.265432, 5213.880368) // --> Vector info: d1 = 1.171775, 2.852844, 3.125912. Determinants: 179.227092, 0.618756, 278619.426876, -25104.365377 // --> Vector info: d2 = 0.122336, 0.122338, 0.891535. Determinants: 0.000197, -181.121039, 921962.394976, -25104.365377 ( 784.000000 -2063.000000 -8595.000000 ) ( 821.000000 -1971.000000 -8540.000000 ) ( 654.000000 -1805.000000 -8540.000000 ) ( ( -0.007139 -0.000025 -11.098445 ) ( 0.000000 0.007215 -36.725182 ) ) 19b/00wglyf3 0 0 0 ( 652.545273 -1806.463490 -8536.573345 ) ( 819.545273 -1972.463490 -8536.573345 ) ( 782.545273 -2064.463490 -8591.573345 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.545273 -1806.463490 -8536.573345 ) ( 654.000000 -1805.000000 -8540.000000 ) ( 821.000000 -1971.000000 -8540.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 819.545273 -1972.463490 -8536.573345 ) ( 821.000000 -1971.000000 -8540.000000 ) ( 784.000000 -2063.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 782.545273 -2064.463490 -8591.573345 ) ( 784.000000 -2063.000000 -8595.000000 ) ( 555.000000 -1837.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 553.545273 -1838.463490 -8591.573345 ) ( 555.000000 -1837.000000 -8595.000000 ) ( 654.000000 -1805.000000 -8540.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2828/1925) # points: 4 { brushDef { // Surface normal: -0.513225, -0.001594, -0.858253 // RotY/Z : 1.031856 / -3.138487. Vector texS/T: (0.003106, -0.999995, 0.000000) / (0.858249, 0.002665, -0.513227) // Texture width/height [00wglyf3]: 128.000000/128.000000 // --> Vector A/B: (1516.123124, 1838.124676, 1829.839002) / (5548.627154, 5548.627154, 5441.462105) // --> Vector info: d1 = 3.210937, 0.914840, 0.970166. Determinants: 246.061375, -1.209508, -477149.046496, -34507.311993 // --> Vector info: d2 = 0.890626, 0.890626, 0.121431. Determinants: 0.000000, -247.682010, 1343562.009904, -34507.311993 ( 1239.000000 -1826.000000 -8540.000000 ) ( 1331.000000 -1834.000000 -8595.000000 ) ( 1330.000000 -1512.000000 -8595.000000 ) ( ( -0.007131 0.000035 13.827477 ) ( 0.000000 0.007178 -38.935574 ) ) 19b/00wglyf3 0 0 0 ( 1332.052898 -1511.993625 -8591.566988 ) ( 1333.052898 -1833.993625 -8591.566988 ) ( 1241.052898 -1825.993625 -8536.566988 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1332.052898 -1511.993625 -8591.566988 ) ( 1330.000000 -1512.000000 -8595.000000 ) ( 1331.000000 -1834.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1333.052898 -1833.993625 -8591.566988 ) ( 1331.000000 -1834.000000 -8595.000000 ) ( 1239.000000 -1826.000000 -8540.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1241.052898 -1825.993625 -8536.566988 ) ( 1239.000000 -1826.000000 -8540.000000 ) ( 1238.000000 -1551.000000 -8540.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1240.052898 -1550.993625 -8536.566988 ) ( 1238.000000 -1551.000000 -8540.000000 ) ( 1330.000000 -1512.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2829/1926) # points: 4 { brushDef { // Surface normal: -0.360841, -0.364035, -0.858646 // RotY/Z : 1.032621 / -2.351789. Vector texS/T: (0.710215, -0.703985, 0.000000) / (0.604474, 0.609823, -0.512570) // Texture width/height [00wglyf2]: 128.000000/128.000000 // --> Vector A/B: (1735.659301, 1687.981453, 2009.011047) / (4180.131594, 4287.434077, 4287.434077) // --> Vector info: d1 = 2.839178, 3.174941, 0.879199. Determinants: 246.338834, 1.666192, -532327.132733, -34447.272519 // --> Vector info: d2 = 0.125786, 0.897605, 0.879200. Determinants: 1.974885, -246.899330, 1024310.993766, -34447.272519 ( 1330.000000 -1512.000000 -8595.000000 ) ( 1102.000000 -1286.000000 -8595.000000 ) ( 1071.000000 -1385.000000 -8540.000000 ) ( ( -0.007151 -0.000048 15.453390 ) ( -0.000057 0.007167 -29.735620 ) ) 19b/00wglyf2 0 0 0 ( 1072.443365 -1383.543861 -8536.565417 ) ( 1103.443365 -1284.543861 -8591.565417 ) ( 1331.443365 -1510.543861 -8591.565417 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1072.443365 -1383.543861 -8536.565417 ) ( 1071.000000 -1385.000000 -8540.000000 ) ( 1102.000000 -1286.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1103.443365 -1284.543861 -8591.565417 ) ( 1102.000000 -1286.000000 -8595.000000 ) ( 1330.000000 -1512.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1331.443365 -1510.543861 -8591.565417 ) ( 1330.000000 -1512.000000 -8595.000000 ) ( 1238.000000 -1551.000000 -8540.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1239.443365 -1549.543861 -8536.565417 ) ( 1238.000000 -1551.000000 -8540.000000 ) ( 1071.000000 -1385.000000 -8540.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2830/1927) # points: 4 { brushDef { // Surface normal: 0.434785, -0.431440, -0.790457 // RotY/Z : 0.911554 / -0.781537. Vector texS/T: (0.704371, 0.709832, 0.000000) / (-0.561091, 0.556775, -0.612518) // Texture width/height [00wglyf3]: 128.000000/128.000000 // --> Vector A/B: (-433.718048, -616.860069, -685.883005) / (4019.883007, 4019.883007, 4109.676293) // --> Vector info: d1 = 1.327227, 2.637435, 3.130372. Determinants: 117.647944, 0.157130, 28568.249351, -16444.924019 // --> Vector info: d2 = 0.170977, 0.170978, 0.815506. Determinants: 0.000032, -118.040230, 471696.214741, -16444.924019 ( 554.000000 -1516.000000 -8595.000000 ) ( 653.000000 -1517.000000 -8540.000000 ) ( 782.000000 -1387.000000 -8540.000000 ) ( ( -0.007154 -0.000010 -1.737208 ) ( 0.000000 0.007178 -28.683393 ) ) 19b/00wglyf3 0 0 0 ( 780.260862 -1385.274240 -8536.838173 ) ( 651.260862 -1515.274240 -8536.838173 ) ( 552.260862 -1514.274240 -8591.838173 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 780.260862 -1385.274240 -8536.838173 ) ( 782.000000 -1387.000000 -8540.000000 ) ( 653.000000 -1517.000000 -8540.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 651.260862 -1515.274240 -8536.838173 ) ( 653.000000 -1517.000000 -8540.000000 ) ( 554.000000 -1516.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 552.260862 -1514.274240 -8591.838173 ) ( 554.000000 -1516.000000 -8595.000000 ) ( 780.000000 -1287.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 778.260862 -1285.274240 -8591.838173 ) ( 780.000000 -1287.000000 -8595.000000 ) ( 782.000000 -1387.000000 -8540.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2831/1928) # points: 4 { brushDef { // Surface normal: -0.001600, 0.513596, -0.858030 // RotY/Z : 1.031422 / 1.573912. Vector texS/T: (-0.999995, -0.003115, 0.000000) / (0.002673, -0.858026, -0.513599) // Texture width/height [00wglyf2]: 128.000000/128.000000 // --> Vector A/B: (-1098.570993, -777.569436, -814.855859) / (6186.586417, 6186.586417, 6079.498964) // --> Vector info: d1 = 3.125000, 0.828902, 1.101924. Determinants: 245.883261, 2.027079, 150156.890382, -34375.239272 // --> Vector info: d2 = 0.890630, 0.890630, 0.121415. Determinants: 0.000000, -246.918922, 1496969.647158, -34375.239272 ( 821.000000 -1971.000000 -8540.000000 ) ( 784.000000 -2063.000000 -8595.000000 ) ( 1105.000000 -2062.000000 -8595.000000 ) ( ( -0.007153 -0.000059 -4.368170 ) ( 0.000000 0.007183 -43.547905 ) ) 19b/00wglyf2 0 0 0 ( 1105.006400 -2064.054386 -8591.567878 ) ( 784.006400 -2065.054386 -8591.567878 ) ( 821.006400 -1973.054386 -8536.567878 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1105.006400 -2064.054386 -8591.567878 ) ( 1105.000000 -2062.000000 -8595.000000 ) ( 784.000000 -2063.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 784.006400 -2065.054386 -8591.567878 ) ( 784.000000 -2063.000000 -8595.000000 ) ( 821.000000 -1971.000000 -8540.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 821.006400 -1973.054386 -8536.567878 ) ( 821.000000 -1971.000000 -8540.000000 ) ( 1097.000000 -1970.000000 -8540.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1097.006400 -1972.054386 -8536.567878 ) ( 1097.000000 -1970.000000 -8540.000000 ) ( 1105.000000 -2062.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2833/1929) # points: 4 { brushDef { // Surface normal: 0.003335, -0.481865, -0.876239 // RotY/Z : 1.068001 / -1.563876. Vector texS/T: (0.999976, 0.006920, 0.000000) / (-0.006064, 0.876218, -0.481876) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (1061.389809, 772.382889, 771.074962) / (2895.167932, 2895.167932, 3009.305084) // --> Vector info: d1 = 1.086844, 3.147864, 3.158647. Determinants: 235.239036, -0.420478, -284314.048709, -32986.426618 // --> Vector info: d2 = 0.102470, 0.102472, 0.913835. Determinants: 0.000251, -234.489347, 675505.651191, -32986.426618 ( 780.000000 -1287.000000 -8595.000000 ) ( 782.000000 -1387.000000 -8540.000000 ) ( 1071.000000 -1385.000000 -8540.000000 ) ( ( -0.007131 0.000013 8.619122 ) ( 0.000000 0.007109 -20.478291 ) ) 19b/00wglyf1 0 0 0 ( 1070.986661 -1383.072541 -8536.495043 ) ( 781.986661 -1385.072541 -8536.495043 ) ( 779.986661 -1285.072541 -8591.495043 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1070.986661 -1383.072541 -8536.495043 ) ( 1071.000000 -1385.000000 -8540.000000 ) ( 782.000000 -1387.000000 -8540.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 781.986661 -1385.072541 -8536.495043 ) ( 782.000000 -1387.000000 -8540.000000 ) ( 780.000000 -1287.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.986661 -1285.072541 -8591.495043 ) ( 780.000000 -1287.000000 -8595.000000 ) ( 1102.000000 -1286.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1101.986661 -1284.072541 -8591.495043 ) ( 1102.000000 -1286.000000 -8595.000000 ) ( 1071.000000 -1385.000000 -8540.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2834/1930) # points: 4 { brushDef { // Surface normal: -0.437053, 0.433219, -0.788229 // RotY/Z : 0.907926 / 2.360600. Vector texS/T: (-0.703985, -0.710215, 0.000000) / (0.559812, -0.554902, -0.615382) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (365.530164, 686.559758, 626.851867) / (7052.004724, 7052.004724, 6962.629293) // --> Vector info: d1 = 3.187500, 0.891397, 1.318421. Determinants: 205.215175, -0.008148, -166411.120623, -28692.158441 // --> Vector info: d2 = 0.789063, 0.789063, 0.146878. Determinants: 0.000006, -206.160383, 1431204.074937, -28692.158441 ( 1097.000000 -1970.000000 -8540.000000 ) ( 1105.000000 -2062.000000 -8595.000000 ) ( 1331.000000 -1834.000000 -8595.000000 ) ( ( -0.007152 0.000000 5.799882 ) ( 0.000000 0.007185 -49.881367 ) ) 19b/00wglyf1 0 0 0 ( 1332.748213 -1835.732878 -8591.847083 ) ( 1106.748213 -2063.732878 -8591.847083 ) ( 1098.748213 -1971.732878 -8536.847083 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1332.748213 -1835.732878 -8591.847083 ) ( 1331.000000 -1834.000000 -8595.000000 ) ( 1105.000000 -2062.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1106.748213 -2063.732878 -8591.847083 ) ( 1105.000000 -2062.000000 -8595.000000 ) ( 1097.000000 -1970.000000 -8540.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1098.748213 -1971.732878 -8536.847083 ) ( 1097.000000 -1970.000000 -8540.000000 ) ( 1239.000000 -1826.000000 -8540.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1240.748213 -1827.732878 -8536.847083 ) ( 1239.000000 -1826.000000 -8540.000000 ) ( 1331.000000 -1834.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2835/1931) # points: 4 { brushDef { // Surface normal: 0.485269, 0.001512, -0.874364 // RotY/Z : 1.064123 / 0.003115. Vector texS/T: (-0.003115, 0.999995, 0.000000) / (-0.874359, -0.002724, -0.485271) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-1807.028615, -1838.720050, -1517.718492) / (3577.302333, 3690.640997, 3690.640997) // --> Vector info: d1 = 3.033506, 3.257814, 0.961713. Determinants: 260.237005, 0.763661, 357159.176788, -36381.887953 // --> Vector info: d2 = 0.110525, 0.921874, 0.921873. Determinants: 0.000196, -260.444288, 927667.198396, -36381.887953 ( 554.000000 -1516.000000 -8595.000000 ) ( 555.000000 -1837.000000 -8595.000000 ) ( 654.000000 -1805.000000 -8540.000000 ) ( ( -0.007153 -0.000021 -9.816950 ) ( 0.000000 0.007159 -25.498050 ) ) 19b/00wglyf1 0 0 0 ( 652.058924 -1805.006047 -8536.502545 ) ( 553.058924 -1837.006047 -8591.502545 ) ( 552.058924 -1516.006047 -8591.502545 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.058924 -1805.006047 -8536.502545 ) ( 654.000000 -1805.000000 -8540.000000 ) ( 555.000000 -1837.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 553.058924 -1837.006047 -8591.502545 ) ( 555.000000 -1837.000000 -8595.000000 ) ( 554.000000 -1516.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 552.058924 -1516.006047 -8591.502545 ) ( 554.000000 -1516.000000 -8595.000000 ) ( 653.000000 -1517.000000 -8540.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 651.058924 -1517.006047 -8536.502545 ) ( 653.000000 -1517.000000 -8540.000000 ) ( 654.000000 -1805.000000 -8540.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2837/1932) # points: 4 { brushDef { // Surface normal: -0.005714, 0.999984, 0.000000 // RotY/Z : 0.000000 / 1.576511. Vector texS/T: (-0.999984, -0.005714, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1095.844966, -920.842109, -920.842109) / (8855.000000, 8855.000000, 8645.000000) // --> Vector info: d1 = 1.000000, 2.250001, 2.250005. Determinants: -262.500200, 0.000667, -324416.030937, -36750.599995 // --> Vector info: d2 = 0.000000, 0.000000, 1.500002. Determinants: 0.000069, 262.504619, -2324478.340259, -36750.599995 ( 934.000000 -2300.000000 -8645.000000 ) ( 934.000000 -2300.000000 -8855.000000 ) ( 1109.000000 -2299.000000 -8855.000000 ) ( ( 0.007143 0.000000 8.827503 ) ( 0.000000 -0.007143 63.250079 ) ) 19b/00wtempl 0 0 0 ( 1109.022857 -2302.999935 -8855.000000 ) ( 934.022857 -2303.999935 -8855.000000 ) ( 934.022857 -2303.999935 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1109.022857 -2302.999935 -8855.000000 ) ( 1109.000000 -2299.000000 -8855.000000 ) ( 934.000000 -2300.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 934.022857 -2303.999935 -8855.000000 ) ( 934.000000 -2300.000000 -8855.000000 ) ( 934.000000 -2300.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 934.022857 -2303.999935 -8645.000000 ) ( 934.000000 -2300.000000 -8645.000000 ) ( 1109.000000 -2299.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1109.022857 -2302.999935 -8645.000000 ) ( 1109.000000 -2299.000000 -8645.000000 ) ( 1109.000000 -2299.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2838/1933) # points: 4 { brushDef { // Surface normal: -0.999974, -0.007143, 0.000971 // RotY/Z : -0.000971 / -3.134450. Vector texS/T: (0.007143, -0.999974, 0.000000) / (-0.000971, -0.000007, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (2138.859724, 2166.859009, 2306.862581) / (8647.935029, 8853.935126, 8853.935126) // --> Vector info: d1 = 0.797852, 1.000001, 2.000000. Determinants: -205.999925, -0.302341, 420208.931703, -28840.749297 // --> Vector info: d2 = 2.472239, 0.999998, 0.999999. Determinants: -0.000172, 206.118919, -1853803.859158, -28840.749297 ( 1109.000000 -2299.000000 -8855.000000 ) ( 1108.000000 -2159.000000 -8855.000000 ) ( 1108.000000 -2131.000000 -8649.000000 ) ( ( 0.007143 0.000010 -14.569973 ) ( 0.000000 -0.007147 64.277243 ) ) 19b/00wtempl 0 0 0 ( 1111.999896 -2130.971429 -8649.003883 ) ( 1111.999896 -2158.971429 -8855.003883 ) ( 1112.999896 -2298.971429 -8855.003883 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1111.999896 -2130.971429 -8649.003883 ) ( 1108.000000 -2131.000000 -8649.000000 ) ( 1108.000000 -2159.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1111.999896 -2158.971429 -8855.003883 ) ( 1108.000000 -2159.000000 -8855.000000 ) ( 1109.000000 -2299.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1112.999896 -2298.971429 -8855.003883 ) ( 1109.000000 -2299.000000 -8855.000000 ) ( 1109.000000 -2299.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1112.999896 -2298.971429 -8645.003883 ) ( 1109.000000 -2299.000000 -8645.000000 ) ( 1108.000000 -2131.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2839/1934) # points: 4 { brushDef { // Surface normal: 0.000071, -0.023802, -0.999717 // RotY/Z : 1.546992 / -1.567793. Vector texS/T: (0.999995, 0.003003, 0.000000) / (-0.003002, 0.999712, -0.023802) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (768.594132, 1101.595634, 1102.091127) / (-1927.845535, -1927.845535, -2095.895392) // --> Vector info: d1 = 3.154258, 3.262099, 0.857806. Determinants: -18.122588, -800.686634, -1706186.225290, -55960.854756 // --> Vector info: d2 = 0.945419, 5.694148, 5.748741. Determinants: -798.023227, 15.826458, 590960.475880, -55960.854756 ( 1109.000000 -2299.000000 -8645.000000 ) ( 1108.000000 -2131.000000 -8649.000000 ) ( 775.000000 -2132.000000 -8649.000000 ) ( ( 0.000324 0.014308 30.488924 ) ( 0.014260 -0.000283 -10.560247 ) ) 19b/00ftempl 0 0 0 ( 774.999714 -2131.904791 -8645.001133 ) ( 1107.999714 -2130.904791 -8645.001133 ) ( 1108.999714 -2298.904791 -8641.001133 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 774.999714 -2131.904791 -8645.001133 ) ( 775.000000 -2132.000000 -8649.000000 ) ( 1108.000000 -2131.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1107.999714 -2130.904791 -8645.001133 ) ( 1108.000000 -2131.000000 -8649.000000 ) ( 1109.000000 -2299.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1108.999714 -2298.904791 -8641.001133 ) ( 1109.000000 -2299.000000 -8645.000000 ) ( 776.000000 -2301.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 775.999714 -2300.904791 -8641.001133 ) ( 776.000000 -2301.000000 -8645.000000 ) ( 775.000000 -2132.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2840/1935) # points: 4 { brushDef { // Surface normal: 0.999982, 0.005897, -0.000830 // RotY/Z : 0.000830 / 0.005897. Vector texS/T: (-0.005897, 0.999983, 0.000000) / (-0.000830, -0.000005, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-2165.532911, -2136.533415, -2305.536374) / (8854.364122, 8648.364051, 8644.364049) // --> Vector info: d1 = 1.374984, 1.577130, 0.374997. Determinants: -248.448106, -0.697935, -579871.814057, -34930.619476 // --> Vector info: d2 = 0.999997, 2.472246, 2.499998. Determinants: -0.172100, 249.619234, -2245522.795379, -34930.619476 ( 776.000000 -2301.000000 -8645.000000 ) ( 775.000000 -2132.000000 -8649.000000 ) ( 775.000000 -2161.000000 -8855.000000 ) ( ( 0.007113 0.000020 16.600674 ) ( 0.000005 -0.007146 64.285227 ) ) 19b/00wtempl 0 0 0 ( 771.000071 -2161.023590 -8854.996679 ) ( 771.000071 -2132.023590 -8648.996679 ) ( 772.000071 -2301.023590 -8644.996679 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 771.000071 -2161.023590 -8854.996679 ) ( 775.000000 -2161.000000 -8855.000000 ) ( 775.000000 -2132.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 771.000071 -2132.023590 -8648.996679 ) ( 775.000000 -2132.000000 -8649.000000 ) ( 776.000000 -2301.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 772.000071 -2301.023590 -8644.996679 ) ( 776.000000 -2301.000000 -8645.000000 ) ( 776.000000 -2301.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 772.000071 -2301.023590 -8854.996679 ) ( 776.000000 -2301.000000 -8855.000000 ) ( 775.000000 -2161.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2841/1936) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-2159.000000, -2161.000000, -2301.000000) / (1108.000000, 775.000000, 776.000000) // --> Vector info: d1 = 1.000000, 5.750000, 5.750016. Determinants: 4.755401, 664.999935, -773175.028714, -46622.000000 // --> Vector info: d2 = 0.000001, 0.000000, 1.999961. Determinants: 665.987095, -4.000102, 1442298.191181, -46622.000000 ( 776.000000 -2301.000000 -8855.000000 ) ( 775.000000 -2161.000000 -8855.000000 ) ( 1108.000000 -2159.000000 -8855.000000 ) ( ( -0.000102 -0.014264 16.583910 ) ( -0.014285 0.000086 -30.936000 ) ) 19b/00ftempl 0 0 0 ( 1108.000000 -2159.000000 -8859.000000 ) ( 775.000000 -2161.000000 -8859.000000 ) ( 776.000000 -2301.000000 -8859.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1108.000000 -2159.000000 -8859.000000 ) ( 1108.000000 -2159.000000 -8855.000000 ) ( 775.000000 -2161.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 775.000000 -2161.000000 -8859.000000 ) ( 775.000000 -2161.000000 -8855.000000 ) ( 776.000000 -2301.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 776.000000 -2301.000000 -8859.000000 ) ( 776.000000 -2301.000000 -8855.000000 ) ( 1109.000000 -2299.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1109.000000 -2299.000000 -8859.000000 ) ( 1109.000000 -2299.000000 -8855.000000 ) ( 1108.000000 -2159.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2842/1937) # points: 4 { brushDef { // Surface normal: -0.011363, 0.999935, 0.000000 // RotY/Z : 0.000000 / 1.582159. Vector texS/T: (-0.999935, -0.011363, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-837.809544, -749.803862, -749.803862) / (8855.000000, 8855.000000, 8645.000000) // --> Vector info: d1 = 0.750001, 1.375000, 1.375000. Determinants: -131.249849, 0.000021, -123823.473069, -18481.193143 // --> Vector info: d2 = 0.999999, 1.000003, 2.499998. Determinants: -0.000927, 132.008050, -1187413.235855, -18481.193143 ( 776.000000 -2301.000000 -8645.000000 ) ( 776.000000 -2301.000000 -8855.000000 ) ( 864.000000 -2300.000000 -8855.000000 ) ( ( 0.007102 0.000000 6.699972 ) ( 0.000000 -0.007143 64.249815 ) ) 19b/00wtempl 0 0 0 ( 864.045452 -2303.999742 -8855.000000 ) ( 776.045452 -2304.999742 -8855.000000 ) ( 776.045452 -2304.999742 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 864.045452 -2303.999742 -8855.000000 ) ( 864.000000 -2300.000000 -8855.000000 ) ( 776.000000 -2301.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 776.045452 -2304.999742 -8855.000000 ) ( 776.000000 -2301.000000 -8855.000000 ) ( 776.000000 -2301.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 776.045452 -2304.999742 -8645.000000 ) ( 776.000000 -2301.000000 -8645.000000 ) ( 864.000000 -2300.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 864.045452 -2303.999742 -8645.000000 ) ( 864.000000 -2300.000000 -8645.000000 ) ( 864.000000 -2300.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2843/1938) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-934.000000, -864.000000, -864.000000) / (8855.000000, 8855.000000, 8820.000000) // --> Vector info: d1 = 0.250001, 0.750001, 0.749999. Determinants: -17.499996, -0.000150, -16956.166508, -2450.000000 // --> Vector info: d2 = 0.999997, 0.999999, 1.250000. Determinants: -0.000079, 17.500059, -157413.084333, -2450.000000 ( 864.000000 -2300.000000 -8820.000000 ) ( 864.000000 -2300.000000 -8855.000000 ) ( 934.000000 -2300.000000 -8855.000000 ) ( ( 0.007143 0.000000 6.920884 ) ( 0.000000 -0.007143 64.250239 ) ) 19b/00wtempl 0 0 0 ( 934.000000 -2304.000000 -8855.000000 ) ( 864.000000 -2304.000000 -8855.000000 ) ( 864.000000 -2304.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 934.000000 -2304.000000 -8855.000000 ) ( 934.000000 -2300.000000 -8855.000000 ) ( 864.000000 -2300.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 864.000000 -2304.000000 -8855.000000 ) ( 864.000000 -2300.000000 -8855.000000 ) ( 864.000000 -2300.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 864.000000 -2304.000000 -8820.000000 ) ( 864.000000 -2300.000000 -8820.000000 ) ( 934.000000 -2300.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 934.000000 -2304.000000 -8820.000000 ) ( 934.000000 -2300.000000 -8820.000000 ) ( 934.000000 -2300.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2844/1939) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-864.000000, -864.000000, -934.000000) / (8820.000000, 8750.000000, 8750.000000) // --> Vector info: d1 = 0.750000, 0.750001, 0.250000. Determinants: -35.000100, 0.000067, -33915.674927, -4900.000000 // --> Vector info: d2 = 0.250000, 0.750000, 0.750000. Determinants: 0.000000, 35.000009, -309925.076869, -4900.000000 ( 934.000000 -2300.000000 -8750.000000 ) ( 864.000000 -2300.000000 -8750.000000 ) ( 864.000000 -2300.000000 -8820.000000 ) ( ( 0.007143 0.000000 6.921566 ) ( 0.000000 -0.007143 63.250016 ) ) 19b/00wtempl 0 0 0 ( 864.000000 -2304.000000 -8820.000000 ) ( 864.000000 -2304.000000 -8750.000000 ) ( 934.000000 -2304.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 864.000000 -2304.000000 -8820.000000 ) ( 864.000000 -2300.000000 -8820.000000 ) ( 864.000000 -2300.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 864.000000 -2304.000000 -8750.000000 ) ( 864.000000 -2300.000000 -8750.000000 ) ( 934.000000 -2300.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 934.000000 -2304.000000 -8750.000000 ) ( 934.000000 -2300.000000 -8750.000000 ) ( 934.000000 -2300.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 934.000000 -2304.000000 -8820.000000 ) ( 934.000000 -2300.000000 -8820.000000 ) ( 864.000000 -2300.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2845/1940) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-864.000000, -864.000000, -934.000000) / (8750.000000, 8645.000000, 8645.000000) // --> Vector info: d1 = 0.750001, 0.749997, 0.249998. Determinants: -52.499913, -0.000242, -50870.316839, -7350.000000 // --> Vector info: d2 = 0.750000, 1.499998, 1.499998. Determinants: -0.000025, 52.499862, -464886.316571, -7350.000000 ( 934.000000 -2300.000000 -8645.000000 ) ( 864.000000 -2300.000000 -8645.000000 ) ( 864.000000 -2300.000000 -8750.000000 ) ( ( 0.007143 0.000000 6.921132 ) ( 0.000000 -0.007143 63.249839 ) ) 19b/00wtempl 0 0 0 ( 864.000000 -2304.000000 -8750.000000 ) ( 864.000000 -2304.000000 -8645.000000 ) ( 934.000000 -2304.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 864.000000 -2304.000000 -8750.000000 ) ( 864.000000 -2300.000000 -8750.000000 ) ( 864.000000 -2300.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 864.000000 -2304.000000 -8645.000000 ) ( 864.000000 -2300.000000 -8645.000000 ) ( 934.000000 -2300.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 934.000000 -2304.000000 -8645.000000 ) ( 934.000000 -2300.000000 -8645.000000 ) ( 934.000000 -2300.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 934.000000 -2304.000000 -8750.000000 ) ( 934.000000 -2300.000000 -8750.000000 ) ( 864.000000 -2300.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2847/1941) # points: 5 { brushDef { // Surface normal: 0.709251, -0.704950, -0.003004 // RotY/Z : 0.003005 / -0.782357. Vector texS/T: (0.704953, 0.709254, 0.000000) / (-0.002131, 0.002118, -0.999995) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-67.343529, -38.350134, 451.679050) / (8643.905245, 8849.906175, 9059.907123) // --> Vector info: d1 = 0.267192, 0.587631, 7.491714. Determinants: -1354.954709, 43.148030, -489560.156004, -94857.827347 // --> Vector info: d2 = 6.235485, 3.281805, 0.067932. Determinants: 41.785197, 1354.208340, -12294319.179374, -94857.827347 ( 1511.000000 -865.000000 -9065.000000 ) ( 1166.000000 -1213.000000 -8855.000000 ) ( 1146.000000 -1234.000000 -8649.000000 ) ( ( 0.014284 -0.000455 5.160988 ) ( -0.000441 -0.014276 129.607851 ) ) 19b/00ftempl 0 0 0 ( 1143.162996 -1231.180201 -8648.987982 ) ( 1163.162996 -1210.180201 -8854.987982 ) ( 1508.162996 -862.180201 -9064.987982 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1143.162996 -1231.180201 -8648.987982 ) ( 1146.000000 -1234.000000 -8649.000000 ) ( 1166.000000 -1213.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1163.162996 -1210.180201 -8854.987982 ) ( 1166.000000 -1213.000000 -8855.000000 ) ( 1511.000000 -865.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1508.162996 -862.180201 -9064.987982 ) ( 1511.000000 -865.000000 -9065.000000 ) ( 1511.000000 -865.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1508.162996 -862.180201 -8644.987982 ) ( 1511.000000 -865.000000 -8645.000000 ) ( 1265.000000 -1114.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1262.162996 -1111.180201 -8644.987982 ) ( 1265.000000 -1114.000000 -8645.000000 ) ( 1146.000000 -1234.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2848/1942) # points: 4 { brushDef { // Surface normal: 0.016660, 0.016803, -0.999720 // RotY/Z : 1.547132 / 0.789653. Vector texS/T: (-0.710109, 0.704091, 0.000000) / (-0.703894, -0.709910, -0.023662) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-2014.977312, -1682.634116, -1682.646152) / (274.019422, 274.019422, 104.972092) // --> Vector info: d1 = 4.989295, 0.267195, 0.527297. Determinants: 798.258401, 86.386462, 1304493.799797, -56181.730020 // --> Vector info: d2 = 3.747740, 3.235487, 0.837765. Determinants: 86.594970, -796.872841, 182291.030754, -56181.730020 ( 1265.000000 -1114.000000 -8645.000000 ) ( 1146.000000 -1234.000000 -8649.000000 ) ( 1382.000000 -1468.000000 -8649.000000 ) ( ( -0.014209 -0.001538 -23.219182 ) ( -0.001541 0.014184 -3.244667 ) ) 19b/00ftempl 0 0 0 ( 1381.933359 -1468.067210 -8645.001120 ) ( 1145.933359 -1234.067210 -8645.001120 ) ( 1264.933359 -1114.067210 -8641.001120 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1381.933359 -1468.067210 -8645.001120 ) ( 1382.000000 -1468.000000 -8649.000000 ) ( 1146.000000 -1234.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1145.933359 -1234.067210 -8645.001120 ) ( 1146.000000 -1234.000000 -8649.000000 ) ( 1265.000000 -1114.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1264.933359 -1114.067210 -8641.001120 ) ( 1265.000000 -1114.000000 -8645.000000 ) ( 1501.000000 -1348.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1500.933359 -1348.067210 -8641.001120 ) ( 1501.000000 -1348.000000 -8645.000000 ) ( 1382.000000 -1468.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2849/1943) # points: 5 { brushDef { // Surface normal: -0.710050, 0.704152, -0.000573 // RotY/Z : 0.000573 / 2.360365. Vector texS/T: (-0.704152, -0.710050, 0.000000) / (0.000407, -0.000403, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (40.931269, 69.215294, -99.784706) / (8856.152437, 8650.152403, 8646.152402) // --> Vector info: d1 = 0.771033, 0.270607, 2.678920. Determinants: 498.114123, -16.455116, 98410.603167, -34927.141824 // --> Vector info: d2 = 3.278065, 0.349413, 0.218704. Determinants: -15.211388, -498.639125, 4302153.287225, -34927.141824 ( 1501.000000 -1348.000000 -8645.000000 ) ( 1382.000000 -1468.000000 -8649.000000 ) ( 1402.000000 -1448.000000 -8855.000000 ) ( ( -0.014262 0.000471 -2.817597 ) ( 0.000436 0.014277 -123.175074 ) ) 19b/00ftempl 0 0 0 ( 1404.840198 -1450.816606 -8854.997710 ) ( 1384.840198 -1470.816606 -8648.997710 ) ( 1503.840198 -1350.816606 -8644.997710 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.840198 -1450.816606 -8854.997710 ) ( 1402.000000 -1448.000000 -8855.000000 ) ( 1382.000000 -1468.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1384.840198 -1470.816606 -8648.997710 ) ( 1382.000000 -1468.000000 -8649.000000 ) ( 1501.000000 -1348.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1503.840198 -1350.816606 -8644.997710 ) ( 1501.000000 -1348.000000 -8645.000000 ) ( 1747.000000 -1100.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1749.840198 -1102.816606 -8644.997710 ) ( 1747.000000 -1100.000000 -8645.000000 ) ( 1747.000000 -1100.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1749.840198 -1102.816606 -9064.997710 ) ( 1747.000000 -1100.000000 -9065.000000 ) ( 1402.000000 -1448.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2850/1944) # points: 4 { brushDef { // Surface normal: 0.277937, 0.279120, 0.919153 // RotY/Z : -1.165926 / 0.787521. Vector texS/T: (-0.708606, 0.705604, 0.000000) / (0.648558, 0.651318, -0.393900) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1682.132681, -2015.180725, -2014.099800) / (3454.154707, 3454.154707, 3987.284928) // --> Vector info: d1 = 0.384210, 0.384234, 8.000012. Determinants: 0.012928, -2536.420164, 8692989.908768, -177557.977317 // --> Vector info: d2 = 4.999968, 0.249964, 0.250008. Determinants: -2532.370828, 5.119630, -5165251.937632, -177557.977317 ( 1747.000000 -1100.000000 -9065.000000 ) ( 1402.000000 -1448.000000 -8855.000000 ) ( 1166.000000 -1213.000000 -8855.000000 ) ( ( 0.000000 0.014285 -48.958600 ) ( 0.014262 -0.000029 29.090509 ) ) 19b/00ftempl 0 0 0 ( 1164.888250 -1214.116480 -8858.676613 ) ( 1400.888250 -1449.116480 -8858.676613 ) ( 1745.888250 -1101.116480 -9068.676613 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1164.888250 -1214.116480 -8858.676613 ) ( 1166.000000 -1213.000000 -8855.000000 ) ( 1402.000000 -1448.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.888250 -1449.116480 -8858.676613 ) ( 1402.000000 -1448.000000 -8855.000000 ) ( 1747.000000 -1100.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1745.888250 -1101.116480 -9068.676613 ) ( 1747.000000 -1100.000000 -9065.000000 ) ( 1511.000000 -865.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1509.888250 -866.116480 -9068.676613 ) ( 1511.000000 -865.000000 -9065.000000 ) ( 1166.000000 -1213.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2852/1945) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1348.000000, -1114.000000, -865.000000) / (-1501.000000, -1265.000000, -1511.000000) // --> Vector info: d1 = 5.249394, 0.527299, 1.066530. Determinants: 1034.376954, 1301.981618, 2737963.044011, -116328.000000 // --> Vector info: d2 = 6.350021, 5.837755, 0.867128. Determinants: 1299.085406, -1035.572405, -541912.337291, -116328.000000 ( 1511.000000 -865.000000 -8645.000000 ) ( 1265.000000 -1114.000000 -8645.000000 ) ( 1501.000000 -1348.000000 -8645.000000 ) ( ( -0.008892 -0.011192 -23.536578 ) ( -0.011167 0.008902 4.658486 ) ) 19b/00ftempl 0 0 0 ( 1501.000000 -1348.000000 -8641.000000 ) ( 1265.000000 -1114.000000 -8641.000000 ) ( 1511.000000 -865.000000 -8641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1501.000000 -1348.000000 -8641.000000 ) ( 1501.000000 -1348.000000 -8645.000000 ) ( 1265.000000 -1114.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1265.000000 -1114.000000 -8641.000000 ) ( 1265.000000 -1114.000000 -8645.000000 ) ( 1511.000000 -865.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1511.000000 -865.000000 -8641.000000 ) ( 1511.000000 -865.000000 -8645.000000 ) ( 1747.000000 -1100.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1747.000000 -1100.000000 -8641.000000 ) ( 1747.000000 -1100.000000 -8645.000000 ) ( 1501.000000 -1348.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2853/1946) # points: 4 { brushDef { // Surface normal: -0.705604, -0.708606, 0.000000 // RotY/Z : 0.000000 / -2.354071. Vector texS/T: (0.708606, -0.705604, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (2014.099800, 2014.099800, 1681.051755) / (8750.000000, 8645.000000, 8645.000000) // --> Vector info: d1 = 5.378502, 5.424089, 0.676342. Determinants: -498.513479, 15.182843, 683119.568281, -34970.044681 // --> Vector info: d2 = 0.210599, 0.960251, 1.032430. Determinants: 7.578779, 249.670101, -2207242.459049, -34970.044681 ( 1511.000000 -865.000000 -8645.000000 ) ( 1747.000000 -1100.000000 -8645.000000 ) ( 1747.000000 -1100.000000 -8750.000000 ) ( ( 0.014255 -0.000434 -19.534421 ) ( -0.000217 -0.007140 63.118091 ) ) 19b/19wpanl1 0 0 0 ( 1749.822416 -1097.165574 -8750.000000 ) ( 1749.822416 -1097.165574 -8645.000000 ) ( 1513.822416 -862.165574 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1749.822416 -1097.165574 -8750.000000 ) ( 1747.000000 -1100.000000 -8750.000000 ) ( 1747.000000 -1100.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1749.822416 -1097.165574 -8645.000000 ) ( 1747.000000 -1100.000000 -8645.000000 ) ( 1511.000000 -865.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1513.822416 -862.165574 -8645.000000 ) ( 1511.000000 -865.000000 -8645.000000 ) ( 1511.000000 -865.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1513.822416 -862.165574 -8750.000000 ) ( 1511.000000 -865.000000 -8750.000000 ) ( 1747.000000 -1100.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2854/1947) # points: 4 { brushDef { // Surface normal: -0.007143, 0.999974, 0.000897 // RotY/Z : -0.000897 / 1.577939. Vector texS/T: (-0.999974, -0.007143, 0.000000) / (-0.000006, 0.000897, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-474.802174, -448.802837, -308.799265) / (8646.337301, 8853.337384, 8853.337384) // --> Vector info: d1 = 1.716337, 1.531259, 0.531395. Determinants: 206.971978, -0.084222, 49258.223425, -28980.750939 // --> Vector info: d2 = 0.907825, 2.384490, 2.384161. Determinants: 0.068058, -206.746891, 1761326.207471, -28980.750939 ( 322.000000 -1847.000000 -8855.000000 ) ( 462.000000 -1846.000000 -8855.000000 ) ( 488.000000 -1846.000000 -8648.000000 ) ( ( -0.007142 0.000003 -1.699688 ) ( -0.000002 0.007134 -60.775727 ) ) 19b/00wtempl 0 0 0 ( 488.028571 -1849.999896 -8648.003589 ) ( 462.028571 -1849.999896 -8855.003589 ) ( 322.028571 -1850.999896 -8855.003589 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 488.028571 -1849.999896 -8648.003589 ) ( 488.000000 -1846.000000 -8648.000000 ) ( 462.000000 -1846.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 462.028571 -1849.999896 -8855.003589 ) ( 462.000000 -1846.000000 -8855.000000 ) ( 322.000000 -1847.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 322.028571 -1850.999896 -8855.003589 ) ( 322.000000 -1847.000000 -8855.000000 ) ( 322.000000 -1847.000000 -8715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 322.028571 -1850.999896 -8715.003589 ) ( 322.000000 -1847.000000 -8715.000000 ) ( 488.000000 -1846.000000 -8648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2855/1948) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1846.000000, -1514.000000, -1514.000000) / (462.000000, 460.000000, 320.000000) // --> Vector info: d1 = 1.000000, 5.750000, 5.750001. Determinants: -665.000006, 0.000477, -1274070.228430, -46480.000000 // --> Vector info: d2 = 1.000003, 0.999999, 2.999999. Determinants: 4.000534, 664.000078, -345863.182685, -46480.000000 ( 320.000000 -1514.000000 -8855.000000 ) ( 460.000000 -1514.000000 -8855.000000 ) ( 462.000000 -1846.000000 -8855.000000 ) ( ( 0.014307 0.000000 27.411149 ) ( -0.000086 -0.014286 7.441118 ) ) 19b/00ftempl 0 0 0 ( 462.000000 -1846.000000 -8859.000000 ) ( 460.000000 -1514.000000 -8859.000000 ) ( 320.000000 -1514.000000 -8859.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 462.000000 -1846.000000 -8859.000000 ) ( 462.000000 -1846.000000 -8855.000000 ) ( 460.000000 -1514.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 460.000000 -1514.000000 -8859.000000 ) ( 460.000000 -1514.000000 -8855.000000 ) ( 320.000000 -1514.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 320.000000 -1514.000000 -8859.000000 ) ( 320.000000 -1514.000000 -8855.000000 ) ( 322.000000 -1847.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 322.000000 -1847.000000 -8859.000000 ) ( 322.000000 -1847.000000 -8855.000000 ) ( 462.000000 -1846.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2856/1949) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (460.000000, 486.000000, 320.000000) / (8855.000000, 8648.000000, 8715.000000) // --> Vector info: d1 = 0.816738, 0.632229, 1.816660. Determinants: 232.815055, 0.166585, -135212.042738, -32620.000000 // --> Vector info: d2 = 2.384107, 0.907371, 1.384300. Determinants: -0.217082, -232.738032, 1983225.553283, -32620.000000 ( 320.000000 -1514.000000 -8715.000000 ) ( 486.000000 -1514.000000 -8648.000000 ) ( 460.000000 -1514.000000 -8855.000000 ) ( ( -0.007137 -0.000005 4.145066 ) ( 0.000007 0.007135 -60.797840 ) ) 19b/00wtempl 0 0 0 ( 460.000000 -1510.000000 -8855.000000 ) ( 486.000000 -1510.000000 -8648.000000 ) ( 320.000000 -1510.000000 -8715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 460.000000 -1510.000000 -8855.000000 ) ( 460.000000 -1514.000000 -8855.000000 ) ( 486.000000 -1514.000000 -8648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.000000 -1510.000000 -8648.000000 ) ( 486.000000 -1514.000000 -8648.000000 ) ( 320.000000 -1514.000000 -8715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 320.000000 -1510.000000 -8715.000000 ) ( 320.000000 -1514.000000 -8715.000000 ) ( 320.000000 -1514.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 320.000000 -1510.000000 -8855.000000 ) ( 320.000000 -1514.000000 -8855.000000 ) ( 460.000000 -1514.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2858/1950) # points: 4 { brushDef { // Surface normal: 0.371369, 0.002237, -0.928482 // RotY/Z : 1.190306 / 0.006024. Vector texS/T: (-0.006024, 0.999982, 0.000000) / (-0.928466, -0.005593, -0.371376) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1516.900187, -1848.906211, -1849.333914) / (2768.894995, 2768.894995, 2871.217119) // --> Vector info: d1 = 1.000000, 3.375000, 3.375001. Determinants: 243.015045, 1.015556, 331846.036624, -33971.561577 // --> Vector info: d2 = 0.000000, 0.000000, 0.726083. Determinants: -0.000032, -241.064018, 667480.893923, -33971.561577 ( 393.000000 -1847.000000 -8686.000000 ) ( 488.000000 -1846.000000 -8648.000000 ) ( 486.000000 -1514.000000 -8648.000000 ) ( ( -0.007153 -0.000030 -9.768348 ) ( 0.000000 0.007096 -19.648225 ) ) 19b/00wtempl 0 0 0 ( 484.514522 -1514.008949 -8644.286070 ) ( 486.514522 -1846.008949 -8644.286070 ) ( 391.514522 -1847.008949 -8682.286070 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 484.514522 -1514.008949 -8644.286070 ) ( 486.000000 -1514.000000 -8648.000000 ) ( 488.000000 -1846.000000 -8648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.514522 -1846.008949 -8644.286070 ) ( 488.000000 -1846.000000 -8648.000000 ) ( 393.000000 -1847.000000 -8686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 391.514522 -1847.008949 -8682.286070 ) ( 393.000000 -1847.000000 -8686.000000 ) ( 393.000000 -1514.000000 -8686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 391.514522 -1514.008949 -8682.286070 ) ( 393.000000 -1514.000000 -8686.000000 ) ( 486.000000 -1514.000000 -8648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2859/1951) # points: 4 { brushDef { // Surface normal: 0.999982, 0.006006, 0.000000 // RotY/Z : 0.000000 / 0.006006. Vector texS/T: (-0.006006, 0.999982, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1515.894581, -1515.894581, -1848.900587) / (8855.000000, 8715.000000, 8715.000000) // --> Vector info: d1 = 0.500000, 1.499999, 1.499998. Determinants: -0.000133, 333.005748, -2972076.521796, -46620.840833 // --> Vector info: d2 = 0.750000, 0.750000, 3.125001. Determinants: 332.500175, 0.000039, 469069.234503, -46620.840833 ( 322.000000 -1847.000000 -8715.000000 ) ( 320.000000 -1514.000000 -8715.000000 ) ( 320.000000 -1514.000000 -8855.000000 ) ( ( 0.000000 -0.007143 63.749955 ) ( -0.007132 0.000000 -10.061364 ) ) 19b/00wtempl 0 0 0 ( 316.000072 -1514.024024 -8855.000000 ) ( 316.000072 -1514.024024 -8715.000000 ) ( 318.000072 -1847.024024 -8715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 316.000072 -1514.024024 -8855.000000 ) ( 320.000000 -1514.000000 -8855.000000 ) ( 320.000000 -1514.000000 -8715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 316.000072 -1514.024024 -8715.000000 ) ( 320.000000 -1514.000000 -8715.000000 ) ( 322.000000 -1847.000000 -8715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 318.000072 -1847.024024 -8715.000000 ) ( 322.000000 -1847.000000 -8715.000000 ) ( 322.000000 -1847.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 318.000072 -1847.024024 -8855.000000 ) ( 322.000000 -1847.000000 -8855.000000 ) ( 320.000000 -1514.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2861/1952) # points: 4 { brushDef { // Surface normal: 0.123615, -0.122568, -0.984732 // RotY/Z : 1.395826 / -0.781143. Vector texS/T: (0.704091, 0.710109, 0.000000) / (-0.699267, 0.693341, -0.174079) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-357.485880, -358.063596, -690.406792) / (273.235597, 135.367304, 135.367304) // --> Vector info: d1 = 0.000009, 0.000014, 2.375014. Determinants: 327.437171, -1.370468, 117428.216643, -45819.589173 // --> Vector info: d2 = 1.460227, 0.472023, 0.472045. Determinants: 0.002975, -328.422930, 22830.874893, -45819.589173 ( 502.000000 -1470.000000 -8649.000000 ) ( 736.000000 -1234.000000 -8649.000000 ) ( 640.000000 -1138.000000 -8673.000000 ) ( ( -0.007146 0.000030 -2.562839 ) ( 0.000000 0.007168 -0.498278 ) ) 19b/00wtempl 0 0 0 ( 639.505539 -1137.509729 -8669.061073 ) ( 735.505539 -1233.509729 -8645.061073 ) ( 501.505539 -1469.509729 -8645.061073 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 639.505539 -1137.509729 -8669.061073 ) ( 640.000000 -1138.000000 -8673.000000 ) ( 736.000000 -1234.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.505539 -1233.509729 -8645.061073 ) ( 736.000000 -1234.000000 -8649.000000 ) ( 502.000000 -1470.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 501.505539 -1469.509729 -8645.061073 ) ( 502.000000 -1470.000000 -8649.000000 ) ( 405.000000 -1374.000000 -8673.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 404.505539 -1373.509729 -8669.061073 ) ( 405.000000 -1374.000000 -8673.000000 ) ( 640.000000 -1138.000000 -8673.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2862/1953) # points: 5 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1364.716088, 1393.000359, 1257.235857) / (8855.000000, 8649.000000, 8673.000000) // --> Vector info: d1 = 0.749992, 1.191324, 2.000002. Determinants: 177.179753, 82.790038, -995372.132492, -27288.664900 // --> Vector info: d2 = 2.311268, 0.892257, 1.460223. Determinants: 82.944893, -176.586842, 1387408.841478, -27288.664900 ( 640.000000 -1138.000000 -8673.000000 ) ( 736.000000 -1234.000000 -8649.000000 ) ( 716.000000 -1214.000000 -8855.000000 ) ( ( -0.006493 -0.003034 36.475663 ) ( -0.003040 0.006471 -50.841947 ) ) 19b/00wtempl 0 0 0 ( 718.828427 -1211.171573 -8855.000000 ) ( 738.828427 -1231.171573 -8649.000000 ) ( 642.828427 -1135.171573 -8673.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 718.828427 -1211.171573 -8855.000000 ) ( 716.000000 -1214.000000 -8855.000000 ) ( 736.000000 -1234.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 738.828427 -1231.171573 -8649.000000 ) ( 736.000000 -1234.000000 -8649.000000 ) ( 640.000000 -1138.000000 -8673.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 642.828427 -1135.171573 -8673.000000 ) ( 640.000000 -1138.000000 -8673.000000 ) ( 617.000000 -1116.000000 -8741.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 619.828427 -1113.171573 -8741.000000 ) ( 617.000000 -1116.000000 -8741.000000 ) ( 617.000000 -1116.000000 -8789.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 619.828427 -1113.171573 -8789.000000 ) ( 617.000000 -1116.000000 -8789.000000 ) ( 716.000000 -1214.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2863/1954) # points: 4 { brushDef { // Surface normal: 0.710109, -0.704091, 0.000000 // RotY/Z : 0.000000 / -0.781143. Vector texS/T: (0.704091, 0.710109, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-358.057578, -358.057578, -690.400775) / (8789.000000, 8741.000000, 8741.000000) // --> Vector info: d1 = 0.999996, 1.000000, 3.375000. Determinants: 114.000000, 0.001485, 24853.108754, -15952.473413 // --> Vector info: d2 = 0.343736, 0.000000, 0.000000. Determinants: -0.000015, -114.238209, 998556.176110, -15952.473413 ( 383.000000 -1352.000000 -8741.000000 ) ( 617.000000 -1116.000000 -8741.000000 ) ( 617.000000 -1116.000000 -8789.000000 ) ( ( -0.007146 0.000000 -1.557947 ) ( 0.000000 0.007161 -62.595696 ) ) 19b/00wtempl 0 0 0 ( 614.159563 -1113.183634 -8789.000000 ) ( 614.159563 -1113.183634 -8741.000000 ) ( 380.159563 -1349.183634 -8741.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 614.159563 -1113.183634 -8789.000000 ) ( 617.000000 -1116.000000 -8789.000000 ) ( 617.000000 -1116.000000 -8741.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 614.159563 -1113.183634 -8741.000000 ) ( 617.000000 -1116.000000 -8741.000000 ) ( 383.000000 -1352.000000 -8741.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 380.159563 -1349.183634 -8741.000000 ) ( 383.000000 -1352.000000 -8741.000000 ) ( 383.000000 -1352.000000 -8789.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 380.159563 -1349.183634 -8789.000000 ) ( 383.000000 -1352.000000 -8789.000000 ) ( 617.000000 -1116.000000 -8789.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2865/1955) # points: 4 { brushDef { // Surface normal: 0.304044, -0.301468, 0.903700 // RotY/Z : -1.128334 / -0.781143. Vector texS/T: (0.704091, 0.710109, 0.000000) / (0.641726, -0.636288, -0.428166) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-690.286435, -357.943239, -358.057578) / (5023.334800, 5023.334800, 4869.188807) // --> Vector info: d1 = 1.000000, 5.750000, 5.749999. Determinants: -732.193427, 0.542796, -559379.222586, -51229.371731 // --> Vector info: d2 = 0.000001, 0.000000, 2.208443. Determinants: 0.000197, 733.961062, -3686932.073777, -51229.371731 ( 617.000000 -1116.000000 -8789.000000 ) ( 716.000000 -1214.000000 -8855.000000 ) ( 482.000000 -1450.000000 -8855.000000 ) ( ( 0.014292 -0.000011 10.919112 ) ( 0.000000 -0.014327 71.969106 ) ) 19b/00ftempl 0 0 0 ( 480.783823 -1448.794129 -8858.614801 ) ( 714.783823 -1212.794129 -8858.614801 ) ( 615.783823 -1114.794129 -8792.614801 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 480.783823 -1448.794129 -8858.614801 ) ( 482.000000 -1450.000000 -8855.000000 ) ( 716.000000 -1214.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 714.783823 -1212.794129 -8858.614801 ) ( 716.000000 -1214.000000 -8855.000000 ) ( 617.000000 -1116.000000 -8789.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 615.783823 -1114.794129 -8792.614801 ) ( 617.000000 -1116.000000 -8789.000000 ) ( 383.000000 -1352.000000 -8789.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 381.783823 -1350.794129 -8792.614801 ) ( 383.000000 -1352.000000 -8789.000000 ) ( 482.000000 -1450.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2866/1956) # points: 5 { brushDef { // Surface normal: 0.703729, 0.710469, 0.000654 // RotY/Z : -0.000654 / 0.790164. Vector texS/T: (-0.710469, 0.703729, 0.000000) / (0.000461, 0.000465, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1391.136481, -1362.852531, -1223.550707) / (8648.545889, 8854.545934, 8788.545919) // --> Vector info: d1 = 1.191520, 1.632819, 0.528609. Determinants: 198.341746, -92.705195, 1041269.221577, -30562.922962 // --> Vector info: d2 = 0.892305, 2.311326, 2.311311. Determinants: -93.652245, -197.672719, 1552027.087000, -30562.922962 ( 383.000000 -1352.000000 -8789.000000 ) ( 482.000000 -1450.000000 -8855.000000 ) ( 502.000000 -1470.000000 -8649.000000 ) ( ( -0.006490 0.003033 -34.069687 ) ( 0.003064 0.006468 -50.781370 ) ) 19b/00wtempl 0 0 0 ( 499.185086 -1472.841875 -8649.002618 ) ( 479.185086 -1452.841875 -8855.002618 ) ( 380.185086 -1354.841875 -8789.002618 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 499.185086 -1472.841875 -8649.002618 ) ( 502.000000 -1470.000000 -8649.000000 ) ( 482.000000 -1450.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 479.185086 -1452.841875 -8855.002618 ) ( 482.000000 -1450.000000 -8855.000000 ) ( 383.000000 -1352.000000 -8789.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 380.185086 -1354.841875 -8789.002618 ) ( 383.000000 -1352.000000 -8789.000000 ) ( 383.000000 -1352.000000 -8741.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 380.185086 -1354.841875 -8741.002618 ) ( 383.000000 -1352.000000 -8741.000000 ) ( 405.000000 -1374.000000 -8673.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.185086 -1376.841875 -8673.002618 ) ( 405.000000 -1374.000000 -8673.000000 ) ( 502.000000 -1470.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2867/1957) # points: 4 { brushDef { // Surface normal: 0.644363, -0.641633, -0.416057 // RotY/Z : 0.429105 / -0.783275. Vector texS/T: (0.705604, 0.708606, 0.000000) / (-0.294821, 0.293572, -0.909338) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-354.807668, -687.855712, -687.789656) / (7363.921306, 7363.921306, 7438.700954) // --> Vector info: d1 = 1.000008, 3.375012, 3.375004. Determinants: 177.601957, -0.154106, 39243.943866, -24905.215277 // --> Vector info: d2 = 0.460225, 0.460251, 0.999997. Determinants: 0.001957, -179.761227, 1312286.219517, -24905.215277 ( 383.000000 -1352.000000 -8741.000000 ) ( 405.000000 -1374.000000 -8673.000000 ) ( 640.000000 -1138.000000 -8673.000000 ) ( ( -0.007131 0.000006 -1.575732 ) ( 0.000000 0.007218 -52.691222 ) ) 19b/00wtempl 0 0 0 ( 637.422548 -1135.433469 -8671.335770 ) ( 402.422548 -1371.433469 -8671.335770 ) ( 380.422548 -1349.433469 -8739.335770 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 637.422548 -1135.433469 -8671.335770 ) ( 640.000000 -1138.000000 -8673.000000 ) ( 405.000000 -1374.000000 -8673.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.422548 -1371.433469 -8671.335770 ) ( 405.000000 -1374.000000 -8673.000000 ) ( 383.000000 -1352.000000 -8741.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 380.422548 -1349.433469 -8739.335770 ) ( 383.000000 -1352.000000 -8741.000000 ) ( 617.000000 -1116.000000 -8741.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 614.422548 -1113.433469 -8739.335770 ) ( 617.000000 -1116.000000 -8741.000000 ) ( 640.000000 -1138.000000 -8673.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2868/1958) # points: 4 { brushDef { // Surface normal: -0.702220, -0.711949, -0.003970 // RotY/Z : 0.003970 / -2.349315. Vector texS/T: (0.711954, -0.702226, 0.000000) / (0.002788, 0.002826, -0.999992) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (2339.236154, 2443.183256, 2439.642941) / (8646.340997, 8644.340981, 8472.339626) // --> Vector info: d1 = 1.749993, 0.249998, 0.249998. Determinants: 258.001130, -5.310453, -588910.170144, -17886.123029 // --> Vector info: d2 = 3.999990, 3.999988, 1.542730. Determinants: -4.914062, -255.424794, 2148440.695658, -17886.123029 ( 1455.000000 -1999.000000 -8474.000000 ) ( 1458.000000 -2001.000000 -8646.000000 ) ( 1384.000000 -1928.000000 -8648.000000 ) ( ( -0.014425 0.000297 32.925535 ) ( 0.000275 0.014281 -120.117741 ) ) 19b/00ftempl 0 0 0 ( 1386.808881 -1925.152206 -8647.984122 ) ( 1460.808881 -1998.152206 -8645.984122 ) ( 1457.808881 -1996.152206 -8473.984122 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1386.808881 -1925.152206 -8647.984122 ) ( 1384.000000 -1928.000000 -8648.000000 ) ( 1458.000000 -2001.000000 -8646.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1460.808881 -1998.152206 -8645.984122 ) ( 1458.000000 -2001.000000 -8646.000000 ) ( 1455.000000 -1999.000000 -8474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1457.808881 -1996.152206 -8473.984122 ) ( 1455.000000 -1999.000000 -8474.000000 ) ( 1380.000000 -1924.000000 -8428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1382.808881 -1921.152206 -8427.984122 ) ( 1380.000000 -1924.000000 -8428.000000 ) ( 1384.000000 -1928.000000 -8648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2869/1959) # points: 4 { brushDef { // Surface normal: -0.713989, 0.699709, -0.025026 // RotY/Z : 0.025028 / 2.366295. Vector texS/T: (-0.699929, -0.714213, 0.000000) / (0.017874, -0.017516, -0.999687) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (408.644018, 548.658303, 549.315379) / (8704.401841, 8704.401841, 8506.339810) // --> Vector info: d1 = 2.249998, 0.249995, 0.249998. Determinants: 396.124583, 1.314554, -235712.197686, -27731.513698 // --> Vector info: d2 = 2.999998, 3.000001, 0.181758. Determinants: -0.000662, -394.594309, 3351513.227321, -27731.513698 ( 1356.000000 -2098.000000 -8448.000000 ) ( 1360.000000 -2101.000000 -8646.000000 ) ( 1458.000000 -2001.000000 -8646.000000 ) ( ( -0.014284 -0.000047 8.499796 ) ( 0.000000 0.014229 -120.855762 ) ) 19b/00ftempl 0 0 0 ( 1460.855957 -2003.798837 -8645.899897 ) ( 1362.855957 -2103.798837 -8645.899897 ) ( 1358.855957 -2100.798837 -8447.899897 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1460.855957 -2003.798837 -8645.899897 ) ( 1458.000000 -2001.000000 -8646.000000 ) ( 1360.000000 -2101.000000 -8646.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1362.855957 -2103.798837 -8645.899897 ) ( 1360.000000 -2101.000000 -8646.000000 ) ( 1356.000000 -2098.000000 -8448.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1358.855957 -2100.798837 -8447.899897 ) ( 1356.000000 -2098.000000 -8448.000000 ) ( 1455.000000 -1999.000000 -8474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1457.855957 -2001.798837 -8473.899897 ) ( 1455.000000 -1999.000000 -8474.000000 ) ( 1458.000000 -2001.000000 -8646.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2870/1960) # points: 4 { brushDef { // Surface normal: 0.702347, 0.711834, -0.000155 // RotY/Z : 0.000155 / 0.792107. Vector texS/T: (-0.711834, 0.702347, 0.000000) / (-0.000109, -0.000110, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-2443.726572, -2338.365288, -2332.708561) / (8646.083594, 8648.083594, 8403.083591) // --> Vector info: d1 = 2.249544, 0.749754, 0.749997. Determinants: 367.448259, 8.509536, 766274.817711, -25824.828150 // --> Vector info: d2 = 3.999588, 3.999484, 0.492214. Determinants: 7.040241, -369.529795, 3108901.238705, -25824.828150 ( 1281.000000 -2023.000000 -8403.000000 ) ( 1285.000000 -2027.000000 -8648.000000 ) ( 1360.000000 -2101.000000 -8646.000000 ) ( ( -0.014228 -0.000330 -29.672020 ) ( -0.000273 0.014309 -120.384199 ) ) 19b/00ftempl 0 0 0 ( 1357.190611 -2103.847337 -8645.999380 ) ( 1282.190611 -2029.847337 -8647.999380 ) ( 1278.190611 -2025.847337 -8402.999380 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1357.190611 -2103.847337 -8645.999380 ) ( 1360.000000 -2101.000000 -8646.000000 ) ( 1285.000000 -2027.000000 -8648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1282.190611 -2029.847337 -8647.999380 ) ( 1285.000000 -2027.000000 -8648.000000 ) ( 1281.000000 -2023.000000 -8403.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1278.190611 -2025.847337 -8402.999380 ) ( 1281.000000 -2023.000000 -8403.000000 ) ( 1356.000000 -2098.000000 -8448.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1353.190611 -2100.847337 -8447.999380 ) ( 1356.000000 -2098.000000 -8448.000000 ) ( 1360.000000 -2101.000000 -8646.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2871/1961) # points: 4 { brushDef { // Surface normal: 0.706873, -0.706873, 0.025704 // RotY/Z : -0.025707 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.018176, -0.018176, -0.999670) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-524.673232, -384.666089, -384.666089) / (8705.340859, 8705.340859, 8485.268143) // --> Vector info: d1 = 2.749750, 0.749750, 0.749971. Determinants: 440.145510, 0.030959, 145938.438060, -30811.752044 // --> Vector info: d2 = 3.999997, 3.999855, 0.853047. Determinants: 0.031271, -440.575483, 3712129.254263, -30811.752044 ( 1380.000000 -1924.000000 -8428.000000 ) ( 1384.000000 -1928.000000 -8648.000000 ) ( 1285.000000 -2027.000000 -8648.000000 ) ( ( -0.014285 -0.000001 -4.736454 ) ( -0.000001 0.014299 -120.477708 ) ) 19b/00ftempl 0 0 0 ( 1282.172507 -2024.172507 -8648.102818 ) ( 1381.172507 -1925.172507 -8648.102818 ) ( 1377.172507 -1921.172507 -8428.102818 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1282.172507 -2024.172507 -8648.102818 ) ( 1285.000000 -2027.000000 -8648.000000 ) ( 1384.000000 -1928.000000 -8648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1381.172507 -1925.172507 -8648.102818 ) ( 1384.000000 -1928.000000 -8648.000000 ) ( 1380.000000 -1924.000000 -8428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1377.172507 -1921.172507 -8428.102818 ) ( 1380.000000 -1924.000000 -8428.000000 ) ( 1281.000000 -2023.000000 -8403.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1278.172507 -2020.172507 -8403.102818 ) ( 1281.000000 -2023.000000 -8403.000000 ) ( 1285.000000 -2027.000000 -8648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2873/1962) # points: 4 { brushDef { // Surface normal: -0.391378, 0.153068, -0.907410 // RotY/Z : 1.137080 / 2.768782. Vector texS/T: (-0.364235, -0.931307, 0.000000) / (0.845078, -0.330510, -0.420246) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1331.721204, 1459.979862, 1417.449443) / (5451.441874, 5389.573329, 5282.493156) // --> Vector info: d1 = 3.233469, 2.249993, 0.750255. Determinants: 12.524233, -234.182012, 1207034.296516, -16365.254352 // --> Vector info: d2 = 1.403589, 3.181744, 2.492204. Determinants: -233.066065, -12.813822, 357262.740692, -16365.254352 ( 1281.000000 -2023.000000 -8403.000000 ) ( 1356.000000 -2098.000000 -8448.000000 ) ( 1455.000000 -1999.000000 -8474.000000 ) ( ( -0.000765 0.014310 -73.755914 ) ( 0.014242 0.000783 -21.830565 ) ) 19b/00ftempl 0 0 0 ( 1456.565512 -1999.612273 -8470.370359 ) ( 1357.565512 -2098.612273 -8444.370359 ) ( 1282.565512 -2023.612273 -8399.370359 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1456.565512 -1999.612273 -8470.370359 ) ( 1455.000000 -1999.000000 -8474.000000 ) ( 1356.000000 -2098.000000 -8448.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1357.565512 -2098.612273 -8444.370359 ) ( 1356.000000 -2098.000000 -8448.000000 ) ( 1281.000000 -2023.000000 -8403.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1282.565512 -2023.612273 -8399.370359 ) ( 1281.000000 -2023.000000 -8403.000000 ) ( 1380.000000 -1924.000000 -8428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1381.565512 -1924.612273 -8424.370359 ) ( 1380.000000 -1924.000000 -8428.000000 ) ( 1455.000000 -1999.000000 -8474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2875/1963) # points: 4 { brushDef { // Surface normal: 0.023796, -0.023796, -0.999434 // RotY/Z : 1.537137 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (-0.706706, 0.706706, -0.033653) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-383.958982, -383.958982, -523.966125) / (-2153.535913, -2183.251229, -2183.251229) // --> Vector info: d1 = 2.250005, 2.249986, 0.249992. Determinants: -59.430441, -0.002671, -32185.425610, -4160.356475 // --> Vector info: d2 = 0.000000, 0.411883, 0.411875. Determinants: -0.000241, 57.666612, 124187.027979, -4160.356475 ( 1380.000000 -2121.000000 -8645.000000 ) ( 1479.000000 -2022.000000 -8645.000000 ) ( 1458.000000 -2001.000000 -8646.000000 ) ( ( 0.014285 0.000001 7.736218 ) ( 0.000000 -0.013861 -29.850093 ) ) 19b/00ftempl 0 0 0 ( 1457.904816 -2000.904816 -8642.002266 ) ( 1478.904816 -2021.904816 -8641.002266 ) ( 1379.904816 -2120.904816 -8641.002266 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1457.904816 -2000.904816 -8642.002266 ) ( 1458.000000 -2001.000000 -8646.000000 ) ( 1479.000000 -2022.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1478.904816 -2021.904816 -8641.002266 ) ( 1479.000000 -2022.000000 -8645.000000 ) ( 1380.000000 -2121.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1379.904816 -2120.904816 -8641.002266 ) ( 1380.000000 -2121.000000 -8645.000000 ) ( 1360.000000 -2101.000000 -8646.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1359.904816 -2100.904816 -8642.002266 ) ( 1360.000000 -2101.000000 -8646.000000 ) ( 1458.000000 -2001.000000 -8646.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2876/1964) # points: 4 { brushDef { // Surface normal: 0.019992, -0.019992, -0.999600 // RotY/Z : 1.542520 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (-0.706824, 0.706824, -0.028273) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-524.673232, -384.666089, -384.666089) / (-2061.127372, -2061.127372, -2096.496850) // --> Vector info: d1 = 0.250000, 2.250005, 2.250000. Determinants: -70.739142, -0.000634, -38354.234556, -4951.979604 // --> Vector info: d2 = 0.000007, 0.000000, 0.499994. Determinants: 0.000236, 70.002738, 144284.649893, -4951.979604 ( 1384.000000 -1928.000000 -8648.000000 ) ( 1359.000000 -1903.000000 -8649.000000 ) ( 1260.000000 -2002.000000 -8649.000000 ) ( ( 0.014285 0.000000 7.745233 ) ( 0.000000 -0.014136 -29.136762 ) ) 19b/00ftempl 0 0 0 ( 1259.920032 -2001.920032 -8645.001599 ) ( 1358.920032 -1902.920032 -8645.001599 ) ( 1383.920032 -1927.920032 -8644.001599 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1259.920032 -2001.920032 -8645.001599 ) ( 1260.000000 -2002.000000 -8649.000000 ) ( 1359.000000 -1903.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1358.920032 -1902.920032 -8645.001599 ) ( 1359.000000 -1903.000000 -8649.000000 ) ( 1384.000000 -1928.000000 -8648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1383.920032 -1927.920032 -8644.001599 ) ( 1384.000000 -1928.000000 -8648.000000 ) ( 1285.000000 -2027.000000 -8648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1284.920032 -2026.920032 -8644.001599 ) ( 1285.000000 -2027.000000 -8648.000000 ) ( 1260.000000 -2002.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2877/1965) # points: 4 { brushDef { // Surface normal: 0.017072, -0.016389, -0.999720 // RotY/Z : 1.547129 / -0.764993. Vector texS/T: (0.692532, 0.721387, 0.000000) / (-0.721185, 0.692338, -0.023665) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-431.649317, -396.993871, -399.735142) / (-2092.930137, -2092.930137, -2261.955240) // --> Vector info: d1 = 0.249980, 0.749982, 0.750011. Determinants: -84.512813, 1.371677, -35073.366447, -5857.640481 // --> Vector info: d2 = 0.000007, 0.000004, 2.411884. Determinants: 0.000507, 83.584772, 174937.263600, -5857.640481 ( 1503.000000 -1997.000000 -8645.000000 ) ( 1383.000000 -1878.000000 -8649.000000 ) ( 1359.000000 -1903.000000 -8649.000000 ) ( ( 0.014428 -0.000234 5.987627 ) ( 0.000000 -0.014269 -29.864800 ) ) 19b/00ftempl 0 0 0 ( 1358.931713 -1902.934445 -8645.001120 ) ( 1382.931713 -1877.934445 -8645.001120 ) ( 1502.931713 -1996.934445 -8641.001120 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1358.931713 -1902.934445 -8645.001120 ) ( 1359.000000 -1903.000000 -8649.000000 ) ( 1383.000000 -1878.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1382.931713 -1877.934445 -8645.001120 ) ( 1383.000000 -1878.000000 -8649.000000 ) ( 1503.000000 -1997.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1502.931713 -1996.934445 -8641.001120 ) ( 1503.000000 -1997.000000 -8645.000000 ) ( 1479.000000 -2022.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1478.931713 -2021.934445 -8641.001120 ) ( 1479.000000 -2022.000000 -8645.000000 ) ( 1359.000000 -1903.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2878/1966) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1898.000000, -2135.000000, -2216.000000) / (1404.000000, 1170.000000, 1252.000000) // --> Vector info: d1 = 1.000000, 5.750000, 5.750000. Determinants: 389.500118, 384.749890, 160694.381320, -38388.000000 // --> Vector info: d2 = 1.000003, 0.999999, 2.654943. Determinants: 387.256569, -392.222022, 1247304.576610, -38388.000000 ( 1252.000000 -2216.000000 -8855.000000 ) ( 1170.000000 -2135.000000 -8855.000000 ) ( 1404.000000 -1898.000000 -8855.000000 ) ( ( -0.010146 -0.010023 -4.186058 ) ( -0.010088 0.010217 -32.492044 ) ) 19b/00ftempl 0 0 0 ( 1404.000000 -1898.000000 -8859.000000 ) ( 1170.000000 -2135.000000 -8859.000000 ) ( 1252.000000 -2216.000000 -8859.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 -1898.000000 -8859.000000 ) ( 1404.000000 -1898.000000 -8855.000000 ) ( 1170.000000 -2135.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1170.000000 -2135.000000 -8859.000000 ) ( 1170.000000 -2135.000000 -8855.000000 ) ( 1252.000000 -2216.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1252.000000 -2216.000000 -8859.000000 ) ( 1252.000000 -2216.000000 -8855.000000 ) ( 1287.000000 -2215.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1287.000000 -2215.000000 -8859.000000 ) ( 1287.000000 -2215.000000 -8855.000000 ) ( 1503.000000 -1997.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1503.000000 -1997.000000 -8859.000000 ) ( 1503.000000 -1997.000000 -8855.000000 ) ( 1404.000000 -1898.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2879/1967) # points: 4 { brushDef { // Surface normal: 0.703659, 0.710537, -0.000701 // RotY/Z : 0.000701 / 0.790262. Vector texS/T: (-0.710537, 0.703659, 0.000000) / (-0.000493, -0.000498, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-2333.641638, -2303.943504, -2448.902119) / (8855.484226, 8649.484175, 8646.484174) // --> Vector info: d1 = 1.271378, 1.476979, 0.443905. Determinants: -213.429979, -0.876789, -528383.201221, -29950.576405 // --> Vector info: d2 = 0.999997, 2.471269, 2.495888. Determinants: 0.657721, 214.004622, -1923530.163049, -29950.576405 ( 1252.000000 -2216.000000 -8646.000000 ) ( 1149.000000 -2114.000000 -8649.000000 ) ( 1170.000000 -2135.000000 -8855.000000 ) ( ( 0.007126 0.000029 17.641837 ) ( -0.000022 -0.007145 64.223477 ) ) 19b/00wtempl 0 0 0 ( 1167.185363 -2137.842149 -8854.997195 ) ( 1146.185363 -2116.842149 -8648.997195 ) ( 1249.185363 -2218.842149 -8645.997195 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1167.185363 -2137.842149 -8854.997195 ) ( 1170.000000 -2135.000000 -8855.000000 ) ( 1149.000000 -2114.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1146.185363 -2116.842149 -8648.997195 ) ( 1149.000000 -2114.000000 -8649.000000 ) ( 1252.000000 -2216.000000 -8646.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1249.185363 -2218.842149 -8645.997195 ) ( 1252.000000 -2216.000000 -8646.000000 ) ( 1252.000000 -2216.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1249.185363 -2218.842149 -8854.997195 ) ( 1252.000000 -2216.000000 -8855.000000 ) ( 1170.000000 -2135.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2880/1968) # points: 5 { brushDef { // Surface normal: 0.016806, -0.016656, -0.999720 // RotY/Z : 1.547132 / -0.780914. Vector texS/T: (0.703929, 0.710271, 0.000000) / (-0.710072, 0.703732, -0.023662) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-692.697669, -535.011271, -535.062004) / (-2098.908463, -2098.908463, -2267.955786) // --> Vector info: d1 = 1.000000, 3.250000, 3.250003. Determinants: -380.356437, 0.114678, -289887.788554, -26656.463400 // --> Vector info: d2 = 0.000001, 0.000001, 2.411877. Determinants: 0.000106, 380.320117, 798257.150783, -26656.463400 ( 1380.000000 -2121.000000 -8645.000000 ) ( 1260.000000 -2002.000000 -8649.000000 ) ( 1149.000000 -2114.000000 -8649.000000 ) ( ( 0.014269 -0.000004 10.874953 ) ( 0.000000 -0.014267 -29.946101 ) ) 19b/00ftempl 0 0 0 ( 1148.932774 -2113.933375 -8645.001120 ) ( 1259.932774 -2001.933375 -8645.001120 ) ( 1379.932774 -2120.933375 -8641.001120 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.932774 -2113.933375 -8645.001120 ) ( 1149.000000 -2114.000000 -8649.000000 ) ( 1260.000000 -2002.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1259.932774 -2001.933375 -8645.001120 ) ( 1260.000000 -2002.000000 -8649.000000 ) ( 1380.000000 -2121.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1379.932774 -2120.933375 -8641.001120 ) ( 1380.000000 -2121.000000 -8645.000000 ) ( 1287.000000 -2215.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1286.932774 -2214.933375 -8641.001120 ) ( 1287.000000 -2215.000000 -8645.000000 ) ( 1252.000000 -2216.000000 -8646.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1251.932774 -2215.933375 -8642.001120 ) ( 1252.000000 -2216.000000 -8646.000000 ) ( 1149.000000 -2114.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2881/1969) # points: 4 { brushDef { // Surface normal: -0.707103, -0.707103, -0.003433 // RotY/Z : 0.003433 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.002427, 0.002427, -0.999994) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (2305.875213, 2334.866591, 2474.873734) / (8647.747598, 8853.748812, 8853.748812) // --> Vector info: d1 = 0.794398, 1.000001, 2.000000. Determinants: -206.001041, 0.205464, 450324.156002, -28841.641302 // --> Vector info: d2 = 2.471271, 0.999998, 0.999999. Determinants: -0.000172, 205.988654, -1852612.985769, -28841.641302 ( 1503.000000 -1997.000000 -8855.000000 ) ( 1404.000000 -1898.000000 -8855.000000 ) ( 1383.000000 -1878.000000 -8649.000000 ) ( ( 0.007142 -0.000007 -15.613680 ) ( 0.000000 -0.007142 64.233965 ) ) 19b/00wtempl 0 0 0 ( 1385.828410 -1875.171590 -8648.986270 ) ( 1406.828410 -1895.171590 -8854.986270 ) ( 1505.828410 -1994.171590 -8854.986270 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1385.828410 -1875.171590 -8648.986270 ) ( 1383.000000 -1878.000000 -8649.000000 ) ( 1404.000000 -1898.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1406.828410 -1895.171590 -8854.986270 ) ( 1404.000000 -1898.000000 -8855.000000 ) ( 1503.000000 -1997.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1505.828410 -1994.171590 -8854.986270 ) ( 1503.000000 -1997.000000 -8855.000000 ) ( 1503.000000 -1997.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1505.828410 -1994.171590 -8644.986270 ) ( 1503.000000 -1997.000000 -8645.000000 ) ( 1383.000000 -1878.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2882/1970) # points: 4 { brushDef { // Surface normal: -0.710358, 0.703841, 0.000000 // RotY/Z : 0.000000 / 2.360803. Vector texS/T: (-0.703841, -0.710358, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (360.711868, 667.599469, 667.599469) / (8855.000000, 8855.000000, 8645.000000) // --> Vector info: d1 = 0.000000, 2.193450, 2.193450. Determinants: -460.624482, 0.000000, 166152.713259, -64446.396331 // --> Vector info: d2 = 0.000000, 0.000001, 1.500002. Determinants: -0.000200, 460.331695, -4076237.085819, -64446.396331 ( 1287.000000 -2215.000000 -8645.000000 ) ( 1287.000000 -2215.000000 -8855.000000 ) ( 1503.000000 -1997.000000 -8855.000000 ) ( ( 0.007147 0.000000 -2.578154 ) ( 0.000000 -0.007143 63.250039 ) ) 19b/00wtempl 0 0 0 ( 1505.841431 -1999.815363 -8855.000000 ) ( 1289.841431 -2217.815363 -8855.000000 ) ( 1289.841431 -2217.815363 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1505.841431 -1999.815363 -8855.000000 ) ( 1503.000000 -1997.000000 -8855.000000 ) ( 1287.000000 -2215.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1289.841431 -2217.815363 -8855.000000 ) ( 1287.000000 -2215.000000 -8855.000000 ) ( 1287.000000 -2215.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1289.841431 -2217.815363 -8645.000000 ) ( 1287.000000 -2215.000000 -8645.000000 ) ( 1503.000000 -1997.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1505.841431 -1999.815363 -8645.000000 ) ( 1503.000000 -1997.000000 -8645.000000 ) ( 1503.000000 -1997.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2884/1971) # points: 4 { brushDef { // Surface normal: -0.028560, 0.999592, 0.000000 // RotY/Z : 0.000000 / 1.599360. Vector texS/T: (-0.999592, -0.028560, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1188.200833, -1188.200833, -1223.215116) / (8855.000000, 8646.000000, 8645.000000) // --> Vector info: d1 = 0.443895, 0.443905, 0.193444. Determinants: -52.346431, 0.000355, -65449.631483, -7317.985105 // --> Vector info: d2 = 1.000001, 2.495888, 2.499998. Determinants: -0.636826, 52.377400, -471876.543375, -7317.985105 ( 1287.000000 -2215.000000 -8645.000000 ) ( 1252.000000 -2216.000000 -8646.000000 ) ( 1252.000000 -2216.000000 -8855.000000 ) ( ( 0.007153 0.000000 8.943668 ) ( 0.000087 -0.007157 64.481758 ) ) 19b/00wtempl 0 0 0 ( 1252.114239 -2219.998368 -8855.000000 ) ( 1252.114239 -2219.998368 -8646.000000 ) ( 1287.114239 -2218.998368 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1252.114239 -2219.998368 -8855.000000 ) ( 1252.000000 -2216.000000 -8855.000000 ) ( 1252.000000 -2216.000000 -8646.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1252.114239 -2219.998368 -8646.000000 ) ( 1252.000000 -2216.000000 -8646.000000 ) ( 1287.000000 -2215.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1287.114239 -2218.998368 -8645.000000 ) ( 1287.000000 -2215.000000 -8645.000000 ) ( 1287.000000 -2215.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1287.114239 -2218.998368 -8855.000000 ) ( 1287.000000 -2215.000000 -8855.000000 ) ( 1252.000000 -2216.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2885/1972) # points: 3 { brushDef { // Surface normal: 0.023662, 0.000000, -0.999720 // RotY/Z : 1.547132 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.999720, 0.000000, -0.023662) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1523.000000, -1507.000000, -1506.000000) / (-1192.955838, -1192.955838, -1362.003169) // --> Vector info: d1 = 0.791668, 0.794403, 1.999989. Determinants: -0.462449, 19.286634, 20162.523681, -2704.757290 // --> Vector info: d2 = 0.336153, 0.221268, 0.249996. Determinants: 19.421038, 0.574533, 29354.421141, -2704.757290 ( 1567.000000 -1506.000000 -8645.000000 ) ( 1398.000000 -1507.000000 -8649.000000 ) ( 1398.000000 -1523.000000 -8649.000000 ) ( ( 0.000171 -0.007131 -7.454467 ) ( -0.007180 -0.000212 -10.852885 ) ) 19b/00wtempl 0 0 0 ( 1397.905352 -1523.000000 -8645.001120 ) ( 1397.905352 -1507.000000 -8645.001120 ) ( 1566.905352 -1506.000000 -8641.001120 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1397.905352 -1523.000000 -8645.001120 ) ( 1398.000000 -1523.000000 -8649.000000 ) ( 1398.000000 -1507.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1397.905352 -1507.000000 -8645.001120 ) ( 1398.000000 -1507.000000 -8649.000000 ) ( 1567.000000 -1506.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1566.905352 -1506.000000 -8641.001120 ) ( 1567.000000 -1506.000000 -8645.000000 ) ( 1398.000000 -1523.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2886/1973) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1725.000000, -1506.000000, -1507.000000) / (1568.000000, 1567.000000, 1422.000000) // --> Vector info: d1 = 1.999999, 5.127108, 5.127109. Determinants: -453.430777, 3.127318, -850583.686286, -31756.000000 // --> Vector info: d2 = 0.999997, 0.999999, 3.069874. Determinants: 2.069608, 453.302641, -738964.383679, -31756.000000 ( 1422.000000 -1507.000000 -8820.000000 ) ( 1567.000000 -1506.000000 -8820.000000 ) ( 1568.000000 -1725.000000 -8820.000000 ) ( ( 0.014279 -0.000098 26.784976 ) ( -0.000065 -0.014275 23.270071 ) ) 19b/00ftempl 0 0 0 ( 1568.000000 -1725.000000 -8824.000000 ) ( 1567.000000 -1506.000000 -8824.000000 ) ( 1422.000000 -1507.000000 -8824.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1568.000000 -1725.000000 -8824.000000 ) ( 1568.000000 -1725.000000 -8820.000000 ) ( 1567.000000 -1506.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1567.000000 -1506.000000 -8824.000000 ) ( 1567.000000 -1506.000000 -8820.000000 ) ( 1422.000000 -1507.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1422.000000 -1507.000000 -8824.000000 ) ( 1422.000000 -1507.000000 -8820.000000 ) ( 1423.000000 -1839.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1423.000000 -1839.000000 -8824.000000 ) ( 1423.000000 -1839.000000 -8820.000000 ) ( 1499.000000 -1839.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1499.000000 -1839.000000 -8824.000000 ) ( 1499.000000 -1839.000000 -8820.000000 ) ( 1568.000000 -1725.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2887/1974) # points: 4 { brushDef { // Surface normal: 0.006896, -0.999976, 0.000968 // RotY/Z : -0.000968 / -1.563900. Vector texS/T: (0.999976, 0.006896, 0.000000) / (0.000007, -0.000968, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1387.573899, 1411.573328, 1556.576776) / (8650.463891, 8821.463972, 8821.463972) // --> Vector info: d1 = 0.794404, 0.965063, 2.000000. Determinants: -176.974232, 0.091699, 225073.859953, -24795.601263 // --> Vector info: d2 = 1.221274, 0.000003, 0.000000. Determinants: 0.000564, 177.088360, -1562179.468992, -24795.601263 ( 1567.000000 -1506.000000 -8820.000000 ) ( 1422.000000 -1507.000000 -8820.000000 ) ( 1398.000000 -1507.000000 -8649.000000 ) ( ( 0.007137 -0.000004 -9.077169 ) ( 0.000000 -0.007142 63.002282 ) ) 19b/00wtempl 0 0 0 ( 1397.972414 -1503.000097 -8649.003872 ) ( 1421.972414 -1503.000097 -8820.003872 ) ( 1566.972414 -1502.000097 -8820.003872 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1397.972414 -1503.000097 -8649.003872 ) ( 1398.000000 -1507.000000 -8649.000000 ) ( 1422.000000 -1507.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1421.972414 -1503.000097 -8820.003872 ) ( 1422.000000 -1507.000000 -8820.000000 ) ( 1567.000000 -1506.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1566.972414 -1502.000097 -8820.003872 ) ( 1567.000000 -1506.000000 -8820.000000 ) ( 1567.000000 -1506.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1566.972414 -1502.000097 -8645.003872 ) ( 1567.000000 -1506.000000 -8645.000000 ) ( 1398.000000 -1507.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2889/1975) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1423.000000, -1411.000000, -1499.000000) / (8820.000000, 8728.000000, 8728.000000) // --> Vector info: d1 = 1.055292, 1.146992, 0.512676. Determinants: -58.357113, 0.457830, -95623.874982, -8096.000000 // --> Vector info: d2 = 0.999998, 1.656250, 1.656245. Determinants: -0.000438, 57.750111, -517452.583625, -8096.000000 ( 1499.000000 -1839.000000 -8728.000000 ) ( 1411.000000 -1839.000000 -8728.000000 ) ( 1423.000000 -1839.000000 -8820.000000 ) ( ( 0.007208 -0.000057 11.811249 ) ( 0.000000 -0.007133 63.914598 ) ) 19b/00wtempl 0 0 0 ( 1423.000000 -1843.000000 -8820.000000 ) ( 1411.000000 -1843.000000 -8728.000000 ) ( 1499.000000 -1843.000000 -8728.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1423.000000 -1843.000000 -8820.000000 ) ( 1423.000000 -1839.000000 -8820.000000 ) ( 1411.000000 -1839.000000 -8728.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1411.000000 -1843.000000 -8728.000000 ) ( 1411.000000 -1839.000000 -8728.000000 ) ( 1499.000000 -1839.000000 -8728.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1499.000000 -1843.000000 -8728.000000 ) ( 1499.000000 -1839.000000 -8728.000000 ) ( 1499.000000 -1839.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1499.000000 -1843.000000 -8820.000000 ) ( 1499.000000 -1839.000000 -8820.000000 ) ( 1423.000000 -1839.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2890/1976) # points: 4 { brushDef { // Surface normal: -0.999990, -0.004566, 0.000000 // RotY/Z : 0.000000 / -3.137026. Vector texS/T: (0.004566, -0.999990, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1732.141760, 1732.141760, 1513.139477) / (8820.000000, 8700.000000, 8645.000000) // --> Vector info: d1 = 1.563556, 1.563556, 0.000000. Determinants: -187.626707, 0.000000, 283905.375383, -26280.273971 // --> Vector info: d2 = 0.999998, 1.859111, 2.250000. Determinants: -0.344501, 188.147652, -1685145.789482, -26280.273971 ( 1567.000000 -1506.000000 -8645.000000 ) ( 1568.000000 -1725.000000 -8700.000000 ) ( 1568.000000 -1725.000000 -8820.000000 ) ( ( 0.007139 0.000000 -10.802984 ) ( 0.000013 -0.007159 64.122078 ) ) 19b/00wtempl 0 0 0 ( 1571.999958 -1724.981735 -8820.000000 ) ( 1571.999958 -1724.981735 -8700.000000 ) ( 1570.999958 -1505.981735 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1571.999958 -1724.981735 -8820.000000 ) ( 1568.000000 -1725.000000 -8820.000000 ) ( 1568.000000 -1725.000000 -8700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1571.999958 -1724.981735 -8700.000000 ) ( 1568.000000 -1725.000000 -8700.000000 ) ( 1567.000000 -1506.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1570.999958 -1505.981735 -8645.000000 ) ( 1567.000000 -1506.000000 -8645.000000 ) ( 1567.000000 -1506.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1570.999958 -1505.981735 -8820.000000 ) ( 1567.000000 -1506.000000 -8820.000000 ) ( 1568.000000 -1725.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2891/1977) # points: 4 { brushDef { // Surface normal: -0.855500, 0.517803, 0.000000 // RotY/Z : 0.000000 / 2.597312. Vector texS/T: (-0.517803, -0.855500, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (797.078429, 797.078429, 663.823035) / (8820.000000, 8728.000000, 8700.000000) // --> Vector info: d1 = 1.512677, 1.512677, 0.563559. Determinants: -87.318880, 0.000000, 51055.338043, -12259.496238 // --> Vector info: d2 = 0.999998, 1.656245, 1.859111. Determinants: 0.288715, 87.448471, -783785.117774, -12259.496238 ( 1568.000000 -1725.000000 -8700.000000 ) ( 1499.000000 -1839.000000 -8728.000000 ) ( 1499.000000 -1839.000000 -8820.000000 ) ( ( 0.007123 0.000000 -4.164554 ) ( -0.000024 -0.007133 63.932898 ) ) 19b/00wtempl 0 0 0 ( 1502.422000 -1841.071211 -8820.000000 ) ( 1502.422000 -1841.071211 -8728.000000 ) ( 1571.422000 -1727.071211 -8700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1502.422000 -1841.071211 -8820.000000 ) ( 1499.000000 -1839.000000 -8820.000000 ) ( 1499.000000 -1839.000000 -8728.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1502.422000 -1841.071211 -8728.000000 ) ( 1499.000000 -1839.000000 -8728.000000 ) ( 1568.000000 -1725.000000 -8700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1571.422000 -1727.071211 -8700.000000 ) ( 1568.000000 -1725.000000 -8700.000000 ) ( 1568.000000 -1725.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1571.422000 -1727.071211 -8820.000000 ) ( 1568.000000 -1725.000000 -8820.000000 ) ( 1499.000000 -1839.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2892/1978) # points: 5 { brushDef { // Surface normal: -0.001545, 0.243571, -0.969882 // RotY/Z : 1.324746 / 1.577141. Vector texS/T: (-0.999980, -0.006345, 0.000000) / (0.006154, -0.969862, -0.243576) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1388.308974, -1557.413432, -1557.023935) / (3592.387643, 3575.965630, 3801.768305) // --> Vector info: d1 = 0.583333, 2.999997, 2.912536. Determinants: 544.253102, 13.848763, 683570.964358, -38177.842605 // --> Vector info: d2 = 0.672301, 0.500914, 3.722985. Determinants: 14.213416, -544.799803, 1951197.708071, -38177.842605 ( 1568.000000 -1725.000000 -8700.000000 ) ( 1567.000000 -1506.000000 -8645.000000 ) ( 1398.000000 -1523.000000 -8649.000000 ) ( ( -0.014256 -0.000363 -17.904913 ) ( -0.000372 0.014270 -51.108119 ) ) 19b/00ftempl 0 0 0 ( 1398.006182 -1523.974282 -8645.120472 ) ( 1567.006182 -1506.974282 -8641.120472 ) ( 1568.006182 -1725.974282 -8696.120472 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1398.006182 -1523.974282 -8645.120472 ) ( 1398.000000 -1523.000000 -8649.000000 ) ( 1567.000000 -1506.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1567.006182 -1506.974282 -8641.120472 ) ( 1567.000000 -1506.000000 -8645.000000 ) ( 1568.000000 -1725.000000 -8700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1568.006182 -1725.974282 -8696.120472 ) ( 1568.000000 -1725.000000 -8700.000000 ) ( 1499.000000 -1839.000000 -8728.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1499.006182 -1839.974282 -8724.120472 ) ( 1499.000000 -1839.000000 -8728.000000 ) ( 1411.000000 -1839.000000 -8728.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1411.006182 -1839.974282 -8724.120472 ) ( 1411.000000 -1839.000000 -8728.000000 ) ( 1398.000000 -1523.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2893/1979) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1193.000000, 1218.000000, 1141.000000) / (8824.000000, 8649.000000, 8676.000000) // --> Vector info: d1 = 0.701649, 0.439064, 1.000001. Determinants: 91.074216, -6.195653, -62962.205567, -12800.000000 // --> Vector info: d2 = 2.079108, 0.844994, 0.999998. Determinants: -6.195311, -91.151698, 785101.005131, -12800.000000 ( 1107.000000 -1141.000000 -8676.000000 ) ( 1107.000000 -1218.000000 -8649.000000 ) ( 1107.000000 -1193.000000 -8824.000000 ) ( ( -0.007115 0.000484 4.918922 ) ( 0.000484 0.007121 -61.336016 ) ) 19b/00wtempl 0 0 0 ( 1111.000000 -1193.000000 -8824.000000 ) ( 1111.000000 -1218.000000 -8649.000000 ) ( 1111.000000 -1141.000000 -8676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1111.000000 -1193.000000 -8824.000000 ) ( 1107.000000 -1193.000000 -8824.000000 ) ( 1107.000000 -1218.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1111.000000 -1218.000000 -8649.000000 ) ( 1107.000000 -1218.000000 -8649.000000 ) ( 1107.000000 -1141.000000 -8676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1111.000000 -1141.000000 -8676.000000 ) ( 1107.000000 -1141.000000 -8676.000000 ) ( 1107.000000 -1141.000000 -8817.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1111.000000 -1141.000000 -8817.000000 ) ( 1107.000000 -1141.000000 -8817.000000 ) ( 1107.000000 -1193.000000 -8824.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2894/1980) # points: 4 { brushDef { // Surface normal: -0.197248, -0.980354, 0.000000 // RotY/Z : 0.000000 / -1.769347. Vector texS/T: (0.980354, -0.197248, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1310.311717, 1310.311717, 970.638345) / (8817.000000, 8676.000000, 8700.000000) // --> Vector info: d1 = 0.071340, 0.000000, 2.430800. Determinants: 341.030658, -24.232320, -236616.865421, -47893.945526 // --> Vector info: d2 = 2.000531, 1.000000, 1.000000. Determinants: -24.012698, -339.853805, 2932141.789907, -47893.945526 ( 774.000000 -1074.000000 -8700.000000 ) ( 1107.000000 -1141.000000 -8676.000000 ) ( 1107.000000 -1141.000000 -8817.000000 ) ( ( -0.007121 0.000506 4.940434 ) ( 0.000501 0.007096 -61.221554 ) ) 19b/00wtempl 0 0 0 ( 1107.788993 -1137.078586 -8817.000000 ) ( 1107.788993 -1137.078586 -8676.000000 ) ( 774.788993 -1070.078586 -8700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1107.788993 -1137.078586 -8817.000000 ) ( 1107.000000 -1141.000000 -8817.000000 ) ( 1107.000000 -1141.000000 -8676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1107.788993 -1137.078586 -8676.000000 ) ( 1107.000000 -1141.000000 -8676.000000 ) ( 774.000000 -1074.000000 -8700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 774.788993 -1070.078586 -8700.000000 ) ( 774.000000 -1074.000000 -8700.000000 ) ( 774.000000 -1074.000000 -8839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 774.788993 -1070.078586 -8839.000000 ) ( 774.000000 -1074.000000 -8839.000000 ) ( 1107.000000 -1141.000000 -8817.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2895/1981) # points: 4 { brushDef { // Surface normal: 0.000000, -0.330896, -0.943667 // RotY/Z : 1.233543 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.943667, -0.330896) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1107.000000, 1107.000000, 950.000000) / (1794.131819, 1712.535251, 1712.535251) // --> Vector info: d1 = 0.265754, 0.265779, 2.515776. Determinants: 183.592046, 0.003820, -206647.734839, -12810.661263 // --> Vector info: d2 = 2.163938, 0.999991, 1.000036. Determinants: 0.003677, -182.739733, 300133.621899, -12810.661263 ( 950.000000 -1218.000000 -8649.000000 ) ( 1107.000000 -1218.000000 -8649.000000 ) ( 1107.000000 -1141.000000 -8676.000000 ) ( ( -0.014331 0.000000 16.130919 ) ( 0.000000 0.014265 -23.428425 ) ) 19b/00ftempl 0 0 0 ( 1107.000000 -1139.676415 -8672.225331 ) ( 1107.000000 -1216.676415 -8645.225331 ) ( 950.000000 -1216.676415 -8645.225331 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1107.000000 -1139.676415 -8672.225331 ) ( 1107.000000 -1141.000000 -8676.000000 ) ( 1107.000000 -1218.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1107.000000 -1216.676415 -8645.225331 ) ( 1107.000000 -1218.000000 -8649.000000 ) ( 950.000000 -1218.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 950.000000 -1216.676415 -8645.225331 ) ( 950.000000 -1218.000000 -8649.000000 ) ( 949.000000 -1109.000000 -8688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 949.000000 -1107.676415 -8684.225331 ) ( 949.000000 -1109.000000 -8688.000000 ) ( 1107.000000 -1141.000000 -8676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2897/1982) # points: 4 { brushDef { // Surface normal: 0.999964, 0.008456, 0.001190 // RotY/Z : -0.001190 / 0.008456. Vector texS/T: (-0.008456, 0.999964, 0.000000) / (0.001190, 0.000010, -0.999999) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1225.509958, -1196.510995, -1080.506686) / (8649.904153, 8855.904299, 8839.904288) // --> Vector info: d1 = 1.439298, 1.338297, 0.501065. Determinants: 174.085902, -12.562330, 286944.371804, -24360.888264 // --> Vector info: d2 = 0.560415, 2.042500, 1.985444. Determinants: -11.960010, -173.582741, 1473164.759094, -24360.888264 ( 774.000000 -1074.000000 -8839.000000 ) ( 775.000000 -1190.000000 -8855.000000 ) ( 775.000000 -1219.000000 -8649.000000 ) ( ( -0.007146 0.000516 -11.778896 ) ( 0.000491 0.007125 -60.472539 ) ) 19b/00wtempl 0 0 0 ( 771.000146 -1219.033825 -8649.004762 ) ( 771.000146 -1190.033825 -8855.004762 ) ( 770.000146 -1074.033825 -8839.004762 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 771.000146 -1219.033825 -8649.004762 ) ( 775.000000 -1219.000000 -8649.000000 ) ( 775.000000 -1190.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 771.000146 -1190.033825 -8855.004762 ) ( 775.000000 -1190.000000 -8855.000000 ) ( 774.000000 -1074.000000 -8839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 770.000146 -1074.033825 -8839.004762 ) ( 774.000000 -1074.000000 -8839.000000 ) ( 774.000000 -1074.000000 -8700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 770.000146 -1074.033825 -8700.004762 ) ( 774.000000 -1074.000000 -8700.000000 ) ( 775.000000 -1219.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2898/1983) # points: 4 { brushDef { // Surface normal: -0.091927, -0.132847, 0.986864 // RotY/Z : -1.408533 / -2.176118. Vector texS/T: (0.822319, -0.569027, 0.000000) / (-0.561552, -0.811517, -0.161552) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1589.155962, 1559.566583, 1247.609522) / (1772.034987, 1728.705221, 1864.884486) // --> Vector info: d1 = 1.000000, 1.755169, 2.678367. Determinants: 142.840302, 208.263422, -613592.078095, -17546.486429 // --> Vector info: d2 = 0.000001, 0.000000, 4.771044. Determinants: 206.728036, -141.172628, -78360.276666, -17546.486429 ( 774.000000 -1074.000000 -8839.000000 ) ( 1107.000000 -1141.000000 -8817.000000 ) ( 1107.000000 -1193.000000 -8824.000000 ) ( ( -0.008141 -0.011869 34.969513 ) ( -0.011782 0.008046 4.465867 ) ) 19b/00ftempl 0 0 0 ( 1107.367709 -1192.468612 -8827.947457 ) ( 1107.367709 -1140.468612 -8820.947457 ) ( 774.367709 -1073.468612 -8842.947457 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1107.367709 -1192.468612 -8827.947457 ) ( 1107.000000 -1193.000000 -8824.000000 ) ( 1107.000000 -1141.000000 -8817.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1107.367709 -1140.468612 -8820.947457 ) ( 1107.000000 -1141.000000 -8817.000000 ) ( 774.000000 -1074.000000 -8839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 774.367709 -1073.468612 -8842.947457 ) ( 774.000000 -1074.000000 -8839.000000 ) ( 775.000000 -1190.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 775.367709 -1189.468612 -8858.947457 ) ( 775.000000 -1190.000000 -8855.000000 ) ( 1107.000000 -1193.000000 -8824.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2899/1984) # points: 4 { brushDef { // Surface normal: 0.000000, -0.331799, -0.943350 // RotY/Z : 1.232586 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.943350, -0.331799) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (845.000000, 775.000000, 774.000000) / (1719.785795, 1719.785795, 1873.493310) // --> Vector info: d1 = 0.015624, 1.015625, 1.015620. Determinants: 153.707606, 1.000351, -131771.422913, -10759.526012 // --> Vector info: d2 = 1.000000, 1.000000, 3.199648. Determinants: -0.000010, -153.975358, 254045.115415, -10759.526012 ( 774.000000 -1074.000000 -8700.000000 ) ( 775.000000 -1219.000000 -8649.000000 ) ( 845.000000 -1219.000000 -8649.000000 ) ( ( -0.014286 -0.000093 12.246954 ) ( 0.000000 0.014311 -23.611181 ) ) 19b/00ftempl 0 0 0 ( 845.000000 -1217.672804 -8645.226600 ) ( 775.000000 -1217.672804 -8645.226600 ) ( 774.000000 -1072.672804 -8696.226600 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 845.000000 -1217.672804 -8645.226600 ) ( 845.000000 -1219.000000 -8649.000000 ) ( 775.000000 -1219.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 775.000000 -1217.672804 -8645.226600 ) ( 775.000000 -1219.000000 -8649.000000 ) ( 774.000000 -1074.000000 -8700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 774.000000 -1072.672804 -8696.226600 ) ( 774.000000 -1074.000000 -8700.000000 ) ( 844.000000 -1088.000000 -8695.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 844.000000 -1086.672804 -8691.226600 ) ( 844.000000 -1088.000000 -8695.000000 ) ( 845.000000 -1219.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2900/1985) # points: 4 { brushDef { // Surface normal: 0.003170, -0.332818, -0.942986 // RotY/Z : 1.231489 / -1.561273. Vector texS/T: (0.999955, 0.009523, 0.000000) / (-0.008980, 0.942943, -0.332834) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (938.357445, 833.352683, 833.514581) / (1721.641522, 1721.641522, 1739.668552) // --> Vector info: d1 = 0.515779, 2.015778, 2.015773. Determinants: 27.040525, -0.242319, -25932.820715, -1892.923929 // --> Vector info: d2 = 0.000043, 0.000059, 0.250055. Determinants: 0.000292, -26.250812, 45194.134272, -1892.923929 ( 845.000000 -1202.000000 -8655.000000 ) ( 845.000000 -1219.000000 -8649.000000 ) ( 950.000000 -1218.000000 -8649.000000 ) ( ( -0.014285 0.000128 13.699875 ) ( 0.000000 0.013868 -23.875304 ) ) 19b/00ftempl 0 0 0 ( 949.987321 -1216.668726 -8645.228058 ) ( 844.987321 -1217.668726 -8645.228058 ) ( 844.987321 -1200.668726 -8651.228058 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 949.987321 -1216.668726 -8645.228058 ) ( 950.000000 -1218.000000 -8649.000000 ) ( 845.000000 -1219.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 844.987321 -1217.668726 -8645.228058 ) ( 845.000000 -1219.000000 -8649.000000 ) ( 845.000000 -1202.000000 -8655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 844.987321 -1200.668726 -8651.228058 ) ( 845.000000 -1202.000000 -8655.000000 ) ( 950.000000 -1202.000000 -8655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 949.987321 -1200.668726 -8651.228058 ) ( 950.000000 -1202.000000 -8655.000000 ) ( 950.000000 -1218.000000 -8649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2902/1986) # points: 4 { brushDef { // Surface normal: -0.003928, -0.333845, -0.942620 // RotY/Z : 1.230393 / -1.582560. Vector texS/T: (0.999931, -0.011764, 0.000000) / (0.011089, 0.942555, -0.333868) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (857.305379, 856.740712, 961.980488) / (1835.920482, 1886.838860, 1865.872469) // --> Vector info: d1 = 2.015634, 2.015619, 0.515745. Determinants: 76.371439, 0.848560, -77808.725029, -5346.799604 // --> Vector info: d2 = 0.250063, 0.981609, 0.654546. Determinants: 1.315632, -76.803047, 138539.352035, -5346.799604 ( 949.000000 -1109.000000 -8688.000000 ) ( 844.000000 -1088.000000 -8695.000000 ) ( 844.000000 -1136.000000 -8678.000000 ) ( ( -0.014284 -0.000159 14.552392 ) ( -0.000246 0.014364 -25.910706 ) ) 19b/00ftempl 0 0 0 ( 844.015710 -1134.664622 -8674.229520 ) ( 844.015710 -1086.664622 -8691.229520 ) ( 949.015710 -1107.664622 -8684.229520 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 844.015710 -1134.664622 -8674.229520 ) ( 844.000000 -1136.000000 -8678.000000 ) ( 844.000000 -1088.000000 -8695.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 844.015710 -1086.664622 -8691.229520 ) ( 844.000000 -1088.000000 -8695.000000 ) ( 949.000000 -1109.000000 -8688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 949.015710 -1107.664622 -8684.229520 ) ( 949.000000 -1109.000000 -8688.000000 ) ( 949.000000 -1136.000000 -8678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 949.015710 -1134.664622 -8674.229520 ) ( 949.000000 -1136.000000 -8678.000000 ) ( 844.000000 -1136.000000 -8678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2903/1987) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-2136.000000, -1902.000000, -2001.000000) / (719.000000, 483.000000, 384.000000) // --> Vector info: d1 = 0.000000, 4.750001, 4.750006. Determinants: -470.248970, 470.251210, -1342562.418861, -46530.000000 // --> Vector info: d2 = 1.000000, 1.000000, 3.000007. Determinants: 472.001777, 468.001645, 625172.602323, -46530.000000 ( 384.000000 -2001.000000 -8855.000000 ) ( 483.000000 -1902.000000 -8855.000000 ) ( 719.000000 -2136.000000 -8855.000000 ) ( ( 0.010106 -0.010106 28.853695 ) ( -0.010144 -0.010058 -13.435904 ) ) 19b/00ftempl 0 0 0 ( 719.000000 -2136.000000 -8859.000000 ) ( 483.000000 -1902.000000 -8859.000000 ) ( 384.000000 -2001.000000 -8859.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 719.000000 -2136.000000 -8859.000000 ) ( 719.000000 -2136.000000 -8855.000000 ) ( 483.000000 -1902.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 483.000000 -1902.000000 -8859.000000 ) ( 483.000000 -1902.000000 -8855.000000 ) ( 384.000000 -2001.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 384.000000 -2001.000000 -8859.000000 ) ( 384.000000 -2001.000000 -8855.000000 ) ( 638.000000 -2218.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 638.000000 -2218.000000 -8859.000000 ) ( 638.000000 -2218.000000 -8855.000000 ) ( 719.000000 -2136.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2904/1988) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1003.384523, -975.100251, -1143.391665) / (8855.000000, 8647.000000, 8645.000000) // --> Vector info: d1 = 1.381458, 1.585485, 0.381454. Determinants: -250.846401, 0.280856, -302617.913324, -35061.182638 // --> Vector info: d2 = 0.999997, 2.486055, 2.499998. Determinants: -0.072031, 250.485201, -2253179.812646, -35061.182638 ( 384.000000 -2001.000000 -8645.000000 ) ( 503.000000 -1882.000000 -8647.000000 ) ( 483.000000 -1902.000000 -8855.000000 ) ( ( 0.007155 -0.000008 8.631138 ) ( 0.000002 -0.007144 64.264227 ) ) 19b/00wtempl 0 0 0 ( 480.171573 -1899.171573 -8855.000000 ) ( 500.171573 -1879.171573 -8647.000000 ) ( 381.171573 -1998.171573 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 480.171573 -1899.171573 -8855.000000 ) ( 483.000000 -1902.000000 -8855.000000 ) ( 503.000000 -1882.000000 -8647.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 500.171573 -1879.171573 -8647.000000 ) ( 503.000000 -1882.000000 -8647.000000 ) ( 384.000000 -2001.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 381.171573 -1998.171573 -8645.000000 ) ( 384.000000 -2001.000000 -8645.000000 ) ( 384.000000 -2001.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 381.171573 -1998.171573 -8855.000000 ) ( 384.000000 -2001.000000 -8855.000000 ) ( 483.000000 -1902.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2905/1989) # points: 4 { brushDef { // Surface normal: -0.009809, -0.009893, -0.999903 // RotY/Z : 1.556864 / -2.351939. Vector texS/T: (0.710109, -0.704091, 0.000000) / (0.704023, 0.710040, -0.013932) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1682.285079, 2014.628275, 2014.724561) / (-861.705689, -861.705689, -1005.264007) // --> Vector info: d1 = 1.000000, 5.750000, 5.750005. Determinants: -681.902020, -0.455775, 1099050.223589, -47710.630304 // --> Vector info: d2 = 1.000003, 0.999999, 3.057807. Determinants: 0.000547, 683.898462, 541607.507897, -47710.630304 ( 638.000000 -2218.000000 -8645.000000 ) ( 739.000000 -2116.000000 -8647.000000 ) ( 503.000000 -1882.000000 -8647.000000 ) ( ( 0.014292 0.000010 -23.035751 ) ( 0.000000 -0.014334 -11.351925 ) ) 19b/00ftempl 0 0 0 ( 503.039237 -1881.960428 -8643.000388 ) ( 739.039237 -2115.960428 -8643.000388 ) ( 638.039237 -2217.960428 -8641.000388 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.039237 -1881.960428 -8643.000388 ) ( 503.000000 -1882.000000 -8647.000000 ) ( 739.000000 -2116.000000 -8647.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 739.039237 -2115.960428 -8643.000388 ) ( 739.000000 -2116.000000 -8647.000000 ) ( 638.000000 -2218.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 638.039237 -2217.960428 -8641.000388 ) ( 638.000000 -2218.000000 -8645.000000 ) ( 384.000000 -2001.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 384.039237 -2000.960428 -8641.000388 ) ( 384.000000 -2001.000000 -8645.000000 ) ( 503.000000 -1882.000000 -8647.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2906/1990) # points: 4 { brushDef { // Surface normal: -0.711431, 0.702755, 0.000834 // RotY/Z : -0.000834 / 2.362329. Vector texS/T: (-0.702755, -0.711431, 0.000000) / (-0.000593, 0.000586, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (986.052695, 1014.336434, 1129.597009) / (8645.317871, 8853.317944, 8853.317944) // --> Vector info: d1 = 0.971163, 1.175198, 2.000000. Determinants: -171.558959, -0.188618, 147513.966776, -23974.207808 // --> Vector info: d2 = 2.486057, 0.999999, 0.999999. Determinants: -0.000026, 171.283881, -1540404.817958, -23974.207808 ( 638.000000 -2218.000000 -8855.000000 ) ( 719.000000 -2136.000000 -8855.000000 ) ( 739.000000 -2116.000000 -8647.000000 ) ( ( 0.007156 0.000008 -6.153028 ) ( 0.000000 -0.007145 64.252585 ) ) 19b/00wtempl 0 0 0 ( 741.845725 -2118.811021 -8647.003337 ) ( 721.845725 -2138.811021 -8855.003337 ) ( 640.845725 -2220.811021 -8855.003337 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 741.845725 -2118.811021 -8647.003337 ) ( 739.000000 -2116.000000 -8647.000000 ) ( 719.000000 -2136.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 721.845725 -2138.811021 -8855.003337 ) ( 719.000000 -2136.000000 -8855.000000 ) ( 638.000000 -2218.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 640.845725 -2220.811021 -8855.003337 ) ( 638.000000 -2218.000000 -8855.000000 ) ( 638.000000 -2218.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 640.845725 -2220.811021 -8645.003337 ) ( 638.000000 -2218.000000 -8645.000000 ) ( 739.000000 -2116.000000 -8647.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2908/1991) # points: 4 { brushDef { // Surface normal: 0.649558, 0.760312, 0.000000 // RotY/Z : 0.000000 / 0.863793. Vector texS/T: (-0.760312, 0.649558, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1591.725313, -1591.725313, -1925.798658) / (8855.000000, 8645.000000, 8645.000000) // --> Vector info: d1 = 3.381455, 3.381455, 0.999999. Determinants: -500.105712, 0.000000, -1033258.270780, -70155.402500 // --> Vector info: d2 = 0.000001, 1.500002, 1.497975. Determinants: -0.425576, 501.110336, -4438009.495436, -70155.402500 ( 638.000000 -2218.000000 -8645.000000 ) ( 384.000000 -2001.000000 -8645.000000 ) ( 384.000000 -2001.000000 -8855.000000 ) ( ( 0.007129 0.000000 14.728135 ) ( 0.000006 -0.007143 63.259697 ) ) 19b/00wtempl 0 0 0 ( 381.401768 -2004.041248 -8855.000000 ) ( 381.401768 -2004.041248 -8645.000000 ) ( 635.401768 -2221.041248 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 381.401768 -2004.041248 -8855.000000 ) ( 384.000000 -2001.000000 -8855.000000 ) ( 384.000000 -2001.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 381.401768 -2004.041248 -8645.000000 ) ( 384.000000 -2001.000000 -8645.000000 ) ( 638.000000 -2218.000000 -8645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 635.401768 -2221.041248 -8645.000000 ) ( 638.000000 -2218.000000 -8645.000000 ) ( 638.000000 -2218.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 635.401768 -2221.041248 -8855.000000 ) ( 638.000000 -2218.000000 -8855.000000 ) ( 384.000000 -2001.000000 -8855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2909/1992) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-210.000000, -105.000000, -122.000000) / (2643.165148, 2643.165148, 2617.709304) // --> Vector info: d1 = 0.750000, 2.250000, 2.000000. Determinants: -38.183769, -0.749998, -8040.870713, -2672.863633 // --> Vector info: d2 = 0.843749, 0.843749, 1.020526. Determinants: 0.000000, 18.561617, -51316.644788, -2672.863633 ( 1145.000000 -122.000000 -4847.000000 ) ( 1127.000000 -105.000000 -4865.000000 ) ( 1127.000000 -210.000000 -4865.000000 ) ( ( 0.014286 0.000281 3.008336 ) ( 0.000000 -0.006944 19.199126 ) ) 19b/19whall2 0 0 0 ( 1124.171573 -210.000000 -4862.171573 ) ( 1124.171573 -105.000000 -4862.171573 ) ( 1142.171573 -122.000000 -4844.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.171573 -210.000000 -4862.171573 ) ( 1127.000000 -210.000000 -4865.000000 ) ( 1127.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.171573 -105.000000 -4862.171573 ) ( 1127.000000 -105.000000 -4865.000000 ) ( 1145.000000 -122.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1142.171573 -122.000000 -4844.171573 ) ( 1145.000000 -122.000000 -4847.000000 ) ( 1145.000000 -193.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1142.171573 -193.000000 -4844.171573 ) ( 1145.000000 -193.000000 -4847.000000 ) ( 1127.000000 -210.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2910/1993) # points: 4 { brushDef { // Surface normal: 0.000000, -0.727013, -0.686624 // RotY/Z : 0.756835 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.686624, -0.727013) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (1127.000000, 1222.000000, 1213.000000) / (3464.823516, 3464.823516, 3440.064679) // --> Vector info: d1 = 0.718750, 2.068746, 1.943745. Determinants: -33.424333, 0.274920, 35026.109175, -2352.089497 // --> Vector info: d2 = 0.843749, 0.843749, 1.020526. Determinants: 0.000000, 16.793822, -60172.201406, -2352.089497 ( 1213.000000 -122.000000 -4847.000000 ) ( 1222.000000 -105.000000 -4865.000000 ) ( 1127.000000 -105.000000 -4865.000000 ) ( ( 0.014210 -0.000117 -14.891487 ) ( 0.000000 -0.007140 25.582446 ) ) 19b/19whall2 0 0 0 ( 1127.000000 -102.091947 -4862.253506 ) ( 1222.000000 -102.091947 -4862.253506 ) ( 1213.000000 -119.091947 -4844.253506 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1127.000000 -102.091947 -4862.253506 ) ( 1127.000000 -105.000000 -4865.000000 ) ( 1222.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1222.000000 -102.091947 -4862.253506 ) ( 1222.000000 -105.000000 -4865.000000 ) ( 1213.000000 -122.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1213.000000 -119.091947 -4844.253506 ) ( 1213.000000 -122.000000 -4847.000000 ) ( 1145.000000 -122.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1145.000000 -119.091947 -4844.253506 ) ( 1145.000000 -122.000000 -4847.000000 ) ( 1127.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2912/1994) # points: 4 { brushDef { // Surface normal: -0.894427, 0.000000, -0.447214 // RotY/Z : 0.463648 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.447214, 0.000000, -0.894427) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (105.000000, 210.000000, 193.000000) / (4897.883298, 4897.883298, 4877.758686) // --> Vector info: d1 = 0.734375, 2.234375, 1.984375. Determinants: -30.186916, -0.750001, 5291.247534, -2113.084239 // --> Vector info: d2 = 0.867188, 0.867188, 1.006943. Determinants: 0.000000, 14.674226, -73705.087121, -2113.084239 ( 1213.000000 -193.000000 -4847.000000 ) ( 1222.000000 -210.000000 -4865.000000 ) ( 1222.000000 -105.000000 -4865.000000 ) ( ( 0.014286 0.000355 -2.504040 ) ( 0.000000 -0.006944 34.880335 ) ) 19b/19whall2 0 0 0 ( 1225.577709 -105.000000 -4863.211146 ) ( 1225.577709 -210.000000 -4863.211146 ) ( 1216.577709 -193.000000 -4845.211146 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.577709 -105.000000 -4863.211146 ) ( 1222.000000 -105.000000 -4865.000000 ) ( 1222.000000 -210.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.577709 -210.000000 -4863.211146 ) ( 1222.000000 -210.000000 -4865.000000 ) ( 1213.000000 -193.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1216.577709 -193.000000 -4845.211146 ) ( 1213.000000 -193.000000 -4847.000000 ) ( 1213.000000 -122.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1216.577709 -122.000000 -4845.211146 ) ( 1213.000000 -122.000000 -4847.000000 ) ( 1222.000000 -105.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2913/1995) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19clite1]: 64.000000/64.000000 // --> Vector A/B: (-122.000000, -193.000000, -193.000000) / (-1213.000000, -1213.000000, -1145.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: 67.999996, -0.000004, 8295.994099, -4828.000000 // --> Vector info: d2 = 1.000000, 1.000003, 1.974994. Determinants: 0.000179, -69.224384, -88797.157507, -4828.000000 ( 1145.000000 -193.000000 -4847.000000 ) ( 1213.000000 -193.000000 -4847.000000 ) ( 1213.000000 -122.000000 -4847.000000 ) ( ( -0.014085 0.000000 -1.718309 ) ( 0.000000 0.014338 18.392120 ) ) 19b/19clite1 0 0 0 ( 1213.000000 -122.000000 -4843.000000 ) ( 1213.000000 -193.000000 -4843.000000 ) ( 1145.000000 -193.000000 -4843.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1213.000000 -122.000000 -4843.000000 ) ( 1213.000000 -122.000000 -4847.000000 ) ( 1213.000000 -193.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1213.000000 -193.000000 -4843.000000 ) ( 1213.000000 -193.000000 -4847.000000 ) ( 1145.000000 -193.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1145.000000 -193.000000 -4843.000000 ) ( 1145.000000 -193.000000 -4847.000000 ) ( 1145.000000 -122.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1145.000000 -122.000000 -4843.000000 ) ( 1145.000000 -122.000000 -4847.000000 ) ( 1213.000000 -122.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2914/1996) # points: 4 { brushDef { // Surface normal: 0.000000, 0.727013, -0.686624 // RotY/Z : 0.756835 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.686624, -0.727013) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-1145.000000, -1213.000000, -1222.000000) / (3656.351092, 3656.351092, 3681.109929) // --> Vector info: d1 = 1.000000, 1.974995, 2.099996. Determinants: 24.139757, 0.274929, 24951.185941, -1683.600903 // --> Vector info: d2 = 0.851562, 0.851562, 1.028339. Determinants: 0.000000, -12.020836, 42518.706444, -1683.600903 ( 1222.000000 -210.000000 -4865.000000 ) ( 1213.000000 -193.000000 -4847.000000 ) ( 1145.000000 -193.000000 -4847.000000 ) ( ( -0.014338 -0.000163 -14.820131 ) ( 0.000000 0.007140 -25.254623 ) ) 19b/19whall2 0 0 0 ( 1145.000000 -195.908053 -4844.253506 ) ( 1213.000000 -195.908053 -4844.253506 ) ( 1222.000000 -212.908053 -4862.253506 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1145.000000 -195.908053 -4844.253506 ) ( 1145.000000 -193.000000 -4847.000000 ) ( 1213.000000 -193.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1213.000000 -195.908053 -4844.253506 ) ( 1213.000000 -193.000000 -4847.000000 ) ( 1222.000000 -210.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1222.000000 -212.908053 -4862.253506 ) ( 1222.000000 -210.000000 -4865.000000 ) ( 1127.000000 -210.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1127.000000 -212.908053 -4862.253506 ) ( 1127.000000 -210.000000 -4865.000000 ) ( 1145.000000 -193.000000 -4847.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2915/1997) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (-814.000000, -814.000000, -830.000000) / (5005.000000, 4935.000000, 4935.000000) // --> Vector info: d1 = 1.000000, 3.000000, 2.999979. Determinants: -0.001468, 31.999996, -161281.175059, -1120.000000 // --> Vector info: d2 = 0.999999, 1.000001, 1.224993. Determinants: 15.749402, 0.000042, 11699.804399, -1120.000000 ( 830.000000 245.000000 -4935.000000 ) ( 814.000000 245.000000 -4935.000000 ) ( 814.000000 245.000000 -5005.000000 ) ( ( 0.000001 -0.028571 144.001049 ) ( -0.014062 0.000000 -10.446254 ) ) 19b/00WWARNY 0 0 0 ( 814.000000 241.000000 -5005.000000 ) ( 814.000000 241.000000 -4935.000000 ) ( 830.000000 241.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 241.000000 -5005.000000 ) ( 814.000000 245.000000 -5005.000000 ) ( 814.000000 245.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 241.000000 -4935.000000 ) ( 814.000000 245.000000 -4935.000000 ) ( 830.000000 245.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 830.000000 241.000000 -4935.000000 ) ( 830.000000 245.000000 -4935.000000 ) ( 830.000000 245.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 830.000000 241.000000 -5005.000000 ) ( 830.000000 245.000000 -5005.000000 ) ( 814.000000 245.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2916/1998) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (245.000000, 385.000000, 385.000000) / (-814.000000, -814.000000, -830.000000) // --> Vector info: d1 = 1.000000, 5.000000, 4.999988. Determinants: -63.999996, -0.001667, 13438.641624, -2240.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.224998. Determinants: -0.000022, 31.499661, 23400.732613, -2240.000000 ( 830.000000 385.000000 -4935.000000 ) ( 814.000000 385.000000 -4935.000000 ) ( 814.000000 245.000000 -4935.000000 ) ( ( 0.028571 0.000001 -5.999394 ) ( 0.000000 -0.014062 -10.446756 ) ) 19b/00WWARNY 0 0 0 ( 814.000000 245.000000 -4931.000000 ) ( 814.000000 385.000000 -4931.000000 ) ( 830.000000 385.000000 -4931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 245.000000 -4931.000000 ) ( 814.000000 245.000000 -4935.000000 ) ( 814.000000 385.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 385.000000 -4931.000000 ) ( 814.000000 385.000000 -4935.000000 ) ( 830.000000 385.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 830.000000 385.000000 -4931.000000 ) ( 830.000000 385.000000 -4935.000000 ) ( 830.000000 245.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 830.000000 245.000000 -4931.000000 ) ( 830.000000 245.000000 -4935.000000 ) ( 814.000000 245.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2917/1999) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (814.000000, 814.000000, 830.000000) / (4935.000000, 5005.000000, 5005.000000) // --> Vector info: d1 = 1.000000, 3.000000, 2.999979. Determinants: 0.001468, -31.999996, 156798.785181, -1120.000000 // --> Vector info: d2 = 0.999999, 1.000001, 1.224993. Determinants: -15.749402, -0.000042, 11700.221879, -1120.000000 ( 830.000000 385.000000 -5005.000000 ) ( 814.000000 385.000000 -5005.000000 ) ( 814.000000 385.000000 -4935.000000 ) ( ( -0.000001 0.028571 -139.998915 ) ( 0.014062 0.000000 -10.446627 ) ) 19b/00WWARNY 0 0 0 ( 814.000000 389.000000 -4935.000000 ) ( 814.000000 389.000000 -5005.000000 ) ( 830.000000 389.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 389.000000 -4935.000000 ) ( 814.000000 385.000000 -4935.000000 ) ( 814.000000 385.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 389.000000 -5005.000000 ) ( 814.000000 385.000000 -5005.000000 ) ( 830.000000 385.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 830.000000 389.000000 -5005.000000 ) ( 830.000000 385.000000 -5005.000000 ) ( 830.000000 385.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 830.000000 389.000000 -4935.000000 ) ( 830.000000 385.000000 -4935.000000 ) ( 814.000000 385.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2918/2000) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (385.000000, 245.000000, 245.000000) / (814.000000, 814.000000, 830.000000) // --> Vector info: d1 = 0.999998, 4.999992, 5.000000. Determinants: 63.999908, -0.001068, -26879.091557, -2240.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.224999. Determinants: -0.000002, -31.499917, 25640.932730, -2240.000000 ( 830.000000 245.000000 -5005.000000 ) ( 814.000000 245.000000 -5005.000000 ) ( 814.000000 385.000000 -5005.000000 ) ( ( -0.028571 0.000000 11.999594 ) ( 0.000000 0.014062 -11.446845 ) ) 19b/00WWARNY 0 0 0 ( 814.000000 385.000000 -5009.000000 ) ( 814.000000 245.000000 -5009.000000 ) ( 830.000000 245.000000 -5009.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 385.000000 -5009.000000 ) ( 814.000000 385.000000 -5005.000000 ) ( 814.000000 245.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 245.000000 -5009.000000 ) ( 814.000000 245.000000 -5005.000000 ) ( 830.000000 245.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 830.000000 245.000000 -5009.000000 ) ( 830.000000 245.000000 -5005.000000 ) ( 830.000000 385.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 830.000000 385.000000 -5009.000000 ) ( 830.000000 385.000000 -5005.000000 ) ( 814.000000 385.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2920/2001) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19cpipe2]: 64.000000/64.000000 // --> Vector A/B: (-245.000000, -315.000000, -315.000000) / (4935.000000, 4935.000000, 5005.000000) // --> Vector info: d1 = 0.000000, 0.000000, 1.000000. Determinants: 0.000009, -70.000008, 345450.039927, -4900.000000 // --> Vector info: d2 = 1.000000, 0.000000, 0.000001. Determinants: -70.000016, -0.000090, -22049.562560, -4900.000000 ( 830.000000 315.000000 -5005.000000 ) ( 830.000000 315.000000 -4935.000000 ) ( 830.000000 245.000000 -4935.000000 ) ( ( 0.000000 0.014286 -70.500008 ) ( 0.014286 0.000000 4.499911 ) ) 19b/19cpipe2 0 0 0 ( 834.000000 245.000000 -4935.000000 ) ( 834.000000 315.000000 -4935.000000 ) ( 834.000000 315.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 834.000000 245.000000 -4935.000000 ) ( 830.000000 245.000000 -4935.000000 ) ( 830.000000 315.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 834.000000 315.000000 -4935.000000 ) ( 830.000000 315.000000 -4935.000000 ) ( 830.000000 315.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 834.000000 315.000000 -5005.000000 ) ( 830.000000 315.000000 -5005.000000 ) ( 830.000000 245.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 834.000000 245.000000 -5005.000000 ) ( 830.000000 245.000000 -5005.000000 ) ( 830.000000 245.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2921/2002) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19cpipe3]: 64.000000/64.000000 // --> Vector A/B: (-315.000000, -385.000000, -385.000000) / (4935.000000, 4935.000000, 5005.000000) // --> Vector info: d1 = 1.000000, 2.000000, 1.999999. Determinants: 69.999984, 0.000083, 17149.583462, -4900.000000 // --> Vector info: d2 = 0.000001, 0.000001, 0.999997. Determinants: -0.000044, -69.999770, 345448.846433, -4900.000000 ( 830.000000 385.000000 -5005.000000 ) ( 830.000000 385.000000 -4935.000000 ) ( 830.000000 315.000000 -4935.000000 ) ( ( -0.014286 0.000000 -3.499915 ) ( 0.000000 0.014286 -70.499765 ) ) 19b/19cpipe3 0 0 0 ( 834.000000 315.000000 -4935.000000 ) ( 834.000000 385.000000 -4935.000000 ) ( 834.000000 385.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 834.000000 315.000000 -4935.000000 ) ( 830.000000 315.000000 -4935.000000 ) ( 830.000000 385.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 834.000000 385.000000 -4935.000000 ) ( 830.000000 385.000000 -4935.000000 ) ( 830.000000 385.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 834.000000 385.000000 -5005.000000 ) ( 830.000000 385.000000 -5005.000000 ) ( 830.000000 315.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 834.000000 315.000000 -5005.000000 ) ( 830.000000 315.000000 -5005.000000 ) ( 830.000000 315.000000 -4935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2922/2003) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-79.000000, -79.000000, -96.000000) / (5104.000000, 5034.000000, 5034.000000) // --> Vector info: d1 = 0.999998, 1.999997, 1.999997. Determinants: 0.000000, 16.999984, -87957.915031, -1190.000000 // --> Vector info: d2 = 0.078125, 0.078125, 0.203125. Determinants: 8.750002, 0.000000, 598.281441, -1190.000000 ( -96.000000 446.000000 -5034.000000 ) ( -79.000000 446.000000 -5034.000000 ) ( -79.000000 446.000000 -5104.000000 ) ( ( 0.000000 -0.014286 73.914214 ) ( -0.007353 0.000000 -0.502758 ) ) 19b/19whall2 0 0 0 ( -79.000000 450.000000 -5104.000000 ) ( -79.000000 450.000000 -5034.000000 ) ( -96.000000 450.000000 -5034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 450.000000 -5104.000000 ) ( -79.000000 446.000000 -5104.000000 ) ( -79.000000 446.000000 -5034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 450.000000 -5034.000000 ) ( -79.000000 446.000000 -5034.000000 ) ( -96.000000 446.000000 -5034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -96.000000 450.000000 -5034.000000 ) ( -96.000000 446.000000 -5034.000000 ) ( -96.000000 446.000000 -5104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -96.000000 450.000000 -5104.000000 ) ( -96.000000 446.000000 -5104.000000 ) ( -79.000000 446.000000 -5104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2923/2004) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (446.000000, 376.000000, 376.000000) / (79.000000, 79.000000, 96.000000) // --> Vector info: d1 = 0.000002, 0.999998, 0.999998. Determinants: 16.999935, 0.000000, -7581.973362, -1190.000000 // --> Vector info: d2 = 0.078123, 0.078125, 0.203125. Determinants: 0.000033, -8.750002, 598.269057, -1190.000000 ( -96.000000 376.000000 -5034.000000 ) ( -79.000000 376.000000 -5034.000000 ) ( -79.000000 446.000000 -5034.000000 ) ( ( -0.014286 0.000000 6.371406 ) ( 0.000000 0.007353 -0.502747 ) ) 19b/19whall2 0 0 0 ( -79.000000 446.000000 -5030.000000 ) ( -79.000000 376.000000 -5030.000000 ) ( -96.000000 376.000000 -5030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 446.000000 -5030.000000 ) ( -79.000000 446.000000 -5034.000000 ) ( -79.000000 376.000000 -5034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 376.000000 -5030.000000 ) ( -79.000000 376.000000 -5034.000000 ) ( -96.000000 376.000000 -5034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -96.000000 376.000000 -5030.000000 ) ( -96.000000 376.000000 -5034.000000 ) ( -96.000000 446.000000 -5034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -96.000000 446.000000 -5030.000000 ) ( -96.000000 446.000000 -5034.000000 ) ( -79.000000 446.000000 -5034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2924/2005) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (79.000000, 79.000000, 96.000000) / (5034.000000, 5104.000000, 5104.000000) // --> Vector info: d1 = 0.000002, 0.999998, 0.999998. Determinants: 0.000000, -16.999935, 85577.671465, -1190.000000 // --> Vector info: d2 = 0.078123, 0.078125, 0.203125. Determinants: -8.750002, -0.000033, 598.449554, -1190.000000 ( -96.000000 376.000000 -5104.000000 ) ( -79.000000 376.000000 -5104.000000 ) ( -79.000000 376.000000 -5034.000000 ) ( ( 0.000000 0.014286 -71.914010 ) ( 0.007353 0.000000 -0.502899 ) ) 19b/19whall2 0 0 0 ( -79.000000 372.000000 -5034.000000 ) ( -79.000000 372.000000 -5104.000000 ) ( -96.000000 372.000000 -5104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 372.000000 -5034.000000 ) ( -79.000000 376.000000 -5034.000000 ) ( -79.000000 376.000000 -5104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 372.000000 -5104.000000 ) ( -79.000000 376.000000 -5104.000000 ) ( -96.000000 376.000000 -5104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -96.000000 372.000000 -5104.000000 ) ( -96.000000 376.000000 -5104.000000 ) ( -96.000000 376.000000 -5034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -96.000000 372.000000 -5034.000000 ) ( -96.000000 376.000000 -5034.000000 ) ( -79.000000 376.000000 -5034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2925/2006) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (376.000000, 446.000000, 446.000000) / (-79.000000, -79.000000, -96.000000) // --> Vector info: d1 = 0.000002, 0.999998, 0.999998. Determinants: -16.999935, 0.000000, 6391.973362, -1190.000000 // --> Vector info: d2 = 0.078123, 0.078125, 0.203125. Determinants: -0.000033, 8.750002, 598.296132, -1190.000000 ( -96.000000 446.000000 -5104.000000 ) ( -79.000000 446.000000 -5104.000000 ) ( -79.000000 376.000000 -5104.000000 ) ( ( 0.014286 0.000000 -5.371406 ) ( 0.000000 -0.007353 -0.502770 ) ) 19b/19whall2 0 0 0 ( -79.000000 376.000000 -5108.000000 ) ( -79.000000 446.000000 -5108.000000 ) ( -96.000000 446.000000 -5108.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 376.000000 -5108.000000 ) ( -79.000000 376.000000 -5104.000000 ) ( -79.000000 446.000000 -5104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 446.000000 -5108.000000 ) ( -79.000000 446.000000 -5104.000000 ) ( -96.000000 446.000000 -5104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -96.000000 446.000000 -5108.000000 ) ( -96.000000 446.000000 -5104.000000 ) ( -96.000000 376.000000 -5104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -96.000000 376.000000 -5108.000000 ) ( -96.000000 376.000000 -5104.000000 ) ( -79.000000 376.000000 -5104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2927/2007) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19cpipe1]: 64.000000/64.000000 // --> Vector A/B: (446.000000, 376.000000, 376.000000) / (5034.000000, 5034.000000, 5104.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: 70.000008, 0.000021, -31220.108640, -4900.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.000003. Determinants: 0.000090, -70.000110, 352380.516099, -4900.000000 ( -96.000000 376.000000 -5104.000000 ) ( -96.000000 376.000000 -5034.000000 ) ( -96.000000 446.000000 -5034.000000 ) ( ( -0.014286 0.000000 6.371451 ) ( 0.000000 0.014286 -71.914391 ) ) 19b/19cpipe1 0 0 0 ( -100.000000 446.000000 -5034.000000 ) ( -100.000000 376.000000 -5034.000000 ) ( -100.000000 376.000000 -5104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -100.000000 446.000000 -5034.000000 ) ( -96.000000 446.000000 -5034.000000 ) ( -96.000000 376.000000 -5034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -100.000000 376.000000 -5034.000000 ) ( -96.000000 376.000000 -5034.000000 ) ( -96.000000 376.000000 -5104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -100.000000 376.000000 -5104.000000 ) ( -96.000000 376.000000 -5104.000000 ) ( -96.000000 446.000000 -5104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -100.000000 446.000000 -5104.000000 ) ( -96.000000 446.000000 -5104.000000 ) ( -96.000000 446.000000 -5034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2928/2008) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-88.000000, -88.000000, -18.000000) / (586.000000, 656.000000, 656.000000) // --> Vector info: d1 = 2.000002, 1.000000, 1.000000. Determinants: -0.000004, 70.000126, -50820.082285, -4900.000000 // --> Vector info: d2 = 1.999997, 1.999998, 1.000003. Determinants: 69.999666, -0.000108, -3639.948983, -4900.000000 ( 656.000000 -18.000000 -8278.000000 ) ( 656.000000 -88.000000 -8278.000000 ) ( 586.000000 -88.000000 -8278.000000 ) ( ( 0.000000 -0.014286 10.371445 ) ( -0.014286 0.000000 0.742847 ) ) 19b/00fgrte1 0 0 0 ( 586.000000 -88.000000 -8282.000000 ) ( 656.000000 -88.000000 -8282.000000 ) ( 656.000000 -18.000000 -8282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -88.000000 -8282.000000 ) ( 586.000000 -88.000000 -8278.000000 ) ( 656.000000 -88.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -88.000000 -8282.000000 ) ( 656.000000 -88.000000 -8278.000000 ) ( 656.000000 -18.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -18.000000 -8282.000000 ) ( 656.000000 -18.000000 -8278.000000 ) ( 586.000000 -88.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2930/2009) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-88.000000, -18.000000, -88.000000) / (-586.000000, -656.000000, -656.000000) // --> Vector info: d1 = 1.000000, 0.999990, 0.292887. Determinants: -49.497195, -49.497945, -38261.550051, -4900.000000 // --> Vector info: d2 = 0.000001, 1.414217, 0.707106. Determinants: -49.497728, 49.497338, 24649.633669, -4900.000000 ( 656.000000 -88.000000 -8068.000000 ) ( 656.000000 -18.000000 -8068.000000 ) ( 586.000000 -88.000000 -8068.000000 ) ( ( 0.010101 0.010102 7.808480 ) ( 0.010102 -0.010101 -5.030537 ) ) 19b/00ftempl 0 0 0 ( 586.000000 -88.000000 -8064.000000 ) ( 656.000000 -18.000000 -8064.000000 ) ( 656.000000 -88.000000 -8064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -88.000000 -8064.000000 ) ( 586.000000 -88.000000 -8068.000000 ) ( 656.000000 -18.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -18.000000 -8064.000000 ) ( 656.000000 -18.000000 -8068.000000 ) ( 656.000000 -88.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -88.000000 -8064.000000 ) ( 656.000000 -88.000000 -8068.000000 ) ( 586.000000 -88.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2934/2010) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-18.000000, -88.000000, -88.000000) / (-656.000000, -656.000000, -586.000000) // --> Vector info: d1 = 0.000000, 0.000000, 1.000000. Determinants: 0.000009, -70.000008, -45920.004865, -4900.000000 // --> Vector info: d2 = 1.000000, 0.000000, 0.000001. Determinants: -70.000016, -0.000090, -6160.060279, -4900.000000 ( 586.000000 -88.000000 -8295.000000 ) ( 656.000000 -88.000000 -8295.000000 ) ( 656.000000 -18.000000 -8295.000000 ) ( ( 0.000000 0.014286 9.371430 ) ( 0.014286 0.000000 1.257155 ) ) 19b/00fgrte1 0 0 0 ( 656.000000 -18.000000 -8291.000000 ) ( 656.000000 -88.000000 -8291.000000 ) ( 586.000000 -88.000000 -8291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -18.000000 -8291.000000 ) ( 656.000000 -18.000000 -8295.000000 ) ( 656.000000 -88.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -88.000000 -8291.000000 ) ( 656.000000 -88.000000 -8295.000000 ) ( 586.000000 -88.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -88.000000 -8291.000000 ) ( 586.000000 -88.000000 -8295.000000 ) ( 656.000000 -18.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2935/2011) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-88.000000, -88.000000, -18.000000) / (586.000000, 656.000000, 656.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: 0.000021, -70.000008, 41020.005703, -4900.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.000003. Determinants: -70.000110, -0.000090, -6159.957164, -4900.000000 ( 656.000000 -18.000000 -8383.000000 ) ( 656.000000 -88.000000 -8383.000000 ) ( 586.000000 -88.000000 -8383.000000 ) ( ( 0.000000 0.014286 -8.371430 ) ( 0.014286 0.000000 1.257134 ) ) 19b/00fgrte1 0 0 0 ( 586.000000 -88.000000 -8387.000000 ) ( 656.000000 -88.000000 -8387.000000 ) ( 656.000000 -18.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -88.000000 -8387.000000 ) ( 586.000000 -88.000000 -8383.000000 ) ( 656.000000 -88.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -88.000000 -8387.000000 ) ( 656.000000 -88.000000 -8383.000000 ) ( 656.000000 -18.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -18.000000 -8387.000000 ) ( 656.000000 -18.000000 -8383.000000 ) ( 586.000000 -88.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2940/2012) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-88.000000, -88.000000, -18.000000) / (586.000000, 656.000000, 656.000000) // --> Vector info: d1 = 1.999999, 2.000002, 1.000000. Determinants: 70.000126, -0.000200, -3639.865821, -4900.000000 // --> Vector info: d2 = 0.999997, 1.999997, 1.999998. Determinants: -0.000108, -69.999942, 36119.969364, -4900.000000 ( 656.000000 -18.000000 -8575.000000 ) ( 656.000000 -88.000000 -8575.000000 ) ( 586.000000 -88.000000 -8575.000000 ) ( ( -0.014286 0.000000 0.742830 ) ( 0.000000 0.014286 -7.371422 ) ) 19b/00ftempl 0 0 0 ( 586.000000 -88.000000 -8579.000000 ) ( 656.000000 -88.000000 -8579.000000 ) ( 656.000000 -18.000000 -8579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -88.000000 -8579.000000 ) ( 586.000000 -88.000000 -8575.000000 ) ( 656.000000 -88.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -88.000000 -8579.000000 ) ( 656.000000 -88.000000 -8575.000000 ) ( 656.000000 -18.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -18.000000 -8579.000000 ) ( 656.000000 -18.000000 -8575.000000 ) ( 586.000000 -88.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2941/2013) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-88.000000, -88.000000, -18.000000) / (-656.000000, -586.000000, -656.000000) // --> Vector info: d1 = 0.000000, 1.000000, 0.000000. Determinants: 0.000009, -70.000008, -45920.004865, -4900.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.000000. Determinants: -70.000016, -0.000090, -6160.060279, -4900.000000 ( 656.000000 -18.000000 -8400.000000 ) ( 586.000000 -88.000000 -8400.000000 ) ( 656.000000 -88.000000 -8400.000000 ) ( ( 0.000000 0.014286 9.371430 ) ( 0.014286 0.000000 1.257155 ) ) 19b/00fgrte1 0 0 0 ( 656.000000 -88.000000 -8396.000000 ) ( 586.000000 -88.000000 -8396.000000 ) ( 656.000000 -18.000000 -8396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -88.000000 -8396.000000 ) ( 656.000000 -88.000000 -8400.000000 ) ( 586.000000 -88.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -88.000000 -8396.000000 ) ( 586.000000 -88.000000 -8400.000000 ) ( 656.000000 -18.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -18.000000 -8396.000000 ) ( 656.000000 -18.000000 -8400.000000 ) ( 656.000000 -88.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2947/2014) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-53.000000, -18.000000, -18.000000) / (621.000000, 656.000000, 621.000000) // --> Vector info: d1 = 0.499999, 0.000192, 0.500101. Determinants: -0.003572, 17.496829, -11478.219074, -1225.000000 // --> Vector info: d2 = 1.500000, 0.999997, 1.000093. Determinants: 17.496734, 0.003369, -912.265271, -1225.000000 ( 621.000000 -18.000000 -8278.000000 ) ( 656.000000 -18.000000 -8278.000000 ) ( 621.000000 -53.000000 -8278.000000 ) ( ( 0.000003 -0.014283 9.369975 ) ( -0.014283 -0.000003 0.744706 ) ) 19b/00fgrte1 0 0 0 ( 621.000000 -53.000000 -8282.000000 ) ( 656.000000 -18.000000 -8282.000000 ) ( 621.000000 -18.000000 -8282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -53.000000 -8282.000000 ) ( 621.000000 -53.000000 -8278.000000 ) ( 656.000000 -18.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -18.000000 -8282.000000 ) ( 656.000000 -18.000000 -8278.000000 ) ( 621.000000 -18.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -18.000000 -8282.000000 ) ( 621.000000 -18.000000 -8278.000000 ) ( 621.000000 -53.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2948/2015) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-18.000000, -18.000000, -53.000000) / (-621.000000, -656.000000, -621.000000) // --> Vector info: d1 = 1.000000, 1.000000, 0.499999. Determinants: -17.500042, -0.000004, -1540.003413, -1225.000000 // --> Vector info: d2 = 0.000001, 0.500002, 0.000000. Determinants: -0.000040, 17.500026, 10867.514003, -1225.000000 ( 621.000000 -53.000000 -8068.000000 ) ( 656.000000 -18.000000 -8068.000000 ) ( 621.000000 -18.000000 -8068.000000 ) ( ( 0.014286 0.000000 1.257146 ) ( 0.000000 -0.014286 -8.871440 ) ) 19b/00ftempl 0 0 0 ( 621.000000 -18.000000 -8064.000000 ) ( 656.000000 -18.000000 -8064.000000 ) ( 621.000000 -53.000000 -8064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -18.000000 -8064.000000 ) ( 621.000000 -18.000000 -8068.000000 ) ( 656.000000 -18.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -18.000000 -8064.000000 ) ( 656.000000 -18.000000 -8068.000000 ) ( 621.000000 -53.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -53.000000 -8064.000000 ) ( 621.000000 -53.000000 -8068.000000 ) ( 621.000000 -18.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2949/2016) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (656.000000, 621.000000, 621.000000) / (8068.000000, 8068.000000, 8278.000000) // --> Vector info: d1 = 0.250001, 0.500000, 0.499997. Determinants: 52.499811, 0.000098, -36278.172157, -7350.000000 // --> Vector info: d2 = 0.999997, 0.999999, 2.499999. Determinants: 0.000476, -52.499992, 416219.643156, -7350.000000 ( 621.000000 -18.000000 -8278.000000 ) ( 621.000000 -18.000000 -8068.000000 ) ( 656.000000 -18.000000 -8068.000000 ) ( ( -0.007143 0.000000 4.935806 ) ( 0.000000 0.007143 -56.628523 ) ) 19b/00wtempl 0 0 0 ( 656.000000 -14.000000 -8068.000000 ) ( 621.000000 -14.000000 -8068.000000 ) ( 621.000000 -14.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -14.000000 -8068.000000 ) ( 656.000000 -18.000000 -8068.000000 ) ( 621.000000 -18.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -14.000000 -8068.000000 ) ( 621.000000 -18.000000 -8068.000000 ) ( 621.000000 -18.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -14.000000 -8278.000000 ) ( 621.000000 -18.000000 -8278.000000 ) ( 656.000000 -18.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -14.000000 -8278.000000 ) ( 656.000000 -18.000000 -8278.000000 ) ( 656.000000 -18.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2950/2017) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (-53.000000, -18.000000, -18.000000) / (8278.000000, 8278.000000, 8068.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -210.000053, -0.000018, -11129.857917, -7350.000000 // --> Vector info: d2 = 0.500000, 0.499999, 1.999999. Determinants: 0.000176, 52.499992, -438269.923652, -7350.000000 ( 621.000000 -18.000000 -8068.000000 ) ( 621.000000 -18.000000 -8278.000000 ) ( 621.000000 -53.000000 -8278.000000 ) ( ( 0.028571 0.000000 1.514266 ) ( 0.000000 -0.007143 59.628561 ) ) 19b/00wlite1 0 0 0 ( 617.000000 -53.000000 -8278.000000 ) ( 617.000000 -18.000000 -8278.000000 ) ( 617.000000 -18.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 -53.000000 -8278.000000 ) ( 621.000000 -53.000000 -8278.000000 ) ( 621.000000 -18.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 -18.000000 -8278.000000 ) ( 621.000000 -18.000000 -8278.000000 ) ( 621.000000 -18.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 -18.000000 -8068.000000 ) ( 621.000000 -18.000000 -8068.000000 ) ( 621.000000 -53.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 -53.000000 -8068.000000 ) ( 621.000000 -53.000000 -8068.000000 ) ( 621.000000 -53.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2951/2018) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (621.000000, 656.000000, 656.000000) / (8383.000000, 8383.000000, 8295.000000) // --> Vector info: d1 = 1.250000, 1.000000, 1.000000. Determinants: 21.999995, 0.000002, -17512.014988, -3080.000000 // --> Vector info: d2 = 1.249996, 1.249997, 0.624997. Determinants: -0.000042, -21.874992, 179528.094019, -3080.000000 ( 656.000000 -18.000000 -8295.000000 ) ( 656.000000 -18.000000 -8383.000000 ) ( 621.000000 -18.000000 -8383.000000 ) ( ( -0.007143 0.000000 5.685719 ) ( 0.000000 0.007102 -58.288342 ) ) 19b/00wtempl 0 0 0 ( 621.000000 -14.000000 -8383.000000 ) ( 656.000000 -14.000000 -8383.000000 ) ( 656.000000 -14.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -14.000000 -8383.000000 ) ( 621.000000 -18.000000 -8383.000000 ) ( 656.000000 -18.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -14.000000 -8383.000000 ) ( 656.000000 -18.000000 -8383.000000 ) ( 656.000000 -18.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -14.000000 -8295.000000 ) ( 656.000000 -18.000000 -8295.000000 ) ( 621.000000 -18.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -14.000000 -8295.000000 ) ( 621.000000 -18.000000 -8295.000000 ) ( 621.000000 -18.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2952/2019) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-53.000000, -18.000000, -18.000000) / (621.000000, 656.000000, 621.000000) // --> Vector info: d1 = 0.499803, 0.999520, 0.499611. Determinants: 0.006738, -17.496817, 10253.621135, -1225.000000 // --> Vector info: d2 = 0.499996, 1.000098, 0.999905. Determinants: -17.496820, -0.006740, -1535.640765, -1225.000000 ( 621.000000 -18.000000 -8383.000000 ) ( 656.000000 -18.000000 -8383.000000 ) ( 621.000000 -53.000000 -8383.000000 ) ( ( -0.000006 0.014283 -8.370303 ) ( 0.014283 0.000006 1.253584 ) ) 19b/00fgrte1 0 0 0 ( 621.000000 -53.000000 -8387.000000 ) ( 656.000000 -18.000000 -8387.000000 ) ( 621.000000 -18.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -53.000000 -8387.000000 ) ( 621.000000 -53.000000 -8383.000000 ) ( 656.000000 -18.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -18.000000 -8387.000000 ) ( 656.000000 -18.000000 -8383.000000 ) ( 621.000000 -18.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -18.000000 -8387.000000 ) ( 621.000000 -18.000000 -8383.000000 ) ( 621.000000 -53.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2954/2020) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-18.000000, -53.000000, -18.000000) / (-656.000000, -621.000000, -621.000000) // --> Vector info: d1 = 1.000000, 1.000000, 1.353557. Determinants: -12.374488, -12.374485, -9565.402619, -1225.000000 // --> Vector info: d2 = 1.000003, 0.292887, 0.646443. Determinants: -12.374482, 12.374583, 6669.981944, -1225.000000 ( 621.000000 -18.000000 -8295.000000 ) ( 621.000000 -53.000000 -8295.000000 ) ( 656.000000 -18.000000 -8295.000000 ) ( ( 0.010102 0.010102 7.808492 ) ( 0.010102 -0.010102 -5.444883 ) ) 19b/00fgrte1 0 0 0 ( 656.000000 -18.000000 -8291.000000 ) ( 621.000000 -53.000000 -8291.000000 ) ( 621.000000 -18.000000 -8291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -18.000000 -8291.000000 ) ( 656.000000 -18.000000 -8295.000000 ) ( 621.000000 -53.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -53.000000 -8291.000000 ) ( 621.000000 -53.000000 -8295.000000 ) ( 621.000000 -18.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -18.000000 -8291.000000 ) ( 621.000000 -18.000000 -8295.000000 ) ( 656.000000 -18.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2955/2021) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (-18.000000, -53.000000, -53.000000) / (8295.000000, 8295.000000, 8383.000000) // --> Vector info: d1 = 1.999997, 1.000000, 0.999998. Determinants: -87.999695, 0.000071, -7744.573929, -3080.000000 // --> Vector info: d2 = 1.374999, 1.375003, 0.750000. Determinants: 0.000346, 21.875098, -185688.927482, -3080.000000 ( 621.000000 -53.000000 -8383.000000 ) ( 621.000000 -53.000000 -8295.000000 ) ( 621.000000 -18.000000 -8295.000000 ) ( ( 0.028571 0.000000 2.514472 ) ( 0.000000 -0.007102 60.288613 ) ) 19b/00wlite1 0 0 0 ( 617.000000 -18.000000 -8295.000000 ) ( 617.000000 -53.000000 -8295.000000 ) ( 617.000000 -53.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 -18.000000 -8295.000000 ) ( 621.000000 -18.000000 -8295.000000 ) ( 621.000000 -53.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 -53.000000 -8295.000000 ) ( 621.000000 -53.000000 -8295.000000 ) ( 621.000000 -53.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 -53.000000 -8383.000000 ) ( 621.000000 -53.000000 -8383.000000 ) ( 621.000000 -18.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 -18.000000 -8383.000000 ) ( 621.000000 -18.000000 -8383.000000 ) ( 621.000000 -18.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2957/2022) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-18.000000, -18.000000, -53.000000) / (-621.000000, -656.000000, -621.000000) // --> Vector info: d1 = 1.000000, 1.500002, 1.000000. Determinants: -0.000004, 17.500059, 9642.535982, -1225.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.500002. Determinants: 17.500026, -0.000045, 314.971055, -1225.000000 ( 621.000000 -53.000000 -8400.000000 ) ( 656.000000 -18.000000 -8400.000000 ) ( 621.000000 -18.000000 -8400.000000 ) ( ( 0.000000 -0.014286 -7.871458 ) ( -0.014286 0.000000 -0.257119 ) ) 19b/00fgrte1 0 0 0 ( 621.000000 -18.000000 -8396.000000 ) ( 656.000000 -18.000000 -8396.000000 ) ( 621.000000 -53.000000 -8396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -18.000000 -8396.000000 ) ( 621.000000 -18.000000 -8400.000000 ) ( 656.000000 -18.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -18.000000 -8396.000000 ) ( 656.000000 -18.000000 -8400.000000 ) ( 621.000000 -53.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -53.000000 -8396.000000 ) ( 621.000000 -53.000000 -8400.000000 ) ( 621.000000 -18.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2958/2023) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-53.000000, -18.000000, -18.000000) / (621.000000, 656.000000, 621.000000) // --> Vector info: d1 = 1.500005, 0.999997, 1.000096. Determinants: 17.496825, 0.003463, -912.325255, -1225.000000 // --> Vector info: d2 = 0.499981, 0.999791, 0.499882. Determinants: 0.003459, -17.496821, 10253.232394, -1225.000000 ( 621.000000 -18.000000 -8575.000000 ) ( 656.000000 -18.000000 -8575.000000 ) ( 621.000000 -53.000000 -8575.000000 ) ( ( -0.014283 -0.000003 0.744755 ) ( -0.000003 0.014283 -8.369986 ) ) 19b/00ftempl 0 0 0 ( 621.000000 -53.000000 -8579.000000 ) ( 656.000000 -18.000000 -8579.000000 ) ( 621.000000 -18.000000 -8579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -53.000000 -8579.000000 ) ( 621.000000 -53.000000 -8575.000000 ) ( 656.000000 -18.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -18.000000 -8579.000000 ) ( 656.000000 -18.000000 -8575.000000 ) ( 621.000000 -18.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -18.000000 -8579.000000 ) ( 621.000000 -18.000000 -8575.000000 ) ( 621.000000 -53.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2959/2024) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (656.000000, 656.000000, 621.000000) / (8575.000000, 8400.000000, 8400.000000) // --> Vector info: d1 = 1.000000, 1.000000, 1.250000. Determinants: 43.749958, 0.000008, -34825.044883, -6125.000000 // --> Vector info: d2 = 1.624985, 0.375005, 0.375000. Determinants: -0.000912, -43.749281, 365197.654728, -6125.000000 ( 621.000000 -18.000000 -8400.000000 ) ( 656.000000 -18.000000 -8400.000000 ) ( 656.000000 -18.000000 -8575.000000 ) ( ( -0.007143 0.000000 5.685722 ) ( 0.000000 0.007143 -59.624107 ) ) 19b/00wtempl 0 0 0 ( 656.000000 -14.000000 -8575.000000 ) ( 656.000000 -14.000000 -8400.000000 ) ( 621.000000 -14.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -14.000000 -8575.000000 ) ( 656.000000 -18.000000 -8575.000000 ) ( 656.000000 -18.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -14.000000 -8400.000000 ) ( 656.000000 -18.000000 -8400.000000 ) ( 621.000000 -18.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -14.000000 -8400.000000 ) ( 621.000000 -18.000000 -8400.000000 ) ( 621.000000 -18.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -14.000000 -8575.000000 ) ( 621.000000 -18.000000 -8575.000000 ) ( 656.000000 -18.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2960/2025) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (-53.000000, -18.000000, -18.000000) / (8575.000000, 8575.000000, 8400.000000) // --> Vector info: d1 = 0.000001, 1.000011, 1.000011. Determinants: -175.001832, 0.000000, -9275.103031, -6125.000000 // --> Vector info: d2 = 0.375014, 0.375014, 1.625000. Determinants: 0.000000, 43.749499, -377448.919422, -6125.000000 ( 621.000000 -18.000000 -8400.000000 ) ( 621.000000 -18.000000 -8575.000000 ) ( 621.000000 -53.000000 -8575.000000 ) ( ( 0.028572 0.000000 1.514303 ) ( 0.000000 -0.007143 61.624313 ) ) 19b/00wlite1 0 0 0 ( 617.000000 -53.000000 -8575.000000 ) ( 617.000000 -18.000000 -8575.000000 ) ( 617.000000 -18.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 -53.000000 -8575.000000 ) ( 621.000000 -53.000000 -8575.000000 ) ( 621.000000 -18.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 -18.000000 -8575.000000 ) ( 621.000000 -18.000000 -8575.000000 ) ( 621.000000 -18.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 -18.000000 -8400.000000 ) ( 621.000000 -18.000000 -8400.000000 ) ( 621.000000 -53.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 -53.000000 -8400.000000 ) ( 621.000000 -53.000000 -8400.000000 ) ( 621.000000 -53.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2961/2026) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-53.000000, -88.000000, -53.000000) / (586.000000, 586.000000, 621.000000) // --> Vector info: d1 = 1.000000, 1.000000, 0.500000. Determinants: -0.000007, 17.500010, -11480.006269, -1225.000000 // --> Vector info: d2 = 0.500002, 1.000003, 0.499999. Determinants: 17.500029, 0.000096, 314.942645, -1225.000000 ( 621.000000 -53.000000 -8278.000000 ) ( 586.000000 -88.000000 -8278.000000 ) ( 586.000000 -53.000000 -8278.000000 ) ( ( 0.000000 -0.014286 9.371434 ) ( -0.014286 0.000000 -0.257096 ) ) 19b/00fgrte1 0 0 0 ( 586.000000 -53.000000 -8282.000000 ) ( 586.000000 -88.000000 -8282.000000 ) ( 621.000000 -53.000000 -8282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -53.000000 -8282.000000 ) ( 586.000000 -53.000000 -8278.000000 ) ( 586.000000 -88.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -88.000000 -8282.000000 ) ( 586.000000 -88.000000 -8278.000000 ) ( 621.000000 -53.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -53.000000 -8282.000000 ) ( 621.000000 -53.000000 -8278.000000 ) ( 586.000000 -53.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2962/2027) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-53.000000, -88.000000, -88.000000) / (8068.000000, 8068.000000, 8278.000000) // --> Vector info: d1 = 0.750001, 1.000000, 1.000001. Determinants: 52.499800, -0.000033, -2729.748470, -7350.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.500000. Determinants: 0.000069, -52.499972, 423569.776424, -7350.000000 ( 586.000000 -88.000000 -8278.000000 ) ( 586.000000 -88.000000 -8068.000000 ) ( 586.000000 -53.000000 -8068.000000 ) ( ( -0.007143 0.000000 0.371394 ) ( 0.000000 0.007143 -57.628541 ) ) 19b/00wtempl 0 0 0 ( 582.000000 -53.000000 -8068.000000 ) ( 582.000000 -88.000000 -8068.000000 ) ( 582.000000 -88.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -53.000000 -8068.000000 ) ( 586.000000 -53.000000 -8068.000000 ) ( 586.000000 -88.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -88.000000 -8068.000000 ) ( 586.000000 -88.000000 -8068.000000 ) ( 586.000000 -88.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -88.000000 -8278.000000 ) ( 586.000000 -88.000000 -8278.000000 ) ( 586.000000 -53.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -53.000000 -8278.000000 ) ( 586.000000 -53.000000 -8278.000000 ) ( 586.000000 -53.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2963/2028) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-88.000000, -53.000000, -53.000000) / (-586.000000, -586.000000, -621.000000) // --> Vector info: d1 = 1.000000, 1.000000, 0.500000. Determinants: 0.000004, -17.500010, -11480.005719, -1225.000000 // --> Vector info: d2 = 0.000001, 0.500002, 0.499999. Determinants: -17.500026, -0.000096, -1540.060282, -1225.000000 ( 621.000000 -53.000000 -8068.000000 ) ( 586.000000 -53.000000 -8068.000000 ) ( 586.000000 -88.000000 -8068.000000 ) ( ( 0.000000 0.014286 9.371433 ) ( 0.014286 0.000000 1.257192 ) ) 19b/00ftempl 0 0 0 ( 586.000000 -88.000000 -8064.000000 ) ( 586.000000 -53.000000 -8064.000000 ) ( 621.000000 -53.000000 -8064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -88.000000 -8064.000000 ) ( 586.000000 -88.000000 -8068.000000 ) ( 586.000000 -53.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -53.000000 -8064.000000 ) ( 586.000000 -53.000000 -8068.000000 ) ( 621.000000 -53.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -53.000000 -8064.000000 ) ( 621.000000 -53.000000 -8068.000000 ) ( 586.000000 -88.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2965/2029) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (586.000000, 586.000000, 621.000000) / (8068.000000, 8278.000000, 8278.000000) // --> Vector info: d1 = 0.000000, 0.000000, 1.000000. Determinants: -210.000053, 0.000000, 123060.030765, -7350.000000 // --> Vector info: d2 = 2.000001, 0.500000, 0.499999. Determinants: 0.000176, 52.500046, -438270.484002, -7350.000000 ( 621.000000 -53.000000 -8278.000000 ) ( 586.000000 -53.000000 -8278.000000 ) ( 586.000000 -53.000000 -8068.000000 ) ( ( 0.028571 0.000000 -16.742861 ) ( 0.000000 -0.007143 59.628637 ) ) 19b/00wlite1 0 0 0 ( 586.000000 -49.000000 -8068.000000 ) ( 586.000000 -49.000000 -8278.000000 ) ( 621.000000 -49.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -49.000000 -8068.000000 ) ( 586.000000 -53.000000 -8068.000000 ) ( 586.000000 -53.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -49.000000 -8278.000000 ) ( 586.000000 -53.000000 -8278.000000 ) ( 621.000000 -53.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -49.000000 -8278.000000 ) ( 621.000000 -53.000000 -8278.000000 ) ( 621.000000 -53.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -49.000000 -8068.000000 ) ( 621.000000 -53.000000 -8068.000000 ) ( 586.000000 -53.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2966/2030) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-53.000000, -88.000000, -88.000000) / (8295.000000, 8295.000000, 8383.000000) // --> Vector info: d1 = 0.749999, 0.999999, 0.999999. Determinants: 22.000032, 0.000021, -1144.167023, -3080.000000 // --> Vector info: d2 = 0.624998, 0.625005, 1.250005. Determinants: 0.000619, -21.875004, 179528.197002, -3080.000000 ( 586.000000 -88.000000 -8383.000000 ) ( 586.000000 -88.000000 -8295.000000 ) ( 586.000000 -53.000000 -8295.000000 ) ( ( -0.007143 0.000000 0.371483 ) ( 0.000000 0.007102 -58.288376 ) ) 19b/00wtempl 0 0 0 ( 582.000000 -53.000000 -8295.000000 ) ( 582.000000 -88.000000 -8295.000000 ) ( 582.000000 -88.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -53.000000 -8295.000000 ) ( 586.000000 -53.000000 -8295.000000 ) ( 586.000000 -88.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -88.000000 -8295.000000 ) ( 586.000000 -88.000000 -8295.000000 ) ( 586.000000 -88.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -88.000000 -8383.000000 ) ( 586.000000 -88.000000 -8383.000000 ) ( 586.000000 -53.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -53.000000 -8383.000000 ) ( 586.000000 -53.000000 -8383.000000 ) ( 586.000000 -53.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2967/2031) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-53.000000, -88.000000, -53.000000) / (-621.000000, -586.000000, -586.000000) // --> Vector info: d1 = 1.000000, 1.000000, 1.353557. Determinants: -12.374488, -12.374485, -9565.402753, -1225.000000 // --> Vector info: d2 = 1.000003, 0.292887, 0.646443. Determinants: -12.374482, 12.374583, 5803.764690, -1225.000000 ( 586.000000 -53.000000 -8295.000000 ) ( 586.000000 -88.000000 -8295.000000 ) ( 621.000000 -53.000000 -8295.000000 ) ( ( 0.010102 0.010102 7.808492 ) ( 0.010102 -0.010102 -4.737767 ) ) 19b/00fgrte1 0 0 0 ( 621.000000 -53.000000 -8291.000000 ) ( 586.000000 -88.000000 -8291.000000 ) ( 586.000000 -53.000000 -8291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -53.000000 -8291.000000 ) ( 621.000000 -53.000000 -8295.000000 ) ( 586.000000 -88.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -88.000000 -8291.000000 ) ( 586.000000 -88.000000 -8295.000000 ) ( 586.000000 -53.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -53.000000 -8291.000000 ) ( 586.000000 -53.000000 -8295.000000 ) ( 621.000000 -53.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2968/2032) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-88.000000, -53.000000, -53.000000) / (586.000000, 621.000000, 586.000000) // --> Vector info: d1 = 1.000000, 1.499803, 0.999904. Determinants: 0.003363, -17.496470, 9028.227008, -1225.000000 // --> Vector info: d2 = 0.000001, 0.499995, 0.499904. Determinants: -17.496607, -0.003190, -1537.833660, -1225.000000 ( 586.000000 -53.000000 -8383.000000 ) ( 621.000000 -53.000000 -8383.000000 ) ( 586.000000 -88.000000 -8383.000000 ) ( ( -0.000003 0.014283 -7.369981 ) ( 0.014283 0.000003 1.255374 ) ) 19b/00fgrte1 0 0 0 ( 586.000000 -88.000000 -8387.000000 ) ( 621.000000 -53.000000 -8387.000000 ) ( 586.000000 -53.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -88.000000 -8387.000000 ) ( 586.000000 -88.000000 -8383.000000 ) ( 621.000000 -53.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -53.000000 -8387.000000 ) ( 621.000000 -53.000000 -8383.000000 ) ( 586.000000 -53.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -53.000000 -8387.000000 ) ( 586.000000 -53.000000 -8383.000000 ) ( 586.000000 -88.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2970/2033) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (621.000000, 621.000000, 586.000000) / (8383.000000, 8295.000000, 8295.000000) // --> Vector info: d1 = 0.999998, 1.000000, 0.000002. Determinants: -87.999843, 0.000071, 51567.312551, -3080.000000 // --> Vector info: d2 = 0.750000, 1.375003, 1.375000. Determinants: -0.000230, 21.875098, -185688.802786, -3080.000000 ( 586.000000 -53.000000 -8295.000000 ) ( 621.000000 -53.000000 -8295.000000 ) ( 621.000000 -53.000000 -8383.000000 ) ( ( 0.028571 0.000000 -16.742634 ) ( 0.000000 -0.007102 60.288572 ) ) 19b/00wlite1 0 0 0 ( 621.000000 -49.000000 -8383.000000 ) ( 621.000000 -49.000000 -8295.000000 ) ( 586.000000 -49.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -49.000000 -8383.000000 ) ( 621.000000 -53.000000 -8383.000000 ) ( 621.000000 -53.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -49.000000 -8295.000000 ) ( 621.000000 -53.000000 -8295.000000 ) ( 586.000000 -53.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -49.000000 -8295.000000 ) ( 586.000000 -53.000000 -8295.000000 ) ( 586.000000 -53.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -49.000000 -8383.000000 ) ( 586.000000 -53.000000 -8383.000000 ) ( 621.000000 -53.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2971/2034) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-53.000000, -88.000000, -88.000000) / (8400.000000, 8400.000000, 8575.000000) // --> Vector info: d1 = 0.749998, 1.000000, 0.999997. Determinants: 43.750345, 0.000111, -2275.901399, -6125.000000 // --> Vector info: d2 = 0.375008, 0.375005, 1.624994. Determinants: -0.000496, -43.749607, 365199.746121, -6125.000000 ( 586.000000 -88.000000 -8575.000000 ) ( 586.000000 -88.000000 -8400.000000 ) ( 586.000000 -53.000000 -8400.000000 ) ( ( -0.007143 0.000000 0.371576 ) ( 0.000000 0.007143 -59.624448 ) ) 19b/00wtempl 0 0 0 ( 582.000000 -53.000000 -8400.000000 ) ( 582.000000 -88.000000 -8400.000000 ) ( 582.000000 -88.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -53.000000 -8400.000000 ) ( 586.000000 -53.000000 -8400.000000 ) ( 586.000000 -88.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -88.000000 -8400.000000 ) ( 586.000000 -88.000000 -8400.000000 ) ( 586.000000 -88.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -88.000000 -8575.000000 ) ( 586.000000 -88.000000 -8575.000000 ) ( 586.000000 -53.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -53.000000 -8575.000000 ) ( 586.000000 -53.000000 -8575.000000 ) ( 586.000000 -53.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2972/2035) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-88.000000, -53.000000, -53.000000) / (-586.000000, -586.000000, -621.000000) // --> Vector info: d1 = 0.000000, 0.499999, 0.500000. Determinants: -17.499962, 0.000028, -1539.980489, -1225.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.499999. Determinants: -0.000004, 17.499970, 10254.982310, -1225.000000 ( 621.000000 -53.000000 -8400.000000 ) ( 586.000000 -53.000000 -8400.000000 ) ( 586.000000 -88.000000 -8400.000000 ) ( ( 0.014286 0.000000 1.257127 ) ( 0.000000 -0.014286 -8.371414 ) ) 19b/00fgrte1 0 0 0 ( 586.000000 -88.000000 -8396.000000 ) ( 586.000000 -53.000000 -8396.000000 ) ( 621.000000 -53.000000 -8396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -88.000000 -8396.000000 ) ( 586.000000 -88.000000 -8400.000000 ) ( 586.000000 -53.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -53.000000 -8396.000000 ) ( 586.000000 -53.000000 -8400.000000 ) ( 621.000000 -53.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -53.000000 -8396.000000 ) ( 621.000000 -53.000000 -8400.000000 ) ( 586.000000 -88.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2973/2036) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-53.000000, -88.000000, -53.000000) / (586.000000, 586.000000, 621.000000) // --> Vector info: d1 = 0.500000, 1.000000, 0.499994. Determinants: 17.499993, 0.000205, 314.879644, -1225.000000 // --> Vector info: d2 = 0.999999, 1.000003, 1.499980. Determinants: 0.000150, -17.499358, 9029.633501, -1225.000000 ( 621.000000 -53.000000 -8575.000000 ) ( 586.000000 -88.000000 -8575.000000 ) ( 586.000000 -53.000000 -8575.000000 ) ( ( -0.014286 0.000000 -0.257045 ) ( 0.000000 0.014285 -7.371129 ) ) 19b/00ftempl 0 0 0 ( 586.000000 -53.000000 -8579.000000 ) ( 586.000000 -88.000000 -8579.000000 ) ( 621.000000 -53.000000 -8579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -53.000000 -8579.000000 ) ( 586.000000 -53.000000 -8575.000000 ) ( 586.000000 -88.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -88.000000 -8579.000000 ) ( 586.000000 -88.000000 -8575.000000 ) ( 621.000000 -53.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -53.000000 -8579.000000 ) ( 621.000000 -53.000000 -8575.000000 ) ( 586.000000 -53.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2975/2037) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (586.000000, 586.000000, 621.000000) / (8400.000000, 8575.000000, 8575.000000) // --> Vector info: d1 = 0.000000, 0.000001, 1.000011. Determinants: -175.001832, -0.000034, 102551.358383, -6125.000000 // --> Vector info: d2 = 1.625001, 0.375014, 0.375014. Determinants: 0.000000, 43.749533, -377449.205479, -6125.000000 ( 621.000000 -53.000000 -8575.000000 ) ( 586.000000 -53.000000 -8575.000000 ) ( 586.000000 -53.000000 -8400.000000 ) ( ( 0.028572 0.000000 -16.743079 ) ( 0.000000 -0.007143 61.624360 ) ) 19b/00wlite1 0 0 0 ( 586.000000 -49.000000 -8400.000000 ) ( 586.000000 -49.000000 -8575.000000 ) ( 621.000000 -49.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -49.000000 -8400.000000 ) ( 586.000000 -53.000000 -8400.000000 ) ( 586.000000 -53.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -49.000000 -8575.000000 ) ( 586.000000 -53.000000 -8575.000000 ) ( 621.000000 -53.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -49.000000 -8575.000000 ) ( 621.000000 -53.000000 -8575.000000 ) ( 621.000000 -53.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -49.000000 -8400.000000 ) ( 621.000000 -53.000000 -8400.000000 ) ( 586.000000 -53.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2977/2038) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1006.000000, 1006.000000, 936.000000) / (8260.000000, 8068.000000, 8068.000000) // --> Vector info: d1 = 1.000000, 1.000000, 1.500000. Determinants: 96.000091, -0.000029, -110015.851798, -13440.000000 // --> Vector info: d2 = 2.250000, 0.875017, 0.875017. Determinants: 0.000000, -96.248799, 764775.075739, -13440.000000 ( 936.000000 -18.000000 -8068.000000 ) ( 1006.000000 -18.000000 -8068.000000 ) ( 1006.000000 -18.000000 -8260.000000 ) ( ( -0.007143 0.000000 8.185703 ) ( 0.000000 0.007161 -56.902907 ) ) 19b/00wtempl 0 0 0 ( 1006.000000 -14.000000 -8260.000000 ) ( 1006.000000 -14.000000 -8068.000000 ) ( 936.000000 -14.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -14.000000 -8260.000000 ) ( 1006.000000 -18.000000 -8260.000000 ) ( 1006.000000 -18.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -14.000000 -8068.000000 ) ( 1006.000000 -18.000000 -8068.000000 ) ( 936.000000 -18.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -14.000000 -8068.000000 ) ( 936.000000 -18.000000 -8068.000000 ) ( 936.000000 -18.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -14.000000 -8260.000000 ) ( 936.000000 -18.000000 -8260.000000 ) ( 1006.000000 -18.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2979/2039) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-936.000000, -936.000000, -1006.000000) / (8190.000000, 8173.000000, 8173.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.999994. Determinants: 16.999903, 0.000000, 15911.909003, -1190.000000 // --> Vector info: d2 = 0.992188, 0.867188, 0.867186. Determinants: -0.000029, -8.750033, 70482.042048, -1190.000000 ( 1006.000000 -88.000000 -8173.000000 ) ( 936.000000 -88.000000 -8173.000000 ) ( 936.000000 -88.000000 -8190.000000 ) ( ( -0.014286 0.000000 -13.371352 ) ( 0.000000 0.007353 -59.228607 ) ) 19b/19whall3 0 0 0 ( 936.000000 -92.000000 -8190.000000 ) ( 936.000000 -92.000000 -8173.000000 ) ( 1006.000000 -92.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -92.000000 -8190.000000 ) ( 936.000000 -88.000000 -8190.000000 ) ( 936.000000 -88.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -92.000000 -8173.000000 ) ( 936.000000 -88.000000 -8173.000000 ) ( 1006.000000 -88.000000 -8173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -92.000000 -8173.000000 ) ( 1006.000000 -88.000000 -8173.000000 ) ( 1006.000000 -88.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -92.000000 -8190.000000 ) ( 1006.000000 -88.000000 -8190.000000 ) ( 936.000000 -88.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2980/2040) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-18.000000, -88.000000, -88.000000) / (-1006.000000, -1006.000000, -936.000000) // --> Vector info: d1 = 0.000000, 0.000000, 1.000000. Determinants: 0.000009, -70.000008, -70420.007545, -4900.000000 // --> Vector info: d2 = 1.000000, 0.000000, 0.000001. Determinants: -70.000016, -0.000090, -6160.091669, -4900.000000 ( 936.000000 -88.000000 -8068.000000 ) ( 1006.000000 -88.000000 -8068.000000 ) ( 1006.000000 -18.000000 -8068.000000 ) ( ( 0.000000 0.014286 14.371430 ) ( 0.014286 0.000000 1.257162 ) ) 19b/00ftempl 0 0 0 ( 1006.000000 -18.000000 -8064.000000 ) ( 1006.000000 -88.000000 -8064.000000 ) ( 936.000000 -88.000000 -8064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -18.000000 -8064.000000 ) ( 1006.000000 -18.000000 -8068.000000 ) ( 1006.000000 -88.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -88.000000 -8064.000000 ) ( 1006.000000 -88.000000 -8068.000000 ) ( 936.000000 -88.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -88.000000 -8064.000000 ) ( 936.000000 -88.000000 -8068.000000 ) ( 936.000000 -18.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -18.000000 -8064.000000 ) ( 936.000000 -18.000000 -8068.000000 ) ( 1006.000000 -18.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2981/2041) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (88.000000, 18.000000, 18.000000) / (8068.000000, 8068.000000, 8260.000000) // --> Vector info: d1 = 0.500000, 1.000000, 1.000000. Determinants: 95.999977, 0.000000, -15167.999595, -13440.000000 // --> Vector info: d2 = 0.000001, 0.000000, 1.374986. Determinants: -0.000060, -96.248976, 776536.732643, -13440.000000 ( 1006.000000 -18.000000 -8260.000000 ) ( 1006.000000 -18.000000 -8068.000000 ) ( 1006.000000 -88.000000 -8068.000000 ) ( ( -0.007143 0.000000 1.128571 ) ( 0.000000 0.007161 -57.778031 ) ) 19b/00wtempl 0 0 0 ( 1010.000000 -88.000000 -8068.000000 ) ( 1010.000000 -18.000000 -8068.000000 ) ( 1010.000000 -18.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -88.000000 -8068.000000 ) ( 1006.000000 -88.000000 -8068.000000 ) ( 1006.000000 -18.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -18.000000 -8068.000000 ) ( 1006.000000 -18.000000 -8068.000000 ) ( 1006.000000 -18.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -18.000000 -8260.000000 ) ( 1006.000000 -18.000000 -8260.000000 ) ( 1006.000000 -88.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -88.000000 -8260.000000 ) ( 1006.000000 -88.000000 -8260.000000 ) ( 1006.000000 -88.000000 -8068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2986/2042) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-53.000000, -18.000000, -18.000000) / (1006.000000, 1006.000000, 971.000000) // --> Vector info: d1 = 0.984379, 1.484375, 1.484375. Determinants: -17.499867, 0.000000, -2133.356973, -1225.000000 // --> Vector info: d2 = 0.484376, 0.484375, 0.984379. Determinants: 0.000025, 17.500150, -18198.510215, -1225.000000 ( 971.000000 -18.000000 -8260.000000 ) ( 1006.000000 -18.000000 -8260.000000 ) ( 1006.000000 -53.000000 -8260.000000 ) ( ( 0.014286 0.000000 1.741516 ) ( 0.000000 -0.014286 14.855927 ) ) 19b/00fgrte1 0 0 0 ( 1006.000000 -53.000000 -8264.000000 ) ( 1006.000000 -18.000000 -8264.000000 ) ( 971.000000 -18.000000 -8264.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -53.000000 -8264.000000 ) ( 1006.000000 -53.000000 -8260.000000 ) ( 1006.000000 -18.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -18.000000 -8264.000000 ) ( 1006.000000 -18.000000 -8260.000000 ) ( 971.000000 -18.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -18.000000 -8264.000000 ) ( 971.000000 -18.000000 -8260.000000 ) ( 971.000000 -52.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -52.000000 -8264.000000 ) ( 971.000000 -52.000000 -8260.000000 ) ( 1006.000000 -53.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2987/2043) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-18.000000, -88.000000, -88.000000) / (936.000000, 936.000000, 1006.000000) // --> Vector info: d1 = 1.000000, 1.000000, 2.000000. Determinants: 0.000021, -69.999984, 60619.985324, -4900.000000 // --> Vector info: d2 = 1.000003, 0.000001, 0.000001. Determinants: -70.000110, 0.000044, -6160.056949, -4900.000000 ( 1006.000000 -88.000000 -8383.000000 ) ( 936.000000 -88.000000 -8383.000000 ) ( 936.000000 -18.000000 -8383.000000 ) ( ( 0.000000 0.014286 -12.371426 ) ( 0.014286 0.000000 1.257154 ) ) 19b/00fgrte1 0 0 0 ( 936.000000 -18.000000 -8387.000000 ) ( 936.000000 -88.000000 -8387.000000 ) ( 1006.000000 -88.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -18.000000 -8387.000000 ) ( 936.000000 -18.000000 -8383.000000 ) ( 936.000000 -88.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -88.000000 -8387.000000 ) ( 936.000000 -88.000000 -8383.000000 ) ( 1006.000000 -88.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -88.000000 -8387.000000 ) ( 1006.000000 -88.000000 -8383.000000 ) ( 936.000000 -18.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2993/2044) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-88.000000, -88.000000, -18.000000) / (-1006.000000, -936.000000, -936.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: 0.000021, -70.000008, -70420.006486, -4900.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.000003. Determinants: -70.000110, -0.000090, -6160.099947, -4900.000000 ( 936.000000 -18.000000 -8400.000000 ) ( 936.000000 -88.000000 -8400.000000 ) ( 1006.000000 -88.000000 -8400.000000 ) ( ( 0.000000 0.014286 14.371430 ) ( 0.014286 0.000000 1.257163 ) ) 19b/00fgrte1 0 0 0 ( 1006.000000 -88.000000 -8396.000000 ) ( 936.000000 -88.000000 -8396.000000 ) ( 936.000000 -18.000000 -8396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -88.000000 -8396.000000 ) ( 1006.000000 -88.000000 -8400.000000 ) ( 936.000000 -88.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -88.000000 -8396.000000 ) ( 936.000000 -88.000000 -8400.000000 ) ( 936.000000 -18.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -18.000000 -8396.000000 ) ( 936.000000 -18.000000 -8400.000000 ) ( 1006.000000 -88.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2994/2045) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-18.000000, -88.000000, -88.000000) / (936.000000, 936.000000, 1006.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: 69.999996, 0.000004, 1259.995826, -4900.000000 // --> Vector info: d2 = 1.000000, 1.000003, 1.999998. Determinants: 0.000184, -69.999666, 60619.689915, -4900.000000 ( 1006.000000 -88.000000 -8488.000000 ) ( 936.000000 -88.000000 -8488.000000 ) ( 936.000000 -18.000000 -8488.000000 ) ( ( -0.014286 0.000000 -0.257142 ) ( 0.000000 0.014286 -12.371365 ) ) 19b/00fgrte1 0 0 0 ( 936.000000 -18.000000 -8492.000000 ) ( 936.000000 -88.000000 -8492.000000 ) ( 1006.000000 -88.000000 -8492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -18.000000 -8492.000000 ) ( 936.000000 -18.000000 -8488.000000 ) ( 936.000000 -88.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -88.000000 -8492.000000 ) ( 936.000000 -88.000000 -8488.000000 ) ( 1006.000000 -88.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -88.000000 -8492.000000 ) ( 1006.000000 -88.000000 -8488.000000 ) ( 936.000000 -18.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2999/2046) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-18.000000, -88.000000, -88.000000) / (936.000000, 936.000000, 1006.000000) // --> Vector info: d1 = 1.000000, 1.999999, 2.000002. Determinants: 69.999921, -0.000200, -3639.813765, -4900.000000 // --> Vector info: d2 = 1.000003, 0.999997, 1.999997. Determinants: -0.000384, -69.999942, 60619.924820, -4900.000000 ( 1006.000000 -88.000000 -8575.000000 ) ( 936.000000 -88.000000 -8575.000000 ) ( 936.000000 -18.000000 -8575.000000 ) ( ( -0.014286 0.000000 0.742819 ) ( 0.000000 0.014286 -12.371413 ) ) 19b/00ftempl 0 0 0 ( 936.000000 -18.000000 -8579.000000 ) ( 936.000000 -88.000000 -8579.000000 ) ( 1006.000000 -88.000000 -8579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -18.000000 -8579.000000 ) ( 936.000000 -18.000000 -8575.000000 ) ( 936.000000 -88.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -88.000000 -8579.000000 ) ( 936.000000 -88.000000 -8575.000000 ) ( 1006.000000 -88.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -88.000000 -8579.000000 ) ( 1006.000000 -88.000000 -8575.000000 ) ( 936.000000 -18.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3000/2047) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-88.000000, -18.000000, -88.000000) / (-936.000000, -936.000000, -1006.000000) // --> Vector info: d1 = 0.000000, 1.000000, 0.000000. Determinants: -69.999996, 0.000009, -6159.991425, -4900.000000 // --> Vector info: d2 = 1.000000, 1.000003, 2.000000. Determinants: -0.000184, 69.999984, 60619.967325, -4900.000000 ( 1006.000000 -88.000000 -8505.000000 ) ( 936.000000 -18.000000 -8505.000000 ) ( 936.000000 -88.000000 -8505.000000 ) ( ( 0.014286 0.000000 1.257141 ) ( 0.000000 -0.014286 -12.371422 ) ) 19b/00fgrte1 0 0 0 ( 936.000000 -88.000000 -8501.000000 ) ( 936.000000 -18.000000 -8501.000000 ) ( 1006.000000 -88.000000 -8501.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -88.000000 -8501.000000 ) ( 936.000000 -88.000000 -8505.000000 ) ( 936.000000 -18.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -18.000000 -8501.000000 ) ( 936.000000 -18.000000 -8505.000000 ) ( 1006.000000 -88.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -88.000000 -8501.000000 ) ( 1006.000000 -88.000000 -8505.000000 ) ( 936.000000 -88.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3006/2048) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (971.000000, 936.000000, 936.000000) / (8260.000000, 8260.000000, 8383.000000) // --> Vector info: d1 = 0.750000, 0.999998, 1.000000. Determinants: 30.749766, -0.000081, -33086.099477, -4305.000000 // --> Vector info: d2 = 0.374986, 0.374986, 1.249997. Determinants: 0.000000, -30.625384, 251351.357647, -4305.000000 ( 936.000000 -18.000000 -8383.000000 ) ( 936.000000 -18.000000 -8260.000000 ) ( 971.000000 -18.000000 -8260.000000 ) ( ( -0.007143 0.000000 7.685505 ) ( 0.000000 0.007114 -58.385914 ) ) 19b/00wtempl 0 0 0 ( 971.000000 -14.000000 -8260.000000 ) ( 936.000000 -14.000000 -8260.000000 ) ( 936.000000 -14.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -14.000000 -8260.000000 ) ( 971.000000 -18.000000 -8260.000000 ) ( 936.000000 -18.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -14.000000 -8260.000000 ) ( 936.000000 -18.000000 -8260.000000 ) ( 936.000000 -18.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -14.000000 -8383.000000 ) ( 936.000000 -18.000000 -8383.000000 ) ( 971.000000 -18.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -14.000000 -8383.000000 ) ( 971.000000 -18.000000 -8383.000000 ) ( 971.000000 -18.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3007/2049) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-18.000000, -52.000000, -18.000000) / (936.000000, 971.000000, 971.000000) // --> Vector info: d1 = 0.000000, 0.499996, 0.499901. Determinants: 0.003338, -16.996628, 15908.903543, -1190.000000 // --> Vector info: d2 = 1.000000, 0.500196, 1.000095. Determinants: -17.496476, -0.003231, -1501.913078, -1190.000000 ( 971.000000 -18.000000 -8383.000000 ) ( 971.000000 -52.000000 -8383.000000 ) ( 936.000000 -18.000000 -8383.000000 ) ( ( -0.000003 0.014283 -13.368827 ) ( 0.014703 0.000003 1.262112 ) ) 19b/00fgrte1 0 0 0 ( 936.000000 -18.000000 -8387.000000 ) ( 971.000000 -52.000000 -8387.000000 ) ( 971.000000 -18.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -18.000000 -8387.000000 ) ( 936.000000 -18.000000 -8383.000000 ) ( 971.000000 -52.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -52.000000 -8387.000000 ) ( 971.000000 -52.000000 -8383.000000 ) ( 971.000000 -18.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -18.000000 -8387.000000 ) ( 971.000000 -18.000000 -8383.000000 ) ( 936.000000 -18.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3009/2050) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (52.000000, 18.000000, 18.000000) / (8260.000000, 8260.000000, 8383.000000) // --> Vector info: d1 = 0.999995, 0.000000, 0.000000. Determinants: -122.999412, 0.000009, 2213.918159, -4182.000000 // --> Vector info: d2 = 1.625019, 1.625023, 0.750000. Determinants: 0.000529, 29.750794, -252537.417683, -4182.000000 ( 971.000000 -18.000000 -8383.000000 ) ( 971.000000 -18.000000 -8260.000000 ) ( 971.000000 -52.000000 -8260.000000 ) ( ( 0.029412 0.000000 -0.529392 ) ( 0.000000 -0.007114 60.386757 ) ) 19b/00wlite1 0 0 0 ( 975.000000 -52.000000 -8260.000000 ) ( 975.000000 -18.000000 -8260.000000 ) ( 975.000000 -18.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 975.000000 -52.000000 -8260.000000 ) ( 971.000000 -52.000000 -8260.000000 ) ( 971.000000 -18.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 975.000000 -18.000000 -8260.000000 ) ( 971.000000 -18.000000 -8260.000000 ) ( 971.000000 -18.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 975.000000 -18.000000 -8383.000000 ) ( 971.000000 -18.000000 -8383.000000 ) ( 971.000000 -52.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 975.000000 -52.000000 -8383.000000 ) ( 971.000000 -52.000000 -8383.000000 ) ( 971.000000 -52.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3011/2051) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (971.000000, 936.000000, 936.000000) / (8400.000000, 8400.000000, 8488.000000) // --> Vector info: d1 = 0.750000, 1.000000, 1.000001. Determinants: 22.000032, -0.000021, -23671.855784, -3080.000000 // --> Vector info: d2 = 0.375000, 0.375005, 0.999998. Determinants: 0.000457, -21.874755, 182592.498474, -3080.000000 ( 936.000000 -18.000000 -8488.000000 ) ( 936.000000 -18.000000 -8400.000000 ) ( 971.000000 -18.000000 -8400.000000 ) ( ( -0.007143 0.000000 7.685667 ) ( 0.000000 0.007102 -59.283279 ) ) 19b/00wtempl 0 0 0 ( 971.000000 -14.000000 -8400.000000 ) ( 936.000000 -14.000000 -8400.000000 ) ( 936.000000 -14.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -14.000000 -8400.000000 ) ( 971.000000 -18.000000 -8400.000000 ) ( 936.000000 -18.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -14.000000 -8400.000000 ) ( 936.000000 -18.000000 -8400.000000 ) ( 936.000000 -18.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -14.000000 -8488.000000 ) ( 936.000000 -18.000000 -8488.000000 ) ( 971.000000 -18.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -14.000000 -8488.000000 ) ( 971.000000 -18.000000 -8488.000000 ) ( 971.000000 -18.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3012/2052) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-52.000000, -18.000000, -18.000000) / (-971.000000, -936.000000, -971.000000) // --> Vector info: d1 = 0.000000, 0.707114, 0.353549. Determinants: -12.374228, -12.021195, -12316.040449, -1190.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.353550. Determinants: -12.374268, 12.020653, 11028.591880, -1190.000000 ( 971.000000 -18.000000 -8400.000000 ) ( 936.000000 -18.000000 -8400.000000 ) ( 971.000000 -52.000000 -8400.000000 ) ( ( 0.010399 0.010102 10.349614 ) ( 0.010399 -0.010101 -9.267724 ) ) 19b/00fgrte1 0 0 0 ( 971.000000 -52.000000 -8396.000000 ) ( 936.000000 -18.000000 -8396.000000 ) ( 971.000000 -18.000000 -8396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -52.000000 -8396.000000 ) ( 971.000000 -52.000000 -8400.000000 ) ( 936.000000 -18.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -18.000000 -8396.000000 ) ( 936.000000 -18.000000 -8400.000000 ) ( 971.000000 -18.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -18.000000 -8396.000000 ) ( 971.000000 -18.000000 -8400.000000 ) ( 971.000000 -52.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3013/2053) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-18.000000, -52.000000, -18.000000) / (936.000000, 971.000000, 971.000000) // --> Vector info: d1 = 1.000000, 1.499804, 0.999904. Determinants: 17.496479, 0.003257, -878.111452, -1190.000000 // --> Vector info: d2 = 1.000003, 1.499996, 1.499900. Determinants: 0.003351, -16.996510, 14718.790475, -1190.000000 ( 971.000000 -18.000000 -8488.000000 ) ( 971.000000 -52.000000 -8488.000000 ) ( 936.000000 -18.000000 -8488.000000 ) ( ( -0.014703 -0.000003 0.737909 ) ( -0.000003 0.014283 -12.368731 ) ) 19b/00fgrte1 0 0 0 ( 936.000000 -18.000000 -8492.000000 ) ( 971.000000 -52.000000 -8492.000000 ) ( 971.000000 -18.000000 -8492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -18.000000 -8492.000000 ) ( 936.000000 -18.000000 -8488.000000 ) ( 971.000000 -52.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -52.000000 -8492.000000 ) ( 971.000000 -52.000000 -8488.000000 ) ( 971.000000 -18.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -18.000000 -8492.000000 ) ( 971.000000 -18.000000 -8488.000000 ) ( 936.000000 -18.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3014/2054) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (52.000000, 18.000000, 18.000000) / (8400.000000, 8400.000000, 8488.000000) // --> Vector info: d1 = 0.999999, 0.000000, 0.000000. Determinants: -87.999873, -0.000009, 1584.069123, -2992.000000 // --> Vector info: d2 = 0.625000, 0.624999, 0.000000. Determinants: -0.000152, 21.249951, -180369.584669, -2992.000000 ( 971.000000 -18.000000 -8488.000000 ) ( 971.000000 -18.000000 -8400.000000 ) ( 971.000000 -52.000000 -8400.000000 ) ( ( 0.029412 0.000000 -0.529435 ) ( 0.000000 -0.007102 60.283952 ) ) 19b/00wlite1 0 0 0 ( 975.000000 -52.000000 -8400.000000 ) ( 975.000000 -18.000000 -8400.000000 ) ( 975.000000 -18.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 975.000000 -52.000000 -8400.000000 ) ( 971.000000 -52.000000 -8400.000000 ) ( 971.000000 -18.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 975.000000 -18.000000 -8400.000000 ) ( 971.000000 -18.000000 -8400.000000 ) ( 971.000000 -18.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 975.000000 -18.000000 -8488.000000 ) ( 971.000000 -18.000000 -8488.000000 ) ( 971.000000 -52.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 975.000000 -52.000000 -8488.000000 ) ( 971.000000 -52.000000 -8488.000000 ) ( 971.000000 -52.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3016/2055) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (971.000000, 936.000000, 936.000000) / (8505.000000, 8505.000000, 8575.000000) // --> Vector info: d1 = 0.750000, 1.000000, 1.000000. Determinants: 17.499991, -0.000002, -18829.973052, -2450.000000 // --> Vector info: d2 = 0.124999, 0.124995, 0.624997. Determinants: -0.000267, -17.500075, 148532.149849, -2450.000000 ( 936.000000 -18.000000 -8575.000000 ) ( 936.000000 -18.000000 -8505.000000 ) ( 971.000000 -18.000000 -8505.000000 ) ( ( -0.007143 0.000000 7.685703 ) ( 0.000000 0.007143 -60.625367 ) ) 19b/00wtempl 0 0 0 ( 971.000000 -14.000000 -8505.000000 ) ( 936.000000 -14.000000 -8505.000000 ) ( 936.000000 -14.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -14.000000 -8505.000000 ) ( 971.000000 -18.000000 -8505.000000 ) ( 936.000000 -18.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -14.000000 -8505.000000 ) ( 936.000000 -18.000000 -8505.000000 ) ( 936.000000 -18.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -14.000000 -8575.000000 ) ( 936.000000 -18.000000 -8575.000000 ) ( 971.000000 -18.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -14.000000 -8575.000000 ) ( 971.000000 -18.000000 -8575.000000 ) ( 971.000000 -18.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3017/2056) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-18.000000, -18.000000, -52.000000) / (971.000000, 936.000000, 971.000000) // --> Vector info: d1 = 1.000000, 1.000000, 1.500000. Determinants: 17.499996, 0.000004, -875.003838, -1190.000000 // --> Vector info: d2 = 0.500002, 0.000001, 0.500000. Determinants: -0.000075, -17.000025, 15912.020985, -1190.000000 ( 971.000000 -52.000000 -8575.000000 ) ( 936.000000 -18.000000 -8575.000000 ) ( 971.000000 -18.000000 -8575.000000 ) ( ( -0.014706 0.000000 0.735297 ) ( 0.000000 0.014286 -13.371446 ) ) 19b/00ftempl 0 0 0 ( 971.000000 -18.000000 -8579.000000 ) ( 936.000000 -18.000000 -8579.000000 ) ( 971.000000 -52.000000 -8579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -18.000000 -8579.000000 ) ( 971.000000 -18.000000 -8575.000000 ) ( 936.000000 -18.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -18.000000 -8579.000000 ) ( 936.000000 -18.000000 -8575.000000 ) ( 971.000000 -52.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -52.000000 -8579.000000 ) ( 971.000000 -52.000000 -8575.000000 ) ( 971.000000 -18.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3018/2057) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-18.000000, -18.000000, -52.000000) / (-936.000000, -971.000000, -971.000000) // --> Vector info: d1 = 0.000000, 0.500000, 0.499999. Determinants: -0.000038, 17.000004, 15912.003299, -1190.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.500000. Determinants: 17.500055, -0.000057, -875.052500, -1190.000000 ( 971.000000 -52.000000 -8505.000000 ) ( 971.000000 -18.000000 -8505.000000 ) ( 936.000000 -18.000000 -8505.000000 ) ( ( 0.000000 -0.014286 -13.371431 ) ( -0.014706 0.000000 0.735338 ) ) 19b/00fgrte1 0 0 0 ( 936.000000 -18.000000 -8501.000000 ) ( 971.000000 -18.000000 -8501.000000 ) ( 971.000000 -52.000000 -8501.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -18.000000 -8501.000000 ) ( 936.000000 -18.000000 -8505.000000 ) ( 971.000000 -18.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -18.000000 -8501.000000 ) ( 971.000000 -18.000000 -8505.000000 ) ( 971.000000 -52.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -52.000000 -8501.000000 ) ( 971.000000 -52.000000 -8505.000000 ) ( 936.000000 -18.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3019/2058) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (52.000000, 18.000000, 18.000000) / (8505.000000, 8505.000000, 8575.000000) // --> Vector info: d1 = 0.999998, 0.000000, 0.000001. Determinants: -69.999867, -0.000033, 1260.277732, -2380.000000 // --> Vector info: d2 = 0.875000, 0.875000, 0.375014. Determinants: 0.000004, 16.999514, -146663.363592, -2380.000000 ( 971.000000 -18.000000 -8575.000000 ) ( 971.000000 -18.000000 -8505.000000 ) ( 971.000000 -52.000000 -8505.000000 ) ( ( 0.029412 0.000000 -0.529528 ) ( 0.000000 -0.007143 61.623262 ) ) 19b/00wlite1 0 0 0 ( 975.000000 -52.000000 -8505.000000 ) ( 975.000000 -18.000000 -8505.000000 ) ( 975.000000 -18.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 975.000000 -52.000000 -8505.000000 ) ( 971.000000 -52.000000 -8505.000000 ) ( 971.000000 -18.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 975.000000 -18.000000 -8505.000000 ) ( 971.000000 -18.000000 -8505.000000 ) ( 971.000000 -18.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 975.000000 -18.000000 -8575.000000 ) ( 971.000000 -18.000000 -8575.000000 ) ( 971.000000 -52.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 975.000000 -52.000000 -8575.000000 ) ( 971.000000 -52.000000 -8575.000000 ) ( 971.000000 -52.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3020/2059) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (53.000000, 88.000000, 88.000000) / (8383.000000, 8383.000000, 8260.000000) // --> Vector info: d1 = 0.749999, 0.500000, 0.499998. Determinants: 30.749828, -0.000070, -4857.900211, -4305.000000 // --> Vector info: d2 = 1.250000, 1.250002, 0.374992. Determinants: -0.000307, -30.625378, 251351.307367, -4305.000000 ( 1006.000000 -88.000000 -8260.000000 ) ( 1006.000000 -88.000000 -8383.000000 ) ( 1006.000000 -53.000000 -8383.000000 ) ( ( -0.007143 0.000000 1.128432 ) ( 0.000000 0.007114 -58.385902 ) ) 19b/00wtempl 0 0 0 ( 1010.000000 -53.000000 -8383.000000 ) ( 1010.000000 -88.000000 -8383.000000 ) ( 1010.000000 -88.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -53.000000 -8383.000000 ) ( 1006.000000 -53.000000 -8383.000000 ) ( 1006.000000 -88.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -88.000000 -8383.000000 ) ( 1006.000000 -88.000000 -8383.000000 ) ( 1006.000000 -88.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -88.000000 -8260.000000 ) ( 1006.000000 -88.000000 -8260.000000 ) ( 1006.000000 -53.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -53.000000 -8260.000000 ) ( 1006.000000 -53.000000 -8260.000000 ) ( 1006.000000 -53.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3022/2060) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-52.000000, -88.000000, -53.000000) / (971.000000, 1006.000000, 1006.000000) // --> Vector info: d1 = 0.500000, 1.000001, 0.999905. Determinants: 0.003355, -17.496588, 16376.862015, -1225.000000 // --> Vector info: d2 = 0.499999, 0.000191, 0.500095. Determinants: -17.496651, -0.503253, -1033.666472, -1225.000000 ( 1006.000000 -53.000000 -8383.000000 ) ( 1006.000000 -88.000000 -8383.000000 ) ( 971.000000 -52.000000 -8383.000000 ) ( ( -0.000003 0.014283 -13.368867 ) ( 0.014283 0.000411 0.843809 ) ) 19b/00fgrte1 0 0 0 ( 971.000000 -52.000000 -8387.000000 ) ( 1006.000000 -88.000000 -8387.000000 ) ( 1006.000000 -53.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -52.000000 -8387.000000 ) ( 971.000000 -52.000000 -8383.000000 ) ( 1006.000000 -88.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -88.000000 -8387.000000 ) ( 1006.000000 -88.000000 -8383.000000 ) ( 1006.000000 -53.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -53.000000 -8387.000000 ) ( 1006.000000 -53.000000 -8383.000000 ) ( 971.000000 -52.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3024/2061) # points: 4 { brushDef { // Surface normal: -0.028560, -0.999592, 0.000000 // RotY/Z : 0.000000 / -1.599360. Vector texS/T: (0.999592, -0.028560, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (1007.103307, 972.089024, 972.089024) / (8260.000000, 8260.000000, 8383.000000) // --> Vector info: d1 = 0.999995, 0.000000, 0.000000. Determinants: -122.999412, 0.000009, 119566.304915, -4306.756784 // --> Vector info: d2 = 1.625019, 1.625023, 0.750000. Determinants: 0.000529, 30.638316, -260071.579271, -4306.756784 ( 971.000000 -52.000000 -8383.000000 ) ( 971.000000 -52.000000 -8260.000000 ) ( 1006.000000 -53.000000 -8260.000000 ) ( ( 0.028560 0.000000 -27.762493 ) ( 0.000000 -0.007114 60.386874 ) ) 19b/00wlite1 0 0 0 ( 1006.114239 -49.001632 -8260.000000 ) ( 971.114239 -48.001632 -8260.000000 ) ( 971.114239 -48.001632 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.114239 -49.001632 -8260.000000 ) ( 1006.000000 -53.000000 -8260.000000 ) ( 971.000000 -52.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.114239 -48.001632 -8260.000000 ) ( 971.000000 -52.000000 -8260.000000 ) ( 971.000000 -52.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.114239 -48.001632 -8383.000000 ) ( 971.000000 -52.000000 -8383.000000 ) ( 1006.000000 -53.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.114239 -49.001632 -8383.000000 ) ( 1006.000000 -53.000000 -8383.000000 ) ( 1006.000000 -53.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3025/2062) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (53.000000, 88.000000, 88.000000) / (8488.000000, 8488.000000, 8400.000000) // --> Vector info: d1 = 0.750001, 0.500000, 0.500000. Determinants: 22.000069, 0.000001, -3476.015141, -3080.000000 // --> Vector info: d2 = 0.999999, 0.999999, 0.375001. Determinants: 0.000000, -21.874933, 182594.436627, -3080.000000 ( 1006.000000 -88.000000 -8400.000000 ) ( 1006.000000 -88.000000 -8488.000000 ) ( 1006.000000 -53.000000 -8488.000000 ) ( ( -0.007143 0.000000 1.128576 ) ( 0.000000 0.007102 -59.283908 ) ) 19b/00wtempl 0 0 0 ( 1010.000000 -53.000000 -8488.000000 ) ( 1010.000000 -88.000000 -8488.000000 ) ( 1010.000000 -88.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -53.000000 -8488.000000 ) ( 1006.000000 -53.000000 -8488.000000 ) ( 1006.000000 -88.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -88.000000 -8488.000000 ) ( 1006.000000 -88.000000 -8488.000000 ) ( 1006.000000 -88.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -88.000000 -8400.000000 ) ( 1006.000000 -88.000000 -8400.000000 ) ( 1006.000000 -53.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -53.000000 -8400.000000 ) ( 1006.000000 -53.000000 -8400.000000 ) ( 1006.000000 -53.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3026/2063) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-52.000000, -88.000000, -53.000000) / (971.000000, 1006.000000, 1006.000000) // --> Vector info: d1 = 0.500000, 0.999809, 0.499905. Determinants: 17.496651, 0.503241, -191.320760, -1225.000000 // --> Vector info: d2 = 0.499999, 1.000001, 0.999904. Determinants: 0.003380, -17.496570, 16376.845791, -1225.000000 ( 1006.000000 -53.000000 -8488.000000 ) ( 1006.000000 -88.000000 -8488.000000 ) ( 971.000000 -52.000000 -8488.000000 ) ( ( -0.014283 -0.000411 0.156180 ) ( -0.000003 0.014283 -13.368854 ) ) 19b/00fgrte1 0 0 0 ( 971.000000 -52.000000 -8492.000000 ) ( 1006.000000 -88.000000 -8492.000000 ) ( 1006.000000 -53.000000 -8492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -52.000000 -8492.000000 ) ( 971.000000 -52.000000 -8488.000000 ) ( 1006.000000 -88.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -88.000000 -8492.000000 ) ( 1006.000000 -88.000000 -8488.000000 ) ( 1006.000000 -53.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -53.000000 -8492.000000 ) ( 1006.000000 -53.000000 -8488.000000 ) ( 971.000000 -52.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3027/2064) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-88.000000, -52.000000, -53.000000) / (-1006.000000, -971.000000, -1006.000000) // --> Vector info: d1 = 0.000000, 0.707114, 0.353555. Determinants: -12.374415, -12.021028, -13182.102482, -1225.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.353553. Determinants: -12.374340, 12.727911, 10490.336647, -1225.000000 ( 1006.000000 -53.000000 -8400.000000 ) ( 971.000000 -52.000000 -8400.000000 ) ( 1006.000000 -88.000000 -8400.000000 ) ( ( 0.010102 0.009813 10.760900 ) ( 0.010102 -0.010390 -8.563540 ) ) 19b/00fgrte1 0 0 0 ( 1006.000000 -88.000000 -8396.000000 ) ( 971.000000 -52.000000 -8396.000000 ) ( 1006.000000 -53.000000 -8396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -88.000000 -8396.000000 ) ( 1006.000000 -88.000000 -8400.000000 ) ( 971.000000 -52.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -52.000000 -8396.000000 ) ( 971.000000 -52.000000 -8400.000000 ) ( 1006.000000 -53.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -53.000000 -8396.000000 ) ( 1006.000000 -53.000000 -8400.000000 ) ( 1006.000000 -88.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3029/2065) # points: 4 { brushDef { // Surface normal: -0.028560, -0.999592, 0.000000 // RotY/Z : 0.000000 / -1.599360. Vector texS/T: (0.999592, -0.028560, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (1007.103307, 972.089024, 972.089024) / (8400.000000, 8400.000000, 8488.000000) // --> Vector info: d1 = 0.999999, 0.000000, 0.000000. Determinants: -87.999873, -0.000009, 85543.784690, -3081.256886 // --> Vector info: d2 = 0.625000, 0.624999, 0.000000. Determinants: -0.000152, 21.883877, -185750.197652, -3081.256886 ( 971.000000 -52.000000 -8488.000000 ) ( 971.000000 -52.000000 -8400.000000 ) ( 1006.000000 -53.000000 -8400.000000 ) ( ( 0.028560 0.000000 -27.762627 ) ( 0.000000 -0.007102 60.283905 ) ) 19b/00wlite1 0 0 0 ( 1006.114239 -49.001632 -8400.000000 ) ( 971.114239 -48.001632 -8400.000000 ) ( 971.114239 -48.001632 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.114239 -49.001632 -8400.000000 ) ( 1006.000000 -53.000000 -8400.000000 ) ( 971.000000 -52.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.114239 -48.001632 -8400.000000 ) ( 971.000000 -52.000000 -8400.000000 ) ( 971.000000 -52.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.114239 -48.001632 -8488.000000 ) ( 971.000000 -52.000000 -8488.000000 ) ( 1006.000000 -53.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.114239 -49.001632 -8488.000000 ) ( 1006.000000 -53.000000 -8488.000000 ) ( 1006.000000 -53.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3030/2066) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-53.000000, -88.000000, -52.000000) / (-1006.000000, -1006.000000, -971.000000) // --> Vector info: d1 = 1.000000, 1.500002, 1.000000. Determinants: 17.500059, -0.499998, -800.495017, -1225.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.500002. Determinants: -0.000045, -17.500025, -17605.029065, -1225.000000 ( 971.000000 -52.000000 -8505.000000 ) ( 1006.000000 -88.000000 -8505.000000 ) ( 1006.000000 -53.000000 -8505.000000 ) ( ( -0.014286 0.000408 0.653465 ) ( 0.000000 0.014286 14.371452 ) ) 19b/00fgrte1 0 0 0 ( 1006.000000 -53.000000 -8501.000000 ) ( 1006.000000 -88.000000 -8501.000000 ) ( 971.000000 -52.000000 -8501.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -53.000000 -8501.000000 ) ( 1006.000000 -53.000000 -8505.000000 ) ( 1006.000000 -88.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -88.000000 -8501.000000 ) ( 1006.000000 -88.000000 -8505.000000 ) ( 971.000000 -52.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -52.000000 -8501.000000 ) ( 971.000000 -52.000000 -8505.000000 ) ( 1006.000000 -53.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3031/2067) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-52.000000, -88.000000, -53.000000) / (971.000000, 1006.000000, 1006.000000) // --> Vector info: d1 = 0.500000, 0.999809, 0.499905. Determinants: 17.496651, 0.503241, -191.320760, -1225.000000 // --> Vector info: d2 = 0.499999, 1.000001, 0.999904. Determinants: 0.003380, -17.496570, 16376.845791, -1225.000000 ( 1006.000000 -53.000000 -8575.000000 ) ( 1006.000000 -88.000000 -8575.000000 ) ( 971.000000 -52.000000 -8575.000000 ) ( ( -0.014283 -0.000411 0.156180 ) ( -0.000003 0.014283 -13.368854 ) ) 19b/00ftempl 0 0 0 ( 971.000000 -52.000000 -8579.000000 ) ( 1006.000000 -88.000000 -8579.000000 ) ( 1006.000000 -53.000000 -8579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -52.000000 -8579.000000 ) ( 971.000000 -52.000000 -8575.000000 ) ( 1006.000000 -88.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -88.000000 -8579.000000 ) ( 1006.000000 -88.000000 -8575.000000 ) ( 1006.000000 -53.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -53.000000 -8579.000000 ) ( 1006.000000 -53.000000 -8575.000000 ) ( 971.000000 -52.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3032/2068) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (88.000000, 88.000000, 53.000000) / (8575.000000, 8505.000000, 8505.000000) // --> Vector info: d1 = 0.249995, 0.250000, 0.500000. Determinants: 17.500025, 0.000150, -2153.777793, -2450.000000 // --> Vector info: d2 = 0.624989, 0.125000, 0.125000. Determinants: 0.000000, -17.499610, 148527.933868, -2450.000000 ( 1006.000000 -53.000000 -8505.000000 ) ( 1006.000000 -88.000000 -8505.000000 ) ( 1006.000000 -88.000000 -8575.000000 ) ( ( -0.007143 0.000000 0.879093 ) ( 0.000000 0.007143 -60.623646 ) ) 19b/00wtempl 0 0 0 ( 1010.000000 -88.000000 -8575.000000 ) ( 1010.000000 -88.000000 -8505.000000 ) ( 1010.000000 -53.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -88.000000 -8575.000000 ) ( 1006.000000 -88.000000 -8575.000000 ) ( 1006.000000 -88.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -88.000000 -8505.000000 ) ( 1006.000000 -88.000000 -8505.000000 ) ( 1006.000000 -53.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -53.000000 -8505.000000 ) ( 1006.000000 -53.000000 -8505.000000 ) ( 1006.000000 -53.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -53.000000 -8575.000000 ) ( 1006.000000 -53.000000 -8575.000000 ) ( 1006.000000 -88.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3034/2069) # points: 4 { brushDef { // Surface normal: -0.028560, -0.999592, 0.000000 // RotY/Z : 0.000000 / -1.599360. Vector texS/T: (0.999592, -0.028560, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (972.089024, 972.089024, 1007.103307) / (8505.000000, 8575.000000, 8575.000000) // --> Vector info: d1 = 0.000000, 0.000001, 1.000000. Determinants: -69.999950, -0.000034, 68046.471276, -2450.999796 // --> Vector info: d2 = 0.875000, 0.375014, 0.375004. Determinants: 0.000734, 17.506641, -151039.316497, -2450.999796 ( 1006.000000 -53.000000 -8575.000000 ) ( 971.000000 -52.000000 -8575.000000 ) ( 971.000000 -52.000000 -8505.000000 ) ( ( 0.028560 0.000000 -27.762740 ) ( 0.000000 -0.007143 61.623553 ) ) 19b/00wlite1 0 0 0 ( 971.114239 -48.001632 -8505.000000 ) ( 971.114239 -48.001632 -8575.000000 ) ( 1006.114239 -49.001632 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.114239 -48.001632 -8505.000000 ) ( 971.000000 -52.000000 -8505.000000 ) ( 971.000000 -52.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.114239 -48.001632 -8575.000000 ) ( 971.000000 -52.000000 -8575.000000 ) ( 1006.000000 -53.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.114239 -49.001632 -8575.000000 ) ( 1006.000000 -53.000000 -8575.000000 ) ( 1006.000000 -53.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.114239 -49.001632 -8505.000000 ) ( 1006.000000 -53.000000 -8505.000000 ) ( 971.000000 -52.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3035/2070) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -368.000000, -368.000000) / (-936.000000, -936.000000, -1006.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -69.999996, -0.000004, -30660.002179, -4900.000000 // --> Vector info: d2 = 1.000000, 1.000003, 1.999998. Determinants: -0.000184, 69.999666, 60619.606125, -4900.000000 ( 1006.000000 -368.000000 -8190.000000 ) ( 936.000000 -368.000000 -8190.000000 ) ( 936.000000 -438.000000 -8190.000000 ) ( ( 0.014286 0.000000 6.257143 ) ( 0.000000 -0.014286 -12.371348 ) ) 19b/00fgrte1 0 0 0 ( 936.000000 -438.000000 -8186.000000 ) ( 936.000000 -368.000000 -8186.000000 ) ( 1006.000000 -368.000000 -8186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -438.000000 -8186.000000 ) ( 936.000000 -438.000000 -8190.000000 ) ( 936.000000 -368.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -368.000000 -8186.000000 ) ( 936.000000 -368.000000 -8190.000000 ) ( 1006.000000 -368.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -368.000000 -8186.000000 ) ( 1006.000000 -368.000000 -8190.000000 ) ( 936.000000 -438.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3036/2071) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-368.000000, -438.000000, -368.000000) / (936.000000, 936.000000, 1006.000000) // --> Vector info: d1 = 1.000000, 1.999999, 1.000000. Determinants: 69.999921, 0.000004, 20859.967231, -4900.000000 // --> Vector info: d2 = 1.000003, 0.999997, 1.999998. Determinants: -0.000384, -69.999666, 60619.532468, -4900.000000 ( 1006.000000 -368.000000 -8488.000000 ) ( 936.000000 -438.000000 -8488.000000 ) ( 936.000000 -368.000000 -8488.000000 ) ( ( -0.014286 0.000000 -4.257136 ) ( 0.000000 0.014286 -12.371333 ) ) 19b/00fgrte1 0 0 0 ( 936.000000 -368.000000 -8492.000000 ) ( 936.000000 -438.000000 -8492.000000 ) ( 1006.000000 -368.000000 -8492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -368.000000 -8492.000000 ) ( 936.000000 -368.000000 -8488.000000 ) ( 936.000000 -438.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -438.000000 -8492.000000 ) ( 936.000000 -438.000000 -8488.000000 ) ( 1006.000000 -368.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -368.000000 -8492.000000 ) ( 1006.000000 -368.000000 -8488.000000 ) ( 936.000000 -368.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3041/2072) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -88.000000, -88.000000) / (-936.000000, -936.000000, -1006.000000) // --> Vector info: d1 = 0.000000, 5.000006, 5.000000. Determinants: -350.000400, -0.002002, -153302.048799, -24500.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.999990. Determinants: 0.000033, 349.996413, 303096.650730, -24500.000000 ( 1006.000000 -88.000000 -8505.000000 ) ( 936.000000 -88.000000 -8505.000000 ) ( 936.000000 -438.000000 -8505.000000 ) ( ( 0.014286 0.000000 6.257226 ) ( 0.000000 -0.014286 -12.371292 ) ) 19b/00fgrte1 0 0 0 ( 936.000000 -438.000000 -8501.000000 ) ( 936.000000 -88.000000 -8501.000000 ) ( 1006.000000 -88.000000 -8501.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -438.000000 -8501.000000 ) ( 936.000000 -438.000000 -8505.000000 ) ( 936.000000 -88.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -88.000000 -8501.000000 ) ( 936.000000 -88.000000 -8505.000000 ) ( 1006.000000 -88.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -88.000000 -8501.000000 ) ( 1006.000000 -88.000000 -8505.000000 ) ( 1006.000000 -368.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -368.000000 -8501.000000 ) ( 1006.000000 -368.000000 -8505.000000 ) ( 936.000000 -438.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3042/2073) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (368.000000, 88.000000, 88.000000) / (8505.000000, 8505.000000, 8575.000000) // --> Vector info: d1 = 0.250000, 2.250000, 2.249995. Determinants: 140.000067, 0.001601, -56433.633843, -19600.000000 // --> Vector info: d2 = 0.125000, 0.124999, 0.624993. Determinants: -0.000062, -139.998198, 1188234.693905, -19600.000000 ( 1006.000000 -88.000000 -8575.000000 ) ( 1006.000000 -88.000000 -8505.000000 ) ( 1006.000000 -368.000000 -8505.000000 ) ( ( -0.007143 0.000000 2.879267 ) ( 0.000000 0.007143 -60.624219 ) ) 19b/00wtempl 0 0 0 ( 1010.000000 -368.000000 -8505.000000 ) ( 1010.000000 -88.000000 -8505.000000 ) ( 1010.000000 -88.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -368.000000 -8505.000000 ) ( 1006.000000 -368.000000 -8505.000000 ) ( 1006.000000 -88.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -88.000000 -8505.000000 ) ( 1006.000000 -88.000000 -8505.000000 ) ( 1006.000000 -88.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -88.000000 -8575.000000 ) ( 1006.000000 -88.000000 -8575.000000 ) ( 1006.000000 -368.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -368.000000 -8575.000000 ) ( 1006.000000 -368.000000 -8575.000000 ) ( 1006.000000 -368.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3043/2074) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -368.000000, -88.000000) / (936.000000, 1006.000000, 1006.000000) // --> Vector info: d1 = 6.000000, 5.000000, 1.000000. Determinants: 280.000009, -0.000009, 5040.012023, -19600.000000 // --> Vector info: d2 = 1.000000, 1.999990, 1.999998. Determinants: -0.000600, -279.996530, 242476.493230, -19600.000000 ( 1006.000000 -88.000000 -8575.000000 ) ( 1006.000000 -368.000000 -8575.000000 ) ( 936.000000 -438.000000 -8575.000000 ) ( ( -0.014286 0.000000 -0.257143 ) ( 0.000000 0.014286 -12.371250 ) ) 19b/00ftempl 0 0 0 ( 936.000000 -438.000000 -8579.000000 ) ( 1006.000000 -368.000000 -8579.000000 ) ( 1006.000000 -88.000000 -8579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -438.000000 -8579.000000 ) ( 936.000000 -438.000000 -8575.000000 ) ( 1006.000000 -368.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -368.000000 -8579.000000 ) ( 1006.000000 -368.000000 -8575.000000 ) ( 1006.000000 -88.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -88.000000 -8579.000000 ) ( 1006.000000 -88.000000 -8575.000000 ) ( 936.000000 -88.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -88.000000 -8579.000000 ) ( 936.000000 -88.000000 -8575.000000 ) ( 936.000000 -438.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3050/2075) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-936.000000, -936.000000, -971.000000) / (8488.000000, 8190.000000, 8190.000000) // --> Vector info: d1 = 0.499997, 0.500000, 0.750000. Determinants: 74.499984, 0.000098, 64516.183674, -10430.000000 // --> Vector info: d2 = 3.000000, 0.875000, 0.874997. Determinants: -0.000833, -74.375019, 600004.375047, -10430.000000 ( 971.000000 -438.000000 -8190.000000 ) ( 936.000000 -438.000000 -8190.000000 ) ( 936.000000 -438.000000 -8488.000000 ) ( ( -0.007143 0.000000 -6.185636 ) ( 0.000000 0.007131 -57.526786 ) ) 19b/00wtempl 0 0 0 ( 936.000000 -442.000000 -8488.000000 ) ( 936.000000 -442.000000 -8190.000000 ) ( 971.000000 -442.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -442.000000 -8488.000000 ) ( 936.000000 -438.000000 -8488.000000 ) ( 936.000000 -438.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -442.000000 -8190.000000 ) ( 936.000000 -438.000000 -8190.000000 ) ( 971.000000 -438.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -442.000000 -8190.000000 ) ( 971.000000 -438.000000 -8190.000000 ) ( 971.000000 -438.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -442.000000 -8488.000000 ) ( 971.000000 -438.000000 -8488.000000 ) ( 936.000000 -438.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3051/2076) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -403.000000, -438.000000) / (-936.000000, -971.000000, -971.000000) // --> Vector info: d1 = 1.000000, 1.707100, 1.353551. Determinants: -12.374224, 12.374276, 4937.412132, -1225.000000 // --> Vector info: d2 = 1.000003, 1.000000, 1.353550. Determinants: 12.374255, 12.374153, 15777.127039, -1225.000000 ( 971.000000 -438.000000 -8190.000000 ) ( 971.000000 -403.000000 -8190.000000 ) ( 936.000000 -438.000000 -8190.000000 ) ( ( 0.010101 -0.010101 -4.030541 ) ( -0.010101 -0.010101 -12.879287 ) ) 19b/00fgrte1 0 0 0 ( 936.000000 -438.000000 -8186.000000 ) ( 971.000000 -403.000000 -8186.000000 ) ( 971.000000 -438.000000 -8186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -438.000000 -8186.000000 ) ( 936.000000 -438.000000 -8190.000000 ) ( 971.000000 -403.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -403.000000 -8186.000000 ) ( 971.000000 -403.000000 -8190.000000 ) ( 971.000000 -438.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -438.000000 -8186.000000 ) ( 971.000000 -438.000000 -8190.000000 ) ( 936.000000 -438.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3052/2077) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -438.000000, -403.000000) / (936.000000, 971.000000, 971.000000) // --> Vector info: d1 = 1.000000, 1.500002, 1.500000. Determinants: 0.000067, -17.500059, 15155.083706, -1225.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.500000. Determinants: -17.499996, 0.000045, -7665.041627, -1225.000000 ( 971.000000 -403.000000 -8488.000000 ) ( 971.000000 -438.000000 -8488.000000 ) ( 936.000000 -438.000000 -8488.000000 ) ( ( 0.000000 0.014286 -12.371497 ) ( 0.014286 0.000000 6.257177 ) ) 19b/00fgrte1 0 0 0 ( 936.000000 -438.000000 -8492.000000 ) ( 971.000000 -438.000000 -8492.000000 ) ( 971.000000 -403.000000 -8492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -438.000000 -8492.000000 ) ( 936.000000 -438.000000 -8488.000000 ) ( 971.000000 -438.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -438.000000 -8492.000000 ) ( 971.000000 -438.000000 -8488.000000 ) ( 971.000000 -403.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -403.000000 -8492.000000 ) ( 971.000000 -403.000000 -8488.000000 ) ( 936.000000 -438.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3053/2078) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (438.000000, 403.000000, 403.000000) / (8190.000000, 8190.000000, 8488.000000) // --> Vector info: d1 = 0.999985, 0.000000, 0.000000. Determinants: -297.995455, -0.000009, 120092.240229, -10430.000000 // --> Vector info: d2 = 2.125002, 2.125002, 0.000000. Determinants: 0.000000, 74.375067, -631295.566309, -10430.000000 ( 971.000000 -403.000000 -8488.000000 ) ( 971.000000 -403.000000 -8190.000000 ) ( 971.000000 -438.000000 -8190.000000 ) ( ( 0.028571 0.000000 -11.514117 ) ( 0.000000 -0.007131 60.526900 ) ) 19b/00wlite1 0 0 0 ( 975.000000 -438.000000 -8190.000000 ) ( 975.000000 -403.000000 -8190.000000 ) ( 975.000000 -403.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 975.000000 -438.000000 -8190.000000 ) ( 971.000000 -438.000000 -8190.000000 ) ( 971.000000 -403.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 975.000000 -403.000000 -8190.000000 ) ( 971.000000 -403.000000 -8190.000000 ) ( 971.000000 -403.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 975.000000 -403.000000 -8488.000000 ) ( 971.000000 -403.000000 -8488.000000 ) ( 971.000000 -438.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 975.000000 -438.000000 -8488.000000 ) ( 971.000000 -438.000000 -8488.000000 ) ( 971.000000 -438.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3055/2079) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-936.000000, -936.000000, -971.000000) / (8575.000000, 8505.000000, 8505.000000) // --> Vector info: d1 = 0.499995, 0.500000, 0.750000. Determinants: 17.500013, 0.000163, 15153.628337, -2450.000000 // --> Vector info: d2 = 0.624989, 0.125000, 0.124999. Determinants: -0.000096, -17.499618, 148527.914057, -2450.000000 ( 971.000000 -438.000000 -8505.000000 ) ( 936.000000 -438.000000 -8505.000000 ) ( 936.000000 -438.000000 -8575.000000 ) ( ( -0.007143 0.000000 -6.185154 ) ( 0.000000 0.007143 -60.623638 ) ) 19b/00wtempl 0 0 0 ( 936.000000 -442.000000 -8575.000000 ) ( 936.000000 -442.000000 -8505.000000 ) ( 971.000000 -442.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -442.000000 -8575.000000 ) ( 936.000000 -438.000000 -8575.000000 ) ( 936.000000 -438.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -442.000000 -8505.000000 ) ( 936.000000 -438.000000 -8505.000000 ) ( 971.000000 -438.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -442.000000 -8505.000000 ) ( 971.000000 -438.000000 -8505.000000 ) ( 971.000000 -438.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -442.000000 -8575.000000 ) ( 971.000000 -438.000000 -8575.000000 ) ( 936.000000 -438.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3056/2080) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -403.000000, -438.000000) / (-936.000000, -971.000000, -971.000000) // --> Vector info: d1 = 1.000000, 1.707100, 1.353551. Determinants: -12.374224, 12.374276, 4937.412132, -1225.000000 // --> Vector info: d2 = 1.000003, 1.000000, 1.353550. Determinants: 12.374255, 12.374153, 15777.127039, -1225.000000 ( 971.000000 -438.000000 -8505.000000 ) ( 971.000000 -403.000000 -8505.000000 ) ( 936.000000 -438.000000 -8505.000000 ) ( ( 0.010101 -0.010101 -4.030541 ) ( -0.010101 -0.010101 -12.879287 ) ) 19b/00fgrte1 0 0 0 ( 936.000000 -438.000000 -8501.000000 ) ( 971.000000 -403.000000 -8501.000000 ) ( 971.000000 -438.000000 -8501.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -438.000000 -8501.000000 ) ( 936.000000 -438.000000 -8505.000000 ) ( 971.000000 -403.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -403.000000 -8501.000000 ) ( 971.000000 -403.000000 -8505.000000 ) ( 971.000000 -438.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -438.000000 -8501.000000 ) ( 971.000000 -438.000000 -8505.000000 ) ( 936.000000 -438.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3057/2081) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -438.000000, -403.000000) / (936.000000, 971.000000, 971.000000) // --> Vector info: d1 = 1.000000, 1.000000, 0.499999. Determinants: 17.500029, 0.000002, 6440.010724, -1225.000000 // --> Vector info: d2 = 1.000003, 1.500000, 1.500000. Determinants: 0.000000, -17.499904, 15154.906919, -1225.000000 ( 971.000000 -403.000000 -8575.000000 ) ( 971.000000 -438.000000 -8575.000000 ) ( 936.000000 -438.000000 -8575.000000 ) ( ( -0.014286 0.000000 -5.257152 ) ( 0.000000 0.014286 -12.371353 ) ) 19b/00ftempl 0 0 0 ( 936.000000 -438.000000 -8579.000000 ) ( 971.000000 -438.000000 -8579.000000 ) ( 971.000000 -403.000000 -8579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -438.000000 -8579.000000 ) ( 936.000000 -438.000000 -8575.000000 ) ( 971.000000 -438.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -438.000000 -8579.000000 ) ( 971.000000 -438.000000 -8575.000000 ) ( 971.000000 -403.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -403.000000 -8579.000000 ) ( 971.000000 -403.000000 -8575.000000 ) ( 936.000000 -438.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3058/2082) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (438.000000, 403.000000, 403.000000) / (8505.000000, 8505.000000, 8575.000000) // --> Vector info: d1 = 0.999998, 0.000000, 0.000001. Determinants: -69.999867, -0.000034, 28210.234597, -2450.000000 // --> Vector info: d2 = 0.875000, 0.875000, 0.375014. Determinants: 0.000004, 17.499499, -150976.993615, -2450.000000 ( 971.000000 -403.000000 -8575.000000 ) ( 971.000000 -403.000000 -8505.000000 ) ( 971.000000 -438.000000 -8505.000000 ) ( ( 0.028571 0.000000 -11.514381 ) ( 0.000000 -0.007143 61.623263 ) ) 19b/00wlite1 0 0 0 ( 975.000000 -438.000000 -8505.000000 ) ( 975.000000 -403.000000 -8505.000000 ) ( 975.000000 -403.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 975.000000 -438.000000 -8505.000000 ) ( 971.000000 -438.000000 -8505.000000 ) ( 971.000000 -403.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 975.000000 -403.000000 -8505.000000 ) ( 971.000000 -403.000000 -8505.000000 ) ( 971.000000 -403.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 975.000000 -403.000000 -8575.000000 ) ( 971.000000 -403.000000 -8575.000000 ) ( 971.000000 -438.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 975.000000 -438.000000 -8575.000000 ) ( 971.000000 -438.000000 -8575.000000 ) ( 971.000000 -438.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3059/2083) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (402.000000, 368.000000, 368.000000) / (8190.000000, 8190.000000, 8488.000000) // --> Vector info: d1 = 0.250000, 0.500000, 0.499997. Determinants: 74.500123, 0.000095, -32482.823592, -10132.000000 // --> Vector info: d2 = 0.875000, 0.875000, 3.000000. Determinants: 0.000000, -72.250018, 582862.150741, -10132.000000 ( 1006.000000 -368.000000 -8488.000000 ) ( 1006.000000 -368.000000 -8190.000000 ) ( 1006.000000 -402.000000 -8190.000000 ) ( ( -0.007353 0.000000 3.205964 ) ( 0.000000 0.007131 -57.526861 ) ) 19b/00wtempl 0 0 0 ( 1010.000000 -402.000000 -8190.000000 ) ( 1010.000000 -368.000000 -8190.000000 ) ( 1010.000000 -368.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -402.000000 -8190.000000 ) ( 1006.000000 -402.000000 -8190.000000 ) ( 1006.000000 -368.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -368.000000 -8190.000000 ) ( 1006.000000 -368.000000 -8190.000000 ) ( 1006.000000 -368.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -368.000000 -8488.000000 ) ( 1006.000000 -368.000000 -8488.000000 ) ( 1006.000000 -402.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -402.000000 -8488.000000 ) ( 1006.000000 -402.000000 -8488.000000 ) ( 1006.000000 -402.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3060/2084) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-402.000000, -368.000000, -403.000000) / (1006.000000, 1006.000000, 971.000000) // --> Vector info: d1 = 1.000000, 1.500002, 1.000000. Determinants: -17.500059, 0.499998, -8728.021743, -1190.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.500002. Determinants: 0.000045, 17.000024, -17102.007862, -1190.000000 ( 971.000000 -403.000000 -8488.000000 ) ( 1006.000000 -368.000000 -8488.000000 ) ( 1006.000000 -402.000000 -8488.000000 ) ( ( 0.014706 -0.000420 7.334472 ) ( 0.000000 -0.014286 14.371435 ) ) 19b/00fgrte1 0 0 0 ( 1006.000000 -402.000000 -8492.000000 ) ( 1006.000000 -368.000000 -8492.000000 ) ( 971.000000 -403.000000 -8492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -402.000000 -8492.000000 ) ( 1006.000000 -402.000000 -8488.000000 ) ( 1006.000000 -368.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -368.000000 -8492.000000 ) ( 1006.000000 -368.000000 -8488.000000 ) ( 971.000000 -403.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -403.000000 -8492.000000 ) ( 971.000000 -403.000000 -8488.000000 ) ( 1006.000000 -402.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3061/2085) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-403.000000, -368.000000, -402.000000) / (-971.000000, -1006.000000, -1006.000000) // --> Vector info: d1 = 0.000000, 0.707114, 0.353555. Determinants: -12.374583, 11.667301, 6341.992463, -1190.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.353553. Determinants: 12.374359, 12.374341, 15812.351212, -1190.000000 ( 1006.000000 -402.000000 -8190.000000 ) ( 1006.000000 -368.000000 -8190.000000 ) ( 971.000000 -403.000000 -8190.000000 ) ( ( 0.010399 -0.009804 -5.329405 ) ( -0.010399 -0.010399 -13.287690 ) ) 19b/00fgrte1 0 0 0 ( 971.000000 -403.000000 -8186.000000 ) ( 1006.000000 -368.000000 -8186.000000 ) ( 1006.000000 -402.000000 -8186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -403.000000 -8186.000000 ) ( 971.000000 -403.000000 -8190.000000 ) ( 1006.000000 -368.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -368.000000 -8186.000000 ) ( 1006.000000 -368.000000 -8190.000000 ) ( 1006.000000 -402.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -402.000000 -8186.000000 ) ( 1006.000000 -402.000000 -8190.000000 ) ( 971.000000 -403.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3063/2086) # points: 4 { brushDef { // Surface normal: -0.028560, 0.999592, 0.000000 // RotY/Z : 0.000000 / 1.599360. Vector texS/T: (-0.999592, -0.028560, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (-994.108610, -959.094327, -959.094327) / (8488.000000, 8488.000000, 8190.000000) // --> Vector info: d1 = 0.999998, 2.000000, 2.000008. Determinants: -298.000708, 0.000267, -306681.571866, -10434.256274 // --> Vector info: d2 = 0.000000, 0.000001, 2.125006. Determinants: -0.000172, 74.405529, -631554.300007, -10434.256274 ( 971.000000 -403.000000 -8190.000000 ) ( 971.000000 -403.000000 -8488.000000 ) ( 1006.000000 -402.000000 -8488.000000 ) ( ( 0.028560 0.000000 29.391800 ) ( 0.000000 -0.007131 60.527007 ) ) 19b/00wlite1 0 0 0 ( 1006.114239 -405.998368 -8488.000000 ) ( 971.114239 -406.998368 -8488.000000 ) ( 971.114239 -406.998368 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.114239 -405.998368 -8488.000000 ) ( 1006.000000 -402.000000 -8488.000000 ) ( 971.000000 -403.