{ "classname" "worldspawn" "music" "music/1-track02" "soundSet" "rumble2" "spawnscript" "scripts/cinematics/cinematic01" // (0/0) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (-700.000000, -1120.000000, -1155.000000) / (-910.000000, -945.000000, -630.000000) // --> Vector info: d1 = 0.000000, 1.505199, 1.536340. Determinants: 475.227703, 39.602938, 368698.065906, -133525.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.131495. Determinants: 39.602315, -475.227747, -404735.660878, -133525.000000 ( 630.000000 -1155.000000 1925.000000 ) ( 945.000000 -1120.000000 1925.000000 ) ( 910.000000 -700.000000 1925.000000 ) ( ( -0.003559 -0.000297 -2.761266 ) ( -0.000297 0.003559 3.031160 ) ) 17bsarris/13cnsky2 0 0 0 ( 910.000000 -700.000000 1929.000000 ) ( 945.000000 -1120.000000 1929.000000 ) ( 630.000000 -1155.000000 1929.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -700.000000 1929.000000 ) ( 910.000000 -700.000000 1925.000000 ) ( 945.000000 -1120.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 -1120.000000 1929.000000 ) ( 945.000000 -1120.000000 1925.000000 ) ( 630.000000 -1155.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 -1155.000000 1929.000000 ) ( 630.000000 -1155.000000 1925.000000 ) ( 630.000000 -735.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 -735.000000 1929.000000 ) ( 630.000000 -735.000000 1925.000000 ) ( 910.000000 -700.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2/1) # points: 4 { brushDef { // Surface normal: -0.110432, 0.993884, 0.000000 // RotY/Z : 0.000000 / 1.681454. Vector texS/T: (-0.993884, -0.110432, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff2]: 256.000000/128.000000 // --> Vector A/B: (-815.536820, -498.598340, -498.598340) / (-210.000000, -210.000000, -346.000000) // --> Vector info: d1 = 0.000000, 1.131923, 1.131923. Determinants: -153.941562, -0.000076, -125545.030671, -43103.633258 // --> Vector info: d2 = 1.000000, 1.000000, 1.968750. Determinants: 0.000000, 307.034113, 21373.535465, -43103.633258 ( 630.000000 -1155.000000 346.000000 ) ( 630.000000 -1155.000000 210.000000 ) ( 945.000000 -1120.000000 210.000000 ) ( ( 0.003571 0.000000 2.912632 ) ( 0.000000 -0.007123 -0.495864 ) ) 17bsarris/15cliff2 0 0 0 ( 945.441726 -1123.975535 210.000000 ) ( 630.441726 -1158.975535 210.000000 ) ( 630.441726 -1158.975535 346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.441726 -1123.975535 210.000000 ) ( 945.000000 -1120.000000 210.000000 ) ( 630.000000 -1155.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.441726 -1158.975535 210.000000 ) ( 630.000000 -1155.000000 210.000000 ) ( 630.000000 -1155.000000 346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.441726 -1158.975535 346.000000 ) ( 630.000000 -1155.000000 346.000000 ) ( 945.000000 -1120.000000 338.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.441726 -1123.975535 338.000000 ) ( 945.000000 -1120.000000 338.000000 ) ( 945.000000 -1120.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6/2) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-822.000000, -1068.000000, -1048.000000) / (702.000000, 702.000000, 887.000000) // --> Vector info: d1 = 2.630839, 0.869179, 1.015988. Determinants: -325.907075, -0.881667, -387006.184834, -45510.000000 // --> Vector info: d2 = 1.984017, 1.984013, 0.662768. Determinants: -0.000795, 325.026285, -318461.736111, -45510.000000 ( 887.000000 -1048.000000 -140.000000 ) ( 702.000000 -1068.000000 -140.000000 ) ( 702.000000 -822.000000 -140.000000 ) ( ( 0.007161 0.000019 8.503761 ) ( 0.000000 -0.007142 6.997621 ) ) 17bsarris/14frock2 0 0 0 ( 702.000000 -822.000000 -144.000000 ) ( 702.000000 -1068.000000 -144.000000 ) ( 887.000000 -1048.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 702.000000 -822.000000 -144.000000 ) ( 702.000000 -822.000000 -140.000000 ) ( 702.000000 -1068.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 702.000000 -1068.000000 -144.000000 ) ( 702.000000 -1068.000000 -140.000000 ) ( 887.000000 -1048.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 -1048.000000 -144.000000 ) ( 887.000000 -1048.000000 -140.000000 ) ( 867.000000 -801.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 867.000000 -801.000000 -144.000000 ) ( 867.000000 -801.000000 -140.000000 ) ( 702.000000 -822.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7/3) # points: 4 { brushDef { // Surface normal: 0.119681, -0.957450, 0.262615 // RotY/Z : -0.265731 / -1.446441. Vector texS/T: (0.992278, 0.124035, 0.000000) / (0.032573, -0.260587, -0.964901) // Texture width/height [15cliff2]: 256.000000/128.000000 // --> Vector A/B: (816.148554, 533.969532, 594.622518) / (9.423369, 9.423369, 372.154972) // --> Vector info: d1 = 0.020046, 0.523643, 0.436805. Determinants: 182.670367, -6.040970, -151081.046290, -102355.248522 // --> Vector info: d2 = 0.171728, 0.137652, 1.439456. Determinants: -12.360434, -365.274953, -4047.192946, -102355.248522 ( 702.000000 -822.000000 -140.000000 ) ( 630.000000 -735.000000 210.000000 ) ( 910.000000 -700.000000 210.000000 ) ( ( -0.001785 0.000059 1.476046 ) ( 0.000121 0.003569 0.039541 ) ) 17bsarris/15cliff2 0 0 0 ( 909.521275 -696.170201 208.949541 ) ( 629.521275 -731.170201 208.949541 ) ( 701.521275 -818.170201 -141.050459 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 909.521275 -696.170201 208.949541 ) ( 910.000000 -700.000000 210.000000 ) ( 630.000000 -735.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 629.521275 -731.170201 208.949541 ) ( 630.000000 -735.000000 210.000000 ) ( 702.000000 -822.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 701.521275 -818.170201 -141.050459 ) ( 702.000000 -822.000000 -140.000000 ) ( 867.000000 -801.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 866.521275 -797.170201 -141.050459 ) ( 867.000000 -801.000000 -140.000000 ) ( 910.000000 -700.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (9/4) # points: 4 { brushDef { // Surface normal: -0.107790, 0.970107, 0.217427 // RotY/Z : -0.219178 / 1.681454. Vector texS/T: (-0.993884, -0.110432, 0.000000) / (-0.024011, 0.216097, -0.976077) // Texture width/height [15cliff2]: 256.000000/128.000000 // --> Vector A/B: (-498.598340, -815.536820, -765.842633) / (-469.695187, -469.695187, -111.116761) // --> Vector info: d1 = 1.131923, 0.000000, 0.176638. Determinants: -405.883258, 0.266712, -330887.475682, -113647.301332 // --> Vector info: d2 = 3.000000, 3.000000, 0.438396. Determinants: 0.000000, 811.870885, 40389.943174, -113647.301332 ( 887.000000 -1048.000000 -140.000000 ) ( 945.000000 -1120.000000 210.000000 ) ( 630.000000 -1155.000000 210.000000 ) ( ( 0.003571 -0.000002 2.911530 ) ( 0.000000 -0.007144 -0.355397 ) ) 17bsarris/15cliff2 0 0 0 ( 630.431159 -1158.880427 209.130292 ) ( 945.431159 -1123.880427 209.130292 ) ( 887.431159 -1051.880427 -140.869708 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.431159 -1158.880427 209.130292 ) ( 630.000000 -1155.000000 210.000000 ) ( 945.000000 -1120.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.431159 -1123.880427 209.130292 ) ( 945.000000 -1120.000000 210.000000 ) ( 887.000000 -1048.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.431159 -1051.880427 -140.869708 ) ( 887.000000 -1048.000000 -140.000000 ) ( 702.000000 -1068.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 702.431159 -1071.880427 -140.869708 ) ( 702.000000 -1068.000000 -140.000000 ) ( 630.000000 -1155.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (11/5) # points: 4 { brushDef { // Surface normal: 0.124035, -0.992278, 0.000000 // RotY/Z : 0.000000 / -1.446441. Vector texS/T: (0.992278, 0.124035, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff2]: 256.000000/128.000000 // --> Vector A/B: (816.148554, 533.969532, 533.969532) / (-538.000000, -529.000000, -210.000000) // --> Vector info: d1 = 0.000000, 0.504186, 0.523642. Determinants: 160.660196, -5.490202, -134076.321171, -90015.107760 // --> Vector info: d2 = 1.000000, 1.000000, 2.137266. Determinants: -10.235374, -320.912534, -254312.454607, -90015.107760 ( 630.000000 -735.000000 210.000000 ) ( 630.000000 -735.000000 529.000000 ) ( 910.000000 -700.000000 538.000000 ) ( ( -0.001785 0.000061 1.489487 ) ( 0.000114 0.003565 2.825220 ) ) 17bsarris/15cliff2 0 0 0 ( 909.503861 -696.030888 538.000000 ) ( 629.503861 -731.030888 529.000000 ) ( 629.503861 -731.030888 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 909.503861 -696.030888 538.000000 ) ( 910.000000 -700.000000 538.000000 ) ( 630.000000 -735.000000 529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 629.503861 -731.030888 529.000000 ) ( 630.000000 -735.000000 529.000000 ) ( 630.000000 -735.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 629.503861 -731.030888 210.000000 ) ( 630.000000 -735.000000 210.000000 ) ( 910.000000 -700.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 909.503861 -696.030888 210.000000 ) ( 910.000000 -700.000000 210.000000 ) ( 910.000000 -700.000000 538.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (14/6) # points: 5 { brushDef { // Surface normal: 0.919145, -0.393919, 0.000000 // RotY/Z : 0.000000 / -0.404892. Vector texS/T: (0.393919, 0.919145, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff2]: 256.000000/128.000000 // --> Vector A/B: (206.807632, 206.807632, 16.413304) / (-731.000000, -875.000000, -875.000000) // --> Vector info: d1 = 0.250000, 0.250000, 0.929980. Determinants: 97.917096, 0.000000, -27104.197632, -27416.783181 // --> Vector info: d2 = 1.525862, 0.500002, 0.500002. Determinants: 0.000000, -195.317894, -184611.600861, -27416.783181 ( 450.000000 -175.000000 875.000000 ) ( 525.000000 0.000000 875.000000 ) ( 525.000000 0.000000 731.000000 ) ( ( -0.003571 0.000000 0.988599 ) ( 0.000000 0.007124 6.733525 ) ) 17bsarris/15cliff2 0 0 0 ( 521.323420 1.575677 731.000000 ) ( 521.323420 1.575677 875.000000 ) ( 446.323420 -173.424323 875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.323420 1.575677 731.000000 ) ( 525.000000 0.000000 731.000000 ) ( 525.000000 0.000000 875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.323420 1.575677 875.000000 ) ( 525.000000 0.000000 875.000000 ) ( 450.000000 -175.000000 875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 446.323420 -173.424323 875.000000 ) ( 450.000000 -175.000000 875.000000 ) ( 420.000000 -245.000000 700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 416.323420 -243.424323 700.000000 ) ( 420.000000 -245.000000 700.000000 ) ( 420.000000 -245.000000 664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 416.323420 -243.424323 664.000000 ) ( 420.000000 -245.000000 664.000000 ) ( 525.000000 0.000000 731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (19/7) # points: 7 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (-35.000000, -175.000000, -490.000000) / (-805.000000, -945.000000, -1050.000000) // --> Vector info: d1 = 1.000000, 1.707107, 2.767767. Determinants: 74.246177, 74.246270, 32966.868829, -29400.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.530330. Determinants: 74.246233, -74.246231, -57169.598864, -29400.000000 ( 1050.000000 -490.000000 1925.000000 ) ( 945.000000 -175.000000 1925.000000 ) ( 805.000000 -35.000000 1925.000000 ) ( ( -0.002525 -0.002525 -1.121322 ) ( -0.002525 0.002525 1.944544 ) ) 17bsarris/13cnsky2 0 0 0 ( 805.000000 -35.000000 1929.000000 ) ( 945.000000 -175.000000 1929.000000 ) ( 1050.000000 -490.000000 1929.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.000000 -35.000000 1929.000000 ) ( 805.000000 -35.000000 1925.000000 ) ( 945.000000 -175.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 -175.000000 1929.000000 ) ( 945.000000 -175.000000 1925.000000 ) ( 1050.000000 -490.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 -490.000000 1929.000000 ) ( 1050.000000 -490.000000 1925.000000 ) ( 910.000000 -700.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -700.000000 1929.000000 ) ( 910.000000 -700.000000 1925.000000 ) ( 630.000000 -735.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 -735.000000 1929.000000 ) ( 630.000000 -735.000000 1925.000000 ) ( 420.000000 -245.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.000000 -245.000000 1929.000000 ) ( 420.000000 -245.000000 1925.000000 ) ( 525.000000 0.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 0.000000 1929.000000 ) ( 525.000000 0.000000 1925.000000 ) ( 805.000000 -35.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (20/8) # points: 7 { brushDef { // Surface normal: 0.002503, -0.267772, 0.963479 // RotY/Z : -1.299704 / -1.561451. Vector texS/T: (0.999956, 0.009345, 0.000000) / (0.009004, -0.963437, -0.267784) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (623.103630, 903.418491, 1045.374908) / (572.141112, 538.531908, 321.939259) // --> Vector info: d1 = 2.000000, 4.016744, 5.208534. Determinants: -396.756743, 47.786892, 107993.535604, -55943.096089 // --> Vector info: d2 = 1.000000, 1.000000, 2.414517. Determinants: 47.540798, 396.510200, -312425.723216, -55943.096089 ( 1050.000000 -490.000000 596.000000 ) ( 910.000000 -700.000000 538.000000 ) ( 630.000000 -735.000000 529.000000 ) ( ( 0.007092 -0.000854 -1.930418 ) ( -0.000850 -0.007088 5.584706 ) ) 17bsarris/14frock2 0 0 0 ( 629.989990 -733.928912 525.146084 ) ( 909.989990 -698.928912 534.146084 ) ( 1049.989990 -488.928912 592.146084 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 629.989990 -733.928912 525.146084 ) ( 630.000000 -735.000000 529.000000 ) ( 910.000000 -700.000000 538.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 909.989990 -698.928912 534.146084 ) ( 910.000000 -700.000000 538.000000 ) ( 1050.000000 -490.000000 596.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1049.989990 -488.928912 592.146084 ) ( 1050.000000 -490.000000 596.000000 ) ( 945.000000 -175.000000 683.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 944.989990 -173.928912 679.146084 ) ( 945.000000 -175.000000 683.000000 ) ( 805.000000 -35.000000 722.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 804.989990 -33.928912 718.146084 ) ( 805.000000 -35.000000 722.000000 ) ( 525.000000 0.000000 731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 524.989990 1.071088 727.146084 ) ( 525.000000 0.000000 731.000000 ) ( 420.000000 -245.000000 664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 419.989990 -243.928912 660.146084 ) ( 420.000000 -245.000000 664.000000 ) ( 630.000000 -735.000000 529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (21/9) # points: 4 { brushDef { // Surface normal: 0.919145, -0.393919, 0.000000 // RotY/Z : 0.000000 / -0.404892. Vector texS/T: (0.393919, 0.919145, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff2]: 256.000000/128.000000 // --> Vector A/B: (206.807632, 206.807632, 16.413304) / (-875.000000, -1925.000000, -1925.000000) // --> Vector info: d1 = 0.250000, 0.250000, 0.929980. Determinants: 713.978824, 0.000000, -197634.774398, -199914.044029 // --> Vector info: d2 = 7.525862, 0.025862, 0.025862. Determinants: 0.000000, -1427.957457, -2753988.230864, -199914.044029 ( 450.000000 -175.000000 1925.000000 ) ( 525.000000 0.000000 1925.000000 ) ( 525.000000 0.000000 875.000000 ) ( ( -0.003571 0.000000 0.988599 ) ( 0.000000 0.007143 13.775862 ) ) 17bsarris/15cliff2 0 0 0 ( 521.323420 1.575677 875.000000 ) ( 521.323420 1.575677 1925.000000 ) ( 446.323420 -173.424323 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.323420 1.575677 875.000000 ) ( 525.000000 0.000000 875.000000 ) ( 525.000000 0.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.323420 1.575677 1925.000000 ) ( 525.000000 0.000000 1925.000000 ) ( 450.000000 -175.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 446.323420 -173.424323 1925.000000 ) ( 450.000000 -175.000000 1925.000000 ) ( 450.000000 -175.000000 875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 446.323420 -173.424323 875.000000 ) ( 450.000000 -175.000000 875.000000 ) ( 525.000000 0.000000 875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (23/10) # points: 4 { brushDef { // Surface normal: -0.948683, -0.316228, 0.000000 // RotY/Z : 0.000000 / -2.819842. Vector texS/T: (0.316228, -0.948683, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (1162.137040, 1162.137040, 830.097886) / (-56.000000, -1925.000000, -1925.000000) // --> Vector info: d1 = 0.009907, 0.009953, 0.602880. Determinants: 1108.180519, 0.015358, -1294004.871026, -620581.179420 // --> Vector info: d2 = 7.023186, 0.348186, 0.348202. Determinants: 0.030298, -2216.361417, -4482608.627300, -620581.179420 ( 1155.000000 -490.000000 1925.000000 ) ( 1260.000000 -805.000000 1925.000000 ) ( 1260.000000 -805.000000 56.000000 ) ( ( -0.001786 0.000000 2.085150 ) ( 0.000000 0.003571 7.223243 ) ) 17bsarris/15cliff3 0 0 0 ( 1263.794733 -803.735089 56.000000 ) ( 1263.794733 -803.735089 1925.000000 ) ( 1158.794733 -488.735089 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1263.794733 -803.735089 56.000000 ) ( 1260.000000 -805.000000 56.000000 ) ( 1260.000000 -805.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1263.794733 -803.735089 1925.000000 ) ( 1260.000000 -805.000000 1925.000000 ) ( 1155.000000 -490.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1158.794733 -488.735089 1925.000000 ) ( 1155.000000 -490.000000 1925.000000 ) ( 1155.000000 -490.000000 350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1158.794733 -488.735089 350.000000 ) ( 1155.000000 -490.000000 350.000000 ) ( 1260.000000 -805.000000 56.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (24/11) # points: 5 { brushDef { // Surface normal: -0.983690, 0.179875, 0.000000 // RotY/Z : 0.000000 / 2.960734. Vector texS/T: (-0.179875, -0.983690, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff2]: 256.000000/128.000000 // --> Vector A/B: (778.638049, 956.539707, 956.539707) / (140.000000, 140.000000, -1925.000000) // --> Vector info: d1 = 0.628754, 0.311131, 0.311185. Determinants: 655.891785, 0.009755, -741686.965279, -367366.924239 // --> Vector info: d2 = 7.723175, 7.723165, 0.348165. Determinants: 0.019682, -1312.024729, -2653570.750317, -367366.924239 ( 1190.000000 -1190.000000 1925.000000 ) ( 1190.000000 -1190.000000 -140.000000 ) ( 1222.000000 -1015.000000 -140.000000 ) ( ( -0.001785 0.000000 2.018927 ) ( 0.000000 0.003571 7.223216 ) ) 17bsarris/15cliff2 0 0 0 ( 1225.934758 -1015.719499 -140.000000 ) ( 1193.934758 -1190.719499 -140.000000 ) ( 1193.934758 -1190.719499 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.934758 -1015.719499 -140.000000 ) ( 1222.000000 -1015.000000 -140.000000 ) ( 1190.000000 -1190.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1193.934758 -1190.719499 -140.000000 ) ( 1190.000000 -1190.000000 -140.000000 ) ( 1190.000000 -1190.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1193.934758 -1190.719499 1925.000000 ) ( 1190.000000 -1190.000000 1925.000000 ) ( 1260.000000 -805.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1263.934758 -805.719499 1925.000000 ) ( 1260.000000 -805.000000 1925.000000 ) ( 1260.000000 -805.000000 56.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1263.934758 -805.719499 56.000000 ) ( 1260.000000 -805.000000 56.000000 ) ( 1222.000000 -1015.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (25/12) # points: 4 { brushDef { // Surface normal: 0.832050, -0.554700, 0.000000 // RotY/Z : 0.000000 / -0.588003. Vector texS/T: (0.554700, 0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (174.730562, 174.730562, -77.658027) / (-350.000000, -596.000000, -538.000000) // --> Vector info: d1 = 0.560937, 0.546072, 1.000000. Determinants: 110.804156, -3.751842, -55501.248217, -62087.592963 // --> Vector info: d2 = 1.702498, 0.823702, 1.000000. Determinants: -7.600818, -221.798108, -182005.235891, -62087.592963 ( 910.000000 -700.000000 538.000000 ) ( 1050.000000 -490.000000 596.000000 ) ( 1050.000000 -490.000000 350.000000 ) ( ( -0.001785 0.000060 0.893919 ) ( 0.000122 0.003572 2.931427 ) ) 17bsarris/15cliff3 0 0 0 ( 1046.671799 -487.781199 350.000000 ) ( 1046.671799 -487.781199 596.000000 ) ( 906.671799 -697.781199 538.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.671799 -487.781199 350.000000 ) ( 1050.000000 -490.000000 350.000000 ) ( 1050.000000 -490.000000 596.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.671799 -487.781199 596.000000 ) ( 1050.000000 -490.000000 596.000000 ) ( 910.000000 -700.000000 538.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 906.671799 -697.781199 538.000000 ) ( 910.000000 -700.000000 538.000000 ) ( 910.000000 -700.000000 154.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 906.671799 -697.781199 154.000000 ) ( 910.000000 -700.000000 154.000000 ) ( 1050.000000 -490.000000 350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (27/13) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-1015.000000, -1120.000000, -1190.000000) / (936.000000, 945.000000, 1190.000000) // --> Vector info: d1 = 1.250062, 0.500087, 0.000106. Determinants: -179.244160, -0.000334, -213302.815874, -25095.000000 // --> Vector info: d2 = 2.312505, 2.250005, 0.500060. Determinants: 0.437123, 179.369276, -225478.268959, -25095.000000 ( 1190.000000 -1190.000000 -140.000000 ) ( 945.000000 -1120.000000 -140.000000 ) ( 936.000000 -1015.000000 -140.000000 ) ( ( 0.007143 0.000000 8.499813 ) ( -0.000017 -0.007148 8.984988 ) ) 17bsarris/14frock2 0 0 0 ( 936.000000 -1015.000000 -144.000000 ) ( 945.000000 -1120.000000 -144.000000 ) ( 1190.000000 -1190.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -1015.000000 -144.000000 ) ( 936.000000 -1015.000000 -140.000000 ) ( 945.000000 -1120.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 -1120.000000 -144.000000 ) ( 945.000000 -1120.000000 -140.000000 ) ( 1190.000000 -1190.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 -1190.000000 -144.000000 ) ( 1190.000000 -1190.000000 -140.000000 ) ( 1222.000000 -1015.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1222.000000 -1015.000000 -144.000000 ) ( 1222.000000 -1015.000000 -140.000000 ) ( 936.000000 -1015.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (28/14) # points: 4 { brushDef { // Surface normal: 0.274721, 0.961523, 0.001570 // RotY/Z : -0.001570 / 1.292497. Vector texS/T: (-0.961524, 0.274721, 0.000000) / (0.000431, 0.001509, -0.999999) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-1471.131640, -1463.851530, -1426.489457) / (138.716810, 138.716810, -36.283405) // --> Vector info: d1 = 0.896557, 0.909950, 0.976914. Determinants: -2.343765, -0.012884, -4588.431593, -1274.020800 // --> Vector info: d2 = 0.548548, 0.548548, 1.173548. Determinants: 0.000000, 4.550070, -1330.032067, -1274.020800 ( 1147.000000 -1178.000000 35.000000 ) ( 1183.000000 -1188.000000 -140.000000 ) ( 1190.000000 -1190.000000 -140.000000 ) ( ( 0.001840 0.000010 3.601536 ) ( 0.000000 -0.003571 1.043964 ) ) 17bsarris/15cliff3 0 0 0 ( 1188.901117 -1193.846091 -140.006279 ) ( 1181.901117 -1191.846091 -140.006279 ) ( 1145.901117 -1181.846091 34.993721 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1188.901117 -1193.846091 -140.006279 ) ( 1190.000000 -1190.000000 -140.000000 ) ( 1183.000000 -1188.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1181.901117 -1191.846091 -140.006279 ) ( 1183.000000 -1188.000000 -140.000000 ) ( 1147.000000 -1178.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1145.901117 -1181.846091 34.993721 ) ( 1147.000000 -1178.000000 35.000000 ) ( 1190.000000 -1190.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1188.901117 -1193.846091 34.993721 ) ( 1190.000000 -1190.000000 35.000000 ) ( 1190.000000 -1190.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (30/15) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (-490.000000, -805.000000, -1190.000000) / (-1155.000000, -1260.000000, -1190.000000) // --> Vector info: d1 = 1.000000, 2.185854, 3.411237. Determinants: 211.674988, 70.558282, 122740.559586, -62475.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.671983. Determinants: 70.558293, -211.674912, -272385.945626, -62475.000000 ( 1190.000000 -1190.000000 1925.000000 ) ( 1260.000000 -805.000000 1925.000000 ) ( 1155.000000 -490.000000 1925.000000 ) ( ( -0.003388 -0.001129 -1.964635 ) ( -0.001129 0.003388 4.359919 ) ) 17bsarris/13cnsky2 0 0 0 ( 1155.000000 -490.000000 1929.000000 ) ( 1260.000000 -805.000000 1929.000000 ) ( 1190.000000 -1190.000000 1929.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1155.000000 -490.000000 1929.000000 ) ( 1155.000000 -490.000000 1925.000000 ) ( 1260.000000 -805.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 -805.000000 1929.000000 ) ( 1260.000000 -805.000000 1925.000000 ) ( 1190.000000 -1190.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 -1190.000000 1929.000000 ) ( 1190.000000 -1190.000000 1925.000000 ) ( 945.000000 -1120.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 -1120.000000 1929.000000 ) ( 945.000000 -1120.000000 1925.000000 ) ( 910.000000 -700.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -700.000000 1929.000000 ) ( 910.000000 -700.000000 1925.000000 ) ( 1050.000000 -490.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 -490.000000 1929.000000 ) ( 1050.000000 -490.000000 1925.000000 ) ( 1155.000000 -490.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (31/16) # points: 6 { brushDef { // Surface normal: 0.000000, -0.682318, 0.731055 // RotY/Z : -0.819867 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.731055, -0.682318) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (1155.000000, 1050.000000, 910.000000) / (119.405694, 119.405694, 406.661677) // --> Vector info: d1 = 5.379635, 5.379634, 3.327804. Determinants: -0.000274, 215.441998, -187984.576679, -30161.878257 // --> Vector info: d2 = 0.750010, 1.500010, 2.500009. Determinants: 215.441988, 0.000200, -271457.244678, -30161.878257 ( 910.000000 -700.000000 154.000000 ) ( 1050.000000 -490.000000 350.000000 ) ( 1155.000000 -490.000000 350.000000 ) ( ( 0.000000 -0.007143 6.232522 ) ( -0.007143 0.000000 9.000011 ) ) 17bsarris/14frock2 0 0 0 ( 1155.000000 -487.270727 347.075779 ) ( 1050.000000 -487.270727 347.075779 ) ( 910.000000 -697.270727 151.075779 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1155.000000 -487.270727 347.075779 ) ( 1155.000000 -490.000000 350.000000 ) ( 1050.000000 -490.000000 350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 -487.270727 347.075779 ) ( 1050.000000 -490.000000 350.000000 ) ( 910.000000 -700.000000 154.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -697.270727 151.075779 ) ( 910.000000 -700.000000 154.000000 ) ( 936.000000 -1015.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -1012.270727 -142.924221 ) ( 936.000000 -1015.000000 -140.000000 ) ( 1222.000000 -1015.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1222.000000 -1012.270727 -142.924221 ) ( 1222.000000 -1015.000000 -140.000000 ) ( 1260.000000 -805.000000 56.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 -802.270727 53.075779 ) ( 1260.000000 -805.000000 56.000000 ) ( 1155.000000 -490.000000 350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (35/17) # points: 4 { brushDef { // Surface normal: 0.274721, 0.961524, 0.000000 // RotY/Z : 0.000000 / 1.292497. Vector texS/T: (-0.961524, 0.274721, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-1216.327794, -1216.327794, -1471.131640) / (-35.000000, -338.000000, -353.000000) // --> Vector info: d1 = 1.351564, 1.351562, 0.896555. Determinants: -137.867125, -0.000334, -272039.875956, -77205.565376 // --> Vector info: d2 = 0.173549, 1.255581, 1.310266. Determinants: 0.339157, 275.705724, -3336.744833, -77205.565376 ( 1190.000000 -1190.000000 353.000000 ) ( 945.000000 -1120.000000 338.000000 ) ( 945.000000 -1120.000000 35.000000 ) ( ( 0.001786 0.000000 3.523579 ) ( -0.000004 -0.003571 0.043219 ) ) 17bsarris/15cliff3 0 0 0 ( 943.901115 -1123.846096 35.000000 ) ( 943.901115 -1123.846096 338.000000 ) ( 1188.901115 -1193.846096 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 943.901115 -1123.846096 35.000000 ) ( 945.000000 -1120.000000 35.000000 ) ( 945.000000 -1120.000000 338.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 943.901115 -1123.846096 338.000000 ) ( 945.000000 -1120.000000 338.000000 ) ( 1190.000000 -1190.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1188.901115 -1193.846096 353.000000 ) ( 1190.000000 -1190.000000 353.000000 ) ( 1190.000000 -1190.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1188.901115 -1193.846096 35.000000 ) ( 1190.000000 -1190.000000 35.000000 ) ( 945.000000 -1120.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (36/18) # points: 3 { brushDef { // Surface normal: 0.272153, 0.962254, 0.000000 // RotY/Z : 0.000000 / 1.295167. Vector texS/T: (-0.962254, 0.272153, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-1214.141101, -1214.141101, -1317.024530) / (126.000000, -35.000000, -35.000000) // --> Vector info: d1 = 0.351564, 0.351532, 0.168148. Determinants: -29.524793, -0.003330, -41670.237337, -16564.232098 // --> Vector info: d2 = 0.597161, 1.173510, 1.173469. Determinants: -0.006640, 59.296837, -17370.969775, -16564.232098 ( 1044.000000 -1148.000000 35.000000 ) ( 945.000000 -1120.000000 35.000000 ) ( 945.000000 -1120.000000 -126.000000 ) ( ( 0.001782 0.000000 2.515676 ) ( 0.000000 -0.003580 1.048704 ) ) 17bsarris/15cliff3 0 0 0 ( 943.911389 -1123.849016 -126.000000 ) ( 943.911389 -1123.849016 35.000000 ) ( 1042.911389 -1151.849016 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 943.911389 -1123.849016 -126.000000 ) ( 945.000000 -1120.000000 -126.000000 ) ( 945.000000 -1120.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 943.911389 -1123.849016 35.000000 ) ( 945.000000 -1120.000000 35.000000 ) ( 1044.000000 -1148.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1042.911389 -1151.849016 35.000000 ) ( 1044.000000 -1148.000000 35.000000 ) ( 945.000000 -1120.000000 -126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (37/19) # points: 4 { brushDef { // Surface normal: 0.277777, 0.960646, 0.000000 // RotY/Z : 0.000000 / 1.289317. Vector texS/T: (-0.960646, 0.277777, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-1305.320577, -1218.920345, -1218.920345) / (140.000000, 140.000000, 126.000000) // --> Vector info: d1 = 0.425781, 0.717059, 0.700454. Determinants: -4.077885, -1.434683, -5637.118734, -1209.603241 // --> Vector info: d2 = 0.796875, 1.008937, 1.100169. Determinants: -2.968870, 7.882419, -5942.768215, -1209.603241 ( 945.000000 -1120.000000 -126.000000 ) ( 945.000000 -1120.000000 -140.000000 ) ( 1028.000000 -1144.000000 -140.000000 ) ( ( 0.003371 0.001186 4.660304 ) ( 0.002454 -0.006517 4.912990 ) ) 17bsarris/15cliff3 0 0 0 ( 1026.888892 -1147.842582 -140.000000 ) ( 943.888892 -1123.842582 -140.000000 ) ( 943.888892 -1123.842582 -126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1026.888892 -1147.842582 -140.000000 ) ( 1028.000000 -1144.000000 -140.000000 ) ( 945.000000 -1120.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 943.888892 -1123.842582 -140.000000 ) ( 945.000000 -1120.000000 -140.000000 ) ( 945.000000 -1120.000000 -126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 943.888892 -1123.842582 -126.000000 ) ( 945.000000 -1120.000000 -126.000000 ) ( 988.000000 -1132.000000 -56.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 986.888892 -1135.842582 -56.000000 ) ( 988.000000 -1132.000000 -56.000000 ) ( 1028.000000 -1144.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (39/20) # points: 5 { brushDef { // Surface normal: -0.956881, -0.290482, 0.000000 // RotY/Z : 0.000000 / -2.846863. Vector texS/T: (0.290482, -0.956881, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (804.377735, 804.377735, 745.854235) / (-350.000000, -1382.000000, -1795.000000) // --> Vector info: d1 = 0.602841, 0.602860, 0.707762. Determinants: 108.251561, 0.001074, -123484.129278, -60396.251539 // --> Vector info: d2 = 5.973203, 2.285794, 0.812220. Determinants: 2.171347, -215.800074, -438035.662511, -60396.251539 ( 1138.000000 -434.000000 1795.000000 ) ( 1155.000000 -490.000000 1382.000000 ) ( 1155.000000 -490.000000 350.000000 ) ( ( -0.001792 0.000000 2.044566 ) ( -0.000036 0.003573 7.252696 ) ) 17bsarris/15cliff3 0 0 0 ( 1158.827522 -488.838074 350.000000 ) ( 1158.827522 -488.838074 1382.000000 ) ( 1141.827522 -432.838074 1795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1158.827522 -488.838074 350.000000 ) ( 1155.000000 -490.000000 350.000000 ) ( 1155.000000 -490.000000 1382.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1158.827522 -488.838074 1382.000000 ) ( 1155.000000 -490.000000 1382.000000 ) ( 1138.000000 -434.000000 1795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1141.827522 -432.838074 1795.000000 ) ( 1138.000000 -434.000000 1795.000000 ) ( 1050.000000 -140.000000 1877.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1053.827522 -138.838074 1877.000000 ) ( 1050.000000 -140.000000 1877.000000 ) ( 1050.000000 -140.000000 459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1053.827522 -138.838074 459.000000 ) ( 1050.000000 -140.000000 459.000000 ) ( 1155.000000 -490.000000 350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (42/21) # points: 4 { brushDef { // Surface normal: 0.948683, 0.316228, 0.000000 // RotY/Z : 0.000000 / 0.321751. Vector texS/T: (-0.316228, 0.948683, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-464.854816, -464.854816, -796.893970) / (-420.000000, -683.000000, -596.000000) // --> Vector info: d1 = 0.381931, 0.350521, 1.546072. Determinants: 311.697141, -10.429422, 107160.912819, -87326.297586 // --> Vector info: d2 = 2.160882, 0.282644, 0.823702. Determinants: -21.108526, -623.648783, -460446.754722, -87326.297586 ( 1050.000000 -490.000000 596.000000 ) ( 945.000000 -175.000000 683.000000 ) ( 945.000000 -175.000000 420.000000 ) ( ( -0.003569 0.000119 -1.227132 ) ( 0.000242 0.007142 5.272716 ) ) 17bsarris/15cliff3 0 0 0 ( 941.205267 -176.264911 420.000000 ) ( 941.205267 -176.264911 683.000000 ) ( 1046.205267 -491.264911 596.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.205267 -176.264911 420.000000 ) ( 945.000000 -175.000000 420.000000 ) ( 945.000000 -175.000000 683.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.205267 -176.264911 683.000000 ) ( 945.000000 -175.000000 683.000000 ) ( 1050.000000 -490.000000 596.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.205267 -491.264911 596.000000 ) ( 1050.000000 -490.000000 596.000000 ) ( 1050.000000 -490.000000 350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.205267 -491.264911 350.000000 ) ( 1050.000000 -490.000000 350.000000 ) ( 945.000000 -175.000000 420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (43/22) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, -490.000000, -490.000000) / (-1050.000000, -1155.000000, -1050.000000) // --> Vector info: d1 = 1.000000, 2.305038, 2.197283. Determinants: 125.714693, 37.714398, 20450.174596, -36750.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.359185. Determinants: 37.714448, -125.714660, -163470.361281, -36750.000000 ( 1050.000000 -490.000000 1925.000000 ) ( 1155.000000 -490.000000 1925.000000 ) ( 1050.000000 -140.000000 1925.000000 ) ( ( -0.003421 -0.001026 -0.556467 ) ( -0.001026 0.003421 4.448173 ) ) 17bsarris/13cnsky2 0 0 0 ( 1050.000000 -140.000000 1929.000000 ) ( 1155.000000 -490.000000 1929.000000 ) ( 1050.000000 -490.000000 1929.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 -140.000000 1929.000000 ) ( 1050.000000 -140.000000 1925.000000 ) ( 1155.000000 -490.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1155.000000 -490.000000 1929.000000 ) ( 1155.000000 -490.000000 1925.000000 ) ( 1050.000000 -490.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 -490.000000 1929.000000 ) ( 1050.000000 -490.000000 1925.000000 ) ( 945.000000 -175.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 -175.000000 1929.000000 ) ( 945.000000 -175.000000 1925.000000 ) ( 1050.000000 -140.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (44/23) # points: 3 { brushDef { // Surface normal: -0.221451, -0.349908, 0.910233 // RotY/Z : -1.143846 / -2.135044. Vector texS/T: (0.844991, -0.534780, 0.000000) / (-0.486775, -0.769139, -0.414096) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (962.109893, 892.103143, 1238.007094) / (-593.504333, -499.323363, -330.280598) // --> Vector info: d1 = 3.004720, 2.684521, 0.380208. Determinants: 162.895077, 272.075548, -128689.671478, -44411.703975 // --> Vector info: d2 = 1.475809, 2.250010, 0.750015. Determinants: 272.144105, -162.789565, -423992.023321, -44411.703975 ( 1155.000000 -490.000000 350.000000 ) ( 945.000000 -175.000000 420.000000 ) ( 1050.000000 -140.000000 459.000000 ) ( ( -0.003668 -0.006126 2.897652 ) ( -0.006128 0.003665 9.546853 ) ) 17bsarris/14frock2 0 0 0 ( 1050.885803 -138.600369 455.359068 ) ( 945.885803 -173.600369 416.359068 ) ( 1155.885803 -488.600369 346.359068 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.885803 -138.600369 455.359068 ) ( 1050.000000 -140.000000 459.000000 ) ( 945.000000 -175.000000 420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.885803 -173.600369 416.359068 ) ( 945.000000 -175.000000 420.000000 ) ( 1155.000000 -490.000000 350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1155.885803 -488.600369 346.359068 ) ( 1155.000000 -490.000000 350.000000 ) ( 1050.000000 -140.000000 459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (47/24) # points: 4 { brushDef { // Surface normal: -0.957631, -0.287983, 0.003043 // RotY/Z : -0.003043 / -2.849471. Vector texS/T: (0.287984, -0.957635, 0.000000) / (-0.002914, -0.000876, -0.999995) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (743.339944, 724.662590, 436.452597) / (-1797.927240, -1927.927842, -1927.927842) // --> Vector info: d1 = 0.000000, 0.468694, 0.613755. Determinants: 18.858000, 132.373045, 223979.198494, -37467.472506 // --> Vector info: d2 = 0.000000, 0.000000, 1.018913. Determinants: 132.459299, -19.030614, -132677.955602, -37467.472506 ( 1050.000000 -140.000000 1925.000000 ) ( 1133.000000 -416.000000 1925.000000 ) ( 1138.000000 -434.000000 1795.000000 ) ( ( -0.000503 -0.003533 -5.977964 ) ( -0.003535 0.000508 3.541150 ) ) 17bsarris/13cnsky2 0 0 0 ( 1141.830523 -432.848067 1794.987829 ) ( 1136.830523 -414.848067 1924.987829 ) ( 1053.830523 -138.848067 1924.987829 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1141.830523 -432.848067 1794.987829 ) ( 1138.000000 -434.000000 1795.000000 ) ( 1133.000000 -416.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1136.830523 -414.848067 1924.987829 ) ( 1133.000000 -416.000000 1925.000000 ) ( 1050.000000 -140.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1053.830523 -138.848067 1924.987829 ) ( 1050.000000 -140.000000 1925.000000 ) ( 1050.000000 -140.000000 1877.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1053.830523 -138.848067 1876.987829 ) ( 1050.000000 -140.000000 1877.000000 ) ( 1138.000000 -434.000000 1795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (48/25) # points: 3 { brushDef { // Surface normal: 0.000000, -0.216930, 0.976187 // RotY/Z : -1.352127 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.976187, -0.216930) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (945.000000, 1050.000000, 1155.000000) / (79.721943, 402.405999, 402.405999) // --> Vector info: d1 = 2.684521, 0.379634, 0.379634. Determinants: 0.000000, 242.013115, -110250.219410, -33881.825881 // --> Vector info: d2 = 2.250010, 1.500010, 0.750010. Determinants: 242.013042, -0.000050, -304936.768283, -33881.825881 ( 1155.000000 -490.000000 350.000000 ) ( 1050.000000 -490.000000 350.000000 ) ( 945.000000 -175.000000 420.000000 ) ( ( 0.000000 -0.007143 3.253963 ) ( -0.007143 0.000000 9.000010 ) ) 17bsarris/14frock2 0 0 0 ( 945.000000 -174.132278 416.095252 ) ( 1050.000000 -489.132278 346.095252 ) ( 1155.000000 -489.132278 346.095252 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 -174.132278 416.095252 ) ( 945.000000 -175.000000 420.000000 ) ( 1050.000000 -490.000000 350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 -489.132278 346.095252 ) ( 1050.000000 -490.000000 350.000000 ) ( 1155.000000 -490.000000 350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1155.000000 -489.132278 346.095252 ) ( 1155.000000 -490.000000 350.000000 ) ( 945.000000 -175.000000 420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (50/26) # points: 4 { brushDef { // Surface normal: -0.090536, -0.995893, 0.000000 // RotY/Z : 0.000000 / -1.661456. Vector texS/T: (0.995893, -0.090536, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (903.094067, 903.094067, 516.506431) / (-574.000000, -1925.000000, -1925.000000) // --> Vector info: d1 = 0.655565, 0.655583, 1.345918. Determinants: 932.642632, 0.007005, -1184648.314348, -522279.895698 // --> Vector info: d2 = 5.174192, 0.348222, 0.348232. Determinants: 0.014164, -1865.660582, -3773278.648607, -522279.895698 ( 525.000000 70.000000 1925.000000 ) ( 910.000000 35.000000 1925.000000 ) ( 910.000000 35.000000 574.000000 ) ( ( -0.001786 0.000000 2.268225 ) ( 0.000000 0.003572 7.224629 ) ) 17bsarris/15cliff3 0 0 0 ( 910.362143 38.983573 574.000000 ) ( 910.362143 38.983573 1925.000000 ) ( 525.362143 73.983573 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.362143 38.983573 574.000000 ) ( 910.000000 35.000000 574.000000 ) ( 910.000000 35.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.362143 38.983573 1925.000000 ) ( 910.000000 35.000000 1925.000000 ) ( 525.000000 70.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.362143 73.983573 1925.000000 ) ( 525.000000 70.000000 1925.000000 ) ( 525.000000 70.000000 731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.362143 73.983573 731.000000 ) ( 525.000000 70.000000 731.000000 ) ( 910.000000 35.000000 574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (51/27) # points: 3 { brushDef { // Surface normal: 0.124035, 0.992278, 0.000000 // RotY/Z : 0.000000 / 1.446441. Vector texS/T: (-0.992278, 0.124035, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-520.945885, -803.124906, -803.124906) / (-731.000000, -722.000000, -617.000000) // --> Vector info: d1 = 0.000000, 1.008372, 1.021196. Determinants: 105.763634, -3.618579, 52451.947015, -29628.797225 // --> Vector info: d2 = 1.000000, 1.000000, 1.749563. Determinants: -6.746099, -211.511150, -187757.796656, -29628.797225 ( 805.000000 -35.000000 617.000000 ) ( 805.000000 -35.000000 722.000000 ) ( 525.000000 0.000000 731.000000 ) ( ( -0.003570 0.000122 -1.770303 ) ( 0.000228 0.007139 6.337004 ) ) 17bsarris/15cliff3 0 0 0 ( 524.503861 -3.969112 731.000000 ) ( 804.503861 -38.969112 722.000000 ) ( 804.503861 -38.969112 617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 524.503861 -3.969112 731.000000 ) ( 525.000000 0.000000 731.000000 ) ( 805.000000 -35.000000 722.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 804.503861 -38.969112 722.000000 ) ( 805.000000 -35.000000 722.000000 ) ( 805.000000 -35.000000 617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 804.503861 -38.969112 617.000000 ) ( 805.000000 -35.000000 617.000000 ) ( 525.000000 0.000000 731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (52/28) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (35.000000, -35.000000, 0.000000) / (-910.000000, -805.000000, -525.000000) // --> Vector info: d1 = 0.000000, 0.450694, 1.213407. Determinants: 46.109441, -69.164175, -64553.229392, -23275.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.658706. Determinants: -69.164187, -46.109458, -62813.857658, -23275.000000 ( 525.000000 0.000000 1925.000000 ) ( 805.000000 -35.000000 1925.000000 ) ( 910.000000 35.000000 1925.000000 ) ( ( -0.001981 0.002972 2.773501 ) ( 0.002972 0.001981 2.698769 ) ) 17bsarris/13cnsky2 0 0 0 ( 910.000000 35.000000 1929.000000 ) ( 805.000000 -35.000000 1929.000000 ) ( 525.000000 0.000000 1929.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 35.000000 1929.000000 ) ( 910.000000 35.000000 1925.000000 ) ( 805.000000 -35.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.000000 -35.000000 1929.000000 ) ( 805.000000 -35.000000 1925.000000 ) ( 525.000000 0.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 0.000000 1929.000000 ) ( 525.000000 0.000000 1925.000000 ) ( 525.000000 70.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 70.000000 1929.000000 ) ( 525.000000 70.000000 1925.000000 ) ( 910.000000 35.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (53/29) # points: 4 { brushDef { // Surface normal: 0.377602, 0.000000, 0.925968 // RotY/Z : -1.183591 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.925968, 0.000000, -0.377602) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (35.000000, 70.000000, 0.000000) / (625.886896, 210.105704, 210.105704) // --> Vector info: d1 = 0.555104, 1.816452, 1.347287. Determinants: -195.069918, 71.873574, -54313.414762, -29104.683472 // --> Vector info: d2 = 0.387779, 3.089765, 3.262526. Determinants: 71.830956, 195.185676, -135964.418257, -29104.683472 ( 525.000000 0.000000 731.000000 ) ( 525.000000 70.000000 731.000000 ) ( 910.000000 35.000000 574.000000 ) ( ( 0.006702 -0.002469 1.866140 ) ( -0.002468 -0.006706 4.671565 ) ) 17bsarris/14frock2 0 0 0 ( 908.489590 35.000000 570.296129 ) ( 523.489590 70.000000 727.296129 ) ( 523.489590 0.000000 727.296129 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 908.489590 35.000000 570.296129 ) ( 910.000000 35.000000 574.000000 ) ( 525.000000 70.000000 731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 523.489590 70.000000 727.296129 ) ( 525.000000 70.000000 731.000000 ) ( 525.000000 0.000000 731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 523.489590 0.000000 727.296129 ) ( 525.000000 0.000000 731.000000 ) ( 805.000000 -35.000000 617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 803.489590 -35.000000 613.296129 ) ( 805.000000 -35.000000 617.000000 ) ( 910.000000 35.000000 574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (55/30) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (70.000000, 0.000000, 0.000000) / (-1925.000000, -1925.000000, -731.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: 298.500000, 0.000000, -20895.000000, -83580.000000 // --> Vector info: d2 = 0.000000, 0.000000, 8.525860. Determinants: -0.000560, -596.810189, -1148859.612893, -83580.000000 ( 525.000000 0.000000 731.000000 ) ( 525.000000 0.000000 1925.000000 ) ( 525.000000 70.000000 1925.000000 ) ( ( -0.003571 0.000000 0.250000 ) ( 0.000000 0.007141 13.745628 ) ) 17bsarris/15cliff3 0 0 0 ( 521.000000 70.000000 1925.000000 ) ( 521.000000 0.000000 1925.000000 ) ( 521.000000 0.000000 731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 70.000000 1925.000000 ) ( 525.000000 70.000000 1925.000000 ) ( 525.000000 0.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 0.000000 1925.000000 ) ( 525.000000 0.000000 1925.000000 ) ( 525.000000 0.000000 731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 0.000000 731.000000 ) ( 525.000000 0.000000 731.000000 ) ( 525.000000 70.000000 731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 70.000000 731.000000 ) ( 525.000000 70.000000 731.000000 ) ( 525.000000 70.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (56/31) # points: 3 { brushDef { // Surface normal: 0.778754, 0.627330, 0.000000 // RotY/Z : 0.000000 / 0.678119. Vector texS/T: (-0.627330, 0.778754, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff2]: 256.000000/128.000000 // --> Vector A/B: (-1465.030791, -1372.575397, -1465.030791) / (140.000000, 140.000000, -210.000000) // --> Vector info: d1 = 1.000000, 1.330385, 1.000000. Determinants: -115.634885, 0.000011, -201768.051488, -32359.388128 // --> Vector info: d2 = 0.000000, 0.000000, 2.500000. Determinants: 0.000036, 231.138479, -32359.337719, -32359.388128 ( 945.000000 -1120.000000 210.000000 ) ( 887.000000 -1048.000000 -140.000000 ) ( 945.000000 -1120.000000 -140.000000 ) ( ( 0.003573 0.000000 6.235225 ) ( 0.000000 -0.007143 0.999998 ) ) 17bsarris/15cliff2 0 0 0 ( 941.884984 -1122.509318 -140.000000 ) ( 883.884984 -1050.509318 -140.000000 ) ( 941.884984 -1122.509318 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.884984 -1122.509318 -140.000000 ) ( 945.000000 -1120.000000 -140.000000 ) ( 887.000000 -1048.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 883.884984 -1050.509318 -140.000000 ) ( 887.000000 -1048.000000 -140.000000 ) ( 945.000000 -1120.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.884984 -1122.509318 210.000000 ) ( 945.000000 -1120.000000 210.000000 ) ( 945.000000 -1120.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (58/32) # points: 3 { brushDef { // Surface normal: 0.920085, -0.391719, 0.000000 // RotY/Z : 0.000000 / -0.402499. Vector texS/T: (0.391719, 0.920085, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff2]: 256.000000/128.000000 // --> Vector A/B: (-397.367311, -287.594819, -287.594819) / (140.000000, -154.000000, -210.000000) // --> Vector info: d1 = 1.000000, 1.000000, 0.929900. Determinants: -20.609493, -7.695085, -13259.485293, -6147.259552 // --> Vector info: d2 = 0.000000, 2.242243, 2.616868. Determinants: -15.425937, 41.123490, -11887.052067, -6147.259552 ( 910.000000 -700.000000 210.000000 ) ( 910.000000 -700.000000 154.000000 ) ( 867.000000 -801.000000 -140.000000 ) ( ( 0.003353 0.001252 2.156975 ) ( 0.002509 -0.006690 1.933716 ) ) 17bsarris/15cliff2 0 0 0 ( 863.319661 -799.433123 -140.000000 ) ( 906.319661 -698.433123 154.000000 ) ( 906.319661 -698.433123 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 863.319661 -799.433123 -140.000000 ) ( 867.000000 -801.000000 -140.000000 ) ( 910.000000 -700.000000 154.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 906.319661 -698.433123 154.000000 ) ( 910.000000 -700.000000 154.000000 ) ( 910.000000 -700.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 906.319661 -698.433123 210.000000 ) ( 910.000000 -700.000000 210.000000 ) ( 867.000000 -801.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (59/33) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-801.000000, -1048.000000, -1120.000000) / (867.000000, 887.000000, 945.000000) // --> Vector info: d1 = 2.777647, 1.016044, 0.500087. Determinants: -91.853843, 0.606084, -109893.168565, -12886.000000 // --> Vector info: d2 = 0.809578, 0.662773, 0.250005. Determinants: -0.259321, 91.383722, -89869.625169, -12886.000000 ( 945.000000 -1120.000000 -140.000000 ) ( 887.000000 -1048.000000 -140.000000 ) ( 867.000000 -801.000000 -140.000000 ) ( ( 0.007128 -0.000047 8.528106 ) ( 0.000020 -0.007092 6.974207 ) ) 17bsarris/14frock2 0 0 0 ( 867.000000 -801.000000 -144.000000 ) ( 887.000000 -1048.000000 -144.000000 ) ( 945.000000 -1120.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 867.000000 -801.000000 -144.000000 ) ( 867.000000 -801.000000 -140.000000 ) ( 887.000000 -1048.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 887.000000 -1048.000000 -144.000000 ) ( 887.000000 -1048.000000 -140.000000 ) ( 945.000000 -1120.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 -1120.000000 -144.000000 ) ( 945.000000 -1120.000000 -140.000000 ) ( 936.000000 -1015.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -1015.000000 -144.000000 ) ( 936.000000 -1015.000000 -140.000000 ) ( 867.000000 -801.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (61/34) # points: 3 { brushDef { // Surface normal: -0.924491, -0.298084, 0.237618 // RotY/Z : -0.239912 / -2.829687. Vector texS/T: (0.306873, -0.951751, 0.000000) / (-0.226153, -0.072918, -0.971359) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (1028.410918, 1253.259756, 945.479647) / (-1.676502, -1.676502, -304.345305) // --> Vector info: d1 = 1.000000, 0.196762, 1.295560. Determinants: 243.115022, -0.157182, -318077.135536, -68054.728660 // --> Vector info: d2 = 3.000000, 3.000000, 0.837078. Determinants: 0.000000, -486.330478, -204979.520020, -68054.728660 ( 910.000000 -700.000000 154.000000 ) ( 936.000000 -1015.000000 -140.000000 ) ( 867.000000 -801.000000 -140.000000 ) ( ( -0.003572 0.000002 4.673843 ) ( 0.000000 0.007146 3.011981 ) ) 17bsarris/15cliff3 0 0 0 ( 870.697965 -799.807666 -140.950470 ) ( 939.697965 -1013.807666 -140.950470 ) ( 913.697965 -698.807666 153.049530 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 870.697965 -799.807666 -140.950470 ) ( 867.000000 -801.000000 -140.000000 ) ( 936.000000 -1015.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 939.697965 -1013.807666 -140.950470 ) ( 936.000000 -1015.000000 -140.000000 ) ( 910.000000 -700.000000 154.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.697965 -698.807666 153.049530 ) ( 910.000000 -700.000000 154.000000 ) ( 867.000000 -801.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (62/35) # points: 4 { brushDef { // Surface normal: -0.393919, 0.919145, 0.000000 // RotY/Z : 0.000000 / 1.975688. Vector texS/T: (-0.919145, -0.393919, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (110.428710, -133.276029, -133.276029) / (-1925.000000, -1925.000000, -1892.000000) // --> Vector info: d1 = 1.000000, 1.869193, 1.869193. Determinants: 28.683362, 0.000000, -11209.721596, -8042.256400 // --> Vector info: d2 = 0.000000, 0.000000, 0.116873. Determinants: 0.000005, -28.482450, -54828.716601, -8042.256400 ( 910.000000 -1785.000000 1892.000000 ) ( 910.000000 -1785.000000 1925.000000 ) ( 686.000000 -1881.000000 1925.000000 ) ( ( -0.003567 0.000000 1.393853 ) ( 0.000000 0.003542 6.817579 ) ) 17bsarris/13cnsky2 0 0 0 ( 687.575677 -1884.676580 1925.000000 ) ( 911.575677 -1788.676580 1925.000000 ) ( 911.575677 -1788.676580 1892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 687.575677 -1884.676580 1925.000000 ) ( 686.000000 -1881.000000 1925.000000 ) ( 910.000000 -1785.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 911.575677 -1788.676580 1925.000000 ) ( 910.000000 -1785.000000 1925.000000 ) ( 910.000000 -1785.000000 1892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 911.575677 -1788.676580 1892.000000 ) ( 910.000000 -1785.000000 1892.000000 ) ( 684.000000 -1882.000000 1857.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 685.575677 -1885.676580 1857.000000 ) ( 684.000000 -1882.000000 1857.000000 ) ( 686.000000 -1881.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (63/36) # points: 4 { brushDef { // Surface normal: -0.767149, 0.641458, -0.003697 // RotY/Z : 0.003697 / 2.445190. Vector texS/T: (-0.641462, -0.767154, 0.000000) / (0.002836, -0.002371, -0.999993) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (785.639814, 554.917037, 552.099803) / (-1918.173201, -1918.173201, -1850.172737) // --> Vector info: d1 = 1.000000, 1.823137, 1.834112. Determinants: 55.973701, -0.213297, -60073.564701, -15689.256069 // --> Vector info: d2 = 1.000000, 1.000000, 1.241873. Determinants: 0.000004, -55.805548, -122733.962079, -15689.256069 ( 1060.000000 -1606.000000 1857.000000 ) ( 1058.000000 -1608.000000 1925.000000 ) ( 910.000000 -1785.000000 1925.000000 ) ( ( -0.003568 0.000014 3.828962 ) ( 0.000000 0.003557 7.822803 ) ) 17bsarris/13cnsky2 0 0 0 ( 913.068597 -1787.565832 1925.014787 ) ( 1061.068597 -1610.565832 1925.014787 ) ( 1063.068597 -1608.565832 1857.014787 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.068597 -1787.565832 1925.014787 ) ( 910.000000 -1785.000000 1925.000000 ) ( 1058.000000 -1608.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1061.068597 -1610.565832 1925.014787 ) ( 1058.000000 -1608.000000 1925.000000 ) ( 1060.000000 -1606.000000 1857.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1063.068597 -1608.565832 1857.014787 ) ( 1060.000000 -1606.000000 1857.000000 ) ( 910.000000 -1785.000000 1892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.068597 -1787.565832 1892.014787 ) ( 910.000000 -1785.000000 1892.000000 ) ( 910.000000 -1785.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (64/37) # points: 10 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (-1190.000000, -1400.000000, -1575.000000) / (-1190.000000, -1155.000000, -1085.000000) // --> Vector info: d1 = 1.000000, 1.760344, 2.417940. Determinants: 30.208243, -5.034887, 21381.293287, -8575.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.143849. Determinants: -5.034707, -30.208243, -50514.108991, -8575.000000 ( 1085.000000 -1575.000000 1925.000000 ) ( 1155.000000 -1400.000000 1925.000000 ) ( 1190.000000 -1190.000000 1925.000000 ) ( ( -0.003523 0.000587 -2.493445 ) ( 0.000587 0.003523 5.890858 ) ) 17bsarris/13cnsky2 0 0 0 ( 1190.000000 -1190.000000 1929.000000 ) ( 1155.000000 -1400.000000 1929.000000 ) ( 1085.000000 -1575.000000 1929.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 -1190.000000 1929.000000 ) ( 1190.000000 -1190.000000 1925.000000 ) ( 1155.000000 -1400.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1155.000000 -1400.000000 1929.000000 ) ( 1155.000000 -1400.000000 1925.000000 ) ( 1085.000000 -1575.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -1575.000000 1929.000000 ) ( 1085.000000 -1575.000000 1925.000000 ) ( 910.000000 -1785.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -1785.000000 1929.000000 ) ( 910.000000 -1785.000000 1925.000000 ) ( 686.000000 -1881.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 686.000000 -1881.000000 1929.000000 ) ( 686.000000 -1881.000000 1925.000000 ) ( 654.000000 -1881.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 654.000000 -1881.000000 1929.000000 ) ( 654.000000 -1881.000000 1925.000000 ) ( 490.000000 -1750.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 490.000000 -1750.000000 1929.000000 ) ( 490.000000 -1750.000000 1925.000000 ) ( 455.000000 -1470.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1470.000000 1929.000000 ) ( 455.000000 -1470.000000 1925.000000 ) ( 630.000000 -1155.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 -1155.000000 1929.000000 ) ( 630.000000 -1155.000000 1925.000000 ) ( 945.000000 -1120.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 -1120.000000 1929.000000 ) ( 945.000000 -1120.000000 1925.000000 ) ( 1190.000000 -1190.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (65/38) # points: 4 { brushDef { // Surface normal: -0.986394, 0.164399, 0.000000 // RotY/Z : 0.000000 / 2.976444. Vector texS/T: (-0.164399, -0.986394, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff2]: 256.000000/128.000000 // --> Vector A/B: (1191.070663, 1191.070663, 978.173974) / (-399.000000, -1925.000000, -1925.000000) // --> Vector info: d1 = 0.579389, 0.579413, 0.959585. Determinants: 580.142496, 0.005076, -879220.888839, -324880.346743 // --> Vector info: d2 = 5.797424, 0.348206, 0.348212. Determinants: 0.010181, -1160.120627, -2346369.480246, -324880.346743 ( 1190.000000 -1190.000000 1925.000000 ) ( 1155.000000 -1400.000000 1925.000000 ) ( 1155.000000 -1400.000000 399.000000 ) ( ( -0.001786 0.000000 2.706291 ) ( 0.000000 0.003571 7.222257 ) ) 17bsarris/15cliff2 0 0 0 ( 1158.945576 -1400.657596 399.000000 ) ( 1158.945576 -1400.657596 1925.000000 ) ( 1193.945576 -1190.657596 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1158.945576 -1400.657596 399.000000 ) ( 1155.000000 -1400.000000 399.000000 ) ( 1155.000000 -1400.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1158.945576 -1400.657596 1925.000000 ) ( 1155.000000 -1400.000000 1925.000000 ) ( 1190.000000 -1190.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1193.945576 -1190.657596 1925.000000 ) ( 1190.000000 -1190.000000 1925.000000 ) ( 1190.000000 -1190.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1193.945576 -1190.657596 353.000000 ) ( 1190.000000 -1190.000000 353.000000 ) ( 1155.000000 -1400.000000 399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (66/39) # points: 4 { brushDef { // Surface normal: -0.928477, 0.371391, 0.000000 // RotY/Z : 0.000000 / 2.761086. Vector texS/T: (-0.371391, -0.928477, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff2]: 256.000000/128.000000 // --> Vector A/B: (1059.391904, 1059.391904, 870.911136) / (-438.000000, -1925.000000, -1925.000000) // --> Vector info: d1 = 0.242810, 0.242841, 0.579413. Determinants: 500.483528, 0.005752, -598258.259927, -280270.902387 // --> Vector info: d2 = 5.660698, 0.348198, 0.348206. Determinants: 0.011350, -1001.304081, -2025112.130796, -280270.902387 ( 1155.000000 -1400.000000 1925.000000 ) ( 1085.000000 -1575.000000 1925.000000 ) ( 1085.000000 -1575.000000 438.000000 ) ( ( -0.001786 0.000000 2.134571 ) ( 0.000000 0.003573 7.225553 ) ) 17bsarris/15cliff2 0 0 0 ( 1088.713907 -1576.485563 438.000000 ) ( 1088.713907 -1576.485563 1925.000000 ) ( 1158.713907 -1401.485563 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1088.713907 -1576.485563 438.000000 ) ( 1085.000000 -1575.000000 438.000000 ) ( 1085.000000 -1575.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1088.713907 -1576.485563 1925.000000 ) ( 1085.000000 -1575.000000 1925.000000 ) ( 1155.000000 -1400.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1158.713907 -1401.485563 1925.000000 ) ( 1155.000000 -1400.000000 1925.000000 ) ( 1155.000000 -1400.000000 399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1158.713907 -1401.485563 399.000000 ) ( 1155.000000 -1400.000000 399.000000 ) ( 1085.000000 -1575.000000 438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (67/40) # points: 5 { brushDef { // Surface normal: 0.624114, 0.781333, 0.000000 // RotY/Z : 0.000000 / 0.896799. Vector texS/T: (-0.781333, 0.624114, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-1475.052639, -1475.052639, -1684.950233) / (-476.000000, -1925.000000, -1925.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.749302. Determinants: 1085.738994, 0.000000, 1601522.151705, -304141.613820 // --> Vector info: d2 = 11.000000, 0.648438, 0.648438. Determinants: 0.000000, -2172.768064, -4379795.350343, -304141.613820 ( 654.000000 -1881.000000 1925.000000 ) ( 490.000000 -1750.000000 1925.000000 ) ( 490.000000 -1750.000000 476.000000 ) ( ( -0.003570 0.000000 -5.265712 ) ( 0.000000 0.007144 14.400513 ) ) 17bsarris/15cliff3 0 0 0 ( 487.503545 -1753.125334 476.000000 ) ( 487.503545 -1753.125334 1925.000000 ) ( 651.503545 -1884.125334 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 487.503545 -1753.125334 476.000000 ) ( 490.000000 -1750.000000 476.000000 ) ( 490.000000 -1750.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 487.503545 -1753.125334 1925.000000 ) ( 490.000000 -1750.000000 1925.000000 ) ( 654.000000 -1881.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 651.503545 -1884.125334 1925.000000 ) ( 654.000000 -1881.000000 1925.000000 ) ( 665.000000 -1890.000000 1208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 662.503545 -1893.125334 1208.000000 ) ( 665.000000 -1890.000000 1208.000000 ) ( 665.000000 -1890.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 662.503545 -1893.125334 506.000000 ) ( 665.000000 -1890.000000 506.000000 ) ( 490.000000 -1750.000000 476.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (68/41) # points: 4 { brushDef { // Surface normal: 0.992278, 0.124035, 0.000000 // RotY/Z : 0.000000 / 0.124355. Vector texS/T: (-0.124035, 0.992278, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff2]: 256.000000/128.000000 // --> Vector A/B: (-1515.084283, -1515.084283, -1797.263304) / (-415.000000, -1925.000000, -1925.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.503891. Determinants: 760.874897, 0.000000, 1152789.507652, -426090.321998 // --> Vector info: d2 = 6.000000, 0.605469, 0.605469. Determinants: 0.000000, -1522.223548, -3188264.704367, -426090.321998 ( 490.000000 -1750.000000 1925.000000 ) ( 455.000000 -1470.000000 1925.000000 ) ( 455.000000 -1470.000000 415.000000 ) ( ( -0.001786 0.000000 -2.705505 ) ( 0.000000 0.003573 7.482603 ) ) 17bsarris/15cliff2 0 0 0 ( 451.030888 -1470.496139 415.000000 ) ( 451.030888 -1470.496139 1925.000000 ) ( 486.030888 -1750.496139 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 451.030888 -1470.496139 415.000000 ) ( 455.000000 -1470.000000 415.000000 ) ( 455.000000 -1470.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 451.030888 -1470.496139 1925.000000 ) ( 455.000000 -1470.000000 1925.000000 ) ( 490.000000 -1750.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.030888 -1750.496139 1925.000000 ) ( 490.000000 -1750.000000 1925.000000 ) ( 490.000000 -1750.000000 476.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.030888 -1750.496139 476.000000 ) ( 490.000000 -1750.000000 476.000000 ) ( 455.000000 -1470.000000 415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (74/42) # points: 5 { brushDef { // Surface normal: -0.393919, 0.919145, 0.000000 // RotY/Z : 0.000000 / 1.975688. Vector texS/T: (-0.919145, -0.393919, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff2]: 256.000000/128.000000 // --> Vector A/B: (-133.276029, -133.276029, 133.276029) / (-1892.000000, -483.000000, -506.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.951972. Determinants: -1341.328649, -0.000017, -178767.008389, -375571.850716 // --> Vector info: d2 = 11.000000, 0.936871, 1.100933. Determinants: 0.287914, 2682.347864, 943750.173668, -375571.850716 ( 665.000000 -1890.000000 506.000000 ) ( 910.000000 -1785.000000 483.000000 ) ( 910.000000 -1785.000000 1892.000000 ) ( ( 0.003571 0.000000 0.475986 ) ( -0.000001 -0.007142 -2.512835 ) ) 17bsarris/15cliff2 0 0 0 ( 911.575677 -1788.676580 1892.000000 ) ( 911.575677 -1788.676580 483.000000 ) ( 666.575677 -1893.676580 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 911.575677 -1788.676580 1892.000000 ) ( 910.000000 -1785.000000 1892.000000 ) ( 910.000000 -1785.000000 483.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 911.575677 -1788.676580 483.000000 ) ( 910.000000 -1785.000000 483.000000 ) ( 665.000000 -1890.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 666.575677 -1893.676580 506.000000 ) ( 665.000000 -1890.000000 506.000000 ) ( 665.000000 -1890.000000 1208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 666.575677 -1893.676580 1208.000000 ) ( 665.000000 -1890.000000 1208.000000 ) ( 684.000000 -1882.000000 1857.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 685.575677 -1885.676580 1857.000000 ) ( 684.000000 -1882.000000 1857.000000 ) ( 910.000000 -1785.000000 1892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (75/43) # points: 5 { brushDef { // Surface normal: -0.778413, 0.627752, 0.000000 // RotY/Z : 0.000000 / 2.462930. Vector texS/T: (-0.627752, -0.778413, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff2]: 256.000000/128.000000 // --> Vector A/B: (584.713743, 544.889128, 544.889128) / (-1857.000000, -980.000000, -438.000000) // --> Vector info: d1 = 1.000000, 1.000000, 1.087824. Determinants: -77.021744, -3.497561, 16955.761705, -21584.941603 // --> Vector info: d2 = 11.000000, 4.727260, 0.856280. Determinants: -4.975753, 154.160281, 51750.675852, -21584.941603 ( 1085.000000 -1575.000000 438.000000 ) ( 1085.000000 -1575.000000 980.000000 ) ( 1060.000000 -1606.000000 1857.000000 ) ( ( 0.003568 0.000162 -0.785537 ) ( 0.000231 -0.007142 -2.397536 ) ) 17bsarris/15cliff2 0 0 0 ( 1063.113652 -1608.511010 1857.000000 ) ( 1088.113652 -1577.511010 980.000000 ) ( 1088.113652 -1577.511010 438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1063.113652 -1608.511010 1857.000000 ) ( 1060.000000 -1606.000000 1857.000000 ) ( 1085.000000 -1575.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1088.113652 -1577.511010 980.000000 ) ( 1085.000000 -1575.000000 980.000000 ) ( 1085.000000 -1575.000000 438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1088.113652 -1577.511010 438.000000 ) ( 1085.000000 -1575.000000 438.000000 ) ( 910.000000 -1785.000000 483.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.113652 -1787.511010 483.000000 ) ( 910.000000 -1785.000000 483.000000 ) ( 910.000000 -1785.000000 1892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.113652 -1787.511010 1892.000000 ) ( 910.000000 -1785.000000 1892.000000 ) ( 1060.000000 -1606.000000 1857.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (76/44) # points: 3 { brushDef { // Surface normal: 0.001949, 0.212940, 0.977063 // RotY/Z : -1.356204 / 1.561642. Vector texS/T: (-0.999958, 0.009154, 0.000000) / (0.008944, 0.977022, -0.212949) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-468.437591, -739.128999, -640.546690) / (-1520.527138, -1708.365264, -1196.506370) // --> Vector info: d1 = 0.716069, 0.199211, 1.953012. Determinants: 64.872492, -423.786030, -699945.083396, -120038.288483 // --> Vector info: d2 = 1.426272, 0.370026, 0.994569. Determinants: -423.336203, -64.931105, -468243.394758, -120038.288483 ( 630.000000 -1155.000000 346.000000 ) ( 724.000000 -1656.000000 455.000000 ) ( 455.000000 -1470.000000 415.000000 ) ( ( -0.000540 0.003530 5.831015 ) ( 0.003527 0.000541 3.900784 ) ) 17bsarris/14frock2 0 0 0 ( 454.992202 -1470.851762 411.091747 ) ( 723.992202 -1656.851762 451.091747 ) ( 629.992202 -1155.851762 342.091747 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 454.992202 -1470.851762 411.091747 ) ( 455.000000 -1470.000000 415.000000 ) ( 724.000000 -1656.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 723.992202 -1656.851762 451.091747 ) ( 724.000000 -1656.000000 455.000000 ) ( 630.000000 -1155.000000 346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 629.992202 -1155.851762 342.091747 ) ( 630.000000 -1155.000000 346.000000 ) ( 455.000000 -1470.000000 415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (77/45) # points: 4 { brushDef { // Surface normal: 0.003102, 0.213233, 0.976996 // RotY/Z : -1.355890 / 1.556252. Vector texS/T: (-0.999894, 0.014544, 0.000000) / (0.014209, 0.976893, -0.213256) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-476.331432, -515.400027, -692.417665) / (-1518.068714, -1804.110048, -1944.786114) // --> Vector info: d1 = 1.715725, 0.725724, 0.321301. Determinants: 23.587626, -159.447321, -308261.430975, -45138.345395 // --> Vector info: d2 = 2.426401, 2.138215, 1.439049. Determinants: -159.449544, -23.698541, -221450.575518, -45138.345395 ( 665.000000 -1890.000000 506.000000 ) ( 490.000000 -1750.000000 476.000000 ) ( 455.000000 -1470.000000 415.000000 ) ( ( -0.000523 0.003532 6.829259 ) ( 0.003532 0.000525 4.906041 ) ) 17bsarris/14frock2 0 0 0 ( 454.987594 -1470.852933 411.092014 ) ( 489.987594 -1750.852933 472.092014 ) ( 664.987594 -1890.852933 502.092014 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 454.987594 -1470.852933 411.092014 ) ( 455.000000 -1470.000000 415.000000 ) ( 490.000000 -1750.000000 476.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.987594 -1750.852933 472.092014 ) ( 490.000000 -1750.000000 476.000000 ) ( 665.000000 -1890.000000 506.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 664.987594 -1890.852933 502.092014 ) ( 665.000000 -1890.000000 506.000000 ) ( 910.000000 -1785.000000 483.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 909.987594 -1785.852933 479.092014 ) ( 910.000000 -1785.000000 483.000000 ) ( 455.000000 -1470.000000 415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (79/46) # points: 5 { brushDef { // Surface normal: 0.002845, 0.219037, 0.975712 // RotY/Z : -1.349950 / 1.557810. Vector texS/T: (-0.999916, 0.012986, 0.000000) / (0.012671, 0.975630, -0.219056) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-1198.872928, -1205.352901, -959.464545) / (-1264.333960, -1223.248561, -1154.772898) // --> Vector info: d1 = 1.000000, 1.148162, 1.260132. Determinants: 5.545206, -37.156960, -50876.950200, -10546.141474 // --> Vector info: d2 = 1.000000, 1.000000, 1.904753. Determinants: -37.172151, -5.862777, -62523.333783, -10546.141474 ( 945.000000 -1120.000000 338.000000 ) ( 1190.000000 -1190.000000 353.000000 ) ( 1183.000000 -1230.000000 362.000000 ) ( ( -0.000526 0.003523 4.824224 ) ( 0.003525 0.000556 5.928551 ) ) 17bsarris/14frock2 0 0 0 ( 1182.988621 -1230.876150 358.097151 ) ( 1189.988621 -1190.876150 349.097151 ) ( 944.988621 -1120.876150 334.097151 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1182.988621 -1230.876150 358.097151 ) ( 1183.000000 -1230.000000 362.000000 ) ( 1190.000000 -1190.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1189.988621 -1190.876150 349.097151 ) ( 1190.000000 -1190.000000 353.000000 ) ( 945.000000 -1120.000000 338.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 944.988621 -1120.876150 334.097151 ) ( 945.000000 -1120.000000 338.000000 ) ( 630.000000 -1155.000000 346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 629.988621 -1155.876150 342.097151 ) ( 630.000000 -1155.000000 346.000000 ) ( 644.000000 -1230.000000 362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 643.988621 -1230.876150 358.097151 ) ( 644.000000 -1230.000000 362.000000 ) ( 1183.000000 -1230.000000 362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (81/47) # points: 3 { brushDef { // Surface normal: -0.773957, 0.633238, 0.000000 // RotY/Z : 0.000000 / 2.455863. Vector texS/T: (-0.633238, -0.773957, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (576.387109, 533.749097, 533.749097) / (-1925.000000, -1925.000000, -980.000000) // --> Vector info: d1 = 1.000000, 1.153144, 1.153144. Determinants: 144.721253, 0.000000, -123708.378216, -40292.920594 // --> Vector info: d2 = 0.000000, 0.000000, 3.375019. Determinants: 0.000129, -143.904073, -277015.416998, -40292.920594 ( 1219.000000 -1687.000000 980.000000 ) ( 1219.000000 -1687.000000 1925.000000 ) ( 1192.000000 -1720.000000 1925.000000 ) ( ( -0.003592 0.000000 3.070226 ) ( 0.000000 0.003571 6.875039 ) ) 17bsarris/13cnsky2 0 0 0 ( 1195.095829 -1722.532951 1925.000000 ) ( 1222.095829 -1689.532951 1925.000000 ) ( 1222.095829 -1689.532951 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1195.095829 -1722.532951 1925.000000 ) ( 1192.000000 -1720.000000 1925.000000 ) ( 1219.000000 -1687.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1222.095829 -1689.532951 1925.000000 ) ( 1219.000000 -1687.000000 1925.000000 ) ( 1219.000000 -1687.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1222.095829 -1689.532951 980.000000 ) ( 1219.000000 -1687.000000 980.000000 ) ( 1192.000000 -1720.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (82/48) # points: 4 { brushDef { // Surface normal: 0.640650, 0.766492, 0.045356 // RotY/Z : -0.045372 / 0.874592. Vector texS/T: (-0.767282, 0.641310, 0.000000) / (0.029087, 0.034801, -0.998971) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-1842.564180, -1843.262750, -2017.905242) / (-1002.243259, -1880.146734, -1880.146734) // --> Vector info: d1 = 1.000000, 4.136370, 4.136370. Determinants: 0.000000, 547.743453, 395652.959958, -153319.250637 // --> Vector info: d2 = 0.000000, 0.000000, 1.250001. Determinants: 1097.379790, -0.873171, 2021117.550410, -153319.250637 ( 1194.000000 -1718.000000 1857.000000 ) ( 1060.000000 -1606.000000 1857.000000 ) ( 1085.000000 -1575.000000 980.000000 ) ( ( 0.000000 -0.003573 -2.580582 ) ( -0.007157 0.000006 -13.182412 ) ) 17bsarris/15cliff3 0 0 0 ( 1082.437399 -1578.065969 979.818575 ) ( 1057.437399 -1609.065969 1856.818575 ) ( 1191.437399 -1721.065969 1856.818575 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1082.437399 -1578.065969 979.818575 ) ( 1085.000000 -1575.000000 980.000000 ) ( 1060.000000 -1606.000000 1857.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1057.437399 -1609.065969 1856.818575 ) ( 1060.000000 -1606.000000 1857.000000 ) ( 1194.000000 -1718.000000 1857.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1191.437399 -1721.065969 1856.818575 ) ( 1194.000000 -1718.000000 1857.000000 ) ( 1219.000000 -1687.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1216.437399 -1690.065969 979.818575 ) ( 1219.000000 -1687.000000 980.000000 ) ( 1085.000000 -1575.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (83/49) # points: 4 { brushDef { // Surface normal: -0.641310, -0.767282, 0.000000 // RotY/Z : 0.000000 / -2.267001. Vector texS/T: (0.767282, -0.641310, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (1842.564180, 1842.564180, 2017.206672) / (-1925.000000, -980.000000, -980.000000) // --> Vector info: d1 = 0.000000, 3.375019, 3.375019. Determinants: 0.000000, -589.421688, -1134636.761018, -165037.154908 // --> Vector info: d2 = 1.000000, 1.000000, 2.250000. Determinants: -1181.250059, -0.000010, 2011491.892485, -165037.154908 ( 1219.000000 -1687.000000 980.000000 ) ( 1085.000000 -1575.000000 980.000000 ) ( 1085.000000 -1575.000000 1925.000000 ) ( ( 0.000000 0.003571 6.875038 ) ( 0.007157 0.000000 -12.188115 ) ) 17bsarris/15cliff3 0 0 0 ( 1087.565241 -1571.930873 1925.000000 ) ( 1087.565241 -1571.930873 980.000000 ) ( 1221.565241 -1683.930873 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1087.565241 -1571.930873 1925.000000 ) ( 1085.000000 -1575.000000 1925.000000 ) ( 1085.000000 -1575.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1087.565241 -1571.930873 980.000000 ) ( 1085.000000 -1575.000000 980.000000 ) ( 1219.000000 -1687.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1221.565241 -1683.930873 980.000000 ) ( 1219.000000 -1687.000000 980.000000 ) ( 1219.000000 -1687.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1221.565241 -1683.930873 1925.000000 ) ( 1219.000000 -1687.000000 1925.000000 ) ( 1085.000000 -1575.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (84/50) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (-1608.000000, -1575.000000, -1687.000000) / (-1058.000000, -1085.000000, -1219.000000) // --> Vector info: d1 = 1.000000, 1.153144, 1.153142. Determinants: -20.521375, 17.152082, -22297.467812, -7446.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.625000. Determinants: 16.874987, 20.625021, 48956.250497, -7446.000000 ( 1219.000000 -1687.000000 1925.000000 ) ( 1085.000000 -1575.000000 1925.000000 ) ( 1058.000000 -1608.000000 1925.000000 ) ( ( 0.002756 -0.002304 2.994557 ) ( -0.002266 -0.002770 -6.574839 ) ) 17bsarris/13cnsky2 0 0 0 ( 1058.000000 -1608.000000 1929.000000 ) ( 1085.000000 -1575.000000 1929.000000 ) ( 1219.000000 -1687.000000 1929.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1058.000000 -1608.000000 1929.000000 ) ( 1058.000000 -1608.000000 1925.000000 ) ( 1085.000000 -1575.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -1575.000000 1929.000000 ) ( 1085.000000 -1575.000000 1925.000000 ) ( 1219.000000 -1687.