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.114239 -406.998368 -8488.000000 ) ( 971.000000 -403.000000 -8488.000000 ) ( 971.000000 -403.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.114239 -406.998368 -8190.000000 ) ( 971.000000 -403.000000 -8190.000000 ) ( 1006.000000 -402.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.114239 -405.998368 -8190.000000 ) ( 1006.000000 -402.000000 -8190.000000 ) ( 1006.000000 -402.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3064/2087) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (402.000000, 368.000000, 368.000000) / (8505.000000, 8505.000000, 8575.000000) // --> Vector info: d1 = 0.999996, 1.250000, 1.249995. Determinants: 17.500317, 0.000186, -9416.703218, -2380.000000 // --> Vector info: d2 = 0.125005, 0.125000, 0.624992. Determinants: -0.000355, -16.999735, 144285.373879, -2380.000000 ( 1006.000000 -368.000000 -8575.000000 ) ( 1006.000000 -368.000000 -8505.000000 ) ( 1006.000000 -402.000000 -8505.000000 ) ( ( -0.007353 0.000000 3.956598 ) ( 0.000000 0.007143 -60.624107 ) ) 19b/00wtempl 0 0 0 ( 1010.000000 -402.000000 -8505.000000 ) ( 1010.000000 -368.000000 -8505.000000 ) ( 1010.000000 -368.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -402.000000 -8505.000000 ) ( 1006.000000 -402.000000 -8505.000000 ) ( 1006.000000 -368.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -368.000000 -8505.000000 ) ( 1006.000000 -368.000000 -8505.000000 ) ( 1006.000000 -368.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -368.000000 -8575.000000 ) ( 1006.000000 -368.000000 -8575.000000 ) ( 1006.000000 -402.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 -402.000000 -8575.000000 ) ( 1006.000000 -402.000000 -8575.000000 ) ( 1006.000000 -402.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3065/2088) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-402.000000, -368.000000, -403.000000) / (1006.000000, 1006.000000, 971.000000) // --> Vector info: d1 = 1.500000, 1.000000, 1.500000. Determinants: 17.500002, -0.500000, 5753.000942, -1190.000000 // --> Vector info: d2 = 1.000001, 1.000003, 0.500000. Determinants: -0.000059, -17.000043, 15912.018274, -1190.000000 ( 971.000000 -403.000000 -8575.000000 ) ( 1006.000000 -368.000000 -8575.000000 ) ( 1006.000000 -402.000000 -8575.000000 ) ( ( -0.014706 0.000420 -4.834455 ) ( 0.000000 0.014286 -13.371444 ) ) 19b/00ftempl 0 0 0 ( 1006.000000 -402.000000 -8579.000000 ) ( 1006.000000 -368.000000 -8579.000000 ) ( 971.000000 -403.000000 -8579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -402.000000 -8579.000000 ) ( 1006.000000 -402.000000 -8575.000000 ) ( 1006.000000 -368.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -368.000000 -8579.000000 ) ( 1006.000000 -368.000000 -8575.000000 ) ( 971.000000 -403.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -403.000000 -8579.000000 ) ( 971.000000 -403.000000 -8575.000000 ) ( 1006.000000 -402.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3066/2089) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-403.000000, -368.000000, -402.000000) / (-971.000000, -1006.000000, -1006.000000) // --> Vector info: d1 = 0.000000, 0.707114, 0.353555. Determinants: -12.374583, 11.667301, 6341.992463, -1190.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.353553. Determinants: 12.374359, 12.374341, 15812.351212, -1190.000000 ( 1006.000000 -402.000000 -8505.000000 ) ( 1006.000000 -368.000000 -8505.000000 ) ( 971.000000 -403.000000 -8505.000000 ) ( ( 0.010399 -0.009804 -5.329405 ) ( -0.010399 -0.010399 -13.287690 ) ) 19b/00fgrte1 0 0 0 ( 971.000000 -403.000000 -8501.000000 ) ( 1006.000000 -368.000000 -8501.000000 ) ( 1006.000000 -402.000000 -8501.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -403.000000 -8501.000000 ) ( 971.000000 -403.000000 -8505.000000 ) ( 1006.000000 -368.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -368.000000 -8501.000000 ) ( 1006.000000 -368.000000 -8505.000000 ) ( 1006.000000 -402.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -402.000000 -8501.000000 ) ( 1006.000000 -402.000000 -8505.000000 ) ( 971.000000 -403.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3068/2090) # points: 4 { brushDef { // Surface normal: -0.028560, 0.999592, 0.000000 // RotY/Z : 0.000000 / 1.599360. Vector texS/T: (-0.999592, -0.028560, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (-994.108610, -959.094327, -959.094327) / (8575.000000, 8575.000000, 8505.000000) // --> Vector info: d1 = 1.000011, 2.000015, 2.000000. Determinants: -70.000234, -0.000526, -72034.350109, -2450.999796 // --> Vector info: d2 = 0.375014, 0.375020, 0.875000. Determinants: -0.000405, 17.506436, -151037.250275, -2450.999796 ( 971.000000 -403.000000 -8505.000000 ) ( 971.000000 -403.000000 -8575.000000 ) ( 1006.000000 -402.000000 -8575.000000 ) ( ( 0.028560 0.000000 29.389782 ) ( 0.000000 -0.007143 61.622710 ) ) 19b/00wlite1 0 0 0 ( 1006.114239 -405.998368 -8575.000000 ) ( 971.114239 -406.998368 -8575.000000 ) ( 971.114239 -406.998368 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.114239 -405.998368 -8575.000000 ) ( 1006.000000 -402.000000 -8575.000000 ) ( 971.000000 -403.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.114239 -406.998368 -8575.000000 ) ( 971.000000 -403.000000 -8575.000000 ) ( 971.000000 -403.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.114239 -406.998368 -8505.000000 ) ( 971.000000 -403.000000 -8505.000000 ) ( 1006.000000 -402.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.114239 -405.998368 -8505.000000 ) ( 1006.000000 -402.000000 -8505.000000 ) ( 1006.000000 -402.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3069/2091) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -368.000000, -368.000000) / (656.000000, 656.000000, 586.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -70.000008, -0.000021, -30659.990333, -4900.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.000003. Determinants: -0.000090, 70.000110, -45920.111751, -4900.000000 ( 586.000000 -368.000000 -8278.000000 ) ( 656.000000 -368.000000 -8278.000000 ) ( 656.000000 -438.000000 -8278.000000 ) ( ( 0.014286 0.000000 6.257141 ) ( 0.000000 -0.014286 9.371451 ) ) 19b/00fgrte1 0 0 0 ( 656.000000 -438.000000 -8282.000000 ) ( 656.000000 -368.000000 -8282.000000 ) ( 586.000000 -368.000000 -8282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -438.000000 -8282.000000 ) ( 656.000000 -438.000000 -8278.000000 ) ( 656.000000 -368.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -368.000000 -8282.000000 ) ( 656.000000 -368.000000 -8278.000000 ) ( 586.000000 -368.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -368.000000 -8282.000000 ) ( 586.000000 -368.000000 -8278.000000 ) ( 656.000000 -438.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3070/2092) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-368.000000, -438.000000, -368.000000) / (-656.000000, -656.000000, -586.000000) // --> Vector info: d1 = 1.000000, 0.000000, 1.000000. Determinants: -69.999996, -0.000021, -30660.011716, -4900.000000 // --> Vector info: d2 = 1.000003, 1.000000, 0.000001. Determinants: -0.000184, 70.000110, 41019.990837, -4900.000000 ( 586.000000 -368.000000 -8190.000000 ) ( 656.000000 -438.000000 -8190.000000 ) ( 656.000000 -368.000000 -8190.000000 ) ( ( 0.014286 0.000000 6.257145 ) ( 0.000000 -0.014286 -8.371427 ) ) 19b/00fgrte1 0 0 0 ( 656.000000 -368.000000 -8186.000000 ) ( 656.000000 -438.000000 -8186.000000 ) ( 586.000000 -368.000000 -8186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -368.000000 -8186.000000 ) ( 656.000000 -368.000000 -8190.000000 ) ( 656.000000 -438.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -438.000000 -8186.000000 ) ( 656.000000 -438.000000 -8190.000000 ) ( 586.000000 -368.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -368.000000 -8186.000000 ) ( 586.000000 -368.000000 -8190.000000 ) ( 656.000000 -368.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3075/2093) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -88.000000, -88.000000) / (656.000000, 656.000000, 586.000000) // --> Vector info: d1 = 6.000000, 1.000000, 1.000000. Determinants: 350.000043, 0.000022, 6299.992466, -24500.000000 // --> Vector info: d2 = 1.999993, 1.999998, 1.000003. Determinants: -0.000334, -349.998332, 180598.923159, -24500.000000 ( 586.000000 -88.000000 -8575.000000 ) ( 656.000000 -88.000000 -8575.000000 ) ( 656.000000 -438.000000 -8575.000000 ) ( ( -0.014286 0.000000 -0.257143 ) ( 0.000000 0.014286 -7.371385 ) ) 19b/00ftempl 0 0 0 ( 656.000000 -438.000000 -8579.000000 ) ( 656.000000 -88.000000 -8579.000000 ) ( 586.000000 -88.000000 -8579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -438.000000 -8579.000000 ) ( 656.000000 -438.000000 -8575.000000 ) ( 656.000000 -88.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -88.000000 -8579.000000 ) ( 656.000000 -88.000000 -8575.000000 ) ( 586.000000 -88.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -88.000000 -8579.000000 ) ( 586.000000 -88.000000 -8575.000000 ) ( 586.000000 -368.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -368.000000 -8579.000000 ) ( 586.000000 -368.000000 -8575.000000 ) ( 656.000000 -438.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3077/2094) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-298.000000, -298.000000, -368.000000) / (8488.000000, 8295.000000, 8295.000000) // --> Vector info: d1 = 0.500000, 0.499999, 1.000000. Determinants: 96.500219, -0.000075, 22002.701934, -13510.000000 // --> Vector info: d2 = 2.000000, 0.624999, 0.624997. Determinants: -0.000415, -96.250067, 789950.442744, -13510.000000 ( 586.000000 -368.000000 -8295.000000 ) ( 586.000000 -298.000000 -8295.000000 ) ( 586.000000 -298.000000 -8488.000000 ) ( ( -0.007143 0.000000 -1.628623 ) ( 0.000000 0.007124 -58.471535 ) ) 19b/00wtempl 0 0 0 ( 582.000000 -298.000000 -8488.000000 ) ( 582.000000 -298.000000 -8295.000000 ) ( 582.000000 -368.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -298.000000 -8488.000000 ) ( 586.000000 -298.000000 -8488.000000 ) ( 586.000000 -298.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -298.000000 -8295.000000 ) ( 586.000000 -298.000000 -8295.000000 ) ( 586.000000 -368.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -368.000000 -8295.000000 ) ( 586.000000 -368.000000 -8295.000000 ) ( 586.000000 -368.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -368.000000 -8488.000000 ) ( 586.000000 -368.000000 -8488.000000 ) ( 586.000000 -298.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3080/2095) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (586.000000, 586.000000, 656.000000) / (8383.000000, 8400.000000, 8400.000000) // --> Vector info: d1 = 2.000000, 1.999999, 1.000000. Determinants: 16.999978, 0.000101, -12342.830464, -1190.000000 // --> Vector info: d2 = 0.874999, 1.000009, 0.999999. Determinants: 0.000162, -8.750655, 72315.398067, -1190.000000 ( 656.000000 -88.000000 -8400.000000 ) ( 586.000000 -88.000000 -8400.000000 ) ( 586.000000 -88.000000 -8383.000000 ) ( ( -0.014286 0.000000 10.372126 ) ( 0.000000 0.007353 -60.769242 ) ) 19b/19whall3 0 0 0 ( 586.000000 -84.000000 -8383.000000 ) ( 586.000000 -84.000000 -8400.000000 ) ( 656.000000 -84.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -84.000000 -8383.000000 ) ( 586.000000 -88.000000 -8383.000000 ) ( 586.000000 -88.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -84.000000 -8400.000000 ) ( 586.000000 -88.000000 -8400.000000 ) ( 656.000000 -88.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -84.000000 -8400.000000 ) ( 656.000000 -88.000000 -8400.000000 ) ( 656.000000 -88.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -84.000000 -8383.000000 ) ( 656.000000 -88.000000 -8383.000000 ) ( 586.000000 -88.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3081/2096) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -368.000000, -88.000000) / (-656.000000, -586.000000, -586.000000) // --> Vector info: d1 = 1.000000, 2.414213, 5.242641. Determinants: -197.989895, -197.989797, -236200.885662, -19600.000000 // --> Vector info: d2 = 0.000001, 0.000000, 2.828427. Determinants: -197.989880, 197.990112, 43161.920872, -19600.000000 ( 586.000000 -88.000000 -8295.000000 ) ( 586.000000 -368.000000 -8295.000000 ) ( 656.000000 -438.000000 -8295.000000 ) ( ( 0.010102 0.010102 12.051066 ) ( 0.010102 -0.010102 -2.202139 ) ) 19b/00fgrte1 0 0 0 ( 656.000000 -438.000000 -8291.000000 ) ( 586.000000 -368.000000 -8291.000000 ) ( 586.000000 -88.000000 -8291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -438.000000 -8291.000000 ) ( 656.000000 -438.000000 -8295.000000 ) ( 586.000000 -368.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -368.000000 -8291.000000 ) ( 586.000000 -368.000000 -8295.000000 ) ( 586.000000 -88.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -88.000000 -8291.000000 ) ( 586.000000 -88.000000 -8295.000000 ) ( 656.000000 -88.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -88.000000 -8291.000000 ) ( 656.000000 -88.000000 -8295.000000 ) ( 656.000000 -438.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3084/2097) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-298.000000, -298.000000, -368.000000) / (8575.000000, 8558.000000, 8558.000000) // --> Vector info: d1 = 0.499995, 0.500000, 0.999999. Determinants: 8.499990, 0.000331, 1935.161013, -1190.000000 // --> Vector info: d2 = 0.624989, 0.500001, 0.499999. Determinants: -0.000047, -8.749132, 74280.056999, -1190.000000 ( 586.000000 -368.000000 -8558.000000 ) ( 586.000000 -298.000000 -8558.000000 ) ( 586.000000 -298.000000 -8575.000000 ) ( ( -0.007143 0.000000 -1.626186 ) ( 0.000000 0.007352 -62.420216 ) ) 19b/00wtempl 0 0 0 ( 582.000000 -298.000000 -8575.000000 ) ( 582.000000 -298.000000 -8558.000000 ) ( 582.000000 -368.000000 -8558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -298.000000 -8575.000000 ) ( 586.000000 -298.000000 -8575.000000 ) ( 586.000000 -298.000000 -8558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -298.000000 -8558.000000 ) ( 586.000000 -298.000000 -8558.000000 ) ( 586.000000 -368.000000 -8558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -368.000000 -8558.000000 ) ( 586.000000 -368.000000 -8558.000000 ) ( 586.000000 -368.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -368.000000 -8575.000000 ) ( 586.000000 -368.000000 -8575.000000 ) ( 586.000000 -298.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3085/2098) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-88.000000, -88.000000, -298.000000) / (8575.000000, 8295.000000, 8295.000000) // --> Vector info: d1 = 0.999997, 0.999999, 2.499999. Determinants: 419.999967, 0.000476, -21843.900340, -58800.000000 // --> Vector info: d2 = 2.624997, 0.625005, 0.625007. Determinants: 0.000501, -419.998172, 3447134.568083, -58800.000000 ( 586.000000 -298.000000 -8295.000000 ) ( 586.000000 -88.000000 -8295.000000 ) ( 586.000000 -88.000000 -8575.000000 ) ( ( -0.007143 0.000000 0.371495 ) ( 0.000000 0.007143 -58.624738 ) ) 19b/00wtempl 0 0 0 ( 582.000000 -88.000000 -8575.000000 ) ( 582.000000 -88.000000 -8295.000000 ) ( 582.000000 -298.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -88.000000 -8575.000000 ) ( 586.000000 -88.000000 -8575.000000 ) ( 586.000000 -88.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -88.000000 -8295.000000 ) ( 586.000000 -88.000000 -8295.000000 ) ( 586.000000 -298.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -298.000000 -8295.000000 ) ( 586.000000 -298.000000 -8295.000000 ) ( 586.000000 -298.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -298.000000 -8575.000000 ) ( 586.000000 -298.000000 -8575.000000 ) ( 586.000000 -88.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3088/2099) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-621.000000, -656.000000, -656.000000) / (8190.000000, 8190.000000, 8278.000000) // --> Vector info: d1 = 0.999999, 1.000000, 1.625001. Determinants: 0.000052, -21.875042, 176076.626912, -3080.000000 // --> Vector info: d2 = 0.499999, 0.250002, 0.250000. Determinants: -21.999737, 0.000059, -15202.312110, -3080.000000 ( 656.000000 -438.000000 -8278.000000 ) ( 656.000000 -438.000000 -8190.000000 ) ( 621.000000 -438.000000 -8190.000000 ) ( ( 0.000000 0.007102 -57.167736 ) ( 0.007143 0.000000 4.935816 ) ) 19b/00wtempl 0 0 0 ( 621.000000 -442.000000 -8190.000000 ) ( 656.000000 -442.000000 -8190.000000 ) ( 656.000000 -442.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -442.000000 -8190.000000 ) ( 621.000000 -438.000000 -8190.000000 ) ( 656.000000 -438.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -442.000000 -8190.000000 ) ( 656.000000 -438.000000 -8190.000000 ) ( 656.000000 -438.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -442.000000 -8278.000000 ) ( 656.000000 -438.000000 -8278.000000 ) ( 621.000000 -438.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -442.000000 -8278.000000 ) ( 621.000000 -438.000000 -8278.000000 ) ( 621.000000 -438.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3090/2100) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -402.000000, -438.000000) / (656.000000, 621.000000, 621.000000) // --> Vector info: d1 = 1.000000, 1.499803, 0.999904. Determinants: -17.496470, -0.003459, -8921.185140, -1260.000000 // --> Vector info: d2 = 0.000001, 0.499995, 0.499904. Determinants: -0.003190, 17.996510, -11807.109155, -1260.000000 ( 621.000000 -438.000000 -8278.000000 ) ( 621.000000 -402.000000 -8278.000000 ) ( 656.000000 -438.000000 -8278.000000 ) ( ( 0.013886 0.000003 7.080306 ) ( 0.000003 -0.014283 9.370722 ) ) 19b/00fgrte1 0 0 0 ( 656.000000 -438.000000 -8282.000000 ) ( 621.000000 -402.000000 -8282.000000 ) ( 621.000000 -438.000000 -8282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -438.000000 -8282.000000 ) ( 656.000000 -438.000000 -8278.000000 ) ( 621.000000 -402.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -402.000000 -8282.000000 ) ( 621.000000 -402.000000 -8278.000000 ) ( 621.000000 -438.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -438.000000 -8282.000000 ) ( 621.000000 -438.000000 -8278.000000 ) ( 656.000000 -438.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3091/2101) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -438.000000, -402.000000) / (-656.000000, -621.000000, -621.000000) // --> Vector info: d1 = 1.000000, 0.500000, 0.500000. Determinants: 0.000010, 17.999993, 10547.999962, -1260.000000 // --> Vector info: d2 = 1.000003, 0.999999, 0.499999. Determinants: 17.499975, 0.000155, 6405.086854, -1260.000000 ( 621.000000 -402.000000 -8190.000000 ) ( 621.000000 -438.000000 -8190.000000 ) ( 656.000000 -438.000000 -8190.000000 ) ( ( 0.000000 -0.014286 -8.371429 ) ( -0.013889 0.000000 -5.083402 ) ) 19b/00fgrte1 0 0 0 ( 656.000000 -438.000000 -8186.000000 ) ( 621.000000 -438.000000 -8186.000000 ) ( 621.000000 -402.000000 -8186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -438.000000 -8186.000000 ) ( 656.000000 -438.000000 -8190.000000 ) ( 621.000000 -438.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -438.000000 -8186.000000 ) ( 621.000000 -438.000000 -8190.000000 ) ( 621.000000 -402.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -402.000000 -8186.000000 ) ( 621.000000 -402.000000 -8190.000000 ) ( 656.000000 -438.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3092/2102) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (-438.000000, -402.000000, -402.000000) / (8278.000000, 8278.000000, 8190.000000) // --> Vector info: d1 = 0.999989, 1.999999, 1.999989. Determinants: -88.000839, -0.000377, -41709.214337, -3168.000000 // --> Vector info: d2 = 0.460932, 0.460933, 1.085938. Determinants: -0.000105, 22.500172, -187716.698892, -3168.000000 ( 621.000000 -402.000000 -8190.000000 ) ( 621.000000 -402.000000 -8278.000000 ) ( 621.000000 -438.000000 -8278.000000 ) ( ( 0.027778 0.000000 13.165787 ) ( 0.000000 -0.007102 59.254008 ) ) 19b/00wlite1 0 0 0 ( 617.000000 -438.000000 -8278.000000 ) ( 617.000000 -402.000000 -8278.000000 ) ( 617.000000 -402.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 -438.000000 -8278.000000 ) ( 621.000000 -438.000000 -8278.000000 ) ( 621.000000 -402.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 -402.000000 -8278.000000 ) ( 621.000000 -402.000000 -8278.000000 ) ( 621.000000 -402.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 -402.000000 -8190.000000 ) ( 621.000000 -402.000000 -8190.000000 ) ( 621.000000 -438.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 -438.000000 -8190.000000 ) ( 621.000000 -438.000000 -8190.000000 ) ( 621.000000 -438.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3093/2103) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-621.000000, -656.000000, -656.000000) / (8295.000000, 8295.000000, 8575.000000) // --> Vector info: d1 = 0.250000, 0.499999, 0.499997. Determinants: 69.999783, 0.000068, 41019.306532, -9800.000000 // --> Vector info: d2 = 0.625000, 0.624999, 2.624996. Determinants: -0.000350, -69.999883, 574523.811235, -9800.000000 ( 656.000000 -438.000000 -8575.000000 ) ( 656.000000 -438.000000 -8295.000000 ) ( 621.000000 -438.000000 -8295.000000 ) ( ( -0.007143 0.000000 -4.185644 ) ( 0.000000 0.007143 -58.624879 ) ) 19b/00wtempl 0 0 0 ( 621.000000 -442.000000 -8295.000000 ) ( 656.000000 -442.000000 -8295.000000 ) ( 656.000000 -442.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -442.000000 -8295.000000 ) ( 621.000000 -438.000000 -8295.000000 ) ( 656.000000 -438.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -442.000000 -8295.000000 ) ( 656.000000 -438.000000 -8295.000000 ) ( 656.000000 -438.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -442.000000 -8575.000000 ) ( 656.000000 -438.000000 -8575.000000 ) ( 621.000000 -438.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -442.000000 -8575.000000 ) ( 621.000000 -438.000000 -8575.000000 ) ( 621.000000 -438.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3095/2104) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -402.000000, -438.000000) / (656.000000, 621.000000, 621.000000) // --> Vector info: d1 = 1.000000, 0.500186, 1.000095. Determinants: 17.496813, 0.003436, 6401.350239, -1260.000000 // --> Vector info: d2 = 1.000003, 0.499995, 0.500091. Determinants: 0.003358, -17.996818, 10547.379926, -1260.000000 ( 621.000000 -438.000000 -8575.000000 ) ( 621.000000 -402.000000 -8575.000000 ) ( 656.000000 -438.000000 -8575.000000 ) ( ( -0.013886 -0.000003 -5.080437 ) ( -0.000003 0.014283 -8.370936 ) ) 19b/00ftempl 0 0 0 ( 656.000000 -438.000000 -8579.000000 ) ( 621.000000 -402.000000 -8579.000000 ) ( 621.000000 -438.000000 -8579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -438.000000 -8579.000000 ) ( 656.000000 -438.000000 -8575.000000 ) ( 621.000000 -402.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -402.000000 -8579.000000 ) ( 621.000000 -402.000000 -8575.000000 ) ( 621.000000 -438.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -438.000000 -8579.000000 ) ( 621.000000 -438.000000 -8575.000000 ) ( 656.000000 -438.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3096/2105) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -438.000000, -402.000000) / (-656.000000, -621.000000, -621.000000) // --> Vector info: d1 = 0.000000, 0.499999, 0.500000. Determinants: -0.000028, -17.999961, -11807.986913, -1260.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.499999. Determinants: -17.499970, -0.000005, -7664.990017, -1260.000000 ( 621.000000 -402.000000 -8295.000000 ) ( 621.000000 -438.000000 -8295.000000 ) ( 656.000000 -438.000000 -8295.000000 ) ( ( 0.000000 0.014286 9.371418 ) ( 0.013889 0.000000 6.083325 ) ) 19b/00fgrte1 0 0 0 ( 656.000000 -438.000000 -8291.000000 ) ( 621.000000 -438.000000 -8291.000000 ) ( 621.000000 -402.000000 -8291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 -438.000000 -8291.000000 ) ( 656.000000 -438.000000 -8295.000000 ) ( 621.000000 -438.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -438.000000 -8291.000000 ) ( 621.000000 -438.000000 -8295.000000 ) ( 621.000000 -402.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -402.000000 -8291.000000 ) ( 621.000000 -402.000000 -8295.000000 ) ( 656.000000 -438.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3097/2106) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (-438.000000, -402.000000, -402.000000) / (8575.000000, 8575.000000, 8295.000000) // --> Vector info: d1 = 1.000011, 2.000015, 1.999990. Determinants: -280.000936, -0.000910, -132712.721046, -10080.000000 // --> Vector info: d2 = 0.375014, 0.375020, 2.375003. Determinants: -0.001619, 71.999380, -621175.535364, -10080.000000 ( 621.000000 -402.000000 -8295.000000 ) ( 621.000000 -402.000000 -8575.000000 ) ( 621.000000 -438.000000 -8575.000000 ) ( ( 0.027778 0.000000 13.165945 ) ( 0.000000 -0.007143 61.624557 ) ) 19b/00wlite1 0 0 0 ( 617.000000 -438.000000 -8575.000000 ) ( 617.000000 -402.000000 -8575.000000 ) ( 617.000000 -402.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 -438.000000 -8575.000000 ) ( 621.000000 -438.000000 -8575.000000 ) ( 621.000000 -402.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 -402.000000 -8575.000000 ) ( 621.000000 -402.000000 -8575.000000 ) ( 621.000000 -402.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 -402.000000 -8295.000000 ) ( 621.000000 -402.000000 -8295.000000 ) ( 621.000000 -438.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 617.000000 -438.000000 -8295.000000 ) ( 621.000000 -438.000000 -8295.000000 ) ( 621.000000 -438.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3098/2107) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-402.000000, -368.000000, -402.000000) / (-586.000000, -586.000000, -621.000000) // --> Vector info: d1 = 1.000000, 0.500000, 1.000000. Determinants: 17.499993, 0.000006, 5845.001172, -1190.000000 // --> Vector info: d2 = 1.000003, 0.999999, 0.500002. Determinants: 0.000150, -17.000028, -11151.959445, -1190.000000 ( 621.000000 -402.000000 -8190.000000 ) ( 586.000000 -368.000000 -8190.000000 ) ( 586.000000 -402.000000 -8190.000000 ) ( ( -0.014706 0.000000 -4.911766 ) ( 0.000000 0.014286 9.371394 ) ) 19b/00fgrte1 0 0 0 ( 586.000000 -402.000000 -8186.000000 ) ( 586.000000 -368.000000 -8186.000000 ) ( 621.000000 -402.000000 -8186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -402.000000 -8186.000000 ) ( 586.000000 -402.000000 -8190.000000 ) ( 586.000000 -368.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -368.000000 -8186.000000 ) ( 586.000000 -368.000000 -8190.000000 ) ( 621.000000 -402.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -402.000000 -8186.000000 ) ( 621.000000 -402.000000 -8190.000000 ) ( 586.000000 -402.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3099/2108) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-402.000000, -368.000000, -402.000000) / (621.000000, 586.000000, 586.000000) // --> Vector info: d1 = 0.500000, 0.999809, 0.499905. Determinants: -17.496651, -0.003241, -7626.640953, -1190.000000 // --> Vector info: d2 = 0.499999, 1.000001, 0.999904. Determinants: -0.003380, 16.996762, -11151.346671, -1190.000000 ( 586.000000 -402.000000 -8278.000000 ) ( 586.000000 -368.000000 -8278.000000 ) ( 621.000000 -402.000000 -8278.000000 ) ( ( 0.014703 0.000003 6.408942 ) ( 0.000003 -0.014283 9.370880 ) ) 19b/00fgrte1 0 0 0 ( 621.000000 -402.000000 -8282.000000 ) ( 586.000000 -368.000000 -8282.000000 ) ( 586.000000 -402.000000 -8282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -402.000000 -8282.000000 ) ( 621.000000 -402.000000 -8278.000000 ) ( 586.000000 -368.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -368.000000 -8282.000000 ) ( 586.000000 -368.000000 -8278.000000 ) ( 586.000000 -402.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -402.000000 -8282.000000 ) ( 586.000000 -402.000000 -8278.000000 ) ( 621.000000 -402.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3100/2109) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-368.000000, -368.000000, -402.000000) / (8278.000000, 8190.000000, 8190.000000) // --> Vector info: d1 = 1.000001, 1.000000, 1.250000. Determinants: 22.000042, -0.000032, 5104.280840, -2992.000000 // --> Vector info: d2 = 1.500000, 0.874999, 0.875005. Determinants: 0.000535, -21.250010, 171419.781816, -2992.000000 ( 586.000000 -402.000000 -8190.000000 ) ( 586.000000 -368.000000 -8190.000000 ) ( 586.000000 -368.000000 -8278.000000 ) ( ( -0.007353 0.000000 -1.705976 ) ( 0.000000 0.007102 -57.292708 ) ) 19b/00wtempl 0 0 0 ( 582.000000 -368.000000 -8278.000000 ) ( 582.000000 -368.000000 -8190.000000 ) ( 582.000000 -402.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -368.000000 -8278.000000 ) ( 586.000000 -368.000000 -8278.000000 ) ( 586.000000 -368.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -368.000000 -8190.000000 ) ( 586.000000 -368.000000 -8190.000000 ) ( 586.000000 -402.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -402.000000 -8190.000000 ) ( 586.000000 -402.000000 -8190.000000 ) ( 586.000000 -402.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -402.000000 -8278.000000 ) ( 586.000000 -402.000000 -8278.000000 ) ( 586.000000 -368.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3102/2110) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (-586.000000, -621.000000, -621.000000) / (8190.000000, 8190.000000, 8278.000000) // --> Vector info: d1 = 1.999989, 0.999978, 0.999989. Determinants: -88.000924, -0.000400, -57725.227677, -3080.000000 // --> Vector info: d2 = 1.085938, 1.085937, 0.460932. Determinants: -0.000105, 21.875167, -182502.366674, -3080.000000 ( 621.000000 -402.000000 -8278.000000 ) ( 621.000000 -402.000000 -8190.000000 ) ( 586.000000 -402.000000 -8190.000000 ) ( ( 0.028572 0.000000 18.741957 ) ( 0.000000 -0.007102 59.254015 ) ) 19b/00wlite1 0 0 0 ( 586.000000 -406.000000 -8190.000000 ) ( 621.000000 -406.000000 -8190.000000 ) ( 621.000000 -406.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -406.000000 -8190.000000 ) ( 586.000000 -402.000000 -8190.000000 ) ( 621.000000 -402.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -406.000000 -8190.000000 ) ( 621.000000 -402.000000 -8190.000000 ) ( 621.000000 -402.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -406.000000 -8278.000000 ) ( 621.000000 -402.000000 -8278.000000 ) ( 586.000000 -402.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -406.000000 -8278.000000 ) ( 586.000000 -402.000000 -8278.000000 ) ( 586.000000 -402.000000 -8190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3103/2111) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-402.000000, -368.000000, -402.000000) / (-586.000000, -586.000000, -621.000000) // --> Vector info: d1 = 0.000000, 0.499999, 0.000000. Determinants: -17.499962, -0.000004, -7034.987159, -1190.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.500000. Determinants: -0.000004, 17.000000, 9961.998241, -1190.000000 ( 621.000000 -402.000000 -8295.000000 ) ( 586.000000 -368.000000 -8295.000000 ) ( 586.000000 -402.000000 -8295.000000 ) ( ( 0.014706 0.000000 5.911754 ) ( 0.000000 -0.014286 -8.371427 ) ) 19b/00fgrte1 0 0 0 ( 586.000000 -402.000000 -8291.000000 ) ( 586.000000 -368.000000 -8291.000000 ) ( 621.000000 -402.000000 -8291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -402.000000 -8291.000000 ) ( 586.000000 -402.000000 -8295.000000 ) ( 586.000000 -368.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -368.000000 -8291.000000 ) ( 586.000000 -368.000000 -8295.000000 ) ( 621.000000 -402.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -402.000000 -8291.000000 ) ( 621.000000 -402.000000 -8295.000000 ) ( 586.000000 -402.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3104/2112) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-402.000000, -368.000000, -402.000000) / (621.000000, 586.000000, 586.000000) // --> Vector info: d1 = 0.499999, 0.000192, 0.500101. Determinants: 17.496829, 0.003470, 6436.571862, -1190.000000 // --> Vector info: d2 = 1.500000, 0.999997, 1.000093. Determinants: 0.003369, -16.996827, 8771.383559, -1190.000000 ( 586.000000 -402.000000 -8575.000000 ) ( 586.000000 -368.000000 -8575.000000 ) ( 621.000000 -402.000000 -8575.000000 ) ( ( -0.014703 -0.000003 -5.408884 ) ( -0.000003 0.014283 -7.370911 ) ) 19b/00ftempl 0 0 0 ( 621.000000 -402.000000 -8579.000000 ) ( 586.000000 -368.000000 -8579.000000 ) ( 586.000000 -402.000000 -8579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -402.000000 -8579.000000 ) ( 621.000000 -402.000000 -8575.000000 ) ( 586.000000 -368.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -368.000000 -8579.000000 ) ( 586.000000 -368.000000 -8575.000000 ) ( 586.000000 -402.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -402.000000 -8579.000000 ) ( 586.000000 -402.000000 -8575.000000 ) ( 621.000000 -402.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3105/2113) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-368.000000, -368.000000, -402.000000) / (8575.000000, 8295.000000, 8295.000000) // --> Vector info: d1 = 0.999997, 1.000000, 1.250000. Determinants: 70.000000, 0.000105, 16239.125266, -9520.000000 // --> Vector info: d2 = 2.624997, 0.624997, 0.625000. Determinants: 0.001002, -67.999992, 558110.332116, -9520.000000 ( 586.000000 -402.000000 -8295.000000 ) ( 586.000000 -368.000000 -8295.000000 ) ( 586.000000 -368.000000 -8575.000000 ) ( ( -0.007353 0.000000 -1.705790 ) ( 0.000000 0.007143 -58.625035 ) ) 19b/00wtempl 0 0 0 ( 582.000000 -368.000000 -8575.000000 ) ( 582.000000 -368.000000 -8295.000000 ) ( 582.000000 -402.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -368.000000 -8575.000000 ) ( 586.000000 -368.000000 -8575.000000 ) ( 586.000000 -368.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -368.000000 -8295.000000 ) ( 586.000000 -368.000000 -8295.000000 ) ( 586.000000 -402.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -402.000000 -8295.000000 ) ( 586.000000 -402.000000 -8295.000000 ) ( 586.000000 -402.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.000000 -402.000000 -8575.000000 ) ( 586.000000 -402.000000 -8575.000000 ) ( 586.000000 -368.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3107/2114) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (-586.000000, -621.000000, -621.000000) / (8295.000000, 8295.000000, 8575.000000) // --> Vector info: d1 = 0.999980, 0.000000, 0.000001. Determinants: -279.994391, -0.000034, -173876.235714, -9800.000000 // --> Vector info: d2 = 2.375002, 2.374995, 0.375014. Determinants: -0.002002, 69.999333, -603920.659679, -9800.000000 ( 621.000000 -402.000000 -8575.000000 ) ( 621.000000 -402.000000 -8295.000000 ) ( 586.000000 -402.000000 -8295.000000 ) ( ( 0.028571 0.000000 17.742473 ) ( 0.000000 -0.007143 61.624557 ) ) 19b/00wlite1 0 0 0 ( 586.000000 -406.000000 -8295.000000 ) ( 621.000000 -406.000000 -8295.000000 ) ( 621.000000 -406.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -406.000000 -8295.000000 ) ( 586.000000 -402.000000 -8295.000000 ) ( 621.000000 -402.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -406.000000 -8295.000000 ) ( 621.000000 -402.000000 -8295.000000 ) ( 621.000000 -402.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -406.000000 -8575.000000 ) ( 621.000000 -402.000000 -8575.000000 ) ( 586.000000 -402.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -406.000000 -8575.000000 ) ( 586.000000 -402.000000 -8575.000000 ) ( 586.000000 -402.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3108/2115) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (333.000000, 357.000000, 400.000000) / (259.000000, 222.000000, 9.000000) // --> Vector info: d1 = 1.242350, 0.897020, 0.289835. Determinants: 51.089504, 0.276766, -21458.801694, -3521.000000 // --> Vector info: d2 = 3.569360, 3.052540, 0.000000. Determinants: -2.861332, -51.037704, 1603.872250, -3521.000000 ( 9.000000 400.000000 -5355.000000 ) ( 222.000000 357.000000 -5355.000000 ) ( 259.000000 333.000000 -5355.000000 ) ( ( -0.014510 -0.000079 6.094519 ) ( 0.000813 0.014495 -0.455516 ) ) 19b/00fgrte1 0 0 0 ( 259.000000 333.000000 -5359.000000 ) ( 222.000000 357.000000 -5359.000000 ) ( 9.000000 400.000000 -5359.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 259.000000 333.000000 -5359.000000 ) ( 259.000000 333.000000 -5355.000000 ) ( 222.000000 357.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 222.000000 357.000000 -5359.000000 ) ( 222.000000 357.000000 -5355.000000 ) ( 9.000000 400.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 400.000000 -5359.000000 ) ( 9.000000 400.000000 -5355.000000 ) ( 9.000000 140.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 140.000000 -5359.000000 ) ( 9.000000 140.000000 -5355.000000 ) ( 259.000000 140.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 259.000000 140.000000 -5359.000000 ) ( 259.000000 140.000000 -5355.000000 ) ( 259.000000 333.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3109/2116) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (350.000000, 350.000000, 280.000000) / (5253.000000, 5218.000000, 5218.000000) // --> Vector info: d1 = 0.015569, 0.015570, 1.015570. Determinants: 35.000000, 0.000067, -12288.493873, -2450.000000 // --> Vector info: d2 = 0.290483, 0.040482, 0.040483. Determinants: 0.000067, -17.500067, 91216.144940, -2450.000000 ( 9.000000 280.000000 -5218.000000 ) ( 9.000000 350.000000 -5218.000000 ) ( 9.000000 350.000000 -5253.000000 ) ( ( -0.014286 0.000000 5.015712 ) ( 0.000000 0.007143 -37.231080 ) ) 19b/19whall2 0 0 0 ( 5.000000 350.000000 -5253.000000 ) ( 5.000000 350.000000 -5218.000000 ) ( 5.000000 280.000000 -5218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 350.000000 -5253.000000 ) ( 9.000000 350.000000 -5253.000000 ) ( 9.000000 350.000000 -5218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 350.000000 -5218.000000 ) ( 9.000000 350.000000 -5218.000000 ) ( 9.000000 280.000000 -5218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 280.000000 -5218.000000 ) ( 9.000000 280.000000 -5218.000000 ) ( 9.000000 280.000000 -5253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 280.000000 -5253.000000 ) ( 9.000000 280.000000 -5253.000000 ) ( 9.000000 350.000000 -5253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3111/2117) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (350.000000, 350.000000, 280.000000) / (5092.000000, 5057.000000, 5057.000000) // --> Vector info: d1 = 1.999942, 1.999945, 0.999945. Determinants: -35.000000, 0.000200, 7349.123325, -2450.000000 // --> Vector info: d2 = 0.290483, 0.040482, 0.040480. Determinants: -0.000067, -17.500067, 88398.680997, -2450.000000 ( 9.000000 280.000000 -5057.000000 ) ( 9.000000 350.000000 -5057.000000 ) ( 9.000000 350.000000 -5092.000000 ) ( ( 0.014286 0.000000 -2.999642 ) ( 0.000000 0.007143 -36.081094 ) ) 19b/19whall2 0 0 0 ( 5.000000 350.000000 -5092.000000 ) ( 5.000000 350.000000 -5057.000000 ) ( 5.000000 280.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 350.000000 -5092.000000 ) ( 9.000000 350.000000 -5092.000000 ) ( 9.000000 350.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 350.000000 -5057.000000 ) ( 9.000000 350.000000 -5057.000000 ) ( 9.000000 280.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 280.000000 -5057.000000 ) ( 9.000000 280.000000 -5057.000000 ) ( 9.000000 280.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 280.000000 -5092.000000 ) ( 9.000000 280.000000 -5092.000000 ) ( 9.000000 350.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3113/2118) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (350.000000, 350.000000, 280.000000) / (5017.000000, 4987.000000, 4987.000000) // --> Vector info: d1 = 1.249972, 1.249972, 0.749972. Determinants: -15.000000, 0.000000, 2625.058078, -2100.000000 // --> Vector info: d2 = 0.144662, 0.352987, 0.352986. Determinants: -0.000029, 14.582777, -73465.571185, -2100.000000 ( 9.000000 280.000000 -4987.000000 ) ( 9.000000 350.000000 -4987.000000 ) ( 9.000000 350.000000 -5017.000000 ) ( ( 0.007143 0.000000 -1.250028 ) ( 0.000000 -0.006944 34.983605 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 350.000000 -5017.000000 ) ( 5.000000 350.000000 -4987.000000 ) ( 5.000000 280.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 350.000000 -5017.000000 ) ( 9.000000 350.000000 -5017.000000 ) ( 9.000000 350.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 350.000000 -4987.000000 ) ( 9.000000 350.000000 -4987.000000 ) ( 9.000000 280.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 280.000000 -4987.000000 ) ( 9.000000 280.000000 -4987.000000 ) ( 9.000000 280.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 280.000000 -5017.000000 ) ( 9.000000 280.000000 -5017.000000 ) ( 9.000000 350.000000 -5017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3114/2119) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (350.000000, 400.000000, 400.000000) / (5355.000000, 5355.000000, 4987.000000) // --> Vector info: d1 = 0.320289, 0.675371, 0.675364. Determinants: -130.670366, -0.000382, 39843.360423, -18400.000000 // --> Vector info: d2 = 0.727962, 0.727963, 3.352988. Determinants: -0.000351, 131.251240, -716244.776457, -18400.000000 ( 9.000000 400.000000 -4987.000000 ) ( 9.000000 400.000000 -5355.000000 ) ( 9.000000 350.000000 -5355.000000 ) ( ( 0.007102 0.000000 -2.165400 ) ( 0.000000 -0.007133 38.926347 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 350.000000 -5355.000000 ) ( 5.000000 400.000000 -5355.000000 ) ( 5.000000 400.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 350.000000 -5355.000000 ) ( 9.000000 350.000000 -5355.000000 ) ( 9.000000 400.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 400.000000 -5355.000000 ) ( 9.000000 400.000000 -5355.000000 ) ( 9.000000 400.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 400.000000 -4987.000000 ) ( 9.000000 400.000000 -4987.000000 ) ( 9.000000 350.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 350.000000 -4987.000000 ) ( 9.000000 350.000000 -4987.000000 ) ( 9.000000 350.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3116/2120) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (140.000000, 140.000000, 245.000000) / (4987.000000, 5355.000000, 5355.000000) // --> Vector info: d1 = 0.117168, 0.117168, 0.867168. Determinants: -276.000000, 0.000000, 34112.611877, -38640.000000 // --> Vector info: d2 = 3.352983, 0.727960, 0.727960. Determinants: 0.000000, 275.627504, -1504113.641956, -38640.000000 ( 9.000000 245.000000 -5355.000000 ) ( 9.000000 140.000000 -5355.000000 ) ( 9.000000 140.000000 -4987.000000 ) ( ( 0.007143 0.000000 -0.882832 ) ( 0.000000 -0.007133 38.926336 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 140.000000 -4987.000000 ) ( 5.000000 140.000000 -5355.000000 ) ( 5.000000 245.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 140.000000 -4987.000000 ) ( 9.000000 140.000000 -4987.000000 ) ( 9.000000 140.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 140.000000 -5355.000000 ) ( 9.000000 140.000000 -5355.000000 ) ( 9.000000 245.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 245.000000 -5355.000000 ) ( 9.000000 245.000000 -5355.000000 ) ( 9.000000 245.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 245.000000 -4987.000000 ) ( 9.000000 245.000000 -4987.000000 ) ( 9.000000 140.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3117/2121) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-9.000000, -259.000000, -259.000000) / (4987.000000, 4987.000000, 5355.000000) // --> Vector info: d1 = 0.000000, 3.569360, 3.569360. Determinants: 1313.524486, 0.000000, 11821.720372, -92000.000000 // --> Vector info: d2 = 0.875000, 0.875001, 3.500026. Determinants: 0.000526, -656.256080, 3192249.076085, -92000.000000 ( 259.000000 140.000000 -5355.000000 ) ( 259.000000 140.000000 -4987.000000 ) ( 9.000000 140.000000 -4987.000000 ) ( ( -0.014277 0.000000 -0.128497 ) ( 0.000000 0.007133 -34.698360 ) ) 19b/19fplate 0 0 0 ( 9.000000 136.000000 -4987.000000 ) ( 259.000000 136.000000 -4987.000000 ) ( 259.000000 136.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 136.000000 -4987.000000 ) ( 9.000000 140.000000 -4987.000000 ) ( 259.000000 140.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 259.000000 136.000000 -4987.000000 ) ( 259.000000 140.000000 -4987.000000 ) ( 259.000000 140.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 259.000000 136.000000 -5355.000000 ) ( 259.000000 140.000000 -5355.000000 ) ( 9.000000 140.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 136.000000 -5355.000000 ) ( 9.000000 140.000000 -5355.000000 ) ( 9.000000 140.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3118/2122) # points: 4 { brushDef { // Surface normal: -0.197886, -0.980225, 0.000000 // RotY/Z : 0.000000 / -1.769997. Vector texS/T: (0.980225, -0.197886, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (-70.332300, -70.332300, 146.964732) / (4987.000000, 5355.000000, 5355.000000) // --> Vector info: d1 = 2.531275, 2.531268, 0.975097. Determinants: 572.670905, 0.001451, -162144.144635, -79965.307678 // --> Vector info: d2 = 0.374984, 3.000008, 3.000004. Determinants: 0.001492, -570.409993, 2814649.065490, -79965.307678 ( 222.000000 357.000000 -5355.000000 ) ( 9.000000 400.000000 -5355.000000 ) ( 9.000000 400.000000 -4987.000000 ) ( ( -0.007161 0.000000 2.027681 ) ( 0.000000 0.007133 -35.198377 ) ) 19b/19wlite1 0 0 0 ( 9.791543 403.920900 -4987.000000 ) ( 9.791543 403.920900 -5355.000000 ) ( 222.791543 360.920900 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.791543 403.920900 -4987.000000 ) ( 9.000000 400.000000 -4987.000000 ) ( 9.000000 400.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.791543 403.920900 -5355.000000 ) ( 9.000000 400.000000 -5355.000000 ) ( 222.000000 357.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 222.791543 360.920900 -5355.000000 ) ( 222.000000 357.000000 -5355.000000 ) ( 222.000000 357.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 222.791543 360.920900 -4987.000000 ) ( 222.000000 357.000000 -4987.000000 ) ( 9.000000 400.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3119/2123) # points: 4 { brushDef { // Surface normal: -0.544191, -0.838961, 0.000000 // RotY/Z : 0.000000 / -2.146221. Vector texS/T: (0.838961, -0.544191, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (-8.026819, -8.026819, 36.075335) / (4987.000000, 5355.000000, 5355.000000) // --> Vector info: d1 = 0.896778, 0.896806, 1.518381. Determinants: -228.739732, -0.001220, -16384.313218, -16229.592724 // --> Vector info: d2 = 6.250027, 0.999978, 0.999981. Determinants: -0.001207, 231.538457, -1256117.683459, -16229.592724 ( 259.000000 333.000000 -5355.000000 ) ( 222.000000 357.000000 -5355.000000 ) ( 222.000000 357.000000 -4987.000000 ) ( ( 0.014094 0.000000 1.009533 ) ( 0.000000 -0.014266 77.396747 ) ) 19b/19fgrte3 0 0 0 ( 224.176764 360.355845 -4987.000000 ) ( 224.176764 360.355845 -5355.000000 ) ( 261.176764 336.355845 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 224.176764 360.355845 -4987.000000 ) ( 222.000000 357.000000 -4987.000000 ) ( 222.000000 357.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 224.176764 360.355845 -5355.000000 ) ( 222.000000 357.000000 -5355.000000 ) ( 259.000000 333.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 261.176764 336.355845 -5355.000000 ) ( 259.000000 333.000000 -5355.000000 ) ( 259.000000 333.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 261.176764 336.355845 -4987.000000 ) ( 259.000000 333.000000 -4987.000000 ) ( 222.000000 357.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3120/2124) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19cpanl1]: 64.000000/64.000000 // --> Vector A/B: (140.000000, 400.000000, 357.000000) / (-9.000000, -9.000000, -222.000000) // --> Vector info: d1 = 3.750003, 0.039839, 0.647028. Determinants: 790.265075, -1.667864, -318327.306466, -55380.000000 // --> Vector info: d2 = 3.750008, 3.750003, 0.697464. Determinants: 0.001168, -793.660404, -214818.556280, -55380.000000 ( 222.000000 357.000000 -4987.000000 ) ( 9.000000 400.000000 -4987.000000 ) ( 9.000000 140.000000 -4987.000000 ) ( ( -0.014270 0.000030 5.748055 ) ( 0.000000 0.014331 3.878992 ) ) 19b/19cpanl1 0 0 0 ( 9.000000 140.000000 -4983.000000 ) ( 9.000000 400.000000 -4983.000000 ) ( 222.000000 357.000000 -4983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 140.000000 -4983.000000 ) ( 9.000000 140.000000 -4987.000000 ) ( 9.000000 400.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 400.000000 -4983.000000 ) ( 9.000000 400.000000 -4987.000000 ) ( 222.000000 357.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 222.000000 357.000000 -4983.000000 ) ( 222.000000 357.000000 -4987.000000 ) ( 259.000000 333.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 259.000000 333.000000 -4983.000000 ) ( 259.000000 333.000000 -4987.000000 ) ( 259.000000 140.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 259.000000 140.000000 -4983.000000 ) ( 259.000000 140.000000 -4987.000000 ) ( 9.000000 140.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3122/2125) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (263.000000, 280.000000, 280.000000) / (5355.000000, 5355.000000, 4987.000000) // --> Vector info: d1 = 0.992168, 1.117168, 1.117168. Determinants: -46.000000, 0.000000, 5890.994304, -6256.000000 // --> Vector info: d2 = 0.727963, 0.727963, 3.352987. Determinants: 0.000000, 44.625405, -243523.184930, -6256.000000 ( 9.000000 280.000000 -4987.000000 ) ( 9.000000 280.000000 -5355.000000 ) ( 9.000000 263.000000 -5355.000000 ) ( ( 0.007353 0.000000 -0.941655 ) ( 0.000000 -0.007133 38.926340 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 263.000000 -5355.000000 ) ( 5.000000 280.000000 -5355.000000 ) ( 5.000000 280.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 263.000000 -5355.000000 ) ( 9.000000 263.000000 -5355.000000 ) ( 9.000000 280.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 280.000000 -5355.000000 ) ( 9.000000 280.000000 -5355.000000 ) ( 9.000000 280.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 280.000000 -4987.000000 ) ( 9.000000 280.000000 -4987.000000 ) ( 9.000000 263.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 263.000000 -4987.000000 ) ( 9.000000 263.000000 -4987.000000 ) ( 9.000000 263.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3123/2126) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (245.000000, 263.000000, 263.000000) / (5355.000000, 5355.000000, 5311.000000) // --> Vector info: d1 = 0.867168, 0.992168, 0.992168. Determinants: -5.500000, 0.000000, 660.702604, -792.000000 // --> Vector info: d2 = 0.727960, 0.727963, 1.040463. Determinants: -0.000168, 5.625000, -30698.377930, -792.000000 ( 9.000000 263.000000 -5311.000000 ) ( 9.000000 263.000000 -5355.000000 ) ( 9.000000 245.000000 -5355.000000 ) ( ( 0.006944 0.000000 -0.834220 ) ( 0.000000 -0.007102 38.760578 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 245.000000 -5355.000000 ) ( 5.000000 263.000000 -5355.000000 ) ( 5.000000 263.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 245.000000 -5355.000000 ) ( 9.000000 245.000000 -5355.000000 ) ( 9.000000 263.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 263.000000 -5355.000000 ) ( 9.000000 263.000000 -5355.000000 ) ( 9.000000 263.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 263.000000 -5311.000000 ) ( 9.000000 263.000000 -5311.000000 ) ( 9.000000 245.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 245.000000 -5311.000000 ) ( 9.000000 245.000000 -5311.000000 ) ( 9.000000 245.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3124/2127) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (263.000000, 263.000000, 245.000000) / (5294.000000, 4987.000000, 4987.000000) // --> Vector info: d1 = 0.992167, 0.992156, 0.867156. Determinants: -38.375000, -0.000197, 4610.957324, -5526.000000 // --> Vector info: d2 = 0.165462, 2.352985, 2.352984. Determinants: -0.000293, 39.375429, -209367.785627, -5526.000000 ( 9.000000 245.000000 -4987.000000 ) ( 9.000000 263.000000 -4987.000000 ) ( 9.000000 263.000000 -5294.000000 ) ( ( 0.006944 0.000000 -0.834411 ) ( 0.000000 -0.007125 37.887764 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 263.000000 -5294.000000 ) ( 5.000000 263.000000 -4987.000000 ) ( 5.000000 245.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 263.000000 -5294.000000 ) ( 9.000000 263.000000 -5294.000000 ) ( 9.000000 263.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 263.000000 -4987.000000 ) ( 9.000000 263.000000 -4987.000000 ) ( 9.000000 245.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 245.000000 -4987.000000 ) ( 9.000000 245.000000 -4987.000000 ) ( 9.000000 245.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 245.000000 -5294.000000 ) ( 9.000000 245.000000 -5294.000000 ) ( 9.000000 263.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3126/2128) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-140.000000, -333.000000, -333.000000) / (5233.000000, 5233.000000, 5355.000000) // --> Vector info: d1 = 0.000000, 2.757650, 2.757650. Determinants: 336.433273, 0.000000, 47100.655321, -23546.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.874999. Determinants: -0.000233, -168.875184, 860177.805068, -23546.000000 ( 259.000000 333.000000 -5355.000000 ) ( 259.000000 333.000000 -5233.000000 ) ( 259.000000 140.000000 -5233.000000 ) ( ( -0.014288 0.000000 -2.000368 ) ( 0.000000 0.007172 -36.531802 ) ) 19b/19fplate 0 0 0 ( 263.000000 140.000000 -5233.000000 ) ( 263.000000 333.000000 -5233.000000 ) ( 263.000000 333.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 140.000000 -5233.000000 ) ( 259.000000 140.000000 -5233.000000 ) ( 259.000000 333.000000 -5233.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 333.000000 -5233.000000 ) ( 259.000000 333.000000 -5233.000000 ) ( 259.000000 333.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 333.000000 -5355.000000 ) ( 259.000000 333.000000 -5355.000000 ) ( 259.000000 140.000000 -5355.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 140.000000 -5355.000000 ) ( 259.000000 140.000000 -5355.000000 ) ( 259.000000 140.000000 -5233.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3128/2129) # points: 4 { brushDef { // Surface normal: -0.558376, -0.829588, 0.000000 // RotY/Z : 0.000000 / -2.163224. Vector texS/T: (0.829588, -0.558376, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (216.969103, 216.969103, 28.923896) / (5233.000000, 4987.000000, 4987.000000) // --> Vector info: d1 = 3.213333, 3.213321, 0.518362. Determinants: -662.959837, -0.002330, -4791.971641, -46259.121003 // --> Vector info: d2 = 0.749992, 4.250039, 4.250029. Determinants: -0.002345, 658.166990, -3478881.323057, -46259.121003 ( 259.000000 333.000000 -4987.000000 ) ( 415.000000 228.000000 -4987.000000 ) ( 415.000000 228.000000 -5233.000000 ) ( ( 0.014331 0.000000 0.103590 ) ( 0.000000 -0.014228 75.204225 ) ) 19b/19fgrte3 0 0 0 ( 417.233505 231.318351 -5233.000000 ) ( 417.233505 231.318351 -4987.000000 ) ( 261.233505 336.318351 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.233505 231.318351 -5233.000000 ) ( 415.000000 228.000000 -5233.000000 ) ( 415.000000 228.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.233505 231.318351 -4987.000000 ) ( 415.000000 228.000000 -4987.000000 ) ( 259.000000 333.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 261.233505 336.318351 -4987.000000 ) ( 259.000000 333.000000 -4987.000000 ) ( 259.000000 333.000000 -5233.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 261.233505 336.318351 -5233.000000 ) ( 259.000000 333.000000 -5233.000000 ) ( 415.000000 228.000000 -5233.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3129/2130) # points: 4 { brushDef { // Surface normal: -0.830595, -0.556876, 0.000000 // RotY/Z : 0.000000 / -2.550972. Vector texS/T: (0.556876, -0.830595, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (41.727978, 41.727978, 147.676078) / (4987.000000, 5233.000000, 5233.000000) // --> Vector info: d1 = 2.011133, 2.011118, 0.495235. Determinants: 372.907095, 0.001616, -67985.348874, -26063.232724 // --> Vector info: d2 = 0.242161, 1.992184, 1.992181. Determinants: 0.000792, -185.411638, 918336.307864, -26063.232724 ( 474.000000 140.000000 -5233.000000 ) ( 415.000000 228.000000 -5233.000000 ) ( 415.000000 228.000000 -4987.000000 ) ( ( -0.014308 0.000000 2.608477 ) ( 0.000000 0.007114 -35.234935 ) ) 19b/19wpanl1 0 0 0 ( 418.322381 230.227506 -4987.000000 ) ( 418.322381 230.227506 -5233.000000 ) ( 477.322381 142.227506 -5233.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.322381 230.227506 -4987.000000 ) ( 415.000000 228.000000 -4987.000000 ) ( 415.000000 228.000000 -5233.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.322381 230.227506 -5233.000000 ) ( 415.000000 228.000000 -5233.000000 ) ( 474.000000 140.000000 -5233.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 477.322381 142.227506 -5233.000000 ) ( 474.000000 140.000000 -5233.000000 ) ( 474.000000 140.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 477.322381 142.227506 -4987.000000 ) ( 474.000000 140.000000 -4987.000000 ) ( 415.000000 228.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3130/2131) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19cpanl1]: 64.000000/64.000000 // --> Vector A/B: (333.000000, 228.000000, 140.000000) / (-259.000000, -415.000000, -474.000000) // --> Vector info: d1 = 4.750003, 2.055045, 0.654552. Determinants: -59.474389, -90.104536, -39313.878352, -7533.000000 // --> Vector info: d2 = 2.750008, 2.750004, 2.169900. Determinants: -90.495928, 60.910525, 25195.160699, -7533.000000 ( 474.000000 140.000000 -4987.000000 ) ( 415.000000 228.000000 -4987.000000 ) ( 259.000000 333.000000 -4987.000000 ) ( ( 0.007895 0.011961 5.218887 ) ( 0.012013 -0.008086 -3.344638 ) ) 19b/19cpanl1 0 0 0 ( 259.000000 333.000000 -4983.000000 ) ( 415.000000 228.000000 -4983.000000 ) ( 474.000000 140.000000 -4983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 259.000000 333.000000 -4983.000000 ) ( 259.000000 333.000000 -4987.000000 ) ( 415.000000 228.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 228.000000 -4983.000000 ) ( 415.000000 228.000000 -4987.000000 ) ( 474.000000 140.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 474.000000 140.000000 -4983.000000 ) ( 474.000000 140.000000 -4987.000000 ) ( 259.000000 140.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 259.000000 140.000000 -4983.000000 ) ( 259.000000 140.000000 -4987.000000 ) ( 259.000000 333.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3131/2132) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-259.000000, -474.000000, -474.000000) / (4987.000000, 4987.000000, 5233.000000) // --> Vector info: d1 = 1.000000, 4.082955, 4.082955. Determinants: 758.407049, 0.000000, 143537.432343, -52890.000000 // --> Vector info: d2 = 0.875000, 0.875001, 2.625025. Determinants: 0.000367, -376.255024, 1830105.152794, -52890.000000 ( 474.000000 140.000000 -5233.000000 ) ( 474.000000 140.000000 -4987.000000 ) ( 259.000000 140.000000 -4987.000000 ) ( ( -0.014339 0.000000 -2.713886 ) ( 0.000000 0.007114 -34.602102 ) ) 19b/19fplate 0 0 0 ( 259.000000 136.000000 -4987.000000 ) ( 474.000000 136.000000 -4987.000000 ) ( 474.000000 136.000000 -5233.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 259.000000 136.000000 -4987.000000 ) ( 259.000000 140.000000 -4987.000000 ) ( 474.000000 140.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 474.000000 136.000000 -4987.000000 ) ( 474.000000 140.000000 -4987.000000 ) ( 474.000000 140.000000 -5233.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 474.000000 136.000000 -5233.000000 ) ( 474.000000 140.000000 -5233.000000 ) ( 259.000000 140.000000 -5233.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 259.000000 136.000000 -5233.000000 ) ( 259.000000 140.000000 -5233.000000 ) ( 259.000000 140.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3132/2133) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (140.000000, 140.000000, 228.000000) / (259.000000, 474.000000, 415.000000) // --> Vector info: d1 = 1.000000, 4.082955, 3.240775. Determinants: -0.825548, -271.300051, 51462.285527, -18920.000000 // --> Vector info: d2 = 0.000001, 0.000000, 1.260410. Determinants: -270.988086, 0.000110, 37938.279355, -18920.000000 ( 415.000000 228.000000 -5233.000000 ) ( 474.000000 140.000000 -5233.000000 ) ( 259.000000 140.000000 -5233.000000 ) ( ( 0.000044 0.014339 -2.719994 ) ( 0.014323 0.000000 -2.005194 ) ) 19b/00fgrte1 0 0 0 ( 259.000000 140.000000 -5237.000000 ) ( 474.000000 140.000000 -5237.000000 ) ( 415.000000 228.000000 -5237.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 259.000000 140.000000 -5237.000000 ) ( 259.000000 140.000000 -5233.000000 ) ( 474.000000 140.000000 -5233.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 474.000000 140.000000 -5237.000000 ) ( 474.000000 140.000000 -5233.000000 ) ( 415.000000 228.000000 -5233.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 228.000000 -5237.000000 ) ( 415.000000 228.000000 -5233.000000 ) ( 259.000000 333.000000 -5233.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 259.000000 333.000000 -5237.000000 ) ( 259.000000 333.000000 -5233.000000 ) ( 259.000000 140.000000 -5233.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3133/2134) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (508.000000, 438.000000, 438.000000) / (4865.000000, 4865.000000, 4970.000000) // --> Vector info: d1 = 2.000000, 1.999995, 0.499999. Determinants: -0.000500, 104.999733, -525523.447455, -7350.000000 // --> Vector info: d2 = 0.500003, 1.500006, 1.500000. Determinants: 105.000325, 0.000442, -57017.339319, -7350.000000 ( 9.000000 438.000000 -4970.000000 ) ( 9.000000 438.000000 -4865.000000 ) ( 9.000000 508.000000 -4865.000000 ) ( ( 0.000000 -0.014286 71.499789 ) ( -0.014286 0.000000 7.757461 ) ) 19b/19fgrte1 0 0 0 ( 5.000000 508.000000 -4865.000000 ) ( 5.000000 438.000000 -4865.000000 ) ( 5.000000 438.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 508.000000 -4865.000000 ) ( 9.000000 508.000000 -4865.000000 ) ( 9.000000 438.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 438.000000 -4865.000000 ) ( 9.000000 438.000000 -4865.000000 ) ( 9.000000 438.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 438.000000 -4970.000000 ) ( 9.000000 438.000000 -4970.000000 ) ( 9.000000 508.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 508.000000 -4970.000000 ) ( 9.000000 508.000000 -4970.000000 ) ( 9.000000 508.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3134/2135) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-508.000000, -438.000000, -438.000000) / (4970.000000, 4970.000000, 4865.000000) // --> Vector info: d1 = 0.999998, 3.000004, 3.000004. Determinants: -210.000600, 0.000000, -114030.291027, -7350.000000 // --> Vector info: d2 = 0.000000, 0.000000, 3.000000. Determinants: 0.000026, 210.000017, -1043700.075477, -7350.000000 ( 114.000000 438.000000 -4865.000000 ) ( 114.000000 438.000000 -4970.000000 ) ( 114.000000 508.000000 -4970.000000 ) ( ( 0.028572 0.000000 15.514325 ) ( 0.000000 -0.028571 142.000010 ) ) 19b/dflt 0 0 0 ( 118.000000 508.000000 -4970.000000 ) ( 118.000000 438.000000 -4970.000000 ) ( 118.000000 438.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 118.000000 508.000000 -4970.000000 ) ( 114.000000 508.000000 -4970.000000 ) ( 114.000000 438.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 118.000000 438.000000 -4970.000000 ) ( 114.000000 438.000000 -4970.000000 ) ( 114.000000 438.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 118.000000 438.000000 -4865.000000 ) ( 114.000000 438.000000 -4865.000000 ) ( 114.000000 508.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 118.000000 508.000000 -4865.000000 ) ( 114.000000 508.000000 -4865.000000 ) ( 114.000000 508.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3135/2136) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (9.000000, 9.000000, 114.000000) / (4865.000000, 4970.000000, 4970.000000) // --> Vector info: d1 = 1.500001, 1.500001, 0.000000. Determinants: 157.500138, 0.000000, -17955.017089, -11025.000000 // --> Vector info: d2 = 0.999999, 1.749997, 1.749997. Determinants: 0.000000, -78.749800, 372092.786748, -11025.000000 ( 114.000000 508.000000 -4970.000000 ) ( 9.000000 508.000000 -4970.000000 ) ( 9.000000 508.000000 -4865.000000 ) ( ( -0.014286 0.000000 1.628573 ) ( 0.000000 0.007143 -33.749913 ) ) 19b/19fplate 0 0 0 ( 9.000000 512.000000 -4865.000000 ) ( 9.000000 512.000000 -4970.000000 ) ( 114.000000 512.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 512.000000 -4865.000000 ) ( 9.000000 508.000000 -4865.000000 ) ( 9.000000 508.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 512.000000 -4970.000000 ) ( 9.000000 508.000000 -4970.000000 ) ( 114.000000 508.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 512.000000 -4970.000000 ) ( 114.000000 508.000000 -4970.000000 ) ( 114.000000 508.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 512.000000 -4865.000000 ) ( 114.000000 508.000000 -4865.000000 ) ( 9.000000 508.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3136/2137) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19cpanl1]: 64.000000/64.000000 // --> Vector A/B: (438.000000, 508.000000, 508.000000) / (-9.000000, -9.000000, -114.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -105.000011, -0.000025, 45990.003885, -7350.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.500000. Determinants: -0.000135, 104.999919, 945.058196, -7350.000000 ( 114.000000 508.000000 -4865.000000 ) ( 9.000000 508.000000 -4865.000000 ) ( 9.000000 438.000000 -4865.000000 ) ( ( 0.014286 0.000000 -6.257143 ) ( 0.000000 -0.014286 -0.128579 ) ) 19b/19cpanl1 0 0 0 ( 9.000000 438.000000 -4861.000000 ) ( 9.000000 508.000000 -4861.000000 ) ( 114.000000 508.000000 -4861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 438.000000 -4861.000000 ) ( 9.000000 438.000000 -4865.000000 ) ( 9.000000 508.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 508.000000 -4861.000000 ) ( 9.000000 508.000000 -4865.000000 ) ( 114.000000 508.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 508.000000 -4861.000000 ) ( 114.000000 508.000000 -4865.000000 ) ( 114.000000 438.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 438.000000 -4861.000000 ) ( 114.000000 438.000000 -4865.000000 ) ( 9.000000 438.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3137/2138) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-9.000000, -9.000000, -16.000000) / (4970.000000, 4865.000000, 4865.000000) // --> Vector info: d1 = 0.308985, 0.308985, 0.255296. Determinants: -5.637445, 0.000000, -277.841325, -735.000000 // --> Vector info: d2 = 0.249973, 0.999974, 0.999974. Determinants: 0.000000, 5.250007, -26276.263532, -735.000000 ( 16.000000 438.000000 -4865.000000 ) ( 9.000000 438.000000 -4865.000000 ) ( 9.000000 438.000000 -4970.000000 ) ( ( 0.007670 0.000000 0.378015 ) ( 0.000000 -0.007143 35.750018 ) ) 19b/00wpanl5 0 0 0 ( 9.000000 434.000000 -4970.000000 ) ( 9.000000 434.000000 -4865.000000 ) ( 16.000000 434.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 434.000000 -4970.000000 ) ( 9.000000 438.000000 -4970.000000 ) ( 9.000000 438.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 434.000000 -4865.000000 ) ( 9.000000 438.000000 -4865.000000 ) ( 16.000000 438.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.000000 434.000000 -4865.000000 ) ( 16.000000 438.000000 -4865.000000 ) ( 16.000000 438.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.000000 434.000000 -4970.000000 ) ( 16.000000 438.000000 -4970.000000 ) ( 9.000000 438.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3138/2139) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (508.000000, 438.000000, 438.000000) / (9.000000, 9.000000, 114.000000) // --> Vector info: d1 = 0.171072, 0.171074, 1.671074. Determinants: 0.000149, -105.000000, -312.458603, -7350.000000 // --> Vector info: d2 = 1.999999, 0.999998, 1.000000. Determinants: -105.000031, -0.000138, 38640.027641, -7350.000000 ( 114.000000 438.000000 -4970.000000 ) ( 9.000000 438.000000 -4970.000000 ) ( 9.000000 508.000000 -4970.000000 ) ( ( 0.000000 0.014286 0.042511 ) ( 0.014286 0.000000 -5.257147 ) ) 19b/00fgrte1 0 0 0 ( 9.000000 508.000000 -4974.000000 ) ( 9.000000 438.000000 -4974.000000 ) ( 114.000000 438.000000 -4974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 508.000000 -4974.000000 ) ( 9.000000 508.000000 -4970.000000 ) ( 9.000000 438.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 438.000000 -4974.000000 ) ( 9.000000 438.000000 -4970.000000 ) ( 114.000000 438.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 438.000000 -4974.000000 ) ( 114.000000 438.000000 -4970.000000 ) ( 114.000000 508.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 508.000000 -4974.000000 ) ( 114.000000 508.000000 -4970.000000 ) ( 9.000000 508.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3140/2140) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-89.000000, -114.000000, -114.000000) / (4865.000000, 4865.000000, 4970.000000) // --> Vector info: d1 = 0.735512, 0.558985, 0.558985. Determinants: -18.535388, -0.000024, -3580.252605, -2625.000000 // --> Vector info: d2 = 0.999973, 0.999973, 0.249972. Determinants: 0.000000, 18.750024, -93843.795828, -2625.000000 ( 114.000000 438.000000 -4970.000000 ) ( 114.000000 438.000000 -4865.000000 ) ( 89.000000 438.000000 -4865.000000 ) ( ( 0.007061 0.000000 1.363906 ) ( 0.000000 -0.007143 35.750017 ) ) 19b/00wpanl5 0 0 0 ( 89.000000 434.000000 -4865.000000 ) ( 114.000000 434.000000 -4865.000000 ) ( 114.000000 434.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 89.000000 434.000000 -4865.000000 ) ( 89.000000 438.000000 -4865.000000 ) ( 114.000000 438.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 434.000000 -4865.000000 ) ( 114.000000 438.000000 -4865.000000 ) ( 114.000000 438.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 434.000000 -4970.000000 ) ( 114.000000 438.000000 -4970.000000 ) ( 89.000000 438.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 89.000000 434.000000 -4970.000000 ) ( 89.000000 438.000000 -4970.000000 ) ( 89.000000 438.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3141/2141) # points: 4 { brushDef { // Surface normal: 0.983453, -0.181162, 0.000000 // RotY/Z : 0.000000 / -0.182168. Vector texS/T: (0.181162, 0.983453, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (395.011737, 395.011737, 433.651095) / (4865.000000, 4970.000000, 4970.000000) // --> Vector info: d1 = 0.980090, 0.980091, 1.255296. Determinants: -28.896577, -0.000032, 7438.287910, -4057.132608 // --> Vector info: d2 = 0.999973, 0.249973, 0.249973. Determinants: 0.000000, 28.979519, -145042.382403, -4057.132608 ( 16.000000 438.000000 -4970.000000 ) ( 9.000000 400.000000 -4970.000000 ) ( 9.000000 400.000000 -4865.000000 ) ( ( 0.007122 0.000000 -1.833385 ) ( 0.000000 -0.007143 35.749973 ) ) 19b/00wpanl5 0 0 0 ( 5.066187 400.724650 -4865.000000 ) ( 5.066187 400.724650 -4970.000000 ) ( 12.066187 438.724650 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.066187 400.724650 -4865.000000 ) ( 9.000000 400.000000 -4865.000000 ) ( 9.000000 400.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.066187 400.724650 -4970.000000 ) ( 9.000000 400.000000 -4970.000000 ) ( 16.000000 438.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.066187 438.724650 -4970.000000 ) ( 16.000000 438.000000 -4970.000000 ) ( 16.000000 438.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.066187 438.724650 -4865.000000 ) ( 16.000000 438.000000 -4865.000000 ) ( 9.000000 400.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3142/2142) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (400.000000, 386.000000, 438.000000) / (9.000000, 79.000000, 89.000000) // --> Vector info: d1 = 0.171074, 1.171074, 1.317735. Determinants: -0.266256, -54.053251, -53.679624, -3780.000000 // --> Vector info: d2 = 0.460164, 0.261639, 1.000384. Determinants: -53.697384, -0.019135, 19739.707284, -3780.000000 ( 89.000000 438.000000 -4970.000000 ) ( 79.000000 386.000000 -4970.000000 ) ( 9.000000 400.000000 -4970.000000 ) ( ( 0.000070 0.014300 0.014201 ) ( 0.014206 0.000005 -5.222145 ) ) 19b/00fgrte1 0 0 0 ( 9.000000 400.000000 -4974.000000 ) ( 79.000000 386.000000 -4974.000000 ) ( 89.000000 438.000000 -4974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 400.000000 -4974.000000 ) ( 9.000000 400.000000 -4970.000000 ) ( 79.000000 386.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 386.000000 -4974.000000 ) ( 79.000000 386.000000 -4970.000000 ) ( 89.000000 438.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 89.000000 438.000000 -4974.000000 ) ( 89.000000 438.000000 -4970.000000 ) ( 16.000000 438.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.000000 438.000000 -4974.000000 ) ( 16.000000 438.000000 -4970.000000 ) ( 9.000000 400.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3143/2143) # points: 4 { brushDef { // Surface normal: -0.982006, 0.188847, 0.000000 // RotY/Z : 0.000000 / 2.951604. Vector texS/T: (-0.188847, -0.982006, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-393.973433, -393.973433, -446.926242) / (4970.000000, 4865.000000, 4865.000000) // --> Vector info: d1 = 1.112122, 1.112122, 0.735512. Determinants: -39.544005, 0.000000, -21762.733367, -5560.044964 // --> Vector info: d2 = 0.249973, 0.999974, 0.999973. Determinants: -0.000100, 39.714657, -198771.749254, -5560.044964 ( 89.000000 438.000000 -4865.000000 ) ( 79.000000 386.000000 -4865.000000 ) ( 79.000000 386.000000 -4970.000000 ) ( ( 0.007112 0.000000 3.914129 ) ( 0.000000 -0.007143 35.750026 ) ) 19b/00wpanl5 0 0 0 ( 82.928026 385.244610 -4970.000000 ) ( 82.928026 385.244610 -4865.000000 ) ( 92.928026 437.244610 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 82.928026 385.244610 -4970.000000 ) ( 79.000000 386.000000 -4970.000000 ) ( 79.000000 386.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 82.928026 385.244610 -4865.000000 ) ( 79.000000 386.000000 -4865.000000 ) ( 89.000000 438.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 92.928026 437.244610 -4865.000000 ) ( 89.000000 438.000000 -4865.000000 ) ( 89.000000 438.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 92.928026 437.244610 -4970.000000 ) ( 89.000000 438.000000 -4970.000000 ) ( 79.000000 386.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3144/2144) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (386.000000, 400.000000, 438.000000) / (-79.000000, -9.000000, -16.000000) // --> Vector info: d1 = 0.999996, 0.490201, 0.490202. Determinants: 3.568466, 19.372237, -2605.010717, -2758.000000 // --> Vector info: d2 = 0.953622, 0.953621, 0.678415. Determinants: 19.264396, -3.852813, -10370.519919, -2758.000000 ( 16.000000 438.000000 -4865.000000 ) ( 9.000000 400.000000 -4865.000000 ) ( 79.000000 386.000000 -4865.000000 ) ( ( -0.001294 -0.007024 0.944529 ) ( -0.006985 0.001397 3.760160 ) ) 19b/00wpanl5 0 0 0 ( 79.000000 386.000000 -4861.000000 ) ( 9.000000 400.000000 -4861.000000 ) ( 16.000000 438.000000 -4861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 386.000000 -4861.000000 ) ( 79.000000 386.000000 -4865.000000 ) ( 9.000000 400.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 400.000000 -4861.000000 ) ( 9.000000 400.000000 -4865.000000 ) ( 16.000000 438.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.000000 438.000000 -4861.000000 ) ( 16.000000 438.000000 -4865.000000 ) ( 89.000000 438.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 89.000000 438.000000 -4861.000000 ) ( 89.000000 438.000000 -4865.000000 ) ( 79.000000 386.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3148/2145) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (294.000000, -473.000000, -473.000000) / (4322.000000, 4322.000000, 4375.000000) // --> Vector info: d1 = 6.225006, 0.750006, 0.750006. Determinants: -290.174995, 0.000000, -167741.274495, -40651.000000 // --> Vector info: d2 = 0.874973, 0.874973, 0.499969. Determinants: 0.000000, 287.627924, -1278696.408457, -40651.000000 ( 9.000000 -473.000000 -4375.000000 ) ( 9.000000 -473.000000 -4322.000000 ) ( 9.000000 294.000000 -4322.000000 ) ( ( 0.007138 0.000000 4.126375 ) ( 0.000000 -0.007076 31.455472 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 294.000000 -4322.000000 ) ( 5.000000 -473.000000 -4322.000000 ) ( 5.000000 -473.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 294.000000 -4322.000000 ) ( 9.000000 294.000000 -4322.000000 ) ( 9.000000 -473.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -473.000000 -4322.000000 ) ( 9.000000 -473.000000 -4322.000000 ) ( 9.000000 -473.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -473.000000 -4375.000000 ) ( 9.000000 -473.000000 -4375.000000 ) ( 9.000000 294.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 294.000000 -4375.000000 ) ( 9.000000 294.000000 -4375.000000 ) ( 9.000000 294.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3149/2146) # points: 4 { brushDef { // Surface normal: 0.894427, 0.000000, 0.447214 // RotY/Z : -0.463648 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.447214, 0.000000, -0.894427) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (-473.000000, 294.000000, 294.000000) / (4073.668641, 4073.668641, 3917.143883) // --> Vector info: d1 = 0.749863, 11.699862, 11.699850. Determinants: -1713.946002, -0.009516, -900682.132288, -120054.489712 // --> Vector info: d2 = 0.005310, 0.005367, 2.241432. Determinants: -0.008956, 1715.061783, -6987235.136971, -120054.489712 ( 9.000000 294.000000 -4375.000000 ) ( 79.000000 294.000000 -4515.000000 ) ( 79.000000 -473.000000 -4515.000000 ) ( ( 0.014276 0.000000 7.502278 ) ( 0.000000 -0.014286 58.200532 ) ) 19b/19fgrte3 0 0 0 ( 75.422291 -473.000000 -4516.788854 ) ( 75.422291 294.000000 -4516.788854 ) ( 5.422291 294.000000 -4376.788854 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.422291 -473.000000 -4516.788854 ) ( 79.000000 -473.000000 -4515.000000 ) ( 79.000000 294.000000 -4515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.422291 294.000000 -4516.788854 ) ( 79.000000 294.000000 -4515.000000 ) ( 9.000000 294.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.422291 294.000000 -4376.788854 ) ( 9.000000 294.000000 -4375.000000 ) ( 9.000000 -473.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.422291 -473.000000 -4376.788854 ) ( 9.000000 -473.000000 -4375.000000 ) ( 79.000000 -473.000000 -4515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3150/2147) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-9.000000, -79.000000, -79.000000) / (4322.000000, 4322.000000, 4515.000000) // --> Vector info: d1 = 0.000000, 1.000000, 0.999995. Determinants: 192.999952, 0.000359, 1735.447360, -13510.000000 // --> Vector info: d2 = 1.000000, 0.999999, 2.375003. Determinants: -0.000184, -96.250267, 402483.651778, -13510.000000 ( 79.000000 -473.000000 -4515.000000 ) ( 79.000000 -473.000000 -4322.000000 ) ( 9.000000 -473.000000 -4322.000000 ) ( ( -0.014286 0.000000 -0.128457 ) ( 0.000000 0.007124 -29.791536 ) ) 19b/19fplate 0 0 0 ( 9.000000 -477.000000 -4322.000000 ) ( 79.000000 -477.000000 -4322.000000 ) ( 79.000000 -477.000000 -4515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -477.000000 -4322.000000 ) ( 9.000000 -473.000000 -4322.000000 ) ( 79.000000 -473.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -477.000000 -4322.000000 ) ( 79.000000 -473.000000 -4322.000000 ) ( 79.000000 -473.000000 -4515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 -477.000000 -4515.000000 ) ( 79.000000 -473.000000 -4515.000000 ) ( 9.000000 -473.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -477.000000 -4375.000000 ) ( 9.000000 -473.000000 -4375.000000 ) ( 9.000000 -473.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3152/2148) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (9.000000, 9.000000, 79.000000) / (4322.000000, 4375.000000, 4515.000000) // --> Vector info: d1 = 1.311255, 1.311255, 0.311255. Determinants: 53.000000, 0.000000, -5341.757731, -3710.000000 // --> Vector info: d2 = 0.624999, 1.000002, 2.000001. Determinants: -0.499416, -26.250267, 111139.403480, -3710.000000 ( 79.000000 294.000000 -4515.000000 ) ( 9.000000 294.000000 -4375.000000 ) ( 9.000000 294.000000 -4322.000000 ) ( ( -0.014286 0.000000 1.439827 ) ( 0.000135 0.007076 -29.956713 ) ) 19b/19fplate 0 0 0 ( 9.000000 298.000000 -4322.000000 ) ( 9.000000 298.000000 -4375.000000 ) ( 79.000000 298.000000 -4515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 298.000000 -4322.000000 ) ( 9.000000 294.000000 -4322.000000 ) ( 9.000000 294.000000 -4375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 298.000000 -4375.000000 ) ( 9.000000 294.000000 -4375.000000 ) ( 79.000000 294.000000 -4515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 298.000000 -4515.000000 ) ( 79.000000 294.000000 -4515.000000 ) ( 79.000000 294.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.000000 298.000000 -4322.000000 ) ( 79.000000 294.000000 -4322.000000 ) ( 9.000000 294.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3153/2149) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (294.000000, 231.000000, 122.000000) / (-317.000000, -411.000000, -411.000000) // --> Vector info: d1 = 1.346060, 0.000000, 0.000000. Determinants: -0.000010, -146.720511, -60302.130035, -10246.000000 // --> Vector info: d2 = 2.450000, 1.550590, 0.000000. Determinants: -145.755453, -0.348513, 17638.926381, -10246.000000 ( 411.000000 122.000000 -4305.000000 ) ( 411.000000 231.000000 -4305.000000 ) ( 317.000000 294.000000 -4305.000000 ) ( ( 0.000000 0.014320 5.885431 ) ( 0.014226 0.000034 -1.721543 ) ) 19b/00fgrte1 0 0 0 ( 317.000000 294.000000 -4301.000000 ) ( 411.000000 231.000000 -4301.000000 ) ( 411.000000 122.000000 -4301.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.000000 294.000000 -4301.000000 ) ( 317.000000 294.000000 -4305.000000 ) ( 411.000000 231.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 231.000000 -4301.000000 ) ( 411.000000 231.000000 -4305.000000 ) ( 411.000000 122.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 122.000000 -4301.000000 ) ( 411.000000 122.000000 -4305.000000 ) ( 9.000000 122.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 122.000000 -4301.000000 ) ( 9.000000 122.000000 -4305.000000 ) ( 9.000000 294.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 294.000000 -4301.000000 ) ( 9.000000 294.000000 -4305.000000 ) ( 317.000000 294.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3154/2150) # points: 4 { brushDef { // Surface normal: -0.558600, -0.829437, 0.000000 // RotY/Z : 0.000000 / -2.163494. Vector texS/T: (0.829437, -0.558600, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (98.702994, 216.855438, 216.855438) / (4322.000000, 4322.000000, 4305.000000) // --> Vector info: d1 = 0.726717, 1.572326, 1.572325. Determinants: -14.375340, -0.000056, -40.546104, -2008.591546 // --> Vector info: d2 = 0.999990, 0.999993, 1.124991. Determinants: -0.000046, 14.768838, -65839.483953, -2008.591546 ( 415.000000 228.000000 -4305.000000 ) ( 415.000000 228.000000 -4322.000000 ) ( 317.000000 294.000000 -4322.000000 ) ( ( 0.007157 0.000000 0.020186 ) ( 0.000000 -0.007353 32.778931 ) ) 19b/19wlite1 0 0 0 ( 319.234402 297.317748 -4322.000000 ) ( 417.234402 231.317748 -4322.000000 ) ( 417.234402 231.317748 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.234402 297.317748 -4322.000000 ) ( 317.000000 294.000000 -4322.000000 ) ( 415.000000 228.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.234402 231.317748 -4322.000000 ) ( 415.000000 228.000000 -4322.000000 ) ( 415.000000 228.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.234402 231.317748 -4305.000000 ) ( 415.000000 228.000000 -4305.000000 ) ( 317.000000 294.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.234402 297.317748 -4305.000000 ) ( 317.000000 294.000000 -4305.000000 ) ( 317.000000 294.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3156/2151) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (473.000000, 402.000000, 402.000000) / (4305.000000, 4305.000000, 4322.000000) // --> Vector info: d1 = 1.000000, 1.999995, 2.000000. Determinants: 16.999921, -0.000338, -9246.505897, -1207.000000 // --> Vector info: d2 = 0.750000, 0.750003, 0.874999. Determinants: 0.000054, -8.874717, 37300.379313, -1207.000000 ( 429.000000 -402.000000 -4322.000000 ) ( 429.000000 -402.000000 -4305.000000 ) ( 429.000000 -473.000000 -4305.000000 ) ( ( -0.014084 0.000000 7.660734 ) ( 0.000000 0.007353 -30.903380 ) ) 19b/19whall3 0 0 0 ( 433.000000 -473.000000 -4305.000000 ) ( 433.000000 -402.000000 -4305.000000 ) ( 433.000000 -402.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 433.000000 -473.000000 -4305.000000 ) ( 429.000000 -473.000000 -4305.000000 ) ( 429.000000 -402.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 433.000000 -402.000000 -4305.000000 ) ( 429.000000 -402.000000 -4305.000000 ) ( 429.000000 -402.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 433.000000 -402.000000 -4322.000000 ) ( 429.000000 -402.000000 -4322.000000 ) ( 429.000000 -473.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 433.000000 -473.000000 -4322.000000 ) ( 429.000000 -473.000000 -4322.000000 ) ( 429.000000 -473.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3158/2152) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-473.000000, 294.000000, 294.000000) / (4322.000000, 4322.000000, 4305.000000) // --> Vector info: d1 = 0.750006, 6.225006, 6.225006. Determinants: -93.074998, 0.000000, -53803.805027, -13039.000000 // --> Vector info: d2 = 0.874973, 0.874973, 0.999971. Determinants: 0.000000, 95.873538, -425774.201435, -13039.000000 ( 9.000000 294.000000 -4305.000000 ) ( 9.000000 294.000000 -4322.000000 ) ( 9.000000 -473.000000 -4322.000000 ) ( ( 0.007138 0.000000 4.126375 ) ( 0.000000 -0.007353 32.653900 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 -473.000000 -4322.000000 ) ( 5.000000 294.000000 -4322.000000 ) ( 5.000000 294.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -473.000000 -4322.000000 ) ( 9.000000 -473.000000 -4322.000000 ) ( 9.000000 294.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 294.000000 -4322.000000 ) ( 9.000000 294.000000 -4322.000000 ) ( 9.000000 294.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 294.000000 -4305.000000 ) ( 9.000000 294.000000 -4305.000000 ) ( 9.000000 -473.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 -473.000000 -4305.000000 ) ( 9.000000 -473.000000 -4305.000000 ) ( 9.000000 -473.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3159/2153) # points: 4 { brushDef { // Surface normal: -0.819232, -0.573462, 0.000000 // RotY/Z : 0.000000 / -2.530867. Vector texS/T: (0.573462, -0.819232, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (51.201995, 51.201995, 75.615106) / (4305.000000, 4322.000000, 4322.000000) // --> Vector info: d1 = 0.564060, 0.564060, 0.905813. Determinants: -5.809801, 0.000000, 63.375499, -415.022891 // --> Vector info: d2 = 0.499992, 0.249996, 0.249988. Determinants: 0.000146, 6.103185, -26481.726023, -415.022891 ( 429.000000 208.000000 -4322.000000 ) ( 415.000000 228.000000 -4322.000000 ) ( 415.000000 228.000000 -4305.000000 ) ( ( 0.013999 0.000000 -0.152704 ) ( 0.000000 -0.014706 63.807868 ) ) 19b/19fgrte3 0 0 0 ( 418.276928 230.293849 -4305.000000 ) ( 418.276928 230.293849 -4322.000000 ) ( 432.276928 210.293849 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.276928 230.293849 -4305.000000 ) ( 415.000000 228.000000 -4305.000000 ) ( 415.000000 228.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.276928 230.293849 -4322.000000 ) ( 415.000000 228.000000 -4322.000000 ) ( 429.000000 208.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 432.276928 210.293849 -4322.000000 ) ( 429.000000 208.000000 -4322.000000 ) ( 429.000000 208.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 432.276928 210.293849 -4305.000000 ) ( 429.000000 208.000000 -4305.000000 ) ( 415.000000 228.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3160/2154) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (228.000000, 208.000000, -473.000000) / (-415.000000, -429.000000, -429.000000) // --> Vector info: d1 = 0.997095, 1.281250, 11.007505. Determinants: 136.167576, -1.015585, -40973.979408, -9534.000000 // --> Vector info: d2 = 0.962120, 0.867187, 0.867187. Determinants: 0.000000, -64.649112, -36002.234208, -9534.000000 ( 429.000000 -473.000000 -4305.000000 ) ( 429.000000 208.000000 -4305.000000 ) ( 415.000000 228.000000 -4305.000000 ) ( ( -0.014282 0.000107 4.297669 ) ( 0.000000 0.006781 3.776194 ) ) 19b/19whall3 0 0 0 ( 415.000000 228.000000 -4301.000000 ) ( 429.000000 208.000000 -4301.000000 ) ( 429.000000 -473.000000 -4301.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 228.000000 -4301.000000 ) ( 415.000000 228.000000 -4305.000000 ) ( 429.000000 208.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 208.000000 -4301.000000 ) ( 429.000000 208.000000 -4305.000000 ) ( 429.000000 -473.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.000000 -473.000000 -4301.000000 ) ( 429.000000 -473.000000 -4305.000000 ) ( 411.000000 -473.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 -473.000000 -4301.000000 ) ( 411.000000 -473.000000 -4305.000000 ) ( 411.000000 231.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.000000 231.000000 -4301.000000 ) ( 411.000000 231.000000 -4305.000000 ) ( 415.000000 228.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3161/2155) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-9.000000, -9.000000, -280.000000) / (4322.000000, 4305.000000, 4305.000000) // --> Vector info: d1 = 0.000000, 0.000000, 3.875000. Determinants: 65.875000, -0.000034, 593.020832, -4607.000000 // --> Vector info: d2 = 1.000000, 0.875000, 0.874997. Determinants: -0.000057, -33.875000, 141800.749490, -4607.000000 ( 280.000000 -473.000000 -4305.000000 ) ( 9.000000 -473.000000 -4305.000000 ) ( 9.000000 -473.000000 -4322.000000 ) ( ( -0.014299 0.000000 -0.128722 ) ( 0.000000 0.007353 -30.779412 ) ) 19b/19fplate 0 0 0 ( 9.000000 -477.000000 -4322.000000 ) ( 9.000000 -477.000000 -4305.000000 ) ( 280.000000 -477.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -477.000000 -4322.000000 ) ( 9.000000 -473.000000 -4322.000000 ) ( 9.000000 -473.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 -477.000000 -4305.000000 ) ( 9.000000 -473.000000 -4305.000000 ) ( 280.000000 -473.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -477.000000 -4305.000000 ) ( 280.000000 -473.000000 -4305.000000 ) ( 280.000000 -473.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -477.000000 -4322.000000 ) ( 280.000000 -473.000000 -4322.000000 ) ( 9.000000 -473.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3165/2156) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (9.000000, 317.000000, 317.000000) / (4322.000000, 4322.000000, 4305.000000) // --> Vector info: d1 = 5.311255, 0.907316, 0.907316. Determinants: 74.866979, 0.000144, -28484.160354, -5236.000000 // --> Vector info: d2 = 0.624998, 0.624993, 0.499995. Determinants: 0.000099, -38.499413, 163121.969651, -5236.000000 ( 317.000000 294.000000 -4305.000000 ) ( 317.000000 294.000000 -4322.000000 ) ( 9.000000 294.000000 -4322.000000 ) ( ( -0.014299 0.000000 5.440061 ) ( 0.000000 0.007353 -31.153929 ) ) 19b/19fplate 0 0 0 ( 9.000000 298.000000 -4322.000000 ) ( 317.000000 298.000000 -4322.000000 ) ( 317.000000 298.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 298.000000 -4322.000000 ) ( 9.000000 294.000000 -4322.000000 ) ( 317.000000 294.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.000000 298.000000 -4322.000000 ) ( 317.000000 294.000000 -4322.000000 ) ( 317.000000 294.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.000000 298.000000 -4305.000000 ) ( 317.000000 294.000000 -4305.000000 ) ( 9.000000 294.000000 -4305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 298.000000 -4305.000000 ) ( 9.000000 294.000000 -4305.000000 ) ( 9.000000 294.000000 -4322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3166/2157) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (373.000000, 303.000000, 303.000000) / (4288.000000, 4288.000000, 4410.000000) // --> Vector info: d1 = 0.787498, 0.287498, 0.287498. Determinants: -61.000014, 0.000000, 16027.773480, -8540.000000 // --> Vector info: d2 = 0.984348, 0.984348, 0.109347. Determinants: 0.000000, 61.250067, -271046.620545, -8540.000000 ( 9.000000 303.000000 -4410.000000 ) ( 9.000000 303.000000 -4288.000000 ) ( 9.000000 373.000000 -4288.000000 ) ( ( 0.007143 0.000000 -1.876788 ) ( 0.000000 -0.007172 31.738480 ) ) 19b/00wpanl5 0 0 0 ( 5.000000 373.000000 -4288.000000 ) ( 5.000000 303.000000 -4288.000000 ) ( 5.000000 303.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 373.000000 -4288.000000 ) ( 9.000000 373.000000 -4288.000000 ) ( 9.000000 303.000000 -4288.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 303.000000 -4288.000000 ) ( 9.000000 303.000000 -4288.000000 ) ( 9.000000 303.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 303.000000 -4410.000000 ) ( 9.000000 303.000000 -4410.000000 ) ( 9.000000 373.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 373.000000 -4410.000000 ) ( 9.000000 373.000000 -4410.000000 ) ( 9.000000 373.000000 -4288.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3167/2158) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-9.000000, -72.000000, -72.000000) / (4288.000000, 4288.000000, 4536.000000) // --> Vector info: d1 = 3.999998, 3.999999, 0.450003. Determinants: 0.000116, 223.649712, -1021505.932418, -15624.000000 // --> Vector info: d2 = 1.000000, 1.900000, 1.899995. Determinants: 223.199992, 0.000292, -13616.453707, -15624.000000 ( 72.000000 303.000000 -4536.000000 ) ( 72.000000 303.000000 -4288.000000 ) ( 9.000000 303.000000 -4288.000000 ) ( ( 0.000000 -0.014314 65.380564 ) ( -0.014286 0.000000 0.871509 ) ) 19b/00fgrte1 0 0 0 ( 9.000000 299.000000 -4288.000000 ) ( 72.000000 299.000000 -4288.000000 ) ( 72.000000 299.000000 -4536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 299.000000 -4288.000000 ) ( 9.000000 303.000000 -4288.000000 ) ( 72.000000 303.000000 -4288.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.000000 299.000000 -4288.000000 ) ( 72.000000 303.000000 -4288.000000 ) ( 72.000000 303.000000 -4536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.000000 299.000000 -4536.000000 ) ( 72.000000 303.000000 -4536.000000 ) ( 9.000000 303.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 299.000000 -4410.000000 ) ( 9.000000 303.000000 -4410.000000 ) ( 9.000000 303.000000 -4288.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3168/2159) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-303.000000, -373.000000, -373.000000) / (4288.000000, 4288.000000, 4536.000000) // --> Vector info: d1 = 3.999998, 4.000000, 0.450001. Determinants: 0.000473, 248.499896, -1135007.378114, -17360.000000 // --> Vector info: d2 = 1.000000, 1.999998, 1.999996. Determinants: 247.999558, 0.000176, 57783.111060, -17360.000000 ( 72.000000 373.000000 -4536.000000 ) ( 72.000000 373.000000 -4288.000000 ) ( 72.000000 303.000000 -4288.000000 ) ( ( 0.000000 -0.014315 65.380609 ) ( -0.014286 0.000000 -3.328520 ) ) 19b/00fgrte1 0 0 0 ( 76.000000 303.000000 -4288.000000 ) ( 76.000000 373.000000 -4288.000000 ) ( 76.000000 373.000000 -4536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.000000 303.000000 -4288.000000 ) ( 72.000000 303.000000 -4288.000000 ) ( 72.000000 373.000000 -4288.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.000000 373.000000 -4288.000000 ) ( 72.000000 373.000000 -4288.000000 ) ( 72.000000 373.000000 -4536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.000000 373.000000 -4536.000000 ) ( 72.000000 373.000000 -4536.000000 ) ( 72.000000 303.000000 -4536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.000000 303.000000 -4536.000000 ) ( 72.000000 303.000000 -4536.000000 ) ( 72.000000 303.000000 -4288.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3169/2160) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (72.000000, 9.000000, 9.000000) / (4288.000000, 4288.000000, 4410.000000) // --> Vector info: d1 = 0.385166, 0.385166, 2.135168. Determinants: 0.000000, -110.250120, 469792.127765, -7686.000000 // --> Vector info: d2 = 0.900000, 0.000000, 0.000000. Determinants: -109.799996, 0.000000, 988.199966, -7686.000000 ( 9.000000 373.000000 -4410.000000 ) ( 9.000000 373.000000 -4288.000000 ) ( 72.000000 373.000000 -4288.000000 ) ( ( 0.000000 0.014344 -61.123098 ) ( 0.014286 0.000000 -0.128571 ) ) 19b/00fgrte1 0 0 0 ( 72.000000 377.000000 -4288.000000 ) ( 9.000000 377.000000 -4288.000000 ) ( 9.000000 377.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.000000 377.000000 -4288.000000 ) ( 72.000000 373.000000 -4288.000000 ) ( 9.000000 373.000000 -4288.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 377.000000 -4288.000000 ) ( 9.000000 373.000000 -4288.000000 ) ( 9.000000 373.000000 -4410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 377.000000 -4410.000000 ) ( 9.000000 373.000000 -4410.000000 ) ( 72.000000 373.000000 -4536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.000000 377.000000 -4536.000000 ) ( 72.000000 373.000000 -4536.000000 ) ( 72.000000 373.000000 -4288.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3170/2161) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (373.000000, 303.000000, 303.000000) / (-72.000000, -72.000000, -9.000000) // --> Vector info: d1 = 0.000000, 2.000000, 2.000000. Determinants: 126.000014, 0.000000, -46998.006243, -4410.000000 // --> Vector info: d2 = 0.000000, 0.000003, 1.800000. Determinants: 0.000161, -125.999816, -9072.046986, -4410.000000 ( 9.000000 303.000000 -4288.000000 ) ( 72.000000 303.000000 -4288.000000 ) ( 72.000000 373.000000 -4288.000000 ) ( ( -0.028571 0.000000 10.657144 ) ( 0.000000 0.028571 2.057154 ) ) 19b/dflt 0 0 0 ( 72.000000 373.000000 -4284.000000 ) ( 72.000000 303.000000 -4284.000000 ) ( 9.000000 303.000000 -4284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.000000 373.000000 -4284.000000 ) ( 72.000000 373.000000 -4288.000000 ) ( 72.000000 303.000000 -4288.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.000000 303.000000 -4284.000000 ) ( 72.000000 303.000000 -4288.000000 ) ( 9.000000 303.000000 -4288.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 303.000000 -4284.000000 ) ( 9.000000 303.000000 -4288.000000 ) ( 9.000000 373.000000 -4288.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 373.000000 -4284.000000 ) ( 9.000000 373.000000 -4288.000000 ) ( 72.000000 373.000000 -4288.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3172/2162) # points: 5 { brushDef { // Surface normal: 0.824298, 0.351876, -0.443527 // RotY/Z : 0.459530 / 0.403461. Vector texS/T: (-0.392604, 0.919708, 0.000000) / (-0.407915, -0.174130, -0.896261) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-80.017109, -351.494670, -216.482859) / (6679.093450, 6577.560531, 6739.343753) // --> Vector info: d1 = 0.779274, 2.432105, 0.940655. Determinants: 115.968977, 181.743444, -1228145.673635, -30212.371257 // --> Vector info: d2 = 0.331475, 1.567914, 1.382905. Determinants: 181.250521, -116.707849, 783991.117903, -30212.371257 ( -648.000000 -512.000000 -7125.000000 ) ( -529.000000 -608.000000 -6980.000000 ) ( -677.000000 -376.000000 -7071.000000 ) ( ( -0.003838 -0.006016 40.650423 ) ( -0.005999 0.003863 -25.949341 ) ) 19b/00ROCK4 0 0 0 ( -680.297192 -377.407503 -7069.225892 ) ( -532.297192 -609.407503 -6978.225892 ) ( -651.297192 -513.407503 -7123.225892 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.297192 -377.407503 -7069.225892 ) ( -677.000000 -376.000000 -7071.000000 ) ( -529.000000 -608.000000 -6980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -532.297192 -609.407503 -6978.225892 ) ( -529.000000 -608.000000 -6980.000000 ) ( -648.000000 -512.000000 -7125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -651.297192 -513.407503 -7123.225892 ) ( -648.000000 -512.000000 -7125.000000 ) ( -687.000000 -421.000000 -7125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -690.297192 -422.407503 -7123.225892 ) ( -687.000000 -421.000000 -7125.000000 ) ( -682.000000 -376.000000 -7081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -685.297192 -377.407503 -7079.225892 ) ( -682.000000 -376.000000 -7081.000000 ) ( -677.000000 -376.000000 -7071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3173/2163) # points: 4 { brushDef { // Surface normal: 0.123211, -0.290896, -0.948788 // RotY/Z : 1.249377 / -1.170149. Vector texS/T: (0.920809, 0.390014, 0.000000) / (-0.370041, 0.873652, -0.315913) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-703.734685, -703.849395, -724.236499) / (2126.045308, 1828.495334, 1869.645863) // --> Vector info: d1 = 0.910678, 1.710893, 1.460115. Determinants: -41.689767, 16.342839, -69612.787613, -6070.902734 // --> Vector info: d2 = 0.755413, 2.722281, 2.505038. Determinants: 16.296947, 40.123661, -78422.034568, -6070.902734 ( -529.000000 -608.000000 -6980.000000 ) ( -495.000000 -636.000000 -6967.000000 ) ( -605.000000 -376.000000 -7061.000000 ) ( ( 0.006867 -0.002692 11.466629 ) ( -0.002684 -0.006609 12.917689 ) ) 19b/00ROCK4 0 0 0 ( -605.492843 -374.836417 -7057.204848 ) ( -495.492843 -634.836417 -6963.204848 ) ( -529.492843 -606.836417 -6976.204848 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -605.492843 -374.836417 -7057.204848 ) ( -605.000000 -376.000000 -7061.000000 ) ( -495.000000 -636.000000 -6967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.492843 -634.836417 -6963.204848 ) ( -495.000000 -636.000000 -6967.000000 ) ( -529.000000 -608.000000 -6980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -529.492843 -606.836417 -6976.204848 ) ( -529.000000 -608.000000 -6980.000000 ) ( -677.000000 -376.000000 -7071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -677.492843 -374.836417 -7067.204848 ) ( -677.000000 -376.000000 -7071.000000 ) ( -605.000000 -376.000000 -7061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3174/2164) # points: 3 { brushDef { // Surface normal: 0.993884, -0.110432, 0.000000 // RotY/Z : 0.000000 / -0.110657. Vector texS/T: (0.110432, 0.993884, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-449.014585, -494.291511, -449.014585) / (7081.000000, 7125.000000, 7147.000000) // --> Vector info: d1 = 0.727207, 0.581133, 0.300608. Determinants: 9.129517, 19.315092, -134843.977373, -2988.277096 // --> Vector info: d2 = 0.292517, 0.717263, 0.497201. Determinants: 19.027162, -9.267474, 73292.335245, -2988.277096 ( -682.000000 -376.000000 -7147.000000 ) ( -687.000000 -421.000000 -7125.000000 ) ( -682.000000 -376.000000 -7081.000000 ) ( ( -0.003055 -0.006464 45.124322 ) ( -0.006367 0.003101 -24.526619 ) ) 19b/00ROCK4 0 0 0 ( -685.975535 -375.558274 -7081.000000 ) ( -690.975535 -420.558274 -7125.000000 ) ( -685.975535 -375.558274 -7147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -685.975535 -375.558274 -7081.000000 ) ( -682.000000 -376.000000 -7081.000000 ) ( -687.000000 -421.000000 -7125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -690.975535 -420.558274 -7125.000000 ) ( -687.000000 -421.000000 -7125.000000 ) ( -682.000000 -376.000000 -7147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -685.975535 -375.558274 -7147.000000 ) ( -682.000000 -376.000000 -7147.000000 ) ( -682.000000 -376.000000 -7081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3175/2165) # points: 4 { brushDef { // Surface normal: 0.124081, -0.293557, -0.947855 // RotY/Z : 1.246436 / -1.170892. Vector texS/T: (0.921098, 0.389330, 0.000000) / (-0.369028, 0.873067, -0.318703) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-598.647397, -598.248571, -703.557640) / (2098.817856, 1847.800246, 1847.800246) // --> Vector info: d1 = 1.732055, 2.405599, 1.710893. Determinants: -174.383311, 70.653167, -298468.137410, -26434.430881 // --> Vector info: d2 = 0.782837, 2.439910, 2.722281. Determinants: 70.880104, 174.617434, -344751.847669, -26434.430881 ( -495.000000 -636.000000 -6967.000000 ) ( -398.000000 -595.000000 -6967.000000 ) ( -491.000000 -376.000000 -7047.000000 ) ( ( 0.006597 -0.002673 11.290886 ) ( -0.002681 -0.006606 13.041773 ) ) 19b/00ROCK4 0 0 0 ( -491.496322 -374.825774 -7043.208581 ) ( -398.496322 -593.825774 -6963.208581 ) ( -495.496322 -634.825774 -6963.208581 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.496322 -374.825774 -7043.208581 ) ( -491.000000 -376.000000 -7047.000000 ) ( -398.000000 -595.000000 -6967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -398.496322 -593.825774 -6963.208581 ) ( -398.000000 -595.000000 -6967.000000 ) ( -495.000000 -636.000000 -6967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.496322 -634.825774 -6963.208581 ) ( -495.000000 -636.000000 -6967.000000 ) ( -605.000000 -376.000000 -7061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -605.496322 -374.825774 -7057.208581 ) ( -605.000000 -376.000000 -7061.000000 ) ( -491.000000 -376.000000 -7047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3178/2166) # points: 5 { brushDef { // Surface normal: 0.626620, 0.779325, 0.000000 // RotY/Z : 0.000000 / 0.893588. Vector texS/T: (-0.779325, 0.626620, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-12.764084, -12.764084, 177.143789) / (6967.000000, 7072.000000, 7128.000000) // --> Vector info: d1 = 1.710889, 1.080135, 0.008317. Determinants: 77.218703, 119.785149, -867673.196886, -19940.326602 // --> Vector info: d2 = 0.722286, 1.127789, 0.199610. Determinants: 120.167006, -77.008264, 523647.782647, -19940.326602 ( -643.000000 -517.000000 -7128.000000 ) ( -495.000000 -636.000000 -7072.000000 ) ( -495.000000 -636.000000 -6967.000000 ) ( ( -0.003872 -0.006007 43.513490 ) ( -0.006026 0.003862 -26.260743 ) ) 19b/00ROCK4 0 0 0 ( -497.506479 -639.117301 -6967.000000 ) ( -497.506479 -639.117301 -7072.000000 ) ( -645.506479 -520.117301 -7128.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -497.506479 -639.117301 -6967.000000 ) ( -495.000000 -636.000000 -6967.000000 ) ( -495.000000 -636.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -497.506479 -639.117301 -7072.000000 ) ( -495.000000 -636.000000 -7072.000000 ) ( -643.000000 -517.000000 -7128.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.506479 -520.117301 -7128.000000 ) ( -643.000000 -517.000000 -7128.000000 ) ( -648.000000 -512.000000 -7125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -650.506479 -515.117301 -7125.000000 ) ( -648.000000 -512.000000 -7125.000000 ) ( -529.000000 -608.000000 -6980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -531.506479 -611.117301 -6980.000000 ) ( -529.000000 -608.000000 -6980.000000 ) ( -495.000000 -636.000000 -6967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3179/2167) # points: 4 { brushDef { // Surface normal: -0.135273, 0.291652, 0.946911 // RotY/Z : -1.243487 / 2.005080. Vector texS/T: (-0.907172, -0.420761, 0.000000) / (-0.398423, 0.859011, -0.321496) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (707.044869, 751.496284, 800.844635) / (2221.900357, 2243.673546, 2103.703048) // --> Vector info: d1 = 2.308262, 2.317535, 1.267757. Determinants: 21.558994, -47.121750, 72614.751815, -7296.357584 // --> Vector info: d2 = 1.553193, 1.909059, 1.816873. Determinants: -47.803552, -21.659195, 70591.177456, -7296.357584 ( -643.000000 -517.000000 -7128.000000 ) ( -654.000000 -376.000000 -7173.000000 ) ( -605.000000 -376.000000 -7166.000000 ) ( ( -0.002955 0.006458 -9.952192 ) ( 0.006552 0.002968 -9.674852 ) ) 19b/00ROCK4 0 0 0 ( -604.458908 -377.166609 -7169.787643 ) ( -653.458908 -377.166609 -7176.787643 ) ( -642.458908 -518.166609 -7131.787643 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -604.458908 -377.166609 -7169.787643 ) ( -605.000000 -376.000000 -7166.000000 ) ( -654.000000 -376.000000 -7173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -653.458908 -377.166609 -7176.787643 ) ( -654.000000 -376.000000 -7173.000000 ) ( -643.000000 -517.000000 -7128.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -642.458908 -518.166609 -7131.787643 ) ( -643.000000 -517.000000 -7128.000000 ) ( -495.000000 -636.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -494.458908 -637.166609 -7075.787643 ) ( -495.000000 -636.000000 -7072.000000 ) ( -605.000000 -376.000000 -7166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3180/2168) # points: 5 { brushDef { // Surface normal: 0.654798, 0.271993, 0.705167 // RotY/Z : -0.782658 / 0.393698. Vector texS/T: (-0.383606, 0.923497, 0.000000) / (0.651219, 0.270506, -0.709042) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-96.356227, -85.615249, -125.254570) / (4558.347785, 4521.678569, 4490.650771) // --> Vector info: d1 = 0.042530, 0.218906, 0.557013. Determinants: 6.925518, 10.623029, -47832.136539, -1786.811686 // --> Vector info: d2 = 0.880132, 0.673986, 0.787091. Determinants: 10.543699, -6.956603, 31153.935475, -1786.811686 ( -687.000000 -421.000000 -7125.000000 ) ( -682.000000 -376.000000 -7147.000000 ) ( -654.000000 -376.000000 -7173.000000 ) ( ( -0.003876 -0.005945 26.769545 ) ( -0.005901 0.003893 -17.435489 ) ) 19b/00ROCK4 0 0 0 ( -656.619190 -377.087971 -7175.820667 ) ( -684.619190 -377.087971 -7149.820667 ) ( -689.619190 -422.087971 -7127.820667 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -656.619190 -377.087971 -7175.820667 ) ( -654.000000 -376.000000 -7173.000000 ) ( -682.000000 -376.000000 -7147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -684.619190 -377.087971 -7149.820667 ) ( -682.000000 -376.000000 -7147.000000 ) ( -687.000000 -421.000000 -7125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -689.619190 -422.087971 -7127.820667 ) ( -687.000000 -421.000000 -7125.000000 ) ( -648.000000 -512.000000 -7125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -650.619190 -513.087971 -7127.820667 ) ( -648.000000 -512.000000 -7125.000000 ) ( -643.000000 -517.000000 -7128.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.619190 -518.087971 -7130.820667 ) ( -643.000000 -517.000000 -7128.000000 ) ( -654.000000 -376.000000 -7173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3181/2169) # points: 4 { brushDef { // Surface normal: -0.393919, 0.919145, 0.000000 // RotY/Z : 0.000000 / 1.975688. Vector texS/T: (-0.919145, -0.393919, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (600.201705, 600.201705, 615.433251) / (6967.000000, 7072.000000, 7072.000000) // --> Vector info: d1 = 1.048631, 1.020085, 0.907605. Determinants: 11.810467, 0.434797, -11794.985281, -1599.312352 // --> Vector info: d2 = 0.424940, 1.174384, 1.170097. Determinants: 0.450136, -11.415187, 78579.827226, -1599.312352 ( -412.000000 -601.000000 -7072.000000 ) ( -398.000000 -595.000000 -7072.000000 ) ( -398.000000 -595.000000 -6967.000000 ) ( ( -0.007385 -0.000272 7.375035 ) ( -0.000281 0.007138 -49.133509 ) ) 19b/00ROCK4 0 0 0 ( -396.424323 -598.676580 -6967.000000 ) ( -396.424323 -598.676580 -7072.000000 ) ( -410.424323 -604.676580 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -396.424323 -598.676580 -6967.000000 ) ( -398.000000 -595.000000 -6967.000000 ) ( -398.000000 -595.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -396.424323 -598.676580 -7072.000000 ) ( -398.000000 -595.000000 -7072.000000 ) ( -412.000000 -601.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -410.424323 -604.676580 -7072.000000 ) ( -412.000000 -601.000000 -7072.000000 ) ( -412.000000 -601.000000 -6967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -410.424323 -604.676580 -6967.000000 ) ( -412.000000 -601.000000 -6967.000000 ) ( -398.000000 -595.000000 -6967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3182/2170) # points: 4 { brushDef { // Surface normal: -0.116399, 0.296805, 0.947818 // RotY/Z : -1.246319 / 1.944536. Vector texS/T: (-0.930968, -0.365100, 0.000000) / (-0.346048, 0.882388, -0.318813) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (587.759742, 594.382979, 700.513381) / (1867.353969, 2118.284503, 2162.197346) // --> Vector info: d1 = 1.697447, 0.536144, 0.889085. Determinants: -139.559800, 125.587170, -197199.689088, -26340.513207 // --> Vector info: d2 = 2.303733, 0.943376, 0.201888. Determinants: 126.324937, 139.464212, -395359.281089, -26340.513207 ( -605.000000 -376.000000 -7166.000000 ) ( -491.000000 -376.000000 -7152.000000 ) ( -398.000000 -595.000000 -7072.000000 ) ( ( 0.005298 -0.004768 7.486555 ) ( -0.004796 -0.005295 15.009551 ) ) 19b/00ROCK4 0 0 0 ( -397.534405 -596.187221 -7075.791270 ) ( -490.534405 -377.187221 -7155.791270 ) ( -604.534405 -377.187221 -7169.791270 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -397.534405 -596.187221 -7075.791270 ) ( -398.000000 -595.000000 -7072.000000 ) ( -491.000000 -376.000000 -7152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -490.534405 -377.187221 -7155.791270 ) ( -491.000000 -376.000000 -7152.000000 ) ( -605.000000 -376.000000 -7166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -604.534405 -377.187221 -7169.791270 ) ( -605.000000 -376.000000 -7166.000000 ) ( -495.000000 -636.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -494.534405 -637.187221 -7075.791270 ) ( -495.000000 -636.000000 -7072.000000 ) ( -398.000000 -595.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3183/2171) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-491.000000, -491.000000, -677.000000) / (7072.000000, 7047.000000, 7071.000000) // --> Vector info: d1 = 0.162716, 0.531273, 0.185945. Determinants: 0.212165, 68.551596, -485449.344623, -4650.000000 // --> Vector info: d2 = 0.759046, 0.759048, 3.415127. Determinants: 66.402001, 0.000311, 29071.617608, -4650.000000 ( -677.000000 -376.000000 -7071.000000 ) ( -491.000000 -376.000000 -7047.000000 ) ( -491.000000 -376.000000 -7072.000000 ) ( ( -0.000046 -0.014742 104.397709 ) ( -0.014280 0.000000 -6.251961 ) ) 19b/00fstud1 0 0 0 ( -491.000000 -372.000000 -7072.000000 ) ( -491.000000 -372.000000 -7047.000000 ) ( -677.000000 -372.000000 -7071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 -372.000000 -7072.000000 ) ( -491.000000 -376.000000 -7072.000000 ) ( -491.000000 -376.000000 -7047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 -372.000000 -7047.000000 ) ( -491.000000 -376.000000 -7047.000000 ) ( -677.000000 -376.000000 -7071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -677.000000 -372.000000 -7071.000000 ) ( -677.000000 -376.000000 -7071.000000 ) ( -677.000000 -376.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -677.000000 -372.000000 -7072.000000 ) ( -677.000000 -376.000000 -7072.000000 ) ( -491.000000 -376.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3185/2172) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-543.000000, -508.000000, -508.000000) / (7158.000000, 7154.000000, 7072.000000) // --> Vector info: d1 = 0.935005, 1.000021, 2.162717. Determinants: -0.680496, 40.694373, -294343.293522, -2870.000000 // --> Vector info: d2 = 0.500001, 0.000020, 0.000031. Determinants: 40.998481, 0.000398, 20824.323572, -2870.000000 ( -508.000000 -376.000000 -7072.000000 ) ( -508.000000 -376.000000 -7154.000000 ) ( -543.000000 -376.000000 -7158.000000 ) ( ( 0.000237 -0.014179 102.558639 ) ( -0.014285 0.000000 -7.255862 ) ) 19b/00fstud1 0 0 0 ( -543.000000 -372.000000 -7158.000000 ) ( -508.000000 -372.000000 -7154.000000 ) ( -508.000000 -372.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -543.000000 -372.000000 -7158.000000 ) ( -543.000000 -376.000000 -7158.000000 ) ( -508.000000 -376.000000 -7154.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -508.000000 -372.000000 -7154.000000 ) ( -508.000000 -376.000000 -7154.000000 ) ( -508.000000 -376.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -508.000000 -372.000000 -7072.000000 ) ( -508.000000 -376.000000 -7072.000000 ) ( -543.000000 -376.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -543.000000 -372.000000 -7072.000000 ) ( -543.000000 -376.000000 -7072.000000 ) ( -543.000000 -376.000000 -7158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3187/2173) # points: 4 { brushDef { // Surface normal: 0.992833, -0.119508, 0.000000 // RotY/Z : 0.000000 / -0.119794. Vector texS/T: (0.119508, 0.992833, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-419.582373, -310.802779, -310.802779) / (7164.000000, 7218.000000, 7113.000000) // --> Vector info: d1 = 1.534895, 0.672166, 0.916046. Determinants: 77.417068, 26.529197, -175103.686931, -11421.857336 // --> Vector info: d2 = 0.851713, 0.961873, 0.252728. Determinants: 26.727021, -77.140461, 554120.301450, -11421.857336 ( -665.000000 -233.000000 -7113.000000 ) ( -665.000000 -233.000000 -7218.000000 ) ( -678.000000 -341.000000 -7164.000000 ) ( ( -0.006778 -0.002323 15.330579 ) ( -0.002340 0.006754 -48.514028 ) ) 19b/00ROCK4 0 0 0 ( -681.971333 -340.521969 -7164.000000 ) ( -668.971333 -232.521969 -7218.000000 ) ( -668.971333 -232.521969 -7113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -681.971333 -340.521969 -7164.000000 ) ( -678.000000 -341.000000 -7164.000000 ) ( -665.000000 -233.000000 -7218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -668.971333 -232.521969 -7218.000000 ) ( -665.000000 -233.000000 -7218.000000 ) ( -665.000000 -233.000000 -7113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -668.971333 -232.521969 -7113.000000 ) ( -665.000000 -233.000000 -7113.000000 ) ( -678.000000 -341.000000 -7082.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -681.971333 -340.521969 -7082.000000 ) ( -678.000000 -341.000000 -7082.000000 ) ( -678.000000 -341.000000 -7164.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3188/2174) # points: 4 { brushDef { // Surface normal: -0.124090, 0.290552, 0.948779 // RotY/Z : -1.249348 / 1.974430. Vector texS/T: (-0.919640, -0.392763, 0.000000) / (-0.372645, 0.872535, -0.315941) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (598.350223, 598.685509, 703.074206) / (2154.055485, 2324.973265, 2324.973265) // --> Vector info: d1 = 1.697447, 0.904219, 1.474529. Determinants: -97.476058, 82.995219, -150737.136272, -17841.884318 // --> Vector info: d2 = 2.303733, 1.374541, 0.887681. Determinants: 83.213077, 96.833962, -299479.233961, -17841.884318 ( -665.000000 -233.000000 -7218.000000 ) ( -569.000000 -192.000000 -7218.000000 ) ( -505.000000 -341.000000 -7164.000000 ) ( ( 0.005463 -0.004652 8.448499 ) ( -0.004664 -0.005427 16.785180 ) ) 19b/00ROCK4 0 0 0 ( -504.503640 -342.162209 -7167.795115 ) ( -568.503640 -193.162209 -7221.795115 ) ( -664.503640 -234.162209 -7221.795115 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -504.503640 -342.162209 -7167.795115 ) ( -505.000000 -341.000000 -7164.000000 ) ( -569.000000 -192.000000 -7218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -568.503640 -193.162209 -7221.795115 ) ( -569.000000 -192.000000 -7218.000000 ) ( -665.000000 -233.000000 -7218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -664.503640 -234.162209 -7221.795115 ) ( -665.000000 -233.000000 -7218.000000 ) ( -619.000000 -341.000000 -7179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -618.503640 -342.162209 -7182.795115 ) ( -619.000000 -341.000000 -7179.000000 ) ( -505.000000 -341.000000 -7164.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3189/2175) # points: 3 { brushDef { // Surface normal: 0.664276, 0.268786, 0.697490 // RotY/Z : -0.771888 / 0.384491. Vector texS/T: (-0.375087, 0.926989, 0.000000) / (0.646566, 0.261620, -0.716595) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-69.670982, 33.444578, -61.794147) / (4634.011541, 4681.458156, 4606.101767) // --> Vector info: d1 = 1.534412, 0.843005, 1.667766. Determinants: 12.969872, 19.196898, -93044.411762, -3251.661114 // --> Vector info: d2 = 1.187296, 0.755528, 1.031434. Determinants: 19.445699, -12.670863, 56211.040151, -3251.661114 ( -678.000000 -341.000000 -7164.000000 ) ( -665.000000 -233.000000 -7218.000000 ) ( -657.000000 -341.000000 -7184.000000 ) ( ( -0.003989 -0.005904 28.614425 ) ( -0.005980 0.003897 -17.286869 ) ) 19b/00ROCK4 0 0 0 ( -659.657103 -342.075143 -7186.789959 ) ( -667.657103 -234.075143 -7220.789959 ) ( -680.657103 -342.075143 -7166.789959 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -659.657103 -342.075143 -7186.789959 ) ( -657.000000 -341.000000 -7184.000000 ) ( -665.000000 -233.000000 -7218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -667.657103 -234.075143 -7220.789959 ) ( -665.000000 -233.000000 -7218.000000 ) ( -678.000000 -341.000000 -7164.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.657103 -342.075143 -7166.789959 ) ( -678.000000 -341.000000 -7164.000000 ) ( -657.000000 -341.000000 -7184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3190/2176) # points: 3 { brushDef { // Surface normal: -0.124868, 0.289508, 0.948996 // RotY/Z : -1.250035 / 1.977999. Vector texS/T: (-0.918232, -0.396043, 0.000000) / (-0.375843, 0.871398, -0.315289) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (703.436221, 702.902297, 738.329042) / (2198.959163, 2322.655221, 2214.817632) // --> Vector info: d1 = 1.267755, 0.692046, 1.383487. Determinants: -23.445419, 20.026315, -33027.188517, -4324.571655 // --> Vector info: d2 = 0.816874, 0.142182, 0.573872. Determinants: 19.358746, 23.671640, -69203.241171, -4324.571655 ( -657.000000 -341.000000 -7184.000000 ) ( -665.000000 -233.000000 -7218.000000 ) ( -619.000000 -341.000000 -7179.000000 ) ( ( 0.005421 -0.004631 7.637101 ) ( -0.004476 -0.005474 16.002334 ) ) 19b/00ROCK4 0 0 0 ( -618.500529 -342.158034 -7182.795983 ) ( -664.500529 -234.158034 -7221.795983 ) ( -656.500529 -342.158034 -7187.795983 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -618.500529 -342.158034 -7182.795983 ) ( -619.000000 -341.000000 -7179.000000 ) ( -665.000000 -233.000000 -7218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -664.500529 -234.158034 -7221.795983 ) ( -665.000000 -233.000000 -7218.000000 ) ( -657.000000 -341.000000 -7184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -656.500529 -342.158034 -7187.795983 ) ( -657.000000 -341.000000 -7184.000000 ) ( -619.000000 -341.000000 -7179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3192/2177) # points: 4 { brushDef { // Surface normal: 0.124839, -0.290230, -0.948779 // RotY/Z : 1.249348 / -1.164581. Vector texS/T: (0.918623, 0.395135, 0.000000) / (-0.374896, 0.871570, -0.315941) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-598.562434, -598.645704, -703.368724) / (2293.261323, 2122.343234, 2169.820481) // --> Vector info: d1 = 1.071604, 1.531669, 0.710892. Determinants: -118.443011, 48.247731, -200725.127894, -17903.011953 // --> Vector info: d2 = 0.618212, 1.750074, 1.722282. Determinants: 48.987489, 118.534388, -253576.109385, -17903.011953 ( -619.000000 -341.000000 -7074.000000 ) ( -505.000000 -341.000000 -7059.000000 ) ( -569.000000 -192.000000 -7113.000000 ) ( ( 0.006616 -0.002695 11.211808 ) ( -0.002736 -0.006621 14.163880 ) ) 19b/00ROCK4 0 0 0 ( -569.499357 -190.839078 -7109.204884 ) ( -505.499357 -339.839078 -7055.204884 ) ( -619.499357 -339.839078 -7070.204884 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -569.499357 -190.839078 -7109.204884 ) ( -569.000000 -192.000000 -7113.000000 ) ( -505.000000 -341.000000 -7059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -505.499357 -339.839078 -7055.204884 ) ( -505.000000 -341.000000 -7059.000000 ) ( -619.000000 -341.000000 -7074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -619.499357 -339.839078 -7070.204884 ) ( -619.000000 -341.000000 -7074.000000 ) ( -665.000000 -233.000000 -7113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -665.499357 -231.839078 -7109.204884 ) ( -665.000000 -233.000000 -7113.000000 ) ( -569.000000 -192.000000 -7113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3193/2178) # points: 4 { brushDef { // Surface normal: 0.406138, -0.913812, 0.000000 // RotY/Z : 0.000000 / -1.152572. Vector texS/T: (0.913812, 0.406138, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-597.937357, -597.937357, -607.786214) / (7218.000000, 7113.000000, 7113.000000) // --> Vector info: d1 = 1.197826, 0.711096, 0.762703. Determinants: 5.418749, -4.793743, 36602.597939, -1034.130069 // --> Vector info: d2 = 1.547328, 0.976910, 0.932874. Determinants: -4.623771, -5.617969, 36185.638118, -1034.130069 ( -578.000000 -196.000000 -7113.000000 ) ( -569.000000 -192.000000 -7113.000000 ) ( -569.000000 -192.000000 -7218.000000 ) ( ( -0.005240 0.004636 -35.394579 ) ( 0.004471 0.005433 -34.991380 ) ) 19b/00ROCK4 0 0 0 ( -570.624554 -188.344754 -7218.000000 ) ( -570.624554 -188.344754 -7113.000000 ) ( -579.624554 -192.344754 -7113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -570.624554 -188.344754 -7218.000000 ) ( -569.000000 -192.000000 -7218.000000 ) ( -569.000000 -192.000000 -7113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -570.624554 -188.344754 -7113.000000 ) ( -569.000000 -192.000000 -7113.000000 ) ( -578.000000 -196.000000 -7113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -579.624554 -192.344754 -7113.000000 ) ( -578.000000 -196.000000 -7113.000000 ) ( -578.000000 -196.000000 -7218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -579.624554 -192.344754 -7218.000000 ) ( -578.000000 -196.000000 -7218.000000 ) ( -569.000000 -192.000000 -7218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3194/2179) # points: 3 { brushDef { // Surface normal: 0.128676, -0.287882, -0.948982 // RotY/Z : 1.249992 / -1.150462. Vector texS/T: (0.912953, 0.408066, 0.000000) / (-0.387247, 0.866376, -0.315330) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-702.192763, -704.268041, -758.132243) / (2298.598825, 2174.919024, 2200.289239) // --> Vector info: d1 = 0.967868, 0.710892, 0.392446. Determinants: -45.904910, -13.180975, -8435.136144, -6714.563947 // --> Vector info: d2 = 0.873390, 1.722282, 1.446415. Determinants: -12.582548, 46.297375, -121118.900447, -6714.563947 ( -678.000000 -341.000000 -7082.000000 ) ( -619.000000 -341.000000 -7074.000000 ) ( -665.000000 -233.000000 -7113.000000 ) ( ( 0.006837 0.001963 1.256245 ) ( 0.001874 -0.006895 18.038238 ) ) 19b/00ROCK4 0 0 0 ( -665.514702 -231.848473 -7109.204072 ) ( -619.514702 -339.848473 -7070.204072 ) ( -678.514702 -339.848473 -7078.204072 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -665.514702 -231.848473 -7109.204072 ) ( -665.000000 -233.000000 -7113.000000 ) ( -619.000000 -341.000000 -7074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -619.514702 -339.848473 -7070.204072 ) ( -619.000000 -341.000000 -7074.000000 ) ( -678.000000 -341.000000 -7082.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -678.514702 -339.848473 -7078.204072 ) ( -678.000000 -341.000000 -7082.000000 ) ( -665.000000 -233.000000 -7113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3196/2180) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (606.000000, 505.000000, 505.000000) / (7072.000000, 7059.000000, 7072.000000) // --> Vector info: d1 = 0.162774, 0.349771, 0.162221. Determinants: -0.007188, 18.942533, -134170.957219, -1313.000000 // --> Vector info: d2 = 0.086541, 1.529221, 1.529149. Determinants: 18.753910, 0.007259, -11529.835719, -1313.000000 ( -505.000000 -341.000000 -7072.000000 ) ( -505.000000 -341.000000 -7059.000000 ) ( -606.000000 -341.000000 -7072.000000 ) ( ( 0.000005 -0.014427 102.186563 ) ( -0.014283 -0.000006 8.781291 ) ) 19b/00fstud1 0 0 0 ( -606.000000 -345.000000 -7072.000000 ) ( -505.000000 -345.000000 -7059.000000 ) ( -505.000000 -345.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -606.000000 -345.000000 -7072.000000 ) ( -606.000000 -341.000000 -7072.000000 ) ( -505.000000 -341.000000 -7059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -505.000000 -345.000000 -7059.000000 ) ( -505.000000 -341.000000 -7059.000000 ) ( -505.000000 -341.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -505.000000 -345.000000 -7072.000000 ) ( -505.000000 -341.000000 -7072.000000 ) ( -606.000000 -341.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3198/2181) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (543.000000, 508.000000, 508.000000) / (7072.000000, 7072.000000, 7165.000000) // --> Vector info: d1 = 2.162769, 2.162766, 0.846534. Determinants: -0.000222, 46.068140, -332833.575732, -3255.000000 // --> Vector info: d2 = 1.000006, 1.500005, 1.499999. Determinants: 46.499955, 0.000213, -28505.998256, -3255.000000 ( -508.000000 -341.000000 -7165.000000 ) ( -508.000000 -341.000000 -7072.000000 ) ( -543.000000 -341.000000 -7072.000000 ) ( ( 0.000000 -0.014153 102.253019 ) ( -0.014286 0.000000 8.757603 ) ) 19b/00fstud1 0 0 0 ( -543.000000 -345.000000 -7072.000000 ) ( -508.000000 -345.000000 -7072.000000 ) ( -508.000000 -345.000000 -7165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -543.000000 -345.000000 -7072.000000 ) ( -543.000000 -341.000000 -7072.000000 ) ( -508.000000 -341.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -508.000000 -345.000000 -7072.000000 ) ( -508.000000 -341.000000 -7072.000000 ) ( -508.000000 -341.000000 -7165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -508.000000 -345.000000 -7165.000000 ) ( -508.000000 -341.000000 -7165.000000 ) ( -543.000000 -341.000000 -7169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -543.000000 -345.000000 -7169.000000 ) ( -543.000000 -341.000000 -7169.000000 ) ( -543.000000 -341.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3202/2182) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-341.000000, -376.000000, -376.000000) / (505.000000, 491.000000, 508.000000) // --> Vector info: d1 = 0.191931, 0.403708, 0.162715. Determinants: 0.226306, 8.434760, -4296.582246, -595.000000 // --> Vector info: d2 = 0.500030, 1.000030, 1.000042. Determinants: 8.500162, -0.000425, 2601.252210, -595.000000 ( -508.000000 -376.000000 -7072.000000 ) ( -491.000000 -376.000000 -7072.000000 ) ( -505.000000 -341.000000 -7072.000000 ) ( ( -0.000380 -0.014176 7.221147 ) ( -0.014286 0.000001 -4.371852 ) ) 19b/00fstud1 0 0 0 ( -505.000000 -341.000000 -7068.000000 ) ( -491.000000 -376.000000 -7068.000000 ) ( -508.000000 -376.000000 -7068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -505.000000 -341.000000 -7068.000000 ) ( -505.000000 -341.000000 -7072.000000 ) ( -491.000000 -376.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 -376.000000 -7068.000000 ) ( -491.000000 -376.000000 -7072.000000 ) ( -508.000000 -376.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -508.000000 -376.000000 -7068.000000 ) ( -508.000000 -376.000000 -7072.000000 ) ( -508.000000 -341.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -508.000000 -341.000000 -7068.000000 ) ( -508.000000 -341.000000 -7072.000000 ) ( -505.000000 -341.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3204/2183) # points: 4 { brushDef { // Surface normal: -0.310160, 0.194958, 0.930480 // RotY/Z : -1.195720 / 2.580429. Vector texS/T: (-0.532172, -0.846637, 0.000000) / (-0.787778, 0.495175, -0.366344) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (579.631571, 557.449694, 559.046208) / (2820.702739, 2853.458873, 2856.188551) // --> Vector info: d1 = 0.697447, 0.511670, 0.518000. Determinants: -0.714459, 0.156184, -105.130307, -112.845026 // --> Vector info: d2 = 0.303733, 0.086113, 0.072815. Determinants: -0.158441, 0.642409, -1754.483146, -112.845026 ( -508.000000 -341.000000 -7165.000000 ) ( -505.000000 -341.000000 -7164.000000 ) ( -491.000000 -376.000000 -7152.000000 ) ( ( 0.006331 -0.001384 0.931634 ) ( 0.001404 -0.005693 15.547722 ) ) 19b/00ROCK4 0 0 0 ( -489.759360 -376.779831 -7155.721919 ) ( -503.759360 -341.779831 -7167.721919 ) ( -506.759360 -341.779831 -7168.721919 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -489.759360 -376.779831 -7155.721919 ) ( -491.000000 -376.000000 -7152.000000 ) ( -505.000000 -341.000000 -7164.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -503.759360 -341.779831 -7167.721919 ) ( -505.000000 -341.000000 -7164.000000 ) ( -508.000000 -341.000000 -7165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -506.759360 -341.779831 -7168.721919 ) ( -508.000000 -341.000000 -7165.000000 ) ( -508.000000 -376.000000 -7154.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -506.759360 -376.779831 -7157.721919 ) ( -508.000000 -376.000000 -7154.000000 ) ( -491.000000 -376.000000 -7152.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3205/2184) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-376.000000, -341.000000, -341.000000) / (7154.000000, 7165.000000, 7072.000000) // --> Vector info: d1 = 0.999948, 0.846484, 2.162716. Determinants: -0.206378, 46.068146, -332903.946939, -3255.000000 // --> Vector info: d2 = 1.000028, 0.500028, 0.500030. Determinants: 46.500017, 0.000088, 14228.285455, -3255.000000 ( -508.000000 -341.000000 -7072.000000 ) ( -508.000000 -341.000000 -7165.000000 ) ( -508.000000 -376.000000 -7154.000000 ) ( ( 0.000063 -0.014153 102.274638 ) ( -0.014286 0.000000 -4.371209 ) ) 19b/00fstud1 0 0 0 ( -512.000000 -376.000000 -7154.000000 ) ( -512.000000 -341.000000 -7165.000000 ) ( -512.000000 -341.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -512.000000 -376.000000 -7154.000000 ) ( -508.000000 -376.000000 -7154.000000 ) ( -508.000000 -341.000000 -7165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -512.000000 -341.000000 -7165.000000 ) ( -508.000000 -341.000000 -7165.000000 ) ( -508.000000 -341.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -512.000000 -341.000000 -7072.000000 ) ( -508.000000 -341.000000 -7072.000000 ) ( -508.000000 -376.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -512.000000 -376.000000 -7072.000000 ) ( -508.000000 -376.000000 -7072.000000 ) ( -508.000000 -376.000000 -7154.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3206/2185) # points: 4 { brushDef { // Surface normal: -0.124389, 0.301377, 0.945357 // RotY/Z : -1.238687 / 1.962233. Vector texS/T: (-0.924362, -0.381517, 0.000000) / (-0.360670, 0.873852, -0.326038) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (632.025793, 702.277284, 702.689323) / (2235.225469, 2265.896757, 2226.024082) // --> Vector info: d1 = 0.697445, 0.337478, 0.611931. Determinants: 5.935020, 19.429030, -49141.786501, -2813.752654 // --> Vector info: d2 = 1.303733, 0.882066, 0.801149. Determinants: 19.294820, -5.510789, -3545.351023, -2813.752654 ( -605.000000 -376.000000 -7166.000000 ) ( -619.000000 -341.000000 -7179.000000 ) ( -543.000000 -341.000000 -7169.000000 ) ( ( -0.002109 -0.006905 17.464857 ) ( -0.006857 0.001959 1.260008 ) ) 19b/00ROCK4 0 0 0 ( -542.502444 -342.205508 -7172.781427 ) ( -618.502444 -342.205508 -7182.781427 ) ( -604.502444 -377.205508 -7169.781427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -542.502444 -342.205508 -7172.781427 ) ( -543.000000 -341.000000 -7169.000000 ) ( -619.000000 -341.000000 -7179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -618.502444 -342.205508 -7182.781427 ) ( -619.000000 -341.000000 -7179.000000 ) ( -605.000000 -376.000000 -7166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -604.502444 -377.205508 -7169.781427 ) ( -605.000000 -376.000000 -7166.000000 ) ( -543.000000 -376.000000 -7158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -542.502444 -377.205508 -7161.781427 ) ( -543.000000 -376.000000 -7158.000000 ) ( -543.000000 -341.000000 -7169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3207/2186) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-376.000000, -376.000000, -372.000000) / (543.000000, 677.000000, 679.000000) // --> Vector info: d1 = 1.162713, 1.162701, 1.103026. Determinants: 7.996439, 0.000046, 2383.422114, -536.000000 // --> Vector info: d2 = 0.500041, 2.427747, 2.453021. Determinants: 0.468625, -7.710821, 4095.156811, -536.000000 ( -679.000000 -372.000000 -7072.000000 ) ( -677.000000 -376.000000 -7072.000000 ) ( -543.000000 -376.000000 -7072.000000 ) ( ( -0.014919 0.000000 -4.446683 ) ( -0.000874 0.014386 -7.640218 ) ) 19b/00fstud1 0 0 0 ( -543.000000 -376.000000 -7068.000000 ) ( -677.000000 -376.000000 -7068.000000 ) ( -679.000000 -372.000000 -7068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -543.000000 -376.000000 -7068.000000 ) ( -543.000000 -376.000000 -7072.000000 ) ( -677.000000 -376.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -677.000000 -376.000000 -7068.000000 ) ( -677.000000 -376.000000 -7072.000000 ) ( -679.000000 -372.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -679.000000 -372.000000 -7068.000000 ) ( -679.000000 -372.000000 -7072.000000 ) ( -606.000000 -341.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -606.000000 -341.000000 -7068.000000 ) ( -606.000000 -341.000000 -7072.000000 ) ( -543.000000 -341.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -543.000000 -341.000000 -7068.000000 ) ( -543.000000 -341.000000 -7072.000000 ) ( -543.000000 -376.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3208/2187) # points: 3 { brushDef { // Surface normal: 0.142843, -0.342822, -0.928477 // RotY/Z : 1.190290 / -1.176005. Vector texS/T: (0.923077, 0.384615, 0.000000) / (-0.357106, 0.857055, -0.371391) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-703.538462, -702.538462, -690.538462) / (2550.625460, 2556.010624, 2550.625460) // --> Vector info: d1 = 0.725314, 0.710904, 0.804783. Determinants: -0.427957, 0.266794, -1032.352345, -70.007142 // --> Vector info: d2 = 0.757760, 0.722279, 0.725489. Determinants: 0.173787, 0.428988, -1024.969437, -70.007142 ( -606.000000 -341.000000 -7072.000000 ) ( -619.000000 -341.000000 -7074.000000 ) ( -618.000000 -346.000000 -7072.000000 ) ( ( 0.006113 -0.003811 14.746386 ) ( -0.002482 -0.006128 14.640927 ) ) 19b/00ROCK4 0 0 0 ( -618.571370 -344.628711 -7068.286093 ) ( -619.571370 -339.628711 -7070.286093 ) ( -606.571370 -339.628711 -7068.286093 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -618.571370 -344.628711 -7068.286093 ) ( -618.000000 -346.000000 -7072.000000 ) ( -619.000000 -341.000000 -7074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -619.571370 -339.628711 -7070.286093 ) ( -619.000000 -341.000000 -7074.000000 ) ( -606.000000 -341.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -606.571370 -339.628711 -7068.286093 ) ( -606.000000 -341.000000 -7072.000000 ) ( -618.000000 -346.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3210/2188) # points: 4 { brushDef { // Surface normal: -0.124389, 0.301377, 0.945357 // RotY/Z : -1.238687 / 1.962233. Vector texS/T: (-0.924362, -0.381517, 0.000000) / (-0.360670, 0.873852, -0.326038) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (702.689323, 702.277284, 737.403030) / (2226.024082, 2265.896757, 2281.232402) // --> Vector info: d1 = 0.267758, 0.082030, 0.197762. Determinants: -7.462800, 6.476168, -9548.778359, -1406.876327 // --> Vector info: d2 = 0.816874, 0.599212, 0.356210. Determinants: 6.351160, 7.745644, -22854.123034, -1406.876327 ( -657.000000 -341.000000 -7184.000000 ) ( -619.000000 -341.000000 -7179.000000 ) ( -605.000000 -376.000000 -7166.000000 ) ( ( 0.005305 -0.004603 6.787219 ) ( -0.004514 -0.005506 16.244586 ) ) 19b/00ROCK4 0 0 0 ( -604.502444 -377.205508 -7169.781427 ) ( -618.502444 -342.205508 -7182.781427 ) ( -656.502444 -342.205508 -7187.781427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -604.502444 -377.205508 -7169.781427 ) ( -605.000000 -376.000000 -7166.000000 ) ( -619.000000 -341.000000 -7179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -618.502444 -342.205508 -7182.781427 ) ( -619.000000 -341.000000 -7179.000000 ) ( -657.000000 -341.000000 -7184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -656.502444 -342.205508 -7187.781427 ) ( -657.000000 -341.000000 -7184.000000 ) ( -654.000000 -376.000000 -7173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -653.502444 -377.205508 -7176.781427 ) ( -654.000000 -376.000000 -7173.000000 ) ( -605.000000 -376.000000 -7166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3211/2189) # points: 4 { brushDef { // Surface normal: 0.662947, 0.275597, 0.696095 // RotY/Z : -0.769943 / 0.393979. Vector texS/T: (-0.383866, 0.923389, 0.000000) / (0.642766, 0.267207, -0.717950) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-96.145884, -62.675677, -54.614492) / (4629.017731, 4644.339129, 4616.482042) // --> Vector info: d1 = 0.534410, 0.311360, 0.444715. Determinants: 4.170354, 6.261440, -29147.635706, -1055.891093 // --> Vector info: d2 = 1.187300, 1.048005, 0.892143. Determinants: 6.268364, -4.093849, 18299.516763, -1055.891093 ( -678.000000 -341.000000 -7164.000000 ) ( -657.000000 -341.000000 -7184.000000 ) ( -654.000000 -376.000000 -7173.000000 ) ( ( -0.003950 -0.005930 27.604775 ) ( -0.005937 0.003877 -17.330875 ) ) 19b/00ROCK4 0 0 0 ( -656.651789 -377.102386 -7175.784378 ) ( -659.651789 -342.102386 -7186.784378 ) ( -680.651789 -342.102386 -7166.784378 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -656.651789 -377.102386 -7175.784378 ) ( -654.000000 -376.000000 -7173.000000 ) ( -657.000000 -341.000000 -7184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -659.651789 -342.102386 -7186.784378 ) ( -657.000000 -341.000000 -7184.000000 ) ( -678.000000 -341.000000 -7164.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.651789 -342.102386 -7166.784378 ) ( -678.000000 -341.000000 -7164.000000 ) ( -682.000000 -376.000000 -7147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -684.651789 -377.102386 -7149.784378 ) ( -682.000000 -376.000000 -7147.000000 ) ( -654.000000 -376.000000 -7173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3212/2190) # points: 4 { brushDef { // Surface normal: 0.872872, 0.436436, -0.218218 // RotY/Z : 0.219988 / 0.463648. Vector texS/T: (-0.447214, 0.894427, 0.000000) / (-0.195180, -0.097590, -0.975900) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-25.491175, -29.068884, -33.541020) / (7072.445419, 7070.396029, 7070.396029) // --> Vector info: d1 = 0.727207, 0.749491, 0.767019. Determinants: 0.035922, 0.036949, -267.069379, -9.165151 // --> Vector info: d2 = 0.292517, 0.309196, 0.336435. Determinants: 0.055825, -0.022866, 160.462077, -9.165151 ( -677.000000 -376.000000 -7072.000000 ) ( -679.000000 -372.000000 -7072.000000 ) ( -681.000000 -369.000000 -7074.000000 ) ( ( -0.003919 -0.004031 29.139658 ) ( -0.006091 0.002495 -17.507848 ) ) 19b/00ROCK4 0 0 0 ( -684.491486 -370.745743 -7073.127128 ) ( -682.491486 -373.745743 -7071.127128 ) ( -680.491486 -377.745743 -7071.127128 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -684.491486 -370.745743 -7073.127128 ) ( -681.000000 -369.000000 -7074.000000 ) ( -679.000000 -372.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -682.491486 -373.745743 -7071.127128 ) ( -679.000000 -372.000000 -7072.000000 ) ( -677.000000 -376.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.491486 -377.745743 -7071.127128 ) ( -677.000000 -376.000000 -7072.000000 ) ( -682.000000 -376.000000 -7081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -685.491486 -377.745743 -7080.127128 ) ( -682.000000 -376.000000 -7081.000000 ) ( -681.000000 -369.000000 -7074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3213/2191) # points: 5 { brushDef { // Surface normal: 0.994309, -0.106533, 0.000000 // RotY/Z : 0.000000 / -0.106736. Vector texS/T: (0.106533, 0.994309, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-411.288879, -411.288879, -439.449135) / (7164.000000, 7082.000000, 7074.000000) // --> Vector info: d1 = 0.055860, 0.588997, 0.727207. Determinants: 7.068063, 15.013297, -104777.230791, -2309.140966 // --> Vector info: d2 = 0.393781, 0.137962, 0.292517. Determinants: 14.720005, -7.203911, 56753.694946, -2309.140966 ( -681.000000 -369.000000 -7074.000000 ) ( -678.000000 -341.000000 -7082.000000 ) ( -678.000000 -341.000000 -7164.000000 ) ( ( -0.003061 -0.006502 45.374982 ) ( -0.006375 0.003120 -24.577839 ) ) 19b/00ROCK4 0 0 0 ( -681.977237 -340.573868 -7164.000000 ) ( -681.977237 -340.573868 -7082.000000 ) ( -684.977237 -368.573868 -7074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -681.977237 -340.573868 -7164.000000 ) ( -678.000000 -341.000000 -7164.000000 ) ( -678.000000 -341.000000 -7082.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -681.977237 -340.573868 -7082.000000 ) ( -678.000000 -341.000000 -7082.000000 ) ( -681.000000 -369.000000 -7074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -684.977237 -368.573868 -7074.000000 ) ( -681.000000 -369.000000 -7074.000000 ) ( -682.000000 -376.000000 -7081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -685.977237 -375.573868 -7081.000000 ) ( -682.000000 -376.000000 -7081.000000 ) ( -682.000000 -376.000000 -7147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -685.977237 -375.573868 -7147.000000 ) ( -682.000000 -376.000000 -7147.000000 ) ( -678.000000 -341.000000 -7164.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3215/2192) # points: 5 { brushDef { // Surface normal: 0.145830, -0.342140, -0.928264 // RotY/Z : 1.189718 / -1.167885. Vector texS/T: (0.919923, 0.392098, 0.000000) / (-0.363971, 0.853932, -0.371922) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-703.138069, -704.178638, -770.488517) / (2565.082806, 2559.705333, 2559.705333) // --> Vector info: d1 = 0.735968, 0.710895, 0.349160. Determinants: -1.945219, -1.286181, 1668.970901, -356.579584 // --> Vector info: d2 = 0.693335, 0.722278, 0.408916. Determinants: -1.685096, 2.245317, -7191.509519, -356.579584 ( -679.000000 -372.000000 -7072.000000 ) ( -618.000000 -346.000000 -7072.000000 ) ( -619.000000 -341.000000 -7074.000000 ) ( ( 0.005455 0.003607 -4.680500 ) ( 0.004726 -0.006297 20.168035 ) ) 19b/00ROCK4 0 0 0 ( -619.583320 -339.631442 -7070.286944 ) ( -618.583320 -344.631442 -7068.286944 ) ( -679.583320 -370.631442 -7068.286944 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -619.583320 -339.631442 -7070.286944 ) ( -619.000000 -341.000000 -7074.000000 ) ( -618.000000 -346.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -618.583320 -344.631442 -7068.286944 ) ( -618.000000 -346.000000 -7072.000000 ) ( -679.000000 -372.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -679.583320 -370.631442 -7068.286944 ) ( -679.000000 -372.000000 -7072.000000 ) ( -681.000000 -369.000000 -7074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -681.583320 -367.631442 -7070.286944 ) ( -681.000000 -369.000000 -7074.000000 ) ( -678.000000 -341.000000 -7082.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -678.583320 -339.631442 -7078.286944 ) ( -678.000000 -341.000000 -7082.000000 ) ( -619.000000 -341.000000 -7074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3216/2193) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (341.000000, 376.000000, 376.000000) / (7169.000000, 7158.000000, 7072.000000) // --> Vector info: d1 = 0.781534, 0.935005, 2.162773. Determinants: 0.306884, 42.971872, -310522.412961, -3010.000000 // --> Vector info: d2 = 0.999999, 0.500001, 0.500006. Determinants: 42.999933, 0.000179, -17674.260656, -3010.000000 ( -543.000000 -376.000000 -7072.000000 ) ( -543.000000 -376.000000 -7158.000000 ) ( -543.000000 -341.000000 -7169.000000 ) ( ( -0.000102 -0.014276 103.163592 ) ( -0.014286 0.000000 5.871847 ) ) 19b/00fstud1 0 0 0 ( -539.000000 -341.000000 -7169.000000 ) ( -539.000000 -376.000000 -7158.000000 ) ( -539.000000 -376.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -539.000000 -341.000000 -7169.000000 ) ( -543.000000 -341.000000 -7169.000000 ) ( -543.000000 -376.000000 -7158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -539.000000 -376.000000 -7158.000000 ) ( -543.000000 -376.000000 -7158.000000 ) ( -543.000000 -376.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -539.000000 -376.000000 -7072.000000 ) ( -543.000000 -376.000000 -7072.000000 ) ( -543.000000 -341.000000 -7072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -539.000000 -341.000000 -7072.000000 ) ( -543.000000 -341.000000 -7072.000000 ) ( -543.000000 -341.000000 -7169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3217/2194) # points: 3 { brushDef { // Surface normal: -0.227443, -0.525187, -0.820029 // RotY/Z : 0.961462 / -1.979483. Vector texS/T: (0.917643, -0.397405, 0.000000) / (0.325883, 0.752494, -0.572322) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (413.011818, 448.380832, 309.982855) / (4659.158485, 4559.564144, 4559.564144) // --> Vector info: d1 = 0.672921, 1.203956, 1.633693. Determinants: 42.799383, 88.693473, -440188.913997, -13783.655357 // --> Vector info: d2 = 0.633089, 0.103080, 0.993229. Determinants: 88.653815, -41.868513, 149730.684583, -13783.655357 ( 288.000000 -115.000000 -7954.000000 ) ( 415.000000 -170.000000 -7954.000000 ) ( 415.000000 -81.000000 -8011.000000 ) ( ( -0.003105 -0.006435 31.935572 ) ( -0.006432 0.003038 -10.862916 ) ) 19b/00ROCK4 0 0 0 ( 415.909773 -78.899251 -8007.719883 ) ( 415.909773 -167.899251 -7950.719883 ) ( 288.909773 -112.899251 -7950.719883 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.909773 -78.899251 -8007.719883 ) ( 415.000000 -81.000000 -8011.000000 ) ( 415.000000 -170.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.909773 -167.899251 -7950.719883 ) ( 415.000000 -170.000000 -7954.000000 ) ( 288.000000 -115.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 288.909773 -112.899251 -7950.719883 ) ( 288.000000 -115.000000 -7954.000000 ) ( 415.000000 -81.000000 -8011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3218/2195) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (196.000000, 196.000000, 170.000000) / (8131.000000, 7954.000000, 7954.000000) // --> Vector info: d1 = 0.734373, 1.996833, 1.996833. Determinants: 0.000000, 32.823954, -270271.150886, -4602.000000 // --> Vector info: d2 = 0.906250, 0.906250, 1.658240. Determinants: 133.102180, 0.000000, -30258.590398, -4602.000000 ( 415.000000 -170.000000 -7954.000000 ) ( 415.000000 -196.000000 -7954.000000 ) ( 415.000000 -196.000000 -8131.000000 ) ( ( 0.000000 -0.007133 58.729064 ) ( -0.028923 0.000000 6.575096 ) ) 19b/00cglyf2 0 0 0 ( 419.000000 -196.000000 -8131.000000 ) ( 419.000000 -196.000000 -7954.000000 ) ( 419.000000 -170.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 419.000000 -196.000000 -8131.000000 ) ( 415.000000 -196.000000 -8131.000000 ) ( 415.000000 -196.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 419.000000 -196.000000 -7954.000000 ) ( 415.000000 -196.000000 -7954.000000 ) ( 415.000000 -170.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 419.000000 -170.000000 -7954.000000 ) ( 415.000000 -170.000000 -7954.000000 ) ( 415.000000 -158.000000 -7962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 419.000000 -158.000000 -7962.000000 ) ( 415.000000 -158.000000 -7962.000000 ) ( 415.000000 -158.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 419.000000 -158.000000 -8131.000000 ) ( 415.000000 -158.000000 -8131.000000 ) ( 415.000000 -196.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3220/2196) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-170.000000, -170.000000, -415.000000) / (8131.000000, 8111.000000, 8111.000000) // --> Vector info: d1 = 0.875000, 0.875000, 2.625000. Determinants: 35.000005, 0.000000, 1662.500823, -4900.000000 // --> Vector info: d2 = 0.950876, 0.814506, 0.814506. Determinants: 0.000000, -33.410811, 267004.008914, -4900.000000 ( 415.000000 -196.000000 -8111.000000 ) ( 170.000000 -196.000000 -8111.000000 ) ( 170.000000 -196.000000 -8131.000000 ) ( ( -0.007143 0.000000 -0.339286 ) ( 0.000000 0.006819 -54.490614 ) ) 19b/00wtempl 0 0 0 ( 170.000000 -200.000000 -8131.000000 ) ( 170.000000 -200.000000 -8111.000000 ) ( 415.000000 -200.000000 -8111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 170.000000 -200.000000 -8131.000000 ) ( 170.000000 -196.000000 -8131.000000 ) ( 170.000000 -196.000000 -8111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 170.000000 -200.000000 -8111.000000 ) ( 170.000000 -196.000000 -8111.000000 ) ( 415.000000 -196.000000 -8111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -200.000000 -8111.000000 ) ( 415.000000 -196.000000 -8111.000000 ) ( 415.000000 -196.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -200.000000 -8131.000000 ) ( 415.000000 -196.000000 -8131.000000 ) ( 170.000000 -196.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3221/2197) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-196.000000, -196.000000, -147.000000) / (7954.000000, 8131.000000, 8131.000000) // --> Vector info: d1 = 0.875000, 0.874998, 0.526426. Determinants: 61.697309, 0.000082, 4503.145956, -8673.000000 // --> Vector info: d2 = 0.688418, 1.950878, 1.950878. Determinants: 0.000084, -61.860534, 486068.051357, -8673.000000 ( 170.000000 -147.000000 -8131.000000 ) ( 170.000000 -196.000000 -8131.000000 ) ( 170.000000 -196.000000 -7954.000000 ) ( ( -0.007114 0.000000 -0.519214 ) ( 0.000000 0.007133 -56.043820 ) ) 19b/00wtempl 0 0 0 ( 166.000000 -196.000000 -7954.000000 ) ( 166.000000 -196.000000 -8131.000000 ) ( 166.000000 -147.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 166.000000 -196.000000 -7954.000000 ) ( 170.000000 -196.000000 -7954.000000 ) ( 170.000000 -196.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 166.000000 -196.000000 -8131.000000 ) ( 170.000000 -196.000000 -8131.000000 ) ( 170.000000 -147.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 166.000000 -147.000000 -8131.000000 ) ( 170.000000 -147.000000 -8131.000000 ) ( 170.000000 -147.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 166.000000 -147.000000 -7954.000000 ) ( 170.000000 -147.000000 -7954.000000 ) ( 170.000000 -196.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3223/2198) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-196.000000, -196.000000, -115.000000) / (-415.000000, -288.000000, -288.000000) // --> Vector info: d1 = 0.000000, 1.819980, 1.819980. Determinants: 0.000000, -147.418391, -61178.633713, -10287.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.148530. Determinants: -145.863302, -0.000005, -28589.209305, -10287.000000 ( 288.000000 -115.000000 -7954.000000 ) ( 288.000000 -196.000000 -7954.000000 ) ( 415.000000 -196.000000 -7954.000000 ) ( ( 0.000000 0.014331 5.947179 ) ( 0.014179 0.000000 2.779159 ) ) 19b/00ftempl 0 0 0 ( 415.000000 -196.000000 -7950.000000 ) ( 288.000000 -196.000000 -7950.000000 ) ( 288.000000 -115.000000 -7950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -196.000000 -7950.000000 ) ( 415.000000 -196.000000 -7954.000000 ) ( 288.000000 -196.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 288.000000 -196.000000 -7950.000000 ) ( 288.000000 -196.000000 -7954.000000 ) ( 288.000000 -115.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 288.000000 -115.000000 -7950.000000 ) ( 288.000000 -115.000000 -7954.000000 ) ( 415.000000 -170.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -170.000000 -7950.000000 ) ( 415.000000 -170.000000 -7954.000000 ) ( 415.000000 -196.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3224/2199) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-81.000000, -147.000000, -196.000000) / (415.000000, 170.000000, 170.000000) // --> Vector info: d1 = 2.089770, 1.149395, 0.452250. Determinants: -170.800506, -0.066815, -38894.802641, -12005.000000 // --> Vector info: d2 = 0.000000, 3.500000, 3.500000. Determinants: 0.000000, 171.500018, -71172.508809, -12005.000000 ( 170.000000 -196.000000 -8131.000000 ) ( 170.000000 -147.000000 -8131.000000 ) ( 415.000000 -81.000000 -8131.000000 ) ( ( 0.014227 0.000006 3.239884 ) ( 0.000000 -0.014286 5.928572 ) ) 19b/00ftempl 0 0 0 ( 415.000000 -81.000000 -8135.000000 ) ( 170.000000 -147.000000 -8135.000000 ) ( 170.000000 -196.000000 -8135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -81.000000 -8135.000000 ) ( 415.000000 -81.000000 -8131.000000 ) ( 170.000000 -147.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 170.000000 -147.000000 -8135.000000 ) ( 170.000000 -147.000000 -8131.000000 ) ( 170.000000 -196.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 170.000000 -196.000000 -8135.000000 ) ( 170.000000 -196.000000 -8131.000000 ) ( 415.000000 -196.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -196.000000 -8135.000000 ) ( 415.000000 -196.000000 -8131.000000 ) ( 415.000000 -81.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3225/2200) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (158.000000, 158.000000, 81.000000) / (8131.000000, 8113.000000, 8113.000000) // --> Vector info: d1 = 0.000003, 0.000000, 0.544885. Determinants: 9.807930, -0.000223, -1547.847184, -1386.000000 // --> Vector info: d2 = 0.999955, 0.000000, 0.000000. Determinants: 0.000000, -76.996530, 624672.849411, -1386.000000 ( 415.000000 -81.000000 -8113.000000 ) ( 415.000000 -158.000000 -8113.000000 ) ( 415.000000 -158.000000 -8131.000000 ) ( ( -0.007076 0.000000 1.116773 ) ( 0.000000 0.055553 -450.701912 ) ) 19b/00cglyf3 0 0 0 ( 419.000000 -158.000000 -8131.000000 ) ( 419.000000 -158.000000 -8113.000000 ) ( 419.000000 -81.000000 -8113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 419.000000 -158.000000 -8131.000000 ) ( 415.000000 -158.000000 -8131.000000 ) ( 415.000000 -158.000000 -8113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 419.000000 -158.000000 -8113.000000 ) ( 415.000000 -158.000000 -8113.000000 ) ( 415.000000 -81.000000 -8113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 419.000000 -81.000000 -8113.000000 ) ( 415.000000 -81.000000 -8113.000000 ) ( 415.000000 -81.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 419.000000 -81.000000 -8131.000000 ) ( 415.000000 -81.000000 -8131.000000 ) ( 415.000000 -158.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3226/2201) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-170.000000, -170.000000, -415.000000) / (8013.000000, 7954.000000, 7954.000000) // --> Vector info: d1 = 0.874999, 0.875000, 2.625000. Determinants: 103.250014, 0.000145, 4903.220371, -14455.000000 // --> Vector info: d2 = 1.109375, 0.688418, 0.688416. Determinants: -0.000105, -103.134371, 810379.684716, -14455.000000 ( 415.000000 -196.000000 -7954.000000 ) ( 170.000000 -196.000000 -7954.000000 ) ( 170.000000 -196.000000 -8013.000000 ) ( ( -0.007143 0.000000 -0.339206 ) ( 0.000000 0.007135 -56.062240 ) ) 19b/00wtempl 0 0 0 ( 170.000000 -200.000000 -8013.000000 ) ( 170.000000 -200.000000 -7954.000000 ) ( 415.000000 -200.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 170.000000 -200.000000 -8013.000000 ) ( 170.000000 -196.000000 -8013.000000 ) ( 170.000000 -196.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 170.000000 -200.000000 -7954.000000 ) ( 170.000000 -196.000000 -7954.000000 ) ( 415.000000 -196.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -200.000000 -7954.000000 ) ( 415.000000 -196.000000 -7954.000000 ) ( 415.000000 -196.000000 -8013.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -200.000000 -8013.000000 ) ( 415.000000 -196.000000 -8013.000000 ) ( 170.000000 -196.000000 -8013.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3227/2202) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-170.000000, -170.000000, -240.000000) / (8111.000000, 8013.000000, 8013.000000) // --> Vector info: d1 = 0.875000, 0.875000, 1.375000. Determinants: 49.000000, 0.000000, 2327.500000, -6860.000000 // --> Vector info: d2 = 0.752006, 0.046873, 0.046873. Determinants: 0.000000, -49.359274, 395194.312388, -6860.000000 ( 240.000000 -196.000000 -8013.000000 ) ( 170.000000 -196.000000 -8013.000000 ) ( 170.000000 -196.000000 -8111.000000 ) ( ( -0.007143 0.000000 -0.339286 ) ( 0.000000 0.007195 -57.608500 ) ) 19b/00wtempl 0 0 0 ( 170.000000 -200.000000 -8111.000000 ) ( 170.000000 -200.000000 -8013.000000 ) ( 240.000000 -200.000000 -8013.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 170.000000 -200.000000 -8111.000000 ) ( 170.000000 -196.000000 -8111.000000 ) ( 170.000000 -196.000000 -8013.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 170.000000 -200.000000 -8013.000000 ) ( 170.000000 -196.000000 -8013.000000 ) ( 240.000000 -196.000000 -8013.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 240.000000 -200.000000 -8013.000000 ) ( 240.000000 -196.000000 -8013.000000 ) ( 240.000000 -196.000000 -8111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 240.000000 -200.000000 -8111.000000 ) ( 240.000000 -196.000000 -8111.000000 ) ( 170.000000 -196.000000 -8111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3229/2203) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-328.000000, -415.000000, -415.000000) / (8013.000000, 8013.000000, 8111.000000) // --> Vector info: d1 = 0.000000, 0.625000, 0.625000. Determinants: 61.250015, 0.000000, 20090.004505, -8526.000000 // --> Vector info: d2 = 0.109373, 0.109373, 0.814506. Determinants: 0.000000, -61.346526, 490637.198968, -8526.000000 ( 415.000000 -196.000000 -8111.000000 ) ( 415.000000 -196.000000 -8013.000000 ) ( 328.000000 -196.000000 -8013.000000 ) ( ( -0.007184 0.000000 -2.356322 ) ( 0.000000 0.007195 -57.546000 ) ) 19b/00wtempl 0 0 0 ( 328.000000 -200.000000 -8013.000000 ) ( 415.000000 -200.000000 -8013.000000 ) ( 415.000000 -200.000000 -8111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 328.000000 -200.000000 -8013.000000 ) ( 328.000000 -196.000000 -8013.000000 ) ( 415.000000 -196.000000 -8013.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -200.000000 -8013.000000 ) ( 415.000000 -196.000000 -8013.000000 ) ( 415.000000 -196.000000 -8111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -200.000000 -8111.000000 ) ( 415.000000 -196.000000 -8111.000000 ) ( 328.000000 -196.000000 -8111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 328.000000 -200.000000 -8111.000000 ) ( 328.000000 -196.000000 -8111.000000 ) ( 328.000000 -196.000000 -8013.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3231/2204) # points: 4 { brushDef { // Surface normal: -0.211719, -0.526562, -0.823351 // RotY/Z : 0.967291 / -1.953093. Vector texS/T: (0.927810, -0.373052, 0.000000) / (0.307153, 0.763914, -0.567532) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (444.374432, 476.456910, 443.983546) / (4638.227737, 4541.316878, 4525.458738) // --> Vector info: d1 = 0.408922, 0.924247, 1.131616. Determinants: 11.924204, 23.387230, -115269.043694, -3655.790065 // --> Vector info: d2 = 0.534049, 0.019860, 0.175260. Determinants: 23.214060, -11.711828, 42054.020878, -3655.790065 ( 415.000000 -158.000000 -7962.000000 ) ( 450.000000 -158.000000 -7971.000000 ) ( 450.000000 -72.000000 -8026.000000 ) ( ( -0.003262 -0.006397 31.530542 ) ( -0.006350 0.003204 -11.503401 ) ) 19b/00ROCK4 0 0 0 ( 450.846876 -69.893752 -8022.706594 ) ( 450.846876 -155.893752 -7967.706594 ) ( 415.846876 -155.893752 -7958.706594 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 450.846876 -69.893752 -8022.706594 ) ( 450.000000 -72.000000 -8026.000000 ) ( 450.000000 -158.000000 -7971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 450.846876 -155.893752 -7967.706594 ) ( 450.000000 -158.000000 -7971.000000 ) ( 415.000000 -158.000000 -7962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.846876 -155.893752 -7958.706594 ) ( 415.000000 -158.000000 -7962.000000 ) ( 415.000000 -81.000000 -8011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.846876 -78.893752 -8007.706594 ) ( 415.000000 -81.000000 -8011.000000 ) ( 450.000000 -72.000000 -8026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3233/2205) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (158.000000, 158.000000, 122.000000) / (8113.000000, 8043.000000, 8043.000000) // --> Vector info: d1 = 0.624997, 0.624998, 0.874998. Determinants: 17.500000, 0.000034, -4340.269971, -2520.000000 // --> Vector info: d2 = 1.005556, 0.505554, 0.505555. Determinants: 0.000033, -18.000066, 143500.532444, -2520.000000 ( 450.000000 -122.000000 -8043.000000 ) ( 450.000000 -158.000000 -8043.000000 ) ( 450.000000 -158.000000 -8113.000000 ) ( ( -0.006944 0.000000 1.722329 ) ( 0.000000 0.007143 -56.944656 ) ) 19b/00wtempl 0 0 0 ( 454.000000 -158.000000 -8113.000000 ) ( 454.000000 -158.000000 -8043.000000 ) ( 454.000000 -122.000000 -8043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 454.000000 -158.000000 -8113.000000 ) ( 450.000000 -158.000000 -8113.000000 ) ( 450.000000 -158.000000 -8043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 454.000000 -158.000000 -8043.000000 ) ( 450.000000 -158.000000 -8043.000000 ) ( 450.000000 -122.000000 -8043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 454.000000 -122.000000 -8043.000000 ) ( 450.000000 -122.000000 -8043.000000 ) ( 450.000000 -122.000000 -8113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 454.000000 -122.000000 -8113.000000 ) ( 450.000000 -122.000000 -8113.000000 ) ( 450.000000 -158.000000 -8113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3234/2206) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (-415.000000, -415.000000, -450.000000) / (8113.000000, 7962.000000, 7971.000000) // --> Vector info: d1 = 1.132809, 0.050684, 0.119062. Determinants: 0.586023, -37.874365, 301531.027861, -5285.000000 // --> Vector info: d2 = 1.970500, 1.970500, 0.970500. Determinants: -151.000033, 0.000000, -73079.107364, -5285.000000 ( 450.000000 -158.000000 -7971.000000 ) ( 415.000000 -158.000000 -7962.000000 ) ( 415.000000 -158.000000 -8113.000000 ) ( ( -0.000111 0.007166 -57.054121 ) ( 0.028571 0.000000 13.827646 ) ) 19b/00cglyf2 0 0 0 ( 415.000000 -162.000000 -8113.000000 ) ( 415.000000 -162.000000 -7962.000000 ) ( 450.000000 -162.000000 -7971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -162.000000 -8113.000000 ) ( 415.000000 -158.000000 -8113.000000 ) ( 415.000000 -158.000000 -7962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -162.000000 -7962.000000 ) ( 415.000000 -158.000000 -7962.000000 ) ( 450.000000 -158.000000 -7971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 450.000000 -162.000000 -7971.000000 ) ( 450.000000 -158.000000 -7971.000000 ) ( 450.000000 -158.000000 -8113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 450.000000 -162.000000 -8113.000000 ) ( 450.000000 -158.000000 -8113.000000 ) ( 415.000000 -158.000000 -8113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3235/2207) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (-158.000000, -158.000000, -72.000000) / (415.000000, 450.000000, 450.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.612055. Determinants: -21.421923, -0.000005, -3384.661876, -3010.000000 // --> Vector info: d2 = 1.000000, 0.000000, 0.000000. Determinants: 0.000000, 86.000000, -38700.000000, -3010.000000 ( 450.000000 -72.000000 -8113.000000 ) ( 450.000000 -158.000000 -8113.000000 ) ( 415.000000 -158.000000 -8113.000000 ) ( ( 0.007117 0.000000 1.124472 ) ( 0.000000 -0.028571 12.857143 ) ) 19b/00cglyf2 0 0 0 ( 415.000000 -158.000000 -8117.000000 ) ( 450.000000 -158.000000 -8117.000000 ) ( 450.000000 -72.000000 -8117.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -158.000000 -8117.000000 ) ( 415.000000 -158.000000 -8113.000000 ) ( 450.000000 -158.000000 -8113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 450.000000 -158.000000 -8117.000000 ) ( 450.000000 -158.000000 -8113.000000 ) ( 450.000000 -72.000000 -8113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 450.000000 -72.000000 -8117.000000 ) ( 450.000000 -72.000000 -8113.000000 ) ( 415.000000 -81.000000 -8113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.000000 -81.000000 -8117.000000 ) ( 415.000000 -81.000000 -8113.000000 ) ( 415.000000 -158.000000 -8113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3236/2208) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (158.000000, 158.000000, 72.000000) / (8043.000000, 7971.000000, 8026.000000) // --> Vector info: d1 = 0.624998, 0.624998, 1.237052. Determinants: 44.067947, 0.000000, -10832.720882, -6192.000000 // --> Vector info: d2 = 1.505556, 0.991812, 1.386189. Determinants: 0.139255, -44.182015, 346011.540105, -6192.000000 ( 450.000000 -72.000000 -8026.000000 ) ( 450.000000 -158.000000 -7971.000000 ) ( 450.000000 -158.000000 -8043.000000 ) ( ( -0.007117 0.000000 1.749470 ) ( -0.000022 0.007135 -55.880417 ) ) 19b/00wtempl 0 0 0 ( 454.000000 -158.000000 -8043.000000 ) ( 454.000000 -158.000000 -7971.000000 ) ( 454.000000 -72.000000 -8026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 454.000000 -158.000000 -8043.000000 ) ( 450.000000 -158.000000 -8043.000000 ) ( 450.000000 -158.000000 -7971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 454.000000 -158.000000 -7971.000000 ) ( 450.000000 -158.000000 -7971.000000 ) ( 450.000000 -72.000000 -8026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 454.000000 -72.000000 -8026.000000 ) ( 450.000000 -72.000000 -8026.000000 ) ( 450.000000 -72.000000 -8043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 454.000000 -72.000000 -8043.000000 ) ( 450.000000 -72.000000 -8043.000000 ) ( 450.000000 -158.000000 -8043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3237/2209) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (122.000000, 72.000000, 72.000000) / (8043.000000, 8043.000000, 8113.000000) // --> Vector info: d1 = 0.874998, 1.237052, 1.237051. Determinants: 25.343837, 0.000048, -6154.823125, -3500.000000 // --> Vector info: d2 = 0.505555, 0.505555, 1.005557. Determinants: 0.000050, -25.000093, 199306.297784, -3500.000000 ( 450.000000 -72.000000 -8113.000000 ) ( 450.000000 -72.000000 -8043.000000 ) ( 450.000000 -122.000000 -8043.000000 ) ( ( -0.007241 0.000000 1.758521 ) ( 0.000000 0.007143 -56.944657 ) ) 19b/00wtempl 0 0 0 ( 454.000000 -122.000000 -8043.000000 ) ( 454.000000 -72.000000 -8043.000000 ) ( 454.000000 -72.000000 -8113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 454.000000 -122.000000 -8043.000000 ) ( 450.000000 -122.000000 -8043.000000 ) ( 450.000000 -72.000000 -8043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 454.000000 -72.000000 -8043.000000 ) ( 450.000000 -72.000000 -8043.000000 ) ( 450.000000 -72.000000 -8113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 454.000000 -72.000000 -8113.000000 ) ( 450.000000 -72.000000 -8113.000000 ) ( 450.000000 -122.000000 -8113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 454.000000 -122.000000 -8113.000000 ) ( 450.000000 -122.000000 -8113.000000 ) ( 450.000000 -122.000000 -8043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3238/2210) # points: 4 { brushDef { // Surface normal: 0.249041, -0.968493, 0.000000 // RotY/Z : 0.000000 / -1.319106. Vector texS/T: (0.968493, 0.249041, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (381.752243, 381.752243, 417.890865) / (8011.000000, 8113.000000, 8113.000000) // --> Vector info: d1 = 1.673029, 1.166335, 0.979808. Determinants: 19.025780, 18.311217, -160121.311723, -3686.139444 // --> Vector info: d2 = 0.633284, 1.160030, 0.980604. Determinants: 18.301521, -19.035884, 143175.450464, -3686.139444 ( 450.000000 -72.000000 -8113.000000 ) ( 415.000000 -81.000000 -8113.000000 ) ( 415.000000 -81.000000 -8011.000000 ) ( ( -0.005161 -0.004968 43.438756 ) ( -0.004965 0.005164 -38.841572 ) ) 19b/00ROCK4 0 0 0 ( 414.003836 -77.126028 -8011.000000 ) ( 414.003836 -77.126028 -8113.000000 ) ( 449.003836 -68.126028 -8113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 414.003836 -77.126028 -8011.000000 ) ( 415.000000 -81.000000 -8011.000000 ) ( 415.000000 -81.000000 -8113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 414.003836 -77.126028 -8113.000000 ) ( 415.000000 -81.000000 -8113.000000 ) ( 450.000000 -72.000000 -8113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 449.003836 -68.126028 -8113.000000 ) ( 450.000000 -72.000000 -8113.000000 ) ( 450.000000 -72.000000 -8026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 449.003836 -68.126028 -8026.000000 ) ( 450.000000 -72.000000 -8026.000000 ) ( 415.000000 -81.000000 -8011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3239/2211) # points: 4 { brushDef { // Surface normal: 0.969377, -0.245576, 0.000000 // RotY/Z : 0.000000 / -0.248113. Vector texS/T: (0.245576, 0.969377, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-100.750628, -100.750628, -23.381384) / (7954.000000, 8131.000000, 8111.000000) // --> Vector info: d1 = 1.674614, 1.190928, 0.730700. Determinants: 91.133911, 37.422455, -311409.167352, -13694.356283 // --> Vector info: d2 = 0.125602, 1.291511, 0.951680. Determinants: 36.831804, -90.205484, 719485.211993, -13694.356283 ( 189.000000 -72.000000 -8111.000000 ) ( 170.000000 -147.000000 -8131.000000 ) ( 170.000000 -147.000000 -7954.000000 ) ( ( -0.006655 -0.002733 22.739964 ) ( -0.002690 0.006587 -52.538812 ) ) 19b/00ROCK4 0 0 0 ( 166.122490 -146.017698 -7954.000000 ) ( 166.122490 -146.017698 -8131.000000 ) ( 185.122490 -71.017698 -8111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 166.122490 -146.017698 -7954.000000 ) ( 170.000000 -147.000000 -7954.000000 ) ( 170.000000 -147.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 166.122490 -146.017698 -8131.000000 ) ( 170.000000 -147.000000 -8131.000000 ) ( 189.000000 -72.000000 -8111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 185.122490 -71.017698 -8111.000000 ) ( 189.000000 -72.000000 -8111.000000 ) ( 189.000000 -72.000000 -8049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 185.122490 -71.017698 -8049.000000 ) ( 189.000000 -72.000000 -8049.000000 ) ( 170.000000 -147.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3240/2212) # points: 5 { brushDef { // Surface normal: 0.074339, -0.260187, 0.962692 // RotY/Z : -1.296781 / -1.292497. Vector texS/T: (0.961524, 0.274721, 0.000000) / (0.264472, -0.925652, -0.270599) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (303.154765, 244.913886, 161.948105) / (2274.502760, 2274.502760, 2311.457858) // --> Vector info: d1 = 0.750475, 1.164860, 1.730636. Determinants: 15.313632, 1.428478, -9506.723348, -2152.297377 // --> Vector info: d2 = 0.606236, 0.635842, 0.951729. Determinants: 1.094105, -15.941250, 34621.935329, -2152.297377 ( 189.000000 -72.000000 -8111.000000 ) ( 259.000000 -15.000000 -8101.000000 ) ( 315.000000 1.000000 -8101.000000 ) ( ( -0.007115 -0.000664 4.417012 ) ( -0.000508 0.007407 -16.086037 ) ) 19b/00ROCK4 0 0 0 ( 314.702643 2.040748 -8104.850769 ) ( 258.702643 -13.959252 -8104.850769 ) ( 188.702643 -70.959252 -8114.850769 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 314.702643 2.040748 -8104.850769 ) ( 315.000000 1.000000 -8101.000000 ) ( 259.000000 -15.000000 -8101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.702643 -13.959252 -8104.850769 ) ( 259.000000 -15.000000 -8101.000000 ) ( 189.000000 -72.000000 -8111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.702643 -70.959252 -8114.850769 ) ( 189.000000 -72.000000 -8111.000000 ) ( 170.000000 -147.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 169.702643 -145.959252 -8134.850769 ) ( 170.000000 -147.000000 -8131.000000 ) ( 415.000000 -81.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 414.702643 -79.959252 -8134.850769 ) ( 415.000000 -81.000000 -8131.000000 ) ( 315.000000 1.000000 -8101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3241/2213) # points: 3 { brushDef { // Surface normal: -0.387854, -0.089231, -0.917391 // RotY/Z : 1.161476 / -2.915463. Vector texS/T: (0.224208, -0.974541, 0.000000) / (0.894036, 0.205686, -0.397986) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (171.983982, 176.644034, 139.471264) / (3542.630581, 3399.409480, 3514.991421) // --> Vector info: d1 = 0.672921, 1.633671, 0.763959. Determinants: -13.515786, 31.660822, -113058.233200, -4785.307200 // --> Vector info: d2 = 0.633089, 0.993274, 0.920936. Determinants: 31.270501, 13.051962, -54645.832342, -4785.307200 ( 383.000000 -55.000000 -8000.000000 ) ( 288.000000 -115.000000 -7954.000000 ) ( 415.000000 -81.000000 -8011.000000 ) ( ( 0.002824 -0.006616 23.626118 ) ( -0.006535 -0.002728 11.419504 ) ) 19b/00ROCK4 0 0 0 ( 416.551416 -80.643074 -8007.330434 ) ( 289.551416 -114.643074 -7950.330434 ) ( 384.551416 -54.643074 -7996.330434 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 416.551416 -80.643074 -8007.330434 ) ( 415.000000 -81.000000 -8011.000000 ) ( 288.000000 -115.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.551416 -114.643074 -7950.330434 ) ( 288.000000 -115.000000 -7954.000000 ) ( 383.000000 -55.000000 -8000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 384.551416 -54.643074 -7996.330434 ) ( 383.000000 -55.000000 -8000.000000 ) ( 415.000000 -81.000000 -8011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3244/2214) # points: 4 { brushDef { // Surface normal: -0.630593, -0.776114, 0.000000 // RotY/Z : 0.000000 / -2.253113. Vector texS/T: (0.776114, -0.630593, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (373.165313, 373.165313, 331.934256) / (8131.000000, 8011.000000, 8000.000000) // --> Vector info: d1 = 0.248656, 1.008032, 1.208559. Determinants: 15.710132, 31.309857, -261673.205799, -4947.726751 // --> Vector info: d2 = 0.452001, 0.057106, 0.282789. Determinants: 31.425831, -16.281941, 118425.055728, -4947.726751 ( 383.000000 -55.000000 -8000.000000 ) ( 415.000000 -81.000000 -8011.000000 ) ( 415.000000 -81.000000 -8131.000000 ) ( ( -0.003175 -0.006328 52.887562 ) ( -0.006352 0.003291 -23.935246 ) ) 19b/00ROCK4 0 0 0 ( 417.522371 -77.895544 -8131.000000 ) ( 417.522371 -77.895544 -8011.000000 ) ( 385.522371 -51.895544 -8000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.522371 -77.895544 -8131.000000 ) ( 415.000000 -81.000000 -8131.000000 ) ( 415.000000 -81.000000 -8011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.522371 -77.895544 -8011.000000 ) ( 415.000000 -81.000000 -8011.000000 ) ( 383.000000 -55.000000 -8000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.522371 -51.895544 -8000.000000 ) ( 383.000000 -55.000000 -8000.000000 ) ( 315.000000 1.000000 -8101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.522371 4.104456 -8101.000000 ) ( 315.000000 1.000000 -8101.000000 ) ( 415.000000 -81.000000 -8131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3245/2215) # points: 3 { brushDef { // Surface normal: 0.631426, -0.775436, 0.000000 // RotY/Z : 0.000000 / -0.887405. Vector texS/T: (0.775436, 0.631426, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (101.094681, 191.366493, 101.094681) / (8111.000000, 8101.000000, 8049.000000) // --> Vector info: d1 = 0.730683, 0.164863, 0.901219. Determinants: 36.786243, 15.394597, -132673.998269, -5596.852330 // --> Vector info: d2 = 0.951688, 0.635843, 0.540648. Determinants: 15.471988, -37.105353, 294070.923799, -5596.852330 ( 189.000000 -72.000000 -8049.000000 ) ( 259.000000 -15.000000 -8101.000000 ) ( 189.000000 -72.000000 -8111.000000 ) ( ( -0.006573 -0.002751 23.705110 ) ( -0.002764 0.006630 -52.542198 ) ) 19b/00ROCK4 0 0 0 ( 186.474295 -68.898257 -8111.000000 ) ( 256.474295 -11.898257 -8101.000000 ) ( 186.474295 -68.898257 -8049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 186.474295 -68.898257 -8111.000000 ) ( 189.000000 -72.000000 -8111.000000 ) ( 259.000000 -15.000000 -8101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 256.474295 -11.898257 -8101.000000 ) ( 259.000000 -15.000000 -8101.000000 ) ( 189.000000 -72.000000 -8049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 186.474295 -68.898257 -8049.000000 ) ( 189.000000 -72.000000 -8049.000000 ) ( 189.000000 -72.000000 -8111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3246/2216) # points: 6 { brushDef { // Surface normal: 0.213738, -0.784607, -0.581986 // RotY/Z : 0.621168 / -1.304836. Vector texS/T: (0.964841, 0.262836, 0.000000) / (-0.152967, 0.561523, -0.813199) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (355.077960, 247.647955, 161.940170) / (6416.121839, 6359.555118, 6472.688559) // --> Vector info: d1 = 1.208550, 2.047607, 1.928432. Determinants: 88.184012, 84.716783, -595413.339913, -17002.134601 // --> Vector info: d2 = 0.282788, 0.522609, 1.526029. Determinants: 83.891970, -87.242787, 525164.167804, -17002.134601 ( 188.000000 -74.000000 -8046.000000 ) ( 288.000000 -115.000000 -7954.000000 ) ( 383.000000 -55.000000 -8000.000000 ) ( ( -0.005187 -0.004983 35.019917 ) ( -0.004934 0.005131 -30.888131 ) ) 19b/00ROCK4 0 0 0 ( 382.145049 -51.861571 -7997.672057 ) ( 287.145049 -111.861571 -7951.672057 ) ( 187.145049 -70.861571 -8043.672057 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 382.145049 -51.861571 -7997.672057 ) ( 383.000000 -55.000000 -8000.000000 ) ( 288.000000 -115.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 287.145049 -111.861571 -7951.672057 ) ( 288.000000 -115.000000 -7954.000000 ) ( 188.000000 -74.000000 -8046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 187.145049 -70.861571 -8043.672057 ) ( 188.000000 -74.000000 -8046.000000 ) ( 189.000000 -72.000000 -8049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.145049 -68.861571 -8046.672057 ) ( 189.000000 -72.000000 -8049.000000 ) ( 259.000000 -15.000000 -8101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.145049 -11.861571 -8098.672057 ) ( 259.000000 -15.000000 -8101.000000 ) ( 315.000000 1.000000 -8101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 314.145049 4.138429 -8098.672057 ) ( 315.000000 1.000000 -8101.000000 ) ( 383.000000 -55.000000 -8000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3247/2217) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-158.000000, -158.000000, -18.000000) / (691.000000, 726.000000, 726.000000) // --> Vector info: d1 = 2.500000, 2.500000, 0.500000. Determinants: 69.999996, 0.000068, -1190.049923, -4900.000000 // --> Vector info: d2 = 0.250000, 0.750000, 0.750008. Determinants: -0.000262, -70.000035, 47144.983323, -4900.000000 ( -726.000000 -18.000000 -8017.000000 ) ( -726.000000 -158.000000 -8017.000000 ) ( -691.000000 -158.000000 -8017.000000 ) ( ( -0.014286 0.000000 0.242867 ) ( 0.000000 0.014286 -9.621425 ) ) 19b/00ftempl 0 0 0 ( -691.000000 -158.000000 -8013.000000 ) ( -726.000000 -158.000000 -8013.000000 ) ( -726.000000 -18.000000 -8013.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.000000 -158.000000 -8013.000000 ) ( -691.000000 -158.000000 -8017.000000 ) ( -726.000000 -158.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -158.000000 -8013.000000 ) ( -726.000000 -158.000000 -8017.000000 ) ( -726.000000 -18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -18.000000 -8013.000000 ) ( -726.000000 -18.000000 -8017.000000 ) ( -691.000000 -18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.000000 -18.000000 -8013.000000 ) ( -691.000000 -18.000000 -8017.000000 ) ( -691.000000 -158.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3249/2218) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (726.000000, 691.000000, 691.000000) / (8017.000000, 8017.000000, 8092.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.537497. Determinants: 0.000004, -18.812378, 150818.829611, -2625.000000 // --> Vector info: d2 = 1.000000, 0.000000, 0.000000. Determinants: -75.000000, -0.000009, 51825.070149, -2625.000000 ( -691.000000 -158.000000 -8092.000000 ) ( -691.000000 -158.000000 -8017.000000 ) ( -726.000000 -158.000000 -8017.000000 ) ( ( 0.000000 0.007167 -57.454792 ) ( 0.028571 0.000000 -19.742884 ) ) 19b/00cglyf2 0 0 0 ( -726.000000 -162.000000 -8017.000000 ) ( -691.000000 -162.000000 -8017.000000 ) ( -691.000000 -162.000000 -8092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -162.000000 -8017.000000 ) ( -726.000000 -158.000000 -8017.000000 ) ( -691.000000 -158.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.000000 -162.000000 -8017.000000 ) ( -691.000000 -158.000000 -8017.000000 ) ( -691.000000 -158.000000 -8092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.000000 -162.000000 -8092.000000 ) ( -691.000000 -158.000000 -8092.000000 ) ( -726.000000 -158.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -162.000000 -8243.000000 ) ( -726.000000 -158.000000 -8243.000000 ) ( -726.000000 -158.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3250/2219) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-158.000000, -18.000000, -158.000000) / (8243.000000, 8017.000000, 8017.000000) // --> Vector info: d1 = 0.250000, 1.249373, 0.249545. Determinants: -225.961204, -0.063715, -43086.663910, -31640.000000 // --> Vector info: d2 = 0.062491, 1.674972, 1.674689. Determinants: -0.063797, 225.707703, -1862495.900026, -31640.000000 ( -726.000000 -158.000000 -8017.000000 ) ( -726.000000 -18.000000 -8017.000000 ) ( -726.000000 -158.000000 -8243.000000 ) ( ( 0.007142 0.000002 1.361778 ) ( 0.000002 -0.007134 58.865231 ) ) 19b/00wtempl 0 0 0 ( -730.000000 -158.000000 -8243.000000 ) ( -730.000000 -18.000000 -8017.000000 ) ( -730.000000 -158.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -730.000000 -158.000000 -8243.000000 ) ( -726.000000 -158.000000 -8243.000000 ) ( -726.000000 -18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -730.000000 -18.000000 -8017.000000 ) ( -726.000000 -18.000000 -8017.000000 ) ( -726.000000 -158.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -730.000000 -158.000000 -8017.000000 ) ( -726.000000 -158.000000 -8017.000000 ) ( -726.000000 -158.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3252/2220) # points: 4 { brushDef { // Surface normal: 0.000000, -0.850105, 0.526614 // RotY/Z : -0.554612 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.526614, -0.850105) // Texture width/height [00wimp04]: 64.000000/128.000000 // --> Vector A/B: (-726.000000, -726.000000, -691.000000) / (6824.769065, 7090.618647, 7090.618647) // --> Vector info: d1 = 4.657919, 0.863537, 0.870637. Determinants: -1.887557, 132.803365, -951063.367086, -9304.735354 // --> Vector info: d2 = 0.620177, 0.593234, 0.343261. Determinants: 66.455352, 0.943016, 36040.131010, -9304.735354 ( -691.000000 -158.000000 -8243.000000 ) ( -726.000000 -158.000000 -8243.000000 ) ( -726.000000 -18.000000 -8017.000000 ) ( ( 0.000203 -0.014273 102.212834 ) ( -0.007142 -0.000101 -3.873311 ) ) 19b/00wimp04 0 0 0 ( -726.000000 -14.599581 -8019.106454 ) ( -726.000000 -154.599581 -8245.106454 ) ( -691.000000 -154.599581 -8245.106454 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -14.599581 -8019.106454 ) ( -726.000000 -18.000000 -8017.000000 ) ( -726.000000 -158.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -154.599581 -8245.106454 ) ( -726.000000 -158.000000 -8243.000000 ) ( -691.000000 -158.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.000000 -154.599581 -8245.106454 ) ( -691.000000 -158.000000 -8243.000000 ) ( -691.000000 -18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.000000 -14.599581 -8019.106454 ) ( -691.000000 -18.000000 -8017.000000 ) ( -726.000000 -18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3254/2221) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-141.000000, -18.000000, -18.000000) / (8243.000000, 8243.000000, 8050.000000) // --> Vector info: d1 = 0.369981, 1.249981, 1.249593. Determinants: -169.840023, -0.047684, -32337.355698, -23739.000000 // --> Vector info: d2 = 0.062515, 0.062763, 1.437761. Determinants: -0.047885, 169.124760, -1395586.193657, -23739.000000 ( -726.000000 -18.000000 -8050.000000 ) ( -726.000000 -18.000000 -8243.000000 ) ( -726.000000 -141.000000 -8243.000000 ) ( ( 0.007154 0.000002 1.362204 ) ( 0.000002 -0.007124 58.788752 ) ) 19b/00wtempl 0 0 0 ( -730.000000 -141.000000 -8243.000000 ) ( -730.000000 -18.000000 -8243.000000 ) ( -730.000000 -18.000000 -8050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -730.000000 -141.000000 -8243.000000 ) ( -726.000000 -141.000000 -8243.000000 ) ( -726.000000 -18.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -730.000000 -18.000000 -8243.000000 ) ( -726.000000 -18.000000 -8243.000000 ) ( -726.000000 -18.000000 -8050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -730.000000 -18.000000 -8050.000000 ) ( -726.000000 -18.000000 -8050.000000 ) ( -726.000000 -141.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3255/2222) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-18.000000, -141.000000, -141.000000) / (-726.000000, -726.000000, -691.000000) // --> Vector info: d1 = 0.000000, 1.760000, 1.760000. Determinants: 61.599999, 0.000000, 1108.799990, -4305.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.500000. Determinants: -0.000016, -61.500013, -48954.011071, -4305.000000 ( -691.000000 -141.000000 -8243.000000 ) ( -726.000000 -141.000000 -8243.000000 ) ( -726.000000 -18.000000 -8243.000000 ) ( ( -0.014309 0.000000 -0.257561 ) ( 0.000000 0.014286 11.371431 ) ) 19b/00ftempl 0 0 0 ( -726.000000 -18.000000 -8247.000000 ) ( -726.000000 -141.000000 -8247.000000 ) ( -691.000000 -141.000000 -8247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -18.000000 -8247.000000 ) ( -726.000000 -18.000000 -8243.000000 ) ( -726.000000 -141.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -141.000000 -8247.000000 ) ( -726.000000 -141.000000 -8243.000000 ) ( -691.000000 -141.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.000000 -141.000000 -8247.000000 ) ( -691.000000 -141.000000 -8243.000000 ) ( -691.000000 -18.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.000000 -18.000000 -8247.000000 ) ( -691.000000 -18.000000 -8243.000000 ) ( -726.000000 -18.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3256/2223) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp04]: 64.000000/128.000000 // --> Vector A/B: (-691.000000, -691.000000, -726.000000) / (8243.000000, 8050.000000, 8050.000000) // --> Vector info: d1 = 0.171877, 2.921873, 2.921873. Determinants: 0.000000, 96.249867, -794548.678576, -6755.000000 // --> Vector info: d2 = 0.070313, 0.070313, 0.320313. Determinants: 48.250011, 0.000000, 32865.795934, -6755.000000 ( -726.000000 -18.000000 -8050.000000 ) ( -691.000000 -18.000000 -8050.000000 ) ( -691.000000 -18.000000 -8243.000000 ) ( ( 0.000000 -0.014249 117.623787 ) ( -0.007143 0.000000 -4.865403 ) ) 19b/00wimp04 0 0 0 ( -691.000000 -14.000000 -8243.000000 ) ( -691.000000 -14.000000 -8050.000000 ) ( -726.000000 -14.000000 -8050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.000000 -14.000000 -8243.000000 ) ( -691.000000 -18.000000 -8243.000000 ) ( -691.000000 -18.000000 -8050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.000000 -14.000000 -8050.000000 ) ( -691.000000 -18.000000 -8050.000000 ) ( -726.000000 -18.000000 -8050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -14.000000 -8050.000000 ) ( -726.000000 -18.000000 -8050.000000 ) ( -726.000000 -18.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -14.000000 -8243.000000 ) ( -726.000000 -18.000000 -8243.000000 ) ( -691.000000 -18.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3257/2224) # points: 4 { brushDef { // Surface normal: 0.000000, 0.843301, -0.537441 // RotY/Z : 0.567399 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.537441, -0.843301) // Texture width/height [00wimp04]: 64.000000/128.000000 // --> Vector A/B: (726.000000, 726.000000, 691.000000) / (7027.113110, 6798.250706, 6798.250706) // --> Vector info: d1 = 0.000003, 3.264981, 3.264979. Determinants: -0.000325, 114.274215, -803017.623500, -8010.184143 // --> Vector info: d2 = 0.296870, 0.296874, 0.546874. Determinants: 57.215601, 0.000150, -43917.564534, -8010.184143 ( -691.000000 -18.000000 -8050.000000 ) ( -726.000000 -18.000000 -8050.000000 ) ( -726.000000 -141.000000 -8243.000000 ) ( ( 0.000000 -0.014266 100.249583 ) ( -0.007143 0.000000 5.482716 ) ) 19b/00wimp04 0 0 0 ( -726.000000 -144.373206 -8240.850237 ) ( -726.000000 -21.373206 -8047.850237 ) ( -691.000000 -21.373206 -8047.850237 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -144.373206 -8240.850237 ) ( -726.000000 -141.000000 -8243.000000 ) ( -726.000000 -18.000000 -8050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -726.000000 -21.373206 -8047.850237 ) ( -726.000000 -18.000000 -8050.000000 ) ( -691.000000 -18.000000 -8050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.000000 -21.373206 -8047.850237 ) ( -691.000000 -18.000000 -8050.000000 ) ( -691.000000 -141.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.000000 -144.373206 -8240.850237 ) ( -691.000000 -141.000000 -8243.000000 ) ( -726.000000 -141.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3258/2225) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (18.000000, 158.000000, 158.000000) / (8243.000000, 8243.000000, 8218.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -25.000004, -0.000034, 450.279351, -3500.000000 // --> Vector info: d2 = 0.062504, 0.062502, 0.237502. Determinants: 0.000035, 24.499894, -202171.389439, -3500.000000 ( -376.000000 -158.000000 -8218.000000 ) ( -376.000000 -158.000000 -8243.000000 ) ( -376.000000 -18.000000 -8243.000000 ) ( ( 0.007143 0.000000 -0.128651 ) ( 0.000000 -0.007000 57.763254 ) ) 19b/00wtempl 0 0 0 ( -372.000000 -18.000000 -8243.000000 ) ( -372.000000 -158.000000 -8243.000000 ) ( -372.000000 -158.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -18.000000 -8243.000000 ) ( -376.000000 -18.000000 -8243.000000 ) ( -376.000000 -158.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -158.000000 -8243.000000 ) ( -376.000000 -158.000000 -8243.000000 ) ( -376.000000 -158.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -158.000000 -8218.000000 ) ( -376.000000 -158.000000 -8218.000000 ) ( -376.000000 -18.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -18.000000 -8218.000000 ) ( -376.000000 -18.000000 -8218.000000 ) ( -376.000000 -18.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3259/2226) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-18.000000, -158.000000, -158.000000) / (376.000000, 376.000000, 429.000000) // --> Vector info: d1 = 0.000000, 2.000000, 2.000000. Determinants: 105.999993, -0.000068, 1908.024451, -7420.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.750011. Determinants: 0.000035, -105.001385, 39480.521269, -7420.000000 ( -429.000000 -158.000000 -8017.000000 ) ( -376.000000 -158.000000 -8017.000000 ) ( -376.000000 -18.000000 -8017.000000 ) ( ( -0.014286 0.000000 -0.257146 ) ( 0.000000 0.014151 -5.320825 ) ) 19b/00ftempl 0 0 0 ( -376.000000 -18.000000 -8013.000000 ) ( -376.000000 -158.000000 -8013.000000 ) ( -429.000000 -158.000000 -8013.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -18.000000 -8013.000000 ) ( -376.000000 -18.000000 -8017.000000 ) ( -376.000000 -158.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -158.000000 -8013.000000 ) ( -376.000000 -158.000000 -8017.000000 ) ( -429.000000 -158.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -429.000000 -158.000000 -8013.000000 ) ( -429.000000 -158.000000 -8017.000000 ) ( -429.000000 -18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -429.000000 -18.000000 -8013.000000 ) ( -429.000000 -18.000000 -8017.000000 ) ( -376.000000 -18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3260/2227) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp04]: 64.000000/128.000000 // --> Vector A/B: (-158.000000, -141.000000, -18.000000) / (8243.000000, 8243.000000, 8050.000000) // --> Vector info: d1 = 0.870633, 1.000006, 4.264984. Determinants: -24.968980, 39.591750, -333156.438657, -3281.000000 // --> Vector info: d2 = 0.929197, 0.828125, 0.828125. Determinants: 19.506991, 12.431916, -102442.871969, -3281.000000 ( -691.000000 -18.000000 -8050.000000 ) ( -691.000000 -141.000000 -8243.000000 ) ( -691.000000 -158.000000 -8243.000000 ) ( ( 0.007610 -0.012067 101.541127 ) ( -0.005945 -0.003789 31.223064 ) ) 19b/00wimp04 0 0 0 ( -695.000000 -158.000000 -8243.000000 ) ( -695.000000 -141.000000 -8243.000000 ) ( -695.000000 -18.000000 -8050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -695.000000 -158.000000 -8243.000000 ) ( -691.000000 -158.000000 -8243.000000 ) ( -691.000000 -141.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -695.000000 -141.000000 -8243.000000 ) ( -691.000000 -141.000000 -8243.000000 ) ( -691.000000 -18.000000 -8050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -695.000000 -18.000000 -8050.000000 ) ( -691.000000 -18.000000 -8050.000000 ) ( -691.000000 -18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -695.000000 -18.000000 -8017.000000 ) ( -691.000000 -18.000000 -8017.000000 ) ( -691.000000 -158.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3263/2228) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (429.000000, 376.000000, 376.000000) / (8017.000000, 8017.000000, 8243.000000) // --> Vector info: d1 = 2.655513, 2.570569, 1.000000. Determinants: -19.197240, 83.240171, -690908.571435, -11978.000000 // --> Vector info: d2 = 0.999999, 2.461011, 1.000007. Determinants: 330.188740, 77.433250, -774411.326960, -11978.000000 ( -376.000000 -158.000000 -8243.000000 ) ( -376.000000 -158.000000 -8017.000000 ) ( -429.000000 -158.000000 -8017.000000 ) ( ( 0.001603 -0.006949 57.681464 ) ( -0.027566 -0.006465 64.652807 ) ) 19b/00cglyf2 0 0 0 ( -429.000000 -162.000000 -8017.000000 ) ( -376.000000 -162.000000 -8017.000000 ) ( -376.000000 -162.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -429.000000 -162.000000 -8017.000000 ) ( -429.000000 -158.000000 -8017.000000 ) ( -376.000000 -158.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -162.000000 -8017.000000 ) ( -376.000000 -158.000000 -8017.000000 ) ( -376.000000 -158.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -162.000000 -8243.000000 ) ( -376.000000 -158.000000 -8243.000000 ) ( -429.000000 -158.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3267/2229) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-158.000000, -158.000000, -18.000000) / (674.000000, 691.000000, 691.000000) // --> Vector info: d1 = 2.500000, 2.500000, 0.500000. Determinants: 33.999999, 0.000101, -578.069184, -2380.000000 // --> Vector info: d2 = 0.250000, 0.500004, 0.499999. Determinants: 0.000077, -35.000551, 22995.384011, -2380.000000 ( -691.000000 -18.000000 -8017.000000 ) ( -691.000000 -158.000000 -8017.000000 ) ( -674.000000 -158.000000 -8017.000000 ) ( ( -0.014286 0.000000 0.242886 ) ( 0.000000 0.014706 -9.661926 ) ) 19b/00ftempl 0 0 0 ( -674.000000 -158.000000 -8013.000000 ) ( -691.000000 -158.000000 -8013.000000 ) ( -691.000000 -18.000000 -8013.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -674.000000 -158.000000 -8013.000000 ) ( -674.000000 -158.000000 -8017.000000 ) ( -691.000000 -158.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.000000 -158.000000 -8013.000000 ) ( -691.000000 -158.000000 -8017.000000 ) ( -691.000000 -18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.000000 -18.000000 -8013.000000 ) ( -691.000000 -18.000000 -8017.000000 ) ( -674.000000 -18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -674.000000 -18.000000 -8013.000000 ) ( -674.000000 -18.000000 -8017.000000 ) ( -674.000000 -158.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3269/2230) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (158.000000, 158.000000, 18.000000) / (8148.000000, 8017.000000, 8017.000000) // --> Vector info: d1 = 1.249999, 1.249998, 0.249998. Determinants: -131.000002, -0.000167, -2225.625270, -18340.000000 // --> Vector info: d2 = 0.737495, 1.674981, 1.674979. Determinants: -0.000172, 131.247989, -1082934.242339, -18340.000000 ( -376.000000 -18.000000 -8017.000000 ) ( -376.000000 -158.000000 -8017.000000 ) ( -376.000000 -158.000000 -8148.000000 ) ( ( 0.007143 0.000000 0.121354 ) ( 0.000000 -0.007156 59.047669 ) ) 19b/00wtempl 0 0 0 ( -372.000000 -158.000000 -8148.000000 ) ( -372.000000 -158.000000 -8017.000000 ) ( -372.000000 -18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -158.000000 -8148.000000 ) ( -376.000000 -158.000000 -8148.000000 ) ( -376.000000 -158.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -158.000000 -8017.000000 ) ( -376.000000 -158.000000 -8017.000000 ) ( -376.000000 -18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -18.000000 -8017.000000 ) ( -376.000000 -18.000000 -8017.000000 ) ( -376.000000 -18.000000 -8148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -18.000000 -8148.000000 ) ( -376.000000 -18.000000 -8148.000000 ) ( -376.000000 -158.000000 -8148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3270/2231) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (158.000000, 158.000000, 108.000000) / (8218.000000, 8148.000000, 8148.000000) // --> Vector info: d1 = 1.101562, 1.101561, 0.750436. Determinants: -24.578750, -0.000030, 28.223010, -3500.000000 // --> Vector info: d2 = 0.237502, 0.737499, 0.737498. Determinants: -0.000033, 24.999858, -206280.082057, -3500.000000 ( -376.000000 -108.000000 -8148.000000 ) ( -376.000000 -158.000000 -8148.000000 ) ( -376.000000 -158.000000 -8218.000000 ) ( ( 0.007022 0.000000 -0.008064 ) ( 0.000000 -0.007143 58.937166 ) ) 19b/00wtempl 0 0 0 ( -372.000000 -158.000000 -8218.000000 ) ( -372.000000 -158.000000 -8148.000000 ) ( -372.000000 -108.000000 -8148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -158.000000 -8218.000000 ) ( -376.000000 -158.000000 -8218.000000 ) ( -376.000000 -158.000000 -8148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -158.000000 -8148.000000 ) ( -376.000000 -158.000000 -8148.000000 ) ( -376.000000 -108.000000 -8148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -108.000000 -8148.000000 ) ( -376.000000 -108.000000 -8148.000000 ) ( -376.000000 -108.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -108.000000 -8218.000000 ) ( -376.000000 -108.000000 -8218.000000 ) ( -376.000000 -158.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3272/2232) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (38.000000, 18.000000, 18.000000) / (8148.000000, 8148.000000, 8218.000000) // --> Vector info: d1 = 0.250437, 0.101562, 0.101562. Determinants: -10.421249, 0.000000, 45.395821, -1400.000000 // --> Vector info: d2 = 0.737497, 0.737497, 0.237500. Determinants: 0.000000, 9.999943, -82512.030296, -1400.000000 ( -376.000000 -18.000000 -8218.000000 ) ( -376.000000 -18.000000 -8148.000000 ) ( -376.000000 -38.000000 -8148.000000 ) ( ( 0.007444 0.000000 -0.032426 ) ( 0.000000 -0.007143 58.937164 ) ) 19b/00wtempl 0 0 0 ( -372.000000 -38.000000 -8148.000000 ) ( -372.000000 -18.000000 -8148.000000 ) ( -372.000000 -18.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -38.000000 -8148.000000 ) ( -376.000000 -38.000000 -8148.000000 ) ( -376.000000 -18.000000 -8148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -18.000000 -8148.000000 ) ( -376.000000 -18.000000 -8148.000000 ) ( -376.000000 -18.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -18.000000 -8218.000000 ) ( -376.000000 -18.000000 -8218.000000 ) ( -376.000000 -38.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -38.000000 -8218.000000 ) ( -376.000000 -38.000000 -8218.000000 ) ( -376.000000 -38.000000 -8148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3273/2233) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-158.000000, -158.000000, -18.000000) / (-691.000000, -376.000000, -376.000000) // --> Vector info: d1 = 1.000000, 5.500000, 5.500005. Determinants: -0.001654, -629.999967, -479430.248955, -44100.000000 // --> Vector info: d2 = 0.000001, 0.000000, 1.999999. Determinants: -629.999473, 0.000147, -99539.872019, -44100.000000 ( -376.000000 -18.000000 -8243.000000 ) ( -376.000000 -158.000000 -8243.000000 ) ( -691.000000 -158.000000 -8243.000000 ) ( ( 0.000000 0.014286 10.871434 ) ( 0.014286 0.000000 2.257140 ) ) 19b/00ftempl 0 0 0 ( -691.000000 -158.000000 -8247.000000 ) ( -376.000000 -158.000000 -8247.000000 ) ( -376.000000 -18.000000 -8247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.000000 -158.000000 -8247.000000 ) ( -691.000000 -158.000000 -8243.000000 ) ( -376.000000 -158.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -158.000000 -8247.000000 ) ( -376.000000 -158.000000 -8243.000000 ) ( -376.000000 -18.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -18.000000 -8247.000000 ) ( -376.000000 -18.000000 -8243.000000 ) ( -691.000000 -18.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.000000 -18.000000 -8247.000000 ) ( -691.000000 -18.000000 -8243.000000 ) ( -691.000000 -158.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3274/2234) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (691.000000, 674.000000, 691.000000) / (8017.000000, 8017.000000, 8092.000000) // --> Vector info: d1 = 1.028311, 1.000000, 1.551836. Determinants: -2.123326, -8.899921, 71506.787557, -1275.000000 // --> Vector info: d2 = 0.487008, 0.000001, 0.000003. Determinants: -36.525497, 8.279075, -41755.164562, -1275.000000 ( -691.000000 -158.000000 -8092.000000 ) ( -674.000000 -158.000000 -8017.000000 ) ( -691.000000 -158.000000 -8017.000000 ) ( ( 0.001665 0.006980 -56.083755 ) ( 0.028647 -0.006493 32.749149 ) ) 19b/00cglyf2 0 0 0 ( -691.000000 -162.000000 -8017.000000 ) ( -674.000000 -162.000000 -8017.000000 ) ( -691.000000 -162.000000 -8092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.000000 -162.000000 -8017.000000 ) ( -691.000000 -158.000000 -8017.000000 ) ( -674.000000 -158.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -674.000000 -162.000000 -8017.000000 ) ( -674.000000 -158.000000 -8017.000000 ) ( -691.000000 -158.000000 -8092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.000000 -162.000000 -8092.000000 ) ( -691.000000 -158.000000 -8092.000000 ) ( -691.000000 -158.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3276/2235) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp04]: 64.000000/128.000000 // --> Vector A/B: (-691.000000, -691.000000, -569.000000) / (8017.000000, 8052.000000, 8243.000000) // --> Vector info: d1 = 4.828887, 4.407758, 1.172493. Determinants: 32.798583, 51.377765, -409851.066254, -4270.000000 // --> Vector info: d2 = 0.820313, 0.955074, 0.955074. Determinants: 25.739395, -16.440875, 146089.683385, -4270.000000 ( -569.000000 -18.000000 -8243.000000 ) ( -691.000000 -18.000000 -8052.000000 ) ( -691.000000 -18.000000 -8017.000000 ) ( ( -0.007681 -0.012032 95.983856 ) ( -0.006028 0.003850 -34.213041 ) ) 19b/00wimp04 0 0 0 ( -691.000000 -14.000000 -8017.000000 ) ( -691.000000 -14.000000 -8052.000000 ) ( -569.000000 -14.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.000000 -14.000000 -8017.000000 ) ( -691.000000 -18.000000 -8017.000000 ) ( -691.000000 -18.000000 -8052.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.000000 -14.000000 -8052.000000 ) ( -691.000000 -18.000000 -8052.000000 ) ( -569.000000 -18.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -569.000000 -14.000000 -8243.000000 ) ( -569.000000 -18.000000 -8243.000000 ) ( -547.000000 -18.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -547.000000 -14.000000 -8243.000000 ) ( -547.000000 -18.000000 -8243.000000 ) ( -691.000000 -18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3279/2236) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (18.000000, 18.000000, -18.000000) / (-569.000000, -691.000000, -691.000000) // --> Vector info: d1 = 0.000000, 1.743981, 1.743981. Determinants: 0.000000, 62.783295, 35723.694093, -4392.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.500000. Determinants: 60.999767, 0.000069, -1097.956766, -4392.000000 ( -691.000000 -18.000000 -8243.000000 ) ( -691.000000 18.000000 -8243.000000 ) ( -569.000000 18.000000 -8243.000000 ) ( ( 0.000000 -0.014295 -8.133810 ) ( -0.013889 0.000000 0.249990 ) ) 19b/00ftempl 0 0 0 ( -569.000000 18.000000 -8247.000000 ) ( -691.000000 18.000000 -8247.000000 ) ( -691.000000 -18.000000 -8247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -569.000000 18.000000 -8247.000000 ) ( -569.000000 18.000000 -8243.000000 ) ( -691.000000 18.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.000000 18.000000 -8247.000000 ) ( -691.000000 18.000000 -8243.000000 ) ( -691.000000 -18.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.000000 -18.000000 -8247.000000 ) ( -691.000000 -18.000000 -8243.000000 ) ( -569.000000 -18.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -569.000000 -18.000000 -8247.000000 ) ( -569.000000 -18.000000 -8243.000000 ) ( -569.000000 18.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3280/2237) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-691.000000, -569.000000, -691.000000) / (8243.000000, 8243.000000, 8052.000000) // --> Vector info: d1 = 0.750000, 1.621990, 0.749996. Determinants: -166.550106, -0.000437, -132559.025205, -23302.000000 // --> Vector info: d2 = 0.062492, 0.062494, 1.424978. Determinants: -0.000436, 166.223282, -1371635.003779, -23302.000000 ( -691.000000 18.000000 -8052.000000 ) ( -569.000000 18.000000 -8243.000000 ) ( -691.000000 18.000000 -8243.000000 ) ( ( 0.007147 0.000000 5.688740 ) ( 0.000000 -0.007133 58.863402 ) ) 19b/00wtempl 0 0 0 ( -691.000000 22.000000 -8243.000000 ) ( -569.000000 22.000000 -8243.000000 ) ( -691.000000 22.000000 -8052.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.000000 22.000000 -8243.000000 ) ( -691.000000 18.000000 -8243.000000 ) ( -569.000000 18.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -569.000000 22.000000 -8243.000000 ) ( -569.000000 18.000000 -8243.000000 ) ( -691.000000 18.000000 -8052.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.000000 22.000000 -8052.000000 ) ( -691.000000 18.000000 -8052.000000 ) ( -691.000000 18.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3281/2238) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp04]: 64.000000/128.000000 // --> Vector A/B: (-18.000000, 18.000000, 18.000000) / (8243.000000, 8243.000000, 8052.000000) // --> Vector info: d1 = 0.171877, 0.171877, 2.896849. Determinants: 0.000000, 98.098984, -809811.747113, -6876.000000 // --> Vector info: d2 = 0.320313, 0.070313, 0.070313. Determinants: 47.750010, 0.000000, -1342.969368, -6876.000000 ( -691.000000 18.000000 -8052.000000 ) ( -691.000000 18.000000 -8243.000000 ) ( -691.000000 -18.000000 -8243.000000 ) ( ( 0.000000 -0.014267 117.773669 ) ( -0.006944 0.000000 0.195313 ) ) 19b/00wimp04 0 0 0 ( -695.000000 -18.000000 -8243.000000 ) ( -695.000000 18.000000 -8243.000000 ) ( -695.000000 18.000000 -8052.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -695.000000 -18.000000 -8243.000000 ) ( -691.000000 -18.000000 -8243.000000 ) ( -691.000000 18.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -695.000000 18.000000 -8243.000000 ) ( -691.000000 18.000000 -8243.000000 ) ( -691.000000 18.000000 -8052.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -695.000000 18.000000 -8052.000000 ) ( -691.000000 18.000000 -8052.000000 ) ( -691.000000 -18.000000 -8052.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -695.000000 -18.000000 -8052.000000 ) ( -691.000000 -18.000000 -8052.000000 ) ( -691.000000 -18.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3282/2239) # points: 4 { brushDef { // Surface normal: -0.842752, 0.000000, -0.538302 // RotY/Z : 0.568421 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.538302, 0.000000, -0.842752) // Texture width/height [00wimp04]: 64.000000/128.000000 // --> Vector A/B: (-18.000000, 18.000000, 18.000000) / (6640.509630, 6640.509630, 6413.871152) // --> Vector info: d1 = 0.172496, 0.172496, 3.407761. Determinants: 0.000000, 116.469534, -774824.457097, -8158.985231 // --> Vector info: d2 = 0.744136, 0.494136, 0.494136. Determinants: 56.659620, 0.000000, -5051.521289, -8158.985231 ( -691.000000 -18.000000 -8052.000000 ) ( -569.000000 -18.000000 -8243.000000 ) ( -569.000000 18.000000 -8243.000000 ) ( ( 0.000000 -0.014275 94.965787 ) ( -0.006944 0.000000 0.619136 ) ) 19b/00wimp04 0 0 0 ( -565.628993 18.000000 -8240.846791 ) ( -565.628993 -18.000000 -8240.846791 ) ( -687.628993 -18.000000 -8049.846791 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -565.628993 18.000000 -8240.846791 ) ( -569.000000 18.000000 -8243.000000 ) ( -569.000000 -18.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -565.628993 -18.000000 -8240.846791 ) ( -569.000000 -18.000000 -8243.000000 ) ( -691.000000 -18.000000 -8052.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -687.628993 -18.000000 -8049.846791 ) ( -691.000000 -18.000000 -8052.000000 ) ( -691.000000 18.000000 -8052.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -687.628993 18.000000 -8049.846791 ) ( -691.000000 18.000000 -8052.000000 ) ( -569.000000 18.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3283/2240) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-547.000000, -376.000000, -376.000000) / (8243.000000, 8243.000000, 8017.000000) // --> Vector info: d1 = 1.781988, 3.000000, 2.999996. Determinants: -275.270761, -0.000735, -219433.758987, -38646.000000 // --> Vector info: d2 = 0.062495, 0.062498, 1.674980. Determinants: -0.000722, 275.734434, -2275294.498623, -38646.000000 ( -376.000000 18.000000 -8017.000000 ) ( -376.000000 18.000000 -8243.000000 ) ( -547.000000 18.000000 -8243.000000 ) ( ( 0.007123 0.000000 5.678046 ) ( 0.000000 -0.007135 58.875291 ) ) 19b/00wtempl 0 0 0 ( -547.000000 22.000000 -8243.000000 ) ( -376.000000 22.000000 -8243.000000 ) ( -376.000000 22.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -547.000000 22.000000 -8243.000000 ) ( -547.000000 18.000000 -8243.000000 ) ( -376.000000 18.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 22.000000 -8243.000000 ) ( -376.000000 18.000000 -8243.000000 ) ( -376.000000 18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 22.000000 -8017.000000 ) ( -376.000000 18.000000 -8017.000000 ) ( -691.000000 18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.000000 22.000000 -8017.000000 ) ( -691.000000 18.000000 -8017.000000 ) ( -547.000000 18.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3284/2241) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-18.000000, 18.000000, 18.000000) / (691.000000, 691.000000, 674.000000) // --> Vector info: d1 = 0.499999, 0.500000, 0.250000. Determinants: -0.000018, -8.999996, 5912.997533, -612.000000 // --> Vector info: d2 = 0.250000, 0.750008, 0.750000. Determinants: -8.500132, -0.000266, -305.818446, -612.000000 ( -674.000000 18.000000 -8017.000000 ) ( -691.000000 18.000000 -8017.000000 ) ( -691.000000 -18.000000 -8017.000000 ) ( ( 0.000000 0.014706 -9.661761 ) ( 0.013889 0.000000 0.499703 ) ) 19b/00ftempl 0 0 0 ( -691.000000 -18.000000 -8013.000000 ) ( -691.000000 18.000000 -8013.000000 ) ( -674.000000 18.000000 -8013.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.000000 -18.000000 -8013.000000 ) ( -691.000000 -18.000000 -8017.000000 ) ( -691.000000 18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.000000 18.000000 -8013.000000 ) ( -691.000000 18.000000 -8017.000000 ) ( -674.000000 18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -674.000000 18.000000 -8013.000000 ) ( -674.000000 18.000000 -8017.000000 ) ( -674.000000 -18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -674.000000 -18.000000 -8013.000000 ) ( -674.000000 -18.000000 -8017.000000 ) ( -691.000000 -18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3286/2242) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (18.000000, -18.000000, -18.000000) / (8017.000000, 8017.000000, 8148.000000) // --> Vector info: d1 = 1.249999, 1.249999, 0.312513. Determinants: -0.000062, 33.749486, -276464.626591, -4716.000000 // --> Vector info: d2 = 0.737495, 0.987497, 0.987496. Determinants: 32.750304, 0.000043, -4067.874655, -4716.000000 ( -376.000000 18.000000 -8148.000000 ) ( -376.000000 18.000000 -8017.000000 ) ( -376.000000 -18.000000 -8017.000000 ) ( ( 0.000000 -0.007156 58.622694 ) ( -0.006945 0.000000 0.862569 ) ) 19b/00wtempl 0 0 0 ( -372.000000 -18.000000 -8017.000000 ) ( -372.000000 18.000000 -8017.000000 ) ( -372.000000 18.000000 -8148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -18.000000 -8017.000000 ) ( -376.000000 -18.000000 -8017.000000 ) ( -376.000000 18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 18.000000 -8017.000000 ) ( -376.000000 18.000000 -8017.000000 ) ( -376.000000 18.000000 -8148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 18.000000 -8148.000000 ) ( -376.000000 18.000000 -8148.000000 ) ( -376.000000 -18.000000 -8148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -18.000000 -8148.000000 ) ( -376.000000 -18.000000 -8148.000000 ) ( -376.000000 -18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3287/2243) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (18.000000, -18.000000, -18.000000) / (8148.000000, 8148.000000, 8218.000000) // --> Vector info: d1 = 0.250437, 0.000437, 0.000437. Determinants: -17.500000, 0.000000, -316.100984, -2520.000000 // --> Vector info: d2 = 0.737497, 0.737497, 0.237500. Determinants: 0.000000, 17.999897, -148521.654532, -2520.000000 ( -376.000000 18.000000 -8218.000000 ) ( -376.000000 18.000000 -8148.000000 ) ( -376.000000 -18.000000 -8148.000000 ) ( ( 0.006944 0.000000 0.125437 ) ( 0.000000 -0.007143 58.937164 ) ) 19b/00wtempl 0 0 0 ( -372.000000 -18.000000 -8148.000000 ) ( -372.000000 18.000000 -8148.000000 ) ( -372.000000 18.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -18.000000 -8148.000000 ) ( -376.000000 -18.000000 -8148.000000 ) ( -376.000000 18.000000 -8148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 18.000000 -8148.000000 ) ( -376.000000 18.000000 -8148.000000 ) ( -376.000000 18.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 18.000000 -8218.000000 ) ( -376.000000 18.000000 -8218.000000 ) ( -376.000000 -18.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -18.000000 -8218.000000 ) ( -376.000000 -18.000000 -8218.000000 ) ( -376.000000 -18.000000 -8148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3288/2244) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-18.000000, 18.000000, 18.000000) / (-376.000000, -376.000000, -547.000000) // --> Vector info: d1 = 0.000000, 0.499999, 0.500000. Determinants: -85.499816, 0.000034, -1538.984550, -6156.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.436025. Determinants: -0.000021, 87.696884, 32974.027882, -6156.000000 ( -547.000000 18.000000 -8243.000000 ) ( -376.000000 18.000000 -8243.000000 ) ( -376.000000 -18.000000 -8243.000000 ) ( ( 0.013889 0.000000 0.249997 ) ( 0.000000 -0.014246 -5.356405 ) ) 19b/00ftempl 0 0 0 ( -376.000000 -18.000000 -8247.000000 ) ( -376.000000 18.000000 -8247.000000 ) ( -547.000000 18.000000 -8247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -18.000000 -8247.000000 ) ( -376.000000 -18.000000 -8243.000000 ) ( -376.000000 18.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 18.000000 -8247.000000 ) ( -376.000000 18.000000 -8243.000000 ) ( -547.000000 18.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -547.000000 18.000000 -8247.000000 ) ( -547.000000 18.000000 -8243.000000 ) ( -547.000000 -18.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -547.000000 -18.000000 -8247.000000 ) ( -547.000000 -18.000000 -8243.000000 ) ( -376.000000 -18.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3289/2245) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-18.000000, 18.000000, 18.000000) / (8243.000000, 8243.000000, 8218.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -6.250006, -0.000008, -112.430611, -900.000000 // --> Vector info: d2 = 0.062504, 0.062501, 0.237500. Determinants: 0.000067, 6.299972, -51986.925021, -900.000000 ( -376.000000 -18.000000 -8218.000000 ) ( -376.000000 -18.000000 -8243.000000 ) ( -376.000000 18.000000 -8243.000000 ) ( ( 0.006944 0.000000 0.124923 ) ( 0.000000 -0.007000 57.763250 ) ) 19b/00wtempl 0 0 0 ( -372.000000 18.000000 -8243.000000 ) ( -372.000000 -18.000000 -8243.000000 ) ( -372.000000 -18.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 18.000000 -8243.000000 ) ( -376.000000 18.000000 -8243.000000 ) ( -376.000000 -18.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -18.000000 -8243.000000 ) ( -376.000000 -18.000000 -8243.000000 ) ( -376.000000 -18.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -18.000000 -8218.000000 ) ( -376.000000 -18.000000 -8218.000000 ) ( -376.000000 18.000000 -8218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 18.000000 -8218.000000 ) ( -376.000000 18.000000 -8218.000000 ) ( -376.000000 18.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3290/2246) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (18.000000, -18.000000, -18.000000) / (376.000000, 376.000000, 429.000000) // --> Vector info: d1 = 0.000000, 0.499999, 0.500000. Determinants: 26.499943, -0.000039, -476.984616, -1908.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.750008. Determinants: 0.000007, -27.000270, 10152.101401, -1908.000000 ( -429.000000 -18.000000 -8017.000000 ) ( -376.000000 -18.000000 -8017.000000 ) ( -376.000000 18.000000 -8017.000000 ) ( ( -0.013889 0.000000 0.249992 ) ( 0.000000 0.014151 -5.320808 ) ) 19b/00ftempl 0 0 0 ( -376.000000 18.000000 -8013.000000 ) ( -376.000000 -18.000000 -8013.000000 ) ( -429.000000 -18.000000 -8013.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 18.000000 -8013.000000 ) ( -376.000000 18.000000 -8017.000000 ) ( -376.000000 -18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -18.000000 -8013.000000 ) ( -376.000000 -18.000000 -8017.000000 ) ( -429.000000 -18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -429.000000 -18.000000 -8013.000000 ) ( -429.000000 -18.000000 -8017.000000 ) ( -429.000000 18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -429.000000 18.000000 -8013.000000 ) ( -429.000000 18.000000 -8017.000000 ) ( -376.000000 18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3292/2247) # points: 4 { brushDef { // Surface normal: 0.843354, 0.000000, 0.537358 // RotY/Z : -0.567302 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.537358, 0.000000, -0.843354) // Texture width/height [00wimp04]: 64.000000/128.000000 // --> Vector A/B: (18.000000, -18.000000, -18.000000) / (6389.854711, 6389.854711, 6657.832322) // --> Vector info: d1 = 4.828888, 4.828887, 0.999999. Determinants: -0.000381, 137.839949, -927362.458480, -9647.193996 // --> Vector info: d2 = 0.484375, 0.734375, 0.734375. Determinants: 66.994403, -0.000015, -5878.658995, -9647.193996 ( -547.000000 -18.000000 -8243.000000 ) ( -691.000000 -18.000000 -8017.000000 ) ( -691.000000 18.000000 -8017.000000 ) ( ( 0.000000 -0.014288 96.127688 ) ( -0.006944 0.000000 0.609365 ) ) 19b/00wimp04 0 0 0 ( -694.373416 18.000000 -8019.149433 ) ( -694.373416 -18.000000 -8019.149433 ) ( -550.373416 -18.000000 -8245.149433 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.373416 18.000000 -8019.149433 ) ( -691.000000 18.000000 -8017.000000 ) ( -691.000000 -18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.373416 -18.000000 -8019.149433 ) ( -691.000000 -18.000000 -8017.000000 ) ( -547.000000 -18.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -550.373416 -18.000000 -8245.149433 ) ( -547.000000 -18.000000 -8243.000000 ) ( -547.000000 18.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -550.373416 18.000000 -8245.149433 ) ( -547.000000 18.000000 -8243.000000 ) ( -691.000000 18.000000 -8017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3294/2248) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-1138.000000, -1120.000000, -1120.000000) / (184.000000, 201.000000, 184.000000) // --> Vector info: d1 = 0.125000, 0.000000, 0.125000. Determinants: 0.000000, 2.249995, -452.248917, -306.000000 // --> Vector info: d2 = 1.000042, 0.000000, 0.000027. Determinants: 17.000259, 0.000480, 19040.193805, -306.000000 ( 184.000000 -1120.000000 -8383.000000 ) ( 201.000000 -1120.000000 -8383.000000 ) ( 184.000000 -1138.000000 -8383.000000 ) ( ( 0.000000 -0.007353 1.477938 ) ( -0.055556 -0.000002 -62.222856 ) ) 19b/00cglyf3 0 0 0 ( 184.000000 -1138.000000 -8387.000000 ) ( 201.000000 -1120.000000 -8387.000000 ) ( 184.000000 -1120.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1138.000000 -8387.000000 ) ( 184.000000 -1138.000000 -8383.000000 ) ( 201.000000 -1120.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 201.000000 -1120.000000 -8387.000000 ) ( 201.000000 -1120.000000 -8383.000000 ) ( 184.000000 -1120.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1120.000000 -8387.000000 ) ( 184.000000 -1120.000000 -8383.000000 ) ( 184.000000 -1138.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3295/2249) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-892.000000, -910.000000, -910.000000) / (-184.000000, -201.000000, -184.000000) // --> Vector info: d1 = 1.000000, 1.353553, 1.176776. Determinants: 3.005199, 3.181984, 2960.122558, -306.000000 // --> Vector info: d2 = 0.640625, 0.640625, 0.817401. Determinants: 3.005202, -3.181979, 1899.125049, -306.000000 ( 184.000000 -910.000000 -8243.000000 ) ( 201.000000 -910.000000 -8243.000000 ) ( 184.000000 -892.000000 -8243.000000 ) ( ( -0.009821 -0.010399 -9.673603 ) ( -0.009821 0.010399 -6.206291 ) ) 19b/00ftempl 0 0 0 ( 184.000000 -892.000000 -8239.000000 ) ( 201.000000 -910.000000 -8239.000000 ) ( 184.000000 -910.000000 -8239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -892.000000 -8239.000000 ) ( 184.000000 -892.000000 -8243.000000 ) ( 201.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 201.000000 -910.000000 -8239.000000 ) ( 201.000000 -910.000000 -8243.000000 ) ( 184.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -910.000000 -8239.000000 ) ( 184.000000 -910.000000 -8243.000000 ) ( 184.000000 -892.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3296/2250) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-1120.000000, -1103.000000, -928.000000) / (201.000000, 219.000000, 219.000000) // --> Vector info: d1 = 0.875000, 1.000000, 2.250001. Determinants: -22.500017, -0.624984, -27830.647472, -3150.000000 // --> Vector info: d2 = 0.999990, 0.000003, 0.000000. Determinants: 0.000047, 174.997823, -38324.479293, -3150.000000 ( 219.000000 -928.000000 -8383.000000 ) ( 219.000000 -1103.000000 -8383.000000 ) ( 201.000000 -1120.000000 -8383.000000 ) ( ( 0.007143 0.000198 8.835126 ) ( 0.000000 -0.055555 12.166501 ) ) 19b/00cglyf3 0 0 0 ( 201.000000 -1120.000000 -8387.000000 ) ( 219.000000 -1103.000000 -8387.000000 ) ( 219.000000 -928.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 201.000000 -1120.000000 -8387.000000 ) ( 201.000000 -1120.000000 -8383.000000 ) ( 219.000000 -1103.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -1103.000000 -8387.000000 ) ( 219.000000 -1103.000000 -8383.000000 ) ( 219.000000 -928.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -928.000000 -8387.000000 ) ( 219.000000 -928.000000 -8383.000000 ) ( 201.000000 -910.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 201.000000 -910.000000 -8387.000000 ) ( 201.000000 -910.000000 -8383.000000 ) ( 201.000000 -1120.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3297/2251) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-910.000000, -892.000000, -910.000000) / (201.000000, 184.000000, 184.000000) // --> Vector info: d1 = 0.875000, 1.000000, 0.875000. Determinants: -2.124999, 0.000000, -2201.499033, -306.000000 // --> Vector info: d2 = 2.000019, 0.999958, 0.999990. Determinants: 0.000550, -18.000507, 3006.597124, -306.000000 ( 184.000000 -910.000000 -8383.000000 ) ( 184.000000 -892.000000 -8383.000000 ) ( 201.000000 -910.000000 -8383.000000 ) ( ( 0.006944 0.000000 7.194441 ) ( -0.000002 0.058825 -9.825481 ) ) 19b/00cglyf3 0 0 0 ( 201.000000 -910.000000 -8387.000000 ) ( 184.000000 -892.000000 -8387.000000 ) ( 184.000000 -910.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 201.000000 -910.000000 -8387.000000 ) ( 201.000000 -910.000000 -8383.000000 ) ( 184.000000 -892.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -892.000000 -8387.000000 ) ( 184.000000 -892.000000 -8383.000000 ) ( 184.000000 -910.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -910.000000 -8387.000000 ) ( 184.000000 -910.000000 -8383.000000 ) ( 201.000000 -910.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3298/2252) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-928.000000, -1103.000000, -1120.000000) / (-219.000000, -219.000000, -201.000000) // --> Vector info: d1 = 1.000000, 3.500000, 3.750000. Determinants: 45.000013, -1.249944, 38336.275001, -3150.000000 // --> Vector info: d2 = 0.640625, 0.640625, 0.890625. Determinants: 0.000006, -43.750005, -11599.212672, -3150.000000 ( 201.000000 -1120.000000 -8243.000000 ) ( 219.000000 -1103.000000 -8243.000000 ) ( 219.000000 -928.000000 -8243.000000 ) ( ( -0.014286 0.000397 -12.170246 ) ( 0.000000 0.013889 3.682290 ) ) 19b/00ftempl 0 0 0 ( 219.000000 -928.000000 -8239.000000 ) ( 219.000000 -1103.000000 -8239.000000 ) ( 201.000000 -1120.000000 -8239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -928.000000 -8239.000000 ) ( 219.000000 -928.000000 -8243.000000 ) ( 219.000000 -1103.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -1103.000000 -8239.000000 ) ( 219.000000 -1103.000000 -8243.000000 ) ( 201.000000 -1120.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 201.000000 -1120.000000 -8239.000000 ) ( 201.000000 -1120.000000 -8243.000000 ) ( 201.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 201.000000 -910.000000 -8239.000000 ) ( 201.000000 -910.000000 -8243.000000 ) ( 219.000000 -928.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3299/2253) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1120.000000, -1138.000000, -1120.000000) / (-201.000000, -184.000000, -184.000000) // --> Vector info: d1 = 0.250000, 0.000000, 0.250000. Determinants: -4.249996, 0.000000, -4836.495466, -306.000000 // --> Vector info: d2 = 0.906250, 0.656250, 0.656250. Determinants: 0.000000, 4.500001, 627.187745, -306.000000 ( 184.000000 -1120.000000 -8243.000000 ) ( 184.000000 -1138.000000 -8243.000000 ) ( 201.000000 -1120.000000 -8243.000000 ) ( ( 0.013889 0.000000 15.805541 ) ( 0.000000 -0.014706 -2.049633 ) ) 19b/00ftempl 0 0 0 ( 201.000000 -1120.000000 -8239.000000 ) ( 184.000000 -1138.000000 -8239.000000 ) ( 184.000000 -1120.000000 -8239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 201.000000 -1120.000000 -8239.000000 ) ( 201.000000 -1120.000000 -8243.000000 ) ( 184.000000 -1138.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1138.000000 -8239.000000 ) ( 184.000000 -1138.000000 -8243.000000 ) ( 184.000000 -1120.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1120.000000 -8239.000000 ) ( 184.000000 -1120.000000 -8243.000000 ) ( 201.000000 -1120.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3301/2254) # points: 4 { brushDef { // Surface normal: -0.716995, -0.697078, 0.000000 // RotY/Z : 0.000000 / -2.370278. Vector texS/T: (0.697078, -0.716995, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (818.031453, 767.821892, 767.821892) / (8243.000000, 8243.000000, 8383.000000) // --> Vector info: d1 = 0.249995, 0.249995, 1.249994. Determinants: 0.000000, -50.209501, 412119.619118, -7029.338518 // --> Vector info: d2 = 1.148436, 0.794882, 0.794882. Determinants: -49.497520, 0.000000, 32417.783610, -7029.338518 ( 184.000000 -892.000000 -8383.000000 ) ( 184.000000 -892.000000 -8243.000000 ) ( 219.000000 -928.000000 -8243.000000 ) ( ( 0.000000 0.007143 -58.628507 ) ( 0.007042 0.000000 -4.611783 ) ) 19b/00wtempl 0 0 0 ( 221.867980 -925.211686 -8243.000000 ) ( 186.867980 -889.211686 -8243.000000 ) ( 186.867980 -889.211686 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.867980 -925.211686 -8243.000000 ) ( 219.000000 -928.000000 -8243.000000 ) ( 184.000000 -892.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 186.867980 -889.211686 -8243.000000 ) ( 184.000000 -892.000000 -8243.000000 ) ( 184.000000 -892.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 186.867980 -889.211686 -8383.000000 ) ( 184.000000 -892.000000 -8383.000000 ) ( 219.000000 -928.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.867980 -925.211686 -8383.000000 ) ( 219.000000 -928.000000 -8383.000000 ) ( 219.000000 -928.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3302/2255) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (674.579869, 625.082395, 625.082395) / (8243.000000, 8243.000000, 8383.000000) // --> Vector info: d1 = 0.999999, 0.999999, 1.999998. Determinants: 0.000000, -49.497428, 401077.655079, -6929.646456 // --> Vector info: d2 = 1.166053, 0.812500, 0.812500. Determinants: -49.497454, 0.000000, 25309.649701, -6929.646456 ( 219.000000 -1103.000000 -8383.000000 ) ( 219.000000 -1103.000000 -8243.000000 ) ( 184.000000 -1138.000000 -8243.000000 ) ( ( 0.000000 0.007143 -57.878516 ) ( 0.007143 0.000000 -3.652372 ) ) 19b/00wtempl 0 0 0 ( 186.828427 -1140.828427 -8243.000000 ) ( 221.828427 -1105.828427 -8243.000000 ) ( 221.828427 -1105.828427 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 186.828427 -1140.828427 -8243.000000 ) ( 184.000000 -1138.000000 -8243.000000 ) ( 219.000000 -1103.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.828427 -1105.828427 -8243.000000 ) ( 219.000000 -1103.000000 -8243.000000 ) ( 219.000000 -1103.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.828427 -1105.828427 -8383.000000 ) ( 219.000000 -1103.000000 -8383.000000 ) ( 184.000000 -1138.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 186.828427 -1140.828427 -8383.000000 ) ( 184.000000 -1138.000000 -8383.000000 ) ( 184.000000 -1138.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3303/2256) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1103.000000, 1103.000000, 928.000000) / (8383.000000, 8243.000000, 8243.000000) // --> Vector info: d1 = 1.000000, 1.000001, 2.250000. Determinants: 174.999883, 0.000157, -217526.187414, -24500.000000 // --> Vector info: d2 = 2.000000, 0.999998, 1.000000. Determinants: 0.000242, -175.000302, 1418027.266295, -24500.000000 ( 219.000000 -928.000000 -8243.000000 ) ( 219.000000 -1103.000000 -8243.000000 ) ( 219.000000 -1103.000000 -8383.000000 ) ( ( -0.007143 0.000000 8.878620 ) ( 0.000000 0.007143 -57.878664 ) ) 19b/00wtempl 0 0 0 ( 223.000000 -1103.000000 -8383.000000 ) ( 223.000000 -1103.000000 -8243.000000 ) ( 223.000000 -928.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 223.000000 -1103.000000 -8383.000000 ) ( 219.000000 -1103.000000 -8383.000000 ) ( 219.000000 -1103.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 223.000000 -1103.000000 -8243.000000 ) ( 219.000000 -1103.000000 -8243.000000 ) ( 219.000000 -928.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 223.000000 -928.000000 -8243.000000 ) ( 219.000000 -928.000000 -8243.000000 ) ( 219.000000 -928.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 223.000000 -928.000000 -8383.000000 ) ( 219.000000 -928.000000 -8383.000000 ) ( 219.000000 -1103.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3305/2257) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp04]: 64.000000/128.000000 // --> Vector A/B: (-1138.000000, -1138.000000, -1050.000000) / (8365.000000, 8383.000000, 8383.000000) // --> Vector info: d1 = 1.999999, 2.000000, 0.750000. Determinants: 22.500000, -0.000084, 22437.703124, -1584.000000 // --> Vector info: d2 = 0.085938, 0.210939, 0.210939. Determinants: 0.000000, -11.000131, 91879.967010, -1584.000000 ( 184.000000 -1050.000000 -8383.000000 ) ( 184.000000 -1138.000000 -8383.000000 ) ( 184.000000 -1138.000000 -8365.000000 ) ( ( -0.014205 0.000000 -14.165217 ) ( 0.000000 0.006945 -58.005030 ) ) 19b/00wimp04 0 0 0 ( 180.000000 -1138.000000 -8365.000000 ) ( 180.000000 -1138.000000 -8383.000000 ) ( 180.000000 -1050.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.000000 -1138.000000 -8365.000000 ) ( 184.000000 -1138.000000 -8365.000000 ) ( 184.000000 -1138.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.000000 -1138.000000 -8383.000000 ) ( 184.000000 -1138.000000 -8383.000000 ) ( 184.000000 -1050.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.000000 -1050.000000 -8383.000000 ) ( 184.000000 -1050.000000 -8383.000000 ) ( 184.000000 -1138.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3306/2258) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (114.000000, 44.000000, 44.000000) / (8243.000000, 8243.000000, 8278.000000) // --> Vector info: d1 = 1.001986, 0.501986, 0.501986. Determinants: -17.500000, -0.000004, -459.829694, -2450.000000 // --> Vector info: d2 = 1.000001, 1.000001, 0.750000. Determinants: -0.000008, 17.500059, -146702.984306, -2450.000000 ( 44.000000 -892.000000 -8278.000000 ) ( 44.000000 -892.000000 -8243.000000 ) ( 114.000000 -892.000000 -8243.000000 ) ( ( 0.007143 0.000000 0.187686 ) ( 0.000000 -0.007143 59.878769 ) ) 19b/00wtempl 0 0 0 ( 114.000000 -888.000000 -8243.000000 ) ( 44.000000 -888.000000 -8243.000000 ) ( 44.000000 -888.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -888.000000 -8243.000000 ) ( 114.000000 -892.000000 -8243.000000 ) ( 44.000000 -892.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -888.000000 -8243.000000 ) ( 44.000000 -892.000000 -8243.000000 ) ( 44.000000 -892.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -888.000000 -8278.000000 ) ( 44.000000 -892.000000 -8278.000000 ) ( 114.000000 -892.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -888.000000 -8278.000000 ) ( 114.000000 -892.000000 -8278.000000 ) ( 114.000000 -892.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3308/2259) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1138.000000, -1138.000000, -1120.000000) / (-114.000000, -96.000000, -96.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.250000. Determinants: -4.499996, 0.000000, -5120.995199, -324.000000 // --> Vector info: d2 = 0.906250, 0.656250, 0.656250. Determinants: 0.000000, 4.500002, 219.375257, -324.000000 ( 96.000000 -1120.000000 -8243.000000 ) ( 96.000000 -1138.000000 -8243.000000 ) ( 114.000000 -1138.000000 -8243.000000 ) ( ( 0.013889 0.000000 15.805541 ) ( 0.000000 -0.013889 -0.677084 ) ) 19b/00ftempl 0 0 0 ( 114.000000 -1138.000000 -8239.000000 ) ( 96.000000 -1138.000000 -8239.000000 ) ( 96.000000 -1120.000000 -8239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1138.000000 -8239.000000 ) ( 114.000000 -1138.000000 -8243.000000 ) ( 96.000000 -1138.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 96.000000 -1138.000000 -8239.000000 ) ( 96.000000 -1138.000000 -8243.000000 ) ( 96.000000 -1120.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 96.000000 -1120.000000 -8239.000000 ) ( 96.000000 -1120.000000 -8243.000000 ) ( 114.000000 -1120.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1120.000000 -8239.000000 ) ( 114.000000 -1120.000000 -8243.000000 ) ( 114.000000 -1138.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3309/2260) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-892.000000, -892.000000, -910.000000) / (114.000000, -26.000000, -44.000000) // --> Vector info: d1 = 1.875000, 0.875000, 0.750000. Determinants: 0.500000, -18.000000, -2227.000000, -2520.000000 // --> Vector info: d2 = 1.000000, 0.999990, 1.999999. Determinants: 140.001441, -0.000172, 122361.304883, -2520.000000 ( -44.000000 -910.000000 -8383.000000 ) ( -26.000000 -892.000000 -8383.000000 ) ( 114.000000 -892.000000 -8383.000000 ) ( ( -0.000198 0.007143 0.883730 ) ( -0.055556 0.000000 -48.556073 ) ) 19b/00cglyf3 0 0 0 ( 114.000000 -892.000000 -8387.000000 ) ( -26.000000 -892.000000 -8387.000000 ) ( -44.000000 -910.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -892.000000 -8387.000000 ) ( 114.000000 -892.000000 -8383.000000 ) ( -26.000000 -892.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.000000 -892.000000 -8387.000000 ) ( -26.000000 -892.000000 -8383.000000 ) ( -44.000000 -910.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 -910.000000 -8387.000000 ) ( -44.000000 -910.000000 -8383.000000 ) ( 114.000000 -910.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -910.000000 -8387.000000 ) ( 114.000000 -910.000000 -8383.000000 ) ( 114.000000 -892.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3310/2261) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-928.000000, -928.000000, -1103.000000) / (8383.000000, 8374.000000, 8374.000000) // --> Vector info: d1 = 0.371171, 0.371171, 1.621171. Determinants: 11.250000, 0.000000, 9855.405675, -1575.000000 // --> Vector info: d2 = 0.937502, 0.875008, 0.875008. Determinants: 0.000000, -10.936498, 90204.095987, -1575.000000 ( -61.000000 -1103.000000 -8374.000000 ) ( -61.000000 -928.000000 -8374.000000 ) ( -61.000000 -928.000000 -8383.000000 ) ( ( -0.007143 0.000000 -6.257400 ) ( 0.000000 0.006944 -57.272442 ) ) 19b/00wtempl 0 0 0 ( -65.000000 -928.000000 -8383.000000 ) ( -65.000000 -928.000000 -8374.000000 ) ( -65.000000 -1103.000000 -8374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -65.000000 -928.000000 -8383.000000 ) ( -61.000000 -928.000000 -8383.000000 ) ( -61.000000 -928.000000 -8374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -65.000000 -928.000000 -8374.000000 ) ( -61.000000 -928.000000 -8374.000000 ) ( -61.000000 -1103.000000 -8374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -65.000000 -1103.000000 -8374.000000 ) ( -61.000000 -1103.000000 -8374.000000 ) ( -61.000000 -1103.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -65.000000 -1103.000000 -8383.000000 ) ( -61.000000 -1103.000000 -8383.000000 ) ( -61.000000 -928.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3311/2262) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (26.000000, 26.000000, -114.000000) / (8383.000000, 8243.000000, 8243.000000) // --> Vector info: d1 = 0.000000, 0.000000, 1.000000. Determinants: 140.000034, 0.000001, -3640.009897, -19600.000000 // --> Vector info: d2 = 1.867186, 0.867188, 0.867187. Determinants: -0.000042, -139.999733, 1137020.926230, -19600.000000 ( 114.000000 -1138.000000 -8243.000000 ) ( -26.000000 -1138.000000 -8243.000000 ) ( -26.000000 -1138.000000 -8383.000000 ) ( ( -0.007143 0.000000 0.185715 ) ( 0.000000 0.007143 -58.011272 ) ) 19b/00wtempl 0 0 0 ( -26.000000 -1142.000000 -8383.000000 ) ( -26.000000 -1142.000000 -8243.000000 ) ( 114.000000 -1142.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.000000 -1142.000000 -8383.000000 ) ( -26.000000 -1138.000000 -8383.000000 ) ( -26.000000 -1138.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.000000 -1142.000000 -8243.000000 ) ( -26.000000 -1138.000000 -8243.000000 ) ( 114.000000 -1138.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1142.000000 -8243.000000 ) ( 114.000000 -1138.000000 -8243.000000 ) ( 114.000000 -1138.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1142.000000 -8383.000000 ) ( 114.000000 -1138.000000 -8383.000000 ) ( -26.000000 -1138.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3312/2263) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-892.000000, -892.000000, -910.000000) / (26.000000, -61.000000, -61.000000) // --> Vector info: d1 = 1.000007, 2.250000, 2.250000. Determinants: 0.000000, 22.499880, -2151.007326, -1566.000000 // --> Vector info: d2 = 0.625000, 0.625000, 0.875000. Determinants: 21.749978, -0.000004, 18422.230709, -1566.000000 ( 61.000000 -910.000000 -8243.000000 ) ( 61.000000 -892.000000 -8243.000000 ) ( -26.000000 -892.000000 -8243.000000 ) ( ( 0.000000 -0.014368 1.373568 ) ( -0.013889 0.000000 -11.763877 ) ) 19b/00ftempl 0 0 0 ( -26.000000 -892.000000 -8239.000000 ) ( 61.000000 -892.000000 -8239.000000 ) ( 61.000000 -910.000000 -8239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.000000 -892.000000 -8239.000000 ) ( -26.000000 -892.000000 -8243.000000 ) ( 61.000000 -892.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.000000 -892.000000 -8239.000000 ) ( 61.000000 -892.000000 -8243.000000 ) ( 61.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.000000 -910.000000 -8239.000000 ) ( 61.000000 -910.000000 -8243.000000 ) ( -44.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 -910.000000 -8239.000000 ) ( -44.000000 -910.000000 -8243.000000 ) ( -26.000000 -892.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3313/2264) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-910.000000, -1120.000000, -1103.000000) / (44.000000, 44.000000, 61.000000) // --> Vector info: d1 = 1.000000, 4.000000, 3.750000. Determinants: 51.000008, 1.499890, 42774.014060, -3570.000000 // --> Vector info: d2 = 0.859375, 0.859375, 1.109375. Determinants: 0.000000, -52.500000, -757.968750, -3570.000000 ( -61.000000 -1103.000000 -8243.000000 ) ( -44.000000 -1120.000000 -8243.000000 ) ( -44.000000 -910.000000 -8243.000000 ) ( ( -0.014286 -0.000420 -11.981517 ) ( 0.000000 0.014706 0.212316 ) ) 19b/00ftempl 0 0 0 ( -44.000000 -910.000000 -8239.000000 ) ( -44.000000 -1120.000000 -8239.000000 ) ( -61.000000 -1103.000000 -8239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 -910.000000 -8239.000000 ) ( -44.000000 -910.000000 -8243.000000 ) ( -44.000000 -1120.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 -1120.000000 -8239.000000 ) ( -44.000000 -1120.000000 -8243.000000 ) ( -61.000000 -1103.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 -1103.000000 -8239.000000 ) ( -61.000000 -1103.000000 -8243.000000 ) ( -61.000000 -928.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 -928.000000 -8239.000000 ) ( -61.000000 -928.000000 -8243.000000 ) ( -44.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3315/2265) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1120.000000, -1138.000000, -1138.000000) / (-61.000000, -61.000000, 26.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: 21.749947, -0.000013, 24359.939638, -1566.000000 // --> Vector info: d2 = 0.000000, 0.000007, 1.250000. Determinants: 0.000580, -22.499880, -1371.842567, -1566.000000 ( -26.000000 -1138.000000 -8243.000000 ) ( 61.000000 -1138.000000 -8243.000000 ) ( 61.000000 -1120.000000 -8243.000000 ) ( ( -0.013889 0.000000 -15.555517 ) ( 0.000000 0.014368 0.876017 ) ) 19b/00ftempl 0 0 0 ( 61.000000 -1120.000000 -8239.000000 ) ( 61.000000 -1138.000000 -8239.000000 ) ( -26.000000 -1138.000000 -8239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.000000 -1120.000000 -8239.000000 ) ( 61.000000 -1120.000000 -8243.000000 ) ( 61.000000 -1138.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.000000 -1138.000000 -8239.000000 ) ( 61.000000 -1138.000000 -8243.000000 ) ( -26.000000 -1138.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.000000 -1138.000000 -8239.000000 ) ( -26.000000 -1138.000000 -8243.000000 ) ( -44.000000 -1120.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 -1120.000000 -8239.000000 ) ( -44.000000 -1120.000000 -8243.000000 ) ( 61.000000 -1120.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3316/2266) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-892.000000, -892.000000, -1138.000000) / (-61.000000, -96.000000, -96.000000) // --> Vector info: d1 = 1.000000, 1.000000, 2.750000. Determinants: 61.250000, 0.000000, 46025.000000, -8610.000000 // --> Vector info: d2 = 0.250002, 0.000000, 0.000000. Determinants: -0.000007, -61.500331, -5904.041145, -8610.000000 ( 96.000000 -1138.000000 -8243.000000 ) ( 96.000000 -892.000000 -8243.000000 ) ( 61.000000 -892.000000 -8243.000000 ) ( ( -0.007114 0.000000 -5.345528 ) ( 0.000000 0.007143 0.685719 ) ) 19b/00wtempl 0 0 0 ( 61.000000 -892.000000 -8239.000000 ) ( 96.000000 -892.000000 -8239.000000 ) ( 96.000000 -1138.000000 -8239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.000000 -892.000000 -8239.000000 ) ( 61.000000 -892.000000 -8243.000000 ) ( 96.000000 -892.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 96.000000 -892.000000 -8239.000000 ) ( 96.000000 -892.000000 -8243.000000 ) ( 96.000000 -1138.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 96.000000 -1138.000000 -8239.000000 ) ( 96.000000 -1138.000000 -8243.000000 ) ( 61.000000 -1138.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.000000 -1138.000000 -8239.000000 ) ( 61.000000 -1138.000000 -8243.000000 ) ( 61.000000 -892.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3317/2267) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-892.000000, -892.000000, -910.000000) / (-96.000000, -114.000000, -114.000000) // --> Vector info: d1 = 0.000000, 0.249990, 0.249990. Determinants: 0.000000, 4.499819, 431.982575, -324.000000 // --> Vector info: d2 = 0.640625, 0.640625, 0.890625. Determinants: 4.499995, 0.000000, 3806.433562, -324.000000 ( 114.000000 -910.000000 -8243.000000 ) ( 114.000000 -892.000000 -8243.000000 ) ( 96.000000 -892.000000 -8243.000000 ) ( ( 0.000000 -0.013888 -1.333280 ) ( -0.013889 0.000000 -11.748252 ) ) 19b/00ftempl 0 0 0 ( 96.000000 -892.000000 -8239.000000 ) ( 114.000000 -892.000000 -8239.000000 ) ( 114.000000 -910.000000 -8239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 96.000000 -892.000000 -8239.000000 ) ( 96.000000 -892.000000 -8243.000000 ) ( 114.000000 -892.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -892.000000 -8239.000000 ) ( 114.000000 -892.000000 -8243.000000 ) ( 114.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -910.000000 -8239.000000 ) ( 114.000000 -910.000000 -8243.000000 ) ( 96.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 96.000000 -910.000000 -8239.000000 ) ( 96.000000 -910.000000 -8243.000000 ) ( 96.000000 -892.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3318/2268) # points: 4 { brushDef { // Surface normal: 0.716995, -0.697078, 0.000000 // RotY/Z : 0.000000 / -0.771315. Vector texS/T: (0.697078, 0.716995, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-707.893067, -707.893067, -657.683506) / (8243.000000, 8383.000000, 8383.000000) // --> Vector info: d1 = 0.236365, 1.236364, 1.236364. Determinants: 0.000000, -50.209513, 412215.523698, -7029.338518 // --> Vector info: d2 = 0.802698, 0.802698, 1.156252. Determinants: -49.497503, 0.000000, -40681.378269, -7029.338518 ( -26.000000 -892.000000 -8383.000000 ) ( -61.000000 -928.000000 -8383.000000 ) ( -61.000000 -928.000000 -8243.000000 ) ( ( 0.000000 0.007143 -58.642150 ) ( 0.007042 0.000000 5.787369 ) ) 19b/00wtempl 0 0 0 ( -63.867980 -925.211686 -8243.000000 ) ( -63.867980 -925.211686 -8383.000000 ) ( -28.867980 -889.211686 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -63.867980 -925.211686 -8243.000000 ) ( -61.000000 -928.000000 -8243.000000 ) ( -61.000000 -928.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -63.867980 -925.211686 -8383.000000 ) ( -61.000000 -928.000000 -8383.000000 ) ( -26.000000 -892.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -28.867980 -889.211686 -8383.000000 ) ( -26.000000 -892.000000 -8383.000000 ) ( -26.000000 -892.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -28.867980 -889.211686 -8243.000000 ) ( -26.000000 -892.000000 -8243.000000 ) ( -61.000000 -928.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3319/2269) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-786.302741, -786.302741, -736.805266) / (8243.000000, 8383.000000, 8383.000000) // --> Vector info: d1 = 0.999999, 1.999998, 1.999998. Determinants: 0.000000, -49.497428, 401077.655079, -6929.646456 // --> Vector info: d2 = 0.789062, 0.789062, 1.142616. Determinants: -49.497444, 0.000000, -44387.899267, -6929.646456 ( -61.000000 -1103.000000 -8383.000000 ) ( -26.000000 -1138.000000 -8383.000000 ) ( -26.000000 -1138.000000 -8243.000000 ) ( ( 0.000000 0.007143 -57.878516 ) ( 0.007143 0.000000 6.405507 ) ) 19b/00wtempl 0 0 0 ( -28.828427 -1140.828427 -8243.000000 ) ( -28.828427 -1140.828427 -8383.000000 ) ( -63.828427 -1105.828427 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -28.828427 -1140.828427 -8243.000000 ) ( -26.000000 -1138.000000 -8243.000000 ) ( -26.000000 -1138.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -28.828427 -1140.828427 -8383.000000 ) ( -26.000000 -1138.000000 -8383.000000 ) ( -61.000000 -1103.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -63.828427 -1105.828427 -8383.000000 ) ( -61.000000 -1103.000000 -8383.000000 ) ( -61.000000 -1103.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -63.828427 -1105.828427 -8243.000000 ) ( -61.000000 -1103.000000 -8243.000000 ) ( -26.000000 -1138.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3320/2270) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-1120.000000, -1138.000000, -1138.000000) / (-44.000000, -26.000000, 114.000000) // --> Vector info: d1 = 0.249994, 0.375001, 1.374994. Determinants: -0.498828, -17.999863, -1980.665615, -2520.000000 // --> Vector info: d2 = 0.999911, 1.999939, 1.999933. Determinants: 140.004056, 0.000101, 154284.772995, -2520.000000 ( 114.000000 -1138.000000 -8383.000000 ) ( -26.000000 -1138.000000 -8383.000000 ) ( -44.000000 -1120.000000 -8383.000000 ) ( ( 0.000198 0.007143 0.785978 ) ( -0.055557 0.000000 -61.224116 ) ) 19b/00cglyf3 0 0 0 ( -44.000000 -1120.000000 -8387.000000 ) ( -26.000000 -1138.000000 -8387.000000 ) ( 114.000000 -1138.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 -1120.000000 -8387.000000 ) ( -44.000000 -1120.000000 -8383.000000 ) ( -26.000000 -1138.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.000000 -1138.000000 -8387.000000 ) ( -26.000000 -1138.000000 -8383.000000 ) ( 114.000000 -1138.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1138.000000 -8387.000000 ) ( 114.000000 -1138.000000 -8383.000000 ) ( 114.000000 -1120.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1120.000000 -8387.000000 ) ( 114.000000 -1120.000000 -8383.000000 ) ( -44.000000 -1120.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3321/2271) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-1103.000000, -1120.000000, -910.000000) / (-61.000000, -44.000000, -44.000000) // --> Vector info: d1 = 2.374994, 2.499994, 1.000000. Determinants: 25.499900, -0.750149, 19601.902397, -3570.000000 // --> Vector info: d2 = 1.999961, 0.999962, 0.999958. Determinants: 0.000067, 209.999765, 5670.200293, -3570.000000 ( -44.000000 -910.000000 -8383.000000 ) ( -44.000000 -1120.000000 -8383.000000 ) ( -61.000000 -1103.000000 -8383.000000 ) ( ( -0.007143 0.000210 -5.490729 ) ( 0.000000 -0.058823 -1.588291 ) ) 19b/00cglyf3 0 0 0 ( -61.000000 -1103.000000 -8387.000000 ) ( -44.000000 -1120.000000 -8387.000000 ) ( -44.000000 -910.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 -1103.000000 -8387.000000 ) ( -61.000000 -1103.000000 -8383.000000 ) ( -44.000000 -1120.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 -1120.000000 -8387.000000 ) ( -44.000000 -1120.000000 -8383.000000 ) ( -44.000000 -910.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 -910.000000 -8387.000000 ) ( -44.000000 -910.000000 -8383.000000 ) ( -61.000000 -928.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 -928.000000 -8387.000000 ) ( -61.000000 -928.000000 -8383.000000 ) ( -61.000000 -1103.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3323/2272) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-928.000000, -928.000000, -980.000000) / (8374.000000, 8286.000000, 8286.000000) // --> Vector info: d1 = 0.371171, 0.371171, 0.746171. Determinants: 32.999979, -0.000013, 28925.607824, -4576.000000 // --> Vector info: d2 = 0.875008, 0.250008, 0.250008. Determinants: 0.000000, -32.500000, 268150.965072, -4576.000000 ( -61.000000 -980.000000 -8286.000000 ) ( -61.000000 -928.000000 -8286.000000 ) ( -61.000000 -928.000000 -8374.000000 ) ( ( -0.007212 0.000000 -6.321156 ) ( 0.000000 0.007102 -58.599424 ) ) 19b/00wtempl 0 0 0 ( -65.000000 -928.000000 -8374.000000 ) ( -65.000000 -928.000000 -8286.000000 ) ( -65.000000 -980.000000 -8286.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -65.000000 -928.000000 -8374.000000 ) ( -61.000000 -928.000000 -8374.000000 ) ( -61.000000 -928.000000 -8286.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -65.000000 -928.000000 -8286.000000 ) ( -61.000000 -928.000000 -8286.000000 ) ( -61.000000 -980.000000 -8286.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -65.000000 -980.000000 -8286.000000 ) ( -61.000000 -980.000000 -8286.000000 ) ( -61.000000 -980.000000 -8374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -65.000000 -980.000000 -8374.000000 ) ( -61.000000 -980.000000 -8374.000000 ) ( -61.000000 -928.000000 -8374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3324/2273) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-928.000000, -928.000000, -1103.000000) / (8286.000000, 8243.000000, 8243.000000) // --> Vector info: d1 = 0.371171, 0.371171, 1.621171. Determinants: 53.750000, 0.000083, 47086.250772, -7525.000000 // --> Vector info: d2 = 1.250008, 0.937502, 0.937502. Determinants: 0.000000, -54.688502, 443742.621365, -7525.000000 ( -61.000000 -1103.000000 -8243.000000 ) ( -61.000000 -928.000000 -8243.000000 ) ( -61.000000 -928.000000 -8286.000000 ) ( ( -0.007143 0.000000 -6.257309 ) ( 0.000000 0.007268 -58.969119 ) ) 19b/00wtempl 0 0 0 ( -65.000000 -928.000000 -8286.000000 ) ( -65.000000 -928.000000 -8243.000000 ) ( -65.000000 -1103.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -65.000000 -928.000000 -8286.000000 ) ( -61.000000 -928.000000 -8286.000000 ) ( -61.000000 -928.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -65.000000 -928.000000 -8243.000000 ) ( -61.000000 -928.000000 -8243.000000 ) ( -61.000000 -1103.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -65.000000 -1103.000000 -8243.000000 ) ( -61.000000 -1103.000000 -8243.000000 ) ( -61.000000 -1103.000000 -8286.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -65.000000 -1103.000000 -8286.000000 ) ( -61.000000 -1103.000000 -8286.000000 ) ( -61.000000 -928.000000 -8286.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3325/2274) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1050.000000, -1103.000000, -1103.000000) / (8286.000000, 8286.000000, 8374.000000) // --> Vector info: d1 = 0.246171, 0.621171, 0.621171. Determinants: 33.000042, 0.000000, 33501.904713, -4664.000000 // --> Vector info: d2 = 0.250008, 0.250008, 0.875008. Determinants: 0.000000, -33.125000, 273307.714401, -4664.000000 ( -61.000000 -1103.000000 -8374.000000 ) ( -61.000000 -1103.000000 -8286.000000 ) ( -61.000000 -1050.000000 -8286.000000 ) ( ( -0.007075 0.000000 -7.183084 ) ( 0.000000 0.007102 -58.599424 ) ) 19b/00wtempl 0 0 0 ( -65.000000 -1050.000000 -8286.000000 ) ( -65.000000 -1103.000000 -8286.000000 ) ( -65.000000 -1103.000000 -8374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -65.000000 -1050.000000 -8286.000000 ) ( -61.000000 -1050.000000 -8286.000000 ) ( -61.000000 -1103.000000 -8286.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -65.000000 -1103.000000 -8286.000000 ) ( -61.000000 -1103.000000 -8286.000000 ) ( -61.000000 -1103.000000 -8374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -65.000000 -1103.000000 -8374.000000 ) ( -61.000000 -1103.000000 -8374.000000 ) ( -61.000000 -1050.000000 -8374.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -65.000000 -1050.000000 -8374.000000 ) ( -61.000000 -1050.000000 -8374.000000 ) ( -61.000000 -1050.000000 -8286.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3327/2275) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp04]: 64.000000/128.000000 // --> Vector A/B: (1050.000000, 1138.000000, 1138.000000) / (8383.000000, 8383.000000, 8365.000000) // --> Vector info: d1 = 0.049123, 1.274850, 1.323783. Determinants: -22.063081, 4.306118, -13009.760009, -1584.000000 // --> Vector info: d2 = 0.950508, 0.828174, 0.950744. Determinants: 2.202024, 10.786227, -94238.668429, -1584.000000 ( 114.000000 -1138.000000 -8365.000000 ) ( 114.000000 -1138.000000 -8383.000000 ) ( 114.000000 -1050.000000 -8383.000000 ) ( ( 0.013929 -0.002719 8.213232 ) ( -0.001390 -0.006809 59.494109 ) ) 19b/00wimp04 0 0 0 ( 118.000000 -1050.000000 -8383.000000 ) ( 118.000000 -1138.000000 -8383.000000 ) ( 118.000000 -1138.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 118.000000 -1050.000000 -8383.000000 ) ( 114.000000 -1050.000000 -8383.000000 ) ( 114.000000 -1138.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 118.000000 -1138.000000 -8383.000000 ) ( 114.000000 -1138.000000 -8383.000000 ) ( 114.000000 -1138.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 118.000000 -1138.000000 -8365.000000 ) ( 114.000000 -1138.000000 -8365.000000 ) ( 114.000000 -1050.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3329/2276) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (44.000000, -26.000000, -26.000000) / (8243.000000, 8243.000000, 8383.000000) // --> Vector info: d1 = 0.501986, 0.001991, 0.001994. Determinants: -69.999303, -0.000184, -1837.979034, -9800.000000 // --> Vector info: d2 = 1.999998, 1.999997, 0.999998. Determinants: -0.000184, 69.999933, -596609.422123, -9800.000000 ( -26.000000 -892.000000 -8383.000000 ) ( -26.000000 -892.000000 -8243.000000 ) ( 44.000000 -892.000000 -8243.000000 ) ( ( 0.007143 0.000000 0.187549 ) ( 0.000000 -0.007143 60.878512 ) ) 19b/00wtempl 0 0 0 ( 44.000000 -888.000000 -8243.000000 ) ( -26.000000 -888.000000 -8243.000000 ) ( -26.000000 -888.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -888.000000 -8243.000000 ) ( 44.000000 -892.000000 -8243.000000 ) ( -26.000000 -892.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.000000 -888.000000 -8243.000000 ) ( -26.000000 -892.000000 -8243.000000 ) ( -26.000000 -892.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.000000 -888.000000 -8383.000000 ) ( -26.000000 -892.000000 -8383.000000 ) ( 44.000000 -892.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -888.000000 -8383.000000 ) ( 44.000000 -892.000000 -8383.000000 ) ( 44.000000 -892.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3330/2277) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19Tstn]: 128.000000/128.000000 // --> Vector A/B: (44.000000, 44.000000, 114.000000) / (8278.000000, 8348.000000, 8348.000000) // --> Vector info: d1 = 0.751997, 0.751997, 0.251997. Determinants: 35.000000, 0.000000, -5224.785262, -4900.000000 // --> Vector info: d2 = 0.750004, 0.250007, 0.250007. Determinants: 0.000000, 34.999800, -293403.361788, -4900.000000 ( 114.000000 -892.000000 -8348.000000 ) ( 44.000000 -892.000000 -8348.000000 ) ( 44.000000 -892.000000 -8278.000000 ) ( ( -0.007143 0.000000 1.066283 ) ( 0.000000 -0.007143 59.878237 ) ) 19b/19Tstn 0 0 0 ( 44.000000 -888.000000 -8278.000000 ) ( 44.000000 -888.000000 -8348.000000 ) ( 114.000000 -888.000000 -8348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -888.000000 -8278.000000 ) ( 44.000000 -892.000000 -8278.000000 ) ( 44.000000 -892.000000 -8348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -888.000000 -8348.000000 ) ( 44.000000 -892.000000 -8348.000000 ) ( 114.000000 -892.000000 -8348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -888.000000 -8348.000000 ) ( 114.000000 -892.000000 -8348.000000 ) ( 114.000000 -892.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -888.000000 -8278.000000 ) ( 114.000000 -892.000000 -8278.000000 ) ( 44.000000 -892.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3331/2278) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (44.000000, 44.000000, 114.000000) / (8348.000000, 8383.000000, 8383.000000) // --> Vector info: d1 = 0.501988, 0.501986, 1.001986. Determinants: -17.500000, 0.000138, -461.021040, -2450.000000 // --> Vector info: d2 = 1.250000, 1.000001, 1.000001. Determinants: -0.000008, 17.499925, -149151.873892, -2450.000000 ( 114.000000 -892.000000 -8383.000000 ) ( 44.000000 -892.000000 -8383.000000 ) ( 44.000000 -892.000000 -8348.000000 ) ( ( 0.007143 0.000000 0.188172 ) ( 0.000000 -0.007143 60.878316 ) ) 19b/00wtempl 0 0 0 ( 44.000000 -888.000000 -8348.000000 ) ( 44.000000 -888.000000 -8383.000000 ) ( 114.000000 -888.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -888.000000 -8348.000000 ) ( 44.000000 -892.000000 -8348.000000 ) ( 44.000000 -892.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -888.000000 -8383.000000 ) ( 44.000000 -892.000000 -8383.000000 ) ( 114.000000 -892.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -888.000000 -8383.000000 ) ( 114.000000 -892.000000 -8383.000000 ) ( 114.000000 -892.000000 -8348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -888.000000 -8348.000000 ) ( 114.000000 -892.000000 -8348.000000 ) ( 44.000000 -892.000000 -8348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3335/2279) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-892.000000, -892.000000, -910.000000) / (184.000000, 114.000000, 114.000000) // --> Vector info: d1 = 1.375000, 0.874990, 0.874990. Determinants: 0.000000, -9.000193, -76.464753, -1260.000000 // --> Vector info: d2 = 1.000025, 0.999984, 1.999983. Determinants: 69.999930, -0.000742, 61180.042601, -1260.000000 ( 114.000000 -910.000000 -8383.000000 ) ( 114.000000 -892.000000 -8383.000000 ) ( 184.000000 -892.000000 -8383.000000 ) ( ( 0.000000 0.007143 0.060686 ) ( -0.055556 0.000001 -48.555589 ) ) 19b/00cglyf3 0 0 0 ( 184.000000 -892.000000 -8387.000000 ) ( 114.000000 -892.000000 -8387.000000 ) ( 114.000000 -910.000000 -8387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -892.000000 -8387.000000 ) ( 184.000000 -892.000000 -8383.000000 ) ( 114.000000 -892.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -892.000000 -8387.000000 ) ( 114.000000 -892.000000 -8383.000000 ) ( 114.000000 -910.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -910.000000 -8387.000000 ) ( 114.000000 -910.000000 -8383.000000 ) ( 184.000000 -910.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -910.000000 -8387.000000 ) ( 184.000000 -910.000000 -8383.000000 ) ( 184.000000 -892.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3336/2280) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1138.000000, -1138.000000, -1120.000000) / (-184.000000, -114.000000, -114.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.250000. Determinants: -17.499984, 0.000000, -19914.981330, -1260.000000 // --> Vector info: d2 = 1.656250, 0.656250, 0.656250. Determinants: 0.000000, 18.000000, 1225.125158, -1260.000000 ( 114.000000 -1120.000000 -8243.000000 ) ( 114.000000 -1138.000000 -8243.000000 ) ( 184.000000 -1138.000000 -8243.000000 ) ( ( 0.013889 0.000000 15.805541 ) ( 0.000000 -0.014286 -0.972322 ) ) 19b/00ftempl 0 0 0 ( 184.000000 -1138.000000 -8239.000000 ) ( 114.000000 -1138.000000 -8239.000000 ) ( 114.000000 -1120.000000 -8239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1138.000000 -8239.000000 ) ( 184.000000 -1138.000000 -8243.000000 ) ( 114.000000 -1138.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1138.000000 -8239.000000 ) ( 114.000000 -1138.000000 -8243.000000 ) ( 114.000000 -1120.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1120.000000 -8239.000000 ) ( 114.000000 -1120.000000 -8243.000000 ) ( 184.000000 -1120.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1120.000000 -8239.000000 ) ( 184.000000 -1120.000000 -8243.000000 ) ( 184.000000 -1138.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3339/2281) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-114.000000, -184.000000, -184.000000) / (8243.000000, 8243.000000, 8295.000000) // --> Vector info: d1 = 0.000000, 0.499997, 0.500000. Determinants: 25.999851, -0.000200, 2965.632938, -3640.000000 // --> Vector info: d2 = 0.867188, 0.867186, 1.242186. Determinants: -0.000090, -26.249987, 213222.073583, -3640.000000 ( 184.000000 -1138.000000 -8295.000000 ) ( 184.000000 -1138.000000 -8243.000000 ) ( 114.000000 -1138.000000 -8243.000000 ) ( ( -0.007143 0.000000 -0.814734 ) ( 0.000000 0.007212 -58.577493 ) ) 19b/00wtempl 0 0 0 ( 114.000000 -1142.000000 -8243.000000 ) ( 184.000000 -1142.000000 -8243.000000 ) ( 184.000000 -1142.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1142.000000 -8243.000000 ) ( 114.000000 -1138.000000 -8243.000000 ) ( 184.000000 -1138.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1142.000000 -8243.000000 ) ( 184.000000 -1138.000000 -8243.000000 ) ( 184.000000 -1138.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1142.000000 -8295.000000 ) ( 184.000000 -1138.000000 -8295.000000 ) ( 114.000000 -1138.000000 -8295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1142.000000 -8295.000000 ) ( 114.000000 -1138.000000 -8295.000000 ) ( 114.000000 -1138.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3340/2282) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (184.000000, 184.000000, 114.000000) / (8383.000000, 8243.000000, 8243.000000) // --> Vector info: d1 = 0.501991, 0.501986, 0.001985. Determinants: -70.000183, -0.000376, 7963.667500, -9800.000000 // --> Vector info: d2 = 0.000004, 1.000001, 1.000002. Determinants: 0.000200, 69.999775, -586808.188918, -9800.000000 ( 114.000000 -892.000000 -8243.000000 ) ( 184.000000 -892.000000 -8243.000000 ) ( 184.000000 -892.000000 -8383.000000 ) ( ( 0.007143 0.000000 -0.812619 ) ( 0.000000 -0.007143 59.878387 ) ) 19b/00wtempl 0 0 0 ( 184.000000 -888.000000 -8383.000000 ) ( 184.000000 -888.000000 -8243.000000 ) ( 114.000000 -888.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -888.000000 -8383.000000 ) ( 184.000000 -892.000000 -8383.000000 ) ( 184.000000 -892.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -888.000000 -8243.000000 ) ( 184.000000 -892.000000 -8243.000000 ) ( 114.000000 -892.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -888.000000 -8243.000000 ) ( 114.000000 -892.000000 -8243.000000 ) ( 114.000000 -892.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -888.000000 -8383.000000 ) ( 114.000000 -892.000000 -8383.000000 ) ( 184.000000 -892.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3341/2283) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-892.000000, -892.000000, -910.000000) / (-114.000000, -184.000000, -184.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000010. Determinants: 0.000709, 17.999995, 2052.631621, -1260.000000 // --> Vector info: d2 = 0.640625, 0.640625, 0.890625. Determinants: 17.499991, -0.000002, 14802.804734, -1260.000000 ( 184.000000 -910.000000 -8243.000000 ) ( 184.000000 -892.000000 -8243.000000 ) ( 114.000000 -892.000000 -8243.000000 ) ( ( -0.000001 -0.014286 -1.629073 ) ( -0.013889 0.000000 -11.748258 ) ) 19b/00ftempl 0 0 0 ( 114.000000 -892.000000 -8239.000000 ) ( 184.000000 -892.000000 -8239.000000 ) ( 184.000000 -910.000000 -8239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -892.000000 -8239.000000 ) ( 114.000000 -892.000000 -8243.000000 ) ( 184.000000 -892.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -892.000000 -8239.000000 ) ( 184.000000 -892.000000 -8243.000000 ) ( 184.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -910.000000 -8239.000000 ) ( 184.000000 -910.000000 -8243.000000 ) ( 114.000000 -910.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -910.000000 -8239.000000 ) ( 114.000000 -910.000000 -8243.000000 ) ( 114.000000 -892.000000 -8243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3342/2284) # points: 4 { brushDef { // Surface normal: 0.000000, 0.200396, 0.979715 // RotY/Z : -1.369034 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.979715, -0.200396) // Texture width/height [19fpanel1]: 128.000000/64.000000 // --> Vector A/B: (-114.000000, -184.000000, -184.000000) / (561.398922, 561.398922, 651.220969) // --> Vector info: d1 = 0.362623, 0.362623, 0.999999. Determinants: 0.000000, -44.616371, 22767.576745, -6287.543240 // --> Vector info: d2 = 2.000000, 1.000000, 0.999997. Determinants: -89.822036, 0.000175, -22814.895409, -6287.543240 ( 184.000000 -1050.000000 -8383.000000 ) ( 184.000000 -1138.000000 -8365.000000 ) ( 114.000000 -1138.000000 -8365.000000 ) ( ( 0.000000 0.007096 -3.621061 ) ( 0.014286 0.000000 3.628587 ) ) 19b/19fpanel1 0 0 0 ( 114.000000 -1138.801585 -8368.918860 ) ( 184.000000 -1138.801585 -8368.918860 ) ( 184.000000 -1050.801585 -8386.918860 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1138.801585 -8368.918860 ) ( 114.000000 -1138.000000 -8365.000000 ) ( 184.000000 -1138.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1138.801585 -8368.918860 ) ( 184.000000 -1138.000000 -8365.000000 ) ( 184.000000 -1050.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1050.801585 -8386.918860 ) ( 184.000000 -1050.000000 -8383.000000 ) ( 114.000000 -1050.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1050.801585 -8386.918860 ) ( 114.000000 -1050.000000 -8383.000000 ) ( 114.000000 -1138.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3344/2285) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-962.000000, -910.000000, -910.000000) / (184.000000, 184.000000, 114.000000) // --> Vector info: d1 = 0.250000, 0.999902, 0.999902. Determinants: -52.493191, 0.000000, -51408.448370, -3640.000000 // --> Vector info: d2 = 1.000006, 0.999992, 2.000002. Determinants: 0.000984, 52.000521, -13207.169677, -3640.000000 ( 114.000000 -910.000000 -8400.000000 ) ( 184.000000 -910.000000 -8400.000000 ) ( 184.000000 -962.000000 -8400.000000 ) ( ( 0.014421 0.000000 14.123200 ) ( 0.000000 -0.014286 3.628343 ) ) 19b/00ftempl 0 0 0 ( 184.000000 -962.000000 -8404.000000 ) ( 184.000000 -910.000000 -8404.000000 ) ( 114.000000 -910.000000 -8404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -962.000000 -8404.000000 ) ( 184.000000 -962.000000 -8400.000000 ) ( 184.000000 -910.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -910.000000 -8404.000000 ) ( 184.000000 -910.000000 -8400.000000 ) ( 114.000000 -910.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -910.000000 -8404.000000 ) ( 114.000000 -910.000000 -8400.000000 ) ( 114.000000 -962.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -962.000000 -8404.000000 ) ( 114.000000 -962.000000 -8400.000000 ) ( 184.000000 -962.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3347/2286) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (114.000000, 184.000000, 184.000000) / (8400.000000, 8400.000000, 8383.000000) // --> Vector info: d1 = 0.875000, 0.375000, 0.375000. Determinants: 8.500008, 0.000033, -2010.531142, -1190.000000 // --> Vector info: d2 = 0.999907, 0.999872, 2.000013. Determinants: 0.000587, 70.009883, -589272.974069, -1190.000000 ( 184.000000 -910.000000 -8383.000000 ) ( 184.000000 -910.000000 -8400.000000 ) ( 114.000000 -910.000000 -8400.000000 ) ( ( -0.007143 0.000000 1.689522 ) ( 0.000000 -0.058832 495.187373 ) ) 19b/00cglyf3 0 0 0 ( 114.000000 -906.000000 -8400.000000 ) ( 184.000000 -906.000000 -8400.000000 ) ( 184.000000 -906.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -906.000000 -8400.000000 ) ( 114.000000 -910.000000 -8400.000000 ) ( 184.000000 -910.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -906.000000 -8400.000000 ) ( 184.000000 -910.000000 -8400.000000 ) ( 184.000000 -910.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -906.000000 -8383.000000 ) ( 184.000000 -910.000000 -8383.000000 ) ( 114.000000 -910.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -906.000000 -8383.000000 ) ( 114.000000 -910.000000 -8383.000000 ) ( 114.000000 -910.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3348/2287) # points: 4 { brushDef { // Surface normal: 0.000000, 0.189675, 0.981847 // RotY/Z : -1.379965 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.981847, -0.189675) // Texture width/height [19fpanel1]: 128.000000/64.000000 // --> Vector A/B: (-114.000000, -184.000000, -184.000000) / (559.106043, 559.106043, 648.733047) // --> Vector info: d1 = 1.000001, 0.999999, 1.637425. Determinants: -0.000128, -44.619821, 18673.301402, -6273.890340 // --> Vector info: d2 = 1.999997, 0.999997, 1.000000. Determinants: -89.626931, -0.000175, -22765.131265, -6273.890340 ( 184.000000 -962.000000 -8400.000000 ) ( 184.000000 -1050.000000 -8383.000000 ) ( 114.000000 -1050.000000 -8383.000000 ) ( ( 0.000000 0.007112 -2.976351 ) ( 0.014286 0.000000 3.628551 ) ) 19b/19fpanel1 0 0 0 ( 114.000000 -1050.758700 -8386.927388 ) ( 184.000000 -1050.758700 -8386.927388 ) ( 184.000000 -962.758700 -8403.927388 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1050.758700 -8386.927388 ) ( 114.000000 -1050.000000 -8383.000000 ) ( 184.000000 -1050.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1050.758700 -8386.927388 ) ( 184.000000 -1050.000000 -8383.000000 ) ( 184.000000 -962.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -962.758700 -8403.927388 ) ( 184.000000 -962.000000 -8400.000000 ) ( 114.000000 -962.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -962.758700 -8403.927388 ) ( 114.000000 -962.000000 -8400.000000 ) ( 114.000000 -1050.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3349/2288) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (1120.000000, 1120.000000, 910.000000) / (8386.000000, 8383.000000, 8383.000000) // --> Vector info: d1 = 2.117188, 2.117193, 0.617187. Determinants: -4.500018, 0.001201, 3696.120842, -630.000000 // --> Vector info: d2 = 1.799980, 1.999996, 1.999985. Determinants: -0.000034, 42.003360, -353374.126048, -630.000000 ( 201.000000 -910.000000 -8383.000000 ) ( 201.000000 -1120.000000 -8383.000000 ) ( 201.000000 -1120.000000 -8386.000000 ) ( ( 0.007143 -0.000002 -5.866858 ) ( 0.000000 -0.066672 560.911311 ) ) 19b/00cglyf3 0 0 0 ( 205.000000 -1120.000000 -8386.000000 ) ( 205.000000 -1120.000000 -8383.000000 ) ( 205.000000 -910.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 205.000000 -1120.000000 -8386.000000 ) ( 201.000000 -1120.000000 -8386.000000 ) ( 201.000000 -1120.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 205.000000 -1120.000000 -8383.000000 ) ( 201.000000 -1120.000000 -8383.000000 ) ( 201.000000 -910.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 205.000000 -910.000000 -8383.000000 ) ( 201.000000 -910.000000 -8383.000000 ) ( 201.000000 -910.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 205.000000 -910.000000 -8400.000000 ) ( 201.000000 -910.000000 -8400.000000 ) ( 201.000000 -1050.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 205.000000 -1050.000000 -8400.000000 ) ( 201.000000 -1050.000000 -8400.000000 ) ( 201.000000 -1120.000000 -8386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3350/2289) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1050.000000, -910.000000, -910.000000) / (201.000000, 201.000000, 184.000000) // --> Vector info: d1 = 1.000000, 2.999902, 2.999902. Determinants: -33.998339, 0.000000, -38078.256129, -2380.000000 // --> Vector info: d2 = 0.750002, 0.749992, 0.999992. Determinants: 0.000174, 35.000018, -8819.825092, -2380.000000 ( 184.000000 -910.000000 -8400.000000 ) ( 201.000000 -910.000000 -8400.000000 ) ( 201.000000 -1050.000000 -8400.000000 ) ( ( 0.014285 0.000000 15.999267 ) ( 0.000000 -0.014706 3.705809 ) ) 19b/00ftempl 0 0 0 ( 201.000000 -1050.000000 -8404.000000 ) ( 201.000000 -910.000000 -8404.000000 ) ( 184.000000 -910.000000 -8404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 201.000000 -1050.000000 -8404.000000 ) ( 201.000000 -1050.000000 -8400.000000 ) ( 201.000000 -910.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 201.000000 -910.000000 -8404.000000 ) ( 201.000000 -910.000000 -8400.000000 ) ( 184.000000 -910.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -910.000000 -8404.000000 ) ( 184.000000 -910.000000 -8400.000000 ) ( 184.000000 -1050.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1050.000000 -8404.000000 ) ( 184.000000 -1050.000000 -8400.000000 ) ( 201.000000 -1050.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3351/2290) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp04]: 64.000000/128.000000 // --> Vector A/B: (-1050.000000, -1120.000000, -1120.000000) / (8383.000000, 8383.000000, 8386.000000) // --> Vector info: d1 = 1.750000, 2.750000, 2.750000. Determinants: 3.000000, 0.000000, 2782.499951, -210.000000 // --> Vector info: d2 = 0.210939, 0.210939, 0.235940. Determinants: 0.000000, -1.750040, 14626.287390, -210.000000 ( 184.000000 -1120.000000 -8386.000000 ) ( 184.000000 -1120.000000 -8383.000000 ) ( 184.000000 -1050.000000 -8383.000000 ) ( ( -0.014286 0.000000 -13.250000 ) ( 0.000000 0.008334 -69.648988 ) ) 19b/00wimp04 0 0 0 ( 180.000000 -1050.000000 -8383.000000 ) ( 180.000000 -1120.000000 -8383.000000 ) ( 180.000000 -1120.000000 -8386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.000000 -1050.000000 -8383.000000 ) ( 184.000000 -1050.000000 -8383.000000 ) ( 184.000000 -1120.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.000000 -1120.000000 -8383.000000 ) ( 184.000000 -1120.000000 -8383.000000 ) ( 184.000000 -1120.000000 -8386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.000000 -1120.000000 -8386.000000 ) ( 184.000000 -1120.000000 -8386.000000 ) ( 184.000000 -1050.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.000000 -1050.000000 -8400.000000 ) ( 184.000000 -1050.000000 -8400.000000 ) ( 184.000000 -962.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.000000 -962.000000 -8400.000000 ) ( 184.000000 -962.000000 -8400.000000 ) ( 184.000000 -1050.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3354/2291) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (184.000000, 201.000000, 201.000000) / (8400.000000, 8400.000000, 8383.000000) // --> Vector info: d1 = 1.000010, 1.000010, 0.875000. Determinants: 0.000000, -2.125162, 17562.359421, -289.000000 // --> Vector info: d2 = 1.999999, 0.999998, 0.999990. Determinants: 17.000004, -0.000134, -3704.875817, -289.000000 ( 201.000000 -910.000000 -8383.000000 ) ( 201.000000 -910.000000 -8400.000000 ) ( 184.000000 -910.000000 -8400.000000 ) ( ( 0.000000 0.007354 -60.769410 ) ( -0.058824 0.000000 12.819640 ) ) 19b/00cglyf3 0 0 0 ( 184.000000 -906.000000 -8400.000000 ) ( 201.000000 -906.000000 -8400.000000 ) ( 201.000000 -906.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -906.000000 -8400.000000 ) ( 184.000000 -910.000000 -8400.000000 ) ( 201.000000 -910.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 201.000000 -906.000000 -8400.000000 ) ( 201.000000 -910.000000 -8400.000000 ) ( 201.000000 -910.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 201.000000 -906.000000 -8383.000000 ) ( 201.000000 -910.000000 -8383.000000 ) ( 184.000000 -910.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -906.000000 -8383.000000 ) ( 184.000000 -910.000000 -8383.000000 ) ( 184.000000 -910.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3355/2292) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-184.000000, -201.000000, -201.000000) / (8383.000000, 8383.000000, 8386.000000) // --> Vector info: d1 = 1.117188, 0.992188, 0.992188. Determinants: -0.375000, 0.000000, -125.976562, -51.000000 // --> Vector info: d2 = 0.999985, 0.999985, 0.799980. Determinants: 0.000000, 3.400078, -28553.849429, -51.000000 ( 201.000000 -1120.000000 -8386.000000 ) ( 201.000000 -1120.000000 -8383.000000 ) ( 184.000000 -1120.000000 -8383.000000 ) ( ( 0.007353 0.000000 2.470129 ) ( 0.000000 -0.066668 559.879401 ) ) 19b/00cglyf3 0 0 0 ( 184.000000 -1124.000000 -8383.000000 ) ( 201.000000 -1124.000000 -8383.000000 ) ( 201.000000 -1124.000000 -8386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1124.000000 -8383.000000 ) ( 184.000000 -1120.000000 -8383.000000 ) ( 201.000000 -1120.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 201.000000 -1124.000000 -8383.000000 ) ( 201.000000 -1120.000000 -8383.000000 ) ( 201.000000 -1120.000000 -8386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 201.000000 -1124.000000 -8386.000000 ) ( 201.000000 -1120.000000 -8386.000000 ) ( 184.000000 -1120.000000 -8386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1124.000000 -8386.000000 ) ( 184.000000 -1120.000000 -8386.000000 ) ( 184.000000 -1120.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3358/2293) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-201.000000, -201.000000, -184.000000) / (8386.000000, 8400.000000, 8400.000000) // --> Vector info: d1 = 0.117187, 0.017179, 0.017179. Determinants: 0.000000, 1.700120, -14285.096129, -238.000000 // --> Vector info: d2 = 1.999999, 1.999999, 0.999999. Determinants: 14.000003, 0.000000, 2338.000986, -238.000000 ( 184.000000 -1120.000000 -8400.000000 ) ( 201.000000 -1120.000000 -8400.000000 ) ( 201.000000 -1120.000000 -8386.000000 ) ( ( 0.000000 -0.007143 60.021412 ) ( -0.058824 0.000000 -9.823534 ) ) 19b/00cglyf3 0 0 0 ( 201.000000 -1124.000000 -8386.000000 ) ( 201.000000 -1124.000000 -8400.000000 ) ( 184.000000 -1124.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 201.000000 -1124.000000 -8386.000000 ) ( 201.000000 -1120.000000 -8386.000000 ) ( 201.000000 -1120.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 201.000000 -1124.000000 -8400.000000 ) ( 201.000000 -1120.000000 -8400.000000 ) ( 184.000000 -1120.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1124.000000 -8400.000000 ) ( 184.000000 -1120.000000 -8400.000000 ) ( 184.000000 -1120.000000 -8386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1124.000000 -8386.000000 ) ( 184.000000 -1120.000000 -8386.000000 ) ( 201.000000 -1120.000000 -8386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3359/2294) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (1120.000000, 1120.000000, 1050.000000) / (8400.000000, 8386.000000, 8400.000000) // --> Vector info: d1 = 1.097575, 1.117188, 0.607237. Determinants: -6.864728, 1.372903, -4919.516302, -980.000000 // --> Vector info: d2 = 0.215457, 0.999985, 0.999978. Determinants: 10.983289, 54.916947, -473814.784949, -980.000000 ( 201.000000 -1050.000000 -8400.000000 ) ( 201.000000 -1120.000000 -8386.000000 ) ( 201.000000 -1120.000000 -8400.000000 ) ( ( 0.007005 -0.001401 5.019915 ) ( -0.011207 -0.056038 483.484474 ) ) 19b/00cglyf3 0 0 0 ( 205.000000 -1120.000000 -8400.000000 ) ( 205.000000 -1120.000000 -8386.000000 ) ( 205.000000 -1050.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 205.000000 -1120.000000 -8400.000000 ) ( 201.000000 -1120.000000 -8400.000000 ) ( 201.000000 -1120.000000 -8386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 205.000000 -1120.000000 -8386.000000 ) ( 201.000000 -1120.000000 -8386.000000 ) ( 201.000000 -1050.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 205.000000 -1050.000000 -8400.000000 ) ( 201.000000 -1050.000000 -8400.000000 ) ( 201.000000 -1120.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3360/2295) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1120.000000, -1120.000000, -1050.000000) / (184.000000, 201.000000, 201.000000) // --> Vector info: d1 = 1.000000, 1.250000, 1.250000. Determinants: -0.000004, -17.499988, 2029.993398, -1190.000000 // --> Vector info: d2 = 1.000003, 1.000000, 2.000095. Determinants: -17.001621, 0.000200, -20231.856171, -1190.000000 ( 201.000000 -1050.000000 -8400.000000 ) ( 201.000000 -1120.000000 -8400.000000 ) ( 184.000000 -1120.000000 -8400.000000 ) ( ( 0.000000 0.014706 -1.705877 ) ( 0.014287 0.000000 17.001560 ) ) 19b/00ftempl 0 0 0 ( 184.000000 -1120.000000 -8404.000000 ) ( 201.000000 -1120.000000 -8404.000000 ) ( 201.000000 -1050.000000 -8404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1120.000000 -8404.000000 ) ( 184.000000 -1120.000000 -8400.000000 ) ( 201.000000 -1120.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 201.000000 -1120.000000 -8404.000000 ) ( 201.000000 -1120.000000 -8400.000000 ) ( 201.000000 -1050.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 201.000000 -1050.000000 -8404.000000 ) ( 201.000000 -1050.000000 -8400.000000 ) ( 184.000000 -1050.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1050.000000 -8404.000000 ) ( 184.000000 -1050.000000 -8400.000000 ) ( 184.000000 -1120.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3362/2296) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1050.000000, -910.000000, -910.000000) / (114.000000, 114.000000, -44.000000) // --> Vector info: d1 = 0.000000, 1.999906, 1.999915. Determinants: -315.985178, 0.001269, -331784.581144, -22120.000000 // --> Vector info: d2 = 1.000000, 0.999997, 3.249987. Determinants: 0.000526, 314.998598, -58029.293199, -22120.000000 ( -44.000000 -910.000000 -8400.000000 ) ( 114.000000 -910.000000 -8400.000000 ) ( 114.000000 -1050.000000 -8400.000000 ) ( ( 0.014285 0.000000 14.999303 ) ( 0.000000 -0.014240 2.623386 ) ) 19b/00ftempl 0 0 0 ( 114.000000 -1050.000000 -8404.000000 ) ( 114.000000 -910.000000 -8404.000000 ) ( -44.000000 -910.000000 -8404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1050.000000 -8404.000000 ) ( 114.000000 -1050.000000 -8400.000000 ) ( 114.000000 -910.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -910.000000 -8404.000000 ) ( 114.000000 -910.000000 -8400.000000 ) ( -44.000000 -910.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 -910.000000 -8404.000000 ) ( -44.000000 -910.000000 -8400.000000 ) ( -44.000000 -1050.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 -1050.000000 -8404.000000 ) ( -44.000000 -1050.000000 -8400.000000 ) ( 114.000000 -1050.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3364/2297) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp04]: 64.000000/128.000000 // --> Vector A/B: (962.000000, 1050.000000, 1120.000000) / (8400.000000, 8400.000000, 8386.000000) // --> Vector info: d1 = 0.774272, 1.999999, 3.019900. Determinants: -17.160179, 3.950354, -17628.784929, -1232.000000 // --> Vector info: d2 = 0.950691, 0.828121, 0.828121. Determinants: 1.715975, 8.579873, -74892.953582, -1232.000000 ( 114.000000 -1120.000000 -8386.000000 ) ( 114.000000 -1050.000000 -8400.000000 ) ( 114.000000 -962.000000 -8400.000000 ) ( ( 0.013929 -0.003206 14.309079 ) ( -0.001393 -0.006964 60.789735 ) ) 19b/00wimp04 0 0 0 ( 118.000000 -962.000000 -8400.000000 ) ( 118.000000 -1050.000000 -8400.000000 ) ( 118.000000 -1120.000000 -8386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 118.000000 -962.000000 -8400.000000 ) ( 114.000000 -962.000000 -8400.000000 ) ( 114.000000 -1050.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 118.000000 -1050.000000 -8400.000000 ) ( 114.000000 -1050.000000 -8400.000000 ) ( 114.000000 -1120.000000 -8386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 118.000000 -1120.000000 -8386.000000 ) ( 114.000000 -1120.000000 -8386.000000 ) ( 114.000000 -1120.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 118.000000 -1120.000000 -8383.000000 ) ( 114.000000 -1120.000000 -8383.000000 ) ( 114.000000 -1050.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 118.000000 -1050.000000 -8383.000000 ) ( 114.000000 -1050.000000 -8383.000000 ) ( 114.000000 -962.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3365/2298) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (44.000000, -114.000000, -114.000000) / (8383.000000, 8383.000000, 8386.000000) // --> Vector info: d1 = 2.117188, 0.992188, 0.992188. Determinants: -3.375000, 0.000000, -855.046875, -474.000000 // --> Vector info: d2 = 0.999985, 0.999985, 0.799980. Determinants: 0.000000, 31.600721, -265382.835867, -474.000000 ( 114.000000 -1120.000000 -8386.000000 ) ( 114.000000 -1120.000000 -8383.000000 ) ( -44.000000 -1120.000000 -8383.000000 ) ( ( 0.007120 0.000000 1.803896 ) ( 0.000000 -0.066668 559.879401 ) ) 19b/00cglyf3 0 0 0 ( -44.000000 -1124.000000 -8383.000000 ) ( 114.000000 -1124.000000 -8383.000000 ) ( 114.000000 -1124.000000 -8386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 -1124.000000 -8383.000000 ) ( -44.000000 -1120.000000 -8383.000000 ) ( 114.000000 -1120.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1124.000000 -8383.000000 ) ( 114.000000 -1120.000000 -8383.000000 ) ( 114.000000 -1120.000000 -8386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1124.000000 -8386.000000 ) ( 114.000000 -1120.000000 -8386.000000 ) ( -44.000000 -1120.000000 -8386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 -1124.000000 -8386.000000 ) ( -44.000000 -1120.000000 -8386.000000 ) ( -44.000000 -1120.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3366/2299) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-44.000000, -44.000000, 114.000000) / (8383.000000, 8400.000000, 8400.000000) // --> Vector info: d1 = 2.000001, 2.000001, 0.875000. Determinants: 19.125024, 0.000000, -4530.502771, -2686.000000 // --> Vector info: d2 = 1.999954, 0.999894, 0.999907. Determinants: -0.000223, 158.009589, -1329966.268376, -2686.000000 ( 114.000000 -910.000000 -8400.000000 ) ( -44.000000 -910.000000 -8400.000000 ) ( -44.000000 -910.000000 -8383.000000 ) ( ( -0.007120 0.000000 1.686710 ) ( 0.000000 -0.058827 495.147531 ) ) 19b/00cglyf3 0 0 0 ( -44.000000 -906.000000 -8383.000000 ) ( -44.000000 -906.000000 -8400.000000 ) ( 114.000000 -906.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 -906.000000 -8383.000000 ) ( -44.000000 -910.000000 -8383.000000 ) ( -44.000000 -910.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 -906.000000 -8400.000000 ) ( -44.000000 -910.000000 -8400.000000 ) ( 114.000000 -910.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -906.000000 -8400.000000 ) ( 114.000000 -910.000000 -8400.000000 ) ( 114.000000 -910.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -906.000000 -8383.000000 ) ( 114.000000 -910.000000 -8383.000000 ) ( -44.000000 -910.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3367/2300) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-1120.000000, -1120.000000, -1050.000000) / (8383.000000, 8386.000000, 8400.000000) // --> Vector info: d1 = 0.499994, 0.499994, 1.000042. Determinants: -1.500144, 0.000004, -1785.191887, -210.000000 // --> Vector info: d2 = 0.999840, 1.199844, 1.999906. Determinants: 0.399880, -14.000324, 117602.612872, -210.000000 ( -44.000000 -1050.000000 -8400.000000 ) ( -44.000000 -1120.000000 -8386.000000 ) ( -44.000000 -1120.000000 -8383.000000 ) ( ( 0.007144 0.000000 8.500914 ) ( -0.001904 0.066668 -560.012442 ) ) 19b/00cglyf3 0 0 0 ( -48.000000 -1120.000000 -8383.000000 ) ( -48.000000 -1120.000000 -8386.000000 ) ( -48.000000 -1050.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -48.000000 -1120.000000 -8383.000000 ) ( -44.000000 -1120.000000 -8383.000000 ) ( -44.000000 -1120.000000 -8386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -48.000000 -1120.000000 -8386.000000 ) ( -44.000000 -1120.000000 -8386.000000 ) ( -44.000000 -1050.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -48.000000 -1050.000000 -8400.000000 ) ( -44.000000 -1050.000000 -8400.000000 ) ( -44.000000 -910.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -48.000000 -910.000000 -8400.000000 ) ( -44.000000 -910.000000 -8400.000000 ) ( -44.000000 -910.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -48.000000 -910.000000 -8383.000000 ) ( -44.000000 -910.000000 -8383.000000 ) ( -44.000000 -1120.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3371/2301) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-114.000000, -114.000000, 44.000000) / (8386.000000, 8400.000000, 8400.000000) // --> Vector info: d1 = 0.374994, 0.375000, 1.499994. Determinants: -15.749917, -0.000885, -2617.555038, -2212.000000 // --> Vector info: d2 = 0.199850, 0.999872, 0.999930. Determinants: -0.000813, -126.403476, 1059577.388453, -2212.000000 ( -44.000000 -1120.000000 -8400.000000 ) ( 114.000000 -1120.000000 -8400.000000 ) ( 114.000000 -1120.000000 -8386.000000 ) ( ( 0.007120 0.000000 1.183343 ) ( 0.000000 0.057144 -479.013286 ) ) 19b/00cglyf3 0 0 0 ( 114.000000 -1124.000000 -8386.000000 ) ( 114.000000 -1124.000000 -8400.000000 ) ( -44.000000 -1124.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1124.000000 -8386.000000 ) ( 114.000000 -1120.000000 -8386.000000 ) ( 114.000000 -1120.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1124.000000 -8400.000000 ) ( 114.000000 -1120.000000 -8400.000000 ) ( -44.000000 -1120.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 -1124.000000 -8400.000000 ) ( -44.000000 -1120.000000 -8400.000000 ) ( -44.000000 -1120.000000 -8386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 -1124.000000 -8386.000000 ) ( -44.000000 -1120.000000 -8386.000000 ) ( 114.000000 -1120.000000 -8386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3372/2302) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-1120.000000, -1120.000000, -1050.000000) / (8386.000000, 8400.000000, 8400.000000) // --> Vector info: d1 = 0.500000, 0.600012, 0.600012. Determinants: 0.000000, -7.000836, 58219.012252, -980.000000 // --> Vector info: d2 = 1.000000, 0.999999, 5.000381. Determinants: -56.005354, 0.000031, -63706.252951, -980.000000 ( -44.000000 -1050.000000 -8400.000000 ) ( -44.000000 -1120.000000 -8400.000000 ) ( -44.000000 -1120.000000 -8386.000000 ) ( ( 0.000000 0.007144 -59.407155 ) ( 0.057148 0.000000 65.006381 ) ) 19b/00cglyf3 0 0 0 ( -48.000000 -1120.000000 -8386.000000 ) ( -48.000000 -1120.000000 -8400.000000 ) ( -48.000000 -1050.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -48.000000 -1120.000000 -8386.000000 ) ( -44.000000 -1120.000000 -8386.000000 ) ( -44.000000 -1120.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -48.000000 -1120.000000 -8400.000000 ) ( -44.000000 -1120.000000 -8400.000000 ) ( -44.000000 -1050.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -48.000000 -1050.000000 -8400.000000 ) ( -44.000000 -1050.000000 -8400.000000 ) ( -44.000000 -1120.000000 -8386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3373/2303) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1120.000000, -1120.000000, -1050.000000) / (-44.000000, 114.000000, 114.000000) // --> Vector info: d1 = 0.999912, 0.999902, 1.999999. Determinants: -158.015257, 0.000685, -188036.084639, -11060.000000 // --> Vector info: d2 = 3.249999, 0.999992, 0.999997. Determinants: -0.000904, 157.500517, -29015.978685, -11060.000000 ( 114.000000 -1050.000000 -8400.000000 ) ( 114.000000 -1120.000000 -8400.000000 ) ( -44.000000 -1120.000000 -8400.000000 ) ( ( 0.014287 0.000000 17.001454 ) ( 0.000000 -0.014241 2.623506 ) ) 19b/00ftempl 0 0 0 ( -44.000000 -1120.000000 -8404.000000 ) ( 114.000000 -1120.000000 -8404.000000 ) ( 114.000000 -1050.000000 -8404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 -1120.000000 -8404.000000 ) ( -44.000000 -1120.000000 -8400.000000 ) ( 114.000000 -1120.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1120.000000 -8404.000000 ) ( 114.000000 -1120.000000 -8400.000000 ) ( 114.000000 -1050.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1050.000000 -8404.000000 ) ( 114.000000 -1050.000000 -8400.000000 ) ( -44.000000 -1050.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 -1050.000000 -8404.000000 ) ( -44.000000 -1050.000000 -8400.000000 ) ( -44.000000 -1120.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3375/2304) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-184.000000, -184.000000, -114.000000) / (8386.000000, 8400.000000, 8400.000000) // --> Vector info: d1 = 0.117187, 0.017179, 0.017179. Determinants: 0.000000, 7.000494, -58820.984059, -980.000000 // --> Vector info: d2 = 4.999999, 4.999999, 0.999999. Determinants: 56.000000, 0.000000, 5404.001409, -980.000000 ( 114.000000 -1120.000000 -8400.000000 ) ( 184.000000 -1120.000000 -8400.000000 ) ( 184.000000 -1120.000000 -8386.000000 ) ( ( 0.000000 -0.007143 60.021412 ) ( -0.057143 0.000000 -5.514287 ) ) 19b/00cglyf3 0 0 0 ( 184.000000 -1124.000000 -8386.000000 ) ( 184.000000 -1124.000000 -8400.000000 ) ( 114.000000 -1124.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1124.000000 -8386.000000 ) ( 184.000000 -1120.000000 -8386.000000 ) ( 184.000000 -1120.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1124.000000 -8400.000000 ) ( 184.000000 -1120.000000 -8400.000000 ) ( 114.000000 -1120.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1124.000000 -8400.000000 ) ( 114.000000 -1120.000000 -8400.000000 ) ( 114.000000 -1120.000000 -8386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1124.000000 -8386.000000 ) ( 114.000000 -1120.000000 -8386.000000 ) ( 184.000000 -1120.000000 -8386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3376/2305) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1120.000000, -1120.000000, -1050.000000) / (114.000000, 184.000000, 184.000000) // --> Vector info: d1 = 1.000000, 1.999999, 2.000000. Determinants: -0.000074, -69.999921, 3079.908029, -4900.000000 // --> Vector info: d2 = 1.000003, 0.999997, 2.000095. Determinants: -70.006860, 0.000384, -83307.740976, -4900.000000 ( 184.000000 -1050.000000 -8400.000000 ) ( 184.000000 -1120.000000 -8400.000000 ) ( 114.000000 -1120.000000 -8400.000000 ) ( ( 0.000000 0.014286 -0.628553 ) ( 0.014287 0.000000 17.001580 ) ) 19b/00ftempl 0 0 0 ( 114.000000 -1120.000000 -8404.000000 ) ( 184.000000 -1120.000000 -8404.000000 ) ( 184.000000 -1050.000000 -8404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1120.000000 -8404.000000 ) ( 114.000000 -1120.000000 -8400.000000 ) ( 184.000000 -1120.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1120.000000 -8404.000000 ) ( 184.000000 -1120.000000 -8400.000000 ) ( 184.000000 -1050.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1050.000000 -8404.000000 ) ( 184.000000 -1050.000000 -8400.000000 ) ( 114.000000 -1050.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1050.000000 -8404.000000 ) ( 114.000000 -1050.000000 -8400.000000 ) ( 114.000000 -1120.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3379/2306) # points: 4 { brushDef { // Surface normal: 0.000000, -0.196116, -0.980581 // RotY/Z : 1.373401 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.980581, -0.196116) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (114.000000, 114.000000, 184.000000) / (546.379552, 617.765826, 617.765826) // --> Vector info: d1 = 1.000000, 3.039802, 3.039793. Determinants: 0.000680, -142.786166, 73018.326491, -4997.039123 // --> Vector info: d2 = 0.999999, 1.000000, 3.000010. Determinants: -142.773240, -0.000088, 11279.165247, -4997.039123 ( 184.000000 -1050.000000 -8400.000000 ) ( 114.000000 -1050.000000 -8400.000000 ) ( 114.000000 -1120.000000 -8386.000000 ) ( ( 0.000000 0.028574 -14.612318 ) ( 0.028572 0.000000 -2.257170 ) ) 19b/dflt 0 0 0 ( 114.000000 -1119.215535 -8382.077677 ) ( 114.000000 -1049.215535 -8396.077677 ) ( 184.000000 -1049.215535 -8396.077677 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1119.215535 -8382.077677 ) ( 114.000000 -1120.000000 -8386.000000 ) ( 114.000000 -1050.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -1049.215535 -8396.077677 ) ( 114.000000 -1050.000000 -8400.000000 ) ( 184.000000 -1050.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1049.215535 -8396.077677 ) ( 184.000000 -1050.000000 -8400.000000 ) ( 184.000000 -1120.000000 -8386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -1119.215535 -8382.077677 ) ( 184.000000 -1120.000000 -8386.000000 ) ( 114.000000 -1120.000000 -8386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3380/2307) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-368.000000, -507.000000, -507.000000) / (-149.000000, -149.000000, 341.000000) // --> Vector info: d1 = 8.000000, 7.999993, 0.999993. Determinants: -0.003269, 972.999991, -399904.204367, -68110.000000 // --> Vector info: d2 = 1.000000, 3.000000, 2.999980. Determinants: 980.000061, 0.002717, 292530.435889, -68110.000000 ( 341.000000 -507.000000 -8593.000000 ) ( -149.000000 -507.000000 -8593.000000 ) ( -149.000000 -368.000000 -8593.000000 ) ( ( 0.000000 -0.014286 5.871446 ) ( -0.014388 0.000000 -4.294970 ) ) 19b/00ftempl 0 0 0 ( -149.000000 -368.000000 -8597.000000 ) ( -149.000000 -507.000000 -8597.000000 ) ( 341.000000 -507.000000 -8597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -368.000000 -8597.000000 ) ( -149.000000 -368.000000 -8593.000000 ) ( -149.000000 -507.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -507.000000 -8597.000000 ) ( -149.000000 -507.000000 -8593.000000 ) ( 341.000000 -507.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -507.000000 -8597.000000 ) ( 341.000000 -507.000000 -8593.000000 ) ( 341.000000 -368.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -368.000000 -8597.000000 ) ( 341.000000 -368.000000 -8593.000000 ) ( -149.000000 -368.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3382/2308) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-507.000000, -507.000000, -473.000000) / (-271.000000, 79.000000, 79.000000) // --> Vector info: d1 = 0.000000, 5.000006, 5.000001. Determinants: 0.001498, -170.000194, -46069.292985, -11900.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.499996. Determinants: -174.998748, 0.000016, -100624.363532, -11900.000000 ( -79.000000 -473.000000 -8453.000000 ) ( -79.000000 -507.000000 -8453.000000 ) ( 271.000000 -507.000000 -8453.000000 ) ( ( 0.000000 0.014286 3.871369 ) ( 0.014706 0.000000 8.455829 ) ) 19b/00ftempl 0 0 0 ( 271.000000 -507.000000 -8449.000000 ) ( -79.000000 -507.000000 -8449.000000 ) ( -79.000000 -473.000000 -8449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.000000 -507.000000 -8449.000000 ) ( 271.000000 -507.000000 -8453.000000 ) ( -79.000000 -507.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 -507.000000 -8449.000000 ) ( -79.000000 -507.000000 -8453.000000 ) ( -79.000000 -473.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 -473.000000 -8449.000000 ) ( -79.000000 -473.000000 -8453.000000 ) ( 271.000000 -473.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.000000 -473.000000 -8449.000000 ) ( 271.000000 -473.000000 -8453.000000 ) ( 271.000000 -507.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3383/2309) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-507.000000, -507.000000, -368.000000) / (79.000000, 149.000000, 149.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: 0.000025, -139.000015, 10981.012739, -9730.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.999998. Determinants: -139.999777, -0.000178, -70979.872806, -9730.000000 ( -149.000000 -368.000000 -8453.000000 ) ( -149.000000 -507.000000 -8453.000000 ) ( -79.000000 -507.000000 -8453.000000 ) ( ( 0.000000 0.014286 -1.128573 ) ( 0.014388 0.000000 7.294951 ) ) 19b/00ftempl 0 0 0 ( -79.000000 -507.000000 -8449.000000 ) ( -149.000000 -507.000000 -8449.000000 ) ( -149.000000 -368.000000 -8449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 -507.000000 -8449.000000 ) ( -79.000000 -507.000000 -8453.000000 ) ( -149.000000 -507.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -507.000000 -8449.000000 ) ( -149.000000 -507.000000 -8453.000000 ) ( -149.000000 -368.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -368.000000 -8449.000000 ) ( -149.000000 -368.000000 -8453.000000 ) ( -79.000000 -368.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 -368.000000 -8449.000000 ) ( -79.000000 -368.000000 -8453.000000 ) ( -79.000000 -507.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3385/2310) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (507.000000, 507.000000, 438.000000) / (8593.000000, 8453.000000, 8453.000000) // --> Vector info: d1 = 1.000001, 1.000000, 0.500000. Determinants: -70.000000, -0.000062, 25830.524624, -9660.000000 // --> Vector info: d2 = 0.999998, 2.000000, 2.000000. Determinants: 0.000000, 69.000119, -602578.007030, -9660.000000 ( 341.000000 -438.000000 -8453.000000 ) ( 341.000000 -507.000000 -8453.000000 ) ( 341.000000 -507.000000 -8593.000000 ) ( ( 0.007246 0.000000 -2.673967 ) ( 0.000000 -0.007143 62.378676 ) ) 19b/00wtempl 0 0 0 ( 345.000000 -507.000000 -8593.000000 ) ( 345.000000 -507.000000 -8453.000000 ) ( 345.000000 -438.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 345.000000 -507.000000 -8593.000000 ) ( 341.000000 -507.000000 -8593.000000 ) ( 341.000000 -507.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 345.000000 -507.000000 -8453.000000 ) ( 341.000000 -507.000000 -8453.000000 ) ( 341.000000 -438.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 345.000000 -438.000000 -8453.000000 ) ( 341.000000 -438.000000 -8453.000000 ) ( 341.000000 -438.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 345.000000 -438.000000 -8593.000000 ) ( 341.000000 -438.000000 -8593.000000 ) ( 341.000000 -507.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3387/2311) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (9.000000, 9.000000, -61.000000) / (8484.000000, 8453.000000, 8453.000000) // --> Vector info: d1 = 1.500000, 1.500000, 1.000000. Determinants: -15.500004, -0.000017, -3115.356137, -2170.000000 // --> Vector info: d2 = 0.837712, 1.062498, 1.062498. Determinants: -0.000022, 15.735011, -135313.666393, -2170.000000 ( 61.000000 -507.000000 -8453.000000 ) ( -9.000000 -507.000000 -8453.000000 ) ( -9.000000 -507.000000 -8484.000000 ) ( ( 0.007143 0.000000 1.435648 ) ( 0.000000 -0.007251 62.356528 ) ) 19b/00wtempl 0 0 0 ( -9.000000 -511.000000 -8484.000000 ) ( -9.000000 -511.000000 -8453.000000 ) ( 61.000000 -511.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 -511.000000 -8484.000000 ) ( -9.000000 -507.000000 -8484.000000 ) ( -9.000000 -507.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 -511.000000 -8453.000000 ) ( -9.000000 -507.000000 -8453.000000 ) ( 61.000000 -507.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.000000 -511.000000 -8453.000000 ) ( 61.000000 -507.000000 -8453.000000 ) ( 61.000000 -507.000000 -8484.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.000000 -511.000000 -8484.000000 ) ( 61.000000 -507.000000 -8484.000000 ) ( -9.000000 -507.000000 -8484.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3388/2312) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-61.000000, 9.000000, 9.000000) / (8593.000000, 8593.000000, 8574.000000) // --> Vector info: d1 = 0.000000, 0.500000, 0.500000. Determinants: -9.499998, 0.000004, -579.537533, -1330.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.135359. Determinants: 0.000018, 9.475184, -82750.251516, -1330.000000 ( -9.000000 -507.000000 -8574.000000 ) ( -9.000000 -507.000000 -8593.000000 ) ( 61.000000 -507.000000 -8593.000000 ) ( ( 0.007143 0.000000 0.435743 ) ( 0.000000 -0.007124 62.218234 ) ) 19b/00wtempl 0 0 0 ( 61.000000 -511.000000 -8593.000000 ) ( -9.000000 -511.000000 -8593.000000 ) ( -9.000000 -511.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.000000 -511.000000 -8593.000000 ) ( 61.000000 -507.000000 -8593.000000 ) ( -9.000000 -507.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 -511.000000 -8593.000000 ) ( -9.000000 -507.000000 -8593.000000 ) ( -9.000000 -507.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 -511.000000 -8574.000000 ) ( -9.000000 -507.000000 -8574.000000 ) ( 61.000000 -507.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.000000 -511.000000 -8574.000000 ) ( 61.000000 -507.000000 -8574.000000 ) ( 61.000000 -507.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3389/2313) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (9.000000, 149.000000, 149.000000) / (8593.000000, 8593.000000, 8453.000000) // --> Vector info: d1 = 0.500000, 1.500000, 1.500000. Determinants: -140.000075, -0.000067, -8539.424782, -19600.000000 // --> Vector info: d2 = 0.999999, 0.999999, 2.000000. Determinants: 0.000000, 140.000133, -1222621.127947, -19600.000000 ( -149.000000 -507.000000 -8453.000000 ) ( -149.000000 -507.000000 -8593.000000 ) ( -9.000000 -507.000000 -8593.000000 ) ( ( 0.007143 0.000000 0.435685 ) ( 0.000000 -0.007143 62.378629 ) ) 19b/00wtempl 0 0 0 ( -9.000000 -511.000000 -8593.000000 ) ( -149.000000 -511.000000 -8593.000000 ) ( -149.000000 -511.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 -511.000000 -8593.000000 ) ( -9.000000 -507.000000 -8593.000000 ) ( -149.000000 -507.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -511.000000 -8593.000000 ) ( -149.000000 -507.000000 -8593.000000 ) ( -149.000000 -507.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -511.000000 -8453.000000 ) ( -149.000000 -507.000000 -8453.000000 ) ( -9.000000 -507.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 -511.000000 -8453.000000 ) ( -9.000000 -507.000000 -8453.000000 ) ( -9.000000 -507.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3391/2314) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-507.000000, -438.000000, -438.000000) / (8593.000000, 8593.000000, 8453.000000) // --> Vector info: d1 = 0.500000, 1.000000, 1.000001. Determinants: -69.999984, 0.000058, -40320.488456, -9660.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.999998. Determinants: 0.000044, 68.999858, -592915.765748, -9660.000000 ( -149.000000 -438.000000 -8453.000000 ) ( -149.000000 -438.000000 -8593.000000 ) ( -149.000000 -507.000000 -8593.000000 ) ( ( 0.007246 0.000000 4.173964 ) ( 0.000000 -0.007143 61.378444 ) ) 19b/00wtempl 0 0 0 ( -153.000000 -507.000000 -8593.000000 ) ( -153.000000 -438.000000 -8593.000000 ) ( -153.000000 -438.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -153.000000 -507.000000 -8593.000000 ) ( -149.000000 -507.000000 -8593.000000 ) ( -149.000000 -438.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -153.000000 -438.000000 -8593.000000 ) ( -149.000000 -438.000000 -8593.000000 ) ( -149.000000 -438.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -153.000000 -438.000000 -8453.000000 ) ( -149.000000 -438.000000 -8453.000000 ) ( -149.000000 -507.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -153.000000 -507.000000 -8453.000000 ) ( -149.000000 -507.000000 -8453.000000 ) ( -149.000000 -507.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3392/2315) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-341.000000, -61.000000, -61.000000) / (8593.000000, 8593.000000, 8453.000000) // --> Vector info: d1 = 1.000001, 3.000000, 3.000000. Determinants: -279.999917, -0.000068, -134679.421710, -39200.000000 // --> Vector info: d2 = 0.999998, 0.999997, 1.999998. Determinants: 0.000225, 280.000400, -2445243.295373, -39200.000000 ( 61.000000 -507.000000 -8453.000000 ) ( 61.000000 -507.000000 -8593.000000 ) ( 341.000000 -507.000000 -8593.000000 ) ( ( 0.007143 0.000000 3.435700 ) ( 0.000000 -0.007143 62.378655 ) ) 19b/00wtempl 0 0 0 ( 341.000000 -511.000000 -8593.000000 ) ( 61.000000 -511.000000 -8593.000000 ) ( 61.000000 -511.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -511.000000 -8593.000000 ) ( 341.000000 -507.000000 -8593.000000 ) ( 61.000000 -507.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.000000 -511.000000 -8593.000000 ) ( 61.000000 -507.000000 -8593.000000 ) ( 61.000000 -507.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.000000 -511.000000 -8453.000000 ) ( 61.000000 -507.000000 -8453.000000 ) ( 341.000000 -507.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -511.000000 -8453.000000 ) ( 341.000000 -507.000000 -8453.000000 ) ( 341.000000 -507.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3393/2316) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-507.000000, -507.000000, -368.000000) / (-341.000000, -271.000000, -271.000000) // --> Vector info: d1 = 1.000000, 1.999999, 2.000002. Determinants: -0.000217, -138.999844, -57129.055865, -9730.000000 // --> Vector info: d2 = 1.000003, 0.999997, 2.999999. Determinants: -140.000117, 0.000762, -80709.827203, -9730.000000 ( 271.000000 -368.000000 -8453.000000 ) ( 271.000000 -507.000000 -8453.000000 ) ( 341.000000 -507.000000 -8453.000000 ) ( ( 0.000000 0.014286 5.871434 ) ( 0.014389 0.000000 8.294946 ) ) 19b/00ftempl 0 0 0 ( 341.000000 -507.000000 -8449.000000 ) ( 271.000000 -507.000000 -8449.000000 ) ( 271.000000 -368.000000 -8449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -507.000000 -8449.000000 ) ( 341.000000 -507.000000 -8453.000000 ) ( 271.000000 -507.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.000000 -507.000000 -8449.000000 ) ( 271.000000 -507.000000 -8453.000000 ) ( 271.000000 -368.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.000000 -368.000000 -8449.000000 ) ( 271.000000 -368.000000 -8453.000000 ) ( 341.000000 -368.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -368.000000 -8449.000000 ) ( 341.000000 -368.000000 -8453.000000 ) ( 341.000000 -507.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3396/2317) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (254.000000, 328.000000, 341.000000) / (8593.000000, 8593.000000, 8589.000000) // --> Vector info: d1 = 0.450107, 1.484376, 1.677101. Determinants: -4.137079, 0.816095, -6095.122190, -296.000000 // --> Vector info: d2 = 0.981068, 0.859377, 0.859377. Determinants: 0.486763, 1.581980, -14007.985820, -296.000000 ( 341.000000 -368.000000 -8589.000000 ) ( 328.000000 -368.000000 -8593.000000 ) ( 254.000000 -368.000000 -8593.000000 ) ( ( 0.013977 -0.002757 20.591629 ) ( -0.001644 -0.005345 47.324276 ) ) 19b/19whall3 0 0 0 ( 254.000000 -364.000000 -8593.000000 ) ( 328.000000 -364.000000 -8593.000000 ) ( 341.000000 -364.000000 -8589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -364.000000 -8593.000000 ) ( 254.000000 -368.000000 -8593.000000 ) ( 328.000000 -368.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 328.000000 -364.000000 -8593.000000 ) ( 328.000000 -368.000000 -8593.000000 ) ( 341.000000 -368.000000 -8589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -364.000000 -8589.000000 ) ( 341.000000 -368.000000 -8589.000000 ) ( 341.000000 -368.000000 -8572.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -364.000000 -8572.000000 ) ( 341.000000 -368.000000 -8572.000000 ) ( 254.000000 -368.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3397/2318) # points: 4 { brushDef { // Surface normal: -0.974859, 0.000000, 0.222825 // RotY/Z : -0.224711 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.222825, 0.000000, -0.974859) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (368.000000, 438.000000, 438.000000) / (8289.166175, 8289.166175, 8253.263529) // --> Vector info: d1 = 0.249997, 0.749997, 0.749997. Determinants: -17.951327, -0.000046, 5978.180101, -2513.185230 // --> Vector info: d2 = 0.773079, 0.773080, 1.030776. Determinants: -0.000047, 18.038689, -151468.563055, -2513.185230 ( 402.000000 -438.000000 -8558.000000 ) ( 394.000000 -438.000000 -8593.000000 ) ( 394.000000 -368.000000 -8593.000000 ) ( ( 0.007143 0.000000 -2.378726 ) ( 0.000000 -0.007178 60.269558 ) ) 19b/00wtempl 0 0 0 ( 397.899434 -368.000000 -8593.891299 ) ( 397.899434 -438.000000 -8593.891299 ) ( 405.899434 -438.000000 -8558.891299 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 397.899434 -368.000000 -8593.891299 ) ( 394.000000 -368.000000 -8593.000000 ) ( 394.000000 -438.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 397.899434 -438.000000 -8593.891299 ) ( 394.000000 -438.000000 -8593.000000 ) ( 402.000000 -438.000000 -8558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 405.899434 -438.000000 -8558.891299 ) ( 402.000000 -438.000000 -8558.000000 ) ( 402.000000 -368.000000 -8558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 405.899434 -368.000000 -8558.891299 ) ( 402.000000 -368.000000 -8558.000000 ) ( 394.000000 -368.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3398/2319) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-368.000000, -438.000000, -438.000000) / (341.000000, 341.000000, 394.000000) // --> Vector info: d1 = 0.250000, 1.250000, 1.249999. Determinants: 53.000007, 0.000075, 18576.478500, -3710.000000 // --> Vector info: d2 = 0.000007, 0.000007, 0.749999. Determinants: 0.000000, -52.499432, 17902.281677, -3710.000000 ( 394.000000 -438.000000 -8593.000000 ) ( 341.000000 -438.000000 -8593.000000 ) ( 341.000000 -368.000000 -8593.000000 ) ( ( -0.014286 0.000000 -5.007137 ) ( 0.000000 0.014151 -4.825413 ) ) 19b/00ftempl 0 0 0 ( 341.000000 -368.000000 -8597.000000 ) ( 341.000000 -438.000000 -8597.000000 ) ( 394.000000 -438.000000 -8597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -368.000000 -8597.000000 ) ( 341.000000 -368.000000 -8593.000000 ) ( 341.000000 -438.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -438.000000 -8597.000000 ) ( 341.000000 -438.000000 -8593.000000 ) ( 394.000000 -438.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -438.000000 -8597.000000 ) ( 394.000000 -438.000000 -8593.000000 ) ( 394.000000 -368.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -368.000000 -8597.000000 ) ( 394.000000 -368.000000 -8593.000000 ) ( 341.000000 -368.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3400/2320) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-438.000000, -438.000000, -368.000000) / (-376.000000, -341.000000, -341.000000) // --> Vector info: d1 = 0.249999, 0.250001, 0.750001. Determinants: -17.499996, -0.000122, -8277.541838, -2450.000000 // --> Vector info: d2 = 1.250002, 0.999997, 0.999999. Determinants: -0.000079, 17.500359, 3517.595488, -2450.000000 ( 341.000000 -368.000000 -8453.000000 ) ( 341.000000 -438.000000 -8453.000000 ) ( 376.000000 -438.000000 -8453.000000 ) ( ( 0.007143 0.000000 3.378589 ) ( 0.000000 -0.007143 -1.435753 ) ) 19b/00wtempl 0 0 0 ( 376.000000 -438.000000 -8449.000000 ) ( 341.000000 -438.000000 -8449.000000 ) ( 341.000000 -368.000000 -8449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 376.000000 -438.000000 -8449.000000 ) ( 376.000000 -438.000000 -8453.000000 ) ( 341.000000 -438.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -438.000000 -8449.000000 ) ( 341.000000 -438.000000 -8453.000000 ) ( 341.000000 -368.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -368.000000 -8449.000000 ) ( 341.000000 -368.000000 -8453.000000 ) ( 376.000000 -368.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 376.000000 -368.000000 -8449.000000 ) ( 376.000000 -368.000000 -8453.000000 ) ( 376.000000 -438.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3401/2321) # points: 5 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-341.000000, -341.000000, -376.000000) / (8593.000000, 8453.000000, 8453.000000) // --> Vector info: d1 = 0.500000, 0.500000, 0.250000. Determinants: -35.000000, 0.000000, -14384.999694, -4900.000000 // --> Vector info: d2 = 0.999999, 2.000000, 1.999999. Determinants: -0.000133, 35.000033, -305655.327489, -4900.000000 ( 376.000000 -438.000000 -8453.000000 ) ( 341.000000 -438.000000 -8453.000000 ) ( 341.000000 -438.000000 -8593.000000 ) ( ( 0.007143 0.000000 2.935714 ) ( 0.000000 -0.007143 62.378638 ) ) 19b/00wtempl 0 0 0 ( 341.000000 -442.000000 -8593.000000 ) ( 341.000000 -442.000000 -8453.000000 ) ( 376.000000 -442.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -442.000000 -8593.000000 ) ( 341.000000 -438.000000 -8593.000000 ) ( 341.000000 -438.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -442.000000 -8453.000000 ) ( 341.000000 -438.000000 -8453.000000 ) ( 376.000000 -438.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 376.000000 -442.000000 -8453.000000 ) ( 376.000000 -438.000000 -8453.000000 ) ( 402.000000 -438.000000 -8558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -442.000000 -8558.000000 ) ( 402.000000 -438.000000 -8558.000000 ) ( 394.000000 -438.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -442.000000 -8593.000000 ) ( 394.000000 -438.000000 -8593.000000 ) ( 341.000000 -438.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3402/2322) # points: 4 { brushDef { // Surface normal: -0.970684, 0.000000, -0.240360 // RotY/Z : 0.242737 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.240360, 0.000000, -0.970684) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (438.000000, 438.000000, 368.000000) / (8403.737137, 8295.565976, 8295.565976) // --> Vector info: d1 = 0.249997, 0.250001, 0.750001. Determinants: 54.085568, 0.000292, -25584.902840, -7571.981247 // --> Vector info: d2 = 1.773075, 0.999997, 0.999999. Determinants: 0.000245, -54.115499, 441346.631166, -7571.981247 ( 376.000000 -368.000000 -8453.000000 ) ( 376.000000 -438.000000 -8453.000000 ) ( 402.000000 -438.000000 -8558.000000 ) ( ( -0.007143 0.000000 3.378891 ) ( 0.000000 0.007147 -58.286810 ) ) 19b/00wtempl 0 0 0 ( 405.882735 -438.000000 -8557.038561 ) ( 379.882735 -438.000000 -8452.038561 ) ( 379.882735 -368.000000 -8452.038561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 405.882735 -438.000000 -8557.038561 ) ( 402.000000 -438.000000 -8558.000000 ) ( 376.000000 -438.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 379.882735 -438.000000 -8452.038561 ) ( 376.000000 -438.000000 -8453.000000 ) ( 376.000000 -368.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 379.882735 -368.000000 -8452.038561 ) ( 376.000000 -368.000000 -8453.000000 ) ( 402.000000 -368.000000 -8558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 405.882735 -368.000000 -8557.038561 ) ( 402.000000 -368.000000 -8558.000000 ) ( 402.000000 -438.000000 -8558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3405/2323) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (341.000000, 341.000000, 398.000000) / (8572.000000, 8589.000000, 8576.000000) // --> Vector info: d1 = 0.734364, 0.677195, 1.507800. Determinants: -13.377097, 3.258624, -24082.934075, -969.000000 // --> Vector info: d2 = 0.981041, 0.859371, 0.859513. Determinants: 1.579297, 6.935187, -60937.591077, -969.000000 ( 398.000000 -368.000000 -8576.000000 ) ( 341.000000 -368.000000 -8589.000000 ) ( 341.000000 -368.000000 -8572.000000 ) ( ( 0.013805 -0.003363 24.853389 ) ( -0.001630 -0.007157 62.887091 ) ) 19b/19whall3 0 0 0 ( 341.000000 -364.000000 -8572.000000 ) ( 341.000000 -364.000000 -8589.000000 ) ( 398.000000 -364.000000 -8576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -364.000000 -8572.000000 ) ( 341.000000 -368.000000 -8572.000000 ) ( 341.000000 -368.000000 -8589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -364.000000 -8589.000000 ) ( 341.000000 -368.000000 -8589.000000 ) ( 398.000000 -368.000000 -8576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 398.000000 -364.000000 -8576.000000 ) ( 398.000000 -368.000000 -8576.000000 ) ( 402.000000 -368.000000 -8558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -364.000000 -8558.000000 ) ( 402.000000 -368.000000 -8558.000000 ) ( 341.000000 -368.000000 -8572.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3406/2324) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-298.000000, -228.000000, -228.000000) / (-341.000000, -341.000000, -376.000000) // --> Vector info: d1 = 0.249998, 0.250001, 0.500000. Determinants: -0.000088, 17.499937, 5354.956494, -2450.000000 // --> Vector info: d2 = 1.499998, 0.999997, 0.999999. Determinants: 17.500037, 0.000159, 1540.070507, -2450.000000 ( 376.000000 -228.000000 -8453.000000 ) ( 341.000000 -228.000000 -8453.000000 ) ( 341.000000 -298.000000 -8453.000000 ) ( ( 0.000000 -0.007143 -2.185697 ) ( -0.007143 0.000000 -0.628600 ) ) 19b/00wtempl 0 0 0 ( 341.000000 -298.000000 -8449.000000 ) ( 341.000000 -228.000000 -8449.000000 ) ( 376.000000 -228.000000 -8449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -298.000000 -8449.000000 ) ( 341.000000 -298.000000 -8453.000000 ) ( 341.000000 -228.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -228.000000 -8449.000000 ) ( 341.000000 -228.000000 -8453.000000 ) ( 376.000000 -228.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 376.000000 -228.000000 -8449.000000 ) ( 376.000000 -228.000000 -8453.000000 ) ( 376.000000 -298.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 376.000000 -298.000000 -8449.000000 ) ( 376.000000 -298.000000 -8453.000000 ) ( 341.000000 -298.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3407/2325) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-228.000000, -228.000000, -298.000000) / (394.000000, 341.000000, 341.000000) // --> Vector info: d1 = 0.250000, 1.000000, 1.000000. Determinants: -0.000016, 52.500050, -21612.521614, -3710.000000 // --> Vector info: d2 = 0.000007, 0.000001, 1.000003. Determinants: 53.000084, -0.000377, 12084.142991, -3710.000000 ( 341.000000 -298.000000 -8593.000000 ) ( 341.000000 -228.000000 -8593.000000 ) ( 394.000000 -228.000000 -8593.000000 ) ( ( 0.000000 -0.014151 5.825478 ) ( -0.014286 0.000000 -3.257181 ) ) 19b/00ftempl 0 0 0 ( 394.000000 -228.000000 -8597.000000 ) ( 341.000000 -228.000000 -8597.000000 ) ( 341.000000 -298.000000 -8597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -228.000000 -8597.000000 ) ( 394.000000 -228.000000 -8593.000000 ) ( 341.000000 -228.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -228.000000 -8597.000000 ) ( 341.000000 -228.000000 -8593.000000 ) ( 341.000000 -298.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -298.000000 -8597.000000 ) ( 341.000000 -298.000000 -8593.000000 ) ( 394.000000 -298.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -298.000000 -8597.000000 ) ( 394.000000 -298.000000 -8593.000000 ) ( 394.000000 -228.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3408/2326) # points: 4 { brushDef { // Surface normal: -0.970684, 0.000000, -0.240360 // RotY/Z : 0.242737 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.240360, 0.000000, -0.970684) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (228.000000, 228.000000, 298.000000) / (8295.565976, 8403.737137, 8403.737137) // --> Vector info: d1 = 0.750001, 0.749997, 0.249997. Determinants: 54.085593, 0.000276, -18012.793049, -7571.981247 // --> Vector info: d2 = 0.999999, 1.773077, 1.773075. Determinants: 0.000142, -54.115433, 441346.135514, -7571.981247 ( 402.000000 -298.000000 -8558.000000 ) ( 402.000000 -228.000000 -8558.000000 ) ( 376.000000 -228.000000 -8453.000000 ) ( ( -0.007143 0.000000 2.378874 ) ( 0.000000 0.007147 -58.286744 ) ) 19b/00wtempl 0 0 0 ( 379.882735 -228.000000 -8452.038561 ) ( 405.882735 -228.000000 -8557.038561 ) ( 405.882735 -298.000000 -8557.038561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 379.882735 -228.000000 -8452.038561 ) ( 376.000000 -228.000000 -8453.000000 ) ( 402.000000 -228.000000 -8558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 405.882735 -228.000000 -8557.038561 ) ( 402.000000 -228.000000 -8558.000000 ) ( 402.000000 -298.000000 -8558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 405.882735 -298.000000 -8557.038561 ) ( 402.000000 -298.000000 -8558.000000 ) ( 376.000000 -298.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 379.882735 -298.000000 -8452.038561 ) ( 376.000000 -298.000000 -8453.000000 ) ( 376.000000 -228.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3410/2327) # points: 5 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (376.000000, 341.000000, 341.000000) / (8453.000000, 8453.000000, 8593.000000) // --> Vector info: d1 = 1.000000, 1.249998, 1.250000. Determinants: 34.999733, -0.000071, -18059.301011, -4900.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000006. Determinants: -0.000045, -35.000200, 295856.704863, -4900.000000 ( 341.000000 -228.000000 -8593.000000 ) ( 341.000000 -228.000000 -8453.000000 ) ( 376.000000 -228.000000 -8453.000000 ) ( ( -0.007143 0.000000 3.685572 ) ( 0.000000 0.007143 -60.378919 ) ) 19b/00wtempl 0 0 0 ( 376.000000 -224.000000 -8453.000000 ) ( 341.000000 -224.000000 -8453.000000 ) ( 341.000000 -224.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 376.000000 -224.000000 -8453.000000 ) ( 376.000000 -228.000000 -8453.000000 ) ( 341.000000 -228.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -224.000000 -8453.000000 ) ( 341.000000 -228.000000 -8453.000000 ) ( 341.000000 -228.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -224.000000 -8593.000000 ) ( 341.000000 -228.000000 -8593.000000 ) ( 394.000000 -228.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -224.000000 -8593.000000 ) ( 394.000000 -228.000000 -8593.000000 ) ( 402.000000 -228.000000 -8558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -224.000000 -8558.000000 ) ( 402.000000 -228.000000 -8558.000000 ) ( 376.000000 -228.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3411/2328) # points: 4 { brushDef { // Surface normal: -0.974859, 0.000000, 0.222825 // RotY/Z : -0.224711 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.222825, 0.000000, -0.974859) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (228.000000, 228.000000, 298.000000) / (8253.263529, 8289.166175, 8289.166175) // --> Vector info: d1 = 0.749998, 0.749998, 0.249998. Determinants: 17.951327, 0.000000, -5977.785691, -2513.185230 // --> Vector info: d2 = 0.742757, 1.000453, 1.000453. Determinants: 0.000000, -18.038689, 147011.365595, -2513.185230 ( 394.000000 -298.000000 -8593.000000 ) ( 394.000000 -228.000000 -8593.000000 ) ( 402.000000 -228.000000 -8558.000000 ) ( ( -0.007143 0.000000 2.378569 ) ( 0.000000 0.007178 -58.496033 ) ) 19b/00wtempl 0 0 0 ( 405.899434 -228.000000 -8558.891299 ) ( 397.899434 -228.000000 -8593.891299 ) ( 397.899434 -298.000000 -8593.891299 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 405.899434 -228.000000 -8558.891299 ) ( 402.000000 -228.000000 -8558.000000 ) ( 394.000000 -228.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 397.899434 -228.000000 -8593.891299 ) ( 394.000000 -228.000000 -8593.000000 ) ( 394.000000 -298.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 397.899434 -298.000000 -8593.891299 ) ( 394.000000 -298.000000 -8593.000000 ) ( 402.000000 -298.000000 -8558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 405.899434 -298.000000 -8558.891299 ) ( 402.000000 -298.000000 -8558.000000 ) ( 402.000000 -228.000000 -8558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3414/2329) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-402.000000, -398.000000, -341.000000) / (8558.000000, 8576.000000, 8589.000000) // --> Vector info: d1 = 0.390151, 0.515623, 1.346300. Determinants: -13.321040, -3.829214, 27035.350139, -974.000000 // --> Vector info: d2 = 0.996661, 0.874996, 0.874996. Determinants: -1.581636, 6.934864, -60955.131499, -974.000000 ( 341.000000 -298.000000 -8589.000000 ) ( 398.000000 -298.000000 -8576.000000 ) ( 402.000000 -298.000000 -8558.000000 ) ( ( 0.013677 0.003931 -27.757033 ) ( 0.001624 -0.007120 62.582271 ) ) 19b/19whall3 0 0 0 ( 402.000000 -302.000000 -8558.000000 ) ( 398.000000 -302.000000 -8576.000000 ) ( 341.000000 -302.000000 -8589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 -302.000000 -8558.000000 ) ( 402.000000 -298.000000 -8558.000000 ) ( 398.000000 -298.000000 -8576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 398.000000 -302.000000 -8576.000000 ) ( 398.000000 -298.000000 -8576.000000 ) ( 341.000000 -298.000000 -8589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -302.000000 -8589.000000 ) ( 341.000000 -298.000000 -8589.000000 ) ( 341.000000 -298.000000 -8572.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -302.000000 -8572.000000 ) ( 341.000000 -298.000000 -8572.000000 ) ( 402.000000 -298.000000 -8558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3417/2330) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-368.000000, -298.000000, -298.000000) / (149.000000, 149.000000, 79.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -70.000008, -0.000021, -25760.000334, -4900.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.000003. Determinants: -0.000090, 70.000110, -10430.049465, -4900.000000 ( -79.000000 -298.000000 -8453.000000 ) ( -149.000000 -298.000000 -8453.000000 ) ( -149.000000 -368.000000 -8453.000000 ) ( ( 0.014286 0.000000 5.257143 ) ( 0.000000 -0.014286 2.128582 ) ) 19b/00ftempl 0 0 0 ( -149.000000 -368.000000 -8449.000000 ) ( -149.000000 -298.000000 -8449.000000 ) ( -79.000000 -298.000000 -8449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -368.000000 -8449.000000 ) ( -149.000000 -368.000000 -8453.000000 ) ( -149.000000 -298.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -298.000000 -8449.000000 ) ( -149.000000 -298.000000 -8453.000000 ) ( -79.000000 -298.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 -298.000000 -8449.000000 ) ( -79.000000 -298.000000 -8453.000000 ) ( -79.000000 -368.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 -368.000000 -8449.000000 ) ( -79.000000 -368.000000 -8453.000000 ) ( -149.000000 -368.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3420/2331) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-368.000000, -298.000000, -298.000000) / (-271.000000, -271.000000, -341.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -69.999996, -0.000004, -25759.999576, -4900.000000 // --> Vector info: d2 = 1.000000, 1.000003, 1.999998. Determinants: -0.000184, 69.999666, 14069.840828, -4900.000000 ( 341.000000 -298.000000 -8453.000000 ) ( 271.000000 -298.000000 -8453.000000 ) ( 271.000000 -368.000000 -8453.000000 ) ( ( 0.014286 0.000000 5.257143 ) ( 0.000000 -0.014286 -2.871396 ) ) 19b/00ftempl 0 0 0 ( 271.000000 -368.000000 -8449.000000 ) ( 271.000000 -298.000000 -8449.000000 ) ( 341.000000 -298.000000 -8449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.000000 -368.000000 -8449.000000 ) ( 271.000000 -368.000000 -8453.000000 ) ( 271.000000 -298.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.000000 -298.000000 -8449.000000 ) ( 271.000000 -298.000000 -8453.000000 ) ( 341.000000 -298.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -298.000000 -8449.000000 ) ( 341.000000 -298.000000 -8453.000000 ) ( 341.000000 -368.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -368.000000 -8449.000000 ) ( 341.000000 -368.000000 -8453.000000 ) ( 271.000000 -368.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3422/2332) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-298.000000, -368.000000, -368.000000) / (-149.000000, -149.000000, 254.000000) // --> Vector info: d1 = 5.999994, 6.000000, 0.250119. Determinants: 0.002305, 402.491680, -109287.891590, -28210.000000 // --> Vector info: d2 = 0.000000, 1.000000, 1.000002. Determinants: 402.999906, -0.000166, 120093.947082, -28210.000000 ( 254.000000 -368.000000 -8593.000000 ) ( -149.000000 -368.000000 -8593.000000 ) ( -149.000000 -298.000000 -8593.000000 ) ( ( 0.000000 -0.014268 3.874083 ) ( -0.014286 0.000000 -4.257141 ) ) 19b/00ftempl 0 0 0 ( -149.000000 -298.000000 -8597.000000 ) ( -149.000000 -368.000000 -8597.000000 ) ( 254.000000 -368.000000 -8597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -298.000000 -8597.000000 ) ( -149.000000 -298.000000 -8593.000000 ) ( -149.000000 -368.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -368.000000 -8597.000000 ) ( -149.000000 -368.000000 -8593.000000 ) ( 254.000000 -368.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -368.000000 -8597.000000 ) ( 254.000000 -368.000000 -8593.000000 ) ( 254.000000 -298.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -298.000000 -8597.000000 ) ( 254.000000 -298.000000 -8593.000000 ) ( -149.000000 -298.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3423/2333) # points: 4 { brushDef { // Surface normal: -0.234641, 0.000000, 0.972082 // RotY/Z : -1.333948 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.972082, 0.000000, -0.234641) // Texture width/height [19fpanel1]: 128.000000/64.000000 // --> Vector A/B: (298.000000, 368.000000, 368.000000) / (1769.357220, 1769.357220, 1679.858617) // --> Vector info: d1 = 0.000000, 0.000000, 0.642129. Determinants: -0.000006, 44.949030, -79530.889095, -6264.902234 // --> Vector info: d2 = 1.000000, 0.000000, 0.000000. Determinants: 89.498624, 0.000016, -32935.522777, -6264.902234 ( 341.000000 -368.000000 -8572.000000 ) ( 254.000000 -368.000000 -8593.000000 ) ( 254.000000 -298.000000 -8593.000000 ) ( ( 0.000000 -0.007175 12.694674 ) ( -0.014286 0.000000 5.257149 ) ) 19b/19fpanel1 0 0 0 ( 254.938562 -298.000000 -8596.888329 ) ( 254.938562 -368.000000 -8596.888329 ) ( 341.938562 -368.000000 -8575.888329 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.938562 -298.000000 -8596.888329 ) ( 254.000000 -298.000000 -8593.000000 ) ( 254.000000 -368.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.938562 -368.000000 -8596.888329 ) ( 254.000000 -368.000000 -8593.000000 ) ( 341.000000 -368.000000 -8572.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.938562 -368.000000 -8575.888329 ) ( 341.000000 -368.000000 -8572.000000 ) ( 341.000000 -298.000000 -8572.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.938562 -298.000000 -8575.888329 ) ( 341.000000 -298.000000 -8572.000000 ) ( 254.000000 -298.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3427/2334) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-368.000000, -298.000000, -298.000000) / (-341.000000, -341.000000, -376.000000) // --> Vector info: d1 = 0.249998, 0.250001, 0.500000. Determinants: -0.000088, 17.499937, 5354.950350, -2450.000000 // --> Vector info: d2 = 1.499998, 0.999997, 0.999999. Determinants: 17.500037, 0.000159, 2765.073130, -2450.000000 ( 376.000000 -298.000000 -8453.000000 ) ( 341.000000 -298.000000 -8453.000000 ) ( 341.000000 -368.000000 -8453.000000 ) ( ( 0.000000 -0.007143 -2.185694 ) ( -0.007143 0.000000 -1.128601 ) ) 19b/00wtempl 0 0 0 ( 341.000000 -368.000000 -8449.000000 ) ( 341.000000 -298.000000 -8449.000000 ) ( 376.000000 -298.000000 -8449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -368.000000 -8449.000000 ) ( 341.000000 -368.000000 -8453.000000 ) ( 341.000000 -298.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -298.000000 -8449.000000 ) ( 341.000000 -298.000000 -8453.000000 ) ( 376.000000 -298.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 376.000000 -298.000000 -8449.000000 ) ( 376.000000 -298.000000 -8453.000000 ) ( 376.000000 -368.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 376.000000 -368.000000 -8449.000000 ) ( 376.000000 -368.000000 -8453.000000 ) ( 341.000000 -368.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3429/2335) # points: 4 { brushDef { // Surface normal: -0.968493, 0.000000, -0.249041 // RotY/Z : 0.251690 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.249041, 0.000000, -0.968493) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (368.000000, 368.000000, 298.000000) / (8316.448812, 8280.310190, 8280.310190) // --> Vector info: d1 = 0.749998, 0.750001, 1.249999. Determinants: 18.069251, 0.000180, -8548.253496, -2529.703540 // --> Vector info: d2 = 1.257692, 0.999999, 0.999994. Determinants: -0.000172, -18.038497, 146834.711739, -2529.703540 ( 376.000000 -298.000000 -8453.000000 ) ( 376.000000 -368.000000 -8453.000000 ) ( 385.000000 -368.000000 -8488.000000 ) ( ( -0.007143 0.000000 3.379152 ) ( 0.000000 0.007131 -58.044237 ) ) 19b/00wtempl 0 0 0 ( 388.873972 -368.000000 -8487.003836 ) ( 379.873972 -368.000000 -8452.003836 ) ( 379.873972 -298.000000 -8452.003836 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 388.873972 -368.000000 -8487.003836 ) ( 385.000000 -368.000000 -8488.000000 ) ( 376.000000 -368.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 379.873972 -368.000000 -8452.003836 ) ( 376.000000 -368.000000 -8453.000000 ) ( 376.000000 -298.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 379.873972 -298.000000 -8452.003836 ) ( 376.000000 -298.000000 -8453.000000 ) ( 385.000000 -298.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 388.873972 -298.000000 -8487.003836 ) ( 385.000000 -298.000000 -8488.000000 ) ( 385.000000 -368.000000 -8488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3431/2336) # points: 4 { brushDef { // Surface normal: -0.223692, 0.000000, 0.974660 // RotY/Z : -1.345195 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.974660, 0.000000, -0.223692) // Texture width/height [19fpanel1]: 128.000000/64.000000 // --> Vector A/B: (298.000000, 368.000000, 368.000000) / (1585.132356, 1585.132356, 1522.546416) // --> Vector info: d1 = 0.642129, 0.642129, 1.091576. Determinants: 0.000000, 31.461268, -52683.450822, -4381.015864 // --> Vector info: d2 = 1.999998, 1.000000, 1.000000. Determinants: 62.585852, 0.000009, -27412.622694, -4381.015864 ( 402.000000 -368.000000 -8558.000000 ) ( 341.000000 -368.000000 -8572.000000 ) ( 341.000000 -298.000000 -8572.000000 ) ( ( 0.000000 -0.007181 12.025396 ) ( -0.014286 0.000000 6.257138 ) ) 19b/19fpanel1 0 0 0 ( 341.894770 -298.000000 -8575.898639 ) ( 341.894770 -368.000000 -8575.898639 ) ( 402.894770 -368.000000 -8561.898639 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.894770 -298.000000 -8575.898639 ) ( 341.000000 -298.000000 -8572.000000 ) ( 341.000000 -368.000000 -8572.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.894770 -368.000000 -8575.898639 ) ( 341.000000 -368.000000 -8572.000000 ) ( 402.000000 -368.000000 -8558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.894770 -368.000000 -8561.898639 ) ( 402.000000 -368.000000 -8558.000000 ) ( 402.000000 -298.000000 -8558.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.894770 -298.000000 -8561.898639 ) ( 402.000000 -298.000000 -8558.000000 ) ( 341.000000 -298.000000 -8572.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3432/2337) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-368.000000, -368.000000, -298.000000) / (328.000000, 341.000000, 341.000000) // --> Vector info: d1 = 0.000000, 0.187600, 0.187600. Determinants: 0.000000, -13.132009, 4307.298756, -910.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -12.999995, -0.000016, -4783.992900, -910.000000 ( 341.000000 -298.000000 -8593.000000 ) ( 341.000000 -368.000000 -8593.000000 ) ( 328.000000 -368.000000 -8593.000000 ) ( ( 0.000000 0.014431 -4.733295 ) ( 0.014286 0.000000 5.257135 ) ) 19b/00ftempl 0 0 0 ( 328.000000 -368.000000 -8597.000000 ) ( 341.000000 -368.000000 -8597.000000 ) ( 341.000000 -298.000000 -8597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 328.000000 -368.000000 -8597.000000 ) ( 328.000000 -368.000000 -8593.000000 ) ( 341.000000 -368.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -368.000000 -8597.000000 ) ( 341.000000 -368.000000 -8593.000000 ) ( 341.000000 -298.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -298.000000 -8597.000000 ) ( 341.000000 -298.000000 -8593.000000 ) ( 328.000000 -298.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 328.000000 -298.000000 -8597.000000 ) ( 328.000000 -298.000000 -8593.000000 ) ( 328.000000 -368.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3436/2338) # points: 4 { brushDef { // Surface normal: 0.294086, 0.000000, -0.955779 // RotY/Z : 1.272297 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.955779, 0.000000, -0.294086) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-298.000000, -298.000000, -368.000000) / (2213.584184, 2199.982714, 2199.982714) // --> Vector info: d1 = 0.000000, 0.385451, 0.385451. Determinants: 0.000000, 26.981581, -59726.001066, -952.102936 // --> Vector info: d2 = 0.000000, 0.000000, 2.000000. Determinants: 27.202931, 0.000018, 8106.434772, -952.102936 ( 341.000000 -368.000000 -8589.000000 ) ( 341.000000 -298.000000 -8589.000000 ) ( 328.000000 -298.000000 -8593.000000 ) ( ( 0.000000 -0.028339 62.730613 ) ( -0.028571 0.000000 -8.514242 ) ) 19b/dflt 0 0 0 ( 326.823657 -298.000000 -8589.176884 ) ( 339.823657 -298.000000 -8585.176884 ) ( 339.823657 -368.000000 -8585.176884 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 326.823657 -298.000000 -8589.176884 ) ( 328.000000 -298.000000 -8593.000000 ) ( 341.000000 -298.000000 -8589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.823657 -298.000000 -8585.176884 ) ( 341.000000 -298.000000 -8589.000000 ) ( 341.000000 -368.000000 -8589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.823657 -368.000000 -8585.176884 ) ( 341.000000 -368.000000 -8589.000000 ) ( 328.000000 -368.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 326.823657 -368.000000 -8589.176884 ) ( 328.000000 -368.000000 -8593.000000 ) ( 328.000000 -298.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3439/2339) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-298.000000, -368.000000, -368.000000) / (341.000000, 341.000000, 394.000000) // --> Vector info: d1 = 1.000000, 1.000000, 0.250000. Determinants: -0.000016, 52.500030, -21612.515629, -3710.000000 // --> Vector info: d2 = 0.000001, 1.000003, 1.000006. Determinants: 53.000084, -0.000200, 15794.088425, -3710.000000 ( 394.000000 -368.000000 -8593.000000 ) ( 341.000000 -368.000000 -8593.000000 ) ( 341.000000 -298.000000 -8593.000000 ) ( ( 0.000000 -0.014151 5.825476 ) ( -0.014286 0.000000 -4.257167 ) ) 19b/00ftempl 0 0 0 ( 341.000000 -298.000000 -8597.000000 ) ( 341.000000 -368.000000 -8597.000000 ) ( 394.000000 -368.000000 -8597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -298.000000 -8597.000000 ) ( 341.000000 -298.000000 -8593.000000 ) ( 341.000000 -368.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -368.000000 -8597.000000 ) ( 341.000000 -368.000000 -8593.000000 ) ( 394.000000 -368.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -368.000000 -8597.000000 ) ( 394.000000 -368.000000 -8593.000000 ) ( 394.000000 -298.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.000000 -298.000000 -8597.000000 ) ( 394.000000 -298.000000 -8593.000000 ) ( 341.000000 -298.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3440/2340) # points: 4 { brushDef { // Surface normal: -0.973417, 0.000000, 0.229039 // RotY/Z : -0.231091 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.229039, 0.000000, -0.973417) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (298.000000, 368.000000, 368.000000) / (8274.332230, 8274.332230, 8256.867981) // --> Vector info: d1 = 1.249998, 0.749998, 0.749998. Determinants: 8.732122, 0.000021, -4130.467460, -1222.497444 // --> Vector info: d2 = 1.000450, 1.000453, 0.879640. Determinants: -0.000054, -8.456911, 68752.256162, -1222.497444 ( 398.000000 -368.000000 -8576.000000 ) ( 394.000000 -368.000000 -8593.000000 ) ( 394.000000 -298.000000 -8593.000000 ) ( ( -0.007143 0.000000 3.378713 ) ( 0.000000 0.006918 -56.239182 ) ) 19b/00wtempl 0 0 0 ( 397.893669 -298.000000 -8593.916157 ) ( 397.893669 -368.000000 -8593.916157 ) ( 401.893669 -368.000000 -8576.916157 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 397.893669 -298.000000 -8593.916157 ) ( 394.000000 -298.000000 -8593.000000 ) ( 394.000000 -368.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 397.893669 -368.000000 -8593.916157 ) ( 394.000000 -368.000000 -8593.000000 ) ( 398.000000 -368.000000 -8576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 401.893669 -368.000000 -8576.916157 ) ( 398.000000 -368.000000 -8576.000000 ) ( 398.000000 -298.000000 -8576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 401.893669 -298.000000 -8576.916157 ) ( 398.000000 -298.000000 -8576.000000 ) ( 394.000000 -298.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3442/2341) # points: 4 { brushDef { // Surface normal: 0.222360, 0.000000, -0.974965 // RotY/Z : 1.346562 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.974965, 0.000000, -0.222360) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-368.000000, -298.000000, -298.000000) / (1577.390020, 1577.390020, 1518.926356) // --> Vector info: d1 = 0.000000, 2.000000, 2.000000. Determinants: -116.927341, -0.000050, -43029.183019, -4092.456475 // --> Vector info: d2 = 0.000000, 0.000003, 1.661358. Determinants: -0.000150, 116.294848, -183442.387420, -4092.456475 ( 398.000000 -298.000000 -8576.000000 ) ( 341.000000 -298.000000 -8589.000000 ) ( 341.000000 -368.000000 -8589.000000 ) ( ( 0.028571 0.000000 10.514268 ) ( 0.000000 -0.028417 44.824518 ) ) 19b/dflt 0 0 0 ( 340.110559 -368.000000 -8585.100142 ) ( 340.110559 -298.000000 -8585.100142 ) ( 397.110559 -298.000000 -8572.100142 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 340.110559 -368.000000 -8585.100142 ) ( 341.000000 -368.000000 -8589.000000 ) ( 341.000000 -298.000000 -8589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 340.110559 -298.000000 -8585.100142 ) ( 341.000000 -298.000000 -8589.000000 ) ( 398.000000 -298.000000 -8576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 397.110559 -298.000000 -8572.100142 ) ( 398.000000 -298.000000 -8576.000000 ) ( 398.000000 -368.000000 -8576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 397.110559 -368.000000 -8572.100142 ) ( 398.000000 -368.000000 -8576.000000 ) ( 341.000000 -368.000000 -8589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3443/2342) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-157.000000, -157.000000, -298.000000) / (122.000000, 79.000000, 79.000000) // --> Vector info: d1 = 0.000000, 0.625002, 0.625001. Determinants: -0.000046, 88.125251, -10751.288677, -6063.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.999996. Determinants: 85.999823, 0.000009, 13501.971182, -6063.000000 ( -79.000000 -298.000000 -8453.000000 ) ( -79.000000 -157.000000 -8453.000000 ) ( -122.000000 -157.000000 -8453.000000 ) ( ( 0.000000 -0.014535 1.773262 ) ( -0.014184 0.000000 -2.226946 ) ) 19b/00ftempl 0 0 0 ( -122.000000 -157.000000 -8449.000000 ) ( -79.000000 -157.000000 -8449.000000 ) ( -79.000000 -298.000000 -8449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 -157.000000 -8449.000000 ) ( -122.000000 -157.000000 -8453.000000 ) ( -79.000000 -157.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 -157.000000 -8449.000000 ) ( -79.000000 -157.000000 -8453.000000 ) ( -79.000000 -298.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 -298.000000 -8449.000000 ) ( -79.000000 -298.000000 -8453.000000 ) ( -122.000000 -298.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 -298.000000 -8449.000000 ) ( -122.000000 -298.000000 -8453.000000 ) ( -122.000000 -157.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3444/2343) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-341.000000, -341.000000, -328.000000) / (8572.000000, 8589.000000, 8593.000000) // --> Vector info: d1 = 0.289048, 0.346304, 0.539012. Determinants: -3.047007, -0.744335, 5277.529862, -221.000000 // --> Vector info: d2 = 0.996670, 0.875010, 0.875010. Determinants: -0.486635, 1.581576, -13943.476299, -221.000000 ( 328.000000 -298.000000 -8593.000000 ) ( 341.000000 -298.000000 -8589.000000 ) ( 341.000000 -298.000000 -8572.000000 ) ( ( 0.013787 0.003368 -23.880226 ) ( 0.002202 -0.007156 63.092653 ) ) 19b/19whall3 0 0 0 ( 341.000000 -302.000000 -8572.000000 ) ( 341.000000 -302.000000 -8589.000000 ) ( 328.000000 -302.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -302.000000 -8572.000000 ) ( 341.000000 -298.000000 -8572.000000 ) ( 341.000000 -298.000000 -8589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -302.000000 -8589.000000 ) ( 341.000000 -298.000000 -8589.000000 ) ( 328.000000 -298.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 328.000000 -302.000000 -8593.000000 ) ( 328.000000 -298.000000 -8593.000000 ) ( 254.000000 -298.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -302.000000 -8593.000000 ) ( 254.000000 -298.000000 -8593.000000 ) ( 341.000000 -298.000000 -8572.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3447/2344) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-193.000000, -157.000000, -157.000000) / (79.000000, 79.000000, -271.000000) // --> Vector info: d1 = 6.000000, 6.000000, 1.000000. Determinants: 0.000000, -180.000002, -61379.999822, -12600.000000 // --> Vector info: d2 = 0.499990, 1.000000, 1.000003. Determinants: -175.003423, 0.000111, -40075.543325, -12600.000000 ( 271.000000 -157.000000 -8453.000000 ) ( -79.000000 -157.000000 -8453.000000 ) ( -79.000000 -193.000000 -8453.000000 ) ( ( 0.000000 0.014286 4.871429 ) ( 0.013889 0.000000 3.180599 ) ) 19b/00ftempl 0 0 0 ( -79.000000 -193.000000 -8449.000000 ) ( -79.000000 -157.000000 -8449.000000 ) ( 271.000000 -157.000000 -8449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 -193.000000 -8449.000000 ) ( -79.000000 -193.000000 -8453.000000 ) ( -79.000000 -157.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -79.000000 -157.000000 -8449.000000 ) ( -79.000000 -157.000000 -8453.000000 ) ( 271.000000 -157.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.000000 -157.000000 -8449.000000 ) ( 271.000000 -157.000000 -8453.000000 ) ( 271.000000 -193.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.000000 -193.000000 -8449.000000 ) ( 271.000000 -193.000000 -8453.000000 ) ( -79.000000 -193.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3448/2345) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (228.000000, 157.000000, 157.000000) / (8453.000000, 8453.000000, 8593.000000) // --> Vector info: d1 = 0.250001, 0.750001, 0.750000. Determinants: 69.999984, 0.000051, -18445.435936, -9940.000000 // --> Vector info: d2 = 0.999997, 0.999999, 1.999999. Determinants: 0.000317, -71.000000, 590222.959676, -9940.000000 ( 341.000000 -157.000000 -8593.000000 ) ( 341.000000 -157.000000 -8453.000000 ) ( 341.000000 -228.000000 -8453.000000 ) ( ( -0.007042 0.000000 1.855678 ) ( 0.000000 0.007143 -59.378567 ) ) 19b/00wtempl 0 0 0 ( 345.000000 -228.000000 -8453.000000 ) ( 345.000000 -157.000000 -8453.000000 ) ( 345.000000 -157.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 345.000000 -228.000000 -8453.000000 ) ( 341.000000 -228.000000 -8453.000000 ) ( 341.000000 -157.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 345.000000 -157.000000 -8453.000000 ) ( 341.000000 -157.000000 -8453.000000 ) ( 341.000000 -157.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 345.000000 -157.000000 -8593.000000 ) ( 341.000000 -157.000000 -8593.000000 ) ( 341.000000 -228.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 345.000000 -228.000000 -8593.000000 ) ( 341.000000 -228.000000 -8593.000000 ) ( 341.000000 -228.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3449/2346) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (341.000000, -122.000000, -122.000000) / (8453.000000, 8453.000000, 8593.000000) // --> Vector info: d1 = 0.750001, 4.062507, 4.062507. Determinants: 463.750901, 0.000000, -206754.103916, -64820.000000 // --> Vector info: d2 = 0.999999, 0.999998, 1.999997. Determinants: -0.000133, -462.999559, 3848915.377001, -64820.000000 ( -122.000000 -157.000000 -8593.000000 ) ( -122.000000 -157.000000 -8453.000000 ) ( 341.000000 -157.000000 -8453.000000 ) ( ( -0.007154 0.000000 3.189665 ) ( 0.000000 0.007143 -59.378516 ) ) 19b/00wtempl 0 0 0 ( 341.000000 -153.000000 -8453.000000 ) ( -122.000000 -153.000000 -8453.000000 ) ( -122.000000 -153.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -153.000000 -8453.000000 ) ( 341.000000 -157.000000 -8453.000000 ) ( -122.000000 -157.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 -153.000000 -8453.000000 ) ( -122.000000 -157.000000 -8453.000000 ) ( -122.000000 -157.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 -153.000000 -8593.000000 ) ( -122.000000 -157.000000 -8593.000000 ) ( 341.000000 -157.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -153.000000 -8593.000000 ) ( 341.000000 -157.000000 -8593.000000 ) ( 341.000000 -157.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3450/2347) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-157.000000, -157.000000, -298.000000) / (341.000000, -122.000000, -122.000000) // --> Vector info: d1 = 1.000000, 7.625000, 7.625000. Determinants: 0.000000, 934.124967, -383819.629032, -65283.000000 // --> Vector info: d2 = 0.000001, 0.000000, 2.000010. Determinants: 926.004652, -0.000185, 145382.709780, -65283.000000 ( -122.000000 -298.000000 -8593.000000 ) ( -122.000000 -157.000000 -8593.000000 ) ( 341.000000 -157.000000 -8593.000000 ) ( ( 0.000000 -0.014309 5.879320 ) ( -0.014184 0.000000 -2.226961 ) ) 19b/00ftempl 0 0 0 ( 341.000000 -157.000000 -8597.000000 ) ( -122.000000 -157.000000 -8597.000000 ) ( -122.000000 -298.000000 -8597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -157.000000 -8597.000000 ) ( 341.000000 -157.000000 -8593.000000 ) ( -122.000000 -157.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 -157.000000 -8597.000000 ) ( -122.000000 -157.000000 -8593.000000 ) ( -122.000000 -298.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 -298.000000 -8597.000000 ) ( -122.000000 -298.000000 -8593.000000 ) ( 341.000000 -298.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -298.000000 -8597.000000 ) ( 341.000000 -298.000000 -8593.000000 ) ( 341.000000 -157.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3453/2348) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-298.000000, -157.000000, -157.000000) / (-271.000000, -271.000000, -341.000000) // --> Vector info: d1 = 1.000000, 3.000000, 3.000001. Determinants: -140.000021, 0.000101, -51589.978112, -9870.000000 // --> Vector info: d2 = 1.000003, 0.999999, 1.999998. Determinants: 0.000271, 140.999874, 28341.018579, -9870.000000 ( 341.000000 -157.000000 -8453.000000 ) ( 271.000000 -157.000000 -8453.000000 ) ( 271.000000 -298.000000 -8453.000000 ) ( ( 0.014184 0.000000 5.226948 ) ( 0.000000 -0.014286 -2.871430 ) ) 19b/00ftempl 0 0 0 ( 271.000000 -298.000000 -8449.000000 ) ( 271.000000 -157.000000 -8449.000000 ) ( 341.000000 -157.000000 -8449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.000000 -298.000000 -8449.000000 ) ( 271.000000 -298.000000 -8453.000000 ) ( 271.000000 -157.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.000000 -157.000000 -8449.000000 ) ( 271.000000 -157.000000 -8453.000000 ) ( 341.000000 -157.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -157.000000 -8449.000000 ) ( 341.000000 -157.000000 -8453.000000 ) ( 341.000000 -298.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -298.000000 -8449.000000 ) ( 341.000000 -298.000000 -8453.000000 ) ( 271.000000 -298.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3455/2349) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (-184.000000, -157.000000, -157.000000) / (8593.000000, 8593.000000, 8453.000000) // --> Vector info: d1 = 0.000000, 0.750000, 0.750020. Determinants: -104.999930, 0.000549, -19324.708039, -3780.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.999998. Determinants: 0.000133, 26.999974, -235790.754312, -3780.000000 ( -122.000000 -157.000000 -8453.000000 ) ( -122.000000 -157.000000 -8593.000000 ) ( -122.000000 -184.000000 -8593.000000 ) ( ( 0.027778 0.000000 5.112357 ) ( 0.000000 -0.007143 62.378506 ) ) 19b/00wlite1 0 0 0 ( -126.000000 -184.000000 -8593.000000 ) ( -126.000000 -157.000000 -8593.000000 ) ( -126.000000 -157.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -126.000000 -184.000000 -8593.000000 ) ( -122.000000 -184.000000 -8593.000000 ) ( -122.000000 -157.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -126.000000 -157.000000 -8593.000000 ) ( -122.000000 -157.000000 -8593.000000 ) ( -122.000000 -157.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -126.000000 -157.000000 -8453.000000 ) ( -122.000000 -157.000000 -8453.000000 ) ( -122.000000 -184.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -126.000000 -184.000000 -8453.000000 ) ( -122.000000 -184.000000 -8453.000000 ) ( -122.000000 -184.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3456/2350) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp04]: 64.000000/128.000000 // --> Vector A/B: (-298.000000, -283.000000, -184.000000) / (8593.000000, 8593.000000, 8470.000000) // --> Vector info: d1 = 2.768701, 2.640624, 0.385771. Determinants: 15.753506, -21.143132, 181269.222604, -1845.000000 // --> Vector info: d2 = 0.155567, 0.234383, 0.234380. Determinants: -9.694387, -7.802844, 63873.890647, -1845.000000 ( -122.000000 -184.000000 -8470.000000 ) ( -122.000000 -283.000000 -8593.000000 ) ( -122.000000 -298.000000 -8593.000000 ) ( ( -0.008538 0.011460 -98.248901 ) ( 0.005254 0.004229 -34.619995 ) ) 19b/00wimp04 0 0 0 ( -126.000000 -298.000000 -8593.000000 ) ( -126.000000 -283.000000 -8593.000000 ) ( -126.000000 -184.000000 -8470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -126.000000 -298.000000 -8593.000000 ) ( -122.000000 -298.000000 -8593.000000 ) ( -122.000000 -283.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -126.000000 -283.000000 -8593.000000 ) ( -122.000000 -283.000000 -8593.000000 ) ( -122.000000 -184.000000 -8470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -126.000000 -184.000000 -8470.000000 ) ( -122.000000 -184.000000 -8470.000000 ) ( -122.000000 -184.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -126.000000 -184.000000 -8453.000000 ) ( -122.000000 -184.000000 -8453.000000 ) ( -122.000000 -298.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3458/2351) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-184.000000, -228.000000, -228.000000) / (8453.000000, 8453.000000, 8506.000000) // --> Vector info: d1 = 0.562508, 0.250001, 0.250008. Determinants: -16.562860, -0.000299, -4356.806108, -2332.000000 // --> Vector info: d2 = 0.999998, 0.999997, 0.615381. Determinants: -0.000070, 16.923084, -145382.835029, -2332.000000 ( -149.000000 -228.000000 -8506.000000 ) ( -149.000000 -228.000000 -8453.000000 ) ( -149.000000 -184.000000 -8453.000000 ) ( ( 0.007102 0.000000 1.868270 ) ( 0.000000 -0.007257 62.342554 ) ) 19b/00wtempl 0 0 0 ( -153.000000 -184.000000 -8453.000000 ) ( -153.000000 -228.000000 -8453.000000 ) ( -153.000000 -228.000000 -8506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -153.000000 -184.000000 -8453.000000 ) ( -149.000000 -184.000000 -8453.000000 ) ( -149.000000 -228.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -153.000000 -228.000000 -8453.000000 ) ( -149.000000 -228.000000 -8453.000000 ) ( -149.000000 -228.000000 -8506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -153.000000 -228.000000 -8506.000000 ) ( -149.000000 -228.000000 -8506.000000 ) ( -149.000000 -184.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3461/2352) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-298.000000, -184.000000, -184.000000) / (149.000000, 149.000000, 122.000000) // --> Vector info: d1 = 0.000000, 1.625000, 1.625006. Determinants: -43.875000, 0.000707, -13074.855366, -3078.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.375002. Determinants: 0.000021, 42.750305, -9447.789946, -3078.000000 ( -122.000000 -184.000000 -8453.000000 ) ( -149.000000 -184.000000 -8453.000000 ) ( -149.000000 -298.000000 -8453.000000 ) ( ( 0.014254 0.000000 4.247841 ) ( 0.000000 -0.013889 3.069457 ) ) 19b/00ftempl 0 0 0 ( -149.000000 -298.000000 -8449.000000 ) ( -149.000000 -184.000000 -8449.000000 ) ( -122.000000 -184.000000 -8449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -298.000000 -8449.000000 ) ( -149.000000 -298.000000 -8453.000000 ) ( -149.000000 -184.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -184.000000 -8449.000000 ) ( -149.000000 -184.000000 -8453.000000 ) ( -122.000000 -184.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 -184.000000 -8449.000000 ) ( -122.000000 -184.000000 -8453.000000 ) ( -122.000000 -298.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 -298.000000 -8449.000000 ) ( -122.000000 -298.000000 -8453.000000 ) ( -149.000000 -298.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3463/2353) # points: 4 { brushDef { // Surface normal: 0.000000, -0.775436, 0.631426 // RotY/Z : -0.683391 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.631426, -0.775436) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (-149.000000, -122.000000, -122.000000) / (6851.485396, 6851.485396, 6670.941772) // --> Vector info: d1 = 1.406237, 0.656237, 0.656243. Determinants: 135.407752, 0.000156, 13319.731946, -4874.677836 // --> Vector info: d2 = 2.108788, 2.108788, 0.820318. Determinants: 0.000044, -34.788686, 228074.518336, -4874.677836 ( -122.000000 -184.000000 -8453.000000 ) ( -122.000000 -298.000000 -8593.000000 ) ( -149.000000 -298.000000 -8593.000000 ) ( ( -0.027778 0.000000 -2.732433 ) ( 0.000000 0.007137 -46.787609 ) ) 19b/00wlite1 0 0 0 ( -149.000000 -294.898257 -8595.525705 ) ( -122.000000 -294.898257 -8595.525705 ) ( -122.000000 -180.898257 -8455.525705 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -294.898257 -8595.525705 ) ( -149.000000 -298.000000 -8593.000000 ) ( -122.000000 -298.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 -294.898257 -8595.525705 ) ( -122.000000 -298.000000 -8593.000000 ) ( -122.000000 -184.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 -180.898257 -8455.525705 ) ( -122.000000 -184.000000 -8453.000000 ) ( -149.000000 -184.000000 -8453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -180.898257 -8455.525705 ) ( -149.000000 -184.000000 -8453.000000 ) ( -149.000000 -298.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3464/2354) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (-149.000000, -149.000000, -122.000000) / (8470.000000, 8593.000000, 8593.000000) // --> Vector info: d1 = 0.249996, 0.250000, 1.000003. Determinants: -92.250396, -0.000124, -14574.493605, -3321.000000 // --> Vector info: d2 = 1.875008, 0.999998, 0.999997. Determinants: 0.000110, 23.625282, -206333.022561, -3321.000000 ( -122.000000 -184.000000 -8593.000000 ) ( -149.000000 -184.000000 -8593.000000 ) ( -149.000000 -184.000000 -8470.000000 ) ( ( 0.027778 0.000000 4.388586 ) ( 0.000000 -0.007114 62.129787 ) ) 19b/00wlite1 0 0 0 ( -149.000000 -180.000000 -8470.000000 ) ( -149.000000 -180.000000 -8593.000000 ) ( -122.000000 -180.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -180.000000 -8470.000000 ) ( -149.000000 -184.000000 -8470.000000 ) ( -149.000000 -184.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -180.000000 -8593.000000 ) ( -149.000000 -184.000000 -8593.000000 ) ( -122.000000 -184.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 -180.000000 -8593.000000 ) ( -122.000000 -184.000000 -8593.000000 ) ( -122.000000 -184.000000 -8470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 -180.000000 -8470.000000 ) ( -122.000000 -184.000000 -8470.000000 ) ( -149.000000 -184.000000 -8470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3467/2355) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-184.000000, -283.000000, -283.000000) / (-149.000000, -149.000000, -122.000000) // --> Vector info: d1 = 1.000000, 2.421895, 2.421895. Determinants: 38.391168, 0.000000, 4390.974993, -2673.000000 // --> Vector info: d2 = 1.000003, 1.000000, 1.375000. Determinants: -0.000079, -37.125006, -8204.648081, -2673.000000 ( -122.000000 -283.000000 -8593.000000 ) ( -149.000000 -283.000000 -8593.000000 ) ( -149.000000 -184.000000 -8593.000000 ) ( ( -0.014363 0.000000 -1.642714 ) ( 0.000000 0.013889 3.069453 ) ) 19b/00ftempl 0 0 0 ( -149.000000 -184.000000 -8597.000000 ) ( -149.000000 -283.000000 -8597.000000 ) ( -122.000000 -283.000000 -8597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -184.000000 -8597.000000 ) ( -149.000000 -184.000000 -8593.000000 ) ( -149.000000 -283.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -283.000000 -8597.000000 ) ( -149.000000 -283.000000 -8593.000000 ) ( -122.000000 -283.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 -283.000000 -8597.000000 ) ( -122.000000 -283.000000 -8593.000000 ) ( -122.000000 -184.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 -184.000000 -8597.000000 ) ( -122.000000 -184.000000 -8593.000000 ) ( -149.000000 -184.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3468/2356) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-228.000000, -184.000000, -184.000000) / (8593.000000, 8593.000000, 8470.000000) // --> Vector info: d1 = 0.562508, 0.250001, 0.250008. Determinants: 38.438336, 0.000299, 5717.079459, -5412.000000 // --> Vector info: d2 = 0.999998, 0.999997, 0.124987. Determinants: 0.000161, -38.500446, 325422.378260, -5412.000000 ( -149.000000 -184.000000 -8470.000000 ) ( -149.000000 -184.000000 -8593.000000 ) ( -149.000000 -228.000000 -8593.000000 ) ( ( -0.007102 0.000000 -1.056371 ) ( 0.000000 0.007114 -60.129782 ) ) 19b/00wtempl 0 0 0 ( -153.000000 -228.000000 -8593.000000 ) ( -153.000000 -184.000000 -8593.000000 ) ( -153.000000 -184.000000 -8470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -153.000000 -228.000000 -8593.000000 ) ( -149.000000 -228.000000 -8593.000000 ) ( -149.000000 -184.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -153.000000 -184.000000 -8593.000000 ) ( -149.000000 -184.000000 -8593.000000 ) ( -149.000000 -184.000000 -8470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -153.000000 -184.000000 -8470.000000 ) ( -149.000000 -184.000000 -8470.000000 ) ( -149.000000 -228.000000 -8524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -153.000000 -228.000000 -8524.000000 ) ( -149.000000 -228.000000 -8524.000000 ) ( -149.000000 -228.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3469/2357) # points: 4 { brushDef { // Surface normal: 0.000000, 0.779012, -0.627009 // RotY/Z : 0.677708 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.627009, -0.779012) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (122.000000, 149.000000, 149.000000) / (6871.491073, 6871.491073, 6713.598705) // --> Vector info: d1 = 1.340963, 0.590963, 0.590982. Determinants: 118.419296, 0.000500, -20167.244006, -4263.093947 // --> Vector info: d2 = 2.044749, 2.044748, 0.917322. Determinants: 0.000112, -30.440506, 200454.695448, -4263.093947 ( -149.000000 -184.000000 -8470.000000 ) ( -149.000000 -283.000000 -8593.000000 ) ( -122.000000 -283.000000 -8593.000000 ) ( ( -0.027778 0.000000 4.730659 ) ( 0.000000 0.007140 -47.020943 ) ) 19b/00wlite1 0 0 0 ( -122.000000 -286.116047 -8590.491962 ) ( -149.000000 -286.116047 -8590.491962 ) ( -149.000000 -187.116047 -8467.491962 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 -286.116047 -8590.491962 ) ( -122.000000 -283.000000 -8593.000000 ) ( -149.000000 -283.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -286.116047 -8590.491962 ) ( -149.000000 -283.000000 -8593.000000 ) ( -149.000000 -184.000000 -8470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -187.116047 -8467.491962 ) ( -149.000000 -184.000000 -8470.000000 ) ( -122.000000 -184.000000 -8470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 -187.116047 -8467.491962 ) ( -122.000000 -184.000000 -8470.000000 ) ( -122.000000 -283.000000 -8593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3470/2358) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (1824.000000, 1807.000000, 1807.000000) / (8521.000000, 8521.000000, 8661.000000) // --> Vector info: d1 = 0.000000, 0.125000, 0.125000. Determinants: 17.499957, -0.000006, -31919.870286, -2380.000000 // --> Vector info: d2 = 0.000000, 0.000003, 0.999998. Determinants: 0.000467, -16.999905, 144855.336709, -2380.000000 ( -698.000000 -1807.000000 -8661.000000 ) ( -698.000000 -1807.000000 -8521.000000 ) ( -698.000000 -1824.000000 -8521.000000 ) ( ( -0.007353 0.000000 13.411710 ) ( 0.000000 0.007143 -60.863587 ) ) 19b/00wglyf1 0 0 0 ( -694.000000 -1824.000000 -8521.000000 ) ( -694.000000 -1807.000000 -8521.000000 ) ( -694.000000 -1807.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1824.000000 -8521.000000 ) ( -698.000000 -1824.000000 -8521.000000 ) ( -698.000000 -1807.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1807.000000 -8521.000000 ) ( -698.000000 -1807.000000 -8521.000000 ) ( -698.000000 -1807.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1807.000000 -8661.000000 ) ( -698.000000 -1807.000000 -8661.000000 ) ( -698.000000 -1824.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1824.000000 -8661.000000 ) ( -698.000000 -1824.000000 -8661.000000 ) ( -698.000000 -1824.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3471/2359) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1824.000000, -1667.000000, -1667.000000) / (8696.000000, 8696.000000, 8679.000000) // --> Vector info: d1 = 0.500009, 2.749989, 2.749988. Determinants: -38.249659, -0.000150, -71100.601784, -2669.000000 // --> Vector info: d2 = 0.749963, 0.749971, 0.999977. Determinants: -0.000144, 39.250898, -343327.721287, -2669.000000 ( -1048.000000 -1667.000000 -8679.000000 ) ( -1048.000000 -1667.000000 -8696.000000 ) ( -1048.000000 -1824.000000 -8696.000000 ) ( ( 0.014331 0.000000 26.639416 ) ( 0.000000 -0.014706 128.635340 ) ) 19b/00ftempl 0 0 0 ( -1052.000000 -1824.000000 -8696.000000 ) ( -1052.000000 -1667.000000 -8696.000000 ) ( -1052.000000 -1667.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1824.000000 -8696.000000 ) ( -1048.000000 -1824.000000 -8696.000000 ) ( -1048.000000 -1667.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1667.000000 -8696.000000 ) ( -1048.000000 -1667.000000 -8696.000000 ) ( -1048.000000 -1667.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1667.000000 -8679.000000 ) ( -1048.000000 -1667.000000 -8679.000000 ) ( -1048.000000 -1824.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1824.000000 -8679.000000 ) ( -1048.000000 -1824.000000 -8679.000000 ) ( -1048.000000 -1824.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3472/2360) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1824.000000, -1457.000000, -1457.000000) / (-698.000000, -698.000000, -1048.000000) // --> Vector info: d1 = 0.000000, 5.249958, 5.249956. Determinants: -1837.485267, -0.000872, -3351573.751801, -128450.000000 // --> Vector info: d2 = 0.000000, 0.000000, 4.999970. Determinants: -0.000142, 1834.989001, 1280822.063675, -128450.000000 ( -1048.000000 -1457.000000 -8696.000000 ) ( -698.000000 -1457.000000 -8696.000000 ) ( -698.000000 -1824.000000 -8696.000000 ) ( ( 0.014305 0.000000 26.092439 ) ( 0.000000 -0.014286 -9.971367 ) ) 19b/00ftempl 0 0 0 ( -698.000000 -1824.000000 -8700.000000 ) ( -698.000000 -1457.000000 -8700.000000 ) ( -1048.000000 -1457.000000 -8700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -1824.000000 -8700.000000 ) ( -698.000000 -1824.000000 -8696.000000 ) ( -698.000000 -1457.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -1457.000000 -8700.000000 ) ( -698.000000 -1457.000000 -8696.000000 ) ( -1048.000000 -1457.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1457.000000 -8700.000000 ) ( -1048.000000 -1457.000000 -8696.000000 ) ( -1048.000000 -1824.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1824.000000 -8700.000000 ) ( -1048.000000 -1824.000000 -8696.000000 ) ( -698.000000 -1824.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3476/2361) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-1807.000000, -1824.000000, -1824.000000) / (8521.000000, 8521.000000, 8661.000000) // --> Vector info: d1 = 0.000000, 0.125000, 0.125000. Determinants: 17.499957, -0.000006, 31622.474829, -2380.000000 // --> Vector info: d2 = 0.000000, 0.000003, 0.999998. Determinants: 0.000467, -16.999905, 144857.032500, -2380.000000 ( -1048.000000 -1824.000000 -8661.000000 ) ( -1048.000000 -1824.000000 -8521.000000 ) ( -1048.000000 -1807.000000 -8521.000000 ) ( ( -0.007353 0.000000 -13.286754 ) ( 0.000000 0.007143 -60.864299 ) ) 19b/00wglyf1 0 0 0 ( -1052.000000 -1807.000000 -8521.000000 ) ( -1052.000000 -1824.000000 -8521.000000 ) ( -1052.000000 -1824.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1807.000000 -8521.000000 ) ( -1048.000000 -1807.000000 -8521.000000 ) ( -1048.000000 -1824.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1824.000000 -8521.000000 ) ( -1048.000000 -1824.000000 -8521.000000 ) ( -1048.000000 -1824.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1824.000000 -8661.000000 ) ( -1048.000000 -1824.000000 -8661.000000 ) ( -1048.000000 -1807.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1807.000000 -8661.000000 ) ( -1048.000000 -1807.000000 -8661.000000 ) ( -1048.000000 -1807.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3477/2362) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (698.000000, 1048.000000, 1048.000000) / (8696.000000, 8696.000000, 8521.000000) // --> Vector info: d1 = 5.249968, 0.250000, 0.250000. Determinants: 874.994326, -0.000170, -932305.079584, -61250.000000 // --> Vector info: d2 = 2.500000, 2.500000, 0.000007. Determinants: -0.000041, -874.997747, 7455855.435454, -61250.000000 ( -1048.000000 -1824.000000 -8521.000000 ) ( -1048.000000 -1824.000000 -8696.000000 ) ( -698.000000 -1824.000000 -8696.000000 ) ( ( -0.014286 0.000000 15.221307 ) ( 0.000000 0.014286 -121.728252 ) ) 19b/00ftempl 0 0 0 ( -698.000000 -1828.000000 -8696.000000 ) ( -1048.000000 -1828.000000 -8696.000000 ) ( -1048.000000 -1828.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -1828.000000 -8696.000000 ) ( -698.000000 -1824.000000 -8696.000000 ) ( -1048.000000 -1824.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1828.000000 -8696.000000 ) ( -1048.000000 -1824.000000 -8696.000000 ) ( -1048.000000 -1824.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1828.000000 -8521.000000 ) ( -1048.000000 -1824.000000 -8521.000000 ) ( -698.000000 -1824.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -1828.000000 -8521.000000 ) ( -698.000000 -1824.000000 -8521.000000 ) ( -698.000000 -1824.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3478/2363) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1667.000000, -1667.000000, -1457.000000) / (8521.000000, 8696.000000, 8696.000000) // --> Vector info: d1 = 2.000000, 2.000000, 0.500013. Determinants: 262.497706, -0.000051, 364084.109040, -36750.000000 // --> Vector info: d2 = 0.999999, 2.250000, 2.249998. Determinants: 0.000293, -262.500187, 2200014.614151, -36750.000000 ( -1048.000000 -1457.000000 -8696.000000 ) ( -1048.000000 -1667.000000 -8696.000000 ) ( -1048.000000 -1667.000000 -8521.000000 ) ( ( -0.007143 0.000000 -9.907051 ) ( 0.000000 0.007143 -59.864343 ) ) 19b/00wtempl 0 0 0 ( -1052.000000 -1667.000000 -8521.000000 ) ( -1052.000000 -1667.000000 -8696.000000 ) ( -1052.000000 -1457.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1667.000000 -8521.000000 ) ( -1048.000000 -1667.000000 -8521.000000 ) ( -1048.000000 -1667.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1667.000000 -8696.000000 ) ( -1048.000000 -1667.000000 -8696.000000 ) ( -1048.000000 -1457.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1457.000000 -8696.000000 ) ( -1048.000000 -1457.000000 -8696.000000 ) ( -1048.000000 -1457.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1457.000000 -8521.000000 ) ( -1048.000000 -1457.000000 -8521.000000 ) ( -1048.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3479/2364) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1667.000000, 1667.000000, 1457.000000) / (8696.000000, 8521.000000, 8521.000000) // --> Vector info: d1 = 0.999954, 0.999954, 2.499940. Determinants: 262.497497, 0.000000, -474331.644791, -36750.000000 // --> Vector info: d2 = 1.250000, 0.000000, 0.000000. Determinants: 0.000000, -262.500000, 2236762.500000, -36750.000000 ( -698.000000 -1457.000000 -8521.000000 ) ( -698.000000 -1667.000000 -8521.000000 ) ( -698.000000 -1667.000000 -8696.000000 ) ( ( -0.007143 0.000000 12.906984 ) ( 0.000000 0.007143 -60.864286 ) ) 19b/00wtempl 0 0 0 ( -694.000000 -1667.000000 -8696.000000 ) ( -694.000000 -1667.000000 -8521.000000 ) ( -694.000000 -1457.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1667.000000 -8696.000000 ) ( -698.000000 -1667.000000 -8696.000000 ) ( -698.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1667.000000 -8521.000000 ) ( -698.000000 -1667.000000 -8521.000000 ) ( -698.000000 -1457.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1457.000000 -8521.000000 ) ( -698.000000 -1457.000000 -8521.000000 ) ( -698.000000 -1457.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1457.000000 -8696.000000 ) ( -698.000000 -1457.000000 -8696.000000 ) ( -698.000000 -1667.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3480/2365) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1048.000000, -1048.000000, -698.000000) / (8521.000000, 8696.000000, 8696.000000) // --> Vector info: d1 = 2.999926, 2.999926, 0.499940. Determinants: 437.497497, 0.000000, 274751.932468, -61250.000000 // --> Vector info: d2 = 0.000000, 1.250000, 1.250000. Determinants: 0.000000, -437.500000, 3727937.500000, -61250.000000 ( -698.000000 -1457.000000 -8696.000000 ) ( -1048.000000 -1457.000000 -8696.000000 ) ( -1048.000000 -1457.000000 -8521.000000 ) ( ( -0.007143 0.000000 -4.485746 ) ( 0.000000 0.007143 -60.864286 ) ) 19b/00wtempl 0 0 0 ( -1048.000000 -1453.000000 -8521.000000 ) ( -1048.000000 -1453.000000 -8696.000000 ) ( -698.000000 -1453.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1453.000000 -8521.000000 ) ( -1048.000000 -1457.000000 -8521.000000 ) ( -1048.000000 -1457.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1453.000000 -8696.000000 ) ( -1048.000000 -1457.000000 -8696.000000 ) ( -698.000000 -1457.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -1453.000000 -8696.000000 ) ( -698.000000 -1457.000000 -8696.000000 ) ( -698.000000 -1457.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -1453.000000 -8521.000000 ) ( -698.000000 -1457.000000 -8521.000000 ) ( -1048.000000 -1457.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3481/2366) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1457.000000, -1457.000000, -1824.000000) / (1048.000000, 698.000000, 698.000000) // --> Vector info: d1 = 0.249996, 5.249966, 5.249971. Determinants: 0.001838, 1834.989042, -1955177.824569, -128450.000000 // --> Vector info: d2 = 0.250051, 0.250056, 5.500002. Determinants: 1837.481138, 0.001755, 2645089.126573, -128450.000000 ( -698.000000 -1824.000000 -8512.000000 ) ( -698.000000 -1457.000000 -8512.000000 ) ( -1048.000000 -1457.000000 -8512.000000 ) ( ( 0.000000 -0.014286 15.221314 ) ( -0.014305 0.000000 -20.592364 ) ) 19b/00ftempl 0 0 0 ( -1048.000000 -1457.000000 -8508.000000 ) ( -698.000000 -1457.000000 -8508.000000 ) ( -698.000000 -1824.000000 -8508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1457.000000 -8508.000000 ) ( -1048.000000 -1457.000000 -8512.000000 ) ( -698.000000 -1457.000000 -8512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -1457.000000 -8508.000000 ) ( -698.000000 -1457.000000 -8512.000000 ) ( -698.000000 -1824.000000 -8512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -1824.000000 -8508.000000 ) ( -698.000000 -1824.000000 -8512.000000 ) ( -1048.000000 -1824.000000 -8512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1824.000000 -8508.000000 ) ( -1048.000000 -1824.000000 -8512.000000 ) ( -1048.000000 -1457.000000 -8512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3482/2367) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-1807.000000, -1667.000000, -1667.000000) / (8521.000000, 8521.000000, 8512.000000) // --> Vector info: d1 = 1.000001, 0.000009, 0.000009. Determinants: 8.999926, 0.000016, 15002.725360, -1260.000000 // --> Vector info: d2 = 0.999998, 0.999995, 0.937491. Determinants: 0.000030, -8.750535, 73303.363831, -1260.000000 ( -1048.000000 -1667.000000 -8512.000000 ) ( -1048.000000 -1667.000000 -8521.000000 ) ( -1048.000000 -1807.000000 -8521.000000 ) ( ( -0.007143 0.000000 -11.906925 ) ( 0.000000 0.006945 -58.177273 ) ) 19b/00wglyf1 0 0 0 ( -1052.000000 -1807.000000 -8521.000000 ) ( -1052.000000 -1667.000000 -8521.000000 ) ( -1052.000000 -1667.000000 -8512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1807.000000 -8521.000000 ) ( -1048.000000 -1807.000000 -8521.000000 ) ( -1048.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1667.000000 -8521.000000 ) ( -1048.000000 -1667.000000 -8521.000000 ) ( -1048.000000 -1667.000000 -8512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1667.000000 -8512.000000 ) ( -1048.000000 -1667.000000 -8512.000000 ) ( -1048.000000 -1807.000000 -8512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1807.000000 -8512.000000 ) ( -1048.000000 -1807.000000 -8512.000000 ) ( -1048.000000 -1807.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3483/2368) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-1824.000000, -1807.000000, -1807.000000) / (8521.000000, 8521.000000, 8512.000000) // --> Vector info: d1 = 0.125001, 0.000000, 0.000000. Determinants: 1.125007, -0.000001, 2032.897385, -153.000000 // --> Vector info: d2 = 0.812500, 0.812507, 0.750000. Determinants: -0.000058, -1.062622, 8930.179914, -153.000000 ( -1048.000000 -1807.000000 -8512.000000 ) ( -1048.000000 -1807.000000 -8521.000000 ) ( -1048.000000 -1824.000000 -8521.000000 ) ( ( -0.007353 0.000000 -13.286911 ) ( 0.000000 0.006945 -58.367189 ) ) 19b/00wglyf1 0 0 0 ( -1052.000000 -1824.000000 -8521.000000 ) ( -1052.000000 -1807.000000 -8521.000000 ) ( -1052.000000 -1807.000000 -8512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1824.000000 -8521.000000 ) ( -1048.000000 -1824.000000 -8521.000000 ) ( -1048.000000 -1807.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1807.000000 -8521.000000 ) ( -1048.000000 -1807.000000 -8521.000000 ) ( -1048.000000 -1807.000000 -8512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1807.000000 -8512.000000 ) ( -1048.000000 -1807.000000 -8512.000000 ) ( -1048.000000 -1824.000000 -8512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1824.000000 -8512.000000 ) ( -1048.000000 -1824.000000 -8512.000000 ) ( -1048.000000 -1824.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3484/2369) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (698.000000, 1048.000000, 1048.000000) / (8521.000000, 8521.000000, 8512.000000) // --> Vector info: d1 = 5.249967, 0.250000, 0.250000. Determinants: 44.999708, 0.000202, -47948.916842, -3150.000000 // --> Vector info: d2 = 1.000004, 1.000006, 0.874999. Determinants: -0.000012, -43.752521, 369665.226605, -3150.000000 ( -1048.000000 -1824.000000 -8512.000000 ) ( -1048.000000 -1824.000000 -8521.000000 ) ( -698.000000 -1824.000000 -8521.000000 ) ( ( -0.014286 0.000000 15.221878 ) ( 0.000000 0.013890 -117.354040 ) ) 19b/00ftempl 0 0 0 ( -698.000000 -1828.000000 -8521.000000 ) ( -1048.000000 -1828.000000 -8521.000000 ) ( -1048.000000 -1828.000000 -8512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -1828.000000 -8521.000000 ) ( -698.000000 -1824.000000 -8521.000000 ) ( -1048.000000 -1824.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1828.000000 -8521.000000 ) ( -1048.000000 -1824.000000 -8521.000000 ) ( -1048.000000 -1824.000000 -8512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1828.000000 -8512.000000 ) ( -1048.000000 -1824.000000 -8512.000000 ) ( -698.000000 -1824.000000 -8512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -1828.000000 -8512.000000 ) ( -698.000000 -1824.000000 -8512.000000 ) ( -698.000000 -1824.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3485/2370) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (1807.000000, 1824.000000, 1824.000000) / (8521.000000, 8521.000000, 8512.000000) // --> Vector info: d1 = 0.624984, 0.499986, 0.499986. Determinants: 1.124983, 0.000000, -2128.466518, -153.000000 // --> Vector info: d2 = 1.000000, 1.000000, 0.937496. Determinants: 0.000000, -1.062565, 8901.114767, -153.000000 ( -698.000000 -1824.000000 -8512.000000 ) ( -698.000000 -1824.000000 -8521.000000 ) ( -698.000000 -1807.000000 -8521.000000 ) ( ( -0.007353 0.000000 13.911546 ) ( 0.000000 0.006945 -58.177221 ) ) 19b/00wglyf1 0 0 0 ( -694.000000 -1807.000000 -8521.000000 ) ( -694.000000 -1824.000000 -8521.000000 ) ( -694.000000 -1824.000000 -8512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1807.000000 -8521.000000 ) ( -698.000000 -1807.000000 -8521.000000 ) ( -698.000000 -1824.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1824.000000 -8521.000000 ) ( -698.000000 -1824.000000 -8521.000000 ) ( -698.000000 -1824.000000 -8512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1824.000000 -8512.000000 ) ( -698.000000 -1824.000000 -8512.000000 ) ( -698.000000 -1807.000000 -8512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1807.000000 -8512.000000 ) ( -698.000000 -1807.000000 -8512.000000 ) ( -698.000000 -1807.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3486/2371) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (1667.000000, 1807.000000, 1807.000000) / (8521.000000, 8521.000000, 8512.000000) // --> Vector info: d1 = 1.624974, 0.624984, 0.624984. Determinants: 8.999908, 0.000000, -17050.312878, -1260.000000 // --> Vector info: d2 = 1.000002, 1.000000, 0.937496. Determinants: 0.000022, -8.750534, 73303.257426, -1260.000000 ( -698.000000 -1807.000000 -8512.000000 ) ( -698.000000 -1807.000000 -8521.000000 ) ( -698.000000 -1667.000000 -8521.000000 ) ( ( -0.007143 0.000000 13.531994 ) ( 0.000000 0.006945 -58.177188 ) ) 19b/00wglyf1 0 0 0 ( -694.000000 -1667.000000 -8521.000000 ) ( -694.000000 -1807.000000 -8521.000000 ) ( -694.000000 -1807.000000 -8512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1667.000000 -8521.000000 ) ( -698.000000 -1667.000000 -8521.000000 ) ( -698.000000 -1807.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1807.000000 -8521.000000 ) ( -698.000000 -1807.000000 -8521.000000 ) ( -698.000000 -1807.000000 -8512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1807.000000 -8512.000000 ) ( -698.000000 -1807.000000 -8512.000000 ) ( -698.000000 -1667.000000 -8512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1667.000000 -8512.000000 ) ( -698.000000 -1667.000000 -8512.000000 ) ( -698.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3487/2372) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (1457.000000, 1667.000000, 1667.000000) / (8521.000000, 8521.000000, 8512.000000) // --> Vector info: d1 = 2.124959, 0.624973, 0.624973. Determinants: 13.499871, 0.000000, -23685.484918, -1890.000000 // --> Vector info: d2 = 1.000004, 1.000004, 0.937500. Determinants: 0.000000, -13.125801, 109954.939920, -1890.000000 ( -698.000000 -1667.000000 -8512.000000 ) ( -698.000000 -1667.000000 -8521.000000 ) ( -698.000000 -1457.000000 -8521.000000 ) ( ( -0.007143 0.000000 12.532003 ) ( 0.000000 0.006945 -58.177217 ) ) 19b/00wglyf1 0 0 0 ( -694.000000 -1457.000000 -8521.000000 ) ( -694.000000 -1667.000000 -8521.000000 ) ( -694.000000 -1667.000000 -8512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1457.000000 -8521.000000 ) ( -698.000000 -1457.000000 -8521.000000 ) ( -698.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1667.000000 -8521.000000 ) ( -698.000000 -1667.000000 -8521.000000 ) ( -698.000000 -1667.000000 -8512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1667.000000 -8512.000000 ) ( -698.000000 -1667.000000 -8512.000000 ) ( -698.000000 -1457.000000 -8512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1457.000000 -8512.000000 ) ( -698.000000 -1457.000000 -8512.000000 ) ( -698.000000 -1457.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3488/2373) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-1048.000000, -698.000000, -698.000000) / (8521.000000, 8521.000000, 8512.000000) // --> Vector info: d1 = 2.624944, 0.124959, 0.124959. Determinants: 22.499863, 0.000000, 15311.281824, -3150.000000 // --> Vector info: d2 = 1.000004, 1.000004, 0.937500. Determinants: 0.000000, -21.876334, 183258.233200, -3150.000000 ( -698.000000 -1457.000000 -8512.000000 ) ( -698.000000 -1457.000000 -8521.000000 ) ( -1048.000000 -1457.000000 -8521.000000 ) ( ( -0.007143 0.000000 -4.860724 ) ( 0.000000 0.006945 -58.177217 ) ) 19b/00wglyf1 0 0 0 ( -1048.000000 -1453.000000 -8521.000000 ) ( -698.000000 -1453.000000 -8521.000000 ) ( -698.000000 -1453.000000 -8512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1453.000000 -8521.000000 ) ( -1048.000000 -1457.000000 -8521.000000 ) ( -698.000000 -1457.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -1453.000000 -8521.000000 ) ( -698.000000 -1457.000000 -8521.000000 ) ( -698.000000 -1457.000000 -8512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -1453.000000 -8512.000000 ) ( -698.000000 -1457.000000 -8512.000000 ) ( -1048.000000 -1457.000000 -8512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1453.000000 -8512.000000 ) ( -1048.000000 -1457.000000 -8512.000000 ) ( -1048.000000 -1457.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3489/2374) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-1667.000000, -1457.000000, -1457.000000) / (8521.000000, 8521.000000, 8512.000000) // --> Vector info: d1 = 2.000009, 0.500023, 0.500023. Determinants: 13.499869, 0.000000, 18724.265643, -1890.000000 // --> Vector info: d2 = 0.999996, 0.999996, 0.937492. Determinants: 0.000000, -13.125802, 109954.968311, -1890.000000 ( -1048.000000 -1457.000000 -8512.000000 ) ( -1048.000000 -1457.000000 -8521.000000 ) ( -1048.000000 -1667.000000 -8521.000000 ) ( ( -0.007143 0.000000 -9.907019 ) ( 0.000000 0.006945 -58.177232 ) ) 19b/00wglyf1 0 0 0 ( -1052.000000 -1667.000000 -8521.000000 ) ( -1052.000000 -1457.000000 -8521.000000 ) ( -1052.000000 -1457.000000 -8512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1667.000000 -8521.000000 ) ( -1048.000000 -1667.000000 -8521.000000 ) ( -1048.000000 -1457.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1457.000000 -8521.000000 ) ( -1048.000000 -1457.000000 -8521.000000 ) ( -1048.000000 -1457.000000 -8512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1457.000000 -8512.000000 ) ( -1048.000000 -1457.000000 -8512.000000 ) ( -1048.000000 -1667.000000 -8512.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1667.000000 -8512.000000 ) ( -1048.000000 -1667.000000 -8512.000000 ) ( -1048.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3491/2375) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1807.000000, -1824.000000, -1824.000000) / (8661.000000, 8661.000000, 8679.000000) // --> Vector info: d1 = 0.750002, 0.499990, 0.500008. Determinants: -4.500210, -0.000300, -8358.782942, -306.000000 // --> Vector info: d2 = 1.249974, 1.249978, 0.999969. Determinants: 0.000064, 4.250152, -37192.943898, -306.000000 ( -1048.000000 -1824.000000 -8679.000000 ) ( -1048.000000 -1824.000000 -8661.000000 ) ( -1048.000000 -1807.000000 -8661.000000 ) ( ( 0.014707 0.000001 27.316284 ) ( 0.000000 -0.013889 121.545568 ) ) 19b/00ftempl 0 0 0 ( -1052.000000 -1807.000000 -8661.000000 ) ( -1052.000000 -1824.000000 -8661.000000 ) ( -1052.000000 -1824.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1807.000000 -8661.000000 ) ( -1048.000000 -1807.000000 -8661.000000 ) ( -1048.000000 -1824.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1824.000000 -8661.000000 ) ( -1048.000000 -1824.000000 -8661.000000 ) ( -1048.000000 -1824.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1824.000000 -8679.000000 ) ( -1048.000000 -1824.000000 -8679.000000 ) ( -1048.000000 -1807.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1807.000000 -8679.000000 ) ( -1048.000000 -1807.000000 -8679.000000 ) ( -1048.000000 -1807.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3492/2376) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1667.000000, 1667.000000, 1824.000000) / (8679.000000, 8696.000000, 8696.000000) // --> Vector info: d1 = 0.749990, 0.499984, 0.500000. Determinants: -0.000272, 39.250900, -342659.833672, -2669.000000 // --> Vector info: d2 = 2.999976, 2.999975, 0.750008. Determinants: 38.249449, 0.000113, -71769.746303, -2669.000000 ( -698.000000 -1824.000000 -8696.000000 ) ( -698.000000 -1667.000000 -8696.000000 ) ( -698.000000 -1667.000000 -8679.000000 ) ( ( 0.000000 -0.014706 128.385101 ) ( -0.014331 0.000000 26.890126 ) ) 19b/00ftempl 0 0 0 ( -694.000000 -1667.000000 -8679.000000 ) ( -694.000000 -1667.000000 -8696.000000 ) ( -694.000000 -1824.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1667.000000 -8679.000000 ) ( -698.000000 -1667.000000 -8679.000000 ) ( -698.000000 -1667.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1667.000000 -8696.000000 ) ( -698.000000 -1667.000000 -8696.000000 ) ( -698.000000 -1824.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1824.000000 -8696.000000 ) ( -698.000000 -1824.000000 -8696.000000 ) ( -698.000000 -1824.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1824.000000 -8679.000000 ) ( -698.000000 -1824.000000 -8679.000000 ) ( -698.000000 -1667.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3493/2377) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1807.000000, 1824.000000, 1824.000000) / (8679.000000, 8679.000000, 8661.000000) // --> Vector info: d1 = 0.749999, 0.500000, 0.500000. Determinants: 4.499976, 0.000000, -8360.956946, -306.000000 // --> Vector info: d2 = 0.999996, 0.999999, 0.750008. Determinants: -0.000050, -4.249846, 36578.505158, -306.000000 ( -698.000000 -1824.000000 -8661.000000 ) ( -698.000000 -1824.000000 -8679.000000 ) ( -698.000000 -1807.000000 -8679.000000 ) ( ( -0.014706 0.000000 27.323389 ) ( 0.000000 0.013888 -119.537599 ) ) 19b/00ftempl 0 0 0 ( -694.000000 -1807.000000 -8679.000000 ) ( -694.000000 -1824.000000 -8679.000000 ) ( -694.000000 -1824.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1807.000000 -8679.000000 ) ( -698.000000 -1807.000000 -8679.000000 ) ( -698.000000 -1824.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1824.000000 -8679.000000 ) ( -698.000000 -1824.000000 -8679.000000 ) ( -698.000000 -1824.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1824.000000 -8661.000000 ) ( -698.000000 -1824.000000 -8661.000000 ) ( -698.000000 -1807.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1807.000000 -8661.000000 ) ( -698.000000 -1807.000000 -8661.000000 ) ( -698.000000 -1807.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3495/2378) # points: 4 { brushDef { // Surface normal: -0.899508, -0.436904, 0.000000 // RotY/Z : 0.000000 / -2.689439. Vector texS/T: (0.436904, -0.899508, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (995.729831, 995.729831, 956.819678) / (8644.000000, 8521.000000, 8521.000000) // --> Vector info: d1 = 1.000000, 1.875001, 1.875000. Determinants: -0.000117, 34.046421, -299083.094234, -4785.948809 // --> Vector info: d2 = 0.000000, 0.000000, 0.279502. Determinants: 34.378760, -0.000012, -34231.851144, -4785.948809 ( -1170.000000 -1632.000000 -8521.000000 ) ( -1153.000000 -1667.000000 -8521.000000 ) ( -1153.000000 -1667.000000 -8644.000000 ) ( ( 0.000000 -0.007114 62.491913 ) ( -0.007183 0.000000 7.152574 ) ) 19b/00wglyf1 0 0 0 ( -1149.401967 -1665.252384 -8644.000000 ) ( -1149.401967 -1665.252384 -8521.000000 ) ( -1166.401967 -1630.252384 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1149.401967 -1665.252384 -8644.000000 ) ( -1153.000000 -1667.000000 -8644.000000 ) ( -1153.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1149.401967 -1665.252384 -8521.000000 ) ( -1153.000000 -1667.000000 -8521.000000 ) ( -1170.000000 -1632.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1166.401967 -1630.252384 -8521.000000 ) ( -1170.000000 -1632.000000 -8521.000000 ) ( -1170.000000 -1632.000000 -8644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1166.401967 -1630.252384 -8644.000000 ) ( -1170.000000 -1632.000000 -8644.000000 ) ( -1153.000000 -1667.000000 -8644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3497/2379) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-1667.000000, -1667.000000, -1632.000000) / (1153.000000, 1223.000000, 1205.000000) // --> Vector info: d1 = 0.000000, 0.500000, 0.375001. Determinants: -0.250076, -17.500002, 19760.624606, -2450.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.249992. Determinants: -17.499431, -0.000022, -29171.525208, -2450.000000 ( -1205.000000 -1632.000000 -8521.000000 ) ( -1223.000000 -1667.000000 -8521.000000 ) ( -1153.000000 -1667.000000 -8521.000000 ) ( ( 0.000102 0.007143 -8.065561 ) ( 0.007143 0.000000 11.906745 ) ) 19b/00wglyf1 0 0 0 ( -1153.000000 -1667.000000 -8517.000000 ) ( -1223.000000 -1667.000000 -8517.000000 ) ( -1205.000000 -1632.000000 -8517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1153.000000 -1667.000000 -8517.000000 ) ( -1153.000000 -1667.000000 -8521.000000 ) ( -1223.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1223.000000 -1667.000000 -8517.000000 ) ( -1223.000000 -1667.000000 -8521.000000 ) ( -1205.000000 -1632.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1205.000000 -1632.000000 -8517.000000 ) ( -1205.000000 -1632.000000 -8521.000000 ) ( -1170.000000 -1632.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1170.000000 -1632.000000 -8517.000000 ) ( -1170.000000 -1632.000000 -8521.000000 ) ( -1153.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3498/2380) # points: 4 { brushDef { // Surface normal: 0.889288, -0.457348, 0.000000 // RotY/Z : 0.000000 / -0.475011. Vector texS/T: (0.457348, 0.889288, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-2041.779386, -2041.779386, -2002.422049) / (8521.000000, 8644.000000, 8644.000000) // --> Vector info: d1 = 0.000000, 0.875000, 0.875001. Determinants: -0.000132, -34.437663, 293443.057943, -4840.952489 // --> Vector info: d2 = 1.000000, 1.000000, 1.279502. Determinants: -34.378707, 0.000000, -75034.686942, -4840.952489 ( -1205.000000 -1632.000000 -8644.000000 ) ( -1223.000000 -1667.000000 -8644.000000 ) ( -1223.000000 -1667.000000 -8521.000000 ) ( ( 0.000000 0.007114 -60.616802 ) ( 0.007102 0.000000 15.499984 ) ) 19b/00wglyf1 0 0 0 ( -1226.557151 -1665.170608 -8521.000000 ) ( -1226.557151 -1665.170608 -8644.000000 ) ( -1208.557151 -1630.170608 -8644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1226.557151 -1665.170608 -8521.000000 ) ( -1223.000000 -1667.000000 -8521.000000 ) ( -1223.000000 -1667.000000 -8644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1226.557151 -1665.170608 -8644.000000 ) ( -1223.000000 -1667.000000 -8644.000000 ) ( -1205.000000 -1632.000000 -8644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1208.557151 -1630.170608 -8644.000000 ) ( -1205.000000 -1632.000000 -8644.000000 ) ( -1205.000000 -1632.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1208.557151 -1630.170608 -8521.000000 ) ( -1205.000000 -1632.000000 -8521.000000 ) ( -1223.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3499/2381) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-1667.000000, -1632.000000, -1632.000000) / (-1153.000000, -1170.000000, -1205.000000) // --> Vector info: d1 = 0.999999, 0.750000, 0.750000. Determinants: 8.749986, 0.000006, 13361.235266, -1225.000000 // --> Vector info: d2 = 0.499999, 0.375000, 0.124999. Determinants: 0.124925, -8.750053, -10493.059098, -1225.000000 ( -1205.000000 -1632.000000 -8644.000000 ) ( -1170.000000 -1632.000000 -8644.000000 ) ( -1153.000000 -1667.000000 -8644.000000 ) ( ( -0.007143 0.000000 -10.907131 ) ( -0.000102 0.007143 8.565763 ) ) 19b/00wglyf1 0 0 0 ( -1153.000000 -1667.000000 -8648.000000 ) ( -1170.000000 -1632.000000 -8648.000000 ) ( -1205.000000 -1632.000000 -8648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1153.000000 -1667.000000 -8648.000000 ) ( -1153.000000 -1667.000000 -8644.000000 ) ( -1170.000000 -1632.000000 -8644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1170.000000 -1632.000000 -8648.000000 ) ( -1170.000000 -1632.000000 -8644.000000 ) ( -1205.000000 -1632.000000 -8644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1205.000000 -1632.000000 -8648.000000 ) ( -1205.000000 -1632.000000 -8644.000000 ) ( -1223.000000 -1667.000000 -8644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1223.000000 -1667.000000 -8648.000000 ) ( -1223.000000 -1667.000000 -8644.000000 ) ( -1153.000000 -1667.000000 -8644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3502/2382) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1623.000000, -1387.000000, -1387.000000) / (9466.000000, 9466.000000, 8504.000000) // --> Vector info: d1 = 0.562517, 2.250002, 2.249984. Determinants: -1623.360555, -0.004220, -2762383.519537, -227032.000000 // --> Vector info: d2 = 0.117168, 0.117172, 6.992167. Determinants: -0.004246, 1622.498910, -15385182.389759, -227032.000000 ( -1310.000000 -1387.000000 -8504.000000 ) ( -1310.000000 -1387.000000 -9466.000000 ) ( -1310.000000 -1623.000000 -9466.000000 ) ( ( 0.007150 0.000000 12.167375 ) ( 0.000000 -0.007147 67.766581 ) ) 19b/00wtempl 0 0 0 ( -1314.000000 -1623.000000 -9466.000000 ) ( -1314.000000 -1387.000000 -9466.000000 ) ( -1314.000000 -1387.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1314.000000 -1623.000000 -9466.000000 ) ( -1310.000000 -1623.000000 -9466.000000 ) ( -1310.000000 -1387.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1314.000000 -1387.000000 -9466.000000 ) ( -1310.000000 -1387.000000 -9466.000000 ) ( -1310.000000 -1387.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1314.000000 -1387.000000 -8504.000000 ) ( -1310.000000 -1387.000000 -8504.000000 ) ( -1310.000000 -1623.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1314.000000 -1623.000000 -8504.000000 ) ( -1310.000000 -1623.000000 -8504.000000 ) ( -1310.000000 -1623.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3503/2383) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1065.000000, 1310.000000, 1310.000000) / (9466.000000, 9466.000000, 8644.000000) // --> Vector info: d1 = 0.687521, 2.437524, 2.437503. Determinants: -1438.502158, -0.005141, 1393593.566093, -201390.000000 // --> Vector info: d2 = 0.117187, 0.117193, 5.992189. Determinants: -0.005086, 1439.374014, -13648709.244971, -201390.000000 ( -1310.000000 -1623.000000 -8644.000000 ) ( -1310.000000 -1623.000000 -9466.000000 ) ( -1065.000000 -1623.000000 -9466.000000 ) ( ( 0.007143 0.000000 -6.919875 ) ( 0.000000 -0.007147 67.772527 ) ) 19b/00wtempl 0 0 0 ( -1065.000000 -1627.000000 -9466.000000 ) ( -1310.000000 -1627.000000 -9466.000000 ) ( -1310.000000 -1627.000000 -8644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1627.000000 -9466.000000 ) ( -1065.000000 -1623.000000 -9466.000000 ) ( -1310.000000 -1623.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.000000 -1627.000000 -9466.000000 ) ( -1310.000000 -1623.000000 -9466.000000 ) ( -1310.000000 -1623.000000 -8644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.000000 -1627.000000 -8644.000000 ) ( -1310.000000 -1623.000000 -8644.000000 ) ( -1065.000000 -1623.000000 -8644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1627.000000 -8644.000000 ) ( -1065.000000 -1623.000000 -8644.000000 ) ( -1065.000000 -1623.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3504/2384) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1387.000000, 1623.000000, 1623.000000) / (9466.000000, 9466.000000, 9046.000000) // --> Vector info: d1 = 0.000011, 1.687498, 1.687493. Determinants: -708.744698, -0.001322, 983040.323515, -99120.000000 // --> Vector info: d2 = 0.117178, 0.117181, 3.117183. Determinants: -0.001326, 708.000466, -6713545.291286, -99120.000000 ( -1065.000000 -1623.000000 -9046.000000 ) ( -1065.000000 -1623.000000 -9466.000000 ) ( -1065.000000 -1387.000000 -9466.000000 ) ( ( 0.007150 0.000000 -9.917679 ) ( 0.000000 -0.007143 67.731490 ) ) 19b/00wtempl 0 0 0 ( -1061.000000 -1387.000000 -9466.000000 ) ( -1061.000000 -1623.000000 -9466.000000 ) ( -1061.000000 -1623.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1061.000000 -1387.000000 -9466.000000 ) ( -1065.000000 -1387.000000 -9466.000000 ) ( -1065.000000 -1623.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1061.000000 -1623.000000 -9466.000000 ) ( -1065.000000 -1623.000000 -9466.000000 ) ( -1065.000000 -1623.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1061.000000 -1623.000000 -9046.000000 ) ( -1065.000000 -1623.000000 -9046.000000 ) ( -1065.000000 -1387.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1061.000000 -1387.000000 -9046.000000 ) ( -1065.000000 -1387.000000 -9046.000000 ) ( -1065.000000 -1387.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3505/2385) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1310.000000, -1065.000000, -1065.000000) / (9466.000000, 9466.000000, 8504.000000) // --> Vector info: d1 = 0.250011, 2.000011, 2.000000. Determinants: -1683.500000, -0.002804, -2264283.653920, -235690.000000 // --> Vector info: d2 = 0.117175, 0.117178, 6.992173. Determinants: -0.002811, 1684.373798, -15971902.959557, -235690.000000 ( -1065.000000 -1387.000000 -8504.000000 ) ( -1065.000000 -1387.000000 -9466.000000 ) ( -1310.000000 -1387.000000 -9466.000000 ) ( ( 0.007143 0.000000 9.607042 ) ( 0.000000 -0.007147 67.766570 ) ) 19b/00wtempl 0 0 0 ( -1310.000000 -1383.000000 -9466.000000 ) ( -1065.000000 -1383.000000 -9466.000000 ) ( -1065.000000 -1383.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.000000 -1383.000000 -9466.000000 ) ( -1310.000000 -1387.000000 -9466.000000 ) ( -1065.000000 -1387.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1383.000000 -9466.000000 ) ( -1065.000000 -1387.000000 -9466.000000 ) ( -1065.000000 -1387.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1383.000000 -8504.000000 ) ( -1065.000000 -1387.000000 -8504.000000 ) ( -1310.000000 -1387.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.000000 -1383.000000 -8504.000000 ) ( -1310.000000 -1387.000000 -8504.000000 ) ( -1310.000000 -1387.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3506/2386) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1310.000000, 1310.000000, 1065.000000) / (8521.000000, 8136.000000, 8136.000000) // --> Vector info: d1 = 2.562516, 2.562491, 0.812489. Determinants: -673.750917, -0.006075, 640956.127247, -94325.000000 // --> Vector info: d2 = 0.867165, 3.617166, 3.617150. Determinants: -0.005874, 673.750234, -5822813.346288, -94325.000000 ( -1065.000000 -1623.000000 -8136.000000 ) ( -1310.000000 -1623.000000 -8136.000000 ) ( -1310.000000 -1623.000000 -8521.000000 ) ( ( 0.007143 0.000000 -6.795188 ) ( 0.000000 -0.007143 61.731390 ) ) 19b/00wtempl 0 0 0 ( -1310.000000 -1627.000000 -8521.000000 ) ( -1310.000000 -1627.000000 -8136.000000 ) ( -1065.000000 -1627.000000 -8136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.000000 -1627.000000 -8521.000000 ) ( -1310.000000 -1623.000000 -8521.000000 ) ( -1310.000000 -1623.000000 -8136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.000000 -1627.000000 -8136.000000 ) ( -1310.000000 -1623.000000 -8136.000000 ) ( -1065.000000 -1623.000000 -8136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1627.000000 -8136.000000 ) ( -1065.000000 -1623.000000 -8136.000000 ) ( -1065.000000 -1623.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1627.000000 -8521.000000 ) ( -1065.000000 -1623.000000 -8521.000000 ) ( -1310.000000 -1623.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3507/2387) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1310.000000, 1310.000000, 1205.000000) / (8644.000000, 8521.000000, 8521.000000) // --> Vector info: d1 = 1.437500, 1.437496, 0.687494. Determinants: -92.250263, -0.000326, 102285.353614, -12915.000000 // --> Vector info: d2 = 0.992182, 1.867183, 1.867180. Determinants: -0.000353, 91.875100, -806981.930790, -12915.000000 ( -1205.000000 -1623.000000 -8521.000000 ) ( -1310.000000 -1623.000000 -8521.000000 ) ( -1310.000000 -1623.000000 -8644.000000 ) ( ( 0.007143 0.000000 -7.919888 ) ( 0.000000 -0.007114 62.484083 ) ) 19b/00wtempl 0 0 0 ( -1310.000000 -1627.000000 -8644.000000 ) ( -1310.000000 -1627.000000 -8521.000000 ) ( -1205.000000 -1627.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.000000 -1627.000000 -8644.000000 ) ( -1310.000000 -1623.000000 -8644.000000 ) ( -1310.000000 -1623.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.000000 -1627.000000 -8521.000000 ) ( -1310.000000 -1623.000000 -8521.000000 ) ( -1205.000000 -1623.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1205.000000 -1627.000000 -8521.000000 ) ( -1205.000000 -1623.000000 -8521.000000 ) ( -1205.000000 -1623.000000 -8644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1205.000000 -1627.000000 -8644.000000 ) ( -1205.000000 -1623.000000 -8644.000000 ) ( -1310.000000 -1623.000000 -8644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3509/2388) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1170.000000, 1065.000000, 1065.000000) / (8521.000000, 8521.000000, 8644.000000) // --> Vector info: d1 = 1.437496, 0.687494, 0.687497. Determinants: -92.250263, -0.000325, 89370.309762, -12915.000000 // --> Vector info: d2 = 1.867183, 1.867180, 0.992179. Determinants: -0.000353, 91.875100, -806981.980163, -12915.000000 ( -1065.000000 -1623.000000 -8644.000000 ) ( -1065.000000 -1623.000000 -8521.000000 ) ( -1170.000000 -1623.000000 -8521.000000 ) ( ( 0.007143 0.000000 -6.919885 ) ( 0.000000 -0.007114 62.484087 ) ) 19b/00wtempl 0 0 0 ( -1170.000000 -1627.000000 -8521.000000 ) ( -1065.000000 -1627.000000 -8521.000000 ) ( -1065.000000 -1627.000000 -8644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1170.000000 -1627.000000 -8521.000000 ) ( -1170.000000 -1623.000000 -8521.000000 ) ( -1065.000000 -1623.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1627.000000 -8521.000000 ) ( -1065.000000 -1623.000000 -8521.000000 ) ( -1065.000000 -1623.000000 -8644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1627.000000 -8644.000000 ) ( -1065.000000 -1623.000000 -8644.000000 ) ( -1170.000000 -1623.000000 -8644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1170.000000 -1627.000000 -8644.000000 ) ( -1170.000000 -1623.000000 -8644.000000 ) ( -1170.000000 -1623.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3510/2389) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1623.000000, 1623.000000, 1387.000000) / (8399.000000, 8136.000000, 8136.000000) // --> Vector info: d1 = 1.687498, 1.687488, 0.000003. Determinants: -443.808559, -0.002222, 615580.342273, -62068.000000 // --> Vector info: d2 = 0.742179, 2.617179, 2.617172. Determinants: -0.001755, 442.500000, -3762620.212955, -62068.000000 ( -1065.000000 -1387.000000 -8136.000000 ) ( -1065.000000 -1623.000000 -8136.000000 ) ( -1065.000000 -1623.000000 -8399.000000 ) ( ( 0.007150 0.000000 -9.917838 ) ( 0.000000 -0.007129 60.620935 ) ) 19b/00wtempl 0 0 0 ( -1061.000000 -1623.000000 -8399.000000 ) ( -1061.000000 -1623.000000 -8136.000000 ) ( -1061.000000 -1387.000000 -8136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1061.000000 -1623.000000 -8399.000000 ) ( -1065.000000 -1623.000000 -8399.000000 ) ( -1065.000000 -1623.000000 -8136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1061.000000 -1623.000000 -8136.000000 ) ( -1065.000000 -1623.000000 -8136.000000 ) ( -1065.000000 -1387.000000 -8136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1061.000000 -1387.000000 -8136.000000 ) ( -1065.000000 -1387.000000 -8136.000000 ) ( -1065.000000 -1387.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1061.000000 -1387.000000 -8399.000000 ) ( -1065.000000 -1387.000000 -8399.000000 ) ( -1065.000000 -1623.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3511/2390) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1623.000000, 1623.000000, 1562.000000) / (8504.000000, 8399.000000, 8399.000000) // --> Vector info: d1 = 0.687497, 0.687498, 0.250006. Determinants: -45.936674, 0.000022, 70151.614703, -6405.000000 // --> Vector info: d2 = 0.992179, 1.742179, 1.742179. Determinants: -0.000050, 45.750029, -395413.071945, -6405.000000 ( -1065.000000 -1562.000000 -8399.000000 ) ( -1065.000000 -1623.000000 -8399.000000 ) ( -1065.000000 -1623.000000 -8504.000000 ) ( ( 0.007172 0.000000 -10.952633 ) ( 0.000000 -0.007143 61.735062 ) ) 19b/00wtempl 0 0 0 ( -1061.000000 -1623.000000 -8504.000000 ) ( -1061.000000 -1623.000000 -8399.000000 ) ( -1061.000000 -1562.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1061.000000 -1623.000000 -8504.000000 ) ( -1065.000000 -1623.000000 -8504.000000 ) ( -1065.000000 -1623.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1061.000000 -1623.000000 -8399.000000 ) ( -1065.000000 -1623.000000 -8399.000000 ) ( -1065.000000 -1562.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1061.000000 -1562.000000 -8399.000000 ) ( -1065.000000 -1562.000000 -8399.000000 ) ( -1065.000000 -1562.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1061.000000 -1562.000000 -8504.000000 ) ( -1065.000000 -1562.000000 -8504.000000 ) ( -1065.000000 -1623.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3513/2391) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1457.000000, 1387.000000, 1387.000000) / (8399.000000, 8399.000000, 8504.000000) // --> Vector info: d1 = 0.499999, 0.000002, 0.000002. Determinants: -52.499700, -0.000020, 72817.236470, -7350.000000 // --> Vector info: d2 = 1.742177, 1.742177, 0.992174. Determinants: 0.000000, 52.500200, -453754.182120, -7350.000000 ( -1065.000000 -1387.000000 -8504.000000 ) ( -1065.000000 -1387.000000 -8399.000000 ) ( -1065.000000 -1457.000000 -8399.000000 ) ( ( 0.007143 0.000000 -9.907107 ) ( 0.000000 -0.007143 61.735263 ) ) 19b/00wtempl 0 0 0 ( -1061.000000 -1457.000000 -8399.000000 ) ( -1061.000000 -1387.000000 -8399.000000 ) ( -1061.000000 -1387.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1061.000000 -1457.000000 -8399.000000 ) ( -1065.000000 -1457.000000 -8399.000000 ) ( -1065.000000 -1387.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1061.000000 -1387.000000 -8399.000000 ) ( -1065.000000 -1387.000000 -8399.000000 ) ( -1065.000000 -1387.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1061.000000 -1387.000000 -8504.000000 ) ( -1065.000000 -1387.000000 -8504.000000 ) ( -1065.000000 -1457.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1061.000000 -1457.000000 -8504.000000 ) ( -1065.000000 -1457.000000 -8504.000000 ) ( -1065.000000 -1457.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3514/2392) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1387.000000, -1387.000000, -1623.000000) / (8399.000000, 8136.000000, 8136.000000) // --> Vector info: d1 = 2.249998, 2.249990, 0.562507. Determinants: -443.807922, -0.001969, -755197.916001, -62068.000000 // --> Vector info: d2 = 0.742175, 2.617174, 2.617167. Determinants: -0.002007, 442.499888, -3762624.634304, -62068.000000 ( -1310.000000 -1623.000000 -8136.000000 ) ( -1310.000000 -1387.000000 -8136.000000 ) ( -1310.000000 -1387.000000 -8399.000000 ) ( ( 0.007150 0.000000 12.167267 ) ( 0.000000 -0.007129 60.621007 ) ) 19b/00wtempl 0 0 0 ( -1314.000000 -1387.000000 -8399.000000 ) ( -1314.000000 -1387.000000 -8136.000000 ) ( -1314.000000 -1623.000000 -8136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1314.000000 -1387.000000 -8399.000000 ) ( -1310.000000 -1387.000000 -8399.000000 ) ( -1310.000000 -1387.000000 -8136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1314.000000 -1387.000000 -8136.000000 ) ( -1310.000000 -1387.000000 -8136.000000 ) ( -1310.000000 -1623.000000 -8136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1314.000000 -1623.000000 -8136.000000 ) ( -1310.000000 -1623.000000 -8136.000000 ) ( -1310.000000 -1623.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1314.000000 -1623.000000 -8399.000000 ) ( -1310.000000 -1623.000000 -8399.000000 ) ( -1310.000000 -1387.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3515/2393) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1387.000000, -1387.000000, -1457.000000) / (8504.000000, 8399.000000, 8399.000000) // --> Vector info: d1 = 1.250001, 1.249996, 0.750002. Determinants: -52.499436, -0.000309, -82001.596029, -7350.000000 // --> Vector info: d2 = 0.992174, 1.742177, 1.742174. Determinants: -0.000350, 52.500200, -453754.667949, -7350.000000 ( -1310.000000 -1457.000000 -8399.000000 ) ( -1310.000000 -1387.000000 -8399.000000 ) ( -1310.000000 -1387.000000 -8504.000000 ) ( ( 0.007143 0.000000 11.156680 ) ( 0.000000 -0.007143 61.735329 ) ) 19b/00wtempl 0 0 0 ( -1314.000000 -1387.000000 -8504.000000 ) ( -1314.000000 -1387.000000 -8399.000000 ) ( -1314.000000 -1457.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1314.000000 -1387.000000 -8504.000000 ) ( -1310.000000 -1387.000000 -8504.000000 ) ( -1310.000000 -1387.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1314.000000 -1387.000000 -8399.000000 ) ( -1310.000000 -1387.000000 -8399.000000 ) ( -1310.000000 -1457.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1314.000000 -1457.000000 -8399.000000 ) ( -1310.000000 -1457.000000 -8399.000000 ) ( -1310.000000 -1457.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1314.000000 -1457.000000 -8504.000000 ) ( -1310.000000 -1457.000000 -8504.000000 ) ( -1310.000000 -1387.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3516/2394) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1562.000000, -1623.000000, -1623.000000) / (8399.000000, 8399.000000, 8504.000000) // --> Vector info: d1 = 1.000003, 0.562510, 0.562516. Determinants: -45.936674, -0.000320, -78155.415739, -6405.000000 // --> Vector info: d2 = 1.742170, 1.742167, 0.992164. Determinants: -0.000351, 45.750174, -395414.864379, -6405.000000 ( -1310.000000 -1623.000000 -8504.000000 ) ( -1310.000000 -1623.000000 -8399.000000 ) ( -1310.000000 -1562.000000 -8399.000000 ) ( ( 0.007172 0.000000 12.202251 ) ( 0.000000 -0.007143 61.735342 ) ) 19b/00wtempl 0 0 0 ( -1314.000000 -1562.000000 -8399.000000 ) ( -1314.000000 -1623.000000 -8399.000000 ) ( -1314.000000 -1623.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1314.000000 -1562.000000 -8399.000000 ) ( -1310.000000 -1562.000000 -8399.000000 ) ( -1310.000000 -1623.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1314.000000 -1623.000000 -8399.000000 ) ( -1310.000000 -1623.000000 -8399.000000 ) ( -1310.000000 -1623.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1314.000000 -1623.000000 -8504.000000 ) ( -1310.000000 -1623.000000 -8504.000000 ) ( -1310.000000 -1562.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1314.000000 -1562.000000 -8504.000000 ) ( -1310.000000 -1562.000000 -8504.000000 ) ( -1310.000000 -1562.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3518/2395) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1065.000000, -1065.000000, -1310.000000) / (8399.000000, 8136.000000, 8136.000000) // --> Vector info: d1 = 1.999998, 1.999992, 0.249992. Determinants: -460.250031, -0.001460, -619023.893845, -64435.000000 // --> Vector info: d2 = 0.742179, 2.617180, 2.617174. Determinants: -0.001504, 459.375117, -3906115.536477, -64435.000000 ( -1310.000000 -1387.000000 -8136.000000 ) ( -1065.000000 -1387.000000 -8136.000000 ) ( -1065.000000 -1387.000000 -8399.000000 ) ( ( 0.007143 0.000000 9.606951 ) ( 0.000000 -0.007129 60.621022 ) ) 19b/00wtempl 0 0 0 ( -1065.000000 -1383.000000 -8399.000000 ) ( -1065.000000 -1383.000000 -8136.000000 ) ( -1310.000000 -1383.000000 -8136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1383.000000 -8399.000000 ) ( -1065.000000 -1387.000000 -8399.000000 ) ( -1065.000000 -1387.000000 -8136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1383.000000 -8136.000000 ) ( -1065.000000 -1387.000000 -8136.000000 ) ( -1310.000000 -1387.000000 -8136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.000000 -1383.000000 -8136.000000 ) ( -1310.000000 -1387.000000 -8136.000000 ) ( -1310.000000 -1387.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.000000 -1383.000000 -8399.000000 ) ( -1310.000000 -1387.000000 -8399.000000 ) ( -1065.000000 -1387.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3519/2396) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1065.000000, -1065.000000, -1310.000000) / (8504.000000, 8399.000000, 8399.000000) // --> Vector info: d1 = 2.000000, 1.999998, 0.250006. Determinants: -183.749249, -0.000379, -247139.727743, -25725.000000 // --> Vector info: d2 = 0.992186, 1.742183, 1.742179. Determinants: -0.000451, 183.749416, -1588129.490355, -25725.000000 ( -1310.000000 -1387.000000 -8399.000000 ) ( -1065.000000 -1387.000000 -8399.000000 ) ( -1065.000000 -1387.000000 -8504.000000 ) ( ( 0.007143 0.000000 9.606987 ) ( 0.000000 -0.007143 61.734868 ) ) 19b/00wtempl 0 0 0 ( -1065.000000 -1383.000000 -8504.000000 ) ( -1065.000000 -1383.000000 -8399.000000 ) ( -1310.000000 -1383.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1383.000000 -8504.000000 ) ( -1065.000000 -1387.000000 -8504.000000 ) ( -1065.000000 -1387.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1383.000000 -8399.000000 ) ( -1065.000000 -1387.000000 -8399.000000 ) ( -1310.000000 -1387.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.000000 -1383.000000 -8399.000000 ) ( -1310.000000 -1387.000000 -8399.000000 ) ( -1310.000000 -1387.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.000000 -1383.000000 -8504.000000 ) ( -1310.000000 -1387.000000 -8504.000000 ) ( -1065.000000 -1387.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3520/2397) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1623.000000, 1623.000000, 1562.000000) / (9046.000000, 8941.000000, 8941.000000) // --> Vector info: d1 = 0.687510, 0.687505, 0.250013. Determinants: -45.936674, -0.000291, 70154.348362, -6405.000000 // --> Vector info: d2 = 0.117190, 0.867188, 0.867185. Determinants: -0.000301, 45.749884, -414603.559206, -6405.000000 ( -1065.000000 -1562.000000 -8941.000000 ) ( -1065.000000 -1623.000000 -8941.000000 ) ( -1065.000000 -1623.000000 -9046.000000 ) ( ( 0.007172 0.000000 -10.953060 ) ( 0.000000 -0.007143 64.731235 ) ) 19b/00wtempl 0 0 0 ( -1061.000000 -1623.000000 -9046.000000 ) ( -1061.000000 -1623.000000 -8941.000000 ) ( -1061.000000 -1562.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1061.000000 -1623.000000 -9046.000000 ) ( -1065.000000 -1623.000000 -9046.000000 ) ( -1065.000000 -1623.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1061.000000 -1623.000000 -8941.000000 ) ( -1065.000000 -1623.000000 -8941.000000 ) ( -1065.000000 -1562.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1061.000000 -1562.000000 -8941.000000 ) ( -1065.000000 -1562.000000 -8941.000000 ) ( -1065.000000 -1562.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1061.000000 -1562.000000 -9046.000000 ) ( -1065.000000 -1562.000000 -9046.000000 ) ( -1065.000000 -1623.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3521/2398) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1623.000000, 1623.000000, 1387.000000) / (8941.000000, 8504.000000, 8504.000000) // --> Vector info: d1 = 1.687507, 1.687492, 0.000005. Determinants: -737.431969, -0.003461, 1022847.077353, -103132.000000 // --> Vector info: d2 = 0.867191, 3.992187, 3.992178. Determinants: -0.003544, 737.498931, -6683407.337405, -103132.000000 ( -1065.000000 -1387.000000 -8504.000000 ) ( -1065.000000 -1623.000000 -8504.000000 ) ( -1065.000000 -1623.000000 -8941.000000 ) ( ( 0.007150 0.000000 -9.917844 ) ( 0.000000 -0.007151 64.804400 ) ) 19b/00wtempl 0 0 0 ( -1061.000000 -1623.000000 -8941.000000 ) ( -1061.000000 -1623.000000 -8504.000000 ) ( -1061.000000 -1387.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1061.000000 -1623.000000 -8941.000000 ) ( -1065.000000 -1623.000000 -8941.000000 ) ( -1065.000000 -1623.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1061.000000 -1623.000000 -8504.000000 ) ( -1065.000000 -1623.000000 -8504.000000 ) ( -1065.000000 -1387.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1061.000000 -1387.000000 -8504.000000 ) ( -1065.000000 -1387.000000 -8504.000000 ) ( -1065.000000 -1387.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1061.000000 -1387.000000 -8941.000000 ) ( -1065.000000 -1387.000000 -8941.000000 ) ( -1065.000000 -1623.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3522/2399) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1457.000000, 1387.000000, 1387.000000) / (8941.000000, 8941.000000, 9046.000000) // --> Vector info: d1 = 0.500023, 0.000023, 0.000021. Determinants: -52.500000, 0.000108, 72816.368960, -7350.000000 // --> Vector info: d2 = 0.867187, 0.867185, 0.117180. Determinants: -0.000144, 52.500393, -475779.624882, -7350.000000 ( -1065.000000 -1387.000000 -9046.000000 ) ( -1065.000000 -1387.000000 -8941.000000 ) ( -1065.000000 -1457.000000 -8941.000000 ) ( ( 0.007143 0.000000 -9.906989 ) ( 0.000000 -0.007143 64.731922 ) ) 19b/00wtempl 0 0 0 ( -1061.000000 -1457.000000 -8941.000000 ) ( -1061.000000 -1387.000000 -8941.000000 ) ( -1061.000000 -1387.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1061.000000 -1457.000000 -8941.000000 ) ( -1065.000000 -1457.000000 -8941.000000 ) ( -1065.000000 -1387.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1061.000000 -1387.000000 -8941.000000 ) ( -1065.000000 -1387.000000 -8941.000000 ) ( -1065.000000 -1387.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1061.000000 -1387.000000 -9046.000000 ) ( -1065.000000 -1387.000000 -9046.000000 ) ( -1065.000000 -1457.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1061.000000 -1457.000000 -9046.000000 ) ( -1065.000000 -1457.000000 -9046.000000 ) ( -1065.000000 -1457.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3524/2400) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-1632.000000, -1632.000000, -1623.000000) / (1170.000000, 1205.000000, 1205.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -0.000027, -2.249995, 2632.450125, -315.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.062501. Determinants: -2.187537, -0.000001, -3570.059586, -315.000000 ( -1205.000000 -1623.000000 -8521.000000 ) ( -1205.000000 -1632.000000 -8521.000000 ) ( -1170.000000 -1632.000000 -8521.000000 ) ( ( 0.000000 0.007143 -8.356985 ) ( 0.006945 0.000000 11.333522 ) ) 19b/00wglyf1 0 0 0 ( -1170.000000 -1632.000000 -8517.000000 ) ( -1205.000000 -1632.000000 -8517.000000 ) ( -1205.000000 -1623.000000 -8517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1170.000000 -1632.000000 -8517.000000 ) ( -1170.000000 -1632.000000 -8521.000000 ) ( -1205.000000 -1632.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1205.000000 -1632.000000 -8517.000000 ) ( -1205.000000 -1632.000000 -8521.000000 ) ( -1205.000000 -1623.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1205.000000 -1623.000000 -8517.000000 ) ( -1205.000000 -1623.000000 -8521.000000 ) ( -1170.000000 -1623.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1170.000000 -1623.000000 -8517.000000 ) ( -1170.000000 -1623.000000 -8521.000000 ) ( -1170.000000 -1632.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3525/2401) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-1632.000000, -1632.000000, -1623.000000) / (8521.000000, 8644.000000, 8644.000000) // --> Vector info: d1 = 0.000000, 0.875000, 0.875001. Determinants: -0.000081, -7.875002, 67102.761172, -1107.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.062503. Determinants: -7.687676, -0.000013, -12546.177348, -1107.000000 ( -1205.000000 -1623.000000 -8644.000000 ) ( -1205.000000 -1632.000000 -8644.000000 ) ( -1205.000000 -1632.000000 -8521.000000 ) ( ( 0.000000 0.007114 -60.616767 ) ( 0.006945 0.000000 11.333494 ) ) 19b/00wglyf1 0 0 0 ( -1209.000000 -1632.000000 -8521.000000 ) ( -1209.000000 -1632.000000 -8644.000000 ) ( -1209.000000 -1623.000000 -8644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1209.000000 -1632.000000 -8521.000000 ) ( -1205.000000 -1632.000000 -8521.000000 ) ( -1205.000000 -1632.000000 -8644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1209.000000 -1632.000000 -8644.000000 ) ( -1205.000000 -1632.000000 -8644.000000 ) ( -1205.000000 -1623.000000 -8644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1209.000000 -1623.000000 -8644.000000 ) ( -1205.000000 -1623.000000 -8644.000000 ) ( -1205.000000 -1623.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1209.000000 -1623.000000 -8521.000000 ) ( -1205.000000 -1623.000000 -8521.000000 ) ( -1205.000000 -1632.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3526/2402) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-1632.000000, -1632.000000, -1623.000000) / (-1205.000000, -1170.000000, -1170.000000) // --> Vector info: d1 = 1.000000, 1.249998, 1.249999. Determinants: -0.000037, -2.249983, -3026.290463, -315.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.062501. Determinants: -2.187533, 0.000003, -3570.050626, -315.000000 ( -1170.000000 -1623.000000 -8644.000000 ) ( -1170.000000 -1632.000000 -8644.000000 ) ( -1205.000000 -1632.000000 -8644.000000 ) ( ( 0.000000 0.007143 9.607271 ) ( 0.006945 0.000000 11.333494 ) ) 19b/00wglyf1 0 0 0 ( -1205.000000 -1632.000000 -8648.000000 ) ( -1170.000000 -1632.000000 -8648.000000 ) ( -1170.000000 -1623.000000 -8648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1205.000000 -1632.000000 -8648.000000 ) ( -1205.000000 -1632.000000 -8644.000000 ) ( -1170.000000 -1632.000000 -8644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1170.000000 -1632.000000 -8648.000000 ) ( -1170.000000 -1632.000000 -8644.000000 ) ( -1170.000000 -1623.000000 -8644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1170.000000 -1623.000000 -8648.000000 ) ( -1170.000000 -1623.000000 -8644.000000 ) ( -1205.000000 -1623.000000 -8644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1205.000000 -1623.000000 -8648.000000 ) ( -1205.000000 -1623.000000 -8644.000000 ) ( -1205.000000 -1632.000000 -8644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3527/2403) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (1632.000000, 1632.000000, 1623.000000) / (8644.000000, 8521.000000, 8521.000000) // --> Vector info: d1 = 1.000000, 1.875001, 1.875000. Determinants: -0.000117, 7.875009, -69178.382823, -1107.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.062503. Determinants: 7.687851, -0.000003, -12546.547855, -1107.000000 ( -1170.000000 -1623.000000 -8521.000000 ) ( -1170.000000 -1632.000000 -8521.000000 ) ( -1170.000000 -1632.000000 -8644.000000 ) ( ( 0.000000 -0.007114 62.491764 ) ( -0.006945 0.000000 11.333828 ) ) 19b/00wglyf1 0 0 0 ( -1166.000000 -1632.000000 -8644.000000 ) ( -1166.000000 -1632.000000 -8521.000000 ) ( -1166.000000 -1623.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1166.000000 -1632.000000 -8644.000000 ) ( -1170.000000 -1632.000000 -8644.000000 ) ( -1170.000000 -1632.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1166.000000 -1632.000000 -8521.000000 ) ( -1170.000000 -1632.000000 -8521.000000 ) ( -1170.000000 -1623.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1166.000000 -1623.000000 -8521.000000 ) ( -1170.000000 -1623.000000 -8521.000000 ) ( -1170.000000 -1623.000000 -8644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1166.000000 -1623.000000 -8644.000000 ) ( -1170.000000 -1623.000000 -8644.000000 ) ( -1170.000000 -1632.000000 -8644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3530/2404) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (278.000000, 278.000000, 173.000000) / (8521.000000, 8416.000000, 8416.000000) // --> Vector info: d1 = 0.945133, 0.945130, 0.195133. Determinants: -78.749724, -0.000276, 11474.683580, -11025.000000 // --> Vector info: d2 = 0.867179, 1.617177, 1.617175. Determinants: -0.000300, 78.749800, -680587.613785, -11025.000000 ( -173.000000 -1492.000000 -8416.000000 ) ( -278.000000 -1492.000000 -8416.000000 ) ( -278.000000 -1492.000000 -8521.000000 ) ( ( 0.007143 0.000000 -1.040788 ) ( 0.000000 -0.007143 61.731303 ) ) 19b/00wtempl 0 0 0 ( -278.000000 -1496.000000 -8521.000000 ) ( -278.000000 -1496.000000 -8416.000000 ) ( -173.000000 -1496.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.000000 -1496.000000 -8521.000000 ) ( -278.000000 -1492.000000 -8521.000000 ) ( -278.000000 -1492.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.000000 -1496.000000 -8416.000000 ) ( -278.000000 -1492.000000 -8416.000000 ) ( -173.000000 -1492.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.000000 -1496.000000 -8416.000000 ) ( -173.000000 -1492.000000 -8416.000000 ) ( -173.000000 -1492.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.000000 -1496.000000 -8521.000000 ) ( -173.000000 -1492.000000 -8521.000000 ) ( -278.000000 -1492.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3532/2405) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1492.000000, -1492.000000, -1387.000000) / (-278.000000, -173.000000, -173.000000) // --> Vector info: d1 = 1.000000, 1.000000, 2.500000. Determinants: -157.499962, -0.000026, -246014.949620, -11025.000000 // --> Vector info: d2 = 1.999998, 0.500002, 0.500004. Determinants: -0.000187, 157.499587, 21734.627030, -11025.000000 ( -173.000000 -1387.000000 -8521.000000 ) ( -173.000000 -1492.000000 -8521.000000 ) ( -278.000000 -1492.000000 -8521.000000 ) ( ( 0.014286 0.000000 22.314281 ) ( 0.000000 -0.014286 -1.971395 ) ) 19b/00ftempl 0 0 0 ( -278.000000 -1492.000000 -8525.000000 ) ( -173.000000 -1492.000000 -8525.000000 ) ( -173.000000 -1387.000000 -8525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.000000 -1492.000000 -8525.000000 ) ( -278.000000 -1492.000000 -8521.000000 ) ( -173.000000 -1492.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.000000 -1492.000000 -8525.000000 ) ( -173.000000 -1492.000000 -8521.000000 ) ( -173.000000 -1387.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.000000 -1387.000000 -8525.000000 ) ( -173.000000 -1387.000000 -8521.000000 ) ( -278.000000 -1387.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.000000 -1387.000000 -8525.000000 ) ( -278.000000 -1387.000000 -8521.000000 ) ( -278.000000 -1492.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3534/2406) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1492.000000, -1492.000000, -1387.000000) / (173.000000, 278.000000, 278.000000) // --> Vector info: d1 = 1.000003, 0.250000, 0.249996. Determinants: 0.000432, 78.750357, -24648.204891, -11025.000000 // --> Vector info: d2 = 0.992187, 0.992189, 0.242182. Determinants: 78.750735, -0.000288, 106557.288461, -11025.000000 ( -278.000000 -1387.000000 -8416.000000 ) ( -278.000000 -1492.000000 -8416.000000 ) ( -173.000000 -1492.000000 -8416.000000 ) ( ( 0.000000 -0.007143 2.235665 ) ( -0.007143 0.000000 -9.665060 ) ) 19b/00wtempl 0 0 0 ( -173.000000 -1492.000000 -8412.000000 ) ( -278.000000 -1492.000000 -8412.000000 ) ( -278.000000 -1387.000000 -8412.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.000000 -1492.000000 -8412.000000 ) ( -173.000000 -1492.000000 -8416.000000 ) ( -278.000000 -1492.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.000000 -1492.000000 -8412.000000 ) ( -278.000000 -1492.000000 -8416.000000 ) ( -278.000000 -1387.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.000000 -1387.000000 -8412.000000 ) ( -278.000000 -1387.000000 -8416.000000 ) ( -173.000000 -1387.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.000000 -1387.000000 -8412.000000 ) ( -173.000000 -1387.000000 -8416.000000 ) ( -173.000000 -1492.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3535/2407) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1492.000000, 1492.000000, 1387.000000) / (8521.000000, 8416.000000, 8416.000000) // --> Vector info: d1 = 1.195135, 1.195132, 0.445132. Determinants: -78.749925, -0.000388, 104321.826210, -11025.000000 // --> Vector info: d2 = 0.867178, 1.617177, 1.617173. Determinants: -0.000400, 78.749800, -680587.089476, -11025.000000 ( -173.000000 -1387.000000 -8416.000000 ) ( -173.000000 -1492.000000 -8416.000000 ) ( -173.000000 -1492.000000 -8521.000000 ) ( ( 0.007143 0.000000 -9.462297 ) ( 0.000000 -0.007143 61.731255 ) ) 19b/00wtempl 0 0 0 ( -169.000000 -1492.000000 -8521.000000 ) ( -169.000000 -1492.000000 -8416.000000 ) ( -169.000000 -1387.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -169.000000 -1492.000000 -8521.000000 ) ( -173.000000 -1492.000000 -8521.000000 ) ( -173.000000 -1492.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -169.000000 -1492.000000 -8416.000000 ) ( -173.000000 -1492.000000 -8416.000000 ) ( -173.000000 -1387.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -169.000000 -1387.000000 -8416.000000 ) ( -173.000000 -1387.000000 -8416.000000 ) ( -173.000000 -1387.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -169.000000 -1387.000000 -8521.000000 ) ( -173.000000 -1387.000000 -8521.000000 ) ( -173.000000 -1492.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3536/2408) # points: 4 { brushDef { // Surface normal: -0.216930, 0.976187, 0.000000 // RotY/Z : 0.000000 / 1.789465. Vector texS/T: (-0.976187, -0.216930, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (595.040246, 595.040246, 917.724302) / (8416.000000, 8521.000000, 8504.000000) // --> Vector info: d1 = 0.945130, 0.945133, 3.250006. Determinants: -242.011758, -0.000847, 111991.130916, -33881.825881 // --> Vector info: d2 = 1.617177, 0.867179, 0.992177. Determinants: -0.374832, 242.012427, -2091346.470354, -33881.825881 ( -593.000000 -1562.000000 -8504.000000 ) ( -278.000000 -1492.000000 -8521.000000 ) ( -278.000000 -1492.000000 -8416.000000 ) ( ( 0.007143 0.000000 -3.305345 ) ( 0.000011 -0.007143 61.724728 ) ) 19b/00wtempl 0 0 0 ( -277.132278 -1495.904748 -8416.000000 ) ( -277.132278 -1495.904748 -8521.000000 ) ( -592.132278 -1565.904748 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -277.132278 -1495.904748 -8416.000000 ) ( -278.000000 -1492.000000 -8416.000000 ) ( -278.000000 -1492.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -277.132278 -1495.904748 -8521.000000 ) ( -278.000000 -1492.000000 -8521.000000 ) ( -593.000000 -1562.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -592.132278 -1565.904748 -8504.000000 ) ( -593.000000 -1562.000000 -8504.000000 ) ( -593.000000 -1562.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -592.132278 -1565.904748 -8399.000000 ) ( -593.000000 -1562.000000 -8399.000000 ) ( -278.000000 -1492.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3537/2409) # points: 4 { brushDef { // Surface normal: 0.053890, 0.000000, 0.998547 // RotY/Z : -1.516880 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.998547, 0.000000, -0.053890) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1492.000000, -1387.000000, -1457.000000) / (181.599224, 181.599224, -133.859173) // --> Vector info: d1 = 1.000000, 2.477211, 2.273310. Determinants: -465.998480, 81.995206, -743283.128183, -33123.131645 // --> Vector info: d2 = 1.000003, 0.740094, 5.351809. Determinants: 81.990467, 466.036511, 4574.680997, -33123.131645 ( -593.000000 -1457.000000 -8504.000000 ) ( -278.000000 -1387.000000 -8521.000000 ) ( -278.000000 -1492.000000 -8521.000000 ) ( ( 0.014069 -0.002475 22.440002 ) ( -0.002475 -0.014070 -0.138111 ) ) 19b/00ftempl 0 0 0 ( -278.215559 -1492.000000 -8524.994188 ) ( -278.215559 -1387.000000 -8524.994188 ) ( -593.215559 -1457.000000 -8507.994188 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.215559 -1492.000000 -8524.994188 ) ( -278.000000 -1492.000000 -8521.000000 ) ( -278.000000 -1387.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.215559 -1387.000000 -8524.994188 ) ( -278.000000 -1387.000000 -8521.000000 ) ( -593.000000 -1457.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -593.215559 -1457.000000 -8507.994188 ) ( -593.000000 -1457.000000 -8504.000000 ) ( -593.000000 -1562.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -593.215559 -1562.000000 -8507.994188 ) ( -593.000000 -1562.000000 -8504.000000 ) ( -278.000000 -1492.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3538/2410) # points: 4 { brushDef { // Surface normal: 0.216930, -0.976187, 0.000000 // RotY/Z : 0.000000 / -1.352127. Vector texS/T: (0.976187, 0.216930, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-572.262548, -572.262548, -894.946604) / (8521.000000, 8416.000000, 8399.000000) // --> Vector info: d1 = 0.570107, 0.570106, 2.874981. Determinants: 242.011856, -0.000308, 119180.668439, -33881.825881 // --> Vector info: d2 = 0.874982, 1.624980, 1.749987. Determinants: 0.375683, 242.012427, -2091618.900195, -33881.825881 ( -593.000000 -1457.000000 -8399.000000 ) ( -278.000000 -1387.000000 -8416.000000 ) ( -278.000000 -1387.000000 -8521.000000 ) ( ( -0.007143 0.000000 -3.517540 ) ( -0.000011 -0.007143 61.732768 ) ) 19b/00wtempl 0 0 0 ( -278.867722 -1383.095252 -8521.000000 ) ( -278.867722 -1383.095252 -8416.000000 ) ( -593.867722 -1453.095252 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.867722 -1383.095252 -8521.000000 ) ( -278.000000 -1387.000000 -8521.000000 ) ( -278.000000 -1387.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.867722 -1383.095252 -8416.000000 ) ( -278.000000 -1387.000000 -8416.000000 ) ( -593.000000 -1457.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -593.867722 -1453.095252 -8399.000000 ) ( -593.000000 -1457.000000 -8399.000000 ) ( -593.000000 -1457.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -593.867722 -1453.095252 -8504.000000 ) ( -593.000000 -1457.000000 -8504.000000 ) ( -278.000000 -1387.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3539/2411) # points: 4 { brushDef { // Surface normal: -0.053890, 0.000000, -0.998547 // RotY/Z : 1.516880 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.998547, 0.000000, -0.053890) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1387.000000, 1492.000000, 1562.000000) / (175.940792, 175.940792, -139.517605) // --> Vector info: d1 = 0.026700, 0.221085, 2.527090. Determinants: -61.320398, 228.523615, 43960.391517, -33123.131645 // --> Vector info: d2 = 0.750220, 0.025862, 0.127009. Determinants: 228.504875, 61.325558, -352575.560589, -33123.131645 ( -593.000000 -1562.000000 -8399.000000 ) ( -278.000000 -1492.000000 -8416.000000 ) ( -278.000000 -1387.000000 -8416.000000 ) ( ( 0.001851 -0.006899 -1.327181 ) ( -0.006899 -0.001851 10.644391 ) ) 19b/00wtempl 0 0 0 ( -277.784441 -1387.000000 -8412.005812 ) ( -277.784441 -1492.000000 -8412.005812 ) ( -592.784441 -1562.000000 -8395.005812 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -277.784441 -1387.000000 -8412.005812 ) ( -278.000000 -1387.000000 -8416.000000 ) ( -278.000000 -1492.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -277.784441 -1492.000000 -8412.005812 ) ( -278.000000 -1492.000000 -8416.000000 ) ( -593.000000 -1562.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -592.784441 -1562.000000 -8395.005812 ) ( -593.000000 -1562.000000 -8399.000000 ) ( -593.000000 -1457.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -592.784441 -1457.000000 -8395.005812 ) ( -593.000000 -1457.000000 -8399.000000 ) ( -278.000000 -1387.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3542/2412) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (593.000000, 1065.000000, 1065.000000) / (8504.000000, 8504.000000, 8399.000000) // --> Vector info: d1 = 0.250007, 3.624989, 3.624988. Determinants: -354.373060, -0.000225, 197754.788957, -49560.000000 // --> Vector info: d2 = 0.992176, 0.992176, 1.742179. Determinants: 0.000000, 354.001350, -3059599.722481, -49560.000000 ( -1065.000000 -1562.000000 -8399.000000 ) ( -1065.000000 -1562.000000 -8504.000000 ) ( -593.000000 -1562.000000 -8504.000000 ) ( ( 0.007150 0.000000 -3.990210 ) ( 0.000000 -0.007143 61.735265 ) ) 19b/00wtempl 0 0 0 ( -593.000000 -1566.000000 -8504.000000 ) ( -1065.000000 -1566.000000 -8504.000000 ) ( -1065.000000 -1566.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -593.000000 -1566.000000 -8504.000000 ) ( -593.000000 -1562.000000 -8504.000000 ) ( -1065.000000 -1562.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1566.000000 -8504.000000 ) ( -1065.000000 -1562.000000 -8504.000000 ) ( -1065.000000 -1562.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1566.000000 -8399.000000 ) ( -1065.000000 -1562.000000 -8399.000000 ) ( -593.000000 -1562.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -593.000000 -1566.000000 -8399.000000 ) ( -593.000000 -1562.000000 -8399.000000 ) ( -593.000000 -1562.