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1219.000000 -1687.000000 1929.000000 ) ( 1219.000000 -1687.000000 1925.000000 ) ( 1192.000000 -1720.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1192.000000 -1720.000000 1929.000000 ) ( 1192.000000 -1720.000000 1925.000000 ) ( 1058.000000 -1608.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (85/51) # points: 4 { brushDef { // Surface normal: 0.640760, 0.766624, 0.041394 // RotY/Z : -0.041405 / 0.874592. Vector texS/T: (-0.767282, 0.641310, 0.000000) / (0.026546, 0.031761, -0.999143) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (-1843.262750, -1843.010807, -2017.653299) / (-1878.276976, -1946.335308, -1946.335308) // --> Vector info: d1 = 1.000000, 1.242121, 1.242122. Determinants: 0.000024, 42.284674, 67536.498012, -11885.876661 // --> Vector info: d2 = 1.000000, 1.000000, 1.625000. Determinants: 42.536449, 0.157485, 66815.779250, -11885.876661 ( 1192.000000 -1720.000000 1925.000000 ) ( 1058.000000 -1608.000000 1925.000000 ) ( 1060.000000 -1606.000000 1857.000000 ) ( ( 0.000000 -0.003558 -5.682080 ) ( -0.003579 -0.000013 -5.621443 ) ) 17bsarris/13cnsky2 0 0 0 ( 1057.436958 -1609.066497 1856.834425 ) ( 1055.436958 -1611.066497 1924.834425 ) ( 1189.436958 -1723.066497 1924.834425 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1057.436958 -1609.066497 1856.834425 ) ( 1060.000000 -1606.000000 1857.000000 ) ( 1058.000000 -1608.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1055.436958 -1611.066497 1924.834425 ) ( 1058.000000 -1608.000000 1925.000000 ) ( 1192.000000 -1720.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1189.436958 -1723.066497 1924.834425 ) ( 1192.000000 -1720.000000 1925.000000 ) ( 1194.000000 -1718.000000 1857.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1191.436958 -1721.066497 1856.834425 ) ( 1194.000000 -1718.000000 1857.000000 ) ( 1060.000000 -1606.000000 1857.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (86/52) # points: 3 { brushDef { // Surface normal: 0.570028, -0.421982, 0.704982 // RotY/Z : -0.782397 / -0.637253. Vector texS/T: (0.594990, 0.803733, 0.000000) / (0.566617, -0.419457, -0.709225) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (421.612048, 569.571387, 450.836130) / (310.983576, 93.845292, 33.215771) // --> Vector info: d1 = 0.684521, 2.555100, 2.365966. Determinants: -154.480713, 194.119534, -19025.982106, -34752.673638 // --> Vector info: d2 = 0.250010, 0.387733, 1.321003. Determinants: 194.298799, 154.438665, -138635.119347, -34752.673638 ( 805.000000 -35.000000 617.000000 ) ( 910.000000 35.000000 574.000000 ) ( 945.000000 -175.000000 420.000000 ) ( ( 0.004445 -0.005586 0.547468 ) ( -0.005591 -0.004444 3.989193 ) ) 17bsarris/14frock2 0 0 0 ( 942.719888 -173.312072 417.180073 ) ( 907.719888 36.687928 571.180073 ) ( 802.719888 -33.312072 614.180073 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 942.719888 -173.312072 417.180073 ) ( 945.000000 -175.000000 420.000000 ) ( 910.000000 35.000000 574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 907.719888 36.687928 571.180073 ) ( 910.000000 35.000000 574.000000 ) ( 805.000000 -35.000000 617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 802.719888 -33.312072 614.180073 ) ( 805.000000 -35.000000 617.000000 ) ( 945.000000 -175.000000 420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (87/53) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (-35.000000, 35.000000, -140.000000) / (-805.000000, -910.000000, -1050.000000) // --> Vector info: d1 = 0.000000, 0.450694, 0.520031. Determinants: -55.816697, 83.725051, 65445.081952, -28175.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.797382. Determinants: 83.725084, 55.816689, 47862.806330, -28175.000000 ( 1050.000000 -140.000000 1925.000000 ) ( 910.000000 35.000000 1925.000000 ) ( 805.000000 -35.000000 1925.000000 ) ( ( 0.001981 -0.002972 -2.322807 ) ( -0.002972 -0.001981 -1.698769 ) ) 17bsarris/13cnsky2 0 0 0 ( 805.000000 -35.000000 1929.000000 ) ( 910.000000 35.000000 1929.000000 ) ( 1050.000000 -140.000000 1929.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.000000 -35.000000 1929.000000 ) ( 805.000000 -35.000000 1925.000000 ) ( 910.000000 35.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 35.000000 1929.000000 ) ( 910.000000 35.000000 1925.000000 ) ( 1050.000000 -140.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 -140.000000 1929.000000 ) ( 1050.000000 -140.000000 1925.000000 ) ( 945.000000 -175.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 -175.000000 1929.000000 ) ( 945.000000 -175.000000 1925.000000 ) ( 805.000000 -35.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (88/54) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-791.959595, -593.969696, -593.969696) / (-420.000000, -617.000000, -722.000000) // --> Vector info: d1 = 1.381571, 0.651644, 0.639252. Determinants: 74.201287, -2.453358, 29012.616745, -20788.939367 // --> Vector info: d2 = 2.160909, 0.803252, 0.053670. Determinants: -5.113936, -148.409851, -111305.167826, -20788.939367 ( 805.000000 -35.000000 722.000000 ) ( 805.000000 -35.000000 617.000000 ) ( 945.000000 -175.000000 420.000000 ) ( ( -0.003569 0.000118 -1.395579 ) ( 0.000246 0.007139 5.354057 ) ) 17bsarris/15cliff3 0 0 0 ( 942.171573 -177.828427 420.000000 ) ( 802.171573 -37.828427 617.000000 ) ( 802.171573 -37.828427 722.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 942.171573 -177.828427 420.000000 ) ( 945.000000 -175.000000 420.000000 ) ( 805.000000 -35.000000 617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 802.171573 -37.828427 617.000000 ) ( 805.000000 -35.000000 617.000000 ) ( 805.000000 -35.000000 722.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 802.171573 -37.828427 722.000000 ) ( 805.000000 -35.000000 722.000000 ) ( 945.000000 -175.000000 683.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 942.171573 -177.828427 683.000000 ) ( 945.000000 -175.000000 683.000000 ) ( 945.000000 -175.000000 420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (90/55) # points: 5 { brushDef { // Surface normal: -0.780869, -0.624695, 0.000000 // RotY/Z : 0.000000 / -2.466852. Vector texS/T: (0.624695, -0.780869, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (541.142085, 765.251433, 765.251433) / (-574.000000, -459.000000, -1877.000000) // --> Vector info: d1 = 0.655565, 0.255368, 0.255389. Determinants: 567.476890, 0.004862, -515412.839481, -317787.055904 // --> Vector info: d2 = 5.174192, 5.584325, 0.518520. Determinants: 0.999764, -1135.294142, -2296491.230404, -317787.055904 ( 1050.000000 -140.000000 1877.000000 ) ( 1050.000000 -140.000000 459.000000 ) ( 910.000000 35.000000 574.000000 ) ( ( -0.001786 0.000000 1.621881 ) ( -0.000003 0.003572 7.226510 ) ) 17bsarris/15cliff3 0 0 0 ( 913.123475 37.498780 574.000000 ) ( 1053.123475 -137.501220 459.000000 ) ( 1053.123475 -137.501220 1877.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.123475 37.498780 574.000000 ) ( 910.000000 35.000000 574.000000 ) ( 1050.000000 -140.000000 459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1053.123475 -137.501220 459.000000 ) ( 1050.000000 -140.000000 459.000000 ) ( 1050.000000 -140.000000 1877.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1053.123475 -137.501220 1877.000000 ) ( 1050.000000 -140.000000 1877.000000 ) ( 931.000000 9.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 934.123475 11.498780 1814.000000 ) ( 931.000000 9.000000 1814.000000 ) ( 910.000000 35.000000 1410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.123475 37.498780 1410.000000 ) ( 910.000000 35.000000 1410.000000 ) ( 910.000000 35.000000 574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (92/56) # points: 3 { brushDef { // Surface normal: -0.095644, -0.598970, 0.795039 // RotY/Z : -0.919073 / -1.729140. Vector texS/T: (0.987490, -0.157683, 0.000000) / (-0.125364, -0.785093, -0.606558) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (960.772370, 1058.939892, 893.096798) / (-235.832089, -300.129348, -489.723831) // --> Vector info: d1 = 0.684521, 1.004775, 2.554900. Determinants: 38.950344, 205.283912, -9049.414016, -29275.277112 // --> Vector info: d2 = 1.250010, 0.475795, 1.387713. Determinants: 205.420774, -38.877502, -243125.556484, -29275.277112 ( 910.000000 35.000000 574.000000 ) ( 1050.000000 -140.000000 459.000000 ) ( 945.000000 -175.000000 420.000000 ) ( ( -0.001330 -0.007012 0.309115 ) ( -0.007017 0.001328 8.304808 ) ) 17bsarris/14frock2 0 0 0 ( 945.382575 -172.604122 416.819842 ) ( 1050.382575 -137.604122 455.819842 ) ( 910.382575 37.395878 570.819842 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.382575 -172.604122 416.819842 ) ( 945.000000 -175.000000 420.000000 ) ( 1050.000000 -140.000000 459.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.382575 -137.604122 455.819842 ) ( 1050.000000 -140.000000 459.000000 ) ( 910.000000 35.000000 574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.382575 37.395878 570.819842 ) ( 910.000000 35.000000 574.000000 ) ( 945.000000 -175.000000 420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (95/57) # points: 4 { brushDef { // Surface normal: -0.780329, -0.625370, 0.000000 // RotY/Z : 0.000000 / -2.465987. Vector texS/T: (0.625370, -0.780329, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (765.884211, 765.884211, 585.191101) / (-1877.000000, -1925.000000, -1925.000000) // --> Vector info: d1 = 1.000000, 1.170305, 1.170305. Determinants: 0.000000, 30.772932, 49087.524944, -8673.269280 // --> Vector info: d2 = 0.000000, 0.000000, 0.646991. Determinants: 31.055578, -0.000011, -23784.998523, -8673.269280 ( 937.000000 1.000000 1925.000000 ) ( 1050.000000 -140.000000 1925.000000 ) ( 1050.000000 -140.000000 1877.000000 ) ( ( 0.000000 -0.003548 -5.659633 ) ( -0.003581 0.000000 2.742334 ) ) 17bsarris/13cnsky2 0 0 0 ( 1053.121314 -137.498521 1877.000000 ) ( 1053.121314 -137.498521 1925.000000 ) ( 940.121314 3.501479 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1053.121314 -137.498521 1877.000000 ) ( 1050.000000 -140.000000 1877.000000 ) ( 1050.000000 -140.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1053.121314 -137.498521 1925.000000 ) ( 1050.000000 -140.000000 1925.000000 ) ( 937.000000 1.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 940.121314 3.501479 1925.000000 ) ( 937.000000 1.000000 1925.000000 ) ( 931.000000 9.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 934.121314 11.501479 1814.000000 ) ( 931.000000 9.000000 1814.000000 ) ( 1050.000000 -140.000000 1877.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (97/58) # points: 3 { brushDef { // Surface normal: -0.785492, -0.618872, 0.000000 // RotY/Z : 0.000000 / -2.474287. Vector texS/T: (0.618872, -0.785492, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (576.860324, 534.848420, 534.848420) / (-1925.000000, -1925.000000, -1410.000000) // --> Vector info: d1 = 1.000000, 1.153400, 1.153400. Determinants: 79.001064, 0.000000, -67208.705750, -21636.130084 // --> Vector info: d2 = 0.000000, 0.000000, 1.840796. Determinants: 0.000070, -77.335355, -148870.600455, -21636.130084 ( 1047.000000 144.000000 1410.000000 ) ( 1047.000000 144.000000 1925.000000 ) ( 1073.000000 111.000000 1925.000000 ) ( ( -0.003651 0.000000 3.106318 ) ( 0.000000 0.003574 6.880648 ) ) 17bsarris/13cnsky2 0 0 0 ( 1076.141967 113.475489 1925.000000 ) ( 1050.141967 146.475489 1925.000000 ) ( 1050.141967 146.475489 1410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1076.141967 113.475489 1925.000000 ) ( 1073.000000 111.000000 1925.000000 ) ( 1047.000000 144.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.141967 146.475489 1925.000000 ) ( 1047.000000 144.000000 1925.000000 ) ( 1047.000000 144.000000 1410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.141967 146.475489 1410.000000 ) ( 1047.000000 144.000000 1410.000000 ) ( 1073.000000 111.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (98/59) # points: 4 { brushDef { // Surface normal: -0.621956, 0.778700, 0.082444 // RotY/Z : -0.082537 / 2.244751. Vector texS/T: (-0.781360, -0.624081, 0.000000) / (-0.051452, 0.064418, -0.996596) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-732.880098, -733.062543, -908.133645) / (-1449.766267, -1855.146295, -1859.159959) // --> Vector info: d1 = 1.000000, 2.447622, 2.463903. Determinants: 0.789778, 253.433744, 297028.914973, -70969.595581 // --> Vector info: d2 = 1.000000, 1.000000, 2.250000. Determinants: 506.724962, -0.228057, 300068.419290, -70969.595581 ( 1068.000000 118.000000 1818.000000 ) ( 931.000000 9.000000 1814.000000 ) ( 910.000000 35.000000 1410.000000 ) ( ( -0.000011 -0.003571 -4.185298 ) ( -0.007140 0.000003 -4.228126 ) ) 17bsarris/15cliff3 0 0 0 ( 912.487826 31.885201 1409.670225 ) ( 933.487826 5.885201 1813.670225 ) ( 1070.487826 114.885201 1817.670225 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 912.487826 31.885201 1409.670225 ) ( 910.000000 35.000000 1410.000000 ) ( 931.000000 9.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 933.487826 5.885201 1813.670225 ) ( 931.000000 9.000000 1814.000000 ) ( 1068.000000 118.000000 1818.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1070.487826 114.885201 1817.670225 ) ( 1068.000000 118.000000 1818.000000 ) ( 1047.000000 144.000000 1410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1049.487826 140.885201 1409.670225 ) ( 1047.000000 144.000000 1410.000000 ) ( 910.000000 35.000000 1410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (99/60) # points: 4 { brushDef { // Surface normal: 0.622603, -0.782538, 0.000000 // RotY/Z : 0.000000 / -0.898732. Vector texS/T: (0.782538, 0.622603, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (733.900510, 733.900510, 908.971924) / (-1925.000000, -1410.000000, -1410.000000) // --> Vector info: d1 = 0.000000, 1.840796, 1.840796. Determinants: 0.000000, -322.270829, -620371.351898, -90161.778210 // --> Vector info: d2 = 1.000000, 1.000000, 2.250000. Determinants: -643.750060, 0.000000, 382286.729883, -90161.778210 ( 1047.000000 144.000000 1410.000000 ) ( 910.000000 35.000000 1410.000000 ) ( 910.000000 35.000000 1925.000000 ) ( ( 0.000000 0.003574 6.880647 ) ( 0.007140 0.000000 -4.240009 ) ) 17bsarris/15cliff3 0 0 0 ( 907.509588 38.130151 1925.000000 ) ( 907.509588 38.130151 1410.000000 ) ( 1044.509588 147.130151 1410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 907.509588 38.130151 1925.000000 ) ( 910.000000 35.000000 1925.000000 ) ( 910.000000 35.000000 1410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 907.509588 38.130151 1410.000000 ) ( 910.000000 35.000000 1410.000000 ) ( 1047.000000 144.000000 1410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1044.509588 147.130151 1410.000000 ) ( 1047.000000 144.000000 1410.000000 ) ( 1047.000000 144.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1044.509588 147.130151 1925.000000 ) ( 1047.000000 144.000000 1925.000000 ) ( 910.000000 35.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (100/61) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (1.000000, 35.000000, 144.000000) / (-937.000000, -910.000000, -1047.000000) // --> Vector info: d1 = 1.000000, 1.153400, 1.153401. Determinants: -21.015856, -16.720565, -23247.152198, -7601.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.625000. Determinants: -16.875014, 21.249979, 19928.104999, -7601.000000 ( 1047.000000 144.000000 1925.000000 ) ( 910.000000 35.000000 1925.000000 ) ( 937.000000 1.000000 1925.000000 ) ( ( 0.002765 0.002200 3.058433 ) ( 0.002220 -0.002796 -2.621774 ) ) 17bsarris/13cnsky2 0 0 0 ( 937.000000 1.000000 1929.000000 ) ( 910.000000 35.000000 1929.000000 ) ( 1047.000000 144.000000 1929.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 937.000000 1.000000 1929.000000 ) ( 937.000000 1.000000 1925.000000 ) ( 910.000000 35.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 35.000000 1929.000000 ) ( 910.000000 35.000000 1925.000000 ) ( 1047.000000 144.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1047.000000 144.000000 1929.000000 ) ( 1047.000000 144.000000 1925.000000 ) ( 1073.000000 111.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1073.000000 111.000000 1929.000000 ) ( 1073.000000 111.000000 1925.000000 ) ( 937.000000 1.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (101/62) # points: 4 { brushDef { // Surface normal: -0.626336, 0.774379, 0.089667 // RotY/Z : -0.089788 / 2.250894. Vector texS/T: (-0.777511, -0.628869, 0.000000) / (-0.056389, 0.069717, -0.995972) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (-729.522631, -729.156744, -904.073867) / (-1858.563429, -1970.012369, -1970.012369) // --> Vector info: d1 = 1.000000, 1.399555, 1.399554. Determinants: -0.000066, 69.889026, 110398.811631, -19494.327893 // --> Vector info: d2 = 1.000000, 1.000000, 1.625001. Determinants: 69.655694, 0.228701, 31746.136360, -19494.327893 ( 1073.000000 111.000000 1925.000000 ) ( 937.000000 1.000000 1925.000000 ) ( 931.000000 9.000000 1814.000000 ) ( ( 0.000000 -0.003585 -5.663125 ) ( -0.003573 -0.000012 -1.628481 ) ) 17bsarris/13cnsky2 0 0 0 ( 933.505344 5.902484 1813.641332 ) ( 939.505344 -2.097516 1924.641332 ) ( 1075.505344 107.902484 1924.641332 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 933.505344 5.902484 1813.641332 ) ( 931.000000 9.000000 1814.000000 ) ( 937.000000 1.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 939.505344 -2.097516 1924.641332 ) ( 937.000000 1.000000 1925.000000 ) ( 1073.000000 111.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1075.505344 107.902484 1924.641332 ) ( 1073.000000 111.000000 1925.000000 ) ( 1068.000000 118.000000 1818.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1070.505344 114.902484 1817.641332 ) ( 1068.000000 118.000000 1818.000000 ) ( 931.000000 9.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (103/63) # points: 3 { brushDef { // Surface normal: 0.000000, 0.999921, -0.012551 // RotY/Z : 0.012552 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.012551, -0.999921) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (-687.000000, -666.000000, -655.000000) / (-1901.042710, -1183.986227, -1901.042710) // --> Vector info: d1 = 0.000000, 2.563837, 0.003452. Determinants: -2.475164, -81.970297, -157529.473151, -22945.807460 // --> Vector info: d2 = 1.000000, 0.999994, 1.115931. Determinants: -83.129016, 2.434732, -75426.908850, -22945.807460 ( 655.000000 -2056.000000 1927.000000 ) ( 666.000000 -2065.000000 1210.000000 ) ( 687.000000 -2056.000000 1927.000000 ) ( ( 0.000108 0.003572 6.865283 ) ( 0.003623 -0.000106 3.287176 ) ) 17bsarris/13cnsky2 0 0 0 ( 687.000000 -2059.999685 1927.050205 ) ( 666.000000 -2068.999685 1210.050205 ) ( 655.000000 -2059.999685 1927.050205 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 687.000000 -2059.999685 1927.050205 ) ( 687.000000 -2056.000000 1927.000000 ) ( 666.000000 -2065.000000 1210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 666.000000 -2068.999685 1210.050205 ) ( 666.000000 -2065.000000 1210.000000 ) ( 655.000000 -2056.000000 1927.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 655.000000 -2059.999685 1927.050205 ) ( 655.000000 -2056.000000 1927.000000 ) ( 687.000000 -2056.000000 1927.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (104/64) # points: 4 { brushDef { // Surface normal: 0.000000, -0.011428, -0.999935 // RotY/Z : 1.559368 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.999935, -0.011428) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (654.000000, 686.000000, 687.000000) / (-1902.875735, -1902.875735, -2077.887163) // --> Vector info: d1 = 1.000000, 1.115982, 1.115982. Determinants: -20.298196, -0.115971, 7453.977560, -5600.365702 // --> Vector info: d2 = 0.000000, 0.000000, 0.625001. Determinants: 0.000006, 20.000027, 38057.560921, -5600.365702 ( 687.000000 -2056.000000 1927.000000 ) ( 686.000000 -1881.000000 1925.000000 ) ( 654.000000 -1881.000000 1925.000000 ) ( ( 0.003624 0.000021 -1.330981 ) ( 0.000000 -0.003571 -6.795549 ) ) 17bsarris/13cnsky2 0 0 0 ( 654.000000 -1880.954289 1928.999739 ) ( 686.000000 -1880.954289 1928.999739 ) ( 687.000000 -2055.954289 1930.999739 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 654.000000 -1880.954289 1928.999739 ) ( 654.000000 -1881.000000 1925.000000 ) ( 686.000000 -1881.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 686.000000 -1880.954289 1928.999739 ) ( 686.000000 -1881.000000 1925.000000 ) ( 687.000000 -2056.000000 1927.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 687.000000 -2055.954289 1930.999739 ) ( 687.000000 -2056.000000 1927.000000 ) ( 655.000000 -2056.000000 1927.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 655.000000 -2055.954289 1930.999739 ) ( 655.000000 -2056.000000 1927.000000 ) ( 654.000000 -1881.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (105/65) # points: 4 { brushDef { // Surface normal: 0.999866, 0.005888, 0.015266 // RotY/Z : -0.015266 / 0.005889. Vector texS/T: (-0.005889, 0.999983, 0.000000) / (0.015265, 0.000090, -0.999883) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-1893.883198, -1884.818578, -2059.821433) / (-1197.877594, -1914.961155, -1916.961388) // --> Vector info: d1 = 1.000000, 3.563009, 3.563009. Determinants: -5.127129, 448.533941, 402068.780936, -125509.801314 // --> Vector info: d2 = 1.000000, 1.000000, 2.250001. Determinants: 896.355521, 11.330747, 1585655.714648, -125509.801314 ( 655.000000 -2056.000000 1927.000000 ) ( 654.000000 -1881.000000 1925.000000 ) ( 665.000000 -1890.000000 1208.000000 ) ( ( 0.000041 -0.003574 -3.203485 ) ( -0.007142 -0.000090 -12.633720 ) ) 17bsarris/15cliff3 0 0 0 ( 661.000535 -1890.023552 1207.938937 ) ( 650.000535 -1881.023552 1924.938937 ) ( 651.000535 -2056.023552 1926.938937 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 661.000535 -1890.023552 1207.938937 ) ( 665.000000 -1890.000000 1208.000000 ) ( 654.000000 -1881.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 650.000535 -1881.023552 1924.938937 ) ( 654.000000 -1881.000000 1925.000000 ) ( 655.000000 -2056.000000 1927.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 651.000535 -2056.023552 1926.938937 ) ( 655.000000 -2056.000000 1927.000000 ) ( 666.000000 -2065.000000 1210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 662.000535 -2065.023552 1209.938937 ) ( 666.000000 -2065.000000 1210.000000 ) ( 665.000000 -1890.000000 1208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (106/66) # points: 4 { brushDef { // Surface normal: -0.999549, -0.005712, 0.029482 // RotY/Z : -0.029487 / -3.135878. Vector texS/T: (0.005714, -0.999984, 0.000000) / (-0.029482, -0.000168, -0.999565) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (1884.889227, 1885.877782, 2060.880639) / (-1944.070968, -1876.041395, -1876.041395) // --> Vector info: d1 = 1.000000, 1.241998, 1.249844. Determinants: -0.533752, -42.342693, -93216.503960, -11905.369587 // --> Vector info: d2 = 0.000000, 0.000000, 0.625001. Determinants: -42.518519, 0.617824, 81343.791538, -11905.369587 ( 685.000000 -2057.000000 1857.000000 ) ( 684.000000 -1882.000000 1857.000000 ) ( 686.000000 -1881.000000 1925.000000 ) ( ( 0.000045 0.003557 7.829787 ) ( 0.003571 -0.000052 -6.832530 ) ) 17bsarris/13cnsky2 0 0 0 ( 689.998196 -1880.977153 1924.882070 ) ( 687.998196 -1881.977153 1856.882070 ) ( 688.998196 -2056.977153 1856.882070 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 689.998196 -1880.977153 1924.882070 ) ( 686.000000 -1881.000000 1925.000000 ) ( 684.000000 -1882.000000 1857.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 687.998196 -1881.977153 1856.882070 ) ( 684.000000 -1882.000000 1857.000000 ) ( 685.000000 -2057.000000 1857.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 688.998196 -2056.977153 1856.882070 ) ( 685.000000 -2057.000000 1857.000000 ) ( 687.000000 -2056.000000 1927.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 690.998196 -2055.977153 1926.882070 ) ( 687.000000 -2056.000000 1927.000000 ) ( 686.000000 -1881.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (107/67) # points: 4 { brushDef { // Surface normal: -0.999555, -0.005377, 0.029329 // RotY/Z : -0.029333 / -3.136214. Vector texS/T: (0.005379, -0.999986, 0.000000) / (-0.029329, -0.000158, -0.999570) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (1885.651921, 1893.549607, 2068.552454) / (-1875.965030, -1226.685717, -1228.686578) // --> Vector info: d1 = 0.000000, 2.321838, 2.321838. Determinants: -4.645830, -406.328284, -753497.233501, -113641.530661 // --> Vector info: d2 = 0.000000, 0.000001, 1.250001. Determinants: -811.599411, 9.872015, 1548913.490688, -113641.530661 ( 666.000000 -2065.000000 1210.000000 ) ( 665.000000 -1890.000000 1208.000000 ) ( 684.000000 -1882.000000 1857.000000 ) ( ( 0.000041 0.003576 6.630474 ) ( 0.007142 -0.000087 -13.629819 ) ) 17bsarris/15cliff3 0 0 0 ( 687.998221 -1881.978494 1856.882684 ) ( 668.998221 -1889.978494 1207.882684 ) ( 669.998221 -2064.978494 1209.882684 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 687.998221 -1881.978494 1856.882684 ) ( 684.000000 -1882.000000 1857.000000 ) ( 665.000000 -1890.000000 1208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 668.998221 -1889.978494 1207.882684 ) ( 665.000000 -1890.000000 1208.000000 ) ( 666.000000 -2065.000000 1210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 669.998221 -2064.978494 1209.882684 ) ( 666.000000 -2065.000000 1210.000000 ) ( 685.000000 -2057.000000 1857.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 688.998221 -2056.978494 1856.882684 ) ( 685.000000 -2057.000000 1857.000000 ) ( 684.000000 -1882.000000 1857.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (109/68) # points: 3 { brushDef { // Surface normal: -0.954938, -0.296805, 0.000000 // RotY/Z : 0.000000 / -2.840247. Vector texS/T: (0.296805, -0.954938, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (812.845878, 812.845878, 735.353943) / (-1382.000000, -1925.000000, -1925.000000) // --> Vector info: d1 = 1.000000, 2.937591, 2.937591. Determinants: 0.000000, 150.147696, 165426.002180, -42078.120740 // --> Vector info: d2 = 0.000000, 0.000000, 0.275851. Determinants: 149.787078, 0.000011, -121753.795393, -42078.120740 ( 1300.000000 -366.000000 1925.000000 ) ( 1323.000000 -440.000000 1925.000000 ) ( 1323.000000 -440.000000 1382.000000 ) ( ( 0.000000 -0.003568 -3.931402 ) ( -0.003560 0.000000 2.893518 ) ) 17bsarris/13cnsky2 0 0 0 ( 1326.819752 -438.812780 1382.000000 ) ( 1326.819752 -438.812780 1925.000000 ) ( 1303.819752 -364.812780 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1326.819752 -438.812780 1382.000000 ) ( 1323.000000 -440.000000 1382.000000 ) ( 1323.000000 -440.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1326.819752 -438.812780 1925.000000 ) ( 1323.000000 -440.000000 1925.000000 ) ( 1300.000000 -366.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1303.819752 -364.812780 1925.000000 ) ( 1300.000000 -366.000000 1925.000000 ) ( 1323.000000 -440.000000 1382.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (110/69) # points: 4 { brushDef { // Surface normal: 0.285979, -0.947625, 0.142209 // RotY/Z : -0.142693 / -1.277703. Vector texS/T: (0.957355, 0.288915, 0.000000) / (0.041086, -0.136144, -0.989837) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (964.494152, 964.080452, 1139.650716) / (-1802.248868, -1670.914071, -1672.934606) // --> Vector info: d1 = 1.000000, 1.468694, 1.461092. Determinants: 0.051391, -82.285569, -171406.285283, -23057.648991 // --> Vector info: d2 = 0.000000, 0.000000, 0.625000. Determinants: -82.084284, -0.258558, 78703.824621, -23057.648991 ( 1306.000000 -383.000000 1797.000000 ) ( 1138.000000 -434.000000 1795.000000 ) ( 1133.000000 -416.000000 1925.000000 ) ( ( -0.000002 0.003569 7.433814 ) ( 0.003560 0.000011 -3.413350 ) ) 17bsarris/13cnsky2 0 0 0 ( 1131.856085 -412.209501 1924.431165 ) ( 1136.856085 -430.209501 1794.431165 ) ( 1304.856085 -379.209501 1796.431165 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1131.856085 -412.209501 1924.431165 ) ( 1133.000000 -416.000000 1925.000000 ) ( 1138.000000 -434.000000 1795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1136.856085 -430.209501 1794.431165 ) ( 1138.000000 -434.000000 1795.000000 ) ( 1306.000000 -383.000000 1797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1304.856085 -379.209501 1796.431165 ) ( 1306.000000 -383.000000 1797.000000 ) ( 1300.000000 -366.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1298.856085 -362.209501 1924.431165 ) ( 1300.000000 -366.000000 1925.000000 ) ( 1133.000000 -416.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (111/70) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (-490.000000, -416.000000, -366.000000) / (-1155.000000, -1133.000000, -1300.000000) // --> Vector info: d1 = 1.000000, 1.275851, 1.275852. Determinants: -46.067114, -13.792492, -51961.213922, -13458.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.625000. Determinants: -13.750017, 46.249985, 33223.228097, -13458.000000 ( 1300.000000 -366.000000 1925.000000 ) ( 1133.000000 -416.000000 1925.000000 ) ( 1155.000000 -490.000000 1925.000000 ) ( ( 0.003423 0.001025 3.860991 ) ( 0.001022 -0.003437 -2.468660 ) ) 17bsarris/13cnsky2 0 0 0 ( 1155.000000 -490.000000 1929.000000 ) ( 1133.000000 -416.000000 1929.000000 ) ( 1300.000000 -366.000000 1929.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1155.000000 -490.000000 1929.000000 ) ( 1155.000000 -490.000000 1925.000000 ) ( 1133.000000 -416.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1133.000000 -416.000000 1929.000000 ) ( 1133.000000 -416.000000 1925.000000 ) ( 1300.000000 -366.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1300.000000 -366.000000 1929.000000 ) ( 1300.000000 -366.000000 1925.000000 ) ( 1323.000000 -440.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1323.000000 -440.000000 1929.000000 ) ( 1323.000000 -440.000000 1925.000000 ) ( 1155.000000 -490.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (112/71) # points: 4 { brushDef { // Surface normal: -0.285254, 0.958452, 0.000000 // RotY/Z : 0.000000 / 1.860067. Vector texS/T: (-0.958452, -0.285254, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-967.237889, -967.237889, -1142.520518) / (-1382.000000, -1925.000000, -1925.000000) // --> Vector info: d1 = 1.000000, 2.937591, 2.937591. Determinants: 0.000000, 339.626068, 374184.763395, -95178.467502 // --> Vector info: d2 = 1.000000, 1.000000, 2.250000. Determinants: 678.749936, -0.000052, 561334.122251, -95178.467502 ( 1323.000000 -440.000000 1925.000000 ) ( 1155.000000 -490.000000 1925.000000 ) ( 1155.000000 -490.000000 1382.000000 ) ( ( 0.000000 -0.003568 -3.931401 ) ( -0.007131 0.000000 -5.897701 ) ) 17bsarris/15cliff3 0 0 0 ( 1156.141014 -493.833808 1382.000000 ) ( 1156.141014 -493.833808 1925.000000 ) ( 1324.141014 -443.833808 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1156.141014 -493.833808 1382.000000 ) ( 1155.000000 -490.000000 1382.000000 ) ( 1155.000000 -490.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1156.141014 -493.833808 1925.000000 ) ( 1155.000000 -490.000000 1925.000000 ) ( 1323.000000 -440.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1324.141014 -443.833808 1925.000000 ) ( 1323.000000 -440.000000 1925.000000 ) ( 1323.000000 -440.000000 1382.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1324.141014 -443.833808 1382.000000 ) ( 1323.000000 -440.000000 1382.000000 ) ( 1155.000000 -490.000000 1382.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (113/72) # points: 4 { brushDef { // Surface normal: 0.282432, -0.948972, 0.140300 // RotY/Z : -0.140764 / -1.281525. Vector texS/T: (0.958452, 0.285254, 0.000000) / (0.040021, -0.134471, -0.990109) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (966.918405, 967.237889, 1142.520518) / (-1673.341676, -1256.215918, -1256.215918) // --> Vector info: d1 = 1.000000, 2.488435, 2.488435. Determinants: 0.000099, -260.896795, -509684.462773, -73114.899439 // --> Vector info: d2 = 0.000000, 0.000000, 1.250000. Determinants: -521.407152, 0.399308, 504826.344804, -73114.899439 ( 1323.000000 -440.000000 1382.000000 ) ( 1155.000000 -490.000000 1382.000000 ) ( 1138.000000 -434.000000 1795.000000 ) ( ( 0.000000 0.003568 6.971007 ) ( 0.007131 -0.000005 -6.904562 ) ) 17bsarris/15cliff3 0 0 0 ( 1136.870271 -430.204112 1794.438801 ) ( 1153.870271 -486.204112 1381.438801 ) ( 1321.870271 -436.204112 1381.438801 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1136.870271 -430.204112 1794.438801 ) ( 1138.000000 -434.000000 1795.000000 ) ( 1155.000000 -490.000000 1382.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1153.870271 -486.204112 1381.438801 ) ( 1155.000000 -490.000000 1382.000000 ) ( 1323.000000 -440.000000 1382.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1321.870271 -436.204112 1381.438801 ) ( 1323.000000 -440.000000 1382.000000 ) ( 1306.000000 -383.000000 1797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1304.870271 -379.204112 1796.438801 ) ( 1306.000000 -383.000000 1797.000000 ) ( 1138.000000 -434.000000 1795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (114/73) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (-245.000000, -175.000000, -175.000000) / (-420.000000, -380.000000, -450.000000) // --> Vector info: d1 = 0.000000, 0.287938, 0.163903. Determinants: -15.194258, -8.682453, -7369.223571, -4900.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.217061. Determinants: -8.682429, 15.194244, -645.612229, -4900.000000 ( 450.000000 -175.000000 1925.000000 ) ( 380.000000 -175.000000 1925.000000 ) ( 420.000000 -245.000000 1925.000000 ) ( ( 0.003101 0.001772 1.503923 ) ( 0.001772 -0.003101 0.131758 ) ) 17bsarris/13cnsky2 0 0 0 ( 420.000000 -245.000000 1929.000000 ) ( 380.000000 -175.000000 1929.000000 ) ( 450.000000 -175.000000 1929.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.000000 -245.000000 1929.000000 ) ( 420.000000 -245.000000 1925.000000 ) ( 380.000000 -175.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 380.000000 -175.000000 1929.000000 ) ( 380.000000 -175.000000 1925.000000 ) ( 450.000000 -175.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 450.000000 -175.000000 1929.000000 ) ( 450.000000 -175.000000 1925.000000 ) ( 420.000000 -245.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (115/74) # points: 3 { brushDef { // Surface normal: 0.000000, -0.928477, 0.371391 // RotY/Z : -0.380506 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.371391, -0.928477) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (450.000000, 380.000000, 420.000000) / (-747.423736, -747.423736, -558.942968) // --> Vector info: d1 = 0.000000, 0.250000, 0.107143. Determinants: 47.120180, 0.000025, -21204.063029, -13193.653777 // --> Vector info: d2 = 0.500000, 0.500002, 1.846292. Determinants: 0.000359, -94.240351, -77034.463473, -13193.653777 ( 420.000000 -245.000000 700.000000 ) ( 380.000000 -175.000000 875.000000 ) ( 450.000000 -175.000000 875.000000 ) ( ( -0.003571 0.000000 1.607141 ) ( 0.000000 0.007143 5.838751 ) ) 17bsarris/15cliff3 0 0 0 ( 450.000000 -171.286093 873.514437 ) ( 380.000000 -171.286093 873.514437 ) ( 420.000000 -241.286093 698.514437 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 450.000000 -171.286093 873.514437 ) ( 450.000000 -175.000000 875.000000 ) ( 380.000000 -175.000000 875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 380.000000 -171.286093 873.514437 ) ( 380.000000 -175.000000 875.000000 ) ( 420.000000 -245.000000 700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.000000 -241.286093 698.514437 ) ( 420.000000 -245.000000 700.000000 ) ( 450.000000 -175.000000 875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (118/75) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (450.000000, 380.000000, 380.000000) / (-1925.000000, -1925.000000, -875.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: 262.500000, 0.000000, -118125.000000, -73500.000000 // --> Vector info: d2 = 0.000000, 0.000000, 7.500000. Determinants: -0.000492, -525.000000, -1010624.812969, -73500.000000 ( 380.000000 -175.000000 875.000000 ) ( 380.000000 -175.000000 1925.000000 ) ( 450.000000 -175.000000 1925.000000 ) ( ( -0.003571 0.000000 1.607143 ) ( 0.000000 0.007143 13.749997 ) ) 17bsarris/15cliff3 0 0 0 ( 450.000000 -171.000000 1925.000000 ) ( 380.000000 -171.000000 1925.000000 ) ( 380.000000 -171.000000 875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 450.000000 -171.000000 1925.000000 ) ( 450.000000 -175.000000 1925.000000 ) ( 380.000000 -175.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 380.000000 -171.000000 1925.000000 ) ( 380.000000 -175.000000 1925.000000 ) ( 380.000000 -175.000000 875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 380.000000 -171.000000 875.000000 ) ( 380.000000 -175.000000 875.000000 ) ( 450.000000 -175.000000 875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 450.000000 -171.000000 875.000000 ) ( 450.000000 -175.000000 875.000000 ) ( 450.000000 -175.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (119/76) # points: 4 { brushDef { // Surface normal: -0.129336, 0.991575, -0.007185 // RotY/Z : 0.007185 / 1.700499. Vector texS/T: (-0.991600, -0.129339, 0.000000) / (0.000929, -0.007125, -0.999974) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-931.371464, -961.507494, -915.117840) / (24.524460, 150.527713, 150.527713) // --> Vector info: d1 = 1.000000, 1.462897, 1.425795. Determinants: 4.674941, -20.355544, -991.931182, -5845.247300 // --> Vector info: d2 = 0.000000, 0.000000, 0.317732. Determinants: -40.035240, -9.575182, -37052.854355, -5845.247300 ( 1097.000000 -1335.000000 -140.000000 ) ( 1143.000000 -1329.000000 -140.000000 ) ( 1113.000000 -1332.000000 -14.000000 ) ( ( -0.000800 0.003482 0.169699 ) ( 0.006849 0.001638 6.338971 ) ) 17bsarris/15cliff3 0 0 0 ( 1113.517343 -1335.966299 -13.971259 ) ( 1143.517343 -1332.966299 -139.971259 ) ( 1097.517343 -1338.966299 -139.971259 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1113.517343 -1335.966299 -13.971259 ) ( 1113.000000 -1332.000000 -14.000000 ) ( 1143.000000 -1329.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1143.517343 -1332.966299 -139.971259 ) ( 1143.000000 -1329.000000 -140.000000 ) ( 1097.000000 -1335.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1097.517343 -1338.966299 -139.971259 ) ( 1097.000000 -1335.000000 -140.000000 ) ( 1097.000000 -1335.000000 -23.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1097.517343 -1338.966299 -22.971259 ) ( 1097.000000 -1335.000000 -23.000000 ) ( 1113.000000 -1332.000000 -14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (120/77) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-1188.000000, -1144.000000, -1253.000000) / (1183.000000, 1028.000000, 997.000000) // --> Vector info: d1 = 2.014822, 2.329344, 1.546389. Determinants: -131.108271, -0.167136, -192347.542751, -18259.000000 // --> Vector info: d2 = 0.551569, 1.653887, 1.877288. Determinants: 0.455225, 129.982320, -163299.374828, -18259.000000 ( 997.000000 -1253.000000 -140.000000 ) ( 1028.000000 -1144.000000 -140.000000 ) ( 1183.000000 -1188.000000 -140.000000 ) ( ( 0.007180 0.000009 10.534396 ) ( -0.000025 -0.007119 8.943500 ) ) 17bsarris/14frock2 0 0 0 ( 1183.000000 -1188.000000 -144.000000 ) ( 1028.000000 -1144.000000 -144.000000 ) ( 997.000000 -1253.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1183.000000 -1188.000000 -144.000000 ) ( 1183.000000 -1188.000000 -140.000000 ) ( 1028.000000 -1144.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1028.000000 -1144.000000 -144.000000 ) ( 1028.000000 -1144.000000 -140.000000 ) ( 997.000000 -1253.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 997.000000 -1253.000000 -144.000000 ) ( 997.000000 -1253.000000 -140.000000 ) ( 1097.000000 -1335.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1097.000000 -1335.000000 -144.000000 ) ( 1097.000000 -1335.000000 -140.000000 ) ( 1143.000000 -1329.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1143.000000 -1329.000000 -144.000000 ) ( 1143.000000 -1329.000000 -140.000000 ) ( 1183.000000 -1188.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (121/78) # points: 4 { brushDef { // Surface normal: 0.862406, -0.241103, 0.445113 // RotY/Z : -0.461300 / -0.272610. Vector texS/T: (0.269246, 0.963071, 0.000000) / (0.428675, -0.119845, -0.895475) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-824.969113, -824.182087, -920.748126) / (703.147147, 609.342133, 609.342133) // --> Vector info: d1 = 0.000000, 0.335410, 0.335411. Determinants: 0.000101, 32.389230, -22774.311966, -9058.378663 // --> Vector info: d2 = 1.000000, 1.000000, 1.686624. Determinants: 64.408795, 0.540385, 43696.918524, -9058.378663 ( 962.000000 -1225.000000 -56.000000 ) ( 988.000000 -1132.000000 -56.000000 ) ( 1028.000000 -1144.000000 -140.000000 ) ( ( 0.000000 -0.003576 2.514171 ) ( -0.007110 -0.000060 -4.823923 ) ) 17bsarris/15cliff3 0 0 0 ( 1024.550376 -1143.035589 -141.780451 ) ( 984.550376 -1131.035589 -57.780451 ) ( 958.550376 -1224.035589 -57.780451 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1024.550376 -1143.035589 -141.780451 ) ( 1028.000000 -1144.000000 -140.000000 ) ( 988.000000 -1132.000000 -56.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 984.550376 -1131.035589 -57.780451 ) ( 988.000000 -1132.000000 -56.000000 ) ( 962.000000 -1225.000000 -56.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 958.550376 -1224.035589 -57.780451 ) ( 962.000000 -1225.000000 -56.000000 ) ( 997.000000 -1253.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 993.550376 -1252.035589 -141.780451 ) ( 997.000000 -1253.000000 -140.000000 ) ( 1028.000000 -1144.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (122/79) # points: 5 { brushDef { // Surface normal: 0.809441, -0.232853, -0.539059 // RotY/Z : 0.569319 / -0.280108. Vector texS/T: (0.276459, 0.961026, 0.000000) / (-0.518049, 0.149028, -0.842268) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-814.739067, -814.633749, -890.594265) / (-633.365314, -741.406922, -741.406922) // --> Vector info: d1 = 0.360760, 0.168148, 0.168148. Determinants: 0.000000, -14.630946, -12227.453728, -8206.896246 // --> Vector info: d2 = 1.173548, 1.173548, 0.904421. Determinants: -29.076953, -0.028299, -33339.238903, -8206.896246 ( 1023.000000 -1221.000000 35.000000 ) ( 1044.000000 -1148.000000 35.000000 ) ( 988.000000 -1132.000000 -56.000000 ) ( ( 0.000000 0.001783 1.489900 ) ( 0.003543 0.000003 4.062344 ) ) 17bsarris/15cliff3 0 0 0 ( 984.762235 -1131.068588 -53.843765 ) ( 1040.762235 -1147.068588 37.156235 ) ( 1019.762235 -1220.068588 37.156235 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 984.762235 -1131.068588 -53.843765 ) ( 988.000000 -1132.000000 -56.000000 ) ( 1044.000000 -1148.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1040.762235 -1147.068588 37.156235 ) ( 1044.000000 -1148.000000 35.000000 ) ( 1023.000000 -1221.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.762235 -1220.068588 37.156235 ) ( 1023.000000 -1221.000000 35.000000 ) ( 991.000000 -1248.000000 -2.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 987.762235 -1247.068588 0.156235 ) ( 991.000000 -1248.000000 -2.000000 ) ( 962.000000 -1225.000000 -56.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 958.762235 -1224.068588 -53.843765 ) ( 962.000000 -1225.000000 -56.000000 ) ( 988.000000 -1132.000000 -56.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (123/80) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-1148.000000, -1178.000000, -1275.000000) / (-1044.000000, -1147.000000, -1119.000000) // --> Vector info: d1 = 1.168148, 0.976914, 0.976914. Determinants: -5.354561, -18.549707, -38165.138175, -10831.000000 // --> Vector info: d2 = 1.173548, 1.173548, 0.812834. Determinants: -37.153496, 10.821331, -44065.446051, -10831.000000 ( 1119.000000 -1275.000000 35.000000 ) ( 1147.000000 -1178.000000 35.000000 ) ( 1044.000000 -1148.000000 35.000000 ) ( ( 0.000494 0.001713 3.523695 ) ( 0.003430 -0.000999 4.068456 ) ) 17bsarris/15cliff3 0 0 0 ( 1044.000000 -1148.000000 39.000000 ) ( 1147.000000 -1178.000000 39.000000 ) ( 1119.000000 -1275.000000 39.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1044.000000 -1148.000000 39.000000 ) ( 1044.000000 -1148.000000 35.000000 ) ( 1147.000000 -1178.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1147.000000 -1178.000000 39.000000 ) ( 1147.000000 -1178.000000 35.000000 ) ( 1119.000000 -1275.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1119.000000 -1275.000000 39.000000 ) ( 1119.000000 -1275.000000 35.000000 ) ( 1023.000000 -1221.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1023.000000 -1221.000000 39.000000 ) ( 1023.000000 -1221.000000 35.000000 ) ( 1044.000000 -1148.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (124/81) # points: 5 { brushDef { // Surface normal: -0.940833, 0.266903, -0.208794 // RotY/Z : 0.210342 / 2.865167. Vector texS/T: (-0.272918, -0.962037, 0.000000) / (0.200868, -0.056984, -0.977960) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (820.242468, 820.037779, 966.601758) / (263.294060, 442.238068, 442.238068) // --> Vector info: d1 = 0.976914, 0.657319, 0.657320. Determinants: -0.000011, 46.840981, -37954.206850, -26226.745909 // --> Vector info: d2 = 1.173548, 1.173548, 0.651048. Determinants: 93.498208, 0.106863, -107497.672574, -26226.745909 ( 1143.000000 -1329.000000 -140.000000 ) ( 1183.000000 -1188.000000 -140.000000 ) ( 1147.000000 -1178.000000 35.000000 ) ( ( 0.000000 -0.001786 1.447157 ) ( -0.003565 -0.000004 4.098780 ) ) 17bsarris/15cliff3 0 0 0 ( 1150.763334 -1179.067612 35.835178 ) ( 1186.763334 -1189.067612 -139.164822 ) ( 1146.763334 -1330.067612 -139.164822 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1150.763334 -1179.067612 35.835178 ) ( 1147.000000 -1178.000000 35.000000 ) ( 1183.000000 -1188.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1186.763334 -1189.067612 -139.164822 ) ( 1183.000000 -1188.000000 -140.000000 ) ( 1143.000000 -1329.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1146.763334 -1330.067612 -139.164822 ) ( 1143.000000 -1329.000000 -140.000000 ) ( 1113.000000 -1332.000000 -14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1116.763334 -1333.067612 -13.164822 ) ( 1113.000000 -1332.000000 -14.000000 ) ( 1119.000000 -1275.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1122.763334 -1276.067612 35.835178 ) ( 1119.000000 -1275.000000 35.000000 ) ( 1147.000000 -1178.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (126/82) # points: 5 { brushDef { // Surface normal: 0.622840, 0.782348, -0.001266 // RotY/Z : 0.001266 / 0.898428. Vector texS/T: (-0.782349, 0.622841, 0.000000) / (-0.000788, -0.000990, -0.999999) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-1560.421034, -1515.599291, -1552.612739) / (140.454752, 56.454685, 2.454641) // --> Vector info: d1 = 1.000000, 1.341430, 1.447702. Determinants: -9.510417, 17.400810, -22813.788755, -5529.508206 // --> Vector info: d2 = 0.000000, 0.000000, 0.420517. Determinants: 35.323414, 18.848292, 52472.064779, -5529.508206 ( 991.000000 -1248.000000 -2.000000 ) ( 962.000000 -1225.000000 -56.000000 ) ( 997.000000 -1253.000000 -140.000000 ) ( ( 0.001720 -0.003147 4.125826 ) ( -0.006388 -0.003409 -9.489463 ) ) 17bsarris/15cliff3 0 0 0 ( 994.508639 -1256.129392 -139.994936 ) ( 959.508639 -1228.129392 -55.994936 ) ( 988.508639 -1251.129392 -1.994936 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 994.508639 -1256.129392 -139.994936 ) ( 997.000000 -1253.000000 -140.000000 ) ( 962.000000 -1225.000000 -56.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 959.508639 -1228.129392 -55.994936 ) ( 962.000000 -1225.000000 -56.000000 ) ( 991.000000 -1248.000000 -2.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 988.508639 -1251.129392 -1.994936 ) ( 991.000000 -1248.000000 -2.000000 ) ( 1097.000000 -1335.000000 -23.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1094.508639 -1338.129392 -22.994936 ) ( 1097.000000 -1335.000000 -23.000000 ) ( 1097.000000 -1335.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1094.508639 -1338.129392 -139.994936 ) ( 1097.000000 -1335.000000 -140.000000 ) ( 997.000000 -1253.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (127/83) # points: 5 { brushDef { // Surface normal: 0.342328, 0.593007, -0.728803 // RotY/Z : 0.816572 / 1.047254. Vector texS/T: (-0.866054, 0.499951, 0.000000) / (-0.364366, -0.631182, -0.684724) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-1617.495428, -1482.198001, -1496.413046) / (458.668050, 427.998742, 373.962342) // --> Vector info: d1 = 0.994178, 1.215862, 1.168147. Determinants: -13.442375, -3.304448, -27929.187956, -7746.951400 // --> Vector info: d2 = 0.507988, 0.727998, 0.904421. Determinants: -6.477724, 26.997095, -26795.753479, -7746.951400 ( 1023.000000 -1221.000000 35.000000 ) ( 991.000000 -1248.000000 -2.000000 ) ( 1097.000000 -1335.000000 -23.000000 ) ( ( 0.001735 0.000427 3.605184 ) ( 0.000836 -0.003485 3.458877 ) ) 17bsarris/15cliff3 0 0 0 ( 1095.630687 -1337.372030 -20.084789 ) ( 989.630687 -1250.372030 0.915211 ) ( 1021.630687 -1223.372030 37.915211 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1095.630687 -1337.372030 -20.084789 ) ( 1097.000000 -1335.000000 -23.000000 ) ( 991.000000 -1248.000000 -2.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.630687 -1250.372030 0.915211 ) ( 991.000000 -1248.000000 -2.000000 ) ( 1023.000000 -1221.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1021.630687 -1223.372030 37.915211 ) ( 1023.000000 -1221.000000 35.000000 ) ( 1119.000000 -1275.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1117.630687 -1277.372030 37.915211 ) ( 1119.000000 -1275.000000 35.000000 ) ( 1113.000000 -1332.000000 -14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1111.630687 -1334.372030 -11.084789 ) ( 1113.000000 -1332.000000 -14.000000 ) ( 1097.000000 -1335.000000 -23.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (128/84) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-275.000000, -200.000000, -350.000000) / (-820.000000, -1036.000000, -1120.000000) // --> Vector info: d1 = 0.322531, 0.591501, 0.054012. Determinants: -138.691014, 0.033858, -50594.204798, -38700.000000 // --> Vector info: d2 = 0.604545, 2.152836, 2.749561. Determinants: -1.163720, 276.998019, 203422.456720, -38700.000000 ( -350.000000 210.000000 1120.000000 ) ( -200.000000 210.000000 1036.000000 ) ( -275.000000 210.000000 820.000000 ) ( ( 0.003584 -0.000001 1.307344 ) ( 0.000030 -0.007158 -5.256394 ) ) 17bsarris/15cliff3 0 0 0 ( -275.000000 214.000000 820.000000 ) ( -200.000000 214.000000 1036.000000 ) ( -350.000000 214.000000 1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -275.000000 214.000000 820.000000 ) ( -275.000000 210.000000 820.000000 ) ( -200.000000 210.000000 1036.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -200.000000 214.000000 1036.000000 ) ( -200.000000 210.000000 1036.000000 ) ( -350.000000 210.000000 1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 214.000000 1120.000000 ) ( -350.000000 210.000000 1120.000000 ) ( -275.000000 210.000000 820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (131/85) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (200.000000, 275.000000, 350.000000) / (-1036.000000, -820.000000, -1120.000000) // --> Vector info: d1 = 0.611855, 0.881122, 1.149229. Determinants: -138.691193, -0.086957, 3969.370713, -38700.000000 // --> Vector info: d2 = 2.152835, 0.604751, 2.749972. Determinants: 1.057388, 276.997948, 203443.685948, -38700.000000 ( -350.000000 -1925.000000 1120.000000 ) ( -275.000000 -1925.000000 820.000000 ) ( -200.000000 -1925.000000 1036.000000 ) ( ( 0.003584 0.000002 -0.102568 ) ( -0.000027 -0.007158 -5.256943 ) ) 17bsarris/15cliff3 0 0 0 ( -200.000000 -1929.000000 1036.000000 ) ( -275.000000 -1929.000000 820.000000 ) ( -350.000000 -1929.000000 1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -200.000000 -1929.000000 1036.000000 ) ( -200.000000 -1925.000000 1036.000000 ) ( -275.000000 -1925.000000 820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -275.000000 -1929.000000 820.000000 ) ( -275.000000 -1925.000000 820.000000 ) ( -350.000000 -1925.000000 1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 -1929.000000 1120.000000 ) ( -350.000000 -1925.000000 1120.000000 ) ( -200.000000 -1925.000000 1036.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (132/86) # points: 4 { brushDef { // Surface normal: 0.970143, 0.000000, 0.242536 // RotY/Z : -0.244979 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.242536, 0.000000, -0.970143) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (210.000000, -385.000000, -385.000000) / (-1171.447069, -1171.447069, -862.214147) // --> Vector info: d1 = 0.447127, 0.447129, 1.000000. Determinants: 0.000442, -328.958345, -467625.957116, -183993.588543 // --> Vector info: d2 = 2.062499, 0.999999, 1.000000. Determinants: -328.559777, -0.000318, -310489.333239, -183993.588543 ( -275.000000 -385.000000 820.000000 ) ( -350.000000 -385.000000 1120.000000 ) ( -350.000000 210.000000 1120.000000 ) ( ( 0.000000 0.001788 2.541534 ) ( 0.001786 0.000000 1.687501 ) ) 17bsarris/00WHULL1 0 0 0 ( -353.880570 210.000000 1119.029857 ) ( -353.880570 -385.000000 1119.029857 ) ( -278.880570 -385.000000 819.029857 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -353.880570 210.000000 1119.029857 ) ( -350.000000 210.000000 1120.000000 ) ( -350.000000 -385.000000 1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -353.880570 -385.000000 1119.029857 ) ( -350.000000 -385.000000 1120.000000 ) ( -275.000000 -385.000000 820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.880570 -385.000000 819.029857 ) ( -275.000000 -385.000000 820.000000 ) ( -275.000000 210.000000 820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.880570 210.000000 819.029857 ) ( -275.000000 210.000000 820.000000 ) ( -350.000000 210.000000 1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (133/87) # points: 4 { brushDef { // Surface normal: 0.970143, 0.000000, 0.242536 // RotY/Z : -0.244979 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.242536, 0.000000, -0.970143) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-385.000000, -1225.000000, -1225.000000) / (-1171.447069, -1171.447069, -862.214147) // --> Vector info: d1 = 0.447127, 0.447129, 1.000000. Determinants: 0.000589, -464.411781, -660177.340001, -259755.654414 // --> Vector info: d2 = 2.500000, 0.999999, 1.000000. Determinants: -463.849475, -0.000450, -827971.586601, -259755.654414 ( -275.000000 -1225.000000 820.000000 ) ( -350.000000 -1225.000000 1120.000000 ) ( -350.000000 -385.000000 1120.000000 ) ( ( 0.000000 0.001788 2.541532 ) ( 0.001786 0.000000 3.187502 ) ) 17bsarris/00WHULL1 0 0 0 ( -353.880570 -385.000000 1119.029857 ) ( -353.880570 -1225.000000 1119.029857 ) ( -278.880570 -1225.000000 819.029857 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -353.880570 -385.000000 1119.029857 ) ( -350.000000 -385.000000 1120.000000 ) ( -350.000000 -1225.000000 1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -353.880570 -1225.000000 1119.029857 ) ( -350.000000 -1225.000000 1120.000000 ) ( -275.000000 -1225.000000 820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.880570 -1225.000000 819.029857 ) ( -275.000000 -1225.000000 820.000000 ) ( -275.000000 -385.000000 820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.880570 -385.000000 819.029857 ) ( -275.000000 -385.000000 820.000000 ) ( -350.000000 -385.000000 1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (134/88) # points: 4 { brushDef { // Surface normal: 0.970143, 0.000000, 0.242536 // RotY/Z : -0.244979 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.242536, 0.000000, -0.970143) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1225.000000, -1925.000000, -1925.000000) / (-1171.447069, -1171.447069, -862.214147) // --> Vector info: d1 = 0.447127, 0.447129, 1.000000. Determinants: 0.000498, -387.009818, -550147.427072, -216463.045345 // --> Vector info: d2 = 2.250000, 0.999999, 1.000000. Determinants: -386.541539, -0.000375, -960555.779224, -216463.045345 ( -275.000000 -1925.000000 820.000000 ) ( -350.000000 -1925.000000 1120.000000 ) ( -350.000000 -1225.000000 1120.000000 ) ( ( 0.000000 0.001788 2.541530 ) ( 0.001786 0.000000 4.437505 ) ) 17bsarris/00WHULL1 0 0 0 ( -353.880570 -1225.000000 1119.029857 ) ( -353.880570 -1925.000000 1119.029857 ) ( -278.880570 -1925.000000 819.029857 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -353.880570 -1225.000000 1119.029857 ) ( -350.000000 -1225.000000 1120.000000 ) ( -350.000000 -1925.000000 1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -353.880570 -1925.000000 1119.029857 ) ( -350.000000 -1925.000000 1120.000000 ) ( -275.000000 -1925.000000 820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.880570 -1925.000000 819.029857 ) ( -275.000000 -1925.000000 820.000000 ) ( -275.000000 -1225.000000 820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.880570 -1225.000000 819.029857 ) ( -275.000000 -1225.000000 820.000000 ) ( -350.000000 -1225.000000 1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (135/89) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (-980.000000, -1190.000000, -1190.000000) / (-1470.000000, -1587.000000, -1470.000000) // --> Vector info: d1 = 0.250003, 1.000000, 0.999999. Determinants: 87.749533, 0.000226, 79852.299197, -24570.000000 // --> Vector info: d2 = 1.249988, 0.833325, 1.249990. Determinants: 0.000223, -87.499654, -159336.477159, -24570.000000 ( -1190.000000 210.000000 1470.000000 ) ( -1190.000000 210.000000 1587.000000 ) ( -980.000000 210.000000 1470.000000 ) ( ( -0.003571 0.000000 -3.249992 ) ( 0.000000 0.003561 6.485001 ) ) 17bsarris/13cnsky2 0 0 0 ( -980.000000 214.000000 1470.000000 ) ( -1190.000000 214.000000 1587.000000 ) ( -1190.000000 214.000000 1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -980.000000 214.000000 1470.000000 ) ( -980.000000 210.000000 1470.000000 ) ( -1190.000000 210.000000 1587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 214.000000 1587.000000 ) ( -1190.000000 210.000000 1587.000000 ) ( -1190.000000 210.000000 1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 214.000000 1470.000000 ) ( -1190.000000 210.000000 1470.000000 ) ( -980.000000 210.000000 1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (136/90) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (1190.000000, 1190.000000, 980.000000) / (-1470.000000, -1587.000000, -1470.000000) // --> Vector info: d1 = 0.625000, 0.625000, 1.374996. Determinants: 87.749498, 0.000000, -119778.163999, -24570.000000 // --> Vector info: d2 = 1.250000, 0.833335, 1.250000. Determinants: 0.000000, -87.499666, -159337.015472, -24570.000000 ( -980.000000 -1925.000000 1470.000000 ) ( -1190.000000 -1925.000000 1587.000000 ) ( -1190.000000 -1925.000000 1470.000000 ) ( ( -0.003571 0.000000 4.874976 ) ( 0.000000 0.003561 6.485023 ) ) 17bsarris/13cnsky2 0 0 0 ( -1190.000000 -1929.000000 1470.000000 ) ( -1190.000000 -1929.000000 1587.000000 ) ( -980.000000 -1929.000000 1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 -1929.000000 1470.000000 ) ( -1190.000000 -1925.000000 1470.000000 ) ( -1190.000000 -1925.000000 1587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 -1929.000000 1587.000000 ) ( -1190.000000 -1925.000000 1587.000000 ) ( -980.000000 -1925.000000 1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -980.000000 -1929.000000 1470.000000 ) ( -980.000000 -1925.000000 1470.000000 ) ( -1190.000000 -1925.000000 1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (138/91) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (-1925.000000, -1925.000000, 210.000000) / (-1587.000000, -1470.000000, -1470.000000) // --> Vector info: d1 = 8.625001, 8.625000, 0.999999. Determinants: 892.125112, 0.002035, -437138.043997, -249795.000000 // --> Vector info: d2 = 0.833335, 1.250000, 1.249990. Determinants: 0.001200, -889.579817, -1619923.801360, -249795.000000 ( -1190.000000 210.000000 1470.000000 ) ( -1190.000000 -1925.000000 1470.000000 ) ( -1190.000000 -1925.000000 1587.000000 ) ( ( -0.003571 0.000000 1.749987 ) ( 0.000000 0.003561 6.485013 ) ) 17bsarris/13cnsky2 0 0 0 ( -1194.000000 -1925.000000 1587.000000 ) ( -1194.000000 -1925.000000 1470.000000 ) ( -1194.000000 210.000000 1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1194.000000 -1925.000000 1587.000000 ) ( -1190.000000 -1925.000000 1587.000000 ) ( -1190.000000 -1925.000000 1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1194.000000 -1925.000000 1470.000000 ) ( -1190.000000 -1925.000000 1470.000000 ) ( -1190.000000 210.000000 1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1194.000000 210.000000 1470.000000 ) ( -1190.000000 210.000000 1470.000000 ) ( -1190.000000 210.000000 1587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1194.000000 210.000000 1587.000000 ) ( -1190.000000 210.000000 1587.000000 ) ( -1190.000000 -1925.000000 1587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (139/92) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (210.000000, -1925.000000, -1925.000000) / (-1190.000000, -1190.000000, -980.000000) // --> Vector info: d1 = 0.972282, 0.972287, 1.347285. Determinants: 0.001052, -800.620672, -1388661.638667, -448350.000000 // --> Vector info: d2 = 4.562497, 0.749997, 0.749997. Determinants: -800.625100, -0.001017, -1877465.532761, -448350.000000 ( -980.000000 -1925.000000 1470.000000 ) ( -1190.000000 -1925.000000 1470.000000 ) ( -1190.000000 210.000000 1470.000000 ) ( ( 0.000000 0.001786 3.097271 ) ( 0.001786 0.000000 4.187500 ) ) 17bsarris/00WHULL1 0 0 0 ( -1190.000000 210.000000 1466.000000 ) ( -1190.000000 -1925.000000 1466.000000 ) ( -980.000000 -1925.000000 1466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 210.000000 1466.000000 ) ( -1190.000000 210.000000 1470.000000 ) ( -1190.000000 -1925.000000 1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 -1925.000000 1466.000000 ) ( -1190.000000 -1925.000000 1470.000000 ) ( -980.000000 -1925.000000 1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -980.000000 -1925.000000 1466.000000 ) ( -980.000000 -1925.000000 1470.000000 ) ( -980.000000 210.000000 1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -980.000000 210.000000 1466.000000 ) ( -980.000000 210.000000 1470.000000 ) ( -1190.000000 210.000000 1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (140/93) # points: 4 { brushDef { // Surface normal: 0.868243, -0.496139, 0.000000 // RotY/Z : 0.000000 / -0.519146. Vector texS/T: (0.496139, 0.868243, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-226.983564, -226.983564, -307.606142) / (-495.000000, -693.000000, -626.000000) // --> Vector info: d1 = 0.136183, 0.136183, 0.424121. Determinants: 57.011712, 0.000000, 10766.796028, -15963.270342 // --> Vector info: d2 = 2.107141, 0.696106, 1.172361. Determinants: -0.240919, -113.761283, -90003.381431, -15963.270342 ( -865.000000 140.000000 626.000000 ) ( -825.000000 210.000000 693.000000 ) ( -825.000000 210.000000 495.000000 ) ( ( -0.003571 0.000000 -0.674473 ) ( 0.000015 0.007126 5.638154 ) ) 17bsarris/15cliff3 0 0 0 ( -828.472973 211.984556 495.000000 ) ( -828.472973 211.984556 693.000000 ) ( -868.472973 141.984556 626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -828.472973 211.984556 495.000000 ) ( -825.000000 210.000000 495.000000 ) ( -825.000000 210.000000 693.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -828.472973 211.984556 693.000000 ) ( -825.000000 210.000000 693.000000 ) ( -865.000000 140.000000 626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -868.472973 141.984556 626.000000 ) ( -865.000000 140.000000 626.000000 ) ( -865.000000 140.000000 360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -868.472973 141.984556 360.000000 ) ( -865.000000 140.000000 360.000000 ) ( -825.000000 210.000000 495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (141/94) # points: 5 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-436.000000, -318.000000, -382.000000) / (-495.000000, -843.000000, -1082.000000) // --> Vector info: d1 = 0.614356, 1.119237, 1.854813. Determinants: 135.314024, 119.110298, 86947.492989, -50474.000000 // --> Vector info: d2 = 1.749553, 0.539788, 0.050012. Determinants: 118.691910, -135.218463, -103490.390482, -50474.000000 ( -382.000000 210.000000 1082.000000 ) ( -318.000000 210.000000 843.000000 ) ( -436.000000 210.000000 495.000000 ) ( ( -0.002681 -0.002360 -1.722619 ) ( -0.002352 0.002679 2.050370 ) ) 17bsarris/00WHULL1 0 0 0 ( -436.000000 214.000000 495.000000 ) ( -318.000000 214.000000 843.000000 ) ( -382.000000 214.000000 1082.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -436.000000 214.000000 495.000000 ) ( -436.000000 210.000000 495.000000 ) ( -318.000000 210.000000 843.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.000000 214.000000 843.000000 ) ( -318.000000 210.000000 843.000000 ) ( -382.000000 210.000000 1082.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.000000 214.000000 1082.000000 ) ( -382.000000 210.000000 1082.000000 ) ( -825.000000 210.000000 1337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -825.000000 214.000000 1337.000000 ) ( -825.000000 210.000000 1337.000000 ) ( -825.000000 210.000000 495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -825.000000 214.000000 495.000000 ) ( -825.000000 210.000000 495.000000 ) ( -436.000000 210.000000 495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (142/95) # points: 4 { brushDef { // Surface normal: 0.868243, -0.496139, 0.000000 // RotY/Z : 0.000000 / -0.519146. Vector texS/T: (0.496139, 0.868243, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff2]: 256.000000/128.000000 // --> Vector A/B: (-307.606142, -468.851297, -468.851297) / (-1360.000000, -1407.000000, -90.000000) // --> Vector info: d1 = 0.424125, 1.000000, 0.999994. Determinants: 758.427693, 0.000990, 143231.255289, -212359.869090 // --> Vector info: d2 = 0.925765, 0.595851, 9.999999. Determinants: 7.498099, -1516.373318, -2256556.593531, -212359.869090 ( -945.000000 0.000000 90.000000 ) ( -945.000000 0.000000 1407.000000 ) ( -865.000000 140.000000 1360.000000 ) ( ( -0.003571 0.000000 -0.674474 ) ( -0.000035 0.007141 10.626097 ) ) 17bsarris/15cliff2 0 0 0 ( -868.472973 141.984556 1360.000000 ) ( -948.472973 1.984556 1407.000000 ) ( -948.472973 1.984556 90.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -868.472973 141.984556 1360.000000 ) ( -865.000000 140.000000 1360.000000 ) ( -945.000000 0.000000 1407.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -948.472973 1.984556 1407.000000 ) ( -945.000000 0.000000 1407.000000 ) ( -945.000000 0.000000 90.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -948.472973 1.984556 90.000000 ) ( -945.000000 0.000000 90.000000 ) ( -865.000000 140.000000 626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -868.472973 141.984556 626.000000 ) ( -865.000000 140.000000 626.000000 ) ( -865.000000 140.000000 1360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (143/96) # points: 4 { brushDef { // Surface normal: -0.500173, 0.000000, -0.865925 // RotY/Z : 1.046997 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.865925, 0.000000, -0.500173) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-210.000000, -210.000000, 0.000000) / (-1191.860140, -871.971097, -871.971097) // --> Vector info: d1 = 0.429688, 1.000000, 0.999999. Determinants: 0.000171, -119.765525, -171608.739294, -67176.699085 // --> Vector info: d2 = 0.999999, 1.000000, 1.375000. Determinants: -119.958467, -0.000100, -92368.048508, -67176.699085 ( -382.000000 0.000000 1082.000000 ) ( -382.000000 210.000000 1082.000000 ) ( -659.000000 210.000000 1242.000000 ) ( ( 0.000000 0.001783 2.554587 ) ( 0.001786 0.000000 1.375001 ) ) 17bsarris/00WHULL1 0 0 0 ( -656.999306 210.000000 1245.463701 ) ( -379.999306 210.000000 1085.463701 ) ( -379.999306 0.000000 1085.463701 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -656.999306 210.000000 1245.463701 ) ( -659.000000 210.000000 1242.000000 ) ( -382.000000 210.000000 1082.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -379.999306 210.000000 1085.463701 ) ( -382.000000 210.000000 1082.000000 ) ( -382.000000 0.000000 1082.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -379.999306 0.000000 1085.463701 ) ( -382.000000 0.000000 1082.000000 ) ( -705.000000 0.000000 1268.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -702.999306 0.000000 1271.463701 ) ( -705.000000 0.000000 1268.000000 ) ( -659.000000 210.000000 1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (144/97) # points: 4 { brushDef { // Surface normal: -0.965966, 0.000000, -0.258669 // RotY/Z : 0.261644 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.258669, 0.000000, -0.965966) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-210.000000, -210.000000, 0.000000) / (-1143.986766, -896.566072, -896.566072) // --> Vector info: d1 = 0.000000, 0.441942, 0.441942. Determinants: 0.000000, -92.807746, -106170.833407, -51958.345817 // --> Vector info: d2 = 0.000000, 0.000000, 0.375000. Determinants: -92.782764, 0.000053, -19484.332612, -51958.345817 ( -318.000000 0.000000 843.000000 ) ( -318.000000 210.000000 843.000000 ) ( -382.000000 210.000000 1082.000000 ) ( ( 0.000000 0.001786 2.043384 ) ( 0.001786 0.000000 0.374999 ) ) 17bsarris/00WHULL1 0 0 0 ( -378.136136 210.000000 1083.034675 ) ( -314.136136 210.000000 844.034675 ) ( -314.136136 0.000000 844.034675 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -378.136136 210.000000 1083.034675 ) ( -382.000000 210.000000 1082.000000 ) ( -318.000000 210.000000 843.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.136136 210.000000 844.034675 ) ( -318.000000 210.000000 843.000000 ) ( -318.000000 0.000000 843.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.136136 0.000000 844.034675 ) ( -318.000000 0.000000 843.000000 ) ( -382.000000 0.000000 1082.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -378.136136 0.000000 1083.034675 ) ( -382.000000 0.000000 1082.000000 ) ( -382.000000 210.000000 1082.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (145/98) # points: 4 { brushDef { // Surface normal: -0.947037, -0.001477, 0.321122 // RotY/Z : -0.326914 / -3.140033. Vector texS/T: (0.001560, -0.999999, 0.000000) / (-0.321121, -0.000501, -0.947038) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-210.495803, -210.679875, -0.893841) / (-696.341616, -328.880100, 98.769079) // --> Vector info: d1 = 0.441942, 1.097512, 1.860987. Determinants: -0.193623, -137.669996, -130009.437246, -77167.012356 // --> Vector info: d2 = 0.437500, 0.437500, 0.812500. Determinants: -137.798069, -0.069027, -62814.512632, -77167.012356 ( -573.000000 0.000000 90.000000 ) ( -436.000000 210.000000 495.000000 ) ( -318.000000 210.000000 843.000000 ) ( ( 0.000003 0.001784 1.684780 ) ( 0.001786 0.000001 0.814007 ) ) 17bsarris/00WHULL1 0 0 0 ( -314.211853 210.005909 841.715513 ) ( -432.211853 210.005909 493.715513 ) ( -569.211853 0.005909 88.715513 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.211853 210.005909 841.715513 ) ( -318.000000 210.000000 843.000000 ) ( -436.000000 210.000000 495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -432.211853 210.005909 493.715513 ) ( -436.000000 210.000000 495.000000 ) ( -573.000000 0.000000 90.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -569.211853 0.005909 88.715513 ) ( -573.000000 0.000000 90.000000 ) ( -318.000000 0.000000 843.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.211853 0.005909 841.715513 ) ( -318.000000 0.000000 843.000000 ) ( -318.000000 210.000000 843.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (146/99) # points: 4 { brushDef { // Surface normal: -0.496701, 0.001344, -0.867920 // RotY/Z : 1.051000 / 3.138886. Vector texS/T: (-0.002707, -0.999996, 0.000000) / (0.867917, -0.002349, -0.496703) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (-207.766156, -208.215478, 1.908264) / (-1380.617339, -1189.356266, -1241.701401) // --> Vector info: d1 = 1.000000, 1.684269, 1.496769. Determinants: 0.043336, -143.696942, -238546.451819, -40164.972501 // --> Vector info: d2 = 0.000000, 0.000000, 0.750000. Determinants: -143.445813, -0.336984, -30268.432653, -40164.972501 ( -705.000000 0.000000 1268.000000 ) ( -659.000000 210.000000 1242.000000 ) ( -825.000000 210.000000 1337.000000 ) ( ( -0.000001 0.003578 5.939166 ) ( 0.003571 0.000008 0.753603 ) ) 17bsarris/13cnsky2 0 0 0 ( -823.013194 209.994622 1340.471682 ) ( -657.013194 209.994622 1245.471682 ) ( -703.013194 -0.005378 1271.471682 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -823.013194 209.994622 1340.471682 ) ( -825.000000 210.000000 1337.000000 ) ( -659.000000 210.000000 1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -657.013194 209.994622 1245.471682 ) ( -659.000000 210.000000 1242.000000 ) ( -705.000000 0.000000 1268.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -703.013194 -0.005378 1271.471682 ) ( -705.000000 0.000000 1268.000000 ) ( -945.000000 0.000000 1407.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -943.013194 -0.005378 1410.471682 ) ( -945.000000 0.000000 1407.000000 ) ( -825.000000 210.000000 1337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (148/100) # points: 4 { brushDef { // Surface normal: 0.000000, -0.887755, 0.460317 // RotY/Z : -0.478352 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.460317, -0.887755) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-945.000000, -573.000000, -436.000000) / (-79.897908, -79.897908, -536.105098) // --> Vector info: d1 = 2.534451, 1.657152, 0.111026. Determinants: 400.230525, -454.968612, -88252.610288, -169709.074595 // --> Vector info: d2 = 0.891370, 1.888366, 1.179514. Determinants: -454.836710, -400.281318, -613075.958511, -169709.074595 ( -436.000000 210.000000 495.000000 ) ( -573.000000 0.000000 90.000000 ) ( -945.000000 0.000000 90.000000 ) ( ( -0.002358 0.002681 0.520023 ) ( 0.002680 0.002359 3.612511 ) ) 17bsarris/00WHULL1 0 0 0 ( -945.000000 3.551018 88.158731 ) ( -573.000000 3.551018 88.158731 ) ( -436.000000 213.551018 493.158731 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -945.000000 3.551018 88.158731 ) ( -945.000000 0.000000 90.000000 ) ( -573.000000 0.000000 90.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -573.000000 3.551018 88.158731 ) ( -573.000000 0.000000 90.000000 ) ( -436.000000 210.000000 495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -436.000000 213.551018 493.158731 ) ( -436.000000 210.000000 495.000000 ) ( -825.000000 210.000000 495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -825.000000 213.551018 493.158731 ) ( -825.000000 210.000000 495.000000 ) ( -945.000000 0.000000 90.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (149/101) # points: 3 { brushDef { // Surface normal: 0.868243, -0.496139, 0.000000 // RotY/Z : 0.000000 / -0.519146. Vector texS/T: (0.496139, 0.868243, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-468.851297, -307.606142, -307.606142) / (-90.000000, -360.000000, -626.000000) // --> Vector info: d1 = 1.534451, 0.530447, 0.019768. Determinants: 129.182018, -82.344458, -12658.327321, -42891.211221 // --> Vector info: d2 = 1.891370, 1.388314, 0.587976. Determinants: -82.278679, -129.050783, -131314.198521, -42891.211221 ( -865.000000 140.000000 626.000000 ) ( -865.000000 140.000000 360.000000 ) ( -945.000000 0.000000 90.000000 ) ( ( -0.003012 0.001920 0.295126 ) ( 0.001918 0.003009 3.061564 ) ) 17bsarris/00WHULL1 0 0 0 ( -948.472973 1.984556 90.000000 ) ( -868.472973 141.984556 360.000000 ) ( -868.472973 141.984556 626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -948.472973 1.984556 90.000000 ) ( -945.000000 0.000000 90.000000 ) ( -865.000000 140.000000 360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -868.472973 141.984556 360.000000 ) ( -865.000000 140.000000 360.000000 ) ( -865.000000 140.000000 626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -868.472973 141.984556 626.000000 ) ( -865.000000 140.000000 626.000000 ) ( -945.000000 0.000000 90.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (150/102) # points: 4 { brushDef { // Surface normal: 0.868243, -0.496139, 0.000000 // RotY/Z : 0.000000 / -0.519146. Vector texS/T: (0.496139, 0.868243, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-226.983564, -226.983564, -307.606142) / (-693.000000, -1337.000000, -1360.000000) // --> Vector info: d1 = 0.136183, 0.136183, 0.424121. Determinants: 185.432032, 0.000000, 35019.275969, -51920.939899 // --> Vector info: d2 = 5.107141, 0.501756, 0.336798. Determinants: -0.308783, -371.298034, -522547.187675, -51920.939899 ( -865.000000 140.000000 1360.000000 ) ( -825.000000 210.000000 1337.000000 ) ( -825.000000 210.000000 693.000000 ) ( ( -0.003571 0.000000 -0.674473 ) ( 0.000006 0.007151 10.064286 ) ) 17bsarris/15cliff3 0 0 0 ( -828.472973 211.984556 693.000000 ) ( -828.472973 211.984556 1337.000000 ) ( -868.472973 141.984556 1360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -828.472973 211.984556 693.000000 ) ( -825.000000 210.000000 693.000000 ) ( -825.000000 210.000000 1337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -828.472973 211.984556 1337.000000 ) ( -825.000000 210.000000 1337.000000 ) ( -865.000000 140.000000 1360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -868.472973 141.984556 1360.000000 ) ( -865.000000 140.000000 1360.000000 ) ( -865.000000 140.000000 626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -868.472973 141.984556 626.000000 ) ( -865.000000 140.000000 626.000000 ) ( -825.000000 210.000000 693.