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3543/2413) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1457.000000, -1457.000000, -1562.000000) / (-593.000000, -1065.000000, -1065.000000) // --> Vector info: d1 = 1.000000, 7.749965, 7.749962. Determinants: -0.001128, 708.746302, 370724.916160, -49560.000000 // --> Vector info: d2 = 1.000003, 0.999999, 2.499995. Determinants: 707.998171, -0.000394, 981992.959943, -49560.000000 ( -1065.000000 -1562.000000 -8504.000000 ) ( -1065.000000 -1457.000000 -8504.000000 ) ( -593.000000 -1457.000000 -8504.000000 ) ( ( 0.000000 -0.014301 -7.480325 ) ( -0.014286 0.000000 -19.814224 ) ) 19b/00ftempl 0 0 0 ( -593.000000 -1457.000000 -8508.000000 ) ( -1065.000000 -1457.000000 -8508.000000 ) ( -1065.000000 -1562.000000 -8508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -593.000000 -1457.000000 -8508.000000 ) ( -593.000000 -1457.000000 -8504.000000 ) ( -1065.000000 -1457.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1457.000000 -8508.000000 ) ( -1065.000000 -1457.000000 -8504.000000 ) ( -1065.000000 -1562.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1562.000000 -8508.000000 ) ( -1065.000000 -1562.000000 -8504.000000 ) ( -593.000000 -1562.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -593.000000 -1562.000000 -8508.000000 ) ( -593.000000 -1562.000000 -8504.000000 ) ( -593.000000 -1457.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3544/2414) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-593.000000, -1065.000000, -1065.000000) / (8399.000000, 8399.000000, 8504.000000) // --> Vector info: d1 = 3.874981, 0.499999, 0.499999. Determinants: -354.373144, -0.000129, -402186.257156, -49560.000000 // --> Vector info: d2 = 1.742181, 1.742177, 0.992174. Determinants: -0.000401, 354.001350, -3059600.055214, -49560.000000 ( -1065.000000 -1457.000000 -8504.000000 ) ( -1065.000000 -1457.000000 -8399.000000 ) ( -593.000000 -1457.000000 -8399.000000 ) ( ( 0.007150 0.000000 8.115138 ) ( 0.000000 -0.007143 61.735271 ) ) 19b/00wtempl 0 0 0 ( -593.000000 -1453.000000 -8399.000000 ) ( -1065.000000 -1453.000000 -8399.000000 ) ( -1065.000000 -1453.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -593.000000 -1453.000000 -8399.000000 ) ( -593.000000 -1457.000000 -8399.000000 ) ( -1065.000000 -1457.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1453.000000 -8399.000000 ) ( -1065.000000 -1457.000000 -8399.000000 ) ( -1065.000000 -1457.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1453.000000 -8504.000000 ) ( -1065.000000 -1457.000000 -8504.000000 ) ( -593.000000 -1457.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -593.000000 -1453.000000 -8504.000000 ) ( -593.000000 -1457.000000 -8504.000000 ) ( -593.000000 -1457.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3545/2415) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1562.000000, -1562.000000, -1457.000000) / (593.000000, 1065.000000, 1065.000000) // --> Vector info: d1 = 0.000000, 3.374983, 3.374983. Determinants: 0.000000, -354.373198, 210143.306280, -49560.000000 // --> Vector info: d2 = 0.117188, 0.117187, 0.867185. Determinants: -353.999100, 0.000126, -558754.528754, -49560.000000 ( -1065.000000 -1457.000000 -8399.000000 ) ( -1065.000000 -1562.000000 -8399.000000 ) ( -593.000000 -1562.000000 -8399.000000 ) ( ( 0.000000 0.007150 -4.240180 ) ( 0.007143 0.000000 11.274304 ) ) 19b/00wtempl 0 0 0 ( -593.000000 -1562.000000 -8395.000000 ) ( -1065.000000 -1562.000000 -8395.000000 ) ( -1065.000000 -1457.000000 -8395.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -593.000000 -1562.000000 -8395.000000 ) ( -593.000000 -1562.000000 -8399.000000 ) ( -1065.000000 -1562.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1562.000000 -8395.000000 ) ( -1065.000000 -1562.000000 -8399.000000 ) ( -1065.000000 -1457.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1457.000000 -8395.000000 ) ( -1065.000000 -1457.000000 -8399.000000 ) ( -593.000000 -1457.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -593.000000 -1457.000000 -8395.000000 ) ( -593.000000 -1457.000000 -8399.000000 ) ( -593.000000 -1562.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3549/2416) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1457.000000, -1562.000000, -1562.000000) / (8399.000000, 8399.000000, 8504.000000) // --> Vector info: d1 = 1.249993, 0.499995, 0.499995. Determinants: -78.749800, 0.000000, -128519.626891, -11025.000000 // --> Vector info: d2 = 1.742166, 1.742166, 0.992163. Determinants: 0.000000, 78.750300, -680631.146995, -11025.000000 ( -1503.000000 -1562.000000 -8504.000000 ) ( -1503.000000 -1562.000000 -8399.000000 ) ( -1503.000000 -1457.000000 -8399.000000 ) ( ( 0.007143 0.000000 11.657109 ) ( 0.000000 -0.007143 61.735251 ) ) 19b/00wtempl 0 0 0 ( -1507.000000 -1457.000000 -8399.000000 ) ( -1507.000000 -1562.000000 -8399.000000 ) ( -1507.000000 -1562.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1457.000000 -8399.000000 ) ( -1503.000000 -1457.000000 -8399.000000 ) ( -1503.000000 -1562.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1562.000000 -8399.000000 ) ( -1503.000000 -1562.000000 -8399.000000 ) ( -1503.000000 -1562.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1562.000000 -8504.000000 ) ( -1503.000000 -1562.000000 -8504.000000 ) ( -1503.000000 -1457.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1457.000000 -8504.000000 ) ( -1503.000000 -1457.000000 -8504.000000 ) ( -1503.000000 -1457.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3550/2417) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1310.000000, -1310.000000, -1398.000000) / (8504.000000, 8399.000000, 8399.000000) // --> Vector info: d1 = 0.750006, 0.750002, 0.124996. Determinants: -65.625551, -0.000377, -92896.317488, -9240.000000 // --> Vector info: d2 = 0.992171, 1.742174, 1.742169. Determinants: -0.000500, 66.000252, -570434.453638, -9240.000000 ( -1398.000000 -1457.000000 -8399.000000 ) ( -1310.000000 -1457.000000 -8399.000000 ) ( -1310.000000 -1457.000000 -8504.000000 ) ( ( 0.007102 0.000000 10.053714 ) ( 0.000000 -0.007143 61.735330 ) ) 19b/00wtempl 0 0 0 ( -1310.000000 -1453.000000 -8504.000000 ) ( -1310.000000 -1453.000000 -8399.000000 ) ( -1398.000000 -1453.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.000000 -1453.000000 -8504.000000 ) ( -1310.000000 -1457.000000 -8504.000000 ) ( -1310.000000 -1457.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.000000 -1453.000000 -8399.000000 ) ( -1310.000000 -1457.000000 -8399.000000 ) ( -1398.000000 -1457.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1398.000000 -1453.000000 -8399.000000 ) ( -1398.000000 -1457.000000 -8399.000000 ) ( -1398.000000 -1457.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1398.000000 -1453.000000 -8504.000000 ) ( -1398.000000 -1457.000000 -8504.000000 ) ( -1310.000000 -1457.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3551/2418) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1562.000000, -1457.000000, -1457.000000) / (-1310.000000, -1310.000000, -1503.000000) // --> Vector info: d1 = 1.000000, 2.500000, 2.499991. Determinants: -289.500012, -0.000952, -472465.264122, -20265.000000 // --> Vector info: d2 = 1.000003, 1.000000, 3.749988. Determinants: 0.000564, 288.748755, 357996.691644, -20265.000000 ( -1503.000000 -1457.000000 -8504.000000 ) ( -1310.000000 -1457.000000 -8504.000000 ) ( -1310.000000 -1562.000000 -8504.000000 ) ( ( 0.014286 0.000000 23.314348 ) ( 0.000000 -0.014249 -17.665763 ) ) 19b/00ftempl 0 0 0 ( -1310.000000 -1562.000000 -8508.000000 ) ( -1310.000000 -1457.000000 -8508.000000 ) ( -1503.000000 -1457.000000 -8508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.000000 -1562.000000 -8508.000000 ) ( -1310.000000 -1562.000000 -8504.000000 ) ( -1310.000000 -1457.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.000000 -1457.000000 -8508.000000 ) ( -1310.000000 -1457.000000 -8504.000000 ) ( -1503.000000 -1457.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1457.000000 -8508.000000 ) ( -1503.000000 -1457.000000 -8504.000000 ) ( -1503.000000 -1562.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1562.000000 -8508.000000 ) ( -1503.000000 -1562.000000 -8504.000000 ) ( -1310.000000 -1562.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3552/2419) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1310.000000, 1310.000000, 1503.000000) / (8399.000000, 8504.000000, 8504.000000) // --> Vector info: d1 = 1.000003, 0.999998, 2.374993. Determinants: -144.374424, 0.000829, 168858.477164, -20265.000000 // --> Vector info: d2 = 1.742170, 0.992166, 0.992167. Determinants: -0.000150, 144.750921, -1251067.872980, -20265.000000 ( -1503.000000 -1562.000000 -8504.000000 ) ( -1310.000000 -1562.000000 -8504.000000 ) ( -1310.000000 -1562.000000 -8399.000000 ) ( ( 0.007124 0.000000 -8.332518 ) ( 0.000000 -0.007143 61.735400 ) ) 19b/00wtempl 0 0 0 ( -1310.000000 -1566.000000 -8399.000000 ) ( -1310.000000 -1566.000000 -8504.000000 ) ( -1503.000000 -1566.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.000000 -1566.000000 -8399.000000 ) ( -1310.000000 -1562.000000 -8399.000000 ) ( -1310.000000 -1562.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.000000 -1566.000000 -8504.000000 ) ( -1310.000000 -1562.000000 -8504.000000 ) ( -1503.000000 -1562.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1566.000000 -8504.000000 ) ( -1503.000000 -1562.000000 -8504.000000 ) ( -1503.000000 -1562.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1566.000000 -8399.000000 ) ( -1503.000000 -1562.000000 -8399.000000 ) ( -1310.000000 -1562.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3553/2420) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1457.000000, -1562.000000, -1562.000000) / (1310.000000, 1310.000000, 1503.000000) // --> Vector info: d1 = 0.999995, 0.999997, 2.374991. Determinants: 0.000460, -144.374399, 168866.238594, -20265.000000 // --> Vector info: d2 = 1.492163, 0.742165, 0.742167. Determinants: -144.749540, -0.000200, -241138.494925, -20265.000000 ( -1503.000000 -1562.000000 -8399.000000 ) ( -1310.000000 -1562.000000 -8399.000000 ) ( -1310.000000 -1457.000000 -8399.000000 ) ( ( 0.000000 0.007124 -8.332901 ) ( 0.007143 0.000000 11.899260 ) ) 19b/00wtempl 0 0 0 ( -1310.000000 -1457.000000 -8395.000000 ) ( -1310.000000 -1562.000000 -8395.000000 ) ( -1503.000000 -1562.000000 -8395.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.000000 -1457.000000 -8395.000000 ) ( -1310.000000 -1457.000000 -8399.000000 ) ( -1310.000000 -1562.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.000000 -1562.000000 -8395.000000 ) ( -1310.000000 -1562.000000 -8399.000000 ) ( -1503.000000 -1562.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1562.000000 -8395.000000 ) ( -1503.000000 -1562.000000 -8399.000000 ) ( -1503.000000 -1457.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1457.000000 -8395.000000 ) ( -1503.000000 -1457.000000 -8399.000000 ) ( -1310.000000 -1457.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3554/2421) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-1503.000000, -1503.000000, -1398.000000) / (8469.000000, 8504.000000, 8504.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: 0.000000, -26.249943, 222310.770412, -3675.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.750000. Determinants: -26.250000, -0.000007, -39453.694422, -3675.000000 ( -1398.000000 -1457.000000 -8504.000000 ) ( -1503.000000 -1457.000000 -8504.000000 ) ( -1503.000000 -1457.000000 -8469.000000 ) ( ( 0.000000 0.007143 -60.492727 ) ( 0.007143 0.000000 10.735699 ) ) 19b/00wglyf1 0 0 0 ( -1503.000000 -1453.000000 -8469.000000 ) ( -1503.000000 -1453.000000 -8504.000000 ) ( -1398.000000 -1453.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1453.000000 -8469.000000 ) ( -1503.000000 -1457.000000 -8469.000000 ) ( -1503.000000 -1457.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1453.000000 -8504.000000 ) ( -1503.000000 -1457.000000 -8504.000000 ) ( -1398.000000 -1457.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1398.000000 -1453.000000 -8504.000000 ) ( -1398.000000 -1457.000000 -8504.000000 ) ( -1398.000000 -1457.000000 -8469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1398.000000 -1453.000000 -8469.000000 ) ( -1398.000000 -1457.000000 -8469.000000 ) ( -1503.000000 -1457.000000 -8469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3556/2422) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-1772.000000, -1807.000000, -1807.000000) / (8521.000000, 8521.000000, 8661.000000) // --> Vector info: d1 = 1.000001, 0.750001, 0.750003. Determinants: -34.999958, -0.000046, -66919.540775, -4900.000000 // --> Vector info: d2 = 1.187499, 1.187498, 0.187499. Determinants: -0.000050, 34.999966, -304053.539147, -4900.000000 ( -1748.000000 -1807.000000 -8661.000000 ) ( -1748.000000 -1807.000000 -8521.000000 ) ( -1748.000000 -1772.000000 -8521.000000 ) ( ( 0.007143 0.000000 13.657049 ) ( 0.000000 -0.007143 62.051743 ) ) 19b/00wglyf1 0 0 0 ( -1752.000000 -1772.000000 -8521.000000 ) ( -1752.000000 -1807.000000 -8521.000000 ) ( -1752.000000 -1807.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1752.000000 -1772.000000 -8521.000000 ) ( -1748.000000 -1772.000000 -8521.000000 ) ( -1748.000000 -1807.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1752.000000 -1807.000000 -8521.000000 ) ( -1748.000000 -1807.000000 -8521.000000 ) ( -1748.000000 -1807.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1752.000000 -1807.000000 -8661.000000 ) ( -1748.000000 -1807.000000 -8661.000000 ) ( -1748.000000 -1772.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1752.000000 -1772.000000 -8661.000000 ) ( -1748.000000 -1772.000000 -8661.000000 ) ( -1748.000000 -1772.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3557/2423) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-1223.000000, -1223.000000, -1153.000000) / (8644.000000, 8661.000000, 8661.000000) // --> Vector info: d1 = 0.000000, 0.125000, 0.125000. Determinants: 0.000000, -8.749979, 75634.815565, -1190.000000 // --> Vector info: d2 = 0.000000, 0.000003, 0.500003. Determinants: -8.499992, -0.000234, -10393.471583, -1190.000000 ( -1153.000000 -1667.000000 -8661.000000 ) ( -1223.000000 -1667.000000 -8661.000000 ) ( -1223.000000 -1667.000000 -8644.000000 ) ( ( 0.000000 0.007353 -63.558669 ) ( 0.007143 0.000000 8.734010 ) ) 19b/00wglyf1 0 0 0 ( -1223.000000 -1663.000000 -8644.000000 ) ( -1223.000000 -1663.000000 -8661.000000 ) ( -1153.000000 -1663.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1223.000000 -1663.000000 -8644.000000 ) ( -1223.000000 -1667.000000 -8644.000000 ) ( -1223.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1223.000000 -1663.000000 -8661.000000 ) ( -1223.000000 -1667.000000 -8661.000000 ) ( -1153.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1153.000000 -1663.000000 -8661.000000 ) ( -1153.000000 -1667.000000 -8661.000000 ) ( -1153.000000 -1667.000000 -8644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1153.000000 -1663.000000 -8644.000000 ) ( -1153.000000 -1667.000000 -8644.000000 ) ( -1223.000000 -1667.000000 -8644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3558/2424) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-1223.000000, -1257.000000, -1257.000000) / (8521.000000, 8521.000000, 8661.000000) // --> Vector info: d1 = 0.002500, 0.250000, 0.250001. Determinants: 34.649933, -0.000045, 42365.348653, -4760.000000 // --> Vector info: d2 = 0.000004, 0.000000, 0.999997. Determinants: -0.000524, -33.999888, 289712.390528, -4760.000000 ( -1257.000000 -1667.000000 -8661.000000 ) ( -1257.000000 -1667.000000 -8521.000000 ) ( -1223.000000 -1667.000000 -8521.000000 ) ( ( -0.007279 0.000000 -8.900283 ) ( 0.000000 0.007143 -60.863948 ) ) 19b/00wglyf1 0 0 0 ( -1223.000000 -1663.000000 -8521.000000 ) ( -1257.000000 -1663.000000 -8521.000000 ) ( -1257.000000 -1663.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1223.000000 -1663.000000 -8521.000000 ) ( -1223.000000 -1667.000000 -8521.000000 ) ( -1257.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -1663.000000 -8521.000000 ) ( -1257.000000 -1667.000000 -8521.000000 ) ( -1257.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -1663.000000 -8661.000000 ) ( -1257.000000 -1667.000000 -8661.000000 ) ( -1223.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1223.000000 -1663.000000 -8661.000000 ) ( -1223.000000 -1667.000000 -8661.000000 ) ( -1223.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3560/2425) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1748.000000, 1748.000000, 1048.000000) / (8661.000000, 8521.000000, 8521.000000) // --> Vector info: d1 = 0.000000, 0.000000, 5.000000. Determinants: 699.999991, 0.000000, -1223599.990830, -98000.000000 // --> Vector info: d2 = 1.000000, 0.000000, 0.000000. Determinants: 0.000000, -700.000000, 5964700.000000, -98000.000000 ( -1048.000000 -1807.000000 -8521.000000 ) ( -1748.000000 -1807.000000 -8521.000000 ) ( -1748.000000 -1807.000000 -8661.000000 ) ( ( -0.007143 0.000000 12.485714 ) ( 0.000000 0.007143 -60.864286 ) ) 19b/00wtempl 0 0 0 ( -1748.000000 -1811.000000 -8661.000000 ) ( -1748.000000 -1811.000000 -8521.000000 ) ( -1048.000000 -1811.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1748.000000 -1811.000000 -8661.000000 ) ( -1748.000000 -1807.000000 -8661.000000 ) ( -1748.000000 -1807.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1748.000000 -1811.000000 -8521.000000 ) ( -1748.000000 -1807.000000 -8521.000000 ) ( -1048.000000 -1807.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1811.000000 -8521.000000 ) ( -1048.000000 -1807.000000 -8521.000000 ) ( -1048.000000 -1807.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1811.000000 -8661.000000 ) ( -1048.000000 -1807.000000 -8661.000000 ) ( -1748.000000 -1807.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3562/2426) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1048.000000, -1048.000000, -1153.000000) / (8661.000000, 8521.000000, 8521.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.750001. Determinants: 105.000125, 0.000000, 110040.129754, -14700.000000 // --> Vector info: d2 = 1.000000, 0.000000, 0.000000. Determinants: 0.000000, -105.000000, 894705.000000, -14700.000000 ( -1153.000000 -1667.000000 -8521.000000 ) ( -1048.000000 -1667.000000 -8521.000000 ) ( -1048.000000 -1667.000000 -8661.000000 ) ( ( -0.007143 0.000000 -7.485723 ) ( 0.000000 0.007143 -60.864286 ) ) 19b/00wtempl 0 0 0 ( -1048.000000 -1663.000000 -8661.000000 ) ( -1048.000000 -1663.000000 -8521.000000 ) ( -1153.000000 -1663.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1663.000000 -8661.000000 ) ( -1048.000000 -1667.000000 -8661.000000 ) ( -1048.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1663.000000 -8521.000000 ) ( -1048.000000 -1667.000000 -8521.000000 ) ( -1153.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1153.000000 -1663.000000 -8521.000000 ) ( -1153.000000 -1667.000000 -8521.000000 ) ( -1153.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1153.000000 -1663.000000 -8661.000000 ) ( -1153.000000 -1667.000000 -8661.000000 ) ( -1048.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3563/2427) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1667.000000, -1807.000000, -1807.000000) / (1048.000000, 1048.000000, 1748.000000) // --> Vector info: d1 = 5.000004, 5.000000, 0.000001. Determinants: -0.002335, 699.999984, -1223604.249137, -98000.000000 // --> Vector info: d2 = 1.000007, 1.999999, 1.999986. Determinants: 699.994323, 0.001835, 1068887.889482, -98000.000000 ( -1748.000000 -1807.000000 -8521.000000 ) ( -1048.000000 -1807.000000 -8521.000000 ) ( -1048.000000 -1667.000000 -8521.000000 ) ( ( 0.000000 -0.007143 12.485758 ) ( -0.007143 0.000000 -10.907019 ) ) 19b/00wtempl 0 0 0 ( -1048.000000 -1667.000000 -8517.000000 ) ( -1048.000000 -1807.000000 -8517.000000 ) ( -1748.000000 -1807.000000 -8517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1667.000000 -8517.000000 ) ( -1048.000000 -1667.000000 -8521.000000 ) ( -1048.000000 -1807.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1807.000000 -8517.000000 ) ( -1048.000000 -1807.000000 -8521.000000 ) ( -1748.000000 -1807.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1748.000000 -1807.000000 -8517.000000 ) ( -1748.000000 -1807.000000 -8521.000000 ) ( -1748.000000 -1772.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1748.000000 -1772.000000 -8517.000000 ) ( -1748.000000 -1772.000000 -8521.000000 ) ( -1643.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1643.000000 -1667.000000 -8517.000000 ) ( -1643.000000 -1667.000000 -8521.000000 ) ( -1048.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3565/2428) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-2340.523446, -2489.015870, -2489.015870) / (8521.000000, 8521.000000, 8547.000000) // --> Vector info: d1 = 1.000001, 2.060657, 2.060661. Determinants: 27.577048, -0.000637, 60689.349257, -3860.803025 // --> Vector info: d2 = 0.999998, 1.000000, 1.187500. Determinants: 0.000043, -27.842321, 233383.725457, -3860.803025 ( -1748.000000 -1772.000000 -8547.000000 ) ( -1748.000000 -1772.000000 -8521.000000 ) ( -1643.000000 -1667.000000 -8521.000000 ) ( ( -0.007143 0.000000 -15.719359 ) ( 0.000000 0.007212 -60.449529 ) ) 19b/00wglyf1 0 0 0 ( -1645.828427 -1664.171573 -8521.000000 ) ( -1750.828427 -1769.171573 -8521.000000 ) ( -1750.828427 -1769.171573 -8547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1645.828427 -1664.171573 -8521.000000 ) ( -1643.000000 -1667.000000 -8521.000000 ) ( -1748.000000 -1772.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1750.828427 -1769.171573 -8521.000000 ) ( -1748.000000 -1772.000000 -8521.000000 ) ( -1748.000000 -1772.000000 -8547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1750.828427 -1769.171573 -8547.000000 ) ( -1748.000000 -1772.000000 -8547.000000 ) ( -1643.000000 -1667.000000 -8547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1645.828427 -1664.171573 -8547.000000 ) ( -1643.000000 -1667.000000 -8547.000000 ) ( -1643.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3567/2429) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-1257.000000, -1328.000000, -1328.000000) / (8521.000000, 8521.000000, 8556.000000) // --> Vector info: d1 = 0.500000, 1.004999, 1.004999. Determinants: 17.674992, 0.000000, 20974.965529, -2485.000000 // --> Vector info: d2 = 0.002502, 0.002502, 0.250000. Determinants: 0.000000, -17.572326, 149727.574531, -2485.000000 ( -1328.000000 -1667.000000 -8556.000000 ) ( -1328.000000 -1667.000000 -8521.000000 ) ( -1257.000000 -1667.000000 -8521.000000 ) ( ( -0.007113 0.000000 -8.440630 ) ( 0.000000 0.007071 -60.252545 ) ) 19b/00wglyf1 0 0 0 ( -1257.000000 -1663.000000 -8521.000000 ) ( -1328.000000 -1663.000000 -8521.000000 ) ( -1328.000000 -1663.000000 -8556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -1663.000000 -8521.000000 ) ( -1257.000000 -1667.000000 -8521.000000 ) ( -1328.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1328.000000 -1663.000000 -8521.000000 ) ( -1328.000000 -1667.000000 -8521.000000 ) ( -1328.000000 -1667.000000 -8556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1328.000000 -1663.000000 -8556.000000 ) ( -1328.000000 -1667.000000 -8556.000000 ) ( -1257.000000 -1667.000000 -8556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -1663.000000 -8556.000000 ) ( -1257.000000 -1667.000000 -8556.000000 ) ( -1257.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3568/2430) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1328.000000, -1643.000000, -1643.000000) / (8521.000000, 8521.000000, 8661.000000) // --> Vector info: d1 = 0.000000, 2.247500, 2.247498. Determinants: 314.650016, 0.000751, 417848.823288, -44100.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.000000. Determinants: 0.000170, -314.999695, 2684112.624901, -44100.000000 ( -1643.000000 -1667.000000 -8661.000000 ) ( -1643.000000 -1667.000000 -8521.000000 ) ( -1328.000000 -1667.000000 -8521.000000 ) ( ( -0.007135 0.000000 -9.475030 ) ( 0.000000 0.007143 -60.864232 ) ) 19b/00wtempl 0 0 0 ( -1328.000000 -1663.000000 -8521.000000 ) ( -1643.000000 -1663.000000 -8521.000000 ) ( -1643.000000 -1663.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1328.000000 -1663.000000 -8521.000000 ) ( -1328.000000 -1667.000000 -8521.000000 ) ( -1643.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1643.000000 -1663.000000 -8521.000000 ) ( -1643.000000 -1667.000000 -8521.000000 ) ( -1643.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1643.000000 -1663.000000 -8661.000000 ) ( -1643.000000 -1667.000000 -8661.000000 ) ( -1328.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1328.000000 -1663.000000 -8661.000000 ) ( -1328.000000 -1667.000000 -8661.000000 ) ( -1328.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3570/2431) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-1328.000000, -1328.000000, -1257.000000) / (8627.000000, 8661.000000, 8661.000000) // --> Vector info: d1 = 0.754998, 0.754998, 0.250001. Determinants: 17.169915, 0.000000, 20979.080803, -2414.000000 // --> Vector info: d2 = 0.752506, 0.999999, 0.999997. Determinants: 0.000077, -17.571988, 149777.092869, -2414.000000 ( -1257.000000 -1667.000000 -8661.000000 ) ( -1328.000000 -1667.000000 -8661.000000 ) ( -1328.000000 -1667.000000 -8627.000000 ) ( ( -0.007113 0.000000 -8.690589 ) ( 0.000000 0.007279 -62.045192 ) ) 19b/00wglyf1 0 0 0 ( -1328.000000 -1663.000000 -8627.000000 ) ( -1328.000000 -1663.000000 -8661.000000 ) ( -1257.000000 -1663.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1328.000000 -1663.000000 -8627.000000 ) ( -1328.000000 -1667.000000 -8627.000000 ) ( -1328.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1328.000000 -1663.000000 -8661.000000 ) ( -1328.000000 -1667.000000 -8661.000000 ) ( -1257.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -1663.000000 -8661.000000 ) ( -1257.000000 -1667.000000 -8661.000000 ) ( -1257.000000 -1667.000000 -8627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -1663.000000 -8627.000000 ) ( -1257.000000 -1667.000000 -8627.000000 ) ( -1328.000000 -1667.000000 -8627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3571/2432) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1667.000000, -1667.000000, -1772.000000) / (-1118.000000, -1643.000000, -1748.000000) // --> Vector info: d1 = 10.000000, 2.499996, 1.000000. Determinants: 0.002336, -787.500400, -1431671.553021, -55125.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.500000. Determinants: 787.500056, 0.000002, 1312762.594822, -55125.000000 ( -1748.000000 -1772.000000 -8661.000000 ) ( -1643.000000 -1667.000000 -8661.000000 ) ( -1118.000000 -1667.000000 -8661.000000 ) ( ( 0.000000 0.014286 25.971366 ) ( -0.014286 0.000000 -23.814287 ) ) 19b/00ftempl 0 0 0 ( -1118.000000 -1667.000000 -8665.000000 ) ( -1643.000000 -1667.000000 -8665.000000 ) ( -1748.000000 -1772.000000 -8665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1118.000000 -1667.000000 -8665.000000 ) ( -1118.000000 -1667.000000 -8661.000000 ) ( -1643.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1643.000000 -1667.000000 -8665.000000 ) ( -1643.000000 -1667.000000 -8661.000000 ) ( -1748.000000 -1772.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1748.000000 -1772.000000 -8665.000000 ) ( -1748.000000 -1772.000000 -8661.000000 ) ( -1748.000000 -1807.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1748.000000 -1807.000000 -8665.000000 ) ( -1748.000000 -1807.000000 -8661.000000 ) ( -1118.000000 -1807.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1118.000000 -1807.000000 -8665.000000 ) ( -1118.000000 -1807.000000 -8661.000000 ) ( -1118.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3572/2433) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-757.000000, -774.000000, -774.000000) / (8609.000000, 8609.000000, 8749.000000) // --> Vector info: d1 = 0.734385, 0.859375, 0.859375. Determinants: 17.498598, -0.000004, 11498.637652, -2380.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.999996. Determinants: -0.000037, -16.999933, 146352.394952, -2380.000000 ( -1048.000000 -774.000000 -8749.000000 ) ( -1048.000000 -774.000000 -8609.000000 ) ( -1048.000000 -757.000000 -8609.000000 ) ( ( -0.007352 0.000000 -4.831360 ) ( 0.000000 0.007143 -61.492603 ) ) 19b/00wglyf1 0 0 0 ( -1052.000000 -757.000000 -8609.000000 ) ( -1052.000000 -774.000000 -8609.000000 ) ( -1052.000000 -774.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -757.000000 -8609.000000 ) ( -1048.000000 -757.000000 -8609.000000 ) ( -1048.000000 -774.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -774.000000 -8609.000000 ) ( -1048.000000 -774.000000 -8609.000000 ) ( -1048.000000 -774.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -774.000000 -8749.000000 ) ( -1048.000000 -774.000000 -8749.000000 ) ( -1048.000000 -757.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -757.000000 -8749.000000 ) ( -1048.000000 -757.000000 -8749.000000 ) ( -1048.000000 -757.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3573/2434) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (757.000000, 914.000000, 914.000000) / (8766.000000, 8766.000000, 8749.000000) // --> Vector info: d1 = 0.935369, 0.993125, 0.743204. Determinants: -0.981859, -39.237575, 342203.350749, -2669.000000 // --> Vector info: d2 = 0.316959, 2.566235, 2.572651. Determinants: -38.237679, 1.007361, 19269.431144, -2669.000000 ( -698.000000 -914.000000 -8749.000000 ) ( -698.000000 -914.000000 -8766.000000 ) ( -698.000000 -757.000000 -8766.000000 ) ( ( 0.000368 0.014701 -128.214069 ) ( 0.014327 -0.000377 -7.219719 ) ) 19b/00ftempl 0 0 0 ( -694.000000 -757.000000 -8766.000000 ) ( -694.000000 -914.000000 -8766.000000 ) ( -694.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -757.000000 -8766.000000 ) ( -698.000000 -757.000000 -8766.000000 ) ( -698.000000 -914.000000 -8766.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -914.000000 -8766.000000 ) ( -698.000000 -914.000000 -8766.000000 ) ( -698.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -914.000000 -8749.000000 ) ( -698.000000 -914.000000 -8749.000000 ) ( -698.000000 -757.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -757.000000 -8749.000000 ) ( -698.000000 -757.000000 -8749.000000 ) ( -698.000000 -757.000000 -8766.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3574/2435) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-757.000000, -1124.000000, -1124.000000) / (-1048.000000, -1048.000000, -698.000000) // --> Vector info: d1 = 0.000000, 5.250065, 5.250066. Determinants: 1837.522652, -0.000350, 1391004.264589, -128450.000000 // --> Vector info: d2 = 0.000000, 0.000000, 4.999975. Determinants: 0.000044, -1834.990854, -1923070.381529, -128450.000000 ( -698.000000 -1124.000000 -8766.000000 ) ( -1048.000000 -1124.000000 -8766.000000 ) ( -1048.000000 -757.000000 -8766.000000 ) ( ( -0.014305 0.000000 -10.829150 ) ( 0.000000 0.014286 14.971354 ) ) 19b/00ftempl 0 0 0 ( -1048.000000 -757.000000 -8770.000000 ) ( -1048.000000 -1124.000000 -8770.000000 ) ( -698.000000 -1124.000000 -8770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -757.000000 -8770.000000 ) ( -1048.000000 -757.000000 -8766.000000 ) ( -1048.000000 -1124.000000 -8766.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1124.000000 -8770.000000 ) ( -1048.000000 -1124.000000 -8766.000000 ) ( -698.000000 -1124.000000 -8766.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -1124.000000 -8770.000000 ) ( -698.000000 -1124.000000 -8766.000000 ) ( -698.000000 -757.000000 -8766.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -757.000000 -8770.000000 ) ( -698.000000 -757.000000 -8766.000000 ) ( -1048.000000 -757.000000 -8766.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3576/2436) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-914.000000, -914.000000, -757.000000) / (8749.000000, 8766.000000, 8766.000000) // --> Vector info: d1 = 0.000000, 0.000000, 2.250041. Determinants: -38.250699, -0.000020, -34960.967301, -2669.000000 // --> Vector info: d2 = 1.000000, 0.750000, 0.749998. Determinants: 0.000029, 39.250017, -346067.373914, -2669.000000 ( -1048.000000 -757.000000 -8766.000000 ) ( -1048.000000 -914.000000 -8766.000000 ) ( -1048.000000 -914.000000 -8749.000000 ) ( ( 0.014331 0.000000 13.098901 ) ( 0.000000 -0.014706 129.661811 ) ) 19b/00ftempl 0 0 0 ( -1052.000000 -914.000000 -8749.000000 ) ( -1052.000000 -914.000000 -8766.000000 ) ( -1052.000000 -757.000000 -8766.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -914.000000 -8749.000000 ) ( -1048.000000 -914.000000 -8749.000000 ) ( -1048.000000 -914.000000 -8766.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -914.000000 -8766.000000 ) ( -1048.000000 -914.000000 -8766.000000 ) ( -1048.000000 -757.000000 -8766.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -757.000000 -8766.000000 ) ( -1048.000000 -757.000000 -8766.000000 ) ( -1048.000000 -757.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -757.000000 -8749.000000 ) ( -1048.000000 -757.000000 -8749.000000 ) ( -1048.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3578/2437) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (774.000000, 757.000000, 757.000000) / (8609.000000, 8609.000000, 8749.000000) // --> Vector info: d1 = 1.000000, 1.125002, 1.125002. Determinants: 17.500334, -0.000002, -15925.241051, -2380.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -0.000046, -17.000004, 146353.070220, -2380.000000 ( -698.000000 -757.000000 -8749.000000 ) ( -698.000000 -757.000000 -8609.000000 ) ( -698.000000 -774.000000 -8609.000000 ) ( ( -0.007353 0.000000 6.691278 ) ( 0.000000 0.007143 -61.492887 ) ) 19b/00wglyf1 0 0 0 ( -694.000000 -774.000000 -8609.000000 ) ( -694.000000 -757.000000 -8609.000000 ) ( -694.000000 -757.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -774.000000 -8609.000000 ) ( -698.000000 -774.000000 -8609.000000 ) ( -698.000000 -757.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -757.000000 -8609.000000 ) ( -698.000000 -757.000000 -8609.000000 ) ( -698.000000 -757.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -757.000000 -8749.000000 ) ( -698.000000 -757.000000 -8749.000000 ) ( -698.000000 -774.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -774.000000 -8749.000000 ) ( -698.000000 -774.000000 -8749.000000 ) ( -698.000000 -774.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3579/2438) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1048.000000, -698.000000, -698.000000) / (8766.000000, 8766.000000, 8609.000000) // --> Vector info: d1 = 5.468725, 0.468750, 0.468750. Determinants: 784.996041, 0.000000, 522169.400696, -54950.000000 // --> Vector info: d2 = 2.750004, 2.750004, 0.500000. Determinants: 0.000000, -787.501334, 6752123.987634, -54950.000000 ( -698.000000 -757.000000 -8609.000000 ) ( -698.000000 -757.000000 -8766.000000 ) ( -1048.000000 -757.000000 -8766.000000 ) ( ( -0.014286 0.000000 -9.502628 ) ( 0.000000 0.014331 -122.877598 ) ) 19b/00ftempl 0 0 0 ( -1048.000000 -753.000000 -8766.000000 ) ( -698.000000 -753.000000 -8766.000000 ) ( -698.000000 -753.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -753.000000 -8766.000000 ) ( -1048.000000 -757.000000 -8766.000000 ) ( -698.000000 -757.000000 -8766.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -753.000000 -8766.000000 ) ( -698.000000 -757.000000 -8766.000000 ) ( -698.000000 -757.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -753.000000 -8609.000000 ) ( -698.000000 -757.000000 -8609.000000 ) ( -1048.000000 -757.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -753.000000 -8609.000000 ) ( -1048.000000 -757.000000 -8609.000000 ) ( -1048.000000 -757.000000 -8766.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3580/2439) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (914.000000, 914.000000, 1124.000000) / (8609.000000, 8766.000000, 8766.000000) // --> Vector info: d1 = 2.132815, 2.132813, 0.632803. Determinants: 235.501572, 0.000300, -285569.928626, -32970.000000 // --> Vector info: d2 = 0.999999, 2.125001, 2.124999. Determinants: 0.000299, -236.250387, 2000909.339118, -32970.000000 ( -698.000000 -1124.000000 -8766.000000 ) ( -698.000000 -914.000000 -8766.000000 ) ( -698.000000 -914.000000 -8609.000000 ) ( ( -0.007143 0.000000 8.661508 ) ( 0.000000 0.007166 -60.688788 ) ) 19b/00wtempl 0 0 0 ( -694.000000 -914.000000 -8609.000000 ) ( -694.000000 -914.000000 -8766.000000 ) ( -694.000000 -1124.000000 -8766.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -914.000000 -8609.000000 ) ( -698.000000 -914.000000 -8609.000000 ) ( -698.000000 -914.000000 -8766.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -914.000000 -8766.000000 ) ( -698.000000 -914.000000 -8766.000000 ) ( -698.000000 -1124.000000 -8766.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1124.000000 -8766.000000 ) ( -698.000000 -1124.000000 -8766.000000 ) ( -698.000000 -1124.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1124.000000 -8609.000000 ) ( -698.000000 -1124.000000 -8609.000000 ) ( -698.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3581/2440) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-914.000000, -914.000000, -1124.000000) / (8766.000000, 8609.000000, 8609.000000) // --> Vector info: d1 = 0.000000, 0.000000, 1.500009. Determinants: 235.501375, 0.000007, 215248.198171, -32970.000000 // --> Vector info: d2 = 1.125002, 0.000000, 0.000005. Determinants: 0.000846, -236.250500, 2033881.331407, -32970.000000 ( -1048.000000 -1124.000000 -8609.000000 ) ( -1048.000000 -914.000000 -8609.000000 ) ( -1048.000000 -914.000000 -8766.000000 ) ( ( -0.007143 0.000000 -6.528608 ) ( 0.000000 0.007166 -61.688848 ) ) 19b/00wtempl 0 0 0 ( -1052.000000 -914.000000 -8766.000000 ) ( -1052.000000 -914.000000 -8609.000000 ) ( -1052.000000 -1124.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -914.000000 -8766.000000 ) ( -1048.000000 -914.000000 -8766.000000 ) ( -1048.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -914.000000 -8609.000000 ) ( -1048.000000 -914.000000 -8609.000000 ) ( -1048.000000 -1124.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1124.000000 -8609.000000 ) ( -1048.000000 -1124.000000 -8609.000000 ) ( -1048.000000 -1124.000000 -8766.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1124.000000 -8766.000000 ) ( -1048.000000 -1124.000000 -8766.000000 ) ( -1048.000000 -914.000000 -8766.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3582/2441) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (698.000000, 698.000000, 1048.000000) / (8609.000000, 8766.000000, 8766.000000) // --> Vector info: d1 = 2.632805, 2.632802, 0.132814. Determinants: 392.498053, 0.001001, -418644.884483, -54950.000000 // --> Vector info: d2 = 0.999998, 2.125000, 2.124994. Determinants: 0.001047, -393.750730, 3334849.392534, -54950.000000 ( -1048.000000 -1124.000000 -8766.000000 ) ( -698.000000 -1124.000000 -8766.000000 ) ( -698.000000 -1124.000000 -8609.000000 ) ( ( -0.007143 0.000000 7.618651 ) ( 0.000000 0.007166 -60.688797 ) ) 19b/00wtempl 0 0 0 ( -698.000000 -1128.000000 -8609.000000 ) ( -698.000000 -1128.000000 -8766.000000 ) ( -1048.000000 -1128.000000 -8766.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -1128.000000 -8609.000000 ) ( -698.000000 -1124.000000 -8609.000000 ) ( -698.000000 -1124.000000 -8766.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -1128.000000 -8766.000000 ) ( -698.000000 -1124.000000 -8766.000000 ) ( -1048.000000 -1124.000000 -8766.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1128.000000 -8766.000000 ) ( -1048.000000 -1124.000000 -8766.000000 ) ( -1048.000000 -1124.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1128.000000 -8609.000000 ) ( -1048.000000 -1124.000000 -8609.000000 ) ( -698.000000 -1124.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3583/2442) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1124.000000, -1124.000000, -757.000000) / (698.000000, 1048.000000, 1048.000000) // --> Vector info: d1 = 0.468746, 5.468721, 5.468726. Determinants: -0.001668, -1834.990836, 1220611.259197, -128450.000000 // --> Vector info: d2 = 0.249939, 0.249934, 5.500000. Determinants: -1837.522859, 0.001749, -2097481.575265, -128450.000000 ( -1048.000000 -757.000000 -8574.000000 ) ( -1048.000000 -1124.000000 -8574.000000 ) ( -698.000000 -1124.000000 -8574.000000 ) ( ( 0.000000 0.014286 -9.502618 ) ( 0.014305 0.000000 16.329168 ) ) 19b/00ftempl 0 0 0 ( -698.000000 -1124.000000 -8570.000000 ) ( -1048.000000 -1124.000000 -8570.000000 ) ( -1048.000000 -757.000000 -8570.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -1124.000000 -8570.000000 ) ( -698.000000 -1124.000000 -8574.000000 ) ( -1048.000000 -1124.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1124.000000 -8570.000000 ) ( -1048.000000 -1124.000000 -8574.000000 ) ( -1048.000000 -757.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -757.000000 -8570.000000 ) ( -1048.000000 -757.000000 -8574.000000 ) ( -698.000000 -757.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -757.000000 -8570.000000 ) ( -698.000000 -757.000000 -8574.000000 ) ( -698.000000 -1124.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3584/2443) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (774.000000, 914.000000, 914.000000) / (8609.000000, 8609.000000, 8574.000000) // --> Vector info: d1 = 1.109374, 0.109354, 0.109354. Determinants: 35.000716, 0.000050, -32526.921594, -4900.000000 // --> Vector info: d2 = 0.999992, 0.999990, 0.749989. Determinants: 0.000052, -35.000133, 296416.148918, -4900.000000 ( -698.000000 -914.000000 -8574.000000 ) ( -698.000000 -914.000000 -8609.000000 ) ( -698.000000 -774.000000 -8609.000000 ) ( ( -0.007143 0.000000 6.638147 ) ( 0.000000 0.007143 -60.493092 ) ) 19b/00wtempl 0 0 0 ( -694.000000 -774.000000 -8609.000000 ) ( -694.000000 -914.000000 -8609.000000 ) ( -694.000000 -914.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -774.000000 -8609.000000 ) ( -698.000000 -774.000000 -8609.000000 ) ( -698.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -914.000000 -8609.000000 ) ( -698.000000 -914.000000 -8609.000000 ) ( -698.000000 -914.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -914.000000 -8574.000000 ) ( -698.000000 -914.000000 -8574.000000 ) ( -698.000000 -774.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -774.000000 -8574.000000 ) ( -698.000000 -774.000000 -8574.000000 ) ( -698.000000 -774.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3585/2444) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (757.000000, 774.000000, 774.000000) / (8609.000000, 8609.000000, 8574.000000) // --> Vector info: d1 = 0.234374, 0.109375, 0.109376. Determinants: 4.374996, 0.000018, -3451.476788, -595.000000 // --> Vector info: d2 = 0.999993, 0.999992, 0.749992. Determinants: 0.000019, -4.250016, 35993.379568, -595.000000 ( -698.000000 -774.000000 -8574.000000 ) ( -698.000000 -774.000000 -8609.000000 ) ( -698.000000 -757.000000 -8609.000000 ) ( ( -0.007353 0.000000 5.800801 ) ( 0.000000 0.007143 -60.493075 ) ) 19b/00wtempl 0 0 0 ( -694.000000 -757.000000 -8609.000000 ) ( -694.000000 -774.000000 -8609.000000 ) ( -694.000000 -774.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -757.000000 -8609.000000 ) ( -698.000000 -757.000000 -8609.000000 ) ( -698.000000 -774.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -774.000000 -8609.000000 ) ( -698.000000 -774.000000 -8609.000000 ) ( -698.000000 -774.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -774.000000 -8574.000000 ) ( -698.000000 -774.000000 -8574.000000 ) ( -698.000000 -757.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -757.000000 -8574.000000 ) ( -698.000000 -757.000000 -8574.000000 ) ( -698.000000 -757.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3586/2445) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1048.000000, -698.000000, -698.000000) / (8609.000000, 8609.000000, 8574.000000) // --> Vector info: d1 = 5.468726, 0.468751, 0.468752. Determinants: 174.999112, 0.000366, 116404.025755, -12250.000000 // --> Vector info: d2 = 1.500001, 1.499984, 0.999986. Determinants: 0.000593, -174.999333, 1488194.864243, -12250.000000 ( -698.000000 -757.000000 -8574.000000 ) ( -698.000000 -757.000000 -8609.000000 ) ( -1048.000000 -757.000000 -8609.000000 ) ( ( -0.014286 0.000000 -9.502369 ) ( 0.000000 0.014286 -121.485295 ) ) 19b/00ftempl 0 0 0 ( -1048.000000 -753.000000 -8609.000000 ) ( -698.000000 -753.000000 -8609.000000 ) ( -698.000000 -753.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -753.000000 -8609.000000 ) ( -1048.000000 -757.000000 -8609.000000 ) ( -698.000000 -757.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -753.000000 -8609.000000 ) ( -698.000000 -757.000000 -8609.000000 ) ( -698.000000 -757.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -753.000000 -8574.000000 ) ( -698.000000 -757.000000 -8574.000000 ) ( -1048.000000 -757.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -753.000000 -8574.000000 ) ( -1048.000000 -757.000000 -8574.000000 ) ( -1048.000000 -757.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3587/2446) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-774.000000, -757.000000, -757.000000) / (8609.000000, 8609.000000, 8574.000000) // --> Vector info: d1 = 0.859362, 0.734363, 0.734363. Determinants: 4.374992, 0.000008, 2874.853296, -595.000000 // --> Vector info: d2 = 1.000003, 1.000002, 0.750002. Determinants: 0.000008, -4.250016, 35993.394422, -595.000000 ( -1048.000000 -757.000000 -8574.000000 ) ( -1048.000000 -757.000000 -8609.000000 ) ( -1048.000000 -774.000000 -8609.000000 ) ( ( -0.007353 0.000000 -4.831686 ) ( 0.000000 0.007143 -60.493100 ) ) 19b/00wtempl 0 0 0 ( -1052.000000 -774.000000 -8609.000000 ) ( -1052.000000 -757.000000 -8609.000000 ) ( -1052.000000 -757.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -774.000000 -8609.000000 ) ( -1048.000000 -774.000000 -8609.000000 ) ( -1048.000000 -757.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -757.000000 -8609.000000 ) ( -1048.000000 -757.000000 -8609.000000 ) ( -1048.000000 -757.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -757.000000 -8574.000000 ) ( -1048.000000 -757.000000 -8574.000000 ) ( -1048.000000 -774.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -774.000000 -8574.000000 ) ( -1048.000000 -774.000000 -8574.000000 ) ( -1048.000000 -774.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3588/2447) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-914.000000, -774.000000, -774.000000) / (8609.000000, 8609.000000, 8574.000000) // --> Vector info: d1 = 1.859382, 0.859362, 0.859363. Determinants: 35.000701, 0.000067, 22879.092454, -4900.000000 // --> Vector info: d2 = 1.000004, 1.000003, 0.750002. Determinants: 0.000037, -35.000133, 296416.164321, -4900.000000 ( -1048.000000 -774.000000 -8574.000000 ) ( -1048.000000 -774.000000 -8609.000000 ) ( -1048.000000 -914.000000 -8609.000000 ) ( ( -0.007143 0.000000 -4.669203 ) ( 0.000000 0.007143 -60.493095 ) ) 19b/00wtempl 0 0 0 ( -1052.000000 -914.000000 -8609.000000 ) ( -1052.000000 -774.000000 -8609.000000 ) ( -1052.000000 -774.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -914.000000 -8609.000000 ) ( -1048.000000 -914.000000 -8609.000000 ) ( -1048.000000 -774.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -774.000000 -8609.000000 ) ( -1048.000000 -774.000000 -8609.000000 ) ( -1048.000000 -774.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -774.000000 -8574.000000 ) ( -1048.000000 -774.000000 -8574.000000 ) ( -1048.000000 -914.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -914.000000 -8574.000000 ) ( -1048.000000 -914.000000 -8574.000000 ) ( -1048.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3589/2448) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1124.000000, -914.000000, -914.000000) / (8609.000000, 8609.000000, 8574.000000) // --> Vector info: d1 = 2.109356, 0.609343, 0.609344. Determinants: 52.500451, 0.000200, 43505.017274, -7350.000000 // --> Vector info: d2 = 0.999981, 0.999973, 0.749972. Determinants: 0.000273, -52.500200, 444624.669946, -7350.000000 ( -1048.000000 -914.000000 -8574.000000 ) ( -1048.000000 -914.000000 -8609.000000 ) ( -1048.000000 -1124.000000 -8609.000000 ) ( ( -0.007143 0.000000 -5.919050 ) ( 0.000000 0.007143 -60.493152 ) ) 19b/00wtempl 0 0 0 ( -1052.000000 -1124.000000 -8609.000000 ) ( -1052.000000 -914.000000 -8609.000000 ) ( -1052.000000 -914.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1124.000000 -8609.000000 ) ( -1048.000000 -1124.000000 -8609.000000 ) ( -1048.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -914.000000 -8609.000000 ) ( -1048.000000 -914.000000 -8609.000000 ) ( -1048.000000 -914.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -914.000000 -8574.000000 ) ( -1048.000000 -914.000000 -8574.000000 ) ( -1048.000000 -1124.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1124.000000 -8574.000000 ) ( -1048.000000 -1124.000000 -8574.000000 ) ( -1048.000000 -1124.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3590/2449) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (698.000000, 1048.000000, 1048.000000) / (8609.000000, 8609.000000, 8574.000000) // --> Vector info: d1 = 2.609344, 0.109356, 0.109357. Determinants: 87.499566, 0.000334, -93042.027273, -12250.000000 // --> Vector info: d2 = 0.999988, 0.999980, 0.749979. Determinants: 0.000278, -87.500334, 741040.325665, -12250.000000 ( -1048.000000 -1124.000000 -8574.000000 ) ( -1048.000000 -1124.000000 -8609.000000 ) ( -698.000000 -1124.000000 -8609.000000 ) ( ( -0.007143 0.000000 7.595268 ) ( 0.000000 0.007143 -60.493088 ) ) 19b/00wtempl 0 0 0 ( -698.000000 -1128.000000 -8609.000000 ) ( -1048.000000 -1128.000000 -8609.000000 ) ( -1048.000000 -1128.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -1128.000000 -8609.000000 ) ( -698.000000 -1124.000000 -8609.000000 ) ( -1048.000000 -1124.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1128.000000 -8609.000000 ) ( -1048.000000 -1124.000000 -8609.000000 ) ( -1048.000000 -1124.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1128.000000 -8574.000000 ) ( -1048.000000 -1124.000000 -8574.000000 ) ( -698.000000 -1124.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -1128.000000 -8574.000000 ) ( -698.000000 -1124.000000 -8574.000000 ) ( -698.000000 -1124.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3591/2450) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (914.000000, 1124.000000, 1124.000000) / (8609.000000, 8609.000000, 8574.000000) // --> Vector info: d1 = 2.109356, 0.609344, 0.609344. Determinants: 52.500417, 0.000000, -63489.147464, -7350.000000 // --> Vector info: d2 = 0.999981, 0.999989, 0.749988. Determinants: -0.000265, -52.500200, 444624.605084, -7350.000000 ( -698.000000 -1124.000000 -8574.000000 ) ( -698.000000 -1124.000000 -8609.000000 ) ( -698.000000 -914.000000 -8609.000000 ) ( ( -0.007143 0.000000 8.637979 ) ( 0.000000 0.007143 -60.493144 ) ) 19b/00wtempl 0 0 0 ( -694.000000 -914.000000 -8609.000000 ) ( -694.000000 -1124.000000 -8609.000000 ) ( -694.000000 -1124.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -914.000000 -8609.000000 ) ( -698.000000 -914.000000 -8609.000000 ) ( -698.000000 -1124.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1124.000000 -8609.000000 ) ( -698.000000 -1124.000000 -8609.000000 ) ( -698.000000 -1124.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -1124.000000 -8574.000000 ) ( -698.000000 -1124.000000 -8574.000000 ) ( -698.000000 -914.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -694.000000 -914.000000 -8574.000000 ) ( -698.000000 -914.000000 -8574.000000 ) ( -698.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3594/2451) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1194.000000, -958.000000, -958.000000) / (9466.000000, 9466.000000, 8504.000000) // --> Vector info: d1 = 0.062490, 1.749988, 1.749978. Determinants: -1623.373166, -0.002251, -1952473.368329, -227032.000000 // --> Vector info: d2 = 0.117172, 0.117174, 6.992169. Determinants: -0.002127, 1622.498851, -15385178.360542, -227032.000000 ( -680.000000 -958.000000 -8504.000000 ) ( -680.000000 -958.000000 -9466.000000 ) ( -680.000000 -1194.000000 -9466.000000 ) ( ( 0.007150 0.000000 8.599992 ) ( 0.000000 -0.007147 67.766563 ) ) 19b/00wtempl 0 0 0 ( -684.000000 -1194.000000 -9466.000000 ) ( -684.000000 -958.000000 -9466.000000 ) ( -684.000000 -958.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -684.000000 -1194.000000 -9466.000000 ) ( -680.000000 -1194.000000 -9466.000000 ) ( -680.000000 -958.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -684.000000 -958.000000 -9466.000000 ) ( -680.000000 -958.000000 -9466.000000 ) ( -680.000000 -958.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -684.000000 -958.000000 -8504.000000 ) ( -680.000000 -958.000000 -8504.000000 ) ( -680.000000 -1194.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -684.000000 -1194.000000 -8504.000000 ) ( -680.000000 -1194.000000 -8504.000000 ) ( -680.000000 -1194.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3595/2452) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-680.000000, -435.000000, -435.000000) / (9466.000000, 9466.000000, 8731.000000) // --> Vector info: d1 = 0.562504, 2.312496, 2.312452. Determinants: -1286.244396, -0.010749, -975837.309477, -180075.000000 // --> Vector info: d2 = 0.984322, 0.984336, 6.234333. Determinants: -0.010818, 1286.249037, -12352892.486170, -180075.000000 ( -435.000000 -958.000000 -8731.000000 ) ( -435.000000 -958.000000 -9466.000000 ) ( -680.000000 -958.000000 -9466.000000 ) ( ( 0.007143 0.000000 5.419060 ) ( 0.000000 -0.007143 68.598598 ) ) 19b/00wtempl 0 0 0 ( -680.000000 -954.000000 -9466.000000 ) ( -435.000000 -954.000000 -9466.000000 ) ( -435.000000 -954.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -954.000000 -9466.000000 ) ( -680.000000 -958.000000 -9466.000000 ) ( -435.000000 -958.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -954.000000 -9466.000000 ) ( -435.000000 -958.000000 -9466.000000 ) ( -435.000000 -958.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -954.000000 -8731.000000 ) ( -435.000000 -958.000000 -8731.000000 ) ( -680.000000 -958.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -954.000000 -8731.000000 ) ( -680.000000 -958.000000 -8731.000000 ) ( -680.000000 -958.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3596/2453) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (680.000000, 435.000000, 435.000000) / (8504.000000, 8504.000000, 8609.000000) // --> Vector info: d1 = 2.687525, 0.937532, 0.937538. Determinants: -183.749199, -0.001403, 55824.811354, -25725.000000 // --> Vector info: d2 = 0.992094, 0.992080, 0.242082. Determinants: -0.001452, 183.749533, -1588126.660193, -25725.000000 ( -435.000000 -1194.000000 -8609.000000 ) ( -435.000000 -1194.000000 -8504.000000 ) ( -680.000000 -1194.000000 -8504.000000 ) ( ( 0.007143 0.000000 -2.170061 ) ( 0.000000 -0.007143 61.734758 ) ) 19b/00wtempl 0 0 0 ( -680.000000 -1198.000000 -8504.000000 ) ( -435.000000 -1198.000000 -8504.000000 ) ( -435.000000 -1198.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -1198.000000 -8504.000000 ) ( -680.000000 -1194.000000 -8504.000000 ) ( -435.000000 -1194.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1198.000000 -8504.000000 ) ( -435.000000 -1194.000000 -8504.000000 ) ( -435.000000 -1194.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1198.000000 -8609.000000 ) ( -435.000000 -1194.000000 -8609.000000 ) ( -680.000000 -1194.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -1198.000000 -8609.000000 ) ( -680.000000 -1194.000000 -8609.000000 ) ( -680.000000 -1194.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3597/2454) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-958.000000, -958.000000, -1194.000000) / (8399.000000, 7961.000000, 7961.000000) // --> Vector info: d1 = 2.562489, 2.562485, 0.874987. Determinants: -739.123956, -0.000900, -972952.510083, -103368.000000 // --> Vector info: d2 = 0.742172, 3.867177, 3.867174. Determinants: -0.001252, 737.501237, -6270990.901750, -103368.000000 ( -680.000000 -1194.000000 -7961.000000 ) ( -680.000000 -958.000000 -7961.000000 ) ( -680.000000 -958.000000 -8399.000000 ) ( ( 0.007150 0.000000 9.412512 ) ( 0.000000 -0.007135 60.666656 ) ) 19b/00wtempl 0 0 0 ( -684.000000 -958.000000 -8399.000000 ) ( -684.000000 -958.000000 -7961.000000 ) ( -684.000000 -1194.000000 -7961.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -684.000000 -958.000000 -8399.000000 ) ( -680.000000 -958.000000 -8399.000000 ) ( -680.000000 -958.000000 -7961.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -684.000000 -958.000000 -7961.000000 ) ( -680.000000 -958.000000 -7961.000000 ) ( -680.000000 -1194.000000 -7961.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -684.000000 -1194.000000 -7961.000000 ) ( -680.000000 -1194.000000 -7961.000000 ) ( -680.000000 -1194.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -684.000000 -1194.000000 -8399.000000 ) ( -680.000000 -1194.000000 -8399.000000 ) ( -680.000000 -958.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3598/2455) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-958.000000, -958.000000, -1028.000000) / (8504.000000, 8399.000000, 8399.000000) // --> Vector info: d1 = 1.499994, 1.499990, 0.999987. Determinants: -52.500300, -0.000334, -61317.404060, -7350.000000 // --> Vector info: d2 = 0.992150, 1.742153, 1.742149. Determinants: -0.000350, 52.500200, -453754.338927, -7350.000000 ( -680.000000 -1028.000000 -8399.000000 ) ( -680.000000 -958.000000 -8399.000000 ) ( -680.000000 -958.000000 -8504.000000 ) ( ( 0.007143 0.000000 8.342504 ) ( 0.000000 -0.007143 61.735284 ) ) 19b/00wtempl 0 0 0 ( -684.000000 -958.000000 -8504.000000 ) ( -684.000000 -958.000000 -8399.000000 ) ( -684.000000 -1028.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -684.000000 -958.000000 -8504.000000 ) ( -680.000000 -958.000000 -8504.000000 ) ( -680.000000 -958.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -684.000000 -958.000000 -8399.000000 ) ( -680.000000 -958.000000 -8399.000000 ) ( -680.000000 -1028.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -684.000000 -1028.000000 -8399.000000 ) ( -680.000000 -1028.000000 -8399.000000 ) ( -680.000000 -1028.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -684.000000 -1028.000000 -8504.000000 ) ( -680.000000 -1028.000000 -8504.000000 ) ( -680.000000 -958.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3599/2456) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1133.000000, -1194.000000, -1194.000000) / (8399.000000, 8399.000000, 8504.000000) // --> Vector info: d1 = 1.249987, 0.812492, 0.812495. Determinants: -45.936950, -0.000175, -60051.259374, -6405.000000 // --> Vector info: d2 = 1.742140, 1.742138, 0.992135. Determinants: -0.000200, 45.750174, -395414.347245, -6405.000000 ( -680.000000 -1194.000000 -8504.000000 ) ( -680.000000 -1194.000000 -8399.000000 ) ( -680.000000 -1133.000000 -8399.000000 ) ( ( 0.007172 0.000000 9.375685 ) ( 0.000000 -0.007143 61.735261 ) ) 19b/00wtempl 0 0 0 ( -684.000000 -1133.000000 -8399.000000 ) ( -684.000000 -1194.000000 -8399.000000 ) ( -684.000000 -1194.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -684.000000 -1133.000000 -8399.000000 ) ( -680.000000 -1133.000000 -8399.000000 ) ( -680.000000 -1194.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -684.000000 -1194.000000 -8399.000000 ) ( -680.000000 -1194.000000 -8399.000000 ) ( -680.000000 -1194.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -684.000000 -1194.000000 -8504.000000 ) ( -680.000000 -1194.000000 -8504.000000 ) ( -680.000000 -1133.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -684.000000 -1133.000000 -8504.000000 ) ( -680.000000 -1133.000000 -8504.000000 ) ( -680.000000 -1133.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3601/2457) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-435.000000, -435.000000, -540.000000) / (8731.000000, 8609.000000, 8609.000000) // --> Vector info: d1 = 1.312489, 1.312488, 0.562490. Determinants: -91.499651, -0.000100, -56614.452856, -12810.000000 // --> Vector info: d2 = 0.367175, 1.242176, 1.242175. Determinants: -0.000116, 91.875100, -806865.056311, -12810.000000 ( -540.000000 -958.000000 -8609.000000 ) ( -435.000000 -958.000000 -8609.000000 ) ( -435.000000 -958.000000 -8731.000000 ) ( ( 0.007143 0.000000 4.419551 ) ( 0.000000 -0.007172 62.987124 ) ) 19b/00wtempl 0 0 0 ( -435.000000 -954.000000 -8731.000000 ) ( -435.000000 -954.000000 -8609.000000 ) ( -540.000000 -954.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -954.000000 -8731.000000 ) ( -435.000000 -958.000000 -8731.000000 ) ( -435.000000 -958.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -954.000000 -8609.000000 ) ( -435.000000 -958.000000 -8609.000000 ) ( -540.000000 -958.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -540.000000 -954.000000 -8609.000000 ) ( -540.000000 -958.000000 -8609.000000 ) ( -540.000000 -958.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -540.000000 -954.000000 -8731.000000 ) ( -540.000000 -958.000000 -8731.000000 ) ( -435.000000 -958.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3602/2458) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-435.000000, -435.000000, -680.000000) / (8609.000000, 7961.000000, 7961.000000) // --> Vector info: d1 = 2.249990, 2.249967, 0.499974. Determinants: -1133.995059, -0.005840, -850446.061365, -158760.000000 // --> Vector info: d2 = 0.242164, 4.867169, 4.867160. Determinants: -0.006181, 1133.126403, -9793533.794431, -158760.000000 ( -680.000000 -958.000000 -7961.000000 ) ( -435.000000 -958.000000 -7961.000000 ) ( -435.000000 -958.000000 -8609.000000 ) ( ( 0.007143 0.000000 5.356803 ) ( 0.000000 -0.007137 61.687666 ) ) 19b/00wtempl 0 0 0 ( -435.000000 -954.000000 -8609.000000 ) ( -435.000000 -954.000000 -7961.000000 ) ( -680.000000 -954.000000 -7961.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -954.000000 -8609.000000 ) ( -435.000000 -958.000000 -8609.000000 ) ( -435.000000 -958.000000 -7961.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -954.000000 -7961.000000 ) ( -435.000000 -958.000000 -7961.000000 ) ( -680.000000 -958.000000 -7961.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -954.000000 -7961.000000 ) ( -680.000000 -958.000000 -7961.000000 ) ( -680.000000 -958.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -954.000000 -8609.000000 ) ( -680.000000 -958.000000 -8609.000000 ) ( -435.000000 -958.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3604/2459) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-575.000000, -680.000000, -680.000000) / (8609.000000, 8609.000000, 8731.000000) // --> Vector info: d1 = 1.312488, 0.562490, 0.562491. Determinants: -91.499651, -0.000100, -69424.404018, -12810.000000 // --> Vector info: d2 = 1.242176, 1.242175, 0.367174. Determinants: -0.000116, 91.875100, -806865.072590, -12810.000000 ( -680.000000 -958.000000 -8731.000000 ) ( -680.000000 -958.000000 -8609.000000 ) ( -575.000000 -958.000000 -8609.000000 ) ( ( 0.007143 0.000000 5.419548 ) ( 0.000000 -0.007172 62.987125 ) ) 19b/00wtempl 0 0 0 ( -575.000000 -954.000000 -8609.000000 ) ( -680.000000 -954.000000 -8609.000000 ) ( -680.000000 -954.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -575.000000 -954.000000 -8609.000000 ) ( -575.000000 -958.000000 -8609.000000 ) ( -680.000000 -958.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -954.000000 -8609.000000 ) ( -680.000000 -958.000000 -8609.000000 ) ( -680.000000 -958.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -954.000000 -8731.000000 ) ( -680.000000 -958.000000 -8731.000000 ) ( -575.000000 -958.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -575.000000 -954.000000 -8731.000000 ) ( -575.000000 -958.000000 -8731.000000 ) ( -575.000000 -958.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3605/2460) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (680.000000, 680.000000, 435.000000) / (8399.000000, 7961.000000, 7961.000000) // --> Vector info: d1 = 2.749979, 2.749979, 0.999987. Determinants: -766.496657, 0.000000, 226117.478476, -107310.000000 // --> Vector info: d2 = 0.992166, 4.117170, 4.117170. Determinants: 0.000000, 765.626169, -6536963.484077, -107310.000000 ( -435.000000 -1194.000000 -7961.000000 ) ( -680.000000 -1194.000000 -7961.000000 ) ( -680.000000 -1194.000000 -8399.000000 ) ( ( 0.007143 0.000000 -2.107143 ) ( 0.000000 -0.007135 60.916629 ) ) 19b/00wtempl 0 0 0 ( -680.000000 -1198.000000 -8399.000000 ) ( -680.000000 -1198.000000 -7961.000000 ) ( -435.000000 -1198.000000 -7961.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -1198.000000 -8399.000000 ) ( -680.000000 -1194.000000 -8399.000000 ) ( -680.000000 -1194.000000 -7961.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -1198.000000 -7961.000000 ) ( -680.000000 -1194.000000 -7961.000000 ) ( -435.000000 -1194.000000 -7961.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1198.000000 -7961.000000 ) ( -435.000000 -1194.000000 -7961.000000 ) ( -435.000000 -1194.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1198.000000 -8399.000000 ) ( -435.000000 -1194.000000 -8399.000000 ) ( -680.000000 -1194.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3606/2461) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (680.000000, 680.000000, 435.000000) / (8504.000000, 8399.000000, 8399.000000) // --> Vector info: d1 = 2.749995, 2.749991, 0.999999. Determinants: -183.749199, -0.001053, 54214.780066, -25725.000000 // --> Vector info: d2 = 0.992135, 1.742137, 1.742128. Determinants: -0.000951, 183.750701, -1588137.972767, -25725.000000 ( -435.000000 -1194.000000 -8399.000000 ) ( -680.000000 -1194.000000 -8399.000000 ) ( -680.000000 -1194.000000 -8504.000000 ) ( ( 0.007143 0.000000 -2.107474 ) ( 0.000000 -0.007143 61.735198 ) ) 19b/00wtempl 0 0 0 ( -680.000000 -1198.000000 -8504.000000 ) ( -680.000000 -1198.000000 -8399.000000 ) ( -435.000000 -1198.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -1198.000000 -8504.000000 ) ( -680.000000 -1194.000000 -8504.000000 ) ( -680.000000 -1194.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -1198.000000 -8399.000000 ) ( -680.000000 -1194.000000 -8399.000000 ) ( -435.000000 -1194.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1198.000000 -8399.000000 ) ( -435.000000 -1194.000000 -8399.000000 ) ( -435.000000 -1194.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1198.000000 -8504.000000 ) ( -435.000000 -1194.000000 -8504.000000 ) ( -680.000000 -1194.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3607/2462) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (435.000000, 435.000000, 680.000000) / (8609.000000, 8714.000000, 8714.000000) // --> Vector info: d1 = 0.999985, 0.999985, 2.749977. Determinants: -183.749199, 0.000000, 54206.293879, -25725.000000 // --> Vector info: d2 = 1.242172, 0.492169, 0.492169. Determinants: 0.000000, 183.750701, -1613864.661938, -25725.000000 ( -680.000000 -1194.000000 -8714.000000 ) ( -435.000000 -1194.000000 -8714.000000 ) ( -435.000000 -1194.000000 -8609.000000 ) ( ( 0.007143 0.000000 -2.107145 ) ( 0.000000 -0.007143 62.735264 ) ) 19b/00wtempl 0 0 0 ( -435.000000 -1198.000000 -8609.000000 ) ( -435.000000 -1198.000000 -8714.000000 ) ( -680.000000 -1198.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1198.000000 -8609.000000 ) ( -435.000000 -1194.000000 -8609.000000 ) ( -435.000000 -1194.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1198.000000 -8714.000000 ) ( -435.000000 -1194.000000 -8714.000000 ) ( -680.000000 -1194.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -1198.000000 -8714.000000 ) ( -680.000000 -1194.000000 -8714.000000 ) ( -680.000000 -1194.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -1198.000000 -8609.000000 ) ( -680.000000 -1194.000000 -8609.000000 ) ( -435.000000 -1194.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3608/2463) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (435.000000, 435.000000, 680.000000) / (8714.000000, 8941.000000, 8941.000000) // --> Vector info: d1 = 0.999959, 0.999971, 2.749964. Determinants: -397.248267, -0.003038, 117216.746744, -55615.000000 // --> Vector info: d2 = 2.359349, 0.734355, 0.734368. Determinants: -0.002923, 398.123656, -3600463.478440, -55615.000000 ( -680.000000 -1194.000000 -8941.000000 ) ( -435.000000 -1194.000000 -8941.000000 ) ( -435.000000 -1194.000000 -8714.000000 ) ( ( 0.007143 0.000000 -2.107646 ) ( 0.000000 -0.007159 64.739072 ) ) 19b/00wtempl 0 0 0 ( -435.000000 -1198.000000 -8714.000000 ) ( -435.000000 -1198.000000 -8941.000000 ) ( -680.000000 -1198.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1198.000000 -8714.000000 ) ( -435.000000 -1194.000000 -8714.000000 ) ( -435.000000 -1194.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1198.000000 -8941.000000 ) ( -435.000000 -1194.000000 -8941.000000 ) ( -680.000000 -1194.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -1198.000000 -8941.000000 ) ( -680.000000 -1194.000000 -8941.000000 ) ( -680.000000 -1194.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -1198.000000 -8714.000000 ) ( -680.000000 -1194.000000 -8714.000000 ) ( -435.000000 -1194.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3609/2464) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (958.000000, 1194.000000, 1194.000000) / (9466.000000, 9466.000000, 9046.000000) // --> Vector info: d1 = 0.312484, 1.999981, 1.999969. Determinants: -708.748799, -0.002926, 648035.654142, -99120.000000 // --> Vector info: d2 = 0.984353, 0.984360, 3.984361. Determinants: -0.002930, 708.000435, -6799498.340122, -99120.000000 ( -435.000000 -1194.000000 -9046.000000 ) ( -435.000000 -1194.000000 -9466.000000 ) ( -435.000000 -958.000000 -9466.000000 ) ( ( 0.007150 0.000000 -6.537890 ) ( 0.000000 -0.007143 68.598652 ) ) 19b/00wtempl 0 0 0 ( -431.000000 -958.000000 -9466.000000 ) ( -431.000000 -1194.000000 -9466.000000 ) ( -431.000000 -1194.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -958.000000 -9466.000000 ) ( -435.000000 -958.000000 -9466.000000 ) ( -435.000000 -1194.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -1194.000000 -9466.000000 ) ( -435.000000 -1194.000000 -9466.000000 ) ( -435.000000 -1194.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -1194.000000 -9046.000000 ) ( -435.000000 -1194.000000 -9046.000000 ) ( -435.000000 -958.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -958.000000 -9046.000000 ) ( -435.000000 -958.000000 -9046.000000 ) ( -435.000000 -958.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3610/2465) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (435.000000, 435.000000, 505.000000) / (8941.000000, 9046.000000, 9046.000000) // --> Vector info: d1 = 0.999974, 0.999974, 1.499952. Determinants: -52.497697, 0.000000, 15486.687267, -7350.000000 // --> Vector info: d2 = 1.734363, 0.984365, 0.984365. Determinants: 0.000000, 52.499867, -482148.872057, -7350.000000 ( -505.000000 -1194.000000 -9046.000000 ) ( -435.000000 -1194.000000 -9046.000000 ) ( -435.000000 -1194.000000 -8941.000000 ) ( ( 0.007143 0.000000 -2.107032 ) ( 0.000000 -0.007143 65.598486 ) ) 19b/00wtempl 0 0 0 ( -435.000000 -1198.000000 -8941.000000 ) ( -435.000000 -1198.000000 -9046.000000 ) ( -505.000000 -1198.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1198.000000 -8941.000000 ) ( -435.000000 -1194.000000 -8941.000000 ) ( -435.000000 -1194.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1198.000000 -9046.000000 ) ( -435.000000 -1194.000000 -9046.000000 ) ( -505.000000 -1194.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -505.000000 -1198.000000 -9046.000000 ) ( -505.000000 -1194.000000 -9046.000000 ) ( -505.000000 -1194.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -505.000000 -1198.000000 -8941.000000 ) ( -505.000000 -1194.000000 -8941.000000 ) ( -435.000000 -1194.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3611/2466) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (435.000000, 435.000000, 680.000000) / (9046.000000, 9466.000000, 9466.000000) // --> Vector info: d1 = 0.999975, 0.999994, 2.749987. Determinants: -734.996794, -0.004674, 216868.439360, -102900.000000 // --> Vector info: d2 = 3.984354, 0.984352, 0.984363. Determinants: -0.004656, 735.000467, -7058802.203455, -102900.000000 ( -680.000000 -1194.000000 -9466.000000 ) ( -435.000000 -1194.000000 -9466.000000 ) ( -435.000000 -1194.000000 -9046.000000 ) ( ( 0.007143 0.000000 -2.107565 ) ( 0.000000 -0.007143 68.598661 ) ) 19b/00wtempl 0 0 0 ( -435.000000 -1198.000000 -9046.000000 ) ( -435.000000 -1198.000000 -9466.000000 ) ( -680.000000 -1198.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1198.000000 -9046.000000 ) ( -435.000000 -1194.000000 -9046.000000 ) ( -435.000000 -1194.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1198.000000 -9466.000000 ) ( -435.000000 -1194.000000 -9466.000000 ) ( -680.000000 -1194.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -1198.000000 -9466.000000 ) ( -680.000000 -1194.000000 -9466.000000 ) ( -680.000000 -1194.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -1198.000000 -9046.000000 ) ( -680.000000 -1194.000000 -9046.000000 ) ( -435.000000 -1194.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3612/2467) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (610.000000, 680.000000, 680.000000) / (9046.000000, 9046.000000, 8941.000000) // --> Vector info: d1 = 0.249949, 0.749967, 0.749967. Determinants: -52.501803, 0.000000, 30188.971378, -7350.000000 // --> Vector info: d2 = 0.984365, 0.984365, 1.734363. Determinants: 0.000000, 52.499867, -482148.872057, -7350.000000 ( -680.000000 -1194.000000 -8941.000000 ) ( -680.000000 -1194.000000 -9046.000000 ) ( -610.000000 -1194.000000 -9046.000000 ) ( ( 0.007143 0.000000 -4.107343 ) ( 0.000000 -0.007143 65.598486 ) ) 19b/00wtempl 0 0 0 ( -610.000000 -1198.000000 -9046.000000 ) ( -680.000000 -1198.000000 -9046.000000 ) ( -680.000000 -1198.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -610.000000 -1198.000000 -9046.000000 ) ( -610.000000 -1194.000000 -9046.000000 ) ( -680.000000 -1194.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -1198.000000 -9046.000000 ) ( -680.000000 -1194.000000 -9046.000000 ) ( -680.000000 -1194.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -1198.000000 -8941.000000 ) ( -680.000000 -1194.000000 -8941.000000 ) ( -610.000000 -1194.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -610.000000 -1198.000000 -8941.000000 ) ( -610.000000 -1194.000000 -8941.000000 ) ( -610.000000 -1194.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3614/2468) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1194.000000, 1194.000000, 958.000000) / (8871.000000, 8504.000000, 8504.000000) // --> Vector info: d1 = 2.000010, 1.999990, 0.312491. Determinants: -619.311800, -0.004952, 566277.312900, -86612.000000 // --> Vector info: d2 = 0.367178, 2.992172, 2.992158. Determinants: -0.005075, 619.498425, -5527366.531428, -86612.000000 ( -435.000000 -958.000000 -8504.000000 ) ( -435.000000 -1194.000000 -8504.000000 ) ( -435.000000 -1194.000000 -8871.000000 ) ( ( 0.007150 0.000000 -6.538093 ) ( 0.000000 -0.007153 63.817560 ) ) 19b/00wtempl 0 0 0 ( -431.000000 -1194.000000 -8871.000000 ) ( -431.000000 -1194.000000 -8504.000000 ) ( -431.000000 -958.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -1194.000000 -8871.000000 ) ( -435.000000 -1194.000000 -8871.000000 ) ( -435.000000 -1194.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -1194.000000 -8504.000000 ) ( -435.000000 -1194.000000 -8504.000000 ) ( -435.000000 -958.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -958.000000 -8504.000000 ) ( -435.000000 -958.000000 -8504.000000 ) ( -435.000000 -958.000000 -8871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -958.000000 -8871.000000 ) ( -435.000000 -958.000000 -8871.000000 ) ( -435.000000 -1194.000000 -8871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3615/2469) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (958.000000, 958.000000, 1028.000000) / (8871.000000, 8976.000000, 8976.000000) // --> Vector info: d1 = 0.562490, 0.562492, 1.062495. Determinants: -52.500301, -0.000133, 46162.167247, -7350.000000 // --> Vector info: d2 = 1.242175, 0.492167, 0.492167. Determinants: -0.000050, 52.500568, -474862.471235, -7350.000000 ( -435.000000 -1028.000000 -8976.000000 ) ( -435.000000 -958.000000 -8976.000000 ) ( -435.000000 -958.000000 -8871.000000 ) ( ( 0.007143 0.000000 -6.280567 ) ( 0.000000 -0.007143 64.607139 ) ) 19b/00wtempl 0 0 0 ( -431.000000 -958.000000 -8871.000000 ) ( -431.000000 -958.000000 -8976.000000 ) ( -431.000000 -1028.000000 -8976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -958.000000 -8871.000000 ) ( -435.000000 -958.000000 -8871.000000 ) ( -435.000000 -958.000000 -8976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -958.000000 -8976.000000 ) ( -435.000000 -958.000000 -8976.000000 ) ( -435.000000 -1028.000000 -8976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -1028.000000 -8976.000000 ) ( -435.000000 -1028.000000 -8976.000000 ) ( -435.000000 -1028.000000 -8871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -1028.000000 -8871.000000 ) ( -435.000000 -1028.000000 -8871.000000 ) ( -435.000000 -958.000000 -8871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3616/2470) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (958.000000, 958.000000, 1028.000000) / (8976.000000, 9046.000000, 9046.000000) // --> Vector info: d1 = 0.312469, 0.312470, 0.812473. Determinants: -35.000200, -0.000067, 31999.690144, -4900.000000 // --> Vector info: d2 = 1.484357, 0.984360, 0.984361. Determinants: -0.000100, 34.999800, -321431.455062, -4900.000000 ( -435.000000 -1028.000000 -9046.000000 ) ( -435.000000 -958.000000 -9046.000000 ) ( -435.000000 -958.000000 -8976.000000 ) ( ( 0.007143 0.000000 -6.530549 ) ( 0.000000 -0.007143 65.598256 ) ) 19b/00wtempl 0 0 0 ( -431.000000 -958.000000 -8976.000000 ) ( -431.000000 -958.000000 -9046.000000 ) ( -431.000000 -1028.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -958.000000 -8976.000000 ) ( -435.000000 -958.000000 -8976.000000 ) ( -435.000000 -958.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -958.000000 -9046.000000 ) ( -435.000000 -958.000000 -9046.000000 ) ( -435.000000 -1028.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -1028.000000 -9046.000000 ) ( -435.000000 -1028.000000 -9046.000000 ) ( -435.000000 -1028.000000 -8976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -1028.000000 -8976.000000 ) ( -435.000000 -1028.000000 -8976.000000 ) ( -435.000000 -958.000000 -8976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3617/2471) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1194.000000, 1194.000000, 958.000000) / (8399.000000, 7961.000000, 7961.000000) // --> Vector info: d1 = 1.999983, 1.999960, 0.312462. Determinants: -739.124165, -0.005402, 675825.400272, -103368.000000 // --> Vector info: d2 = 0.742176, 3.867181, 3.867168. Determinants: -0.005431, 737.501127, -6270982.732121, -103368.000000 ( -435.000000 -958.000000 -7961.000000 ) ( -435.000000 -1194.000000 -7961.000000 ) ( -435.000000 -1194.000000 -8399.000000 ) ( ( 0.007150 0.000000 -6.538052 ) ( 0.000000 -0.007135 60.666577 ) ) 19b/00wtempl 0 0 0 ( -431.000000 -1194.000000 -8399.000000 ) ( -431.000000 -1194.000000 -7961.000000 ) ( -431.000000 -958.000000 -7961.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -1194.000000 -8399.000000 ) ( -435.000000 -1194.000000 -8399.000000 ) ( -435.000000 -1194.000000 -7961.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -1194.000000 -7961.000000 ) ( -435.000000 -1194.000000 -7961.000000 ) ( -435.000000 -958.000000 -7961.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -958.000000 -7961.000000 ) ( -435.000000 -958.000000 -7961.000000 ) ( -435.000000 -958.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -958.000000 -8399.000000 ) ( -435.000000 -958.000000 -8399.000000 ) ( -435.000000 -1194.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3618/2472) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1194.000000, 1194.000000, 1133.000000) / (8504.000000, 8399.000000, 8399.000000) // --> Vector info: d1 = 0.937532, 0.937522, 0.500028. Determinants: -45.936900, -0.000640, 48849.201585, -6405.000000 // --> Vector info: d2 = 0.992080, 1.742075, 1.742070. Determinants: -0.000551, 45.749709, -395409.143419, -6405.000000 ( -435.000000 -1133.000000 -8399.000000 ) ( -435.000000 -1194.000000 -8399.000000 ) ( -435.000000 -1194.000000 -8504.000000 ) ( ( 0.007172 0.000000 -7.626729 ) ( 0.000000 -0.007143 61.734449 ) ) 19b/00wtempl 0 0 0 ( -431.000000 -1194.000000 -8504.000000 ) ( -431.000000 -1194.000000 -8399.000000 ) ( -431.000000 -1133.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -1194.000000 -8504.000000 ) ( -435.000000 -1194.000000 -8504.000000 ) ( -435.000000 -1194.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -1194.000000 -8399.000000 ) ( -435.000000 -1194.000000 -8399.000000 ) ( -435.000000 -1133.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -1133.000000 -8399.000000 ) ( -435.000000 -1133.000000 -8399.000000 ) ( -435.000000 -1133.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -1133.000000 -8504.000000 ) ( -435.000000 -1133.000000 -8504.000000 ) ( -435.000000 -1194.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3619/2473) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1028.000000, 958.000000, 958.000000) / (8399.000000, 8399.000000, 8504.000000) // --> Vector info: d1 = 0.749988, 0.249985, 0.249988. Determinants: -52.500300, -0.000200, 48459.580882, -7350.000000 // --> Vector info: d2 = 1.742167, 1.742166, 0.992163. Determinants: -0.000201, 52.500200, -453753.905461, -7350.000000 ( -435.000000 -958.000000 -8504.000000 ) ( -435.000000 -958.000000 -8399.000000 ) ( -435.000000 -1028.000000 -8399.000000 ) ( ( 0.007143 0.000000 -6.593140 ) ( 0.000000 -0.007143 61.735225 ) ) 19b/00wtempl 0 0 0 ( -431.000000 -1028.000000 -8399.000000 ) ( -431.000000 -958.000000 -8399.000000 ) ( -431.000000 -958.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -1028.000000 -8399.000000 ) ( -435.000000 -1028.000000 -8399.000000 ) ( -435.000000 -958.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -958.000000 -8399.000000 ) ( -435.000000 -958.000000 -8399.000000 ) ( -435.000000 -958.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -958.000000 -8504.000000 ) ( -435.000000 -958.000000 -8504.000000 ) ( -435.000000 -1028.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -1028.000000 -8504.000000 ) ( -435.000000 -1028.000000 -8504.000000 ) ( -435.000000 -1028.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3622/2474) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1133.000000, 1194.000000, 1194.000000) / (8976.000000, 8976.000000, 8871.000000) // --> Vector info: d1 = 0.562478, 0.999973, 0.999968. Determinants: -45.937000, -0.000349, 48447.079789, -6405.000000 // --> Vector info: d2 = 0.484350, 0.484354, 1.234357. Determinants: -0.000400, 45.750160, -413755.248330, -6405.000000 ( -435.000000 -1194.000000 -8871.000000 ) ( -435.000000 -1194.000000 -8976.000000 ) ( -435.000000 -1133.000000 -8976.000000 ) ( ( 0.007172 0.000000 -7.563947 ) ( 0.000000 -0.007143 64.598790 ) ) 19b/00wtempl 0 0 0 ( -431.000000 -1133.000000 -8976.000000 ) ( -431.000000 -1194.000000 -8976.000000 ) ( -431.000000 -1194.000000 -8871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -1133.000000 -8976.000000 ) ( -435.000000 -1133.000000 -8976.000000 ) ( -435.000000 -1194.000000 -8976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -1194.000000 -8976.000000 ) ( -435.000000 -1194.000000 -8976.000000 ) ( -435.000000 -1194.000000 -8871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -1194.000000 -8871.000000 ) ( -435.000000 -1194.000000 -8871.000000 ) ( -435.000000 -1133.000000 -8871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -1133.000000 -8871.000000 ) ( -435.000000 -1133.000000 -8871.000000 ) ( -435.000000 -1133.000000 -8976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3623/2475) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1028.000000, 1133.000000, 1133.000000) / (9046.000000, 9046.000000, 8976.000000) // --> Vector info: d1 = 0.812473, 1.562473, 1.562470. Determinants: -52.500000, -0.000300, 48001.037188, -7350.000000 // --> Vector info: d2 = 0.984361, 0.984367, 1.484365. Determinants: -0.000451, 52.499700, -482146.873671, -7350.000000 ( -435.000000 -1133.000000 -8976.000000 ) ( -435.000000 -1133.000000 -9046.000000 ) ( -435.000000 -1028.000000 -9046.000000 ) ( ( 0.007143 0.000000 -6.530753 ) ( 0.000000 -0.007143 65.598214 ) ) 19b/00wtempl 0 0 0 ( -431.000000 -1028.000000 -9046.000000 ) ( -431.000000 -1133.000000 -9046.000000 ) ( -431.000000 -1133.000000 -8976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -1028.000000 -9046.000000 ) ( -435.000000 -1028.000000 -9046.000000 ) ( -435.000000 -1133.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -1133.000000 -9046.000000 ) ( -435.000000 -1133.000000 -9046.000000 ) ( -435.000000 -1133.000000 -8976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -1133.000000 -8976.000000 ) ( -435.000000 -1133.000000 -8976.000000 ) ( -435.000000 -1028.000000 -8976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -1028.000000 -8976.000000 ) ( -435.000000 -1028.000000 -8976.000000 ) ( -435.000000 -1028.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3624/2476) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1133.000000, 1194.000000, 1194.000000) / (9046.000000, 9046.000000, 8976.000000) // --> Vector info: d1 = 0.749967, 0.312469, 0.312470. Determinants: 30.624800, 0.000058, -37900.781652, -4270.000000 // --> Vector info: d2 = 1.484356, 1.484357, 0.984360. Determinants: -0.000050, -30.499826, 269563.278744, -4270.000000 ( -435.000000 -1194.000000 -8976.000000 ) ( -435.000000 -1194.000000 -9046.000000 ) ( -435.000000 -1133.000000 -9046.000000 ) ( ( -0.007172 0.000000 8.876061 ) ( 0.000000 0.007143 -63.129573 ) ) 19b/00wtempl 0 0 0 ( -431.000000 -1133.000000 -9046.000000 ) ( -431.000000 -1194.000000 -9046.000000 ) ( -431.000000 -1194.000000 -8976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -1133.000000 -9046.000000 ) ( -435.000000 -1133.000000 -9046.000000 ) ( -435.000000 -1194.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -1194.000000 -9046.000000 ) ( -435.000000 -1194.000000 -9046.000000 ) ( -435.000000 -1194.000000 -8976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -1194.000000 -8976.000000 ) ( -435.000000 -1194.000000 -8976.000000 ) ( -435.000000 -1133.000000 -8976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 -1133.000000 -8976.000000 ) ( -435.000000 -1133.000000 -8976.000000 ) ( -435.000000 -1133.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3626/2477) # points: 4 { brushDef { // Surface normal: 0.889288, 0.457348, 0.000000 // RotY/Z : 0.000000 / 0.475011. Vector texS/T: (-0.457348, 0.889288, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-541.601680, -541.601680, -580.959017) / (8731.000000, 8609.000000, 8609.000000) // --> Vector info: d1 = 1.000000, 1.875001, 1.875000. Determinants: -0.000116, 34.437708, -305477.283685, -4801.595152 // --> Vector info: d2 = 0.000000, 0.000000, 0.279512. Determinants: 34.100440, -0.000013, 18468.964173, -4801.595152 ( -575.000000 -949.000000 -8609.000000 ) ( -593.000000 -914.000000 -8609.000000 ) ( -593.000000 -914.000000 -8731.000000 ) ( ( 0.000000 -0.007172 63.619958 ) ( -0.007102 0.000000 -3.846423 ) ) 19b/00wglyf1 0 0 0 ( -596.557151 -915.829392 -8731.000000 ) ( -596.557151 -915.829392 -8609.000000 ) ( -578.557151 -950.829392 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -596.557151 -915.829392 -8731.000000 ) ( -593.000000 -914.000000 -8731.000000 ) ( -593.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -596.557151 -915.829392 -8609.000000 ) ( -593.000000 -914.000000 -8609.000000 ) ( -575.000000 -949.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -578.557151 -950.829392 -8609.000000 ) ( -575.000000 -949.000000 -8609.000000 ) ( -575.000000 -949.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -578.557151 -950.829392 -8731.000000 ) ( -575.000000 -949.000000 -8731.000000 ) ( -593.000000 -914.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3628/2478) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-914.000000, -914.000000, -949.000000) / (593.000000, 523.000000, 540.000000) // --> Vector info: d1 = 1.000000, 1.500000, 1.374995. Determinants: -0.250376, 17.500000, -13056.343393, -2450.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250005. Determinants: 17.500307, -0.000003, 15995.281556, -2450.000000 ( -540.000000 -949.000000 -8609.000000 ) ( -523.000000 -914.000000 -8609.000000 ) ( -593.000000 -914.000000 -8609.000000 ) ( ( 0.000102 -0.007143 5.329120 ) ( -0.007143 0.000000 -6.528686 ) ) 19b/00wglyf1 0 0 0 ( -593.000000 -914.000000 -8605.000000 ) ( -523.000000 -914.000000 -8605.000000 ) ( -540.000000 -949.000000 -8605.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -593.000000 -914.000000 -8605.000000 ) ( -593.000000 -914.000000 -8609.000000 ) ( -523.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -523.000000 -914.000000 -8605.000000 ) ( -523.000000 -914.000000 -8609.000000 ) ( -540.000000 -949.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -540.000000 -949.000000 -8605.000000 ) ( -540.000000 -949.000000 -8609.000000 ) ( -575.000000 -949.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -575.000000 -949.000000 -8605.000000 ) ( -575.000000 -949.000000 -8609.000000 ) ( -593.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3629/2479) # points: 4 { brushDef { // Surface normal: -0.899508, 0.436904, 0.000000 // RotY/Z : 0.000000 / 2.689439. Vector texS/T: (-0.436904, -0.899508, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (1050.651229, 1050.651229, 1089.561382) / (8609.000000, 8731.000000, 8731.000000) // --> Vector info: d1 = 0.000000, 0.875000, 0.875001. Determinants: -0.000080, -34.046393, 293105.480484, -4747.038656 // --> Vector info: d2 = 0.000000, 0.000001, 0.279513. Determinants: -34.100375, -0.000056, 35828.080209, -4747.038656 ( -540.000000 -949.000000 -8731.000000 ) ( -523.000000 -914.000000 -8731.000000 ) ( -523.000000 -914.000000 -8609.000000 ) ( ( 0.000000 0.007172 -61.744911 ) ( 0.007184 0.000000 -7.547459 ) ) 19b/00wglyf1 0 0 0 ( -519.401967 -915.747616 -8609.000000 ) ( -519.401967 -915.747616 -8731.000000 ) ( -536.401967 -950.747616 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -519.401967 -915.747616 -8609.000000 ) ( -523.000000 -914.000000 -8609.000000 ) ( -523.000000 -914.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -519.401967 -915.747616 -8731.000000 ) ( -523.000000 -914.000000 -8731.000000 ) ( -540.000000 -949.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -536.401967 -950.747616 -8731.000000 ) ( -540.000000 -949.000000 -8731.000000 ) ( -540.000000 -949.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -536.401967 -950.747616 -8609.000000 ) ( -540.000000 -949.000000 -8609.000000 ) ( -523.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3630/2480) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-914.000000, -949.000000, -949.000000) / (-593.000000, -575.000000, -540.000000) // --> Vector info: d1 = 0.531255, 0.656253, 0.906250. Determinants: -0.125028, -8.749908, -5953.757898, -1225.000000 // --> Vector info: d2 = 0.984374, 0.734370, 0.734370. Determinants: -8.750158, -0.000012, -9203.510532, -1225.000000 ( -540.000000 -949.000000 -8731.000000 ) ( -575.000000 -949.000000 -8731.000000 ) ( -593.000000 -914.000000 -8731.000000 ) ( ( 0.000102 0.007143 4.860211 ) ( 0.007143 0.000000 7.513070 ) ) 19b/00wglyf1 0 0 0 ( -593.000000 -914.000000 -8735.000000 ) ( -575.000000 -949.000000 -8735.000000 ) ( -540.000000 -949.000000 -8735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -593.000000 -914.000000 -8735.000000 ) ( -593.000000 -914.000000 -8731.000000 ) ( -575.000000 -949.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -575.000000 -949.000000 -8735.000000 ) ( -575.000000 -949.000000 -8731.000000 ) ( -540.000000 -949.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -540.000000 -949.000000 -8735.000000 ) ( -540.000000 -949.000000 -8731.000000 ) ( -523.000000 -914.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -523.000000 -914.000000 -8735.000000 ) ( -523.000000 -914.000000 -8731.000000 ) ( -593.000000 -914.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3631/2481) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-949.000000, -949.000000, -958.000000) / (575.000000, 540.000000, 540.000000) // --> Vector info: d1 = 0.000000, 0.250001, 0.249998. Determinants: -0.000117, 2.250007, -1293.864825, -315.000000 // --> Vector info: d2 = 1.000000, 0.999997, 1.062500. Determinants: 2.187617, -0.000029, 1761.064960, -315.000000 ( -540.000000 -958.000000 -8609.000000 ) ( -540.000000 -949.000000 -8609.000000 ) ( -575.000000 -949.000000 -8609.000000 ) ( ( 0.000000 -0.007143 4.107507 ) ( -0.006945 0.000000 -5.590682 ) ) 19b/00wglyf1 0 0 0 ( -575.000000 -949.000000 -8605.000000 ) ( -540.000000 -949.000000 -8605.000000 ) ( -540.000000 -958.000000 -8605.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -575.000000 -949.000000 -8605.000000 ) ( -575.000000 -949.000000 -8609.000000 ) ( -540.000000 -949.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -540.000000 -949.000000 -8605.000000 ) ( -540.000000 -949.000000 -8609.000000 ) ( -540.000000 -958.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -540.000000 -958.000000 -8605.000000 ) ( -540.000000 -958.000000 -8609.000000 ) ( -575.000000 -958.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -575.000000 -958.000000 -8605.000000 ) ( -575.000000 -958.000000 -8609.000000 ) ( -575.000000 -949.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3632/2482) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (949.000000, 949.000000, 958.000000) / (8609.000000, 8731.000000, 8731.000000) // --> Vector info: d1 = 0.000000, 0.875000, 0.875001. Determinants: -0.000131, -7.874998, 67795.984928, -1098.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.062500. Determinants: -7.625014, 0.000000, 6138.138568, -1098.000000 ( -540.000000 -958.000000 -8731.000000 ) ( -540.000000 -949.000000 -8731.000000 ) ( -540.000000 -949.000000 -8609.000000 ) ( ( 0.000000 0.007172 -61.744977 ) ( 0.006944 0.000000 -5.590290 ) ) 19b/00wglyf1 0 0 0 ( -536.000000 -949.000000 -8609.000000 ) ( -536.000000 -949.000000 -8731.000000 ) ( -536.000000 -958.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -536.000000 -949.000000 -8609.000000 ) ( -540.000000 -949.000000 -8609.000000 ) ( -540.000000 -949.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -536.000000 -949.000000 -8731.000000 ) ( -540.000000 -949.000000 -8731.000000 ) ( -540.000000 -958.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -536.000000 -958.000000 -8731.000000 ) ( -540.000000 -958.000000 -8731.000000 ) ( -540.000000 -958.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -536.000000 -958.000000 -8609.000000 ) ( -540.000000 -958.000000 -8609.000000 ) ( -540.000000 -949.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3633/2483) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-949.000000, -949.000000, -958.000000) / (-540.000000, -575.000000, -575.000000) // --> Vector info: d1 = 0.000000, 0.250001, 0.249998. Determinants: -0.000117, 2.250007, 1214.892936, -315.000000 // --> Vector info: d2 = 1.000000, 0.999997, 1.062500. Determinants: 2.187617, -0.000029, 1761.032660, -315.000000 ( -575.000000 -958.000000 -8731.000000 ) ( -575.000000 -949.000000 -8731.000000 ) ( -540.000000 -949.000000 -8731.000000 ) ( ( 0.000000 -0.007143 -3.856803 ) ( -0.006945 0.000000 -5.590580 ) ) 19b/00wglyf1 0 0 0 ( -540.000000 -949.000000 -8735.000000 ) ( -575.000000 -949.000000 -8735.000000 ) ( -575.000000 -958.000000 -8735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -540.000000 -949.000000 -8735.000000 ) ( -540.000000 -949.000000 -8731.000000 ) ( -575.000000 -949.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -575.000000 -949.000000 -8735.000000 ) ( -575.000000 -949.000000 -8731.000000 ) ( -575.000000 -958.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -575.000000 -958.000000 -8735.000000 ) ( -575.000000 -958.000000 -8731.000000 ) ( -540.000000 -958.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -540.000000 -958.000000 -8735.000000 ) ( -540.000000 -958.000000 -8731.000000 ) ( -540.000000 -949.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3634/2484) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-949.000000, -949.000000, -958.000000) / (8731.000000, 8609.000000, 8609.000000) // --> Vector info: d1 = 1.000001, 1.875000, 1.875000. Determinants: 0.000000, 7.874992, -69854.560231, -1098.000000 // --> Vector info: d2 = 0.999998, 1.000000, 1.062500. Determinants: 7.625029, 0.000014, 6138.027568, -1098.000000 ( -575.000000 -958.000000 -8609.000000 ) ( -575.000000 -949.000000 -8609.000000 ) ( -575.000000 -949.000000 -8731.000000 ) ( ( 0.000000 -0.007172 63.619818 ) ( -0.006944 0.000000 -5.590189 ) ) 19b/00wglyf1 0 0 0 ( -579.000000 -949.000000 -8731.000000 ) ( -579.000000 -949.000000 -8609.000000 ) ( -579.000000 -958.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -579.000000 -949.000000 -8731.000000 ) ( -575.000000 -949.000000 -8731.000000 ) ( -575.000000 -949.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -579.000000 -949.000000 -8609.000000 ) ( -575.000000 -949.000000 -8609.000000 ) ( -575.000000 -958.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -579.000000 -958.000000 -8609.000000 ) ( -575.000000 -958.000000 -8609.000000 ) ( -575.000000 -958.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -579.000000 -958.000000 -8731.000000 ) ( -575.000000 -958.000000 -8731.000000 ) ( -575.000000 -949.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3637/2485) # points: 4 { brushDef { // Surface normal: -0.131917, 0.000000, -0.991261 // RotY/Z : 1.438494 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.991261, 0.000000, -0.131917) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (914.000000, 914.000000, 774.000000) / (-232.267856, -497.586532, -497.586532) // --> Vector info: d1 = 1.000000, 2.891591, 2.891589. Determinants: -0.000442, 264.822683, 24365.585580, -37144.614684 // --> Vector info: d2 = 0.000000, 0.000000, 1.000021. Determinants: 265.324124, -0.000016, -242506.265002, -37144.614684 ( -1643.000000 -774.000000 -8574.000000 ) ( -1643.000000 -914.000000 -8574.000000 ) ( -1380.000000 -914.000000 -8609.000000 ) ( ( 0.000000 -0.007130 -0.655965 ) ( -0.007143 0.000000 6.528706 ) ) 19b/00wtempl 0 0 0 ( -1379.472333 -914.000000 -8605.034957 ) ( -1642.472333 -914.000000 -8570.034957 ) ( -1642.472333 -774.000000 -8570.034957 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1379.472333 -914.000000 -8605.034957 ) ( -1380.000000 -914.000000 -8609.000000 ) ( -1643.000000 -914.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.472333 -914.000000 -8570.034957 ) ( -1643.000000 -914.000000 -8574.000000 ) ( -1643.000000 -774.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1642.472333 -774.000000 -8570.034957 ) ( -1643.000000 -774.000000 -8574.000000 ) ( -1380.000000 -774.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1379.472333 -774.000000 -8605.034957 ) ( -1380.000000 -774.000000 -8609.000000 ) ( -1380.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3638/2486) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1380.000000, 1643.000000, 1643.000000) / (8749.000000, 8714.000000, 8574.000000) // --> Vector info: d1 = 0.000000, 1.891590, 2.023752. Determinants: -260.196905, 34.758725, 54967.640609, -36820.000000 // --> Vector info: d2 = 1.000000, 0.999996, 1.991228. Determinants: 34.693646, 260.694012, -2365509.140886, -36820.000000 ( -1643.000000 -914.000000 -8574.000000 ) ( -1643.000000 -914.000000 -8714.000000 ) ( -1380.000000 -914.000000 -8749.000000 ) ( ( 0.007067 -0.000944 -1.492875 ) ( -0.000942 -0.007080 64.245224 ) ) 19b/00wtempl 0 0 0 ( -1380.000000 -918.000000 -8749.000000 ) ( -1643.000000 -918.000000 -8714.000000 ) ( -1643.000000 -918.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1380.000000 -918.000000 -8749.000000 ) ( -1380.000000 -914.000000 -8749.000000 ) ( -1643.000000 -914.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1643.000000 -918.000000 -8714.000000 ) ( -1643.000000 -914.000000 -8714.000000 ) ( -1643.000000 -914.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1643.000000 -918.000000 -8574.000000 ) ( -1643.000000 -914.000000 -8574.000000 ) ( -1380.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1380.000000 -918.000000 -8609.000000 ) ( -1380.000000 -914.000000 -8609.000000 ) ( -1380.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3639/2487) # points: 4 { brushDef { // Surface normal: 0.131917, 0.000000, 0.991261 // RotY/Z : -1.438494 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.991261, 0.000000, -0.131917) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-774.000000, -774.000000, -914.000000) / (-213.799499, -479.118175, -479.118175) // --> Vector info: d1 = 1.000000, 4.783180, 4.783182. Determinants: 0.000630, 529.645134, 76093.728568, -37144.614684 // --> Vector info: d2 = 0.000001, 0.000000, 2.000041. Determinants: 530.648235, -0.000147, 410721.654836, -37144.614684 ( -1643.000000 -914.000000 -8714.000000 ) ( -1643.000000 -774.000000 -8714.000000 ) ( -1380.000000 -774.000000 -8749.000000 ) ( ( 0.000000 -0.014259 -2.048580 ) ( -0.014286 0.000000 -11.057367 ) ) 19b/00ftempl 0 0 0 ( -1380.527667 -774.000000 -8752.965043 ) ( -1643.527667 -774.000000 -8717.965043 ) ( -1643.527667 -914.000000 -8717.965043 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1380.527667 -774.000000 -8752.965043 ) ( -1380.000000 -774.000000 -8749.000000 ) ( -1643.000000 -774.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1643.527667 -774.000000 -8717.965043 ) ( -1643.000000 -774.000000 -8714.000000 ) ( -1643.000000 -914.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1643.527667 -914.000000 -8717.965043 ) ( -1643.000000 -914.000000 -8714.000000 ) ( -1380.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1380.527667 -914.000000 -8752.965043 ) ( -1380.000000 -914.000000 -8749.000000 ) ( -1380.000000 -774.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3640/2488) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1380.000000, -1643.000000, -1643.000000) / (8609.000000, 8574.000000, 8714.000000) // --> Vector info: d1 = 1.000000, 2.891591, 2.759426. Determinants: 260.196910, 34.759383, 23008.210054, -36820.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.991235. Determinants: 34.693191, -260.694676, 2292197.053855, -36820.000000 ( -1643.000000 -774.000000 -8714.000000 ) ( -1643.000000 -774.000000 -8574.000000 ) ( -1380.000000 -774.000000 -8609.000000 ) ( ( -0.007067 -0.000944 -0.624883 ) ( -0.000942 0.007080 -62.254130 ) ) 19b/00wtempl 0 0 0 ( -1380.000000 -770.000000 -8609.000000 ) ( -1643.000000 -770.000000 -8574.000000 ) ( -1643.000000 -770.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1380.000000 -770.000000 -8609.000000 ) ( -1380.000000 -774.000000 -8609.000000 ) ( -1643.000000 -774.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1643.000000 -770.000000 -8574.000000 ) ( -1643.000000 -774.000000 -8574.000000 ) ( -1643.000000 -774.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1643.000000 -770.000000 -8714.000000 ) ( -1643.000000 -774.000000 -8714.000000 ) ( -1380.000000 -774.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1380.000000 -770.000000 -8749.000000 ) ( -1380.000000 -774.000000 -8749.000000 ) ( -1380.000000 -774.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3642/2489) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (774.000000, 774.000000, 792.000000) / (8609.000000, 8749.000000, 8749.000000) // --> Vector info: d1 = 0.000000, 1.000000, 0.999996. Determinants: 0.000600, -17.999999, 154961.525395, -2520.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125005. Determinants: -17.500655, -0.000006, 13545.557938, -2520.000000 ( -1380.000000 -792.000000 -8749.000000 ) ( -1380.000000 -774.000000 -8749.000000 ) ( -1380.000000 -774.000000 -8609.000000 ) ( ( 0.000000 0.007143 -61.492669 ) ( 0.006945 0.000000 -5.375221 ) ) 19b/00wglyf1 0 0 0 ( -1376.000000 -774.000000 -8609.000000 ) ( -1376.000000 -774.000000 -8749.000000 ) ( -1376.000000 -792.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1376.000000 -774.000000 -8609.000000 ) ( -1380.000000 -774.000000 -8609.000000 ) ( -1380.000000 -774.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1376.000000 -774.000000 -8749.000000 ) ( -1380.000000 -774.000000 -8749.000000 ) ( -1380.000000 -792.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1376.000000 -792.000000 -8749.000000 ) ( -1380.000000 -792.000000 -8749.000000 ) ( -1380.000000 -792.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1376.000000 -792.000000 -8609.000000 ) ( -1380.000000 -792.000000 -8609.000000 ) ( -1380.000000 -774.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3643/2490) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (897.000000, 914.000000, 914.000000) / (8749.000000, 8749.000000, 8609.000000) // --> Vector info: d1 = 1.875000, 1.874999, 0.875000. Determinants: 0.000133, -16.999984, 144270.238545, -2380.000000 // --> Vector info: d2 = 0.125000, 0.250002, 0.250002. Determinants: -17.500334, -0.000001, 15400.307367, -2380.000000 ( -1380.000000 -914.000000 -8609.000000 ) ( -1380.000000 -914.000000 -8749.000000 ) ( -1380.000000 -897.000000 -8749.000000 ) ( ( 0.000000 0.007143 -60.617747 ) ( 0.007353 0.000000 -6.470717 ) ) 19b/00wglyf1 0 0 0 ( -1376.000000 -897.000000 -8749.000000 ) ( -1376.000000 -914.000000 -8749.000000 ) ( -1376.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1376.000000 -897.000000 -8749.000000 ) ( -1380.000000 -897.000000 -8749.000000 ) ( -1380.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1376.000000 -914.000000 -8749.000000 ) ( -1380.000000 -914.000000 -8749.000000 ) ( -1380.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1376.000000 -914.000000 -8609.000000 ) ( -1380.000000 -914.000000 -8609.000000 ) ( -1380.000000 -897.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1376.000000 -897.000000 -8609.000000 ) ( -1380.000000 -897.000000 -8609.000000 ) ( -1380.000000 -897.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3644/2491) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (897.000000, 897.000000, 792.000000) / (8626.000000, 8609.000000, 8609.000000) // --> Vector info: d1 = 0.000000, 0.125000, 0.125004. Determinants: 0.000063, 13.125006, -113216.355993, -1785.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.750010. Determinants: 12.750207, -0.000238, -13219.883326, -1785.000000 ( -1380.000000 -792.000000 -8609.000000 ) ( -1380.000000 -897.000000 -8609.000000 ) ( -1380.000000 -897.000000 -8626.000000 ) ( ( 0.000000 -0.007353 63.426530 ) ( -0.007143 0.000000 7.406097 ) ) 19b/00wglyf1 0 0 0 ( -1376.000000 -897.000000 -8626.000000 ) ( -1376.000000 -897.000000 -8609.000000 ) ( -1376.000000 -792.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1376.000000 -897.000000 -8626.000000 ) ( -1380.000000 -897.000000 -8626.000000 ) ( -1380.000000 -897.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1376.000000 -897.000000 -8609.000000 ) ( -1380.000000 -897.000000 -8609.000000 ) ( -1380.000000 -792.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1376.000000 -792.000000 -8609.000000 ) ( -1380.000000 -792.000000 -8609.000000 ) ( -1380.000000 -792.000000 -8626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1376.000000 -792.000000 -8626.000000 ) ( -1380.000000 -792.000000 -8626.000000 ) ( -1380.000000 -897.000000 -8626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3646/2492) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (792.000000, 897.000000, 897.000000) / (8749.000000, 8749.000000, 8731.000000) // --> Vector info: d1 = 0.000000, 0.750017, 0.750009. Determinants: -13.500308, -0.000876, 10699.908626, -1890.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125003. Determinants: -0.000001, 13.125291, -114833.172359, -1890.000000 ( -1380.000000 -897.000000 -8731.000000 ) ( -1380.000000 -897.000000 -8749.000000 ) ( -1380.000000 -792.000000 -8749.000000 ) ( ( 0.007143 0.000000 -5.661327 ) ( 0.000000 -0.006945 60.758292 ) ) 19b/00wglyf1 0 0 0 ( -1376.000000 -792.000000 -8749.000000 ) ( -1376.000000 -897.000000 -8749.000000 ) ( -1376.000000 -897.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1376.000000 -792.000000 -8749.000000 ) ( -1380.000000 -792.000000 -8749.000000 ) ( -1380.000000 -897.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1376.000000 -897.000000 -8749.000000 ) ( -1380.000000 -897.000000 -8749.000000 ) ( -1380.000000 -897.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1376.000000 -897.000000 -8731.000000 ) ( -1380.000000 -897.000000 -8731.000000 ) ( -1380.000000 -792.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1376.000000 -792.000000 -8731.000000 ) ( -1380.000000 -792.000000 -8731.000000 ) ( -1380.000000 -792.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3647/2493) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-914.000000, -914.000000, -774.000000) / (8687.000000, 8714.000000, 8714.000000) // --> Vector info: d1 = 1.158186, 0.783182, 0.783182. Determinants: 0.000000, 52.500534, -460450.079589, -3780.000000 // --> Vector info: d2 = 2.000041, 2.000041, 0.000000. Determinants: 54.001107, 0.000000, 41796.856259, -3780.000000 ( -1643.000000 -774.000000 -8714.000000 ) ( -1643.000000 -914.000000 -8714.000000 ) ( -1643.000000 -914.000000 -8687.000000 ) ( ( 0.000000 -0.013889 121.812190 ) ( -0.014286 0.000000 -11.057369 ) ) 19b/00ftempl 0 0 0 ( -1647.000000 -914.000000 -8687.000000 ) ( -1647.000000 -914.000000 -8714.000000 ) ( -1647.000000 -774.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1647.000000 -914.000000 -8687.000000 ) ( -1643.000000 -914.000000 -8687.000000 ) ( -1643.000000 -914.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1647.000000 -914.000000 -8714.000000 ) ( -1643.000000 -914.000000 -8714.000000 ) ( -1643.000000 -774.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1647.000000 -774.000000 -8714.000000 ) ( -1643.000000 -774.000000 -8714.000000 ) ( -1643.000000 -774.000000 -8687.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1647.000000 -774.000000 -8687.000000 ) ( -1643.000000 -774.000000 -8687.000000 ) ( -1643.000000 -914.000000 -8687.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3649/2494) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1048.000000, -1048.000000, -1363.000000) / (8749.000000, 8609.000000, 8609.000000) // --> Vector info: d1 = 0.859375, 0.859375, 3.109378. Determinants: 315.000400, -0.000076, 292222.638800, -44100.000000 // --> Vector info: d2 = 0.999996, 0.000000, 0.000000. Determinants: 0.000000, -314.998760, 2711824.322150, -44100.000000 ( -1363.000000 -774.000000 -8609.000000 ) ( -1048.000000 -774.000000 -8609.000000 ) ( -1048.000000 -774.000000 -8749.000000 ) ( ( -0.007143 0.000000 -6.626364 ) ( 0.000000 0.007143 -61.492615 ) ) 19b/00wtempl 0 0 0 ( -1048.000000 -770.000000 -8749.000000 ) ( -1048.000000 -770.000000 -8609.000000 ) ( -1363.000000 -770.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -770.000000 -8749.000000 ) ( -1048.000000 -774.000000 -8749.000000 ) ( -1048.000000 -774.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -770.000000 -8609.000000 ) ( -1048.000000 -774.000000 -8609.000000 ) ( -1363.000000 -774.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1363.000000 -770.000000 -8609.000000 ) ( -1363.000000 -774.000000 -8609.000000 ) ( -1363.000000 -774.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1363.000000 -770.000000 -8749.000000 ) ( -1363.000000 -774.000000 -8749.000000 ) ( -1048.000000 -774.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3650/2495) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-914.000000, -774.000000, -774.000000) / (-1048.000000, -1048.000000, -1363.000000) // --> Vector info: d1 = 0.000000, 2.000040, 2.000040. Determinants: -630.012575, -0.000033, -575831.533807, -44100.000000 // --> Vector info: d2 = 0.000000, 0.000000, 4.500000. Determinants: 0.000000, 630.000068, 660240.071067, -44100.000000 ( -1363.000000 -774.000000 -8749.000000 ) ( -1048.000000 -774.000000 -8749.000000 ) ( -1048.000000 -914.000000 -8749.000000 ) ( ( 0.014286 0.000000 13.057404 ) ( 0.000000 -0.014286 -14.971430 ) ) 19b/00ftempl 0 0 0 ( -1048.000000 -914.000000 -8753.000000 ) ( -1048.000000 -774.000000 -8753.000000 ) ( -1363.000000 -774.000000 -8753.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -914.000000 -8753.000000 ) ( -1048.000000 -914.000000 -8749.000000 ) ( -1048.000000 -774.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -774.000000 -8753.000000 ) ( -1048.000000 -774.000000 -8749.000000 ) ( -1363.000000 -774.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1363.000000 -774.000000 -8753.000000 ) ( -1363.000000 -774.000000 -8749.000000 ) ( -1363.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1363.000000 -914.000000 -8753.000000 ) ( -1363.000000 -914.000000 -8749.000000 ) ( -1048.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3651/2496) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1048.000000, 1048.000000, 1153.000000) / (8609.000000, 8749.000000, 8749.000000) // --> Vector info: d1 = 1.000000, 1.000001, 0.250001. Determinants: 105.000000, -0.000088, -124739.244358, -14700.000000 // --> Vector info: d2 = 0.000000, 0.999998, 0.999997. Determinants: 0.000209, -104.999784, 903942.918918, -14700.000000 ( -1153.000000 -914.000000 -8749.000000 ) ( -1048.000000 -914.000000 -8749.000000 ) ( -1048.000000 -914.000000 -8609.000000 ) ( ( -0.007143 0.000000 8.485663 ) ( 0.000000 0.007143 -61.492716 ) ) 19b/00wtempl 0 0 0 ( -1048.000000 -918.000000 -8609.000000 ) ( -1048.000000 -918.000000 -8749.000000 ) ( -1153.000000 -918.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -918.000000 -8609.000000 ) ( -1048.000000 -914.000000 -8609.000000 ) ( -1048.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -918.000000 -8749.000000 ) ( -1048.000000 -914.000000 -8749.000000 ) ( -1153.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1153.000000 -918.000000 -8749.000000 ) ( -1153.000000 -914.000000 -8749.000000 ) ( -1153.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1153.000000 -918.000000 -8609.000000 ) ( -1153.000000 -914.000000 -8609.000000 ) ( -1048.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3652/2497) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-774.000000, -914.000000, -914.000000) / (1048.000000, 1048.000000, 1363.000000) // --> Vector info: d1 = 0.000000, 0.000000, 2.250000. Determinants: 0.000000, -315.000034, 330120.035534, -44100.000000 // --> Vector info: d2 = 2.000001, 0.999980, 0.999980. Determinants: -315.006758, 0.000000, -332015.293536, -44100.000000 ( -1363.000000 -914.000000 -8609.000000 ) ( -1048.000000 -914.000000 -8609.000000 ) ( -1048.000000 -774.000000 -8609.000000 ) ( ( 0.000000 0.007143 -7.485715 ) ( 0.007143 0.000000 7.528691 ) ) 19b/00wtempl 0 0 0 ( -1048.000000 -774.000000 -8605.000000 ) ( -1048.000000 -914.000000 -8605.000000 ) ( -1363.000000 -914.000000 -8605.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -774.000000 -8605.000000 ) ( -1048.000000 -774.000000 -8609.000000 ) ( -1048.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -914.000000 -8605.000000 ) ( -1048.000000 -914.000000 -8609.000000 ) ( -1363.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1363.000000 -914.000000 -8605.000000 ) ( -1363.000000 -914.000000 -8609.000000 ) ( -1363.000000 -774.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1363.000000 -774.000000 -8605.000000 ) ( -1363.000000 -774.000000 -8609.000000 ) ( -1048.000000 -774.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3653/2498) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-897.000000, -914.000000, -914.000000) / (8609.000000, 8609.000000, 8749.000000) // --> Vector info: d1 = 0.000000, 0.125000, 0.125000. Determinants: 17.499957, -0.000006, 15697.514184, -2380.000000 // --> Vector info: d2 = 0.000000, 0.000003, 0.999998. Determinants: 0.000467, -16.999905, 146352.599122, -2380.000000 ( -1363.000000 -914.000000 -8749.000000 ) ( -1363.000000 -914.000000 -8609.000000 ) ( -1363.000000 -897.000000 -8609.000000 ) ( ( -0.007353 0.000000 -6.595594 ) ( 0.000000 0.007143 -61.492689 ) ) 19b/00wglyf1 0 0 0 ( -1367.000000 -897.000000 -8609.000000 ) ( -1367.000000 -914.000000 -8609.000000 ) ( -1367.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1367.000000 -897.000000 -8609.000000 ) ( -1363.000000 -897.000000 -8609.000000 ) ( -1363.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1367.000000 -914.000000 -8609.000000 ) ( -1363.000000 -914.000000 -8609.000000 ) ( -1363.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1367.000000 -914.000000 -8749.000000 ) ( -1363.000000 -914.000000 -8749.000000 ) ( -1363.000000 -897.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1367.000000 -897.000000 -8749.000000 ) ( -1363.000000 -897.000000 -8749.000000 ) ( -1363.000000 -897.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3654/2499) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-792.000000, -897.000000, -897.000000) / (8609.000000, 8609.000000, 8626.000000) // --> Vector info: d1 = 0.000000, 0.750017, 0.750009. Determinants: 12.750291, 0.000876, 10090.687853, -1785.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125003. Determinants: 0.000001, -13.125291, 112995.632456, -1785.000000 ( -1363.000000 -897.000000 -8626.000000 ) ( -1363.000000 -897.000000 -8609.000000 ) ( -1363.000000 -792.000000 -8609.000000 ) ( ( -0.007143 0.000000 -5.653046 ) ( 0.000000 0.007353 -63.302875 ) ) 19b/00wglyf1 0 0 0 ( -1367.000000 -792.000000 -8609.000000 ) ( -1367.000000 -897.000000 -8609.000000 ) ( -1367.000000 -897.000000 -8626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1367.000000 -792.000000 -8609.000000 ) ( -1363.000000 -792.000000 -8609.000000 ) ( -1363.000000 -897.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1367.000000 -897.000000 -8609.000000 ) ( -1363.000000 -897.000000 -8609.000000 ) ( -1363.000000 -897.000000 -8626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1367.000000 -897.000000 -8626.000000 ) ( -1363.000000 -897.000000 -8626.000000 ) ( -1363.000000 -792.000000 -8626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1367.000000 -792.000000 -8626.000000 ) ( -1363.000000 -792.000000 -8626.000000 ) ( -1363.000000 -792.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3655/2500) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-774.000000, -792.000000, -792.000000) / (8609.000000, 8609.000000, 8749.000000) // --> Vector info: d1 = 0.875000, 0.875000, 1.875000. Determinants: 0.000000, -18.000000, 152757.000000, -2520.000000 // --> Vector info: d2 = 0.250002, 0.124999, 0.125000. Determinants: -17.500493, -0.000022, -14175.202439, -2520.000000 ( -1363.000000 -792.000000 -8749.000000 ) ( -1363.000000 -792.000000 -8609.000000 ) ( -1363.000000 -774.000000 -8609.000000 ) ( ( 0.000000 0.007143 -60.617857 ) ( 0.006945 0.000000 5.625080 ) ) 19b/00wglyf1 0 0 0 ( -1367.000000 -774.000000 -8609.000000 ) ( -1367.000000 -792.000000 -8609.000000 ) ( -1367.000000 -792.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1367.000000 -774.000000 -8609.000000 ) ( -1363.000000 -774.000000 -8609.000000 ) ( -1363.000000 -792.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1367.000000 -792.000000 -8609.000000 ) ( -1363.000000 -792.000000 -8609.000000 ) ( -1363.000000 -792.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1367.000000 -792.000000 -8749.000000 ) ( -1363.000000 -792.000000 -8749.000000 ) ( -1363.000000 -774.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1367.000000 -774.000000 -8749.000000 ) ( -1363.000000 -774.000000 -8749.000000 ) ( -1363.000000 -774.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3657/2501) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-897.000000, -897.000000, -792.000000) / (8731.000000, 8749.000000, 8749.000000) // --> Vector info: d1 = 0.000000, 0.125000, 0.125004. Determinants: -0.000067, -13.125006, 114594.365352, -1890.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.750010. Determinants: -13.500219, 0.000238, -14001.773298, -1890.000000 ( -1363.000000 -792.000000 -8749.000000 ) ( -1363.000000 -897.000000 -8749.000000 ) ( -1363.000000 -897.000000 -8731.000000 ) ( ( 0.000000 0.006944 -60.631939 ) ( 0.007143 0.000000 7.408346 ) ) 19b/00wglyf1 0 0 0 ( -1367.000000 -897.000000 -8731.000000 ) ( -1367.000000 -897.000000 -8749.000000 ) ( -1367.000000 -792.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1367.000000 -897.000000 -8731.000000 ) ( -1363.000000 -897.000000 -8731.000000 ) ( -1363.000000 -897.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1367.000000 -897.000000 -8749.000000 ) ( -1363.000000 -897.000000 -8749.000000 ) ( -1363.000000 -792.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1367.000000 -792.000000 -8749.000000 ) ( -1363.000000 -792.000000 -8749.000000 ) ( -1363.000000 -792.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1367.000000 -792.000000 -8731.000000 ) ( -1363.000000 -792.000000 -8731.000000 ) ( -1363.000000 -897.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3658/2502) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (1153.000000, 1223.000000, 1223.000000) / (8749.000000, 8749.000000, 8731.000000) // --> Vector info: d1 = 0.000000, 0.500000, 0.500000. Determinants: -9.000001, -0.000016, 10377.144595, -1260.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.125000. Determinants: -0.000012, 8.749951, -76553.306090, -1260.000000 ( -1223.000000 -914.000000 -8731.000000 ) ( -1223.000000 -914.000000 -8749.000000 ) ( -1153.000000 -914.000000 -8749.000000 ) ( ( 0.007143 0.000000 -8.235829 ) ( 0.000000 -0.006944 60.756592 ) ) 19b/00wglyf1 0 0 0 ( -1153.000000 -918.000000 -8749.000000 ) ( -1223.000000 -918.000000 -8749.000000 ) ( -1223.000000 -918.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1153.000000 -918.000000 -8749.000000 ) ( -1153.000000 -914.000000 -8749.000000 ) ( -1223.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1223.000000 -918.000000 -8749.000000 ) ( -1223.000000 -914.000000 -8749.000000 ) ( -1223.000000 -914.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1223.000000 -918.000000 -8731.000000 ) ( -1223.000000 -914.000000 -8731.000000 ) ( -1153.000000 -914.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1153.000000 -918.000000 -8731.000000 ) ( -1153.000000 -914.000000 -8731.000000 ) ( -1153.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3659/2503) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (1223.000000, 1257.000000, 1257.000000) / (8749.000000, 8749.000000, 8609.000000) // --> Vector info: d1 = 1.000000, 0.752500, 0.752502. Determinants: 34.650050, 0.000085, -47137.757224, -4760.000000 // --> Vector info: d2 = 2.000000, 1.999998, 0.999999. Determinants: 0.000217, -33.999968, 287945.451622, -4760.000000 ( -1257.000000 -914.000000 -8609.000000 ) ( -1257.000000 -914.000000 -8749.000000 ) ( -1223.000000 -914.000000 -8749.000000 ) ( ( -0.007279 0.000000 9.902890 ) ( 0.000000 0.007143 -60.492742 ) ) 19b/00wglyf1 0 0 0 ( -1223.000000 -918.000000 -8749.000000 ) ( -1257.000000 -918.000000 -8749.000000 ) ( -1257.000000 -918.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1223.000000 -918.000000 -8749.000000 ) ( -1223.000000 -914.000000 -8749.000000 ) ( -1257.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -918.000000 -8749.000000 ) ( -1257.000000 -914.000000 -8749.000000 ) ( -1257.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -918.000000 -8609.000000 ) ( -1257.000000 -914.000000 -8609.000000 ) ( -1223.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1223.000000 -918.000000 -8609.000000 ) ( -1223.000000 -914.000000 -8609.000000 ) ( -1223.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3661/2504) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (1257.000000, 1328.000000, 1328.000000) / (8749.000000, 8749.000000, 8714.000000) // --> Vector info: d1 = 0.750001, 0.245004, 0.245004. Determinants: 17.674883, 0.000000, -24081.080022, -2485.000000 // --> Vector info: d2 = 0.999999, 0.999999, 0.752506. Determinants: 0.000000, -17.571988, 151252.325586, -2485.000000 ( -1328.000000 -914.000000 -8714.000000 ) ( -1328.000000 -914.000000 -8749.000000 ) ( -1257.000000 -914.000000 -8749.000000 ) ( ( -0.007113 0.000000 9.690575 ) ( 0.000000 0.007071 -60.866127 ) ) 19b/00wglyf1 0 0 0 ( -1257.000000 -918.000000 -8749.000000 ) ( -1328.000000 -918.000000 -8749.000000 ) ( -1328.000000 -918.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -918.000000 -8749.000000 ) ( -1257.000000 -914.000000 -8749.000000 ) ( -1328.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1328.000000 -918.000000 -8749.000000 ) ( -1328.000000 -914.000000 -8749.000000 ) ( -1328.000000 -914.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1328.000000 -918.000000 -8714.000000 ) ( -1328.000000 -914.000000 -8714.000000 ) ( -1257.000000 -914.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -918.000000 -8714.000000 ) ( -1257.000000 -914.000000 -8714.000000 ) ( -1257.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3662/2505) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (1328.000000, 1363.000000, 1363.000000) / (8749.000000, 8749.000000, 8609.000000) // --> Vector info: d1 = 0.250000, 0.002496, 0.002499. Determinants: 34.650618, 0.000111, -47241.989240, -4900.000000 // --> Vector info: d2 = 1.999999, 1.999996, 1.000003. Determinants: 0.000368, -34.999775, 296412.545371, -4900.000000 ( -1363.000000 -914.000000 -8609.000000 ) ( -1363.000000 -914.000000 -8749.000000 ) ( -1328.000000 -914.000000 -8749.000000 ) ( ( -0.007072 0.000000 9.641222 ) ( 0.000000 0.007143 -60.492356 ) ) 19b/00wglyf1 0 0 0 ( -1328.000000 -918.000000 -8749.000000 ) ( -1363.000000 -918.000000 -8749.000000 ) ( -1363.000000 -918.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1328.000000 -918.000000 -8749.000000 ) ( -1328.000000 -914.000000 -8749.000000 ) ( -1363.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1363.000000 -918.000000 -8749.000000 ) ( -1363.000000 -914.000000 -8749.000000 ) ( -1363.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1363.000000 -918.000000 -8609.000000 ) ( -1363.000000 -914.000000 -8609.000000 ) ( -1328.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1328.000000 -918.000000 -8609.000000 ) ( -1328.000000 -914.000000 -8609.000000 ) ( -1328.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3663/2506) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (1328.000000, 1328.000000, 1257.000000) / (8643.000000, 8609.000000, 8609.000000) // --> Vector info: d1 = 0.250000, 0.250002, 0.755000. Determinants: 17.169911, 0.000175, -23406.651449, -2414.000000 // --> Vector info: d2 = 0.250000, 0.002496, 0.002496. Determinants: 0.000019, -17.572786, 151278.066405, -2414.000000 ( -1257.000000 -914.000000 -8609.000000 ) ( -1328.000000 -914.000000 -8609.000000 ) ( -1328.000000 -914.000000 -8643.000000 ) ( ( -0.007113 0.000000 9.696210 ) ( 0.000000 0.007280 -62.666970 ) ) 19b/00wglyf1 0 0 0 ( -1328.000000 -918.000000 -8643.000000 ) ( -1328.000000 -918.000000 -8609.000000 ) ( -1257.000000 -918.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1328.000000 -918.000000 -8643.000000 ) ( -1328.000000 -914.000000 -8643.000000 ) ( -1328.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1328.000000 -918.000000 -8609.000000 ) ( -1328.000000 -914.000000 -8609.000000 ) ( -1257.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -918.000000 -8609.000000 ) ( -1257.000000 -914.000000 -8609.000000 ) ( -1257.000000 -914.000000 -8643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -918.000000 -8643.000000 ) ( -1257.000000 -914.000000 -8643.000000 ) ( -1328.000000 -914.000000 -8643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3667/2507) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-792.000000, -792.000000, -897.000000) / (1380.000000, 1363.000000, 1363.000000) // --> Vector info: d1 = 1.000000, 1.125002, 1.124997. Determinants: -0.000085, 13.125250, -19897.912695, -1785.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.750010. Determinants: 12.750172, -0.000034, 10098.183388, -1785.000000 ( -1363.000000 -897.000000 -8626.000000 ) ( -1363.000000 -792.000000 -8626.000000 ) ( -1380.000000 -792.000000 -8626.000000 ) ( ( 0.000000 -0.007353 11.147290 ) ( -0.007143 0.000000 -5.657246 ) ) 19b/00wglyf1 0 0 0 ( -1380.000000 -792.000000 -8622.000000 ) ( -1363.000000 -792.000000 -8622.000000 ) ( -1363.000000 -897.000000 -8622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1380.000000 -792.000000 -8622.000000 ) ( -1380.000000 -792.000000 -8626.000000 ) ( -1363.000000 -792.000000 -8626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1363.000000 -792.000000 -8622.000000 ) ( -1363.000000 -792.000000 -8626.000000 ) ( -1363.000000 -897.000000 -8626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1363.000000 -897.000000 -8622.000000 ) ( -1363.000000 -897.000000 -8626.000000 ) ( -1380.000000 -897.000000 -8626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1380.000000 -897.000000 -8622.000000 ) ( -1380.000000 -897.000000 -8626.000000 ) ( -1380.000000 -792.000000 -8626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3668/2508) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (1363.000000, 1363.000000, 1380.000000) / (8626.000000, 8731.000000, 8731.000000) // --> Vector info: d1 = 1.000001, 1.750000, 1.749997. Determinants: 0.000263, -12.749980, 108195.965437, -1785.000000 // --> Vector info: d2 = 0.999998, 0.999999, 1.124997. Determinants: -13.124769, -0.000020, 16104.236919, -1785.000000 ( -1380.000000 -897.000000 -8731.000000 ) ( -1363.000000 -897.000000 -8731.000000 ) ( -1363.000000 -897.000000 -8626.000000 ) ( ( 0.000000 0.007143 -60.613986 ) ( 0.007353 0.000000 -9.021981 ) ) 19b/00wglyf1 0 0 0 ( -1363.000000 -901.000000 -8626.000000 ) ( -1363.000000 -901.000000 -8731.000000 ) ( -1380.000000 -901.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1363.000000 -901.000000 -8626.000000 ) ( -1363.000000 -897.000000 -8626.000000 ) ( -1363.000000 -897.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1363.000000 -901.000000 -8731.000000 ) ( -1363.000000 -897.000000 -8731.000000 ) ( -1380.000000 -897.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1380.000000 -901.000000 -8731.000000 ) ( -1380.000000 -897.000000 -8731.000000 ) ( -1380.000000 -897.000000 -8626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1380.000000 -901.000000 -8626.000000 ) ( -1380.000000 -897.000000 -8626.000000 ) ( -1363.000000 -897.000000 -8626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3669/2509) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-1380.000000, -1380.000000, -1363.000000) / (8626.000000, 8731.000000, 8731.000000) // --> Vector info: d1 = 1.000001, 1.750000, 1.749997. Determinants: 0.000263, -12.749980, 108196.685475, -1785.000000 // --> Vector info: d2 = 0.999998, 0.999999, 1.124997. Determinants: -13.124769, -0.000020, -19897.003548, -1785.000000 ( -1363.000000 -792.000000 -8731.000000 ) ( -1380.000000 -792.000000 -8731.000000 ) ( -1380.000000 -792.000000 -8626.000000 ) ( ( 0.000000 0.007143 -60.614390 ) ( 0.007353 0.000000 11.146781 ) ) 19b/00wglyf1 0 0 0 ( -1380.000000 -788.000000 -8626.000000 ) ( -1380.000000 -788.000000 -8731.000000 ) ( -1363.000000 -788.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1380.000000 -788.000000 -8626.000000 ) ( -1380.000000 -792.000000 -8626.000000 ) ( -1380.000000 -792.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1380.000000 -788.000000 -8731.000000 ) ( -1380.000000 -792.000000 -8731.000000 ) ( -1363.000000 -792.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1363.000000 -788.000000 -8731.000000 ) ( -1363.000000 -792.000000 -8731.000000 ) ( -1363.000000 -792.000000 -8626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1363.000000 -788.000000 -8626.000000 ) ( -1363.000000 -792.000000 -8626.000000 ) ( -1380.000000 -792.000000 -8626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3670/2510) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-792.000000, -792.000000, -897.000000) / (-1363.000000, -1380.000000, -1380.000000) // --> Vector info: d1 = 1.000000, 1.125002, 1.124997. Determinants: -0.000085, 13.125250, 16104.648591, -1785.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.750010. Determinants: 12.750172, -0.000034, 10098.088883, -1785.000000 ( -1380.000000 -897.000000 -8731.000000 ) ( -1380.000000 -792.000000 -8731.000000 ) ( -1363.000000 -792.000000 -8731.000000 ) ( ( 0.000000 -0.007353 -9.022212 ) ( -0.007143 0.000000 -5.657193 ) ) 19b/00wglyf1 0 0 0 ( -1363.000000 -792.000000 -8735.000000 ) ( -1380.000000 -792.000000 -8735.000000 ) ( -1380.000000 -897.000000 -8735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1363.000000 -792.000000 -8735.000000 ) ( -1363.000000 -792.000000 -8731.000000 ) ( -1380.000000 -792.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1380.000000 -792.000000 -8735.000000 ) ( -1380.000000 -792.000000 -8731.000000 ) ( -1380.000000 -897.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1380.000000 -897.000000 -8735.000000 ) ( -1380.000000 -897.000000 -8731.000000 ) ( -1363.000000 -897.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1363.000000 -897.000000 -8735.000000 ) ( -1363.000000 -897.000000 -8731.000000 ) ( -1363.000000 -792.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3671/2511) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-774.000000, -1772.000000, -1772.000000) / (8547.000000, 8547.000000, 8687.000000) // --> Vector info: d1 = 0.000000, 7.124985, 7.124985. Determinants: 997.497855, 0.000000, 772063.331158, -139720.000000 // --> Vector info: d2 = 0.000000, 0.000002, 1.000001. Determinants: 0.000267, -997.999049, 8529898.076495, -139720.000000 ( -1783.000000 -1772.000000 -8687.000000 ) ( -1783.000000 -1772.000000 -8547.000000 ) ( -1783.000000 -774.000000 -8547.000000 ) ( ( -0.007139 0.000000 -5.525790 ) ( 0.000000 0.007143 -61.049943 ) ) 19b/00wtempl 0 0 0 ( -1787.000000 -774.000000 -8547.000000 ) ( -1787.000000 -1772.000000 -8547.000000 ) ( -1787.000000 -1772.000000 -8687.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1787.000000 -774.000000 -8547.000000 ) ( -1783.000000 -774.000000 -8547.000000 ) ( -1783.000000 -1772.000000 -8547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1787.000000 -1772.000000 -8547.000000 ) ( -1783.000000 -1772.000000 -8547.000000 ) ( -1783.000000 -1772.000000 -8687.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1787.000000 -1772.000000 -8687.000000 ) ( -1783.000000 -1772.000000 -8687.000000 ) ( -1783.000000 -774.000000 -8687.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1787.000000 -774.000000 -8687.000000 ) ( -1783.000000 -774.000000 -8687.000000 ) ( -1783.000000 -774.000000 -8547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3673/2512) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1667.000000, -1772.000000, -1772.000000) / (1643.000000, 1748.000000, 1783.000000) // --> Vector info: d1 = 7.374990, 8.124985, 8.124985. Determinants: 26.249833, 0.000000, 16655.385508, -3675.000000 // --> Vector info: d2 = 0.999998, 1.750007, 2.000002. Determinants: 0.000851, -26.249474, 39454.313803, -3675.000000 ( -1783.000000 -1772.000000 -8547.000000 ) ( -1748.000000 -1772.000000 -8547.000000 ) ( -1643.000000 -1667.000000 -8547.000000 ) ( ( -0.007143 0.000000 -4.532078 ) ( 0.000000 0.007143 -10.735868 ) ) 19b/00wtempl 0 0 0 ( -1643.000000 -1667.000000 -8543.000000 ) ( -1748.000000 -1772.000000 -8543.000000 ) ( -1783.000000 -1772.000000 -8543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1643.000000 -1667.000000 -8543.000000 ) ( -1643.000000 -1667.000000 -8547.000000 ) ( -1748.000000 -1772.000000 -8547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1748.000000 -1772.000000 -8543.000000 ) ( -1748.000000 -1772.000000 -8547.000000 ) ( -1783.000000 -1772.000000 -8547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1783.000000 -1772.000000 -8543.000000 ) ( -1783.000000 -1772.000000 -8547.000000 ) ( -1783.000000 -774.000000 -8547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1783.000000 -774.000000 -8543.000000 ) ( -1783.000000 -774.000000 -8547.000000 ) ( -1643.000000 -774.000000 -8547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1643.000000 -774.000000 -8543.000000 ) ( -1643.000000 -774.000000 -8547.000000 ) ( -1643.000000 -1667.000000 -8547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3674/2513) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (2340.523446, 2340.523446, 2489.015870) / (8661.000000, 8687.000000, 8687.000000) // --> Vector info: d1 = 1.123197, 1.123197, 0.062534. Determinants: 27.577244, 0.000000, -68881.628572, -3860.803025 // --> Vector info: d2 = 0.812499, 1.000001, 1.000001. Determinants: 0.000000, -27.842613, 238007.968716, -3860.803025 ( -1748.000000 -1772.000000 -8687.000000 ) ( -1643.000000 -1667.000000 -8687.000000 ) ( -1643.000000 -1667.000000 -8661.000000 ) ( ( -0.007143 0.000000 17.841270 ) ( 0.000000 0.007212 -61.647271 ) ) 19b/00wtempl 0 0 0 ( -1640.171573 -1669.828427 -8661.000000 ) ( -1640.171573 -1669.828427 -8687.000000 ) ( -1745.171573 -1774.828427 -8687.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1640.171573 -1669.828427 -8661.000000 ) ( -1643.000000 -1667.000000 -8661.000000 ) ( -1643.000000 -1667.000000 -8687.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1640.171573 -1669.828427 -8687.000000 ) ( -1643.000000 -1667.000000 -8687.000000 ) ( -1748.000000 -1772.000000 -8687.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1745.171573 -1774.828427 -8687.000000 ) ( -1748.000000 -1772.000000 -8687.000000 ) ( -1748.000000 -1772.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1745.171573 -1774.828427 -8661.000000 ) ( -1748.000000 -1772.000000 -8661.000000 ) ( -1643.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3676/2514) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1772.000000, -1772.000000, -1667.000000) / (-1783.000000, -1748.000000, -1643.000000) // --> Vector info: d1 = 15.249969, 15.249969, 13.749975. Determinants: 52.499800, 0.000000, 36986.007468, -3675.000000 // --> Vector info: d2 = 0.999999, 1.499989, 3.000004. Determinants: -0.001565, -52.498948, -97283.395231, -3675.000000 ( -1643.000000 -1667.000000 -8687.000000 ) ( -1748.000000 -1772.000000 -8687.000000 ) ( -1783.000000 -1772.000000 -8687.000000 ) ( ( -0.014286 0.000000 -10.064220 ) ( 0.000000 0.014285 26.471672 ) ) 19b/00ftempl 0 0 0 ( -1783.000000 -1772.000000 -8691.000000 ) ( -1748.000000 -1772.000000 -8691.000000 ) ( -1643.000000 -1667.000000 -8691.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1783.000000 -1772.000000 -8691.000000 ) ( -1783.000000 -1772.000000 -8687.000000 ) ( -1748.000000 -1772.000000 -8687.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1748.000000 -1772.000000 -8691.000000 ) ( -1748.000000 -1772.000000 -8687.000000 ) ( -1643.000000 -1667.000000 -8687.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1643.000000 -1667.000000 -8691.000000 ) ( -1643.000000 -1667.000000 -8687.000000 ) ( -1643.000000 -774.000000 -8687.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1643.000000 -774.000000 -8691.000000 ) ( -1643.000000 -774.000000 -8687.000000 ) ( -1783.000000 -774.000000 -8687.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1783.000000 -774.000000 -8691.000000 ) ( -1783.000000 -774.000000 -8687.000000 ) ( -1783.000000 -1772.000000 -8687.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3677/2515) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (1748.000000, 1783.000000, 1783.000000) / (8687.000000, 8687.000000, 8547.000000) // --> Vector info: d1 = 0.000000, 0.250001, 0.250000. Determinants: -35.000108, -0.000031, 61180.462135, -4900.000000 // --> Vector info: d2 = 1.000000, 0.999997, 1.999999. Determinants: 0.000451, 35.000079, -308946.476544, -4900.000000 ( -1783.000000 -1772.000000 -8547.000000 ) ( -1783.000000 -1772.000000 -8687.000000 ) ( -1748.000000 -1772.000000 -8687.000000 ) ( ( 0.007143 0.000000 -12.485809 ) ( 0.000000 -0.007143 63.050301 ) ) 19b/00wglyf1 0 0 0 ( -1748.000000 -1776.000000 -8687.000000 ) ( -1783.000000 -1776.000000 -8687.000000 ) ( -1783.000000 -1776.000000 -8547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1748.000000 -1776.000000 -8687.000000 ) ( -1748.000000 -1772.000000 -8687.000000 ) ( -1783.000000 -1772.000000 -8687.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1783.000000 -1776.000000 -8687.000000 ) ( -1783.000000 -1772.000000 -8687.000000 ) ( -1783.000000 -1772.000000 -8547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1783.000000 -1776.000000 -8547.000000 ) ( -1783.000000 -1772.000000 -8547.000000 ) ( -1748.000000 -1772.000000 -8547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1748.000000 -1776.000000 -8547.000000 ) ( -1748.000000 -1772.000000 -8547.000000 ) ( -1748.000000 -1772.000000 -8687.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3678/2516) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-1783.000000, -1783.000000, -1643.000000) / (8547.000000, 8687.000000, 8687.000000) // --> Vector info: d1 = 1.000000, 1.000001, 0.000000. Determinants: 140.000108, -0.000117, 230021.193332, -19600.000000 // --> Vector info: d2 = 0.000000, 0.999998, 1.000000. Determinants: -0.000242, -139.999712, 1196577.103986, -19600.000000 ( -1643.000000 -774.000000 -8687.000000 ) ( -1783.000000 -774.000000 -8687.000000 ) ( -1783.000000 -774.000000 -8547.000000 ) ( ( -0.007143 0.000000 -11.735775 ) ( 0.000000 0.007143 -61.049852 ) ) 19b/00wglyf1 0 0 0 ( -1783.000000 -770.000000 -8547.000000 ) ( -1783.000000 -770.000000 -8687.000000 ) ( -1643.000000 -770.000000 -8687.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1783.000000 -770.000000 -8547.000000 ) ( -1783.000000 -774.000000 -8547.000000 ) ( -1783.000000 -774.000000 -8687.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1783.000000 -770.000000 -8687.000000 ) ( -1783.000000 -774.000000 -8687.000000 ) ( -1643.000000 -774.000000 -8687.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1643.000000 -770.000000 -8687.000000 ) ( -1643.000000 -774.000000 -8687.000000 ) ( -1643.000000 -774.000000 -8547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1643.000000 -770.000000 -8547.000000 ) ( -1643.000000 -774.000000 -8547.000000 ) ( -1783.000000 -774.000000 -8547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3679/2517) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (914.000000, 1667.000000, 1667.000000) / (8687.000000, 8687.000000, 8547.000000) // --> Vector info: d1 = 6.187500, 0.812532, 0.812532. Determinants: 752.495461, 0.000000, -1340067.101297, -105420.000000 // --> Vector info: d2 = 1.000001, 1.000001, 0.000002. Determinants: 0.000000, -752.999282, 6435884.664835, -105420.000000 ( -1643.000000 -1667.000000 -8547.000000 ) ( -1643.000000 -1667.000000 -8687.000000 ) ( -1643.000000 -914.000000 -8687.000000 ) ( ( -0.007138 0.000000 12.711697 ) ( 0.000000 0.007143 -61.049940 ) ) 19b/00wtempl 0 0 0 ( -1639.000000 -914.000000 -8687.000000 ) ( -1639.000000 -1667.000000 -8687.000000 ) ( -1639.000000 -1667.000000 -8547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1639.000000 -914.000000 -8687.000000 ) ( -1643.000000 -914.000000 -8687.000000 ) ( -1643.000000 -1667.000000 -8687.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1639.000000 -1667.000000 -8687.000000 ) ( -1643.000000 -1667.000000 -8687.000000 ) ( -1643.000000 -1667.000000 -8547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1639.000000 -1667.000000 -8547.000000 ) ( -1643.000000 -1667.000000 -8547.000000 ) ( -1643.000000 -914.000000 -8547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1639.000000 -914.000000 -8547.000000 ) ( -1643.000000 -914.000000 -8547.000000 ) ( -1643.000000 -914.000000 -8687.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3680/2518) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (914.000000, 914.000000, 774.000000) / (8574.000000, 8547.000000, 8547.000000) // --> Vector info: d1 = 0.000000, 0.187500, 0.187499. Determinants: -0.000038, 26.249982, -225067.315295, -3780.000000 // --> Vector info: d2 = 1.000000, 0.999999, 2.000021. Determinants: 27.000579, -0.000133, -28457.385520, -3780.000000 ( -1643.000000 -774.000000 -8547.000000 ) ( -1643.000000 -914.000000 -8547.000000 ) ( -1643.000000 -914.000000 -8574.000000 ) ( ( 0.000000 -0.006944 59.541618 ) ( -0.007143 0.000000 7.528409 ) ) 19b/00wglyf1 0 0 0 ( -1639.000000 -914.000000 -8574.000000 ) ( -1639.000000 -914.000000 -8547.000000 ) ( -1639.000000 -774.000000 -8547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1639.000000 -914.000000 -8574.000000 ) ( -1643.000000 -914.000000 -8574.000000 ) ( -1643.000000 -914.000000 -8547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1639.000000 -914.000000 -8547.000000 ) ( -1643.000000 -914.000000 -8547.000000 ) ( -1643.000000 -774.000000 -8547.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1639.000000 -774.000000 -8547.000000 ) ( -1643.000000 -774.000000 -8547.000000 ) ( -1643.000000 -774.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1639.000000 -774.000000 -8574.000000 ) ( -1643.000000 -774.000000 -8574.000000 ) ( -1643.000000 -914.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3682/2519) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (914.000000, 774.000000, 774.000000) / (8609.000000, 8609.000000, 8749.000000) // --> Vector info: d1 = 1.000000, 2.000022, 2.000021. Determinants: 140.003138, 0.000267, -147565.165630, -19600.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.999999. Determinants: -0.000046, -139.999867, 1205258.886792, -19600.000000 ( 195.000000 -774.000000 -8749.000000 ) ( 195.000000 -774.000000 -8609.000000 ) ( 195.000000 -914.000000 -8609.000000 ) ( ( -0.007143 0.000000 7.528835 ) ( 0.000000 0.007143 -61.492800 ) ) 19b/00wglyf1 0 0 0 ( 199.000000 -914.000000 -8609.000000 ) ( 199.000000 -774.000000 -8609.000000 ) ( 199.000000 -774.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 199.000000 -914.000000 -8609.000000 ) ( 195.000000 -914.000000 -8609.000000 ) ( 195.000000 -774.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 199.000000 -774.000000 -8609.000000 ) ( 195.000000 -774.000000 -8609.000000 ) ( 195.000000 -774.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 199.000000 -774.000000 -8749.000000 ) ( 195.000000 -774.000000 -8749.000000 ) ( 195.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 199.000000 -914.000000 -8749.000000 ) ( 195.000000 -914.000000 -8749.000000 ) ( 195.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3683/2520) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (698.000000, 698.000000, 593.000000) / (8749.000000, 8609.000000, 8609.000000) // --> Vector info: d1 = 0.132812, 0.132813, 0.882812. Determinants: 104.999984, 0.000016, -75242.468200, -14700.000000 // --> Vector info: d2 = 0.999998, 0.000000, 0.000000. Determinants: -0.000067, -104.999750, 903942.885633, -14700.000000 ( -593.000000 -914.000000 -8609.000000 ) ( -698.000000 -914.000000 -8609.000000 ) ( -698.000000 -914.000000 -8749.000000 ) ( ( -0.007143 0.000000 5.118535 ) ( 0.000000 0.007143 -61.492713 ) ) 19b/00wtempl 0 0 0 ( -698.000000 -918.000000 -8749.000000 ) ( -698.000000 -918.000000 -8609.000000 ) ( -593.000000 -918.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -918.000000 -8749.000000 ) ( -698.000000 -914.000000 -8749.000000 ) ( -698.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -918.000000 -8609.000000 ) ( -698.000000 -914.000000 -8609.000000 ) ( -593.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -593.000000 -918.000000 -8609.000000 ) ( -593.000000 -914.000000 -8609.000000 ) ( -593.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -593.000000 -918.000000 -8749.000000 ) ( -593.000000 -914.000000 -8749.000000 ) ( -698.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3684/2521) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-774.000000, -914.000000, -914.000000) / (-698.000000, -698.000000, 195.000000) // --> Vector info: d1 = 12.941884, 12.993993, 0.248493. Determinants: 46.533128, 1784.369948, -336487.479343, -125020.000000 // --> Vector info: d2 = 0.566872, 2.566216, 2.898399. Determinants: 1785.414080, -46.505738, 1278579.200488, -125020.000000 ( 195.000000 -914.000000 -8749.000000 ) ( -698.000000 -914.000000 -8749.000000 ) ( -698.000000 -774.000000 -8749.000000 ) ( ( -0.000372 -0.014273 2.691469 ) ( -0.014281 0.000372 -10.226997 ) ) 19b/00ftempl 0 0 0 ( -698.000000 -774.000000 -8753.000000 ) ( -698.000000 -914.000000 -8753.000000 ) ( 195.000000 -914.000000 -8753.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -774.000000 -8753.000000 ) ( -698.000000 -774.000000 -8749.000000 ) ( -698.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -914.000000 -8753.000000 ) ( -698.000000 -914.000000 -8749.000000 ) ( 195.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 195.000000 -914.000000 -8753.000000 ) ( 195.000000 -914.000000 -8749.000000 ) ( 195.000000 -774.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 195.000000 -774.000000 -8753.000000 ) ( 195.000000 -774.000000 -8749.000000 ) ( -698.000000 -774.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3685/2522) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-914.000000, -774.000000, -774.000000) / (698.000000, 698.000000, -195.000000) // --> Vector info: d1 = 6.864682, 6.864682, 0.489705. Determinants: 0.000000, -892.496862, -235259.758360, -125020.000000 // --> Vector info: d2 = 1.000000, 2.000021, 2.000021. Determinants: -893.018418, 0.000000, -941238.819515, -125020.000000 ( 195.000000 -774.000000 -8609.000000 ) ( -698.000000 -774.000000 -8609.000000 ) ( -698.000000 -914.000000 -8609.000000 ) ( ( 0.000000 0.007139 1.881777 ) ( 0.007143 0.000000 7.528706 ) ) 19b/00wtempl 0 0 0 ( -698.000000 -914.000000 -8605.000000 ) ( -698.000000 -774.000000 -8605.000000 ) ( 195.000000 -774.000000 -8605.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -914.000000 -8605.000000 ) ( -698.000000 -914.000000 -8609.000000 ) ( -698.000000 -774.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -774.000000 -8605.000000 ) ( -698.000000 -774.000000 -8609.000000 ) ( 195.000000 -774.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 195.000000 -774.000000 -8605.000000 ) ( 195.000000 -774.000000 -8609.000000 ) ( 195.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 195.000000 -914.000000 -8605.000000 ) ( 195.000000 -914.000000 -8609.000000 ) ( -698.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3686/2523) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (523.000000, 488.000000, 488.000000) / (8609.000000, 8609.000000, 8749.000000) // --> Vector info: d1 = 1.000001, 1.247501, 1.247500. Determinants: 34.650042, 0.000046, -23022.371309, -4900.000000 // --> Vector info: d2 = 0.999998, 0.999999, 1.999998. Determinants: 0.000141, -34.999967, 296414.647477, -4900.000000 ( -488.000000 -914.000000 -8749.000000 ) ( -488.000000 -914.000000 -8609.000000 ) ( -523.000000 -914.000000 -8609.000000 ) ( ( -0.007071 0.000000 4.698443 ) ( 0.000000 0.007143 -60.492785 ) ) 19b/00wglyf1 0 0 0 ( -523.000000 -918.000000 -8609.000000 ) ( -488.000000 -918.000000 -8609.000000 ) ( -488.000000 -918.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -523.000000 -918.000000 -8609.000000 ) ( -523.000000 -914.000000 -8609.000000 ) ( -488.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -488.000000 -918.000000 -8609.000000 ) ( -488.000000 -914.000000 -8609.000000 ) ( -488.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -488.000000 -918.000000 -8749.000000 ) ( -488.000000 -914.000000 -8749.000000 ) ( -523.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -523.000000 -918.000000 -8749.000000 ) ( -523.000000 -914.000000 -8749.000000 ) ( -523.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3688/2524) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (523.000000, 523.000000, 593.000000) / (8731.000000, 8749.000000, 8749.000000) // --> Vector info: d1 = 1.000000, 1.000001, 0.500000. Determinants: 9.000016, -0.000059, -5966.497558, -1260.000000 // --> Vector info: d2 = 0.874999, 0.999998, 0.999999. Determinants: -0.000014, -8.749933, 75293.175734, -1260.000000 ( -593.000000 -914.000000 -8749.000000 ) ( -523.000000 -914.000000 -8749.000000 ) ( -523.000000 -914.000000 -8731.000000 ) ( ( -0.007143 0.000000 4.735316 ) ( 0.000000 0.006944 -59.756489 ) ) 19b/00wglyf1 0 0 0 ( -523.000000 -918.000000 -8731.000000 ) ( -523.000000 -918.000000 -8749.000000 ) ( -593.000000 -918.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -523.000000 -918.000000 -8731.000000 ) ( -523.000000 -914.000000 -8731.000000 ) ( -523.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -523.000000 -918.000000 -8749.000000 ) ( -523.000000 -914.000000 -8749.000000 ) ( -593.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -593.000000 -918.000000 -8749.000000 ) ( -593.000000 -914.000000 -8749.000000 ) ( -593.000000 -914.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -593.000000 -918.000000 -8731.000000 ) ( -593.000000 -914.000000 -8731.000000 ) ( -523.000000 -914.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3689/2525) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (488.000000, 417.000000, 417.000000) / (8609.000000, 8609.000000, 8643.000000) // --> Vector info: d1 = 0.500000, 1.004997, 1.004997. Determinants: 17.169911, 0.000000, -9585.916729, -2414.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.247498. Determinants: -0.000022, -17.572327, 151280.171688, -2414.000000 ( -417.000000 -914.000000 -8643.000000 ) ( -417.000000 -914.000000 -8609.000000 ) ( -488.000000 -914.000000 -8609.000000 ) ( ( -0.007113 0.000000 3.970968 ) ( 0.000000 0.007279 -62.667842 ) ) 19b/00wglyf1 0 0 0 ( -488.000000 -918.000000 -8609.000000 ) ( -417.000000 -918.000000 -8609.000000 ) ( -417.000000 -918.000000 -8643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -488.000000 -918.000000 -8609.000000 ) ( -488.000000 -914.000000 -8609.000000 ) ( -417.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -417.000000 -918.000000 -8609.000000 ) ( -417.000000 -914.000000 -8609.000000 ) ( -417.000000 -914.000000 -8643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -417.000000 -918.000000 -8643.000000 ) ( -417.000000 -914.000000 -8643.000000 ) ( -488.000000 -914.000000 -8643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -488.000000 -918.000000 -8643.000000 ) ( -488.000000 -914.000000 -8643.000000 ) ( -488.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3690/2526) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (417.000000, -195.000000, -195.000000) / (8609.000000, 8609.000000, 8749.000000) // --> Vector info: d1 = 0.762499, 5.134986, 5.134985. Determinants: 612.148273, 0.000875, -320604.253995, -85680.000000 // --> Vector info: d2 = 1.000000, 1.000006, 2.000005. Determinants: 0.000793, -611.999488, 5183023.270376, -85680.000000 ( 195.000000 -914.000000 -8749.000000 ) ( 195.000000 -914.000000 -8609.000000 ) ( -417.000000 -914.000000 -8609.000000 ) ( ( -0.007145 0.000000 3.741880 ) ( 0.000000 0.007143 -60.492802 ) ) 19b/00wglyf1 0 0 0 ( -417.000000 -918.000000 -8609.000000 ) ( 195.000000 -918.000000 -8609.000000 ) ( 195.000000 -918.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -417.000000 -918.000000 -8609.000000 ) ( -417.000000 -914.000000 -8609.000000 ) ( 195.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 195.000000 -918.000000 -8609.000000 ) ( 195.000000 -914.000000 -8609.000000 ) ( 195.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 195.000000 -918.000000 -8749.000000 ) ( 195.000000 -914.000000 -8749.000000 ) ( -417.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -417.000000 -918.000000 -8749.000000 ) ( -417.000000 -914.000000 -8749.000000 ) ( -417.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3692/2527) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (417.000000, 417.000000, 488.000000) / (8714.000000, 8749.000000, 8749.000000) // --> Vector info: d1 = 0.762497, 0.762497, 0.257500. Determinants: 17.674906, 0.000026, -9265.463630, -2485.000000 // --> Vector info: d2 = 0.762501, 1.009993, 1.009993. Determinants: 0.000021, -17.571984, 151227.446774, -2485.000000 ( -488.000000 -914.000000 -8749.000000 ) ( -417.000000 -914.000000 -8749.000000 ) ( -417.000000 -914.000000 -8714.000000 ) ( ( -0.007113 0.000000 3.728557 ) ( 0.000000 0.007071 -60.856115 ) ) 19b/00wglyf1 0 0 0 ( -417.000000 -918.000000 -8714.000000 ) ( -417.000000 -918.000000 -8749.000000 ) ( -488.000000 -918.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -417.000000 -918.000000 -8714.000000 ) ( -417.000000 -914.000000 -8714.000000 ) ( -417.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -417.000000 -918.000000 -8749.000000 ) ( -417.000000 -914.000000 -8749.000000 ) ( -488.000000 -914.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -488.000000 -918.000000 -8749.000000 ) ( -488.000000 -914.000000 -8749.000000 ) ( -488.000000 -914.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -488.000000 -918.000000 -8714.000000 ) ( -488.000000 -914.000000 -8714.000000 ) ( -417.000000 -914.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3693/2528) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (195.000000, 195.000000, 61.000000) / (8749.000000, 8609.000000, 8609.000000) // --> Vector info: d1 = 1.117188, 1.117188, 0.162945. Determinants: -133.593946, 0.000000, 5092.381897, -18760.000000 // --> Vector info: d2 = 0.000001, 1.000000, 1.000000. Determinants: 0.000000, 133.999872, -1172364.900469, -18760.000000 ( 61.000000 -774.000000 -8609.000000 ) ( 195.000000 -774.000000 -8609.000000 ) ( 195.000000 -774.000000 -8749.000000 ) ( ( 0.007121 0.000000 -0.271449 ) ( 0.000000 -0.007143 62.492799 ) ) 19b/00wtempl 0 0 0 ( 195.000000 -770.000000 -8749.000000 ) ( 195.000000 -770.000000 -8609.000000 ) ( 61.000000 -770.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 195.000000 -770.000000 -8749.000000 ) ( 195.000000 -774.000000 -8749.000000 ) ( 195.000000 -774.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 195.000000 -770.000000 -8609.000000 ) ( 195.000000 -774.000000 -8609.000000 ) ( 61.000000 -774.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.000000 -770.000000 -8609.000000 ) ( 61.000000 -774.000000 -8609.000000 ) ( 61.000000 -774.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.000000 -770.000000 -8749.000000 ) ( 61.000000 -774.000000 -8749.000000 ) ( 195.000000 -774.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3694/2529) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-9.000000, -698.000000, -698.000000) / (8609.000000, 8609.000000, 8749.000000) // --> Vector info: d1 = 5.662945, 0.742210, 0.742210. Determinants: -688.902884, 0.000000, -552447.781059, -96460.000000 // --> Vector info: d2 = 1.000000, 1.000000, 0.000001. Determinants: 0.000000, 688.999343, -6028055.346443, -96460.000000 ( -698.000000 -774.000000 -8749.000000 ) ( -698.000000 -774.000000 -8609.000000 ) ( -9.000000 -774.000000 -8609.000000 ) ( ( 0.007142 0.000000 5.727221 ) ( 0.000000 -0.007143 62.492799 ) ) 19b/00wtempl 0 0 0 ( -9.000000 -770.000000 -8609.000000 ) ( -698.000000 -770.000000 -8609.000000 ) ( -698.000000 -770.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 -770.000000 -8609.000000 ) ( -9.000000 -774.000000 -8609.000000 ) ( -698.000000 -774.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -770.000000 -8609.000000 ) ( -698.000000 -774.000000 -8609.000000 ) ( -698.000000 -774.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -770.000000 -8749.000000 ) ( -698.000000 -774.000000 -8749.000000 ) ( -9.000000 -774.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 -770.000000 -8749.000000 ) ( -9.000000 -774.000000 -8749.000000 ) ( -9.000000 -774.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3695/2530) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (61.000000, -9.000000, -9.000000) / (8609.000000, 8609.000000, 8642.000000) // --> Vector info: d1 = 1.162945, 0.662945, 0.662946. Determinants: -16.500000, -0.000050, -1679.469882, -2310.000000 // --> Vector info: d2 = 1.000001, 1.000000, 0.762826. Determinants: -0.000045, 16.602182, -145238.186445, -2310.000000 ( -9.000000 -774.000000 -8642.000000 ) ( -9.000000 -774.000000 -8609.000000 ) ( 61.000000 -774.000000 -8609.000000 ) ( ( 0.007143 0.000000 0.727043 ) ( 0.000000 -0.007187 62.873674 ) ) 19b/00wtempl 0 0 0 ( 61.000000 -770.000000 -8609.000000 ) ( -9.000000 -770.000000 -8609.000000 ) ( -9.000000 -770.000000 -8642.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.000000 -770.000000 -8609.000000 ) ( 61.000000 -774.000000 -8609.000000 ) ( -9.000000 -774.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 -770.000000 -8609.000000 ) ( -9.000000 -774.000000 -8609.000000 ) ( -9.000000 -774.000000 -8642.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 -770.000000 -8642.000000 ) ( -9.000000 -774.000000 -8642.000000 ) ( 61.000000 -774.000000 -8642.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.000000 -770.000000 -8642.000000 ) ( 61.000000 -774.000000 -8642.000000 ) ( 61.000000 -774.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3697/2531) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-9.000000, -9.000000, 61.000000) / (8731.000000, 8749.000000, 8749.000000) // --> Vector info: d1 = 1.117188, 1.117188, 0.617188. Determinants: 9.000000, 0.000000, -1326.656250, -1260.000000 // --> Vector info: d2 = 1.000000, 1.122970, 1.122970. Determinants: 0.000000, -8.607874, 73895.345711, -1260.000000 ( 61.000000 -774.000000 -8749.000000 ) ( -9.000000 -774.000000 -8749.000000 ) ( -9.000000 -774.000000 -8731.000000 ) ( ( -0.007143 0.000000 1.052902 ) ( 0.000000 0.006832 -58.647100 ) ) 19b/00wtempl 0 0 0 ( -9.000000 -770.000000 -8731.000000 ) ( -9.000000 -770.000000 -8749.000000 ) ( 61.000000 -770.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 -770.000000 -8731.000000 ) ( -9.000000 -774.000000 -8731.000000 ) ( -9.000000 -774.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 -770.000000 -8749.000000 ) ( -9.000000 -774.000000 -8749.000000 ) ( 61.000000 -774.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.000000 -770.000000 -8749.000000 ) ( 61.000000 -774.000000 -8749.000000 ) ( 61.000000 -774.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.000000 -770.000000 -8731.000000 ) ( 61.000000 -774.000000 -8731.000000 ) ( -9.000000 -774.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3699/2532) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1028.000000, -1133.000000, -1133.000000) / (8399.000000, 8399.000000, 8504.000000) // --> Vector info: d1 = 1.242180, 0.492180, 0.492182. Determinants: -78.749988, -0.000200, -94648.336690, -11025.000000 // --> Vector info: d2 = 1.742169, 1.742167, 0.992165. Determinants: -0.000200, 78.750301, -680631.401764, -11025.000000 ( -1503.000000 -1133.000000 -8504.000000 ) ( -1503.000000 -1133.000000 -8399.000000 ) ( -1503.000000 -1028.000000 -8399.000000 ) ( ( 0.007143 0.000000 8.584883 ) ( 0.000000 -0.007143 61.735275 ) ) 19b/00wtempl 0 0 0 ( -1507.000000 -1028.000000 -8399.000000 ) ( -1507.000000 -1133.000000 -8399.000000 ) ( -1507.000000 -1133.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1028.000000 -8399.000000 ) ( -1503.000000 -1028.000000 -8399.000000 ) ( -1503.000000 -1133.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1133.000000 -8399.000000 ) ( -1503.000000 -1133.000000 -8399.000000 ) ( -1503.000000 -1133.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1133.000000 -8504.000000 ) ( -1503.000000 -1133.000000 -8504.000000 ) ( -1503.000000 -1028.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1028.000000 -8504.000000 ) ( -1503.000000 -1028.000000 -8504.000000 ) ( -1503.000000 -1028.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3700/2533) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-680.000000, -680.000000, -1503.000000) / (8504.000000, 8399.000000, 8399.000000) // --> Vector info: d1 = 6.117161, 6.117160, 0.242181. Determinants: -616.872822, -0.000784, -948081.298546, -86415.000000 // --> Vector info: d2 = 0.992180, 1.742183, 1.742177. Determinants: -0.000701, 617.252360, -5334853.808184, -86415.000000 ( -1503.000000 -1028.000000 -8399.000000 ) ( -680.000000 -1028.000000 -8399.000000 ) ( -680.000000 -1028.000000 -8504.000000 ) ( ( 0.007138 0.000000 10.971258 ) ( 0.000000 -0.007143 61.735275 ) ) 19b/00wtempl 0 0 0 ( -680.000000 -1024.000000 -8504.000000 ) ( -680.000000 -1024.000000 -8399.000000 ) ( -1503.000000 -1024.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -1024.000000 -8504.000000 ) ( -680.000000 -1028.000000 -8504.000000 ) ( -680.000000 -1028.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -1024.000000 -8399.000000 ) ( -680.000000 -1028.000000 -8399.000000 ) ( -1503.000000 -1028.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1024.000000 -8399.000000 ) ( -1503.000000 -1028.000000 -8399.000000 ) ( -1503.000000 -1028.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1024.000000 -8504.000000 ) ( -1503.000000 -1028.000000 -8504.000000 ) ( -680.000000 -1028.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3701/2534) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1133.000000, -1028.000000, -1028.000000) / (-680.000000, -680.000000, -1503.000000) // --> Vector info: d1 = 0.000000, 1.500002, 1.500000. Determinants: -1234.501466, -0.000149, -1398690.273266, -86415.000000 // --> Vector info: d2 = 0.000000, 0.000000, 11.749960. Determinants: 0.000000, 1233.745795, 838947.140653, -86415.000000 ( -1503.000000 -1028.000000 -8504.000000 ) ( -680.000000 -1028.000000 -8504.000000 ) ( -680.000000 -1133.000000 -8504.000000 ) ( ( 0.014286 0.000000 16.185735 ) ( 0.000000 -0.014277 -9.708351 ) ) 19b/00ftempl 0 0 0 ( -680.000000 -1133.000000 -8508.000000 ) ( -680.000000 -1028.000000 -8508.000000 ) ( -1503.000000 -1028.000000 -8508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -1133.000000 -8508.000000 ) ( -680.000000 -1133.000000 -8504.000000 ) ( -680.000000 -1028.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -1028.000000 -8508.000000 ) ( -680.000000 -1028.000000 -8504.000000 ) ( -1503.000000 -1028.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1028.000000 -8508.000000 ) ( -1503.000000 -1028.000000 -8504.000000 ) ( -1503.000000 -1133.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1133.000000 -8508.000000 ) ( -1503.000000 -1133.000000 -8504.000000 ) ( -680.000000 -1133.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3702/2535) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (680.000000, 680.000000, 1398.000000) / (8399.000000, 8504.000000, 8504.000000) // --> Vector info: d1 = 0.687518, 0.687525, 5.812505. Determinants: -538.122897, -0.004796, 314131.860649, -75390.000000 // --> Vector info: d2 = 1.742102, 0.992099, 0.992146. Determinants: -0.004857, 538.502059, -4654212.568686, -75390.000000 ( -1398.000000 -1133.000000 -8504.000000 ) ( -680.000000 -1133.000000 -8504.000000 ) ( -680.000000 -1133.000000 -8399.000000 ) ( ( 0.007138 0.000000 -4.166758 ) ( 0.000000 -0.007143 61.735145 ) ) 19b/00wtempl 0 0 0 ( -680.000000 -1137.000000 -8399.000000 ) ( -680.000000 -1137.000000 -8504.000000 ) ( -1398.000000 -1137.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -1137.000000 -8399.000000 ) ( -680.000000 -1133.000000 -8399.000000 ) ( -680.000000 -1133.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -1137.000000 -8504.000000 ) ( -680.000000 -1133.000000 -8504.000000 ) ( -1398.000000 -1133.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1398.000000 -1137.000000 -8504.000000 ) ( -1398.000000 -1133.000000 -8504.000000 ) ( -1398.000000 -1133.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1398.000000 -1137.000000 -8399.000000 ) ( -1398.000000 -1133.000000 -8399.000000 ) ( -680.000000 -1133.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3703/2536) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1028.000000, -1133.000000, -1133.000000) / (680.000000, 680.000000, 1503.000000) // --> Vector info: d1 = 6.062471, 6.062470, 0.187494. Determinants: -0.000784, 616.872572, -943362.620482, -86415.000000 // --> Vector info: d2 = 0.124987, 0.874987, 0.874980. Determinants: 617.250000, 0.000701, 623731.802403, -86415.000000 ( -1503.000000 -1133.000000 -8399.000000 ) ( -680.000000 -1133.000000 -8399.000000 ) ( -680.000000 -1028.000000 -8399.000000 ) ( ( 0.000000 -0.007138 10.916654 ) ( -0.007143 0.000000 -7.217865 ) ) 19b/00wtempl 0 0 0 ( -680.000000 -1028.000000 -8395.000000 ) ( -680.000000 -1133.000000 -8395.000000 ) ( -1503.000000 -1133.000000 -8395.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -1028.000000 -8395.000000 ) ( -680.000000 -1028.000000 -8399.000000 ) ( -680.000000 -1133.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -1133.000000 -8395.000000 ) ( -680.000000 -1133.000000 -8399.000000 ) ( -1503.000000 -1133.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1133.000000 -8395.000000 ) ( -1503.000000 -1133.000000 -8399.000000 ) ( -1503.000000 -1028.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1028.000000 -8395.000000 ) ( -1503.000000 -1028.000000 -8399.000000 ) ( -680.000000 -1028.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3704/2537) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (1398.000000, 1503.000000, 1503.000000) / (8504.000000, 8504.000000, 8469.000000) // --> Vector info: d1 = 0.000000, 0.750001, 0.749999. Determinants: -26.250023, -0.000226, 36699.450263, -3675.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.250000. Determinants: 0.000033, 26.250088, -226905.793062, -3675.000000 ( -1503.000000 -1133.000000 -8469.000000 ) ( -1503.000000 -1133.000000 -8504.000000 ) ( -1398.000000 -1133.000000 -8504.000000 ) ( ( 0.007143 0.000000 -9.986245 ) ( 0.000000 -0.007143 61.743073 ) ) 19b/00wglyf1 0 0 0 ( -1398.000000 -1137.000000 -8504.000000 ) ( -1503.000000 -1137.000000 -8504.000000 ) ( -1503.000000 -1137.000000 -8469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1398.000000 -1137.000000 -8504.000000 ) ( -1398.000000 -1133.000000 -8504.000000 ) ( -1503.000000 -1133.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1137.000000 -8504.000000 ) ( -1503.000000 -1133.000000 -8504.000000 ) ( -1503.000000 -1133.000000 -8469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1137.000000 -8469.000000 ) ( -1503.000000 -1133.000000 -8469.000000 ) ( -1398.000000 -1133.000000 -8469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1398.000000 -1137.000000 -8469.000000 ) ( -1398.000000 -1133.000000 -8469.000000 ) ( -1398.000000 -1133.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3706/2538) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1133.000000, -1457.000000, -1457.000000) / (8276.000000, 8276.000000, 8329.000000) // --> Vector info: d1 = 0.812518, 3.124995, 3.124995. Determinants: 122.561300, 0.000000, 124909.399559, -17172.000000 // --> Vector info: d2 = 0.867175, 0.867175, 1.242169. Determinants: 0.000000, -121.498147, 990627.534762, -17172.000000 ( -1503.000000 -1457.000000 -8329.000000 ) ( -1503.000000 -1457.000000 -8276.000000 ) ( -1503.000000 -1133.000000 -8276.000000 ) ( ( -0.007137 0.000000 -7.274016 ) ( 0.000000 0.007075 -57.688536 ) ) 19b/00wtempl 0 0 0 ( -1507.000000 -1133.000000 -8276.000000 ) ( -1507.000000 -1457.000000 -8276.000000 ) ( -1507.000000 -1457.000000 -8329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1133.000000 -8276.000000 ) ( -1503.000000 -1133.000000 -8276.000000 ) ( -1503.000000 -1457.000000 -8276.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1457.000000 -8276.000000 ) ( -1503.000000 -1457.000000 -8276.000000 ) ( -1503.000000 -1457.000000 -8329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1457.000000 -8329.000000 ) ( -1503.000000 -1457.000000 -8329.000000 ) ( -1503.000000 -1133.000000 -8329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1133.000000 -8329.000000 ) ( -1503.000000 -1133.000000 -8329.000000 ) ( -1503.000000 -1133.000000 -8276.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3707/2539) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1264.000000, -1133.000000, -1133.000000) / (8399.000000, 8399.000000, 8329.000000) // --> Vector info: d1 = 1.750003, 0.812517, 0.812518. Determinants: 65.624016, 0.000062, 66900.702962, -9170.000000 // --> Vector info: d2 = 0.742172, 0.742170, 0.242168. Determinants: 0.000133, -65.500250, 543331.046592, -9170.000000 ( -1503.000000 -1133.000000 -8329.000000 ) ( -1503.000000 -1133.000000 -8399.000000 ) ( -1503.000000 -1264.000000 -8399.000000 ) ( ( -0.007156 0.000000 -7.295606 ) ( 0.000000 0.007143 -59.250932 ) ) 19b/00wtempl 0 0 0 ( -1507.000000 -1264.000000 -8399.000000 ) ( -1507.000000 -1133.000000 -8399.000000 ) ( -1507.000000 -1133.000000 -8329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1264.000000 -8399.000000 ) ( -1503.000000 -1264.000000 -8399.000000 ) ( -1503.000000 -1133.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1133.000000 -8399.000000 ) ( -1503.000000 -1133.000000 -8399.000000 ) ( -1503.000000 -1133.000000 -8329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1133.000000 -8329.000000 ) ( -1503.000000 -1133.000000 -8329.000000 ) ( -1503.000000 -1264.000000 -8329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1264.000000 -8329.000000 ) ( -1503.000000 -1264.000000 -8329.000000 ) ( -1503.000000 -1264.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3708/2540) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19Tstn]: 128.000000/128.000000 // --> Vector A/B: (-1334.000000, -1264.000000, -1264.000000) / (8399.000000, 8399.000000, 8329.000000) // --> Vector info: d1 = 0.250002, 0.749993, 0.749993. Determinants: -34.999332, 0.000000, -47914.120918, -4900.000000 // --> Vector info: d2 = 0.734375, 0.734374, 0.234372. Determinants: 0.000062, -35.000133, 290367.766714, -4900.000000 ( -1503.000000 -1264.000000 -8329.000000 ) ( -1503.000000 -1264.000000 -8399.000000 ) ( -1503.000000 -1334.000000 -8399.000000 ) ( ( 0.007143 0.000000 9.778392 ) ( 0.000000 0.007143 -59.258728 ) ) 19b/19Tstn 0 0 0 ( -1507.000000 -1334.000000 -8399.000000 ) ( -1507.000000 -1264.000000 -8399.000000 ) ( -1507.000000 -1264.000000 -8329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1334.000000 -8399.000000 ) ( -1503.000000 -1334.000000 -8399.000000 ) ( -1503.000000 -1264.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1264.000000 -8399.000000 ) ( -1503.000000 -1264.000000 -8399.000000 ) ( -1503.000000 -1264.000000 -8329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1264.000000 -8329.000000 ) ( -1503.000000 -1264.000000 -8329.000000 ) ( -1503.000000 -1334.000000 -8329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1334.000000 -8329.000000 ) ( -1503.000000 -1334.000000 -8329.000000 ) ( -1503.000000 -1334.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3709/2541) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1457.000000, -1457.000000, -1387.000000) / (8329.000000, 8399.000000, 8399.000000) // --> Vector info: d1 = 1.124994, 1.124994, 0.624994. Determinants: 34.999967, 0.000042, 45482.128688, -4900.000000 // --> Vector info: d2 = 0.242167, 0.742169, 0.742169. Determinants: 0.000000, -35.000133, 290329.490766, -4900.000000 ( -1503.000000 -1387.000000 -8399.000000 ) ( -1503.000000 -1457.000000 -8399.000000 ) ( -1503.000000 -1457.000000 -8329.000000 ) ( ( -0.007143 0.000000 -9.282067 ) ( 0.000000 0.007143 -59.250916 ) ) 19b/00wtempl 0 0 0 ( -1507.000000 -1457.000000 -8329.000000 ) ( -1507.000000 -1457.000000 -8399.000000 ) ( -1507.000000 -1387.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1457.000000 -8329.000000 ) ( -1503.000000 -1457.000000 -8329.000000 ) ( -1503.000000 -1457.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1457.000000 -8399.000000 ) ( -1503.000000 -1457.000000 -8399.000000 ) ( -1503.000000 -1387.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1387.000000 -8399.000000 ) ( -1503.000000 -1387.000000 -8399.000000 ) ( -1503.000000 -1387.000000 -8329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1387.000000 -8329.000000 ) ( -1503.000000 -1387.000000 -8329.000000 ) ( -1503.000000 -1457.000000 -8329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3710/2542) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1457.000000, -1457.000000, -1133.000000) / (8399.000000, 8469.000000, 8469.000000) // --> Vector info: d1 = 3.124996, 3.124995, 0.812518. Determinants: 161.873415, 0.000309, 164972.063330, -22680.000000 // --> Vector info: d2 = 0.742175, 1.242169, 1.242169. Determinants: 0.000000, -161.998147, 1343789.906399, -22680.000000 ( -1503.000000 -1133.000000 -8469.000000 ) ( -1503.000000 -1457.000000 -8469.000000 ) ( -1503.000000 -1457.000000 -8399.000000 ) ( ( -0.007137 0.000000 -7.273900 ) ( 0.000000 0.007143 -59.249996 ) ) 19b/00wtempl 0 0 0 ( -1507.000000 -1457.000000 -8399.000000 ) ( -1507.000000 -1457.000000 -8469.000000 ) ( -1507.000000 -1133.000000 -8469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1457.000000 -8399.000000 ) ( -1503.000000 -1457.000000 -8399.000000 ) ( -1503.000000 -1457.000000 -8469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1457.000000 -8469.000000 ) ( -1503.000000 -1457.000000 -8469.000000 ) ( -1503.000000 -1133.000000 -8469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1133.000000 -8469.000000 ) ( -1503.000000 -1133.000000 -8469.000000 ) ( -1503.000000 -1133.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1133.000000 -8399.000000 ) ( -1503.000000 -1133.000000 -8399.000000 ) ( -1503.000000 -1457.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3711/2543) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1457.000000, -1133.000000, -1133.000000) / (-1398.000000, -1398.000000, -1503.000000) // --> Vector info: d1 = 1.000000, 5.624954, 5.624951. Determinants: -485.620119, -0.000926, -741569.816721, -34020.000000 // --> Vector info: d2 = 0.000001, 0.000000, 1.499994. Determinants: 0.000135, 485.997990, 679425.342706, -34020.000000 ( -1503.000000 -1133.000000 -8469.000000 ) ( -1398.000000 -1133.000000 -8469.000000 ) ( -1398.000000 -1457.000000 -8469.000000 ) ( ( 0.014275 0.000000 21.798055 ) ( 0.000000 -0.014286 -19.971350 ) ) 19b/00ftempl 0 0 0 ( -1398.000000 -1457.000000 -8473.000000 ) ( -1398.000000 -1133.000000 -8473.000000 ) ( -1503.000000 -1133.000000 -8473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1398.000000 -1457.000000 -8473.000000 ) ( -1398.000000 -1457.000000 -8469.000000 ) ( -1398.000000 -1133.000000 -8469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1398.000000 -1133.000000 -8473.000000 ) ( -1398.000000 -1133.000000 -8469.000000 ) ( -1503.000000 -1133.000000 -8469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1133.000000 -8473.000000 ) ( -1503.000000 -1133.000000 -8469.000000 ) ( -1503.000000 -1457.000000 -8469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1457.000000 -8473.000000 ) ( -1503.000000 -1457.000000 -8469.000000 ) ( -1398.000000 -1457.000000 -8469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3712/2544) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1457.000000, -1133.000000, -1133.000000) / (1503.000000, 1503.000000, 1398.000000) // --> Vector info: d1 = 0.124994, 2.437472, 2.437471. Determinants: -242.810103, -0.000230, -358026.285228, -34020.000000 // --> Vector info: d2 = 0.617166, 0.617168, 1.367167. Determinants: -0.000301, 242.999691, -386224.946928, -34020.000000 ( -1398.000000 -1133.000000 -8276.000000 ) ( -1503.000000 -1133.000000 -8276.000000 ) ( -1503.000000 -1457.000000 -8276.000000 ) ( ( 0.007137 0.000000 10.523994 ) ( 0.000000 -0.007143 11.352879 ) ) 19b/00wtempl 0 0 0 ( -1503.000000 -1457.000000 -8272.000000 ) ( -1503.000000 -1133.000000 -8272.000000 ) ( -1398.000000 -1133.000000 -8272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1457.000000 -8272.000000 ) ( -1503.000000 -1457.000000 -8276.000000 ) ( -1503.000000 -1133.000000 -8276.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1133.000000 -8272.000000 ) ( -1503.000000 -1133.000000 -8276.000000 ) ( -1398.000000 -1133.000000 -8276.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1398.000000 -1133.000000 -8272.000000 ) ( -1398.000000 -1133.000000 -8276.000000 ) ( -1398.000000 -1457.000000 -8276.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1398.000000 -1457.000000 -8272.000000 ) ( -1398.000000 -1457.000000 -8276.000000 ) ( -1503.000000 -1457.000000 -8276.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3713/2545) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf3]: 128.000000/128.000000 // --> Vector A/B: (1503.000000, 1398.000000, 1398.000000) / (8276.000000, 8276.000000, 8399.000000) // --> Vector info: d1 = 0.874983, 0.124989, 0.125002. Determinants: -92.249325, -0.001402, 127361.931997, -12915.000000 // --> Vector info: d2 = 1.867169, 1.867164, 0.992166. Determinants: -0.000704, 91.874750, -784468.863299, -12915.000000 ( -1398.000000 -1457.000000 -8399.000000 ) ( -1398.000000 -1457.000000 -8276.000000 ) ( -1503.000000 -1457.000000 -8276.000000 ) ( ( 0.007143 0.000000 -9.861551 ) ( 0.000000 -0.007114 60.740911 ) ) 19b/00wglyf3 0 0 0 ( -1503.000000 -1461.000000 -8276.000000 ) ( -1398.000000 -1461.000000 -8276.000000 ) ( -1398.000000 -1461.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1461.000000 -8276.000000 ) ( -1503.000000 -1457.000000 -8276.000000 ) ( -1398.000000 -1457.000000 -8276.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1398.000000 -1461.000000 -8276.000000 ) ( -1398.000000 -1457.000000 -8276.000000 ) ( -1398.000000 -1457.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1398.000000 -1461.000000 -8399.000000 ) ( -1398.000000 -1457.000000 -8399.000000 ) ( -1503.000000 -1457.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1461.000000 -8399.000000 ) ( -1503.000000 -1457.000000 -8399.000000 ) ( -1503.000000 -1457.000000 -8276.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3714/2546) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1457.000000, 1133.000000, 1133.000000) / (8276.000000, 8276.000000, 8469.000000) // --> Vector info: d1 = 3.124989, 0.812512, 0.812524. Determinants: -446.308082, -0.003863, 454891.029133, -62532.000000 // --> Vector info: d2 = 1.617160, 1.617140, 0.242142. Determinants: -0.003866, 445.499380, -3788071.474129, -62532.000000 ( -1398.000000 -1133.000000 -8469.000000 ) ( -1398.000000 -1133.000000 -8276.000000 ) ( -1398.000000 -1457.000000 -8276.000000 ) ( ( 0.007137 0.000000 -7.274532 ) ( 0.000000 -0.007124 60.578128 ) ) 19b/00wtempl 0 0 0 ( -1394.000000 -1457.000000 -8276.000000 ) ( -1394.000000 -1133.000000 -8276.000000 ) ( -1394.000000 -1133.000000 -8469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1394.000000 -1457.000000 -8276.000000 ) ( -1398.000000 -1457.000000 -8276.000000 ) ( -1398.000000 -1133.000000 -8276.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1394.000000 -1133.000000 -8276.000000 ) ( -1398.000000 -1133.000000 -8276.000000 ) ( -1398.000000 -1133.000000 -8469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1394.000000 -1133.000000 -8469.000000 ) ( -1398.000000 -1133.000000 -8469.000000 ) ( -1398.000000 -1457.000000 -8469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1394.000000 -1457.000000 -8469.000000 ) ( -1398.000000 -1457.000000 -8469.000000 ) ( -1398.000000 -1457.000000 -8276.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3716/2547) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf2]: 128.000000/128.000000 // --> Vector A/B: (-1503.000000, -1398.000000, -1398.000000) / (8399.000000, 8399.000000, 8276.000000) // --> Vector info: d1 = 0.867179, 0.117182, 0.117178. Determinants: 92.249619, -0.000438, 127455.236970, -12915.000000 // --> Vector info: d2 = 1.734357, 1.734361, 0.859365. Determinants: -0.000469, -91.874600, 749254.838821, -12915.000000 ( -1398.000000 -1133.000000 -8276.000000 ) ( -1398.000000 -1133.000000 -8399.000000 ) ( -1503.000000 -1133.000000 -8399.000000 ) ( ( -0.007143 0.000000 -9.868776 ) ( 0.000000 0.007114 -58.014312 ) ) 19b/00wglyf2 0 0 0 ( -1503.000000 -1129.000000 -8399.000000 ) ( -1398.000000 -1129.000000 -8399.000000 ) ( -1398.000000 -1129.000000 -8276.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1129.000000 -8399.000000 ) ( -1503.000000 -1133.000000 -8399.000000 ) ( -1398.000000 -1133.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1398.000000 -1129.000000 -8399.000000 ) ( -1398.000000 -1133.000000 -8399.000000 ) ( -1398.000000 -1133.000000 -8276.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1398.000000 -1129.000000 -8276.000000 ) ( -1398.000000 -1133.000000 -8276.000000 ) ( -1503.000000 -1133.000000 -8276.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1129.000000 -8276.000000 ) ( -1503.000000 -1133.000000 -8276.000000 ) ( -1503.000000 -1133.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3718/2548) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19Tstn]: 128.000000/128.000000 // --> Vector A/B: (-1387.000000, -1334.000000, -1334.000000) / (8399.000000, 8399.000000, 8329.000000) // --> Vector info: d1 = 0.874996, 1.249994, 1.249994. Determinants: -26.249850, 0.000000, -39654.777124, -3710.000000 // --> Vector info: d2 = 0.742190, 0.742190, 0.242188. Determinants: 0.000000, -26.500101, 219820.822328, -3710.000000 ( -1503.000000 -1334.000000 -8329.000000 ) ( -1503.000000 -1334.000000 -8399.000000 ) ( -1503.000000 -1387.000000 -8399.000000 ) ( ( 0.007075 0.000000 10.688619 ) ( 0.000000 0.007143 -59.250896 ) ) 19b/19Tstn 0 0 0 ( -1507.000000 -1387.000000 -8399.000000 ) ( -1507.000000 -1334.000000 -8399.000000 ) ( -1507.000000 -1334.000000 -8329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1387.000000 -8399.000000 ) ( -1503.000000 -1387.000000 -8399.000000 ) ( -1503.000000 -1334.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1334.000000 -8399.000000 ) ( -1503.000000 -1334.000000 -8399.000000 ) ( -1503.000000 -1334.000000 -8329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1334.000000 -8329.000000 ) ( -1503.000000 -1334.000000 -8329.000000 ) ( -1503.000000 -1387.000000 -8329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1507.000000 -1387.000000 -8329.000000 ) ( -1503.000000 -1387.000000 -8329.000000 ) ( -1503.000000 -1387.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3720/2549) # points: 4 { brushDef { // Surface normal: 0.000000, 0.779118, -0.626877 // RotY/Z : 0.677538 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.626877, -0.779118) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (435.000000, 680.000000, 593.000000) / (6951.052236, 6951.052236, 6839.387560) // --> Vector info: d1 = 0.007799, 1.757792, 1.132792. Determinants: -195.412332, -0.875664, 90877.782989, -27357.845767 // --> Vector info: d2 = 0.179675, 0.179675, 0.980062. Determinants: 0.000000, 196.094909, -1367981.477999, -27357.845767 ( -593.000000 -1124.000000 -7874.000000 ) ( -680.000000 -1194.000000 -7961.000000 ) ( -435.000000 -1194.000000 -7961.000000 ) ( ( 0.007143 0.000032 -3.321818 ) ( 0.000000 -0.007168 50.003260 ) ) 19b/00wtempl 0 0 0 ( -435.000000 -1197.116473 -7958.492493 ) ( -680.000000 -1197.116473 -7958.492493 ) ( -593.000000 -1127.116473 -7871.492493 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1197.116473 -7958.492493 ) ( -435.000000 -1194.000000 -7961.000000 ) ( -680.000000 -1194.000000 -7961.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -1197.116473 -7958.492493 ) ( -680.000000 -1194.000000 -7961.000000 ) ( -593.000000 -1124.000000 -7874.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -593.000000 -1127.116473 -7871.492493 ) ( -593.000000 -1124.000000 -7874.000000 ) ( -523.000000 -1124.000000 -7874.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -523.000000 -1127.116473 -7871.492493 ) ( -523.000000 -1124.000000 -7874.000000 ) ( -435.000000 -1194.000000 -7961.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3721/2550) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1194.000000, -958.000000, -1034.000000) / (6110.109696, 6110.109696, 5987.073116) // --> Vector info: d1 = 0.789053, 2.476551, 1.929677. Determinants: -207.623935, -0.812456, -265850.237666, -29036.632863 // --> Vector info: d2 = 0.117170, 0.117172, 1.001056. Determinants: -0.000235, 208.596645, -1277950.897382, -29036.632863 ( -593.000000 -1034.000000 -7874.000000 ) ( -680.000000 -958.000000 -7961.000000 ) ( -680.000000 -1194.000000 -7961.000000 ) ( ( 0.007150 0.000028 9.155684 ) ( 0.000000 -0.007184 44.011677 ) ) 19b/00wtempl 0 0 0 ( -682.828427 -1194.000000 -7958.171573 ) ( -682.828427 -958.000000 -7958.171573 ) ( -595.828427 -1034.000000 -7871.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -682.828427 -1194.000000 -7958.171573 ) ( -680.000000 -1194.000000 -7961.000000 ) ( -680.000000 -958.000000 -7961.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -682.828427 -958.000000 -7958.171573 ) ( -680.000000 -958.000000 -7961.000000 ) ( -593.000000 -1034.000000 -7874.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -595.828427 -1034.000000 -7871.171573 ) ( -593.000000 -1034.000000 -7874.000000 ) ( -593.000000 -1124.000000 -7874.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -595.828427 -1124.000000 -7871.171573 ) ( -593.000000 -1124.000000 -7874.000000 ) ( -680.000000 -1194.000000 -7961.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3723/2551) # points: 4 { brushDef { // Surface normal: 0.000000, -0.753113, -0.657892 // RotY/Z : 0.718016 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.657892, -0.753113) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-680.000000, -435.000000, -523.000000) / (5365.270000, 5365.270000, 5249.749439) // --> Vector info: d1 = 0.507802, 2.257794, 1.632797. Determinants: -202.160101, 0.875030, -156535.723655, -28302.537430 // --> Vector info: d2 = 0.140614, 0.140614, 0.971092. Determinants: 0.000000, 203.467275, -1095636.584843, -28302.537430 ( -523.000000 -1034.000000 -7874.000000 ) ( -435.000000 -958.000000 -7961.000000 ) ( -680.000000 -958.000000 -7961.000000 ) ( ( 0.007143 -0.000031 5.530802 ) ( 0.000000 -0.007189 38.711603 ) ) 19b/00wtempl 0 0 0 ( -680.000000 -954.987549 -7958.368434 ) ( -435.000000 -954.987549 -7958.368434 ) ( -523.000000 -1030.987549 -7871.368434 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -954.987549 -7958.368434 ) ( -680.000000 -958.000000 -7961.000000 ) ( -435.000000 -958.000000 -7961.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -954.987549 -7958.368434 ) ( -435.000000 -958.000000 -7961.000000 ) ( -523.000000 -1034.000000 -7874.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -523.000000 -1030.987549 -7871.368434 ) ( -523.000000 -1034.000000 -7874.000000 ) ( -593.000000 -1034.000000 -7874.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -593.000000 -1030.987549 -7871.368434 ) ( -593.000000 -1034.000000 -7874.000000 ) ( -680.000000 -958.000000 -7961.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3724/2552) # points: 4 { brushDef { // Surface normal: -0.703055, 0.000000, -0.711136 // RotY/Z : 0.791112 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.711136, 0.000000, -0.703055) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1034.000000, 958.000000, 1194.000000) / (5163.928636, 5287.674343, 5287.674343) // --> Vector info: d1 = 1.078113, 0.531240, 2.218737. Determinants: -208.820527, 0.812267, 180240.747308, -29203.986851 // --> Vector info: d2 = 1.001051, 0.117169, 0.117169. Determinants: 0.000000, 208.596049, -1106409.788242, -29203.986851 ( -435.000000 -1194.000000 -7961.000000 ) ( -435.000000 -958.000000 -7961.000000 ) ( -523.000000 -1034.000000 -7874.000000 ) ( ( 0.007150 -0.000028 -6.171786 ) ( 0.000000 -0.007143 37.885573 ) ) 19b/00wtempl 0 0 0 ( -520.187781 -1034.000000 -7871.155457 ) ( -432.187781 -958.000000 -7958.155457 ) ( -432.187781 -1194.000000 -7958.155457 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -520.187781 -1034.000000 -7871.155457 ) ( -523.000000 -1034.000000 -7874.000000 ) ( -435.000000 -958.000000 -7961.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -432.187781 -958.000000 -7958.155457 ) ( -435.000000 -958.000000 -7961.000000 ) ( -435.000000 -1194.000000 -7961.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -432.187781 -1194.000000 -7958.155457 ) ( -435.000000 -1194.000000 -7961.000000 ) ( -523.000000 -1124.000000 -7874.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -520.187781 -1124.000000 -7871.155457 ) ( -523.000000 -1124.000000 -7874.000000 ) ( -523.000000 -1034.000000 -7874.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3726/2553) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1124.000000, -1124.000000, -1034.000000) / (523.000000, 593.000000, 593.000000) // --> Vector info: d1 = 0.632799, 1.132794, 1.132794. Determinants: 0.000000, -44.999571, 19548.141047, -6300.000000 // --> Vector info: d2 = 0.105063, 0.105063, 0.745693. Determinants: -44.844084, 0.000000, -51066.649616, -6300.000000 ( -593.000000 -1034.000000 -7716.000000 ) ( -593.000000 -1124.000000 -7716.000000 ) ( -523.000000 -1124.000000 -7716.000000 ) ( ( 0.000000 0.007143 -3.102880 ) ( 0.007118 0.000000 8.105817 ) ) 19b/00wtempl 0 0 0 ( -523.000000 -1124.000000 -7712.000000 ) ( -593.000000 -1124.000000 -7712.000000 ) ( -593.000000 -1034.000000 -7712.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -523.000000 -1124.000000 -7712.000000 ) ( -523.000000 -1124.000000 -7716.000000 ) ( -593.000000 -1124.000000 -7716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -593.000000 -1124.000000 -7712.000000 ) ( -593.000000 -1124.000000 -7716.000000 ) ( -593.000000 -1034.000000 -7716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -593.000000 -1034.000000 -7712.000000 ) ( -593.000000 -1034.000000 -7716.000000 ) ( -523.000000 -1034.000000 -7716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -523.000000 -1034.000000 -7712.000000 ) ( -523.000000 -1034.000000 -7716.000000 ) ( -523.000000 -1124.000000 -7716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3727/2554) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1034.000000, 1124.000000, 1124.000000) / (7874.000000, 7874.000000, 7716.000000) // --> Vector info: d1 = 0.078109, 0.718739, 0.718739. Determinants: -101.219503, 0.000000, 103550.259089, -14220.000000 // --> Vector info: d2 = 0.001059, 0.001059, 1.126046. Determinants: 0.000000, 101.248884, -797248.766704, -14220.000000 ( -523.000000 -1124.000000 -7716.000000 ) ( -523.000000 -1124.000000 -7874.000000 ) ( -523.000000 -1034.000000 -7874.000000 ) ( ( 0.007118 0.000000 -7.282015 ) ( 0.000000 -0.007120 56.065314 ) ) 19b/00wtempl 0 0 0 ( -519.000000 -1034.000000 -7874.000000 ) ( -519.000000 -1124.000000 -7874.000000 ) ( -519.000000 -1124.000000 -7716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -519.000000 -1034.000000 -7874.000000 ) ( -523.000000 -1034.000000 -7874.000000 ) ( -523.000000 -1124.000000 -7874.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -519.000000 -1124.000000 -7874.000000 ) ( -523.000000 -1124.000000 -7874.000000 ) ( -523.000000 -1124.000000 -7716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -519.000000 -1124.000000 -7716.000000 ) ( -523.000000 -1124.000000 -7716.000000 ) ( -523.000000 -1034.000000 -7716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -519.000000 -1034.000000 -7716.000000 ) ( -523.000000 -1034.000000 -7716.000000 ) ( -523.000000 -1034.000000 -7874.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3728/2555) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-593.000000, -523.000000, -523.000000) / (7874.000000, 7874.000000, 7716.000000) // --> Vector info: d1 = 0.132802, 0.632797, 0.632797. Determinants: -78.999247, 0.000000, -48315.343696, -11060.000000 // --> Vector info: d2 = 0.971083, 0.971083, 2.096070. Determinants: 0.000000, 78.749132, -630810.840753, -11060.000000 ( -523.000000 -1034.000000 -7716.000000 ) ( -523.000000 -1034.000000 -7874.000000 ) ( -593.000000 -1034.000000 -7874.000000 ) ( ( 0.007143 0.000000 4.368476 ) ( 0.000000 -0.007120 57.035338 ) ) 19b/00wtempl 0 0 0 ( -593.000000 -1030.000000 -7874.000000 ) ( -523.000000 -1030.000000 -7874.000000 ) ( -523.000000 -1030.000000 -7716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -593.000000 -1030.000000 -7874.000000 ) ( -593.000000 -1034.000000 -7874.000000 ) ( -523.000000 -1034.000000 -7874.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -523.000000 -1030.000000 -7874.000000 ) ( -523.000000 -1034.000000 -7874.000000 ) ( -523.000000 -1034.000000 -7716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -523.000000 -1030.000000 -7716.000000 ) ( -523.000000 -1034.000000 -7716.000000 ) ( -593.000000 -1034.000000 -7716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -593.000000 -1030.000000 -7716.000000 ) ( -593.000000 -1034.000000 -7716.000000 ) ( -593.000000 -1034.000000 -7874.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3729/2556) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1124.000000, -1034.000000, -1034.000000) / (7874.000000, 7874.000000, 7716.000000) // --> Vector info: d1 = 0.289052, 0.929682, 0.929681. Determinants: -101.219504, -0.000129, -117880.035890, -14220.000000 // --> Vector info: d2 = 0.001055, 0.001056, 1.126043. Determinants: -0.000151, 101.248884, -797248.881758, -14220.000000 ( -593.000000 -1034.000000 -7716.000000 ) ( -593.000000 -1034.000000 -7874.000000 ) ( -593.000000 -1124.000000 -7874.000000 ) ( ( 0.007118 0.000000 8.289735 ) ( 0.000000 -0.007120 56.065322 ) ) 19b/00wtempl 0 0 0 ( -597.000000 -1124.000000 -7874.000000 ) ( -597.000000 -1034.000000 -7874.000000 ) ( -597.000000 -1034.000000 -7716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -597.000000 -1124.000000 -7874.000000 ) ( -593.000000 -1124.000000 -7874.000000 ) ( -593.000000 -1034.000000 -7874.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -597.000000 -1034.000000 -7874.000000 ) ( -593.000000 -1034.000000 -7874.000000 ) ( -593.000000 -1034.000000 -7716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -597.000000 -1034.000000 -7716.000000 ) ( -593.000000 -1034.000000 -7716.000000 ) ( -593.000000 -1124.000000 -7716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -597.000000 -1124.000000 -7716.000000 ) ( -593.000000 -1124.000000 -7716.000000 ) ( -593.000000 -1124.000000 -7874.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3730/2557) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (523.000000, 593.000000, 593.000000) / (7874.000000, 7874.000000, 7716.000000) // --> Vector info: d1 = 0.632796, 1.132792, 1.132794. Determinants: -78.999246, 0.000201, 34316.298258, -11060.000000 // --> Vector info: d2 = 0.980062, 0.980062, 2.105050. Determinants: 0.000000, 78.749132, -630910.157306, -11060.000000 ( -593.000000 -1124.000000 -7716.000000 ) ( -593.000000 -1124.000000 -7874.000000 ) ( -523.000000 -1124.000000 -7874.000000 ) ( ( 0.007143 0.000000 -3.102739 ) ( 0.000000 -0.007120 57.044318 ) ) 19b/00wtempl 0 0 0 ( -523.000000 -1128.000000 -7874.000000 ) ( -593.000000 -1128.000000 -7874.000000 ) ( -593.000000 -1128.000000 -7716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -523.000000 -1128.000000 -7874.000000 ) ( -523.000000 -1124.000000 -7874.000000 ) ( -593.000000 -1124.000000 -7874.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -593.000000 -1128.000000 -7874.000000 ) ( -593.000000 -1124.000000 -7874.000000 ) ( -593.000000 -1124.000000 -7716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -593.000000 -1128.000000 -7716.000000 ) ( -593.000000 -1124.000000 -7716.000000 ) ( -523.000000 -1124.000000 -7716.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -523.000000 -1128.000000 -7716.000000 ) ( -523.000000 -1124.000000 -7716.000000 ) ( -523.000000 -1124.000000 -7874.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3732/2558) # points: 4 { brushDef { // Surface normal: 0.000000, 0.779118, -0.626877 // RotY/Z : 0.677538 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.626877, -0.779118) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1065.000000, 1310.000000, 1223.000000) / (7356.328116, 7356.328116, 7244.663439) // --> Vector info: d1 = 0.749990, 2.499993, 1.874993. Determinants: -195.413463, -0.874782, 194032.405268, -27357.845767 // --> Vector info: d2 = 0.117188, 0.117188, 0.917575. Determinants: 0.000000, 196.094909, -1445744.488426, -27357.845767 ( -1223.000000 -1553.000000 -8049.000000 ) ( -1310.000000 -1623.000000 -8136.000000 ) ( -1065.000000 -1623.000000 -8136.000000 ) ( ( 0.007143 0.000032 -7.092386 ) ( 0.000000 -0.007168 52.845699 ) ) 19b/00wtempl 0 0 0 ( -1065.000000 -1626.116473 -8133.492493 ) ( -1310.000000 -1626.116473 -8133.492493 ) ( -1223.000000 -1556.116473 -8046.492493 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1626.116473 -8133.492493 ) ( -1065.000000 -1623.000000 -8136.000000 ) ( -1310.000000 -1623.000000 -8136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.000000 -1626.116473 -8133.492493 ) ( -1310.000000 -1623.000000 -8136.000000 ) ( -1223.000000 -1553.000000 -8049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1223.000000 -1556.116473 -8046.492493 ) ( -1223.000000 -1553.000000 -8049.000000 ) ( -1153.000000 -1553.000000 -8049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1153.000000 -1556.116473 -8046.492493 ) ( -1153.000000 -1553.000000 -8049.000000 ) ( -1065.000000 -1623.000000 -8136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3733/2559) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1623.000000, -1387.000000, -1463.000000) / (6679.330655, 6679.330655, 6556.294075) // --> Vector info: d1 = 0.531242, 2.218725, 1.671858. Determinants: -207.622058, -0.811927, -346972.961943, -29036.632863 // --> Vector info: d2 = 0.070311, 0.070315, 0.954196. Determinants: -0.000586, 208.596188, -1395325.446536, -29036.632863 ( -1223.000000 -1463.000000 -8049.000000 ) ( -1310.000000 -1387.000000 -8136.000000 ) ( -1310.000000 -1623.000000 -8136.000000 ) ( ( 0.007150 0.000028 11.949490 ) ( 0.000000 -0.007184 48.053969 ) ) 19b/00wtempl 0 0 0 ( -1312.828427 -1623.000000 -8133.171573 ) ( -1312.828427 -1387.000000 -8133.171573 ) ( -1225.828427 -1463.000000 -8046.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1312.828427 -1623.000000 -8133.171573 ) ( -1310.000000 -1623.000000 -8136.000000 ) ( -1310.000000 -1387.000000 -8136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1312.828427 -1387.000000 -8133.171573 ) ( -1310.000000 -1387.000000 -8136.000000 ) ( -1223.000000 -1463.000000 -8049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1225.828427 -1463.000000 -8046.171573 ) ( -1223.000000 -1463.000000 -8049.000000 ) ( -1223.000000 -1553.000000 -8049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1225.828427 -1553.000000 -8046.171573 ) ( -1223.000000 -1553.000000 -8049.000000 ) ( -1310.000000 -1623.000000 -8136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3735/2560) # points: 4 { brushDef { // Surface normal: 0.000000, -0.753113, -0.657892 // RotY/Z : 0.718016 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.657892, -0.753113) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1310.000000, -1065.000000, -1153.000000) / (5214.829249, 5214.829249, 5099.308688) // --> Vector info: d1 = 0.234369, 1.984369, 1.359368. Determinants: -202.160995, 0.874746, -276025.787480, -28302.537430 // --> Vector info: d2 = 0.117171, 0.117177, 0.947650. Determinants: -0.000661, 203.466375, -1064359.512894, -28302.537430 ( -1153.000000 -1463.000000 -8049.000000 ) ( -1065.000000 -1387.000000 -8136.000000 ) ( -1310.000000 -1387.000000 -8136.000000 ) ( ( 0.007143 -0.000031 9.752687 ) ( 0.000000 -0.007189 37.606505 ) ) 19b/00wtempl 0 0 0 ( -1310.000000 -1383.987549 -8133.368434 ) ( -1065.000000 -1383.987549 -8133.368434 ) ( -1153.000000 -1459.987549 -8046.368434 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.000000 -1383.987549 -8133.368434 ) ( -1310.000000 -1387.000000 -8136.000000 ) ( -1065.000000 -1387.000000 -8136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1383.987549 -8133.368434 ) ( -1065.000000 -1387.000000 -8136.000000 ) ( -1153.000000 -1463.000000 -8049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1153.000000 -1459.987549 -8046.368434 ) ( -1153.000000 -1463.000000 -8049.000000 ) ( -1223.000000 -1463.000000 -8049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1223.000000 -1459.987549 -8046.368434 ) ( -1223.000000 -1463.000000 -8049.000000 ) ( -1310.000000 -1387.000000 -8136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3736/2561) # points: 4 { brushDef { // Surface normal: -0.703055, 0.000000, -0.711136 // RotY/Z : 0.791112 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.711136, 0.000000, -0.703055) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1463.000000, 1387.000000, 1623.000000) / (4838.947666, 4962.693373, 4962.693373) // --> Vector info: d1 = 1.546858, 1.000000, 2.687478. Determinants: -208.818151, 0.810153, 256406.244306, -29203.986851 // --> Vector info: d2 = 0.946373, 0.062490, 0.062495. Determinants: -0.000694, 208.596046, -1037022.200940, -29203.986851 ( -1065.000000 -1623.000000 -8136.000000 ) ( -1065.000000 -1387.000000 -8136.000000 ) ( -1153.000000 -1463.000000 -8049.000000 ) ( ( 0.007150 -0.000028 -8.779837 ) ( 0.000000 -0.007143 35.509611 ) ) 19b/00wtempl 0 0 0 ( -1150.187781 -1463.000000 -8046.155457 ) ( -1062.187781 -1387.000000 -8133.155457 ) ( -1062.187781 -1623.000000 -8133.155457 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1150.187781 -1463.000000 -8046.155457 ) ( -1153.000000 -1463.000000 -8049.000000 ) ( -1065.000000 -1387.000000 -8136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1062.187781 -1387.000000 -8133.155457 ) ( -1065.000000 -1387.000000 -8136.000000 ) ( -1065.000000 -1623.000000 -8136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1062.187781 -1623.000000 -8133.155457 ) ( -1065.000000 -1623.000000 -8136.000000 ) ( -1153.000000 -1553.000000 -8049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1150.187781 -1553.000000 -8046.155457 ) ( -1153.000000 -1553.000000 -8049.000000 ) ( -1153.000000 -1463.000000 -8049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3738/2562) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1553.000000, -1553.000000, -1463.000000) / (1153.000000, 1223.000000, 1223.000000) // --> Vector info: d1 = 0.031239, 0.031239, 0.671861. Determinants: -44.843550, -0.000043, -69838.786349, -6300.000000 // --> Vector info: d2 = 1.103242, 0.603237, 0.603237. Determinants: 0.000000, 45.000430, -58835.919447, -6300.000000 ( -1223.000000 -1463.000000 -7891.000000 ) ( -1223.000000 -1553.000000 -7891.000000 ) ( -1153.000000 -1553.000000 -7891.000000 ) ( ( 0.007118 0.000000 11.085522 ) ( 0.000000 -0.007143 9.339035 ) ) 19b/00wtempl 0 0 0 ( -1153.000000 -1553.000000 -7887.000000 ) ( -1223.000000 -1553.000000 -7887.000000 ) ( -1223.000000 -1463.000000 -7887.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1153.000000 -1553.000000 -7887.000000 ) ( -1153.000000 -1553.000000 -7891.000000 ) ( -1223.000000 -1553.000000 -7891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1223.000000 -1553.000000 -7887.000000 ) ( -1223.000000 -1553.000000 -7891.000000 ) ( -1223.000000 -1463.000000 -7891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1223.000000 -1463.000000 -7887.000000 ) ( -1223.000000 -1463.000000 -7891.000000 ) ( -1153.000000 -1463.000000 -7891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1153.000000 -1463.000000 -7887.000000 ) ( -1153.000000 -1463.000000 -7891.000000 ) ( -1153.000000 -1553.000000 -7891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3739/2563) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1463.000000, 1553.000000, 1553.000000) / (8049.000000, 8049.000000, 7891.000000) // --> Vector info: d1 = 0.546862, 1.187484, 1.187481. Determinants: -101.218327, -0.000300, 140308.449887, -14220.000000 // --> Vector info: d2 = 0.946367, 0.946369, 2.071357. Determinants: -0.000301, 101.248884, -828409.170328, -14220.000000 ( -1153.000000 -1553.000000 -7891.000000 ) ( -1153.000000 -1553.000000 -8049.000000 ) ( -1153.000000 -1463.000000 -8049.000000 ) ( ( 0.007118 0.000000 -9.866980 ) ( 0.000000 -0.007120 58.256622 ) ) 19b/00wtempl 0 0 0 ( -1149.000000 -1463.000000 -8049.000000 ) ( -1149.000000 -1553.000000 -8049.000000 ) ( -1149.000000 -1553.000000 -7891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1149.000000 -1463.000000 -8049.000000 ) ( -1153.000000 -1463.000000 -8049.000000 ) ( -1153.000000 -1553.000000 -8049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1149.000000 -1553.000000 -8049.000000 ) ( -1153.000000 -1553.000000 -8049.000000 ) ( -1153.000000 -1553.000000 -7891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1149.000000 -1553.000000 -7891.000000 ) ( -1153.000000 -1553.000000 -7891.000000 ) ( -1153.000000 -1463.000000 -7891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1149.000000 -1463.000000 -7891.000000 ) ( -1153.000000 -1463.000000 -7891.000000 ) ( -1153.000000 -1463.000000 -8049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3740/2564) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1223.000000, -1153.000000, -1153.000000) / (8049.000000, 8049.000000, 7891.000000) // --> Vector info: d1 = 0.859363, 1.359368, 1.359365. Determinants: -79.000771, -0.000217, -106120.754762, -11060.000000 // --> Vector info: d2 = 0.947648, 0.947650, 2.072642. Determinants: -0.000301, 78.749466, -644335.809597, -11060.000000 ( -1153.000000 -1463.000000 -7891.000000 ) ( -1153.000000 -1463.000000 -8049.000000 ) ( -1223.000000 -1463.000000 -8049.000000 ) ( ( 0.007143 0.000000 9.595005 ) ( 0.000000 -0.007120 58.258211 ) ) 19b/00wtempl 0 0 0 ( -1223.000000 -1459.000000 -8049.000000 ) ( -1153.000000 -1459.000000 -8049.000000 ) ( -1153.000000 -1459.000000 -7891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1223.000000 -1459.000000 -8049.000000 ) ( -1223.000000 -1463.000000 -8049.000000 ) ( -1153.000000 -1463.000000 -8049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1153.000000 -1459.000000 -8049.000000 ) ( -1153.000000 -1463.000000 -8049.000000 ) ( -1153.000000 -1463.000000 -7891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1153.000000 -1459.000000 -7891.000000 ) ( -1153.000000 -1463.000000 -7891.000000 ) ( -1223.000000 -1463.000000 -7891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1223.000000 -1459.000000 -7891.000000 ) ( -1223.000000 -1463.000000 -7891.000000 ) ( -1223.000000 -1463.000000 -8049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3741/2565) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1553.000000, -1463.000000, -1463.000000) / (8049.000000, 8049.000000, 7891.000000) // --> Vector info: d1 = 0.031241, 0.671863, 0.671862. Determinants: -101.218298, -0.000129, -157635.227585, -14220.000000 // --> Vector info: d2 = 0.954193, 0.954194, 2.079182. Determinants: -0.000151, 101.248884, -828521.128446, -14220.000000 ( -1223.000000 -1463.000000 -7891.000000 ) ( -1223.000000 -1463.000000 -8049.000000 ) ( -1223.000000 -1553.000000 -8049.000000 ) ( ( 0.007118 0.000000 11.085459 ) ( 0.000000 -0.007120 58.264496 ) ) 19b/00wtempl 0 0 0 ( -1227.000000 -1553.000000 -8049.000000 ) ( -1227.000000 -1463.000000 -8049.000000 ) ( -1227.000000 -1463.000000 -7891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1227.000000 -1553.000000 -8049.000000 ) ( -1223.000000 -1553.000000 -8049.000000 ) ( -1223.000000 -1463.000000 -8049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1227.000000 -1463.000000 -8049.000000 ) ( -1223.000000 -1463.000000 -8049.000000 ) ( -1223.000000 -1463.000000 -7891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1227.000000 -1463.000000 -7891.000000 ) ( -1223.000000 -1463.000000 -7891.000000 ) ( -1223.000000 -1553.000000 -7891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1227.000000 -1553.000000 -7891.000000 ) ( -1223.000000 -1553.000000 -7891.000000 ) ( -1223.000000 -1553.000000 -8049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3742/2566) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1153.000000, 1223.000000, 1223.000000) / (8049.000000, 8049.000000, 7891.000000) // --> Vector info: d1 = 0.374992, 0.874997, 0.874997. Determinants: -79.000754, 0.000000, 86940.459286, -11060.000000 // --> Vector info: d2 = 0.917573, 0.917573, 2.042561. Determinants: 0.000000, 78.749132, -644000.121469, -11060.000000 ( -1223.000000 -1553.000000 -7891.000000 ) ( -1223.000000 -1553.000000 -8049.000000 ) ( -1153.000000 -1553.000000 -8049.000000 ) ( ( 0.007143 0.000000 -7.860801 ) ( 0.000000 -0.007120 58.227859 ) ) 19b/00wtempl 0 0 0 ( -1153.000000 -1557.000000 -8049.000000 ) ( -1223.000000 -1557.000000 -8049.000000 ) ( -1223.000000 -1557.000000 -7891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1153.000000 -1557.000000 -8049.000000 ) ( -1153.000000 -1553.000000 -8049.000000 ) ( -1223.000000 -1553.000000 -8049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1223.000000 -1557.000000 -8049.000000 ) ( -1223.000000 -1553.000000 -8049.000000 ) ( -1223.000000 -1553.000000 -7891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1223.000000 -1557.000000 -7891.000000 ) ( -1223.000000 -1553.000000 -7891.000000 ) ( -1153.000000 -1553.000000 -7891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1153.000000 -1557.000000 -7891.000000 ) ( -1153.000000 -1553.000000 -7891.000000 ) ( -1153.000000 -1553.000000 -8049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3743/2567) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-1877.000000, -1877.000000, -1527.000000) / (-177.000000, -142.000000, -142.000000) // --> Vector info: d1 = 1.000000, 1.249998, 1.249998. Determinants: 0.000017, -87.499333, -27737.350600, -12250.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.499978. Determinants: -87.499215, 0.000112, -164236.011171, -12250.000000 ( 142.000000 -1527.000000 -8451.000000 ) ( 142.000000 -1877.000000 -8451.000000 ) ( 177.000000 -1877.000000 -8451.000000 ) ( ( 0.000000 0.007143 2.264274 ) ( 0.007143 0.000000 13.407021 ) ) 19b/00wglyf1 0 0 0 ( 177.000000 -1877.000000 -8447.000000 ) ( 142.000000 -1877.000000 -8447.000000 ) ( 142.000000 -1527.000000 -8447.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -1877.000000 -8447.000000 ) ( 177.000000 -1877.000000 -8451.000000 ) ( 142.000000 -1877.000000 -8451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 -1877.000000 -8447.000000 ) ( 142.000000 -1877.000000 -8451.000000 ) ( 142.000000 -1527.000000 -8451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 -1527.000000 -8447.000000 ) ( 142.000000 -1527.000000 -8451.000000 ) ( 177.000000 -1527.000000 -8451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -1527.000000 -8447.000000 ) ( 177.000000 -1527.000000 -8451.000000 ) ( 177.000000 -1877.000000 -8451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3744/2568) # points: 4 { brushDef { // Surface normal: 0.000000, 0.316228, -0.948683 // RotY/Z : 1.249046 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.948683, -0.316228) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-282.000000, -37.000000, -142.000000) / (4563.799119, 4563.799119, 4453.119401) // --> Vector info: d1 = 0.249999, 1.999997, 1.250000. Determinants: -193.689217, 0.000454, -61401.546475, -27116.530936 // --> Vector info: d2 = 0.998491, 0.998499, 1.789064. Determinants: -0.000884, 193.689384, -911035.299229, -27116.530936 ( 142.000000 -1877.000000 -8451.000000 ) ( 37.000000 -1982.000000 -8486.000000 ) ( 282.000000 -1982.000000 -8486.000000 ) ( ( 0.007143 0.000000 2.264358 ) ( 0.000000 -0.007143 33.597045 ) ) 19b/00wtempl 0 0 0 ( 282.000000 -1983.264911 -8482.205267 ) ( 37.000000 -1983.264911 -8482.205267 ) ( 142.000000 -1878.264911 -8447.205267 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 282.000000 -1983.264911 -8482.205267 ) ( 282.000000 -1982.000000 -8486.000000 ) ( 37.000000 -1982.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 37.000000 -1983.264911 -8482.205267 ) ( 37.000000 -1982.000000 -8486.000000 ) ( 142.000000 -1877.000000 -8451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 -1878.264911 -8447.205267 ) ( 142.000000 -1877.000000 -8451.000000 ) ( 177.000000 -1877.000000 -8451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -1878.264911 -8447.205267 ) ( 177.000000 -1877.000000 -8451.000000 ) ( 282.000000 -1982.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3745/2569) # points: 4 { brushDef { // Surface normal: 0.316228, 0.000000, -0.948683 // RotY/Z : 1.249046 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.948683, 0.000000, -0.316228) // Texture width/height [00wglyf3]: 128.000000/128.000000 // --> Vector A/B: (-1982.000000, -1422.000000, -1527.000000) / (2648.407540, 2648.407540, 2537.727822) // --> Vector info: d1 = 0.492188, 4.492162, 3.742164. Determinants: -442.716075, -0.001586, -907965.157350, -61980.642139 // --> Vector info: d2 = 1.000000, 1.000001, 0.209435. Determinants: -0.000093, -442.716785, 1110513.660422, -61980.642139 ( 142.000000 -1527.000000 -8451.000000 ) ( 37.000000 -1422.000000 -8486.000000 ) ( 37.000000 -1982.000000 -8486.000000 ) ( ( 0.007143 0.000000 14.649173 ) ( 0.000000 0.007143 -17.917105 ) ) 19b/00wglyf3 0 0 0 ( 35.735089 -1982.000000 -8482.205267 ) ( 35.735089 -1422.000000 -8482.205267 ) ( 140.735089 -1527.000000 -8447.205267 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.735089 -1982.000000 -8482.205267 ) ( 37.000000 -1982.000000 -8486.000000 ) ( 37.000000 -1422.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.735089 -1422.000000 -8482.205267 ) ( 37.000000 -1422.000000 -8486.000000 ) ( 142.000000 -1527.000000 -8451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.735089 -1527.000000 -8447.205267 ) ( 142.000000 -1527.000000 -8451.000000 ) ( 142.000000 -1877.000000 -8451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.735089 -1877.000000 -8447.205267 ) ( 142.000000 -1877.000000 -8451.000000 ) ( 37.000000 -1982.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3747/2570) # points: 4 { brushDef { // Surface normal: 0.000000, -0.316228, -0.948683 // RotY/Z : 1.249046 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.948683, -0.316228) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (37.000000, 282.000000, 177.000000) / (1334.481173, 1334.481173, 1223.801454) // --> Vector info: d1 = 0.484380, 2.234377, 1.484377. Determinants: -193.689229, -0.000263, -5967.849415, -27116.530936 // --> Vector info: d2 = 0.203125, 0.203125, 0.993692. Determinants: 0.000000, 193.688779, -263982.087322, -27116.530936 ( 177.000000 -1527.000000 -8451.000000 ) ( 282.000000 -1422.000000 -8486.000000 ) ( 37.000000 -1422.000000 -8486.000000 ) ( ( 0.007143 0.000000 0.220082 ) ( 0.000000 -0.007143 9.735098 ) ) 19b/00wtempl 0 0 0 ( 37.000000 -1420.735089 -8482.205267 ) ( 282.000000 -1420.735089 -8482.205267 ) ( 177.000000 -1525.735089 -8447.205267 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 37.000000 -1420.735089 -8482.205267 ) ( 37.000000 -1422.000000 -8486.000000 ) ( 282.000000 -1422.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 282.000000 -1420.735089 -8482.205267 ) ( 282.000000 -1422.000000 -8486.000000 ) ( 177.000000 -1527.000000 -8451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -1525.735089 -8447.205267 ) ( 177.000000 -1527.000000 -8451.000000 ) ( 142.000000 -1527.000000 -8451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 -1525.735089 -8447.205267 ) ( 142.000000 -1527.000000 -8451.000000 ) ( 37.000000 -1422.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3748/2571) # points: 4 { brushDef { // Surface normal: -0.316228, 0.000000, -0.948683 // RotY/Z : 1.249046 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.948683, 0.000000, -0.316228) // Texture width/height [00wglyf3]: 128.000000/128.000000 // --> Vector A/B: (1527.000000, 1422.000000, 1982.000000) / (2840.357794, 2951.037512, 2951.037512) // --> Vector info: d1 = 3.757789, 4.507788, 0.507810. Determinants: 442.716471, -0.001609, -908933.680905, -61980.642139 // --> Vector info: d2 = 0.207428, 0.997995, 0.997999. Determinants: -0.000409, -442.718197, 1244622.186220, -61980.642139 ( 282.000000 -1982.000000 -8486.000000 ) ( 282.000000 -1422.000000 -8486.000000 ) ( 177.000000 -1527.000000 -8451.000000 ) ( ( -0.007143 0.000000 14.664799 ) ( 0.000000 0.007143 -20.080821 ) ) 19b/00wglyf3 0 0 0 ( 178.264911 -1527.000000 -8447.205267 ) ( 283.264911 -1422.000000 -8482.205267 ) ( 283.264911 -1982.000000 -8482.205267 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.264911 -1527.000000 -8447.205267 ) ( 177.000000 -1527.000000 -8451.000000 ) ( 282.000000 -1422.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.264911 -1422.000000 -8482.205267 ) ( 282.000000 -1422.000000 -8486.000000 ) ( 282.000000 -1982.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.264911 -1982.000000 -8482.205267 ) ( 282.000000 -1982.000000 -8486.000000 ) ( 177.000000 -1877.000000 -8451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.264911 -1877.000000 -8447.205267 ) ( 177.000000 -1877.000000 -8451.000000 ) ( 177.000000 -1527.000000 -8451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3750/2572) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-317.000000, -317.000000, -247.000000) / (8486.000000, 8696.000000, 8696.000000) // --> Vector info: d1 = 1.250000, 1.249992, 0.750000. Determinants: 104.998297, 0.000568, 14904.643028, -14700.000000 // --> Vector info: d2 = 0.750001, 2.249999, 2.250000. Determinants: -0.000300, -104.999867, 880003.758464, -14700.000000 ( 247.000000 -2017.000000 -8696.000000 ) ( 317.000000 -2017.000000 -8696.000000 ) ( 317.000000 -2017.000000 -8486.000000 ) ( ( -0.007143 0.000000 -1.013921 ) ( 0.000000 0.007143 -59.864201 ) ) 19b/00wtempl 0 0 0 ( 317.000000 -2021.000000 -8486.000000 ) ( 317.000000 -2021.000000 -8696.000000 ) ( 247.000000 -2021.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.000000 -2021.000000 -8486.000000 ) ( 317.000000 -2017.000000 -8486.000000 ) ( 317.000000 -2017.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.000000 -2021.000000 -8696.000000 ) ( 317.000000 -2017.000000 -8696.000000 ) ( 247.000000 -2017.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 247.000000 -2021.000000 -8696.000000 ) ( 247.000000 -2017.000000 -8696.000000 ) ( 247.000000 -2017.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 247.000000 -2021.000000 -8486.000000 ) ( 247.000000 -2017.000000 -8486.000000 ) ( 317.000000 -2017.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3751/2573) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-2017.000000, -1982.000000, -1982.000000) / (317.000000, 317.000000, 247.000000) // --> Vector info: d1 = 0.500000, 1.000000, 1.000000. Determinants: -34.999987, -0.000002, -71819.973140, -2450.000000 // --> Vector info: d2 = 0.999999, 1.000003, 1.999998. Determinants: -0.000301, 34.999833, -13545.550279, -2450.000000 ( 247.000000 -1982.000000 -8696.000000 ) ( 317.000000 -1982.000000 -8696.000000 ) ( 317.000000 -2017.000000 -8696.000000 ) ( ( 0.014286 0.000000 29.314275 ) ( 0.000000 -0.014286 5.528796 ) ) 19b/00ftempl 0 0 0 ( 317.000000 -2017.000000 -8700.000000 ) ( 317.000000 -1982.000000 -8700.000000 ) ( 247.000000 -1982.000000 -8700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.000000 -2017.000000 -8700.000000 ) ( 317.000000 -2017.000000 -8696.000000 ) ( 317.000000 -1982.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.000000 -1982.000000 -8700.000000 ) ( 317.000000 -1982.000000 -8696.000000 ) ( 247.000000 -1982.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 247.000000 -1982.000000 -8700.000000 ) ( 247.000000 -1982.000000 -8696.000000 ) ( 247.000000 -2017.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 247.000000 -2017.000000 -8700.000000 ) ( 247.000000 -2017.000000 -8696.000000 ) ( 317.000000 -2017.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3752/2574) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-1982.000000, -2017.000000, -2017.000000) / (-317.000000, -317.000000, -247.000000) // --> Vector info: d1 = 1.000000, 1.249998, 1.250000. Determinants: 17.499867, -0.000067, 32234.714377, -2450.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.500000. Determinants: -0.000022, -17.499999, -5547.544811, -2450.000000 ( 247.000000 -2017.000000 -8486.000000 ) ( 317.000000 -2017.000000 -8486.000000 ) ( 317.000000 -1982.000000 -8486.000000 ) ( ( -0.007143 0.000000 -13.157026 ) ( 0.000000 0.007143 2.264304 ) ) 19b/00wglyf1 0 0 0 ( 317.000000 -1982.000000 -8482.000000 ) ( 317.000000 -2017.000000 -8482.000000 ) ( 247.000000 -2017.000000 -8482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.000000 -1982.000000 -8482.000000 ) ( 317.000000 -1982.000000 -8486.000000 ) ( 317.000000 -2017.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.000000 -2017.000000 -8482.000000 ) ( 317.000000 -2017.000000 -8486.000000 ) ( 247.000000 -2017.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 247.000000 -2017.000000 -8482.000000 ) ( 247.000000 -2017.000000 -8486.000000 ) ( 247.000000 -1982.