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (151/103) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-47.000000, -47.000000, -140.000000) / (-346.000000, -1387.000000, -1387.000000) // --> Vector info: d1 = 0.833333, 0.833333, 1.166667. Determinants: 347.000413, 0.000000, -64368.495949, -96813.000000 // --> Vector info: d2 = 8.357143, 0.919079, 0.919079. Determinants: 0.000000, -691.740005, -1048422.165576, -96813.000000 ( -1155.000000 140.000000 1387.000000 ) ( -1155.000000 47.000000 1387.000000 ) ( -1155.000000 47.000000 346.000000 ) ( ( -0.003584 0.000000 0.664875 ) ( 0.000000 0.007145 10.829353 ) ) 17bsarris/15cliff3 0 0 0 ( -1151.000000 47.000000 346.000000 ) ( -1151.000000 47.000000 1387.000000 ) ( -1151.000000 140.000000 1387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1151.000000 47.000000 346.000000 ) ( -1155.000000 47.000000 346.000000 ) ( -1155.000000 47.000000 1387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1151.000000 47.000000 1387.000000 ) ( -1155.000000 47.000000 1387.000000 ) ( -1155.000000 140.000000 1387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1151.000000 140.000000 1387.000000 ) ( -1155.000000 140.000000 1387.000000 ) ( -1155.000000 140.000000 360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1151.000000 140.000000 360.000000 ) ( -1155.000000 140.000000 360.000000 ) ( -1155.000000 133.000000 346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1151.000000 133.000000 346.000000 ) ( -1155.000000 133.000000 346.000000 ) ( -1155.000000 47.000000 346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (152/104) # points: 3 { brushDef { // Surface normal: 0.000000, -0.894427, 0.447214 // RotY/Z : -0.463648 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.447214, -0.894427) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-1155.000000, -1167.000000, -1155.000000) / (-384.603692, -384.603692, -368.951216) // --> Vector info: d1 = 1.000000, 1.041303, 1.000000. Determinants: 0.646501, 0.000002, 558.880134, -187.829710 // --> Vector info: d2 = 1.000000, 1.000000, 1.113238. Determinants: 0.000000, -1.358854, -710.449832, -187.829710 ( -1155.000000 133.000000 346.000000 ) ( -1167.000000 140.000000 360.000000 ) ( -1155.000000 140.000000 360.000000 ) ( ( -0.003442 0.000000 -2.975462 ) ( 0.000000 0.007234 3.782415 ) ) 17bsarris/15cliff3 0 0 0 ( -1155.000000 143.577709 358.211146 ) ( -1167.000000 143.577709 358.211146 ) ( -1155.000000 136.577709 344.211146 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1155.000000 143.577709 358.211146 ) ( -1155.000000 140.000000 360.000000 ) ( -1167.000000 140.000000 360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1167.000000 143.577709 358.211146 ) ( -1167.000000 140.000000 360.000000 ) ( -1155.000000 133.000000 346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1155.000000 136.577709 344.211146 ) ( -1155.000000 133.000000 346.000000 ) ( -1155.000000 140.000000 360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (153/105) # points: 3 { brushDef { // Surface normal: 0.261951, 0.000000, -0.965081 // RotY/Z : 1.305753 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.965081, 0.000000, -0.261951) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 47.000000, 140.000000) / (751.343346, 751.343346, 823.876097) // --> Vector info: d1 = 0.000000, 0.333334, 0.000000. Determinants: 24.177615, 0.000001, -3384.866620, -6745.545864 // --> Vector info: d2 = 0.000000, 0.000000, 0.258819. Determinants: -0.000010, -24.070116, 18084.921408, -6745.545864 ( -1225.000000 140.000000 1368.000000 ) ( -1155.000000 47.000000 1387.000000 ) ( -1155.000000 140.000000 1387.000000 ) ( ( -0.003584 0.000000 0.501793 ) ( 0.000000 0.003568 -2.681017 ) ) 17bsarris/13cnsky2 0 0 0 ( -1156.047803 140.000000 1390.860325 ) ( -1156.047803 47.000000 1390.860325 ) ( -1226.047803 140.000000 1371.860325 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1156.047803 140.000000 1390.860325 ) ( -1155.000000 140.000000 1387.000000 ) ( -1155.000000 47.000000 1387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1156.047803 47.000000 1390.860325 ) ( -1155.000000 47.000000 1387.000000 ) ( -1225.000000 140.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1226.047803 140.000000 1371.860325 ) ( -1225.000000 140.000000 1368.000000 ) ( -1155.000000 140.000000 1387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (155/106) # points: 5 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff2]: 256.000000/128.000000 // --> Vector A/B: (-1155.000000, -1225.000000, -1225.000000) / (-1387.000000, -1368.000000, -431.000000) // --> Vector info: d1 = 0.916668, 1.166667, 1.166663. Determinants: 234.249806, 0.000309, 210434.715440, -65590.000000 // --> Vector info: d2 = 0.919078, 1.053051, 7.748682. Determinants: -1.683714, -468.694105, -712305.731939, -65590.000000 ( -1225.000000 140.000000 431.000000 ) ( -1225.000000 140.000000 1368.000000 ) ( -1155.000000 140.000000 1387.000000 ) ( ( -0.003571 0.000000 -3.208335 ) ( 0.000026 0.007146 10.859975 ) ) 17bsarris/15cliff2 0 0 0 ( -1155.000000 144.000000 1387.000000 ) ( -1225.000000 144.000000 1368.000000 ) ( -1225.000000 144.000000 431.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1155.000000 144.000000 1387.000000 ) ( -1155.000000 140.000000 1387.000000 ) ( -1225.000000 140.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1225.000000 144.000000 1368.000000 ) ( -1225.000000 140.000000 1368.000000 ) ( -1225.000000 140.000000 431.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1225.000000 144.000000 431.000000 ) ( -1225.000000 140.000000 431.000000 ) ( -1167.000000 140.000000 360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1167.000000 144.000000 360.000000 ) ( -1167.000000 140.000000 360.000000 ) ( -1155.000000 140.000000 360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1155.000000 144.000000 360.000000 ) ( -1155.000000 140.000000 360.000000 ) ( -1155.000000 140.000000 1387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (156/107) # points: 4 { brushDef { // Surface normal: 0.772943, 0.062209, 0.631418 // RotY/Z : -0.683381 / 0.080310. Vector texS/T: (-0.080223, 0.996777, 0.000000) / (0.629383, 0.050655, -0.775442) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (225.229462, 233.169583, 237.822545) / (-988.503579, -1006.557789, -1098.118424) // --> Vector info: d1 = 1.000000, 1.070084, 1.375224. Determinants: -0.907853, 2.096752, 1634.125394, -642.996890 // --> Vector info: d2 = 0.000000, 0.000000, 0.244484. Determinants: 4.413971, 1.941231, 924.757833, -642.996890 ( -1225.000000 140.000000 431.000000 ) ( -1167.000000 140.000000 360.000000 ) ( -1155.000000 133.000000 346.000000 ) ( ( 0.001412 -0.003261 -2.541420 ) ( -0.006865 -0.003019 -1.438200 ) ) 17bsarris/15cliff3 0 0 0 ( -1158.091772 132.751165 343.474327 ) ( -1170.091772 139.751165 357.474327 ) ( -1228.091772 139.751165 428.474327 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1158.091772 132.751165 343.474327 ) ( -1155.000000 133.000000 346.000000 ) ( -1167.000000 140.000000 360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1170.091772 139.751165 357.474327 ) ( -1167.000000 140.000000 360.000000 ) ( -1225.000000 140.000000 431.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1228.091772 139.751165 428.474327 ) ( -1225.000000 140.000000 431.000000 ) ( -1155.000000 47.000000 346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1158.091772 46.751165 343.474327 ) ( -1155.000000 47.000000 346.000000 ) ( -1155.000000 133.000000 346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (158/108) # points: 7 { brushDef { // Surface normal: 0.492031, 0.033376, 0.869937 // RotY/Z : -1.055075 / 0.067730. Vector texS/T: (-0.067678, 0.997707, 0.000000) / (0.867943, 0.058876, -0.493162) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1670.474053, -1643.948577, -1540.064770) / (-1596.280777, -1383.369060, -969.712011) // --> Vector info: d1 = 3.852271, 3.873403, 3.822249. Determinants: 19.632610, -3.552147, -15810.441003, -11145.629457 // --> Vector info: d2 = 0.960639, 1.342595, 2.101739. Determinants: -3.631686, -19.542439, -47968.778292, -11145.629457 ( -1082.000000 -1617.000000 -131.000000 ) ( -1434.000000 -1745.000000 73.000000 ) ( -1617.000000 -1784.000000 178.000000 ) ( ( -0.001761 0.000319 1.418533 ) ( 0.000326 0.001753 4.303820 ) ) 17bsarris/00WHULL1 0 0 0 ( -1618.968126 -1784.133505 174.520250 ) ( -1435.968126 -1745.133505 69.520250 ) ( -1083.968126 -1617.133505 -134.479750 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1618.968126 -1784.133505 174.520250 ) ( -1617.000000 -1784.000000 178.000000 ) ( -1434.000000 -1745.000000 73.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1435.968126 -1745.133505 69.520250 ) ( -1434.000000 -1745.000000 73.000000 ) ( -1082.000000 -1617.000000 -131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1083.968126 -1617.133505 -134.479750 ) ( -1082.000000 -1617.000000 -131.000000 ) ( -1082.000000 -318.000000 -131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1083.968126 -318.133505 -134.479750 ) ( -1082.000000 -318.000000 -131.000000 ) ( -1173.000000 -87.000000 -78.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1174.968126 -87.133505 -81.479750 ) ( -1173.000000 -87.000000 -78.000000 ) ( -1465.000000 0.000000 90.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1466.968126 -0.133505 86.520250 ) ( -1465.000000 0.000000 90.000000 ) ( -1617.000000 0.000000 178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1618.968126 -0.133505 174.520250 ) ( -1617.000000 0.000000 178.000000 ) ( -1617.000000 -1784.000000 178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (159/109) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1120.000000, -1120.000000, -1017.000000) / (-384.000000, -303.000000, -338.000000) // --> Vector info: d1 = 0.159451, 0.375145, 0.038628. Determinants: 19.708624, -22.216452, 12212.237504, -8343.000000 // --> Vector info: d2 = 0.729110, 0.918949, 1.114909. Determinants: -22.517158, -19.553331, -38810.664446, -8343.000000 ( -1017.000000 0.000000 338.000000 ) ( -1120.000000 0.000000 303.000000 ) ( -1120.000000 0.000000 384.000000 ) ( ( -0.002362 0.002663 -1.463771 ) ( 0.002699 0.002344 4.651884 ) ) 17bsarris/00WHULL1 0 0 0 ( -1120.000000 4.000000 384.000000 ) ( -1120.000000 4.000000 303.000000 ) ( -1017.000000 4.000000 338.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1120.000000 4.000000 384.000000 ) ( -1120.000000 0.000000 384.000000 ) ( -1120.000000 0.000000 303.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1120.000000 4.000000 303.000000 ) ( -1120.000000 0.000000 303.000000 ) ( -1017.000000 0.000000 338.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1017.000000 4.000000 338.000000 ) ( -1017.000000 0.000000 338.000000 ) ( -1120.000000 0.000000 384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (160/110) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-1103.000000, -1120.000000, -1120.000000) / (-309.000000, -303.000000, -90.000000) // --> Vector info: d1 = 0.564163, 0.624992, 0.624963. Determinants: 12.956604, 0.000483, 12248.448235, -3621.000000 // --> Vector info: d2 = 0.376108, 0.416665, 1.940299. Determinants: -0.503082, -25.901783, -9920.435640, -3621.000000 ( -1120.000000 0.000000 90.000000 ) ( -1120.000000 0.000000 303.000000 ) ( -1103.000000 0.000000 309.000000 ) ( ( -0.003578 0.000000 -3.382615 ) ( 0.000139 0.007153 2.739695 ) ) 17bsarris/15cliff3 0 0 0 ( -1103.000000 4.000000 309.000000 ) ( -1120.000000 4.000000 303.000000 ) ( -1120.000000 4.000000 90.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1103.000000 4.000000 309.000000 ) ( -1103.000000 0.000000 309.000000 ) ( -1120.000000 0.000000 303.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1120.000000 4.000000 303.000000 ) ( -1120.000000 0.000000 303.000000 ) ( -1120.000000 0.000000 90.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1120.000000 4.000000 90.000000 ) ( -1120.000000 0.000000 90.000000 ) ( -1103.000000 0.000000 309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (161/111) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-945.000000, -945.000000, -961.000000) / (-90.000000, -362.000000, -356.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.056440. Determinants: 15.351663, 0.000001, 14507.321907, -4352.000000 // --> Vector info: d2 = 2.000000, 0.059525, 0.097152. Determinants: -1.408244, -31.047594, -12829.073222, -4352.000000 ( -961.000000 0.000000 356.000000 ) ( -945.000000 0.000000 362.000000 ) ( -945.000000 0.000000 90.000000 ) ( ( -0.003527 0.000000 -3.333484 ) ( 0.000324 0.007134 2.947857 ) ) 17bsarris/15cliff3 0 0 0 ( -945.000000 4.000000 90.000000 ) ( -945.000000 4.000000 362.000000 ) ( -961.000000 4.000000 356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -945.000000 4.000000 90.000000 ) ( -945.000000 0.000000 90.000000 ) ( -945.000000 0.000000 362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -945.000000 4.000000 362.000000 ) ( -945.000000 0.000000 362.000000 ) ( -961.000000 0.000000 356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -961.000000 4.000000 356.000000 ) ( -961.000000 0.000000 356.000000 ) ( -945.000000 0.000000 90.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (162/112) # points: 6 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-945.000000, -945.000000, -989.000000) / (-362.000000, -1407.000000, -1432.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.156088. Determinants: 163.111519, 0.000000, 154140.382894, -45980.000000 // --> Vector info: d2 = 8.000000, 0.536327, 0.356092. Determinants: -1.753649, -328.401617, -488378.583812, -45980.000000 ( -989.000000 0.000000 1432.000000 ) ( -945.000000 0.000000 1407.000000 ) ( -945.000000 0.000000 362.000000 ) ( ( -0.003547 0.000000 -3.352335 ) ( 0.000038 0.007142 10.621544 ) ) 17bsarris/15cliff3 0 0 0 ( -945.000000 4.000000 362.000000 ) ( -945.000000 4.000000 1407.000000 ) ( -989.000000 4.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -945.000000 4.000000 362.000000 ) ( -945.000000 0.000000 362.000000 ) ( -945.000000 0.000000 1407.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -945.000000 4.000000 1407.000000 ) ( -945.000000 0.000000 1407.000000 ) ( -989.000000 0.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -989.000000 4.000000 1432.000000 ) ( -989.000000 0.000000 1432.000000 ) ( -1120.000000 0.000000 1397.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1120.000000 4.000000 1397.000000 ) ( -1120.000000 0.000000 1397.000000 ) ( -1120.000000 0.000000 384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1120.000000 4.000000 384.000000 ) ( -1120.000000 0.000000 384.000000 ) ( -1017.000000 0.000000 338.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1017.000000 4.000000 338.000000 ) ( -1017.000000 0.000000 338.000000 ) ( -945.000000 0.000000 362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (163/113) # points: 4 { brushDef { // Surface normal: 0.000000, -0.223627, 0.974675 // RotY/Z : -1.345263 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.974675, -0.223627) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-678.000000, -1173.000000, -1082.000000) / (102.239596, 102.239596, 339.241706) // --> Vector info: d1 = 0.302960, 0.121508, 0.568697. Determinants: -43.004394, -204.846213, -43755.612921, -117316.044299 // --> Vector info: d2 = 1.442659, 0.577504, 0.648627. Determinants: -205.043500, 43.523253, -312716.300577, -117316.044299 ( -1082.000000 -318.000000 -131.000000 ) ( -1173.000000 -87.000000 -78.000000 ) ( -678.000000 -87.000000 -78.000000 ) ( ( 0.000367 0.001746 0.372972 ) ( 0.001748 -0.000371 2.665589 ) ) 17bsarris/00WHULL1 0 0 0 ( -678.000000 -86.105493 -81.898699 ) ( -1173.000000 -86.105493 -81.898699 ) ( -1082.000000 -317.105493 -134.898699 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -678.000000 -86.105493 -81.898699 ) ( -678.000000 -87.000000 -78.000000 ) ( -1173.000000 -87.000000 -78.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1173.000000 -86.105493 -81.898699 ) ( -1173.000000 -87.000000 -78.000000 ) ( -1082.000000 -318.000000 -131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1082.000000 -317.105493 -134.898699 ) ( -1082.000000 -318.000000 -131.000000 ) ( -805.000000 -670.000000 -210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -805.000000 -669.105493 -213.898699 ) ( -805.000000 -670.000000 -210.000000 ) ( -678.000000 -87.000000 -78.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (164/114) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-945.000000, -961.000000, -1103.000000) / (-90.000000, -356.000000, -309.000000) // --> Vector info: d1 = 1.534319, 0.857423, 1.319777. Determinants: 91.172033, -103.516909, 17732.937770, -38524.000000 // --> Vector info: d2 = 1.891244, 1.220528, 0.951185. Determinants: -103.168895, -90.932087, -178536.765694, -38524.000000 ( -1103.000000 0.000000 309.000000 ) ( -961.000000 0.000000 356.000000 ) ( -945.000000 0.000000 90.000000 ) ( ( -0.002367 0.002687 -0.460309 ) ( 0.002678 0.002360 4.634430 ) ) 17bsarris/00WHULL1 0 0 0 ( -945.000000 4.000000 90.000000 ) ( -961.000000 4.000000 356.000000 ) ( -1103.000000 4.000000 309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -945.000000 4.000000 90.000000 ) ( -945.000000 0.000000 90.000000 ) ( -961.000000 0.000000 356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -961.000000 4.000000 356.000000 ) ( -961.000000 0.000000 356.000000 ) ( -1103.000000 0.000000 309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1103.000000 4.000000 309.000000 ) ( -1103.000000 0.000000 309.000000 ) ( -1120.000000 0.000000 90.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1120.000000 4.000000 90.000000 ) ( -1120.000000 0.000000 90.000000 ) ( -945.000000 0.000000 90.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (166/115) # points: 4 { brushDef { // Surface normal: -0.947331, 0.000000, 0.320256 // RotY/Z : -0.326000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.320256, 0.000000, -0.947331) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (48.000000, 887.000000, 0.000000) / (196.276682, 196.276682, -696.758592) // --> Vector info: d1 = 1.936485, 0.437500, 2.022145. Determinants: 1338.646525, -0.082559, -1515163.202006, -749256.594600 // --> Vector info: d2 = 2.000004, 2.000004, 0.406560. Determinants: 0.000000, -1336.899110, -1236113.927898, -749256.594600 ( -318.000000 0.000000 843.000000 ) ( -604.000000 -887.000000 -3.000000 ) ( -604.000000 -48.000000 -3.000000 ) ( ( -0.001787 0.000000 2.022222 ) ( 0.000000 0.001784 1.649787 ) ) 17bsarris/00WHULL1 0 0 0 ( -600.210676 -48.000000 -4.281024 ) ( -600.210676 -887.000000 -4.281024 ) ( -314.210676 0.000000 841.718976 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -600.210676 -48.000000 -4.281024 ) ( -604.000000 -48.000000 -3.000000 ) ( -604.000000 -887.000000 -3.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -600.210676 -887.000000 -4.281024 ) ( -604.000000 -887.000000 -3.000000 ) ( -318.000000 0.000000 843.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.210676 0.000000 841.718976 ) ( -318.000000 0.000000 843.000000 ) ( -573.000000 0.000000 90.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -569.210676 0.000000 88.718976 ) ( -573.000000 0.000000 90.000000 ) ( -604.000000 -48.000000 -3.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (168/116) # points: 5 { brushDef { // Surface normal: 0.000000, 0.850504, 0.525969 // RotY/Z : -0.553854 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.525969, -0.850504) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1434.000000, 579.000000, 604.000000) / (-979.903192, -979.903192, -890.544365) // --> Vector info: d1 = 1.542580, 1.270241, 0.962570. Determinants: -24.335914, 269.866735, 181485.099237, -76401.797263 // --> Vector info: d2 = 0.613365, 3.656536, 3.537886. Determinants: 271.934196, 25.366437, -411959.194786, -76401.797263 ( -604.000000 -1698.000000 -3.000000 ) ( -579.000000 -1745.000000 73.000000 ) ( -1434.000000 -1745.000000 73.000000 ) ( ( 0.000319 -0.003532 -2.375404 ) ( -0.003559 -0.000332 5.392009 ) ) 17bsarris/00WHULL1 0 0 0 ( -1434.000000 -1748.402014 70.896123 ) ( -579.000000 -1748.402014 70.896123 ) ( -604.000000 -1701.402014 -5.103877 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1434.000000 -1748.402014 70.896123 ) ( -1434.000000 -1745.000000 73.000000 ) ( -579.000000 -1745.000000 73.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -579.000000 -1748.402014 70.896123 ) ( -579.000000 -1745.000000 73.000000 ) ( -604.000000 -1698.000000 -3.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -604.000000 -1701.402014 -5.103877 ) ( -604.000000 -1698.000000 -3.000000 ) ( -805.000000 -1567.000000 -210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -805.000000 -1570.402014 -212.103877 ) ( -805.000000 -1567.000000 -210.000000 ) ( -1082.000000 -1617.000000 -131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1082.000000 -1620.402014 -133.103877 ) ( -1082.000000 -1617.000000 -131.000000 ) ( -1434.000000 -1745.000000 73.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (169/117) # points: 7 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (382.000000, 318.000000, 414.000000) / (-1082.000000, -843.000000, -560.000000) // --> Vector info: d1 = 1.748775, 1.106760, 0.868761. Determinants: -124.808741, 76.865406, 59047.591798, -41056.000000 // --> Vector info: d2 = 4.136427, 3.529140, 2.490165. Determinants: 76.453052, 124.794006, -64003.114416, -41056.000000 ( -414.000000 -1925.000000 560.000000 ) ( -318.000000 -1925.000000 843.000000 ) ( -382.000000 -1925.000000 1082.000000 ) ( ( 0.003040 -0.001872 -1.438221 ) ( -0.001862 -0.003040 1.558922 ) ) 17bsarris/00WHULL1 0 0 0 ( -382.000000 -1929.000000 1082.000000 ) ( -318.000000 -1929.000000 843.000000 ) ( -414.000000 -1929.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.000000 -1929.000000 1082.000000 ) ( -382.000000 -1925.000000 1082.000000 ) ( -318.000000 -1925.000000 843.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.000000 -1929.000000 843.000000 ) ( -318.000000 -1925.000000 843.000000 ) ( -414.000000 -1925.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -414.000000 -1929.000000 560.000000 ) ( -414.000000 -1925.000000 560.000000 ) ( -1653.000000 -1925.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1653.000000 -1929.000000 560.000000 ) ( -1653.000000 -1925.000000 560.000000 ) ( -1681.000000 -1925.000000 852.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1681.000000 -1929.000000 852.000000 ) ( -1681.000000 -1925.000000 852.000000 ) ( -1228.000000 -1925.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1228.000000 -1929.000000 1368.000000 ) ( -1228.000000 -1925.000000 1368.000000 ) ( -989.000000 -1925.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -989.000000 -1929.000000 1432.000000 ) ( -989.000000 -1925.000000 1432.000000 ) ( -382.000000 -1925.000000 1082.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (170/118) # points: 3 { brushDef { // Surface normal: -0.499394, -0.001898, -0.866373 // RotY/Z : 1.047893 / -3.137793. Vector texS/T: (0.003800, -0.999993, 0.000000) / (0.866367, 0.003292, -0.499398) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1922.508429, 1921.638204, 1613.104048) / (-1189.462998, -1453.781447, -1311.610160) // --> Vector info: d1 = 0.999999, 0.999998, 0.447473. Determinants: -146.042835, 0.480436, 199665.120246, -81674.990603 // --> Vector info: d2 = 0.556249, 1.028408, 0.777258. Determinants: 0.743820, 145.895762, 126675.961196, -81674.990603 ( -759.000000 -1616.000000 1299.000000 ) ( -881.000000 -1925.000000 1370.000000 ) ( -652.000000 -1925.000000 1238.000000 ) ( ( 0.001788 -0.000006 -2.444630 ) ( -0.000009 -0.001786 -1.550976 ) ) 17bsarris/00WHULL1 0 0 0 ( -650.002424 -1924.992409 1241.465492 ) ( -879.002424 -1924.992409 1373.465492 ) ( -757.002424 -1615.992409 1302.465492 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -650.002424 -1924.992409 1241.465492 ) ( -652.000000 -1925.000000 1238.000000 ) ( -881.000000 -1925.000000 1370.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -879.002424 -1924.992409 1373.465492 ) ( -881.000000 -1925.000000 1370.000000 ) ( -759.000000 -1616.000000 1299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -757.002424 -1615.992409 1302.465492 ) ( -759.000000 -1616.000000 1299.000000 ) ( -652.000000 -1925.000000 1238.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (171/119) # points: 5 { brushDef { // Surface normal: -0.497868, 0.000000, -0.867253 // RotY/Z : 1.049658 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.867253, 0.000000, -0.497868) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (1925.000000, 1925.000000, 1400.000000) / (-1446.128479, -1570.659599, -1570.659599) // --> Vector info: d1 = 1.000000, 1.443182, 1.443182. Determinants: 0.000000, 232.670671, 271092.845173, -65378.838319 // --> Vector info: d2 = 1.000000, 1.000000, 2.875000. Determinants: 233.495829, 0.000094, -514858.156690, -65378.838319 ( -989.000000 -1400.000000 1432.000000 ) ( -989.000000 -1925.000000 1432.000000 ) ( -881.000000 -1925.000000 1370.000000 ) ( ( 0.000000 -0.003559 -4.146492 ) ( -0.003571 0.000000 7.874997 ) ) 17bsarris/13cnsky2 0 0 0 ( -879.008530 -1925.000000 1373.469012 ) ( -987.008530 -1925.000000 1435.469012 ) ( -987.008530 -1400.000000 1435.469012 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -879.008530 -1925.000000 1373.469012 ) ( -881.000000 -1925.000000 1370.000000 ) ( -989.000000 -1925.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -987.008530 -1925.000000 1435.469012 ) ( -989.000000 -1925.000000 1432.000000 ) ( -989.000000 -1400.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -987.008530 -1400.000000 1435.469012 ) ( -989.000000 -1400.000000 1432.000000 ) ( -834.000000 -1400.000000 1343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -832.008530 -1400.000000 1346.469012 ) ( -834.000000 -1400.000000 1343.000000 ) ( -759.000000 -1616.000000 1299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -757.008530 -1616.000000 1302.469012 ) ( -759.000000 -1616.000000 1299.000000 ) ( -881.000000 -1925.000000 1370.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (172/120) # points: 4 { brushDef { // Surface normal: 0.752236, 0.000000, -0.658893 // RotY/Z : 0.719347 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.658893, 0.000000, -0.752236) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (-58.000000, -280.000000, -280.000000) / (-219.938566, -219.938566, -37.814982) // --> Vector info: d1 = 0.000000, 0.794643, 0.794643. Determinants: 144.723141, 0.000000, 8393.942028, -40431.435740 // --> Vector info: d2 = 1.000000, 1.000000, 1.649181. Determinants: 0.000011, -144.118118, -72128.562361, -40431.435740 ( -1348.000000 -280.000000 1231.000000 ) ( -1228.000000 -280.000000 1368.000000 ) ( -1228.000000 -58.000000 1368.000000 ) ( ( -0.003579 0.000000 -0.207609 ) ( 0.000000 0.003565 1.783972 ) ) 17bsarris/13cnsky2 0 0 0 ( -1231.008946 -58.000000 1370.635573 ) ( -1231.008946 -280.000000 1370.635573 ) ( -1351.008946 -280.000000 1233.635573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1231.008946 -58.000000 1370.635573 ) ( -1228.000000 -58.000000 1368.000000 ) ( -1228.000000 -280.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1231.008946 -280.000000 1370.635573 ) ( -1228.000000 -280.000000 1368.000000 ) ( -1348.000000 -280.000000 1231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1351.008946 -280.000000 1233.635573 ) ( -1348.000000 -280.000000 1231.000000 ) ( -1348.000000 -215.000000 1231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1351.008946 -215.000000 1233.635573 ) ( -1348.000000 -215.000000 1231.000000 ) ( -1228.000000 -58.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (173/121) # points: 5 { brushDef { // Surface normal: 0.752191, 0.000000, -0.658945 // RotY/Z : 0.719415 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.658945, 0.000000, -0.752191) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-989.000000, -1925.000000, -1925.000000) / (-219.813972, -219.813972, -58.950676) // --> Vector info: d1 = 0.588118, 0.554998, 0.268853. Determinants: -5.327741, 267.831694, -34947.776469, -150568.045056 // --> Vector info: d2 = 1.146623, 2.818169, 2.812500. Determinants: 268.890435, 5.306740, 94454.332028, -150568.045056 ( -1334.000000 -1925.000000 1247.000000 ) ( -1228.000000 -1925.000000 1368.000000 ) ( -1228.000000 -989.000000 1368.000000 ) ( ( 0.000035 -0.001779 0.232106 ) ( -0.001786 -0.000035 -0.627320 ) ) 17bsarris/00WHULL1 0 0 0 ( -1231.008766 -989.000000 1370.635778 ) ( -1231.008766 -1925.000000 1370.635778 ) ( -1337.008766 -1925.000000 1249.635778 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1231.008766 -989.000000 1370.635778 ) ( -1228.000000 -989.000000 1368.000000 ) ( -1228.000000 -1925.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1231.008766 -1925.000000 1370.635778 ) ( -1228.000000 -1925.000000 1368.000000 ) ( -1334.000000 -1925.000000 1247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1337.008766 -1925.000000 1249.635778 ) ( -1334.000000 -1925.000000 1247.000000 ) ( -1348.000000 -840.000000 1231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1351.008766 -840.000000 1233.635778 ) ( -1348.000000 -840.000000 1231.000000 ) ( -1339.000000 -840.000000 1241.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1342.008766 -840.000000 1243.635778 ) ( -1339.000000 -840.000000 1241.000000 ) ( -1228.000000 -989.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (174/122) # points: 4 { brushDef { // Surface normal: 0.258669, 0.000000, -0.965966 // RotY/Z : 1.309153 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.965966, 0.000000, -0.258669) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1776.000000, -1925.000000, -1925.000000) / (584.926820, 584.926820, 832.347515) // --> Vector info: d1 = 1.035385, 1.035385, 0.593444. Determinants: 0.000000, 65.849248, -76687.163023, -36865.683460 // --> Vector info: d2 = 1.546876, 1.812500, 1.812500. Determinants: 65.720886, 0.000000, 59693.654505, -36865.683460 ( -1228.000000 -1925.000000 1368.000000 ) ( -989.000000 -1925.000000 1432.000000 ) ( -989.000000 -1776.000000 1432.000000 ) ( ( 0.000000 -0.001786 2.080177 ) ( -0.001783 0.000000 -1.619220 ) ) 17bsarris/00WHULL1 0 0 0 ( -990.034675 -1776.000000 1435.863864 ) ( -990.034675 -1925.000000 1435.863864 ) ( -1229.034675 -1925.000000 1371.863864 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -990.034675 -1776.000000 1435.863864 ) ( -989.000000 -1776.000000 1432.000000 ) ( -989.000000 -1925.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -990.034675 -1925.000000 1435.863864 ) ( -989.000000 -1925.000000 1432.000000 ) ( -1228.000000 -1925.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1229.034675 -1925.000000 1371.863864 ) ( -1228.000000 -1925.000000 1368.000000 ) ( -1228.000000 -989.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1229.034675 -989.000000 1371.863864 ) ( -1228.000000 -989.000000 1368.000000 ) ( -989.000000 -1776.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (175/123) # points: 4 { brushDef { // Surface normal: 0.258669, 0.000000, -0.965966 // RotY/Z : 1.309153 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.965966, 0.000000, -0.258669) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-280.000000, -315.000000, -315.000000) / (584.926820, 584.926820, 832.347515) // --> Vector info: d1 = 0.062487, 0.124987, 0.124976. Determinants: 15.463793, 0.000384, 3788.518383, -8659.724303 // --> Vector info: d2 = 0.249954, 0.249955, 0.691897. Determinants: 0.000383, -15.467944, 6883.190978, -8659.724303 ( -1228.000000 -315.000000 1368.000000 ) ( -989.000000 -315.000000 1432.000000 ) ( -989.000000 -280.000000 1432.000000 ) ( ( -0.001786 0.000000 -0.437487 ) ( 0.000000 0.001786 -0.794851 ) ) 17bsarris/00WHULL1 0 0 0 ( -990.034675 -280.000000 1435.863864 ) ( -990.034675 -315.000000 1435.863864 ) ( -1229.034675 -315.000000 1371.863864 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -990.034675 -280.000000 1435.863864 ) ( -989.000000 -280.000000 1432.000000 ) ( -989.000000 -315.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -990.034675 -315.000000 1435.863864 ) ( -989.000000 -315.000000 1432.000000 ) ( -1228.000000 -315.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1229.034675 -315.000000 1371.863864 ) ( -1228.000000 -315.000000 1368.000000 ) ( -1228.000000 -280.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1229.034675 -280.000000 1371.863864 ) ( -1228.000000 -280.000000 1368.000000 ) ( -989.000000 -280.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (176/124) # points: 4 { brushDef { // Surface normal: 0.752236, 0.000000, -0.658893 // RotY/Z : 0.719347 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.658893, 0.000000, -0.752236) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-280.000000, -315.000000, -315.000000) / (-219.938566, -219.938566, -37.814982) // --> Vector info: d1 = 0.062476, 0.124976, 0.124968. Determinants: 11.382724, 0.000284, 2788.983288, -6374.325455 // --> Vector info: d2 = 0.691895, 0.691897, 1.016487. Determinants: 0.000282, -11.360666, -6908.934348, -6374.325455 ( -1348.000000 -315.000000 1231.000000 ) ( -1228.000000 -315.000000 1368.000000 ) ( -1228.000000 -280.000000 1368.000000 ) ( ( -0.001786 0.000000 -0.437534 ) ( 0.000000 0.001782 1.083869 ) ) 17bsarris/00WHULL1 0 0 0 ( -1231.008946 -280.000000 1370.635573 ) ( -1231.008946 -315.000000 1370.635573 ) ( -1351.008946 -315.000000 1233.635573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1231.008946 -280.000000 1370.635573 ) ( -1228.000000 -280.000000 1368.000000 ) ( -1228.000000 -315.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1231.008946 -315.000000 1370.635573 ) ( -1228.000000 -315.000000 1368.000000 ) ( -1348.000000 -315.000000 1231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1351.008946 -315.000000 1233.635573 ) ( -1348.000000 -315.000000 1231.000000 ) ( -1348.000000 -280.000000 1231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1351.008946 -280.000000 1233.635573 ) ( -1348.000000 -280.000000 1231.000000 ) ( -1228.000000 -280.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (177/125) # points: 4 { brushDef { // Surface normal: -0.500818, 0.015568, -0.865413 // RotY/Z : 1.045974 / 3.110517. Vector texS/T: (-0.031071, -0.999517, 0.000000) / (0.864995, -0.026889, -0.501060) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (303.633903, 338.865570, 345.576843) / (-1307.072811, -1315.055895, -1564.527253) // --> Vector info: d1 = 0.062498, 0.124992, 0.124983. Determinants: -15.590551, -0.419759, 3639.196613, -8735.715254 // --> Vector info: d2 = 0.789058, 0.804683, 1.249955. Determinants: -0.343317, 15.582815, 13579.130774, -8735.715254 ( -989.000000 -315.000000 1432.000000 ) ( -773.000000 -315.000000 1307.000000 ) ( -765.000000 -280.000000 1303.000000 ) ( ( 0.001785 0.000048 -0.416588 ) ( 0.000039 -0.001784 -1.554438 ) ) 17bsarris/00WHULL1 0 0 0 ( -762.996730 -280.062273 1306.461651 ) ( -770.996730 -315.062273 1310.461651 ) ( -986.996730 -315.062273 1435.461651 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -762.996730 -280.062273 1306.461651 ) ( -765.000000 -280.000000 1303.000000 ) ( -773.000000 -315.000000 1307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -770.996730 -315.062273 1310.461651 ) ( -773.000000 -315.000000 1307.000000 ) ( -989.000000 -315.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -986.996730 -315.062273 1435.461651 ) ( -989.000000 -315.000000 1432.000000 ) ( -989.000000 -280.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -986.996730 -280.062273 1435.461651 ) ( -989.000000 -280.000000 1432.000000 ) ( -765.000000 -280.000000 1303.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (178/126) # points: 4 { brushDef { // Surface normal: 0.752236, 0.000000, -0.658893 // RotY/Z : 0.719347 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.658893, 0.000000, -0.752236) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (-315.000000, -805.000000, -805.000000) / (-219.938566, -219.938566, -37.814982) // --> Vector info: d1 = 0.000000, 1.750003, 1.750003. Determinants: 318.716749, 0.000000, 100395.775705, -89240.556363 // --> Vector info: d2 = 1.000000, 1.000000, 1.649181. Determinants: 0.000011, -318.098548, -159202.680560, -89240.556363 ( -1348.000000 -805.000000 1231.000000 ) ( -1228.000000 -805.000000 1368.000000 ) ( -1228.000000 -315.000000 1368.000000 ) ( ( -0.003571 0.000000 -1.125002 ) ( 0.000000 0.003565 1.783972 ) ) 17bsarris/13cnsky2 0 0 0 ( -1231.008946 -315.000000 1370.635573 ) ( -1231.008946 -805.000000 1370.635573 ) ( -1351.008946 -805.000000 1233.635573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1231.008946 -315.000000 1370.635573 ) ( -1228.000000 -315.000000 1368.000000 ) ( -1228.000000 -805.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1231.008946 -805.000000 1370.635573 ) ( -1228.000000 -805.000000 1368.000000 ) ( -1348.000000 -805.000000 1231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1351.008946 -805.000000 1233.635573 ) ( -1348.000000 -805.000000 1231.000000 ) ( -1348.000000 -315.000000 1231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1351.008946 -315.000000 1233.635573 ) ( -1348.000000 -315.000000 1231.000000 ) ( -1228.000000 -315.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (179/127) # points: 4 { brushDef { // Surface normal: 0.258669, 0.000000, -0.965966 // RotY/Z : 1.309153 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.965966, 0.000000, -0.258669) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (-315.000000, -805.000000, -805.000000) / (584.926820, 584.926820, 832.347515) // --> Vector info: d1 = 0.000000, 1.750003, 1.750003. Determinants: 432.986864, 0.000000, 136390.862050, -121236.140239 // --> Vector info: d2 = 0.000000, 0.000000, 0.883883. Determinants: -0.000003, -433.102444, 253333.206133, -121236.140239 ( -1228.000000 -805.000000 1368.000000 ) ( -989.000000 -805.000000 1432.000000 ) ( -989.000000 -315.000000 1432.000000 ) ( ( -0.003571 0.000000 -1.125002 ) ( 0.000000 0.003572 -2.089585 ) ) 17bsarris/13cnsky2 0 0 0 ( -990.034675 -315.000000 1435.863864 ) ( -990.034675 -805.000000 1435.863864 ) ( -1229.034675 -805.000000 1371.863864 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -990.034675 -315.000000 1435.863864 ) ( -989.000000 -315.000000 1432.000000 ) ( -989.000000 -805.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -990.034675 -805.000000 1435.863864 ) ( -989.000000 -805.000000 1432.000000 ) ( -1228.000000 -805.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1229.034675 -805.000000 1371.863864 ) ( -1228.000000 -805.000000 1368.000000 ) ( -1228.000000 -315.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1229.034675 -315.000000 1371.863864 ) ( -1228.000000 -315.000000 1368.000000 ) ( -989.000000 -315.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (180/128) # points: 4 { brushDef { // Surface normal: -0.502893, 0.001187, -0.864348 // RotY/Z : 1.043852 / 3.139233. Vector texS/T: (-0.002360, -0.999997, 0.000000) / (0.864345, -0.002040, -0.502895) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (316.823161, 807.071924, 807.331490) / (-1324.779737, -1446.077514, -1573.340756) // --> Vector info: d1 = 1.000000, 2.803861, 2.913760. Determinants: -216.234706, 53.409650, 76905.022783, -62359.161925 // --> Vector info: d2 = 1.000000, 1.000000, 1.439595. Determinants: 53.321909, 215.510955, 206251.783158, -62359.161925 ( -989.000000 -805.000000 1432.000000 ) ( -879.000000 -805.000000 1368.000000 ) ( -773.000000 -315.000000 1307.000000 ) ( ( 0.003468 -0.000856 -1.233259 ) ( -0.000855 -0.003456 -3.307482 ) ) 17bsarris/13cnsky2 0 0 0 ( -770.988427 -315.004747 1310.457391 ) ( -876.988427 -805.004747 1371.457391 ) ( -986.988427 -805.004747 1435.457391 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -770.988427 -315.004747 1310.457391 ) ( -773.000000 -315.000000 1307.000000 ) ( -879.000000 -805.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -876.988427 -805.004747 1371.457391 ) ( -879.000000 -805.000000 1368.000000 ) ( -989.000000 -805.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -986.988427 -805.004747 1435.457391 ) ( -989.000000 -805.000000 1432.000000 ) ( -989.000000 -315.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -986.988427 -315.004747 1435.457391 ) ( -989.000000 -315.000000 1432.000000 ) ( -773.000000 -315.000000 1307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (181/129) # points: 4 { brushDef { // Surface normal: 0.752236, 0.000000, -0.658893 // RotY/Z : 0.719347 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.658893, 0.000000, -0.752236) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-805.000000, -840.000000, -840.000000) / (-219.938566, -219.938566, -37.814982) // --> Vector info: d1 = 0.999983, 1.062482, 1.062475. Determinants: 11.382594, 0.000259, 2788.828910, -6374.325455 // --> Vector info: d2 = 0.691918, 0.691919, 1.016510. Determinants: 0.000282, -11.360665, -6908.930210, -6374.325455 ( -1348.000000 -840.000000 1231.000000 ) ( -1228.000000 -840.000000 1368.000000 ) ( -1228.000000 -805.000000 1368.000000 ) ( ( -0.001786 0.000000 -0.437510 ) ( 0.000000 0.001782 1.083868 ) ) 17bsarris/00WHULL1 0 0 0 ( -1231.008946 -805.000000 1370.635573 ) ( -1231.008946 -840.000000 1370.635573 ) ( -1351.008946 -840.000000 1233.635573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1231.008946 -805.000000 1370.635573 ) ( -1228.000000 -805.000000 1368.000000 ) ( -1228.000000 -840.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1231.008946 -840.000000 1370.635573 ) ( -1228.000000 -840.000000 1368.000000 ) ( -1348.000000 -840.000000 1231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1351.008946 -840.000000 1233.635573 ) ( -1348.000000 -840.000000 1231.000000 ) ( -1348.000000 -805.000000 1231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1351.008946 -805.000000 1233.635573 ) ( -1348.000000 -805.000000 1231.000000 ) ( -1228.000000 -805.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (182/130) # points: 4 { brushDef { // Surface normal: 0.258669, 0.000000, -0.965966 // RotY/Z : 1.309153 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.965966, 0.000000, -0.258669) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-805.000000, -840.000000, -840.000000) / (584.926820, 584.926820, 832.347515) // --> Vector info: d1 = 0.999994, 1.062493, 1.062482. Determinants: 15.463646, 0.000380, 3788.344014, -8659.724303 // --> Vector info: d2 = 0.249976, 0.249978, 0.691919. Determinants: 0.000384, -15.467953, 6883.203501, -8659.724303 ( -1228.000000 -840.000000 1368.000000 ) ( -989.000000 -840.000000 1432.000000 ) ( -989.000000 -805.000000 1432.000000 ) ( ( -0.001786 0.000000 -0.437467 ) ( 0.000000 0.001786 -0.794852 ) ) 17bsarris/00WHULL1 0 0 0 ( -990.034675 -805.000000 1435.863864 ) ( -990.034675 -840.000000 1435.863864 ) ( -1229.034675 -840.000000 1371.863864 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -990.034675 -805.000000 1435.863864 ) ( -989.000000 -805.000000 1432.000000 ) ( -989.000000 -840.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -990.034675 -840.000000 1435.863864 ) ( -989.000000 -840.000000 1432.000000 ) ( -1228.000000 -840.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1229.034675 -840.000000 1371.863864 ) ( -1228.000000 -840.000000 1368.000000 ) ( -1228.000000 -805.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1229.034675 -805.000000 1371.863864 ) ( -1228.000000 -805.000000 1368.000000 ) ( -989.000000 -805.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (183/131) # points: 4 { brushDef { // Surface normal: -0.496896, -0.024544, -0.867463 // RotY/Z : 1.050080 / -3.092238. Vector texS/T: (0.049335, -0.998782, 0.000000) / (0.866407, 0.042796, -0.497502) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (760.654712, 795.266751, 790.185295) / (-1476.604740, -1486.654951, -1605.247441) // --> Vector info: d1 = 0.999999, 1.062492, 1.062486. Determinants: -7.411285, 0.317350, 1950.236535, -4155.797637 // --> Vector info: d2 = 0.023434, 0.039059, 0.249977. Determinants: 0.266798, 7.379722, 10596.603851, -4155.797637 ( -989.000000 -840.000000 1432.000000 ) ( -886.000000 -840.000000 1373.000000 ) ( -879.000000 -805.000000 1368.000000 ) ( ( 0.001783 -0.000076 -0.469281 ) ( -0.000064 -0.001776 -2.549836 ) ) 17bsarris/00WHULL1 0 0 0 ( -877.012415 -804.901824 1371.469851 ) ( -884.012415 -839.901824 1376.469851 ) ( -987.012415 -839.901824 1435.469851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -877.012415 -804.901824 1371.469851 ) ( -879.000000 -805.000000 1368.000000 ) ( -886.000000 -840.000000 1373.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -884.012415 -839.901824 1376.469851 ) ( -886.000000 -840.000000 1373.000000 ) ( -989.000000 -840.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -987.012415 -839.901824 1435.469851 ) ( -989.000000 -840.000000 1432.000000 ) ( -989.000000 -805.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -987.012415 -804.901824 1435.469851 ) ( -989.000000 -805.000000 1432.000000 ) ( -879.000000 -805.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (184/132) # points: 3 { brushDef { // Surface normal: -0.497046, 0.000000, -0.867724 // RotY/Z : 1.050605 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.867724, 0.000000, -0.497046) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (840.000000, 1313.000000, 840.000000) / (-1451.247725, -1569.949031, -1569.949031) // --> Vector info: d1 = 1.000000, 2.739434, 1.102320. Determinants: -194.327505, 48.397508, 177326.159356, -56145.717646 // --> Vector info: d2 = 1.000000, 0.999999, 1.409279. Determinants: 48.582141, 193.589244, 183991.247117, -56145.717646 ( -989.000000 -840.000000 1432.000000 ) ( -989.000000 -1313.000000 1432.000000 ) ( -886.000000 -840.000000 1373.000000 ) ( ( 0.003461 -0.000862 -3.158320 ) ( -0.000865 -0.003448 -3.277031 ) ) 17bsarris/13cnsky2 0 0 0 ( -884.011816 -840.000000 1376.470897 ) ( -987.011816 -1313.000000 1435.470897 ) ( -987.011816 -840.000000 1435.470897 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -884.011816 -840.000000 1376.470897 ) ( -886.000000 -840.000000 1373.000000 ) ( -989.000000 -1313.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -987.011816 -1313.000000 1435.470897 ) ( -989.000000 -1313.000000 1432.000000 ) ( -989.000000 -840.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -987.011816 -840.000000 1435.470897 ) ( -989.000000 -840.000000 1432.000000 ) ( -886.000000 -840.000000 1373.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (185/133) # points: 5 { brushDef { // Surface normal: 0.262464, 0.000000, -0.964942 // RotY/Z : 1.305221 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.964942, 0.000000, -0.262464) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (-840.000000, -1365.000000, -1365.000000) / (578.478715, 578.478715, 708.020214) // --> Vector info: d1 = 1.000000, 2.875001, 2.875001. Determinants: 242.890434, 0.000000, 136018.677813, -68009.287050 // --> Vector info: d2 = 1.000000, 1.000000, 1.461582. Determinants: 0.000008, -242.330491, 72173.766366, -68009.287050 ( -1114.000000 -1365.000000 1398.000000 ) ( -989.000000 -1365.000000 1432.000000 ) ( -989.000000 -840.000000 1432.000000 ) ( ( -0.003571 0.000000 -2.000002 ) ( 0.000000 0.003563 -1.061234 ) ) 17bsarris/13cnsky2 0 0 0 ( -990.049857 -840.000000 1435.859767 ) ( -990.049857 -1365.000000 1435.859767 ) ( -1115.049857 -1365.000000 1401.859767 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -990.049857 -840.000000 1435.859767 ) ( -989.000000 -840.000000 1432.000000 ) ( -989.000000 -1365.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -990.049857 -1365.000000 1435.859767 ) ( -989.000000 -1365.000000 1432.000000 ) ( -1114.000000 -1365.000000 1398.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1115.049857 -1365.000000 1401.859767 ) ( -1114.000000 -1365.000000 1398.000000 ) ( -1228.000000 -989.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1229.049857 -989.000000 1371.859767 ) ( -1228.000000 -989.000000 1368.000000 ) ( -1228.000000 -840.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1229.049857 -840.000000 1371.859767 ) ( -1228.000000 -840.000000 1368.000000 ) ( -989.000000 -840.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (186/134) # points: 3 { brushDef { // Surface normal: 0.752944, 0.000000, -0.658085 // RotY/Z : 0.718272 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.658085, 0.000000, -0.752944) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (-840.000000, -989.000000, -840.000000) / (-221.899072, -221.899072, -53.227794) // --> Vector info: d1 = 1.000000, 1.531251, 1.000000. Determinants: 89.606807, -0.000009, 50137.700446, -25132.020412 // --> Vector info: d2 = 0.000000, 0.000000, 0.601969. Determinants: 0.000009, -89.693331, -19902.860208, -25132.020412 ( -1339.000000 -840.000000 1241.000000 ) ( -1228.000000 -989.000000 1368.000000 ) ( -1228.000000 -840.000000 1368.000000 ) ( ( -0.003565 0.000000 -1.994973 ) ( 0.000000 0.003569 0.791932 ) ) 17bsarris/13cnsky2 0 0 0 ( -1231.011775 -840.000000 1370.632339 ) ( -1231.011775 -989.000000 1370.632339 ) ( -1342.011775 -840.000000 1243.632339 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1231.011775 -840.000000 1370.632339 ) ( -1228.000000 -840.000000 1368.000000 ) ( -1228.000000 -989.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1231.011775 -989.000000 1370.632339 ) ( -1228.000000 -989.000000 1368.000000 ) ( -1339.000000 -840.000000 1241.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1342.011775 -840.000000 1243.632339 ) ( -1339.000000 -840.000000 1241.000000 ) ( -1228.000000 -840.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (187/135) # points: 4 { brushDef { // Surface normal: -0.503871, 0.000000, -0.863779 // RotY/Z : 1.042722 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.863779, 0.000000, -0.503871) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (1365.000000, 1313.000000, 1092.000000) / (-1575.820642, -1575.820642, -1520.250866) // --> Vector info: d1 = 1.000000, 1.187502, 1.975962. Determinants: 10.419475, 0.438145, -16421.773335, -2889.628350 // --> Vector info: d2 = 0.000000, 0.000000, 0.197115. Determinants: 0.000002, -10.249952, -16152.089671, -2889.628350 ( -941.000000 -1092.000000 1404.000000 ) ( -989.000000 -1313.000000 1432.000000 ) ( -989.000000 -1365.000000 1432.000000 ) ( ( -0.003606 -0.000152 5.683005 ) ( 0.000000 0.003547 5.589677 ) ) 17bsarris/13cnsky2 0 0 0 ( -986.984516 -1365.000000 1435.455116 ) ( -986.984516 -1313.000000 1435.455116 ) ( -938.984516 -1092.000000 1407.455116 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -986.984516 -1365.000000 1435.455116 ) ( -989.000000 -1365.000000 1432.000000 ) ( -989.000000 -1313.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -986.984516 -1313.000000 1435.455116 ) ( -989.000000 -1313.000000 1432.000000 ) ( -941.000000 -1092.000000 1404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -938.984516 -1092.000000 1407.455116 ) ( -941.000000 -1092.000000 1404.000000 ) ( -846.000000 -1365.000000 1350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.984516 -1365.000000 1353.455116 ) ( -846.000000 -1365.000000 1350.000000 ) ( -989.000000 -1365.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (188/136) # points: 4 { brushDef { // Surface normal: 0.262401, 0.000000, -0.964959 // RotY/Z : 1.305287 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.964959, 0.000000, -0.262401) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1365.000000, -1400.000000, -1400.000000) / (578.585965, 578.585965, 696.725713) // --> Vector info: d1 = 1.035385, 1.035385, 0.824235. Determinants: 0.000000, 7.390239, -8557.092620, -4134.891171 // --> Vector info: d2 = 0.812500, 0.875000, 0.875000. Determinants: 7.383650, -0.000008, 6719.085732, -4134.891171 ( -1103.000000 -1400.000000 1401.000000 ) ( -989.000000 -1400.000000 1432.000000 ) ( -989.000000 -1365.000000 1432.000000 ) ( ( 0.000000 -0.001787 2.069484 ) ( -0.001786 0.000000 -1.624973 ) ) 17bsarris/00WHULL1 0 0 0 ( -990.049604 -1365.000000 1435.859836 ) ( -990.049604 -1400.000000 1435.859836 ) ( -1104.049604 -1400.000000 1404.859836 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -990.049604 -1365.000000 1435.859836 ) ( -989.000000 -1365.000000 1432.000000 ) ( -989.000000 -1400.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -990.049604 -1400.000000 1435.859836 ) ( -989.000000 -1400.000000 1432.000000 ) ( -1103.000000 -1400.000000 1401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1104.049604 -1400.000000 1404.859836 ) ( -1103.000000 -1400.000000 1401.000000 ) ( -1114.000000 -1365.000000 1398.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1115.049604 -1365.000000 1401.859836 ) ( -1114.000000 -1365.000000 1398.000000 ) ( -989.000000 -1365.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (189/137) # points: 4 { brushDef { // Surface normal: -0.497445, 0.000000, -0.867496 // RotY/Z : 1.050145 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.867496, 0.000000, -0.497445) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1400.000000, 1365.000000, 1365.000000) / (-1570.294294, -1570.294294, -1405.451945) // --> Vector info: d1 = 0.035384, 0.035385, 0.329135. Determinants: 0.000039, -10.281252, -16348.795551, -5769.482212 // --> Vector info: d2 = 0.875000, 0.812500, 0.812501. Determinants: -10.302568, -0.000033, 9375.246230, -5769.482212 ( -846.000000 -1365.000000 1350.000000 ) ( -989.000000 -1365.000000 1432.000000 ) ( -989.000000 -1400.000000 1432.000000 ) ( ( 0.000000 0.001782 2.833668 ) ( 0.001786 0.000000 -1.624972 ) ) 17bsarris/00WHULL1 0 0 0 ( -987.010220 -1400.000000 1435.469982 ) ( -987.010220 -1365.000000 1435.469982 ) ( -844.010220 -1365.000000 1353.469982 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -987.010220 -1400.000000 1435.469982 ) ( -989.000000 -1400.000000 1432.000000 ) ( -989.000000 -1365.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -987.010220 -1365.000000 1435.469982 ) ( -989.000000 -1365.000000 1432.000000 ) ( -846.000000 -1365.000000 1350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -844.010220 -1365.000000 1353.469982 ) ( -846.000000 -1365.000000 1350.000000 ) ( -834.000000 -1400.000000 1343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -832.010220 -1400.000000 1346.469982 ) ( -834.000000 -1400.000000 1343.000000 ) ( -989.000000 -1400.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (190/138) # points: 3 { brushDef { // Surface normal: 0.262401, 0.000000, -0.964959 // RotY/Z : 1.305287 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.964959, 0.000000, -0.262401) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (-1400.000000, -1776.000000, -1400.000000) / (578.585965, 578.585965, 696.725713) // --> Vector info: d1 = 0.000000, 1.343752, 0.000000. Determinants: 158.750497, -0.000090, 222250.748208, -44420.545156 // --> Vector info: d2 = 0.000000, 0.000000, 0.422300. Determinants: 0.000001, -158.784615, 91870.541241, -44420.545156 ( -1103.000000 -1400.000000 1401.000000 ) ( -989.000000 -1776.000000 1432.000000 ) ( -989.000000 -1400.000000 1432.000000 ) ( ( -0.003574 0.000000 -5.003332 ) ( 0.000000 0.003575 -2.068199 ) ) 17bsarris/13cnsky2 0 0 0 ( -990.049604 -1400.000000 1435.859836 ) ( -990.049604 -1776.000000 1435.859836 ) ( -1104.049604 -1400.000000 1404.859836 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -990.049604 -1400.000000 1435.859836 ) ( -989.000000 -1400.000000 1432.000000 ) ( -989.000000 -1776.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -990.049604 -1776.000000 1435.859836 ) ( -989.000000 -1776.000000 1432.000000 ) ( -1103.000000 -1400.000000 1401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1104.049604 -1400.000000 1404.859836 ) ( -1103.000000 -1400.000000 1401.000000 ) ( -989.000000 -1400.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (191/139) # points: 4 { brushDef { // Surface normal: 0.751224, 0.000000, -0.660047 // RotY/Z : 0.720881 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.660047, 0.000000, -0.751224) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1348.000000, -1925.000000, -1925.000000) / (-35.014196, -35.014196, 469.495467) // --> Vector info: d1 = 0.000000, 1.031250, 1.031250. Determinants: 520.275527, 0.000000, 701331.409048, -291102.075516 // --> Vector info: d2 = 1.000000, 1.000000, 1.901821. Determinants: 0.000032, -520.350967, -309321.668286, -291102.075516 ( -1681.000000 -1925.000000 852.000000 ) ( -1348.000000 -1925.000000 1231.000000 ) ( -1348.000000 -1348.000000 1231.000000 ) ( ( -0.001787 0.000000 -2.409228 ) ( 0.000000 0.001788 1.062588 ) ) 17bsarris/00WHULL1 0 0 0 ( -1351.004898 -1348.000000 1233.640187 ) ( -1351.004898 -1925.000000 1233.640187 ) ( -1684.004898 -1925.000000 854.640187 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1351.004898 -1348.000000 1233.640187 ) ( -1348.000000 -1348.000000 1231.000000 ) ( -1348.000000 -1925.000000 1231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1351.004898 -1925.000000 1233.640187 ) ( -1348.000000 -1925.000000 1231.000000 ) ( -1681.000000 -1925.000000 852.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1684.004898 -1925.000000 854.640187 ) ( -1681.000000 -1925.000000 852.000000 ) ( -1681.000000 -1348.000000 852.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1684.004898 -1348.000000 854.640187 ) ( -1681.000000 -1348.000000 852.000000 ) ( -1348.000000 -1348.000000 1231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (192/140) # points: 4 { brushDef { // Surface normal: 0.751759, 0.000000, -0.659438 // RotY/Z : 0.720071 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.659438, 0.000000, -0.751759) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-870.000000, -1348.000000, -1348.000000) / (-36.493289, -36.493289, 418.439673) // --> Vector info: d1 = 1.000000, 1.853124, 1.853124. Determinants: 388.114401, 0.000000, 120201.572755, -217457.955881 // --> Vector info: d2 = 1.000000, 1.000000, 1.812500. Determinants: 0.000082, -388.374800, -231630.906718, -217457.955881 ( -1648.000000 -1348.000000 889.000000 ) ( -1348.000000 -1348.000000 1231.000000 ) ( -1348.000000 -870.000000 1231.000000 ) ( ( -0.001785 0.000000 -0.552758 ) ( 0.000000 0.001786 1.065176 ) ) 17bsarris/00WHULL1 0 0 0 ( -1351.007036 -870.000000 1233.637751 ) ( -1351.007036 -1348.000000 1233.637751 ) ( -1651.007036 -1348.000000 891.637751 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1351.007036 -870.000000 1233.637751 ) ( -1348.000000 -870.000000 1231.000000 ) ( -1348.000000 -1348.000000 1231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1351.007036 -1348.000000 1233.637751 ) ( -1348.000000 -1348.000000 1231.000000 ) ( -1648.000000 -1348.000000 889.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1651.007036 -1348.000000 891.637751 ) ( -1648.000000 -1348.000000 889.000000 ) ( -1648.000000 -847.000000 889.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1651.007036 -847.000000 891.637751 ) ( -1648.000000 -847.000000 889.000000 ) ( -1348.000000 -870.000000 1231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (193/141) # points: 4 { brushDef { // Surface normal: 0.752577, 0.000000, -0.658505 // RotY/Z : 0.718830 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.658505, 0.000000, -0.752577) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-823.000000, -870.000000, -858.000000) / (-38.757700, -38.757700, 205.735654) // --> Vector info: d1 = 0.000000, 0.084375, 0.062500. Determinants: 20.629118, 0.015628, 16978.369920, -11491.187624 // --> Vector info: d2 = 0.000000, 0.000000, 0.437500. Determinants: -0.000051, -20.562493, -796.999301, -11491.187624 ( -1509.000000 -858.000000 1047.000000 ) ( -1348.000000 -870.000000 1231.000000 ) ( -1348.000000 -823.000000 1231.000000 ) ( ( -0.001795 -0.000001 -1.477512 ) ( 0.000000 0.001789 0.069357 ) ) 17bsarris/00WHULL1 0 0 0 ( -1351.010307 -823.000000 1233.634018 ) ( -1351.010307 -870.000000 1233.634018 ) ( -1512.010307 -858.000000 1049.634018 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1351.010307 -823.000000 1233.634018 ) ( -1348.000000 -823.000000 1231.000000 ) ( -1348.000000 -870.000000 1231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1351.010307 -870.000000 1233.634018 ) ( -1348.000000 -870.000000 1231.000000 ) ( -1509.000000 -858.000000 1047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1512.010307 -858.000000 1049.634018 ) ( -1509.000000 -858.000000 1047.000000 ) ( -1509.000000 -823.000000 1047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1512.010307 -823.000000 1049.634018 ) ( -1509.000000 -823.000000 1047.000000 ) ( -1348.000000 -823.000000 1231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (194/142) # points: 4 { brushDef { // Surface normal: 0.752577, 0.000000, -0.658505 // RotY/Z : 0.718830 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.658505, 0.000000, -0.752577) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-823.000000, -823.000000, 0.000000) / (-38.757700, 205.735654, 205.735654) // --> Vector info: d1 = 1.906251, 1.906251, 0.437500. Determinants: 359.099934, 0.000000, -88032.888164, -201218.030089 // --> Vector info: d2 = 0.000000, 0.437500, 0.437500. Determinants: 0.000000, -360.062429, -13955.197037, -201218.030089 ( -1509.000000 0.000000 1047.000000 ) ( -1509.000000 -823.000000 1047.000000 ) ( -1348.000000 -823.000000 1231.000000 ) ( ( -0.001785 0.000000 0.437500 ) ( 0.000000 0.001789 0.069354 ) ) 17bsarris/00WHULL1 0 0 0 ( -1351.010307 -823.000000 1233.634018 ) ( -1512.010307 -823.000000 1049.634018 ) ( -1512.010307 0.000000 1049.634018 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1351.010307 -823.000000 1233.634018 ) ( -1348.000000 -823.000000 1231.000000 ) ( -1509.000000 -823.000000 1047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1512.010307 -823.000000 1049.634018 ) ( -1509.000000 -823.000000 1047.000000 ) ( -1509.000000 0.000000 1047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1512.010307 0.000000 1049.634018 ) ( -1509.000000 0.000000 1047.000000 ) ( -1348.000000 0.000000 1231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1351.010307 0.000000 1233.634018 ) ( -1348.000000 0.000000 1231.000000 ) ( -1348.000000 -823.000000 1231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (195/143) # points: 4 { brushDef { // Surface normal: 0.734803, 0.001030, -0.678280 // RotY/Z : 0.745419 / 0.001402. Vector texS/T: (-0.001402, 0.999999, 0.000000) / (-0.678279, -0.000951, -0.734804) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (-820.883575, -820.866751, 2.119822) / (254.966201, 272.657999, 257.688016) // --> Vector info: d1 = 0.000000, 0.031250, 0.005483. Determinants: -0.011943, -25.718838, 6547.630224, -14560.364075 // --> Vector info: d2 = 1.000000, 1.000000, 2.468751. Determinants: -25.984851, 0.024659, -35897.187174, -14560.364075 ( -1512.000000 0.000000 1045.000000 ) ( -1521.000000 -823.000000 1034.000000 ) ( -1509.000000 -823.000000 1047.000000 ) ( ( 0.000001 0.001766 -0.449689 ) ( 0.001785 -0.000002 2.465405 ) ) 17bsarris/13cnsky2 0 0 0 ( -1511.939212 -823.004121 1049.713119 ) ( -1523.939212 -823.004121 1036.713119 ) ( -1514.939212 -0.004121 1047.713119 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1511.939212 -823.004121 1049.713119 ) ( -1509.000000 -823.000000 1047.000000 ) ( -1521.000000 -823.000000 1034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1523.939212 -823.004121 1036.713119 ) ( -1521.000000 -823.000000 1034.000000 ) ( -1512.000000 0.000000 1045.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1514.939212 -0.004121 1047.713119 ) ( -1512.000000 0.000000 1045.000000 ) ( -1509.000000 0.000000 1047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1511.939212 -0.004121 1049.713119 ) ( -1509.000000 0.000000 1047.000000 ) ( -1509.000000 -823.000000 1047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (196/144) # points: 4 { brushDef { // Surface normal: 0.750808, 0.000000, -0.660521 // RotY/Z : 0.721512 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.660521, 0.000000, -0.750808) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (-858.000000, -847.000000, -823.000000) / (210.630093, 421.070108, 421.070108) // --> Vector info: d1 = 1.000000, 1.375468, 1.377653. Determinants: -0.459759, -8.987204, -3552.056820, -5050.560365 // --> Vector info: d2 = 0.000000, 0.000000, 0.043695. Determinants: -9.195255, 0.480651, -7990.768124, -5050.560365 ( -1648.000000 -823.000000 889.000000 ) ( -1648.000000 -847.000000 889.000000 ) ( -1509.000000 -858.000000 1047.000000 ) ( ( 0.000091 0.001779 0.703300 ) ( 0.001821 -0.000095 1.582155 ) ) 17bsarris/13cnsky2 0 0 0 ( -1512.003231 -858.000000 1049.642083 ) ( -1651.003231 -847.000000 891.642083 ) ( -1651.003231 -823.000000 891.642083 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1512.003231 -858.000000 1049.642083 ) ( -1509.000000 -858.000000 1047.000000 ) ( -1648.000000 -847.000000 889.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1651.003231 -847.000000 891.642083 ) ( -1648.000000 -847.000000 889.000000 ) ( -1648.000000 -823.000000 889.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1651.003231 -823.000000 891.642083 ) ( -1648.000000 -823.000000 889.000000 ) ( -1509.000000 -823.000000 1047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1512.003231 -823.000000 1049.642083 ) ( -1509.000000 -823.000000 1047.000000 ) ( -1509.000000 -858.000000 1047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (197/145) # points: 3 { brushDef { // Surface normal: 0.734803, 0.000000, -0.678280 // RotY/Z : 0.745419 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.678280, 0.000000, -0.734803) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (-1348.000000, -1348.000000, -928.000000) / (464.565347, 482.257153, 464.565347) // --> Vector info: d1 = 0.000000, 0.031250, 0.000000. Determinants: -0.000002, -13.125007, 6097.420993, -7430.558525 // --> Vector info: d2 = 0.000000, 0.000000, 0.749998. Determinants: -13.268820, 0.000097, -17886.415730, -7430.558525 ( -1648.000000 -928.000000 889.000000 ) ( -1660.000000 -1348.000000 876.000000 ) ( -1648.000000 -1348.000000 889.000000 ) ( ( 0.000000 0.001766 -0.820587 ) ( 0.001786 0.000000 2.407143 ) ) 17bsarris/13cnsky2 0 0 0 ( -1650.939214 -1348.000000 891.713120 ) ( -1662.939214 -1348.000000 878.713120 ) ( -1650.939214 -928.000000 891.713120 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1650.939214 -1348.000000 891.713120 ) ( -1648.000000 -1348.000000 889.000000 ) ( -1660.000000 -1348.000000 876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1662.939214 -1348.000000 878.713120 ) ( -1660.000000 -1348.000000 876.000000 ) ( -1648.000000 -928.000000 889.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1650.939214 -928.000000 891.713120 ) ( -1648.000000 -928.000000 889.000000 ) ( -1648.000000 -1348.000000 889.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (198/146) # points: 5 { brushDef { // Surface normal: 0.752577, 0.000000, -0.658505 // RotY/Z : 0.718830 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.658505, 0.000000, -0.752577) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1348.000000, -1348.000000, -844.000000) / (433.860464, 465.750902, 465.750902) // --> Vector info: d1 = 1.000000, 1.058072, 1.058072. Determinants: -0.000015, -29.268304, -3374.438207, -16072.780469 // --> Vector info: d2 = 0.000000, 0.000000, 0.898216. Determinants: -28.644489, 0.000006, -38612.774520, -16072.780469 ( -1681.000000 -844.000000 852.000000 ) ( -1681.000000 -1348.000000 852.000000 ) ( -1660.000000 -1348.000000 876.000000 ) ( ( 0.000000 0.001821 0.209947 ) ( 0.001782 0.000000 2.402371 ) ) 17bsarris/00WHULL1 0 0 0 ( -1663.010307 -1348.000000 878.634018 ) ( -1684.010307 -1348.000000 854.634018 ) ( -1684.010307 -844.000000 854.634018 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1663.010307 -1348.000000 878.634018 ) ( -1660.000000 -1348.000000 876.000000 ) ( -1681.000000 -1348.000000 852.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1684.010307 -1348.000000 854.634018 ) ( -1681.000000 -1348.000000 852.000000 ) ( -1681.000000 -844.000000 852.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1684.010307 -844.000000 854.634018 ) ( -1681.000000 -844.000000 852.000000 ) ( -1648.000000 -847.000000 889.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1651.010307 -847.000000 891.634018 ) ( -1648.000000 -847.000000 889.000000 ) ( -1648.000000 -928.000000 889.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1651.010307 -928.000000 891.634018 ) ( -1648.000000 -928.000000 889.000000 ) ( -1660.000000 -1348.000000 876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (199/147) # points: 4 { brushDef { // Surface normal: 0.746295, 0.000000, -0.665615 // RotY/Z : 0.728317 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.665615, 0.000000, -0.746295) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-847.000000, -844.000000, -823.000000) / (433.476627, 483.054848, 483.054848) // --> Vector info: d1 = 0.000000, 0.089434, 0.091396. Determinants: -0.097260, -1.872226, 729.186710, -1041.142642 // --> Vector info: d2 = 1.000000, 1.000000, 1.039235. Determinants: -1.945192, 0.117703, -2739.742037, -1041.142642 ( -1681.000000 -823.000000 852.000000 ) ( -1681.000000 -844.000000 852.000000 ) ( -1648.000000 -847.000000 889.000000 ) ( ( 0.000093 0.001798 -0.700372 ) ( 0.001868 -0.000113 2.631476 ) ) 17bsarris/00WHULL1 0 0 0 ( -1650.985182 -847.000000 891.662459 ) ( -1683.985182 -844.000000 854.662459 ) ( -1683.985182 -823.000000 854.662459 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1650.985182 -847.000000 891.662459 ) ( -1648.000000 -847.000000 889.000000 ) ( -1681.000000 -844.000000 852.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1683.985182 -844.000000 854.662459 ) ( -1681.000000 -844.000000 852.000000 ) ( -1681.000000 -823.000000 852.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1683.985182 -823.000000 854.662459 ) ( -1681.000000 -823.000000 852.000000 ) ( -1648.000000 -823.000000 889.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1650.985182 -823.000000 891.662459 ) ( -1648.000000 -823.000000 889.000000 ) ( -1648.000000 -847.000000 889.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (200/148) # points: 3 { brushDef { // Surface normal: 0.752577, 0.000000, -0.658505 // RotY/Z : 0.718830 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.658505, 0.000000, -0.752577) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (-1925.000000, -1925.000000, -840.000000) / (-60.017991, -38.757700, -38.757700) // --> Vector info: d1 = 0.307243, 0.268853, 0.268853. Determinants: 0.000000, 41.652285, -4587.404451, -23067.416414 // --> Vector info: d2 = 2.843750, 2.843750, 0.906250. Determinants: 41.191805, 0.000000, 13696.258992, -23067.416414 ( -1348.000000 -840.000000 1231.000000 ) ( -1348.000000 -1925.000000 1231.000000 ) ( -1334.000000 -1925.000000 1247.000000 ) ( ( 0.000000 -0.001806 0.198869 ) ( -0.001786 0.000000 -0.593749 ) ) 17bsarris/13cnsky2 0 0 0 ( -1337.010307 -1925.000000 1249.634018 ) ( -1351.010307 -1925.000000 1233.634018 ) ( -1351.010307 -840.000000 1233.634018 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1337.010307 -1925.000000 1249.634018 ) ( -1334.000000 -1925.000000 1247.000000 ) ( -1348.000000 -1925.000000 1231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1351.010307 -1925.000000 1233.634018 ) ( -1348.000000 -1925.000000 1231.000000 ) ( -1348.000000 -840.000000 1231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1351.010307 -840.000000 1233.634018 ) ( -1348.000000 -840.000000 1231.000000 ) ( -1334.000000 -1925.000000 1247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (201/149) # points: 3 { brushDef { // Surface normal: 0.000000, 0.937425, 0.348187 // RotY/Z : -0.355636 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.348187, -0.937425) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1434.000000, 1617.000000, 579.000000) / (-676.017539, -788.026467, -676.017539) // --> Vector info: d1 = 0.542579, 1.000000, 0.270296. Determinants: -30.498183, 341.266618, 222475.066281, -95767.633624 // --> Vector info: d2 = 0.613366, 0.000175, 3.656082. Determinants: 340.811341, 32.539089, -525467.061825, -95767.633624 ( -579.000000 -1745.000000 73.000000 ) ( -1617.000000 -1784.000000 178.000000 ) ( -1434.000000 -1745.000000 73.000000 ) ( ( 0.000318 -0.003563 -2.323072 ) ( -0.003559 -0.000340 5.486896 ) ) 17bsarris/00WHULL1 0 0 0 ( -1434.000000 -1748.749701 71.607254 ) ( -1617.000000 -1787.749701 176.607254 ) ( -579.000000 -1748.749701 71.607254 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1434.000000 -1748.749701 71.607254 ) ( -1434.000000 -1745.000000 73.000000 ) ( -1617.000000 -1784.000000 178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1617.000000 -1787.749701 176.607254 ) ( -1617.000000 -1784.000000 178.000000 ) ( -579.000000 -1745.000000 73.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -579.000000 -1748.749701 71.607254 ) ( -579.000000 -1745.000000 73.000000 ) ( -1434.000000 -1745.000000 73.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (202/150) # points: 4 { brushDef { // Surface normal: -0.499052, -0.001382, -0.866571 // RotY/Z : 1.048290 / -3.138824. Vector texS/T: (0.002769, -0.999996, 0.000000) / (0.866568, 0.002399, -0.499054) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (-1.951820, 277.880995, 277.260842) / (-1243.730541, -1313.863243, -1572.352344) // --> Vector info: d1 = 0.000000, 1.030777, 1.254364. Determinants: -250.763701, 63.206462, 78122.361803, -72377.225700 // --> Vector info: d2 = 0.000000, 0.000000, 0.894350. Determinants: 62.723197, 250.268437, 311388.906217, -72377.225700 ( -989.000000 -280.000000 1432.000000 ) ( -765.000000 -280.000000 1303.000000 ) ( -705.000000 0.000000 1268.000000 ) ( ( 0.003465 -0.000873 -1.079378 ) ( -0.000867 -0.003458 -4.302305 ) ) 17bsarris/13cnsky2 0 0 0 ( -703.003792 0.005527 1271.466284 ) ( -763.003792 -279.994473 1306.466284 ) ( -987.003792 -279.994473 1435.466284 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -703.003792 0.005527 1271.466284 ) ( -705.000000 0.000000 1268.000000 ) ( -765.000000 -280.000000 1303.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -763.003792 -279.994473 1306.466284 ) ( -765.000000 -280.000000 1303.000000 ) ( -989.000000 -280.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -987.003792 -279.994473 1435.466284 ) ( -989.000000 -280.000000 1432.000000 ) ( -989.000000 0.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -987.003792 0.005527 1435.466284 ) ( -989.000000 0.000000 1432.000000 ) ( -705.000000 0.000000 1268.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (203/151) # points: 4 { brushDef { // Surface normal: 0.258669, 0.000000, -0.965966 // RotY/Z : 1.309153 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.965966, 0.000000, -0.258669) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (0.000000, -280.000000, -280.000000) / (584.926820, 584.926820, 832.347515) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: 247.420650, -0.000050, 0.029429, -69277.794422 // --> Vector info: d2 = 0.000000, 0.000000, 0.883883. Determinants: -0.000047, -247.487161, 144761.862027, -69277.794422 ( -1228.000000 -280.000000 1368.000000 ) ( -989.000000 -280.000000 1432.000000 ) ( -989.000000 0.000000 1432.000000 ) ( ( -0.003571 0.000000 0.000000 ) ( 0.000000 0.003572 -2.089585 ) ) 17bsarris/13cnsky2 0 0 0 ( -990.034675 0.000000 1435.863864 ) ( -990.034675 -280.000000 1435.863864 ) ( -1229.034675 -280.000000 1371.863864 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -990.034675 0.000000 1435.863864 ) ( -989.000000 0.000000 1432.000000 ) ( -989.000000 -280.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -990.034675 -280.000000 1435.863864 ) ( -989.000000 -280.000000 1432.000000 ) ( -1228.000000 -280.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1229.034675 -280.000000 1371.863864 ) ( -1228.000000 -280.000000 1368.000000 ) ( -1228.000000 0.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1229.034675 0.000000 1371.863864 ) ( -1228.000000 0.000000 1368.000000 ) ( -989.000000 0.000000 1432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (204/152) # points: 4 { brushDef { // Surface normal: 0.751041, 0.000612, -0.660256 // RotY/Z : 0.721159 / 0.000814. Vector texS/T: (-0.000814, 1.000000, 0.000000) / (-0.660255, -0.000538, -0.751041) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1.231517, -821.760880, -821.630561) / (213.468294, 228.114632, 470.444950) // --> Vector info: d1 = 0.000000, 1.468977, 1.476574. Determinants: 355.866483, -6.443291, 937.182930, -199437.917859 // --> Vector info: d2 = 0.000000, 0.000000, 0.433005. Determinants: -6.341994, -356.360057, 76079.336931, -199437.917859 ( -1681.000000 -823.000000 852.000000 ) ( -1521.000000 -823.000000 1034.000000 ) ( -1512.000000 0.000000 1045.000000 ) ( ( -0.001784 0.000032 -0.004699 ) ( 0.000032 0.001787 -0.381469 ) ) 17bsarris/00WHULL1 0 0 0 ( -1515.004163 -0.002447 1047.641022 ) ( -1524.004163 -823.002447 1036.641022 ) ( -1684.004163 -823.002447 854.641022 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1515.004163 -0.002447 1047.641022 ) ( -1512.000000 0.000000 1045.000000 ) ( -1521.000000 -823.000000 1034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1524.004163 -823.002447 1036.641022 ) ( -1521.000000 -823.000000 1034.000000 ) ( -1681.000000 -823.000000 852.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1684.004163 -823.002447 854.641022 ) ( -1681.000000 -823.000000 852.000000 ) ( -1681.000000 0.000000 852.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1684.004163 -0.002447 854.641022 ) ( -1681.000000 0.000000 852.000000 ) ( -1512.000000 0.000000 1045.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (205/153) # points: 4 { brushDef { // Surface normal: -0.965966, 0.000000, -0.258669 // RotY/Z : 0.261644 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.258669, 0.000000, -0.965966) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (0.000000, 1925.000000, 1925.000000) / (-896.566072, -896.566072, -1143.986766) // --> Vector info: d1 = 0.000000, 3.437500, 3.437500. Determinants: -850.508754, 0.000000, -0.001860, -476284.836652 // --> Vector info: d2 = 1.000000, 1.000000, 1.441941. Determinants: -0.000015, 850.737500, 286457.599694, -476284.836652 ( -382.000000 -1925.000000 1082.000000 ) ( -318.000000 -1925.000000 843.000000 ) ( -318.000000 0.000000 843.000000 ) ( ( 0.001786 0.000000 0.000000 ) ( 0.000000 -0.001786 -0.601442 ) ) 17bsarris/00WHULL1 0 0 0 ( -314.136136 0.000000 844.034675 ) ( -314.136136 -1925.000000 844.034675 ) ( -378.136136 -1925.000000 1083.034675 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.136136 0.000000 844.034675 ) ( -318.000000 0.000000 843.000000 ) ( -318.000000 -1925.000000 843.