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 247.000000 -1982.000000 -8482.000000 ) ( 247.000000 -1982.000000 -8486.000000 ) ( 317.000000 -1982.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3753/2575) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1982.000000, 2017.000000, 2017.000000) / (8696.000000, 8696.000000, 8486.000000) // --> Vector info: d1 = 0.500000, 0.250000, 0.250000. Determinants: 52.499987, -0.000019, -107729.809917, -7350.000000 // --> Vector info: d2 = 2.250000, 2.250001, 0.750000. Determinants: -0.000149, -52.500031, 440003.065197, -7350.000000 ( 317.000000 -2017.000000 -8486.000000 ) ( 317.000000 -2017.000000 -8696.000000 ) ( 317.000000 -1982.000000 -8696.000000 ) ( ( -0.007143 0.000000 14.657117 ) ( 0.000000 0.007143 -59.864363 ) ) 19b/00wtempl 0 0 0 ( 321.000000 -1982.000000 -8696.000000 ) ( 321.000000 -2017.000000 -8696.000000 ) ( 321.000000 -2017.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 321.000000 -1982.000000 -8696.000000 ) ( 317.000000 -1982.000000 -8696.000000 ) ( 317.000000 -2017.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 321.000000 -2017.000000 -8696.000000 ) ( 317.000000 -2017.000000 -8696.000000 ) ( 317.000000 -2017.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 321.000000 -2017.000000 -8486.000000 ) ( 317.000000 -2017.000000 -8486.000000 ) ( 317.000000 -1982.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 321.000000 -1982.000000 -8486.000000 ) ( 317.000000 -1982.000000 -8486.000000 ) ( 317.000000 -1982.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3754/2576) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1982.000000, -2017.000000, -2017.000000) / (8486.000000, 8486.000000, 8696.000000) // --> Vector info: d1 = 0.500000, 0.749997, 0.749989. Determinants: 52.499413, 0.000301, 100376.286235, -7350.000000 // --> Vector info: d2 = 0.750000, 0.749991, 2.250000. Determinants: -0.001816, -52.500284, 440001.308453, -7350.000000 ( 247.000000 -2017.000000 -8696.000000 ) ( 247.000000 -2017.000000 -8486.000000 ) ( 247.000000 -1982.000000 -8486.000000 ) ( ( -0.007143 0.000000 -13.656638 ) ( 0.000000 0.007143 -59.864124 ) ) 19b/00wtempl 0 0 0 ( 243.000000 -1982.000000 -8486.000000 ) ( 243.000000 -2017.000000 -8486.000000 ) ( 243.000000 -2017.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 243.000000 -1982.000000 -8486.000000 ) ( 247.000000 -1982.000000 -8486.000000 ) ( 247.000000 -2017.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 243.000000 -2017.000000 -8486.000000 ) ( 247.000000 -2017.000000 -8486.000000 ) ( 247.000000 -2017.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 243.000000 -2017.000000 -8696.000000 ) ( 247.000000 -2017.000000 -8696.000000 ) ( 247.000000 -1982.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 243.000000 -1982.000000 -8696.000000 ) ( 247.000000 -1982.000000 -8696.000000 ) ( 247.000000 -1982.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3755/2577) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-2017.000000, -2017.000000, -1982.000000) / (-72.000000, -2.000000, -2.000000) // --> Vector info: d1 = 0.000000, 0.500000, 0.500000. Determinants: -0.000002, -17.499996, -1260.004250, -2450.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.250002. Determinants: -17.500234, 0.000033, -37747.968599, -2450.000000 ( 2.000000 -1982.000000 -8486.000000 ) ( 2.000000 -2017.000000 -8486.000000 ) ( 72.000000 -2017.000000 -8486.000000 ) ( ( 0.000000 0.007143 0.514287 ) ( 0.007143 0.000000 15.407334 ) ) 19b/00wglyf1 0 0 0 ( 72.000000 -2017.000000 -8482.000000 ) ( 2.000000 -2017.000000 -8482.000000 ) ( 2.000000 -1982.000000 -8482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.000000 -2017.000000 -8482.000000 ) ( 72.000000 -2017.000000 -8486.000000 ) ( 2.000000 -2017.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.000000 -2017.000000 -8482.000000 ) ( 2.000000 -2017.000000 -8486.000000 ) ( 2.000000 -1982.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.000000 -1982.000000 -8482.000000 ) ( 2.000000 -1982.000000 -8486.000000 ) ( 72.000000 -1982.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.000000 -1982.000000 -8482.000000 ) ( 72.000000 -1982.000000 -8486.000000 ) ( 72.000000 -2017.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3756/2578) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1982.000000, -1982.000000, -2017.000000) / (72.000000, 2.000000, 2.000000) // --> Vector info: d1 = 1.000000, 1.000000, 0.499999. Determinants: -35.000058, -0.000009, -71820.114570, -2450.000000 // --> Vector info: d2 = 0.500002, 1.500000, 1.500000. Determinants: 0.000000, 34.999933, -3745.000173, -2450.000000 ( 2.000000 -2017.000000 -8696.000000 ) ( 2.000000 -1982.000000 -8696.000000 ) ( 72.000000 -1982.000000 -8696.000000 ) ( ( 0.014286 0.000000 29.314332 ) ( 0.000000 -0.014286 1.528571 ) ) 19b/00ftempl 0 0 0 ( 72.000000 -1982.000000 -8700.000000 ) ( 2.000000 -1982.000000 -8700.000000 ) ( 2.000000 -2017.000000 -8700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.000000 -1982.000000 -8700.000000 ) ( 72.000000 -1982.000000 -8696.000000 ) ( 2.000000 -1982.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.000000 -1982.000000 -8700.000000 ) ( 2.000000 -1982.000000 -8696.000000 ) ( 2.000000 -2017.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.000000 -2017.000000 -8700.000000 ) ( 2.000000 -2017.000000 -8696.000000 ) ( 72.000000 -2017.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.000000 -2017.000000 -8700.000000 ) ( 72.000000 -2017.000000 -8696.000000 ) ( 72.000000 -1982.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3757/2579) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-72.000000, -2.000000, -2.000000) / (8696.000000, 8696.000000, 8486.000000) // --> Vector info: d1 = 1.500000, 1.000000, 1.000000. Determinants: 105.000013, -0.000004, -14489.965766, -14700.000000 // --> Vector info: d2 = 2.250000, 2.250000, 0.749995. Determinants: 0.000000, -105.000334, 880007.900931, -14700.000000 ( 2.000000 -2017.000000 -8486.000000 ) ( 2.000000 -2017.000000 -8696.000000 ) ( 72.000000 -2017.000000 -8696.000000 ) ( ( -0.007143 0.000000 0.985712 ) ( 0.000000 0.007143 -59.864483 ) ) 19b/00wtempl 0 0 0 ( 72.000000 -2021.000000 -8696.000000 ) ( 2.000000 -2021.000000 -8696.000000 ) ( 2.000000 -2021.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.000000 -2021.000000 -8696.000000 ) ( 72.000000 -2017.000000 -8696.000000 ) ( 2.000000 -2017.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.000000 -2021.000000 -8696.000000 ) ( 2.000000 -2017.000000 -8696.000000 ) ( 2.000000 -2017.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.000000 -2021.000000 -8486.000000 ) ( 2.000000 -2017.000000 -8486.000000 ) ( 72.000000 -2017.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.000000 -2021.000000 -8486.000000 ) ( 72.000000 -2017.000000 -8486.000000 ) ( 72.000000 -2017.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3759/2580) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-2017.000000, -2017.000000, -1982.000000) / (8486.000000, 8696.000000, 8696.000000) // --> Vector info: d1 = 1.000000, 0.999992, 0.749989. Determinants: 52.500701, 0.000280, 98541.540105, -7350.000000 // --> Vector info: d2 = 0.749995, 2.249995, 2.250000. Determinants: -0.000901, -52.500000, 440000.718309, -7350.000000 ( 2.000000 -1982.000000 -8696.000000 ) ( 2.000000 -2017.000000 -8696.000000 ) ( 2.000000 -2017.000000 -8486.000000 ) ( ( -0.007143 0.000000 -13.407012 ) ( 0.000000 0.007143 -59.864043 ) ) 19b/00wtempl 0 0 0 ( -2.000000 -2017.000000 -8486.000000 ) ( -2.000000 -2017.000000 -8696.000000 ) ( -2.000000 -1982.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2.000000 -2017.000000 -8486.000000 ) ( 2.000000 -2017.000000 -8486.000000 ) ( 2.000000 -2017.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2.000000 -2017.000000 -8696.000000 ) ( 2.000000 -2017.000000 -8696.000000 ) ( 2.000000 -1982.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2.000000 -1982.000000 -8696.000000 ) ( 2.000000 -1982.000000 -8696.000000 ) ( 2.000000 -1982.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2.000000 -1982.000000 -8486.000000 ) ( 2.000000 -1982.000000 -8486.000000 ) ( 2.000000 -2017.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3760/2581) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1982.000000, 1982.000000, 2017.000000) / (8486.000000, 8696.000000, 8696.000000) // --> Vector info: d1 = 0.750001, 0.750000, 0.499989. Determinants: 52.502404, 0.000033, -109572.553861, -7350.000000 // --> Vector info: d2 = 0.750000, 2.250000, 2.249999. Determinants: 0.000351, -52.500014, 440001.926654, -7350.000000 ( 72.000000 -2017.000000 -8696.000000 ) ( 72.000000 -1982.000000 -8696.000000 ) ( 72.000000 -1982.000000 -8486.000000 ) ( ( -0.007143 0.000000 14.907830 ) ( 0.000000 0.007143 -59.864208 ) ) 19b/00wtempl 0 0 0 ( 76.000000 -1982.000000 -8486.000000 ) ( 76.000000 -1982.000000 -8696.000000 ) ( 76.000000 -2017.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.000000 -1982.000000 -8486.000000 ) ( 72.000000 -1982.000000 -8486.000000 ) ( 72.000000 -1982.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.000000 -1982.000000 -8696.000000 ) ( 72.000000 -1982.000000 -8696.000000 ) ( 72.000000 -2017.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.000000 -2017.000000 -8696.000000 ) ( 72.000000 -2017.000000 -8696.000000 ) ( 72.000000 -2017.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.000000 -2017.000000 -8486.000000 ) ( 72.000000 -2017.000000 -8486.000000 ) ( 72.000000 -1982.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3761/2582) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1422.000000, 1514.000000, 1514.000000) / (8696.000000, 8696.000000, 8486.000000) // --> Vector info: d1 = 1.500000, 0.838061, 0.838061. Determinants: 139.007220, 0.000000, -226648.266173, -19320.000000 // --> Vector info: d2 = 2.250000, 2.250000, 0.749999. Determinants: 0.000000, -138.000088, 1156578.762531, -19320.000000 ( 317.000000 -1514.000000 -8486.000000 ) ( 317.000000 -1514.000000 -8696.000000 ) ( 317.000000 -1422.000000 -8696.000000 ) ( ( -0.007195 0.000000 11.731277 ) ( 0.000000 0.007143 -59.864325 ) ) 19b/00wtempl 0 0 0 ( 321.000000 -1422.000000 -8696.000000 ) ( 321.000000 -1514.000000 -8696.000000 ) ( 321.000000 -1514.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 321.000000 -1422.000000 -8696.000000 ) ( 317.000000 -1422.000000 -8696.000000 ) ( 317.000000 -1514.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 321.000000 -1514.000000 -8696.000000 ) ( 317.000000 -1514.000000 -8696.000000 ) ( 317.000000 -1514.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 321.000000 -1514.000000 -8486.000000 ) ( 317.000000 -1514.000000 -8486.000000 ) ( 317.000000 -1422.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 321.000000 -1422.000000 -8486.000000 ) ( 317.000000 -1422.000000 -8486.000000 ) ( 317.000000 -1422.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3762/2583) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf2]: 128.000000/128.000000 // --> Vector A/B: (-72.000000, -247.000000, -247.000000) / (8486.000000, 8486.000000, 8696.000000) // --> Vector info: d1 = 0.890628, 2.140625, 2.140623. Determinants: 262.499450, 0.000335, -13833.455882, -36750.000000 // --> Vector info: d2 = 0.750000, 0.750001, 2.250002. Determinants: 0.000326, -262.500187, 2200014.121875, -36750.000000 ( 247.000000 -1982.000000 -8696.000000 ) ( 247.000000 -1982.000000 -8486.000000 ) ( 72.000000 -1982.000000 -8486.000000 ) ( ( -0.007143 0.000000 0.376421 ) ( 0.000000 0.007143 -59.864330 ) ) 19b/00wglyf2 0 0 0 ( 72.000000 -1986.000000 -8486.000000 ) ( 247.000000 -1986.000000 -8486.000000 ) ( 247.000000 -1986.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.000000 -1986.000000 -8486.000000 ) ( 72.000000 -1982.000000 -8486.000000 ) ( 247.000000 -1982.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 247.000000 -1986.000000 -8486.000000 ) ( 247.000000 -1982.000000 -8486.000000 ) ( 247.000000 -1982.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 247.000000 -1986.000000 -8696.000000 ) ( 247.000000 -1982.000000 -8696.000000 ) ( 72.000000 -1982.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.000000 -1986.000000 -8696.000000 ) ( 72.000000 -1982.000000 -8696.000000 ) ( 72.000000 -1982.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3765/2584) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-1807.000000, -1807.000000, -1667.000000) / (8486.000000, 8521.000000, 8521.000000) // --> Vector info: d1 = 1.000001, 1.250000, 1.250000. Determinants: 0.000004, -34.999899, 292109.149412, -4900.000000 // --> Vector info: d2 = 0.999998, 1.000006, 1.999987. Determinants: -34.999333, -0.001042, -68134.940109, -4900.000000 ( 2.000000 -1667.000000 -8521.000000 ) ( 2.000000 -1807.000000 -8521.000000 ) ( 2.000000 -1807.000000 -8486.000000 ) ( ( 0.000000 0.007143 -59.614112 ) ( 0.007143 0.000000 13.905090 ) ) 19b/00wglyf1 0 0 0 ( -2.000000 -1807.000000 -8486.000000 ) ( -2.000000 -1807.000000 -8521.000000 ) ( -2.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2.000000 -1807.000000 -8486.000000 ) ( 2.000000 -1807.000000 -8486.000000 ) ( 2.000000 -1807.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2.000000 -1807.000000 -8521.000000 ) ( 2.000000 -1807.000000 -8521.000000 ) ( 2.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2.000000 -1667.000000 -8521.000000 ) ( 2.000000 -1667.000000 -8521.000000 ) ( 2.000000 -1667.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2.000000 -1667.000000 -8486.000000 ) ( 2.000000 -1667.000000 -8486.000000 ) ( 2.000000 -1807.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3766/2585) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1667.000000, -1667.000000, -1422.000000) / (8486.000000, 8696.000000, 8696.000000) // --> Vector info: d1 = 2.249983, 2.249983, 0.500000. Determinants: 367.496396, 0.000000, 496854.874468, -51450.000000 // --> Vector info: d2 = 0.749999, 2.250000, 2.250000. Determinants: -0.000051, -367.500234, 3080019.445869, -51450.000000 ( 2.000000 -1422.000000 -8696.000000 ) ( 2.000000 -1667.000000 -8696.000000 ) ( 2.000000 -1667.000000 -8486.000000 ) ( ( -0.007143 0.000000 -9.657043 ) ( 0.000000 0.007143 -59.864324 ) ) 19b/00wtempl 0 0 0 ( -2.000000 -1667.000000 -8486.000000 ) ( -2.000000 -1667.000000 -8696.000000 ) ( -2.000000 -1422.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2.000000 -1667.000000 -8486.000000 ) ( 2.000000 -1667.000000 -8486.000000 ) ( 2.000000 -1667.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2.000000 -1667.000000 -8696.000000 ) ( 2.000000 -1667.000000 -8696.000000 ) ( 2.000000 -1422.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2.000000 -1422.000000 -8696.000000 ) ( 2.000000 -1422.000000 -8696.000000 ) ( 2.000000 -1422.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2.000000 -1422.000000 -8486.000000 ) ( 2.000000 -1422.000000 -8486.000000 ) ( 2.000000 -1667.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3768/2586) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1807.000000, -1807.000000, -1667.000000) / (8661.000000, 8696.000000, 8696.000000) // --> Vector info: d1 = 1.500000, 1.499992, 0.499999. Determinants: 34.999750, 0.001202, 55884.134275, -4900.000000 // --> Vector info: d2 = 0.999999, 1.249995, 1.249993. Determinants: 0.000075, -34.999449, 298230.365678, -4900.000000 ( 2.000000 -1667.000000 -8696.000000 ) ( 2.000000 -1807.000000 -8696.000000 ) ( 2.000000 -1807.000000 -8661.000000 ) ( ( -0.007143 0.000000 -11.404925 ) ( 0.000000 0.007143 -60.863340 ) ) 19b/00wtempl 0 0 0 ( -2.000000 -1807.000000 -8661.000000 ) ( -2.000000 -1807.000000 -8696.000000 ) ( -2.000000 -1667.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2.000000 -1807.000000 -8661.000000 ) ( 2.000000 -1807.000000 -8661.000000 ) ( 2.000000 -1807.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2.000000 -1807.000000 -8696.000000 ) ( 2.000000 -1807.000000 -8696.000000 ) ( 2.000000 -1667.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2.000000 -1667.000000 -8696.000000 ) ( 2.000000 -1667.000000 -8696.000000 ) ( 2.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2.000000 -1667.000000 -8661.000000 ) ( 2.000000 -1667.000000 -8661.000000 ) ( 2.000000 -1807.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3769/2587) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-1422.000000, -1422.000000, -1982.000000) / (-282.000000, -317.000000, -317.000000) // --> Vector info: d1 = 0.000000, 0.250001, 0.249995. Determinants: -0.000205, 140.000433, 39479.830073, -19600.000000 // --> Vector info: d2 = 1.000000, 0.999997, 4.999978. Determinants: 139.999345, -0.001802, 179478.560063, -19600.000000 ( 317.000000 -1982.000000 -8486.000000 ) ( 317.000000 -1422.000000 -8486.000000 ) ( 282.000000 -1422.000000 -8486.000000 ) ( ( 0.000000 -0.007143 -2.014277 ) ( -0.007143 0.000000 -9.157069 ) ) 19b/00wglyf1 0 0 0 ( 282.000000 -1422.000000 -8482.000000 ) ( 317.000000 -1422.000000 -8482.000000 ) ( 317.000000 -1982.000000 -8482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 282.000000 -1422.000000 -8482.000000 ) ( 282.000000 -1422.000000 -8486.000000 ) ( 317.000000 -1422.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.000000 -1422.000000 -8482.000000 ) ( 317.000000 -1422.000000 -8486.000000 ) ( 317.000000 -1982.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.000000 -1982.000000 -8482.000000 ) ( 317.000000 -1982.000000 -8486.000000 ) ( 282.000000 -1982.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 282.000000 -1982.000000 -8482.000000 ) ( 282.000000 -1982.000000 -8486.000000 ) ( 282.000000 -1422.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3771/2588) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-1422.000000, -1422.000000, -1982.000000) / (-2.000000, -37.000000, -37.000000) // --> Vector info: d1 = 4.749985, 4.749985, 0.750010. Determinants: -139.999115, 0.000000, -292178.452429, -19600.000000 // --> Vector info: d2 = 0.000000, 0.250000, 0.250000. Determinants: 0.000000, 140.000000, 280.000000, -19600.000000 ( 37.000000 -1982.000000 -8486.000000 ) ( 37.000000 -1422.000000 -8486.000000 ) ( 2.000000 -1422.000000 -8486.000000 ) ( ( 0.007143 0.000000 14.907064 ) ( 0.000000 -0.007143 -0.014286 ) ) 19b/00wglyf1 0 0 0 ( 2.000000 -1422.000000 -8482.000000 ) ( 37.000000 -1422.000000 -8482.000000 ) ( 37.000000 -1982.000000 -8482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.000000 -1422.000000 -8482.000000 ) ( 2.000000 -1422.000000 -8486.000000 ) ( 37.000000 -1422.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 37.000000 -1422.000000 -8482.000000 ) ( 37.000000 -1422.000000 -8486.000000 ) ( 37.000000 -1982.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 37.000000 -1982.000000 -8482.000000 ) ( 37.000000 -1982.000000 -8486.000000 ) ( 2.000000 -1982.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.000000 -1982.000000 -8482.000000 ) ( 2.000000 -1982.000000 -8486.000000 ) ( 2.000000 -1422.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3772/2589) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1982.000000, -1807.000000, -1807.000000) / (8696.000000, 8696.000000, 8486.000000) // --> Vector info: d1 = 1.749991, 0.499989, 0.499999. Determinants: 262.500500, 0.001836, 455947.857810, -36750.000000 // --> Vector info: d2 = 2.249995, 2.249999, 0.749991. Determinants: -0.000801, -262.501334, 2200022.700923, -36750.000000 ( 2.000000 -1807.000000 -8486.000000 ) ( 2.000000 -1807.000000 -8696.000000 ) ( 2.000000 -1982.000000 -8696.000000 ) ( ( -0.007143 0.000000 -12.406744 ) ( 0.000000 0.007143 -59.864563 ) ) 19b/00wtempl 0 0 0 ( -2.000000 -1982.000000 -8696.000000 ) ( -2.000000 -1807.000000 -8696.000000 ) ( -2.000000 -1807.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2.000000 -1982.000000 -8696.000000 ) ( 2.000000 -1982.000000 -8696.000000 ) ( 2.000000 -1807.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2.000000 -1807.000000 -8696.000000 ) ( 2.000000 -1807.000000 -8696.000000 ) ( 2.000000 -1807.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2.000000 -1807.000000 -8486.000000 ) ( 2.000000 -1807.000000 -8486.000000 ) ( 2.000000 -1982.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2.000000 -1982.000000 -8486.000000 ) ( 2.000000 -1982.000000 -8486.000000 ) ( 2.000000 -1982.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3773/2590) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1982.000000, -1422.000000, -1422.000000) / (317.000000, 317.000000, 2.000000) // --> Vector info: d1 = 0.000000, 7.999957, 7.999957. Determinants: -2519.986440, 0.000000, -4994613.146595, -176400.000000 // --> Vector info: d2 = 0.000000, 0.000000, 4.499985. Determinants: 0.000000, 2519.991451, -798837.290046, -176400.000000 ( 2.000000 -1422.000000 -8696.000000 ) ( 317.000000 -1422.000000 -8696.000000 ) ( 317.000000 -1982.000000 -8696.000000 ) ( ( 0.014286 0.000000 28.314133 ) ( 0.000000 -0.014286 4.528556 ) ) 19b/00ftempl 0 0 0 ( 317.000000 -1982.000000 -8700.000000 ) ( 317.000000 -1422.000000 -8700.000000 ) ( 2.000000 -1422.000000 -8700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.000000 -1982.000000 -8700.000000 ) ( 317.000000 -1982.000000 -8696.000000 ) ( 317.000000 -1422.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.000000 -1422.000000 -8700.000000 ) ( 317.000000 -1422.000000 -8696.000000 ) ( 2.000000 -1422.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.000000 -1422.000000 -8700.000000 ) ( 2.000000 -1422.000000 -8696.000000 ) ( 2.000000 -1982.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.000000 -1982.000000 -8700.000000 ) ( 2.000000 -1982.000000 -8696.000000 ) ( 317.000000 -1982.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3776/2591) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (72.000000, 107.000000, 107.000000) / (8696.000000, 8696.000000, 8486.000000) // --> Vector info: d1 = 1.125010, 0.874998, 0.875000. Determinants: 52.502628, 0.000073, -12049.651230, -7350.000000 // --> Vector info: d2 = 2.250000, 2.250000, 0.750000. Determinants: 0.000000, -52.499983, 440002.354953, -7350.000000 ( 107.000000 -1422.000000 -8486.000000 ) ( 107.000000 -1422.000000 -8696.000000 ) ( 72.000000 -1422.000000 -8696.000000 ) ( ( -0.007143 0.000000 1.639408 ) ( 0.000000 0.007143 -59.864266 ) ) 19b/00wglyf1 0 0 0 ( 72.000000 -1418.000000 -8696.000000 ) ( 107.000000 -1418.000000 -8696.000000 ) ( 107.000000 -1418.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.000000 -1418.000000 -8696.000000 ) ( 72.000000 -1422.000000 -8696.000000 ) ( 107.000000 -1422.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.000000 -1418.000000 -8696.000000 ) ( 107.000000 -1422.000000 -8696.000000 ) ( 107.000000 -1422.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.000000 -1418.000000 -8486.000000 ) ( 107.000000 -1422.000000 -8486.000000 ) ( 72.000000 -1422.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.000000 -1418.000000 -8486.000000 ) ( 72.000000 -1422.000000 -8486.000000 ) ( 72.000000 -1422.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3778/2592) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1847.000000, 1982.000000, 1982.000000) / (8696.000000, 8696.000000, 8486.000000) // --> Vector info: d1 = 1.500000, 0.536976, 0.536976. Determinants: 202.235019, 0.000000, -416053.079487, -28350.000000 // --> Vector info: d2 = 2.250000, 2.250000, 0.749999. Determinants: 0.000000, -202.500129, 1697153.618931, -28350.000000 ( 317.000000 -1982.000000 -8486.000000 ) ( 317.000000 -1982.000000 -8696.000000 ) ( 317.000000 -1847.000000 -8696.000000 ) ( ( -0.007134 0.000000 14.675594 ) ( 0.000000 0.007143 -59.864325 ) ) 19b/00wtempl 0 0 0 ( 321.000000 -1847.000000 -8696.000000 ) ( 321.000000 -1982.000000 -8696.000000 ) ( 321.000000 -1982.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 321.000000 -1847.000000 -8696.000000 ) ( 317.000000 -1847.000000 -8696.000000 ) ( 317.000000 -1982.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 321.000000 -1982.000000 -8696.000000 ) ( 317.000000 -1982.000000 -8696.000000 ) ( 317.000000 -1982.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 321.000000 -1982.000000 -8486.000000 ) ( 317.000000 -1982.000000 -8486.000000 ) ( 317.000000 -1847.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 321.000000 -1847.000000 -8486.000000 ) ( 317.000000 -1847.000000 -8486.000000 ) ( 317.000000 -1847.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3779/2593) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1847.000000, 1847.000000, 1514.000000) / (8528.000000, 8486.000000, 8486.000000) // --> Vector info: d1 = 0.463040, 0.463040, 2.838062. Determinants: 99.750932, 0.000000, -190716.042872, -13986.000000 // --> Vector info: d2 = 1.049572, 0.749999, 0.749999. Determinants: 0.000000, -99.757791, 836055.125966, -13986.000000 ( 317.000000 -1514.000000 -8486.000000 ) ( 317.000000 -1847.000000 -8486.000000 ) ( 317.000000 -1847.000000 -8528.000000 ) ( ( -0.007132 0.000000 13.636211 ) ( 0.000000 0.007133 -59.778001 ) ) 19b/00wtempl 0 0 0 ( 321.000000 -1847.000000 -8528.000000 ) ( 321.000000 -1847.000000 -8486.000000 ) ( 321.000000 -1514.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 321.000000 -1847.000000 -8528.000000 ) ( 317.000000 -1847.000000 -8528.000000 ) ( 317.000000 -1847.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 321.000000 -1847.000000 -8486.000000 ) ( 317.000000 -1847.000000 -8486.000000 ) ( 317.000000 -1514.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 321.000000 -1514.000000 -8486.000000 ) ( 317.000000 -1514.000000 -8486.000000 ) ( 317.000000 -1514.000000 -8528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 321.000000 -1514.000000 -8528.000000 ) ( 317.000000 -1514.000000 -8528.000000 ) ( 317.000000 -1847.000000 -8528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3780/2594) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (107.000000, 212.000000, 212.000000) / (8696.000000, 8696.000000, 8661.000000) // --> Vector info: d1 = 0.875000, 0.125000, 0.125000. Determinants: 26.250004, 0.000012, -6024.482871, -3675.000000 // --> Vector info: d2 = 1.250000, 1.250000, 0.999998. Determinants: -0.000004, -26.250250, 223678.426137, -3675.000000 ( 212.000000 -1422.000000 -8661.000000 ) ( 212.000000 -1422.000000 -8696.000000 ) ( 107.000000 -1422.000000 -8696.000000 ) ( ( -0.007143 0.000000 1.639315 ) ( 0.000000 0.007143 -60.864878 ) ) 19b/00wglyf1 0 0 0 ( 107.000000 -1418.000000 -8696.000000 ) ( 212.000000 -1418.000000 -8696.000000 ) ( 212.000000 -1418.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.000000 -1418.000000 -8696.000000 ) ( 107.000000 -1422.000000 -8696.000000 ) ( 212.000000 -1422.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.000000 -1418.000000 -8696.000000 ) ( 212.000000 -1422.000000 -8696.000000 ) ( 212.000000 -1422.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.000000 -1418.000000 -8661.000000 ) ( 212.000000 -1422.000000 -8661.000000 ) ( 107.000000 -1422.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.000000 -1418.000000 -8661.000000 ) ( 107.000000 -1422.000000 -8661.000000 ) ( 107.000000 -1422.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3781/2595) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (212.000000, 247.000000, 247.000000) / (8696.000000, 8696.000000, 8486.000000) // --> Vector info: d1 = 1.124986, 0.874998, 0.875000. Determinants: 52.497421, 0.000073, -19398.732975, -7350.000000 // --> Vector info: d2 = 2.250000, 2.250000, 0.750000. Determinants: 0.000000, -52.499983, 440002.354953, -7350.000000 ( 247.000000 -1422.000000 -8486.000000 ) ( 247.000000 -1422.000000 -8696.000000 ) ( 212.000000 -1422.000000 -8696.000000 ) ( ( -0.007143 0.000000 2.639283 ) ( 0.000000 0.007143 -59.864266 ) ) 19b/00wglyf1 0 0 0 ( 212.000000 -1418.000000 -8696.000000 ) ( 247.000000 -1418.000000 -8696.000000 ) ( 247.000000 -1418.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.000000 -1418.000000 -8696.000000 ) ( 212.000000 -1422.000000 -8696.000000 ) ( 247.000000 -1422.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 247.000000 -1418.000000 -8696.000000 ) ( 247.000000 -1422.000000 -8696.000000 ) ( 247.000000 -1422.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 247.000000 -1418.000000 -8486.000000 ) ( 247.000000 -1422.000000 -8486.000000 ) ( 212.000000 -1422.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.000000 -1418.000000 -8486.000000 ) ( 212.000000 -1422.000000 -8486.000000 ) ( 212.000000 -1422.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3783/2596) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (212.000000, 212.000000, 107.000000) / (8556.000000, 8486.000000, 8486.000000) // --> Vector info: d1 = 0.125000, 0.125001, 0.875000. Determinants: 52.499904, 0.000150, -12050.014114, -7350.000000 // --> Vector info: d2 = 1.250000, 0.750000, 0.750000. Determinants: 0.000029, -52.500006, 440002.542124, -7350.000000 ( 107.000000 -1422.000000 -8486.000000 ) ( 212.000000 -1422.000000 -8486.000000 ) ( 212.000000 -1422.000000 -8556.000000 ) ( ( -0.007143 0.000000 1.639458 ) ( 0.000000 0.007143 -59.864291 ) ) 19b/00wglyf1 0 0 0 ( 212.000000 -1418.000000 -8556.000000 ) ( 212.000000 -1418.000000 -8486.000000 ) ( 107.000000 -1418.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.000000 -1418.000000 -8556.000000 ) ( 212.000000 -1422.000000 -8556.000000 ) ( 212.000000 -1422.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.000000 -1418.000000 -8486.000000 ) ( 212.000000 -1422.000000 -8486.000000 ) ( 107.000000 -1422.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.000000 -1418.000000 -8486.000000 ) ( 107.000000 -1422.000000 -8486.000000 ) ( 107.000000 -1422.000000 -8556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.000000 -1418.000000 -8556.000000 ) ( 107.000000 -1422.000000 -8556.000000 ) ( 212.000000 -1422.000000 -8556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3784/2597) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1387.000000, -1387.000000, -1422.000000) / (72.000000, 2.000000, 2.000000) // --> Vector info: d1 = 0.500000, 0.499999, 0.000000. Determinants: -34.999933, -0.000028, -49769.905070, -2450.000000 // --> Vector info: d2 = 0.499999, 1.500000, 1.499999. Determinants: -0.000075, 35.000030, -3745.105040, -2450.000000 ( 2.000000 -1422.000000 -8696.000000 ) ( 2.000000 -1387.000000 -8696.000000 ) ( 72.000000 -1387.000000 -8696.000000 ) ( ( 0.014286 0.000000 20.314247 ) ( 0.000000 -0.014286 1.528614 ) ) 19b/00ftempl 0 0 0 ( 72.000000 -1387.000000 -8700.000000 ) ( 2.000000 -1387.000000 -8700.000000 ) ( 2.000000 -1422.000000 -8700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.000000 -1387.000000 -8700.000000 ) ( 72.000000 -1387.000000 -8696.000000 ) ( 2.000000 -1387.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.000000 -1387.000000 -8700.000000 ) ( 2.000000 -1387.000000 -8696.000000 ) ( 2.000000 -1422.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.000000 -1422.000000 -8700.000000 ) ( 2.000000 -1422.000000 -8696.000000 ) ( 72.000000 -1422.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.000000 -1422.000000 -8700.000000 ) ( 72.000000 -1422.000000 -8696.000000 ) ( 72.000000 -1387.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3786/2598) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-1422.000000, -1387.000000, -1387.000000) / (-2.000000, -2.000000, -72.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -17.499962, 0.000019, -24884.946457, -2450.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.499999. Determinants: -0.000004, 17.499973, 34.993724, -2450.000000 ( 72.000000 -1387.000000 -8486.000000 ) ( 2.000000 -1387.000000 -8486.000000 ) ( 2.000000 -1422.000000 -8486.000000 ) ( ( 0.007143 0.000000 10.157121 ) ( 0.000000 -0.007143 -0.014283 ) ) 19b/00wglyf1 0 0 0 ( 2.000000 -1422.000000 -8482.000000 ) ( 2.000000 -1387.000000 -8482.000000 ) ( 72.000000 -1387.000000 -8482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.000000 -1422.000000 -8482.000000 ) ( 2.000000 -1422.000000 -8486.000000 ) ( 2.000000 -1387.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.000000 -1387.000000 -8482.000000 ) ( 2.000000 -1387.000000 -8486.000000 ) ( 72.000000 -1387.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.000000 -1387.000000 -8482.000000 ) ( 72.000000 -1387.000000 -8486.000000 ) ( 72.000000 -1422.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.000000 -1422.000000 -8482.000000 ) ( 72.000000 -1422.000000 -8486.000000 ) ( 2.000000 -1422.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3787/2599) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (2.000000, 2.000000, 72.000000) / (8486.000000, 8696.000000, 8696.000000) // --> Vector info: d1 = 1.499999, 1.500000, 1.000000. Determinants: 105.000013, -0.000059, -22259.491174, -14700.000000 // --> Vector info: d2 = 0.750000, 2.250000, 2.250000. Determinants: 0.000000, -104.999987, 880004.890621, -14700.000000 ( 72.000000 -1387.000000 -8696.000000 ) ( 2.000000 -1387.000000 -8696.000000 ) ( 2.000000 -1387.000000 -8486.000000 ) ( ( -0.007143 0.000000 1.514251 ) ( 0.000000 0.007143 -59.864278 ) ) 19b/00wtempl 0 0 0 ( 2.000000 -1383.000000 -8486.000000 ) ( 2.000000 -1383.000000 -8696.000000 ) ( 72.000000 -1383.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.000000 -1383.000000 -8486.000000 ) ( 2.000000 -1387.000000 -8486.000000 ) ( 2.000000 -1387.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.000000 -1383.000000 -8696.000000 ) ( 2.000000 -1387.000000 -8696.000000 ) ( 72.000000 -1387.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.000000 -1383.000000 -8696.000000 ) ( 72.000000 -1387.000000 -8696.000000 ) ( 72.000000 -1387.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.000000 -1383.000000 -8486.000000 ) ( 72.000000 -1387.000000 -8486.000000 ) ( 2.000000 -1387.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3788/2600) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1422.000000, -1387.000000, -1387.000000) / (8696.000000, 8696.000000, 8486.000000) // --> Vector info: d1 = 0.500000, 0.250000, 0.250000. Determinants: 52.499987, -0.000019, 70980.145405, -7350.000000 // --> Vector info: d2 = 2.250000, 2.250001, 0.750000. Determinants: -0.000149, -52.500031, 440002.556990, -7350.000000 ( 2.000000 -1387.000000 -8486.000000 ) ( 2.000000 -1387.000000 -8696.000000 ) ( 2.000000 -1422.000000 -8696.000000 ) ( ( -0.007143 0.000000 -9.657163 ) ( 0.000000 0.007143 -59.864293 ) ) 19b/00wtempl 0 0 0 ( -2.000000 -1422.000000 -8696.000000 ) ( -2.000000 -1387.000000 -8696.000000 ) ( -2.000000 -1387.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2.000000 -1422.000000 -8696.000000 ) ( 2.000000 -1422.000000 -8696.000000 ) ( 2.000000 -1387.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2.000000 -1387.000000 -8696.000000 ) ( 2.000000 -1387.000000 -8696.000000 ) ( 2.000000 -1387.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2.000000 -1387.000000 -8486.000000 ) ( 2.000000 -1387.000000 -8486.000000 ) ( 2.000000 -1422.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2.000000 -1422.000000 -8486.000000 ) ( 2.000000 -1422.000000 -8486.000000 ) ( 2.000000 -1422.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3789/2601) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (1422.000000, 1422.000000, 1387.000000) / (8696.000000, 8486.000000, 8486.000000) // --> Vector info: d1 = 0.882810, 0.882810, 1.132807. Determinants: 52.499449, 0.000000, -81142.866981, -7350.000000 // --> Vector info: d2 = 2.250000, 0.749999, 0.749999. Determinants: 0.000000, -52.500033, 440002.790093, -7350.000000 ( 72.000000 -1387.000000 -8486.000000 ) ( 72.000000 -1422.000000 -8486.000000 ) ( 72.000000 -1422.000000 -8696.000000 ) ( ( -0.007143 0.000000 11.039846 ) ( 0.000000 0.007143 -59.864325 ) ) 19b/00wglyf1 0 0 0 ( 76.000000 -1422.000000 -8696.000000 ) ( 76.000000 -1422.000000 -8486.000000 ) ( 76.000000 -1387.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.000000 -1422.000000 -8696.000000 ) ( 72.000000 -1422.000000 -8696.000000 ) ( 72.000000 -1422.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.000000 -1422.000000 -8486.000000 ) ( 72.000000 -1422.000000 -8486.000000 ) ( 72.000000 -1387.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.000000 -1387.000000 -8486.000000 ) ( 72.000000 -1387.000000 -8486.000000 ) ( 72.000000 -1387.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.000000 -1387.000000 -8696.000000 ) ( 72.000000 -1387.000000 -8696.000000 ) ( 72.000000 -1422.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3790/2602) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (247.000000, 317.000000, 317.000000) / (8696.000000, 8696.000000, 8486.000000) // --> Vector info: d1 = 1.250002, 0.750000, 0.750001. Determinants: 105.000400, 0.000067, -44310.707085, -14700.000000 // --> Vector info: d2 = 2.250001, 2.250000, 0.750000. Determinants: 0.000100, -105.000029, 880005.213318, -14700.000000 ( 317.000000 -1387.000000 -8486.000000 ) ( 317.000000 -1387.000000 -8696.000000 ) ( 247.000000 -1387.000000 -8696.000000 ) ( ( -0.007143 0.000000 3.014334 ) ( 0.000000 0.007143 -59.864300 ) ) 19b/00wtempl 0 0 0 ( 247.000000 -1383.000000 -8696.000000 ) ( 317.000000 -1383.000000 -8696.000000 ) ( 317.000000 -1383.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 247.000000 -1383.000000 -8696.000000 ) ( 247.000000 -1387.000000 -8696.000000 ) ( 317.000000 -1387.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.000000 -1383.000000 -8696.000000 ) ( 317.000000 -1387.000000 -8696.000000 ) ( 317.000000 -1387.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.000000 -1383.000000 -8486.000000 ) ( 317.000000 -1387.000000 -8486.000000 ) ( 247.000000 -1387.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 247.000000 -1383.000000 -8486.000000 ) ( 247.000000 -1387.000000 -8486.000000 ) ( 247.000000 -1387.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3791/2603) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-1387.000000, -1387.000000, -1422.000000) / (-247.000000, -317.000000, -317.000000) // --> Vector info: d1 = 0.000000, 0.500000, 0.500000. Determinants: -0.000004, 17.500002, 4322.495010, -2450.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.250001. Determinants: 17.500026, 0.000022, 24272.541947, -2450.000000 ( 317.000000 -1422.000000 -8486.000000 ) ( 317.000000 -1387.000000 -8486.000000 ) ( 247.000000 -1387.000000 -8486.000000 ) ( ( 0.000000 -0.007143 -1.764284 ) ( -0.007143 0.000000 -9.907160 ) ) 19b/00wglyf1 0 0 0 ( 247.000000 -1387.000000 -8482.000000 ) ( 317.000000 -1387.000000 -8482.000000 ) ( 317.000000 -1422.000000 -8482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 247.000000 -1387.000000 -8482.000000 ) ( 247.000000 -1387.000000 -8486.000000 ) ( 317.000000 -1387.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.000000 -1387.000000 -8482.000000 ) ( 317.000000 -1387.000000 -8486.000000 ) ( 317.000000 -1422.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.000000 -1422.000000 -8482.000000 ) ( 317.000000 -1422.000000 -8486.000000 ) ( 247.000000 -1422.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 247.000000 -1422.000000 -8482.000000 ) ( 247.000000 -1422.000000 -8486.000000 ) ( 247.000000 -1387.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3793/2604) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1422.000000, -1387.000000, -1387.000000) / (317.000000, 317.000000, 247.000000) // --> Vector info: d1 = 1.000000, 1.500000, 1.500001. Determinants: -35.000004, 0.000050, -52220.022017, -2450.000000 // --> Vector info: d2 = 1.000003, 1.000001, 1.999998. Determinants: 0.000117, 34.999892, -13544.806262, -2450.000000 ( 247.000000 -1387.000000 -8696.000000 ) ( 317.000000 -1387.000000 -8696.000000 ) ( 317.000000 -1422.000000 -8696.000000 ) ( ( 0.014286 0.000000 21.314295 ) ( 0.000000 -0.014286 5.528492 ) ) 19b/00ftempl 0 0 0 ( 317.000000 -1422.000000 -8700.000000 ) ( 317.000000 -1387.000000 -8700.000000 ) ( 247.000000 -1387.000000 -8700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.000000 -1422.000000 -8700.000000 ) ( 317.000000 -1422.000000 -8696.000000 ) ( 317.000000 -1387.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.000000 -1387.000000 -8700.000000 ) ( 317.000000 -1387.000000 -8696.000000 ) ( 247.000000 -1387.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 247.000000 -1387.000000 -8700.000000 ) ( 247.000000 -1387.000000 -8696.000000 ) ( 247.000000 -1422.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 247.000000 -1422.000000 -8700.000000 ) ( 247.000000 -1422.000000 -8696.000000 ) ( 317.000000 -1422.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3794/2605) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1387.000000, 1387.000000, 1422.000000) / (8486.000000, 8696.000000, 8696.000000) // --> Vector info: d1 = 0.750001, 0.750000, 0.500000. Determinants: 52.500000, 0.000033, -78330.290093, -7350.000000 // --> Vector info: d2 = 0.750000, 2.250000, 2.250000. Determinants: 0.000049, -52.500014, 440002.554255, -7350.000000 ( 317.000000 -1422.000000 -8696.000000 ) ( 317.000000 -1387.000000 -8696.000000 ) ( 317.000000 -1387.000000 -8486.000000 ) ( ( -0.007143 0.000000 10.657182 ) ( 0.000000 0.007143 -59.864293 ) ) 19b/00wtempl 0 0 0 ( 321.000000 -1387.000000 -8486.000000 ) ( 321.000000 -1387.000000 -8696.000000 ) ( 321.000000 -1422.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 321.000000 -1387.000000 -8486.000000 ) ( 317.000000 -1387.000000 -8486.000000 ) ( 317.000000 -1387.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 321.000000 -1387.000000 -8696.000000 ) ( 317.000000 -1387.000000 -8696.000000 ) ( 317.000000 -1422.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 321.000000 -1422.000000 -8696.000000 ) ( 317.000000 -1422.000000 -8696.000000 ) ( 317.000000 -1422.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 321.000000 -1422.000000 -8486.000000 ) ( 317.000000 -1422.000000 -8486.000000 ) ( 317.000000 -1387.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3795/2606) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-1387.000000, -1387.000000, -1422.000000) / (8696.000000, 8486.000000, 8486.000000) // --> Vector info: d1 = 0.874998, 0.875000, 1.125000. Determinants: 52.499987, 0.000073, 66385.611792, -7350.000000 // --> Vector info: d2 = 2.250000, 0.750000, 0.749995. Determinants: -0.001101, -52.499983, 440000.828061, -7350.000000 ( 247.000000 -1422.000000 -8486.000000 ) ( 247.000000 -1387.000000 -8486.000000 ) ( 247.000000 -1387.000000 -8696.000000 ) ( ( -0.007143 0.000000 -9.032056 ) ( 0.000000 0.007143 -59.864058 ) ) 19b/00wglyf1 0 0 0 ( 243.000000 -1387.000000 -8696.000000 ) ( 243.000000 -1387.000000 -8486.000000 ) ( 243.000000 -1422.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 243.000000 -1387.000000 -8696.000000 ) ( 247.000000 -1387.000000 -8696.000000 ) ( 247.000000 -1387.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 243.000000 -1387.000000 -8486.000000 ) ( 247.000000 -1387.000000 -8486.000000 ) ( 247.000000 -1422.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 243.000000 -1422.000000 -8486.000000 ) ( 247.000000 -1422.000000 -8486.000000 ) ( 247.000000 -1422.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 243.000000 -1422.000000 -8696.000000 ) ( 247.000000 -1422.000000 -8696.000000 ) ( 247.000000 -1387.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3797/2607) # points: 4 { brushDef { // Surface normal: 0.889288, 0.457348, 0.000000 // RotY/Z : 0.000000 / 0.475011. Vector texS/T: (-0.457348, 0.889288, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-253.472432, -253.472432, -292.829769) / (8731.000000, 8609.000000, 8609.000000) // --> Vector info: d1 = 1.000001, 1.875000, 1.875000. Determinants: 0.000000, 34.437637, -305476.609947, -4801.595152 // --> Vector info: d2 = 0.999998, 1.000000, 1.279513. Determinants: 34.100586, 0.000063, 3841.418573, -4801.595152 ( -1205.000000 -949.000000 -8609.000000 ) ( -1223.000000 -914.000000 -8609.000000 ) ( -1223.000000 -914.000000 -8731.000000 ) ( ( 0.000000 -0.007172 63.619818 ) ( -0.007102 0.000000 -0.800030 ) ) 19b/00wglyf1 0 0 0 ( -1226.557151 -915.829392 -8731.000000 ) ( -1226.557151 -915.829392 -8609.000000 ) ( -1208.557151 -950.829392 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1226.557151 -915.829392 -8731.000000 ) ( -1223.000000 -914.000000 -8731.000000 ) ( -1223.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1226.557151 -915.829392 -8609.000000 ) ( -1223.000000 -914.000000 -8609.000000 ) ( -1205.000000 -949.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1208.557151 -950.829392 -8609.000000 ) ( -1205.000000 -949.000000 -8609.000000 ) ( -1205.000000 -949.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1208.557151 -950.829392 -8731.000000 ) ( -1205.000000 -949.000000 -8731.000000 ) ( -1223.000000 -914.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3798/2608) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (1205.000000, 1170.000000, 1170.000000) / (8609.000000, 8609.000000, 8731.000000) // --> Vector info: d1 = 1.000000, 1.249998, 1.250000. Determinants: 30.499767, -0.000083, -41021.501785, -4270.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.875005. Determinants: -0.000039, -30.625185, 263652.266716, -4270.000000 ( -1170.000000 -949.000000 -8731.000000 ) ( -1170.000000 -949.000000 -8609.000000 ) ( -1205.000000 -949.000000 -8609.000000 ) ( ( -0.007143 0.000000 9.606909 ) ( 0.000000 0.007172 -61.745262 ) ) 19b/00wglyf1 0 0 0 ( -1205.000000 -953.000000 -8609.000000 ) ( -1170.000000 -953.000000 -8609.000000 ) ( -1170.000000 -953.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1205.000000 -953.000000 -8609.000000 ) ( -1205.000000 -949.000000 -8609.000000 ) ( -1170.000000 -949.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1170.000000 -953.000000 -8609.000000 ) ( -1170.000000 -949.000000 -8609.000000 ) ( -1170.000000 -949.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1170.000000 -953.000000 -8731.000000 ) ( -1170.000000 -949.000000 -8731.000000 ) ( -1205.000000 -949.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1205.000000 -953.000000 -8731.000000 ) ( -1205.000000 -949.000000 -8731.000000 ) ( -1205.000000 -949.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3799/2609) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-914.000000, -914.000000, -949.000000) / (1223.000000, 1153.000000, 1170.000000) // --> Vector info: d1 = 0.000000, 0.500000, 0.375000. Determinants: -0.250007, 17.500002, -21631.009142, -2450.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.250002. Determinants: 17.500083, 0.000022, 15995.048511, -2450.000000 ( -1170.000000 -949.000000 -8609.000000 ) ( -1153.000000 -914.000000 -8609.000000 ) ( -1223.000000 -914.000000 -8609.000000 ) ( ( 0.000102 -0.007143 8.828983 ) ( -0.007143 0.000000 -6.528591 ) ) 19b/00wglyf1 0 0 0 ( -1223.000000 -914.000000 -8605.000000 ) ( -1153.000000 -914.000000 -8605.000000 ) ( -1170.000000 -949.000000 -8605.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1223.000000 -914.000000 -8605.000000 ) ( -1223.000000 -914.000000 -8609.000000 ) ( -1153.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1153.000000 -914.000000 -8605.000000 ) ( -1153.000000 -914.000000 -8609.000000 ) ( -1170.000000 -949.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1170.000000 -949.000000 -8605.000000 ) ( -1170.000000 -949.000000 -8609.000000 ) ( -1205.000000 -949.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1205.000000 -949.000000 -8605.000000 ) ( -1205.000000 -949.000000 -8609.000000 ) ( -1223.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3800/2610) # points: 4 { brushDef { // Surface normal: -0.899508, 0.436904, 0.000000 // RotY/Z : 0.000000 / 2.689439. Vector texS/T: (-0.436904, -0.899508, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (1325.900726, 1325.900726, 1364.810879) / (8609.000000, 8731.000000, 8731.000000) // --> Vector info: d1 = 0.000000, 0.875000, 0.875001. Determinants: -0.000131, -34.046377, 293105.430798, -4747.038656 // --> Vector info: d2 = 1.000000, 1.000000, 1.279513. Determinants: -34.100542, 0.000000, 40466.894945, -4747.038656 ( -1170.000000 -949.000000 -8731.000000 ) ( -1153.000000 -914.000000 -8731.000000 ) ( -1153.000000 -914.000000 -8609.000000 ) ( ( 0.000000 0.007172 -61.744901 ) ( 0.007184 0.000000 -8.524661 ) ) 19b/00wglyf1 0 0 0 ( -1149.401967 -915.747616 -8609.000000 ) ( -1149.401967 -915.747616 -8731.000000 ) ( -1166.401967 -950.747616 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1149.401967 -915.747616 -8609.000000 ) ( -1153.000000 -914.000000 -8609.000000 ) ( -1153.000000 -914.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1149.401967 -915.747616 -8731.000000 ) ( -1153.000000 -914.000000 -8731.000000 ) ( -1170.000000 -949.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1166.401967 -950.747616 -8731.000000 ) ( -1170.000000 -949.000000 -8731.000000 ) ( -1170.000000 -949.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1166.401967 -950.747616 -8609.000000 ) ( -1170.000000 -949.000000 -8609.000000 ) ( -1153.000000 -914.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3801/2611) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-914.000000, -949.000000, -949.000000) / (-1223.000000, -1205.000000, -1170.000000) // --> Vector info: d1 = 0.500000, 0.375002, 0.125000. Determinants: 0.125091, 8.750054, 10203.149502, -1225.000000 // --> Vector info: d2 = 0.125000, 0.374998, 0.375000. Determinants: 8.749890, -0.000077, 7844.179796, -1225.000000 ( -1170.000000 -949.000000 -8731.000000 ) ( -1205.000000 -949.000000 -8731.000000 ) ( -1223.000000 -914.000000 -8731.000000 ) ( ( -0.000102 -0.007143 -8.329102 ) ( -0.007143 0.000000 -6.403412 ) ) 19b/00wglyf1 0 0 0 ( -1223.000000 -914.000000 -8735.000000 ) ( -1205.000000 -949.000000 -8735.000000 ) ( -1170.000000 -949.000000 -8735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1223.000000 -914.000000 -8735.000000 ) ( -1223.000000 -914.000000 -8731.000000 ) ( -1205.000000 -949.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1205.000000 -949.000000 -8735.000000 ) ( -1205.000000 -949.000000 -8731.000000 ) ( -1170.000000 -949.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1170.000000 -949.000000 -8735.000000 ) ( -1170.000000 -949.000000 -8731.000000 ) ( -1153.000000 -914.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1153.000000 -914.000000 -8735.000000 ) ( -1153.000000 -914.000000 -8731.000000 ) ( -1223.000000 -914.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3802/2612) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-1903.000000, -2069.000000, -2069.000000) / (-1048.000000, -1048.000000, -715.000000) // --> Vector info: d1 = 0.999998, 5.750000, 5.750008. Determinants: 1581.750635, -0.001266, 2954792.236856, -55278.000000 // --> Vector info: d2 = 0.000000, 0.000000, 9.499941. Determinants: -0.000083, -1576.990185, -1652685.886386, -55278.000000 ( -715.000000 -2069.000000 -8416.000000 ) ( -1048.000000 -2069.000000 -8416.000000 ) ( -1048.000000 -1903.000000 -8416.000000 ) ( ( -0.028614 0.000000 -53.453313 ) ( 0.000000 0.028528 29.897715 ) ) 19b/dflt 0 0 0 ( -1048.000000 -1903.000000 -8420.000000 ) ( -1048.000000 -2069.000000 -8420.000000 ) ( -715.000000 -2069.000000 -8420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1903.000000 -8420.000000 ) ( -1048.000000 -1903.000000 -8416.000000 ) ( -1048.000000 -2069.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -2069.000000 -8420.000000 ) ( -1048.000000 -2069.000000 -8416.000000 ) ( -715.000000 -2069.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -715.000000 -2069.000000 -8420.000000 ) ( -715.000000 -2069.000000 -8416.000000 ) ( -715.000000 -1903.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -715.000000 -1903.000000 -8420.000000 ) ( -715.000000 -1903.000000 -8416.000000 ) ( -1048.000000 -1903.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3803/2613) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-1903.000000, -1903.000000, -2069.000000) / (8416.000000, 8267.000000, 8267.000000) // --> Vector info: d1 = 1.000000, 5.250004, 5.250004. Determinants: 0.000000, 705.500685, -5962227.755127, -24734.000000 // --> Vector info: d2 = 0.999999, 0.999999, 5.750008. Determinants: 707.751280, 0.000078, 1322116.067417, -24734.000000 ( -1048.000000 -2069.000000 -8267.000000 ) ( -1048.000000 -1903.000000 -8267.000000 ) ( -1048.000000 -1903.000000 -8416.000000 ) ( ( 0.000000 -0.028524 241.053924 ) ( -0.028615 0.000000 -53.453387 ) ) 19b/dflt 0 0 0 ( -1052.000000 -1903.000000 -8416.000000 ) ( -1052.000000 -1903.000000 -8267.000000 ) ( -1052.000000 -2069.000000 -8267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1903.000000 -8416.000000 ) ( -1048.000000 -1903.000000 -8416.000000 ) ( -1048.000000 -1903.000000 -8267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -1903.000000 -8267.000000 ) ( -1048.000000 -1903.000000 -8267.000000 ) ( -1048.000000 -2069.000000 -8267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -2069.000000 -8267.000000 ) ( -1048.000000 -2069.000000 -8267.000000 ) ( -1048.000000 -2069.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.000000 -2069.000000 -8416.000000 ) ( -1048.000000 -2069.000000 -8416.000000 ) ( -1048.000000 -1903.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3804/2614) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (1048.000000, 1048.000000, 715.000000) / (8416.000000, 8267.000000, 8267.000000) // --> Vector info: d1 = 0.999998, 5.250005, 5.250004. Determinants: -0.000144, 1415.252227, -11960379.496051, -49617.000000 // --> Vector info: d2 = 0.000000, 0.000004, 9.499941. Determinants: 1415.490543, 0.001363, -1483445.574481, -49617.000000 ( -715.000000 -2069.000000 -8267.000000 ) ( -1048.000000 -2069.000000 -8267.000000 ) ( -1048.000000 -2069.000000 -8416.000000 ) ( ( 0.000000 -0.028524 241.054064 ) ( -0.028528 0.000000 29.897930 ) ) 19b/dflt 0 0 0 ( -1048.000000 -2073.000000 -8416.000000 ) ( -1048.000000 -2073.000000 -8267.000000 ) ( -715.000000 -2073.000000 -8267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -2073.000000 -8416.000000 ) ( -1048.000000 -2069.000000 -8416.000000 ) ( -1048.000000 -2069.000000 -8267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -2073.000000 -8267.000000 ) ( -1048.000000 -2069.000000 -8267.000000 ) ( -715.000000 -2069.000000 -8267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -715.000000 -2073.000000 -8267.000000 ) ( -715.000000 -2069.000000 -8267.000000 ) ( -715.000000 -2069.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -715.000000 -2073.000000 -8416.000000 ) ( -715.000000 -2069.000000 -8416.000000 ) ( -1048.000000 -2069.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3805/2615) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (2069.000000, 2069.000000, 1903.000000) / (8416.000000, 8267.000000, 8267.000000) // --> Vector info: d1 = 0.999998, 5.250005, 5.250004. Determinants: -0.000144, 705.501110, -5962230.997016, -24734.000000 // --> Vector info: d2 = 0.000000, 0.000004, 4.749999. Determinants: 707.749208, 0.000680, -1464338.837639, -24734.000000 ( -715.000000 -1903.000000 -8267.000000 ) ( -715.000000 -2069.000000 -8267.000000 ) ( -715.000000 -2069.000000 -8416.000000 ) ( ( 0.000000 -0.028524 241.054055 ) ( -0.028614 0.000000 59.203479 ) ) 19b/dflt 0 0 0 ( -711.000000 -2069.000000 -8416.000000 ) ( -711.000000 -2069.000000 -8267.000000 ) ( -711.000000 -1903.000000 -8267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -711.000000 -2069.000000 -8416.000000 ) ( -715.000000 -2069.000000 -8416.000000 ) ( -715.000000 -2069.000000 -8267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -711.000000 -2069.000000 -8267.000000 ) ( -715.000000 -2069.000000 -8267.000000 ) ( -715.000000 -1903.000000 -8267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -711.000000 -1903.000000 -8267.000000 ) ( -715.000000 -1903.000000 -8267.000000 ) ( -715.000000 -1903.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -711.000000 -1903.000000 -8416.000000 ) ( -715.000000 -1903.000000 -8416.000000 ) ( -715.000000 -2069.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3806/2616) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-715.000000, -715.000000, -1048.000000) / (8416.000000, 8267.000000, 8267.000000) // --> Vector info: d1 = 0.999998, 5.250005, 5.250004. Determinants: -0.000144, 1415.252227, -11960379.750529, -49617.000000 // --> Vector info: d2 = 0.000000, 0.000004, 9.499941. Determinants: 1415.490543, 0.001363, 1012064.253103, -49617.000000 ( -1048.000000 -1903.000000 -8267.000000 ) ( -715.000000 -1903.000000 -8267.000000 ) ( -715.000000 -1903.000000 -8416.000000 ) ( ( 0.000000 -0.028524 241.054069 ) ( -0.028528 0.000000 -20.397530 ) ) 19b/dflt 0 0 0 ( -715.000000 -1899.000000 -8416.000000 ) ( -715.000000 -1899.000000 -8267.000000 ) ( -1048.000000 -1899.000000 -8267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -715.000000 -1899.000000 -8416.000000 ) ( -715.000000 -1903.000000 -8416.000000 ) ( -715.000000 -1903.000000 -8267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -715.000000 -1899.000000 -8267.000000 ) ( -715.000000 -1903.000000 -8267.000000 ) ( -1048.000000 -1903.000000 -8267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1899.000000 -8267.000000 ) ( -1048.000000 -1903.000000 -8267.000000 ) ( -1048.000000 -1903.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1899.000000 -8416.000000 ) ( -1048.000000 -1903.000000 -8416.000000 ) ( -715.000000 -1903.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3807/2617) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-1903.000000, -1903.000000, -2069.000000) / (1048.000000, 715.000000, 715.000000) // --> Vector info: d1 = 0.999998, 10.499916, 10.499945. Determinants: 0.009532, 1576.986383, -1707941.484180, -55278.000000 // --> Vector info: d2 = 0.000000, 0.000001, 4.750001. Determinants: 1581.750208, 0.000093, 3010070.534385, -55278.000000 ( -715.000000 -2069.000000 -8267.000000 ) ( -715.000000 -1903.000000 -8267.000000 ) ( -1048.000000 -1903.000000 -8267.000000 ) ( ( 0.000000 -0.028528 30.897310 ) ( -0.028614 0.000000 -54.453318 ) ) 19b/dflt 0 0 0 ( -1048.000000 -1903.000000 -8263.000000 ) ( -715.000000 -1903.000000 -8263.000000 ) ( -715.000000 -2069.000000 -8263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1903.000000 -8263.000000 ) ( -1048.000000 -1903.000000 -8267.000000 ) ( -715.000000 -1903.000000 -8267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -715.000000 -1903.000000 -8263.000000 ) ( -715.000000 -1903.000000 -8267.000000 ) ( -715.000000 -2069.000000 -8267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -715.000000 -2069.000000 -8263.000000 ) ( -715.000000 -2069.000000 -8267.000000 ) ( -1048.000000 -2069.000000 -8267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -2069.000000 -8263.000000 ) ( -1048.000000 -2069.000000 -8267.000000 ) ( -1048.000000 -1903.000000 -8267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3809/2618) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (417.000000, 417.000000, 488.000000) / (8643.000000, 8714.000000, 8714.000000) // --> Vector info: d1 = 1.000000, 0.999999, 0.495002. Determinants: 35.854813, 0.000051, -19992.898113, -5041.000000 // --> Vector info: d2 = 0.250002, 0.755009, 0.755008. Determinants: 0.000051, -35.855495, 308638.761686, -5041.000000 ( -488.000000 -949.000000 -8714.000000 ) ( -417.000000 -949.000000 -8714.000000 ) ( -417.000000 -949.000000 -8643.000000 ) ( ( -0.007113 0.000000 3.966058 ) ( 0.000000 0.007113 -61.225702 ) ) 19b/00wtempl 0 0 0 ( -417.000000 -953.000000 -8643.000000 ) ( -417.000000 -953.000000 -8714.000000 ) ( -488.000000 -953.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -417.000000 -953.000000 -8643.000000 ) ( -417.000000 -949.000000 -8643.000000 ) ( -417.000000 -949.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -417.000000 -953.000000 -8714.000000 ) ( -417.000000 -949.000000 -8714.000000 ) ( -488.000000 -949.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -488.000000 -953.000000 -8714.000000 ) ( -488.000000 -949.000000 -8714.000000 ) ( -488.000000 -949.000000 -8643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -488.000000 -953.000000 -8643.000000 ) ( -488.000000 -949.000000 -8643.000000 ) ( -417.000000 -949.000000 -8643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3810/2619) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-914.000000, -914.000000, -949.000000) / (488.000000, 417.000000, 417.000000) // --> Vector info: d1 = 0.500000, 1.004997, 1.004997. Determinants: 0.000000, 17.674910, -9867.856254, -2485.000000 // --> Vector info: d2 = 0.237503, 0.237503, 0.487505. Determinants: 17.750153, 0.000000, 15633.444039, -2485.000000 ( -417.000000 -949.000000 -8643.000000 ) ( -417.000000 -914.000000 -8643.000000 ) ( -488.000000 -914.000000 -8643.000000 ) ( ( 0.000000 -0.007113 3.970968 ) ( -0.007143 0.000000 -6.291124 ) ) 19b/00wglyf1 0 0 0 ( -488.000000 -914.000000 -8639.000000 ) ( -417.000000 -914.000000 -8639.000000 ) ( -417.000000 -949.000000 -8639.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -488.000000 -914.000000 -8639.000000 ) ( -488.000000 -914.000000 -8643.000000 ) ( -417.000000 -914.000000 -8643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -417.000000 -914.000000 -8639.000000 ) ( -417.000000 -914.000000 -8643.000000 ) ( -417.000000 -949.000000 -8643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -417.000000 -949.000000 -8639.000000 ) ( -417.000000 -949.000000 -8643.000000 ) ( -488.000000 -949.000000 -8643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -488.000000 -949.000000 -8639.000000 ) ( -488.000000 -949.000000 -8643.000000 ) ( -488.000000 -914.000000 -8643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3811/2620) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-914.000000, -914.000000, -949.000000) / (8714.000000, 8643.000000, 8643.000000) // --> Vector info: d1 = 0.237500, 0.237500, 0.487502. Determinants: 17.750152, 0.000000, 15633.450637, -2485.000000 // --> Vector info: d2 = 0.762501, 0.257492, 0.257492. Determinants: 0.000000, -17.675305, 152127.789964, -2485.000000 ( -488.000000 -949.000000 -8643.000000 ) ( -488.000000 -914.000000 -8643.000000 ) ( -488.000000 -914.000000 -8714.000000 ) ( ( -0.007143 0.000000 -6.291127 ) ( 0.000000 0.007113 -61.218427 ) ) 19b/00wglyf1 0 0 0 ( -492.000000 -914.000000 -8714.000000 ) ( -492.000000 -914.000000 -8643.000000 ) ( -492.000000 -949.000000 -8643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -492.000000 -914.000000 -8714.000000 ) ( -488.000000 -914.000000 -8714.000000 ) ( -488.000000 -914.000000 -8643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -492.000000 -914.000000 -8643.000000 ) ( -488.000000 -914.000000 -8643.000000 ) ( -488.000000 -949.000000 -8643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -492.000000 -949.000000 -8643.000000 ) ( -488.000000 -949.000000 -8643.000000 ) ( -488.000000 -949.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -492.000000 -949.000000 -8714.000000 ) ( -488.000000 -949.000000 -8714.000000 ) ( -488.000000 -914.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3812/2621) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-914.000000, -914.000000, -949.000000) / (-417.000000, -488.000000, -488.000000) // --> Vector info: d1 = 1.000000, 0.495003, 0.495003. Determinants: 0.000000, -17.674910, -9855.438202, -2485.000000 // --> Vector info: d2 = 0.762501, 0.762501, 0.512498. Determinants: -17.750152, 0.000000, -18118.453006, -2485.000000 ( -488.000000 -949.000000 -8714.000000 ) ( -488.000000 -914.000000 -8714.000000 ) ( -417.000000 -914.000000 -8714.000000 ) ( ( 0.000000 0.007113 3.965971 ) ( 0.007143 0.000000 7.291128 ) ) 19b/00wtempl 0 0 0 ( -417.000000 -914.000000 -8718.000000 ) ( -488.000000 -914.000000 -8718.000000 ) ( -488.000000 -949.000000 -8718.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -417.000000 -914.000000 -8718.000000 ) ( -417.000000 -914.000000 -8714.000000 ) ( -488.000000 -914.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -488.000000 -914.000000 -8718.000000 ) ( -488.000000 -914.000000 -8714.000000 ) ( -488.000000 -949.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -488.000000 -949.000000 -8718.000000 ) ( -488.000000 -949.000000 -8714.000000 ) ( -417.000000 -949.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -417.000000 -949.000000 -8718.000000 ) ( -417.000000 -949.000000 -8714.000000 ) ( -417.000000 -914.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3813/2622) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (914.000000, 914.000000, 949.000000) / (8643.000000, 8714.000000, 8714.000000) // --> Vector info: d1 = 0.762498, 0.762497, 0.512495. Determinants: 17.750152, 0.000046, -18118.844122, -2485.000000 // --> Vector info: d2 = 0.237505, 0.742514, 0.742513. Determinants: 0.000047, -17.675304, 152177.410423, -2485.000000 ( -417.000000 -949.000000 -8714.000000 ) ( -417.000000 -914.000000 -8714.000000 ) ( -417.000000 -914.000000 -8643.000000 ) ( ( -0.007143 0.000000 7.291285 ) ( 0.000000 0.007113 -61.238395 ) ) 19b/00wglyf1 0 0 0 ( -413.000000 -914.000000 -8643.000000 ) ( -413.000000 -914.000000 -8714.000000 ) ( -413.000000 -949.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -413.000000 -914.000000 -8643.000000 ) ( -417.000000 -914.000000 -8643.000000 ) ( -417.000000 -914.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -413.000000 -914.000000 -8714.000000 ) ( -417.000000 -914.000000 -8714.000000 ) ( -417.000000 -949.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -413.000000 -949.000000 -8714.000000 ) ( -417.000000 -949.000000 -8714.000000 ) ( -417.000000 -949.000000 -8643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -413.000000 -949.000000 -8643.000000 ) ( -417.000000 -949.000000 -8643.000000 ) ( -417.000000 -914.000000 -8643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3815/2623) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (1328.000000, 1328.000000, 1257.000000) / (8714.000000, 8643.000000, 8643.000000) // --> Vector info: d1 = 0.250000, 0.250002, 0.754999. Determinants: 35.854813, 0.000153, -48876.768580, -5041.000000 // --> Vector info: d2 = 0.750000, 0.244992, 0.244993. Determinants: 0.000040, -35.855565, 308664.587199, -5041.000000 ( -1257.000000 -949.000000 -8643.000000 ) ( -1328.000000 -949.000000 -8643.000000 ) ( -1328.000000 -949.000000 -8714.000000 ) ( ( -0.007113 0.000000 9.695848 ) ( 0.000000 0.007113 -61.230825 ) ) 19b/00wglyf1 0 0 0 ( -1328.000000 -953.000000 -8714.000000 ) ( -1328.000000 -953.000000 -8643.000000 ) ( -1257.000000 -953.000000 -8643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1328.000000 -953.000000 -8714.000000 ) ( -1328.000000 -949.000000 -8714.000000 ) ( -1328.000000 -949.000000 -8643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1328.000000 -953.000000 -8643.000000 ) ( -1328.000000 -949.000000 -8643.000000 ) ( -1257.000000 -949.000000 -8643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -953.000000 -8643.000000 ) ( -1257.000000 -949.000000 -8643.000000 ) ( -1257.000000 -949.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -953.000000 -8714.000000 ) ( -1257.000000 -949.000000 -8714.000000 ) ( -1328.000000 -949.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3816/2624) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-914.000000, -914.000000, -949.000000) / (-1257.000000, -1328.000000, -1328.000000) // --> Vector info: d1 = 0.750001, 1.254998, 1.254999. Determinants: 0.000043, 17.674900, 20353.635527, -2485.000000 // --> Vector info: d2 = 0.750000, 0.750000, 0.499997. Determinants: -17.750192, -0.000002, -18087.428829, -2485.000000 ( -1328.000000 -949.000000 -8714.000000 ) ( -1328.000000 -914.000000 -8714.000000 ) ( -1257.000000 -914.000000 -8714.000000 ) ( ( 0.000000 -0.007113 -8.190598 ) ( 0.007143 0.000000 7.278643 ) ) 19b/00wglyf1 0 0 0 ( -1257.000000 -914.000000 -8718.000000 ) ( -1328.000000 -914.000000 -8718.000000 ) ( -1328.000000 -949.000000 -8718.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -914.000000 -8718.000000 ) ( -1257.000000 -914.000000 -8714.000000 ) ( -1328.000000 -914.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1328.000000 -914.000000 -8718.000000 ) ( -1328.000000 -914.000000 -8714.000000 ) ( -1328.000000 -949.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1328.000000 -949.000000 -8718.000000 ) ( -1328.000000 -949.000000 -8714.000000 ) ( -1257.000000 -949.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -949.000000 -8718.000000 ) ( -1257.000000 -949.000000 -8714.000000 ) ( -1257.000000 -914.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3817/2625) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (914.000000, 914.000000, 949.000000) / (8643.000000, 8714.000000, 8714.000000) // --> Vector info: d1 = 1.000004, 0.999998, 0.750001. Determinants: 17.749763, 0.000229, -18710.276711, -2485.000000 // --> Vector info: d2 = 0.244995, 0.750003, 0.750000. Determinants: 0.000224, -17.675273, 152158.367531, -2485.000000 ( -1257.000000 -949.000000 -8714.000000 ) ( -1257.000000 -914.000000 -8714.000000 ) ( -1257.000000 -914.000000 -8643.000000 ) ( ( -0.007143 0.000000 7.529286 ) ( 0.000000 0.007113 -61.230731 ) ) 19b/00wglyf1 0 0 0 ( -1253.000000 -914.000000 -8643.000000 ) ( -1253.000000 -914.000000 -8714.000000 ) ( -1253.000000 -949.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 -914.000000 -8643.000000 ) ( -1257.000000 -914.000000 -8643.000000 ) ( -1257.000000 -914.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 -914.000000 -8714.000000 ) ( -1257.000000 -914.000000 -8714.000000 ) ( -1257.000000 -949.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 -949.000000 -8714.000000 ) ( -1257.000000 -949.000000 -8714.000000 ) ( -1257.000000 -949.000000 -8643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 -949.000000 -8643.000000 ) ( -1257.000000 -949.000000 -8643.000000 ) ( -1257.000000 -914.000000 -8643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3818/2626) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-914.000000, -914.000000, -949.000000) / (1328.000000, 1257.000000, 1257.000000) // --> Vector info: d1 = 1.250000, 1.250002, 0.999999. Determinants: -17.750195, 0.000058, -19330.005006, -2485.000000 // --> Vector info: d2 = 0.250002, 0.754995, 0.754995. Determinants: -0.000021, 17.674764, -24093.360626, -2485.000000 ( -1257.000000 -949.000000 -8643.000000 ) ( -1257.000000 -914.000000 -8643.000000 ) ( -1328.000000 -914.000000 -8643.000000 ) ( ( 0.007143 0.000000 7.778674 ) ( 0.000000 -0.007113 9.695517 ) ) 19b/00wglyf1 0 0 0 ( -1328.000000 -914.000000 -8639.000000 ) ( -1257.000000 -914.000000 -8639.000000 ) ( -1257.000000 -949.000000 -8639.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1328.000000 -914.000000 -8639.000000 ) ( -1328.000000 -914.000000 -8643.000000 ) ( -1257.000000 -914.000000 -8643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -914.000000 -8639.000000 ) ( -1257.000000 -914.000000 -8643.000000 ) ( -1257.000000 -949.000000 -8643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -949.000000 -8639.000000 ) ( -1257.000000 -949.000000 -8643.000000 ) ( -1328.000000 -949.000000 -8643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1328.000000 -949.000000 -8639.000000 ) ( -1328.000000 -949.000000 -8643.000000 ) ( -1328.000000 -914.000000 -8643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3819/2627) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-914.000000, -914.000000, -949.000000) / (8714.000000, 8643.000000, 8643.000000) // --> Vector info: d1 = 0.999999, 1.000000, 1.250000. Determinants: 17.749992, 0.000025, 13738.274970, -2485.000000 // --> Vector info: d2 = 0.755009, 0.250002, 0.250002. Determinants: 0.000017, -17.675244, 152145.894137, -2485.000000 ( -1328.000000 -949.000000 -8643.000000 ) ( -1328.000000 -914.000000 -8643.000000 ) ( -1328.000000 -914.000000 -8714.000000 ) ( ( -0.007143 0.000000 -5.528481 ) ( 0.000000 0.007113 -61.225712 ) ) 19b/00wglyf1 0 0 0 ( -1332.000000 -914.000000 -8714.000000 ) ( -1332.000000 -914.000000 -8643.000000 ) ( -1332.000000 -949.000000 -8643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1332.000000 -914.000000 -8714.000000 ) ( -1328.000000 -914.000000 -8714.000000 ) ( -1328.000000 -914.000000 -8643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1332.000000 -914.000000 -8643.000000 ) ( -1328.000000 -914.000000 -8643.000000 ) ( -1328.000000 -949.000000 -8643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1332.000000 -949.000000 -8643.000000 ) ( -1328.000000 -949.000000 -8643.000000 ) ( -1328.000000 -949.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1332.000000 -949.000000 -8714.000000 ) ( -1328.000000 -949.000000 -8714.000000 ) ( -1328.000000 -914.000000 -8714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3821/2628) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1328.000000, -1328.000000, -1257.000000) / (8556.000000, 8627.000000, 8627.000000) // --> Vector info: d1 = 1.000004, 0.999998, 0.495000. Determinants: 35.854818, 0.000465, 42570.195541, -5041.000000 // --> Vector info: d2 = 0.244995, 0.750003, 0.750004. Determinants: -0.000085, -35.855554, 305544.986574, -5041.000000 ( -1257.000000 -1632.000000 -8627.000000 ) ( -1328.000000 -1632.000000 -8627.000000 ) ( -1328.000000 -1632.000000 -8556.000000 ) ( ( -0.007113 0.000000 -8.444792 ) ( 0.000000 0.007113 -60.611979 ) ) 19b/00wtempl 0 0 0 ( -1328.000000 -1628.000000 -8556.000000 ) ( -1328.000000 -1628.000000 -8627.000000 ) ( -1257.000000 -1628.000000 -8627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1328.000000 -1628.000000 -8556.000000 ) ( -1328.000000 -1632.000000 -8556.000000 ) ( -1328.000000 -1632.000000 -8627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1328.000000 -1628.000000 -8627.000000 ) ( -1328.000000 -1632.000000 -8627.000000 ) ( -1257.000000 -1632.000000 -8627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -1628.000000 -8627.000000 ) ( -1257.000000 -1632.000000 -8627.000000 ) ( -1257.000000 -1632.000000 -8556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -1628.000000 -8556.000000 ) ( -1257.000000 -1632.000000 -8556.000000 ) ( -1328.000000 -1632.000000 -8556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3822/2629) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-1667.000000, -1667.000000, -1632.000000) / (1257.000000, 1328.000000, 1328.000000) // --> Vector info: d1 = 0.757812, 0.757812, 1.007805. Determinants: -17.749475, 0.000000, -31471.539330, -2485.000000 // --> Vector info: d2 = 0.750003, 0.245001, 0.245001. Determinants: 0.000000, 17.675075, -24081.326282, -2485.000000 ( -1328.000000 -1632.000000 -8556.000000 ) ( -1328.000000 -1667.000000 -8556.000000 ) ( -1257.000000 -1667.000000 -8556.000000 ) ( ( 0.007143 0.000000 12.664603 ) ( 0.000000 -0.007113 9.690675 ) ) 19b/00wglyf1 0 0 0 ( -1257.000000 -1667.000000 -8552.000000 ) ( -1328.000000 -1667.000000 -8552.000000 ) ( -1328.000000 -1632.000000 -8552.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -1667.000000 -8552.000000 ) ( -1257.000000 -1667.000000 -8556.000000 ) ( -1328.000000 -1667.000000 -8556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1328.000000 -1667.000000 -8552.000000 ) ( -1328.000000 -1667.000000 -8556.000000 ) ( -1328.000000 -1632.000000 -8556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1328.000000 -1632.000000 -8552.000000 ) ( -1328.000000 -1632.000000 -8556.000000 ) ( -1257.000000 -1632.000000 -8556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -1632.000000 -8552.000000 ) ( -1257.000000 -1632.000000 -8556.000000 ) ( -1257.000000 -1667.000000 -8556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3823/2630) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (1667.000000, 1667.000000, 1632.000000) / (8627.000000, 8556.000000, 8556.000000) // --> Vector info: d1 = 0.000006, 0.000000, 0.250000. Determinants: 17.749994, -0.000194, -29587.581120, -2485.000000 // --> Vector info: d2 = 0.755008, 0.250000, 0.250000. Determinants: -0.000026, -17.675281, 150608.499912, -2485.000000 ( -1257.000000 -1632.000000 -8556.000000 ) ( -1257.000000 -1667.000000 -8556.000000 ) ( -1257.000000 -1667.000000 -8627.000000 ) ( ( -0.007143 0.000000 11.906471 ) ( 0.000000 0.007113 -60.607042 ) ) 19b/00wglyf1 0 0 0 ( -1253.000000 -1667.000000 -8627.000000 ) ( -1253.000000 -1667.000000 -8556.000000 ) ( -1253.000000 -1632.000000 -8556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 -1667.000000 -8627.000000 ) ( -1257.000000 -1667.000000 -8627.000000 ) ( -1257.000000 -1667.000000 -8556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 -1667.000000 -8556.000000 ) ( -1257.000000 -1667.000000 -8556.000000 ) ( -1257.000000 -1632.000000 -8556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 -1632.000000 -8556.000000 ) ( -1257.000000 -1632.000000 -8556.000000 ) ( -1257.000000 -1632.000000 -8627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1253.000000 -1632.000000 -8627.000000 ) ( -1257.000000 -1632.000000 -8627.000000 ) ( -1257.000000 -1667.000000 -8627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3824/2631) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (-1667.000000, -1667.000000, -1632.000000) / (-1328.000000, -1257.000000, -1257.000000) // --> Vector info: d1 = 0.750001, 0.750001, 0.999993. Determinants: -17.749399, -0.000017, -31452.023108, -2485.000000 // --> Vector info: d2 = 0.750000, 0.244995, 0.245000. Determinants: -0.000371, 17.675173, 21608.260376, -2485.000000 ( -1257.000000 -1632.000000 -8627.000000 ) ( -1257.000000 -1667.000000 -8627.000000 ) ( -1328.000000 -1667.000000 -8627.000000 ) ( ( 0.007143 0.000000 12.656750 ) ( 0.000000 -0.007113 -8.695477 ) ) 19b/00wglyf1 0 0 0 ( -1328.000000 -1667.000000 -8631.000000 ) ( -1257.000000 -1667.000000 -8631.000000 ) ( -1257.000000 -1632.000000 -8631.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1328.000000 -1667.000000 -8631.000000 ) ( -1328.000000 -1667.000000 -8627.000000 ) ( -1257.000000 -1667.000000 -8627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -1667.000000 -8631.000000 ) ( -1257.000000 -1667.000000 -8627.000000 ) ( -1257.000000 -1632.000000 -8627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -1632.000000 -8631.000000 ) ( -1257.000000 -1632.000000 -8627.000000 ) ( -1328.000000 -1632.000000 -8627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1328.000000 -1632.000000 -8631.000000 ) ( -1328.000000 -1632.000000 -8627.000000 ) ( -1328.000000 -1667.000000 -8627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3825/2632) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1667.000000, -1667.000000, -1632.000000) / (8556.000000, 8627.000000, 8627.000000) // --> Vector info: d1 = 1.000000, 0.999999, 0.750007. Determinants: 17.749463, 0.000025, 27103.138764, -2485.000000 // --> Vector info: d2 = 0.250002, 0.755009, 0.755009. Determinants: -0.000004, -17.675244, 150608.126235, -2485.000000 ( -1328.000000 -1632.000000 -8627.000000 ) ( -1328.000000 -1667.000000 -8627.000000 ) ( -1328.000000 -1667.000000 -8556.000000 ) ( ( -0.007143 0.000000 -10.906696 ) ( 0.000000 0.007113 -60.606892 ) ) 19b/00wtempl 0 0 0 ( -1332.000000 -1667.000000 -8556.000000 ) ( -1332.000000 -1667.000000 -8627.000000 ) ( -1332.000000 -1632.000000 -8627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1332.000000 -1667.000000 -8556.000000 ) ( -1328.000000 -1667.000000 -8556.000000 ) ( -1328.000000 -1667.000000 -8627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1332.000000 -1667.000000 -8627.000000 ) ( -1328.000000 -1667.000000 -8627.000000 ) ( -1328.000000 -1632.000000 -8627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1332.000000 -1632.000000 -8627.000000 ) ( -1328.000000 -1632.000000 -8627.000000 ) ( -1328.000000 -1632.000000 -8556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1332.000000 -1632.000000 -8556.000000 ) ( -1328.000000 -1632.000000 -8556.000000 ) ( -1328.000000 -1667.000000 -8556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3826/2633) # points: 4 { brushDef { // Surface normal: 0.366525, 0.000000, -0.930408 // RotY/Z : 1.195526 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.930408, 0.000000, -0.366525) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1847.000000, -1847.000000, -1514.000000) / (2795.313337, 2830.781632, 2830.781632) // --> Vector info: d1 = 0.464614, 0.463038, 2.838060. Determinants: -84.237980, 0.524553, -162541.365326, -11810.942469 // --> Vector info: d2 = 0.304754, 0.049571, 0.046263. Determinants: 0.117344, 84.975754, -240916.554610, -11810.942469 ( 317.000000 -1514.000000 -8528.000000 ) ( 317.000000 -1847.000000 -8528.000000 ) ( 350.000000 -1847.000000 -8515.000000 ) ( ( 0.007132 -0.000044 13.761930 ) ( -0.000010 -0.007195 20.397742 ) ) 19b/00wtempl 0 0 0 ( 348.533902 -1847.000000 -8511.278366 ) ( 315.533902 -1847.000000 -8524.278366 ) ( 315.533902 -1514.000000 -8524.278366 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 348.533902 -1847.000000 -8511.278366 ) ( 350.000000 -1847.000000 -8515.000000 ) ( 317.000000 -1847.000000 -8528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.533902 -1847.000000 -8524.278366 ) ( 317.000000 -1847.000000 -8528.000000 ) ( 317.000000 -1514.000000 -8528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.533902 -1514.000000 -8524.278366 ) ( 317.000000 -1514.000000 -8528.000000 ) ( 350.000000 -1514.000000 -8514.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 348.533902 -1514.000000 -8510.278366 ) ( 350.000000 -1514.000000 -8514.000000 ) ( 350.000000 -1847.000000 -8515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3827/2634) # points: 5 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-393.000000, -322.000000, -317.000000) / (8686.000000, 8715.000000, 8704.000000) // --> Vector info: d1 = 1.042792, 0.531725, 0.499997. Determinants: 6.541850, 0.302658, -1023.564330, -926.000000 // --> Vector info: d2 = 2.178541, 2.384296, 2.305490. Determinants: 0.022092, -6.624064, 55527.975426, -926.000000 ( 317.000000 -1847.000000 -8704.000000 ) ( 322.000000 -1847.000000 -8715.000000 ) ( 393.000000 -1847.000000 -8686.000000 ) ( ( -0.007065 -0.000327 1.105361 ) ( -0.000024 0.007153 -59.965416 ) ) 19b/00wtempl 0 0 0 ( 393.000000 -1851.000000 -8686.000000 ) ( 322.000000 -1851.000000 -8715.000000 ) ( 317.000000 -1851.000000 -8704.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -1851.000000 -8686.000000 ) ( 393.000000 -1847.000000 -8686.000000 ) ( 322.000000 -1847.000000 -8715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 322.000000 -1851.000000 -8715.000000 ) ( 322.000000 -1847.000000 -8715.000000 ) ( 317.000000 -1847.000000 -8704.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.000000 -1851.000000 -8704.000000 ) ( 317.000000 -1847.000000 -8704.000000 ) ( 317.000000 -1847.000000 -8528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.000000 -1851.000000 -8528.000000 ) ( 317.000000 -1847.000000 -8528.000000 ) ( 350.000000 -1847.000000 -8515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 -1851.000000 -8515.000000 ) ( 350.000000 -1847.000000 -8515.000000 ) ( 393.000000 -1847.000000 -8686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3829/2635) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1847.000000, -1514.000000, -1514.000000) / (8704.000000, 8708.000000, 8696.000000) // --> Vector info: d1 = 0.926044, 5.676089, 5.676088. Determinants: -57.000532, -0.000161, -108979.051296, -3996.000000 // --> Vector info: d2 = 0.889013, 0.836802, 1.000004. Determinants: -0.026280, 54.346360, -476631.749287, -3996.000000 ( 317.000000 -1514.000000 -8696.000000 ) ( 317.000000 -1514.000000 -8708.000000 ) ( 317.000000 -1847.000000 -8704.000000 ) ( ( 0.014264 0.000000 27.272035 ) ( 0.000007 -0.013600 119.277215 ) ) 19b/00ftempl 0 0 0 ( 313.000000 -1847.000000 -8704.000000 ) ( 313.000000 -1514.000000 -8708.000000 ) ( 313.000000 -1514.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 313.000000 -1847.000000 -8704.000000 ) ( 317.000000 -1847.000000 -8704.000000 ) ( 317.000000 -1514.000000 -8708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 313.000000 -1514.000000 -8708.000000 ) ( 317.000000 -1514.000000 -8708.000000 ) ( 317.000000 -1514.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 313.000000 -1514.000000 -8696.000000 ) ( 317.000000 -1514.000000 -8696.000000 ) ( 317.000000 -1847.000000 -8696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 313.000000 -1847.000000 -8696.000000 ) ( 317.000000 -1847.000000 -8696.000000 ) ( 317.000000 -1847.000000 -8704.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3831/2636) # points: 5 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (320.000000, 393.000000, 350.000000) / (8715.000000, 8686.000000, 8514.000000) // --> Vector info: d1 = 0.816843, 0.296225, 0.602300. Determinants: 98.422333, -0.043090, -42394.492988, -13803.000000 // --> Vector info: d2 = 2.384302, 2.174703, 0.950424. Determinants: 0.546980, -98.385139, 824340.926054, -13803.000000 ( 350.000000 -1514.000000 -8514.000000 ) ( 393.000000 -1514.000000 -8686.000000 ) ( 320.000000 -1514.000000 -8715.000000 ) ( ( -0.007131 0.000003 3.071397 ) ( -0.000040 0.007128 -59.721867 ) ) 19b/00wtempl 0 0 0 ( 320.000000 -1510.000000 -8715.000000 ) ( 393.000000 -1510.000000 -8686.000000 ) ( 350.000000 -1510.000000 -8514.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 320.000000 -1510.000000 -8715.000000 ) ( 320.000000 -1514.000000 -8715.000000 ) ( 393.000000 -1514.000000 -8686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -1510.000000 -8686.000000 ) ( 393.000000 -1514.000000 -8686.000000 ) ( 350.000000 -1514.000000 -8514.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 -1510.000000 -8514.000000 ) ( 350.000000 -1514.000000 -8514.000000 ) ( 317.000000 -1514.000000 -8528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.000000 -1510.000000 -8528.000000 ) ( 317.000000 -1514.000000 -8528.000000 ) ( 317.000000 -1514.000000 -8708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.000000 -1510.000000 -8708.000000 ) ( 317.000000 -1514.000000 -8708.000000 ) ( 320.000000 -1514.000000 -8715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3832/2637) # points: 4 { brushDef { // Surface normal: 0.919131, 0.005520, 0.393913 // RotY/Z : -0.404885 / 0.006006. Vector texS/T: (-0.006006, 0.999982, 0.000000) / (0.393906, 0.002366, -0.919148) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1848.900587, -1515.894581, -1515.876564) / (8132.839510, 8132.839510, 8125.223758) // --> Vector info: d1 = 0.926264, 5.676235, 5.676089. Determinants: -36.174598, -0.134171, -68141.132249, -2536.091087 // --> Vector info: d2 = 0.717266, 0.723175, 0.836802. Determinants: -0.045002, 37.838273, -309634.861292, -2536.091087 ( 317.000000 -1514.000000 -8708.000000 ) ( 320.000000 -1514.000000 -8715.000000 ) ( 322.000000 -1847.000000 -8715.000000 ) ( ( 0.014264 0.000053 26.868567 ) ( 0.000018 -0.014920 122.091380 ) ) 19b/00ftempl 0 0 0 ( 318.323476 -1847.022081 -8716.575653 ) ( 316.323476 -1514.022081 -8716.575653 ) ( 313.323476 -1514.022081 -8709.575653 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 318.323476 -1847.022081 -8716.575653 ) ( 322.000000 -1847.000000 -8715.000000 ) ( 320.000000 -1514.000000 -8715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 316.323476 -1514.022081 -8716.575653 ) ( 320.000000 -1514.000000 -8715.000000 ) ( 317.000000 -1514.000000 -8708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 313.323476 -1514.022081 -8709.575653 ) ( 317.000000 -1514.000000 -8708.000000 ) ( 317.000000 -1847.000000 -8704.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 313.323476 -1847.022081 -8705.575653 ) ( 317.000000 -1847.000000 -8704.000000 ) ( 322.000000 -1847.000000 -8715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3833/2638) # points: 4 { brushDef { // Surface normal: -0.969808, 0.000732, -0.243870 // RotY/Z : 0.246354 / 3.140838. Vector texS/T: (-0.000755, -1.000000, 0.000000) / (0.243870, -0.000184, -0.969808) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1846.702703, 1846.735174, 1513.735269) / (8519.933110, 8343.609547, 8342.578415) // --> Vector info: d1 = 0.465684, 0.464612, 2.839628. Determinants: 418.772470, -0.279992, -798305.727127, -58715.763292 // --> Vector info: d2 = 2.199523, 0.937570, 0.934137. Determinants: 0.695902, -420.230338, 3449902.577172, -58715.763292 ( 350.000000 -1514.000000 -8514.000000 ) ( 350.000000 -1847.000000 -8515.000000 ) ( 393.000000 -1847.000000 -8686.000000 ) ( ( -0.007132 0.000005 13.596106 ) ( -0.000012 0.007157 -58.755986 ) ) 19b/00wtempl 0 0 0 ( 396.879231 -1847.002929 -8685.024521 ) ( 353.879231 -1847.002929 -8514.024521 ) ( 353.879231 -1514.002929 -8513.024521 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 396.879231 -1847.002929 -8685.024521 ) ( 393.000000 -1847.000000 -8686.000000 ) ( 350.000000 -1847.000000 -8515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 353.879231 -1847.002929 -8514.024521 ) ( 350.000000 -1847.000000 -8515.000000 ) ( 350.000000 -1514.000000 -8514.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 353.879231 -1514.002929 -8513.024521 ) ( 350.000000 -1514.000000 -8514.000000 ) ( 393.000000 -1514.000000 -8686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 396.879231 -1514.002929 -8685.024521 ) ( 393.000000 -1514.000000 -8686.000000 ) ( 393.000000 -1847.000000 -8686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3834/2639) # points: 4 { brushDef { // Surface normal: 0.999898, 0.013492, -0.004756 // RotY/Z : 0.004756 / 0.013493. Vector texS/T: (-0.013493, 0.999909, 0.000000) / (-0.004756, -0.000064, -0.999989) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1213.291836, -1147.284351, -1098.288812) / (8650.960503, 8673.960763, 8534.959191) // --> Vector info: d1 = 2.942351, 2.937935, 0.821134. Determinants: 49.300855, -139.508281, 1236384.691103, -10302.054310 // --> Vector info: d2 = 0.690496, 1.690485, 1.681135. Determinants: -138.784934, -49.612138, 253692.485526, -10302.054310 ( 844.000000 -1087.000000 -8539.000000 ) ( 844.000000 -1136.000000 -8678.000000 ) ( 845.000000 -1202.000000 -8655.000000 ) ( ( -0.004786 0.013542 -120.013412 ) ( 0.013472 0.004816 -24.625427 ) ) 19b/00ftempl 0 0 0 ( 841.000409 -1202.053970 -8654.980975 ) ( 840.000409 -1136.053970 -8677.980975 ) ( 840.000409 -1087.053970 -8538.980975 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 841.000409 -1202.053970 -8654.980975 ) ( 845.000000 -1202.000000 -8655.000000 ) ( 844.000000 -1136.000000 -8678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000409 -1136.053970 -8677.980975 ) ( 844.000000 -1136.000000 -8678.000000 ) ( 844.000000 -1087.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000409 -1087.053970 -8538.980975 ) ( 844.000000 -1087.000000 -8539.000000 ) ( 844.000000 -1161.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000409 -1161.053970 -8538.980975 ) ( 844.000000 -1161.000000 -8539.000000 ) ( 845.000000 -1202.000000 -8655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3835/2640) # points: 4 { brushDef { // Surface normal: 0.000000, -0.940974, 0.338480 // RotY/Z : -0.345301 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.338480, -0.940974) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (844.000000, 949.000000, 949.000000) / (8550.282574, 8550.282574, 8402.563246) // --> Vector info: d1 = 2.391325, 0.891325, 0.891327. Determinants: 221.579064, 0.000276, -224105.803817, -15510.529488 // --> Vector info: d2 = 3.042102, 3.042100, 0.925275. Determinants: 0.000282, -222.266610, 1853257.476079, -15510.529488 ( 949.000000 -1086.000000 -8539.000000 ) ( 949.000000 -1136.000000 -8678.000000 ) ( 844.000000 -1136.000000 -8678.000000 ) ( ( -0.014286 0.000000 14.448624 ) ( 0.000000 0.014330 -119.483830 ) ) 19b/00ftempl 0 0 0 ( 844.000000 -1132.236105 -8679.353919 ) ( 949.000000 -1132.236105 -8679.353919 ) ( 949.000000 -1082.236105 -8540.353919 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 844.000000 -1132.236105 -8679.353919 ) ( 844.000000 -1136.000000 -8678.000000 ) ( 949.000000 -1136.000000 -8678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 949.000000 -1132.236105 -8679.353919 ) ( 949.000000 -1136.000000 -8678.000000 ) ( 949.000000 -1086.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 949.000000 -1082.236105 -8540.353919 ) ( 949.000000 -1086.000000 -8539.000000 ) ( 844.000000 -1087.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 844.000000 -1083.236105 -8540.353919 ) ( 844.000000 -1087.000000 -8539.000000 ) ( 844.000000 -1136.000000 -8678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3836/2641) # points: 4 { brushDef { // Surface normal: -0.999865, -0.016162, -0.002907 // RotY/Z : 0.002907 / -3.125429. Vector texS/T: (0.016163, -0.999869, 0.000000) / (0.002907, 0.000047, -0.999996) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1151.189881, 1217.197422, 1176.186615) / (8680.668271, 8657.668174, 8541.667684) // --> Vector info: d1 = 2.953391, 2.948974, 1.186343. Determinants: -40.028379, -116.528081, 1032222.249935, -8600.159708 // --> Vector info: d2 = 0.190538, 1.190521, 1.182739. Determinants: -116.177484, 40.496434, -219432.427703, -8600.159708 ( 949.000000 -1161.000000 -8539.000000 ) ( 950.000000 -1202.000000 -8655.000000 ) ( 949.000000 -1136.000000 -8678.000000 ) ( ( 0.004654 0.013550 -120.023614 ) ( 0.013509 -0.004709 25.514925 ) ) 19b/00ftempl 0 0 0 ( 952.999461 -1135.935350 -8677.988372 ) ( 953.999461 -1201.935350 -8654.988372 ) ( 952.999461 -1160.935350 -8538.988372 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 952.999461 -1135.935350 -8677.988372 ) ( 949.000000 -1136.000000 -8678.000000 ) ( 950.000000 -1202.000000 -8655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 953.999461 -1201.935350 -8654.988372 ) ( 950.000000 -1202.000000 -8655.000000 ) ( 949.000000 -1161.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 952.999461 -1160.935350 -8538.988372 ) ( 949.000000 -1161.000000 -8539.000000 ) ( 949.000000 -1086.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 952.999461 -1085.935350 -8538.988372 ) ( 949.000000 -1086.000000 -8539.000000 ) ( 949.000000 -1136.000000 -8678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3837/2642) # points: 4 { brushDef { // Surface normal: 0.000000, 0.942840, -0.333245 // RotY/Z : 0.339743 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.333245, -0.942840) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-950.000000, -845.000000, -844.000000) / (8560.842564, 8560.842564, 8437.810048) // --> Vector info: d1 = 1.948849, 1.941713, 0.179084. Determinants: 0.877945, -185.068899, 1560003.716533, -12918.414183 // --> Vector info: d2 = 0.191124, 1.691105, 1.682720. Determinants: -184.546427, -2.380375, -157410.110580, -12918.414183 ( 844.000000 -1161.000000 -8539.000000 ) ( 845.000000 -1202.000000 -8655.000000 ) ( 950.000000 -1202.000000 -8655.000000 ) ( ( -0.000068 0.014326 -120.758144 ) ( 0.014286 0.000184 12.184941 ) ) 19b/00ftempl 0 0 0 ( 950.000000 -1205.771361 -8653.667019 ) ( 845.000000 -1205.771361 -8653.667019 ) ( 844.000000 -1164.771361 -8537.667019 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 950.000000 -1205.771361 -8653.667019 ) ( 950.000000 -1202.000000 -8655.000000 ) ( 845.000000 -1202.000000 -8655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 845.000000 -1205.771361 -8653.667019 ) ( 845.000000 -1202.000000 -8655.000000 ) ( 844.000000 -1161.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 844.000000 -1164.771361 -8537.667019 ) ( 844.000000 -1161.000000 -8539.000000 ) ( 949.000000 -1161.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 949.000000 -1164.771361 -8537.667019 ) ( 949.000000 -1161.000000 -8539.000000 ) ( 950.000000 -1202.000000 -8655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3841/2643) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1133.000000, -1161.000000, -1133.000000) / (8459.000000, 8539.000000, 8539.000000) // --> Vector info: d1 = 0.969344, 2.179724, 2.043134. Determinants: 10.927161, -30.066132, 264538.556329, -2240.000000 // --> Vector info: d2 = 0.677366, 0.682713, 1.063023. Determinants: -30.424804, -10.798378, 55354.876982, -2240.000000 ( 844.000000 -1133.000000 -8539.000000 ) ( 844.000000 -1161.000000 -8539.000000 ) ( 844.000000 -1133.000000 -8459.000000 ) ( ( -0.004878 0.013422 -118.097570 ) ( 0.013583 0.004821 -24.711999 ) ) 19b/00ftempl 0 0 0 ( 840.000000 -1133.000000 -8459.000000 ) ( 840.000000 -1161.000000 -8539.000000 ) ( 840.000000 -1133.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1133.000000 -8459.000000 ) ( 844.000000 -1133.000000 -8459.000000 ) ( 844.000000 -1161.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1161.000000 -8539.000000 ) ( 844.000000 -1161.000000 -8539.000000 ) ( 844.000000 -1133.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1133.000000 -8539.000000 ) ( 844.000000 -1133.000000 -8539.000000 ) ( 844.000000 -1133.000000 -8459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3843/2644) # points: 4 { brushDef { // Surface normal: -0.003146, 0.943854, -0.330349 // RotY/Z : 0.336673 / 1.574130. Vector texS/T: (-0.999994, -0.003333, 0.000000) / (0.001101, -0.330347, -0.943859) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-840.125333, -840.218665, -945.218082) / (8444.073582, 8359.315153, 8360.374633) // --> Vector info: d1 = 2.179085, 0.968707, 0.995724. Determinants: 1.007581, -127.091548, 1054623.709769, -8899.684489 // --> Vector info: d2 = 1.682718, 1.676954, 0.177069. Determinants: -127.134051, -0.465230, -117855.764410, -8899.684489 ( 949.000000 -1133.000000 -8460.000000 ) ( 844.000000 -1133.000000 -8459.000000 ) ( 844.000000 -1161.000000 -8539.000000 ) ( ( -0.000113 0.014280 -118.501247 ) ( 0.014285 0.000052 13.242690 ) ) 19b/00ftempl 0 0 0 ( 844.012585 -1164.775415 -8537.678605 ) ( 844.012585 -1136.775415 -8457.678605 ) ( 949.012585 -1136.775415 -8458.678605 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 844.012585 -1164.775415 -8537.678605 ) ( 844.000000 -1161.000000 -8539.000000 ) ( 844.000000 -1133.000000 -8459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 844.012585 -1136.775415 -8457.678605 ) ( 844.000000 -1133.000000 -8459.000000 ) ( 949.000000 -1133.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 949.012585 -1136.775415 -8458.678605 ) ( 949.000000 -1133.000000 -8460.000000 ) ( 949.000000 -1161.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 949.012585 -1164.775415 -8537.678605 ) ( 949.000000 -1161.000000 -8539.000000 ) ( 844.000000 -1161.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3844/2645) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1161.000000, 1133.000000, 1133.000000) / (8539.000000, 8460.000000, 8539.000000) // --> Vector info: d1 = 2.186214, 0.995857, 2.055321. Determinants: -10.340490, -29.665006, 260478.894852, -2212.000000 // --> Vector info: d2 = 1.182743, 1.177082, 0.807510. Determinants: -29.643384, 10.348007, -56561.893299, -2212.000000 ( 949.000000 -1133.000000 -8539.000000 ) ( 949.000000 -1133.000000 -8460.000000 ) ( 949.000000 -1161.000000 -8539.000000 ) ( ( 0.004675 0.013411 -117.757186 ) ( 0.013401 -0.004678 25.570476 ) ) 19b/00ftempl 0 0 0 ( 953.000000 -1161.000000 -8539.000000 ) ( 953.000000 -1133.000000 -8460.000000 ) ( 953.000000 -1133.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 953.000000 -1161.000000 -8539.000000 ) ( 949.000000 -1161.000000 -8539.000000 ) ( 949.000000 -1133.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 953.000000 -1133.000000 -8460.000000 ) ( 949.000000 -1133.000000 -8460.000000 ) ( 949.000000 -1133.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 953.000000 -1133.000000 -8539.000000 ) ( 949.000000 -1133.000000 -8539.000000 ) ( 949.000000 -1161.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3847/2646) # points: 4 { brushDef { // Surface normal: -0.514496, -0.857493, 0.000000 // RotY/Z : 0.000000 / -2.111216. Vector texS/T: (0.857493, -0.514496, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00t_7]: 16.000000/32.000000 // --> Vector A/B: (2440.596365, 2440.596365, 2423.103509) / (9021.000000, 9004.000000, 9004.000000) // --> Vector info: d1 = 2.011735, 2.011727, 0.011701. Determinants: -34.000442, -0.000145, 82384.420011, -297.378547 // --> Vector info: d2 = 0.968748, 1.968733, 1.968729. Determinants: -0.000069, 17.492589, -158088.560906, -297.378547 ( 2686.000000 -233.000000 -9004.000000 ) ( 2701.000000 -242.000000 -9004.000000 ) ( 2701.000000 -242.000000 -9021.000000 ) ( ( 0.114334 0.000000 -277.035519 ) ( 0.000000 -0.058823 531.607148 ) ) 19b/00t_7 0 0 0 ( 2703.057983 -238.570028 -9021.000000 ) ( 2703.057983 -238.570028 -9004.000000 ) ( 2688.057983 -229.570028 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2703.057983 -238.570028 -9021.000000 ) ( 2701.000000 -242.000000 -9021.000000 ) ( 2701.000000 -242.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2703.057983 -238.570028 -9004.000000 ) ( 2701.000000 -242.000000 -9004.000000 ) ( 2686.000000 -233.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2688.057983 -229.570028 -9004.000000 ) ( 2686.000000 -233.000000 -9004.000000 ) ( 2686.000000 -233.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2688.057983 -229.570028 -9021.000000 ) ( 2686.000000 -233.000000 -9021.000000 ) ( 2701.000000 -242.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3848/2647) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-236.000000, -245.000000, -242.000000) / (2684.000000, 2699.000000, 2701.000000) // --> Vector info: d1 = 0.734362, 1.234373, 1.234373. Determinants: 1.000025, -1.500033, 4215.829185, -63.000000 // --> Vector info: d2 = 0.906257, 0.906249, 0.956249. Determinants: -0.750018, -0.449977, 973.638880, -63.000000 ( 2701.000000 -242.000000 -9021.000000 ) ( 2699.000000 -245.000000 -9021.000000 ) ( 2684.000000 -236.000000 -9021.000000 ) ( ( -0.015873 0.023810 -66.917924 ) ( 0.011905 0.007142 -15.454585 ) ) 19b/00wnew1 0 0 0 ( 2684.000000 -236.000000 -9025.000000 ) ( 2699.000000 -245.000000 -9025.000000 ) ( 2701.000000 -242.000000 -9025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2684.000000 -236.000000 -9025.000000 ) ( 2684.000000 -236.000000 -9021.000000 ) ( 2699.000000 -245.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2699.000000 -245.000000 -9025.000000 ) ( 2699.000000 -245.000000 -9021.000000 ) ( 2701.000000 -242.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2701.000000 -242.000000 -9025.000000 ) ( 2701.000000 -242.000000 -9021.000000 ) ( 2686.000000 -233.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2686.000000 -233.000000 -9025.000000 ) ( 2686.000000 -233.000000 -9021.000000 ) ( 2684.000000 -236.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3849/2648) # points: 4 { brushDef { // Surface normal: 0.832050, -0.554700, 0.000000 // RotY/Z : 0.000000 / -0.588003. Vector texS/T: (0.554700, 0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (1292.451457, 1292.451457, 1296.057008) / (9004.000000, 9021.000000, 9021.000000) // --> Vector info: d1 = 0.249992, 0.749985, 0.749985. Determinants: 0.000000, -1.802748, 16216.620668, -61.294372 // --> Vector info: d2 = 0.906251, 0.906251, 0.956247. Determinants: -0.849932, 0.000000, 1042.948295, -61.294372 ( 2686.000000 -233.000000 -9021.000000 ) ( 2684.000000 -236.000000 -9021.000000 ) ( 2684.000000 -236.000000 -9004.000000 ) ( ( 0.000000 0.029411 -264.569490 ) ( 0.013866 0.000000 -17.015401 ) ) 19b/00wnew1 0 0 0 ( 2680.671799 -233.781199 -9004.000000 ) ( 2680.671799 -233.781199 -9021.000000 ) ( 2682.671799 -230.781199 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2680.671799 -233.781199 -9004.000000 ) ( 2684.000000 -236.000000 -9004.000000 ) ( 2684.000000 -236.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2680.671799 -233.781199 -9021.000000 ) ( 2684.000000 -236.000000 -9021.000000 ) ( 2686.000000 -233.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2682.671799 -230.781199 -9021.000000 ) ( 2686.000000 -233.000000 -9021.000000 ) ( 2686.000000 -233.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2682.671799 -230.781199 -9004.000000 ) ( 2686.000000 -233.000000 -9004.000000 ) ( 2684.000000 -236.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3850/2649) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-245.000000, -236.000000, -233.000000) / (-2699.000000, -2684.000000, -2686.000000) // --> Vector info: d1 = 0.749985, 1.249994, 1.249994. Determinants: -1.000016, -1.500028, -4340.828496, -63.000000 // --> Vector info: d2 = 0.906251, 0.906249, 0.956245. Determinants: -0.749936, 0.449971, 973.643675, -63.000000 ( 2686.000000 -233.000000 -9004.000000 ) ( 2684.000000 -236.000000 -9004.000000 ) ( 2699.000000 -245.000000 -9004.000000 ) ( ( 0.015873 0.023810 68.902040 ) ( 0.011904 -0.007142 -15.454662 ) ) 19b/00wnew1 0 0 0 ( 2699.000000 -245.000000 -9000.000000 ) ( 2684.000000 -236.000000 -9000.000000 ) ( 2686.000000 -233.000000 -9000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2699.000000 -245.000000 -9000.000000 ) ( 2699.000000 -245.000000 -9004.000000 ) ( 2684.000000 -236.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2684.000000 -236.000000 -9000.000000 ) ( 2684.000000 -236.000000 -9004.000000 ) ( 2686.000000 -233.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2686.000000 -233.000000 -9000.000000 ) ( 2686.000000 -233.000000 -9004.000000 ) ( 2701.000000 -242.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2701.000000 -242.000000 -9000.000000 ) ( 2701.000000 -242.000000 -9004.000000 ) ( 2699.000000 -245.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3851/2650) # points: 4 { brushDef { // Surface normal: -0.832050, 0.554700, 0.000000 // RotY/Z : 0.000000 / 2.553590. Vector texS/T: (-0.554700, -0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-1293.283507, -1293.283507, -1296.889059) / (9021.000000, 9004.000000, 9004.000000) // --> Vector info: d1 = 0.234354, 0.734346, 0.734346. Determinants: 0.000000, 1.802748, -16276.955587, -61.294372 // --> Vector info: d2 = 0.906252, 0.906252, 0.956253. Determinants: 0.850002, 0.000000, 1043.745727, -61.294372 ( 2701.000000 -242.000000 -9004.000000 ) ( 2699.000000 -245.000000 -9004.000000 ) ( 2699.000000 -245.000000 -9021.000000 ) ( ( 0.000000 -0.029411 265.553837 ) ( -0.013868 0.000000 -17.028411 ) ) 19b/00wnew1 0 0 0 ( 2702.328201 -247.218801 -9021.000000 ) ( 2702.328201 -247.218801 -9004.000000 ) ( 2704.328201 -244.218801 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2702.328201 -247.218801 -9021.000000 ) ( 2699.000000 -245.000000 -9021.000000 ) ( 2699.000000 -245.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2702.328201 -247.218801 -9004.000000 ) ( 2699.000000 -245.000000 -9004.000000 ) ( 2701.000000 -242.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2704.328201 -244.218801 -9004.000000 ) ( 2701.000000 -242.000000 -9004.000000 ) ( 2701.000000 -242.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2704.328201 -244.218801 -9021.000000 ) ( 2701.000000 -242.000000 -9021.000000 ) ( 2699.000000 -245.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3852/2651) # points: 4 { brushDef { // Surface normal: 0.982339, -0.187112, 0.000000 // RotY/Z : 0.000000 / -0.188222. Vector texS/T: (0.187112, 0.982339, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-102.069655, 175.838603, 175.838603) / (9065.000000, 9065.000000, 7945.000000) // --> Vector info: d1 = 1.000000, 2.988331, 2.988331. Determinants: -2226.931079, 0.000000, -538559.335824, -311257.249233 // --> Vector info: d2 = 0.000000, 0.000004, 8.000010. Determinants: -0.003903, 2223.267922, -20153924.216010, -311257.249233 ( 1722.000000 -149.000000 -7945.000000 ) ( 1722.000000 -149.000000 -9065.000000 ) ( 1670.000000 -422.000000 -9065.000000 ) ( ( 0.007155 0.000000 1.730271 ) ( 0.000000 -0.007143 64.750056 ) ) 19b/00wtempl 0 0 0 ( 1666.070646 -421.251552 -9065.000000 ) ( 1718.070646 -148.251552 -9065.000000 ) ( 1718.070646 -148.251552 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1666.070646 -421.251552 -9065.000000 ) ( 1670.000000 -422.000000 -9065.000000 ) ( 1722.000000 -149.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1718.070646 -148.251552 -9065.000000 ) ( 1722.000000 -149.000000 -9065.000000 ) ( 1722.000000 -149.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1718.070646 -148.251552 -7945.000000 ) ( 1722.000000 -149.000000 -7945.000000 ) ( 1670.000000 -422.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1666.070646 -421.251552 -7945.000000 ) ( 1670.000000 -422.000000 -7945.000000 ) ( 1670.000000 -422.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3854/2652) # points: 4 { brushDef { // Surface normal: -0.514496, -0.857493, 0.000000 // RotY/Z : 0.000000 / -2.111216. Vector texS/T: (0.857493, -0.514496, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (2440.424867, 2440.424867, 2422.932011) / (9004.000000, 8264.000000, 8260.000000) // --> Vector info: d1 = 0.971784, 0.971762, 0.846759. Determinants: -92.502075, -0.000380, 213168.325168, -12944.713207 // --> Vector info: d2 = 0.437505, 5.723970, 5.752732. Determinants: 0.138271, 92.475360, -838648.965965, -12944.713207 ( 2684.000000 -236.000000 -8260.000000 ) ( 2699.000000 -245.000000 -8264.000000 ) ( 2699.000000 -245.000000 -9004.000000 ) ( ( 0.007146 0.000000 -16.467597 ) ( -0.000011 -0.007144 64.786987 ) ) 19b/00wtempl 0 0 0 ( 2701.057983 -241.570028 -9004.000000 ) ( 2701.057983 -241.570028 -8264.000000 ) ( 2686.057983 -232.570028 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2701.057983 -241.570028 -9004.000000 ) ( 2699.000000 -245.000000 -9004.000000 ) ( 2699.000000 -245.000000 -8264.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2701.057983 -241.570028 -8264.000000 ) ( 2699.000000 -245.000000 -8264.000000 ) ( 2684.000000 -236.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2686.057983 -232.570028 -8260.000000 ) ( 2684.000000 -236.000000 -8260.000000 ) ( 2684.000000 -236.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2686.057983 -232.570028 -9004.000000 ) ( 2684.000000 -236.000000 -9004.000000 ) ( 2699.000000 -245.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3855/2653) # points: 4 { brushDef { // Surface normal: -0.447214, -0.894427, 0.000000 // RotY/Z : 0.000000 / -2.034444. Vector texS/T: (0.894427, -0.447214, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (2523.626319, 2528.098455, 2528.098455) / (9065.000000, 9065.000000, 8265.000000) // --> Vector info: d1 = 0.971784, 1.000000, 0.999993. Determinants: -22.572706, -0.000031, 53488.600086, -3577.708764 // --> Vector info: d2 = 0.000004, 0.000000, 5.717472. Determinants: 0.002862, 25.569311, -231793.041934, -3577.708764 ( 2703.000000 -247.000000 -8265.000000 ) ( 2703.000000 -247.000000 -9065.000000 ) ( 2699.000000 -245.000000 -9065.000000 ) ( ( 0.006309 0.000000 -14.950518 ) ( -0.000001 -0.007147 64.788125 ) ) 19b/00wtempl 0 0 0 ( 2700.788854 -241.422291 -9065.000000 ) ( 2704.788854 -243.422291 -9065.000000 ) ( 2704.788854 -243.422291 -8265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2700.788854 -241.422291 -9065.000000 ) ( 2699.000000 -245.000000 -9065.000000 ) ( 2703.000000 -247.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2704.788854 -243.422291 -9065.000000 ) ( 2703.000000 -247.000000 -9065.000000 ) ( 2703.000000 -247.000000 -8265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2704.788854 -243.422291 -8265.000000 ) ( 2703.000000 -247.000000 -8265.000000 ) ( 2699.000000 -245.000000 -8264.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2700.788854 -241.422291 -8264.000000 ) ( 2699.000000 -245.000000 -8264.000000 ) ( 2699.000000 -245.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3856/2654) # points: 4 { brushDef { // Surface normal: -0.514496, -0.857493, 0.000000 // RotY/Z : 0.000000 / -2.111216. Vector texS/T: (0.857493, -0.514496, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (2422.932011, 2440.424867, 2440.424867) / (9065.000000, 9065.000000, 9021.000000) // --> Vector info: d1 = 0.846778, 0.971781, 0.971781. Determinants: -5.500123, -0.000005, 12674.718403, -769.685650 // --> Vector info: d2 = 0.000016, 0.000016, 0.312516. Determinants: -0.000006, 5.466517, -49553.977368, -769.685650 ( 2699.000000 -245.000000 -9021.000000 ) ( 2699.000000 -245.000000 -9065.000000 ) ( 2684.000000 -236.000000 -9065.000000 ) ( ( 0.007146 0.000000 -16.467396 ) ( 0.000000 -0.007102 64.382099 ) ) 19b/00wtempl 0 0 0 ( 2686.057983 -232.570028 -9065.000000 ) ( 2701.057983 -241.570028 -9065.000000 ) ( 2701.057983 -241.570028 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2686.057983 -232.570028 -9065.000000 ) ( 2684.000000 -236.000000 -9065.000000 ) ( 2699.000000 -245.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2701.057983 -241.570028 -9065.000000 ) ( 2699.000000 -245.000000 -9065.000000 ) ( 2699.000000 -245.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2701.057983 -241.570028 -9021.000000 ) ( 2699.000000 -245.000000 -9021.000000 ) ( 2684.000000 -236.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2686.057983 -232.570028 -9021.000000 ) ( 2684.000000 -236.000000 -9021.000000 ) ( 2684.000000 -236.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3857/2655) # points: 6 { brushDef { // Surface normal: -0.458491, -0.426930, -0.779433 // RotY/Z : 0.893761 / -2.391824. Vector texS/T: (0.681469, -0.731847, 0.000000) / (0.570426, 0.531160, -0.626485) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (2022.777346, 2366.899225, 2366.689488) / (6588.565541, 6223.034239, 6077.779442) // --> Vector info: d1 = 6.944645, 8.363602, 8.011553. Determinants: -334.795090, -120.850113, 1125781.843328, -50062.018917 // --> Vector info: d2 = 0.062930, 3.350006, 4.329011. Determinants: -119.606460, 337.586576, -1985424.427557, -50062.018917 ( 2646.000000 -770.000000 -7945.000000 ) ( 2729.000000 -693.000000 -8036.000000 ) ( 2703.000000 -247.000000 -8265.000000 ) ( ( 0.006688 0.002414 -22.487744 ) ( 0.002389 -0.006743 39.659296 ) ) 19b/00wtempl 0 0 0 ( 2704.833965 -245.292278 -8261.882267 ) ( 2730.833965 -691.292278 -8032.882267 ) ( 2647.833965 -768.292278 -7941.882267 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2704.833965 -245.292278 -8261.882267 ) ( 2703.000000 -247.000000 -8265.000000 ) ( 2729.000000 -693.000000 -8036.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2730.833965 -691.292278 -8032.882267 ) ( 2729.000000 -693.000000 -8036.000000 ) ( 2646.000000 -770.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2647.833965 -768.292278 -7941.882267 ) ( 2646.000000 -770.000000 -7945.000000 ) ( 1848.000000 81.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1849.833965 82.707722 -7941.882267 ) ( 1848.000000 81.000000 -7945.000000 ) ( 1874.000000 130.000000 -7987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1875.833965 131.707722 -7983.882267 ) ( 1874.000000 130.000000 -7987.000000 ) ( 2068.000000 121.000000 -8096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2069.833965 122.707722 -8092.882267 ) ( 2068.000000 121.000000 -8096.000000 ) ( 2703.000000 -247.000000 -8265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3858/2656) # points: 8 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-149.000000, -422.000000, -959.000000) / (1722.000000, 1670.000000, 2207.000000) // --> Vector info: d1 = 3.907010, 0.615785, 0.615108. Determinants: -1767.423270, -1767.203209, 2097906.924974, -174525.000000 // --> Vector info: d2 = 16.231966, 13.999998, 3.146732. Determinants: -1762.936594, 1764.374780, -6133814.792468, -174525.000000 ( 2207.000000 -959.000000 -9065.000000 ) ( 1670.000000 -422.000000 -9065.000000 ) ( 1722.000000 -149.000000 -9065.000000 ) ( ( 0.010127 0.010126 -12.020667 ) ( 0.010101 -0.010110 35.145766 ) ) 19b/00ftempl 0 0 0 ( 1722.000000 -149.000000 -9069.000000 ) ( 1670.000000 -422.000000 -9069.000000 ) ( 2207.000000 -959.000000 -9069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1722.000000 -149.000000 -9069.000000 ) ( 1722.000000 -149.000000 -9065.000000 ) ( 1670.000000 -422.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1670.000000 -422.000000 -9069.000000 ) ( 1670.000000 -422.000000 -9065.000000 ) ( 2207.000000 -959.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2207.000000 -959.000000 -9069.000000 ) ( 2207.000000 -959.000000 -9065.000000 ) ( 2391.000000 -1009.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2391.000000 -1009.000000 -9069.000000 ) ( 2391.000000 -1009.000000 -9065.000000 ) ( 2729.000000 -693.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2729.000000 -693.000000 -9069.000000 ) ( 2729.000000 -693.000000 -9065.000000 ) ( 2703.000000 -247.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2703.000000 -247.000000 -9069.000000 ) ( 2703.000000 -247.000000 -9065.000000 ) ( 2068.000000 121.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2068.000000 121.000000 -9069.000000 ) ( 2068.000000 121.000000 -9065.000000 ) ( 1874.000000 130.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1874.000000 130.000000 -9069.000000 ) ( 1874.000000 130.000000 -9065.000000 ) ( 1722.000000 -149.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3859/2657) # points: 5 { brushDef { // Surface normal: 0.878136, -0.478411, 0.000000 // RotY/Z : 0.000000 / -0.498844. Vector texS/T: (0.478411, 0.878136, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (692.981521, 1010.699950, 1010.699950) / (9065.000000, 9065.000000, 7987.000000) // --> Vector info: d1 = 0.000000, 2.263848, 2.263848. Determinants: -2440.428405, 0.000000, 1691171.766325, -342500.466248 // --> Vector info: d2 = 0.000000, 0.000004, 7.702264. Determinants: -0.004110, 2447.149953, -22183411.474663, -342500.466248 ( 1874.000000 130.000000 -7987.000000 ) ( 1874.000000 130.000000 -9065.000000 ) ( 1722.000000 -149.000000 -9065.000000 ) ( ( 0.007125 0.000000 -4.937721 ) ( 0.000000 -0.007145 64.768996 ) ) 19b/00wtempl 0 0 0 ( 1718.487456 -147.086356 -9065.000000 ) ( 1870.487456 131.913644 -9065.000000 ) ( 1870.487456 131.913644 -7987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1718.487456 -147.086356 -9065.000000 ) ( 1722.000000 -149.000000 -9065.000000 ) ( 1874.000000 130.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1870.487456 131.913644 -9065.000000 ) ( 1874.000000 130.000000 -9065.000000 ) ( 1874.000000 130.000000 -7987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1870.487456 131.913644 -7987.000000 ) ( 1874.000000 130.000000 -7987.000000 ) ( 1848.000000 81.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1844.487456 82.913644 -7945.000000 ) ( 1848.000000 81.000000 -7945.000000 ) ( 1722.000000 -149.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1718.487456 -147.086356 -7945.000000 ) ( 1722.000000 -149.000000 -7945.000000 ) ( 1722.000000 -149.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3860/2658) # points: 4 { brushDef { // Surface normal: 0.262230, 0.965005, 0.000000 // RotY/Z : 0.000000 / 1.305464. Vector texS/T: (-0.965005, 0.262230, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-2571.917897, -2381.245403, -2381.245403) / (9065.000000, 9065.000000, 7945.000000) // --> Vector info: d1 = 0.000000, 1.363912, 1.363911. Determinants: -1527.580950, -0.000136, -3928811.568961, -213553.193373 // --> Vector info: d2 = 0.000000, 0.000005, 8.000011. Determinants: -0.005303, 1525.381232, -13827594.508020, -213553.193373 ( 2207.000000 -959.000000 -7945.000000 ) ( 2207.000000 -959.000000 -9065.000000 ) ( 2391.000000 -1009.000000 -9065.000000 ) ( ( 0.007153 0.000000 18.397344 ) ( 0.000000 -0.007143 64.750118 ) ) 19b/00wtempl 0 0 0 ( 2389.951081 -1012.860022 -9065.000000 ) ( 2205.951081 -962.860022 -9065.000000 ) ( 2205.951081 -962.860022 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2389.951081 -1012.860022 -9065.000000 ) ( 2391.000000 -1009.000000 -9065.000000 ) ( 2207.000000 -959.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2205.951081 -962.860022 -9065.000000 ) ( 2207.000000 -959.000000 -9065.000000 ) ( 2207.000000 -959.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2205.951081 -962.860022 -7945.000000 ) ( 2207.000000 -959.000000 -7945.000000 ) ( 2391.000000 -1009.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2389.951081 -1012.860022 -7945.000000 ) ( 2391.000000 -1009.000000 -7945.000000 ) ( 2391.000000 -1009.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3861/2659) # points: 5 { brushDef { // Surface normal: -0.682934, 0.730480, 0.000000 // RotY/Z : 0.000000 / 2.322568. Vector texS/T: (-0.730480, -0.682934, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1520.206812, -1057.497400, -1057.497400) / (9065.000000, 9065.000000, 7945.000000) // --> Vector info: d1 = 0.000000, 3.300094, 3.300094. Determinants: -3696.105350, 0.000000, -5618844.561928, -518234.541496 // --> Vector info: d2 = 0.000000, 0.000004, 8.000010. Determinants: -0.004270, 3701.678387, -33555721.070863, -518234.541496 ( 2391.000000 -1009.000000 -7945.000000 ) ( 2391.000000 -1009.000000 -9065.000000 ) ( 2729.000000 -693.000000 -9065.000000 ) ( ( 0.007132 0.000000 10.842281 ) ( 0.000000 -0.007143 64.750067 ) ) 19b/00wtempl 0 0 0 ( 2731.731736 -695.921920 -9065.000000 ) ( 2393.731736 -1011.921920 -9065.000000 ) ( 2393.731736 -1011.921920 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2731.731736 -695.921920 -9065.000000 ) ( 2729.000000 -693.000000 -9065.000000 ) ( 2391.000000 -1009.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2393.731736 -1011.921920 -9065.000000 ) ( 2391.000000 -1009.000000 -9065.000000 ) ( 2391.000000 -1009.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2393.731736 -1011.921920 -7945.000000 ) ( 2391.000000 -1009.000000 -7945.000000 ) ( 2646.000000 -770.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2648.731736 -772.921920 -7945.000000 ) ( 2646.000000 -770.000000 -7945.000000 ) ( 2729.000000 -693.000000 -8036.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2731.731736 -695.921920 -8036.000000 ) ( 2729.000000 -693.000000 -8036.000000 ) ( 2729.000000 -693.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3862/2660) # points: 4 { brushDef { // Surface normal: -0.998305, -0.058197, 0.000000 // RotY/Z : 0.000000 / -3.083363. Vector texS/T: (0.058197, -0.998305, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (403.888282, 850.645487, 850.645487) / (9065.000000, 9065.000000, 8036.000000) // --> Vector info: d1 = 0.000000, 3.186890, 3.186890. Determinants: -3279.309874, 0.000000, 1324474.803288, -459713.163692 // --> Vector info: d2 = 0.000000, 0.000002, 7.350008. Determinants: -0.002428, 3283.667766, -29766447.313858, -459713.163692 ( 2729.000000 -693.000000 -8036.000000 ) ( 2729.000000 -693.000000 -9065.000000 ) ( 2703.000000 -247.000000 -9065.000000 ) ( ( 0.007133 0.000000 -2.881090 ) ( 0.000000 -0.007143 64.750043 ) ) 19b/00wtempl 0 0 0 ( 2706.993220 -246.767211 -9065.000000 ) ( 2732.993220 -692.767211 -9065.000000 ) ( 2732.993220 -692.767211 -8036.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2706.993220 -246.767211 -9065.000000 ) ( 2703.000000 -247.000000 -9065.000000 ) ( 2729.000000 -693.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2732.993220 -692.767211 -9065.000000 ) ( 2729.000000 -693.000000 -9065.000000 ) ( 2729.000000 -693.000000 -8036.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2732.993220 -692.767211 -8036.000000 ) ( 2729.000000 -693.000000 -8036.000000 ) ( 2703.000000 -247.000000 -8265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2706.993220 -246.767211 -8265.000000 ) ( 2703.000000 -247.000000 -8265.000000 ) ( 2703.000000 -247.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3863/2661) # points: 4 { brushDef { // Surface normal: -0.496139, -0.868243, 0.000000 // RotY/Z : 0.000000 / -2.089942. Vector texS/T: (0.868243, -0.496139, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1735.494006, 1767.743037, 1767.743037) / (9065.000000, 9065.000000, 8103.000000) // --> Vector info: d1 = 1.000000, 1.224995, 1.225001. Determinants: -216.445663, 0.000173, 344615.014837, -31023.567815 // --> Vector info: d2 = 0.000000, 0.000003, 6.871645. Determinants: -0.002270, 221.603805, -2008834.564818, -31023.567815 ( 2096.000000 105.000000 -8103.000000 ) ( 2096.000000 105.000000 -9065.000000 ) ( 2068.000000 121.000000 -9065.000000 ) ( ( 0.006977 0.000000 -11.108168 ) ( 0.000000 -0.007143 64.751887 ) ) 19b/00wtempl 0 0 0 ( 2069.984556 124.472973 -9065.000000 ) ( 2097.984556 108.472973 -9065.000000 ) ( 2097.984556 108.472973 -8103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2069.984556 124.472973 -9065.000000 ) ( 2068.000000 121.000000 -9065.000000 ) ( 2096.000000 105.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2097.984556 108.472973 -9065.000000 ) ( 2096.000000 105.000000 -9065.000000 ) ( 2096.000000 105.000000 -8103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2097.984556 108.472973 -8103.000000 ) ( 2096.000000 105.000000 -8103.000000 ) ( 2068.000000 121.000000 -8096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2069.984556 124.472973 -8096.000000 ) ( 2068.000000 121.000000 -8096.000000 ) ( 2068.000000 121.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3864/2662) # points: 4 { brushDef { // Surface normal: -0.046342, -0.998926, 0.000000 // RotY/Z : 0.000000 / -1.617155. Vector texS/T: (0.998926, -0.046342, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1865.962194, 2060.170845, 2060.170845) / (9065.000000, 9065.000000, 8096.000000) // --> Vector info: d1 = 0.000000, 1.391231, 1.391231. Determinants: -1348.103066, 0.000000, 2515509.343757, -188188.182512 // --> Vector info: d2 = 0.000000, 0.000004, 6.923422. Determinants: -0.003694, 1344.587677, -12188680.398521, -188188.182512 ( 2068.000000 121.000000 -8096.000000 ) ( 2068.000000 121.000000 -9065.000000 ) ( 1874.000000 130.000000 -9065.000000 ) ( ( 0.007164 0.000000 -13.366989 ) ( 0.000000 -0.007145 64.768575 ) ) 19b/00wtempl 0 0 0 ( 1874.185368 133.995703 -9065.000000 ) ( 2068.185368 124.995703 -9065.000000 ) ( 2068.185368 124.995703 -8096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1874.185368 133.995703 -9065.000000 ) ( 1874.000000 130.000000 -9065.000000 ) ( 2068.000000 121.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2068.185368 124.995703 -9065.000000 ) ( 2068.000000 121.000000 -9065.000000 ) ( 2068.000000 121.000000 -8096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2068.185368 124.995703 -8096.000000 ) ( 2068.000000 121.000000 -8096.000000 ) ( 1874.000000 130.000000 -7987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1874.185368 133.995703 -7987.000000 ) ( 1874.000000 130.000000 -7987.000000 ) ( 1874.000000 130.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3866/2663) # points: 4 { brushDef { // Surface normal: -0.496139, -0.868243, 0.000000 // RotY/Z : 0.000000 / -2.089942. Vector texS/T: (0.868243, -0.496139, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (2439.391125, 2447.453383, 2447.453383) / (9065.000000, 9065.000000, 8260.000000) // --> Vector info: d1 = 0.784278, 0.846779, 0.846759. Determinants: -50.313123, -0.000160, 117644.772520, -6490.117487 // --> Vector info: d2 = 0.000003, 0.000004, 5.752732. Determinants: -0.000132, 46.379981, -420434.226540, -6490.117487 ( 2684.000000 -236.000000 -8260.000000 ) ( 2684.000000 -236.000000 -9065.000000 ) ( 2677.000000 -232.000000 -9065.000000 ) ( ( 0.007752 0.000000 -18.126755 ) ( 0.000000 -0.007146 64.780680 ) ) 19b/00wtempl 0 0 0 ( 2678.984556 -228.527027 -9065.000000 ) ( 2685.984556 -232.527027 -9065.000000 ) ( 2685.984556 -232.527027 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2678.984556 -228.527027 -9065.000000 ) ( 2677.000000 -232.000000 -9065.000000 ) ( 2684.000000 -236.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2685.984556 -232.527027 -9065.000000 ) ( 2684.000000 -236.000000 -9065.000000 ) ( 2684.000000 -236.000000 -8260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2685.984556 -232.527027 -8260.000000 ) ( 2684.000000 -236.000000 -8260.000000 ) ( 2677.000000 -232.000000 -8258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2678.984556 -228.527027 -8258.000000 ) ( 2677.000000 -232.000000 -8258.000000 ) ( 2677.000000 -232.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3867/2664) # points: 4 { brushDef { // Surface normal: -0.501740, -0.865018, 0.000000 // RotY/Z : 0.000000 / -2.096406. Vector texS/T: (0.865018, -0.501740, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (2432.057664, 2432.057664, 1760.395546) / (8354.000000, 8258.000000, 8103.000000) // --> Vector info: d1 = 5.390458, 5.390458, 0.590460. Determinants: -460.799801, 0.000000, 773117.303233, -64479.563274 // --> Vector info: d2 = 0.074998, 0.767103, 1.871639. Determinants: -1.240860, 464.860909, -3885266.024596, -64479.563274 ( 2096.000000 105.000000 -8103.000000 ) ( 2677.000000 -232.000000 -8258.000000 ) ( 2677.000000 -232.000000 -8354.000000 ) ( ( 0.007146 0.000000 -11.990114 ) ( 0.000019 -0.007209 60.255775 ) ) 19b/00wtempl 0 0 0 ( 2679.006961 -228.539927 -8354.000000 ) ( 2679.006961 -228.539927 -8258.000000 ) ( 2098.006961 108.460073 -8103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2679.006961 -228.539927 -8354.000000 ) ( 2677.000000 -232.000000 -8354.000000 ) ( 2677.000000 -232.000000 -8258.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2679.006961 -228.539927 -8258.000000 ) ( 2677.000000 -232.000000 -8258.000000 ) ( 2096.000000 105.000000 -8103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2098.006961 108.460073 -8103.000000 ) ( 2096.000000 105.000000 -8103.000000 ) ( 2096.000000 105.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2098.006961 108.460073 -8354.000000 ) ( 2096.000000 105.000000 -8354.000000 ) ( 2677.000000 -232.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3868/2665) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-770.000000, -1009.000000, -959.000000) / (-2646.000000, -2391.000000, -2207.000000) // --> Vector info: d1 = 2.109720, 0.323917, 0.612280. Determinants: -402.120387, 20.371345, -375406.109805, -56726.000000 // --> Vector info: d2 = 7.588154, 5.856572, 4.523569. Determinants: 21.304744, 405.166811, 658030.419879, -56726.000000 ( 2207.000000 -959.000000 -7945.000000 ) ( 2391.000000 -1009.000000 -7945.000000 ) ( 2646.000000 -770.000000 -7945.000000 ) ( ( 0.007089 -0.000359 6.617884 ) ( -0.000376 -0.007143 -11.600155 ) ) 19b/00wtempl 0 0 0 ( 2646.000000 -770.000000 -7941.000000 ) ( 2391.000000 -1009.000000 -7941.000000 ) ( 2207.000000 -959.000000 -7941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2646.000000 -770.000000 -7941.000000 ) ( 2646.000000 -770.000000 -7945.000000 ) ( 2391.000000 -1009.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2391.000000 -1009.000000 -7941.000000 ) ( 2391.000000 -1009.000000 -7945.000000 ) ( 2207.000000 -959.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2207.000000 -959.000000 -7941.000000 ) ( 2207.000000 -959.000000 -7945.000000 ) ( 1670.000000 -422.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1670.000000 -422.000000 -7941.000000 ) ( 1670.000000 -422.000000 -7945.000000 ) ( 1722.000000 -149.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1722.000000 -149.000000 -7941.000000 ) ( 1722.000000 -149.000000 -7945.000000 ) ( 1848.000000 81.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1848.000000 81.000000 -7941.000000 ) ( 1848.000000 81.000000 -7945.000000 ) ( 2646.000000 -770.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3869/2666) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (-2081.722364, -2238.700069, -2238.700069) / (7945.000000, 7945.000000, 9065.000000) // --> Vector info: d1 = 2.655965, 0.414715, 0.414737. Determinants: -2510.200577, -0.003480, -5692471.610179, -175815.030074 // --> Vector info: d2 = 8.750002, 8.750000, 0.749994. Determinants: -0.002135, 1255.822654, -11515897.278258, -175815.030074 ( 2207.000000 -959.000000 -9065.000000 ) ( 2207.000000 -959.000000 -7945.000000 ) ( 2096.000000 -848.000000 -7945.000000 ) ( ( 0.014278 0.000000 32.377616 ) ( 0.000000 -0.007143 65.500073 ) ) 19b/19wpanl1 0 0 0 ( 2093.171573 -850.828427 -7945.000000 ) ( 2204.171573 -961.828427 -7945.000000 ) ( 2204.171573 -961.828427 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2093.171573 -850.828427 -7945.000000 ) ( 2096.000000 -848.000000 -7945.000000 ) ( 2207.000000 -959.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2204.171573 -961.828427 -7945.000000 ) ( 2207.000000 -959.000000 -7945.000000 ) ( 2207.000000 -959.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2204.171573 -961.828427 -9065.000000 ) ( 2207.000000 -959.000000 -9065.000000 ) ( 2096.000000 -848.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2093.171573 -850.828427 -9065.000000 ) ( 2096.000000 -848.000000 -9065.000000 ) ( 2096.000000 -848.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3870/2667) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (-1479.267386, -1615.031888, -1615.031888) / (7945.000000, 7945.000000, 9065.000000) // --> Vector info: d1 = 2.268014, 0.323495, 0.323495. Determinants: -2177.861333, 0.000000, -3566504.919954, -152056.242226 // --> Vector info: d2 = 8.750006, 8.750007, 0.750000. Determinants: 0.001067, 1086.116922, -9959690.352891, -152056.242226 ( 1766.000000 -518.000000 -9065.000000 ) ( 1766.000000 -518.000000 -7945.000000 ) ( 1670.000000 -422.000000 -7945.000000 ) ( ( 0.014323 0.000000 23.455169 ) ( 0.000000 -0.007143 65.500043 ) ) 19b/19wpanl1 0 0 0 ( 1667.171573 -424.828427 -7945.000000 ) ( 1763.171573 -520.828427 -7945.000000 ) ( 1763.171573 -520.828427 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1667.171573 -424.828427 -7945.000000 ) ( 1670.000000 -422.000000 -7945.000000 ) ( 1766.000000 -518.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1763.171573 -520.828427 -7945.000000 ) ( 1766.000000 -518.000000 -7945.000000 ) ( 1766.000000 -518.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1763.171573 -520.828427 -9065.000000 ) ( 1766.000000 -518.000000 -9065.000000 ) ( 1670.000000 -422.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1667.171573 -424.828427 -9065.000000 ) ( 1670.000000 -422.000000 -9065.000000 ) ( 1670.000000 -422.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3872/2668) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-899.000000, -848.000000, -518.000000) / (2045.000000, 2096.000000, 1766.000000) // --> Vector info: d1 = 1.638273, 0.615784, 0.615789. Determinants: 337.421148, 337.421634, -441829.906255, -33660.000000 // --> Vector info: d2 = 7.000016, 6.999997, 0.332490. Determinants: 340.048978, -340.036706, 765458.565031, -33660.000000 ( 1766.000000 -518.000000 -9065.000000 ) ( 2096.000000 -848.000000 -9065.000000 ) ( 2045.000000 -899.000000 -9065.000000 ) ( ( -0.010024 -0.010024 13.126260 ) ( -0.010102 0.010102 -22.740896 ) ) 19b/00ftempl 0 0 0 ( 2045.000000 -899.000000 -9069.000000 ) ( 2096.000000 -848.000000 -9069.000000 ) ( 1766.000000 -518.000000 -9069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2045.000000 -899.000000 -9069.000000 ) ( 2045.000000 -899.000000 -9065.000000 ) ( 2096.000000 -848.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2096.000000 -848.000000 -9069.000000 ) ( 2096.000000 -848.000000 -9065.000000 ) ( 1766.000000 -518.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1766.000000 -518.000000 -9069.000000 ) ( 1766.000000 -518.000000 -9065.000000 ) ( 1715.000000 -569.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1715.000000 -569.000000 -9069.000000 ) ( 1715.000000 -569.000000 -9065.000000 ) ( 2045.000000 -899.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3873/2669) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (810.344371, 882.469263, 882.469263) / (9065.000000, 9065.000000, 7945.000000) // --> Vector info: d1 = 0.300873, 0.300873, 16.300886. Determinants: 0.000000, 1153.999230, -10485307.491968, -80779.878683 // --> Vector info: d2 = 1.156258, 0.644958, 0.644956. Determinants: 572.656105, -0.000137, -557449.756318, -80779.878683 ( 1766.000000 -518.000000 -7945.000000 ) ( 1766.000000 -518.000000 -9065.000000 ) ( 1715.000000 -569.000000 -9065.000000 ) ( ( 0.000000 -0.014286 129.800981 ) ( -0.007089 0.000000 6.900849 ) ) 19b/00wimp03 0 0 0 ( 1712.171573 -566.171573 -9065.000000 ) ( 1763.171573 -515.171573 -9065.000000 ) ( 1763.171573 -515.171573 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1712.171573 -566.171573 -9065.000000 ) ( 1715.000000 -569.000000 -9065.000000 ) ( 1766.000000 -518.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1763.171573 -515.171573 -9065.000000 ) ( 1766.000000 -518.000000 -9065.000000 ) ( 1766.000000 -518.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1763.171573 -515.171573 -7945.000000 ) ( 1766.000000 -518.000000 -7945.000000 ) ( 1715.000000 -569.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1712.171573 -566.171573 -7945.000000 ) ( 1715.000000 -569.000000 -7945.000000 ) ( 1715.000000 -569.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3874/2670) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wlite1]: 32.000000/128.000000 // --> Vector A/B: (-569.000000, -518.000000, -848.000000) / (-1715.000000, -1766.000000, -2096.000000) // --> Vector info: d1 = 14.001743, 14.001726, 0.666719. Determinants: -680.079681, -680.091004, -2024620.090676, -33660.000000 // --> Vector info: d2 = 0.851569, 1.362871, 1.362809. Determinants: -168.732846, 168.726474, 164693.095425, -33660.000000 ( 2096.000000 -848.000000 -7945.000000 ) ( 1766.000000 -518.000000 -7945.000000 ) ( 1715.000000 -569.000000 -7945.000000 ) ( ( 0.020204 0.020205 60.149141 ) ( 0.005013 -0.005013 -4.892843 ) ) 19b/00wlite1 0 0 0 ( 1715.000000 -569.000000 -7941.000000 ) ( 1766.000000 -518.000000 -7941.000000 ) ( 2096.000000 -848.000000 -7941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1715.000000 -569.000000 -7941.000000 ) ( 1715.000000 -569.000000 -7945.000000 ) ( 1766.000000 -518.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1766.000000 -518.000000 -7941.000000 ) ( 1766.000000 -518.000000 -7945.000000 ) ( 2096.000000 -848.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2096.000000 -848.000000 -7941.000000 ) ( 2096.000000 -848.000000 -7945.000000 ) ( 2045.000000 -899.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2045.000000 -899.000000 -7941.000000 ) ( 2045.000000 -899.000000 -7945.000000 ) ( 1715.000000 -569.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3875/2671) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (-882.469263, -882.469263, -810.344371) / (7945.000000, 9065.000000, 9065.000000) // --> Vector info: d1 = 16.269634, 0.269620, 0.269623. Determinants: -0.003203, 1153.999299, -10482786.339052, -80779.878683 // --> Vector info: d2 = 1.332508, 1.332488, 0.821243. Determinants: 572.594146, 0.001479, 397645.145507, -80779.878683 ( 2045.000000 -899.000000 -9065.000000 ) ( 2096.000000 -848.000000 -9065.000000 ) ( 2096.000000 -848.000000 -7945.000000 ) ( ( 0.000000 -0.014286 129.769771 ) ( -0.007088 0.000000 -4.922577 ) ) 19b/00wimp03 0 0 0 ( 2098.828427 -850.828427 -7945.000000 ) ( 2098.828427 -850.828427 -9065.000000 ) ( 2047.828427 -901.828427 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2098.828427 -850.828427 -7945.000000 ) ( 2096.000000 -848.000000 -7945.000000 ) ( 2096.000000 -848.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2098.828427 -850.828427 -9065.000000 ) ( 2096.000000 -848.000000 -9065.000000 ) ( 2045.000000 -899.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2047.828427 -901.828427 -9065.000000 ) ( 2045.000000 -899.000000 -9065.000000 ) ( 2045.000000 -899.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2047.828427 -901.828427 -7945.000000 ) ( 2045.000000 -899.000000 -7945.000000 ) ( 2096.000000 -848.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3877/2672) # points: 4 { brushDef { // Surface normal: 0.699294, 0.714834, 0.000000 // RotY/Z : 0.000000 / 0.796387. Vector texS/T: (-0.714834, 0.699294, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (-1623.838728, -1623.838728, -1688.189331) / (9065.000000, 7945.000000, 7945.000000) // --> Vector info: d1 = 1.000897, 1.000888, 0.090445. Determinants: -1019.695968, -0.000613, -1727953.596116, -72072.674434 // --> Vector info: d2 = 0.750001, 8.750008, 8.750008. Determinants: 0.000000, 514.805247, -4720764.140607, -72072.674434 ( 1761.000000 -614.000000 -7945.000000 ) ( 1715.000000 -569.000000 -7945.000000 ) ( 1715.000000 -569.000000 -9065.000000 ) ( ( 0.014148 0.000000 23.975156 ) ( 0.000000 -0.007143 65.500055 ) ) 19b/19wpanl1 0 0 0 ( 1712.202823 -571.859336 -9065.000000 ) ( 1712.202823 -571.859336 -7945.000000 ) ( 1758.202823 -616.859336 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1712.202823 -571.859336 -9065.000000 ) ( 1715.000000 -569.000000 -9065.000000 ) ( 1715.000000 -569.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1712.202823 -571.859336 -7945.000000 ) ( 1715.000000 -569.000000 -7945.000000 ) ( 1761.000000 -614.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1758.202823 -616.859336 -7945.000000 ) ( 1761.000000 -614.000000 -7945.000000 ) ( 1761.000000 -614.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1758.202823 -616.859336 -9065.000000 ) ( 1761.000000 -614.000000 -9065.000000 ) ( 1715.000000 -569.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3878/2673) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (-1679.378605, -2011.718792, -2011.718792) / (7945.000000, 7945.000000, 8750.000000) // --> Vector info: d1 = 5.090430, 0.340479, 0.340494. Determinants: -3823.710102, -0.005011, -7783279.406528, -267533.850662 // --> Vector info: d2 = 6.750007, 6.750002, 0.999995. Determinants: -0.003453, 1910.958631, -16988427.398772, -267533.850662 ( 1996.000000 -849.000000 -8750.000000 ) ( 1996.000000 -849.000000 -7945.000000 ) ( 1761.000000 -614.000000 -7945.000000 ) ( ( 0.014292 0.000000 29.092690 ) ( 0.000000 -0.007143 63.500104 ) ) 19b/19wpanl1 0 0 0 ( 1758.171573 -616.828427 -7945.000000 ) ( 1993.171573 -851.828427 -7945.000000 ) ( 1993.171573 -851.828427 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1758.171573 -616.828427 -7945.000000 ) ( 1761.000000 -614.000000 -7945.000000 ) ( 1996.000000 -849.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1993.171573 -851.828427 -7945.000000 ) ( 1996.000000 -849.000000 -7945.000000 ) ( 1996.000000 -849.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1993.171573 -851.828427 -8750.000000 ) ( 1996.000000 -849.000000 -8750.000000 ) ( 1761.000000 -614.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1758.171573 -616.828427 -8750.000000 ) ( 1761.000000 -614.000000 -8750.000000 ) ( 1761.000000 -614.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3879/2674) # points: 4 { brushDef { // Surface normal: 0.714213, 0.699929, 0.000000 // RotY/Z : 0.000000 / 0.775297. Vector texS/T: (-0.699929, 0.714213, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (-2003.424151, -2073.431293, -2073.431293) / (7945.000000, 7945.000000, 9065.000000) // --> Vector info: d1 = 0.069708, 1.076826, 1.076775. Determinants: 1127.971355, 0.003573, 2254310.978328, -78407.999592 // --> Vector info: d2 = 0.624976, 0.624978, 8.624985. Determinants: 0.001864, -560.057608, 4400658.276815, -78407.999592 ( 2045.000000 -899.000000 -9065.000000 ) ( 2045.000000 -899.000000 -7945.000000 ) ( 1996.000000 -849.000000 -7945.000000 ) ( ( -0.014386 0.000000 -28.751033 ) ( 0.000000 0.007143 -56.125119 ) ) 19b/19wpanl1 0 0 0 ( 1993.143149 -851.799714 -7945.000000 ) ( 2042.143149 -901.799714 -7945.000000 ) ( 2042.143149 -901.799714 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1993.143149 -851.799714 -7945.000000 ) ( 1996.000000 -849.000000 -7945.000000 ) ( 2045.000000 -899.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2042.143149 -901.799714 -7945.000000 ) ( 2045.000000 -899.000000 -7945.000000 ) ( 2045.000000 -899.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2042.143149 -901.799714 -9065.000000 ) ( 2045.000000 -899.000000 -9065.000000 ) ( 1996.000000 -849.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1993.143149 -851.799714 -9065.000000 ) ( 1996.000000 -849.000000 -9065.000000 ) ( 1996.000000 -849.000000 -7945.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3881/2675) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-865.000000, -1100.000000, -1075.000000) / (1511.000000, 1747.000000, 1772.000000) // --> Vector info: d1 = 4.874990, 0.124989, 0.124973. Determinants: -118.746372, 118.753672, -339555.417251, -11775.000000 // --> Vector info: d2 = 1.039067, 1.039059, 0.789060. Determinants: 58.999545, 58.749951, -49971.586727, -11775.000000 ( 1772.000000 -1075.000000 -9065.000000 ) ( 1747.000000 -1100.000000 -9065.000000 ) ( 1511.000000 -865.000000 -9065.000000 ) ( ( 0.010085 -0.010085 28.836978 ) ( -0.005011 -0.004989 4.243871 ) ) 19b/19whall3 0 0 0 ( 1511.000000 -865.000000 -9069.000000 ) ( 1747.000000 -1100.000000 -9069.000000 ) ( 1772.000000 -1075.000000 -9069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1511.000000 -865.000000 -9069.000000 ) ( 1511.000000 -865.000000 -9065.000000 ) ( 1747.000000 -1100.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1747.000000 -1100.000000 -9069.000000 ) ( 1747.000000 -1100.000000 -9065.000000 ) ( 1772.000000 -1075.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1772.000000 -1075.000000 -9069.000000 ) ( 1772.000000 -1075.000000 -9065.000000 ) ( 1536.000000 -841.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1536.000000 -841.000000 -9069.000000 ) ( 1536.000000 -841.000000 -9065.000000 ) ( 1511.000000 -865.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3882/2676) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall3]: 64.000000/128.000000 // --> Vector A/B: (-1100.000000, -865.000000, -841.000000) / (-1747.000000, -1511.000000, -1536.000000) // --> Vector info: d1 = 4.859374, 0.109376, 0.109376. Determinants: 118.749959, 113.999961, 273710.568968, -11539.000000 // --> Vector info: d2 = 1.046741, 1.046872, 0.796872. Determinants: 58.996761, -58.753192, -49823.732685, -11539.000000 ( 1536.000000 -841.000000 -8750.000000 ) ( 1511.000000 -865.000000 -8750.000000 ) ( 1747.000000 -1100.000000 -8750.000000 ) ( ( -0.010291 -0.009880 -23.720476 ) ( -0.005113 0.005092 4.317855 ) ) 19b/19whall3 0 0 0 ( 1747.000000 -1100.000000 -8746.000000 ) ( 1511.000000 -865.000000 -8746.000000 ) ( 1536.000000 -841.000000 -8746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1747.000000 -1100.000000 -8746.000000 ) ( 1747.000000 -1100.000000 -8750.000000 ) ( 1511.000000 -865.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1511.000000 -865.000000 -8746.000000 ) ( 1511.000000 -865.000000 -8750.000000 ) ( 1536.000000 -841.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1536.000000 -841.000000 -8746.000000 ) ( 1536.000000 -841.000000 -8750.000000 ) ( 1772.000000 -1075.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1772.000000 -1075.000000 -8746.000000 ) ( 1772.000000 -1075.000000 -8750.000000 ) ( 1747.000000 -1100.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3883/2677) # points: 4 { brushDef { // Surface normal: 0.692532, -0.721387, 0.000000 // RotY/Z : 0.000000 / -0.805803. Vector texS/T: (0.721387, 0.692532, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (490.976211, 490.976211, 525.631658) / (8750.000000, 9065.000000, 9065.000000) // --> Vector info: d1 = 0.031251, 0.031251, 0.531254. Determinants: -157.501191, 0.000000, 76988.191605, -10916.465774 // --> Vector info: d2 = 2.999997, 0.750003, 0.750003. Determinants: 0.000074, 77.974557, -715026.779120, -10916.465774 ( 1536.000000 -841.000000 -9065.000000 ) ( 1511.000000 -865.000000 -9065.000000 ) ( 1511.000000 -865.000000 -8750.000000 ) ( ( 0.014428 0.000000 -7.052483 ) ( 0.000000 -0.007143 65.499842 ) ) 19b/19wpanl1 0 0 0 ( 1508.229873 -862.114451 -8750.000000 ) ( 1508.229873 -862.114451 -9065.000000 ) ( 1533.229873 -838.114451 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1508.229873 -862.114451 -8750.000000 ) ( 1511.000000 -865.000000 -8750.000000 ) ( 1511.000000 -865.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1508.229873 -862.114451 -9065.000000 ) ( 1511.000000 -865.000000 -9065.000000 ) ( 1536.000000 -841.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1533.229873 -838.114451 -9065.000000 ) ( 1536.000000 -841.000000 -9065.000000 ) ( 1536.000000 -841.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1533.229873 -838.114451 -8750.000000 ) ( 1536.000000 -841.000000 -8750.000000 ) ( 1511.000000 -865.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3886/2678) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (-492.853426, -492.853426, -475.882864) / (8750.000000, 9065.000000, 9065.000000) // --> Vector info: d1 = 0.531499, 0.531499, 0.281502. Determinants: 78.749163, 0.000000, 35970.547095, -5345.727266 // --> Vector info: d2 = 0.374995, 2.624994, 2.624994. Determinants: 0.000000, -38.183750, 332103.190330, -5345.727266 ( 1760.000000 -1087.000000 -9065.000000 ) ( 1772.000000 -1075.000000 -9065.000000 ) ( 1772.000000 -1075.000000 -8750.000000 ) ( ( -0.014731 0.000000 -6.728841 ) ( 0.000000 0.007143 -62.124978 ) ) 19b/19wpanl1 0 0 0 ( 1774.828427 -1077.828427 -8750.000000 ) ( 1774.828427 -1077.828427 -9065.000000 ) ( 1762.828427 -1089.828427 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1774.828427 -1077.828427 -8750.000000 ) ( 1772.000000 -1075.000000 -8750.000000 ) ( 1772.000000 -1075.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1774.828427 -1077.828427 -9065.000000 ) ( 1772.000000 -1075.000000 -9065.000000 ) ( 1760.000000 -1087.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1762.828427 -1089.828427 -9065.000000 ) ( 1760.000000 -1087.000000 -9065.000000 ) ( 1760.000000 -1087.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1762.828427 -1089.828427 -8750.000000 ) ( 1760.000000 -1087.000000 -8750.000000 ) ( 1772.000000 -1075.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3887/2679) # points: 4 { brushDef { // Surface normal: -0.650791, 0.759257, 0.000000 // RotY/Z : 0.000000 / 2.279423. Vector texS/T: (-0.759257, -0.650791, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (-628.881397, -619.661853, -619.661853) / (9065.000000, 9065.000000, 9021.000000) // --> Vector info: d1 = 0.281504, 0.156500, 0.156505. Determinants: 5.500161, 0.000044, 3344.355680, -405.659956 // --> Vector info: d2 = 0.625000, 0.624999, 0.312499. Determinants: 0.000021, -2.881108, 25863.716691, -405.659956 ( 1753.000000 -1093.000000 -9021.000000 ) ( 1753.000000 -1093.000000 -9065.000000 ) ( 1760.000000 -1087.000000 -9065.000000 ) ( ( -0.013559 0.000000 -8.244234 ) ( 0.000000 0.007102 -63.757135 ) ) 19b/19wpanl1 0 0 0 ( 1762.603165 -1090.037026 -9065.000000 ) ( 1755.603165 -1096.037026 -9065.000000 ) ( 1755.603165 -1096.037026 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1762.603165 -1090.037026 -9065.000000 ) ( 1760.000000 -1087.000000 -9065.000000 ) ( 1753.000000 -1093.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1755.603165 -1096.037026 -9065.000000 ) ( 1753.000000 -1093.000000 -9065.000000 ) ( 1753.000000 -1093.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1755.603165 -1096.037026 -9021.000000 ) ( 1753.000000 -1093.000000 -9021.000000 ) ( 1760.000000 -1087.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1762.603165 -1090.037026 -9021.000000 ) ( 1760.000000 -1087.000000 -9021.000000 ) ( 1760.000000 -1087.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3888/2680) # points: 4 { brushDef { // Surface normal: -0.759257, 0.650791, 0.000000 // RotY/Z : 0.000000 / 2.432966. Vector texS/T: (-0.650791, -0.759257, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (-310.969811, -301.750267, -301.750267) / (9065.000000, 9065.000000, 8750.000000) // --> Vector info: d1 = 0.156502, 0.031505, 0.031522. Determinants: 39.374050, 0.000163, 11788.157338, -2904.156504 // --> Vector info: d2 = 2.624988, 2.624988, 0.374989. Determinants: 0.000150, -20.743964, 180420.704220, -2904.156504 ( 1747.000000 -1100.000000 -8750.000000 ) ( 1747.000000 -1100.000000 -9065.000000 ) ( 1753.000000 -1093.000000 -9065.000000 ) ( ( -0.013558 0.000000 -4.059064 ) ( 0.000000 0.007143 -62.124994 ) ) 19b/19wpanl1 0 0 0 ( 1756.037026 -1095.603165 -9065.000000 ) ( 1750.037026 -1102.603165 -9065.000000 ) ( 1750.037026 -1102.603165 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1756.037026 -1095.603165 -9065.000000 ) ( 1753.000000 -1093.000000 -9065.000000 ) ( 1747.000000 -1100.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.037026 -1102.603165 -9065.000000 ) ( 1747.000000 -1100.000000 -9065.000000 ) ( 1747.000000 -1100.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.037026 -1102.603165 -8750.000000 ) ( 1747.000000 -1100.000000 -8750.000000 ) ( 1753.000000 -1093.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1756.037026 -1095.603165 -8750.000000 ) ( 1753.000000 -1093.000000 -8750.000000 ) ( 1753.000000 -1093.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3889/2681) # points: 4 { brushDef { // Surface normal: -0.650791, 0.759257, 0.000000 // RotY/Z : 0.000000 / 2.279423. Vector texS/T: (-0.759257, -0.650791, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (-619.661853, -619.661853, -628.881397) / (9004.000000, 8750.000000, 8750.000000) // --> Vector info: d1 = 0.156506, 0.156502, 0.281507. Determinants: 31.751159, -0.000041, 19308.846597, -2341.764292 // --> Vector info: d2 = 2.187490, 0.374996, 0.374995. Determinants: -0.000363, -16.710367, 145337.334759, -2341.764292 ( 1760.000000 -1087.000000 -8750.000000 ) ( 1753.000000 -1093.000000 -8750.000000 ) ( 1753.000000 -1093.000000 -9004.000000 ) ( ( -0.013559 0.000000 -8.245427 ) ( 0.000000 0.007136 -62.063178 ) ) 19b/19wpanl1 0 0 0 ( 1755.603165 -1096.037026 -9004.000000 ) ( 1755.603165 -1096.037026 -8750.000000 ) ( 1762.603165 -1090.037026 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1755.603165 -1096.037026 -9004.000000 ) ( 1753.000000 -1093.000000 -9004.000000 ) ( 1753.000000 -1093.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1755.603165 -1096.037026 -8750.000000 ) ( 1753.000000 -1093.000000 -8750.000000 ) ( 1760.000000 -1087.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1762.603165 -1090.037026 -8750.000000 ) ( 1760.000000 -1087.000000 -8750.000000 ) ( 1760.000000 -1087.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1762.603165 -1090.037026 -9004.000000 ) ( 1760.000000 -1087.000000 -9004.000000 ) ( 1753.000000 -1093.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3892/2682) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (-1075.000000, -1050.000000, -816.000000) / (1772.000000, 1797.000000, 1560.000000) // --> Vector info: d1 = 0.499997, 0.499997, 5.249979. Determinants: -118.749559, 118.749559, -343967.455056, -11775.000000 // --> Vector info: d2 = 1.117183, 0.867178, 0.867257. Determinants: 59.249214, 58.503145, -53129.499631, -11775.000000 ( 1560.000000 -816.000000 -9065.000000 ) ( 1797.000000 -1050.000000 -9065.000000 ) ( 1772.000000 -1075.000000 -9065.000000 ) ( ( 0.010085 -0.010085 29.211673 ) ( -0.005032 -0.004968 4.512059 ) ) 19b/00wimp03 0 0 0 ( 1772.000000 -1075.000000 -9069.000000 ) ( 1797.000000 -1050.000000 -9069.000000 ) ( 1560.000000 -816.000000 -9069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1772.000000 -1075.000000 -9069.000000 ) ( 1772.000000 -1075.000000 -9065.000000 ) ( 1797.000000 -1050.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1797.000000 -1050.000000 -9069.000000 ) ( 1797.000000 -1050.000000 -9065.000000 ) ( 1560.000000 -816.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1560.000000 -816.000000 -9069.000000 ) ( 1560.000000 -816.000000 -9065.000000 ) ( 1536.000000 -841.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1536.000000 -841.000000 -9069.000000 ) ( 1536.000000 -841.000000 -9065.000000 ) ( 1772.000000 -1075.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3894/2683) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (-767.000000, -742.000000, -1124.000000) / (-1461.000000, -1486.000000, -1871.000000) // --> Vector info: d1 = 0.031238, 0.531230, 0.531183. Determinants: -192.498046, 190.995734, 130799.784535, -19175.000000 // --> Vector info: d2 = 0.249970, 0.249981, 4.124972. Determinants: 96.870683, 96.878868, 211046.664847, -19175.000000 ( 1871.000000 -1124.000000 -8365.000000 ) ( 1486.000000 -742.000000 -8365.000000 ) ( 1461.000000 -767.000000 -8365.000000 ) ( ( 0.010039 -0.009961 -6.821371 ) ( -0.005052 -0.005052 -11.006345 ) ) 19b/19wpanl1 0 0 0 ( 1461.000000 -767.000000 -8361.000000 ) ( 1486.000000 -742.000000 -8361.000000 ) ( 1871.000000 -1124.000000 -8361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1461.000000 -767.000000 -8361.000000 ) ( 1461.000000 -767.000000 -8365.000000 ) ( 1486.000000 -742.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1486.000000 -742.000000 -8361.000000 ) ( 1486.000000 -742.000000 -8365.000000 ) ( 1871.000000 -1124.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1871.000000 -1124.000000 -8361.000000 ) ( 1871.000000 -1124.000000 -8365.000000 ) ( 1847.000000 -1149.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1847.000000 -1149.000000 -8361.000000 ) ( 1847.000000 -1149.000000 -8365.000000 ) ( 1461.000000 -767.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3895/2684) # points: 4 { brushDef { // Surface normal: 0.703414, 0.710780, 0.000000 // RotY/Z : 0.000000 / 0.790606. Vector texS/T: (-0.710780, 0.703414, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (-1577.968402, -1577.968402, -2121.033776) / (8750.000000, 8365.000000, 8365.000000) // --> Vector info: d1 = 0.531226, 6.031238, 6.031164. Determinants: -0.028460, 2986.865775, -26246189.290861, -209080.168835 // --> Vector info: d2 = 0.249943, 0.249969, 4.124966. Determinants: 1491.873806, 0.014014, 2301748.990394, -209080.168835 ( 1847.000000 -1149.000000 -8365.000000 ) ( 1461.000000 -767.000000 -8365.000000 ) ( 1461.000000 -767.000000 -8750.000000 ) ( ( 0.000000 -0.014286 125.531701 ) ( -0.007135 0.000000 -11.008930 ) ) 19b/19wpanl1 0 0 0 ( 1458.186342 -769.843120 -8750.000000 ) ( 1458.186342 -769.843120 -8365.000000 ) ( 1844.186342 -1151.843120 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1458.186342 -769.843120 -8750.000000 ) ( 1461.000000 -767.000000 -8750.000000 ) ( 1461.000000 -767.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1458.186342 -769.843120 -8365.000000 ) ( 1461.000000 -767.000000 -8365.000000 ) ( 1847.000000 -1149.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1844.186342 -1151.843120 -8365.000000 ) ( 1847.000000 -1149.000000 -8365.000000 ) ( 1847.000000 -1149.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1844.186342 -1151.843120 -8750.000000 ) ( 1847.000000 -1149.000000 -8750.000000 ) ( 1461.000000 -767.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3896/2685) # points: 4 { brushDef { // Surface normal: -0.704336, -0.709867, 0.000000 // RotY/Z : 0.000000 / -2.352283. Vector texS/T: (0.709867, -0.704336, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (2119.834600, 2119.834600, 1577.479550) / (8750.000000, 8365.000000, 8365.000000) // --> Vector info: d1 = 6.031205, 0.531183, 0.531230. Determinants: 0.017993, -2982.964926, 24841548.945596, -208806.694158 // --> Vector info: d2 = 4.124985, 4.124972, 0.249981. Determinants: -1491.871788, -0.006724, 2301255.844974, -208806.694158 ( 1486.000000 -742.000000 -8365.000000 ) ( 1871.000000 -1124.000000 -8365.000000 ) ( 1871.000000 -1124.000000 -8750.000000 ) ( ( 0.000000 0.014286 -118.969121 ) ( 0.007145 0.000000 -11.020987 ) ) 19b/19wpanl1 0 0 0 ( 1873.817343 -1121.160532 -8750.000000 ) ( 1873.817343 -1121.160532 -8365.000000 ) ( 1488.817343 -739.160532 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1873.817343 -1121.160532 -8750.000000 ) ( 1871.000000 -1124.000000 -8750.000000 ) ( 1871.000000 -1124.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1873.817343 -1121.160532 -8365.000000 ) ( 1871.000000 -1124.000000 -8365.000000 ) ( 1486.000000 -742.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.817343 -739.160532 -8365.000000 ) ( 1486.000000 -742.000000 -8365.000000 ) ( 1486.000000 -742.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.817343 -739.160532 -8750.000000 ) ( 1486.000000 -742.000000 -8750.000000 ) ( 1871.000000 -1124.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3897/2686) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (490.732106, 526.087445, 526.087445) / (9065.000000, 9065.000000, 8365.000000) // --> Vector info: d1 = 0.031251, 0.531254, 0.531262. Determinants: -350.002647, 0.000282, 170981.563585, -24748.737342 // --> Vector info: d2 = 0.750003, 0.750003, 5.750003. Determinants: 0.000164, 176.776720, -1621042.675000, -24748.737342 ( 1486.000000 -742.000000 -8365.000000 ) ( 1486.000000 -742.000000 -9065.000000 ) ( 1461.000000 -767.000000 -9065.000000 ) ( ( 0.014142 0.000000 -6.908698 ) ( 0.000000 -0.007143 65.500015 ) ) 19b/19wpanl1 0 0 0 ( 1458.171573 -764.171573 -9065.000000 ) ( 1483.171573 -739.171573 -9065.000000 ) ( 1483.171573 -739.171573 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1458.171573 -764.171573 -9065.000000 ) ( 1461.000000 -767.000000 -9065.000000 ) ( 1486.000000 -742.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1483.171573 -739.171573 -9065.000000 ) ( 1486.000000 -742.000000 -9065.000000 ) ( 1486.000000 -742.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1483.171573 -739.171573 -8365.000000 ) ( 1486.000000 -742.000000 -8365.000000 ) ( 1461.000000 -767.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1458.171573 -764.171573 -8365.000000 ) ( 1461.000000 -767.000000 -8365.000000 ) ( 1461.000000 -767.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3898/2687) # points: 4 { brushDef { // Surface normal: 0.702345, 0.711836, 0.000000 // RotY/Z : 0.000000 / 0.792109. Vector texS/T: (-0.711836, 0.702345, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (-1684.053142, -1684.053142, -1578.691858) / (8750.000000, 9065.000000, 9065.000000) // --> Vector info: d1 = 0.531251, 0.531254, 2.031248. Determinants: -472.497859, -0.000357, -813339.963931, -33188.804212 // --> Vector info: d2 = 2.999997, 0.750003, 0.750001. Determinants: 0.000377, 237.062284, -2173860.659459, -33188.804212 ( 1461.000000 -767.000000 -9065.000000 ) ( 1536.000000 -841.000000 -9065.000000 ) ( 1536.000000 -841.000000 -8750.000000 ) ( ( 0.014237 0.000000 24.506456 ) ( 0.000000 -0.007143 65.499819 ) ) 19b/19wpanl1 0 0 0 ( 1533.190619 -843.847346 -8750.000000 ) ( 1533.190619 -843.847346 -9065.000000 ) ( 1458.190619 -769.847346 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1533.190619 -843.847346 -8750.000000 ) ( 1536.000000 -841.000000 -8750.000000 ) ( 1536.000000 -841.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1533.190619 -843.847346 -9065.000000 ) ( 1536.000000 -841.000000 -9065.000000 ) ( 1461.000000 -767.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1458.190619 -769.847346 -9065.000000 ) ( 1461.000000 -767.000000 -9065.000000 ) ( 1461.000000 -767.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1458.190619 -769.847346 -8750.000000 ) ( 1461.000000 -767.000000 -8750.000000 ) ( 1536.000000 -841.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3899/2688) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (1680.085712, 1680.085712, 1575.433908) / (9065.000000, 8750.000000, 8750.000000) // --> Vector info: d1 = 2.031248, 2.031235, 0.531231. Determinants: -472.501181, -0.001297, 726893.514503, -32965.318139 // --> Vector info: d2 = 0.750001, 2.999995, 2.999994. Determinants: -0.000524, 235.465934, -2159221.849608, -32965.318139 ( 1486.000000 -742.000000 -8750.000000 ) ( 1560.000000 -816.000000 -8750.000000 ) ( 1560.000000 -816.000000 -9065.000000 ) ( ( 0.014333 0.000000 -22.050250 ) ( 0.000000 -0.007143 65.499803 ) ) 19b/19wpanl1 0 0 0 ( 1562.828427 -813.171573 -9065.000000 ) ( 1562.828427 -813.171573 -8750.000000 ) ( 1488.828427 -739.171573 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1562.828427 -813.171573 -9065.000000 ) ( 1560.000000 -816.000000 -9065.000000 ) ( 1560.000000 -816.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1562.828427 -813.171573 -8750.000000 ) ( 1560.000000 -816.000000 -8750.000000 ) ( 1486.000000 -742.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.828427 -739.171573 -8750.000000 ) ( 1486.000000 -742.000000 -8750.000000 ) ( 1486.000000 -742.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.828427 -739.171573 -9065.000000 ) ( 1486.000000 -742.000000 -9065.000000 ) ( 1560.000000 -816.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3900/2689) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (-841.000000, -816.000000, -742.000000) / (1536.000000, 1560.000000, 1486.000000) // --> Vector info: d1 = 0.249988, 0.249988, 1.749989. Determinants: -36.000023, 37.500024, -88782.510909, -3626.000000 // --> Vector info: d2 = 1.117260, 0.867264, 0.867263. Determinants: 18.499729, 18.499670, -16908.406994, -3626.000000 ( 1486.000000 -742.000000 -9065.000000 ) ( 1560.000000 -816.000000 -9065.000000 ) ( 1536.000000 -841.000000 -9065.000000 ) ( ( 0.009928 -0.010342 24.484973 ) ( -0.005102 -0.005102 4.663102 ) ) 19b/00wimp03 0 0 0 ( 1536.000000 -841.000000 -9069.000000 ) ( 1560.000000 -816.000000 -9069.000000 ) ( 1486.000000 -742.000000 -9069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1536.000000 -841.000000 -9069.000000 ) ( 1536.000000 -841.000000 -9065.000000 ) ( 1560.000000 -816.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1560.000000 -816.000000 -9069.000000 ) ( 1560.000000 -816.000000 -9065.000000 ) ( 1486.000000 -742.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1486.000000 -742.000000 -9069.000000 ) ( 1486.000000 -742.000000 -9065.000000 ) ( 1461.000000 -767.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1461.000000 -767.000000 -9069.000000 ) ( 1461.000000 -767.000000 -9065.000000 ) ( 1536.000000 -841.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3901/2690) # points: 4 { brushDef { // Surface normal: -0.721387, 0.692532, 0.000000 // RotY/Z : 0.000000 / 2.376600. Vector texS/T: (-0.692532, -0.721387, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (-450.232255, -484.887702, -484.887702) / (8365.000000, 8365.000000, 9065.000000) // --> Vector info: d1 = 0.531481, 1.031491, 1.031473. Determinants: 350.006847, 0.000619, 144686.088517, -24258.812832 // --> Vector info: d2 = 0.624990, 0.624991, 5.624995. Determinants: 0.000459, -173.277398, 1434304.126972, -24258.812832 ( 1871.000000 -1124.000000 -9065.000000 ) ( 1871.000000 -1124.000000 -8365.000000 ) ( 1847.000000 -1149.000000 -8365.000000 ) ( ( -0.014428 0.000000 -5.964269 ) ( 0.000000 0.007143 -59.125075 ) ) 19b/19wpanl1 0 0 0 ( 1849.885549 -1151.770127 -8365.000000 ) ( 1873.885549 -1126.770127 -8365.000000 ) ( 1873.885549 -1126.770127 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1849.885549 -1151.770127 -8365.000000 ) ( 1847.000000 -1149.000000 -8365.000000 ) ( 1871.000000 -1124.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1873.885549 -1126.770127 -8365.000000 ) ( 1871.000000 -1124.000000 -8365.000000 ) ( 1871.000000 -1124.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1873.885549 -1126.770127 -9065.000000 ) ( 1871.000000 -1124.000000 -9065.000000 ) ( 1847.000000 -1149.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1849.885549 -1151.770127 -9065.000000 ) ( 1847.000000 -1149.000000 -9065.000000 ) ( 1847.000000 -1149.000000 -8365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3902/2691) # points: 4 { brushDef { // Surface normal: 0.702345, 0.711836, 0.000000 // RotY/Z : 0.000000 / 0.792109. Vector texS/T: (-0.711836, 0.702345, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (-2016.395335, -2016.395335, -2121.756619) / (9065.000000, 8750.000000, 8750.000000) // --> Vector info: d1 = 0.031459, 0.031472, 1.531470. Determinants: 472.499400, 0.001332, 951689.422431, -33188.804212 // --> Vector info: d2 = 2.624990, 0.374991, 0.374994. Determinants: 0.000977, -237.062811, 2061856.061764, -33188.804212 ( 1847.000000 -1149.000000 -8750.000000 ) ( 1772.000000 -1075.000000 -8750.000000 ) ( 1772.000000 -1075.000000 -9065.000000 ) ( ( -0.014237 0.000000 -28.675014 ) ( 0.000000 0.007143 -62.125048 ) ) 19b/19wpanl1 0 0 0 ( 1769.190619 -1077.847346 -9065.000000 ) ( 1769.190619 -1077.847346 -8750.000000 ) ( 1844.190619 -1151.847346 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1769.190619 -1077.847346 -9065.000000 ) ( 1772.000000 -1075.000000 -9065.000000 ) ( 1772.000000 -1075.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1769.190619 -1077.847346 -8750.000000 ) ( 1772.000000 -1075.000000 -8750.000000 ) ( 1847.000000 -1149.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1844.190619 -1151.847346 -8750.000000 ) ( 1847.000000 -1149.000000 -8750.000000 ) ( 1847.000000 -1149.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1844.190619 -1151.847346 -9065.000000 ) ( 1847.000000 -1149.000000 -9065.000000 ) ( 1772.000000 -1075.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3903/2692) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (-1050.000000, -1075.000000, -1149.000000) / (1797.000000, 1772.000000, 1847.000000) // --> Vector info: d1 = 2.499994, 2.499993, 0.999993. Determinants: -37.500035, 37.499965, -116074.951474, -3725.000000 // --> Vector info: d2 = 0.867177, 1.117182, 1.117185. Determinants: 18.750441, 18.500305, -16787.320859, -3725.000000 ( 1847.000000 -1149.000000 -9065.000000 ) ( 1772.000000 -1075.000000 -9065.000000 ) ( 1797.000000 -1050.000000 -9065.000000 ) ( ( 0.010067 -0.010067 31.161061 ) ( -0.005034 -0.004967 4.506663 ) ) 19b/00wimp03 0 0 0 ( 1797.000000 -1050.000000 -9069.000000 ) ( 1772.000000 -1075.000000 -9069.000000 ) ( 1847.000000 -1149.000000 -9069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1797.000000 -1050.000000 -9069.000000 ) ( 1797.000000 -1050.000000 -9065.000000 ) ( 1772.000000 -1075.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1772.000000 -1075.000000 -9069.000000 ) ( 1772.000000 -1075.000000 -9065.000000 ) ( 1847.000000 -1149.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1847.000000 -1149.000000 -9069.000000 ) ( 1847.000000 -1149.000000 -9065.000000 ) ( 1871.000000 -1124.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1871.000000 -1124.000000 -9069.000000 ) ( 1871.000000 -1124.000000 -9065.000000 ) ( 1797.000000 -1050.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3904/2693) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (2013.133006, 2013.133006, 2117.784810) / (8750.000000, 9065.000000, 9065.000000) // --> Vector info: d1 = 2.031501, 2.031501, 0.531499. Determinants: 472.500620, 0.000000, -1018175.664394, -32965.318139 // --> Vector info: d2 = 0.374989, 2.624988, 2.624994. Determinants: -0.002104, -235.466458, 2047974.129735, -32965.318139 ( 1871.000000 -1124.000000 -9065.000000 ) ( 1797.000000 -1050.000000 -9065.000000 ) ( 1797.000000 -1050.000000 -8750.000000 ) ( ( -0.014333 0.000000 30.886268 ) ( 0.000000 0.007143 -62.125113 ) ) 19b/19wpanl1 0 0 0 ( 1799.828427 -1047.171573 -8750.000000 ) ( 1799.828427 -1047.171573 -9065.000000 ) ( 1873.828427 -1121.171573 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1799.828427 -1047.171573 -8750.000000 ) ( 1797.000000 -1050.000000 -8750.000000 ) ( 1797.000000 -1050.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1799.828427 -1047.171573 -9065.000000 ) ( 1797.000000 -1050.000000 -9065.000000 ) ( 1871.000000 -1124.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1873.828427 -1121.171573 -9065.000000 ) ( 1871.000000 -1124.000000 -9065.000000 ) ( 1871.000000 -1124.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1873.828427 -1121.171573 -8750.000000 ) ( 1871.000000 -1124.000000 -8750.000000 ) ( 1797.000000 -1050.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3905/2694) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1050.000000, -849.000000, -614.000000) / (1797.000000, 1996.000000, 1761.000000) // --> Vector info: d1 = 0.999987, 1.000002, 5.749907. Determinants: -945.234797, 954.727441, -2802140.493186, -94000.000000 // --> Vector info: d2 = 4.999960, 0.961794, 0.940946. Determinants: 953.117843, 944.778724, -1166989.911797, -94000.000000 ( 1761.000000 -614.000000 -9065.000000 ) ( 1996.000000 -849.000000 -9065.000000 ) ( 1797.000000 -1050.000000 -9065.000000 ) ( ( 0.010056 -0.010157 29.810005 ) ( -0.010140 -0.010051 12.414786 ) ) 19b/00ftempl 0 0 0 ( 1797.000000 -1050.000000 -9069.000000 ) ( 1996.000000 -849.000000 -9069.000000 ) ( 1761.000000 -614.000000 -9069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1797.000000 -1050.000000 -9069.000000 ) ( 1797.000000 -1050.000000 -9065.000000 ) ( 1996.000000 -849.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1996.000000 -849.000000 -9069.000000 ) ( 1996.000000 -849.000000 -9065.000000 ) ( 1761.000000 -614.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1761.000000 -614.000000 -9069.000000 ) ( 1761.000000 -614.000000 -9065.000000 ) ( 1560.000000 -816.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1560.000000 -816.000000 -9069.000000 ) ( 1560.000000 -816.000000 -9065.000000 ) ( 1797.000000 -1050.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3906/2695) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (526.087445, 544.472222, 544.472222) / (9065.000000, 9065.000000, 8750.000000) // --> Vector info: d1 = 0.984372, 1.234370, 1.234355. Determinants: -78.749153, -0.000263, 35730.622863, -5791.204538 // --> Vector info: d2 = 0.749995, 0.749996, 2.999990. Determinants: -0.000150, 41.365642, -379322.838942, -5791.204538 ( 1573.000000 -803.000000 -8750.000000 ) ( 1573.000000 -803.000000 -9065.000000 ) ( 1560.000000 -816.000000 -9065.000000 ) ( ( 0.013598 0.000000 -6.169808 ) ( 0.000000 -0.007143 65.499817 ) ) 19b/19wpanl1 0 0 0 ( 1557.171573 -813.171573 -9065.000000 ) ( 1570.171573 -800.171573 -9065.000000 ) ( 1570.171573 -800.171573 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1557.171573 -813.171573 -9065.000000 ) ( 1560.000000 -816.000000 -9065.000000 ) ( 1573.000000 -803.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1570.171573 -800.171573 -9065.000000 ) ( 1573.000000 -803.000000 -9065.000000 ) ( 1573.000000 -803.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1570.171573 -800.171573 -8750.000000 ) ( 1573.000000 -803.000000 -8750.000000 ) ( 1560.000000 -816.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1557.171573 -813.171573 -8750.000000 ) ( 1560.000000 -816.000000 -8750.000000 ) ( 1560.000000 -816.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3907/2696) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (-816.000000, -614.000000, -849.000000) / (-1560.000000, -1761.000000, -1996.000000) // --> Vector info: d1 = 0.031236, 4.090443, 4.069674. Determinants: -958.088222, 949.718454, 696802.610746, -94705.000000 // --> Vector info: d2 = 0.999995, 0.999994, 3.374946. Determinants: 477.365730, 479.740150, 1043220.571562, -94705.000000 ( 1996.000000 -849.000000 -8750.000000 ) ( 1761.000000 -614.000000 -8750.000000 ) ( 1560.000000 -816.000000 -8750.000000 ) ( ( 0.010117 -0.010028 -7.357612 ) ( -0.005041 -0.005066 -11.015475 ) ) 19b/19wpanl1 0 0 0 ( 1560.000000 -816.000000 -8746.000000 ) ( 1761.000000 -614.000000 -8746.000000 ) ( 1996.000000 -849.000000 -8746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1560.000000 -816.000000 -8746.000000 ) ( 1560.000000 -816.000000 -8750.000000 ) ( 1761.000000 -614.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1761.000000 -614.000000 -8746.000000 ) ( 1761.000000 -614.000000 -8750.000000 ) ( 1996.000000 -849.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1996.000000 -849.000000 -8746.000000 ) ( 1996.000000 -849.000000 -8750.000000 ) ( 1797.000000 -1050.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1797.000000 -1050.000000 -8746.000000 ) ( 1797.000000 -1050.000000 -8750.000000 ) ( 1560.000000 -816.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3910/2697) # points: 4 { brushDef { // Surface normal: -0.710633, 0.703562, 0.000000 // RotY/Z : 0.000000 / 2.361194. Vector texS/T: (-0.703562, -0.710633, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (-800.982872, -800.982872, -518.136624) / (8750.000000, 9065.000000, 9065.000000) // --> Vector info: d1 = 4.069682, 4.069666, 0.031505. Determinants: 1272.020936, 0.004313, 656234.572940, -89096.568116 // --> Vector info: d2 = 0.374985, 2.624984, 2.624988. Determinants: -0.001051, -636.403857, 5535123.031535, -89096.568116 ( 1797.000000 -1050.000000 -9065.000000 ) ( 1996.000000 -849.000000 -9065.000000 ) ( 1996.000000 -849.000000 -8750.000000 ) ( ( -0.014277 0.000000 -7.365430 ) ( 0.000000 0.007143 -62.124986 ) ) 19b/19wpanl1 0 0 0 ( 1998.842534 -851.814250 -8750.000000 ) ( 1998.842534 -851.814250 -9065.000000 ) ( 1799.842534 -1052.814250 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1998.842534 -851.814250 -8750.000000 ) ( 1996.000000 -849.000000 -8750.000000 ) ( 1996.000000 -849.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1998.842534 -851.814250 -9065.000000 ) ( 1996.000000 -849.000000 -9065.000000 ) ( 1797.000000 -1050.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1799.842534 -1052.814250 -9065.000000 ) ( 1797.000000 -1050.000000 -9065.000000 ) ( 1797.000000 -1050.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1799.842534 -1052.814250 -8750.000000 ) ( 1797.000000 -1050.000000 -8750.000000 ) ( 1996.000000 -849.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3911/2698) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (544.472222, 552.957503, 552.957503) / (9065.000000, 9065.000000, 9021.000000) // --> Vector info: d1 = 0.234368, 0.359368, 0.359366. Determinants: -5.500016, -0.000019, 2907.278218, -373.352380 // --> Vector info: d2 = 0.749997, 0.749998, 1.062493. Determinants: -0.000011, 2.651610, -24316.851478, -373.352380 ( 1579.000000 -797.000000 -9021.000000 ) ( 1579.000000 -797.000000 -9065.000000 ) ( 1573.000000 -803.000000 -9065.000000 ) ( ( 0.014731 0.000000 -7.786955 ) ( 0.000000 -0.007102 65.131101 ) ) 19b/19wpanl1 0 0 0 ( 1570.171573 -800.171573 -9065.000000 ) ( 1576.171573 -794.171573 -9065.000000 ) ( 1576.171573 -794.171573 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1570.171573 -800.171573 -9065.000000 ) ( 1573.000000 -803.000000 -9065.000000 ) ( 1579.000000 -797.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1576.171573 -794.171573 -9065.000000 ) ( 1579.000000 -797.000000 -9065.000000 ) ( 1579.000000 -797.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1576.171573 -794.171573 -9021.000000 ) ( 1579.000000 -797.000000 -9021.000000 ) ( 1573.000000 -803.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1570.171573 -800.171573 -9021.000000 ) ( 1573.000000 -803.000000 -9021.000000 ) ( 1573.000000 -803.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3912/2699) # points: 4 { brushDef { // Surface normal: 0.709041, -0.705167, 0.000000 // RotY/Z : 0.000000 / -0.782658. Vector texS/T: (0.705167, 0.709041, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (548.352470, 806.447414, 806.447414) / (9065.000000, 9065.000000, 8750.000000) // --> Vector info: d1 = 0.359368, 4.043575, 4.043556. Determinants: -1160.525156, -0.004920, 607204.814628, -81299.907288 // --> Vector info: d2 = 0.749998, 0.750008, 3.000002. Determinants: -0.003155, 580.712145, -5325128.605576, -81299.907288 ( 1761.000000 -614.000000 -8750.000000 ) ( 1761.000000 -614.000000 -9065.000000 ) ( 1579.000000 -797.000000 -9065.000000 ) ( ( 0.014275 0.000000 -7.468702 ) ( 0.000000 -0.007143 65.499812 ) ) 19b/19wpanl1 0 0 0 ( 1576.163834 -794.179333 -9065.000000 ) ( 1758.163834 -611.179333 -9065.000000 ) ( 1758.163834 -611.179333 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1576.163834 -794.179333 -9065.000000 ) ( 1579.000000 -797.000000 -9065.000000 ) ( 1761.000000 -614.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1758.163834 -611.179333 -9065.000000 ) ( 1761.000000 -614.000000 -9065.000000 ) ( 1761.000000 -614.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1758.163834 -611.179333 -8750.000000 ) ( 1761.000000 -614.000000 -8750.000000 ) ( 1579.000000 -797.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1576.163834 -794.179333 -8750.000000 ) ( 1579.000000 -797.000000 -8750.000000 ) ( 1579.000000 -797.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3913/2700) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (552.957503, 552.957503, 544.472222) / (9004.000000, 8750.000000, 8750.000000) // --> Vector info: d1 = 0.359368, 0.359361, 0.234360. Determinants: -31.750091, -0.000059, 16782.448602, -2155.261469 // --> Vector info: d2 = 0.187492, 1.999993, 1.999993. Determinants: -0.000030, 15.379581, -138881.821638, -2155.261469 ( 1573.000000 -803.000000 -8750.000000 ) ( 1579.000000 -797.000000 -8750.000000 ) ( 1579.000000 -797.000000 -9004.000000 ) ( ( 0.014731 0.000000 -7.786734 ) ( 0.000000 -0.007136 64.438503 ) ) 19b/19wpanl1 0 0 0 ( 1576.171573 -794.171573 -9004.000000 ) ( 1576.171573 -794.171573 -8750.000000 ) ( 1570.171573 -800.171573 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1576.171573 -794.171573 -9004.000000 ) ( 1579.000000 -797.000000 -9004.000000 ) ( 1579.000000 -797.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1576.171573 -794.171573 -8750.000000 ) ( 1579.000000 -797.000000 -8750.000000 ) ( 1573.000000 -803.000000 -8750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1570.171573 -800.171573 -8750.000000 ) ( 1573.000000 -803.000000 -8750.000000 ) ( 1573.000000 -803.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1570.171573 -800.171573 -9004.000000 ) ( 1573.000000 -803.000000 -9004.000000 ) ( 1579.000000 -797.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3916/2701) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00t_3]: 16.000000/32.000000 // --> Vector A/B: (-466.690476, -466.690476, -475.175757) / (9021.000000, 9004.000000, 9004.000000) // --> Vector info: d1 = 1.000000, 0.999998, 1.999996. Determinants: 16.999968, -0.000012, 7789.583532, -144.249783 // --> Vector info: d2 = 0.999996, 0.000013, 0.000000. Determinants: -0.000223, -8.485136, 76400.056924, -144.249783 ( 1762.000000 -1090.000000 -9004.000000 ) ( 1756.000000 -1096.000000 -9004.000000 ) ( 1756.000000 -1096.000000 -9021.000000 ) ( ( -0.117851 0.000000 -54.000660 ) ( 0.000002 0.058823 -529.637239 ) ) 19b/00t_3 0 0 0 ( 1758.828427 -1098.828427 -9021.000000 ) ( 1758.828427 -1098.828427 -9004.000000 ) ( 1764.828427 -1092.828427 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1758.828427 -1098.828427 -9021.000000 ) ( 1756.000000 -1096.000000 -9021.000000 ) ( 1756.000000 -1096.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1758.828427 -1098.828427 -9004.000000 ) ( 1756.000000 -1096.000000 -9004.000000 ) ( 1762.000000 -1090.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1764.828427 -1092.828427 -9004.000000 ) ( 1762.000000 -1090.000000 -9004.000000 ) ( 1762.000000 -1090.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1764.828427 -1092.828427 -9021.000000 ) ( 1762.000000 -1090.000000 -9021.000000 ) ( 1756.000000 -1096.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3917/2702) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (-1087.000000, -1093.000000, -1096.000000) / (1760.000000, 1753.000000, 1756.000000) // --> Vector info: d1 = 0.338714, 0.213766, 0.212345. Determinants: -0.384788, -0.366321, 213.251147, -39.000000 // --> Vector info: d2 = 0.713948, 0.715727, 0.690737. Determinants: -0.169590, 0.155275, -485.471993, -39.000000 ( 1756.000000 -1096.000000 -9021.000000 ) ( 1753.000000 -1093.000000 -9021.000000 ) ( 1760.000000 -1087.000000 -9021.000000 ) ( ( 0.009866 0.009393 -5.467978 ) ( 0.004348 -0.003981 12.448000 ) ) 19b/19wpanl1 0 0 0 ( 1760.000000 -1087.000000 -9025.000000 ) ( 1753.000000 -1093.000000 -9025.000000 ) ( 1756.000000 -1096.000000 -9025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1760.000000 -1087.000000 -9025.000000 ) ( 1760.000000 -1087.000000 -9021.000000 ) ( 1753.000000 -1093.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1753.000000 -1093.000000 -9025.000000 ) ( 1753.000000 -1093.000000 -9021.000000 ) ( 1756.000000 -1096.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1756.000000 -1096.000000 -9025.000000 ) ( 1756.000000 -1096.000000 -9021.000000 ) ( 1762.000000 -1090.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1762.000000 -1090.000000 -9025.000000 ) ( 1762.000000 -1090.000000 -9021.000000 ) ( 1760.000000 -1087.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3918/2703) # points: 4 { brushDef { // Surface normal: -0.832050, -0.554700, 0.000000 // RotY/Z : 0.000000 / -2.553590. Vector texS/T: (0.554700, -0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (1880.711015, 1880.711015, 1884.316567) / (9004.000000, 9021.000000, 9021.000000) // --> Vector info: d1 = 0.331403, 0.338615, 0.288636. Determinants: 0.849638, -0.026004, -1384.099374, -61.294372 // --> Vector info: d2 = 0.589010, 0.713954, 0.714676. Determinants: -0.012265, -0.450494, 4043.215649, -61.294372 ( 1762.000000 -1090.000000 -9021.000000 ) ( 1760.000000 -1087.000000 -9021.000000 ) ( 1760.000000 -1087.000000 -9004.000000 ) ( ( -0.013862 0.000424 22.581182 ) ( 0.000200 0.007350 -65.963897 ) ) 19b/19wpanl1 0 0 0 ( 1763.328201 -1084.781199 -9004.000000 ) ( 1763.328201 -1084.781199 -9021.000000 ) ( 1765.328201 -1087.781199 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1763.328201 -1084.781199 -9004.000000 ) ( 1760.000000 -1087.000000 -9004.000000 ) ( 1760.000000 -1087.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1763.328201 -1084.781199 -9021.000000 ) ( 1760.000000 -1087.000000 -9021.000000 ) ( 1762.000000 -1090.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1765.328201 -1087.781199 -9021.000000 ) ( 1762.000000 -1090.000000 -9021.000000 ) ( 1762.000000 -1090.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1765.328201 -1087.781199 -9004.000000 ) ( 1762.000000 -1090.000000 -9004.000000 ) ( 1760.000000 -1087.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3919/2704) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (-1093.000000, -1087.000000, -1090.000000) / (-1753.000000, -1760.000000, -1762.000000) // --> Vector info: d1 = 0.190556, 0.315501, 0.316966. Determinants: -0.239640, 0.383622, 404.274109, -33.000000 // --> Vector info: d2 = 0.592743, 0.590916, 0.615905. Determinants: 0.178578, 0.144453, 428.851780, -33.000000 ( 1762.000000 -1090.000000 -9004.000000 ) ( 1760.000000 -1087.000000 -9004.000000 ) ( 1753.000000 -1093.000000 -9004.000000 ) ( ( 0.007262 -0.011625 -12.250731 ) ( -0.005411 -0.004377 -12.995508 ) ) 19b/19wpanl1 0 0 0 ( 1753.000000 -1093.000000 -9000.000000 ) ( 1760.000000 -1087.000000 -9000.000000 ) ( 1762.000000 -1090.000000 -9000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1753.000000 -1093.000000 -9000.000000 ) ( 1753.000000 -1093.000000 -9004.000000 ) ( 1760.000000 -1087.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1760.000000 -1087.000000 -9000.000000 ) ( 1760.000000 -1087.000000 -9004.000000 ) ( 1762.000000 -1090.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1762.000000 -1090.000000 -9000.000000 ) ( 1762.000000 -1090.000000 -9004.000000 ) ( 1756.000000 -1096.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1756.000000 -1096.000000 -9000.000000 ) ( 1756.000000 -1096.000000 -9004.000000 ) ( 1753.000000 -1093.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3920/2705) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (-2012.425899, -2012.425899, -2016.668540) / (9021.000000, 9004.000000, 9004.000000) // --> Vector info: d1 = 0.276324, 0.269303, 0.319283. Determinants: 0.849663, -0.029787, 1958.665813, -72.124892 // --> Vector info: d2 = 0.717549, 0.592602, 0.591900. Determinants: -0.011932, -0.530108, 4706.334191, -72.124892 ( 1756.000000 -1096.000000 -9004.000000 ) ( 1753.000000 -1093.000000 -9004.000000 ) ( 1753.000000 -1093.000000 -9021.000000 ) ( ( -0.011780 0.000413 -27.156586 ) ( 0.000165 0.007350 -65.252565 ) ) 19b/19wpanl1 0 0 0 ( 1750.171573 -1095.828427 -9021.000000 ) ( 1750.171573 -1095.828427 -9004.000000 ) ( 1753.171573 -1098.828427 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.171573 -1095.828427 -9021.000000 ) ( 1753.000000 -1093.000000 -9021.000000 ) ( 1753.000000 -1093.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.171573 -1095.828427 -9004.000000 ) ( 1753.000000 -1093.000000 -9004.000000 ) ( 1756.000000 -1096.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1753.171573 -1098.828427 -9004.000000 ) ( 1756.000000 -1096.000000 -9004.000000 ) ( 1756.000000 -1096.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1753.171573 -1098.828427 -9021.000000 ) ( 1756.000000 -1096.000000 -9021.000000 ) ( 1753.000000 -1093.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3922/2706) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00tcall]: 32.000000/32.000000 // --> Vector A/B: (263.000000, 263.000000, 245.000000) / (5311.000000, 5294.000000, 5294.000000) // --> Vector info: d1 = 0.000000, 0.000000, 1.000000. Determinants: 16.999994, 0.000001, -4471.001451, -306.000000 // --> Vector info: d2 = 2.000000, 1.000000, 0.999999. Determinants: -0.000024, -18.000008, 94986.051095, -306.000000 ( 5.000000 245.000000 -5294.000000 ) ( 5.000000 263.000000 -5294.000000 ) ( 5.000000 263.000000 -5311.000000 ) ( ( -0.055556 0.000000 14.611116 ) ( 0.000000 0.058824 -310.411932 ) ) 19b/00tcall 0 0 0 ( 1.000000 263.000000 -5311.000000 ) ( 1.000000 263.000000 -5294.000000 ) ( 1.000000 245.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1.000000 263.000000 -5311.000000 ) ( 5.000000 263.000000 -5311.000000 ) ( 5.000000 263.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1.000000 263.000000 -5294.000000 ) ( 5.000000 263.000000 -5294.000000 ) ( 5.000000 245.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1.000000 245.000000 -5294.000000 ) ( 5.000000 245.000000 -5294.000000 ) ( 5.000000 245.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1.000000 245.000000 -5311.000000 ) ( 5.000000 245.000000 -5311.000000 ) ( 5.000000 263.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3923/2707) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (245.000000, 263.000000, 263.000000) / (9.000000, 9.000000, 5.000000) // --> Vector info: d1 = 0.749973, 1.249973, 1.249973. Determinants: -2.000000, 0.000000, 436.001923, -72.000000 // --> Vector info: d2 = 0.907651, 0.907651, 0.957651. Determinants: 0.000000, 0.900004, -73.450900, -72.000000 ( 5.000000 263.000000 -5311.000000 ) ( 9.000000 263.000000 -5311.000000 ) ( 9.000000 245.000000 -5311.000000 ) ( ( 0.027778 0.000000 -6.055582 ) ( 0.000000 -0.012500 1.020151 ) ) 19b/00wnew1 0 0 0 ( 9.000000 245.000000 -5315.000000 ) ( 9.000000 263.000000 -5315.000000 ) ( 5.000000 263.000000 -5315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 245.000000 -5315.000000 ) ( 9.000000 245.000000 -5311.000000 ) ( 9.000000 263.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 263.000000 -5315.000000 ) ( 9.000000 263.000000 -5311.000000 ) ( 5.000000 263.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 263.000000 -5315.000000 ) ( 5.000000 263.000000 -5311.000000 ) ( 5.000000 245.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 245.000000 -5315.000000 ) ( 5.000000 245.000000 -5311.000000 ) ( 9.000000 245.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3924/2708) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-9.000000, -9.000000, -5.000000) / (5294.000000, 5311.000000, 5311.000000) // --> Vector info: d1 = 0.249964, 0.749973, 0.749973. Determinants: 0.000000, -2.000038, 10571.204298, -68.000000 // --> Vector info: d2 = 0.907651, 0.907651, 0.957651. Determinants: -0.850003, 0.000000, -69.370294, -68.000000 ( 5.000000 245.000000 -5311.000000 ) ( 9.000000 245.000000 -5311.000000 ) ( 9.000000 245.000000 -5294.000000 ) ( ( 0.000000 0.029412 -155.458887 ) ( 0.012500 0.000000 1.020151 ) ) 19b/00wnew1 0 0 0 ( 9.000000 241.000000 -5294.000000 ) ( 9.000000 241.000000 -5311.000000 ) ( 5.000000 241.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 241.000000 -5294.000000 ) ( 9.000000 245.000000 -5294.000000 ) ( 9.000000 245.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 241.000000 -5311.000000 ) ( 9.000000 245.000000 -5311.000000 ) ( 5.000000 245.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 241.000000 -5311.000000 ) ( 5.000000 245.000000 -5311.000000 ) ( 5.000000 245.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 241.000000 -5294.000000 ) ( 5.000000 245.000000 -5294.000000 ) ( 9.000000 245.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3925/2709) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (263.000000, 245.000000, 245.000000) / (-9.000000, -9.000000, -5.000000) // --> Vector info: d1 = 0.749973, 1.249973, 1.249973. Determinants: 2.000000, 0.000000, -579.998077, -72.000000 // --> Vector info: d2 = 0.907651, 0.907651, 0.957651. Determinants: 0.000000, -0.900004, -73.450900, -72.000000 ( 5.000000 245.000000 -5294.000000 ) ( 9.000000 245.000000 -5294.000000 ) ( 9.000000 263.000000 -5294.000000 ) ( ( -0.027778 0.000000 8.055529 ) ( 0.000000 0.012500 1.020151 ) ) 19b/00wnew1 0 0 0 ( 9.000000 263.000000 -5290.000000 ) ( 9.000000 245.000000 -5290.000000 ) ( 5.000000 245.000000 -5290.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 263.000000 -5290.000000 ) ( 9.000000 263.000000 -5294.000000 ) ( 9.000000 245.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 245.000000 -5290.000000 ) ( 9.000000 245.000000 -5294.000000 ) ( 5.000000 245.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 245.000000 -5290.000000 ) ( 5.000000 245.000000 -5294.000000 ) ( 5.000000 263.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 263.000000 -5290.000000 ) ( 5.000000 263.000000 -5294.000000 ) ( 9.000000 263.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3926/2710) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (9.000000, 9.000000, 5.000000) / (5311.000000, 5294.000000, 5294.000000) // --> Vector info: d1 = 0.249964, 0.749973, 0.749973. Determinants: 0.000000, 2.000038, -10639.200018, -68.000000 // --> Vector info: d2 = 0.907651, 0.907651, 0.957651. Determinants: 0.850003, 0.000000, -69.370294, -68.000000 ( 5.000000 263.000000 -5294.000000 ) ( 9.000000 263.000000 -5294.000000 ) ( 9.000000 263.000000 -5311.000000 ) ( ( 0.000000 -0.029412 156.458824 ) ( -0.012500 0.000000 1.020151 ) ) 19b/00wnew1 0 0 0 ( 9.000000 267.000000 -5311.000000 ) ( 9.000000 267.000000 -5294.000000 ) ( 5.000000 267.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 267.000000 -5311.000000 ) ( 9.000000 263.000000 -5311.000000 ) ( 9.000000 263.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 267.000000 -5294.000000 ) ( 9.000000 263.000000 -5294.000000 ) ( 5.000000 263.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 267.000000 -5294.000000 ) ( 5.000000 263.000000 -5294.000000 ) ( 5.000000 263.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 267.000000 -5311.000000 ) ( 5.000000 263.000000 -5311.000000 ) ( 9.000000 263.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3927/2711) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (438.000000, 438.000000, 490.000000) / (8076.000000, 8155.000000, 8155.000000) // --> Vector info: d1 = 0.249998, 0.250000, 1.000000. Determinants: -59.250033, -0.000055, 24924.967151, -4108.000000 // --> Vector info: d2 = 2.125000, 1.000006, 1.000003. Determinants: 0.000226, 58.499728, -481173.402744, -4108.000000 ( 814.000000 -490.000000 -8155.000000 ) ( 814.000000 -438.000000 -8155.000000 ) ( 814.000000 -438.000000 -8076.000000 ) ( ( 0.014423 0.000000 -6.067421 ) ( 0.000000 -0.014240 117.130819 ) ) 19b/00ftempl 0 0 0 ( 818.000000 -438.000000 -8076.000000 ) ( 818.000000 -438.000000 -8155.000000 ) ( 818.000000 -490.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.000000 -438.000000 -8076.000000 ) ( 814.000000 -438.000000 -8076.000000 ) ( 814.000000 -438.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.000000 -438.000000 -8155.000000 ) ( 814.000000 -438.000000 -8155.000000 ) ( 814.000000 -490.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.000000 -490.000000 -8155.000000 ) ( 814.000000 -490.000000 -8155.000000 ) ( 814.000000 -490.000000 -8076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.000000 -490.000000 -8076.000000 ) ( 814.000000 -490.000000 -8076.000000 ) ( 814.000000 -438.000000 -8076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3928/2712) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -438.000000, -604.000000) / (814.000000, 744.000000, 744.000000) // --> Vector info: d1 = 1.000000, 2.000001, 1.999994. Determinants: -0.000492, 166.000236, -146744.404984, -11620.000000 // --> Vector info: d2 = 0.875000, 0.874988, 3.249988. Determinants: 166.250016, -0.002018, 62651.649787, -11620.000000 ( 744.000000 -604.000000 -8155.000000 ) ( 744.000000 -438.000000 -8155.000000 ) ( 814.000000 -438.000000 -8155.000000 ) ( ( 0.000000 -0.014286 12.628606 ) ( -0.014307 0.000000 -5.391708 ) ) 19b/00ftempl 0 0 0 ( 814.000000 -438.000000 -8159.000000 ) ( 744.000000 -438.000000 -8159.000000 ) ( 744.000000 -604.000000 -8159.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 -438.000000 -8159.000000 ) ( 814.000000 -438.000000 -8155.000000 ) ( 744.000000 -438.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 744.000000 -438.000000 -8159.000000 ) ( 744.000000 -438.000000 -8155.000000 ) ( 744.000000 -604.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 744.000000 -604.000000 -8159.000000 ) ( 744.000000 -604.000000 -8155.000000 ) ( 814.000000 -604.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 -604.000000 -8159.000000 ) ( 814.000000 -604.000000 -8155.000000 ) ( 814.000000 -438.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3929/2713) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -438.000000, -604.000000) / (8155.000000, 8076.000000, 8076.000000) // --> Vector info: d1 = 1.000007, 2.125000, 2.125000. Determinants: 0.000000, 186.748892, -1536051.305578, -13114.000000 // --> Vector info: d2 = 0.625000, 0.625000, 3.000000. Determinants: 187.625000, 0.000000, 73983.500000, -13114.000000 ( 744.000000 -604.000000 -8076.000000 ) ( 744.000000 -438.000000 -8076.000000 ) ( 744.000000 -438.000000 -8155.000000 ) ( ( 0.000000 -0.014240 117.130647 ) ( -0.014307 0.000000 -5.641566 ) ) 19b/00ftempl 0 0 0 ( 740.000000 -438.000000 -8155.000000 ) ( 740.000000 -438.000000 -8076.000000 ) ( 740.000000 -604.000000 -8076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 740.000000 -438.000000 -8155.000000 ) ( 744.000000 -438.000000 -8155.000000 ) ( 744.000000 -438.000000 -8076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 740.000000 -438.000000 -8076.000000 ) ( 744.000000 -438.000000 -8076.000000 ) ( 744.000000 -604.000000 -8076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 740.000000 -604.000000 -8076.000000 ) ( 744.000000 -604.000000 -8076.000000 ) ( 744.000000 -604.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 740.000000 -604.000000 -8155.000000 ) ( 744.000000 -604.000000 -8155.000000 ) ( 744.000000 -438.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3930/2714) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -438.000000, -604.000000) / (-744.000000, -814.000000, -814.000000) // --> Vector info: d1 = 1.000000, 0.000000, 0.000000. Determinants: 0.000004, -166.000000, -135123.998084, -11620.000000 // --> Vector info: d2 = 3.250002, 3.250002, 0.874989. Determinants: -166.250934, 0.000000, -110582.931270, -11620.000000 ( 814.000000 -604.000000 -8076.000000 ) ( 814.000000 -438.000000 -8076.000000 ) ( 744.000000 -438.000000 -8076.000000 ) ( ( 0.000000 0.014286 11.628571 ) ( 0.014307 0.000000 9.516603 ) ) 19b/00ftempl 0 0 0 ( 744.000000 -438.000000 -8072.000000 ) ( 814.000000 -438.000000 -8072.000000 ) ( 814.000000 -604.000000 -8072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 744.000000 -438.000000 -8072.000000 ) ( 744.000000 -438.000000 -8076.000000 ) ( 814.000000 -438.000000 -8076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 -438.000000 -8072.000000 ) ( 814.000000 -438.000000 -8076.000000 ) ( 814.000000 -604.000000 -8076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 -604.000000 -8072.000000 ) ( 814.000000 -604.000000 -8076.000000 ) ( 744.000000 -604.000000 -8076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 744.000000 -604.000000 -8072.000000 ) ( 744.000000 -604.000000 -8076.000000 ) ( 744.000000 -438.000000 -8076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3932/2715) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-814.000000, -744.000000, -744.000000) / (8155.000000, 8155.000000, 8076.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -78.999977, 0.000008, -64306.043691, -5530.000000 // --> Vector info: d2 = 0.874989, 0.875000, 1.999998. Determinants: -0.000904, 78.749867, -647044.584068, -5530.000000 ( 744.000000 -604.000000 -8076.000000 ) ( 744.000000 -604.000000 -8155.000000 ) ( 814.000000 -604.000000 -8155.000000 ) ( ( 0.014286 0.000000 11.628579 ) ( 0.000000 -0.014240 117.006254 ) ) 19b/00ftempl 0 0 0 ( 814.000000 -608.000000 -8155.000000 ) ( 744.000000 -608.000000 -8155.000000 ) ( 744.000000 -608.000000 -8076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 -608.000000 -8155.000000 ) ( 814.000000 -604.000000 -8155.000000 ) ( 744.000000 -604.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 744.000000 -608.000000 -8155.000000 ) ( 744.000000 -604.000000 -8155.000000 ) ( 744.000000 -604.000000 -8076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 744.000000 -608.000000 -8076.000000 ) ( 744.000000 -604.000000 -8076.000000 ) ( 814.000000 -604.000000 -8076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 -608.000000 -8076.000000 ) ( 814.000000 -604.000000 -8076.000000 ) ( 814.000000 -604.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3933/2716) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (595.000000, 604.000000, 604.000000) / (8155.000000, 8155.000000, 8076.000000) // --> Vector info: d1 = 0.875002, 0.875000, 1.999999. Determinants: 0.000142, 10.124990, -83191.507669, -711.000000 // --> Vector info: d2 = 1.124996, 0.999999, 0.999997. Determinants: 9.874798, -0.000011, -6675.285006, -711.000000 ( 814.000000 -604.000000 -8076.000000 ) ( 814.000000 -604.000000 -8155.000000 ) ( 814.000000 -595.000000 -8155.000000 ) ( ( 0.000000 -0.014240 117.006340 ) ( -0.013889 0.000000 9.388587 ) ) 19b/00ftempl 0 0 0 ( 818.000000 -595.000000 -8155.000000 ) ( 818.000000 -604.000000 -8155.000000 ) ( 818.000000 -604.000000 -8076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.000000 -595.000000 -8155.000000 ) ( 814.000000 -595.000000 -8155.000000 ) ( 814.000000 -604.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.000000 -604.000000 -8155.000000 ) ( 814.000000 -604.000000 -8155.000000 ) ( 814.000000 -604.000000 -8076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.000000 -604.000000 -8076.000000 ) ( 814.000000 -604.000000 -8076.000000 ) ( 814.000000 -595.000000 -8076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.000000 -595.000000 -8076.000000 ) ( 814.000000 -595.000000 -8076.000000 ) ( 814.000000 -595.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3937/2717) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-840.000000, -840.000000, -595.000000) / (8505.000000, 8575.000000, 8391.000000) // --> Vector info: d1 = 1.378138, 0.578123, 0.578123. Determinants: 147.202771, 196.003667, -1566995.935199, -17150.000000 // --> Vector info: d2 = 4.900011, 5.500013, 1.125037. Determinants: 195.847919, -147.000559, 1330716.815605, -17150.000000 ( 1593.000000 -595.000000 -8391.000000 ) ( 1593.000000 -840.000000 -8575.000000 ) ( 1593.000000 -840.000000 -8505.000000 ) ( ( -0.008583 -0.011429 91.370025 ) ( -0.011420 0.008571 -77.592817 ) ) 19b/00ftempl 0 0 0 ( 1589.000000 -840.000000 -8505.000000 ) ( 1589.000000 -840.000000 -8575.000000 ) ( 1589.000000 -595.000000 -8391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1589.000000 -840.000000 -8505.000000 ) ( 1593.000000 -840.000000 -8505.000000 ) ( 1593.000000 -840.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1589.000000 -840.000000 -8575.000000 ) ( 1593.000000 -840.000000 -8575.000000 ) ( 1593.000000 -595.000000 -8391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1589.000000 -595.000000 -8391.000000 ) ( 1593.000000 -595.000000 -8391.000000 ) ( 1593.000000 -595.000000 -8304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1589.000000 -595.000000 -8304.000000 ) ( 1593.000000 -595.000000 -8304.000000 ) ( 1593.000000 -840.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3938/2718) # points: 4 { brushDef { // Surface normal: 0.000000, 0.634268, -0.773113 // RotY/Z : 0.883735 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.773113, -0.634268) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1671.000000, -1593.000000, -1593.000000) / (6043.866459, 6043.866459, 5726.965844) // --> Vector info: d1 = 0.453125, 0.453125, 4.982515. Determinants: 0.000000, 353.292436, -2146452.762581, -24718.247996 // --> Vector info: d2 = 1.250006, 0.125001, 0.125001. Determinants: 356.514702, 0.000000, 564838.116495, -24718.247996 ( 1593.000000 -595.000000 -8304.000000 ) ( 1593.000000 -840.000000 -8505.000000 ) ( 1671.000000 -840.000000 -8505.000000 ) ( ( 0.000000 -0.014293 86.836768 ) ( -0.014423 0.000000 -22.851058 ) ) 19b/00ftempl 0 0 0 ( 1671.000000 -842.537073 -8501.907548 ) ( 1593.000000 -842.537073 -8501.907548 ) ( 1593.000000 -597.537073 -8300.907548 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1671.000000 -842.537073 -8501.907548 ) ( 1671.000000 -840.000000 -8505.000000 ) ( 1593.000000 -840.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1593.000000 -842.537073 -8501.907548 ) ( 1593.000000 -840.000000 -8505.000000 ) ( 1593.000000 -595.000000 -8304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1593.000000 -597.537073 -8300.907548 ) ( 1593.000000 -595.000000 -8304.000000 ) ( 1671.000000 -595.000000 -8304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1671.000000 -597.537073 -8300.907548 ) ( 1671.000000 -595.000000 -8304.000000 ) ( 1671.000000 -840.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3939/2719) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (840.000000, 840.000000, 595.000000) / (8575.000000, 8505.000000, 8304.000000) // --> Vector info: d1 = 1.225859, 0.453117, 0.453117. Determinants: 155.321004, -189.321622, 1471939.785205, -17150.000000 // --> Vector info: d2 = 5.534744, 4.900002, 0.370611. Determinants: -189.474119, -155.511851, 1397751.528318, -17150.000000 ( 1671.000000 -595.000000 -8304.000000 ) ( 1671.000000 -840.000000 -8505.000000 ) ( 1671.000000 -840.000000 -8575.000000 ) ( ( -0.009057 0.011039 -85.827393 ) ( 0.011048 0.009068 -81.501547 ) ) 19b/00ftempl 0 0 0 ( 1675.000000 -840.000000 -8575.000000 ) ( 1675.000000 -840.000000 -8505.000000 ) ( 1675.000000 -595.000000 -8304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1675.000000 -840.000000 -8575.000000 ) ( 1671.000000 -840.000000 -8575.000000 ) ( 1671.000000 -840.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1675.000000 -840.000000 -8505.000000 ) ( 1671.000000 -840.000000 -8505.000000 ) ( 1671.000000 -595.000000 -8304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1675.000000 -595.000000 -8304.000000 ) ( 1671.000000 -595.000000 -8304.000000 ) ( 1671.000000 -595.000000 -8391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1675.000000 -595.000000 -8391.000000 ) ( 1671.000000 -595.000000 -8391.000000 ) ( 1671.000000 -840.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3940/2720) # points: 4 { brushDef { // Surface normal: 0.000000, -0.600522, 0.799608 // RotY/Z : -0.926642 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.799608, -0.600522) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1593.000000, 1671.000000, 1671.000000) / (5821.147585, 5821.147585, 5514.747520) // --> Vector info: d1 = 1.578116, 0.453112, 0.453112. Determinants: 344.701390, 0.000000, -586825.042288, -23899.205091 // --> Vector info: d2 = 4.500006, 4.500006, 0.125029. Determinants: 0.000000, -341.248150, 1878909.284294, -23899.205091 ( 1671.000000 -595.000000 -8391.000000 ) ( 1671.000000 -840.000000 -8575.000000 ) ( 1593.000000 -840.000000 -8575.000000 ) ( ( -0.014423 0.000000 24.554166 ) ( 0.000000 0.014279 -78.618066 ) ) 19b/00ftempl 0 0 0 ( 1593.000000 -837.597912 -8578.198433 ) ( 1671.000000 -837.597912 -8578.198433 ) ( 1671.000000 -592.597912 -8394.198433 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1593.000000 -837.597912 -8578.198433 ) ( 1593.000000 -840.000000 -8575.000000 ) ( 1671.000000 -840.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1671.000000 -837.597912 -8578.198433 ) ( 1671.000000 -840.000000 -8575.000000 ) ( 1671.000000 -595.000000 -8391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1671.000000 -592.597912 -8394.198433 ) ( 1671.000000 -595.000000 -8391.000000 ) ( 1593.000000 -595.000000 -8391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1593.000000 -592.597912 -8394.198433 ) ( 1593.000000 -595.000000 -8391.000000 ) ( 1593.000000 -840.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3942/2721) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1593.000000, 1671.000000, 1671.000000) / (8391.000000, 8391.000000, 8304.000000) // --> Vector info: d1 = 1.453118, 1.453116, 0.203106. Determinants: 0.000145, -97.500743, 808267.650380, -6786.000000 // --> Vector info: d2 = 0.500028, 1.625032, 1.625030. Determinants: -97.875374, -0.000140, 152523.458884, -6786.000000 ( 1671.000000 -490.000000 -8304.000000 ) ( 1671.000000 -490.000000 -8391.000000 ) ( 1593.000000 -490.000000 -8391.000000 ) ( ( 0.000000 0.014368 -119.108112 ) ( 0.014423 0.000000 -22.476195 ) ) 19b/00ftempl 0 0 0 ( 1593.000000 -486.000000 -8391.000000 ) ( 1671.000000 -486.000000 -8391.000000 ) ( 1671.000000 -486.000000 -8304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1593.000000 -486.000000 -8391.000000 ) ( 1593.000000 -490.000000 -8391.000000 ) ( 1671.000000 -490.000000 -8391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1671.000000 -486.000000 -8391.000000 ) ( 1671.000000 -490.000000 -8391.000000 ) ( 1671.000000 -490.000000 -8304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1671.000000 -486.000000 -8304.000000 ) ( 1671.000000 -490.000000 -8304.000000 ) ( 1593.000000 -490.000000 -8304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1593.000000 -486.000000 -8304.000000 ) ( 1593.000000 -490.000000 -8304.000000 ) ( 1593.000000 -490.000000 -8391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3944/2722) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-595.000000, -595.000000, -490.000000) / (-1671.000000, -1593.000000, -1593.000000) // --> Vector info: d1 = 0.703104, 0.703108, 2.203108. Determinants: -117.000038, -0.000400, -75374.113290, -8190.000000 // --> Vector info: d2 = 1.625024, 0.500020, 0.500025. Determinants: -0.000373, 118.125440, 184078.441516, -8190.000000 ( 1593.000000 -490.000000 -8304.000000 ) ( 1593.000000 -595.000000 -8304.000000 ) ( 1671.000000 -595.000000 -8304.000000 ) ( ( 0.014286 0.000000 9.203188 ) ( 0.000000 -0.014423 -22.476000 ) ) 19b/00ftempl 0 0 0 ( 1671.000000 -595.000000 -8300.000000 ) ( 1593.000000 -595.000000 -8300.000000 ) ( 1593.000000 -490.000000 -8300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1671.000000 -595.000000 -8300.000000 ) ( 1671.000000 -595.000000 -8304.000000 ) ( 1593.000000 -595.000000 -8304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1593.000000 -595.000000 -8300.000000 ) ( 1593.000000 -595.000000 -8304.000000 ) ( 1593.000000 -490.000000 -8304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1593.000000 -490.000000 -8300.000000 ) ( 1593.000000 -490.000000 -8304.000000 ) ( 1671.000000 -490.000000 -8304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1671.000000 -490.000000 -8300.000000 ) ( 1671.000000 -490.000000 -8304.000000 ) ( 1671.000000 -595.000000 -8304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3945/2723) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (595.000000, 595.000000, 490.000000) / (8391.000000, 8304.000000, 8304.000000) // --> Vector info: d1 = 1.453111, 0.203101, 0.203107. Determinants: 0.000498, -131.251001, 1088052.685394, -9135.000000 // --> Vector info: d2 = 2.125030, 2.125025, 0.625024. Determinants: -130.500031, -0.000525, 58239.778825, -9135.000000 ( 1671.000000 -490.000000 -8304.000000 ) ( 1671.000000 -595.000000 -8304.000000 ) ( 1671.000000 -595.000000 -8391.000000 ) ( ( 0.000000 0.014368 -119.108121 ) ( 0.014286 0.000000 -6.375455 ) ) 19b/00ftempl 0 0 0 ( 1675.000000 -595.000000 -8391.000000 ) ( 1675.000000 -595.000000 -8304.000000 ) ( 1675.000000 -490.000000 -8304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1675.000000 -595.000000 -8391.000000 ) ( 1671.000000 -595.000000 -8391.000000 ) ( 1671.000000 -595.000000 -8304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1675.000000 -595.000000 -8304.000000 ) ( 1671.000000 -595.000000 -8304.000000 ) ( 1671.000000 -490.000000 -8304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1675.000000 -490.000000 -8304.000000 ) ( 1671.000000 -490.000000 -8304.000000 ) ( 1671.000000 -490.000000 -8391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1675.000000 -490.000000 -8391.000000 ) ( 1671.000000 -490.000000 -8391.000000 ) ( 1671.000000 -595.000000 -8391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3946/2724) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-595.000000, -595.000000, -490.000000) / (1593.000000, 1671.000000, 1671.000000) // --> Vector info: d1 = 1.578117, 0.453113, 0.453117. Determinants: -0.000297, 118.125450, -201098.797295, -8190.000000 // --> Vector info: d2 = 2.125032, 2.125029, 0.625029. Determinants: 117.000028, 0.000300, 52210.524790, -8190.000000 ( 1671.000000 -490.000000 -8391.000000 ) ( 1671.000000 -595.000000 -8391.000000 ) ( 1593.000000 -595.000000 -8391.000000 ) ( ( 0.000000 -0.014423 24.554188 ) ( -0.014286 0.000000 -6.374911 ) ) 19b/00ftempl 0 0 0 ( 1593.000000 -595.000000 -8395.000000 ) ( 1671.000000 -595.000000 -8395.000000 ) ( 1671.000000 -490.000000 -8395.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1593.000000 -595.000000 -8395.000000 ) ( 1593.000000 -595.000000 -8391.000000 ) ( 1671.000000 -595.000000 -8391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1671.000000 -595.000000 -8395.000000 ) ( 1671.000000 -595.000000 -8391.000000 ) ( 1671.000000 -490.000000 -8391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1671.000000 -490.000000 -8395.000000 ) ( 1671.000000 -490.000000 -8391.000000 ) ( 1593.000000 -490.000000 -8391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1593.000000 -490.000000 -8395.000000 ) ( 1593.000000 -490.000000 -8391.000000 ) ( 1593.000000 -595.000000 -8391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3949/2725) # points: 4 { brushDef { // Surface normal: -0.280899, 0.000000, -0.959737 // RotY/Z : 1.286066 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.959737, 0.000000, -0.280899) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (490.000000, 595.000000, 595.000000) / (3861.444937, 3861.444937, 3049.764581) // --> Vector info: d1 = 2.203108, 0.703108, 0.703116. Determinants: 1217.520927, 0.000902, -784351.811106, -85226.437360 // --> Vector info: d2 = 12.500022, 12.500021, 0.910019. Determinants: 0.000774, -1216.950217, 3633853.536018, -85226.437360 ( 814.000000 -595.000000 -8076.000000 ) ( 1593.000000 -595.000000 -8304.000000 ) ( 1593.000000 -490.000000 -8304.000000 ) ( ( -0.014286 0.000000 9.203151 ) ( 0.000000 0.014279 -42.637633 ) ) 19b/00ftempl 0 0 0 ( 1594.123595 -490.000000 -8300.161050 ) ( 1594.123595 -595.000000 -8300.161050 ) ( 815.123595 -595.000000 -8072.161050 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1594.123595 -490.000000 -8300.161050 ) ( 1593.000000 -490.000000 -8304.000000 ) ( 1593.000000 -595.000000 -8304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1594.123595 -595.000000 -8300.161050 ) ( 1593.000000 -595.000000 -8304.000000 ) ( 814.000000 -595.000000 -8076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 815.123595 -595.000000 -8072.161050 ) ( 814.000000 -595.000000 -8076.000000 ) ( 814.000000 -490.000000 -8076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 815.123595 -490.000000 -8072.161050 ) ( 814.000000 -490.000000 -8076.000000 ) ( 1593.000000 -490.000000 -8304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3950/2726) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1593.000000, 1593.000000, 814.000000) / (8391.000000, 8304.000000, 8076.000000) // --> Vector info: d1 = 0.578115, 0.941003, 12.530387. Determinants: 925.538057, 282.689460, -3885609.968950, -67773.000000 // --> Vector info: d2 = 1.625044, 0.428868, 0.548492. Determinants: 283.135385, -931.820958, 7257740.874552, -67773.000000 ( 814.000000 -490.000000 -8076.000000 ) ( 1593.000000 -490.000000 -8304.000000 ) ( 1593.000000 -490.000000 -8391.000000 ) ( ( -0.013656 -0.004171 57.332713 ) ( -0.004178 0.013749 -107.088972 ) ) 19b/00ftempl 0 0 0 ( 1593.000000 -486.000000 -8391.000000 ) ( 1593.000000 -486.000000 -8304.000000 ) ( 814.000000 -486.000000 -8076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1593.000000 -486.000000 -8391.000000 ) ( 1593.000000 -490.000000 -8391.000000 ) ( 1593.000000 -490.000000 -8304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1593.000000 -486.000000 -8304.000000 ) ( 1593.000000 -490.000000 -8304.000000 ) ( 814.000000 -490.000000 -8076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 -486.000000 -8076.000000 ) ( 814.000000 -490.000000 -8076.000000 ) ( 814.000000 -490.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 -486.000000 -8155.000000 ) ( 814.000000 -490.000000 -8155.000000 ) ( 1593.000000 -490.000000 -8391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3951/2727) # points: 4 { brushDef { // Surface normal: 0.289939, 0.000000, 0.957045 // RotY/Z : -1.276633 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.957045, 0.000000, -0.289939) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-595.000000, -490.000000, -490.000000) / (3957.452610, 3957.452610, 3143.488851) // --> Vector info: d1 = 0.578117, 0.578119, 12.203794. Determinants: -0.001361, 1220.695972, -4880256.719772, -85466.194633 // --> Vector info: d2 = 2.125032, 0.625032, 0.625045. Determinants: 1220.945930, 0.001365, 544839.011966, -85466.194633 ( 814.000000 -490.000000 -8155.000000 ) ( 1593.000000 -490.000000 -8391.000000 ) ( 1593.000000 -595.000000 -8391.000000 ) ( ( 0.000000 -0.014283 57.101603 ) ( -0.014286 0.000000 -6.374907 ) ) 19b/00ftempl 0 0 0 ( 1591.840243 -595.000000 -8394.828180 ) ( 1591.840243 -490.000000 -8394.828180 ) ( 812.840243 -490.000000 -8158.828180 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1591.840243 -595.000000 -8394.828180 ) ( 1593.000000 -595.000000 -8391.000000 ) ( 1593.000000 -490.000000 -8391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1591.840243 -490.000000 -8394.828180 ) ( 1593.000000 -490.000000 -8391.000000 ) ( 814.000000 -490.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 812.840243 -490.000000 -8158.828180 ) ( 814.000000 -490.000000 -8155.000000 ) ( 814.000000 -595.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 812.840243 -595.000000 -8158.828180 ) ( 814.000000 -595.000000 -8155.000000 ) ( 1593.000000 -595.000000 -8391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3952/2728) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1593.000000, -1593.000000, -814.000000) / (8304.000000, 8391.000000, 8155.000000) // --> Vector info: d1 = 0.941005, 0.578119, 12.203794. Determinants: -925.792540, 282.688340, -3886006.239674, -67773.000000 // --> Vector info: d2 = 1.321218, 0.125042, 0.125055. Determinants: 282.296438, 931.821165, -7377687.651093, -67773.000000 ( 814.000000 -595.000000 -8155.000000 ) ( 1593.000000 -595.000000 -8391.000000 ) ( 1593.000000 -595.000000 -8304.000000 ) ( ( 0.013660 -0.004171 57.338560 ) ( -0.004165 -0.013749 108.858803 ) ) 19b/00ftempl 0 0 0 ( 1593.000000 -599.000000 -8304.000000 ) ( 1593.000000 -599.000000 -8391.000000 ) ( 814.000000 -599.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1593.000000 -599.000000 -8304.000000 ) ( 1593.000000 -595.000000 -8304.000000 ) ( 1593.000000 -595.000000 -8391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1593.000000 -599.000000 -8391.000000 ) ( 1593.000000 -595.000000 -8391.000000 ) ( 814.000000 -595.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 -599.000000 -8155.000000 ) ( 814.000000 -595.000000 -8155.000000 ) ( 814.000000 -595.000000 -8076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 -599.000000 -8076.000000 ) ( 814.000000 -595.000000 -8076.000000 ) ( 1593.000000 -595.000000 -8304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3954/2729) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (586.000000, 586.000000, 656.000000) / (8085.000000, 8155.000000, 8155.000000) // --> Vector info: d1 = 0.499999, 0.500000, 1.500000. Determinants: -70.000000, -0.000101, 38570.818223, -4900.000000 // --> Vector info: d2 = 1.077251, 0.077247, 0.077249. Determinants: -0.000079, 70.000268, -571230.651811, -4900.000000 ( 555.000000 -656.000000 -8155.000000 ) ( 555.000000 -586.000000 -8155.000000 ) ( 555.000000 -586.000000 -8085.000000 ) ( ( 0.014286 0.000000 -7.871596 ) ( 0.000000 -0.014286 116.577684 ) ) 19b/00ftempl 0 0 0 ( 559.000000 -586.000000 -8085.000000 ) ( 559.000000 -586.000000 -8155.000000 ) ( 559.000000 -656.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 559.000000 -586.000000 -8085.000000 ) ( 555.000000 -586.000000 -8085.000000 ) ( 555.000000 -586.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 559.000000 -586.000000 -8155.000000 ) ( 555.000000 -586.000000 -8155.000000 ) ( 555.000000 -656.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 559.000000 -656.000000 -8155.000000 ) ( 555.000000 -656.000000 -8155.000000 ) ( 555.000000 -656.000000 -8085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 559.000000 -656.000000 -8085.000000 ) ( 555.000000 -656.000000 -8085.000000 ) ( 555.000000 -586.000000 -8085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3955/2730) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-656.000000, -586.000000, -586.000000) / (-485.000000, -485.000000, -555.000000) // --> Vector info: d1 = 0.499999, 0.500000, 1.500000. Determinants: -0.000101, 70.000000, 31499.938660, -4900.000000 // --> Vector info: d2 = 1.077251, 0.077247, 0.077249. Determinants: 70.000268, 0.000079, 40641.682550, -4900.000000 ( 555.000000 -586.000000 -8085.000000 ) ( 485.000000 -586.000000 -8085.000000 ) ( 485.000000 -656.000000 -8085.000000 ) ( ( 0.000000 -0.014286 -6.428559 ) ( -0.014286 0.000000 -8.294221 ) ) 19b/00ftempl 0 0 0 ( 485.000000 -656.000000 -8081.000000 ) ( 485.000000 -586.000000 -8081.000000 ) ( 555.000000 -586.000000 -8081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 485.000000 -656.000000 -8081.000000 ) ( 485.000000 -656.000000 -8085.000000 ) ( 485.000000 -586.000000 -8085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 485.000000 -586.000000 -8081.000000 ) ( 485.000000 -586.000000 -8085.000000 ) ( 555.000000 -586.000000 -8085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 555.000000 -586.000000 -8081.000000 ) ( 555.000000 -586.000000 -8085.000000 ) ( 555.000000 -656.000000 -8085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 555.000000 -656.000000 -8081.000000 ) ( 555.000000 -656.000000 -8085.000000 ) ( 485.000000 -656.000000 -8085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3956/2731) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-485.000000, -485.000000, -555.000000) / (8155.000000, 8085.000000, 8085.000000) // --> Vector info: d1 = 0.499999, 0.500000, 1.500000. Determinants: 70.000000, 0.000101, 31499.184073, -4900.000000 // --> Vector info: d2 = 1.077251, 0.077247, 0.077249. Determinants: 0.000079, -70.000268, 565573.692048, -4900.000000 ( 555.000000 -656.000000 -8085.000000 ) ( 485.000000 -656.000000 -8085.000000 ) ( 485.000000 -656.000000 -8155.000000 ) ( ( -0.014286 0.000000 -6.428405 ) ( 0.000000 0.014286 -115.423202 ) ) 19b/00ftempl 0 0 0 ( 485.000000 -660.000000 -8155.000000 ) ( 485.000000 -660.000000 -8085.000000 ) ( 555.000000 -660.000000 -8085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 485.000000 -660.000000 -8155.000000 ) ( 485.000000 -656.000000 -8155.000000 ) ( 485.000000 -656.000000 -8085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 485.000000 -660.000000 -8085.000000 ) ( 485.000000 -656.000000 -8085.000000 ) ( 555.000000 -656.000000 -8085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 555.000000 -660.000000 -8085.000000 ) ( 555.000000 -656.000000 -8085.000000 ) ( 555.000000 -656.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 555.000000 -660.000000 -8155.000000 ) ( 555.000000 -656.000000 -8155.000000 ) ( 485.000000 -656.