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.136136 -1925.000000 844.034675 ) ( -318.000000 -1925.000000 843.000000 ) ( -382.000000 -1925.000000 1082.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -378.136136 -1925.000000 1083.034675 ) ( -382.000000 -1925.000000 1082.000000 ) ( -382.000000 0.000000 1082.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -378.136136 0.000000 1083.034675 ) ( -382.000000 0.000000 1082.000000 ) ( -318.000000 0.000000 843.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (206/154) # points: 5 { brushDef { // Surface normal: -0.500278, 0.000000, -0.865865 // RotY/Z : 1.046877 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.865865, 0.000000, -0.500278) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (0.000000, 1925.000000, 1925.000000) / (-872.060819, -872.060819, -1183.887694) // --> Vector info: d1 = 0.562499, 4.000000, 3.999999. Determinants: -1071.905106, -0.001376, -337650.809058, -600266.734461 // --> Vector info: d2 = 0.999995, 1.000000, 1.556250. Determinants: -0.001413, 1070.780746, 333521.919862, -600266.734461 ( -652.000000 -1925.000000 1238.000000 ) ( -382.000000 -1925.000000 1082.000000 ) ( -382.000000 0.000000 1082.000000 ) ( ( 0.001786 0.000000 0.562501 ) ( 0.000000 -0.001784 -0.555623 ) ) 17bsarris/00WHULL1 0 0 0 ( -379.998890 0.000000 1085.463460 ) ( -379.998890 -1925.000000 1085.463460 ) ( -649.998890 -1925.000000 1241.463460 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -379.998890 0.000000 1085.463460 ) ( -382.000000 0.000000 1082.000000 ) ( -382.000000 -1925.000000 1082.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -379.998890 -1925.000000 1085.463460 ) ( -382.000000 -1925.000000 1082.000000 ) ( -652.000000 -1925.000000 1238.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -649.998890 -1925.000000 1241.463460 ) ( -652.000000 -1925.000000 1238.000000 ) ( -941.000000 -1092.000000 1404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -938.998890 -1092.000000 1407.463460 ) ( -941.000000 -1092.000000 1404.000000 ) ( -705.000000 0.000000 1268.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -702.998890 0.000000 1271.463460 ) ( -705.000000 0.000000 1268.000000 ) ( -382.000000 0.000000 1082.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (207/155) # points: 4 { brushDef { // Surface normal: 0.752236, 0.000000, -0.658893 // RotY/Z : 0.719347 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.658893, 0.000000, -0.752236) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (0.000000, -58.000000, -215.000000) / (-219.938566, -219.938566, -37.814982) // --> Vector info: d1 = 0.000000, 0.205358, 0.769181. Determinants: 37.400445, -0.460649, -101.314507, -10563.167896 // --> Vector info: d2 = 1.000000, 1.000000, 1.649181. Determinants: 0.000011, -37.652471, -18844.397190, -10563.167896 ( -1348.000000 -215.000000 1231.000000 ) ( -1228.000000 -58.000000 1368.000000 ) ( -1228.000000 0.000000 1368.000000 ) ( ( -0.003541 0.000044 0.009591 ) ( 0.000000 0.003565 1.783972 ) ) 17bsarris/00WHULL1 0 0 0 ( -1231.008946 0.000000 1370.635573 ) ( -1231.008946 -58.000000 1370.635573 ) ( -1351.008946 -215.000000 1233.635573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1231.008946 0.000000 1370.635573 ) ( -1228.000000 0.000000 1368.000000 ) ( -1228.000000 -58.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1231.008946 -58.000000 1370.635573 ) ( -1228.000000 -58.000000 1368.000000 ) ( -1348.000000 -215.000000 1231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1351.008946 -215.000000 1233.635573 ) ( -1348.000000 -215.000000 1231.000000 ) ( -1348.000000 0.000000 1231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1351.008946 0.000000 1233.635573 ) ( -1348.000000 0.000000 1231.000000 ) ( -1228.000000 0.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (208/156) # points: 5 { brushDef { // Surface normal: 0.000000, -0.887994, 0.459854 // RotY/Z : -0.477831 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.459854, -0.887994) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1120.000000, -1173.000000, -678.000000) / (-79.919497, 109.270883, 109.270883) // --> Vector info: d1 = 0.947088, 1.580533, 0.412915. Determinants: 220.902055, -251.671425, 138602.755522, -93649.238251 // --> Vector info: d2 = 0.422098, 0.727733, 2.055278. Determinants: -251.158820, -221.649338, -338541.107963, -93649.238251 ( -678.000000 -87.000000 -78.000000 ) ( -1173.000000 -87.000000 -78.000000 ) ( -1120.000000 0.000000 90.000000 ) ( ( -0.002359 0.002687 -1.480020 ) ( 0.002682 0.002367 3.614991 ) ) 17bsarris/00WHULL1 0 0 0 ( -1120.000000 3.551978 88.160583 ) ( -1173.000000 -83.448022 -79.839417 ) ( -678.000000 -83.448022 -79.839417 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1120.000000 3.551978 88.160583 ) ( -1120.000000 0.000000 90.000000 ) ( -1173.000000 -87.000000 -78.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1173.000000 -83.448022 -79.839417 ) ( -1173.000000 -87.000000 -78.000000 ) ( -678.000000 -87.000000 -78.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -678.000000 -83.448022 -79.839417 ) ( -678.000000 -87.000000 -78.000000 ) ( -604.000000 -48.000000 -3.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -604.000000 -44.448022 -4.839417 ) ( -604.000000 -48.000000 -3.000000 ) ( -945.000000 0.000000 90.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -945.000000 3.551978 88.160583 ) ( -945.000000 0.000000 90.000000 ) ( -1120.000000 0.000000 90.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (209/157) # points: 3 { brushDef { // Surface normal: 0.274263, 0.000000, 0.961655 // RotY/Z : -1.292974 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.961655, 0.000000, -0.274263) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-318.000000, -877.000000, -670.000000) / (-1004.582145, -716.537010, -716.537010) // --> Vector info: d1 = 0.568697, 1.659215, 1.300335. Determinants: 103.373582, -25.123439, -26274.490510, -59625.343018 // --> Vector info: d2 = 0.648627, 0.913911, 1.001141. Determinants: -25.126098, -103.675317, -150815.067104, -59625.343018 ( -805.000000 -670.000000 -210.000000 ) ( -805.000000 -877.000000 -210.000000 ) ( -1082.000000 -318.000000 -131.000000 ) ( ( -0.001734 0.000421 0.440660 ) ( 0.000421 0.001739 2.529379 ) ) 17bsarris/00WHULL1 0 0 0 ( -1083.097050 -318.000000 -134.846619 ) ( -806.097050 -877.000000 -213.846619 ) ( -806.097050 -670.000000 -213.846619 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1083.097050 -318.000000 -134.846619 ) ( -1082.000000 -318.000000 -131.000000 ) ( -805.000000 -877.000000 -210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -806.097050 -877.000000 -213.846619 ) ( -805.000000 -877.000000 -210.000000 ) ( -805.000000 -670.000000 -210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -806.097050 -670.000000 -213.846619 ) ( -805.000000 -670.000000 -210.000000 ) ( -1082.000000 -318.000000 -131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (210/158) # points: 5 { brushDef { // Surface normal: -0.717428, 0.000000, 0.696633 // RotY/Z : -0.770693 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.696633, 0.000000, -0.717428) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (670.000000, 877.000000, 887.000000) / (711.449273, 711.449273, 422.918512) // --> Vector info: d1 = 1.196432, 1.565794, 1.584649. Determinants: -106.572125, 0.209490, -203.670556, -59725.867511 // --> Vector info: d2 = 0.891163, 0.891163, 1.406551. Determinants: 0.000000, 106.685417, -129126.737951, -59725.867511 ( -604.000000 -887.000000 -3.000000 ) ( -805.000000 -877.000000 -210.000000 ) ( -805.000000 -670.000000 -210.000000 ) ( ( 0.001784 -0.000004 0.003410 ) ( 0.000000 -0.001786 2.161990 ) ) 17bsarris/00WHULL1 0 0 0 ( -802.130289 -670.000000 -212.786531 ) ( -802.130289 -877.000000 -212.786531 ) ( -601.130289 -887.000000 -5.786531 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -802.130289 -670.000000 -212.786531 ) ( -805.000000 -670.000000 -210.000000 ) ( -805.000000 -877.000000 -210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -802.130289 -877.000000 -212.786531 ) ( -805.000000 -877.000000 -210.000000 ) ( -604.000000 -887.000000 -3.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -601.130289 -887.000000 -5.786531 ) ( -604.000000 -887.000000 -3.000000 ) ( -604.000000 -48.000000 -3.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -601.130289 -48.000000 -5.786531 ) ( -604.000000 -48.000000 -3.000000 ) ( -678.000000 -87.000000 -78.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -675.130289 -87.000000 -80.786531 ) ( -678.000000 -87.000000 -78.000000 ) ( -805.000000 -670.000000 -210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (211/159) # points: 4 { brushDef { // Surface normal: 0.995664, 0.000000, 0.093021 // RotY/Z : -0.093155 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.093021, 0.000000, -0.995664) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1784.000000, 0.000000, -392.000000) / (-327.642423, -327.642423, -617.900928) // --> Vector info: d1 = 0.167891, 0.168225, 0.686897. Determinants: -0.097162, 925.441196, 216103.179016, -517821.173766 // --> Vector info: d2 = 4.110101, 0.924731, 1.624587. Determinants: 924.580934, -0.120852, -478884.649407, -517821.173766 ( -1644.000000 -392.000000 467.000000 ) ( -1617.000000 0.000000 178.000000 ) ( -1617.000000 -1784.000000 178.000000 ) ( ( 0.000000 -0.001787 -0.417332 ) ( -0.001786 0.000000 0.924807 ) ) 17bsarris/00WHULL1 0 0 0 ( -1620.982657 -1784.000000 177.627918 ) ( -1620.982657 0.000000 177.627918 ) ( -1647.982657 -392.000000 466.627918 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1620.982657 -1784.000000 177.627918 ) ( -1617.000000 -1784.000000 178.000000 ) ( -1617.000000 0.000000 178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1620.982657 0.000000 177.627918 ) ( -1617.000000 0.000000 178.000000 ) ( -1644.000000 -392.000000 467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1647.982657 -392.000000 466.627918 ) ( -1644.000000 -392.000000 467.000000 ) ( -1644.000000 -1891.000000 467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1647.982657 -1891.000000 466.627918 ) ( -1644.000000 -1891.000000 467.000000 ) ( -1617.000000 -1784.000000 178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (212/160) # points: 4 { brushDef { // Surface normal: 0.995414, 0.000000, 0.095663 // RotY/Z : -0.095810 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.095663, 0.000000, -0.995414) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (0.000000, 0.000000, -433.000000) / (-622.128432, -1008.902268, -1008.902268) // --> Vector info: d1 = 0.686914, 1.376964, 1.376882. Determinants: -0.031721, 298.791498, 70847.014458, -167473.070868 // --> Vector info: d2 = 0.924720, 0.924793, 1.697088. Determinants: 298.703338, 0.031797, -154845.914471, -167473.070868 ( -1681.000000 -433.000000 852.000000 ) ( -1681.000000 0.000000 852.000000 ) ( -1644.000000 0.000000 467.000000 ) ( ( 0.000000 -0.001784 -0.423035 ) ( -0.001784 0.000000 0.924602 ) ) 17bsarris/00WHULL1 0 0 0 ( -1647.981655 0.000000 466.617347 ) ( -1684.981655 0.000000 851.617347 ) ( -1684.981655 -433.000000 851.617347 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1647.981655 0.000000 466.617347 ) ( -1644.000000 0.000000 467.000000 ) ( -1681.000000 0.000000 852.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1684.981655 0.000000 851.617347 ) ( -1681.000000 0.000000 852.000000 ) ( -1681.000000 -433.000000 852.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1684.981655 -433.000000 851.617347 ) ( -1681.000000 -433.000000 852.000000 ) ( -1644.000000 -392.000000 467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1647.981655 -392.000000 466.617347 ) ( -1644.000000 -392.000000 467.000000 ) ( -1644.000000 0.000000 467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (215/161) # points: 4 { brushDef { // Surface normal: -0.717428, 0.000000, 0.696633 // RotY/Z : -0.770693 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.696633, 0.000000, -0.717428) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1354.000000, 1567.000000, 1698.000000) / (711.449273, 711.449273, 422.918512) // --> Vector info: d1 = 1.609460, 1.228350, 0.995065. Determinants: 109.962014, 0.235740, -247968.972285, -61457.052077 // --> Vector info: d2 = 1.515389, 1.515388, 0.999999. Determinants: 0.000310, -109.777709, -15030.479921, -61457.052077 ( -604.000000 -1698.000000 -3.000000 ) ( -805.000000 -1567.000000 -210.000000 ) ( -805.000000 -1354.000000 -210.000000 ) ( ( -0.001789 -0.000004 4.034833 ) ( 0.000000 0.001786 0.244569 ) ) 17bsarris/00WHULL1 0 0 0 ( -802.130289 -1354.000000 -212.786531 ) ( -802.130289 -1567.000000 -212.786531 ) ( -601.130289 -1698.000000 -5.786531 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -802.130289 -1354.000000 -212.786531 ) ( -805.000000 -1354.000000 -210.000000 ) ( -805.000000 -1567.000000 -210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -802.130289 -1567.000000 -212.786531 ) ( -805.000000 -1567.000000 -210.000000 ) ( -604.000000 -1698.000000 -3.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -601.130289 -1698.000000 -5.786531 ) ( -604.000000 -1698.000000 -3.000000 ) ( -604.000000 -1450.000000 -3.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -601.130289 -1450.000000 -5.786531 ) ( -604.000000 -1450.000000 -3.000000 ) ( -805.000000 -1354.000000 -210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (216/162) # points: 4 { brushDef { // Surface normal: -0.949926, 0.000000, 0.312476 // RotY/Z : -0.317798 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.312476, 0.000000, -0.949926) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1450.000000, 1698.000000, 1745.000000) / (191.585033, 191.585033, 111.578783) // --> Vector info: d1 = 1.437500, 0.995065, 0.910607. Determinants: 35.397567, -0.151343, -79819.715006, -19841.549939 // --> Vector info: d2 = 2.000000, 1.999999, 1.858389. Determinants: 0.000095, -35.119113, -32954.941747, -19841.549939 ( -579.000000 -1745.000000 73.000000 ) ( -604.000000 -1698.000000 -3.000000 ) ( -604.000000 -1450.000000 -3.000000 ) ( ( -0.001784 0.000008 4.022857 ) ( 0.000000 0.001770 1.660906 ) ) 17bsarris/00WHULL1 0 0 0 ( -600.200297 -1450.000000 -4.249902 ) ( -600.200297 -1698.000000 -4.249902 ) ( -575.200297 -1745.000000 71.750098 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -600.200297 -1450.000000 -4.249902 ) ( -604.000000 -1450.000000 -3.000000 ) ( -604.000000 -1698.000000 -3.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -600.200297 -1698.000000 -4.249902 ) ( -604.000000 -1698.000000 -3.000000 ) ( -579.000000 -1745.000000 73.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -575.200297 -1745.000000 71.750098 ) ( -579.000000 -1745.000000 73.000000 ) ( -414.000000 -1925.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -410.200297 -1925.000000 558.750098 ) ( -414.000000 -1925.000000 560.000000 ) ( -604.000000 -1450.000000 -3.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (217/163) # points: 5 { brushDef { // Surface normal: -0.947499, 0.000000, 0.319760 // RotY/Z : -0.325476 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.319760, 0.000000, -0.947499) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (887.000000, 1450.000000, 1925.000000) / (195.977390, 195.977390, -398.218706) // --> Vector info: d1 = 2.437500, 1.432683, 0.584648. Determinants: 597.058201, -0.156265, -1344982.809190, -334532.401810 // --> Vector info: d2 = 2.000000, 1.999997, 0.939586. Determinants: 0.001557, -597.010335, -552065.617283, -334532.401810 ( -414.000000 -1925.000000 560.000000 ) ( -604.000000 -1450.000000 -3.000000 ) ( -604.000000 -887.000000 -3.000000 ) ( ( -0.001785 0.000000 4.020486 ) ( 0.000000 0.001785 1.650261 ) ) 17bsarris/00WHULL1 0 0 0 ( -600.210005 -887.000000 -4.279039 ) ( -600.210005 -1450.000000 -4.279039 ) ( -410.210005 -1925.000000 558.720961 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -600.210005 -887.000000 -4.279039 ) ( -604.000000 -887.000000 -3.000000 ) ( -604.000000 -1450.000000 -3.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -600.210005 -1450.000000 -4.279039 ) ( -604.000000 -1450.000000 -3.000000 ) ( -414.000000 -1925.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -410.210005 -1925.000000 558.720961 ) ( -414.000000 -1925.000000 560.000000 ) ( -318.000000 -1925.000000 843.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.210005 -1925.000000 841.720961 ) ( -318.000000 -1925.000000 843.000000 ) ( -318.000000 0.000000 843.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.210005 0.000000 841.720961 ) ( -318.000000 0.000000 843.000000 ) ( -604.000000 -887.000000 -3.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (218/164) # points: 3 { brushDef { // Surface normal: 0.000000, -0.887994, 0.459854 // RotY/Z : -0.477831 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.459854, -0.887994) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1120.000000, -1465.000000, -1173.000000) / (-79.919497, -79.919497, 109.270883) // --> Vector info: d1 = 0.946940, 1.759561, 1.580375. Determinants: 153.739963, -175.466198, 96358.141889, -65270.681205 // --> Vector info: d2 = 1.422113, 0.498069, 1.727693. Determinants: -174.820261, -154.399488, -300960.517560, -65270.681205 ( -1173.000000 -87.000000 -78.000000 ) ( -1465.000000 0.000000 90.000000 ) ( -1120.000000 0.000000 90.000000 ) ( ( -0.002355 0.002688 -1.476285 ) ( 0.002678 0.002366 4.610960 ) ) 17bsarris/00WHULL1 0 0 0 ( -1120.000000 3.551978 88.160583 ) ( -1465.000000 3.551978 88.160583 ) ( -1173.000000 -83.448022 -79.839417 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1120.000000 3.551978 88.160583 ) ( -1120.000000 0.000000 90.000000 ) ( -1465.000000 0.000000 90.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1465.000000 3.551978 88.160583 ) ( -1465.000000 0.000000 90.000000 ) ( -1173.000000 -87.000000 -78.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1173.000000 -83.448022 -79.839417 ) ( -1173.000000 -87.000000 -78.000000 ) ( -1120.000000 0.000000 90.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (219/165) # points: 3 { brushDef { // Surface normal: 0.000000, -0.888621, 0.458643 // RotY/Z : -0.476467 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.458643, -0.888621) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-604.000000, -573.000000, -945.000000) / (24.680722, -79.975859, -79.975859) // --> Vector info: d1 = 1.010501, 0.657281, 1.534452. Determinants: 91.801735, -104.205573, 18679.044499, -38932.248227 // --> Vector info: d2 = 2.050428, 1.888559, 0.891371. Determinants: -104.362321, -91.128302, -140613.516826, -38932.248227 ( -945.000000 0.000000 90.000000 ) ( -573.000000 0.000000 90.000000 ) ( -604.000000 -48.000000 -3.000000 ) ( ( -0.002358 0.002677 -0.479783 ) ( 0.002681 0.002341 3.611749 ) ) 17bsarris/00WHULL1 0 0 0 ( -604.000000 -44.445517 -4.834572 ) ( -573.000000 3.554483 88.165428 ) ( -945.000000 3.554483 88.165428 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -604.000000 -44.445517 -4.834572 ) ( -604.000000 -48.000000 -3.000000 ) ( -573.000000 0.000000 90.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -573.000000 3.554483 88.165428 ) ( -573.000000 0.000000 90.000000 ) ( -945.000000 0.000000 90.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -945.000000 3.554483 88.165428 ) ( -945.000000 0.000000 90.000000 ) ( -604.000000 -48.000000 -3.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (220/166) # points: 4 { brushDef { // Surface normal: -0.001087, 0.937016, 0.349285 // RotY/Z : -0.356808 / 1.571956. Vector texS/T: (-0.999999, -0.001160, 0.000000) / (-0.000405, 0.349285, -0.937016) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1619.068544, 1625.094063, 416.232929) / (-789.258066, -852.223875, -1196.935000) // --> Vector info: d1 = 1.000000, 1.225881, 2.066305. Determinants: -24.945698, 278.122729, 181705.420336, -78193.982697 // --> Vector info: d2 = 1.000000, 1.000000, 5.408323. Determinants: 277.573580, 26.562572, -506639.892279, -78193.982697 ( -414.000000 -1925.000000 560.000000 ) ( -1623.000000 -1806.000000 237.000000 ) ( -1617.000000 -1784.000000 178.000000 ) ( ( 0.000319 -0.003557 -2.323778 ) ( -0.003550 -0.000340 6.479270 ) ) 17bsarris/00WHULL1 0 0 0 ( -1616.995652 -1787.748063 176.602859 ) ( -1622.995652 -1809.748063 235.602859 ) ( -413.995652 -1928.748063 558.602859 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1616.995652 -1787.748063 176.602859 ) ( -1617.000000 -1784.000000 178.000000 ) ( -1623.000000 -1806.000000 237.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1622.995652 -1809.748063 235.602859 ) ( -1623.000000 -1806.000000 237.000000 ) ( -414.000000 -1925.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -413.995652 -1928.748063 558.602859 ) ( -414.000000 -1925.000000 560.000000 ) ( -579.000000 -1745.000000 73.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -578.995652 -1748.748063 71.602859 ) ( -579.000000 -1745.000000 73.000000 ) ( -1617.000000 -1784.000000 178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (221/167) # points: 3 { brushDef { // Surface normal: 0.274263, 0.000000, 0.961655 // RotY/Z : -1.292974 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.961655, 0.000000, -0.274263) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1617.000000, -1567.000000, -1354.000000) / (-1004.582145, -716.537010, -716.537010) // --> Vector info: d1 = 0.550774, 0.550774, 0.926295. Determinants: -108.167119, 18.776071, -189836.091983, -61353.613830 // --> Vector info: d2 = 0.812500, 0.289441, 0.224413. Determinants: 18.730917, 108.160056, 89093.772209, -61353.613830 ( -805.000000 -1354.000000 -210.000000 ) ( -805.000000 -1567.000000 -210.000000 ) ( -1082.000000 -1617.000000 -131.000000 ) ( ( 0.001763 -0.000306 3.094131 ) ( -0.000305 -0.001763 -1.452136 ) ) 17bsarris/00WHULL1 0 0 0 ( -1083.097050 -1617.000000 -134.846619 ) ( -806.097050 -1567.000000 -213.846619 ) ( -806.097050 -1354.000000 -213.846619 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1083.097050 -1617.000000 -134.846619 ) ( -1082.000000 -1617.000000 -131.000000 ) ( -805.000000 -1567.000000 -210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -806.097050 -1567.000000 -213.846619 ) ( -805.000000 -1567.000000 -210.000000 ) ( -805.000000 -1354.000000 -210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -806.097050 -1354.000000 -213.846619 ) ( -805.000000 -1354.000000 -210.000000 ) ( -1082.000000 -1617.000000 -131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (222/168) # points: 4 { brushDef { // Surface normal: 0.274263, 0.000000, 0.961655 // RotY/Z : -1.292974 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.961655, 0.000000, -0.274263) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-318.000000, -1617.000000, -1354.000000) / (-1004.582145, -1004.582145, -716.537010) // --> Vector info: d1 = 0.568697, 2.822249, 2.486733. Determinants: 649.124783, -156.848697, -163935.291637, -374170.630822 // --> Vector info: d2 = 0.648627, 0.101740, 0.713463. Determinants: -157.528117, -650.796536, -946569.622257, -374170.630822 ( -805.000000 -1354.000000 -210.000000 ) ( -1082.000000 -1617.000000 -131.000000 ) ( -1082.000000 -318.000000 -131.000000 ) ( ( -0.001735 0.000419 0.438130 ) ( 0.000421 0.001739 2.529781 ) ) 17bsarris/00WHULL1 0 0 0 ( -1083.097050 -318.000000 -134.846619 ) ( -1083.097050 -1617.000000 -134.846619 ) ( -806.097050 -1354.000000 -213.846619 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1083.097050 -318.000000 -134.846619 ) ( -1082.000000 -318.000000 -131.000000 ) ( -1082.000000 -1617.000000 -131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1083.097050 -1617.000000 -134.846619 ) ( -1082.000000 -1617.000000 -131.000000 ) ( -805.000000 -1354.000000 -210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -806.097050 -1354.000000 -213.846619 ) ( -805.000000 -1354.000000 -210.000000 ) ( -805.000000 -877.000000 -210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -806.097050 -877.000000 -213.846619 ) ( -805.000000 -877.000000 -210.000000 ) ( -1082.000000 -318.000000 -131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (223/169) # points: 3 { brushDef { // Surface normal: 0.995664, 0.000000, 0.093021 // RotY/Z : -0.093155 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.093021, 0.000000, -0.995664) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (0.000000, 0.000000, -392.000000) / (-327.642423, -617.900928, -617.900928) // --> Vector info: d1 = 1.273888, 0.786973, 1.028334. Determinants: 70.056986, -190.870536, -207481.919308, -113781.334146 // --> Vector info: d2 = 1.149050, 0.970135, 0.313273. Determinants: -190.659926, -70.134409, -153719.422127, -113781.334146 ( -1644.000000 -392.000000 467.000000 ) ( -1644.000000 0.000000 467.000000 ) ( -1617.000000 0.000000 178.000000 ) ( ( -0.000616 0.001678 1.823515 ) ( 0.001676 0.000616 1.351007 ) ) 17bsarris/00WHULL1 0 0 0 ( -1620.982657 0.000000 177.627918 ) ( -1647.982657 0.000000 466.627918 ) ( -1647.982657 -392.000000 466.627918 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1620.982657 0.000000 177.627918 ) ( -1617.000000 0.000000 178.000000 ) ( -1644.000000 0.000000 467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1647.982657 0.000000 466.627918 ) ( -1644.000000 0.000000 467.000000 ) ( -1644.000000 -392.000000 467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1647.982657 -392.000000 466.627918 ) ( -1644.000000 -392.000000 467.000000 ) ( -1617.000000 0.000000 178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (224/170) # points: 3 { brushDef { // Surface normal: 0.501036, 0.000000, 0.865426 // RotY/Z : -1.046001 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.865426, 0.000000, -0.501036) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (0.000000, 0.000000, 46.000000) / (-1488.578760, -1312.942773, -1488.578760) // --> Vector info: d1 = 0.066162, 0.066162, 0.147597. Determinants: -14.302910, 0.000000, -534.538655, -8079.255411 // --> Vector info: d2 = 0.812500, 0.498394, 0.812500. Determinants: 0.000000, 14.448832, 14943.832678, -8079.255411 ( -1617.000000 46.000000 178.000000 ) ( -1465.000000 0.000000 90.000000 ) ( -1617.000000 0.000000 178.000000 ) ( ( 0.001770 0.000000 0.066162 ) ( 0.000000 -0.001788 -1.849655 ) ) 17bsarris/00WHULL1 0 0 0 ( -1619.004145 0.000000 174.538295 ) ( -1467.004145 0.000000 86.538295 ) ( -1619.004145 46.000000 174.538295 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1619.004145 0.000000 174.538295 ) ( -1617.000000 0.000000 178.000000 ) ( -1465.000000 0.000000 90.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1467.004145 0.000000 86.538295 ) ( -1465.000000 0.000000 90.000000 ) ( -1617.000000 46.000000 178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1619.004145 46.000000 174.538295 ) ( -1617.000000 46.000000 178.000000 ) ( -1617.000000 0.000000 178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (225/171) # points: 5 { brushDef { // Surface normal: 0.749950, 0.000000, -0.661494 // RotY/Z : 0.722810 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.661494, 0.000000, -0.749950) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (210.000000, 210.000000, 175.000000) / (473.014667, 212.997360, 212.997360) // --> Vector info: d1 = 1.000000, 1.464321, 1.464321. Determinants: 0.000000, 16.251259, -16787.687753, -9100.605749 // --> Vector info: d2 = 0.000000, 0.000000, 0.062501. Determinants: 16.251250, -0.000002, -3412.761984, -9100.605749 ( -1509.000000 175.000000 1047.000000 ) ( -1509.000000 210.000000 1047.000000 ) ( -1681.000000 210.000000 852.000000 ) ( ( 0.000000 -0.001786 1.844678 ) ( -0.001786 0.000000 0.375004 ) ) 17bsarris/00WHULL1 0 0 0 ( -1683.999800 210.000000 854.645978 ) ( -1511.999800 210.000000 1049.645978 ) ( -1511.999800 175.000000 1049.645978 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1683.999800 210.000000 854.645978 ) ( -1681.000000 210.000000 852.000000 ) ( -1509.000000 210.000000 1047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1511.999800 210.000000 1049.645978 ) ( -1509.000000 210.000000 1047.000000 ) ( -1509.000000 175.000000 1047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1511.999800 175.000000 1049.645978 ) ( -1509.000000 175.000000 1047.000000 ) ( -1512.000000 0.000000 1045.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1514.999800 0.000000 1047.645978 ) ( -1512.000000 0.000000 1045.000000 ) ( -1681.000000 0.000000 852.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1683.999800 0.000000 854.645978 ) ( -1681.000000 0.000000 852.000000 ) ( -1681.000000 210.000000 852.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (227/172) # points: 3 { brushDef { // Surface normal: -0.806405, -0.591364, 0.000000 // RotY/Z : 0.000000 / -2.508844. Vector texS/T: (0.591364, -0.806405, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff2]: 256.000000/128.000000 // --> Vector A/B: (-662.327303, -662.327303, -680.928379) / (-90.000000, -303.000000, -317.000000) // --> Vector info: d1 = 0.625000, 0.625000, 0.692607. Determinants: 14.400149, 0.000000, 7061.342353, -3962.029026 // --> Vector info: d2 = 2.000000, 0.476190, 0.377465. Determinants: 0.304895, -28.344503, -10273.122759, -3962.029026 ( -1131.000000 15.000000 317.000000 ) ( -1120.000000 0.000000 303.000000 ) ( -1120.000000 0.000000 90.000000 ) ( ( -0.003635 0.000000 -1.782254 ) ( -0.000077 0.007154 2.592894 ) ) 17bsarris/15cliff2 0 0 0 ( -1116.774380 2.365455 90.000000 ) ( -1116.774380 2.365455 303.000000 ) ( -1127.774380 17.365455 317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1116.774380 2.365455 90.000000 ) ( -1120.000000 0.000000 90.000000 ) ( -1120.000000 0.000000 303.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1116.774380 2.365455 303.000000 ) ( -1120.000000 0.000000 303.000000 ) ( -1131.000000 15.000000 317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1127.774380 17.365455 317.000000 ) ( -1131.000000 15.000000 317.000000 ) ( -1120.000000 0.000000 90.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (228/173) # points: 3 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1064.195706, -965.200756, -965.200756) / (-495.000000, -360.000000, -431.000000) // --> Vector info: d1 = 0.136078, 0.378696, 0.158349. Determinants: 12.520919, -21.813209, 1570.728444, -7028.641405 // --> Vector info: d2 = 0.877245, 1.423593, 1.297384. Determinants: -21.752617, -12.493961, -35499.390406, -7028.641405 ( -1225.000000 140.000000 431.000000 ) ( -1225.000000 140.000000 360.000000 ) ( -1295.000000 210.000000 495.000000 ) ( ( -0.001781 0.003103 -0.223475 ) ( 0.003095 0.001778 5.050676 ) ) 17bsarris/00WHULL1 0 0 0 ( -1292.171573 212.828427 495.000000 ) ( -1222.171573 142.828427 360.000000 ) ( -1222.171573 142.828427 431.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1292.171573 212.828427 495.000000 ) ( -1295.000000 210.000000 495.000000 ) ( -1225.000000 140.000000 360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1222.171573 142.828427 360.000000 ) ( -1225.000000 140.000000 360.000000 ) ( -1225.000000 140.000000 431.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1222.171573 142.828427 431.000000 ) ( -1225.000000 140.000000 431.000000 ) ( -1295.000000 210.000000 495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (229/174) # points: 5 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-1064.195706, -965.200756, -965.200756) / (-495.000000, -431.000000, -1368.000000) // --> Vector info: d1 = 0.520217, 0.166663, 0.166663. Determinants: 331.279662, 0.000000, 304291.994016, -92758.267556 // --> Vector info: d2 = 6.292332, 6.748681, 0.053051. Determinants: 0.920930, -662.833513, -910788.326185, -92758.267556 ( -1225.000000 140.000000 1368.000000 ) ( -1225.000000 140.000000 431.000000 ) ( -1295.000000 210.000000 495.000000 ) ( ( -0.003571 0.000000 -3.280484 ) ( -0.000010 0.007146 9.818945 ) ) 17bsarris/15cliff3 0 0 0 ( -1292.171573 212.828427 495.000000 ) ( -1222.171573 142.828427 431.000000 ) ( -1222.171573 142.828427 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1292.171573 212.828427 495.000000 ) ( -1295.000000 210.000000 495.000000 ) ( -1225.000000 140.000000 431.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1222.171573 142.828427 431.000000 ) ( -1225.000000 140.000000 431.000000 ) ( -1225.000000 140.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1222.171573 142.828427 1368.000000 ) ( -1225.000000 140.000000 1368.000000 ) ( -1228.000000 143.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1225.171573 145.828427 1368.000000 ) ( -1228.000000 143.000000 1368.000000 ) ( -1295.000000 210.000000 1291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1292.171573 212.828427 1291.000000 ) ( -1295.000000 210.000000 1291.000000 ) ( -1295.000000 210.000000 495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (230/175) # points: 4 { brushDef { // Surface normal: -0.799592, -0.600543, 0.000937 // RotY/Z : -0.000937 / -2.497412. Vector texS/T: (0.600543, -0.799592, 0.000000) / (-0.000749, -0.000563, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-672.608327, -691.208187, -731.208177) / (-89.161103, -316.161203, -345.161216) // --> Vector info: d1 = 0.946621, 0.257874, 0.231529. Determinants: 13.993328, -27.059829, -1085.369557, -8540.605716 // --> Vector info: d2 = 1.422367, 0.988608, 0.816391. Determinants: -26.514303, -14.147122, -31242.988736, -8540.605716 ( -1155.000000 47.000000 346.000000 ) ( -1131.000000 15.000000 317.000000 ) ( -1120.000000 0.000000 90.000000 ) ( ( -0.001638 0.003168 0.127083 ) ( 0.003104 0.001656 3.658170 ) ) 17bsarris/00WHULL1 0 0 0 ( -1116.801632 2.402172 89.996253 ) ( -1127.801632 17.402172 316.996253 ) ( -1151.801632 49.402172 345.996253 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1116.801632 2.402172 89.996253 ) ( -1120.000000 0.000000 90.000000 ) ( -1131.000000 15.000000 317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1127.801632 17.402172 316.996253 ) ( -1131.000000 15.000000 317.000000 ) ( -1155.000000 47.000000 346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1151.801632 49.402172 345.996253 ) ( -1155.000000 47.000000 346.000000 ) ( -1155.000000 47.000000 180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1151.801632 49.402172 179.996253 ) ( -1155.000000 47.000000 180.000000 ) ( -1120.000000 0.000000 90.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (231/176) # points: 4 { brushDef { // Surface normal: -0.798968, -0.601374, 0.000000 // RotY/Z : 0.000000 / -2.496373. Vector texS/T: (0.601374, -0.798968, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-848.538266, -848.538266, -732.138095) / (-431.000000, -360.000000, -180.000000) // --> Vector info: d1 = 0.153489, 0.378860, 0.757397. Determinants: 13.690576, -26.233182, -958.020790, -8264.412199 // --> Vector info: d2 = 0.306499, 0.423487, 1.089365. Determinants: -26.219452, -13.617445, -30650.363005, -8264.412199 ( -1155.000000 47.000000 180.000000 ) ( -1225.000000 140.000000 360.000000 ) ( -1225.000000 140.000000 431.000000 ) ( ( -0.001657 0.003174 0.115921 ) ( 0.003173 0.001648 3.708717 ) ) 17bsarris/00WHULL1 0 0 0 ( -1221.804128 142.405495 431.000000 ) ( -1221.804128 142.405495 360.000000 ) ( -1151.804128 49.405495 180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1221.804128 142.405495 431.000000 ) ( -1225.000000 140.000000 431.000000 ) ( -1225.000000 140.000000 360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1221.804128 142.405495 360.000000 ) ( -1225.000000 140.000000 360.000000 ) ( -1155.000000 47.000000 180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1151.804128 49.405495 180.000000 ) ( -1155.000000 47.000000 180.000000 ) ( -1155.000000 47.000000 346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1151.804128 49.405495 346.000000 ) ( -1155.000000 47.000000 346.000000 ) ( -1225.000000 140.000000 431.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (232/177) # points: 5 { brushDef { // Surface normal: 0.749425, -0.011372, -0.661992 // RotY/Z : 0.723473 / -0.015173. Vector texS/T: (0.015172, 0.999885, 0.000000) / (-0.661916, 0.010044, -0.749511) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (189.523456, 190.327592, 124.351854) / (-28.276519, -108.328710, -211.062356) // --> Vector info: d1 = 0.000000, 0.285396, 0.649181. Determinants: -0.197952, 19.121729, 578.212436, -5364.114279 // --> Vector info: d2 = 0.000000, 0.000000, 0.240148. Determinants: 19.224361, 0.193095, -3638.008459, -5364.114279 ( -1228.000000 143.000000 1368.000000 ) ( -1295.000000 210.000000 1291.000000 ) ( -1348.000000 210.000000 1231.000000 ) ( ( 0.000037 -0.003565 -0.107793 ) ( -0.003584 -0.000036 0.678212 ) ) 17bsarris/00WHULL1 0 0 0 ( -1350.997699 210.045487 1233.647967 ) ( -1297.997699 210.045487 1293.647967 ) ( -1230.997699 143.045487 1370.647967 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1350.997699 210.045487 1233.647967 ) ( -1348.000000 210.000000 1231.000000 ) ( -1295.000000 210.000000 1291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1297.997699 210.045487 1293.647967 ) ( -1295.000000 210.000000 1291.000000 ) ( -1228.000000 143.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1230.997699 143.045487 1370.647967 ) ( -1228.000000 143.000000 1368.000000 ) ( -1228.000000 0.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1230.997699 0.045487 1370.647967 ) ( -1228.000000 0.000000 1368.000000 ) ( -1348.000000 0.000000 1231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1350.997699 0.045487 1233.647967 ) ( -1348.000000 0.000000 1231.000000 ) ( -1348.000000 210.000000 1231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (233/178) # points: 4 { brushDef { // Surface normal: 0.752577, 0.000000, -0.658505 // RotY/Z : 0.718830 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.658505, 0.000000, -0.752577) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (0.000000, 210.000000, 210.000000) / (205.735654, 205.735654, -38.757700) // --> Vector info: d1 = 0.000000, 0.375000, 0.375000. Determinants: -91.685007, 0.000000, -0.000201, -51343.604276 // --> Vector info: d2 = 1.000000, 1.000000, 1.437500. Determinants: -0.000015, 91.874987, -70245.558561, -51343.604276 ( -1348.000000 210.000000 1231.000000 ) ( -1509.000000 210.000000 1047.000000 ) ( -1509.000000 0.000000 1047.000000 ) ( ( 0.001786 0.000000 0.000000 ) ( 0.000000 -0.001789 1.368146 ) ) 17bsarris/00WHULL1 0 0 0 ( -1512.010307 0.000000 1049.634018 ) ( -1512.010307 210.000000 1049.634018 ) ( -1351.010307 210.000000 1233.634018 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1512.010307 0.000000 1049.634018 ) ( -1509.000000 0.000000 1047.000000 ) ( -1509.000000 210.000000 1047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1512.010307 210.000000 1049.634018 ) ( -1509.000000 210.000000 1047.000000 ) ( -1348.000000 210.000000 1231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1351.010307 210.000000 1233.634018 ) ( -1348.000000 210.000000 1231.000000 ) ( -1348.000000 0.000000 1231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1351.010307 0.000000 1233.634018 ) ( -1348.000000 0.000000 1231.000000 ) ( -1509.000000 0.000000 1047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (234/179) # points: 3 { brushDef { // Surface normal: 0.554700, 0.000000, -0.832050 // RotY/Z : 0.982794 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.832050, 0.000000, -0.554700) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (0.000000, 175.000000, 0.000000) / (678.398340, 674.792789, 674.792789) // --> Vector info: d1 = 0.000000, 0.312547, 0.000096. Determinants: -1.126559, 0.016831, -11.418425, -630.971473 // --> Vector info: d2 = 0.000000, 0.000000, 0.005482. Determinants: 0.019765, 0.959298, -650.786350, -630.971473 ( -1509.000000 0.000000 1047.000000 ) ( -1509.000000 175.000000 1047.000000 ) ( -1512.000000 0.000000 1045.000000 ) ( ( 0.001785 -0.000027 0.018097 ) ( -0.000031 -0.001520 1.031404 ) ) 17bsarris/13cnsky2 0 0 0 ( -1514.218801 0.000000 1048.328201 ) ( -1511.218801 175.000000 1050.328201 ) ( -1511.218801 0.000000 1050.328201 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1514.218801 0.000000 1048.328201 ) ( -1512.000000 0.000000 1045.000000 ) ( -1509.000000 175.000000 1047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1511.218801 175.000000 1050.328201 ) ( -1509.000000 175.000000 1047.000000 ) ( -1509.000000 0.000000 1047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1511.218801 0.000000 1050.328201 ) ( -1509.000000 0.000000 1047.000000 ) ( -1512.000000 0.000000 1045.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (235/180) # points: 4 { brushDef { // Surface normal: 0.259332, 0.000000, -0.965788 // RotY/Z : 1.308466 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.965788, 0.000000, -0.259332) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (0.000000, 0.000000, 143.000000) / (719.395978, 831.221735, 831.221735) // --> Vector info: d1 = 1.000000, 1.398428, 1.398428. Determinants: 0.000000, -56.975293, 24996.716048, -15991.083297 // --> Vector info: d2 = 0.000000, 0.000000, 0.509853. Determinants: -57.014645, 0.000006, -0.005107, -15991.083297 ( -1228.000000 143.000000 1368.000000 ) ( -1228.000000 0.000000 1368.000000 ) ( -1120.000000 0.000000 1397.000000 ) ( ( 0.000000 0.003563 -1.563166 ) ( 0.003565 0.000000 0.000000 ) ) 17bsarris/13cnsky2 0 0 0 ( -1121.037328 0.000000 1400.863153 ) ( -1229.037328 0.000000 1371.863153 ) ( -1229.037328 143.000000 1371.863153 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1121.037328 0.000000 1400.863153 ) ( -1120.000000 0.000000 1397.000000 ) ( -1228.000000 0.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1229.037328 0.000000 1371.863153 ) ( -1228.000000 0.000000 1368.000000 ) ( -1228.000000 143.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1229.037328 143.000000 1371.863153 ) ( -1228.000000 143.000000 1368.000000 ) ( -1225.000000 140.000000 1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1226.037328 140.000000 1371.863153 ) ( -1225.000000 140.000000 1368.000000 ) ( -1120.000000 0.000000 1397.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (236/181) # points: 6 { brushDef { // Surface normal: 0.000000, -0.887755, 0.460317 // RotY/Z : -0.478352 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.460317, -0.887755) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1225.000000, -1295.000000, -1647.000000) / (-384.036034, -536.105098, -536.105098) // --> Vector info: d1 = 0.378860, 0.136078, 0.966293. Determinants: 126.250051, -143.574371, 79238.857438, -53528.310267 // --> Vector info: d2 = 2.423488, 1.877244, 0.932877. Determinants: -143.609094, -126.171999, -354100.946803, -53528.310267 ( -1647.000000 210.000000 495.000000 ) ( -1295.000000 210.000000 495.000000 ) ( -1225.000000 140.000000 360.000000 ) ( ( -0.002359 0.002682 -1.480317 ) ( 0.002683 0.002357 6.615209 ) ) 17bsarris/00WHULL1 0 0 0 ( -1225.000000 143.551018 358.158731 ) ( -1295.000000 213.551018 493.158731 ) ( -1647.000000 213.551018 493.158731 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1225.000000 143.551018 358.158731 ) ( -1225.000000 140.000000 360.000000 ) ( -1295.000000 210.000000 495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1295.000000 213.551018 493.158731 ) ( -1295.000000 210.000000 495.000000 ) ( -1647.000000 210.000000 495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1647.000000 213.551018 493.158731 ) ( -1647.000000 210.000000 495.000000 ) ( -1617.000000 46.000000 178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1617.000000 49.551018 176.158731 ) ( -1617.000000 46.000000 178.000000 ) ( -1465.000000 0.000000 90.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1465.000000 3.551018 88.158731 ) ( -1465.000000 0.000000 90.000000 ) ( -1120.000000 0.000000 90.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1120.000000 3.551018 88.158731 ) ( -1120.000000 0.000000 90.000000 ) ( -1225.000000 140.000000 360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (238/182) # points: 4 { brushDef { // Surface normal: -0.802043, -0.597266, 0.000000 // RotY/Z : 0.000000 / -2.501505. Vector texS/T: (0.597266, -0.802043, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff2]: 256.000000/128.000000 // --> Vector A/B: (-668.938084, -668.938084, -727.538425) / (-303.000000, -1397.000000, -1387.000000) // --> Vector info: d1 = 0.625000, 0.625000, 0.833333. Determinants: 227.916452, 0.000000, 112393.991922, -64108.773378 // --> Vector info: d2 = 8.000000, 0.190717, 0.257702. Determinants: -4.811093, -457.626636, -654749.380815, -64108.773378 ( -1155.000000 47.000000 1387.000000 ) ( -1120.000000 0.000000 1397.000000 ) ( -1120.000000 0.000000 303.000000 ) ( ( -0.003555 0.000000 -1.753176 ) ( 0.000075 0.007138 10.213101 ) ) 17bsarris/15cliff2 0 0 0 ( -1116.791828 2.389065 303.000000 ) ( -1116.791828 2.389065 1397.000000 ) ( -1151.791828 49.389065 1387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1116.791828 2.389065 303.000000 ) ( -1120.000000 0.000000 303.000000 ) ( -1120.000000 0.000000 1397.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1116.791828 2.389065 1397.000000 ) ( -1120.000000 0.000000 1397.000000 ) ( -1155.000000 47.000000 1387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1151.791828 49.389065 1387.000000 ) ( -1155.000000 47.000000 1387.000000 ) ( -1155.000000 47.000000 346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1151.791828 49.389065 346.000000 ) ( -1155.000000 47.000000 346.000000 ) ( -1120.000000 0.000000 303.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (239/183) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1295.000000, -1681.000000, -1647.000000) / (-1291.000000, -852.000000, -495.000000) // --> Vector info: d1 = 1.000000, 3.089038, 3.966293. Determinants: 360.671769, -409.647721, -214513.267128, -152728.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.932558. Determinants: -409.393197, -359.967595, -1147610.318227, -152728.000000 ( -1647.000000 210.000000 495.000000 ) ( -1681.000000 210.000000 852.000000 ) ( -1295.000000 210.000000 1291.000000 ) ( ( -0.002362 0.002682 1.404544 ) ( 0.002681 0.002357 7.514079 ) ) 17bsarris/00WHULL1 0 0 0 ( -1295.000000 214.000000 1291.000000 ) ( -1681.000000 214.000000 852.000000 ) ( -1647.000000 214.000000 495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1295.000000 214.000000 1291.000000 ) ( -1295.000000 210.000000 1291.000000 ) ( -1681.000000 210.000000 852.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1681.000000 214.000000 852.000000 ) ( -1681.000000 210.000000 852.000000 ) ( -1647.000000 210.000000 495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1647.000000 214.000000 495.000000 ) ( -1647.000000 210.000000 495.000000 ) ( -1295.000000 210.000000 495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1295.000000 214.000000 495.000000 ) ( -1295.000000 210.000000 495.000000 ) ( -1295.000000 210.000000 1291.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (240/184) # points: 5 { brushDef { // Surface normal: 0.995216, 0.023696, 0.094782 // RotY/Z : -0.094925 / 0.023805. Vector texS/T: (-0.023803, 0.999717, 0.000000) / (0.094756, 0.002256, -0.995498) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (235.076235, 249.143677, 249.952971) / (-620.233612, -648.360238, -1006.974718) // --> Vector info: d1 = 0.686951, 0.736867, 1.377031. Determinants: 0.104968, 8.965078, 2085.883339, -5022.025587 // --> Vector info: d2 = 0.575500, 0.549740, 0.549809. Determinants: 9.239731, 0.021812, -5048.687900, -5022.025587 ( -1681.000000 210.000000 852.000000 ) ( -1647.000000 210.000000 495.000000 ) ( -1644.000000 196.000000 467.000000 ) ( ( -0.000021 -0.001785 -0.415347 ) ( -0.001840 -0.000004 1.005309 ) ) 17bsarris/00WHULL1 0 0 0 ( -1647.980864 195.905218 466.620870 ) ( -1650.980864 209.905218 494.620870 ) ( -1684.980864 209.905218 851.620870 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1647.980864 195.905218 466.620870 ) ( -1644.000000 196.000000 467.000000 ) ( -1647.000000 210.000000 495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1650.980864 209.905218 494.620870 ) ( -1647.000000 210.000000 495.000000 ) ( -1681.000000 210.000000 852.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1684.980864 209.905218 851.620870 ) ( -1681.000000 210.000000 852.000000 ) ( -1681.000000 0.000000 852.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1684.980864 -0.094782 851.620870 ) ( -1681.000000 0.000000 852.000000 ) ( -1644.000000 0.000000 467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1647.980864 -0.094782 466.620870 ) ( -1644.000000 0.000000 467.000000 ) ( -1644.000000 196.000000 467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (241/185) # points: 4 { brushDef { // Surface normal: 0.995664, 0.000000, 0.093021 // RotY/Z : -0.093155 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.093021, 0.000000, -0.995664) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (46.000000, 196.000000, 0.000000) / (-327.642423, -617.900928, -617.900928) // --> Vector info: d1 = 0.168112, 0.686951, 0.686913. Determinants: -0.010935, 101.686770, 23753.410283, -56890.667073 // --> Vector info: d2 = 0.843244, 0.575500, 0.924735. Determinants: 101.368411, -0.092560, -52665.977954, -56890.667073 ( -1644.000000 0.000000 467.000000 ) ( -1644.000000 196.000000 467.000000 ) ( -1617.000000 46.000000 178.000000 ) ( ( 0.000000 -0.001787 -0.417527 ) ( -0.001782 0.000002 0.925740 ) ) 17bsarris/00WHULL1 0 0 0 ( -1620.982657 46.000000 177.627918 ) ( -1647.982657 196.000000 466.627918 ) ( -1647.982657 0.000000 466.627918 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1620.982657 46.000000 177.627918 ) ( -1617.000000 46.000000 178.000000 ) ( -1644.000000 196.000000 467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1647.982657 196.000000 466.627918 ) ( -1644.000000 196.000000 467.000000 ) ( -1644.000000 0.000000 467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1647.982657 0.000000 466.627918 ) ( -1644.000000 0.000000 467.000000 ) ( -1617.000000 0.000000 178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1620.982657 0.000000 177.627918 ) ( -1617.000000 0.000000 178.000000 ) ( -1617.000000 46.000000 178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (242/186) # points: 3 { brushDef { // Surface normal: 0.961048, 0.000000, -0.276380 // RotY/Z : 0.280025 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.276380, 0.000000, -0.961048) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-583.000000, -834.000000, -631.000000) / (-167.668407, -167.668407, -8.467277) // --> Vector info: d1 = 0.367027, 0.367027, 0.652966. Determinants: 0.000000, -71.770684, -26699.868418, -39959.483793 // --> Vector info: d2 = 1.396926, 0.947817, 1.309858. Determinants: -71.498635, 0.296745, -97454.378921, -39959.483793 ( -1861.000000 -631.000000 544.000000 ) ( -1817.000000 -834.000000 697.000000 ) ( -1817.000000 -583.000000 697.000000 ) ( ( 0.000000 0.001796 0.668174 ) ( 0.001789 -0.000007 2.438830 ) ) 17bsarris/00WHULL1 0 0 0 ( -1820.844194 -583.000000 698.105520 ) ( -1820.844194 -834.000000 698.105520 ) ( -1864.844194 -631.000000 545.105520 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1820.844194 -583.000000 698.105520 ) ( -1817.000000 -583.000000 697.000000 ) ( -1817.000000 -834.000000 697.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1820.844194 -834.000000 698.105520 ) ( -1817.000000 -834.000000 697.000000 ) ( -1861.000000 -631.000000 544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1864.844194 -631.000000 545.105520 ) ( -1861.000000 -631.000000 544.000000 ) ( -1817.000000 -583.000000 697.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (243/187) # points: 4 { brushDef { // Surface normal: 0.334410, 0.000000, 0.942428 // RotY/Z : -1.229817 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.942428, 0.000000, -0.334410) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1891.000000, -392.000000, -631.000000) / (-1705.520611, -1705.520611, -1935.776990) // --> Vector info: d1 = 0.304341, 0.304348, 0.714061. Determinants: -0.001619, 614.161784, 942417.904004, -345154.311893 // --> Vector info: d2 = 2.907584, 0.231137, 0.658890. Determinants: 616.269099, 1.531661, 164411.923574, -345154.311893 ( -1861.000000 -631.000000 544.000000 ) ( -1644.000000 -392.000000 467.000000 ) ( -1644.000000 -1891.000000 467.000000 ) ( ( 0.000000 -0.001779 -2.730425 ) ( -0.001785 -0.000004 -0.476343 ) ) 17bsarris/00WHULL1 0 0 0 ( -1645.337639 -1891.000000 463.230289 ) ( -1645.337639 -392.000000 463.230289 ) ( -1862.337639 -631.000000 540.230289 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1645.337639 -1891.000000 463.230289 ) ( -1644.000000 -1891.000000 467.000000 ) ( -1644.000000 -392.000000 467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1645.337639 -392.000000 463.230289 ) ( -1644.000000 -392.000000 467.000000 ) ( -1861.000000 -631.000000 544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1862.337639 -631.000000 540.230289 ) ( -1861.000000 -631.000000 544.000000 ) ( -1861.000000 -1919.000000 544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1862.337639 -1919.000000 540.230289 ) ( -1861.000000 -1919.000000 544.000000 ) ( -1644.000000 -1891.000000 467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (244/188) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1653.000000, 1856.000000, 1817.000000) / (-560.000000, -560.000000, -697.000000) // --> Vector info: d1 = 1.282379, 0.590191, 0.868761. Determinants: 94.829727, 29.554374, -175867.321991, -27811.000000 // --> Vector info: d2 = 1.131031, 0.918113, 0.490164. Determinants: 29.169707, -95.177615, -132972.093673, -27811.000000 ( -1817.000000 -1925.000000 697.000000 ) ( -1856.000000 -1925.000000 560.000000 ) ( -1653.000000 -1925.000000 560.000000 ) ( ( -0.003410 -0.001063 6.323660 ) ( -0.001049 0.003422 4.781277 ) ) 17bsarris/00WHULL1 0 0 0 ( -1653.000000 -1929.000000 560.000000 ) ( -1856.000000 -1929.000000 560.000000 ) ( -1817.000000 -1929.000000 697.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1653.000000 -1929.000000 560.000000 ) ( -1653.000000 -1925.000000 560.000000 ) ( -1856.000000 -1925.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1856.000000 -1929.000000 560.000000 ) ( -1856.000000 -1925.000000 560.000000 ) ( -1817.000000 -1925.000000 697.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1817.000000 -1929.000000 697.000000 ) ( -1817.000000 -1925.000000 697.000000 ) ( -1681.000000 -1925.000000 852.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1681.000000 -1929.000000 852.000000 ) ( -1681.000000 -1925.000000 852.000000 ) ( -1653.000000 -1925.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (245/189) # points: 4 { brushDef { // Surface normal: 0.751675, 0.000000, -0.659534 // RotY/Z : 0.720199 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.659534, 0.000000, -0.751675) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1925.000000, -1925.000000, -1348.000000) / (468.249725, 674.455933, 674.455933) // --> Vector info: d1 = 0.000000, 0.367032, 0.367032. Determinants: 0.000000, -211.777473, 99164.743095, -118980.981711 // --> Vector info: d2 = 1.000000, 1.000000, 2.031250. Determinants: -212.650127, 0.000000, -528332.462338, -118980.981711 ( -1817.000000 -1348.000000 697.000000 ) ( -1817.000000 -1925.000000 697.000000 ) ( -1681.000000 -1925.000000 852.000000 ) ( ( 0.000000 0.001780 -0.833450 ) ( 0.001787 0.000000 4.440478 ) ) 17bsarris/00WHULL1 0 0 0 ( -1684.006699 -1925.000000 854.638136 ) ( -1820.006699 -1925.000000 699.638136 ) ( -1820.006699 -1348.000000 699.638136 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1684.006699 -1925.000000 854.638136 ) ( -1681.000000 -1925.000000 852.000000 ) ( -1817.000000 -1925.000000 697.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1820.006699 -1925.000000 699.638136 ) ( -1817.000000 -1925.000000 697.000000 ) ( -1817.000000 -1348.000000 697.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1820.006699 -1348.000000 699.638136 ) ( -1817.000000 -1348.000000 697.000000 ) ( -1681.000000 -1348.000000 852.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1684.006699 -1348.000000 854.638136 ) ( -1681.000000 -1348.000000 852.000000 ) ( -1681.000000 -1925.000000 852.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (246/190) # points: 4 { brushDef { // Surface normal: 0.751675, 0.000000, -0.659534 // RotY/Z : 0.720199 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.659534, 0.000000, -0.751675) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1348.000000, -1348.000000, -834.000000) / (468.249725, 674.455933, 674.455933) // --> Vector info: d1 = 0.999998, 1.367031, 1.367028. Determinants: 0.000491, -188.654474, -17651.758261, -105989.990641 // --> Vector info: d2 = 0.031249, 0.031250, 0.947817. Determinants: -189.001922, -0.000490, -258086.409230, -105989.990641 ( -1817.000000 -834.000000 697.000000 ) ( -1817.000000 -1348.000000 697.000000 ) ( -1681.000000 -1348.000000 852.000000 ) ( ( 0.000000 0.001780 0.166542 ) ( 0.001783 0.000000 2.435007 ) ) 17bsarris/00WHULL1 0 0 0 ( -1684.006699 -1348.000000 854.638136 ) ( -1820.006699 -1348.000000 699.638136 ) ( -1820.006699 -834.000000 699.638136 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1684.006699 -1348.000000 854.638136 ) ( -1681.000000 -1348.000000 852.000000 ) ( -1817.000000 -1348.000000 697.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1820.006699 -1348.000000 699.638136 ) ( -1817.000000 -1348.000000 697.000000 ) ( -1817.000000 -834.000000 697.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1820.006699 -834.000000 699.638136 ) ( -1817.000000 -834.000000 697.000000 ) ( -1681.000000 -844.000000 852.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1684.006699 -844.000000 854.638136 ) ( -1681.000000 -844.000000 852.000000 ) ( -1681.000000 -1348.000000 852.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (247/191) # points: 4 { brushDef { // Surface normal: 0.751675, 0.000000, -0.659534 // RotY/Z : 0.720199 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.659534, 0.000000, -0.751675) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-844.000000, -834.000000, -823.000000) / (468.249725, 674.455933, 674.455933) // --> Vector info: d1 = 1.000000, 1.367490, 1.368535. Determinants: -0.215556, -4.031939, -562.243056, -2268.268282 // --> Vector info: d2 = 0.000000, 0.000000, 0.020906. Determinants: -4.310884, 0.209057, -3736.277116, -2268.268282 ( -1817.000000 -823.000000 697.000000 ) ( -1817.000000 -834.000000 697.000000 ) ( -1681.000000 -844.000000 852.000000 ) ( ( 0.000095 0.001778 0.247873 ) ( 0.001901 -0.000092 1.647194 ) ) 17bsarris/00WHULL1 0 0 0 ( -1684.006699 -844.000000 854.638136 ) ( -1820.006699 -834.000000 699.638136 ) ( -1820.006699 -823.000000 699.638136 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1684.006699 -844.000000 854.638136 ) ( -1681.000000 -844.000000 852.000000 ) ( -1817.000000 -834.000000 697.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1820.006699 -834.000000 699.638136 ) ( -1817.000000 -834.000000 697.000000 ) ( -1817.000000 -823.000000 697.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1820.006699 -823.000000 699.638136 ) ( -1817.000000 -823.000000 697.000000 ) ( -1681.000000 -823.000000 852.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1684.006699 -823.000000 854.638136 ) ( -1681.000000 -823.000000 852.000000 ) ( -1681.000000 -844.000000 852.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (248/192) # points: 4 { brushDef { // Surface normal: 0.751675, 0.000000, -0.659534 // RotY/Z : 0.720199 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.659534, 0.000000, -0.751675) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-823.000000, -823.000000, -583.000000) / (468.249725, 674.455933, 674.455933) // --> Vector info: d1 = 0.999996, 1.367027, 1.367027. Determinants: 0.000147, -88.087578, -8242.171911, -49489.489793 // --> Vector info: d2 = 0.968748, 0.968749, 1.396926. Determinants: -88.292755, -0.000142, -120607.719782, -49489.489793 ( -1817.000000 -583.000000 697.000000 ) ( -1817.000000 -823.000000 697.000000 ) ( -1681.000000 -823.000000 852.000000 ) ( ( 0.000000 0.001780 0.166544 ) ( 0.001784 0.000000 2.437037 ) ) 17bsarris/00WHULL1 0 0 0 ( -1684.006699 -823.000000 854.638136 ) ( -1820.006699 -823.000000 699.638136 ) ( -1820.006699 -583.000000 699.638136 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1684.006699 -823.000000 854.638136 ) ( -1681.000000 -823.000000 852.000000 ) ( -1817.000000 -823.000000 697.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1820.006699 -823.000000 699.638136 ) ( -1817.000000 -823.000000 697.000000 ) ( -1817.000000 -583.000000 697.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1820.006699 -583.000000 699.638136 ) ( -1817.000000 -583.000000 697.000000 ) ( -1681.000000 -433.000000 852.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1684.006699 -433.000000 854.638136 ) ( -1681.000000 -433.000000 852.000000 ) ( -1681.000000 -823.000000 852.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (251/193) # points: 4 { brushDef { // Surface normal: 0.741496, -0.670957, 0.000548 // RotY/Z : -0.000548 / -0.735499. Vector texS/T: (0.670957, 0.741496, 0.000000) / (0.000406, -0.000368, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1393.719846, -1553.008803, -1651.421192) / (-467.523925, -772.523970, -697.523959) // --> Vector info: d1 = 0.687051, 1.241126, 1.114579. Determinants: 2.958925, 74.685216, 10210.677314, -41962.456780 // --> Vector info: d2 = 0.624558, 0.889497, 1.068456. Determinants: 74.453013, -2.433011, 76421.143535, -41962.456780 ( -1817.000000 -583.000000 697.000000 ) ( -1751.000000 -510.000000 772.000000 ) ( -1644.000000 -392.000000 467.000000 ) ( ( -0.000071 -0.001780 -0.243329 ) ( -0.001774 0.000058 -1.821179 ) ) 17bsarris/00WHULL1 0 0 0 ( -1646.965985 -389.316172 466.997808 ) ( -1753.965985 -507.316172 771.997808 ) ( -1819.965985 -580.316172 696.997808 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1646.965985 -389.316172 466.997808 ) ( -1644.000000 -392.000000 467.000000 ) ( -1751.000000 -510.000000 772.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1753.965985 -507.316172 771.997808 ) ( -1751.000000 -510.000000 772.000000 ) ( -1817.000000 -583.000000 697.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1819.965985 -580.316172 696.997808 ) ( -1817.000000 -583.000000 697.000000 ) ( -1861.000000 -631.000000 544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1863.965985 -628.316172 543.997808 ) ( -1861.000000 -631.000000 544.000000 ) ( -1644.000000 -392.000000 467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (252/194) # points: 3 { brushDef { // Surface normal: 0.740184, -0.672404, -0.000472 // RotY/Z : 0.000472 / -0.737452. Vector texS/T: (0.672404, 0.740184, 0.000000) / (-0.000349, 0.000317, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1395.584695, -1450.811201, -1554.873675) / (-466.549905, -851.549948, -771.549939) // --> Vector info: d1 = 0.686840, 1.376882, 1.241040. Determinants: 2.904435, 79.309524, 10503.115459, -44482.178072 // --> Vector info: d2 = 0.624581, 0.697091, 0.889338. Determinants: 79.815990, -3.071600, 82174.192551, -44482.178072 ( -1751.000000 -510.000000 772.000000 ) ( -1681.000000 -433.000000 852.000000 ) ( -1644.000000 -392.000000 467.000000 ) ( ( -0.000065 -0.001783 -0.236120 ) ( -0.001794 0.000069 -1.847351 ) ) 17bsarris/00WHULL1 0 0 0 ( -1646.960736 -389.310384 467.001888 ) ( -1683.960736 -430.310384 852.001888 ) ( -1753.960736 -507.310384 772.001888 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1646.960736 -389.310384 467.001888 ) ( -1644.000000 -392.000000 467.000000 ) ( -1681.000000 -433.000000 852.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1683.960736 -430.310384 852.001888 ) ( -1681.000000 -433.000000 852.000000 ) ( -1751.000000 -510.000000 772.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1753.960736 -507.310384 772.001888 ) ( -1751.000000 -510.000000 772.000000 ) ( -1644.000000 -392.000000 467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (253/195) # points: 4 { brushDef { // Surface normal: 0.961048, 0.000000, -0.276380 // RotY/Z : 0.280025 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.276380, 0.000000, -0.961048) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-834.000000, -1348.000000, -1919.000000) / (-167.668407, -167.668407, -8.467277) // --> Vector info: d1 = 0.367029, 0.367031, 0.652971. Determinants: 0.000195, -146.972596, -54676.284783, -81829.381154 // --> Vector info: d2 = 1.947817, 1.031249, 0.010848. Determinants: -145.918593, 1.125985, -280895.971445, -81829.381154 ( -1861.000000 -1919.000000 544.000000 ) ( -1817.000000 -1348.000000 697.000000 ) ( -1817.000000 -834.000000 697.000000 ) ( ( 0.000000 0.001796 0.668174 ) ( 0.001783 -0.000014 3.432703 ) ) 17bsarris/00WHULL1 0 0 0 ( -1820.844194 -834.000000 698.105520 ) ( -1820.844194 -1348.000000 698.105520 ) ( -1864.844194 -1919.000000 545.105520 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1820.844194 -834.000000 698.105520 ) ( -1817.000000 -834.000000 697.000000 ) ( -1817.000000 -1348.000000 697.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1820.844194 -1348.000000 698.105520 ) ( -1817.000000 -1348.000000 697.000000 ) ( -1861.000000 -1919.000000 544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1864.844194 -1919.000000 545.105520 ) ( -1861.000000 -1919.000000 544.000000 ) ( -1861.000000 -631.000000 544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1864.844194 -631.000000 545.105520 ) ( -1861.000000 -631.000000 544.000000 ) ( -1817.000000 -834.000000 697.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (254/196) # points: 4 { brushDef { // Surface normal: 0.961788, 0.000000, -0.273794 // RotY/Z : 0.277335 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.273794, 0.000000, -0.961788) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1348.000000, -1925.000000, -1925.000000) / (-172.883224, -172.883224, -30.440252) // --> Vector info: d1 = 0.367032, 0.367032, 0.622390. Determinants: 0.000000, -147.341780, -55639.134682, -82189.594293 // --> Vector info: d2 = 2.031250, 1.000000, 1.000000. Determinants: -146.894297, 0.000000, -364961.106445, -82189.594293 ( -1856.000000 -1925.000000 560.000000 ) ( -1817.000000 -1925.000000 697.000000 ) ( -1817.000000 -1348.000000 697.000000 ) ( ( 0.000000 0.001793 0.676961 ) ( 0.001787 0.000000 4.440478 ) ) 17bsarris/00WHULL1 0 0 0 ( -1820.847154 -1348.000000 698.095175 ) ( -1820.847154 -1925.000000 698.095175 ) ( -1859.847154 -1925.000000 561.095175 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1820.847154 -1348.000000 698.095175 ) ( -1817.000000 -1348.000000 697.000000 ) ( -1817.000000 -1925.000000 697.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1820.847154 -1925.000000 698.095175 ) ( -1817.000000 -1925.000000 697.000000 ) ( -1856.000000 -1925.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1859.847154 -1925.000000 561.095175 ) ( -1856.000000 -1925.000000 560.000000 ) ( -1861.000000 -1919.000000 544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1864.847154 -1919.000000 545.095175 ) ( -1861.000000 -1919.000000 544.000000 ) ( -1817.000000 -1348.000000 697.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (255/197) # points: 4 { brushDef { // Surface normal: -0.024495, -0.999400, -0.024495 // RotY/Z : 0.024498 / -1.595301. Vector texS/T: (0.999700, -0.024502, 0.000000) / (0.000600, 0.024488, -0.999700) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-582.084992, -783.269670, -764.275375) / (-19.084039, 187.978090, 206.983792) // --> Vector info: d1 = 3.000000, 0.937067, 0.937067. Determinants: -39.207486, 39.183954, -45344.267450, -7756.655465 // --> Vector info: d2 = 0.703125, 0.703125, 0.509955. Determinants: 39.998156, 38.862810, 18570.089135, -7756.655465 ( -786.000000 -877.000000 -229.000000 ) ( -805.000000 -877.000000 -210.000000 ) ( -604.000000 -887.000000 -3.000000 ) ( ( 0.005055 -0.005052 5.845853 ) ( -0.005157 -0.005010 -2.394085 ) ) 17bsarris/00whangr 0 0 0 ( -603.902020 -883.002401 -2.902020 ) ( -804.902020 -873.002401 -209.902020 ) ( -785.902020 -873.002401 -228.902020 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -603.902020 -883.002401 -2.902020 ) ( -604.000000 -887.000000 -3.000000 ) ( -805.000000 -877.000000 -210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -804.902020 -873.002401 -209.902020 ) ( -805.000000 -877.000000 -210.000000 ) ( -786.000000 -877.000000 -229.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -785.902020 -873.002401 -228.902020 ) ( -786.000000 -877.000000 -229.000000 ) ( -595.000000 -886.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -594.902020 -882.002401 -69.902020 ) ( -595.000000 -886.000000 -70.000000 ) ( -604.000000 -887.000000 -3.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (258/198) # points: 4 { brushDef { // Surface normal: 0.218738, 0.948856, 0.227651 // RotY/Z : -0.229665 / 1.344226. Vector texS/T: (-0.974443, 0.224637, 0.000000) / (0.051139, 0.221833, -0.973743) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (480.268239, 262.840157, 257.215087) / (-137.042772, -349.624590, -280.817915) // --> Vector info: d1 = 0.000074, 2.173266, 1.857036. Determinants: 82.305293, 80.981730, -28431.852547, -16156.291035 // --> Vector info: d2 = 0.468761, 0.468766, 0.851984. Determinants: 81.465458, -83.322233, -58117.415743, -16156.291035 ( -595.000000 -1436.000000 -70.000000 ) ( -604.000000 -1450.000000 -3.000000 ) ( -805.000000 -1354.000000 -210.000000 ) ( ( -0.005094 -0.005012 1.759801 ) ( -0.005042 0.005157 3.597200 ) ) 17bsarris/00whangr 0 0 0 ( -805.874953 -1357.795426 -210.910605 ) ( -604.874953 -1453.795426 -3.910605 ) ( -595.874953 -1439.795426 -70.910605 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -805.874953 -1357.795426 -210.910605 ) ( -805.000000 -1354.000000 -210.000000 ) ( -604.000000 -1450.000000 -3.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -604.874953 -1453.795426 -3.910605 ) ( -604.000000 -1450.000000 -3.000000 ) ( -595.000000 -1436.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -595.874953 -1439.795426 -70.910605 ) ( -595.000000 -1436.000000 -70.000000 ) ( -786.000000 -1354.000000 -229.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -786.874953 -1357.795426 -229.910605 ) ( -786.000000 -1354.000000 -229.000000 ) ( -805.000000 -1354.000000 -210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (259/199) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-877.000000, -1354.000000, -1354.000000) / (-420.728535, -420.728535, -393.858477) // --> Vector info: d1 = 0.593229, 4.000073, 4.000073. Determinants: 91.542118, 0.000000, 72679.016134, -12817.017516 // --> Vector info: d2 = 0.468759, 0.468762, 0.661932. Determinants: 0.000069, -92.142038, -44774.820303, -12817.017516 ( -786.000000 -1354.000000 -229.000000 ) ( -805.000000 -1354.000000 -210.000000 ) ( -805.000000 -877.000000 -210.000000 ) ( ( -0.007142 0.000000 -5.670509 ) ( 0.000000 0.007189 3.493388 ) ) 17bsarris/00whangr 0 0 0 ( -807.828427 -877.000000 -212.828427 ) ( -807.828427 -1354.000000 -212.828427 ) ( -788.828427 -1354.000000 -231.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -807.828427 -877.000000 -212.828427 ) ( -805.000000 -877.000000 -210.000000 ) ( -805.000000 -1354.000000 -210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -807.828427 -1354.000000 -212.828427 ) ( -805.000000 -1354.000000 -210.000000 ) ( -786.000000 -1354.000000 -229.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -788.828427 -1354.000000 -231.828427 ) ( -786.000000 -1354.000000 -229.000000 ) ( -786.000000 -877.000000 -229.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -788.828427 -877.000000 -231.828427 ) ( -786.000000 -877.000000 -229.000000 ) ( -805.000000 -877.000000 -210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (260/200) # points: 4 { brushDef { // Surface normal: -0.991098, 0.000000, -0.133133 // RotY/Z : 0.133529 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.133133, 0.000000, -0.991098) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1436.000000, 1450.000000, 887.000000) / (-9.837020, -77.438795, -77.438795) // --> Vector info: d1 = 0.457706, 0.432683, 1.437500. Determinants: 67.927397, -0.020101, -114964.128680, -38059.799395 // --> Vector info: d2 = 1.108791, 0.987121, 0.987121. Determinants: 0.000000, -68.500415, -42874.211736, -38059.799395 ( -604.000000 -887.000000 -3.000000 ) ( -604.000000 -1450.000000 -3.000000 ) ( -595.000000 -1436.000000 -70.000000 ) ( ( -0.001785 0.000001 3.020618 ) ( 0.000000 0.001800 1.126496 ) ) 17bsarris/00WHULL1 0 0 0 ( -591.035607 -1436.000000 -69.467470 ) ( -600.035607 -1450.000000 -2.467470 ) ( -600.035607 -887.000000 -2.467470 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -591.035607 -1436.000000 -69.467470 ) ( -595.000000 -1436.000000 -70.000000 ) ( -604.000000 -1450.000000 -3.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -600.035607 -1450.000000 -2.467470 ) ( -604.000000 -1450.000000 -3.000000 ) ( -604.000000 -887.000000 -3.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -600.035607 -887.000000 -2.467470 ) ( -604.000000 -887.000000 -3.000000 ) ( -595.000000 -886.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -591.035607 -886.000000 -69.467470 ) ( -595.000000 -886.000000 -70.000000 ) ( -595.000000 -1436.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (261/201) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-1925.000000, -1925.000000, -1540.000000) / (-769.000000, -645.000000, -645.000000) // --> Vector info: d1 = 0.749979, 0.749979, 3.499982. Determinants: -341.000266, 0.000000, -692229.533789, -47740.000000 // --> Vector info: d2 = 1.741406, 0.858659, 0.858659. Determinants: 0.000000, 339.857845, 178215.939208, -47740.000000 ( -645.000000 -1540.000000 -245.000000 ) ( -645.000000 -1925.000000 -245.000000 ) ( -769.000000 -1925.000000 -245.000000 ) ( ( 0.007143 0.000000 14.499990 ) ( 0.000000 -0.007119 -3.733053 ) ) 17bsarris/14frock2 0 0 0 ( -769.000000 -1925.000000 -249.000000 ) ( -645.000000 -1925.000000 -249.000000 ) ( -645.000000 -1540.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -769.000000 -1925.000000 -249.000000 ) ( -769.000000 -1925.000000 -245.000000 ) ( -645.000000 -1925.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 -1925.000000 -249.000000 ) ( -645.000000 -1925.000000 -245.000000 ) ( -645.000000 -1540.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 -1540.000000 -249.000000 ) ( -645.000000 -1540.000000 -245.000000 ) ( -769.000000 -1540.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -769.000000 -1540.000000 -249.000000 ) ( -769.000000 -1540.000000 -245.000000 ) ( -769.000000 -1925.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (263/202) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-645.000000, -580.000000, -595.000000) / (245.000000, 58.000000, 70.000000) // --> Vector info: d1 = 1.000000, 3.835975, 3.596919. Determinants: -10.671701, 27.001013, -15523.494708, -2025.000000 // --> Vector info: d2 = 0.937500, 0.937500, 1.009364. Determinants: 13.438502, 4.671137, 5624.967364, -2025.000000 ( -595.000000 -1540.000000 -70.000000 ) ( -580.000000 -1540.000000 -58.000000 ) ( -645.000000 -1540.000000 -245.000000 ) ( ( 0.005270 -0.013334 7.665923 ) ( -0.006636 -0.002307 -2.777762 ) ) 17bsarris/00wract1 0 0 0 ( -645.000000 -1536.000000 -245.000000 ) ( -580.000000 -1536.000000 -58.000000 ) ( -595.000000 -1536.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 -1536.000000 -245.000000 ) ( -645.000000 -1540.000000 -245.000000 ) ( -580.000000 -1540.000000 -58.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -580.000000 -1536.000000 -58.000000 ) ( -580.000000 -1540.000000 -58.000000 ) ( -595.000000 -1540.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -595.000000 -1536.000000 -70.000000 ) ( -595.000000 -1540.000000 -70.000000 ) ( -665.000000 -1540.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -665.000000 -1536.000000 -245.000000 ) ( -665.000000 -1540.000000 -245.000000 ) ( -645.000000 -1540.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (264/203) # points: 4 { brushDef { // Surface normal: 0.638714, 0.000000, -0.769445 // RotY/Z : 0.877971 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.769445, 0.000000, -0.638714) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1925.000000, -1925.000000, -1540.000000) / (483.323213, 751.048819, 751.048819) // --> Vector info: d1 = 0.658360, 1.136175, 1.136175. Determinants: 0.000000, -183.958787, 21051.553761, -103074.358232 // --> Vector info: d2 = 1.000000, 1.000000, 1.687500. Determinants: -184.061514, 0.000000, -457392.760189, -103074.358232 ( -786.000000 -1540.000000 -229.000000 ) ( -786.000000 -1925.000000 -229.000000 ) ( -580.000000 -1925.000000 -58.000000 ) ( ( 0.000000 0.001785 -0.204237 ) ( 0.001786 0.000000 4.437503 ) ) 17bsarris/00WHULL1 0 0 0 ( -582.554855 -1925.000000 -54.922222 ) ( -788.554855 -1925.000000 -225.922222 ) ( -788.554855 -1540.000000 -225.922222 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -582.554855 -1925.000000 -54.922222 ) ( -580.000000 -1925.000000 -58.000000 ) ( -786.000000 -1925.000000 -229.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -788.554855 -1925.000000 -225.922222 ) ( -786.000000 -1925.000000 -229.000000 ) ( -786.000000 -1540.000000 -229.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -788.554855 -1540.000000 -225.922222 ) ( -786.000000 -1540.000000 -229.000000 ) ( -580.000000 -1540.000000 -58.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -582.554855 -1540.000000 -54.922222 ) ( -580.000000 -1540.000000 -58.000000 ) ( -580.000000 -1925.000000 -58.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (265/204) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (580.000000, 645.000000, 769.000000) / (58.000000, 245.000000, 245.000000) // --> Vector info: d1 = 0.962923, 1.195841, 1.637162. Determinants: -82.527052, -0.195984, 25548.807101, -23188.000000 // --> Vector info: d2 = 1.339285, 0.000178, 0.000214. Determinants: -0.006693, 166.051575, -40682.453323, -23188.000000 ( -769.000000 -1925.000000 -245.000000 ) ( -645.000000 -1925.000000 -245.000000 ) ( -580.000000 -1925.000000 -58.000000 ) ( ( 0.003559 0.000008 -1.101812 ) ( 0.000000 -0.007161 1.754462 ) ) 17bsarris/15cliff3 0 0 0 ( -580.000000 -1929.000000 -58.000000 ) ( -645.000000 -1929.000000 -245.000000 ) ( -769.000000 -1929.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -580.000000 -1929.000000 -58.000000 ) ( -580.000000 -1925.000000 -58.000000 ) ( -645.000000 -1925.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 -1929.000000 -245.000000 ) ( -645.000000 -1925.000000 -245.000000 ) ( -769.000000 -1925.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -769.000000 -1929.000000 -245.000000 ) ( -769.000000 -1925.000000 -245.000000 ) ( -786.000000 -1925.000000 -229.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -786.000000 -1929.000000 -229.000000 ) ( -786.000000 -1925.000000 -229.000000 ) ( -580.000000 -1925.000000 -58.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (267/205) # points: 4 { brushDef { // Surface normal: 0.685365, 0.000000, 0.728200 // RotY/Z : -0.815692 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.728200, 0.000000, -0.685365) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1540.000000, -1540.000000, -1925.000000) / (-392.071443, -415.416678, -415.416678) // --> Vector info: d1 = 1.220860, 1.220860, 0.533359. Determinants: -16.049863, 0.000000, -35689.771373, -8987.915498 // --> Vector info: d2 = 0.339149, 0.380770, 0.380770. Determinants: 0.000000, 16.024073, 3234.336719, -8987.915498 ( -786.000000 -1925.000000 -229.000000 ) ( -786.000000 -1540.000000 -229.000000 ) ( -769.000000 -1540.000000 -245.000000 ) ( ( 0.001786 0.000000 3.970862 ) ( 0.000000 -0.001783 -0.359854 ) ) 17bsarris/00WHULL1 0 0 0 ( -771.741459 -1540.000000 -247.912800 ) ( -788.741459 -1540.000000 -231.912800 ) ( -788.741459 -1925.000000 -231.912800 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -771.741459 -1540.000000 -247.912800 ) ( -769.000000 -1540.000000 -245.000000 ) ( -786.000000 -1540.000000 -229.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -788.741459 -1540.000000 -231.912800 ) ( -786.000000 -1540.000000 -229.000000 ) ( -786.000000 -1925.000000 -229.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -788.741459 -1925.000000 -231.912800 ) ( -786.000000 -1925.000000 -229.000000 ) ( -769.000000 -1925.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -771.741459 -1925.000000 -247.912800 ) ( -769.000000 -1925.000000 -245.000000 ) ( -769.000000 -1540.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (268/206) # points: 4 { brushDef { // Surface normal: 0.639789, 0.000000, -0.768551 // RotY/Z : 0.876573 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.768551, 0.000000, -0.639789) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-735.000000, -735.000000, -886.000000) / (750.592659, 502.073042, 502.073042) // --> Vector info: d1 = 0.658359, 1.101307, 1.101307. Determinants: 0.000000, 66.885145, -74909.398339, -37526.462157 // --> Vector info: d2 = 0.559211, 0.559211, 0.828612. Determinants: 66.951511, 0.000000, 28224.149557, -37526.462157 ( -595.000000 -886.000000 -70.000000 ) ( -595.000000 -735.000000 -70.000000 ) ( -786.000000 -735.000000 -229.000000 ) ( ( 0.000000 -0.001782 1.996175 ) ( -0.001784 0.000000 -0.752113 ) ) 17bsarris/00WHULL1 0 0 0 ( -788.559154 -735.000000 -225.925796 ) ( -597.559154 -735.000000 -66.925796 ) ( -597.559154 -886.000000 -66.925796 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -788.559154 -735.000000 -225.925796 ) ( -786.000000 -735.000000 -229.000000 ) ( -595.000000 -735.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -597.559154 -735.000000 -66.925796 ) ( -595.000000 -735.000000 -70.000000 ) ( -595.000000 -886.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -597.559154 -886.000000 -66.925796 ) ( -595.000000 -886.000000 -70.000000 ) ( -786.000000 -877.000000 -229.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -788.559154 -877.000000 -225.925796 ) ( -786.000000 -877.000000 -229.000000 ) ( -786.000000 -735.000000 -229.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (271/207) # points: 3 { brushDef { // Surface normal: -0.928477, 0.000000, 0.371391 // RotY/Z : -0.380506 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.371391, 0.000000, -0.928477) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1540.000000, 1436.000000, 1540.000000) / (285.970821, 285.970821, 474.451589) // --> Vector info: d1 = 0.272145, 0.457706, 0.272145. Determinants: 34.974579, 0.000000, -59195.443160, -19601.999898 // --> Vector info: d2 = 0.108791, 0.108791, 0.445364. Determinants: 0.000000, -35.003571, 7877.474398, -19601.999898 ( -665.000000 -1540.000000 -245.000000 ) ( -595.000000 -1436.000000 -70.000000 ) ( -595.000000 -1540.000000 -70.000000 ) ( ( -0.001784 0.000000 3.019868 ) ( 0.000000 0.001786 -0.401871 ) ) 17bsarris/00WHULL1 0 0 0 ( -591.286093 -1540.000000 -71.485563 ) ( -591.286093 -1436.000000 -71.485563 ) ( -661.286093 -1540.000000 -246.485563 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -591.286093 -1540.000000 -71.485563 ) ( -595.000000 -1540.000000 -70.000000 ) ( -595.000000 -1436.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -591.286093 -1436.000000 -71.485563 ) ( -595.000000 -1436.000000 -70.000000 ) ( -665.000000 -1540.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -661.286093 -1540.000000 -246.485563 ) ( -665.000000 -1540.000000 -245.000000 ) ( -595.000000 -1540.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (272/208) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-735.000000, -735.000000, -1540.000000) / (-665.000000, -769.000000, -769.000000) // --> Vector info: d1 = 6.249981, 6.249980, 0.499980. Determinants: -598.000028, -0.000767, -962778.974464, -83720.000000 // --> Vector info: d2 = 0.999964, 1.741406, 1.741399. Determinants: -0.000793, 596.861357, 313195.253845, -83720.000000 ( -769.000000 -1540.000000 -245.000000 ) ( -769.000000 -735.000000 -245.000000 ) ( -665.000000 -735.000000 -245.000000 ) ( ( 0.007143 0.000000 11.499988 ) ( 0.000000 -0.007129 -3.740985 ) ) 17bsarris/14frock2 0 0 0 ( -665.000000 -735.000000 -249.000000 ) ( -769.000000 -735.000000 -249.000000 ) ( -769.000000 -1540.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -665.000000 -735.000000 -249.000000 ) ( -665.000000 -735.000000 -245.000000 ) ( -769.000000 -735.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -769.000000 -735.000000 -249.000000 ) ( -769.000000 -735.000000 -245.000000 ) ( -769.000000 -1540.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -769.000000 -1540.000000 -249.000000 ) ( -769.000000 -1540.000000 -245.000000 ) ( -665.000000 -1540.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -665.000000 -1540.000000 -249.000000 ) ( -665.000000 -1540.000000 -245.000000 ) ( -665.000000 -735.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (273/209) # points: 4 { brushDef { // Surface normal: 0.685365, 0.000000, 0.728200 // RotY/Z : -0.815692 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.728200, 0.000000, -0.685365) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1540.000000, -1540.000000, -735.000000) / (-415.416678, -392.071443, -392.071443) // --> Vector info: d1 = 0.220859, 0.220860, 1.658360. Determinants: -33.558780, -0.000082, -55831.147883, -18792.914223 // --> Vector info: d2 = 0.380770, 0.339149, 0.339153. Determinants: -0.000089, 33.504880, 6762.566982, -18792.914223 ( -769.000000 -735.000000 -245.000000 ) ( -769.000000 -1540.000000 -245.000000 ) ( -786.000000 -1540.000000 -229.000000 ) ( ( 0.001786 0.000000 2.970862 ) ( 0.000000 -0.001783 -0.359847 ) ) 17bsarris/00WHULL1 0 0 0 ( -788.741459 -1540.000000 -231.912800 ) ( -771.741459 -1540.000000 -247.912800 ) ( -771.741459 -735.000000 -247.912800 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -788.741459 -1540.000000 -231.912800 ) ( -786.000000 -1540.000000 -229.000000 ) ( -769.000000 -1540.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -771.741459 -1540.000000 -247.912800 ) ( -769.000000 -1540.000000 -245.000000 ) ( -769.000000 -735.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -771.741459 -735.000000 -247.912800 ) ( -769.000000 -735.000000 -245.000000 ) ( -786.000000 -735.000000 -229.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -788.741459 -735.000000 -231.912800 ) ( -786.000000 -735.000000 -229.000000 ) ( -786.000000 -1540.000000 -229.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (274/210) # points: 4 { brushDef { // Surface normal: 0.639789, 0.000000, -0.768551 // RotY/Z : 0.876573 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.768551, 0.000000, -0.639789) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1436.000000, -1540.000000, -1540.000000) / (502.073042, 502.073042, 750.592659) // --> Vector info: d1 = 0.406420, 0.220859, 0.220859. Determinants: -46.115445, -0.000002, -76726.126820, -25846.040161 // --> Vector info: d2 = 0.823718, 0.823718, 0.380770. Determinants: 0.000000, 46.066603, -44418.655755, -25846.040161 ( -786.000000 -1540.000000 -229.000000 ) ( -595.000000 -1540.000000 -70.000000 ) ( -595.000000 -1436.000000 -70.000000 ) ( ( 0.001784 0.000000 2.968583 ) ( 0.000000 -0.001782 1.718587 ) ) 17bsarris/00WHULL1 0 0 0 ( -597.559154 -1436.000000 -66.925796 ) ( -597.559154 -1540.000000 -66.925796 ) ( -788.559154 -1540.000000 -225.925796 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -597.559154 -1436.000000 -66.925796 ) ( -595.000000 -1436.000000 -70.000000 ) ( -595.000000 -1540.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -597.559154 -1540.000000 -66.925796 ) ( -595.000000 -1540.000000 -70.000000 ) ( -786.000000 -1540.000000 -229.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -788.559154 -1540.000000 -225.925796 ) ( -786.000000 -1540.000000 -229.000000 ) ( -786.000000 -1354.000000 -229.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -788.559154 -1354.000000 -225.925796 ) ( -786.000000 -1354.000000 -229.000000 ) ( -595.000000 -1436.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (276/211) # points: 3 { brushDef { // Surface normal: -0.928477, 0.000000, 0.371391 // RotY/Z : -0.380506 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.371391, 0.000000, -0.928477) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (886.000000, 735.000000, 735.000000) / (285.970821, 285.970821, 474.451589) // --> Vector info: d1 = 0.440244, 0.709645, 0.709645. Determinants: 50.776966, 0.000000, -57517.997048, -28460.596006 // --> Vector info: d2 = 0.108791, 0.108791, 0.445364. Determinants: 0.000000, -50.822493, 11437.486866, -28460.596006 ( -665.000000 -735.000000 -245.000000 ) ( -595.000000 -735.000000 -70.000000 ) ( -595.000000 -886.000000 -70.000000 ) ( ( -0.001784 0.000000 2.020970 ) ( 0.000000 0.001786 -0.401871 ) ) 17bsarris/00WHULL1 0 0 0 ( -591.286093 -886.000000 -71.485563 ) ( -591.286093 -735.000000 -71.485563 ) ( -661.286093 -735.000000 -246.485563 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -591.286093 -886.000000 -71.485563 ) ( -595.000000 -886.000000 -70.000000 ) ( -595.000000 -735.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -591.286093 -735.000000 -71.485563 ) ( -595.000000 -735.000000 -70.000000 ) ( -665.000000 -735.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -661.286093 -735.000000 -246.485563 ) ( -665.000000 -735.000000 -245.000000 ) ( -595.000000 -886.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (277/212) # points: 4 { brushDef { // Surface normal: -0.928477, 0.000000, 0.371391 // RotY/Z : -0.380506 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.371391, 0.000000, -0.928477) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1436.000000, 886.000000, 735.000000) / (285.970821, 285.970821, 474.451589) // --> Vector info: d1 = 0.457706, 1.440244, 1.709645. Determinants: 185.189560, 0.192552, -313435.072878, -103664.422537 // --> Vector info: d2 = 0.108791, 0.108791, 0.445364. Determinants: 0.000000, -185.115040, 41659.720374, -103664.422537 ( -665.000000 -735.000000 -245.000000 ) ( -595.000000 -886.000000 -70.000000 ) ( -595.000000 -1436.000000 -70.000000 ) ( ( -0.001786 -0.000002 3.023555 ) ( 0.000000 0.001786 -0.401871 ) ) 17bsarris/00WHULL1 0 0 0 ( -591.286093 -1436.000000 -71.485563 ) ( -591.286093 -886.000000 -71.485563 ) ( -661.286093 -735.000000 -246.485563 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -591.286093 -1436.000000 -71.485563 ) ( -595.000000 -1436.000000 -70.000000 ) ( -595.000000 -886.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -591.286093 -886.000000 -71.485563 ) ( -595.000000 -886.000000 -70.000000 ) ( -665.000000 -735.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -661.286093 -735.000000 -246.485563 ) ( -665.000000 -735.000000 -245.000000 ) ( -665.000000 -1540.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -661.286093 -1540.000000 -246.485563 ) ( -665.000000 -1540.000000 -245.000000 ) ( -595.000000 -1436.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (279/213) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (-1925.000000, -1925.000000, 210.000000) / (175.000000, 1190.000000, 1190.000000) // --> Vector info: d1 = 0.000000, 3.624999, 3.624999. Determinants: 0.000000, -7739.371939, 1354390.080909, -2167025.000000 // --> Vector info: d2 = 1.000000, 1.000000, 8.625001. Determinants: -7739.376209, 0.000250, -17065323.984230, -2167025.000000 ( -1190.000000 210.000000 1925.000000 ) ( -1190.000000 -1925.000000 1925.000000 ) ( -175.000000 -1925.000000 1925.000000 ) ( ( 0.000000 0.003571 -0.625000 ) ( 0.003571 0.000000 7.875001 ) ) 17bsarris/13cnsky2 0 0 0 ( -175.000000 -1925.000000 1929.000000 ) ( -1190.000000 -1925.000000 1929.000000 ) ( -1190.000000 210.000000 1929.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 -1925.000000 1929.000000 ) ( -175.000000 -1925.000000 1925.000000 ) ( -1190.000000 -1925.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 -1925.000000 1929.000000 ) ( -1190.000000 -1925.000000 1925.000000 ) ( -1190.000000 210.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 210.000000 1929.000000 ) ( -1190.000000 210.000000 1925.000000 ) ( -175.000000 210.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 210.000000 1929.000000 ) ( -175.000000 210.000000 1925.000000 ) ( -175.000000 -1925.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (280/214) # points: 5 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (350.000000, 175.000000, 175.000000) / (-1925.000000, -1925.000000, -1107.000000) // --> Vector info: d1 = 0.000000, 0.625001, 0.625001. Determinants: 511.250975, 0.000000, -178937.841100, -143150.000000 // --> Vector info: d2 = 0.000000, 0.000000, 5.843745. Determinants: -0.000383, -1022.655333, -1968611.448187, -143150.000000 ( -175.000000 -1925.000000 1107.000000 ) ( -175.000000 -1925.000000 1925.000000 ) ( -350.000000 -1925.000000 1925.000000 ) ( ( -0.003571 0.000000 1.250002 ) ( 0.000000 0.007144 13.752088 ) ) 17bsarris/15cliff3 0 0 0 ( -350.000000 -1929.000000 1925.000000 ) ( -175.000000 -1929.000000 1925.000000 ) ( -175.000000 -1929.000000 1107.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 -1929.000000 1925.000000 ) ( -350.000000 -1925.000000 1925.000000 ) ( -175.000000 -1925.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 -1929.000000 1925.000000 ) ( -175.000000 -1925.000000 1925.000000 ) ( -175.000000 -1925.000000 1107.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 -1929.000000 1107.000000 ) ( -175.000000 -1925.000000 1107.000000 ) ( -200.000000 -1925.000000 1036.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -200.000000 -1929.000000 1036.000000 ) ( -200.000000 -1925.000000 1036.000000 ) ( -350.000000 -1925.000000 1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 -1929.000000 1120.000000 ) ( -350.000000 -1925.000000 1120.000000 ) ( -350.000000 -1925.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (281/215) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (-350.000000, -1190.000000, -1190.000000) / (-1925.000000, -1925.000000, -1587.000000) // --> Vector info: d1 = 0.000000, 2.999997, 2.999997. Determinants: 1013.999114, 0.000000, 354899.689925, -283920.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.208335. Determinants: -0.000079, -1015.001535, -1953878.048243, -283920.000000 ( -1190.000000 210.000000 1587.000000 ) ( -1190.000000 210.000000 1925.000000 ) ( -350.000000 210.000000 1925.000000 ) ( ( -0.003571 0.000000 -1.249999 ) ( 0.000000 0.003575 6.881791 ) ) 17bsarris/13cnsky2 0 0 0 ( -350.000000 214.000000 1925.000000 ) ( -1190.000000 214.000000 1925.000000 ) ( -1190.000000 214.000000 1587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 214.000000 1925.000000 ) ( -350.000000 210.000000 1925.000000 ) ( -1190.000000 210.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 214.000000 1925.000000 ) ( -1190.000000 210.000000 1925.000000 ) ( -1190.000000 210.000000 1587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 214.000000 1587.000000 ) ( -1190.000000 210.000000 1587.000000 ) ( -350.000000 210.000000 1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 214.000000 1120.000000 ) ( -350.000000 210.000000 1120.000000 ) ( -350.000000 210.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (282/216) # points: 4 { brushDef { // Surface normal: 0.485643, 0.000000, 0.874157 // RotY/Z : -1.063698 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.874157, 0.000000, -0.485643) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1925.000000, -1925.000000, -1225.000000) / (-1570.569239, -849.875130, -849.875130) // --> Vector info: d1 = 0.567935, 1.854890, 1.854890. Determinants: 0.000000, -900.868000, -1701390.930864, -504485.876908 // --> Vector info: d2 = 0.999998, 0.999998, 2.250000. Determinants: -900.868583, 0.000000, -2238656.997103, -504485.876908 ( -350.000000 -1225.000000 1120.000000 ) ( -350.000000 -1925.000000 1120.000000 ) ( -980.000000 -1925.000000 1470.000000 ) ( ( 0.000000 0.001786 3.372524 ) ( 0.001786 0.000000 4.437502 ) ) 17bsarris/00WHULL1 0 0 0 ( -981.942572 -1925.000000 1466.503371 ) ( -351.942572 -1925.000000 1116.503371 ) ( -351.942572 -1225.000000 1116.503371 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -981.942572 -1925.000000 1466.503371 ) ( -980.000000 -1925.000000 1470.000000 ) ( -350.000000 -1925.000000 1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -351.942572 -1925.000000 1116.503371 ) ( -350.000000 -1925.000000 1120.000000 ) ( -350.000000 -1225.000000 1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -351.942572 -1225.000000 1116.503371 ) ( -350.000000 -1225.000000 1120.000000 ) ( -980.000000 -1225.000000 1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -981.942572 -1225.000000 1466.503371 ) ( -980.000000 -1225.000000 1470.000000 ) ( -980.000000 -1925.000000 1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (285/217) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (1190.000000, 350.000000, 350.000000) / (-1925.000000, -1925.000000, -1120.000000) // --> Vector info: d1 = 1.000000, 3.999997, 3.999997. Determinants: 2414.998035, 0.000000, -3550047.539750, -676200.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.875000. Determinants: -0.000035, -2415.000000, -4648874.987894, -676200.000000 ( -350.000000 -1925.000000 1120.000000 ) ( -350.000000 -1925.000000 1925.000000 ) ( -1190.000000 -1925.000000 1925.000000 ) ( ( -0.003571 0.000000 5.249996 ) ( 0.000000 0.003571 6.875000 ) ) 17bsarris/13cnsky2 0 0 0 ( -1190.000000 -1929.000000 1925.000000 ) ( -350.000000 -1929.000000 1925.000000 ) ( -350.000000 -1929.000000 1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 -1929.000000 1925.000000 ) ( -1190.000000 -1925.000000 1925.000000 ) ( -350.000000 -1925.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 -1929.000000 1925.000000 ) ( -350.000000 -1925.000000 1925.000000 ) ( -350.000000 -1925.000000 1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 -1929.000000 1120.000000 ) ( -350.000000 -1925.000000 1120.000000 ) ( -1190.000000 -1925.000000 1587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 -1929.000000 1587.000000 ) ( -1190.000000 -1925.000000 1587.000000 ) ( -1190.000000 -1925.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (286/218) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (210.000000, -1925.000000, -1925.000000) / (-1925.000000, -1925.000000, -1587.000000) // --> Vector info: d1 = 0.000000, 7.625001, 7.625001. Determinants: 2577.250322, 0.000000, -541222.567653, -721630.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.208335. Determinants: -0.000079, -2579.795567, -4966106.618843, -721630.000000 ( -1190.000000 -1925.000000 1587.000000 ) ( -1190.000000 -1925.000000 1925.000000 ) ( -1190.000000 210.000000 1925.000000 ) ( ( -0.003571 0.000000 0.750000 ) ( 0.000000 0.003575 6.881791 ) ) 17bsarris/13cnsky2 0 0 0 ( -1194.000000 210.000000 1925.000000 ) ( -1194.000000 -1925.000000 1925.000000 ) ( -1194.000000 -1925.000000 1587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1194.000000 210.000000 1925.000000 ) ( -1190.000000 210.000000 1925.000000 ) ( -1190.000000 -1925.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1194.000000 -1925.000000 1925.000000 ) ( -1190.000000 -1925.000000 1925.000000 ) ( -1190.000000 -1925.000000 1587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1194.000000 -1925.000000 1587.000000 ) ( -1190.000000 -1925.000000 1587.000000 ) ( -1190.000000 210.000000 1587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1194.000000 210.000000 1587.000000 ) ( -1190.000000 210.000000 1587.000000 ) ( -1190.000000 210.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (287/219) # points: 5 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-200.000000, -175.000000, -175.000000) / (-1036.000000, -1107.000000, -1925.000000) // --> Vector info: d1 = 0.837550, 0.749999, 0.749999. Determinants: 71.616913, 0.000000, -2804.521947, -20450.000000 // --> Vector info: d2 = 6.597167, 6.093747, 0.250002. Determinants: -3.108030, -146.093619, -286886.660742, -20450.000000 ( -175.000000 210.000000 1925.000000 ) ( -175.000000 210.000000 1107.000000 ) ( -200.000000 210.000000 1036.000000 ) ( ( -0.003502 0.000000 0.137140 ) ( 0.000152 0.007144 14.028688 ) ) 17bsarris/15cliff3 0 0 0 ( -200.000000 214.000000 1036.000000 ) ( -175.000000 214.000000 1107.000000 ) ( -175.000000 214.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -200.000000 214.000000 1036.000000 ) ( -200.000000 210.000000 1036.000000 ) ( -175.000000 210.000000 1107.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 214.000000 1107.000000 ) ( -175.000000 210.000000 1107.000000 ) ( -175.000000 210.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 214.000000 1925.000000 ) ( -175.000000 210.000000 1925.000000 ) ( -350.000000 210.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 214.000000 1925.000000 ) ( -350.000000 210.000000 1925.000000 ) ( -350.000000 210.000000 1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 214.000000 1120.000000 ) ( -350.000000 210.000000 1120.000000 ) ( -200.000000 210.000000 1036.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (289/220) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (0.000000, -210.000000, -210.000000) / (-1925.000000, -1925.000000, -1107.000000) // --> Vector info: d1 = 0.000000, 0.749999, 0.749999. Determinants: 613.499025, 0.000000, 0.000000, -171780.000000 // --> Vector info: d2 = 0.000000, 0.000000, 5.843745. Determinants: -0.000383, -1227.186399, -2362333.898868, -171780.000000 ( -175.000000 210.000000 1107.000000 ) ( -175.000000 210.000000 1925.000000 ) ( -175.000000 0.000000 1925.000000 ) ( ( -0.003571 0.000000 0.000000 ) ( 0.000000 0.007144 13.752089 ) ) 17bsarris/15cliff3 0 0 0 ( -171.000000 0.000000 1925.000000 ) ( -171.000000 210.000000 1925.000000 ) ( -171.000000 210.000000 1107.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.000000 0.000000 1925.000000 ) ( -175.000000 0.000000 1925.000000 ) ( -175.000000 210.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.000000 210.000000 1925.000000 ) ( -175.000000 210.000000 1925.000000 ) ( -175.000000 210.000000 1107.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.000000 210.000000 1107.000000 ) ( -175.000000 210.000000 1107.000000 ) ( -175.000000 0.000000 1107.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.000000 0.000000 1107.000000 ) ( -175.000000 0.000000 1107.000000 ) ( -175.000000 0.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (290/221) # points: 4 { brushDef { // Surface normal: 0.485643, 0.000000, 0.874157 // RotY/Z : -1.063698 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.874157, 0.000000, -0.485643) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-385.000000, 210.000000, 210.000000) / (-849.875130, -849.875130, -1570.569239) // --> Vector info: d1 = 1.634239, 1.634239, 0.347285. Determinants: 0.000000, -765.737797, -1351564.616403, -428812.995372 // --> Vector info: d2 = 0.499998, 1.562498, 1.562498. Determinants: -765.736977, 0.000000, -509214.518412, -428812.995372 ( -980.000000 210.000000 1470.000000 ) ( -350.000000 210.000000 1120.000000 ) ( -350.000000 -385.000000 1120.000000 ) ( ( 0.000000 0.001786 3.151874 ) ( 0.001786 0.000000 1.187498 ) ) 17bsarris/00WHULL1 0 0 0 ( -351.942572 -385.000000 1116.503371 ) ( -351.942572 210.000000 1116.503371 ) ( -981.942572 210.000000 1466.503371 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -351.942572 -385.000000 1116.503371 ) ( -350.000000 -385.000000 1120.000000 ) ( -350.000000 210.000000 1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -351.942572 210.000000 1116.503371 ) ( -350.000000 210.000000 1120.000000 ) ( -980.000000 210.000000 1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -981.942572 210.000000 1466.503371 ) ( -980.000000 210.000000 1470.000000 ) ( -980.000000 -385.000000 1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -981.942572 -385.000000 1466.503371 ) ( -980.000000 -385.000000 1470.000000 ) ( -350.000000 -385.000000 1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (291/222) # points: 4 { brushDef { // Surface normal: 0.485643, 0.000000, 0.874157 // RotY/Z : -1.063698 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.874157, 0.000000, -0.485643) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1225.000000, -385.000000, -385.000000) / (-849.875130, -849.875130, -1570.569239) // --> Vector info: d1 = 1.854890, 1.854889, 0.567935. Determinants: 0.000172, -1081.041600, -2041668.906671, -605383.052290 // --> Vector info: d2 = 0.999998, 2.499998, 2.499998. Determinants: -1081.041252, 0.000000, -1929657.503014, -605383.052290 ( -980.000000 -385.000000 1470.000000 ) ( -350.000000 -385.000000 1120.000000 ) ( -350.000000 -1225.000000 1120.000000 ) ( ( 0.000000 0.001786 3.372524 ) ( 0.001786 0.000000 3.187498 ) ) 17bsarris/00WHULL1 0 0 0 ( -351.942572 -1225.000000 1116.503371 ) ( -351.942572 -385.000000 1116.503371 ) ( -981.942572 -385.000000 1466.503371 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -351.942572 -1225.000000 1116.503371 ) ( -350.000000 -1225.000000 1120.000000 ) ( -350.000000 -385.000000 1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -351.942572 -385.000000 1116.503371 ) ( -350.000000 -385.000000 1120.000000 ) ( -980.000000 -385.000000 1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -981.942572 -385.000000 1466.503371 ) ( -980.000000 -385.000000 1470.000000 ) ( -980.000000 -1225.000000 1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -981.942572 -1225.000000 1466.503371 ) ( -980.000000 -1225.000000 1470.000000 ) ( -350.000000 -1225.000000 1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (293/223) # points: 4 { brushDef { // Surface normal: 0.944326, 0.000000, -0.329011 // RotY/Z : 0.335256 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.329011, 0.000000, -0.944326) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-385.000000, -385.000000, -1225.000000) / (-51.129635, -683.326598, -683.326598) // --> Vector info: d1 = 2.370296, 2.370293, 0.870293. Determinants: -948.295407, -0.002602, -1623828.641713, -531045.448902 // --> Vector info: d2 = 1.000002, 2.130395, 2.130391. Determinants: -0.002413, 949.530245, -482498.192989, -531045.448902 ( -291.000000 -1225.000000 825.000000 ) ( -291.000000 -385.000000 825.000000 ) ( -499.000000 -385.000000 228.000000 ) ( ( 0.001786 0.000000 3.057796 ) ( 0.000000 -0.001788 0.908582 ) ) 17bsarris/00WHULL1 0 0 0 ( -502.777304 -385.000000 229.316046 ) ( -294.777304 -385.000000 826.316046 ) ( -294.777304 -1225.000000 826.316046 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -502.777304 -385.000000 229.316046 ) ( -499.000000 -385.000000 228.000000 ) ( -291.000000 -385.000000 825.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -294.777304 -385.000000 826.316046 ) ( -291.000000 -385.000000 825.000000 ) ( -291.000000 -1225.000000 825.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -294.777304 -1225.000000 826.316046 ) ( -291.000000 -1225.000000 825.000000 ) ( -499.000000 -1225.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -502.777304 -1225.000000 229.316046 ) ( -499.000000 -1225.000000 228.000000 ) ( -499.000000 -385.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (294/224) # points: 4 { brushDef { // Surface normal: -0.298275, 0.000000, -0.954480 // RotY/Z : 1.267911 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.954480, 0.000000, -0.298275) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (385.000000, 1225.000000, 1225.000000) / (-507.067488, -507.067488, -523.830543) // --> Vector info: d1 = 0.000000, 12.000000, 12.000000. Determinants: -201.156651, 0.000000, 77445.306863, -14080.965876 // --> Vector info: d2 = 1.000000, 1.000000, 1.125000. Determinants: 0.000001, 105.000151, 39161.198181, -14080.965876 ( -291.000000 -1225.000000 825.000000 ) ( -275.000000 -1225.000000 820.000000 ) ( -275.000000 -385.000000 820.000000 ) ( ( 0.014286 0.000000 -5.500000 ) ( 0.000000 -0.007457 -2.781144 ) ) 17bsarris/00wract1 0 0 0 ( -273.806900 -385.000000 823.817920 ) ( -273.806900 -1225.000000 823.817920 ) ( -289.806900 -1225.000000 828.817920 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -273.806900 -385.000000 823.817920 ) ( -275.000000 -385.000000 820.000000 ) ( -275.000000 -1225.000000 820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -273.806900 -1225.000000 823.817920 ) ( -275.000000 -1225.000000 820.000000 ) ( -291.000000 -1225.000000 825.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -289.806900 -1225.000000 828.817920 ) ( -291.000000 -1225.000000 825.000000 ) ( -291.000000 -385.000000 825.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -289.806900 -385.000000 828.817920 ) ( -291.000000 -385.000000 825.000000 ) ( -275.000000 -385.000000 820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (295/225) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (275.000000, 481.000000, 499.000000) / (-820.000000, -228.000000, -228.000000) // --> Vector info: d1 = 1.000000, 9.956188, 10.043145. Determinants: -51.478535, -143.298255, -114003.968496, -10656.000000 // --> Vector info: d2 = 0.937500, 0.937500, 1.062502. Determinants: -74.000985, 25.750343, 31475.549422, -10656.000000 ( -499.000000 -1225.000000 228.000000 ) ( -481.000000 -1225.000000 228.000000 ) ( -275.000000 -1225.000000 820.000000 ) ( ( 0.004831 0.013448 10.698571 ) ( 0.006945 -0.002417 -2.953787 ) ) 17bsarris/00wract1 0 0 0 ( -275.000000 -1229.000000 820.000000 ) ( -481.000000 -1229.000000 228.000000 ) ( -499.000000 -1229.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -275.000000 -1229.000000 820.000000 ) ( -275.000000 -1225.000000 820.000000 ) ( -481.000000 -1225.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -481.000000 -1229.000000 228.000000 ) ( -481.000000 -1225.000000 228.000000 ) ( -499.000000 -1225.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -499.000000 -1229.000000 228.000000 ) ( -499.000000 -1225.000000 228.000000 ) ( -291.000000 -1225.000000 825.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -291.000000 -1229.000000 825.000000 ) ( -291.000000 -1225.000000 825.000000 ) ( -275.000000 -1225.000000 820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (297/226) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-385.000000, -1225.000000, -1225.000000) / (-499.000000, -499.000000, -481.000000) // --> Vector info: d1 = 0.000000, 12.000000, 12.000000. Determinants: 216.000000, 0.000000, 83160.000000, -15120.000000 // --> Vector info: d2 = 0.937500, 0.937500, 1.069847. Determinants: 0.000000, -111.171769, -69649.714378, -15120.000000 ( -481.000000 -1225.000000 228.000000 ) ( -499.000000 -1225.000000 228.000000 ) ( -499.000000 -385.000000 228.000000 ) ( ( -0.014286 0.000000 -5.500000 ) ( 0.000000 0.007353 4.606463 ) ) 17bsarris/00wract1 0 0 0 ( -499.000000 -385.000000 224.000000 ) ( -499.000000 -1225.000000 224.000000 ) ( -481.000000 -1225.000000 224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -499.000000 -385.000000 224.000000 ) ( -499.000000 -385.000000 228.000000 ) ( -499.000000 -1225.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -499.000000 -1225.000000 224.000000 ) ( -499.000000 -1225.000000 228.000000 ) ( -481.000000 -1225.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -481.000000 -1225.000000 224.000000 ) ( -481.000000 -1225.000000 228.000000 ) ( -481.000000 -385.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -481.000000 -385.000000 224.000000 ) ( -481.000000 -385.000000 228.000000 ) ( -499.000000 -385.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (298/227) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-420.000000, -275.000000, -291.000000) / (-402.000000, -820.000000, -825.000000) // --> Vector info: d1 = 6.985130, 0.675853, 0.675855. Determinants: 31.547180, -100.948149, -79112.107776, -7413.000000 // --> Vector info: d2 = 1.062503, 1.062495, 0.937495. Determinants: -52.250057, -18.125164, -37107.675430, -7413.000000 ( -291.000000 -385.000000 825.000000 ) ( -275.000000 -385.000000 820.000000 ) ( -420.000000 -385.000000 402.000000 ) ( ( -0.004256 0.013618 10.672077 ) ( 0.007048 0.002445 5.005757 ) ) 17bsarris/00wract1 0 0 0 ( -420.000000 -381.000000 402.000000 ) ( -275.000000 -381.000000 820.000000 ) ( -291.000000 -381.000000 825.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -420.000000 -381.000000 402.000000 ) ( -420.000000 -385.000000 402.000000 ) ( -275.000000 -385.000000 820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -275.000000 -381.000000 820.000000 ) ( -275.000000 -385.000000 820.000000 ) ( -291.000000 -385.000000 825.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -291.000000 -381.000000 825.000000 ) ( -291.000000 -385.000000 825.000000 ) ( -437.000000 -385.000000 408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -437.000000 -381.000000 408.000000 ) ( -437.000000 -385.000000 408.000000 ) ( -420.000000 -385.000000 402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (300/228) # points: 4 { brushDef { // Surface normal: 0.945485, 0.000000, -0.325667 // RotY/Z : 0.331717 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.325667, 0.000000, -0.945485) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (210.000000, 210.000000, -385.000000) / (-53.062695, -243.441265, -243.441265) // --> Vector info: d1 = 1.432795, 1.432794, 0.370294. Determinants: -202.277117, -0.000709, -119822.059134, -113275.249282 // --> Vector info: d2 = 0.000005, 0.341738, 0.341735. Determinants: -0.000715, 203.331518, 10788.942911, -113275.249282 ( -437.000000 -385.000000 408.000000 ) ( -437.000000 210.000000 408.000000 ) ( -499.000000 210.000000 228.000000 ) ( ( 0.001786 0.000000 1.057796 ) ( 0.000000 -0.001795 -0.095245 ) ) 17bsarris/00WHULL1 0 0 0 ( -502.781938 210.000000 229.302668 ) ( -440.781938 210.000000 409.302668 ) ( -440.781938 -385.000000 409.302668 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -502.781938 210.000000 229.302668 ) ( -499.000000 210.000000 228.000000 ) ( -437.000000 210.000000 408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.781938 210.000000 409.302668 ) ( -437.000000 210.000000 408.000000 ) ( -437.000000 -385.000000 408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.781938 -385.000000 409.302668 ) ( -437.000000 -385.000000 408.000000 ) ( -499.000000 -385.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -502.781938 -385.000000 229.302668 ) ( -499.000000 -385.000000 228.000000 ) ( -499.000000 210.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (301/229) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-385.000000, 210.000000, 210.000000) / (-481.000000, -481.000000, -499.000000) // --> Vector info: d1 = 9.000000, 0.500005, 0.500005. Determinants: 152.999914, 0.000000, -37485.033026, -10710.000000 // --> Vector info: d2 = 1.069846, 1.069846, 0.937498. Determinants: 0.000000, -78.746670, -49335.193935, -10710.000000 ( -499.000000 210.000000 228.000000 ) ( -481.000000 210.000000 228.000000 ) ( -481.000000 -385.000000 228.000000 ) ( ( -0.014286 0.000000 3.500003 ) ( 0.000000 0.007353 4.606461 ) ) 17bsarris/00wract1 0 0 0 ( -481.000000 -385.000000 224.000000 ) ( -481.000000 210.000000 224.000000 ) ( -499.000000 210.000000 224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -481.000000 -385.000000 224.000000 ) ( -481.000000 -385.000000 228.000000 ) ( -481.000000 210.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -481.000000 210.000000 224.000000 ) ( -481.000000 210.000000 228.000000 ) ( -499.000000 210.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -499.000000 210.000000 224.000000 ) ( -499.000000 210.000000 228.000000 ) ( -499.000000 -385.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -499.000000 -385.000000 224.000000 ) ( -499.000000 -385.000000 228.000000 ) ( -481.000000 -385.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (303/230) # points: 4 { brushDef { // Surface normal: -0.332820, 0.000000, -0.942990 // RotY/Z : 1.231504 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.942990, 0.000000, -0.332820) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-210.000000, 385.000000, 385.000000) / (-529.849627, -529.849627, -547.877384) // --> Vector info: d1 = 9.485125, 0.985130, 0.985130. Determinants: 153.235835, 0.000000, -69562.806337, -10726.515045 // --> Vector info: d2 = 1.062507, 1.062504, 0.937503. Determinants: 0.000056, -74.375284, -50804.700938, -10726.515045 ( -437.000000 -385.000000 408.000000 ) ( -420.000000 -385.000000 402.000000 ) ( -420.000000 210.000000 402.000000 ) ( ( -0.014286 0.000000 6.485126 ) ( 0.000000 0.006934 4.736366 ) ) 17bsarris/00wract1 0 0 0 ( -418.668720 210.000000 405.771961 ) ( -418.668720 -385.000000 405.771961 ) ( -435.668720 -385.000000 411.771961 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -418.668720 210.000000 405.771961 ) ( -420.000000 210.000000 402.000000 ) ( -420.000000 -385.000000 402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -418.668720 -385.000000 405.771961 ) ( -420.000000 -385.000000 402.000000 ) ( -437.000000 -385.000000 408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.668720 -385.000000 411.771961 ) ( -437.000000 -385.000000 408.000000 ) ( -437.000000 210.000000 408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.668720 210.000000 411.771961 ) ( -437.000000 210.000000 408.000000 ) ( -420.000000 210.000000 402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (304/231) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-481.000000, -420.000000, -437.000000) / (-228.000000, -402.000000, -408.000000) // --> Vector info: d1 = 0.586957, 0.804108, 0.745077. Determinants: -11.574344, 0.090664, -7497.632629, -3324.000000 // --> Vector info: d2 = 0.375000, 1.625000, 1.666020. Determinants: -0.362538, 23.752223, 3994.626124, -3324.000000 ( -437.000000 210.000000 408.000000 ) ( -420.000000 210.000000 402.000000 ) ( -481.000000 210.000000 228.000000 ) ( ( 0.003482 -0.000027 2.255605 ) ( 0.000109 -0.007146 -1.201753 ) ) 17bsarris/15cliff3 0 0 0 ( -481.000000 214.000000 228.000000 ) ( -420.000000 214.000000 402.000000 ) ( -437.000000 214.000000 408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -481.000000 214.000000 228.000000 ) ( -481.000000 210.000000 228.000000 ) ( -420.000000 210.000000 402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -420.000000 214.000000 402.000000 ) ( -420.000000 210.000000 402.000000 ) ( -437.000000 210.000000 408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -437.000000 214.000000 408.000000 ) ( -437.000000 210.000000 408.000000 ) ( -499.000000 210.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -499.000000 214.000000 228.000000 ) ( -499.000000 210.000000 228.000000 ) ( -481.000000 210.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (305/232) # points: 4 { brushDef { // Surface normal: 0.685365, 0.000000, 0.728200 // RotY/Z : -0.815692 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.728200, 0.000000, -0.685365) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (193.000000, -735.000000, -735.000000) / (-415.416678, -415.416678, -392.071443) // --> Vector info: d1 = 2.315456, 0.658359, 0.658359. Determinants: -38.685316, 0.000000, -42696.651693, -21664.378136 // --> Vector info: d2 = 0.380771, 0.380771, 0.339150. Determinants: 0.000000, 38.624259, 7795.990974, -21664.378136 ( -769.000000 -735.000000 -245.000000 ) ( -786.000000 -735.000000 -229.000000 ) ( -786.000000 193.000000 -229.000000 ) ( ( 0.001786 0.000000 1.970823 ) ( 0.000000 -0.001783 -0.359853 ) ) 17bsarris/00WHULL1 0 0 0 ( -788.741459 193.000000 -231.912800 ) ( -788.741459 -735.000000 -231.912800 ) ( -771.741459 -735.000000 -247.912800 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -788.741459 193.000000 -231.912800 ) ( -786.000000 193.000000 -229.000000 ) ( -786.000000 -735.000000 -229.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -788.741459 -735.000000 -231.912800 ) ( -786.000000 -735.000000 -229.000000 ) ( -769.000000 -735.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -771.741459 -735.000000 -247.912800 ) ( -769.000000 -735.000000 -245.000000 ) ( -769.000000 125.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -771.741459 125.000000 -247.912800 ) ( -769.000000 125.000000 -245.000000 ) ( -786.000000 193.000000 -229.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (306/233) # points: 5 { brushDef { // Surface normal: 0.640576, 0.000000, -0.767895 // RotY/Z : 0.875549 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.767895, 0.000000, -0.640576) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (210.000000, 210.000000, -735.000000) / (733.868948, 482.532520, 482.532520) // --> Vector info: d1 = 2.345860, 2.345860, 0.658359. Determinants: -424.130252, 0.000000, -468104.603707, -237512.924385 // --> Vector info: d2 = 0.363245, 0.812500, 0.812500. Determinants: 0.000000, 424.545964, -397836.598196, -237512.924385 ( -580.000000 -735.000000 -58.000000 ) ( -580.000000 210.000000 -58.000000 ) ( -773.000000 210.000000 -219.000000 ) ( ( 0.001786 0.000000 1.970860 ) ( 0.000000 -0.001787 1.675010 ) ) 17bsarris/00WHULL1 0 0 0 ( -775.562303 210.000000 -215.928420 ) ( -582.562303 210.000000 -54.928420 ) ( -582.562303 -735.000000 -54.928420 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -775.562303 210.000000 -215.928420 ) ( -773.000000 210.000000 -219.000000 ) ( -580.000000 210.000000 -58.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -582.562303 210.000000 -54.928420 ) ( -580.000000 210.000000 -58.000000 ) ( -580.000000 -735.000000 -58.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -582.562303 -735.000000 -54.928420 ) ( -580.000000 -735.000000 -58.000000 ) ( -786.000000 -735.000000 -229.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -788.562303 -735.000000 -225.928420 ) ( -786.000000 -735.000000 -229.000000 ) ( -786.000000 193.000000 -229.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -788.562303 193.000000 -225.928420 ) ( -786.000000 193.000000 -229.000000 ) ( -773.000000 210.000000 -219.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (307/234) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-615.000000, -580.000000, -773.000000) / (159.000000, 58.000000, 219.000000) // --> Vector info: d1 = 0.322995, 0.196569, 0.886545. Determinants: 49.332980, -0.251026, 25903.632140, -13858.000000 // --> Vector info: d2 = 1.044721, 0.316971, 1.467730. Determinants: -0.941088, -100.179159, 871.978402, -13858.000000 ( -773.000000 210.000000 -219.000000 ) ( -580.000000 210.000000 -58.000000 ) ( -615.000000 210.000000 -159.000000 ) ( ( -0.003560 0.000018 -1.869219 ) ( 0.000068 0.007229 -0.062922 ) ) 17bsarris/15cliff3 0 0 0 ( -615.000000 214.000000 -159.000000 ) ( -580.000000 214.000000 -58.000000 ) ( -773.000000 214.000000 -219.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -615.000000 214.000000 -159.000000 ) ( -615.000000 210.000000 -159.000000 ) ( -580.000000 210.000000 -58.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -580.000000 214.000000 -58.000000 ) ( -580.000000 210.000000 -58.000000 ) ( -773.000000 210.000000 -219.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -773.000000 214.000000 -219.000000 ) ( -773.000000 210.000000 -219.000000 ) ( -615.000000 210.000000 -159.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (309/235) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-735.000000, -15.000000, 125.000000) / (-645.000000, -645.000000, -769.000000) // --> Vector info: d1 = 1.749987, 1.749975, 0.867225. Determinants: 0.001567, -635.578084, -566185.584296, -89280.000000 // --> Vector info: d2 = 0.716187, 5.858659, 6.859104. Determinants: -637.666502, 0.374614, -532384.428246, -89280.000000 ( -769.000000 125.000000 -245.000000 ) ( -645.000000 -15.000000 -245.000000 ) ( -645.000000 -735.000000 -245.000000 ) ( ( 0.000000 0.007119 6.341684 ) ( 0.007142 -0.000004 5.963087 ) ) 17bsarris/14frock2 0 0 0 ( -645.000000 -735.000000 -249.000000 ) ( -645.000000 -15.000000 -249.000000 ) ( -769.000000 125.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 -735.000000 -249.000000 ) ( -645.000000 -735.000000 -245.000000 ) ( -645.000000 -15.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 -15.000000 -249.000000 ) ( -645.000000 -15.000000 -245.000000 ) ( -769.000000 125.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -769.000000 125.000000 -249.000000 ) ( -769.000000 125.000000 -245.000000 ) ( -769.000000 -735.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -769.000000 -735.000000 -249.000000 ) ( -769.000000 -735.000000 -245.000000 ) ( -645.000000 -735.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (310/236) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (580.000000, 645.000000, 665.000000) / (58.000000, 245.000000, 245.000000) // --> Vector info: d1 = 0.734375, 3.570350, 3.663193. Determinants: -17.361697, -50.684688, 10262.933143, -3740.000000 // --> Vector info: d2 = 0.953125, 0.953125, 1.086587. Determinants: -24.957429, 8.675042, 10407.468004, -3740.000000 ( -665.000000 -735.000000 -245.000000 ) ( -645.000000 -735.000000 -245.000000 ) ( -580.000000 -735.000000 -58.000000 ) ( ( 0.004642 0.013552 -2.744100 ) ( 0.006673 -0.002320 -2.782745 ) ) 17bsarris/00wract1 0 0 0 ( -580.000000 -739.000000 -58.000000 ) ( -645.000000 -739.000000 -245.000000 ) ( -665.000000 -739.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -580.000000 -739.000000 -58.000000 ) ( -580.000000 -735.000000 -58.000000 ) ( -645.000000 -735.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 -739.000000 -245.000000 ) ( -645.000000 -735.000000 -245.000000 ) ( -665.000000 -735.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -665.000000 -739.000000 -245.000000 ) ( -665.000000 -735.000000 -245.000000 ) ( -595.000000 -735.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -595.000000 -739.000000 -70.000000 ) ( -595.000000 -735.000000 -70.000000 ) ( -580.000000 -735.000000 -58.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (312/237) # points: 5 { brushDef { // Surface normal: -0.335339, -0.297015, 0.894052 // RotY/Z : -1.106311 / -2.416727. Vector texS/T: (0.663035, -0.748588, 0.000000) / (-0.669277, -0.592788, -0.447962) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-603.447626, -416.428911, -564.970194) / (550.326313, 550.326313, 358.345879) // --> Vector info: d1 = 0.693282, 0.408593, 0.017543. Determinants: 54.654731, -115.421856, 71609.383275, -35903.934269 // --> Vector info: d2 = 1.396388, 2.602796, 1.056576. Determinants: -231.606736, -109.970561, -129378.649461, -35903.934269 ( -615.000000 210.000000 -159.000000 ) ( -645.000000 -15.000000 -245.000000 ) ( -769.000000 125.000000 -245.000000 ) ( ( -0.001522 0.003215 -1.994472 ) ( 0.006451 0.003063 3.603467 ) ) 17bsarris/15cliff3 0 0 0 ( -767.658643 126.188059 -248.576210 ) ( -643.658643 -13.811941 -248.576210 ) ( -613.658643 211.188059 -162.576210 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -767.658643 126.188059 -248.576210 ) ( -769.000000 125.000000 -245.000000 ) ( -645.000000 -15.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -643.658643 -13.811941 -248.576210 ) ( -645.000000 -15.000000 -245.000000 ) ( -615.000000 210.000000 -159.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -613.658643 211.188059 -162.576210 ) ( -615.000000 210.000000 -159.000000 ) ( -773.000000 210.000000 -219.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -771.658643 211.188059 -222.576210 ) ( -773.000000 210.000000 -219.000000 ) ( -786.000000 193.000000 -229.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -784.658643 194.188059 -232.576210 ) ( -786.000000 193.000000 -229.000000 ) ( -769.000000 125.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (313/238) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (590.000000, 645.000000, 175.000000) / (245.000000, 245.000000, -1107.000000) // --> Vector info: d1 = 2.000000, 2.195841, 0.516491. Determinants: -264.777132, -0.318940, 7576.648268, -74360.000000 // --> Vector info: d2 = 0.000000, 0.000000, 9.656255. Determinants: 0.000000, 531.094010, -130118.034869, -74360.000000 ( -175.000000 -1925.000000 1107.000000 ) ( -645.000000 -1925.000000 -245.000000 ) ( -590.000000 -1925.000000 -245.000000 ) ( ( 0.003561 0.000004 -0.101891 ) ( 0.000000 -0.007142 1.749839 ) ) 17bsarris/15cliff3 0 0 0 ( -590.000000 -1929.000000 -245.000000 ) ( -645.000000 -1929.000000 -245.000000 ) ( -175.000000 -1929.000000 1107.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -590.000000 -1929.000000 -245.000000 ) ( -590.000000 -1925.000000 -245.000000 ) ( -645.000000 -1925.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 -1929.000000 -245.000000 ) ( -645.000000 -1925.000000 -245.000000 ) ( -175.000000 -1925.000000 1107.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 -1929.000000 1107.000000 ) ( -175.000000 -1925.000000 1107.000000 ) ( -175.000000 -1925.000000 -156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 -1929.000000 -156.000000 ) ( -175.000000 -1925.000000 -156.000000 ) ( -590.000000 -1925.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (315/239) # points: 4 { brushDef { // Surface normal: -0.092692, 0.000000, 0.995695 // RotY/Z : -1.477971 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.995695, 0.000000, -0.092692) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (454.000000, 171.000000, 774.000000) / (194.082744, 528.522574, 528.522574) // --> Vector info: d1 = 2.342113, 4.360711, 0.053744. Determinants: 1440.421401, 1.656803, -1126600.191882, -201667.217589 // --> Vector info: d2 = 0.386560, 2.771980, 2.771968. Determinants: 0.003747, -1438.404708, 201211.311322, -201667.217589 ( -508.000000 -774.000000 -245.000000 ) ( -508.000000 -171.000000 -245.000000 ) ( -175.000000 -454.000000 -214.000000 ) ( ( -0.007143 -0.000008 5.586432 ) ( 0.000000 0.007133 -0.997739 ) ) 17bsarris/14frock2 0 0 0 ( -174.629231 -454.000000 -217.982779 ) ( -507.629231 -171.000000 -248.982779 ) ( -507.629231 -774.000000 -248.982779 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.629231 -454.000000 -217.982779 ) ( -175.000000 -454.000000 -214.000000 ) ( -508.000000 -171.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.629231 -171.000000 -248.982779 ) ( -508.000000 -171.000000 -245.000000 ) ( -508.000000 -774.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.629231 -774.000000 -248.982779 ) ( -508.000000 -774.000000 -245.000000 ) ( -175.000000 -704.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.629231 -704.000000 -217.982779 ) ( -175.000000 -704.000000 -214.000000 ) ( -175.000000 -454.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (316/240) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-15.000000, -735.000000, -163.000000) / (-645.000000, -645.000000, -515.000000) // --> Vector info: d1 = 0.749981, 0.749987, 1.680872. Determinants: 0.000743, -670.240612, -502503.443052, -93600.000000 // --> Vector info: d2 = 5.858659, 0.716187, 4.803652. Determinants: -668.521395, -1.480872, -559353.446135, -93600.000000 ( -515.000000 -163.000000 -245.000000 ) ( -645.000000 -735.000000 -245.000000 ) ( -645.000000 -15.000000 -245.000000 ) ( ( 0.000000 0.007161 5.368627 ) ( 0.007142 0.000016 5.975998 ) ) 17bsarris/14frock2 0 0 0 ( -645.000000 -15.000000 -249.000000 ) ( -645.000000 -735.000000 -249.000000 ) ( -515.000000 -163.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 -15.000000 -249.000000 ) ( -645.000000 -15.000000 -245.000000 ) ( -645.000000 -735.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 -735.000000 -249.000000 ) ( -645.000000 -735.000000 -245.000000 ) ( -515.000000 -163.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -515.000000 -163.000000 -249.000000 ) ( -515.000000 -163.000000 -245.000000 ) ( -645.000000 -15.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (317/241) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-163.000000, -735.000000, -632.000000) / (-515.000000, -645.000000, -508.000000) // --> Vector info: d1 = 0.749981, 0.749986, 1.546535. Determinants: 103.552017, -455.626611, -266498.001969, -64974.000000 // --> Vector info: d2 = 4.858659, 0.666532, 1.598892. Determinants: -453.114542, -101.520963, -441827.462550, -64974.000000 ( -508.000000 -632.000000 -245.000000 ) ( -645.000000 -735.000000 -245.000000 ) ( -515.000000 -163.000000 -245.000000 ) ( ( -0.001594 0.007012 4.101610 ) ( 0.006974 0.001562 6.800066 ) ) 17bsarris/14frock2 0 0 0 ( -515.000000 -163.000000 -249.000000 ) ( -645.000000 -735.000000 -249.000000 ) ( -508.000000 -632.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -515.000000 -163.000000 -249.000000 ) ( -515.000000 -163.000000 -245.000000 ) ( -645.000000 -735.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 -735.000000 -249.000000 ) ( -645.000000 -735.000000 -245.000000 ) ( -508.000000 -632.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -508.000000 -632.000000 -249.000000 ) ( -508.000000 -632.000000 -245.000000 ) ( -508.000000 -171.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -508.000000 -171.000000 -249.000000 ) ( -508.000000 -171.000000 -245.000000 ) ( -515.000000 -163.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (318/242) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-358.000000, -175.000000, -175.000000) / (63.000000, -401.000000, -1107.000000) // --> Vector info: d1 = 1.403971, 0.749999, 0.749999. Determinants: 461.704588, 0.000000, -16100.043215, -129198.000000 // --> Vector info: d2 = 8.355600, 5.042620, 0.000000. Determinants: -0.811757, -922.799493, -1021681.096012, -129198.000000 ( -175.000000 210.000000 1107.000000 ) ( -175.000000 210.000000 401.000000 ) ( -358.000000 210.000000 -63.000000 ) ( ( -0.003574 0.000000 0.124615 ) ( 0.000006 0.007143 7.907871 ) ) 17bsarris/15cliff3 0 0 0 ( -358.000000 214.000000 -63.000000 ) ( -175.000000 214.000000 401.000000 ) ( -175.000000 214.000000 1107.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -358.000000 214.000000 -63.000000 ) ( -358.000000 210.000000 -63.000000 ) ( -175.000000 210.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 214.000000 401.000000 ) ( -175.000000 210.000000 401.000000 ) ( -175.000000 210.000000 1107.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 214.000000 1107.000000 ) ( -175.000000 210.000000 1107.000000 ) ( -615.000000 210.000000 -159.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -615.000000 214.000000 -159.000000 ) ( -615.000000 210.000000 -159.000000 ) ( -358.000000 210.000000 -63.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (319/243) # points: 3 { brushDef { // Surface normal: -0.864412, -0.369548, 0.340921 // RotY/Z : -0.347896 / -2.737595. Vector texS/T: (0.393098, -0.919497, 0.000000) / (-0.313476, -0.134015, -0.940092) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-261.886396, -333.823252, 219.929908) / (-350.261826, 143.306901, 253.934375) // --> Vector info: d1 = 1.295219, 2.396068, 0.880105. Determinants: 870.015782, -500.544858, -311787.207827, -281273.435105 // --> Vector info: d2 = 0.645742, 3.445322, 6.102390. Determinants: -1001.735375, -1741.417200, -1053923.022341, -281273.435105 ( -175.000000 -314.000000 -167.000000 ) ( -358.000000 210.000000 -63.000000 ) ( -175.000000 210.000000 401.000000 ) ( ( -0.003093 0.001780 1.108484 ) ( 0.003561 0.006191 3.746970 ) ) 17bsarris/15cliff3 0 0 0 ( -171.542354 211.478191 399.636316 ) ( -354.542354 211.478191 -64.363684 ) ( -171.542354 -312.521809 -168.363684 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.542354 211.478191 399.636316 ) ( -175.000000 210.000000 401.000000 ) ( -358.000000 210.000000 -63.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.542354 211.478191 -64.363684 ) ( -358.000000 210.000000 -63.000000 ) ( -175.000000 -314.000000 -167.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.542354 -312.521809 -168.363684 ) ( -175.000000 -314.000000 -167.000000 ) ( -175.000000 210.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (320/244) # points: 4 { brushDef { // Surface normal: 0.944771, 0.000000, -0.327732 // RotY/Z : 0.333901 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.327732, 0.000000, -0.944771) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (210.000000, 210.000000, -385.000000) / (-242.150657, -684.585963, -684.585963) // --> Vector info: d1 = 0.000000, 0.788660, 0.788660. Determinants: 0.000000, 469.252409, 113629.779222, -263249.007073 // --> Vector info: d2 = 0.000000, 0.000000, 1.062499. Determinants: 470.087200, -0.000144, -98718.408554, -263249.007073 ( -275.000000 -385.000000 820.000000 ) ( -275.000000 210.000000 820.000000 ) ( -420.000000 210.000000 402.000000 ) ( ( 0.000000 -0.001783 -0.431644 ) ( -0.001786 0.000000 0.375000 ) ) 17bsarris/00WHULL1 0 0 0 ( -423.779084 210.000000 403.310926 ) ( -278.779084 210.000000 821.310926 ) ( -278.779084 -385.000000 821.310926 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -423.779084 210.000000 403.310926 ) ( -420.000000 210.000000 402.000000 ) ( -275.000000 210.000000 820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.779084 210.000000 821.310926 ) ( -275.000000 210.000000 820.000000 ) ( -275.000000 -385.000000 820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.779084 -385.000000 821.310926 ) ( -275.000000 -385.000000 820.000000 ) ( -420.000000 -385.000000 402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -423.779084 -385.000000 403.310926 ) ( -420.000000 -385.000000 402.000000 ) ( -420.000000 210.000000 402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (323/245) # points: 4 { brushDef { // Surface normal: 0.944986, 0.000000, -0.327111 // RotY/Z : 0.333244 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.327111, 0.000000, -0.944986) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1225.000000, -385.000000, -385.000000) / (244.533319, 244.533319, -58.116644) // --> Vector info: d1 = 0.000000, 1.500000, 1.500000. Determinants: -453.974981, 0.000098, -556119.375663, -254225.968776 // --> Vector info: d2 = 0.000000, 0.000000, 0.538836. Determinants: 0.000061, 452.622266, -110681.209437, -254225.968776 ( -481.000000 -385.000000 228.000000 ) ( -580.000000 -385.000000 -58.000000 ) ( -580.000000 -1225.000000 -58.000000 ) ( ( 0.001786 0.000000 2.187500 ) ( 0.000000 -0.001780 0.435365 ) ) 17bsarris/00WHULL1 0 0 0 ( -583.779944 -1225.000000 -56.691558 ) ( -583.779944 -385.000000 -56.691558 ) ( -484.779944 -385.000000 229.308442 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -583.779944 -1225.000000 -56.691558 ) ( -580.000000 -1225.000000 -58.000000 ) ( -580.000000 -385.000000 -58.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -583.779944 -385.000000 -56.691558 ) ( -580.000000 -385.000000 -58.000000 ) ( -481.000000 -385.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -484.779944 -385.000000 229.308442 ) ( -481.000000 -385.000000 228.000000 ) ( -481.000000 -1225.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -484.779944 -1225.000000 229.308442 ) ( -481.000000 -1225.000000 228.000000 ) ( -580.000000 -1225.000000 -58.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (324/246) # points: 4 { brushDef { // Surface normal: 0.944986, 0.000000, -0.327111 // RotY/Z : 0.333244 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.327111, 0.000000, -0.944986) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-385.000000, 210.000000, 210.000000) / (244.533319, 244.533319, -58.116644) // --> Vector info: d1 = 0.000000, 1.062499, 1.062499. Determinants: -321.565405, 0.000000, -123802.680780, -180076.727883 // --> Vector info: d2 = 0.000000, 0.000000, 0.538836. Determinants: 0.000072, 320.607460, -78399.220711, -180076.727883 ( -481.000000 210.000000 228.000000 ) ( -580.000000 210.000000 -58.000000 ) ( -580.000000 -385.000000 -58.000000 ) ( ( 0.001786 0.000000 0.687500 ) ( 0.000000 -0.001780 0.435366 ) ) 17bsarris/00WHULL1 0 0 0 ( -583.779944 -385.000000 -56.691558 ) ( -583.779944 210.000000 -56.691558 ) ( -484.779944 210.000000 229.308442 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -583.779944 -385.000000 -56.691558 ) ( -580.000000 -385.000000 -58.000000 ) ( -580.000000 210.000000 -58.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -583.779944 210.000000 -56.691558 ) ( -580.000000 210.000000 -58.000000 ) ( -481.000000 210.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -484.779944 210.000000 229.308442 ) ( -481.000000 210.000000 228.000000 ) ( -481.000000 -385.000000 228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -484.779944 -385.000000 229.308442 ) ( -481.000000 -385.000000 228.000000 ) ( -580.000000 -385.000000 -58.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (325/247) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (0.000000, -210.000000, -210.000000) / (-1107.000000, -1107.000000, -401.000000) // --> Vector info: d1 = 0.000000, 0.749999, 0.749999. Determinants: 529.499159, 0.000000, 0.000000, -148260.000000 // --> Vector info: d2 = 0.000000, 0.000000, 5.042620. Determinants: -0.000331, -1058.950238, -1172257.982669, -148260.000000 ( -175.000000 210.000000 401.000000 ) ( -175.000000 210.000000 1107.000000 ) ( -175.000000 0.000000 1107.000000 ) ( ( -0.003571 0.000000 0.000000 ) ( 0.000000 0.007143 7.906772 ) ) 17bsarris/15cliff3 0 0 0 ( -171.000000 0.000000 1107.000000 ) ( -171.000000 210.000000 1107.000000 ) ( -171.000000 210.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.000000 0.000000 1107.000000 ) ( -175.000000 0.000000 1107.000000 ) ( -175.000000 210.000000 1107.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.000000 210.000000 1107.000000 ) ( -175.000000 210.000000 1107.000000 ) ( -175.000000 210.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.000000 210.000000 401.000000 ) ( -175.000000 210.000000 401.000000 ) ( -175.000000 0.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.000000 0.000000 210.000000 ) ( -175.000000 0.000000 210.000000 ) ( -175.000000 0.000000 1107.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (326/248) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-210.000000, 314.000000, 322.000000) / (-401.000000, 167.000000, 170.000000) // --> Vector info: d1 = 0.000000, 2.042145, 2.071726. Determinants: -10.675611, -0.836681, -2577.387461, -2972.000000 // --> Vector info: d2 = 4.156254, 0.444828, 0.430934. Determinants: -3.242167, 22.410657, -4046.569115, -2972.000000 ( -175.000000 -322.000000 -170.000000 ) ( -175.000000 -314.000000 -167.000000 ) ( -175.000000 210.000000 401.000000 ) ( ( 0.003592 0.000282 0.867223 ) ( 0.001091 -0.007541 1.361564 ) ) 17bsarris/15cliff3 0 0 0 ( -171.000000 210.000000 401.000000 ) ( -171.000000 -314.000000 -167.000000 ) ( -171.000000 -322.000000 -170.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.000000 210.000000 401.000000 ) ( -175.000000 210.000000 401.000000 ) ( -175.000000 -314.000000 -167.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.000000 -314.000000 -167.000000 ) ( -175.000000 -314.000000 -167.000000 ) ( -175.000000 -322.000000 -170.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.000000 -322.000000 -170.000000 ) ( -175.000000 -322.000000 -170.000000 ) ( -175.000000 0.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.000000 0.000000 210.000000 ) ( -175.000000 0.000000 210.000000 ) ( -175.000000 210.000000 401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (327/249) # points: 4 { brushDef { // Surface normal: 0.944565, 0.000000, -0.328325 // RotY/Z : 0.334529 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.328325, 0.000000, -0.944565) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1540.000000, -735.000000, -735.000000) / (443.187840, 443.187840, 245.213094) // --> Vector info: d1 = 0.658359, 0.658359, 1.012856. Determinants: 0.000000, 285.369953, -231394.977288, -159369.670421 // --> Vector info: d2 = 2.006706, 0.569206, 0.569206. Determinants: 284.588744, 0.000000, 118458.554478, -159369.670421 ( -580.000000 -735.000000 -58.000000 ) ( -645.000000 -735.000000 -245.000000 ) ( -645.000000 -1540.000000 -245.000000 ) ( ( 0.000000 -0.001791 1.451939 ) ( -0.001786 0.000000 -0.743294 ) ) 17bsarris/00WHULL1 0 0 0 ( -648.778260 -1540.000000 -243.686701 ) ( -648.778260 -735.000000 -243.686701 ) ( -583.778260 -735.000000 -56.686701 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -648.778260 -1540.000000 -243.686701 ) ( -645.000000 -1540.000000 -245.000000 ) ( -645.000000 -735.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -648.778260 -735.000000 -243.686701 ) ( -645.000000 -735.000000 -245.000000 ) ( -580.000000 -735.000000 -58.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -583.778260 -735.000000 -56.686701 ) ( -580.000000 -735.000000 -58.000000 ) ( -580.000000 -1540.000000 -58.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -583.778260 -1540.000000 -56.686701 ) ( -580.000000 -1540.000000 -58.000000 ) ( -645.000000 -1540.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (329/250) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-1925.000000, -1925.000000, -1666.000000) / (-645.000000, -590.000000, -508.000000) // --> Vector info: d1 = 0.749981, 0.749981, 2.602305. Determinants: -101.877755, -0.000123, -206798.236601, -14245.000000 // --> Vector info: d2 = 1.858659, 1.466976, 0.874961. Determinants: 0.442864, 101.445800, 39808.460361, -14245.000000 ( -508.000000 -1666.000000 -245.000000 ) ( -590.000000 -1925.000000 -245.000000 ) ( -645.000000 -1925.000000 -245.000000 ) ( ( 0.007152 0.000000 14.517251 ) ( -0.000031 -0.007122 -2.794557 ) ) 17bsarris/14frock2 0 0 0 ( -645.000000 -1925.000000 -249.000000 ) ( -590.000000 -1925.000000 -249.000000 ) ( -508.000000 -1666.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 -1925.000000 -249.000000 ) ( -645.000000 -1925.000000 -245.000000 ) ( -590.000000 -1925.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -590.000000 -1925.000000 -249.000000 ) ( -590.000000 -1925.000000 -245.000000 ) ( -508.000000 -1666.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -508.000000 -1666.000000 -249.000000 ) ( -508.000000 -1666.000000 -245.000000 ) ( -508.000000 -1653.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -508.000000 -1653.000000 -249.000000 ) ( -508.000000 -1653.000000 -245.000000 ) ( -645.000000 -1540.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 -1540.000000 -249.000000 ) ( -645.000000 -1540.000000 -245.000000 ) ( -645.000000 -1925.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (331/251) # points: 4 { brushDef { // Surface normal: 0.944627, 0.000000, -0.328145 // RotY/Z : 0.334339 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.328145, 0.000000, -0.944627) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1925.000000, -1925.000000, -1225.000000) / (-684.354544, 245.112508, 245.112508) // --> Vector info: d1 = 0.000000, 1.658360, 1.658360. Determinants: 0.000000, -1160.851754, -794434.172375, -650626.936116 // --> Vector info: d2 = 0.000000, 0.000000, 1.250001. Determinants: -1161.834842, 0.000186, -2236532.096074, -650626.936116 ( -580.000000 -1225.000000 -58.000000 ) ( -580.000000 -1925.000000 -58.000000 ) ( -275.000000 -1925.000000 820.000000 ) ( ( 0.000000 0.001784 1.221029 ) ( 0.001786 0.000000 3.437503 ) ) 17bsarris/00WHULL1 0 0 0 ( -278.778509 -1925.000000 821.312580 ) ( -583.778509 -1925.000000 -56.687420 ) ( -583.778509 -1225.000000 -56.687420 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.778509 -1925.000000 821.312580 ) ( -275.000000 -1925.000000 820.000000 ) ( -580.000000 -1925.000000 -58.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -583.778509 -1925.000000 -56.687420 ) ( -580.000000 -1925.000000 -58.000000 ) ( -580.000000 -1225.000000 -58.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -583.778509 -1225.000000 -56.687420 ) ( -580.000000 -1225.000000 -58.000000 ) ( -275.000000 -1225.000000 820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.778509 -1225.000000 821.312580 ) ( -275.000000 -1225.000000 820.000000 ) ( -275.000000 -1925.000000 820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (334/252) # points: 6 { brushDef { // Surface normal: -0.337656, -0.299567, 0.892327 // RotY/Z : -1.102475 / -2.415898. Vector texS/T: (0.663656, -0.748038, 0.000000) / (-0.667495, -0.592198, -0.451389) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-209.222469, 223.469671, 118.744307) / (550.943607, 482.266737, 378.143741) // --> Vector info: d1 = 1.091422, 0.208142, 0.033461. Determinants: 79.973162, -168.085033, 52315.772700, -52245.412067 // --> Vector info: d2 = 2.947325, 5.524510, 4.529631. Determinants: -336.669432, -160.579776, -135952.629484, -52245.412067 ( -175.000000 -314.000000 -167.000000 ) ( -175.000000 -454.000000 -214.000000 ) ( -508.000000 -171.000000 -245.000000 ) ( ( -0.001531 0.003217 -1.001347 ) ( 0.006444 0.003074 2.602193 ) ) 17bsarris/15cliff3 0 0 0 ( -506.649374 -169.801732 -248.569309 ) ( -173.649374 -452.801732 -217.569309 ) ( -173.649374 -312.801732 -170.569309 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -506.649374 -169.801732 -248.569309 ) ( -508.000000 -171.000000 -245.000000 ) ( -175.000000 -454.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.649374 -452.801732 -217.569309 ) ( -175.000000 -454.000000 -214.000000 ) ( -175.000000 -314.000000 -167.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.649374 -312.801732 -170.569309 ) ( -175.000000 -314.000000 -167.000000 ) ( -358.000000 210.000000 -63.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -356.649374 211.198268 -66.569309 ) ( -358.000000 210.000000 -63.000000 ) ( -615.000000 210.000000 -159.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -613.649374 211.198268 -162.569309 ) ( -615.000000 210.000000 -159.000000 ) ( -645.000000 -15.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -643.649374 -13.801732 -248.569309 ) ( -645.000000 -15.000000 -245.000000 ) ( -508.000000 -171.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (335/253) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-632.000000, -735.000000, -1024.000000) / (-508.000000, -645.000000, -645.000000) // --> Vector info: d1 = 0.749981, 0.749983, 2.405766. Determinants: 226.842295, -170.545254, 27033.327546, -39593.000000 // --> Vector info: d2 = 2.858658, 1.632368, 0.399914. Determinants: -168.846239, -227.454945, -335440.774686, -39593.000000 ( -645.000000 -1024.000000 -245.000000 ) ( -645.000000 -735.000000 -245.000000 ) ( -508.000000 -632.000000 -245.000000 ) ( ( -0.005729 0.004307 -0.682780 ) ( 0.004265 0.005745 8.472224 ) ) 17bsarris/14frock2 0 0 0 ( -508.000000 -632.000000 -249.000000 ) ( -645.000000 -735.000000 -249.000000 ) ( -645.000000 -1024.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -508.000000 -632.000000 -249.000000 ) ( -508.000000 -632.000000 -245.000000 ) ( -645.000000 -735.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 -735.000000 -249.000000 ) ( -645.000000 -735.000000 -245.000000 ) ( -645.000000 -1024.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 -1024.000000 -249.000000 ) ( -645.000000 -1024.000000 -245.000000 ) ( -508.000000 -956.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -508.000000 -956.000000 -249.000000 ) ( -508.000000 -956.000000 -245.000000 ) ( -508.000000 -632.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (336/254) # points: 4 { brushDef { // Surface normal: -0.208681, 0.066970, 0.975688 // RotY/Z : -1.349839 / 2.831054. Vector texS/T: (-0.305571, -0.952169, 0.000000) / (-0.929020, 0.298142, -0.219164) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (1886.400694, 1081.817715, 1741.544104) / (-377.155641, -112.513939, 28.932488) // --> Vector info: d1 = 4.406881, 0.975173, 5.333213. Determinants: -1638.722064, -1242.416172, 1351773.009286, -288396.501903 // --> Vector info: d2 = 5.934025, 0.954554, 2.998798. Determinants: -1245.320668, 1640.324751, 1256479.369447, -288396.501903 ( -508.000000 -1666.000000 -245.000000 ) ( -175.000000 -1080.000000 -214.000000 ) ( -175.000000 -1925.000000 -156.000000 ) ( ( 0.005682 0.004308 -4.687203 ) ( 0.004318 -0.005688 -4.356777 ) ) 17bsarris/14frock2 0 0 0 ( -174.165274 -1925.267881 -159.902752 ) ( -174.165274 -1080.267881 -217.902752 ) ( -507.165274 -1666.267881 -248.902752 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.165274 -1925.267881 -159.902752 ) ( -175.000000 -1925.000000 -156.000000 ) ( -175.000000 -1080.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.165274 -1080.267881 -217.902752 ) ( -175.000000 -1080.000000 -214.000000 ) ( -508.000000 -1666.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.165274 -1666.267881 -248.902752 ) ( -508.000000 -1666.000000 -245.000000 ) ( -590.000000 -1925.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -589.165274 -1925.267881 -248.902752 ) ( -590.000000 -1925.000000 -245.000000 ) ( -175.000000 -1925.000000 -156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (337/255) # points: 3 { brushDef { // Surface normal: -0.095309, 0.000000, 0.995448 // RotY/Z : -1.475343 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.995448, 0.000000, -0.095309) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (774.000000, 956.000000, 735.000000) / (529.038121, 529.038121, 340.178385) // --> Vector info: d1 = 2.053743, 0.753980, 2.335956. Determinants: 245.472890, 0.671875, -260943.700772, -34372.472009 // --> Vector info: d2 = 1.771968, 1.771968, 0.423431. Determinants: 0.000000, -245.433815, 68936.919524, -34372.472009 ( -320.000000 -735.000000 -227.000000 ) ( -508.000000 -956.000000 -245.000000 ) ( -508.000000 -774.000000 -245.000000 ) ( ( -0.007142 -0.000020 7.591648 ) ( 0.000000 0.007140 -2.005585 ) ) 17bsarris/14frock2 0 0 0 ( -507.618765 -774.000000 -248.981791 ) ( -507.618765 -956.000000 -248.981791 ) ( -319.618765 -735.000000 -230.981791 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.618765 -774.000000 -248.981791 ) ( -508.000000 -774.000000 -245.000000 ) ( -508.000000 -956.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.618765 -956.000000 -248.981791 ) ( -508.000000 -956.000000 -245.000000 ) ( -320.000000 -735.000000 -227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.618765 -735.000000 -230.981791 ) ( -320.000000 -735.000000 -227.000000 ) ( -508.000000 -774.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (338/256) # points: 4 { brushDef { // Surface normal: -0.091320, 0.000000, 0.995822 // RotY/Z : -1.479349 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.995822, 0.000000, -0.091320) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (1031.000000, 1047.000000, 885.000000) / (528.250750, 528.250750, 298.289884) // --> Vector info: d1 = 2.723315, 2.788382, 0.784526. Determinants: -14.962711, -21.520937, 16774.911314, -3679.373860 // --> Vector info: d2 = 0.294178, 0.386559, 0.386038. Determinants: -21.243959, 14.957353, 12918.898238, -3679.373860 ( -279.000000 -885.000000 -224.000000 ) ( -508.000000 -1047.000000 -245.000000 ) ( -508.000000 -1031.000000 -245.000000 ) ( ( 0.004067 0.005849 -4.559176 ) ( 0.005774 -0.004065 -3.511168 ) ) 17bsarris/14frock2 0 0 0 ( -507.634720 -1031.000000 -248.983286 ) ( -507.634720 -1047.000000 -248.983286 ) ( -278.634720 -885.000000 -227.983286 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.634720 -1031.000000 -248.983286 ) ( -508.000000 -1031.000000 -245.000000 ) ( -508.000000 -1047.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.634720 -1047.000000 -248.983286 ) ( -508.000000 -1047.000000 -245.000000 ) ( -279.000000 -885.000000 -224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.634720 -885.000000 -227.983286 ) ( -279.000000 -885.000000 -224.000000 ) ( -283.000000 -871.000000 -224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -282.634720 -871.000000 -227.983286 ) ( -283.000000 -871.000000 -224.000000 ) ( -508.000000 -1031.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (339/257) # points: 5 { brushDef { // Surface normal: -0.092692, 0.000000, 0.995695 // RotY/Z : -1.477971 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.995695, 0.000000, -0.092692) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (1047.000000, 1666.000000, 1080.000000) / (528.522574, 528.522574, 194.082744) // --> Vector info: d1 = 2.788417, 5.333996, 0.975172. Determinants: -851.342995, -1206.402500, 951713.878828, -207018.254871 // --> Vector info: d2 = 0.386558, 3.998796, 1.954554. Determinants: -1208.076279, 851.385461, 734854.780389, -207018.254871 ( -175.000000 -1080.000000 -214.000000 ) ( -508.000000 -1666.000000 -245.000000 ) ( -508.000000 -1047.000000 -245.000000 ) ( ( 0.004112 0.005828 -4.597246 ) ( 0.005836 -0.004113 -3.549710 ) ) 17bsarris/14frock2 0 0 0 ( -507.629231 -1047.000000 -248.982779 ) ( -507.629231 -1666.000000 -248.982779 ) ( -174.629231 -1080.000000 -217.982779 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.629231 -1047.000000 -248.982779 ) ( -508.000000 -1047.000000 -245.000000 ) ( -508.000000 -1666.