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3957/2732) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-586.000000, -656.000000, -656.000000) / (485.000000, 485.000000, 555.000000) // --> Vector info: d1 = 0.499999, 0.500000, 1.500000. Determinants: 0.000101, -70.000000, 31500.063637, -4900.000000 // --> Vector info: d2 = 1.077251, 0.077247, 0.077249. Determinants: -70.000268, -0.000079, -46298.650267, -4900.000000 ( 555.000000 -656.000000 -8155.000000 ) ( 485.000000 -656.000000 -8155.000000 ) ( 485.000000 -586.000000 -8155.000000 ) ( ( 0.000000 0.014286 -6.428584 ) ( 0.014286 0.000000 9.448704 ) ) 19b/00ftempl 0 0 0 ( 485.000000 -586.000000 -8159.000000 ) ( 485.000000 -656.000000 -8159.000000 ) ( 555.000000 -656.000000 -8159.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 485.000000 -586.000000 -8159.000000 ) ( 485.000000 -586.000000 -8155.000000 ) ( 485.000000 -656.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 485.000000 -656.000000 -8159.000000 ) ( 485.000000 -656.000000 -8155.000000 ) ( 555.000000 -656.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 555.000000 -656.000000 -8159.000000 ) ( 555.000000 -656.000000 -8155.000000 ) ( 555.000000 -586.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 555.000000 -586.000000 -8159.000000 ) ( 555.000000 -586.000000 -8155.000000 ) ( 485.000000 -586.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3958/2733) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (485.000000, 485.000000, 555.000000) / (8085.000000, 8155.000000, 8155.000000) // --> Vector info: d1 = 0.499999, 0.500000, 1.500000. Determinants: -70.000000, -0.000101, 31500.818223, -4900.000000 // --> Vector info: d2 = 1.077251, 0.077247, 0.077249. Determinants: -0.000079, 70.000268, -571230.659765, -4900.000000 ( 555.000000 -586.000000 -8155.000000 ) ( 485.000000 -586.000000 -8155.000000 ) ( 485.000000 -586.000000 -8085.000000 ) ( ( 0.014286 0.000000 -6.428738 ) ( 0.000000 -0.014286 116.577686 ) ) 19b/00ftempl 0 0 0 ( 485.000000 -582.000000 -8085.000000 ) ( 485.000000 -582.000000 -8155.000000 ) ( 555.000000 -582.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 485.000000 -582.000000 -8085.000000 ) ( 485.000000 -586.000000 -8085.000000 ) ( 485.000000 -586.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 485.000000 -582.000000 -8155.000000 ) ( 485.000000 -586.000000 -8155.000000 ) ( 555.000000 -586.000000 -8155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 555.000000 -582.000000 -8155.000000 ) ( 555.000000 -586.000000 -8155.000000 ) ( 555.000000 -586.000000 -8085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 555.000000 -582.000000 -8085.000000 ) ( 555.000000 -586.000000 -8085.000000 ) ( 485.000000 -586.000000 -8085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3959/2734) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-507.000000, -507.000000, -774.000000) / (8574.000000, 8484.000000, 8642.000000) // --> Vector info: d1 = 1.325877, 0.224762, 0.224768. Determinants: -173.975669, -293.997763, 2400670.330557, -24030.000000 // --> Vector info: d2 = 4.673576, 5.325646, 0.898013. Determinants: -295.459945, 174.102573, -1754859.694731, -24030.000000 ( -9.000000 -774.000000 -8642.000000 ) ( -9.000000 -507.000000 -8484.000000 ) ( -9.000000 -507.000000 -8574.000000 ) ( ( 0.007240 0.012235 -99.903052 ) ( 0.012295 -0.007245 73.027869 ) ) 19b/00ftempl 0 0 0 ( -13.000000 -507.000000 -8574.000000 ) ( -13.000000 -507.000000 -8484.000000 ) ( -13.000000 -774.000000 -8642.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -13.000000 -507.000000 -8574.000000 ) ( -9.000000 -507.000000 -8574.000000 ) ( -9.000000 -507.000000 -8484.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -13.000000 -507.000000 -8484.000000 ) ( -9.000000 -507.000000 -8484.000000 ) ( -9.000000 -774.000000 -8642.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -13.000000 -774.000000 -8642.000000 ) ( -9.000000 -774.000000 -8642.000000 ) ( -9.000000 -774.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -13.000000 -774.000000 -8731.000000 ) ( -9.000000 -774.000000 -8731.000000 ) ( -9.000000 -507.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3960/2735) # points: 4 { brushDef { // Surface normal: 0.000000, 0.509272, -0.860606 // RotY/Z : 1.036457 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.860606, -0.509272) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (9.000000, -61.000000, -61.000000) / (4756.992142, 4756.992142, 5067.238818) // --> Vector info: d1 = 1.534549, 0.534549, 0.534549. Determinants: -310.246676, 0.000000, -30533.998574, -21717.267323 // --> Vector info: d2 = 5.389339, 5.389339, 0.961706. Determinants: 0.000000, 309.934318, -1591396.828657, -21717.267323 ( 61.000000 -774.000000 -8642.000000 ) ( 61.000000 -507.000000 -8484.000000 ) ( -9.000000 -507.000000 -8484.000000 ) ( ( 0.014286 0.000000 1.405978 ) ( 0.000000 -0.014271 73.277950 ) ) 19b/00ftempl 0 0 0 ( -9.000000 -509.037089 -8480.557578 ) ( 61.000000 -509.037089 -8480.557578 ) ( 61.000000 -776.037089 -8638.557578 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 -509.037089 -8480.557578 ) ( -9.000000 -507.000000 -8484.000000 ) ( 61.000000 -507.000000 -8484.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.000000 -509.037089 -8480.557578 ) ( 61.000000 -507.000000 -8484.000000 ) ( 61.000000 -774.000000 -8642.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.000000 -776.037089 -8638.557578 ) ( 61.000000 -774.000000 -8642.000000 ) ( -9.000000 -774.000000 -8642.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 -776.037089 -8638.557578 ) ( -9.000000 -774.000000 -8642.000000 ) ( -9.000000 -507.000000 -8484.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3961/2736) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (507.000000, 507.000000, 774.000000) / (8484.000000, 8574.000000, 8731.000000) // --> Vector info: d1 = 1.426996, 0.325881, 0.325890. Determinants: -172.875783, 293.997576, -2440918.115097, -24030.000000 // --> Vector info: d2 = 5.325649, 4.673578, 0.245945. Determinants: 296.111805, 174.102957, -1755193.512394, -24030.000000 ( 61.000000 -774.000000 -8731.000000 ) ( 61.000000 -507.000000 -8574.000000 ) ( 61.000000 -507.000000 -8484.000000 ) ( ( 0.007194 -0.012235 101.577949 ) ( -0.012323 -0.007245 73.041761 ) ) 19b/00ftempl 0 0 0 ( 65.000000 -507.000000 -8484.000000 ) ( 65.000000 -507.000000 -8574.000000 ) ( 65.000000 -774.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 65.000000 -507.000000 -8484.000000 ) ( 61.000000 -507.000000 -8484.000000 ) ( 61.000000 -507.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 65.000000 -507.000000 -8574.000000 ) ( 61.000000 -507.000000 -8574.000000 ) ( 61.000000 -774.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 65.000000 -774.000000 -8731.000000 ) ( 61.000000 -774.000000 -8731.000000 ) ( 61.000000 -774.000000 -8642.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 65.000000 -774.000000 -8642.000000 ) ( 61.000000 -774.000000 -8642.000000 ) ( 61.000000 -507.000000 -8484.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3962/2737) # points: 4 { brushDef { // Surface normal: 0.000000, -0.506879, 0.862017 // RotY/Z : -1.039236 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.862017, -0.506879) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (61.000000, -9.000000, -9.000000) / (4783.023500, 4783.023500, 5092.762099) // --> Vector info: d1 = 1.325877, 0.325881, 0.325890. Determinants: -309.737380, -0.000626, -9850.301467, -21681.701963 // --> Vector info: d2 = 4.673576, 4.673578, 0.245945. Determinants: 0.000440, 309.934296, -1583754.136657, -21681.701963 ( -9.000000 -774.000000 -8731.000000 ) ( -9.000000 -507.000000 -8574.000000 ) ( 61.000000 -507.000000 -8574.000000 ) ( ( 0.014286 0.000000 0.454314 ) ( 0.000000 -0.014295 73.045656 ) ) 19b/00ftempl 0 0 0 ( 61.000000 -504.972484 -8577.448069 ) ( -9.000000 -504.972484 -8577.448069 ) ( -9.000000 -771.972484 -8734.448069 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.000000 -504.972484 -8577.448069 ) ( 61.000000 -507.000000 -8574.000000 ) ( -9.000000 -507.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 -504.972484 -8577.448069 ) ( -9.000000 -507.000000 -8574.000000 ) ( -9.000000 -774.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 -771.972484 -8734.448069 ) ( -9.000000 -774.000000 -8731.000000 ) ( 61.000000 -774.000000 -8731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.000000 -771.972484 -8734.448069 ) ( 61.000000 -774.000000 -8731.000000 ) ( 61.000000 -507.000000 -8574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3965/2738) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-901.000000, -1234.000000, -1234.000000) / (8609.000000, 8609.000000, 8749.000000) // --> Vector info: d1 = 0.750002, 5.500000, 5.500000. Determinants: 664.999665, 0.000000, 564199.586996, -46620.000000 // --> Vector info: d2 = 0.499985, 0.500000, 2.500000. Determinants: 0.002194, -665.999958, 5710286.332369, -46620.000000 ( 1234.000000 -998.000000 -8749.000000 ) ( 1234.000000 -998.000000 -8609.000000 ) ( 901.000000 -998.000000 -8609.000000 ) ( ( -0.014264 0.000000 -12.102093 ) ( 0.000000 0.014286 -122.485764 ) ) 19b/00ftempl 0 0 0 ( 901.000000 -1002.000000 -8609.000000 ) ( 1234.000000 -1002.000000 -8609.000000 ) ( 1234.000000 -1002.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -1002.000000 -8609.000000 ) ( 901.000000 -998.000000 -8609.000000 ) ( 1234.000000 -998.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1234.000000 -1002.000000 -8609.000000 ) ( 1234.000000 -998.000000 -8609.000000 ) ( 1234.000000 -998.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1234.000000 -1002.000000 -8749.000000 ) ( 1234.000000 -998.000000 -8749.000000 ) ( 901.000000 -998.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -1002.000000 -8749.000000 ) ( 901.000000 -998.000000 -8749.000000 ) ( 901.000000 -998.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3966/2739) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-998.000000, -753.000000, -753.000000) / (1234.000000, 1234.000000, 901.000000) // --> Vector info: d1 = 0.000000, 3.500002, 3.500000. Determinants: -1165.500635, -0.000586, -1163168.910754, -81585.000000 // --> Vector info: d2 = 1.000000, 0.999999, 5.750000. Determinants: 0.000515, 1163.750322, -1517652.401850, -81585.000000 ( 901.000000 -753.000000 -8749.000000 ) ( 1234.000000 -753.000000 -8749.000000 ) ( 1234.000000 -998.000000 -8749.000000 ) ( ( 0.014286 0.000000 14.257142 ) ( 0.000000 -0.014264 18.602101 ) ) 19b/00ftempl 0 0 0 ( 1234.000000 -998.000000 -8753.000000 ) ( 1234.000000 -753.000000 -8753.000000 ) ( 901.000000 -753.000000 -8753.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1234.000000 -998.000000 -8753.000000 ) ( 1234.000000 -998.000000 -8749.000000 ) ( 1234.000000 -753.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1234.000000 -753.000000 -8753.000000 ) ( 1234.000000 -753.000000 -8749.000000 ) ( 901.000000 -753.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -753.000000 -8753.000000 ) ( 901.000000 -753.000000 -8749.000000 ) ( 901.000000 -998.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -998.000000 -8753.000000 ) ( 901.000000 -998.000000 -8749.000000 ) ( 1234.000000 -998.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3967/2740) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1234.000000, 1234.000000, 901.000000) / (8749.000000, 8609.000000, 8609.000000) // --> Vector info: d1 = 5.000001, 5.000000, 0.250000. Determinants: -664.999967, -0.000479, 587514.080530, -46620.000000 // --> Vector info: d2 = 0.000000, 1.999990, 1.999995. Determinants: 0.000833, 665.996509, -5826804.483106, -46620.000000 ( 901.000000 -753.000000 -8609.000000 ) ( 1234.000000 -753.000000 -8609.000000 ) ( 1234.000000 -753.000000 -8749.000000 ) ( ( 0.014264 0.000000 -12.602190 ) ( 0.000000 -0.014286 124.985081 ) ) 19b/00ftempl 0 0 0 ( 1234.000000 -749.000000 -8749.000000 ) ( 1234.000000 -749.000000 -8609.000000 ) ( 901.000000 -749.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1234.000000 -749.000000 -8749.000000 ) ( 1234.000000 -753.000000 -8749.000000 ) ( 1234.000000 -753.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1234.000000 -749.000000 -8609.000000 ) ( 1234.000000 -753.000000 -8609.000000 ) ( 901.000000 -753.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -749.000000 -8609.000000 ) ( 901.000000 -753.000000 -8609.000000 ) ( 901.000000 -753.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -749.000000 -8749.000000 ) ( 901.000000 -753.000000 -8749.000000 ) ( 1234.000000 -753.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3968/2741) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-753.000000, -998.000000, -998.000000) / (-1234.000000, -1234.000000, -901.000000) // --> Vector info: d1 = 5.000010, 5.000001, 0.250001. Determinants: -0.003013, 1163.750119, 1028139.522578, -81585.000000 // --> Vector info: d2 = 0.874997, 4.374996, 4.374984. Determinants: 1165.499724, 0.003040, 806238.411610, -81585.000000 ( 901.000000 -998.000000 -8609.000000 ) ( 1234.000000 -998.000000 -8609.000000 ) ( 1234.000000 -753.000000 -8609.000000 ) ( ( 0.000000 -0.014264 -12.602066 ) ( -0.014286 0.000000 -9.882189 ) ) 19b/00ftempl 0 0 0 ( 1234.000000 -753.000000 -8605.000000 ) ( 1234.000000 -998.000000 -8605.000000 ) ( 901.000000 -998.000000 -8605.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1234.000000 -753.000000 -8605.000000 ) ( 1234.000000 -753.000000 -8609.000000 ) ( 1234.000000 -998.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1234.000000 -998.000000 -8605.000000 ) ( 1234.000000 -998.000000 -8609.000000 ) ( 901.000000 -998.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -998.000000 -8605.000000 ) ( 901.000000 -998.000000 -8609.000000 ) ( 901.000000 -753.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -753.000000 -8605.000000 ) ( 901.000000 -753.000000 -8609.000000 ) ( 1234.000000 -753.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3969/2742) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (753.000000, 753.000000, 831.000000) / (8609.000000, 8749.000000, 8749.000000) // --> Vector info: d1 = 0.000000, 0.000000, 1.125000. Determinants: -157.499982, 0.000000, 118597.485458, -10920.000000 // --> Vector info: d2 = 2.000000, 0.000000, 0.000000. Determinants: 0.000000, 156.000000, -1364844.000000, -10920.000000 ( 1234.000000 -831.000000 -8749.000000 ) ( 1234.000000 -753.000000 -8749.000000 ) ( 1234.000000 -753.000000 -8609.000000 ) ( ( 0.014423 0.000000 -10.860576 ) ( 0.000000 -0.014286 124.985714 ) ) 19b/00ftempl 0 0 0 ( 1238.000000 -753.000000 -8609.000000 ) ( 1238.000000 -753.000000 -8749.000000 ) ( 1238.000000 -831.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1238.000000 -753.000000 -8609.000000 ) ( 1234.000000 -753.000000 -8609.000000 ) ( 1234.000000 -753.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1238.000000 -753.000000 -8749.000000 ) ( 1234.000000 -753.000000 -8749.000000 ) ( 1234.000000 -831.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1238.000000 -831.000000 -8749.000000 ) ( 1234.000000 -831.000000 -8749.000000 ) ( 1234.000000 -831.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1238.000000 -831.000000 -8609.000000 ) ( 1234.000000 -831.000000 -8609.000000 ) ( 1234.000000 -753.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3972/2743) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (919.000000, 998.000000, 998.000000) / (8749.000000, 8749.000000, 8609.000000) // --> Vector info: d1 = 2.124995, 1.000000, 1.000000. Determinants: 157.499342, 0.000015, -168244.471783, -11060.000000 // --> Vector info: d2 = 2.499999, 2.500005, 0.500002. Determinants: -0.000868, -158.000216, 1354694.703914, -11060.000000 ( 1234.000000 -998.000000 -8609.000000 ) ( 1234.000000 -998.000000 -8749.000000 ) ( 1234.000000 -919.000000 -8749.000000 ) ( ( -0.014240 0.000000 15.211978 ) ( 0.000000 0.014286 -122.485959 ) ) 19b/00ftempl 0 0 0 ( 1238.000000 -919.000000 -8749.000000 ) ( 1238.000000 -998.000000 -8749.000000 ) ( 1238.000000 -998.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1238.000000 -919.000000 -8749.000000 ) ( 1234.000000 -919.000000 -8749.000000 ) ( 1234.000000 -998.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1238.000000 -998.000000 -8749.000000 ) ( 1234.000000 -998.000000 -8749.000000 ) ( 1234.000000 -998.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1238.000000 -998.000000 -8609.000000 ) ( 1234.000000 -998.000000 -8609.000000 ) ( 1234.000000 -919.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1238.000000 -919.000000 -8609.000000 ) ( 1234.000000 -919.000000 -8609.000000 ) ( 1234.000000 -919.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3973/2744) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-621.000000, -901.000000, -901.000000) / (8609.000000, 8609.000000, 8749.000000) // --> Vector info: d1 = 4.000000, 0.000000, 0.000000. Determinants: -559.999982, 0.000000, -504559.989133, -39200.000000 // --> Vector info: d2 = 1.999998, 2.000000, 0.000000. Determinants: 0.000249, 560.000000, -4899439.775313, -39200.000000 ( 901.000000 -998.000000 -8749.000000 ) ( 901.000000 -998.000000 -8609.000000 ) ( 621.000000 -998.000000 -8609.000000 ) ( ( 0.014286 0.000000 12.871428 ) ( 0.000000 -0.014286 124.985709 ) ) 19b/00ftempl 0 0 0 ( 621.000000 -1002.000000 -8609.000000 ) ( 901.000000 -1002.000000 -8609.000000 ) ( 901.000000 -1002.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -1002.000000 -8609.000000 ) ( 621.000000 -998.000000 -8609.000000 ) ( 901.000000 -998.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -1002.000000 -8609.000000 ) ( 901.000000 -998.000000 -8609.000000 ) ( 901.000000 -998.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -1002.000000 -8749.000000 ) ( 901.000000 -998.000000 -8749.000000 ) ( 621.000000 -998.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -1002.000000 -8749.000000 ) ( 621.000000 -998.000000 -8749.000000 ) ( 621.000000 -998.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3975/2745) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-998.000000, -998.000000, -753.000000) / (-901.000000, -621.000000, -621.000000) // --> Vector info: d1 = 0.999995, 5.000006, 4.999996. Determinants: 0.002669, -980.002584, -951579.333548, -68600.000000 // --> Vector info: d2 = 0.999984, 1.000000, 4.500000. Determinants: -980.000201, -0.003813, -1046642.552526, -68600.000000 ( 621.000000 -753.000000 -8609.000000 ) ( 621.000000 -998.000000 -8609.000000 ) ( 901.000000 -998.000000 -8609.000000 ) ( ( 0.000000 0.014286 13.871419 ) ( 0.014286 0.000000 15.257180 ) ) 19b/00ftempl 0 0 0 ( 901.000000 -998.000000 -8605.000000 ) ( 621.000000 -998.000000 -8605.000000 ) ( 621.000000 -753.000000 -8605.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -998.000000 -8605.000000 ) ( 901.000000 -998.000000 -8609.000000 ) ( 621.000000 -998.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -998.000000 -8605.000000 ) ( 621.000000 -998.000000 -8609.000000 ) ( 621.000000 -753.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -753.000000 -8605.000000 ) ( 621.000000 -753.000000 -8609.000000 ) ( 901.000000 -753.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -753.000000 -8605.000000 ) ( 901.000000 -753.000000 -8609.000000 ) ( 901.000000 -998.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3976/2746) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (901.000000, 621.000000, 621.000000) / (8609.000000, 8609.000000, 8749.000000) // --> Vector info: d1 = 0.500008, 4.500001, 4.500010. Determinants: 559.998998, -0.002402, -524138.737456, -39200.000000 // --> Vector info: d2 = 0.999969, 1.000000, 3.000004. Determinants: 0.004382, -560.001085, 4781846.622265, -39200.000000 ( 621.000000 -753.000000 -8749.000000 ) ( 621.000000 -753.000000 -8609.000000 ) ( 901.000000 -753.000000 -8609.000000 ) ( ( -0.014286 0.000000 13.370886 ) ( 0.000000 0.014286 -121.985883 ) ) 19b/00ftempl 0 0 0 ( 901.000000 -749.000000 -8609.000000 ) ( 621.000000 -749.000000 -8609.000000 ) ( 621.000000 -749.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -749.000000 -8609.000000 ) ( 901.000000 -753.000000 -8609.000000 ) ( 621.000000 -753.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -749.000000 -8609.000000 ) ( 621.000000 -753.000000 -8609.000000 ) ( 621.000000 -753.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -749.000000 -8749.000000 ) ( 621.000000 -753.000000 -8749.000000 ) ( 901.000000 -753.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -749.000000 -8749.000000 ) ( 901.000000 -753.000000 -8749.000000 ) ( 901.000000 -753.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3977/2747) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-753.000000, -753.000000, -998.000000) / (901.000000, 621.000000, 621.000000) // --> Vector info: d1 = 1.000000, 5.000001, 5.000000. Determinants: -0.000402, 980.000295, -951580.584744, -68600.000000 // --> Vector info: d2 = 0.000001, 0.000000, 3.500000. Determinants: 979.999864, -0.000314, 737940.092810, -68600.000000 ( 621.000000 -998.000000 -8749.000000 ) ( 621.000000 -753.000000 -8749.000000 ) ( 901.000000 -753.000000 -8749.000000 ) ( ( 0.000000 -0.014286 13.871437 ) ( -0.014286 0.000000 -10.757144 ) ) 19b/00ftempl 0 0 0 ( 901.000000 -753.000000 -8753.000000 ) ( 621.000000 -753.000000 -8753.000000 ) ( 621.000000 -998.000000 -8753.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -753.000000 -8753.000000 ) ( 901.000000 -753.000000 -8749.000000 ) ( 621.000000 -753.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -753.000000 -8753.000000 ) ( 621.000000 -753.000000 -8749.000000 ) ( 621.000000 -998.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -998.000000 -8753.000000 ) ( 621.000000 -998.000000 -8749.000000 ) ( 901.000000 -998.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 -998.000000 -8753.000000 ) ( 901.000000 -998.000000 -8749.000000 ) ( 901.000000 -753.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3979/2748) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-998.000000, -998.000000, -753.000000) / (-621.000000, -341.000000, -341.000000) // --> Vector info: d1 = 0.999995, 5.000006, 4.999996. Determinants: 0.002669, -980.002584, -677178.610032, -68600.000000 // --> Vector info: d2 = 0.999984, 1.000000, 4.500000. Determinants: -980.000201, -0.003813, -1046641.484938, -68600.000000 ( 341.000000 -753.000000 -8609.000000 ) ( 341.000000 -998.000000 -8609.000000 ) ( 621.000000 -998.000000 -8609.000000 ) ( ( 0.000000 0.014286 9.871408 ) ( 0.014286 0.000000 15.257165 ) ) 19b/00ftempl 0 0 0 ( 621.000000 -998.000000 -8605.000000 ) ( 341.000000 -998.000000 -8605.000000 ) ( 341.000000 -753.000000 -8605.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -998.000000 -8605.000000 ) ( 621.000000 -998.000000 -8609.000000 ) ( 341.000000 -998.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -998.000000 -8605.000000 ) ( 341.000000 -998.000000 -8609.000000 ) ( 341.000000 -753.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -753.000000 -8605.000000 ) ( 341.000000 -753.000000 -8609.000000 ) ( 621.000000 -753.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -753.000000 -8605.000000 ) ( 621.000000 -753.000000 -8609.000000 ) ( 621.000000 -998.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3980/2749) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (621.000000, 341.000000, 341.000000) / (8609.000000, 8609.000000, 8749.000000) // --> Vector info: d1 = 0.500008, 4.500001, 4.499998. Determinants: 559.998998, 0.000801, -367366.588304, -39200.000000 // --> Vector info: d2 = 0.999969, 1.000000, 2.999986. Determinants: 0.004382, -559.996010, 4781804.158427, -39200.000000 ( 341.000000 -753.000000 -8749.000000 ) ( 341.000000 -753.000000 -8609.000000 ) ( 621.000000 -753.000000 -8609.000000 ) ( ( -0.014286 0.000000 9.371597 ) ( 0.000000 0.014286 -121.984800 ) ) 19b/00ftempl 0 0 0 ( 621.000000 -749.000000 -8609.000000 ) ( 341.000000 -749.000000 -8609.000000 ) ( 341.000000 -749.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -749.000000 -8609.000000 ) ( 621.000000 -753.000000 -8609.000000 ) ( 341.000000 -753.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -749.000000 -8609.000000 ) ( 341.000000 -753.000000 -8609.000000 ) ( 341.000000 -753.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -749.000000 -8749.000000 ) ( 341.000000 -753.000000 -8749.000000 ) ( 621.000000 -753.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -749.000000 -8749.000000 ) ( 621.000000 -753.000000 -8749.000000 ) ( 621.000000 -753.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3981/2750) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-753.000000, -753.000000, -998.000000) / (621.000000, 341.000000, 341.000000) // --> Vector info: d1 = 0.000000, 4.000000, 4.000001. Determinants: 0.000267, 979.999969, -608579.788600, -68600.000000 // --> Vector info: d2 = 0.000000, 0.000000, 3.500000. Determinants: 980.000031, 0.000031, 737940.004042, -68600.000000 ( 341.000000 -998.000000 -8749.000000 ) ( 341.000000 -753.000000 -8749.000000 ) ( 621.000000 -753.000000 -8749.000000 ) ( ( 0.000000 -0.014286 8.871425 ) ( -0.014286 0.000000 -10.757143 ) ) 19b/00ftempl 0 0 0 ( 621.000000 -753.000000 -8753.000000 ) ( 341.000000 -753.000000 -8753.000000 ) ( 341.000000 -998.000000 -8753.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -753.000000 -8753.000000 ) ( 621.000000 -753.000000 -8749.000000 ) ( 341.000000 -753.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -753.000000 -8753.000000 ) ( 341.000000 -753.000000 -8749.000000 ) ( 341.000000 -998.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -998.000000 -8753.000000 ) ( 341.000000 -998.000000 -8749.000000 ) ( 621.000000 -998.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -998.000000 -8753.000000 ) ( 621.000000 -998.000000 -8749.000000 ) ( 621.000000 -753.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3982/2751) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-341.000000, -341.000000, -621.000000) / (8749.000000, 8609.000000, 8609.000000) // --> Vector info: d1 = 3.999998, 4.000001, 0.000000. Determinants: -560.000066, 0.000801, -347766.952321, -39200.000000 // --> Vector info: d2 = 1.000000, 3.000000, 3.000001. Determinants: 0.000201, 559.999864, -4938638.744791, -39200.000000 ( 621.000000 -998.000000 -8609.000000 ) ( 341.000000 -998.000000 -8609.000000 ) ( 341.000000 -998.000000 -8749.000000 ) ( ( 0.014286 0.000000 8.871606 ) ( 0.000000 -0.014286 125.985682 ) ) 19b/00ftempl 0 0 0 ( 341.000000 -1002.000000 -8749.000000 ) ( 341.000000 -1002.000000 -8609.000000 ) ( 621.000000 -1002.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -1002.000000 -8749.000000 ) ( 341.000000 -998.000000 -8749.000000 ) ( 341.000000 -998.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -1002.000000 -8609.000000 ) ( 341.000000 -998.000000 -8609.000000 ) ( 621.000000 -998.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -1002.000000 -8609.000000 ) ( 621.000000 -998.000000 -8609.000000 ) ( 621.000000 -998.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -1002.000000 -8749.000000 ) ( 621.000000 -998.000000 -8749.000000 ) ( 341.000000 -998.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3983/2752) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-998.000000, -928.000000, -928.000000) / (8749.000000, 8749.000000, 8609.000000) // --> Vector info: d1 = 1.000004, 2.000000, 2.000002. Determinants: -139.999431, 0.000151, -149520.795049, -9800.000000 // --> Vector info: d2 = 0.375001, 0.374999, 2.374997. Determinants: 0.000298, 139.999867, -1228533.549432, -9800.000000 ( 341.000000 -928.000000 -8609.000000 ) ( 341.000000 -928.000000 -8749.000000 ) ( 341.000000 -998.000000 -8749.000000 ) ( ( 0.014286 0.000000 15.257224 ) ( 0.000000 -0.014286 125.360566 ) ) 19b/00ftempl 0 0 0 ( 337.000000 -998.000000 -8749.000000 ) ( 337.000000 -928.000000 -8749.000000 ) ( 337.000000 -928.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.000000 -998.000000 -8749.000000 ) ( 341.000000 -998.000000 -8749.000000 ) ( 341.000000 -928.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.000000 -928.000000 -8749.000000 ) ( 341.000000 -928.000000 -8749.000000 ) ( 341.000000 -928.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.000000 -928.000000 -8609.000000 ) ( 341.000000 -928.000000 -8609.000000 ) ( 341.000000 -998.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.000000 -998.000000 -8609.000000 ) ( 341.000000 -998.000000 -8609.000000 ) ( 341.000000 -998.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3985/2753) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-823.000000, -753.000000, -753.000000) / (8749.000000, 8749.000000, 8609.000000) // --> Vector info: d1 = 1.000004, 2.000000, 2.000002. Determinants: -139.999431, 0.000151, -125020.894580, -9800.000000 // --> Vector info: d2 = 0.375001, 0.374999, 2.374997. Determinants: 0.000298, 139.999867, -1228533.601494, -9800.000000 ( 341.000000 -753.000000 -8609.000000 ) ( 341.000000 -753.000000 -8749.000000 ) ( 341.000000 -823.000000 -8749.000000 ) ( ( 0.014286 0.000000 12.757234 ) ( 0.000000 -0.014286 125.360572 ) ) 19b/00ftempl 0 0 0 ( 337.000000 -823.000000 -8749.000000 ) ( 337.000000 -753.000000 -8749.000000 ) ( 337.000000 -753.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.000000 -823.000000 -8749.000000 ) ( 341.000000 -823.000000 -8749.000000 ) ( 341.000000 -753.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.000000 -753.000000 -8749.000000 ) ( 341.000000 -753.000000 -8749.000000 ) ( 341.000000 -753.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.000000 -753.000000 -8609.000000 ) ( 341.000000 -753.000000 -8609.000000 ) ( 341.000000 -823.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.000000 -823.000000 -8609.000000 ) ( 341.000000 -823.000000 -8609.000000 ) ( 341.000000 -823.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3987/2754) # points: 4 { brushDef { // Surface normal: -0.393919, -0.919145, 0.000000 // RotY/Z : 0.000000 / -1.975688. Vector texS/T: (0.919145, -0.393919, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (1176.768251, 1176.768251, 1123.457840) / (5126.000000, 4918.000000, 4918.000000) // --> Vector info: d1 = 0.004627, 0.748444, 0.748444. Determinants: 0.000000, 39.653196, -203313.581655, -11088.565642 // --> Vector info: d2 = 0.234630, 0.234630, 0.617313. Determinants: 79.598085, 0.000000, -96270.206823, -11088.565642 ( 1050.000000 -402.000000 -4918.000000 ) ( 1099.000000 -423.000000 -4918.000000 ) ( 1099.000000 -423.000000 -5126.000000 ) ( ( 0.000000 -0.003576 18.335427 ) ( -0.007178 0.000000 8.681935 ) ) 19b/00wract3 0 0 0 ( 1100.575677 -419.323420 -5126.000000 ) ( 1100.575677 -419.323420 -4918.000000 ) ( 1051.575677 -398.323420 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1100.575677 -419.323420 -5126.000000 ) ( 1099.000000 -423.000000 -5126.000000 ) ( 1099.000000 -423.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1100.575677 -419.323420 -4918.000000 ) ( 1099.000000 -423.000000 -4918.000000 ) ( 1050.000000 -402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1051.575677 -398.323420 -4918.000000 ) ( 1050.000000 -402.000000 -4918.000000 ) ( 1050.000000 -402.000000 -5126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1051.575677 -398.323420 -5126.000000 ) ( 1050.000000 -402.000000 -5126.000000 ) ( 1099.000000 -423.000000 -5126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3988/2755) # points: 4 { brushDef { // Surface normal: 0.393919, -0.919145, 0.000000 // RotY/Z : 0.000000 / -1.165905. Vector texS/T: (0.919145, 0.393919, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (806.746723, 806.746723, 753.436312) / (5126.000000, 4918.000000, 4918.000000) // --> Vector info: d1 = 0.004627, 0.748444, 0.748445. Determinants: 0.000284, 39.653196, -203313.811073, -11088.565642 // --> Vector info: d2 = 0.617313, 0.617313, 1.000001. Determinants: 79.599076, 0.000000, -71061.408135, -11088.565642 ( 1001.000000 -423.000000 -4918.000000 ) ( 1050.000000 -402.000000 -4918.000000 ) ( 1050.000000 -402.000000 -5126.000000 ) ( ( 0.000000 -0.003576 18.335447 ) ( -0.007178 0.000000 6.408530 ) ) 19b/00wract3 0 0 0 ( 1048.424323 -398.323420 -5126.000000 ) ( 1048.424323 -398.323420 -4918.000000 ) ( 999.424323 -419.323420 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1048.424323 -398.323420 -5126.000000 ) ( 1050.000000 -402.000000 -5126.000000 ) ( 1050.000000 -402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1048.424323 -398.323420 -4918.000000 ) ( 1050.000000 -402.000000 -4918.000000 ) ( 1001.000000 -423.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 999.424323 -419.323420 -4918.000000 ) ( 1001.000000 -423.000000 -4918.000000 ) ( 1001.000000 -423.000000 -5126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 999.424323 -419.323420 -5126.000000 ) ( 1001.000000 -423.000000 -5126.000000 ) ( 1050.000000 -402.000000 -5126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3989/2756) # points: 4 { brushDef { // Surface normal: 0.919145, -0.393919, 0.000000 // RotY/Z : 0.000000 / -0.404892. Vector texS/T: (0.393919, 0.919145, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (5.514870, 5.514870, -47.795542) / (5126.000000, 5091.000000, 5091.000000) // --> Vector info: d1 = 0.004625, 0.129625, 0.129625. Determinants: 0.000000, 6.663827, -34167.405440, -1865.864411 // --> Vector info: d2 = 0.938532, 0.938532, 1.321214. Determinants: 13.393865, 0.000000, -1825.039100, -1865.864411 ( 980.000000 -472.000000 -5091.000000 ) ( 1001.000000 -423.000000 -5091.000000 ) ( 1001.000000 -423.000000 -5126.000000 ) ( ( 0.000000 -0.003571 18.311837 ) ( -0.007178 0.000000 0.978120 ) ) 19b/00wract3 0 0 0 ( 997.323420 -421.424323 -5126.000000 ) ( 997.323420 -421.424323 -5091.000000 ) ( 976.323420 -470.424323 -5091.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 997.323420 -421.424323 -5126.000000 ) ( 1001.000000 -423.000000 -5126.000000 ) ( 1001.000000 -423.000000 -5091.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 997.323420 -421.424323 -5091.000000 ) ( 1001.000000 -423.000000 -5091.000000 ) ( 980.000000 -472.000000 -5091.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 976.323420 -470.424323 -5091.000000 ) ( 980.000000 -472.000000 -5091.000000 ) ( 980.000000 -472.000000 -5126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 976.323420 -470.424323 -5126.000000 ) ( 980.000000 -472.000000 -5126.000000 ) ( 1001.000000 -423.000000 -5126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3990/2757) # points: 4 { brushDef { // Surface normal: 0.921982, 0.387232, 0.000000 // RotY/Z : 0.000000 / 0.397628. Vector texS/T: (-0.387232, 0.921982, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-814.663389, -814.663389, -868.894376) / (5126.000000, 5091.000000, 5091.000000) // --> Vector info: d1 = 0.004626, 0.129626, 0.129626. Determinants: -0.000019, 6.778899, -34757.433658, -1898.084561 // --> Vector info: d2 = 0.321211, 0.321212, 0.703894. Determinants: 13.393873, 0.000039, 10301.614505, -1898.084561 ( 1001.000000 -522.000000 -5091.000000 ) ( 980.000000 -472.000000 -5091.000000 ) ( 980.000000 -472.000000 -5126.000000 ) ( ( 0.000000 -0.003571 18.311847 ) ( -0.007057 0.000000 -5.427374 ) ) 19b/00wract3 0 0 0 ( 976.312072 -473.548930 -5126.000000 ) ( 976.312072 -473.548930 -5091.000000 ) ( 997.312072 -523.548930 -5091.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 976.312072 -473.548930 -5126.000000 ) ( 980.000000 -472.000000 -5126.000000 ) ( 980.000000 -472.000000 -5091.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 976.312072 -473.548930 -5091.000000 ) ( 980.000000 -472.000000 -5091.000000 ) ( 1001.000000 -522.000000 -5091.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 997.312072 -523.548930 -5091.000000 ) ( 1001.000000 -522.000000 -5091.000000 ) ( 1001.000000 -522.000000 -5126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 997.312072 -523.548930 -5126.000000 ) ( 1001.000000 -522.000000 -5126.000000 ) ( 980.000000 -472.000000 -5126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3991/2758) # points: 4 { brushDef { // Surface normal: 0.377897, 0.925848, 0.000000 // RotY/Z : 0.000000 / 1.183273. Vector texS/T: (-0.925848, 0.377897, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-1124.035724, -1124.035724, -1176.960198) / (5126.000000, 4918.000000, 4918.000000) // --> Vector info: d1 = 0.004625, 0.748440, 0.748439. Determinants: -0.000075, 39.365990, -201841.068049, -11008.290694 // --> Vector info: d2 = 0.703893, 0.703897, 1.086580. Determinants: 79.598096, 0.000202, 81721.408906, -11008.290694 ( 1050.000000 -542.000000 -4918.000000 ) ( 1001.000000 -522.000000 -4918.000000 ) ( 1001.000000 -522.000000 -5126.000000 ) ( ( 0.000000 -0.003576 18.335369 ) ( -0.007231 0.000000 -7.423624 ) ) 19b/00wract3 0 0 0 ( 999.488412 -525.703391 -5126.000000 ) ( 999.488412 -525.703391 -4918.000000 ) ( 1048.488412 -545.703391 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 999.488412 -525.703391 -5126.000000 ) ( 1001.000000 -522.000000 -5126.000000 ) ( 1001.000000 -522.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 999.488412 -525.703391 -4918.000000 ) ( 1001.000000 -522.000000 -4918.000000 ) ( 1050.000000 -542.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1048.488412 -545.703391 -4918.000000 ) ( 1050.000000 -542.000000 -4918.000000 ) ( 1050.000000 -542.000000 -5126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1048.488412 -545.703391 -5126.000000 ) ( 1050.000000 -542.000000 -5126.000000 ) ( 1001.000000 -522.000000 -5126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3992/2759) # points: 4 { brushDef { // Surface normal: -0.377897, 0.925848, 0.000000 // RotY/Z : 0.000000 / 1.958320. Vector texS/T: (-0.925848, -0.377897, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-767.319853, -767.319853, -820.244328) / (5126.000000, 4918.000000, 4918.000000) // --> Vector info: d1 = 0.004625, 0.748442, 0.748442. Determinants: -0.000099, 39.366127, -201841.759393, -11008.290694 // --> Vector info: d2 = 0.086575, 0.086579, 0.469266. Determinants: 79.598816, 0.000202, 60123.670738, -11008.290694 ( 1099.000000 -522.000000 -4918.000000 ) ( 1050.000000 -542.000000 -4918.000000 ) ( 1050.000000 -542.000000 -5126.000000 ) ( ( 0.000000 -0.003576 18.335431 ) ( -0.007231 0.000000 -5.461672 ) ) 19b/00wract3 0 0 0 ( 1051.511588 -545.703391 -5126.000000 ) ( 1051.511588 -545.703391 -4918.000000 ) ( 1100.511588 -525.703391 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1051.511588 -545.703391 -5126.000000 ) ( 1050.000000 -542.000000 -5126.000000 ) ( 1050.000000 -542.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1051.511588 -545.703391 -4918.000000 ) ( 1050.000000 -542.000000 -4918.000000 ) ( 1099.000000 -522.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1100.511588 -525.703391 -4918.000000 ) ( 1099.000000 -522.000000 -4918.000000 ) ( 1099.000000 -522.000000 -5126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1100.511588 -525.703391 -5126.000000 ) ( 1099.000000 -522.000000 -5126.000000 ) ( 1050.000000 -542.000000 -5126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3993/2760) # points: 4 { brushDef { // Surface normal: -0.919145, 0.393919, 0.000000 // RotY/Z : 0.000000 / 2.736701. Vector texS/T: (-0.393919, -0.919145, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (46.876397, 46.876397, -6.434015) / (5126.000000, 5110.000000, 5110.000000) // --> Vector info: d1 = 0.004627, 0.062502, 0.062502. Determinants: -0.000008, 3.085336, -15819.377206, -852.966588 // --> Vector info: d2 = 0.581347, 0.581348, 0.964030. Determinants: 6.122925, 0.000019, -782.988615, -852.966588 ( 1120.000000 -473.000000 -5110.000000 ) ( 1099.000000 -522.000000 -5110.000000 ) ( 1099.000000 -522.000000 -5126.000000 ) ( ( 0.000000 -0.003617 18.546303 ) ( -0.007178 0.000000 0.917959 ) ) 19b/00wract3 0 0 0 ( 1102.676580 -523.575677 -5126.000000 ) ( 1102.676580 -523.575677 -5110.000000 ) ( 1123.676580 -474.575677 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.676580 -523.575677 -5126.000000 ) ( 1099.000000 -522.000000 -5126.000000 ) ( 1099.000000 -522.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.676580 -523.575677 -5110.000000 ) ( 1099.000000 -522.000000 -5110.000000 ) ( 1120.000000 -473.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1123.676580 -474.575677 -5110.000000 ) ( 1120.000000 -473.000000 -5110.000000 ) ( 1120.000000 -473.000000 -5126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1123.676580 -474.575677 -5126.000000 ) ( 1120.000000 -473.000000 -5126.000000 ) ( 1099.000000 -522.000000 -5126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3994/2761) # points: 4 { brushDef { // Surface normal: -0.921982, -0.387232, 0.000000 // RotY/Z : 0.000000 / -2.743965. Vector texS/T: (0.387232, -0.921982, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (869.797918, 869.797918, 815.566931) / (5126.000000, 5110.000000, 5110.000000) // --> Vector info: d1 = 0.910877, 0.968751, 0.968751. Determinants: 0.000000, 3.138614, -16878.898831, -867.695799 // --> Vector info: d2 = 0.964031, 0.964031, 1.346714. Determinants: 6.122931, 0.000000, -6162.197527, -867.695799 ( 1099.000000 -423.000000 -5110.000000 ) ( 1120.000000 -473.000000 -5110.000000 ) ( 1120.000000 -473.000000 -5126.000000 ) ( ( 0.000000 -0.003617 19.452553 ) ( -0.007057 0.000000 7.101795 ) ) 19b/00wract3 0 0 0 ( 1123.687928 -471.451070 -5126.000000 ) ( 1123.687928 -471.451070 -5110.000000 ) ( 1102.687928 -421.451070 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1123.687928 -471.451070 -5126.000000 ) ( 1120.000000 -473.000000 -5126.000000 ) ( 1120.000000 -473.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1123.687928 -471.451070 -5110.000000 ) ( 1120.000000 -473.000000 -5110.000000 ) ( 1099.000000 -423.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.687928 -421.451070 -5110.000000 ) ( 1099.000000 -423.000000 -5110.000000 ) ( 1099.000000 -423.000000 -5126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.687928 -421.451070 -5126.000000 ) ( 1099.000000 -423.000000 -5126.000000 ) ( 1120.000000 -473.000000 -5126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3995/2762) # points: 4 { brushDef { // Surface normal: -0.894427, -0.447214, 0.000000 // RotY/Z : 0.000000 / -2.677945. Vector texS/T: (0.447214, -0.894427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (876.538647, 869.830443, 869.830443) / (5023.000000, 5023.000000, 5110.000000) // --> Vector info: d1 = 0.375000, 0.375001, 0.062501. Determinants: 0.000163, 2.096314, -10748.781739, -583.613742 // --> Vector info: d2 = 0.186803, 0.234630, 0.234630. Determinants: 4.160944, 0.000000, -3756.249121, -583.613742 ( 1099.000000 -423.000000 -5110.000000 ) ( 1099.000000 -423.000000 -5023.000000 ) ( 1102.000000 -429.000000 -5023.000000 ) ( ( 0.000000 -0.003592 18.417630 ) ( -0.007130 0.000000 6.436190 ) ) 19b/00wract3 0 0 0 ( 1105.577709 -427.211146 -5023.000000 ) ( 1102.577709 -421.211146 -5023.000000 ) ( 1102.577709 -421.211146 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1105.577709 -427.211146 -5023.000000 ) ( 1102.000000 -429.000000 -5023.000000 ) ( 1099.000000 -423.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.577709 -421.211146 -5023.000000 ) ( 1099.000000 -423.000000 -5023.000000 ) ( 1099.000000 -423.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.577709 -421.211146 -5110.000000 ) ( 1099.000000 -423.000000 -5110.000000 ) ( 1102.000000 -429.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1105.577709 -427.211146 -5110.000000 ) ( 1102.000000 -429.000000 -5110.000000 ) ( 1102.000000 -429.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3997/2763) # points: 4 { brushDef { // Surface normal: -0.921982, -0.387232, 0.000000 // RotY/Z : 0.000000 / -2.743965. Vector texS/T: (0.387232, -0.921982, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (869.797918, 869.797918, 815.566931) / (5023.000000, 4918.000000, 4918.000000) // --> Vector info: d1 = 0.374999, 0.748441, 0.748441. Determinants: -0.000019, 20.252138, -103861.812877, -5694.253682 // --> Vector info: d2 = 0.851947, 0.851948, 1.234631. Determinants: 40.181719, 0.000045, -39801.406005, -5694.253682 ( 1099.000000 -423.000000 -4918.000000 ) ( 1120.000000 -473.000000 -4918.000000 ) ( 1120.000000 -473.000000 -5023.000000 ) ( ( 0.000000 -0.003557 18.239759 ) ( -0.007057 0.000000 6.989749 ) ) 19b/00wract3 0 0 0 ( 1123.687928 -471.451070 -5023.000000 ) ( 1123.687928 -471.451070 -4918.000000 ) ( 1102.687928 -421.451070 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1123.687928 -471.451070 -5023.000000 ) ( 1120.000000 -473.000000 -5023.000000 ) ( 1120.000000 -473.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1123.687928 -471.451070 -4918.000000 ) ( 1120.000000 -473.000000 -4918.000000 ) ( 1099.000000 -423.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.687928 -421.451070 -4918.000000 ) ( 1099.000000 -423.000000 -4918.000000 ) ( 1099.000000 -423.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.687928 -421.451070 -5023.000000 ) ( 1099.000000 -423.000000 -5023.000000 ) ( 1120.000000 -473.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3998/2764) # points: 4 { brushDef { // Surface normal: -0.919145, 0.393919, 0.000000 // RotY/Z : 0.000000 / 2.736701. Vector texS/T: (-0.393919, -0.919145, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (46.876397, 46.876397, -6.434015) / (5023.000000, 4918.000000, 4918.000000) // --> Vector info: d1 = 0.375000, 0.748442, 0.748441. Determinants: -0.000037, 19.908356, -102098.764952, -5597.593233 // --> Vector info: d2 = 0.469264, 0.469266, 0.851948. Determinants: 40.181656, 0.000102, -4510.830199, -5597.593233 ( 1120.000000 -473.000000 -4918.000000 ) ( 1099.000000 -522.000000 -4918.000000 ) ( 1099.000000 -522.000000 -5023.000000 ) ( ( 0.000000 -0.003557 18.239761 ) ( -0.007178 0.000000 0.805852 ) ) 19b/00wract3 0 0 0 ( 1102.676580 -523.575677 -5023.000000 ) ( 1102.676580 -523.575677 -4918.000000 ) ( 1123.676580 -474.575677 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.676580 -523.575677 -5023.000000 ) ( 1099.000000 -522.000000 -5023.000000 ) ( 1099.000000 -522.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.676580 -523.575677 -4918.000000 ) ( 1099.000000 -522.000000 -4918.000000 ) ( 1120.000000 -473.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1123.676580 -474.575677 -4918.000000 ) ( 1120.000000 -473.000000 -4918.000000 ) ( 1120.000000 -473.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1123.676580 -474.575677 -5023.000000 ) ( 1120.000000 -473.000000 -5023.000000 ) ( 1099.000000 -522.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3999/2765) # points: 4 { brushDef { // Surface normal: -0.894427, 0.447214, 0.000000 // RotY/Z : 0.000000 / 2.677945. Vector texS/T: (-0.447214, -0.894427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-24.596748, -24.596748, -31.304952) / (5110.000000, 5023.000000, 5023.000000) // --> Vector info: d1 = 0.062500, 0.375000, 0.375000. Determinants: 0.000000, 2.096314, -10748.638735, -583.613742 // --> Vector info: d2 = 0.469262, 0.469264, 0.517099. Determinants: 4.161655, 0.000011, -171.562037, -583.613742 ( 1102.000000 -516.000000 -5023.000000 ) ( 1099.000000 -522.000000 -5023.000000 ) ( 1099.000000 -522.000000 -5110.000000 ) ( ( 0.000000 -0.003592 18.417385 ) ( -0.007131 0.000000 0.293965 ) ) 19b/00wract3 0 0 0 ( 1102.577709 -523.788854 -5110.000000 ) ( 1102.577709 -523.788854 -5023.000000 ) ( 1105.577709 -517.788854 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.577709 -523.788854 -5110.000000 ) ( 1099.000000 -522.000000 -5110.000000 ) ( 1099.000000 -522.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.577709 -523.788854 -5023.000000 ) ( 1099.000000 -522.000000 -5023.000000 ) ( 1102.000000 -516.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1105.577709 -517.788854 -5023.000000 ) ( 1102.000000 -516.000000 -5023.000000 ) ( 1102.000000 -516.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1105.577709 -517.788854 -5110.000000 ) ( 1102.000000 -516.000000 -5110.000000 ) ( 1099.000000 -522.000000 -5110.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4001/2766) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-423.000000, -434.000000, -411.000000) / (-1099.000000, -1104.000000, -1050.000000) // --> Vector info: d1 = 0.719574, 0.748444, 0.748446. Determinants: 1.558971, -0.664026, -414.995483, -479.000000 // --> Vector info: d2 = 0.234630, 0.176891, 0.593390. Determinants: -1.035405, -3.253496, -4125.956493, -479.000000 ( 1050.000000 -411.000000 -4918.000000 ) ( 1104.000000 -434.000000 -4918.000000 ) ( 1099.000000 -423.000000 -4918.000000 ) ( ( -0.003255 0.001386 0.866379 ) ( 0.002162 0.006792 8.613688 ) ) 19b/00wract3 0 0 0 ( 1099.000000 -423.000000 -4914.000000 ) ( 1104.000000 -434.000000 -4914.000000 ) ( 1050.000000 -411.000000 -4914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1099.000000 -423.000000 -4914.000000 ) ( 1099.000000 -423.000000 -4918.000000 ) ( 1104.000000 -434.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1104.000000 -434.000000 -4914.000000 ) ( 1104.000000 -434.000000 -4918.000000 ) ( 1050.000000 -411.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 -411.000000 -4914.000000 ) ( 1050.000000 -411.000000 -4918.000000 ) ( 1061.000000 -407.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1061.000000 -407.000000 -4914.000000 ) ( 1061.000000 -407.000000 -4918.000000 ) ( 1099.000000 -423.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4002/2767) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-538.000000, -542.000000, -522.000000) / (-1061.000000, -1050.000000, -1001.000000) // --> Vector info: d1 = 0.777818, 0.748442, 0.748442. Determinants: -1.439449, 0.587530, -474.626400, -416.000000 // --> Vector info: d2 = 1.206798, 1.148047, 0.765364. Determinants: 1.330733, 2.705745, 3084.701972, -416.000000 ( 1001.000000 -522.000000 -4918.000000 ) ( 1050.000000 -542.000000 -4918.000000 ) ( 1061.000000 -538.000000 -4918.000000 ) ( ( 0.003460 -0.001412 1.140929 ) ( -0.003199 -0.006504 -7.415149 ) ) 19b/00wract3 0 0 0 ( 1061.000000 -538.000000 -4914.000000 ) ( 1050.000000 -542.000000 -4914.000000 ) ( 1001.000000 -522.000000 -4914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1061.000000 -538.000000 -4914.000000 ) ( 1061.000000 -538.000000 -4918.000000 ) ( 1050.000000 -542.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 -542.000000 -4914.000000 ) ( 1050.000000 -542.000000 -4918.000000 ) ( 1001.000000 -522.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 -522.000000 -4914.000000 ) ( 1001.000000 -522.000000 -4918.000000 ) ( 997.000000 -512.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 997.000000 -512.000000 -4914.000000 ) ( 997.000000 -512.000000 -4918.000000 ) ( 1061.000000 -538.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4003/2768) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-516.000000, -512.000000, -472.000000) / (-1006.000000, -997.000000, -980.000000) // --> Vector info: d1 = 0.775265, 0.748442, 0.748442. Determinants: -0.456000, 1.072941, 617.705035, -292.000000 // --> Vector info: d2 = 0.743153, 0.690801, 0.382682. Determinants: 1.883086, 0.861599, 1621.440543, -292.000000 ( 980.000000 -472.000000 -4918.000000 ) ( 997.000000 -512.000000 -4918.000000 ) ( 1006.000000 -516.000000 -4918.000000 ) ( ( 0.001562 -0.003674 -2.115428 ) ( -0.006449 -0.002951 -5.552879 ) ) 19b/00wract3 0 0 0 ( 1006.000000 -516.000000 -4914.000000 ) ( 997.000000 -512.000000 -4914.000000 ) ( 980.000000 -472.000000 -4914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -516.000000 -4914.000000 ) ( 1006.000000 -516.000000 -4918.000000 ) ( 997.000000 -512.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 997.000000 -512.000000 -4914.000000 ) ( 997.000000 -512.000000 -4918.000000 ) ( 980.000000 -472.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 -472.000000 -4914.000000 ) ( 980.000000 -472.000000 -4918.000000 ) ( 984.000000 -462.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 984.000000 -462.000000 -4914.000000 ) ( 984.000000 -462.000000 -4918.000000 ) ( 1006.000000 -516.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4004/2769) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-472.000000, -462.000000, -423.000000) / (-989.000000, -984.000000, -1001.000000) // --> Vector info: d1 = 0.777309, 0.748442, 0.748445. Determinants: 0.490733, 1.125869, 1061.392680, -365.000000 // --> Vector info: d2 = 1.358765, 1.299608, 1.000001. Determinants: 2.503696, -0.688982, 4.392156, -365.000000 ( 1001.000000 -423.000000 -4918.000000 ) ( 984.000000 -462.000000 -4918.000000 ) ( 989.000000 -472.000000 -4918.000000 ) ( ( -0.001344 -0.003085 -2.907925 ) ( -0.006859 0.001888 -0.012033 ) ) 19b/00wract3 0 0 0 ( 989.000000 -472.000000 -4914.000000 ) ( 984.000000 -462.000000 -4914.000000 ) ( 1001.000000 -423.000000 -4914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.000000 -472.000000 -4914.000000 ) ( 989.000000 -472.000000 -4918.000000 ) ( 984.000000 -462.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 984.000000 -462.000000 -4914.000000 ) ( 984.000000 -462.000000 -4918.000000 ) ( 1001.000000 -423.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 -423.000000 -4914.000000 ) ( 1001.000000 -423.000000 -4918.000000 ) ( 1011.000000 -419.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1011.000000 -419.000000 -4914.000000 ) ( 1011.000000 -419.000000 -4918.000000 ) ( 989.000000 -472.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4005/2770) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-429.000000, -419.000000, -402.000000) / (-1007.000000, -1011.000000, -1050.000000) // --> Vector info: d1 = 0.777310, 0.748445, 0.748444. Determinants: 1.125740, 0.490695, 726.778158, -322.000000 // --> Vector info: d2 = 0.976088, 0.918351, 0.617313. Determinants: 1.047574, -2.028859, -1907.952153, -322.000000 ( 1050.000000 -402.000000 -4918.000000 ) ( 1011.000000 -419.000000 -4918.000000 ) ( 1007.000000 -429.000000 -4918.000000 ) ( ( -0.003496 -0.001524 -2.257075 ) ( -0.003253 0.006301 5.925317 ) ) 19b/00wract3 0 0 0 ( 1007.000000 -429.000000 -4914.000000 ) ( 1011.000000 -419.000000 -4914.000000 ) ( 1050.000000 -402.000000 -4914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1007.000000 -429.000000 -4914.000000 ) ( 1007.000000 -429.000000 -4918.000000 ) ( 1011.000000 -419.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1011.000000 -419.000000 -4914.000000 ) ( 1011.000000 -419.000000 -4918.000000 ) ( 1050.000000 -402.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 -402.000000 -4914.000000 ) ( 1050.000000 -402.000000 -4918.000000 ) ( 1061.000000 -407.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1061.000000 -407.000000 -4914.000000 ) ( 1061.000000 -407.000000 -4918.000000 ) ( 1007.000000 -429.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4006/2771) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-434.000000, -473.000000, -483.000000) / (-1104.000000, -1120.000000, -1116.000000) // --> Vector info: d1 = 0.719567, 0.719571, 0.748441. Determinants: 0.461936, -1.125884, -1269.878375, -316.000000 // --> Vector info: d2 = 1.152973, 0.851945, 0.794210. Determinants: -2.127872, -0.758609, -2125.340895, -316.000000 ( 1116.000000 -483.000000 -4918.000000 ) ( 1120.000000 -473.000000 -4918.000000 ) ( 1104.000000 -434.000000 -4918.000000 ) ( ( -0.001462 0.003563 4.018602 ) ( 0.006734 0.002401 6.725762 ) ) 19b/00wract3 0 0 0 ( 1104.000000 -434.000000 -4914.000000 ) ( 1120.000000 -473.000000 -4914.000000 ) ( 1116.000000 -483.000000 -4914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1104.000000 -434.000000 -4914.000000 ) ( 1104.000000 -434.000000 -4918.000000 ) ( 1120.000000 -473.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -473.000000 -4914.000000 ) ( 1120.000000 -473.000000 -4918.000000 ) ( 1116.000000 -483.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1116.000000 -483.000000 -4914.000000 ) ( 1116.000000 -483.000000 -4918.000000 ) ( 1093.000000 -429.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1093.000000 -429.000000 -4914.000000 ) ( 1093.000000 -429.000000 -4918.000000 ) ( 1104.000000 -434.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4007/2772) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-483.000000, -522.000000, -526.000000) / (-1116.000000, -1099.000000, -1089.000000) // --> Vector info: d1 = 0.719572, 0.719573, 0.748442. Determinants: -0.490768, -1.125892, -1725.238748, -322.000000 // --> Vector info: d2 = 0.770295, 0.469265, 0.411530. Determinants: -2.028802, 1.047549, -58.881736, -322.000000 ( 1089.000000 -526.000000 -4918.000000 ) ( 1099.000000 -522.000000 -4918.000000 ) ( 1116.000000 -483.000000 -4918.000000 ) ( ( 0.001524 0.003497 5.357884 ) ( 0.006301 -0.003253 0.182863 ) ) 19b/00wract3 0 0 0 ( 1116.000000 -483.000000 -4914.000000 ) ( 1099.000000 -522.000000 -4914.000000 ) ( 1089.000000 -526.000000 -4914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1116.000000 -483.000000 -4914.000000 ) ( 1116.000000 -483.000000 -4918.000000 ) ( 1099.000000 -522.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1099.000000 -522.000000 -4914.000000 ) ( 1099.000000 -522.000000 -4918.000000 ) ( 1089.000000 -526.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1089.000000 -526.000000 -4914.000000 ) ( 1089.000000 -526.000000 -4918.000000 ) ( 1111.000000 -473.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1111.000000 -473.000000 -4914.000000 ) ( 1111.000000 -473.000000 -4918.000000 ) ( 1116.000000 -483.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4008/2773) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-526.000000, -538.000000, -534.000000) / (-1089.000000, -1061.000000, -1050.000000) // --> Vector info: d1 = 0.748442, 0.748442, 0.777309. Determinants: -0.808275, -0.346406, -985.008357, -244.000000 // --> Vector info: d2 = 0.387614, 0.169667, 0.110504. Determinants: -0.740863, 1.581739, 1238.242076, -244.000000 ( 1050.000000 -534.000000 -4918.000000 ) ( 1061.000000 -538.000000 -4918.000000 ) ( 1089.000000 -526.000000 -4918.000000 ) ( ( 0.003313 0.001420 4.036919 ) ( 0.003036 -0.006483 -5.074763 ) ) 19b/00wract3 0 0 0 ( 1089.000000 -526.000000 -4914.000000 ) ( 1061.000000 -538.000000 -4914.000000 ) ( 1050.000000 -534.000000 -4914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1089.000000 -526.000000 -4914.000000 ) ( 1089.000000 -526.000000 -4918.000000 ) ( 1061.000000 -538.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1061.000000 -538.000000 -4914.000000 ) ( 1061.000000 -538.000000 -4918.000000 ) ( 1050.000000 -534.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 -534.000000 -4914.000000 ) ( 1050.000000 -534.000000 -4918.000000 ) ( 1093.000000 -516.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1093.000000 -516.000000 -4914.000000 ) ( 1093.000000 -516.000000 -4918.000000 ) ( 1089.000000 -526.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4010/2774) # points: 8 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-402.000000, -423.000000, -472.000000) / (1050.000000, 1001.000000, 980.000000) // --> Vector info: d1 = 2.627879, 2.627876, 2.086674. Determinants: -26.518836, 11.365092, -27744.561989, -1960.000000 // --> Vector info: d2 = 1.187743, 1.953116, 2.494302. Determinants: 10.445283, 26.138374, -25574.264709, -1960.000000 ( 980.000000 -472.000000 -5126.000000 ) ( 1001.000000 -423.000000 -5126.000000 ) ( 1050.000000 -402.000000 -5126.000000 ) ( ( 0.013530 -0.005799 14.155389 ) ( -0.005329 -0.013336 13.048094 ) ) 19b/19fgrte2 0 0 0 ( 1050.000000 -402.000000 -5130.000000 ) ( 1001.000000 -423.000000 -5130.000000 ) ( 980.000000 -472.000000 -5130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 -402.000000 -5130.000000 ) ( 1050.000000 -402.000000 -5126.000000 ) ( 1001.000000 -423.000000 -5126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 -423.000000 -5130.000000 ) ( 1001.000000 -423.000000 -5126.000000 ) ( 980.000000 -472.000000 -5126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 -472.000000 -5130.000000 ) ( 980.000000 -472.000000 -5126.000000 ) ( 1001.000000 -522.000000 -5126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 -522.000000 -5130.000000 ) ( 1001.000000 -522.000000 -5126.000000 ) ( 1050.000000 -542.000000 -5126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 -542.000000 -5130.000000 ) ( 1050.000000 -542.000000 -5126.000000 ) ( 1099.000000 -522.000000 -5126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1099.000000 -522.000000 -5130.000000 ) ( 1099.000000 -522.000000 -5126.000000 ) ( 1120.000000 -473.000000 -5126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -473.000000 -5130.000000 ) ( 1120.000000 -473.000000 -5126.000000 ) ( 1099.000000 -423.000000 -5126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1099.000000 -423.000000 -5130.000000 ) ( 1099.000000 -423.000000 -5126.000000 ) ( 1050.000000 -402.000000 -5126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4011/2775) # points: 4 { brushDef { // Surface normal: 0.919145, -0.393919, 0.000000 // RotY/Z : 0.000000 / -0.404892. Vector texS/T: (0.393919, 0.919145, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (5.514870, 5.514870, -47.795542) / (5021.000000, 4918.000000, 4918.000000) // --> Vector info: d1 = 0.379625, 0.748442, 0.748442. Determinants: 0.000000, 19.661778, -100806.297955, -5490.972409 // --> Vector info: d2 = 0.938532, 0.938532, 1.321214. Determinants: 39.416230, 0.000000, -5370.829352, -5490.972409 ( 980.000000 -472.000000 -4918.000000 ) ( 1001.000000 -423.000000 -4918.000000 ) ( 1001.000000 -423.000000 -5021.000000 ) ( ( 0.000000 -0.003581 18.358551 ) ( -0.007178 0.000000 0.978120 ) ) 19b/00wract3 0 0 0 ( 997.323420 -421.424323 -5021.000000 ) ( 997.323420 -421.424323 -4918.000000 ) ( 976.323420 -470.424323 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 997.323420 -421.424323 -5021.000000 ) ( 1001.000000 -423.000000 -5021.000000 ) ( 1001.000000 -423.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 997.323420 -421.424323 -4918.000000 ) ( 1001.000000 -423.000000 -4918.000000 ) ( 980.000000 -472.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 976.323420 -470.424323 -4918.000000 ) ( 980.000000 -472.000000 -4918.000000 ) ( 980.000000 -472.000000 -5021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 976.323420 -470.424323 -5021.000000 ) ( 980.000000 -472.000000 -5021.000000 ) ( 1001.000000 -423.000000 -5021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4012/2776) # points: 4 { brushDef { // Surface normal: 0.921982, 0.387232, 0.000000 // RotY/Z : 0.000000 / 0.397628. Vector texS/T: (-0.387232, 0.921982, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-814.663389, -814.663389, -868.894376) / (5021.000000, 4918.000000, 4918.000000) // --> Vector info: d1 = 0.379625, 0.748442, 0.748440. Determinants: -0.000202, 20.001304, -102547.215384, -5585.791708 // --> Vector info: d2 = 0.321213, 0.321215, 0.703897. Determinants: 39.416230, 0.000117, 30316.145456, -5585.791708 ( 1001.000000 -522.000000 -4918.000000 ) ( 980.000000 -472.000000 -4918.000000 ) ( 980.000000 -472.000000 -5021.000000 ) ( ( 0.000000 -0.003581 18.358582 ) ( -0.007057 0.000000 -5.427368 ) ) 19b/00wract3 0 0 0 ( 976.312072 -473.548930 -5021.000000 ) ( 976.312072 -473.548930 -4918.000000 ) ( 997.312072 -523.548930 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 976.312072 -473.548930 -5021.000000 ) ( 980.000000 -472.000000 -5021.000000 ) ( 980.000000 -472.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 976.312072 -473.548930 -4918.000000 ) ( 980.000000 -472.000000 -4918.000000 ) ( 1001.000000 -522.000000 -4918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 997.312072 -523.548930 -4918.000000 ) ( 1001.000000 -522.000000 -4918.000000 ) ( 1001.000000 -522.000000 -5021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 997.312072 -523.548930 -5021.000000 ) ( 1001.000000 -522.000000 -5021.000000 ) ( 980.000000 -472.000000 -5021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4013/2777) # points: 4 { brushDef { // Surface normal: 0.919145, -0.393919, 0.000000 // RotY/Z : 0.000000 / -0.404892. Vector texS/T: (0.393919, 0.919145, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00acp2]: 32.000000/32.000000 // --> Vector A/B: (5.514870, 5.514870, -47.795542) / (5091.000000, 5021.000000, 5021.000000) // --> Vector info: d1 = 2.017739, 2.017735, 0.487007. Determinants: -107.150982, -0.000203, -6937.697351, -3731.728822 // --> Vector info: d2 = 0.971846, 2.971843, 2.971840. Determinants: -0.000201, 106.620697, -546432.630984, -3731.728822 ( 980.000000 -472.000000 -5021.000000 ) ( 1001.000000 -423.000000 -5021.000000 ) ( 1001.000000 -423.000000 -5091.000000 ) ( ( 0.028713 0.000000 1.859111 ) ( 0.000000 -0.028571 146.428815 ) ) 19b/00acp2 0 0 0 ( 997.323420 -421.424323 -5091.000000 ) ( 997.323420 -421.424323 -5021.000000 ) ( 976.323420 -470.424323 -5021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 997.323420 -421.424323 -5091.000000 ) ( 1001.000000 -423.000000 -5091.000000 ) ( 1001.000000 -423.000000 -5021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 997.323420 -421.424323 -5021.000000 ) ( 1001.000000 -423.000000 -5021.000000 ) ( 980.000000 -472.000000 -5021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 976.323420 -470.424323 -5021.000000 ) ( 980.000000 -472.000000 -5021.000000 ) ( 980.000000 -472.000000 -5091.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 976.323420 -470.424323 -5091.000000 ) ( 980.000000 -472.000000 -5091.000000 ) ( 1001.000000 -423.000000 -5091.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4014/2778) # points: 4 { brushDef { // Surface normal: 0.921982, 0.387232, 0.000000 // RotY/Z : 0.000000 / 0.397628. Vector texS/T: (-0.387232, 0.921982, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00acp2]: 32.000000/32.000000 // --> Vector A/B: (-814.663389, -814.663389, -868.894376) / (5091.000000, 5021.000000, 5021.000000) // --> Vector info: d1 = 0.425553, 0.425548, 1.956276. Determinants: 107.151017, -0.000285, 85677.989397, -3796.169122 // --> Vector info: d2 = 0.971829, 2.971827, 2.971832. Determinants: 0.000302, 108.461872, -555868.370795, -3796.169122 ( 1001.000000 -522.000000 -5021.000000 ) ( 980.000000 -472.000000 -5021.000000 ) ( 980.000000 -472.000000 -5091.000000 ) ( ( -0.028226 0.000000 -22.569592 ) ( 0.000000 -0.028571 146.428769 ) ) 19b/00acp2 0 0 0 ( 976.312072 -473.548930 -5091.000000 ) ( 976.312072 -473.548930 -5021.000000 ) ( 997.312072 -523.548930 -5021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 976.312072 -473.548930 -5091.000000 ) ( 980.000000 -472.000000 -5091.000000 ) ( 980.000000 -472.000000 -5021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 976.312072 -473.548930 -5021.000000 ) ( 980.000000 -472.000000 -5021.000000 ) ( 1001.000000 -522.000000 -5021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 997.312072 -523.548930 -5021.000000 ) ( 1001.000000 -522.000000 -5021.000000 ) ( 1001.000000 -522.000000 -5091.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 997.312072 -523.548930 -5091.000000 ) ( 1001.000000 -522.000000 -5091.000000 ) ( 980.000000 -472.000000 -5091.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4016/2779) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (-150.000000, -220.000000, -220.000000) / (-298.000000, -298.000000, -228.000000) // --> Vector info: d1 = 1.000000, 1.999999, 2.000002. Determinants: 69.999921, -0.000200, 5599.928847, -4900.000000 // --> Vector info: d2 = 1.000003, 0.999997, 1.999997. Determinants: -0.000384, -69.999942, -25760.054322, -4900.000000 ( 228.000000 -220.000000 -5845.000000 ) ( 298.000000 -220.000000 -5845.000000 ) ( 298.000000 -150.000000 -5845.000000 ) ( ( -0.014286 0.000000 -1.142843 ) ( 0.000000 0.014286 5.257154 ) ) 19b/08Tgrate 0 0 0 ( 298.000000 -150.000000 -5841.000000 ) ( 298.000000 -220.000000 -5841.000000 ) ( 228.000000 -220.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -150.000000 -5841.000000 ) ( 298.000000 -150.000000 -5845.000000 ) ( 298.000000 -220.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -220.000000 -5841.000000 ) ( 298.000000 -220.000000 -5845.000000 ) ( 228.000000 -220.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.000000 -220.000000 -5841.000000 ) ( 228.000000 -220.000000 -5845.000000 ) ( 228.000000 -150.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.000000 -150.000000 -5841.000000 ) ( 228.000000 -150.000000 -5845.000000 ) ( 298.000000 -150.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4017/2780) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (228.000000, 298.000000, 298.000000) / (5854.000000, 5854.000000, 5845.000000) // --> Vector info: d1 = 1.000000, 2.000000, 2.000000. Determinants: -9.000002, -0.000050, 1422.294895, -630.000000 // --> Vector info: d2 = 0.984366, 0.984368, 1.046844. Determinants: -0.000019, 4.373260, -26221.212887, -630.000000 ( 298.000000 -150.000000 -5845.000000 ) ( 298.000000 -150.000000 -5854.000000 ) ( 228.000000 -150.000000 -5854.000000 ) ( ( 0.014286 0.000000 -2.257611 ) ( 0.000000 -0.006942 41.620973 ) ) 19b/19whall2 0 0 0 ( 228.000000 -146.000000 -5854.000000 ) ( 298.000000 -146.000000 -5854.000000 ) ( 298.000000 -146.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.000000 -146.000000 -5854.000000 ) ( 228.000000 -150.000000 -5854.000000 ) ( 298.000000 -150.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -146.000000 -5854.000000 ) ( 298.000000 -150.000000 -5854.000000 ) ( 298.000000 -150.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -146.000000 -5845.000000 ) ( 298.000000 -150.000000 -5845.000000 ) ( 228.000000 -150.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.000000 -146.000000 -5845.000000 ) ( 228.000000 -150.000000 -5845.000000 ) ( 228.000000 -150.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4018/2781) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-220.000000, -150.000000, -150.000000) / (5854.000000, 5854.000000, 5845.000000) // --> Vector info: d1 = 1.000000, 2.000005, 2.000000. Determinants: -9.000049, -0.000400, -2607.667430, -630.000000 // --> Vector info: d2 = 0.984375, 0.984381, 1.046844. Determinants: -0.000050, 4.372413, -26216.274690, -630.000000 ( 228.000000 -150.000000 -5845.000000 ) ( 228.000000 -150.000000 -5854.000000 ) ( 228.000000 -220.000000 -5854.000000 ) ( ( 0.014286 0.000001 4.139155 ) ( 0.000000 -0.006940 41.613134 ) ) 19b/19whall2 0 0 0 ( 224.000000 -220.000000 -5854.000000 ) ( 224.000000 -150.000000 -5854.000000 ) ( 224.000000 -150.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 224.000000 -220.000000 -5854.000000 ) ( 228.000000 -220.000000 -5854.000000 ) ( 228.000000 -150.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 224.000000 -150.000000 -5854.000000 ) ( 228.000000 -150.000000 -5854.000000 ) ( 228.000000 -150.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 224.000000 -150.000000 -5845.000000 ) ( 228.000000 -150.000000 -5845.000000 ) ( 228.000000 -220.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 224.000000 -220.000000 -5845.000000 ) ( 228.000000 -220.000000 -5845.000000 ) ( 228.000000 -220.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4019/2782) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-298.000000, -228.000000, -228.000000) / (5854.000000, 5854.000000, 5845.000000) // --> Vector info: d1 = 1.000000, 2.000005, 2.000000. Determinants: -9.000049, -0.000400, -3309.671280, -630.000000 // --> Vector info: d2 = 0.984375, 0.984381, 1.046844. Determinants: -0.000050, 4.372413, -26216.278622, -630.000000 ( 228.000000 -220.000000 -5845.000000 ) ( 228.000000 -220.000000 -5854.000000 ) ( 298.000000 -220.000000 -5854.000000 ) ( ( 0.014286 0.000001 5.253446 ) ( 0.000000 -0.006940 41.613141 ) ) 19b/19whall2 0 0 0 ( 298.000000 -224.000000 -5854.000000 ) ( 228.000000 -224.000000 -5854.000000 ) ( 228.000000 -224.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -224.000000 -5854.000000 ) ( 298.000000 -220.000000 -5854.000000 ) ( 228.000000 -220.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.000000 -224.000000 -5854.000000 ) ( 228.000000 -220.000000 -5854.000000 ) ( 228.000000 -220.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.000000 -224.000000 -5845.000000 ) ( 228.000000 -220.000000 -5845.000000 ) ( 298.000000 -220.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -224.000000 -5845.000000 ) ( 298.000000 -220.000000 -5845.000000 ) ( 298.000000 -220.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4020/2783) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (150.000000, 220.000000, 220.000000) / (5854.000000, 5854.000000, 5845.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -9.000000, -0.000034, 1350.198487, -630.000000 // --> Vector info: d2 = 0.984375, 0.984375, 1.046842. Determinants: 0.000000, 4.372664, -26217.729843, -630.000000 ( 298.000000 -220.000000 -5845.000000 ) ( 298.000000 -220.000000 -5854.000000 ) ( 298.000000 -150.000000 -5854.000000 ) ( ( 0.014286 0.000000 -2.143172 ) ( 0.000000 -0.006941 41.615444 ) ) 19b/19whall2 0 0 0 ( 302.000000 -150.000000 -5854.000000 ) ( 302.000000 -220.000000 -5854.000000 ) ( 302.000000 -220.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -150.000000 -5854.000000 ) ( 298.000000 -150.000000 -5854.000000 ) ( 298.000000 -220.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -220.000000 -5854.000000 ) ( 298.000000 -220.000000 -5854.000000 ) ( 298.000000 -220.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -220.000000 -5845.000000 ) ( 298.000000 -220.000000 -5845.000000 ) ( 298.000000 -150.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -150.000000 -5845.000000 ) ( 298.000000 -150.000000 -5845.000000 ) ( 298.000000 -150.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4022/2784) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00tcall]: 32.000000/32.000000 // --> Vector A/B: (385.000000, 385.000000, 368.000000) / (6221.000000, 6204.000000, 6204.000000) // --> Vector info: d1 = 1.000000, 1.000000, 2.000000. Determinants: 17.000010, -0.000010, -6833.944265, -289.000000 // --> Vector info: d2 = 1.999997, 0.999999, 1.000004. Determinants: 0.000093, -16.999976, 105178.812808, -289.000000 ( 5.000000 368.000000 -6204.000000 ) ( 5.000000 385.000000 -6204.000000 ) ( 5.000000 385.000000 -6221.000000 ) ( ( -0.058824 0.000000 23.646866 ) ( 0.000000 0.058823 -363.940529 ) ) 19b/00tcall 0 0 0 ( 1.000000 385.000000 -6221.000000 ) ( 1.000000 385.000000 -6204.000000 ) ( 1.000000 368.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1.000000 385.000000 -6221.000000 ) ( 5.000000 385.000000 -6221.000000 ) ( 5.000000 385.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1.000000 385.000000 -6204.000000 ) ( 5.000000 385.000000 -6204.000000 ) ( 5.000000 368.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1.000000 368.000000 -6204.000000 ) ( 5.000000 368.000000 -6204.000000 ) ( 5.000000 368.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1.000000 368.000000 -6221.000000 ) ( 5.000000 368.000000 -6221.000000 ) ( 5.000000 385.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4023/2785) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (368.000000, 385.000000, 385.000000) / (9.000000, 9.000000, 5.000000) // --> Vector info: d1 = 0.750030, 1.250031, 1.250031. Determinants: -2.000003, 0.000000, 684.998992, -68.000000 // --> Vector info: d2 = 0.906250, 0.906250, 0.956250. Determinants: 0.000000, 0.850000, -69.275002, -68.000000 ( 5.000000 385.000000 -6221.000000 ) ( 9.000000 385.000000 -6221.000000 ) ( 9.000000 368.000000 -6221.000000 ) ( ( 0.029412 0.000000 -10.073515 ) ( 0.000000 -0.012500 1.018750 ) ) 19b/19whall2 0 0 0 ( 9.000000 368.000000 -6225.000000 ) ( 9.000000 385.000000 -6225.000000 ) ( 5.000000 385.000000 -6225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 368.000000 -6225.000000 ) ( 9.000000 368.000000 -6221.000000 ) ( 9.000000 385.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 385.000000 -6225.000000 ) ( 9.000000 385.000000 -6221.000000 ) ( 5.000000 385.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 385.000000 -6225.000000 ) ( 5.000000 385.000000 -6221.000000 ) ( 5.000000 368.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 368.000000 -6225.000000 ) ( 5.000000 368.000000 -6221.000000 ) ( 9.000000 368.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4024/2786) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-9.000000, -9.000000, -5.000000) / (6204.000000, 6221.000000, 6221.000000) // --> Vector info: d1 = 0.234394, 0.734406, 0.734406. Determinants: 0.000000, -2.000046, 12392.345036, -68.000000 // --> Vector info: d2 = 0.906250, 0.906250, 0.956250. Determinants: -0.850000, 0.000000, -69.275002, -68.000000 ( 5.000000 368.000000 -6221.000000 ) ( 9.000000 368.000000 -6221.000000 ) ( 9.000000 368.000000 -6204.000000 ) ( ( 0.000000 0.029412 -182.240368 ) ( 0.012500 0.000000 1.018750 ) ) 19b/19whall2 0 0 0 ( 9.000000 364.000000 -6204.000000 ) ( 9.000000 364.000000 -6221.000000 ) ( 5.000000 364.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 364.000000 -6204.000000 ) ( 9.000000 368.000000 -6204.000000 ) ( 9.000000 368.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 364.000000 -6221.000000 ) ( 9.000000 368.000000 -6221.000000 ) ( 5.000000 368.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 364.000000 -6221.000000 ) ( 5.000000 368.000000 -6221.000000 ) ( 5.000000 368.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 364.000000 -6204.000000 ) ( 5.000000 368.000000 -6204.000000 ) ( 9.000000 368.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4025/2787) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (385.000000, 368.000000, 368.000000) / (-9.000000, -9.000000, -5.000000) // --> Vector info: d1 = 0.750011, 1.250012, 1.250012. Determinants: 2.000003, 0.000000, -821.001869, -68.000000 // --> Vector info: d2 = 0.906250, 0.906250, 0.956250. Determinants: 0.000000, -0.850000, -69.275002, -68.000000 ( 5.000000 368.000000 -6204.000000 ) ( 9.000000 368.000000 -6204.000000 ) ( 9.000000 385.000000 -6204.000000 ) ( ( -0.029412 0.000000 12.073557 ) ( 0.000000 0.012500 1.018750 ) ) 19b/19whall2 0 0 0 ( 9.000000 385.000000 -6200.000000 ) ( 9.000000 368.000000 -6200.000000 ) ( 5.000000 368.000000 -6200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 385.000000 -6200.000000 ) ( 9.000000 385.000000 -6204.000000 ) ( 9.000000 368.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 368.000000 -6200.000000 ) ( 9.000000 368.000000 -6204.000000 ) ( 5.000000 368.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 368.000000 -6200.000000 ) ( 5.000000 368.000000 -6204.000000 ) ( 5.000000 385.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 385.000000 -6200.000000 ) ( 5.000000 385.000000 -6204.000000 ) ( 9.000000 385.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4026/2788) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (9.000000, 9.000000, 5.000000) / (6221.000000, 6204.000000, 6204.000000) // --> Vector info: d1 = 0.249992, 0.750011, 0.750011. Determinants: 0.000000, 2.000075, -12459.468001, -68.000000 // --> Vector info: d2 = 0.906251, 0.906250, 0.956250. Determinants: 0.850000, -0.000003, -69.255809, -68.000000 ( 5.000000 385.000000 -6204.000000 ) ( 9.000000 385.000000 -6204.000000 ) ( 9.000000 385.000000 -6221.000000 ) ( ( 0.000000 -0.029413 183.227471 ) ( -0.012500 0.000000 1.018468 ) ) 19b/19whall2 0 0 0 ( 9.000000 389.000000 -6221.000000 ) ( 9.000000 389.000000 -6204.000000 ) ( 5.000000 389.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 389.000000 -6221.000000 ) ( 9.000000 385.000000 -6221.000000 ) ( 9.000000 385.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 9.000000 389.000000 -6204.000000 ) ( 9.000000 385.000000 -6204.000000 ) ( 5.000000 385.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 389.000000 -6204.000000 ) ( 5.000000 385.000000 -6204.000000 ) ( 5.000000 385.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5.000000 389.000000 -6221.000000 ) ( 5.000000 385.000000 -6221.000000 ) ( 9.000000 385.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4029/2789) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (-140.000000, -175.000000, -175.000000) / (-614.000000, -621.000000, -586.000000) // --> Vector info: d1 = 0.011765, 0.011765, 0.256959. Determinants: 1.716374, -8.581789, -5043.337929, -1225.000000 // --> Vector info: d2 = 0.730921, 0.476024, 0.524796. Determinants: -8.579996, -1.707015, -3144.684677, -1225.000000 ( 586.000000 -175.000000 -5513.000000 ) ( 621.000000 -175.000000 -5513.000000 ) ( 614.000000 -140.000000 -5513.000000 ) ( ( -0.001401 0.007006 4.117011 ) ( 0.007004 0.001393 2.567090 ) ) 19b/19wlite1 0 0 0 ( 614.000000 -140.000000 -5509.000000 ) ( 621.000000 -175.000000 -5509.000000 ) ( 586.000000 -175.000000 -5509.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 614.000000 -140.000000 -5509.000000 ) ( 614.000000 -140.000000 -5513.000000 ) ( 621.000000 -175.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -175.000000 -5509.000000 ) ( 621.000000 -175.000000 -5513.000000 ) ( 586.000000 -175.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -175.000000 -5509.000000 ) ( 586.000000 -175.000000 -5513.000000 ) ( 579.000000 -140.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 579.000000 -140.000000 -5509.000000 ) ( 579.000000 -140.000000 -5513.000000 ) ( 614.000000 -140.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4030/2790) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (614.000000, 614.000000, 579.000000) / (5775.000000, 5513.000000, 5513.000000) // --> Vector info: d1 = 0.000000, 0.000003, 0.250000. Determinants: 65.499101, 0.000103, -40217.045173, -9170.000000 // --> Vector info: d2 = 2.000001, 0.124994, 0.125000. Determinants: 0.001459, -65.625247, 360644.893313, -9170.000000 ( 579.000000 -140.000000 -5513.000000 ) ( 614.000000 -140.000000 -5513.000000 ) ( 614.000000 -140.000000 -5775.000000 ) ( ( -0.007143 0.000000 4.385719 ) ( 0.000000 0.007157 -39.328778 ) ) 19b/19wlite1 0 0 0 ( 614.000000 -136.000000 -5775.000000 ) ( 614.000000 -136.000000 -5513.000000 ) ( 579.000000 -136.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 614.000000 -136.000000 -5775.000000 ) ( 614.000000 -140.000000 -5775.000000 ) ( 614.000000 -140.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 614.000000 -136.000000 -5513.000000 ) ( 614.000000 -140.000000 -5513.000000 ) ( 579.000000 -140.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 579.000000 -136.000000 -5513.000000 ) ( 579.000000 -140.000000 -5513.000000 ) ( 579.000000 -140.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 579.000000 -136.000000 -5775.000000 ) ( 579.000000 -140.000000 -5775.000000 ) ( 614.000000 -140.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4031/2791) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (-175.000000, -140.000000, -140.000000) / (621.000000, 614.000000, 579.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.245194. Determinants: 1.716357, 8.581785, -5028.925869, -1225.000000 // --> Vector info: d2 = 0.945312, 0.690415, 0.641643. Determinants: 8.580017, -1.707004, 1403.544919, -1225.000000 ( 579.000000 -140.000000 -5775.000000 ) ( 614.000000 -140.000000 -5775.000000 ) ( 621.000000 -175.000000 -5775.000000 ) ( ( -0.001401 -0.007006 4.105246 ) ( -0.007004 0.001393 -1.145751 ) ) 19b/19wlite1 0 0 0 ( 621.000000 -175.000000 -5779.000000 ) ( 614.000000 -140.000000 -5779.000000 ) ( 579.000000 -140.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -175.000000 -5779.000000 ) ( 621.000000 -175.000000 -5775.000000 ) ( 614.000000 -140.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 614.000000 -140.000000 -5779.000000 ) ( 614.000000 -140.000000 -5775.000000 ) ( 579.000000 -140.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 579.000000 -140.000000 -5779.000000 ) ( 579.000000 -140.000000 -5775.000000 ) ( 586.000000 -175.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -175.000000 -5779.000000 ) ( 586.000000 -175.000000 -5775.000000 ) ( 621.000000 -175.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4035/2792) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (-175.000000, -228.000000, -228.000000) / (-621.000000, -611.000000, -576.000000) // --> Vector info: d1 = 0.007812, 0.007813, 0.253006. Determinants: -2.451936, -12.995266, -8513.641423, -1855.000000 // --> Vector info: d2 = 1.000000, 0.617653, 0.568881. Determinants: -12.894395, 2.584931, -2506.276073, -1855.000000 ( 576.000000 -228.000000 -5513.000000 ) ( 611.000000 -228.000000 -5513.000000 ) ( 621.000000 -175.000000 -5513.000000 ) ( ( 0.001322 0.007006 4.589564 ) ( 0.006951 -0.001393 1.351092 ) ) 19b/19wlite1 0 0 0 ( 621.000000 -175.000000 -5509.000000 ) ( 611.000000 -228.000000 -5509.000000 ) ( 576.000000 -228.000000 -5509.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -175.000000 -5509.000000 ) ( 621.000000 -175.000000 -5513.000000 ) ( 611.000000 -228.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 611.000000 -228.000000 -5509.000000 ) ( 611.000000 -228.000000 -5513.000000 ) ( 576.000000 -228.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 576.000000 -228.000000 -5509.000000 ) ( 576.000000 -228.000000 -5513.000000 ) ( 586.000000 -175.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -175.000000 -5509.000000 ) ( 586.000000 -175.000000 -5513.000000 ) ( 621.000000 -175.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4037/2793) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (-228.000000, -175.000000, -175.000000) / (611.000000, 621.000000, 586.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.245194. Determinants: -2.451938, 12.995266, -8499.149456, -1855.000000 // --> Vector info: d2 = 0.867188, 0.484841, 0.533613. Determinants: 12.894411, 2.584934, -248.101727, -1855.000000 ( 586.000000 -175.000000 -5775.000000 ) ( 621.000000 -175.000000 -5775.000000 ) ( 611.000000 -228.000000 -5775.000000 ) ( ( 0.001322 -0.007006 4.581752 ) ( -0.006951 -0.001393 0.133748 ) ) 19b/19wlite1 0 0 0 ( 611.000000 -228.000000 -5779.000000 ) ( 621.000000 -175.000000 -5779.000000 ) ( 586.000000 -175.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 611.000000 -228.000000 -5779.000000 ) ( 611.000000 -228.000000 -5775.000000 ) ( 621.000000 -175.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 -175.000000 -5779.000000 ) ( 621.000000 -175.000000 -5775.000000 ) ( 586.000000 -175.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 586.000000 -175.000000 -5779.000000 ) ( 586.000000 -175.000000 -5775.000000 ) ( 576.000000 -228.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 576.000000 -228.000000 -5779.000000 ) ( 576.000000 -228.000000 -5775.000000 ) ( 611.000000 -228.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4038/2794) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wlite1]: 128.000000/128.000000 // --> Vector A/B: (-611.000000, -611.000000, -576.000000) / (5513.000000, 5775.000000, 5775.000000) // --> Vector info: d1 = 0.000000, 0.000003, 0.250000. Determinants: -65.499101, -0.000103, -40019.381149, -9170.000000 // --> Vector info: d2 = 2.000001, 0.124994, 0.125000. Determinants: -0.001459, 65.625247, -380132.892562, -9170.000000 ( 576.000000 -228.000000 -5775.000000 ) ( 611.000000 -228.000000 -5775.000000 ) ( 611.000000 -228.000000 -5513.000000 ) ( ( 0.007143 0.000000 4.364164 ) ( 0.000000 -0.007157 41.453969 ) ) 19b/19wlite1 0 0 0 ( 611.000000 -232.000000 -5513.000000 ) ( 611.000000 -232.000000 -5775.000000 ) ( 576.000000 -232.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 611.000000 -232.000000 -5513.000000 ) ( 611.000000 -228.000000 -5513.000000 ) ( 611.000000 -228.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 611.000000 -232.000000 -5775.000000 ) ( 611.000000 -228.000000 -5775.000000 ) ( 576.000000 -228.000000 -5775.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 576.000000 -232.000000 -5775.000000 ) ( 576.000000 -228.000000 -5775.000000 ) ( 576.000000 -228.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 576.000000 -232.000000 -5513.000000 ) ( 576.000000 -228.000000 -5513.000000 ) ( 611.000000 -228.000000 -5513.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4040/2795) # points: 4 { brushDef { // Surface normal: 0.910853, -0.412730, 0.000000 // RotY/Z : 0.000000 / -0.425450. Vector texS/T: (0.412730, 0.910853, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1986.143967, 1986.143967, 2056.407756) / (8274.000000, 9065.000000, 9065.000000) // --> Vector info: d1 = 0.638885, 0.638888, 1.138890. Determinants: -395.501508, -0.000268, 750016.805248, -55578.656848 // --> Vector info: d2 = 6.650003, 0.999998, 0.999998. Determinants: -0.000235, 396.990798, -3654299.654868, -55578.656848 ( 2983.000000 906.000000 -9065.000000 ) ( 2954.000000 842.000000 -9065.000000 ) ( 2954.000000 842.000000 -8274.000000 ) ( ( 0.007116 0.000000 -13.494691 ) ( 0.000000 -0.007143 65.750053 ) ) 19b/00wtempl 0 0 0 ( 2950.356587 843.650922 -8274.000000 ) ( 2950.356587 843.650922 -9065.000000 ) ( 2979.356587 907.650922 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2950.356587 843.650922 -8274.000000 ) ( 2954.000000 842.000000 -8274.000000 ) ( 2954.000000 842.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2950.356587 843.650922 -9065.000000 ) ( 2954.000000 842.000000 -9065.000000 ) ( 2983.000000 906.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2979.356587 907.650922 -9065.000000 ) ( 2983.000000 906.000000 -9065.000000 ) ( 2983.000000 906.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2979.356587 907.650922 -8274.000000 ) ( 2983.000000 906.000000 -8274.000000 ) ( 2954.000000 842.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4041/2796) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (583.000000, 842.000000, 906.000000) / (-3528.000000, -2954.000000, -2983.000000) // --> Vector info: d1 = 1.134383, 1.134364, 0.634360. Determinants: 287.002742, -129.499766, -674390.827957, -44247.000000 // --> Vector info: d2 = 0.900009, 5.400010, 5.400002. Determinants: -130.495903, -288.001876, -979814.219209, -44247.000000 ( 2983.000000 906.000000 -8274.000000 ) ( 2954.000000 842.000000 -8274.000000 ) ( 3528.000000 583.000000 -8274.000000 ) ( ( -0.006486 0.002927 15.241504 ) ( 0.002949 0.006509 22.144196 ) ) 19b/00wtempl 0 0 0 ( 3528.000000 583.000000 -8270.000000 ) ( 2954.000000 842.000000 -8270.000000 ) ( 2983.000000 906.000000 -8270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3528.000000 583.000000 -8270.000000 ) ( 3528.000000 583.000000 -8274.000000 ) ( 2954.000000 842.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2954.000000 842.000000 -8270.000000 ) ( 2954.000000 842.000000 -8274.000000 ) ( 2983.000000 906.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2983.000000 906.000000 -8270.000000 ) ( 2983.000000 906.000000 -8274.000000 ) ( 3557.000000 647.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3557.000000 647.000000 -8270.000000 ) ( 3557.000000 647.000000 -8274.000000 ) ( 3528.000000 583.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4042/2797) # points: 4 { brushDef { // Surface normal: -0.910853, 0.412730, 0.000000 // RotY/Z : 0.000000 / 2.716143. Vector texS/T: (-0.412730, -0.910853, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1987.140213, -1987.140213, -2057.404002) / (9065.000000, 8274.000000, 8274.000000) // --> Vector info: d1 = 1.134379, 1.134372, 0.634373. Determinants: -395.499246, -0.000536, -848954.877279, -55578.656848 // --> Vector info: d2 = 1.000001, 6.650006, 6.650005. Determinants: -0.000377, 396.990773, -3654300.798827, -55578.656848 ( 3557.000000 647.000000 -8274.000000 ) ( 3528.000000 583.000000 -8274.000000 ) ( 3528.000000 583.000000 -9065.000000 ) ( ( 0.007116 0.000000 15.274836 ) ( 0.000000 -0.007143 65.750074 ) ) 19b/00wtempl 0 0 0 ( 3531.643413 581.349078 -9065.000000 ) ( 3531.643413 581.349078 -8274.000000 ) ( 3560.643413 645.349078 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3531.643413 581.349078 -9065.000000 ) ( 3528.000000 583.000000 -9065.000000 ) ( 3528.000000 583.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3531.643413 581.349078 -8274.000000 ) ( 3528.000000 583.000000 -8274.000000 ) ( 3557.000000 647.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.643413 645.349078 -8274.000000 ) ( 3557.000000 647.000000 -8274.000000 ) ( 3557.000000 647.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.643413 645.349078 -9065.000000 ) ( 3557.000000 647.000000 -9065.000000 ) ( 3528.000000 583.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4043/2798) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (842.000000, 583.000000, 647.000000) / (2954.000000, 3528.000000, 3557.000000) // --> Vector info: d1 = 9.158621, 0.730947, 1.081486. Determinants: -445.611482, 448.581686, -1355146.929107, -44247.000000 // --> Vector info: d2 = 4.828969, 1.673998, 0.737586. Determinants: 446.006245, 444.448824, -1902106.474193, -44247.000000 ( 3557.000000 647.000000 -9065.000000 ) ( 3528.000000 583.000000 -9065.000000 ) ( 2954.000000 842.000000 -9065.000000 ) ( ( 0.010071 -0.010138 30.626866 ) ( -0.010080 -0.010045 42.988372 ) ) 19b/00ftempl 0 0 0 ( 2954.000000 842.000000 -9069.000000 ) ( 3528.000000 583.000000 -9069.000000 ) ( 3557.000000 647.000000 -9069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2954.000000 842.000000 -9069.000000 ) ( 2954.000000 842.000000 -9065.000000 ) ( 3528.000000 583.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3528.000000 583.000000 -9069.000000 ) ( 3528.000000 583.000000 -9065.000000 ) ( 3557.000000 647.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3557.000000 647.000000 -9069.000000 ) ( 3557.000000 647.000000 -9065.000000 ) ( 2983.000000 906.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2983.000000 906.000000 -9069.000000 ) ( 2983.000000 906.000000 -9065.000000 ) ( 2954.000000 842.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4044/2799) # points: 4 { brushDef { // Surface normal: 0.908381, -0.418144, 0.000000 // RotY/Z : 0.000000 / -0.431401. Vector texS/T: (0.418144, 0.908381, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (2070.315503, 2070.315503, 2139.669667) / (8274.000000, 9065.000000, 9065.000000) // --> Vector info: d1 = 1.134379, 1.134381, 0.634368. Determinants: 395.510184, -0.000099, -881061.127169, -54859.143358 // --> Vector info: d2 = 0.349987, 5.999992, 5.999992. Determinants: 0.000000, -391.851361, 3222978.172237, -54859.143358 ( 3012.000000 969.000000 -9065.000000 ) ( 2983.000000 906.000000 -9065.000000 ) ( 2983.000000 906.000000 -8274.000000 ) ( ( -0.007210 0.000000 16.060424 ) ( 0.000000 0.007143 -58.750064 ) ) 19b/00wtempl 0 0 0 ( 2979.366476 907.672574 -8274.000000 ) ( 2979.366476 907.672574 -9065.000000 ) ( 3008.366476 970.672574 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2979.366476 907.672574 -8274.000000 ) ( 2983.000000 906.000000 -8274.000000 ) ( 2983.000000 906.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2979.366476 907.672574 -9065.000000 ) ( 2983.000000 906.000000 -9065.000000 ) ( 3012.000000 969.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3008.366476 970.672574 -9065.000000 ) ( 3012.000000 969.000000 -9065.000000 ) ( 3012.000000 969.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3008.366476 970.672574 -8274.000000 ) ( 3012.000000 969.000000 -8274.000000 ) ( 2983.000000 906.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4045/2800) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (647.000000, 906.000000, 969.000000) / (-3557.000000, -2983.000000, -3012.000000) // --> Vector info: d1 = 1.134384, 1.134372, 0.634360. Determinants: 287.006915, -129.502213, -695874.785228, -43673.000000 // --> Vector info: d2 = 0.899995, 5.399998, 5.399993. Determinants: -130.497074, -283.501538, -963288.859341, -43673.000000 ( 3012.000000 969.000000 -8274.000000 ) ( 2983.000000 906.000000 -8274.000000 ) ( 3557.000000 647.000000 -8274.000000 ) ( ( -0.006572 0.002965 15.933753 ) ( 0.002988 0.006491 22.056851 ) ) 19b/00wtempl 0 0 0 ( 3557.000000 647.000000 -8270.000000 ) ( 2983.000000 906.000000 -8270.000000 ) ( 3012.000000 969.000000 -8270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3557.000000 647.000000 -8270.000000 ) ( 3557.000000 647.000000 -8274.000000 ) ( 2983.000000 906.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2983.000000 906.000000 -8270.000000 ) ( 2983.000000 906.000000 -8274.000000 ) ( 3012.000000 969.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 969.000000 -8270.000000 ) ( 3012.000000 969.000000 -8274.000000 ) ( 3586.000000 711.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3586.000000 711.000000 -8270.000000 ) ( 3586.000000 711.000000 -8274.000000 ) ( 3557.000000 647.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4046/2801) # points: 4 { brushDef { // Surface normal: -0.910853, 0.412730, 0.000000 // RotY/Z : 0.000000 / 2.716143. Vector texS/T: (-0.412730, -0.910853, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-2057.404002, -2057.404002, -2127.667790) / (9065.000000, 8274.000000, 8274.000000) // --> Vector info: d1 = 1.134380, 1.134365, 0.634356. Determinants: -395.507162, -0.001039, -876755.907885, -55578.656848 // --> Vector info: d2 = 0.999988, 6.649994, 6.649992. Determinants: -0.001131, 396.990794, -3654301.886426, -55578.656848 ( 3586.000000 711.000000 -8274.000000 ) ( 3557.000000 647.000000 -8274.000000 ) ( 3557.000000 647.000000 -9065.000000 ) ( ( 0.007116 0.000000 15.775047 ) ( 0.000000 -0.007143 65.750094 ) ) 19b/00wtempl 0 0 0 ( 3560.643413 645.349078 -9065.000000 ) ( 3560.643413 645.349078 -8274.000000 ) ( 3589.643413 709.349078 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.643413 645.349078 -9065.000000 ) ( 3557.000000 647.000000 -9065.000000 ) ( 3557.000000 647.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3560.643413 645.349078 -8274.000000 ) ( 3557.000000 647.000000 -8274.000000 ) ( 3586.000000 711.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3589.643413 709.349078 -8274.000000 ) ( 3586.000000 711.000000 -8274.000000 ) ( 3586.000000 711.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3589.643413 709.349078 -9065.000000 ) ( 3586.000000 711.000000 -9065.000000 ) ( 3557.000000 647.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4047/2802) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (906.000000, 647.000000, 711.000000) / (2983.000000, 3557.000000, 3586.000000) // --> Vector info: d1 = 0.812031, 3.965958, 4.902431. Determinants: -446.072108, -444.398044, 1693850.766891, -44247.000000 // --> Vector info: d2 = 9.033087, 0.605021, 0.955454. Determinants: -445.562385, 448.634110, -1334283.021518, -44247.000000 ( 3586.000000 711.000000 -9065.000000 ) ( 3557.000000 647.000000 -9065.000000 ) ( 2983.000000 906.000000 -9065.000000 ) ( ( 0.010081 0.010044 -38.281709 ) ( 0.010070 -0.010139 30.155333 ) ) 19b/00ftempl 0 0 0 ( 2983.000000 906.000000 -9069.000000 ) ( 3557.000000 647.000000 -9069.000000 ) ( 3586.000000 711.000000 -9069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2983.000000 906.000000 -9069.000000 ) ( 2983.000000 906.000000 -9065.000000 ) ( 3557.000000 647.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3557.000000 647.000000 -9069.000000 ) ( 3557.000000 647.000000 -9065.000000 ) ( 3586.000000 711.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3586.000000 711.000000 -9069.000000 ) ( 3586.000000 711.000000 -9065.000000 ) ( 3012.000000 969.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 969.000000 -9069.000000 ) ( 3012.000000 969.000000 -9065.000000 ) ( 2983.000000 906.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4049/2803) # points: 4 { brushDef { // Surface normal: 0.912632, -0.408783, 0.000000 // RotY/Z : 0.000000 / -0.421120. Vector texS/T: (0.408783, 0.912632, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (2115.594233, 2115.594233, 2220.784537) / (8274.000000, 9065.000000, 9065.000000) // --> Vector info: d1 = 1.134379, 1.134381, 0.384363. Determinants: 593.264430, -0.000150, -1349492.200508, -83205.530255 // --> Vector info: d2 = 0.349987, 5.999992, 5.999990. Determinants: 0.001131, -594.325727, 4888327.818389, -83205.530255 ( 3055.000000 1065.000000 -9065.000000 ) ( 3012.000000 969.000000 -9065.000000 ) ( 3012.000000 969.000000 -8274.000000 ) ( ( -0.007130 0.000000 16.218780 ) ( 0.000000 0.007143 -58.750035 ) ) 19b/00wtempl 0 0 0 ( 3008.349473 970.635132 -8274.000000 ) ( 3008.349473 970.635132 -9065.000000 ) ( 3051.349473 1066.635132 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3008.349473 970.635132 -8274.000000 ) ( 3012.000000 969.000000 -8274.000000 ) ( 3012.000000 969.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3008.349473 970.635132 -9065.000000 ) ( 3012.000000 969.000000 -9065.000000 ) ( 3055.000000 1065.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3051.349473 1066.635132 -9065.000000 ) ( 3055.000000 1065.000000 -9065.000000 ) ( 3055.000000 1065.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3051.349473 1066.635132 -8274.000000 ) ( 3055.000000 1065.000000 -8274.000000 ) ( 3012.000000 969.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4050/2804) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (711.000000, 969.000000, 1065.000000) / (-3586.000000, -3012.000000, -3055.000000) // --> Vector info: d1 = 1.134384, 1.134372, 0.384353. Determinants: 430.511324, -193.503715, -1075091.805132, -66198.000000 // --> Vector info: d2 = 0.899995, 5.399998, 5.399989. Determinants: -193.494648, -432.002736, -1471165.006120, -66198.000000 ( 3055.000000 1065.000000 -8274.000000 ) ( 3012.000000 969.000000 -8274.000000 ) ( 3586.000000 711.000000 -8274.000000 ) ( ( -0.006503 0.002923 16.240548 ) ( 0.002923 0.006526 22.223708 ) ) 19b/00wtempl 0 0 0 ( 3586.000000 711.000000 -8270.000000 ) ( 3012.000000 969.000000 -8270.000000 ) ( 3055.000000 1065.000000 -8270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3586.000000 711.000000 -8270.000000 ) ( 3586.000000 711.000000 -8274.000000 ) ( 3012.000000 969.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 969.000000 -8270.000000 ) ( 3012.000000 969.000000 -8274.000000 ) ( 3055.000000 1065.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3055.000000 1065.000000 -8270.000000 ) ( 3055.000000 1065.000000 -8274.000000 ) ( 3629.000000 806.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3629.000000 806.000000 -8270.000000 ) ( 3629.000000 806.000000 -8274.000000 ) ( 3586.000000 711.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4051/2805) # points: 4 { brushDef { // Surface normal: -0.911022, 0.412357, 0.000000 // RotY/Z : 0.000000 / 2.716552. Vector texS/T: (-0.412357, -0.911022, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-2126.450387, -2126.450387, -2230.728861) / (9065.000000, 8274.000000, 8274.000000) // --> Vector info: d1 = 1.134382, 1.134359, 0.384347. Determinants: -593.259523, -0.002437, -1355083.548123, -82484.272404 // --> Vector info: d2 = 0.999980, 6.649985, 6.649982. Determinants: -0.002262, 589.173919, -5423348.972030, -82484.272404 ( 3629.000000 806.000000 -8274.000000 ) ( 3586.000000 711.000000 -8274.000000 ) ( 3586.000000 711.000000 -9065.000000 ) ( ( 0.007192 0.000000 16.428387 ) ( 0.000000 -0.007143 65.750098 ) ) 19b/00wtempl 0 0 0 ( 3589.644089 709.350570 -9065.000000 ) ( 3589.644089 709.350570 -8274.000000 ) ( 3632.644089 804.350570 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3589.644089 709.350570 -9065.000000 ) ( 3586.000000 711.000000 -9065.000000 ) ( 3586.000000 711.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3589.644089 709.350570 -8274.000000 ) ( 3586.000000 711.000000 -8274.000000 ) ( 3629.000000 806.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3632.644089 804.350570 -8274.000000 ) ( 3629.000000 806.000000 -8274.000000 ) ( 3629.000000 806.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3632.644089 804.350570 -9065.000000 ) ( 3629.000000 806.000000 -9065.000000 ) ( 3586.000000 711.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4052/2806) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (969.000000, 711.000000, 806.000000) / (3012.000000, 3586.000000, 3629.000000) // --> Vector info: d1 = 0.176556, 3.330875, 4.735554. Determinants: -670.649620, -662.067389, 2632420.169960, -65624.000000 // --> Vector info: d2 = 8.537457, 0.109530, 0.635258. Determinants: -664.168967, 665.015234, -1919708.264316, -65624.000000 ( 3629.000000 806.000000 -9065.000000 ) ( 3586.000000 711.000000 -9065.000000 ) ( 3012.000000 969.000000 -9065.000000 ) ( ( 0.010220 0.010089 -40.113681 ) ( 0.010121 -0.010134 29.253143 ) ) 19b/00ftempl 0 0 0 ( 3012.000000 969.000000 -9069.000000 ) ( 3586.000000 711.000000 -9069.000000 ) ( 3629.000000 806.000000 -9069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3012.000000 969.000000 -9069.000000 ) ( 3012.000000 969.000000 -9065.000000 ) ( 3586.000000 711.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3586.000000 711.000000 -9069.000000 ) ( 3586.000000 711.000000 -9065.000000 ) ( 3629.000000 806.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3629.000000 806.000000 -9069.000000 ) ( 3629.000000 806.000000 -9065.000000 ) ( 3055.000000 1065.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3055.000000 1065.000000 -9069.000000 ) ( 3055.000000 1065.000000 -9065.000000 ) ( 3012.000000 969.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4053/2807) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-190.000000, -232.000000, 105.000000) / (-2701.000000, -2677.000000, -2096.000000) // --> Vector info: d1 = 5.390462, 5.390459, 0.590461. Determinants: 115.198006, 201.601027, 391275.887518, -32490.000000 // --> Vector info: d2 = 0.724996, 1.074998, 1.074986. Determinants: 203.351346, -117.950088, -303501.554441, -32490.000000 ( 2096.000000 105.000000 -8354.000000 ) ( 2677.000000 -232.000000 -8354.000000 ) ( 2701.000000 -190.000000 -8354.000000 ) ( ( -0.003546 -0.006205 -12.042964 ) ( -0.006259 0.003630 9.341384 ) ) 19b/00wtempl 0 0 0 ( 2701.000000 -190.000000 -8350.000000 ) ( 2677.000000 -232.000000 -8350.000000 ) ( 2096.000000 105.000000 -8350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2701.000000 -190.000000 -8350.000000 ) ( 2701.000000 -190.000000 -8354.000000 ) ( 2677.000000 -232.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2677.000000 -232.000000 -8350.000000 ) ( 2677.000000 -232.000000 -8354.000000 ) ( 2096.000000 105.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2096.000000 105.000000 -8350.000000 ) ( 2096.000000 105.000000 -8354.000000 ) ( 2120.000000 148.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2120.000000 148.000000 -8350.000000 ) ( 2120.000000 148.000000 -8354.000000 ) ( 2701.000000 -190.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4055/2808) # points: 4 { brushDef { // Surface normal: 0.873198, -0.487366, 0.000000 // RotY/Z : 0.000000 / -0.509071. Vector texS/T: (0.487366, 0.873198, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1113.205229, 1113.205229, 1162.449518) / (8354.000000, 9065.000000, 9065.000000) // --> Vector info: d1 = 5.574834, 0.499833, 0.499834. Determinants: -0.000678, 249.914851, -2282977.854463, -35012.689485 // --> Vector info: d2 = 0.675008, 0.674995, 0.324994. Determinants: 248.850950, 0.000634, -300661.314317, -35012.689485 ( 2120.000000 148.000000 -9065.000000 ) ( 2096.000000 105.000000 -9065.000000 ) ( 2096.000000 105.000000 -8354.000000 ) ( ( 0.000000 -0.007138 65.204298 ) ( -0.007107 0.000000 8.587210 ) ) 19b/00wtempl 0 0 0 ( 2092.507209 106.949465 -8354.000000 ) ( 2092.507209 106.949465 -9065.000000 ) ( 2116.507209 149.949465 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2092.507209 106.949465 -8354.000000 ) ( 2096.000000 105.000000 -8354.000000 ) ( 2096.000000 105.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2092.507209 106.949465 -9065.000000 ) ( 2096.000000 105.000000 -9065.000000 ) ( 2120.000000 148.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2116.507209 149.949465 -9065.000000 ) ( 2120.000000 148.000000 -9065.000000 ) ( 2120.000000 148.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2116.507209 149.949465 -8354.000000 ) ( 2120.000000 148.000000 -8354.000000 ) ( 2096.000000 105.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4056/2809) # points: 4 { brushDef { // Surface normal: -0.868243, 0.496139, 0.000000 // RotY/Z : 0.000000 / 2.622447. Vector texS/T: (-0.496139, -0.868243, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1126.731529, -1126.731529, -1175.105075) / (9065.000000, 8354.000000, 8354.000000) // --> Vector info: d1 = 0.495152, 5.570153, 5.570153. Determinants: 0.000000, 245.495831, -2242449.749081, -34393.591554 // --> Vector info: d2 = 0.240632, 0.240632, 0.590634. Determinants: 248.851372, 0.000000, 272112.498366, -34393.591554 ( 2701.000000 -190.000000 -8354.000000 ) ( 2677.000000 -232.000000 -8354.000000 ) ( 2677.000000 -232.000000 -9065.000000 ) ( ( 0.000000 -0.007138 65.199639 ) ( -0.007235 0.000000 -7.911721 ) ) 19b/00wtempl 0 0 0 ( 2680.472973 -233.984556 -9065.000000 ) ( 2680.472973 -233.984556 -8354.000000 ) ( 2704.472973 -191.984556 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2680.472973 -233.984556 -9065.000000 ) ( 2677.000000 -232.000000 -9065.000000 ) ( 2677.000000 -232.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2680.472973 -233.984556 -8354.000000 ) ( 2677.000000 -232.000000 -8354.000000 ) ( 2701.000000 -190.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2704.472973 -191.984556 -8354.000000 ) ( 2701.000000 -190.000000 -8354.000000 ) ( 2701.000000 -190.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2704.472973 -191.984556 -9065.000000 ) ( 2701.000000 -190.000000 -9065.000000 ) ( 2677.000000 -232.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4057/2810) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (105.000000, -232.000000, -190.000000) / (2096.000000, 2677.000000, 2701.000000) // --> Vector info: d1 = 0.345301, 2.764059, 3.441414. Determinants: -335.492945, -329.856424, 715387.005525, -32490.000000 // --> Vector info: d2 = 9.833952, 0.544579, 0.720943. Determinants: -325.412691, 330.718873, -978523.523996, -32490.000000 ( 2701.000000 -190.000000 -9065.000000 ) ( 2677.000000 -232.000000 -9065.000000 ) ( 2096.000000 105.000000 -9065.000000 ) ( ( 0.010326 0.010153 -22.018683 ) ( 0.010016 -0.010179 30.117683 ) ) 19b/00ftempl 0 0 0 ( 2096.000000 105.000000 -9069.000000 ) ( 2677.000000 -232.000000 -9069.000000 ) ( 2701.000000 -190.000000 -9069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2096.000000 105.000000 -9069.000000 ) ( 2096.000000 105.000000 -9065.000000 ) ( 2677.000000 -232.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2677.000000 -232.000000 -9069.000000 ) ( 2677.000000 -232.000000 -9065.000000 ) ( 2701.000000 -190.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2701.000000 -190.000000 -9069.000000 ) ( 2701.000000 -190.000000 -9065.000000 ) ( 2120.000000 148.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2120.000000 148.000000 -9069.000000 ) ( 2120.000000 148.000000 -9065.000000 ) ( 2096.000000 105.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4059/2811) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-153.000000, -141.000000, 196.000000) / (2722.000000, 2730.000000, 2148.000000) // --> Vector info: d1 = 0.496473, 0.546871, 9.836163. Determinants: -103.645894, 94.487413, -277858.420651, -9680.000000 // --> Vector info: d2 = 0.253374, 0.059851, 2.478940. Determinants: 93.277775, 94.246375, -244719.792218, -9680.000000 ( 2148.000000 196.000000 -9065.000000 ) ( 2730.000000 -141.000000 -9065.000000 ) ( 2722.000000 -153.000000 -9065.000000 ) ( ( 0.010707 -0.009761 28.704382 ) ( -0.009636 -0.009736 25.280970 ) ) 19b/00ftempl 0 0 0 ( 2722.000000 -153.000000 -9069.000000 ) ( 2730.000000 -141.000000 -9069.000000 ) ( 2148.000000 196.000000 -9069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2722.000000 -153.000000 -9069.000000 ) ( 2722.000000 -153.000000 -9065.000000 ) ( 2730.000000 -141.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2730.000000 -141.000000 -9069.000000 ) ( 2730.000000 -141.000000 -9065.000000 ) ( 2148.000000 196.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2148.000000 196.000000 -9069.000000 ) ( 2148.000000 196.000000 -9065.000000 ) ( 2141.000000 184.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2141.000000 184.000000 -9069.000000 ) ( 2141.000000 184.000000 -9065.000000 ) ( 2722.000000 -153.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4060/2812) # points: 4 { brushDef { // Surface normal: -0.832050, 0.554700, 0.000000 // RotY/Z : 0.000000 / 2.553590. Vector texS/T: (-0.554700, -0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1382.590239, -1397.012444, -1397.012444) / (8354.000000, 8354.000000, 9065.000000) // --> Vector info: d1 = 5.312337, 5.312337, 0.237335. Determinants: 0.000000, 73.192719, -665925.675629, -10254.187827 // --> Vector info: d2 = 0.640632, 0.740631, 0.740624. Determinants: 71.098828, 0.000095, 91730.585832, -10254.187827 ( 2730.000000 -141.000000 -9065.000000 ) ( 2730.000000 -141.000000 -8354.000000 ) ( 2722.000000 -153.000000 -8354.000000 ) ( ( 0.000000 -0.007138 64.941825 ) ( -0.006934 0.000000 -8.945671 ) ) 19b/00wtempl 0 0 0 ( 2725.328201 -155.218801 -8354.000000 ) ( 2733.328201 -143.218801 -8354.000000 ) ( 2733.328201 -143.218801 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2725.328201 -155.218801 -8354.000000 ) ( 2722.000000 -153.000000 -8354.000000 ) ( 2730.000000 -141.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2733.328201 -143.218801 -8354.000000 ) ( 2730.000000 -141.000000 -8354.000000 ) ( 2730.000000 -141.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2733.328201 -143.218801 -9065.000000 ) ( 2730.000000 -141.000000 -9065.000000 ) ( 2722.000000 -153.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2725.328201 -155.218801 -9065.000000 ) ( 2722.000000 -153.000000 -9065.000000 ) ( 2722.000000 -153.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4061/2813) # points: 4 { brushDef { // Surface normal: 0.863779, -0.503871, 0.000000 // RotY/Z : 0.000000 / -0.528074. Vector texS/T: (0.503871, 0.863779, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1237.723183, 1251.615627, 1251.615627) / (9065.000000, 9065.000000, 8354.000000) // --> Vector info: d1 = 0.772429, 0.872428, 0.872415. Determinants: -71.098911, -0.000185, 80372.758782, -9877.527676 // --> Vector info: d2 = 0.600010, 0.600010, 5.675012. Determinants: -0.000172, 70.504177, -645046.768440, -9877.527676 ( 2148.000000 196.000000 -8354.000000 ) ( 2148.000000 196.000000 -9065.000000 ) ( 2141.000000 184.000000 -9065.000000 ) ( ( 0.007198 0.000000 -8.136931 ) ( 0.000000 -0.007138 65.304476 ) ) 19b/00wtempl 0 0 0 ( 2137.544884 186.015484 -9065.000000 ) ( 2144.544884 198.015484 -9065.000000 ) ( 2144.544884 198.015484 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2137.544884 186.015484 -9065.000000 ) ( 2141.000000 184.000000 -9065.000000 ) ( 2148.000000 196.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2144.544884 198.015484 -9065.000000 ) ( 2148.000000 196.000000 -9065.000000 ) ( 2148.000000 196.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2144.544884 198.015484 -8354.000000 ) ( 2148.000000 196.000000 -8354.000000 ) ( 2141.000000 184.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2137.544884 186.015484 -8354.000000 ) ( 2141.000000 184.000000 -8354.000000 ) ( 2141.000000 184.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4063/2814) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-153.000000, 184.000000, 196.000000) / (-2722.000000, -2141.000000, -2148.000000) // --> Vector info: d1 = 0.972419, 5.772418, 5.772425. Determinants: -33.604146, -57.597579, -170995.686257, -9331.000000 // --> Vector info: d2 = 0.974995, 0.975008, 1.075006. Determinants: -58.098655, 33.699005, 73741.922811, -9331.000000 ( 2148.000000 196.000000 -8354.000000 ) ( 2141.000000 184.000000 -8354.000000 ) ( 2722.000000 -153.000000 -8354.000000 ) ( ( 0.003601 0.006173 18.325548 ) ( 0.006226 -0.003612 -7.902896 ) ) 19b/00wtempl 0 0 0 ( 2722.000000 -153.000000 -8350.000000 ) ( 2141.000000 184.000000 -8350.000000 ) ( 2148.000000 196.000000 -8350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2722.000000 -153.000000 -8350.000000 ) ( 2722.000000 -153.000000 -8354.000000 ) ( 2141.000000 184.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2141.000000 184.000000 -8350.000000 ) ( 2141.000000 184.000000 -8354.000000 ) ( 2148.000000 196.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2148.000000 196.000000 -8350.000000 ) ( 2148.000000 196.000000 -8354.000000 ) ( 2730.000000 -141.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2730.000000 -141.000000 -8350.000000 ) ( 2730.000000 -141.000000 -8354.000000 ) ( 2722.000000 -153.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4066/2815) # points: 4 { brushDef { // Surface normal: -0.869686, 0.493606, 0.000000 // RotY/Z : 0.000000 / 2.625362. Vector texS/T: (-0.493606, -0.869686, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (-1167.988184, -1210.532279, -1210.532279) / (8354.000000, 8354.000000, 9065.000000) // --> Vector info: d1 = 10.780925, 10.780924, 0.630920. Determinants: -0.000678, 431.822718, -3933558.370942, -30248.851383 // --> Vector info: d2 = 0.843756, 1.143754, 1.143747. Determinants: 213.298311, 0.000284, 223604.882781, -30248.851383 ( 2722.000000 -153.000000 -9065.000000 ) ( 2722.000000 -153.000000 -8354.000000 ) ( 2701.000000 -190.000000 -8354.000000 ) ( ( 0.000000 -0.014276 130.039925 ) ( -0.007051 0.000000 -7.392178 ) ) 19b/00wimp03 0 0 0 ( 2704.478744 -191.974422 -8354.000000 ) ( 2725.478744 -154.974422 -8354.000000 ) ( 2725.478744 -154.974422 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2704.478744 -191.974422 -8354.000000 ) ( 2701.000000 -190.000000 -8354.000000 ) ( 2722.000000 -153.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2725.478744 -154.974422 -8354.000000 ) ( 2722.000000 -153.000000 -8354.000000 ) ( 2722.000000 -153.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2725.478744 -154.974422 -9065.000000 ) ( 2722.000000 -153.000000 -9065.000000 ) ( 2701.000000 -190.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2704.478744 -191.974422 -9065.000000 ) ( 2701.000000 -190.000000 -9065.000000 ) ( 2701.000000 -190.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4067/2816) # points: 4 { brushDef { // Surface normal: 0.863779, -0.503871, 0.000000 // RotY/Z : 0.000000 / -0.528074. Vector texS/T: (0.503871, 0.863779, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (1196.045851, 1237.723183, 1237.723183) / (9065.000000, 9065.000000, 8354.000000) // --> Vector info: d1 = 10.330936, 10.330935, 0.180931. Determinants: 0.001355, -423.025053, 3528588.152422, -29632.583029 // --> Vector info: d2 = 0.848457, 1.148457, 1.148443. Determinants: -213.299794, -0.000556, 229979.410252, -29632.583029 ( 2141.000000 184.000000 -8354.000000 ) ( 2141.000000 184.000000 -9065.000000 ) ( 2120.000000 148.000000 -9065.000000 ) ( ( 0.000000 0.014276 -119.077981 ) ( 0.007198 0.000000 -7.761031 ) ) 19b/00wimp03 0 0 0 ( 2116.544884 150.015484 -9065.000000 ) ( 2137.544884 186.015484 -9065.000000 ) ( 2137.544884 186.015484 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2116.544884 150.015484 -9065.000000 ) ( 2120.000000 148.000000 -9065.000000 ) ( 2141.000000 184.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2137.544884 186.015484 -9065.000000 ) ( 2141.000000 184.000000 -9065.000000 ) ( 2141.000000 184.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2137.544884 186.015484 -8354.000000 ) ( 2141.000000 184.000000 -8354.000000 ) ( 2120.000000 148.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2116.544884 150.015484 -8354.000000 ) ( 2120.000000 148.000000 -8354.000000 ) ( 2120.000000 148.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4068/2817) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-190.000000, -153.000000, 184.000000) / (2701.000000, 2722.000000, 2141.000000) // --> Vector info: d1 = 0.345303, 0.496473, 9.785841. Determinants: -282.906918, 292.762066, -854369.331525, -28574.000000 // --> Vector info: d2 = 0.833955, 0.253374, 2.672177. Determinants: 286.522807, 285.151571, -739584.490345, -28574.000000 ( 2141.000000 184.000000 -9065.000000 ) ( 2722.000000 -153.000000 -9065.000000 ) ( 2701.000000 -190.000000 -9065.000000 ) ( ( 0.009901 -0.010246 29.900236 ) ( -0.010027 -0.009979 25.883128 ) ) 19b/00ftempl 0 0 0 ( 2701.000000 -190.000000 -9069.000000 ) ( 2722.000000 -153.000000 -9069.000000 ) ( 2141.000000 184.000000 -9069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2701.000000 -190.000000 -9069.000000 ) ( 2701.000000 -190.000000 -9065.000000 ) ( 2722.000000 -153.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2722.000000 -153.000000 -9069.000000 ) ( 2722.000000 -153.000000 -9065.000000 ) ( 2141.000000 184.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2141.000000 184.000000 -9069.000000 ) ( 2141.000000 184.000000 -9065.000000 ) ( 2120.000000 148.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2120.000000 148.000000 -9069.000000 ) ( 2120.000000 148.000000 -9065.000000 ) ( 2701.000000 -190.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4070/2818) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-153.000000, -190.000000, 148.000000) / (-2722.000000, -2701.000000, -2120.000000) // --> Vector info: d1 = 0.000000, 1.199992, 1.200087. Determinants: 697.193528, -405.600892, -997375.019601, -28595.000000 // --> Vector info: d2 = 1.000000, 1.000000, 20.199991. Determinants: -403.199966, -710.399600, -2023992.305587, -28595.000000 ( 2120.000000 148.000000 -7654.000000 ) ( 2701.000000 -190.000000 -7654.000000 ) ( 2722.000000 -153.000000 -7654.000000 ) ( ( -0.024382 0.014184 34.879350 ) ( 0.014100 0.024843 70.781336 ) ) 19b/dflt 0 0 0 ( 2722.000000 -153.000000 -7650.000000 ) ( 2701.000000 -190.000000 -7650.000000 ) ( 2120.000000 148.000000 -7650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2722.000000 -153.000000 -7650.000000 ) ( 2722.000000 -153.000000 -7654.000000 ) ( 2701.000000 -190.000000 -7654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2701.000000 -190.000000 -7650.000000 ) ( 2701.000000 -190.000000 -7654.000000 ) ( 2120.000000 148.000000 -7654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2120.000000 148.000000 -7650.000000 ) ( 2120.000000 148.000000 -7654.000000 ) ( 2141.000000 184.000000 -7654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2141.000000 184.000000 -7650.000000 ) ( 2141.000000 184.000000 -7654.000000 ) ( 2722.000000 -153.000000 -7654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4071/2819) # points: 4 { brushDef { // Surface normal: -0.501740, -0.865018, 0.000000 // RotY/Z : 0.000000 / -2.096406. Vector texS/T: (0.865018, -0.501740, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1759.683879, 2431.345996, 2431.345996) / (8354.000000, 8354.000000, 7654.000000) // --> Vector info: d1 = 0.590465, 5.390465, 5.390450. Determinants: -3359.999546, -0.010248, 5635007.363802, -470163.482206 // --> Vector info: d2 = 0.424988, 0.425003, 5.425002. Determinants: -0.010013, 3358.310267, -28255120.317648, -470163.482206 ( 2722.000000 -153.000000 -7654.000000 ) ( 2722.000000 -153.000000 -8354.000000 ) ( 2141.000000 184.000000 -8354.000000 ) ( ( 0.007146 0.000000 -11.985209 ) ( 0.000000 -0.007143 60.096374 ) ) 19b/00wtempl 0 0 0 ( 2143.006961 187.460073 -8354.000000 ) ( 2724.006961 -149.539927 -8354.000000 ) ( 2724.006961 -149.539927 -7654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2143.006961 187.460073 -8354.000000 ) ( 2141.000000 184.000000 -8354.000000 ) ( 2722.000000 -153.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2724.006961 -149.539927 -8354.000000 ) ( 2722.000000 -153.000000 -8354.000000 ) ( 2722.000000 -153.000000 -7654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2724.006961 -149.539927 -7654.000000 ) ( 2722.000000 -153.000000 -7654.000000 ) ( 2141.000000 184.000000 -7654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2143.006961 187.460073 -7654.000000 ) ( 2141.000000 184.000000 -7654.000000 ) ( 2141.000000 184.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4072/2820) # points: 4 { brushDef { // Surface normal: 0.863779, -0.503871, 0.000000 // RotY/Z : 0.000000 / -0.528074. Vector texS/T: (0.503871, 0.863779, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1196.045851, 1237.723183, 1237.723183) / (8354.000000, 8354.000000, 7654.000000) // --> Vector info: d1 = 0.472410, 0.772409, 0.772404. Determinants: -209.999798, -0.000238, 237389.234003, -29174.132378 // --> Vector info: d2 = 0.675006, 0.675006, 5.675006. Determinants: -0.000334, 208.386640, -1760554.303291, -29174.132378 ( 2141.000000 184.000000 -7654.000000 ) ( 2141.000000 184.000000 -8354.000000 ) ( 2120.000000 148.000000 -8354.000000 ) ( ( 0.007198 0.000000 -8.136977 ) ( 0.000000 -0.007143 60.346415 ) ) 19b/00wtempl 0 0 0 ( 2116.544884 150.015484 -8354.000000 ) ( 2137.544884 186.015484 -8354.000000 ) ( 2137.544884 186.015484 -7654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2116.544884 150.015484 -8354.000000 ) ( 2120.000000 148.000000 -8354.000000 ) ( 2141.000000 184.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2137.544884 186.015484 -8354.000000 ) ( 2141.000000 184.000000 -8354.000000 ) ( 2141.000000 184.000000 -7654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2137.544884 186.015484 -7654.000000 ) ( 2141.000000 184.000000 -7654.000000 ) ( 2120.000000 148.000000 -7654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2116.544884 150.015484 -7654.000000 ) ( 2120.000000 148.000000 -7654.000000 ) ( 2120.000000 148.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4073/2821) # points: 4 { brushDef { // Surface normal: 0.502853, 0.864372, 0.000000 // RotY/Z : 0.000000 / 1.043900. Vector texS/T: (-0.864372, 0.502853, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-2430.210474, -1758.046059, -1758.046059) / (8354.000000, 8354.000000, 7654.000000) // --> Vector info: d1 = 0.972419, 5.772417, 5.772405. Determinants: -3359.998633, -0.008334, -8622972.073279, -470515.090087 // --> Vector info: d2 = 0.675001, 0.675012, 5.675013. Determinants: -0.008012, 3360.822392, -28393927.734379, -470515.090087 ( 2120.000000 148.000000 -7654.000000 ) ( 2120.000000 148.000000 -8354.000000 ) ( 2701.000000 -190.000000 -8354.000000 ) ( ( 0.007141 0.000000 18.326664 ) ( 0.000000 -0.007143 60.346476 ) ) 19b/00wtempl 0 0 0 ( 2698.988587 -193.457487 -8354.000000 ) ( 2117.988587 144.542513 -8354.000000 ) ( 2117.988587 144.542513 -7654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2698.988587 -193.457487 -8354.000000 ) ( 2701.000000 -190.000000 -8354.000000 ) ( 2120.000000 148.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2117.988587 144.542513 -8354.000000 ) ( 2120.000000 148.000000 -8354.000000 ) ( 2120.000000 148.000000 -7654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2117.988587 144.542513 -7654.000000 ) ( 2120.000000 148.000000 -7654.000000 ) ( 2701.000000 -190.000000 -7654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2698.988587 -193.457487 -7654.000000 ) ( 2701.000000 -190.000000 -7654.000000 ) ( 2701.000000 -190.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4074/2822) # points: 4 { brushDef { // Surface normal: -0.869686, 0.493606, 0.000000 // RotY/Z : 0.000000 / 2.625362. Vector texS/T: (-0.493606, -0.869686, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1210.532279, -1167.988184, -1167.988184) / (8354.000000, 8354.000000, 7654.000000) // --> Vector info: d1 = 0.172417, 0.472410, 0.472404. Determinants: -209.994794, -0.000244, -259338.173464, -29780.866341 // --> Vector info: d2 = 0.675005, 0.675006, 5.675006. Determinants: -0.000334, 212.720474, -1797169.489181, -29780.866341 ( 2701.000000 -190.000000 -7654.000000 ) ( 2701.000000 -190.000000 -8354.000000 ) ( 2722.000000 -153.000000 -8354.000000 ) ( ( 0.007051 0.000000 8.708215 ) ( 0.000000 -0.007143 60.346448 ) ) 19b/00wtempl 0 0 0 ( 2725.478744 -154.974422 -8354.000000 ) ( 2704.478744 -191.974422 -8354.000000 ) ( 2704.478744 -191.974422 -7654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2725.478744 -154.974422 -8354.000000 ) ( 2722.000000 -153.000000 -8354.000000 ) ( 2701.000000 -190.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2704.478744 -191.974422 -8354.000000 ) ( 2701.000000 -190.000000 -8354.000000 ) ( 2701.000000 -190.000000 -7654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2704.478744 -191.974422 -7654.000000 ) ( 2701.000000 -190.000000 -7654.000000 ) ( 2722.000000 -153.000000 -7654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2725.478744 -154.974422 -7654.000000 ) ( 2722.000000 -153.000000 -7654.000000 ) ( 2722.000000 -153.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4075/2823) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (3554.000000, 2692.000000, 490.000000) / (-3408.000000, -5323.000000, -4331.000000) // --> Vector info: d1 = 15.134363, 0.134371, 0.134332. Determinants: -14880.065931, -33029.950107, -136442806.782978, -5071934.000000 // --> Vector info: d2 = 18.249977, 18.249987, 0.999994. Determinants: -33033.725920, 14869.514426, 75514487.683101, -5071934.000000 ( 4331.000000 490.000000 -7665.000000 ) ( 5323.000000 2692.000000 -7665.000000 ) ( 3408.000000 3554.000000 -7665.000000 ) ( ( 0.002934 0.006512 26.901534 ) ( 0.006513 -0.002932 -14.888697 ) ) 19b/00wtempl 0 0 0 ( 3408.000000 3554.000000 -7661.000000 ) ( 5323.000000 2692.000000 -7661.000000 ) ( 4331.000000 490.000000 -7661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3408.000000 3554.000000 -7661.000000 ) ( 3408.000000 3554.000000 -7665.000000 ) ( 5323.000000 2692.000000 -7665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5323.000000 2692.000000 -7661.000000 ) ( 5323.000000 2692.000000 -7665.000000 ) ( 4331.000000 490.000000 -7665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4331.000000 490.000000 -7661.000000 ) ( 4331.000000 490.000000 -7665.000000 ) ( 2416.000000 1353.000000 -7665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2416.000000 1353.000000 -7661.000000 ) ( 2416.000000 1353.000000 -7665.000000 ) ( 3408.000000 3554.000000 -7665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4077/2824) # points: 4 { brushDef { // Surface normal: 0.911681, -0.410899, 0.000000 // RotY/Z : 0.000000 / -0.423439. Vector texS/T: (0.410899, 0.911681, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (4640.456741, 2226.235334, 2226.235334) / (7665.000000, 7665.000000, 9065.000000) // --> Vector info: d1 = 17.384315, 0.134330, 0.134356. Determinants: -24149.979973, -0.062732, 53309996.959358, -3379909.969215 // --> Vector info: d2 = 10.999999, 10.999954, 0.999954. Determinants: -0.062748, 24142.214933, -222228792.723247, -3379909.969215 ( 2416.000000 1353.000000 -9065.000000 ) ( 2416.000000 1353.000000 -7665.000000 ) ( 3408.000000 3554.000000 -7665.000000 ) ( ( 0.007145 0.000000 -15.772609 ) ( 0.000000 -0.007143 65.749915 ) ) 19b/00wtempl 0 0 0 ( 3404.353276 3555.643594 -7665.000000 ) ( 2412.353276 1354.643594 -7665.000000 ) ( 2412.353276 1354.643594 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3404.353276 3555.643594 -7665.000000 ) ( 3408.000000 3554.000000 -7665.000000 ) ( 2416.000000 1353.000000 -7665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2412.353276 1354.643594 -7665.000000 ) ( 2416.000000 1353.000000 -7665.000000 ) ( 2416.000000 1353.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2412.353276 1354.643594 -9065.000000 ) ( 2416.000000 1353.000000 -9065.000000 ) ( 3408.000000 3554.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3404.353276 3555.643594 -9065.000000 ) ( 3408.000000 3554.000000 -9065.000000 ) ( 3408.000000 3554.000000 -7665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4078/2825) # points: 4 { brushDef { // Surface normal: -0.410464, -0.911877, 0.000000 // RotY/Z : 0.000000 / -1.993759. Vector texS/T: (0.911877, -0.410464, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (3748.952806, 1648.888759, 1648.888759) / (7665.000000, 7665.000000, 9065.000000) // --> Vector info: d1 = 15.134323, 0.134330, 0.134341. Determinants: -20999.990648, -0.024036, 34231891.109984, -2940089.665299 // --> Vector info: d2 = 10.999995, 10.999979, 0.999979. Determinants: -0.022706, 21000.640713, -193310798.243773, -2940089.665299 ( 3408.000000 3554.000000 -9065.000000 ) ( 3408.000000 3554.000000 -7665.000000 ) ( 5323.000000 2692.000000 -7665.000000 ) ( ( 0.007143 0.000000 -11.643145 ) ( 0.000000 -0.007143 65.749967 ) ) 19b/00wtempl 0 0 0 ( 5324.641855 2695.647508 -7665.000000 ) ( 3409.641855 3557.647508 -7665.000000 ) ( 3409.641855 3557.647508 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5324.641855 2695.647508 -7665.000000 ) ( 5323.000000 2692.000000 -7665.000000 ) ( 3408.000000 3554.000000 -7665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3409.641855 3557.647508 -7665.000000 ) ( 3408.000000 3554.000000 -7665.000000 ) ( 3408.000000 3554.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3409.641855 3557.647508 -9065.000000 ) ( 3408.000000 3554.000000 -9065.000000 ) ( 5323.000000 2692.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5324.641855 2695.647508 -9065.000000 ) ( 5323.000000 2692.000000 -9065.000000 ) ( 5323.000000 2692.000000 -7665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4079/2826) # points: 4 { brushDef { // Surface normal: -0.911751, 0.410743, 0.000000 // RotY/Z : 0.000000 / 2.718323. Vector texS/T: (-0.410743, -0.911751, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-2225.687665, -4640.820787, -4640.820787) / (7665.000000, 7665.000000, 9065.000000) // --> Vector info: d1 = 18.134327, 0.884335, 0.884373. Determinants: -24149.989325, -0.092134, -115065166.243815, -3381186.371675 // --> Vector info: d2 = 10.999965, 10.999896, 0.999897. Determinants: -0.096130, 24151.330075, -222313089.751264, -3381186.371675 ( 5323.000000 2692.000000 -9065.000000 ) ( 5323.000000 2692.000000 -7665.000000 ) ( 4331.000000 490.000000 -7665.000000 ) ( ( 0.007142 0.000000 34.031004 ) ( 0.000000 -0.007143 65.750025 ) ) 19b/00wtempl 0 0 0 ( 4334.647004 488.357026 -7665.000000 ) ( 5326.647004 2690.357026 -7665.000000 ) ( 5326.647004 2690.357026 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4334.647004 488.357026 -7665.000000 ) ( 4331.000000 490.000000 -7665.000000 ) ( 5323.000000 2692.000000 -7665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5326.647004 2690.357026 -7665.000000 ) ( 5323.000000 2692.000000 -7665.000000 ) ( 5323.000000 2692.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5326.647004 2690.357026 -9065.000000 ) ( 5323.000000 2692.000000 -9065.000000 ) ( 4331.000000 490.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4334.647004 488.357026 -9065.000000 ) ( 4331.000000 490.000000 -9065.000000 ) ( 4331.000000 490.000000 -7665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4080/2827) # points: 4 { brushDef { // Surface normal: 0.410899, 0.911681, 0.000000 // RotY/Z : 0.000000 / 1.147357. Vector texS/T: (-0.911681, 0.410899, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1646.675814, -2347.578803, -2347.578803) / (7665.000000, 7665.000000, 9065.000000) // --> Vector info: d1 = 5.134337, 0.134339, 0.134332. Determinants: -6999.997320, 0.004846, -16564904.854880, -981264.184611 // --> Vector info: d2 = 10.999990, 10.999988, 0.999994. Determinants: -0.002669, 7009.025208, -64518078.351026, -981264.184611 ( 3055.000000 1065.000000 -9065.000000 ) ( 3055.000000 1065.000000 -7665.000000 ) ( 2416.000000 1353.000000 -7665.000000 ) ( ( 0.007134 0.000000 16.881188 ) ( 0.000000 -0.007143 65.749957 ) ) 19b/00wtempl 0 0 0 ( 2414.356406 1349.353276 -7665.000000 ) ( 3053.356406 1061.353276 -7665.000000 ) ( 3053.356406 1061.353276 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2414.356406 1349.353276 -7665.000000 ) ( 2416.000000 1353.000000 -7665.000000 ) ( 3055.000000 1065.000000 -7665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3053.356406 1061.353276 -7665.000000 ) ( 3055.000000 1065.000000 -7665.000000 ) ( 3055.000000 1065.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3053.356406 1061.353276 -9065.000000 ) ( 3055.000000 1065.000000 -9065.000000 ) ( 2416.000000 1353.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2414.356406 1349.353276 -9065.000000 ) ( 2416.000000 1353.000000 -9065.000000 ) ( 2416.000000 1353.000000 -7665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4081/2828) # points: 4 { brushDef { // Surface normal: 0.410473, 0.911873, 0.000000 // RotY/Z : 0.000000 / 1.147824. Vector texS/T: (-0.911873, 0.410473, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-2978.345720, -3748.189861, -3748.189861) / (7665.000000, 7665.000000, 9065.000000) // --> Vector info: d1 = 5.634340, 0.134337, 0.134363. Determinants: -7700.004342, -0.020190, -29005709.103884, -1077781.796098 // --> Vector info: d2 = 10.999979, 10.999965, 0.999964. Determinants: -0.020027, 7698.441768, -70864192.935012, -1077781.796098 ( 4331.000000 490.000000 -9065.000000 ) ( 4331.000000 490.000000 -7665.000000 ) ( 3629.000000 806.000000 -7665.000000 ) ( ( 0.007144 0.000000 26.912413 ) ( 0.000000 -0.007143 65.750037 ) ) 19b/00wtempl 0 0 0 ( 3627.358109 802.352508 -7665.000000 ) ( 4329.358109 486.352508 -7665.000000 ) ( 4329.358109 486.352508 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3627.358109 802.352508 -7665.000000 ) ( 3629.000000 806.000000 -7665.000000 ) ( 4331.000000 490.000000 -7665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4329.358109 486.352508 -7665.000000 ) ( 4331.000000 490.000000 -7665.000000 ) ( 4331.000000 490.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4329.358109 486.352508 -9065.000000 ) ( 4331.000000 490.000000 -9065.000000 ) ( 3629.000000 806.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3627.358109 802.352508 -9065.000000 ) ( 3629.000000 806.000000 -9065.000000 ) ( 3629.000000 806.000000 -7665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4082/2829) # points: 4 { brushDef { // Surface normal: 0.411289, 0.911505, 0.000000 // RotY/Z : 0.000000 / 1.146929. Vector texS/T: (-0.911505, 0.411289, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-2346.625304, -2976.353023, -2976.353023) / (7665.000000, 7665.000000, 8274.000000) // --> Vector info: d1 = 5.134343, 0.634337, 0.634338. Determinants: -2740.503487, -0.000605, -8399972.254829, -383504.180834 // --> Vector info: d2 = 4.999993, 4.999993, 0.649999. Determinants: 0.000000, 2739.311917, -22914344.189986, -383504.180834 ( 3629.000000 806.000000 -8274.000000 ) ( 3629.000000 806.000000 -7665.000000 ) ( 3055.000000 1065.000000 -7665.000000 ) ( ( 0.007146 0.000000 21.903209 ) ( 0.000000 -0.007143 59.749920 ) ) 19b/00wtempl 0 0 0 ( 3053.354845 1061.353980 -7665.000000 ) ( 3627.354845 802.353980 -7665.000000 ) ( 3627.354845 802.353980 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3053.354845 1061.353980 -7665.000000 ) ( 3055.000000 1065.000000 -7665.000000 ) ( 3629.000000 806.000000 -7665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3627.354845 802.353980 -7665.000000 ) ( 3629.000000 806.000000 -7665.000000 ) ( 3629.000000 806.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3627.354845 802.353980 -8274.000000 ) ( 3629.000000 806.000000 -8274.000000 ) ( 3055.000000 1065.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3053.354845 1061.353980 -8274.000000 ) ( 3055.000000 1065.000000 -8274.000000 ) ( 3055.000000 1065.000000 -7665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4085/2830) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1353.000000, 490.000000, 2692.000000) / (2416.000000, 4331.000000, 5323.000000) // --> Vector info: d1 = 0.036106, 10.551826, 42.858246. Determinants: -51435.198461, -51036.056173, 192711771.610704, -5072926.000000 // --> Vector info: d2 = 28.406614, 0.314024, 12.407154. Determinants: -51026.193765, 51423.512618, -199305418.560035, -5072926.000000 ( 5323.000000 2692.000000 -9870.000000 ) ( 4331.000000 490.000000 -9870.000000 ) ( 2416.000000 1353.000000 -9870.000000 ) ( ( 0.010139 0.010060 -37.988288 ) ( 0.010059 -0.010137 39.288060 ) ) 19b/00ftempl 0 0 0 ( 2416.000000 1353.000000 -9874.000000 ) ( 4331.000000 490.000000 -9874.000000 ) ( 5323.000000 2692.000000 -9874.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2416.000000 1353.000000 -9874.000000 ) ( 2416.000000 1353.000000 -9870.000000 ) ( 4331.000000 490.000000 -9870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4331.000000 490.000000 -9874.000000 ) ( 4331.000000 490.000000 -9870.000000 ) ( 5323.000000 2692.000000 -9870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5323.000000 2692.000000 -9874.000000 ) ( 5323.000000 2692.000000 -9870.000000 ) ( 3408.000000 3554.000000 -9870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3408.000000 3554.000000 -9874.000000 ) ( 3408.000000 3554.000000 -9870.000000 ) ( 2416.000000 1353.000000 -9870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4086/2831) # points: 4 { brushDef { // Surface normal: 0.911681, -0.410899, 0.000000 // RotY/Z : 0.000000 / -0.423439. Vector texS/T: (0.410899, 0.911681, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (4640.456741, 2226.235334, 2226.235334) / (9065.000000, 9065.000000, 9870.000000) // --> Vector info: d1 = 18.134354, 0.884370, 0.884370. Determinants: -13886.236950, 0.000000, 29195304.333367, -1943448.232299 // --> Vector info: d2 = 5.999989, 5.999989, 0.249986. Determinants: 0.000000, 13881.779991, -137499002.768946, -1943448.232299 ( 2416.000000 1353.000000 -9870.000000 ) ( 2416.000000 1353.000000 -9065.000000 ) ( 3408.000000 3554.000000 -9065.000000 ) ( ( 0.007145 0.000000 -15.022424 ) ( 0.000000 -0.007143 70.750021 ) ) 19b/00wtempl 0 0 0 ( 3404.353276 3555.643594 -9065.000000 ) ( 2412.353276 1354.643594 -9065.000000 ) ( 2412.353276 1354.643594 -9870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3404.353276 3555.643594 -9065.000000 ) ( 3408.000000 3554.000000 -9065.000000 ) ( 2416.000000 1353.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2412.353276 1354.643594 -9065.000000 ) ( 2416.000000 1353.000000 -9065.000000 ) ( 2416.000000 1353.000000 -9870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2412.353276 1354.643594 -9870.000000 ) ( 2416.000000 1353.000000 -9870.000000 ) ( 3408.000000 3554.000000 -9870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3404.353276 3555.643594 -9870.000000 ) ( 3408.000000 3554.000000 -9870.000000 ) ( 3408.000000 3554.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4087/2832) # points: 4 { brushDef { // Surface normal: -0.410464, -0.911877, 0.000000 // RotY/Z : 0.000000 / -1.993759. Vector texS/T: (0.911877, -0.410464, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (3748.952806, 1648.888759, 1648.888759) / (9065.000000, 9065.000000, 9870.000000) // --> Vector info: d1 = 15.134340, 0.134347, 0.134347. Determinants: -12074.994246, 0.000000, 19683201.008479, -1690551.557547 // --> Vector info: d2 = 5.999996, 5.999996, 0.249993. Determinants: 0.000000, 12075.374273, -119606570.685383, -1690551.557547 ( 3408.000000 3554.000000 -9870.000000 ) ( 3408.000000 3554.000000 -9065.000000 ) ( 5323.000000 2692.000000 -9065.000000 ) ( ( 0.007143 0.000000 -11.643065 ) ( 0.000000 -0.007143 70.750028 ) ) 19b/00wtempl 0 0 0 ( 5324.641855 2695.647508 -9065.000000 ) ( 3409.641855 3557.647508 -9065.000000 ) ( 3409.641855 3557.647508 -9870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5324.641855 2695.647508 -9065.000000 ) ( 5323.000000 2692.000000 -9065.000000 ) ( 3408.000000 3554.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3409.641855 3557.647508 -9065.000000 ) ( 3408.000000 3554.000000 -9065.000000 ) ( 3408.000000 3554.000000 -9870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3409.641855 3557.647508 -9870.000000 ) ( 3408.000000 3554.000000 -9870.000000 ) ( 5323.000000 2692.000000 -9870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5324.641855 2695.647508 -9870.000000 ) ( 5323.000000 2692.000000 -9870.000000 ) ( 5323.000000 2692.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4088/2833) # points: 4 { brushDef { // Surface normal: -0.911751, 0.410743, 0.000000 // RotY/Z : 0.000000 / 2.718323. Vector texS/T: (-0.410743, -0.911751, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-2225.687665, -4640.820787, -4640.820787) / (9065.000000, 9065.000000, 9870.000000) // --> Vector info: d1 = 18.134365, 0.884373, 0.884380. Determinants: -13886.243856, -0.018434, -66162783.689095, -1944182.163713 // --> Vector info: d2 = 5.999957, 5.999931, 0.249928. Determinants: -0.020729, 13887.022361, -137550913.386484, -1944182.163713 ( 5323.000000 2692.000000 -9870.000000 ) ( 5323.000000 2692.000000 -9065.000000 ) ( 4331.000000 490.000000 -9065.000000 ) ( ( 0.007142 0.000000 34.031165 ) ( 0.000000 -0.007143 70.750013 ) ) 19b/00wtempl 0 0 0 ( 4334.647004 488.357026 -9065.000000 ) ( 5326.647004 2690.357026 -9065.000000 ) ( 5326.647004 2690.357026 -9870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4334.647004 488.357026 -9065.000000 ) ( 4331.000000 490.000000 -9065.000000 ) ( 5323.000000 2692.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5326.647004 2690.357026 -9065.000000 ) ( 5323.000000 2692.000000 -9065.000000 ) ( 5323.000000 2692.000000 -9870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5326.647004 2690.357026 -9870.000000 ) ( 5323.000000 2692.000000 -9870.000000 ) ( 4331.000000 490.000000 -9870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4334.647004 488.357026 -9870.000000 ) ( 4331.000000 490.000000 -9870.000000 ) ( 4331.000000 490.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4089/2834) # points: 4 { brushDef { // Surface normal: 0.410473, 0.911873, 0.000000 // RotY/Z : 0.000000 / 1.147824. Vector texS/T: (-0.911873, 0.410473, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-2978.345720, -3748.189861, -3748.189861) / (9065.000000, 9065.000000, 9870.000000) // --> Vector info: d1 = 5.634366, 0.134362, 0.134362. Determinants: -4427.503459, 0.000000, -16678390.840333, -619724.532756 // --> Vector info: d2 = 5.999981, 5.999981, 0.249978. Determinants: 0.000000, 4426.606013, -43845518.883228, -619724.532756 ( 4331.000000 490.000000 -9870.000000 ) ( 4331.000000 490.000000 -9065.000000 ) ( 3629.000000 806.000000 -9065.000000 ) ( ( 0.007144 0.000000 26.912588 ) ( 0.000000 -0.007143 70.750013 ) ) 19b/00wtempl 0 0 0 ( 3627.358109 802.352508 -9065.000000 ) ( 4329.358109 486.352508 -9065.000000 ) ( 4329.358109 486.352508 -9870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3627.358109 802.352508 -9065.000000 ) ( 3629.000000 806.000000 -9065.000000 ) ( 4331.000000 490.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4329.358109 486.352508 -9065.000000 ) ( 4331.000000 490.000000 -9065.000000 ) ( 4331.000000 490.000000 -9870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4329.358109 486.352508 -9870.000000 ) ( 4331.000000 490.000000 -9870.000000 ) ( 3629.000000 806.000000 -9870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3627.358109 802.352508 -9870.000000 ) ( 3629.000000 806.000000 -9870.000000 ) ( 3629.000000 806.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4090/2835) # points: 4 { brushDef { // Surface normal: 0.411289, 0.911505, 0.000000 // RotY/Z : 0.000000 / 1.146929. Vector texS/T: (-0.911505, 0.411289, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-2346.625304, -2976.353023, -2976.353023) / (9065.000000, 9065.000000, 9870.000000) // --> Vector info: d1 = 5.142179, 0.642179, 0.642179. Determinants: -3622.500767, 0.000000, -11107381.199246, -506930.813746 // --> Vector info: d2 = 5.999989, 5.999989, 0.249986. Determinants: 0.000000, 3620.936185, -35865365.593225, -506930.813746 ( 3629.000000 806.000000 -9870.000000 ) ( 3629.000000 806.000000 -9065.000000 ) ( 3055.000000 1065.000000 -9065.000000 ) ( ( 0.007146 0.000000 21.911040 ) ( 0.000000 -0.007143 70.750021 ) ) 19b/00wtempl 0 0 0 ( 3053.354845 1061.353980 -9065.000000 ) ( 3627.354845 802.353980 -9065.000000 ) ( 3627.354845 802.353980 -9870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3053.354845 1061.353980 -9065.000000 ) ( 3055.000000 1065.000000 -9065.000000 ) ( 3629.000000 806.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3627.354845 802.353980 -9065.000000 ) ( 3629.000000 806.000000 -9065.000000 ) ( 3629.000000 806.000000 -9870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3627.354845 802.353980 -9870.000000 ) ( 3629.000000 806.000000 -9870.000000 ) ( 3055.000000 1065.000000 -9870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3053.354845 1061.353980 -9870.000000 ) ( 3055.000000 1065.000000 -9870.000000 ) ( 3055.000000 1065.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4091/2836) # points: 4 { brushDef { // Surface normal: 0.410899, 0.911681, 0.000000 // RotY/Z : 0.000000 / 1.147357. Vector texS/T: (-0.911681, 0.410899, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1646.675814, -2347.578803, -2347.578803) / (9065.000000, 9065.000000, 9870.000000) // --> Vector info: d1 = 5.142172, 0.142169, 0.142176. Determinants: -4025.002685, -0.005344, -9529177.845876, -564226.906151 // --> Vector info: d2 = 6.250004, 6.249997, 0.499994. Determinants: -0.005371, 4030.194191, -40060139.499487, -564226.906151 ( 3055.000000 1065.000000 -9870.000000 ) ( 3055.000000 1065.000000 -9065.000000 ) ( 2416.000000 1353.000000 -9065.000000 ) ( ( 0.007134 0.000000 16.888911 ) ( 0.000000 -0.007143 71.000052 ) ) 19b/00wtempl 0 0 0 ( 2414.356406 1349.353276 -9065.000000 ) ( 3053.356406 1061.353276 -9065.000000 ) ( 3053.356406 1061.353276 -9870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2414.356406 1349.353276 -9065.000000 ) ( 2416.000000 1353.000000 -9065.000000 ) ( 3055.000000 1065.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3053.356406 1061.353276 -9065.000000 ) ( 3055.000000 1065.000000 -9065.000000 ) ( 3055.000000 1065.000000 -9870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3053.356406 1061.353276 -9870.000000 ) ( 3055.000000 1065.000000 -9870.000000 ) ( 2416.000000 1353.000000 -9870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2414.356406 1349.353276 -9870.000000 ) ( 2416.000000 1353.000000 -9870.000000 ) ( 2416.000000 1353.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4092/2837) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-782.000000, -782.000000, -793.000000) / (4970.000000, 4751.000000, 4751.000000) // --> Vector info: d1 = 0.128124, 0.128124, 0.278126. Determinants: 32.850233, 0.000000, 25380.230116, -2409.000000 // --> Vector info: d2 = 2.242179, 0.679687, 0.679687. Determinants: 0.000000, -17.187421, 80020.073616, -2409.000000 ( 793.000000 -352.000000 -4751.000000 ) ( 782.000000 -352.000000 -4751.000000 ) ( 782.000000 -352.000000 -4970.000000 ) ( ( -0.013636 0.000000 -10.535587 ) ( 0.000000 0.007135 -33.217133 ) ) 19b/19fplate 0 0 0 ( 782.000000 -356.000000 -4970.000000 ) ( 782.000000 -356.000000 -4751.000000 ) ( 793.000000 -356.000000 -4751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 782.000000 -356.000000 -4970.000000 ) ( 782.000000 -352.000000 -4970.000000 ) ( 782.000000 -352.000000 -4751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 782.000000 -356.000000 -4751.000000 ) ( 782.000000 -352.000000 -4751.000000 ) ( 793.000000 -352.000000 -4751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 793.000000 -356.000000 -4751.000000 ) ( 793.000000 -352.000000 -4751.000000 ) ( 793.000000 -352.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 793.000000 -356.000000 -4970.000000 ) ( 793.000000 -352.000000 -4970.000000 ) ( 782.000000 -352.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4093/2838) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-280.000000, -278.000000, -278.000000) / (4865.000000, 4865.000000, 4751.000000) // --> Vector info: d1 = 0.103125, 0.128125, 0.128123. Determinants: -2.849998, -0.000004, -821.491311, -228.000000 // --> Vector info: d2 = 0.742186, 0.742186, 1.554678. Determinants: 0.000000, 1.624985, -8074.769178, -228.000000 ( 782.000000 -278.000000 -4751.000000 ) ( 782.000000 -278.000000 -4865.000000 ) ( 782.000000 -280.000000 -4865.000000 ) ( ( 0.012500 0.000000 3.603032 ) ( 0.000000 -0.007127 35.415654 ) ) 19b/19fplate 0 0 0 ( 778.000000 -280.000000 -4865.000000 ) ( 778.000000 -278.000000 -4865.000000 ) ( 778.000000 -278.000000 -4751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 778.000000 -280.000000 -4865.000000 ) ( 782.000000 -280.000000 -4865.000000 ) ( 782.000000 -278.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 778.000000 -278.000000 -4865.000000 ) ( 782.000000 -278.000000 -4865.000000 ) ( 782.000000 -278.000000 -4751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 778.000000 -278.000000 -4751.000000 ) ( 782.000000 -278.000000 -4751.000000 ) ( 782.000000 -280.000000 -4751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 778.000000 -280.000000 -4751.000000 ) ( 782.000000 -280.000000 -4751.000000 ) ( 782.000000 -280.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4094/2839) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (278.000000, 280.000000, 280.000000) / (4865.000000, 4865.000000, 4751.000000) // --> Vector info: d1 = 0.153126, 0.178126, 0.178126. Determinants: -2.849996, 0.000000, 757.386349, -228.000000 // --> Vector info: d2 = 0.742188, 0.742188, 1.554681. Determinants: 0.000000, 1.624985, -8074.769776, -228.000000 ( 793.000000 -280.000000 -4751.000000 ) ( 793.000000 -280.000000 -4865.000000 ) ( 793.000000 -278.000000 -4865.000000 ) ( ( 0.012500 0.000000 -3.321870 ) ( 0.000000 -0.007127 35.415657 ) ) 19b/19fplate 0 0 0 ( 797.000000 -278.000000 -4865.000000 ) ( 797.000000 -280.000000 -4865.000000 ) ( 797.000000 -280.000000 -4751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 797.000000 -278.000000 -4865.000000 ) ( 793.000000 -278.000000 -4865.000000 ) ( 793.000000 -280.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 797.000000 -280.000000 -4865.000000 ) ( 793.000000 -280.000000 -4865.000000 ) ( 793.000000 -280.000000 -4751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 797.000000 -280.000000 -4751.000000 ) ( 793.000000 -280.000000 -4751.000000 ) ( 793.000000 -278.000000 -4751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 797.000000 -278.000000 -4751.000000 ) ( 793.000000 -278.000000 -4751.000000 ) ( 793.000000 -278.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4095/2840) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (280.000000, 350.000000, 350.000000) / (4865.000000, 4865.000000, 4751.000000) // --> Vector info: d1 = 0.278126, 1.278126, 1.278126. Determinants: -113.999995, 0.000000, 29700.556390, -7980.000000 // --> Vector info: d2 = 0.242196, 0.242196, 1.054688. Determinants: 0.000000, 56.874466, -278627.000411, -7980.000000 ( 793.000000 -350.000000 -4751.000000 ) ( 793.000000 -350.000000 -4865.000000 ) ( 793.000000 -280.000000 -4865.000000 ) ( ( 0.014286 0.000000 -3.721874 ) ( 0.000000 -0.007127 34.915664 ) ) 19b/19fplate 0 0 0 ( 797.000000 -280.000000 -4865.000000 ) ( 797.000000 -350.000000 -4865.000000 ) ( 797.000000 -350.000000 -4751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 797.000000 -280.000000 -4865.000000 ) ( 793.000000 -280.000000 -4865.000000 ) ( 793.000000 -350.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 797.000000 -350.000000 -4865.000000 ) ( 793.000000 -350.000000 -4865.000000 ) ( 793.000000 -350.000000 -4751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 797.000000 -350.000000 -4751.000000 ) ( 793.000000 -350.000000 -4751.000000 ) ( 793.000000 -280.000000 -4751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 797.000000 -280.000000 -4751.000000 ) ( 793.000000 -280.000000 -4751.000000 ) ( 793.000000 -280.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4096/2841) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (350.000000, 352.000000, 352.000000) / (4865.000000, 4865.000000, 4751.000000) // --> Vector info: d1 = 1.903105, 1.903105, 0.278126. Determinants: 0.000000, -3.249958, 15377.140212, -228.000000 // --> Vector info: d2 = 0.667188, 0.679688, 0.679687. Determinants: -1.424999, -0.000003, 346.646446, -228.000000 ( 793.000000 -352.000000 -4751.000000 ) ( 793.000000 -352.000000 -4865.000000 ) ( 793.000000 -350.000000 -4865.000000 ) ( ( 0.000000 0.014254 -67.443597 ) ( 0.006250 0.000000 -1.520379 ) ) 19b/19fplate 0 0 0 ( 797.000000 -350.000000 -4865.000000 ) ( 797.000000 -352.000000 -4865.000000 ) ( 797.000000 -352.000000 -4751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 797.000000 -350.000000 -4865.000000 ) ( 793.000000 -350.000000 -4865.000000 ) ( 793.000000 -352.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 797.000000 -352.000000 -4865.000000 ) ( 793.000000 -352.000000 -4865.000000 ) ( 793.000000 -352.000000 -4751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 797.000000 -352.000000 -4751.000000 ) ( 793.000000 -352.000000 -4751.000000 ) ( 793.000000 -350.000000 -4751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 797.000000 -350.000000 -4751.000000 ) ( 793.000000 -350.000000 -4751.000000 ) ( 793.000000 -350.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4097/2842) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-352.000000, -350.000000, -350.000000) / (4865.000000, 4865.000000, 4751.000000) // --> Vector info: d1 = 0.878124, 0.903124, 0.903122. Determinants: -2.849998, -0.000005, -1203.389707, -228.000000 // --> Vector info: d2 = 0.742181, 0.742181, 1.554673. Determinants: 0.000000, 1.624985, -8074.768015, -228.000000 ( 782.000000 -350.000000 -4751.000000 ) ( 782.000000 -350.000000 -4865.000000 ) ( 782.000000 -352.000000 -4865.000000 ) ( ( 0.012500 0.000000 5.278025 ) ( 0.000000 -0.007127 35.415649 ) ) 19b/19fplate 0 0 0 ( 778.000000 -352.000000 -4865.000000 ) ( 778.000000 -350.000000 -4865.000000 ) ( 778.000000 -350.000000 -4751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 778.000000 -352.000000 -4865.000000 ) ( 782.000000 -352.000000 -4865.000000 ) ( 782.000000 -350.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 778.000000 -350.000000 -4865.000000 ) ( 782.000000 -350.000000 -4865.000000 ) ( 782.000000 -350.000000 -4751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 778.000000 -350.000000 -4751.000000 ) ( 782.000000 -350.000000 -4751.000000 ) ( 782.000000 -352.000000 -4751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 778.000000 -352.000000 -4751.000000 ) ( 782.000000 -352.000000 -4751.000000 ) ( 782.000000 -352.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4098/2843) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-350.000000, -280.000000, -280.000000) / (4865.000000, 4865.000000, 4751.000000) // --> Vector info: d1 = 0.003124, 1.003124, 1.003122. Determinants: -114.000000, -0.000150, -39924.204271, -7980.000000 // --> Vector info: d2 = 0.742181, 0.742182, 1.554674. Determinants: -0.000075, 56.874466, -282616.911738, -7980.000000 ( 782.000000 -280.000000 -4751.000000 ) ( 782.000000 -280.000000 -4865.000000 ) ( 782.000000 -350.000000 -4865.000000 ) ( ( 0.014286 0.000000 5.003033 ) ( 0.000000 -0.007127 35.415653 ) ) 19b/19fplate 0 0 0 ( 778.000000 -350.000000 -4865.000000 ) ( 778.000000 -280.000000 -4865.000000 ) ( 778.000000 -280.000000 -4751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 778.000000 -350.000000 -4865.000000 ) ( 782.000000 -350.000000 -4865.000000 ) ( 782.000000 -280.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 778.000000 -280.000000 -4865.000000 ) ( 782.000000 -280.000000 -4865.000000 ) ( 782.000000 -280.000000 -4751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 778.000000 -280.000000 -4751.000000 ) ( 782.000000 -280.000000 -4751.000000 ) ( 782.000000 -350.000000 -4751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 778.000000 -350.000000 -4751.000000 ) ( 782.000000 -350.000000 -4751.000000 ) ( 782.000000 -350.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4099/2844) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-278.000000, -278.000000, -352.000000) / (-782.000000, -793.000000, -793.000000) // --> Vector info: d1 = 0.128124, 0.278126, 0.278126. Determinants: 0.000000, 11.100079, 8575.968167, -814.000000 // --> Vector info: d2 = 0.054688, 0.054688, 0.579688. Determinants: 5.774999, 0.000000, 1560.933457, -814.000000 ( 793.000000 -352.000000 -4751.000000 ) ( 793.000000 -278.000000 -4751.000000 ) ( 782.000000 -278.000000 -4751.000000 ) ( ( 0.000000 -0.013636 -10.535587 ) ( -0.007095 0.000000 -1.917609 ) ) 19b/19fplate 0 0 0 ( 782.000000 -278.000000 -4747.000000 ) ( 793.000000 -278.000000 -4747.000000 ) ( 793.000000 -352.000000 -4747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 782.000000 -278.000000 -4747.000000 ) ( 782.000000 -278.000000 -4751.000000 ) ( 793.000000 -278.000000 -4751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 793.000000 -278.000000 -4747.000000 ) ( 793.000000 -278.000000 -4751.000000 ) ( 793.000000 -352.000000 -4751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 793.000000 -352.000000 -4747.000000 ) ( 793.000000 -352.000000 -4751.000000 ) ( 782.000000 -352.000000 -4751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 782.000000 -352.000000 -4747.000000 ) ( 782.000000 -352.000000 -4751.000000 ) ( 782.000000 -278.000000 -4751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4100/2845) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (350.000000, 350.000000, 352.000000) / (4865.000000, 4970.000000, 4970.000000) // --> Vector info: d1 = 0.352985, 0.352991, 0.377990. Determinants: -2.624985, -0.000011, 844.673645, -210.000000 // --> Vector info: d2 = 1.749999, 0.999998, 0.999998. Determinants: -0.000007, 1.500001, -7665.001481, -210.000000 ( 793.000000 -352.000000 -4970.000000 ) ( 793.000000 -350.000000 -4970.000000 ) ( 793.000000 -350.000000 -4865.000000 ) ( ( 0.012500 0.000000 -4.022255 ) ( 0.000000 -0.007143 36.500007 ) ) 19b/19fplate 0 0 0 ( 797.000000 -350.000000 -4865.000000 ) ( 797.000000 -350.000000 -4970.000000 ) ( 797.000000 -352.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 797.000000 -350.000000 -4865.000000 ) ( 793.000000 -350.000000 -4865.000000 ) ( 793.000000 -350.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 797.000000 -350.000000 -4970.000000 ) ( 793.000000 -350.000000 -4970.000000 ) ( 793.000000 -352.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 797.000000 -352.000000 -4970.000000 ) ( 793.000000 -352.000000 -4970.000000 ) ( 793.000000 -352.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 797.000000 -352.000000 -4865.000000 ) ( 793.000000 -352.000000 -4865.000000 ) ( 793.000000 -350.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4101/2846) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-350.000000, -350.000000, -352.000000) / (4970.000000, 4865.000000, 4865.000000) // --> Vector info: d1 = 0.552992, 0.552990, 0.527990. Determinants: -2.624985, -0.000003, -1034.856659, -210.000000 // --> Vector info: d2 = 0.999998, 1.749998, 1.749998. Determinants: 0.000000, 1.500001, -7665.003705, -210.000000 ( 782.000000 -352.000000 -4865.000000 ) ( 782.000000 -350.000000 -4865.000000 ) ( 782.000000 -350.000000 -4970.000000 ) ( ( 0.012500 0.000000 4.927889 ) ( 0.000000 -0.007143 36.500018 ) ) 19b/19fplate 0 0 0 ( 778.000000 -350.000000 -4970.000000 ) ( 778.000000 -350.000000 -4865.000000 ) ( 778.000000 -352.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 778.000000 -350.000000 -4970.000000 ) ( 782.000000 -350.000000 -4970.000000 ) ( 782.000000 -350.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 778.000000 -350.000000 -4865.000000 ) ( 782.000000 -350.000000 -4865.000000 ) ( 782.000000 -352.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 778.000000 -352.000000 -4865.000000 ) ( 782.000000 -352.000000 -4865.000000 ) ( 782.000000 -352.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 778.000000 -352.000000 -4970.000000 ) ( 782.000000 -352.000000 -4970.000000 ) ( 782.000000 -350.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4102/2847) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (793.000000, 782.000000, 782.000000) / (4751.000000, 4751.000000, 4970.000000) // --> Vector info: d1 = 0.278114, 0.128113, 0.128124. Determinants: -32.850229, -0.000122, 25380.835844, -2409.000000 // --> Vector info: d2 = 2.554686, 2.554685, 0.992193. Determinants: -0.000053, 17.187420, -87811.627918, -2409.000000 ( 782.000000 -278.000000 -4970.000000 ) ( 782.000000 -278.000000 -4751.000000 ) ( 793.000000 -278.000000 -4751.000000 ) ( ( 0.013636 0.000000 -10.535839 ) ( 0.000000 -0.007135 36.451485 ) ) 19b/19fplate 0 0 0 ( 793.000000 -274.000000 -4751.000000 ) ( 782.000000 -274.000000 -4751.000000 ) ( 782.000000 -274.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 793.000000 -274.000000 -4751.000000 ) ( 793.000000 -278.000000 -4751.000000 ) ( 782.000000 -278.000000 -4751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 782.000000 -274.000000 -4751.000000 ) ( 782.000000 -278.000000 -4751.000000 ) ( 782.000000 -278.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 782.000000 -274.000000 -4970.000000 ) ( 782.000000 -278.000000 -4970.000000 ) ( 793.000000 -278.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 793.000000 -274.000000 -4970.000000 ) ( 793.000000 -278.000000 -4970.000000 ) ( 793.000000 -278.000000 -4751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4105/2848) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (-280.000000, -280.000000, -278.000000) / (4865.000000, 4970.000000, 4970.000000) // --> Vector info: d1 = 0.003124, 0.003124, 0.028124. Determinants: -2.624998, 0.000000, -735.655617, -210.000000 // --> Vector info: d2 = 1.742188, 0.992188, 0.992188. Determinants: 0.000000, 1.500001, -7663.364212, -210.000000 ( 782.000000 -278.000000 -4970.000000 ) ( 782.000000 -280.000000 -4970.000000 ) ( 782.000000 -280.000000 -4865.000000 ) ( ( 0.012500 0.000000 3.503122 ) ( 0.000000 -0.007143 36.492211 ) ) 19b/19fplate 0 0 0 ( 778.000000 -280.000000 -4865.000000 ) ( 778.000000 -280.000000 -4970.000000 ) ( 778.000000 -278.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 778.000000 -280.000000 -4865.000000 ) ( 782.000000 -280.000000 -4865.000000 ) ( 782.000000 -280.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 778.000000 -280.000000 -4970.000000 ) ( 782.000000 -280.000000 -4970.000000 ) ( 782.000000 -278.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 778.000000 -278.000000 -4970.000000 ) ( 782.000000 -278.000000 -4970.000000 ) ( 782.000000 -278.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 778.000000 -278.000000 -4865.000000 ) ( 782.000000 -278.000000 -4865.000000 ) ( 782.000000 -280.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4106/2849) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fplate]: 64.000000/128.000000 // --> Vector A/B: (280.000000, 280.000000, 278.000000) / (4970.000000, 4865.000000, 4865.000000) // --> Vector info: d1 = 0.392894, 0.392890, 0.367889. Determinants: -2.625110, -0.000008, 652.561132, -210.000000 // --> Vector info: d2 = 0.999990, 1.749991, 1.749994. Determinants: 0.000288, 1.500001, -7665.083354, -210.000000 ( 793.000000 -278.000000 -4865.000000 ) ( 793.000000 -280.000000 -4865.000000 ) ( 793.000000 -280.000000 -4970.000000 ) ( ( 0.012501 0.000000 -3.107434 ) ( -0.000001 -0.007143 36.500397 ) ) 19b/19fplate 0 0 0 ( 797.000000 -280.000000 -4970.000000 ) ( 797.000000 -280.000000 -4865.000000 ) ( 797.000000 -278.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 797.000000 -280.000000 -4970.000000 ) ( 793.000000 -280.000000 -4970.000000 ) ( 793.000000 -280.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 797.000000 -280.000000 -4865.000000 ) ( 793.000000 -280.000000 -4865.000000 ) ( 793.000000 -278.000000 -4865.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 797.000000 -278.000000 -4865.000000 ) ( 793.000000 -278.000000 -4865.000000 ) ( 793.000000 -278.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 797.000000 -278.000000 -4970.000000 ) ( 793.000000 -278.000000 -4970.000000 ) ( 793.000000 -280.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4107/2850) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-352.000000, -278.000000, -278.000000) / (793.000000, 793.000000, 782.000000) // --> Vector info: d1 = 0.000000, 1.050000, 1.050000. Determinants: -11.549998, 0.000000, -4065.599436, -814.000000 // --> Vector info: d2 = 0.773438, 0.773438, 0.848438. Determinants: 0.000000, 5.550039, -5030.758937, -814.000000 ( 782.000000 -278.000000 -4970.000000 ) ( 793.000000 -278.000000 -4970.000000 ) ( 793.000000 -352.000000 -4970.000000 ) ( ( 0.014189 0.000000 4.994594 ) ( 0.000000 -0.006818 6.180294 ) ) 19b/00wnew1 0 0 0 ( 793.000000 -352.000000 -4974.000000 ) ( 793.000000 -278.000000 -4974.000000 ) ( 782.000000 -278.000000 -4974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 793.000000 -352.000000 -4974.000000 ) ( 793.000000 -352.000000 -4970.000000 ) ( 793.000000 -278.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 793.000000 -278.000000 -4974.000000 ) ( 793.000000 -278.000000 -4970.000000 ) ( 782.000000 -278.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 782.000000 -278.000000 -4974.000000 ) ( 782.000000 -278.000000 -4970.000000 ) ( 782.000000 -352.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 782.000000 -352.000000 -4974.000000 ) ( 782.000000 -352.000000 -4970.000000 ) ( 793.000000 -352.000000 -4970.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4108/2851) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-910.000000, -840.000000, -840.000000) / (-1321.000000, -1321.000000, -1671.000000) // --> Vector info: d1 = 0.453124, 1.453123, 1.453123. Determinants: -349.999666, 0.000000, -329601.223711, -24500.000000 // --> Vector info: d2 = 0.250000, 0.250000, 5.250006. Determinants: 0.000000, 350.000366, 456225.472155, -24500.000000 ( 1671.000000 -840.000000 -8505.000000 ) ( 1321.000000 -840.000000 -8505.000000 ) ( 1321.000000 -910.000000 -8505.000000 ) ( ( 0.014286 0.000000 13.453111 ) ( 0.000000 -0.014286 -18.621448 ) ) 19b/00ftempl 0 0 0 ( 1321.000000 -910.000000 -8501.000000 ) ( 1321.000000 -840.000000 -8501.000000 ) ( 1671.000000 -840.000000 -8501.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -910.000000 -8501.000000 ) ( 1321.000000 -910.000000 -8505.000000 ) ( 1321.000000 -840.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -840.000000 -8501.000000 ) ( 1321.000000 -840.000000 -8505.000000 ) ( 1671.000000 -840.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1671.000000 -840.000000 -8501.000000 ) ( 1671.000000 -840.000000 -8505.000000 ) ( 1671.000000 -910.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1671.000000 -910.000000 -8501.000000 ) ( 1671.000000 -910.000000 -8505.000000 ) ( 1321.000000 -910.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4109/2852) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1321.000000, 1321.000000, 1593.000000) / (8505.000000, 8575.000000, 8575.000000) // --> Vector info: d1 = 4.453117, 4.453117, 0.578116. Determinants: 271.250033, 0.000000, -443108.638943, -19040.000000 // --> Vector info: d2 = 0.500004, 1.500017, 1.500017. Determinants: 0.000000, -272.003634, 2303870.832454, -19040.000000 ( 1593.000000 -840.000000 -8575.000000 ) ( 1321.000000 -840.000000 -8575.000000 ) ( 1321.000000 -840.000000 -8505.000000 ) ( ( -0.014246 0.000000 23.272513 ) ( 0.000000 0.014286 -121.001619 ) ) 19b/00ftempl 0 0 0 ( 1321.000000 -836.000000 -8505.000000 ) ( 1321.000000 -836.000000 -8575.000000 ) ( 1593.000000 -836.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -836.000000 -8505.000000 ) ( 1321.000000 -840.000000 -8505.000000 ) ( 1321.000000 -840.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -836.000000 -8575.000000 ) ( 1321.000000 -840.000000 -8575.000000 ) ( 1593.000000 -840.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1593.000000 -836.000000 -8575.000000 ) ( 1593.000000 -840.000000 -8575.000000 ) ( 1593.000000 -840.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1593.000000 -836.000000 -8505.000000 ) ( 1593.000000 -840.000000 -8505.000000 ) ( 1321.000000 -840.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4111/2853) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf1]: 64.000000/64.000000 // --> Vector A/B: (840.000000, 910.000000, 910.000000) / (8575.000000, 8575.000000, 8505.000000) // --> Vector info: d1 = 0.999995, 1.999999, 2.000002. Determinants: -70.000255, 0.000200, 53898.521387, -4900.000000 // --> Vector info: d2 = 0.999984, 0.999997, 1.999997. Determinants: -0.000922, 69.999942, -605148.651007, -4900.000000 ( 1671.000000 -910.000000 -8505.000000 ) ( 1671.000000 -910.000000 -8575.000000 ) ( 1671.000000 -840.000000 -8575.000000 ) ( ( 0.014286 0.000000 -10.999698 ) ( 0.000000 -0.014286 123.499725 ) ) 19b/00cglyf1 0 0 0 ( 1675.000000 -840.000000 -8575.000000 ) ( 1675.000000 -910.000000 -8575.000000 ) ( 1675.000000 -910.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1675.000000 -840.000000 -8575.000000 ) ( 1671.000000 -840.000000 -8575.000000 ) ( 1671.000000 -910.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1675.000000 -910.000000 -8575.000000 ) ( 1671.000000 -910.000000 -8575.000000 ) ( 1671.000000 -910.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1675.000000 -910.000000 -8505.000000 ) ( 1671.000000 -910.000000 -8505.000000 ) ( 1671.000000 -840.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1675.000000 -840.000000 -8505.000000 ) ( 1671.000000 -840.000000 -8505.000000 ) ( 1671.000000 -840.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4112/2854) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-840.000000, -910.000000, -910.000000) / (1321.000000, 1321.000000, 1671.000000) // --> Vector info: d1 = 5.453118, 5.453115, 0.453110. Determinants: -0.000831, 350.000351, -595952.549217, -24500.000000 // --> Vector info: d2 = 0.500014, 1.500013, 1.500000. Determinants: 349.999666, 0.000901, 281748.190441, -24500.000000 ( 1671.000000 -910.000000 -8575.000000 ) ( 1321.000000 -910.000000 -8575.000000 ) ( 1321.000000 -840.000000 -8575.000000 ) ( ( 0.000000 -0.014286 24.324594 ) ( -0.014286 0.000000 -11.499926 ) ) 19b/00ftempl 0 0 0 ( 1321.000000 -840.000000 -8579.000000 ) ( 1321.000000 -910.000000 -8579.000000 ) ( 1671.000000 -910.000000 -8579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -840.000000 -8579.000000 ) ( 1321.000000 -840.000000 -8575.000000 ) ( 1321.000000 -910.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -910.000000 -8579.000000 ) ( 1321.000000 -910.000000 -8575.000000 ) ( 1671.000000 -910.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1671.000000 -910.000000 -8579.000000 ) ( 1671.000000 -910.000000 -8575.000000 ) ( 1671.000000 -840.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1671.000000 -840.000000 -8579.000000 ) ( 1671.000000 -840.000000 -8575.000000 ) ( 1321.000000 -840.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4113/2855) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1671.000000, -1671.000000, -1321.000000) / (8505.000000, 8575.000000, 8575.000000) // --> Vector info: d1 = 0.453105, 0.453113, 5.453118. Determinants: -350.000334, -0.002751, -595928.239900, -24500.000000 // --> Vector info: d2 = 1.500019, 0.500001, 0.500014. Determinants: -0.000901, 350.006174, -3013554.473266, -24500.000000 ( 1321.000000 -910.000000 -8575.000000 ) ( 1671.000000 -910.000000 -8575.000000 ) ( 1671.000000 -910.000000 -8505.000000 ) ( ( 0.014286 0.000000 24.323602 ) ( 0.000000 -0.014286 123.002223 ) ) 19b/00ftempl 0 0 0 ( 1671.000000 -914.000000 -8505.000000 ) ( 1671.000000 -914.000000 -8575.000000 ) ( 1321.000000 -914.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1671.000000 -914.000000 -8505.000000 ) ( 1671.000000 -910.000000 -8505.000000 ) ( 1671.000000 -910.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1671.000000 -914.000000 -8575.000000 ) ( 1671.000000 -910.000000 -8575.000000 ) ( 1321.000000 -910.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -914.000000 -8575.000000 ) ( 1321.000000 -910.000000 -8575.000000 ) ( 1321.000000 -910.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -914.000000 -8505.000000 ) ( 1321.000000 -910.000000 -8505.000000 ) ( 1671.000000 -910.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4116/2856) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1304.000000, 1304.000000, 1321.000000) / (8609.000000, 8820.000000, 8820.000000) // --> Vector info: d1 = 0.953121, 0.953121, 1.203122. Determinants: -52.750201, 0.000000, 65367.418285, -3587.000000 // --> Vector info: d2 = 3.268654, 0.249969, 0.249969. Determinants: 0.000000, 51.317635, -453518.178071, -3587.000000 ( 1321.000000 -831.000000 -8820.000000 ) ( 1304.000000 -831.000000 -8820.000000 ) ( 1304.000000 -831.000000 -8609.000000 ) ( ( 0.014706 0.000000 -18.223423 ) ( 0.000000 -0.014307 126.433838 ) ) 19b/00ftempl 0 0 0 ( 1304.000000 -827.000000 -8609.000000 ) ( 1304.000000 -827.000000 -8820.000000 ) ( 1321.000000 -827.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1304.000000 -827.000000 -8609.000000 ) ( 1304.000000 -831.000000 -8609.000000 ) ( 1304.000000 -831.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1304.000000 -827.000000 -8820.000000 ) ( 1304.000000 -831.000000 -8820.000000 ) ( 1321.000000 -831.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -827.000000 -8820.000000 ) ( 1321.000000 -831.000000 -8820.000000 ) ( 1321.000000 -831.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -827.000000 -8609.000000 ) ( 1321.000000 -831.000000 -8609.000000 ) ( 1304.000000 -831.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4117/2857) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (831.000000, 919.000000, 919.000000) / (8820.000000, 8820.000000, 8609.000000) // --> Vector info: d1 = 3.203103, 3.203095, 0.184411. Determinants: 0.001711, -265.644225, 2283505.424930, -18568.000000 // --> Vector info: d2 = 0.981319, 2.231319, 2.231300. Determinants: -263.750000, -0.001677, 200969.906525, -18568.000000 ( 1321.000000 -919.000000 -8609.000000 ) ( 1321.000000 -919.000000 -8820.000000 ) ( 1321.000000 -831.000000 -8820.000000 ) ( ( 0.000000 0.014307 -122.980689 ) ( 0.014205 0.000000 -10.823455 ) ) 19b/00ftempl 0 0 0 ( 1325.000000 -831.000000 -8820.000000 ) ( 1325.000000 -919.000000 -8820.000000 ) ( 1325.000000 -919.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -831.000000 -8820.000000 ) ( 1321.000000 -831.000000 -8820.000000 ) ( 1321.000000 -919.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -919.000000 -8820.000000 ) ( 1321.000000 -919.000000 -8820.000000 ) ( 1321.000000 -919.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -919.000000 -8609.000000 ) ( 1321.000000 -919.000000 -8609.000000 ) ( 1321.000000 -831.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -831.000000 -8609.000000 ) ( 1321.000000 -831.000000 -8609.000000 ) ( 1321.000000 -831.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4118/2858) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-831.000000, -919.000000, -919.000000) / (1304.000000, 1304.000000, 1321.000000) // --> Vector info: d1 = 0.703140, 0.703125, 0.953141. Determinants: -0.000250, -22.001379, 27637.693334, -1496.000000 // --> Vector info: d2 = 1.250004, 0.000000, 0.000004. Determinants: -21.250061, -0.000315, -19528.395655, -1496.000000 ( 1321.000000 -919.000000 -8820.000000 ) ( 1304.000000 -919.000000 -8820.000000 ) ( 1304.000000 -831.000000 -8820.000000 ) ( ( 0.000000 0.014707 -18.474394 ) ( 0.014205 0.000000 13.053740 ) ) 19b/00ftempl 0 0 0 ( 1304.000000 -831.000000 -8824.000000 ) ( 1304.000000 -919.000000 -8824.000000 ) ( 1321.000000 -919.000000 -8824.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1304.000000 -831.000000 -8824.000000 ) ( 1304.000000 -831.000000 -8820.000000 ) ( 1304.000000 -919.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1304.000000 -919.000000 -8824.000000 ) ( 1304.000000 -919.000000 -8820.000000 ) ( 1321.000000 -919.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -919.000000 -8824.000000 ) ( 1321.000000 -919.000000 -8820.000000 ) ( 1321.000000 -831.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -831.000000 -8824.000000 ) ( 1321.000000 -831.000000 -8820.000000 ) ( 1304.000000 -831.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4119/2859) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-831.000000, -919.000000, -919.000000) / (-1321.000000, -1321.000000, -1304.000000) // --> Vector info: d1 = 1.453123, 0.203123, 0.203123. Determinants: -21.249999, -0.000025, -19832.653830, -1496.000000 // --> Vector info: d2 = 0.981351, 0.981349, 0.731348. Determinants: -0.000033, 22.000084, 27593.982693, -1496.000000 ( 1304.000000 -919.000000 -8609.000000 ) ( 1321.000000 -919.000000 -8609.000000 ) ( 1321.000000 -831.000000 -8609.000000 ) ( ( 0.014205 0.000000 13.257122 ) ( 0.000000 -0.014706 -18.445176 ) ) 19b/00ftempl 0 0 0 ( 1321.000000 -831.000000 -8605.000000 ) ( 1321.000000 -919.000000 -8605.000000 ) ( 1304.000000 -919.000000 -8605.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -831.000000 -8605.000000 ) ( 1321.000000 -831.000000 -8609.000000 ) ( 1321.000000 -919.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -919.000000 -8605.000000 ) ( 1321.000000 -919.000000 -8609.000000 ) ( 1304.000000 -919.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1304.000000 -919.000000 -8605.000000 ) ( 1304.000000 -919.000000 -8609.000000 ) ( 1304.000000 -831.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1304.000000 -831.000000 -8605.000000 ) ( 1304.000000 -831.000000 -8609.000000 ) ( 1321.000000 -831.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4120/2860) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1321.000000, -1304.000000, -1304.000000) / (8820.000000, 8820.000000, 8609.000000) // --> Vector info: d1 = 0.203128, 0.453129, 0.453120. Determinants: -52.750201, -0.000147, -70410.338052, -3587.000000 // --> Vector info: d2 = 0.249969, 0.249970, 3.268654. Determinants: -0.000152, 51.317633, -453518.357536, -3587.000000 ( 1304.000000 -919.000000 -8609.000000 ) ( 1304.000000 -919.000000 -8820.000000 ) ( 1321.000000 -919.000000 -8820.000000 ) ( ( 0.014706 0.000000 19.629311 ) ( 0.000000 -0.014307 126.433888 ) ) 19b/00ftempl 0 0 0 ( 1321.000000 -923.000000 -8820.000000 ) ( 1304.000000 -923.000000 -8820.000000 ) ( 1304.000000 -923.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -923.000000 -8820.000000 ) ( 1321.000000 -919.000000 -8820.000000 ) ( 1304.000000 -919.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1304.000000 -923.000000 -8820.000000 ) ( 1304.000000 -919.000000 -8820.000000 ) ( 1304.000000 -919.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1304.000000 -923.000000 -8609.000000 ) ( 1304.000000 -919.000000 -8609.000000 ) ( 1321.000000 -919.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -923.000000 -8609.000000 ) ( 1321.000000 -919.000000 -8609.000000 ) ( 1321.000000 -919.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4121/2861) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-919.000000, -831.000000, -831.000000) / (8820.000000, 8820.000000, 8749.000000) // --> Vector info: d1 = 0.481319, 0.481323, 1.500000. Determinants: -0.000233, 89.643584, -793663.910736, -6248.000000 // --> Vector info: d2 = 1.999996, 0.749996, 0.750000. Determinants: 88.750000, 0.000341, 69062.265517, -6248.000000 ( 1234.000000 -831.000000 -8749.000000 ) ( 1234.000000 -831.000000 -8820.000000 ) ( 1234.000000 -919.000000 -8820.000000 ) ( ( 0.000000 -0.014348 127.026874 ) ( -0.014205 0.000000 -11.053500 ) ) 19b/00ftempl 0 0 0 ( 1230.000000 -919.000000 -8820.000000 ) ( 1230.000000 -831.000000 -8820.000000 ) ( 1230.000000 -831.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1230.000000 -919.000000 -8820.000000 ) ( 1234.000000 -919.000000 -8820.000000 ) ( 1234.000000 -831.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1230.000000 -831.000000 -8820.000000 ) ( 1234.000000 -831.000000 -8820.000000 ) ( 1234.000000 -831.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1230.000000 -831.000000 -8749.000000 ) ( 1234.000000 -831.000000 -8749.000000 ) ( 1234.000000 -919.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1230.000000 -919.000000 -8749.000000 ) ( 1234.000000 -919.000000 -8749.000000 ) ( 1234.000000 -919.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4123/2862) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (919.000000, 831.000000, 831.000000) / (8575.000000, 8575.000000, 8609.000000) // --> Vector info: d1 = 0.203111, 1.453111, 1.453108. Determinants: 42.500000, 0.000252, -39667.366311, -2992.000000 // --> Vector info: d2 = 0.499992, 0.499999, 0.981328. Determinants: 0.000227, -42.356949, 361714.655613, -2992.000000 ( 1304.000000 -831.000000 -8609.000000 ) ( 1304.000000 -831.000000 -8575.000000 ) ( 1304.000000 -919.000000 -8575.000000 ) ( ( -0.014205 0.000000 13.257810 ) ( 0.000000 0.014157 -120.893936 ) ) 19b/00ftempl 0 0 0 ( 1308.000000 -919.000000 -8575.000000 ) ( 1308.000000 -831.000000 -8575.000000 ) ( 1308.000000 -831.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1308.000000 -919.000000 -8575.000000 ) ( 1304.000000 -919.000000 -8575.000000 ) ( 1304.000000 -831.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1308.000000 -831.000000 -8575.000000 ) ( 1304.000000 -831.000000 -8575.000000 ) ( 1304.000000 -831.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1308.000000 -831.000000 -8609.000000 ) ( 1304.000000 -831.000000 -8609.000000 ) ( 1304.000000 -919.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1308.000000 -919.000000 -8609.000000 ) ( 1304.000000 -919.000000 -8609.000000 ) ( 1304.000000 -919.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4125/2863) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1304.000000, 1234.000000, 1234.000000) / (8575.000000, 8575.000000, 8820.000000) // --> Vector info: d1 = 1.453121, 0.453122, 0.453129. Determinants: -244.999759, -0.000503, 294562.977606, -17150.000000 // --> Vector info: d2 = 3.749984, 3.749983, 0.249970. Determinants: -0.000291, 245.000943, -2165194.935390, -17150.000000 ( 1234.000000 -831.000000 -8820.000000 ) ( 1234.000000 -831.000000 -8575.000000 ) ( 1304.000000 -831.000000 -8575.000000 ) ( ( 0.014286 0.000000 -17.175684 ) ( 0.000000 -0.014286 126.250434 ) ) 19b/00ftempl 0 0 0 ( 1304.000000 -827.000000 -8575.000000 ) ( 1234.000000 -827.000000 -8575.000000 ) ( 1234.000000 -827.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1304.000000 -827.000000 -8575.000000 ) ( 1304.000000 -831.000000 -8575.000000 ) ( 1234.000000 -831.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1234.000000 -827.000000 -8575.000000 ) ( 1234.000000 -831.000000 -8575.000000 ) ( 1234.000000 -831.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1234.000000 -827.000000 -8820.000000 ) ( 1234.000000 -831.000000 -8820.000000 ) ( 1304.000000 -831.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1304.000000 -827.000000 -8820.000000 ) ( 1304.000000 -831.000000 -8820.000000 ) ( 1304.000000 -831.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4126/2864) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-831.000000, -919.000000, -919.000000) / (1234.000000, 1234.000000, 1304.000000) // --> Vector info: d1 = 1.453140, 0.203140, 0.203140. Determinants: -87.500000, 0.000000, -81663.844036, -6160.000000 // --> Vector info: d2 = 1.250003, 1.250003, 0.250004. Determinants: 0.000000, 87.999916, -116291.917096, -6160.000000 ( 1304.000000 -919.000000 -8820.000000 ) ( 1234.000000 -919.000000 -8820.000000 ) ( 1234.000000 -831.000000 -8820.000000 ) ( ( 0.014205 0.000000 13.257118 ) ( 0.000000 -0.014286 18.878558 ) ) 19b/00ftempl 0 0 0 ( 1234.000000 -831.000000 -8824.000000 ) ( 1234.000000 -919.000000 -8824.000000 ) ( 1304.000000 -919.000000 -8824.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1234.000000 -831.000000 -8824.000000 ) ( 1234.000000 -831.000000 -8820.000000 ) ( 1234.000000 -919.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1234.000000 -919.000000 -8824.000000 ) ( 1234.000000 -919.000000 -8820.000000 ) ( 1304.000000 -919.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1304.000000 -919.000000 -8824.000000 ) ( 1304.000000 -919.000000 -8820.000000 ) ( 1304.000000 -831.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1304.000000 -831.000000 -8824.000000 ) ( 1304.000000 -831.000000 -8820.000000 ) ( 1234.000000 -831.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4127/2865) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-831.000000, -919.000000, -919.000000) / (8575.000000, 8575.000000, 8609.000000) // --> Vector info: d1 = 1.453121, 0.203121, 0.203121. Determinants: -42.500000, 0.000000, -39665.238593, -2992.000000 // --> Vector info: d2 = 0.749998, 0.749998, 0.268669. Determinants: 0.000000, 42.356949, -365454.834115, -2992.000000 ( 1234.000000 -919.000000 -8609.000000 ) ( 1234.000000 -919.000000 -8575.000000 ) ( 1234.000000 -831.000000 -8575.000000 ) ( ( 0.014205 0.000000 13.257098 ) ( 0.000000 -0.014157 122.143995 ) ) 19b/00ftempl 0 0 0 ( 1230.000000 -831.000000 -8575.000000 ) ( 1230.000000 -919.000000 -8575.000000 ) ( 1230.000000 -919.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1230.000000 -831.000000 -8575.000000 ) ( 1234.000000 -831.000000 -8575.000000 ) ( 1234.000000 -919.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1230.000000 -919.000000 -8575.000000 ) ( 1234.000000 -919.000000 -8575.000000 ) ( 1234.000000 -919.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1230.000000 -919.000000 -8609.000000 ) ( 1234.000000 -919.000000 -8609.000000 ) ( 1234.000000 -831.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1230.000000 -831.000000 -8609.000000 ) ( 1234.000000 -831.000000 -8609.000000 ) ( 1234.000000 -831.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4129/2866) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1234.000000, -1234.000000, -1304.000000) / (8820.000000, 8575.000000, 8575.000000) // --> Vector info: d1 = 1.953127, 1.953117, 0.953118. Determinants: -244.999782, -0.000685, -335819.820380, -17150.000000 // --> Vector info: d2 = 0.249973, 3.749987, 3.749984. Determinants: -0.000643, 245.000926, -2165196.008705, -17150.000000 ( 1304.000000 -919.000000 -8575.000000 ) ( 1234.000000 -919.000000 -8575.000000 ) ( 1234.000000 -919.000000 -8820.000000 ) ( ( 0.014286 0.000000 19.581331 ) ( 0.000000 -0.014286 126.250496 ) ) 19b/00ftempl 0 0 0 ( 1234.000000 -923.000000 -8820.000000 ) ( 1234.000000 -923.000000 -8575.000000 ) ( 1304.000000 -923.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1234.000000 -923.000000 -8820.000000 ) ( 1234.000000 -919.000000 -8820.000000 ) ( 1234.000000 -919.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1234.000000 -923.000000 -8575.000000 ) ( 1234.000000 -919.000000 -8575.000000 ) ( 1304.000000 -919.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1304.000000 -923.000000 -8575.000000 ) ( 1304.000000 -919.000000 -8575.000000 ) ( 1304.000000 -919.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1304.000000 -923.000000 -8820.000000 ) ( 1304.000000 -919.000000 -8820.000000 ) ( 1234.000000 -919.000000 -8820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4131/2867) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-753.000000, -753.000000, -998.000000) / (-989.000000, -1234.000000, -1234.000000) // --> Vector info: d1 = 0.000000, 3.500000, 3.500000. Determinants: 0.000061, 857.500027, 848067.565120, -60025.000000 // --> Vector info: d2 = 0.000000, 0.000000, 3.500000. Determinants: 857.500000, 0.000000, 645697.500000, -60025.000000 ( 1234.000000 -998.000000 -8278.000000 ) ( 1234.000000 -753.000000 -8278.000000 ) ( 989.000000 -753.000000 -8278.000000 ) ( ( 0.000000 -0.014286 -14.128573 ) ( -0.014286 0.000000 -10.757143 ) ) 19b/00ftempl 0 0 0 ( 989.000000 -753.000000 -8274.000000 ) ( 1234.000000 -753.000000 -8274.000000 ) ( 1234.000000 -998.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.000000 -753.000000 -8274.000000 ) ( 989.000000 -753.000000 -8278.000000 ) ( 1234.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1234.000000 -753.000000 -8274.000000 ) ( 1234.000000 -753.000000 -8278.000000 ) ( 1234.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1234.000000 -998.000000 -8274.000000 ) ( 1234.000000 -998.000000 -8278.000000 ) ( 989.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.000000 -998.000000 -8274.000000 ) ( 989.000000 -998.000000 -8278.000000 ) ( 989.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4132/2868) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-753.000000, -753.000000, -998.000000) / (-919.000000, -989.000000, -989.000000) // --> Vector info: d1 = 2.749999, 2.749998, 0.999998. Determinants: -122.499975, -0.000291, -139405.236102, -17150.000000 // --> Vector info: d2 = 0.117188, 0.617185, 0.617181. Determinants: -0.000317, 122.499414, 110566.953530, -17150.000000 ( 989.000000 -998.000000 -8278.000000 ) ( 989.000000 -753.000000 -8278.000000 ) ( 919.000000 -753.000000 -8278.000000 ) ( ( 0.007143 0.000000 8.128585 ) ( 0.000000 -0.007143 -6.447053 ) ) 19b/00wtempl 0 0 0 ( 919.000000 -753.000000 -8274.000000 ) ( 989.000000 -753.000000 -8274.000000 ) ( 989.000000 -998.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -753.000000 -8274.000000 ) ( 919.000000 -753.000000 -8278.000000 ) ( 989.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.000000 -753.000000 -8274.000000 ) ( 989.000000 -753.000000 -8278.000000 ) ( 989.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.000000 -998.000000 -8274.000000 ) ( 989.000000 -998.000000 -8278.000000 ) ( 919.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -998.000000 -8274.000000 ) ( 919.000000 -998.000000 -8278.000000 ) ( 919.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4133/2869) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-998.000000, -998.000000, -753.000000) / (919.000000, 989.000000, 989.000000) // --> Vector info: d1 = 0.921875, 1.921870, 1.921870. Determinants: 0.000000, -244.998832, 209343.770746, -17150.000000 // --> Vector info: d2 = 0.687500, 0.687500, 4.187500. Determinants: -244.999932, 0.000000, -256300.565630, -17150.000000 ( 989.000000 -753.000000 -8400.000000 ) ( 989.000000 -998.000000 -8400.000000 ) ( 919.000000 -998.000000 -8400.000000 ) ( ( 0.000000 0.014286 -12.206634 ) ( 0.014286 0.000000 14.944639 ) ) 19b/00ftempl 0 0 0 ( 919.000000 -998.000000 -8404.000000 ) ( 989.000000 -998.000000 -8404.000000 ) ( 989.000000 -753.000000 -8404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -998.000000 -8404.000000 ) ( 919.000000 -998.000000 -8400.000000 ) ( 989.000000 -998.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.000000 -998.000000 -8404.000000 ) ( 989.000000 -998.000000 -8400.000000 ) ( 989.000000 -753.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.000000 -753.000000 -8404.000000 ) ( 989.000000 -753.000000 -8400.000000 ) ( 919.000000 -753.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -753.000000 -8404.000000 ) ( 919.000000 -753.000000 -8400.000000 ) ( 919.000000 -998.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4135/2870) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-919.000000, -989.000000, -989.000000) / (8278.000000, 8278.000000, 8400.000000) // --> Vector info: d1 = 1.000002, 0.499997, 0.500000. Determinants: -61.000539, -0.000179, -64598.025308, -8540.000000 // --> Vector info: d2 = 1.875003, 1.874994, 0.999999. Determinants: -0.001062, 61.249649, -523038.097368, -8540.000000 ( 989.000000 -998.000000 -8400.000000 ) ( 989.000000 -998.000000 -8278.000000 ) ( 919.000000 -998.000000 -8278.000000 ) ( ( 0.007143 0.000000 7.564172 ) ( 0.000000 -0.007172 61.245679 ) ) 19b/00wtempl 0 0 0 ( 919.000000 -1002.000000 -8278.000000 ) ( 989.000000 -1002.000000 -8278.000000 ) ( 989.000000 -1002.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1002.000000 -8278.000000 ) ( 919.000000 -998.000000 -8278.000000 ) ( 989.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.000000 -1002.000000 -8278.000000 ) ( 989.000000 -998.000000 -8278.000000 ) ( 989.000000 -998.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.000000 -1002.000000 -8400.000000 ) ( 989.000000 -998.000000 -8400.000000 ) ( 919.000000 -998.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -1002.000000 -8400.000000 ) ( 919.000000 -998.000000 -8400.000000 ) ( 919.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4137/2871) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (989.000000, 919.000000, 919.000000) / (8278.000000, 8278.000000, 8400.000000) // --> Vector info: d1 = 0.859373, 0.359373, 0.359375. Determinants: -60.999942, -0.000133, 52991.004944, -8540.000000 // --> Vector info: d2 = 1.867188, 1.867188, 0.992187. Determinants: 0.000000, 61.250004, -522973.317466, -8540.000000 ( 919.000000 -753.000000 -8400.000000 ) ( 919.000000 -753.000000 -8278.000000 ) ( 989.000000 -753.000000 -8278.000000 ) ( ( 0.007143 0.000000 -6.205036 ) ( 0.000000 -0.007172 61.238093 ) ) 19b/00wtempl 0 0 0 ( 989.000000 -749.000000 -8278.000000 ) ( 919.000000 -749.000000 -8278.000000 ) ( 919.000000 -749.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.000000 -749.000000 -8278.000000 ) ( 989.000000 -753.000000 -8278.000000 ) ( 919.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -749.000000 -8278.000000 ) ( 919.000000 -753.000000 -8278.000000 ) ( 919.000000 -753.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -749.000000 -8400.000000 ) ( 919.000000 -753.000000 -8400.000000 ) ( 989.000000 -753.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.000000 -749.000000 -8400.000000 ) ( 989.000000 -753.000000 -8400.000000 ) ( 989.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4139/2872) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-998.000000, -998.000000, -753.000000) / (989.000000, 1129.000000, 1129.000000) // --> Vector info: d1 = 0.921875, 2.921875, 2.921887. Determinants: -0.001802, -489.999881, 452987.771239, -34300.000000 // --> Vector info: d2 = 0.687500, 0.687500, 4.187505. Determinants: -490.000599, 0.000000, -512601.864790, -34300.000000 ( 1129.000000 -753.000000 -8400.000000 ) ( 1129.000000 -998.000000 -8400.000000 ) ( 989.000000 -998.000000 -8400.000000 ) ( ( 0.000000 0.014286 -13.206641 ) ( 0.014286 0.000000 14.944661 ) ) 19b/00ftempl 0 0 0 ( 989.000000 -998.000000 -8404.000000 ) ( 1129.000000 -998.000000 -8404.000000 ) ( 1129.000000 -753.000000 -8404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.000000 -998.000000 -8404.000000 ) ( 989.000000 -998.000000 -8400.000000 ) ( 1129.000000 -998.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1129.000000 -998.000000 -8404.000000 ) ( 1129.000000 -998.000000 -8400.000000 ) ( 1129.000000 -753.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1129.000000 -753.000000 -8404.000000 ) ( 1129.000000 -753.000000 -8400.000000 ) ( 989.000000 -753.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.000000 -753.000000 -8404.000000 ) ( 989.000000 -753.000000 -8400.000000 ) ( 989.000000 -998.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4140/2873) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-998.000000, -998.000000, -753.000000) / (1129.000000, 1234.000000, 1234.000000) // --> Vector info: d1 = 0.921875, 2.421881, 2.421885. Determinants: -0.000376, -367.501520, 391193.606489, -25725.000000 // --> Vector info: d2 = 0.687500, 0.687500, 4.187500. Determinants: -367.499949, 0.000000, -384450.899203, -25725.000000 ( 1234.000000 -753.000000 -8400.000000 ) ( 1234.000000 -998.000000 -8400.000000 ) ( 1129.000000 -998.000000 -8400.000000 ) ( ( 0.000000 0.014286 -15.206749 ) ( 0.014286 0.000000 14.944641 ) ) 19b/00ftempl 0 0 0 ( 1129.000000 -998.000000 -8404.000000 ) ( 1234.000000 -998.000000 -8404.000000 ) ( 1234.000000 -753.000000 -8404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1129.000000 -998.000000 -8404.000000 ) ( 1129.000000 -998.000000 -8400.000000 ) ( 1234.000000 -998.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1234.000000 -998.000000 -8404.000000 ) ( 1234.000000 -998.000000 -8400.000000 ) ( 1234.000000 -753.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1234.000000 -753.000000 -8404.000000 ) ( 1234.000000 -753.000000 -8400.000000 ) ( 1129.000000 -753.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1129.000000 -753.000000 -8404.000000 ) ( 1129.000000 -753.000000 -8400.000000 ) ( 1129.000000 -998.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4141/2874) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-928.000000, -998.000000, -998.000000) / (8383.000000, 8383.000000, 8400.000000) // --> Vector info: d1 = 0.625000, 1.125002, 1.125000. Determinants: 8.500044, 0.000133, 7143.172033, -1190.000000 // --> Vector info: d2 = 0.000027, 0.000000, 1.000000. Determinants: -0.000454, -69.999978, 586809.363842, -1190.000000 ( 341.000000 -998.000000 -8400.000000 ) ( 341.000000 -998.000000 -8383.000000 ) ( 341.000000 -928.000000 -8383.000000 ) ( ( -0.007143 0.000000 -6.002666 ) ( 0.000000 0.058824 -493.117112 ) ) 19b/00cglyf3 0 0 0 ( 337.000000 -928.000000 -8383.000000 ) ( 337.000000 -998.000000 -8383.000000 ) ( 337.000000 -998.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.000000 -928.000000 -8383.000000 ) ( 341.000000 -928.000000 -8383.000000 ) ( 341.000000 -998.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.000000 -998.000000 -8383.000000 ) ( 341.000000 -998.000000 -8383.000000 ) ( 341.000000 -998.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.000000 -998.000000 -8400.000000 ) ( 341.000000 -998.000000 -8400.000000 ) ( 341.000000 -928.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.000000 -928.000000 -8400.000000 ) ( 341.000000 -928.000000 -8400.000000 ) ( 341.000000 -928.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4143/2875) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-753.000000, -753.000000, -998.000000) / (-674.000000, -919.000000, -919.000000) // --> Vector info: d1 = 2.750000, 2.749998, 0.999998. Determinants: -428.749883, -0.000526, -487917.766853, -60025.000000 // --> Vector info: d2 = 0.367188, 2.117188, 2.117185. Determinants: -0.000526, 428.750000, 266936.673958, -60025.000000 ( 919.000000 -998.000000 -8278.000000 ) ( 919.000000 -753.000000 -8278.000000 ) ( 674.000000 -753.000000 -8278.000000 ) ( ( 0.007143 0.000000 8.128576 ) ( 0.000000 -0.007143 -4.447092 ) ) 19b/00wtempl 0 0 0 ( 674.000000 -753.000000 -8274.000000 ) ( 919.000000 -753.000000 -8274.000000 ) ( 919.000000 -998.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -753.000000 -8274.000000 ) ( 674.000000 -753.000000 -8278.000000 ) ( 919.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -753.000000 -8274.000000 ) ( 919.000000 -753.000000 -8278.000000 ) ( 919.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -998.000000 -8274.000000 ) ( 919.000000 -998.000000 -8278.000000 ) ( 674.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -998.000000 -8274.000000 ) ( 674.000000 -998.000000 -8278.000000 ) ( 674.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4144/2876) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-998.000000, -998.000000, -753.000000) / (674.000000, 919.000000, 919.000000) // --> Vector info: d1 = 0.421883, 3.921883, 3.921875. Determinants: 0.001929, -857.500038, 552633.441125, -60025.000000 // --> Vector info: d2 = 0.687489, 0.687498, 4.187500. Determinants: -857.500406, -0.002220, -897050.423511, -60025.000000 ( 919.000000 -753.000000 -8400.000000 ) ( 919.000000 -998.000000 -8400.000000 ) ( 674.000000 -998.000000 -8400.000000 ) ( ( 0.000000 0.014286 -9.206721 ) ( 0.014286 0.000000 14.944613 ) ) 19b/00ftempl 0 0 0 ( 674.000000 -998.000000 -8404.000000 ) ( 919.000000 -998.000000 -8404.000000 ) ( 919.000000 -753.000000 -8404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -998.000000 -8404.000000 ) ( 674.000000 -998.000000 -8400.000000 ) ( 919.000000 -998.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -998.000000 -8404.000000 ) ( 919.000000 -998.000000 -8400.000000 ) ( 919.000000 -753.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -753.000000 -8404.000000 ) ( 919.000000 -753.000000 -8400.000000 ) ( 674.000000 -753.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -753.000000 -8404.000000 ) ( 674.000000 -753.000000 -8400.000000 ) ( 674.000000 -998.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4145/2877) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (674.000000, 674.000000, 919.000000) / (8383.000000, 8400.000000, 8400.000000) // --> Vector info: d1 = 0.125000, 0.125000, 1.875001. Determinants: -29.750020, 0.000000, 19530.889705, -4165.000000 // --> Vector info: d2 = 1.000042, 0.000027, 0.000000. Determinants: 0.000453, 245.003736, -2058031.800723, -4165.000000 ( 919.000000 -753.000000 -8400.000000 ) ( 674.000000 -753.000000 -8400.000000 ) ( 674.000000 -753.000000 -8383.000000 ) ( ( 0.007143 0.000000 -4.689289 ) ( 0.000000 -0.058824 494.125282 ) ) 19b/00cglyf3 0 0 0 ( 674.000000 -749.000000 -8383.000000 ) ( 674.000000 -749.000000 -8400.000000 ) ( 919.000000 -749.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -749.000000 -8383.000000 ) ( 674.000000 -753.000000 -8383.000000 ) ( 674.000000 -753.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -749.000000 -8400.000000 ) ( 674.000000 -753.000000 -8400.000000 ) ( 919.000000 -753.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -749.000000 -8400.000000 ) ( 919.000000 -753.000000 -8400.000000 ) ( 919.000000 -753.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 -749.000000 -8383.000000 ) ( 919.000000 -753.000000 -8383.000000 ) ( 674.000000 -753.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4149/2878) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-753.000000, -998.000000, -998.000000) / (-569.000000, -569.000000, -551.000000) // --> Vector info: d1 = 1.750001, 0.000001, 0.000000. Determinants: -31.499991, 0.000262, -31436.846952, -4410.000000 // --> Vector info: d2 = 1.117187, 1.117183, 0.992188. Determinants: -0.000081, 30.623716, 12498.037095, -4410.000000 ( 551.000000 -998.000000 -8278.000000 ) ( 569.000000 -998.000000 -8278.000000 ) ( 569.000000 -753.000000 -8278.000000 ) ( ( 0.007143 0.000000 7.128537 ) ( 0.000000 -0.006944 -2.834022 ) ) 19b/00wtempl 0 0 0 ( 569.000000 -753.000000 -8274.000000 ) ( 569.000000 -998.000000 -8274.000000 ) ( 551.000000 -998.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 -753.000000 -8274.000000 ) ( 569.000000 -753.000000 -8278.000000 ) ( 569.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 -998.000000 -8274.000000 ) ( 569.000000 -998.000000 -8278.000000 ) ( 551.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.000000 -998.000000 -8274.000000 ) ( 551.000000 -998.000000 -8278.000000 ) ( 551.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.000000 -753.000000 -8274.000000 ) ( 551.000000 -753.000000 -8278.000000 ) ( 569.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4151/2879) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-998.000000, -753.000000, -753.000000) / (-569.000000, -569.000000, -674.000000) // --> Vector info: d1 = 0.000000, 1.750001, 1.750000. Determinants: -183.750075, -0.000235, -183382.709277, -25725.000000 // --> Vector info: d2 = 0.117188, 0.117190, 0.867187. Determinants: -0.000135, 183.749424, 101538.614962, -25725.000000 ( 674.000000 -753.000000 -8278.000000 ) ( 569.000000 -753.000000 -8278.000000 ) ( 569.000000 -998.000000 -8278.000000 ) ( ( 0.007143 0.000000 7.128580 ) ( 0.000000 -0.007143 -3.947079 ) ) 19b/00wtempl 0 0 0 ( 569.000000 -998.000000 -8274.000000 ) ( 569.000000 -753.000000 -8274.000000 ) ( 674.000000 -753.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 -998.000000 -8274.000000 ) ( 569.000000 -998.000000 -8278.000000 ) ( 569.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 -753.000000 -8274.000000 ) ( 569.000000 -753.000000 -8278.000000 ) ( 674.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -753.000000 -8274.000000 ) ( 674.000000 -753.000000 -8278.000000 ) ( 674.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -998.000000 -8274.000000 ) ( 674.000000 -998.000000 -8278.000000 ) ( 569.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4152/2880) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-569.000000, -674.000000, -674.000000) / (8278.000000, 8278.000000, 8400.000000) // --> Vector info: d1 = 1.749999, 1.000000, 1.000000. Determinants: -91.499884, 0.000000, -74480.921626, -12810.000000 // --> Vector info: d2 = 0.874998, 0.874999, 0.000000. Determinants: 0.000152, 91.874884, -771748.929840, -12810.000000 ( 674.000000 -998.000000 -8400.000000 ) ( 674.000000 -998.000000 -8278.000000 ) ( 569.000000 -998.000000 -8278.000000 ) ( ( 0.007143 0.000000 5.814280 ) ( 0.000000 -0.007172 60.245818 ) ) 19b/00wtempl 0 0 0 ( 569.000000 -1002.000000 -8278.000000 ) ( 674.000000 -1002.000000 -8278.000000 ) ( 674.000000 -1002.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 -1002.000000 -8278.000000 ) ( 569.000000 -998.000000 -8278.000000 ) ( 674.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1002.000000 -8278.000000 ) ( 674.000000 -998.000000 -8278.000000 ) ( 674.000000 -998.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -1002.000000 -8400.000000 ) ( 674.000000 -998.000000 -8400.000000 ) ( 569.000000 -998.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 -1002.000000 -8400.000000 ) ( 569.000000 -998.000000 -8400.000000 ) ( 569.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4153/2881) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-569.000000, -569.000000, -341.000000) / (8383.000000, 8400.000000, 8400.000000) // --> Vector info: d1 = 2.000000, 2.000000, 0.375000. Determinants: 27.625000, 0.000000, 7966.625000, -3876.000000 // --> Vector info: d2 = 0.000000, 1.000000, 0.999985. Determinants: 0.000251, -227.999772, 1911322.229415, -3876.000000 ( 341.000000 -998.000000 -8400.000000 ) ( 569.000000 -998.000000 -8400.000000 ) ( 569.000000 -998.000000 -8383.000000 ) ( ( -0.007127 0.000000 -2.055373 ) ( 0.000000 0.058823 -493.117190 ) ) 19b/00cglyf3 0 0 0 ( 569.000000 -1002.000000 -8383.000000 ) ( 569.000000 -1002.000000 -8400.000000 ) ( 341.000000 -1002.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 -1002.000000 -8383.000000 ) ( 569.000000 -998.000000 -8383.000000 ) ( 569.000000 -998.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 -1002.000000 -8400.000000 ) ( 569.000000 -998.000000 -8400.000000 ) ( 341.000000 -998.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -1002.000000 -8400.000000 ) ( 341.000000 -998.000000 -8400.000000 ) ( 341.000000 -998.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -1002.000000 -8383.000000 ) ( 341.000000 -998.000000 -8383.000000 ) ( 569.000000 -998.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4154/2882) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (569.000000, 341.000000, 341.000000) / (8383.000000, 8383.000000, 8400.000000) // --> Vector info: d1 = 0.000000, 1.625000, 1.625000. Determinants: 27.624999, -0.000055, -15718.161739, -3876.000000 // --> Vector info: d2 = 0.000000, 0.000003, 1.000000. Determinants: 0.000045, -227.999402, 1911318.957383, -3876.000000 ( 341.000000 -753.000000 -8400.000000 ) ( 341.000000 -753.000000 -8383.000000 ) ( 569.000000 -753.000000 -8383.000000 ) ( ( -0.007127 0.000000 4.055253 ) ( 0.000000 0.058823 -493.116346 ) ) 19b/00cglyf3 0 0 0 ( 569.000000 -749.000000 -8383.000000 ) ( 341.000000 -749.000000 -8383.000000 ) ( 341.000000 -749.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 -749.000000 -8383.000000 ) ( 569.000000 -753.000000 -8383.000000 ) ( 341.000000 -753.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -749.000000 -8383.000000 ) ( 341.000000 -753.000000 -8383.000000 ) ( 341.000000 -753.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -749.000000 -8400.000000 ) ( 341.000000 -753.000000 -8400.000000 ) ( 569.000000 -753.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 -749.000000 -8400.000000 ) ( 569.000000 -753.000000 -8400.000000 ) ( 569.000000 -753.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4155/2883) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-753.000000, -823.000000, -823.000000) / (8383.000000, 8383.000000, 8400.000000) // --> Vector info: d1 = 0.625000, 1.125002, 1.125000. Determinants: 8.500044, 0.000133, 5655.664410, -1190.000000 // --> Vector info: d2 = 0.000027, 0.000000, 1.000000. Determinants: -0.000454, -69.999978, 586809.443237, -1190.000000 ( 341.000000 -823.000000 -8400.000000 ) ( 341.000000 -823.000000 -8383.000000 ) ( 341.000000 -753.000000 -8383.000000 ) ( ( -0.007143 0.000000 -4.752659 ) ( 0.000000 0.058824 -493.117179 ) ) 19b/00cglyf3 0 0 0 ( 337.000000 -753.000000 -8383.000000 ) ( 337.000000 -823.000000 -8383.000000 ) ( 337.000000 -823.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.000000 -753.000000 -8383.000000 ) ( 341.000000 -753.000000 -8383.000000 ) ( 341.000000 -823.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.000000 -823.000000 -8383.000000 ) ( 341.000000 -823.000000 -8383.000000 ) ( 341.000000 -823.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.000000 -823.000000 -8400.000000 ) ( 341.000000 -823.000000 -8400.000000 ) ( 341.000000 -753.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.000000 -753.000000 -8400.000000 ) ( 341.000000 -753.000000 -8400.000000 ) ( 341.000000 -753.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4156/2884) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-998.000000, -753.000000, -753.000000) / (674.000000, 674.000000, 341.000000) // --> Vector info: d1 = 5.421875, 5.421875, 0.671875. Determinants: 0.000000, -1163.750000, 342023.828125, -81585.000000 // --> Vector info: d2 = 0.687500, 4.187500, 4.187500. Determinants: -1165.499677, 0.000000, -1219258.405069, -81585.000000 ( 341.000000 -753.000000 -8400.000000 ) ( 674.000000 -753.000000 -8400.000000 ) ( 674.000000 -998.000000 -8400.000000 ) ( ( 0.000000 0.014264 -4.192239 ) ( 0.014286 0.000000 14.944639 ) ) 19b/00ftempl 0 0 0 ( 674.000000 -998.000000 -8404.000000 ) ( 674.000000 -753.000000 -8404.000000 ) ( 341.000000 -753.000000 -8404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -998.000000 -8404.000000 ) ( 674.000000 -998.000000 -8400.000000 ) ( 674.000000 -753.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -753.000000 -8404.000000 ) ( 674.000000 -753.000000 -8400.000000 ) ( 341.000000 -753.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -753.000000 -8404.000000 ) ( 341.000000 -753.000000 -8400.000000 ) ( 341.000000 -998.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -998.000000 -8404.000000 ) ( 341.000000 -998.000000 -8400.000000 ) ( 674.000000 -998.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4157/2885) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (674.000000, 569.000000, 569.000000) / (8278.000000, 8278.000000, 8400.000000) // --> Vector info: d1 = 1.609374, 0.859375, 0.859375. Determinants: -91.499884, 0.000000, 41054.840086, -12810.000000 // --> Vector info: d2 = 0.874996, 0.874996, 0.000000. Determinants: 0.000000, 91.874600, -771746.637375, -12810.000000 ( 569.000000 -753.000000 -8400.000000 ) ( 569.000000 -753.000000 -8278.000000 ) ( 674.000000 -753.000000 -8278.000000 ) ( ( 0.007143 0.000000 -3.204906 ) ( 0.000000 -0.007172 60.245639 ) ) 19b/00wtempl 0 0 0 ( 674.000000 -749.000000 -8278.000000 ) ( 569.000000 -749.000000 -8278.000000 ) ( 569.000000 -749.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -749.000000 -8278.000000 ) ( 674.000000 -753.000000 -8278.000000 ) ( 569.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 -749.000000 -8278.000000 ) ( 569.000000 -753.000000 -8278.000000 ) ( 569.000000 -753.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.000000 -749.000000 -8400.000000 ) ( 569.000000 -753.000000 -8400.000000 ) ( 674.000000 -753.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 -749.000000 -8400.000000 ) ( 674.000000 -753.000000 -8400.000000 ) ( 674.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4161/2886) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-220.000000, -220.000000, -150.000000) / (880.000000, 887.000000, 887.000000) // --> Vector info: d1 = 1.000004, 1.000000, 2.000000. Determinants: -7.000000, 0.000305, -2030.270547, -490.000000 // --> Vector info: d2 = 0.375001, 0.280001, 0.280001. Determinants: 0.000000, 6.650018, -6035.766089, -490.000000 ( 887.000000 -150.000000 -5963.000000 ) ( 887.000000 -220.000000 -5963.000000 ) ( 880.000000 -220.000000 -5963.000000 ) ( ( 0.014286 -0.000001 4.143409 ) ( 0.000000 -0.013571 12.317890 ) ) 19b/19fgrte2 0 0 0 ( 880.000000 -220.000000 -5967.000000 ) ( 887.000000 -220.000000 -5967.000000 ) ( 887.000000 -150.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.000000 -220.000000 -5967.000000 ) ( 880.000000 -220.000000 -5963.000000 ) ( 887.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 -220.000000 -5967.000000 ) ( 887.000000 -220.000000 -5963.000000 ) ( 887.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 -150.000000 -5967.000000 ) ( 887.000000 -150.000000 -5963.000000 ) ( 880.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.000000 -150.000000 -5967.000000 ) ( 880.000000 -150.000000 -5963.000000 ) ( 880.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4162/2887) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (880.000000, 887.000000, 887.000000) / (5963.000000, 5963.000000, 5863.000000) // --> Vector info: d1 = 2.225108, 2.225107, 0.792583. Determinants: 0.000072, -10.027666, 58237.333760, -700.000000 // --> Vector info: d2 = 0.842156, 0.889656, 0.889651. Determinants: -4.749941, -0.000035, 3590.647979, -700.000000 ( 887.000000 -150.000000 -5863.000000 ) ( 887.000000 -150.000000 -5963.000000 ) ( 880.000000 -150.000000 -5963.000000 ) ( ( 0.000000 0.014325 -83.196191 ) ( 0.006786 0.000000 -5.129497 ) ) 19b/19whall2 0 0 0 ( 880.000000 -146.000000 -5963.000000 ) ( 887.000000 -146.000000 -5963.000000 ) ( 887.000000 -146.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.000000 -146.000000 -5963.000000 ) ( 880.000000 -150.000000 -5963.000000 ) ( 887.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 -146.000000 -5963.000000 ) ( 887.000000 -150.000000 -5963.000000 ) ( 887.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 -146.000000 -5863.000000 ) ( 887.000000 -150.000000 -5863.000000 ) ( 880.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.000000 -146.000000 -5863.000000 ) ( 880.000000 -150.000000 -5863.000000 ) ( 880.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4164/2888) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-887.000000, -880.000000, -880.000000) / (5963.000000, 5963.000000, 5863.000000) // --> Vector info: d1 = 2.225101, 2.225100, 0.792576. Determinants: 0.000047, -10.027666, 58237.444414, -700.000000 // --> Vector info: d2 = 0.704657, 0.752156, 0.752152. Determinants: -4.749942, -0.000028, -4706.289259, -700.000000 ( 880.000000 -220.000000 -5863.000000 ) ( 880.000000 -220.000000 -5963.000000 ) ( 887.000000 -220.000000 -5963.000000 ) ( ( 0.000000 0.014325 -83.196349 ) ( 0.006786 0.000000 6.723270 ) ) 19b/19whall2 0 0 0 ( 887.000000 -224.000000 -5963.000000 ) ( 880.000000 -224.000000 -5963.000000 ) ( 880.000000 -224.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 -224.000000 -5963.000000 ) ( 887.000000 -220.000000 -5963.000000 ) ( 880.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.000000 -224.000000 -5963.000000 ) ( 880.000000 -220.000000 -5963.000000 ) ( 880.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.000000 -224.000000 -5863.000000 ) ( 880.000000 -220.000000 -5863.000000 ) ( 887.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 -224.000000 -5863.000000 ) ( 887.000000 -220.000000 -5863.000000 ) ( 887.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4165/2889) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-220.000000, -220.000000, -150.000000) / (-887.000000, -880.000000, -880.000000) // --> Vector info: d1 = 0.042583, 0.042584, 1.042584. Determinants: -7.000000, -0.000067, -1560.925079, -490.000000 // --> Vector info: d2 = 0.952145, 0.904646, 0.904651. Determinants: -0.000038, 3.324960, 2482.679559, -490.000000 ( 880.000000 -150.000000 -5863.000000 ) ( 880.000000 -220.000000 -5863.000000 ) ( 887.000000 -220.000000 -5863.000000 ) ( ( 0.014286 0.000000 3.185561 ) ( 0.000000 -0.006786 -5.066693 ) ) 19b/19whall2 0 0 0 ( 887.000000 -220.000000 -5859.000000 ) ( 880.000000 -220.000000 -5859.000000 ) ( 880.000000 -150.000000 -5859.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 -220.000000 -5859.000000 ) ( 887.000000 -220.000000 -5863.000000 ) ( 880.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.000000 -220.000000 -5859.000000 ) ( 880.000000 -220.000000 -5863.000000 ) ( 880.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.000000 -150.000000 -5859.000000 ) ( 880.000000 -150.000000 -5863.000000 ) ( 887.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 -150.000000 -5859.000000 ) ( 887.000000 -150.000000 -5863.000000 ) ( 887.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4167/2890) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-880.000000, -875.000000, -875.000000) / (5963.000000, 5963.000000, 5863.000000) // --> Vector info: d1 = 0.200109, 0.125109, 0.125113. Determinants: 7.500077, 0.000019, 6499.898963, -500.000000 // --> Vector info: d2 = 0.787487, 0.787487, 0.071225. Determinants: 0.000000, -3.581309, 20961.603704, -500.000000 ( 875.000000 -220.000000 -5863.000000 ) ( 875.000000 -220.000000 -5963.000000 ) ( 880.000000 -220.000000 -5963.000000 ) ( ( -0.015000 0.000000 -12.999798 ) ( 0.000000 0.007163 -41.923207 ) ) 19b/19whall2 0 0 0 ( 880.000000 -224.000000 -5963.000000 ) ( 875.000000 -224.000000 -5963.000000 ) ( 875.000000 -224.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.000000 -224.000000 -5963.000000 ) ( 880.000000 -220.000000 -5963.000000 ) ( 875.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 -224.000000 -5963.000000 ) ( 875.000000 -220.000000 -5963.000000 ) ( 875.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 -224.000000 -5863.000000 ) ( 875.000000 -220.000000 -5863.000000 ) ( 880.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.000000 -224.000000 -5863.000000 ) ( 880.000000 -220.000000 -5863.000000 ) ( 880.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4168/2891) # points: 4 { brushDef { // Surface normal: -0.009901, 0.000000, -0.999951 // RotY/Z : 1.560896 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.999951, 0.000000, -0.009901) // Texture width/height [19cpanl1]: 64.000000/64.000000 // --> Vector A/B: (220.000000, 220.000000, 150.000000) / (938.003530, 836.998580, 836.998580) // --> Vector info: d1 = 1.850008, 0.400007, 0.400009. Determinants: 0.000120, -101.500003, 82127.140665, -7070.346526 // --> Vector info: d2 = 2.000004, 1.999998, 0.999998. Determinants: -101.004939, -0.000433, 8080.771259, -7070.346526 ( 779.000000 -150.000000 -5862.000000 ) ( 779.000000 -220.000000 -5862.000000 ) ( 880.000000 -220.000000 -5863.000000 ) ( ( 0.000000 0.014356 -11.615716 ) ( 0.014286 0.000000 -1.142910 ) ) 19b/19cpanl1 0 0 0 ( 880.039602 -220.000000 -5859.000196 ) ( 779.039602 -220.000000 -5858.000196 ) ( 779.039602 -150.000000 -5858.000196 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.039602 -220.000000 -5859.000196 ) ( 880.000000 -220.000000 -5863.000000 ) ( 779.000000 -220.000000 -5862.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.039602 -220.000000 -5858.000196 ) ( 779.000000 -220.000000 -5862.000000 ) ( 779.000000 -150.000000 -5862.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.039602 -150.000000 -5858.000196 ) ( 779.000000 -150.000000 -5862.000000 ) ( 880.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.039602 -150.000000 -5859.000196 ) ( 880.000000 -150.000000 -5863.000000 ) ( 880.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4169/2892) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-858.000000, -858.000000, -875.000000) / (5902.000000, 5863.000000, 5863.000000) // --> Vector info: d1 = 0.875109, 0.875109, 1.125109. Determinants: 9.750000, 0.000000, 7785.302919, -663.000000 // --> Vector info: d2 = 0.349988, 0.071224, 0.071224. Determinants: 0.000000, -4.738984, 27737.442410, -663.000000 ( 875.000000 -220.000000 -5863.000000 ) ( 858.000000 -220.000000 -5863.000000 ) ( 858.000000 -220.000000 -5902.000000 ) ( ( -0.014706 0.000000 -11.742538 ) ( 0.000000 0.007148 -41.836263 ) ) 19b/19whall2 0 0 0 ( 858.000000 -224.000000 -5902.000000 ) ( 858.000000 -224.000000 -5863.000000 ) ( 875.000000 -224.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 858.000000 -224.000000 -5902.000000 ) ( 858.000000 -220.000000 -5902.000000 ) ( 858.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 858.000000 -224.000000 -5863.000000 ) ( 858.000000 -220.000000 -5863.000000 ) ( 875.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 -224.000000 -5863.000000 ) ( 875.000000 -220.000000 -5863.000000 ) ( 875.000000 -220.000000 -5902.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 -224.000000 -5902.000000 ) ( 875.000000 -220.000000 -5902.000000 ) ( 858.000000 -220.000000 -5902.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4171/2893) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-858.000000, -779.000000, -779.000000) / (5963.000000, 5963.000000, 5862.000000) // --> Vector info: d1 = 1.875109, 0.750108, 0.750109. Determinants: 113.625096, 0.000075, 82528.391134, -7979.000000 // --> Vector info: d2 = 0.787485, 0.787484, 0.071218. Determinants: 0.000024, -56.585064, 331133.417563, -7979.000000 ( 779.000000 -220.000000 -5862.000000 ) ( 779.000000 -220.000000 -5963.000000 ) ( 858.000000 -220.000000 -5963.000000 ) ( ( -0.014241 0.000000 -10.343200 ) ( 0.000000 0.007092 -41.500616 ) ) 19b/19whall2 0 0 0 ( 858.000000 -224.000000 -5963.000000 ) ( 779.000000 -224.000000 -5963.000000 ) ( 779.000000 -224.000000 -5862.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 858.000000 -224.000000 -5963.000000 ) ( 858.000000 -220.000000 -5963.000000 ) ( 779.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -224.000000 -5963.000000 ) ( 779.000000 -220.000000 -5963.000000 ) ( 779.000000 -220.000000 -5862.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -224.000000 -5862.000000 ) ( 779.000000 -220.000000 -5862.000000 ) ( 858.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 858.000000 -224.000000 -5863.000000 ) ( 858.000000 -220.000000 -5863.000000 ) ( 858.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4172/2894) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-875.000000, -858.000000, -858.000000) / (5963.000000, 5963.000000, 5928.000000) // --> Vector info: d1 = 1.125109, 0.875109, 0.875110. Determinants: 8.750000, 0.000016, 6986.713693, -595.000000 // --> Vector info: d2 = 0.787489, 0.787489, 0.537488. Determinants: 0.000000, -4.250016, 24874.291349, -595.000000 ( 858.000000 -220.000000 -5928.000000 ) ( 858.000000 -220.000000 -5963.000000 ) ( 875.000000 -220.000000 -5963.000000 ) ( ( -0.014706 0.000000 -11.742376 ) ( 0.000000 0.007143 -41.805532 ) ) 19b/19whall2 0 0 0 ( 875.000000 -224.000000 -5963.000000 ) ( 858.000000 -224.000000 -5963.000000 ) ( 858.000000 -224.000000 -5928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 -224.000000 -5963.000000 ) ( 875.000000 -220.000000 -5963.000000 ) ( 858.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 858.000000 -224.000000 -5963.000000 ) ( 858.000000 -220.000000 -5963.000000 ) ( 858.000000 -220.000000 -5928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 858.000000 -224.000000 -5928.000000 ) ( 858.000000 -220.000000 -5928.000000 ) ( 875.000000 -220.000000 -5928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 -224.000000 -5928.000000 ) ( 875.000000 -220.000000 -5928.000000 ) ( 875.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4173/2895) # points: 4 { brushDef { // Surface normal: 0.006173, 0.000000, -0.999981 // RotY/Z : 1.564624 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.999981, 0.000000, -0.006173) // Texture width/height [19cpanl1]: 64.000000/64.000000 // --> Vector A/B: (-150.000000, -150.000000, -220.000000) / (-352.801920, -514.805007, -514.805007) // --> Vector info: d1 = 0.675010, 3.000000, 3.000001. Determinants: 0.000116, 162.749319, 49763.530741, -11340.216047 // --> Vector info: d2 = 0.999989, 0.999999, 1.999998. Determinants: 162.002942, 0.000722, 12960.608411, -11340.216047 ( 551.000000 -220.000000 -5862.000000 ) ( 551.000000 -150.000000 -5862.000000 ) ( 389.000000 -150.000000 -5863.000000 ) ( ( 0.000000 -0.014352 -4.388235 ) ( -0.014286 0.000000 -1.142889 ) ) 19b/19cpanl1 0 0 0 ( 388.975309 -150.000000 -5859.000076 ) ( 550.975309 -150.000000 -5858.000076 ) ( 550.975309 -220.000000 -5858.000076 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 388.975309 -150.000000 -5859.000076 ) ( 389.000000 -150.000000 -5863.000000 ) ( 551.000000 -150.000000 -5862.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 550.975309 -150.000000 -5858.000076 ) ( 551.000000 -150.000000 -5862.000000 ) ( 551.000000 -220.000000 -5862.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 550.975309 -220.000000 -5858.000076 ) ( 551.000000 -220.000000 -5862.000000 ) ( 389.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 388.975309 -220.000000 -5859.000076 ) ( 389.000000 -220.000000 -5863.000000 ) ( 389.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4174/2896) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-220.000000, -220.000000, -150.000000) / (779.000000, 880.000000, 880.000000) // --> Vector info: d1 = 0.999999, 1.000000, 2.000000. Determinants: -100.999994, -0.000088, -29289.921169, -7070.000000 // --> Vector info: d2 = 1.874997, 0.424999, 0.424999. Determinants: 0.000000, 101.499837, -92324.602832, -7070.000000 ( 880.000000 -150.000000 -5963.000000 ) ( 880.000000 -220.000000 -5963.000000 ) ( 779.000000 -220.000000 -5963.000000 ) ( ( 0.014286 0.000000 4.142846 ) ( 0.000000 -0.014356 13.058643 ) ) 19b/19fgrte2 0 0 0 ( 779.000000 -220.000000 -5967.000000 ) ( 880.000000 -220.000000 -5967.000000 ) ( 880.000000 -150.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -220.000000 -5967.000000 ) ( 779.000000 -220.000000 -5963.000000 ) ( 880.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.000000 -220.000000 -5967.000000 ) ( 880.000000 -220.000000 -5963.000000 ) ( 880.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.000000 -150.000000 -5967.000000 ) ( 880.000000 -150.000000 -5963.000000 ) ( 779.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -150.000000 -5967.000000 ) ( 779.000000 -150.000000 -5963.000000 ) ( 779.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4175/2897) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-779.000000, -551.000000, -551.000000) / (5963.000000, 5963.000000, 5862.000000) // --> Vector info: d1 = 3.875109, 0.625104, 0.625107. Determinants: 328.250481, 0.000759, 166466.596580, -23028.000000 // --> Vector info: d2 = 0.787482, 0.787477, 0.071206. Determinants: 0.000433, -163.309881, 955683.030565, -23028.000000 ( 551.000000 -220.000000 -5862.000000 ) ( 551.000000 -220.000000 -5963.000000 ) ( 779.000000 -220.000000 -5963.000000 ) ( ( -0.014254 0.000000 -7.228878 ) ( 0.000000 0.007092 -41.500913 ) ) 19b/19whall2 0 0 0 ( 779.000000 -224.000000 -5963.000000 ) ( 551.000000 -224.000000 -5963.000000 ) ( 551.000000 -224.000000 -5862.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -224.000000 -5963.000000 ) ( 779.000000 -220.000000 -5963.000000 ) ( 551.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.000000 -224.000000 -5963.000000 ) ( 551.000000 -220.000000 -5963.000000 ) ( 551.000000 -220.000000 -5862.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.000000 -224.000000 -5862.000000 ) ( 551.000000 -220.000000 -5862.000000 ) ( 779.000000 -220.000000 -5862.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -224.000000 -5862.000000 ) ( 779.000000 -220.000000 -5862.000000 ) ( 779.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4176/2898) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (551.000000, 389.000000, 389.000000) / (5862.000000, 5863.000000, 5963.000000) // --> Vector info: d1 = 0.975123, 3.300113, 3.300106. Determinants: 232.498987, 0.001159, -143910.736822, -16200.000000 // --> Vector info: d2 = 0.071214, 0.071229, 0.787491. Determinants: -0.714736, -116.034422, 679433.938020, -16200.000000 ( 389.000000 -150.000000 -5963.000000 ) ( 389.000000 -150.000000 -5863.000000 ) ( 551.000000 -150.000000 -5862.000000 ) ( ( -0.014352 0.000000 8.883379 ) ( 0.000044 0.007163 -41.940367 ) ) 19b/19whall2 0 0 0 ( 551.000000 -146.000000 -5862.000000 ) ( 389.000000 -146.000000 -5863.000000 ) ( 389.000000 -146.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.000000 -146.000000 -5862.000000 ) ( 551.000000 -150.000000 -5862.000000 ) ( 389.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -146.000000 -5863.000000 ) ( 389.000000 -150.000000 -5863.000000 ) ( 389.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -146.000000 -5963.000000 ) ( 389.000000 -150.000000 -5963.000000 ) ( 551.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.000000 -146.000000 -5963.000000 ) ( 551.000000 -150.000000 -5963.000000 ) ( 551.000000 -150.000000 -5862.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4177/2899) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19cpanl1]: 64.000000/64.000000 // --> Vector A/B: (-150.000000, -150.000000, -220.000000) / (-551.000000, -779.000000, -779.000000) // --> Vector info: d1 = 0.000000, 3.250009, 3.250000. Determinants: -0.001956, 227.500634, 125352.556169, -15960.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.000000. Determinants: 227.999918, 0.000009, 18239.988790, -15960.000000 ( 779.000000 -220.000000 -5862.000000 ) ( 779.000000 -150.000000 -5862.000000 ) ( 551.000000 -150.000000 -5862.000000 ) ( ( 0.000000 -0.014254 -7.854170 ) ( -0.014286 0.000000 -1.142856 ) ) 19b/19cpanl1 0 0 0 ( 551.000000 -150.000000 -5858.000000 ) ( 779.000000 -150.000000 -5858.000000 ) ( 779.000000 -220.000000 -5858.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.000000 -150.000000 -5858.000000 ) ( 551.000000 -150.000000 -5862.000000 ) ( 779.000000 -150.000000 -5862.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -150.000000 -5858.000000 ) ( 779.000000 -150.000000 -5862.000000 ) ( 779.000000 -220.000000 -5862.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -220.000000 -5858.000000 ) ( 779.000000 -220.000000 -5862.000000 ) ( 551.000000 -220.000000 -5862.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.000000 -220.000000 -5858.000000 ) ( 551.000000 -220.000000 -5862.000000 ) ( 551.000000 -150.000000 -5862.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4178/2900) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-551.000000, -389.000000, -389.000000) / (5963.000000, 5963.000000, 5863.000000) // --> Vector info: d1 = 2.625104, 0.300109, 0.300114. Determinants: 232.499503, 0.000734, 85576.157373, -16200.000000 // --> Vector info: d2 = 0.787482, 0.787482, 0.071227. Determinants: 0.000000, -116.033418, 679150.056442, -16200.000000 ( 389.000000 -220.000000 -5863.000000 ) ( 389.000000 -220.000000 -5963.000000 ) ( 551.000000 -220.000000 -5963.000000 ) ( ( -0.014352 0.000000 -5.282479 ) ( 0.000000 0.007163 -41.922843 ) ) 19b/19whall2 0 0 0 ( 551.000000 -224.000000 -5963.000000 ) ( 389.000000 -224.000000 -5963.000000 ) ( 389.000000 -224.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.000000 -224.000000 -5963.000000 ) ( 551.000000 -220.000000 -5963.000000 ) ( 389.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -224.000000 -5963.000000 ) ( 389.000000 -220.000000 -5963.000000 ) ( 389.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -224.000000 -5863.000000 ) ( 389.000000 -220.000000 -5863.000000 ) ( 551.000000 -220.000000 -5862.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.000000 -224.000000 -5862.000000 ) ( 551.000000 -220.000000 -5862.000000 ) ( 551.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4179/2901) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-150.000000, -150.000000, -220.000000) / (551.000000, 389.000000, 389.000000) // --> Vector info: d1 = 1.999991, 2.000000, 1.000000. Determinants: -162.000000, 0.000600, -46980.233582, -11340.000000 // --> Vector info: d2 = 0.250010, 2.575000, 2.575000. Determinants: 0.000000, 162.749286, -92509.970043, -11340.000000 ( 389.000000 -220.000000 -5963.000000 ) ( 389.000000 -150.000000 -5963.000000 ) ( 551.000000 -150.000000 -5963.000000 ) ( ( 0.014286 0.000000 4.142878 ) ( 0.000000 -0.014352 8.157846 ) ) 19b/19fgrte2 0 0 0 ( 551.000000 -150.000000 -5967.000000 ) ( 389.000000 -150.000000 -5967.000000 ) ( 389.000000 -220.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.000000 -150.000000 -5967.000000 ) ( 551.000000 -150.000000 -5963.000000 ) ( 389.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -150.000000 -5967.000000 ) ( 389.000000 -150.000000 -5963.000000 ) ( 389.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 -220.000000 -5967.000000 ) ( 389.000000 -220.000000 -5963.000000 ) ( 551.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.000000 -220.000000 -5967.000000 ) ( 551.000000 -220.000000 -5963.000000 ) ( 551.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4180/2902) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-220.000000, -150.000000, -150.000000) / (779.000000, 779.000000, 551.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -228.000025, -0.000016, -50159.994701, -15960.000000 // --> Vector info: d2 = 0.000000, 0.000001, 3.250002. Determinants: -0.000292, 227.500044, -177222.598349, -15960.000000 ( 551.000000 -150.000000 -5963.000000 ) ( 779.000000 -150.000000 -5963.000000 ) ( 779.000000 -220.000000 -5963.000000 ) ( ( 0.014286 0.000000 3.142857 ) ( 0.000000 -0.014254 11.104173 ) ) 19b/19fgrte2 0 0 0 ( 779.000000 -220.000000 -5967.000000 ) ( 779.000000 -150.000000 -5967.000000 ) ( 551.000000 -150.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -220.000000 -5967.000000 ) ( 779.000000 -220.000000 -5963.000000 ) ( 779.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.000000 -150.000000 -5967.000000 ) ( 779.000000 -150.000000 -5963.000000 ) ( 551.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.000000 -150.000000 -5967.000000 ) ( 551.000000 -150.000000 -5963.000000 ) ( 551.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.000000 -220.000000 -5967.000000 ) ( 551.000000 -220.000000 -5963.000000 ) ( 779.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4181/2903) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (880.000000, 880.000000, 551.000000) / (5963.000000, 5863.000000, 5862.000000) // --> Vector info: d1 = 0.275106, 0.275118, 4.975129. Determinants: 470.001019, 0.003999, -422675.738831, -32900.000000 // --> Vector info: d2 = 0.787471, 0.071209, 0.071219. Determinants: 0.717287, -235.650152, 1378642.844657, -32900.000000 ( 551.000000 -150.000000 -5862.000000 ) ( 880.000000 -150.000000 -5863.000000 ) ( 880.000000 -150.000000 -5963.000000 ) ( ( -0.014286 0.000000 12.847287 ) ( -0.000022 0.007163 -41.904038 ) ) 19b/19whall2 0 0 0 ( 880.000000 -146.000000 -5963.000000 ) ( 880.000000 -146.000000 -5863.000000 ) ( 551.000000 -146.000000 -5862.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.000000 -146.000000 -5963.000000 ) ( 880.000000 -150.000000 -5963.000000 ) ( 880.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.000000 -146.000000 -5863.000000 ) ( 880.000000 -150.000000 -5863.000000 ) ( 551.000000 -150.000000 -5862.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.000000 -146.000000 -5862.000000 ) ( 551.000000 -150.000000 -5862.000000 ) ( 551.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.000000 -146.000000 -5963.000000 ) ( 551.000000 -150.000000 -5963.000000 ) ( 880.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4184/2904) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-220.000000, -220.000000, -150.000000) / (904.000000, 992.000000, 992.000000) // --> Vector info: d1 = 1.799831, 0.544342, 0.544344. Determinants: -0.000210, 87.884254, -90534.370338, -6160.000000 // --> Vector info: d2 = 2.000000, 1.999996, 0.999996. Determinants: 87.999994, 0.000234, 7039.789411, -6160.000000 ( 992.000000 -150.000000 -5963.000000 ) ( 992.000000 -220.000000 -5963.000000 ) ( 904.000000 -220.000000 -5963.000000 ) ( ( 0.000000 -0.014267 14.697138 ) ( -0.014286 0.000000 -1.142823 ) ) 19b/00fgrte1 0 0 0 ( 904.000000 -220.000000 -5967.000000 ) ( 992.000000 -220.000000 -5967.000000 ) ( 992.000000 -150.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.000000 -220.000000 -5967.000000 ) ( 904.000000 -220.000000 -5963.000000 ) ( 992.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -220.000000 -5967.000000 ) ( 992.000000 -220.000000 -5963.000000 ) ( 992.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -150.000000 -5967.000000 ) ( 992.000000 -150.000000 -5963.000000 ) ( 904.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.000000 -150.000000 -5967.000000 ) ( 904.000000 -150.000000 -5963.000000 ) ( 904.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4185/2905) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19clite1]: 64.000000/64.000000 // --> Vector A/B: (-150.000000, -150.000000, -220.000000) / (-904.000000, -992.000000, -992.000000) // --> Vector info: d1 = 1.000000, 2.255489, 2.255489. Determinants: 0.000000, 87.884258, 73287.370012, -6160.000000 // --> Vector info: d2 = 1.000003, 1.000000, 2.000000. Determinants: 87.999990, -0.000209, 7039.792091, -6160.000000 ( 992.000000 -220.000000 -5863.000000 ) ( 992.000000 -150.000000 -5863.000000 ) ( 904.000000 -150.000000 -5863.000000 ) ( ( 0.000000 -0.014267 -11.897300 ) ( -0.014286 0.000000 -1.142823 ) ) 19b/19clite1 0 0 0 ( 904.000000 -150.000000 -5859.000000 ) ( 992.000000 -150.000000 -5859.000000 ) ( 992.000000 -220.000000 -5859.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.000000 -150.000000 -5859.000000 ) ( 904.000000 -150.000000 -5863.000000 ) ( 992.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -150.000000 -5859.000000 ) ( 992.000000 -150.000000 -5863.000000 ) ( 992.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -220.000000 -5859.000000 ) ( 992.000000 -220.000000 -5863.000000 ) ( 904.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.000000 -220.000000 -5859.000000 ) ( 904.000000 -220.000000 -5863.000000 ) ( 904.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4187/2906) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (-992.000000, -971.000000, -971.000000) / (5963.000000, 5963.000000, 5863.000000) // --> Vector info: d1 = 0.994374, 0.694579, 0.694582. Determinants: 29.979467, 0.000075, 27650.998905, -2100.000000 // --> Vector info: d2 = 1.520650, 1.520649, 0.088125. Determinants: 0.000095, -30.082998, 176191.647380, -2100.000000 ( 971.000000 -220.000000 -5863.000000 ) ( 971.000000 -220.000000 -5963.000000 ) ( 992.000000 -220.000000 -5963.000000 ) ( ( -0.014276 0.000000 -13.167142 ) ( 0.000000 0.014325 -83.900784 ) ) 19b/19fgrte3 0 0 0 ( 992.000000 -224.000000 -5963.000000 ) ( 971.000000 -224.000000 -5963.000000 ) ( 971.000000 -224.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -224.000000 -5963.000000 ) ( 992.000000 -220.000000 -5963.000000 ) ( 971.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -224.000000 -5963.000000 ) ( 971.000000 -220.000000 -5963.000000 ) ( 971.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -224.000000 -5863.000000 ) ( 971.000000 -220.000000 -5863.000000 ) ( 992.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -224.000000 -5863.000000 ) ( 992.000000 -220.000000 -5863.000000 ) ( 992.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4189/2907) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte3]: 64.000000/64.000000 // --> Vector A/B: (971.000000, 992.000000, 992.000000) / (5963.000000, 5963.000000, 5863.000000) // --> Vector info: d1 = 0.994374, 0.694579, 0.694582. Determinants: 29.979467, 0.000075, -31198.695184, -2100.000000 // --> Vector info: d2 = 1.520650, 1.520649, 0.088125. Determinants: 0.000095, -30.082998, 176191.460281, -2100.000000 ( 992.000000 -150.000000 -5863.000000 ) ( 992.000000 -150.000000 -5963.000000 ) ( 971.000000 -150.000000 -5963.000000 ) ( ( -0.014276 0.000000 14.856522 ) ( 0.000000 0.014325 -83.900695 ) ) 19b/19fgrte3 0 0 0 ( 971.000000 -146.000000 -5963.000000 ) ( 992.000000 -146.000000 -5963.000000 ) ( 992.000000 -146.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -146.000000 -5963.000000 ) ( 971.000000 -150.000000 -5963.000000 ) ( 992.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -146.000000 -5963.000000 ) ( 992.000000 -150.000000 -5963.000000 ) ( 992.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.000000 -146.000000 -5863.000000 ) ( 992.000000 -150.000000 -5863.000000 ) ( 971.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.000000 -146.000000 -5863.000000 ) ( 971.000000 -150.000000 -5863.000000 ) ( 971.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4192/2908) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (897.000000, 904.000000, 904.000000) / (5963.000000, 5963.000000, 5863.000000) // --> Vector info: d1 = 2.287428, 2.287428, 0.854904. Determinants: 0.000000, -10.027666, 58193.773662, -700.000000 // --> Vector info: d2 = 0.908751, 0.963404, 0.963404. Determinants: -5.465270, 0.000000, 4266.221146, -700.000000 ( 904.000000 -150.000000 -5863.000000 ) ( 904.000000 -150.000000 -5963.000000 ) ( 897.000000 -150.000000 -5963.000000 ) ( ( 0.000000 0.014325 -83.133962 ) ( 0.007808 0.000000 -6.094602 ) ) 19b/19whall1 0 0 0 ( 897.000000 -146.000000 -5963.000000 ) ( 904.000000 -146.000000 -5963.000000 ) ( 904.000000 -146.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -146.000000 -5963.000000 ) ( 897.000000 -150.000000 -5963.000000 ) ( 904.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.000000 -146.000000 -5963.000000 ) ( 904.000000 -150.000000 -5963.000000 ) ( 904.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.000000 -146.000000 -5863.000000 ) ( 904.000000 -150.000000 -5863.000000 ) ( 897.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -146.000000 -5863.000000 ) ( 897.000000 -150.000000 -5863.000000 ) ( 897.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4194/2909) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-904.000000, -897.000000, -897.000000) / (5963.000000, 5963.000000, 5863.000000) // --> Vector info: d1 = 0.719252, 0.719252, 2.151776. Determinants: -0.000025, 10.027666, -60298.471282, -700.000000 // --> Vector info: d2 = 0.960902, 0.906249, 0.906251. Determinants: 5.465263, 0.000013, 4267.889462, -700.000000 ( 897.000000 -220.000000 -5863.000000 ) ( 897.000000 -220.000000 -5963.000000 ) ( 904.000000 -220.000000 -5963.000000 ) ( ( 0.000000 -0.014325 86.140673 ) ( -0.007808 0.000000 -6.096985 ) ) 19b/19whall1 0 0 0 ( 904.000000 -224.000000 -5963.000000 ) ( 897.000000 -224.000000 -5963.000000 ) ( 897.000000 -224.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.000000 -224.000000 -5963.000000 ) ( 904.000000 -220.000000 -5963.000000 ) ( 897.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -224.000000 -5963.000000 ) ( 897.000000 -220.000000 -5963.000000 ) ( 897.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -224.000000 -5863.000000 ) ( 897.000000 -220.000000 -5863.000000 ) ( 904.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.000000 -224.000000 -5863.000000 ) ( 904.000000 -220.000000 -5863.000000 ) ( 904.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4195/2910) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-220.000000, -220.000000, -150.000000) / (897.000000, 904.000000, 904.000000) // --> Vector info: d1 = 0.799832, 0.690526, 0.690529. Determinants: -0.000020, 7.651377, -7255.207500, -490.000000 // --> Vector info: d2 = 2.000000, 2.000000, 1.000000. Determinants: 7.000000, 0.000016, 559.985249, -490.000000 ( 904.000000 -150.000000 -5963.000000 ) ( 904.000000 -220.000000 -5963.000000 ) ( 897.000000 -220.000000 -5963.000000 ) ( ( 0.000000 -0.015615 14.806546 ) ( -0.014286 0.000000 -1.142827 ) ) 19b/00fgrte1 0 0 0 ( 897.000000 -220.000000 -5967.000000 ) ( 904.000000 -220.000000 -5967.000000 ) ( 904.000000 -150.000000 -5967.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -220.000000 -5967.000000 ) ( 897.000000 -220.000000 -5963.000000 ) ( 904.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.000000 -220.000000 -5967.000000 ) ( 904.000000 -220.000000 -5963.000000 ) ( 904.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.000000 -150.000000 -5967.000000 ) ( 904.000000 -150.000000 -5963.000000 ) ( 897.000000 -150.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -150.000000 -5967.000000 ) ( 897.000000 -150.000000 -5963.000000 ) ( 897.000000 -220.000000 -5963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4196/2911) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall1]: 64.000000/128.000000 // --> Vector A/B: (-150.000000, -150.000000, -220.000000) / (-897.000000, -904.000000, -904.000000) // --> Vector info: d1 = 1.964275, 1.964275, 0.964275. Determinants: -7.000000, 0.000000, -2012.494926, -490.000000 // --> Vector info: d2 = 0.908751, 0.963404, 0.963403. Determinants: -0.000004, 3.825688, 2986.353570, -490.000000 ( 904.000000 -220.000000 -5863.000000 ) ( 904.000000 -150.000000 -5863.000000 ) ( 897.000000 -150.000000 -5863.000000 ) ( ( 0.014286 0.000000 4.107133 ) ( 0.000000 -0.007808 -6.094599 ) ) 19b/19whall1 0 0 0 ( 897.000000 -150.000000 -5859.000000 ) ( 904.000000 -150.000000 -5859.000000 ) ( 904.000000 -220.000000 -5859.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -150.000000 -5859.000000 ) ( 897.000000 -150.000000 -5863.000000 ) ( 904.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.000000 -150.000000 -5859.000000 ) ( 904.000000 -150.000000 -5863.000000 ) ( 904.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 904.000000 -220.000000 -5859.000000 ) ( 904.000000 -220.000000 -5863.000000 ) ( 897.000000 -220.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 897.000000 -220.000000 -5859.000000 ) ( 897.000000 -220.000000 -5863.000000 ) ( 897.000000 -150.000000 -5863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4199/2912) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00tcall]: 32.000000/32.000000 // --> Vector A/B: (-368.000000, -368.000000, -385.000000) / (5078.000000, 5060.000000, 5060.000000) // --> Vector info: d1 = 1.000000, 0.999998, 2.000000. Determinants: 18.000043, -0.000027, 6318.153410, -306.000000 // --> Vector info: d2 = 0.999999, 0.000000, 0.000003. Determinants: 0.000042, -16.999971, 86019.870083, -306.000000 ( -5.000000 385.000000 -5060.000000 ) ( -5.000000 368.000000 -5060.000000 ) ( -5.000000 368.000000 -5078.000000 ) ( ( -0.058824 0.000000 -20.647560 ) ( 0.000000 0.055555 -281.110687 ) ) 19b/00tcall 0 0 0 ( -1.000000 368.000000 -5078.000000 ) ( -1.000000 368.000000 -5060.000000 ) ( -1.000000 385.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1.000000 368.000000 -5078.000000 ) ( -5.000000 368.000000 -5078.000000 ) ( -5.000000 368.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1.000000 368.000000 -5060.000000 ) ( -5.000000 368.000000 -5060.000000 ) ( -5.000000 385.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1.000000 385.000000 -5060.000000 ) ( -5.000000 385.000000 -5060.000000 ) ( -5.000000 385.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1.000000 385.000000 -5078.000000 ) ( -5.000000 385.000000 -5078.000000 ) ( -5.000000 368.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4200/2913) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (385.000000, 368.000000, 368.000000) / (-9.000000, -9.000000, -5.000000) // --> Vector info: d1 = 0.718755, 1.218756, 1.218756. Determinants: 2.000003, 0.000000, -818.876480, -68.000000 // --> Vector info: d2 = 0.906250, 0.906250, 0.956250. Determinants: 0.000000, -0.850000, -69.275002, -68.000000 ( -5.000000 368.000000 -5078.000000 ) ( -9.000000 368.000000 -5078.000000 ) ( -9.000000 385.000000 -5078.000000 ) ( ( -0.029412 0.000000 12.042301 ) ( 0.000000 0.012500 1.018750 ) ) 19b/19whall2 0 0 0 ( -9.000000 385.000000 -5082.000000 ) ( -9.000000 368.000000 -5082.000000 ) ( -5.000000 368.000000 -5082.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 385.000000 -5082.000000 ) ( -9.000000 385.000000 -5078.000000 ) ( -9.000000 368.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 368.000000 -5082.000000 ) ( -9.000000 368.000000 -5078.000000 ) ( -5.000000 368.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 368.000000 -5082.000000 ) ( -5.000000 368.000000 -5078.000000 ) ( -5.000000 385.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 385.000000 -5082.000000 ) ( -5.000000 385.000000 -5078.000000 ) ( -9.000000 385.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4201/2914) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-9.000000, -9.000000, -5.000000) / (5060.000000, 5078.000000, 5078.000000) // --> Vector info: d1 = 0.249992, 0.750011, 0.750011. Determinants: 0.000000, -2.000075, 10102.381630, -72.000000 // --> Vector info: d2 = 0.906251, 0.906250, 0.956250. Determinants: -0.900000, 0.000003, -73.365713, -72.000000 ( -5.000000 385.000000 -5078.000000 ) ( -9.000000 385.000000 -5078.000000 ) ( -9.000000 385.000000 -5060.000000 ) ( ( 0.000000 0.027779 -140.310856 ) ( 0.012500 0.000000 1.018968 ) ) 19b/19whall2 0 0 0 ( -9.000000 389.000000 -5060.000000 ) ( -9.000000 389.000000 -5078.000000 ) ( -5.000000 389.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 389.000000 -5060.000000 ) ( -9.000000 385.000000 -5060.000000 ) ( -9.000000 385.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 389.000000 -5078.000000 ) ( -9.000000 385.000000 -5078.000000 ) ( -5.000000 385.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 389.000000 -5078.000000 ) ( -5.000000 385.000000 -5078.000000 ) ( -5.000000 385.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 389.000000 -5060.000000 ) ( -5.000000 385.000000 -5060.000000 ) ( -9.000000 385.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4202/2915) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (368.000000, 385.000000, 385.000000) / (9.000000, 9.000000, 5.000000) // --> Vector info: d1 = 0.718755, 1.218756, 1.218756. Determinants: -2.000003, 0.000000, 687.125685, -68.000000 // --> Vector info: d2 = 0.906250, 0.906250, 0.956250. Determinants: 0.000000, 0.850000, -69.275002, -68.000000 ( -5.000000 385.000000 -5060.000000 ) ( -9.000000 385.000000 -5060.000000 ) ( -9.000000 368.000000 -5060.000000 ) ( ( 0.029412 0.000000 -10.104789 ) ( 0.000000 -0.012500 1.018750 ) ) 19b/19whall2 0 0 0 ( -9.000000 368.000000 -5056.000000 ) ( -9.000000 385.000000 -5056.000000 ) ( -5.000000 385.000000 -5056.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 368.000000 -5056.000000 ) ( -9.000000 368.000000 -5060.000000 ) ( -9.000000 385.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 385.000000 -5056.000000 ) ( -9.000000 385.000000 -5060.000000 ) ( -5.000000 385.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 385.000000 -5056.000000 ) ( -5.000000 385.000000 -5060.000000 ) ( -5.000000 368.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 368.000000 -5056.000000 ) ( -5.000000 368.000000 -5060.000000 ) ( -9.000000 368.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4203/2916) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (9.000000, 9.000000, 5.000000) / (5078.000000, 5060.000000, 5060.000000) // --> Vector info: d1 = 0.218744, 0.718755, 0.718755. Determinants: 0.000000, 2.000045, -10171.977146, -72.000000 // --> Vector info: d2 = 0.906250, 0.906250, 0.956250. Determinants: 0.900000, 0.000000, -73.350003, -72.000000 ( -5.000000 368.000000 -5060.000000 ) ( -9.000000 368.000000 -5060.000000 ) ( -9.000000 368.000000 -5078.000000 ) ( ( 0.000000 -0.027778 141.277460 ) ( -0.012500 0.000000 1.018750 ) ) 19b/19whall2 0 0 0 ( -9.000000 364.000000 -5078.000000 ) ( -9.000000 364.000000 -5060.000000 ) ( -5.000000 364.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 364.000000 -5078.000000 ) ( -9.000000 368.000000 -5078.000000 ) ( -9.000000 368.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 364.000000 -5060.000000 ) ( -9.000000 368.000000 -5060.000000 ) ( -5.000000 368.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 364.000000 -5060.000000 ) ( -5.000000 368.000000 -5060.000000 ) ( -5.000000 368.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 364.000000 -5078.000000 ) ( -5.000000 368.000000 -5078.000000 ) ( -9.000000 368.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4205/2917) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00tdown]: 32.000000/32.000000 // --> Vector A/B: (-324.000000, -324.000000, -306.000000) / (5060.000000, 5078.000000, 5078.000000) // --> Vector info: d1 = 1.031239, 1.031239, 0.031239. Determinants: 18.000004, 0.000000, 5497.879911, -324.000000 // --> Vector info: d2 = 0.012520, 1.012524, 1.012524. Determinants: 0.000000, -18.000069, 91076.290813, -324.000000 ( -5.000000 306.000000 -5078.000000 ) ( -5.000000 324.000000 -5078.000000 ) ( -5.000000 324.000000 -5060.000000 ) ( ( -0.055556 0.000000 -16.968765 ) ( 0.000000 0.055556 -281.099663 ) ) 19b/00tdown 0 0 0 ( -1.000000 324.000000 -5060.000000 ) ( -1.000000 324.000000 -5078.000000 ) ( -1.000000 306.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1.000000 324.000000 -5060.000000 ) ( -5.000000 324.000000 -5060.000000 ) ( -5.000000 324.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1.000000 324.000000 -5078.000000 ) ( -5.000000 324.000000 -5078.000000 ) ( -5.000000 306.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1.000000 306.000000 -5078.000000 ) ( -5.000000 306.000000 -5078.000000 ) ( -5.000000 306.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1.000000 306.000000 -5060.000000 ) ( -5.000000 306.000000 -5060.000000 ) ( -5.000000 324.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4206/2918) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (306.000000, 324.000000, 324.000000) / (9.000000, 9.000000, 5.000000) // --> Vector info: d1 = 0.734371, 1.234371, 1.234371. Determinants: -2.000000, 0.000000, 559.125408, -72.000000 // --> Vector info: d2 = 0.914062, 0.914062, 0.964063. Determinants: 0.000000, 0.900000, -73.912503, -72.000000 ( -5.000000 324.000000 -5060.000000 ) ( -9.000000 324.000000 -5060.000000 ) ( -9.000000 306.000000 -5060.000000 ) ( ( 0.027778 0.000000 -7.765631 ) ( 0.000000 -0.012500 1.026563 ) ) 19b/19whall2 0 0 0 ( -9.000000 306.000000 -5056.000000 ) ( -9.000000 324.000000 -5056.000000 ) ( -5.000000 324.000000 -5056.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 306.000000 -5056.000000 ) ( -9.000000 306.000000 -5060.000000 ) ( -9.000000 324.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 324.000000 -5056.000000 ) ( -9.000000 324.000000 -5060.000000 ) ( -5.000000 324.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 324.000000 -5056.000000 ) ( -5.000000 324.000000 -5060.000000 ) ( -5.000000 306.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 306.000000 -5056.000000 ) ( -5.000000 306.000000 -5060.000000 ) ( -9.000000 306.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4207/2919) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (9.000000, 9.000000, 5.000000) / (5078.000000, 5060.000000, 5060.000000) // --> Vector info: d1 = 0.234369, 0.734371, 0.734371. Determinants: 0.000000, 2.000008, -10172.913308, -72.000000 // --> Vector info: d2 = 0.914062, 0.914062, 0.964063. Determinants: 0.900000, 0.000000, -73.912503, -72.000000 ( -5.000000 306.000000 -5060.000000 ) ( -9.000000 306.000000 -5060.000000 ) ( -9.000000 306.000000 -5078.000000 ) ( ( 0.000000 -0.027778 141.290463 ) ( -0.012500 0.000000 1.026563 ) ) 19b/19whall2 0 0 0 ( -9.000000 302.000000 -5078.000000 ) ( -9.000000 302.000000 -5060.000000 ) ( -5.000000 302.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 302.000000 -5078.000000 ) ( -9.000000 306.000000 -5078.000000 ) ( -9.000000 306.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 302.000000 -5060.000000 ) ( -9.000000 306.000000 -5060.000000 ) ( -5.000000 306.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 302.000000 -5060.000000 ) ( -5.000000 306.000000 -5060.000000 ) ( -5.000000 306.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 302.000000 -5078.000000 ) ( -5.000000 306.000000 -5078.000000 ) ( -9.000000 306.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4208/2920) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (324.000000, 306.000000, 306.000000) / (-9.000000, -9.000000, -5.000000) // --> Vector info: d1 = 0.734371, 1.234371, 1.234371. Determinants: 2.000000, 0.000000, -700.874867, -72.000000 // --> Vector info: d2 = 0.914062, 0.914062, 0.964063. Determinants: 0.000000, -0.900000, -73.912503, -72.000000 ( -5.000000 306.000000 -5078.000000 ) ( -9.000000 306.000000 -5078.000000 ) ( -9.000000 324.000000 -5078.000000 ) ( ( -0.027778 0.000000 9.734373 ) ( 0.000000 0.012500 1.026563 ) ) 19b/19whall2 0 0 0 ( -9.000000 324.000000 -5082.000000 ) ( -9.000000 306.000000 -5082.000000 ) ( -5.000000 306.000000 -5082.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 324.000000 -5082.000000 ) ( -9.000000 324.000000 -5078.000000 ) ( -9.000000 306.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 306.000000 -5082.000000 ) ( -9.000000 306.000000 -5078.000000 ) ( -5.000000 306.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 306.000000 -5082.000000 ) ( -5.000000 306.000000 -5078.000000 ) ( -5.000000 324.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 324.000000 -5082.000000 ) ( -5.000000 324.000000 -5078.000000 ) ( -9.000000 324.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4209/2921) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-9.000000, -9.000000, -5.000000) / (5060.000000, 5078.000000, 5078.000000) // --> Vector info: d1 = 0.250004, 0.750006, 0.750006. Determinants: 0.000005, -2.000008, 10102.038309, -72.000000 // --> Vector info: d2 = 0.914061, 0.914062, 0.964062. Determinants: -0.900000, -0.000003, -73.899147, -72.000000 ( -5.000000 324.000000 -5078.000000 ) ( -9.000000 324.000000 -5078.000000 ) ( -9.000000 324.000000 -5060.000000 ) ( ( 0.000000 0.027778 -140.306088 ) ( 0.012500 0.000000 1.026377 ) ) 19b/19whall2 0 0 0 ( -9.000000 328.000000 -5060.000000 ) ( -9.000000 328.000000 -5078.000000 ) ( -5.000000 328.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 328.000000 -5060.000000 ) ( -9.000000 324.000000 -5060.000000 ) ( -9.000000 324.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -9.000000 328.000000 -5078.000000 ) ( -9.000000 324.000000 -5078.000000 ) ( -5.000000 324.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 328.000000 -5078.000000 ) ( -5.000000 324.000000 -5078.000000 ) ( -5.000000 324.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 328.000000 -5060.000000 ) ( -5.000000 324.000000 -5060.000000 ) ( -9.000000 324.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4211/2922) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00tdown]: 32.000000/32.000000 // --> Vector A/B: (21.000000, 39.000000, 39.000000) / (5311.000000, 5311.000000, 5294.000000) // --> Vector info: d1 = 0.000000, 0.999998, 1.000000. Determinants: -16.999963, 0.000029, 356.846794, -306.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.999999. Determinants: -0.000004, 17.999970, -95597.838589, -306.000000 ( -39.000000 277.000000 -5294.000000 ) ( -39.000000 277.000000 -5311.000000 ) ( -21.000000 277.000000 -5311.000000 ) ( ( 0.055555 0.000000 -1.166166 ) ( 0.000000 -0.058823 312.411237 ) ) 19b/00tdown 0 0 0 ( -21.000000 273.000000 -5311.000000 ) ( -39.000000 273.000000 -5311.000000 ) ( -39.000000 273.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -21.000000 273.000000 -5311.000000 ) ( -21.000000 277.000000 -5311.000000 ) ( -39.000000 277.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 273.000000 -5311.000000 ) ( -39.000000 277.000000 -5311.000000 ) ( -39.000000 277.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 273.000000 -5294.000000 ) ( -39.000000 277.000000 -5294.000000 ) ( -21.000000 277.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -21.000000 273.000000 -5294.000000 ) ( -21.000000 277.000000 -5294.000000 ) ( -21.000000 277.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4212/2923) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-280.000000, -280.000000, -277.000000) / (5294.000000, 5311.000000, 5311.000000) // --> Vector info: d1 = 0.234354, 0.734362, 0.734367. Determinants: -0.000079, -1.500024, 7929.154661, -51.000000 // --> Vector info: d2 = 0.906252, 0.906257, 0.956253. Determinants: -0.849932, -0.000014, -284.125090, -51.000000 ( -21.000000 277.000000 -5311.000000 ) ( -21.000000 280.000000 -5311.000000 ) ( -21.000000 280.000000 -5294.000000 ) ( ( 0.000002 0.029412 -155.473621 ) ( 0.016665 0.000000 5.571080 ) ) 19b/00wnew1 0 0 0 ( -17.000000 280.000000 -5294.000000 ) ( -17.000000 280.000000 -5311.000000 ) ( -17.000000 277.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -17.000000 280.000000 -5294.000000 ) ( -21.000000 280.000000 -5294.000000 ) ( -21.000000 280.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -17.000000 280.000000 -5311.000000 ) ( -21.000000 280.000000 -5311.000000 ) ( -21.000000 277.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -17.000000 277.000000 -5311.000000 ) ( -21.000000 277.000000 -5311.000000 ) ( -21.000000 277.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -17.000000 277.000000 -5294.000000 ) ( -21.000000 277.000000 -5294.000000 ) ( -21.000000 280.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4213/2924) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (280.000000, 280.000000, 277.000000) / (39.000000, 21.000000, 21.000000) // --> Vector info: d1 = 0.734362, 1.234373, 1.234373. Determinants: -0.000002, 1.500034, -98.156237, -54.000000 // --> Vector info: d2 = 0.906257, 0.906249, 0.956249. Determinants: 0.900002, -0.000025, -300.937600, -54.000000 ( -21.000000 277.000000 -5294.000000 ) ( -21.000000 280.000000 -5294.000000 ) ( -39.000000 280.000000 -5294.000000 ) ( ( 0.000000 -0.027778 1.817708 ) ( -0.016667 0.000000 5.572919 ) ) 19b/00wnew1 0 0 0 ( -39.000000 280.000000 -5290.000000 ) ( -21.000000 280.000000 -5290.000000 ) ( -21.000000 277.000000 -5290.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 280.000000 -5290.000000 ) ( -39.000000 280.000000 -5294.000000 ) ( -21.000000 280.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -21.000000 280.000000 -5290.000000 ) ( -21.000000 280.000000 -5294.000000 ) ( -21.000000 277.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -21.000000 277.000000 -5290.000000 ) ( -21.000000 277.000000 -5294.000000 ) ( -39.000000 277.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 277.000000 -5290.000000 ) ( -39.000000 277.000000 -5294.000000 ) ( -39.000000 280.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4214/2925) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (280.000000, 280.000000, 277.000000) / (5311.000000, 5294.000000, 5294.000000) // --> Vector info: d1 = 0.249992, 0.749985, 0.749985. Determinants: 0.000000, 1.499977, -7979.127873, -51.000000 // --> Vector info: d2 = 0.906251, 0.906251, 0.956247. Determinants: 0.849932, 0.000000, -284.199861, -51.000000 ( -39.000000 277.000000 -5294.000000 ) ( -39.000000 280.000000 -5294.000000 ) ( -39.000000 280.000000 -5311.000000 ) ( ( 0.000000 -0.029411 156.453488 ) ( -0.016665 0.000000 5.572546 ) ) 19b/00wnew1 0 0 0 ( -43.000000 280.000000 -5311.000000 ) ( -43.000000 280.000000 -5294.000000 ) ( -43.000000 277.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -43.000000 280.000000 -5311.000000 ) ( -39.000000 280.000000 -5311.000000 ) ( -39.000000 280.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -43.000000 280.000000 -5294.000000 ) ( -39.000000 280.000000 -5294.000000 ) ( -39.000000 277.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -43.000000 277.000000 -5294.000000 ) ( -39.000000 277.000000 -5294.000000 ) ( -39.000000 277.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -43.000000 277.000000 -5311.000000 ) ( -39.000000 277.000000 -5311.000000 ) ( -39.000000 280.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4215/2926) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (280.000000, 280.000000, 277.000000) / (-21.000000, -39.000000, -39.000000) // --> Vector info: d1 = 0.749985, 1.249994, 1.249994. Determinants: -0.000002, 1.500027, -8.997982, -54.000000 // --> Vector info: d2 = 0.906251, 0.906249, 0.956245. Determinants: 0.899928, -0.000007, -300.917643, -54.000000 ( -39.000000 277.000000 -5311.000000 ) ( -39.000000 280.000000 -5311.000000 ) ( -21.000000 280.000000 -5311.000000 ) ( ( 0.000000 -0.027778 0.166629 ) ( -0.016665 0.000000 5.572549 ) ) 19b/00wnew1 0 0 0 ( -21.000000 280.000000 -5315.000000 ) ( -39.000000 280.000000 -5315.000000 ) ( -39.000000 277.000000 -5315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -21.000000 280.000000 -5315.000000 ) ( -21.000000 280.000000 -5311.000000 ) ( -39.000000 280.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 280.000000 -5315.000000 ) ( -39.000000 280.000000 -5311.000000 ) ( -39.000000 277.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 277.000000 -5315.000000 ) ( -39.000000 277.000000 -5311.000000 ) ( -21.000000 277.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -21.000000 277.000000 -5315.000000 ) ( -21.000000 277.000000 -5311.000000 ) ( -21.000000 280.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4217/2927) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00tdown]: 32.000000/32.000000 // --> Vector A/B: (49.000000, 67.000000, 67.000000) / (5311.000000, 5311.000000, 5294.000000) // --> Vector info: d1 = 1.000000, 0.000000, 0.000000. Determinants: 17.000004, 0.000001, -1139.003272, -306.000000 // --> Vector info: d2 = 1.999997, 2.000000, 1.000000. Determinants: -0.000057, -18.000008, 94986.048477, -306.000000 ( -67.000000 277.000000 -5294.000000 ) ( -67.000000 277.000000 -5311.000000 ) ( -49.000000 277.000000 -5311.000000 ) ( ( -0.055556 0.000000 3.722233 ) ( 0.000000 0.058824 -310.411923 ) ) 19b/00tdown 0 0 0 ( -49.000000 273.000000 -5311.000000 ) ( -67.000000 273.000000 -5311.000000 ) ( -67.000000 273.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.000000 273.000000 -5311.000000 ) ( -49.000000 277.000000 -5311.000000 ) ( -67.000000 277.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 273.000000 -5311.000000 ) ( -67.000000 277.000000 -5311.000000 ) ( -67.000000 277.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 273.000000 -5294.000000 ) ( -67.000000 277.000000 -5294.000000 ) ( -49.000000 277.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.000000 273.000000 -5294.000000 ) ( -49.000000 277.000000 -5294.000000 ) ( -49.000000 277.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4218/2928) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-280.000000, -280.000000, -277.000000) / (5294.000000, 5311.000000, 5311.000000) // --> Vector info: d1 = 0.249992, 0.749985, 0.749985. Determinants: 0.000000, -1.499977, 7928.129040, -51.000000 // --> Vector info: d2 = 0.906251, 0.906251, 0.956247. Determinants: -0.849932, 0.000000, -284.199861, -51.000000 ( -49.000000 277.000000 -5311.000000 ) ( -49.000000 280.000000 -5311.000000 ) ( -49.000000 280.000000 -5294.000000 ) ( ( 0.000000 0.029411 -155.453511 ) ( 0.016665 0.000000 5.572546 ) ) 19b/00wnew1 0 0 0 ( -45.000000 280.000000 -5294.000000 ) ( -45.000000 280.000000 -5311.000000 ) ( -45.000000 277.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -45.000000 280.000000 -5294.000000 ) ( -49.000000 280.000000 -5294.000000 ) ( -49.000000 280.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -45.000000 280.000000 -5311.000000 ) ( -49.000000 280.000000 -5311.000000 ) ( -49.000000 277.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -45.000000 277.000000 -5311.000000 ) ( -49.000000 277.000000 -5311.000000 ) ( -49.000000 277.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -45.000000 277.000000 -5294.000000 ) ( -49.000000 277.000000 -5294.000000 ) ( -49.000000 280.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4219/2929) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (280.000000, 280.000000, 277.000000) / (67.000000, 49.000000, 49.000000) // --> Vector info: d1 = 0.749985, 1.249994, 1.249994. Determinants: -0.000002, 1.500027, -141.000345, -54.000000 // --> Vector info: d2 = 0.906251, 0.906249, 0.956245. Determinants: 0.899928, -0.000007, -300.917044, -54.000000 ( -49.000000 277.000000 -5294.000000 ) ( -49.000000 280.000000 -5294.000000 ) ( -67.000000 280.000000 -5294.000000 ) ( ( 0.000000 -0.027778 2.611118 ) ( -0.016665 0.000000 5.572538 ) ) 19b/00wnew1 0 0 0 ( -67.000000 280.000000 -5290.000000 ) ( -49.000000 280.000000 -5290.000000 ) ( -49.000000 277.000000 -5290.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 280.000000 -5290.000000 ) ( -67.000000 280.000000 -5294.000000 ) ( -49.000000 280.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.000000 280.000000 -5290.000000 ) ( -49.000000 280.000000 -5294.000000 ) ( -49.000000 277.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.000000 277.000000 -5290.000000 ) ( -49.000000 277.000000 -5294.000000 ) ( -67.000000 277.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 277.000000 -5290.000000 ) ( -67.000000 277.000000 -5294.000000 ) ( -67.000000 280.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4220/2930) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (280.000000, 280.000000, 277.000000) / (5311.000000, 5294.000000, 5294.000000) // --> Vector info: d1 = 0.234354, 0.734362, 0.734367. Determinants: 0.000079, 1.500024, -7978.603339, -51.000000 // --> Vector info: d2 = 0.906252, 0.906257, 0.956253. Determinants: 0.849932, 0.000014, -284.274968, -51.000000 ( -67.000000 277.000000 -5294.000000 ) ( -67.000000 280.000000 -5294.000000 ) ( -67.000000 280.000000 -5311.000000 ) ( ( -0.000002 -0.029412 156.443203 ) ( -0.016665 0.000000 5.574019 ) ) 19b/00wnew1 0 0 0 ( -71.000000 280.000000 -5311.000000 ) ( -71.000000 280.000000 -5294.000000 ) ( -71.000000 277.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.000000 280.000000 -5311.000000 ) ( -67.000000 280.000000 -5311.000000 ) ( -67.000000 280.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.000000 280.000000 -5294.000000 ) ( -67.000000 280.000000 -5294.000000 ) ( -67.000000 277.000000 -5294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.000000 277.000000 -5294.000000 ) ( -67.000000 277.000000 -5294.000000 ) ( -67.000000 277.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.000000 277.000000 -5311.000000 ) ( -67.000000 277.000000 -5311.000000 ) ( -67.000000 280.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4221/2931) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (280.000000, 280.000000, 277.000000) / (-49.000000, -67.000000, -67.000000) // --> Vector info: d1 = 0.734369, 1.234373, 1.234373. Determinants: -0.000002, 1.500012, 33.845268, -54.000000 // --> Vector info: d2 = 0.906248, 0.906249, 0.956249. Determinants: 0.900002, 0.000003, -300.937923, -54.000000 ( -67.000000 277.000000 -5311.000000 ) ( -67.000000 280.000000 -5311.000000 ) ( -49.000000 280.000000 -5311.000000 ) ( ( 0.000000 -0.027778 -0.626764 ) ( -0.016667 0.000000 5.572924 ) ) 19b/00wnew1 0 0 0 ( -49.000000 280.000000 -5315.000000 ) ( -67.000000 280.000000 -5315.000000 ) ( -67.000000 277.000000 -5315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.000000 280.000000 -5315.000000 ) ( -49.000000 280.000000 -5311.000000 ) ( -67.000000 280.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 280.000000 -5315.000000 ) ( -67.000000 280.000000 -5311.000000 ) ( -67.000000 277.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 277.000000 -5315.000000 ) ( -67.000000 277.000000 -5311.000000 ) ( -49.000000 277.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.000000 277.000000 -5315.000000 ) ( -49.000000 277.000000 -5311.000000 ) ( -49.000000 280.000000 -5311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4223/2932) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00tdown]: 32.000000/32.000000 // --> Vector A/B: (39.000000, 56.000000, 56.000000) / (6221.000000, 6221.000000, 6204.000000) // --> Vector info: d1 = 0.999998, 2.000000, 2.000000. Determinants: -17.000040, -0.000004, 374.025260, -289.000000 // --> Vector info: d2 = 0.000000, 0.000003, 1.000004. Determinants: -0.000039, 17.000025, -105757.157175, -289.000000 ( -56.000000 277.000000 -6204.000000 ) ( -56.000000 277.000000 -6221.000000 ) ( -39.000000 277.000000 -6221.000000 ) ( ( 0.058824 0.000000 -1.294205 ) ( 0.000000 -0.058824 365.941720 ) ) 19b/00tdown 0 0 0 ( -39.000000 273.000000 -6221.000000 ) ( -56.000000 273.000000 -6221.000000 ) ( -56.000000 273.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 273.000000 -6221.000000 ) ( -39.000000 277.000000 -6221.000000 ) ( -56.000000 277.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -56.000000 273.000000 -6221.000000 ) ( -56.000000 277.000000 -6221.000000 ) ( -56.000000 277.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -56.000000 273.000000 -6204.000000 ) ( -56.000000 277.000000 -6204.000000 ) ( -39.000000 277.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 273.000000 -6204.000000 ) ( -39.000000 277.000000 -6204.000000 ) ( -39.000000 277.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4224/2933) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-280.000000, -280.000000, -277.000000) / (6204.000000, 6221.000000, 6221.000000) // --> Vector info: d1 = 0.234369, 0.734371, 0.734371. Determinants: 0.000000, -1.500006, 9294.082646, -51.000000 // --> Vector info: d2 = 0.914062, 0.914062, 0.964063. Determinants: -0.850000, 0.000000, -284.617262, -51.000000 ( -39.000000 277.000000 -6221.000000 ) ( -39.000000 280.000000 -6221.000000 ) ( -39.000000 280.000000 -6204.000000 ) ( ( 0.000000 0.029412 -182.236915 ) ( 0.016667 0.000000 5.580731 ) ) 19b/00wnew1 0 0 0 ( -35.000000 280.000000 -6204.000000 ) ( -35.000000 280.000000 -6221.000000 ) ( -35.000000 277.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 280.000000 -6204.000000 ) ( -39.000000 280.000000 -6204.000000 ) ( -39.000000 280.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 280.000000 -6221.000000 ) ( -39.000000 280.000000 -6221.000000 ) ( -39.000000 277.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 277.000000 -6221.000000 ) ( -39.000000 277.000000 -6221.000000 ) ( -39.000000 277.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 277.000000 -6204.000000 ) ( -39.000000 277.000000 -6204.000000 ) ( -39.000000 280.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4225/2934) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (280.000000, 280.000000, 277.000000) / (56.000000, 39.000000, 39.000000) // --> Vector info: d1 = 0.734371, 1.234371, 1.234371. Determinants: 0.000000, 1.500000, -121.452949, -51.000000 // --> Vector info: d2 = 0.914062, 0.914062, 0.964063. Determinants: 0.850000, 0.000000, -284.617262, -51.000000 ( -39.000000 277.000000 -6204.000000 ) ( -39.000000 280.000000 -6204.000000 ) ( -56.000000 280.000000 -6204.000000 ) ( ( 0.000000 -0.029412 2.381430 ) ( -0.016667 0.000000 5.580731 ) ) 19b/00wnew1 0 0 0 ( -56.000000 280.000000 -6200.000000 ) ( -39.000000 280.000000 -6200.000000 ) ( -39.000000 277.000000 -6200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -56.000000 280.000000 -6200.000000 ) ( -56.000000 280.000000 -6204.000000 ) ( -39.000000 280.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 280.000000 -6200.000000 ) ( -39.000000 280.000000 -6204.000000 ) ( -39.000000 277.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 277.000000 -6200.000000 ) ( -39.000000 277.000000 -6204.000000 ) ( -56.000000 277.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -56.000000 277.000000 -6200.000000 ) ( -56.000000 277.000000 -6204.000000 ) ( -56.000000 280.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4226/2935) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (280.000000, 280.000000, 277.000000) / (6221.000000, 6204.000000, 6204.000000) // --> Vector info: d1 = 0.250004, 0.749983, 0.749983. Determinants: -0.000005, 1.499935, -9343.844936, -51.000000 // --> Vector info: d2 = 0.914061, 0.914062, 0.964062. Determinants: 0.849999, 0.000001, -284.624786, -51.000000 ( -56.000000 277.000000 -6204.000000 ) ( -56.000000 280.000000 -6204.000000 ) ( -56.000000 280.000000 -6221.000000 ) ( ( 0.000000 -0.029410 183.212646 ) ( -0.016667 0.000000 5.580878 ) ) 19b/00wnew1 0 0 0 ( -60.000000 280.000000 -6221.000000 ) ( -60.000000 280.000000 -6204.000000 ) ( -60.000000 277.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -60.000000 280.000000 -6221.000000 ) ( -56.000000 280.000000 -6221.000000 ) ( -56.000000 280.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -60.000000 280.000000 -6204.000000 ) ( -56.000000 280.000000 -6204.000000 ) ( -56.000000 277.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -60.000000 277.000000 -6204.000000 ) ( -56.000000 277.000000 -6204.000000 ) ( -56.000000 277.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -60.000000 277.000000 -6221.000000 ) ( -56.000000 277.000000 -6221.000000 ) ( -56.000000 280.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4227/2936) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (280.000000, 280.000000, 277.000000) / (-39.000000, -56.000000, -56.000000) // --> Vector info: d1 = 0.749983, 1.249990, 1.249990. Determinants: -0.000008, 1.500023, 20.254075, -51.000000 // --> Vector info: d2 = 0.914062, 0.914061, 0.964061. Determinants: 0.849999, -0.000002, -284.616997, -51.000000 ( -56.000000 277.000000 -6221.000000 ) ( -56.000000 280.000000 -6221.000000 ) ( -39.000000 280.000000 -6221.000000 ) ( ( 0.000000 -0.029412 -0.397139 ) ( -0.016667 0.000000 5.580725 ) ) 19b/00wnew1 0 0 0 ( -39.000000 280.000000 -6225.000000 ) ( -56.000000 280.000000 -6225.000000 ) ( -56.000000 277.000000 -6225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 280.000000 -6225.000000 ) ( -39.000000 280.000000 -6221.000000 ) ( -56.000000 280.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -56.000000 280.000000 -6225.000000 ) ( -56.000000 280.000000 -6221.000000 ) ( -56.000000 277.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -56.000000 277.000000 -6225.000000 ) ( -56.000000 277.000000 -6221.000000 ) ( -39.000000 277.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 277.000000 -6225.000000 ) ( -39.000000 277.000000 -6221.000000 ) ( -39.000000 280.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4230/2937) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-147.000000, -67.000000, -67.000000) / (7954.000000, 7978.000000, 7954.000000) // --> Vector info: d1 = 0.260735, 0.387417, 0.537334. Determinants: -6.638397, 11.993409, -96872.027957, -1920.000000 // --> Vector info: d2 = 0.595878, 0.010907, 0.093438. Determinants: 12.058571, 6.602478, -51887.587088, -1920.000000 ( 170.000000 -67.000000 -7954.000000 ) ( 170.000000 -67.000000 -7978.000000 ) ( 170.000000 -147.000000 -7954.000000 ) ( ( 0.003457 -0.006247 50.454181 ) ( -0.006281 -0.003439 27.024785 ) ) 19b/00ROCK4 0 0 0 ( 166.000000 -147.000000 -7954.000000 ) ( 166.000000 -67.000000 -7978.000000 ) ( 166.000000 -67.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 166.000000 -147.000000 -7954.000000 ) ( 170.000000 -147.000000 -7954.000000 ) ( 170.000000 -67.000000 -7978.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 166.000000 -67.000000 -7978.000000 ) ( 170.000000 -67.000000 -7978.000000 ) ( 170.000000 -67.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 166.000000 -67.000000 -7954.000000 ) ( 170.000000 -67.000000 -7954.000000 ) ( 170.000000 -147.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4231/2938) # points: 3 { brushDef { // Surface normal: 0.965894, 0.074406, 0.248018 // RotY/Z : -0.250634 / 0.076881. Vector texS/T: (-0.076805, 0.997046, 0.000000) / (0.247286, 0.019049, -0.968755) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (-159.622673, -88.220802, -79.858984) / (7744.718260, 7839.685479, 7769.492317) // --> Vector info: d1 = 1.260708, 0.920101, 1.387411. Determinants: -20.470866, 36.214896, -291061.479416, -5806.021702 // --> Vector info: d2 = 1.595922, 0.820533, 1.010905. Determinants: 36.347933, 20.076541, -158951.160996, -5806.021702 ( 170.000000 -67.000000 -7978.000000 ) ( 188.000000 -74.000000 -8046.000000 ) ( 170.000000 -147.000000 -7954.000000 ) ( ( 0.003526 -0.006237 50.130966 ) ( -0.006260 -0.003458 27.376949 ) ) 19b/00ROCK4 0 0 0 ( 166.136425 -147.297622 -7954.992073 ) ( 184.136425 -74.297622 -8046.992073 ) ( 166.136425 -67.297622 -7978.992073 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 166.136425 -147.297622 -7954.992073 ) ( 170.000000 -147.000000 -7954.000000 ) ( 188.000000 -74.000000 -8046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.136425 -74.297622 -8046.992073 ) ( 188.000000 -74.000000 -8046.000000 ) ( 170.000000 -67.000000 -7978.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 166.136425 -67.297622 -7978.992073 ) ( 170.000000 -67.000000 -7978.000000 ) ( 170.000000 -147.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4232/2939) # points: 4 { brushDef { // Surface normal: -0.376798, -0.926295, 0.000000 // RotY/Z : 0.000000 / -1.957134. Vector texS/T: (0.926295, -0.376798, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK4]: 128.000000/128.000000 // --> Vector A/B: (310.104860, 182.715693, 182.715693) / (7954.000000, 7954.000000, 7978.000000) // --> Vector info: d1 = 1.653042, 1.557611, 1.387411. Determinants: -2.290329, 21.681681, -176799.760303, -3057.340020 // --> Vector info: d2 = 0.124794, 1.028871, 1.010905. Determinants: 21.697838, 2.288648, -25314.048155, -3057.340020 ( 170.000000 -67.000000 -7978.000000 ) ( 170.000000 -67.000000 -7954.000000 ) ( 288.000000 -115.000000 -7954.000000 ) ( ( 0.000749 -0.007092 57.827968 ) ( -0.007097 -0.000749 8.279762 ) ) 19b/00ROCK4 0 0 0 ( 289.507193 -111.294818 -7954.000000 ) ( 171.507193 -63.294818 -7954.000000 ) ( 171.507193 -63.294818 -7978.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.507193 -111.294818 -7954.000000 ) ( 288.000000 -115.000000 -7954.000000 ) ( 170.000000 -67.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 171.507193 -63.294818 -7954.000000 ) ( 170.000000 -67.000000 -7954.000000 ) ( 170.000000 -67.000000 -7978.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 171.507193 -63.294818 -7978.000000 ) ( 170.000000 -67.000000 -7978.000000 ) ( 188.000000 -74.000000 -8046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 189.507193 -70.294818 -8046.000000 ) ( 188.000000 -74.000000 -8046.000000 ) ( 288.000000 -115.000000 -7954.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4235/2940) # points: 4 { brushDef { // Surface normal: 0.000000, -0.447214, 0.894427 // RotY/Z : -1.107149 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.894427, -0.447214) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (107.000000, 212.000000, 212.000000) / (5145.192416, 5145.192416, 4988.667658) // --> Vector info: d1 = 0.015636, 1.515631, 1.515625. Determinants: -234.786348, -0.000612, 24868.308600, -16435.099635 // --> Vector info: d2 = 0.763916, 0.763920, 2.999999. Determinants: -0.000636, 234.788242, -1220585.656372, -16435.099635 ( 212.000000 -1282.000000 -8591.000000 ) ( 212.000000 -1422.000000 -8661.000000 ) ( 107.000000 -1422.000000 -8661.000000 ) ( ( 0.014286 0.000000 -1.513122 ) ( 0.000000 -0.014286 74.267007 ) ) 19b/00ftempl 0 0 0 ( 107.000000 -1420.211146 -8664.577709 ) ( 212.000000 -1420.211146 -8664.577709 ) ( 212.000000 -1280.211146 -8594.577709 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.000000 -1420.211146 -8664.577709 ) ( 107.000000 -1422.000000 -8661.000000 ) ( 212.000000 -1422.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.000000 -1420.211146 -8664.577709 ) ( 212.000000 -1422.000000 -8661.000000 ) ( 212.000000 -1282.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.000000 -1280.211146 -8594.577709 ) ( 212.000000 -1282.000000 -8591.000000 ) ( 107.000000 -1282.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.000000 -1280.211146 -8594.577709 ) ( 107.000000 -1282.000000 -8591.000000 ) ( 107.000000 -1422.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4236/2941) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1422.000000, -1422.000000, -1282.000000) / (8556.000000, 8661.000000, 8591.000000) // --> Vector info: d1 = 1.000000, 1.750000, 1.250000. Determinants: -0.000008, -105.000016, 883680.128707, -14700.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000006. Determinants: -105.000578, 0.000046, -149311.219070, -14700.000000 ( 107.000000 -1282.000000 -8591.000000 ) ( 107.000000 -1422.000000 -8661.000000 ) ( 107.000000 -1422.000000 -8556.000000 ) ( ( 0.000000 0.007143 -60.114294 ) ( 0.007143 0.000000 10.157226 ) ) 19b/00wtempl 0 0 0 ( 103.000000 -1422.000000 -8556.000000 ) ( 103.000000 -1422.000000 -8661.000000 ) ( 103.000000 -1282.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 103.000000 -1422.000000 -8556.000000 ) ( 107.000000 -1422.000000 -8556.000000 ) ( 107.000000 -1422.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 103.000000 -1422.000000 -8661.000000 ) ( 107.000000 -1422.000000 -8661.000000 ) ( 107.000000 -1282.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 103.000000 -1282.000000 -8591.000000 ) ( 107.000000 -1282.000000 -8591.000000 ) ( 107.000000 -1282.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 103.000000 -1282.000000 -8486.000000 ) ( 107.000000 -1282.000000 -8486.000000 ) ( 107.000000 -1422.000000 -8556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4237/2942) # points: 4 { brushDef { // Surface normal: 0.000000, 0.447214, -0.894427 // RotY/Z : 1.107149 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.894427, -0.447214) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-212.000000, -107.000000, -107.000000) / (5098.234989, 5098.234989, 4941.710230) // --> Vector info: d1 = 0.000000, 0.750001, 0.749997. Determinants: -117.393672, -0.000338, -24885.736349, -16435.099635 // --> Vector info: d2 = 1.000000, 0.999999, 2.118037. Determinants: 0.000149, 117.394009, -614937.311477, -16435.099635 ( 107.000000 -1282.000000 -8486.000000 ) ( 107.000000 -1422.000000 -8556.000000 ) ( 212.000000 -1422.000000 -8556.000000 ) ( ( 0.007143 0.000000 1.514182 ) ( 0.000000 -0.007143 37.416099 ) ) 19b/00wtempl 0 0 0 ( 212.000000 -1423.788854 -8552.422291 ) ( 107.000000 -1423.788854 -8552.422291 ) ( 107.000000 -1283.788854 -8482.422291 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.000000 -1423.788854 -8552.422291 ) ( 212.000000 -1422.000000 -8556.000000 ) ( 107.000000 -1422.000000 -8556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.000000 -1423.788854 -8552.422291 ) ( 107.000000 -1422.000000 -8556.000000 ) ( 107.000000 -1282.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.000000 -1283.788854 -8482.422291 ) ( 107.000000 -1282.000000 -8486.000000 ) ( 212.000000 -1282.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.000000 -1283.788854 -8482.422291 ) ( 212.000000 -1282.000000 -8486.000000 ) ( 212.000000 -1422.000000 -8556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4238/2943) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1422.000000, 1422.000000, 1282.000000) / (8661.000000, 8556.000000, 8486.000000) // --> Vector info: d1 = 0.000000, 0.750001, 1.250000. Determinants: -0.000150, 105.000125, -909405.867371, -14700.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000006. Determinants: 105.000600, 0.000000, -149310.853867, -14700.000000 ( 212.000000 -1282.000000 -8486.000000 ) ( 212.000000 -1422.000000 -8556.000000 ) ( 212.000000 -1422.000000 -8661.000000 ) ( ( 0.000000 -0.007143 61.864345 ) ( -0.007143 0.000000 10.157201 ) ) 19b/00wtempl 0 0 0 ( 216.000000 -1422.000000 -8661.000000 ) ( 216.000000 -1422.000000 -8556.000000 ) ( 216.000000 -1282.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 216.000000 -1422.000000 -8661.000000 ) ( 212.000000 -1422.000000 -8661.000000 ) ( 212.000000 -1422.000000 -8556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 216.000000 -1422.000000 -8556.000000 ) ( 212.000000 -1422.000000 -8556.000000 ) ( 212.000000 -1282.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 216.000000 -1282.000000 -8486.000000 ) ( 212.000000 -1282.000000 -8486.000000 ) ( 212.000000 -1282.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 216.000000 -1282.000000 -8591.000000 ) ( 212.000000 -1282.000000 -8591.000000 ) ( 212.000000 -1422.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4240/2944) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (212.000000, 212.000000, 107.000000) / (8591.000000, 8486.000000, 8486.000000) // --> Vector info: d1 = 0.499998, 0.499998, 1.249995. Determinants: 78.749737, 0.000000, -22207.420663, -11025.000000 // --> Vector info: d2 = 1.109381, 0.359383, 0.359383. Determinants: 0.000000, -78.749799, 664308.600986, -11025.000000 ( 107.000000 -1177.000000 -8486.000000 ) ( 212.000000 -1177.000000 -8486.000000 ) ( 212.000000 -1177.000000 -8591.000000 ) ( ( -0.007143 0.000000 2.014279 ) ( 0.000000 0.007143 -60.254748 ) ) 19b/00wtempl 0 0 0 ( 212.000000 -1173.000000 -8591.000000 ) ( 212.000000 -1173.000000 -8486.000000 ) ( 107.000000 -1173.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.000000 -1173.000000 -8591.000000 ) ( 212.000000 -1177.000000 -8591.000000 ) ( 212.000000 -1177.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.000000 -1173.000000 -8486.000000 ) ( 212.000000 -1177.000000 -8486.000000 ) ( 107.000000 -1177.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.000000 -1173.000000 -8486.000000 ) ( 107.000000 -1177.000000 -8486.000000 ) ( 107.000000 -1177.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.000000 -1173.000000 -8591.000000 ) ( 107.000000 -1177.000000 -8591.000000 ) ( 212.000000 -1177.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4241/2945) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1282.000000, -1282.000000, -1177.000000) / (107.000000, 212.000000, 212.000000) // --> Vector info: d1 = 0.015624, 1.515630, 1.515621. Determinants: 0.000938, -157.500600, 16681.512210, -11025.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.500000. Determinants: -157.499949, 0.000000, -212939.934798, -11025.000000 ( 212.000000 -1177.000000 -8591.000000 ) ( 212.000000 -1282.000000 -8591.000000 ) ( 107.000000 -1282.000000 -8591.000000 ) ( ( 0.000000 0.014286 -1.513062 ) ( 0.014286 0.000000 19.314280 ) ) 19b/00ftempl 0 0 0 ( 107.000000 -1282.000000 -8595.000000 ) ( 212.000000 -1282.000000 -8595.000000 ) ( 212.000000 -1177.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.000000 -1282.000000 -8595.000000 ) ( 107.000000 -1282.000000 -8591.000000 ) ( 212.000000 -1282.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.000000 -1282.000000 -8595.000000 ) ( 212.000000 -1282.000000 -8591.000000 ) ( 212.000000 -1177.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.000000 -1177.000000 -8595.000000 ) ( 212.000000 -1177.000000 -8591.000000 ) ( 107.000000 -1177.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.000000 -1177.000000 -8595.000000 ) ( 107.000000 -1177.000000 -8591.000000 ) ( 107.000000 -1282.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4243/2946) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1282.000000, -1282.000000, -1177.000000) / (-212.000000, -107.000000, -107.000000) // --> Vector info: d1 = 0.500001, 1.249997, 1.249995. Determinants: 0.000212, -78.749649, -22207.161117, -11025.000000 // --> Vector info: d2 = 0.117188, 0.117192, 0.867192. Determinants: -78.749985, -0.000402, -102249.565104, -11025.000000 ( 107.000000 -1177.000000 -8486.000000 ) ( 107.000000 -1282.000000 -8486.000000 ) ( 212.000000 -1282.000000 -8486.000000 ) ( ( 0.000000 0.007143 2.014255 ) ( 0.007143 0.000000 9.274337 ) ) 19b/00wtempl 0 0 0 ( 212.000000 -1282.000000 -8482.000000 ) ( 107.000000 -1282.000000 -8482.000000 ) ( 107.000000 -1177.000000 -8482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.000000 -1282.000000 -8482.000000 ) ( 212.000000 -1282.000000 -8486.000000 ) ( 107.000000 -1282.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.000000 -1282.000000 -8482.000000 ) ( 107.000000 -1282.000000 -8486.000000 ) ( 107.000000 -1177.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.000000 -1177.000000 -8482.000000 ) ( 107.000000 -1177.000000 -8486.000000 ) ( 212.000000 -1177.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.000000 -1177.000000 -8482.000000 ) ( 212.000000 -1177.000000 -8486.000000 ) ( 212.000000 -1282.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4244/2947) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1282.000000, 1282.000000, 1177.000000) / (8591.000000, 8486.000000, 8486.000000) // --> Vector info: d1 = 0.749998, 0.749999, 1.499998. Determinants: 78.749988, 0.000100, -109227.067726, -11025.000000 // --> Vector info: d2 = 1.109380, 0.359382, 0.359383. Determinants: 0.000113, -78.749812, 664308.573871, -11025.000000 ( 212.000000 -1177.000000 -8486.000000 ) ( 212.000000 -1282.000000 -8486.000000 ) ( 212.000000 -1282.000000 -8591.000000 ) ( ( -0.007143 0.000000 9.907217 ) ( 0.000000 0.007143 -60.254746 ) ) 19b/00wtempl 0 0 0 ( 216.000000 -1282.000000 -8591.000000 ) ( 216.000000 -1282.000000 -8486.000000 ) ( 216.000000 -1177.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 216.000000 -1282.000000 -8591.000000 ) ( 212.000000 -1282.000000 -8591.000000 ) ( 212.000000 -1282.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 216.000000 -1282.000000 -8486.000000 ) ( 212.000000 -1282.000000 -8486.000000 ) ( 212.000000 -1177.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 216.000000 -1177.000000 -8486.000000 ) ( 212.000000 -1177.000000 -8486.000000 ) ( 212.000000 -1177.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 216.000000 -1177.000000 -8591.000000 ) ( 212.000000 -1177.000000 -8591.000000 ) ( 212.000000 -1282.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4246/2948) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1282.000000, -1282.000000, -1177.000000) / (8486.000000, 8591.000000, 8591.000000) // --> Vector info: d1 = 1.749996, 1.749996, 0.999996. Determinants: 78.750000, 0.000000, 81663.792033, -11025.000000 // --> Vector info: d2 = 0.359386, 1.109385, 1.109385. Determinants: 0.000000, -78.749800, 664308.565914, -11025.000000 ( -278.000000 -1177.000000 -8591.000000 ) ( -278.000000 -1282.000000 -8591.000000 ) ( -278.000000 -1282.000000 -8486.000000 ) ( ( -0.007143 0.000000 -7.407147 ) ( 0.000000 0.007143 -60.254745 ) ) 19b/00wtempl 0 0 0 ( -282.000000 -1282.000000 -8486.000000 ) ( -282.000000 -1282.000000 -8591.000000 ) ( -282.000000 -1177.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -282.000000 -1282.000000 -8486.000000 ) ( -278.000000 -1282.000000 -8486.000000 ) ( -278.000000 -1282.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -282.000000 -1282.000000 -8591.000000 ) ( -278.000000 -1282.000000 -8591.000000 ) ( -278.000000 -1177.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -282.000000 -1177.000000 -8591.000000 ) ( -278.000000 -1177.000000 -8591.000000 ) ( -278.000000 -1177.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -282.000000 -1177.000000 -8486.000000 ) ( -278.000000 -1177.000000 -8486.000000 ) ( -278.000000 -1282.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4247/2949) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1177.000000, -1282.000000, -1282.000000) / (-107.000000, -107.000000, 278.000000) // --> Vector info: d1 = 0.249996, 0.249998, 2.999998. Determinants: 0.000734, -288.750000, -41001.462807, -40425.000000 // --> Vector info: d2 = 0.867192, 0.117192, 0.117199. Determinants: -288.749946, -0.000756, -374914.995276, -40425.000000 ( -278.000000 -1282.000000 -8486.000000 ) ( 107.000000 -1282.000000 -8486.000000 ) ( 107.000000 -1177.000000 -8486.000000 ) ( ( 0.000000 0.007143 1.014260 ) ( 0.007143 0.000000 9.274335 ) ) 19b/00wtempl 0 0 0 ( 107.000000 -1177.000000 -8482.000000 ) ( 107.000000 -1282.000000 -8482.000000 ) ( -278.000000 -1282.000000 -8482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.000000 -1177.000000 -8482.000000 ) ( 107.000000 -1177.000000 -8486.000000 ) ( 107.000000 -1282.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.000000 -1282.000000 -8482.000000 ) ( 107.000000 -1282.000000 -8486.000000 ) ( -278.000000 -1282.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.000000 -1282.000000 -8482.000000 ) ( -278.000000 -1282.000000 -8486.000000 ) ( -278.000000 -1177.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.000000 -1177.000000 -8482.000000 ) ( -278.000000 -1177.000000 -8486.000000 ) ( 107.000000 -1177.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4248/2950) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (107.000000, 107.000000, -278.000000) / (8591.000000, 8486.000000, 8486.000000) // --> Vector info: d1 = 0.249995, 0.249996, 2.999996. Determinants: 288.749988, 0.000367, -41005.463265, -40425.000000 // --> Vector info: d2 = 1.109380, 0.359382, 0.359385. Determinants: 0.000376, -288.749266, 2435798.227786, -40425.000000 ( -278.000000 -1177.000000 -8486.000000 ) ( 107.000000 -1177.000000 -8486.000000 ) ( 107.000000 -1177.000000 -8591.000000 ) ( ( -0.007143 0.000000 1.014359 ) ( 0.000000 0.007143 -60.254749 ) ) 19b/00wtempl 0 0 0 ( 107.000000 -1173.000000 -8591.000000 ) ( 107.000000 -1173.000000 -8486.000000 ) ( -278.000000 -1173.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.000000 -1173.000000 -8591.000000 ) ( 107.000000 -1177.000000 -8591.000000 ) ( 107.000000 -1177.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.000000 -1173.000000 -8486.000000 ) ( 107.000000 -1177.000000 -8486.000000 ) ( -278.000000 -1177.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.000000 -1173.000000 -8486.000000 ) ( -278.000000 -1177.000000 -8486.000000 ) ( -278.000000 -1177.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.000000 -1173.000000 -8591.000000 ) ( -278.000000 -1177.000000 -8591.000000 ) ( 107.000000 -1177.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4249/2951) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1282.000000, -1177.000000, -1177.000000) / (107.000000, 107.000000, -278.000000) // --> Vector info: d1 = 6.015630, 6.015624, 0.515624. Determinants: 0.002388, -577.500000, -181386.271599, -40425.000000 // --> Vector info: d2 = 0.999998, 2.499998, 2.499975. Determinants: -577.499952, -0.002404, -780779.609121, -40425.000000 ( -278.000000 -1177.000000 -8591.000000 ) ( 107.000000 -1177.000000 -8591.000000 ) ( 107.000000 -1282.000000 -8591.000000 ) ( ( 0.000000 0.014286 4.486983 ) ( 0.014286 0.000000 19.314276 ) ) 19b/00ftempl 0 0 0 ( 107.000000 -1282.000000 -8595.000000 ) ( 107.000000 -1177.000000 -8595.000000 ) ( -278.000000 -1177.000000 -8595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.000000 -1282.000000 -8595.000000 ) ( 107.000000 -1282.000000 -8591.000000 ) ( 107.000000 -1177.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.000000 -1177.000000 -8595.000000 ) ( 107.000000 -1177.000000 -8591.000000 ) ( -278.000000 -1177.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.000000 -1177.000000 -8595.000000 ) ( -278.000000 -1177.000000 -8591.000000 ) ( -278.000000 -1282.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.000000 -1282.000000 -8595.000000 ) ( -278.000000 -1282.000000 -8591.000000 ) ( 107.000000 -1282.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4250/2952) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-107.000000, -107.000000, 173.000000) / (8486.000000, 8591.000000, 8591.000000) // --> Vector info: d1 = 2.249996, 2.249995, 0.249992. Determinants: 210.000282, 0.000267, -43682.108409, -29400.000000 // --> Vector info: d2 = 0.375012, 1.125010, 1.125008. Determinants: 0.000276, -209.999449, 1771029.985233, -29400.000000 ( -173.000000 -1282.000000 -8591.000000 ) ( 107.000000 -1282.000000 -8591.000000 ) ( 107.000000 -1282.000000 -8486.000000 ) ( ( -0.007143 0.000000 1.485786 ) ( 0.000000 0.007143 -60.239115 ) ) 19b/00wtempl 0 0 0 ( 107.000000 -1286.000000 -8486.000000 ) ( 107.000000 -1286.000000 -8591.000000 ) ( -173.000000 -1286.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.000000 -1286.000000 -8486.000000 ) ( 107.000000 -1282.000000 -8486.000000 ) ( 107.000000 -1282.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.000000 -1286.000000 -8591.000000 ) ( 107.000000 -1282.000000 -8591.000000 ) ( -173.000000 -1282.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.000000 -1286.000000 -8591.000000 ) ( -173.000000 -1282.000000 -8591.000000 ) ( -173.000000 -1282.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.000000 -1286.000000 -8486.000000 ) ( -173.000000 -1282.000000 -8486.000000 ) ( 107.000000 -1282.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4254/2953) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1282.000000, 1282.000000, 1387.000000) / (8486.000000, 8591.000000, 8521.000000) // --> Vector info: d1 = 1.382814, 0.966791, 1.868180. Determinants: -65.524234, 43.682454, -301932.768437, -11025.000000 // --> Vector info: d2 = 1.554692, 0.930655, 0.930658. Determinants: 43.682324, 65.523863, -629176.722035, -11025.000000 ( -173.000000 -1387.000000 -8521.000000 ) ( -173.000000 -1282.000000 -8591.000000 ) ( -173.000000 -1282.000000 -8486.000000 ) ( ( 0.005943 -0.003962 27.386192 ) ( -0.003962 -0.005943 57.068183 ) ) 19b/00wtempl 0 0 0 ( -169.000000 -1282.000000 -8486.000000 ) ( -169.000000 -1282.000000 -8591.000000 ) ( -169.000000 -1387.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -169.000000 -1282.000000 -8486.000000 ) ( -173.000000 -1282.000000 -8486.000000 ) ( -173.000000 -1282.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -169.000000 -1282.000000 -8591.000000 ) ( -173.000000 -1282.000000 -8591.000000 ) ( -173.000000 -1387.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -169.000000 -1387.000000 -8521.000000 ) ( -173.000000 -1387.000000 -8521.000000 ) ( -173.000000 -1387.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -169.000000 -1387.000000 -8416.000000 ) ( -173.000000 -1387.000000 -8416.000000 ) ( -173.000000 -1282.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4255/2954) # points: 4 { brushDef { // Surface normal: 0.000000, -0.554700, -0.832050 // RotY/Z : 0.982794 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.832050, -0.554700) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-278.000000, -173.000000, -173.000000) / (3640.497388, 3640.497388, 3514.303093) // --> Vector info: d1 = 0.343749, 0.343751, 1.245141. Determinants: -0.000255, 94.645865, -349112.910776, -13250.400937 // --> Vector info: d2 = 0.859377, 0.109380, 0.109382. Determinants: 94.645390, 0.000250, 14923.412628, -13250.400937 ( -173.000000 -1387.000000 -8416.000000 ) ( -173.000000 -1282.000000 -8486.000000 ) ( -278.000000 -1282.000000 -8486.000000 ) ( ( 0.000000 -0.007143 26.347347 ) ( -0.007143 0.000000 -1.126261 ) ) 19b/00wtempl 0 0 0 ( -278.000000 -1279.781199 -8482.671799 ) ( -173.000000 -1279.781199 -8482.671799 ) ( -173.000000 -1384.781199 -8412.671799 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.000000 -1279.781199 -8482.671799 ) ( -278.000000 -1282.000000 -8486.000000 ) ( -173.000000 -1282.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.000000 -1279.781199 -8482.671799 ) ( -173.000000 -1282.000000 -8486.000000 ) ( -173.000000 -1387.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.000000 -1384.781199 -8412.671799 ) ( -173.000000 -1387.000000 -8416.000000 ) ( -278.000000 -1387.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.000000 -1384.781199 -8412.671799 ) ( -278.000000 -1387.000000 -8416.000000 ) ( -278.000000 -1282.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4256/2955) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1282.000000, -1282.000000, -1387.000000) / (8591.000000, 8486.000000, 8416.000000) // --> Vector info: d1 = 1.728530, 1.312503, 0.411114. Determinants: -65.524001, -43.682805, 272220.164701, -11025.000000 // --> Vector info: d2 = 0.930657, 1.554692, 1.554689. Determinants: -43.682659, 65.523613, -629175.019759, -11025.000000 ( -278.000000 -1387.000000 -8416.000000 ) ( -278.000000 -1282.000000 -8486.000000 ) ( -278.000000 -1282.000000 -8591.000000 ) ( ( 0.005943 0.003962 -24.691171 ) ( 0.003962 -0.005943 57.068029 ) ) 19b/00wtempl 0 0 0 ( -282.000000 -1282.000000 -8591.000000 ) ( -282.000000 -1282.000000 -8486.000000 ) ( -282.000000 -1387.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -282.000000 -1282.000000 -8591.000000 ) ( -278.000000 -1282.000000 -8591.000000 ) ( -278.000000 -1282.000000 -8486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -282.000000 -1282.000000 -8486.000000 ) ( -278.000000 -1282.000000 -8486.000000 ) ( -278.000000 -1387.000000 -8416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -282.000000 -1387.000000 -8416.000000 ) ( -278.000000 -1387.000000 -8416.000000 ) ( -278.000000 -1387.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -282.000000 -1387.000000 -8521.000000 ) ( -278.000000 -1387.000000 -8521.000000 ) ( -278.000000 -1282.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4257/2956) # points: 4 { brushDef { // Surface normal: 0.000000, 0.554700, 0.832050 // RotY/Z : -0.982794 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.832050, -0.554700) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (173.000000, 278.000000, 278.000000) / (3698.740908, 3698.740908, 3572.546614) // --> Vector info: d1 = 2.015625, 0.515620, 0.515633. Determinants: 189.292043, 0.001301, -59460.175010, -13250.400937 // --> Vector info: d2 = 1.999979, 1.999972, 0.197198. Determinants: 0.000903, -189.291227, 673638.526127, -13250.400937 ( -278.000000 -1387.000000 -8521.000000 ) ( -278.000000 -1282.000000 -8591.000000 ) ( -173.000000 -1282.000000 -8591.000000 ) ( ( -0.014286 0.000000 4.487425 ) ( 0.000000 0.014286 -50.839105 ) ) 19b/00ftempl 0 0 0 ( -173.000000 -1284.218801 -8594.328201 ) ( -278.000000 -1284.218801 -8594.328201 ) ( -278.000000 -1389.218801 -8524.328201 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.000000 -1284.218801 -8594.328201 ) ( -173.000000 -1282.000000 -8591.000000 ) ( -278.000000 -1282.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.000000 -1284.218801 -8594.328201 ) ( -278.000000 -1282.000000 -8591.000000 ) ( -278.000000 -1387.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.000000 -1389.218801 -8524.328201 ) ( -278.000000 -1387.000000 -8521.000000 ) ( -173.000000 -1387.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.000000 -1389.218801 -8524.328201 ) ( -173.000000 -1387.000000 -8521.000000 ) ( -173.000000 -1282.000000 -8591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4259/2957) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-998.000000, -998.000000, -919.000000) / (1234.000000, 1321.000000, 1321.000000) // --> Vector info: d1 = 0.421883, 1.671885, 1.671885. Determinants: 0.000000, -98.750143, 118958.076767, -6873.000000 // --> Vector info: d2 = 0.687489, 0.687500, 1.812500. Determinants: -97.874958, -0.000923, -102403.179077, -6873.000000 ( 1321.000000 -919.000000 -8400.000000 ) ( 1321.000000 -998.000000 -8400.000000 ) ( 1234.000000 -998.000000 -8400.000000 ) ( ( 0.000000 0.014368 -17.308028 ) ( 0.014241 0.000000 14.899342 ) ) 19b/00ftempl 0 0 0 ( 1234.000000 -998.000000 -8404.000000 ) ( 1321.000000 -998.000000 -8404.000000 ) ( 1321.000000 -919.000000 -8404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1234.000000 -998.000000 -8404.000000 ) ( 1234.000000 -998.000000 -8400.000000 ) ( 1321.000000 -998.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -998.000000 -8404.000000 ) ( 1321.000000 -998.000000 -8400.000000 ) ( 1321.000000 -919.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -919.000000 -8404.000000 ) ( 1321.000000 -919.000000 -8400.000000 ) ( 1234.000000 -919.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1234.000000 -919.000000 -8404.000000 ) ( 1234.000000 -919.000000 -8400.000000 ) ( 1234.000000 -998.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4261/2958) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-753.000000, -753.000000, -998.000000) / (-1234.000000, -1321.000000, -1321.000000) // --> Vector info: d1 = 0.000000, 1.250000, 1.250000. Determinants: 0.000020, 306.249943, 377912.444496, -21315.000000 // --> Vector info: d2 = 1.000000, 1.000000, 4.500001. Determinants: 304.500083, -0.000057, 207973.486586, -21315.000000 ( 1321.000000 -998.000000 -8278.000000 ) ( 1321.000000 -753.000000 -8278.000000 ) ( 1234.000000 -753.000000 -8278.000000 ) ( ( 0.000000 -0.014368 -17.729882 ) ( -0.014286 0.000000 -9.757142 ) ) 19b/00ftempl 0 0 0 ( 1234.000000 -753.000000 -8274.000000 ) ( 1321.000000 -753.000000 -8274.000000 ) ( 1321.000000 -998.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1234.000000 -753.000000 -8274.000000 ) ( 1234.000000 -753.000000 -8278.000000 ) ( 1321.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -753.000000 -8274.000000 ) ( 1321.000000 -753.000000 -8278.000000 ) ( 1321.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -998.000000 -8274.000000 ) ( 1321.000000 -998.000000 -8278.000000 ) ( 1234.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1234.000000 -998.000000 -8274.000000 ) ( 1234.000000 -998.000000 -8278.000000 ) ( 1234.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4263/2959) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglyf1]: 128.000000/128.000000 // --> Vector A/B: (998.000000, 998.000000, 753.000000) / (8400.000000, 8278.000000, 8278.000000) // --> Vector info: d1 = 0.101562, 0.101562, 1.851562. Determinants: 213.499942, 0.000000, -216108.637862, -29890.000000 // --> Vector info: d2 = 0.992188, 0.117191, 0.117191. Determinants: 0.000000, -214.374066, 1771085.669500, -29890.000000 ( 1321.000000 -753.000000 -8278.000000 ) ( 1321.000000 -998.000000 -8278.000000 ) ( 1321.000000 -998.000000 -8400.000000 ) ( ( -0.007143 0.000000 7.230132 ) ( 0.000000 0.007172 -59.253452 ) ) 19b/00wglyf1 0 0 0 ( 1325.000000 -998.000000 -8400.000000 ) ( 1325.000000 -998.000000 -8278.000000 ) ( 1325.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -998.000000 -8400.000000 ) ( 1321.000000 -998.000000 -8400.000000 ) ( 1321.000000 -998.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -998.000000 -8278.000000 ) ( 1321.000000 -998.000000 -8278.000000 ) ( 1321.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -753.000000 -8278.000000 ) ( 1321.000000 -753.000000 -8278.000000 ) ( 1321.000000 -753.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -753.000000 -8400.000000 ) ( 1321.000000 -753.000000 -8400.000000 ) ( 1321.000000 -998.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4264/2960) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-831.000000, -753.000000, -753.000000) / (1321.000000, 1321.000000, 1234.000000) // --> Vector info: d1 = 1.671882, 1.671880, 0.421881. Determinants: 0.000166, -97.499870, 117452.076524, -6786.000000 // --> Vector info: d2 = 0.062500, 1.187500, 1.187490. Determinants: -97.874958, -0.000780, -81757.184601, -6786.000000 ( 1234.000000 -753.000000 -8400.000000 ) ( 1321.000000 -753.000000 -8400.000000 ) ( 1321.000000 -831.000000 -8400.000000 ) ( ( 0.000000 0.014368 -17.307998 ) ( 0.014423 0.000000 12.047920 ) ) 19b/00ftempl 0 0 0 ( 1321.000000 -831.000000 -8404.000000 ) ( 1321.000000 -753.000000 -8404.000000 ) ( 1234.000000 -753.000000 -8404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -831.000000 -8404.000000 ) ( 1321.000000 -831.000000 -8400.000000 ) ( 1321.000000 -753.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -753.000000 -8404.000000 ) ( 1321.000000 -753.000000 -8400.000000 ) ( 1234.000000 -753.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1234.000000 -753.000000 -8404.000000 ) ( 1234.000000 -753.000000 -8400.000000 ) ( 1234.000000 -831.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1234.000000 -831.000000 -8404.000000 ) ( 1234.000000 -831.000000 -8400.000000 ) ( 1321.000000 -831.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4266/2961) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (831.000000, 831.000000, 919.000000) / (8400.000000, 8505.000000, 8505.000000) // --> Vector info: d1 = 0.703117, 0.703117, 1.953117. Determinants: -131.250000, 0.000000, 102571.945455, -9240.000000 // --> Vector info: d2 = 2.250008, 0.750011, 0.750011. Determinants: 0.000000, 131.999664, -1129587.252255, -9240.000000 ( 1321.000000 -919.000000 -8505.000000 ) ( 1321.000000 -831.000000 -8505.000000 ) ( 1321.000000 -831.000000 -8400.000000 ) ( ( 0.014205 0.000000 -11.100860 ) ( 0.000000 -0.014286 122.249703 ) ) 19b/00ftempl 0 0 0 ( 1325.000000 -831.000000 -8400.000000 ) ( 1325.000000 -831.000000 -8505.000000 ) ( 1325.000000 -919.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -831.000000 -8400.000000 ) ( 1321.000000 -831.000000 -8400.000000 ) ( 1321.000000 -831.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -831.000000 -8505.000000 ) ( 1321.000000 -831.000000 -8505.000000 ) ( 1321.000000 -919.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -919.000000 -8505.000000 ) ( 1321.000000 -919.000000 -8505.000000 ) ( 1321.000000 -919.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -919.000000 -8400.000000 ) ( 1321.000000 -919.000000 -8400.000000 ) ( 1321.000000 -831.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4267/2962) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1321.000000, -1234.000000, -1234.000000) / (8575.000000, 8575.000000, 8400.000000) // --> Vector info: d1 = 0.953117, 2.203117, 2.203117. Determinants: -218.750000, 0.000000, -303479.954660, -15225.000000 // --> Vector info: d2 = 0.750006, 0.750006, 3.250015. Determinants: 0.000000, 217.500831, -1876488.459275, -15225.000000 ( 1234.000000 -919.000000 -8400.000000 ) ( 1234.000000 -919.000000 -8575.000000 ) ( 1321.000000 -919.000000 -8575.000000 ) ( ( 0.014368 0.000000 19.933002 ) ( 0.000000 -0.014286 123.250474 ) ) 19b/00ftempl 0 0 0 ( 1321.000000 -923.000000 -8575.000000 ) ( 1234.000000 -923.000000 -8575.000000 ) ( 1234.000000 -923.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -923.000000 -8575.000000 ) ( 1321.000000 -919.000000 -8575.000000 ) ( 1234.000000 -919.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1234.000000 -923.000000 -8575.000000 ) ( 1234.000000 -919.000000 -8575.000000 ) ( 1234.000000 -919.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1234.000000 -923.000000 -8400.000000 ) ( 1234.000000 -919.000000 -8400.000000 ) ( 1321.000000 -919.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -923.000000 -8400.000000 ) ( 1321.000000 -919.000000 -8400.000000 ) ( 1321.000000 -919.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4268/2963) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (831.000000, 840.000000, 840.000000) / (8575.000000, 8575.000000, 8505.000000) // --> Vector info: d1 = 0.578116, 0.453105, 0.453113. Determinants: 8.750784, 0.000071, -7636.721579, -630.000000 // --> Vector info: d2 = 1.500017, 1.500019, 0.500001. Determinants: -0.000100, -9.000159, 76231.433307, -630.000000 ( 1321.000000 -840.000000 -8505.000000 ) ( 1321.000000 -840.000000 -8575.000000 ) ( 1321.000000 -831.000000 -8575.000000 ) ( ( -0.013890 0.000000 12.121780 ) ( 0.000000 0.014286 -121.002275 ) ) 19b/00ftempl 0 0 0 ( 1325.000000 -831.000000 -8575.000000 ) ( 1325.000000 -840.000000 -8575.000000 ) ( 1325.000000 -840.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -831.000000 -8575.000000 ) ( 1321.000000 -831.000000 -8575.000000 ) ( 1321.000000 -840.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -840.000000 -8575.000000 ) ( 1321.000000 -840.000000 -8575.000000 ) ( 1321.000000 -840.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -840.000000 -8505.000000 ) ( 1321.000000 -840.000000 -8505.000000 ) ( 1321.000000 -831.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -831.000000 -8505.000000 ) ( 1321.000000 -831.000000 -8505.000000 ) ( 1321.000000 -831.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4271/2964) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (910.000000, 919.000000, 919.000000) / (8575.000000, 8575.000000, 8505.000000) // --> Vector info: d1 = 0.453111, 0.578112, 0.578111. Determinants: -8.750033, -0.000010, 7677.152947, -630.000000 // --> Vector info: d2 = 0.500020, 0.500020, 1.500034. Determinants: 0.000000, 9.000120, -77491.043925, -630.000000 ( 1321.000000 -919.000000 -8505.000000 ) ( 1321.000000 -919.000000 -8575.000000 ) ( 1321.000000 -910.000000 -8575.000000 ) ( ( 0.013889 0.000000 -12.185957 ) ( 0.000000 -0.014286 123.001657 ) ) 19b/00ftempl 0 0 0 ( 1325.000000 -910.000000 -8575.000000 ) ( 1325.000000 -919.000000 -8575.000000 ) ( 1325.000000 -919.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -910.000000 -8575.000000 ) ( 1321.000000 -910.000000 -8575.000000 ) ( 1321.000000 -919.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -919.000000 -8575.000000 ) ( 1321.000000 -919.000000 -8575.000000 ) ( 1321.000000 -919.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -919.000000 -8505.000000 ) ( 1321.000000 -919.000000 -8505.000000 ) ( 1321.000000 -910.000000 -8505.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1325.000000 -910.000000 -8505.000000 ) ( 1321.000000 -910.000000 -8505.000000 ) ( 1321.000000 -910.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4272/2965) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1321.000000, 1234.000000, 1234.000000) / (8400.000000, 8400.000000, 8575.000000) // --> Vector info: d1 = 1.703118, 0.453118, 0.453118. Determinants: -218.750000, 0.000000, 263038.780829, -15225.000000 // --> Vector info: d2 = 3.250008, 3.250008, 0.749998. Determinants: 0.000000, 217.500829, -1876488.331528, -15225.000000 ( 1234.000000 -831.000000 -8575.000000 ) ( 1234.000000 -831.000000 -8400.000000 ) ( 1321.000000 -831.000000 -8400.000000 ) ( ( 0.014368 0.000000 -17.276767 ) ( 0.000000 -0.014286 123.250465 ) ) 19b/00ftempl 0 0 0 ( 1321.000000 -827.000000 -8400.000000 ) ( 1234.000000 -827.000000 -8400.000000 ) ( 1234.000000 -827.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -827.000000 -8400.000000 ) ( 1321.000000 -831.000000 -8400.000000 ) ( 1234.000000 -831.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1234.000000 -827.000000 -8400.000000 ) ( 1234.000000 -831.000000 -8400.000000 ) ( 1234.000000 -831.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1234.000000 -827.000000 -8575.000000 ) ( 1234.000000 -831.000000 -8575.000000 ) ( 1321.000000 -831.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -827.000000 -8575.000000 ) ( 1321.000000 -831.000000 -8575.000000 ) ( 1321.000000 -831.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4273/2966) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-919.000000, -831.000000, -831.000000) / (1321.000000, 1321.000000, 1304.000000) // --> Vector info: d1 = 0.453115, 0.453116, 0.703117. Determinants: -0.000014, 22.000084, -29739.983403, -1496.000000 // --> Vector info: d2 = 1.625013, 0.375013, 0.375014. Determinants: 21.250000, 0.000043, 17097.673730, -1496.000000 ( 1304.000000 -831.000000 -8575.000000 ) ( 1321.000000 -831.000000 -8575.000000 ) ( 1321.000000 -919.000000 -8575.000000 ) ( ( 0.000000 -0.014706 19.879668 ) ( -0.014205 0.000000 -11.428926 ) ) 19b/00ftempl 0 0 0 ( 1321.000000 -919.000000 -8579.000000 ) ( 1321.000000 -831.000000 -8579.000000 ) ( 1304.000000 -831.000000 -8579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -919.000000 -8579.000000 ) ( 1321.000000 -919.000000 -8575.000000 ) ( 1321.000000 -831.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.000000 -831.000000 -8579.000000 ) ( 1321.000000 -831.000000 -8575.000000 ) ( 1304.000000 -831.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1304.000000 -831.000000 -8579.000000 ) ( 1304.000000 -831.000000 -8575.000000 ) ( 1304.000000 -919.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1304.000000 -919.000000 -8579.000000 ) ( 1304.000000 -919.000000 -8575.000000 ) ( 1321.000000 -919.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4274/2967) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-919.000000, -831.000000, -831.000000) / (8575.000000, 8575.000000, 8400.000000) // --> Vector info: d1 = 0.203121, 1.453121, 1.453118. Determinants: -218.750000, -0.000274, -204156.969953, -15400.000000 // --> Vector info: d2 = 0.749998, 0.749998, 3.250007. Determinants: 0.000000, 220.000798, -1898056.809206, -15400.000000 ( 1234.000000 -831.000000 -8400.000000 ) ( 1234.000000 -831.000000 -8575.000000 ) ( 1234.000000 -919.000000 -8575.000000 ) ( ( 0.014205 0.000000 13.256946 ) ( 0.000000 -0.014286 123.250442 ) ) 19b/00ftempl 0 0 0 ( 1230.000000 -919.000000 -8575.000000 ) ( 1230.000000 -831.000000 -8575.000000 ) ( 1230.000000 -831.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1230.000000 -919.000000 -8575.000000 ) ( 1234.000000 -919.000000 -8575.000000 ) ( 1234.000000 -831.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1230.000000 -831.000000 -8575.000000 ) ( 1234.000000 -831.000000 -8575.000000 ) ( 1234.000000 -831.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1230.000000 -831.000000 -8400.000000 ) ( 1234.000000 -831.000000 -8400.000000 ) ( 1234.000000 -919.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1230.000000 -919.000000 -8400.000000 ) ( 1234.000000 -919.000000 -8400.000000 ) ( 1234.000000 -919.000000 -8575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4276/2968) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-96.000000, 583.000000, 842.000000) / (3223.000000, 3528.000000, 2954.000000) // --> Vector info: d1 = 0.005071, 3.732334, 12.159567. Determinants: -4709.755206, 4756.729792, -15785453.459435, -468741.000000 // --> Vector info: d2 = 10.629458, 0.674513, 3.830660. Determinants: 4751.513918, 4721.354714, -19743243.876227, -468741.000000 ( 2954.000000 842.000000 -9065.000000 ) ( 3528.000000 583.000000 -9065.000000 ) ( 3223.000000 -96.000000 -9065.000000 ) ( ( 0.010048 -0.010148 33.676281 ) ( -0.010137 -0.010072 42.119729 ) ) 19b/00ftempl 0 0 0 ( 3223.000000 -96.000000 -9069.000000 ) ( 3528.000000 583.000000 -9069.000000 ) ( 2954.000000 842.000000 -9069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3223.000000 -96.000000 -9069.000000 ) ( 3223.000000 -96.000000 -9065.000000 ) ( 3528.000000 583.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3528.000000 583.000000 -9069.000000 ) ( 3528.000000 583.000000 -9065.000000 ) ( 2954.000000 842.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2954.000000 842.000000 -9069.000000 ) ( 2954.000000 842.000000 -9065.000000 ) ( 2442.000000 596.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2442.000000 596.000000 -9069.000000 ) ( 2442.000000 596.000000 -9065.000000 ) ( 3223.000000 -96.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4277/2969) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-96.000000, 552.000000, 583.000000) / (3223.000000, 3597.000000, 3528.000000) // --> Vector info: d1 = 9.492489, 0.297297, 0.936678. Determinants: 395.339625, 699.370113, -2750601.349303, -56306.000000 // --> Vector info: d2 = 6.711212, 1.271070, 0.403918. Determinants: 699.684733, -393.270221, 956798.144252, -56306.000000 ( 3528.000000 583.000000 -9065.000000 ) ( 3597.000000 552.000000 -9065.000000 ) ( 3223.000000 -96.000000 -9065.000000 ) ( ( -0.007021 -0.012421 48.850946 ) ( -0.012426 0.006985 -16.992827 ) ) 19b/00ftempl 0 0 0 ( 3223.000000 -96.000000 -9069.000000 ) ( 3597.000000 552.000000 -9069.000000 ) ( 3528.000000 583.000000 -9069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3223.000000 -96.000000 -9069.000000 ) ( 3223.000000 -96.000000 -9065.000000 ) ( 3597.000000 552.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3597.000000 552.000000 -9069.000000 ) ( 3597.000000 552.000000 -9065.000000 ) ( 3528.000000 583.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3528.000000 583.000000 -9069.000000 ) ( 3528.000000 583.000000 -9065.000000 ) ( 3223.000000 -96.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4278/2970) # points: 4 { brushDef { // Surface normal: -0.411289, -0.911505, 0.000000 // RotY/Z : 0.000000 / -1.994664. Vector texS/T: (0.911505, -0.411289, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (2976.008430, 2976.008430, 2346.280711) / (8274.000000, 8169.000000, 8169.000000) // --> Vector info: d1 = 0.134384, 0.884382, 0.884382. Determinants: 0.000000, 472.294589, -3916651.097572, -66121.410489 // --> Vector info: d2 = 0.900001, 0.900001, 5.400002. Determinants: 472.500062, 0.000000, -1465673.531008, -66121.410489 ( 2954.000000 842.000000 -8169.000000 ) ( 3528.000000 583.000000 -8169.000000 ) ( 3528.000000 583.000000 -8274.000000 ) ( ( 0.000000 -0.007143 59.234234 ) ( -0.007146 0.000000 22.166398 ) ) 19b/00wtempl 0 0 0 ( 3529.645155 586.646020 -8274.000000 ) ( 3529.645155 586.646020 -8169.000000 ) ( 2955.645155 845.646020 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3529.645155 586.646020 -8274.000000 ) ( 3528.000000 583.000000 -8274.000000 ) ( 3528.000000 583.000000 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3529.645155 586.646020 -8169.000000 ) ( 3528.000000 583.000000 -8169.000000 ) ( 2954.000000 842.000000 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2955.645155 845.646020 -8169.000000 ) ( 2954.000000 842.000000 -8169.000000 ) ( 2954.000000 842.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2955.645155 845.646020 -8274.000000 ) ( 2954.000000 842.000000 -8274.000000 ) ( 3528.000000 583.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4279/2971) # points: 4 { brushDef { // Surface normal: -0.409815, -0.912169, 0.000000 // RotY/Z : 0.000000 / -1.993047. Vector texS/T: (0.912169, -0.409815, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (2979.209061, 3054.852963, 3054.852963) / (9065.000000, 9065.000000, 8169.000000) // --> Vector info: d1 = 0.134380, 0.673164, 0.673164. Determinants: -482.750485, 0.000000, 1429106.730903, -67776.936726 // --> Vector info: d2 = 0.999996, 0.999996, 7.400000. Determinants: 0.000000, 484.121236, -4456335.683132, -67776.936726 ( 3597.000000 552.000000 -8169.000000 ) ( 3597.000000 552.000000 -9065.000000 ) ( 3528.000000 583.000000 -9065.000000 ) ( ( 0.007123 0.000000 -21.085443 ) ( 0.000000 -0.007143 65.750031 ) ) 19b/00wtempl 0 0 0 ( 3529.639260 586.648675 -9065.000000 ) ( 3598.639260 555.648675 -9065.000000 ) ( 3598.639260 555.648675 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3529.639260 586.648675 -9065.000000 ) ( 3528.000000 583.000000 -9065.000000 ) ( 3597.000000 552.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3598.639260 555.648675 -9065.000000 ) ( 3597.000000 552.000000 -9065.000000 ) ( 3597.000000 552.000000 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3598.639260 555.648675 -8169.000000 ) ( 3597.000000 552.000000 -8169.000000 ) ( 3528.000000 583.000000 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3529.639260 586.648675 -8169.000000 ) ( 3528.000000 583.000000 -8169.000000 ) ( 3528.000000 583.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4281/2972) # points: 4 { brushDef { // Surface normal: -0.400819, -0.916157, 0.000000 // RotY/Z : 0.000000 / -1.983207. Vector texS/T: (0.916157, -0.400819, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (2298.982312, 2368.839309, 2368.839309) / (9065.000000, 9065.000000, 8169.000000) // --> Vector info: d1 = 0.138894, 0.638888, 0.638885. Determinants: -447.994876, -0.000266, 1021241.070232, -62591.869121 // --> Vector info: d2 = 1.000000, 0.999998, 7.400004. Determinants: 0.001554, 447.085202, -4115422.775529, -62591.869121 ( 2954.000000 842.000000 -8169.000000 ) ( 2954.000000 842.000000 -9065.000000 ) ( 2890.000000 870.000000 -9065.000000 ) ( ( 0.007157 0.000000 -16.315874 ) ( 0.000000 -0.007143 65.750118 ) ) 19b/00wtempl 0 0 0 ( 2891.603275 873.664629 -9065.000000 ) ( 2955.603275 845.664629 -9065.000000 ) ( 2955.603275 845.664629 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2891.603275 873.664629 -9065.000000 ) ( 2890.000000 870.000000 -9065.000000 ) ( 2954.000000 842.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2955.603275 845.664629 -9065.000000 ) ( 2954.000000 842.000000 -9065.000000 ) ( 2954.000000 842.000000 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2955.603275 845.664629 -8169.000000 ) ( 2954.000000 842.000000 -8169.000000 ) ( 2890.000000 870.000000 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2891.603275 873.664629 -8169.000000 ) ( 2890.000000 870.000000 -8169.000000 ) ( 2890.000000 870.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4282/2973) # points: 4 { brushDef { // Surface normal: -0.866097, 0.499877, 0.000000 // RotY/Z : 0.000000 / 2.618136. Vector texS/T: (-0.499877, -0.866097, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-2276.141874, -1527.957405, -1527.957405) / (9065.000000, 9065.000000, 8169.000000) // --> Vector info: d1 = 0.610661, 5.953535, 5.953526. Determinants: -4787.215573, -0.007131, -11305687.704235, -670373.284432 // --> Vector info: d2 = 0.999990, 0.999997, 7.400001. Determinants: -0.006251, 4788.383169, -44077074.346953, -670373.284432 ( 3223.000000 -96.000000 -8169.000000 ) ( 3223.000000 -96.000000 -9065.000000 ) ( 3597.000000 552.000000 -9065.000000 ) ( ( 0.007141 0.000000 16.864765 ) ( 0.000000 -0.007143 65.750046 ) ) 19b/00wtempl 0 0 0 ( 3600.464386 550.000493 -9065.000000 ) ( 3226.464386 -97.999507 -9065.000000 ) ( 3226.464386 -97.999507 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3600.464386 550.000493 -9065.000000 ) ( 3597.000000 552.000000 -9065.000000 ) ( 3223.000000 -96.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3226.464386 -97.999507 -9065.000000 ) ( 3223.000000 -96.000000 -9065.000000 ) ( 3223.000000 -96.000000 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3226.464386 -97.999507 -8169.000000 ) ( 3223.000000 -96.000000 -8169.000000 ) ( 3597.000000 552.000000 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3600.464386 550.000493 -8169.000000 ) ( 3597.000000 552.000000 -8169.000000 ) ( 3597.000000 552.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4283/2974) # points: 4 { brushDef { // Surface normal: 0.028560, -0.999592, 0.000000 // RotY/Z : 0.000000 / -1.542233. Vector texS/T: (0.999592, 0.028560, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (2178.368194, 2913.668133, 2913.668133) / (9065.000000, 9065.000000, 8169.000000) // --> Vector info: d1 = 0.936926, 6.189068, 6.189068. Determinants: -4705.918763, 0.000000, 9633949.735769, -658828.745165 // --> Vector info: d2 = 0.999996, 0.999996, 7.400000. Determinants: 0.000000, 4705.922130, -43318010.343391, -658828.745165 ( 2890.000000 870.000000 -8169.000000 ) ( 2890.000000 870.000000 -9065.000000 ) ( 2155.000000 849.000000 -9065.000000 ) ( ( 0.007143 0.000000 -14.622844 ) ( 0.000000 -0.007143 65.750031 ) ) 19b/00wtempl 0 0 0 ( 2154.885761 852.998368 -9065.000000 ) ( 2889.885761 873.998368 -9065.000000 ) ( 2889.885761 873.998368 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2154.885761 852.998368 -9065.000000 ) ( 2155.000000 849.000000 -9065.000000 ) ( 2890.000000 870.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.885761 873.998368 -9065.000000 ) ( 2890.000000 870.000000 -9065.000000 ) ( 2890.000000 870.000000 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2889.885761 873.998368 -8169.000000 ) ( 2890.000000 870.000000 -8169.000000 ) ( 2155.000000 849.000000 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2154.885761 852.998368 -8169.000000 ) ( 2155.000000 849.000000 -8169.000000 ) ( 2155.000000 849.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4284/2975) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (870.000000, 552.000000, -96.000000) / (-2890.000000, -3597.000000, -3223.000000) // --> Vector info: d1 = 5.134379, 10.673164, 10.133902. Determinants: 1690.246800, 3760.618227, 6434785.912803, -577068.000000 // --> Vector info: d2 = 0.400002, 0.399994, 5.715584. Determinants: 3758.118697, -1690.362688, -8385540.064995, -577068.000000 ( 3223.000000 -96.000000 -8169.000000 ) ( 3597.000000 552.000000 -8169.000000 ) ( 2890.000000 870.000000 -8169.000000 ) ( ( -0.002929 -0.006517 -11.150828 ) ( -0.006512 0.002929 14.531286 ) ) 19b/00wtempl 0 0 0 ( 2890.000000 870.000000 -8165.000000 ) ( 3597.000000 552.000000 -8165.000000 ) ( 3223.000000 -96.000000 -8165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2890.000000 870.000000 -8165.000000 ) ( 2890.000000 870.000000 -8169.000000 ) ( 3597.000000 552.000000 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3597.000000 552.000000 -8165.000000 ) ( 3597.000000 552.000000 -8169.000000 ) ( 3223.000000 -96.000000 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3223.000000 -96.000000 -8165.000000 ) ( 3223.000000 -96.000000 -8169.000000 ) ( 2155.000000 849.000000 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2155.000000 849.000000 -8165.000000 ) ( 2155.000000 849.000000 -8169.000000 ) ( 2890.000000 870.000000 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4285/2976) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (849.000000, 596.000000, 842.000000) / (2155.000000, 2442.000000, 2954.000000) // --> Vector info: d1 = 5.492491, 0.791294, 1.885248. Determinants: -2720.977521, 879.723996, -684951.412038, -200138.000000 // --> Vector info: d2 = 11.711212, 8.929850, 0.886042. Determinants: 884.515038, 2719.298393, -8954899.883043, -200138.000000 ( 2954.000000 842.000000 -9065.000000 ) ( 2442.000000 596.000000 -9065.000000 ) ( 2155.000000 849.000000 -9065.000000 ) ( ( 0.013596 -0.004396 3.422396 ) ( -0.004420 -0.013587 44.743626 ) ) 19b/00ftempl 0 0 0 ( 2155.000000 849.000000 -9069.000000 ) ( 2442.000000 596.000000 -9069.000000 ) ( 2954.000000 842.000000 -9069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2155.000000 849.000000 -9069.000000 ) ( 2155.000000 849.000000 -9065.000000 ) ( 2442.000000 596.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2442.000000 596.000000 -9069.000000 ) ( 2442.000000 596.000000 -9065.000000 ) ( 2954.000000 842.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2954.000000 842.000000 -9069.000000 ) ( 2954.000000 842.000000 -9065.000000 ) ( 2890.000000 870.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2890.000000 870.000000 -9069.000000 ) ( 2890.000000 870.000000 -9065.000000 ) ( 2155.000000 849.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4287/2977) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-96.000000, -141.000000, 196.000000) / (-3223.000000, -2730.000000, -2148.000000) // --> Vector info: d1 = 0.134380, 3.672736, 7.583042. Determinants: 131.542237, -1368.389681, -4423537.392162, -192331.000000 // --> Vector info: d2 = 0.400003, 0.400003, 3.183806. Determinants: -1372.415110, -125.271156, -612433.754637, -192331.000000 ( 2148.000000 196.000000 -8169.000000 ) ( 2730.000000 -141.000000 -8169.000000 ) ( 3223.000000 -96.000000 -8169.000000 ) ( ( -0.000684 0.007115 22.999607 ) ( 0.007136 0.000651 3.184270 ) ) 19b/00wtempl 0 0 0 ( 3223.000000 -96.000000 -8165.000000 ) ( 2730.000000 -141.000000 -8165.000000 ) ( 2148.000000 196.000000 -8165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3223.000000 -96.000000 -8165.000000 ) ( 3223.000000 -96.000000 -8169.000000 ) ( 2730.000000 -141.000000 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2730.000000 -141.000000 -8165.000000 ) ( 2730.000000 -141.000000 -8169.000000 ) ( 2148.000000 196.000000 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2148.000000 196.000000 -8165.000000 ) ( 2148.000000 196.000000 -8169.000000 ) ( 2043.000000 405.000000 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2043.000000 405.000000 -8165.000000 ) ( 2043.000000 405.000000 -8169.000000 ) ( 2155.000000 849.000000 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2155.000000 849.000000 -8165.000000 ) ( 2155.000000 849.000000 -8169.000000 ) ( 3223.000000 -96.000000 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4288/2978) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (849.000000, 405.000000, 596.000000) / (2155.000000, 2043.000000, 2442.000000) // --> Vector info: d1 = 6.492493, 0.857460, 6.800779. Determinants: -1582.726265, -1562.542544, 3699717.153583, -155764.000000 // --> Vector info: d2 = 5.711211, 2.377363, 0.257573. Determinants: -1567.621893, 1577.951971, -2959176.611575, -155764.000000 ( 2442.000000 596.000000 -9065.000000 ) ( 2043.000000 405.000000 -9065.000000 ) ( 2155.000000 849.000000 -9065.000000 ) ( ( 0.010161 0.010031 -23.752068 ) ( 0.010064 -0.010130 18.997821 ) ) 19b/00ftempl 0 0 0 ( 2155.000000 849.000000 -9069.000000 ) ( 2043.000000 405.000000 -9069.000000 ) ( 2442.000000 596.000000 -9069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2155.000000 849.000000 -9069.000000 ) ( 2155.000000 849.000000 -9065.000000 ) ( 2043.000000 405.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2043.000000 405.000000 -9069.000000 ) ( 2043.000000 405.000000 -9065.000000 ) ( 2442.000000 596.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2442.000000 596.000000 -9069.000000 ) ( 2442.000000 596.000000 -9065.000000 ) ( 2155.000000 849.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4289/2979) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (405.000000, 196.000000, -141.000000) / (2043.000000, 2148.000000, 2730.000000) // --> Vector info: d1 = 17.001402, 13.835867, 4.547619. Determinants: -867.075314, 874.458555, -2901775.244846, -86253.000000 // --> Vector info: d2 = 7.419944, 8.477818, 6.055553. Determinants: 870.020234, 862.756639, -2754962.421587, -86253.000000 ( 2730.000000 -141.000000 -9065.000000 ) ( 2148.000000 196.000000 -9065.000000 ) ( 2043.000000 405.000000 -9065.000000 ) ( ( 0.010053 -0.010138 33.642601 ) ( -0.010087 -0.010003 31.940482 ) ) 19b/00ftempl 0 0 0 ( 2043.000000 405.000000 -9069.000000 ) ( 2148.000000 196.000000 -9069.000000 ) ( 2730.000000 -141.000000 -9069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2043.000000 405.000000 -9069.000000 ) ( 2043.000000 405.000000 -9065.000000 ) ( 2148.000000 196.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2148.000000 196.000000 -9069.000000 ) ( 2148.000000 196.000000 -9065.000000 ) ( 2730.000000 -141.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2730.000000 -141.000000 -9069.000000 ) ( 2730.000000 -141.000000 -9065.000000 ) ( 3223.000000 -96.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3223.000000 -96.000000 -9069.000000 ) ( 3223.000000 -96.000000 -9065.000000 ) ( 2442.000000 596.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2442.000000 596.000000 -9069.000000 ) ( 2442.000000 596.000000 -9065.000000 ) ( 2043.000000 405.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4290/2980) # points: 4 { brushDef { // Surface normal: 0.501095, 0.865392, 0.000000 // RotY/Z : 0.000000 / 1.045933. Vector texS/T: (-0.865392, 0.501095, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1760.648170, -1760.648170, -2433.175492) / (8354.000000, 8169.000000, 8169.000000) // --> Vector info: d1 = 5.772424, 5.772424, 0.972419. Determinants: -888.000961, 0.000000, -2281648.113679, -124417.554730 // --> Vector info: d2 = 0.075006, 1.400007, 1.400007. Determinants: 0.000000, 891.099859, -7453580.224390, -124417.554730 ( 2730.000000 -141.000000 -8169.000000 ) ( 2148.000000 196.000000 -8169.000000 ) ( 2148.000000 196.000000 -8354.000000 ) ( ( 0.007137 0.000000 18.338635 ) ( 0.000000 -0.007162 59.907786 ) ) 19b/00wtempl 0 0 0 ( 2145.995620 192.538431 -8354.000000 ) ( 2145.995620 192.538431 -8169.000000 ) ( 2727.995620 -144.461569 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2145.995620 192.538431 -8354.000000 ) ( 2148.000000 196.000000 -8354.000000 ) ( 2148.000000 196.000000 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2145.995620 192.538431 -8169.000000 ) ( 2148.000000 196.000000 -8169.000000 ) ( 2730.000000 -141.000000 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2727.995620 -144.461569 -8169.000000 ) ( 2730.000000 -141.000000 -8169.000000 ) ( 2730.000000 -141.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2727.995620 -144.461569 -8354.000000 ) ( 2730.000000 -141.000000 -8354.000000 ) ( 2148.000000 196.000000 -8354.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4291/2981) # points: 4 { brushDef { // Surface normal: -0.090900, 0.995860, 0.000000 // RotY/Z : 0.000000 / 1.661822. Vector texS/T: (-0.995860, -0.090900, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-3200.930461, -2705.880968, -2705.880968) / (9065.000000, 9065.000000, 8169.000000) // --> Vector info: d1 = 0.953533, 4.491888, 4.491888. Determinants: -3170.365968, 0.000000, -10571074.315486, -443564.345258 // --> Vector info: d2 = 0.999996, 0.999996, 7.400000. Determinants: 0.000000, 3168.318450, -29164369.400759, -443564.345258 ( 2730.000000 -141.000000 -8169.000000 ) ( 2730.000000 -141.000000 -9065.000000 ) ( 3223.000000 -96.000000 -9065.000000 ) ( ( 0.007147 0.000000 23.832110 ) ( 0.000000 -0.007143 65.750031 ) ) 19b/00wtempl 0 0 0 ( 3223.363600 -99.983440 -9065.000000 ) ( 2730.363600 -144.983440 -9065.000000 ) ( 2730.363600 -144.983440 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3223.363600 -99.983440 -9065.000000 ) ( 3223.000000 -96.000000 -9065.000000 ) ( 2730.000000 -141.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2730.363600 -144.983440 -9065.000000 ) ( 2730.000000 -141.000000 -9065.000000 ) ( 2730.000000 -141.000000 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2730.363600 -144.983440 -8169.000000 ) ( 2730.000000 -141.000000 -8169.000000 ) ( 3223.000000 -96.000000 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3223.363600 -99.983440 -8169.000000 ) ( 3223.000000 -96.000000 -8169.000000 ) ( 3223.000000 -96.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4293/2982) # points: 4 { brushDef { // Surface normal: 0.893570, 0.448923, 0.000000 // RotY/Z : 0.000000 / 0.465560. Vector texS/T: (-0.448923, 0.893570, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-789.146709, -555.253571, -555.253571) / (9065.000000, 9065.000000, 8169.000000) // --> Vector info: d1 = 0.993686, 2.662689, 2.662689. Determinants: -1495.426807, 0.000000, -1388356.196699, -209568.251641 // --> Vector info: d2 = 0.000004, 0.000004, 6.400007. Determinants: 0.000000, 1496.916887, -13569552.381084, -209568.251641 ( 2043.000000 405.000000 -8169.000000 ) ( 2043.000000 405.000000 -9065.000000 ) ( 2148.000000 196.000000 -9065.000000 ) ( ( 0.007136 0.000000 6.624840 ) ( 0.000000 -0.007143 64.750039 ) ) 19b/00wtempl 0 0 0 ( 2144.425718 194.204308 -9065.000000 ) ( 2039.425718 403.204308 -9065.000000 ) ( 2039.425718 403.204308 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2144.425718 194.204308 -9065.000000 ) ( 2148.000000 196.000000 -9065.000000 ) ( 2043.000000 405.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2039.425718 403.204308 -9065.000000 ) ( 2043.000000 405.000000 -9065.000000 ) ( 2043.000000 405.000000 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2039.425718 403.204308 -8169.000000 ) ( 2043.000000 405.000000 -8169.000000 ) ( 2148.000000 196.000000 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2144.425718 194.204308 -8169.000000 ) ( 2148.000000 196.000000 -8169.000000 ) ( 2148.000000 196.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4294/2983) # points: 4 { brushDef { // Surface normal: 0.969626, -0.244590, 0.000000 // RotY/Z : 0.000000 / -0.247097. Vector texS/T: (0.244590, 0.969626, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (892.397039, 1350.305326, 1350.305326) / (9065.000000, 9065.000000, 8169.000000) // --> Vector info: d1 = 0.662689, 3.936928, 3.936928. Determinants: -2933.718627, 0.000000, 2346150.020499, -410285.825834 // --> Vector info: d2 = 0.999996, 0.999996, 7.400000. Determinants: 0.000000, 2930.614612, -26976305.720770, -410285.825834 ( 2155.000000 849.000000 -8169.000000 ) ( 2155.000000 849.000000 -9065.000000 ) ( 2043.000000 405.000000 -9065.000000 ) ( ( 0.007150 0.000000 -5.718331 ) ( 0.000000 -0.007143 65.750031 ) ) 19b/00wtempl 0 0 0 ( 2039.121494 405.978362 -9065.000000 ) ( 2151.121494 849.978362 -9065.000000 ) ( 2151.121494 849.978362 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2039.121494 405.978362 -9065.000000 ) ( 2043.000000 405.000000 -9065.000000 ) ( 2155.000000 849.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2151.121494 849.978362 -9065.000000 ) ( 2155.000000 849.000000 -9065.000000 ) ( 2155.000000 849.000000 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2151.121494 849.978362 -8169.000000 ) ( 2155.000000 849.000000 -8169.000000 ) ( 2043.000000 405.000000 -8169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2039.121494 405.978362 -8169.000000 ) ( 2043.000000 405.000000 -8169.000000 ) ( 2043.000000 405.000000 -9065.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4298/2984) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1065.000000, 1065.000000, 505.000000) / (9046.000000, 8941.000000, 8941.000000) // --> Vector info: d1 = 0.000000, 0.000000, 7.999995. Determinants: 839.999500, 0.000000, -894599.467084, -58800.000000 // --> Vector info: d2 = 1.734375, 0.234377, 0.234385. Determinants: 0.000801, -839.998933, 7496648.240729, -58800.000000 ( -505.000000 -1562.000000 -8941.000000 ) ( -1065.000000 -1562.000000 -8941.000000 ) ( -1065.000000 -1562.000000 -9046.000000 ) ( ( -0.014286 0.000000 15.214277 ) ( 0.000000 0.014286 -127.494018 ) ) 19b/00ftempl 0 0 0 ( -1065.000000 -1566.000000 -9046.000000 ) ( -1065.000000 -1566.000000 -8941.000000 ) ( -505.000000 -1566.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1566.000000 -9046.000000 ) ( -1065.000000 -1562.000000 -9046.000000 ) ( -1065.000000 -1562.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1566.000000 -8941.000000 ) ( -1065.000000 -1562.000000 -8941.000000 ) ( -505.000000 -1562.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -505.000000 -1566.000000 -8941.000000 ) ( -505.000000 -1562.000000 -8941.000000 ) ( -505.000000 -1562.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -505.000000 -1566.000000 -9046.000000 ) ( -505.000000 -1562.000000 -9046.000000 ) ( -1065.000000 -1562.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4299/2985) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1457.000000, -1562.000000, -1562.000000) / (-1065.000000, -1065.000000, -505.000000) // --> Vector info: d1 = 0.500002, 0.500000, 8.499996. Determinants: -0.001024, -839.999616, -924001.181050, -58800.000000 // --> Vector info: d2 = 1.999994, 0.499999, 0.500001. Determinants: -839.996798, -0.000226, -1341475.196555, -58800.000000 ( -505.000000 -1562.000000 -9046.000000 ) ( -1065.000000 -1562.000000 -9046.000000 ) ( -1065.000000 -1457.000000 -9046.000000 ) ( ( 0.000000 0.014286 15.714306 ) ( 0.014286 0.000000 22.814204 ) ) 19b/00ftempl 0 0 0 ( -1065.000000 -1457.000000 -9050.000000 ) ( -1065.000000 -1562.000000 -9050.000000 ) ( -505.000000 -1562.000000 -9050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1457.000000 -9050.000000 ) ( -1065.000000 -1457.000000 -9046.000000 ) ( -1065.000000 -1562.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1562.000000 -9050.000000 ) ( -1065.000000 -1562.000000 -9046.000000 ) ( -505.000000 -1562.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -505.000000 -1562.000000 -9050.000000 ) ( -505.000000 -1562.000000 -9046.000000 ) ( -505.000000 -1457.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -505.000000 -1457.000000 -9050.000000 ) ( -505.000000 -1457.000000 -9046.000000 ) ( -1065.000000 -1457.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4300/2986) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1065.000000, -1065.000000, -610.000000) / (8941.000000, 9046.000000, 9046.000000) // --> Vector info: d1 = 0.500000, 0.500000, 7.000001. Determinants: -682.500138, -0.000277, -750747.644597, -47775.000000 // --> Vector info: d2 = 2.499986, 0.999999, 0.999998. Determinants: 0.000049, 682.494142, -6221616.886307, -47775.000000 ( -610.000000 -1457.000000 -9046.000000 ) ( -1065.000000 -1457.000000 -9046.000000 ) ( -1065.000000 -1457.000000 -8941.000000 ) ( ( 0.014286 0.000000 15.714236 ) ( 0.000000 -0.014286 130.227460 ) ) 19b/00ftempl 0 0 0 ( -1065.000000 -1453.000000 -8941.000000 ) ( -1065.000000 -1453.000000 -9046.000000 ) ( -610.000000 -1453.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1453.000000 -8941.000000 ) ( -1065.000000 -1457.000000 -8941.000000 ) ( -1065.000000 -1457.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1453.000000 -9046.000000 ) ( -1065.000000 -1457.000000 -9046.000000 ) ( -610.000000 -1457.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -610.000000 -1453.000000 -9046.000000 ) ( -610.000000 -1457.000000 -9046.000000 ) ( -610.000000 -1457.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -610.000000 -1453.000000 -8941.000000 ) ( -610.000000 -1457.000000 -8941.000000 ) ( -1065.000000 -1457.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4301/2987) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1562.000000, -1457.000000, -1457.000000) / (1065.000000, 1065.000000, 505.000000) // --> Vector info: d1 = 0.500002, 0.500000, 8.499996. Determinants: 0.001024, 839.999616, -923998.090349, -58800.000000 // --> Vector info: d2 = 1.999994, 0.499999, 0.500001. Determinants: 839.996798, 0.000226, 1194475.135097, -58800.000000 ( -505.000000 -1457.000000 -8941.000000 ) ( -1065.000000 -1457.000000 -8941.000000 ) ( -1065.000000 -1562.000000 -8941.000000 ) ( ( 0.000000 -0.014286 15.714253 ) ( -0.014286 0.000000 -20.314203 ) ) 19b/00ftempl 0 0 0 ( -1065.000000 -1562.000000 -8937.000000 ) ( -1065.000000 -1457.000000 -8937.000000 ) ( -505.000000 -1457.000000 -8937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1562.000000 -8937.000000 ) ( -1065.000000 -1562.000000 -8941.000000 ) ( -1065.000000 -1457.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1457.000000 -8937.000000 ) ( -1065.000000 -1457.000000 -8941.000000 ) ( -505.000000 -1457.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -505.000000 -1457.000000 -8937.000000 ) ( -505.000000 -1457.000000 -8941.000000 ) ( -505.000000 -1562.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -505.000000 -1562.000000 -8937.000000 ) ( -505.000000 -1562.000000 -8941.000000 ) ( -1065.000000 -1562.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4303/2988) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1457.000000, -1457.000000, -1194.000000) / (-610.000000, -505.000000, -505.000000) // --> Vector info: d1 = 0.000000, 1.500000, 1.499995. Determinants: 0.000525, -394.500000, -240644.235075, -27615.000000 // --> Vector info: d2 = 1.000000, 1.000001, 4.749959. Determinants: -393.745569, -0.000251, -601302.452937, -27615.000000 ( -505.000000 -1194.000000 -9046.000000 ) ( -505.000000 -1457.000000 -9046.000000 ) ( -610.000000 -1457.000000 -9046.000000 ) ( ( 0.000000 0.014286 8.714258 ) ( 0.014258 0.000000 21.774487 ) ) 19b/00ftempl 0 0 0 ( -610.000000 -1457.000000 -9050.000000 ) ( -505.000000 -1457.000000 -9050.000000 ) ( -505.000000 -1194.000000 -9050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -610.000000 -1457.000000 -9050.000000 ) ( -610.000000 -1457.000000 -9046.000000 ) ( -505.000000 -1457.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -505.000000 -1457.000000 -9050.000000 ) ( -505.000000 -1457.000000 -9046.000000 ) ( -505.000000 -1194.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -505.000000 -1194.000000 -9050.000000 ) ( -505.000000 -1194.000000 -9046.000000 ) ( -610.000000 -1194.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -610.000000 -1194.000000 -9050.000000 ) ( -610.000000 -1194.000000 -9046.000000 ) ( -610.000000 -1457.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4304/2989) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1457.000000, 1457.000000, 1194.000000) / (9046.000000, 8941.000000, 8941.000000) // --> Vector info: d1 = 3.999995, 3.999995, 0.250035. Determinants: -393.745744, 0.000000, 463227.694305, -27615.000000 // --> Vector info: d2 = 0.984369, 2.484365, 2.484365. Determinants: 0.000000, 394.498997, -3595821.287391, -27615.000000 ( -505.000000 -1194.000000 -8941.000000 ) ( -505.000000 -1457.000000 -8941.000000 ) ( -505.000000 -1457.000000 -9046.000000 ) ( ( 0.014258 0.000000 -16.774496 ) ( 0.000000 -0.014286 130.212612 ) ) 19b/00ftempl 0 0 0 ( -501.000000 -1457.000000 -9046.000000 ) ( -501.000000 -1457.000000 -8941.000000 ) ( -501.000000 -1194.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -501.000000 -1457.000000 -9046.000000 ) ( -505.000000 -1457.000000 -9046.000000 ) ( -505.000000 -1457.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -501.000000 -1457.000000 -8941.000000 ) ( -505.000000 -1457.000000 -8941.000000 ) ( -505.000000 -1194.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -501.000000 -1194.000000 -8941.000000 ) ( -505.000000 -1194.000000 -8941.000000 ) ( -505.000000 -1194.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -501.000000 -1194.000000 -9046.000000 ) ( -505.000000 -1194.000000 -9046.000000 ) ( -505.000000 -1457.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4305/2990) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1457.000000, -1457.000000, -1194.000000) / (505.000000, 610.000000, 610.000000) // --> Vector info: d1 = 0.000000, 1.500000, 1.499995. Determinants: 0.000525, -394.500000, 199223.264925, -27615.000000 // --> Vector info: d2 = 1.000000, 1.000001, 4.749959. Determinants: -393.745569, -0.000251, -601302.173438, -27615.000000 ( -610.000000 -1194.000000 -8941.000000 ) ( -610.000000 -1457.000000 -8941.000000 ) ( -505.000000 -1457.000000 -8941.000000 ) ( ( 0.000000 0.014286 -7.214313 ) ( 0.014258 0.000000 21.774477 ) ) 19b/00ftempl 0 0 0 ( -505.000000 -1457.000000 -8937.000000 ) ( -610.000000 -1457.000000 -8937.000000 ) ( -610.000000 -1194.000000 -8937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -505.000000 -1457.000000 -8937.000000 ) ( -505.000000 -1457.000000 -8941.000000 ) ( -610.000000 -1457.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -610.000000 -1457.000000 -8937.000000 ) ( -610.000000 -1457.000000 -8941.000000 ) ( -610.000000 -1194.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -610.000000 -1194.000000 -8937.000000 ) ( -610.000000 -1194.000000 -8941.000000 ) ( -505.000000 -1194.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -505.000000 -1194.000000 -8937.000000 ) ( -505.000000 -1194.000000 -8941.000000 ) ( -505.000000 -1457.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4306/2991) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1457.000000, -1457.000000, -1194.000000) / (8941.000000, 9046.000000, 9046.000000) // --> Vector info: d1 = 0.000000, 0.000000, 3.749961. Determinants: -393.745895, 0.000004, -573687.806416, -27615.000000 // --> Vector info: d2 = 2.499993, 1.000000, 0.999994. Determinants: 0.000625, 394.497995, -3596242.955111, -27615.000000 ( -610.000000 -1194.000000 -9046.000000 ) ( -610.000000 -1457.000000 -9046.000000 ) ( -610.000000 -1457.000000 -8941.000000 ) ( ( 0.014258 0.000000 20.774500 ) ( 0.000000 -0.014286 130.227882 ) ) 19b/00ftempl 0 0 0 ( -614.000000 -1457.000000 -8941.000000 ) ( -614.000000 -1457.000000 -9046.000000 ) ( -614.000000 -1194.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -614.000000 -1457.000000 -8941.000000 ) ( -610.000000 -1457.000000 -8941.000000 ) ( -610.000000 -1457.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -614.000000 -1457.000000 -9046.000000 ) ( -610.000000 -1457.000000 -9046.000000 ) ( -610.000000 -1194.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -614.000000 -1194.000000 -9046.000000 ) ( -610.000000 -1194.000000 -9046.000000 ) ( -610.000000 -1194.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -614.000000 -1194.000000 -8941.000000 ) ( -610.000000 -1194.000000 -8941.000000 ) ( -610.000000 -1457.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4309/2992) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1457.000000, -1457.000000, -1562.000000) / (138.000000, 15.000000, 15.000000) // --> Vector info: d1 = 2.500000, 2.499990, 0.999998. Determinants: -184.499033, -0.001001, -301102.453406, -12915.000000 // --> Vector info: d2 = 1.000000, 2.749994, 2.749998. Determinants: 0.000440, 183.749406, -38271.775994, -12915.000000 ( -15.000000 -1562.000000 -8941.000000 ) ( -15.000000 -1457.000000 -8941.000000 ) ( -138.000000 -1457.000000 -8941.000000 ) ( ( 0.014286 0.000000 23.314166 ) ( 0.000000 -0.014228 2.963359 ) ) 19b/00ftempl 0 0 0 ( -138.000000 -1457.000000 -8937.000000 ) ( -15.000000 -1457.000000 -8937.000000 ) ( -15.000000 -1562.000000 -8937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1457.000000 -8937.000000 ) ( -138.000000 -1457.000000 -8941.000000 ) ( -15.000000 -1457.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -15.000000 -1457.000000 -8937.000000 ) ( -15.000000 -1457.000000 -8941.000000 ) ( -15.000000 -1562.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -15.000000 -1562.000000 -8937.000000 ) ( -15.000000 -1562.000000 -8941.000000 ) ( -138.000000 -1562.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1562.000000 -8937.000000 ) ( -138.000000 -1562.000000 -8941.000000 ) ( -138.000000 -1457.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4310/2993) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-138.000000, -15.000000, -15.000000) / (9046.000000, 9046.000000, 8941.000000) // --> Vector info: d1 = 0.999995, 2.749995, 2.749995. Determinants: -183.750000, 0.000000, -38272.432196, -12915.000000 // --> Vector info: d2 = 0.984369, 0.984369, 2.484365. Determinants: 0.000000, 184.499531, -1681695.887259, -12915.000000 ( -15.000000 -1457.000000 -8941.000000 ) ( -15.000000 -1457.000000 -9046.000000 ) ( -138.000000 -1457.000000 -9046.000000 ) ( ( 0.014228 0.000000 2.963409 ) ( 0.000000 -0.014286 130.212612 ) ) 19b/00ftempl 0 0 0 ( -138.000000 -1453.000000 -9046.000000 ) ( -15.000000 -1453.000000 -9046.000000 ) ( -15.000000 -1453.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1453.000000 -9046.000000 ) ( -138.000000 -1457.000000 -9046.000000 ) ( -15.000000 -1457.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -15.000000 -1453.000000 -9046.000000 ) ( -15.000000 -1457.000000 -9046.000000 ) ( -15.000000 -1457.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -15.000000 -1453.000000 -8941.000000 ) ( -15.000000 -1457.000000 -8941.000000 ) ( -138.000000 -1457.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1453.000000 -8941.000000 ) ( -138.000000 -1457.000000 -8941.000000 ) ( -138.000000 -1457.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4311/2994) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1562.000000, -1562.000000, -1457.000000) / (-138.000000, -15.000000, -15.000000) // --> Vector info: d1 = 0.750000, 2.500000, 2.500000. Determinants: -0.000058, -183.749975, -35043.836663, -12915.000000 // --> Vector info: d2 = 0.500003, 0.500004, 2.000011. Determinants: -184.500938, -0.000049, -294648.014937, -12915.000000 ( -15.000000 -1457.000000 -9046.000000 ) ( -15.000000 -1562.000000 -9046.000000 ) ( -138.000000 -1562.000000 -9046.000000 ) ( ( 0.000000 0.014228 2.713421 ) ( 0.014286 0.000000 22.814403 ) ) 19b/00ftempl 0 0 0 ( -138.000000 -1562.000000 -9050.000000 ) ( -15.000000 -1562.000000 -9050.000000 ) ( -15.000000 -1457.000000 -9050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1562.000000 -9050.000000 ) ( -138.000000 -1562.000000 -9046.000000 ) ( -15.000000 -1562.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -15.000000 -1562.000000 -9050.000000 ) ( -15.000000 -1562.000000 -9046.000000 ) ( -15.000000 -1457.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -15.000000 -1457.000000 -9050.000000 ) ( -15.000000 -1457.000000 -9046.000000 ) ( -138.000000 -1457.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1457.000000 -9050.000000 ) ( -138.000000 -1457.000000 -9046.000000 ) ( -138.000000 -1562.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4312/2995) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (138.000000, 15.000000, 15.000000) / (8941.000000, 8941.000000, 9046.000000) // --> Vector info: d1 = 2.249990, 0.499990, 0.499991. Determinants: -183.750000, -0.000117, -3700.078711, -12915.000000 // --> Vector info: d2 = 2.484365, 2.484365, 0.984367. Determinants: 0.000000, 184.499846, -1681698.705350, -12915.000000 ( -15.000000 -1562.000000 -9046.000000 ) ( -15.000000 -1562.000000 -8941.000000 ) ( -138.000000 -1562.000000 -8941.000000 ) ( ( 0.014228 0.000000 0.286495 ) ( 0.000000 -0.014286 130.212830 ) ) 19b/00ftempl 0 0 0 ( -138.000000 -1566.000000 -8941.000000 ) ( -15.000000 -1566.000000 -8941.000000 ) ( -15.000000 -1566.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1566.000000 -8941.000000 ) ( -138.000000 -1562.000000 -8941.000000 ) ( -15.000000 -1562.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -15.000000 -1566.000000 -8941.000000 ) ( -15.000000 -1562.000000 -8941.000000 ) ( -15.000000 -1562.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -15.000000 -1566.000000 -9046.000000 ) ( -15.000000 -1562.000000 -9046.000000 ) ( -138.000000 -1562.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1566.000000 -9046.000000 ) ( -138.000000 -1562.000000 -9046.000000 ) ( -138.000000 -1562.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4313/2996) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1562.000000, 1457.000000, 1457.000000) / (8941.000000, 8941.000000, 9046.000000) // --> Vector info: d1 = 2.499990, 1.000000, 0.999995. Determinants: -157.498999, 0.000551, 218446.113135, -11025.000000 // --> Vector info: d2 = 2.484365, 2.484371, 0.984369. Determinants: 0.000600, 157.500200, -1435600.356822, -11025.000000 ( -15.000000 -1457.000000 -9046.000000 ) ( -15.000000 -1457.000000 -8941.000000 ) ( -15.000000 -1562.000000 -8941.000000 ) ( ( 0.014286 0.000000 -19.813706 ) ( 0.000000 -0.014286 130.213184 ) ) 19b/00ftempl 0 0 0 ( -11.000000 -1562.000000 -8941.000000 ) ( -11.000000 -1457.000000 -8941.000000 ) ( -11.000000 -1457.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -11.000000 -1562.000000 -8941.000000 ) ( -15.000000 -1562.000000 -8941.000000 ) ( -15.000000 -1457.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -11.000000 -1457.000000 -8941.000000 ) ( -15.000000 -1457.000000 -8941.000000 ) ( -15.000000 -1457.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -11.000000 -1457.000000 -9046.000000 ) ( -15.000000 -1457.000000 -9046.000000 ) ( -15.000000 -1562.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -11.000000 -1562.000000 -9046.000000 ) ( -15.000000 -1562.000000 -9046.000000 ) ( -15.000000 -1562.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4317/2997) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (505.000000, 505.000000, 208.000000) / (9046.000000, 8941.000000, 8941.000000) // --> Vector info: d1 = 0.999994, 1.000001, 5.249995. Determinants: 446.249349, 0.002125, -256559.969165, -31185.000000 // --> Vector info: d2 = 1.734372, 0.234376, 0.234385. Determinants: 0.000874, -445.498617, 3975893.671942, -31185.000000 ( -208.000000 -1562.000000 -8941.000000 ) ( -505.000000 -1562.000000 -8941.000000 ) ( -505.000000 -1562.000000 -9046.000000 ) ( ( -0.014310 0.000000 8.227031 ) ( 0.000000 0.014286 -127.493785 ) ) 19b/00ftempl 0 0 0 ( -505.000000 -1566.000000 -9046.000000 ) ( -505.000000 -1566.000000 -8941.000000 ) ( -208.000000 -1566.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -505.000000 -1566.000000 -9046.000000 ) ( -505.000000 -1562.000000 -9046.000000 ) ( -505.000000 -1562.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -505.000000 -1566.000000 -8941.000000 ) ( -505.000000 -1562.000000 -8941.000000 ) ( -208.000000 -1562.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1566.000000 -8941.000000 ) ( -208.000000 -1562.000000 -8941.000000 ) ( -208.000000 -1562.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1566.000000 -9046.000000 ) ( -208.000000 -1562.000000 -9046.000000 ) ( -505.000000 -1562.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4318/2998) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1457.000000, -1562.000000, -1562.000000) / (-505.000000, -505.000000, -208.000000) // --> Vector info: d1 = 0.500002, 0.500000, 4.749988. Determinants: -0.000543, -446.248715, -240948.944492, -31185.000000 // --> Vector info: d2 = 1.999994, 0.499999, 0.499990. Determinants: -445.498302, 0.000960, -711460.339896, -31185.000000 ( -208.000000 -1562.000000 -9046.000000 ) ( -505.000000 -1562.000000 -9046.000000 ) ( -505.000000 -1457.000000 -9046.000000 ) ( ( 0.000000 0.014310 7.726437 ) ( 0.014286 0.000000 22.814184 ) ) 19b/00ftempl 0 0 0 ( -505.000000 -1457.000000 -9050.000000 ) ( -505.000000 -1562.000000 -9050.000000 ) ( -208.000000 -1562.000000 -9050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -505.000000 -1457.000000 -9050.000000 ) ( -505.000000 -1457.000000 -9046.000000 ) ( -505.000000 -1562.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -505.000000 -1562.000000 -9050.000000 ) ( -505.000000 -1562.000000 -9046.000000 ) ( -208.000000 -1562.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1562.000000 -9050.000000 ) ( -208.000000 -1562.000000 -9046.000000 ) ( -208.000000 -1457.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1457.000000 -9050.000000 ) ( -208.000000 -1457.000000 -9046.000000 ) ( -505.000000 -1457.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4319/2999) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-505.000000, -505.000000, -208.000000) / (8941.000000, 9046.000000, 9046.000000) // --> Vector info: d1 = 1.000000, 0.999995, 5.249995. Determinants: -446.250000, 0.001559, -256555.191254, -31185.000000 // --> Vector info: d2 = 2.484371, 0.984369, 0.984369. Determinants: 0.000000, 445.500566, -4060695.677485, -31185.000000 ( -208.000000 -1457.000000 -9046.000000 ) ( -505.000000 -1457.000000 -9046.000000 ) ( -505.000000 -1457.000000 -8941.000000 ) ( ( 0.014310 0.000000 8.226878 ) ( 0.000000 -0.014286 130.213105 ) ) 19b/00ftempl 0 0 0 ( -505.000000 -1453.000000 -8941.000000 ) ( -505.000000 -1453.000000 -9046.000000 ) ( -208.000000 -1453.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -505.000000 -1453.000000 -8941.000000 ) ( -505.000000 -1457.000000 -8941.000000 ) ( -505.000000 -1457.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -505.000000 -1453.000000 -9046.000000 ) ( -505.000000 -1457.000000 -9046.000000 ) ( -208.000000 -1457.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1453.000000 -9046.000000 ) ( -208.000000 -1457.000000 -9046.000000 ) ( -208.000000 -1457.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1453.000000 -8941.000000 ) ( -208.000000 -1457.000000 -8941.000000 ) ( -505.000000 -1457.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4320/3000) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1562.000000, -1457.000000, -1457.000000) / (505.000000, 505.000000, 208.000000) // --> Vector info: d1 = 1.000000, 2.500000, 2.499996. Determinants: -445.500019, -0.000451, -727055.799204, -31185.000000 // --> Vector info: d2 = 1.000003, 1.000000, 5.249995. Determinants: 0.000868, 446.249506, -256539.734288, -31185.000000 ( -208.000000 -1457.000000 -8941.000000 ) ( -505.000000 -1457.000000 -8941.000000 ) ( -505.000000 -1562.000000 -8941.000000 ) ( ( 0.014286 0.000000 23.314279 ) ( 0.000000 -0.014310 8.226382 ) ) 19b/00ftempl 0 0 0 ( -505.000000 -1562.000000 -8937.000000 ) ( -505.000000 -1457.000000 -8937.000000 ) ( -208.000000 -1457.000000 -8937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -505.000000 -1562.000000 -8937.000000 ) ( -505.000000 -1562.000000 -8941.000000 ) ( -505.000000 -1457.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -505.000000 -1457.000000 -8937.000000 ) ( -505.000000 -1457.000000 -8941.000000 ) ( -208.000000 -1457.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1457.000000 -8937.000000 ) ( -208.000000 -1457.000000 -8941.000000 ) ( -208.000000 -1562.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1562.000000 -8937.000000 ) ( -208.000000 -1562.000000 -8941.000000 ) ( -505.000000 -1562.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4324/3001) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1527.000000, -1457.000000, -1457.000000) / (-138.000000, -138.000000, -208.000000) // --> Vector info: d1 = 1.750001, 1.750000, 0.749999. Determinants: 0.000042, -70.000083, -18234.950915, -4900.000000 // --> Vector info: d2 = 0.000003, 0.999999, 0.999996. Determinants: -69.999733, -0.000230, -106889.638190, -4900.000000 ( -208.000000 -1457.000000 -9046.000000 ) ( -138.000000 -1457.000000 -9046.000000 ) ( -138.000000 -1527.000000 -9046.000000 ) ( ( 0.000000 0.014286 3.721419 ) ( 0.014286 0.000000 21.814212 ) ) 19b/00ftempl 0 0 0 ( -138.000000 -1527.000000 -9050.000000 ) ( -138.000000 -1457.000000 -9050.000000 ) ( -208.000000 -1457.000000 -9050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1527.000000 -9050.000000 ) ( -138.000000 -1527.000000 -9046.000000 ) ( -138.000000 -1457.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1457.000000 -9050.000000 ) ( -138.000000 -1457.000000 -9046.000000 ) ( -208.000000 -1457.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1457.000000 -9050.000000 ) ( -208.000000 -1457.000000 -9046.000000 ) ( -208.000000 -1527.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1527.000000 -9050.000000 ) ( -208.000000 -1527.000000 -9046.000000 ) ( -138.000000 -1527.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4326/3002) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1457.000000, -1457.000000, -1527.000000) / (208.000000, 138.000000, 138.000000) // --> Vector info: d1 = 1.500000, 1.500001, 0.500002. Determinants: -69.999984, 0.000101, -109339.997026, -4900.000000 // --> Vector info: d2 = 1.000001, 1.999998, 1.999994. Determinants: -0.000317, 69.999783, -19460.422916, -4900.000000 ( -138.000000 -1527.000000 -8941.000000 ) ( -138.000000 -1457.000000 -8941.000000 ) ( -208.000000 -1457.000000 -8941.000000 ) ( ( 0.014286 0.000000 22.314285 ) ( 0.000000 -0.014286 3.971515 ) ) 19b/00ftempl 0 0 0 ( -208.000000 -1457.000000 -8937.000000 ) ( -138.000000 -1457.000000 -8937.000000 ) ( -138.000000 -1527.000000 -8937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1457.000000 -8937.000000 ) ( -208.000000 -1457.000000 -8941.000000 ) ( -138.000000 -1457.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1457.000000 -8937.000000 ) ( -138.000000 -1457.000000 -8941.000000 ) ( -138.000000 -1527.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1527.000000 -8937.000000 ) ( -138.000000 -1527.000000 -8941.000000 ) ( -208.000000 -1527.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1527.000000 -8937.000000 ) ( -208.000000 -1527.000000 -8941.000000 ) ( -208.000000 -1457.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4327/3003) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-208.000000, -138.000000, -138.000000) / (9046.000000, 9046.000000, 8941.000000) // --> Vector info: d1 = 0.999995, 1.999992, 2.000000. Determinants: -104.999738, 0.000542, -29194.814267, -7350.000000 // --> Vector info: d2 = 0.984369, 0.984375, 2.484371. Determinants: -0.000625, 104.999717, -957062.681671, -7350.000000 ( -138.000000 -1457.000000 -8941.000000 ) ( -138.000000 -1457.000000 -9046.000000 ) ( -208.000000 -1457.000000 -9046.000000 ) ( ( 0.014286 0.000000 3.972084 ) ( 0.000000 -0.014286 130.212610 ) ) 19b/00ftempl 0 0 0 ( -208.000000 -1453.000000 -9046.000000 ) ( -138.000000 -1453.000000 -9046.000000 ) ( -138.000000 -1453.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1453.000000 -9046.000000 ) ( -208.000000 -1457.000000 -9046.000000 ) ( -138.000000 -1457.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1453.000000 -9046.000000 ) ( -138.000000 -1457.000000 -9046.000000 ) ( -138.000000 -1457.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1453.000000 -8941.000000 ) ( -138.000000 -1457.000000 -8941.000000 ) ( -208.000000 -1457.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1453.000000 -8941.000000 ) ( -208.000000 -1457.000000 -8941.000000 ) ( -208.000000 -1457.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4329/3004) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-208.000000, -698.000000, -698.000000) / (8521.000000, 8521.000000, 8661.000000) // --> Vector info: d1 = 0.499940, 3.999955, 3.999955. Determinants: 490.002136, 0.000000, 67624.565667, -68600.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.999999. Determinants: 0.000000, -489.999533, 4175286.020427, -68600.000000 ( -698.000000 -1667.000000 -8661.000000 ) ( -698.000000 -1667.000000 -8521.000000 ) ( -208.000000 -1667.000000 -8521.000000 ) ( ( -0.007143 0.000000 -0.985781 ) ( 0.000000 0.007143 -60.864228 ) ) 19b/00wtempl 0 0 0 ( -208.000000 -1663.000000 -8521.000000 ) ( -698.000000 -1663.000000 -8521.000000 ) ( -698.000000 -1663.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1663.000000 -8521.000000 ) ( -208.000000 -1667.000000 -8521.000000 ) ( -698.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -1663.000000 -8521.000000 ) ( -698.000000 -1667.000000 -8521.000000 ) ( -698.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -1663.000000 -8661.000000 ) ( -698.000000 -1667.000000 -8661.000000 ) ( -208.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1663.000000 -8661.000000 ) ( -208.000000 -1667.000000 -8661.000000 ) ( -208.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4330/3005) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (208.000000, 698.000000, 698.000000) / (8661.000000, 8661.000000, 8521.000000) // --> Vector info: d1 = 4.500000, 0.999992, 0.999987. Determinants: 490.001135, -0.002393, -410599.514026, -68600.000000 // --> Vector info: d2 = 0.999999, 0.999999, 0.000003. Determinants: 0.000000, -489.998086, 4175273.487689, -68600.000000 ( -698.000000 -1807.000000 -8521.000000 ) ( -698.000000 -1807.000000 -8661.000000 ) ( -208.000000 -1807.000000 -8661.000000 ) ( ( -0.007143 0.000000 5.985416 ) ( 0.000000 0.007143 -60.864045 ) ) 19b/00wtempl 0 0 0 ( -208.000000 -1811.000000 -8661.000000 ) ( -698.000000 -1811.000000 -8661.000000 ) ( -698.000000 -1811.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1811.000000 -8661.000000 ) ( -208.000000 -1807.000000 -8661.000000 ) ( -698.000000 -1807.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -1811.000000 -8661.000000 ) ( -698.000000 -1807.000000 -8661.000000 ) ( -698.000000 -1807.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -1811.000000 -8521.000000 ) ( -698.000000 -1807.000000 -8521.000000 ) ( -208.000000 -1807.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1811.000000 -8521.000000 ) ( -208.000000 -1807.000000 -8521.000000 ) ( -208.000000 -1807.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4333/3006) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1807.000000, -1667.000000, -1667.000000) / (698.000000, 698.000000, 208.000000) // --> Vector info: d1 = 1.000001, 1.000000, 4.500015. Determinants: 0.000701, 490.002069, -410620.276612, -68600.000000 // --> Vector info: d2 = 0.999985, 0.000000, 0.000000. Determinants: 489.992711, -0.000046, 816817.859209, -68600.000000 ( -208.000000 -1667.000000 -8521.000000 ) ( -698.000000 -1667.000000 -8521.000000 ) ( -698.000000 -1807.000000 -8521.000000 ) ( ( 0.000000 -0.007143 5.985718 ) ( -0.007143 0.000000 -11.906966 ) ) 19b/00wtempl 0 0 0 ( -698.000000 -1807.000000 -8517.000000 ) ( -698.000000 -1667.000000 -8517.000000 ) ( -208.000000 -1667.000000 -8517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -1807.000000 -8517.000000 ) ( -698.000000 -1807.000000 -8521.000000 ) ( -698.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -1667.000000 -8517.000000 ) ( -698.000000 -1667.000000 -8521.000000 ) ( -208.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1667.000000 -8517.000000 ) ( -208.000000 -1667.000000 -8521.000000 ) ( -208.000000 -1807.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1807.000000 -8517.000000 ) ( -208.000000 -1807.000000 -8521.000000 ) ( -698.000000 -1807.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4336/3007) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1807.000000, -1807.000000, -1667.000000) / (-628.000000, -208.000000, -208.000000) // --> Vector info: d1 = 1.000000, 7.000030, 7.000031. Determinants: -0.000597, -840.004215, -586323.722659, -58800.000000 // --> Vector info: d2 = 1.000003, 1.000000, 2.999974. Determinants: -839.989192, 0.000468, -1576660.343302, -58800.000000 ( -208.000000 -1667.000000 -8661.000000 ) ( -208.000000 -1807.000000 -8661.000000 ) ( -628.000000 -1807.000000 -8661.000000 ) ( ( 0.000000 0.014286 9.971492 ) ( 0.014286 0.000000 26.813951 ) ) 19b/00ftempl 0 0 0 ( -628.000000 -1807.000000 -8665.000000 ) ( -208.000000 -1807.000000 -8665.000000 ) ( -208.000000 -1667.000000 -8665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -628.000000 -1807.000000 -8665.000000 ) ( -628.000000 -1807.000000 -8661.000000 ) ( -208.000000 -1807.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1807.000000 -8665.000000 ) ( -208.000000 -1807.000000 -8661.000000 ) ( -208.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1667.000000 -8665.000000 ) ( -208.000000 -1667.000000 -8661.000000 ) ( -628.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -628.000000 -1667.000000 -8665.000000 ) ( -628.000000 -1667.000000 -8661.000000 ) ( -628.000000 -1807.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4337/3008) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1667.000000, -1667.000000, -1807.000000) / (138.000000, -2.000000, -2.000000) // --> Vector info: d1 = 0.375016, 1.374979, 1.374973. Determinants: -0.000734, 139.994793, -26670.813202, -19600.000000 // --> Vector info: d2 = 0.000002, 0.000007, 0.999994. Determinants: 139.998193, 0.000733, 233376.856799, -19600.000000 ( 2.000000 -1807.000000 -8521.000000 ) ( 2.000000 -1667.000000 -8521.000000 ) ( -138.000000 -1667.000000 -8521.000000 ) ( ( 0.000000 -0.007143 1.360756 ) ( -0.007143 0.000000 -11.906982 ) ) 19b/00wtempl 0 0 0 ( -138.000000 -1667.000000 -8517.000000 ) ( 2.000000 -1667.000000 -8517.000000 ) ( 2.000000 -1807.000000 -8517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1667.000000 -8517.000000 ) ( -138.000000 -1667.000000 -8521.000000 ) ( 2.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.000000 -1667.000000 -8517.000000 ) ( 2.000000 -1667.000000 -8521.000000 ) ( 2.000000 -1807.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.000000 -1807.000000 -8517.000000 ) ( 2.000000 -1807.000000 -8521.000000 ) ( -138.000000 -1807.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1807.000000 -8517.000000 ) ( -138.000000 -1807.000000 -8521.000000 ) ( -138.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4338/3009) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1807.000000, -1807.000000, -1667.000000) / (-138.000000, 2.000000, 2.000000) // --> Vector info: d1 = 2.999969, 2.999961, 0.999987. Determinants: 279.996413, 0.001133, 447154.281359, -19600.000000 // --> Vector info: d2 = 0.750030, 2.749955, 2.749947. Determinants: 0.001201, -279.989585, -53336.972104, -19600.000000 ( 2.000000 -1667.000000 -8661.000000 ) ( 2.000000 -1807.000000 -8661.000000 ) ( -138.000000 -1807.000000 -8661.000000 ) ( ( -0.014286 0.000000 -22.813994 ) ( 0.000000 0.014285 2.721274 ) ) 19b/00ftempl 0 0 0 ( -138.000000 -1807.000000 -8665.000000 ) ( 2.000000 -1807.000000 -8665.000000 ) ( 2.000000 -1667.000000 -8665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1807.000000 -8665.000000 ) ( -138.000000 -1807.000000 -8661.000000 ) ( 2.000000 -1807.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.000000 -1807.000000 -8665.000000 ) ( 2.000000 -1807.000000 -8661.000000 ) ( 2.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.000000 -1667.000000 -8665.000000 ) ( 2.000000 -1667.000000 -8661.000000 ) ( -138.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1667.000000 -8665.000000 ) ( -138.000000 -1667.000000 -8661.000000 ) ( -138.000000 -1807.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4340/3010) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-2.000000, -2.000000, 138.000000) / (8521.000000, 8661.000000, 8661.000000) // --> Vector info: d1 = 0.999963, 0.999963, 0.000000. Determinants: 139.994742, 0.000000, -19319.275668, -19600.000000 // --> Vector info: d2 = 0.000000, 0.999999, 1.000000. Determinants: -0.000133, -139.999867, 1192938.862712, -19600.000000 ( -138.000000 -1807.000000 -8661.000000 ) ( 2.000000 -1807.000000 -8661.000000 ) ( 2.000000 -1807.000000 -8521.000000 ) ( ( -0.007143 0.000000 0.985677 ) ( 0.000000 0.007143 -60.864228 ) ) 19b/00wtempl 0 0 0 ( 2.000000 -1811.000000 -8521.000000 ) ( 2.000000 -1811.000000 -8661.000000 ) ( -138.000000 -1811.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.000000 -1811.000000 -8521.000000 ) ( 2.000000 -1807.000000 -8521.000000 ) ( 2.000000 -1807.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.000000 -1811.000000 -8661.000000 ) ( 2.000000 -1807.000000 -8661.000000 ) ( -138.000000 -1807.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1811.000000 -8661.000000 ) ( -138.000000 -1807.000000 -8661.000000 ) ( -138.000000 -1807.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1811.000000 -8521.000000 ) ( -138.000000 -1807.000000 -8521.000000 ) ( 2.000000 -1807.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4341/3011) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (2.000000, 2.000000, -138.000000) / (8661.000000, 8521.000000, 8521.000000) // --> Vector info: d1 = 0.999978, 0.999978, 1.999940. Determinants: 139.994727, 0.000000, -19879.550138, -19600.000000 // --> Vector info: d2 = 0.999999, 0.000000, 0.000000. Determinants: 0.000000, -139.999867, 1192938.862979, -19600.000000 ( -138.000000 -1667.000000 -8521.000000 ) ( 2.000000 -1667.000000 -8521.000000 ) ( 2.000000 -1667.000000 -8661.000000 ) ( ( -0.007143 0.000000 1.014263 ) ( 0.000000 0.007143 -60.864228 ) ) 19b/00wtempl 0 0 0 ( 2.000000 -1663.000000 -8661.000000 ) ( 2.000000 -1663.000000 -8521.000000 ) ( -138.000000 -1663.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.000000 -1663.000000 -8661.000000 ) ( 2.000000 -1667.000000 -8661.000000 ) ( 2.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.000000 -1663.000000 -8521.000000 ) ( 2.000000 -1667.000000 -8521.000000 ) ( -138.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1663.000000 -8521.000000 ) ( -138.000000 -1667.000000 -8521.000000 ) ( -138.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1663.000000 -8661.000000 ) ( -138.000000 -1667.000000 -8661.000000 ) ( 2.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4345/3012) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1684.000000, -1807.000000, -1807.000000) / (138.000000, 138.000000, 208.000000) // --> Vector info: d1 = 1.375015, 1.375011, 0.875011. Determinants: -0.000234, 61.500030, -20326.274618, -8610.000000 // --> Vector info: d2 = 0.250009, 1.124988, 1.124986. Determinants: 61.248569, 0.000249, 100989.982174, -8610.000000 ( -208.000000 -1807.000000 -8521.000000 ) ( -138.000000 -1807.000000 -8521.000000 ) ( -138.000000 -1684.000000 -8521.000000 ) ( ( 0.000000 -0.007143 2.360775 ) ( -0.007114 0.000000 -11.729382 ) ) 19b/00wtempl 0 0 0 ( -138.000000 -1684.000000 -8517.000000 ) ( -138.000000 -1807.000000 -8517.000000 ) ( -208.000000 -1807.000000 -8517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1684.000000 -8517.000000 ) ( -138.000000 -1684.000000 -8521.000000 ) ( -138.000000 -1807.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1807.000000 -8517.000000 ) ( -138.000000 -1807.000000 -8521.000000 ) ( -208.000000 -1807.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1807.000000 -8517.000000 ) ( -208.000000 -1807.000000 -8521.000000 ) ( -208.000000 -1684.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1684.000000 -8517.000000 ) ( -208.000000 -1684.000000 -8521.000000 ) ( -138.000000 -1684.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4347/3013) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1807.000000, -1807.000000, -1684.000000) / (-208.000000, -138.000000, -138.000000) // --> Vector info: d1 = 1.999976, 1.999974, 0.250015. Determinants: 122.497128, 0.000323, 204132.581334, -8610.000000 // --> Vector info: d2 = 0.750029, 1.750030, 1.750025. Determinants: 0.000334, -123.000058, -32041.159686, -8610.000000 ( -138.000000 -1684.000000 -8661.000000 ) ( -138.000000 -1807.000000 -8661.000000 ) ( -208.000000 -1807.000000 -8661.000000 ) ( ( -0.014227 0.000000 -23.708778 ) ( 0.000000 0.014286 3.721389 ) ) 19b/00ftempl 0 0 0 ( -208.000000 -1807.000000 -8665.000000 ) ( -138.000000 -1807.000000 -8665.000000 ) ( -138.000000 -1684.000000 -8665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1807.000000 -8665.000000 ) ( -208.000000 -1807.000000 -8661.000000 ) ( -138.000000 -1807.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1807.000000 -8665.000000 ) ( -138.000000 -1807.000000 -8661.000000 ) ( -138.000000 -1684.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1684.000000 -8665.000000 ) ( -138.000000 -1684.000000 -8661.000000 ) ( -208.000000 -1684.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1684.000000 -8665.000000 ) ( -208.000000 -1684.000000 -8661.000000 ) ( -208.000000 -1807.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4348/3014) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (138.000000, 208.000000, 208.000000) / (8661.000000, 8661.000000, 8521.000000) // --> Vector info: d1 = 1.000001, 0.500000, 0.500000. Determinants: 70.000126, 0.000013, -19460.134489, -9800.000000 // --> Vector info: d2 = 0.999998, 0.999999, 0.000001. Determinants: -0.000108, -69.999888, 596469.065620, -9800.000000 ( -208.000000 -1807.000000 -8521.000000 ) ( -208.000000 -1807.000000 -8661.000000 ) ( -138.000000 -1807.000000 -8661.000000 ) ( ( -0.007143 0.000000 1.985728 ) ( 0.000000 0.007143 -60.864190 ) ) 19b/00wtempl 0 0 0 ( -138.000000 -1811.000000 -8661.000000 ) ( -208.000000 -1811.000000 -8661.000000 ) ( -208.000000 -1811.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1811.000000 -8661.000000 ) ( -138.000000 -1807.000000 -8661.000000 ) ( -208.000000 -1807.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1811.000000 -8661.000000 ) ( -208.000000 -1807.000000 -8661.000000 ) ( -208.000000 -1807.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1811.000000 -8521.000000 ) ( -208.000000 -1807.000000 -8521.000000 ) ( -138.000000 -1807.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1811.000000 -8521.000000 ) ( -138.000000 -1807.000000 -8521.000000 ) ( -138.000000 -1807.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4350/3015) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1527.000000, 1527.000000, 1667.000000) / (8661.000000, 8941.000000, 8941.000000) // --> Vector info: d1 = 0.000361, 0.001109, 2.001096. Determinants: -559.996259, -0.104742, 856007.307470, -39200.000000 // --> Vector info: d2 = 4.484702, 0.484706, 0.485080. Determinants: -0.104676, 559.999466, -5025795.859245, -39200.000000 ( -138.000000 -1667.000000 -8941.000000 ) ( -138.000000 -1527.000000 -8941.000000 ) ( -138.000000 -1527.000000 -8661.000000 ) ( ( 0.014286 0.000003 -21.836921 ) ( 0.000003 -0.014286 128.209078 ) ) 19b/00ftempl 0 0 0 ( -134.000000 -1527.000000 -8661.000000 ) ( -134.000000 -1527.000000 -8941.000000 ) ( -134.000000 -1667.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 -1527.000000 -8661.000000 ) ( -138.000000 -1527.000000 -8661.000000 ) ( -138.000000 -1527.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 -1527.000000 -8941.000000 ) ( -138.000000 -1527.000000 -8941.000000 ) ( -138.000000 -1667.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 -1667.000000 -8941.000000 ) ( -138.000000 -1667.000000 -8941.000000 ) ( -138.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 -1667.000000 -8661.000000 ) ( -138.000000 -1667.000000 -8661.000000 ) ( -138.000000 -1527.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4351/3016) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-208.000000, -208.000000, -138.000000) / (8661.000000, 8941.000000, 8941.000000) // --> Vector info: d1 = 0.499949, 0.499953, 1.499953. Determinants: -280.000000, -0.000300, -68036.404500, -19600.000000 // --> Vector info: d2 = 4.484359, 0.484363, 0.484364. Determinants: -0.000267, 279.999732, -2512971.166745, -19600.000000 ( -138.000000 -1527.000000 -8941.000000 ) ( -208.000000 -1527.000000 -8941.000000 ) ( -208.000000 -1527.000000 -8661.000000 ) ( ( 0.014286 0.000000 3.471245 ) ( 0.000000 -0.014286 128.212815 ) ) 19b/00ftempl 0 0 0 ( -208.000000 -1523.000000 -8661.000000 ) ( -208.000000 -1523.000000 -8941.000000 ) ( -138.000000 -1523.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1523.000000 -8661.000000 ) ( -208.000000 -1527.000000 -8661.000000 ) ( -208.000000 -1527.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1523.000000 -8941.000000 ) ( -208.000000 -1527.000000 -8941.000000 ) ( -138.000000 -1527.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1523.000000 -8941.000000 ) ( -138.000000 -1527.000000 -8941.000000 ) ( -138.000000 -1527.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1523.000000 -8661.000000 ) ( -138.000000 -1527.000000 -8661.000000 ) ( -208.000000 -1527.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4352/3017) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1562.000000, 1667.000000, 1667.000000) / (9046.000000, 9046.000000, 8941.000000) // --> Vector info: d1 = 0.499991, 1.999975, 1.999975. Determinants: -157.498297, 0.000000, 240499.934537, -11025.000000 // --> Vector info: d2 = 0.984367, 0.984369, 2.484365. Determinants: -0.000269, 157.499600, -1435593.601572, -11025.000000 ( -138.000000 -1667.000000 -8941.000000 ) ( -138.000000 -1667.000000 -9046.000000 ) ( -138.000000 -1562.000000 -9046.000000 ) ( ( 0.014286 0.000000 -21.814053 ) ( 0.000000 -0.014286 130.212572 ) ) 19b/00ftempl 0 0 0 ( -134.000000 -1562.000000 -9046.000000 ) ( -134.000000 -1667.000000 -9046.000000 ) ( -134.000000 -1667.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 -1562.000000 -9046.000000 ) ( -138.000000 -1562.000000 -9046.000000 ) ( -138.000000 -1667.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 -1667.000000 -9046.000000 ) ( -138.000000 -1667.000000 -9046.000000 ) ( -138.000000 -1667.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 -1667.000000 -8941.000000 ) ( -138.000000 -1667.000000 -8941.000000 ) ( -138.000000 -1562.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 -1562.000000 -8941.000000 ) ( -138.000000 -1562.000000 -8941.000000 ) ( -138.000000 -1562.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4353/3018) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1527.000000, 1527.000000, 1667.000000) / (9046.000000, 9466.000000, 9466.000000) // --> Vector info: d1 = 0.499957, 0.499963, 2.499949. Determinants: -839.994140, -0.000943, 1253282.127678, -58800.000000 // --> Vector info: d2 = 6.984333, 0.984310, 0.984312. Determinants: -0.000906, 840.003238, -8009346.685773, -58800.000000 ( -138.000000 -1667.000000 -9466.000000 ) ( -138.000000 -1527.000000 -9466.000000 ) ( -138.000000 -1527.000000 -9046.000000 ) ( ( 0.014286 0.000000 -21.314322 ) ( 0.000000 -0.014286 136.213379 ) ) 19b/00ftempl 0 0 0 ( -134.000000 -1527.000000 -9046.000000 ) ( -134.000000 -1527.000000 -9466.000000 ) ( -134.000000 -1667.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 -1527.000000 -9046.000000 ) ( -138.000000 -1527.000000 -9046.000000 ) ( -138.000000 -1527.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 -1527.000000 -9466.000000 ) ( -138.000000 -1527.000000 -9466.000000 ) ( -138.000000 -1667.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 -1667.000000 -9466.000000 ) ( -138.000000 -1667.000000 -9466.000000 ) ( -138.000000 -1667.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 -1667.000000 -9046.000000 ) ( -138.000000 -1667.000000 -9046.000000 ) ( -138.000000 -1527.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4356/3019) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1527.000000, -1527.000000, -1562.000000) / (8941.000000, 8661.000000, 8661.000000) // --> Vector info: d1 = 0.999971, 0.999955, 0.499949. Determinants: -140.001733, -0.000551, -223577.436572, -9800.000000 // --> Vector info: d2 = 0.484371, 4.484367, 4.484359. Determinants: -0.002406, 139.999867, -1256489.318917, -9800.000000 ( -208.000000 -1562.000000 -8661.000000 ) ( -208.000000 -1527.000000 -8661.000000 ) ( -208.000000 -1527.000000 -8941.000000 ) ( ( 0.014286 0.000000 22.814024 ) ( 0.000000 -0.014286 128.213196 ) ) 19b/00ftempl 0 0 0 ( -212.000000 -1527.000000 -8941.000000 ) ( -212.000000 -1527.000000 -8661.000000 ) ( -212.000000 -1562.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1527.000000 -8941.000000 ) ( -208.000000 -1527.000000 -8941.000000 ) ( -208.000000 -1527.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1527.000000 -8661.000000 ) ( -208.000000 -1527.000000 -8661.000000 ) ( -208.000000 -1562.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1562.000000 -8661.000000 ) ( -208.000000 -1562.000000 -8661.000000 ) ( -208.000000 -1562.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1562.000000 -8941.000000 ) ( -208.000000 -1562.000000 -8941.000000 ) ( -208.000000 -1527.000000 -8941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4357/3020) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1562.000000, -1527.000000, -1527.000000) / (9466.000000, 9466.000000, 9046.000000) // --> Vector info: d1 = 0.499986, 0.999988, 0.999972. Determinants: -210.000807, -0.000551, -335365.832301, -14700.000000 // --> Vector info: d2 = 0.984349, 0.984350, 6.984373. Determinants: -0.000499, 210.000801, -2002338.293470, -14700.000000 ( -208.000000 -1527.000000 -9046.000000 ) ( -208.000000 -1527.000000 -9466.000000 ) ( -208.000000 -1562.000000 -9466.000000 ) ( ( 0.014286 0.000000 22.814002 ) ( 0.000000 -0.014286 136.213489 ) ) 19b/00ftempl 0 0 0 ( -212.000000 -1562.000000 -9466.000000 ) ( -212.000000 -1527.000000 -9466.000000 ) ( -212.000000 -1527.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1562.000000 -9466.000000 ) ( -208.000000 -1562.000000 -9466.000000 ) ( -208.000000 -1527.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1527.000000 -9466.000000 ) ( -208.000000 -1527.000000 -9466.000000 ) ( -208.000000 -1527.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1527.000000 -9046.000000 ) ( -208.000000 -1527.000000 -9046.000000 ) ( -208.000000 -1562.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1562.000000 -9046.000000 ) ( -208.000000 -1562.000000 -9046.000000 ) ( -208.000000 -1562.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4358/3021) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-208.000000, -208.000000, -138.000000) / (9046.000000, 9466.000000, 9466.000000) // --> Vector info: d1 = 0.999972, 0.999988, 1.999989. Determinants: -420.000400, -0.001102, -116749.282716, -29400.000000 // --> Vector info: d2 = 6.984373, 0.984350, 0.984344. Determinants: 0.002704, 420.001602, -4004674.501378, -29400.000000 ( -138.000000 -1527.000000 -9466.000000 ) ( -208.000000 -1527.000000 -9466.000000 ) ( -208.000000 -1527.000000 -9046.000000 ) ( ( 0.014286 0.000000 3.971064 ) ( 0.000000 -0.014286 136.213418 ) ) 19b/00ftempl 0 0 0 ( -208.000000 -1523.000000 -9046.000000 ) ( -208.000000 -1523.000000 -9466.000000 ) ( -138.000000 -1523.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1523.000000 -9046.000000 ) ( -208.000000 -1527.000000 -9046.000000 ) ( -208.000000 -1527.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1523.000000 -9466.000000 ) ( -208.000000 -1527.000000 -9466.000000 ) ( -138.000000 -1527.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1523.000000 -9466.000000 ) ( -138.000000 -1527.000000 -9466.000000 ) ( -138.000000 -1527.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1523.000000 -9046.000000 ) ( -138.000000 -1527.000000 -9046.000000 ) ( -208.000000 -1527.000000 -9046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4360/3022) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1684.000000, -1684.000000, -1667.000000) / (8661.000000, 9466.000000, 9466.000000) // --> Vector info: d1 = 0.499959, 0.499986, 0.749988. Determinants: -201.251547, -0.000446, -345745.690292, -13685.000000 // --> Vector info: d2 = 12.484365, 0.984349, 0.984350. Determinants: -0.000956, 195.500280, -1864078.073747, -13685.000000 ( -208.000000 -1667.000000 -9466.000000 ) ( -208.000000 -1684.000000 -9466.000000 ) ( -208.000000 -1684.000000 -8661.000000 ) ( ( 0.014706 0.000000 25.264574 ) ( 0.000000 -0.014286 136.213232 ) ) 19b/00ftempl 0 0 0 ( -212.000000 -1684.000000 -8661.000000 ) ( -212.000000 -1684.000000 -9466.000000 ) ( -212.000000 -1667.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1684.000000 -8661.000000 ) ( -208.000000 -1684.000000 -8661.000000 ) ( -208.000000 -1684.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1684.000000 -9466.000000 ) ( -208.000000 -1684.000000 -9466.000000 ) ( -208.000000 -1667.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1667.000000 -9466.000000 ) ( -208.000000 -1667.000000 -9466.000000 ) ( -208.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1667.000000 -8661.000000 ) ( -208.000000 -1667.000000 -8661.000000 ) ( -208.000000 -1684.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4361/3023) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1667.000000, -1562.000000, -1562.000000) / (9466.000000, 9466.000000, 8661.000000) // --> Vector info: d1 = 0.499992, 1.999969, 1.999948. Determinants: -1207.481774, -0.002253, -2055112.629214, -84525.000000 // --> Vector info: d2 = 0.984333, 0.984339, 12.484350. Determinants: -0.004616, 1207.501201, -11513414.812699, -84525.000000 ( -208.000000 -1562.000000 -8661.000000 ) ( -208.000000 -1562.000000 -9466.000000 ) ( -208.000000 -1667.000000 -9466.000000 ) ( ( 0.014285 0.000000 24.313666 ) ( 0.000000 -0.014286 136.213130 ) ) 19b/00ftempl 0 0 0 ( -212.000000 -1667.000000 -9466.000000 ) ( -212.000000 -1562.000000 -9466.000000 ) ( -212.000000 -1562.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1667.000000 -9466.000000 ) ( -208.000000 -1667.000000 -9466.000000 ) ( -208.000000 -1562.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1562.000000 -9466.000000 ) ( -208.000000 -1562.000000 -9466.000000 ) ( -208.000000 -1562.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1562.000000 -8661.000000 ) ( -208.000000 -1562.000000 -8661.000000 ) ( -208.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1667.000000 -8661.000000 ) ( -208.000000 -1667.000000 -8661.000000 ) ( -208.000000 -1667.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4362/3024) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1667.000000, 1667.000000, 1684.000000) / (8661.000000, 9466.000000, 9466.000000) // --> Vector info: d1 = 0.000345, 0.002513, 0.252528. Determinants: -201.262276, -0.036851, 335818.656081, -13685.000000 // --> Vector info: d2 = 12.485081, 0.985066, 0.985113. Determinants: -0.037999, 195.500255, -1864022.696966, -13685.000000 ( -138.000000 -1684.000000 -9466.000000 ) ( -138.000000 -1667.000000 -9466.000000 ) ( -138.000000 -1667.000000 -8661.000000 ) ( ( 0.014707 0.000003 -24.539178 ) ( 0.000003 -0.014286 136.209185 ) ) 19b/00ftempl 0 0 0 ( -134.000000 -1667.000000 -8661.000000 ) ( -134.000000 -1667.000000 -9466.000000 ) ( -134.000000 -1684.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 -1667.000000 -8661.000000 ) ( -138.000000 -1667.000000 -8661.000000 ) ( -138.000000 -1667.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 -1667.000000 -9466.000000 ) ( -138.000000 -1667.000000 -9466.000000 ) ( -138.000000 -1684.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 -1684.000000 -9466.000000 ) ( -138.000000 -1684.000000 -9466.000000 ) ( -138.000000 -1684.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 -1684.000000 -8661.000000 ) ( -138.000000 -1684.000000 -8661.000000 ) ( -138.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4363/3025) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fsldge]: 128.000000/128.000000 // --> Vector A/B: (-1527.000000, -1684.000000, -1684.000000) / (-208.000000, -208.000000, -138.000000) // --> Vector info: d1 = 0.000000, 1.125002, 1.124999. Determinants: 78.750171, 0.000542, 120251.622623, -10990.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.499999. Determinants: 0.000017, -78.499774, -27317.927170, -10990.000000 ( -138.000000 -1684.000000 -9466.000000 ) ( -208.000000 -1684.000000 -9466.000000 ) ( -208.000000 -1527.000000 -9466.000000 ) ( ( -0.007166 0.000000 -10.941913 ) ( 0.000000 0.007143 2.485708 ) ) 19b/00fsldge 0 0 0 ( -208.000000 -1527.000000 -9470.000000 ) ( -208.000000 -1684.000000 -9470.000000 ) ( -138.000000 -1684.000000 -9470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1527.000000 -9470.000000 ) ( -208.000000 -1527.000000 -9466.000000 ) ( -208.000000 -1684.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1684.000000 -9470.000000 ) ( -208.000000 -1684.000000 -9466.000000 ) ( -138.000000 -1684.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1684.000000 -9470.000000 ) ( -138.000000 -1684.000000 -9466.000000 ) ( -138.000000 -1527.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1527.000000 -9470.000000 ) ( -138.000000 -1527.000000 -9466.000000 ) ( -208.000000 -1527.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4364/3026) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (208.000000, 208.000000, 138.000000) / (9466.000000, 8661.000000, 8661.000000) // --> Vector info: d1 = 1.499974, 1.499946, 0.499959. Determinants: -804.989258, -0.001936, 82932.568733, -56350.000000 // --> Vector info: d2 = 0.984338, 12.484354, 12.484365. Determinants: 0.009220, 805.001101, -7675609.805771, -56350.000000 ( -138.000000 -1684.000000 -8661.000000 ) ( -208.000000 -1684.000000 -8661.000000 ) ( -208.000000 -1684.000000 -9466.000000 ) ( ( 0.014286 0.000000 -1.471740 ) ( 0.000000 -0.014286 136.213129 ) ) 19b/00ftempl 0 0 0 ( -208.000000 -1688.000000 -9466.000000 ) ( -208.000000 -1688.000000 -8661.000000 ) ( -138.000000 -1688.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1688.000000 -9466.000000 ) ( -208.000000 -1684.000000 -9466.000000 ) ( -208.000000 -1684.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1688.000000 -8661.000000 ) ( -208.000000 -1684.000000 -8661.000000 ) ( -138.000000 -1684.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1688.000000 -8661.000000 ) ( -138.000000 -1684.000000 -8661.000000 ) ( -138.000000 -1684.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1688.000000 -9466.000000 ) ( -138.000000 -1684.000000 -9466.000000 ) ( -208.000000 -1684.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4366/3027) # points: 4 { brushDef { // Surface normal: 0.000000, -0.747409, -0.664364 // RotY/Z : 0.726642 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.664364, -0.747409) // Texture width/height [00wglyf2]: 128.000000/128.000000 // --> Vector A/B: (-208.000000, -208.000000, -138.000000) / (5348.876312, 5360.917906, 5360.917906) // --> Vector info: d1 = 0.250000, 0.250000, 0.750000. Determinants: -6.020797, 0.000000, -1463.053755, -842.911621 // --> Vector info: d2 = 1.068755, 0.980401, 0.980401. Determinants: 0.000000, 6.184729, -33982.216928, -842.911621 ( -138.000000 -1527.000000 -8530.000000 ) ( -208.000000 -1527.000000 -8530.000000 ) ( -208.000000 -1535.000000 -8521.000000 ) ( ( 0.007143 0.000000 1.735714 ) ( 0.000000 -0.007337 40.315279 ) ) 19b/00wglyf2 0 0 0 ( -208.000000 -1532.010363 -8518.342545 ) ( -208.000000 -1524.010363 -8527.342545 ) ( -138.000000 -1524.010363 -8527.342545 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1532.010363 -8518.342545 ) ( -208.000000 -1535.000000 -8521.000000 ) ( -208.000000 -1527.000000 -8530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1524.010363 -8527.342545 ) ( -208.000000 -1527.000000 -8530.000000 ) ( -138.000000 -1527.000000 -8530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1524.010363 -8527.342545 ) ( -138.000000 -1527.000000 -8530.000000 ) ( -138.000000 -1535.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1532.010363 -8518.342545 ) ( -138.000000 -1535.000000 -8521.000000 ) ( -208.000000 -1535.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4367/3028) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1535.000000, 1527.000000, 1527.000000) / (8521.000000, 8530.000000, 8661.000000) // --> Vector info: d1 = 0.124905, 0.000002, 0.000362. Determinants: -16.365492, -0.002876, 25014.638096, -1048.000000 // --> Vector info: d2 = 2.484341, 2.359390, 0.484700. Determinants: 0.503707, 14.997521, -131170.651977, -1048.000000 ( -138.000000 -1527.000000 -8661.000000 ) ( -138.000000 -1527.000000 -8530.000000 ) ( -138.000000 -1535.000000 -8521.000000 ) ( ( 0.015616 0.000003 -23.868929 ) ( -0.000481 -0.014311 125.162836 ) ) 19b/00ftempl 0 0 0 ( -134.000000 -1535.000000 -8521.000000 ) ( -134.000000 -1527.000000 -8530.000000 ) ( -134.000000 -1527.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 -1535.000000 -8521.000000 ) ( -138.000000 -1535.000000 -8521.000000 ) ( -138.000000 -1527.000000 -8530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 -1527.000000 -8530.000000 ) ( -138.000000 -1527.000000 -8530.000000 ) ( -138.000000 -1527.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 -1527.000000 -8661.000000 ) ( -138.000000 -1527.000000 -8661.000000 ) ( -138.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 -1667.000000 -8661.000000 ) ( -138.000000 -1667.000000 -8661.000000 ) ( -138.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 -1667.000000 -8521.000000 ) ( -138.000000 -1667.000000 -8521.000000 ) ( -138.000000 -1535.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4368/3029) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1527.000000, -1527.000000, -1535.000000) / (8661.000000, 8530.000000, 8521.000000) // --> Vector info: d1 = 0.999971, 0.999961, 0.875010. Determinants: -16.368481, -0.000076, -26041.979428, -1048.000000 // --> Vector info: d2 = 0.484371, 2.359415, 2.484365. Determinants: -0.506889, 15.000351, -131199.680152, -1048.000000 ( -208.000000 -1535.000000 -8521.000000 ) ( -208.000000 -1527.000000 -8530.000000 ) ( -208.000000 -1527.000000 -8661.000000 ) ( ( 0.015619 0.000000 24.849217 ) ( 0.000484 -0.014313 125.190534 ) ) 19b/00ftempl 0 0 0 ( -212.000000 -1527.000000 -8661.000000 ) ( -212.000000 -1527.000000 -8530.000000 ) ( -212.000000 -1535.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1527.000000 -8661.000000 ) ( -208.000000 -1527.000000 -8661.000000 ) ( -208.000000 -1527.000000 -8530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1527.000000 -8530.000000 ) ( -208.000000 -1527.000000 -8530.000000 ) ( -208.000000 -1535.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1535.000000 -8521.000000 ) ( -208.000000 -1535.000000 -8521.000000 ) ( -208.000000 -1562.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1562.000000 -8521.000000 ) ( -208.000000 -1562.000000 -8521.000000 ) ( -208.000000 -1562.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1562.000000 -8661.000000 ) ( -208.000000 -1562.000000 -8661.000000 ) ( -208.000000 -1527.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4369/3030) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1562.000000, -1562.000000, -1667.000000) / (8661.000000, 8521.000000, 8521.000000) // --> Vector info: d1 = 1.999946, 1.999940, 0.499956. Determinants: -209.997797, -0.000551, -357410.985748, -14700.000000 // --> Vector info: d2 = 0.484349, 2.484346, 2.484343. Determinants: -0.000534, 209.999700, -1825928.167363, -14700.000000 ( -208.000000 -1667.000000 -8521.000000 ) ( -208.000000 -1562.000000 -8521.000000 ) ( -208.000000 -1562.000000 -8661.000000 ) ( ( 0.014286 0.000000 24.313672 ) ( 0.000000 -0.014286 124.212801 ) ) 19b/00ftempl 0 0 0 ( -212.000000 -1562.000000 -8661.000000 ) ( -212.000000 -1562.000000 -8521.000000 ) ( -212.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1562.000000 -8661.000000 ) ( -208.000000 -1562.000000 -8661.000000 ) ( -208.000000 -1562.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1562.000000 -8521.000000 ) ( -208.000000 -1562.000000 -8521.000000 ) ( -208.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1667.000000 -8521.000000 ) ( -208.000000 -1667.000000 -8521.000000 ) ( -208.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1667.000000 -8661.000000 ) ( -208.000000 -1667.000000 -8661.000000 ) ( -208.000000 -1562.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4374/3031) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-208.000000, -208.000000, -138.000000) / (8530.000000, 8661.000000, 8661.000000) // --> Vector info: d1 = 0.499947, 0.499953, 1.499953. Determinants: -131.000000, -0.000467, -31828.526488, -9170.000000 // --> Vector info: d2 = 2.359409, 0.484363, 0.484364. Determinants: -0.000125, 131.253270, -1141226.205275, -9170.000000 ( -138.000000 -1527.000000 -8661.000000 ) ( -208.000000 -1527.000000 -8661.000000 ) ( -208.000000 -1527.000000 -8530.000000 ) ( ( 0.014286 0.000000 3.470941 ) ( 0.000000 -0.014313 124.452149 ) ) 19b/00ftempl 0 0 0 ( -208.000000 -1523.000000 -8530.000000 ) ( -208.000000 -1523.000000 -8661.000000 ) ( -138.000000 -1523.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1523.000000 -8530.000000 ) ( -208.000000 -1527.000000 -8530.000000 ) ( -208.000000 -1527.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1523.000000 -8661.000000 ) ( -208.000000 -1527.000000 -8661.000000 ) ( -138.000000 -1527.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1523.000000 -8661.000000 ) ( -138.000000 -1527.000000 -8661.000000 ) ( -138.000000 -1527.000000 -8530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1523.000000 -8530.000000 ) ( -138.000000 -1527.000000 -8530.000000 ) ( -208.000000 -1527.000000 -8530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4375/3032) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1667.000000, -1684.000000, -1684.000000) / (138.000000, 138.000000, 155.000000) // --> Vector info: d1 = 0.375016, 0.375015, 0.250015. Determinants: -0.000008, 2.125000, -401.643053, -289.000000 // --> Vector info: d2 = 1.000001, 1.125008, 1.125008. Determinants: 2.125130, 0.000012, 3253.589448, -289.000000 ( -155.000000 -1684.000000 -8521.000000 ) ( -138.000000 -1684.000000 -8521.000000 ) ( -138.000000 -1667.000000 -8521.000000 ) ( ( 0.000000 -0.007353 1.389768 ) ( -0.007353 0.000000 -11.258095 ) ) 19b/00wtempl 0 0 0 ( -138.000000 -1667.000000 -8517.000000 ) ( -138.000000 -1684.000000 -8517.000000 ) ( -155.000000 -1684.000000 -8517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1667.000000 -8517.000000 ) ( -138.000000 -1667.000000 -8521.000000 ) ( -138.000000 -1684.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1684.000000 -8517.000000 ) ( -138.000000 -1684.000000 -8521.000000 ) ( -155.000000 -1684.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -155.000000 -1684.000000 -8517.000000 ) ( -155.000000 -1684.000000 -8521.000000 ) ( -155.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -155.000000 -1667.000000 -8517.000000 ) ( -155.000000 -1667.000000 -8521.000000 ) ( -138.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4377/3033) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1684.000000, -1684.000000, -1667.000000) / (190.000000, 208.000000, 208.000000) // --> Vector info: d1 = 0.625015, 0.500015, 0.500015. Determinants: -0.000004, 2.125000, -595.011864, -306.000000 // --> Vector info: d2 = 0.250007, 0.250007, 0.124999. Determinants: 2.250138, 0.000006, 3712.728418, -306.000000 ( -208.000000 -1667.000000 -8521.000000 ) ( -208.000000 -1684.000000 -8521.000000 ) ( -190.000000 -1684.000000 -8521.000000 ) ( ( 0.000000 -0.006944 1.944483 ) ( -0.007353 0.000000 -12.133099 ) ) 19b/00wtempl 0 0 0 ( -190.000000 -1684.000000 -8517.000000 ) ( -208.000000 -1684.000000 -8517.000000 ) ( -208.000000 -1667.000000 -8517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.000000 -1684.000000 -8517.000000 ) ( -190.000000 -1684.000000 -8521.000000 ) ( -208.000000 -1684.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1684.000000 -8517.000000 ) ( -208.000000 -1684.000000 -8521.000000 ) ( -208.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1667.000000 -8517.000000 ) ( -208.000000 -1667.000000 -8521.000000 ) ( -190.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.000000 -1667.000000 -8517.000000 ) ( -190.000000 -1667.000000 -8521.000000 ) ( -190.000000 -1684.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4379/3034) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1667.000000, -1597.000000, -1597.000000) / (208.000000, 208.000000, 138.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -69.999996, -0.000004, -116689.991797, -4900.000000 // --> Vector info: d2 = 1.000000, 1.000003, 1.999998. Determinants: -0.000184, 69.999666, -19460.238072, -4900.000000 ( -138.000000 -1597.000000 -8460.000000 ) ( -208.000000 -1597.000000 -8460.000000 ) ( -208.000000 -1667.000000 -8460.000000 ) ( ( 0.014286 0.000000 23.814284 ) ( 0.000000 -0.014286 3.971477 ) ) 19b/00ftempl 0 0 0 ( -208.000000 -1667.000000 -8456.000000 ) ( -208.000000 -1597.000000 -8456.000000 ) ( -138.000000 -1597.000000 -8456.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1667.000000 -8456.000000 ) ( -208.000000 -1667.000000 -8460.000000 ) ( -208.000000 -1597.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1597.000000 -8456.000000 ) ( -208.000000 -1597.000000 -8460.000000 ) ( -138.000000 -1597.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1597.000000 -8456.000000 ) ( -138.000000 -1597.000000 -8460.000000 ) ( -138.000000 -1667.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1667.000000 -8456.000000 ) ( -138.000000 -1667.000000 -8460.000000 ) ( -208.000000 -1667.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4381/3035) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1667.000000, 1597.000000, 1535.000000) / (8460.000000, 8460.000000, 8521.000000) // --> Vector info: d1 = 1.999413, 0.999413, 0.124541. Determinants: -60.999942, -0.758887, 99569.592947, -4270.000000 // --> Vector info: d2 = 1.359577, 1.359388, 0.484190. Determinants: -0.011519, 61.252178, -523979.617452, -4270.000000 ( -138.000000 -1535.000000 -8521.000000 ) ( -138.000000 -1597.000000 -8460.000000 ) ( -138.000000 -1667.000000 -8460.000000 ) ( ( 0.014286 0.000178 -23.318406 ) ( 0.000003 -0.014345 122.711854 ) ) 19b/00ftempl 0 0 0 ( -134.000000 -1667.000000 -8460.000000 ) ( -134.000000 -1597.000000 -8460.000000 ) ( -134.000000 -1535.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 -1667.000000 -8460.000000 ) ( -138.000000 -1667.000000 -8460.000000 ) ( -138.000000 -1597.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 -1597.000000 -8460.000000 ) ( -138.000000 -1597.000000 -8460.000000 ) ( -138.000000 -1535.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 -1535.000000 -8521.000000 ) ( -138.000000 -1535.000000 -8521.000000 ) ( -138.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 -1667.000000 -8521.000000 ) ( -138.000000 -1667.000000 -8521.000000 ) ( -138.000000 -1667.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4382/3036) # points: 4 { brushDef { // Surface normal: 0.000000, -0.701335, -0.712832 // RotY/Z : 0.793528 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.712832, -0.701335) // Texture width/height [00wglyf2]: 128.000000/128.000000 // --> Vector A/B: (-208.000000, -208.000000, -138.000000) / (4794.899335, 4881.876343, 4881.876343) // --> Vector info: d1 = 0.250000, 0.250000, 0.750000. Determinants: -43.488509, -0.000038, -10567.523683, -6088.390592 // --> Vector info: d2 = 0.750000, 0.131257, 0.131257. Determinants: 0.000000, 43.312027, -212243.102556, -6088.390592 ( -138.000000 -1535.000000 -8521.000000 ) ( -208.000000 -1535.000000 -8521.000000 ) ( -208.000000 -1597.000000 -8460.000000 ) ( ( 0.007143 0.000000 1.735684 ) ( 0.000000 -0.007114 34.860297 ) ) 19b/00wglyf2 0 0 0 ( -208.000000 -1594.194661 -8457.148672 ) ( -208.000000 -1532.194661 -8518.148672 ) ( -138.000000 -1532.194661 -8518.148672 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1594.194661 -8457.148672 ) ( -208.000000 -1597.000000 -8460.000000 ) ( -208.000000 -1535.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1532.194661 -8518.148672 ) ( -208.000000 -1535.000000 -8521.000000 ) ( -138.000000 -1535.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1532.194661 -8518.148672 ) ( -138.000000 -1535.000000 -8521.000000 ) ( -138.000000 -1597.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1594.194661 -8457.148672 ) ( -138.000000 -1597.000000 -8460.000000 ) ( -208.000000 -1597.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4383/3037) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1562.000000, -1562.000000, -1597.000000) / (8521.000000, 8495.000000, 8460.000000) // --> Vector info: d1 = 0.999954, 1.375006, 1.874989. Determinants: -0.127249, 13.126802, -112962.204696, -910.000000 // --> Vector info: d2 = 0.984377, 0.984377, 1.484363. Determinants: 12.999616, 0.000000, 19409.616278, -910.000000 ( -208.000000 -1597.000000 -8460.000000 ) ( -208.000000 -1562.000000 -8495.000000 ) ( -208.000000 -1562.000000 -8521.000000 ) ( ( 0.000140 -0.014425 124.134291 ) ( -0.014285 0.000000 -21.329249 ) ) 19b/00ftempl 0 0 0 ( -212.000000 -1562.000000 -8521.000000 ) ( -212.000000 -1562.000000 -8495.000000 ) ( -212.000000 -1597.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1562.000000 -8521.000000 ) ( -208.000000 -1562.000000 -8521.000000 ) ( -208.000000 -1562.000000 -8495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1562.000000 -8495.000000 ) ( -208.000000 -1562.000000 -8495.000000 ) ( -208.000000 -1597.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1597.000000 -8460.000000 ) ( -208.000000 -1597.000000 -8460.000000 ) ( -208.000000 -1667.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1667.000000 -8460.000000 ) ( -208.000000 -1667.000000 -8460.000000 ) ( -208.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1667.000000 -8521.000000 ) ( -208.000000 -1667.000000 -8521.000000 ) ( -208.000000 -1562.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4384/3038) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1535.000000, -1562.000000, -1562.000000) / (8521.000000, 8495.000000, 8521.000000) // --> Vector info: d1 = 0.999971, 0.999966, 0.734766. Determinants: -6.895340, 7.160416, -72300.234690, -702.000000 // --> Vector info: d2 = 0.484371, 1.014781, 0.749578. Determinants: 6.895389, 7.160468, -50769.956736, -702.000000 ( -208.000000 -1562.000000 -8521.000000 ) ( -208.000000 -1562.000000 -8495.000000 ) ( -208.000000 -1535.000000 -8521.000000 ) ( ( 0.009822 -0.010200 102.991787 ) ( -0.009822 -0.010200 72.321876 ) ) 19b/00ftempl 0 0 0 ( -212.000000 -1535.000000 -8521.000000 ) ( -212.000000 -1562.000000 -8495.000000 ) ( -212.000000 -1562.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1535.000000 -8521.000000 ) ( -208.000000 -1535.000000 -8521.000000 ) ( -208.000000 -1562.000000 -8495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1562.000000 -8495.000000 ) ( -208.000000 -1562.000000 -8495.000000 ) ( -208.000000 -1562.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -1562.000000 -8521.000000 ) ( -208.000000 -1562.000000 -8521.000000 ) ( -208.000000 -1535.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4385/3039) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (208.000000, 208.000000, 190.000000) / (8521.000000, 8460.000000, 8460.000000) // --> Vector info: d1 = 0.499590, 0.499427, 0.249427. Determinants: -15.250000, -0.002935, 2648.462862, -1098.000000 // --> Vector info: d2 = 0.485004, 1.360039, 1.359991. Determinants: -0.002908, 15.750618, -134742.945174, -1098.000000 ( -190.000000 -1667.000000 -8460.000000 ) ( -208.000000 -1667.000000 -8460.000000 ) ( -208.000000 -1667.000000 -8521.000000 ) ( ( 0.013889 0.000003 -2.412079 ) ( 0.000003 -0.014345 122.716708 ) ) 19b/00ftempl 0 0 0 ( -208.000000 -1671.000000 -8521.000000 ) ( -208.000000 -1671.000000 -8460.000000 ) ( -190.000000 -1671.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1671.000000 -8521.000000 ) ( -208.000000 -1667.000000 -8521.000000 ) ( -208.000000 -1667.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 -1671.000000 -8460.000000 ) ( -208.000000 -1667.000000 -8460.000000 ) ( -190.000000 -1667.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.000000 -1671.000000 -8460.000000 ) ( -190.000000 -1667.000000 -8460.000000 ) ( -190.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.000000 -1671.000000 -8521.000000 ) ( -190.000000 -1667.000000 -8521.000000 ) ( -208.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4387/3040) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (155.000000, 138.000000, 138.000000) / (8460.000000, 8460.000000, 8521.000000) // --> Vector info: d1 = 1.249413, 0.999413, 0.999577. Determinants: -15.250000, -0.002789, 1091.700179, -1037.000000 // --> Vector info: d2 = 1.359627, 1.359579, 0.484545. Determinants: -0.002908, 14.875584, -127256.921537, -1037.000000 ( -138.000000 -1667.000000 -8521.000000 ) ( -138.000000 -1667.000000 -8460.000000 ) ( -155.000000 -1667.000000 -8460.000000 ) ( ( 0.014706 0.000003 -1.052748 ) ( 0.000003 -0.014345 122.716414 ) ) 19b/00ftempl 0 0 0 ( -155.000000 -1671.000000 -8460.000000 ) ( -138.000000 -1671.000000 -8460.000000 ) ( -138.000000 -1671.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -155.000000 -1671.000000 -8460.000000 ) ( -155.000000 -1667.000000 -8460.000000 ) ( -138.000000 -1667.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1671.000000 -8460.000000 ) ( -138.000000 -1667.000000 -8460.000000 ) ( -138.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.000000 -1671.000000 -8521.000000 ) ( -138.000000 -1667.000000 -8521.000000 ) ( -155.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -155.000000 -1671.000000 -8521.000000 ) ( -155.000000 -1667.000000 -8521.000000 ) ( -155.000000 -1667.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4389/3041) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1684.000000, -1667.000000, -1667.000000) / (8521.000000, 8521.000000, 8460.000000) // --> Vector info: d1 = 0.999584, 1.249599, 1.249441. Determinants: -15.250930, -0.002691, -26696.202686, -1037.000000 // --> Vector info: d2 = 0.484905, 0.484951, 1.359985. Determinants: -0.002792, 14.875584, -127262.397905, -1037.000000 ( -190.000000 -1667.000000 -8460.000000 ) ( -190.000000 -1667.000000 -8521.000000 ) ( -190.000000 -1684.000000 -8521.000000 ) ( ( 0.014707 0.000003 25.743686 ) ( 0.000003 -0.014345 122.721695 ) ) 19b/00ftempl 0 0 0 ( -194.000000 -1684.000000 -8521.000000 ) ( -194.000000 -1667.000000 -8521.000000 ) ( -194.000000 -1667.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -194.000000 -1684.000000 -8521.000000 ) ( -190.000000 -1684.000000 -8521.000000 ) ( -190.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -194.000000 -1667.000000 -8521.000000 ) ( -190.000000 -1667.000000 -8521.000000 ) ( -190.000000 -1667.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -194.000000 -1667.000000 -8460.000000 ) ( -190.000000 -1667.000000 -8460.000000 ) ( -190.000000 -1684.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -194.000000 -1684.000000 -8460.000000 ) ( -190.000000 -1684.000000 -8460.000000 ) ( -190.000000 -1684.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4391/3042) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1667.000000, -1667.000000, -1684.000000) / (190.000000, 155.000000, 155.000000) // --> Vector info: d1 = 1.000000, 1.000000, 0.749999. Determinants: -8.750039, -0.000003, -15181.315107, -595.000000 // --> Vector info: d2 = 0.500002, 1.000003, 0.999996. Determinants: -0.000248, 8.500014, -1912.917768, -595.000000 ( -155.000000 -1684.000000 -8460.000000 ) ( -155.000000 -1667.000000 -8460.000000 ) ( -190.000000 -1667.000000 -8460.000000 ) ( ( 0.014706 0.000000 25.514815 ) ( 0.000000 -0.014286 3.214988 ) ) 19b/00ftempl 0 0 0 ( -190.000000 -1667.000000 -8456.000000 ) ( -155.000000 -1667.000000 -8456.000000 ) ( -155.000000 -1684.000000 -8456.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.000000 -1667.000000 -8456.000000 ) ( -190.000000 -1667.000000 -8460.000000 ) ( -155.000000 -1667.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -155.000000 -1667.000000 -8456.000000 ) ( -155.000000 -1667.000000 -8460.000000 ) ( -155.000000 -1684.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -155.000000 -1684.000000 -8456.000000 ) ( -155.000000 -1684.000000 -8460.000000 ) ( -190.000000 -1684.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.000000 -1684.000000 -8456.000000 ) ( -190.000000 -1684.000000 -8460.000000 ) ( -190.000000 -1667.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4392/3043) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (190.000000, 155.000000, 155.000000) / (8460.000000, 8460.000000, 8521.000000) // --> Vector info: d1 = 0.999426, 0.499428, 0.499587. Determinants: -30.499884, -0.005574, 3708.362182, -2135.000000 // --> Vector info: d2 = 1.359940, 1.359844, 0.484810. Determinants: -0.005818, 30.626201, -262000.030161, -2135.000000 ( -155.000000 -1684.000000 -8521.000000 ) ( -155.000000 -1684.000000 -8460.000000 ) ( -190.000000 -1684.000000 -8460.000000 ) ( ( 0.014286 0.000003 -1.736938 ) ( 0.000003 -0.014345 122.716642 ) ) 19b/00ftempl 0 0 0 ( -190.000000 -1688.000000 -8460.000000 ) ( -155.000000 -1688.000000 -8460.000000 ) ( -155.000000 -1688.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.000000 -1688.000000 -8460.000000 ) ( -190.000000 -1684.000000 -8460.000000 ) ( -155.000000 -1684.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -155.000000 -1688.000000 -8460.000000 ) ( -155.000000 -1684.000000 -8460.000000 ) ( -155.000000 -1684.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -155.000000 -1688.000000 -8521.000000 ) ( -155.000000 -1684.000000 -8521.000000 ) ( -190.000000 -1684.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.000000 -1688.000000 -8521.000000 ) ( -190.000000 -1684.000000 -8521.000000 ) ( -190.000000 -1684.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4393/3044) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1684.000000, 1684.000000, 1667.000000) / (8521.000000, 8460.000000, 8460.000000) // --> Vector info: d1 = 0.749592, 0.749429, 0.499413. Determinants: -15.250931, -0.002772, 24928.864428, -1037.000000 // --> Vector info: d2 = 0.484676, 1.359711, 1.359663. Determinants: -0.002908, 14.875584, -127252.560008, -1037.000000 ( -155.000000 -1667.000000 -8460.000000 ) ( -155.000000 -1684.000000 -8460.000000 ) ( -155.000000 -1684.000000 -8521.000000 ) ( ( 0.014707 0.000003 -24.039406 ) ( 0.000003 -0.014345 122.712208 ) ) 19b/00ftempl 0 0 0 ( -151.000000 -1684.000000 -8521.000000 ) ( -151.000000 -1684.000000 -8460.000000 ) ( -151.000000 -1667.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -151.000000 -1684.000000 -8521.000000 ) ( -155.000000 -1684.000000 -8521.000000 ) ( -155.000000 -1684.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -151.000000 -1684.000000 -8460.000000 ) ( -155.000000 -1684.000000 -8460.000000 ) ( -155.000000 -1667.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -151.000000 -1667.000000 -8460.000000 ) ( -155.000000 -1667.000000 -8460.000000 ) ( -155.000000 -1667.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -151.000000 -1667.000000 -8521.000000 ) ( -155.000000 -1667.000000 -8521.000000 ) ( -155.000000 -1684.000000 -8521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4394/3045) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-108.000000, -108.000000, -38.000000) / (144.000000, 293.000000, 293.000000) // --> Vector info: d1 = 1.000001, 0.999996, 0.499993. Determinants: 74.500374, 0.000400, -2384.032201, -10430.000000 // --> Vector info: d2 = 0.234383, 1.295016, 1.295013. Determinants: 0.000409, -74.244280, 8246.604442, -10430.000000 ( 293.000000 -38.000000 -8202.000000 ) ( 293.000000 -108.000000 -8202.000000 ) ( 144.000000 -108.000000 -8202.000000 ) ( ( -0.007143 0.000000 0.228575 ) ( 0.000000 0.007118 -0.790662 ) ) 19b/00wtempl 0 0 0 ( 144.000000 -108.000000 -8206.000000 ) ( 293.000000 -108.000000 -8206.000000 ) ( 293.000000 -38.000000 -8206.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 -108.000000 -8206.000000 ) ( 144.000000 -108.000000 -8202.000000 ) ( 293.000000 -108.000000 -8202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 -108.000000 -8206.000000 ) ( 293.000000 -108.000000 -8202.000000 ) ( 293.000000 -38.000000 -8202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 -38.000000 -8206.000000 ) ( 293.000000 -38.000000 -8202.000000 ) ( 144.000000 -38.000000 -8202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 -38.000000 -8206.000000 ) ( 144.000000 -38.000000 -8202.000000 ) ( 144.000000 -108.000000 -8202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4395/3046) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-127.000000, -293.000000, -293.000000) / (8134.000000, 8134.000000, 8202.000000) // --> Vector info: d1 = 1.680034, 0.498132, 0.498134. Determinants: -80.369368, -0.000361, -29168.204126, -11288.000000 // --> Vector info: d2 = 0.719465, 0.719460, 0.234388. Determinants: -0.000361, 80.521979, -663087.146000, -11288.000000 ( 293.000000 -108.000000 -8202.000000 ) ( 293.000000 -108.000000 -8134.000000 ) ( 127.000000 -108.000000 -8134.000000 ) ( ( 0.007120 0.000000 2.584001 ) ( 0.000000 -0.007133 58.742660 ) ) 19b/00wtempl 0 0 0 ( 127.000000 -112.000000 -8134.000000 ) ( 293.000000 -112.000000 -8134.000000 ) ( 293.000000 -112.000000 -8202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 127.000000 -112.000000 -8134.000000 ) ( 127.000000 -108.000000 -8134.000000 ) ( 293.000000 -108.000000 -8134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 -112.000000 -8134.000000 ) ( 293.000000 -108.000000 -8134.000000 ) ( 293.000000 -108.000000 -8202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 -112.000000 -8202.000000 ) ( 293.000000 -108.000000 -8202.000000 ) ( 144.000000 -108.000000 -8202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 -112.000000 -8202.000000 ) ( 144.000000 -108.000000 -8202.000000 ) ( 127.000000 -108.000000 -8134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4396/3047) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-108.000000, -38.000000, -38.000000) / (-127.000000, -127.000000, -293.000000) // --> Vector info: d1 = 0.498133, 0.998136, 0.998129. Determinants: -83.000415, -0.000463, -14752.414009, -11620.000000 // --> Vector info: d2 = 0.740675, 0.740678, 1.922580. Determinants: -0.000455, 82.733177, 1900.419682, -11620.000000 ( 293.000000 -38.000000 -8134.000000 ) ( 127.000000 -38.000000 -8134.000000 ) ( 127.000000 -108.000000 -8134.000000 ) ( ( 0.007143 0.000000 1.269571 ) ( 0.000000 -0.007120 -0.163547 ) ) 19b/00wtempl 0 0 0 ( 127.000000 -108.000000 -8130.000000 ) ( 127.000000 -38.000000 -8130.000000 ) ( 293.000000 -38.000000 -8130.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 127.000000 -108.000000 -8130.000000 ) ( 127.000000 -108.000000 -8134.000000 ) ( 127.000000 -38.000000 -8134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 127.000000 -38.000000 -8130.000000 ) ( 127.000000 -38.000000 -8134.000000 ) ( 293.000000 -38.000000 -8134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 -38.000000 -8130.000000 ) ( 293.000000 -38.000000 -8134.000000 ) ( 293.000000 -108.000000 -8134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 -108.000000 -8130.000000 ) ( 293.000000 -108.000000 -8134.000000 ) ( 127.000000 -108.000000 -8134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4397/3048) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (127.000000, 144.000000, 293.000000) / (8134.000000, 8202.000000, 8202.000000) // --> Vector info: d1 = 0.816226, 0.937499, 1.998132. Determinants: -72.123008, -0.038984, 1206.719186, -10132.000000 // --> Vector info: d2 = 0.719449, 0.234377, 0.234385. Determinants: -0.000500, 72.275754, -595180.373904, -10132.000000 ( 293.000000 -38.000000 -8202.000000 ) ( 144.000000 -38.000000 -8202.000000 ) ( 127.000000 -38.000000 -8134.000000 ) ( ( 0.007118 0.000004 -0.119100 ) ( 0.000000 -0.007133 58.742635 ) ) 19b/00wtempl 0 0 0 ( 127.000000 -34.000000 -8134.000000 ) ( 144.000000 -34.000000 -8202.000000 ) ( 293.000000 -34.000000 -8202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 127.000000 -34.000000 -8134.000000 ) ( 127.000000 -38.000000 -8134.000000 ) ( 144.000000 -38.000000 -8202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 -34.000000 -8202.000000 ) ( 144.000000 -38.000000 -8202.000000 ) ( 293.000000 -38.000000 -8202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 -34.000000 -8202.000000 ) ( 293.000000 -38.000000 -8202.000000 ) ( 293.000000 -38.000000 -8134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 -34.000000 -8134.000000 ) ( 293.000000 -38.000000 -8134.000000 ) ( 127.000000 -38.000000 -8134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4398/3049) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (38.000000, 108.000000, 108.000000) / (8202.000000, 8202.000000, 8134.000000) // --> Vector info: d1 = 0.005944, 0.505947, 0.505944. Determinants: -34.000167, -0.000188, 1265.253652, -4760.000000 // --> Vector info: d2 = 0.234383, 0.234386, 0.719458. Determinants: -0.000191, 33.955050, -279614.980141, -4760.000000 ( 293.000000 -108.000000 -8134.000000 ) ( 293.000000 -108.000000 -8202.000000 ) ( 293.000000 -38.000000 -8202.000000 ) ( ( 0.007143 0.000000 -0.265810 ) ( 0.000000 -0.007133 58.742643 ) ) 19b/00wtempl 0 0 0 ( 297.000000 -38.000000 -8202.000000 ) ( 297.000000 -108.000000 -8202.000000 ) ( 297.000000 -108.000000 -8134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 297.000000 -38.000000 -8202.000000 ) ( 293.000000 -38.000000 -8202.000000 ) ( 293.000000 -108.000000 -8202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 297.000000 -108.000000 -8202.000000 ) ( 293.000000 -108.000000 -8202.000000 ) ( 293.000000 -108.000000 -8134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 297.000000 -108.000000 -8134.000000 ) ( 293.000000 -108.000000 -8134.000000 ) ( 293.000000 -38.000000 -8134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 297.000000 -38.000000 -8134.000000 ) ( 293.000000 -38.000000 -8134.000000 ) ( 293.000000 -38.000000 -8202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4399/3050) # points: 4 { brushDef { // Surface normal: 0.970143, 0.000000, 0.242536 // RotY/Z : -0.244979 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.242536, 0.000000, -0.970143) // Texture width/height [19Tstn]: 128.000000/128.000000 // --> Vector A/B: (-38.000000, -38.000000, -108.000000) / (7992.033916, 7921.941121, 7921.941121) // --> Vector info: d1 = 0.250000, 0.250000, 0.750001. Determinants: 35.046498, -0.000028, 105.366288, -4906.495694 // --> Vector info: d2 = 0.250000, 0.750000, 0.750000. Determinants: 0.000000, 35.000030, -280948.045242, -4906.495694 ( 127.000000 -108.000000 -8134.000000 ) ( 127.000000 -38.000000 -8134.000000 ) ( 144.000000 -38.000000 -8202.000000 ) ( ( -0.007143 0.000000 -0.021475 ) ( 0.000000 -0.007133 57.260428 ) ) 19b/19Tstn 0 0 0 ( 140.119430 -38.000000 -8202.970143 ) ( 123.119430 -38.000000 -8134.970143 ) ( 123.119430 -108.000000 -8134.970143 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.119430 -38.000000 -8202.970143 ) ( 144.000000 -38.000000 -8202.000000 ) ( 127.000000 -38.000000 -8134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.119430 -38.000000 -8134.970143 ) ( 127.000000 -38.000000 -8134.000000 ) ( 127.000000 -108.000000 -8134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.119430 -108.000000 -8134.970143 ) ( 127.000000 -108.000000 -8134.000000 ) ( 144.000000 -108.000000 -8202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.119430 -108.000000 -8202.970143 ) ( 144.000000 -108.000000 -8202.000000 ) ( 144.000000 -38.000000 -8202.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4400/3051) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19Tstn]: 128.000000/128.000000 // --> Vector A/B: (-114.000000, -114.000000, -44.000000) / (8278.000000, 8348.000000, 8348.000000) // --> Vector info: d1 = 0.742188, 0.742188, 0.242188. Determinants: 35.000000, 0.000000, 353.281250, -4900.000000 // --> Vector info: d2 = 0.750000, 0.250003, 0.250003. Determinants: 0.000000, 34.999800, -293403.343107, -4900.000000 ( 44.000000 -892.000000 -8348.000000 ) ( 114.000000 -892.000000 -8348.000000 ) ( 114.000000 -892.000000 -8278.000000 ) ( ( -0.007143 0.000000 -0.072098 ) ( 0.000000 -0.007143 59.878233 ) ) 19b/19Tstn 0 0 0 ( 114.000000 -896.000000 -8278.000000 ) ( 114.000000 -896.000000 -8348.000000 ) ( 44.000000 -896.000000 -8348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -896.000000 -8278.000000 ) ( 114.000000 -892.000000 -8278.000000 ) ( 114.000000 -892.000000 -8348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -896.000000 -8348.000000 ) ( 114.000000 -892.000000 -8348.000000 ) ( 44.000000 -892.000000 -8348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -896.000000 -8348.000000 ) ( 44.000000 -892.000000 -8348.000000 ) ( 44.000000 -892.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -896.000000 -8278.000000 ) ( 44.000000 -892.000000 -8278.000000 ) ( 114.000000 -892.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4401/3052) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (44.000000, 44.000000, 114.000000) / (8278.000000, 8348.000000, 8348.000000) // --> Vector info: d1 = 1.494185, 1.494183, 0.994183. Determinants: 35.000000, 0.000100, -8862.333033, -4900.000000 // --> Vector info: d2 = 0.249999, 0.749996, 0.749995. Determinants: 0.000096, -34.999799, 288503.334167, -4900.000000 ( 114.000000 -753.000000 -8348.000000 ) ( 44.000000 -753.000000 -8348.000000 ) ( 44.000000 -753.000000 -8278.000000 ) ( ( -0.007143 0.000000 1.808639 ) ( 0.000000 0.007143 -58.878231 ) ) 19b/00wtempl 0 0 0 ( 44.000000 -749.000000 -8278.000000 ) ( 44.000000 -749.000000 -8348.000000 ) ( 114.000000 -749.000000 -8348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -749.000000 -8278.000000 ) ( 44.000000 -753.000000 -8278.000000 ) ( 44.000000 -753.000000 -8348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -749.000000 -8348.000000 ) ( 44.000000 -753.000000 -8348.000000 ) ( 114.000000 -753.000000 -8348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -749.000000 -8348.000000 ) ( 114.000000 -753.000000 -8348.000000 ) ( 114.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -749.000000 -8278.000000 ) ( 114.000000 -753.000000 -8278.000000 ) ( 44.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4402/3053) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-892.000000, -892.000000, -753.000000) / (-114.000000, -44.000000, -44.000000) // --> Vector info: d1 = 0.494185, 0.994185, 0.994184. Determinants: 0.000050, -69.499916, -12731.368179, -9730.000000 // --> Vector info: d2 = 0.249999, 0.249998, 1.249999. Determinants: -70.000118, 0.000187, -64872.574953, -9730.000000 ( 44.000000 -753.000000 -8278.000000 ) ( 44.000000 -892.000000 -8278.000000 ) ( 114.000000 -892.000000 -8278.000000 ) ( ( 0.000000 0.007143 1.308465 ) ( 0.007194 0.000000 6.667274 ) ) 19b/00wtempl 0 0 0 ( 114.000000 -892.000000 -8274.000000 ) ( 44.000000 -892.000000 -8274.000000 ) ( 44.000000 -753.000000 -8274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -892.000000 -8274.000000 ) ( 114.000000 -892.000000 -8278.000000 ) ( 44.000000 -892.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -892.000000 -8274.000000 ) ( 44.000000 -892.000000 -8278.000000 ) ( 44.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -753.000000 -8274.000000 ) ( 44.000000 -753.000000 -8278.000000 ) ( 114.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -753.000000 -8274.000000 ) ( 114.000000 -753.000000 -8278.000000 ) ( 114.000000 -892.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4403/3054) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (892.000000, 892.000000, 753.000000) / (8348.000000, 8278.000000, 8278.000000) // --> Vector info: d1 = 0.994183, 0.994185, 1.994184. Determinants: 69.999975, 0.000199, -72115.039356, -9730.000000 // --> Vector info: d2 = 0.749995, 0.249998, 0.249997. Determinants: -0.000053, -69.499605, 572885.297376, -9730.000000 ( 114.000000 -753.000000 -8278.000000 ) ( 114.000000 -892.000000 -8278.000000 ) ( 114.000000 -892.000000 -8348.000000 ) ( ( -0.007194 0.000000 7.411618 ) ( 0.000000 0.007143 -58.878242 ) ) 19b/00wtempl 0 0 0 ( 118.000000 -892.000000 -8348.000000 ) ( 118.000000 -892.000000 -8278.000000 ) ( 118.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 118.000000 -892.000000 -8348.000000 ) ( 114.000000 -892.000000 -8348.000000 ) ( 114.000000 -892.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 118.000000 -892.000000 -8278.000000 ) ( 114.000000 -892.000000 -8278.000000 ) ( 114.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 118.000000 -753.000000 -8278.000000 ) ( 114.000000 -753.000000 -8278.000000 ) ( 114.000000 -753.000000 -8348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 118.000000 -753.000000 -8348.000000 ) ( 114.000000 -753.000000 -8348.000000 ) ( 114.000000 -892.000000 -8348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4404/3055) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-892.000000, -892.000000, -753.000000) / (44.000000, 114.000000, 114.000000) // --> Vector info: d1 = 0.994184, 0.494184, 0.494184. Determinants: 0.000000, 69.500000, -12731.412829, -9730.000000 // --> Vector info: d2 = 1.750000, 1.750000, 0.750001. Determinants: 69.999975, 0.000000, 45412.474064, -9730.000000 ( 114.000000 -753.000000 -8348.000000 ) ( 114.000000 -892.000000 -8348.000000 ) ( 44.000000 -892.000000 -8348.000000 ) ( ( 0.000000 -0.007143 1.308470 ) ( -0.007194 0.000000 -4.667264 ) ) 19b/00wtempl 0 0 0 ( 44.000000 -892.000000 -8352.000000 ) ( 114.000000 -892.000000 -8352.000000 ) ( 114.000000 -753.000000 -8352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -892.000000 -8352.000000 ) ( 44.000000 -892.000000 -8348.000000 ) ( 114.000000 -892.000000 -8348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -892.000000 -8352.000000 ) ( 114.000000 -892.000000 -8348.000000 ) ( 114.000000 -753.000000 -8348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 -753.000000 -8352.000000 ) ( 114.000000 -753.000000 -8348.000000 ) ( 44.000000 -753.000000 -8348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -753.000000 -8352.000000 ) ( 44.000000 -753.000000 -8348.000000 ) ( 44.000000 -892.000000 -8348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4405/3056) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-892.000000, -892.000000, -753.000000) / (8278.000000, 8348.000000, 8348.000000) // --> Vector info: d1 = 1.994184, 1.994182, 0.994183. Determinants: 69.999925, 0.000299, 43034.048259, -9730.000000 // --> Vector info: d2 = 0.249997, 0.749994, 0.749995. Determinants: -0.000054, -69.499603, 572885.191160, -9730.000000 ( 44.000000 -753.000000 -8348.000000 ) ( 44.000000 -892.000000 -8348.000000 ) ( 44.000000 -892.000000 -8278.000000 ) ( ( -0.007194 0.000000 -4.422821 ) ( 0.000000 0.007143 -58.878231 ) ) 19b/00wtempl 0 0 0 ( 40.000000 -892.000000 -8278.000000 ) ( 40.000000 -892.000000 -8348.000000 ) ( 40.000000 -753.000000 -8348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 -892.000000 -8278.000000 ) ( 44.000000 -892.000000 -8278.000000 ) ( 44.000000 -892.000000 -8348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 -892.000000 -8348.000000 ) ( 44.000000 -892.000000 -8348.000000 ) ( 44.000000 -753.000000 -8348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 -753.000000 -8348.000000 ) ( 44.000000 -753.000000 -8348.000000 ) ( 44.000000 -753.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 -753.000000 -8278.000000 ) ( 44.000000 -753.000000 -8278.000000 ) ( 44.000000 -892.000000 -8278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4406/3057) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19Tstn]: 128.000000/128.000000 // --> Vector A/B: (1334.000000, 1264.000000, 1264.000000) / (8329.000000, 8329.000000, 8399.000000) // --> Vector info: d1 = 0.250002, 0.749993, 0.749993. Determinants: 34.999332, 0.000000, -47914.120918, -4900.000000 // --> Vector info: d2 = 0.734375, 0.734374, 0.234372. Determinants: -0.000062, 35.000133, -295114.465428, -4900.000000 ( -1503.000000 -1264.000000 -8399.000000 ) ( -1503.000000 -1264.000000 -8329.000000 ) ( -1503.000000 -1334.000000 -8329.000000 ) ( ( -0.007143 0.000000 9.778392 ) ( 0.000000 -0.007143 60.227442 ) ) 19b/19Tstn 0 0 0 ( -1499.000000 -1334.000000 -8329.000000 ) ( -1499.000000 -1264.000000 -8329.000000 ) ( -1499.000000 -1264.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1499.000000 -1334.000000 -8329.000000 ) ( -1503.000000 -1334.000000 -8329.000000 ) ( -1503.000000 -1264.000000 -8329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1499.000000 -1264.000000 -8329.000000 ) ( -1503.000000 -1264.000000 -8329.000000 ) ( -1503.000000 -1264.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1499.000000 -1264.000000 -8399.000000 ) ( -1503.000000 -1264.000000 -8399.000000 ) ( -1503.000000 -1334.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1499.000000 -1334.000000 -8399.000000 ) ( -1503.000000 -1334.000000 -8399.000000 ) ( -1503.000000 -1334.000000 -8329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4407/3058) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1334.000000, -1264.000000, -1264.000000) / (8399.000000, 8399.000000, 8329.000000) // --> Vector info: d1 = 0.749997, 0.249998, 0.250006. Determinants: 34.999958, 0.000575, 43010.124639, -4900.000000 // --> Vector info: d2 = 0.742169, 0.742174, 0.242167. Determinants: -0.000334, -35.000534, 290332.412570, -4900.000000 ( -1643.000000 -1264.000000 -8329.000000 ) ( -1643.000000 -1264.000000 -8399.000000 ) ( -1643.000000 -1334.000000 -8399.000000 ) ( ( -0.007143 0.000000 -8.777576 ) ( 0.000000 0.007143 -59.251513 ) ) 19b/00wtempl 0 0 0 ( -1647.000000 -1334.000000 -8399.000000 ) ( -1647.000000 -1264.000000 -8399.000000 ) ( -1647.000000 -1264.000000 -8329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1647.000000 -1334.000000 -8399.000000 ) ( -1643.000000 -1334.000000 -8399.000000 ) ( -1643.000000 -1264.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1647.000000 -1264.000000 -8399.000000 ) ( -1643.000000 -1264.000000 -8399.000000 ) ( -1643.000000 -1264.000000 -8329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1647.000000 -1264.000000 -8329.000000 ) ( -1643.000000 -1264.000000 -8329.000000 ) ( -1643.000000 -1334.000000 -8329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1647.000000 -1334.000000 -8329.000000 ) ( -1643.000000 -1334.000000 -8329.000000 ) ( -1643.000000 -1334.