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.629231 -1666.000000 -248.982779 ) ( -508.000000 -1666.000000 -245.000000 ) ( -175.000000 -1080.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.629231 -1080.000000 -217.982779 ) ( -175.000000 -1080.000000 -214.000000 ) ( -175.000000 -871.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.629231 -871.000000 -217.982779 ) ( -175.000000 -871.000000 -214.000000 ) ( -279.000000 -885.000000 -224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.629231 -885.000000 -227.982779 ) ( -279.000000 -885.000000 -224.000000 ) ( -508.000000 -1047.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (341/258) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-1046.000000, -1062.000000, -1047.000000) / (-645.000000, -645.000000, -508.000000) // --> Vector info: d1 = 1.590738, 1.655781, 0.789620. Determinants: 8.910821, 12.882929, 14143.309988, -2192.000000 // --> Vector info: d2 = 0.815782, 0.908179, 1.386357. Determinants: 12.658451, -9.036809, 5623.804264, -2192.000000 ( -508.000000 -1047.000000 -245.000000 ) ( -645.000000 -1062.000000 -245.000000 ) ( -645.000000 -1046.000000 -245.000000 ) ( ( -0.004065 -0.005877 -6.452240 ) ( -0.005775 0.004123 -2.565604 ) ) 17bsarris/14frock2 0 0 0 ( -645.000000 -1046.000000 -249.000000 ) ( -645.000000 -1062.000000 -249.000000 ) ( -508.000000 -1047.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 -1046.000000 -249.000000 ) ( -645.000000 -1046.000000 -245.000000 ) ( -645.000000 -1062.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 -1062.000000 -249.000000 ) ( -645.000000 -1062.000000 -245.000000 ) ( -508.000000 -1047.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -508.000000 -1047.000000 -249.000000 ) ( -508.000000 -1047.000000 -245.000000 ) ( -508.000000 -1031.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -508.000000 -1031.000000 -249.000000 ) ( -508.000000 -1031.000000 -245.000000 ) ( -645.000000 -1046.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (342/259) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-1062.000000, -1540.000000, -1653.000000) / (-645.000000, -645.000000, -508.000000) // --> Vector info: d1 = 1.655804, 3.621241, 3.280852. Determinants: 269.264795, 384.799926, 425723.173736, -65486.000000 // --> Vector info: d2 = 0.908162, 3.698671, 4.923384. Determinants: 382.299657, -270.085629, 172325.096826, -65486.000000 ( -508.000000 -1653.000000 -245.000000 ) ( -645.000000 -1540.000000 -245.000000 ) ( -645.000000 -1062.000000 -245.000000 ) ( ( -0.004112 -0.005876 -6.500980 ) ( -0.005838 0.004124 -2.631480 ) ) 17bsarris/14frock2 0 0 0 ( -645.000000 -1062.000000 -249.000000 ) ( -645.000000 -1540.000000 -249.000000 ) ( -508.000000 -1653.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 -1062.000000 -249.000000 ) ( -645.000000 -1062.000000 -245.000000 ) ( -645.000000 -1540.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 -1540.000000 -249.000000 ) ( -645.000000 -1540.000000 -245.000000 ) ( -508.000000 -1653.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -508.000000 -1653.000000 -249.000000 ) ( -508.000000 -1653.000000 -245.000000 ) ( -508.000000 -1047.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -508.000000 -1047.000000 -249.000000 ) ( -508.000000 -1047.000000 -245.000000 ) ( -645.000000 -1062.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (343/260) # points: 3 { brushDef { // Surface normal: -0.092166, -0.026333, 0.995395 // RotY/Z : -1.474795 / -2.863293. Vector texS/T: (0.274721, -0.961524, 0.000000) / (-0.957096, -0.273456, -0.095854) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (789.411161, 759.741279, 774.301499) / (426.185010, 530.509974, 530.509974) // --> Vector info: d1 = 0.114464, 0.748569, 0.784169. Determinants: -3.713988, -10.288951, 7142.989713, -1518.994404 // --> Vector info: d2 = 0.733189, 0.289506, 0.386788. Determinants: -10.148946, 3.573770, 5374.894478, -1518.994404 ( -279.000000 -885.000000 -224.000000 ) ( -283.000000 -871.000000 -224.000000 ) ( -175.000000 -871.000000 -214.000000 ) ( ( 0.002445 0.006774 -4.702446 ) ( 0.006681 -0.002353 -3.538456 ) ) 17bsarris/14frock2 0 0 0 ( -174.631335 -870.894667 -217.981581 ) ( -282.631335 -870.894667 -227.981581 ) ( -278.631335 -884.894667 -227.981581 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.631335 -870.894667 -217.981581 ) ( -175.000000 -871.000000 -214.000000 ) ( -283.000000 -871.000000 -224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -282.631335 -870.894667 -227.981581 ) ( -283.000000 -871.000000 -224.000000 ) ( -279.000000 -885.000000 -224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.631335 -884.894667 -227.981581 ) ( -279.000000 -885.000000 -224.000000 ) ( -175.000000 -871.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (347/261) # points: 4 { brushDef { // Surface normal: -0.451890, -0.106549, 0.885688 // RotY/Z : -1.087973 / -2.910037. Vector texS/T: (0.229492, -0.973311, 0.000000) / (-0.862049, -0.203258, -0.464281) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (627.158754, 569.386656, 439.936357) / (330.368435, 183.905523, 149.443661) // --> Vector info: d1 = 1.162117, 0.639997, 0.522533. Determinants: 0.789136, -60.802529, -127.335578, -16968.733866 // --> Vector info: d2 = 2.111690, 1.689452, 0.763924. Determinants: -121.004412, -1.189075, 40449.110736, -16968.733866 ( 0.000000 -452.000000 -124.000000 ) ( 0.000000 -585.000000 -140.000000 ) ( -113.000000 -671.000000 -208.000000 ) ( ( -0.000047 0.003583 0.007504 ) ( 0.007131 0.000070 -2.383744 ) ) 17bsarris/15cliff3 0 0 0 ( -111.192440 -670.573804 -211.542751 ) ( 1.807560 -584.573804 -143.542751 ) ( 1.807560 -451.573804 -127.542751 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -111.192440 -670.573804 -211.542751 ) ( -113.000000 -671.000000 -208.000000 ) ( 0.000000 -585.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1.807560 -584.573804 -143.542751 ) ( 0.000000 -585.000000 -140.000000 ) ( 0.000000 -452.000000 -124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1.807560 -451.573804 -127.542751 ) ( 0.000000 -452.000000 -124.000000 ) ( -175.000000 -454.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.192440 -453.573804 -217.542751 ) ( -175.000000 -454.000000 -214.000000 ) ( -113.000000 -671.000000 -208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (348/262) # points: 5 { brushDef { // Surface normal: -0.428571, -0.285714, 0.857143 // RotY/Z : -1.029697 / -2.553590. Vector texS/T: (0.554700, -0.832050, 0.000000) / (-0.713186, -0.475457, -0.515079) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (173.066461, 170.847660, 280.678299) / (311.107567, 365.468186, 450.892017) // --> Vector info: d1 = 0.942257, 1.118018, 1.215958. Determinants: 9.690185, -19.521335, -1408.111816, -6160.000000 // --> Vector info: d2 = 0.346501, 0.503368, 1.477635. Determinants: -39.561596, -19.390484, 10744.863397, -6160.000000 ( -175.000000 -454.000000 -214.000000 ) ( -175.000000 -322.000000 -170.000000 ) ( -135.000000 -298.000000 -142.000000 ) ( ( -0.001573 0.003169 0.228590 ) ( 0.006422 0.003148 -1.744296 ) ) 17bsarris/15cliff3 0 0 0 ( -133.285714 -296.857143 -145.428571 ) ( -173.285714 -320.857143 -173.428571 ) ( -173.285714 -452.857143 -217.428571 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -133.285714 -296.857143 -145.428571 ) ( -135.000000 -298.000000 -142.000000 ) ( -175.000000 -322.000000 -170.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.285714 -320.857143 -173.428571 ) ( -175.000000 -322.000000 -170.000000 ) ( -175.000000 -454.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.285714 -452.857143 -217.428571 ) ( -175.000000 -454.000000 -214.000000 ) ( 0.000000 -452.000000 -124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1.714286 -450.857143 -127.428571 ) ( 0.000000 -452.000000 -124.000000 ) ( 0.000000 -319.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1.714286 -317.857143 -83.428571 ) ( 0.000000 -319.000000 -80.000000 ) ( -135.000000 -298.000000 -142.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (350/263) # points: 4 { brushDef { // Surface normal: -0.874157, 0.485643, 0.000000 // RotY/Z : 0.000000 / 2.634494. Vector texS/T: (-0.485643, -0.874157, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff2]: 256.000000/128.000000 // --> Vector A/B: (1407.393215, 1767.740269, 1767.740269) / (140.000000, 156.000000, -1925.000000) // --> Vector info: d1 = 0.124991, 1.411946, 1.411946. Determinants: -2678.153103, 0.000000, 3675486.019922, -749882.221319 // --> Vector info: d2 = 0.500000, 0.386173, 15.250000. Determinants: -0.946277, 5356.136453, -1123468.430265, -749882.221319 ( -175.000000 -1925.000000 1925.000000 ) ( -175.000000 -1925.000000 -156.000000 ) ( 0.000000 -1610.000000 -140.000000 ) ( ( 0.003571 0.000000 -4.901418 ) ( 0.000001 -0.007143 1.498193 ) ) 17bsarris/15cliff2 0 0 0 ( 3.496629 -1611.942572 -140.000000 ) ( -171.503371 -1926.942572 -156.000000 ) ( -171.503371 -1926.942572 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3.496629 -1611.942572 -140.000000 ) ( 0.000000 -1610.000000 -140.000000 ) ( -175.000000 -1925.000000 -156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.503371 -1926.942572 -156.000000 ) ( -175.000000 -1925.000000 -156.000000 ) ( -175.000000 -1925.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.503371 -1926.942572 1925.000000 ) ( -175.000000 -1925.000000 1925.000000 ) ( 0.000000 -1610.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3.496629 -1611.942572 1925.000000 ) ( 0.000000 -1610.000000 1925.000000 ) ( 0.000000 -1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (351/264) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (0.000000, -1610.000000, -1925.000000) / (0.000000, 0.000000, 175.000000) // --> Vector info: d1 = 1.000000, 6.750000, 7.875001. Determinants: 1006.250031, -0.001478, -281749.949373, -281750.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.625000. Determinants: -0.000008, -1006.250014, -0.012106, -281750.000000 ( -175.000000 -1925.000000 1925.000000 ) ( 0.000000 -1610.000000 1925.000000 ) ( 0.000000 0.000000 1925.000000 ) ( ( -0.003571 0.000000 1.000000 ) ( 0.000000 0.003571 0.000000 ) ) 17bsarris/13cnsky2 0 0 0 ( 0.000000 0.000000 1929.000000 ) ( 0.000000 -1610.000000 1929.000000 ) ( -175.000000 -1925.000000 1929.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 0.000000 1929.000000 ) ( 0.000000 0.000000 1925.000000 ) ( 0.000000 -1610.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -1610.000000 1929.000000 ) ( 0.000000 -1610.000000 1925.000000 ) ( -175.000000 -1925.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 -1925.000000 1929.000000 ) ( -175.000000 -1925.000000 1925.000000 ) ( -175.000000 0.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 0.000000 1929.000000 ) ( -175.000000 0.000000 1925.000000 ) ( 0.000000 0.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (352/265) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (0.000000, 0.000000, -175.000000) / (-210.000000, -1925.000000, -1925.000000) // --> Vector info: d1 = 0.227077, 0.231385, 0.856384. Determinants: 1071.874055, 0.753795, -67993.243862, -300125.000000 // --> Vector info: d2 = 12.999662, 0.749673, 0.750552. Determinants: 1.507981, -2143.748164, -4351710.791743, -300125.000000 ( -175.000000 0.000000 1925.000000 ) ( 0.000000 0.000000 1925.000000 ) ( 0.000000 0.000000 210.000000 ) ( ( -0.003571 -0.000003 0.226550 ) ( -0.000005 0.007143 14.499661 ) ) 17bsarris/15cliff3 0 0 0 ( 0.000000 4.000000 210.000000 ) ( 0.000000 4.000000 1925.000000 ) ( -175.000000 4.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 4.000000 210.000000 ) ( 0.000000 0.000000 210.000000 ) ( 0.000000 0.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 4.000000 1925.000000 ) ( 0.000000 0.000000 1925.000000 ) ( -175.000000 0.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 4.000000 1925.000000 ) ( -175.000000 0.000000 1925.000000 ) ( -175.000000 0.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 4.000000 210.000000 ) ( -175.000000 0.000000 210.000000 ) ( 0.000000 0.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (353/266) # points: 4 { brushDef { // Surface normal: 0.000000, -0.762929, 0.646482 // RotY/Z : -0.702964 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.646482, -0.762929) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (0.000000, -175.000000, -175.000000) / (-160.215125, -160.215125, 337.865190) // --> Vector info: d1 = 0.227077, 0.852077, 0.850824. Determinants: 311.299928, 0.219245, -19757.842129, -87164.055092 // --> Vector info: d2 = 0.999663, 1.000542, 4.557355. Determinants: 0.437836, -622.442317, -186859.323294, -87164.055092 ( -175.000000 -322.000000 -170.000000 ) ( -175.000000 0.000000 210.000000 ) ( 0.000000 0.000000 210.000000 ) ( ( -0.003571 -0.000003 0.226674 ) ( -0.000005 0.007141 2.143766 ) ) 17bsarris/15cliff3 0 0 0 ( 0.000000 3.051717 207.414072 ) ( -175.000000 3.051717 207.414072 ) ( -175.000000 -318.948283 -172.585928 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 3.051717 207.414072 ) ( 0.000000 0.000000 210.000000 ) ( -175.000000 0.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 3.051717 207.414072 ) ( -175.000000 0.000000 210.000000 ) ( -175.000000 -322.000000 -170.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 -318.948283 -172.585928 ) ( -175.000000 -322.000000 -170.000000 ) ( -135.000000 -298.000000 -142.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -135.000000 -294.948283 -144.585928 ) ( -135.000000 -298.000000 -142.000000 ) ( 0.000000 0.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (355/267) # points: 3 { brushDef { // Surface normal: -0.406152, -0.614692, 0.676161 // RotY/Z : -0.742540 / -2.154685. Vector texS/T: (0.834325, -0.551273, 0.000000) / (-0.372749, -0.564138, -0.736754) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (175.855969, 0.000000, 51.645346) / (238.900436, -154.718260, 323.053399) // --> Vector info: d1 = 0.155798, 0.227077, 0.680211. Determinants: 212.417340, -83.367581, -27361.129532, -63690.424312 // --> Vector info: d2 = 4.078648, 0.999663, 4.311981. Determinants: -167.261246, -423.475746, -129188.368535, -63690.424312 ( -135.000000 -298.000000 -142.000000 ) ( 0.000000 0.000000 210.000000 ) ( 0.000000 -319.000000 -80.000000 ) ( ( -0.003335 0.001309 0.429596 ) ( 0.002626 0.006649 2.028380 ) ) 17bsarris/15cliff3 0 0 0 ( 1.624608 -316.541232 -82.704645 ) ( 1.624608 2.458768 207.295355 ) ( -133.375392 -295.541232 -144.704645 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1.624608 -316.541232 -82.704645 ) ( 0.000000 -319.000000 -80.000000 ) ( 0.000000 0.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1.624608 2.458768 207.295355 ) ( 0.000000 0.000000 210.000000 ) ( -135.000000 -298.000000 -142.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -133.375392 -295.541232 -144.704645 ) ( -135.000000 -298.000000 -142.000000 ) ( 0.000000 -319.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (357/268) # points: 4 { brushDef { // Surface normal: -0.096324, 0.000000, 0.995350 // RotY/Z : -1.474323 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.995350, 0.000000, -0.096324) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (454.000000, 704.000000, 703.000000) / (194.799630, 194.799630, 132.509984) // --> Vector info: d1 = 2.342113, 0.552953, 0.558621. Determinants: 111.446129, -0.372119, -86996.394187, -15572.411502 // --> Vector info: d2 = 1.386560, 1.386556, 0.944812. Determinants: 0.000290, -110.435938, -79.337595, -15572.411502 ( -113.000000 -703.000000 -208.000000 ) ( -175.000000 -704.000000 -214.000000 ) ( -175.000000 -454.000000 -214.000000 ) ( ( -0.007157 0.000024 5.586572 ) ( 0.000000 0.007092 0.005095 ) ) 17bsarris/14frock2 0 0 0 ( -174.614703 -454.000000 -217.981400 ) ( -174.614703 -704.000000 -217.981400 ) ( -112.614703 -703.000000 -211.981400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.614703 -454.000000 -217.981400 ) ( -175.000000 -454.000000 -214.000000 ) ( -175.000000 -704.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.614703 -704.000000 -217.981400 ) ( -175.000000 -704.000000 -214.000000 ) ( -113.000000 -703.000000 -208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -112.614703 -703.000000 -211.981400 ) ( -113.000000 -703.000000 -208.000000 ) ( -113.000000 -671.000000 -208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -112.614703 -671.000000 -211.981400 ) ( -113.000000 -671.000000 -208.000000 ) ( -175.000000 -454.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (358/269) # points: 4 { brushDef { // Surface normal: -0.210973, 0.066937, 0.975197 // RotY/Z : -1.347611 / 2.834363. Vector texS/T: (-0.302419, -0.953175, 0.000000) / (-0.929534, 0.294918, -0.221337) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (960.659522, 1082.352411, 1887.785346) / (-135.585061, -108.477114, -370.520598) // --> Vector info: d1 = 1.486111, 1.826236, 0.998500. Determinants: -66.689235, -374.677055, -66572.499745, -53722.461522 // --> Vector info: d2 = 0.039113, 0.863106, 6.853723. Determinants: -378.315257, 65.344643, 370190.662611, -53722.461522 ( -175.000000 -1925.000000 -156.000000 ) ( -175.000000 -1080.000000 -214.000000 ) ( -113.000000 -972.000000 -208.000000 ) ( ( 0.001241 0.006974 1.239193 ) ( 0.007042 -0.001216 -6.890799 ) ) 17bsarris/14frock2 0 0 0 ( -112.156107 -972.267746 -211.900789 ) ( -174.156107 -1080.267746 -217.900789 ) ( -174.156107 -1925.267746 -159.900789 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -112.156107 -972.267746 -211.900789 ) ( -113.000000 -972.000000 -208.000000 ) ( -175.000000 -1080.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.156107 -1080.267746 -217.900789 ) ( -175.000000 -1080.000000 -214.000000 ) ( -175.000000 -1925.000000 -156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.156107 -1925.267746 -159.900789 ) ( -175.000000 -1925.000000 -156.000000 ) ( 0.000000 -1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.843893 -1610.267746 -143.900789 ) ( 0.000000 -1610.000000 -140.000000 ) ( -113.000000 -972.000000 -208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (359/270) # points: 4 { brushDef { // Surface normal: -0.096324, 0.000000, 0.995350 // RotY/Z : -1.474323 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.995350, 0.000000, -0.096324) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (871.000000, 1080.000000, 972.000000) / (194.799630, 194.799630, 132.509984) // --> Vector info: d1 = 1.053289, 0.868983, 0.526158. Determinants: 11.480383, -91.555444, -5876.728601, -13018.536016 // --> Vector info: d2 = 0.368133, 1.850824, 1.027866. Determinants: -92.356330, -11.867635, 77961.627111, -13018.536016 ( -113.000000 -972.000000 -208.000000 ) ( -175.000000 -1080.000000 -214.000000 ) ( -175.000000 -871.000000 -214.000000 ) ( ( -0.000882 0.007033 0.451412 ) ( 0.007094 0.000912 -5.988510 ) ) 17bsarris/14frock2 0 0 0 ( -174.614703 -871.000000 -217.981400 ) ( -174.614703 -1080.000000 -217.981400 ) ( -112.614703 -972.000000 -211.981400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.614703 -871.000000 -217.981400 ) ( -175.000000 -871.000000 -214.000000 ) ( -175.000000 -1080.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.614703 -1080.000000 -217.981400 ) ( -175.000000 -1080.000000 -214.000000 ) ( -113.000000 -972.000000 -208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -112.614703 -972.000000 -211.981400 ) ( -113.000000 -972.000000 -208.000000 ) ( -113.000000 -899.000000 -208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -112.614703 -899.000000 -211.981400 ) ( -113.000000 -899.000000 -208.000000 ) ( -175.000000 -871.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (361/271) # points: 5 { brushDef { // Surface normal: -0.138981, -0.191453, 0.971612 // RotY/Z : -1.331953 / -2.198711. Vector texS/T: (0.809254, -0.587459, 0.000000) / (-0.570782, -0.786281, -0.236579) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (560.543417, 894.183942, 571.609219) / (340.126068, 340.126068, 124.553463) // --> Vector info: d1 = 0.678283, 1.437038, 1.295691. Determinants: -163.566734, 197.596113, -24305.984342, -71923.757132 // --> Vector info: d2 = 2.174656, 0.342779, 3.098222. Determinants: 394.902445, 328.410106, -489470.227442, -71923.757132 ( 400.000000 -422.000000 -89.000000 ) ( 538.000000 -781.000000 -140.000000 ) ( 268.000000 -585.000000 -140.000000 ) ( ( 0.002274 -0.002747 0.337941 ) ( -0.005491 -0.004566 6.805404 ) ) 17bsarris/15cliff3 0 0 0 ( 268.555922 -584.234189 -143.886449 ) ( 538.555922 -780.234189 -143.886449 ) ( 400.555922 -421.234189 -92.886449 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.555922 -584.234189 -143.886449 ) ( 268.000000 -585.000000 -140.000000 ) ( 538.000000 -781.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 538.555922 -780.234189 -143.886449 ) ( 538.000000 -781.000000 -140.000000 ) ( 400.000000 -422.000000 -89.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 400.555922 -421.234189 -92.886449 ) ( 400.000000 -422.000000 -89.000000 ) ( 336.000000 -300.000000 -74.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 336.555922 -299.234189 -77.886449 ) ( 336.000000 -300.000000 -74.000000 ) ( 195.000000 -452.000000 -124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 195.555922 -451.234189 -127.886449 ) ( 195.000000 -452.000000 -124.000000 ) ( 268.000000 -585.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (363/272) # points: 4 { brushDef { // Surface normal: -0.484284, -0.840736, 0.242142 // RotY/Z : -0.244573 / -2.093399. Vector texS/T: (0.866523, -0.499137, 0.000000) / (-0.120862, -0.209821, -0.970241) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (242.626395, 64.122690, 354.820833) / (-637.331192, -212.694374, 34.666879) // --> Vector info: d1 = 0.640084, 0.272092, 0.761591. Determinants: -298.886052, 19.597099, -22268.016953, -167596.034667 // --> Vector info: d2 = 3.348102, 1.874997, 0.925601. Determinants: 38.759348, 597.699740, -189599.987461, -167596.034667 ( 296.000000 -197.000000 -30.000000 ) ( 74.000000 0.000000 210.000000 ) ( 280.000000 0.000000 622.000000 ) ( ( 0.001783 -0.000117 0.132867 ) ( -0.000231 -0.003566 1.131292 ) ) 17bsarris/15cliff3 0 0 0 ( 281.937134 3.362944 621.031433 ) ( 75.937134 3.362944 209.031433 ) ( 297.937134 -193.637056 -30.968567 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 281.937134 3.362944 621.031433 ) ( 280.000000 0.000000 622.000000 ) ( 74.000000 0.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.937134 3.362944 209.031433 ) ( 74.000000 0.000000 210.000000 ) ( 296.000000 -197.000000 -30.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 297.937134 -193.637056 -30.968567 ) ( 296.000000 -197.000000 -30.000000 ) ( 382.000000 -178.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 383.937134 -174.637056 209.031433 ) ( 382.000000 -178.000000 210.000000 ) ( 280.000000 0.000000 622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (364/273) # points: 6 { brushDef { // Surface normal: -0.820811, -0.465535, 0.330979 // RotY/Z : -0.337341 / -2.625667. Vector texS/T: (0.493340, -0.869837, 0.000000) / (-0.287897, -0.163285, -0.943638) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (420.312787, 343.286818, 317.386462) / (-279.076083, -279.076083, -24.741320) // --> Vector info: d1 = 0.496109, 0.634539, 0.679869. Determinants: 35.207652, 0.093823, -24491.004988, -19590.381722 // --> Vector info: d2 = 1.000000, 1.000000, 1.908191. Determinants: 0.000000, -69.954313, -39112.956115, -19590.381722 ( 296.000000 -197.000000 -30.000000 ) ( 382.000000 -178.000000 210.000000 ) ( 420.000000 -245.000000 210.000000 ) ( ( -0.001797 -0.000005 1.250155 ) ( 0.000000 0.003571 1.996539 ) ) 17bsarris/15cliff3 0 0 0 ( 423.283244 -243.137862 208.676085 ) ( 385.283244 -176.137862 208.676085 ) ( 299.283244 -195.137862 -31.323915 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 423.283244 -243.137862 208.676085 ) ( 420.000000 -245.000000 210.000000 ) ( 382.000000 -178.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.283244 -176.137862 208.676085 ) ( 382.000000 -178.000000 210.000000 ) ( 296.000000 -197.000000 -30.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 299.283244 -195.137862 -31.323915 ) ( 296.000000 -197.000000 -30.000000 ) ( 297.000000 -209.000000 -44.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 300.283244 -207.137862 -45.323915 ) ( 297.000000 -209.000000 -44.000000 ) ( 336.000000 -300.000000 -74.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.283244 -298.137862 -75.323915 ) ( 336.000000 -300.000000 -74.000000 ) ( 400.000000 -422.000000 -89.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.283244 -420.137862 -90.323915 ) ( 400.000000 -422.000000 -89.000000 ) ( 420.000000 -245.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (365/274) # points: 4 { brushDef { // Surface normal: -0.881664, -0.377856, 0.282655 // RotY/Z : -0.286561 / -2.736701. Vector texS/T: (0.393919, -0.919145, 0.000000) / (-0.259801, -0.111343, -0.959222) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (923.740755, 390.636638, 545.446922) / (-283.273789, -283.273789, 28.437256) // --> Vector info: d1 = 2.903943, 1.000000, 1.553528. Determinants: -593.480083, -0.337872, 65564.911820, -166174.441777 // --> Vector info: d2 = 3.000000, 3.000000, 0.775350. Determinants: -0.000075, 1185.970191, -162569.025906, -166174.441777 ( 400.000000 -422.000000 -89.000000 ) ( 420.000000 -245.000000 210.000000 ) ( 630.000000 -735.000000 210.000000 ) ( ( 0.003571 0.000002 -0.394555 ) ( 0.000000 -0.007137 0.978303 ) ) 17bsarris/15cliff3 0 0 0 ( 633.526655 -733.488576 208.869381 ) ( 423.526655 -243.488576 208.869381 ) ( 403.526655 -420.488576 -90.130619 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 633.526655 -733.488576 208.869381 ) ( 630.000000 -735.000000 210.000000 ) ( 420.000000 -245.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 423.526655 -243.488576 208.869381 ) ( 420.000000 -245.000000 210.000000 ) ( 400.000000 -422.000000 -89.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.526655 -420.488576 -90.130619 ) ( 400.000000 -422.000000 -89.000000 ) ( 538.000000 -781.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 541.526655 -779.488576 -141.130619 ) ( 538.000000 -781.000000 -140.000000 ) ( 630.000000 -735.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (367/275) # points: 4 { brushDef { // Surface normal: -0.823155, 0.457308, 0.336579 // RotY/Z : -0.343281 / 2.634494. Vector texS/T: (-0.485643, -0.874157, 0.000000) / (-0.294223, 0.163457, -0.941655) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (1064.043662, 703.696607, 667.953288) / (-571.901011, -571.901011, -200.215102) // --> Vector info: d1 = 1.643477, 1.000000, 0.936057. Determinants: -239.171321, 0.041722, 34391.985253, -133935.922739 // --> Vector info: d2 = 2.000000, 2.000000, 0.672268. Determinants: -0.000134, 478.444162, 5751.012399, -133935.922739 ( 538.000000 -1063.000000 -140.000000 ) ( 630.000000 -1155.000000 210.000000 ) ( 455.000000 -1470.000000 210.000000 ) ( ( 0.001786 0.000000 -0.256779 ) ( 0.000000 -0.003572 -0.042939 ) ) 17bsarris/15cliff3 0 0 0 ( 458.292619 -1471.829233 208.653685 ) ( 633.292619 -1156.829233 208.653685 ) ( 541.292619 -1064.829233 -141.346315 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 458.292619 -1471.829233 208.653685 ) ( 455.000000 -1470.000000 210.000000 ) ( 630.000000 -1155.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 633.292619 -1156.829233 208.653685 ) ( 630.000000 -1155.000000 210.000000 ) ( 538.000000 -1063.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 541.292619 -1064.829233 -141.346315 ) ( 538.000000 -1063.000000 -140.000000 ) ( 420.000000 -1274.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 423.292619 -1275.829233 -141.346315 ) ( 420.000000 -1274.000000 -140.000000 ) ( 455.000000 -1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (368/276) # points: 3 { brushDef { // Surface normal: -0.294086, 0.955779, 0.000000 // RotY/Z : 0.000000 / 1.869295. Vector texS/T: (-0.955779, -0.294086, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (473.478217, -2.573251, 473.478217) / (-210.000000, -210.000000, 140.000000) // --> Vector info: d1 = 1.124999, 0.274907, 1.125001. Determinants: -297.532177, -0.001134, -46570.340412, -166618.013732 // --> Vector info: d2 = 2.000000, 1.999994, 0.750000. Determinants: -0.002086, 595.064335, -208271.529334, -166618.013732 ( 0.000000 -1610.000000 -140.000000 ) ( 455.000000 -1470.000000 210.000000 ) ( 0.000000 -1610.000000 210.000000 ) ( ( 0.001786 0.000000 0.279504 ) ( 0.000000 -0.003571 1.249994 ) ) 17bsarris/15cliff3 0 0 0 ( 1.176343 -1613.823116 210.000000 ) ( 456.176343 -1473.823116 210.000000 ) ( 1.176343 -1613.823116 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1.176343 -1613.823116 210.000000 ) ( 0.000000 -1610.000000 210.000000 ) ( 455.000000 -1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 456.176343 -1473.823116 210.000000 ) ( 455.000000 -1470.000000 210.000000 ) ( 0.000000 -1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1.176343 -1613.823116 -140.000000 ) ( 0.000000 -1610.000000 -140.000000 ) ( 0.000000 -1610.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (370/277) # points: 3 { brushDef { // Surface normal: 0.210435, -0.657610, 0.723371 // RotY/Z : -0.808672 / -1.261093. Vector texS/T: (0.952424, 0.304776, 0.000000) / (0.220466, -0.688956, -0.690459) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (0.000000, -97.223457, 145.835185) / (-144.996466, 275.013771, 222.874570) // --> Vector info: d1 = 0.000000, 0.000000, 0.802605. Determinants: -337.102308, -78.032030, -11314.368162, -97017.964604 // --> Vector info: d2 = 4.000000, 0.917416, 1.677176. Determinants: -158.383283, 675.382163, -290143.831738, -97017.964604 ( 220.000000 -209.000000 -44.000000 ) ( 0.000000 -319.000000 -80.000000 ) ( 0.000000 0.000000 210.000000 ) ( ( 0.003475 0.000804 0.116621 ) ( 0.001633 -0.006961 2.990620 ) ) 17bsarris/15cliff3 0 0 0 ( -0.841741 2.630441 207.106515 ) ( -0.841741 -316.369559 -82.893485 ) ( 219.158259 -206.369559 -46.893485 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -0.841741 2.630441 207.106515 ) ( 0.000000 0.000000 210.000000 ) ( 0.000000 -319.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -0.841741 -316.369559 -82.893485 ) ( 0.000000 -319.000000 -80.000000 ) ( 220.000000 -209.000000 -44.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.158259 -206.369559 -46.893485 ) ( 220.000000 -209.000000 -44.000000 ) ( 0.000000 0.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (371/278) # points: 3 { brushDef { // Surface normal: -0.558799, 0.698498, 0.447039 // RotY/Z : -0.463452 / 2.245537. Vector texS/T: (-0.780869, -0.624695, 0.000000) / (-0.279263, 0.349079, -0.894514) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (563.006412, 467.896591, 1005.759027) / (-828.058585, -436.784868, -436.784868) // --> Vector info: d1 = 0.274906, 0.168119, 1.125001. Determinants: -374.402964, -33.572094, 125137.212818, -210451.434778 // --> Vector info: d2 = 1.999339, 0.577834, 0.750000. Determinants: -67.363887, 748.199424, 236715.448091, -210451.434778 ( 0.000000 -1610.000000 -140.000000 ) ( 420.000000 -1274.000000 -140.000000 ) ( 455.000000 -1470.000000 210.000000 ) ( ( 0.001779 0.000160 -0.594613 ) ( 0.000320 -0.003555 -1.124798 ) ) 17bsarris/15cliff3 0 0 0 ( 457.235195 -1472.793994 208.211844 ) ( 422.235195 -1276.793994 -141.788156 ) ( 2.235195 -1612.793994 -141.788156 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.235195 -1472.793994 208.211844 ) ( 455.000000 -1470.000000 210.000000 ) ( 420.000000 -1274.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 422.235195 -1276.793994 -141.788156 ) ( 420.000000 -1274.000000 -140.000000 ) ( 0.000000 -1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.235195 -1612.793994 -141.788156 ) ( 0.000000 -1610.000000 -140.000000 ) ( 455.000000 -1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (372/279) # points: 7 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [13cnsky2]: 256.000000/256.000000 // --> Vector A/B: (0.000000, -245.000000, -735.000000) / (-280.000000, -420.000000, -630.000000) // --> Vector info: d1 = 1.000000, 2.007782, 3.899312. Determinants: 53.179905, 30.388489, -8641.223117, -17150.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.217059. Determinants: 30.388429, -53.179780, -32040.334423, -17150.000000 ( 630.000000 -735.000000 1925.000000 ) ( 420.000000 -245.000000 1925.000000 ) ( 280.000000 0.000000 1925.000000 ) ( ( -0.003101 -0.001772 0.503861 ) ( -0.001772 0.003101 1.868241 ) ) 17bsarris/13cnsky2 0 0 0 ( 280.000000 0.000000 1929.000000 ) ( 420.000000 -245.000000 1929.000000 ) ( 630.000000 -735.000000 1929.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 0.000000 1929.000000 ) ( 280.000000 0.000000 1925.000000 ) ( 420.000000 -245.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.000000 -245.000000 1929.000000 ) ( 420.000000 -245.000000 1925.000000 ) ( 630.000000 -735.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 -735.000000 1929.000000 ) ( 630.000000 -735.000000 1925.000000 ) ( 630.000000 -1155.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 -1155.000000 1929.000000 ) ( 630.000000 -1155.000000 1925.000000 ) ( 455.000000 -1470.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1470.000000 1929.000000 ) ( 455.000000 -1470.000000 1925.000000 ) ( 0.000000 -1610.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -1610.000000 1929.000000 ) ( 0.000000 -1610.000000 1925.000000 ) ( 0.000000 0.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 0.000000 1929.000000 ) ( 0.000000 0.000000 1925.000000 ) ( 280.000000 0.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (373/280) # points: 5 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff2]: 256.000000/128.000000 // --> Vector A/B: (0.000000, 74.000000, 280.000000) / (-210.000000, -210.000000, -622.000000) // --> Vector info: d1 = 0.140087, 0.271811, 0.640084. Determinants: -54.270434, 0.116960, -4246.407539, -30488.000000 // --> Vector info: d2 = 0.874994, 0.874995, 2.348102. Determinants: -0.000393, 109.009711, -3784.786284, -30488.000000 ( 280.000000 0.000000 622.000000 ) ( 74.000000 0.000000 210.000000 ) ( 0.000000 0.000000 210.000000 ) ( ( 0.001780 -0.000004 0.139281 ) ( 0.000000 -0.003575 0.124140 ) ) 17bsarris/15cliff2 0 0 0 ( 0.000000 4.000000 210.000000 ) ( 74.000000 4.000000 210.000000 ) ( 280.000000 4.000000 622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 4.000000 210.000000 ) ( 0.000000 0.000000 210.000000 ) ( 74.000000 0.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 4.000000 210.000000 ) ( 74.000000 0.000000 210.000000 ) ( 280.000000 0.000000 622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 4.000000 622.000000 ) ( 280.000000 0.000000 622.000000 ) ( 280.000000 0.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 4.000000 1925.000000 ) ( 280.000000 0.000000 1925.000000 ) ( 0.000000 0.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 4.000000 1925.000000 ) ( 0.000000 0.000000 1925.000000 ) ( 0.000000 0.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (374/281) # points: 4 { brushDef { // Surface normal: -0.294086, 0.955779, 0.000000 // RotY/Z : 0.000000 / 1.869295. Vector texS/T: (-0.955779, -0.294086, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-2.573251, 473.478217, 473.478217) / (-210.000000, -210.000000, -1925.000000) // --> Vector info: d1 = 0.274908, 1.125000, 1.124992. Determinants: -1457.907666, -0.003859, -228195.089248, -816428.267287 // --> Vector info: d2 = 0.999996, 1.000000, 7.125000. Determinants: -0.007570, 2915.815240, -204103.482536, -816428.267287 ( 0.000000 -1610.000000 1925.000000 ) ( 0.000000 -1610.000000 210.000000 ) ( 455.000000 -1470.000000 210.000000 ) ( ( 0.001786 0.000000 0.279504 ) ( 0.000000 -0.003571 0.249996 ) ) 17bsarris/15cliff3 0 0 0 ( 456.176343 -1473.823116 210.000000 ) ( 1.176343 -1613.823116 210.000000 ) ( 1.176343 -1613.823116 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 456.176343 -1473.823116 210.000000 ) ( 455.000000 -1470.000000 210.000000 ) ( 0.000000 -1610.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1.176343 -1613.823116 210.000000 ) ( 0.000000 -1610.000000 210.000000 ) ( 0.000000 -1610.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1.176343 -1613.823116 1925.000000 ) ( 0.000000 -1610.000000 1925.000000 ) ( 455.000000 -1470.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 456.176343 -1473.823116 1925.000000 ) ( 455.000000 -1470.000000 1925.000000 ) ( 455.000000 -1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (378/282) # points: 4 { brushDef { // Surface normal: -0.919145, -0.393919, 0.000000 // RotY/Z : 0.000000 / -2.736701. Vector texS/T: (0.393919, -0.919145, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (390.636638, 923.740755, 923.740755) / (-210.000000, -210.000000, -529.000000) // --> Vector info: d1 = 1.000000, 2.903943, 2.903943. Determinants: -607.357894, 0.000000, 67196.062832, -170060.213454 // --> Vector info: d2 = 0.000000, 0.000000, 2.275862. Determinants: 0.000007, 1213.271611, 254787.020796, -170060.213454 ( 630.000000 -735.000000 529.000000 ) ( 630.000000 -735.000000 210.000000 ) ( 420.000000 -245.000000 210.000000 ) ( ( 0.003571 0.000000 -0.395131 ) ( 0.000000 -0.007134 -1.498217 ) ) 17bsarris/15cliff3 0 0 0 ( 423.676580 -243.424323 210.000000 ) ( 633.676580 -733.424323 210.000000 ) ( 633.676580 -733.424323 529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 423.676580 -243.424323 210.000000 ) ( 420.000000 -245.000000 210.000000 ) ( 630.000000 -735.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 633.676580 -733.424323 210.000000 ) ( 630.000000 -735.000000 210.000000 ) ( 630.000000 -735.000000 529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 633.676580 -733.424323 529.000000 ) ( 630.000000 -735.000000 529.000000 ) ( 420.000000 -245.000000 664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 423.676580 -243.424323 664.000000 ) ( 420.000000 -245.000000 664.000000 ) ( 420.000000 -245.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (379/283) # points: 4 { brushDef { // Surface normal: -0.874157, 0.485643, 0.000000 // RotY/Z : 0.000000 / 2.634494. Vector texS/T: (-0.485643, -0.874157, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (703.696607, 1064.043662, 1064.043662) / (-210.000000, -210.000000, -415.000000) // --> Vector info: d1 = 1.000000, 1.643477, 1.643477. Determinants: -131.912790, 0.000000, 18955.449654, -73871.146262 // --> Vector info: d2 = 0.000000, 0.000000, 0.730469. Determinants: 0.000011, 263.222274, 55276.663312, -73871.146262 ( 455.000000 -1470.000000 415.000000 ) ( 455.000000 -1470.000000 210.000000 ) ( 630.000000 -1155.000000 210.000000 ) ( ( 0.001786 0.000000 -0.256602 ) ( 0.000000 -0.003563 -0.748285 ) ) 17bsarris/15cliff3 0 0 0 ( 633.496629 -1156.942572 210.000000 ) ( 458.496629 -1471.942572 210.000000 ) ( 458.496629 -1471.942572 415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 633.496629 -1156.942572 210.000000 ) ( 630.000000 -1155.000000 210.000000 ) ( 455.000000 -1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 458.496629 -1471.942572 210.000000 ) ( 455.000000 -1470.000000 210.000000 ) ( 455.000000 -1470.000000 415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 458.496629 -1471.942572 415.000000 ) ( 455.000000 -1470.000000 415.000000 ) ( 630.000000 -1155.000000 346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 633.496629 -1156.942572 346.000000 ) ( 630.000000 -1155.000000 346.000000 ) ( 630.000000 -1155.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (381/284) # points: 4 { brushDef { // Surface normal: -0.868243, -0.496139, 0.000000 // RotY/Z : 0.000000 / -2.622447. Vector texS/T: (0.496139, -0.868243, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (340.475346, 138.918903, 138.918903) / (-1925.000000, -1925.000000, -875.000000) // --> Vector info: d1 = 1.000000, 0.640078, 0.640083. Determinants: -377.918219, -0.000986, -82964.314512, -211634.265893 // --> Vector info: d2 = 4.000000, 3.999998, 0.249998. Determinants: -0.002256, 755.836664, 608449.181649, -211634.265893 ( 280.000000 0.000000 875.000000 ) ( 280.000000 0.000000 1925.000000 ) ( 380.000000 -175.000000 1925.000000 ) ( ( 0.001786 0.000000 0.392017 ) ( 0.000000 -0.003571 -2.875003 ) ) 17bsarris/15cliff3 0 0 0 ( 383.472973 -173.015444 1925.000000 ) ( 283.472973 1.984556 1925.000000 ) ( 283.472973 1.984556 875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 383.472973 -173.015444 1925.000000 ) ( 380.000000 -175.000000 1925.000000 ) ( 280.000000 0.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.472973 1.984556 1925.000000 ) ( 280.000000 0.000000 1925.000000 ) ( 280.000000 0.000000 875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.472973 1.984556 875.000000 ) ( 280.000000 0.000000 875.000000 ) ( 380.000000 -175.000000 875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 383.472973 -173.015444 875.000000 ) ( 380.000000 -175.000000 875.000000 ) ( 380.000000 -175.000000 1925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (382/285) # points: 5 { brushDef { // Surface normal: 0.000000, -0.772193, 0.635388 // RotY/Z : -0.688510 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.635388, -0.772193) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (74.000000, 0.000000, 220.000000) / (-162.160622, -162.160622, 166.772502) // --> Vector info: d1 = 0.263370, 0.000000, 0.802604. Determinants: -86.631028, -1.451321, -235.348716, -24341.051169 // --> Vector info: d2 = 3.008173, 3.000000, 0.677789. Determinants: -2.688211, 173.641534, -44865.334346, -24341.051169 ( 220.000000 -209.000000 -44.000000 ) ( 0.000000 0.000000 210.000000 ) ( 74.000000 0.000000 210.000000 ) ( ( 0.003559 0.000060 0.009669 ) ( 0.000110 -0.007134 1.843196 ) ) 17bsarris/15cliff3 0 0 0 ( 74.000000 3.088774 207.458450 ) ( 0.000000 3.088774 207.458450 ) ( 220.000000 -205.911226 -46.541550 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 3.088774 207.458450 ) ( 74.000000 0.000000 210.000000 ) ( 0.000000 0.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 3.088774 207.458450 ) ( 0.000000 0.000000 210.000000 ) ( 220.000000 -209.000000 -44.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 220.000000 -205.911226 -46.541550 ) ( 220.000000 -209.000000 -44.000000 ) ( 297.000000 -209.000000 -44.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 297.000000 -205.911226 -46.541550 ) ( 297.000000 -209.000000 -44.000000 ) ( 296.000000 -197.000000 -30.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 296.000000 -193.911226 -32.541550 ) ( 296.000000 -197.000000 -30.000000 ) ( 74.000000 0.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (383/286) # points: 6 { brushDef { // Surface normal: -0.869837, -0.493340, 0.000000 // RotY/Z : 0.000000 / -2.625667. Vector texS/T: (0.493340, -0.869837, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (343.286818, 420.312787, 420.312787) / (-210.000000, -210.000000, -700.000000) // --> Vector info: d1 = 1.005547, 1.143977, 1.143976. Determinants: -67.830874, -0.000119, -14666.656882, -37742.725127 // --> Vector info: d2 = 0.875000, 0.875001, 2.625000. Determinants: -0.000234, 134.795410, -4717.786173, -37742.725127 ( 420.000000 -245.000000 700.000000 ) ( 420.000000 -245.000000 210.000000 ) ( 382.000000 -178.000000 210.000000 ) ( ( 0.001797 0.000000 0.388596 ) ( 0.000000 -0.003571 0.124999 ) ) 17bsarris/15cliff3 0 0 0 ( 385.479346 -176.026640 210.000000 ) ( 423.479346 -243.026640 210.000000 ) ( 423.479346 -243.026640 700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.479346 -176.026640 210.000000 ) ( 382.000000 -178.000000 210.000000 ) ( 420.000000 -245.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 423.479346 -243.026640 210.000000 ) ( 420.000000 -245.000000 210.000000 ) ( 420.000000 -245.000000 700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 423.479346 -243.026640 700.000000 ) ( 420.000000 -245.000000 700.000000 ) ( 380.000000 -175.000000 875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 383.479346 -173.026640 875.000000 ) ( 380.000000 -175.000000 875.000000 ) ( 280.000000 0.000000 875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.479346 1.973360 875.000000 ) ( 280.000000 0.000000 875.000000 ) ( 280.000000 0.000000 622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.479346 1.973360 622.000000 ) ( 280.000000 0.000000 622.000000 ) ( 382.000000 -178.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (384/287) # points: 6 { brushDef { // Surface normal: 0.000000, -0.313095, 0.949722 // RotY/Z : -1.252346 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.949722, -0.313095) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (336.000000, 297.000000, 220.000000) / (308.085571, 212.268036, 212.268036) // --> Vector info: d1 = 2.187947, 2.073947, 1.799870. Determinants: -26.261377, 1.911013, -7907.498893, -7377.950190 // --> Vector info: d2 = 1.065821, 1.770266, 1.814641. Determinants: 4.251920, 52.511643, -25470.298382, -7377.950190 ( 220.000000 -209.000000 -44.000000 ) ( 297.000000 -209.000000 -44.000000 ) ( 336.000000 -300.000000 -74.000000 ) ( ( 0.003559 -0.000259 1.071775 ) ( -0.000576 -0.007117 3.452219 ) ) 17bsarris/15cliff3 0 0 0 ( 336.000000 -298.747620 -77.798887 ) ( 297.000000 -207.747620 -47.798887 ) ( 220.000000 -207.747620 -47.798887 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 336.000000 -298.747620 -77.798887 ) ( 336.000000 -300.000000 -74.000000 ) ( 297.000000 -209.000000 -44.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 297.000000 -207.747620 -47.798887 ) ( 297.000000 -209.000000 -44.000000 ) ( 220.000000 -209.000000 -44.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 220.000000 -207.747620 -47.798887 ) ( 220.000000 -209.000000 -44.000000 ) ( 0.000000 -319.000000 -80.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -317.747620 -83.798887 ) ( 0.000000 -319.000000 -80.000000 ) ( 0.000000 -452.000000 -124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -450.747620 -127.798887 ) ( 0.000000 -452.000000 -124.000000 ) ( 195.000000 -452.000000 -124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 195.000000 -450.747620 -127.798887 ) ( 195.000000 -452.000000 -124.000000 ) ( 336.000000 -300.000000 -74.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (385/288) # points: 4 { brushDef { // Surface normal: 0.000000, -0.119440, 0.992841 // RotY/Z : -1.451071 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.992841, -0.119440) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (195.000000, 0.000000, 0.000000) / (463.574853, 463.574853, 597.533801) // --> Vector info: d1 = 1.638004, 0.943890, 0.905544. Determinants: -92.982850, 7.477422, -28122.629401, -26121.995042 // --> Vector info: d2 = 1.002630, 1.114475, 0.162583. Determinants: 14.982769, 185.619060, -115160.651814, -26121.995042 ( 0.000000 -585.000000 -140.000000 ) ( 0.000000 -452.000000 -124.000000 ) ( 195.000000 -452.000000 -124.000000 ) ( ( 0.003560 -0.000286 1.076588 ) ( -0.000574 -0.007106 4.408570 ) ) 17bsarris/15cliff3 0 0 0 ( 195.000000 -451.522242 -127.971366 ) ( 0.000000 -451.522242 -127.971366 ) ( 0.000000 -584.522242 -143.971366 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 195.000000 -451.522242 -127.971366 ) ( 195.000000 -452.000000 -124.000000 ) ( 0.000000 -452.000000 -124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -451.522242 -127.971366 ) ( 0.000000 -452.000000 -124.000000 ) ( 0.000000 -585.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -584.522242 -143.971366 ) ( 0.000000 -585.000000 -140.000000 ) ( 268.000000 -585.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.000000 -584.522242 -143.971366 ) ( 268.000000 -585.000000 -140.000000 ) ( 195.000000 -452.000000 -124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (387/289) # points: 5 { brushDef { // Surface normal: 0.000164, 0.106330, 0.994331 // RotY/Z : -1.464265 / 1.569252. Vector texS/T: (-0.999999, 0.001544, 0.000000) / (0.001536, 0.994330, -0.106330) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-1.417759, -2.486484, -421.967064) / (-890.039959, -1585.984538, -1247.416905) // --> Vector info: d1 = 3.738869, 3.038268, 0.405133. Determinants: -2069.717030, -291.074159, -1354862.368855, -292297.072007 // --> Vector info: d2 = 0.540056, 5.463511, 2.652033. Determinants: -289.710052, 2068.298560, 1682600.911257, -292297.072007 ( 420.000000 -1274.000000 -176.000000 ) ( 0.000000 -1610.000000 -140.000000 ) ( 0.000000 -918.000000 -214.000000 ) ( ( 0.007081 0.000996 4.635224 ) ( 0.000991 -0.007076 -5.756475 ) ) 17bsarris/14frock2 0 0 0 ( -0.000657 -918.425321 -217.977323 ) ( -0.000657 -1610.425321 -143.977323 ) ( 419.999343 -1274.425321 -179.977323 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -0.000657 -918.425321 -217.977323 ) ( 0.000000 -918.000000 -214.000000 ) ( 0.000000 -1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -0.000657 -1610.425321 -143.977323 ) ( 0.000000 -1610.000000 -140.000000 ) ( 420.000000 -1274.000000 -176.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 419.999343 -1274.425321 -179.977323 ) ( 420.000000 -1274.000000 -176.000000 ) ( 437.000000 -1245.000000 -179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 436.999343 -1245.425321 -182.977323 ) ( 437.000000 -1245.000000 -179.000000 ) ( 382.000000 -918.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 381.999343 -918.425321 -217.977323 ) ( 382.000000 -918.000000 -214.000000 ) ( 0.000000 -918.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (388/290) # points: 4 { brushDef { // Surface normal: -0.872788, 0.488099, 0.000000 // RotY/Z : 0.000000 / 2.631682. Vector texS/T: (-0.488099, -0.872788, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (906.930158, 665.176151, 665.176151) / (140.000000, 140.000000, 198.000000) // --> Vector info: d1 = 0.725001, 0.725001, 0.933386. Determinants: 0.000000, -50.377921, -3112.862445, -14021.732418 // --> Vector info: d2 = 1.945857, 0.219229, 0.219229. Determinants: -100.144434, 0.000000, 63539.717111, -14021.732418 ( 538.000000 -1063.000000 -198.000000 ) ( 538.000000 -1063.000000 -140.000000 ) ( 420.000000 -1274.000000 -140.000000 ) ( ( 0.000000 0.003593 0.222003 ) ( 0.007142 0.000000 -4.531517 ) ) 17bsarris/15cliff3 0 0 0 ( 423.491152 -1275.952398 -140.000000 ) ( 541.491152 -1064.952398 -140.000000 ) ( 541.491152 -1064.952398 -198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 423.491152 -1275.952398 -140.000000 ) ( 420.000000 -1274.000000 -140.000000 ) ( 538.000000 -1063.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 541.491152 -1064.952398 -140.000000 ) ( 538.000000 -1063.000000 -140.000000 ) ( 538.000000 -1063.000000 -198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 541.491152 -1064.952398 -198.000000 ) ( 538.000000 -1063.000000 -198.000000 ) ( 420.000000 -1274.000000 -176.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 423.491152 -1275.952398 -176.000000 ) ( 420.000000 -1274.000000 -176.000000 ) ( 420.000000 -1274.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (389/291) # points: 4 { brushDef { // Surface normal: -0.587444, -0.809234, -0.007047 // RotY/Z : 0.007047 / -2.198711. Vector texS/T: (0.809254, -0.587459, 0.000000) / (0.004140, 0.005703, -0.999975) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (894.183942, 560.543417, 719.570861) / (137.769728, 137.769728, 211.771565) // --> Vector info: d1 = 0.725003, 0.725003, 0.988676. Determinants: 0.000000, -87.971842, -5780.476186, -24690.011989 // --> Vector info: d2 = 3.206767, 0.827567, 1.959070. Determinants: -176.065153, 0.842844, 78143.402591, -24690.011989 ( 397.000000 -678.000000 -214.000000 ) ( 268.000000 -585.000000 -140.000000 ) ( 538.000000 -781.000000 -140.000000 ) ( ( 0.000000 0.003563 0.234122 ) ( 0.007131 -0.000034 -3.164980 ) ) 17bsarris/15cliff3 0 0 0 ( 540.349776 -777.763064 -139.971810 ) ( 270.349776 -581.763064 -139.971810 ) ( 399.349776 -674.763064 -213.971810 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 540.349776 -777.763064 -139.971810 ) ( 538.000000 -781.000000 -140.000000 ) ( 268.000000 -585.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.349776 -581.763064 -139.971810 ) ( 268.000000 -585.000000 -140.000000 ) ( 397.000000 -678.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 399.349776 -674.763064 -213.971810 ) ( 397.000000 -678.000000 -214.000000 ) ( 538.000000 -781.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 540.349776 -777.763064 -213.971810 ) ( 538.000000 -781.000000 -214.000000 ) ( 538.000000 -781.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (391/292) # points: 3 { brushDef { // Surface normal: -0.624695, 0.780869, 0.000000 // RotY/Z : 0.000000 / 2.245537. Vector texS/T: (-0.780869, -0.624695, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (1005.759027, 467.896591, 467.896591) / (140.000000, 140.000000, 176.000000) // --> Vector info: d1 = 0.725001, 0.725001, 0.852911. Determinants: 0.000000, -68.797961, -4406.516282, -19363.047694 // --> Vector info: d2 = 4.789548, 0.945857, 0.945857. Determinants: -138.372876, 0.000000, 46429.514714, -19363.047694 ( 420.000000 -1274.000000 -176.000000 ) ( 420.000000 -1274.000000 -140.000000 ) ( 0.000000 -1610.000000 -140.000000 ) ( ( 0.000000 0.003553 0.227573 ) ( 0.007146 0.000000 -2.397841 ) ) 17bsarris/15cliff3 0 0 0 ( 2.498780 -1613.123475 -140.000000 ) ( 422.498780 -1277.123475 -140.000000 ) ( 422.498780 -1277.123475 -176.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.498780 -1613.123475 -140.000000 ) ( 0.000000 -1610.000000 -140.000000 ) ( 420.000000 -1274.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 422.498780 -1277.123475 -140.000000 ) ( 420.000000 -1274.000000 -140.000000 ) ( 420.000000 -1274.000000 -176.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 422.498780 -1277.123475 -176.000000 ) ( 420.000000 -1274.000000 -176.000000 ) ( 0.000000 -1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (393/293) # points: 4 { brushDef { // Surface normal: 0.000000, -0.622641, 0.782508 // RotY/Z : -0.898683 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.782508, -0.622641) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (0.000000, 397.000000, 268.000000) / (663.785449, 663.785449, 544.936806) // --> Vector info: d1 = 1.117188, 1.117188, 0.692627. Determinants: 0.000000, -168.550489, 59169.203228, -47182.911366 // --> Vector info: d2 = 0.945312, 3.777895, 2.862808. Determinants: -336.648584, 2.113417, -46005.451674, -47182.911366 ( 268.000000 -585.000000 -140.000000 ) ( 397.000000 -678.000000 -214.000000 ) ( 0.000000 -678.000000 -214.000000 ) ( ( 0.000000 0.003572 -1.254039 ) ( 0.007135 -0.000045 0.975045 ) ) 17bsarris/15cliff3 0 0 0 ( 0.000000 -675.509437 -217.130032 ) ( 397.000000 -675.509437 -217.130032 ) ( 268.000000 -582.509437 -143.130032 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -675.509437 -217.130032 ) ( 0.000000 -678.000000 -214.000000 ) ( 397.000000 -678.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 397.000000 -675.509437 -217.130032 ) ( 397.000000 -678.000000 -214.000000 ) ( 268.000000 -585.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.000000 -582.509437 -143.130032 ) ( 268.000000 -585.000000 -140.000000 ) ( 0.000000 -585.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -582.509437 -143.130032 ) ( 0.000000 -585.000000 -140.000000 ) ( 0.000000 -678.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (394/294) # points: 3 { brushDef { // Surface normal: 0.002080, 0.106343, 0.994327 // RotY/Z : -1.464232 / 1.551243. Vector texS/T: (-0.999809, 0.019552, 0.000000) / (0.019441, 0.994137, -0.106363) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-461.258478, -540.349134, -424.413078) / (-1210.166287, -1059.738005, -1012.729167) // --> Vector info: d1 = 1.738868, 1.568284, 0.701076. Determinants: 122.433581, 88.364961, 126618.809415, -21158.021647 // --> Vector info: d2 = 0.540057, 1.738838, 1.527437. Determinants: 88.154037, -122.262109, -118722.221609, -21158.021647 ( 404.000000 -1048.000000 -200.000000 ) ( 519.000000 -1097.000000 -195.000000 ) ( 437.000000 -1245.000000 -179.000000 ) ( ( -0.005787 -0.004176 -5.984435 ) ( -0.004166 0.005779 5.611216 ) ) 17bsarris/14frock2 0 0 0 ( 436.991682 -1245.425371 -182.977309 ) ( 518.991682 -1097.425371 -198.977309 ) ( 403.991682 -1048.425371 -203.977309 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 436.991682 -1245.425371 -182.977309 ) ( 437.000000 -1245.000000 -179.000000 ) ( 519.000000 -1097.000000 -195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 518.991682 -1097.425371 -198.977309 ) ( 519.000000 -1097.000000 -195.000000 ) ( 404.000000 -1048.000000 -200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.991682 -1048.425371 -203.977309 ) ( 404.000000 -1048.000000 -200.000000 ) ( 437.000000 -1245.000000 -179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (399/295) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-918.000000, -918.000000, -787.000000) / (88.000000, 382.000000, 434.000000) // --> Vector info: d1 = 3.116428, 1.037068, 0.802239. Determinants: -39.087151, 272.396161, -179878.970496, -38514.000000 // --> Vector info: d2 = 2.451481, 2.155569, 1.177133. Determinants: 272.273002, 38.764382, 152119.025865, -38514.000000 ( 434.000000 -787.000000 -214.000000 ) ( 382.000000 -918.000000 -214.000000 ) ( 88.000000 -918.000000 -214.000000 ) ( ( 0.001015 -0.007073 4.670483 ) ( -0.007069 -0.001007 -3.949707 ) ) 17bsarris/14frock2 0 0 0 ( 88.000000 -918.000000 -218.000000 ) ( 382.000000 -918.000000 -218.000000 ) ( 434.000000 -787.000000 -218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 -918.000000 -218.000000 ) ( 88.000000 -918.000000 -214.000000 ) ( 382.000000 -918.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 382.000000 -918.000000 -218.000000 ) ( 382.000000 -918.000000 -214.000000 ) ( 434.000000 -787.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 434.000000 -787.000000 -218.000000 ) ( 434.000000 -787.000000 -214.000000 ) ( 386.000000 -713.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 386.000000 -713.000000 -218.000000 ) ( 386.000000 -713.000000 -214.000000 ) ( 220.000000 -740.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 220.000000 -740.000000 -218.000000 ) ( 220.000000 -740.000000 -214.000000 ) ( 88.000000 -918.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (400/296) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-894.000000, -918.000000, -918.000000) / (0.000000, 0.000000, 88.000000) // --> Vector info: d1 = 1.762234, 1.738869, 1.116428. Determinants: -2.056196, 14.938574, -5560.078054, -2112.000000 // --> Vector info: d2 = 1.375859, 1.540056, 1.451480. Determinants: 14.449333, 2.125814, 10011.890180, -2112.000000 ( 88.000000 -918.000000 -214.000000 ) ( 0.000000 -918.000000 -214.000000 ) ( 0.000000 -894.000000 -214.000000 ) ( ( 0.000974 -0.007073 2.632613 ) ( -0.006842 -0.001007 -4.740478 ) ) 17bsarris/14frock2 0 0 0 ( 0.000000 -894.000000 -218.000000 ) ( 0.000000 -918.000000 -218.000000 ) ( 88.000000 -918.000000 -218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -894.000000 -218.000000 ) ( 0.000000 -894.000000 -214.000000 ) ( 0.000000 -918.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -918.000000 -218.000000 ) ( 0.000000 -918.000000 -214.000000 ) ( 88.000000 -918.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 -918.000000 -218.000000 ) ( 88.000000 -918.000000 -214.000000 ) ( 142.000000 -845.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 -845.000000 -218.000000 ) ( 142.000000 -845.000000 -214.000000 ) ( 0.000000 -894.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (401/297) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-678.000000, -678.000000, -776.000000) / (159.000000, 0.000000, 0.000000) // --> Vector info: d1 = 0.117188, 0.117188, 0.465483. Determinants: 55.378901, 0.000000, 35720.877130, -15582.000000 // --> Vector info: d2 = 2.081788, 0.945312, 0.945312. Determinants: 0.000000, -111.374558, -14729.859375, -15582.000000 ( 0.000000 -776.000000 -214.000000 ) ( 0.000000 -678.000000 -214.000000 ) ( 159.000000 -678.000000 -214.000000 ) ( ( -0.003554 0.000000 -2.292445 ) ( 0.000000 0.007148 0.945312 ) ) 17bsarris/15cliff3 0 0 0 ( 159.000000 -678.000000 -218.000000 ) ( 0.000000 -678.000000 -218.000000 ) ( 0.000000 -776.000000 -218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -678.000000 -218.000000 ) ( 159.000000 -678.000000 -214.000000 ) ( 0.000000 -678.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -678.000000 -218.000000 ) ( 0.000000 -678.000000 -214.000000 ) ( 0.000000 -776.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -776.000000 -218.000000 ) ( 0.000000 -776.000000 -214.000000 ) ( 94.000000 -760.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 94.000000 -760.000000 -218.000000 ) ( 94.000000 -760.000000 -214.000000 ) ( 159.000000 -678.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (403/298) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (918.000000, 918.000000, 1063.000000) / (140.000000, 214.000000, 198.000000) // --> Vector info: d1 = 0.725002, 0.988675, 0.933386. Determinants: -0.127385, -38.232517, -2309.784231, -10730.000000 // --> Vector info: d2 = 0.181765, 0.182304, 1.219229. Determinants: -76.741075, -0.078156, 68508.905822, -10730.000000 ( 538.000000 -1063.000000 -198.000000 ) ( 538.000000 -918.000000 -214.000000 ) ( 538.000000 -918.000000 -140.000000 ) ( ( 0.000012 0.003563 0.215264 ) ( 0.007152 0.000007 -6.384800 ) ) 17bsarris/15cliff3 0 0 0 ( 542.000000 -918.000000 -140.000000 ) ( 542.000000 -918.000000 -214.000000 ) ( 542.000000 -1063.000000 -198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 542.000000 -918.000000 -140.000000 ) ( 538.000000 -918.000000 -140.000000 ) ( 538.000000 -918.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 542.000000 -918.000000 -214.000000 ) ( 538.000000 -918.000000 -214.000000 ) ( 538.000000 -1063.000000 -198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 542.000000 -1063.000000 -198.000000 ) ( 538.000000 -1063.000000 -198.000000 ) ( 538.000000 -1063.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 542.000000 -1063.000000 -140.000000 ) ( 538.000000 -1063.000000 -140.000000 ) ( 538.000000 -918.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (404/299) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (918.000000, 781.000000, 781.000000) / (140.000000, 140.000000, 214.000000) // --> Vector info: d1 = 0.725003, 0.725003, 0.988676. Determinants: 0.000035, -36.123137, -2292.868847, -10138.000000 // --> Vector info: d2 = 1.181765, 0.206766, 0.206766. Determinants: -72.149976, -0.000082, 54252.952430, -10138.000000 ( 538.000000 -781.000000 -214.000000 ) ( 538.000000 -781.000000 -140.000000 ) ( 538.000000 -918.000000 -140.000000 ) ( ( 0.000000 0.003563 0.226166 ) ( 0.007117 0.000000 -5.351445 ) ) 17bsarris/15cliff3 0 0 0 ( 542.000000 -918.000000 -140.000000 ) ( 542.000000 -781.000000 -140.000000 ) ( 542.000000 -781.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 542.000000 -918.000000 -140.000000 ) ( 538.000000 -918.000000 -140.000000 ) ( 538.000000 -781.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 542.000000 -781.000000 -140.000000 ) ( 538.000000 -781.000000 -140.000000 ) ( 538.000000 -781.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 542.000000 -781.000000 -214.000000 ) ( 538.000000 -781.000000 -214.000000 ) ( 538.000000 -918.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 542.000000 -918.000000 -214.000000 ) ( 538.000000 -918.000000 -214.000000 ) ( 538.000000 -918.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (406/300) # points: 3 { brushDef { // Surface normal: 0.002978, -0.622638, 0.782504 // RotY/Z : -0.898678 / -1.566013. Vector texS/T: (0.999989, 0.004783, 0.000000) / (0.003743, -0.782495, -0.622645) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-3.243206, -2.798342, -116.208429) / (663.777959, 544.930149, 654.141650) // --> Vector info: d1 = 1.117188, 0.692627, 1.083992. Determinants: 0.146012, -47.975330, 16841.661240, -13429.956255 // --> Vector info: d2 = 0.945312, 0.945312, 0.135127. Determinants: -96.288737, -0.360423, -12768.549113, -13429.956255 ( -113.000000 -671.000000 -208.000000 ) ( 0.000000 -585.000000 -140.000000 ) ( 0.000000 -678.000000 -214.000000 ) ( ( -0.000011 0.003572 -1.254037 ) ( 0.007170 0.000027 0.950751 ) ) 17bsarris/15cliff3 0 0 0 ( -0.011914 -675.509448 -217.130018 ) ( -0.011914 -582.509448 -143.130018 ) ( -113.011914 -668.509448 -211.130018 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -0.011914 -675.509448 -217.130018 ) ( 0.000000 -678.000000 -214.000000 ) ( 0.000000 -585.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -0.011914 -582.509448 -143.130018 ) ( 0.000000 -585.000000 -140.000000 ) ( -113.000000 -671.000000 -208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -113.011914 -668.509448 -211.130018 ) ( -113.000000 -671.000000 -208.000000 ) ( 0.000000 -678.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (408/301) # points: 3 { brushDef { // Surface normal: 0.001984, 0.106330, 0.994329 // RotY/Z : -1.464246 / 1.552143. Vector texS/T: (-0.999826, 0.018653, 0.000000) / (0.018547, 0.994156, -0.106348) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-30.030651, -17.123067, 94.850035) / (-1585.702265, -889.876573, -946.294872) // --> Vector info: d1 = 0.038356, 0.738869, 1.486111. Determinants: -559.472085, -68.793529, -128903.748495, -78641.984944 // --> Vector info: d2 = 5.463224, 0.540057, 1.039114. Determinants: -69.499998, 557.703926, 452626.436827, -78641.984944 ( -113.000000 -972.000000 -208.000000 ) ( 0.000000 -918.000000 -214.000000 ) ( 0.000000 -1610.000000 -140.000000 ) ( ( 0.007114 0.000875 1.639121 ) ( 0.000884 -0.007092 -5.755532 ) ) 17bsarris/14frock2 0 0 0 ( -0.007935 -1610.425320 -143.977316 ) ( -0.007935 -918.425320 -217.977316 ) ( -113.007935 -972.425320 -211.977316 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -0.007935 -1610.425320 -143.977316 ) ( 0.000000 -1610.000000 -140.000000 ) ( 0.000000 -918.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -0.007935 -918.425320 -217.977316 ) ( 0.000000 -918.000000 -214.000000 ) ( -113.000000 -972.000000 -208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -113.007935 -972.425320 -211.977316 ) ( -113.000000 -972.000000 -208.000000 ) ( 0.000000 -1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (409/302) # points: 4 { brushDef { // Surface normal: 0.053023, 0.000000, 0.998593 // RotY/Z : -1.517749 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.998593, 0.000000, -0.053023) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-972.000000, -918.000000, -894.000000) / (-101.812332, 11.346848, 11.346848) // --> Vector info: d1 = 1.526158, 0.768851, 0.789309. Determinants: -2.315016, 19.280098, -4432.014126, -2715.820318 // --> Vector info: d2 = 1.027865, 0.544106, 0.379521. Determinants: 18.624397, 2.722574, 15588.608679, -2715.820318 ( 0.000000 -894.000000 -214.000000 ) ( 0.000000 -918.000000 -214.000000 ) ( -113.000000 -972.000000 -208.000000 ) ( ( 0.000852 -0.007099 1.631925 ) ( -0.006858 -0.001002 -5.739926 ) ) 17bsarris/14frock2 0 0 0 ( -113.212091 -972.000000 -211.994373 ) ( -0.212091 -918.000000 -217.994373 ) ( -0.212091 -894.000000 -217.994373 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -113.212091 -972.000000 -211.994373 ) ( -113.000000 -972.000000 -208.000000 ) ( 0.000000 -918.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -0.212091 -918.000000 -217.994373 ) ( 0.000000 -918.000000 -214.000000 ) ( 0.000000 -894.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -0.212091 -894.000000 -217.994373 ) ( 0.000000 -894.000000 -214.000000 ) ( -113.000000 -899.000000 -208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -113.212091 -899.000000 -211.994373 ) ( -113.000000 -899.000000 -208.000000 ) ( -113.000000 -972.000000 -208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (411/303) # points: 4 { brushDef { // Surface normal: 0.053023, 0.000000, 0.998593 // RotY/Z : -1.517749 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.998593, 0.000000, -0.053023) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-776.000000, -678.000000, -671.000000) / (11.346848, 11.346848, -101.812332) // --> Vector info: d1 = 0.355754, 0.035156, 0.169596. Determinants: 36.278563, 15.419310, 24032.035333, -11089.599632 // --> Vector info: d2 = 1.209510, 0.937500, 0.170459. Determinants: 30.780432, -73.265968, 11303.971768, -11089.599632 ( -113.000000 -671.000000 -208.000000 ) ( 0.000000 -678.000000 -214.000000 ) ( 0.000000 -776.000000 -214.000000 ) ( ( -0.003271 -0.001390 -2.167079 ) ( -0.002776 0.006607 -1.019331 ) ) 17bsarris/15cliff3 0 0 0 ( -0.212091 -776.000000 -217.994373 ) ( -0.212091 -678.000000 -217.994373 ) ( -113.212091 -671.000000 -211.994373 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -0.212091 -776.000000 -217.994373 ) ( 0.000000 -776.000000 -214.000000 ) ( 0.000000 -678.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -0.212091 -678.000000 -217.994373 ) ( 0.000000 -678.000000 -214.000000 ) ( -113.000000 -671.000000 -208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -113.212091 -671.000000 -211.994373 ) ( -113.000000 -671.000000 -208.000000 ) ( -113.000000 -703.000000 -208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -113.212091 -703.000000 -211.994373 ) ( -113.000000 -703.000000 -208.000000 ) ( 0.000000 -776.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (413/304) # points: 4 { brushDef { // Surface normal: 0.985981, 0.166858, 0.000000 // RotY/Z : 0.000000 / 0.167642. Vector texS/T: (-0.166858, 0.985981, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-1100.718723, -1100.718723, -968.870325) / (217.000000, 228.000000, 228.000000) // --> Vector info: d1 = 0.274998, 0.352343, 0.352341. Determinants: 0.000016, -10.197805, 1814.103236, -1450.332376 // --> Vector info: d2 = 0.568283, 0.568283, 2.459398. Determinants: -20.802262, -0.000031, -23721.631360, -1450.332376 ( 382.000000 -918.000000 -228.000000 ) ( 404.000000 -1048.000000 -228.000000 ) ( 404.000000 -1048.000000 -217.000000 ) ( ( 0.000000 0.007031 -1.250819 ) ( 0.014343 0.000000 16.355997 ) ) 17bsarris/15cliff3 0 0 0 ( 400.056076 -1048.667433 -217.000000 ) ( 400.056076 -1048.667433 -228.000000 ) ( 378.056076 -918.667433 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 400.056076 -1048.667433 -217.000000 ) ( 404.000000 -1048.000000 -217.000000 ) ( 404.000000 -1048.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 400.056076 -1048.667433 -228.000000 ) ( 404.000000 -1048.000000 -228.000000 ) ( 382.000000 -918.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 378.056076 -918.667433 -228.000000 ) ( 382.000000 -918.000000 -228.000000 ) ( 382.000000 -918.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 378.056076 -918.667433 -217.000000 ) ( 382.000000 -918.000000 -217.000000 ) ( 404.000000 -1048.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (415/305) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (918.000000, 918.000000, 1063.000000) / (217.000000, 228.000000, 228.000000) // --> Vector info: d1 = 0.275001, 0.352346, 0.352346. Determinants: 0.000000, -11.215014, 1995.031957, -1595.000000 // --> Vector info: d2 = 0.145379, 0.145379, 2.219229. Determinants: -22.812357, 0.000000, 20709.864459, -1595.000000 ( 538.000000 -1063.000000 -228.000000 ) ( 538.000000 -918.000000 -228.000000 ) ( 538.000000 -918.000000 -217.000000 ) ( ( 0.000000 0.007031 -1.250804 ) ( 0.014302 0.000000 -12.984241 ) ) 17bsarris/15cliff3 0 0 0 ( 542.000000 -918.000000 -217.000000 ) ( 542.000000 -918.000000 -228.000000 ) ( 542.000000 -1063.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 542.000000 -918.000000 -217.000000 ) ( 538.000000 -918.000000 -217.000000 ) ( 538.000000 -918.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 542.000000 -918.000000 -228.000000 ) ( 538.000000 -918.000000 -228.000000 ) ( 538.000000 -1063.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 542.000000 -1063.000000 -228.000000 ) ( 538.000000 -1063.000000 -228.000000 ) ( 538.000000 -1063.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 542.000000 -1063.000000 -217.000000 ) ( 538.000000 -1063.000000 -217.000000 ) ( 538.000000 -918.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (417/306) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-1063.000000, -918.000000, -918.000000) / (538.000000, 538.000000, 382.000000) // --> Vector info: d1 = 0.810970, 1.508455, 0.685553. Determinants: -108.807711, -119.320724, -69812.182182, -22620.000000 // --> Vector info: d2 = 0.233266, 1.000285, 1.748587. Determinants: -119.654932, 108.503788, -190844.704942, -22620.000000 ( 382.000000 -918.000000 -228.000000 ) ( 538.000000 -918.000000 -228.000000 ) ( 538.000000 -1063.000000 -228.000000 ) ( ( 0.004810 0.005275 3.086303 ) ( 0.005290 -0.004797 8.436990 ) ) 17bsarris/14frock2 0 0 0 ( 538.000000 -1063.000000 -232.000000 ) ( 538.000000 -918.000000 -232.000000 ) ( 382.000000 -918.000000 -232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 538.000000 -1063.000000 -232.000000 ) ( 538.000000 -1063.000000 -228.000000 ) ( 538.000000 -918.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 538.000000 -918.000000 -232.000000 ) ( 538.000000 -918.000000 -228.000000 ) ( 382.000000 -918.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 382.000000 -918.000000 -232.000000 ) ( 382.000000 -918.000000 -228.000000 ) ( 404.000000 -1048.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 404.000000 -1048.000000 -232.000000 ) ( 404.000000 -1048.000000 -228.000000 ) ( 519.000000 -1097.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 519.000000 -1097.000000 -232.000000 ) ( 519.000000 -1097.000000 -228.000000 ) ( 538.000000 -1063.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (420/307) # points: 4 { brushDef { // Surface normal: 0.391987, 0.919971, 0.000000 // RotY/Z : 0.000000 / 1.168005. Vector texS/T: (-0.919971, 0.391987, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-782.470961, -907.474961, -907.474961) / (200.000000, 195.000000, 217.000000) // --> Vector info: d1 = 0.152883, 0.115423, 0.275000. Determinants: -0.026237, -19.947837, 3548.596570, -2750.087999 // --> Vector info: d2 = 2.568281, 0.784552, 0.784553. Determinants: -39.242028, -0.000104, -37768.724104, -2750.087999 ( 519.000000 -1097.000000 -217.000000 ) ( 519.000000 -1097.000000 -195.000000 ) ( 404.000000 -1048.000000 -200.000000 ) ( ( 0.000010 0.007254 -1.290357 ) ( 0.014269 0.000000 13.733642 ) ) 17bsarris/15cliff3 0 0 0 ( 402.432050 -1051.679882 -200.000000 ) ( 517.432050 -1100.679882 -195.000000 ) ( 517.432050 -1100.679882 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.432050 -1051.679882 -200.000000 ) ( 404.000000 -1048.000000 -200.000000 ) ( 519.000000 -1097.000000 -195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 517.432050 -1100.679882 -195.000000 ) ( 519.000000 -1097.000000 -195.000000 ) ( 519.000000 -1097.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 517.432050 -1100.679882 -217.000000 ) ( 519.000000 -1097.000000 -217.000000 ) ( 404.000000 -1048.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.432050 -1051.679882 -217.000000 ) ( 404.000000 -1048.000000 -217.000000 ) ( 404.000000 -1048.000000 -200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (421/308) # points: 4 { brushDef { // Surface normal: 0.985981, 0.166858, 0.000000 // RotY/Z : 0.000000 / 0.167642. Vector texS/T: (-0.166858, 0.985981, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-968.870325, -1100.718723, -1100.718723) / (214.000000, 200.000000, 217.000000) // --> Vector info: d1 = 0.252340, 0.152883, 0.274998. Determinants: 0.018835, -16.100655, 2898.188709, -2241.422762 // --> Vector info: d2 = 2.459396, 0.568281, 0.568283. Determinants: -32.148928, -0.000283, -36660.627716, -2241.422762 ( 404.000000 -1048.000000 -217.000000 ) ( 404.000000 -1048.000000 -200.000000 ) ( 382.000000 -918.000000 -214.000000 ) ( ( -0.000008 0.007183 -1.293013 ) ( 0.014343 0.000000 16.355963 ) ) 17bsarris/15cliff3 0 0 0 ( 378.056076 -918.667433 -214.000000 ) ( 400.056076 -1048.667433 -200.000000 ) ( 400.056076 -1048.667433 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 378.056076 -918.667433 -214.000000 ) ( 382.000000 -918.000000 -214.000000 ) ( 404.000000 -1048.000000 -200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 400.056076 -1048.667433 -200.000000 ) ( 404.000000 -1048.000000 -200.000000 ) ( 404.000000 -1048.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 400.056076 -1048.667433 -217.000000 ) ( 404.000000 -1048.000000 -217.000000 ) ( 382.000000 -918.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 378.056076 -918.667433 -217.000000 ) ( 382.000000 -918.000000 -217.000000 ) ( 382.000000 -918.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (423/309) # points: 4 { brushDef { // Surface normal: -0.872943, 0.487821, 0.000000 // RotY/Z : 0.000000 / 2.632000. Vector texS/T: (-0.487821, -0.872943, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (704.439715, 665.491031, 665.491031) / (195.000000, 198.000000, 217.000000) // --> Vector info: d1 = 0.115423, 0.141771, 0.275001. Determinants: 0.100929, -5.189131, 855.366904, -740.025000 // --> Vector info: d2 = 0.784552, 0.219230, 0.219230. Determinants: -10.741126, -0.000027, 6985.893067, -740.025000 ( 538.000000 -1063.000000 -217.000000 ) ( 538.000000 -1063.000000 -198.000000 ) ( 519.000000 -1097.000000 -195.000000 ) ( ( -0.000136 0.007012 -1.155862 ) ( 0.014515 0.000000 -9.440077 ) ) 17bsarris/15cliff3 0 0 0 ( 522.491774 -1098.951285 -195.000000 ) ( 541.491774 -1064.951285 -198.000000 ) ( 541.491774 -1064.951285 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 522.491774 -1098.951285 -195.000000 ) ( 519.000000 -1097.000000 -195.000000 ) ( 538.000000 -1063.000000 -198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 541.491774 -1064.951285 -198.000000 ) ( 538.000000 -1063.000000 -198.000000 ) ( 538.000000 -1063.