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4408/3059) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1503.000000, 1503.000000, 1643.000000) / (8329.000000, 8399.000000, 8399.000000) // --> Vector info: d1 = 1.249999, 1.249998, 0.249998. Determinants: 70.000000, 0.000100, -117460.816133, -9800.000000 // --> Vector info: d2 = 0.242167, 0.742168, 0.742174. Determinants: -0.000400, -70.000268, 580659.601728, -9800.000000 ( -1643.000000 -1334.000000 -8399.000000 ) ( -1503.000000 -1334.000000 -8399.000000 ) ( -1503.000000 -1334.000000 -8329.000000 ) ( ( -0.007143 0.000000 11.985798 ) ( 0.000000 0.007143 -59.250980 ) ) 19b/00wtempl 0 0 0 ( -1503.000000 -1338.000000 -8329.000000 ) ( -1503.000000 -1338.000000 -8399.000000 ) ( -1643.000000 -1338.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1338.000000 -8329.000000 ) ( -1503.000000 -1334.000000 -8329.000000 ) ( -1503.000000 -1334.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1338.000000 -8399.000000 ) ( -1503.000000 -1334.000000 -8399.000000 ) ( -1643.000000 -1334.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1643.000000 -1338.000000 -8399.000000 ) ( -1643.000000 -1334.000000 -8399.000000 ) ( -1643.000000 -1334.000000 -8329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1643.000000 -1338.000000 -8329.000000 ) ( -1643.000000 -1334.000000 -8329.000000 ) ( -1503.000000 -1334.000000 -8329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4409/3060) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1264.000000, -1334.000000, -1334.000000) / (1503.000000, 1503.000000, 1643.000000) // --> Vector info: d1 = 0.749999, 1.249999, 1.249993. Determinants: 70.000016, 0.000425, 81129.395269, -9800.000000 // --> Vector info: d2 = 0.242167, 0.242167, 1.242164. Determinants: -0.000135, -69.999800, 102836.287847, -9800.000000 ( -1643.000000 -1334.000000 -8329.000000 ) ( -1503.000000 -1334.000000 -8329.000000 ) ( -1503.000000 -1264.000000 -8329.000000 ) ( ( -0.007143 0.000000 -8.278510 ) ( 0.000000 0.007143 -10.493499 ) ) 19b/00wtempl 0 0 0 ( -1503.000000 -1264.000000 -8325.000000 ) ( -1503.000000 -1334.000000 -8325.000000 ) ( -1643.000000 -1334.000000 -8325.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1264.000000 -8325.000000 ) ( -1503.000000 -1264.000000 -8329.000000 ) ( -1503.000000 -1334.000000 -8329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1334.000000 -8325.000000 ) ( -1503.000000 -1334.000000 -8329.000000 ) ( -1643.000000 -1334.000000 -8329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1643.000000 -1334.000000 -8325.000000 ) ( -1643.000000 -1334.000000 -8329.000000 ) ( -1643.000000 -1264.000000 -8329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1643.000000 -1264.000000 -8325.000000 ) ( -1643.000000 -1264.000000 -8329.000000 ) ( -1503.000000 -1264.000000 -8329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4410/3061) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1503.000000, -1503.000000, -1643.000000) / (8399.000000, 8329.000000, 8329.000000) // --> Vector info: d1 = 0.250003, 0.250006, 1.249999. Determinants: 69.999474, 0.000400, 102755.815186, -9800.000000 // --> Vector info: d2 = 0.742166, 0.242167, 0.242167. Determinants: 0.000000, -69.999867, 580655.656746, -9800.000000 ( -1643.000000 -1264.000000 -8329.000000 ) ( -1503.000000 -1264.000000 -8329.000000 ) ( -1503.000000 -1264.000000 -8399.000000 ) ( ( -0.007143 0.000000 -10.485287 ) ( 0.000000 0.007143 -59.250577 ) ) 19b/00wtempl 0 0 0 ( -1503.000000 -1260.000000 -8399.000000 ) ( -1503.000000 -1260.000000 -8329.000000 ) ( -1643.000000 -1260.000000 -8329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1260.000000 -8399.000000 ) ( -1503.000000 -1264.000000 -8399.000000 ) ( -1503.000000 -1264.000000 -8329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1260.000000 -8329.000000 ) ( -1503.000000 -1264.000000 -8329.000000 ) ( -1643.000000 -1264.000000 -8329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1643.000000 -1260.000000 -8329.000000 ) ( -1643.000000 -1264.000000 -8329.000000 ) ( -1643.000000 -1264.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1643.000000 -1260.000000 -8399.000000 ) ( -1643.000000 -1264.000000 -8399.000000 ) ( -1503.000000 -1264.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4411/3062) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1334.000000, -1264.000000, -1264.000000) / (-1503.000000, -1503.000000, -1643.000000) // --> Vector info: d1 = 1.249996, 0.750002, 0.750005. Determinants: 69.999249, 0.000250, 81129.409471, -9800.000000 // --> Vector info: d2 = 1.742177, 1.742174, 0.742174. Determinants: 0.000467, -69.999967, -122282.661518, -9800.000000 ( -1643.000000 -1264.000000 -8399.000000 ) ( -1503.000000 -1264.000000 -8399.000000 ) ( -1503.000000 -1334.000000 -8399.000000 ) ( ( -0.007143 0.000000 -8.278511 ) ( 0.000000 0.007143 12.477823 ) ) 19b/00wtempl 0 0 0 ( -1503.000000 -1334.000000 -8403.000000 ) ( -1503.000000 -1264.000000 -8403.000000 ) ( -1643.000000 -1264.000000 -8403.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1334.000000 -8403.000000 ) ( -1503.000000 -1334.000000 -8399.000000 ) ( -1503.000000 -1264.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1503.000000 -1264.000000 -8403.000000 ) ( -1503.000000 -1264.000000 -8399.000000 ) ( -1643.000000 -1264.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1643.000000 -1264.000000 -8403.000000 ) ( -1643.000000 -1264.000000 -8399.000000 ) ( -1643.000000 -1334.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1643.000000 -1334.000000 -8403.000000 ) ( -1643.000000 -1334.000000 -8399.000000 ) ( -1503.000000 -1334.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4413/3063) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (680.000000, 435.000000, 470.000000) / (9466.000000, 9466.000000, 9536.000000) // --> Vector info: d1 = 2.749987, 0.999994, 1.249996. Determinants: -122.499466, -0.000734, 36144.315402, -17150.000000 // --> Vector info: d2 = 0.984363, 0.984352, 0.484350. Determinants: -0.000776, 122.500754, -1176473.430608, -17150.000000 ( -470.000000 -1194.000000 -9536.000000 ) ( -435.000000 -1194.000000 -9466.000000 ) ( -680.000000 -1194.000000 -9466.000000 ) ( ( 0.007143 0.000000 -2.107540 ) ( 0.000000 -0.007143 68.599034 ) ) 19b/00wtempl 0 0 0 ( -680.000000 -1198.000000 -9466.000000 ) ( -435.000000 -1198.000000 -9466.000000 ) ( -470.000000 -1198.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -1198.000000 -9466.000000 ) ( -680.000000 -1194.000000 -9466.000000 ) ( -435.000000 -1194.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1198.000000 -9466.000000 ) ( -435.000000 -1194.000000 -9466.000000 ) ( -470.000000 -1194.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -470.000000 -1198.000000 -9536.000000 ) ( -470.000000 -1194.000000 -9536.000000 ) ( -645.000000 -1194.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 -1198.000000 -9536.000000 ) ( -645.000000 -1194.000000 -9536.000000 ) ( -680.000000 -1194.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4414/3064) # points: 4 { brushDef { // Surface normal: -0.894427, 0.000000, 0.447214 // RotY/Z : -0.463648 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.447214, 0.000000, -0.894427) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1194.000000, 958.000000, 958.000000) / (8661.185704, 8661.185704, 8739.448083) // --> Vector info: d1 = 1.999981, 0.312484, 0.312485. Determinants: -132.067541, -0.000225, 120751.101585, -18469.921494 // --> Vector info: d2 = 0.984360, 0.984353, 0.425332. Determinants: -0.000546, 131.928827, -1160840.461737, -18469.921494 ( -470.000000 -958.000000 -9536.000000 ) ( -435.000000 -958.000000 -9466.000000 ) ( -435.000000 -1194.000000 -9466.000000 ) ( ( 0.007150 0.000000 -6.537716 ) ( 0.000000 -0.007143 62.850319 ) ) 19b/00wtempl 0 0 0 ( -431.422291 -1194.000000 -9467.788854 ) ( -431.422291 -958.000000 -9467.788854 ) ( -466.422291 -958.000000 -9537.788854 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.422291 -1194.000000 -9467.788854 ) ( -435.000000 -1194.000000 -9466.000000 ) ( -435.000000 -958.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.422291 -958.000000 -9467.788854 ) ( -435.000000 -958.000000 -9466.000000 ) ( -470.000000 -958.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -466.422291 -958.000000 -9537.788854 ) ( -470.000000 -958.000000 -9536.000000 ) ( -470.000000 -1194.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -466.422291 -1194.000000 -9537.788854 ) ( -470.000000 -1194.000000 -9536.000000 ) ( -435.000000 -1194.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4416/3065) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-435.000000, -680.000000, -645.000000) / (9466.000000, 9466.000000, 9536.000000) // --> Vector info: d1 = 2.312496, 0.562504, 0.812499. Determinants: -122.499466, 0.000901, -92955.103490, -17150.000000 // --> Vector info: d2 = 0.984336, 0.984322, 0.484325. Determinants: -0.001030, 122.499610, -1176463.125438, -17150.000000 ( -645.000000 -958.000000 -9536.000000 ) ( -680.000000 -958.000000 -9466.000000 ) ( -435.000000 -958.000000 -9466.000000 ) ( ( 0.007143 0.000000 5.420123 ) ( 0.000000 -0.007143 68.598433 ) ) 19b/00wtempl 0 0 0 ( -435.000000 -954.000000 -9466.000000 ) ( -680.000000 -954.000000 -9466.000000 ) ( -645.000000 -954.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -954.000000 -9466.000000 ) ( -435.000000 -958.000000 -9466.000000 ) ( -680.000000 -958.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.000000 -954.000000 -9466.000000 ) ( -680.000000 -958.000000 -9466.000000 ) ( -645.000000 -958.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 -954.000000 -9536.000000 ) ( -645.000000 -958.000000 -9536.000000 ) ( -470.000000 -958.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -470.000000 -954.000000 -9536.000000 ) ( -470.000000 -958.000000 -9536.000000 ) ( -435.000000 -958.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4417/3066) # points: 4 { brushDef { // Surface normal: 0.894427, 0.000000, 0.447214 // RotY/Z : -0.463648 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.447214, 0.000000, -0.894427) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-958.000000, -958.000000, -1194.000000) / (8240.804924, 8162.542545, 8162.542545) // --> Vector info: d1 = 2.437486, 2.437484, 0.749986. Determinants: -132.067616, -0.000450, -171537.237976, -18469.921494 // --> Vector info: d2 = 0.425363, 0.984378, 0.984373. Determinants: -0.000396, 131.927632, -1095046.680748, -18469.921494 ( -680.000000 -1194.000000 -9466.000000 ) ( -680.000000 -958.000000 -9466.000000 ) ( -645.000000 -958.000000 -9536.000000 ) ( ( 0.007150 0.000000 9.287383 ) ( 0.000000 -0.007143 59.288107 ) ) 19b/00wtempl 0 0 0 ( -648.577709 -958.000000 -9537.788854 ) ( -683.577709 -958.000000 -9467.788854 ) ( -683.577709 -1194.000000 -9467.788854 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -648.577709 -958.000000 -9537.788854 ) ( -645.000000 -958.000000 -9536.000000 ) ( -680.000000 -958.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -683.577709 -958.000000 -9467.788854 ) ( -680.000000 -958.000000 -9466.000000 ) ( -680.000000 -1194.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -683.577709 -1194.000000 -9467.788854 ) ( -680.000000 -1194.000000 -9466.000000 ) ( -645.000000 -1194.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -648.577709 -1194.000000 -9537.788854 ) ( -645.000000 -1194.000000 -9536.000000 ) ( -645.000000 -958.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4419/3067) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fsldge]: 128.000000/128.000000 // --> Vector A/B: (-1194.000000, -1194.000000, -958.000000) / (-645.000000, -470.000000, -470.000000) // --> Vector info: d1 = 0.000000, 1.249998, 1.250000. Determinants: -0.000334, -294.999535, -190275.101209, -41300.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.687498. Determinants: -295.312145, -0.000002, -352602.701760, -41300.000000 ( -470.000000 -958.000000 -13736.000000 ) ( -470.000000 -1194.000000 -13736.000000 ) ( -645.000000 -1194.000000 -13736.000000 ) ( ( 0.000000 0.007143 4.607145 ) ( 0.007150 0.000000 8.537596 ) ) 19b/00fsldge 0 0 0 ( -645.000000 -1194.000000 -13740.000000 ) ( -470.000000 -1194.000000 -13740.000000 ) ( -470.000000 -958.000000 -13740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 -1194.000000 -13740.000000 ) ( -645.000000 -1194.000000 -13736.000000 ) ( -470.000000 -1194.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -470.000000 -1194.000000 -13740.000000 ) ( -470.000000 -1194.000000 -13736.000000 ) ( -470.000000 -958.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -470.000000 -958.000000 -13740.000000 ) ( -470.000000 -958.000000 -13736.000000 ) ( -645.000000 -958.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 -958.000000 -13740.000000 ) ( -645.000000 -958.000000 -13736.000000 ) ( -645.000000 -1194.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4420/3068) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-958.000000, -1194.000000, -1194.000000) / (9536.000000, 9536.000000, 13736.000000) // --> Vector info: d1 = 2.437486, 0.749988, 0.749999. Determinants: -7087.491994, -0.002701, -9205827.393576, -991200.000000 // --> Vector info: d2 = 30.425367, 30.425367, 0.425362. Determinants: 0.000000, 7080.001350, -97672516.988893, -991200.000000 ( -645.000000 -1194.000000 -13736.000000 ) ( -645.000000 -1194.000000 -9536.000000 ) ( -645.000000 -958.000000 -9536.000000 ) ( ( 0.007150 0.000000 9.287558 ) ( 0.000000 -0.007143 98.539666 ) ) 19b/00wtempl 0 0 0 ( -649.000000 -958.000000 -9536.000000 ) ( -649.000000 -1194.000000 -9536.000000 ) ( -649.000000 -1194.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -649.000000 -958.000000 -9536.000000 ) ( -645.000000 -958.000000 -9536.000000 ) ( -645.000000 -1194.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -649.000000 -1194.000000 -9536.000000 ) ( -645.000000 -1194.000000 -9536.000000 ) ( -645.000000 -1194.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -649.000000 -1194.000000 -13736.000000 ) ( -645.000000 -1194.000000 -13736.000000 ) ( -645.000000 -958.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -649.000000 -958.000000 -13736.000000 ) ( -645.000000 -958.000000 -13736.000000 ) ( -645.000000 -958.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4421/3069) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-470.000000, -645.000000, -645.000000) / (9536.000000, 9536.000000, 13736.000000) // --> Vector info: d1 = 2.062499, 0.812499, 0.812600. Determinants: -5250.000000, -0.017690, -3983268.107241, -735000.000000 // --> Vector info: d2 = 30.484327, 30.484322, 0.484318. Determinants: -0.024019, 5250.000667, -72469998.225800, -735000.000000 ( -645.000000 -958.000000 -13736.000000 ) ( -645.000000 -958.000000 -9536.000000 ) ( -470.000000 -958.000000 -9536.000000 ) ( ( 0.007143 0.000000 5.419412 ) ( 0.000000 -0.007143 98.598637 ) ) 19b/00wtempl 0 0 0 ( -470.000000 -954.000000 -9536.000000 ) ( -645.000000 -954.000000 -9536.000000 ) ( -645.000000 -954.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -470.000000 -954.000000 -9536.000000 ) ( -470.000000 -958.000000 -9536.000000 ) ( -645.000000 -958.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 -954.000000 -9536.000000 ) ( -645.000000 -958.000000 -9536.000000 ) ( -645.000000 -958.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 -954.000000 -13736.000000 ) ( -645.000000 -958.000000 -13736.000000 ) ( -470.000000 -958.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -470.000000 -954.000000 -13736.000000 ) ( -470.000000 -958.000000 -13736.000000 ) ( -470.000000 -958.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4422/3070) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1194.000000, 958.000000, 958.000000) / (9536.000000, 9536.000000, 13736.000000) // --> Vector info: d1 = 1.999981, 0.312484, 0.312485. Determinants: -7087.487991, -0.000225, 6480081.708304, -991200.000000 // --> Vector info: d2 = 30.425339, 30.425339, 0.425332. Determinants: 0.000000, 7080.001560, -97672490.635628, -991200.000000 ( -470.000000 -958.000000 -13736.000000 ) ( -470.000000 -958.000000 -9536.000000 ) ( -470.000000 -1194.000000 -9536.000000 ) ( ( 0.007150 0.000000 -6.537613 ) ( 0.000000 -0.007143 98.539639 ) ) 19b/00wtempl 0 0 0 ( -466.000000 -1194.000000 -9536.000000 ) ( -466.000000 -958.000000 -9536.000000 ) ( -466.000000 -958.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -466.000000 -1194.000000 -9536.000000 ) ( -470.000000 -1194.000000 -9536.000000 ) ( -470.000000 -958.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -466.000000 -958.000000 -9536.000000 ) ( -470.000000 -958.000000 -9536.000000 ) ( -470.000000 -958.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -466.000000 -958.000000 -13736.000000 ) ( -470.000000 -958.000000 -13736.000000 ) ( -470.000000 -1194.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -466.000000 -1194.000000 -13736.000000 ) ( -470.000000 -1194.000000 -13736.000000 ) ( -470.000000 -1194.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4423/3071) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (645.000000, 470.000000, 470.000000) / (9536.000000, 9536.000000, 13736.000000) // --> Vector info: d1 = 1.499997, 0.249997, 0.250110. Determinants: -5250.000000, -0.019693, 2283939.893791, -735000.000000 // --> Vector info: d2 = 30.484356, 30.484350, 0.484346. Determinants: -0.024052, 5250.000667, -72469992.457363, -735000.000000 ( -470.000000 -1194.000000 -13736.000000 ) ( -470.000000 -1194.000000 -9536.000000 ) ( -645.000000 -1194.000000 -9536.000000 ) ( ( 0.007143 0.000000 -3.107401 ) ( 0.000000 -0.007143 98.598629 ) ) 19b/00wtempl 0 0 0 ( -645.000000 -1198.000000 -9536.000000 ) ( -470.000000 -1198.000000 -9536.000000 ) ( -470.000000 -1198.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 -1198.000000 -9536.000000 ) ( -645.000000 -1194.000000 -9536.000000 ) ( -470.000000 -1194.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -470.000000 -1198.000000 -9536.000000 ) ( -470.000000 -1194.000000 -9536.000000 ) ( -470.000000 -1194.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -470.000000 -1198.000000 -13736.000000 ) ( -470.000000 -1194.000000 -13736.000000 ) ( -645.000000 -1194.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 -1198.000000 -13736.000000 ) ( -645.000000 -1194.000000 -13736.000000 ) ( -645.000000 -1194.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4425/3072) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1310.000000, 1065.000000, 1100.000000) / (9466.000000, 9466.000000, 9536.000000) // --> Vector info: d1 = 2.437523, 0.687521, 0.937546. Determinants: -122.500176, -0.006076, 118729.214976, -17150.000000 // --> Vector info: d2 = 1.117197, 1.117196, 0.617194. Determinants: -0.000091, 122.500484, -1178749.397005, -17150.000000 ( -1100.000000 -1623.000000 -9536.000000 ) ( -1065.000000 -1623.000000 -9466.000000 ) ( -1310.000000 -1623.000000 -9466.000000 ) ( ( 0.007143 0.000000 -6.922986 ) ( 0.000000 -0.007143 68.731743 ) ) 19b/00wtempl 0 0 0 ( -1310.000000 -1627.000000 -9466.000000 ) ( -1065.000000 -1627.000000 -9466.000000 ) ( -1100.000000 -1627.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.000000 -1627.000000 -9466.000000 ) ( -1310.000000 -1623.000000 -9466.000000 ) ( -1065.000000 -1623.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1627.000000 -9466.000000 ) ( -1065.000000 -1623.000000 -9466.000000 ) ( -1100.000000 -1623.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1100.000000 -1627.000000 -9536.000000 ) ( -1100.000000 -1623.000000 -9536.000000 ) ( -1275.000000 -1623.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1275.000000 -1627.000000 -9536.000000 ) ( -1275.000000 -1623.000000 -9536.000000 ) ( -1310.000000 -1623.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4426/3073) # points: 4 { brushDef { // Surface normal: -0.894427, 0.000000, 0.447214 // RotY/Z : -0.463648 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.447214, 0.000000, -0.894427) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1623.000000, 1387.000000, 1387.000000) / (8942.930269, 8942.930269, 9021.192648) // --> Vector info: d1 = 1.687498, 0.000011, 0.000011. Determinants: -132.066776, 0.000000, 183176.420536, -18469.921494 // --> Vector info: d2 = 1.117179, 1.117179, 0.558149. Determinants: 0.000000, 131.931038, -1200484.272055, -18469.921494 ( -1100.000000 -1387.000000 -9536.000000 ) ( -1065.000000 -1387.000000 -9466.000000 ) ( -1065.000000 -1623.000000 -9466.000000 ) ( ( 0.007150 0.000000 -9.917553 ) ( 0.000000 -0.007143 64.996718 ) ) 19b/00wtempl 0 0 0 ( -1061.422291 -1623.000000 -9467.788854 ) ( -1061.422291 -1387.000000 -9467.788854 ) ( -1096.422291 -1387.000000 -9537.788854 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1061.422291 -1623.000000 -9467.788854 ) ( -1065.000000 -1623.000000 -9466.000000 ) ( -1065.000000 -1387.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1061.422291 -1387.000000 -9467.788854 ) ( -1065.000000 -1387.000000 -9466.000000 ) ( -1100.000000 -1387.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1096.422291 -1387.000000 -9537.788854 ) ( -1100.000000 -1387.000000 -9536.000000 ) ( -1100.000000 -1623.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1096.422291 -1623.000000 -9537.788854 ) ( -1100.000000 -1623.000000 -9536.000000 ) ( -1065.000000 -1623.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4428/3074) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1065.000000, -1310.000000, -1275.000000) / (9466.000000, 9466.000000, 9536.000000) // --> Vector info: d1 = 2.000011, 0.250011, 0.499987. Determinants: -122.500008, 0.006051, -164819.980240, -17150.000000 // --> Vector info: d2 = 1.117176, 1.117176, 0.617174. Determinants: 0.000000, 122.500454, -1178748.861416, -17150.000000 ( -1275.000000 -1387.000000 -9536.000000 ) ( -1310.000000 -1387.000000 -9466.000000 ) ( -1065.000000 -1387.000000 -9466.000000 ) ( ( 0.007143 0.000000 9.610494 ) ( 0.000000 -0.007143 68.731712 ) ) 19b/00wtempl 0 0 0 ( -1065.000000 -1383.000000 -9466.000000 ) ( -1310.000000 -1383.000000 -9466.000000 ) ( -1275.000000 -1383.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1065.000000 -1383.000000 -9466.000000 ) ( -1065.000000 -1387.000000 -9466.000000 ) ( -1310.000000 -1387.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.000000 -1383.000000 -9466.000000 ) ( -1310.000000 -1387.000000 -9466.000000 ) ( -1275.000000 -1387.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1275.000000 -1383.000000 -9536.000000 ) ( -1275.000000 -1387.000000 -9536.000000 ) ( -1100.000000 -1387.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1100.000000 -1383.000000 -9536.000000 ) ( -1100.000000 -1387.000000 -9536.000000 ) ( -1065.000000 -1387.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4429/3075) # points: 4 { brushDef { // Surface normal: 0.894427, 0.000000, 0.447214 // RotY/Z : -0.463648 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.447214, 0.000000, -0.894427) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1387.000000, -1387.000000, -1623.000000) / (7959.060359, 7880.797980, 7880.797980) // --> Vector info: d1 = 2.250003, 2.250002, 0.562517. Determinants: -132.066589, -0.000057, -224733.276088, -18469.921494 // --> Vector info: d2 = 0.558167, 1.117175, 1.117175. Determinants: 0.000000, 131.925818, -1060314.847118, -18469.921494 ( -1310.000000 -1623.000000 -9466.000000 ) ( -1310.000000 -1387.000000 -9466.000000 ) ( -1275.000000 -1387.000000 -9536.000000 ) ( ( 0.007150 0.000000 12.167527 ) ( 0.000000 -0.007143 57.407653 ) ) 19b/00wtempl 0 0 0 ( -1278.577709 -1387.000000 -9537.788854 ) ( -1313.577709 -1387.000000 -9467.788854 ) ( -1313.577709 -1623.000000 -9467.788854 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1278.577709 -1387.000000 -9537.788854 ) ( -1275.000000 -1387.000000 -9536.000000 ) ( -1310.000000 -1387.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1313.577709 -1387.000000 -9467.788854 ) ( -1310.000000 -1387.000000 -9466.000000 ) ( -1310.000000 -1623.000000 -9466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1313.577709 -1623.000000 -9467.788854 ) ( -1310.000000 -1623.000000 -9466.000000 ) ( -1275.000000 -1623.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1278.577709 -1623.000000 -9537.788854 ) ( -1275.000000 -1623.000000 -9536.000000 ) ( -1275.000000 -1387.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4431/3076) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fsldge]: 128.000000/128.000000 // --> Vector A/B: (-1623.000000, -1623.000000, -1387.000000) / (-1275.000000, -1100.000000, -1100.000000) // --> Vector info: d1 = 0.000000, 1.249998, 1.250000. Determinants: -0.000354, -294.999535, -376124.984891, -41300.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.687487. Determinants: -295.310288, -0.000002, -479288.599597, -41300.000000 ( -1100.000000 -1387.000000 -13736.000000 ) ( -1100.000000 -1623.000000 -13736.000000 ) ( -1275.000000 -1623.000000 -13736.000000 ) ( ( 0.000000 0.007143 9.107142 ) ( 0.007150 0.000000 11.605051 ) ) 19b/00fsldge 0 0 0 ( -1275.000000 -1623.000000 -13740.000000 ) ( -1100.000000 -1623.000000 -13740.000000 ) ( -1100.000000 -1387.000000 -13740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1275.000000 -1623.000000 -13740.000000 ) ( -1275.000000 -1623.000000 -13736.000000 ) ( -1100.000000 -1623.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1100.000000 -1623.000000 -13740.000000 ) ( -1100.000000 -1623.000000 -13736.000000 ) ( -1100.000000 -1387.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1100.000000 -1387.000000 -13740.000000 ) ( -1100.000000 -1387.000000 -13736.000000 ) ( -1275.000000 -1387.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1275.000000 -1387.000000 -13740.000000 ) ( -1275.000000 -1387.000000 -13736.000000 ) ( -1275.000000 -1623.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4432/3077) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1387.000000, -1623.000000, -1623.000000) / (9536.000000, 9536.000000, 13736.000000) // --> Vector info: d1 = 2.250003, 0.562518, 0.562518. Determinants: -7087.436934, 0.000000, -12060478.102247, -991200.000000 // --> Vector info: d2 = 30.558159, 30.558159, 0.558155. Determinants: 0.000000, 7080.000900, -97804135.656916, -991200.000000 ( -1275.000000 -1623.000000 -13736.000000 ) ( -1275.000000 -1623.000000 -9536.000000 ) ( -1275.000000 -1387.000000 -9536.000000 ) ( ( 0.007150 0.000000 12.167553 ) ( 0.000000 -0.007143 98.672453 ) ) 19b/00wtempl 0 0 0 ( -1279.000000 -1387.000000 -9536.000000 ) ( -1279.000000 -1623.000000 -9536.000000 ) ( -1279.000000 -1623.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1279.000000 -1387.000000 -9536.000000 ) ( -1275.000000 -1387.000000 -9536.000000 ) ( -1275.000000 -1623.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1279.000000 -1623.000000 -9536.000000 ) ( -1275.000000 -1623.000000 -9536.000000 ) ( -1275.000000 -1623.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1279.000000 -1623.000000 -13736.000000 ) ( -1275.000000 -1623.000000 -13736.000000 ) ( -1275.000000 -1387.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1279.000000 -1387.000000 -13736.000000 ) ( -1275.000000 -1387.000000 -13736.000000 ) ( -1275.000000 -1387.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4433/3078) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1100.000000, -1275.000000, -1275.000000) / (9536.000000, 9536.000000, 13736.000000) // --> Vector info: d1 = 1.749986, 0.499987, 0.500065. Determinants: -5249.999475, -0.013727, -7061108.534594, -735000.000000 // --> Vector info: d2 = 30.617168, 30.617165, 0.617159. Determinants: -0.016045, 5250.001001, -72567645.989114, -735000.000000 ( -1275.000000 -1387.000000 -13736.000000 ) ( -1275.000000 -1387.000000 -9536.000000 ) ( -1100.000000 -1387.000000 -9536.000000 ) ( ( 0.007143 0.000000 9.606950 ) ( 0.000000 -0.007143 98.731491 ) ) 19b/00wtempl 0 0 0 ( -1100.000000 -1383.000000 -9536.000000 ) ( -1275.000000 -1383.000000 -9536.000000 ) ( -1275.000000 -1383.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1100.000000 -1383.000000 -9536.000000 ) ( -1100.000000 -1387.000000 -9536.000000 ) ( -1275.000000 -1387.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1275.000000 -1383.000000 -9536.000000 ) ( -1275.000000 -1387.000000 -9536.000000 ) ( -1275.000000 -1387.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1275.000000 -1383.000000 -13736.000000 ) ( -1275.000000 -1387.000000 -13736.000000 ) ( -1100.000000 -1387.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1100.000000 -1383.000000 -13736.000000 ) ( -1100.000000 -1387.000000 -13736.000000 ) ( -1100.000000 -1387.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4434/3079) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1623.000000, 1387.000000, 1387.000000) / (9536.000000, 9536.000000, 13736.000000) // --> Vector info: d1 = 1.687497, 0.000010, 0.000088. Determinants: -7087.446942, -0.018537, 9830455.990811, -991200.000000 // --> Vector info: d2 = 30.558151, 30.558147, 0.558144. Determinants: -0.016012, 7080.000900, -97804102.102985, -991200.000000 ( -1100.000000 -1387.000000 -13736.000000 ) ( -1100.000000 -1387.000000 -9536.000000 ) ( -1100.000000 -1623.000000 -9536.000000 ) ( ( 0.007150 0.000000 -9.917732 ) ( 0.000000 -0.007143 98.672419 ) ) 19b/00wtempl 0 0 0 ( -1096.000000 -1623.000000 -9536.000000 ) ( -1096.000000 -1387.000000 -9536.000000 ) ( -1096.000000 -1387.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1096.000000 -1623.000000 -9536.000000 ) ( -1100.000000 -1623.000000 -9536.000000 ) ( -1100.000000 -1387.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1096.000000 -1387.000000 -9536.000000 ) ( -1100.000000 -1387.000000 -9536.000000 ) ( -1100.000000 -1387.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1096.000000 -1387.000000 -13736.000000 ) ( -1100.000000 -1387.000000 -13736.000000 ) ( -1100.000000 -1623.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1096.000000 -1623.000000 -13736.000000 ) ( -1100.000000 -1623.000000 -13736.000000 ) ( -1100.000000 -1623.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4435/3080) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1275.000000, 1100.000000, 1100.000000) / (9536.000000, 9536.000000, 13736.000000) // --> Vector info: d1 = 2.187547, 0.937547, 0.937546. Determinants: -5250.000492, 0.000104, 5085902.792666, -735000.000000 // --> Vector info: d2 = 30.617195, 30.617195, 0.617194. Determinants: 0.000000, 5250.000146, -72567639.817630, -735000.000000 ( -1100.000000 -1623.000000 -13736.000000 ) ( -1100.000000 -1623.000000 -9536.000000 ) ( -1275.000000 -1623.000000 -9536.000000 ) ( ( 0.007143 0.000000 -6.919596 ) ( 0.000000 -0.007143 98.731483 ) ) 19b/00wtempl 0 0 0 ( -1275.000000 -1627.000000 -9536.000000 ) ( -1100.000000 -1627.000000 -9536.000000 ) ( -1100.000000 -1627.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1275.000000 -1627.000000 -9536.000000 ) ( -1275.000000 -1623.000000 -9536.000000 ) ( -1100.000000 -1623.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1100.000000 -1627.000000 -9536.000000 ) ( -1100.000000 -1623.000000 -9536.000000 ) ( -1100.000000 -1623.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1100.000000 -1627.000000 -13736.000000 ) ( -1100.000000 -1623.000000 -13736.000000 ) ( -1275.000000 -1623.000000 -13736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1275.000000 -1627.000000 -13736.000000 ) ( -1275.000000 -1623.000000 -13736.000000 ) ( -1275.000000 -1623.000000 -9536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4437/3081) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1807.000000, -1667.000000, -1667.000000) / (-1048.000000, -1048.000000, -1118.000000) // --> Vector info: d1 = 0.749990, 0.749999, 1.750000. Determinants: -0.000626, 140.000166, 139369.142951, -9800.000000 // --> Vector info: d2 = 2.999976, 0.999996, 0.999999. Determinants: 139.998611, 0.000459, 223578.207355, -9800.000000 ( -1118.000000 -1667.000000 -8679.000000 ) ( -1048.000000 -1667.000000 -8679.000000 ) ( -1048.000000 -1807.000000 -8679.000000 ) ( ( 0.000000 -0.014286 -14.221341 ) ( -0.014286 0.000000 -22.814103 ) ) 19b/00ftempl 0 0 0 ( -1048.000000 -1807.000000 -8683.000000 ) ( -1048.000000 -1667.000000 -8683.000000 ) ( -1118.000000 -1667.000000 -8683.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1807.000000 -8683.000000 ) ( -1048.000000 -1807.000000 -8679.000000 ) ( -1048.000000 -1667.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1667.000000 -8683.000000 ) ( -1048.000000 -1667.000000 -8679.000000 ) ( -1118.000000 -1667.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1118.000000 -1667.000000 -8683.000000 ) ( -1118.000000 -1667.000000 -8679.000000 ) ( -1118.000000 -1807.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1118.000000 -1807.000000 -8683.000000 ) ( -1118.000000 -1807.000000 -8679.000000 ) ( -1048.000000 -1807.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4438/3082) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1118.000000, 1048.000000, 1048.000000) / (8661.000000, 8661.000000, 8679.000000) // --> Vector info: d1 = 1.750000, 0.750002, 0.750004. Determinants: -17.999970, -0.000151, 17920.273329, -1260.000000 // --> Vector info: d2 = 1.249975, 1.249974, 0.999970. Determinants: -0.000017, 17.500308, -153145.120657, -1260.000000 ( -1048.000000 -1807.000000 -8679.000000 ) ( -1048.000000 -1807.000000 -8661.000000 ) ( -1118.000000 -1807.000000 -8661.000000 ) ( ( 0.014286 0.000000 -14.222439 ) ( 0.000000 -0.013889 121.543747 ) ) 19b/00ftempl 0 0 0 ( -1118.000000 -1811.000000 -8661.000000 ) ( -1048.000000 -1811.000000 -8661.000000 ) ( -1048.000000 -1811.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1118.000000 -1811.000000 -8661.000000 ) ( -1118.000000 -1807.000000 -8661.000000 ) ( -1048.000000 -1807.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1811.000000 -8661.000000 ) ( -1048.000000 -1807.000000 -8661.000000 ) ( -1048.000000 -1807.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1811.000000 -8679.000000 ) ( -1048.000000 -1807.000000 -8679.000000 ) ( -1118.000000 -1807.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1118.000000 -1811.000000 -8679.000000 ) ( -1118.000000 -1807.000000 -8679.000000 ) ( -1118.000000 -1807.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4439/3083) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1667.000000, -1807.000000, -1807.000000) / (8661.000000, 8661.000000, 8679.000000) // --> Vector info: d1 = 1.000000, 0.999993, 0.749990. Determinants: -0.000118, 35.000492, -305659.459124, -2520.000000 // --> Vector info: d2 = 1.000003, 2.999980, 2.999976. Determinants: 35.999597, 0.000634, 57485.826151, -2520.000000 ( -1118.000000 -1807.000000 -8679.000000 ) ( -1118.000000 -1807.000000 -8661.000000 ) ( -1118.000000 -1667.000000 -8661.000000 ) ( ( 0.000000 -0.013889 121.293436 ) ( -0.014286 0.000000 -22.811836 ) ) 19b/00ftempl 0 0 0 ( -1122.000000 -1667.000000 -8661.000000 ) ( -1122.000000 -1807.000000 -8661.000000 ) ( -1122.000000 -1807.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1122.000000 -1667.000000 -8661.000000 ) ( -1118.000000 -1667.000000 -8661.000000 ) ( -1118.000000 -1807.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1122.000000 -1807.000000 -8661.000000 ) ( -1118.000000 -1807.000000 -8661.000000 ) ( -1118.000000 -1807.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1122.000000 -1807.000000 -8679.000000 ) ( -1118.000000 -1807.000000 -8679.000000 ) ( -1118.000000 -1667.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1122.000000 -1667.000000 -8679.000000 ) ( -1118.000000 -1667.000000 -8679.000000 ) ( -1118.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4440/3084) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1048.000000, -1118.000000, -1118.000000) / (8661.000000, 8661.000000, 8679.000000) // --> Vector info: d1 = 0.000000, 0.500000, 0.500000. Determinants: 8.999998, -0.000004, 9432.035455, -1260.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.125002. Determinants: -0.000017, -8.750234, 74525.754499, -1260.000000 ( -1118.000000 -1667.000000 -8679.000000 ) ( -1118.000000 -1667.000000 -8661.000000 ) ( -1048.000000 -1667.000000 -8661.000000 ) ( ( -0.007143 0.000000 -7.485742 ) ( 0.000000 0.006945 -59.147424 ) ) 19b/00wtempl 0 0 0 ( -1048.000000 -1663.000000 -8661.000000 ) ( -1118.000000 -1663.000000 -8661.000000 ) ( -1118.000000 -1663.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1663.000000 -8661.000000 ) ( -1048.000000 -1667.000000 -8661.000000 ) ( -1118.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1118.000000 -1663.000000 -8661.000000 ) ( -1118.000000 -1667.000000 -8661.000000 ) ( -1118.000000 -1667.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1118.000000 -1663.000000 -8679.000000 ) ( -1118.000000 -1667.000000 -8679.000000 ) ( -1048.000000 -1667.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1048.000000 -1663.000000 -8679.000000 ) ( -1048.000000 -1667.000000 -8679.000000 ) ( -1048.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4443/3085) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1667.000000, -1807.000000, -1807.000000) / (-698.000000, -698.000000, -628.000000) // --> Vector info: d1 = 0.749990, 0.749999, 1.750000. Determinants: 0.000626, -140.000166, -105068.973901, -9800.000000 // --> Vector info: d2 = 2.999976, 0.999996, 0.999999. Determinants: -139.998611, -0.000459, -262777.769111, -9800.000000 ( -628.000000 -1807.000000 -8679.000000 ) ( -698.000000 -1807.000000 -8679.000000 ) ( -698.000000 -1667.000000 -8679.000000 ) ( ( 0.000000 0.014286 10.721324 ) ( 0.014286 0.000000 26.814058 ) ) 19b/00ftempl 0 0 0 ( -698.000000 -1667.000000 -8683.000000 ) ( -698.000000 -1807.000000 -8683.000000 ) ( -628.000000 -1807.000000 -8683.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -1667.000000 -8683.000000 ) ( -698.000000 -1667.000000 -8679.000000 ) ( -698.000000 -1807.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -1807.000000 -8683.000000 ) ( -698.000000 -1807.000000 -8679.000000 ) ( -628.000000 -1807.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -628.000000 -1807.000000 -8683.000000 ) ( -628.000000 -1807.000000 -8679.000000 ) ( -628.000000 -1667.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -628.000000 -1667.000000 -8683.000000 ) ( -628.000000 -1667.000000 -8679.000000 ) ( -698.000000 -1667.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4444/3086) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-628.000000, -698.000000, -698.000000) / (8661.000000, 8661.000000, 8679.000000) // --> Vector info: d1 = 1.750000, 0.750002, 0.749999. Determinants: -17.999970, 0.000233, -13510.999630, -1260.000000 // --> Vector info: d2 = 1.249975, 1.249974, 0.999996. Determinants: -0.000017, 17.498478, -153129.292862, -1260.000000 ( -698.000000 -1667.000000 -8679.000000 ) ( -698.000000 -1667.000000 -8661.000000 ) ( -628.000000 -1667.000000 -8661.000000 ) ( ( 0.014286 0.000000 10.723016 ) ( 0.000000 -0.013888 121.531185 ) ) 19b/00ftempl 0 0 0 ( -628.000000 -1663.000000 -8661.000000 ) ( -698.000000 -1663.000000 -8661.000000 ) ( -698.000000 -1663.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -628.000000 -1663.000000 -8661.000000 ) ( -628.000000 -1667.000000 -8661.000000 ) ( -698.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -1663.000000 -8661.000000 ) ( -698.000000 -1667.000000 -8661.000000 ) ( -698.000000 -1667.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -1663.000000 -8679.000000 ) ( -698.000000 -1667.000000 -8679.000000 ) ( -628.000000 -1667.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -628.000000 -1663.000000 -8679.000000 ) ( -628.000000 -1667.000000 -8679.000000 ) ( -628.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4445/3087) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1807.000000, 1667.000000, 1667.000000) / (8661.000000, 8661.000000, 8679.000000) // --> Vector info: d1 = 1.000000, 0.999977, 0.749990. Determinants: -0.000404, 34.998263, -305639.225950, -2520.000000 // --> Vector info: d2 = 1.000003, 2.999986, 2.999976. Determinants: 35.999695, 0.001402, -67583.601151, -2520.000000 ( -628.000000 -1667.000000 -8679.000000 ) ( -628.000000 -1667.000000 -8661.000000 ) ( -628.000000 -1807.000000 -8661.000000 ) ( ( 0.000000 -0.013888 121.285407 ) ( -0.014286 -0.000001 26.818889 ) ) 19b/00ftempl 0 0 0 ( -624.000000 -1807.000000 -8661.000000 ) ( -624.000000 -1667.000000 -8661.000000 ) ( -624.000000 -1667.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -624.000000 -1807.000000 -8661.000000 ) ( -628.000000 -1807.000000 -8661.000000 ) ( -628.000000 -1667.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -624.000000 -1667.000000 -8661.000000 ) ( -628.000000 -1667.000000 -8661.000000 ) ( -628.000000 -1667.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -624.000000 -1667.000000 -8679.000000 ) ( -628.000000 -1667.000000 -8679.000000 ) ( -628.000000 -1807.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -624.000000 -1807.000000 -8679.000000 ) ( -628.000000 -1807.000000 -8679.000000 ) ( -628.000000 -1807.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4446/3088) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (698.000000, 628.000000, 628.000000) / (8661.000000, 8661.000000, 8679.000000) // --> Vector info: d1 = 0.750003, 1.750001, 1.750000. Determinants: 17.999953, 0.000050, -13509.406989, -1260.000000 // --> Vector info: d2 = 0.749996, 0.749991, 0.999999. Determinants: -0.000079, -17.500534, 150627.183425, -1260.000000 ( -628.000000 -1807.000000 -8679.000000 ) ( -628.000000 -1807.000000 -8661.000000 ) ( -698.000000 -1807.000000 -8661.000000 ) ( ( -0.014286 0.000000 10.721752 ) ( 0.000000 0.013889 -119.545384 ) ) 19b/00ftempl 0 0 0 ( -698.000000 -1811.000000 -8661.000000 ) ( -628.000000 -1811.000000 -8661.000000 ) ( -628.000000 -1811.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -1811.000000 -8661.000000 ) ( -698.000000 -1807.000000 -8661.000000 ) ( -628.000000 -1807.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -628.000000 -1811.000000 -8661.000000 ) ( -628.000000 -1807.000000 -8661.000000 ) ( -628.000000 -1807.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -628.000000 -1811.000000 -8679.000000 ) ( -628.000000 -1807.000000 -8679.000000 ) ( -698.000000 -1807.000000 -8679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -698.000000 -1811.000000 -8679.000000 ) ( -698.000000 -1807.000000 -8679.000000 ) ( -698.000000 -1807.000000 -8661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4449/3089) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00t_3]: 16.000000/32.000000 // --> Vector A/B: (552.250396, 552.250396, 543.765115) / (9021.000000, 9004.000000, 9004.000000) // --> Vector info: d1 = 1.000000, 0.999998, 1.999996. Determinants: 16.999968, -0.000012, -9532.378808, -144.249783 // --> Vector info: d2 = 0.999996, 0.000013, 0.000000. Determinants: -0.000223, -8.485136, 76400.283734, -144.249783 ( 1570.000000 -801.000000 -9004.000000 ) ( 1576.000000 -795.000000 -9004.000000 ) ( 1576.000000 -795.000000 -9021.000000 ) ( ( -0.117851 0.000000 66.082448 ) ( 0.000002 0.058823 -529.638811 ) ) 19b/00t_3 0 0 0 ( 1573.171573 -792.171573 -9021.000000 ) ( 1573.171573 -792.171573 -9004.000000 ) ( 1567.171573 -798.171573 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1573.171573 -792.171573 -9021.000000 ) ( 1576.000000 -795.000000 -9021.000000 ) ( 1576.000000 -795.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1573.171573 -792.171573 -9004.000000 ) ( 1576.000000 -795.000000 -9004.000000 ) ( 1570.000000 -801.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1567.171573 -798.171573 -9004.000000 ) ( 1570.000000 -801.000000 -9004.000000 ) ( 1570.000000 -801.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1567.171573 -798.171573 -9021.000000 ) ( 1570.000000 -801.000000 -9021.000000 ) ( 1576.000000 -795.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4450/3090) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (-803.000000, -797.000000, -795.000000) / (1573.000000, 1579.000000, 1576.000000) // --> Vector info: d1 = 0.234366, 0.359367, 0.359366. Determinants: -0.374995, -0.250006, 85.107768, -30.000000 // --> Vector info: d2 = 0.062493, 0.062494, 0.087493. Determinants: -0.149998, 0.149997, -358.269173, -30.000000 ( 1576.000000 -795.000000 -9021.000000 ) ( 1579.000000 -797.000000 -9021.000000 ) ( 1573.000000 -803.000000 -9021.000000 ) ( ( 0.012500 0.008334 -2.836926 ) ( 0.005000 -0.005000 11.942306 ) ) 19b/19wpanl1 0 0 0 ( 1573.000000 -803.000000 -9025.000000 ) ( 1579.000000 -797.000000 -9025.000000 ) ( 1576.000000 -795.000000 -9025.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1573.000000 -803.000000 -9025.000000 ) ( 1573.000000 -803.000000 -9021.000000 ) ( 1579.000000 -797.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1579.000000 -797.000000 -9025.000000 ) ( 1579.000000 -797.000000 -9021.000000 ) ( 1576.000000 -795.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1576.000000 -795.000000 -9025.000000 ) ( 1576.000000 -795.000000 -9021.000000 ) ( 1570.000000 -801.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1570.000000 -801.000000 -9025.000000 ) ( 1570.000000 -801.000000 -9021.000000 ) ( 1573.000000 -803.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4451/3091) # points: 4 { brushDef { // Surface normal: 0.554700, 0.832050, 0.000000 // RotY/Z : 0.000000 / 0.982794. Vector texS/T: (-0.832050, 0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (-1754.239371, -1754.239371, -1750.633819) / (9004.000000, 9021.000000, 9021.000000) // --> Vector info: d1 = 0.234367, 0.234366, 0.284370. Determinants: -0.850064, 0.000003, -1505.612107, -61.294372 // --> Vector info: d2 = 0.187492, 0.062493, 0.062491. Determinants: 0.000043, 0.450689, -4069.418964, -61.294372 ( 1570.000000 -801.000000 -9021.000000 ) ( 1573.000000 -803.000000 -9021.000000 ) ( 1573.000000 -803.000000 -9004.000000 ) ( ( 0.013869 0.000000 24.563627 ) ( -0.000001 -0.007353 66.391397 ) ) 19b/19wpanl1 0 0 0 ( 1570.781199 -806.328201 -9004.000000 ) ( 1570.781199 -806.328201 -9021.000000 ) ( 1567.781199 -804.328201 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1570.781199 -806.328201 -9004.000000 ) ( 1573.000000 -803.000000 -9004.000000 ) ( 1573.000000 -803.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1570.781199 -806.328201 -9021.000000 ) ( 1573.000000 -803.000000 -9021.000000 ) ( 1570.000000 -801.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1567.781199 -804.328201 -9021.000000 ) ( 1570.000000 -801.000000 -9021.000000 ) ( 1570.000000 -801.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1567.781199 -804.328201 -9004.000000 ) ( 1570.000000 -801.000000 -9004.000000 ) ( 1573.000000 -803.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4452/3092) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (-797.000000, -803.000000, -801.000000) / (-1579.000000, -1573.000000, -1570.000000) // --> Vector info: d1 = 0.359368, 0.234367, 0.234367. Determinants: -0.375000, 0.250002, 85.097808, -30.000000 // --> Vector info: d2 = 0.187492, 0.187492, 0.162491. Determinants: 0.150004, 0.150004, 350.785238, -30.000000 ( 1570.000000 -801.000000 -9004.000000 ) ( 1573.000000 -803.000000 -9004.000000 ) ( 1579.000000 -797.000000 -9004.000000 ) ( ( 0.012500 -0.008333 -2.836594 ) ( -0.005000 -0.005000 -11.692841 ) ) 19b/19wpanl1 0 0 0 ( 1579.000000 -797.000000 -9000.000000 ) ( 1573.000000 -803.000000 -9000.000000 ) ( 1570.000000 -801.000000 -9000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1579.000000 -797.000000 -9000.000000 ) ( 1579.000000 -797.000000 -9004.000000 ) ( 1573.000000 -803.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1573.000000 -803.000000 -9000.000000 ) ( 1573.000000 -803.000000 -9004.000000 ) ( 1570.000000 -801.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1570.000000 -801.000000 -9000.000000 ) ( 1570.000000 -801.000000 -9004.000000 ) ( 1576.000000 -795.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1576.000000 -795.000000 -9000.000000 ) ( 1576.000000 -795.000000 -9004.000000 ) ( 1579.000000 -797.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4453/3093) # points: 4 { brushDef { // Surface normal: -0.554700, -0.832050, 0.000000 // RotY/Z : 0.000000 / -2.158799. Vector texS/T: (0.832050, -0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19wpanl1]: 64.000000/128.000000 // --> Vector A/B: (1755.903471, 1755.903471, 1752.297920) / (9021.000000, 9004.000000, 9004.000000) // --> Vector info: d1 = 0.359367, 0.359368, 0.309366. Determinants: -0.850034, 0.000004, 1470.514965, -61.294372 // --> Vector info: d2 = 0.062494, 0.187492, 0.187487. Determinants: -0.000081, 0.450688, -4069.347699, -61.294372 ( 1576.000000 -795.000000 -9004.000000 ) ( 1579.000000 -797.000000 -9004.000000 ) ( 1579.000000 -797.000000 -9021.000000 ) ( ( 0.013868 0.000000 -23.991028 ) ( 0.000001 -0.007353 66.390234 ) ) 19b/19wpanl1 0 0 0 ( 1581.218801 -793.671799 -9021.000000 ) ( 1581.218801 -793.671799 -9004.000000 ) ( 1578.218801 -791.671799 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1581.218801 -793.671799 -9021.000000 ) ( 1579.000000 -797.000000 -9021.000000 ) ( 1579.000000 -797.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1581.218801 -793.671799 -9004.000000 ) ( 1579.000000 -797.000000 -9004.000000 ) ( 1576.000000 -795.000000 -9004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1578.218801 -791.671799 -9004.000000 ) ( 1576.000000 -795.000000 -9004.000000 ) ( 1576.000000 -795.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1578.218801 -791.671799 -9021.000000 ) ( 1576.000000 -795.000000 -9021.000000 ) ( 1579.000000 -797.000000 -9021.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4454/3094) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (341.000000, 341.000000, 254.000000) / (8400.000000, 8383.000000, 8383.000000) // --> Vector info: d1 = 0.499980, 0.499988, 1.749979. Determinants: 21.249854, 0.000706, -7991.596194, -1479.000000 // --> Vector info: d2 = 0.499984, 0.249978, 0.249996. Determinants: 0.000312, -21.750598, 181965.440926, -1479.000000 ( 254.000000 -823.000000 -8383.000000 ) ( 341.000000 -823.000000 -8383.000000 ) ( 341.000000 -823.000000 -8400.000000 ) ( ( -0.014368 0.000000 5.403378 ) ( 0.000000 0.014706 -123.032752 ) ) 19b/00ftempl 0 0 0 ( 341.000000 -819.000000 -8400.000000 ) ( 341.000000 -819.000000 -8383.000000 ) ( 254.000000 -819.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -819.000000 -8400.000000 ) ( 341.000000 -823.000000 -8400.000000 ) ( 341.000000 -823.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -819.000000 -8383.000000 ) ( 341.000000 -823.000000 -8383.000000 ) ( 254.000000 -823.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -819.000000 -8383.000000 ) ( 254.000000 -823.000000 -8383.000000 ) ( 254.000000 -823.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -819.000000 -8400.000000 ) ( 254.000000 -823.000000 -8400.000000 ) ( 341.000000 -823.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4455/3095) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-341.000000, -254.000000, -254.000000) / (8400.000000, 8400.000000, 8383.000000) // --> Vector info: d1 = 1.499980, 0.249980, 0.249980. Determinants: 21.250000, 0.000000, 5027.779441, -1479.000000 // --> Vector info: d2 = 0.499985, 0.499985, 0.249989. Determinants: 0.000000, -21.749667, 181957.724984, -1479.000000 ( 254.000000 -928.000000 -8383.000000 ) ( 254.000000 -928.000000 -8400.000000 ) ( 341.000000 -928.000000 -8400.000000 ) ( ( -0.014368 0.000000 -3.399445 ) ( 0.000000 0.014706 -123.027535 ) ) 19b/00ftempl 0 0 0 ( 341.000000 -932.000000 -8400.000000 ) ( 254.000000 -932.000000 -8400.000000 ) ( 254.000000 -932.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -932.000000 -8400.000000 ) ( 341.000000 -928.000000 -8400.000000 ) ( 254.000000 -928.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -932.000000 -8400.000000 ) ( 254.000000 -928.000000 -8400.000000 ) ( 254.000000 -928.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -932.000000 -8383.000000 ) ( 254.000000 -928.000000 -8383.000000 ) ( 341.000000 -928.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -932.000000 -8383.000000 ) ( 341.000000 -928.000000 -8383.000000 ) ( 341.000000 -928.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4457/3096) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-823.000000, -928.000000, -928.000000) / (8383.000000, 8383.000000, 8400.000000) // --> Vector info: d1 = 0.749981, 2.249982, 2.249981. Determinants: 25.500011, 0.000075, 19647.159605, -1785.000000 // --> Vector info: d2 = 0.250004, 0.249993, 0.499989. Determinants: -0.000192, -26.249598, 219603.964930, -1785.000000 ( 254.000000 -928.000000 -8400.000000 ) ( 254.000000 -928.000000 -8383.000000 ) ( 254.000000 -823.000000 -8383.000000 ) ( ( -0.014286 0.000000 -11.006812 ) ( 0.000000 0.014706 -123.027431 ) ) 19b/00ftempl 0 0 0 ( 250.000000 -823.000000 -8383.000000 ) ( 250.000000 -928.000000 -8383.000000 ) ( 250.000000 -928.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 250.000000 -823.000000 -8383.000000 ) ( 254.000000 -823.000000 -8383.000000 ) ( 254.000000 -928.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 250.000000 -928.000000 -8383.000000 ) ( 254.000000 -928.000000 -8383.000000 ) ( 254.000000 -928.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 250.000000 -928.000000 -8400.000000 ) ( 254.000000 -928.000000 -8400.000000 ) ( 254.000000 -823.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 250.000000 -823.000000 -8400.000000 ) ( 254.000000 -823.000000 -8400.000000 ) ( 254.000000 -823.000000 -8383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4460/3097) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-341.000000, -341.000000, -254.000000) / (8400.000000, 9449.000000, 9449.000000) // --> Vector info: d1 = 1.499980, 1.499960, 0.249960. Determinants: 1311.250049, 0.001722, 310229.115915, -91263.000000 // --> Vector info: d2 = 0.499985, 15.481319, 15.481318. Determinants: 0.002000, -1303.376118, 10902729.964695, -91263.000000 ( 254.000000 -928.000000 -9449.000000 ) ( 341.000000 -928.000000 -9449.000000 ) ( 341.000000 -928.000000 -8400.000000 ) ( ( -0.014368 0.000000 -3.399287 ) ( 0.000000 0.014282 -119.464953 ) ) 19b/00ftempl 0 0 0 ( 341.000000 -932.000000 -8400.000000 ) ( 341.000000 -932.000000 -9449.000000 ) ( 254.000000 -932.000000 -9449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -932.000000 -8400.000000 ) ( 341.000000 -928.000000 -8400.000000 ) ( 341.000000 -928.000000 -9449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -932.000000 -9449.000000 ) ( 341.000000 -928.000000 -9449.000000 ) ( 254.000000 -928.000000 -9449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -932.000000 -9449.000000 ) ( 254.000000 -928.000000 -9449.000000 ) ( 254.000000 -928.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -932.000000 -8400.000000 ) ( 254.000000 -928.000000 -8400.000000 ) ( 341.000000 -928.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4461/3098) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-928.000000, -928.000000, -823.000000) / (8400.000000, 9449.000000, 9449.000000) // --> Vector info: d1 = 2.249981, 2.249942, 0.749941. Determinants: 1573.501000, 0.004156, 1212349.817943, -110145.000000 // --> Vector info: d2 = 0.499989, 15.481318, 15.481314. Determinants: 0.003999, -1573.039504, 13158464.266752, -110145.000000 ( 254.000000 -823.000000 -9449.000000 ) ( 254.000000 -928.000000 -9449.000000 ) ( 254.000000 -928.000000 -8400.000000 ) ( ( -0.014286 0.000000 -11.006853 ) ( 0.000000 0.014282 -119.464926 ) ) 19b/00ftempl 0 0 0 ( 250.000000 -928.000000 -8400.000000 ) ( 250.000000 -928.000000 -9449.000000 ) ( 250.000000 -823.000000 -9449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 250.000000 -928.000000 -8400.000000 ) ( 254.000000 -928.000000 -8400.000000 ) ( 254.000000 -928.000000 -9449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 250.000000 -928.000000 -9449.000000 ) ( 254.000000 -928.000000 -9449.000000 ) ( 254.000000 -823.000000 -9449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 250.000000 -823.000000 -9449.000000 ) ( 254.000000 -823.000000 -9449.000000 ) ( 254.000000 -823.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 250.000000 -823.000000 -8400.000000 ) ( 254.000000 -823.000000 -8400.000000 ) ( 254.000000 -928.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4462/3099) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-823.000000, -928.000000, -928.000000) / (254.000000, 254.000000, 341.000000) // --> Vector info: d1 = 1.690538, 0.190536, 0.190542. Determinants: -130.500166, -0.000600, -122844.552311, -9135.000000 // --> Vector info: d2 = 1.937468, 1.937462, 0.687462. Determinants: -0.000519, 131.249993, -51036.692028, -9135.000000 ( 341.000000 -928.000000 -9449.000000 ) ( 254.000000 -928.000000 -9449.000000 ) ( 254.000000 -823.000000 -9449.000000 ) ( ( 0.014286 0.000000 13.447680 ) ( 0.000000 -0.014368 5.586939 ) ) 19b/00ftempl 0 0 0 ( 254.000000 -823.000000 -9453.000000 ) ( 254.000000 -928.000000 -9453.000000 ) ( 341.000000 -928.000000 -9453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -823.000000 -9453.000000 ) ( 254.000000 -823.000000 -9449.000000 ) ( 254.000000 -928.000000 -9449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -928.000000 -9453.000000 ) ( 254.000000 -928.000000 -9449.000000 ) ( 341.000000 -928.000000 -9449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -928.000000 -9453.000000 ) ( 341.000000 -928.000000 -9449.000000 ) ( 341.000000 -823.000000 -9449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -823.000000 -9453.000000 ) ( 341.000000 -823.000000 -9449.000000 ) ( 254.000000 -823.000000 -9449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4464/3100) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (823.000000, 928.000000, 928.000000) / (8609.000000, 8609.000000, 8400.000000) // --> Vector info: d1 = 1.999977, 0.499976, 0.499980. Determinants: 313.500199, 0.000400, -301903.597613, -21945.000000 // --> Vector info: d2 = 3.481323, 3.481323, 0.499984. Determinants: 0.000000, -313.040569, 2618568.617647, -21945.000000 ( 341.000000 -928.000000 -8400.000000 ) ( 341.000000 -928.000000 -8609.000000 ) ( 341.000000 -823.000000 -8609.000000 ) ( ( -0.014286 0.000000 13.757284 ) ( 0.000000 0.014265 -119.324157 ) ) 19b/00ftempl 0 0 0 ( 345.000000 -823.000000 -8609.000000 ) ( 345.000000 -928.000000 -8609.000000 ) ( 345.000000 -928.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 345.000000 -823.000000 -8609.000000 ) ( 341.000000 -823.000000 -8609.000000 ) ( 341.000000 -928.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 345.000000 -928.000000 -8609.000000 ) ( 341.000000 -928.000000 -8609.000000 ) ( 341.000000 -928.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 345.000000 -928.000000 -8400.000000 ) ( 341.000000 -928.000000 -8400.000000 ) ( 341.000000 -823.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 345.000000 -823.000000 -8400.000000 ) ( 341.000000 -823.000000 -8400.000000 ) ( 341.000000 -823.000000 -8609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4465/3101) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (341.000000, 254.000000, 254.000000) / (8400.000000, 8400.000000, 9449.000000) // --> Vector info: d1 = 0.499980, 1.749979, 1.749941. Determinants: 1311.249492, 0.003298, -492793.407731, -91263.000000 // --> Vector info: d2 = 0.499984, 0.499996, 15.481329. Determinants: 0.011752, -1303.375994, 10902724.257637, -91263.000000 ( 254.000000 -823.000000 -9449.000000 ) ( 254.000000 -823.000000 -8400.000000 ) ( 341.000000 -823.000000 -8400.000000 ) ( ( -0.014368 0.000000 5.399706 ) ( 0.000000 0.014282 -119.464890 ) ) 19b/00ftempl 0 0 0 ( 341.000000 -819.000000 -8400.000000 ) ( 254.000000 -819.000000 -8400.000000 ) ( 254.000000 -819.000000 -9449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -819.000000 -8400.000000 ) ( 341.000000 -823.000000 -8400.000000 ) ( 254.000000 -823.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -819.000000 -8400.000000 ) ( 254.000000 -823.000000 -8400.000000 ) ( 254.000000 -823.000000 -9449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 -819.000000 -9449.000000 ) ( 254.000000 -823.000000 -9449.000000 ) ( 341.000000 -823.000000 -9449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.000000 -819.000000 -9449.000000 ) ( 341.000000 -823.000000 -9449.000000 ) ( 341.000000 -823.000000 -8400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4466/3102) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (928.000000, 823.000000, 823.000000) / (8749.000000, 8749.000000, 9449.000000) // --> Vector info: d1 = 10.690542, 10.690538, 0.690538. Determinants: -0.002669, 1050.000000, -9972202.376478, -73500.000000 // --> Vector info: d2 = 0.687494, 2.187495, 2.187469. Determinants: 1050.000744, 0.002753, -1024955.561955, -73500.000000 ( 341.000000 -823.000000 -9449.000000 ) ( 341.000000 -823.000000 -8749.000000 ) ( 341.000000 -928.000000 -8749.000000 ) ( ( 0.000000 -0.014286 135.676223 ) ( -0.014286 0.000000 13.944974 ) ) 19b/00ftempl 0 0 0 ( 345.000000 -928.000000 -8749.000000 ) ( 345.000000 -823.000000 -8749.000000 ) ( 345.000000 -823.000000 -9449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 345.000000 -928.000000 -8749.000000 ) ( 341.000000 -928.000000 -8749.000000 ) ( 341.000000 -823.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 345.000000 -823.000000 -8749.000000 ) ( 341.000000 -823.000000 -8749.000000 ) ( 341.000000 -823.000000 -9449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 345.000000 -823.000000 -9449.000000 ) ( 341.000000 -823.000000 -9449.000000 ) ( 341.000000 -928.000000 -9449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 345.000000 -928.000000 -9449.000000 ) ( 341.000000 -928.000000 -9449.000000 ) ( 341.000000 -928.000000 -8749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4468/3103) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-298.000000, -298.000000, -263.000000) / (6536.000000, 6580.000000, 6580.000000) // --> Vector info: d1 = 0.986559, 0.986625, 1.486625. Determinants: -22.000006, -0.002307, -8060.222812, -1540.000000 // --> Vector info: d2 = 0.681027, 0.368532, 0.368559. Determinants: -0.001159, 10.937333, -72535.537453, -1540.000000 ( 263.000000 -245.000000 -6580.000000 ) ( 298.000000 -245.000000 -6580.000000 ) ( 298.000000 -245.000000 -6536.000000 ) ( ( 0.014286 0.000001 5.233911 ) ( 0.000001 -0.007102 47.100998 ) ) 19b/19whall2 0 0 0 ( 298.000000 -249.000000 -6536.000000 ) ( 298.000000 -249.000000 -6580.000000 ) ( 263.000000 -249.000000 -6580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -249.000000 -6536.000000 ) ( 298.000000 -245.000000 -6536.000000 ) ( 298.000000 -245.000000 -6580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -249.000000 -6580.000000 ) ( 298.000000 -245.000000 -6580.000000 ) ( 263.000000 -245.000000 -6580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -249.000000 -6580.000000 ) ( 263.000000 -245.000000 -6580.000000 ) ( 263.000000 -245.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -249.000000 -6536.000000 ) ( 263.000000 -245.000000 -6536.000000 ) ( 298.000000 -245.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4469/3104) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-263.000000, -263.000000, -158.000000) / (6536.000000, 6580.000000, 6580.000000) // --> Vector info: d1 = 0.486559, 0.486623, 1.986623. Determinants: -66.000003, -0.006649, -19562.443344, -4620.000000 // --> Vector info: d2 = 0.681050, 0.368555, 0.368631. Determinants: -0.003341, 32.812000, -217606.559484, -4620.000000 ( 158.000000 -245.000000 -6580.000000 ) ( 263.000000 -245.000000 -6580.000000 ) ( 263.000000 -245.000000 -6536.000000 ) ( ( 0.014286 0.000001 4.234295 ) ( 0.000001 -0.007102 47.100987 ) ) 19b/19whall2 0 0 0 ( 263.000000 -249.000000 -6536.000000 ) ( 263.000000 -249.000000 -6580.000000 ) ( 158.000000 -249.000000 -6580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -249.000000 -6536.000000 ) ( 263.000000 -245.000000 -6536.000000 ) ( 263.000000 -245.000000 -6580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -249.000000 -6580.000000 ) ( 263.000000 -245.000000 -6580.000000 ) ( 158.000000 -245.000000 -6580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -249.000000 -6580.000000 ) ( 158.000000 -245.000000 -6580.000000 ) ( 158.000000 -245.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -249.000000 -6536.000000 ) ( 158.000000 -245.000000 -6536.000000 ) ( 263.000000 -245.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4470/3105) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19welev1]: 32.000000/128.000000 // --> Vector A/B: (-245.000000, -245.000000, -105.000000) / (6536.000000, 6580.000000, 6580.000000) // --> Vector info: d1 = 0.984800, 0.984802, 4.984802. Determinants: -176.000000, -0.000267, -49184.625823, -6160.000000 // --> Vector info: d2 = 0.821208, 0.508712, 0.508713. Determinants: -0.000031, 43.749332, -291004.278844, -6160.000000 ( 158.000000 -105.000000 -6580.000000 ) ( 158.000000 -245.000000 -6580.000000 ) ( 158.000000 -245.000000 -6536.000000 ) ( ( 0.028571 0.000000 7.984517 ) ( 0.000000 -0.007102 47.240954 ) ) 19b/19welev1 0 0 0 ( 154.000000 -245.000000 -6536.000000 ) ( 154.000000 -245.000000 -6580.000000 ) ( 154.000000 -105.000000 -6580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -245.000000 -6536.000000 ) ( 158.000000 -245.000000 -6536.000000 ) ( 158.000000 -245.000000 -6580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -245.000000 -6580.000000 ) ( 158.000000 -245.000000 -6580.000000 ) ( 158.000000 -105.000000 -6580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -105.000000 -6580.000000 ) ( 158.000000 -105.000000 -6580.000000 ) ( 158.000000 -105.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -105.000000 -6536.000000 ) ( 158.000000 -105.000000 -6536.000000 ) ( 158.000000 -245.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4471/3106) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (158.000000, 158.000000, 263.000000) / (6536.000000, 6580.000000, 6580.000000) // --> Vector info: d1 = 0.986561, 0.986639, 2.486639. Determinants: -66.000011, -0.008210, 5923.749230, -4620.000000 // --> Vector info: d2 = 0.680782, 0.368287, 0.368381. Determinants: -0.004138, 32.811999, -217603.783418, -4620.000000 ( 263.000000 -105.000000 -6580.000000 ) ( 158.000000 -105.000000 -6580.000000 ) ( 158.000000 -105.000000 -6536.000000 ) ( ( 0.014286 0.000002 -1.282197 ) ( 0.000001 -0.007102 47.100386 ) ) 19b/19whall2 0 0 0 ( 158.000000 -101.000000 -6536.000000 ) ( 158.000000 -101.000000 -6580.000000 ) ( 263.000000 -101.000000 -6580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -101.000000 -6536.000000 ) ( 158.000000 -105.000000 -6536.000000 ) ( 158.000000 -105.000000 -6580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -101.000000 -6580.000000 ) ( 158.000000 -105.000000 -6580.000000 ) ( 263.000000 -105.000000 -6580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -101.000000 -6580.000000 ) ( 263.000000 -105.000000 -6580.000000 ) ( 263.000000 -105.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -101.000000 -6536.000000 ) ( 263.000000 -105.000000 -6536.000000 ) ( 158.000000 -105.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4472/3107) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (263.000000, 263.000000, 298.000000) / (6536.000000, 6580.000000, 6580.000000) // --> Vector info: d1 = 0.486561, 0.486635, 0.986634. Determinants: -22.000000, -0.002587, 5053.607078, -1540.000000 // --> Vector info: d2 = 0.680878, 0.368383, 0.368412. Determinants: -0.001301, 10.937333, -72534.619911, -1540.000000 ( 298.000000 -105.000000 -6580.000000 ) ( 263.000000 -105.000000 -6580.000000 ) ( 263.000000 -105.000000 -6536.000000 ) ( ( 0.014286 0.000002 -3.281563 ) ( 0.000001 -0.007102 47.100403 ) ) 19b/19whall2 0 0 0 ( 263.000000 -101.000000 -6536.000000 ) ( 263.000000 -101.000000 -6580.000000 ) ( 298.000000 -101.000000 -6580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -101.000000 -6536.000000 ) ( 263.000000 -105.000000 -6536.000000 ) ( 263.000000 -105.000000 -6580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -101.000000 -6580.000000 ) ( 263.000000 -105.000000 -6580.000000 ) ( 298.000000 -105.000000 -6580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -101.000000 -6580.000000 ) ( 298.000000 -105.000000 -6580.000000 ) ( 298.000000 -105.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -101.000000 -6536.000000 ) ( 298.000000 -105.000000 -6536.000000 ) ( 263.000000 -105.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4473/3108) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (105.000000, 105.000000, 150.000000) / (6536.000000, 6580.000000, 6580.000000) // --> Vector info: d1 = 0.986561, 0.986634, 1.628934. Determinants: -28.261174, -0.003326, 1035.775214, -1980.000000 // --> Vector info: d2 = 0.680908, 0.368412, 0.368454. Determinants: -0.001851, 14.062286, -93259.101000, -1980.000000 ( 298.000000 -150.000000 -6580.000000 ) ( 298.000000 -105.000000 -6580.000000 ) ( 298.000000 -105.000000 -6536.000000 ) ( ( 0.014273 0.000002 -0.523119 ) ( 0.000001 -0.007102 47.100556 ) ) 19b/19whall2 0 0 0 ( 302.000000 -105.000000 -6536.000000 ) ( 302.000000 -105.000000 -6580.000000 ) ( 302.000000 -150.000000 -6580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -105.000000 -6536.000000 ) ( 298.000000 -105.000000 -6536.000000 ) ( 298.000000 -105.000000 -6580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -105.000000 -6580.000000 ) ( 298.000000 -105.000000 -6580.000000 ) ( 298.000000 -150.000000 -6580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -150.000000 -6580.000000 ) ( 298.000000 -150.000000 -6580.000000 ) ( 298.000000 -150.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -150.000000 -6536.000000 ) ( 298.000000 -150.000000 -6536.000000 ) ( 298.000000 -105.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4474/3109) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (150.000000, 150.000000, 220.000000) / (6536.000000, 6580.000000, 6580.000000) // --> Vector info: d1 = 0.628861, 0.628933, 1.628933. Determinants: -43.999995, -0.005074, 4696.271597, -3080.000000 // --> Vector info: d2 = 0.680952, 0.368457, 0.368515. Determinants: -0.002549, 21.874666, -145069.770366, -3080.000000 ( 298.000000 -220.000000 -6580.000000 ) ( 298.000000 -150.000000 -6580.000000 ) ( 298.000000 -150.000000 -6536.000000 ) ( ( 0.014286 0.000002 -1.524764 ) ( 0.000001 -0.007102 47.100575 ) ) 19b/19whall2 0 0 0 ( 302.000000 -150.000000 -6536.000000 ) ( 302.000000 -150.000000 -6580.000000 ) ( 302.000000 -220.000000 -6580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -150.000000 -6536.000000 ) ( 298.000000 -150.000000 -6536.000000 ) ( 298.000000 -150.000000 -6580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -150.000000 -6580.000000 ) ( 298.000000 -150.000000 -6580.000000 ) ( 298.000000 -220.000000 -6580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -220.000000 -6580.000000 ) ( 298.000000 -220.000000 -6580.000000 ) ( 298.000000 -220.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -220.000000 -6536.000000 ) ( 298.000000 -220.000000 -6536.000000 ) ( 298.000000 -150.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4475/3110) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (220.000000, 220.000000, 245.000000) / (6536.000000, 6580.000000, 6580.000000) // --> Vector info: d1 = 0.628859, 0.628926, 0.986625. Determinants: -15.738757, -0.001672, 2781.708651, -1100.000000 // --> Vector info: d2 = 0.681008, 0.368512, 0.368532. Determinants: -0.000871, 7.812381, -51810.638126, -1100.000000 ( 298.000000 -245.000000 -6580.000000 ) ( 298.000000 -220.000000 -6580.000000 ) ( 298.000000 -220.000000 -6536.000000 ) ( ( 0.014308 0.000002 -2.528826 ) ( 0.000001 -0.007102 47.100580 ) ) 19b/19whall2 0 0 0 ( 302.000000 -220.000000 -6536.000000 ) ( 302.000000 -220.000000 -6580.000000 ) ( 302.000000 -245.000000 -6580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -220.000000 -6536.000000 ) ( 298.000000 -220.000000 -6536.000000 ) ( 298.000000 -220.000000 -6580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -220.000000 -6580.000000 ) ( 298.000000 -220.000000 -6580.000000 ) ( 298.000000 -245.000000 -6580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -245.000000 -6580.000000 ) ( 298.000000 -245.000000 -6580.000000 ) ( 298.000000 -245.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -245.000000 -6536.000000 ) ( 298.000000 -245.000000 -6536.000000 ) ( 298.000000 -220.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4476/3111) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19cpipe4]: 64.000000/64.000000 // --> Vector A/B: (-105.000000, -105.000000, -245.000000) / (298.000000, 158.000000, 158.000000) // --> Vector info: d1 = 2.970425, 2.970425, 0.970425. Determinants: -279.999991, 0.000000, -87620.326937, -19600.000000 // --> Vector info: d2 = 0.984375, 2.984375, 2.984375. Determinants: 0.000000, 280.000018, -102733.752765, -19600.000000 ( 158.000000 -245.000000 -6580.000000 ) ( 158.000000 -105.000000 -6580.000000 ) ( 298.000000 -105.000000 -6580.000000 ) ( ( 0.014286 0.000000 4.470425 ) ( 0.000000 -0.014286 5.241518 ) ) 19b/19cpipe4 0 0 0 ( 298.000000 -105.000000 -6584.000000 ) ( 158.000000 -105.000000 -6584.000000 ) ( 158.000000 -245.000000 -6584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -105.000000 -6584.000000 ) ( 298.000000 -105.000000 -6580.000000 ) ( 158.000000 -105.000000 -6580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -105.000000 -6584.000000 ) ( 158.000000 -105.000000 -6580.000000 ) ( 158.000000 -245.000000 -6580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -245.000000 -6584.000000 ) ( 158.000000 -245.000000 -6580.000000 ) ( 298.000000 -245.000000 -6580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -245.000000 -6584.000000 ) ( 298.000000 -245.000000 -6580.000000 ) ( 298.000000 -105.000000 -6580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4479/3112) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-220.000000, -245.000000, -245.000000) / (-298.000000, -298.000000, -228.000000) // --> Vector info: d1 = 0.375012, 0.375012, 1.375005. Determinants: -0.000016, -24.999839, -8106.226513, -1750.000000 // --> Vector info: d2 = 1.357676, 0.999981, 0.999973. Determinants: -25.038682, 0.000188, -7884.387452, -1750.000000 ( 228.000000 -245.000000 -5854.000000 ) ( 298.000000 -245.000000 -5854.000000 ) ( 298.000000 -220.000000 -5854.000000 ) ( ( 0.000000 0.014286 4.632129 ) ( 0.014308 0.000000 4.505364 ) ) 19b/19fgrte2 0 0 0 ( 298.000000 -220.000000 -5850.000000 ) ( 298.000000 -245.000000 -5850.000000 ) ( 228.000000 -245.000000 -5850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -220.000000 -5850.000000 ) ( 298.000000 -220.000000 -5854.000000 ) ( 298.000000 -245.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -245.000000 -5850.000000 ) ( 298.000000 -245.000000 -5854.000000 ) ( 228.000000 -245.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.000000 -245.000000 -5850.000000 ) ( 228.000000 -245.000000 -5854.000000 ) ( 228.000000 -220.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.000000 -220.000000 -5850.000000 ) ( 228.000000 -220.000000 -5854.000000 ) ( 298.000000 -220.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4480/3113) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-105.000000, -105.000000, -150.000000) / (-228.000000, -298.000000, -298.000000) // --> Vector info: d1 = 0.375012, 1.375012, 1.375005. Determinants: -0.000467, 45.000000, 9078.663408, -3150.000000 // --> Vector info: d2 = 0.357664, 0.357666, 0.999973. Determinants: 44.961476, 0.000118, 3594.340683, -3150.000000 ( 298.000000 -150.000000 -5854.000000 ) ( 298.000000 -105.000000 -5854.000000 ) ( 228.000000 -105.000000 -5854.000000 ) ( ( 0.000000 -0.014286 -2.882115 ) ( -0.014273 0.000000 -1.141061 ) ) 19b/19fgrte2 0 0 0 ( 228.000000 -105.000000 -5850.000000 ) ( 298.000000 -105.000000 -5850.000000 ) ( 298.000000 -150.000000 -5850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.000000 -105.000000 -5850.000000 ) ( 228.000000 -105.000000 -5854.000000 ) ( 298.000000 -105.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -105.000000 -5850.000000 ) ( 298.000000 -105.000000 -5854.000000 ) ( 298.000000 -150.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -150.000000 -5850.000000 ) ( 298.000000 -150.000000 -5854.000000 ) ( 228.000000 -150.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.000000 -150.000000 -5850.000000 ) ( 228.000000 -150.000000 -5854.000000 ) ( 228.000000 -105.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4481/3114) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19welev1]: 32.000000/128.000000 // --> Vector A/B: (-175.000000, -245.000000, -245.000000) / (6457.000000, 6457.000000, 6492.000000) // --> Vector info: d1 = 0.984804, 2.984804, 2.984802. Determinants: 70.000000, 0.000133, 9836.368211, -2450.000000 // --> Vector info: d2 = 0.321206, 0.321207, 0.571208. Determinants: 0.000029, -17.500067, 112210.980419, -2450.000000 ( 158.000000 -245.000000 -6492.000000 ) ( 158.000000 -245.000000 -6457.000000 ) ( 158.000000 -175.000000 -6457.000000 ) ( ( -0.028571 0.000000 -4.014844 ) ( 0.000000 0.007143 -45.800400 ) ) 19b/19welev1 0 0 0 ( 154.000000 -175.000000 -6457.000000 ) ( 154.000000 -245.000000 -6457.000000 ) ( 154.000000 -245.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -175.000000 -6457.000000 ) ( 158.000000 -175.000000 -6457.000000 ) ( 158.000000 -245.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -245.000000 -6457.000000 ) ( 158.000000 -245.000000 -6457.000000 ) ( 158.000000 -245.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -245.000000 -6492.000000 ) ( 158.000000 -245.000000 -6492.000000 ) ( 158.000000 -175.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -175.000000 -6492.000000 ) ( 158.000000 -175.000000 -6492.000000 ) ( 158.000000 -175.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4483/3115) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19welev1]: 32.000000/128.000000 // --> Vector A/B: (-105.000000, -105.000000, -245.000000) / (6457.000000, 5941.000000, 5941.000000) // --> Vector info: d1 = 0.984802, 0.984802, 4.984802. Determinants: 2064.000000, 0.000000, 145577.885460, -72240.000000 // --> Vector info: d2 = 4.321208, 0.633736, 0.633736. Determinants: 0.000000, -516.246128, 3021237.183383, -72240.000000 ( 158.000000 -245.000000 -5941.000000 ) ( 158.000000 -105.000000 -5941.000000 ) ( 158.000000 -105.000000 -6457.000000 ) ( ( -0.028571 0.000000 -2.015198 ) ( 0.000000 0.007146 -41.822220 ) ) 19b/19welev1 0 0 0 ( 154.000000 -105.000000 -6457.000000 ) ( 154.000000 -105.000000 -5941.000000 ) ( 154.000000 -245.000000 -5941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -105.000000 -6457.000000 ) ( 158.000000 -105.000000 -6457.000000 ) ( 158.000000 -105.000000 -5941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -105.000000 -5941.000000 ) ( 158.000000 -105.000000 -5941.000000 ) ( 158.000000 -245.000000 -5941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -245.000000 -5941.000000 ) ( 158.000000 -245.000000 -5941.000000 ) ( 158.000000 -245.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -245.000000 -6457.000000 ) ( 158.000000 -245.000000 -6457.000000 ) ( 158.000000 -105.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4484/3116) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19welev1]: 32.000000/128.000000 // --> Vector A/B: (-105.000000, -105.000000, -140.000000) / (6492.000000, 6457.000000, 6457.000000) // --> Vector info: d1 = 0.984802, 0.984804, 1.984802. Determinants: 34.999933, 0.000067, 2468.177100, -1225.000000 // --> Vector info: d2 = 0.571207, 0.321206, 0.321208. Determinants: 0.000059, -8.750033, 56105.493794, -1225.000000 ( 158.000000 -140.000000 -6457.000000 ) ( 158.000000 -105.000000 -6457.000000 ) ( 158.000000 -105.000000 -6492.000000 ) ( ( -0.028571 0.000000 -2.014838 ) ( 0.000000 0.007143 -45.800403 ) ) 19b/19welev1 0 0 0 ( 154.000000 -105.000000 -6492.000000 ) ( 154.000000 -105.000000 -6457.000000 ) ( 154.000000 -140.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -105.000000 -6492.000000 ) ( 158.000000 -105.000000 -6492.000000 ) ( 158.000000 -105.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -105.000000 -6457.000000 ) ( 158.000000 -105.000000 -6457.000000 ) ( 158.000000 -140.000000 -6457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -140.000000 -6457.000000 ) ( 158.000000 -140.000000 -6457.000000 ) ( 158.000000 -140.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -140.000000 -6492.000000 ) ( 158.000000 -140.000000 -6492.000000 ) ( 158.000000 -105.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4485/3117) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-263.000000, -298.000000, -298.000000) / (6527.000000, 6527.000000, 6536.000000) // --> Vector info: d1 = 1.486546, 0.986546, 0.986559. Determinants: -4.500001, -0.000463, -1648.739048, -315.000000 // --> Vector info: d2 = 0.743588, 0.743563, 0.681027. Determinants: -0.000231, 2.188731, -14520.136514, -315.000000 ( 298.000000 -245.000000 -6536.000000 ) ( 298.000000 -245.000000 -6527.000000 ) ( 263.000000 -245.000000 -6527.000000 ) ( ( 0.014286 0.000001 5.234092 ) ( 0.000001 -0.006948 46.095671 ) ) 19b/19whall2 0 0 0 ( 263.000000 -249.000000 -6527.000000 ) ( 298.000000 -249.000000 -6527.000000 ) ( 298.000000 -249.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -249.000000 -6527.000000 ) ( 263.000000 -245.000000 -6527.000000 ) ( 298.000000 -245.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -249.000000 -6527.000000 ) ( 298.000000 -245.000000 -6527.000000 ) ( 298.000000 -245.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -249.000000 -6536.000000 ) ( 298.000000 -245.000000 -6536.000000 ) ( 263.000000 -245.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -249.000000 -6536.000000 ) ( 263.000000 -245.000000 -6536.000000 ) ( 263.000000 -245.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4486/3118) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (-158.000000, -263.000000, -263.000000) / (6527.000000, 6527.000000, 6536.000000) // --> Vector info: d1 = 1.986547, 0.486546, 0.486559. Determinants: -13.500001, -0.001340, -4001.537861, -945.000000 // --> Vector info: d2 = 0.743663, 0.743589, 0.681050. Determinants: -0.000664, 6.566593, -43563.021165, -945.000000 ( 263.000000 -245.000000 -6536.000000 ) ( 263.000000 -245.000000 -6527.000000 ) ( 158.000000 -245.000000 -6527.000000 ) ( ( 0.014286 0.000001 4.234432 ) ( 0.000001 -0.006949 46.098435 ) ) 19b/19whall2 0 0 0 ( 158.000000 -249.000000 -6527.000000 ) ( 263.000000 -249.000000 -6527.000000 ) ( 263.000000 -249.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -249.000000 -6527.000000 ) ( 158.000000 -245.000000 -6527.000000 ) ( 263.000000 -245.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -249.000000 -6527.000000 ) ( 263.000000 -245.000000 -6527.000000 ) ( 263.000000 -245.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -249.000000 -6536.000000 ) ( 263.000000 -245.000000 -6536.000000 ) ( 158.000000 -245.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -249.000000 -6536.000000 ) ( 158.000000 -245.000000 -6536.000000 ) ( 158.000000 -245.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4487/3119) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19welev1]: 32.000000/128.000000 // --> Vector A/B: (-105.000000, -245.000000, -245.000000) / (6492.000000, 6492.000000, 6536.000000) // --> Vector info: d1 = 0.984802, 4.984800, 4.984800. Determinants: 175.999916, 0.000000, 12413.609333, -6160.000000 // --> Vector info: d2 = 0.571207, 0.571210, 0.883748. Determinants: 0.000131, -43.755341, 280541.049287, -6160.000000 ( 158.000000 -245.000000 -6536.000000 ) ( 158.000000 -245.000000 -6492.000000 ) ( 158.000000 -105.000000 -6492.000000 ) ( ( -0.028571 0.000000 -2.015196 ) ( 0.000000 0.007103 -45.542378 ) ) 19b/19welev1 0 0 0 ( 154.000000 -105.000000 -6492.000000 ) ( 154.000000 -245.000000 -6492.000000 ) ( 154.000000 -245.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -105.000000 -6492.000000 ) ( 158.000000 -105.000000 -6492.000000 ) ( 158.000000 -245.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -245.000000 -6492.000000 ) ( 158.000000 -245.000000 -6492.000000 ) ( 158.000000 -245.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -245.000000 -6536.000000 ) ( 158.000000 -245.000000 -6536.000000 ) ( 158.000000 -105.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -105.000000 -6536.000000 ) ( 158.000000 -105.000000 -6536.000000 ) ( 158.000000 -105.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4488/3120) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (263.000000, 158.000000, 158.000000) / (6527.000000, 6527.000000, 6536.000000) // --> Vector info: d1 = 2.486545, 0.986545, 0.986561. Determinants: -13.500000, -0.001654, 1211.508927, -945.000000 // --> Vector info: d2 = 0.743412, 0.743320, 0.680782. Determinants: -0.000828, 6.566506, -43561.888705, -945.000000 ( 158.000000 -105.000000 -6536.000000 ) ( 158.000000 -105.000000 -6527.000000 ) ( 263.000000 -105.000000 -6527.000000 ) ( ( 0.014286 0.000002 -1.282020 ) ( 0.000001 -0.006949 46.097237 ) ) 19b/19whall2 0 0 0 ( 263.000000 -101.000000 -6527.000000 ) ( 158.000000 -101.000000 -6527.000000 ) ( 158.000000 -101.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -101.000000 -6527.000000 ) ( 263.000000 -105.000000 -6527.000000 ) ( 158.000000 -105.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -101.000000 -6527.000000 ) ( 158.000000 -105.000000 -6527.000000 ) ( 158.000000 -105.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -101.000000 -6536.000000 ) ( 158.000000 -105.000000 -6536.000000 ) ( 263.000000 -105.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -101.000000 -6536.000000 ) ( 263.000000 -105.000000 -6536.000000 ) ( 263.000000 -105.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4489/3121) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (298.000000, 263.000000, 263.000000) / (6527.000000, 6527.000000, 6536.000000) // --> Vector info: d1 = 0.986546, 0.486546, 0.486561. Determinants: -4.500002, -0.000526, 1033.668947, -315.000000 // --> Vector info: d2 = 0.743444, 0.743414, 0.680878. Determinants: -0.000269, 2.188768, -14520.194735, -315.000000 ( 263.000000 -105.000000 -6536.000000 ) ( 263.000000 -105.000000 -6527.000000 ) ( 298.000000 -105.000000 -6527.000000 ) ( ( 0.014286 0.000002 -3.281489 ) ( 0.000001 -0.006948 46.095856 ) ) 19b/19whall2 0 0 0 ( 298.000000 -101.000000 -6527.000000 ) ( 263.000000 -101.000000 -6527.000000 ) ( 263.000000 -101.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -101.000000 -6527.000000 ) ( 298.000000 -105.000000 -6527.000000 ) ( 263.000000 -105.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -101.000000 -6527.000000 ) ( 263.000000 -105.000000 -6527.000000 ) ( 263.000000 -105.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -101.000000 -6536.000000 ) ( 263.000000 -105.000000 -6536.000000 ) ( 298.000000 -105.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -101.000000 -6536.000000 ) ( 298.000000 -105.000000 -6536.000000 ) ( 298.000000 -105.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4490/3122) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (150.000000, 105.000000, 105.000000) / (6527.000000, 6527.000000, 6536.000000) // --> Vector info: d1 = 1.628846, 0.986546, 0.986561. Determinants: -5.780701, -0.000665, 211.764060, -405.000000 // --> Vector info: d2 = 0.743487, 0.743444, 0.680908. Determinants: -0.000389, 2.814147, -18668.989642, -405.000000 ( 298.000000 -105.000000 -6536.000000 ) ( 298.000000 -105.000000 -6527.000000 ) ( 298.000000 -150.000000 -6527.000000 ) ( ( 0.014273 0.000002 -0.522874 ) ( 0.000001 -0.006949 46.096271 ) ) 19b/19whall2 0 0 0 ( 302.000000 -150.000000 -6527.000000 ) ( 302.000000 -105.000000 -6527.000000 ) ( 302.000000 -105.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -150.000000 -6527.000000 ) ( 298.000000 -150.000000 -6527.000000 ) ( 298.000000 -105.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -105.000000 -6527.000000 ) ( 298.000000 -105.000000 -6527.000000 ) ( 298.000000 -105.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -105.000000 -6536.000000 ) ( 298.000000 -105.000000 -6536.000000 ) ( 298.000000 -150.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -150.000000 -6536.000000 ) ( 298.000000 -150.000000 -6536.000000 ) ( 298.000000 -150.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4491/3123) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (220.000000, 150.000000, 150.000000) / (6527.000000, 6527.000000, 6536.000000) // --> Vector info: d1 = 1.628846, 0.628846, 0.628861. Determinants: -9.000000, -0.001026, 960.523353, -630.000000 // --> Vector info: d2 = 0.743544, 0.743489, 0.680952. Determinants: -0.000501, 4.377536, -29040.502751, -630.000000 ( 298.000000 -150.000000 -6536.000000 ) ( 298.000000 -150.000000 -6527.000000 ) ( 298.000000 -220.000000 -6527.000000 ) ( ( 0.014286 0.000002 -1.524640 ) ( 0.000001 -0.006948 46.096036 ) ) 19b/19whall2 0 0 0 ( 302.000000 -220.000000 -6527.000000 ) ( 302.000000 -150.000000 -6527.000000 ) ( 302.000000 -150.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -220.000000 -6527.000000 ) ( 298.000000 -220.000000 -6527.000000 ) ( 298.000000 -150.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -150.000000 -6527.000000 ) ( 298.000000 -150.000000 -6527.000000 ) ( 298.000000 -150.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -150.000000 -6536.000000 ) ( 298.000000 -150.000000 -6536.000000 ) ( 298.000000 -220.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -220.000000 -6536.000000 ) ( 298.000000 -220.000000 -6536.000000 ) ( 298.000000 -220.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4492/3124) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19whall2]: 64.000000/128.000000 // --> Vector A/B: (245.000000, 220.000000, 220.000000) / (6527.000000, 6527.000000, 6536.000000) // --> Vector info: d1 = 0.986546, 0.628846, 0.628859. Determinants: -3.219305, -0.000346, 569.013294, -225.000000 // --> Vector info: d2 = 0.743563, 0.743543, 0.681008. Determinants: -0.000173, 1.563394, -10371.531535, -225.000000 ( 298.000000 -220.000000 -6536.000000 ) ( 298.000000 -220.000000 -6527.000000 ) ( 298.000000 -245.000000 -6527.000000 ) ( ( 0.014308 0.000002 -2.528948 ) ( 0.000001 -0.006948 46.095696 ) ) 19b/19whall2 0 0 0 ( 302.000000 -245.000000 -6527.000000 ) ( 302.000000 -220.000000 -6527.000000 ) ( 302.000000 -220.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -245.000000 -6527.000000 ) ( 298.000000 -245.000000 -6527.000000 ) ( 298.000000 -220.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -220.000000 -6527.000000 ) ( 298.000000 -220.000000 -6527.000000 ) ( 298.000000 -220.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -220.000000 -6536.000000 ) ( 298.000000 -220.000000 -6536.000000 ) ( 298.000000 -245.000000 -6536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -245.000000 -6536.000000 ) ( 298.000000 -245.000000 -6536.000000 ) ( 298.000000 -245.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4493/3125) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19welev1]: 32.000000/128.000000 // --> Vector A/B: (-105.000000, -245.000000, -245.000000) / (5854.000000, 5854.000000, 5906.000000) // --> Vector info: d1 = 0.984808, 4.984808, 4.984804. Determinants: 208.000000, 0.000534, 14667.473415, -7280.000000 // --> Vector info: d2 = 0.008734, 0.008736, 0.383735. Determinants: 0.000136, -52.499867, 307270.651489, -7280.000000 ( 158.000000 -245.000000 -5906.000000 ) ( 158.000000 -245.000000 -5854.000000 ) ( 158.000000 -105.000000 -5854.000000 ) ( ( -0.028571 0.000000 -2.014763 ) ( 0.000000 0.007212 -42.207507 ) ) 19b/19welev1 0 0 0 ( 154.000000 -105.000000 -5854.000000 ) ( 154.000000 -245.000000 -5854.000000 ) ( 154.000000 -245.000000 -5906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -105.000000 -5854.000000 ) ( 158.000000 -105.000000 -5854.000000 ) ( 158.000000 -245.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -245.000000 -5854.000000 ) ( 158.000000 -245.000000 -5854.000000 ) ( 158.000000 -245.000000 -5906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -245.000000 -5906.000000 ) ( 158.000000 -245.000000 -5906.000000 ) ( 158.000000 -105.000000 -5906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -105.000000 -5906.000000 ) ( 158.000000 -105.000000 -5906.000000 ) ( 158.000000 -105.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4498/3126) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (150.000000, 150.000000, 220.000000) / (5968.000000, 5985.000000, 5985.000000) // --> Vector info: d1 = 0.546806, 0.296810, 0.296813. Determinants: -0.000040, 17.499732, -105089.094237, -1190.000000 // --> Vector info: d2 = 1.807697, 1.807697, 0.807697. Determinants: 17.000000, 0.000034, -4701.362136, -1190.000000 ( 298.000000 -220.000000 -5985.000000 ) ( 298.000000 -150.000000 -5985.000000 ) ( 298.000000 -150.000000 -5968.000000 ) ( ( 0.000000 -0.014706 88.310163 ) ( -0.014286 0.000000 3.950724 ) ) 19b/19fgrte2 0 0 0 ( 302.000000 -150.000000 -5968.000000 ) ( 302.000000 -150.000000 -5985.000000 ) ( 302.000000 -220.000000 -5985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -150.000000 -5968.000000 ) ( 298.000000 -150.000000 -5968.000000 ) ( 298.000000 -150.000000 -5985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -150.000000 -5985.000000 ) ( 298.000000 -150.000000 -5985.000000 ) ( 298.000000 -220.000000 -5985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -220.000000 -5985.000000 ) ( 298.000000 -220.000000 -5985.000000 ) ( 298.000000 -220.000000 -5968.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.000000 -220.000000 -5968.000000 ) ( 298.000000 -220.000000 -5968.000000 ) ( 298.000000 -150.000000 -5968.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4499/3127) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-245.000000, -105.000000, -105.000000) / (-158.000000, -158.000000, -228.000000) // --> Vector info: d1 = 0.375003, 0.375012, 1.375012. Determinants: -0.000600, 140.000000, 18444.820116, -9800.000000 // --> Vector info: d2 = 2.357668, 0.357664, 0.357666. Determinants: 140.000317, 0.000367, 11194.985395, -9800.000000 ( 228.000000 -105.000000 -5854.000000 ) ( 158.000000 -105.000000 -5854.000000 ) ( 158.000000 -245.000000 -5854.000000 ) ( ( 0.000000 -0.014286 -1.882125 ) ( -0.014286 0.000000 -1.142345 ) ) 19b/19fgrte2 0 0 0 ( 158.000000 -245.000000 -5850.000000 ) ( 158.000000 -105.000000 -5850.000000 ) ( 228.000000 -105.000000 -5850.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -245.000000 -5850.000000 ) ( 158.000000 -245.000000 -5854.000000 ) ( 158.000000 -105.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -105.000000 -5850.000000 ) ( 158.000000 -105.000000 -5854.000000 ) ( 228.000000 -105.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.000000 -105.000000 -5850.000000 ) ( 228.000000 -105.000000 -5854.000000 ) ( 228.000000 -245.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.000000 -245.000000 -5850.000000 ) ( 228.000000 -245.000000 -5854.000000 ) ( 158.000000 -245.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4502/3128) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-298.000000, -263.000000, -263.000000) / (6527.000000, 6527.000000, 5854.000000) // --> Vector info: d1 = 1.000000, 0.500000, 0.500000. Determinants: 336.500084, -0.000008, 76722.075667, -23555.000000 // --> Vector info: d2 = 10.000002, 10.000002, 0.375049. Determinants: 0.000000, -336.873364, 1963222.403864, -23555.000000 ( 263.000000 -245.000000 -5854.000000 ) ( 263.000000 -245.000000 -6527.000000 ) ( 298.000000 -245.000000 -6527.000000 ) ( ( -0.014286 0.000000 -3.257146 ) ( 0.000000 0.014302 -83.346313 ) ) 19b/19fgrte1 0 0 0 ( 298.000000 -249.000000 -6527.000000 ) ( 263.000000 -249.000000 -6527.000000 ) ( 263.000000 -249.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -249.000000 -6527.000000 ) ( 298.000000 -245.000000 -6527.000000 ) ( 263.000000 -245.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -249.000000 -6527.000000 ) ( 263.000000 -245.000000 -6527.000000 ) ( 263.000000 -245.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -249.000000 -5854.000000 ) ( 263.000000 -245.000000 -5854.000000 ) ( 298.000000 -245.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -249.000000 -5854.000000 ) ( 298.000000 -245.000000 -5854.000000 ) ( 298.000000 -245.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4503/3129) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (298.000000, 263.000000, 263.000000) / (5854.000000, 5854.000000, 6527.000000) // --> Vector info: d1 = 1.000000, 1.500002, 1.500000. Determinants: 336.501125, 0.000067, -123832.731393, -23555.000000 // --> Vector info: d2 = 0.000001, 0.000000, 9.624949. Determinants: -0.000862, -336.873198, 1972055.924945, -23555.000000 ( 263.000000 -105.000000 -6527.000000 ) ( 263.000000 -105.000000 -5854.000000 ) ( 298.000000 -105.000000 -5854.000000 ) ( ( -0.014286 0.000000 5.257174 ) ( 0.000000 0.014302 -83.721330 ) ) 19b/19fgrte1 0 0 0 ( 298.000000 -101.000000 -5854.000000 ) ( 263.000000 -101.000000 -5854.000000 ) ( 263.000000 -101.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -101.000000 -5854.000000 ) ( 298.000000 -105.000000 -5854.000000 ) ( 263.000000 -105.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -101.000000 -5854.000000 ) ( 263.000000 -105.000000 -5854.000000 ) ( 263.000000 -105.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -101.000000 -6527.000000 ) ( 263.000000 -105.000000 -6527.000000 ) ( 298.000000 -105.000000 -6527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.000000 -101.000000 -6527.000000 ) ( 298.000000 -105.000000 -6527.000000 ) ( 298.000000 -105.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4504/3130) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19welev1]: 32.000000/128.000000 // --> Vector A/B: (-245.000000, -245.000000, -175.000000) / (5906.000000, 5941.000000, 5941.000000) // --> Vector info: d1 = 2.984804, 2.984802, 0.984802. Determinants: 70.000000, 0.000133, 9836.441735, -2450.000000 // --> Vector info: d2 = 0.383734, 0.633736, 0.633736. Determinants: 0.000000, -17.500100, 102415.442206, -2450.000000 ( 158.000000 -175.000000 -5941.000000 ) ( 158.000000 -245.000000 -5941.000000 ) ( 158.000000 -245.000000 -5906.000000 ) ( ( -0.028571 0.000000 -4.014874 ) ( 0.000000 0.007143 -41.802221 ) ) 19b/19welev1 0 0 0 ( 154.000000 -245.000000 -5906.000000 ) ( 154.000000 -245.000000 -5941.000000 ) ( 154.000000 -175.000000 -5941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -245.000000 -5906.000000 ) ( 158.000000 -245.000000 -5906.000000 ) ( 158.000000 -245.000000 -5941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -245.000000 -5941.000000 ) ( 158.000000 -245.000000 -5941.000000 ) ( 158.000000 -175.000000 -5941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -175.000000 -5941.000000 ) ( 158.000000 -175.000000 -5941.000000 ) ( 158.000000 -175.000000 -5906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -175.000000 -5906.000000 ) ( 158.000000 -175.000000 -5906.000000 ) ( 158.000000 -245.000000 -5906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4505/3131) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19welev1]: 32.000000/128.000000 // --> Vector A/B: (-140.000000, -105.000000, -105.000000) / (5941.000000, 5941.000000, 5906.000000) // --> Vector info: d1 = 1.984802, 0.984802, 0.984804. Determinants: 35.000000, 0.000067, 2468.220868, -1225.000000 // --> Vector info: d2 = 0.633736, 0.633736, 0.383733. Determinants: 0.000000, -8.750100, 51208.018385, -1225.000000 ( 158.000000 -105.000000 -5906.000000 ) ( 158.000000 -105.000000 -5941.000000 ) ( 158.000000 -140.000000 -5941.000000 ) ( ( -0.028571 0.000000 -2.014874 ) ( 0.000000 0.007143 -41.802464 ) ) 19b/19welev1 0 0 0 ( 154.000000 -140.000000 -5941.000000 ) ( 154.000000 -105.000000 -5941.000000 ) ( 154.000000 -105.000000 -5906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -140.000000 -5941.000000 ) ( 158.000000 -140.000000 -5941.000000 ) ( 158.000000 -105.000000 -5941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -105.000000 -5941.000000 ) ( 158.000000 -105.000000 -5941.000000 ) ( 158.000000 -105.000000 -5906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -105.000000 -5906.000000 ) ( 158.000000 -105.000000 -5906.000000 ) ( 158.000000 -140.000000 -5906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 154.000000 -140.000000 -5906.000000 ) ( 158.000000 -140.000000 -5906.000000 ) ( 158.000000 -140.000000 -5941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4507/3132) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (158.000000, 158.000000, 263.000000) / (5854.000000, 5871.000000, 5976.000000) // --> Vector info: d1 = 0.677676, 0.500925, 0.501350. Determinants: -18.566098, 18.558881, -106919.899611, -1785.000000 // --> Vector info: d2 = 2.475198, 2.298379, 0.177054. Determinants: 17.496492, 18.566029, -115868.210990, -1785.000000 ( 263.000000 -105.000000 -5976.000000 ) ( 158.000000 -105.000000 -5871.000000 ) ( 158.000000 -105.000000 -5854.000000 ) ( ( 0.010401 -0.010397 59.899103 ) ( -0.009802 -0.010401 64.912163 ) ) 19b/19fgrte1 0 0 0 ( 158.000000 -101.000000 -5854.000000 ) ( 158.000000 -101.000000 -5871.000000 ) ( 263.000000 -101.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -101.000000 -5854.000000 ) ( 158.000000 -105.000000 -5854.000000 ) ( 158.000000 -105.000000 -5871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -101.000000 -5871.000000 ) ( 158.000000 -105.000000 -5871.000000 ) ( 263.000000 -105.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -101.000000 -5976.000000 ) ( 263.000000 -105.000000 -5976.000000 ) ( 263.000000 -105.000000 -5959.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -101.000000 -5959.000000 ) ( 263.000000 -105.000000 -5959.000000 ) ( 158.000000 -105.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4510/3133) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-158.000000, -158.000000, -263.000000) / (5871.000000, 5854.000000, 5959.000000) // --> Vector info: d1 = 0.676776, 0.499998, 0.499998. Determinants: -18.561692, -18.561692, 104834.899741, -1785.000000 // --> Vector info: d2 = 2.819601, 2.996378, 0.875054. Determinants: -17.500886, 18.561623, -116773.415010, -1785.000000 ( 263.000000 -245.000000 -5959.000000 ) ( 158.000000 -245.000000 -5854.000000 ) ( 158.000000 -245.000000 -5871.000000 ) ( ( 0.010399 0.010399 -58.731036 ) ( 0.009804 -0.010399 65.419280 ) ) 19b/19fgrte1 0 0 0 ( 158.000000 -249.000000 -5871.000000 ) ( 158.000000 -249.000000 -5854.000000 ) ( 263.000000 -249.000000 -5959.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -249.000000 -5871.000000 ) ( 158.000000 -245.000000 -5871.000000 ) ( 158.000000 -245.000000 -5854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -249.000000 -5854.000000 ) ( 158.000000 -245.000000 -5854.000000 ) ( 263.000000 -245.000000 -5959.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -249.000000 -5959.000000 ) ( 263.000000 -245.000000 -5959.000000 ) ( 263.000000 -245.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -249.000000 -5976.000000 ) ( 263.000000 -245.000000 -5976.000000 ) ( 158.000000 -245.000000 -5871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4511/3134) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (158.000000, 158.000000, 263.000000) / (6081.000000, 6099.000000, 5994.000000) // --> Vector info: d1 = 0.323226, 0.500006, 0.499997. Determinants: -18.561732, -18.561892, 115196.721205, -1890.000000 // --> Vector info: d2 = 1.055463, 0.878685, 2.999996. Determinants: -19.621963, 18.561623, -111767.782161, -1890.000000 ( 263.000000 -105.000000 -5994.000000 ) ( 158.000000 -105.000000 -6099.000000 ) ( 158.000000 -105.000000 -6081.000000 ) ( ( 0.009821 0.009821 -60.950646 ) ( 0.010382 -0.009821 59.136393 ) ) 19b/19fgrte1 0 0 0 ( 158.000000 -101.000000 -6081.000000 ) ( 158.000000 -101.000000 -6099.000000 ) ( 263.000000 -101.000000 -5994.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -101.000000 -6081.000000 ) ( 158.000000 -105.000000 -6081.000000 ) ( 158.000000 -105.000000 -6099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -101.000000 -6099.000000 ) ( 158.000000 -105.000000 -6099.000000 ) ( 263.000000 -105.000000 -5994.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -101.000000 -5994.000000 ) ( 263.000000 -105.000000 -5994.000000 ) ( 263.000000 -105.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -101.000000 -5976.000000 ) ( 263.000000 -105.000000 -5976.000000 ) ( 158.000000 -105.000000 -6081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4514/3135) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-158.000000, -158.000000, -263.000000) / (6099.000000, 6081.000000, 5976.000000) // --> Vector info: d1 = 0.499994, 0.676780, 0.676769. Determinants: -18.562790, 18.562581, -117091.090011, -1890.000000 // --> Vector info: d2 = 0.400177, 0.576955, 2.698273. Determinants: 19.622048, 18.561674, -110863.698214, -1890.000000 ( 263.000000 -245.000000 -5976.000000 ) ( 158.000000 -245.000000 -6081.000000 ) ( 158.000000 -245.000000 -6099.000000 ) ( ( 0.009822 -0.009821 61.952958 ) ( -0.010382 -0.009821 58.658041 ) ) 19b/19fgrte1 0 0 0 ( 158.000000 -249.000000 -6099.000000 ) ( 158.000000 -249.000000 -6081.000000 ) ( 263.000000 -249.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -249.000000 -6099.000000 ) ( 158.000000 -245.000000 -6099.000000 ) ( 158.000000 -245.000000 -6081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -249.000000 -6081.000000 ) ( 158.000000 -245.000000 -6081.000000 ) ( 263.000000 -245.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -249.000000 -5976.000000 ) ( 263.000000 -245.000000 -5976.000000 ) ( 263.000000 -245.000000 -5994.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -249.000000 -5994.000000 ) ( 263.000000 -245.000000 -5994.000000 ) ( 158.000000 -245.000000 -6099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4515/3136) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (158.000000, 158.000000, 263.000000) / (6099.000000, 6116.000000, 6221.000000) // --> Vector info: d1 = 0.500002, 0.323228, 0.323230. Determinants: -18.561321, 18.561273, -111165.019994, -1785.000000 // --> Vector info: d2 = 3.121324, 2.944550, 0.823232. Determinants: 17.501132, 18.561272, -121541.937174, -1785.000000 ( 263.000000 -105.000000 -6221.000000 ) ( 158.000000 -105.000000 -6116.000000 ) ( 158.000000 -105.000000 -6099.000000 ) ( ( 0.010398 -0.010398 62.277322 ) ( -0.009805 -0.010398 68.090721 ) ) 19b/19fgrte1 0 0 0 ( 158.000000 -101.000000 -6099.000000 ) ( 158.000000 -101.000000 -6116.000000 ) ( 263.000000 -101.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -101.000000 -6099.000000 ) ( 158.000000 -105.000000 -6099.000000 ) ( 158.000000 -105.000000 -6116.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -101.000000 -6116.000000 ) ( 158.000000 -105.000000 -6116.000000 ) ( 263.000000 -105.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -101.000000 -6221.000000 ) ( 263.000000 -105.000000 -6221.000000 ) ( 263.000000 -105.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -101.000000 -6204.000000 ) ( 263.000000 -105.000000 -6204.000000 ) ( 158.000000 -105.000000 -6099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4518/3137) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-158.000000, -158.000000, -263.000000) / (6116.000000, 6099.000000, 6204.000000) // --> Vector info: d1 = 1.073220, 0.896445, 0.896459. Determinants: -18.561177, -18.561423, 108673.296311, -1785.000000 // --> Vector info: d2 = 2.223403, 2.400175, 0.278857. Determinants: -17.501332, 18.561071, -120253.498001, -1785.000000 ( 263.000000 -245.000000 -6204.000000 ) ( 158.000000 -245.000000 -6099.000000 ) ( 158.000000 -245.000000 -6116.000000 ) ( ( 0.010398 0.010399 -60.881398 ) ( 0.009805 -0.010398 67.368906 ) ) 19b/19fgrte1 0 0 0 ( 158.000000 -249.000000 -6116.000000 ) ( 158.000000 -249.000000 -6099.000000 ) ( 263.000000 -249.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -249.000000 -6116.000000 ) ( 158.000000 -245.000000 -6116.000000 ) ( 158.000000 -245.000000 -6099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -249.000000 -6099.000000 ) ( 158.000000 -245.000000 -6099.000000 ) ( 263.000000 -245.000000 -6204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -249.000000 -6204.000000 ) ( 263.000000 -245.000000 -6204.000000 ) ( 263.000000 -245.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -249.000000 -6221.000000 ) ( 263.000000 -245.000000 -6221.000000 ) ( 158.000000 -245.000000 -6116.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4519/3138) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (158.000000, 158.000000, 263.000000) / (6326.000000, 6344.000000, 6239.000000) // --> Vector info: d1 = 0.323230, 0.500004, 0.500001. Determinants: -18.561268, -18.561321, 119740.691797, -1890.000000 // --> Vector info: d2 = 0.798124, 0.621351, 2.742669. Determinants: -19.622549, 18.561173, -115826.073963, -1890.000000 ( 263.000000 -105.000000 -6239.000000 ) ( 158.000000 -105.000000 -6344.000000 ) ( 158.000000 -105.000000 -6326.000000 ) ( ( 0.009821 0.009821 -63.354863 ) ( 0.010382 -0.009821 61.283637 ) ) 19b/19fgrte1 0 0 0 ( 158.000000 -101.000000 -6326.000000 ) ( 158.000000 -101.000000 -6344.000000 ) ( 263.000000 -101.000000 -6239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -101.000000 -6326.000000 ) ( 158.000000 -105.000000 -6326.000000 ) ( 158.000000 -105.000000 -6344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -101.000000 -6344.000000 ) ( 158.000000 -105.000000 -6344.000000 ) ( 263.000000 -105.000000 -6239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -101.000000 -6239.000000 ) ( 263.000000 -105.000000 -6239.000000 ) ( 263.000000 -105.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -101.000000 -6221.000000 ) ( 263.000000 -105.000000 -6221.000000 ) ( 158.000000 -105.000000 -6326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4522/3139) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-158.000000, -158.000000, -263.000000) / (6344.000000, 6326.000000, 6221.000000) // --> Vector info: d1 = 0.896466, 1.073238, 1.073224. Determinants: -18.561362, 18.561111, -122378.703024, -1890.000000 // --> Vector info: d2 = 0.803982, 0.980757, 3.102081. Determinants: 19.622468, 18.561373, -116172.528182, -1890.000000 ( 263.000000 -245.000000 -6221.000000 ) ( 158.000000 -245.000000 -6326.000000 ) ( 158.000000 -245.000000 -6344.000000 ) ( ( 0.009821 -0.009821 64.750637 ) ( -0.010382 -0.009821 61.466946 ) ) 19b/19fgrte1 0 0 0 ( 158.000000 -249.000000 -6344.000000 ) ( 158.000000 -249.000000 -6326.000000 ) ( 263.000000 -249.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -249.000000 -6344.000000 ) ( 158.000000 -245.000000 -6344.000000 ) ( 158.000000 -245.000000 -6326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -249.000000 -6326.000000 ) ( 158.000000 -245.000000 -6326.000000 ) ( 263.000000 -245.000000 -6221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -249.000000 -6221.000000 ) ( 263.000000 -245.000000 -6221.000000 ) ( 263.000000 -245.000000 -6239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -249.000000 -6239.000000 ) ( 263.000000 -245.000000 -6239.000000 ) ( 158.000000 -245.000000 -6344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4523/3140) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (158.000000, 158.000000, 263.000000) / (6344.000000, 6361.000000, 6466.000000) // --> Vector info: d1 = 0.500000, 0.323219, 0.323229. Determinants: -18.562079, 18.561916, -115716.488367, -1785.000000 // --> Vector info: d2 = 2.621346, 2.444565, 0.323247. Determinants: 17.500430, 18.561974, -125201.331616, -1785.000000 ( 263.000000 -105.000000 -6466.000000 ) ( 158.000000 -105.000000 -6361.000000 ) ( 158.000000 -105.000000 -6344.000000 ) ( ( 0.010399 -0.010399 64.827164 ) ( -0.009804 -0.010399 70.140802 ) ) 19b/19fgrte1 0 0 0 ( 158.000000 -101.000000 -6344.000000 ) ( 158.000000 -101.000000 -6361.000000 ) ( 263.000000 -101.000000 -6466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -101.000000 -6344.000000 ) ( 158.000000 -105.000000 -6344.000000 ) ( 158.000000 -105.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -101.000000 -6361.000000 ) ( 158.000000 -105.000000 -6361.000000 ) ( 263.000000 -105.000000 -6466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -101.000000 -6466.000000 ) ( 263.000000 -105.000000 -6466.000000 ) ( 263.000000 -105.000000 -6449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -101.000000 -6449.000000 ) ( 263.000000 -105.000000 -6449.000000 ) ( 158.000000 -105.000000 -6344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4526/3141) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-158.000000, -158.000000, -263.000000) / (6361.000000, 6344.000000, 6449.000000) // --> Vector info: d1 = 0.750005, 0.926786, 0.926777. Determinants: 18.561863, 18.562016, -116478.971282, -1785.000000 // --> Vector info: d2 = 1.003747, 0.826966, 2.948291. Determinants: 17.500568, -18.561949, 119045.960788, -1785.000000 ( 263.000000 -245.000000 -6449.000000 ) ( 158.000000 -245.000000 -6344.000000 ) ( 158.000000 -245.000000 -6361.000000 ) ( ( -0.010399 -0.010399 65.254326 ) ( -0.009804 0.010399 -66.692415 ) ) 19b/19fgrte1 0 0 0 ( 158.000000 -249.000000 -6361.000000 ) ( 158.000000 -249.000000 -6344.000000 ) ( 263.000000 -249.000000 -6449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -249.000000 -6361.000000 ) ( 158.000000 -245.000000 -6361.000000 ) ( 158.000000 -245.000000 -6344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -249.000000 -6344.000000 ) ( 158.000000 -245.000000 -6344.000000 ) ( 263.000000 -245.000000 -6449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -249.000000 -6449.000000 ) ( 263.000000 -245.000000 -6449.000000 ) ( 263.000000 -245.000000 -6466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -249.000000 -6466.000000 ) ( 263.000000 -245.000000 -6466.000000 ) ( 158.000000 -245.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4530/3142) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-435.000000, -435.000000, -155.000000) / (8871.000000, 8976.000000, 8976.000000) // --> Vector info: d1 = 0.062494, 0.062494, 2.062494. Determinants: -210.000000, 0.000000, -93187.331869, -29400.000000 // --> Vector info: d2 = 1.242169, 0.492167, 0.492167. Determinants: 0.000000, 210.000803, -1899436.901604, -29400.000000 ( -155.000000 -1028.000000 -8976.000000 ) ( -435.000000 -1028.000000 -8976.000000 ) ( -435.000000 -1028.000000 -8871.000000 ) ( ( 0.007143 0.000000 3.169637 ) ( 0.000000 -0.007143 64.606697 ) ) 19b/00wtempl 0 0 0 ( -435.000000 -1024.000000 -8871.000000 ) ( -435.000000 -1024.000000 -8976.000000 ) ( -155.000000 -1024.000000 -8976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1024.000000 -8871.000000 ) ( -435.000000 -1028.000000 -8871.000000 ) ( -435.000000 -1028.000000 -8976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1024.000000 -8976.000000 ) ( -435.000000 -1028.000000 -8976.000000 ) ( -155.000000 -1028.000000 -8976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -155.000000 -1024.000000 -8976.000000 ) ( -155.000000 -1028.000000 -8976.000000 ) ( -155.000000 -1028.000000 -8871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -155.000000 -1024.000000 -8871.000000 ) ( -155.000000 -1028.000000 -8871.000000 ) ( -435.000000 -1028.000000 -8871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4531/3143) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1133.000000, -1028.000000, -1028.000000) / (435.000000, 435.000000, 155.000000) // --> Vector info: d1 = 0.407679, 0.407682, 2.407683. Determinants: -0.001070, 210.000100, -103337.006376, -29400.000000 // --> Vector info: d2 = 0.874955, 0.124955, 0.124966. Determinants: 210.000000, 0.001101, 212205.838843, -29400.000000 ( -155.000000 -1028.000000 -8871.000000 ) ( -435.000000 -1028.000000 -8871.000000 ) ( -435.000000 -1133.000000 -8871.000000 ) ( ( 0.000000 -0.007143 3.514864 ) ( -0.007143 0.000000 -7.217886 ) ) 19b/00wtempl 0 0 0 ( -435.000000 -1133.000000 -8867.000000 ) ( -435.000000 -1028.000000 -8867.000000 ) ( -155.000000 -1028.000000 -8867.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1133.000000 -8867.000000 ) ( -435.000000 -1133.000000 -8871.000000 ) ( -435.000000 -1028.000000 -8871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1028.000000 -8867.000000 ) ( -435.000000 -1028.000000 -8871.000000 ) ( -155.000000 -1028.000000 -8871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -155.000000 -1028.000000 -8867.000000 ) ( -155.000000 -1028.000000 -8871.000000 ) ( -155.000000 -1133.000000 -8871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -155.000000 -1133.000000 -8867.000000 ) ( -155.000000 -1133.000000 -8871.000000 ) ( -435.000000 -1133.000000 -8871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4532/3144) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (435.000000, 435.000000, 155.000000) / (8976.000000, 8871.000000, 8871.000000) // --> Vector info: d1 = 2.562478, 2.562470, 0.562470. Determinants: -210.000000, -0.002135, 16032.308722, -29400.000000 // --> Vector info: d2 = 0.484348, 1.234351, 1.234330. Determinants: -0.002152, 210.000801, -1899206.075990, -29400.000000 ( -155.000000 -1133.000000 -8871.000000 ) ( -435.000000 -1133.000000 -8871.000000 ) ( -435.000000 -1133.000000 -8976.000000 ) ( ( 0.007143 0.000000 -0.545317 ) ( 0.000000 -0.007143 64.598846 ) ) 19b/00wtempl 0 0 0 ( -435.000000 -1137.000000 -8976.000000 ) ( -435.000000 -1137.000000 -8871.000000 ) ( -155.000000 -1137.000000 -8871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1137.000000 -8976.000000 ) ( -435.000000 -1133.000000 -8976.000000 ) ( -435.000000 -1133.000000 -8871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1137.000000 -8871.000000 ) ( -435.000000 -1133.000000 -8871.000000 ) ( -155.000000 -1133.000000 -8871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -155.000000 -1137.000000 -8871.000000 ) ( -155.000000 -1133.000000 -8871.000000 ) ( -155.000000 -1133.000000 -8976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -155.000000 -1137.000000 -8976.000000 ) ( -155.000000 -1133.000000 -8976.000000 ) ( -435.000000 -1133.000000 -8976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4533/3145) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1028.000000, -1133.000000, -1133.000000) / (-435.000000, -435.000000, -155.000000) // --> Vector info: d1 = 1.500000, 0.000000, 0.000010. Determinants: -419.999921, -0.001068, -475860.379970, -29400.000000 // --> Vector info: d2 = 4.012445, 4.012441, 0.012441. Determinants: -0.001199, 420.000000, 64732.885604, -29400.000000 ( -155.000000 -1133.000000 -8976.000000 ) ( -435.000000 -1133.000000 -8976.000000 ) ( -435.000000 -1028.000000 -8976.000000 ) ( ( 0.014286 0.000000 16.185727 ) ( 0.000000 -0.014286 -2.201799 ) ) 19b/00ftempl 0 0 0 ( -435.000000 -1028.000000 -8980.000000 ) ( -435.000000 -1133.000000 -8980.000000 ) ( -155.000000 -1133.000000 -8980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1028.000000 -8980.000000 ) ( -435.000000 -1028.000000 -8976.000000 ) ( -435.000000 -1133.000000 -8976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1133.000000 -8980.000000 ) ( -435.000000 -1133.000000 -8976.000000 ) ( -155.000000 -1133.000000 -8976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -155.000000 -1133.000000 -8980.000000 ) ( -155.000000 -1133.000000 -8976.000000 ) ( -155.000000 -1028.000000 -8976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -155.000000 -1028.000000 -8980.000000 ) ( -155.000000 -1028.000000 -8976.000000 ) ( -435.000000 -1028.000000 -8976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4534/3146) # points: 4 { brushDef { // Surface normal: -0.446815, 0.000000, 0.894627 // RotY/Z : -1.107595 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.894627, 0.000000, -0.446815) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1028.000000, 1133.000000, 1133.000000) / (4149.275053, 4149.275053, 3146.622072) // --> Vector info: d1 = 1.500010, 0.000010, 0.000046. Determinants: 1503.979174, 0.003828, -1704025.333222, -105278.562989 // --> Vector info: d2 = 15.012445, 15.012441, 0.686604. Determinants: 0.003823, -1504.212900, 4660900.545478, -105278.562989 ( 742.000000 -1133.000000 -8528.000000 ) ( -155.000000 -1133.000000 -8976.000000 ) ( -155.000000 -1028.000000 -8976.000000 ) ( ( -0.014286 0.000000 16.185872 ) ( 0.000000 0.014288 -44.272076 ) ) 19b/00ftempl 0 0 0 ( -153.212742 -1028.000000 -8979.578506 ) ( -153.212742 -1133.000000 -8979.578506 ) ( 743.787258 -1133.000000 -8531.578506 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -153.212742 -1028.000000 -8979.578506 ) ( -155.000000 -1028.000000 -8976.000000 ) ( -155.000000 -1133.000000 -8976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -153.212742 -1133.000000 -8979.578506 ) ( -155.000000 -1133.000000 -8976.000000 ) ( 742.000000 -1133.000000 -8528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 743.787258 -1133.000000 -8531.578506 ) ( 742.000000 -1133.000000 -8528.000000 ) ( 742.000000 -1028.000000 -8528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 743.787258 -1028.000000 -8531.578506 ) ( 742.000000 -1028.000000 -8528.000000 ) ( -155.000000 -1028.000000 -8976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4535/3147) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (155.000000, 155.000000, -742.000000) / (8976.000000, 8871.000000, 8423.000000) // --> Vector info: d1 = 0.072268, 0.407682, 7.570601. Determinants: 601.840528, 300.867157, -2800675.399525, -94185.000000 // --> Vector info: d2 = 1.475472, 0.804650, 0.804683. Determinants: 300.531301, -601.726612, 5215548.436242, -94185.000000 ( 742.000000 -1133.000000 -8423.000000 ) ( -155.000000 -1133.000000 -8871.000000 ) ( -155.000000 -1133.000000 -8976.000000 ) ( ( -0.006390 -0.003194 29.735896 ) ( -0.003191 0.006389 -55.375574 ) ) 19b/00wtempl 0 0 0 ( -155.000000 -1137.000000 -8976.000000 ) ( -155.000000 -1137.000000 -8871.000000 ) ( 742.000000 -1137.000000 -8423.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -155.000000 -1137.000000 -8976.000000 ) ( -155.000000 -1133.000000 -8976.000000 ) ( -155.000000 -1133.000000 -8871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -155.000000 -1137.000000 -8871.000000 ) ( -155.000000 -1133.000000 -8871.000000 ) ( 742.000000 -1133.000000 -8423.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 742.000000 -1137.000000 -8423.000000 ) ( 742.000000 -1133.000000 -8423.000000 ) ( 742.000000 -1133.000000 -8528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 742.000000 -1137.000000 -8528.000000 ) ( 742.000000 -1133.000000 -8528.000000 ) ( -155.000000 -1133.000000 -8976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4536/3148) # points: 4 { brushDef { // Surface normal: 0.446675, 0.000000, -0.894696 // RotY/Z : 1.107750 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.894696, 0.000000, -0.446675) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1133.000000, -1028.000000, -1028.000000) / (4101.134940, 4101.134940, 3357.865810) // --> Vector info: d1 = 0.407679, 0.407681, 5.718309. Determinants: -0.002131, 557.615933, -2318677.168853, -78043.258677 // --> Vector info: d2 = 0.874966, 0.124966, 0.124987. Determinants: 557.451848, 0.002203, 563298.735511, -78043.258677 ( 510.000000 -1028.000000 -8539.000000 ) ( -155.000000 -1028.000000 -8871.000000 ) ( -155.000000 -1133.000000 -8871.000000 ) ( ( 0.000000 -0.007145 29.710153 ) ( -0.007143 0.000000 -7.217776 ) ) 19b/00wtempl 0 0 0 ( -156.786701 -1133.000000 -8867.421216 ) ( -156.786701 -1028.000000 -8867.421216 ) ( 508.213299 -1028.000000 -8535.421216 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -156.786701 -1133.000000 -8867.421216 ) ( -155.000000 -1133.000000 -8871.000000 ) ( -155.000000 -1028.000000 -8871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -156.786701 -1028.000000 -8867.421216 ) ( -155.000000 -1028.000000 -8871.000000 ) ( 510.000000 -1028.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 508.213299 -1028.000000 -8535.421216 ) ( 510.000000 -1028.000000 -8539.000000 ) ( 510.000000 -1133.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 508.213299 -1133.000000 -8535.421216 ) ( 510.000000 -1133.000000 -8539.000000 ) ( -155.000000 -1133.000000 -8871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4537/3149) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-155.000000, -155.000000, 742.000000) / (8871.000000, 8976.000000, 8528.000000) // --> Vector info: d1 = 0.688934, 0.353522, 7.516441. Determinants: -601.841910, 300.864592, -2827142.571642, -94185.000000 // --> Vector info: d2 = 1.187488, 0.516665, 0.516671. Determinants: 300.528095, 601.728315, -5403193.548149, -94185.000000 ( 742.000000 -1028.000000 -8528.000000 ) ( -155.000000 -1028.000000 -8976.000000 ) ( -155.000000 -1028.000000 -8871.000000 ) ( ( 0.006390 -0.003194 30.016909 ) ( -0.003191 -0.006389 57.367878 ) ) 19b/00wtempl 0 0 0 ( -155.000000 -1024.000000 -8871.000000 ) ( -155.000000 -1024.000000 -8976.000000 ) ( 742.000000 -1024.000000 -8528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -155.000000 -1024.000000 -8871.000000 ) ( -155.000000 -1028.000000 -8871.000000 ) ( -155.000000 -1028.000000 -8976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -155.000000 -1024.000000 -8976.000000 ) ( -155.000000 -1028.000000 -8976.000000 ) ( 742.000000 -1028.000000 -8528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 742.000000 -1024.000000 -8528.000000 ) ( 742.000000 -1028.000000 -8528.000000 ) ( 742.000000 -1028.000000 -8423.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 742.000000 -1024.000000 -8423.000000 ) ( 742.000000 -1028.000000 -8423.000000 ) ( -155.000000 -1028.000000 -8871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4542/3150) # points: 4 { brushDef { // Surface normal: 0.447214, 0.000000, -0.894427 // RotY/Z : 1.107149 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.894427, 0.000000, -0.447214) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1028.000000, -1028.000000, -1133.000000) / (3206.074266, 3103.215139, 3103.215139) // --> Vector info: d1 = 0.468315, 1.202568, 1.202568. Determinants: 0.000000, 77.096558, -252235.190299, -10800.208331 // --> Vector info: d2 = 0.124989, 0.124989, 0.874989. Determinants: 77.144345, 0.000000, 77954.484460, -10800.208331 ( 742.000000 -1133.000000 -8423.000000 ) ( 742.000000 -1028.000000 -8423.000000 ) ( 650.000000 -1028.000000 -8469.000000 ) ( ( 0.000000 -0.007138 23.354660 ) ( -0.007143 0.000000 -7.217869 ) ) 19b/00wtempl 0 0 0 ( 648.211146 -1028.000000 -8465.422291 ) ( 740.211146 -1028.000000 -8419.422291 ) ( 740.211146 -1133.000000 -8419.422291 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 648.211146 -1028.000000 -8465.422291 ) ( 650.000000 -1028.000000 -8469.000000 ) ( 742.000000 -1028.000000 -8423.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 740.211146 -1028.000000 -8419.422291 ) ( 742.000000 -1028.000000 -8423.000000 ) ( 742.000000 -1133.000000 -8423.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 740.211146 -1133.000000 -8419.422291 ) ( 742.000000 -1133.000000 -8423.000000 ) ( 650.000000 -1133.000000 -8469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 648.211146 -1133.000000 -8465.422291 ) ( 650.000000 -1133.000000 -8469.000000 ) ( 650.000000 -1028.000000 -8469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4543/3151) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (580.000000, 510.000000, 510.000000) / (8504.000000, 8504.000000, 8539.000000) // --> Vector info: d1 = 1.062462, 0.562460, 0.562460. Determinants: -17.500067, 0.000000, 7547.007161, -2450.000000 // --> Vector info: d2 = 0.992199, 0.992198, 0.742197. Determinants: -0.000050, 17.500067, -151251.426937, -2450.000000 ( 510.000000 -1028.000000 -8539.000000 ) ( 510.000000 -1028.000000 -8504.000000 ) ( 580.000000 -1028.000000 -8504.000000 ) ( ( 0.007143 0.000000 -3.080411 ) ( 0.000000 -0.007143 61.735276 ) ) 19b/00wtempl 0 0 0 ( 580.000000 -1024.000000 -8504.000000 ) ( 510.000000 -1024.000000 -8504.000000 ) ( 510.000000 -1024.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.000000 -1024.000000 -8504.000000 ) ( 580.000000 -1028.000000 -8504.000000 ) ( 510.000000 -1028.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 510.000000 -1024.000000 -8504.000000 ) ( 510.000000 -1028.000000 -8504.000000 ) ( 510.000000 -1028.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 510.000000 -1024.000000 -8539.000000 ) ( 510.000000 -1028.000000 -8539.000000 ) ( 580.000000 -1028.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4544/3152) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-510.000000, -580.000000, -510.000000) / (8504.000000, 8504.000000, 8539.000000) // --> Vector info: d1 = 0.750069, 0.250067, 0.750071. Determinants: -17.500067, -0.000133, -10761.567501, -2450.000000 // --> Vector info: d2 = 0.991975, 0.991970, 0.741974. Determinants: -0.000200, 17.500067, -151251.008952, -2450.000000 ( 510.000000 -1133.000000 -8539.000000 ) ( 580.000000 -1133.000000 -8504.000000 ) ( 510.000000 -1133.000000 -8504.000000 ) ( ( 0.007143 0.000000 4.392477 ) ( 0.000000 -0.007143 61.735106 ) ) 19b/00wtempl 0 0 0 ( 510.000000 -1137.000000 -8504.000000 ) ( 580.000000 -1137.000000 -8504.000000 ) ( 510.000000 -1137.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 510.000000 -1137.000000 -8504.000000 ) ( 510.000000 -1133.000000 -8504.000000 ) ( 580.000000 -1133.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.000000 -1137.000000 -8504.000000 ) ( 580.000000 -1133.000000 -8504.000000 ) ( 510.000000 -1133.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 510.000000 -1137.000000 -8539.000000 ) ( 510.000000 -1133.000000 -8539.000000 ) ( 510.000000 -1133.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4545/3153) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-1028.000000, -1133.000000, -1133.000000) / (8504.000000, 8504.000000, 8539.000000) // --> Vector info: d1 = 0.132378, 0.882378, 0.882378. Determinants: 26.250000, 0.000000, 26498.512228, -3675.000000 // --> Vector info: d2 = 0.999908, 0.999931, 2.999939. Determinants: 0.000801, -210.000801, 1782172.968050, -3675.000000 ( 510.000000 -1133.000000 -8539.000000 ) ( 510.000000 -1133.000000 -8504.000000 ) ( 510.000000 -1028.000000 -8504.000000 ) ( ( -0.007143 0.000000 -7.210480 ) ( 0.000000 0.057143 -484.945025 ) ) 19b/00cglyf3 0 0 0 ( 506.000000 -1028.000000 -8504.000000 ) ( 506.000000 -1133.000000 -8504.000000 ) ( 506.000000 -1133.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 506.000000 -1028.000000 -8504.000000 ) ( 510.000000 -1028.000000 -8504.000000 ) ( 510.000000 -1133.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 506.000000 -1133.000000 -8504.000000 ) ( 510.000000 -1133.000000 -8504.000000 ) ( 510.000000 -1133.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 506.000000 -1133.000000 -8539.000000 ) ( 510.000000 -1133.000000 -8539.000000 ) ( 510.000000 -1028.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 506.000000 -1028.000000 -8539.000000 ) ( 510.000000 -1028.000000 -8539.000000 ) ( 510.000000 -1028.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4551/3154) # points: 5 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (435.000000, 435.000000, -650.000000) / (8504.000000, 8399.000000, 8399.000000) // --> Vector info: d1 = 8.500037, 8.500027, 0.750055. Determinants: -813.746996, -0.011384, -614289.984474, -113925.000000 // --> Vector info: d2 = 0.992069, 1.742072, 1.741963. Determinants: -0.011415, 813.753102, -7033172.851391, -113925.000000 ( 650.000000 -1133.000000 -8399.000000 ) ( -435.000000 -1133.000000 -8399.000000 ) ( -435.000000 -1133.000000 -8504.000000 ) ( ( 0.007143 0.000000 5.392056 ) ( 0.000000 -0.007143 61.735114 ) ) 19b/00wtempl 0 0 0 ( -435.000000 -1137.000000 -8504.000000 ) ( -435.000000 -1137.000000 -8399.000000 ) ( 650.000000 -1137.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1137.000000 -8504.000000 ) ( -435.000000 -1133.000000 -8504.000000 ) ( -435.000000 -1133.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1137.000000 -8399.000000 ) ( -435.000000 -1133.000000 -8399.000000 ) ( 650.000000 -1133.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 650.000000 -1137.000000 -8399.000000 ) ( 650.000000 -1133.000000 -8399.000000 ) ( 650.000000 -1133.000000 -8469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 650.000000 -1137.000000 -8469.000000 ) ( 650.000000 -1133.000000 -8469.000000 ) ( 580.000000 -1133.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.000000 -1137.000000 -8504.000000 ) ( 580.000000 -1133.000000 -8504.000000 ) ( -435.000000 -1133.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4552/3155) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1028.000000, -1133.000000, -1133.000000) / (-435.000000, -435.000000, 510.000000) // --> Vector info: d1 = 1.500001, 0.000002, 0.000037. Determinants: -1417.499719, -0.003711, -1606028.956156, -99225.000000 // --> Vector info: d2 = 13.500015, 13.500011, 0.000076. Determinants: -0.003618, 1417.493190, -722933.196054, -99225.000000 ( 510.000000 -1133.000000 -8504.000000 ) ( -435.000000 -1133.000000 -8504.000000 ) ( -435.000000 -1028.000000 -8504.000000 ) ( ( 0.014286 0.000000 16.185729 ) ( 0.000000 -0.014286 7.285797 ) ) 19b/00ftempl 0 0 0 ( -435.000000 -1028.000000 -8508.000000 ) ( -435.000000 -1133.000000 -8508.000000 ) ( 510.000000 -1133.000000 -8508.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1028.000000 -8508.000000 ) ( -435.000000 -1028.000000 -8504.000000 ) ( -435.000000 -1133.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1133.000000 -8508.000000 ) ( -435.000000 -1133.000000 -8504.000000 ) ( 510.000000 -1133.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 510.000000 -1133.000000 -8508.000000 ) ( 510.000000 -1133.000000 -8504.000000 ) ( 510.000000 -1028.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 510.000000 -1028.000000 -8508.000000 ) ( 510.000000 -1028.000000 -8504.000000 ) ( -435.000000 -1028.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4553/3156) # points: 5 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-435.000000, -435.000000, 580.000000) / (8399.000000, 8504.000000, 8504.000000) // --> Vector info: d1 = 0.812489, 0.812492, 8.062462. Determinants: -761.246796, -0.003870, -417700.822409, -106575.000000 // --> Vector info: d2 = 1.742163, 0.992160, 0.992201. Determinants: -0.004306, 761.252902, -6579436.040036, -106575.000000 ( 580.000000 -1028.000000 -8504.000000 ) ( -435.000000 -1028.000000 -8504.000000 ) ( -435.000000 -1028.000000 -8399.000000 ) ( ( 0.007143 0.000000 3.919313 ) ( 0.000000 -0.007143 61.735267 ) ) 19b/00wtempl 0 0 0 ( -435.000000 -1024.000000 -8399.000000 ) ( -435.000000 -1024.000000 -8504.000000 ) ( 580.000000 -1024.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1024.000000 -8399.000000 ) ( -435.000000 -1028.000000 -8399.000000 ) ( -435.000000 -1028.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1024.000000 -8504.000000 ) ( -435.000000 -1028.000000 -8504.000000 ) ( 580.000000 -1028.000000 -8504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.000000 -1024.000000 -8504.000000 ) ( 580.000000 -1028.000000 -8504.000000 ) ( 650.000000 -1028.000000 -8469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 650.000000 -1024.000000 -8469.000000 ) ( 650.000000 -1028.000000 -8469.000000 ) ( 650.000000 -1028.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 650.000000 -1024.000000 -8399.000000 ) ( 650.000000 -1028.000000 -8399.000000 ) ( -435.000000 -1028.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4554/3157) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1133.000000, -1028.000000, -1028.000000) / (435.000000, 435.000000, -650.000000) // --> Vector info: d1 = 0.218344, 0.218345, 7.968315. Determinants: -0.001034, 813.746896, -378855.881353, -113925.000000 // --> Vector info: d2 = 0.874978, 0.124978, 0.124989. Determinants: 813.750000, 0.001102, 822296.394999, -113925.000000 ( 650.000000 -1028.000000 -8399.000000 ) ( -435.000000 -1028.000000 -8399.000000 ) ( -435.000000 -1133.000000 -8399.000000 ) ( ( 0.000000 -0.007143 3.325485 ) ( -0.007143 0.000000 -7.217875 ) ) 19b/00wtempl 0 0 0 ( -435.000000 -1133.000000 -8395.000000 ) ( -435.000000 -1028.000000 -8395.000000 ) ( 650.000000 -1028.000000 -8395.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1133.000000 -8395.000000 ) ( -435.000000 -1133.000000 -8399.000000 ) ( -435.000000 -1028.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -1028.000000 -8395.000000 ) ( -435.000000 -1028.000000 -8399.000000 ) ( 650.000000 -1028.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 650.000000 -1028.000000 -8395.000000 ) ( 650.000000 -1028.000000 -8399.000000 ) ( 650.000000 -1133.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 650.000000 -1133.000000 -8395.000000 ) ( 650.000000 -1133.000000 -8399.000000 ) ( -435.000000 -1133.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4555/3158) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (1133.000000, 1133.000000, 1028.000000) / (8469.000000, 8399.000000, 8399.000000) // --> Vector info: d1 = 1.499565, 0.999565, 0.999565. Determinants: 0.000000, -52.500000, 433600.696331, -7350.000000 // --> Vector info: d2 = 0.874989, 0.874989, 0.124989. Determinants: -52.500000, 0.000000, 53051.334123, -7350.000000 ( 650.000000 -1028.000000 -8399.000000 ) ( 650.000000 -1133.000000 -8399.000000 ) ( 650.000000 -1133.000000 -8469.000000 ) ( ( 0.000000 0.007143 -58.993292 ) ( 0.007143 0.000000 -7.217869 ) ) 19b/00wtempl 0 0 0 ( 654.000000 -1133.000000 -8469.000000 ) ( 654.000000 -1133.000000 -8399.000000 ) ( 654.000000 -1028.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 654.000000 -1133.000000 -8469.000000 ) ( 650.000000 -1133.000000 -8469.000000 ) ( 650.000000 -1133.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 654.000000 -1133.000000 -8399.000000 ) ( 650.000000 -1133.000000 -8399.000000 ) ( 650.000000 -1028.000000 -8399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 654.000000 -1028.000000 -8399.000000 ) ( 650.000000 -1028.000000 -8399.000000 ) ( 650.000000 -1028.000000 -8469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 654.000000 -1028.000000 -8469.000000 ) ( 650.000000 -1028.000000 -8469.000000 ) ( 650.000000 -1133.000000 -8469.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4556/3159) # points: 4 { brushDef { // Surface normal: 0.000000, 0.686624, -0.727013 // RotY/Z : 0.813962 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.727013, -0.686624) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-759.000000, -969.000000, -987.000000) / (6545.299412, 6545.299412, 6570.058249) // --> Vector info: d1 = 1.000000, 2.499994, 2.625000. Determinants: 37.138109, 0.748591, 18088.716099, -5199.355729 // --> Vector info: d2 = 0.999958, 0.999962, 2.414191. Determinants: 0.000097, -296.987967, 1938676.099754, -5199.355729 ( 987.000000 -1133.000000 -8369.000000 ) ( 969.000000 -1115.000000 -8352.000000 ) ( 759.000000 -1115.000000 -8352.000000 ) ( ( -0.007143 -0.000144 -3.479030 ) ( 0.000000 0.057120 -372.868525 ) ) 19b/00cglyf3 0 0 0 ( 759.000000 -1117.746494 -8349.091947 ) ( 969.000000 -1117.746494 -8349.091947 ) ( 987.000000 -1135.746494 -8366.091947 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 759.000000 -1117.746494 -8349.091947 ) ( 759.000000 -1115.000000 -8352.000000 ) ( 969.000000 -1115.000000 -8352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 969.000000 -1117.746494 -8349.091947 ) ( 969.000000 -1115.000000 -8352.000000 ) ( 987.000000 -1133.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 987.000000 -1135.746494 -8366.091947 ) ( 987.000000 -1133.000000 -8369.000000 ) ( 742.000000 -1133.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 742.000000 -1135.746494 -8366.091947 ) ( 742.000000 -1133.000000 -8369.000000 ) ( 759.000000 -1115.000000 -8352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4557/3160) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (742.000000, 987.000000, 969.000000) / (5215.619618, 5215.619618, 5191.577987) // --> Vector info: d1 = 0.000003, 1.750000, 1.625000. Determinants: -42.072782, 0.874888, 26654.906758, -5890.199487 // --> Vector info: d2 = 0.999955, 1.000000, 2.414178. Determinants: -0.001083, 346.474513, -1812968.397346, -5890.199487 ( 969.000000 -1010.000000 -8352.000000 ) ( 987.000000 -993.000000 -8369.000000 ) ( 742.000000 -993.000000 -8369.000000 ) ( ( 0.007143 -0.000149 -4.525298 ) ( 0.000000 -0.058822 307.794057 ) ) 19b/00cglyf3 0 0 0 ( 742.000000 -990.171573 -8366.171573 ) ( 987.000000 -990.171573 -8366.171573 ) ( 969.000000 -1007.171573 -8349.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 742.000000 -990.171573 -8366.171573 ) ( 742.000000 -993.000000 -8369.000000 ) ( 987.000000 -993.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 987.000000 -990.171573 -8366.171573 ) ( 987.000000 -993.000000 -8369.000000 ) ( 969.000000 -1010.000000 -8352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 969.000000 -1007.171573 -8349.171573 ) ( 969.000000 -1010.000000 -8352.000000 ) ( 759.000000 -1010.000000 -8352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 759.000000 -1007.171573 -8349.171573 ) ( 759.000000 -1010.000000 -8352.000000 ) ( 742.000000 -993.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4558/3161) # points: 4 { brushDef { // Surface normal: -0.686624, 0.000000, -0.727013 // RotY/Z : 0.813962 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.727013, 0.000000, -0.686624) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (993.000000, 1133.000000, 1115.000000) / (6463.914329, 6463.914329, 6439.155492) // --> Vector info: d1 = 0.000000, 1.000000, 0.875005. Determinants: -24.758835, 0.500700, 21349.041493, -3466.237153 // --> Vector info: d2 = 0.000000, 0.000003, 1.414213. Determinants: -0.000065, 197.989508, -1279787.156436, -3466.237153 ( 969.000000 -1115.000000 -8352.000000 ) ( 987.000000 -1133.000000 -8369.000000 ) ( 987.000000 -993.000000 -8369.000000 ) ( ( 0.007143 -0.000144 -6.159140 ) ( 0.000000 -0.057119 369.215117 ) ) 19b/00cglyf3 0 0 0 ( 989.746494 -993.000000 -8366.091947 ) ( 989.746494 -1133.000000 -8366.091947 ) ( 971.746494 -1115.000000 -8349.091947 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.746494 -993.000000 -8366.091947 ) ( 987.000000 -993.000000 -8369.000000 ) ( 987.000000 -1133.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.746494 -1133.000000 -8366.091947 ) ( 987.000000 -1133.000000 -8369.000000 ) ( 969.000000 -1115.000000 -8352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.746494 -1115.000000 -8349.091947 ) ( 969.000000 -1115.000000 -8352.000000 ) ( 969.000000 -1010.000000 -8352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 971.746494 -1010.000000 -8349.091947 ) ( 969.000000 -1010.000000 -8352.000000 ) ( 987.000000 -993.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4559/3162) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1133.000000, -1133.000000, -993.000000) / (742.000000, 844.000000, 844.000000) // --> Vector info: d1 = 0.000042, 0.000042, 2.000046. Determinants: -204.000414, 0.000000, -231133.065231, -14280.000000 // --> Vector info: d2 = 1.755806, 0.291121, 0.299965. Determinants: -0.902126, 205.055961, -178246.541523, -14280.000000 ( 844.000000 -993.000000 -8539.000000 ) ( 844.000000 -1133.000000 -8539.000000 ) ( 742.000000 -1133.000000 -8539.000000 ) ( ( 0.014286 0.000000 16.185789 ) ( 0.000063 -0.014360 12.482251 ) ) 19b/00ftempl 0 0 0 ( 742.000000 -1133.000000 -8543.000000 ) ( 844.000000 -1133.000000 -8543.000000 ) ( 844.000000 -993.000000 -8543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 742.000000 -1133.000000 -8543.000000 ) ( 742.000000 -1133.000000 -8539.000000 ) ( 844.000000 -1133.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 844.000000 -1133.000000 -8543.000000 ) ( 844.000000 -1133.000000 -8539.000000 ) ( 844.000000 -993.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 844.000000 -993.000000 -8543.000000 ) ( 844.000000 -993.000000 -8539.000000 ) ( 742.000000 -993.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 742.000000 -993.000000 -8543.000000 ) ( 742.000000 -993.000000 -8539.000000 ) ( 742.000000 -1133.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4560/3163) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1133.000000, -1028.000000, -1028.000000) / (8539.000000, 8539.000000, 8528.000000) // --> Vector info: d1 = 0.000042, 1.500046, 1.500046. Determinants: -16.500050, 0.000000, -18694.604658, -1155.000000 // --> Vector info: d2 = 0.755804, 0.755804, 0.910538. Determinants: 0.000000, 16.247034, -139606.376218, -1155.000000 ( 742.000000 -1028.000000 -8528.000000 ) ( 742.000000 -1028.000000 -8539.000000 ) ( 742.000000 -1133.000000 -8539.000000 ) ( ( 0.014286 0.000000 16.185805 ) ( 0.000000 -0.014067 120.871321 ) ) 19b/00ftempl 0 0 0 ( 738.000000 -1133.000000 -8539.000000 ) ( 738.000000 -1028.000000 -8539.000000 ) ( 738.000000 -1028.000000 -8528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 738.000000 -1133.000000 -8539.000000 ) ( 742.000000 -1133.000000 -8539.000000 ) ( 742.000000 -1028.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 738.000000 -1028.000000 -8539.000000 ) ( 742.000000 -1028.000000 -8539.000000 ) ( 742.000000 -1028.000000 -8528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 738.000000 -1028.000000 -8528.000000 ) ( 742.000000 -1028.000000 -8528.000000 ) ( 742.000000 -1133.000000 -8528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 738.000000 -1133.000000 -8528.000000 ) ( 742.000000 -1133.000000 -8528.000000 ) ( 742.000000 -1133.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4561/3164) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-987.000000, -949.000000, -949.000000) / (8539.000000, 8539.000000, 8369.000000) // --> Vector info: d1 = 0.508007, 0.240356, 0.240358. Determinants: 45.500602, 0.000072, 41626.750370, -6460.000000 // --> Vector info: d2 = 1.867179, 1.867178, 0.658839. Determinants: 0.000162, -45.916872, 380022.353347, -6460.000000 ( 949.000000 -1133.000000 -8369.000000 ) ( 949.000000 -1133.000000 -8539.000000 ) ( 987.000000 -1133.000000 -8539.000000 ) ( ( -0.007043 0.000000 -6.443769 ) ( 0.000000 0.007108 -58.826990 ) ) 19b/00wtempl 0 0 0 ( 987.000000 -1137.000000 -8539.000000 ) ( 949.000000 -1137.000000 -8539.000000 ) ( 949.000000 -1137.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 987.000000 -1137.000000 -8539.000000 ) ( 987.000000 -1133.000000 -8539.000000 ) ( 949.000000 -1133.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 949.000000 -1137.000000 -8539.000000 ) ( 949.000000 -1133.000000 -8539.000000 ) ( 949.000000 -1133.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 949.000000 -1137.000000 -8369.000000 ) ( 949.000000 -1133.000000 -8369.000000 ) ( 987.000000 -1133.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 987.000000 -1137.000000 -8369.000000 ) ( 987.000000 -1133.000000 -8369.000000 ) ( 987.000000 -1133.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4562/3165) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (993.000000, 1133.000000, 1133.000000) / (8539.000000, 8539.000000, 8369.000000) // --> Vector info: d1 = 1.375198, 0.375196, 0.375196. Determinants: 170.000325, 0.000000, -201540.044252, -23800.000000 // --> Vector info: d2 = 1.867183, 1.867182, 0.658843. Determinants: 0.000162, -169.167424, 1400081.522760, -23800.000000 ( 987.000000 -1133.000000 -8369.000000 ) ( 987.000000 -1133.000000 -8539.000000 ) ( 987.000000 -993.000000 -8539.000000 ) ( ( -0.007143 0.000000 8.468069 ) ( 0.000000 0.007108 -58.826955 ) ) 19b/00wtempl 0 0 0 ( 991.000000 -993.000000 -8539.000000 ) ( 991.000000 -1133.000000 -8539.000000 ) ( 991.000000 -1133.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 991.000000 -993.000000 -8539.000000 ) ( 987.000000 -993.000000 -8539.000000 ) ( 987.000000 -1133.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 991.000000 -1133.000000 -8539.000000 ) ( 987.000000 -1133.000000 -8539.000000 ) ( 987.000000 -1133.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 991.000000 -1133.000000 -8369.000000 ) ( 987.000000 -1133.000000 -8369.000000 ) ( 987.000000 -993.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 991.000000 -993.000000 -8369.000000 ) ( 987.000000 -993.000000 -8369.000000 ) ( 987.000000 -993.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4563/3166) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (742.000000, 987.000000, 987.000000) / (8539.000000, 8539.000000, 8369.000000) // --> Vector info: d1 = 2.125198, 0.375198, 0.375198. Determinants: 297.500000, 0.000000, -309259.511993, -41650.000000 // --> Vector info: d2 = 1.992181, 1.992181, 0.783842. Determinants: 0.000000, -296.042992, 2444936.775796, -41650.000000 ( 987.000000 -993.000000 -8369.000000 ) ( 987.000000 -993.000000 -8539.000000 ) ( 742.000000 -993.000000 -8539.000000 ) ( ( -0.007143 0.000000 7.425198 ) ( 0.000000 0.007108 -58.701963 ) ) 19b/00wtempl 0 0 0 ( 742.000000 -989.000000 -8539.000000 ) ( 987.000000 -989.000000 -8539.000000 ) ( 987.000000 -989.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 742.000000 -989.000000 -8539.000000 ) ( 742.000000 -993.000000 -8539.000000 ) ( 987.000000 -993.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 987.000000 -989.000000 -8539.000000 ) ( 987.000000 -993.000000 -8539.000000 ) ( 987.000000 -993.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 987.000000 -989.000000 -8369.000000 ) ( 987.000000 -993.000000 -8369.000000 ) ( 742.000000 -993.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 742.000000 -989.000000 -8369.000000 ) ( 742.000000 -993.000000 -8369.000000 ) ( 742.000000 -993.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4565/3167) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1133.000000, -1133.000000, -993.000000) / (949.000000, 987.000000, 987.000000) // --> Vector info: d1 = 0.000044, 0.000044, 2.000048. Determinants: -76.000154, 0.000000, -86108.406992, -5320.000000 // --> Vector info: d2 = 0.791107, 0.255806, 0.255806. Determinants: 0.000000, 74.942168, -75328.808002, -5320.000000 ( 987.000000 -993.000000 -8539.000000 ) ( 987.000000 -1133.000000 -8539.000000 ) ( 949.000000 -1133.000000 -8539.000000 ) ( ( 0.014286 0.000000 16.185791 ) ( 0.000000 -0.014087 14.159550 ) ) 19b/00ftempl 0 0 0 ( 949.000000 -1133.000000 -8543.000000 ) ( 987.000000 -1133.000000 -8543.000000 ) ( 987.000000 -993.000000 -8543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 949.000000 -1133.000000 -8543.000000 ) ( 949.000000 -1133.000000 -8539.000000 ) ( 987.000000 -1133.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 987.000000 -1133.000000 -8543.000000 ) ( 987.000000 -1133.000000 -8539.000000 ) ( 987.000000 -993.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 987.000000 -993.000000 -8543.000000 ) ( 987.000000 -993.000000 -8539.000000 ) ( 949.000000 -993.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 949.000000 -993.000000 -8543.000000 ) ( 949.000000 -993.000000 -8539.000000 ) ( 949.000000 -1133.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4566/3168) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-1086.000000, -993.000000, -993.000000) / (949.000000, 949.000000, 844.000000) // --> Vector info: d1 = 0.663443, 2.000048, 2.000046. Determinants: -140.343458, -0.000134, -158891.392329, -9765.000000 // --> Vector info: d2 = 0.794043, 0.799957, 2.299961. Determinants: -0.621042, 139.500355, -140814.114223, -9765.000000 ( 844.000000 -993.000000 -8539.000000 ) ( 949.000000 -993.000000 -8539.000000 ) ( 949.000000 -1086.000000 -8539.000000 ) ( ( 0.014372 0.000000 16.271520 ) ( 0.000064 -0.014286 14.420288 ) ) 19b/00ftempl 0 0 0 ( 949.000000 -1086.000000 -8543.000000 ) ( 949.000000 -993.000000 -8543.000000 ) ( 844.000000 -993.000000 -8543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 949.000000 -1086.000000 -8543.000000 ) ( 949.000000 -1086.000000 -8539.000000 ) ( 949.000000 -993.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 949.000000 -993.000000 -8543.000000 ) ( 949.000000 -993.000000 -8539.000000 ) ( 844.000000 -993.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 844.000000 -993.000000 -8543.000000 ) ( 844.000000 -993.000000 -8539.000000 ) ( 844.000000 -1087.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 844.000000 -1087.000000 -8543.000000 ) ( 844.000000 -1087.000000 -8539.000000 ) ( 949.000000 -1086.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4567/3169) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-844.000000, -742.000000, -742.000000) / (8539.000000, 8539.000000, 8369.000000) // --> Vector info: d1 = 1.490351, 0.758009, 0.758009. Determinants: 124.498101, 0.000000, 79233.716054, -17340.000000 // --> Vector info: d2 = 1.992182, 1.992182, 0.783843. Determinants: 0.000000, -123.250552, 1017892.028906, -17340.000000 ( 742.000000 -1133.000000 -8369.000000 ) ( 742.000000 -1133.000000 -8539.000000 ) ( 844.000000 -1133.000000 -8539.000000 ) ( ( -0.007180 0.000000 -4.569418 ) ( 0.000000 0.007108 -58.701962 ) ) 19b/00wtempl 0 0 0 ( 844.000000 -1137.000000 -8539.000000 ) ( 742.000000 -1137.000000 -8539.000000 ) ( 742.000000 -1137.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 844.000000 -1137.000000 -8539.000000 ) ( 844.000000 -1133.000000 -8539.000000 ) ( 742.000000 -1133.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 742.000000 -1137.000000 -8539.000000 ) ( 742.000000 -1133.000000 -8539.000000 ) ( 742.000000 -1133.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 742.000000 -1137.000000 -8369.000000 ) ( 742.000000 -1133.000000 -8369.000000 ) ( 844.000000 -1133.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 844.000000 -1137.000000 -8369.000000 ) ( 844.000000 -1133.000000 -8369.000000 ) ( 844.000000 -1133.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4569/3170) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-844.000000, -844.000000, -949.000000) / (8459.000000, 8369.000000, 8369.000000) // --> Vector info: d1 = 0.490351, 0.490351, 1.240358. Determinants: 67.500686, 0.000000, 52336.764829, -9450.000000 // --> Vector info: d2 = 1.421706, 0.783841, 0.783842. Determinants: 0.000086, -66.975832, 553113.514906, -9450.000000 ( 949.000000 -1133.000000 -8369.000000 ) ( 844.000000 -1133.000000 -8369.000000 ) ( 844.000000 -1133.000000 -8459.000000 ) ( ( -0.007143 0.000000 -5.538282 ) ( 0.000000 0.007087 -58.530531 ) ) 19b/00wtempl 0 0 0 ( 844.000000 -1137.000000 -8459.000000 ) ( 844.000000 -1137.000000 -8369.000000 ) ( 949.000000 -1137.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 844.000000 -1137.000000 -8459.000000 ) ( 844.000000 -1133.000000 -8459.000000 ) ( 844.000000 -1133.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 844.000000 -1137.000000 -8369.000000 ) ( 844.000000 -1133.000000 -8369.000000 ) ( 949.000000 -1133.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 949.000000 -1137.000000 -8369.000000 ) ( 949.000000 -1133.000000 -8369.000000 ) ( 949.000000 -1133.000000 -8460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 949.000000 -1137.000000 -8460.000000 ) ( 949.000000 -1133.000000 -8460.000000 ) ( 844.000000 -1133.000000 -8459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4570/3171) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1028.000000, -993.000000, -993.000000) / (8539.000000, 8539.000000, 8369.000000) // --> Vector info: d1 = 0.375198, 0.375198, 1.583536. Determinants: 0.000000, 42.291822, -363362.301278, -5950.000000 // --> Vector info: d2 = 1.124989, 0.874989, 0.874989. Determinants: 42.500000, 0.000000, 36996.318100, -5950.000000 ( 742.000000 -993.000000 -8369.000000 ) ( 742.000000 -993.000000 -8539.000000 ) ( 742.000000 -1028.000000 -8539.000000 ) ( ( 0.000000 -0.007108 61.069294 ) ( -0.007143 0.000000 -6.217869 ) ) 19b/00wtempl 0 0 0 ( 738.000000 -1028.000000 -8539.000000 ) ( 738.000000 -993.000000 -8539.000000 ) ( 738.000000 -993.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 738.000000 -1028.000000 -8539.000000 ) ( 742.000000 -1028.000000 -8539.000000 ) ( 742.000000 -993.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 738.000000 -993.000000 -8539.000000 ) ( 742.000000 -993.000000 -8539.000000 ) ( 742.000000 -993.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 738.000000 -993.000000 -8369.000000 ) ( 742.000000 -993.000000 -8369.000000 ) ( 742.000000 -1028.000000 -8369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 738.000000 -1028.000000 -8369.000000 ) ( 742.000000 -1028.000000 -8369.000000 ) ( 742.000000 -1028.000000 -8539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4571/3172) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wtempl]: 128.000000/128.000000 // --> Vector A/B: (-1028.000000, -1028.000000, -1133.000000) / (8423.000000, 8369.000000, 8369.000000) // --> Vector info: d1 = 0.202568, 0.583536, 0.583536. Determinants: 0.000000, 40.001650, -338082.457504, -5670.000000 // --> Vector info: d2 = 0.124989, 0.124989, 0.874990. 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Vector texS/T: (0.999998, 0.001851, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (-77.525846, -77.525846, -36.115876) / (6269.942700, 6286.800450, 6275.241000) // --> Vector info: d1 = -0.027850, -0.027850, 0.970442. Determinants: -16.828961, 0.000000, -1285.237942, -698.078938 // --> Vector info: d2 = -1.106230, -0.372155, -0.875521. 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Vector texS/T: (0.011930, 0.999929, 0.000000) / (-0.963102, 0.011491, -0.268891) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (344.228100, 337.845892, 337.347673) / (1726.621109, 1726.516978, 1769.507554) // --> Vector info: d1 = 0.703858, 0.704542, -0.501192. Determinants: -0.096163, 7.695585, -13447.414611, -274.426660 // --> Vector info: d2 = 0.349986, 0.167227, 0.167102. Determinants: -7.856924, -0.090253, 2764.361324, -274.426660 ( -78.031100 338.302650 -6286.805000 ) ( -36.620850 338.306850 -6275.245200 ) ( -36.645000 344.689800 -6275.273200 ) ( ( 0.000350 -0.028042 49.001852 ) ( 0.028630 0.000329 -10.073224 ) ) 19b/e2x2st 0 0 0 // Surface normal: 0.895510, 0.001387, -0.445039 // RotY/Z : 0.461218 / 0.001549. Vector texS/T: (-0.001549, 0.999999, 0.000000) / (-0.445038, -0.000689, -0.895511) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (344.761658, 338.378679, 338.363157) / (5629.731589, 5629.700322, 5635.616831) // --> Vector info: d1 = 0.779254, 0.779938, 0.704542. Determinants: 0.001688, 0.481261, -2739.380680, -37.765439 // --> Vector info: d2 = 0.350546, 0.167787, 0.167227. Determinants: -1.081315, 0.000735, 355.417762, -37.765439 ( -36.620850 338.306850 -6275.245200 ) ( -33.987800 338.326450 -6269.946900 ) ( -34.011600 344.709400 -6269.974900 ) ( ( -0.000045 -0.012743 72.536709 ) ( 0.028632 -0.000019 -9.411191 ) ) 19b/e2x2st 0 0 0 // Surface normal: 0.001067, 0.999991, -0.004215 // RotY/Z : 0.004215 / 1.569730. Vector texS/T: (-0.999999, 0.001067, 0.000000) / (-0.000004, -0.004215, -0.999991) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (37.012650, 78.422522, 78.422598) / (6273.764888, 6285.324791, 6268.466891) // --> Vector info: d1 = 0.970386, -0.027906, -0.027907. Determinants: 16.829125, 0.000051, -1300.622366, -698.084339 // --> Vector info: d2 = -0.874121, -0.370748, -1.104816. Determinants: -0.000049, -30.397722, 191318.371227, -698.084339 ( -78.054900 344.756300 -6269.975250 ) ( -78.054900 344.685250 -6286.833000 ) ( -36.645000 344.689800 -6275.273200 ) ( ( -0.024108 0.000000 1.863131 ) ( 0.000000 0.043544 -274.061973 ) ) 19b/e2x2st 0 0 0 ( -78.054900 344.756300 -6269.975250 ) ( -34.011600 344.709400 -6269.974900 ) ( -33.987800 338.326450 -6269.946900 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -78.054900 344.756300 -6269.975250 ) ( -33.987800 338.326450 -6269.946900 ) ( -78.031100 338.373700 -6269.947250 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -78.054900 344.756300 -6269.975250 ) ( -78.031100 338.373700 -6269.947250 ) ( -78.031100 338.302650 -6286.805000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -78.054900 344.756300 -6269.975250 ) ( -78.031100 338.302650 -6286.805000 ) ( -78.054900 344.685250 -6286.833000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // Brush entity #2 { brushDef { // Surface normal: -0.001514, -0.999999, 0.000000 // RotY/Z : 0.000000 / -1.572311. Vector texS/T: (0.999999, -0.001514, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (-78.492654, -78.492654, -27.649846) / (6269.949700, 6286.807450, 6275.248000) // --> Vector info: d1 = -0.027100, -0.027100, 1.193313. Determinants: -20.573404, 0.000000, -1591.634065, -857.095352 // --> Vector info: d2 = -1.105933, -0.371857, -0.875223. Determinants: 0.000107, -37.322470, 234957.909301, -857.095352 ( -27.177850 311.677800 -6275.248000 ) ( -78.020600 311.754800 -6286.807450 ) ( -78.020600 311.754800 -6269.949700 ) ( ( 0.024004 0.000000 1.857009 ) ( 0.000000 0.043545 -274.132754 ) ) 19b/e2x2st 0 0 0 // Surface normal: 0.221700, 0.000814, -0.975115 // RotY/Z : 1.347237 / 0.003674. Vector texS/T: (-0.003674, 0.999993, 0.000000) / (-0.975108, -0.003582, -0.221702) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (318.158536, 311.775543, 312.039330) / (1416.618213, 1416.618213, 1468.757856) // --> Vector info: d1 = 0.974256, 0.974925, -0.500895. Determinants: 0.034875, 9.419972, -13679.839509, -332.806985 // --> Vector info: d2 = -0.412481, -0.595242, -0.593042. Determinants: -9.529115, 0.034168, 3120.642967, -332.806985 ( -78.020600 311.754800 -6286.807450 ) ( -27.177850 311.677800 -6275.248000 ) ( -27.201300 318.060750 -6275.248000 ) ( ( -0.000105 -0.028305 41.104424 ) ( 0.028633 -0.000103 -9.376735 ) ) 19b/e2x2st 0 0 0 // Surface normal: 0.854632, 0.003140, -0.519224 // RotY/Z : 0.545943 / 0.003674. Vector texS/T: (-0.003674, 0.999993, 0.000000) / (-0.519221, -0.001908, -0.854638) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (318.141815, 311.759172, 311.775549) / (5370.383740, 5370.383740, 5376.583206) // --> Vector info: d1 = 1.066428, 1.067097, 0.974925. Determinants: 0.004149, 0.588288, -3202.849286, -39.568977 // --> Vector info: d2 = -0.412618, -0.595379, -0.595242. Determinants: -1.133020, 0.002121, 365.394980, -39.568977 ( -27.177850 311.677800 -6275.248000 ) ( -23.958900 311.673250 -6269.949700 ) ( -23.982350 318.055850 -6269.949700 ) ( ( -0.000105 -0.014867 80.943445 ) ( 0.028634 -0.000054 -9.234380 ) ) 19b/e2x2st 0 0 0 // Surface normal: 0.001514, 0.999999, 0.000000 // RotY/Z : 0.000000 / 1.569282. Vector texS/T: (-0.999999, 0.001514, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (27.682963, 78.525771, 78.525771) / (6275.248000, 6286.807450, 6269.949700) // --> Vector info: d1 = 1.192762, -0.027650, -0.027650. Determinants: 20.573405, 0.000000, -1591.843905, -857.095352 // --> Vector info: d2 = -0.875223, -0.371857, -1.105932. 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Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (349.304900, 349.304900, 280.698950) / (78.054200, 9.449300, 9.449300) // --> Vector info: d1 = 1.502171, 1.502170, -0.502300. Determinants: -137.516475, -0.000033, 40964.908306, -4706.704339 // --> Vector info: d2 = 0.501858, -1.502592, -1.502591. Determinants: 0.000081, -137.517157, 8371.667964, -4706.704339 ( -9.449300 280.698950 -6269.949700 ) ( -9.449300 349.304900 -6269.949700 ) ( -78.054200 349.304900 -6269.949700 ) ( ( 0.029217 0.000000 -8.703523 ) ( 0.000000 0.029217 -1.778669 ) ) 19b/e2x2st 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (280.698950, 349.304900, 349.304900) / (6269.949700, 6269.949700, 6265.076300) // --> Vector info: d1 = -3.763334, 0.996667, 0.996667. Determinants: -23.197386, 0.000000, 7769.730689, -334.344237 // --> Vector info: d2 = 0.022481, 0.022481, -1.022481. Determinants: -0.000001, -71.690656, 449489.289175, -334.344237 ( -9.449300 349.304900 -6265.076300 ) ( -9.449300 349.304900 -6269.949700 ) ( -9.449300 280.698950 -6269.949700 ) ( ( 0.069382 0.000000 -23.238716 ) ( 0.000000 0.214422 -1344.390720 ) ) 19b/e2x2st 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [e2x2top1.mat]: 64.000000/64.000000 // --> Vector A/B: (349.304900, 280.699300, 280.698950) / (-78.054200, -78.054200, -9.449300) // --> Vector info: d1 = 1.000441, -0.000131, -0.000131. Determinants: -68.644136, -0.000314, 19268.952669, -4706.680327 // --> Vector info: d2 = -0.000062, -0.000061, -1.000623. Determinants: 0.000029, 68.644136, 5358.243426, -4706.680327 ( -9.449300 280.698950 -6265.076300 ) ( -78.054200 280.699300 -6265.076300 ) ( -78.054200 349.304900 -6265.076300 ) ( ( 0.014584 0.000000 -4.093958 ) ( 0.000000 -0.014584 -1.138434 ) ) 19b/e2x2top1 0 0 0 // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (9.449300, 78.054200, 78.054200) / (6269.949700, 6269.949700, 6265.076300) // --> Vector info: d1 = 0.997403, -2.711687, -2.711687. Determinants: 18.075876, 0.000000, -504.275145, -334.339120 // --> Vector info: d2 = -0.022511, -0.022513, -0.977488. Determinants: 0.000008, -65.515970, 410789.361076, -334.339120 ( -78.054200 349.304900 -6265.076300 ) ( -78.054200 349.304900 -6269.949700 ) ( -9.449300 349.304900 -6269.949700 ) ( ( -0.054064 0.000000 1.508274 ) ( 0.000000 0.195957 -1228.660773 ) ) 19b/e2x2st 0 0 0 ( -78.054200 349.304900 -6269.949700 ) ( -78.054200 349.304900 -6265.076300 ) ( -78.054200 280.699300 -6265.076300 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -78.054200 349.304900 -6269.949700 ) ( -78.054200 280.699300 -6265.076300 ) ( -78.054200 280.699300 -6269.949700 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } } // Model { "model" "models/19b/crt4-4.md3" "origin" "1202 -289 -6015" "angles" "0 7 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/crt4-3.md3" "origin" "1079 -307 -6032" "angles" "0 -11 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s3.md3" "origin" "918 -131 -5919" "angles" "0 -119 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s3.md3" "origin" "945 -236 -5917" "angles" "0 -29 0" "spawnflags" "2" "classname" "misc_model" } // Brush model (cf. 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Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [CRANBASE.MAT]: 32.000000/8.000000 // --> Vector A/B: (-158.200000, -296.800000, -296.800000) / (5968.137000, 5968.137000, 5977.499500) // --> Vector info: d1 = -2.711688, 0.997401, 0.997401. Determinants: 34.726348, 0.000000, 9012.510277, -1297.642500 // --> Vector info: d2 = -0.977489, -0.977487, -0.022512. Determinants: 0.000022, -132.359431, 791207.652374, -1297.642500 ( 296.800000 -105.700000 -5977.499500 ) ( 296.800000 -105.700000 -5968.137000 ) ( 158.200000 -105.700000 -5968.137000 ) ( ( -0.026761 0.000000 -6.945295 ) ( 0.000000 0.102000 -609.726987 ) ) 19b/CRANBASE 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [CRANBASE.MAT]: 32.000000/8.000000 // --> Vector A/B: (-105.700000, -244.300000, -244.300000) / (5968.137000, 5968.137000, 5977.499500) // --> Vector info: d1 = -3.763334, 0.996667, 0.996667. Determinants: 44.565503, 0.000000, 9594.035263, -1297.642500 // --> Vector info: d2 = -1.022482, -1.022481, 0.022481. Determinants: 0.000001, -144.831837, 865703.061646, -1297.642500 ( 296.800000 -244.300000 -5977.499500 ) ( 296.800000 -244.300000 -5968.137000 ) ( 296.800000 -105.700000 -5968.137000 ) ( ( -0.034343 0.000000 -7.393435 ) ( 0.000000 0.111612 -667.135256 ) ) 19b/CRANBASE 0 0 0 // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [CRANBASE.MAT]: 32.000000/8.000000 // --> Vector A/B: (296.800000, 158.200000, 158.200000) / (5968.137000, 5968.137000, 5977.499500) // --> Vector info: d1 = 0.997403, -2.711687, -2.711687. Determinants: -34.726350, 0.000000, 9012.508313, -1297.642500 // --> Vector info: d2 = -0.977486, -0.977488, -0.022513. Determinants: -0.000021, -132.359535, 791208.271117, -1297.642500 ( 158.200000 -244.300000 -5977.499500 ) ( 158.200000 -244.300000 -5968.137000 ) ( 296.800000 -244.300000 -5968.137000 ) ( ( 0.026761 0.000000 -6.945294 ) ( 0.000000 0.102000 -609.727464 ) ) 19b/CRANBASE 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [E4X4TOP1.MAT]: 128.000000/128.000000 // --> Vector A/B: (-244.300000, -105.700000, -105.700000) / (296.800000, 296.800000, 158.200000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -138.599942, -0.000057, -33859.956786, -19209.960000 // --> Vector info: d2 = -1.000000, -1.000000, 0.000000. Determinants: -0.000050, 138.599958, -21926.519635, -19209.960000 ( 158.200000 -105.700000 -5968.137000 ) ( 296.800000 -105.700000 -5968.137000 ) ( 296.800000 -244.300000 -5968.137000 ) ( ( 0.007215 0.000000 1.762625 ) ( 0.000000 -0.007215 1.141414 ) ) 19b/E4X4TOP1 0 0 0 ( 158.200000 -105.700000 -5968.137000 ) ( 158.200000 -244.300000 -5968.137000 ) ( 158.200000 -244.300000 -5977.499500 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.200000 -105.700000 -5968.137000 ) ( 158.200000 -244.300000 -5977.499500 ) ( 158.200000 -105.700000 -5977.499500 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // Brush entity #1 { brushDef { // Surface normal: 0.843922, -0.003140, -0.536456 // RotY/Z : 0.566233 / -0.003720. Vector texS/T: (0.003720, 0.999993, 0.000000) / (-0.536453, 0.001996, -0.843928) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-167.702536, -167.669659, -180.182246) / (4913.105226, 4901.191355, 4901.191355) // --> Vector info: d1 = 0.659465, 0.316498, 0.317180. Determinants: 0.008128, -4.291379, 20987.048819, -149.073342 // --> Vector info: d2 = -0.681354, -0.681622, -0.322978. Determinants: 4.272841, 0.008439, 776.676813, -149.073342 ( 266.809900 -181.176100 -5977.623050 ) ( 266.856450 -168.663600 -5977.623050 ) ( 260.465100 -168.672700 -5987.677500 ) ( ( -0.000055 0.028787 -140.783379 ) ( -0.028663 -0.000057 -5.210032 ) ) 19b/E2X2ST 0 0 0 // Surface normal: -0.000342, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.571139. Vector texS/T: (-1.000000, -0.000342, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-260.407319, -158.209063, -158.209063) / (5987.677500, 6009.885000, 5977.623050) // --> Vector info: d1 = -1.815313, 1.165136, 0.945691. Determinants: -91.281781, -22.426957, 116500.238708, -3297.115025 // --> Vector info: d2 = -0.239307, -0.316850, -1.213649. Determinants: 22.417348, -91.651326, 555405.246006, -3297.115025 ( 158.266850 -168.707700 -5977.623050 ) ( 158.266850 -168.707700 -6009.885000 ) ( 260.465100 -168.672700 -5987.677500 ) ( ( 0.027685 0.006802 -35.333993 ) ( -0.006799 0.027797 -168.451887 ) ) 19b/E2X2ST 0 0 0 // Surface normal: 0.000406, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570390. Vector texS/T: (1.000000, 0.000406, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (266.736299, 158.146690, 158.146690) / (5977.623050, 5977.623050, 6009.885000) // --> Vector info: d1 = -2.059976, 0.946976, 1.166421. Determinants: 97.010127, -23.829504, 123784.412840, -3503.312535 // --> Vector info: d2 = -0.478166, -1.213964, -0.317164. Determinants: -23.738254, -97.383068, 590126.292212, -3503.312535 ( 158.220300 -181.220200 -6009.885000 ) ( 158.220300 -181.220200 -5977.623050 ) ( 266.809900 -181.176100 -5977.623050 ) ( ( -0.027691 0.006802 -35.333534 ) ( 0.006776 0.027797 -168.448086 ) ) 19b/E2X2ST 0 0 0 // Surface normal: 0.212343, -0.000784, -0.977195 // RotY/Z : 1.356823 / -0.003692. Vector texS/T: (0.003692, 0.999993, 0.000000) / (-0.977188, 0.003608, -0.212344) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-168.122200, -167.709866, -180.222802) / (1120.900500, 1016.318061, 1016.318061) // --> Vector info: d1 = 2.379069, -0.605804, -0.604513. Determinants: 0.135037, -37.348986, 38773.871880, -1308.633293 // --> Vector info: d2 = -0.677037, -0.681354, -0.322709. Determinants: 37.507987, 0.093869, 7086.700576, -1308.633293 ( 260.418900 -181.185550 -5987.677500 ) ( 260.465100 -168.672700 -5987.677500 ) ( 158.266850 -168.707700 -6009.885000 ) ( ( -0.000103 0.028540 -29.629287 ) ( -0.028662 -0.000072 -5.415345 ) ) 19b/E2X2ST 0 0 0 ( 158.220300 -181.220200 -6009.885000 ) ( 158.266850 -168.707700 -6009.885000 ) ( 158.266850 -168.707700 -5977.623050 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.220300 -181.220200 -6009.885000 ) ( 158.266850 -168.707700 -5977.623050 ) ( 266.856450 -168.663600 -5977.623050 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.220300 -181.220200 -6009.885000 ) ( 266.856450 -168.663600 -5977.623050 ) ( 266.809900 -181.176100 -5977.623050 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.220300 -181.220200 -6009.885000 ) ( 266.809900 -181.176100 -5977.623050 ) ( 158.220300 -181.220200 -5977.623050 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // Brush entity #2 { brushDef { // Surface normal: 0.887552, 0.000000, -0.460708 // RotY/Z : 0.478793 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.460708, 0.000000, -0.887552) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-115.405850, -127.918350, -127.909250) / (5191.692169, 5191.692008, 5203.040415) // --> Vector info: d1 = 0.609507, 0.608950, 0.934817. Determinants: -0.006278, -4.077409, 21081.381130, -141.996945 // --> Vector info: d2 = -2.208124, -1.849478, -1.849747. Determinants: 4.070054, 0.000094, 782.768023, -141.996945 ( 241.692850 -127.909250 -5987.695350 ) ( 246.921150 -127.918350 -5977.623050 ) ( 246.920800 -115.405850 -5977.623050 ) ( ( 0.000044 0.028715 -148.463625 ) ( -0.028663 -0.000001 -5.512569 ) ) 19b/E2X2ST 0 0 0 // Surface normal: 0.000549, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570248. Vector texS/T: (1.000000, 0.000549, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (246.850937, 158.171073, 158.171073) / (5977.623050, 5977.623050, 6009.872050) // --> Vector info: d1 = -1.509844, 0.946302, 1.165748. Determinants: 79.208260, -19.460394, 101092.174789, -2859.836913 // --> Vector info: d2 = -0.613168, -1.214184, -0.317385. Determinants: -19.382162, -79.528054, 481926.797187, -2859.836913 ( 158.241300 -127.967000 -6009.872050 ) ( 158.241300 -127.967000 -5977.623050 ) ( 246.921150 -127.918350 -5977.623050 ) ( ( -0.027697 0.006805 -35.348930 ) ( 0.006777 0.027809 -168.515482 ) ) 19b/E2X2ST 0 0 0 // Surface normal: 0.256830, 0.000000, -0.966457 // RotY/Z : 1.311056 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.966457, 0.000000, -0.256830) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-115.396400, -127.909250, -127.967000) / (1304.231194, 1304.231194, 1390.579137) // --> Vector info: d1 = -0.082780, -0.083836, 2.379690. Determinants: -0.091192, -30.825795, 40282.880612, -1080.458856 // --> Vector info: d2 = -2.208391, -1.849747, -1.854062. Determinants: 30.968224, 0.074715, 5862.251212, -1080.458856 ( 158.241300 -127.967000 -6009.872050 ) ( 241.692850 -127.909250 -5987.695350 ) ( 241.692850 -115.396400 -5987.695350 ) ( ( 0.000084 0.028530 -37.283123 ) ( -0.028662 -0.000069 -5.425705 ) ) 19b/E2X2ST 0 0 0 // Surface normal: -0.000696, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.571492. Vector texS/T: (-1.000000, -0.000696, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-241.612487, -158.123117, -158.123117) / (5987.695350, 6009.872050, 5977.623050) // --> Vector info: d1 = -1.295056, 1.166799, 0.947354. Determinants: -74.525803, -18.321348, 95183.160359, -2692.448700 // --> Vector info: d2 = -0.366999, -0.317642, -1.214441. Determinants: 18.296344, -74.873194, 453726.627369, -2692.448700 ( 158.203500 -115.454500 -5977.623050 ) ( 158.203500 -115.454500 -6009.872050 ) ( 241.692850 -115.396400 -5987.695350 ) ( ( 0.027680 0.006805 -35.351894 ) ( -0.006795 0.027809 -168.518207 ) ) 19b/E2X2ST 0 0 0 ( 158.203500 -115.454500 -5977.623050 ) ( 246.920800 -115.405850 -5977.623050 ) ( 246.921150 -127.918350 -5977.623050 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.203500 -115.454500 -5977.623050 ) ( 246.921150 -127.918350 -5977.623050 ) ( 158.241300 -127.967000 -5977.623050 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.203500 -115.454500 -5977.623050 ) ( 158.241300 -127.967000 -5977.623050 ) ( 158.241300 -127.967000 -6009.872050 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.203500 -115.454500 -5977.623050 ) ( 158.241300 -127.967000 -6009.872050 ) ( 158.203500 -115.454500 -6009.872050 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // Brush entity #3 { brushDef { // Surface normal: 0.887552, 0.000000, -0.460708 // RotY/Z : 0.478793 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.460708, 0.000000, -0.887552) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-220.874850, -220.913350, -233.425850) / (5203.040106, 5191.691699, 5191.691860) // --> Vector info: d1 = 0.934943, 0.609077, 0.611090. Determinants: 0.022785, -4.077467, 21087.499936, -141.996953 // --> Vector info: d2 = 0.814892, 0.815990, 1.174632. Determinants: 4.070009, -0.000065, 783.590921, -141.996953 ( 246.920800 -233.425850 -5977.623050 ) ( 246.921150 -220.913350 -5977.623050 ) ( 241.692850 -220.874850 -5987.695350 ) ( ( -0.000160 0.028715 -148.506708 ) ( -0.028663 0.000000 -5.518364 ) ) 19b/E2X2ST 0 0 0 // Surface normal: 0.000351, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570446. Vector texS/T: (-1.000000, 0.000351, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-241.770322, -158.277467, -158.277116) / (5987.695350, 6009.880450, 5977.623050) // --> Vector info: d1 = -1.296184, 1.166954, 0.947512. Determinants: -74.586093, -18.322726, 95169.173184, -2693.270190 // --> Vector info: d2 = -0.366488, -0.317437, -1.214228. Determinants: 18.313129, -74.875682, 453747.393173, -2693.270190 ( 158.199650 -220.845450 -5977.623050 ) ( 158.200000 -220.845800 -6009.880450 ) ( 241.692850 -220.874850 -5987.695350 ) ( ( 0.027694 0.006803 -35.335917 ) ( -0.006800 0.027801 -168.474517 ) ) 19b/E2X2ST 0 0 0 // Surface normal: -0.000170, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570966. Vector texS/T: (1.000000, -0.000170, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (246.960393, 158.238191, 158.238191) / (5977.623050, 5977.623050, 6009.934000) // --> Vector info: d1 = -1.508243, 0.947909, 1.167352. Determinants: 79.360605, -19.469394, 101105.448618, -2866.698609 // --> Vector info: d2 = -0.611745, -1.212747, -0.315956. Determinants: -19.418925, -79.565273, 482160.605177, -2866.698609 ( 158.198600 -233.410800 -6009.934000 ) ( 158.198600 -233.410800 -5977.623050 ) ( 246.920800 -233.425850 -5977.623050 ) ( ( -0.027684 0.006792 -35.268950 ) ( 0.006774 0.027755 -168.193686 ) ) 19b/E2X2ST 0 0 0 // Surface normal: 0.256802, 0.000000, -0.966464 // RotY/Z : 1.311085 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.966464, 0.000000, -0.256802) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-220.845800, -220.874850, -233.420950) / (1390.452706, 1304.062691, 1304.062691) // --> Vector info: d1 = 2.379612, -0.083918, -0.082260. Determinants: 0.143276, -30.907739, 40428.230372, -1083.857765 // --> Vector info: d2 = 0.814645, 0.814892, 1.173532. Determinants: 30.982942, -0.007321, 5969.672857, -1083.857765 ( 241.692850 -233.420950 -5987.695350 ) ( 241.692850 -220.874850 -5987.695350 ) ( 158.200000 -220.845800 -6009.880450 ) ( ( -0.000132 0.028516 -37.300310 ) ( -0.028586 0.000007 -5.507801 ) ) 19b/E2X2ST 0 0 0 ( 158.198600 -233.410800 -6009.934000 ) ( 158.200000 -220.845800 -6009.880450 ) ( 158.199650 -220.845450 -5977.623050 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.198600 -233.410800 -6009.934000 ) ( 158.199650 -220.845450 -5977.623050 ) ( 246.921150 -220.913350 -5977.623050 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.198600 -233.410800 -6009.934000 ) ( 246.921150 -220.913350 -5977.623050 ) ( 246.920800 -233.425850 -5977.623050 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.198600 -233.410800 -6009.934000 ) ( 246.920800 -233.425850 -5977.623050 ) ( 158.198600 -233.410800 -5977.623050 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } } // Brush model (cf. "e3x3") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [cranbase.mat]: 32.000000/8.000000 // --> Vector A/B: (113.050000, 9.450000, 9.450000) / (6536.314400, 6536.314400, 6545.676900) // --> Vector info: d1 = -2.711688, 0.997401, 0.997401. Determinants: 34.726348, 0.000000, -1295.598079, -969.955000 // --> Vector info: d2 = -0.977489, -0.977487, -0.022512. Determinants: 0.000022, -98.935332, 647620.554889, -969.955000 ( 761.953500 -9.450000 -6545.676900 ) ( 761.953500 -9.450000 -6536.314400 ) ( 761.953500 -113.050000 -6536.314400 ) ( ( -0.035802 0.000000 1.335730 ) ( 0.000000 0.102000 -667.681031 ) ) 19b/cranbase 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [e3x3top1.mat]: 128.000000/128.000000 // --> Vector A/B: (-9.450000, -9.450000, -113.050000) / (865.553500, 761.953500, 761.953500) // --> Vector info: d1 = 0.749259, -0.000792, -0.000792. Determinants: 0.000037, -77.705278, 59216.313959, -10732.960000 // --> Vector info: d2 = -1.000792, -1.000792, -0.250741. Determinants: 77.705254, 0.000037, 11475.747042, -10732.960000 ( 761.953500 -113.050000 -6536.314400 ) ( 761.953500 -9.450000 -6536.314400 ) ( 865.553500 -9.450000 -6536.314400 ) ( ( 0.000000 0.007240 -5.517240 ) ( -0.007240 0.000000 -1.069206 ) ) 19b/e3x3top1 0 0 0 // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [cranbase.mat]: 32.000000/8.000000 // --> Vector A/B: (-761.953500, -865.553500, -865.553500) / (6536.314400, 6536.314400, 6545.676900) // --> Vector info: d1 = -3.763334, 0.996667, 0.996667. Determinants: 44.565503, 0.000000, 37607.105362, -969.955000 // --> Vector info: d2 = -1.022482, -1.022481, 0.022481. Determinants: 0.000001, -108.258141, 708601.007217, -969.955000 ( 865.553500 -9.450000 -6545.676900 ) ( 865.553500 -9.450000 -6536.314400 ) ( 761.953500 -9.450000 -6536.314400 ) ( ( -0.045946 0.000000 -38.772010 ) ( 0.000000 0.111612 -730.550394 ) ) 19b/cranbase 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [e3x3top1.mat]: 128.000000/128.000000 // --> Vector A/B: (-113.050000, -9.450000, -9.450000) / (-761.953500, -761.953500, -865.553500) // --> Vector info: d1 = -0.000792, -0.000792, 0.749259. Determinants: 0.000037, 77.705278, 59216.313959, -10732.960000 // --> Vector info: d2 = -0.250741, -1.000792, -1.000792. Determinants: 77.705254, -0.000037, 11475.747042, -10732.960000 ( 865.553500 -9.450000 -6545.676900 ) ( 761.953500 -9.450000 -6545.676900 ) ( 761.953500 -113.050000 -6545.676900 ) ( ( 0.000000 -0.007240 -5.517240 ) ( -0.007240 0.000000 -1.069206 ) ) 19b/e3x3top1 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [cranbase.mat]: 32.000000/8.000000 // --> Vector A/B: (-9.450000, -113.050000, -113.050000) / (6536.314400, 6536.314400, 6545.676900) // --> Vector info: d1 = 0.997403, -2.711687, -2.711687. Determinants: -34.726350, 0.000000, -1295.599818, -969.955000 // --> Vector info: d2 = -0.977486, -0.977488, -0.022513. Determinants: -0.000021, -98.935410, 647621.061802, -969.955000 ( 865.553500 -113.050000 -6545.676900 ) ( 865.553500 -113.050000 -6536.314400 ) ( 865.553500 -9.450000 -6536.314400 ) ( ( 0.035802 0.000000 1.335732 ) ( 0.000000 0.102000 -667.681554 ) ) 19b/cranbase 0 0 0 ( 865.553500 -113.050000 -6536.314400 ) ( 865.553500 -113.050000 -6545.676900 ) ( 761.953500 -113.050000 -6545.676900 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 865.553500 -113.050000 -6536.314400 ) ( 761.953500 -113.050000 -6545.676900 ) ( 761.953500 -113.050000 -6536.314400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } } // Model { "model" "models/19b/clight.md3" "origin" "644 -451 -4873" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/crttoss1.md3" "origin" "-638 -34 -8229" "angles" "0 -119 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/crttoss1.md3" "origin" "-656 -70 -8229" "angles" "0 -150 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/drill.md3" "origin" "8 -182 -7633" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s2.md3" "origin" "-682 -577 -8199" "angles" "0 -29 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s2.md3" "origin" "-402 -297 -8199" "angles" "0 105 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/kd.md3" "origin" "834 -1407 -8356" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/kd.md3" "origin" "1161 -877 -8338" "angles" "0 90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/crttoss1.md3" "origin" "-70 -428 -8579" "angles" "0 -15 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s2.md3" "origin" "227 -428 -8549" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/wght01.md3" "origin" "-557 -1076 -8967" "angles" "0 -180 -90" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/rope03.md3" "origin" "-1183 -1500 -8363" "angles" "180 -90 -90" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/rope03.md3" "origin" "-553 -1080 -8083" "angles" "180 -90 -90" "spawnflags" "2" "classname" "misc_model" } // Brush model (cf. "19stndoor") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19stndoor2.mat]: 256.000000/128.000000 // --> Vector A/B: (706.401500, 1038.901500, 1038.901500) / (8766.205350, 8766.205350, 8591.205350) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -175.000008, 0.000000, 123620.271022, -58187.500000 // --> Vector info: d2 = 0.000000, 0.000000, -1.000000. Determinants: 0.000000, -332.500010, 2914763.368143, -58187.500000 ( -1038.901500 -769.807500 -8591.205350 ) ( -1038.901500 -769.807500 -8766.205350 ) ( -706.401500 -769.807500 -8766.205350 ) ( ( 0.003008 0.000000 -2.124516 ) ( 0.000000 0.005714 -50.092604 ) ) 19b/19stndoor2 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19stndoor2.mat]: 256.000000/128.000000 // --> Vector A/B: (-769.807500, -918.557500, -918.557500) / (706.401500, 706.401500, 1038.901500) // --> Vector info: d1 = 0.997062, 0.997062, -0.000444. Determinants: -0.000019, 148.378993, -154129.220100, -49459.375000 // --> Vector info: d2 = -0.999318, 0.006945, 0.006945. Determinants: 334.582562, 0.000050, 306989.794713, -49459.375000 ( -1038.901500 -918.557500 -8766.205350 ) ( -706.401500 -918.557500 -8766.205350 ) ( -706.401500 -769.807500 -8766.205350 ) ( ( 0.000000 -0.003000 3.116279 ) ( -0.006765 0.000000 -6.206908 ) ) 19b/19stndoor2 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19stndoor.mat]: 128.000000/128.000000 // --> Vector A/B: (769.807500, 918.557500, 918.557500) / (8766.205350, 8766.205350, 8591.205350) // --> Vector info: d1 = 1.000000, 0.000000, 0.000000. Determinants: 174.999974, 0.000000, -160747.542503, -26031.250000 // --> Vector info: d2 = 0.000000, 0.000000, -1.000000. Determinants: 0.000000, -148.750006, 1303973.095732, -26031.250000 ( -1038.901500 -918.557500 -8591.205350 ) ( -1038.901500 -918.557500 -8766.205350 ) ( -1038.901500 -769.807500 -8766.205350 ) ( ( -0.006723 0.000000 6.175176 ) ( 0.000000 0.005714 -50.092604 ) ) 19b/19stndoor 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19stndoor2.mat]: 256.000000/128.000000 // --> Vector A/B: (-769.807500, -918.557500, -918.557500) / (-1038.901500, -1038.901500, -706.401500) // --> Vector info: d1 = -0.000444, -0.000444, 0.997062. Determinants: -0.000017, -148.378991, -154129.213391, -49459.375000 // --> Vector info: d2 = -0.999319, 0.006945, 0.006945. Determinants: 334.582588, -0.000050, 306989.818574, -49459.375000 ( -706.401500 -918.557500 -8591.205350 ) ( -1038.901500 -918.557500 -8591.205350 ) ( -1038.901500 -769.807500 -8591.205350 ) ( ( 0.000000 0.003000 3.116279 ) ( -0.006765 0.000000 -6.206909 ) ) 19b/19stndoor2 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19stndoor.mat]: 128.000000/128.000000 // --> Vector A/B: (-769.807500, -918.557500, -918.557500) / (8591.205350, 8591.205350, 8766.205350) // --> Vector info: d1 = 1.000000, 0.000000, 0.000000. Determinants: -174.999971, 0.000000, -160747.535721, -26031.250000 // --> Vector info: d2 = -1.000000, -1.000000, 0.000000. Determinants: 0.000000, -148.750006, 1303973.095732, -26031.250000 ( -706.401500 -918.557500 -8766.205350 ) ( -706.401500 -918.557500 -8591.205350 ) ( -706.401500 -769.807500 -8591.205350 ) ( ( 0.006723 0.000000 6.175175 ) ( 0.000000 0.005714 -50.092604 ) ) 19b/19stndoor 0 0 0 // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19stndoor2.mat]: 256.000000/128.000000 // --> Vector A/B: (-706.401500, -706.401500, -1038.901500) / (8766.205350, 8591.205350, 8591.205350) // --> Vector info: d1 = 0.000000, 0.000000, 1.000000. Determinants: 175.000008, 0.000000, 123620.271022, -58187.500000 // --> Vector info: d2 = 0.000000, -1.000000, -1.000000. Determinants: 0.000000, -332.500010, 2914763.368143, -58187.500000 ( -1038.901500 -918.557500 -8591.205350 ) ( -706.401500 -918.557500 -8591.205350 ) ( -706.401500 -918.557500 -8766.205350 ) ( ( -0.003008 0.000000 -2.124516 ) ( 0.000000 0.005714 -50.092604 ) ) 19b/19stndoor2 0 0 0 } } } // Brush model (cf. "19stndoor") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19stndoor2.mat]: 256.000000/128.000000 // --> Vector A/B: (-1038.901500, -706.401500, -706.401500) / (8696.205000, 8696.205000, 8521.205000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -175.000008, 0.000000, -181807.768295, -58187.500000 // --> Vector info: d2 = 0.000000, 0.000000, -1.000000. Determinants: 0.000000, -332.500010, 2891488.251041, -58187.500000 ( -706.401500 -1811.054000 -8521.205000 ) ( -706.401500 -1811.054000 -8696.205000 ) ( -1038.901500 -1811.054000 -8696.205000 ) ( ( 0.003008 0.000000 3.124516 ) ( 0.000000 0.005714 -49.692602 ) ) 19b/19stndoor2 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [19stndoor2.mat]: 256.000000/128.000000 // --> Vector A/B: (-1811.054000, -1662.304000, -1662.304000) / (1038.901500, 1038.901500, 706.401500) // --> Vector info: d1 = 0.997062, 0.997062, -0.000444. Determinants: 0.000019, -148.378993, 104837.131969, -49459.375000 // --> Vector info: d2 = -0.999318, 0.006945, 0.006945. Determinants: -334.582562, -0.000050, -556521.370386, -49459.375000 ( -706.401500 -1662.304000 -8696.205000 ) ( -1038.901500 -1662.304000 -8696.205000 ) ( -1038.901500 -1811.054000 -8696.205000 ) ( ( 0.000000 0.003000 -2.119661 ) ( 0.006765 0.000000 11.252091 ) ) 19b/19stndoor2 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19stndoor.mat]: 128.000000/128.000000 // --> Vector A/B: (-1811.054000, -1662.304000, -1662.304000) / (8696.205000, 8696.205000, 8521.205000) // --> Vector info: d1 = 1.000000, 0.000000, 0.000000. Determinants: 174.999974, 0.000000, 290903.152955, -26031.250000 // --> Vector info: d2 = 0.000000, 0.000000, -1.000000. Determinants: 0.000000, -148.750006, 1293560.543263, -26031.250000 ( -706.401500 -1662.304000 -8521.205000 ) ( -706.401500 -1662.304000 -8696.205000 ) ( -706.401500 -1811.054000 -8696.205000 ) ( ( -0.006723 0.000000 -11.175151 ) ( 0.000000 0.005714 -49.692602 ) ) 19b/19stndoor 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [19stndoor2.mat]: 256.000000/128.000000 // --> Vector A/B: (-1811.054000, -1662.304000, -1662.304000) / (-706.401500, -706.401500, -1038.901500) // --> Vector info: d1 = -0.000444, -0.000444, 0.997062. Determinants: 0.000017, 148.378991, 104837.128931, -49459.375000 // --> Vector info: d2 = -0.999319, 0.006945, 0.006945. Determinants: -334.582588, 0.000050, -556521.413567, -49459.375000 ( -1038.901500 -1662.304000 -8521.205000 ) ( -706.401500 -1662.304000 -8521.205000 ) ( -706.401500 -1811.054000 -8521.205000 ) ( ( 0.000000 -0.003000 -2.119661 ) ( 0.006765 0.000000 11.252092 ) ) 19b/19stndoor2 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19stndoor.mat]: 128.000000/128.000000 // --> Vector A/B: (1811.054000, 1662.304000, 1662.304000) / (8521.205000, 8521.205000, 8696.205000) // --> Vector info: d1 = 1.000000, 0.000000, 0.000000. Determinants: -174.999971, 0.000000, 290903.152680, -26031.250000 // --> Vector info: d2 = -1.000000, -1.000000, 0.000000. Determinants: 0.000000, -148.750006, 1293560.543263, -26031.250000 ( -1038.901500 -1662.304000 -8696.205000 ) ( -1038.901500 -1662.304000 -8521.205000 ) ( -1038.901500 -1811.054000 -8521.205000 ) ( ( 0.006723 0.000000 -11.175151 ) ( 0.000000 0.005714 -49.692602 ) ) 19b/19stndoor 0 0 0 // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [19stndoor2.mat]: 256.000000/128.000000 // --> Vector A/B: (1038.901500, 1038.901500, 706.401500) / (8696.205000, 8521.205000, 8521.205000) // --> Vector info: d1 = 0.000000, 0.000000, 1.000000. Determinants: 175.000008, 0.000000, -181807.768295, -58187.500000 // --> Vector info: d2 = 0.000000, -1.000000, -1.000000. Determinants: 0.000000, -332.500010, 2891488.251041, -58187.500000 ( -706.401500 -1662.304000 -8521.205000 ) ( -1038.901500 -1662.304000 -8521.205000 ) ( -1038.901500 -1662.304000 -8696.205000 ) ( ( -0.003008 0.000000 3.124516 ) ( 0.000000 0.005714 -49.692602 ) ) 19b/19stndoor2 0 0 0 } } } // Model { "model" "models/19b/wght01.md3" "origin" "-1187 -1503 -8704" "angles" "0 0 -90" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/19hands.md3" "origin" "-452 -914 -8678" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/19hands.md3" "origin" "-1292 -914 -8678" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/19hands.md3" "origin" "-1292 -1665 -8591" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/rope03.md3" "origin" "-553 -1080 -8783" "angles" "180 -90 -90" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/crt4-6.md3" "origin" "406 -1601 -8781" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/crt4-6.md3" "origin" "407 -1766 -8781" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s4.md3" "origin" "946 -1604 -8812" "angles" "0 -150 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s3.md3" "origin" "885 -1640 -8812" "angles" "0 -150 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s3.md3" "origin" "1006 -1569 -8812" "angles" "0 -150 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/crt4-6.md3" "origin" "871 -1285 -8784" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/crt4-5.md3" "origin" "1037 -1301 -8802" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s2.md3" "origin" "866 -140 -4927" "angles" "0 -90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s2.md3" "origin" "866 -280 -4927" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s2.md3" "origin" "665 -525 -4927" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/ic.md3" "origin" "630 371 -4980" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s4.md3" "origin" "455 309 -4979" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s3.md3" "origin" "116 233 -5312" "angles" "0 45 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s3.md3" "origin" "183 323 -5312" "angles" "0 90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/ic.md3" "origin" "216 226 -6222" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s2.md3" "origin" "182 182 -6222" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/ic.md3" "origin" "814 655 -5925" "angles" "0 90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/ic.md3" "origin" "767 700 -5921" "angles" "154 -19 -6" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/icrpt.md3" "origin" "210 -211 -5925" "angles" "0 -90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/icrpt.md3" "origin" "236 -141 -5925" "angles" "0 -135 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/ic.md3" "origin" "456 -131 -6485" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s4.md3" "origin" "692 -96 -6484" "angles" "0 135 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s2.md3" "origin" "648 -102 -6694" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s4.md3" "origin" "714 -56 -6694" "angles" "0 90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s4.md3" "origin" "40 -326 -7911" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/icrpt.md3" "origin" "-130 -310 -7911" "angles" "0 -45 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/ic.md3" "origin" "17 -166 -7911" "angles" "0 135 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/icrpt.md3" "origin" "235 -230 -7911" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/io.md3" "origin" "345 -580 -8193" "angles" "0 135 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s4.md3" "origin" "275 -685 -8192" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/icrpt.md3" "origin" "135 -598 -8193" "angles" "0 -90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s2.md3" "origin" "971 -201 -8129" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s2.md3" "origin" "621 -227 -8234" "angles" "0 -90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s4.md3" "origin" "833 -233 -8532" "angles" "0 135 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/ic.md3" "origin" "726 -175 -8532" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/icrpt.md3" "origin" "752 -323 -8532" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/icrpt.md3" "origin" "43 -455 -8550" "angles" "0 -45 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/icrpt.md3" "origin" "-592 -817 -8706" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/icrpt.md3" "origin" "-647 -894 -8706" "angles" "0 45 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/ic.md3" "origin" "107 -1911 -8653" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s2.md3" "origin" "107 -1587 -8653" "angles" "0 -45 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s2.md3" "origin" "72 -1500 -8653" "angles" "0 -90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s3.md3" "origin" "133 -1841 -8653" "angles" "0 135 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s3.md3" "origin" "247 -1526 -8653" "angles" "0 90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/io.md3" "origin" "916 -1712 -8812" "angles" "0 -29 0" "spawnflags" "2" "classname" "misc_model" } // Health (626.710000 -11.398100 -4962.433700) { "classname" "item_shield_sm_instant" "origin" "626 -11 -4962" } // Health (626.710000 -44.648100 -4962.433700) { "classname" "item_shield_sm_instant" "origin" "626 -44 -4962" } // Health (963.400550 -110.247200 -8164.934400) { "classname" "item_shield_sm_instant" "origin" "963 -110 -8164" } // Health (965.150550 -146.997200 -8164.934400) { "classname" "item_shield_sm_instant" "origin" "965 -146 -8164" } // Health (597.537500 438.427500 -5974.149300) { "classname" "item_medpak_instant" "origin" "597 438 -5974" } // Health (-635.281500 455.000000 -7383.249650) { "classname" "item_medpak_instant" "origin" "-635 455 -7383" } // Model { "model" "models/19b/bact.md3" "origin" "-628 425 -7416" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/14d13x10.md3" "origin" "1895 -716 -8890" "angles" "0 -45 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/14d13x10.md3" "origin" "1664 -943 -8610" "angles" "0 -45 0" "spawnflags" "2" "classname" "misc_model" } // Player start (1055.103000 -483.455000 -4875.880100) { "classname" "info_player_start" "origin" "1055 -483 -4875" "angle" "0" } // Model { "model" "models/19b/bact.md3" "origin" "192 -211 -6569" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/bact.md3" "origin" "192 -184 -6569" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (192.500000 -135.109100 -6572.433350) { "classname" "item_shield_sm_instant" "origin" "192 -135 -6572" } // Model { "model" "models/19b/battery.md3" "origin" "537 -603 -8146" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (537.708500 -621.250000 -8146.704650) { "classname" "item_medpak_instant" "origin" "537 -621 -8146" } // Health (537.708500 -644.000000 -8146.704650) { "classname" "item_medpak_instant" "origin" "537 -644 -8146" } // Health (506.208500 -637.898100 -8147.433350) { "classname" "item_shield_sm_instant" "origin" "506 -637 -8147" } // Model { "model" "models/19b/battery.md3" "origin" "-140 -455 -8584" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (-166.250000 -420.000000 -8584.204650) { "classname" "item_medpak_instant" "origin" "-166 -420 -8584" } // Health (-201.250000 -422.648100 -8584.933350) { "classname" "item_shield_sm_instant" "origin" "-201 -422 -8584" } // Health (-133.000000 -422.648100 -8584.933350) { "classname" "item_shield_sm_instant" "origin" "-133 -422 -8584" } // Model { "model" "models/19b/detp.md3" "origin" "228 167 -5351" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/detp.md3" "origin" "197 169 -5351" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/detp.md3" "origin" "257 360 -5775" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (292.926200 331.812600 -5767.433700) { "classname" "item_shield_sm_instant" "origin" "292 331 -5767" } // Health (327.784100 307.985300 -5767.433700) { "classname" "item_shield_sm_instant" "origin" "327 307 -5767" } // Model { "model" "models/19b/rcrg.md3" "origin" "632 234 -5944" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (594.174000 206.747100 -5942.433700) { "classname" "item_shield_sm_instant" "origin" "594 206 -5942" } // Model { "model" "models/19b/at.md3" "origin" "2389 -149 -8907" "angles" "0 135 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/battery.md3" "origin" "844 660 -5959" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (-593.281500 427.851900 -7418.979050) { "classname" "item_shield_sm_instant" "origin" "-593 427 -7418" } // Health (504.458500 -606.398100 -8147.433350) { "classname" "item_shield_sm_instant" "origin" "504 -606 -8147" } // Model { "model" "models/19b/vestl.md3" "origin" "405 171 -5222" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/bpck.md3" "origin" "279 -192 -5814" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (245.000000 -196.898100 -5837.434050) { "classname" "item_shield_sm_instant" "origin" "244 -196 -5837" } // Health (311.500000 -196.898100 -5837.434050) { "classname" "item_shield_sm_instant" "origin" "311 -196 -5837" } // Health (831.253500 -317.648100 -6484.933350) { "classname" "item_shield_sm_instant" "origin" "831 -317 -6484" } // Model { "model" "models/19b/detp.md3" "origin" "848 -271 -6527" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/detp.md3" "origin" "813 -271 -6527" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s3.md3" "origin" "308 -510 -6222" "angles" "0 45 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/ic.md3" "origin" "234 -409 -6222" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/crt4-3.md3" "origin" "131 183 -5319" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/crt4-3.md3" "origin" "319 184 -5197" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/bust5_2x.md3" "origin" "3678 1352 -8512" "angles" "0 29 0" "spawnflags" "2" "modelscale" "2.000000" "classname" "misc_model" } // Model { "model" "models/19b/s2eaten.md3" "origin" "428 -870 -8394" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/steaten.md3" "origin" "813 -1032 -8393" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s2eaten.md3" "origin" "778 -643 -8376" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Brush model (cf. "d2x3_1") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (-280.000000, -280.000000, -350.000000) / (4970.000000, 4865.000000, 4865.000000) // --> Vector info: d1 = -0.002626, -0.002626, 1.002626. Determinants: 105.551396, 0.000000, 29573.688769, -7350.000000 // --> Vector info: d2 = 0.000256, -0.751109, -0.751109. Determinants: 0.000000, -52.595569, 261398.094139, -7350.000000 ( 791.875000 -350.000000 -4865.000000 ) ( 791.875000 -280.000000 -4865.000000 ) ( 791.875000 -280.000000 -4970.000000 ) ( ( -0.014361 0.000000 -4.023631 ) ( 0.000000 0.007156 -35.564367 ) ) 19b/01dwjam1 0 0 0 // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (-783.125000, -783.125000, -791.875000) / (4970.000000, 4865.000000, 4865.000000) // --> Vector info: d1 = 1.248131, -0.248131, -0.248131. Determinants: 0.000000, -13.092297, 63921.993610, -918.750000 // --> Vector info: d2 = -0.747116, -0.747116, -0.872017. Determinants: -13.114605, -0.000001, -9583.957148, -918.750000 ( 791.875000 -280.000000 -4865.000000 ) ( 783.125000 -280.000000 -4865.000000 ) ( 783.125000 -280.000000 -4970.000000 ) ( ( 0.000000 0.014250 -69.574959 ) ( 0.014274 0.000000 10.431518 ) ) 19b/01dwjam1 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (-280.000000, -280.000000, -350.000000) / (791.875000, 783.125000, 783.125000) // --> Vector info: d1 = 0.998754, 0.998754, 0.001246. Determinants: -8.728199, 0.000016, -3055.645469, -612.500000 // --> Vector info: d2 = -0.998763, -0.873862, -0.873862. Determinants: 0.000001, 8.743069, -6311.675704, -612.500000 ( 783.125000 -350.000000 -4865.000000 ) ( 783.125000 -280.000000 -4865.000000 ) ( 791.875000 -280.000000 -4865.000000 ) ( ( 0.014250 0.000000 4.988809 ) ( 0.000000 -0.014274 10.304777 ) ) 19b/01dwjam1 0 0 0 // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (783.125000, 791.875000, 791.875000) / (4970.000000, 4970.000000, 4865.000000) // --> Vector info: d1 = 1.248131, 1.248131, -0.248131. Determinants: 0.000000, -13.092297, 63921.994175, -918.750000 // --> Vector info: d2 = -0.747116, -0.872017, -0.872017. Determinants: 13.114598, -0.000001, -9583.952009, -918.750000 ( 791.875000 -350.000000 -4865.000000 ) ( 791.875000 -350.000000 -4970.000000 ) ( 783.125000 -350.000000 -4970.000000 ) ( ( 0.000000 0.014250 -69.574960 ) ( -0.014274 0.000000 10.431512 ) ) 19b/01dwjam1 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (-280.000000, -280.000000, -350.000000) / (-783.125000, -791.875000, -791.875000) // --> Vector info: d1 = 0.998754, 0.998754, 0.001246. Determinants: -8.728199, -0.000016, -3055.645613, -612.500000 // --> Vector info: d2 = -0.873862, -0.998763, -0.998762. Determinants: 0.000001, -8.743070, -6311.676171, -612.500000 ( 791.875000 -350.000000 -4970.000000 ) ( 791.875000 -280.000000 -4970.000000 ) ( 783.125000 -280.000000 -4970.000000 ) ( ( 0.014250 0.000000 4.988809 ) ( 0.000000 0.014274 10.304777 ) ) 19b/01dwjam1 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (280.000000, 280.000000, 350.000000) / (4865.000000, 4970.000000, 4970.000000) // --> Vector info: d1 = -0.002626, -0.002626, 1.002626. Determinants: -105.551394, 0.000000, 29573.690032, -7350.000000 // --> Vector info: d2 = -0.751109, 0.000256, 0.000256. Determinants: 0.000000, -52.595569, 261398.094139, -7350.000000 ( 783.125000 -350.000000 -4970.000000 ) ( 783.125000 -280.000000 -4970.000000 ) ( 783.125000 -280.000000 -4865.000000 ) ( ( 0.014361 0.000000 -4.023631 ) ( 0.000000 0.007156 -35.564367 ) ) 19b/01dwjam1 0 0 0 } } } // Brush model (cf. "d2x3_4") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [D2X3_4.MAT]: 128.000000/128.000000 // --> Vector A/B: (219.961000, 219.961000, 149.961000) / (5962.775350, 5857.775350, 5857.775350) // --> Vector info: d1 = 0.749314, 0.749314, 0.250686. Determinants: -52.356004, 0.000000, 6008.818853, -7350.000000 // --> Vector info: d2 = -0.000179, -0.750674, -0.750674. Determinants: 0.000000, -52.534697, 313253.910750, -7350.000000 ( 887.425700 -149.961000 -5857.775350 ) ( 887.425700 -219.961000 -5857.775350 ) ( 887.425700 -219.961000 -5962.775350 ) ( ( 0.007123 0.000000 -0.817526 ) ( 0.000000 0.007148 -42.619580 ) ) 19b/D2X3_4 0 0 0 // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [D2X3_4.MAT]: 128.000000/128.000000 // --> Vector A/B: (887.425700, 887.425700, 896.175700) / (5857.775350, 5962.775350, 5962.775350) // --> Vector info: d1 = 0.749314, 0.749314, 0.749314. Determinants: 0.000000, 0.000000, -688.432517, -918.750000 // --> Vector info: d2 = -0.750674, -0.000179, -0.000179. Determinants: 0.000000, -6.566837, 39156.738844, -918.750000 ( 896.175700 -219.961000 -5962.775350 ) ( 887.425700 -219.961000 -5962.775350 ) ( 887.425700 -219.961000 -5857.775350 ) ( ( 0.000000 0.000000 0.749314 ) ( 0.000000 0.007148 -42.619580 ) ) 19b/D2X3_4 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [D2X3_4.MAT]: 128.000000/128.000000 // --> Vector A/B: (-149.961000, -219.961000, -219.961000) / (887.425700, 887.425700, 896.175700) // --> Vector info: d1 = 0.250686, 0.749314, 0.749314. Determinants: 4.363000, 0.000000, 500.734904, -612.500000 // --> Vector info: d2 = -0.750674, -0.750674, -0.750674. Determinants: 0.000000, 0.000000, 459.788122, -612.500000 ( 896.175700 -219.961000 -5857.775350 ) ( 887.425700 -219.961000 -5857.775350 ) ( 887.425700 -149.961000 -5857.775350 ) ( ( -0.007123 0.000000 -0.817526 ) ( 0.000000 0.000000 -0.750674 ) ) 19b/D2X3_4 0 0 0 // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [D2X3_4.MAT]: 128.000000/128.000000 // --> Vector A/B: (-887.425700, -887.425700, -896.175700) / (5962.775350, 5857.775350, 5857.775350) // --> Vector info: d1 = 0.250686, 0.250686, 0.250686. Determinants: 0.000000, 0.000000, -230.317483, -918.750000 // --> Vector info: d2 = -0.000179, -0.750674, -0.750674. Determinants: 0.000000, -6.566837, 39156.738844, -918.750000 ( 896.175700 -149.961000 -5857.775350 ) ( 887.425700 -149.961000 -5857.775350 ) ( 887.425700 -149.961000 -5962.775350 ) ( ( 0.000000 0.000000 0.250686 ) ( 0.000000 0.007148 -42.619580 ) ) 19b/D2X3_4 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [D2X3_4.MAT]: 128.000000/128.000000 // --> Vector A/B: (-219.961000, -149.961000, -149.961000) / (-887.425700, -887.425700, -896.175700) // --> Vector info: d1 = 0.749314, 0.250686, 0.250686. Determinants: 4.363000, 0.000000, 500.734904, -612.500000 // --> Vector info: d2 = -0.000179, -0.000179, -0.000179. Determinants: 0.000000, 0.000000, 0.109523, -612.500000 ( 896.175700 -149.961000 -5962.775350 ) ( 887.425700 -149.961000 -5962.775350 ) ( 887.425700 -219.961000 -5962.775350 ) ( ( -0.007123 0.000000 -0.817526 ) ( 0.000000 0.000000 -0.000179 ) ) 19b/D2X3_4 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [D2X3_4.MAT]: 128.000000/128.000000 // --> Vector A/B: (-219.961000, -149.961000, -149.961000) / (5962.775350, 5962.775350, 5857.775350) // --> Vector info: d1 = 0.749314, 0.250686, 0.250686. Determinants: 52.356004, 0.000000, 6008.818853, -7350.000000 // --> Vector info: d2 = -0.000179, -0.000179, -0.750674. Determinants: 0.000000, -52.534697, 313253.910750, -7350.000000 ( 896.175700 -149.961000 -5857.775350 ) ( 896.175700 -149.961000 -5962.775350 ) ( 896.175700 -219.961000 -5962.775350 ) ( ( -0.007123 0.000000 -0.817526 ) ( 0.000000 0.007148 -42.619580 ) ) 19b/D2X3_4 0 0 0 } } } // Brush model (cf. "12dr03") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.500000, 0.866025, 0.000000 // RotY/Z : 0.000000 / 1.047198. Vector texS/T: (-0.866025, 0.500000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12dr03_1.mat]: 128.000000/128.000000 // --> Vector A/B: (-2430.095074, -2430.095074, -1765.095074) / (8925.000000, 9065.000000, 9065.000000) // --> Vector info: d1 = 3.014900, 3.014900, -2.014900. Determinants: 704.172059, 0.000000, 1430517.842602, -93100.000000 // --> Vector info: d2 = -0.998496, 0.000472, 0.000472. Determinants: 0.000000, -664.313398, 6021957.042136, -93100.000000 ( 2140.106103 176.582356 -9065.000000 ) ( 2716.012997 -155.917644 -9065.000000 ) ( 2716.012997 -155.917644 -8925.000000 ) ( ( -0.007564 0.000000 -15.365390 ) ( 0.000000 0.007135 -64.682675 ) ) 19b/12dr03_1 0 0 0 // Surface normal: 0.866025, -0.500000, 0.000000 // RotY/Z : 0.000000 / -0.523599. Vector texS/T: (0.500000, 0.866025, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12dr03_2.mat]: 128.000000/128.000000 // --> Vector A/B: (1194.977857, 1194.977857, 1222.977857) / (8925.000000, 9065.000000, 9065.000000) // --> Vector info: d1 = -0.097854, -0.097854, 0.101939. Determinants: -27.971086, 0.000005, 33808.372003, -3920.000000 // --> Vector info: d2 = 1.246787, 2.245755, 2.245755. Determinants: 0.000000, -27.971091, 244754.580284, -3920.000000 ( 2716.012997 -155.917644 -9065.000000 ) ( 2702.012997 -180.166356 -9065.000000 ) ( 2702.012997 -180.166356 -8925.000000 ) ( ( 0.007135 0.000000 -8.624585 ) ( 0.000000 0.007135 -62.437393 ) ) 19b/12dr03_2 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [12dr03_2.mat]: 128.000000/128.000000 // --> Vector A/B: (-155.917644, -180.166356, 152.333644) / (-2716.012997, -2702.012997, -2126.106103) // --> Vector info: d1 = 0.899964, 1.101022, 1.101022. Determinants: 115.790701, -66.851804, -180273.884155, -18620.000000 // --> Vector info: d2 = 1.872548, 1.872548, -2.872548. Determinants: 66.431333, 115.062445, 288002.075868, -18620.000000 ( 2126.106103 152.333644 -9065.000000 ) ( 2702.012997 -180.166356 -9065.000000 ) ( 2716.012997 -155.917644 -9065.000000 ) ( ( -0.006219 0.003590 9.681734 ) ( -0.003568 -0.006180 -15.467351 ) ) 19b/12dr03_2 0 0 0 // Surface normal: -0.866025, 0.500000, 0.000000 // RotY/Z : 0.000000 / 2.617994. Vector texS/T: (-0.500000, -0.866025, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12dr03_2.mat]: 128.000000/128.000000 // --> Vector A/B: (-1194.977857, -1194.977857, -1222.977857) / (8925.000000, 8361.500000, 8361.500000) // --> Vector info: d1 = -0.097855, -0.097855, 0.101938. Determinants: 112.583624, 0.000005, 136078.855418, -15778.000000 // --> Vector info: d2 = 1.246787, -2.774057, -2.774057. Determinants: 0.000000, -112.583628, 985137.072213, -15778.000000 ( 2140.106103 176.582356 -8361.500000 ) ( 2126.106103 152.333644 -8361.500000 ) ( 2126.106103 152.333644 -8925.000000 ) ( ( -0.007135 0.000000 -8.624595 ) ( 0.000000 0.007135 -62.437386 ) ) 19b/12dr03_2 0 0 0 // Surface normal: -0.500000, -0.866025, 0.000000 // RotY/Z : 0.000000 / -2.094395. Vector texS/T: (0.866025, -0.500000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12dr03_1.mat]: 128.000000/128.000000 // --> Vector A/B: (2430.095074, 2430.095074, 1765.095074) / (9065.000000, 8925.000000, 8925.000000) // --> Vector info: d1 = 3.014900, 3.014900, -2.014900. Determinants: -704.172059, 0.000000, 1430517.842602, -93100.000000 // --> Vector info: d2 = 0.000472, -0.998496, -0.998496. Determinants: 0.000000, -664.313398, 6021957.042136, -93100.000000 ( 2126.106103 152.333644 -8925.000000 ) ( 2702.012997 -180.166356 -8925.000000 ) ( 2702.012997 -180.166356 -9065.000000 ) ( ( 0.007564 0.000000 -15.365390 ) ( 0.000000 0.007135 -64.682675 ) ) 19b/12dr03_1 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [12dr03_2.mat]: 128.000000/128.000000 // --> Vector A/B: (176.582356, 152.333644, -180.166356) / (2140.106103, 2126.106103, 2702.012997) // --> Vector info: d1 = 0.899964, 1.101022, 1.101021. Determinants: 115.790700, 66.851807, -180273.877096, -18620.000000 // --> Vector info: d2 = -2.872548, -2.872548, 1.872548. Determinants: 66.431334, -115.062445, 288002.075868, -18620.000000 ( 2702.012997 -180.166356 -8361.500000 ) ( 2126.106103 152.333644 -8361.500000 ) ( 2140.106103 176.582356 -8361.500000 ) ( ( -0.006219 -0.003590 9.681733 ) ( -0.003568 0.006180 -15.467351 ) ) 19b/12dr03_2 0 0 0 // Surface normal: -0.500000, -0.866025, 0.000000 // RotY/Z : 0.000000 / -2.094395. Vector texS/T: (0.866025, -0.500000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12dr03_2.mat]: 128.000000/128.000000 // --> Vector A/B: (2430.095074, 2430.095074, 1765.095074) / (8925.000000, 8361.500000, 8361.500000) // --> Vector info: d1 = 3.014900, 3.014900, -2.014900. Determinants: -2834.292538, 0.000000, 5757834.316473, -374727.500000 // --> Vector info: d2 = 0.001495, -3.994218, -3.994218. Determinants: 0.000000, -2657.149192, 23714496.424218, -374727.500000 ( 2126.106103 152.333644 -8361.500000 ) ( 2702.012997 -180.166356 -8361.500000 ) ( 2702.012997 -180.166356 -8925.000000 ) ( ( 0.007564 0.000000 -15.365390 ) ( 0.000000 0.007091 -63.284644 ) ) 19b/12dr03_2 0 0 0 ( 2716.012997 -155.917644 -8361.500000 ) ( 2140.106103 176.582356 -8361.500000 ) ( 2140.106103 176.582356 -8925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2716.012997 -155.917644 -8361.500000 ) ( 2140.106103 176.582356 -8925.000000 ) ( 2716.012997 -155.917644 -8925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // Brush entity #1 { brushDef { // Surface normal: 0.500000, 0.866025, 0.000000 // RotY/Z : 0.000000 / 1.047198. Vector texS/T: (-0.866025, 0.500000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12dr03_2.mat]: 128.000000/128.000000 // --> Vector A/B: (-1765.095074, -1765.095074, -2430.095074) / (8925.000000, 8361.500000, 8361.500000) // --> Vector info: d1 = -2.014900, -2.014900, 3.014900. Determinants: 2834.292538, 0.000000, 5757834.316473, -374727.500000 // --> Vector info: d2 = 0.001495, -3.994218, -3.994218. Determinants: 0.000000, -2657.149192, 23714496.424218, -374727.500000 ( 2716.012997 -155.917644 -8361.500000 ) ( 2140.106103 176.582356 -8361.500000 ) ( 2140.106103 176.582356 -8925.000000 ) ( ( -0.007564 0.000000 -15.365390 ) ( 0.000000 0.007091 -63.284644 ) ) 19b/12dr03_2 0 0 0 ( 2138.106103 173.118254 -8925.000000 ) ( 2138.106103 173.118254 -8361.500000 ) ( 2714.012997 -159.381746 -8361.500000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2138.106103 173.118254 -8925.000000 ) ( 2140.106103 176.582356 -8925.000000 ) ( 2140.106103 176.582356 -8361.500000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2138.106103 173.118254 -8361.500000 ) ( 2140.106103 176.582356 -8361.500000 ) ( 2716.012997 -155.917644 -8361.500000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2714.012997 -159.381746 -8361.500000 ) ( 2716.012997 -155.917644 -8361.500000 ) ( 2716.012997 -155.917644 -8925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2714.012997 -159.381746 -8925.000000 ) ( 2716.012997 -155.917644 -8925.000000 ) ( 2140.106103 176.582356 -8925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } } // Model { "model" "models/19b/stgib1.md3" "origin" "962 -1382 -8394" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/stgib3.md3" "origin" "708 -1531 -8397" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/stgib1.md3" "origin" "1251 -1050 -8394" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/stgib2.md3" "origin" "735 -1303 -8396" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/stgib3.md3" "origin" "770 -901 -8397" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/stgib2.md3" "origin" "1041 -883 -8396" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/bact.md3" "origin" "987 -1226 -8844" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (1015.462000 -1229.156600 -8847.433350) { "classname" "item_shield_sm_instant" "origin" "1015 -1229 -8847" } // Health (1050.710500 -1229.048100 -8847.433350) { "classname" "item_shield_sm_instant" "origin" "1050 -1229 -8847" } // Model { "model" "models/19b/crt4-3.md3" "origin" "1935 29 -9029" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/crt4-3.md3" "origin" "1867 -63 -9029" "angles" "0 -29 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/bact.md3" "origin" "1948 42 -8984" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (1931.510000 17.342150 -8987.434050) { "classname" "item_shield_sm_instant" "origin" "1931 17 -8987" } // Model { "model" "models/19b/rcrg.md3" "origin" "1880 -50 -8989" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/rcrg.md3" "origin" "1855 -63 -8989" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/rcrg.md3" "origin" "1873 -69 -8989" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/crt4-3.md3" "origin" "2616 -650 -9029" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/crt4-3.md3" "origin" "2480 -737 -9029" "angles" "0 -59 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/bact.md3" "origin" "372 166 -5222" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/bact.md3" "origin" "372 192 -5222" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s3.md3" "origin" "-498 -630 -8199" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/crttoss1.md3" "origin" "664 -8 -4957" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (593.250000 -11.398100 -4962.433700) { "classname" "item_shield_sm_instant" "origin" "593 -11 -4962" } // Model { "model" "models/19b/rcrg.md3" "origin" "819 367 -4999" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/rcrg.md3" "origin" "819 341 -4999" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/rcrg.md3" "origin" "819 315 -4999" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/rcrg.md3" "origin" "819 288 -4999" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/rcrg.md3" "origin" "819 262 -4999" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/rcktoss3.md3" "origin" "591 473 -5957" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/seqp.md3" "origin" "52 183 -5354" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/crt4-2.md3" "origin" "831 -315 -6509" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/xtank1a.md3" "origin" "635 -56 -6720" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/crt4-2.md3" "origin" "-633 451 -7409" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/wght01.md3" "origin" "-557 -1076 -8442" "angles" "0 -180 -90" "spawnflags" "2" "classname" "misc_model" } // Health (761.250000 -175.000000 -5854.204650) { "classname" "item_medpak_instant" "origin" "761 -175 -5854" } // Model { "model" "models/19b/s2.md3" "origin" "100 -55 -8192" "angles" "0 90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s2.md3" "origin" "73 -108 -8192" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/rcktoss3.md3" "origin" "235 -344 -7931" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/rcktoss3.md3" "origin" "-263 -379 -7931" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/rcktoss3.md3" "origin" "-62 -11 -7931" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/crttoss1.md3" "origin" "734 -1394 -8842" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/crttoss1.md3" "origin" "691 -1425 -8842" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/crttoss1.md3" "origin" "532 -1884 -8842" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/crttoss1.md3" "origin" "1824 -143 -9052" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/crttoss1.md3" "origin" "2597 -558 -9052" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/crttoss1.md3" "origin" "2437 -805 -9052" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/crttoss1.md3" "origin" "629 -393 -4957" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/crttoss1.md3" "origin" "629 -428 -4957" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/battery.md3" "origin" "630 -463 -4961" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/crttoss1.md3" "origin" "384 376 -5009" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/crttoss1.md3" "origin" "419 376 -5009" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (-665.000000 -116.398100 -8234.933350) { "classname" "item_shield_sm_instant" "origin" "-665 -116 -8234" } // Model { "model" "models/19b/bact.md3" "origin" "-629 -96 -8232" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/battery.md3" "origin" "-612 -52 -8234" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/battery.md3" "origin" "-612 -70 -8234" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/vest.md3" "origin" "78 -787 -8337" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/dark.md3" "origin" "-1607 -1299 -8379" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s4.md3" "origin" "328 -281 -5802" "angles" "0 -150 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/packrev.md3" "origin" "797 -357 -5677" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/vest.md3" "origin" "798 -357 -5685" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/bpck.md3" "origin" "797 -357 -5683" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (688.198000 -199.886400 -5854.933700) { "classname" "item_shield_sm_instant" "origin" "688 -199 -5854" } // Health (732.816000 -199.839850 -5854.933700) { "classname" "item_shield_sm_instant" "origin" "732 -199 -5854" } // Health (943.057500 -295.586900 -6060.208700) { "classname" "item_shield_sm_instant" "origin" "943 -295 -6060" } // Health (963.231500 -329.344400 -6060.208700) { "classname" "item_shield_sm_instant" "origin" "963 -329 -6060" } // Model { "model" "models/19b/io.md3" "origin" "452 -285 -6485" "angles" "0 29 0" "spawnflags" "2" "classname" "misc_model" } // Health (-558.281500 443.601900 -7418.979050) { "classname" "item_shield_sm_instant" "origin" "-558 443 -7418" } // Health (-521.531500 426.101900 -7418.979050) { "classname" "item_shield_sm_instant" "origin" "-521 426 -7418" } // Model { "model" "models/19b/bpck.md3" "origin" "264 -73 -8188" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s4.md3" "origin" "-594 -542 -8199" "angles" "0 -15 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/ic.md3" "origin" "-17 -1085 -8357" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/strp.md3" "origin" "629 -1408 -8387" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/s4.md3" "origin" "1059 -2057 -8812" "angles" "0 15 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/icrpt.md3" "origin" "1005 -2070 -8812" "angles" "0 -15 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/ic.md3" "origin" "1098 -2047 -8812" "angles" "0 29 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/detp.md3" "origin" "2606 -719 -9061" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/detp.md3" "origin" "2579 -745 -9061" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/detp.md3" "origin" "2553 -771 -9061" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/19b/packrev.md3" "origin" "274 -73 -8188" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" }