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 541.491774 -1064.951285 -217.000000 ) ( 538.000000 -1063.000000 -217.000000 ) ( 519.000000 -1097.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 522.491774 -1098.951285 -217.000000 ) ( 519.000000 -1097.000000 -217.000000 ) ( 519.000000 -1097.000000 -195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (424/310) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-1097.000000, -1063.000000, -918.000000) / (519.000000, 538.000000, 538.000000) // --> Vector info: d1 = 1.000000, 1.282661, 2.189096. Determinants: -17.222272, -10.167003, -16371.158193, -2755.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.503577. Determinants: -9.567951, 17.121597, -19382.151485, -2755.000000 ( 538.000000 -918.000000 -217.000000 ) ( 538.000000 -1063.000000 -217.000000 ) ( 519.000000 -1097.000000 -217.000000 ) ( ( 0.006251 0.003690 5.942344 ) ( 0.003473 -0.006215 7.035264 ) ) common/glass 0 0 0 ( 519.000000 -1097.000000 -221.000000 ) ( 538.000000 -1063.000000 -221.000000 ) ( 538.000000 -918.000000 -221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 519.000000 -1097.000000 -221.000000 ) ( 519.000000 -1097.000000 -217.000000 ) ( 538.000000 -1063.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 538.000000 -1063.000000 -221.000000 ) ( 538.000000 -1063.000000 -217.000000 ) ( 538.000000 -918.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 538.000000 -918.000000 -221.000000 ) ( 538.000000 -918.000000 -217.000000 ) ( 382.000000 -918.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 382.000000 -918.000000 -221.000000 ) ( 382.000000 -918.000000 -217.000000 ) ( 404.000000 -1048.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 404.000000 -1048.000000 -221.000000 ) ( 404.000000 -1048.000000 -217.000000 ) ( 519.000000 -1097.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (425/311) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (1063.000000, 1063.000000, 918.000000) / (217.000000, 198.000000, 214.000000) // --> Vector info: d1 = 0.275001, 0.141771, 0.252346. Determinants: -0.030751, -19.318307, 3467.134170, -2755.000000 // --> Vector info: d2 = 2.219229, 2.219230, 0.145380. Determinants: -39.403147, 0.000138, 35771.537865, -2755.000000 ( 538.000000 -918.000000 -214.000000 ) ( 538.000000 -1063.000000 -198.000000 ) ( 538.000000 -1063.000000 -217.000000 ) ( ( 0.000011 0.007012 -1.258488 ) ( 0.014302 0.000000 -12.984224 ) ) 17bsarris/15cliff3 0 0 0 ( 542.000000 -1063.000000 -217.000000 ) ( 542.000000 -1063.000000 -198.000000 ) ( 542.000000 -918.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 542.000000 -1063.000000 -217.000000 ) ( 538.000000 -1063.000000 -217.000000 ) ( 538.000000 -1063.000000 -198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 542.000000 -1063.000000 -198.000000 ) ( 538.000000 -1063.000000 -198.000000 ) ( 538.000000 -918.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 542.000000 -918.000000 -214.000000 ) ( 538.000000 -918.000000 -214.000000 ) ( 538.000000 -918.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 542.000000 -918.000000 -217.000000 ) ( 538.000000 -918.000000 -217.000000 ) ( 538.000000 -1063.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (426/312) # points: 4 { brushDef { // Surface normal: 0.926467, -0.376377, 0.000000 // RotY/Z : 0.000000 / -0.385883. Vector texS/T: (0.376377, 0.926467, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-565.781558, -565.781558, -531.241726) / (217.000000, 228.000000, 228.000000) // --> Vector info: d1 = 0.000000, 0.038672, 0.038672. Determinants: 0.000000, -1.335741, 289.855881, -379.938153 // --> Vector info: d2 = 0.000000, 0.000000, 0.244685. Determinants: -2.691528, 0.000004, -1522.818022, -379.938153 ( 447.000000 -755.000000 -228.000000 ) ( 434.000000 -787.000000 -228.000000 ) ( 434.000000 -787.000000 -217.000000 ) ( ( 0.000000 0.003516 -0.762903 ) ( 0.007084 0.000000 4.008068 ) ) 17bsarris/15cliff3 0 0 0 ( 430.294134 -785.494492 -217.000000 ) ( 430.294134 -785.494492 -228.000000 ) ( 443.294134 -753.494492 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 430.294134 -785.494492 -217.000000 ) ( 434.000000 -787.000000 -217.000000 ) ( 434.000000 -787.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 430.294134 -785.494492 -228.000000 ) ( 434.000000 -787.000000 -228.000000 ) ( 447.000000 -755.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 443.294134 -753.494492 -228.000000 ) ( 447.000000 -755.000000 -228.000000 ) ( 437.000000 -779.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 433.294134 -777.494492 -217.000000 ) ( 437.000000 -779.000000 -217.000000 ) ( 434.000000 -787.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (427/313) # points: 4 { brushDef { // Surface normal: 0.929452, -0.368943, 0.000000 // RotY/Z : 0.000000 / -0.377871. Vector texS/T: (0.368943, 0.929452, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-712.300868, -712.300868, -571.357617) / (217.000000, 228.000000, 228.000000) // --> Vector info: d1 = 0.000000, 0.038672, 0.038672. Determinants: 0.000000, -5.450627, 1182.786010, -1550.375761 // --> Vector info: d2 = 0.000000, 0.000000, 1.006276. Determinants: -11.069037, 0.000015, -7884.489062, -1550.375761 ( 434.000000 -787.000000 -228.000000 ) ( 382.000000 -918.000000 -228.000000 ) ( 382.000000 -918.000000 -217.000000 ) ( ( 0.000000 0.003516 -0.762903 ) ( 0.007140 0.000000 5.085534 ) ) 17bsarris/15cliff3 0 0 0 ( 378.282192 -916.524229 -217.000000 ) ( 378.282192 -916.524229 -228.000000 ) ( 430.282192 -785.524229 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 378.282192 -916.524229 -217.000000 ) ( 382.000000 -918.000000 -217.000000 ) ( 382.000000 -918.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 378.282192 -916.524229 -228.000000 ) ( 382.000000 -918.000000 -228.000000 ) ( 434.000000 -787.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 430.282192 -785.524229 -228.000000 ) ( 434.000000 -787.000000 -228.000000 ) ( 434.000000 -787.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 430.282192 -785.524229 -217.000000 ) ( 434.000000 -787.000000 -217.000000 ) ( 382.000000 -918.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (428/314) # points: 4 { brushDef { // Surface normal: -0.585116, -0.810950, 0.000000 // RotY/Z : 0.000000 / -2.195819. Vector texS/T: (0.810950, -0.585116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (795.849735, 795.849735, 893.266366) / (217.000000, 228.000000, 228.000000) // --> Vector info: d1 = 0.275001, 0.352346, 0.352346. Determinants: 0.000006, -7.534682, 1340.334787, -1071.582941 // --> Vector info: d2 = 0.799613, 0.799613, 2.194303. Determinants: -15.341596, 0.000000, 11352.753713, -1071.582941 ( 538.000000 -781.000000 -228.000000 ) ( 459.000000 -724.000000 -228.000000 ) ( 459.000000 -724.000000 -217.000000 ) ( ( 0.000000 0.007031 -1.250799 ) ( 0.014317 0.000000 -10.594377 ) ) 17bsarris/15cliff3 0 0 0 ( 461.340463 -720.756201 -217.000000 ) ( 461.340463 -720.756201 -228.000000 ) ( 540.340463 -777.756201 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 461.340463 -720.756201 -217.000000 ) ( 459.000000 -724.000000 -217.000000 ) ( 459.000000 -724.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 461.340463 -720.756201 -228.000000 ) ( 459.000000 -724.000000 -228.000000 ) ( 538.000000 -781.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 540.340463 -777.756201 -228.000000 ) ( 538.000000 -781.000000 -228.000000 ) ( 538.000000 -781.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 540.340463 -777.756201 -217.000000 ) ( 538.000000 -781.000000 -217.000000 ) ( 459.000000 -724.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (429/315) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (781.000000, 781.000000, 918.000000) / (217.000000, 228.000000, 228.000000) // --> Vector info: d1 = 0.275001, 0.352346, 0.352346. Determinants: 0.000000, -10.596254, 1884.960870, -1507.000000 // --> Vector info: d2 = 0.194302, 0.194302, 2.145377. Determinants: -21.461821, 0.000000, 16468.868305, -1507.000000 ( 538.000000 -918.000000 -228.000000 ) ( 538.000000 -781.000000 -228.000000 ) ( 538.000000 -781.000000 -217.000000 ) ( ( 0.000000 0.007031 -1.250803 ) ( 0.014241 0.000000 -10.928247 ) ) 17bsarris/15cliff3 0 0 0 ( 542.000000 -781.000000 -217.000000 ) ( 542.000000 -781.000000 -228.000000 ) ( 542.000000 -918.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 542.000000 -781.000000 -217.000000 ) ( 538.000000 -781.000000 -217.000000 ) ( 538.000000 -781.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 542.000000 -781.000000 -228.000000 ) ( 538.000000 -781.000000 -228.000000 ) ( 538.000000 -918.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 542.000000 -918.000000 -228.000000 ) ( 538.000000 -918.000000 -228.000000 ) ( 538.000000 -918.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 542.000000 -918.000000 -217.000000 ) ( 538.000000 -918.000000 -217.000000 ) ( 538.000000 -781.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (431/316) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-918.000000, -918.000000, -781.000000) / (382.000000, 538.000000, 538.000000) // --> Vector info: d1 = 2.018222, 0.917079, 1.055352. Determinants: -21.570477, 150.856575, -120562.357198, -21372.000000 // --> Vector info: d2 = 2.139892, 1.982211, 1.016608. Determinants: 150.633974, 21.602393, 84296.095020, -21372.000000 ( 538.000000 -781.000000 -228.000000 ) ( 538.000000 -918.000000 -228.000000 ) ( 382.000000 -918.000000 -228.000000 ) ( ( 0.001009 -0.007059 5.641136 ) ( -0.007048 -0.001011 -3.944231 ) ) 17bsarris/14frock2 0 0 0 ( 382.000000 -918.000000 -232.000000 ) ( 538.000000 -918.000000 -232.000000 ) ( 538.000000 -781.000000 -232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 382.000000 -918.000000 -232.000000 ) ( 382.000000 -918.000000 -228.000000 ) ( 538.000000 -918.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 538.000000 -918.000000 -232.000000 ) ( 538.000000 -918.000000 -228.000000 ) ( 538.000000 -781.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 538.000000 -781.000000 -232.000000 ) ( 538.000000 -781.000000 -228.000000 ) ( 459.000000 -724.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -724.000000 -232.000000 ) ( 459.000000 -724.000000 -228.000000 ) ( 382.000000 -918.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (435/317) # points: 3 { brushDef { // Surface normal: 0.936329, -0.351123, 0.000000 // RotY/Z : 0.000000 / -0.358771. Vector texS/T: (0.351123, 0.936329, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-584.503489, -584.503489, -575.959485) / (214.000000, 217.000000, 217.000000) // --> Vector info: d1 = 0.000000, 0.011327, 0.011327. Determinants: 0.000000, -0.096782, 20.711348, -25.632011 // --> Vector info: d2 = 0.000000, 0.000000, 0.055433. Determinants: -0.166300, 0.000003, -97.203386, -25.632011 ( 437.000000 -779.000000 -217.000000 ) ( 434.000000 -787.000000 -217.000000 ) ( 434.000000 -787.000000 -214.000000 ) ( ( 0.000000 0.003776 -0.808027 ) ( 0.006488 0.000000 3.792265 ) ) 17bsarris/15cliff3 0 0 0 ( 430.254683 -785.595506 -214.000000 ) ( 430.254683 -785.595506 -217.000000 ) ( 433.254683 -777.595506 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 430.254683 -785.595506 -214.000000 ) ( 434.000000 -787.000000 -214.000000 ) ( 434.000000 -787.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 430.254683 -785.595506 -217.000000 ) ( 434.000000 -787.000000 -217.000000 ) ( 437.000000 -779.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 433.254683 -777.595506 -217.000000 ) ( 437.000000 -779.000000 -217.000000 ) ( 434.000000 -787.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (437/318) # points: 4 { brushDef { // Surface normal: 0.929452, -0.368943, 0.000000 // RotY/Z : 0.000000 / -0.377871. Vector texS/T: (0.368943, 0.929452, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-571.357617, -712.300868, -712.300868) / (214.000000, 214.000000, 217.000000) // --> Vector info: d1 = 0.000000, 0.503138, 0.503138. Determinants: 1.509414, 0.000000, 862.415258, -422.829753 // --> Vector info: d2 = 1.000000, 1.000000, 1.022655. Determinants: 0.000000, -3.193063, 260.485818, -422.829753 ( 382.000000 -918.000000 -217.000000 ) ( 382.000000 -918.000000 -214.000000 ) ( 434.000000 -787.000000 -214.000000 ) ( ( -0.003570 0.000000 -2.039628 ) ( 0.000000 0.007552 -0.616054 ) ) 17bsarris/15cliff3 0 0 0 ( 430.282192 -785.524229 -214.000000 ) ( 378.282192 -916.524229 -214.000000 ) ( 378.282192 -916.524229 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 430.282192 -785.524229 -214.000000 ) ( 434.000000 -787.000000 -214.000000 ) ( 382.000000 -918.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 378.282192 -916.524229 -214.000000 ) ( 382.000000 -918.000000 -214.000000 ) ( 382.000000 -918.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 378.282192 -916.524229 -217.000000 ) ( 382.000000 -918.000000 -217.000000 ) ( 434.000000 -787.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 430.282192 -785.524229 -217.000000 ) ( 434.000000 -787.000000 -217.000000 ) ( 434.000000 -787.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (438/319) # points: 4 { brushDef { // Surface normal: -0.585116, -0.810950, 0.000000 // RotY/Z : 0.000000 / -2.195819. Vector texS/T: (0.810950, -0.585116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (893.266366, 795.849735, 795.849735) / (214.000000, 214.000000, 217.000000) // --> Vector info: d1 = 0.000000, 0.348673, 0.348673. Determinants: 1.046018, 0.000000, -934.372597, -292.249893 // --> Vector info: d2 = 0.000000, 0.000000, 0.022655. Determinants: -0.000001, -2.206971, 472.292767, -292.249893 ( 459.000000 -724.000000 -217.000000 ) ( 459.000000 -724.000000 -214.000000 ) ( 538.000000 -781.000000 -214.000000 ) ( ( -0.003579 0.000000 3.197170 ) ( 0.000000 0.007552 -1.616058 ) ) 17bsarris/15cliff3 0 0 0 ( 540.340463 -777.756201 -214.000000 ) ( 461.340463 -720.756201 -214.000000 ) ( 461.340463 -720.756201 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 540.340463 -777.756201 -214.000000 ) ( 538.000000 -781.000000 -214.000000 ) ( 459.000000 -724.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 461.340463 -720.756201 -214.000000 ) ( 459.000000 -724.000000 -214.000000 ) ( 459.000000 -724.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 461.340463 -720.756201 -217.000000 ) ( 459.000000 -724.000000 -217.000000 ) ( 538.000000 -781.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 540.340463 -777.756201 -217.000000 ) ( 538.000000 -781.000000 -217.000000 ) ( 538.000000 -781.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (439/320) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (918.000000, 781.000000, 781.000000) / (214.000000, 214.000000, 217.000000) // --> Vector info: d1 = 0.000000, 0.487769, 0.487769. Determinants: 1.463306, 0.000000, -1343.315030, -411.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.022655. Determinants: -0.000001, -3.103733, 664.200016, -411.000000 ( 538.000000 -781.000000 -217.000000 ) ( 538.000000 -781.000000 -214.000000 ) ( 538.000000 -918.000000 -214.000000 ) ( ( -0.003560 0.000000 3.268406 ) ( 0.000000 0.007552 -1.616058 ) ) 17bsarris/15cliff3 0 0 0 ( 542.000000 -918.000000 -214.000000 ) ( 542.000000 -781.000000 -214.000000 ) ( 542.000000 -781.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 542.000000 -918.000000 -214.000000 ) ( 538.000000 -918.000000 -214.000000 ) ( 538.000000 -781.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 542.000000 -781.000000 -214.000000 ) ( 538.000000 -781.000000 -214.000000 ) ( 538.000000 -781.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 542.000000 -781.000000 -217.000000 ) ( 538.000000 -781.000000 -217.000000 ) ( 538.000000 -918.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 542.000000 -918.000000 -217.000000 ) ( 538.000000 -918.000000 -217.000000 ) ( 538.000000 -918.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (441/321) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-918.000000, -781.000000, -724.000000) / (538.000000, 538.000000, 459.000000) // --> Vector info: d1 = 0.000000, 0.975537, 1.385697. Determinants: -77.067446, 0.586270, -71063.329924, -10823.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.563967. Determinants: -0.000004, 77.263549, -52390.791879, -10823.000000 ( 459.000000 -724.000000 -217.000000 ) ( 538.000000 -781.000000 -217.000000 ) ( 538.000000 -918.000000 -217.000000 ) ( ( 0.007121 -0.000054 6.565955 ) ( 0.000000 -0.007139 4.840690 ) ) common/glass 0 0 0 ( 538.000000 -918.000000 -221.000000 ) ( 538.000000 -781.000000 -221.000000 ) ( 459.000000 -724.000000 -221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 538.000000 -918.000000 -221.000000 ) ( 538.000000 -918.000000 -217.000000 ) ( 538.000000 -781.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 538.000000 -781.000000 -221.000000 ) ( 538.000000 -781.000000 -217.000000 ) ( 459.000000 -724.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -724.000000 -221.000000 ) ( 459.000000 -724.000000 -217.000000 ) ( 382.000000 -918.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 382.000000 -918.000000 -221.000000 ) ( 382.000000 -918.000000 -217.000000 ) ( 538.000000 -918.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (442/322) # points: 4 { brushDef { // Surface normal: -0.595847, -0.803098, 0.000000 // RotY/Z : 0.000000 / -2.209116. Vector texS/T: (0.803098, -0.595847, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (722.814132, 722.814132, 800.015168) / (217.000000, 228.000000, 228.000000) // --> Vector info: d1 = 0.000000, 0.038672, 0.038672. Determinants: 0.000000, -2.985556, 647.865754, -849.211399 // --> Vector info: d2 = 0.000000, 0.000000, 0.550352. Determinants: -6.053870, 0.000008, 4375.820885, -849.211399 ( 459.000000 -724.000000 -228.000000 ) ( 397.000000 -678.000000 -228.000000 ) ( 397.000000 -678.000000 -217.000000 ) ( ( 0.000000 0.003516 -0.762903 ) ( 0.007129 0.000000 -5.152805 ) ) 17bsarris/15cliff3 0 0 0 ( 399.383388 -674.787608 -217.000000 ) ( 399.383388 -674.787608 -228.000000 ) ( 461.383388 -720.787608 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 399.383388 -674.787608 -217.000000 ) ( 397.000000 -678.000000 -217.000000 ) ( 397.000000 -678.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 399.383388 -674.787608 -228.000000 ) ( 397.000000 -678.000000 -228.000000 ) ( 459.000000 -724.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 461.383388 -720.787608 -228.000000 ) ( 459.000000 -724.000000 -228.000000 ) ( 459.000000 -724.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 461.383388 -720.787608 -217.000000 ) ( 459.000000 -724.000000 -217.000000 ) ( 397.000000 -678.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (444/323) # points: 4 { brushDef { // Surface normal: 0.367382, 0.243266, 0.897693 // RotY/Z : -1.114505 / 0.584878. Vector texS/T: (-0.552097, 0.833780, 0.000000) / (0.748478, 0.495614, -0.440622) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-784.485256, -802.028430, -890.780895) / (61.581392, 36.616677, 36.616677) // --> Vector info: d1 = 1.157846, 1.205178, 0.785188. Determinants: -10.484927, 11.568728, -11503.105384, -2215.680031 // --> Vector info: d2 = 0.433183, 0.641190, 1.119502. Determinants: 11.940935, 10.070002, 7787.568633, -2215.680031 ( 437.000000 -779.000000 -217.000000 ) ( 388.000000 -705.000000 -217.000000 ) ( 397.000000 -678.000000 -228.000000 ) ( ( 0.004732 -0.005221 5.191682 ) ( -0.005389 -0.004545 -3.514753 ) ) 17bsarris/14frock2 0 0 0 ( 395.530474 -678.973065 -231.590771 ) ( 386.530474 -705.973065 -220.590771 ) ( 435.530474 -779.973065 -220.590771 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 395.530474 -678.973065 -231.590771 ) ( 397.000000 -678.000000 -228.000000 ) ( 388.000000 -705.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 386.530474 -705.973065 -220.590771 ) ( 388.000000 -705.000000 -217.000000 ) ( 437.000000 -779.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 435.530474 -779.973065 -220.590771 ) ( 437.000000 -779.000000 -217.000000 ) ( 447.000000 -755.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 445.530474 -755.973065 -231.590771 ) ( 447.000000 -755.000000 -228.000000 ) ( 397.000000 -678.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (445/324) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-678.000000, -755.000000, -724.000000) / (397.000000, 447.000000, 459.000000) // --> Vector info: d1 = 1.157846, 0.727283, 0.671552. Determinants: -2.380218, 17.638733, -11480.875885, -2474.000000 // --> Vector info: d2 = 0.433183, 0.923371, 0.690651. Determinants: 17.518258, 2.723586, 9724.421358, -2474.000000 ( 459.000000 -724.000000 -228.000000 ) ( 447.000000 -755.000000 -228.000000 ) ( 397.000000 -678.000000 -228.000000 ) ( ( 0.000962 -0.007130 4.640613 ) ( -0.007081 -0.001101 -3.930647 ) ) 17bsarris/14frock2 0 0 0 ( 397.000000 -678.000000 -232.000000 ) ( 447.000000 -755.000000 -232.000000 ) ( 459.000000 -724.000000 -232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 397.000000 -678.000000 -232.000000 ) ( 397.000000 -678.000000 -228.000000 ) ( 447.000000 -755.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 447.000000 -755.000000 -232.000000 ) ( 447.000000 -755.000000 -228.000000 ) ( 459.000000 -724.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -724.000000 -232.000000 ) ( 459.000000 -724.000000 -228.000000 ) ( 397.000000 -678.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (448/325) # points: 4 { brushDef { // Surface normal: 0.373627, 0.242353, 0.895359 // RotY/Z : -1.109237 / 0.575425. Vector texS/T: (-0.544191, 0.838961, 0.000000) / (0.751172, 0.487246, -0.445345) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-802.613856, -808.237164, -896.441473) / (44.585718, 37.849369, 37.849369) // --> Vector info: d1 = 1.205178, 1.219051, 0.802216. Determinants: -2.807944, 3.567677, -3128.848302, -594.175058 // --> Vector info: d2 = 0.641190, 0.702115, 1.176996. Determinants: 3.198969, 2.703442, 2066.022918, -594.175058 ( 434.000000 -787.000000 -214.000000 ) ( 386.000000 -713.000000 -214.000000 ) ( 388.000000 -705.000000 -217.000000 ) ( ( 0.004726 -0.006004 5.265869 ) ( -0.005384 -0.004550 -3.477128 ) ) 17bsarris/14frock2 0 0 0 ( 386.505491 -705.969411 -220.581436 ) ( 384.505491 -713.969411 -217.581436 ) ( 432.505491 -787.969411 -217.581436 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 386.505491 -705.969411 -220.581436 ) ( 388.000000 -705.000000 -217.000000 ) ( 386.000000 -713.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 384.505491 -713.969411 -217.581436 ) ( 386.000000 -713.000000 -214.000000 ) ( 434.000000 -787.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 432.505491 -787.969411 -217.581436 ) ( 434.000000 -787.000000 -214.000000 ) ( 437.000000 -779.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 435.505491 -779.969411 -220.581436 ) ( 437.000000 -779.000000 -217.000000 ) ( 388.000000 -705.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (450/326) # points: 4 { brushDef { // Surface normal: -0.595847, -0.803098, 0.000000 // RotY/Z : 0.000000 / -2.209116. Vector texS/T: (0.803098, -0.595847, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (800.015168, 722.814132, 722.814132) / (214.000000, 214.000000, 217.000000) // --> Vector info: d1 = 1.000000, 1.275176, 1.275176. Determinants: 0.825527, 0.000000, -892.037389, -231.603109 // --> Vector info: d2 = 0.000000, 0.000000, 0.022655. Determinants: 0.000000, -1.748988, 374.283360, -231.603109 ( 397.000000 -678.000000 -217.000000 ) ( 397.000000 -678.000000 -214.000000 ) ( 459.000000 -724.000000 -214.000000 ) ( ( -0.003564 0.000000 3.851578 ) ( 0.000000 0.007552 -1.616055 ) ) 17bsarris/15cliff3 0 0 0 ( 461.383388 -720.787608 -214.000000 ) ( 399.383388 -674.787608 -214.000000 ) ( 399.383388 -674.787608 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 461.383388 -720.787608 -214.000000 ) ( 459.000000 -724.000000 -214.000000 ) ( 397.000000 -678.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 399.383388 -674.787608 -214.000000 ) ( 397.000000 -678.000000 -214.000000 ) ( 397.000000 -678.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 399.383388 -674.787608 -217.000000 ) ( 397.000000 -678.000000 -217.000000 ) ( 459.000000 -724.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 461.383388 -720.787608 -217.000000 ) ( 459.000000 -724.000000 -217.000000 ) ( 459.000000 -724.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (453/327) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-779.000000, -724.000000, -678.000000) / (437.000000, 459.000000, 397.000000) // --> Vector info: d1 = 0.000000, 0.428597, 0.565761. Determinants: -29.590626, -12.171471, -17732.165682, -4422.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.532985. Determinants: -11.725672, 29.314180, -26366.594425, -4422.000000 ( 397.000000 -678.000000 -217.000000 ) ( 459.000000 -724.000000 -217.000000 ) ( 437.000000 -779.000000 -217.000000 ) ( ( 0.006692 0.002752 4.009988 ) ( 0.002652 -0.006629 5.962595 ) ) common/glass 0 0 0 ( 437.000000 -779.000000 -221.000000 ) ( 459.000000 -724.000000 -221.000000 ) ( 397.000000 -678.000000 -221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 -779.000000 -221.000000 ) ( 437.000000 -779.000000 -217.000000 ) ( 459.000000 -724.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -724.000000 -221.000000 ) ( 459.000000 -724.000000 -217.000000 ) ( 397.000000 -678.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 397.000000 -678.000000 -221.000000 ) ( 397.000000 -678.000000 -217.000000 ) ( 388.000000 -705.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 388.000000 -705.000000 -221.000000 ) ( 388.000000 -705.000000 -217.000000 ) ( 437.000000 -779.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (455/328) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (159.000000, 159.000000, 397.000000) / (217.000000, 228.000000, 228.000000) // --> Vector info: d1 = 0.000000, 0.038672, 0.038672. Determinants: 0.000000, -9.204053, 1997.279532, -2618.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.696108. Determinants: -18.657180, 0.000026, 2966.484732, -2618.000000 ( 397.000000 -678.000000 -228.000000 ) ( 159.000000 -678.000000 -228.000000 ) ( 159.000000 -678.000000 -217.000000 ) ( ( 0.000000 0.003516 -0.762903 ) ( 0.007127 0.000000 -1.133111 ) ) 17bsarris/15cliff3 0 0 0 ( 159.000000 -674.000000 -217.000000 ) ( 159.000000 -674.000000 -228.000000 ) ( 397.000000 -674.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -674.000000 -217.000000 ) ( 159.000000 -678.000000 -217.000000 ) ( 159.000000 -678.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -674.000000 -228.000000 ) ( 159.000000 -678.000000 -228.000000 ) ( 397.000000 -678.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 397.000000 -674.000000 -228.000000 ) ( 397.000000 -678.000000 -228.000000 ) ( 397.000000 -678.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 397.000000 -674.000000 -217.000000 ) ( 397.000000 -678.000000 -217.000000 ) ( 159.000000 -678.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (456/329) # points: 4 { brushDef { // Surface normal: -0.065705, 0.410657, 0.909419 // RotY/Z : -1.141886 / 1.729452. Vector texS/T: (-0.987441, -0.157991, 0.000000) / (-0.143680, 0.897998, -0.415881) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-77.099365, -94.517817, -271.743662) / (-572.139977, -598.589883, -598.589883) // --> Vector info: d1 = 1.593384, 1.416243, 0.210696. Determinants: -31.886597, -10.395112, -15875.051603, -4687.606852 // --> Vector info: d2 = 0.871681, 1.018438, 0.640141. Determinants: -10.005916, 32.598586, 13793.407745, -4687.606852 ( 388.000000 -705.000000 -217.000000 ) ( 213.000000 -733.000000 -217.000000 ) ( 192.000000 -712.000000 -228.000000 ) ( ( 0.006802 0.002218 3.386600 ) ( 0.002135 -0.006954 -2.942527 ) ) 17bsarris/14frock2 0 0 0 ( 192.262821 -713.642629 -231.637677 ) ( 213.262821 -734.642629 -220.637677 ) ( 388.262821 -706.642629 -220.637677 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 192.262821 -713.642629 -231.637677 ) ( 192.000000 -712.000000 -228.000000 ) ( 213.000000 -733.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 213.262821 -734.642629 -220.637677 ) ( 213.000000 -733.000000 -217.000000 ) ( 388.000000 -705.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 388.262821 -706.642629 -220.637677 ) ( 388.000000 -705.000000 -217.000000 ) ( 397.000000 -678.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 397.262821 -679.642629 -231.637677 ) ( 397.000000 -678.000000 -228.000000 ) ( 192.000000 -712.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (458/330) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-678.000000, -678.000000, -712.000000) / (397.000000, 159.000000, 192.000000) // --> Vector info: d1 = 1.951187, 0.759592, 0.755036. Determinants: -40.406962, -40.514229, -27100.776588, -8092.000000 // --> Vector info: d2 = 0.966701, 2.173279, 1.837011. Determinants: -40.214681, 41.023669, -51374.490919, -8092.000000 ( 192.000000 -712.000000 -228.000000 ) ( 159.000000 -678.000000 -228.000000 ) ( 397.000000 -678.000000 -228.000000 ) ( ( 0.004993 0.005007 3.349083 ) ( 0.004970 -0.005070 6.348800 ) ) 17bsarris/14frock2 0 0 0 ( 397.000000 -678.000000 -232.000000 ) ( 159.000000 -678.000000 -232.000000 ) ( 192.000000 -712.000000 -232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 397.000000 -678.000000 -232.000000 ) ( 397.000000 -678.000000 -228.000000 ) ( 159.000000 -678.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -678.000000 -232.000000 ) ( 159.000000 -678.000000 -228.000000 ) ( 192.000000 -712.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 192.000000 -712.000000 -232.000000 ) ( 192.000000 -712.000000 -228.000000 ) ( 397.000000 -678.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (460/331) # points: 4 { brushDef { // Surface normal: -0.056167, 0.345320, 0.936803 // RotY/Z : -1.213377 / 1.732035. Vector texS/T: (-0.987029, -0.160541, 0.000000) / (-0.150395, 0.924652, -0.349858) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-92.560743, -98.346161, -266.527611) / (-633.884521, -642.459423, -642.459423) // --> Vector info: d1 = 1.416243, 1.364358, 0.219127. Determinants: -9.820242, -2.100476, -4282.848251, -1442.139383 // --> Vector info: d2 = 1.018438, 1.061427, 0.702097. Determinants: -3.081217, 9.308788, 4146.766940, -1442.139383 ( 386.000000 -713.000000 -214.000000 ) ( 220.000000 -740.000000 -214.000000 ) ( 213.000000 -733.000000 -217.000000 ) ( ( 0.006809 0.001457 2.969788 ) ( 0.002137 -0.006455 -2.875427 ) ) 17bsarris/14frock2 0 0 0 ( 213.224666 -734.381281 -220.747211 ) ( 220.224666 -741.381281 -217.747211 ) ( 386.224666 -714.381281 -217.747211 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 213.224666 -734.381281 -220.747211 ) ( 213.000000 -733.000000 -217.000000 ) ( 220.000000 -740.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 220.224666 -741.381281 -217.747211 ) ( 220.000000 -740.000000 -214.000000 ) ( 386.000000 -713.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 386.224666 -714.381281 -217.747211 ) ( 386.000000 -713.000000 -214.000000 ) ( 388.000000 -705.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 388.224666 -706.381281 -220.747211 ) ( 388.000000 -705.000000 -217.000000 ) ( 213.000000 -733.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (463/332) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (397.000000, 159.000000, 159.000000) / (214.000000, 214.000000, 217.000000) // --> Vector info: d1 = 1.000000, 1.848054, 1.848054. Determinants: 2.544162, 0.000000, -1724.032037, -714.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.022655. Determinants: 0.000000, -5.391886, 1153.863742, -714.000000 ( 159.000000 -678.000000 -217.000000 ) ( 159.000000 -678.000000 -214.000000 ) ( 397.000000 -678.000000 -214.000000 ) ( ( -0.003563 0.000000 2.414611 ) ( 0.000000 0.007552 -1.616056 ) ) 17bsarris/15cliff3 0 0 0 ( 397.000000 -674.000000 -214.000000 ) ( 159.000000 -674.000000 -214.000000 ) ( 159.000000 -674.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 397.000000 -674.000000 -214.000000 ) ( 397.000000 -678.000000 -214.000000 ) ( 159.000000 -678.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -674.000000 -214.000000 ) ( 159.000000 -678.000000 -214.000000 ) ( 159.000000 -678.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -674.000000 -217.000000 ) ( 159.000000 -678.000000 -217.000000 ) ( 397.000000 -678.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 397.000000 -674.000000 -217.000000 ) ( 397.000000 -678.000000 -217.000000 ) ( 397.000000 -678.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (465/333) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-705.000000, -678.000000, -678.000000) / (388.000000, 397.000000, 159.000000) // --> Vector info: d1 = 1.000000, 1.198852, 0.678957. Determinants: -42.647762, -14.037170, -31046.250902, -6426.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.614463. Determinants: -14.530241, 43.590494, -27156.932567, -6426.000000 ( 159.000000 -678.000000 -217.000000 ) ( 397.000000 -678.000000 -217.000000 ) ( 388.000000 -705.000000 -217.000000 ) ( ( 0.006637 0.002184 4.831349 ) ( 0.002261 -0.006783 4.226102 ) ) common/glass 0 0 0 ( 388.000000 -705.000000 -221.000000 ) ( 397.000000 -678.000000 -221.000000 ) ( 159.000000 -678.000000 -221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 388.000000 -705.000000 -221.000000 ) ( 388.000000 -705.000000 -217.000000 ) ( 397.000000 -678.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 397.000000 -678.000000 -221.000000 ) ( 397.000000 -678.000000 -217.000000 ) ( 159.000000 -678.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -678.000000 -221.000000 ) ( 159.000000 -678.000000 -217.000000 ) ( 213.000000 -733.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 213.000000 -733.000000 -221.000000 ) ( 213.000000 -733.000000 -217.000000 ) ( 388.000000 -705.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (466/334) # points: 4 { brushDef { // Surface normal: 0.783658, -0.621192, 0.000000 // RotY/Z : 0.000000 / -0.670263. Vector texS/T: (0.621192, 0.783658, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-537.188068, -537.188068, -432.550598) / (217.000000, 228.000000, 228.000000) // --> Vector info: d1 = 0.000000, 0.038672, 0.038672. Determinants: 0.000000, -4.046592, 878.110403, -1151.012163 // --> Vector info: d2 = 0.000000, 0.000000, 0.746636. Determinants: -8.212993, 0.000011, -4411.924906, -1151.012163 ( 159.000000 -678.000000 -228.000000 ) ( 94.000000 -760.000000 -228.000000 ) ( 94.000000 -760.000000 -217.000000 ) ( ( 0.000000 0.003516 -0.762903 ) ( 0.007135 0.000000 3.833083 ) ) 17bsarris/15cliff3 0 0 0 ( 90.865368 -757.515230 -217.000000 ) ( 90.865368 -757.515230 -228.000000 ) ( 155.865368 -675.515230 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 90.865368 -757.515230 -217.000000 ) ( 94.000000 -760.000000 -217.000000 ) ( 94.000000 -760.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 90.865368 -757.515230 -228.000000 ) ( 94.000000 -760.000000 -228.000000 ) ( 159.000000 -678.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.865368 -675.515230 -228.000000 ) ( 159.000000 -678.000000 -228.000000 ) ( 159.000000 -678.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.865368 -675.515230 -217.000000 ) ( 159.000000 -678.000000 -217.000000 ) ( 94.000000 -760.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (468/335) # points: 4 { brushDef { // Surface normal: -0.281143, 0.207445, 0.936977 // RotY/Z : -1.213874 / 2.505904. Vector texS/T: (-0.593732, -0.804663, 0.000000) / (-0.753950, 0.556313, -0.349392) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (578.326101, 591.356953, 463.353047) / (-461.067532, -492.550812, -492.550812) // --> Vector info: d1 = 1.007967, 0.852867, 0.418849. Determinants: -13.664322, -25.509003, -7921.027377, -4029.982754 // --> Vector info: d2 = 1.632574, 1.824244, 1.020915. Determinants: -25.291446, 14.066495, 14533.064148, -4029.982754 ( 213.000000 -733.000000 -217.000000 ) ( 137.000000 -836.000000 -217.000000 ) ( 121.000000 -808.000000 -228.000000 ) ( ( 0.003391 0.006330 1.965524 ) ( 0.006276 -0.003490 -3.606235 ) ) 17bsarris/14frock2 0 0 0 ( 122.124571 -808.829780 -231.747907 ) ( 138.124571 -836.829780 -220.747907 ) ( 214.124571 -733.829780 -220.747907 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.124571 -808.829780 -231.747907 ) ( 121.000000 -808.000000 -228.000000 ) ( 137.000000 -836.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 138.124571 -836.829780 -220.747907 ) ( 137.000000 -836.000000 -217.000000 ) ( 213.000000 -733.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.124571 -733.829780 -220.747907 ) ( 213.000000 -733.000000 -217.000000 ) ( 192.000000 -712.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.124571 -712.829780 -231.747907 ) ( 192.000000 -712.000000 -228.000000 ) ( 121.000000 -808.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (469/336) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-760.000000, -808.000000, -712.000000) / (94.000000, 121.000000, 192.000000) // --> Vector info: d1 = 1.245818, 1.007967, 0.603345. Determinants: -5.962662, 42.255546, -15978.552167, -6000.000000 // --> Vector info: d2 = 1.325061, 1.632574, 0.883122. Determinants: 42.068600, 6.452454, 23415.240214, -6000.000000 ( 192.000000 -712.000000 -228.000000 ) ( 121.000000 -808.000000 -228.000000 ) ( 94.000000 -760.000000 -228.000000 ) ( ( 0.000994 -0.007043 2.663092 ) ( -0.007011 -0.001075 -3.902540 ) ) 17bsarris/14frock2 0 0 0 ( 94.000000 -760.000000 -232.000000 ) ( 121.000000 -808.000000 -232.000000 ) ( 192.000000 -712.000000 -232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 94.000000 -760.000000 -232.000000 ) ( 94.000000 -760.000000 -228.000000 ) ( 121.000000 -808.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.000000 -808.000000 -232.000000 ) ( 121.000000 -808.000000 -228.000000 ) ( 192.000000 -712.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 192.000000 -712.000000 -232.000000 ) ( 192.000000 -712.000000 -228.000000 ) ( 159.000000 -678.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -678.000000 -232.000000 ) ( 159.000000 -678.000000 -228.000000 ) ( 94.000000 -760.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (472/337) # points: 4 { brushDef { // Surface normal: -0.244524, 0.181646, 0.952477 // RotY/Z : -1.261268 / 2.502679. Vector texS/T: (-0.596324, -0.802744, 0.000000) / (-0.764595, 0.567985, -0.304610) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (589.397469, 593.640543, 462.839167) / (-513.484777, -523.333447, -523.333447) // --> Vector info: d1 = 0.852867, 0.807450, 0.364647. Determinants: -4.361022, -7.819400, -2543.447222, -1288.219702 // --> Vector info: d2 = 0.824244, 0.880403, 0.061385. Determinants: -8.066238, 3.870460, 5679.834997, -1288.219702 ( 220.000000 -740.000000 -214.000000 ) ( 142.000000 -845.000000 -214.000000 ) ( 137.000000 -836.000000 -217.000000 ) ( ( 0.003385 0.006070 1.974389 ) ( 0.006262 -0.003005 -4.409058 ) ) 17bsarris/14frock2 0 0 0 ( 137.978094 -836.726584 -220.809909 ) ( 142.978094 -845.726584 -217.809909 ) ( 220.978094 -740.726584 -217.809909 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 137.978094 -836.726584 -220.809909 ) ( 137.000000 -836.000000 -217.000000 ) ( 142.000000 -845.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.978094 -845.726584 -217.809909 ) ( 142.000000 -845.000000 -214.000000 ) ( 220.000000 -740.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 220.978094 -740.726584 -217.809909 ) ( 220.000000 -740.000000 -214.000000 ) ( 213.000000 -733.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 213.978094 -733.726584 -220.809909 ) ( 213.000000 -733.000000 -217.000000 ) ( 137.000000 -836.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (474/338) # points: 4 { brushDef { // Surface normal: 0.783658, -0.621192, 0.000000 // RotY/Z : 0.000000 / -0.670263. Vector texS/T: (0.621192, 0.783658, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-432.550598, -537.188068, -537.188068) / (214.000000, 214.000000, 217.000000) // --> Vector info: d1 = 1.000000, 1.373318, 1.373318. Determinants: 1.119954, 0.000000, 170.524403, -313.912408 // --> Vector info: d2 = 1.000000, 1.000000, 1.022655. Determinants: 0.000000, -2.370557, 193.386802, -313.912408 ( 94.000000 -760.000000 -217.000000 ) ( 94.000000 -760.000000 -214.000000 ) ( 159.000000 -678.000000 -214.000000 ) ( ( -0.003568 0.000000 -0.543223 ) ( 0.000000 0.007552 -0.616053 ) ) 17bsarris/15cliff3 0 0 0 ( 155.865368 -675.515230 -214.000000 ) ( 90.865368 -757.515230 -214.000000 ) ( 90.865368 -757.515230 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.865368 -675.515230 -214.000000 ) ( 159.000000 -678.000000 -214.000000 ) ( 94.000000 -760.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 90.865368 -757.515230 -214.000000 ) ( 94.000000 -760.000000 -214.000000 ) ( 94.000000 -760.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 90.865368 -757.515230 -217.000000 ) ( 94.000000 -760.000000 -217.000000 ) ( 159.000000 -678.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.865368 -675.515230 -217.000000 ) ( 159.000000 -678.000000 -217.000000 ) ( 159.000000 -678.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (477/339) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-733.000000, -678.000000, -760.000000) / (213.000000, 159.000000, 94.000000) // --> Vector info: d1 = 1.000000, 1.553030, 1.460377. Determinants: -40.950238, 40.252574, -46593.323924, -8003.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.740865. Determinants: 40.006700, 40.747567, 20645.678240, -8003.000000 ( 94.000000 -760.000000 -217.000000 ) ( 159.000000 -678.000000 -217.000000 ) ( 213.000000 -733.000000 -217.000000 ) ( ( 0.005117 -0.005030 5.821982 ) ( -0.004999 -0.005092 -2.579742 ) ) common/glass 0 0 0 ( 213.000000 -733.000000 -221.000000 ) ( 159.000000 -678.000000 -221.000000 ) ( 94.000000 -760.000000 -221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 213.000000 -733.000000 -221.000000 ) ( 213.000000 -733.000000 -217.000000 ) ( 159.000000 -678.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -678.000000 -221.000000 ) ( 159.000000 -678.000000 -217.000000 ) ( 94.000000 -760.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 94.000000 -760.000000 -221.000000 ) ( 94.000000 -760.000000 -217.000000 ) ( 137.000000 -836.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 137.000000 -836.000000 -221.000000 ) ( 137.000000 -836.000000 -217.000000 ) ( 213.000000 -733.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (479/340) # points: 4 { brushDef { // Surface normal: 0.167799, -0.985821, 0.000000 // RotY/Z : 0.000000 / -1.402199. Vector texS/T: (0.985821, 0.167799, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-130.212294, -130.212294, -34.860315) / (217.000000, 228.000000, 228.000000) // --> Vector info: d1 = 0.000000, 0.038672, 0.038672. Determinants: 0.000000, -3.687499, 800.187214, -1048.871775 // --> Vector info: d2 = 0.000000, 0.000000, 0.682839. Determinants: -7.511222, 0.000010, -978.056219, -1048.871775 ( 94.000000 -760.000000 -228.000000 ) ( 0.000000 -776.000000 -228.000000 ) ( 0.000000 -776.000000 -217.000000 ) ( ( 0.000000 0.003516 -0.762903 ) ( 0.007161 0.000000 0.932484 ) ) 17bsarris/15cliff3 0 0 0 ( -0.671197 -772.056715 -217.000000 ) ( -0.671197 -772.056715 -228.000000 ) ( 93.328803 -756.056715 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -0.671197 -772.056715 -217.000000 ) ( 0.000000 -776.000000 -217.000000 ) ( 0.000000 -776.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -0.671197 -772.056715 -228.000000 ) ( 0.000000 -776.000000 -228.000000 ) ( 94.000000 -760.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 93.328803 -756.056715 -228.000000 ) ( 94.000000 -760.000000 -228.000000 ) ( 94.000000 -760.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 93.328803 -756.056715 -217.000000 ) ( 94.000000 -760.000000 -217.000000 ) ( 0.000000 -776.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (480/341) # points: 4 { brushDef { // Surface normal: -0.107228, 0.306046, 0.945959 // RotY/Z : -1.240539 / 1.907796. Vector texS/T: (-0.943751, -0.330657, 0.000000) / (-0.312788, 0.892750, -0.324286) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (281.058665, 292.301012, 147.135589) / (-684.899897, -718.820534, -718.820534) // --> Vector info: d1 = 0.991795, 0.738869, 1.217831. Determinants: 16.246697, -31.331452, -30908.883732, -4924.103675 // --> Vector info: d2 = 1.580292, 1.540057, 0.617242. Determinants: -31.302452, -16.215440, -10089.651688, -4924.103675 ( 137.000000 -836.000000 -217.000000 ) ( 0.000000 -884.000000 -217.000000 ) ( 0.000000 -850.000000 -228.000000 ) ( ( -0.003299 0.006363 6.277058 ) ( 0.006357 0.003293 2.049033 ) ) 17bsarris/14frock2 0 0 0 ( 0.428911 -851.224182 -231.783836 ) ( 0.428911 -885.224182 -220.783836 ) ( 137.428911 -837.224182 -220.783836 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.428911 -851.224182 -231.783836 ) ( 0.000000 -850.000000 -228.000000 ) ( 0.000000 -884.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.428911 -885.224182 -220.783836 ) ( 0.000000 -884.000000 -217.000000 ) ( 137.000000 -836.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 137.428911 -837.224182 -220.783836 ) ( 137.000000 -836.000000 -217.000000 ) ( 121.000000 -808.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.428911 -809.224182 -231.783836 ) ( 121.000000 -808.000000 -228.000000 ) ( 0.000000 -850.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (481/342) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-760.000000, -776.000000, -850.000000) / (94.000000, 0.000000, 0.000000) // --> Vector info: d1 = 1.722104, 1.517635, 0.991795. Determinants: -49.428959, -6.717264, -48913.539956, -6956.000000 // --> Vector info: d2 = 1.003813, 1.655208, 1.580292. Determinants: -7.042026, 49.401826, -16978.236591, -6956.000000 ( 0.000000 -850.000000 -228.000000 ) ( 0.000000 -776.000000 -228.000000 ) ( 94.000000 -760.000000 -228.000000 ) ( ( 0.007106 0.000966 7.031849 ) ( 0.001012 -0.007102 2.440805 ) ) 17bsarris/14frock2 0 0 0 ( 94.000000 -760.000000 -232.000000 ) ( 0.000000 -776.000000 -232.000000 ) ( 0.000000 -850.000000 -232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 94.000000 -760.000000 -232.000000 ) ( 94.000000 -760.000000 -228.000000 ) ( 0.000000 -776.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -776.000000 -232.000000 ) ( 0.000000 -776.000000 -228.000000 ) ( 0.000000 -850.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -850.000000 -232.000000 ) ( 0.000000 -850.000000 -228.000000 ) ( 121.000000 -808.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.000000 -808.000000 -232.000000 ) ( 121.000000 -808.000000 -228.000000 ) ( 94.000000 -760.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (484/343) # points: 4 { brushDef { // Surface normal: -0.098671, 0.285946, 0.953152 // RotY/Z : -1.263491 / 1.903073. Vector texS/T: (-0.945302, -0.326196, 0.000000) / (-0.310914, 0.901017, -0.302491) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (288.357118, 291.619076, 141.402566) / (-730.858294, -740.775936, -740.775936) // --> Vector info: d1 = 1.774019, 1.762234, 0.807588. Determinants: -9.467841, -4.884322, -3482.550587, -1489.793610 // --> Vector info: d2 = 1.301775, 1.375859, 0.880377. Determinants: -4.914008, 9.512442, 6429.861194, -1489.793610 ( 142.000000 -845.000000 -214.000000 ) ( 0.000000 -894.000000 -214.000000 ) ( 0.000000 -884.000000 -217.000000 ) ( ( 0.006355 0.003279 2.337606 ) ( 0.003298 -0.006385 -4.315941 ) ) 17bsarris/14frock2 0 0 0 ( 0.394686 -885.143783 -220.812609 ) ( 0.394686 -895.143783 -217.812609 ) ( 142.394686 -846.143783 -217.812609 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.394686 -885.143783 -220.812609 ) ( 0.000000 -884.000000 -217.000000 ) ( 0.000000 -894.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.394686 -895.143783 -217.812609 ) ( 0.000000 -894.000000 -214.000000 ) ( 142.000000 -845.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.394686 -846.143783 -217.812609 ) ( 142.000000 -845.000000 -214.000000 ) ( 137.000000 -836.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 137.394686 -837.143783 -220.812609 ) ( 137.000000 -836.000000 -217.000000 ) ( 0.000000 -884.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (487/344) # points: 4 { brushDef { // Surface normal: 0.167799, -0.985821, 0.000000 // RotY/Z : 0.000000 / -1.402199. Vector texS/T: (0.985821, 0.167799, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-34.860315, -130.212294, -130.212294) / (214.000000, 214.000000, 217.000000) // --> Vector info: d1 = 0.000000, 0.341419, 0.341419. Determinants: 1.024258, 0.000000, 35.705957, -286.055939 // --> Vector info: d2 = 0.000000, 0.000000, 0.022655. Determinants: -0.000001, -2.160198, 462.282102, -286.055939 ( 0.000000 -776.000000 -217.000000 ) ( 0.000000 -776.000000 -214.000000 ) ( 94.000000 -760.000000 -214.000000 ) ( ( -0.003581 0.000000 -0.124822 ) ( 0.000000 0.007552 -1.616055 ) ) 17bsarris/15cliff3 0 0 0 ( 93.328803 -756.056715 -214.000000 ) ( -0.671197 -772.056715 -214.000000 ) ( -0.671197 -772.056715 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 93.328803 -756.056715 -214.000000 ) ( 94.000000 -760.000000 -214.000000 ) ( 0.000000 -776.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -0.671197 -772.056715 -214.000000 ) ( 0.000000 -776.000000 -214.000000 ) ( 0.000000 -776.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -0.671197 -772.056715 -217.000000 ) ( 0.000000 -776.000000 -217.000000 ) ( 94.000000 -760.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 93.328803 -756.056715 -217.000000 ) ( 94.000000 -760.000000 -217.000000 ) ( 94.000000 -760.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (489/345) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-836.000000, -760.000000, -776.000000) / (137.000000, 94.000000, 0.000000) // --> Vector info: d1 = 0.000000, 0.622986, 0.859354. Determinants: -48.396910, 27.931703, -44286.459875, -7832.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.640624. Determinants: 27.546863, 48.687413, 16358.998226, -7832.000000 ( 0.000000 -776.000000 -217.000000 ) ( 94.000000 -760.000000 -217.000000 ) ( 137.000000 -836.000000 -217.000000 ) ( ( 0.006179 -0.003566 5.654553 ) ( -0.003517 -0.006216 -2.088738 ) ) common/glass 0 0 0 ( 137.000000 -836.000000 -221.000000 ) ( 94.000000 -760.000000 -221.000000 ) ( 0.000000 -776.000000 -221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 137.000000 -836.000000 -221.000000 ) ( 137.000000 -836.000000 -217.000000 ) ( 94.000000 -760.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 94.000000 -760.000000 -221.000000 ) ( 94.000000 -760.000000 -217.000000 ) ( 0.000000 -776.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -776.000000 -221.000000 ) ( 0.000000 -776.000000 -217.000000 ) ( 0.000000 -884.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -884.000000 -221.000000 ) ( 0.000000 -884.000000 -217.000000 ) ( 137.000000 -836.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (490/346) # points: 4 { brushDef { // Surface normal: -0.542635, -0.839969, 0.000000 // RotY/Z : 0.000000 / -2.144367. Vector texS/T: (0.839969, -0.542635, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (286.555726, 286.555726, 421.084533) / (217.000000, 228.000000, 228.000000) // --> Vector info: d1 = 0.000000, 0.038672, 0.038672. Determinants: 0.000000, -5.202555, 1128.954405, -1479.816881 // --> Vector info: d2 = 1.000000, 1.000000, 1.961317. Determinants: -10.574490, -0.000007, 1550.365448, -1479.816881 ( 0.000000 -776.000000 -228.000000 ) ( -113.000000 -703.000000 -228.000000 ) ( -113.000000 -703.000000 -217.000000 ) ( ( 0.000000 0.003516 -0.762901 ) ( 0.007146 0.000000 -1.047674 ) ) 17bsarris/15cliff3 0 0 0 ( -110.829461 -699.640125 -217.000000 ) ( -110.829461 -699.640125 -228.000000 ) ( 2.170539 -772.640125 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -110.829461 -699.640125 -217.000000 ) ( -113.000000 -703.000000 -217.000000 ) ( -113.000000 -703.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -110.829461 -699.640125 -228.000000 ) ( -113.000000 -703.000000 -228.000000 ) ( 0.000000 -776.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.170539 -772.640125 -228.000000 ) ( 0.000000 -776.000000 -228.000000 ) ( 0.000000 -776.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.170539 -772.640125 -217.000000 ) ( 0.000000 -776.000000 -217.000000 ) ( -113.000000 -703.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (492/347) # points: 4 { brushDef { // Surface normal: -0.013619, 0.307792, 0.951356 // RotY/Z : -1.257609 / 1.615015. Vector texS/T: (-0.999023, -0.044205, 0.000000) / (-0.042054, 0.950426, -0.308093) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (150.684421, 152.187375, 39.076809) / (-737.617199, -773.320716, -773.320716) // --> Vector info: d1 = 0.832114, 0.579163, 0.739410. Determinants: 5.721376, -28.370509, -25149.142868, -4038.444998 // --> Vector info: d2 = 1.371700, 1.331458, 0.536557. Determinants: -28.380766, -5.746464, -5501.685300, -4038.444998 ( 0.000000 -884.000000 -217.000000 ) ( -113.000000 -889.000000 -217.000000 ) ( -113.000000 -855.000000 -228.000000 ) ( ( -0.001417 0.007025 6.227432 ) ( 0.007028 0.001423 1.362328 ) ) 17bsarris/14frock2 0 0 0 ( -112.945524 -856.231167 -231.805425 ) ( -112.945524 -890.231167 -220.805425 ) ( 0.054476 -885.231167 -220.805425 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -112.945524 -856.231167 -231.805425 ) ( -113.000000 -855.000000 -228.000000 ) ( -113.000000 -889.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -112.945524 -890.231167 -220.805425 ) ( -113.000000 -889.000000 -217.000000 ) ( 0.000000 -884.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.054476 -885.231167 -220.805425 ) ( 0.000000 -884.000000 -217.000000 ) ( 0.000000 -850.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.054476 -851.231167 -231.805425 ) ( 0.000000 -850.000000 -228.000000 ) ( -113.000000 -855.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (493/348) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-776.000000, -703.000000, -855.000000) / (0.000000, -113.000000, -113.000000) // --> Vector info: d1 = 0.538412, 0.926878, 1.526412. Determinants: 67.747359, 102.812934, 43324.192471, -17176.000000 // --> Vector info: d2 = 1.625909, 0.746756, 1.649244. Determinants: 101.981143, -67.749707, 51210.750452, -17176.000000 ( -113.000000 -855.000000 -228.000000 ) ( -113.000000 -703.000000 -228.000000 ) ( 0.000000 -776.000000 -228.000000 ) ( ( -0.003944 -0.005986 -2.522368 ) ( -0.005937 0.003944 -2.981529 ) ) 17bsarris/14frock2 0 0 0 ( 0.000000 -776.000000 -232.000000 ) ( -113.000000 -703.000000 -232.000000 ) ( -113.000000 -855.000000 -232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -776.000000 -232.000000 ) ( 0.000000 -776.000000 -228.000000 ) ( -113.000000 -703.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -113.000000 -703.000000 -232.000000 ) ( -113.000000 -703.000000 -228.000000 ) ( -113.000000 -855.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -113.000000 -855.000000 -232.000000 ) ( -113.000000 -855.000000 -228.000000 ) ( 0.000000 -850.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -850.000000 -232.000000 ) ( 0.000000 -850.000000 -228.000000 ) ( 0.000000 -776.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (496/349) # points: 4 { brushDef { // Surface normal: -0.012713, 0.287325, 0.957749 // RotY/Z : -1.279070 / 1.615015. Vector texS/T: (-0.999023, -0.044205, 0.000000) / (-0.042337, 0.956813, -0.287606) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (152.187375, 152.629420, 39.518855) / (-783.411948, -793.842892, -793.842892) // --> Vector info: d1 = 0.579153, 0.505064, 0.665321. Determinants: 1.671636, -8.309474, -7447.456911, -1179.849990 // --> Vector info: d2 = 1.331443, 1.319655, 0.524769. Determinants: -8.291418, -1.684738, -1628.898410, -1179.849990 ( 0.000000 -894.000000 -214.000000 ) ( -113.000000 -899.000000 -214.000000 ) ( -113.000000 -889.000000 -217.000000 ) ( ( -0.001417 0.007043 6.312207 ) ( 0.007028 0.001428 1.380598 ) ) 17bsarris/14frock2 0 0 0 ( -112.949146 -890.149299 -220.830995 ) ( -112.949146 -900.149299 -217.830995 ) ( 0.050854 -895.149299 -217.830995 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -112.949146 -890.149299 -220.830995 ) ( -113.000000 -889.000000 -217.000000 ) ( -113.000000 -899.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -112.949146 -900.149299 -217.830995 ) ( -113.000000 -899.000000 -214.000000 ) ( 0.000000 -894.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.050854 -895.149299 -217.830995 ) ( 0.000000 -894.000000 -214.000000 ) ( 0.000000 -884.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.050854 -885.149299 -220.830995 ) ( 0.000000 -884.000000 -217.000000 ) ( -113.000000 -889.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (498/350) # points: 4 { brushDef { // Surface normal: -0.542635, -0.839969, 0.000000 // RotY/Z : 0.000000 / -2.144367. Vector texS/T: (0.839969, -0.542635, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (421.084533, 286.555726, 286.555726) / (214.000000, 208.000000, 217.000000) // --> Vector info: d1 = 1.000000, 1.481101, 1.479732. Determinants: 4.321693, 0.184170, -3069.969344, -1210.759266 // --> Vector info: d2 = 0.000000, 0.000000, 0.063831. Determinants: 0.382987, -8.587158, 1676.381590, -1210.759266 ( -113.000000 -703.000000 -217.000000 ) ( -113.000000 -703.000000 -208.000000 ) ( 0.000000 -776.000000 -214.000000 ) ( ( -0.003569 -0.000152 2.535574 ) ( -0.000316 0.007092 -1.384571 ) ) 17bsarris/15cliff3 0 0 0 ( 2.170539 -772.640125 -214.000000 ) ( -110.829461 -699.640125 -208.000000 ) ( -110.829461 -699.640125 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.170539 -772.640125 -214.000000 ) ( 0.000000 -776.000000 -214.000000 ) ( -113.000000 -703.000000 -208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -110.829461 -699.640125 -208.000000 ) ( -113.000000 -703.000000 -208.000000 ) ( -113.000000 -703.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -110.829461 -699.640125 -217.000000 ) ( -113.000000 -703.000000 -217.000000 ) ( 0.000000 -776.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.170539 -772.640125 -217.000000 ) ( 0.000000 -776.000000 -217.000000 ) ( 0.000000 -776.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (500/351) # points: 3 { brushDef { // Surface normal: -0.044205, 0.999023, 0.000000 // RotY/Z : 0.000000 / 1.615015. Vector texS/T: (-0.999023, -0.044205, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (152.629420, 39.518855, 152.629420) / (208.000000, 214.000000, 214.000000) // --> Vector info: d1 = 0.898437, 0.856252, 0.939454. Determinants: -0.499212, -4.639415, 431.456345, -678.663392 // --> Vector info: d2 = 1.921875, 0.300124, 1.913414. Determinants: -9.679738, 0.957068, -25.963754, -678.663392 ( -113.000000 -899.000000 -214.000000 ) ( 0.000000 -894.000000 -214.000000 ) ( -113.000000 -899.000000 -208.000000 ) ( ( 0.000736 0.006836 -0.635744 ) ( 0.014263 -0.001410 0.038257 ) ) 17bsarris/15cliff3 0 0 0 ( -112.823182 -902.996090 -208.000000 ) ( 0.176818 -897.996090 -214.000000 ) ( -112.823182 -902.996090 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -112.823182 -902.996090 -208.000000 ) ( -113.000000 -899.000000 -208.000000 ) ( 0.000000 -894.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.176818 -897.996090 -214.000000 ) ( 0.000000 -894.000000 -214.000000 ) ( -113.000000 -899.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -112.823182 -902.996090 -214.000000 ) ( -113.000000 -899.000000 -214.000000 ) ( -113.000000 -899.000000 -208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (502/352) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-884.000000, -776.000000, -703.000000) / (0.000000, 0.000000, -113.000000) // --> Vector info: d1 = 1.000000, 1.775422, 2.292850. Determinants: -87.622711, -0.723684, -89662.477706, -12204.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.810185. Determinants: 0.000016, 87.499992, 0.012331, -12204.000000 ( -113.000000 -703.000000 -217.000000 ) ( 0.000000 -776.000000 -217.000000 ) ( 0.000000 -884.000000 -217.000000 ) ( ( 0.007180 0.000059 7.346975 ) ( 0.000000 -0.007170 -0.000001 ) ) common/glass 0 0 0 ( 0.000000 -884.000000 -221.000000 ) ( 0.000000 -776.000000 -221.000000 ) ( -113.000000 -703.000000 -221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -884.000000 -221.000000 ) ( 0.000000 -884.000000 -217.000000 ) ( 0.000000 -776.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 -776.000000 -221.000000 ) ( 0.000000 -776.000000 -217.000000 ) ( -113.000000 -703.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -113.000000 -703.000000 -221.000000 ) ( -113.000000 -703.000000 -217.000000 ) ( -113.000000 -889.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -113.000000 -889.000000 -221.000000 ) ( -113.000000 -889.000000 -217.000000 ) ( 0.000000 -884.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (504/353) # points: 4 { brushDef { // Surface normal: 0.016127, -0.999870, 0.000000 // RotY/Z : 0.000000 / -1.554669. Vector texS/T: (0.999870, 0.016127, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-186.330604, -186.330604, -124.322540) / (217.000000, 228.000000, 228.000000) // --> Vector info: d1 = 0.000000, 0.038672, 0.038672. Determinants: 0.000000, -2.398006, 520.367382, -682.088704 // --> Vector info: d2 = 0.000000, 0.000000, 0.439852. Determinants: -4.838363, 0.000007, -901.536982, -682.088704 ( -113.000000 -703.000000 -228.000000 ) ( -175.000000 -704.000000 -228.000000 ) ( -175.000000 -704.000000 -217.000000 ) ( ( 0.000000 0.003516 -0.762903 ) ( 0.007093 0.000000 1.321730 ) ) 17bsarris/15cliff3 0 0 0 ( -175.064508 -700.000520 -217.000000 ) ( -175.064508 -700.000520 -228.000000 ) ( -113.064508 -699.000520 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.064508 -700.000520 -217.000000 ) ( -175.000000 -704.000000 -217.000000 ) ( -175.000000 -704.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.064508 -700.000520 -228.000000 ) ( -175.000000 -704.000000 -228.000000 ) ( -113.000000 -703.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -113.064508 -699.000520 -228.000000 ) ( -113.000000 -703.000000 -228.000000 ) ( -113.000000 -703.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -113.064508 -699.000520 -217.000000 ) ( -113.000000 -703.000000 -217.000000 ) ( -175.000000 -704.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (505/354) # points: 4 { brushDef { // Surface normal: 0.137692, 0.304888, 0.942382 // RotY/Z : -1.229681 / 1.146602. Vector texS/T: (-0.911371, 0.411587, 0.000000) / (0.387872, 0.858859, -0.334538) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-180.892365, -194.886313, -262.915718) / (-701.879593, -734.760734, -734.760734) // --> Vector info: d1 = 0.952731, 0.699782, 0.579163. Determinants: -3.966073, -15.520106, -13741.828444, -2236.884440 // --> Vector info: d2 = 0.840484, 0.800240, 0.331458. Determinants: -15.414093, 3.822332, -1985.541675, -2236.884440 ( -113.000000 -889.000000 -217.000000 ) ( -175.000000 -861.000000 -217.000000 ) ( -175.000000 -827.000000 -228.000000 ) ( ( 0.001773 0.006938 6.143289 ) ( 0.006891 -0.001709 0.887637 ) ) 17bsarris/14frock2 0 0 0 ( -175.550766 -828.219553 -231.769529 ) ( -175.550766 -862.219553 -220.769529 ) ( -113.550766 -890.219553 -220.769529 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.550766 -828.219553 -231.769529 ) ( -175.000000 -827.000000 -228.000000 ) ( -175.000000 -861.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.550766 -862.219553 -220.769529 ) ( -175.000000 -861.000000 -217.000000 ) ( -113.000000 -889.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -113.550766 -890.219553 -220.769529 ) ( -113.000000 -889.000000 -217.000000 ) ( -113.000000 -855.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -113.550766 -856.219553 -231.769529 ) ( -113.000000 -855.000000 -228.000000 ) ( -175.000000 -827.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (506/355) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-703.000000, -704.000000, -827.000000) / (-113.000000, -175.000000, -175.000000) // --> Vector info: d1 = 1.898069, 1.815797, 0.953531. Determinants: -53.460518, -9.257211, -53103.486188, -7626.000000 // --> Vector info: d2 = 0.556155, 0.988202, 0.835491. Determinants: -9.468091, 53.294449, -4875.036815, -7626.000000 ( -175.000000 -827.000000 -228.000000 ) ( -175.000000 -704.000000 -228.000000 ) ( -113.000000 -703.000000 -228.000000 ) ( ( 0.007010 0.001214 6.963478 ) ( 0.001242 -0.006989 0.639265 ) ) 17bsarris/14frock2 0 0 0 ( -113.000000 -703.000000 -232.000000 ) ( -175.000000 -704.000000 -232.000000 ) ( -175.000000 -827.000000 -232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -113.000000 -703.000000 -232.000000 ) ( -113.000000 -703.000000 -228.000000 ) ( -175.000000 -704.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 -704.000000 -232.000000 ) ( -175.000000 -704.000000 -228.000000 ) ( -175.000000 -827.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 -827.000000 -232.000000 ) ( -175.000000 -827.000000 -228.000000 ) ( -113.000000 -855.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -113.000000 -855.000000 -232.000000 ) ( -113.000000 -855.000000 -228.000000 ) ( -113.000000 -703.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (509/356) # points: 4 { brushDef { // Surface normal: 0.128691, 0.284959, 0.949862 // RotY/Z : -1.252793 / 1.146602. Vector texS/T: (-0.911371, 0.411587, 0.000000) / (0.390950, 0.865676, -0.312670) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-194.886313, -199.002180, -267.031586) / (-745.913953, -755.508724, -755.508724) // --> Vector info: d1 = 0.699775, 0.625691, 0.505244. Determinants: -1.155658, -4.544159, -4071.535631, -652.726589 // --> Vector info: d2 = 0.800266, 0.788452, 0.319643. Determinants: -4.498123, 1.125868, -559.176943, -652.726589 ( -113.000000 -899.000000 -214.000000 ) ( -175.000000 -871.000000 -214.000000 ) ( -175.000000 -861.000000 -217.000000 ) ( ( 0.001771 0.006962 6.237735 ) ( 0.006891 -0.001725 0.856679 ) ) 17bsarris/14frock2 0 0 0 ( -175.514764 -862.139834 -220.799447 ) ( -175.514764 -872.139834 -217.799447 ) ( -113.514764 -900.139834 -217.799447 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.514764 -862.139834 -220.799447 ) ( -175.000000 -861.000000 -217.000000 ) ( -175.000000 -871.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.514764 -872.139834 -217.799447 ) ( -175.000000 -871.000000 -214.000000 ) ( -113.000000 -899.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -113.514764 -900.139834 -217.799447 ) ( -113.000000 -899.000000 -214.000000 ) ( -113.000000 -889.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -113.514764 -890.139834 -220.799447 ) ( -113.000000 -889.000000 -217.000000 ) ( -175.000000 -861.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (512/357) # points: 4 { brushDef { // Surface normal: 0.016127, -0.999870, 0.000000 // RotY/Z : 0.000000 / -1.554669. Vector texS/T: (0.999870, 0.016127, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-124.322540, -186.330604, -186.330604) / (208.000000, 214.000000, 217.000000) // --> Vector info: d1 = 0.000000, 0.220890, 0.221947. Determinants: 0.656326, -0.065561, 95.232844, -186.024192 // --> Vector info: d2 = 0.000000, 0.000000, 0.022556. Determinants: -0.135338, -1.398659, 274.095381, -186.024192 ( -175.000000 -704.000000 -217.000000 ) ( -175.000000 -704.000000 -214.000000 ) ( -113.000000 -703.000000 -208.000000 ) ( ( -0.003528 0.000352 -0.511938 ) ( 0.000728 0.007519 -1.473439 ) ) 17bsarris/15cliff3 0 0 0 ( -113.064508 -699.000520 -208.000000 ) ( -175.064508 -700.000520 -214.000000 ) ( -175.064508 -700.000520 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -113.064508 -699.000520 -208.000000 ) ( -113.000000 -703.000000 -208.000000 ) ( -175.000000 -704.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.064508 -700.000520 -214.000000 ) ( -175.000000 -704.000000 -214.000000 ) ( -175.000000 -704.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.064508 -700.000520 -217.000000 ) ( -175.000000 -704.000000 -217.000000 ) ( -113.000000 -703.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -113.064508 -699.000520 -217.000000 ) ( -113.000000 -703.000000 -217.000000 ) ( -113.000000 -703.000000 -208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (514/358) # points: 3 { brushDef { // Surface normal: 0.411587, 0.911371, 0.000000 // RotY/Z : 0.000000 / 1.146602. Vector texS/T: (-0.911371, 0.411587, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-199.002180, -267.031586, -267.031586) / (214.000000, 208.000000, 214.000000) // --> Vector info: d1 = 0.936489, 0.871094, 0.912277. Determinants: -0.145277, -2.801635, 188.386376, -408.176432 // --> Vector info: d2 = 1.869054, 0.906250, 0.902125. Determinants: -5.801574, 0.280626, -1977.483548, -408.176432 ( -113.000000 -899.000000 -214.000000 ) ( -113.000000 -899.000000 -208.000000 ) ( -175.000000 -871.000000 -214.000000 ) ( ( 0.000356 0.006864 -0.461532 ) ( 0.014213 -0.000688 4.844678 ) ) 17bsarris/15cliff3 0 0 0 ( -176.646347 -874.645482 -214.000000 ) ( -114.646347 -902.645482 -208.000000 ) ( -114.646347 -902.645482 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -176.646347 -874.645482 -214.000000 ) ( -175.000000 -871.000000 -214.000000 ) ( -113.000000 -899.000000 -208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.646347 -902.645482 -208.000000 ) ( -113.000000 -899.000000 -208.000000 ) ( -113.000000 -899.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.646347 -902.645482 -214.000000 ) ( -113.000000 -899.000000 -214.000000 ) ( -175.000000 -871.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (515/359) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-889.000000, -703.000000, -704.000000) / (-113.000000, -113.000000, -175.000000) // --> Vector info: d1 = 1.000000, 2.327852, 2.322185. Determinants: -82.326832, 0.273751, -84689.621356, -11532.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.439815. Determinants: 0.000010, 81.805590, 9244.038643, -11532.000000 ( -175.000000 -704.000000 -217.000000 ) ( -113.000000 -703.000000 -217.000000 ) ( -113.000000 -889.000000 -217.000000 ) ( ( 0.007139 -0.000024 7.343880 ) ( 0.000000 -0.007094 -0.801599 ) ) common/glass 0 0 0 ( -113.000000 -889.000000 -221.000000 ) ( -113.000000 -703.000000 -221.000000 ) ( -175.000000 -704.000000 -221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -113.000000 -889.000000 -221.000000 ) ( -113.000000 -889.000000 -217.000000 ) ( -113.000000 -703.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -113.000000 -703.000000 -221.000000 ) ( -113.000000 -703.000000 -217.000000 ) ( -175.000000 -704.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 -704.000000 -221.000000 ) ( -175.000000 -704.000000 -217.000000 ) ( -175.000000 -861.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 -861.000000 -221.000000 ) ( -175.000000 -861.000000 -217.000000 ) ( -113.000000 -889.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (516/360) # points: 5 { brushDef { // Surface normal: -0.025841, 0.236877, 0.971196 // RotY/Z : -1.330199 / 1.679458. Vector texS/T: (-0.994102, -0.108448, 0.000000) / (-0.105324, 0.965468, -0.238282) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (615.403471, 610.957123, 666.283428) / (-870.009596, -828.042585, -828.042585) // --> Vector info: d1 = 0.668742, 0.496781, 0.845944. Determinants: -14.653310, 7.961459, 14391.504416, -2321.879627 // --> Vector info: d2 = 1.214099, 0.967586, 0.775096. Determinants: 8.078252, 14.494511, 4819.987790, -2321.879627 ( -563.000000 -983.000000 -259.000000 ) ( -508.000000 -977.000000 -259.000000 ) ( -508.000000 -1018.000000 -249.000000 ) ( ( 0.006311 -0.003429 -6.198213 ) ( -0.003479 -0.006243 -2.075899 ) ) 17bsarris/14frock2 0 0 0 ( -507.896635 -1018.947508 -252.884784 ) ( -507.896635 -977.947508 -262.884784 ) ( -562.896635 -983.947508 -262.884784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.896635 -1018.947508 -252.884784 ) ( -508.000000 -1018.000000 -249.000000 ) ( -508.000000 -977.000000 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.896635 -977.947508 -262.884784 ) ( -508.000000 -977.000000 -259.000000 ) ( -563.000000 -983.000000 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -562.896635 -983.947508 -262.884784 ) ( -563.000000 -983.000000 -259.000000 ) ( -645.000000 -1024.000000 -251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -644.896635 -1024.947508 -254.884784 ) ( -645.000000 -1024.000000 -251.000000 ) ( -645.000000 -1033.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -644.896635 -1033.947508 -252.884784 ) ( -645.000000 -1033.000000 -249.000000 ) ( -508.000000 -1018.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (517/361) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-1033.000000, -1024.000000, -1024.000000) / (249.000000, 251.000000, 249.000000) // --> Vector info: d1 = 1.000000, 1.033720, 1.031488. Determinants: -0.062976, -0.020092, -78.050831, -18.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.016768. Determinants: -0.033537, 0.150915, -90.221109, -18.000000 ( -645.000000 -1024.000000 -249.000000 ) ( -645.000000 -1024.000000 -251.000000 ) ( -645.000000 -1033.000000 -249.000000 ) ( ( 0.003499 0.001116 4.336157 ) ( 0.001863 -0.008384 5.012284 ) ) 17bsarris/15cliff3 0 0 0 ( -649.000000 -1033.000000 -249.000000 ) ( -649.000000 -1024.000000 -251.000000 ) ( -649.000000 -1024.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -649.000000 -1033.000000 -249.000000 ) ( -645.000000 -1033.000000 -249.000000 ) ( -645.000000 -1024.000000 -251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -649.000000 -1024.000000 -251.000000 ) ( -645.000000 -1024.000000 -251.000000 ) ( -645.000000 -1024.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -649.000000 -1024.000000 -249.000000 ) ( -645.000000 -1024.000000 -249.000000 ) ( -645.000000 -1033.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (518/362) # points: 5 { brushDef { // Surface normal: 0.447214, -0.894427, 0.000000 // RotY/Z : 0.000000 / -1.107149. Vector texS/T: (0.894427, 0.447214, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-1034.852260, -1034.852260, -943.173473) / (249.000000, 251.000000, 259.000000) // --> Vector info: d1 = 0.000000, 0.008676, 0.038673. Determinants: 0.009418, -0.795429, 207.807652, -183.357574 // --> Vector info: d2 = 0.000000, 0.000000, 0.654794. Determinants: -1.309591, 0.000042, -1355.243717, -183.357574 ( -563.000000 -983.000000 -259.000000 ) ( -645.000000 -1024.000000 -251.000000 ) ( -645.000000 -1024.000000 -249.000000 ) ( ( -0.000051 0.004338 -1.133346 ) ( 0.007142 0.000000 7.391261 ) ) 17bsarris/15cliff3 0 0 0 ( -646.788854 -1020.422291 -249.000000 ) ( -646.788854 -1020.422291 -251.000000 ) ( -564.788854 -979.422291 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -646.788854 -1020.422291 -249.000000 ) ( -645.000000 -1024.000000 -249.000000 ) ( -645.000000 -1024.000000 -251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -646.788854 -1020.422291 -251.000000 ) ( -645.000000 -1024.000000 -251.000000 ) ( -563.000000 -983.000000 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -564.788854 -979.422291 -259.000000 ) ( -563.000000 -983.000000 -259.000000 ) ( -508.000000 -956.000000 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -509.788854 -952.422291 -259.000000 ) ( -508.000000 -956.000000 -259.000000 ) ( -508.000000 -956.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -509.788854 -952.422291 -249.000000 ) ( -508.000000 -956.000000 -249.000000 ) ( -645.000000 -1024.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (520/363) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-977.000000, -956.000000, -983.000000) / (-508.000000, -508.000000, -563.000000) // --> Vector info: d1 = 0.496725, 0.409305, 0.845944. Determinants: 4.808073, 6.809089, 7582.787774, -1155.000000 // --> Vector info: d2 = 0.967483, 0.843064, 0.775096. Determinants: 6.843060, -4.786655, 3136.605308, -1155.000000 ( -563.000000 -983.000000 -259.000000 ) ( -508.000000 -956.000000 -259.000000 ) ( -508.000000 -977.000000 -259.000000 ) ( ( -0.004163 -0.005895 -6.565184 ) ( -0.005925 0.004144 -2.715676 ) ) 17bsarris/14frock2 0 0 0 ( -508.000000 -977.000000 -263.000000 ) ( -508.000000 -956.000000 -263.000000 ) ( -563.000000 -983.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -508.000000 -977.000000 -263.000000 ) ( -508.000000 -977.000000 -259.000000 ) ( -508.000000 -956.000000 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -508.000000 -956.000000 -263.000000 ) ( -508.000000 -956.000000 -259.000000 ) ( -563.000000 -983.000000 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -563.000000 -983.000000 -263.000000 ) ( -563.000000 -983.000000 -259.000000 ) ( -508.000000 -977.000000 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (522/364) # points: 4 { brushDef { // Surface normal: -0.032183, 0.293934, 0.955284 // RotY/Z : -1.270619 / 1.679851. Vector texS/T: (-0.994059, -0.108839, 0.000000) / (-0.103972, 0.949609, -0.295690) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (617.194813, 615.779911, 753.598632) / (-853.785135, -840.257458, -840.257458) // --> Vector info: d1 = 0.724421, 0.668815, 1.535133. Determinants: -11.719267, 6.437712, 11378.907892, -1864.367185 // --> Vector info: d2 = 1.293712, 1.214049, 0.736119. Determinants: 6.465281, 11.655249, 3548.786317, -1864.367185 ( -645.000000 -1033.000000 -249.000000 ) ( -508.000000 -1018.000000 -249.000000 ) ( -508.000000 -1031.000000 -245.000000 ) ( ( 0.006286 -0.003453 -6.103362 ) ( -0.003468 -0.006252 -1.903480 ) ) 17bsarris/14frock2 0 0 0 ( -507.871270 -1032.175734 -248.821136 ) ( -507.871270 -1019.175734 -252.821136 ) ( -644.871270 -1034.175734 -252.821136 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.871270 -1032.175734 -248.821136 ) ( -508.000000 -1031.000000 -245.000000 ) ( -508.000000 -1018.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.871270 -1019.175734 -252.821136 ) ( -508.000000 -1018.000000 -249.000000 ) ( -645.000000 -1033.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -644.871270 -1034.175734 -252.821136 ) ( -645.000000 -1033.000000 -249.000000 ) ( -645.000000 -1046.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -644.871270 -1047.175734 -248.821136 ) ( -645.000000 -1046.000000 -245.000000 ) ( -508.000000 -1031.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (523/365) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1024.000000, -1046.000000, -1033.000000) / (245.000000, 245.000000, 249.000000) // --> Vector info: d1 = 0.658706, 0.658706, 0.652456. Determinants: 0.000000, 0.137501, -91.653750, -88.000000 // --> Vector info: d2 = 0.085234, 0.125000, 0.101527. Determinants: 0.159064, -0.000542, 155.514015, -88.000000 ( -645.000000 -1033.000000 -249.000000 ) ( -645.000000 -1046.000000 -245.000000 ) ( -645.000000 -1024.000000 -245.000000 ) ( ( 0.000000 -0.001563 1.041520 ) ( -0.001808 0.000006 -1.767205 ) ) 17bsarris/00WHULL1 0 0 0 ( -649.000000 -1024.000000 -245.000000 ) ( -649.000000 -1046.000000 -245.000000 ) ( -649.000000 -1033.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -649.000000 -1024.000000 -245.000000 ) ( -645.000000 -1024.000000 -245.000000 ) ( -645.000000 -1046.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -649.000000 -1046.000000 -245.000000 ) ( -645.000000 -1046.000000 -245.000000 ) ( -645.000000 -1033.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -649.000000 -1033.000000 -249.000000 ) ( -645.000000 -1033.000000 -249.000000 ) ( -645.000000 -1024.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -649.000000 -1024.000000 -249.000000 ) ( -645.000000 -1024.000000 -249.000000 ) ( -645.000000 -1024.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (524/366) # points: 4 { brushDef { // Surface normal: 0.444596, -0.895731, 0.000000 // RotY/Z : 0.000000 / -1.110073. Vector texS/T: (0.895731, 0.444596, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-880.065519, -1033.013222, -1033.013222) / (245.000000, 245.000000, 249.000000) // --> Vector info: d1 = 1.000000, 1.548381, 1.548381. Determinants: 2.193526, 0.000000, 1318.655508, -611.790814 // --> Vector info: d2 = 0.000000, 0.000000, 0.025000. Determinants: 0.000000, -3.823689, 936.803478, -611.790814 ( -645.000000 -1024.000000 -249.000000 ) ( -645.000000 -1024.000000 -245.000000 ) ( -508.000000 -956.000000 -245.000000 ) ( ( -0.003585 0.000000 -2.155403 ) ( 0.000000 0.006250 -1.531248 ) ) 17bsarris/15cliff3 0 0 0 ( -509.778386 -952.417076 -245.000000 ) ( -646.778386 -1020.417076 -245.000000 ) ( -646.778386 -1020.417076 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -509.778386 -952.417076 -245.000000 ) ( -508.000000 -956.000000 -245.000000 ) ( -645.000000 -1024.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -646.778386 -1020.417076 -245.000000 ) ( -645.000000 -1024.000000 -245.000000 ) ( -645.000000 -1024.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -646.778386 -1020.417076 -249.000000 ) ( -645.000000 -1024.000000 -249.000000 ) ( -508.000000 -956.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -509.778386 -952.417076 -249.000000 ) ( -508.000000 -956.000000 -249.000000 ) ( -508.000000 -956.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (527/367) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (-1018.000000, -956.000000, -1024.000000) / (-508.000000, -508.000000, -645.000000) // --> Vector info: d1 = 1.000000, 1.442578, 0.957580. Determinants: -60.633115, 0.025416, -70205.601254, -8494.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.983700. Determinants: 0.000003, 60.989390, 30982.612036, -8494.000000 ( -645.000000 -1024.000000 -249.000000 ) ( -508.000000 -956.000000 -249.000000 ) ( -508.000000 -1018.000000 -249.000000 ) ( ( 0.007138 -0.000003 8.265317 ) ( 0.000000 -0.007180 -3.647588 ) ) common/glass 0 0 0 ( -508.000000 -1018.000000 -253.000000 ) ( -508.000000 -956.000000 -253.000000 ) ( -645.000000 -1024.000000 -253.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -508.000000 -1018.000000 -253.000000 ) ( -508.000000 -1018.000000 -249.000000 ) ( -508.000000 -956.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -508.000000 -956.000000 -253.000000 ) ( -508.000000 -956.000000 -249.000000 ) ( -645.000000 -1024.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 -1024.000000 -253.000000 ) ( -645.000000 -1024.000000 -249.000000 ) ( -645.000000 -1033.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.000000 -1033.000000 -253.000000 ) ( -645.000000 -1033.000000 -249.000000 ) ( -508.000000 -1018.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (528/368) # points: 4 { brushDef { // Surface normal: 0.209068, -0.977901, 0.000000 // RotY/Z : 0.000000 / -1.360174. Vector texS/T: (0.977901, 0.209068, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-466.593660, -466.593660, -318.316892) / (231.000000, 242.000000, 228.000000) // --> Vector info: d1 = 1.000000, 1.038671, 0.989771. Determinants: -0.003500, -5.734075, -308.105858, -1631.044451 // --> Vector info: d2 = 0.000000, 0.000000, 1.054908. Determinants: -11.603990, -0.000010, -5414.346025, -1631.044451 ( -175.000000 -704.000000 -228.000000 ) ( -320.000000 -735.000000 -242.000000 ) ( -320.000000 -735.000000 -231.000000 ) ( ( 0.000002 0.003516 0.188901 ) ( 0.007114 0.000000 3.319558 ) ) 17bsarris/15cliff3 0 0 0 ( -320.836274 -731.088396 -231.000000 ) ( -320.836274 -731.088396 -242.000000 ) ( -175.836274 -700.088396 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -320.836274 -731.088396 -231.000000 ) ( -320.000000 -735.000000 -231.000000 ) ( -320.000000 -735.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -320.836274 -731.088396 -242.000000 ) ( -320.000000 -735.000000 -242.000000 ) ( -175.000000 -704.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.836274 -700.088396 -228.000000 ) ( -175.000000 -704.000000 -228.000000 ) ( -175.000000 -704.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.836274 -700.088396 -217.000000 ) ( -175.000000 -704.000000 -217.000000 ) ( -320.000000 -735.000000 -231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (530/369) # points: 4 { brushDef { // Surface normal: -0.085264, 0.311463, 0.946425 // RotY/Z : -1.241981 / 1.838002. Vector texS/T: (-0.964512, -0.264037, 0.000000) / (-0.249892, 0.912839, -0.322922) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (502.889977, 503.186631, 396.125745) / (-604.021496, -641.182121, -672.149307) // --> Vector info: d1 = 1.634371, 1.721994, 1.072749. Determinants: -26.839783, 9.188408, 12530.177899, -3987.635891 // --> Vector info: d2 = 0.961823, 1.213181, 1.670027. Determinants: 9.192852, 27.046145, 7878.061657, -3987.635891 ( -175.000000 -861.000000 -217.000000 ) ( -286.000000 -861.000000 -227.000000 ) ( -295.000000 -827.000000 -239.000000 ) ( ( 0.006731 -0.002304 -3.142257 ) ( -0.002305 -0.006783 -1.975622 ) ) 17bsarris/14frock2 0 0 0 ( -294.658946 -828.245851 -242.785702 ) ( -285.658946 -862.245851 -230.785702 ) ( -174.658946 -862.245851 -220.785702 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -294.658946 -828.245851 -242.785702 ) ( -295.000000 -827.000000 -239.000000 ) ( -286.000000 -861.000000 -227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -285.658946 -862.245851 -230.785702 ) ( -286.000000 -861.000000 -227.000000 ) ( -175.000000 -861.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.658946 -862.245851 -220.785702 ) ( -175.000000 -861.000000 -217.000000 ) ( -175.000000 -827.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.658946 -828.245851 -231.785702 ) ( -175.000000 -827.000000 -228.000000 ) ( -295.000000 -827.000000 -239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (531/370) # points: 4 { brushDef { // Surface normal: -0.091281, 0.007667, 0.995796 // RotY/Z : -1.479065 / 3.057797. Vector texS/T: (-0.083697, -0.996491, 0.000000) / (-0.992302, 0.083345, -0.091603) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (759.204208, 848.788966, 838.745280) / (278.445427, 245.695294, 125.611471) // --> Vector info: d1 = 1.400440, 1.634371, 0.931268. Determinants: -51.118040, -60.637744, 40167.201157, -11086.612152 // --> Vector info: d2 = 0.321107, 0.961823, 1.456287. Determinants: -60.745845, 50.731585, 28432.536330, -11086.612152 ( -175.000000 -827.000000 -228.000000 ) ( -295.000000 -827.000000 -239.000000 ) ( -320.000000 -735.000000 -242.000000 ) ( ( 0.004611 0.005469 -3.623037 ) ( 0.005479 -0.004576 -2.564583 ) ) 17bsarris/14frock2 0 0 0 ( -319.634875 -735.030668 -245.983183 ) ( -294.634875 -827.030668 -242.983183 ) ( -174.634875 -827.030668 -231.983183 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.634875 -735.030668 -245.983183 ) ( -320.000000 -735.000000 -242.000000 ) ( -295.000000 -827.000000 -239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -294.634875 -827.030668 -242.983183 ) ( -295.000000 -827.000000 -239.000000 ) ( -175.000000 -827.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.634875 -827.030668 -231.983183 ) ( -175.000000 -827.000000 -228.000000 ) ( -175.000000 -704.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.634875 -704.030668 -231.983183 ) ( -175.000000 -704.000000 -228.000000 ) ( -320.000000 -735.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (534/371) # points: 4 { brushDef { // Surface normal: -0.088987, 0.261622, 0.961060 // RotY/Z : -1.290811 / 1.898657. Vector texS/T: (-0.946733, -0.322018, 0.000000) / (-0.309479, 0.909867, -0.276342) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (548.023438, 548.403420, 446.156204) / (-632.155256, -643.011388, -679.198497) // --> Vector info: d1 = 0.721994, 0.748544, 0.114249. Determinants: -7.846775, 2.473698, 5052.630046, -1123.759761 // --> Vector info: d2 = 0.213180, 0.289277, 0.732768. Determinants: 2.060900, 7.949153, 3656.114019, -1123.759761 ( -175.000000 -871.000000 -214.000000 ) ( -283.000000 -871.000000 -224.000000 ) ( -286.000000 -861.000000 -227.000000 ) ( ( 0.006983 -0.002201 -4.496183 ) ( -0.001834 -0.007074 -3.253466 ) ) 17bsarris/14frock2 0 0 0 ( -285.644052 -862.046487 -230.844238 ) ( -282.644052 -872.046487 -227.844238 ) ( -174.644052 -872.046487 -217.844238 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -285.644052 -862.046487 -230.844238 ) ( -286.000000 -861.000000 -227.000000 ) ( -283.000000 -871.000000 -224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -282.644052 -872.046487 -227.844238 ) ( -283.000000 -871.000000 -224.000000 ) ( -175.000000 -871.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.644052 -872.046487 -217.844238 ) ( -175.000000 -871.000000 -214.000000 ) ( -175.000000 -861.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.644052 -862.046487 -220.844238 ) ( -175.000000 -861.000000 -217.000000 ) ( -286.000000 -861.000000 -227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (536/372) # points: 4 { brushDef { // Surface normal: 0.209068, -0.977901, 0.000000 // RotY/Z : 0.000000 / -1.360174. Vector texS/T: (0.977901, 0.209068, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-318.316892, -466.593660, -466.593660) / (214.000000, 227.000000, 231.000000) // --> Vector info: d1 = 0.000000, 0.529669, 0.530751. Determinants: 2.104618, -0.160356, 704.251699, -593.107073 // --> Vector info: d2 = 0.000000, 0.000000, 0.023576. Determinants: -0.306489, -3.495766, 650.533005, -593.107073 ( -320.000000 -735.000000 -231.000000 ) ( -320.000000 -735.000000 -227.000000 ) ( -175.000000 -704.000000 -214.000000 ) ( ( -0.003548 0.000270 -1.187394 ) ( 0.000517 0.005894 -1.096822 ) ) 17bsarris/15cliff3 0 0 0 ( -175.836274 -700.088396 -214.000000 ) ( -320.836274 -731.088396 -227.000000 ) ( -320.836274 -731.088396 -231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.836274 -700.088396 -214.000000 ) ( -175.000000 -704.000000 -214.000000 ) ( -320.000000 -735.000000 -227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -320.836274 -731.088396 -227.000000 ) ( -320.000000 -735.000000 -227.000000 ) ( -320.000000 -735.000000 -231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -320.836274 -731.088396 -231.000000 ) ( -320.000000 -735.000000 -231.000000 ) ( -175.000000 -704.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.836274 -700.088396 -217.000000 ) ( -175.000000 -704.000000 -217.000000 ) ( -175.000000 -704.000000 -214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (539/373) # points: 4 { brushDef { // Surface normal: -0.096105, 0.000000, 0.995371 // RotY/Z : -1.474543 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.995371, 0.000000, -0.096105) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (861.000000, 704.000000, 735.000000) / (195.044707, 195.044707, 340.719001) // --> Vector info: d1 = 0.000000, 1.119958, 0.902967. Determinants: 163.149008, -0.651233, -140344.279467, -22870.864194 // --> Vector info: d2 = 1.000000, 1.000000, 2.036973. Determinants: 0.000008, -162.804698, 8883.326145, -22870.864194 ( -320.000000 -735.000000 -231.000000 ) ( -175.000000 -704.000000 -217.000000 ) ( -175.000000 -861.000000 -217.000000 ) ( ( -0.007133 0.000028 6.136379 ) ( 0.000000 0.007118 -0.388412 ) ) common/glass 0 0 0 ( -174.615581 -861.000000 -220.981485 ) ( -174.615581 -704.000000 -220.981485 ) ( -319.615581 -735.000000 -234.981485 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.615581 -861.000000 -220.981485 ) ( -175.000000 -861.000000 -217.000000 ) ( -175.000000 -704.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.615581 -704.000000 -220.981485 ) ( -175.000000 -704.000000 -217.000000 ) ( -320.000000 -735.000000 -231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.615581 -735.000000 -234.981485 ) ( -320.000000 -735.000000 -231.000000 ) ( -286.000000 -861.000000 -227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -285.615581 -861.000000 -230.981485 ) ( -286.000000 -861.000000 -227.000000 ) ( -175.000000 -861.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (540/374) # points: 4 { brushDef { // Surface normal: -0.268021, 0.256781, 0.928562 // RotY/Z : -1.190521 / 2.377608. Vector texS/T: (-0.691804, -0.722085, 0.000000) / (-0.670501, 0.642383, -0.371176) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (819.571320, 801.246662, 1056.913726) / (-277.071762, -244.742102, -190.859335) // --> Vector info: d1 = 0.724060, 0.643102, 2.509825. Determinants: -64.712764, -13.508800, 42594.084230, -9253.012482 // --> Vector info: d2 = 1.211979, 0.958345, 0.958544. Determinants: -13.672930, 64.842143, 17957.411713, -9253.012482 ( -508.000000 -977.000000 -259.000000 ) ( -295.000000 -827.000000 -239.000000 ) ( -286.000000 -861.000000 -227.000000 ) ( ( 0.006994 0.001460 -4.603267 ) ( 0.001478 -0.007008 -1.940710 ) ) 17bsarris/14frock2 0 0 0 ( -284.927917 -862.027125 -230.714250 ) ( -293.927917 -828.027125 -242.714250 ) ( -506.927917 -978.027125 -262.714250 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.927917 -862.027125 -230.714250 ) ( -286.000000 -861.000000 -227.000000 ) ( -295.000000 -827.000000 -239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -293.927917 -828.027125 -242.714250 ) ( -295.000000 -827.000000 -239.000000 ) ( -508.000000 -977.000000 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -506.927917 -978.027125 -262.714250 ) ( -508.000000 -977.000000 -259.000000 ) ( -508.000000 -1018.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -506.927917 -1019.027125 -252.714250 ) ( -508.000000 -1018.000000 -249.000000 ) ( -286.000000 -861.000000 -227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (541/375) # points: 4 { brushDef { // Surface normal: 0.761684, -0.647949, 0.000000 // RotY/Z : 0.000000 / -0.704888. Vector texS/T: (0.647949, 0.761684, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-1057.327882, -1057.327882, -767.181368) / (249.000000, 259.000000, 242.000000) // --> Vector info: d1 = 1.000000, 1.038671, 0.975073. Determinants: -0.021427, -11.220382, -130.244817, -2901.465147 // --> Vector info: d2 = 0.000000, 0.000000, 2.074935. Determinants: -20.749349, -0.000020, -21938.860666, -2901.465147 ( -320.000000 -735.000000 -242.000000 ) ( -508.000000 -956.000000 -259.000000 ) ( -508.000000 -956.000000 -249.000000 ) ( ( 0.000007 0.003867 0.044889 ) ( 0.007151 0.000000 7.561304 ) ) 17bsarris/15cliff3 0 0 0 ( -511.046737 -953.408206 -249.000000 ) ( -511.046737 -953.408206 -259.000000 ) ( -323.046737 -732.408206 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -511.046737 -953.408206 -249.000000 ) ( -508.000000 -956.000000 -249.000000 ) ( -508.000000 -956.000000 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -511.046737 -953.408206 -259.000000 ) ( -508.000000 -956.000000 -259.000000 ) ( -320.000000 -735.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -323.046737 -732.408206 -242.000000 ) ( -320.000000 -735.000000 -242.000000 ) ( -320.000000 -735.000000 -231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -323.046737 -732.408206 -231.000000 ) ( -320.000000 -735.000000 -231.000000 ) ( -508.000000 -956.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (544/376) # points: 4 { brushDef { // Surface normal: -0.097122, 0.006062, 0.995254 // RotY/Z : -1.473331 / 3.079258. Vector texS/T: (-0.062295, -0.998058, 0.000000) / (-0.993321, 0.061999, -0.097311) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (843.770708, 753.506754, 985.788911) / (265.014008, 295.842869, 470.539749) // --> Vector info: d1 = 0.643102, 0.408588, 2.422233. Determinants: -103.047187, -127.286148, 105934.595056, -22929.825359 // --> Vector info: d2 = 0.958345, 0.317717, 0.834216. Determinants: -127.838791, 102.185187, 58811.433887, -22929.825359 ( -508.000000 -956.000000 -259.000000 ) ( -320.000000 -735.000000 -242.000000 ) ( -295.000000 -827.000000 -239.000000 ) ( ( 0.004494 0.005551 -4.619948 ) ( 0.005575 -0.004456 -2.564844 ) ) 17bsarris/14frock2 0 0 0 ( -294.611510 -827.024248 -242.981016 ) ( -319.611510 -735.024248 -245.981016 ) ( -507.611510 -956.024248 -262.981016 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -294.611510 -827.024248 -242.981016 ) ( -295.000000 -827.000000 -239.000000 ) ( -320.000000 -735.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.611510 -735.024248 -245.981016 ) ( -320.000000 -735.000000 -242.000000 ) ( -508.000000 -956.000000 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.611510 -956.024248 -262.981016 ) ( -508.000000 -956.000000 -259.000000 ) ( -508.000000 -977.000000 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.611510 -977.024248 -262.981016 ) ( -508.000000 -977.000000 -259.000000 ) ( -295.000000 -827.000000 -239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (548/377) # points: 4 { brushDef { // Surface normal: -0.243109, 0.211093, 0.946751 // RotY/Z : -1.242991 / 2.426566. Vector texS/T: (-0.655637, -0.755076, 0.000000) / (-0.714869, 0.620726, -0.321966) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (843.216449, 837.632603, 1101.731027) / (-266.223765, -256.906004, -188.575758) // --> Vector info: d1 = 0.748573, 0.724062, 2.671166. Determinants: -19.817484, -4.399050, 13411.589253, -2842.351491 // --> Vector info: d2 = 0.288761, 0.211973, 0.212192. Determinants: -5.248961, 20.278292, 9003.813172, -2842.351491 ( -508.000000 -1018.000000 -249.000000 ) ( -286.000000 -861.000000 -227.000000 ) ( -283.000000 -871.000000 -224.000000 ) ( ( 0.006972 0.001548 -4.718484 ) ( 0.001847 -0.007134 -3.167734 ) ) 17bsarris/14frock2 0 0 0 ( -282.027566 -871.844371 -227.787005 ) ( -285.027566 -861.844371 -230.787005 ) ( -507.027566 -1018.844371 -252.787005 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -282.027566 -871.844371 -227.787005 ) ( -283.000000 -871.000000 -224.000000 ) ( -286.000000 -861.000000 -227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -285.027566 -861.844371 -230.787005 ) ( -286.000000 -861.000000 -227.000000 ) ( -508.000000 -1018.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.027566 -1018.844371 -252.787005 ) ( -508.000000 -1018.000000 -249.000000 ) ( -508.000000 -1031.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.027566 -1031.844371 -248.787005 ) ( -508.000000 -1031.000000 -245.000000 ) ( -283.000000 -871.000000 -224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (549/378) # points: 4 { brushDef { // Surface normal: 0.761684, -0.647949, 0.000000 // RotY/Z : 0.000000 / -0.704888. Vector texS/T: (0.647949, 0.761684, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-767.181368, -1057.327882, -1057.327882) / (227.000000, 245.000000, 249.000000) // --> Vector info: d1 = 1.000000, 2.039374, 2.040132. Determinants: 4.143868, -0.219704, 2068.385508, -1160.586059 // --> Vector info: d2 = 0.000000, 0.000000, 0.024954. Determinants: -0.449174, -7.240346, 1298.960319, -1160.586059 ( -508.000000 -956.000000 -249.000000 ) ( -508.000000 -956.000000 -245.000000 ) ( -320.000000 -735.000000 -227.000000 ) ( ( -0.003570 0.000189 -1.782191 ) ( 0.000387 0.006239 -1.119228 ) ) 17bsarris/15cliff3 0 0 0 ( -323.046737 -732.408206 -227.000000 ) ( -511.046737 -953.408206 -245.000000 ) ( -511.046737 -953.408206 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -323.046737 -732.408206 -227.000000 ) ( -320.000000 -735.000000 -227.000000 ) ( -508.000000 -956.000000 -245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -511.046737 -953.408206 -245.000000 ) ( -508.000000 -956.000000 -245.000000 ) ( -508.000000 -956.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -511.046737 -953.408206 -249.000000 ) ( -508.000000 -956.000000 -249.000000 ) ( -320.000000 -735.000000 -231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -323.046737 -732.408206 -231.000000 ) ( -320.000000 -735.000000 -231.000000 ) ( -320.000000 -735.000000 -227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (551/379) # points: 4 { brushDef { // Surface normal: -0.095309, 0.000000, 0.995448 // RotY/Z : -1.475343 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.995448, 0.000000, -0.095309) // Texture width/height [glass]: 128.000000/128.000000 // --> Vector A/B: (735.000000, 956.000000, 1018.000000) / (340.559620, 529.419356, 529.419356) // --> Vector info: d1 = 0.000000, 2.078830, 2.415628. Determinants: -63.607707, -54.454932, 65296.814108, -11709.303651 // --> Vector info: d2 = 1.000000, 1.000000, 1.287126. Determinants: -54.226654, 63.454983, 6537.083776, -11709.303651 ( -508.000000 -1018.000000 -249.000000 ) ( -508.000000 -956.000000 -249.000000 ) ( -320.000000 -735.000000 -231.000000 ) ( ( 0.005432 0.004651 -5.576490 ) ( 0.004631 -0.005419 -0.558281 ) ) common/glass 0 0 0 ( -319.618765 -735.000000 -234.981791 ) ( -507.618765 -956.000000 -252.981791 ) ( -507.618765 -1018.000000 -252.981791 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.618765 -735.000000 -234.981791 ) ( -320.000000 -735.000000 -231.000000 ) ( -508.000000 -956.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.618765 -956.000000 -252.981791 ) ( -508.000000 -956.000000 -249.000000 ) ( -508.000000 -1018.000000 -249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.618765 -1018.000000 -252.981791 ) ( -508.000000 -1018.000000 -249.000000 ) ( -286.000000 -861.000000 -227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -285.618765 -861.000000 -230.981791 ) ( -286.000000 -861.000000 -227.000000 ) ( -320.000000 -735.000000 -231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (552/380) # points: 3 { brushDef { // Surface normal: 0.029531, 0.968606, 0.246843 // RotY/Z : -0.249421 / 1.540318. Vector texS/T: (-0.999536, 0.030474, 0.000000) / (0.007522, 0.246728, -0.969056) // Texture width/height [15cliff2]: 256.000000/128.000000 // --> Vector A/B: (-734.219824, -570.143622, -664.904470) / (-122.557035, -122.557035, -483.733421) // --> Vector info: d1 = 0.003906, 0.576343, 0.534746. Determinants: -206.750693, 47.419478, -146220.350762, -59260.449576 // --> Vector info: d2 = 0.929687, 0.665811, 3.332036. Determinants: 95.305766, 412.458895, 65431.429566, -59260.449576 ( 630.000000 -1155.000000 210.000000 ) ( 538.000000 -1063.000000 -140.000000 ) ( 702.000000 -1068.000000 -140.000000 ) ( ( 0.003489 -0.000800 2.467419 ) ( -0.001608 -0.006960 -1.104133 ) ) 17bsarris/15cliff2 0 0 0 ( 701.881877 -1071.874422 -140.987370 ) ( 537.881877 -1066.874422 -140.987370 ) ( 629.881877 -1158.874422 209.012630 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 701.881877 -1071.874422 -140.987370 ) ( 702.000000 -1068.000000 -140.000000 ) ( 538.000000 -1063.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 537.881877 -1066.874422 -140.987370 ) ( 538.000000 -1063.000000 -140.000000 ) ( 630.000000 -1155.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 629.881877 -1158.874422 209.012630 ) ( 630.000000 -1155.000000 210.000000 ) ( 702.000000 -1068.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (554/381) # points: 3 { brushDef { // Surface normal: -0.238218, -0.952871, 0.187852 // RotY/Z : -0.188975 / -1.815775. Vector texS/T: (0.970143, -0.242536, 0.000000) / (-0.045561, -0.182243, -0.982197) // Texture width/height [15cliff2]: 256.000000/128.000000 // --> Vector A/B: (711.356988, 880.404319, 789.453459) / (255.327740, 255.327740, -101.016112) // --> Vector info: d1 = 0.685112, 0.383591, 0.593033. Determinants: 107.445177, 7.982015, -119740.356831, -60238.977050 // --> Vector info: d2 = 1.405965, 1.360746, 0.116143. Determinants: 16.113577, -214.509565, -41386.161562, -60238.977050 ( 630.000000 -735.000000 210.000000 ) ( 702.000000 -822.000000 -140.000000 ) ( 538.000000 -781.000000 -140.000000 ) ( ( -0.001784 -0.000133 1.987755 ) ( -0.000267 0.003561 0.687033 ) ) 17bsarris/15cliff2 0 0 0 ( 538.952871 -777.188514 -140.751407 ) ( 702.952871 -818.188514 -140.751407 ) ( 630.952871 -731.188514 209.248593 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 538.952871 -777.188514 -140.751407 ) ( 538.000000 -781.000000 -140.000000 ) ( 702.000000 -822.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 702.952871 -818.188514 -140.751407 ) ( 702.000000 -822.000000 -140.000000 ) ( 630.000000 -735.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.952871 -731.188514 209.248593 ) ( 630.000000 -735.000000 210.000000 ) ( 538.000000 -781.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (555/382) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-781.000000, -1063.000000, -1068.000000) / (538.000000, 538.000000, 702.000000) // --> Vector info: d1 = 2.920829, 0.908367, 0.869180. Determinants: -330.043869, 0.988408, -393378.538522, -46248.000000 // --> Vector info: d2 = 2.158353, 2.158353, 0.984017. Determinants: 0.000000, 331.162538, -277984.937443, -46248.000000 ( 702.000000 -1068.000000 -140.000000 ) ( 538.000000 -1063.000000 -140.000000 ) ( 538.000000 -781.000000 -140.000000 ) ( ( 0.007136 -0.000021 8.505850 ) ( 0.000000 -0.007161 6.010745 ) ) 17bsarris/14frock2 0 0 0 ( 538.000000 -781.000000 -144.000000 ) ( 538.000000 -1063.000000 -144.000000 ) ( 702.000000 -1068.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 538.000000 -781.000000 -144.000000 ) ( 538.000000 -781.000000 -140.000000 ) ( 538.000000 -1063.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 538.000000 -1063.000000 -144.000000 ) ( 538.000000 -1063.000000 -140.000000 ) ( 702.000000 -1068.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 702.000000 -1068.000000 -144.000000 ) ( 702.000000 -1068.000000 -140.000000 ) ( 702.000000 -822.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 702.000000 -822.000000 -144.000000 ) ( 702.000000 -822.000000 -140.000000 ) ( 538.000000 -781.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (558/383) # points: 4 { brushDef { // Surface normal: -0.872943, 0.487821, 0.000000 // RotY/Z : 0.000000 / 2.632000. Vector texS/T: (-0.487821, -0.872943, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (665.414007, 665.414007, 704.362691) / (217.000000, 228.000000, 228.000000) // --> Vector info: d1 = 0.000000, 0.038672, 0.038672. Determinants: 0.000000, -1.506243, 326.854663, -428.435526 // --> Vector info: d2 = 0.000000, 0.000000, 0.282661. Determinants: -3.109266, 0.000004, 2068.947975, -428.435526 ( 580.000000 -1131.000000 -228.000000 ) ( 599.000000 -1097.000000 -228.000000 ) ( 599.000000 -1097.000000 -217.000000 ) ( ( 0.000000 0.003516 -0.762903 ) ( 0.007257 0.000000 -4.829077 ) ) 17bsarris/15cliff3 0 0 0 ( 602.491774 -1098.951285 -217.000000 ) ( 602.491774 -1098.951285 -228.000000 ) ( 583.491774 -1132.951285 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 602.491774 -1098.951285 -217.000000 ) ( 599.000000 -1097.000000 -217.000000 ) ( 599.000000 -1097.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 602.491774 -1098.951285 -228.000000 ) ( 599.000000 -1097.000000 -228.000000 ) ( 580.000000 -1131.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 583.491774 -1132.951285 -228.000000 ) ( 580.000000 -1131.000000 -228.000000 ) ( 580.000000 -1131.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 583.491774 -1132.951285 -217.000000 ) ( 580.000000 -1131.000000 -217.000000 ) ( 599.000000 -1097.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (559/384) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-1097.000000, -1063.000000, -1097.000000) / (-519.000000, -538.000000, -599.000000) // --> Vector info: d1 = 1.000000, 1.141330, 1.141330. Determinants: -8.621170, 4.805226, -9683.510663, -2720.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.499999. Determinants: 9.499992, 16.999978, 16524.479711, -2720.000000 ( 599.000000 -1097.000000 -217.000000 ) ( 538.000000 -1063.000000 -217.000000 ) ( 519.000000 -1097.000000 -217.000000 ) ( ( 0.003170 -0.001767 3.560114 ) ( -0.003493 -0.006250 -6.075176 ) ) 17bsarris/15cliff3 0 0 0 ( 519.000000 -1097.000000 -213.000000 ) ( 538.000000 -1063.000000 -213.000000 ) ( 599.000000 -1097.000000 -213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 519.000000 -1097.000000 -213.000000 ) ( 519.000000 -1097.000000 -217.000000 ) ( 538.000000 -1063.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 538.000000 -1063.000000 -213.000000 ) ( 538.000000 -1063.000000 -217.000000 ) ( 599.000000 -1097.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 599.000000 -1097.000000 -213.000000 ) ( 599.000000 -1097.000000 -217.000000 ) ( 580.000000 -1131.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.000000 -1131.000000 -213.000000 ) ( 580.000000 -1131.000000 -217.000000 ) ( 519.000000 -1097.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (560/385) # points: 4 { brushDef { // Surface normal: 0.486858, 0.873481, 0.000000 // RotY/Z : 0.000000 / 1.062307. Vector texS/T: (-0.873481, 0.486858, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-987.420140, -987.420140, -1057.255661) / (228.000000, 217.000000, 217.000000) // --> Vector info: d1 = 0.000000, 0.038672, 0.038672. Determinants: 0.000000, 2.700714, -615.762880, -768.190732 // --> Vector info: d2 = 0.000000, 0.000000, 0.499999. Determinants: 5.499990, -0.000008, 5430.801801, -768.190732 ( 580.000000 -1131.000000 -217.000000 ) ( 519.000000 -1097.000000 -217.000000 ) ( 519.000000 -1097.000000 -228.000000 ) ( ( 0.000000 -0.003516 0.801576 ) ( -0.007160 0.000000 -7.069601 ) ) 17bsarris/15cliff3 0 0 0 ( 517.052567 -1100.493924 -228.000000 ) ( 517.052567 -1100.493924 -217.000000 ) ( 578.052567 -1134.493924 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 517.052567 -1100.493924 -228.000000 ) ( 519.000000 -1097.000000 -228.000000 ) ( 519.000000 -1097.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 517.052567 -1100.493924 -217.000000 ) ( 519.000000 -1097.000000 -217.000000 ) ( 580.000000 -1131.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 578.052567 -1134.493924 -217.000000 ) ( 580.000000 -1131.000000 -217.000000 ) ( 580.000000 -1131.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 578.052567 -1134.493924 -228.000000 ) ( 580.000000 -1131.000000 -228.000000 ) ( 519.000000 -1097.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (561/386) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-1063.000000, -1097.000000, -1131.000000) / (538.000000, 519.000000, 580.000000) // --> Vector info: d1 = 0.810970, 0.543208, 0.703212. Determinants: -13.293416, -14.544034, -8512.049956, -2720.000000 // --> Vector info: d2 = 1.233266, 1.142812, 0.669167. Determinants: -14.516950, 13.028482, -25795.324243, -2720.000000 ( 580.000000 -1131.000000 -228.000000 ) ( 519.000000 -1097.000000 -228.000000 ) ( 538.000000 -1063.000000 -228.000000 ) ( ( 0.004887 0.005347 3.129430 ) ( 0.005337 -0.004790 9.483575 ) ) 17bsarris/14frock2 0 0 0 ( 538.000000 -1063.000000 -232.000000 ) ( 519.000000 -1097.000000 -232.000000 ) ( 580.000000 -1131.000000 -232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 538.000000 -1063.000000 -232.000000 ) ( 538.000000 -1063.000000 -228.000000 ) ( 519.000000 -1097.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 519.000000 -1097.000000 -232.000000 ) ( 519.000000 -1097.000000 -228.000000 ) ( 580.000000 -1131.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.000000 -1131.000000 -232.000000 ) ( 580.000000 -1131.000000 -228.000000 ) ( 599.000000 -1097.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 599.000000 -1097.000000 -232.000000 ) ( 599.000000 -1097.000000 -228.000000 ) ( 538.000000 -1063.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (562/387) # points: 4 { brushDef { // Surface normal: -0.486858, -0.873481, 0.000000 // RotY/Z : 0.000000 / -2.079286. Vector texS/T: (0.873481, -0.486858, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (987.463099, 987.463099, 1057.298620) / (217.000000, 228.000000, 228.000000) // --> Vector info: d1 = 0.000000, 0.038672, 0.038672. Determinants: 0.000000, -2.700714, 586.054691, -768.190732 // --> Vector info: d2 = 0.000000, 0.000000, 0.499999. Determinants: -5.499990, 0.000008, 5431.034671, -768.190732 ( 599.000000 -1097.000000 -228.000000 ) ( 538.000000 -1063.000000 -228.000000 ) ( 538.000000 -1063.000000 -217.000000 ) ( ( 0.000000 0.003516 -0.762903 ) ( 0.007160 0.000000 -7.069904 ) ) 17bsarris/15cliff3 0 0 0 ( 539.947433 -1059.506076 -217.000000 ) ( 539.947433 -1059.506076 -228.000000 ) ( 600.947433 -1093.506076 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 539.947433 -1059.506076 -217.000000 ) ( 538.000000 -1063.000000 -217.000000 ) ( 538.000000 -1063.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 539.947433 -1059.506076 -228.000000 ) ( 538.000000 -1063.000000 -228.000000 ) ( 599.000000 -1097.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 600.947433 -1093.506076 -228.000000 ) ( 599.000000 -1097.000000 -228.000000 ) ( 599.000000 -1097.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 600.947433 -1093.506076 -217.000000 ) ( 599.000000 -1097.000000 -217.000000 ) ( 538.000000 -1063.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (564/388) # points: 4 { brushDef { // Surface normal: 0.391987, 0.919971, 0.000000 // RotY/Z : 0.000000 / 1.168005. Vector texS/T: (-0.919971, 0.391987, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-907.194970, -907.194970, -782.190970) / (217.000000, 228.000000, 228.000000) // --> Vector info: d1 = 0.000000, 0.038672, 0.038672. Determinants: 0.000000, -4.834208, 1049.023025, -1375.043999 // --> Vector info: d2 = 1.000000, 1.000000, 1.891864. Determinants: -9.810507, -0.000007, -10275.084656, -1375.043999 ( 376.000000 -1113.000000 -228.000000 ) ( 491.000000 -1162.000000 -228.000000 ) ( 491.000000 -1162.000000 -217.000000 ) ( ( 0.000000 0.003516 -0.762901 ) ( 0.007135 0.000000 7.472550 ) ) 17bsarris/15cliff3 0 0 0 ( 489.432050 -1165.679882 -217.000000 ) ( 489.432050 -1165.679882 -228.000000 ) ( 374.432050 -1116.679882 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.432050 -1165.679882 -217.000000 ) ( 491.000000 -1162.000000 -217.000000 ) ( 491.000000 -1162.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.432050 -1165.679882 -228.000000 ) ( 491.000000 -1162.000000 -228.000000 ) ( 376.000000 -1113.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 374.432050 -1116.679882 -228.000000 ) ( 376.000000 -1113.000000 -228.000000 ) ( 376.000000 -1113.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 374.432050 -1116.679882 -217.000000 ) ( 376.000000 -1113.000000 -217.000000 ) ( 491.000000 -1162.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (565/389) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-1048.000000, -1097.000000, -1162.000000) / (-404.000000, -519.000000, -491.000000) // --> Vector info: d1 = 1.000000, 1.445932, 1.445932. Determinants: 12.486095, 28.985578, 15948.601709, -8847.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.500000. Determinants: 57.500023, -24.500024, 41515.014956, -8847.000000 ( 491.000000 -1162.000000 -217.000000 ) ( 519.000000 -1097.000000 -217.000000 ) ( 404.000000 -1048.000000 -217.000000 ) ( ( -0.001411 -0.003276 -1.802713 ) ( -0.006499 0.002769 -4.692553 ) ) 17bsarris/15cliff3 0 0 0 ( 404.000000 -1048.000000 -213.000000 ) ( 519.000000 -1097.000000 -213.000000 ) ( 491.000000 -1162.000000 -213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 404.000000 -1048.000000 -213.000000 ) ( 404.000000 -1048.000000 -217.000000 ) ( 519.000000 -1097.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 519.000000 -1097.000000 -213.000000 ) ( 519.000000 -1097.000000 -217.000000 ) ( 491.000000 -1162.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 491.000000 -1162.000000 -213.000000 ) ( 491.000000 -1162.000000 -217.000000 ) ( 376.000000 -1113.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 376.000000 -1113.000000 -213.000000 ) ( 376.000000 -1113.000000 -217.000000 ) ( 404.000000 -1048.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (566/390) # points: 4 { brushDef { // Surface normal: 0.918413, -0.395624, 0.000000 // RotY/Z : 0.000000 / -0.406747. Vector texS/T: (0.395624, 0.918413, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-802.664367, -802.664367, -873.438656) / (228.000000, 217.000000, 217.000000) // --> Vector info: d1 = 0.000000, 0.038672, 0.038672. Determinants: 0.000000, 2.737018, -624.040275, -778.517180 // --> Vector info: d2 = 0.000000, 0.000000, 0.499999. Determinants: 5.499990, -0.000008, 4414.647005, -778.517180 ( 376.000000 -1113.000000 -217.000000 ) ( 404.000000 -1048.000000 -217.000000 ) ( 404.000000 -1048.000000 -228.000000 ) ( ( 0.000000 -0.003516 0.801575 ) ( -0.007065 0.000000 -5.670584 ) ) 17bsarris/15cliff3 0 0 0 ( 400.326350 -1046.417504 -228.000000 ) ( 400.326350 -1046.417504 -217.000000 ) ( 372.326350 -1111.417504 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 400.326350 -1046.417504 -228.000000 ) ( 404.000000 -1048.000000 -228.000000 ) ( 404.000000 -1048.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 400.326350 -1046.417504 -217.000000 ) ( 404.000000 -1048.000000 -217.000000 ) ( 376.000000 -1113.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 372.326350 -1111.417504 -217.000000 ) ( 376.000000 -1113.000000 -217.000000 ) ( 376.000000 -1113.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 372.326350 -1111.417504 -228.000000 ) ( 376.000000 -1113.000000 -228.000000 ) ( 404.000000 -1048.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (567/391) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-1097.000000, -1048.000000, -1113.000000) / (519.000000, 404.000000, 376.000000) // --> Vector info: d1 = 1.543224, 1.173094, 0.718264. Determinants: -41.941725, -46.345107, -35609.864790, -8847.000000 // --> Vector info: d2 = 1.142828, 1.954120, 1.746616. Determinants: -46.579103, 42.566275, -83299.776098, -8847.000000 ( 376.000000 -1113.000000 -228.000000 ) ( 404.000000 -1048.000000 -228.000000 ) ( 519.000000 -1097.000000 -228.000000 ) ( ( 0.004741 0.005239 4.025078 ) ( 0.005265 -0.004811 9.415596 ) ) 17bsarris/14frock2 0 0 0 ( 519.000000 -1097.000000 -232.000000 ) ( 404.000000 -1048.000000 -232.000000 ) ( 376.000000 -1113.000000 -232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 519.000000 -1097.000000 -232.000000 ) ( 519.000000 -1097.000000 -228.000000 ) ( 404.000000 -1048.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 404.000000 -1048.000000 -232.000000 ) ( 404.000000 -1048.000000 -228.000000 ) ( 376.000000 -1113.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 376.000000 -1113.000000 -232.000000 ) ( 376.000000 -1113.000000 -228.000000 ) ( 491.000000 -1162.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 491.000000 -1162.000000 -232.000000 ) ( 491.000000 -1162.000000 -228.000000 ) ( 519.000000 -1097.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (568/392) # points: 4 { brushDef { // Surface normal: -0.918413, 0.395624, 0.000000 // RotY/Z : 0.000000 / 2.734846. Vector texS/T: (-0.395624, -0.918413, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (802.169837, 802.169837, 872.944127) / (217.000000, 228.000000, 228.000000) // --> Vector info: d1 = 0.000000, 0.038672, 0.038672. Determinants: 0.000000, -2.737013, 593.931865, -778.517180 // --> Vector info: d2 = 1.000000, 1.000000, 1.500000. Determinants: -5.500003, -0.000004, 3633.420546, -778.517180 ( 491.000000 -1162.000000 -228.000000 ) ( 519.000000 -1097.000000 -228.000000 ) ( 519.000000 -1097.000000 -217.000000 ) ( ( 0.000000 0.003516 -0.762901 ) ( 0.007065 0.000000 -4.667104 ) ) 17bsarris/15cliff3 0 0 0 ( 522.673650 -1098.582496 -217.000000 ) ( 522.673650 -1098.582496 -228.000000 ) ( 494.673650 -1163.582496 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 522.673650 -1098.582496 -217.000000 ) ( 519.000000 -1097.000000 -217.000000 ) ( 519.000000 -1097.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 522.673650 -1098.582496 -228.000000 ) ( 519.000000 -1097.000000 -228.000000 ) ( 491.000000 -1162.000000 -228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 494.673650 -1163.582496 -228.000000 ) ( 491.000000 -1162.000000 -228.000000 ) ( 491.000000 -1162.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 494.673650 -1163.582496 -217.000000 ) ( 491.000000 -1162.000000 -217.000000 ) ( 519.000000 -1097.000000 -217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (570/393) # points: 3 { brushDef { // Surface normal: -0.000849, 0.938019, 0.346582 // RotY/Z : -0.353925 / 1.571702. Vector texS/T: (-1.000000, -0.000905, 0.000000) / (-0.000314, 0.346582, -0.938020) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (1202.701515, 1624.664224, 1645.741168) / (-967.309330, -847.908859, -1093.106254) // --> Vector info: d1 = 1.000000, 2.552401, 2.493881. Determinants: -373.657270, -57.413152, 287881.139265, -105980.753937 // --> Vector info: d2 = 1.000000, 0.619970, 2.375039. Determinants: -116.373672, 748.583370, 758093.722710, -105980.753937 ( -1644.000000 -1924.000000 455.000000 ) ( -1623.000000 -1839.000000 225.000000 ) ( -1201.000000 -1880.000000 337.000000 ) ( ( 0.003526 0.000542 -2.716353 ) ( 0.001098 -0.007063 -7.153126 ) ) 17bsarris/15cliff3 0 0 0 ( -1200.996603 -1883.752077 335.613673 ) ( -1622.996603 -1842.752077 223.613673 ) ( -1643.996603 -1927.752077 453.613673 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1200.996603 -1883.752077 335.613673 ) ( -1201.000000 -1880.000000 337.000000 ) ( -1623.000000 -1839.000000 225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1622.996603 -1842.752077 223.613673 ) ( -1623.000000 -1839.000000 225.000000 ) ( -1644.000000 -1924.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1643.996603 -1927.752077 453.613673 ) ( -1644.000000 -1924.000000 455.000000 ) ( -1201.000000 -1880.000000 337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (572/394) # points: 4 { brushDef { // Surface normal: 0.996353, -0.029162, 0.080194 // RotY/Z : -0.080280 / -0.029260. Vector texS/T: (0.029256, 0.999572, 0.000000) / (0.080160, -0.002346, -0.996779) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1852.709063, -1938.287051, -1971.272925) / (-362.099077, -592.842241, -580.803468) // --> Vector info: d1 = 0.273888, 0.686608, 0.665052. Determinants: -0.005226, 15.458663, 3221.079981, -8641.519137 // --> Vector info: d2 = 0.149049, 0.300721, 0.359377. Determinants: 15.360568, -0.016707, 27164.602318, -8641.519137 ( -1644.000000 -1924.000000 455.000000 ) ( -1644.000000 -1891.000000 467.000000 ) ( -1623.000000 -1806.000000 237.000000 ) ( ( 0.000001 -0.001789 -0.372745 ) ( -0.001778 0.000002 -3.143498 ) ) 17bsarris/00WHULL1 0 0 0 ( -1626.985410 -1805.883354 236.679223 ) ( -1647.985410 -1890.883354 466.679223 ) ( -1647.985410 -1923.883354 454.679223 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1626.985410 -1805.883354 236.679223 ) ( -1623.000000 -1806.000000 237.000000 ) ( -1644.000000 -1891.000000 467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1647.985410 -1890.883354 466.679223 ) ( -1644.000000 -1891.000000 467.000000 ) ( -1644.000000 -1924.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1647.985410 -1923.883354 454.679223 ) ( -1644.000000 -1924.000000 455.000000 ) ( -1623.000000 -1839.000000 225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1626.985410 -1838.883354 224.679223 ) ( -1623.000000 -1839.000000 225.000000 ) ( -1623.000000 -1806.000000 237.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (573/395) # points: 4 { brushDef { // Surface normal: -0.273833, -0.328681, 0.903872 // RotY/Z : -1.128736 / -2.265413. Vector texS/T: (0.768299, -0.640091, 0.000000) / (-0.578560, -0.694444, -0.427803) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (914.098518, -90.946251, -69.823260) / (1336.759575, 2091.780113, 2119.830412) // --> Vector info: d1 = 18.250000, 0.299124, 0.299124. Determinants: -503.527439, 379.176196, -852150.511944, -44140.097893 // --> Vector info: d2 = 0.617189, 0.617188, 0.367188. Determinants: 188.755196, 251.261281, -535659.529785, -44140.097893 ( -1623.000000 -1839.000000 225.000000 ) ( -1623.000000 -1806.000000 237.000000 ) ( -414.000000 -1925.000000 560.000000 ) ( ( 0.011407 -0.008590 19.305587 ) ( -0.004276 -0.005692 12.135440 ) ) 17bsarris/00wract1 0 0 0 ( -412.904669 -1923.685277 556.384512 ) ( -1621.904669 -1804.685277 233.384512 ) ( -1621.904669 -1837.685277 221.384512 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -412.904669 -1923.685277 556.384512 ) ( -414.000000 -1925.000000 560.000000 ) ( -1623.000000 -1806.000000 237.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1621.904669 -1804.685277 233.384512 ) ( -1623.000000 -1806.000000 237.000000 ) ( -1623.000000 -1839.000000 225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1621.904669 -1837.685277 221.384512 ) ( -1623.000000 -1839.000000 225.000000 ) ( -414.000000 -1958.000000 548.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -412.904669 -1956.685277 544.384512 ) ( -414.000000 -1958.000000 548.000000 ) ( -414.000000 -1925.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (574/396) # points: 4 { brushDef { // Surface normal: 0.000000, 0.341743, -0.939793 // RotY/Z : 1.222025 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.939793, -0.341743) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (1653.000000, 414.000000, 414.000000) / (1617.726225, 1617.726225, 1652.840325) // --> Vector info: d1 = 0.000000, 17.703541, 17.703541. Determinants: 621.643897, 0.000000, -1027577.361995, -43506.369568 // --> Vector info: d2 = 0.085937, 0.085937, 0.335937. Determinants: 0.000000, -309.750116, 497352.067970, -43506.369568 ( -414.000000 -1958.000000 548.000000 ) ( -414.000000 -1925.000000 560.000000 ) ( -1653.000000 -1925.000000 560.000000 ) ( ( -0.014289 0.000000 23.619010 ) ( 0.000000 0.007120 -11.431707 ) ) 17bsarris/00wract1 0 0 0 ( -1653.000000 -1926.366972 563.759174 ) ( -414.000000 -1926.366972 563.759174 ) ( -414.000000 -1959.366972 551.759174 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1653.000000 -1926.366972 563.759174 ) ( -1653.000000 -1925.000000 560.000000 ) ( -414.000000 -1925.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -414.000000 -1926.366972 563.759174 ) ( -414.000000 -1925.000000 560.000000 ) ( -414.000000 -1958.000000 548.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -414.000000 -1959.366972 551.759174 ) ( -414.000000 -1958.000000 548.000000 ) ( -1653.000000 -1958.000000 548.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1653.000000 -1959.366972 551.759174 ) ( -1653.000000 -1958.000000 548.000000 ) ( -1653.000000 -1925.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (577/397) # points: 4 { brushDef { // Surface normal: 0.353204, -0.331396, 0.874885 // RotY/Z : -1.065198 / -0.753554. Vector texS/T: (0.684235, 0.729262, 0.000000) / (0.638020, -0.598627, -0.484331) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2503.916036, -2672.814309, -2720.945589) / (-143.084514, -302.066819, -250.449187) // --> Vector info: d1 = 0.304341, 0.714036, 0.698800. Determinants: 18.725154, 22.292564, 45093.824013, -16370.150671 // --> Vector info: d2 = 0.907584, 0.957900, 1.081963. Determinants: 22.320921, -18.532156, 38380.753034, -16370.150671 ( -1861.000000 -1985.000000 519.000000 ) ( -1861.000000 -1919.000000 544.000000 ) ( -1644.000000 -1891.000000 467.000000 ) ( ( -0.001144 -0.001362 -2.754637 ) ( -0.001364 0.001132 -2.344557 ) ) 17bsarris/00WHULL1 0 0 0 ( -1645.412815 -1889.674417 463.500460 ) ( -1862.412815 -1917.674417 540.500460 ) ( -1862.412815 -1983.674417 515.500460 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1645.412815 -1889.674417 463.500460 ) ( -1644.000000 -1891.000000 467.000000 ) ( -1861.000000 -1919.000000 544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1862.412815 -1917.674417 540.500460 ) ( -1861.000000 -1919.000000 544.000000 ) ( -1861.000000 -1985.000000 519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1862.412815 -1983.674417 515.500460 ) ( -1861.000000 -1985.000000 519.000000 ) ( -1644.000000 -1956.000000 443.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1645.412815 -1954.674417 439.500460 ) ( -1644.000000 -1956.000000 443.000000 ) ( -1644.000000 -1891.000000 467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (579/398) # points: 4 { brushDef { // Surface normal: 0.000000, 0.341743, -0.939793 // RotY/Z : 1.222025 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.939793, -0.341743) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (1856.000000, 1653.000000, 1653.000000) / (1617.726225, 1617.726225, 1687.954424) // --> Vector info: d1 = 0.102727, 3.000002, 3.000002. Determinants: 203.470371, 0.000000, -379105.524721, -14256.324491 // --> Vector info: d2 = 0.085916, 0.085916, 0.585915. Determinants: 0.000000, -101.499832, 162974.089598, -14256.324491 ( -1653.000000 -1991.000000 536.000000 ) ( -1653.000000 -1925.000000 560.000000 ) ( -1856.000000 -1925.000000 560.000000 ) ( ( -0.014272 0.000000 26.592094 ) ( 0.000000 0.007120 -11.431705 ) ) 17bsarris/00wract1 0 0 0 ( -1856.000000 -1926.366972 563.759174 ) ( -1653.000000 -1926.366972 563.759174 ) ( -1653.000000 -1992.366972 539.759174 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1856.000000 -1926.366972 563.759174 ) ( -1856.000000 -1925.000000 560.000000 ) ( -1653.000000 -1925.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1653.000000 -1926.366972 563.759174 ) ( -1653.000000 -1925.000000 560.000000 ) ( -1653.000000 -1991.000000 536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1653.000000 -1992.366972 539.759174 ) ( -1653.000000 -1991.000000 536.000000 ) ( -1856.000000 -1991.000000 536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1856.000000 -1992.366972 539.759174 ) ( -1856.000000 -1991.000000 536.000000 ) ( -1856.000000 -1925.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (580/399) # points: 4 { brushDef { // Surface normal: 0.959754, 0.095975, -0.263932 // RotY/Z : 0.267097 / 0.099669. Vector texS/T: (-0.099504, 0.995037, 0.000000) / (-0.262623, -0.026262, -0.964541) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1724.299947, -1730.767689, -1796.440143) / (14.427530, -2.160668, 22.721629) // --> Vector info: d1 = 0.714059, 0.744635, 0.702842. Determinants: 0.067542, 2.278329, -809.208956, -1250.319959 // --> Vector info: d2 = 0.957901, 0.968749, 1.086540. Determinants: 2.223869, -0.049381, 2637.646908, -1250.319959 ( -1856.000000 -1991.000000 536.000000 ) ( -1856.000000 -1925.000000 560.000000 ) ( -1861.000000 -1919.000000 544.000000 ) ( ( -0.000054 -0.001822 0.647202 ) ( -0.001779 0.000039 -2.109578 ) ) 17bsarris/00WHULL1 0 0 0 ( -1864.839017 -1919.383902 545.055730 ) ( -1859.839017 -1925.383902 561.055730 ) ( -1859.839017 -1991.383902 537.055730 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1864.839017 -1919.383902 545.055730 ) ( -1861.000000 -1919.000000 544.000000 ) ( -1856.000000 -1925.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1859.839017 -1925.383902 561.055730 ) ( -1856.000000 -1925.000000 560.000000 ) ( -1856.000000 -1991.000000 536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1859.839017 -1991.383902 537.055730 ) ( -1856.000000 -1991.000000 536.000000 ) ( -1861.000000 -1985.000000 519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1864.839017 -1985.383902 520.055730 ) ( -1861.000000 -1985.000000 519.000000 ) ( -1861.000000 -1919.000000 544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (581/400) # points: 4 { brushDef { // Surface normal: 0.000000, 0.942990, 0.332820 // RotY/Z : -0.339293 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.332820, -0.942990) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (1861.000000, 1856.000000, 1653.000000) / (-1150.059917, -1168.087673, -1168.087673) // --> Vector info: d1 = 1.000000, 1.064895, 1.252640. Determinants: 3.384625, 12.235026, 4112.592360, -3659.634545 // --> Vector info: d2 = 0.000000, 0.000000, 1.399127. Determinants: 25.223124, -6.995641, -54985.639871, -3659.634545 ( -1653.000000 -1991.000000 536.000000 ) ( -1856.000000 -1991.000000 536.000000 ) ( -1861.000000 -1985.000000 519.000000 ) ( ( -0.000925 -0.003343 -1.123771 ) ( -0.006892 0.001912 15.024899 ) ) 17bsarris/15cliff3 0 0 0 ( -1861.000000 -1988.771961 517.668720 ) ( -1856.000000 -1994.771961 534.668720 ) ( -1653.000000 -1994.771961 534.668720 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1861.000000 -1988.771961 517.668720 ) ( -1861.000000 -1985.000000 519.000000 ) ( -1856.000000 -1991.000000 536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1856.000000 -1994.771961 534.668720 ) ( -1856.000000 -1991.000000 536.000000 ) ( -1653.000000 -1991.000000 536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1653.000000 -1994.771961 534.668720 ) ( -1653.000000 -1991.000000 536.000000 ) ( -1644.000000 -1956.000000 443.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1644.000000 -1959.771961 441.668720 ) ( -1644.000000 -1956.000000 443.000000 ) ( -1861.000000 -1985.000000 519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (583/401) # points: 4 { brushDef { // Surface normal: 0.000000, 0.341743, -0.939793 // RotY/Z : 1.222025 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.939793, -0.341743) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (1653.000000, 414.000000, 414.000000) / (1652.840325, 1652.840325, 1687.954424) // --> Vector info: d1 = 0.000003, 17.703541, 17.703543. Determinants: 621.643783, -0.002362, -1027573.410999, -43506.369568 // --> Vector info: d2 = 0.335914, 0.335937, 0.585937. Determinants: 0.000807, -309.749080, 497350.022063, -43506.369568 ( -414.000000 -1991.000000 536.000000 ) ( -414.000000 -1958.000000 548.000000 ) ( -1653.000000 -1958.000000 548.000000 ) ( ( -0.014289 0.000000 23.618919 ) ( 0.000000 0.007120 -11.431660 ) ) 17bsarris/00wract1 0 0 0 ( -1653.000000 -1959.366972 551.759174 ) ( -414.000000 -1959.366972 551.759174 ) ( -414.000000 -1992.366972 539.759174 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1653.000000 -1959.366972 551.759174 ) ( -1653.000000 -1958.000000 548.000000 ) ( -414.000000 -1958.000000 548.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -414.000000 -1959.366972 551.759174 ) ( -414.000000 -1958.000000 548.000000 ) ( -414.000000 -1991.000000 536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -414.000000 -1992.366972 539.759174 ) ( -414.000000 -1991.000000 536.000000 ) ( -1653.000000 -1991.000000 536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1653.000000 -1992.366972 539.759174 ) ( -1653.000000 -1991.000000 536.000000 ) ( -1653.000000 -1958.000000 548.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (584/402) # points: 4 { brushDef { // Surface normal: -0.274829, -0.328584, 0.903605 // RotY/Z : -1.128112 / -2.267344. Vector texS/T: (0.767062, -0.641573, 0.000000) / (-0.579729, -0.693121, -0.428367) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (938.637305, 284.917091, 306.089015) / (1362.393186, 1854.961842, 1882.975225) // --> Vector info: d1 = 12.250001, 0.555362, 0.555361. Determinants: -327.605941, 247.598633, -381907.437197, -28741.540982 // --> Vector info: d2 = 0.367186, 0.367186, 0.117187. Determinants: 123.141674, 163.429406, -348793.978480, -28741.540982 ( -1201.000000 -1913.000000 325.000000 ) ( -1201.000000 -1880.000000 337.000000 ) ( -414.000000 -1958.000000 548.000000 ) ( ( 0.011398 -0.008615 13.287647 ) ( -0.004284 -0.005686 12.135535 ) ) 17bsarris/00wract1 0 0 0 ( -412.900685 -1956.685665 544.385580 ) ( -1199.900685 -1878.685665 333.385580 ) ( -1199.900685 -1911.685665 321.385580 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -412.900685 -1956.685665 544.385580 ) ( -414.000000 -1958.000000 548.000000 ) ( -1201.000000 -1880.000000 337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1199.900685 -1878.685665 333.385580 ) ( -1201.000000 -1880.000000 337.000000 ) ( -1201.000000 -1913.000000 325.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1199.900685 -1911.685665 321.385580 ) ( -1201.000000 -1913.000000 325.000000 ) ( -414.000000 -1991.000000 536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -412.900685 -1989.685665 532.385580 ) ( -414.000000 -1991.000000 536.000000 ) ( -414.000000 -1958.000000 548.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (586/403) # points: 4 { brushDef { // Surface normal: 0.000000, 0.937963, 0.346735 // RotY/Z : -0.354088 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.346735, -0.937963) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (1653.000000, 1199.000000, 1201.000000) / (-1193.097919, -1193.097919, -968.142368) // --> Vector info: d1 = 0.000000, 1.623525, 1.614073. Determinants: 365.220966, 1.044367, -602464.225232, -102129.820229 // --> Vector info: d2 = 0.000000, 0.000000, 1.601870. Determinants: -0.000107, -727.249117, -867679.279318, -102129.820229 ( -1201.000000 -1913.000000 325.000000 ) ( -1199.000000 -1991.000000 536.000000 ) ( -1653.000000 -1991.000000 536.000000 ) ( ( -0.003576 -0.000010 5.899004 ) ( 0.000000 0.007121 8.495847 ) ) 17bsarris/15cliff3 0 0 0 ( -1653.000000 -1994.751852 534.613059 ) ( -1199.000000 -1994.751852 534.613059 ) ( -1201.000000 -1916.751852 323.613059 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1653.000000 -1994.751852 534.613059 ) ( -1653.000000 -1991.000000 536.000000 ) ( -1199.000000 -1991.000000 536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1199.000000 -1994.751852 534.613059 ) ( -1199.000000 -1991.000000 536.000000 ) ( -1201.000000 -1913.000000 325.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1201.000000 -1916.751852 323.613059 ) ( -1201.000000 -1913.000000 325.000000 ) ( -1644.000000 -1956.000000 443.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1644.000000 -1959.751852 441.613059 ) ( -1644.000000 -1956.000000 443.000000 ) ( -1653.000000 -1991.000000 536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (588/404) # points: 4 { brushDef { // Surface normal: 0.273446, -0.337741, 0.900643 // RotY/Z : -1.121247 / -0.890210. Vector texS/T: (0.777204, 0.629249, 0.000000) / (0.566729, -0.699984, -0.434559) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (-2116.409569, -2488.397890, -2508.533848) / (488.881546, 217.342065, 244.956249) // --> Vector info: d1 = 1.000000, 2.644571, 2.644571. Determinants: 45.413487, 33.115013, 64184.361058, -15739.861753 // --> Vector info: d2 = 0.000000, 0.000001, 0.250003. Determinants: 67.885540, -92.997968, 189138.594698, -15739.861753 ( -1644.000000 -1956.000000 443.000000 ) ( -1644.000000 -1924.000000 455.000000 ) ( -1201.000000 -1880.000000 337.000000 ) ( ( -0.002885 -0.002104 -4.077822 ) ( -0.004313 0.005908 -12.016535 ) ) 17bsarris/15cliff3 0 0 0 ( -1202.093783 -1878.649035 333.397427 ) ( -1645.093783 -1922.649035 451.397427 ) ( -1645.093783 -1954.649035 439.397427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1202.093783 -1878.649035 333.397427 ) ( -1201.000000 -1880.000000 337.000000 ) ( -1644.000000 -1924.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1645.093783 -1922.649035 451.397427 ) ( -1644.000000 -1924.000000 455.000000 ) ( -1644.000000 -1956.000000 443.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1645.093783 -1954.649035 439.397427 ) ( -1644.000000 -1956.000000 443.000000 ) ( -1201.000000 -1913.000000 325.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1202.093783 -1911.649035 321.397427 ) ( -1201.000000 -1913.000000 325.000000 ) ( -1201.000000 -1880.000000 337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (589/405) # points: 3 { brushDef { // Surface normal: 0.000000, 0.937963, 0.346735 // RotY/Z : -0.354088 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.346735, -0.937963) // Texture width/height [15cliff3]: 256.000000/128.000000 // --> Vector A/B: (1199.000000, 414.000000, 1201.000000) / (-1193.097919, -1193.097919, -968.142368) // --> Vector info: d1 = 1.000000, 3.802360, 0.990547. Determinants: 630.406465, 1.815465, -930281.421405, -176590.107665 // --> Vector info: d2 = 1.000000, 0.999999, 2.601870. Determinants: -0.000120, -1257.467673, -1676872.017367, -176590.107665 ( -1201.000000 -1913.000000 325.000000 ) ( -414.000000 -1991.000000 536.000000 ) ( -1199.000000 -1991.000000 536.000000 ) ( ( -0.003570 -0.000010 5.268027 ) ( 0.000000 0.007121 9.495843 ) ) 17bsarris/15cliff3 0 0 0 ( -1199.000000 -1994.751852 534.613059 ) ( -414.000000 -1994.751852 534.613059 ) ( -1201.000000 -1916.751852 323.613059 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1199.000000 -1994.751852 534.613059 ) ( -1199.000000 -1991.000000 536.000000 ) ( -414.000000 -1991.000000 536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -414.000000 -1994.751852 534.613059 ) ( -414.000000 -1991.000000 536.000000 ) ( -1201.000000 -1913.000000 325.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1201.000000 -1916.751852 323.613059 ) ( -1201.000000 -1913.000000 325.000000 ) ( -1199.000000 -1991.000000 536.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (590/406) # points: 3 { brushDef { // Surface normal: 0.982968, 0.183732, -0.003951 // RotY/Z : 0.003951 / 0.184784. Vector texS/T: (-0.183734, 0.982976, 0.000000) / (-0.003884, -0.000726, -0.999992) // Texture width/height [15cliff2]: 256.000000/128.000000 // --> Vector A/B: (-1327.385109, -1760.831605, -1762.797557) / (-363.605500, -456.606226, -363.605500) // --> Vector info: d1 = 2.438151, 0.869965, 0.889265. Determinants: -144.047550, -11.448592, -294099.040483, -40493.673778 // --> Vector info: d2 = 0.746223, 1.180501, 0.515916. Determinants: -21.418773, 288.915859, 46403.106510, -40493.673778 ( 724.000000 -1658.000000 362.000000 ) ( 724.000000 -1656.000000 455.000000 ) ( 644.000000 -1230.000000 362.000000 ) ( ( 0.003557 0.000283 7.262839 ) ( 0.000529 -0.007135 -1.145935 ) ) 17bsarris/15cliff2 0 0 0 ( 640.068127 -1230.734930 362.015805 ) ( 720.068127 -1656.734930 455.015805 ) ( 720.068127 -1658.734930 362.015805 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 640.068127 -1230.734930 362.015805 ) ( 644.000000 -1230.000000 362.000000 ) ( 724.000000 -1656.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 720.068127 -1656.734930 455.015805 ) ( 724.000000 -1656.000000 455.000000 ) ( 724.000000 -1658.000000 362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 720.068127 -1658.734930 362.015805 ) ( 724.000000 -1658.000000 362.000000 ) ( 644.000000 -1230.000000 362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (592/407) # points: 4 { brushDef { // Surface normal: 0.571225, 0.820682, -0.013565 // RotY/Z : 0.013565 / 0.962735. Vector texS/T: (-0.820757, 0.571277, 0.000000) / (-0.007749, -0.011134, -0.999908) // Texture width/height [15cliff2]: 256.000000/128.000000 // --> Vector A/B: (-1540.263132, -1766.618728, -1767.761282) / (-442.131499, -470.134076, -349.122941) // --> Vector info: d1 = 0.869965, 0.055665, 0.080810. Determinants: -97.835200, -6.622024, -177477.267760, -27423.541803 // --> Vector info: d2 = 1.180501, 1.272575, 0.406748. Determinants: -13.103376, 196.090112, 34141.450245, -27423.541803 ( 910.000000 -1787.000000 362.000000 ) ( 910.000000 -1785.000000 483.000000 ) ( 724.000000 -1656.000000 455.000000 ) ( ( 0.003568 0.000241 6.471712 ) ( 0.000478 -0.007150 -1.244969 ) ) 17bsarris/15cliff2 0 0 0 ( 721.715102 -1659.282727 455.054260 ) ( 907.715102 -1788.282727 483.054260 ) ( 907.715102 -1790.282727 362.054260 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 721.715102 -1659.282727 455.054260 ) ( 724.000000 -1656.000000 455.000000 ) ( 910.000000 -1785.000000 483.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 907.715102 -1788.282727 483.054260 ) ( 910.000000 -1785.000000 483.000000 ) ( 910.000000 -1787.000000 362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 907.715102 -1790.282727 362.054260 ) ( 910.000000 -1787.000000 362.000000 ) ( 724.000000 -1658.000000 362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 721.715102 -1661.282727 362.054260 ) ( 724.000000 -1658.000000 362.000000 ) ( 724.000000 -1656.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (593/408) # points: 4 { brushDef { // Surface normal: -0.769080, 0.639098, -0.008409 // RotY/Z : 0.008409 / 2.448239. Vector texS/T: (-0.639120, -0.769107, 0.000000) / (0.006468, -0.005374, -0.999965) // Texture width/height [15cliff2]: 256.000000/128.000000 // --> Vector A/B: (791.256151, 517.897674, 518.666781) / (-467.504002, -422.502411, -346.499724) // --> Vector info: d1 = 1.055665, 0.087903, 0.103533. Determinants: -74.255858, -3.528272, 35136.913600, -20810.589852 // --> Vector info: d2 = 1.272575, 0.856284, 0.318098. Determinants: -7.420023, 147.437897, 48315.901463, -20810.589852 ( 1085.000000 -1576.000000 362.000000 ) ( 1085.000000 -1575.000000 438.000000 ) ( 910.000000 -1785.000000 483.000000 ) ( ( 0.003568 0.000170 -1.688415 ) ( 0.000357 -0.007085 -2.321698 ) ) 17bsarris/15cliff2 0 0 0 ( 913.076318 -1787.556391 483.033637 ) ( 1088.076318 -1577.556391 438.033637 ) ( 1088.076318 -1578.556391 362.033637 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.076318 -1787.556391 483.033637 ) ( 910.000000 -1785.000000 483.000000 ) ( 1085.000000 -1575.000000 438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1088.076318 -1577.556391 438.033637 ) ( 1085.000000 -1575.000000 438.000000 ) ( 1085.000000 -1576.000000 362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1088.076318 -1578.556391 362.033637 ) ( 1085.000000 -1576.000000 362.000000 ) ( 910.000000 -1787.000000 362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.076318 -1789.556391 362.033637 ) ( 910.000000 -1787.000000 362.000000 ) ( 910.000000 -1785.000000 483.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (594/409) # points: 4 { brushDef { // Surface normal: -0.929196, 0.369453, -0.009985 // RotY/Z : 0.009985 / 2.763152. Vector texS/T: (-0.369471, -0.929242, 0.000000) / (0.009279, -0.003689, -0.999950) // Texture width/height [15cliff2]: 256.000000/128.000000 // --> Vector A/B: (1062.679764, 874.199398, 875.128640) / (-422.100220, -383.098275, -346.096430) // --> Vector info: d1 = 0.242811, 0.579383, 0.578366. Determinants: 12.493451, -0.121055, -15029.829564, -7010.363471 // --> Vector info: d2 = 0.660695, 0.797422, 0.930237. Determinants: -0.120875, -25.160051, -15123.322341, -7010.363471 ( 1155.000000 -1401.000000 362.000000 ) ( 1155.000000 -1400.000000 399.000000 ) ( 1085.000000 -1575.000000 438.000000 ) ( ( -0.001782 0.000017 2.143944 ) ( 0.000017 0.003589 2.157281 ) ) 17bsarris/15cliff2 0 0 0 ( 1088.716783 -1576.477812 438.039941 ) ( 1158.716783 -1401.477812 399.039941 ) ( 1158.716783 -1402.477812 362.039941 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1088.716783 -1576.477812 438.039941 ) ( 1085.000000 -1575.000000 438.000000 ) ( 1155.000000 -1400.000000 399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1158.716783 -1401.477812 399.039941 ) ( 1155.000000 -1400.000000 399.000000 ) ( 1155.000000 -1401.000000 362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1158.716783 -1402.477812 362.039941 ) ( 1155.000000 -1401.000000 362.000000 ) ( 1085.000000 -1576.000000 362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1088.716783 -1577.477812 362.039941 ) ( 1085.000000 -1576.000000 362.000000 ) ( 1085.000000 -1575.000000 438.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (595/410) # points: 3 { brushDef { // Surface normal: -0.986848, 0.161589, -0.004367 // RotY/Z : 0.004367 / 2.979290. Vector texS/T: (-0.161591, -0.986858, 0.000000) / (0.004310, -0.000706, -0.999990) // Texture width/height [15cliff2]: 256.000000/128.000000 // --> Vector A/B: (1194.963670, 1022.673293, 1195.950527) / (-393.030286, -356.029934, -356.029934) // --> Vector info: d1 = 0.579389, 0.887145, 0.578310. Determinants: 11.427005, -0.117796, -17415.803078, -6411.318819 // --> Vector info: d2 = 0.797424, 0.930232, 0.930237. Determinants: -0.000185, -23.013336, -14157.258099, -6411.318819 ( 1155.000000 -1401.000000 362.000000 ) ( 1183.000000 -1230.000000 362.000000 ) ( 1155.000000 -1400.000000 399.000000 ) ( ( -0.001782 0.000018 2.716415 ) ( 0.000000 0.003589 2.208166 ) ) 17bsarris/15cliff2 0 0 0 ( 1158.947394 -1400.646357 399.017469 ) ( 1186.947394 -1230.646357 362.017469 ) ( 1158.947394 -1401.646357 362.017469 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1158.947394 -1400.646357 399.017469 ) ( 1155.000000 -1400.000000 399.000000 ) ( 1183.000000 -1230.000000 362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1186.947394 -1230.646357 362.017469 ) ( 1183.000000 -1230.000000 362.000000 ) ( 1155.000000 -1401.000000 362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1158.947394 -1401.646357 362.017469 ) ( 1155.000000 -1401.000000 362.000000 ) ( 1155.000000 -1400.000000 399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (596/411) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [14frock2]: 128.000000/128.000000 // --> Vector A/B: (-1658.000000, -1787.000000, -1576.000000) / (724.000000, 910.000000, 1085.000000) // --> Vector info: d1 = 1.229201, 0.879822, 1.723133. Determinants: -217.997065, -35.068175, -412040.192916, -61821.000000 // --> Vector info: d2 = 2.374826, 1.643759, 1.147882. Determinants: -35.703756, 218.223421, -364004.728686, -61821.000000 ( 1085.000000 -1576.000000 362.000000 ) ( 910.000000 -1787.000000 362.000000 ) ( 724.000000 -1658.000000 362.000000 ) ( ( 0.003526 0.000567 6.665052 ) ( 0.000578 -0.003530 5.888043 ) ) 17bsarris/14frock2 0 0 0 ( 724.000000 -1658.000000 358.000000 ) ( 910.000000 -1787.000000 358.000000 ) ( 1085.000000 -1576.000000 358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 724.000000 -1658.000000 358.000000 ) ( 724.000000 -1658.000000 362.000000 ) ( 910.000000 -1787.000000 362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -1787.000000 358.000000 ) ( 910.000000 -1787.000000 362.000000 ) ( 1085.000000 -1576.000000 362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -1576.000000 358.000000 ) ( 1085.000000 -1576.000000 362.000000 ) ( 1155.000000 -1401.000000 362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1155.000000 -1401.000000 358.000000 ) ( 1155.000000 -1401.000000 362.000000 ) ( 1183.000000 -1230.000000 362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1183.000000 -1230.000000 358.000000 ) ( 1183.000000 -1230.000000 362.000000 ) ( 644.000000 -1230.000000 362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 644.000000 -1230.000000 358.000000 ) ( 644.000000 -1230.000000 362.000000 ) ( 724.000000 -1658.000000 362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } } { "light" "881" "origin" "787 -927 892" "classname" "light" } { "light" "324" "origin" "735 -367 1226" "classname" "light" } { "light" "312" "origin" "1085 -839 892" "classname" "light" } { "light" "173" "origin" "1050 -315 1137" "classname" "light" } { "light" "168" "origin" "717 17 1249" "classname" "light" } { "light" "257" "origin" "905 -910 35" "classname" "light" } { "light" "402" "origin" "822 -1504 1131" "classname" "light" } { "light" "66" "origin" "1138 -1647 1452" "classname" "light" } { "light" "257" "origin" "927 -70 1172" "classname" "light" } { "light" "12" "origin" "991 72 1667" "classname" "light" } { "light" "12" "origin" "670 -1972 1567" "classname" "light" } { "light" "35" "origin" "1227 -427 1653" "classname" "light" } { "light" "546" "origin" "414 -209 1312" "classname" "light" } { "light" "42" "origin" "1072 -1233 -52" "classname" "light" } { "light" "179" "origin" "-274 -857 969" "classname" "light" } { "light" "0" "origin" "-1085 -857 1528" "classname" "light" } { "light" "66" "origin" "-631 104 748" "classname" "light" } { "light" "138" "origin" "-1190 93 866" "classname" "light" } { "light" "300" "origin" "-999 -962 610" "classname" "light" } { "light" "408" "origin" "-1400 104 743" "classname" "light" } { "light" "281" "origin" "-1752 -1158 659" "classname" "light" } { "light" "371" "origin" "-700 -1163 -115" "classname" "light" } { "light" "276" "origin" "-682 -1732 -151" "classname" "light" } { "light" "143" "origin" "-690 -1137 -157" "classname" "light" } { "light" "17" "origin" "-682 -857 1480" "classname" "light" } { "light" "450" "origin" "-387 -804 526" "classname" "light" } { "light" "270" "origin" "-459 -87 317" "classname" "light" } { "light" "162" "origin" "-682 -262 -151" "classname" "light" } { "light" "408" "origin" "-410 -857 430" "classname" "light" } { "light" "515" "origin" "-87 -962 855" "classname" "light" } { "light" "1193" "origin" "315 -804 892" "classname" "light" } { "light" "546" "origin" "268 -1097 -176" "classname" "light" } { "light" "425" "origin" "-56 -1097 -176" "classname" "light" } { "light" "168" "origin" "459 -1007 -222" "classname" "light" } { "light" "192" "origin" "459 -1007 -205" "classname" "light" } { "light" "168" "origin" "459 -820 -222" "classname" "light" } { "light" "185" "origin" "459 -820 -215" "classname" "light" } { "light" "221" "origin" "423 -728 -222" "classname" "light" } { "light" "270" "origin" "422 -732 -215" "classname" "light" } { "light" "287" "origin" "277 -705 -222" "classname" "light" } { "light" "378" "origin" "277 -709 -215" "classname" "light" } { "light" "330" "origin" "153 -757 -222" "classname" "light" } { "light" "347" "origin" "157 -761 -215" "classname" "light" } { "light" "287" "origin" "68 -822 -222" "classname" "light" } { "light" "293" "origin" "71 -827 -215" "classname" "light" } { "light" "228" "origin" "-56 -796 -222" "classname" "light" } { "light" "251" "origin" "-56 -801 -212" "classname" "light" } { "light" "234" "origin" "-144 -796 -222" "classname" "light" } { "light" "251" "origin" "-144 -801 -212" "classname" "light" } { "light" "78" "origin" "-576 -994 -253" "classname" "light" } { "light" "96" "origin" "-576 -1001 -246" "classname" "light" } { "light" "204" "origin" "-247 -782 -229" "classname" "light" } { "light" "221" "origin" "-247 -787 -222" "classname" "light" } { "light" "150" "origin" "-396 -876 -243" "classname" "light" } { "light" "156" "origin" "-395 -882 -236" "classname" "light" } { "light" "563" "origin" "620 -945 35" "classname" "light" } { "light" "48" "origin" "558 -1097 -222" "classname" "light" } { "light" "35" "origin" "447 -1105 -222" "classname" "light" } { "light" "762" "origin" "-1033 -1881 392" "classname" "light" } { "light" "150" "origin" "-1752 -1940 501" "classname" "light" } { "light" "125" "origin" "-1033 -1935 436" "classname" "light" } { "light" "419" "origin" "913 -1508 422" "classname" "light" } // Model { "model" "models/17bsarris/shrp_1.md3" "origin" "-1449 -385 98" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/17bsarris/shrp_2.md3" "origin" "-1313 -455 19" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/17bsarris/shrp_3.md3" "origin" "-1237 -1190 -23" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/17bsarris/shrp_4.md3" "origin" "-1161 -1312 -67" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/17bsarris/shrp_5.md3" "origin" "-1297 -1452 11" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/17bsarris/shrp_3.md3" "origin" "-897 -913 -166" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/17bsarris/shrp_3.md3" "origin" "-1032 -1228 -127" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/17bsarris/shrp_5.md3" "origin" "-914 -860 -161" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/17bsarris/shrp_5.md3" "origin" "-830 -1298 -185" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/17bsarris/shrp_2.md3" "origin" "-998 -1105 -137" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/17bsarris/shrp_1.md3" "origin" "-830 -1403 -185" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (894.582500 -1728.751500 370.328350) { "classname" "item_medpak_instant" "origin" "894 -1728 370" } // Model { "model" "models/17bsarris/bact.md3" "origin" "850 -1711 372" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (476.581000 -1010.331000 -219.532950) { "classname" "item_medpak_instant" "origin" "476 -1010 -219" } // Health (1068.042500 -453.523000 366.401350) { "classname" "item_medpak_instant" "origin" "1068 -453 366" } // Health (-1827.847000 -1095.230500 540.183350) { "classname" "item_medpak_instant" "origin" "-1827 -1095 540" } // Health (-1827.847000 -1340.230500 540.183350) { "classname" "item_medpak_instant" "origin" "-1827 -1340 540" } // Model { "model" "models/17bsarris/bact.md3" "origin" "-715 -70 -234" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Player start (807.236500 -961.702000 -97.960100) { "classname" "info_player_start" "origin" "807 -961 -97" "angle" "180" } // Model { "model" "models/17bsarris/yu.md3" "origin" "597 -996 -92" "angles" "0 -90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/17bsarris/mana1.md3" "origin" "1096 -1236 -59" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/17bsarris/crow.md3" "origin" "899 -1164 456" "angles" "0 10 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/17bsarris/rs.md3" "origin" "708 -988 896" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" }